8 lines
		
	
	
		
			100 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			100 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
uniform samplerCube Env;
 | 
						|
 | 
						|
varying vec3 dir;
 | 
						|
 | 
						|
void main(){
 | 
						|
	gl_FragColor = textureCube(Env, dir);
 | 
						|
	
 | 
						|
} |