Log started OpenGL Window created Sound thread finally over. Let's go! Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context Render::OpenGL glVersion above 2.0 ok Render::OpenGL GL_ARB_framebuffer_object supported ok Render::OpenGL GL_ARB_uniform_buffer_object supported ok APP INIT Prepare to add shader TestShader ResourceManager::ShaderManager::Shader deleting ResourceManager::ShaderManager::Shader deleting Buffer thread go! Sound thread go! No more music and no sounds. Lock sound thread! ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware. ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware. WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3 ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked. WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3 WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages WARNING: warning(#276) Symbol 'texCoord' usage do ResourceManager::ShaderManager shader loaded: TestShader Prepare to add shader FrameShader ResourceManager::ShaderManager::Shader deleting ResourceManager::ShaderManager::Shader deleting ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware. ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware. WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3 ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked. WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3 WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages WARNING: warning(#276) Symbol 'texCoord' usage do ResourceManager::ShaderManager shader loaded: FrameShader Prepare to add shader BrickShader ResourceManager::ShaderManager::Shader deleting ResourceManager::ShaderManager::Shader deleting ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware. ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware. WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3 ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked. WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3 WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages WARNING: warning(#276) Symbol 'texCoord' usage do ResourceManager::ShaderManager shader loaded: BrickShader ResourceManager::TexList Texture added: loading.bmp with id = 1 ResourceManager::TexList Texture added: logo_small.bmp32 with id = 2 FrameManager:: frame buffer added: LevelBuffer OggStream created successfully ResourceManager::TexList Texture added: main_menu_bkg_left.bmp with id = 4 ResourceManager::TexList Texture added: main_menu_bkg_right.bmp with id = 5 ResourceManager::TexList Texture added: select_level.bmp32 with id = 6 ResourceManager::TexList Texture added: shutterstock1.bmp with id = 7 ResourceManager::TexList Texture added: shutterstock2.bmp with id = 8 ResourceManager::TexList Texture added: shutterstock3.bmp with id = 9 ResourceManager::TexList Texture added: shutterstock4.bmp with id = 10 ResourceManager::TexList Texture added: shutterstock5.bmp with id = 11 ResourceManager::TexList Texture added: shutterstock6.bmp with id = 12 ResourceManager::TexList Texture added: shutterstock7.bmp with id = 13 ResourceManager::TexList Texture added: shutterstock8.bmp with id = 14 ResourceManager::TexList Texture added: shutterstock9.bmp with id = 15 ResourceManager::TexList Texture added: shutterstock10.bmp with id = 16 ResourceManager::TexList Texture added: shutterstock11.bmp with id = 17 ResourceManager::TexList Texture added: shutterstock12.bmp with id = 18 ResourceManager::TexList Texture added: levelshot1.bmp with id = 19 ResourceManager::TexList Texture added: levelshot2.bmp with id = 20 ResourceManager::TexList Texture added: levelshot3.bmp with id = 21 ResourceManager::TexList Texture added: levelshot4.bmp with id = 22 ResourceManager::TexList Texture added: levelshot5.bmp with id = 23 ResourceManager::TexList Texture added: levelshot6.bmp with id = 24 ResourceManager::TexList Texture added: levelshot7.bmp with id = 25 ResourceManager::TexList Texture added: levelshot8.bmp with id = 26 ResourceManager::TexList Texture added: levelshot9.bmp with id = 27 ResourceManager::TexList Texture added: levelshot10.bmp with id = 28 ResourceManager::TexList Texture added: levelshot11.bmp with id = 29 ResourceManager::TexList Texture added: levelshot12.bmp with id = 30 ResourceManager::TexList Texture added: game_end.bmp32 with id = 31 ResourceManager::TexList Texture added: block1.bmp32 with id = 32 ResourceManager::TexList Texture added: block2.bmp32 with id = 33 ResourceManager::TexList Texture added: block3.bmp32 with id = 34 ResourceManager::TexList Texture added: bonus_gothrough.bmp32 with id = 35 ResourceManager::TexList Texture added: bonus_multiplier.bmp32 with id = 36 ResourceManager::TexList Texture added: bonus_floor.bmp32 with id = 37 ResourceManager::TexList Texture added: ball.bmp32 with id = 38 ResourceManager::TexList Texture added: ball_glow.bmp32 with id = 39 ResourceManager::TexList Texture added: wall_left.bmp32 with id = 40 ResourceManager::TexList Texture added: wall_right.bmp32 with id = 41 ResourceManager::TexList Texture added: wall_up.bmp32 with id = 42 ResourceManager::TexList Texture added: wall_bonus.bmp32 with id = 43 ResourceManager::TexList Texture added: reflector.bmp32 with id = 44 ResourceManager::TexList Texture added: back_btn.bmp32 with id = 45 ResourceManager::TexList Texture added: slide_up_btn.bmp32 with id = 46 ResourceManager::TexList Texture added: tap_to_continue_btn.bmp32 with id = 47 ResourceManager::TexList Texture added: credits.bmp32 with id = 48 Projection: 0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 Modelview: 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ProjectonModelview: 0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 Program prepares to quit APP DEINIT Deinit Sound Manager! Buffer thread over! Unlock processSoundListMutex to destroy buffering thread! No more music and no sounds. Lock sound thread! Sound thread over! Unlock SoundThreadMutex to destroy sound thread! ResourceManager::FrameManager deleting ResourceManager::ShaderManager::Shader deleting ResourceManager::ShaderManager::Shader deleting ResourceManager::ShaderManager::Shader deleting ResourceManager::ShaderManager deleting ResourceManager::TexList cleared ResourceManager::TexList deleting HalibutRender::deleting