14 lines
238 B
Plaintext
14 lines
238 B
Plaintext
precision lowp float;
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uniform sampler2D Texture;
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varying vec2 texCoord;
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varying vec3 vertexPos;
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void main()
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{
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vec4 texColor = texture2D(Texture,texCoord).rgba;
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gl_FragColor = vec4(texColor.rgb, texColor.a); //day
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}
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