salmon-wallpaper/jni/main_code.h
2013-02-10 15:24:11 +00:00

91 lines
1.7 KiB
C++

#ifndef GL_CODE_H_INCLUDED
#define GL_CODE_H_INCLUDED
#ifdef TARGET_ANDROID
//#include "android_api.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#ifdef TARGET_ANDROID
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#include "boost/shared_ptr.hpp"
#include "boost/thread/thread.hpp"
#include "boost/asio.hpp"
#include "boost/signal.hpp"
#include "boost/assign.hpp"
#include "boost/variant.hpp"
#include "boost/function.hpp"
#include "boost/bind.hpp"
#include "include/Engine.h"
using namespace SE;
class TAndroidApplication : public TApplication, public TSerializeInterface
{
protected:
void LoadModels();
void AddFrameBuffers();
public:
bool Inited;
bool Loaded;
std::vector<boost::variant<boost::function<cardinal()>, boost::function<bool()>, boost::function<void()> > > LoadingQueue;
TLiteModel* LiteModel;
float WaterTimer;
float SnowTimer;
float CloudTimer;
float SkyTexShift;
bool WaveDir;
std::vector<TLiteModel> IceModel;
std::shared_ptr<TSimpleLandClass> SimpleLand;
std::shared_ptr<TSimpleLandClass> SimpleLandInv;
TAndroidApplication();
virtual void InnerInit();
virtual void InnerDeinit();
virtual void InnerDraw();
virtual void InnerUpdate(cardinal dt);
virtual void InnerOnMove(vec2 shift);
virtual void OnMouseDown(TMouseState& mouseState);
bool IsInited() { return Inited; }
void DrawSceneWithoutWater(bool inv);
void DrawSnow();
void DrawAllScene(bool toScreen);
virtual void Serialize(boost::property_tree::ptree& propertyTree);
//void DrawSceneWithoutWaterFrame();
};
//static void checkGlError(const std::string& op);
#endif