salmon-wallpaper/assets/gui_transparent_clip.vertex

13 lines
281 B
Plaintext
Raw Normal View History

2013-02-10 15:24:11 +00:00
attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 texCoord;
varying vec3 vertexPos;
uniform mat4 ProjectionMatrix;
void main()
{
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
vertexPos = vPosition.xyz;
texCoord = vTexCoord;
}