Finally working decent sky

This commit is contained in:
Vladislav Khorev 2024-06-09 01:09:17 +03:00
parent c475b1ecac
commit 04836f2271
25 changed files with 221 additions and 98 deletions

View File

@ -1,108 +1,133 @@
2024-Jun-08 23:23:28: Log started
2024-Jun-08 23:23:28: OpenGL Window created
2024-Jun-08 23:23:28: Script manager ready
2024-Jun-08 23:23:28: Render::OpenGL glVersion = 4.6.0 - Build 31.0.101.4887
2024-Jun-08 23:23:28: Render::OpenGL glVersion above 2.0 ok
2024-Jun-08 23:23:28: Render::OpenGL GL_ARB_framebuffer_object supported ok
2024-Jun-08 23:23:28: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
2024-Jun-08 23:23:28: Prepare to add shader GUI
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: Log started
2024-Jun-09 01:08:21: OpenGL Window created
2024-Jun-09 01:08:21: Script manager ready
2024-Jun-09 01:08:21: Render::OpenGL glVersion = 4.6.0 - Build 31.0.101.4887
2024-Jun-09 01:08:21: Render::OpenGL glVersion above 2.0 ok
2024-Jun-09 01:08:21: Render::OpenGL GL_ARB_framebuffer_object supported ok
2024-Jun-09 01:08:21: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
2024-Jun-09 01:08:21: Prepare to add shader GUI
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: Shader program is - 3
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader
2024-Jun-08 23:23:28: ResourceManager::ShaderManager shader loaded: GUI
2024-Jun-08 23:23:28: Prepare to add shader Parallax
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: Shader program is - 3
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader
2024-Jun-09 01:08:21: ResourceManager::ShaderManager shader loaded: GUI
2024-Jun-09 01:08:21: Prepare to add shader Parallax
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
WARNING: 0:27: 'assign' : implicit type conversion allowed from GLSL 1.20
WARNING: 0:27: 'assign' : implicit type conversion allowed from GLSL 1.20
WARNING: 0:27: 'assign' : implicit type conversion allowed
2024-Jun-08 23:23:28: Shader program is - 6
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader
2024-Jun-08 23:23:28: ResourceManager::ShaderManager shader loaded: Parallax
2024-Jun-08 23:23:28: Prepare to add shader Directlight
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: Shader program is - 6
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader
2024-Jun-09 01:08:21: ResourceManager::ShaderManager shader loaded: Parallax
2024-Jun-09 01:08:21: Prepare to add shader Directlight
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: Shader program is - 9
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader
2024-Jun-08 23:23:28: ResourceManager::ShaderManager shader loaded: Directlight
2024-Jun-08 23:23:28: Prepare to add shader Env
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: Shader program is - 9
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader
2024-Jun-09 01:08:21: ResourceManager::ShaderManager shader loaded: Directlight
2024-Jun-09 01:08:21: Prepare to add shader Env
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: Shader program is - 12
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader
2024-Jun-08 23:23:28: ResourceManager::ShaderManager shader loaded: Env
2024-Jun-08 23:23:28: Prepare to add shader Water
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: Shader program is - 12
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader
2024-Jun-09 01:08:21: ResourceManager::ShaderManager shader loaded: Env
2024-Jun-09 01:08:21: Prepare to add shader EnvReverse
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: Shader program is - 15
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader
2024-Jun-08 23:23:28: ResourceManager::ShaderManager shader loaded: Water
2024-Jun-08 23:23:28: Prepare to add shader Frame
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: Shader program is - 15
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader
2024-Jun-09 01:08:21: ResourceManager::ShaderManager shader loaded: EnvReverse
2024-Jun-09 01:08:21: Prepare to add shader Water
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
WARNING: 0:29: 'assign' : implicit type conversion allowed from GLSL 1.20
2024-Jun-08 23:23:28: Shader program is - 18
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader
2024-Jun-08 23:23:28: ResourceManager::ShaderManager shader loaded: Frame
2024-Jun-08 23:23:28: Prepare to add shader Lightview
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:5: '' : #version directive missing
2024-Jun-09 01:08:21: Shader program is - 18
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader
2024-Jun-09 01:08:21: ResourceManager::ShaderManager shader loaded: Water
2024-Jun-09 01:08:21: Prepare to add shader Frame
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: Shader program is - 21
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader
2024-Jun-08 23:23:28: ResourceManager::ShaderManager shader loaded: Lightview
2024-Jun-08 23:23:28: Prepare to add shader Simple3D
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: Shader program is - 21
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader
2024-Jun-09 01:08:21: ResourceManager::ShaderManager shader loaded: Frame
2024-Jun-09 01:08:21: Prepare to add shader Lightview
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:5: '' : #version directive missing
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-08 23:23:28: Shader program is - 24
2024-Jun-08 23:23:28: ResourceManager::ShaderManager::Shader
2024-Jun-08 23:23:28: ResourceManager::ShaderManager shader loaded: Simple3D
2024-Jun-08 23:23:28: ResourceManager::TexList Texture added: bt_box_yellow.bmp with id = 1
2024-Jun-08 23:23:28: ResourceManager::TexList Texture added: bt_box_norm.bmp32 with id = 2
2024-Jun-08 23:23:28: Lite model added successfully: models/bt_box_yellow.lm1
2024-Jun-08 23:23:28: ResourceManager::TexList Texture added: bt_cone.bmp with id = 3
2024-Jun-08 23:23:28: Lite model added successfully: models/bt_cone.lm1
2024-Jun-08 23:23:28: Lite model added successfully: models/girl.lm1
2024-Jun-08 23:23:29: Lite model added successfully: models/bonemodel.lm1
2024-Jun-08 23:23:30: ResourceManager::TexList Texture added: out.bmp with id = 4
2024-Jun-08 23:23:30: FrameManager:: frame buffer added: Skybox
2024-Jun-08 23:23:30: ResourceManager::TexList Texture added: normalmap.bmp with id = 6
2024-Jun-08 23:23:30: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/posx.bmp
2024-Jun-08 23:23:30: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/negx.bmp
2024-Jun-08 23:23:30: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/posy.bmp
2024-Jun-08 23:23:30: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/negy.bmp
2024-Jun-08 23:23:30: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/posz.bmp
2024-Jun-08 23:23:30: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/negz.bmp
2024-Jun-08 23:23:30: ResourceManager::TexList texture added succesfuly: posx.bmp
2024-Jun-08 23:23:30: FrameManager:: frame buffer added: ScreenBlur
2024-Jun-08 23:23:30: FrameManager:: frame buffer added: ShadowBufferGlobal
2024-Jun-08 23:23:30: FrameManager:: frame buffer added: ShadowBufferLocal
2024-Jun-09 01:08:21: Shader program is - 24
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader
2024-Jun-09 01:08:21: ResourceManager::ShaderManager shader loaded: Lightview
2024-Jun-09 01:08:21: Prepare to add shader Simple3D
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 01:08:21: Shader program is - 27
2024-Jun-09 01:08:21: ResourceManager::ShaderManager::Shader
2024-Jun-09 01:08:21: ResourceManager::ShaderManager shader loaded: Simple3D
2024-Jun-09 01:08:21: ResourceManager::TexList Texture added: bt_box_yellow.bmp with id = 1
2024-Jun-09 01:08:21: ResourceManager::TexList Texture added: bt_box_norm.bmp32 with id = 2
2024-Jun-09 01:08:21: Lite model added successfully: models/bt_box_yellow.lm1
2024-Jun-09 01:08:21: ResourceManager::TexList Texture added: bt_cone.bmp with id = 3
2024-Jun-09 01:08:21: Lite model added successfully: models/bt_cone.lm1
2024-Jun-09 01:08:22: Lite model added successfully: models/girl.lm1
2024-Jun-09 01:08:22: Lite model added successfully: models/bonemodel.lm1
2024-Jun-09 01:08:23: ResourceManager::TexList Texture added: out.bmp with id = 4
2024-Jun-09 01:08:23: FrameManager:: frame buffer added: Skybox
2024-Jun-09 01:08:23: ResourceManager::TexList Texture added: normalmap.bmp with id = 6
2024-Jun-09 01:08:23: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posx.bmp
2024-Jun-09 01:08:23: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negx.bmp
2024-Jun-09 01:08:23: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posy.bmp
2024-Jun-09 01:08:23: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negy.bmp
2024-Jun-09 01:08:23: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posz.bmp
2024-Jun-09 01:08:23: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negz.bmp
2024-Jun-09 01:08:23: ResourceManager::TexList texture added succesfuly: posx.bmp
2024-Jun-09 01:08:23: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_rt.bmp
2024-Jun-09 01:08:23: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_lf.bmp
2024-Jun-09 01:08:23: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_dn.bmp
2024-Jun-09 01:08:23: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_up.bmp
2024-Jun-09 01:08:24: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_bk.bmp
2024-Jun-09 01:08:24: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_ft.bmp
2024-Jun-09 01:08:24: ResourceManager::TexList texture added succesfuly: yavin_rt.bmp
2024-Jun-09 01:08:24: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_rt.bmp
2024-Jun-09 01:08:24: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_lf.bmp
2024-Jun-09 01:08:24: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_up.bmp
2024-Jun-09 01:08:24: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_dn.bmp
2024-Jun-09 01:08:24: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_bk.bmp
2024-Jun-09 01:08:24: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_ft.bmp
2024-Jun-09 01:08:25: ResourceManager::TexList texture added succesfuly: space_rt.bmp
2024-Jun-09 01:08:25: FrameManager:: frame buffer added: ScreenBlur
2024-Jun-09 01:08:25: FrameManager:: frame buffer added: ShadowBufferGlobal
2024-Jun-09 01:08:25: FrameManager:: frame buffer added: ShadowBufferLocal

View File

@ -13,42 +13,54 @@ void TMyApplication::DrawToCubemap()
Renderer->PushShader("Directlight");
Renderer->SwitchToCubemapBuffer("Skybox",0);
Renderer->SetGlPosXView(true);
DrawSceneWithoutWater();
Renderer->SetGlPosXView(false, true);
DrawCubemapDay();
Renderer->SetGlPosXView(true, true);
GameMap.DrawVBO();
//glClearColor()
//glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
//glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
Renderer->SwitchToCubemapBuffer("Skybox",1);
Renderer->SetGlNegXView(true);
Renderer->SetGlNegXView(false, true);
DrawCubemapDay();
Renderer->SetGlNegXView(true, true);
//glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
//glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
DrawSceneWithoutWater();
GameMap.DrawVBO();
Renderer->SwitchToCubemapBuffer("Skybox",2);
Renderer->SetGlPosYView(true);
DrawSceneWithoutWater();
Renderer->SetGlPosYView(false, true);
DrawCubemapDay();
Renderer->SetGlPosYView(true, true);
GameMap.DrawVBO();
//glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
//glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
Renderer->SwitchToCubemapBuffer("Skybox",3);
Renderer->SetGlNegYView(true);
Renderer->SetGlNegYView(false, true);
DrawCubemapDay();
Renderer->SetGlNegYView(true, true);
//glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
//glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
DrawSceneWithoutWater();
GameMap.DrawVBO();
Renderer->SwitchToCubemapBuffer("Skybox",4);
Renderer->SetGlPosZView(true);
DrawSceneWithoutWater();
Renderer->SetGlPosZView(false, true);
DrawCubemapDay();
Renderer->SetGlPosZView(true, true);
GameMap.DrawVBO();
//glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
//glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
Renderer->SwitchToCubemapBuffer("Skybox",5);
Renderer->SetGlNegZView(true);
Renderer->SetGlNegZView(false, true);
DrawCubemapDay();
Renderer->SetGlNegZView(true, true);
//glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
//glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
DrawSceneWithoutWater();
GameMap.DrawVBO();
Renderer->SwitchToScreen();
@ -71,6 +83,9 @@ void TMyApplication::DrawToShadowMap()
void TMyApplication::DrawSceneWithoutWater()
{
Renderer->SetGLCamAngleView();
DrawCubemapDay();
Renderer->SetGLCamView();
GameMap.DrawVBO();
}
@ -122,6 +137,29 @@ void TMyApplication::DrawCubemap()
Renderer->PopShader();
}
void TMyApplication::DrawCubemapDay()
{
Renderer->PushShader("EnvReverse");
//Renderer->SetGLCamAngleView();
//Renderer->SetGLCamAngleView();
//Renderer->LoadIdentity();
RenderUniformMatrix3fv(CONST_STRING_MODELROTATEMATRIX_UNIFORM, false, (float*)IdentityMatrix.m);
RenderUniform3fv(CONST_STRING_MODELTRANSLATEVECTOR_UNIFORM, (float*)ZeroVec3.v);
//glBindTexture(GL_TEXTURE_CUBE_MAP, ResourceManager->FrameManager.GetFrameTexture("Skybox"));
glBindTexture(GL_TEXTURE_CUBE_MAP, cubemapTextureDay);
EnableVertexAttribArray("vPosition");
DrawVertexDataStruct(cubemapVertexDataStruct);
DisableVertexAttribArray("vPosition");
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->PopShader();
}
//What to do on init
void TMyApplication::InnerInit()
{
@ -134,6 +172,7 @@ void TMyApplication::InnerInit()
ResourceManager->ShaderManager.AddShader("Parallax", "shaders/directlight_parallax_shadow.vertex", "shaders/directlight_parallax_shadow.fragment");
ResourceManager->ShaderManager.AddShader("Directlight", "shaders/directlight.vertex", "shaders/directlight.fragment");
ResourceManager->ShaderManager.AddShader("Env", "shaders/env.vertex", "shaders/env.fragment");
ResourceManager->ShaderManager.AddShader("EnvReverse", "shaders/env_reverse.vertex", "shaders/env_reverse.fragment");
ResourceManager->ShaderManager.AddShader("Water", "shaders/water.vertex", "shaders/water.fragment");
ResourceManager->ShaderManager.AddShader("Frame", "shaders/frame.vertex", "shaders/frame.fragment");
ResourceManager->ShaderManager.AddShader("Lightview", "shaders/lightview.vertex", "shaders/lightview.fragment");
@ -168,17 +207,31 @@ void TMyApplication::InnerInit()
//ResourceManager->LightManager.SetLightPos(0, vec4(-len * cos(pi/4), len * sin(pi/4), 0.0f, 0.0f));
ResourceManager->FrameManager.AddCubemapBuffer("Skybox",256,256);
ResourceManager->FrameManager.AddCubemapBuffer("Skybox",512,512);
Renderer->SetBackgroundCubemap(ResourceManager->FrameManager.GetFrameTexture("Skybox"));
ResourceManager->TexList.AddTexture("../resources/normalmap.bmp");
std::array<std::string, 6> cubemapTextureStr = {
"../resources/posx.bmp", "../resources/negx.bmp", "../resources/posy.bmp", "../resources/negy.bmp", "../resources/posz.bmp", "../resources/negz.bmp"
"../resources/sky/posx.bmp", "../resources/sky/negx.bmp", "../resources/sky/posy.bmp", "../resources/sky/negy.bmp", "../resources/sky/posz.bmp", "../resources/sky/negz.bmp"
};
cubemapTexture = ResourceManager->TexList.AddCubemapTexture(cubemapTextureStr);
//!!!! for some reason up and down switched
std::array<std::string, 6> cubemapTextureDayStr = {
"../resources/sky/yavin_rt.bmp", "../resources/sky/yavin_lf.bmp", "../resources/sky/yavin_dn.bmp", "../resources/sky/yavin_up.bmp", "../resources/sky/yavin_bk.bmp", "../resources/sky/yavin_ft.bmp"
};
cubemapTextureDay = ResourceManager->TexList.AddCubemapTexture(cubemapTextureDayStr);
std::array<std::string, 6> cubemapTextureNightStr = {
"../resources/sky/space_rt.bmp", "../resources/sky/space_lf.bmp", "../resources/sky/space_up.bmp", "../resources/sky/space_dn.bmp", "../resources/sky/space_bk.bmp", "../resources/sky/space_ft.bmp"
};
cubemapTextureNight = ResourceManager->TexList.AddCubemapTexture(cubemapTextureNightStr);
//."posx.bmp","negx.bmp","posy.bmp","negy.bmp","posz.bmp","negz.bmp"
ResourceManager->FrameManager.AddFrameRenderBuffer("ScreenBlur", 512, 512);
@ -358,15 +411,17 @@ void TMyApplication::InnerDraw()
Renderer->PushShader("Directlight");
//DrawCubemapDay();
DrawToCubemap();
//Renderer->SwitchToCubemapBuffer("Skybox", 0);
//Renderer->SetGlPosXView();
//DrawSceneWithoutWater();
DrawSceneWithoutWater();
//DrawCubemap();
/*
if (view % 3 == 0)
{
//DrawCubemap();
@ -380,12 +435,12 @@ void TMyApplication::InnerDraw()
else
{
DrawSceneWithoutWater();
}
}*/
Renderer->PopShader();
//DrawWaterSurface();
DrawWaterSurface();
/*

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@ -39,15 +39,21 @@ class TMyApplication : public SE::TApplication
void DrawWaterSurface();
void DrawCubemap();
void DrawCubemapDay();
cardinal cubemapTexture;
cardinal cubemapTextureDay;
cardinal cubemapTextureNight;
VertexDataStruct cubemapVertexDataStruct;
VertexDataStruct waterVertexDataStruct;
public:
//Constructor
TMyApplication() : MouseRightButtonPressed(false), MouseLeftButtonPressed(false), WaterTimer(0) { }
TMyApplication() : MouseRightButtonPressed(false), MouseLeftButtonPressed(false), WaterTimer(0) {
Width = 1920;
Height = 1080;
}
virtual void InnerInit();
//What to do on init

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@ -0,0 +1,21 @@
uniform samplerCube Env;
varying vec3 dir;
void main(){
gl_FragColor = textureCube(Env, normalize(dir));
vec4 fogColor = vec4(0.25, 0.55, 1.0, 1.0);
float coef = dir.y+1.0;
coef = clamp(coef, 0.0, 1.0);
gl_FragColor = mix(gl_FragColor,fogColor, coef);
//if (dir.z < 0)
//{
// gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
//}
//gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}

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@ -0,0 +1,14 @@
attribute vec3 vPosition;
uniform mat4 ProjectionMatrix;
uniform mat3 ModelRotateMatrix;
uniform vec3 ModelTranslateVector;
varying vec3 dir;
void main(){
vec4 realVertexPos = vec4(ModelRotateMatrix * vPosition.xyz + ModelTranslateVector, 1.0);
gl_Position = ProjectionMatrix * realVertexPos;
dir = -vPosition;
}

View File

@ -13,11 +13,13 @@ void main()
{
vec3 camVec2 = normalize(camVec);
/*camVec2.y = -camVec2.y;
vec4 reflectColor = textureCube(Env, camVec2);
gl_FragColor = vec4(reflectColor.xyz, 1.0f);
*/
/*
mat3 rot;
rot[0] = vec3(0.0,0.0,1.0);
@ -44,9 +46,9 @@ void main()
vec4 reflectColor = textureCube(Env, dir1);
vec4 refractColor = textureCube(Env, dir2);
vec4 texColor = reflectColor*0.2 + refractColor*0.8;
vec4 texColor = reflectColor*0.5 + refractColor*0.5;
gl_FragColor = vec4(texColor.xyz, 1.0f);*/
gl_FragColor = vec4(texColor.xyz, 1.0f);

View File

@ -17,7 +17,7 @@ void main()
texCoord = vTexCoord;
camVec = -(vPosition.xyz - CamPos);
camVec = (vPosition.xyz - CamPos);
//camVec = vec3(0, 1, 0);

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