fixed Android version (Sony Xperia Z3 Compact)

This commit is contained in:
emil.kabirov committed 2018-11-09 07:39:08 +05:00
1 parent 77616bef24
commit 1d4b103f06
8 files changed
+165 -104

No files matched your search

+4 -4
View File
@@ -1,15 +1,15 @@
precision lowp float;
uniform sampler2D Texture;
uniform sampler2D NormalMap;
//uniform sampler2D NormalMap;
uniform vec3 LightDirection;
uniform float TimeOfDayCoef1;
uniform float TimeOfDayCoef2;
uniform float invCoef;
//uniform float invCoef;
uniform vec3 TimeOfDayColor;
varying vec2 texCoord;
varying vec3 camVec;
varying vec2 texCoord;
varying vec3 normVec;
varying vec3 posVec;
+1 -14
View File
@@ -1,15 +1,11 @@
attribute vec3 vPosition;
attribute vec3 Normal;
attribute vec3 Tangent;
attribute vec3 Binormal;
attribute vec2 vTexCoord;
uniform mat4 ModelViewMatrix;
//uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
uniform vec3 CamPos;
varying vec2 texCoord;
varying vec3 camVec;
varying vec3 normVec;
varying vec3 posVec;
@@ -19,15 +15,6 @@ void main()
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
vec3 cVec = (CamPos - vPosition.xyz);
mat3 rot;
rot[0] = Tangent;
rot[1] = Binormal;
rot[2] = Normal;
camVec = cVec * rot;
normVec = Normal;
posVec = vPosition.xyz;