diff --git a/.classpath b/.classpath
new file mode 100644
index 0000000..5bdb3d8
--- /dev/null
+++ b/.classpath
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
diff --git a/.project b/.project
new file mode 100644
index 0000000..d1ffe54
--- /dev/null
+++ b/.project
@@ -0,0 +1,33 @@
+
+
+ SLWP
+
+
+
+
+
+ com.android.ide.eclipse.adt.ResourceManagerBuilder
+
+
+
+
+ com.android.ide.eclipse.adt.PreCompilerBuilder
+
+
+
+
+ org.eclipse.jdt.core.javabuilder
+
+
+
+
+ com.android.ide.eclipse.adt.ApkBuilder
+
+
+
+
+
+ com.android.ide.eclipse.adt.AndroidNature
+ org.eclipse.jdt.core.javanature
+
+
diff --git a/jni/Android.mk b/jni/Android.mk
new file mode 100644
index 0000000..caf8206
--- /dev/null
+++ b/jni/Android.mk
@@ -0,0 +1,77 @@
+# Copyright (C) 2009 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+
+LPATH := $(call my-dir)
+
+ENGINE_PATH = $(SalmonEnginePathCygwin)
+
+BOOST_PATH = $(LibsPathCygwin)/boost_1_52_0
+
+OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
+
+VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
+
+SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
+
+LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
+
+ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
+
+#====== ENGINE AND LIBS =====================
+
+include $(ENGINE_PATH)/Android_Salmon_Engine.mk
+
+#================= THE GAME =======================
+
+
+LOCAL_PATH:= $(LPATH)
+
+include $(CLEAR_VARS)
+
+LOCAL_CFLAGS := -DTARGET_ANDROID -DNOSOUND -std=gnu++11 --std=c++11
+LOCAL_STATIC_LIBRARIES := boost
+LOCAL_STATIC_LIBRARIES += squirrel
+LOCAL_STATIC_LIBRARIES += png_lib
+LOCAL_STATIC_LIBRARIES += zip
+LOCAL_SHARED_LIBRARIES := SalmonEngine
+LOCAL_SHARED_LIBRARIES += gnustl_shared
+LOCAL_C_INCLUDES := $(ENGINE_PATH)
+LOCAL_C_INCLUDES += $(BOOST_PATH)
+LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
+LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
+LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
+LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
+LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
+LOCAL_C_INCLUDES += $(OGG_PATH)/include
+LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
+LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
+LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
+LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
+LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
+LOCAL_C_INCLUDES += $(LIBPNG_PATH)
+LOCAL_C_INCLUDES += $(ZIP_PATH)
+LOCAL_MODULE := SalmonWallpaper
+LOCAL_SRC_FILES := main_code.cpp
+LOCAL_SRC_FILES += android_api.cpp
+
+LOCAL_LDLIBS := -lGLESv2
+LOCAL_LDLIBS += -llog -Wl
+
+#debug
+#LOCAL_CFLAGS += -g -ggdb -O0
+#LOCAL_LDLIBS += -g -ggdb
+
+include $(BUILD_SHARED_LIBRARY)
diff --git a/jni/Application.mk b/jni/Application.mk
new file mode 100644
index 0000000..b096c4c
--- /dev/null
+++ b/jni/Application.mk
@@ -0,0 +1,3 @@
+APP_STL := gnustl_shared
+APP_CPPFLAGS += -fexceptions
+APP_CPPFLAGS += -frtti
\ No newline at end of file
diff --git a/jni/android_api.cpp b/jni/android_api.cpp
new file mode 100644
index 0000000..e154036
--- /dev/null
+++ b/jni/android_api.cpp
@@ -0,0 +1,49 @@
+#include "android_api.h"
+
+#include "main_code.h"
+#include "boost\thread.hpp"
+
+TAndroidApplication* Application = NULL;
+
+
+float lastOffsetX = 0.5f;
+
+const float CONST_ANGLE_SHIFT = 45.f;
+
+int TimeOfDayPref = 0;
+bool SnowPref = false;
+
+bool OffsetChanged = false;
+
+JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetTimeOfDayPref(JNIEnv * env, jobject obj, jint timeofday)
+{
+ TimeOfDayPref = timeofday;
+}
+JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetSnowPref(JNIEnv * env, jobject obj, jboolean snow)
+{
+ SnowPref = snow;
+}
+
+JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
+{
+
+ Application = JniInitApp(width, height, 800.f, 480.f);
+
+ boost::get(Renderer->Camera).SetAlpha((lastOffsetX) * pi / 180.f);
+ Application->SkyTexShift = lastOffsetX*0.01f;
+
+
+}
+
+
+JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetOffset(JNIEnv * env, jobject obj, jfloat offsetX, jfloat offsetY)
+{
+
+ if (Renderer != NULL)
+ {
+ OffsetChanged = true;
+ Application->SkyTexShift = offsetX*0.01f;
+ lastOffsetX = offsetX;
+ boost::get(Renderer->Camera).SetAlpha((lastOffsetX) * pi / 180.f);
+ }
+}
diff --git a/jni/android_api.h b/jni/android_api.h
new file mode 100644
index 0000000..117ed80
--- /dev/null
+++ b/jni/android_api.h
@@ -0,0 +1,30 @@
+#ifndef ANDROID_API_H_INCLUDED
+#define ANDROID_API_H_INCLUDED
+
+#include
+#include
+
+#include
+#include
+#include
+
+#include "boost/shared_ptr.hpp"
+
+#include "main_code.h"
+
+using namespace SE;
+
+extern "C" {
+
+ JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetTimeOfDayPref(JNIEnv * env, jobject obj, jint timeofday);
+
+ JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetSnowPref(JNIEnv * env, jobject obj, jboolean snow);
+
+ JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height);
+
+ JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetOffset(JNIEnv * env, jobject obj, jfloat offsetX, jfloat offsetY);
+
+ };
+
+
+#endif
diff --git a/jni/main_code.cpp b/jni/main_code.cpp
new file mode 100644
index 0000000..eda5405
--- /dev/null
+++ b/jni/main_code.cpp
@@ -0,0 +1,550 @@
+#include "main_code.h"
+#ifdef TARGET_ANDROID
+#include "android_api.h"
+#endif
+#include
+#include
+#include
+#include
+
+#include "include/Engine.h"
+
+#include "main_code.h"
+
+bool makeShot = true;
+
+
+extern int TimeOfDayPref;
+extern bool SnowPref;
+
+extern float lastOffsetX;
+
+#ifdef TARGET_WIN32
+int TimeOfDayPref = 0;
+bool SnowPref = false;
+
+#else
+extern int TimeOfDayPref;
+extern bool SnowPref;
+
+#endif
+
+
+boost::mutex m2;
+
+
+class LoadingQueueVisitor : public boost::static_visitor
+{
+public:
+ void operator()(boost::function f) const
+ {
+ f();
+ }
+
+ void operator()(boost::function f) const
+ {
+ f();
+ }
+
+ void operator()(boost::function f) const
+ {
+ f();
+ }
+};
+
+TAndroidApplication::TAndroidApplication()
+ : TApplication()
+ , Inited(false)
+ , Loaded(false)
+ , LiteModel(NULL)
+ , WaterTimer(0)
+ , SnowTimer(0)
+ , CloudTimer(0)
+ , SkyTexShift(0)
+ , WaveDir(false)
+{
+}
+
+
+void TAndroidApplication::Serialize(boost::property_tree::ptree& propertyTree)
+{
+ BOOST_FOREACH(boost::property_tree::ptree::value_type &v, propertyTree.get_child("Ices"))
+ {
+
+ std::string modelName = v.second.get("ModelName");
+ float posx = v.second.get("PosX");
+ float posz = v.second.get("PosZ");
+
+ float angle = v.second.get("Angle", 0.f);
+ float scale = v.second.get("Scale", 1.f);
+
+ mat3 m(vec4(0, cos(angle*pi/360.f), 0, sin(angle*pi/360.f)));
+
+ IceModel.push_back(TLiteModel());
+ IceModel[IceModel.size()-1].LoadModel(modelName);
+ IceModel[IceModel.size()-1].RotateModel(m);
+ IceModel[IceModel.size()-1].ScaleModel(scale);
+ IceModel[IceModel.size()-1].MoveModel(vec3(posx, 0, posz));
+
+
+ IceModel[IceModel.size()-1].UpdateVBO();
+
+
+
+ }
+}
+
+
+
+void TAndroidApplication::LoadModels()
+{
+ mat3 m(vec4(0,1*sin(pi/8 + pi/2),0,1*cos(pi/8 + pi/2)));
+
+ LiteModel = new TLiteModel;
+ LiteModel->LoadModel("mountain.lm1");
+ LiteModel->ScaleModel(0.5f);
+ LiteModel->RotateModel(m);
+ LiteModel->MoveModel(vec3(0, 0, 0));
+ LiteModel->UpdateVBO();
+
+ std::shared_ptr p = FileToPropertyTree("ices.xml");
+
+ Serialize(*p);
+
+}
+
+void TAndroidApplication::AddFrameBuffers()
+{
+ ResourceManager->FrameManager.AddFrameRenderBuffer("WaterFrame", 256, 256);
+ ResourceManager->FrameManager.AddFrameRenderBuffer("ScreenshotFrame", 512, 512);
+
+}
+
+void TAndroidApplication::DrawSceneWithoutWater(bool inv)
+{
+
+
+ Renderer->PushProjectionMatrix(1,1);
+ Renderer->LoadIdentity();
+
+ if (inv)
+ {
+
+
+ if (TimeOfDayPref == 2)
+ {
+ glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
+ }
+ else
+ {
+ glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
+ }
+ Renderer->DrawRect(vec2(0.0f, 0.56f), vec2(1.f, 0.f), vec2(0.5f + SkyTexShift, 0.f), vec2(1.f + SkyTexShift, 1.f));
+
+ if (TimeOfDayPref == 1)
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+ glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
+ Renderer->DrawRect(vec2(0.0f, 0.56f), vec2(4.f, 0.f), vec2(0.0f + SkyTexShift + CloudTimer, 0.f), vec2(1.f + SkyTexShift + CloudTimer, 0.5f));
+ }
+ }
+ else
+ {
+ if (TimeOfDayPref == 2)
+ {
+ glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
+ }
+ else
+ {
+ glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
+ }
+ Renderer->DrawRect(vec2(0.0f, 0.54f), vec2(1.f, 1.f), vec2(0.5f + SkyTexShift, 0.f), vec2(1.f + SkyTexShift, 1.f));
+
+ if (TimeOfDayPref == 1)
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+ glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
+ Renderer->DrawRect(vec2(0.0f, 0.54f), vec2(4.f, 1.f), vec2(0.0f + SkyTexShift + CloudTimer, 0.f), vec2(1.f + SkyTexShift + CloudTimer, 0.5f));
+ }
+ }
+
+
+
+ Renderer->PopProjectionMatrix();
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+ Renderer->SetGLCamView();
+
+ if (inv)
+ {
+ Renderer->TranslateMatrix(vec3(0,0.1f,0));
+ Renderer->ScaleMatrix(vec3(1, -1, 1));
+ }
+
+ Renderer->PushShader("SimplelightShader");
+
+ vec3 dayColor = vec3(0,0,0);
+ vec3 nightColor = vec3(0, 0.1f, 0.2f);
+
+ if (TimeOfDayPref == 0)
+ {
+ RenderUniform3fv("TimeOfDayColor", dayColor.v);
+ RenderUniform1f("TimeOfDayCoef1", 0.75f);
+ RenderUniform1f("TimeOfDayCoef2", 0.25f);
+ }
+ else
+ if (TimeOfDayPref == 1)
+ {
+ RenderUniform3fv("TimeOfDayColor", dayColor.v);
+ RenderUniform1f("TimeOfDayCoef1", 0.5f);
+ RenderUniform1f("TimeOfDayCoef2", 0.25f);
+ }
+ else
+ {
+ RenderUniform3fv("TimeOfDayColor", nightColor.v);
+ RenderUniform1f("TimeOfDayCoef1", 0.0f);
+ RenderUniform1f("TimeOfDayCoef2", 0.4f);
+ }
+
+
+ Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 450.f);
+
+ LiteModel->DrawVBO();
+
+ for (int i=0; iPopProjectionMatrix();
+
+ Renderer->PopShader();
+}
+
+void TAndroidApplication::DrawSnow()
+{
+
+ Renderer->PushProjectionMatrix(1,1);
+
+ Renderer->LoadIdentity();
+
+ const float multiply_x = 4;
+ const float multiply_y = 2;
+
+ Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(-SkyTexShift, SnowTimer), vec2(multiply_x - SkyTexShift, multiply_y + SnowTimer));
+ glClear(GL_DEPTH_BUFFER_BIT);
+ Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(SnowTimer*0.7f+0.3f - SkyTexShift, SnowTimer+0.7f), vec2(multiply_x - SkyTexShift + SnowTimer*0.7f+0.3f, multiply_y + SnowTimer+0.7f));
+ glClear(GL_DEPTH_BUFFER_BIT);
+ Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(SnowTimer*0.4f+0.7f - SkyTexShift, SnowTimer+0.3f), vec2(multiply_x - SkyTexShift + SnowTimer*0.4f+0.7f, multiply_y + SnowTimer+0.3f));
+
+ Renderer->PopProjectionMatrix();
+}
+
+void TAndroidApplication::DrawAllScene(bool toScreen)
+{
+ glClearColor(0.f, 0.f, 0.f, 1.0f);
+ //glClearColor(1.f, 1.f, 1.f, 1.0f);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+ Renderer->PushMatrix();
+ Renderer->SetGLCamView();
+
+ Renderer->PushShader("ClipShader");
+
+
+ Renderer->SwitchToFrameBuffer("WaterFrame");
+ Renderer->SetGLCamView();
+ Renderer->ScaleMatrix(vec3(1, -1, 1));
+
+
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+ DrawSceneWithoutWater(true);
+
+ Renderer->ScaleMatrix(vec3(1, -1, 1));
+
+ if (toScreen)
+ {
+ Renderer->SwitchToScreen();
+ }
+ else
+ {
+ Renderer->SwitchToFrameBuffer("ScreenshotFrame");
+ }
+
+ Renderer->SetGLCamView();
+
+ Renderer->PushShader("NormShader");
+ RenderUniform1f("Time", WaterTimer);
+ if (Renderer->GetScreenWidth() < 600)
+ {
+ RenderUniform1f("WaterScale", 0.7f);
+ }
+ else
+ {
+ RenderUniform1f("WaterScale", 1.f);
+ }
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["water_nmap.png"]);
+ glActiveTexture(GL_TEXTURE0);
+ if (toScreen)
+ {
+ Renderer->SetFullScreenViewport();
+ }
+ else
+ {
+ Renderer->SetFrameViewport("ScreenshotFrame");
+ }
+ Renderer->DrawFramePartScreen("WaterFrame", vec2(0, 0), vec2(1.f, 0.54f));
+ Renderer->PopShader();
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ Renderer->SetGLCamView();
+
+
+ DrawSceneWithoutWater(false);
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["snow.png"]);
+
+ if (SnowPref)
+ {
+ DrawSnow();
+ }
+
+ Renderer->PopShader();
+
+ Renderer->PopMatrix();
+}
+
+void TAndroidApplication::InnerInit()
+{
+ m2.lock();
+
+ CheckGlError();
+
+ glEnable(GL_BLEND);
+
+ *Console<<"Inner init go!\n";
+
+#ifdef TARGET_ANDROID
+ ResourceManager->PathToResources = "";
+#endif
+#ifdef TARGET_WIN32
+ ResourceManager->PathToResources = "../../assets/";
+#endif
+ ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
+ Renderer->PushShader("DefaultShader");
+
+ LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ClipShader", "gui_transparent_clip.vertex", "gui_transparent_clip.fragment")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "NormShader", "test_norm.vertex", "test_norm.fragment")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ParallaxShader", "test_parallax.vertex", "test_parallax.fragment")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "SimplelightShader", "test_simplelight.vertex", "test_simplelight.fragment")));
+
+ if (IsFileExistsInUserData("file.bmp"))
+ {
+ ResourceManager->TexList.AddTextureFromUserdata("file.bmp", "ScreenshotTexture");
+ }
+ else
+ {
+ ResourceManager->TexList.AddTexture("file.bmp", "ScreenshotTexture");
+ }
+
+ LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "console_bkg.bmp", "")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "water_nmap.png", "")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky.png", "")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky_night.png", "")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "snow.png", "")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "final_cloud.png", "")));
+
+
+ LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "mountain.lm1", "")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice1.lm1", "")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice2.lm1", "")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice3.lm1", "")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice4.lm1", "")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice5.lm1", "")));
+ LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice6.lm1", "")));
+
+ LoadingQueue.push_back(boost::function(boost::bind(&TAndroidApplication::LoadModels, this)));
+ LoadingQueue.push_back(boost::function(boost::bind(&TAndroidApplication::AddFrameBuffers, this)));
+
+
+
+ //LoadModels();
+
+ CheckGlError();
+
+
+ boost::get(Renderer->Camera).MovePhi(pi/32);
+
+
+ if (Renderer->GetScreenWidth() > Renderer->GetScreenHeight())
+ {
+ boost::get(Renderer->Camera).MoveDist(30.f);
+ }
+
+ else
+ {
+ boost::get(Renderer->Camera).MoveDist(45.f);
+ }
+
+ boost::get(Renderer->Camera).CalcCamVec();
+
+ CheckGlError();
+
+ ResourceManager->LightManager.SetLightOn();
+
+ ResourceManager->LightManager.SetLightDirection(vec3(1, -1, 0));
+
+ //AddFrameBuffers();
+
+ //Renderer->SetPerspectiveFullScreenViewport();
+
+ if (Renderer->GetScreenWidth() < Renderer->GetScreenHeight())
+ {
+ Renderer->SetMatrixWidth(480);
+ Renderer->SetMatrixHeight(800);
+ }
+
+ Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 400.f);
+
+ *Console<<"Inner init end!\n";
+
+ m2.unlock();
+}
+
+
+
+void TAndroidApplication::InnerDeinit()
+{
+ m2.lock();
+ Inited = false;
+ Loaded = false;
+
+ makeShot = true;
+ LoadingQueue.clear();
+
+ if (LiteModel != NULL)
+ {
+ LiteModel->FreeModel();
+ delete LiteModel;
+ LiteModel = NULL;
+ }
+
+ IceModel.clear();
+
+ SimpleLand = std::shared_ptr();
+ SimpleLandInv = std::shared_ptr();
+ m2.unlock();
+}
+
+
+void TAndroidApplication::InnerDraw()
+{
+ m2.lock();
+ if (!Loaded)
+ {
+ glClearColor(0.f, 0.f, 0.f, 1.0f);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["ScreenshotTexture"]);
+ Renderer->PushProjectionMatrix(1,1);
+ Renderer->LoadIdentity();
+ Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f));
+ Renderer->PopProjectionMatrix();
+
+ }
+ else
+ {
+
+
+ DrawAllScene(true);
+
+ if (makeShot)
+ {
+ makeShot = false;
+
+ Renderer->SwitchToFrameBuffer("ScreenshotFrame");
+
+ DrawAllScene(false);
+
+ ResourceManager->TexList.SaveTexDataToPlainBmpToUserData("file.bmp", ResourceManager->FrameManager.ReadFromBufferToTexData("ScreenshotFrame"));
+
+ Renderer->SwitchToScreen();
+
+ }
+ }
+ m2.unlock();
+
+}
+
+
+void TAndroidApplication::InnerUpdate(cardinal dt)
+{
+
+ if (!Loaded)
+ {
+
+ boost::apply_visitor( LoadingQueueVisitor(), *LoadingQueue.begin() );
+ LoadingQueue.erase(LoadingQueue.begin());
+
+ if (LoadingQueue.size() == 0)
+ {
+ Loaded = true;
+ }
+ }
+ else
+ {
+
+
+ if (WaveDir)
+ {
+ WaterTimer += dt/1000.f;
+ if (WaterTimer >= 10 * pi)
+ {
+ WaveDir = false;
+ WaterTimer = 10 * pi;
+ }
+ }
+ else
+ {
+ WaterTimer -= dt/1000.f;
+ if (WaterTimer < 0)
+ {
+ WaveDir = true;
+ WaterTimer = 0;
+ }
+ }
+
+ CloudTimer += dt / 60000.f;
+
+ while (CloudTimer >= 1.f)
+ {
+ CloudTimer -= 1.f;
+ }
+
+
+ SnowTimer += dt/3000.f;
+
+ while (SnowTimer > 10.f)
+ {
+ SnowTimer -= 10.f;
+ }
+ }
+
+}
+
+void TAndroidApplication::InnerOnMove(vec2 shift)
+{
+
+ shift = vec2(shift.v[0]*Renderer->GetMatrixWidth()/static_cast(Renderer->GetScreenWidth()), shift.v[1]*Renderer->GetMatrixHeight()/static_cast(Renderer->GetScreenHeight()));
+
+ boost::get(Renderer->Camera).MoveAlpha(-pi*shift.v[0]*0.1f);
+}
+
+void TAndroidApplication::OnMouseDown(TMouseState& mouseState)
+{
+
+}
\ No newline at end of file
diff --git a/jni/main_code.h b/jni/main_code.h
new file mode 100644
index 0000000..71494fc
--- /dev/null
+++ b/jni/main_code.h
@@ -0,0 +1,90 @@
+#ifndef GL_CODE_H_INCLUDED
+#define GL_CODE_H_INCLUDED
+
+#ifdef TARGET_ANDROID
+//#include "android_api.h"
+#endif
+
+#include
+#include
+#include
+
+#ifdef TARGET_ANDROID
+#include
+#include
+#include
+#endif
+
+#include "boost/shared_ptr.hpp"
+#include "boost/thread/thread.hpp"
+#include "boost/asio.hpp"
+#include "boost/signal.hpp"
+#include "boost/assign.hpp"
+#include "boost/variant.hpp"
+#include "boost/function.hpp"
+#include "boost/bind.hpp"
+
+#include "include/Engine.h"
+
+using namespace SE;
+
+class TAndroidApplication : public TApplication, public TSerializeInterface
+{
+protected:
+
+ void LoadModels();
+ void AddFrameBuffers();
+
+public:
+ bool Inited;
+ bool Loaded;
+
+ std::vector, boost::function, boost::function > > LoadingQueue;
+
+ TLiteModel* LiteModel;
+
+ float WaterTimer;
+ float SnowTimer;
+ float CloudTimer;
+ float SkyTexShift;
+ bool WaveDir;
+
+ std::vector IceModel;
+
+ std::shared_ptr SimpleLand;
+
+ std::shared_ptr SimpleLandInv;
+
+ TAndroidApplication();
+
+ virtual void InnerInit();
+
+ virtual void InnerDeinit();
+
+ virtual void InnerDraw();
+
+ virtual void InnerUpdate(cardinal dt);
+
+ virtual void InnerOnMove(vec2 shift);
+
+ virtual void OnMouseDown(TMouseState& mouseState);
+
+ bool IsInited() { return Inited; }
+
+ void DrawSceneWithoutWater(bool inv);
+ void DrawSnow();
+ void DrawAllScene(bool toScreen);
+
+
+ virtual void Serialize(boost::property_tree::ptree& propertyTree);
+
+ //void DrawSceneWithoutWaterFrame();
+
+
+};
+
+
+//static void checkGlError(const std::string& op);
+
+
+#endif