double-hit-balls/assets/transparencyPlusColor.vertex

15 lines
290 B
Plaintext
Executable File

attribute vec3 vPosition;
attribute vec3 vColor;
attribute vec2 vTexCoord;
varying vec2 texCoord;
varying vec3 fragColor;
uniform mat4 ProjectionMatrix;
void main() {
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
fragColor = vColor;
}