diff --git a/.classpath b/.classpath
deleted file mode 100644
index 5bdb3d8..0000000
--- a/.classpath
+++ /dev/null
@@ -1,8 +0,0 @@
-
-
-
-
-
-
-
-
diff --git a/.project b/.project
deleted file mode 100644
index d1ffe54..0000000
--- a/.project
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
- SLWP
-
-
-
-
-
- com.android.ide.eclipse.adt.ResourceManagerBuilder
-
-
-
-
- com.android.ide.eclipse.adt.PreCompilerBuilder
-
-
-
-
- org.eclipse.jdt.core.javabuilder
-
-
-
-
- com.android.ide.eclipse.adt.ApkBuilder
-
-
-
-
-
- com.android.ide.eclipse.adt.AndroidNature
- org.eclipse.jdt.core.javanature
-
-
diff --git a/jni/Android.mk b/jni/Android.mk
deleted file mode 100644
index caf8206..0000000
--- a/jni/Android.mk
+++ /dev/null
@@ -1,77 +0,0 @@
-# Copyright (C) 2009 The Android Open Source Project
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-#
-
-
-LPATH := $(call my-dir)
-
-ENGINE_PATH = $(SalmonEnginePathCygwin)
-
-BOOST_PATH = $(LibsPathCygwin)/boost_1_52_0
-
-OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
-
-VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
-
-SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
-
-LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
-
-ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
-
-#====== ENGINE AND LIBS =====================
-
-include $(ENGINE_PATH)/Android_Salmon_Engine.mk
-
-#================= THE GAME =======================
-
-
-LOCAL_PATH:= $(LPATH)
-
-include $(CLEAR_VARS)
-
-LOCAL_CFLAGS := -DTARGET_ANDROID -DNOSOUND -std=gnu++11 --std=c++11
-LOCAL_STATIC_LIBRARIES := boost
-LOCAL_STATIC_LIBRARIES += squirrel
-LOCAL_STATIC_LIBRARIES += png_lib
-LOCAL_STATIC_LIBRARIES += zip
-LOCAL_SHARED_LIBRARIES := SalmonEngine
-LOCAL_SHARED_LIBRARIES += gnustl_shared
-LOCAL_C_INCLUDES := $(ENGINE_PATH)
-LOCAL_C_INCLUDES += $(BOOST_PATH)
-LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
-LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
-LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
-LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
-LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
-LOCAL_C_INCLUDES += $(OGG_PATH)/include
-LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
-LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
-LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
-LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
-LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
-LOCAL_C_INCLUDES += $(LIBPNG_PATH)
-LOCAL_C_INCLUDES += $(ZIP_PATH)
-LOCAL_MODULE := SalmonWallpaper
-LOCAL_SRC_FILES := main_code.cpp
-LOCAL_SRC_FILES += android_api.cpp
-
-LOCAL_LDLIBS := -lGLESv2
-LOCAL_LDLIBS += -llog -Wl
-
-#debug
-#LOCAL_CFLAGS += -g -ggdb -O0
-#LOCAL_LDLIBS += -g -ggdb
-
-include $(BUILD_SHARED_LIBRARY)
diff --git a/jni/Application.mk b/jni/Application.mk
deleted file mode 100644
index b096c4c..0000000
--- a/jni/Application.mk
+++ /dev/null
@@ -1,3 +0,0 @@
-APP_STL := gnustl_shared
-APP_CPPFLAGS += -fexceptions
-APP_CPPFLAGS += -frtti
\ No newline at end of file
diff --git a/jni/android_api.cpp b/jni/android_api.cpp
deleted file mode 100644
index e154036..0000000
--- a/jni/android_api.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-#include "android_api.h"
-
-#include "main_code.h"
-#include "boost\thread.hpp"
-
-TAndroidApplication* Application = NULL;
-
-
-float lastOffsetX = 0.5f;
-
-const float CONST_ANGLE_SHIFT = 45.f;
-
-int TimeOfDayPref = 0;
-bool SnowPref = false;
-
-bool OffsetChanged = false;
-
-JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetTimeOfDayPref(JNIEnv * env, jobject obj, jint timeofday)
-{
- TimeOfDayPref = timeofday;
-}
-JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetSnowPref(JNIEnv * env, jobject obj, jboolean snow)
-{
- SnowPref = snow;
-}
-
-JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
-{
-
- Application = JniInitApp(width, height, 800.f, 480.f);
-
- boost::get(Renderer->Camera).SetAlpha((lastOffsetX) * pi / 180.f);
- Application->SkyTexShift = lastOffsetX*0.01f;
-
-
-}
-
-
-JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetOffset(JNIEnv * env, jobject obj, jfloat offsetX, jfloat offsetY)
-{
-
- if (Renderer != NULL)
- {
- OffsetChanged = true;
- Application->SkyTexShift = offsetX*0.01f;
- lastOffsetX = offsetX;
- boost::get(Renderer->Camera).SetAlpha((lastOffsetX) * pi / 180.f);
- }
-}
diff --git a/jni/android_api.h b/jni/android_api.h
deleted file mode 100644
index 117ed80..0000000
--- a/jni/android_api.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#ifndef ANDROID_API_H_INCLUDED
-#define ANDROID_API_H_INCLUDED
-
-#include
-#include
-
-#include
-#include
-#include
-
-#include "boost/shared_ptr.hpp"
-
-#include "main_code.h"
-
-using namespace SE;
-
-extern "C" {
-
- JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetTimeOfDayPref(JNIEnv * env, jobject obj, jint timeofday);
-
- JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetSnowPref(JNIEnv * env, jobject obj, jboolean snow);
-
- JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height);
-
- JNIEXPORT void JNICALL Java_fishrungames_mountainwallpaper_JniWrapper_SetOffset(JNIEnv * env, jobject obj, jfloat offsetX, jfloat offsetY);
-
- };
-
-
-#endif
diff --git a/jni/main_code.cpp b/jni/main_code.cpp
deleted file mode 100644
index aa5c306..0000000
--- a/jni/main_code.cpp
+++ /dev/null
@@ -1,550 +0,0 @@
-#include "main_code.h"
-#ifdef TARGET_ANDROID
-#include "android_api.h"
-#endif
-#include
-#include
-#include
-#include
-
-#include "include/Engine.h"
-
-#include "main_code.h"
-
-bool makeShot = true;
-
-
-extern int TimeOfDayPref;
-extern bool SnowPref;
-
-extern float lastOffsetX;
-
-#ifdef TARGET_WIN32
-int TimeOfDayPref = 0;
-bool SnowPref = false;
-
-#else
-extern int TimeOfDayPref;
-extern bool SnowPref;
-
-#endif
-
-
-boost::mutex m2;
-
-
-class LoadingQueueVisitor : public boost::static_visitor
-{
-public:
- void operator()(boost::function f) const
- {
- f();
- }
-
- void operator()(boost::function f) const
- {
- f();
- }
-
- void operator()(boost::function f) const
- {
- f();
- }
-};
-
-TAndroidApplication::TAndroidApplication()
- : TApplication()
- , Inited(false)
- , Loaded(false)
- , LiteModel(NULL)
- , WaterTimer(0)
- , SnowTimer(0)
- , CloudTimer(0)
- , SkyTexShift(0)
- , WaveDir(false)
-{
-}
-
-
-void TAndroidApplication::Serialize(boost::property_tree::ptree& propertyTree)
-{
- BOOST_FOREACH(boost::property_tree::ptree::value_type &v, propertyTree.get_child("Ices"))
- {
-
- std::string modelName = v.second.get("ModelName");
- float posx = v.second.get("PosX");
- float posz = v.second.get("PosZ");
-
- float angle = v.second.get("Angle", 0.f);
- float scale = v.second.get("Scale", 1.f);
-
- mat3 m(vec4(0, cos(angle*pi/360.f), 0, sin(angle*pi/360.f)));
-
- IceModel.push_back(TLiteModel());
- IceModel[IceModel.size()-1].LoadModel(modelName);
- IceModel[IceModel.size()-1].RotateModel(m);
- IceModel[IceModel.size()-1].ScaleModel(scale);
- IceModel[IceModel.size()-1].MoveModel(vec3(posx, 0, posz));
-
-
- IceModel[IceModel.size()-1].UpdateVBO();
-
-
-
- }
-}
-
-
-
-void TAndroidApplication::LoadModels()
-{
- mat3 m(vec4(0,1*sin(pi/8 + pi/2),0,1*cos(pi/8 + pi/2)));
-
- LiteModel = new TLiteModel;
- LiteModel->LoadModel("mountain.lm1");
- LiteModel->ScaleModel(0.5f);
- LiteModel->RotateModel(m);
- LiteModel->MoveModel(vec3(0, 0, 0));
- LiteModel->UpdateVBO();
-
- std::shared_ptr p = FileToPropertyTree("ices.xml");
-
- Serialize(*p);
-
-}
-
-void TAndroidApplication::AddFrameBuffers()
-{
- ResourceManager->FrameManager.AddFrameRenderBuffer("WaterFrame", 256, 256);
- ResourceManager->FrameManager.AddFrameRenderBuffer("ScreenshotFrame", 512, 512);
-
-}
-
-void TAndroidApplication::DrawSceneWithoutWater(bool inv)
-{
-
-
- Renderer->PushProjectionMatrix(1,1);
- Renderer->LoadIdentity();
-
- if (inv)
- {
-
-
- if (TimeOfDayPref == 2)
- {
- glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
- }
- else
- {
- glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
- }
- Renderer->DrawRect(vec2(0.0f, 0.56f), vec2(1.f, 0.f), vec2(0.5f + SkyTexShift, 0.f), vec2(1.f + SkyTexShift, 1.f));
-
- if (TimeOfDayPref == 1)
- {
- glClear(GL_DEPTH_BUFFER_BIT);
- glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
- Renderer->DrawRect(vec2(0.0f, 0.56f), vec2(4.f, 0.f), vec2(0.0f + SkyTexShift + CloudTimer, 0.f), vec2(1.f + SkyTexShift + CloudTimer, 0.5f));
- }
- }
- else
- {
- if (TimeOfDayPref == 2)
- {
- glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
- }
- else
- {
- glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
- }
- Renderer->DrawRect(vec2(0.0f, 0.54f), vec2(1.f, 1.f), vec2(0.5f + SkyTexShift, 0.f), vec2(1.f + SkyTexShift, 1.f));
-
- if (TimeOfDayPref == 1)
- {
- glClear(GL_DEPTH_BUFFER_BIT);
- glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
- Renderer->DrawRect(vec2(0.0f, 0.54f), vec2(4.f, 1.f), vec2(0.0f + SkyTexShift + CloudTimer, 0.f), vec2(1.f + SkyTexShift + CloudTimer, 0.5f));
- }
- }
-
-
-
- Renderer->PopProjectionMatrix();
-
- glClear(GL_DEPTH_BUFFER_BIT);
- Renderer->SetGLCamView();
-
- if (inv)
- {
- Renderer->TranslateMatrix(vec3(0,0.1f,0));
- Renderer->ScaleMatrix(vec3(1, -1, 1));
- }
-
- Renderer->PushShader("SimplelightShader");
-
- vec3 dayColor = vec3(0,0,0);
- vec3 nightColor = vec3(0, 0.1f, 0.2f);
-
- if (TimeOfDayPref == 0)
- {
- RenderUniform3fv("TimeOfDayColor", dayColor.v);
- RenderUniform1f("TimeOfDayCoef1", 0.75f);
- RenderUniform1f("TimeOfDayCoef2", 0.25f);
- }
- else
- if (TimeOfDayPref == 1)
- {
- RenderUniform3fv("TimeOfDayColor", dayColor.v);
- RenderUniform1f("TimeOfDayCoef1", 0.5f);
- RenderUniform1f("TimeOfDayCoef2", 0.25f);
- }
- else
- {
- RenderUniform3fv("TimeOfDayColor", nightColor.v);
- RenderUniform1f("TimeOfDayCoef1", 0.0f);
- RenderUniform1f("TimeOfDayCoef2", 0.4f);
- }
-
-
- Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 450.f);
-
- LiteModel->DrawVBO();
-
- for (int i=0; iPopProjectionMatrix();
-
- Renderer->PopShader();
-}
-
-void TAndroidApplication::DrawSnow()
-{
-
- Renderer->PushProjectionMatrix(1,1);
-
- Renderer->LoadIdentity();
-
- const float multiply_x = 4;
- const float multiply_y = 2;
-
- Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(-SkyTexShift, SnowTimer), vec2(multiply_x - SkyTexShift, multiply_y + SnowTimer));
- glClear(GL_DEPTH_BUFFER_BIT);
- Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(SnowTimer*0.7f+0.3f - SkyTexShift, SnowTimer+0.7f), vec2(multiply_x - SkyTexShift + SnowTimer*0.7f+0.3f, multiply_y + SnowTimer+0.7f));
- glClear(GL_DEPTH_BUFFER_BIT);
- Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(SnowTimer*0.4f+0.7f - SkyTexShift, SnowTimer+0.3f), vec2(multiply_x - SkyTexShift + SnowTimer*0.4f+0.7f, multiply_y + SnowTimer+0.3f));
-
- Renderer->PopProjectionMatrix();
-}
-
-void TAndroidApplication::DrawAllScene(bool toScreen)
-{
- glClearColor(0.f, 0.f, 0.f, 1.0f);
- //glClearColor(1.f, 1.f, 1.f, 1.0f);
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
-
- Renderer->PushMatrix();
- Renderer->SetGLCamView();
-
- Renderer->PushShader("ClipShader");
-
-
- Renderer->SwitchToFrameBuffer("WaterFrame");
- Renderer->SetGLCamView();
- Renderer->ScaleMatrix(vec3(1, -1, 1));
-
-
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
-
- DrawSceneWithoutWater(true);
-
- Renderer->ScaleMatrix(vec3(1, -1, 1));
-
- if (toScreen)
- {
- Renderer->SwitchToScreen();
- }
- else
- {
- Renderer->SwitchToFrameBuffer("ScreenshotFrame");
- }
-
- Renderer->SetGLCamView();
-
- Renderer->PushShader("NormShader");
- RenderUniform1f("Time", WaterTimer);
- if (Renderer->GetScreenWidth() < 600)
- {
- RenderUniform1f("WaterScale", 0.7f);
- }
- else
- {
- RenderUniform1f("WaterScale", 1.f);
- }
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["water_nmap.png"]);
- glActiveTexture(GL_TEXTURE0);
- if (toScreen)
- {
- Renderer->SetFullScreenViewport();
- }
- else
- {
- Renderer->SetFrameViewport("ScreenshotFrame");
- }
- Renderer->DrawFramePartScreen("WaterFrame", vec2(0, 0), vec2(1.f, 0.54f));
- Renderer->PopShader();
-
- glClear(GL_DEPTH_BUFFER_BIT);
-
- Renderer->SetGLCamView();
-
-
- DrawSceneWithoutWater(false);
-
- glClear(GL_DEPTH_BUFFER_BIT);
-
- glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["snow.png"]);
-
- if (SnowPref)
- {
- DrawSnow();
- }
-
- Renderer->PopShader();
-
- Renderer->PopMatrix();
-}
-
-void TAndroidApplication::InnerInit()
-{
- m2.lock();
-
- CheckGlError();
-
- glEnable(GL_BLEND);
-
- *Console<<"Inner init go!\n";
-
-#ifdef TARGET_ANDROID
- ST::PathToResources = "";
-#endif
-#ifdef TARGET_WIN32
- ST::PathToResources = "../../assets/";
-#endif
- ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
- Renderer->PushShader("DefaultShader");
-
- LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ClipShader", "gui_transparent_clip.vertex", "gui_transparent_clip.fragment")));
- LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "NormShader", "test_norm.vertex", "test_norm.fragment")));
- LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ParallaxShader", "test_parallax.vertex", "test_parallax.fragment")));
- LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "SimplelightShader", "test_simplelight.vertex", "test_simplelight.fragment")));
-
- if (IsFileExistsInUserData("file.bmp"))
- {
- ResourceManager->TexList.AddTextureFromUserdata("file.bmp", "ScreenshotTexture");
- }
- else
- {
- ResourceManager->TexList.AddTexture("file.bmp", "ScreenshotTexture");
- }
-
- LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "console_bkg.bmp", "")));
- LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "water_nmap.png", "")));
- LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky.png", "")));
- LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky_night.png", "")));
- LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "snow.png", "")));
- LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "final_cloud.png", "")));
-
-
- LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "mountain.lm1", "")));
- LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice1.lm1", "")));
- LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice2.lm1", "")));
- LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice3.lm1", "")));
- LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice4.lm1", "")));
- LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice5.lm1", "")));
- LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice6.lm1", "")));
-
- LoadingQueue.push_back(boost::function(boost::bind(&TAndroidApplication::LoadModels, this)));
- LoadingQueue.push_back(boost::function(boost::bind(&TAndroidApplication::AddFrameBuffers, this)));
-
-
-
- //LoadModels();
-
- CheckGlError();
-
-
- boost::get(Renderer->Camera).MovePhi(pi/32);
-
-
- if (Renderer->GetScreenWidth() > Renderer->GetScreenHeight())
- {
- boost::get(Renderer->Camera).MoveDist(30.f);
- }
-
- else
- {
- boost::get(Renderer->Camera).MoveDist(45.f);
- }
-
- boost::get(Renderer->Camera).CalcCamVec();
-
- CheckGlError();
-
- ResourceManager->LightManager.SetLightOn();
-
- ResourceManager->LightManager.SetLightDirection(vec3(1, -1, 0));
-
- //AddFrameBuffers();
-
- //Renderer->SetPerspectiveFullScreenViewport();
-
- if (Renderer->GetScreenWidth() < Renderer->GetScreenHeight())
- {
- Renderer->SetMatrixWidth(480);
- Renderer->SetMatrixHeight(800);
- }
-
- Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 400.f);
-
- *Console<<"Inner init end!\n";
-
- m2.unlock();
-}
-
-
-
-void TAndroidApplication::InnerDeinit()
-{
- m2.lock();
- Inited = false;
- Loaded = false;
-
- makeShot = true;
- LoadingQueue.clear();
-
- if (LiteModel != NULL)
- {
- LiteModel->FreeModel();
- delete LiteModel;
- LiteModel = NULL;
- }
-
- IceModel.clear();
-
- SimpleLand = std::shared_ptr();
- SimpleLandInv = std::shared_ptr();
- m2.unlock();
-}
-
-
-void TAndroidApplication::InnerDraw()
-{
- m2.lock();
- if (!Loaded)
- {
- glClearColor(0.f, 0.f, 0.f, 1.0f);
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
- glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["ScreenshotTexture"]);
- Renderer->PushProjectionMatrix(1,1);
- Renderer->LoadIdentity();
- Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f));
- Renderer->PopProjectionMatrix();
-
- }
- else
- {
-
-
- DrawAllScene(true);
-
- if (makeShot)
- {
- makeShot = false;
-
- Renderer->SwitchToFrameBuffer("ScreenshotFrame");
-
- DrawAllScene(false);
-
- ResourceManager->TexList.SaveTexDataToPlainBmpToUserData("file.bmp", ResourceManager->FrameManager.ReadFromBufferToTexData("ScreenshotFrame"));
-
- Renderer->SwitchToScreen();
-
- }
- }
- m2.unlock();
-
-}
-
-
-void TAndroidApplication::InnerUpdate(cardinal dt)
-{
-
- if (!Loaded)
- {
-
- boost::apply_visitor( LoadingQueueVisitor(), *LoadingQueue.begin() );
- LoadingQueue.erase(LoadingQueue.begin());
-
- if (LoadingQueue.size() == 0)
- {
- Loaded = true;
- }
- }
- else
- {
-
-
- if (WaveDir)
- {
- WaterTimer += dt/1000.f;
- if (WaterTimer >= 10 * pi)
- {
- WaveDir = false;
- WaterTimer = 10 * pi;
- }
- }
- else
- {
- WaterTimer -= dt/1000.f;
- if (WaterTimer < 0)
- {
- WaveDir = true;
- WaterTimer = 0;
- }
- }
-
- CloudTimer += dt / 60000.f;
-
- while (CloudTimer >= 1.f)
- {
- CloudTimer -= 1.f;
- }
-
-
- SnowTimer += dt/3000.f;
-
- while (SnowTimer > 10.f)
- {
- SnowTimer -= 10.f;
- }
- }
-
-}
-
-void TAndroidApplication::InnerOnMove(vec2 shift)
-{
-
- shift = vec2(shift.v[0]*Renderer->GetMatrixWidth()/static_cast(Renderer->GetScreenWidth()), shift.v[1]*Renderer->GetMatrixHeight()/static_cast(Renderer->GetScreenHeight()));
-
- boost::get(Renderer->Camera).MoveAlpha(-pi*shift.v[0]*0.1f);
-}
-
-void TAndroidApplication::OnMouseDown(TMouseState& mouseState)
-{
-
-}
\ No newline at end of file
diff --git a/jni/main_code.h b/jni/main_code.h
deleted file mode 100644
index 71494fc..0000000
--- a/jni/main_code.h
+++ /dev/null
@@ -1,90 +0,0 @@
-#ifndef GL_CODE_H_INCLUDED
-#define GL_CODE_H_INCLUDED
-
-#ifdef TARGET_ANDROID
-//#include "android_api.h"
-#endif
-
-#include
-#include
-#include
-
-#ifdef TARGET_ANDROID
-#include
-#include
-#include
-#endif
-
-#include "boost/shared_ptr.hpp"
-#include "boost/thread/thread.hpp"
-#include "boost/asio.hpp"
-#include "boost/signal.hpp"
-#include "boost/assign.hpp"
-#include "boost/variant.hpp"
-#include "boost/function.hpp"
-#include "boost/bind.hpp"
-
-#include "include/Engine.h"
-
-using namespace SE;
-
-class TAndroidApplication : public TApplication, public TSerializeInterface
-{
-protected:
-
- void LoadModels();
- void AddFrameBuffers();
-
-public:
- bool Inited;
- bool Loaded;
-
- std::vector, boost::function, boost::function > > LoadingQueue;
-
- TLiteModel* LiteModel;
-
- float WaterTimer;
- float SnowTimer;
- float CloudTimer;
- float SkyTexShift;
- bool WaveDir;
-
- std::vector IceModel;
-
- std::shared_ptr SimpleLand;
-
- std::shared_ptr SimpleLandInv;
-
- TAndroidApplication();
-
- virtual void InnerInit();
-
- virtual void InnerDeinit();
-
- virtual void InnerDraw();
-
- virtual void InnerUpdate(cardinal dt);
-
- virtual void InnerOnMove(vec2 shift);
-
- virtual void OnMouseDown(TMouseState& mouseState);
-
- bool IsInited() { return Inited; }
-
- void DrawSceneWithoutWater(bool inv);
- void DrawSnow();
- void DrawAllScene(bool toScreen);
-
-
- virtual void Serialize(boost::property_tree::ptree& propertyTree);
-
- //void DrawSceneWithoutWaterFrame();
-
-
-};
-
-
-//static void checkGlError(const std::string& op);
-
-
-#endif
diff --git a/proj.android-studio/app/.gitignore b/proj.android-studio/app/.gitignore
new file mode 100755
index 0000000..796b96d
--- /dev/null
+++ b/proj.android-studio/app/.gitignore
@@ -0,0 +1 @@
+/build
diff --git a/proj.android-studio/app/CMakeLists.txt b/proj.android-studio/app/CMakeLists.txt
new file mode 100755
index 0000000..616d1b1
--- /dev/null
+++ b/proj.android-studio/app/CMakeLists.txt
@@ -0,0 +1,96 @@
+# Sets the minimum version of CMake required to build the native
+# library. You should either keep the default value or only pass a
+# value of 3.4.0 or lower.
+
+cmake_minimum_required(VERSION 3.4.1)
+
+# Creates and names a library, sets it as either STATIC
+# or SHARED, and provides the relative paths to its source code.
+# You can define multiple libraries, and CMake builds it for you.
+# Gradle automatically packages shared libraries with your APK.
+
+
+add_definitions(-DTARGET_ANDROID)
+
+set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_63_0)
+
+set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
+
+set(ZIP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/julienr-libzip-android/jni)
+
+set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
+
+set(LIBJPEG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/jpeg-9")
+
+
+include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../engine)
+
+include_directories(${BOOST_PATH})
+include_directories(${LIBPNG_PATH})
+include_directories(${LIBJPEG_PATH})
+include_directories(${ZIP_PATH})
+
+include_directories(${BOOST_GIL_PATH})
+
+add_library( engine
+ SHARED
+ IMPORTED )
+
+set_target_properties( # Specifies the target library.
+ engine
+
+ # Specifies the parameter you want to define.
+ PROPERTIES IMPORTED_LOCATION
+
+ # Provides the path to the library you want to import.
+ ${CMAKE_CURRENT_SOURCE_DIR}/build/intermediates/exploded-aar/proj.android-studio/SalmonEngineAndroid/unspecified/jni/${ANDROID_ABI}/libengine.so )
+
+
+
+
+add_library( # Sets the name of the library.
+ MountainWallpaper
+
+ # Sets the library as a shared library.
+ SHARED
+
+ # Provides a relative path to your source file(s).
+ # Associated headers in the same location as their source
+ # file are automatically included.
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../game/android_api.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../game/main_code.cpp
+ )
+
+
+
+# Searches for a specified prebuilt library and stores the path as a
+# variable. Because system libraries are included in the search path by
+# default, you only need to specify the name of the public NDK library
+# you want to add. CMake verifies that the library exists before
+# completing its build.
+
+find_library( # Sets the name of the path variable.
+ log-lib
+
+ # Specifies the name of the NDK library that
+ # you want CMake to locate.
+ log )
+
+find_library( # Sets the name of the path variable.
+ GLESv2-lib
+
+ # Specifies the name of the NDK library that
+ # you want CMake to locate.
+ GLESv2 )
+
+
+# Specifies libraries CMake should link to your target library. You
+# can link multiple libraries, such as libraries you define in the
+# build script, prebuilt third-party libraries, or system libraries.
+
+target_link_libraries( # Specifies the target library.
+ MountainWallpaper
+
+ # Links the target library to the log library
+ # included in the NDK.
+ ${log-lib} ${GLESv2-lib} engine )
diff --git a/proj.android-studio/app/build.gradle b/proj.android-studio/app/build.gradle
new file mode 100755
index 0000000..22c835e
--- /dev/null
+++ b/proj.android-studio/app/build.gradle
@@ -0,0 +1,46 @@
+apply plugin: 'com.android.application'
+
+android {
+ compileSdkVersion 24
+ buildToolsVersion "24.0.1"
+ defaultConfig {
+ applicationId "fishrungames.mountainwallpaper"
+ minSdkVersion 15
+ targetSdkVersion 24
+ versionCode 1
+ versionName "1.0"
+ testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
+ externalNativeBuild {
+ cmake {
+ cppFlags "-std=c++11 -frtti -fexceptions -fsigned-char -Wno-c++11-narrowing"
+ }
+ }
+ }
+ buildTypes {
+ release {
+ minifyEnabled false
+ proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
+ }
+ }
+ externalNativeBuild {
+ cmake {
+ path "CMakeLists.txt"
+ }
+ }
+ sourceSets {
+ main {
+ assets.srcDirs = ['../../assets/']
+ }
+ }
+}
+
+dependencies {
+ compile fileTree(dir: 'libs', include: ['*.jar'])
+ androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
+ exclude group: 'com.android.support', module: 'support-annotations'
+ })
+ compile 'com.android.support:appcompat-v7:24.2.1'
+ testCompile 'junit:junit:4.12'
+
+ compile project(':SalmonEngineAndroid')
+}
diff --git a/proj.android-studio/app/proguard-rules.pro b/proj.android-studio/app/proguard-rules.pro
new file mode 100755
index 0000000..8a2f402
--- /dev/null
+++ b/proj.android-studio/app/proguard-rules.pro
@@ -0,0 +1,17 @@
+# Add project specific ProGuard rules here.
+# By default, the flags in this file are appended to flags specified
+# in C:\Android\sdk/tools/proguard/proguard-android.txt
+# You can edit the include path and order by changing the proguardFiles
+# directive in build.gradle.
+#
+# For more details, see
+# http://developer.android.com/guide/developing/tools/proguard.html
+
+# Add any project specific keep options here:
+
+# If your project uses WebView with JS, uncomment the following
+# and specify the fully qualified class name to the JavaScript interface
+# class:
+#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
+# public *;
+#}
diff --git a/proj.android-studio/app/src/androidTest/java/fishrungames/salmonandroidtemplate/ExampleInstrumentedTest.java b/proj.android-studio/app/src/androidTest/java/fishrungames/salmonandroidtemplate/ExampleInstrumentedTest.java
new file mode 100755
index 0000000..c282df4
--- /dev/null
+++ b/proj.android-studio/app/src/androidTest/java/fishrungames/salmonandroidtemplate/ExampleInstrumentedTest.java
@@ -0,0 +1,26 @@
+package fishrungames.salmonandroidtemplate;
+
+import android.content.Context;
+import android.support.test.InstrumentationRegistry;
+import android.support.test.runner.AndroidJUnit4;
+
+import org.junit.Test;
+import org.junit.runner.RunWith;
+
+import static org.junit.Assert.*;
+
+/**
+ * Instrumentation test, which will execute on an Android device.
+ *
+ * @see Testing documentation
+ */
+@RunWith(AndroidJUnit4.class)
+public class ExampleInstrumentedTest {
+ @Test
+ public void useAppContext() throws Exception {
+ // Context of the app under test.
+ Context appContext = InstrumentationRegistry.getTargetContext();
+
+ assertEquals("fishrungames.salmonandroidtemplate", appContext.getPackageName());
+ }
+}
diff --git a/AndroidManifest.xml b/proj.android-studio/app/src/main/AndroidManifest.xml
old mode 100644
new mode 100755
similarity index 80%
rename from AndroidManifest.xml
rename to proj.android-studio/app/src/main/AndroidManifest.xml
index fb8df99..c4cf77e
--- a/AndroidManifest.xml
+++ b/proj.android-studio/app/src/main/AndroidManifest.xml
@@ -3,10 +3,10 @@
-
+
-
-
+
+
diff --git a/src/fishrungames/mountainwallpaper/GLWallpaperService.java b/proj.android-studio/app/src/main/java/fishrungames/mountainwallpaper/GLWallpaperService.java
old mode 100644
new mode 100755
similarity index 98%
rename from src/fishrungames/mountainwallpaper/GLWallpaperService.java
rename to proj.android-studio/app/src/main/java/fishrungames/mountainwallpaper/GLWallpaperService.java
index e872099..45a91ad
--- a/src/fishrungames/mountainwallpaper/GLWallpaperService.java
+++ b/proj.android-studio/app/src/main/java/fishrungames/mountainwallpaper/GLWallpaperService.java
@@ -18,7 +18,7 @@ import android.service.wallpaper.WallpaperService;
import android.util.Log;
import android.view.SurfaceHolder;
-import fishrungames.engine.EngineWrapper;
+import fishrungames.salmonengineandroid.EngineWrapper;
public class GLWallpaperService extends WallpaperService {
@@ -186,7 +186,7 @@ public class GLWallpaperService extends WallpaperService {
*
*
* This interface must be implemented by clients wishing to call
- * {@link GLWallpaperService#setEGLContextFactory(EGLContextFactory)}
+ * {@link GLWallpaperService.GLEngine#setEGLContextFactory(EGLContextFactory)}
*/
interface EGLContextFactory {
EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
@@ -234,7 +234,7 @@ class ES20ContextFactory implements EGLContextFactory {
*
*
* This interface must be implemented by clients wishing to call
- * {@link GLWallpaperService#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
+ * {@link GLWallpaperService.GLEngine#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
*/
interface EGLWindowSurfaceFactory {
EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
@@ -297,8 +297,8 @@ class EglHelper {
/**
* Initialize EGL for a given configuration spec.
- *
- * @param configSpec
+ *
+ * configSpec
*/
public void start() {
String instanceId = "";
diff --git a/src/fishrungames/mountainwallpaper/JniWrapper.java b/proj.android-studio/app/src/main/java/fishrungames/mountainwallpaper/JniWrapper.java
old mode 100644
new mode 100755
similarity index 75%
rename from src/fishrungames/mountainwallpaper/JniWrapper.java
rename to proj.android-studio/app/src/main/java/fishrungames/mountainwallpaper/JniWrapper.java
index 7454035..a25670b
--- a/src/fishrungames/mountainwallpaper/JniWrapper.java
+++ b/proj.android-studio/app/src/main/java/fishrungames/mountainwallpaper/JniWrapper.java
@@ -1,27 +1,25 @@
-package fishrungames.mountainwallpaper;
-
-public class JniWrapper
-{
-
- static
- {
- System.loadLibrary("SalmonWallpaper");
- }
-
- public static void LoadLibrary()
- {
- //To force loading libraries
- }
-
- public static native void SetTimeOfDayPref(int timeofday);
-
- public static native void SetSnowPref(boolean snow);
-
-
- public static native void Init(int width, int height);
-
- public static native void SetOffset(float offsetX, float offsetY);
-
- public static native void SetOrientation(int isLandscape);
-
-}
+package fishrungames.mountainwallpaper;
+
+public class JniWrapper
+{
+
+ static
+ {
+ System.loadLibrary("MountainWallpaper");
+ }
+
+ public static void LoadLibrary()
+ {
+ //To force loading libraries
+ }
+
+ public static native void SetTimeOfDayPref(int timeofday);
+
+ public static native void SetSnowPref(boolean snow);
+
+
+ public static native void Init(int width, int height);
+
+ public static native void SetOffset(float offsetX, float offsetY);
+
+}
diff --git a/src/fishrungames/mountainwallpaper/MountainWallpaperService.java b/proj.android-studio/app/src/main/java/fishrungames/mountainwallpaper/MountainWallpaperService.java
old mode 100644
new mode 100755
similarity index 98%
rename from src/fishrungames/mountainwallpaper/MountainWallpaperService.java
rename to proj.android-studio/app/src/main/java/fishrungames/mountainwallpaper/MountainWallpaperService.java
index 5b4139b..ad9577a
--- a/src/fishrungames/mountainwallpaper/MountainWallpaperService.java
+++ b/proj.android-studio/app/src/main/java/fishrungames/mountainwallpaper/MountainWallpaperService.java
@@ -19,7 +19,7 @@ import android.view.SurfaceHolder;
//import com.seb.SLWP.SLWP.GlEngine.DownloadTask;
-import fishrungames.engine.EngineWrapper;
+import fishrungames.salmonengineandroid.EngineWrapper;
public class MountainWallpaperService extends GLWallpaperService implements
OnSharedPreferenceChangeListener {
diff --git a/src/fishrungames/mountainwallpaper/Prefs.java b/proj.android-studio/app/src/main/java/fishrungames/mountainwallpaper/Prefs.java
similarity index 100%
rename from src/fishrungames/mountainwallpaper/Prefs.java
rename to proj.android-studio/app/src/main/java/fishrungames/mountainwallpaper/Prefs.java
diff --git a/res/drawable-hdpi/icon.png b/proj.android-studio/app/src/main/res/drawable-hdpi/icon.png
old mode 100644
new mode 100755
similarity index 100%
rename from res/drawable-hdpi/icon.png
rename to proj.android-studio/app/src/main/res/drawable-hdpi/icon.png
diff --git a/res/drawable-ldpi/icon.png b/proj.android-studio/app/src/main/res/drawable-ldpi/icon.png
old mode 100644
new mode 100755
similarity index 100%
rename from res/drawable-ldpi/icon.png
rename to proj.android-studio/app/src/main/res/drawable-ldpi/icon.png
diff --git a/res/drawable-mdpi/icon.png b/proj.android-studio/app/src/main/res/drawable-mdpi/icon.png
old mode 100644
new mode 100755
similarity index 100%
rename from res/drawable-mdpi/icon.png
rename to proj.android-studio/app/src/main/res/drawable-mdpi/icon.png
diff --git a/res/drawable/notificon.png b/proj.android-studio/app/src/main/res/drawable/notificon.png
old mode 100644
new mode 100755
similarity index 100%
rename from res/drawable/notificon.png
rename to proj.android-studio/app/src/main/res/drawable/notificon.png
diff --git a/res/drawable/thumb.jpg b/proj.android-studio/app/src/main/res/drawable/thumb.jpg
old mode 100644
new mode 100755
similarity index 100%
rename from res/drawable/thumb.jpg
rename to proj.android-studio/app/src/main/res/drawable/thumb.jpg
diff --git a/res/layout/main.xml b/proj.android-studio/app/src/main/res/layout/main.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/layout/main.xml
rename to proj.android-studio/app/src/main/res/layout/main.xml
diff --git a/res/layout/prefliste.xml b/proj.android-studio/app/src/main/res/layout/prefliste.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/layout/prefliste.xml
rename to proj.android-studio/app/src/main/res/layout/prefliste.xml
diff --git a/res/values-cs/strings.xml b/proj.android-studio/app/src/main/res/values-cs/strings.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/values-cs/strings.xml
rename to proj.android-studio/app/src/main/res/values-cs/strings.xml
diff --git a/res/values-de/strings.xml b/proj.android-studio/app/src/main/res/values-de/strings.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/values-de/strings.xml
rename to proj.android-studio/app/src/main/res/values-de/strings.xml
diff --git a/res/values-es/strings.xml b/proj.android-studio/app/src/main/res/values-es/strings.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/values-es/strings.xml
rename to proj.android-studio/app/src/main/res/values-es/strings.xml
diff --git a/res/values-fr/strings.xml b/proj.android-studio/app/src/main/res/values-fr/strings.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/values-fr/strings.xml
rename to proj.android-studio/app/src/main/res/values-fr/strings.xml
diff --git a/res/values-it/strings.xml b/proj.android-studio/app/src/main/res/values-it/strings.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/values-it/strings.xml
rename to proj.android-studio/app/src/main/res/values-it/strings.xml
diff --git a/res/values-nl/strings.xml b/proj.android-studio/app/src/main/res/values-nl/strings.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/values-nl/strings.xml
rename to proj.android-studio/app/src/main/res/values-nl/strings.xml
diff --git a/res/values-pt/strings.xml b/proj.android-studio/app/src/main/res/values-pt/strings.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/values-pt/strings.xml
rename to proj.android-studio/app/src/main/res/values-pt/strings.xml
diff --git a/res/values-ru/strings.xml b/proj.android-studio/app/src/main/res/values-ru/strings.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/values-ru/strings.xml
rename to proj.android-studio/app/src/main/res/values-ru/strings.xml
diff --git a/res/values/strings.xml b/proj.android-studio/app/src/main/res/values/strings.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/values/strings.xml
rename to proj.android-studio/app/src/main/res/values/strings.xml
diff --git a/res/xml/preferences.xml b/proj.android-studio/app/src/main/res/xml/preferences.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/xml/preferences.xml
rename to proj.android-studio/app/src/main/res/xml/preferences.xml
diff --git a/res/xml/wallpaper.xml b/proj.android-studio/app/src/main/res/xml/wallpaper.xml
old mode 100644
new mode 100755
similarity index 100%
rename from res/xml/wallpaper.xml
rename to proj.android-studio/app/src/main/res/xml/wallpaper.xml
diff --git a/proj.android-studio/app/src/test/java/fishrungames/salmonandroidtemplate/ExampleUnitTest.java b/proj.android-studio/app/src/test/java/fishrungames/salmonandroidtemplate/ExampleUnitTest.java
new file mode 100755
index 0000000..49c0291
--- /dev/null
+++ b/proj.android-studio/app/src/test/java/fishrungames/salmonandroidtemplate/ExampleUnitTest.java
@@ -0,0 +1,17 @@
+package fishrungames.salmonandroidtemplate;
+
+import org.junit.Test;
+
+import static org.junit.Assert.*;
+
+/**
+ * Example local unit test, which will execute on the development machine (host).
+ *
+ * @see Testing documentation
+ */
+public class ExampleUnitTest {
+ @Test
+ public void addition_isCorrect() throws Exception {
+ assertEquals(4, 2 + 2);
+ }
+}
\ No newline at end of file
diff --git a/proj.android-studio/build.gradle b/proj.android-studio/build.gradle
new file mode 100755
index 0000000..74b2ab0
--- /dev/null
+++ b/proj.android-studio/build.gradle
@@ -0,0 +1,23 @@
+// Top-level build file where you can add configuration options common to all sub-projects/modules.
+
+buildscript {
+ repositories {
+ jcenter()
+ }
+ dependencies {
+ classpath 'com.android.tools.build:gradle:2.2.3'
+
+ // NOTE: Do not place your application dependencies here; they belong
+ // in the individual module build.gradle files
+ }
+}
+
+allprojects {
+ repositories {
+ jcenter()
+ }
+}
+
+task clean(type: Delete) {
+ delete rootProject.buildDir
+}
diff --git a/proj.android-studio/gradle.properties b/proj.android-studio/gradle.properties
new file mode 100755
index 0000000..aac7c9b
--- /dev/null
+++ b/proj.android-studio/gradle.properties
@@ -0,0 +1,17 @@
+# Project-wide Gradle settings.
+
+# IDE (e.g. Android Studio) users:
+# Gradle settings configured through the IDE *will override*
+# any settings specified in this file.
+
+# For more details on how to configure your build environment visit
+# http://www.gradle.org/docs/current/userguide/build_environment.html
+
+# Specifies the JVM arguments used for the daemon process.
+# The setting is particularly useful for tweaking memory settings.
+org.gradle.jvmargs=-Xmx1536m
+
+# When configured, Gradle will run in incubating parallel mode.
+# This option should only be used with decoupled projects. More details, visit
+# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
+# org.gradle.parallel=true
diff --git a/proj.android-studio/gradle/wrapper/gradle-wrapper.jar b/proj.android-studio/gradle/wrapper/gradle-wrapper.jar
new file mode 100755
index 0000000..13372ae
Binary files /dev/null and b/proj.android-studio/gradle/wrapper/gradle-wrapper.jar differ
diff --git a/proj.android-studio/gradle/wrapper/gradle-wrapper.properties b/proj.android-studio/gradle/wrapper/gradle-wrapper.properties
new file mode 100755
index 0000000..04e285f
--- /dev/null
+++ b/proj.android-studio/gradle/wrapper/gradle-wrapper.properties
@@ -0,0 +1,6 @@
+#Mon Dec 28 10:00:20 PST 2015
+distributionBase=GRADLE_USER_HOME
+distributionPath=wrapper/dists
+zipStoreBase=GRADLE_USER_HOME
+zipStorePath=wrapper/dists
+distributionUrl=https\://services.gradle.org/distributions/gradle-2.14.1-all.zip
diff --git a/proj.android-studio/gradlew b/proj.android-studio/gradlew
new file mode 100755
index 0000000..9d82f78
--- /dev/null
+++ b/proj.android-studio/gradlew
@@ -0,0 +1,160 @@
+#!/usr/bin/env bash
+
+##############################################################################
+##
+## Gradle start up script for UN*X
+##
+##############################################################################
+
+# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+DEFAULT_JVM_OPTS=""
+
+APP_NAME="Gradle"
+APP_BASE_NAME=`basename "$0"`
+
+# Use the maximum available, or set MAX_FD != -1 to use that value.
+MAX_FD="maximum"
+
+warn ( ) {
+ echo "$*"
+}
+
+die ( ) {
+ echo
+ echo "$*"
+ echo
+ exit 1
+}
+
+# OS specific support (must be 'true' or 'false').
+cygwin=false
+msys=false
+darwin=false
+case "`uname`" in
+ CYGWIN* )
+ cygwin=true
+ ;;
+ Darwin* )
+ darwin=true
+ ;;
+ MINGW* )
+ msys=true
+ ;;
+esac
+
+# Attempt to set APP_HOME
+# Resolve links: $0 may be a link
+PRG="$0"
+# Need this for relative symlinks.
+while [ -h "$PRG" ] ; do
+ ls=`ls -ld "$PRG"`
+ link=`expr "$ls" : '.*-> \(.*\)$'`
+ if expr "$link" : '/.*' > /dev/null; then
+ PRG="$link"
+ else
+ PRG=`dirname "$PRG"`"/$link"
+ fi
+done
+SAVED="`pwd`"
+cd "`dirname \"$PRG\"`/" >/dev/null
+APP_HOME="`pwd -P`"
+cd "$SAVED" >/dev/null
+
+CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
+
+# Determine the Java command to use to start the JVM.
+if [ -n "$JAVA_HOME" ] ; then
+ if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
+ # IBM's JDK on AIX uses strange locations for the executables
+ JAVACMD="$JAVA_HOME/jre/sh/java"
+ else
+ JAVACMD="$JAVA_HOME/bin/java"
+ fi
+ if [ ! -x "$JAVACMD" ] ; then
+ die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
+
+Please set the JAVA_HOME variable in your environment to match the
+location of your Java installation."
+ fi
+else
+ JAVACMD="java"
+ which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+
+Please set the JAVA_HOME variable in your environment to match the
+location of your Java installation."
+fi
+
+# Increase the maximum file descriptors if we can.
+if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
+ MAX_FD_LIMIT=`ulimit -H -n`
+ if [ $? -eq 0 ] ; then
+ if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
+ MAX_FD="$MAX_FD_LIMIT"
+ fi
+ ulimit -n $MAX_FD
+ if [ $? -ne 0 ] ; then
+ warn "Could not set maximum file descriptor limit: $MAX_FD"
+ fi
+ else
+ warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
+ fi
+fi
+
+# For Darwin, add options to specify how the application appears in the dock
+if $darwin; then
+ GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
+fi
+
+# For Cygwin, switch paths to Windows format before running java
+if $cygwin ; then
+ APP_HOME=`cygpath --path --mixed "$APP_HOME"`
+ CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
+ JAVACMD=`cygpath --unix "$JAVACMD"`
+
+ # We build the pattern for arguments to be converted via cygpath
+ ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
+ SEP=""
+ for dir in $ROOTDIRSRAW ; do
+ ROOTDIRS="$ROOTDIRS$SEP$dir"
+ SEP="|"
+ done
+ OURCYGPATTERN="(^($ROOTDIRS))"
+ # Add a user-defined pattern to the cygpath arguments
+ if [ "$GRADLE_CYGPATTERN" != "" ] ; then
+ OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
+ fi
+ # Now convert the arguments - kludge to limit ourselves to /bin/sh
+ i=0
+ for arg in "$@" ; do
+ CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
+ CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
+
+ if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
+ eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
+ else
+ eval `echo args$i`="\"$arg\""
+ fi
+ i=$((i+1))
+ done
+ case $i in
+ (0) set -- ;;
+ (1) set -- "$args0" ;;
+ (2) set -- "$args0" "$args1" ;;
+ (3) set -- "$args0" "$args1" "$args2" ;;
+ (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
+ (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
+ (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
+ (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
+ (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
+ (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
+ esac
+fi
+
+# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
+function splitJvmOpts() {
+ JVM_OPTS=("$@")
+}
+eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
+JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
+
+exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
diff --git a/proj.android-studio/gradlew.bat b/proj.android-studio/gradlew.bat
new file mode 100755
index 0000000..8a0b282
--- /dev/null
+++ b/proj.android-studio/gradlew.bat
@@ -0,0 +1,90 @@
+@if "%DEBUG%" == "" @echo off
+@rem ##########################################################################
+@rem
+@rem Gradle startup script for Windows
+@rem
+@rem ##########################################################################
+
+@rem Set local scope for the variables with windows NT shell
+if "%OS%"=="Windows_NT" setlocal
+
+@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+set DEFAULT_JVM_OPTS=
+
+set DIRNAME=%~dp0
+if "%DIRNAME%" == "" set DIRNAME=.
+set APP_BASE_NAME=%~n0
+set APP_HOME=%DIRNAME%
+
+@rem Find java.exe
+if defined JAVA_HOME goto findJavaFromJavaHome
+
+set JAVA_EXE=java.exe
+%JAVA_EXE% -version >NUL 2>&1
+if "%ERRORLEVEL%" == "0" goto init
+
+echo.
+echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:findJavaFromJavaHome
+set JAVA_HOME=%JAVA_HOME:"=%
+set JAVA_EXE=%JAVA_HOME%/bin/java.exe
+
+if exist "%JAVA_EXE%" goto init
+
+echo.
+echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:init
+@rem Get command-line arguments, handling Windowz variants
+
+if not "%OS%" == "Windows_NT" goto win9xME_args
+if "%@eval[2+2]" == "4" goto 4NT_args
+
+:win9xME_args
+@rem Slurp the command line arguments.
+set CMD_LINE_ARGS=
+set _SKIP=2
+
+:win9xME_args_slurp
+if "x%~1" == "x" goto execute
+
+set CMD_LINE_ARGS=%*
+goto execute
+
+:4NT_args
+@rem Get arguments from the 4NT Shell from JP Software
+set CMD_LINE_ARGS=%$
+
+:execute
+@rem Setup the command line
+
+set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
+
+@rem Execute Gradle
+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
+
+:end
+@rem End local scope for the variables with windows NT shell
+if "%ERRORLEVEL%"=="0" goto mainEnd
+
+:fail
+rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
+rem the _cmd.exe /c_ return code!
+if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
+exit /b 1
+
+:mainEnd
+if "%OS%"=="Windows_NT" endlocal
+
+:omega
diff --git a/proj.android-studio/settings.gradle b/proj.android-studio/settings.gradle
new file mode 100755
index 0000000..f82ab8b
--- /dev/null
+++ b/proj.android-studio/settings.gradle
@@ -0,0 +1,7 @@
+include ':SalmonEngineAndroid'
+project(':SalmonEngineAndroid').projectDir =new File(settingsDir, '../../engine/SalmonEngineAndroid/app')
+
+
+include ':app'
+
+