#ifndef GL_CODE_H_INCLUDED #define GL_CODE_H_INCLUDED #ifdef TARGET_ANDROID //#include "android_api.h" #endif #include #include #include #ifdef TARGET_ANDROID #include #include #include #endif //#ifdef TARGET_WIN32 //#define NOMINMAX 1 //#include //#undef NOMINMAX //#endif #include "boost/shared_ptr.hpp" #include "boost/thread/thread.hpp" #include "boost/asio.hpp" #include "boost/signal.hpp" #include "boost/assign.hpp" #include "boost/variant.hpp" #include "boost/function.hpp" #include "boost/bind.hpp" #include "include/Engine.h" using namespace SE; class TAndroidApplication : public TApplication, public TSerializeInterface { protected: void LoadModels(); void AddFrameBuffers(); public: bool Inited; bool Loaded; std::vector, boost::function, boost::function > > LoadingQueue; TRenderPair mountain; Matrix4f mountainTransformation; TRenderPair ice; std::vector iceTransformations; float WaterTimer; float SnowTimer; float CloudTimer; float SkyTexShift; bool WaveDir; TAndroidApplication(); virtual void InnerInit(); virtual void InnerDeinit(); virtual void InnerDraw(); virtual void InnerUpdate(size_t dt); virtual void InnerOnMove(Vector2f shift); virtual void OnMouseDown(TMouseState& mouseState); bool IsInited() { return Inited; } void DrawSceneWithoutWater(bool inv); void DrawSnow(); void DrawAllScene(bool toScreen); virtual void Serialize(boost::property_tree::ptree& propertyTree); //void DrawSceneWithoutWaterFrame(); }; //static void checkGlError(const std::string& op); #endif