compiled Debug

This commit is contained in:
emil.kabirov committed 2018-10-19 10:34:55 +05:00
1 parent 648e7119ba
commit a913a807f3
25 files changed
+16505 -99

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Regular → Executable
+81 -78
View File
@@ -36,7 +36,7 @@ boost::mutex m2;
class LoadingQueueVisitor : public boost::static_visitor<void>
{
public:
void operator()(boost::function<cardinal()> f) const
void operator()(boost::function<size_t()> f) const
{
f();
}
@@ -56,7 +56,6 @@ TAndroidApplication::TAndroidApplication()
: TApplication()
, Inited(false)
, Loaded(false)
, LiteModel(NULL)
, WaterTimer(0)
, SnowTimer(0)
, CloudTimer(0)
@@ -78,19 +77,12 @@ void TAndroidApplication::Serialize(boost::property_tree::ptree& propertyTree)
float angle = v.second.get<float>("Angle", 0.f);
float scale = v.second.get<float>("Scale", 1.f);
mat3 m(vec4(0, cos(angle*pi/360.f), 0, sin(angle*pi/360.f)));
IceModel.push_back(TLiteModel());
IceModel[IceModel.size()-1].LoadModel(modelName);
IceModel[IceModel.size()-1].RotateModel(m);
IceModel[IceModel.size()-1].ScaleModel(scale);
IceModel[IceModel.size()-1].MoveModel(vec3(posx, 0, posz));
IceModel[IceModel.size()-1].UpdateVBO();
Matrix4f iceTransformation = Affine3f(Scaling(scale)).matrix();
Matrix3f rotation(Quaternionf(0, cos(angle*pi / 360.f), 0, sin(angle*pi / 360.f)).toRotationMatrix());
iceTransformation = Affine3f(rotation).matrix() * iceTransformation;
iceTransformation = Affine3f(Translation3f(posx, 0, posz)).matrix() * iceTransformation;
iceTransformations.push_back(iceTransformation);
}
}
@@ -98,19 +90,20 @@ void TAndroidApplication::Serialize(boost::property_tree::ptree& propertyTree)
void TAndroidApplication::LoadModels()
{
mat3 m(vec4(0,1*sin(pi/8 + pi/2),0,1*cos(pi/8 + pi/2)));
LiteModel = new TLiteModel;
LiteModel->LoadModel("mountain.lm1");
LiteModel->ScaleModel(0.5f);
LiteModel->RotateModel(m);
LiteModel->MoveModel(vec3(0, 0, 0));
LiteModel->UpdateVBO();
auto objData = loadObjFile("mountain/mountain.obj", "");
mountain = ObjDataToRenderPairs(objData)[0][0];
mountainTransformation = Affine3f(Scaling(0.5f)).matrix();
Matrix3f rotation(Quaternionf(0, 1 * sin(pi / 8 + pi / 2), 0, 1 * cos(pi / 8 + pi / 2)).toRotationMatrix());
mountainTransformation = Affine3f(rotation).matrix() * mountainTransformation;
objData = loadObjFile("ice/ice.obj", "");
ice = ObjDataToRenderPairs(objData)[0][0];
std::shared_ptr<boost::property_tree::ptree> p = FileToPropertyTree("ices.xml");
Serialize(*p);
}
void TAndroidApplication::AddFrameBuffers()
@@ -139,13 +132,13 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
}
Renderer->DrawRect(vec2(0.0f, 0.56f), vec2(1.f, 0.f), vec2(0.5f + SkyTexShift, 0.f), vec2(1.f + SkyTexShift, 1.f));
Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(1.f, 0.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
if (TimeOfDayPref == 1)
{
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
Renderer->DrawRect(vec2(0.0f, 0.56f), vec2(4.f, 0.f), vec2(0.0f + SkyTexShift + CloudTimer, 0.f), vec2(1.f + SkyTexShift + CloudTimer, 0.5f));
Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(4.f, 0.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
}
}
else
@@ -158,13 +151,13 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
}
Renderer->DrawRect(vec2(0.0f, 0.54f), vec2(1.f, 1.f), vec2(0.5f + SkyTexShift, 0.f), vec2(1.f + SkyTexShift, 1.f));
Renderer->DrawRect(Vector2f(0.0f, 0.54f), Vector2f(1.f, 1.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
if (TimeOfDayPref == 1)
{
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
Renderer->DrawRect(vec2(0.0f, 0.54f), vec2(4.f, 1.f), vec2(0.0f + SkyTexShift + CloudTimer, 0.f), vec2(1.f + SkyTexShift + CloudTimer, 0.5f));
Renderer->DrawRect(Vector2f(0.0f, 0.54f), Vector2f(4.f, 1.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
}
}
@@ -177,31 +170,31 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
if (inv)
{
Renderer->TranslateMatrix(vec3(0,0.1f,0));
Renderer->ScaleMatrix(vec3(1, -1, 1));
Renderer->TranslateMatrix(Vector3f(0,0.1f,0));
Renderer->ScaleMatrix(Vector3f(1, -1, 1));
}
Renderer->PushShader("SimplelightShader");
vec3 dayColor = vec3(0,0,0);
vec3 nightColor = vec3(0, 0.1f, 0.2f);
Vector3f dayColor = Vector3f(0,0,0);
Vector3f nightColor = Vector3f(0, 0.1f, 0.2f);
if (TimeOfDayPref == 0)
{
RenderUniform3fv("TimeOfDayColor", dayColor.v);
RenderUniform3fv("TimeOfDayColor", dayColor.data());
RenderUniform1f("TimeOfDayCoef1", 0.75f);
RenderUniform1f("TimeOfDayCoef2", 0.25f);
}
else
if (TimeOfDayPref == 1)
{
RenderUniform3fv("TimeOfDayColor", dayColor.v);
RenderUniform3fv("TimeOfDayColor", dayColor.data());
RenderUniform1f("TimeOfDayCoef1", 0.5f);
RenderUniform1f("TimeOfDayCoef2", 0.25f);
}
else
{
RenderUniform3fv("TimeOfDayColor", nightColor.v);
RenderUniform3fv("TimeOfDayColor", nightColor.data());
RenderUniform1f("TimeOfDayCoef1", 0.0f);
RenderUniform1f("TimeOfDayCoef2", 0.4f);
}
@@ -209,11 +202,28 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 450.f);
LiteModel->DrawVBO();
for (int i=0; i<IceModel.size(); i++)
{
IceModel[i].DrawVBO();
Renderer->PushSpecialMatrix(mountainTransformation);
//RenderUniform4fv("light")
TRenderParamsSetter setter(mountain.first);
Renderer->DrawTriangleList(mountain.second);
Renderer->PopMatrix();
}
{
TRenderParamsSetter setter(ice.first);
for (int i = 0; i < iceTransformations.size(); i++)
{
Renderer->PushSpecialMatrix(iceTransformations[i]);
Renderer->DrawTriangleList(ice.second);
Renderer->PopMatrix();
}
}
Renderer->PopProjectionMatrix();
@@ -231,11 +241,11 @@ void TAndroidApplication::DrawSnow()
const float multiply_x = 4;
const float multiply_y = 2;
Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(-SkyTexShift, SnowTimer), vec2(multiply_x - SkyTexShift, multiply_y + SnowTimer));
Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f), Vector2f(-SkyTexShift, SnowTimer), Vector2f(multiply_x - SkyTexShift, multiply_y + SnowTimer));
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(SnowTimer*0.7f+0.3f - SkyTexShift, SnowTimer+0.7f), vec2(multiply_x - SkyTexShift + SnowTimer*0.7f+0.3f, multiply_y + SnowTimer+0.7f));
Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f), Vector2f(SnowTimer*0.7f+0.3f - SkyTexShift, SnowTimer+0.7f), Vector2f(multiply_x - SkyTexShift + SnowTimer*0.7f+0.3f, multiply_y + SnowTimer+0.7f));
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(SnowTimer*0.4f+0.7f - SkyTexShift, SnowTimer+0.3f), vec2(multiply_x - SkyTexShift + SnowTimer*0.4f+0.7f, multiply_y + SnowTimer+0.3f));
Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f), Vector2f(SnowTimer*0.4f+0.7f - SkyTexShift, SnowTimer+0.3f), Vector2f(multiply_x - SkyTexShift + SnowTimer*0.4f+0.7f, multiply_y + SnowTimer+0.3f));
Renderer->PopProjectionMatrix();
}
@@ -254,14 +264,14 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
Renderer->SwitchToFrameBuffer("WaterFrame");
Renderer->SetGLCamView();
Renderer->ScaleMatrix(vec3(1, -1, 1));
Renderer->ScaleMatrix(Vector3f(1, -1, 1));
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
DrawSceneWithoutWater(true);
Renderer->ScaleMatrix(vec3(1, -1, 1));
Renderer->ScaleMatrix(Vector3f(1, -1, 1));
if (toScreen)
{
@@ -295,7 +305,7 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
{
Renderer->SetFrameViewport("ScreenshotFrame");
}
Renderer->DrawFramePartScreen("WaterFrame", vec2(0, 0), vec2(1.f, 0.54f));
Renderer->DrawFramePartScreen("WaterFrame", Vector2f(0, 0), Vector2f(1.f, 0.54f));
Renderer->PopShader();
glClear(GL_DEPTH_BUFFER_BIT);
@@ -327,13 +337,13 @@ void TAndroidApplication::InnerInit()
glEnable(GL_BLEND);
*Console<<"Inner init go!\n";
GetConsole() << "Inner init go!\n";
#ifdef TARGET_ANDROID
ResourceManager->PathToResources = "";
#endif
#ifdef TARGET_WIN32
ResourceManager->PathToResources = "../../assets/";
ST::PathToResources = "../../assets/";
#endif
ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
Renderer->PushShader("DefaultShader");
@@ -352,21 +362,12 @@ void TAndroidApplication::InnerInit()
ResourceManager->TexList.AddTexture("file.bmp", "ScreenshotTexture");
}
LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "console_bkg.bmp", "")));
LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "water_nmap.png", "")));
LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky.png", "")));
LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky_night.png", "")));
LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "snow.png", "")));
LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "final_cloud.png", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "mountain.lm1", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice1.lm1", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice2.lm1", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice3.lm1", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice4.lm1", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice5.lm1", "")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice6.lm1", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "console_bkg.bmp", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "water_nmap.png", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky.png", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky_night.png", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "snow.png", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "final_cloud.png", "")));
LoadingQueue.push_back(boost::function<void()>(boost::bind(&TAndroidApplication::LoadModels, this)));
LoadingQueue.push_back(boost::function<void()>(boost::bind(&TAndroidApplication::AddFrameBuffers, this)));
@@ -395,9 +396,9 @@ void TAndroidApplication::InnerInit()
CheckGlError();
ResourceManager->LightManager.SetLightOn();
//ResourceManager->LightManager.SetLightOn();
ResourceManager->LightManager.SetLightDirection(vec3(1, -1, 0));
//ResourceManager->LightManager.SetLightDirection(Vector3f(1, -1, 0));
//AddFrameBuffers();
@@ -411,7 +412,7 @@ void TAndroidApplication::InnerInit()
Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 400.f);
*Console<<"Inner init end!\n";
GetConsole()<<"Inner init end!\n";
m2.unlock();
}
@@ -421,23 +422,25 @@ void TAndroidApplication::InnerInit()
void TAndroidApplication::InnerDeinit()
{
m2.lock();
Inited = false;
Loaded = false;
makeShot = true;
LoadingQueue.clear();
if (LiteModel != NULL)
{
LiteModel->FreeModel();
delete LiteModel;
LiteModel = NULL;
}
//if (LiteModel != NULL)
//{
// LiteModel->FreeModel();
// delete LiteModel;
// LiteModel = NULL;
//}
IceModel.clear();
//IceModel.clear();
//SimpleLand = std::shared_ptr<TSimpleLandClass>();
//SimpleLandInv = std::shared_ptr<TSimpleLandClass>();
SimpleLand = std::shared_ptr<TSimpleLandClass>();
SimpleLandInv = std::shared_ptr<TSimpleLandClass>();
m2.unlock();
}
@@ -452,7 +455,7 @@ void TAndroidApplication::InnerDraw()
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["ScreenshotTexture"]);
Renderer->PushProjectionMatrix(1,1);
Renderer->LoadIdentity();
Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f));
Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f));
Renderer->PopProjectionMatrix();
}
@@ -481,7 +484,7 @@ void TAndroidApplication::InnerDraw()
}
void TAndroidApplication::InnerUpdate(cardinal dt)
void TAndroidApplication::InnerUpdate(size_t dt)
{
if (!Loaded)
@@ -536,12 +539,12 @@ void TAndroidApplication::InnerUpdate(cardinal dt)
}
void TAndroidApplication::InnerOnMove(vec2 shift)
void TAndroidApplication::InnerOnMove(Vector2f shift)
{
shift = vec2(shift.v[0]*Renderer->GetMatrixWidth()/static_cast<float>(Renderer->GetScreenWidth()), shift.v[1]*Renderer->GetMatrixHeight()/static_cast<float>(Renderer->GetScreenHeight()));
shift = Vector2f(shift[0]*Renderer->GetMatrixWidth()/static_cast<float>(Renderer->GetScreenWidth()), shift[1]*Renderer->GetMatrixHeight()/static_cast<float>(Renderer->GetScreenHeight()));
boost::get<TPanoramicCamera>(Renderer->Camera).MoveAlpha(-pi*shift.v[0]*0.1f);
boost::get<TPanoramicCamera>(Renderer->Camera).MoveAlpha(-pi*shift[0]*0.1f);
}
void TAndroidApplication::OnMouseDown(TMouseState& mouseState)
Regular → Executable
+15 -11
View File
@@ -13,7 +13,13 @@
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#endif
//#ifdef TARGET_WIN32
//#define NOMINMAX 1
//#include <Windows.h>
//#undef NOMINMAX
//#endif
#include "boost/shared_ptr.hpp"
#include "boost/thread/thread.hpp"
@@ -39,21 +45,19 @@ public:
bool Inited;
bool Loaded;
std::vector<boost::variant<boost::function<cardinal()>, boost::function<bool()>, boost::function<void()> > > LoadingQueue;
std::vector<boost::variant<boost::function<size_t()>, boost::function<bool()>, boost::function<void()> > > LoadingQueue;
TLiteModel* LiteModel;
TRenderPair mountain;
Matrix4f mountainTransformation;
TRenderPair ice;
std::vector<Matrix4f> iceTransformations;
float WaterTimer;
float SnowTimer;
float CloudTimer;
float SkyTexShift;
bool WaveDir;
std::vector<TLiteModel> IceModel;
std::shared_ptr<TSimpleLandClass> SimpleLand;
std::shared_ptr<TSimpleLandClass> SimpleLandInv;
TAndroidApplication();
@@ -63,9 +67,9 @@ public:
virtual void InnerDraw();
virtual void InnerUpdate(cardinal dt);
virtual void InnerUpdate(size_t dt);
virtual void InnerOnMove(vec2 shift);
virtual void InnerOnMove(Vector2f shift);
virtual void OnMouseDown(TMouseState& mouseState);