Finally working decent sky
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@@ -13,11 +13,13 @@ void main()
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{
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vec3 camVec2 = normalize(camVec);
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/*camVec2.y = -camVec2.y;
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vec4 reflectColor = textureCube(Env, camVec2);
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gl_FragColor = vec4(reflectColor.xyz, 1.0f);
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*/
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/*
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mat3 rot;
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rot[0] = vec3(0.0,0.0,1.0);
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@@ -44,9 +46,9 @@ void main()
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vec4 reflectColor = textureCube(Env, dir1);
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vec4 refractColor = textureCube(Env, dir2);
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vec4 texColor = reflectColor*0.2 + refractColor*0.8;
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vec4 texColor = reflectColor*0.5 + refractColor*0.5;
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gl_FragColor = vec4(texColor.xyz, 1.0f);*/
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gl_FragColor = vec4(texColor.xyz, 1.0f);
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