Finalizing render

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vladislav.khorev committed 2018-10-30 02:03:42 +05:00
1 parent 3f567533bf
commit ac296727de
6 files changed
+71 -31

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@@ -5,6 +5,7 @@ uniform sampler2D NormalMap;
uniform vec3 LightDirection;
uniform float TimeOfDayCoef1;
uniform float TimeOfDayCoef2;
uniform float invCoef;
uniform vec3 TimeOfDayColor;
varying vec2 texCoord;
@@ -24,4 +25,10 @@ void main()
//gl_FragColor = vec4(((texture2D(Texture, texCoord).rgb + vec3(0.0, 0.1, 0.2)) * (0.4)), 1.0);
gl_FragColor = vec4(((texture2D(Texture, texCoord).rgb + TimeOfDayColor) * (cosf * TimeOfDayCoef1 + TimeOfDayCoef2)), 1.0);
if (posVec.y < 0.0)
{
discard;
//gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
}
}