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Для создания своего проекта на основе этого шаблона нужно:
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1) Счекаутить движок с svn куда-нибудь, например C:\Work\Salmon Engine\
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1) Указать в системе переменную окружения SalmonEnginePath с путем к движку, например c:\Work\Salmon Engine\
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2) Скопировать содержимое шаблона в какой-нибудь каталог
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3) Запустить Template.sln в Visual C++ 2010
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual C++ Express 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Template", "Template\Template.vcxproj", "{0080A3E1-DFBF-4557-B198-E6D5D7724393}"
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ProjectSection(ProjectDependencies) = postProject
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{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20} = {48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Salmon Engine", "..\..\..\Engine\Salmon Engine\Salmon Engine.vcxproj", "{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug_nosound|Win32 = Debug_nosound|Win32
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Debug_nosound|Win32.ActiveCfg = Debug|Win32
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{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Debug_nosound|Win32.Build.0 = Debug|Win32
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{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Debug|Win32.ActiveCfg = Debug|Win32
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{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Debug|Win32.Build.0 = Debug|Win32
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{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Release|Win32.ActiveCfg = Release|Win32
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{0080A3E1-DFBF-4557-B198-E6D5D7724393}.Release|Win32.Build.0 = Release|Win32
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{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug_nosound|Win32.ActiveCfg = Debug_nosound|Win32
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{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug_nosound|Win32.Build.0 = Debug_nosound|Win32
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{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug|Win32.ActiveCfg = Debug|Win32
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{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug|Win32.Build.0 = Debug|Win32
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{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Release|Win32.ActiveCfg = Release|Win32
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{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@@ -0,0 +1,90 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{0080A3E1-DFBF-4557-B198-E6D5D7724393}</ProjectGuid>
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<RootNamespace>Template</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SalmonEnginePath)include</IncludePath>
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<LibraryPath>$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(SalmonEnginePath)$(Configuration)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SalmonEnginePath)include</IncludePath>
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<LibraryPath>$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(SalmonEnginePath)$(Configuration)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510;..\..\jni</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
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<DisableSpecificWarnings>4503</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;opengl32.lib;glu32.lib;Salmon Engine.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;zlib.lib;libpng15.lib;sqplusD.lib;squirrelD.lib;sqdbglibD.lib;sqstdlibD.lib;dsound.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(LibsPath)\boost_1_52_0\boost_windows\libs_engine\$(Configuration);$(LibsPath)\libogg-1.3.0\win32\VS2010\Win32\$(Configuration);$(LibsPath)\libvorbis-1.3.2\win32\VS2010\Win32\$(Configuration);$(LibsPath)\sqplus\lib;$(LibsPath)\DirectXsdk\Lib\x86;$(LibsPath)\lpng1510\projects\vstudio\Debug Library</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510;..\..\jni</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;NDEBUG</PreprocessorDefinitions>
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<DisableSpecificWarnings>4503</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;opengl32.lib;glu32.lib;Salmon Engine.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;zlib.lib;libpng15.lib;sqplus.lib;squirrel.lib;sqdbglib.lib;sqstdlib.lib;dsound.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(LibsPath)\boost_1_52_0\boost_windows\libs_engine\$(Configuration);$(LibsPath)\libogg-1.3.0\win32\VS2010\Win32\$(Configuration);$(LibsPath)\libvorbis-1.3.2\win32\VS2010\Win32\$(Configuration);$(LibsPath)\sqplus\lib;$(LibsPath)\DirectXsdk\Lib\x86;$(LibsPath)\lpng1510\projects\vstudio\Release Library</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\jni\main_code.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\jni\main_code.h" />
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<ClInclude Include="main.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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#include "main.h"
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#include "main_code.h"
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int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
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LPSTR lpszCmdLine, int nCmdShow)
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{
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int width = 800;
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int height = 480;
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if (CreateEngine(width, height))
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{
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//MyApplication scope
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{
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TAndroidApplication Application;
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Application.OuterInit(width, height, width, height);
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MainLoop(&Application);
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Application.OuterDeinit();
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}
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DestroyEngine();
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}
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return 0;
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}
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#pragma once
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/* Path to the engine */
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#include "include/Engine.h"
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#include "main_code.h"
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