#include "main_code.h" #ifdef TARGET_ANDROID #include "android_api.h" #endif #include #include #include #include #include "include/Engine.h" #include "main_code.h" bool makeShot = true; extern int TimeOfDayPref; extern bool SnowPref; extern float lastOffsetX; #ifdef TARGET_WIN32 int TimeOfDayPref = 0; bool SnowPref = true; #else extern int TimeOfDayPref; extern bool SnowPref; #endif boost::mutex m2; TPanoramicCamera mCamera; const float cameraDistance = 100.f; std::vector iceIndexes; TRenderPair water; class LoadingQueueVisitor : public boost::static_visitor { public: void operator()(boost::function f) const { f(); } void operator()(boost::function f) const { f(); } void operator()(boost::function f) const { f(); } }; TAndroidApplication::TAndroidApplication() : TApplication() , Inited(false) , Loaded(false) , WaterTimer(0) , SnowTimer(0) , CloudTimer(0) , SkyTexShift(0) , WaveDir(false) { } void TAndroidApplication::Serialize(boost::property_tree::ptree& propertyTree) { } float myMin(float a, float b) { return a < b ? a : b; } float myMax(float a, float b) { return a > b ? a : b; } void TAndroidApplication::LoadModels() { auto objData = loadObjFile("mountain/mountain2.obj", ""); mountain = ObjDataToRenderPairs(objData)[0][0]; ResourceManager->TexList.AddTexture("mountain.png"); mountain.first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "mountain.png"; Vector3f size = objData.models[0].maxCorner - objData.models[0].minCorner; float radius = myMax(size[0], myMax(size[1], size[2])) / 2; SE::MoveDataTriangleList(mountain.second.Data, Vector3f(0, -10.0, 0)); mountain.second.RefreshBuffer(); mountainTransformation = Affine3f(Scaling(cameraDistance / radius * 0.5f)).matrix(); //mountainTransformation = Affine3f(Translation3f(0, -size[1] * 0.02f, 0)).matrix() * mountainTransformation; //mountainTransformation = Affine3f(Translation3f(0, -size[1] / 20 * cameraDistance / radius * 0.25f, 0)).matrix() * mountainTransformation; //Matrix3f rotation(Quaternionf(0, 1 * sin(pi / 8 + pi / 2), 0, 1 * cos(pi / 8 + pi / 2)).toRotationMatrix()); //mountainTransformation = Affine3f(rotation).matrix() * mountainTransformation; //mountainTransformation = Affine3f(Translation3f(0, 0, -size[2] / 2.f)).matrix() * mountainTransformation; for (int i = 1; i <= 6; ++i) { objData = loadObjFile("ice/ice" + std::to_string(i) + ".obj", ""); ices[i - 1] = ObjDataToRenderPairs(objData)[0][0].second; //SE::MoveDataTriangleList(ices[i - 1].Data, Vector3f(0, 0.1f, 0)); ices[i - 1].RefreshBuffer(); } size = objData.models[0].maxCorner - objData.models[0].minCorner; Vector3f centerShift = -(objData.models[0].maxCorner + objData.models[0].minCorner) / 2; radius = myMax(size[0], myMax(size[1], size[2])) / 2; ResourceManager->TexList.AddTexture("ice/Textures/ice1.png"); ResourceManager->TexList.AddTexture("ice/Textures/ice2.png"); ResourceManager->TexList.AddTexture("ice/Textures/ice3.png"); std::shared_ptr p = FileToPropertyTree("ices.json"); for (auto ice : p->get_child("ices")) { TRenderParams params; Vector3f position = JSONVectorReader::readVector3f(ice.second.get_child("position")); float scale = ice.second.get("scale"); float angle = ice.second.get("angle"); iceIndexes.push_back(ice.second.get("type")); params.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "ice" + ice.second.get("texture") + ".png"; iceParams.push_back(params); Matrix4f iceTransformation = Affine3f(Translation3f(centerShift)).matrix(); //iceTransformation = Affine3f(Scaling(cameraDistance / radius * 0.1f * scale)).matrix() * iceTransformation; //Matrix3f rotation(Quaternionf(0, cos(angle*pi / 360.f), 0, sin(angle*pi / 360.f)).toRotationMatrix()); //iceTransformation = Affine3f(rotation).matrix() * iceTransformation; iceTransformation = Affine3f(Translation3f(position)).matrix() * iceTransformation; //iceTransformation = Affine3f(Translation3f(0, size[1] / 2, 0)).matrix() * iceTransformation; iceTransformations.push_back(iceTransformation); } //Serialize(*p); } void TAndroidApplication::AddFrameBuffers() { ResourceManager->FrameManager.AddFrameRenderBuffer("WaterFrame", 256, 256); ResourceManager->FrameManager.AddFrameRenderBuffer("ScreenshotFrame", 512, 512); } void TAndroidApplication::DrawSceneWithoutWater(bool inv) { Renderer->PushProjectionMatrix(1,1); Renderer->LoadIdentity(); if (inv) { if (TimeOfDayPref == 2) { glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]); } else { glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]); } Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(1.f, 0.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f)); if (TimeOfDayPref == 1) { glClear(GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]); Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(4.f, 0.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f)); } } else { if (TimeOfDayPref == 2) { glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]); } else { glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]); } Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(1.f, 1.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f)); if (TimeOfDayPref == 1) { glClear(GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]); Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(4.f, 1.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f)); } } //if (TimeOfDayPref == 2) //{ // glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]); //} //else //{ // glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]); //} //Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(1.f, 0.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f)); //if (TimeOfDayPref == 1) //{ // glClear(GL_DEPTH_BUFFER_BIT); // glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]); // Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(4.f, 0.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f)); //} //Renderer->PopMatrix(); Renderer->PopProjectionMatrix(); glClear(GL_DEPTH_BUFFER_BIT); Renderer->SetGLCamView(); if (inv) { Renderer->TranslateMatrix(Vector3f(0, 0.0f, 0)); Renderer->ScaleMatrix(Vector3f(1, -1, 1)); } else { Renderer->TranslateMatrix(Vector3f(0, 0.0f, 0)); } Renderer->PushShader("SimplelightShader"); RenderUniform3fv("LightDirection", Vector3f(1, 1, 1).data()); if (inv) { RenderUniform1f("invCoef", -1.0f); RenderUniform1f("extraSpace", 2.0f); } else { RenderUniform1f("invCoef", 1.0f); RenderUniform1f("extraSpace", 0.0f); } Vector3f dayColor = Vector3f(0,0,0); Vector3f nightColor = Vector3f(0, 0.1f, 0.2f); if (TimeOfDayPref == 0) { RenderUniform3fv("TimeOfDayColor", dayColor.data()); RenderUniform1f("TimeOfDayCoef1", 0.75f); RenderUniform1f("TimeOfDayCoef2", 0.25f); } else if (TimeOfDayPref == 1) { RenderUniform3fv("TimeOfDayColor", dayColor.data()); RenderUniform1f("TimeOfDayCoef1", 0.5f); RenderUniform1f("TimeOfDayCoef2", 0.25f); } else { RenderUniform3fv("TimeOfDayColor", nightColor.data()); RenderUniform1f("TimeOfDayCoef1", 0.0f); RenderUniform1f("TimeOfDayCoef2", 0.4f); } Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 450.f); //Renderer->PushMatrix(); //mCamera.SetCamView(); { Renderer->PushMatrix(); Renderer->AddMatrix(mountainTransformation); //RenderUniform4fv("light") TRenderParamsSetter setter(mountain.first); Renderer->DrawTriangleList(mountain.second); Renderer->PopMatrix(); } { for (int i = 0; i < iceTransformations.size(); i++) { Renderer->PushMatrix(); Renderer->AddMatrix(iceTransformations[i]); auto& renderPair = ices[iceIndexes[i] - 1]; TRenderParamsSetter setter(iceParams[i]); Renderer->DrawTriangleList(ices[iceIndexes[i] - 1]); Renderer->PopMatrix(); } } //Renderer->PopMatrix(); Renderer->PopProjectionMatrix(); //if (inv) //{ // Renderer->PopMatrix(); //} Renderer->PopShader(); } void TAndroidApplication::DrawSnow() { Renderer->PushProjectionMatrix(1,1); Renderer->LoadIdentity(); const float multiply_x = 4; const float multiply_y = 2; Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f), Vector2f(-SkyTexShift, SnowTimer), Vector2f(multiply_x - SkyTexShift, multiply_y + SnowTimer)); glClear(GL_DEPTH_BUFFER_BIT); Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f), Vector2f(SnowTimer*0.7f+0.3f - SkyTexShift, SnowTimer+0.7f), Vector2f(multiply_x - SkyTexShift + SnowTimer*0.7f+0.3f, multiply_y + SnowTimer+0.7f)); glClear(GL_DEPTH_BUFFER_BIT); Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f), Vector2f(SnowTimer*0.4f+0.7f - SkyTexShift, SnowTimer+0.3f), Vector2f(multiply_x - SkyTexShift + SnowTimer*0.4f+0.7f, multiply_y + SnowTimer+0.3f)); Renderer->PopProjectionMatrix(); } void TAndroidApplication::DrawAllScene(bool toScreen) { //glClearColor(1.f, 0.f, 1.f, 1.0f); //glClearColor(0.9f, 0.9f, 1.f, 1.0f); glClearColor(0.9f, 0.9f, 1.f, 1.0f); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); Renderer->PushMatrix(); Renderer->SetGLCamView(); Renderer->PushShader("ClipShader"); Renderer->SwitchToFrameBuffer("WaterFrame"); Renderer->SetGLCamView(); Renderer->ScaleMatrix(Vector3f(1, -1, 1)); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); DrawSceneWithoutWater(true); Renderer->ScaleMatrix(Vector3f(1, -1, 1)); if (toScreen) { Renderer->SwitchToScreen(); } else { Renderer->SwitchToFrameBuffer("ScreenshotFrame"); } Renderer->SetGLCamView(); { Renderer->PushShader("NormShader"); RenderUniform1f("Time", WaterTimer); if (Renderer->GetScreenWidth() < 600) { RenderUniform1f("WaterScale", 0.7f); } else { RenderUniform1f("WaterScale", 1.f); } // glActiveTexture(GL_TEXTURE0); // THIS IS A NORMAL MAP (UNIFORM IS SETTED BY ENGINE IN Renderer->PushShader() -> SetUnifroms()) // glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["water_nmap.png"]); // glActiveTexture(GL_TEXTURE1); // THIS IS A COLOR MAP (UNIFORM IS SETTED BY ENGINE IN Renderer->PushShader() -> SetUnifroms()) if (toScreen) { Renderer->SetFullScreenViewport(); } else { Renderer->SetFrameViewport("ScreenshotFrame"); } // size_t texID = ResourceManager->FrameManager.GetFrameTexture("WaterFrame"); // // if (texID != 0) // { Renderer->PushProjectionMatrix(1, 1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Renderer->LoadIdentity(); // glBindTexture(GL_TEXTURE_2D, texID); TRenderParamsSetter setter(water.first); Renderer->DrawTriangleList(water.second); Renderer->PopProjectionMatrix(); //} Renderer->PopShader(); } glActiveTexture(GL_TEXTURE0); // return back glClear(GL_DEPTH_BUFFER_BIT); Renderer->SetGLCamView(); DrawSceneWithoutWater(false); glClear(GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["snow.png"]); if (SnowPref) { DrawSnow(); } Renderer->PopShader(); Renderer->PopMatrix(); } void TAndroidApplication::InnerInit() { m2.lock(); CheckGlError(); glEnable(GL_BLEND); GetConsole() << "Inner init go!\n"; #ifdef TARGET_ANDROID ST::PathToResources = ""; #endif #ifdef TARGET_WIN32 ST::PathToResources = "../../assets/"; #endif ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment"); Renderer->PushShader("DefaultShader"); LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ClipShader", "gui_transparent_clip.vertex", "gui_transparent_clip.fragment"))); LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "NormShader", "test_norm.vertex", "test_norm.fragment"))); LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ParallaxShader", "test_parallax.vertex", "test_parallax.fragment"))); LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "SimplelightShader", "test_simplelight.vertex", "test_simplelight.fragment"))); if (IsFileExistsInUserData("file.bmp")) { ResourceManager->TexList.AddTextureFromUserdata("file.bmp", "ScreenshotTexture"); } else { ResourceManager->TexList.AddTexture("file.bmp", "ScreenshotTexture"); } LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "console_bkg.bmp", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "water_nmap.png", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky.png", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky_night.png", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "snow.png", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "final_cloud.png", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TAndroidApplication::LoadModels, this))); LoadingQueue.push_back(boost::function(boost::bind(&TAndroidApplication::AddFrameBuffers, this))); //LoadModels(); CheckGlError(); water.first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "WaterFrame"; water.first.SamplerMap[CONST_STRING_NORMALMAP_UNIFORM] = "water_nmap.png"; water.second.Data = MakeDataTriangleList(Vector2f(0, 0), Vector2f(1.f, 0.55f), Vector4f(1, 1, 1, 1), 0, Vector2f(0, 0), Vector2f(1.f, 0.55f)); boost::get(Renderer->Camera).MovePhi(pi / 360.f * 5); mCamera.MovePhi(pi / 360.f * 5); if (Renderer->GetScreenWidth() > Renderer->GetScreenHeight()) { boost::get(Renderer->Camera).MoveDist(150.f); mCamera.MoveDist(cameraDistance); } else { boost::get(Renderer->Camera).MoveDist(150.f); mCamera.MoveDist(cameraDistance); } boost::get(Renderer->Camera).CalcCamVec(); mCamera.CalcCamVec(); CheckGlError(); //ResourceManager->LightManager.SetLightOn(); //ResourceManager->LightManager.SetLightDirection(Vector3f(1, -1, 0)); //AddFrameBuffers(); //Renderer->SetPerspectiveFullScreenViewport(); if (Renderer->GetScreenWidth() < Renderer->GetScreenHeight()) { Renderer->SetMatrixWidth(480); Renderer->SetMatrixHeight(800); } Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 400.f); GetConsole() << "Inner init end!\n"; m2.unlock(); } void TAndroidApplication::InnerDeinit() { m2.lock(); Inited = false; Loaded = false; makeShot = true; LoadingQueue.clear(); //if (LiteModel != NULL) //{ // LiteModel->FreeModel(); // delete LiteModel; // LiteModel = NULL; //} //IceModel.clear(); //SimpleLand = std::shared_ptr(); //SimpleLandInv = std::shared_ptr(); m2.unlock(); } void TAndroidApplication::InnerDraw() { m2.lock(); if (!Loaded) { //glClearColor(0.f, 0.f, 0.f, 1.0f); //glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); //glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["ScreenshotTexture"]); //Renderer->PushProjectionMatrix(1,1); //Renderer->LoadIdentity(); //Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f)); //Renderer->PopProjectionMatrix(); } else { DrawAllScene(true); if (makeShot) { //makeShot = false; //Renderer->SwitchToFrameBuffer("ScreenshotFrame"); //DrawAllScene(false); //ResourceManager->TexList.SaveTexDataToPlainBmpToUserData("file.bmp", ResourceManager->FrameManager.ReadFromBufferToTexData("ScreenshotFrame")); //Renderer->SwitchToScreen(); } } m2.unlock(); } void TAndroidApplication::InnerUpdate(size_t dt) { if (!Loaded) { boost::apply_visitor( LoadingQueueVisitor(), *LoadingQueue.begin() ); LoadingQueue.erase(LoadingQueue.begin()); if (LoadingQueue.size() == 0) { Loaded = true; } } else { if (WaveDir) { WaterTimer += dt/1000.f; if (WaterTimer >= 10 * pi) { WaveDir = false; WaterTimer = 10 * pi; } } else { WaterTimer -= dt/1000.f; if (WaterTimer < 0) { WaveDir = true; WaterTimer = 0; } } CloudTimer += dt / 60000.f; while (CloudTimer >= 1.f) { CloudTimer -= 1.f; } SnowTimer += dt/3000.f; while (SnowTimer > 10.f) { SnowTimer -= 10.f; } } } void TAndroidApplication::InnerOnMove(Vector2f pos, Vector2f shift) { shift = Vector2f(shift[0]*Renderer->GetMatrixWidth()/static_cast(Renderer->GetScreenWidth()), shift[1]*Renderer->GetMatrixHeight()/static_cast(Renderer->GetScreenHeight())); boost::get(Renderer->Camera).MoveAlpha(-pi * shift[0] * 0.01f); mCamera.MoveAlpha(-pi*shift[0]*0.01f); } void TAndroidApplication::OnMouseDown(TMouseState& mouseState) { }