17 lines
		
	
	
		
			284 B
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			284 B
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
precision highp float;
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uniform sampler2D Texture;
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uniform bool Hover;
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varying vec2 texCoord;
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varying vec4 color;
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void main() 
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{
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	vec4 texColor = texture2D(Texture,texCoord).rgba;
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	gl_FragColor =  color * texColor.rgba;
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	if (Hover)
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	{
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		gl_FragColor.xyz *= 1.5;
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	}
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}
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