550 lines
14 KiB
C++
550 lines
14 KiB
C++
#include "main_code.h"
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#ifdef TARGET_ANDROID
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#include "android_api.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include "include/Engine.h"
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#include "main_code.h"
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bool makeShot = true;
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extern int TimeOfDayPref;
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extern bool SnowPref;
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extern float lastOffsetX;
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#ifdef TARGET_WIN32
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int TimeOfDayPref = 0;
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bool SnowPref = false;
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#else
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extern int TimeOfDayPref;
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extern bool SnowPref;
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#endif
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boost::mutex m2;
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class LoadingQueueVisitor : public boost::static_visitor<void>
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{
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public:
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void operator()(boost::function<cardinal()> f) const
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{
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f();
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}
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void operator()(boost::function<bool()> f) const
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{
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f();
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}
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void operator()(boost::function<void()> f) const
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{
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f();
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}
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};
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TAndroidApplication::TAndroidApplication()
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: TApplication()
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, Inited(false)
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, Loaded(false)
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, LiteModel(NULL)
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, WaterTimer(0)
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, SnowTimer(0)
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, CloudTimer(0)
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, SkyTexShift(0)
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, WaveDir(false)
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{
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}
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void TAndroidApplication::Serialize(boost::property_tree::ptree& propertyTree)
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{
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BOOST_FOREACH(boost::property_tree::ptree::value_type &v, propertyTree.get_child("Ices"))
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{
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std::string modelName = v.second.get<std::string>("ModelName");
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float posx = v.second.get<float>("PosX");
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float posz = v.second.get<float>("PosZ");
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float angle = v.second.get<float>("Angle", 0.f);
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float scale = v.second.get<float>("Scale", 1.f);
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mat3 m(vec4(0, cos(angle*pi/360.f), 0, sin(angle*pi/360.f)));
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IceModel.push_back(TLiteModel());
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IceModel[IceModel.size()-1].LoadModel(modelName);
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IceModel[IceModel.size()-1].RotateModel(m);
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IceModel[IceModel.size()-1].ScaleModel(scale);
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IceModel[IceModel.size()-1].MoveModel(vec3(posx, 0, posz));
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IceModel[IceModel.size()-1].UpdateVBO();
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}
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}
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void TAndroidApplication::LoadModels()
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{
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mat3 m(vec4(0,1*sin(pi/8 + pi/2),0,1*cos(pi/8 + pi/2)));
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LiteModel = new TLiteModel;
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LiteModel->LoadModel("mountain.lm1");
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LiteModel->ScaleModel(0.5f);
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LiteModel->RotateModel(m);
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LiteModel->MoveModel(vec3(0, 0, 0));
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LiteModel->UpdateVBO();
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std::shared_ptr<boost::property_tree::ptree> p = FileToPropertyTree("ices.xml");
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Serialize(*p);
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}
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void TAndroidApplication::AddFrameBuffers()
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{
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ResourceManager->FrameManager.AddFrameRenderBuffer("WaterFrame", 256, 256);
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ResourceManager->FrameManager.AddFrameRenderBuffer("ScreenshotFrame", 512, 512);
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}
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void TAndroidApplication::DrawSceneWithoutWater(bool inv)
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{
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Renderer->PushProjectionMatrix(1,1);
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Renderer->LoadIdentity();
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if (inv)
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{
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if (TimeOfDayPref == 2)
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{
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
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}
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Renderer->DrawRect(vec2(0.0f, 0.56f), vec2(1.f, 0.f), vec2(0.5f + SkyTexShift, 0.f), vec2(1.f + SkyTexShift, 1.f));
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if (TimeOfDayPref == 1)
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
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Renderer->DrawRect(vec2(0.0f, 0.56f), vec2(4.f, 0.f), vec2(0.0f + SkyTexShift + CloudTimer, 0.f), vec2(1.f + SkyTexShift + CloudTimer, 0.5f));
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}
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}
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else
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{
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if (TimeOfDayPref == 2)
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{
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
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}
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Renderer->DrawRect(vec2(0.0f, 0.54f), vec2(1.f, 1.f), vec2(0.5f + SkyTexShift, 0.f), vec2(1.f + SkyTexShift, 1.f));
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if (TimeOfDayPref == 1)
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
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Renderer->DrawRect(vec2(0.0f, 0.54f), vec2(4.f, 1.f), vec2(0.0f + SkyTexShift + CloudTimer, 0.f), vec2(1.f + SkyTexShift + CloudTimer, 0.5f));
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}
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}
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Renderer->PopProjectionMatrix();
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glClear(GL_DEPTH_BUFFER_BIT);
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Renderer->SetGLCamView();
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if (inv)
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{
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Renderer->TranslateMatrix(vec3(0,0.1f,0));
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Renderer->ScaleMatrix(vec3(1, -1, 1));
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}
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Renderer->PushShader("SimplelightShader");
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vec3 dayColor = vec3(0,0,0);
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vec3 nightColor = vec3(0, 0.1f, 0.2f);
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if (TimeOfDayPref == 0)
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{
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RenderUniform3fv("TimeOfDayColor", dayColor.v);
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RenderUniform1f("TimeOfDayCoef1", 0.75f);
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RenderUniform1f("TimeOfDayCoef2", 0.25f);
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}
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else
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if (TimeOfDayPref == 1)
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{
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RenderUniform3fv("TimeOfDayColor", dayColor.v);
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RenderUniform1f("TimeOfDayCoef1", 0.5f);
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RenderUniform1f("TimeOfDayCoef2", 0.25f);
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}
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else
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{
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RenderUniform3fv("TimeOfDayColor", nightColor.v);
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RenderUniform1f("TimeOfDayCoef1", 0.0f);
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RenderUniform1f("TimeOfDayCoef2", 0.4f);
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}
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Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 450.f);
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LiteModel->DrawVBO();
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for (int i=0; i<IceModel.size(); i++)
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{
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IceModel[i].DrawVBO();
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}
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Renderer->PopProjectionMatrix();
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Renderer->PopShader();
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}
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void TAndroidApplication::DrawSnow()
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{
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Renderer->PushProjectionMatrix(1,1);
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Renderer->LoadIdentity();
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const float multiply_x = 4;
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const float multiply_y = 2;
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Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(-SkyTexShift, SnowTimer), vec2(multiply_x - SkyTexShift, multiply_y + SnowTimer));
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glClear(GL_DEPTH_BUFFER_BIT);
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Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(SnowTimer*0.7f+0.3f - SkyTexShift, SnowTimer+0.7f), vec2(multiply_x - SkyTexShift + SnowTimer*0.7f+0.3f, multiply_y + SnowTimer+0.7f));
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glClear(GL_DEPTH_BUFFER_BIT);
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Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f), vec2(SnowTimer*0.4f+0.7f - SkyTexShift, SnowTimer+0.3f), vec2(multiply_x - SkyTexShift + SnowTimer*0.4f+0.7f, multiply_y + SnowTimer+0.3f));
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Renderer->PopProjectionMatrix();
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}
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void TAndroidApplication::DrawAllScene(bool toScreen)
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{
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glClearColor(0.f, 0.f, 0.f, 1.0f);
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//glClearColor(1.f, 1.f, 1.f, 1.0f);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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Renderer->PushMatrix();
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Renderer->SetGLCamView();
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Renderer->PushShader("ClipShader");
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Renderer->SwitchToFrameBuffer("WaterFrame");
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Renderer->SetGLCamView();
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Renderer->ScaleMatrix(vec3(1, -1, 1));
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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DrawSceneWithoutWater(true);
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Renderer->ScaleMatrix(vec3(1, -1, 1));
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if (toScreen)
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{
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Renderer->SwitchToScreen();
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}
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else
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{
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Renderer->SwitchToFrameBuffer("ScreenshotFrame");
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}
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Renderer->SetGLCamView();
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Renderer->PushShader("NormShader");
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RenderUniform1f("Time", WaterTimer);
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if (Renderer->GetScreenWidth() < 600)
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{
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RenderUniform1f("WaterScale", 0.7f);
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}
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else
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{
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RenderUniform1f("WaterScale", 1.f);
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}
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["water_nmap.png"]);
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glActiveTexture(GL_TEXTURE0);
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if (toScreen)
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{
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Renderer->SetFullScreenViewport();
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}
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else
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{
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Renderer->SetFrameViewport("ScreenshotFrame");
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}
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Renderer->DrawFramePartScreen("WaterFrame", vec2(0, 0), vec2(1.f, 0.54f));
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Renderer->PopShader();
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glClear(GL_DEPTH_BUFFER_BIT);
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Renderer->SetGLCamView();
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DrawSceneWithoutWater(false);
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glClear(GL_DEPTH_BUFFER_BIT);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["snow.png"]);
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if (SnowPref)
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{
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DrawSnow();
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}
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Renderer->PopShader();
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Renderer->PopMatrix();
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}
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void TAndroidApplication::InnerInit()
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{
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m2.lock();
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CheckGlError();
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glEnable(GL_BLEND);
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*Console<<"Inner init go!\n";
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#ifdef TARGET_ANDROID
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ResourceManager->PathToResources = "";
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#endif
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#ifdef TARGET_WIN32
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ResourceManager->PathToResources = "../../assets/";
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#endif
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ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
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Renderer->PushShader("DefaultShader");
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LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ClipShader", "gui_transparent_clip.vertex", "gui_transparent_clip.fragment")));
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LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "NormShader", "test_norm.vertex", "test_norm.fragment")));
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LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ParallaxShader", "test_parallax.vertex", "test_parallax.fragment")));
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LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "SimplelightShader", "test_simplelight.vertex", "test_simplelight.fragment")));
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if (IsFileExistsInUserData("file.bmp"))
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{
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ResourceManager->TexList.AddTextureFromUserdata("file.bmp", "ScreenshotTexture");
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}
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else
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{
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ResourceManager->TexList.AddTexture("file.bmp", "ScreenshotTexture");
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}
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LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "console_bkg.bmp", "")));
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LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "water_nmap.png", "")));
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LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky.png", "")));
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LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky_night.png", "")));
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LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "snow.png", "")));
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LoadingQueue.push_back(boost::function<cardinal()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "final_cloud.png", "")));
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LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "mountain.lm1", "")));
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LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice1.lm1", "")));
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LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice2.lm1", "")));
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LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice3.lm1", "")));
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LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice4.lm1", "")));
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LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice5.lm1", "")));
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LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TModelManager::AddLiteModel, &(ResourceManager->ModelManager), "ice6.lm1", "")));
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LoadingQueue.push_back(boost::function<void()>(boost::bind(&TAndroidApplication::LoadModels, this)));
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LoadingQueue.push_back(boost::function<void()>(boost::bind(&TAndroidApplication::AddFrameBuffers, this)));
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//LoadModels();
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CheckGlError();
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boost::get<TPanoramicCamera>(Renderer->Camera).MovePhi(pi/32);
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if (Renderer->GetScreenWidth() > Renderer->GetScreenHeight())
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{
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boost::get<TPanoramicCamera>(Renderer->Camera).MoveDist(30.f);
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}
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else
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{
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boost::get<TPanoramicCamera>(Renderer->Camera).MoveDist(45.f);
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}
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boost::get<TPanoramicCamera>(Renderer->Camera).CalcCamVec();
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CheckGlError();
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ResourceManager->LightManager.SetLightOn();
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ResourceManager->LightManager.SetLightDirection(vec3(1, -1, 0));
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//AddFrameBuffers();
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//Renderer->SetPerspectiveFullScreenViewport();
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if (Renderer->GetScreenWidth() < Renderer->GetScreenHeight())
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{
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Renderer->SetMatrixWidth(480);
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Renderer->SetMatrixHeight(800);
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}
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Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 400.f);
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*Console<<"Inner init end!\n";
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m2.unlock();
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}
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void TAndroidApplication::InnerDeinit()
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{
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m2.lock();
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Inited = false;
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Loaded = false;
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makeShot = true;
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LoadingQueue.clear();
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if (LiteModel != NULL)
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{
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LiteModel->FreeModel();
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delete LiteModel;
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LiteModel = NULL;
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}
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IceModel.clear();
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SimpleLand = std::shared_ptr<TSimpleLandClass>();
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SimpleLandInv = std::shared_ptr<TSimpleLandClass>();
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m2.unlock();
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}
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void TAndroidApplication::InnerDraw()
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{
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m2.lock();
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if (!Loaded)
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{
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glClearColor(0.f, 0.f, 0.f, 1.0f);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["ScreenshotTexture"]);
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Renderer->PushProjectionMatrix(1,1);
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Renderer->LoadIdentity();
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Renderer->DrawRect(vec2(0, 0), vec2(1.f, 1.f));
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Renderer->PopProjectionMatrix();
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}
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else
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{
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DrawAllScene(true);
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if (makeShot)
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{
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makeShot = false;
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Renderer->SwitchToFrameBuffer("ScreenshotFrame");
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DrawAllScene(false);
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ResourceManager->TexList.SaveTexDataToPlainBmpToUserData("file.bmp", ResourceManager->FrameManager.ReadFromBufferToTexData("ScreenshotFrame"));
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Renderer->SwitchToScreen();
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}
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}
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m2.unlock();
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}
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void TAndroidApplication::InnerUpdate(cardinal dt)
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{
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if (!Loaded)
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{
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boost::apply_visitor( LoadingQueueVisitor(), *LoadingQueue.begin() );
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LoadingQueue.erase(LoadingQueue.begin());
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if (LoadingQueue.size() == 0)
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{
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Loaded = true;
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}
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}
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else
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{
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if (WaveDir)
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{
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WaterTimer += dt/1000.f;
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if (WaterTimer >= 10 * pi)
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{
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WaveDir = false;
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WaterTimer = 10 * pi;
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}
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}
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else
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{
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WaterTimer -= dt/1000.f;
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if (WaterTimer < 0)
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{
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WaveDir = true;
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WaterTimer = 0;
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}
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}
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CloudTimer += dt / 60000.f;
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while (CloudTimer >= 1.f)
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{
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CloudTimer -= 1.f;
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}
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SnowTimer += dt/3000.f;
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while (SnowTimer > 10.f)
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{
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SnowTimer -= 10.f;
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}
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}
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}
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void TAndroidApplication::InnerOnMove(vec2 shift)
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{
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|
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shift = vec2(shift.v[0]*Renderer->GetMatrixWidth()/static_cast<float>(Renderer->GetScreenWidth()), shift.v[1]*Renderer->GetMatrixHeight()/static_cast<float>(Renderer->GetScreenHeight()));
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boost::get<TPanoramicCamera>(Renderer->Camera).MoveAlpha(-pi*shift.v[0]*0.1f);
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}
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void TAndroidApplication::OnMouseDown(TMouseState& mouseState)
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|
{
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} |