salmon-wallpaper/assets/test_parallax.fragment
2013-02-10 15:24:11 +00:00

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precision lowp float;
uniform sampler2D Texture;
uniform sampler2D NormalMap;
uniform vec3 LightDirection;
varying vec2 texCoord;
varying vec3 camVec;
varying vec3 normVec;
void main()
{
vec3 cVec = normalize(camVec);
float parallax = 0.035;
//double refinement
float height = texture2D(NormalMap, texCoord.xy).a;
float offset = parallax * (2.0 * height - 1.0);
vec2 parallaxTexCoord = texCoord.xy + offset * cVec.xy;
height += texture2D(NormalMap, parallaxTexCoord).a;
offset = parallax * (height - 1.0);
parallaxTexCoord = texCoord.xy + offset * cVec.xy;
vec3 nvec = normalize(normVec);
float cosf = max(0.0, dot(nvec, -LightDirection));
gl_FragColor = vec4((texture2D(Texture, parallaxTexCoord).rgb * (cosf * 0.75 + 0.25)), 1.0);
}