12 lines
390 B
Plaintext
12 lines
390 B
Plaintext
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/* Shader to draw nothing. This shader is used when render scene to depth buffer only
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For example, to make depth texture from light source position
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*/
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uniform mat3 ModelRotateMatrix;
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uniform vec3 ModelTranslateVector;
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void main()
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{
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vec4 realVertexPos = vec4(ModelRotateMatrix * gl_Vertex.xyz + ModelTranslateVector, 1.0);
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gl_Position = gl_ModelViewProjectionMatrix * realVertexPos;
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}
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