double-hit-balls/proj.ios/build/Debug-iphoneos/salmontemplate.app/assets/shader1fragment.txt
2017-01-17 15:55:12 +05:00

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Executable File

precision mediump float;
uniform sampler2D Texture;
uniform float Transparency;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture,texCoord).rgba;
gl_FragColor = vec4(color.rgb, color.a * Transparency);
}