Now bump mapping wors

This commit is contained in:
Vladislav Khorev 2024-06-10 22:17:41 +03:00
parent 7fc9a5e5d6
commit 73839b05d9
5 changed files with 148 additions and 122 deletions

View File

@ -190,11 +190,14 @@ void TGameMap::DrawVBO()
Land->DrawVBO(); Land->DrawVBO();
Renderer->PushShader("Directlight3");
for (TLiteModelArr::iterator i = StaticModelArr.begin(); i != StaticModelArr.end(); ++i) for (TLiteModelArr::iterator i = StaticModelArr.begin(); i != StaticModelArr.end(); ++i)
{ {
//i->DrawImmediate(); //i->DrawImmediate();
i->DrawVBO(); i->DrawVBO();
} }
Renderer->PopShader();
//PlayerChar->DrawVBO(); //PlayerChar->DrawVBO();

View File

@ -1,159 +1,169 @@
2024-Jun-09 21:40:20: Log started 2024-Jun-10 22:16:13: Log started
2024-Jun-09 21:40:20: OpenGL Window created 2024-Jun-10 22:16:13: OpenGL Window created
2024-Jun-09 21:40:20: Script manager ready 2024-Jun-10 22:16:13: Script manager ready
2024-Jun-09 21:40:20: Render::OpenGL glVersion = 4.6.0 - Build 31.0.101.4887 2024-Jun-10 22:16:13: Render::OpenGL glVersion = 4.6.0 - Build 31.0.101.4887
2024-Jun-09 21:40:20: Render::OpenGL glVersion above 2.0 ok 2024-Jun-10 22:16:13: Render::OpenGL glVersion above 2.0 ok
2024-Jun-09 21:40:20: Render::OpenGL GL_ARB_framebuffer_object supported ok 2024-Jun-10 22:16:13: Render::OpenGL GL_ARB_framebuffer_object supported ok
2024-Jun-09 21:40:20: Render::OpenGL GL_ARB_uniform_buffer_object supported ok 2024-Jun-10 22:16:13: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
2024-Jun-09 21:40:20: Prepare to add shader GUI 2024-Jun-10 22:16:13: Prepare to add shader GUI
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: Shader program is - 3 2024-Jun-10 22:16:13: Shader program is - 3
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader
2024-Jun-09 21:40:20: ResourceManager::ShaderManager shader loaded: GUI 2024-Jun-10 22:16:13: ResourceManager::ShaderManager shader loaded: GUI
2024-Jun-09 21:40:20: Prepare to add shader Parallax 2024-Jun-10 22:16:13: Prepare to add shader Parallax
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
WARNING: 0:27: 'assign' : implicit type conversion allowed from GLSL 1.20 WARNING: 0:27: 'assign' : implicit type conversion allowed from GLSL 1.20
WARNING: 0:27: 'assign' : implicit type conversion allowed from GLSL 1.20 WARNING: 0:27: 'assign' : implicit type conversion allowed from GLSL 1.20
WARNING: 0:27: 'assign' : implicit type conversion allowed WARNING: 0:27: 'assign' : implicit type conversion allowed
2024-Jun-09 21:40:20: Shader program is - 6 2024-Jun-10 22:16:13: Shader program is - 6
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader
2024-Jun-09 21:40:20: ResourceManager::ShaderManager shader loaded: Parallax 2024-Jun-10 22:16:13: ResourceManager::ShaderManager shader loaded: Parallax
2024-Jun-09 21:40:20: Prepare to add shader Directlight 2024-Jun-10 22:16:13: Prepare to add shader Directlight
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: Shader program is - 9 2024-Jun-10 22:16:13: Shader program is - 9
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader
2024-Jun-09 21:40:20: ResourceManager::ShaderManager shader loaded: Directlight 2024-Jun-10 22:16:13: ResourceManager::ShaderManager shader loaded: Directlight
2024-Jun-09 21:40:20: Prepare to add shader Directlight2 2024-Jun-10 22:16:13: Prepare to add shader Directlight2
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: Shader program is - 12 2024-Jun-10 22:16:13: Shader program is - 12
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader
2024-Jun-09 21:40:20: ResourceManager::ShaderManager shader loaded: Directlight2 2024-Jun-10 22:16:13: ResourceManager::ShaderManager shader loaded: Directlight2
2024-Jun-09 21:40:20: Prepare to add shader Env 2024-Jun-10 22:16:13: Prepare to add shader Directlight3
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: Shader program is - 15 2024-Jun-10 22:16:13: Shader program is - 15
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader
2024-Jun-09 21:40:20: ResourceManager::ShaderManager shader loaded: Env 2024-Jun-10 22:16:13: ResourceManager::ShaderManager shader loaded: Directlight3
2024-Jun-09 21:40:20: Prepare to add shader EnvReverse 2024-Jun-10 22:16:13: Prepare to add shader Env
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: Shader program is - 18 2024-Jun-10 22:16:13: Shader program is - 18
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader
2024-Jun-09 21:40:20: ResourceManager::ShaderManager shader loaded: EnvReverse 2024-Jun-10 22:16:13: ResourceManager::ShaderManager shader loaded: Env
2024-Jun-09 21:40:20: Prepare to add shader EnvReverseNight 2024-Jun-10 22:16:13: Prepare to add shader EnvReverse
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: Shader program is - 21 2024-Jun-10 22:16:13: Shader program is - 21
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader
2024-Jun-09 21:40:20: ResourceManager::ShaderManager shader loaded: EnvReverseNight 2024-Jun-10 22:16:13: ResourceManager::ShaderManager shader loaded: EnvReverse
2024-Jun-09 21:40:20: Prepare to add shader Water 2024-Jun-10 22:16:13: Prepare to add shader EnvReverseNight
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-10 22:16:13: Shader program is - 24
2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader
2024-Jun-10 22:16:13: ResourceManager::ShaderManager shader loaded: EnvReverseNight
2024-Jun-10 22:16:13: Prepare to add shader Water
2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
WARNING: 0:29: 'assign' : implicit type conversion allowed from GLSL 1.20 WARNING: 0:29: 'assign' : implicit type conversion allowed from GLSL 1.20
2024-Jun-09 21:40:20: Shader program is - 24 2024-Jun-10 22:16:13: Shader program is - 27
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader
2024-Jun-09 21:40:20: ResourceManager::ShaderManager shader loaded: Water 2024-Jun-10 22:16:13: ResourceManager::ShaderManager shader loaded: Water
2024-Jun-09 21:40:20: Prepare to add shader Frame 2024-Jun-10 22:16:13: Prepare to add shader Frame
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: Shader program is - 27 2024-Jun-10 22:16:13: Shader program is - 30
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader
2024-Jun-09 21:40:20: ResourceManager::ShaderManager shader loaded: Frame 2024-Jun-10 22:16:13: ResourceManager::ShaderManager shader loaded: Frame
2024-Jun-09 21:40:20: Prepare to add shader Lightview 2024-Jun-10 22:16:13: Prepare to add shader Lightview
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:5: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:5: '' : #version directive missing
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: Shader program is - 30 2024-Jun-10 22:16:13: Shader program is - 33
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader
2024-Jun-09 21:40:20: ResourceManager::ShaderManager shader loaded: Lightview 2024-Jun-10 22:16:13: ResourceManager::ShaderManager shader loaded: Lightview
2024-Jun-09 21:40:20: Prepare to add shader Simple3D 2024-Jun-10 22:16:13: Prepare to add shader Simple3D
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
2024-Jun-09 21:40:20: Shader program is - 33 2024-Jun-10 22:16:13: Shader program is - 36
2024-Jun-09 21:40:20: ResourceManager::ShaderManager::Shader 2024-Jun-10 22:16:13: ResourceManager::ShaderManager::Shader
2024-Jun-09 21:40:20: ResourceManager::ShaderManager shader loaded: Simple3D 2024-Jun-10 22:16:13: ResourceManager::ShaderManager shader loaded: Simple3D
2024-Jun-09 21:40:20: ResourceManager::TexList Texture added: bt_box_yellow.bmp with id = 1 2024-Jun-10 22:16:13: ResourceManager::TexList Texture added: bt_box_yellow.bmp with id = 1
2024-Jun-09 21:40:20: ResourceManager::TexList Texture added: bt_box_norm.bmp32 with id = 2 2024-Jun-10 22:16:13: ResourceManager::TexList Texture added: bt_box_norm.bmp32 with id = 2
2024-Jun-09 21:40:20: Lite model added successfully: models/bt_box_yellow.lm1 2024-Jun-10 22:16:13: Lite model added successfully: models/bt_box_yellow.lm1
2024-Jun-09 21:40:20: ResourceManager::TexList Texture added: bt_box_red000.bmp with id = 3 2024-Jun-10 22:16:13: ResourceManager::TexList Texture added: bt_box_red000.bmp with id = 3
2024-Jun-09 21:40:20: ResourceManager::TexList Texture reference added: bt_box_norm.bmp32 2024-Jun-10 22:16:13: ResourceManager::TexList Texture reference added: bt_box_norm.bmp32
2024-Jun-09 21:40:20: Lite model added successfully: models/bt_box_red.lm1 2024-Jun-10 22:16:13: Lite model added successfully: models/bt_box_red.lm1
2024-Jun-09 21:40:20: ResourceManager::TexList Texture added: bt_box_blue00.bmp with id = 4 2024-Jun-10 22:16:13: ResourceManager::TexList Texture added: bt_box_blue00.bmp with id = 4
2024-Jun-09 21:40:20: ResourceManager::TexList Texture reference added: bt_box_norm.bmp32 2024-Jun-10 22:16:13: ResourceManager::TexList Texture reference added: bt_box_norm.bmp32
2024-Jun-09 21:40:20: Lite model added successfully: models/bt_box_blue.lm1 2024-Jun-10 22:16:13: Lite model added successfully: models/bt_box_blue.lm1
2024-Jun-09 21:40:20: ResourceManager::TexList Texture added: bt_cone.bmp with id = 5 2024-Jun-10 22:16:13: ResourceManager::TexList Texture added: bt_cone.bmp with id = 5
2024-Jun-09 21:40:20: Lite model added successfully: models/bt_cone.lm1 2024-Jun-10 22:16:13: Lite model added successfully: models/bt_cone.lm1
2024-Jun-09 21:40:20: Lite model added successfully: models/girl.lm1 2024-Jun-10 22:16:13: Lite model added successfully: models/girl.lm1
2024-Jun-09 21:40:20: Lite model added successfully: models/bonemodel.lm1 2024-Jun-10 22:16:13: Lite model added successfully: models/bonemodel.lm1
2024-Jun-09 21:40:21: ResourceManager::TexList Texture added: out.bmp with id = 6 2024-Jun-10 22:16:14: ResourceManager::TexList Texture added: out.bmp with id = 6
2024-Jun-09 21:40:21: FrameManager:: frame buffer added: Skybox 2024-Jun-10 22:16:15: FrameManager:: frame buffer added: Skybox
2024-Jun-09 21:40:21: ResourceManager::TexList Texture added: normalmap.bmp with id = 8 2024-Jun-10 22:16:15: ResourceManager::TexList Texture added: normalmap.bmp with id = 8
2024-Jun-09 21:40:21: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posx.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posx.bmp
2024-Jun-09 21:40:21: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negx.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negx.bmp
2024-Jun-09 21:40:21: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posy.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posy.bmp
2024-Jun-09 21:40:21: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negy.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negy.bmp
2024-Jun-09 21:40:21: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posz.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posz.bmp
2024-Jun-09 21:40:21: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negz.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negz.bmp
2024-Jun-09 21:40:21: ResourceManager::TexList texture added succesfuly: posx.bmp 2024-Jun-10 22:16:15: ResourceManager::TexList texture added succesfuly: posx.bmp
2024-Jun-09 21:40:21: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_rt.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_rt.bmp
2024-Jun-09 21:40:22: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_lf.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_lf.bmp
2024-Jun-09 21:40:22: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_dn.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_dn.bmp
2024-Jun-09 21:40:22: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_up.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_up.bmp
2024-Jun-09 21:40:22: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_bk.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_bk.bmp
2024-Jun-09 21:40:22: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_ft.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_ft.bmp
2024-Jun-09 21:40:22: ResourceManager::TexList texture added succesfuly: yavin_rt.bmp 2024-Jun-10 22:16:15: ResourceManager::TexList texture added succesfuly: yavin_rt.bmp
2024-Jun-09 21:40:22: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_rt.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_rt.bmp
2024-Jun-09 21:40:22: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_lf.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_lf.bmp
2024-Jun-09 21:40:22: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_up.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_up.bmp
2024-Jun-09 21:40:22: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_dn.bmp 2024-Jun-10 22:16:15: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_dn.bmp
2024-Jun-09 21:40:23: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_bk.bmp 2024-Jun-10 22:16:16: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_bk.bmp
2024-Jun-09 21:40:23: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_ft.bmp 2024-Jun-10 22:16:16: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_ft.bmp
2024-Jun-09 21:40:23: ResourceManager::TexList texture added succesfuly: space_rt.bmp 2024-Jun-10 22:16:16: ResourceManager::TexList texture added succesfuly: space_rt.bmp
2024-Jun-09 21:40:23: FrameManager:: frame buffer added: ScreenBlur 2024-Jun-10 22:16:16: FrameManager:: frame buffer added: ScreenBlur
2024-Jun-09 21:40:23: FrameManager:: frame buffer added: ShadowBufferGlobal 2024-Jun-10 22:16:16: FrameManager:: frame buffer added: ShadowBufferGlobal
2024-Jun-09 21:40:23: FrameManager:: frame buffer added: ShadowBufferLocal 2024-Jun-10 22:16:16: FrameManager:: frame buffer added: ShadowBufferLocal

View File

@ -219,6 +219,7 @@ void TMyApplication::InnerInit()
ResourceManager->ShaderManager.AddShader("Parallax", "shaders/directlight_parallax_shadow.vertex", "shaders/directlight_parallax_shadow.fragment"); ResourceManager->ShaderManager.AddShader("Parallax", "shaders/directlight_parallax_shadow.vertex", "shaders/directlight_parallax_shadow.fragment");
ResourceManager->ShaderManager.AddShader("Directlight", "shaders/directlight.vertex", "shaders/directlight.fragment"); ResourceManager->ShaderManager.AddShader("Directlight", "shaders/directlight.vertex", "shaders/directlight.fragment");
ResourceManager->ShaderManager.AddShader("Directlight2", "shaders/directlight2.vertex", "shaders/directlight2.fragment"); ResourceManager->ShaderManager.AddShader("Directlight2", "shaders/directlight2.vertex", "shaders/directlight2.fragment");
ResourceManager->ShaderManager.AddShader("Directlight3", "shaders/directlight3.vertex", "shaders/directlight3.fragment");
ResourceManager->ShaderManager.AddShader("Env", "shaders/env.vertex", "shaders/env.fragment"); ResourceManager->ShaderManager.AddShader("Env", "shaders/env.vertex", "shaders/env.fragment");
ResourceManager->ShaderManager.AddShader("EnvReverse", "shaders/env_reverse.vertex", "shaders/env_reverse.fragment"); ResourceManager->ShaderManager.AddShader("EnvReverse", "shaders/env_reverse.vertex", "shaders/env_reverse.fragment");
ResourceManager->ShaderManager.AddShader("EnvReverseNight", "shaders/env_reverse_night.vertex", "shaders/env_reverse_night.fragment"); ResourceManager->ShaderManager.AddShader("EnvReverseNight", "shaders/env_reverse_night.vertex", "shaders/env_reverse_night.fragment");

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@ -5,25 +5,32 @@ uniform float FogEndDistance;
varying vec2 texCoord; varying vec2 texCoord;
varying vec3 vertexPos; varying vec3 vertexPos;
varying vec3 normal;
varying vec3 absoluteVertexPos; varying vec3 absoluteVertexPos;
varying vec3 normal;
varying vec3 tangent;
varying vec3 bitangent;
void main() void main()
{ {
//vec3 norm = normalize(normal)*0.5 + vec3(0.5, 0.5, 0.5);
//gl_FragColor = vec4(norm, 1.0);
vec3 norm = normalize(normal); vec3 norm1 = normalize(normal);
vec3 norm2 = texture2D(NormalMap, texCoord).rgb * 2.0 - 1.0;
mat3 TBN = mat3(tangent, bitangent, norm1);
vec3 transformedNormal = normalize(TBN * norm2);
//gl_FragColor = vec4(transformedNormal*0.5+ vec3(0.5, 0.5, 0.5), 1.0);
vec3 lightPos = vec3(-2, 5, 0); vec3 lightPos = vec3(-2, 5, 0);
vec3 lightVec = absoluteVertexPos - lightPos; vec3 lightVec = absoluteVertexPos - lightPos;
float coef = max(dot(-normalize(lightVec),norm),0.2); float coef = max(dot(-normalize(lightVec),transformedNormal),0.2);
float coef2 = clamp((15.0 - length(lightVec))/10.0, 0.2, 1.0); float coef2 = clamp((15.0 - length(lightVec))/10.0, 0.2, 1.0);
vec4 texColor = texture2D(NormalMap,texCoord).rgba; vec4 texColor = texture2D(Texture,texCoord).rgba;
gl_FragColor = vec4(texColor.rgb*coef2*coef, 1.0); gl_FragColor = vec4(texColor.rgb*coef2*coef, 1.0);

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@ -1,6 +1,8 @@
attribute vec3 vPosition; attribute vec3 vPosition;
attribute vec2 vTexCoord; attribute vec2 vTexCoord;
attribute vec3 vNormal; attribute vec3 vNormal;
attribute vec3 vTangent;
attribute vec3 vBinormal;
uniform mat4 ProjectionMatrix; uniform mat4 ProjectionMatrix;
uniform mat3 ModelRotateMatrix; uniform mat3 ModelRotateMatrix;
@ -10,7 +12,8 @@ varying vec2 texCoord;
varying vec3 vertexPos; varying vec3 vertexPos;
varying vec3 absoluteVertexPos; varying vec3 absoluteVertexPos;
varying vec3 normal; varying vec3 normal;
varying vec3 tangent;
varying vec3 bitangent;
void main() void main()
{ {
vec4 realVertexPos = vec4(ModelRotateMatrix * vPosition.xyz + ModelTranslateVector, 1.0); vec4 realVertexPos = vec4(ModelRotateMatrix * vPosition.xyz + ModelTranslateVector, 1.0);
@ -21,6 +24,8 @@ void main()
texCoord = vTexCoord.st; texCoord = vTexCoord.st;
normal = vNormal; normal = normalize(vNormal);
tangent = normalize(vTangent);
bitangent = cross(normal, tangent);
} }