double-hit-balls/assets/texture-shader.fragment
Vladislav Khorev Dev 9096f79f5a preparing
2017-12-19 16:28:16 +05:00

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Executable File

precision mediump float;
varying vec2 texCoord;
uniform sampler2D Texture;
void main()
{
gl_FragColor = texture2D(Texture,texCoord).rgba
}