#ifndef GALAXY_OBJECTS_H #define GALAXY_OBJECTS_H #include "include/Engine.h" #include class StarObject { public: //StarObject(Eigen::Vector2f pos, std::string id/*star name*/); //~StarObject(); // ::::::::::::: Eigen::Vector2f GetPosition(); // ::::::::::::: // ::#Levels#:: std::vector levels; // ::#Params#:: std::string texture; std::string name; Eigen::Vector2f position; float scale; private: }; #endif