Finalizing render
This commit is contained in:
parent
3f567533bf
commit
ac296727de
@ -1,42 +1,42 @@
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{
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{
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"ices": [
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"ices": [
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{
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{
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"position": [ -20, 0, -50 ],
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"position": [ -20, 0.8, -50 ],
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"scale": 1,
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"scale": 1,
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"angle": 0,
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"angle": 0,
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"type": 1,
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"type": 1,
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"texture": 1
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"texture": 1
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},
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},
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{
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{
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"position": [ 30, 0, 30 ],
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"position": [ 30, 0.7, 30 ],
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"scale": 0.3,
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"scale": 0.3,
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"angle": 0,
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"angle": 0,
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"type": 2,
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"type": 2,
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"texture": 2
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"texture": 2
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},
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},
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{
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{
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"position": [ -10, 0, 50 ],
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"position": [ -10, 0.7, 50 ],
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"scale": 0.1,
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"scale": 0.1,
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"angle": 0,
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"angle": 0,
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"type": 3,
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"type": 3,
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"texture": 3
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"texture": 3
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},
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},
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{
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{
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"position": [ 0, 0, 50 ],
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"position": [ 0, 0.7, 50 ],
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"scale": 0.1,
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"scale": 0.1,
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"angle": 0,
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"angle": 0,
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"type": 4,
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"type": 4,
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"texture": 1
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"texture": 1
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},
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},
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{
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{
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"position": [ 30, 0, 30 ],
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"position": [ 30, 0.7, 30 ],
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"scale": 0.2,
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"scale": 0.2,
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"angle": 0,
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"angle": 0,
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"type": 5,
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"type": 5,
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"texture": 2
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"texture": 2
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},
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},
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{
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{
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"position": [ 50, 0, -50 ],
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"position": [ 50, 0.7, -50 ],
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"scale": 2,
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"scale": 2,
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"angle": 0,
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"angle": 0,
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"type": 6,
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"type": 6,
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@ -5,6 +5,7 @@ uniform sampler2D NormalMap;
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uniform vec3 LightDirection;
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uniform vec3 LightDirection;
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uniform float TimeOfDayCoef1;
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uniform float TimeOfDayCoef1;
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uniform float TimeOfDayCoef2;
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uniform float TimeOfDayCoef2;
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uniform float invCoef;
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uniform vec3 TimeOfDayColor;
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uniform vec3 TimeOfDayColor;
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varying vec2 texCoord;
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varying vec2 texCoord;
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@ -24,4 +25,10 @@ void main()
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//gl_FragColor = vec4(((texture2D(Texture, texCoord).rgb + vec3(0.0, 0.1, 0.2)) * (0.4)), 1.0);
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//gl_FragColor = vec4(((texture2D(Texture, texCoord).rgb + vec3(0.0, 0.1, 0.2)) * (0.4)), 1.0);
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gl_FragColor = vec4(((texture2D(Texture, texCoord).rgb + TimeOfDayColor) * (cosf * TimeOfDayCoef1 + TimeOfDayCoef2)), 1.0);
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gl_FragColor = vec4(((texture2D(Texture, texCoord).rgb + TimeOfDayColor) * (cosf * TimeOfDayCoef1 + TimeOfDayCoef2)), 1.0);
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if (posVec.y < 0.0)
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{
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discard;
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//gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
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}
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}
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}
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@ -4,6 +4,7 @@ attribute vec3 Tangent;
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attribute vec3 Binormal;
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attribute vec3 Binormal;
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attribute vec2 vTexCoord;
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attribute vec2 vTexCoord;
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uniform mat4 ModelViewMatrix;
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uniform mat4 ProjectionMatrix;
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uniform mat4 ProjectionMatrix;
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uniform vec3 CamPos;
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uniform vec3 CamPos;
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@ -29,5 +30,5 @@ void main()
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normVec = Normal;
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normVec = Normal;
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posVec = vPosition;
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posVec = vPosition.xyz;
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}
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}
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@ -20,8 +20,8 @@ extern bool SnowPref;
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extern float lastOffsetX;
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extern float lastOffsetX;
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#ifdef TARGET_WIN32
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#ifdef TARGET_WIN32
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int TimeOfDayPref = 0;
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int TimeOfDayPref = 0;
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bool SnowPref = false;
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bool SnowPref = true;
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#else
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#else
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extern int TimeOfDayPref;
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extern int TimeOfDayPref;
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@ -94,7 +94,14 @@ void TAndroidApplication::LoadModels()
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Vector3f size = objData.models[0].maxCorner - objData.models[0].minCorner;
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Vector3f size = objData.models[0].maxCorner - objData.models[0].minCorner;
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float radius = myMax(size[0], myMax(size[1], size[2])) / 2;
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float radius = myMax(size[0], myMax(size[1], size[2])) / 2;
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mountainTransformation = Affine3f(Scaling(cameraDistance / radius * 0.25f)).matrix();
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SE::MoveDataTriangleList(mountain.second.Data, Vector3f(0, -10.0, 0));
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mountain.second.RefreshBuffer();
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mountainTransformation = Affine3f(Scaling(cameraDistance / radius * 0.5f)).matrix();
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//mountainTransformation = Affine3f(Translation3f(0, -size[1] * 0.02f, 0)).matrix() * mountainTransformation;
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//mountainTransformation = Affine3f(Translation3f(0, -size[1] / 20 * cameraDistance / radius * 0.25f, 0)).matrix() * mountainTransformation;
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//mountainTransformation = Affine3f(Translation3f(0, -size[1] / 20 * cameraDistance / radius * 0.25f, 0)).matrix() * mountainTransformation;
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//Matrix3f rotation(Quaternionf(0, 1 * sin(pi / 8 + pi / 2), 0, 1 * cos(pi / 8 + pi / 2)).toRotationMatrix());
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//Matrix3f rotation(Quaternionf(0, 1 * sin(pi / 8 + pi / 2), 0, 1 * cos(pi / 8 + pi / 2)).toRotationMatrix());
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//mountainTransformation = Affine3f(rotation).matrix() * mountainTransformation;
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//mountainTransformation = Affine3f(rotation).matrix() * mountainTransformation;
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@ -104,6 +111,13 @@ void TAndroidApplication::LoadModels()
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{
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{
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objData = loadObjFile("ice/ice" + std::to_string(i) + ".obj", "");
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objData = loadObjFile("ice/ice" + std::to_string(i) + ".obj", "");
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ices[i - 1] = ObjDataToRenderPairs(objData)[0][0].second;
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ices[i - 1] = ObjDataToRenderPairs(objData)[0][0].second;
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//SE::MoveDataTriangleList(ices[i - 1].Data, Vector3f(0, 0.1f, 0));
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ices[i - 1].RefreshBuffer();
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}
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}
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size = objData.models[0].maxCorner - objData.models[0].minCorner;
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size = objData.models[0].maxCorner - objData.models[0].minCorner;
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@ -130,7 +144,9 @@ void TAndroidApplication::LoadModels()
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iceParams.push_back(params);
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iceParams.push_back(params);
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Matrix4f iceTransformation = Affine3f(Translation3f(centerShift)).matrix();
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Matrix4f iceTransformation = Affine3f(Translation3f(centerShift)).matrix();
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iceTransformation = Affine3f(Scaling(cameraDistance / radius * 0.1f * scale)).matrix() * iceTransformation;
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//iceTransformation = Affine3f(Scaling(cameraDistance / radius * 0.1f * scale)).matrix() * iceTransformation;
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//Matrix3f rotation(Quaternionf(0, cos(angle*pi / 360.f), 0, sin(angle*pi / 360.f)).toRotationMatrix());
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//Matrix3f rotation(Quaternionf(0, cos(angle*pi / 360.f), 0, sin(angle*pi / 360.f)).toRotationMatrix());
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//iceTransformation = Affine3f(rotation).matrix() * iceTransformation;
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//iceTransformation = Affine3f(rotation).matrix() * iceTransformation;
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iceTransformation = Affine3f(Translation3f(position)).matrix() * iceTransformation;
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iceTransformation = Affine3f(Translation3f(position)).matrix() * iceTransformation;
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@ -155,7 +171,6 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
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Renderer->PushProjectionMatrix(1,1);
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Renderer->PushProjectionMatrix(1,1);
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Renderer->LoadIdentity();
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Renderer->LoadIdentity();
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//Renderer->PushSpecialMatrix(Matrix4f::Identity());
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if (inv)
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if (inv)
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{
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{
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@ -169,13 +184,13 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
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{
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{
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
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}
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}
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Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(1.f, 0.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
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Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(1.f, 0.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
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if (TimeOfDayPref == 1)
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if (TimeOfDayPref == 1)
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{
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
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Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(4.f, 0.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
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Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(4.f, 0.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
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}
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}
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}
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}
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else
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else
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@ -188,13 +203,13 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
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{
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{
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
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}
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}
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Renderer->DrawRect(Vector2f(0.0f, 0.54f), Vector2f(1.f, 1.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
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Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(1.f, 1.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
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if (TimeOfDayPref == 1)
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if (TimeOfDayPref == 1)
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{
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
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Renderer->DrawRect(Vector2f(0.0f, 0.54f), Vector2f(4.f, 1.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
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Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(4.f, 1.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
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}
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}
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}
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}
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@ -226,14 +241,30 @@ void TAndroidApplication::DrawSceneWithoutWater(bool inv)
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if (inv)
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if (inv)
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{
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{
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//Renderer->PushMatrix();
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Renderer->TranslateMatrix(Vector3f(0, 0.0f, 0));
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Renderer->TranslateMatrix(Vector3f(0,0.1f,0));
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Renderer->ScaleMatrix(Vector3f(1, -1, 1));
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Renderer->ScaleMatrix(Vector3f(1, -1, 1));
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}
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}
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else
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{
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Renderer->TranslateMatrix(Vector3f(0, 0.0f, 0));
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}
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Renderer->PushShader("SimplelightShader");
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Renderer->PushShader("SimplelightShader");
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RenderUniform3fv("LightDirection", Vector3f(1, 1, 1).data());
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RenderUniform3fv("LightDirection", Vector3f(1, 1, 1).data());
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if (inv)
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{
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RenderUniform1f("invCoef", -1.0f);
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RenderUniform1f("extraSpace", 2.0f);
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}
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else
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{
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RenderUniform1f("invCoef", 1.0f);
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RenderUniform1f("extraSpace", 0.0f);
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}
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Vector3f dayColor = Vector3f(0,0,0);
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Vector3f dayColor = Vector3f(0,0,0);
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@ -322,8 +353,8 @@ void TAndroidApplication::DrawSnow()
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void TAndroidApplication::DrawAllScene(bool toScreen)
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void TAndroidApplication::DrawAllScene(bool toScreen)
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{
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{
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glClearColor(1.f, 0.f, 1.f, 1.0f);
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//glClearColor(1.f, 0.f, 1.f, 1.0f);
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//glClearColor(1.f, 1.f, 1.f, 1.0f);
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glClearColor(0.9f, 0.9f, 1.f, 1.0f);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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Renderer->PushMatrix();
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Renderer->PushMatrix();
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@ -332,6 +363,8 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
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Renderer->PushShader("ClipShader");
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Renderer->PushShader("ClipShader");
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Renderer->SwitchToFrameBuffer("WaterFrame");
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Renderer->SwitchToFrameBuffer("WaterFrame");
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Renderer->SetGLCamView();
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Renderer->SetGLCamView();
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Renderer->ScaleMatrix(Vector3f(1, -1, 1));
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Renderer->ScaleMatrix(Vector3f(1, -1, 1));
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@ -353,7 +386,7 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
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}
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}
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Renderer->SetGLCamView();
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Renderer->SetGLCamView();
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Renderer->PushShader("NormShader");
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Renderer->PushShader("NormShader");
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RenderUniform1f("Time", WaterTimer);
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RenderUniform1f("Time", WaterTimer);
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if (Renderer->GetScreenWidth() < 600)
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if (Renderer->GetScreenWidth() < 600)
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@ -369,18 +402,19 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
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glActiveTexture(GL_TEXTURE1); // THIS IS A COLOR MAP (UNIFORM IS SETTED BY ENGINE IN Renderer->PushShader() -> SetUnifroms())
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glActiveTexture(GL_TEXTURE1); // THIS IS A COLOR MAP (UNIFORM IS SETTED BY ENGINE IN Renderer->PushShader() -> SetUnifroms())
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if (toScreen)
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if (toScreen)
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{
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{
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Renderer->SetFullScreenViewport();
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Renderer->SetFullScreenViewport();
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}
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}
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else
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else
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{
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{
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Renderer->SetFrameViewport("ScreenshotFrame");
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Renderer->SetFrameViewport("ScreenshotFrame");
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}
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}
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Renderer->DrawFramePartScreen("WaterFrame", Vector2f(0, 0), Vector2f(1.f, 0.54f));
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Renderer->DrawFramePartScreen("WaterFrame", Vector2f(0, 0), Vector2f(1.f, 0.55f));
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glActiveTexture(GL_TEXTURE0); // return back
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glActiveTexture(GL_TEXTURE0); // return back
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Renderer->PopShader();
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Renderer->PopShader();
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glClear(GL_DEPTH_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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@ -393,10 +427,10 @@ void TAndroidApplication::DrawAllScene(bool toScreen)
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["snow.png"]);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["snow.png"]);
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//if (SnowPref)
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if (SnowPref)
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//{
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{
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// DrawSnow();
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DrawSnow();
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//}
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}
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Renderer->PopShader();
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Renderer->PopShader();
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@ -454,7 +488,6 @@ void TAndroidApplication::InnerInit()
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boost::get<TPanoramicCamera>(Renderer->Camera).MovePhi(pi / 360.f * 5);
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boost::get<TPanoramicCamera>(Renderer->Camera).MovePhi(pi / 360.f * 5);
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mCamera.MovePhi(pi / 360.f * 5);
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mCamera.MovePhi(pi / 360.f * 5);
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if (Renderer->GetScreenWidth() > Renderer->GetScreenHeight())
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if (Renderer->GetScreenWidth() > Renderer->GetScreenHeight())
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{
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{
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@ -24,7 +24,6 @@
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#include "boost/shared_ptr.hpp"
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#include "boost/shared_ptr.hpp"
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#include "boost/thread/thread.hpp"
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#include "boost/thread/thread.hpp"
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#include "boost/asio.hpp"
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#include "boost/asio.hpp"
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#include "boost/signal.hpp"
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#include "boost/assign.hpp"
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#include "boost/assign.hpp"
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#include "boost/variant.hpp"
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#include "boost/variant.hpp"
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#include "boost/function.hpp"
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#include "boost/function.hpp"
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@ -96,7 +96,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>../../jni/;../../../boost_1_67_0;../../../eigen-3.3.4;../../../tes-engine;../../../libs/jpeg-9;../../../libs/jpeg-9/vc10;../../../libs/lpng1510;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../../jni/;../../../boost_1_67_0;../../../eigen;../../../tes-engine;../../../libs/jpeg-9;../../../libs/jpeg-9/vc10;../../../libs/lpng1510;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ExceptionHandling>Sync</ExceptionHandling>
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<ExceptionHandling>Sync</ExceptionHandling>
|
||||||
<PreprocessorDefinitions>TARGET_WIN32;DEBUG;_WIN32_WINNT=0x0600;EIGEN_DONT_ALIGN_STATICALLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>TARGET_WIN32;DEBUG;_WIN32_WINNT=0x0600;EIGEN_DONT_ALIGN_STATICALLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
@ -114,7 +114,7 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalIncludeDirectories>../../jni/;../../../boost_1_67_0;../../../eigen-3.3.4;../../../tes-engine;../../../libs/jpeg-9;../../../libs/jpeg-9/vc10;../../../libs/lpng1510;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>../../jni/;../../../boost_1_67_0;../../../eigen;../../../tes-engine;../../../libs/jpeg-9;../../../libs/jpeg-9/vc10;../../../libs/lpng1510;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<ExceptionHandling>Async</ExceptionHandling>
|
<ExceptionHandling>Async</ExceptionHandling>
|
||||||
<PreprocessorDefinitions>TARGET_WIN32;NDEBUG;_WIN32_WINNT=0x0501;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>TARGET_WIN32;NDEBUG;_WIN32_WINNT=0x0501;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
Loading…
Reference in New Issue
Block a user