salmon-wallpaper/assets/test_simplelight.vertex

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attribute vec3 vPosition;
attribute vec3 Normal;
attribute vec2 vTexCoord;
//uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
varying vec2 texCoord;
varying vec3 normVec;
varying vec3 posVec;
void main()
{
//480x320
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
normVec = Normal;
posVec = vPosition.xyz;
}