26 lines
		
	
	
		
			547 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			547 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
attribute vec3 vPosition;
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attribute vec2 vTexCoord;
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attribute vec3 vNormal;
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uniform mat4 ProjectionMatrix;
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uniform mat3 ModelRotateMatrix;
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uniform vec3 ModelTranslateVector;
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varying vec2 texCoord;
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varying vec3 vertexPos;
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varying vec3 absoluteVertexPos;
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varying vec3 normal;
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void main()
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{
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	vec4 realVertexPos = vec4(ModelRotateMatrix * vPosition.xyz + ModelTranslateVector, 1.0);
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	gl_Position = ProjectionMatrix * realVertexPos;
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	vertexPos = gl_Position.xyz;
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	absoluteVertexPos = vPosition;
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	texCoord = vTexCoord.st;
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	normal = vNormal;
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} |