91 lines
1.7 KiB
C++
91 lines
1.7 KiB
C++
#ifndef GL_CODE_H_INCLUDED
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#define GL_CODE_H_INCLUDED
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#ifdef TARGET_ANDROID
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//#include "android_api.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#ifdef TARGET_ANDROID
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#include <GLES/gl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#include "boost/shared_ptr.hpp"
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#include "boost/thread/thread.hpp"
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#include "boost/asio.hpp"
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#include "boost/signal.hpp"
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#include "boost/assign.hpp"
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#include "boost/variant.hpp"
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#include "boost/function.hpp"
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#include "boost/bind.hpp"
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#include "include/Engine.h"
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using namespace SE;
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class TAndroidApplication : public TApplication, public TSerializeInterface
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{
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protected:
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void LoadModels();
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void AddFrameBuffers();
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public:
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bool Inited;
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bool Loaded;
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std::vector<boost::variant<boost::function<cardinal()>, boost::function<bool()>, boost::function<void()> > > LoadingQueue;
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TLiteModel* LiteModel;
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float WaterTimer;
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float SnowTimer;
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float CloudTimer;
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float SkyTexShift;
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bool WaveDir;
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std::vector<TLiteModel> IceModel;
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std::shared_ptr<TSimpleLandClass> SimpleLand;
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std::shared_ptr<TSimpleLandClass> SimpleLandInv;
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TAndroidApplication();
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virtual void InnerInit();
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virtual void InnerDeinit();
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virtual void InnerDraw();
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virtual void InnerUpdate(cardinal dt);
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virtual void InnerOnMove(vec2 shift);
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virtual void OnMouseDown(TMouseState& mouseState);
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bool IsInited() { return Inited; }
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void DrawSceneWithoutWater(bool inv);
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void DrawSnow();
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void DrawAllScene(bool toScreen);
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virtual void Serialize(boost::property_tree::ptree& propertyTree);
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//void DrawSceneWithoutWaterFrame();
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};
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//static void checkGlError(const std::string& op);
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#endif
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