2024-06-08 17:55:56 +00:00
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attribute vec3 vPosition;
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uniform mat4 ProjectionMatrix;
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uniform mat3 ModelRotateMatrix;
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uniform vec3 ModelTranslateVector;
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2024-06-06 13:25:38 +00:00
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varying vec3 dir;
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void main(){
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2024-06-08 17:55:56 +00:00
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vec4 realVertexPos = vec4(ModelRotateMatrix * vPosition.xyz + ModelTranslateVector, 1.0);
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gl_Position = ProjectionMatrix * realVertexPos;
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2024-06-06 13:25:38 +00:00
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2024-06-08 20:24:26 +00:00
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dir = vPosition;
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2024-06-06 13:25:38 +00:00
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}
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