double-hit-balls/assets/shaders/frameshader_fragment.txt

12 lines
226 B
Plaintext
Executable File

precision mediump float;
uniform sampler2D Texture;
uniform float Brightness;
varying vec2 texCoord;
void main()
{
vec3 color = texture2D(Texture,texCoord).rgb;
gl_FragColor = vec4(color * Brightness, 1.0);
}