salmon-wallpaper/proj.android-studio/app/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.4.1)
#set( CMAKE_CXX_STANDARD 17 )
#add_definitions(-DEIGEN_HAS_CXX11_MATH=0)
#set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_68_0)
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set(ZIP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/julienr-libzip-android/jni)
set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
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set(LIBJPEG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/jpeg-9)
set(EIGEN_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../eigen)
set(SOL2_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../sol2)
set(LUA_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/lua-5.3.4/src)
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include_directories(${LIBJPEG_PATH}/vc10)
include_directories(${LUA_PATH})
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include_directories(${EIGEN_PATH})
include_directories(${SOL2_PATH})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../)
include_directories(${BOOST_PATH})
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include_directories(${LIBPNG_PATH})
include_directories(${LIBJPEG_PATH})
include_directories(${ZIP_PATH})
include_directories(${BOOST_GIL_PATH})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../tes-engine)
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add_definitions(-DTARGET_ANDROID)
add_library(engine SHARED IMPORTED
)
set_target_properties(engine PROPERTIES IMPORTED_LOCATION
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${CMAKE_CURRENT_SOURCE_DIR}/../../../tes-engine/SalmonEngineAndroid/app/build/intermediates/cmake/debug/obj/${ANDROID_ABI}/libengine.so
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)
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add_library( # Sets the name of the library.
MountainWallpaper
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
# Associated headers in the same location as their source
# file are automatically included.
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${CMAKE_CURRENT_SOURCE_DIR}/../../jni/android_api.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../jni/main_code.cpp
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)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because system libraries are included in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
find_library( # Sets the name of the path variable.
GLESv2-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
GLESv2 )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in the
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
MountainWallpaper
# Links the target library to the log library
# included in the NDK.
${log-lib} ${GLESv2-lib} engine )