Finally completed frame buffer
This commit is contained in:
parent
4ae5adaeff
commit
d2a081588f
202
Template/log.txt
202
Template/log.txt
@ -1,139 +1,139 @@
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2024-Jun-09 01:35:24: Log started
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2024-Jun-09 01:35:24: OpenGL Window created
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2024-Jun-09 01:35:24: Script manager ready
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2024-Jun-09 01:35:24: Render::OpenGL glVersion = 4.6.0 - Build 31.0.101.4887
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2024-Jun-09 01:35:24: Render::OpenGL glVersion above 2.0 ok
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2024-Jun-09 01:35:24: Render::OpenGL GL_ARB_framebuffer_object supported ok
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2024-Jun-09 01:35:24: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
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2024-Jun-09 01:35:24: Prepare to add shader GUI
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:12: Log started
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2024-Jun-09 10:36:13: OpenGL Window created
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2024-Jun-09 10:36:13: Script manager ready
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2024-Jun-09 10:36:13: Render::OpenGL glVersion = 4.6.0 - Build 31.0.101.4887
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2024-Jun-09 10:36:13: Render::OpenGL glVersion above 2.0 ok
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2024-Jun-09 10:36:13: Render::OpenGL GL_ARB_framebuffer_object supported ok
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2024-Jun-09 10:36:13: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
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2024-Jun-09 10:36:13: Prepare to add shader GUI
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: Shader program is - 3
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager shader loaded: GUI
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2024-Jun-09 01:35:24: Prepare to add shader Parallax
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: Shader program is - 3
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager shader loaded: GUI
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2024-Jun-09 10:36:13: Prepare to add shader Parallax
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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WARNING: 0:27: 'assign' : implicit type conversion allowed from GLSL 1.20
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WARNING: 0:27: 'assign' : implicit type conversion allowed from GLSL 1.20
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WARNING: 0:27: 'assign' : implicit type conversion allowed
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2024-Jun-09 01:35:24: Shader program is - 6
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager shader loaded: Parallax
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2024-Jun-09 01:35:24: Prepare to add shader Directlight
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: Shader program is - 6
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager shader loaded: Parallax
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2024-Jun-09 10:36:13: Prepare to add shader Directlight
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: Shader program is - 9
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager shader loaded: Directlight
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2024-Jun-09 01:35:24: Prepare to add shader Env
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: Shader program is - 9
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager shader loaded: Directlight
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2024-Jun-09 10:36:13: Prepare to add shader Env
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: Shader program is - 12
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager shader loaded: Env
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2024-Jun-09 01:35:24: Prepare to add shader EnvReverse
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: Shader program is - 12
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager shader loaded: Env
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2024-Jun-09 10:36:13: Prepare to add shader EnvReverse
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: Shader program is - 15
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager shader loaded: EnvReverse
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2024-Jun-09 01:35:24: Prepare to add shader Water
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: Shader program is - 15
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager shader loaded: EnvReverse
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2024-Jun-09 10:36:13: Prepare to add shader Water
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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WARNING: 0:29: 'assign' : implicit type conversion allowed from GLSL 1.20
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2024-Jun-09 01:35:24: Shader program is - 18
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager shader loaded: Water
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2024-Jun-09 01:35:24: Prepare to add shader Frame
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: Shader program is - 18
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager shader loaded: Water
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2024-Jun-09 10:36:13: Prepare to add shader Frame
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: Shader program is - 21
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager shader loaded: Frame
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2024-Jun-09 01:35:24: Prepare to add shader Lightview
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:5: '' : #version directive missing
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2024-Jun-09 10:36:13: Shader program is - 21
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager shader loaded: Frame
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2024-Jun-09 10:36:13: Prepare to add shader Lightview
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:5: '' : #version directive missing
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: Shader program is - 24
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager shader loaded: Lightview
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2024-Jun-09 01:35:24: Prepare to add shader Simple3D
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: Shader program is - 24
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager shader loaded: Lightview
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2024-Jun-09 10:36:13: Prepare to add shader Simple3D
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader WARNING: 0:1: '' : #version directive missing
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2024-Jun-09 01:35:24: Shader program is - 27
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager::Shader
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2024-Jun-09 01:35:24: ResourceManager::ShaderManager shader loaded: Simple3D
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2024-Jun-09 01:35:24: ResourceManager::TexList Texture added: bt_box_yellow.bmp with id = 1
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2024-Jun-09 01:35:24: ResourceManager::TexList Texture added: bt_box_norm.bmp32 with id = 2
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2024-Jun-09 01:35:24: Lite model added successfully: models/bt_box_yellow.lm1
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2024-Jun-09 01:35:24: ResourceManager::TexList Texture added: bt_box_red000.bmp with id = 3
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2024-Jun-09 01:35:24: ResourceManager::TexList Texture reference added: bt_box_norm.bmp32
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2024-Jun-09 01:35:24: Lite model added successfully: models/bt_box_red.lm1
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2024-Jun-09 01:35:24: ResourceManager::TexList Texture added: bt_box_blue00.bmp with id = 4
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2024-Jun-09 01:35:24: ResourceManager::TexList Texture reference added: bt_box_norm.bmp32
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2024-Jun-09 01:35:24: Lite model added successfully: models/bt_box_blue.lm1
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2024-Jun-09 01:35:24: ResourceManager::TexList Texture added: bt_cone.bmp with id = 5
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2024-Jun-09 01:35:24: Lite model added successfully: models/bt_cone.lm1
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2024-Jun-09 01:35:24: Lite model added successfully: models/girl.lm1
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2024-Jun-09 01:35:25: Lite model added successfully: models/bonemodel.lm1
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2024-Jun-09 01:35:26: ResourceManager::TexList Texture added: out.bmp with id = 6
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2024-Jun-09 01:35:26: FrameManager:: frame buffer added: Skybox
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2024-Jun-09 01:35:26: ResourceManager::TexList Texture added: normalmap.bmp with id = 8
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2024-Jun-09 01:35:26: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posx.bmp
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2024-Jun-09 01:35:26: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negx.bmp
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2024-Jun-09 01:35:26: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posy.bmp
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2024-Jun-09 01:35:26: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negy.bmp
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2024-Jun-09 01:35:26: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posz.bmp
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2024-Jun-09 01:35:26: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negz.bmp
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2024-Jun-09 01:35:26: ResourceManager::TexList texture added succesfuly: posx.bmp
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2024-Jun-09 01:35:26: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_rt.bmp
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2024-Jun-09 01:35:26: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_lf.bmp
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2024-Jun-09 01:35:26: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_dn.bmp
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2024-Jun-09 01:35:26: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_up.bmp
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2024-Jun-09 01:35:26: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_bk.bmp
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2024-Jun-09 01:35:27: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_ft.bmp
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2024-Jun-09 01:35:27: ResourceManager::TexList texture added succesfuly: yavin_rt.bmp
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2024-Jun-09 01:35:27: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_rt.bmp
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2024-Jun-09 01:35:27: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_lf.bmp
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2024-Jun-09 01:35:27: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_up.bmp
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2024-Jun-09 01:35:27: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_dn.bmp
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2024-Jun-09 01:35:27: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_bk.bmp
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2024-Jun-09 01:35:27: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_ft.bmp
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2024-Jun-09 01:35:27: ResourceManager::TexList texture added succesfuly: space_rt.bmp
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2024-Jun-09 01:35:27: FrameManager:: frame buffer added: ScreenBlur
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2024-Jun-09 01:35:27: FrameManager:: frame buffer added: ShadowBufferGlobal
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2024-Jun-09 01:35:27: FrameManager:: frame buffer added: ShadowBufferLocal
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2024-Jun-09 10:36:13: Shader program is - 27
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager::Shader
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2024-Jun-09 10:36:13: ResourceManager::ShaderManager shader loaded: Simple3D
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2024-Jun-09 10:36:13: ResourceManager::TexList Texture added: bt_box_yellow.bmp with id = 1
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2024-Jun-09 10:36:13: ResourceManager::TexList Texture added: bt_box_norm.bmp32 with id = 2
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2024-Jun-09 10:36:13: Lite model added successfully: models/bt_box_yellow.lm1
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2024-Jun-09 10:36:13: ResourceManager::TexList Texture added: bt_box_red000.bmp with id = 3
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2024-Jun-09 10:36:13: ResourceManager::TexList Texture reference added: bt_box_norm.bmp32
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2024-Jun-09 10:36:13: Lite model added successfully: models/bt_box_red.lm1
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2024-Jun-09 10:36:13: ResourceManager::TexList Texture added: bt_box_blue00.bmp with id = 4
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2024-Jun-09 10:36:13: ResourceManager::TexList Texture reference added: bt_box_norm.bmp32
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2024-Jun-09 10:36:13: Lite model added successfully: models/bt_box_blue.lm1
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2024-Jun-09 10:36:13: ResourceManager::TexList Texture added: bt_cone.bmp with id = 5
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2024-Jun-09 10:36:13: Lite model added successfully: models/bt_cone.lm1
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2024-Jun-09 10:36:13: Lite model added successfully: models/girl.lm1
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2024-Jun-09 10:36:14: Lite model added successfully: models/bonemodel.lm1
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2024-Jun-09 10:36:16: ResourceManager::TexList Texture added: out.bmp with id = 6
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2024-Jun-09 10:36:16: FrameManager:: frame buffer added: Skybox
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2024-Jun-09 10:36:16: ResourceManager::TexList Texture added: normalmap.bmp with id = 8
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2024-Jun-09 10:36:16: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posx.bmp
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2024-Jun-09 10:36:16: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negx.bmp
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2024-Jun-09 10:36:17: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posy.bmp
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2024-Jun-09 10:36:17: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negy.bmp
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2024-Jun-09 10:36:17: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/posz.bmp
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2024-Jun-09 10:36:17: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/negz.bmp
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2024-Jun-09 10:36:17: ResourceManager::TexList texture added succesfuly: posx.bmp
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2024-Jun-09 10:36:17: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_rt.bmp
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2024-Jun-09 10:36:17: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_lf.bmp
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2024-Jun-09 10:36:17: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_dn.bmp
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2024-Jun-09 10:36:17: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_up.bmp
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2024-Jun-09 10:36:18: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_bk.bmp
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2024-Jun-09 10:36:18: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/yavin_ft.bmp
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2024-Jun-09 10:36:18: ResourceManager::TexList texture added succesfuly: yavin_rt.bmp
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2024-Jun-09 10:36:18: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_rt.bmp
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2024-Jun-09 10:36:18: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_lf.bmp
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2024-Jun-09 10:36:19: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_up.bmp
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2024-Jun-09 10:36:19: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_dn.bmp
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2024-Jun-09 10:36:19: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_bk.bmp
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2024-Jun-09 10:36:19: Going to add texture: C:\Work\OldProjects\ho3\resources\../resources/sky/space_ft.bmp
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2024-Jun-09 10:36:20: ResourceManager::TexList texture added succesfuly: space_rt.bmp
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2024-Jun-09 10:36:20: FrameManager:: frame buffer added: ScreenBlur
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2024-Jun-09 10:36:20: FrameManager:: frame buffer added: ShadowBufferGlobal
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2024-Jun-09 10:36:20: FrameManager:: frame buffer added: ShadowBufferLocal
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@ -160,6 +160,11 @@ void TMyApplication::DrawCubemapDay()
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Renderer->PopShader();
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}
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void TMyApplication::DrawFrameFullScreen()
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{
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}
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//What to do on init
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void TMyApplication::InnerInit()
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{
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@ -394,6 +399,24 @@ void TMyApplication::InnerInit()
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waterVertexDataStruct.TexCoordData.push_back({ 2.0, 2.0 });
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waterVertexDataStruct.TexCoordData.push_back({ 0.0, 2.0 });
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waterVertexDataStruct.RefreshVBO();
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frameVertexDataStruct.PositionData.push_back({ 0, 0, 0 });
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frameVertexDataStruct.PositionData.push_back({ 800, 0, 0});
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frameVertexDataStruct.PositionData.push_back({800, 600, 0 });
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||||
|
||||
frameVertexDataStruct.PositionData.push_back({ 0, 0, 0 });
|
||||
frameVertexDataStruct.PositionData.push_back({ 800, 600, 0 });
|
||||
frameVertexDataStruct.PositionData.push_back({ 0, 600, 0 });
|
||||
|
||||
frameVertexDataStruct.TexCoordData.push_back({ 0.0, 0.0 });
|
||||
frameVertexDataStruct.TexCoordData.push_back({ 1.0, 0.0 });
|
||||
frameVertexDataStruct.TexCoordData.push_back({ 1.0, 1.0 });
|
||||
|
||||
frameVertexDataStruct.TexCoordData.push_back({ 0.0, 0.0 });
|
||||
frameVertexDataStruct.TexCoordData.push_back({ 1.0, 1.0 });
|
||||
frameVertexDataStruct.TexCoordData.push_back({ 0.0, 1.0 });
|
||||
frameVertexDataStruct.RefreshVBO();
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -417,32 +440,41 @@ void TMyApplication::InnerDraw()
|
||||
|
||||
DrawToCubemap();
|
||||
|
||||
//Renderer->SwitchToCubemapBuffer("Skybox", 0);
|
||||
//Renderer->SetGlPosXView();
|
||||
Renderer->SwitchToFrameBuffer(std::string("ScreenBlur"));
|
||||
|
||||
DrawSceneWithoutWater();
|
||||
|
||||
//DrawCubemap();
|
||||
/*
|
||||
if (view % 3 == 0)
|
||||
{
|
||||
//DrawCubemap();
|
||||
Renderer->SetGlPosXView();
|
||||
DrawSceneWithoutWater();
|
||||
}
|
||||
else if (view % 3 == 1)
|
||||
{
|
||||
DrawCubemap();
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawSceneWithoutWater();
|
||||
}*/
|
||||
Renderer->PopShader();
|
||||
|
||||
DrawWaterSurface();
|
||||
|
||||
|
||||
Renderer->SwitchToScreen();
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
Renderer->PushShader("Frame");
|
||||
|
||||
Renderer->PushProjectionMatrix(800, 600);
|
||||
Renderer->LoadIdentity();
|
||||
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, ResourceManager->FrameManager.GetFrameTexture("ScreenBlur"));
|
||||
RenderUniformMatrix3fv(CONST_STRING_MODELROTATEMATRIX_UNIFORM, false, (float*)IdentityMatrix.m);
|
||||
RenderUniform3fv(CONST_STRING_MODELTRANSLATEVECTOR_UNIFORM, (float*)ZeroVec3.v);
|
||||
|
||||
EnableVertexAttribArray("vPosition");
|
||||
EnableVertexAttribArray("vTexCoord");
|
||||
|
||||
DrawVertexDataStruct(frameVertexDataStruct);
|
||||
|
||||
DisableVertexAttribArray("vPosition");
|
||||
DisableVertexAttribArray("vTexCoord");
|
||||
|
||||
|
||||
Renderer->PopProjectionMatrix();
|
||||
|
||||
Renderer->PopShader();
|
||||
|
||||
|
||||
DrawWaterSurface();
|
||||
|
||||
|
||||
/*
|
||||
|
@ -41,12 +41,14 @@ class TMyApplication : public SE::TApplication
|
||||
void DrawCubemap();
|
||||
void DrawCubemapDay();
|
||||
|
||||
void DrawFrameFullScreen();
|
||||
|
||||
cardinal cubemapTexture;
|
||||
cardinal cubemapTextureDay;
|
||||
cardinal cubemapTextureNight;
|
||||
VertexDataStruct cubemapVertexDataStruct;
|
||||
VertexDataStruct waterVertexDataStruct;
|
||||
|
||||
VertexDataStruct frameVertexDataStruct;
|
||||
public:
|
||||
|
||||
//Constructor
|
||||
|
@ -5,6 +5,7 @@ varying vec2 texCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
float xstep = 0.5f/800.0f;
|
||||
float ystep = 0.5f/600.0f;
|
||||
|
||||
@ -20,4 +21,6 @@ void main()
|
||||
+ vec4(texture2D(Texture, vec2(texCoord.x+2.0*xstep, texCoord.y)).rgb,1.0) * 0.1;
|
||||
|
||||
gl_FragColor = texColor;
|
||||
|
||||
//gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
|
@ -1,7 +1,16 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
|
||||
uniform mat4 ProjectionMatrix;
|
||||
uniform mat3 ModelRotateMatrix;
|
||||
uniform vec3 ModelTranslateVector;
|
||||
|
||||
varying vec2 texCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = ftransform();
|
||||
texCoord = gl_MultiTexCoord0.st;
|
||||
vec4 realVertexPos = vec4(ModelRotateMatrix * vPosition.xyz + ModelTranslateVector, 1.0);
|
||||
gl_Position = ProjectionMatrix * realVertexPos;
|
||||
|
||||
texCoord = vTexCoord.st;
|
||||
}
|
Loading…
Reference in New Issue
Block a user