11 lines
		
	
	
		
			201 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			201 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| precision lowp float;
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| 
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| uniform sampler2D Texture;
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| varying vec2 texCoord;
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| 
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| void main() 
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| {
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| 	vec4 texColor = texture2D(Texture,texCoord).rgba;
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| 	gl_FragColor =  vec4(texColor.rgb, texColor.a);
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| }
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