double-hit-balls/game/galaxy_menu.h
2018-05-24 16:44:58 +05:00

51 lines
1.3 KiB
C++
Executable File

#ifndef GALAXY_MENU_H
#define GALAXY_MENU_H
#include <vector>
#include <string>
#include "galaxy.h"
#include "include/Engine.h"
#include <boost/property_tree/json_parser.hpp>
#include <math.h>
class GalaxyMenu {
public:
GalaxyMenu();
~GalaxyMenu();
// ======== All objects =========
std::vector<Galaxy> galaxies;
// ======== All objects =========
// ======== Main Methods ========
bool InitGalaxyMenu(std::string config_json, float scale = 1.f);
void DrawGalaxyMenu();
void UpdateGalaxyMenu(float s_width, float s_height);
// ======== Main Methods ========
void InteractWithGalaxy(/*..Vector/Vector/Int..*/); // Prototype for mouse/tap events
// ::#Params#::
Eigen::Vector2f menuPosition = Eigen::Vector2f(0.f, 0.f); // relative to the screen center(0.f,0.f means center) (not const!!)
float menuScale = 1.f; // (not const!!)
float xDimension;
float yDimension;
std::vector<std::pair<Eigen::Vector2f, Eigen::Vector2f>> galaxies_params; // ::position/dimensions::
std::vector<std::vector<std::pair<Eigen::Vector2f, Eigen::Vector2f>>> stars_params;
private:
void readSaveData(); // inner init method
Eigen::Vector2f textureSizeNormalize(Eigen::Vector2f texVec, int t_type = 0/*0-galaxy, 1-stars*/);
float val_clamp(float v, float min, float max);
};
#endif