12 lines
		
	
	
		
			390 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			390 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*  Shader to draw nothing. This shader is used when render scene to depth buffer only
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	For example, to make depth texture from light source position
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*/
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uniform mat3 ModelRotateMatrix;
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uniform vec3 ModelTranslateVector;
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void main()
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{
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	vec4 realVertexPos = vec4(ModelRotateMatrix * gl_Vertex.xyz + ModelTranslateVector, 1.0);
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	gl_Position = gl_ModelViewProjectionMatrix * realVertexPos; 
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} |