15 lines
480 B
C++
15 lines
480 B
C++
#include "loadingcode.h"
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#include "include/Engine.h"
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#include "main_code.h"
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void TGameLoading::Draw()
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{
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glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOADING_TEXTURE]);
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Renderer->DrawRect(vec2(240.f - 128.f, 10.f), vec2(240.f + 128.f, 10.f + 64.f));
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glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOGO_SMALL_TEXTURE]);
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Renderer->DrawRect(vec2(480.f - 256.f+50.f, 320.f - 64.f), vec2(480.f+50.f, 320.f));
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CheckGlError();
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}
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