2024-06-08 20:24:26 +00:00
|
|
|
attribute vec3 vPosition;
|
|
|
|
attribute vec2 vTexCoord;
|
|
|
|
|
|
|
|
uniform mat4 ProjectionMatrix;
|
|
|
|
uniform mat3 ModelRotateMatrix;
|
|
|
|
uniform vec3 ModelTranslateVector;
|
2024-06-06 13:25:38 +00:00
|
|
|
uniform vec3 CamPos;
|
|
|
|
|
2024-06-08 20:24:26 +00:00
|
|
|
varying vec2 texCoord;
|
|
|
|
varying vec3 vertexPos;
|
2024-06-06 13:25:38 +00:00
|
|
|
varying vec3 camVec;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2024-06-08 20:24:26 +00:00
|
|
|
vec4 realVertexPos = vec4(ModelRotateMatrix * vPosition.xyz + ModelTranslateVector, 1.0);
|
|
|
|
gl_Position = ProjectionMatrix * realVertexPos;
|
|
|
|
|
|
|
|
texCoord = vTexCoord;
|
|
|
|
|
|
|
|
camVec = -(vPosition.xyz - CamPos);
|
2024-06-06 13:25:38 +00:00
|
|
|
|
2024-06-08 20:24:26 +00:00
|
|
|
//camVec = vec3(0, 1, 0);
|
2024-06-06 13:25:38 +00:00
|
|
|
|
2024-06-08 20:24:26 +00:00
|
|
|
//camVec.y = -camVec.y;
|
2024-06-06 13:25:38 +00:00
|
|
|
|
|
|
|
}
|