salmon-wallpaper/jni/main_code.cpp

664 lines
17 KiB
C++
Executable File

#include "main_code.h"
#ifdef TARGET_ANDROID
#include "android_api.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include "include/Engine.h"
#include "main_code.h"
bool makeShot = true;
extern int TimeOfDayPref;
extern bool SnowPref;
extern float lastOffsetX;
#ifdef TARGET_WIN32
int TimeOfDayPref = 0;
bool SnowPref = true;
#else
extern int TimeOfDayPref;
extern bool SnowPref;
#endif
boost::mutex m2;
TPanoramicCamera mCamera;
const float cameraDistance = 100.f;
std::vector<int> iceIndexes;
class LoadingQueueVisitor : public boost::static_visitor<void>
{
public:
void operator()(boost::function<size_t()> f) const
{
f();
}
void operator()(boost::function<bool()> f) const
{
f();
}
void operator()(boost::function<void()> f) const
{
f();
}
};
TAndroidApplication::TAndroidApplication()
: TApplication()
, Inited(false)
, Loaded(false)
, WaterTimer(0)
, SnowTimer(0)
, CloudTimer(0)
, SkyTexShift(0)
, WaveDir(false)
{
}
void TAndroidApplication::Serialize(boost::property_tree::ptree& propertyTree)
{
}
float myMin(float a, float b)
{
return a < b ? a : b;
}
float myMax(float a, float b)
{
return a > b ? a : b;
}
void TAndroidApplication::LoadModels()
{
auto objData = loadObjFile("mountain/mountain2.obj", "");
mountain = ObjDataToRenderPairs(objData)[0][0];
ResourceManager->TexList.AddTexture("mountain.png");
mountain.first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "mountain.png";
Vector3f size = objData.models[0].maxCorner - objData.models[0].minCorner;
float radius = myMax(size[0], myMax(size[1], size[2])) / 2;
SE::MoveDataTriangleList(mountain.second.Data, Vector3f(0, -10.0, 0));
mountain.second.RefreshBuffer();
mountainTransformation = Affine3f(Scaling(cameraDistance / radius * 0.5f)).matrix();
//mountainTransformation = Affine3f(Translation3f(0, -size[1] * 0.02f, 0)).matrix() * mountainTransformation;
//mountainTransformation = Affine3f(Translation3f(0, -size[1] / 20 * cameraDistance / radius * 0.25f, 0)).matrix() * mountainTransformation;
//Matrix3f rotation(Quaternionf(0, 1 * sin(pi / 8 + pi / 2), 0, 1 * cos(pi / 8 + pi / 2)).toRotationMatrix());
//mountainTransformation = Affine3f(rotation).matrix() * mountainTransformation;
//mountainTransformation = Affine3f(Translation3f(0, 0, -size[2] / 2.f)).matrix() * mountainTransformation;
for (int i = 1; i <= 6; ++i)
{
objData = loadObjFile("ice/ice" + std::to_string(i) + ".obj", "");
ices[i - 1] = ObjDataToRenderPairs(objData)[0][0].second;
//SE::MoveDataTriangleList(ices[i - 1].Data, Vector3f(0, 0.1f, 0));
ices[i - 1].RefreshBuffer();
}
size = objData.models[0].maxCorner - objData.models[0].minCorner;
Vector3f centerShift = -(objData.models[0].maxCorner + objData.models[0].minCorner) / 2;
radius = myMax(size[0], myMax(size[1], size[2])) / 2;
ResourceManager->TexList.AddTexture("ice/Textures/ice1.png");
ResourceManager->TexList.AddTexture("ice/Textures/ice2.png");
ResourceManager->TexList.AddTexture("ice/Textures/ice3.png");
std::shared_ptr<boost::property_tree::ptree> p = FileToPropertyTree("ices.json");
for (auto ice : p->get_child("ices"))
{
TRenderParams params;
Vector3f position = JSONVectorReader::readVector3f(ice.second.get_child("position"));
float scale = ice.second.get<float>("scale");
float angle = ice.second.get<float>("angle");
iceIndexes.push_back(ice.second.get<int>("type"));
params.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "ice" + ice.second.get<std::string>("texture") + ".png";
iceParams.push_back(params);
Matrix4f iceTransformation = Affine3f(Translation3f(centerShift)).matrix();
//iceTransformation = Affine3f(Scaling(cameraDistance / radius * 0.1f * scale)).matrix() * iceTransformation;
//Matrix3f rotation(Quaternionf(0, cos(angle*pi / 360.f), 0, sin(angle*pi / 360.f)).toRotationMatrix());
//iceTransformation = Affine3f(rotation).matrix() * iceTransformation;
iceTransformation = Affine3f(Translation3f(position)).matrix() * iceTransformation;
//iceTransformation = Affine3f(Translation3f(0, size[1] / 2, 0)).matrix() * iceTransformation;
iceTransformations.push_back(iceTransformation);
}
//Serialize(*p);
}
void TAndroidApplication::AddFrameBuffers()
{
ResourceManager->FrameManager.AddFrameRenderBuffer("WaterFrame", 256, 256);
ResourceManager->FrameManager.AddFrameRenderBuffer("ScreenshotFrame", 512, 512);
}
void TAndroidApplication::DrawSceneWithoutWater(bool inv)
{
Renderer->PushProjectionMatrix(1,1);
Renderer->LoadIdentity();
if (inv)
{
if (TimeOfDayPref == 2)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
}
else
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
}
Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(1.f, 0.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
if (TimeOfDayPref == 1)
{
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(4.f, 0.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
}
}
else
{
if (TimeOfDayPref == 2)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
}
else
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
}
Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(1.f, 1.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
if (TimeOfDayPref == 1)
{
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
Renderer->DrawRect(Vector2f(0.0f, 0.55f), Vector2f(4.f, 1.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
}
}
//if (TimeOfDayPref == 2)
//{
// glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky_night.png"]);
//}
//else
//{
// glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["sky.png"]);
//}
//Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(1.f, 0.f), Vector2f(0.5f + SkyTexShift, 0.f), Vector2f(1.f + SkyTexShift, 1.f));
//if (TimeOfDayPref == 1)
//{
// glClear(GL_DEPTH_BUFFER_BIT);
// glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["final_cloud.png"]);
// Renderer->DrawRect(Vector2f(0.0f, 0.56f), Vector2f(4.f, 0.f), Vector2f(0.0f + SkyTexShift + CloudTimer, 0.f), Vector2f(1.f + SkyTexShift + CloudTimer, 0.5f));
//}
//Renderer->PopMatrix();
Renderer->PopProjectionMatrix();
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->SetGLCamView();
if (inv)
{
Renderer->TranslateMatrix(Vector3f(0, 0.0f, 0));
Renderer->ScaleMatrix(Vector3f(1, -1, 1));
}
else
{
Renderer->TranslateMatrix(Vector3f(0, 0.0f, 0));
}
Renderer->PushShader("SimplelightShader");
RenderUniform3fv("LightDirection", Vector3f(1, 1, 1).data());
if (inv)
{
RenderUniform1f("invCoef", -1.0f);
RenderUniform1f("extraSpace", 2.0f);
}
else
{
RenderUniform1f("invCoef", 1.0f);
RenderUniform1f("extraSpace", 0.0f);
}
Vector3f dayColor = Vector3f(0,0,0);
Vector3f nightColor = Vector3f(0, 0.1f, 0.2f);
if (TimeOfDayPref == 0)
{
RenderUniform3fv("TimeOfDayColor", dayColor.data());
RenderUniform1f("TimeOfDayCoef1", 0.75f);
RenderUniform1f("TimeOfDayCoef2", 0.25f);
}
else
if (TimeOfDayPref == 1)
{
RenderUniform3fv("TimeOfDayColor", dayColor.data());
RenderUniform1f("TimeOfDayCoef1", 0.5f);
RenderUniform1f("TimeOfDayCoef2", 0.25f);
}
else
{
RenderUniform3fv("TimeOfDayColor", nightColor.data());
RenderUniform1f("TimeOfDayCoef1", 0.0f);
RenderUniform1f("TimeOfDayCoef2", 0.4f);
}
Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 450.f);
//Renderer->PushMatrix();
//mCamera.SetCamView();
{
Renderer->PushMatrix();
Renderer->AddMatrix(mountainTransformation);
//RenderUniform4fv("light")
TRenderParamsSetter setter(mountain.first);
Renderer->DrawTriangleList(mountain.second);
Renderer->PopMatrix();
}
{
for (int i = 0; i < iceTransformations.size(); i++)
{
Renderer->PushMatrix();
Renderer->AddMatrix(iceTransformations[i]);
auto& renderPair = ices[iceIndexes[i] - 1];
TRenderParamsSetter setter(iceParams[i]);
Renderer->DrawTriangleList(ices[iceIndexes[i] - 1]);
Renderer->PopMatrix();
}
}
//Renderer->PopMatrix();
Renderer->PopProjectionMatrix();
//if (inv)
//{
// Renderer->PopMatrix();
//}
Renderer->PopShader();
}
void TAndroidApplication::DrawSnow()
{
Renderer->PushProjectionMatrix(1,1);
Renderer->LoadIdentity();
const float multiply_x = 4;
const float multiply_y = 2;
Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f), Vector2f(-SkyTexShift, SnowTimer), Vector2f(multiply_x - SkyTexShift, multiply_y + SnowTimer));
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f), Vector2f(SnowTimer*0.7f+0.3f - SkyTexShift, SnowTimer+0.7f), Vector2f(multiply_x - SkyTexShift + SnowTimer*0.7f+0.3f, multiply_y + SnowTimer+0.7f));
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f), Vector2f(SnowTimer*0.4f+0.7f - SkyTexShift, SnowTimer+0.3f), Vector2f(multiply_x - SkyTexShift + SnowTimer*0.4f+0.7f, multiply_y + SnowTimer+0.3f));
Renderer->PopProjectionMatrix();
}
void TAndroidApplication::DrawAllScene(bool toScreen)
{
//glClearColor(1.f, 0.f, 1.f, 1.0f);
glClearColor(0.9f, 0.9f, 1.f, 1.0f);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
Renderer->PushMatrix();
Renderer->SetGLCamView();
Renderer->PushShader("ClipShader");
Renderer->SwitchToFrameBuffer("WaterFrame");
Renderer->SetGLCamView();
Renderer->ScaleMatrix(Vector3f(1, -1, 1));
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
DrawSceneWithoutWater(true);
Renderer->ScaleMatrix(Vector3f(1, -1, 1));
if (toScreen)
{
Renderer->SwitchToScreen();
}
else
{
Renderer->SwitchToFrameBuffer("ScreenshotFrame");
}
Renderer->SetGLCamView();
Renderer->PushShader("NormShader");
RenderUniform1f("Time", WaterTimer);
if (Renderer->GetScreenWidth() < 600)
{
RenderUniform1f("WaterScale", 0.7f);
}
else
{
RenderUniform1f("WaterScale", 1.f);
}
glActiveTexture(GL_TEXTURE0); // THIS IS A NORMAL MAP (UNIFORM IS SETTED BY ENGINE IN Renderer->PushShader() -> SetUnifroms())
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["water_nmap.png"]);
glActiveTexture(GL_TEXTURE1); // THIS IS A COLOR MAP (UNIFORM IS SETTED BY ENGINE IN Renderer->PushShader() -> SetUnifroms())
if (toScreen)
{
Renderer->SetFullScreenViewport();
}
else
{
Renderer->SetFrameViewport("ScreenshotFrame");
}
Renderer->DrawFramePartScreen("WaterFrame", Vector2f(0, 0), Vector2f(1.f, 0.55f));
glActiveTexture(GL_TEXTURE0); // return back
Renderer->PopShader();
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->SetGLCamView();
DrawSceneWithoutWater(false);
glClear(GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["snow.png"]);
if (SnowPref)
{
DrawSnow();
}
Renderer->PopShader();
Renderer->PopMatrix();
}
void TAndroidApplication::InnerInit()
{
m2.lock();
CheckGlError();
glEnable(GL_BLEND);
GetConsole() << "Inner init go!\n";
#ifdef TARGET_ANDROID
ResourceManager->PathToResources = "";
#endif
#ifdef TARGET_WIN32
ST::PathToResources = "../../assets/";
#endif
ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
Renderer->PushShader("DefaultShader");
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ClipShader", "gui_transparent_clip.vertex", "gui_transparent_clip.fragment")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "NormShader", "test_norm.vertex", "test_norm.fragment")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "ParallaxShader", "test_parallax.vertex", "test_parallax.fragment")));
LoadingQueue.push_back(boost::function<bool()>(boost::bind(&TShaderManager::AddShader, &(ResourceManager->ShaderManager), "SimplelightShader", "test_simplelight.vertex", "test_simplelight.fragment")));
if (IsFileExistsInUserData("file.bmp"))
{
ResourceManager->TexList.AddTextureFromUserdata("file.bmp", "ScreenshotTexture");
}
else
{
ResourceManager->TexList.AddTexture("file.bmp", "ScreenshotTexture");
}
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "console_bkg.bmp", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "water_nmap.png", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky.png", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "sky_night.png", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "snow.png", "")));
LoadingQueue.push_back(boost::function<size_t()>(boost::bind(&TTextureListClass::AddTexture, &(ResourceManager->TexList), "final_cloud.png", "")));
LoadingQueue.push_back(boost::function<void()>(boost::bind(&TAndroidApplication::LoadModels, this)));
LoadingQueue.push_back(boost::function<void()>(boost::bind(&TAndroidApplication::AddFrameBuffers, this)));
//LoadModels();
CheckGlError();
boost::get<TPanoramicCamera>(Renderer->Camera).MovePhi(pi / 360.f * 5);
mCamera.MovePhi(pi / 360.f * 5);
if (Renderer->GetScreenWidth() > Renderer->GetScreenHeight())
{
boost::get<TPanoramicCamera>(Renderer->Camera).MoveDist(150.f);
mCamera.MoveDist(cameraDistance);
}
else
{
boost::get<TPanoramicCamera>(Renderer->Camera).MoveDist(150.f);
mCamera.MoveDist(cameraDistance);
}
boost::get<TPanoramicCamera>(Renderer->Camera).CalcCamVec();
mCamera.CalcCamVec();
CheckGlError();
//ResourceManager->LightManager.SetLightOn();
//ResourceManager->LightManager.SetLightDirection(Vector3f(1, -1, 0));
//AddFrameBuffers();
//Renderer->SetPerspectiveFullScreenViewport();
if (Renderer->GetScreenWidth() < Renderer->GetScreenHeight())
{
Renderer->SetMatrixWidth(480);
Renderer->SetMatrixHeight(800);
}
Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 400.f);
GetConsole()<<"Inner init end!\n";
m2.unlock();
}
void TAndroidApplication::InnerDeinit()
{
m2.lock();
Inited = false;
Loaded = false;
makeShot = true;
LoadingQueue.clear();
//if (LiteModel != NULL)
//{
// LiteModel->FreeModel();
// delete LiteModel;
// LiteModel = NULL;
//}
//IceModel.clear();
//SimpleLand = std::shared_ptr<TSimpleLandClass>();
//SimpleLandInv = std::shared_ptr<TSimpleLandClass>();
m2.unlock();
}
void TAndroidApplication::InnerDraw()
{
m2.lock();
if (!Loaded)
{
//glClearColor(0.f, 0.f, 0.f, 1.0f);
//glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
//glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["ScreenshotTexture"]);
//Renderer->PushProjectionMatrix(1,1);
//Renderer->LoadIdentity();
//Renderer->DrawRect(Vector2f(0, 0), Vector2f(1.f, 1.f));
//Renderer->PopProjectionMatrix();
}
else
{
DrawAllScene(true);
if (makeShot)
{
//makeShot = false;
//Renderer->SwitchToFrameBuffer("ScreenshotFrame");
//DrawAllScene(false);
//ResourceManager->TexList.SaveTexDataToPlainBmpToUserData("file.bmp", ResourceManager->FrameManager.ReadFromBufferToTexData("ScreenshotFrame"));
//Renderer->SwitchToScreen();
}
}
m2.unlock();
}
void TAndroidApplication::InnerUpdate(size_t dt)
{
if (!Loaded)
{
boost::apply_visitor( LoadingQueueVisitor(), *LoadingQueue.begin() );
LoadingQueue.erase(LoadingQueue.begin());
if (LoadingQueue.size() == 0)
{
Loaded = true;
}
}
else
{
if (WaveDir)
{
WaterTimer += dt/1000.f;
if (WaterTimer >= 10 * pi)
{
WaveDir = false;
WaterTimer = 10 * pi;
}
}
else
{
WaterTimer -= dt/1000.f;
if (WaterTimer < 0)
{
WaveDir = true;
WaterTimer = 0;
}
}
CloudTimer += dt / 60000.f;
while (CloudTimer >= 1.f)
{
CloudTimer -= 1.f;
}
SnowTimer += dt/3000.f;
while (SnowTimer > 10.f)
{
SnowTimer -= 10.f;
}
}
}
void TAndroidApplication::InnerOnMove(Vector2f pos, Vector2f shift)
{
shift = Vector2f(shift[0]*Renderer->GetMatrixWidth()/static_cast<float>(Renderer->GetScreenWidth()), shift[1]*Renderer->GetMatrixHeight()/static_cast<float>(Renderer->GetScreenHeight()));
boost::get<TPanoramicCamera>(Renderer->Camera).MoveAlpha(-pi * shift[0] * 0.01f);
mCamera.MoveAlpha(-pi*shift[0]*0.01f);
}
void TAndroidApplication::OnMouseDown(TMouseState& mouseState)
{
}