11 lines
201 B
Plaintext
11 lines
201 B
Plaintext
precision lowp float;
|
|
|
|
uniform sampler2D Texture;
|
|
varying vec2 texCoord;
|
|
|
|
void main()
|
|
{
|
|
vec4 texColor = texture2D(Texture,texCoord).rgba;
|
|
gl_FragColor = vec4(texColor.rgb, texColor.a);
|
|
}
|