#include "galaxy_menu.h" #include "main_code.h" #include #include GalaxyMenu::GalaxyMenu() { } GalaxyMenu::~GalaxyMenu() { } bool GalaxyMenu::InitGalaxyMenu(std::string config_json, float scale) { try { /*..Inner Init..*/ menuScale = scale; /*...Read ptree from config...*/ boost::property_tree::ptree config_pt = SE::ReadJsonFile(ST::PathToResources + config_json); //boost::property_tree::json_parser::read_json(res_path + config_json, config_pt); /*..error ptree..*/ boost::property_tree::ptree error_pt; error_pt.put("error", "something goes wrong at InitGalaxyMenu"); int levelIndex = 1; /*..Init Menu..*/ BOOST_FOREACH(auto menu_pt, config_pt.get_child("Space", error_pt)) { Galaxy galax; galax.name = menu_pt.second.get("name", "error"); galax.scale = menu_pt.second.get("scale", 0.0f); galax.texture = menu_pt.second.get("texture", "error"); galax.position = Eigen::Vector2f(menu_pt.second.get("position.x_coord", 0.0f), menu_pt.second.get("position.y_coord", 0.0f)); //boost::property_tree::ptree stars = menu_pt.second.get("Stars", error_pt); BOOST_FOREACH(auto stars_pt, menu_pt.second.get_child("Stars", error_pt)) { StarObject star; star.name = stars_pt.second.get("name", "error"); star.scale = stars_pt.second.get("scale", 0.0f); star.texture = stars_pt.second.get("texture", "error"); star.textureName = GetFileName(star.texture); ResourceManager->TexList.AddTexture(star.texture); star.position = Eigen::Vector2f(stars_pt.second.get("position.x_coord", 0.0f), stars_pt.second.get("position.y_coord", 0.0f)); /*..Levels..*/ BOOST_FOREACH(auto levels_pt, stars_pt.second.get_child("levels")) { std::string levelName = levels_pt.second.get("name", "empty"); std::shared_ptr lvl = std::make_shared(); lvl->FillWithFile(ST::PathToResources + levelName + ".txt"); star.selectionMenu.gameLevels.push_back(lvl); } galax.Stars.push_back(star); } galaxies.push_back(galax); } return true; } catch (boost::property_tree::ptree_error) { return false; } } void GalaxyMenu::UpdateGalaxyMenu(float s_width, float s_height, size_t dt) { /*..Reset..*/ galaxies_params.clear(); stars_params.clear(); /*..Menu ancestor geometry..*/ float gameScreenWidth = s_width * anchorSize; float gameScreenHeight = s_height * anchorSize; Eigen::Vector2f gameScreenCenter = Eigen::Vector2f(gameScreenWidth/2,gameScreenHeight/2); /*..coefficients calculation..*/ /*Eigen::Vector2f tap_shift = Eigen::Vector2f( totalTapShift(0)/gameScreenWidth, totalTapShift(1)/gameScreenHeight ); menu_offset = Eigen::Vector2f( negativeV(tap_shift(0)) * val_clamp(abs(menu_offset(0) + (tap_shift(0) * dt / 1000.f)), 0.f, 0.15f), negativeV(tap_shift(1)) * val_clamp(abs(menu_offset(1) + (tap_shift(1) * dt / 1000.f)), 0.f, 0.15f) );*/ /*..Menu geometry..*/ xDimension = menuScale * gameScreenWidth; yDimension = menuScale * gameScreenHeight; Eigen::Vector2f currentMenuPos = Eigen::Vector2f(gameScreenCenter(0) + (gameScreenWidth/2/*relative to the screen x-dimension*/)*(menuPosition(0) - menu_offset(0)), gameScreenCenter(1) + (gameScreenHeight/2/*relative to the screen y-dimension*/)*(menuPosition(1) - menu_offset(1))); /*..Galaxies geometry..*/ for (int i = 0; i < galaxies.size(); i++) { Eigen::Vector2f tex_size = textureSizeNormalize( Eigen::Vector2f( ((float)SE::ResourceManager->TexList.GetTextureOriginalWidth("galaxy_" + std::to_string(i))), ((float)SE::ResourceManager->TexList.GetTextureOriginalHeight("galaxy_" + std::to_string(i)))) ); // normalized galaxies_params.push_back(std::make_pair( Eigen::Vector2f( currentMenuPos(0) + (xDimension / 2)*galaxies[i].position(0), currentMenuPos(1) + (yDimension / 2)*galaxies[i].position(1)), Eigen::Vector2f( (tex_size(0)*galaxies[i].scale)*menuScale, (tex_size(1)*galaxies[i].scale)*menuScale ) )); /*..Stars geometry..*/ std::vector> star_params; for (int j = 0; j < galaxies[i].Stars.size(); j++) { tex_size = textureSizeNormalize( Eigen::Vector2f( ((float)SE::ResourceManager->TexList.GetTextureWidth(galaxies[i].Stars[j].textureName)), ((float)SE::ResourceManager->TexList.GetTextureHeight(galaxies[i].Stars[j].textureName))) ); // normalized star_params.push_back(std::make_pair( Eigen::Vector2f( galaxies_params[i].first(0) + (galaxies_params[i].second(0)/2)*galaxies[i].Stars[j].position(0), galaxies_params[i].first(1) + (galaxies_params[i].second(1)/2)*galaxies[i].Stars[j].position(1) ), Eigen::Vector2f( (tex_size(0)*galaxies[i].Stars[j].scale)*galaxies[i].scale*menuScale, (tex_size(1)*galaxies[i].Stars[j].scale)*galaxies[i].scale*menuScale ) )); } stars_params.push_back(star_params); } } Eigen::Vector2f GalaxyMenu::textureSizeNormalize(Eigen::Vector2f texVec, int t_type) { float tex_ratio = texVec(0)/texVec(1); float x_dim, y_dim; float Xmax; // Max normalized texture width float Xmin; float Ymax; // Max normalized texture height float Ymin; if (t_type == 0) { Xmax = SE::Renderer->GetScreenWidth(); Xmin = Xmax; Ymax = SE::Renderer->GetScreenHeight(); Ymin = Ymax; } else { // temp for star textures Xmax = (((float)SE::Renderer->GetScreenWidth())/2); Xmin = Xmax; Ymax = (((float)SE::Renderer->GetScreenHeight())/2); Ymin = Ymax; } if (texVec(0) > texVec(1)) { x_dim = val_clamp(texVec(0), Xmin, Xmax); y_dim = x_dim / tex_ratio; } else { y_dim = val_clamp(texVec(1), Ymin, Ymax); x_dim = y_dim * tex_ratio; } return Eigen::Vector2f(x_dim, y_dim); } float GalaxyMenu::val_clamp(float val, float min, float max) { if (val < min) return min; else if (val > max) return max; else return val; } void GalaxyMenu::DrawGalaxyMenu() { for (int i = 0; i < galaxies_params.size(); i++) { glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["galaxy_" + std::to_string(i)]); SE::Renderer->DrawRect( Eigen::Vector2f( galaxies_params[i].first(0) - galaxies_params[i].second(0)/2, galaxies_params[i].first(1) - galaxies_params[i].second(1)/2 ), Eigen::Vector2f( galaxies_params[i].first(0) + galaxies_params[i].second(0)/2, galaxies_params[i].first(1) + galaxies_params[i].second(1)/2 ) ); // DrawRect /*..Draw stars..*/ if (stars_params.size() >= i) { for (int j = 0; j < stars_params[i].size(); j++) { if (planetHoverIndex == j) { glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[galaxies[i].Stars[j].textureName]); } else { glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[galaxies[i].Stars[j].textureName]); } SE::Renderer->DrawRect( Eigen::Vector2f( stars_params[i][j].first(0) - stars_params[i][j].second(0) / 2, stars_params[i][j].first(1) - stars_params[i][j].second(1) / 2 ), Eigen::Vector2f( stars_params[i][j].first(0) + stars_params[i][j].second(0) / 2, stars_params[i][j].first(1) + stars_params[i][j].second(1) / 2 ) ); // DrawRect } } /*..Draw level selection menu..*/ //drawSelectionMenu(starIndex); } } void GalaxyMenu::InteractWithGalaxy(size_t dt) { if (timer_active) { // ::::::::::::: timer active :::::::::::::: if (menuState == 0) { // main view //if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) { if (currentTapShift(0) == totalTapShift(0) && currentTapShift(1) == totalTapShift(1)) { // OnTapDown-> /*../hover\..*/ int phi = findPlanetByPos(lastTapPos - totalTapShift); if (phi != -1) { planetHoverIndex = phi; } else { planetHoverIndex = -1; } /*..\hover/..*/ } else { // OnTapDown->OnMove-> //totalTapShift = Eigen::Vector2f(totalTapShift(0) + currentTapShift(0), totalTapShift(1) + currentTapShift(1)); /*../hover\..*/ int phi = findPlanetByPos(lastTapPos - totalTapShift); if (phi != -1) { planetHoverIndex = phi; } else { planetHoverIndex = -1; } /*..\hover/..*/ } } /* else if (menuState == 1) { // zoomed galaxy } else if (menuState == 2) { // level select view //if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) { if (currentTapShift(0) == totalTapShift(0) && currentTapShift(1) == totalTapShift(1)) { // OnTapDown-> } else { // OnTapDown->OnMove-> //totalTapShift = Eigen::Vector2f(totalTapShift(0) + currentTapShift(0), totalTapShift(1) + currentTapShift(1)); } }*/ // \_/\_/\_/\_/ timer active \_/\_/\_/\_/ } else { // ::::::::::::: timer inactive :::::::::::::: if (lastTapPos != Eigen::Vector2f(-9999.9f, -9999.9f)) { if (menuState == 0) {// main view // OnTapDown->OnTapUp /*..level select menu open..*/ starIndex = findPlanetByPos(lastTapPos); if (starIndex != -1) { planetHoverIndex = starIndex; Application->SetupGalaxyUi(starIndex); ResourceManager->newGuiManager.findWidgetByName("modal_background")->setVisibility(true); } timer_active = false; }/* else if (menuState == 1) { // zoomed galaxy if (totalTapShift(0) == 0.f && totalTapShift(1) == 0.f) { // OnTapDown->OnTapUp } else { // OnTapDown->OnMove->OnTapUp } } else if (menuState == 2) { // level select view if (totalTapShift(0) == 0.f && totalTapShift(1) == 0.f) { // OnTapDown->OnTapUp auto lvl = findLevelByButtonPos(lastTapPos); if (lvl != nullptr) { // then if level is available, load it starIndex = -1; menuState = 0; planetHoverIndex = -1; Application->GoFromMenuToGame(lvl); } else if (!checkMenuBound(lastTapPos)) { // back to state 0 starIndex = -1; menuState = 0; planetHoverIndex = -1; } } else { // OnTapDown->OnMove->OnTapUp } }*/ } // \_/\_/\_/\_/ timer inactive \_/\_/\_/\_/ } /*..main reset..*/ if (timer_active) { interact_timer += (float)dt; } else if (interact_timer != 0.f) { interact_timer = 0.f; // reset currentTapShift = Eigen::Vector2f(0.f, 0.f); // reset totalTapShift = Eigen::Vector2f(0.f, 0.f); // reset lastTapPos = Eigen::Vector2f(-9999.9f, -9999.9f); // reset } } void GalaxyMenu::tapDown(Eigen::Vector2f pos) { if (!timer_active) { timer_active = true; lastTapPos = pos; } } void GalaxyMenu::tapUp(Eigen::Vector2f pos) { if (timer_active) { timer_active = false; // lastTapPos = vec(0,0) useless for now } } void GalaxyMenu::tapMove(Eigen::Vector2f shift) { if (timer_active) { totalTapShift += shift; } } Eigen::Vector2f GalaxyMenu::findCorner(int x_c, int y_c) { float x_pos = 0.f; float y_pos = 0.f; float x_p, y_p; if (x_c > 0) { // === if (y_c > 0) { // --- for (int i = 0; i < galaxies_params.size(); i++) { x_p = galaxies_params[i].first(0) + (galaxies_params[i].second(0) / 2); y_p = galaxies_params[i].first(1) + (galaxies_params[i].second(1) / 2); x_pos = graterV(x_pos, x_p); y_pos = graterV(y_pos, y_p); for (int j = 0; j < stars_params[i].size(); j++) { x_p = stars_params[i][j].first(0) + (stars_params[i][j].second(0)); y_p = stars_params[i][j].first(1) + (stars_params[i][j].second(1)); x_pos = graterV(x_pos, x_p); y_pos = graterV(y_pos, y_p); } } } else {// --- for (int i = 0; i < galaxies_params.size(); i++) { x_p = galaxies_params[i].first(0) + (galaxies_params[i].second(0) / 2); y_p = galaxies_params[i].first(1) - (galaxies_params[i].second(1) / 2); x_pos = graterV(x_pos, x_p); y_pos = lowerV(y_pos, y_p); for (int j = 0; j < stars_params[i].size(); j++) { x_p = stars_params[i][j].first(0) + (stars_params[i][j].second(0)); y_p = stars_params[i][j].first(1) - (stars_params[i][j].second(1)); x_pos = graterV(x_pos, x_p); y_pos = lowerV(y_pos, y_p); } } }// --- } else { // === if (y_c > 0) { // --- for (int i = 0; i < galaxies_params.size(); i++) { x_p = galaxies_params[i].first(0) - (galaxies_params[i].second(0) / 2); y_p = galaxies_params[i].first(1) + (galaxies_params[i].second(1) / 2); x_pos = lowerV(x_pos, x_p); y_pos = graterV(y_pos, y_p); for (int j = 0; j < stars_params[i].size(); j++) { x_p = stars_params[i][j].first(0) - (stars_params[i][j].second(0)); y_p = stars_params[i][j].first(1) + (stars_params[i][j].second(1)); x_pos = lowerV(x_pos, x_p); y_pos = graterV(y_pos, y_p); } } } else { // --- for (int i = 0; i < galaxies_params.size(); i++) { x_p = galaxies_params[i].first(0) - (galaxies_params[i].second(0) / 2); y_p = galaxies_params[i].first(1) - (galaxies_params[i].second(1) / 2); x_pos = lowerV(x_pos, x_p); y_pos = lowerV(y_pos, y_p); for (int j = 0; j < stars_params[i].size(); j++) { x_p = stars_params[i][j].first(0) - (stars_params[i][j].second(0)); y_p = stars_params[i][j].first(1) - (stars_params[i][j].second(1)); x_pos = lowerV(x_pos, x_p); y_pos = lowerV(y_pos, y_p); } } } // --- } // === return Eigen::Vector2f(x_pos, y_pos); } float GalaxyMenu::graterV(float first_val, float second_val) { if (first_val > second_val) return first_val; else return second_val; } float GalaxyMenu::lowerV(float first_val, float second_val) { if (first_val < second_val) return first_val; else return second_val; } void GalaxyMenu::takeInFocus(int g_index, int s_index) { if (s_index != -1) { /*..galaxy zoom..*/ } else { /*..star zoom..*/ } } int GalaxyMenu::findGalaxyByPos(Eigen::Vector2f pos) { for (int i = 0; i < galaxies_params.size(); i++) { if (pos(0) >= (galaxies_params[i].first(0) - galaxies_params[i].second(0)/2) && pos(0) <= (galaxies_params[i].first(0) + galaxies_params[i].second(0)/2)) { if (pos(1) >= (galaxies_params[i].first(1) - galaxies_params[i].second(1) / 2) && pos(1) <= (galaxies_params[i].first(1) + galaxies_params[i].second(1)/2)) { return i; } } } return -1; } int GalaxyMenu::negativeV(float val) { if (val >= 0) { return 1; } return -1; } int GalaxyMenu::findPlanetByPos(Eigen::Vector2f pos) { for (int i = 0; i < stars_params.size(); i++) { for (int j = 0; j < stars_params[i].size(); j++) { if (pos(0) >= (stars_params[i][j].first(0) - stars_params[i][j].second(0) / 2) && pos(0) <= (stars_params[i][j].first(0) + stars_params[i][j].second(0) / 2)) { if (pos(1) >= (stars_params[i][j].first(1) - stars_params[i][j].second(1) / 2) && pos(1) <= (stars_params[i][j].first(1) + stars_params[i][j].second(1) / 2)) { return j; } } } } return -1; } bool GalaxyMenu::checkMenuBound(Eigen::Vector2f pos) { float x_l = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(0) - galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(0)*0.5f; float x_r = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(0) + galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(0)*0.5f; float y_t = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(1) + galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(1)*0.5f; float y_b = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(1) - galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(1)*0.5f; if (pos(0) >= x_l && pos(0) <= x_r) { if (pos(1) >= y_b && pos(1) <= y_t) { return true; } } return false; } void GalaxyMenu::drawBorder(Eigen::Vector2f lb_, Eigen::Vector2f rt_, float scale, std::string mode) { std::string border_tex = "black_square"; float width = rt_(0) - lb_(0); float height = rt_(1) - lb_(1); if (mode.compare("inner") == 0) { glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[border_tex]); SE::Renderer->DrawRect( Eigen::Vector2f(lb_(0), lb_(1)), Eigen::Vector2f(lb_(0) + width*scale, rt_(1)) ); // left SE::Renderer->DrawRect( Eigen::Vector2f(lb_(0), rt_(1) - width*scale), Eigen::Vector2f(rt_(0), rt_(1)) ); // top SE::Renderer->DrawRect( Eigen::Vector2f(rt_(0) - width*scale, lb_(1)), Eigen::Vector2f(rt_(0), rt_(1)) ); // right SE::Renderer->DrawRect( Eigen::Vector2f(lb_(0), lb_(1)), Eigen::Vector2f(rt_(0), lb_(1) + width*scale) ); // bottom } else if (mode.compare("outer") == 0) { glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[border_tex]); SE::Renderer->DrawRect( Eigen::Vector2f(lb_(0) - width*scale, lb_(1) - width*scale), Eigen::Vector2f(lb_(0), rt_(1) + width*scale) ); // left SE::Renderer->DrawRect( Eigen::Vector2f(lb_(0) - width*scale, rt_(1)), Eigen::Vector2f(rt_(0) + width*scale, rt_(1)+width*scale) ); // top SE::Renderer->DrawRect( Eigen::Vector2f(rt_(0), lb_(1) - width*scale), Eigen::Vector2f(rt_(0)+width*scale, rt_(1) + width*scale) ); // right SE::Renderer->DrawRect( Eigen::Vector2f(lb_(0) - width*scale, lb_(1) - width*scale), Eigen::Vector2f(rt_(0)+width*scale, lb_(1)) ); // bottom } else if (mode.compare("center") == 0) { glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[border_tex]); SE::Renderer->DrawRect( Eigen::Vector2f(lb_(0) - width*scale*0.5f, lb_(1) - width * scale*0.5f), Eigen::Vector2f(lb_(0) + width * scale*0.5f, rt_(1) + width * scale*0.5f) ); // left SE::Renderer->DrawRect( Eigen::Vector2f(lb_(0) - width * scale*0.5f, rt_(1) - width * scale*0.5f), Eigen::Vector2f(rt_(0) + width * scale*0.5f, rt_(1) + width * scale*0.5f) ); // top SE::Renderer->DrawRect( Eigen::Vector2f(rt_(0) - width * scale*0.5f, lb_(1) - width * scale*0.5f), Eigen::Vector2f(rt_(0) + width * scale*0.5f, rt_(1) + width * scale*0.5f) ); // right SE::Renderer->DrawRect( Eigen::Vector2f(lb_(0) - width * scale*0.5f, lb_(1) - width * scale*0.5f), Eigen::Vector2f(rt_(0) + width * scale*0.5f, lb_(1) + width * scale*0.5f) ); // bottom } } void GalaxyMenu::drawLevelInterior(int star, int button) { glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[CONST_BLOCK_TEXTURE1]); for (int i = 0; i < galaxies[0].Stars[star].selectionMenu.levelInterior[button].size(); i++) { Renderer->DrawRect( Eigen::Vector2f( galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].position(0) - galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].dimensions(0)*0.5f, galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].position(1) - galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].dimensions(1)*0.5f ), Eigen::Vector2f( galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].position(0) + galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].dimensions(0)*0.5f, galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].position(1) + galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].dimensions(1)*0.5f ) ); } }