=== Armature Matrix ===
<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, 1.0000, 0.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
=== Armature Bones: 2
Bone: Bone
  HEAD_LOCAL: <Vector (0.0000, 0.0000, 0.0000)>
  TAIL_LOCAL: <Vector (0.0000, 0.0000, 1.0000)>
  Length: 1.0
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 0.0000, -1.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
  Parent: None
  Children: ['Bone.001']
Bone: Bone.001
  HEAD_LOCAL: <Vector (0.0000, 0.0000, 1.0000)>
  TAIL_LOCAL: <Vector (0.0000, 0.0000, 2.0736)>
  Length: 1.0736327081284343
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: Bone
  Children: []
===Vertices: 3
Vertex 0: <Vector (1.0000, -1.0000, 0.0000)>
Vertex 1: <Vector (-1.0000, 1.0000, 0.0000)>
Vertex 2: <Vector (1.0000, 1.0000, 0.0000)>
===Triangles: 1
Triangle: [0, 2, 1]
=== Vertex Weights ===
Vertex 0:
Vertex groups: 1
  Group: 'Bone.001', Weight: 0.514522135257721
Vertex 1:
Vertex groups: 1
  Group: 'Bone.001', Weight: 0.4854777455329895
Vertex 2:
Vertex groups: 1
  Group: 'Bone.001', Weight: 0.4942711293697357
=== Animation Keyframes ===
=== Bone Transforms per Keyframe ===
Keyframes: 2
Frame: 0
  Bone: Bone
    Location: <Vector (0.0000, 0.0000, 0.0000)>
    Rotation: <Euler (x=1.5708, y=-0.0000, z=0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0000, 0.0000, 0.0000)>
      <Vector (0.0000, 0.0000, -1.0000, 0.0000)>
      <Vector (0.0000, 1.0000, 0.0000, 0.0000)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Bone.001
    Location: <Vector (0.0000, 0.0000, 1.0000)>
    Rotation: <Euler (x=1.5832, y=0.0010, z=0.0040), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0011, 0.0040, 0.0000)>
      <Vector (0.0040, -0.0124, -0.9999, 0.0000)>
      <Vector (-0.0010, 0.9999, -0.0124, 1.0000)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 100
  Bone: Bone
    Location: <Vector (0.0000, 0.0000, 0.0000)>
    Rotation: <Euler (x=1.5708, y=-0.0000, z=0.0000), order='XYZ'>
    Matrix:
      <Vector (1.0000, 0.0000, 0.0000, 0.0000)>
      <Vector (0.0000, 0.0000, -1.0000, 0.0000)>
      <Vector (0.0000, 1.0000, 0.0000, 0.0000)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: Bone.001
    Location: <Vector (0.0000, 0.0000, 1.0000)>
    Rotation: <Euler (x=2.4399, y=-0.2051, z=0.2907), order='XYZ'>
    Matrix:
      <Vector (0.9380, 0.0930, 0.3340, 0.0000)>
      <Vector (0.2806, -0.7694, -0.5738, 0.0000)>
      <Vector (0.2036, 0.6320, -0.7478, 1.0000)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
