salmon-wallpaper/assets/test_simplelight.vertex

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attribute vec3 vPosition;
attribute vec3 Normal;
attribute vec3 Tangent;
attribute vec3 Binormal;
attribute vec2 vTexCoord;
uniform mat4 ProjectionMatrix;
uniform vec3 CamPos;
varying vec2 texCoord;
varying vec3 camVec;
varying vec3 normVec;
varying vec3 posVec;
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void main()
{
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
vec3 cVec = (CamPos - vPosition.xyz);
mat3 rot;
rot[0] = Tangent;
rot[1] = Binormal;
rot[2] = Normal;
camVec = cVec * rot;
normVec = Normal;
posVec = vPosition;
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}