fixed Android version (Sony Xperia Z3 Compact)
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77616bef24
commit
1d4b103f06
8 files changed
+165
-104
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Regular → Executable
+8
-6
@@ -26,13 +26,15 @@ JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetSnowPre
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JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
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{
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auto app = JniInitApp<TAndroidApplication>(width, height, 800.f, 480.f);
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Application = JniInitApp<TAndroidApplication>(width, height, 800.f, 480.f);
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boost::get<TPanoramicCamera>(Renderer->Camera).SetAlpha((lastOffsetX) * pi / 180.f);
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Application->SkyTexShift = lastOffsetX*0.01f;
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if (app)
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{
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Application = app;
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}
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boost::get<TPanoramicCamera>(Renderer->Camera).SetAlpha((lastOffsetX) * pi / 180.f);
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Application->SkyTexShift = lastOffsetX*0.01f;
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}
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+74
-53
@@ -36,6 +36,8 @@ TPanoramicCamera mCamera;
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const float cameraDistance = 100.f;
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std::vector<int> iceIndexes;
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TRenderPair water;
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class LoadingQueueVisitor : public boost::static_visitor<void>
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{
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public:
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@@ -249,7 +251,7 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
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Renderer->TranslateMatrix(Vector3f(0, 0.0f, 0));
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}
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Renderer->PushShader("SimplelightShader");
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@@ -265,7 +267,7 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
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RenderUniform1f("invCoef", 1.0f);
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RenderUniform1f("extraSpace", 0.0f);
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}
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Vector3f dayColor = Vector3f(0,0,0);
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Vector3f nightColor = Vector3f(0, 0.1f, 0.2f);
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@@ -290,7 +292,7 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
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RenderUniform1f("TimeOfDayCoef2", 0.4f);
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}
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Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 450.f);
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//Renderer->PushMatrix();
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//mCamera.SetCamView();
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@@ -351,70 +353,85 @@ void TAndroidApplication::DrawSnow()
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Renderer->PopProjectionMatrix();
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}
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void TAndroidApplication::DrawAllScene(bool toScreen)
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{
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//glClearColor(1.f, 0.f, 1.f, 1.0f);
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glClearColor(0.9f, 0.9f, 1.f, 1.0f);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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void TAndroidApplication::DrawAllScene(bool toScreen) {
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//glClearColor(1.f, 0.f, 1.f, 1.0f);
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//glClearColor(0.9f, 0.9f, 1.f, 1.0f);
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glClearColor(0.9f, 0.9f, 1.f, 1.0f);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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Renderer->PushMatrix();
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Renderer->SetGLCamView();
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Renderer->PushMatrix();
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Renderer->SetGLCamView();
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Renderer->PushShader("ClipShader");
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Renderer->PushShader("ClipShader");
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Renderer->SwitchToFrameBuffer("WaterFrame");
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Renderer->SetGLCamView();
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Renderer->ScaleMatrix(Vector3f(1, -1, 1));
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Renderer->SwitchToFrameBuffer("WaterFrame");
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Renderer->SetGLCamView();
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Renderer->ScaleMatrix(Vector3f(1, -1, 1));
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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DrawSceneWithoutWater(true);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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Renderer->ScaleMatrix(Vector3f(1, -1, 1));
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DrawSceneWithoutWater(true);
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if (toScreen) {
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Renderer->SwitchToScreen();
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} else {
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Renderer->SwitchToFrameBuffer("ScreenshotFrame");
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}
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Renderer->ScaleMatrix(Vector3f(1, -1, 1));
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Renderer->SetGLCamView();
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if (toScreen)
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{
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Renderer->SwitchToScreen();
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}
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else
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{
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Renderer->SwitchToFrameBuffer("ScreenshotFrame");
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}
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{
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Renderer->PushShader("NormShader");
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Renderer->SetGLCamView();
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Renderer->PushShader("NormShader");
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RenderUniform1f("Time", WaterTimer);
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if (Renderer->GetScreenWidth() < 600)
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{
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RenderUniform1f("WaterScale", 0.7f);
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}
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else
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{
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RenderUniform1f("WaterScale", 1.f);
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}
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glActiveTexture(GL_TEXTURE0); // THIS IS A NORMAL MAP (UNIFORM IS SETTED BY ENGINE IN Renderer->PushShader() -> SetUnifroms())
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["water_nmap.png"]);
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glActiveTexture(GL_TEXTURE1); // THIS IS A COLOR MAP (UNIFORM IS SETTED BY ENGINE IN Renderer->PushShader() -> SetUnifroms())
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if (toScreen)
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{
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Renderer->SetFullScreenViewport();
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}
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else
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{
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Renderer->SetFrameViewport("ScreenshotFrame");
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}
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RenderUniform1f("Time", WaterTimer);
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Renderer->DrawFramePartScreen("WaterFrame", Vector2f(0, 0), Vector2f(1.f, 0.55f));
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if (Renderer->GetScreenWidth() < 600)
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{
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RenderUniform1f("WaterScale", 0.7f);
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}
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else
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{
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RenderUniform1f("WaterScale", 1.f);
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}
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// glActiveTexture(GL_TEXTURE0); // THIS IS A NORMAL MAP (UNIFORM IS SETTED BY ENGINE IN Renderer->PushShader() -> SetUnifroms())
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// glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["water_nmap.png"]);
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// glActiveTexture(GL_TEXTURE1); // THIS IS A COLOR MAP (UNIFORM IS SETTED BY ENGINE IN Renderer->PushShader() -> SetUnifroms())
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if (toScreen)
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{
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Renderer->SetFullScreenViewport();
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}
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else
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{
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Renderer->SetFrameViewport("ScreenshotFrame");
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}
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// size_t texID = ResourceManager->FrameManager.GetFrameTexture("WaterFrame");
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//
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// if (texID != 0)
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// {
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Renderer->PushProjectionMatrix(1, 1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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Renderer->LoadIdentity();
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// glBindTexture(GL_TEXTURE_2D, texID);
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TRenderParamsSetter setter(water.first);
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Renderer->DrawTriangleList(water.second);
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Renderer->PopProjectionMatrix();
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//}
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Renderer->PopShader();
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}
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glActiveTexture(GL_TEXTURE0); // return back
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Renderer->PopShader();
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glClear(GL_DEPTH_BUFFER_BIT);
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@@ -448,7 +465,7 @@ void TAndroidApplication::InnerInit()
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GetConsole() << "Inner init go!\n";
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#ifdef TARGET_ANDROID
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ResourceManager->PathToResources = "";
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ST::PathToResources = "";
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#endif
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#ifdef TARGET_WIN32
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ST::PathToResources = "../../assets/";
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@@ -486,6 +503,10 @@ void TAndroidApplication::InnerInit()
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CheckGlError();
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water.first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "WaterFrame";
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water.first.SamplerMap[CONST_STRING_NORMALMAP_UNIFORM] = "water_nmap.png";
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water.second.Data = MakeDataTriangleList(Vector2f(0, 0), Vector2f(1.f, 0.55f), Vector4f(1, 1, 1, 1), 0, Vector2f(0, 0), Vector2f(1.f, 0.55f));
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boost::get<TPanoramicCamera>(Renderer->Camera).MovePhi(pi / 360.f * 5);
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mCamera.MovePhi(pi / 360.f * 5);
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@@ -522,7 +543,7 @@ void TAndroidApplication::InnerInit()
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Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 400.f);
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GetConsole()<<"Inner init end!\n";
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GetConsole() << "Inner init end!\n";
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m2.unlock();
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}
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