#include "main_code.h" #ifdef TARGET_ANDROID #include "android_api.h" #endif #include #include #include #include #include "include/Engine.h" #include "main_code.h" bool makeShot = true; extern int TimeOfDayPref; extern bool SnowPref; extern float lastOffsetX; #ifdef TARGET_WIN32 int TimeOfDayPref = 0; bool SnowPref = false; #else extern int TimeOfDayPref; extern bool SnowPref; #endif boost::mutex m2; class LoadingQueueVisitor : public boost::static_visitor { public: void operator()(boost::function f) const { f(); } void operator()(boost::function f) const { f(); } void operator()(boost::function f) const { f(); } }; TAndroidApplication::TAndroidApplication() : TApplication() , Inited(false) , Loaded(false) , LiteModel(NULL) , WaterTimer(0) , SnowTimer(0) , CloudTimer(0) , SkyTexShift(0) , WaveDir(false) { } void TAndroidApplication::Serialize(boost::property_tree::ptree& propertyTree) { BOOST_FOREACH(boost::property_tree::ptree::value_type &v, propertyTree.get_child("Ices")) { std::string modelName = v.second.get("ModelName"); float posx = v.second.get("PosX"); float posz = v.second.get("PosZ"); float angle = v.second.get("Angle", 0.f); float scale = v.second.get("Scale", 1.f); mat3 m(vec4(0, cos(angle*pi/360.f), 0, sin(angle*pi/360.f))); IceModel.push_back(TLiteModel()); IceModel[IceModel.size()-1].LoadModel(modelName); IceModel[IceModel.size()-1].RotateModel(m); IceModel[IceModel.size()-1].ScaleModel(scale); IceModel[IceModel.size()-1].MoveModel(vec3(posx, 0, posz)); IceModel[IceModel.size()-1].UpdateVBO(); } } void TAndroidApplication::LoadModels() { mat3 m(vec4(0,1*sin(pi/8 + pi/2),0,1*cos(pi/8 + pi/2))); LiteModel = new TLiteModel; LiteModel->LoadModel("mountain.lm1"); LiteModel->ScaleModel(0.5f); LiteModel->RotateModel(m); LiteModel->MoveModel(vec3(0, 0, 0)); LiteModel->UpdateVBO(); std::shared_ptr p = FileToPropertyTree("ices.xml"); Serialize(*p); } void TAndroidApplication::AddFrameBuffers() { ResourceManager->FrameManager.AddFrameRenderBuffer("WaterFrame", 256, 256); ResourceManager->FrameManager.AddFrameRenderBuffer("ScreenshotFrame", 512, 512); } void TAndroidApplication::DrawSceneWithoutWater(bool inv) { Renderer->PushProjectionMatrix(1,1); Renderer->LoadIdentity(); if (inv) { if (TimeOfDayPref == 2) { glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]); } else { glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]); } Renderer->DrawRect(vec2(0.0f, 0.56f), vec2(1.f, 0.f), vec2(0.5f + SkyTexShift, 0.f), vec2(1.f + SkyTexShift, 1.f)); if (TimeOfDayPref == 1) { glClear(GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]); Renderer->DrawRect(vec2(0.0f, 0.56f), vec2(4.f, 0.f), vec2(0.0f + SkyTexShift + CloudTimer, 0.f), vec2(1.f + SkyTexShift + CloudTimer, 0.5f)); } } else { if (TimeOfDayPref == 2) { glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]); } else { glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]); } Renderer->DrawRect(vec2(0.0f, 0.54f), vec2(1.f, 1.f), vec2(0.5f + SkyTexShift, 0.f), vec2(1.f + SkyTexShift, 1.f)); if (TimeOfDayPref == 1) { glClear(GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]); Renderer->DrawRect(vec2(0.0f, 0.54f), vec2(4.f, 1.f), vec2(0.0f + SkyTexShift + CloudTimer, 0.f), vec2(1.f + SkyTexShift + CloudTimer, 0.5f)); } } Renderer->PopProjectionMatrix(); glClear(GL_DEPTH_BUFFER_BIT); Renderer->SetGLCamView(); if (inv) { Renderer->TranslateMatrix(vec3(0,0.1f,0)); Renderer->ScaleMatrix(vec3(1, -1, 1)); } Renderer->PushShader("SimplelightShader"); vec3 dayColor = vec3(0,0,0); vec3 nightColor = vec3(0, 0.1f, 0.2f); if (TimeOfDayPref == 0) { RenderUniform3fv("TimeOfDayColor", dayColor.v); RenderUniform1f("TimeOfDayCoef1", 0.75f); RenderUniform1f("TimeOfDayCoef2", 0.25f); } else if (TimeOfDayPref == 1) { RenderUniform3fv("TimeOfDayColor", dayColor.v); RenderUniform1f("TimeOfDayCoef1", 0.5f); RenderUniform1f("TimeOfDayCoef2", 0.25f); } else { RenderUniform3fv("TimeOfDayColor", nightColor.v); RenderUniform1f("TimeOfDayCoef1", 0.0f); RenderUniform1f("TimeOfDayCoef2", 0.4f); } Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 450.f); LiteModel->DrawVBO(); for (int i=0; iPopProjectionMatrix(); Renderer->PopShader(); } void TAndroidApplication::DrawSnow() { Renderer->PushProjectionMatrix(1,1); Renderer->LoadIdentity(); const float multiply_x = 4; const float multiply_y = 2; Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(-SkyTexShift, SnowTimer), vec2(multiply_x - SkyTexShift, multiply_y + SnowTimer)); glClear(GL_DEPTH_BUFFER_BIT); Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(SnowTimer*0.7f+0.3f - SkyTexShift, SnowTimer+0.7f), vec2(multiply_x - SkyTexShift + SnowTimer*0.7f+0.3f, multiply_y + SnowTimer+0.7f)); glClear(GL_DEPTH_BUFFER_BIT); Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(SnowTimer*0.4f+0.7f - SkyTexShift, SnowTimer+0.3f), vec2(multiply_x - SkyTexShift + SnowTimer*0.4f+0.7f, multiply_y + SnowTimer+0.3f)); Renderer->PopProjectionMatrix(); } void TAndroidApplication::DrawAllScene(bool toScreen) { glClearColor(0.f, 0.f, 0.f, 1.0f); //glClearColor(1.f, 1.f, 1.f, 1.0f); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); Renderer->PushMatrix(); Renderer->SetGLCamView(); Renderer->PushShader("ClipShader"); Renderer->SwitchToFrameBuffer("WaterFrame"); Renderer->SetGLCamView(); Renderer->ScaleMatrix(vec3(1, -1, 1)); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); DrawSceneWithoutWater(true); Renderer->ScaleMatrix(vec3(1, -1, 1)); if (toScreen) { Renderer->SwitchToScreen(); } else { Renderer->SwitchToFrameBuffer("ScreenshotFrame"); } Renderer->SetGLCamView(); Renderer->PushShader("NormShader"); RenderUniform1f("Time", WaterTimer); if (Renderer->GetScreenWidth() < 600) { RenderUniform1f("WaterScale", 0.7f); } else { RenderUniform1f("WaterScale", 1.f); } glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["water_nmap.png"]); glActiveTexture(GL_TEXTURE0); if (toScreen) { Renderer->SetFullScreenViewport(); } else { Renderer->SetFrameViewport("ScreenshotFrame"); } Renderer->DrawFramePartScreen("WaterFrame", vec2(0, 0), vec2(1.f, 0.54f)); Renderer->PopShader(); glClear(GL_DEPTH_BUFFER_BIT); Renderer->SetGLCamView(); DrawSceneWithoutWater(false); glClear(GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["snow.png"]); if (SnowPref) { DrawSnow(); } Renderer->PopShader(); Renderer->PopMatrix(); } void TAndroidApplication::InnerInit() { m2.lock(); CheckGlError(); glEnable(GL_BLEND); *Console<<"Inner init go!\n"; #ifdef TARGET_ANDROID ST::PathToResources = ""; #endif #ifdef TARGET_WIN32 ST::PathToResources = "../../assets/"; #endif ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment"); Renderer->PushShader("DefaultShader"); LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ClipShader", "gui_transparent_clip.vertex", "gui_transparent_clip.fragment"))); LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "NormShader", "test_norm.vertex", "test_norm.fragment"))); LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ParallaxShader", "test_parallax.vertex", "test_parallax.fragment"))); LoadingQueue.push_back(boost::function(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "SimplelightShader", "test_simplelight.vertex", "test_simplelight.fragment"))); if (IsFileExistsInUserData("file.bmp")) { ResourceManager->TexList.AddTextureFromUserdata("file.bmp", "ScreenshotTexture"); } else { ResourceManager->TexList.AddTexture("file.bmp", "ScreenshotTexture"); } LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "console_bkg.bmp", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "water_nmap.png", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky.png", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky_night.png", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "snow.png", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "final_cloud.png", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "mountain.lm1", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice1.lm1", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice2.lm1", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice3.lm1", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice4.lm1", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice5.lm1", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice6.lm1", ""))); LoadingQueue.push_back(boost::function(boost::bind(&TAndroidApplication::LoadModels, this))); LoadingQueue.push_back(boost::function(boost::bind(&TAndroidApplication::AddFrameBuffers, this))); //LoadModels(); CheckGlError(); boost::get(Renderer->Camera).MovePhi(pi/32); if (Renderer->GetScreenWidth() > Renderer->GetScreenHeight()) { boost::get(Renderer->Camera).MoveDist(30.f); } else { boost::get(Renderer->Camera).MoveDist(45.f); } boost::get(Renderer->Camera).CalcCamVec(); CheckGlError(); ResourceManager->LightManager.SetLightOn(); ResourceManager->LightManager.SetLightDirection(vec3(1, -1, 0)); //AddFrameBuffers(); //Renderer->SetPerspectiveFullScreenViewport(); if (Renderer->GetScreenWidth() < Renderer->GetScreenHeight()) { Renderer->SetMatrixWidth(480); Renderer->SetMatrixHeight(800); } Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 400.f); *Console<<"Inner init end!\n"; m2.unlock(); } void TAndroidApplication::InnerDeinit() { m2.lock(); Inited = false; Loaded = false; makeShot = true; LoadingQueue.clear(); if (LiteModel != NULL) { LiteModel->FreeModel(); delete LiteModel; LiteModel = NULL; } IceModel.clear(); SimpleLand = std::shared_ptr(); SimpleLandInv = std::shared_ptr(); m2.unlock(); } void TAndroidApplication::InnerDraw() { m2.lock(); if (!Loaded) { glClearColor(0.f, 0.f, 0.f, 1.0f); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["ScreenshotTexture"]); Renderer->PushProjectionMatrix(1,1); Renderer->LoadIdentity(); Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f)); Renderer->PopProjectionMatrix(); } else { DrawAllScene(true); if (makeShot) { makeShot = false; Renderer->SwitchToFrameBuffer("ScreenshotFrame"); DrawAllScene(false); ResourceManager->TexList.SaveTexDataToPlainBmpToUserData("file.bmp", ResourceManager->FrameManager.ReadFromBufferToTexData("ScreenshotFrame")); Renderer->SwitchToScreen(); } } m2.unlock(); } void TAndroidApplication::InnerUpdate(cardinal dt) { if (!Loaded) { boost::apply_visitor( LoadingQueueVisitor(), *LoadingQueue.begin() ); LoadingQueue.erase(LoadingQueue.begin()); if (LoadingQueue.size() == 0) { Loaded = true; } } else { if (WaveDir) { WaterTimer += dt/1000.f; if (WaterTimer >= 10 * pi) { WaveDir = false; WaterTimer = 10 * pi; } } else { WaterTimer -= dt/1000.f; if (WaterTimer < 0) { WaveDir = true; WaterTimer = 0; } } CloudTimer += dt / 60000.f; while (CloudTimer >= 1.f) { CloudTimer -= 1.f; } SnowTimer += dt/3000.f; while (SnowTimer > 10.f) { SnowTimer -= 10.f; } } } void TAndroidApplication::InnerOnMove(vec2 shift) { shift = vec2(shift.v[0]*Renderer->GetMatrixWidth()/static_cast(Renderer->GetScreenWidth()), shift.v[1]*Renderer->GetMatrixHeight()/static_cast(Renderer->GetScreenHeight())); boost::get(Renderer->Camera).MoveAlpha(-pi*shift.v[0]*0.1f); } void TAndroidApplication::OnMouseDown(TMouseState& mouseState) { }