Finalizing render
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@@ -20,8 +20,8 @@ extern bool SnowPref;
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extern float lastOffsetX;
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#ifdef TARGET_WIN32
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int TimeOfDayPref = 0;
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bool SnowPref = false;
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int TimeOfDayPref = 0;
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bool SnowPref = true;
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#else
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extern int TimeOfDayPref;
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@@ -94,7 +94,14 @@ void TAndroidApplication::LoadModels()
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Vector3f size = objData.models[0].maxCorner - objData.models[0].minCorner;
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float radius = myMax(size[0], myMax(size[1], size[2])) / 2;
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mountainTransformation = Affine3f(Scaling(cameraDistance / radius * 0.25f)).matrix();
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SE::MoveDataTriangleList(mountain.second.Data, Vector3f(0, -10.0, 0));
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mountain.second.RefreshBuffer();
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mountainTransformation = Affine3f(Scaling(cameraDistance / radius * 0.5f)).matrix();
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//mountainTransformation = Affine3f(Translation3f(0, -size[1] * 0.02f, 0)).matrix() * mountainTransformation;
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//mountainTransformation = Affine3f(Translation3f(0, -size[1] / 20 * cameraDistance / radius * 0.25f, 0)).matrix() * mountainTransformation;
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//Matrix3f rotation(Quaternionf(0, 1 * sin(pi / 8 + pi / 2), 0, 1 * cos(pi / 8 + pi / 2)).toRotationMatrix());
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//mountainTransformation = Affine3f(rotation).matrix() * mountainTransformation;
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@@ -104,6 +111,13 @@ void TAndroidApplication::LoadModels()
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{
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objData = loadObjFile("ice/ice" + std::to_string(i) + ".obj", "");
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ices[i - 1] = ObjDataToRenderPairs(objData)[0][0].second;
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//SE::MoveDataTriangleList(ices[i - 1].Data, Vector3f(0, 0.1f, 0));
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ices[i - 1].RefreshBuffer();
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}
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size = objData.models[0].maxCorner - objData.models[0].minCorner;
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@@ -130,7 +144,9 @@ void TAndroidApplication::LoadModels()
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iceParams.push_back(params);
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Matrix4f iceTransformation = Affine3f(Translation3f(centerShift)).matrix();
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iceTransformation = Affine3f(Scaling(cameraDistance / radius * 0.1f * scale)).matrix() * iceTransformation;
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//iceTransformation = Affine3f(Scaling(cameraDistance / radius * 0.1f * scale)).matrix() * iceTransformation;
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//Matrix3f rotation(Quaternionf(0, cos(angle*pi / 360.f), 0, sin(angle*pi / 360.f)).toRotationMatrix());
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//iceTransformation = Affine3f(rotation).matrix() * iceTransformation;
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iceTransformation = Affine3f(Translation3f(position)).matrix() * iceTransformation;
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@@ -155,7 +171,6 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
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Renderer->PushProjectionMatrix(1,1);
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Renderer->LoadIdentity();
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//Renderer->PushSpecialMatrix(Matrix4f::Identity());
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if (inv)
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{
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@@ -169,13 +184,13 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
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{
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
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}
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Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(1.f, 0.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
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Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(1.f, 0.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
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if (TimeOfDayPref == 1)
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
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Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(4.f, 0.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
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Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(4.f, 0.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
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}
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}
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else
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@@ -188,13 +203,13 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
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{
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
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}
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Renderer->DrawRect(Vector2f(0.0f, 0.54f), Vector2f(1.f, 1.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
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Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(1.f, 1.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
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if (TimeOfDayPref == 1)
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
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Renderer->DrawRect(Vector2f(0.0f, 0.54f), Vector2f(4.f, 1.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
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Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(4.f, 1.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
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}
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}
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@@ -226,14 +241,30 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
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if (inv)
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{
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//Renderer->PushMatrix();
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Renderer->TranslateMatrix(Vector3f(0,0.1f,0));
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Renderer->TranslateMatrix(Vector3f(0, 0.0f, 0));
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Renderer->ScaleMatrix(Vector3f(1, -1, 1));
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}
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else
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{
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Renderer->TranslateMatrix(Vector3f(0, 0.0f, 0));
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}
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Renderer->PushShader("SimplelightShader");
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RenderUniform3fv("LightDirection", Vector3f(1, 1, 1).data());
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if (inv)
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{
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RenderUniform1f("invCoef", -1.0f);
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RenderUniform1f("extraSpace", 2.0f);
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}
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else
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{
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RenderUniform1f("invCoef", 1.0f);
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RenderUniform1f("extraSpace", 0.0f);
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}
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Vector3f dayColor = Vector3f(0,0,0);
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@@ -322,8 +353,8 @@ void TAndroidApplication::DrawSnow()
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void TAndroidApplication::DrawAllScene(bool toScreen)
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{
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glClearColor(1.f, 0.f, 1.f, 1.0f);
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//glClearColor(1.f, 1.f, 1.f, 1.0f);
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//glClearColor(1.f, 0.f, 1.f, 1.0f);
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glClearColor(0.9f, 0.9f, 1.f, 1.0f);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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Renderer->PushMatrix();
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@@ -332,6 +363,8 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
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Renderer->PushShader("ClipShader");
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Renderer->SwitchToFrameBuffer("WaterFrame");
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Renderer->SetGLCamView();
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Renderer->ScaleMatrix(Vector3f(1, -1, 1));
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@@ -353,7 +386,7 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
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}
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Renderer->SetGLCamView();
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Renderer->PushShader("NormShader");
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RenderUniform1f("Time", WaterTimer);
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if (Renderer->GetScreenWidth() < 600)
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@@ -369,18 +402,19 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
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glActiveTexture(GL_TEXTURE1); // THIS IS A COLOR MAP (UNIFORM IS SETTED BY ENGINE IN Renderer->PushShader() -> SetUnifroms())
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if (toScreen)
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{
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Renderer->SetFullScreenViewport();
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Renderer->SetFullScreenViewport();
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}
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else
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{
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Renderer->SetFrameViewport("ScreenshotFrame");
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}
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Renderer->DrawFramePartScreen("WaterFrame", Vector2f(0, 0), Vector2f(1.f, 0.54f));
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Renderer->DrawFramePartScreen("WaterFrame", Vector2f(0, 0), Vector2f(1.f, 0.55f));
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glActiveTexture(GL_TEXTURE0); // return back
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Renderer->PopShader();
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glClear(GL_DEPTH_BUFFER_BIT);
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@@ -393,10 +427,10 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["snow.png"]);
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//if (SnowPref)
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//{
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// DrawSnow();
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//}
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if (SnowPref)
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{
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DrawSnow();
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}
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Renderer->PopShader();
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@@ -454,7 +488,6 @@ void TAndroidApplication::InnerInit()
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boost::get<TPanoramicCamera>(Renderer->Camera).MovePhi(pi / 360.f * 5);
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mCamera.MovePhi(pi / 360.f * 5);
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if (Renderer->GetScreenWidth() > Renderer->GetScreenHeight())
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{
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@@ -24,7 +24,6 @@
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#include "boost/shared_ptr.hpp"
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#include "boost/thread/thread.hpp"
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#include "boost/asio.hpp"
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#include "boost/signal.hpp"
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#include "boost/assign.hpp"
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#include "boost/variant.hpp"
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#include "boost/function.hpp"
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