14 lines
		
	
	
		
			238 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			238 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
precision lowp float;
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uniform sampler2D Texture;
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varying vec2 texCoord;
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varying vec3 vertexPos;
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void main() 
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{
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	vec4 texColor = texture2D(Texture,texCoord).rgba;
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	gl_FragColor =  vec4(texColor.rgb, texColor.a); //day
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}
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