Finalizing render

This commit is contained in:
vladislav.khorev committed 2018-10-30 02:03:42 +05:00
1 parent 3f567533bf
commit ac296727de
6 files changed
+71 -31

No files matched your search

+54 -21
View File
@@ -20,8 +20,8 @@ extern bool SnowPref;
extern float lastOffsetX;
#ifdef TARGET_WIN32
int TimeOfDayPref = 0;
bool SnowPref = false;
int TimeOfDayPref = 0;
bool SnowPref = true;
#else
extern int TimeOfDayPref;
@@ -94,7 +94,14 @@ void TAndroidApplication::LoadModels()
Vector3f size = objData.models[0].maxCorner - objData.models[0].minCorner;
float radius = myMax(size[0], myMax(size[1], size[2])) / 2;
mountainTransformation = Affine3f(Scaling(cameraDistance / radius * 0.25f)).matrix();
SE::MoveDataTriangleList(mountain.second.Data, Vector3f(0, -10.0, 0));
mountain.second.RefreshBuffer();
mountainTransformation = Affine3f(Scaling(cameraDistance / radius * 0.5f)).matrix();
//mountainTransformation = Affine3f(Translation3f(0, -size[1] * 0.02f, 0)).matrix() * mountainTransformation;
//mountainTransformation = Affine3f(Translation3f(0, -size[1] / 20 * cameraDistance / radius * 0.25f, 0)).matrix() * mountainTransformation;
//Matrix3f rotation(Quaternionf(0, 1 * sin(pi / 8 + pi / 2), 0, 1 * cos(pi / 8 + pi / 2)).toRotationMatrix());
//mountainTransformation = Affine3f(rotation).matrix() * mountainTransformation;
@@ -104,6 +111,13 @@ void TAndroidApplication::LoadModels()
{
objData = loadObjFile("ice/ice" + std::to_string(i) + ".obj", "");
ices[i - 1] = ObjDataToRenderPairs(objData)[0][0].second;
//SE::MoveDataTriangleList(ices[i - 1].Data, Vector3f(0, 0.1f, 0));
ices[i - 1].RefreshBuffer();
}
size = objData.models[0].maxCorner - objData.models[0].minCorner;
@@ -130,7 +144,9 @@ void TAndroidApplication::LoadModels()
iceParams.push_back(params);
Matrix4f iceTransformation = Affine3f(Translation3f(centerShift)).matrix();
iceTransformation = Affine3f(Scaling(cameraDistance / radius * 0.1f * scale)).matrix() * iceTransformation;
//iceTransformation = Affine3f(Scaling(cameraDistance / radius * 0.1f * scale)).matrix() * iceTransformation;
//Matrix3f rotation(Quaternionf(0, cos(angle*pi / 360.f), 0, sin(angle*pi / 360.f)).toRotationMatrix());
//iceTransformation = Affine3f(rotation).matrix() * iceTransformation;
iceTransformation = Affine3f(Translation3f(position)).matrix() * iceTransformation;
@@ -155,7 +171,6 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
Renderer->PushProjectionMatrix(1,1);
Renderer->LoadIdentity();
//Renderer->PushSpecialMatrix(Matrix4f::Identity());
if (inv)
{
@@ -169,13 +184,13 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
}
Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(1.f, 0.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(1.f, 0.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
if (TimeOfDayPref == 1)
{
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(4.f, 0.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(4.f, 0.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
}
}
else
@@ -188,13 +203,13 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
}
Renderer->DrawRect(Vector2f(0.0f, 0.54f), Vector2f(1.f, 1.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(1.f, 1.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
if (TimeOfDayPref == 1)
{
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
Renderer->DrawRect(Vector2f(0.0f, 0.54f), Vector2f(4.f, 1.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(4.f, 1.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
}
}
@@ -226,14 +241,30 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
if (inv)
{
//Renderer->PushMatrix();
Renderer->TranslateMatrix(Vector3f(0,0.1f,0));
Renderer->TranslateMatrix(Vector3f(0, 0.0f, 0));
Renderer->ScaleMatrix(Vector3f(1, -1, 1));
}
else
{
Renderer->TranslateMatrix(Vector3f(0, 0.0f, 0));
}
Renderer->PushShader("SimplelightShader");
RenderUniform3fv("LightDirection", Vector3f(1, 1, 1).data());
if (inv)
{
RenderUniform1f("invCoef", -1.0f);
RenderUniform1f("extraSpace", 2.0f);
}
else
{
RenderUniform1f("invCoef", 1.0f);
RenderUniform1f("extraSpace", 0.0f);
}
Vector3f dayColor = Vector3f(0,0,0);
@@ -322,8 +353,8 @@ void TAndroidApplication::DrawSnow()
void TAndroidApplication::DrawAllScene(bool toScreen)
{
glClearColor(1.f, 0.f, 1.f, 1.0f);
//glClearColor(1.f, 1.f, 1.f, 1.0f);
//glClearColor(1.f, 0.f, 1.f, 1.0f);
glClearColor(0.9f, 0.9f, 1.f, 1.0f);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
Renderer->PushMatrix();
@@ -332,6 +363,8 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
Renderer->PushShader("ClipShader");
Renderer->SwitchToFrameBuffer("WaterFrame");
Renderer->SetGLCamView();
Renderer->ScaleMatrix(Vector3f(1, -1, 1));
@@ -353,7 +386,7 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
}
Renderer->SetGLCamView();
Renderer->PushShader("NormShader");
RenderUniform1f("Time", WaterTimer);
if (Renderer->GetScreenWidth() < 600)
@@ -369,18 +402,19 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
glActiveTexture(GL_TEXTURE1); // THIS IS A COLOR MAP (UNIFORM IS SETTED BY ENGINE IN Renderer->PushShader() -> SetUnifroms())
if (toScreen)
{
Renderer->SetFullScreenViewport();
Renderer->SetFullScreenViewport();
}
else
{
Renderer->SetFrameViewport("ScreenshotFrame");
}
Renderer->DrawFramePartScreen("WaterFrame", Vector2f(0, 0), Vector2f(1.f, 0.54f));
Renderer->DrawFramePartScreen("WaterFrame", Vector2f(0, 0), Vector2f(1.f, 0.55f));
glActiveTexture(GL_TEXTURE0); // return back
Renderer->PopShader();
glClear(GL_DEPTH_BUFFER_BIT);
@@ -393,10 +427,10 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["snow.png"]);
//if (SnowPref)
//{
// DrawSnow();
//}
if (SnowPref)
{
DrawSnow();
}
Renderer->PopShader();
@@ -454,7 +488,6 @@ void TAndroidApplication::InnerInit()
boost::get<TPanoramicCamera>(Renderer->Camera).MovePhi(pi / 360.f * 5);
mCamera.MovePhi(pi / 360.f * 5);
if (Renderer->GetScreenWidth() > Renderer->GetScreenHeight())
{
-1
View File
@@ -24,7 +24,6 @@
#include "boost/shared_ptr.hpp"
#include "boost/thread/thread.hpp"
#include "boost/asio.hpp"
#include "boost/signal.hpp"
#include "boost/assign.hpp"
#include "boost/variant.hpp"
#include "boost/function.hpp"