salmon-wallpaper/assets/gui_transparent_clip.fragment
2013-02-10 15:24:11 +00:00

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precision lowp float;
uniform sampler2D Texture;
varying vec2 texCoord;
varying vec3 vertexPos;
void main()
{
vec4 texColor = texture2D(Texture,texCoord).rgba;
gl_FragColor = vec4(texColor.rgb, texColor.a); //day
}