salmon-wallpaper/jni/main_code.cpp

553 lines
14 KiB
C++
Raw Normal View History

2018-10-18 16:04:42 +00:00
#include "main_code.h"
#ifdef TARGET_ANDROID
#include "android_api.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include "include/Engine.h"
#include "main_code.h"
bool makeShot = true;
extern int TimeOfDayPref;
extern bool SnowPref;
extern float lastOffsetX;
#ifdef TARGET_WIN32
int TimeOfDayPref = 0;
bool SnowPref = false;
#else
extern int TimeOfDayPref;
extern bool SnowPref;
#endif
boost::mutex m2;
class LoadingQueueVisitor : public boost::static_visitor<void>
{
public:
2018-10-19 05:34:55 +00:00
void operator()(boost::function<size_t()> f) const
2018-10-18 16:04:42 +00:00
{
f();
}
void operator()(boost::function<bool()> f) const
{
f();
}
void operator()(boost::function<void()> f) const
{
f();
}
};
TAndroidApplication::TAndroidApplication()
: TApplication()
, Inited(false)
, Loaded(false)
, WaterTimer(0)
, SnowTimer(0)
, CloudTimer(0)
, SkyTexShift(0)
, WaveDir(false)
{
}
void TAndroidApplication::Serialize(boost::property_tree::ptree& propertyTree)
{
BOOST_FOREACH(boost::property_tree::ptree::value_type &v, propertyTree.get_child("Ices"))
{
std::string modelName = v.second.get<std::string>("ModelName");
float posx = v.second.get<float>("PosX");
float posz = v.second.get<float>("PosZ");
float angle = v.second.get<float>("Angle", 0.f);
float scale = v.second.get<float>("Scale", 1.f);
2018-10-19 05:34:55 +00:00
Matrix4f iceTransformation = Affine3f(Scaling(scale)).matrix();
Matrix3f rotation(Quaternionf(0, cos(angle*pi / 360.f), 0, sin(angle*pi / 360.f)).toRotationMatrix());
iceTransformation = Affine3f(rotation).matrix() * iceTransformation;
iceTransformation = Affine3f(Translation3f(posx, 0, posz)).matrix() * iceTransformation;
2018-10-18 16:04:42 +00:00
2018-10-19 05:34:55 +00:00
iceTransformations.push_back(iceTransformation);
2018-10-18 16:04:42 +00:00
}
}
void TAndroidApplication::LoadModels()
{
2018-10-19 05:34:55 +00:00
auto objData = loadObjFile("mountain/mountain.obj", "");
mountain = ObjDataToRenderPairs(objData)[0][0];
mountainTransformation = Affine3f(Scaling(0.5f)).matrix();
Matrix3f rotation(Quaternionf(0, 1 * sin(pi / 8 + pi / 2), 0, 1 * cos(pi / 8 + pi / 2)).toRotationMatrix());
mountainTransformation = Affine3f(rotation).matrix() * mountainTransformation;
objData = loadObjFile("ice/ice.obj", "");
ice = ObjDataToRenderPairs(objData)[0][0];
2018-10-18 16:04:42 +00:00
std::shared_ptr<boost::property_tree::ptree> p = FileToPropertyTree("ices.xml");
Serialize(*p);
}
void TAndroidApplication::AddFrameBuffers()
{
ResourceManager->FrameManager.AddFrameRenderBuffer("WaterFrame", 256, 256);
ResourceManager->FrameManager.AddFrameRenderBuffer("ScreenshotFrame", 512, 512);
}
void TAndroidApplication::DrawSceneWithoutWater(bool inv)
{
Renderer->PushProjectionMatrix(1,1);
Renderer->LoadIdentity();
if (inv)
{
if (TimeOfDayPref == 2)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
}
else
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
}
2018-10-19 05:34:55 +00:00
Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(1.f, 0.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
2018-10-18 16:04:42 +00:00
if (TimeOfDayPref == 1)
{
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
2018-10-19 05:34:55 +00:00
Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(4.f, 0.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
2018-10-18 16:04:42 +00:00
}
}
else
{
if (TimeOfDayPref == 2)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
}
else
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
}
2018-10-19 05:34:55 +00:00
Renderer->DrawRect(Vector2f(0.0f, 0.54f), Vector2f(1.f, 1.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
2018-10-18 16:04:42 +00:00
if (TimeOfDayPref == 1)
{
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
2018-10-19 05:34:55 +00:00
Renderer->DrawRect(Vector2f(0.0f, 0.54f), Vector2f(4.f, 1.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
2018-10-18 16:04:42 +00:00
}
}
Renderer->PopProjectionMatrix();
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->SetGLCamView();
if (inv)
{
2018-10-19 05:34:55 +00:00
Renderer->TranslateMatrix(Vector3f(0,0.1f,0));
Renderer->ScaleMatrix(Vector3f(1, -1, 1));
2018-10-18 16:04:42 +00:00
}
Renderer->PushShader("SimplelightShader");
2018-10-19 05:34:55 +00:00
Vector3f dayColor = Vector3f(0,0,0);
Vector3f nightColor = Vector3f(0, 0.1f, 0.2f);
2018-10-18 16:04:42 +00:00
if (TimeOfDayPref == 0)
{
2018-10-19 05:34:55 +00:00
RenderUniform3fv("TimeOfDayColor", dayColor.data());
2018-10-18 16:04:42 +00:00
RenderUniform1f("TimeOfDayCoef1", 0.75f);
RenderUniform1f("TimeOfDayCoef2", 0.25f);
}
else
if (TimeOfDayPref == 1)
{
2018-10-19 05:34:55 +00:00
RenderUniform3fv("TimeOfDayColor", dayColor.data());
2018-10-18 16:04:42 +00:00
RenderUniform1f("TimeOfDayCoef1", 0.5f);
RenderUniform1f("TimeOfDayCoef2", 0.25f);
}
else
{
2018-10-19 05:34:55 +00:00
RenderUniform3fv("TimeOfDayColor", nightColor.data());
2018-10-18 16:04:42 +00:00
RenderUniform1f("TimeOfDayCoef1", 0.0f);
RenderUniform1f("TimeOfDayCoef2", 0.4f);
}
Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 450.f);
2018-10-19 05:34:55 +00:00
{
Renderer->PushSpecialMatrix(mountainTransformation);
//RenderUniform4fv("light")
TRenderParamsSetter setter(mountain.first);
Renderer->DrawTriangleList(mountain.second);
Renderer->PopMatrix();
}
2018-10-18 16:04:42 +00:00
{
2018-10-19 05:34:55 +00:00
TRenderParamsSetter setter(ice.first);
for (int i = 0; i < iceTransformations.size(); i++)
{
Renderer->PushSpecialMatrix(iceTransformations[i]);
Renderer->DrawTriangleList(ice.second);
Renderer->PopMatrix();
}
2018-10-18 16:04:42 +00:00
}
Renderer->PopProjectionMatrix();
Renderer->PopShader();
}
void TAndroidApplication::DrawSnow()
{
Renderer->PushProjectionMatrix(1,1);
Renderer->LoadIdentity();
const float multiply_x = 4;
const float multiply_y = 2;
2018-10-19 05:34:55 +00:00
Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f), Vector2f(-SkyTexShift, SnowTimer), Vector2f(multiply_x - SkyTexShift, multiply_y + SnowTimer));
2018-10-18 16:04:42 +00:00
glClear(GL_DEPTH_BUFFER_BIT);
2018-10-19 05:34:55 +00:00
Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f), Vector2f(SnowTimer*0.7f+0.3f - SkyTexShift, SnowTimer+0.7f), Vector2f(multiply_x - SkyTexShift + SnowTimer*0.7f+0.3f, multiply_y + SnowTimer+0.7f));
2018-10-18 16:04:42 +00:00
glClear(GL_DEPTH_BUFFER_BIT);
2018-10-19 05:34:55 +00:00
Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f), Vector2f(SnowTimer*0.4f+0.7f - SkyTexShift, SnowTimer+0.3f), Vector2f(multiply_x - SkyTexShift + SnowTimer*0.4f+0.7f, multiply_y + SnowTimer+0.3f));
2018-10-18 16:04:42 +00:00
Renderer->PopProjectionMatrix();
}
void TAndroidApplication::DrawAllScene(bool toScreen)
{
glClearColor(0.f, 0.f, 0.f, 1.0f);
//glClearColor(1.f, 1.f, 1.f, 1.0f);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
Renderer->PushMatrix();
Renderer->SetGLCamView();
Renderer->PushShader("ClipShader");
Renderer->SwitchToFrameBuffer("WaterFrame");
Renderer->SetGLCamView();
2018-10-19 05:34:55 +00:00
Renderer->ScaleMatrix(Vector3f(1, -1, 1));
2018-10-18 16:04:42 +00:00
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
DrawSceneWithoutWater(true);
2018-10-19 05:34:55 +00:00
Renderer->ScaleMatrix(Vector3f(1, -1, 1));
2018-10-18 16:04:42 +00:00
if (toScreen)
{
Renderer->SwitchToScreen();
}
else
{
Renderer->SwitchToFrameBuffer("ScreenshotFrame");
}
Renderer->SetGLCamView();
Renderer->PushShader("NormShader");
RenderUniform1f("Time", WaterTimer);
if (Renderer->GetScreenWidth() < 600)
{
RenderUniform1f("WaterScale", 0.7f);
}
else
{
RenderUniform1f("WaterScale", 1.f);
}
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["water_nmap.png"]);
glActiveTexture(GL_TEXTURE0);
if (toScreen)
{
Renderer->SetFullScreenViewport();
}
else
{
Renderer->SetFrameViewport("ScreenshotFrame");
}
2018-10-19 05:34:55 +00:00
Renderer->DrawFramePartScreen("WaterFrame", Vector2f(0, 0), Vector2f(1.f, 0.54f));
2018-10-18 16:04:42 +00:00
Renderer->PopShader();
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->SetGLCamView();
DrawSceneWithoutWater(false);
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["snow.png"]);
if (SnowPref)
{
DrawSnow();
}
Renderer->PopShader();
Renderer->PopMatrix();
}
void TAndroidApplication::InnerInit()
{
m2.lock();
CheckGlError();
glEnable(GL_BLEND);
2018-10-19 05:34:55 +00:00
GetConsole() << "Inner init go!\n";
2018-10-18 16:04:42 +00:00
#ifdef TARGET_ANDROID
ResourceManager->PathToResources = "";
#endif
#ifdef TARGET_WIN32
2018-10-19 05:34:55 +00:00
ST::PathToResources = "../../assets/";
2018-10-18 16:04:42 +00:00
#endif
ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
Renderer->PushShader("DefaultShader");
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ClipShader", "gui_transparent_clip.vertex", "gui_transparent_clip.fragment")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "NormShader", "test_norm.vertex", "test_norm.fragment")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ParallaxShader", "test_parallax.vertex", "test_parallax.fragment")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "SimplelightShader", "test_simplelight.vertex", "test_simplelight.fragment")));
if (IsFileExistsInUserData("file.bmp"))
{
ResourceManager->TexList.AddTextureFromUserdata("file.bmp", "ScreenshotTexture");
}
else
{
ResourceManager->TexList.AddTexture("file.bmp", "ScreenshotTexture");
}
2018-10-19 05:34:55 +00:00
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "console_bkg.bmp", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "water_nmap.png", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky.png", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky_night.png", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "snow.png", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "final_cloud.png", "")));
2018-10-18 16:04:42 +00:00
LoadingQueue.push_back(boost::function<void()>(boost::bind(&TAndroidApplication::LoadModels, this)));
LoadingQueue.push_back(boost::function<void()>(boost::bind(&TAndroidApplication::AddFrameBuffers, this)));
//LoadModels();
CheckGlError();
boost::get<TPanoramicCamera>(Renderer->Camera).MovePhi(pi/32);
if (Renderer->GetScreenWidth() > Renderer->GetScreenHeight())
{
boost::get<TPanoramicCamera>(Renderer->Camera).MoveDist(30.f);
}
else
{
boost::get<TPanoramicCamera>(Renderer->Camera).MoveDist(45.f);
}
boost::get<TPanoramicCamera>(Renderer->Camera).CalcCamVec();
CheckGlError();
2018-10-19 05:34:55 +00:00
//ResourceManager->LightManager.SetLightOn();
2018-10-18 16:04:42 +00:00
2018-10-19 05:34:55 +00:00
//ResourceManager->LightManager.SetLightDirection(Vector3f(1, -1, 0));
2018-10-18 16:04:42 +00:00
//AddFrameBuffers();
//Renderer->SetPerspectiveFullScreenViewport();
if (Renderer->GetScreenWidth() < Renderer->GetScreenHeight())
{
Renderer->SetMatrixWidth(480);
Renderer->SetMatrixHeight(800);
}
Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 400.f);
2018-10-19 05:34:55 +00:00
GetConsole()<<"Inner init end!\n";
2018-10-18 16:04:42 +00:00
m2.unlock();
}
void TAndroidApplication::InnerDeinit()
{
m2.lock();
2018-10-19 05:34:55 +00:00
2018-10-18 16:04:42 +00:00
Inited = false;
Loaded = false;
makeShot = true;
LoadingQueue.clear();
2018-10-19 05:34:55 +00:00
//if (LiteModel != NULL)
//{
// LiteModel->FreeModel();
// delete LiteModel;
// LiteModel = NULL;
//}
//IceModel.clear();
2018-10-18 16:04:42 +00:00
2018-10-19 05:34:55 +00:00
//SimpleLand = std::shared_ptr<TSimpleLandClass>();
//SimpleLandInv = std::shared_ptr<TSimpleLandClass>();
2018-10-18 16:04:42 +00:00
m2.unlock();
}
void TAndroidApplication::InnerDraw()
{
m2.lock();
if (!Loaded)
{
glClearColor(0.f, 0.f, 0.f, 1.0f);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["ScreenshotTexture"]);
Renderer->PushProjectionMatrix(1,1);
Renderer->LoadIdentity();
2018-10-19 05:34:55 +00:00
Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f));
2018-10-18 16:04:42 +00:00
Renderer->PopProjectionMatrix();
}
else
{
DrawAllScene(true);
if (makeShot)
{
makeShot = false;
Renderer->SwitchToFrameBuffer("ScreenshotFrame");
DrawAllScene(false);
ResourceManager->TexList.SaveTexDataToPlainBmpToUserData("file.bmp", ResourceManager->FrameManager.ReadFromBufferToTexData("ScreenshotFrame"));
Renderer->SwitchToScreen();
}
}
m2.unlock();
}
2018-10-19 05:34:55 +00:00
void TAndroidApplication::InnerUpdate(size_t dt)
2018-10-18 16:04:42 +00:00
{
if (!Loaded)
{
boost::apply_visitor( LoadingQueueVisitor(), *LoadingQueue.begin() );
LoadingQueue.erase(LoadingQueue.begin());
if (LoadingQueue.size() == 0)
{
Loaded = true;
}
}
else
{
if (WaveDir)
{
WaterTimer += dt/1000.f;
if (WaterTimer >= 10 * pi)
{
WaveDir = false;
WaterTimer = 10 * pi;
}
}
else
{
WaterTimer -= dt/1000.f;
if (WaterTimer < 0)
{
WaveDir = true;
WaterTimer = 0;
}
}
CloudTimer += dt / 60000.f;
while (CloudTimer >= 1.f)
{
CloudTimer -= 1.f;
}
SnowTimer += dt/3000.f;
while (SnowTimer > 10.f)
{
SnowTimer -= 10.f;
}
}
}
2018-10-19 05:34:55 +00:00
void TAndroidApplication::InnerOnMove(Vector2f shift)
2018-10-18 16:04:42 +00:00
{
2018-10-19 05:34:55 +00:00
shift = Vector2f(shift[0]*Renderer->GetMatrixWidth()/static_cast<float>(Renderer->GetScreenWidth()), shift[1]*Renderer->GetMatrixHeight()/static_cast<float>(Renderer->GetScreenHeight()));
2018-10-18 16:04:42 +00:00
2018-10-19 05:34:55 +00:00
boost::get<TPanoramicCamera>(Renderer->Camera).MoveAlpha(-pi*shift[0]*0.1f);
2018-10-18 16:04:42 +00:00
}
void TAndroidApplication::OnMouseDown(TMouseState& mouseState)
{
}