double-hit-balls/proj.ios/build/Debug-iphoneos/salmontemplate.app/assets/brickshader_vertex.txt
2017-01-17 15:55:12 +05:00

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attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 texCoord;
uniform mat4 ProjectionMatrix;
void main()
{
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
}