cmake_minimum_required(VERSION 3.16)

project(space-game001 LANGUAGES CXX)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

set(BUILD_CONFIGS Debug Release)

# ==============================
# Папка для всех сторонних либ
# ==============================
set(THIRDPARTY_DIR "${CMAKE_SOURCE_DIR}/thirdparty1")
file(MAKE_DIRECTORY "${THIRDPARTY_DIR}")

macro(log msg)
    message(STATUS "${msg}")
endmacro()

# ===========================================
# 1) ZLIB (zlib131.zip → zlib-1.3.1) - без изменений
# ===========================================
set(ZLIB_ARCHIVE      "${THIRDPARTY_DIR}/zlib131.zip")
set(ZLIB_SRC_DIR      "${THIRDPARTY_DIR}/zlib-1.3.1")
set(ZLIB_BUILD_DIR    "${ZLIB_SRC_DIR}/build")
set(ZLIB_INSTALL_DIR  "${ZLIB_SRC_DIR}/install")

if(NOT EXISTS "${ZLIB_ARCHIVE}")
    log("Downloading zlib131.zip ...")
    file(DOWNLOAD
        "https://www.zlib.net/zlib131.zip"
        "${ZLIB_ARCHIVE}"
        SHOW_PROGRESS
    )
endif()

if(NOT EXISTS "${ZLIB_SRC_DIR}/CMakeLists.txt")
    log("Extracting zlib131.zip to zlib-1.3.1 ...")
    execute_process(
        COMMAND ${CMAKE_COMMAND} -E tar xvf "${ZLIB_ARCHIVE}"
        WORKING_DIRECTORY "${THIRDPARTY_DIR}"
        RESULT_VARIABLE _zlib_extract_res
    )
    if(NOT _zlib_extract_res EQUAL 0)
        message(FATAL_ERROR "Failed to extract zlib archive")
    endif()
endif()

file(MAKE_DIRECTORY "${ZLIB_BUILD_DIR}")

# проверяем, собран ли уже zlib
set(_have_zlib FALSE)
foreach(candidate
    "${ZLIB_INSTALL_DIR}/lib/zlibstatic.lib"
)
    if(EXISTS "${candidate}")
        set(_have_zlib TRUE)
        break()
    endif()
endforeach()


if(NOT _have_zlib)
    log("Configuring zlib ...")
    execute_process(
        COMMAND ${CMAKE_COMMAND}
            -G "${CMAKE_GENERATOR}"
            -S "${ZLIB_SRC_DIR}"
            -B "${ZLIB_BUILD_DIR}"
            -DCMAKE_INSTALL_PREFIX=${ZLIB_INSTALL_DIR}
        RESULT_VARIABLE _zlib_cfg_res
    )
    if(NOT _zlib_cfg_res EQUAL 0)
        message(FATAL_ERROR "zlib configure failed")
    endif()

	foreach(cfg IN LISTS BUILD_CONFIGS)
        log("Building ZLIB (${cfg}) ...")
        execute_process(
            COMMAND ${CMAKE_COMMAND}
                --build "${ZLIB_BUILD_DIR}" --config ${cfg}
            RESULT_VARIABLE _zlib_build_res
        )
        if(NOT _zlib_build_res EQUAL 0)
            message(FATAL_ERROR "ZLIB build failed for configuration ${cfg}")
        endif()

        log("Installing ZLIB (${cfg}) ...")
        execute_process(
            COMMAND ${CMAKE_COMMAND}
                --install "${ZLIB_BUILD_DIR}" --config ${cfg}
            RESULT_VARIABLE _zlib_inst_res
        )
        if(NOT _zlib_inst_res EQUAL 0)
            message(FATAL_ERROR "ZLIB install failed for configuration ${cfg}")
        endif()
    endforeach()
endif()

# ИСПРАВЛЕНИЕ: Используем свойства для конкретных конфигураций
add_library(zlib_external_lib UNKNOWN IMPORTED GLOBAL)
set_target_properties(zlib_external_lib PROPERTIES
    # Динамическая линковка (если zlib.lib - это импорт-библиотека для zlibd.dll)
    #IMPORTED_LOCATION_DEBUG   "${ZLIB_INSTALL_DIR}/lib/zlibd.lib"
    #IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zlib.lib"
    
    # Можно также указать статические библиотеки, если вы хотите их использовать
    IMPORTED_LOCATION_DEBUG   "${ZLIB_INSTALL_DIR}/lib/zlibstaticd.lib"
    IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zlibstatic.lib"

    INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INSTALL_DIR}/include"
)

# ===========================================
# 2) SDL2 (release-2.32.10.zip → SDL-release-2.32.10) - без изменений
# ===========================================
set(SDL2_ARCHIVE      "${THIRDPARTY_DIR}/release-2.32.10.zip")
set(SDL2_SRC_DIR      "${THIRDPARTY_DIR}/SDL-release-2.32.10")
set(SDL2_BUILD_DIR    "${SDL2_SRC_DIR}/build")
set(SDL2_INSTALL_DIR  "${SDL2_SRC_DIR}/install")

if(NOT EXISTS "${SDL2_ARCHIVE}")
    log("Downloading SDL2 release-2.32.10.zip ...")
    file(DOWNLOAD
        "https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.32.10.zip"
        "${SDL2_ARCHIVE}"
        SHOW_PROGRESS
    )
endif()

if(NOT EXISTS "${SDL2_SRC_DIR}/CMakeLists.txt")
    log("Extracting SDL2 archive to SDL-release-2.32.10 ...")
    execute_process(
        COMMAND ${CMAKE_COMMAND} -E tar xvf "${SDL2_ARCHIVE}"
        WORKING_DIRECTORY "${THIRDPARTY_DIR}"
        RESULT_VARIABLE _sdl_extract_res
    )
    if(NOT _sdl_extract_res EQUAL 0)
        message(FATAL_ERROR "Failed to extract SDL2 archive")
    endif()
endif()

file(MAKE_DIRECTORY "${SDL2_BUILD_DIR}")

set(_have_sdl2 FALSE)
foreach(candidate
    "${SDL2_INSTALL_DIR}/lib/SDL2.lib"
    "${SDL2_INSTALL_DIR}/lib/SDL2-static.lib"
    "${SDL2_INSTALL_DIR}/lib/SDL2d.lib"
)
    if(EXISTS "${candidate}")
        set(_have_sdl2 TRUE)
        break()
    endif()
endforeach()

if(NOT _have_sdl2)
    log("Configuring SDL2 ...")
    execute_process(
        COMMAND ${CMAKE_COMMAND}
            -G "${CMAKE_GENERATOR}"
            -S "${SDL2_SRC_DIR}"
            -B "${SDL2_BUILD_DIR}"
            -DCMAKE_INSTALL_PREFIX=${SDL2_INSTALL_DIR}
            -DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR}   # путь к zlib для SDL2
        RESULT_VARIABLE _sdl_cfg_res
    )
    if(NOT _sdl_cfg_res EQUAL 0)
        message(FATAL_ERROR "SDL2 configure failed")
    endif()

    # --- ИЗМЕНЕНИЕ: Цикл по конфигурациям Debug и Release ---
    foreach(cfg IN LISTS BUILD_CONFIGS)
        log("Building SDL2 (${cfg}) ...")
        execute_process(
            COMMAND ${CMAKE_COMMAND}
                --build "${SDL2_BUILD_DIR}" --config ${cfg}
            RESULT_VARIABLE _sdl_build_res
        )
        if(NOT _sdl_build_res EQUAL 0)
            message(FATAL_ERROR "SDL2 build failed for configuration ${cfg}")
        endif()

        log("Installing SDL2 (${cfg}) ...")
        execute_process(
            COMMAND ${CMAKE_COMMAND}
                --install "${SDL2_BUILD_DIR}" --config ${cfg}
            RESULT_VARIABLE _sdl_inst_res
        )
        if(NOT _sdl_inst_res EQUAL 0)
            message(FATAL_ERROR "SDL2 install failed for configuration ${cfg}")
        endif()
    endforeach()
    # ------------------------------------------------------
endif()


# ИСПРАВЛЕНИЕ: SDL2: Используем свойства для конкретных конфигураций
add_library(SDL2_external_lib UNKNOWN IMPORTED GLOBAL)
set_target_properties(SDL2_external_lib PROPERTIES
 # Динамическая линковка SDL2
 IMPORTED_LOCATION_DEBUG "${SDL2_INSTALL_DIR}/lib/SDL2d.lib"
 IMPORTED_LOCATION_RELEASE "${SDL2_INSTALL_DIR}/lib/SDL2.lib"
    # Оба include-пути: и include, и include/SDL2
    INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INSTALL_DIR}/include;${SDL2_INSTALL_DIR}/include/SDL2"
)

# SDL2main (обычно статическая)
add_library(SDL2main_external_lib UNKNOWN IMPORTED GLOBAL)
set_target_properties(SDL2main_external_lib PROPERTIES
    # ИСПРАВЛЕНО: Указываем пути для Debug и Release, используя
    # соглашение, что Debug имеет суффикс 'd', а Release — нет.
    IMPORTED_LOCATION_DEBUG   "${SDL2_INSTALL_DIR}/lib/SDL2maind.lib"
    IMPORTED_LOCATION_RELEASE "${SDL2_INSTALL_DIR}/lib/SDL2main.lib"
    INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INSTALL_DIR}/include"
)

log("-----${SDL2_INSTALL_DIR}/lib/SDL2maind.lib")

# ===========================================
# 3) libpng (v1.6.51.zip → libpng-1.6.51) - без изменений
# ===========================================
set(LIBPNG_ARCHIVE      "${THIRDPARTY_DIR}/v1.6.51.zip")
set(LIBPNG_SRC_DIR      "${THIRDPARTY_DIR}/libpng-1.6.51")
set(LIBPNG_BUILD_DIR    "${LIBPNG_SRC_DIR}/build")
set(LIBPNG_INSTALL_DIR  "${LIBPNG_SRC_DIR}/install")  # на будущее

if(NOT EXISTS "${LIBPNG_ARCHIVE}")
    log("Downloading libpng v1.6.51.zip ...")
    file(DOWNLOAD
        "https://github.com/pnggroup/libpng/archive/refs/tags/v1.6.51.zip"
        "${LIBPNG_ARCHIVE}"
        SHOW_PROGRESS
    )
endif()

if(NOT EXISTS "${LIBPNG_SRC_DIR}/CMakeLists.txt")
    log("Extracting libpng v1.6.51.zip to libpng-1.6.51 ...")
    execute_process(
        COMMAND ${CMAKE_COMMAND} -E tar xvf "${LIBPNG_ARCHIVE}"
        WORKING_DIRECTORY "${THIRDPARTY_DIR}"
        RESULT_VARIABLE _png_extract_res
    )
    if(NOT _png_extract_res EQUAL 0)
        message(FATAL_ERROR "Failed to extract libpng archive")
    endif()
endif()

file(MAKE_DIRECTORY "${LIBPNG_BUILD_DIR}")

# Проверяем, есть ли уже .lib (build/Debug или install/lib)
set(_libpng_candidates
    "${LIBPNG_BUILD_DIR}/Debug/libpng16_staticd.lib"
	"${LIBPNG_BUILD_DIR}/Release/libpng16_static.lib"
)

set(_have_png FALSE)
foreach(candidate IN LISTS _libpng_candidates)
    if(EXISTS "${candidate}")
        set(_have_png TRUE)
        break()
    endif()
endforeach()

if(NOT _have_png)
    log("Configuring libpng ...")
    execute_process(
        COMMAND ${CMAKE_COMMAND}
            -G "${CMAKE_GENERATOR}"
            -S "${LIBPNG_SRC_DIR}"
            -B "${LIBPNG_BUILD_DIR}"
            -DCMAKE_INSTALL_PREFIX=${LIBPNG_INSTALL_DIR}
            -DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR}
            -DZLIB_ROOT=${ZLIB_INSTALL_DIR}
        RESULT_VARIABLE _png_cfg_res
    )
    if(NOT _png_cfg_res EQUAL 0)
        message(FATAL_ERROR "libpng configure failed")
    endif()

    # --- ИЗМЕНЕНИЕ: Цикл по конфигурациям Debug и Release ---
    foreach(cfg IN LISTS BUILD_CONFIGS)
        log("Building libpng (${cfg}) ...")
        execute_process(
            COMMAND ${CMAKE_COMMAND}
                --build "${LIBPNG_BUILD_DIR}" --config ${cfg}
            RESULT_VARIABLE _png_build_res
        )
        if(NOT _png_build_res EQUAL 0)
            message(FATAL_ERROR "libpng build failed for configuration ${cfg}")
        endif()
        
        # Поскольку вы не используете "cmake --install" для libpng, 
        # здесь нет необходимости в дополнительном шаге установки.
        # Файлы .lib будут сгенерированы в подкаталоге ${LIBPNG_BUILD_DIR}/${cfg} (например, build/Debug или build/Release).
        
    endforeach()
    # ------------------------------------------------------
endif()

add_library(libpng_external_lib UNKNOWN IMPORTED GLOBAL)
set_target_properties(libpng_external_lib PROPERTIES
    # Предполагая, что libpng использует статический вариант
    IMPORTED_LOCATION_DEBUG "${LIBPNG_BUILD_DIR}/Debug/libpng16_staticd.lib" 
    IMPORTED_LOCATION_RELEASE "${LIBPNG_BUILD_DIR}/Release/libpng16_static.lib" 
    
    # png.h, pngconf.h – в SRC, pnglibconf.h – в BUILD
    INTERFACE_INCLUDE_DIRECTORIES "${LIBPNG_SRC_DIR};${LIBPNG_BUILD_DIR}"
)

# ===========================================
# 4) libzip (v1.11.4.zip → libzip-1.11.4) - НОВАЯ ЗАВИСИМОСТЬ
# ===========================================
set(LIBZIP_ARCHIVE      "${THIRDPARTY_DIR}/v1.11.4.zip")
set(LIBZIP_SRC_DIR      "${THIRDPARTY_DIR}/libzip-1.11.4")
set(LIBZIP_BUILD_DIR    "${LIBZIP_SRC_DIR}/build")
#set(LIBZIP_INSTALL_DIR  "${LIBZIP_SRC_DIR}/install")
set(LIBZIP_BASE_DIR "${LIBZIP_SRC_DIR}/install")

if(NOT EXISTS "${LIBZIP_ARCHIVE}")
    log("Downloading libzip v1.11.4.zip ...")
    file(DOWNLOAD
        "https://github.com/nih-at/libzip/archive/refs/tags/v1.11.4.zip"
        "${LIBZIP_ARCHIVE}"
        SHOW_PROGRESS
    )
endif()

if(NOT EXISTS "${LIBZIP_SRC_DIR}/CMakeLists.txt")
    log("Extracting libzip v1.11.4.zip to libzip-1.11.4 ...")
    execute_process(
        COMMAND ${CMAKE_COMMAND} -E tar xvf "${LIBZIP_ARCHIVE}"
        WORKING_DIRECTORY "${THIRDPARTY_DIR}"
        RESULT_VARIABLE _zip_extract_res
    )
    if(NOT _zip_extract_res EQUAL 0)
        message(FATAL_ERROR "Failed to extract libzip archive")
    endif()
endif()

file(MAKE_DIRECTORY "${LIBZIP_BUILD_DIR}")

# Проверяем, собран ли уже libzip
set(_have_zip FALSE)
foreach(candidate
    "${LIBZIP_BASE_DIR}-Debug/lib/zip.lib"
    "${LIBZIP_BASE_DIR}-Release/lib/zip.lib"
)
    if(EXISTS "${candidate}")
        set(_have_zip TRUE)
        break()
    endif()
endforeach()


if(NOT _have_zip)
    foreach(cfg IN LISTS BUILD_CONFIGS)
    log("Configuring libzip (${cfg})...")
    execute_process(
        COMMAND ${CMAKE_COMMAND}
            -G "${CMAKE_GENERATOR}"
            -S "${LIBZIP_SRC_DIR}"
            -B "${LIBZIP_SRC_DIR}/build-${cfg}"
            -DCMAKE_INSTALL_PREFIX=${LIBZIP_BASE_DIR}-${cfg}
            -DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR}
            -DZLIB_ROOT=${ZLIB_INSTALL_DIR}
            -DENABLE_COMMONCRYPTO=OFF
            -DENABLE_GNUTLS=OFF
            -DENABLE_MBEDTLS=OFF
            -DENABLE_OPENSSL=OFF
            -DENABLE_WINDOWS_CRYPTO=OFF
            -DENABLE_FUZZ=OFF
        RESULT_VARIABLE _zip_cfg_res
    )
        if(NOT _zip_cfg_res EQUAL 0)
        message(FATAL_ERROR "libzip configure failed")
    endif()
        log("Building libzip (${cfg}) ...")
		
		
        execute_process(
            COMMAND ${CMAKE_COMMAND} --build "${LIBZIP_SRC_DIR}/build-${cfg}" --config ${cfg} -v
            RESULT_VARIABLE _zip_build_res
        )
                if(NOT _zip_build_res EQUAL 0)
            message(FATAL_ERROR "libzip build failed for configuration ${cfg}")
        endif()

        log("Installing libzip (${cfg}) ...")
		
        execute_process(
            COMMAND ${CMAKE_COMMAND} --install "${LIBZIP_SRC_DIR}/build-${cfg}" --config ${cfg} -v
            RESULT_VARIABLE _zip_inst_res
        )
		if(NOT _zip_inst_res EQUAL 0)
            message(FATAL_ERROR "libzip install failed for configuration ${cfg}")
        endif()
    endforeach()
endif()


add_library(libzip_external_lib UNKNOWN IMPORTED GLOBAL)
set_target_properties(libzip_external_lib PROPERTIES
    IMPORTED_LOCATION_DEBUG   "${LIBZIP_BASE_DIR}-Debug/lib/zip.lib" # ИСПРАВЛЕНО
    IMPORTED_LOCATION_RELEASE "${LIBZIP_BASE_DIR}-Release/lib/zip.lib" # ИСПРАВЛЕНО

    INTERFACE_INCLUDE_DIRECTORIES "$<IF:$<CONFIG:Debug>,${LIBZIP_BASE_DIR}-Debug/include,${LIBZIP_BASE_DIR}-Release/include>"
    # libzip требует zlib для линковки
    INTERFACE_LINK_LIBRARIES zlib_external_lib
)

# ===========================================
# 5) Eigen (5.0.0.zip → eigen-5.0.0) - HEADER-ONLY
# ===========================================
set(EIGEN_ARCHIVE     "${THIRDPARTY_DIR}/eigen-5.0.0.zip")
set(EIGEN_SRC_DIR     "${THIRDPARTY_DIR}/eigen-5.0.0")

if(NOT EXISTS "${EIGEN_ARCHIVE}")
    log("Downloading Eigen 5.0.0.zip ...")
    file(DOWNLOAD
        "https://gitlab.com/libeigen/eigen/-/archive/5.0.0/eigen-5.0.0.zip"
        "${EIGEN_ARCHIVE}"
        SHOW_PROGRESS
    )
endif()

if(NOT EXISTS "${EIGEN_SRC_DIR}/CMakeLists.txt")
    log("Extracting Eigen 5.0.0.zip ...")
    execute_process(
        COMMAND ${CMAKE_COMMAND} -E tar xvf "${EIGEN_ARCHIVE}"
        WORKING_DIRECTORY "${THIRDPARTY_DIR}"
        RESULT_VARIABLE _eigen_extract_res
    )
    if(NOT _eigen_extract_res EQUAL 0)
        message(FATAL_ERROR "Failed to extract Eigen archive")
    endif()
endif()

if(NOT TARGET eigen_external_lib)
    add_library(eigen_external_lib INTERFACE)
    target_include_directories(eigen_external_lib INTERFACE "${EIGEN_SRC_DIR}")
endif()

# ===========================================
# Основной проект space-game001
# ===========================================
add_executable(space-game001
    src/main.cpp
    src/Game.cpp
    src/Game.h
    src/Environment.cpp
    src/Environment.h
    src/render/Renderer.cpp
    src/render/Renderer.h
    src/render/ShaderManager.cpp
    src/render/ShaderManager.h
    src/render/TextureManager.cpp
    src/render/TextureManager.h
    src/TextModel.cpp
    src/TextModel.h
    src/AudioPlayerAsync.cpp
    src/AudioPlayerAsync.h
    src/BoneAnimatedModel.cpp
    src/BoneAnimatedModel.h
    src/render/OpenGlExtensions.cpp
    src/render/OpenGlExtensions.h
    src/utils/Utils.cpp
    src/utils/Utils.h
    src/SparkEmitter.cpp
    src/SparkEmitter.h
	src/planet/PlanetObject.cpp
	src/planet/PlanetObject.h
	src/planet/PlanetData.cpp
	src/planet/PlanetData.h
	src/utils/Perlin.cpp
	src/utils/Perlin.h
	src/planet/StoneObject.cpp
	src/planet/StoneObject.h
	src/render/FrameBuffer.cpp
	src/render/FrameBuffer.h
    src/UiManager.cpp
    src/UiManager.h
    src/Projectile.h
    src/Projectile.cpp
)

# Установка проекта по умолчанию для Visual Studio
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT space-game001)

# include-пути проекта
target_include_directories(space-game001 PRIVATE
    "${CMAKE_CURRENT_SOURCE_DIR}/src"
	"${CMAKE_CURRENT_SOURCE_DIR}/external"
)

set_target_properties(space-game001 PROPERTIES
    OUTPUT_NAME "space-game001"
)

# Определения препроцессора:
# PNG_ENABLED – включает код PNG в TextureManager
# SDL_MAIN_HANDLED – отключает переопределение main -> SDL_main
target_compile_definitions(space-game001 PRIVATE
    PNG_ENABLED
    SDL_MAIN_HANDLED
)

# Линкуем с SDL2main, если он вообще установлен
target_link_libraries(space-game001 PRIVATE SDL2main_external_lib)

# Линкуем сторонние библиотеки
target_link_libraries(space-game001 PRIVATE
    SDL2_external_lib
    libpng_external_lib
    zlib_external_lib
    libzip_external_lib
    eigen_external_lib
)

# Линкуем OpenGL (Windows)
if(WIN32)
    target_link_libraries(space-game001 PRIVATE opengl32)
endif()

# ===========================================
# Копирование SDL2d.dll и zlibd.dll рядом с exe
# ===========================================
if (WIN32)

    # SDL2: в Debug - SDL2d.dll, в Release - SDL2.dll
    set(SDL2_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2_INSTALL_DIR}/bin/SDL2d.dll,${SDL2_INSTALL_DIR}/bin/SDL2.dll>")
    set(SDL2_DLL_DST "$<IF:$<CONFIG:Debug>,$<TARGET_FILE_DIR:space-game001>/SDL2d.dll,$<TARGET_FILE_DIR:space-game001>/SDL2.dll>")
    

    set(LIBZIP_DLL_SRC "$<IF:$<CONFIG:Debug>,${LIBZIP_BASE_DIR}-Debug/bin/zip.dll,${LIBZIP_BASE_DIR}-Release/bin/zip.dll>")

    add_custom_command(TARGET space-game001 POST_BUILD
        COMMAND ${CMAKE_COMMAND} -E echo "Copying DLLs to output folder..."
        
        # Копируем SDL2 (целевое имя всегда SDL2.dll)
        COMMAND ${CMAKE_COMMAND} -E copy_if_different
            "${SDL2_DLL_SRC}"
            "${SDL2_DLL_DST}"
            
        # Копируем LIBZIP (целевое имя всегда zip.dll)
        COMMAND ${CMAKE_COMMAND} -E copy_if_different
            "${LIBZIP_DLL_SRC}"
            "$<TARGET_FILE_DIR:space-game001>/zip.dll"
    )
endif()

# ===========================================
# Копирование ресурсов после сборки
# ===========================================

# Какие папки с ресурсами нужно копировать
set(RUNTIME_RESOURCE_DIRS
    "resources"
    "shaders"
)

# Копируем ресурсы и шейдеры в папку exe и в корень build/
foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
    add_custom_command(TARGET space-game001 POST_BUILD
        COMMAND ${CMAKE_COMMAND} -E echo "Copying ${resdir} to runtime folders..."
        # 1) туда, где лежит exe (build/Debug, build/Release и т.п.)
        COMMAND ${CMAKE_COMMAND} -E copy_directory
            "${CMAKE_SOURCE_DIR}/${resdir}"
            "$<TARGET_FILE_DIR:space-game001>/${resdir}"
        # 2) в корень build, если захочешь запускать из этой папки
        COMMAND ${CMAKE_COMMAND} -E copy_directory
            "${CMAKE_SOURCE_DIR}/${resdir}"
            "${CMAKE_BINARY_DIR}/${resdir}"
    )
endforeach()