=== Armature Matrix ===
<Vector (0.0100, 0.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, -0.0100, 0.0000)>
<Vector (0.0000, 0.0100, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
=== Armature Bones: 65
Bone: mixamorig:Hips
  HEAD_LOCAL: <Vector (-0.0001, 99.7598, 1.0128)>
  TAIL_LOCAL: <Vector (-0.0001, 109.8140, 1.0128)>
  Length: 10.054245115802221
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: None
  Children: ['mixamorig:Spine', 'mixamorig:LeftUpLeg', 'mixamorig:RightUpLeg']
Bone: mixamorig:Spine
  HEAD_LOCAL: <Vector (-0.0001, 109.7097, -0.3013)>
  TAIL_LOCAL: <Vector (-0.0001, 121.3180, -1.8343)>
  Length: 11.709056904292149
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (0.0000, 0.9914, 0.1309)>
    <Vector (0.0000, -0.1309, 0.9914)>
  Parent: mixamorig:Hips
  Children: ['mixamorig:Spine1']
Bone: mixamorig:Spine1
  HEAD_LOCAL: <Vector (-0.0001, 121.3180, -1.8343)>
  TAIL_LOCAL: <Vector (-0.0001, 134.5846, -3.5864)>
  Length: 13.381773873292207
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (-0.0000, -0.0000, 1.0000)>
  Parent: mixamorig:Spine
  Children: ['mixamorig:Spine2']
Bone: mixamorig:Spine2
  HEAD_LOCAL: <Vector (-0.0001, 134.5846, -3.5864)>
  TAIL_LOCAL: <Vector (-0.0001, 149.0585, -5.4979)>
  Length: 14.599632147831842
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, -0.0000, 1.0000)>
  Parent: mixamorig:Spine1
  Children: ['mixamorig:Neck', 'mixamorig:LeftShoulder', 'mixamorig:RightShoulder']
Bone: mixamorig:Neck
  HEAD_LOCAL: <Vector (-0.0001, 149.5094, -5.5575)>
  TAIL_LOCAL: <Vector (-0.0001, 157.2219, -5.5575)>
  Length: 7.712448204027349
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9914, -0.1309)>
    <Vector (-0.0000, 0.1309, 0.9914)>
  Parent: mixamorig:Spine2
  Children: ['mixamorig:Head']
Bone: mixamorig:Head
  HEAD_LOCAL: <Vector (-0.0001, 156.9509, -3.5310)>
  TAIL_LOCAL: <Vector (-0.0001, 181.8255, -3.5310)>
  Length: 24.87454238547352
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:Neck
  Children: ['mixamorig:HeadTop_End']
Bone: mixamorig:HeadTop_End
  HEAD_LOCAL: <Vector (-0.0001, 180.9514, 3.0048)>
  TAIL_LOCAL: <Vector (-0.0001, 205.8260, 3.0048)>
  Length: 24.87454238547352
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:Head
  Children: []
Bone: mixamorig:LeftShoulder
  HEAD_LOCAL: <Vector (6.5838, 147.2071, -5.5592)>
  TAIL_LOCAL: <Vector (19.8587, 142.5145, -5.5627)>
  Length: 14.079909564500316
    <Vector (-0.0464, 0.9428, -0.3300)>
    <Vector (0.0002, -0.3304, -0.9438)>
    <Vector (-0.9989, -0.0439, 0.0151)>
  Parent: mixamorig:Spine2
  Children: ['mixamorig:LeftArm']
Bone: mixamorig:LeftArm
  HEAD_LOCAL: <Vector (19.8587, 142.5145, -5.5627)>
  TAIL_LOCAL: <Vector (44.9037, 140.2344, -7.2154)>
  Length: 25.202721140227805
    <Vector (0.9995, 0.0306, 0.0080)>
    <Vector (-0.0317, 0.9671, 0.2525)>
    <Vector (-0.0000, -0.2526, 0.9676)>
  Parent: mixamorig:LeftShoulder
  Children: ['mixamorig:LeftForeArm']
Bone: mixamorig:LeftForeArm
  HEAD_LOCAL: <Vector (44.9037, 140.2344, -7.2154)>
  TAIL_LOCAL: <Vector (72.7710, 140.4730, -5.8901)>
  Length: 27.899892964796557
    <Vector (0.9922, -0.1242, -0.0105)>
    <Vector (0.1246, 0.9887, 0.0834)>
    <Vector (0.0000, -0.0841, 0.9965)>
  Parent: mixamorig:LeftArm
  Children: ['mixamorig:LeftHand']
Bone: mixamorig:LeftHand
  HEAD_LOCAL: <Vector (72.7710, 140.4730, -5.8901)>
  TAIL_LOCAL: <Vector (85.6840, 139.5502, -5.8321)>
  Length: 12.946066542173638
    <Vector (0.9986, 0.0529, 0.0011)>
    <Vector (-0.0527, 0.9959, -0.0737)>
    <Vector (-0.0050, 0.0735, 0.9973)>
  Parent: mixamorig:LeftForeArm
  Children: ['mixamorig:LeftHandThumb1', 'mixamorig:LeftHandIndex1', 'mixamorig:LeftHandMiddle1', 'mixamorig:LeftHandRing1', 'mixamorig:LeftHandPinky1']
Bone: mixamorig:LeftHandThumb1
  HEAD_LOCAL: <Vector (77.1748, 138.8117, -2.1880)>
  TAIL_LOCAL: <Vector (81.0060, 137.3920, 0.3132)>
  Length: 4.7905703437608675
    <Vector (0.8613, -0.4844, 0.1533)>
    <Vector (0.5081, 0.8212, -0.2600)>
    <Vector (-0.0000, 0.3018, 0.9534)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandThumb2']
Bone: mixamorig:LeftHandThumb2
  HEAD_LOCAL: <Vector (80.6979, 137.4827, 0.7736)>
  TAIL_LOCAL: <Vector (83.8461, 135.9311, 2.8942)>
  Length: 4.1006941103129835
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.9961, -0.0881)>
    <Vector (0.0000, 0.0881, 0.9961)>
  Parent: mixamorig:LeftHandThumb1
  Children: ['mixamorig:LeftHandThumb3']
Bone: mixamorig:LeftHandThumb3
  HEAD_LOCAL: <Vector (83.9069, 135.9140, 2.7877)>
  TAIL_LOCAL: <Vector (86.4322, 135.1121, 4.4137)>
  Length: 3.1086875884107217
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9917, 0.1283)>
    <Vector (-0.0000, -0.1283, 0.9917)>
  Parent: mixamorig:LeftHandThumb2
  Children: ['mixamorig:LeftHandThumb4']
Bone: mixamorig:LeftHandThumb4
  HEAD_LOCAL: <Vector (86.6268, 135.0570, 4.0255)>
  TAIL_LOCAL: <Vector (89.1521, 134.2551, 5.6515)>
  Length: 3.1086875884107217
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:LeftHandThumb3
  Children: []
Bone: mixamorig:LeftHandIndex1
  HEAD_LOCAL: <Vector (85.7022, 139.9392, -1.9141)>
  TAIL_LOCAL: <Vector (89.2318, 139.4453, -2.1026)>
  Length: 3.5690148899333782
    <Vector (0.9979, 0.0653, -0.0039)>
    <Vector (-0.0654, 0.9961, -0.0597)>
    <Vector (0.0000, 0.0598, 0.9982)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandIndex2']
Bone: mixamorig:LeftHandIndex2
  HEAD_LOCAL: <Vector (89.2336, 139.4486, -2.0757)>
  TAIL_LOCAL: <Vector (92.6704, 138.7345, -2.2309)>
  Length: 3.5136094670905407
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 0.9978, -0.0663)>
    <Vector (0.0000, 0.0663, 0.9978)>
  Parent: mixamorig:LeftHandIndex1
  Children: ['mixamorig:LeftHandIndex3']
Bone: mixamorig:LeftHandIndex3
  HEAD_LOCAL: <Vector (92.6710, 138.7355, -2.2220)>
  TAIL_LOCAL: <Vector (95.3705, 137.6217, -2.2765)>
  Length: 2.920763463320128
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9824, -0.1870)>
    <Vector (-0.0000, 0.1870, 0.9824)>
  Parent: mixamorig:LeftHandIndex2
  Children: ['mixamorig:LeftHandIndex4']
Bone: mixamorig:LeftHandIndex4
  HEAD_LOCAL: <Vector (95.3678, 137.6175, -2.3122)>
  TAIL_LOCAL: <Vector (98.0673, 136.5036, -2.3667)>
  Length: 2.920763463320128
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:LeftHandIndex3
  Children: []
Bone: mixamorig:LeftHandMiddle1
  HEAD_LOCAL: <Vector (86.7143, 139.8192, -4.7402)>
  TAIL_LOCAL: <Vector (90.4553, 139.5164, -4.7408)>
  Length: 3.753207350115304
    <Vector (1.0000, 0.0058, -0.0001)>
    <Vector (-0.0058, 0.9999, -0.0088)>
    <Vector (0.0000, 0.0088, 1.0000)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandMiddle2']
Bone: mixamorig:LeftHandMiddle2
  HEAD_LOCAL: <Vector (90.4554, 139.5189, -4.7211)>
  TAIL_LOCAL: <Vector (93.9041, 138.8845, -4.6768)>
  Length: 3.5068536825761516
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 0.9948, -0.1018)>
    <Vector (-0.0000, 0.1018, 0.9948)>
  Parent: mixamorig:LeftHandMiddle1
  Children: ['mixamorig:LeftHandMiddle3']
Bone: mixamorig:LeftHandMiddle3
  HEAD_LOCAL: <Vector (93.9041, 138.8838, -4.6824)>
  TAIL_LOCAL: <Vector (96.7471, 138.2253, -4.6288)>
  Length: 2.9187797154907167
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9989, -0.0461)>
    <Vector (-0.0000, 0.0461, 0.9989)>
  Parent: mixamorig:LeftHandMiddle2
  Children: ['mixamorig:LeftHandMiddle4']
Bone: mixamorig:LeftHandMiddle4
  HEAD_LOCAL: <Vector (96.7469, 138.2235, -4.6429)>
  TAIL_LOCAL: <Vector (99.5899, 137.5650, -4.5892)>
  Length: 2.9187797154907167
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (-0.0000, -0.0000, 1.0000)>
  Parent: mixamorig:LeftHandMiddle3
  Children: []
Bone: mixamorig:LeftHandRing1
  HEAD_LOCAL: <Vector (88.0165, 139.4513, -7.2353)>
  TAIL_LOCAL: <Vector (90.9494, 139.0189, -7.2207)>
  Length: 2.9647363243434586
    <Vector (1.0000, 0.0090, -0.0007)>
    <Vector (-0.0090, 0.9972, -0.0744)>
    <Vector (0.0000, 0.0744, 0.9972)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandRing2']
Bone: mixamorig:LeftHandRing2
  HEAD_LOCAL: <Vector (90.9495, 139.0195, -7.2152)>
  TAIL_LOCAL: <Vector (93.8095, 138.7087, -7.2150)>
  Length: 2.876787878215268
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9993, 0.0384)>
    <Vector (-0.0000, -0.0384, 0.9993)>
  Parent: mixamorig:LeftHandRing1
  Children: ['mixamorig:LeftHandRing3']
Bone: mixamorig:LeftHandRing3
  HEAD_LOCAL: <Vector (93.8096, 138.7103, -7.2029)>
  TAIL_LOCAL: <Vector (96.0698, 138.0570, -7.1513)>
  Length: 2.353228608166347
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9848, -0.1736)>
    <Vector (0.0000, 0.1736, 0.9848)>
  Parent: mixamorig:LeftHandRing2
  Children: ['mixamorig:LeftHandRing4']
Bone: mixamorig:LeftHandRing4
  HEAD_LOCAL: <Vector (96.0694, 138.0548, -7.1689)>
  TAIL_LOCAL: <Vector (98.3296, 137.4016, -7.1173)>
  Length: 2.353221313437632
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:LeftHandRing3
  Children: []
Bone: mixamorig:LeftHandPinky1
  HEAD_LOCAL: <Vector (88.1315, 138.7458, -9.4344)>
  TAIL_LOCAL: <Vector (90.6030, 138.5118, -9.2880)>
  Length: 2.486921268516508
    <Vector (0.9987, -0.0511, 0.0015)>
    <Vector (0.0511, 0.9983, -0.0296)>
    <Vector (-0.0000, 0.0297, 0.9996)>
  Parent: mixamorig:LeftHand
  Children: ['mixamorig:LeftHandPinky2']
Bone: mixamorig:LeftHandPinky2
  HEAD_LOCAL: <Vector (90.6026, 138.5130, -9.2784)>
  TAIL_LOCAL: <Vector (92.5718, 138.2166, -9.1474)>
  Length: 1.9956818699708185
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.9985, -0.0553)>
    <Vector (0.0000, 0.0553, 0.9985)>
  Parent: mixamorig:LeftHandPinky1
  Children: ['mixamorig:LeftHandPinky3']
Bone: mixamorig:LeftHandPinky3
  HEAD_LOCAL: <Vector (92.5716, 138.2168, -9.1450)>
  TAIL_LOCAL: <Vector (93.8797, 137.7869, -9.0276)>
  Length: 1.3818530037840395
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 0.9858, -0.1680)>
    <Vector (0.0000, 0.1680, 0.9858)>
  Parent: mixamorig:LeftHandPinky2
  Children: ['mixamorig:LeftHandPinky4']
Bone: mixamorig:LeftHandPinky4
  HEAD_LOCAL: <Vector (93.8802, 137.7854, -9.0396)>
  TAIL_LOCAL: <Vector (95.1882, 137.3555, -8.9222)>
  Length: 1.3818530037840395
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, -0.0000, 1.0000)>
  Parent: mixamorig:LeftHandPinky3
  Children: []
Bone: mixamorig:RightShoulder
  HEAD_LOCAL: <Vector (-6.5840, 147.2071, -5.5557)>
  TAIL_LOCAL: <Vector (-19.8589, 142.5145, -5.5523)>
  Length: 14.079911190091883
    <Vector (-0.0459, -0.9428, 0.3301)>
    <Vector (-0.0002, -0.3304, -0.9438)>
    <Vector (0.9989, -0.0434, 0.0150)>
  Parent: mixamorig:Spine2
  Children: ['mixamorig:RightArm']
Bone: mixamorig:RightArm
  HEAD_LOCAL: <Vector (-19.8589, 142.5145, -5.5523)>
  TAIL_LOCAL: <Vector (-44.9038, 140.2344, -7.1271)>
  Length: 25.19773811906812
    <Vector (0.9996, -0.0281, -0.0073)>
    <Vector (0.0290, 0.9672, 0.2522)>
    <Vector (-0.0000, -0.2523, 0.9677)>
  Parent: mixamorig:RightShoulder
  Children: ['mixamorig:RightForeArm']
Bone: mixamorig:RightForeArm
  HEAD_LOCAL: <Vector (-44.9038, 140.2344, -7.1271)>
  TAIL_LOCAL: <Vector (-72.7712, 140.4730, -5.8384)>
  Length: 27.89817941520102
    <Vector (0.9927, 0.1199, 0.0102)>
    <Vector (-0.1204, 0.9892, 0.0839)>
    <Vector (0.0000, -0.0845, 0.9964)>
  Parent: mixamorig:RightArm
  Children: ['mixamorig:RightHand']
Bone: mixamorig:RightHand
  HEAD_LOCAL: <Vector (-72.7712, 140.4730, -5.8384)>
  TAIL_LOCAL: <Vector (-85.5407, 138.8370, -5.8060)>
  Length: 12.873947631191653
    <Vector (0.9982, -0.0607, 0.0039)>
    <Vector (0.0607, 0.9898, -0.1287)>
    <Vector (0.0040, 0.1287, 0.9917)>
  Parent: mixamorig:RightForeArm
  Children: ['mixamorig:RightHandThumb1', 'mixamorig:RightHandIndex1', 'mixamorig:RightHandMiddle1', 'mixamorig:RightHandRing1', 'mixamorig:RightHandPinky1']
Bone: mixamorig:RightHandThumb1
  HEAD_LOCAL: <Vector (-76.9284, 138.4281, -2.2921)>
  TAIL_LOCAL: <Vector (-80.5103, 136.6996, 0.1508)>
  Length: 4.667537908742372
    <Vector (0.8590, 0.4825, -0.1712)>
    <Vector (-0.5120, 0.8096, -0.2871)>
    <Vector (0.0000, 0.3343, 0.9425)>
  Parent: mixamorig:RightHand
  Children: ['mixamorig:RightHandThumb2']
Bone: mixamorig:RightHandThumb2
  HEAD_LOCAL: <Vector (-80.2541, 136.7921, 0.5450)>
  TAIL_LOCAL: <Vector (-83.5633, 135.1277, 2.8157)>
  Length: 4.344757676736617
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (0.0000, 0.9999, -0.0140)>
    <Vector (-0.0000, 0.0140, 0.9999)>
  Parent: mixamorig:RightHandThumb1
  Children: ['mixamorig:RightHandThumb3']
Bone: mixamorig:RightHandThumb3
  HEAD_LOCAL: <Vector (-83.6457, 135.0991, 2.6681)>
  TAIL_LOCAL: <Vector (-86.2451, 133.4325, 4.5254)>
  Length: 3.6033068754111146
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 0.9960, -0.0893)>
    <Vector (0.0000, 0.0893, 0.9960)>
  Parent: mixamorig:RightHandThumb2
  Children: ['mixamorig:RightHandThumb4']
Bone: mixamorig:RightHandThumb4
  HEAD_LOCAL: <Vector (-86.3880, 133.3851, 4.2574)>
  TAIL_LOCAL: <Vector (-88.9874, 131.7185, 6.1146)>
  Length: 3.603306776161207
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 1.0000, -0.0000)>
    <Vector (0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:RightHandThumb3
  Children: []
Bone: mixamorig:RightHandIndex1
  HEAD_LOCAL: <Vector (-85.5939, 139.2145, -1.9399)>
  TAIL_LOCAL: <Vector (-89.2037, 138.5453, -2.0900)>
  Length: 3.6743489859014233
    <Vector (0.9987, -0.0501, 0.0025)>
    <Vector (0.0502, 0.9975, -0.0497)>
    <Vector (0.0000, 0.0498, 0.9988)>
  Parent: mixamorig:RightHand
  Children: ['mixamorig:RightHandIndex2']
Bone: mixamorig:RightHandIndex2
  HEAD_LOCAL: <Vector (-89.2046, 138.5471, -2.0757)>
  TAIL_LOCAL: <Vector (-92.6377, 137.8380, -2.2096)>
  Length: 3.5081348167563613
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 0.9998, -0.0205)>
    <Vector (-0.0000, 0.0205, 0.9998)>
  Parent: mixamorig:RightHandIndex1
  Children: ['mixamorig:RightHandIndex3']
Bone: mixamorig:RightHandIndex3
  HEAD_LOCAL: <Vector (-92.6381, 137.8388, -2.2029)>
  TAIL_LOCAL: <Vector (-95.5112, 136.8941, -2.2722)>
  Length: 3.0252088910979715
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 0.9934, -0.1147)>
    <Vector (0.0000, 0.1147, 0.9934)>
  Parent: mixamorig:RightHandIndex2
  Children: ['mixamorig:RightHandIndex4']
Bone: mixamorig:RightHandIndex4
  HEAD_LOCAL: <Vector (-95.5098, 136.8916, -2.2932)>
  TAIL_LOCAL: <Vector (-98.3829, 135.9468, -2.3624)>
  Length: 3.0252088910979715
    <Vector (1.0000, 0.0000, 0.0000)>
    <Vector (-0.0000, 1.0000, -0.0000)>
    <Vector (-0.0000, 0.0000, 1.0000)>
  Parent: mixamorig:RightHandIndex3
  Children: []
Bone: mixamorig:RightHandMiddle1
  HEAD_LOCAL: <Vector (-86.5591, 139.0710, -4.6565)>
  TAIL_LOCAL: <Vector (-90.3006, 138.5756, -4.6583)>
  Length: 3.774155367437307
    <Vector (1.0000, -0.0035, 0.0000)>
    <Vector (0.0035, 1.0000, -0.0038)>
    <Vector (0.0000, 0.0038, 1.0000)>
  Parent: mixamorig:RightHand
  Children: ['mixamorig:RightHandMiddle2']
Bone: mixamorig:RightHandMiddle2
  HEAD_LOCAL: <Vector (-90.3006, 138.5756, -4.6579)>
  TAIL_LOCAL: <Vector (-93.8340, 138.0286, -4.6496)>
  Length: 3.575454976039442
    <Vector (1.0000, -0.0000, -0.0000)>
    <Vector (0.0000, 0.9998, -0.0221)>
    <Vector (0.0000, 0.0221, 0.9998)>
  Parent: mixamorig:RightHandMiddle1
  Children: ['mixamorig:RightHandMiddle3']
Bone: mixamorig:RightHandMiddle3
  HEAD_LOCAL: <Vector (-93.8339, 138.0280, -4.6545)>
  TAIL_LOCAL: <Vector (-97.0055, 137.6700, -4.6640)>
  Length: 3.1917852166787073
    <Vector (1.0000, -0.0000, 0.0000)>
    <Vector (-0.0000, 0.9991, 0.0415)>
    <Vector (-0.0000, -0.0415, 0.9991)>
  Parent: mixamorig:RightHandMiddle2
  Children: ['mixamorig:RightHandMiddle4']
Bone: mixamorig:RightHandMiddle4
  HEAD_LOCAL: <Vector (-97.0056, 137.6705, -4.6595)>
  TAIL_LOCAL: <Vector (-100.1772, 137.3125, -4.6690)>
  Length: 3.1917852166787073
    <Vector (1.0000, 0.0000, -0.0000)>
    <Vector (-0.0000, 1.0000, 0.0000)>
    <Vector (0.0000, -0.0000, 1.0000)>
  Parent: mixamorig:RightHandMiddle3
  Children: []
Bone: mixamorig:RightHandRing1
  HEAD_LOCAL: <Vector (-87.6079, 138.5841, -7.2434)>
  TAIL_LOCAL: <Vector (-90.5863, 138.1293, -7.0702)>
  Length: 3.0178872626015636
    <Vector (0.9987, 0.0514, -0.0016)>
    <Vector (-0.0514, 0.9982, -0.0309)>
    <Vector (0.0000, 0.0309, 0.9995)>
  Parent: mixamorig:RightHand
  Children: ['mixamorig:RightHandRing2']
Bone: mixamorig:RightHandRing2
  HEAD_LOCAL: <Vector (-90.5861, 138.1299, -7.0661)>
  TAIL_LOCAL: <Vector (-93.5560, 137.8140, -6.9120)>
  Length: 2.9906335868806844
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 410
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Face 411
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Face 412
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Face 413
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Face 414
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Face 415
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Face 416
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Face 417
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Face 418
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Face 419
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Face 420
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Face 421
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Face 422
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Face 423
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Face 424
UV Count: 3
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Face 425
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Face 426
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Face 428
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Face 429
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Face 430
UV Count: 3
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Face 431
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Face 432
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Face 433
UV Count: 3
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Face 434
UV Count: 3
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Face 435
UV Count: 3
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Face 436
UV Count: 3
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Face 437
UV Count: 3
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Face 438
UV Count: 3
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Face 439
UV Count: 3
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Face 440
UV Count: 3
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Face 441
UV Count: 3
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Face 442
UV Count: 3
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Face 443
UV Count: 3
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Face 444
UV Count: 3
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Face 445
UV Count: 3
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Face 446
UV Count: 3
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Face 447
UV Count: 3
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Face 448
UV Count: 3
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Face 449
UV Count: 3
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Face 450
UV Count: 3
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Face 451
UV Count: 3
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Face 452
UV Count: 3
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Face 453
UV Count: 3
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UV Count: 3
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Face 455
UV Count: 3
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Face 456
UV Count: 3
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Face 457
UV Count: 3
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Face 458
UV Count: 3
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Face 459
UV Count: 3
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Face 460
UV Count: 3
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Face 461
UV Count: 3
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Face 462
UV Count: 3
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Face 463
UV Count: 3
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Face 464
UV Count: 3
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Face 465
UV Count: 3
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Face 466
UV Count: 3
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Face 467
UV Count: 3
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Face 468
UV Count: 3
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Face 469
UV Count: 3
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Face 470
UV Count: 3
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Face 471
UV Count: 3
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Face 472
UV Count: 3
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Face 473
UV Count: 3
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Face 474
UV Count: 3
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Face 475
UV Count: 3
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Face 476
UV Count: 3
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Face 477
UV Count: 3
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Face 478
UV Count: 3
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Face 479
UV Count: 3
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Face 480
UV Count: 3
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Face 481
UV Count: 3
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UV Count: 3
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Face 483
UV Count: 3
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UV Count: 3
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Face 485
UV Count: 3
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Face 486
UV Count: 3
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Face 487
UV Count: 3
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Face 488
UV Count: 3
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Face 490
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 494
UV Count: 3
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UV Count: 3
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Face 496
UV Count: 3
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Face 497
UV Count: 3
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Face 498
UV Count: 3
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UV Count: 3
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Face 500
UV Count: 3
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UV Count: 3
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Face 502
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 506
UV Count: 3
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Face 507
UV Count: 3
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Face 508
UV Count: 3
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Face 509
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Face 510
UV Count: 3
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UV Count: 3
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Face 512
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Face 515
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Face 517
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Face 518
UV Count: 3
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Face 520
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Face 523
UV Count: 3
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Face 524
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Face 525
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Face 526
UV Count: 3
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Face 527
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Face 528
UV Count: 3
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Face 529
UV Count: 3
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Face 530
UV Count: 3
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Face 531
UV Count: 3
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Face 532
UV Count: 3
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Face 533
UV Count: 3
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Face 534
UV Count: 3
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Face 535
UV Count: 3
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Face 536
UV Count: 3
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Face 537
UV Count: 3
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Face 538
UV Count: 3
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Face 539
UV Count: 3
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Face 540
UV Count: 3
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Face 541
UV Count: 3
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Face 542
UV Count: 3
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Face 543
UV Count: 3
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Face 544
UV Count: 3
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Face 545
UV Count: 3
  UV <Vector (0.1280, 0.5368)>
  UV <Vector (0.1167, 0.5273)>
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Face 546
UV Count: 3
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  UV <Vector (0.2067, 0.5864)>
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Face 547
UV Count: 3
  UV <Vector (0.1753, 0.5488)>
  UV <Vector (0.1666, 0.5392)>
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Face 548
UV Count: 3
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  UV <Vector (0.1945, 0.5470)>
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Face 549
UV Count: 3
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  UV <Vector (0.2134, 0.5781)>
  UV <Vector (0.2044, 0.5753)>
Face 550
UV Count: 3
  UV <Vector (0.1387, 0.5351)>
  UV <Vector (0.1293, 0.5275)>
  UV <Vector (0.1404, 0.5263)>
Face 551
UV Count: 3
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  UV <Vector (0.1870, 0.5403)>
  UV <Vector (0.1833, 0.5479)>
Face 552
UV Count: 3
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  UV <Vector (0.1995, 0.5847)>
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Face 553
UV Count: 3
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  UV <Vector (0.2044, 0.5753)>
  UV <Vector (0.1987, 0.5740)>
Face 554
UV Count: 3
  UV <Vector (0.1902, 0.5335)>
  UV <Vector (0.1945, 0.5470)>
  UV <Vector (0.1870, 0.5403)>
Face 555
UV Count: 3
  UV <Vector (0.1771, 0.5384)>
  UV <Vector (0.1902, 0.5335)>
  UV <Vector (0.1870, 0.5403)>
Face 556
UV Count: 3
  UV <Vector (0.1666, 0.5392)>
  UV <Vector (0.1795, 0.5300)>
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Face 557
UV Count: 3
  UV <Vector (0.1280, 0.5368)>
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Face 558
UV Count: 3
  UV <Vector (0.1179, 0.5385)>
  UV <Vector (0.1272, 0.5433)>
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Face 559
UV Count: 3
  UV <Vector (0.3864, 0.6468)>
  UV <Vector (0.3776, 0.6618)>
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Face 560
UV Count: 3
  UV <Vector (0.4149, 0.6607)>
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Face 561
UV Count: 3
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Face 562
UV Count: 3
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Face 563
UV Count: 3
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Face 564
UV Count: 3
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Face 565
UV Count: 3
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  UV <Vector (0.3834, 0.6783)>
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Face 566
UV Count: 3
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Face 567
UV Count: 3
  UV <Vector (0.4069, 0.9901)>
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Face 568
UV Count: 3
  UV <Vector (0.3937, 0.9788)>
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Face 569
UV Count: 3
  UV <Vector (0.3841, 0.9577)>
  UV <Vector (0.3950, 0.9663)>
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Face 570
UV Count: 3
  UV <Vector (0.3978, 0.9448)>
  UV <Vector (0.3889, 0.9366)>
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Face 571
UV Count: 3
  UV <Vector (0.4216, 0.9554)>
  UV <Vector (0.4323, 0.9352)>
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Face 572
UV Count: 3
  UV <Vector (0.4381, 0.9742)>
  UV <Vector (0.4220, 0.9684)>
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Face 573
UV Count: 3
  UV <Vector (0.3776, 0.9944)>
  UV <Vector (0.3634, 0.9812)>
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Face 574
UV Count: 3
  UV <Vector (0.3717, 0.9585)>
  UV <Vector (0.3817, 0.9686)>
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Face 575
UV Count: 3
  UV <Vector (0.3478, 0.9542)>
  UV <Vector (0.3529, 0.9678)>
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Face 576
UV Count: 3
  UV <Vector (0.3283, 0.9768)>
  UV <Vector (0.3402, 0.9939)>
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Face 577
UV Count: 3
  UV <Vector (0.4277, 0.9164)>
  UV <Vector (0.4390, 0.9145)>
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Face 578
UV Count: 3
  UV <Vector (0.4323, 0.9352)>
  UV <Vector (0.4460, 0.9344)>
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Face 579
UV Count: 3
  UV <Vector (0.4536, 0.9617)>
  UV <Vector (0.4363, 0.9591)>
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Face 580
UV Count: 3
  UV <Vector (0.4685, 0.9447)>
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Face 581
UV Count: 3
  UV <Vector (0.4559, 0.9197)>
  UV <Vector (0.4425, 0.9239)>
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Face 582
UV Count: 3
  UV <Vector (0.4461, 0.9010)>
  UV <Vector (0.4351, 0.9061)>
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Face 583
UV Count: 3
  UV <Vector (0.4559, 0.8672)>
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Face 584
UV Count: 3
  UV <Vector (0.4705, 0.8831)>
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Face 585
UV Count: 3
  UV <Vector (0.4657, 0.8544)>
  UV <Vector (0.4752, 0.8384)>
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Face 586
UV Count: 3
  UV <Vector (0.4915, 0.8453)>
  UV <Vector (0.4820, 0.8673)>
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Face 587
UV Count: 3
  UV <Vector (0.4892, 0.8982)>
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Face 588
UV Count: 3
  UV <Vector (0.4514, 0.8437)>
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Face 589
UV Count: 3
  UV <Vector (0.2881, 0.7277)>
  UV <Vector (0.2981, 0.7392)>
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Face 590
UV Count: 3
  UV <Vector (0.2748, 0.7234)>
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Face 591
UV Count: 3
  UV <Vector (0.2673, 0.7357)>
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Face 592
UV Count: 3
  UV <Vector (0.2761, 0.7374)>
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Face 593
UV Count: 3
  UV <Vector (0.2903, 0.7544)>
  UV <Vector (0.2801, 0.7546)>
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Face 594
UV Count: 3
  UV <Vector (0.2949, 0.7449)>
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Face 595
UV Count: 3
  UV <Vector (0.2858, 0.7340)>
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Face 596
UV Count: 3
  UV <Vector (0.2981, 0.7392)>
  UV <Vector (0.3053, 0.7517)>
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Face 597
UV Count: 3
  UV <Vector (0.2922, 0.7497)>
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Face 598
UV Count: 3
  UV <Vector (0.2878, 0.7584)>
  UV <Vector (0.2984, 0.7592)>
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Face 599
UV Count: 3
  UV <Vector (0.2860, 0.7631)>
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Face 600
UV Count: 3
  UV <Vector (0.2878, 0.7584)>
  UV <Vector (0.2778, 0.7591)>
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Face 601
UV Count: 3
  UV <Vector (0.2657, 0.7506)>
  UV <Vector (0.2743, 0.7476)>
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Face 602
UV Count: 3
  UV <Vector (0.2641, 0.7545)>
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Face 603
UV Count: 3
  UV <Vector (0.2629, 0.7579)>
  UV <Vector (0.2684, 0.7637)>
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Face 604
UV Count: 3
  UV <Vector (0.2768, 0.7625)>
  UV <Vector (0.2825, 0.7687)>
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Face 605
UV Count: 3
  UV <Vector (0.2842, 0.7658)>
  UV <Vector (0.2894, 0.7714)>
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Face 606
UV Count: 3
  UV <Vector (0.2802, 0.7746)>
  UV <Vector (0.2735, 0.7755)>
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Face 607
UV Count: 3
  UV <Vector (0.2677, 0.7751)>
  UV <Vector (0.2616, 0.7724)>
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Face 608
UV Count: 3
  UV <Vector (0.2562, 0.7860)>
  UV <Vector (0.2593, 0.7886)>
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Face 609
UV Count: 3
  UV <Vector (0.2712, 0.7866)>
  UV <Vector (0.2663, 0.7851)>
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Face 610
UV Count: 3
  UV <Vector (0.2765, 0.7837)>
  UV <Vector (0.2820, 0.7842)>
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Face 611
UV Count: 3
  UV <Vector (0.2872, 0.7832)>
  UV <Vector (0.2817, 0.7829)>
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Face 612
UV Count: 3
  UV <Vector (0.2930, 0.7903)>
  UV <Vector (0.2846, 0.7881)>
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Face 613
UV Count: 3
  UV <Vector (0.2742, 0.7950)>
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Face 614
UV Count: 3
  UV <Vector (0.2568, 0.7964)>
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Face 615
UV Count: 3
  UV <Vector (0.3190, 0.7962)>
  UV <Vector (0.3166, 0.8056)>
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Face 616
UV Count: 3
  UV <Vector (0.3145, 0.7932)>
  UV <Vector (0.3055, 0.7942)>
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Face 617
UV Count: 3
  UV <Vector (0.2916, 0.8008)>
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Face 618
UV Count: 3
  UV <Vector (0.2571, 0.7996)>
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Face 619
UV Count: 3
  UV <Vector (0.2771, 0.8023)>
  UV <Vector (0.2699, 0.7995)>
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Face 620
UV Count: 3
  UV <Vector (0.3166, 0.8056)>
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Face 621
UV Count: 3
  UV <Vector (0.2702, 0.8055)>
  UV <Vector (0.2689, 0.8071)>
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Face 622
UV Count: 3
  UV <Vector (0.2627, 0.8085)>
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Face 623
UV Count: 3
  UV <Vector (0.2599, 0.8233)>
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Face 624
UV Count: 3
  UV <Vector (0.2639, 0.8234)>
  UV <Vector (0.2603, 0.8265)>
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Face 625
UV Count: 3
  UV <Vector (0.2675, 0.8384)>
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Face 626
UV Count: 3
  UV <Vector (0.2614, 0.8300)>
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Face 627
UV Count: 3
  UV <Vector (0.2624, 0.8340)>
  UV <Vector (0.2576, 0.8303)>
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Face 628
UV Count: 3
  UV <Vector (0.2631, 0.8391)>
  UV <Vector (0.2584, 0.8345)>
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Face 629
UV Count: 3
  UV <Vector (0.2593, 0.8454)>
  UV <Vector (0.2644, 0.8513)>
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Face 630
UV Count: 3
  UV <Vector (0.3330, 0.8992)>
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Face 631
UV Count: 3
  UV <Vector (0.2590, 0.8587)>
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Face 632
UV Count: 3
  UV <Vector (0.3381, 0.8783)>
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Face 633
UV Count: 3
  UV <Vector (0.3168, 0.8792)>
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Face 634
UV Count: 3
  UV <Vector (0.3381, 0.8783)>
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Face 635
UV Count: 3
  UV <Vector (0.3430, 0.8700)>
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Face 636
UV Count: 3
  UV <Vector (0.3430, 0.8700)>
  UV <Vector (0.3370, 0.8702)>
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Face 637
UV Count: 3
  UV <Vector (0.3377, 0.8733)>
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Face 638
UV Count: 3
  UV <Vector (0.3178, 0.8752)>
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Face 639
UV Count: 3
  UV <Vector (0.3415, 0.8622)>
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Face 640
UV Count: 3
  UV <Vector (0.3369, 0.8642)>
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Face 641
UV Count: 3
  UV <Vector (0.3193, 0.8691)>
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Face 642
UV Count: 3
  UV <Vector (0.3059, 0.8696)>
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Face 643
UV Count: 3
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Face 644
UV Count: 3
  UV <Vector (0.2999, 0.8683)>
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Face 645
UV Count: 3
  UV <Vector (0.2675, 0.7674)>
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Face 646
UV Count: 3
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Face 647
UV Count: 3
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Face 648
UV Count: 3
  UV <Vector (0.2846, 0.7881)>
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Face 649
UV Count: 3
  UV <Vector (0.2671, 0.7902)>
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Face 650
UV Count: 3
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Face 651
UV Count: 3
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Face 652
UV Count: 3
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Face 653
UV Count: 3
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Face 654
UV Count: 3
  UV <Vector (0.2655, 0.8008)>
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Face 655
UV Count: 3
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Face 656
UV Count: 3
  UV <Vector (0.2576, 0.8303)>
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Face 657
UV Count: 3
  UV <Vector (0.2646, 0.8263)>
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Face 658
UV Count: 3
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Face 659
UV Count: 3
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Face 660
UV Count: 3
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Face 661
UV Count: 3
  UV <Vector (0.2646, 0.8263)>
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Face 662
UV Count: 3
  UV <Vector (0.2822, 0.8334)>
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Face 663
UV Count: 3
  UV <Vector (0.2738, 0.8250)>
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Face 664
UV Count: 3
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Face 665
UV Count: 3
  UV <Vector (0.2703, 0.8106)>
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Face 666
UV Count: 3
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Face 667
UV Count: 3
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Face 668
UV Count: 3
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Face 669
UV Count: 3
  UV <Vector (0.2532, 0.8085)>
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Face 670
UV Count: 3
  UV <Vector (0.2565, 0.8121)>
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Face 671
UV Count: 3
  UV <Vector (0.2594, 0.8112)>
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Face 672
UV Count: 3
  UV <Vector (0.2583, 0.9765)>
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Face 673
UV Count: 3
  UV <Vector (0.2592, 0.9814)>
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Face 674
UV Count: 3
  UV <Vector (0.2606, 0.9954)>
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Face 675
UV Count: 3
  UV <Vector (0.2714, 0.9952)>
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Face 676
UV Count: 3
  UV <Vector (0.2638, 0.8447)>
  UV <Vector (0.2700, 0.8502)>
  UV <Vector (0.2644, 0.8513)>
Face 677
UV Count: 3
  UV <Vector (0.2748, 0.7234)>
  UV <Vector (0.2858, 0.7340)>
  UV <Vector (0.2759, 0.7316)>
Face 678
UV Count: 3
  UV <Vector (0.2759, 0.7316)>
  UV <Vector (0.2848, 0.7400)>
  UV <Vector (0.2761, 0.7374)>
Face 679
UV Count: 3
  UV <Vector (0.2754, 0.7427)>
  UV <Vector (0.2848, 0.7400)>
  UV <Vector (0.2839, 0.7454)>
Face 680
UV Count: 3
  UV <Vector (0.2727, 0.7521)>
  UV <Vector (0.2823, 0.7504)>
  UV <Vector (0.2801, 0.7546)>
Face 681
UV Count: 3
  UV <Vector (0.2711, 0.7563)>
  UV <Vector (0.2801, 0.7546)>
  UV <Vector (0.2778, 0.7591)>
Face 682
UV Count: 3
  UV <Vector (0.2698, 0.7600)>
  UV <Vector (0.2754, 0.7660)>
  UV <Vector (0.2684, 0.7637)>
Face 683
UV Count: 3
  UV <Vector (0.2684, 0.7637)>
  UV <Vector (0.2744, 0.7691)>
  UV <Vector (0.2675, 0.7674)>
Face 684
UV Count: 3
  UV <Vector (0.2673, 0.7728)>
  UV <Vector (0.2735, 0.7755)>
  UV <Vector (0.2677, 0.7751)>
Face 685
UV Count: 3
  UV <Vector (0.3113, 0.7469)>
  UV <Vector (0.3160, 0.7612)>
  UV <Vector (0.3053, 0.7517)>
Face 686
UV Count: 3
  UV <Vector (0.3015, 0.7557)>
  UV <Vector (0.3160, 0.7612)>
  UV <Vector (0.3112, 0.7641)>
Face 687
UV Count: 3
  UV <Vector (0.3074, 0.7665)>
  UV <Vector (0.2963, 0.7633)>
  UV <Vector (0.2984, 0.7592)>
Face 688
UV Count: 3
  UV <Vector (0.2963, 0.7633)>
  UV <Vector (0.2997, 0.7710)>
  UV <Vector (0.2937, 0.7670)>
Face 689
UV Count: 3
  UV <Vector (0.3114, 0.7850)>
  UV <Vector (0.3160, 0.7807)>
  UV <Vector (0.3174, 0.7867)>
Face 690
UV Count: 3
  UV <Vector (0.3286, 0.7815)>
  UV <Vector (0.3229, 0.7886)>
  UV <Vector (0.3213, 0.7811)>
Face 691
UV Count: 3
  UV <Vector (0.3300, 0.7904)>
  UV <Vector (0.3364, 0.7813)>
  UV <Vector (0.3372, 0.7920)>
Face 692
UV Count: 3
  UV <Vector (0.3239, 0.9027)>
  UV <Vector (0.3314, 0.8933)>
  UV <Vector (0.3330, 0.8992)>
Face 693
UV Count: 3
  UV <Vector (0.3301, 0.8816)>
  UV <Vector (0.3224, 0.8900)>
  UV <Vector (0.3230, 0.8835)>
Face 694
UV Count: 3
  UV <Vector (0.3301, 0.8816)>
  UV <Vector (0.3236, 0.8780)>
  UV <Vector (0.3298, 0.8766)>
Face 695
UV Count: 3
  UV <Vector (0.3298, 0.8766)>
  UV <Vector (0.3242, 0.8740)>
  UV <Vector (0.3303, 0.8729)>
Face 696
UV Count: 3
  UV <Vector (0.3250, 0.8677)>
  UV <Vector (0.3309, 0.8677)>
  UV <Vector (0.3247, 0.8696)>
Face 697
UV Count: 3
  UV <Vector (0.4127, 0.6957)>
  UV <Vector (0.4078, 0.7130)>
  UV <Vector (0.4014, 0.6953)>
Face 698
UV Count: 3
  UV <Vector (0.4363, 0.6962)>
  UV <Vector (0.4300, 0.7159)>
  UV <Vector (0.4243, 0.6966)>
Face 699
UV Count: 3
  UV <Vector (0.4628, 0.6938)>
  UV <Vector (0.4528, 0.7169)>
  UV <Vector (0.4491, 0.6954)>
Face 700
UV Count: 3
  UV <Vector (0.4764, 0.6916)>
  UV <Vector (0.4906, 0.7120)>
  UV <Vector (0.4783, 0.7138)>
Face 701
UV Count: 3
  UV <Vector (0.4021, 0.6605)>
  UV <Vector (0.3951, 0.6780)>
  UV <Vector (0.3899, 0.6611)>
Face 702
UV Count: 3
  UV <Vector (0.4190, 0.6778)>
  UV <Vector (0.4277, 0.6589)>
  UV <Vector (0.4317, 0.6769)>
Face 703
UV Count: 3
  UV <Vector (0.4457, 0.6760)>
  UV <Vector (0.4586, 0.6576)>
  UV <Vector (0.4603, 0.6745)>
Face 704
UV Count: 3
  UV <Vector (0.4744, 0.6542)>
  UV <Vector (0.4901, 0.6658)>
  UV <Vector (0.4753, 0.6711)>
Face 705
UV Count: 3
  UV <Vector (0.4586, 0.6576)>
  UV <Vector (0.4753, 0.6711)>
  UV <Vector (0.4603, 0.6745)>
Face 706
UV Count: 3
  UV <Vector (0.4783, 0.7138)>
  UV <Vector (0.4628, 0.6938)>
  UV <Vector (0.4764, 0.6916)>
Face 707
UV Count: 3
  UV <Vector (0.4739, 0.8613)>
  UV <Vector (0.4834, 0.8428)>
  UV <Vector (0.4820, 0.8673)>
Face 708
UV Count: 3
  UV <Vector (0.4641, 0.9027)>
  UV <Vector (0.4785, 0.8909)>
  UV <Vector (0.4709, 0.9127)>
Face 709
UV Count: 3
  UV <Vector (0.4460, 0.9344)>
  UV <Vector (0.4612, 0.9310)>
  UV <Vector (0.4494, 0.9467)>
Face 710
UV Count: 3
  UV <Vector (0.4077, 0.9751)>
  UV <Vector (0.4216, 0.9554)>
  UV <Vector (0.4220, 0.9684)>
Face 711
UV Count: 3
  UV <Vector (0.3950, 0.9663)>
  UV <Vector (0.3794, 0.9807)>
  UV <Vector (0.3817, 0.9686)>
Face 712
UV Count: 3
  UV <Vector (0.3675, 0.9691)>
  UV <Vector (0.3794, 0.9807)>
  UV <Vector (0.3634, 0.9812)>
Face 713
UV Count: 3
  UV <Vector (0.3369, 0.9641)>
  UV <Vector (0.3463, 0.9799)>
  UV <Vector (0.3283, 0.9768)>
Face 714
UV Count: 3
  UV <Vector (0.3355, 0.9079)>
  UV <Vector (0.3295, 0.9198)>
  UV <Vector (0.3269, 0.9104)>
Face 715
UV Count: 3
  UV <Vector (0.3377, 0.9165)>
  UV <Vector (0.3462, 0.9035)>
  UV <Vector (0.3494, 0.9139)>
Face 716
UV Count: 3
  UV <Vector (0.3494, 0.9139)>
  UV <Vector (0.3574, 0.8991)>
  UV <Vector (0.3590, 0.9094)>
Face 717
UV Count: 3
  UV <Vector (0.3363, 0.8500)>
  UV <Vector (0.3291, 0.8535)>
  UV <Vector (0.3290, 0.8487)>
Face 718
UV Count: 3
  UV <Vector (0.3221, 0.8542)>
  UV <Vector (0.3290, 0.8487)>
  UV <Vector (0.3291, 0.8535)>
Face 719
UV Count: 3
  UV <Vector (0.3448, 0.8741)>
  UV <Vector (0.3480, 0.8651)>
  UV <Vector (0.3511, 0.8674)>
Face 720
UV Count: 3
  UV <Vector (0.3422, 0.8527)>
  UV <Vector (0.3440, 0.8576)>
  UV <Vector (0.3414, 0.8559)>
Face 721
UV Count: 3
  UV <Vector (0.2688, 0.8438)>
  UV <Vector (0.2760, 0.8473)>
  UV <Vector (0.2700, 0.8502)>
Face 722
UV Count: 3
  UV <Vector (0.3291, 0.8535)>
  UV <Vector (0.3236, 0.8579)>
  UV <Vector (0.3221, 0.8542)>
Face 723
UV Count: 3
  UV <Vector (0.3360, 0.8533)>
  UV <Vector (0.3300, 0.8571)>
  UV <Vector (0.3291, 0.8535)>
Face 724
UV Count: 3
  UV <Vector (0.3253, 0.8658)>
  UV <Vector (0.3210, 0.8644)>
  UV <Vector (0.3255, 0.8636)>
Face 725
UV Count: 3
  UV <Vector (0.3416, 0.8608)>
  UV <Vector (0.3379, 0.8609)>
  UV <Vector (0.3418, 0.8597)>
Face 726
UV Count: 3
  UV <Vector (0.3374, 0.8626)>
  UV <Vector (0.3318, 0.8622)>
  UV <Vector (0.3379, 0.8609)>
Face 727
UV Count: 3
  UV <Vector (0.2955, 0.8650)>
  UV <Vector (0.3015, 0.8653)>
  UV <Vector (0.3007, 0.8669)>
Face 728
UV Count: 3
  UV <Vector (0.3142, 0.8674)>
  UV <Vector (0.3081, 0.8657)>
  UV <Vector (0.3148, 0.8654)>
Face 729
UV Count: 3
  UV <Vector (0.3314, 0.8644)>
  UV <Vector (0.3255, 0.8636)>
  UV <Vector (0.3318, 0.8622)>
Face 730
UV Count: 3
  UV <Vector (0.3414, 0.8559)>
  UV <Vector (0.3418, 0.8597)>
  UV <Vector (0.3404, 0.8578)>
Face 731
UV Count: 3
  UV <Vector (0.2726, 0.9893)>
  UV <Vector (0.2700, 0.9856)>
  UV <Vector (0.2729, 0.9870)>
Face 732
UV Count: 3
  UV <Vector (0.2636, 0.9816)>
  UV <Vector (0.2592, 0.9814)>
  UV <Vector (0.2612, 0.9792)>
Face 733
UV Count: 3
  UV <Vector (0.2585, 0.9844)>
  UV <Vector (0.2623, 0.9827)>
  UV <Vector (0.2621, 0.9846)>
Face 734
UV Count: 3
  UV <Vector (0.2649, 0.9938)>
  UV <Vector (0.2637, 0.9894)>
  UV <Vector (0.2654, 0.9897)>
Face 735
UV Count: 3
  UV <Vector (0.6388, 0.4505)>
  UV <Vector (0.6348, 0.4448)>
  UV <Vector (0.6387, 0.4467)>
Face 736
UV Count: 3
  UV <Vector (0.2798, 0.7761)>
  UV <Vector (0.2738, 0.7778)>
  UV <Vector (0.2735, 0.7755)>
Face 737
UV Count: 3
  UV <Vector (0.2684, 0.7779)>
  UV <Vector (0.2735, 0.7755)>
  UV <Vector (0.2738, 0.7778)>
Face 738
UV Count: 3
  UV <Vector (0.2623, 0.7749)>
  UV <Vector (0.2684, 0.7779)>
  UV <Vector (0.2634, 0.7779)>
Face 739
UV Count: 3
  UV <Vector (0.4124, 0.6449)>
  UV <Vector (0.4021, 0.6605)>
  UV <Vector (0.3992, 0.6458)>
Face 740
UV Count: 3
  UV <Vector (0.4070, 0.6781)>
  UV <Vector (0.4149, 0.6607)>
  UV <Vector (0.4190, 0.6778)>
Face 741
UV Count: 3
  UV <Vector (0.4243, 0.6966)>
  UV <Vector (0.4190, 0.7147)>
  UV <Vector (0.4127, 0.6957)>
Face 742
UV Count: 3
  UV <Vector (0.4444, 0.8389)>
  UV <Vector (0.4521, 0.8253)>
  UV <Vector (0.4514, 0.8437)>
Face 743
UV Count: 3
  UV <Vector (0.4494, 0.8614)>
  UV <Vector (0.4404, 0.8731)>
  UV <Vector (0.4432, 0.8559)>
Face 744
UV Count: 3
  UV <Vector (0.4009, 0.9232)>
  UV <Vector (0.4093, 0.9303)>
  UV <Vector (0.3992, 0.9343)>
Face 745
UV Count: 3
  UV <Vector (0.3915, 0.9251)>
  UV <Vector (0.3992, 0.9343)>
  UV <Vector (0.3889, 0.9366)>
Face 746
UV Count: 3
  UV <Vector (0.4419, 0.6447)>
  UV <Vector (0.4277, 0.6589)>
  UV <Vector (0.4266, 0.6445)>
Face 747
UV Count: 3
  UV <Vector (0.4428, 0.6588)>
  UV <Vector (0.4317, 0.6769)>
  UV <Vector (0.4277, 0.6589)>
Face 748
UV Count: 3
  UV <Vector (0.4491, 0.6954)>
  UV <Vector (0.4410, 0.7161)>
  UV <Vector (0.4363, 0.6962)>
Face 749
UV Count: 3
  UV <Vector (0.4666, 0.8332)>
  UV <Vector (0.4583, 0.8487)>
  UV <Vector (0.4590, 0.8294)>
Face 750
UV Count: 3
  UV <Vector (0.4630, 0.8748)>
  UV <Vector (0.4518, 0.8851)>
  UV <Vector (0.4559, 0.8672)>
Face 751
UV Count: 3
  UV <Vector (0.4511, 0.9099)>
  UV <Vector (0.4390, 0.9145)>
  UV <Vector (0.4461, 0.9010)>
Face 752
UV Count: 3
  UV <Vector (0.4302, 0.9254)>
  UV <Vector (0.4425, 0.9239)>
  UV <Vector (0.4323, 0.9352)>
Face 753
UV Count: 3
  UV <Vector (0.4200, 0.9341)>
  UV <Vector (0.4323, 0.9352)>
  UV <Vector (0.4208, 0.9441)>
Face 754
UV Count: 3
  UV <Vector (0.4090, 0.9404)>
  UV <Vector (0.4208, 0.9441)>
  UV <Vector (0.4087, 0.9506)>
Face 755
UV Count: 3
  UV <Vector (0.3866, 0.9473)>
  UV <Vector (0.3964, 0.9551)>
  UV <Vector (0.3841, 0.9577)>
Face 756
UV Count: 3
  UV <Vector (0.3758, 0.9481)>
  UV <Vector (0.3841, 0.9577)>
  UV <Vector (0.3717, 0.9585)>
Face 757
UV Count: 3
  UV <Vector (0.3575, 0.9452)>
  UV <Vector (0.3599, 0.9574)>
  UV <Vector (0.3478, 0.9542)>
Face 758
UV Count: 3
  UV <Vector (0.3206, 0.9224)>
  UV <Vector (0.3269, 0.9104)>
  UV <Vector (0.3295, 0.9198)>
Face 759
UV Count: 3
  UV <Vector (0.3149, 0.9046)>
  UV <Vector (0.3228, 0.8957)>
  UV <Vector (0.3239, 0.9027)>
Face 760
UV Count: 3
  UV <Vector (0.3224, 0.8900)>
  UV <Vector (0.3161, 0.8847)>
  UV <Vector (0.3230, 0.8835)>
Face 761
UV Count: 3
  UV <Vector (0.3221, 0.8542)>
  UV <Vector (0.3165, 0.8593)>
  UV <Vector (0.3157, 0.8552)>
Face 762
UV Count: 3
  UV <Vector (0.3211, 0.8490)>
  UV <Vector (0.3157, 0.8552)>
  UV <Vector (0.3139, 0.8503)>
Face 763
UV Count: 3
  UV <Vector (0.2867, 0.7924)>
  UV <Vector (0.2783, 0.7903)>
  UV <Vector (0.2846, 0.7881)>
Face 764
UV Count: 3
  UV <Vector (0.2769, 0.7878)>
  UV <Vector (0.2846, 0.7881)>
  UV <Vector (0.2783, 0.7903)>
Face 765
UV Count: 3
  UV <Vector (0.3113, 0.7469)>
  UV <Vector (0.3014, 0.7334)>
  UV <Vector (0.3178, 0.7430)>
Face 766
UV Count: 3
  UV <Vector (0.4261, 0.6211)>
  UV <Vector (0.4116, 0.6330)>
  UV <Vector (0.4117, 0.6209)>
Face 767
UV Count: 3
  UV <Vector (0.4263, 0.6330)>
  UV <Vector (0.4414, 0.6211)>
  UV <Vector (0.4416, 0.6329)>
Face 768
UV Count: 3
  UV <Vector (0.3980, 0.6333)>
  UV <Vector (0.4117, 0.6209)>
  UV <Vector (0.4116, 0.6330)>
Face 769
UV Count: 3
  UV <Vector (0.4568, 0.6208)>
  UV <Vector (0.4416, 0.6329)>
  UV <Vector (0.4414, 0.6211)>
Face 770
UV Count: 3
  UV <Vector (0.4736, 0.6216)>
  UV <Vector (0.4574, 0.6328)>
  UV <Vector (0.4568, 0.6208)>
Face 771
UV Count: 3
  UV <Vector (0.4736, 0.6216)>
  UV <Vector (0.4901, 0.6319)>
  UV <Vector (0.4737, 0.6333)>
Face 772
UV Count: 3
  UV <Vector (0.3981, 0.6212)>
  UV <Vector (0.3846, 0.6342)>
  UV <Vector (0.3849, 0.6221)>
Face 773
UV Count: 3
  UV <Vector (0.3568, 0.6219)>
  UV <Vector (0.3428, 0.6360)>
  UV <Vector (0.3417, 0.6224)>
Face 774
UV Count: 3
  UV <Vector (0.3714, 0.6350)>
  UV <Vector (0.3849, 0.6221)>
  UV <Vector (0.3846, 0.6342)>
Face 775
UV Count: 3
  UV <Vector (0.3417, 0.6224)>
  UV <Vector (0.3278, 0.6358)>
  UV <Vector (0.3270, 0.6224)>
Face 776
UV Count: 3
  UV <Vector (0.3459, 0.7922)>
  UV <Vector (0.3364, 0.7813)>
  UV <Vector (0.3441, 0.7809)>
Face 777
UV Count: 3
  UV <Vector (0.3178, 0.7430)>
  UV <Vector (0.3232, 0.7580)>
  UV <Vector (0.3113, 0.7469)>
Face 778
UV Count: 3
  UV <Vector (0.3272, 0.7372)>
  UV <Vector (0.3304, 0.7548)>
  UV <Vector (0.3178, 0.7430)>
Face 779
UV Count: 3
  UV <Vector (0.3123, 0.6356)>
  UV <Vector (0.3270, 0.6224)>
  UV <Vector (0.3278, 0.6358)>
Face 780
UV Count: 3
  UV <Vector (0.4533, 0.7919)>
  UV <Vector (0.4591, 0.8102)>
  UV <Vector (0.4525, 0.8075)>
Face 781
UV Count: 3
  UV <Vector (0.4742, 0.7935)>
  UV <Vector (0.4659, 0.8129)>
  UV <Vector (0.4645, 0.7911)>
Face 782
UV Count: 3
  UV <Vector (0.4911, 0.7981)>
  UV <Vector (0.4838, 0.8189)>
  UV <Vector (0.4831, 0.7963)>
Face 783
UV Count: 3
  UV <Vector (0.4831, 0.7963)>
  UV <Vector (0.4745, 0.8158)>
  UV <Vector (0.4742, 0.7935)>
Face 784
UV Count: 3
  UV <Vector (0.4533, 0.7919)>
  UV <Vector (0.4445, 0.8026)>
  UV <Vector (0.4470, 0.7866)>
Face 785
UV Count: 3
  UV <Vector (0.4589, 0.7925)>
  UV <Vector (0.4659, 0.8129)>
  UV <Vector (0.4591, 0.8102)>
Face 786
UV Count: 3
  UV <Vector (0.2952, 0.8664)>
  UV <Vector (0.2908, 0.8653)>
  UV <Vector (0.2914, 0.8636)>
Face 787
UV Count: 3
  UV <Vector (0.2955, 0.8650)>
  UV <Vector (0.2943, 0.8621)>
  UV <Vector (0.2966, 0.8642)>
Face 788
UV Count: 3
  UV <Vector (0.2980, 0.8604)>
  UV <Vector (0.2952, 0.8606)>
  UV <Vector (0.2942, 0.8593)>
Face 789
UV Count: 3
  UV <Vector (0.2869, 0.8694)>
  UV <Vector (0.2872, 0.8759)>
  UV <Vector (0.2795, 0.8723)>
Face 790
UV Count: 3
  UV <Vector (0.2563, 0.8067)>
  UV <Vector (0.2602, 0.8073)>
  UV <Vector (0.2567, 0.8082)>
Face 791
UV Count: 3
  UV <Vector (0.2567, 0.8082)>
  UV <Vector (0.2612, 0.8079)>
  UV <Vector (0.2575, 0.8097)>
Face 792
UV Count: 3
  UV <Vector (0.2703, 0.9779)>
  UV <Vector (0.2751, 0.9792)>
  UV <Vector (0.2717, 0.9796)>
Face 793
UV Count: 3
  UV <Vector (0.2648, 0.9774)>
  UV <Vector (0.2699, 0.9753)>
  UV <Vector (0.2681, 0.9775)>
Face 794
UV Count: 3
  UV <Vector (0.2656, 0.9742)>
  UV <Vector (0.2612, 0.9792)>
  UV <Vector (0.2583, 0.9765)>
Face 795
UV Count: 3
  UV <Vector (0.2648, 0.9774)>
  UV <Vector (0.2636, 0.9816)>
  UV <Vector (0.2612, 0.9792)>
Face 796
UV Count: 3
  UV <Vector (0.3480, 0.8651)>
  UV <Vector (0.3423, 0.8673)>
  UV <Vector (0.3464, 0.8627)>
Face 797
UV Count: 3
  UV <Vector (0.2725, 0.8566)>
  UV <Vector (0.2778, 0.8625)>
  UV <Vector (0.2706, 0.8632)>
Face 798
UV Count: 3
  UV <Vector (0.3029, 0.8525)>
  UV <Vector (0.3099, 0.8561)>
  UV <Vector (0.3044, 0.8567)>
Face 799
UV Count: 3
  UV <Vector (0.2706, 0.8632)>
  UV <Vector (0.2649, 0.8587)>
  UV <Vector (0.2725, 0.8566)>
Face 800
UV Count: 3
  UV <Vector (0.3077, 0.8859)>
  UV <Vector (0.3005, 0.8797)>
  UV <Vector (0.3088, 0.8801)>
Face 801
UV Count: 3
  UV <Vector (0.2906, 0.8848)>
  UV <Vector (0.2872, 0.8759)>
  UV <Vector (0.2942, 0.8781)>
Face 802
UV Count: 3
  UV <Vector (0.3065, 0.8928)>
  UV <Vector (0.2986, 0.8860)>
  UV <Vector (0.3077, 0.8859)>
Face 803
UV Count: 3
  UV <Vector (0.2639, 0.8700)>
  UV <Vector (0.2582, 0.8765)>
  UV <Vector (0.2588, 0.8698)>
Face 804
UV Count: 3
  UV <Vector (0.2906, 0.8848)>
  UV <Vector (0.2808, 0.8900)>
  UV <Vector (0.2829, 0.8827)>
Face 805
UV Count: 3
  UV <Vector (0.2795, 0.8723)>
  UV <Vector (0.2695, 0.8698)>
  UV <Vector (0.2768, 0.8672)>
Face 806
UV Count: 3
  UV <Vector (0.2695, 0.8698)>
  UV <Vector (0.2645, 0.8775)>
  UV <Vector (0.2639, 0.8700)>
Face 807
UV Count: 3
  UV <Vector (0.2639, 0.8859)>
  UV <Vector (0.2582, 0.8765)>
  UV <Vector (0.2645, 0.8775)>
Face 808
UV Count: 3
  UV <Vector (0.2639, 0.8859)>
  UV <Vector (0.2568, 0.8904)>
  UV <Vector (0.2565, 0.8841)>
Face 809
UV Count: 3
  UV <Vector (0.3211, 0.8490)>
  UV <Vector (0.3291, 0.8431)>
  UV <Vector (0.3290, 0.8487)>
Face 810
UV Count: 3
  UV <Vector (0.3369, 0.8445)>
  UV <Vector (0.3290, 0.8487)>
  UV <Vector (0.3291, 0.8431)>
Face 811
UV Count: 3
  UV <Vector (0.2793, 0.8400)>
  UV <Vector (0.2857, 0.8427)>
  UV <Vector (0.2811, 0.8448)>
Face 812
UV Count: 3
  UV <Vector (0.3461, 0.8558)>
  UV <Vector (0.3435, 0.8476)>
  UV <Vector (0.3484, 0.8528)>
Face 813
UV Count: 3
  UV <Vector (0.2797, 0.8581)>
  UV <Vector (0.2786, 0.8522)>
  UV <Vector (0.2832, 0.8552)>
Face 814
UV Count: 3
  UV <Vector (0.2941, 0.8338)>
  UV <Vector (0.3028, 0.8364)>
  UV <Vector (0.2968, 0.8386)>
Face 815
UV Count: 3
  UV <Vector (0.3007, 0.8480)>
  UV <Vector (0.3083, 0.8513)>
  UV <Vector (0.3029, 0.8525)>
Face 816
UV Count: 3
  UV <Vector (0.2840, 0.8380)>
  UV <Vector (0.2910, 0.8407)>
  UV <Vector (0.2857, 0.8427)>
Face 817
UV Count: 3
  UV <Vector (0.3106, 0.8395)>
  UV <Vector (0.3203, 0.8436)>
  UV <Vector (0.3122, 0.8450)>
Face 818
UV Count: 3
  UV <Vector (0.2989, 0.8432)>
  UV <Vector (0.3063, 0.8462)>
  UV <Vector (0.3007, 0.8480)>
Face 819
UV Count: 3
  UV <Vector (0.3122, 0.8450)>
  UV <Vector (0.3211, 0.8490)>
  UV <Vector (0.3139, 0.8503)>
Face 820
UV Count: 3
  UV <Vector (0.2836, 0.8492)>
  UV <Vector (0.2908, 0.8510)>
  UV <Vector (0.2868, 0.8528)>
Face 821
UV Count: 3
  UV <Vector (0.2956, 0.8495)>
  UV <Vector (0.2880, 0.8469)>
  UV <Vector (0.2933, 0.8450)>
Face 822
UV Count: 3
  UV <Vector (0.2908, 0.8510)>
  UV <Vector (0.2980, 0.8535)>
  UV <Vector (0.2936, 0.8546)>
Face 823
UV Count: 3
  UV <Vector (0.3171, 0.8317)>
  UV <Vector (0.3075, 0.8289)>
  UV <Vector (0.3159, 0.8261)>
Face 824
UV Count: 3
  UV <Vector (0.4216, 0.9554)>
  UV <Vector (0.4363, 0.9591)>
  UV <Vector (0.4220, 0.9684)>
Face 825
UV Count: 3
  UV <Vector (0.4345, 0.9462)>
  UV <Vector (0.4494, 0.9467)>
  UV <Vector (0.4363, 0.9591)>
Face 826
UV Count: 3
  UV <Vector (0.2990, 0.9241)>
  UV <Vector (0.3070, 0.9137)>
  UV <Vector (0.3101, 0.9239)>
Face 827
UV Count: 3
  UV <Vector (0.2510, 0.9217)>
  UV <Vector (0.2605, 0.9083)>
  UV <Vector (0.2612, 0.9210)>
Face 828
UV Count: 3
  UV <Vector (0.3552, 0.8895)>
  UV <Vector (0.3603, 0.8731)>
  UV <Vector (0.3668, 0.8781)>
Face 829
UV Count: 3
  UV <Vector (0.3441, 0.8950)>
  UV <Vector (0.3514, 0.8831)>
  UV <Vector (0.3552, 0.8895)>
Face 830
UV Count: 3
  UV <Vector (0.3396, 0.8839)>
  UV <Vector (0.3448, 0.8741)>
  UV <Vector (0.3475, 0.8790)>
Face 831
UV Count: 3
  UV <Vector (0.3475, 0.8790)>
  UV <Vector (0.3511, 0.8674)>
  UV <Vector (0.3549, 0.8708)>
Face 832
UV Count: 3
  UV <Vector (0.2860, 0.7764)>
  UV <Vector (0.2802, 0.7746)>
  UV <Vector (0.2869, 0.7752)>
Face 833
UV Count: 3
  UV <Vector (0.3050, 0.7865)>
  UV <Vector (0.3055, 0.7942)>
  UV <Vector (0.3013, 0.7906)>
Face 834
UV Count: 3
  UV <Vector (0.2970, 0.7823)>
  UV <Vector (0.2978, 0.7872)>
  UV <Vector (0.2948, 0.7847)>
Face 835
UV Count: 3
  UV <Vector (0.2945, 0.7742)>
  UV <Vector (0.2916, 0.7696)>
  UV <Vector (0.2967, 0.7729)>
Face 836
UV Count: 3
  UV <Vector (0.2929, 0.7750)>
  UV <Vector (0.2894, 0.7714)>
  UV <Vector (0.2945, 0.7742)>
Face 837
UV Count: 3
  UV <Vector (0.3062, 0.7829)>
  UV <Vector (0.3105, 0.7800)>
  UV <Vector (0.3114, 0.7850)>
Face 838
UV Count: 3
  UV <Vector (0.2860, 0.7764)>
  UV <Vector (0.2797, 0.7778)>
  UV <Vector (0.2798, 0.7761)>
Face 839
UV Count: 3
  UV <Vector (0.5822, 0.5409)>
  UV <Vector (0.5705, 0.5281)>
  UV <Vector (0.5744, 0.5247)>
Face 840
UV Count: 3
  UV <Vector (0.5647, 0.5901)>
  UV <Vector (0.5714, 0.5806)>
  UV <Vector (0.5752, 0.5835)>
Face 841
UV Count: 3
  UV <Vector (0.5303, 0.5827)>
  UV <Vector (0.5419, 0.5862)>
  UV <Vector (0.5400, 0.5895)>
Face 842
UV Count: 3
  UV <Vector (0.4200, 0.8622)>
  UV <Vector (0.4168, 0.8556)>
  UV <Vector (0.4202, 0.8566)>
Face 843
UV Count: 3
  UV <Vector (0.5224, 0.5624)>
  UV <Vector (0.5224, 0.5736)>
  UV <Vector (0.5178, 0.5635)>
Face 844
UV Count: 3
  UV <Vector (0.5303, 0.5827)>
  UV <Vector (0.5263, 0.5716)>
  UV <Vector (0.5329, 0.5799)>
Face 845
UV Count: 3
  UV <Vector (0.4156, 0.8594)>
  UV <Vector (0.4127, 0.8534)>
  UV <Vector (0.4168, 0.8556)>
Face 846
UV Count: 3
  UV <Vector (0.5173, 0.5375)>
  UV <Vector (0.5207, 0.5497)>
  UV <Vector (0.5157, 0.5491)>
Face 847
UV Count: 3
  UV <Vector (0.5631, 0.5173)>
  UV <Vector (0.5632, 0.5116)>
  UV <Vector (0.5651, 0.5133)>
Face 848
UV Count: 3
  UV <Vector (0.2967, 0.9132)>
  UV <Vector (0.3054, 0.9051)>
  UV <Vector (0.3070, 0.9137)>
Face 849
UV Count: 3
  UV <Vector (0.3167, 0.9127)>
  UV <Vector (0.3239, 0.9027)>
  UV <Vector (0.3269, 0.9104)>
Face 850
UV Count: 3
  UV <Vector (0.3330, 0.8992)>
  UV <Vector (0.3269, 0.9104)>
  UV <Vector (0.3239, 0.9027)>
Face 851
UV Count: 3
  UV <Vector (0.3355, 0.9079)>
  UV <Vector (0.3441, 0.8950)>
  UV <Vector (0.3462, 0.9035)>
Face 852
UV Count: 3
  UV <Vector (0.3462, 0.9035)>
  UV <Vector (0.3552, 0.8895)>
  UV <Vector (0.3574, 0.8991)>
Face 853
UV Count: 3
  UV <Vector (0.5224, 0.5624)>
  UV <Vector (0.5157, 0.5491)>
  UV <Vector (0.5207, 0.5497)>
Face 854
UV Count: 3
  UV <Vector (0.5813, 0.5737)>
  UV <Vector (0.5801, 0.5604)>
  UV <Vector (0.5843, 0.5597)>
Face 855
UV Count: 3
  UV <Vector (0.4514, 0.8437)>
  UV <Vector (0.4432, 0.8559)>
  UV <Vector (0.4444, 0.8389)>
Face 856
UV Count: 3
  UV <Vector (0.4583, 0.8487)>
  UV <Vector (0.4494, 0.8614)>
  UV <Vector (0.4514, 0.8437)>
Face 857
UV Count: 3
  UV <Vector (0.4657, 0.8544)>
  UV <Vector (0.4559, 0.8672)>
  UV <Vector (0.4583, 0.8487)>
Face 858
UV Count: 3
  UV <Vector (0.4739, 0.8613)>
  UV <Vector (0.4630, 0.8748)>
  UV <Vector (0.4657, 0.8544)>
Face 859
UV Count: 3
  UV <Vector (0.4705, 0.8831)>
  UV <Vector (0.4820, 0.8673)>
  UV <Vector (0.4785, 0.8909)>
Face 860
UV Count: 3
  UV <Vector (0.4909, 0.8720)>
  UV <Vector (0.4785, 0.8909)>
  UV <Vector (0.4820, 0.8673)>
Face 861
UV Count: 3
  UV <Vector (0.3351, 0.6619)>
  UV <Vector (0.3459, 0.6492)>
  UV <Vector (0.3510, 0.6623)>
Face 862
UV Count: 3
  UV <Vector (0.3158, 0.6612)>
  UV <Vector (0.3301, 0.6490)>
  UV <Vector (0.3351, 0.6619)>
Face 863
UV Count: 3
  UV <Vector (0.2638, 0.8447)>
  UV <Vector (0.2589, 0.8396)>
  UV <Vector (0.2631, 0.8391)>
Face 864
UV Count: 3
  UV <Vector (0.2688, 0.8438)>
  UV <Vector (0.2631, 0.8391)>
  UV <Vector (0.2675, 0.8384)>
Face 865
UV Count: 3
  UV <Vector (0.2840, 0.8380)>
  UV <Vector (0.2774, 0.8354)>
  UV <Vector (0.2822, 0.8334)>
Face 866
UV Count: 3
  UV <Vector (0.2908, 0.8290)>
  UV <Vector (0.3006, 0.8314)>
  UV <Vector (0.2941, 0.8338)>
Face 867
UV Count: 3
  UV <Vector (0.3159, 0.8261)>
  UV <Vector (0.3050, 0.8238)>
  UV <Vector (0.3140, 0.8205)>
Face 868
UV Count: 3
  UV <Vector (0.3035, 0.7688)>
  UV <Vector (0.3038, 0.7754)>
  UV <Vector (0.2997, 0.7710)>
Face 869
UV Count: 3
  UV <Vector (0.3130, 0.7737)>
  UV <Vector (0.3035, 0.7688)>
  UV <Vector (0.3074, 0.7665)>
Face 870
UV Count: 3
  UV <Vector (0.3112, 0.7641)>
  UV <Vector (0.3243, 0.7720)>
  UV <Vector (0.3181, 0.7734)>
Face 871
UV Count: 3
  UV <Vector (0.3312, 0.7705)>
  UV <Vector (0.3160, 0.7612)>
  UV <Vector (0.3232, 0.7580)>
Face 872
UV Count: 3
  UV <Vector (0.3312, 0.7705)>
  UV <Vector (0.3304, 0.7548)>
  UV <Vector (0.3392, 0.7685)>
Face 873
UV Count: 3
  UV <Vector (0.3399, 0.7528)>
  UV <Vector (0.3392, 0.7685)>
  UV <Vector (0.3304, 0.7548)>
Face 874
UV Count: 3
  UV <Vector (0.4014, 0.6953)>
  UV <Vector (0.3969, 0.7121)>
  UV <Vector (0.3902, 0.6952)>
Face 875
UV Count: 3
  UV <Vector (0.3648, 0.6623)>
  UV <Vector (0.3581, 0.6785)>
  UV <Vector (0.3510, 0.6623)>
Face 876
UV Count: 3
  UV <Vector (0.3437, 0.6781)>
  UV <Vector (0.3510, 0.6623)>
  UV <Vector (0.3581, 0.6785)>
Face 877
UV Count: 3
  UV <Vector (0.3351, 0.6619)>
  UV <Vector (0.3288, 0.6774)>
  UV <Vector (0.3158, 0.6612)>
Face 878
UV Count: 3
  UV <Vector (0.3676, 0.8203)>
  UV <Vector (0.3783, 0.8127)>
  UV <Vector (0.3782, 0.8214)>
Face 879
UV Count: 3
  UV <Vector (0.3887, 0.8145)>
  UV <Vector (0.3782, 0.8214)>
  UV <Vector (0.3783, 0.8127)>
Face 880
UV Count: 3
  UV <Vector (0.3987, 0.8311)>
  UV <Vector (0.3865, 0.8399)>
  UV <Vector (0.3878, 0.8311)>
Face 881
UV Count: 3
  UV <Vector (0.5405, 0.5140)>
  UV <Vector (0.5305, 0.5169)>
  UV <Vector (0.5411, 0.5090)>
Face 882
UV Count: 3
  UV <Vector (0.5506, 0.5078)>
  UV <Vector (0.5405, 0.5140)>
  UV <Vector (0.5411, 0.5090)>
Face 883
UV Count: 3
  UV <Vector (0.5250, 0.5286)>
  UV <Vector (0.5173, 0.5375)>
  UV <Vector (0.5216, 0.5264)>
Face 884
UV Count: 3
  UV <Vector (0.5288, 0.5241)>
  UV <Vector (0.5216, 0.5264)>
  UV <Vector (0.5259, 0.5218)>
Face 885
UV Count: 3
  UV <Vector (0.5597, 0.5085)>
  UV <Vector (0.5495, 0.5109)>
  UV <Vector (0.5506, 0.5078)>
Face 886
UV Count: 3
  UV <Vector (0.3878, 0.8311)>
  UV <Vector (0.3988, 0.8237)>
  UV <Vector (0.3987, 0.8311)>
Face 887
UV Count: 3
  UV <Vector (0.3995, 0.8166)>
  UV <Vector (0.3886, 0.8226)>
  UV <Vector (0.3887, 0.8145)>
Face 888
UV Count: 3
  UV <Vector (0.3417, 0.6224)>
  UV <Vector (0.3581, 0.6082)>
  UV <Vector (0.3568, 0.6219)>
Face 889
UV Count: 3
  UV <Vector (0.3270, 0.6224)>
  UV <Vector (0.3420, 0.6079)>
  UV <Vector (0.3417, 0.6224)>
Face 890
UV Count: 3
  UV <Vector (0.3270, 0.6224)>
  UV <Vector (0.3128, 0.6078)>
  UV <Vector (0.3267, 0.6078)>
Face 891
UV Count: 3
  UV <Vector (0.3121, 0.6223)>
  UV <Vector (0.2996, 0.6080)>
  UV <Vector (0.3128, 0.6078)>
Face 892
UV Count: 3
  UV <Vector (0.2966, 0.6353)>
  UV <Vector (0.3121, 0.6223)>
  UV <Vector (0.3123, 0.6356)>
Face 893
UV Count: 3
  UV <Vector (0.3135, 0.6483)>
  UV <Vector (0.2975, 0.6579)>
  UV <Vector (0.2970, 0.6470)>
Face 894
UV Count: 3
  UV <Vector (0.3118, 0.6897)>
  UV <Vector (0.3175, 0.6786)>
  UV <Vector (0.3252, 0.6918)>
Face 895
UV Count: 3
  UV <Vector (0.3776, 0.6618)>
  UV <Vector (0.3711, 0.6784)>
  UV <Vector (0.3648, 0.6623)>
Face 896
UV Count: 3
  UV <Vector (0.3736, 0.6475)>
  UV <Vector (0.3648, 0.6623)>
  UV <Vector (0.3603, 0.6485)>
Face 897
UV Count: 3
  UV <Vector (0.3576, 0.6356)>
  UV <Vector (0.3715, 0.6219)>
  UV <Vector (0.3714, 0.6350)>
Face 898
UV Count: 3
  UV <Vector (0.3742, 0.6089)>
  UV <Vector (0.3568, 0.6219)>
  UV <Vector (0.3581, 0.6082)>
Face 899
UV Count: 3
  UV <Vector (0.4432, 0.8559)>
  UV <Vector (0.4358, 0.8653)>
  UV <Vector (0.4374, 0.8500)>
Face 900
UV Count: 3
  UV <Vector (0.4444, 0.8389)>
  UV <Vector (0.4388, 0.8225)>
  UV <Vector (0.4441, 0.8208)>
Face 901
UV Count: 3
  UV <Vector (0.4236, 0.8516)>
  UV <Vector (0.4282, 0.8529)>
  UV <Vector (0.4268, 0.8572)>
Face 902
UV Count: 3
  UV <Vector (0.4286, 0.8477)>
  UV <Vector (0.4229, 0.8393)>
  UV <Vector (0.4290, 0.8413)>
Face 903
UV Count: 3
  UV <Vector (0.4444, 0.8389)>
  UV <Vector (0.4374, 0.8500)>
  UV <Vector (0.4380, 0.8349)>
Face 904
UV Count: 3
  UV <Vector (0.2948, 0.7847)>
  UV <Vector (0.2946, 0.7811)>
  UV <Vector (0.2970, 0.7823)>
Face 905
UV Count: 3
  UV <Vector (0.2894, 0.7766)>
  UV <Vector (0.2869, 0.7752)>
  UV <Vector (0.2905, 0.7760)>
Face 906
UV Count: 3
  UV <Vector (0.2978, 0.7781)>
  UV <Vector (0.2954, 0.7794)>
  UV <Vector (0.2954, 0.7778)>
Face 907
UV Count: 3
  UV <Vector (0.3009, 0.7787)>
  UV <Vector (0.2979, 0.7801)>
  UV <Vector (0.2978, 0.7781)>
Face 908
UV Count: 3
  UV <Vector (0.6421, 0.4476)>
  UV <Vector (0.6388, 0.4505)>
  UV <Vector (0.6387, 0.4467)>
Face 909
UV Count: 3
  UV <Vector (0.2860, 0.7779)>
  UV <Vector (0.2894, 0.7766)>
  UV <Vector (0.2892, 0.7779)>
Face 910
UV Count: 3
  UV <Vector (0.2945, 0.7742)>
  UV <Vector (0.2946, 0.7762)>
  UV <Vector (0.2929, 0.7750)>
Face 911
UV Count: 3
  UV <Vector (0.2967, 0.7729)>
  UV <Vector (0.2970, 0.7761)>
  UV <Vector (0.2945, 0.7742)>
Face 912
UV Count: 3
  UV <Vector (0.2658, 0.6464)>
  UV <Vector (0.2510, 0.6579)>
  UV <Vector (0.2510, 0.6464)>
Face 913
UV Count: 3
  UV <Vector (0.2660, 0.6582)>
  UV <Vector (0.2510, 0.6689)>
  UV <Vector (0.2510, 0.6579)>
Face 914
UV Count: 3
  UV <Vector (0.2661, 0.6694)>
  UV <Vector (0.2511, 0.6807)>
  UV <Vector (0.2510, 0.6689)>
Face 915
UV Count: 3
  UV <Vector (0.2802, 0.6352)>
  UV <Vector (0.2963, 0.6230)>
  UV <Vector (0.2966, 0.6353)>
Face 916
UV Count: 3
  UV <Vector (0.2664, 0.6215)>
  UV <Vector (0.2511, 0.6344)>
  UV <Vector (0.2509, 0.6217)>
Face 917
UV Count: 3
  UV <Vector (0.2970, 0.6470)>
  UV <Vector (0.2823, 0.6595)>
  UV <Vector (0.2808, 0.6467)>
Face 918
UV Count: 3
  UV <Vector (0.2821, 0.6831)>
  UV <Vector (0.2934, 0.6757)>
  UV <Vector (0.2971, 0.6865)>
Face 919
UV Count: 3
  UV <Vector (0.2668, 0.6812)>
  UV <Vector (0.2509, 0.6919)>
  UV <Vector (0.2511, 0.6807)>
Face 920
UV Count: 3
  UV <Vector (0.2963, 0.6230)>
  UV <Vector (0.2859, 0.6084)>
  UV <Vector (0.2996, 0.6080)>
Face 921
UV Count: 3
  UV <Vector (0.2657, 0.6344)>
  UV <Vector (0.2810, 0.6222)>
  UV <Vector (0.2802, 0.6352)>
Face 922
UV Count: 3
  UV <Vector (0.2660, 0.6582)>
  UV <Vector (0.2808, 0.6467)>
  UV <Vector (0.2823, 0.6595)>
Face 923
UV Count: 3
  UV <Vector (0.2661, 0.6694)>
  UV <Vector (0.2823, 0.6595)>
  UV <Vector (0.2801, 0.6715)>
Face 924
UV Count: 3
  UV <Vector (0.2668, 0.6812)>
  UV <Vector (0.2801, 0.6715)>
  UV <Vector (0.2821, 0.6831)>
Face 925
UV Count: 3
  UV <Vector (0.2678, 0.6925)>
  UV <Vector (0.2821, 0.6831)>
  UV <Vector (0.2847, 0.6949)>
Face 926
UV Count: 3
  UV <Vector (0.2664, 0.6215)>
  UV <Vector (0.2510, 0.6091)>
  UV <Vector (0.2697, 0.6090)>
Face 927
UV Count: 3
  UV <Vector (0.2810, 0.6222)>
  UV <Vector (0.2697, 0.6090)>
  UV <Vector (0.2859, 0.6084)>
Face 928
UV Count: 3
  UV <Vector (0.3058, 0.7259)>
  UV <Vector (0.3178, 0.7430)>
  UV <Vector (0.3014, 0.7334)>
Face 929
UV Count: 3
  UV <Vector (0.2748, 0.7234)>
  UV <Vector (0.2883, 0.7188)>
  UV <Vector (0.2881, 0.7277)>
Face 930
UV Count: 3
  UV <Vector (0.2883, 0.7188)>
  UV <Vector (0.3014, 0.7334)>
  UV <Vector (0.2881, 0.7277)>
Face 931
UV Count: 3
  UV <Vector (0.2883, 0.7188)>
  UV <Vector (0.3060, 0.7170)>
  UV <Vector (0.3058, 0.7259)>
Face 932
UV Count: 3
  UV <Vector (0.2883, 0.7188)>
  UV <Vector (0.2694, 0.7066)>
  UV <Vector (0.2882, 0.7107)>
Face 933
UV Count: 3
  UV <Vector (0.2510, 0.7107)>
  UV <Vector (0.2694, 0.7066)>
  UV <Vector (0.2681, 0.7137)>
Face 934
UV Count: 3
  UV <Vector (0.2865, 0.7821)>
  UV <Vector (0.2824, 0.7815)>
  UV <Vector (0.2865, 0.7809)>
Face 935
UV Count: 3
  UV <Vector (0.2817, 0.7829)>
  UV <Vector (0.2772, 0.7818)>
  UV <Vector (0.2824, 0.7815)>
Face 936
UV Count: 3
  UV <Vector (0.2666, 0.7828)>
  UV <Vector (0.2708, 0.7842)>
  UV <Vector (0.2663, 0.7851)>
Face 937
UV Count: 3
  UV <Vector (0.2626, 0.7833)>
  UV <Vector (0.2663, 0.7851)>
  UV <Vector (0.2625, 0.7857)>
Face 938
UV Count: 3
  UV <Vector (0.2591, 0.7860)>
  UV <Vector (0.2561, 0.7837)>
  UV <Vector (0.2591, 0.7836)>
Face 939
UV Count: 3
  UV <Vector (0.6376, 0.4070)>
  UV <Vector (0.6355, 0.4081)>
  UV <Vector (0.6358, 0.4062)>
Face 940
UV Count: 3
  UV <Vector (0.2666, 0.7828)>
  UV <Vector (0.2631, 0.7807)>
  UV <Vector (0.2671, 0.7806)>
Face 941
UV Count: 3
  UV <Vector (0.2716, 0.7822)>
  UV <Vector (0.2671, 0.7806)>
  UV <Vector (0.2720, 0.7804)>
Face 942
UV Count: 3
  UV <Vector (0.6395, 0.4085)>
  UV <Vector (0.6374, 0.4091)>
  UV <Vector (0.6376, 0.4070)>
Face 943
UV Count: 3
  UV <Vector (0.2591, 0.7836)>
  UV <Vector (0.2566, 0.7807)>
  UV <Vector (0.2594, 0.7807)>
Face 944
UV Count: 3
  UV <Vector (0.6338, 0.4057)>
  UV <Vector (0.6355, 0.4081)>
  UV <Vector (0.6336, 0.4076)>
Face 945
UV Count: 3
  UV <Vector (0.6412, 0.4103)>
  UV <Vector (0.6396, 0.4109)>
  UV <Vector (0.6395, 0.4085)>
Face 946
UV Count: 3
  UV <Vector (0.6424, 0.4110)>
  UV <Vector (0.6416, 0.4124)>
  UV <Vector (0.6412, 0.4103)>
Face 947
UV Count: 3
  UV <Vector (0.6396, 0.4137)>
  UV <Vector (0.6370, 0.4154)>
  UV <Vector (0.6373, 0.4119)>
Face 948
UV Count: 3
  UV <Vector (0.6373, 0.4119)>
  UV <Vector (0.6346, 0.4143)>
  UV <Vector (0.6353, 0.4106)>
Face 949
UV Count: 3
  UV <Vector (0.6334, 0.4099)>
  UV <Vector (0.6346, 0.4143)>
  UV <Vector (0.6329, 0.4136)>
Face 950
UV Count: 3
  UV <Vector (0.6331, 0.4936)>
  UV <Vector (0.6321, 0.4907)>
  UV <Vector (0.6330, 0.4906)>
Face 951
UV Count: 3
  UV <Vector (0.6362, 0.4928)>
  UV <Vector (0.6344, 0.4907)>
  UV <Vector (0.6362, 0.4903)>
Face 952
UV Count: 3
  UV <Vector (0.6379, 0.4922)>
  UV <Vector (0.6362, 0.4903)>
  UV <Vector (0.6379, 0.4899)>
Face 953
UV Count: 3
  UV <Vector (0.6444, 0.4144)>
  UV <Vector (0.6434, 0.4168)>
  UV <Vector (0.6425, 0.4142)>
Face 954
UV Count: 3
  UV <Vector (0.6425, 0.4142)>
  UV <Vector (0.6399, 0.4165)>
  UV <Vector (0.6396, 0.4137)>
Face 955
UV Count: 3
  UV <Vector (0.6366, 0.4223)>
  UV <Vector (0.6340, 0.4344)>
  UV <Vector (0.6339, 0.4225)>
Face 956
UV Count: 3
  UV <Vector (0.6364, 0.4778)>
  UV <Vector (0.6346, 0.4644)>
  UV <Vector (0.6373, 0.4638)>
Face 957
UV Count: 3
  UV <Vector (0.6388, 0.4766)>
  UV <Vector (0.6373, 0.4638)>
  UV <Vector (0.6389, 0.4627)>
Face 958
UV Count: 3
  UV <Vector (0.6397, 0.4228)>
  UV <Vector (0.6374, 0.4350)>
  UV <Vector (0.6366, 0.4223)>
Face 959
UV Count: 3
  UV <Vector (0.6343, 0.4784)>
  UV <Vector (0.6321, 0.4786)>
  UV <Vector (0.6346, 0.4644)>
Face 960
UV Count: 3
  UV <Vector (0.6318, 0.4219)>
  UV <Vector (0.6339, 0.4225)>
  UV <Vector (0.6340, 0.4344)>
Face 961
UV Count: 3
  UV <Vector (0.6450, 0.4746)>
  UV <Vector (0.6414, 0.4754)>
  UV <Vector (0.6426, 0.4619)>
Face 962
UV Count: 3
  UV <Vector (0.6434, 0.4227)>
  UV <Vector (0.6406, 0.4360)>
  UV <Vector (0.6397, 0.4228)>
Face 963
UV Count: 3
  UV <Vector (0.6534, 0.4265)>
  UV <Vector (0.6491, 0.4379)>
  UV <Vector (0.6476, 0.4223)>
Face 964
UV Count: 3
  UV <Vector (0.6496, 0.4712)>
  UV <Vector (0.6426, 0.4619)>
  UV <Vector (0.6474, 0.4580)>
Face 965
UV Count: 3
  UV <Vector (0.6476, 0.4223)>
  UV <Vector (0.6449, 0.4369)>
  UV <Vector (0.6434, 0.4227)>
Face 966
UV Count: 3
  UV <Vector (0.6360, 0.4866)>
  UV <Vector (0.6343, 0.4784)>
  UV <Vector (0.6364, 0.4778)>
Face 967
UV Count: 3
  UV <Vector (0.6377, 0.4863)>
  UV <Vector (0.6364, 0.4778)>
  UV <Vector (0.6388, 0.4766)>
Face 968
UV Count: 3
  UV <Vector (0.6416, 0.4839)>
  UV <Vector (0.6414, 0.4754)>
  UV <Vector (0.6450, 0.4746)>
Face 969
UV Count: 3
  UV <Vector (0.6457, 0.4162)>
  UV <Vector (0.6534, 0.4265)>
  UV <Vector (0.6476, 0.4223)>
Face 970
UV Count: 3
  UV <Vector (0.6434, 0.4168)>
  UV <Vector (0.6476, 0.4223)>
  UV <Vector (0.6434, 0.4227)>
Face 971
UV Count: 3
  UV <Vector (0.6399, 0.4165)>
  UV <Vector (0.6434, 0.4227)>
  UV <Vector (0.6397, 0.4228)>
Face 972
UV Count: 3
  UV <Vector (0.6370, 0.4154)>
  UV <Vector (0.6397, 0.4228)>
  UV <Vector (0.6366, 0.4223)>
Face 973
UV Count: 3
  UV <Vector (0.6346, 0.4143)>
  UV <Vector (0.6366, 0.4223)>
  UV <Vector (0.6339, 0.4225)>
Face 974
UV Count: 3
  UV <Vector (0.6346, 0.4143)>
  UV <Vector (0.6318, 0.4219)>
  UV <Vector (0.6329, 0.4136)>
Face 975
UV Count: 3
  UV <Vector (0.6334, 0.4861)>
  UV <Vector (0.6323, 0.4856)>
  UV <Vector (0.6321, 0.4786)>
Face 976
UV Count: 3
  UV <Vector (0.6373, 0.4638)>
  UV <Vector (0.6346, 0.4644)>
  UV <Vector (0.6356, 0.4511)>
Face 977
UV Count: 3
  UV <Vector (0.6373, 0.4638)>
  UV <Vector (0.6388, 0.4505)>
  UV <Vector (0.6389, 0.4627)>
Face 978
UV Count: 3
  UV <Vector (0.6426, 0.4619)>
  UV <Vector (0.6413, 0.4504)>
  UV <Vector (0.6474, 0.4580)>
Face 979
UV Count: 3
  UV <Vector (0.6522, 0.4408)>
  UV <Vector (0.6421, 0.4476)>
  UV <Vector (0.6491, 0.4379)>
Face 980
UV Count: 3
  UV <Vector (0.6449, 0.4369)>
  UV <Vector (0.6421, 0.4476)>
  UV <Vector (0.6387, 0.4467)>
Face 981
UV Count: 3
  UV <Vector (0.6406, 0.4360)>
  UV <Vector (0.6449, 0.4369)>
  UV <Vector (0.6387, 0.4467)>
Face 982
UV Count: 3
  UV <Vector (0.6406, 0.4360)>
  UV <Vector (0.6348, 0.4448)>
  UV <Vector (0.6374, 0.4350)>
Face 983
UV Count: 3
  UV <Vector (0.6340, 0.4344)>
  UV <Vector (0.6374, 0.4350)>
  UV <Vector (0.6348, 0.4448)>
Face 984
UV Count: 3
  UV <Vector (0.3300, 0.8571)>
  UV <Vector (0.3251, 0.8605)>
  UV <Vector (0.3236, 0.8579)>
Face 985
UV Count: 3
  UV <Vector (0.3358, 0.8564)>
  UV <Vector (0.3316, 0.8596)>
  UV <Vector (0.3300, 0.8571)>
Face 986
UV Count: 3
  UV <Vector (0.4795, 0.9941)>
  UV <Vector (0.4812, 0.9895)>
  UV <Vector (0.4836, 0.9931)>
Face 987
UV Count: 3
  UV <Vector (0.4913, 0.9822)>
  UV <Vector (0.4870, 0.9866)>
  UV <Vector (0.4888, 0.9823)>
Face 988
UV Count: 3
  UV <Vector (0.4583, 0.9763)>
  UV <Vector (0.4641, 0.9840)>
  UV <Vector (0.4611, 0.9862)>
Face 989
UV Count: 3
  UV <Vector (0.4671, 0.9925)>
  UV <Vector (0.4743, 0.9908)>
  UV <Vector (0.4755, 0.9951)>
Face 990
UV Count: 3
  UV <Vector (0.4836, 0.9931)>
  UV <Vector (0.4870, 0.9866)>
  UV <Vector (0.4884, 0.9890)>
Face 991
UV Count: 3
  UV <Vector (0.3404, 0.8578)>
  UV <Vector (0.3404, 0.8598)>
  UV <Vector (0.3391, 0.8592)>
Face 992
UV Count: 3
  UV <Vector (0.4583, 0.9763)>
  UV <Vector (0.4610, 0.9752)>
  UV <Vector (0.4614, 0.9784)>
Face 993
UV Count: 3
  UV <Vector (0.3236, 0.8579)>
  UV <Vector (0.3180, 0.8620)>
  UV <Vector (0.3165, 0.8593)>
Face 994
UV Count: 3
  UV <Vector (0.4887, 0.9654)>
  UV <Vector (0.4797, 0.9620)>
  UV <Vector (0.4813, 0.9593)>
Face 995
UV Count: 3
  UV <Vector (0.4908, 0.9713)>
  UV <Vector (0.4854, 0.9665)>
  UV <Vector (0.4887, 0.9654)>
Face 996
UV Count: 3
  UV <Vector (0.4812, 0.9895)>
  UV <Vector (0.4784, 0.9896)>
  UV <Vector (0.4806, 0.9846)>
Face 997
UV Count: 3
  UV <Vector (0.4888, 0.9823)>
  UV <Vector (0.4884, 0.9752)>
  UV <Vector (0.4909, 0.9774)>
Face 998
UV Count: 3
  UV <Vector (0.4888, 0.9823)>
  UV <Vector (0.4844, 0.9834)>
  UV <Vector (0.4871, 0.9793)>
Face 999
UV Count: 3
  UV <Vector (0.4614, 0.9784)>
  UV <Vector (0.4677, 0.9817)>
  UV <Vector (0.4641, 0.9840)>
Face 1000
UV Count: 3
  UV <Vector (0.4683, 0.9880)>
  UV <Vector (0.4759, 0.9862)>
  UV <Vector (0.4743, 0.9908)>
Face 1001
UV Count: 3
  UV <Vector (0.4870, 0.9866)>
  UV <Vector (0.4806, 0.9846)>
  UV <Vector (0.4844, 0.9834)>
Face 1002
UV Count: 3
  UV <Vector (0.4910, 0.9752)>
  UV <Vector (0.4909, 0.9774)>
  UV <Vector (0.4884, 0.9752)>
Face 1003
UV Count: 3
  UV <Vector (0.4614, 0.9784)>
  UV <Vector (0.4610, 0.9752)>
  UV <Vector (0.4649, 0.9771)>
Face 1004
UV Count: 3
  UV <Vector (0.4727, 0.9580)>
  UV <Vector (0.4797, 0.9620)>
  UV <Vector (0.4718, 0.9614)>
Face 1005
UV Count: 3
  UV <Vector (0.4854, 0.9665)>
  UV <Vector (0.4794, 0.9696)>
  UV <Vector (0.4797, 0.9620)>
Face 1006
UV Count: 3
  UV <Vector (0.4862, 0.9708)>
  UV <Vector (0.4807, 0.9714)>
  UV <Vector (0.4854, 0.9665)>
Face 1007
UV Count: 3
  UV <Vector (0.4884, 0.9752)>
  UV <Vector (0.4843, 0.9773)>
  UV <Vector (0.4846, 0.9753)>
Face 1008
UV Count: 3
  UV <Vector (0.4871, 0.9793)>
  UV <Vector (0.4809, 0.9798)>
  UV <Vector (0.4843, 0.9773)>
Face 1009
UV Count: 3
  UV <Vector (0.4759, 0.9862)>
  UV <Vector (0.4761, 0.9780)>
  UV <Vector (0.4778, 0.9787)>
Face 1010
UV Count: 3
  UV <Vector (0.4844, 0.9834)>
  UV <Vector (0.4798, 0.9799)>
  UV <Vector (0.4809, 0.9798)>
Face 1011
UV Count: 3
  UV <Vector (0.4797, 0.9620)>
  UV <Vector (0.4768, 0.9688)>
  UV <Vector (0.4718, 0.9614)>
Face 1012
UV Count: 3
  UV <Vector (0.4768, 0.9688)>
  UV <Vector (0.4729, 0.9775)>
  UV <Vector (0.4734, 0.9691)>
Face 1013
UV Count: 3
  UV <Vector (0.4807, 0.9714)>
  UV <Vector (0.4809, 0.9798)>
  UV <Vector (0.4798, 0.9799)>
Face 1014
UV Count: 3
  UV <Vector (0.4778, 0.9787)>
  UV <Vector (0.4807, 0.9714)>
  UV <Vector (0.4798, 0.9799)>
Face 1015
UV Count: 3
  UV <Vector (0.4826, 0.9719)>
  UV <Vector (0.4843, 0.9773)>
  UV <Vector (0.4809, 0.9798)>
Face 1016
UV Count: 3
  UV <Vector (0.5264, 0.5617)>
  UV <Vector (0.5279, 0.5510)>
  UV <Vector (0.5285, 0.5611)>
Face 1017
UV Count: 3
  UV <Vector (0.5744, 0.5247)>
  UV <Vector (0.5668, 0.5212)>
  UV <Vector (0.5692, 0.5180)>
Face 1018
UV Count: 3
  UV <Vector (0.5264, 0.5617)>
  UV <Vector (0.5309, 0.5688)>
  UV <Vector (0.5289, 0.5704)>
Face 1019
UV Count: 3
  UV <Vector (0.5361, 0.5756)>
  UV <Vector (0.5289, 0.5704)>
  UV <Vector (0.5309, 0.5688)>
Face 1020
UV Count: 3
  UV <Vector (0.5347, 0.5781)>
  UV <Vector (0.5436, 0.5804)>
  UV <Vector (0.5431, 0.5833)>
Face 1021
UV Count: 3
  UV <Vector (0.5596, 0.5795)>
  UV <Vector (0.5682, 0.5774)>
  UV <Vector (0.5606, 0.5829)>
Face 1022
UV Count: 3
  UV <Vector (0.5551, 0.5221)>
  UV <Vector (0.5608, 0.5198)>
  UV <Vector (0.5573, 0.5241)>
Face 1023
UV Count: 3
  UV <Vector (0.5687, 0.5312)>
  UV <Vector (0.5590, 0.5264)>
  UV <Vector (0.5641, 0.5237)>
Face 1024
UV Count: 3
  UV <Vector (0.5656, 0.5333)>
  UV <Vector (0.5733, 0.5438)>
  UV <Vector (0.5703, 0.5445)>
Face 1025
UV Count: 3
  UV <Vector (0.5753, 0.5595)>
  UV <Vector (0.5708, 0.5683)>
  UV <Vector (0.5719, 0.5587)>
Face 1026
UV Count: 3
  UV <Vector (0.5583, 0.5175)>
  UV <Vector (0.5631, 0.5173)>
  UV <Vector (0.5608, 0.5198)>
Face 1027
UV Count: 3
  UV <Vector (0.5687, 0.5312)>
  UV <Vector (0.5668, 0.5212)>
  UV <Vector (0.5705, 0.5281)>
Face 1028
UV Count: 3
  UV <Vector (0.5687, 0.5312)>
  UV <Vector (0.5773, 0.5428)>
  UV <Vector (0.5733, 0.5438)>
Face 1029
UV Count: 3
  UV <Vector (0.5753, 0.5595)>
  UV <Vector (0.5763, 0.5721)>
  UV <Vector (0.5734, 0.5703)>
Face 1030
UV Count: 3
  UV <Vector (0.5606, 0.5829)>
  UV <Vector (0.5714, 0.5806)>
  UV <Vector (0.5625, 0.5864)>
Face 1031
UV Count: 3
  UV <Vector (0.5347, 0.5781)>
  UV <Vector (0.5419, 0.5862)>
  UV <Vector (0.5329, 0.5799)>
Face 1032
UV Count: 3
  UV <Vector (0.5289, 0.5704)>
  UV <Vector (0.5329, 0.5799)>
  UV <Vector (0.5263, 0.5716)>
Face 1033
UV Count: 3
  UV <Vector (0.5224, 0.5624)>
  UV <Vector (0.5289, 0.5704)>
  UV <Vector (0.5263, 0.5716)>
Face 1034
UV Count: 3
  UV <Vector (0.5264, 0.5617)>
  UV <Vector (0.5207, 0.5497)>
  UV <Vector (0.5254, 0.5491)>
Face 1035
UV Count: 3
  UV <Vector (0.5217, 0.5391)>
  UV <Vector (0.5254, 0.5491)>
  UV <Vector (0.5207, 0.5497)>
Face 1036
UV Count: 3
  UV <Vector (0.5703, 0.5445)>
  UV <Vector (0.5753, 0.5595)>
  UV <Vector (0.5719, 0.5587)>
Face 1037
UV Count: 3
  UV <Vector (0.5753, 0.5595)>
  UV <Vector (0.5773, 0.5428)>
  UV <Vector (0.5801, 0.5604)>
Face 1038
UV Count: 3
  UV <Vector (0.5843, 0.5597)>
  UV <Vector (0.5773, 0.5428)>
  UV <Vector (0.5822, 0.5409)>
Face 1039
UV Count: 3
  UV <Vector (0.5525, 0.5424)>
  UV <Vector (0.5452, 0.5452)>
  UV <Vector (0.5469, 0.5405)>
Face 1040
UV Count: 3
  UV <Vector (0.5567, 0.5444)>
  UV <Vector (0.5494, 0.5484)>
  UV <Vector (0.5525, 0.5424)>
Face 1041
UV Count: 3
  UV <Vector (0.5689, 0.5578)>
  UV <Vector (0.5703, 0.5445)>
  UV <Vector (0.5719, 0.5587)>
Face 1042
UV Count: 3
  UV <Vector (0.5250, 0.5286)>
  UV <Vector (0.5268, 0.5388)>
  UV <Vector (0.5217, 0.5391)>
Face 1043
UV Count: 3
  UV <Vector (0.5566, 0.5123)>
  UV <Vector (0.5486, 0.5148)>
  UV <Vector (0.5495, 0.5109)>
Face 1044
UV Count: 3
  UV <Vector (0.5544, 0.5153)>
  UV <Vector (0.5469, 0.5201)>
  UV <Vector (0.5486, 0.5148)>
Face 1045
UV Count: 3
  UV <Vector (0.5407, 0.5175)>
  UV <Vector (0.5495, 0.5109)>
  UV <Vector (0.5486, 0.5148)>
Face 1046
UV Count: 3
  UV <Vector (0.5486, 0.5148)>
  UV <Vector (0.5410, 0.5218)>
  UV <Vector (0.5407, 0.5175)>
Face 1047
UV Count: 3
  UV <Vector (0.5719, 0.5587)>
  UV <Vector (0.5675, 0.5660)>
  UV <Vector (0.5689, 0.5578)>
Face 1048
UV Count: 3
  UV <Vector (0.5488, 0.5561)>
  UV <Vector (0.5494, 0.5484)>
  UV <Vector (0.5531, 0.5509)>
Face 1049
UV Count: 3
  UV <Vector (0.5327, 0.5348)>
  UV <Vector (0.5365, 0.5338)>
  UV <Vector (0.5355, 0.5371)>
Face 1050
UV Count: 3
  UV <Vector (0.5410, 0.5218)>
  UV <Vector (0.5339, 0.5223)>
  UV <Vector (0.5407, 0.5175)>
Face 1051
UV Count: 3
  UV <Vector (0.5328, 0.5195)>
  UV <Vector (0.5407, 0.5175)>
  UV <Vector (0.5339, 0.5223)>
Face 1052
UV Count: 3
  UV <Vector (0.5250, 0.5286)>
  UV <Vector (0.5313, 0.5263)>
  UV <Vector (0.5296, 0.5302)>
Face 1053
UV Count: 3
  UV <Vector (0.5347, 0.5283)>
  UV <Vector (0.5296, 0.5302)>
  UV <Vector (0.5313, 0.5263)>
Face 1054
UV Count: 3
  UV <Vector (0.5338, 0.5313)>
  UV <Vector (0.5372, 0.5312)>
  UV <Vector (0.5365, 0.5338)>
Face 1055
UV Count: 3
  UV <Vector (0.5681, 0.5451)>
  UV <Vector (0.5656, 0.5333)>
  UV <Vector (0.5703, 0.5445)>
Face 1056
UV Count: 3
  UV <Vector (0.5525, 0.5424)>
  UV <Vector (0.5589, 0.5374)>
  UV <Vector (0.5567, 0.5444)>
Face 1057
UV Count: 3
  UV <Vector (0.5365, 0.5338)>
  UV <Vector (0.5400, 0.5330)>
  UV <Vector (0.5405, 0.5347)>
Face 1058
UV Count: 3
  UV <Vector (0.5420, 0.5270)>
  UV <Vector (0.5368, 0.5251)>
  UV <Vector (0.5410, 0.5218)>
Face 1059
UV Count: 3
  UV <Vector (0.5399, 0.5305)>
  UV <Vector (0.5420, 0.5270)>
  UV <Vector (0.5426, 0.5309)>
Face 1060
UV Count: 3
  UV <Vector (0.5420, 0.5270)>
  UV <Vector (0.5469, 0.5201)>
  UV <Vector (0.5447, 0.5265)>
Face 1061
UV Count: 3
  UV <Vector (0.5455, 0.5311)>
  UV <Vector (0.5420, 0.5270)>
  UV <Vector (0.5447, 0.5265)>
Face 1062
UV Count: 3
  UV <Vector (0.5551, 0.5320)>
  UV <Vector (0.5532, 0.5372)>
  UV <Vector (0.5505, 0.5347)>
Face 1063
UV Count: 3
  UV <Vector (0.5573, 0.5241)>
  UV <Vector (0.5511, 0.5274)>
  UV <Vector (0.5551, 0.5221)>
Face 1064
UV Count: 3
  UV <Vector (0.5513, 0.5208)>
  UV <Vector (0.5447, 0.5265)>
  UV <Vector (0.5469, 0.5201)>
Face 1065
UV Count: 3
  UV <Vector (0.5474, 0.5264)>
  UV <Vector (0.5455, 0.5311)>
  UV <Vector (0.5447, 0.5265)>
Face 1066
UV Count: 3
  UV <Vector (0.5475, 0.5329)>
  UV <Vector (0.5511, 0.5274)>
  UV <Vector (0.5530, 0.5296)>
Face 1067
UV Count: 3
  UV <Vector (0.5532, 0.5372)>
  UV <Vector (0.5469, 0.5405)>
  UV <Vector (0.5474, 0.5364)>
Face 1068
UV Count: 3
  UV <Vector (0.5449, 0.5369)>
  UV <Vector (0.5385, 0.5382)>
  UV <Vector (0.5405, 0.5347)>
Face 1069
UV Count: 3
  UV <Vector (0.5355, 0.5371)>
  UV <Vector (0.5405, 0.5347)>
  UV <Vector (0.5385, 0.5382)>
Face 1070
UV Count: 3
  UV <Vector (0.4386, 0.8145)>
  UV <Vector (0.4441, 0.8208)>
  UV <Vector (0.4388, 0.8225)>
Face 1071
UV Count: 3
  UV <Vector (0.4441, 0.8208)>
  UV <Vector (0.4525, 0.8075)>
  UV <Vector (0.4521, 0.8253)>
Face 1072
UV Count: 3
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Face 1073
UV Count: 3
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Face 1074
UV Count: 3
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Face 1075
UV Count: 3
  UV <Vector (0.4752, 0.8384)>
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Face 1076
UV Count: 3
  UV <Vector (0.4922, 0.8204)>
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Face 1077
UV Count: 3
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Face 1078
UV Count: 3
  UV <Vector (0.4232, 0.8075)>
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Face 1079
UV Count: 3
  UV <Vector (0.2571, 0.7996)>
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Face 1080
UV Count: 3
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Face 1081
UV Count: 3
  UV <Vector (0.2758, 0.7992)>
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Face 1082
UV Count: 3
  UV <Vector (0.2800, 0.7940)>
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Face 1083
UV Count: 3
  UV <Vector (0.2960, 0.7940)>
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Face 1084
UV Count: 3
  UV <Vector (0.3004, 0.7841)>
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Face 1085
UV Count: 3
  UV <Vector (0.3052, 0.7794)>
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Face 1086
UV Count: 3
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Face 1087
UV Count: 3
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Face 1088
UV Count: 3
  UV <Vector (0.2860, 0.7631)>
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Face 1089
UV Count: 3
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Face 1090
UV Count: 3
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Face 1091
UV Count: 3
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Face 1092
UV Count: 3
  UV <Vector (0.2670, 0.7704)>
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Face 1093
UV Count: 3
  UV <Vector (0.2737, 0.7738)>
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Face 1094
UV Count: 3
  UV <Vector (0.2738, 0.7716)>
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Face 1095
UV Count: 3
  UV <Vector (0.2869, 0.7752)>
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Face 1096
UV Count: 3
  UV <Vector (0.2905, 0.7760)>
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Face 1097
UV Count: 3
  UV <Vector (0.3114, 0.8151)>
  UV <Vector (0.3000, 0.8136)>
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Face 1098
UV Count: 3
  UV <Vector (0.2822, 0.7985)>
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Face 1099
UV Count: 3
  UV <Vector (0.3082, 0.8105)>
  UV <Vector (0.2970, 0.8090)>
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Face 1100
UV Count: 3
  UV <Vector (0.4649, 0.9611)>
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Face 1101
UV Count: 3
  UV <Vector (0.3165, 0.8593)>
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Face 1102
UV Count: 3
  UV <Vector (0.3099, 0.8561)>
  UV <Vector (0.3165, 0.8593)>
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Face 1103
UV Count: 3
  UV <Vector (0.3083, 0.8513)>
  UV <Vector (0.3157, 0.8552)>
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Face 1104
UV Count: 3
  UV <Vector (0.3063, 0.8462)>
  UV <Vector (0.3139, 0.8503)>
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Face 1105
UV Count: 3
  UV <Vector (0.3046, 0.8413)>
  UV <Vector (0.3122, 0.8450)>
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Face 1106
UV Count: 3
  UV <Vector (0.3091, 0.8342)>
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Face 1107
UV Count: 3
  UV <Vector (0.3075, 0.8289)>
  UV <Vector (0.2979, 0.8265)>
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Face 1108
UV Count: 3
  UV <Vector (0.3024, 0.8185)>
  UV <Vector (0.2930, 0.8167)>
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Face 1109
UV Count: 3
  UV <Vector (0.2758, 0.7992)>
  UV <Vector (0.2836, 0.8023)>
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Face 1110
UV Count: 3
  UV <Vector (0.2742, 0.7950)>
  UV <Vector (0.2822, 0.7985)>
  UV <Vector (0.2758, 0.7992)>
Face 1111
UV Count: 3
  UV <Vector (0.2800, 0.7940)>
  UV <Vector (0.2726, 0.7918)>
  UV <Vector (0.2783, 0.7903)>
Face 1112
UV Count: 3
  UV <Vector (0.2717, 0.7895)>
  UV <Vector (0.2783, 0.7903)>
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Face 1113
UV Count: 3
  UV <Vector (0.2708, 0.7842)>
  UV <Vector (0.2763, 0.7856)>
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Face 1114
UV Count: 3
  UV <Vector (0.2765, 0.7837)>
  UV <Vector (0.2716, 0.7822)>
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Face 1115
UV Count: 3
  UV <Vector (0.2772, 0.7818)>
  UV <Vector (0.2720, 0.7804)>
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Face 1116
UV Count: 3
  UV <Vector (0.6396, 0.4915)>
  UV <Vector (0.6379, 0.4899)>
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Face 1117
UV Count: 3
  UV <Vector (0.6395, 0.4855)>
  UV <Vector (0.6388, 0.4766)>
  UV <Vector (0.6414, 0.4754)>
Face 1118
UV Count: 3
  UV <Vector (0.6414, 0.4754)>
  UV <Vector (0.6389, 0.4627)>
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Face 1119
UV Count: 3
  UV <Vector (0.2919, 0.7801)>
  UV <Vector (0.2911, 0.7823)>
  UV <Vector (0.2904, 0.7816)>
Face 1120
UV Count: 3
  UV <Vector (0.2936, 0.7777)>
  UV <Vector (0.2923, 0.7787)>
  UV <Vector (0.2922, 0.7777)>
Face 1121
UV Count: 3
  UV <Vector (0.2918, 0.7765)>
  UV <Vector (0.2916, 0.7755)>
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Face 1122
UV Count: 3
  UV <Vector (0.2905, 0.7760)>
  UV <Vector (0.2908, 0.7771)>
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Face 1123
UV Count: 3
  UV <Vector (0.2922, 0.7777)>
  UV <Vector (0.2913, 0.7786)>
  UV <Vector (0.2912, 0.7778)>
Face 1124
UV Count: 3
  UV <Vector (0.2909, 0.7797)>
  UV <Vector (0.2904, 0.7816)>
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Face 1125
UV Count: 3
  UV <Vector (0.2908, 0.7771)>
  UV <Vector (0.2892, 0.7779)>
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Face 1126
UV Count: 3
  UV <Vector (0.6431, 0.4129)>
  UV <Vector (0.6432, 0.4111)>
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Face 1127
UV Count: 3
  UV <Vector (0.6457, 0.4162)>
  UV <Vector (0.6456, 0.4138)>
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Face 1128
UV Count: 3
  UV <Vector (0.2899, 0.7782)>
  UV <Vector (0.2913, 0.7786)>
  UV <Vector (0.2900, 0.7784)>
Face 1129
UV Count: 3
  UV <Vector (0.2909, 0.7797)>
  UV <Vector (0.2889, 0.7793)>
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Face 1130
UV Count: 3
  UV <Vector (0.6449, 0.4886)>
  UV <Vector (0.6448, 0.4875)>
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Face 1131
UV Count: 3
  UV <Vector (0.2781, 0.7801)>
  UV <Vector (0.2824, 0.7815)>
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Face 1132
UV Count: 3
  UV <Vector (0.2830, 0.7799)>
  UV <Vector (0.2865, 0.7809)>
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Face 1133
UV Count: 3
  UV <Vector (0.6443, 0.4887)>
  UV <Vector (0.6438, 0.4875)>
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Face 1134
UV Count: 3
  UV <Vector (0.6425, 0.4897)>
  UV <Vector (0.6410, 0.4886)>
  UV <Vector (0.6425, 0.4879)>
Face 1135
UV Count: 3
  UV <Vector (0.4794, 0.9696)>
  UV <Vector (0.4761, 0.9780)>
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Face 1136
UV Count: 3
  UV <Vector (0.6395, 0.4855)>
  UV <Vector (0.6410, 0.4886)>
  UV <Vector (0.6395, 0.4897)>
Face 1137
UV Count: 3
  UV <Vector (0.6395, 0.4897)>
  UV <Vector (0.6412, 0.4905)>
  UV <Vector (0.6396, 0.4915)>
Face 1138
UV Count: 3
  UV <Vector (0.6321, 0.4907)>
  UV <Vector (0.6334, 0.4861)>
  UV <Vector (0.6330, 0.4906)>
Face 1139
UV Count: 3
  UV <Vector (0.6362, 0.4903)>
  UV <Vector (0.6344, 0.4871)>
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Face 1140
UV Count: 3
  UV <Vector (0.6379, 0.4899)>
  UV <Vector (0.6360, 0.4866)>
  UV <Vector (0.6377, 0.4863)>
Face 1141
UV Count: 3
  UV <Vector (0.6395, 0.4897)>
  UV <Vector (0.6377, 0.4863)>
  UV <Vector (0.6395, 0.4855)>
Face 1142
UV Count: 3
  UV <Vector (0.6426, 0.4619)>
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Face 1143
UV Count: 3
  UV <Vector (0.2593, 0.8163)>
  UV <Vector (0.2564, 0.8186)>
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Face 1144
UV Count: 3
  UV <Vector (0.2625, 0.8166)>
  UV <Vector (0.2594, 0.8186)>
  UV <Vector (0.2593, 0.8163)>
Face 1145
UV Count: 3
  UV <Vector (0.2630, 0.8186)>
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Face 1146
UV Count: 3
  UV <Vector (0.2752, 0.8173)>
  UV <Vector (0.2704, 0.8160)>
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Face 1147
UV Count: 3
  UV <Vector (0.2713, 0.8078)>
  UV <Vector (0.2736, 0.8086)>
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Face 1148
UV Count: 3
  UV <Vector (0.2713, 0.8078)>
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Face 1149
UV Count: 3
  UV <Vector (0.2686, 0.9962)>
  UV <Vector (0.2698, 0.9920)>
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Face 1150
UV Count: 3
  UV <Vector (0.2858, 0.8159)>
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Face 1151
UV Count: 3
  UV <Vector (0.2819, 0.8142)>
  UV <Vector (0.2768, 0.8137)>
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Face 1152
UV Count: 3
  UV <Vector (0.2799, 0.8119)>
  UV <Vector (0.2844, 0.8130)>
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Face 1153
UV Count: 3
  UV <Vector (0.2807, 0.8207)>
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Face 1154
UV Count: 3
  UV <Vector (0.2834, 0.8192)>
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Face 1155
UV Count: 3
  UV <Vector (0.2831, 0.8214)>
  UV <Vector (0.2824, 0.8249)>
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Face 1156
UV Count: 3
  UV <Vector (0.2803, 0.8296)>
  UV <Vector (0.2866, 0.8313)>
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Face 1157
UV Count: 3
  UV <Vector (0.2848, 0.8276)>
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  UV <Vector (0.2887, 0.8241)>
Face 1158
UV Count: 3
  UV <Vector (0.2696, 0.9876)>
  UV <Vector (0.2698, 0.9920)>
  UV <Vector (0.2684, 0.9895)>
Face 1159
UV Count: 3
  UV <Vector (0.2684, 0.9895)>
  UV <Vector (0.2675, 0.9931)>
  UV <Vector (0.2675, 0.9898)>
Face 1160
UV Count: 3
  UV <Vector (0.2685, 0.9854)>
  UV <Vector (0.2646, 0.9862)>
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Face 1161
UV Count: 3
  UV <Vector (0.3256, 0.8231)>
  UV <Vector (0.3140, 0.8205)>
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Face 1162
UV Count: 3
  UV <Vector (0.3208, 0.8105)>
  UV <Vector (0.3082, 0.8105)>
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Face 1163
UV Count: 3
  UV <Vector (0.3244, 0.7993)>
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Face 1164
UV Count: 3
  UV <Vector (0.3229, 0.7886)>
  UV <Vector (0.3244, 0.7993)>
  UV <Vector (0.3190, 0.7962)>
Face 1165
UV Count: 3
  UV <Vector (0.3100, 0.7899)>
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Face 1166
UV Count: 3
  UV <Vector (0.3050, 0.7865)>
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Face 1167
UV Count: 3
  UV <Vector (0.3012, 0.7814)>
  UV <Vector (0.3050, 0.7865)>
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Face 1168
UV Count: 3
  UV <Vector (0.2979, 0.7801)>
  UV <Vector (0.3004, 0.7841)>
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Face 1169
UV Count: 3
  UV <Vector (0.2954, 0.7794)>
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Face 1170
UV Count: 3
  UV <Vector (0.2923, 0.7787)>
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Face 1171
UV Count: 3
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Face 1172
UV Count: 3
  UV <Vector (0.2913, 0.7786)>
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Face 1173
UV Count: 3
  UV <Vector (0.6448, 0.4875)>
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Face 1174
UV Count: 3
  UV <Vector (0.3459, 0.7922)>
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Face 1175
UV Count: 3
  UV <Vector (0.3459, 0.7922)>
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Face 1176
UV Count: 3
  UV <Vector (0.3669, 0.7928)>
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Face 1177
UV Count: 3
  UV <Vector (0.3779, 0.7945)>
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Face 1178
UV Count: 3
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Face 1179
UV Count: 3
  UV <Vector (0.3889, 0.8062)>
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Face 1180
UV Count: 3
  UV <Vector (0.3976, 0.7904)>
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Face 1181
UV Count: 3
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Face 1182
UV Count: 3
  UV <Vector (0.3768, 0.7842)>
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Face 1183
UV Count: 3
  UV <Vector (0.3871, 0.7867)>
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Face 1184
UV Count: 3
  UV <Vector (0.3739, 0.7720)>
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Face 1185
UV Count: 3
  UV <Vector (0.3521, 0.7534)>
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Face 1186
UV Count: 3
  UV <Vector (0.3611, 0.7691)>
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Face 1187
UV Count: 3
  UV <Vector (0.3527, 0.6947)>
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Face 1188
UV Count: 3
  UV <Vector (0.3664, 0.6955)>
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Face 1189
UV Count: 3
  UV <Vector (0.3834, 0.6783)>
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Face 1190
UV Count: 3
  UV <Vector (0.3951, 0.6780)>
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Face 1191
UV Count: 3
  UV <Vector (0.4070, 0.6781)>
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Face 1192
UV Count: 3
  UV <Vector (0.4190, 0.6778)>
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Face 1193
UV Count: 3
  UV <Vector (0.4317, 0.6769)>
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Face 1194
UV Count: 3
  UV <Vector (0.4457, 0.6760)>
  UV <Vector (0.4363, 0.6962)>
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Face 1195
UV Count: 3
  UV <Vector (0.4603, 0.6745)>
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Face 1196
UV Count: 3
  UV <Vector (0.4753, 0.6711)>
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Face 1197
UV Count: 3
  UV <Vector (0.4764, 0.6916)>
  UV <Vector (0.4901, 0.6658)>
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Face 1198
UV Count: 3
  UV <Vector (0.3384, 0.6931)>
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Face 1199
UV Count: 3
  UV <Vector (0.3610, 0.7444)>
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Face 1200
UV Count: 3
  UV <Vector (0.3610, 0.7444)>
  UV <Vector (0.3706, 0.7357)>
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Face 1201
UV Count: 3
  UV <Vector (0.3886, 0.7512)>
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Face 1202
UV Count: 3
  UV <Vector (0.3922, 0.7646)>
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Face 1203
UV Count: 3
  UV <Vector (0.4088, 0.8227)>
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Face 1204
UV Count: 3
  UV <Vector (0.4089, 0.8186)>
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Face 1205
UV Count: 3
  UV <Vector (0.3995, 0.8096)>
  UV <Vector (0.4098, 0.8066)>
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Face 1206
UV Count: 3
  UV <Vector (0.3677, 0.7577)>
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Face 1207
UV Count: 3
  UV <Vector (0.3610, 0.7444)>
  UV <Vector (0.3521, 0.7534)>
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Face 1208
UV Count: 3
  UV <Vector (0.3456, 0.7409)>
  UV <Vector (0.3399, 0.7528)>
  UV <Vector (0.3272, 0.7372)>
Face 1209
UV Count: 3
  UV <Vector (0.3954, 0.7787)>
  UV <Vector (0.4023, 0.7675)>
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Face 1210
UV Count: 3
  UV <Vector (0.4061, 0.7941)>
  UV <Vector (0.3993, 0.8010)>
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Face 1211
UV Count: 3
  UV <Vector (0.3456, 0.7409)>
  UV <Vector (0.3255, 0.7245)>
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Face 1212
UV Count: 3
  UV <Vector (0.3058, 0.7259)>
  UV <Vector (0.3255, 0.7245)>
  UV <Vector (0.3272, 0.7372)>
Face 1213
UV Count: 3
  UV <Vector (0.2510, 0.6992)>
  UV <Vector (0.2694, 0.7066)>
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Face 1214
UV Count: 3
  UV <Vector (0.2971, 0.6865)>
  UV <Vector (0.2847, 0.6949)>
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Face 1215
UV Count: 3
  UV <Vector (0.3185, 0.7028)>
  UV <Vector (0.3252, 0.6918)>
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Face 1216
UV Count: 3
  UV <Vector (0.3664, 0.6955)>
  UV <Vector (0.3600, 0.7111)>
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Face 1217
UV Count: 3
  UV <Vector (0.3740, 0.7121)>
  UV <Vector (0.3786, 0.6952)>
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Face 1218
UV Count: 3
  UV <Vector (0.3527, 0.6947)>
  UV <Vector (0.3469, 0.7092)>
  UV <Vector (0.3384, 0.6931)>
Face 1219
UV Count: 3
  UV <Vector (0.3918, 0.7272)>
  UV <Vector (0.3840, 0.7381)>
  UV <Vector (0.3796, 0.7257)>
Face 1220
UV Count: 3
  UV <Vector (0.3796, 0.7257)>
  UV <Vector (0.3706, 0.7357)>
  UV <Vector (0.3656, 0.7239)>
Face 1221
UV Count: 3
  UV <Vector (0.3706, 0.7357)>
  UV <Vector (0.3527, 0.7215)>
  UV <Vector (0.3656, 0.7239)>
Face 1222
UV Count: 3
  UV <Vector (0.2872, 0.7040)>
  UV <Vector (0.2694, 0.7066)>
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Face 1223
UV Count: 3
  UV <Vector (0.3381, 0.7178)>
  UV <Vector (0.3255, 0.7245)>
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Face 1224
UV Count: 3
  UV <Vector (0.3228, 0.7135)>
  UV <Vector (0.3060, 0.7170)>
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Face 1225
UV Count: 3
  UV <Vector (0.2882, 0.7107)>
  UV <Vector (0.3044, 0.7083)>
  UV <Vector (0.3060, 0.7170)>
Face 1226
UV Count: 3
  UV <Vector (0.3527, 0.7215)>
  UV <Vector (0.3422, 0.7291)>
  UV <Vector (0.3381, 0.7178)>
Face 1227
UV Count: 3
  UV <Vector (0.2971, 0.6865)>
  UV <Vector (0.3057, 0.6778)>
  UV <Vector (0.3118, 0.6897)>
Face 1228
UV Count: 3
  UV <Vector (0.3118, 0.6897)>
  UV <Vector (0.3025, 0.6984)>
  UV <Vector (0.2971, 0.6865)>
Face 1229
UV Count: 3
  UV <Vector (0.3252, 0.6918)>
  UV <Vector (0.3288, 0.6774)>
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Face 1230
UV Count: 3
  UV <Vector (0.3333, 0.7065)>
  UV <Vector (0.3384, 0.6931)>
  UV <Vector (0.3469, 0.7092)>
Face 1231
UV Count: 3
  UV <Vector (0.3003, 0.6670)>
  UV <Vector (0.2934, 0.6757)>
  UV <Vector (0.2912, 0.6668)>
Face 1232
UV Count: 3
  UV <Vector (0.3057, 0.6778)>
  UV <Vector (0.3108, 0.6688)>
  UV <Vector (0.3175, 0.6786)>
Face 1233
UV Count: 3
  UV <Vector (0.2912, 0.6668)>
  UV <Vector (0.2801, 0.6715)>
  UV <Vector (0.2823, 0.6595)>
Face 1234
UV Count: 3
  UV <Vector (0.3108, 0.6688)>
  UV <Vector (0.3288, 0.6774)>
  UV <Vector (0.3175, 0.6786)>
Face 1235
UV Count: 3
  UV <Vector (0.2975, 0.6579)>
  UV <Vector (0.2912, 0.6668)>
  UV <Vector (0.2823, 0.6595)>
Face 1236
UV Count: 3
  UV <Vector (0.3158, 0.6612)>
  UV <Vector (0.3003, 0.6670)>
  UV <Vector (0.2975, 0.6579)>
Face 1237
UV Count: 3
  UV <Vector (0.4061, 0.7941)>
  UV <Vector (0.4133, 0.8047)>
  UV <Vector (0.4098, 0.8066)>
Face 1238
UV Count: 3
  UV <Vector (0.4106, 0.7706)>
  UV <Vector (0.4041, 0.7816)>
  UV <Vector (0.4023, 0.7675)>
Face 1239
UV Count: 3
  UV <Vector (0.3902, 0.6952)>
  UV <Vector (0.3857, 0.7119)>
  UV <Vector (0.3786, 0.6952)>
Face 1240
UV Count: 3
  UV <Vector (0.4117, 0.7850)>
  UV <Vector (0.4180, 0.7737)>
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Face 1241
UV Count: 3
  UV <Vector (0.4587, 0.7506)>
  UV <Vector (0.4729, 0.7724)>
  UV <Vector (0.4610, 0.7707)>
Face 1242
UV Count: 3
  UV <Vector (0.4817, 0.7545)>
  UV <Vector (0.4729, 0.7724)>
  UV <Vector (0.4717, 0.7527)>
Face 1243
UV Count: 3
  UV <Vector (0.4817, 0.7545)>
  UV <Vector (0.4915, 0.7771)>
  UV <Vector (0.4824, 0.7749)>
Face 1244
UV Count: 3
  UV <Vector (0.4717, 0.7527)>
  UV <Vector (0.4569, 0.7351)>
  UV <Vector (0.4694, 0.7347)>
Face 1245
UV Count: 3
  UV <Vector (0.4817, 0.7545)>
  UV <Vector (0.4694, 0.7347)>
  UV <Vector (0.4803, 0.7347)>
Face 1246
UV Count: 3
  UV <Vector (0.4803, 0.7347)>
  UV <Vector (0.4919, 0.7567)>
  UV <Vector (0.4817, 0.7545)>
Face 1247
UV Count: 3
  UV <Vector (0.3507, 0.8591)>
  UV <Vector (0.3511, 0.8674)>
  UV <Vector (0.3480, 0.8651)>
Face 1248
UV Count: 3
  UV <Vector (0.3790, 0.8772)>
  UV <Vector (0.3722, 0.8615)>
  UV <Vector (0.3813, 0.8630)>
Face 1249
UV Count: 3
  UV <Vector (0.4030, 0.7288)>
  UV <Vector (0.3961, 0.7407)>
  UV <Vector (0.3918, 0.7272)>
Face 1250
UV Count: 3
  UV <Vector (0.4448, 0.7330)>
  UV <Vector (0.4368, 0.7481)>
  UV <Vector (0.4338, 0.7319)>
Face 1251
UV Count: 3
  UV <Vector (0.4265, 0.7459)>
  UV <Vector (0.4338, 0.7319)>
  UV <Vector (0.4368, 0.7481)>
Face 1252
UV Count: 3
  UV <Vector (0.4067, 0.7427)>
  UV <Vector (0.4130, 0.7302)>
  UV <Vector (0.4157, 0.7448)>
Face 1253
UV Count: 3
  UV <Vector (0.4157, 0.7448)>
  UV <Vector (0.4232, 0.7309)>
  UV <Vector (0.4265, 0.7459)>
Face 1254
UV Count: 3
  UV <Vector (0.3976, 0.8395)>
  UV <Vector (0.4097, 0.8305)>
  UV <Vector (0.4100, 0.8383)>
Face 1255
UV Count: 3
  UV <Vector (0.3972, 0.8898)>
  UV <Vector (0.4040, 0.9017)>
  UV <Vector (0.3952, 0.9022)>
Face 1256
UV Count: 3
  UV <Vector (0.3997, 0.8760)>
  UV <Vector (0.4059, 0.8901)>
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Face 1257
UV Count: 3
  UV <Vector (0.4137, 0.8907)>
  UV <Vector (0.4090, 0.8779)>
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Face 1258
UV Count: 3
  UV <Vector (0.4311, 0.8989)>
  UV <Vector (0.4411, 0.8937)>
  UV <Vector (0.4351, 0.9061)>
Face 1259
UV Count: 3
  UV <Vector (0.4119, 0.9011)>
  UV <Vector (0.4059, 0.8901)>
  UV <Vector (0.4137, 0.8907)>
Face 1260
UV Count: 3
  UV <Vector (0.4351, 0.9061)>
  UV <Vector (0.4251, 0.9086)>
  UV <Vector (0.4311, 0.8989)>
Face 1261
UV Count: 3
  UV <Vector (0.4277, 0.9164)>
  UV <Vector (0.4183, 0.9154)>
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Face 1262
UV Count: 3
  UV <Vector (0.4302, 0.9254)>
  UV <Vector (0.4191, 0.9244)>
  UV <Vector (0.4277, 0.9164)>
Face 1263
UV Count: 3
  UV <Vector (0.3926, 0.9928)>
  UV <Vector (0.4077, 0.9751)>
  UV <Vector (0.4069, 0.9901)>
Face 1264
UV Count: 3
  UV <Vector (0.4082, 0.9621)>
  UV <Vector (0.3937, 0.9788)>
  UV <Vector (0.3950, 0.9663)>
Face 1265
UV Count: 3
  UV <Vector (0.4082, 0.9621)>
  UV <Vector (0.3964, 0.9551)>
  UV <Vector (0.4087, 0.9506)>
Face 1266
UV Count: 3
  UV <Vector (0.3978, 0.9448)>
  UV <Vector (0.4087, 0.9506)>
  UV <Vector (0.3964, 0.9551)>
Face 1267
UV Count: 3
  UV <Vector (0.4191, 0.9244)>
  UV <Vector (0.4100, 0.9201)>
  UV <Vector (0.4183, 0.9154)>
Face 1268
UV Count: 3
  UV <Vector (0.3992, 0.9343)>
  UV <Vector (0.4090, 0.9404)>
  UV <Vector (0.3978, 0.9448)>
Face 1269
UV Count: 3
  UV <Vector (0.4093, 0.9303)>
  UV <Vector (0.4200, 0.9341)>
  UV <Vector (0.4090, 0.9404)>
Face 1270
UV Count: 3
  UV <Vector (0.4229, 0.7718)>
  UV <Vector (0.4181, 0.7877)>
  UV <Vector (0.4180, 0.7737)>
Face 1271
UV Count: 3
  UV <Vector (0.4222, 0.7892)>
  UV <Vector (0.4270, 0.7733)>
  UV <Vector (0.4269, 0.7893)>
Face 1272
UV Count: 3
  UV <Vector (0.4271, 0.8199)>
  UV <Vector (0.4220, 0.8289)>
  UV <Vector (0.4209, 0.8184)>
Face 1273
UV Count: 3
  UV <Vector (0.4285, 0.8306)>
  UV <Vector (0.4229, 0.8393)>
  UV <Vector (0.4220, 0.8289)>
Face 1274
UV Count: 3
  UV <Vector (0.3416, 0.8653)>
  UV <Vector (0.3370, 0.8702)>
  UV <Vector (0.3364, 0.8678)>
Face 1275
UV Count: 3
  UV <Vector (0.3306, 0.8697)>
  UV <Vector (0.3370, 0.8702)>
  UV <Vector (0.3303, 0.8729)>
Face 1276
UV Count: 3
  UV <Vector (0.3247, 0.8713)>
  UV <Vector (0.3303, 0.8729)>
  UV <Vector (0.3242, 0.8740)>
Face 1277
UV Count: 3
  UV <Vector (0.3186, 0.8724)>
  UV <Vector (0.3242, 0.8740)>
  UV <Vector (0.3178, 0.8752)>
Face 1278
UV Count: 3
  UV <Vector (0.3115, 0.8731)>
  UV <Vector (0.3027, 0.8756)>
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Face 1279
UV Count: 3
  UV <Vector (0.2987, 0.8714)>
  UV <Vector (0.2915, 0.8723)>
  UV <Vector (0.2943, 0.8696)>
Face 1280
UV Count: 3
  UV <Vector (0.2943, 0.8696)>
  UV <Vector (0.2869, 0.8694)>
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Face 1281
UV Count: 3
  UV <Vector (0.2706, 0.8632)>
  UV <Vector (0.2768, 0.8672)>
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Face 1282
UV Count: 3
  UV <Vector (0.2647, 0.8642)>
  UV <Vector (0.2695, 0.8698)>
  UV <Vector (0.2639, 0.8700)>
Face 1283
UV Count: 3
  UV <Vector (0.2589, 0.8644)>
  UV <Vector (0.2639, 0.8700)>
  UV <Vector (0.2588, 0.8698)>
Face 1284
UV Count: 3
  UV <Vector (0.3449, 0.8601)>
  UV <Vector (0.3448, 0.8587)>
  UV <Vector (0.3470, 0.8580)>
Face 1285
UV Count: 3
  UV <Vector (0.3423, 0.8673)>
  UV <Vector (0.3448, 0.8620)>
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Face 1286
UV Count: 3
  UV <Vector (0.3415, 0.8622)>
  UV <Vector (0.3449, 0.8601)>
  UV <Vector (0.3415, 0.8634)>
Face 1287
UV Count: 3
  UV <Vector (0.3416, 0.8608)>
  UV <Vector (0.3418, 0.8597)>
  UV <Vector (0.3440, 0.8576)>
Face 1288
UV Count: 3
  UV <Vector (0.3510, 0.6623)>
  UV <Vector (0.3603, 0.6485)>
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Face 1289
UV Count: 3
  UV <Vector (0.2670, 0.7704)>
  UV <Vector (0.2615, 0.7662)>
  UV <Vector (0.2675, 0.7674)>
Face 1290
UV Count: 3
  UV <Vector (0.2738, 0.7716)>
  UV <Vector (0.2675, 0.7674)>
  UV <Vector (0.2744, 0.7691)>
Face 1291
UV Count: 3
  UV <Vector (0.2744, 0.7691)>
  UV <Vector (0.2807, 0.7729)>
  UV <Vector (0.2738, 0.7716)>
Face 1292
UV Count: 3
  UV <Vector (0.2876, 0.7741)>
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Face 1293
UV Count: 3
  UV <Vector (0.2916, 0.7755)>
  UV <Vector (0.2882, 0.7730)>
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Face 1294
UV Count: 3
  UV <Vector (0.2930, 0.7763)>
  UV <Vector (0.2929, 0.7750)>
  UV <Vector (0.2946, 0.7762)>
Face 1295
UV Count: 3
  UV <Vector (0.2937, 0.7789)>
  UV <Vector (0.2954, 0.7778)>
  UV <Vector (0.2954, 0.7794)>
Face 1296
UV Count: 3
  UV <Vector (0.2937, 0.7789)>
  UV <Vector (0.2946, 0.7811)>
  UV <Vector (0.2931, 0.7804)>
Face 1297
UV Count: 3
  UV <Vector (0.2931, 0.7804)>
  UV <Vector (0.2924, 0.7830)>
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Face 1298
UV Count: 3
  UV <Vector (0.2882, 0.7846)>
  UV <Vector (0.2820, 0.7842)>
  UV <Vector (0.2872, 0.7832)>
Face 1299
UV Count: 3
  UV <Vector (0.2763, 0.7856)>
  UV <Vector (0.2829, 0.7859)>
  UV <Vector (0.2769, 0.7878)>
Face 1300
UV Count: 3
  UV <Vector (0.2712, 0.7866)>
  UV <Vector (0.2769, 0.7878)>
  UV <Vector (0.2717, 0.7895)>
Face 1301
UV Count: 3
  UV <Vector (0.2667, 0.7875)>
  UV <Vector (0.2717, 0.7895)>
  UV <Vector (0.2671, 0.7902)>
Face 1302
UV Count: 3
  UV <Vector (0.2628, 0.7882)>
  UV <Vector (0.2671, 0.7902)>
  UV <Vector (0.2630, 0.7909)>
Face 1303
UV Count: 3
  UV <Vector (0.2563, 0.7886)>
  UV <Vector (0.2593, 0.7911)>
  UV <Vector (0.2562, 0.7911)>
Face 1304
UV Count: 3
  UV <Vector (0.2510, 0.8020)>
  UV <Vector (0.2538, 0.7996)>
  UV <Vector (0.2535, 0.8021)>
Face 1305
UV Count: 3
  UV <Vector (0.2537, 0.7964)>
  UV <Vector (0.2509, 0.7994)>
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Face 1306
UV Count: 3
  UV <Vector (0.2534, 0.7940)>
  UV <Vector (0.2562, 0.7911)>
  UV <Vector (0.2562, 0.7941)>
Face 1307
UV Count: 3
  UV <Vector (0.2534, 0.7910)>
  UV <Vector (0.2563, 0.7886)>
  UV <Vector (0.2562, 0.7911)>
Face 1308
UV Count: 3
  UV <Vector (0.2534, 0.7860)>
  UV <Vector (0.2563, 0.7886)>
  UV <Vector (0.2535, 0.7885)>
Face 1309
UV Count: 3
  UV <Vector (0.2562, 0.7860)>
  UV <Vector (0.2533, 0.7837)>
  UV <Vector (0.2561, 0.7837)>
Face 1310
UV Count: 3
  UV <Vector (0.2561, 0.7837)>
  UV <Vector (0.2536, 0.7807)>
  UV <Vector (0.2566, 0.7807)>
Face 1311
UV Count: 3
  UV <Vector (0.6321, 0.4938)>
  UV <Vector (0.6310, 0.4908)>
  UV <Vector (0.6321, 0.4907)>
Face 1312
UV Count: 3
  UV <Vector (0.6321, 0.4907)>
  UV <Vector (0.6310, 0.4860)>
  UV <Vector (0.6323, 0.4856)>
Face 1313
UV Count: 3
  UV <Vector (0.6321, 0.4786)>
  UV <Vector (0.6323, 0.4856)>
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Face 1314
UV Count: 3
  UV <Vector (0.6298, 0.4517)>
  UV <Vector (0.6346, 0.4644)>
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Face 1315
UV Count: 3
  UV <Vector (0.6348, 0.4448)>
  UV <Vector (0.6298, 0.4517)>
  UV <Vector (0.6298, 0.4444)>
Face 1316
UV Count: 3
  UV <Vector (0.6340, 0.4344)>
  UV <Vector (0.6298, 0.4444)>
  UV <Vector (0.6298, 0.4340)>
Face 1317
UV Count: 3
  UV <Vector (0.6316, 0.4133)>
  UV <Vector (0.6329, 0.4136)>
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Face 1318
UV Count: 3
  UV <Vector (0.6317, 0.4096)>
  UV <Vector (0.6329, 0.4136)>
  UV <Vector (0.6316, 0.4133)>
Face 1319
UV Count: 3
  UV <Vector (0.6338, 0.4057)>
  UV <Vector (0.6317, 0.4072)>
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Face 1320
UV Count: 3
  UV <Vector (0.2566, 0.7749)>
  UV <Vector (0.2634, 0.7779)>
  UV <Vector (0.2573, 0.7778)>
Face 1321
UV Count: 3
  UV <Vector (0.2623, 0.7749)>
  UV <Vector (0.2563, 0.7723)>
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Face 1322
UV Count: 3
  UV <Vector (0.2616, 0.7724)>
  UV <Vector (0.2563, 0.7696)>
  UV <Vector (0.2615, 0.7698)>
Face 1323
UV Count: 3
  UV <Vector (0.2615, 0.7698)>
  UV <Vector (0.2560, 0.7660)>
  UV <Vector (0.2615, 0.7662)>
Face 1324
UV Count: 3
  UV <Vector (0.2615, 0.7662)>
  UV <Vector (0.2556, 0.7614)>
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Face 1325
UV Count: 3
  UV <Vector (0.2556, 0.7614)>
  UV <Vector (0.2629, 0.7579)>
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Face 1326
UV Count: 3
  UV <Vector (0.2641, 0.7545)>
  UV <Vector (0.2559, 0.7568)>
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Face 1327
UV Count: 3
  UV <Vector (0.2657, 0.7506)>
  UV <Vector (0.2562, 0.7532)>
  UV <Vector (0.2573, 0.7491)>
Face 1328
UV Count: 3
  UV <Vector (0.2662, 0.7459)>
  UV <Vector (0.2573, 0.7491)>
  UV <Vector (0.2581, 0.7447)>
Face 1329
UV Count: 3
  UV <Vector (0.2673, 0.7357)>
  UV <Vector (0.2588, 0.7400)>
  UV <Vector (0.2591, 0.7349)>
Face 1330
UV Count: 3
  UV <Vector (0.2591, 0.7296)>
  UV <Vector (0.2673, 0.7357)>
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Face 1331
UV Count: 3
  UV <Vector (0.2672, 0.7297)>
  UV <Vector (0.2576, 0.7246)>
  UV <Vector (0.2626, 0.7221)>
Face 1332
UV Count: 3
  UV <Vector (0.2510, 0.7107)>
  UV <Vector (0.2600, 0.7164)>
  UV <Vector (0.2510, 0.7157)>
Face 1333
UV Count: 3
  UV <Vector (0.2614, 0.8009)>
  UV <Vector (0.2599, 0.8034)>
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Face 1334
UV Count: 3
  UV <Vector (0.2663, 0.8034)>
  UV <Vector (0.2709, 0.8018)>
  UV <Vector (0.2719, 0.8034)>
Face 1335
UV Count: 3
  UV <Vector (0.2771, 0.8023)>
  UV <Vector (0.2719, 0.8034)>
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Face 1336
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Face 1337
UV Count: 3
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Face 1338
UV Count: 3
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Face 1339
UV Count: 3
  UV <Vector (0.3234, 0.8166)>
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Face 1340
UV Count: 3
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Face 1341
UV Count: 3
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Face 1342
UV Count: 3
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Face 1343
UV Count: 3
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Face 1344
UV Count: 3
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Face 1345
UV Count: 3
  UV <Vector (0.4611, 0.9862)>
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Face 1346
UV Count: 3
  UV <Vector (0.3007, 0.8669)>
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Face 1347
UV Count: 3
  UV <Vector (0.2990, 0.8698)>
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Face 1348
UV Count: 3
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Face 1349
UV Count: 3
  UV <Vector (0.3027, 0.8756)>
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Face 1350
UV Count: 3
  UV <Vector (0.2986, 0.8860)>
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Face 1351
UV Count: 3
  UV <Vector (0.2906, 0.8848)>
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Face 1352
UV Count: 3
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Face 1353
UV Count: 3
  UV <Vector (0.3459, 0.8409)>
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Face 1354
UV Count: 3
  UV <Vector (0.3144, 0.8976)>
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Face 1355
UV Count: 3
  UV <Vector (0.3228, 0.8957)>
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Face 1356
UV Count: 3
  UV <Vector (0.3314, 0.8933)>
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Face 1357
UV Count: 3
  UV <Vector (0.3418, 0.8889)>
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Face 1358
UV Count: 3
  UV <Vector (0.3514, 0.8831)>
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Face 1359
UV Count: 3
  UV <Vector (0.2790, 0.8951)>
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Face 1360
UV Count: 3
  UV <Vector (0.2970, 0.8927)>
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Face 1361
UV Count: 3
  UV <Vector (0.3065, 0.8928)>
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Face 1362
UV Count: 3
  UV <Vector (0.3946, 0.8507)>
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Face 1363
UV Count: 3
  UV <Vector (0.3976, 0.8395)>
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Face 1364
UV Count: 3
  UV <Vector (0.2885, 0.8618)>
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Face 1365
UV Count: 3
  UV <Vector (0.2955, 0.8650)>
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Face 1366
UV Count: 3
  UV <Vector (0.3007, 0.8669)>
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Face 1367
UV Count: 3
  UV <Vector (0.2999, 0.8683)>
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Face 1368
UV Count: 3
  UV <Vector (0.3068, 0.8677)>
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Face 1369
UV Count: 3
  UV <Vector (0.3250, 0.8677)>
  UV <Vector (0.3198, 0.8671)>
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Face 1370
UV Count: 3
  UV <Vector (0.3310, 0.8661)>
  UV <Vector (0.3253, 0.8658)>
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Face 1371
UV Count: 3
  UV <Vector (0.3374, 0.8626)>
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Face 1372
UV Count: 3
  UV <Vector (0.3416, 0.8608)>
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Face 1373
UV Count: 3
  UV <Vector (0.3415, 0.8622)>
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Face 1374
UV Count: 3
  UV <Vector (0.3448, 0.8587)>
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Face 1375
UV Count: 3
  UV <Vector (0.3484, 0.8528)>
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Face 1376
UV Count: 3
  UV <Vector (0.3507, 0.8591)>
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Face 1377
UV Count: 3
  UV <Vector (0.2875, 0.8575)>
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Face 1378
UV Count: 3
  UV <Vector (0.2868, 0.8528)>
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Face 1379
UV Count: 3
  UV <Vector (0.2921, 0.8619)>
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Face 1380
UV Count: 3
  UV <Vector (0.2858, 0.8594)>
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Face 1381
UV Count: 3
  UV <Vector (0.2844, 0.8621)>
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Face 1382
UV Count: 3
  UV <Vector (0.2879, 0.8633)>
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Face 1383
UV Count: 3
  UV <Vector (0.2879, 0.8633)>
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Face 1384
UV Count: 3
  UV <Vector (0.2879, 0.8657)>
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Face 1385
UV Count: 3
  UV <Vector (0.3367, 0.8376)>
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Face 1386
UV Count: 3
  UV <Vector (0.3544, 0.8592)>
  UV <Vector (0.3549, 0.8708)>
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Face 1387
UV Count: 3
  UV <Vector (0.3280, 0.8368)>
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Face 1388
UV Count: 3
  UV <Vector (0.2869, 0.8694)>
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Face 1389
UV Count: 3
  UV <Vector (0.3544, 0.8592)>
  UV <Vector (0.3587, 0.8491)>
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Face 1390
UV Count: 3
  UV <Vector (0.3588, 0.8603)>
  UV <Vector (0.3666, 0.8492)>
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Face 1391
UV Count: 3
  UV <Vector (0.3924, 0.8631)>
  UV <Vector (0.3840, 0.8504)>
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Face 1392
UV Count: 3
  UV <Vector (0.3946, 0.8507)>
  UV <Vector (0.4013, 0.8625)>
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Face 1393
UV Count: 3
  UV <Vector (0.3603, 0.8731)>
  UV <Vector (0.3588, 0.8603)>
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Face 1394
UV Count: 3
  UV <Vector (0.3673, 0.8298)>
  UV <Vector (0.3570, 0.8199)>
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Face 1395
UV Count: 3
  UV <Vector (0.3159, 0.8261)>
  UV <Vector (0.3264, 0.8299)>
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Face 1396
UV Count: 3
  UV <Vector (0.3171, 0.8317)>
  UV <Vector (0.3280, 0.8368)>
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Face 1397
UV Count: 3
  UV <Vector (0.3091, 0.8342)>
  UV <Vector (0.3190, 0.8377)>
  UV <Vector (0.3106, 0.8395)>
Face 1398
UV Count: 3
  UV <Vector (0.3028, 0.8364)>
  UV <Vector (0.3106, 0.8395)>
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Face 1399
UV Count: 3
  UV <Vector (0.2968, 0.8386)>
  UV <Vector (0.3046, 0.8413)>
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Face 1400
UV Count: 3
  UV <Vector (0.2857, 0.8427)>
  UV <Vector (0.2933, 0.8450)>
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Face 1401
UV Count: 3
  UV <Vector (0.2811, 0.8448)>
  UV <Vector (0.2880, 0.8469)>
  UV <Vector (0.2836, 0.8492)>
Face 1402
UV Count: 3
  UV <Vector (0.2700, 0.8502)>
  UV <Vector (0.2786, 0.8522)>
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Face 1403
UV Count: 3
  UV <Vector (0.2644, 0.8513)>
  UV <Vector (0.2725, 0.8566)>
  UV <Vector (0.2649, 0.8587)>
Face 1404
UV Count: 3
  UV <Vector (0.2593, 0.8519)>
  UV <Vector (0.2649, 0.8587)>
  UV <Vector (0.2590, 0.8587)>
Face 1405
UV Count: 3
  UV <Vector (0.3264, 0.8299)>
  UV <Vector (0.3367, 0.8376)>
  UV <Vector (0.3280, 0.8368)>
Face 1406
UV Count: 3
  UV <Vector (0.3256, 0.8231)>
  UV <Vector (0.3358, 0.8293)>
  UV <Vector (0.3264, 0.8299)>
Face 1407
UV Count: 3
  UV <Vector (0.3568, 0.8296)>
  UV <Vector (0.3458, 0.8201)>
  UV <Vector (0.3570, 0.8199)>
Face 1408
UV Count: 3
  UV <Vector (0.3459, 0.8298)>
  UV <Vector (0.3350, 0.8209)>
  UV <Vector (0.3458, 0.8201)>
Face 1409
UV Count: 3
  UV <Vector (0.3244, 0.7993)>
  UV <Vector (0.3372, 0.7920)>
  UV <Vector (0.3322, 0.8041)>
Face 1410
UV Count: 3
  UV <Vector (0.3372, 0.7920)>
  UV <Vector (0.3456, 0.8024)>
  UV <Vector (0.3322, 0.8041)>
Face 1411
UV Count: 3
  UV <Vector (0.4910, 0.9752)>
  UV <Vector (0.4862, 0.9708)>
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Face 1412
UV Count: 3
  UV <Vector (0.3358, 0.8564)>
  UV <Vector (0.3391, 0.8592)>
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Face 1413
UV Count: 3
  UV <Vector (0.3360, 0.8533)>
  UV <Vector (0.3404, 0.8578)>
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Face 1414
UV Count: 3
  UV <Vector (0.3363, 0.8500)>
  UV <Vector (0.3414, 0.8559)>
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Face 1415
UV Count: 3
  UV <Vector (0.3422, 0.8527)>
  UV <Vector (0.3369, 0.8445)>
  UV <Vector (0.3435, 0.8476)>
Face 1416
UV Count: 3
  UV <Vector (0.3369, 0.8445)>
  UV <Vector (0.3459, 0.8409)>
  UV <Vector (0.3435, 0.8476)>
Face 1417
UV Count: 3
  UV <Vector (0.3367, 0.8376)>
  UV <Vector (0.3459, 0.8298)>
  UV <Vector (0.3459, 0.8409)>
Face 1418
UV Count: 3
  UV <Vector (0.3524, 0.8504)>
  UV <Vector (0.3570, 0.8391)>
  UV <Vector (0.3587, 0.8491)>
Face 1419
UV Count: 3
  UV <Vector (0.3570, 0.8391)>
  UV <Vector (0.3459, 0.8298)>
  UV <Vector (0.3568, 0.8296)>
Face 1420
UV Count: 3
  UV <Vector (0.6436, 0.4891)>
  UV <Vector (0.6425, 0.4879)>
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Face 1421
UV Count: 3
  UV <Vector (0.2867, 0.7796)>
  UV <Vector (0.2895, 0.7804)>
  UV <Vector (0.2865, 0.7809)>
Face 1422
UV Count: 3
  UV <Vector (0.2904, 0.7816)>
  UV <Vector (0.2865, 0.7809)>
  UV <Vector (0.2895, 0.7804)>
Face 1423
UV Count: 3
  UV <Vector (0.2872, 0.7832)>
  UV <Vector (0.2904, 0.7816)>
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Face 1424
UV Count: 3
  UV <Vector (0.2882, 0.7846)>
  UV <Vector (0.2911, 0.7823)>
  UV <Vector (0.2924, 0.7830)>
Face 1425
UV Count: 3
  UV <Vector (0.2904, 0.7868)>
  UV <Vector (0.2924, 0.7830)>
  UV <Vector (0.2948, 0.7847)>
Face 1426
UV Count: 3
  UV <Vector (0.2948, 0.7847)>
  UV <Vector (0.2930, 0.7903)>
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Face 1427
UV Count: 3
  UV <Vector (0.2960, 0.7940)>
  UV <Vector (0.2978, 0.7872)>
  UV <Vector (0.3013, 0.7906)>
Face 1428
UV Count: 3
  UV <Vector (0.2993, 0.7982)>
  UV <Vector (0.3013, 0.7906)>
  UV <Vector (0.3055, 0.7942)>
Face 1429
UV Count: 3
  UV <Vector (0.3018, 0.8019)>
  UV <Vector (0.2916, 0.8008)>
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Face 1430
UV Count: 3
  UV <Vector (0.3092, 0.7982)>
  UV <Vector (0.2993, 0.7982)>
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Face 1431
UV Count: 3
  UV <Vector (0.3587, 0.8491)>
  UV <Vector (0.3670, 0.8390)>
  UV <Vector (0.3666, 0.8492)>
Face 1432
UV Count: 3
  UV <Vector (0.3673, 0.8298)>
  UV <Vector (0.3570, 0.8391)>
  UV <Vector (0.3568, 0.8296)>
Face 1433
UV Count: 3
  UV <Vector (0.3670, 0.8390)>
  UV <Vector (0.3775, 0.8304)>
  UV <Vector (0.3768, 0.8394)>
Face 1434
UV Count: 3
  UV <Vector (0.3768, 0.8394)>
  UV <Vector (0.3666, 0.8492)>
  UV <Vector (0.3670, 0.8390)>
Face 1435
UV Count: 3
  UV <Vector (0.3722, 0.8615)>
  UV <Vector (0.3603, 0.8731)>
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Face 1436
UV Count: 3
  UV <Vector (0.3750, 0.8494)>
  UV <Vector (0.3650, 0.8601)>
  UV <Vector (0.3666, 0.8492)>
Face 1437
UV Count: 3
  UV <Vector (0.3768, 0.8394)>
  UV <Vector (0.3878, 0.8311)>
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Face 1438
UV Count: 3
  UV <Vector (0.3865, 0.8399)>
  UV <Vector (0.3750, 0.8494)>
  UV <Vector (0.3768, 0.8394)>
Face 1439
UV Count: 3
  UV <Vector (0.3840, 0.8504)>
  UV <Vector (0.3722, 0.8615)>
  UV <Vector (0.3750, 0.8494)>
Face 1440
UV Count: 3
  UV <Vector (0.4237, 0.8488)>
  UV <Vector (0.4286, 0.8477)>
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Face 1441
UV Count: 3
  UV <Vector (0.5752, 0.5835)>
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Face 1442
UV Count: 3
  UV <Vector (0.5734, 0.5703)>
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Face 1443
UV Count: 3
  UV <Vector (0.5734, 0.5703)>
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Face 1444
UV Count: 3
  UV <Vector (0.5708, 0.5683)>
  UV <Vector (0.5640, 0.5725)>
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Face 1445
UV Count: 3
  UV <Vector (0.5452, 0.5535)>
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Face 1446
UV Count: 3
  UV <Vector (0.4222, 0.8541)>
  UV <Vector (0.4268, 0.8572)>
  UV <Vector (0.4240, 0.8607)>
Face 1447
UV Count: 3
  UV <Vector (0.5531, 0.5922)>
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Face 1448
UV Count: 3
  UV <Vector (0.5521, 0.5848)>
  UV <Vector (0.5625, 0.5864)>
  UV <Vector (0.5526, 0.5879)>
Face 1449
UV Count: 3
  UV <Vector (0.5522, 0.5814)>
  UV <Vector (0.5606, 0.5829)>
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Face 1450
UV Count: 3
  UV <Vector (0.5436, 0.5804)>
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  UV <Vector (0.5431, 0.5833)>
Face 1451
UV Count: 3
  UV <Vector (0.5431, 0.5833)>
  UV <Vector (0.5526, 0.5879)>
  UV <Vector (0.5419, 0.5862)>
Face 1452
UV Count: 3
  UV <Vector (0.5419, 0.5862)>
  UV <Vector (0.5531, 0.5922)>
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Face 1453
UV Count: 3
  UV <Vector (0.4240, 0.8607)>
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Face 1454
UV Count: 3
  UV <Vector (0.3813, 0.8630)>
  UV <Vector (0.3895, 0.8769)>
  UV <Vector (0.3790, 0.8772)>
Face 1455
UV Count: 3
  UV <Vector (0.3895, 0.8769)>
  UV <Vector (0.4013, 0.8625)>
  UV <Vector (0.3997, 0.8760)>
Face 1456
UV Count: 3
  UV <Vector (0.4060, 0.8622)>
  UV <Vector (0.4052, 0.8494)>
  UV <Vector (0.4111, 0.8475)>
Face 1457
UV Count: 3
  UV <Vector (0.4060, 0.8622)>
  UV <Vector (0.4127, 0.8534)>
  UV <Vector (0.4100, 0.8647)>
Face 1458
UV Count: 3
  UV <Vector (0.5469, 0.5405)>
  UV <Vector (0.5397, 0.5455)>
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Face 1459
UV Count: 3
  UV <Vector (0.5449, 0.5369)>
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Face 1460
UV Count: 3
  UV <Vector (0.5505, 0.5347)>
  UV <Vector (0.5449, 0.5369)>
  UV <Vector (0.5475, 0.5329)>
Face 1461
UV Count: 3
  UV <Vector (0.5317, 0.5606)>
  UV <Vector (0.5309, 0.5688)>
  UV <Vector (0.5285, 0.5611)>
Face 1462
UV Count: 3
  UV <Vector (0.5400, 0.5567)>
  UV <Vector (0.5379, 0.5630)>
  UV <Vector (0.5356, 0.5588)>
Face 1463
UV Count: 3
  UV <Vector (0.5310, 0.5517)>
  UV <Vector (0.5285, 0.5611)>
  UV <Vector (0.5279, 0.5510)>
Face 1464
UV Count: 3
  UV <Vector (0.5334, 0.5667)>
  UV <Vector (0.5361, 0.5756)>
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Face 1465
UV Count: 3
  UV <Vector (0.5381, 0.5730)>
  UV <Vector (0.5436, 0.5804)>
  UV <Vector (0.5361, 0.5756)>
Face 1466
UV Count: 3
  UV <Vector (0.5675, 0.5660)>
  UV <Vector (0.5587, 0.5685)>
  UV <Vector (0.5623, 0.5628)>
Face 1467
UV Count: 3
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Face 1468
UV Count: 3
  UV <Vector (0.5681, 0.5451)>
  UV <Vector (0.5650, 0.5558)>
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Face 1469
UV Count: 3
  UV <Vector (0.5641, 0.5348)>
  UV <Vector (0.5681, 0.5451)>
  UV <Vector (0.5648, 0.5449)>
Face 1470
UV Count: 3
  UV <Vector (0.5664, 0.5753)>
  UV <Vector (0.5583, 0.5770)>
  UV <Vector (0.5640, 0.5725)>
Face 1471
UV Count: 3
  UV <Vector (0.5427, 0.5494)>
  UV <Vector (0.5494, 0.5484)>
  UV <Vector (0.5452, 0.5535)>
Face 1472
UV Count: 3
  UV <Vector (0.5596, 0.5795)>
  UV <Vector (0.5524, 0.5780)>
  UV <Vector (0.5583, 0.5770)>
Face 1473
UV Count: 3
  UV <Vector (0.5452, 0.5777)>
  UV <Vector (0.5522, 0.5814)>
  UV <Vector (0.5436, 0.5804)>
Face 1474
UV Count: 3
  UV <Vector (0.5526, 0.5577)>
  UV <Vector (0.5533, 0.5657)>
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Face 1475
UV Count: 3
  UV <Vector (0.5607, 0.5539)>
  UV <Vector (0.5526, 0.5577)>
  UV <Vector (0.5567, 0.5519)>
Face 1476
UV Count: 3
  UV <Vector (0.5604, 0.5451)>
  UV <Vector (0.5607, 0.5539)>
  UV <Vector (0.5567, 0.5519)>
Face 1477
UV Count: 3
  UV <Vector (0.5587, 0.5314)>
  UV <Vector (0.5590, 0.5264)>
  UV <Vector (0.5599, 0.5304)>
Face 1478
UV Count: 3
  UV <Vector (0.5599, 0.5304)>
  UV <Vector (0.5656, 0.5333)>
  UV <Vector (0.5641, 0.5348)>
Face 1479
UV Count: 3
  UV <Vector (0.5583, 0.5770)>
  UV <Vector (0.5587, 0.5685)>
  UV <Vector (0.5640, 0.5725)>
Face 1480
UV Count: 3
  UV <Vector (0.5356, 0.5588)>
  UV <Vector (0.5334, 0.5667)>
  UV <Vector (0.5317, 0.5606)>
Face 1481
UV Count: 3
  UV <Vector (0.5477, 0.5621)>
  UV <Vector (0.5494, 0.5724)>
  UV <Vector (0.5425, 0.5680)>
Face 1482
UV Count: 3
  UV <Vector (0.5433, 0.5597)>
  UV <Vector (0.5425, 0.5680)>
  UV <Vector (0.5379, 0.5630)>
Face 1483
UV Count: 3
  UV <Vector (0.5488, 0.5561)>
  UV <Vector (0.5477, 0.5621)>
  UV <Vector (0.5433, 0.5597)>
Face 1484
UV Count: 3
  UV <Vector (0.5531, 0.5509)>
  UV <Vector (0.5526, 0.5577)>
  UV <Vector (0.5488, 0.5561)>
Face 1485
UV Count: 3
  UV <Vector (0.5604, 0.5451)>
  UV <Vector (0.5531, 0.5509)>
  UV <Vector (0.5567, 0.5444)>
Face 1486
UV Count: 3
  UV <Vector (0.5621, 0.5359)>
  UV <Vector (0.5567, 0.5444)>
  UV <Vector (0.5589, 0.5374)>
Face 1487
UV Count: 3
  UV <Vector (0.5452, 0.5777)>
  UV <Vector (0.5425, 0.5680)>
  UV <Vector (0.5494, 0.5724)>
Face 1488
UV Count: 3
  UV <Vector (0.5381, 0.5730)>
  UV <Vector (0.5379, 0.5630)>
  UV <Vector (0.5425, 0.5680)>
Face 1489
UV Count: 3
  UV <Vector (0.3972, 0.8898)>
  UV <Vector (0.3895, 0.8769)>
  UV <Vector (0.3997, 0.8760)>
Face 1490
UV Count: 3
  UV <Vector (0.3875, 0.8902)>
  UV <Vector (0.3790, 0.8772)>
  UV <Vector (0.3895, 0.8769)>
Face 1491
UV Count: 3
  UV <Vector (0.4127, 0.8534)>
  UV <Vector (0.4143, 0.8664)>
  UV <Vector (0.4100, 0.8647)>
Face 1492
UV Count: 3
  UV <Vector (0.4013, 0.8625)>
  UV <Vector (0.4045, 0.8700)>
  UV <Vector (0.3997, 0.8760)>
Face 1493
UV Count: 3
  UV <Vector (0.5587, 0.5314)>
  UV <Vector (0.5589, 0.5374)>
  UV <Vector (0.5551, 0.5320)>
Face 1494
UV Count: 3
  UV <Vector (0.3790, 0.8772)>
  UV <Vector (0.3671, 0.8932)>
  UV <Vector (0.3668, 0.8781)>
Face 1495
UV Count: 3
  UV <Vector (0.3671, 0.8932)>
  UV <Vector (0.3552, 0.8895)>
  UV <Vector (0.3668, 0.8781)>
Face 1496
UV Count: 3
  UV <Vector (0.4173, 0.7986)>
  UV <Vector (0.4133, 0.8047)>
  UV <Vector (0.4124, 0.7972)>
Face 1497
UV Count: 3
  UV <Vector (0.4320, 0.8122)>
  UV <Vector (0.4271, 0.8199)>
  UV <Vector (0.4254, 0.8118)>
Face 1498
UV Count: 3
  UV <Vector (0.4330, 0.8217)>
  UV <Vector (0.4285, 0.8306)>
  UV <Vector (0.4271, 0.8199)>
Face 1499
UV Count: 3
  UV <Vector (0.4330, 0.8322)>
  UV <Vector (0.4290, 0.8413)>
  UV <Vector (0.4285, 0.8306)>
Face 1500
UV Count: 3
  UV <Vector (0.4663, 0.9635)>
  UV <Vector (0.4603, 0.9668)>
  UV <Vector (0.4649, 0.9611)>
Face 1501
UV Count: 3
  UV <Vector (0.3110, 0.8601)>
  UV <Vector (0.3044, 0.8567)>
  UV <Vector (0.3099, 0.8561)>
Face 1502
UV Count: 3
  UV <Vector (0.3000, 0.8572)>
  UV <Vector (0.2980, 0.8604)>
  UV <Vector (0.2963, 0.8576)>
Face 1503
UV Count: 3
  UV <Vector (0.2980, 0.8535)>
  UV <Vector (0.2963, 0.8576)>
  UV <Vector (0.2936, 0.8546)>
Face 1504
UV Count: 3
  UV <Vector (0.2936, 0.8546)>
  UV <Vector (0.2926, 0.8579)>
  UV <Vector (0.2896, 0.8558)>
Face 1505
UV Count: 3
  UV <Vector (0.2921, 0.8619)>
  UV <Vector (0.2944, 0.8612)>
  UV <Vector (0.2943, 0.8621)>
Face 1506
UV Count: 3
  UV <Vector (0.2928, 0.8604)>
  UV <Vector (0.2895, 0.8601)>
  UV <Vector (0.2906, 0.8589)>
Face 1507
UV Count: 3
  UV <Vector (0.2963, 0.8576)>
  UV <Vector (0.2942, 0.8593)>
  UV <Vector (0.2926, 0.8579)>
Face 1508
UV Count: 3
  UV <Vector (0.2967, 0.8632)>
  UV <Vector (0.2943, 0.8621)>
  UV <Vector (0.2944, 0.8612)>
Face 1509
UV Count: 3
  UV <Vector (0.4386, 0.8145)>
  UV <Vector (0.4330, 0.8217)>
  UV <Vector (0.4320, 0.8122)>
Face 1510
UV Count: 3
  UV <Vector (0.3751, 0.7477)>
  UV <Vector (0.3840, 0.7381)>
  UV <Vector (0.3886, 0.7512)>
Face 1511
UV Count: 3
  UV <Vector (0.4269, 0.7893)>
  UV <Vector (0.4319, 0.7790)>
  UV <Vector (0.4324, 0.7913)>
Face 1512
UV Count: 3
  UV <Vector (0.4324, 0.7913)>
  UV <Vector (0.4394, 0.7812)>
  UV <Vector (0.4389, 0.7946)>
Face 1513
UV Count: 3
  UV <Vector (0.4389, 0.7946)>
  UV <Vector (0.4470, 0.7866)>
  UV <Vector (0.4445, 0.8026)>
Face 1514
UV Count: 3
  UV <Vector (0.4388, 0.8225)>
  UV <Vector (0.4330, 0.8322)>
  UV <Vector (0.4330, 0.8217)>
Face 1515
UV Count: 3
  UV <Vector (0.4380, 0.8349)>
  UV <Vector (0.4328, 0.8434)>
  UV <Vector (0.4330, 0.8322)>
Face 1516
UV Count: 3
  UV <Vector (0.3886, 0.7512)>
  UV <Vector (0.3961, 0.7407)>
  UV <Vector (0.3995, 0.7544)>
Face 1517
UV Count: 3
  UV <Vector (0.4091, 0.7569)>
  UV <Vector (0.4023, 0.7675)>
  UV <Vector (0.3995, 0.7544)>
Face 1518
UV Count: 3
  UV <Vector (0.4180, 0.7737)>
  UV <Vector (0.4091, 0.7569)>
  UV <Vector (0.4177, 0.7591)>
Face 1519
UV Count: 3
  UV <Vector (0.3995, 0.7544)>
  UV <Vector (0.4067, 0.7427)>
  UV <Vector (0.4091, 0.7569)>
Face 1520
UV Count: 3
  UV <Vector (0.4157, 0.7448)>
  UV <Vector (0.4091, 0.7569)>
  UV <Vector (0.4067, 0.7427)>
Face 1521
UV Count: 3
  UV <Vector (0.4265, 0.7459)>
  UV <Vector (0.4177, 0.7591)>
  UV <Vector (0.4157, 0.7448)>
Face 1522
UV Count: 3
  UV <Vector (0.4319, 0.7790)>
  UV <Vector (0.4390, 0.7650)>
  UV <Vector (0.4394, 0.7812)>
Face 1523
UV Count: 3
  UV <Vector (0.4265, 0.7459)>
  UV <Vector (0.4390, 0.7650)>
  UV <Vector (0.4294, 0.7615)>
Face 1524
UV Count: 3
  UV <Vector (0.4587, 0.7506)>
  UV <Vector (0.4448, 0.7330)>
  UV <Vector (0.4569, 0.7351)>
Face 1525
UV Count: 3
  UV <Vector (0.2780, 0.9102)>
  UV <Vector (0.2864, 0.9031)>
  UV <Vector (0.2870, 0.9115)>
Face 1526
UV Count: 3
  UV <Vector (0.2805, 0.9216)>
  UV <Vector (0.2870, 0.9115)>
  UV <Vector (0.2904, 0.9222)>
Face 1527
UV Count: 3
  UV <Vector (0.2870, 0.9115)>
  UV <Vector (0.2957, 0.9051)>
  UV <Vector (0.2967, 0.9132)>
Face 1528
UV Count: 3
  UV <Vector (0.2904, 0.9222)>
  UV <Vector (0.2967, 0.9132)>
  UV <Vector (0.2990, 0.9241)>
Face 1529
UV Count: 3
  UV <Vector (0.2878, 0.8969)>
  UV <Vector (0.2779, 0.9012)>
  UV <Vector (0.2790, 0.8951)>
Face 1530
UV Count: 3
  UV <Vector (0.2963, 0.8982)>
  UV <Vector (0.2864, 0.9031)>
  UV <Vector (0.2878, 0.8969)>
Face 1531
UV Count: 3
  UV <Vector (0.2957, 0.9051)>
  UV <Vector (0.3063, 0.8982)>
  UV <Vector (0.3054, 0.9051)>
Face 1532
UV Count: 3
  UV <Vector (0.3574, 0.8991)>
  UV <Vector (0.3674, 0.9059)>
  UV <Vector (0.3590, 0.9094)>
Face 1533
UV Count: 3
  UV <Vector (0.3674, 0.9059)>
  UV <Vector (0.3773, 0.8911)>
  UV <Vector (0.3765, 0.9039)>
Face 1534
UV Count: 3
  UV <Vector (0.3773, 0.8911)>
  UV <Vector (0.3861, 0.9029)>
  UV <Vector (0.3765, 0.9039)>
Face 1535
UV Count: 3
  UV <Vector (0.3952, 0.9022)>
  UV <Vector (0.3875, 0.8902)>
  UV <Vector (0.3972, 0.8898)>
Face 1536
UV Count: 3
  UV <Vector (0.4045, 0.8700)>
  UV <Vector (0.4090, 0.8779)>
  UV <Vector (0.3997, 0.8760)>
Face 1537
UV Count: 3
  UV <Vector (0.4783, 0.7138)>
  UV <Vector (0.4917, 0.7352)>
  UV <Vector (0.4803, 0.7347)>
Face 1538
UV Count: 3
  UV <Vector (0.4663, 0.7156)>
  UV <Vector (0.4803, 0.7347)>
  UV <Vector (0.4694, 0.7347)>
Face 1539
UV Count: 3
  UV <Vector (0.4528, 0.7169)>
  UV <Vector (0.4694, 0.7347)>
  UV <Vector (0.4569, 0.7351)>
Face 1540
UV Count: 3
  UV <Vector (0.4528, 0.7169)>
  UV <Vector (0.4448, 0.7330)>
  UV <Vector (0.4410, 0.7161)>
Face 1541
UV Count: 3
  UV <Vector (0.4410, 0.7161)>
  UV <Vector (0.4338, 0.7319)>
  UV <Vector (0.4300, 0.7159)>
Face 1542
UV Count: 3
  UV <Vector (0.4300, 0.7159)>
  UV <Vector (0.4232, 0.7309)>
  UV <Vector (0.4190, 0.7147)>
Face 1543
UV Count: 3
  UV <Vector (0.4190, 0.7147)>
  UV <Vector (0.4130, 0.7302)>
  UV <Vector (0.4078, 0.7130)>
Face 1544
UV Count: 3
  UV <Vector (0.4078, 0.7130)>
  UV <Vector (0.4030, 0.7288)>
  UV <Vector (0.3969, 0.7121)>
Face 1545
UV Count: 3
  UV <Vector (0.3969, 0.7121)>
  UV <Vector (0.3918, 0.7272)>
  UV <Vector (0.3857, 0.7119)>
Face 1546
UV Count: 3
  UV <Vector (0.3796, 0.7257)>
  UV <Vector (0.3857, 0.7119)>
  UV <Vector (0.3918, 0.7272)>
Face 1547
UV Count: 3
  UV <Vector (0.3740, 0.7121)>
  UV <Vector (0.3656, 0.7239)>
  UV <Vector (0.3600, 0.7111)>
Face 1548
UV Count: 3
  UV <Vector (0.3600, 0.7111)>
  UV <Vector (0.3527, 0.7215)>
  UV <Vector (0.3469, 0.7092)>
Face 1549
UV Count: 3
  UV <Vector (0.3381, 0.7178)>
  UV <Vector (0.3469, 0.7092)>
  UV <Vector (0.3527, 0.7215)>
Face 1550
UV Count: 3
  UV <Vector (0.3228, 0.7135)>
  UV <Vector (0.3333, 0.7065)>
  UV <Vector (0.3381, 0.7178)>
Face 1551
UV Count: 3
  UV <Vector (0.3185, 0.7028)>
  UV <Vector (0.3044, 0.7083)>
  UV <Vector (0.3025, 0.6984)>
Face 1552
UV Count: 3
  UV <Vector (0.3025, 0.6984)>
  UV <Vector (0.2872, 0.7040)>
  UV <Vector (0.2847, 0.6949)>
Face 1553
UV Count: 3
  UV <Vector (0.2697, 0.7003)>
  UV <Vector (0.2847, 0.6949)>
  UV <Vector (0.2872, 0.7040)>
Face 1554
UV Count: 3
  UV <Vector (0.2678, 0.6925)>
  UV <Vector (0.2510, 0.6992)>
  UV <Vector (0.2509, 0.6919)>
Face 1555
UV Count: 3
  UV <Vector (0.4824, 0.7749)>
  UV <Vector (0.4911, 0.7981)>
  UV <Vector (0.4831, 0.7963)>
Face 1556
UV Count: 3
  UV <Vector (0.4824, 0.7749)>
  UV <Vector (0.4742, 0.7935)>
  UV <Vector (0.4729, 0.7724)>
Face 1557
UV Count: 3
  UV <Vector (0.4729, 0.7724)>
  UV <Vector (0.4645, 0.7911)>
  UV <Vector (0.4610, 0.7707)>
Face 1558
UV Count: 3
  UV <Vector (0.4475, 0.7501)>
  UV <Vector (0.4610, 0.7707)>
  UV <Vector (0.4498, 0.7703)>
Face 1559
UV Count: 3
  UV <Vector (0.4390, 0.7650)>
  UV <Vector (0.4475, 0.7501)>
  UV <Vector (0.4498, 0.7703)>
Face 1560
UV Count: 3
  UV <Vector (0.3042, 0.9366)>
  UV <Vector (0.3101, 0.9239)>
  UV <Vector (0.3184, 0.9340)>
Face 1561
UV Count: 3
  UV <Vector (0.2772, 0.9719)>
  UV <Vector (0.2692, 0.9442)>
  UV <Vector (0.2896, 0.9620)>
Face 1562
UV Count: 3
  UV <Vector (0.4078, 0.8713)>
  UV <Vector (0.4143, 0.8664)>
  UV <Vector (0.4090, 0.8779)>
Face 1563
UV Count: 3
  UV <Vector (0.3632, 0.9362)>
  UV <Vector (0.3661, 0.9475)>
  UV <Vector (0.3575, 0.9452)>
Face 1564
UV Count: 3
  UV <Vector (0.3793, 0.9375)>
  UV <Vector (0.3866, 0.9473)>
  UV <Vector (0.3758, 0.9481)>
Face 1565
UV Count: 3
  UV <Vector (0.3889, 0.9366)>
  UV <Vector (0.3823, 0.9262)>
  UV <Vector (0.3915, 0.9251)>
Face 1566
UV Count: 3
  UV <Vector (0.4198, 0.8671)>
  UV <Vector (0.4156, 0.8594)>
  UV <Vector (0.4200, 0.8622)>
Face 1567
UV Count: 3
  UV <Vector (0.4143, 0.8664)>
  UV <Vector (0.4170, 0.8796)>
  UV <Vector (0.4090, 0.8779)>
Face 1568
UV Count: 3
  UV <Vector (0.4245, 0.8667)>
  UV <Vector (0.4200, 0.8622)>
  UV <Vector (0.4240, 0.8607)>
Face 1569
UV Count: 3
  UV <Vector (0.4236, 0.8797)>
  UV <Vector (0.4198, 0.8671)>
  UV <Vector (0.4245, 0.8667)>
Face 1570
UV Count: 3
  UV <Vector (0.3672, 0.9172)>
  UV <Vector (0.3765, 0.9039)>
  UV <Vector (0.3757, 0.9158)>
Face 1571
UV Count: 3
  UV <Vector (0.3765, 0.9039)>
  UV <Vector (0.3846, 0.9148)>
  UV <Vector (0.3757, 0.9158)>
Face 1572
UV Count: 3
  UV <Vector (0.4205, 0.8912)>
  UV <Vector (0.4170, 0.8796)>
  UV <Vector (0.4236, 0.8797)>
Face 1573
UV Count: 3
  UV <Vector (0.4183, 0.9008)>
  UV <Vector (0.4137, 0.8907)>
  UV <Vector (0.4205, 0.8912)>
Face 1574
UV Count: 3
  UV <Vector (0.3757, 0.9158)>
  UV <Vector (0.3823, 0.9262)>
  UV <Vector (0.3738, 0.9267)>
Face 1575
UV Count: 3
  UV <Vector (0.4804, 0.9237)>
  UV <Vector (0.4612, 0.9310)>
  UV <Vector (0.4709, 0.9127)>
Face 1576
UV Count: 3
  UV <Vector (0.4559, 0.9197)>
  UV <Vector (0.4709, 0.9127)>
  UV <Vector (0.4612, 0.9310)>
Face 1577
UV Count: 3
  UV <Vector (0.4641, 0.9027)>
  UV <Vector (0.4511, 0.9099)>
  UV <Vector (0.4579, 0.8934)>
Face 1578
UV Count: 3
  UV <Vector (0.4579, 0.8934)>
  UV <Vector (0.4461, 0.9010)>
  UV <Vector (0.4518, 0.8851)>
Face 1579
UV Count: 3
  UV <Vector (0.4518, 0.8851)>
  UV <Vector (0.4411, 0.8937)>
  UV <Vector (0.4458, 0.8789)>
Face 1580
UV Count: 3
  UV <Vector (0.4458, 0.8789)>
  UV <Vector (0.4369, 0.8872)>
  UV <Vector (0.4404, 0.8731)>
Face 1581
UV Count: 3
  UV <Vector (0.4404, 0.8731)>
  UV <Vector (0.4316, 0.8772)>
  UV <Vector (0.4358, 0.8653)>
Face 1582
UV Count: 3
  UV <Vector (0.4316, 0.8772)>
  UV <Vector (0.4245, 0.8667)>
  UV <Vector (0.4282, 0.8635)>
Face 1583
UV Count: 3
  UV <Vector (0.4240, 0.8607)>
  UV <Vector (0.4282, 0.8635)>
  UV <Vector (0.4245, 0.8667)>
Face 1584
UV Count: 3
  UV <Vector (0.4268, 0.8572)>
  UV <Vector (0.4312, 0.8576)>
  UV <Vector (0.4282, 0.8635)>
Face 1585
UV Count: 3
  UV <Vector (0.4286, 0.8477)>
  UV <Vector (0.4328, 0.8434)>
  UV <Vector (0.4324, 0.8498)>
Face 1586
UV Count: 3
  UV <Vector (0.4324, 0.8498)>
  UV <Vector (0.4282, 0.8529)>
  UV <Vector (0.4286, 0.8477)>
Face 1587
UV Count: 3
  UV <Vector (0.4358, 0.8653)>
  UV <Vector (0.4324, 0.8498)>
  UV <Vector (0.4374, 0.8500)>
Face 1588
UV Count: 3
  UV <Vector (0.4358, 0.8653)>
  UV <Vector (0.4282, 0.8635)>
  UV <Vector (0.4312, 0.8576)>
Face 1589
UV Count: 3
  UV <Vector (0.4277, 0.8927)>
  UV <Vector (0.4236, 0.8797)>
  UV <Vector (0.4316, 0.8772)>
Face 1590
UV Count: 3
  UV <Vector (0.3936, 0.9138)>
  UV <Vector (0.3861, 0.9029)>
  UV <Vector (0.3952, 0.9022)>
Face 1591
UV Count: 3
  UV <Vector (0.3846, 0.9148)>
  UV <Vector (0.3915, 0.9251)>
  UV <Vector (0.3823, 0.9262)>
Face 1592
UV Count: 3
  UV <Vector (0.3259, 0.9323)>
  UV <Vector (0.3295, 0.9198)>
  UV <Vector (0.3326, 0.9304)>
Face 1593
UV Count: 3
  UV <Vector (0.3377, 0.9165)>
  UV <Vector (0.3326, 0.9304)>
  UV <Vector (0.3295, 0.9198)>
Face 1594
UV Count: 3
  UV <Vector (0.3402, 0.9275)>
  UV <Vector (0.3360, 0.9386)>
  UV <Vector (0.3326, 0.9304)>
Face 1595
UV Count: 3
  UV <Vector (0.2896, 0.9620)>
  UV <Vector (0.2902, 0.9428)>
  UV <Vector (0.3027, 0.9540)>
Face 1596
UV Count: 3
  UV <Vector (0.3143, 0.9476)>
  UV <Vector (0.3184, 0.9340)>
  UV <Vector (0.3255, 0.9429)>
Face 1597
UV Count: 3
  UV <Vector (0.3494, 0.9139)>
  UV <Vector (0.3402, 0.9275)>
  UV <Vector (0.3377, 0.9165)>
Face 1598
UV Count: 3
  UV <Vector (0.3510, 0.9226)>
  UV <Vector (0.3590, 0.9094)>
  UV <Vector (0.3592, 0.9194)>
Face 1599
UV Count: 3
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Face 1602
UV Count: 3
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UV Count: 3
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Face 1604
UV Count: 3
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UV Count: 3
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Face 1606
UV Count: 3
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Face 1607
UV Count: 3
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Face 1608
UV Count: 3
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Face 1609
UV Count: 3
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Face 1610
UV Count: 3
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Face 1611
UV Count: 3
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Face 1612
UV Count: 3
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Face 1613
UV Count: 3
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Face 1614
UV Count: 3
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Face 1615
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1618
UV Count: 3
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UV Count: 3
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Face 1620
UV Count: 3
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Face 1621
UV Count: 3
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Face 1622
UV Count: 3
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UV Count: 3
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Face 1624
UV Count: 3
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Face 1625
UV Count: 3
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Face 1626
UV Count: 3
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Face 1627
UV Count: 3
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Face 1628
UV Count: 3
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Face 1629
UV Count: 3
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Face 1630
UV Count: 3
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Face 1631
UV Count: 3
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Face 1632
UV Count: 3
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Face 1633
UV Count: 3
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Face 1634
UV Count: 3
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Face 1635
UV Count: 3
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Face 1636
UV Count: 3
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Face 1637
UV Count: 3
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Face 1638
UV Count: 3
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Face 1639
UV Count: 3
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Face 1640
UV Count: 3
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Face 1641
UV Count: 3
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Face 1642
UV Count: 3
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Face 1643
UV Count: 3
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Face 1644
UV Count: 3
  UV <Vector (0.5474, 0.5364)>
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Face 1645
UV Count: 3
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Face 1646
UV Count: 3
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Face 1647
UV Count: 3
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Face 1648
UV Count: 3
  UV <Vector (0.2600, 0.7164)>
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Face 1649
UV Count: 3
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Face 1650
UV Count: 3
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Face 1651
UV Count: 3
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Face 1652
UV Count: 3
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Face 1653
UV Count: 3
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Face 1654
UV Count: 3
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Face 1655
UV Count: 3
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Face 1656
UV Count: 3
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Face 1657
UV Count: 3
  UV <Vector (0.3510, 0.9226)>
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Face 1658
UV Count: 3
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Face 1659
UV Count: 3
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Face 1660
UV Count: 3
  UV <Vector (0.3360, 0.9386)>
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Face 1661
UV Count: 3
  UV <Vector (0.3530, 0.9296)>
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Face 1662
UV Count: 3
  UV <Vector (0.3672, 0.9172)>
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Face 1663
UV Count: 3
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Face 1664
UV Count: 3
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Face 1665
UV Count: 3
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Face 1666
UV Count: 3
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Face 1667
UV Count: 3
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Face 1668
UV Count: 3
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Face 1669
UV Count: 3
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Face 1670
UV Count: 3
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Face 1671
UV Count: 3
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Face 1672
UV Count: 3
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Face 1673
UV Count: 3
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Face 1674
UV Count: 3
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Face 1675
UV Count: 3
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Face 1676
UV Count: 3
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Face 1677
UV Count: 3
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Face 1678
UV Count: 3
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Face 1679
UV Count: 3
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Face 1680
UV Count: 3
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Face 1681
UV Count: 3
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Face 1682
UV Count: 3
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Face 1683
UV Count: 3
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Face 1684
UV Count: 3
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Face 1685
UV Count: 3
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Face 1686
UV Count: 3
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Face 1687
UV Count: 3
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Face 1688
UV Count: 3
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Face 1689
UV Count: 3
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Face 1690
UV Count: 3
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Face 1691
UV Count: 3
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Face 1692
UV Count: 3
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Face 1693
UV Count: 3
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Face 1694
UV Count: 3
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Face 1695
UV Count: 3
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UV Count: 3
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Face 1697
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1701
UV Count: 3
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Face 1702
UV Count: 3
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Face 1703
UV Count: 3
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Face 1704
UV Count: 3
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Face 1705
UV Count: 3
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Face 1706
UV Count: 3
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Face 1707
UV Count: 3
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Face 1708
UV Count: 3
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Face 1709
UV Count: 3
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Face 1710
UV Count: 3
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Face 1711
UV Count: 3
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Face 1712
UV Count: 3
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Face 1713
UV Count: 3
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Face 1714
UV Count: 3
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Face 1715
UV Count: 3
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Face 1716
UV Count: 3
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Face 1717
UV Count: 3
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Face 1718
UV Count: 3
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Face 1719
UV Count: 3
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Face 1720
UV Count: 3
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Face 1721
UV Count: 3
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Face 1722
UV Count: 3
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Face 1723
UV Count: 3
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Face 1724
UV Count: 3
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Face 1725
UV Count: 3
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Face 1726
UV Count: 3
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Face 1727
UV Count: 3
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Face 1728
UV Count: 3
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Face 1729
UV Count: 3
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Face 1730
UV Count: 3
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Face 1731
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Face 1732
UV Count: 3
  UV <Vector (0.2510, 0.8843)>
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Face 1733
UV Count: 3
  UV <Vector (0.2510, 0.8843)>
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Face 1734
UV Count: 3
  UV <Vector (0.2588, 0.8698)>
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Face 1735
UV Count: 3
  UV <Vector (0.2546, 0.8697)>
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Face 1736
UV Count: 3
  UV <Vector (0.2545, 0.8594)>
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Face 1737
UV Count: 3
  UV <Vector (0.2548, 0.8526)>
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Face 1738
UV Count: 3
  UV <Vector (0.2549, 0.8461)>
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Face 1739
UV Count: 3
  UV <Vector (0.2510, 0.8401)>
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Face 1740
UV Count: 3
  UV <Vector (0.2510, 0.8401)>
  UV <Vector (0.2545, 0.8346)>
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Face 1741
UV Count: 3
  UV <Vector (0.2545, 0.8346)>
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Face 1742
UV Count: 3
  UV <Vector (0.2542, 0.8304)>
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Face 1743
UV Count: 3
  UV <Vector (0.2538, 0.8265)>
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Face 1744
UV Count: 3
  UV <Vector (0.2536, 0.8169)>
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Face 1745
UV Count: 3
  UV <Vector (0.2540, 0.8135)>
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Face 1746
UV Count: 3
  UV <Vector (0.2565, 0.8121)>
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Face 1747
UV Count: 3
  UV <Vector (0.2509, 0.8086)>
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Face 1748
UV Count: 3
  UV <Vector (0.2510, 0.8990)>
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Face 1749
UV Count: 3
  UV <Vector (0.2510, 0.8902)>
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Face 1750
UV Count: 3
  UV <Vector (0.2902, 0.9428)>
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Face 1751
UV Count: 3
  UV <Vector (0.2510, 0.9499)>
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Face 1752
UV Count: 3
  UV <Vector (0.2854, 0.9331)>
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Face 1753
UV Count: 3
  UV <Vector (0.2805, 0.9216)>
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Face 1754
UV Count: 3
  UV <Vector (0.2854, 0.9331)>
  UV <Vector (0.2904, 0.9222)>
  UV <Vector (0.2932, 0.9321)>
Face 1755
UV Count: 3
  UV <Vector (0.2755, 0.9336)>
  UV <Vector (0.2612, 0.9210)>
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Face 1756
UV Count: 3
  UV <Vector (0.2990, 0.9241)>
  UV <Vector (0.2932, 0.9321)>
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Face 1757
UV Count: 3
  UV <Vector (0.2534, 0.8069)>
  UV <Vector (0.2567, 0.8082)>
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Face 1758
UV Count: 3
  UV <Vector (0.6298, 0.4225)>
  UV <Vector (0.6340, 0.4344)>
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Face 1759
UV Count: 3
  UV <Vector (0.2561, 0.8939)>
  UV <Vector (0.2628, 0.8916)>
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Face 1760
UV Count: 3
  UV <Vector (0.4884, 0.9752)>
  UV <Vector (0.4826, 0.9719)>
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Face 1761
UV Count: 3
  UV <Vector (0.4060, 0.8622)>
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Face 1762
UV Count: 3
  UV <Vector (0.4690, 0.9717)>
  UV <Vector (0.4615, 0.9721)>
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Face 1763
UV Count: 3
  UV <Vector (0.4595, 0.9697)>
  UV <Vector (0.4615, 0.9721)>
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Face 1764
UV Count: 3
  UV <Vector (0.3115, 0.8629)>
  UV <Vector (0.3051, 0.8601)>
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Face 1765
UV Count: 3
  UV <Vector (0.3001, 0.8625)>
  UV <Vector (0.2980, 0.8604)>
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Face 1766
UV Count: 3
  UV <Vector (0.4909, 0.9774)>
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Face 1767
UV Count: 3
  UV <Vector (0.2685, 0.9854)>
  UV <Vector (0.2696, 0.9876)>
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Face 1768
UV Count: 3
  UV <Vector (0.2664, 0.9801)>
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Face 1769
UV Count: 3
  UV <Vector (0.2621, 0.9846)>
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Face 1770
UV Count: 3
  UV <Vector (0.2679, 0.9862)>
  UV <Vector (0.2649, 0.9871)>
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Face 1771
UV Count: 3
  UV <Vector (0.2670, 0.9874)>
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  UV <Vector (0.2675, 0.9898)>
Face 1772
UV Count: 3
  UV <Vector (0.2670, 0.9874)>
  UV <Vector (0.2696, 0.9876)>
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Face 1773
UV Count: 3
  UV <Vector (0.2678, 0.9834)>
  UV <Vector (0.2684, 0.9806)>
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Face 1774
UV Count: 3
  UV <Vector (0.2599, 0.8063)>
  UV <Vector (0.2572, 0.8048)>
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Face 1775
UV Count: 3
  UV <Vector (0.2681, 0.9775)>
  UV <Vector (0.2734, 0.9765)>
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Face 1776
UV Count: 3
  UV <Vector (0.2533, 0.8046)>
  UV <Vector (0.2509, 0.8069)>
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Face 1777
UV Count: 3
  UV <Vector (0.2509, 0.8069)>
  UV <Vector (0.2532, 0.8085)>
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Face 1778
UV Count: 3
  UV <Vector (0.2549, 0.8046)>
  UV <Vector (0.2563, 0.8067)>
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Face 1779
UV Count: 3
  UV <Vector (0.2691, 0.8258)>
  UV <Vector (0.2747, 0.8274)>
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Face 1780
UV Count: 3
  UV <Vector (0.2738, 0.8250)>
  UV <Vector (0.2683, 0.8231)>
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Face 1781
UV Count: 3
  UV <Vector (0.2704, 0.8160)>
  UV <Vector (0.2670, 0.8184)>
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Face 1782
UV Count: 3
  UV <Vector (0.2682, 0.8115)>
  UV <Vector (0.2659, 0.8142)>
  UV <Vector (0.2655, 0.8118)>
Face 1783
UV Count: 3
  UV <Vector (0.2679, 0.8088)>
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Face 1784
UV Count: 3
  UV <Vector (0.2601, 0.9887)>
  UV <Vector (0.2606, 0.9954)>
  UV <Vector (0.2563, 0.9908)>
Face 1785
UV Count: 3
  UV <Vector (0.2622, 0.9915)>
  UV <Vector (0.2623, 0.9876)>
  UV <Vector (0.2637, 0.9894)>
Face 1786
UV Count: 3
  UV <Vector (0.2510, 0.8020)>
  UV <Vector (0.2533, 0.8046)>
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Face 1787
UV Count: 3
  UV <Vector (0.2747, 0.8274)>
  UV <Vector (0.2803, 0.8296)>
  UV <Vector (0.2759, 0.8311)>
Face 1788
UV Count: 3
  UV <Vector (0.2683, 0.8231)>
  UV <Vector (0.2646, 0.8263)>
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Face 1789
UV Count: 3
  UV <Vector (0.2563, 0.9908)>
  UV <Vector (0.2585, 0.9844)>
  UV <Vector (0.2601, 0.9887)>
Face 1790
UV Count: 3
  UV <Vector (0.2601, 0.9887)>
  UV <Vector (0.2621, 0.9846)>
  UV <Vector (0.2623, 0.9876)>
Face 1791
UV Count: 3
  UV <Vector (0.2656, 0.8295)>
  UV <Vector (0.2713, 0.8323)>
  UV <Vector (0.2667, 0.8333)>
Face 1792
UV Count: 3
  UV <Vector (0.2698, 0.8286)>
  UV <Vector (0.2759, 0.8311)>
  UV <Vector (0.2713, 0.8323)>
Face 1793
UV Count: 3
  UV <Vector (0.2667, 0.8333)>
  UV <Vector (0.2727, 0.8371)>
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Face 1794
UV Count: 3
  UV <Vector (0.2713, 0.8323)>
  UV <Vector (0.2774, 0.8354)>
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Face 1795
UV Count: 3
  UV <Vector (0.2743, 0.8419)>
  UV <Vector (0.2675, 0.8384)>
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Face 1796
UV Count: 3
  UV <Vector (0.2793, 0.8400)>
  UV <Vector (0.2727, 0.8371)>
  UV <Vector (0.2774, 0.8354)>
Face 1797
UV Count: 3
  UV <Vector (0.2572, 0.8048)>
  UV <Vector (0.2573, 0.8025)>
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Face 1798
UV Count: 3
  UV <Vector (0.2614, 0.8050)>
  UV <Vector (0.2624, 0.8028)>
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Face 1799
UV Count: 3
  UV <Vector (0.2717, 0.9796)>
  UV <Vector (0.2757, 0.9815)>
  UV <Vector (0.2732, 0.9823)>
Face 1800
UV Count: 3
  UV <Vector (0.2599, 0.8034)>
  UV <Vector (0.2601, 0.8055)>
  UV <Vector (0.2572, 0.8048)>
Face 1801
UV Count: 3
  UV <Vector (0.2703, 0.9779)>
  UV <Vector (0.2703, 0.9809)>
  UV <Vector (0.2684, 0.9806)>
Face 1802
UV Count: 3
  UV <Vector (0.2681, 0.9775)>
  UV <Vector (0.2664, 0.9801)>
  UV <Vector (0.2648, 0.9774)>
Face 1803
UV Count: 3
  UV <Vector (0.2743, 0.8419)>
  UV <Vector (0.2811, 0.8448)>
  UV <Vector (0.2760, 0.8473)>
Face 1804
UV Count: 3
  UV <Vector (0.2760, 0.8473)>
  UV <Vector (0.2836, 0.8492)>
  UV <Vector (0.2786, 0.8522)>
Face 1805
UV Count: 3
  UV <Vector (0.2786, 0.8522)>
  UV <Vector (0.2868, 0.8528)>
  UV <Vector (0.2832, 0.8552)>
Face 1806
UV Count: 3
  UV <Vector (0.2896, 0.8558)>
  UV <Vector (0.2832, 0.8552)>
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Face 1807
UV Count: 3
  UV <Vector (0.2906, 0.8589)>
  UV <Vector (0.2896, 0.8558)>
  UV <Vector (0.2926, 0.8579)>
Face 1808
UV Count: 3
  UV <Vector (0.2926, 0.8579)>
  UV <Vector (0.2928, 0.8604)>
  UV <Vector (0.2906, 0.8589)>
Face 1809
UV Count: 3
  UV <Vector (0.2944, 0.8612)>
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Face 1810
UV Count: 3
  UV <Vector (0.2952, 0.8606)>
  UV <Vector (0.2967, 0.8632)>
  UV <Vector (0.2944, 0.8612)>
Face 1811
UV Count: 3
  UV <Vector (0.4610, 0.9752)>
  UV <Vector (0.4588, 0.9722)>
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Face 1812
UV Count: 3
  UV <Vector (0.4649, 0.9771)>
  UV <Vector (0.4615, 0.9721)>
  UV <Vector (0.4695, 0.9750)>
Face 1813
UV Count: 3
  UV <Vector (0.2637, 0.9894)>
  UV <Vector (0.2649, 0.9871)>
  UV <Vector (0.2654, 0.9897)>
Face 1814
UV Count: 3
  UV <Vector (0.2623, 0.9876)>
  UV <Vector (0.2640, 0.9849)>
  UV <Vector (0.2646, 0.9862)>
Face 1815
UV Count: 3
  UV <Vector (0.2623, 0.9876)>
  UV <Vector (0.2646, 0.9862)>
  UV <Vector (0.2649, 0.9871)>
Face 1816
UV Count: 3
  UV <Vector (0.1240, 0.6620)>
  UV <Vector (0.1153, 0.6466)>
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Face 1817
UV Count: 3
  UV <Vector (0.0869, 0.6607)>
  UV <Vector (0.0753, 0.6444)>
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Face 1818
UV Count: 3
  UV <Vector (0.1119, 0.6612)>
  UV <Vector (0.1025, 0.6458)>
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Face 1819
UV Count: 3
  UV <Vector (0.0592, 0.6588)>
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Face 1820
UV Count: 3
  UV <Vector (0.0440, 0.6440)>
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Face 1821
UV Count: 3
  UV <Vector (0.0279, 0.6424)>
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Face 1822
UV Count: 3
  UV <Vector (0.1182, 0.6784)>
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Face 1823
UV Count: 3
  UV <Vector (0.0811, 0.9441)>
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Face 1824
UV Count: 3
  UV <Vector (0.0950, 0.9901)>
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Face 1825
UV Count: 3
  UV <Vector (0.1243, 0.9944)>
  UV <Vector (0.1082, 0.9788)>
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Face 1826
UV Count: 3
  UV <Vector (0.1178, 0.9577)>
  UV <Vector (0.1069, 0.9663)>
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Face 1827
UV Count: 3
  UV <Vector (0.1129, 0.9366)>
  UV <Vector (0.1041, 0.9448)>
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Face 1828
UV Count: 3
  UV <Vector (0.0803, 0.9554)>
  UV <Vector (0.0696, 0.9352)>
  UV <Vector (0.0811, 0.9441)>
Face 1829
UV Count: 3
  UV <Vector (0.0638, 0.9742)>
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Face 1830
UV Count: 3
  UV <Vector (0.1385, 0.9812)>
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Face 1831
UV Count: 3
  UV <Vector (0.1302, 0.9585)>
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Face 1832
UV Count: 3
  UV <Vector (0.1490, 0.9678)>
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Face 1833
UV Count: 3
  UV <Vector (0.1617, 0.9939)>
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Face 1834
UV Count: 3
  UV <Vector (0.0630, 0.9145)>
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Face 1835
UV Count: 3
  UV <Vector (0.0559, 0.9344)>
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Face 1836
UV Count: 3
  UV <Vector (0.0483, 0.9617)>
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Face 1837
UV Count: 3
  UV <Vector (0.0525, 0.9467)>
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Face 1838
UV Count: 3
  UV <Vector (0.0594, 0.9239)>
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Face 1839
UV Count: 3
  UV <Vector (0.0668, 0.9061)>
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Face 1840
UV Count: 3
  UV <Vector (0.0460, 0.8672)>
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Face 1841
UV Count: 3
  UV <Vector (0.0440, 0.8934)>
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Face 1842
UV Count: 3
  UV <Vector (0.0267, 0.8384)>
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Face 1843
UV Count: 3
  UV <Vector (0.0104, 0.8453)>
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Face 1844
UV Count: 3
  UV <Vector (0.0310, 0.9127)>
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  UV <Vector (0.0234, 0.8909)>
Face 1845
UV Count: 3
  UV <Vector (0.0505, 0.8437)>
  UV <Vector (0.0429, 0.8293)>
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Face 1846
UV Count: 3
  UV <Vector (0.2137, 0.7279)>
  UV <Vector (0.2037, 0.7396)>
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Face 1847
UV Count: 3
  UV <Vector (0.2271, 0.7235)>
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Face 1848
UV Count: 3
  UV <Vector (0.2351, 0.7357)>
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Face 1849
UV Count: 3
  UV <Vector (0.2260, 0.7376)>
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Face 1850
UV Count: 3
  UV <Vector (0.2218, 0.7548)>
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Face 1851
UV Count: 3
  UV <Vector (0.2182, 0.7456)>
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Face 1852
UV Count: 3
  UV <Vector (0.2161, 0.7343)>
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Face 1853
UV Count: 3
  UV <Vector (0.1963, 0.7521)>
  UV <Vector (0.2037, 0.7396)>
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Face 1854
UV Count: 3
  UV <Vector (0.2097, 0.7499)>
  UV <Vector (0.1963, 0.7521)>
  UV <Vector (0.2070, 0.7452)>
Face 1855
UV Count: 3
  UV <Vector (0.2142, 0.7588)>
  UV <Vector (0.2034, 0.7597)>
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Face 1856
UV Count: 3
  UV <Vector (0.2160, 0.7635)>
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Face 1857
UV Count: 3
  UV <Vector (0.2242, 0.7595)>
  UV <Vector (0.2142, 0.7588)>
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Face 1858
UV Count: 3
  UV <Vector (0.2277, 0.7478)>
  UV <Vector (0.2360, 0.7506)>
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Face 1859
UV Count: 3
  UV <Vector (0.2291, 0.7522)>
  UV <Vector (0.2376, 0.7548)>
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Face 1860
UV Count: 3
  UV <Vector (0.2335, 0.7644)>
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Face 1861
UV Count: 3
  UV <Vector (0.2253, 0.7634)>
  UV <Vector (0.2196, 0.7697)>
  UV <Vector (0.2180, 0.7667)>
Face 1862
UV Count: 3
  UV <Vector (0.2129, 0.7722)>
  UV <Vector (0.2180, 0.7667)>
  UV <Vector (0.2196, 0.7697)>
Face 1863
UV Count: 3
  UV <Vector (0.2285, 0.7755)>
  UV <Vector (0.2219, 0.7752)>
  UV <Vector (0.2282, 0.7743)>
Face 1864
UV Count: 3
  UV <Vector (0.2403, 0.7725)>
  UV <Vector (0.2342, 0.7751)>
  UV <Vector (0.2345, 0.7731)>
Face 1865
UV Count: 3
  UV <Vector (0.2392, 0.7882)>
  UV <Vector (0.2429, 0.7859)>
  UV <Vector (0.2427, 0.7885)>
Face 1866
UV Count: 3
  UV <Vector (0.2357, 0.7851)>
  UV <Vector (0.2308, 0.7867)>
  UV <Vector (0.2312, 0.7844)>
Face 1867
UV Count: 3
  UV <Vector (0.2202, 0.7851)>
  UV <Vector (0.2255, 0.7839)>
  UV <Vector (0.2255, 0.7861)>
Face 1868
UV Count: 3
  UV <Vector (0.2149, 0.7842)>
  UV <Vector (0.2202, 0.7835)>
  UV <Vector (0.2202, 0.7851)>
Face 1869
UV Count: 3
  UV <Vector (0.2179, 0.7889)>
  UV <Vector (0.2090, 0.7906)>
  UV <Vector (0.2118, 0.7873)>
Face 1870
UV Count: 3
  UV <Vector (0.2278, 0.7951)>
  UV <Vector (0.2342, 0.7929)>
  UV <Vector (0.2332, 0.7960)>
Face 1871
UV Count: 3
  UV <Vector (0.2388, 0.7935)>
  UV <Vector (0.2419, 0.7964)>
  UV <Vector (0.2381, 0.7962)>
Face 1872
UV Count: 3
  UV <Vector (0.1829, 0.7963)>
  UV <Vector (0.1853, 0.8057)>
  UV <Vector (0.1775, 0.7993)>
Face 1873
UV Count: 3
  UV <Vector (0.1965, 0.7943)>
  UV <Vector (0.1873, 0.7934)>
  UV <Vector (0.1918, 0.7903)>
Face 1874
UV Count: 3
  UV <Vector (0.2102, 0.8011)>
  UV <Vector (0.2060, 0.7943)>
  UV <Vector (0.2127, 0.7971)>
Face 1875
UV Count: 3
  UV <Vector (0.2365, 0.8008)>
  UV <Vector (0.2413, 0.7991)>
  UV <Vector (0.2406, 0.8009)>
Face 1876
UV Count: 3
  UV <Vector (0.2321, 0.7993)>
  UV <Vector (0.2248, 0.8022)>
  UV <Vector (0.2262, 0.7993)>
Face 1877
UV Count: 3
  UV <Vector (0.1853, 0.8057)>
  UV <Vector (0.1973, 0.8058)>
  UV <Vector (0.1937, 0.8105)>
Face 1878
UV Count: 3
  UV <Vector (0.2396, 0.8118)>
  UV <Vector (0.2392, 0.8085)>
  UV <Vector (0.2426, 0.8113)>
Face 1879
UV Count: 3
  UV <Vector (0.2421, 0.8233)>
  UV <Vector (0.2448, 0.8266)>
  UV <Vector (0.2412, 0.8266)>
Face 1880
UV Count: 3
  UV <Vector (0.2381, 0.8232)>
  UV <Vector (0.2412, 0.8266)>
  UV <Vector (0.2373, 0.8262)>
Face 1881
UV Count: 3
  UV <Vector (0.2063, 0.8224)>
  UV <Vector (0.2127, 0.8185)>
  UV <Vector (0.2132, 0.8241)>
Face 1882
UV Count: 3
  UV <Vector (0.2345, 0.8386)>
  UV <Vector (0.2396, 0.8341)>
  UV <Vector (0.2389, 0.8393)>
Face 1883
UV Count: 3
  UV <Vector (0.2403, 0.8302)>
  UV <Vector (0.2353, 0.8335)>
  UV <Vector (0.2363, 0.8296)>
Face 1884
UV Count: 3
  UV <Vector (0.2396, 0.8341)>
  UV <Vector (0.2442, 0.8304)>
  UV <Vector (0.2437, 0.8346)>
Face 1885
UV Count: 3
  UV <Vector (0.2389, 0.8393)>
  UV <Vector (0.2437, 0.8346)>
  UV <Vector (0.2431, 0.8397)>
Face 1886
UV Count: 3
  UV <Vector (0.2376, 0.8513)>
  UV <Vector (0.2427, 0.8455)>
  UV <Vector (0.2427, 0.8519)>
Face 1887
UV Count: 3
  UV <Vector (0.1601, 0.8889)>
  UV <Vector (0.1689, 0.8992)>
  UV <Vector (0.1577, 0.8950)>
Face 1888
UV Count: 3
  UV <Vector (0.2373, 0.8643)>
  UV <Vector (0.2429, 0.8587)>
  UV <Vector (0.2432, 0.8645)>
Face 1889
UV Count: 3
  UV <Vector (0.1638, 0.8783)>
  UV <Vector (0.1714, 0.8876)>
  UV <Vector (0.1623, 0.8839)>
Face 1890
UV Count: 3
  UV <Vector (0.1789, 0.8835)>
  UV <Vector (0.1851, 0.8791)>
  UV <Vector (0.1858, 0.8846)>
Face 1891
UV Count: 3
  UV <Vector (0.1721, 0.8767)>
  UV <Vector (0.1638, 0.8783)>
  UV <Vector (0.1642, 0.8733)>
Face 1892
UV Count: 3
  UV <Vector (0.1589, 0.8704)>
  UV <Vector (0.1638, 0.8783)>
  UV <Vector (0.1571, 0.8742)>
Face 1893
UV Count: 3
  UV <Vector (0.1650, 0.8702)>
  UV <Vector (0.1589, 0.8704)>
  UV <Vector (0.1596, 0.8671)>
Face 1894
UV Count: 3
  UV <Vector (0.1718, 0.8730)>
  UV <Vector (0.1642, 0.8733)>
  UV <Vector (0.1650, 0.8702)>
Face 1895
UV Count: 3
  UV <Vector (0.1783, 0.8781)>
  UV <Vector (0.1841, 0.8751)>
  UV <Vector (0.1851, 0.8791)>
Face 1896
UV Count: 3
  UV <Vector (0.1654, 0.8659)>
  UV <Vector (0.1604, 0.8623)>
  UV <Vector (0.1651, 0.8642)>
Face 1897
UV Count: 3
  UV <Vector (0.1710, 0.8680)>
  UV <Vector (0.1651, 0.8642)>
  UV <Vector (0.1704, 0.8659)>
Face 1898
UV Count: 3
  UV <Vector (0.1774, 0.8698)>
  UV <Vector (0.1826, 0.8691)>
  UV <Vector (0.1831, 0.8708)>
Face 1899
UV Count: 3
  UV <Vector (0.1962, 0.8698)>
  UV <Vector (0.1897, 0.8716)>
  UV <Vector (0.1890, 0.8698)>
Face 1900
UV Count: 3
  UV <Vector (0.1992, 0.8756)>
  UV <Vector (0.1932, 0.8800)>
  UV <Vector (0.1916, 0.8762)>
Face 1901
UV Count: 3
  UV <Vector (0.2072, 0.8682)>
  UV <Vector (0.2020, 0.8684)>
  UV <Vector (0.2067, 0.8664)>
Face 1902
UV Count: 3
  UV <Vector (0.2394, 0.7627)>
  UV <Vector (0.2344, 0.7679)>
  UV <Vector (0.2335, 0.7644)>
Face 1903
UV Count: 3
  UV <Vector (0.2268, 0.7668)>
  UV <Vector (0.2207, 0.7718)>
  UV <Vector (0.2196, 0.7697)>
Face 1904
UV Count: 3
  UV <Vector (0.2139, 0.7736)>
  UV <Vector (0.2196, 0.7697)>
  UV <Vector (0.2207, 0.7718)>
Face 1905
UV Count: 3
  UV <Vector (0.2139, 0.7854)>
  UV <Vector (0.2179, 0.7889)>
  UV <Vector (0.2118, 0.7873)>
Face 1906
UV Count: 3
  UV <Vector (0.2349, 0.7903)>
  UV <Vector (0.2295, 0.7918)>
  UV <Vector (0.2304, 0.7894)>
Face 1907
UV Count: 3
  UV <Vector (0.2388, 0.7935)>
  UV <Vector (0.2426, 0.7911)>
  UV <Vector (0.2425, 0.7942)>
Face 1908
UV Count: 3
  UV <Vector (0.2353, 0.7875)>
  UV <Vector (0.2395, 0.7857)>
  UV <Vector (0.2392, 0.7882)>
Face 1909
UV Count: 3
  UV <Vector (0.2342, 0.7929)>
  UV <Vector (0.2389, 0.7908)>
  UV <Vector (0.2388, 0.7935)>
Face 1910
UV Count: 3
  UV <Vector (0.2332, 0.7960)>
  UV <Vector (0.2388, 0.7935)>
  UV <Vector (0.2381, 0.7962)>
Face 1911
UV Count: 3
  UV <Vector (0.2365, 0.8008)>
  UV <Vector (0.2321, 0.7993)>
  UV <Vector (0.2372, 0.7989)>
Face 1912
UV Count: 3
  UV <Vector (0.2104, 0.8723)>
  UV <Vector (0.2076, 0.8780)>
  UV <Vector (0.2048, 0.8743)>
Face 1913
UV Count: 3
  UV <Vector (0.2412, 0.8266)>
  UV <Vector (0.2442, 0.8304)>
  UV <Vector (0.2403, 0.8302)>
Face 1914
UV Count: 3
  UV <Vector (0.2403, 0.8302)>
  UV <Vector (0.2373, 0.8262)>
  UV <Vector (0.2412, 0.8266)>
Face 1915
UV Count: 3
  UV <Vector (0.2396, 0.8118)>
  UV <Vector (0.2427, 0.8139)>
  UV <Vector (0.2398, 0.8143)>
Face 1916
UV Count: 3
  UV <Vector (0.2364, 0.8118)>
  UV <Vector (0.2374, 0.8092)>
  UV <Vector (0.2396, 0.8118)>
Face 1917
UV Count: 3
  UV <Vector (0.2398, 0.8143)>
  UV <Vector (0.2364, 0.8118)>
  UV <Vector (0.2396, 0.8118)>
Face 1918
UV Count: 3
  UV <Vector (0.2322, 0.8286)>
  UV <Vector (0.2373, 0.8262)>
  UV <Vector (0.2363, 0.8296)>
Face 1919
UV Count: 3
  UV <Vector (0.2197, 0.8338)>
  UV <Vector (0.2258, 0.8313)>
  UV <Vector (0.2244, 0.8356)>
Face 1920
UV Count: 3
  UV <Vector (0.2282, 0.8248)>
  UV <Vector (0.2229, 0.8263)>
  UV <Vector (0.2239, 0.8239)>
Face 1921
UV Count: 3
  UV <Vector (0.2292, 0.8223)>
  UV <Vector (0.2239, 0.8239)>
  UV <Vector (0.2248, 0.8214)>
Face 1922
UV Count: 3
  UV <Vector (0.2317, 0.8106)>
  UV <Vector (0.2328, 0.8135)>
  UV <Vector (0.2301, 0.8122)>
Face 1923
UV Count: 3
  UV <Vector (0.2330, 0.8082)>
  UV <Vector (0.2338, 0.8115)>
  UV <Vector (0.2317, 0.8106)>
Face 1924
UV Count: 3
  UV <Vector (0.2444, 0.8097)>
  UV <Vector (0.2392, 0.8085)>
  UV <Vector (0.2407, 0.8079)>
Face 1925
UV Count: 3
  UV <Vector (0.2314, 0.8054)>
  UV <Vector (0.2286, 0.8047)>
  UV <Vector (0.2327, 0.8042)>
Face 1926
UV Count: 3
  UV <Vector (0.2487, 0.8085)>
  UV <Vector (0.2444, 0.8097)>
  UV <Vector (0.2451, 0.8082)>
Face 1927
UV Count: 3
  UV <Vector (0.2454, 0.8121)>
  UV <Vector (0.2444, 0.8097)>
  UV <Vector (0.2481, 0.8098)>
Face 1928
UV Count: 3
  UV <Vector (0.2453, 0.8144)>
  UV <Vector (0.2426, 0.8113)>
  UV <Vector (0.2454, 0.8121)>
Face 1929
UV Count: 3
  UV <Vector (0.2280, 0.9875)>
  UV <Vector (0.2309, 0.9901)>
  UV <Vector (0.2288, 0.9916)>
Face 1930
UV Count: 3
  UV <Vector (0.2457, 0.9763)>
  UV <Vector (0.2439, 0.9812)>
  UV <Vector (0.2417, 0.9786)>
Face 1931
UV Count: 3
  UV <Vector (0.2439, 0.9812)>
  UV <Vector (0.2496, 0.9845)>
  UV <Vector (0.2446, 0.9848)>
Face 1932
UV Count: 3
  UV <Vector (0.2382, 0.9970)>
  UV <Vector (0.2419, 0.9930)>
  UV <Vector (0.2434, 0.9952)>
Face 1933
UV Count: 3
  UV <Vector (0.2288, 0.9916)>
  UV <Vector (0.2332, 0.9920)>
  UV <Vector (0.2326, 0.9951)>
Face 1934
UV Count: 3
  UV <Vector (0.2382, 0.8449)>
  UV <Vector (0.2320, 0.8502)>
  UV <Vector (0.2332, 0.8439)>
Face 1935
UV Count: 3
  UV <Vector (0.2161, 0.7343)>
  UV <Vector (0.2271, 0.7235)>
  UV <Vector (0.2261, 0.7317)>
Face 1936
UV Count: 3
  UV <Vector (0.2173, 0.7401)>
  UV <Vector (0.2261, 0.7317)>
  UV <Vector (0.2260, 0.7376)>
Face 1937
UV Count: 3
  UV <Vector (0.2267, 0.7428)>
  UV <Vector (0.2173, 0.7401)>
  UV <Vector (0.2260, 0.7376)>
Face 1938
UV Count: 3
  UV <Vector (0.2291, 0.7522)>
  UV <Vector (0.2196, 0.7505)>
  UV <Vector (0.2277, 0.7478)>
Face 1939
UV Count: 3
  UV <Vector (0.2308, 0.7566)>
  UV <Vector (0.2218, 0.7548)>
  UV <Vector (0.2291, 0.7522)>
Face 1940
UV Count: 3
  UV <Vector (0.2268, 0.7668)>
  UV <Vector (0.2321, 0.7606)>
  UV <Vector (0.2335, 0.7644)>
Face 1941
UV Count: 3
  UV <Vector (0.2277, 0.7699)>
  UV <Vector (0.2335, 0.7644)>
  UV <Vector (0.2344, 0.7679)>
Face 1942
UV Count: 3
  UV <Vector (0.2285, 0.7755)>
  UV <Vector (0.2345, 0.7731)>
  UV <Vector (0.2342, 0.7751)>
Face 1943
UV Count: 3
  UV <Vector (0.1850, 0.7617)>
  UV <Vector (0.1904, 0.7474)>
  UV <Vector (0.1963, 0.7521)>
Face 1944
UV Count: 3
  UV <Vector (0.1850, 0.7617)>
  UV <Vector (0.2003, 0.7562)>
  UV <Vector (0.1901, 0.7648)>
Face 1945
UV Count: 3
  UV <Vector (0.1943, 0.7671)>
  UV <Vector (0.2057, 0.7636)>
  UV <Vector (0.1984, 0.7690)>
Face 1946
UV Count: 3
  UV <Vector (0.2023, 0.7713)>
  UV <Vector (0.2057, 0.7636)>
  UV <Vector (0.2084, 0.7673)>
Face 1947
UV Count: 3
  UV <Vector (0.1889, 0.7748)>
  UV <Vector (0.1916, 0.7807)>
  UV <Vector (0.1859, 0.7809)>
Face 1948
UV Count: 3
  UV <Vector (0.1806, 0.7812)>
  UV <Vector (0.1776, 0.7722)>
  UV <Vector (0.1838, 0.7737)>
Face 1949
UV Count: 3
  UV <Vector (0.1706, 0.7707)>
  UV <Vector (0.1733, 0.7817)>
  UV <Vector (0.1655, 0.7814)>
Face 1950
UV Count: 3
  UV <Vector (0.1705, 0.8932)>
  UV <Vector (0.1780, 0.9026)>
  UV <Vector (0.1689, 0.8992)>
Face 1951
UV Count: 3
  UV <Vector (0.1718, 0.8817)>
  UV <Vector (0.1795, 0.8900)>
  UV <Vector (0.1714, 0.8876)>
Face 1952
UV Count: 3
  UV <Vector (0.1783, 0.8781)>
  UV <Vector (0.1718, 0.8817)>
  UV <Vector (0.1721, 0.8767)>
Face 1953
UV Count: 3
  UV <Vector (0.1778, 0.8741)>
  UV <Vector (0.1721, 0.8767)>
  UV <Vector (0.1718, 0.8730)>
Face 1954
UV Count: 3
  UV <Vector (0.1710, 0.8680)>
  UV <Vector (0.1771, 0.8679)>
  UV <Vector (0.1774, 0.8698)>
Face 1955
UV Count: 3
  UV <Vector (0.0890, 0.6958)>
  UV <Vector (0.0939, 0.7130)>
  UV <Vector (0.0828, 0.7146)>
Face 1956
UV Count: 3
  UV <Vector (0.0656, 0.6962)>
  UV <Vector (0.0719, 0.7158)>
  UV <Vector (0.0609, 0.7160)>
Face 1957
UV Count: 3
  UV <Vector (0.0528, 0.6955)>
  UV <Vector (0.0356, 0.7156)>
  UV <Vector (0.0391, 0.6938)>
Face 1958
UV Count: 3
  UV <Vector (0.0113, 0.7120)>
  UV <Vector (0.0255, 0.6914)>
  UV <Vector (0.0236, 0.7138)>
Face 1959
UV Count: 3
  UV <Vector (0.0997, 0.6604)>
  UV <Vector (0.1066, 0.6781)>
  UV <Vector (0.0947, 0.6782)>
Face 1960
UV Count: 3
  UV <Vector (0.0828, 0.6779)>
  UV <Vector (0.0744, 0.6587)>
  UV <Vector (0.0869, 0.6607)>
Face 1961
UV Count: 3
  UV <Vector (0.0562, 0.6761)>
  UV <Vector (0.0433, 0.6577)>
  UV <Vector (0.0592, 0.6588)>
Face 1962
UV Count: 3
  UV <Vector (0.0275, 0.6540)>
  UV <Vector (0.0118, 0.6658)>
  UV <Vector (0.0118, 0.6497)>
Face 1963
UV Count: 3
  UV <Vector (0.0266, 0.6710)>
  UV <Vector (0.0433, 0.6577)>
  UV <Vector (0.0416, 0.6745)>
Face 1964
UV Count: 3
  UV <Vector (0.0391, 0.6938)>
  UV <Vector (0.0236, 0.7138)>
  UV <Vector (0.0255, 0.6914)>
Face 1965
UV Count: 3
  UV <Vector (0.0281, 0.8613)>
  UV <Vector (0.0185, 0.8428)>
  UV <Vector (0.0267, 0.8384)>
Face 1966
UV Count: 3
  UV <Vector (0.0378, 0.9027)>
  UV <Vector (0.0234, 0.8909)>
  UV <Vector (0.0314, 0.8831)>
Face 1967
UV Count: 3
  UV <Vector (0.0559, 0.9344)>
  UV <Vector (0.0407, 0.9310)>
  UV <Vector (0.0460, 0.9197)>
Face 1968
UV Count: 3
  UV <Vector (0.0803, 0.9554)>
  UV <Vector (0.0942, 0.9751)>
  UV <Vector (0.0799, 0.9684)>
Face 1969
UV Count: 3
  UV <Vector (0.1225, 0.9807)>
  UV <Vector (0.1069, 0.9663)>
  UV <Vector (0.1202, 0.9686)>
Face 1970
UV Count: 3
  UV <Vector (0.1344, 0.9691)>
  UV <Vector (0.1225, 0.9807)>
  UV <Vector (0.1202, 0.9686)>
Face 1971
UV Count: 3
  UV <Vector (0.1556, 0.9799)>
  UV <Vector (0.1650, 0.9641)>
  UV <Vector (0.1736, 0.9768)>
Face 1972
UV Count: 3
  UV <Vector (0.1666, 0.9079)>
  UV <Vector (0.1725, 0.9197)>
  UV <Vector (0.1647, 0.9164)>
Face 1973
UV Count: 3
  UV <Vector (0.1564, 0.9035)>
  UV <Vector (0.1647, 0.9164)>
  UV <Vector (0.1545, 0.9127)>
Face 1974
UV Count: 3
  UV <Vector (0.1442, 0.8990)>
  UV <Vector (0.1545, 0.9127)>
  UV <Vector (0.1428, 0.9093)>
Face 1975
UV Count: 3
  UV <Vector (0.1726, 0.8536)>
  UV <Vector (0.1655, 0.8501)>
  UV <Vector (0.1729, 0.8487)>
Face 1976
UV Count: 3
  UV <Vector (0.1729, 0.8487)>
  UV <Vector (0.1794, 0.8546)>
  UV <Vector (0.1726, 0.8536)>
Face 1977
UV Count: 3
  UV <Vector (0.1571, 0.8742)>
  UV <Vector (0.1539, 0.8651)>
  UV <Vector (0.1589, 0.8704)>
Face 1978
UV Count: 3
  UV <Vector (0.1580, 0.8575)>
  UV <Vector (0.1596, 0.8529)>
  UV <Vector (0.1604, 0.8562)>
Face 1979
UV Count: 3
  UV <Vector (0.2332, 0.8439)>
  UV <Vector (0.2260, 0.8474)>
  UV <Vector (0.2277, 0.8421)>
Face 1980
UV Count: 3
  UV <Vector (0.1778, 0.8583)>
  UV <Vector (0.1726, 0.8536)>
  UV <Vector (0.1794, 0.8546)>
Face 1981
UV Count: 3
  UV <Vector (0.1725, 0.8575)>
  UV <Vector (0.1657, 0.8535)>
  UV <Vector (0.1726, 0.8536)>
Face 1982
UV Count: 3
  UV <Vector (0.1768, 0.8658)>
  UV <Vector (0.1809, 0.8644)>
  UV <Vector (0.1821, 0.8667)>
Face 1983
UV Count: 3
  UV <Vector (0.1605, 0.8610)>
  UV <Vector (0.1641, 0.8609)>
  UV <Vector (0.1642, 0.8624)>
Face 1984
UV Count: 3
  UV <Vector (0.1642, 0.8624)>
  UV <Vector (0.1701, 0.8622)>
  UV <Vector (0.1699, 0.8640)>
Face 1985
UV Count: 3
  UV <Vector (0.2004, 0.8653)>
  UV <Vector (0.2062, 0.8650)>
  UV <Vector (0.2011, 0.8669)>
Face 1986
UV Count: 3
  UV <Vector (0.1877, 0.8674)>
  UV <Vector (0.1939, 0.8657)>
  UV <Vector (0.1949, 0.8678)>
Face 1987
UV Count: 3
  UV <Vector (0.1699, 0.8640)>
  UV <Vector (0.1764, 0.8636)>
  UV <Vector (0.1768, 0.8658)>
Face 1988
UV Count: 3
  UV <Vector (0.1604, 0.8562)>
  UV <Vector (0.1601, 0.8597)>
  UV <Vector (0.1580, 0.8575)>
Face 1989
UV Count: 3
  UV <Vector (0.2340, 0.9864)>
  UV <Vector (0.2309, 0.9901)>
  UV <Vector (0.2305, 0.9873)>
Face 1990
UV Count: 3
  UV <Vector (0.2439, 0.9812)>
  UV <Vector (0.2391, 0.9826)>
  UV <Vector (0.2417, 0.9786)>
Face 1991
UV Count: 3
  UV <Vector (0.2446, 0.9848)>
  UV <Vector (0.2404, 0.9838)>
  UV <Vector (0.2439, 0.9812)>
Face 1992
UV Count: 3
  UV <Vector (0.2385, 0.9935)>
  UV <Vector (0.2394, 0.9890)>
  UV <Vector (0.2419, 0.9930)>
Face 1993
UV Count: 3
  UV <Vector (0.6209, 0.4467)>
  UV <Vector (0.6241, 0.4511)>
  UV <Vector (0.6208, 0.4505)>
Face 1994
UV Count: 3
  UV <Vector (0.2281, 0.7777)>
  UV <Vector (0.2221, 0.7765)>
  UV <Vector (0.2285, 0.7755)>
Face 1995
UV Count: 3
  UV <Vector (0.2335, 0.7777)>
  UV <Vector (0.2285, 0.7755)>
  UV <Vector (0.2342, 0.7751)>
Face 1996
UV Count: 3
  UV <Vector (0.2397, 0.7748)>
  UV <Vector (0.2335, 0.7777)>
  UV <Vector (0.2342, 0.7751)>
Face 1997
UV Count: 3
  UV <Vector (0.0894, 0.6449)>
  UV <Vector (0.0997, 0.6604)>
  UV <Vector (0.0869, 0.6607)>
Face 1998
UV Count: 3
  UV <Vector (0.0869, 0.6607)>
  UV <Vector (0.0947, 0.6782)>
  UV <Vector (0.0828, 0.6779)>
Face 1999
UV Count: 3
  UV <Vector (0.0774, 0.6964)>
  UV <Vector (0.0828, 0.7146)>
  UV <Vector (0.0719, 0.7158)>
Face 2000
UV Count: 3
  UV <Vector (0.0498, 0.8253)>
  UV <Vector (0.0575, 0.8388)>
  UV <Vector (0.0505, 0.8437)>
Face 2001
UV Count: 3
  UV <Vector (0.0525, 0.8613)>
  UV <Vector (0.0615, 0.8731)>
  UV <Vector (0.0561, 0.8789)>
Face 2002
UV Count: 3
  UV <Vector (0.1010, 0.9232)>
  UV <Vector (0.0926, 0.9303)>
  UV <Vector (0.0919, 0.9201)>
Face 2003
UV Count: 3
  UV <Vector (0.1104, 0.9251)>
  UV <Vector (0.1027, 0.9343)>
  UV <Vector (0.1010, 0.9232)>
Face 2004
UV Count: 3
  UV <Vector (0.0744, 0.6587)>
  UV <Vector (0.0600, 0.6447)>
  UV <Vector (0.0753, 0.6444)>
Face 2005
UV Count: 3
  UV <Vector (0.0702, 0.6769)>
  UV <Vector (0.0592, 0.6588)>
  UV <Vector (0.0744, 0.6587)>
Face 2006
UV Count: 3
  UV <Vector (0.0528, 0.6955)>
  UV <Vector (0.0609, 0.7160)>
  UV <Vector (0.0491, 0.7169)>
Face 2007
UV Count: 3
  UV <Vector (0.0436, 0.8487)>
  UV <Vector (0.0353, 0.8332)>
  UV <Vector (0.0429, 0.8293)>
Face 2008
UV Count: 3
  UV <Vector (0.0389, 0.8748)>
  UV <Vector (0.0502, 0.8851)>
  UV <Vector (0.0440, 0.8934)>
Face 2009
UV Count: 3
  UV <Vector (0.0630, 0.9145)>
  UV <Vector (0.0508, 0.9099)>
  UV <Vector (0.0558, 0.9010)>
Face 2010
UV Count: 3
  UV <Vector (0.0594, 0.9239)>
  UV <Vector (0.0717, 0.9254)>
  UV <Vector (0.0696, 0.9352)>
Face 2011
UV Count: 3
  UV <Vector (0.0696, 0.9352)>
  UV <Vector (0.0819, 0.9340)>
  UV <Vector (0.0811, 0.9441)>
Face 2012
UV Count: 3
  UV <Vector (0.0929, 0.9404)>
  UV <Vector (0.0811, 0.9441)>
  UV <Vector (0.0819, 0.9340)>
Face 2013
UV Count: 3
  UV <Vector (0.1153, 0.9473)>
  UV <Vector (0.1055, 0.9551)>
  UV <Vector (0.1041, 0.9448)>
Face 2014
UV Count: 3
  UV <Vector (0.1261, 0.9481)>
  UV <Vector (0.1178, 0.9577)>
  UV <Vector (0.1153, 0.9473)>
Face 2015
UV Count: 3
  UV <Vector (0.1444, 0.9452)>
  UV <Vector (0.1420, 0.9574)>
  UV <Vector (0.1358, 0.9475)>
Face 2016
UV Count: 3
  UV <Vector (0.1750, 0.9104)>
  UV <Vector (0.1813, 0.9223)>
  UV <Vector (0.1725, 0.9197)>
Face 2017
UV Count: 3
  UV <Vector (0.1791, 0.8957)>
  UV <Vector (0.1870, 0.9046)>
  UV <Vector (0.1780, 0.9026)>
Face 2018
UV Count: 3
  UV <Vector (0.1795, 0.8900)>
  UV <Vector (0.1858, 0.8846)>
  UV <Vector (0.1870, 0.8917)>
Face 2019
UV Count: 3
  UV <Vector (0.1850, 0.8597)>
  UV <Vector (0.1794, 0.8546)>
  UV <Vector (0.1862, 0.8557)>
Face 2020
UV Count: 3
  UV <Vector (0.1862, 0.8557)>
  UV <Vector (0.1807, 0.8492)>
  UV <Vector (0.1880, 0.8503)>
Face 2021
UV Count: 3
  UV <Vector (0.2155, 0.7924)>
  UV <Vector (0.2239, 0.7905)>
  UV <Vector (0.2221, 0.7940)>
Face 2022
UV Count: 3
  UV <Vector (0.2250, 0.7883)>
  UV <Vector (0.2179, 0.7889)>
  UV <Vector (0.2196, 0.7870)>
Face 2023
UV Count: 3
  UV <Vector (0.2002, 0.7338)>
  UV <Vector (0.1904, 0.7474)>
  UV <Vector (0.1836, 0.7434)>
Face 2024
UV Count: 3
  UV <Vector (0.0757, 0.6211)>
  UV <Vector (0.0900, 0.6329)>
  UV <Vector (0.0755, 0.6330)>
Face 2025
UV Count: 3
  UV <Vector (0.0606, 0.6211)>
  UV <Vector (0.0755, 0.6330)>
  UV <Vector (0.0602, 0.6329)>
Face 2026
UV Count: 3
  UV <Vector (0.1035, 0.6332)>
  UV <Vector (0.0899, 0.6210)>
  UV <Vector (0.1033, 0.6212)>
Face 2027
UV Count: 3
  UV <Vector (0.0451, 0.6208)>
  UV <Vector (0.0602, 0.6329)>
  UV <Vector (0.0445, 0.6328)>
Face 2028
UV Count: 3
  UV <Vector (0.0445, 0.6328)>
  UV <Vector (0.0283, 0.6216)>
  UV <Vector (0.0451, 0.6208)>
Face 2029
UV Count: 3
  UV <Vector (0.0283, 0.6216)>
  UV <Vector (0.0118, 0.6333)>
  UV <Vector (0.0117, 0.6214)>
Face 2030
UV Count: 3
  UV <Vector (0.1168, 0.6338)>
  UV <Vector (0.1033, 0.6212)>
  UV <Vector (0.1168, 0.6218)>
Face 2031
UV Count: 3
  UV <Vector (0.1590, 0.6364)>
  UV <Vector (0.1450, 0.6230)>
  UV <Vector (0.1600, 0.6234)>
Face 2032
UV Count: 3
  UV <Vector (0.1303, 0.6347)>
  UV <Vector (0.1168, 0.6218)>
  UV <Vector (0.1306, 0.6225)>
Face 2033
UV Count: 3
  UV <Vector (0.1742, 0.6361)>
  UV <Vector (0.1600, 0.6234)>
  UV <Vector (0.1751, 0.6229)>
Face 2034
UV Count: 3
  UV <Vector (0.1625, 0.7687)>
  UV <Vector (0.1655, 0.7814)>
  UV <Vector (0.1577, 0.7810)>
Face 2035
UV Count: 3
  UV <Vector (0.1836, 0.7434)>
  UV <Vector (0.1785, 0.7584)>
  UV <Vector (0.1711, 0.7552)>
Face 2036
UV Count: 3
  UV <Vector (0.1740, 0.7375)>
  UV <Vector (0.1711, 0.7552)>
  UV <Vector (0.1615, 0.7530)>
Face 2037
UV Count: 3
  UV <Vector (0.1898, 0.6358)>
  UV <Vector (0.1751, 0.6229)>
  UV <Vector (0.1901, 0.6226)>
Face 2038
UV Count: 3
  UV <Vector (0.0486, 0.7920)>
  UV <Vector (0.0428, 0.8102)>
  UV <Vector (0.0430, 0.7926)>
Face 2039
UV Count: 3
  UV <Vector (0.0360, 0.8130)>
  UV <Vector (0.0277, 0.7935)>
  UV <Vector (0.0375, 0.7911)>
Face 2040
UV Count: 3
  UV <Vector (0.0181, 0.8189)>
  UV <Vector (0.0108, 0.7981)>
  UV <Vector (0.0188, 0.7963)>
Face 2041
UV Count: 3
  UV <Vector (0.0274, 0.8158)>
  UV <Vector (0.0188, 0.7963)>
  UV <Vector (0.0277, 0.7935)>
Face 2042
UV Count: 3
  UV <Vector (0.0574, 0.8026)>
  UV <Vector (0.0486, 0.7920)>
  UV <Vector (0.0549, 0.7866)>
Face 2043
UV Count: 3
  UV <Vector (0.0430, 0.7926)>
  UV <Vector (0.0360, 0.8130)>
  UV <Vector (0.0375, 0.7911)>
Face 2044
UV Count: 3
  UV <Vector (0.2109, 0.8653)>
  UV <Vector (0.2067, 0.8664)>
  UV <Vector (0.2105, 0.8636)>
Face 2045
UV Count: 3
  UV <Vector (0.2062, 0.8650)>
  UV <Vector (0.2075, 0.8623)>
  UV <Vector (0.2097, 0.8620)>
Face 2046
UV Count: 3
  UV <Vector (0.2068, 0.8606)>
  UV <Vector (0.2040, 0.8607)>
  UV <Vector (0.2078, 0.8593)>
Face 2047
UV Count: 3
  UV <Vector (0.2147, 0.8759)>
  UV <Vector (0.2150, 0.8694)>
  UV <Vector (0.2224, 0.8724)>
Face 2048
UV Count: 3
  UV <Vector (0.2455, 0.8067)>
  UV <Vector (0.2417, 0.8073)>
  UV <Vector (0.2420, 0.8063)>
Face 2049
UV Count: 3
  UV <Vector (0.2451, 0.8082)>
  UV <Vector (0.2407, 0.8079)>
  UV <Vector (0.2417, 0.8073)>
Face 2050
UV Count: 3
  UV <Vector (0.2332, 0.9780)>
  UV <Vector (0.2289, 0.9791)>
  UV <Vector (0.2306, 0.9763)>
Face 2051
UV Count: 3
  UV <Vector (0.2340, 0.9751)>
  UV <Vector (0.2387, 0.9772)>
  UV <Vector (0.2346, 0.9777)>
Face 2052
UV Count: 3
  UV <Vector (0.2384, 0.9740)>
  UV <Vector (0.2417, 0.9786)>
  UV <Vector (0.2387, 0.9772)>
Face 2053
UV Count: 3
  UV <Vector (0.2387, 0.9772)>
  UV <Vector (0.2391, 0.9826)>
  UV <Vector (0.2370, 0.9813)>
Face 2054
UV Count: 3
  UV <Vector (0.1539, 0.8651)>
  UV <Vector (0.1596, 0.8671)>
  UV <Vector (0.1589, 0.8704)>
Face 2055
UV Count: 3
  UV <Vector (0.2294, 0.8567)>
  UV <Vector (0.2242, 0.8627)>
  UV <Vector (0.2222, 0.8583)>
Face 2056
UV Count: 3
  UV <Vector (0.1988, 0.8524)>
  UV <Vector (0.1920, 0.8563)>
  UV <Vector (0.1936, 0.8513)>
Face 2057
UV Count: 3
  UV <Vector (0.2370, 0.8587)>
  UV <Vector (0.2314, 0.8633)>
  UV <Vector (0.2294, 0.8567)>
Face 2058
UV Count: 3
  UV <Vector (0.2014, 0.8796)>
  UV <Vector (0.1942, 0.8858)>
  UV <Vector (0.1932, 0.8800)>
Face 2059
UV Count: 3
  UV <Vector (0.2147, 0.8759)>
  UV <Vector (0.2114, 0.8849)>
  UV <Vector (0.2076, 0.8780)>
Face 2060
UV Count: 3
  UV <Vector (0.2033, 0.8860)>
  UV <Vector (0.1955, 0.8928)>
  UV <Vector (0.1942, 0.8858)>
Face 2061
UV Count: 3
  UV <Vector (0.2382, 0.8701)>
  UV <Vector (0.2437, 0.8766)>
  UV <Vector (0.2375, 0.8776)>
Face 2062
UV Count: 3
  UV <Vector (0.2211, 0.8900)>
  UV <Vector (0.2114, 0.8849)>
  UV <Vector (0.2190, 0.8828)>
Face 2063
UV Count: 3
  UV <Vector (0.2224, 0.8724)>
  UV <Vector (0.2325, 0.8699)>
  UV <Vector (0.2297, 0.8785)>
Face 2064
UV Count: 3
  UV <Vector (0.2325, 0.8699)>
  UV <Vector (0.2375, 0.8776)>
  UV <Vector (0.2297, 0.8785)>
Face 2065
UV Count: 3
  UV <Vector (0.2380, 0.8860)>
  UV <Vector (0.2437, 0.8766)>
  UV <Vector (0.2455, 0.8842)>
Face 2066
UV Count: 3
  UV <Vector (0.2452, 0.8904)>
  UV <Vector (0.2380, 0.8860)>
  UV <Vector (0.2455, 0.8842)>
Face 2067
UV Count: 3
  UV <Vector (0.1729, 0.8431)>
  UV <Vector (0.1807, 0.8492)>
  UV <Vector (0.1729, 0.8487)>
Face 2068
UV Count: 3
  UV <Vector (0.1729, 0.8487)>
  UV <Vector (0.1652, 0.8447)>
  UV <Vector (0.1729, 0.8431)>
Face 2069
UV Count: 3
  UV <Vector (0.2227, 0.8402)>
  UV <Vector (0.2163, 0.8428)>
  UV <Vector (0.2181, 0.8384)>
Face 2070
UV Count: 3
  UV <Vector (0.1558, 0.8558)>
  UV <Vector (0.1584, 0.8477)>
  UV <Vector (0.1596, 0.8529)>
Face 2071
UV Count: 3
  UV <Vector (0.2222, 0.8583)>
  UV <Vector (0.2233, 0.8523)>
  UV <Vector (0.2294, 0.8567)>
Face 2072
UV Count: 3
  UV <Vector (0.2078, 0.8340)>
  UV <Vector (0.1992, 0.8365)>
  UV <Vector (0.2013, 0.8316)>
Face 2073
UV Count: 3
  UV <Vector (0.2010, 0.8479)>
  UV <Vector (0.1936, 0.8513)>
  UV <Vector (0.1957, 0.8463)>
Face 2074
UV Count: 3
  UV <Vector (0.2181, 0.8384)>
  UV <Vector (0.2109, 0.8408)>
  UV <Vector (0.2131, 0.8362)>
Face 2075
UV Count: 3
  UV <Vector (0.1914, 0.8396)>
  UV <Vector (0.1817, 0.8436)>
  UV <Vector (0.1830, 0.8378)>
Face 2076
UV Count: 3
  UV <Vector (0.2030, 0.8432)>
  UV <Vector (0.1957, 0.8463)>
  UV <Vector (0.1974, 0.8414)>
Face 2077
UV Count: 3
  UV <Vector (0.1898, 0.8451)>
  UV <Vector (0.1807, 0.8492)>
  UV <Vector (0.1817, 0.8436)>
Face 2078
UV Count: 3
  UV <Vector (0.2110, 0.8509)>
  UV <Vector (0.2183, 0.8492)>
  UV <Vector (0.2151, 0.8527)>
Face 2079
UV Count: 3
  UV <Vector (0.2060, 0.8494)>
  UV <Vector (0.2139, 0.8470)>
  UV <Vector (0.2110, 0.8509)>
Face 2080
UV Count: 3
  UV <Vector (0.2110, 0.8509)>
  UV <Vector (0.2037, 0.8534)>
  UV <Vector (0.2060, 0.8494)>
Face 2081
UV Count: 3
  UV <Vector (0.1944, 0.8290)>
  UV <Vector (0.1848, 0.8318)>
  UV <Vector (0.1860, 0.8262)>
Face 2082
UV Count: 3
  UV <Vector (0.0803, 0.9554)>
  UV <Vector (0.0656, 0.9591)>
  UV <Vector (0.0674, 0.9462)>
Face 2083
UV Count: 3
  UV <Vector (0.0674, 0.9462)>
  UV <Vector (0.0525, 0.9467)>
  UV <Vector (0.0559, 0.9344)>
Face 2084
UV Count: 3
  UV <Vector (0.2029, 0.9241)>
  UV <Vector (0.1950, 0.9136)>
  UV <Vector (0.2052, 0.9132)>
Face 2085
UV Count: 3
  UV <Vector (0.2510, 0.9217)>
  UV <Vector (0.2414, 0.9082)>
  UV <Vector (0.2510, 0.9081)>
Face 2086
UV Count: 3
  UV <Vector (0.1415, 0.8730)>
  UV <Vector (0.1464, 0.8894)>
  UV <Vector (0.1348, 0.8780)>
Face 2087
UV Count: 3
  UV <Vector (0.1504, 0.8830)>
  UV <Vector (0.1577, 0.8950)>
  UV <Vector (0.1464, 0.8894)>
Face 2088
UV Count: 3
  UV <Vector (0.1623, 0.8839)>
  UV <Vector (0.1571, 0.8742)>
  UV <Vector (0.1638, 0.8783)>
Face 2089
UV Count: 3
  UV <Vector (0.1544, 0.8790)>
  UV <Vector (0.1508, 0.8674)>
  UV <Vector (0.1571, 0.8742)>
Face 2090
UV Count: 3
  UV <Vector (0.2162, 0.7766)>
  UV <Vector (0.2219, 0.7752)>
  UV <Vector (0.2221, 0.7765)>
Face 2091
UV Count: 3
  UV <Vector (0.1970, 0.7868)>
  UV <Vector (0.1965, 0.7943)>
  UV <Vector (0.1918, 0.7903)>
Face 2092
UV Count: 3
  UV <Vector (0.2050, 0.7829)>
  UV <Vector (0.2044, 0.7875)>
  UV <Vector (0.2016, 0.7846)>
Face 2093
UV Count: 3
  UV <Vector (0.2076, 0.7748)>
  UV <Vector (0.2106, 0.7703)>
  UV <Vector (0.2129, 0.7722)>
Face 2094
UV Count: 3
  UV <Vector (0.2091, 0.7755)>
  UV <Vector (0.2129, 0.7722)>
  UV <Vector (0.2139, 0.7736)>
Face 2095
UV Count: 3
  UV <Vector (0.1934, 0.7753)>
  UV <Vector (0.1965, 0.7798)>
  UV <Vector (0.1916, 0.7807)>
Face 2096
UV Count: 3
  UV <Vector (0.2222, 0.7780)>
  UV <Vector (0.2162, 0.7766)>
  UV <Vector (0.2221, 0.7765)>
Face 2097
UV Count: 3
  UV <Vector (0.0178, 0.5409)>
  UV <Vector (0.0289, 0.5271)>
  UV <Vector (0.0223, 0.5429)>
Face 2098
UV Count: 3
  UV <Vector (0.0353, 0.5901)>
  UV <Vector (0.0292, 0.5802)>
  UV <Vector (0.0376, 0.5859)>
Face 2099
UV Count: 3
  UV <Vector (0.0697, 0.5827)>
  UV <Vector (0.0579, 0.5857)>
  UV <Vector (0.0669, 0.5800)>
Face 2100
UV Count: 3
  UV <Vector (0.0814, 0.8630)>
  UV <Vector (0.0851, 0.8556)>
  UV <Vector (0.0856, 0.8609)>
Face 2101
UV Count: 3
  UV <Vector (0.0771, 0.5622)>
  UV <Vector (0.0776, 0.5736)>
  UV <Vector (0.0737, 0.5713)>
Face 2102
UV Count: 3
  UV <Vector (0.0737, 0.5713)>
  UV <Vector (0.0697, 0.5827)>
  UV <Vector (0.0669, 0.5800)>
Face 2103
UV Count: 3
  UV <Vector (0.0856, 0.8609)>
  UV <Vector (0.0851, 0.8556)>
  UV <Vector (0.0892, 0.8534)>
Face 2104
UV Count: 3
  UV <Vector (0.0791, 0.5502)>
  UV <Vector (0.0827, 0.5375)>
  UV <Vector (0.0843, 0.5491)>
Face 2105
UV Count: 3
  UV <Vector (0.0377, 0.5108)>
  UV <Vector (0.0370, 0.5167)>
  UV <Vector (0.0349, 0.5133)>
Face 2106
UV Count: 3
  UV <Vector (0.1965, 0.9051)>
  UV <Vector (0.2052, 0.9132)>
  UV <Vector (0.1950, 0.9136)>
Face 2107
UV Count: 3
  UV <Vector (0.1780, 0.9026)>
  UV <Vector (0.1853, 0.9127)>
  UV <Vector (0.1750, 0.9104)>
Face 2108
UV Count: 3
  UV <Vector (0.1689, 0.8992)>
  UV <Vector (0.1750, 0.9104)>
  UV <Vector (0.1666, 0.9079)>
Face 2109
UV Count: 3
  UV <Vector (0.1577, 0.8950)>
  UV <Vector (0.1666, 0.9079)>
  UV <Vector (0.1564, 0.9035)>
Face 2110
UV Count: 3
  UV <Vector (0.1464, 0.8894)>
  UV <Vector (0.1564, 0.9035)>
  UV <Vector (0.1442, 0.8990)>
Face 2111
UV Count: 3
  UV <Vector (0.0843, 0.5491)>
  UV <Vector (0.0771, 0.5622)>
  UV <Vector (0.0791, 0.5502)>
Face 2112
UV Count: 3
  UV <Vector (0.0187, 0.5737)>
  UV <Vector (0.0203, 0.5604)>
  UV <Vector (0.0233, 0.5724)>
Face 2113
UV Count: 3
  UV <Vector (0.0505, 0.8437)>
  UV <Vector (0.0588, 0.8558)>
  UV <Vector (0.0525, 0.8613)>
Face 2114
UV Count: 3
  UV <Vector (0.0436, 0.8487)>
  UV <Vector (0.0525, 0.8613)>
  UV <Vector (0.0460, 0.8672)>
Face 2115
UV Count: 3
  UV <Vector (0.0362, 0.8545)>
  UV <Vector (0.0460, 0.8672)>
  UV <Vector (0.0389, 0.8748)>
Face 2116
UV Count: 3
  UV <Vector (0.0389, 0.8748)>
  UV <Vector (0.0281, 0.8613)>
  UV <Vector (0.0362, 0.8545)>
Face 2117
UV Count: 3
  UV <Vector (0.0199, 0.8673)>
  UV <Vector (0.0314, 0.8831)>
  UV <Vector (0.0234, 0.8909)>
Face 2118
UV Count: 3
  UV <Vector (0.0234, 0.8909)>
  UV <Vector (0.0110, 0.8720)>
  UV <Vector (0.0199, 0.8673)>
Face 2119
UV Count: 3
  UV <Vector (0.1666, 0.6621)>
  UV <Vector (0.1559, 0.6497)>
  UV <Vector (0.1718, 0.6493)>
Face 2120
UV Count: 3
  UV <Vector (0.1859, 0.6612)>
  UV <Vector (0.1718, 0.6493)>
  UV <Vector (0.1885, 0.6485)>
Face 2121
UV Count: 3
  UV <Vector (0.2382, 0.8449)>
  UV <Vector (0.2431, 0.8397)>
  UV <Vector (0.2427, 0.8455)>
Face 2122
UV Count: 3
  UV <Vector (0.2332, 0.8439)>
  UV <Vector (0.2389, 0.8393)>
  UV <Vector (0.2382, 0.8449)>
Face 2123
UV Count: 3
  UV <Vector (0.2181, 0.8384)>
  UV <Vector (0.2244, 0.8356)>
  UV <Vector (0.2227, 0.8402)>
Face 2124
UV Count: 3
  UV <Vector (0.2110, 0.8292)>
  UV <Vector (0.2013, 0.8316)>
  UV <Vector (0.2037, 0.8268)>
Face 2125
UV Count: 3
  UV <Vector (0.1963, 0.8239)>
  UV <Vector (0.1860, 0.8262)>
  UV <Vector (0.1879, 0.8205)>
Face 2126
UV Count: 3
  UV <Vector (0.1979, 0.7761)>
  UV <Vector (0.1984, 0.7690)>
  UV <Vector (0.2023, 0.7713)>
Face 2127
UV Count: 3
  UV <Vector (0.1889, 0.7748)>
  UV <Vector (0.1984, 0.7690)>
  UV <Vector (0.1934, 0.7753)>
Face 2128
UV Count: 3
  UV <Vector (0.1901, 0.7648)>
  UV <Vector (0.1776, 0.7722)>
  UV <Vector (0.1850, 0.7617)>
Face 2129
UV Count: 3
  UV <Vector (0.1850, 0.7617)>
  UV <Vector (0.1706, 0.7707)>
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Face 2130
UV Count: 3
  UV <Vector (0.1711, 0.7552)>
  UV <Vector (0.1706, 0.7707)>
  UV <Vector (0.1625, 0.7687)>
Face 2131
UV Count: 3
  UV <Vector (0.1615, 0.7530)>
  UV <Vector (0.1625, 0.7687)>
  UV <Vector (0.1520, 0.7681)>
Face 2132
UV Count: 3
  UV <Vector (0.1002, 0.6953)>
  UV <Vector (0.1046, 0.7120)>
  UV <Vector (0.0939, 0.7130)>
Face 2133
UV Count: 3
  UV <Vector (0.1370, 0.6628)>
  UV <Vector (0.1435, 0.6787)>
  UV <Vector (0.1304, 0.6786)>
Face 2134
UV Count: 3
  UV <Vector (0.1580, 0.6783)>
  UV <Vector (0.1508, 0.6630)>
  UV <Vector (0.1666, 0.6621)>
Face 2135
UV Count: 3
  UV <Vector (0.1666, 0.6621)>
  UV <Vector (0.1728, 0.6775)>
  UV <Vector (0.1580, 0.6783)>
Face 2136
UV Count: 3
  UV <Vector (0.1234, 0.8128)>
  UV <Vector (0.1342, 0.8203)>
  UV <Vector (0.1236, 0.8214)>
Face 2137
UV Count: 3
  UV <Vector (0.1236, 0.8214)>
  UV <Vector (0.1128, 0.8146)>
  UV <Vector (0.1234, 0.8128)>
Face 2138
UV Count: 3
  UV <Vector (0.1153, 0.8399)>
  UV <Vector (0.1030, 0.8311)>
  UV <Vector (0.1139, 0.8311)>
Face 2139
UV Count: 3
  UV <Vector (0.0695, 0.5169)>
  UV <Vector (0.0593, 0.5143)>
  UV <Vector (0.0589, 0.5090)>
Face 2140
UV Count: 3
  UV <Vector (0.0494, 0.5078)>
  UV <Vector (0.0593, 0.5143)>
  UV <Vector (0.0511, 0.5116)>
Face 2141
UV Count: 3
  UV <Vector (0.0827, 0.5375)>
  UV <Vector (0.0749, 0.5280)>
  UV <Vector (0.0784, 0.5264)>
Face 2142
UV Count: 3
  UV <Vector (0.0784, 0.5264)>
  UV <Vector (0.0712, 0.5241)>
  UV <Vector (0.0741, 0.5218)>
Face 2143
UV Count: 3
  UV <Vector (0.0414, 0.5082)>
  UV <Vector (0.0511, 0.5116)>
  UV <Vector (0.0435, 0.5121)>
Face 2144
UV Count: 3
  UV <Vector (0.1026, 0.8238)>
  UV <Vector (0.1139, 0.8311)>
  UV <Vector (0.1030, 0.8311)>
Face 2145
UV Count: 3
  UV <Vector (0.1016, 0.8168)>
  UV <Vector (0.1131, 0.8226)>
  UV <Vector (0.1026, 0.8238)>
Face 2146
UV Count: 3
  UV <Vector (0.1438, 0.6082)>
  UV <Vector (0.1600, 0.6234)>
  UV <Vector (0.1450, 0.6230)>
Face 2147
UV Count: 3
  UV <Vector (0.1599, 0.6079)>
  UV <Vector (0.1751, 0.6229)>
  UV <Vector (0.1600, 0.6234)>
Face 2148
UV Count: 3
  UV <Vector (0.1751, 0.6229)>
  UV <Vector (0.1891, 0.6078)>
  UV <Vector (0.1901, 0.6226)>
Face 2149
UV Count: 3
  UV <Vector (0.1901, 0.6226)>
  UV <Vector (0.2023, 0.6080)>
  UV <Vector (0.2057, 0.6231)>
Face 2150
UV Count: 3
  UV <Vector (0.2056, 0.6356)>
  UV <Vector (0.1901, 0.6226)>
  UV <Vector (0.2057, 0.6231)>
Face 2151
UV Count: 3
  UV <Vector (0.1885, 0.6485)>
  UV <Vector (0.2043, 0.6578)>
  UV <Vector (0.1859, 0.6612)>
Face 2152
UV Count: 3
  UV <Vector (0.1893, 0.6902)>
  UV <Vector (0.1841, 0.6787)>
  UV <Vector (0.1956, 0.6779)>
Face 2153
UV Count: 3
  UV <Vector (0.1304, 0.6786)>
  UV <Vector (0.1240, 0.6620)>
  UV <Vector (0.1370, 0.6628)>
Face 2154
UV Count: 3
  UV <Vector (0.1370, 0.6628)>
  UV <Vector (0.1280, 0.6474)>
  UV <Vector (0.1415, 0.6487)>
Face 2155
UV Count: 3
  UV <Vector (0.1443, 0.6359)>
  UV <Vector (0.1306, 0.6225)>
  UV <Vector (0.1450, 0.6230)>
Face 2156
UV Count: 3
  UV <Vector (0.1277, 0.6089)>
  UV <Vector (0.1450, 0.6230)>
  UV <Vector (0.1306, 0.6225)>
Face 2157
UV Count: 3
  UV <Vector (0.0588, 0.8558)>
  UV <Vector (0.0661, 0.8653)>
  UV <Vector (0.0615, 0.8731)>
Face 2158
UV Count: 3
  UV <Vector (0.0631, 0.8223)>
  UV <Vector (0.0575, 0.8388)>
  UV <Vector (0.0578, 0.8207)>
Face 2159
UV Count: 3
  UV <Vector (0.0732, 0.8540)>
  UV <Vector (0.0784, 0.8516)>
  UV <Vector (0.0750, 0.8593)>
Face 2160
UV Count: 3
  UV <Vector (0.0724, 0.8481)>
  UV <Vector (0.0790, 0.8393)>
  UV <Vector (0.0783, 0.8453)>
Face 2161
UV Count: 3
  UV <Vector (0.0646, 0.8499)>
  UV <Vector (0.0575, 0.8388)>
  UV <Vector (0.0638, 0.8349)>
Face 2162
UV Count: 3
  UV <Vector (0.2074, 0.7852)>
  UV <Vector (0.2072, 0.7817)>
  UV <Vector (0.2093, 0.7838)>
Face 2163
UV Count: 3
  UV <Vector (0.2126, 0.7770)>
  UV <Vector (0.2154, 0.7757)>
  UV <Vector (0.2162, 0.7766)>
Face 2164
UV Count: 3
  UV <Vector (0.2049, 0.7767)>
  UV <Vector (0.2064, 0.7783)>
  UV <Vector (0.2040, 0.7787)>
Face 2165
UV Count: 3
  UV <Vector (0.2021, 0.7764)>
  UV <Vector (0.2040, 0.7787)>
  UV <Vector (0.2010, 0.7791)>
Face 2166
UV Count: 3
  UV <Vector (0.6176, 0.4476)>
  UV <Vector (0.6208, 0.4505)>
  UV <Vector (0.6183, 0.4504)>
Face 2167
UV Count: 3
  UV <Vector (0.2159, 0.7782)>
  UV <Vector (0.2126, 0.7770)>
  UV <Vector (0.2162, 0.7766)>
Face 2168
UV Count: 3
  UV <Vector (0.2076, 0.7748)>
  UV <Vector (0.2072, 0.7767)>
  UV <Vector (0.2049, 0.7767)>
Face 2169
UV Count: 3
  UV <Vector (0.2049, 0.7767)>
  UV <Vector (0.2054, 0.7735)>
  UV <Vector (0.2076, 0.7748)>
Face 2170
UV Count: 3
  UV <Vector (0.2362, 0.6464)>
  UV <Vector (0.2510, 0.6579)>
  UV <Vector (0.2359, 0.6582)>
Face 2171
UV Count: 3
  UV <Vector (0.2359, 0.6582)>
  UV <Vector (0.2510, 0.6689)>
  UV <Vector (0.2357, 0.6695)>
Face 2172
UV Count: 3
  UV <Vector (0.2357, 0.6695)>
  UV <Vector (0.2511, 0.6807)>
  UV <Vector (0.2350, 0.6812)>
Face 2173
UV Count: 3
  UV <Vector (0.2219, 0.6361)>
  UV <Vector (0.2057, 0.6231)>
  UV <Vector (0.2208, 0.6221)>
Face 2174
UV Count: 3
  UV <Vector (0.2353, 0.6216)>
  UV <Vector (0.2511, 0.6344)>
  UV <Vector (0.2362, 0.6348)>
Face 2175
UV Count: 3
  UV <Vector (0.2049, 0.6473)>
  UV <Vector (0.2195, 0.6595)>
  UV <Vector (0.2043, 0.6578)>
Face 2176
UV Count: 3
  UV <Vector (0.2195, 0.6833)>
  UV <Vector (0.2078, 0.6761)>
  UV <Vector (0.2214, 0.6719)>
Face 2177
UV Count: 3
  UV <Vector (0.2350, 0.6812)>
  UV <Vector (0.2509, 0.6919)>
  UV <Vector (0.2342, 0.6926)>
Face 2178
UV Count: 3
  UV <Vector (0.2057, 0.6231)>
  UV <Vector (0.2160, 0.6084)>
  UV <Vector (0.2208, 0.6221)>
Face 2179
UV Count: 3
  UV <Vector (0.2362, 0.6348)>
  UV <Vector (0.2208, 0.6221)>
  UV <Vector (0.2353, 0.6216)>
Face 2180
UV Count: 3
  UV <Vector (0.2359, 0.6582)>
  UV <Vector (0.2212, 0.6463)>
  UV <Vector (0.2362, 0.6464)>
Face 2181
UV Count: 3
  UV <Vector (0.2357, 0.6695)>
  UV <Vector (0.2195, 0.6595)>
  UV <Vector (0.2359, 0.6582)>
Face 2182
UV Count: 3
  UV <Vector (0.2350, 0.6812)>
  UV <Vector (0.2214, 0.6719)>
  UV <Vector (0.2357, 0.6695)>
Face 2183
UV Count: 3
  UV <Vector (0.2342, 0.6926)>
  UV <Vector (0.2195, 0.6833)>
  UV <Vector (0.2350, 0.6812)>
Face 2184
UV Count: 3
  UV <Vector (0.2510, 0.6091)>
  UV <Vector (0.2353, 0.6216)>
  UV <Vector (0.2323, 0.6090)>
Face 2185
UV Count: 3
  UV <Vector (0.2323, 0.6090)>
  UV <Vector (0.2208, 0.6221)>
  UV <Vector (0.2160, 0.6084)>
Face 2186
UV Count: 3
  UV <Vector (0.1836, 0.7434)>
  UV <Vector (0.1957, 0.7262)>
  UV <Vector (0.2002, 0.7338)>
Face 2187
UV Count: 3
  UV <Vector (0.2133, 0.7187)>
  UV <Vector (0.2271, 0.7235)>
  UV <Vector (0.2137, 0.7279)>
Face 2188
UV Count: 3
  UV <Vector (0.2133, 0.7187)>
  UV <Vector (0.2002, 0.7338)>
  UV <Vector (0.1957, 0.7262)>
Face 2189
UV Count: 3
  UV <Vector (0.2133, 0.7187)>
  UV <Vector (0.1954, 0.7170)>
  UV <Vector (0.2133, 0.7107)>
Face 2190
UV Count: 3
  UV <Vector (0.2133, 0.7107)>
  UV <Vector (0.2338, 0.7136)>
  UV <Vector (0.2133, 0.7187)>
Face 2191
UV Count: 3
  UV <Vector (0.2325, 0.7065)>
  UV <Vector (0.2510, 0.7107)>
  UV <Vector (0.2338, 0.7136)>
Face 2192
UV Count: 3
  UV <Vector (0.2195, 0.7818)>
  UV <Vector (0.2156, 0.7828)>
  UV <Vector (0.2154, 0.7813)>
Face 2193
UV Count: 3
  UV <Vector (0.2202, 0.7835)>
  UV <Vector (0.2245, 0.7820)>
  UV <Vector (0.2255, 0.7839)>
Face 2194
UV Count: 3
  UV <Vector (0.2354, 0.7829)>
  UV <Vector (0.2312, 0.7844)>
  UV <Vector (0.2304, 0.7824)>
Face 2195
UV Count: 3
  UV <Vector (0.2357, 0.7851)>
  UV <Vector (0.2394, 0.7833)>
  UV <Vector (0.2395, 0.7857)>
Face 2196
UV Count: 3
  UV <Vector (0.2395, 0.7857)>
  UV <Vector (0.2429, 0.7835)>
  UV <Vector (0.2429, 0.7859)>
Face 2197
UV Count: 3
  UV <Vector (0.6242, 0.4080)>
  UV <Vector (0.6220, 0.4070)>
  UV <Vector (0.6238, 0.4062)>
Face 2198
UV Count: 3
  UV <Vector (0.2354, 0.7829)>
  UV <Vector (0.2388, 0.7807)>
  UV <Vector (0.2394, 0.7833)>
Face 2199
UV Count: 3
  UV <Vector (0.2304, 0.7824)>
  UV <Vector (0.2348, 0.7806)>
  UV <Vector (0.2354, 0.7829)>
Face 2200
UV Count: 3
  UV <Vector (0.6222, 0.4090)>
  UV <Vector (0.6202, 0.4085)>
  UV <Vector (0.6220, 0.4070)>
Face 2201
UV Count: 3
  UV <Vector (0.2394, 0.7833)>
  UV <Vector (0.2425, 0.7807)>
  UV <Vector (0.2429, 0.7835)>
Face 2202
UV Count: 3
  UV <Vector (0.6258, 0.4057)>
  UV <Vector (0.6242, 0.4080)>
  UV <Vector (0.6238, 0.4062)>
Face 2203
UV Count: 3
  UV <Vector (0.6201, 0.4108)>
  UV <Vector (0.6184, 0.4103)>
  UV <Vector (0.6202, 0.4085)>
Face 2204
UV Count: 3
  UV <Vector (0.6179, 0.4124)>
  UV <Vector (0.6172, 0.4110)>
  UV <Vector (0.6184, 0.4103)>
Face 2205
UV Count: 3
  UV <Vector (0.6226, 0.4155)>
  UV <Vector (0.6199, 0.4137)>
  UV <Vector (0.6223, 0.4119)>
Face 2206
UV Count: 3
  UV <Vector (0.6249, 0.4144)>
  UV <Vector (0.6223, 0.4119)>
  UV <Vector (0.6243, 0.4106)>
Face 2207
UV Count: 3
  UV <Vector (0.6262, 0.4099)>
  UV <Vector (0.6249, 0.4144)>
  UV <Vector (0.6243, 0.4106)>
Face 2208
UV Count: 3
  UV <Vector (0.6253, 0.4934)>
  UV <Vector (0.6265, 0.4907)>
  UV <Vector (0.6265, 0.4936)>
Face 2209
UV Count: 3
  UV <Vector (0.6235, 0.4928)>
  UV <Vector (0.6252, 0.4906)>
  UV <Vector (0.6253, 0.4934)>
Face 2210
UV Count: 3
  UV <Vector (0.6217, 0.4922)>
  UV <Vector (0.6234, 0.4900)>
  UV <Vector (0.6235, 0.4928)>
Face 2211
UV Count: 3
  UV <Vector (0.6162, 0.4170)>
  UV <Vector (0.6151, 0.4144)>
  UV <Vector (0.6170, 0.4144)>
Face 2212
UV Count: 3
  UV <Vector (0.6197, 0.4166)>
  UV <Vector (0.6170, 0.4144)>
  UV <Vector (0.6199, 0.4137)>
Face 2213
UV Count: 3
  UV <Vector (0.6256, 0.4344)>
  UV <Vector (0.6230, 0.4223)>
  UV <Vector (0.6257, 0.4225)>
Face 2214
UV Count: 3
  UV <Vector (0.6232, 0.4778)>
  UV <Vector (0.6251, 0.4645)>
  UV <Vector (0.6253, 0.4785)>
Face 2215
UV Count: 3
  UV <Vector (0.6209, 0.4767)>
  UV <Vector (0.6223, 0.4638)>
  UV <Vector (0.6232, 0.4778)>
Face 2216
UV Count: 3
  UV <Vector (0.6222, 0.4350)>
  UV <Vector (0.6199, 0.4228)>
  UV <Vector (0.6230, 0.4223)>
Face 2217
UV Count: 3
  UV <Vector (0.6253, 0.4785)>
  UV <Vector (0.6251, 0.4645)>
  UV <Vector (0.6275, 0.4787)>
Face 2218
UV Count: 3
  UV <Vector (0.6278, 0.4219)>
  UV <Vector (0.6256, 0.4344)>
  UV <Vector (0.6257, 0.4225)>
Face 2219
UV Count: 3
  UV <Vector (0.6146, 0.4745)>
  UV <Vector (0.6170, 0.4619)>
  UV <Vector (0.6182, 0.4754)>
Face 2220
UV Count: 3
  UV <Vector (0.6191, 0.4360)>
  UV <Vector (0.6162, 0.4227)>
  UV <Vector (0.6199, 0.4228)>
Face 2221
UV Count: 3
  UV <Vector (0.6105, 0.4379)>
  UV <Vector (0.6062, 0.4265)>
  UV <Vector (0.6119, 0.4224)>
Face 2222
UV Count: 3
  UV <Vector (0.6100, 0.4712)>
  UV <Vector (0.6170, 0.4619)>
  UV <Vector (0.6146, 0.4745)>
Face 2223
UV Count: 3
  UV <Vector (0.6147, 0.4369)>
  UV <Vector (0.6119, 0.4224)>
  UV <Vector (0.6162, 0.4227)>
Face 2224
UV Count: 3
  UV <Vector (0.6237, 0.4866)>
  UV <Vector (0.6253, 0.4785)>
  UV <Vector (0.6252, 0.4870)>
Face 2225
UV Count: 3
  UV <Vector (0.6220, 0.4860)>
  UV <Vector (0.6232, 0.4778)>
  UV <Vector (0.6237, 0.4866)>
Face 2226
UV Count: 3
  UV <Vector (0.6179, 0.4835)>
  UV <Vector (0.6182, 0.4754)>
  UV <Vector (0.6198, 0.4847)>
Face 2227
UV Count: 3
  UV <Vector (0.6138, 0.4164)>
  UV <Vector (0.6062, 0.4265)>
  UV <Vector (0.6121, 0.4157)>
Face 2228
UV Count: 3
  UV <Vector (0.6162, 0.4170)>
  UV <Vector (0.6119, 0.4224)>
  UV <Vector (0.6138, 0.4164)>
Face 2229
UV Count: 3
  UV <Vector (0.6197, 0.4166)>
  UV <Vector (0.6162, 0.4227)>
  UV <Vector (0.6162, 0.4170)>
Face 2230
UV Count: 3
  UV <Vector (0.6226, 0.4155)>
  UV <Vector (0.6199, 0.4228)>
  UV <Vector (0.6197, 0.4166)>
Face 2231
UV Count: 3
  UV <Vector (0.6249, 0.4144)>
  UV <Vector (0.6230, 0.4223)>
  UV <Vector (0.6226, 0.4155)>
Face 2232
UV Count: 3
  UV <Vector (0.6278, 0.4219)>
  UV <Vector (0.6249, 0.4144)>
  UV <Vector (0.6267, 0.4136)>
Face 2233
UV Count: 3
  UV <Vector (0.6253, 0.4785)>
  UV <Vector (0.6263, 0.4866)>
  UV <Vector (0.6252, 0.4870)>
Face 2234
UV Count: 3
  UV <Vector (0.6223, 0.4638)>
  UV <Vector (0.6241, 0.4511)>
  UV <Vector (0.6251, 0.4645)>
Face 2235
UV Count: 3
  UV <Vector (0.6208, 0.4505)>
  UV <Vector (0.6223, 0.4638)>
  UV <Vector (0.6207, 0.4626)>
Face 2236
UV Count: 3
  UV <Vector (0.6183, 0.4504)>
  UV <Vector (0.6170, 0.4619)>
  UV <Vector (0.6122, 0.4580)>
Face 2237
UV Count: 3
  UV <Vector (0.6176, 0.4476)>
  UV <Vector (0.6074, 0.4408)>
  UV <Vector (0.6105, 0.4379)>
Face 2238
UV Count: 3
  UV <Vector (0.6147, 0.4369)>
  UV <Vector (0.6176, 0.4476)>
  UV <Vector (0.6105, 0.4379)>
Face 2239
UV Count: 3
  UV <Vector (0.6191, 0.4360)>
  UV <Vector (0.6209, 0.4467)>
  UV <Vector (0.6147, 0.4369)>
Face 2240
UV Count: 3
  UV <Vector (0.6248, 0.4448)>
  UV <Vector (0.6191, 0.4360)>
  UV <Vector (0.6222, 0.4350)>
Face 2241
UV Count: 3
  UV <Vector (0.6256, 0.4344)>
  UV <Vector (0.6248, 0.4448)>
  UV <Vector (0.6222, 0.4350)>
Face 2242
UV Count: 3
  UV <Vector (0.1766, 0.8605)>
  UV <Vector (0.1725, 0.8575)>
  UV <Vector (0.1778, 0.8583)>
Face 2243
UV Count: 3
  UV <Vector (0.1711, 0.8596)>
  UV <Vector (0.1659, 0.8567)>
  UV <Vector (0.1725, 0.8575)>
Face 2244
UV Count: 3
  UV <Vector (0.0158, 0.9896)>
  UV <Vector (0.0186, 0.9940)>
  UV <Vector (0.0146, 0.9930)>
Face 2245
UV Count: 3
  UV <Vector (0.0068, 0.9822)>
  UV <Vector (0.0110, 0.9852)>
  UV <Vector (0.0097, 0.9889)>
Face 2246
UV Count: 3
  UV <Vector (0.0335, 0.9837)>
  UV <Vector (0.0398, 0.9762)>
  UV <Vector (0.0371, 0.9861)>
Face 2247
UV Count: 3
  UV <Vector (0.0231, 0.9909)>
  UV <Vector (0.0310, 0.9924)>
  UV <Vector (0.0226, 0.9950)>
Face 2248
UV Count: 3
  UV <Vector (0.0110, 0.9852)>
  UV <Vector (0.0146, 0.9930)>
  UV <Vector (0.0097, 0.9889)>
Face 2249
UV Count: 3
  UV <Vector (0.1615, 0.8583)>
  UV <Vector (0.1615, 0.8598)>
  UV <Vector (0.1601, 0.8597)>
Face 2250
UV Count: 3
  UV <Vector (0.0398, 0.9762)>
  UV <Vector (0.0367, 0.9754)>
  UV <Vector (0.0395, 0.9737)>
Face 2251
UV Count: 3
  UV <Vector (0.1837, 0.8618)>
  UV <Vector (0.1778, 0.8583)>
  UV <Vector (0.1850, 0.8597)>
Face 2252
UV Count: 3
  UV <Vector (0.0168, 0.9627)>
  UV <Vector (0.0094, 0.9653)>
  UV <Vector (0.0168, 0.9592)>
Face 2253
UV Count: 3
  UV <Vector (0.0123, 0.9678)>
  UV <Vector (0.0073, 0.9712)>
  UV <Vector (0.0094, 0.9653)>
Face 2254
UV Count: 3
  UV <Vector (0.0158, 0.9896)>
  UV <Vector (0.0171, 0.9847)>
  UV <Vector (0.0186, 0.9898)>
Face 2255
UV Count: 3
  UV <Vector (0.0097, 0.9755)>
  UV <Vector (0.0088, 0.9819)>
  UV <Vector (0.0072, 0.9773)>
Face 2256
UV Count: 3
  UV <Vector (0.0088, 0.9819)>
  UV <Vector (0.0130, 0.9824)>
  UV <Vector (0.0110, 0.9852)>
Face 2257
UV Count: 3
  UV <Vector (0.0304, 0.9819)>
  UV <Vector (0.0371, 0.9789)>
  UV <Vector (0.0335, 0.9837)>
Face 2258
UV Count: 3
  UV <Vector (0.0223, 0.9860)>
  UV <Vector (0.0291, 0.9878)>
  UV <Vector (0.0231, 0.9909)>
Face 2259
UV Count: 3
  UV <Vector (0.0110, 0.9852)>
  UV <Vector (0.0171, 0.9847)>
  UV <Vector (0.0158, 0.9896)>
Face 2260
UV Count: 3
  UV <Vector (0.0072, 0.9751)>
  UV <Vector (0.0097, 0.9755)>
  UV <Vector (0.0072, 0.9773)>
Face 2261
UV Count: 3
  UV <Vector (0.0371, 0.9789)>
  UV <Vector (0.0332, 0.9761)>
  UV <Vector (0.0367, 0.9754)>
Face 2262
UV Count: 3
  UV <Vector (0.0254, 0.9579)>
  UV <Vector (0.0168, 0.9627)>
  UV <Vector (0.0168, 0.9592)>
Face 2263
UV Count: 3
  UV <Vector (0.0190, 0.9700)>
  UV <Vector (0.0123, 0.9678)>
  UV <Vector (0.0168, 0.9627)>
Face 2264
UV Count: 3
  UV <Vector (0.0168, 0.9720)>
  UV <Vector (0.0109, 0.9713)>
  UV <Vector (0.0123, 0.9678)>
Face 2265
UV Count: 3
  UV <Vector (0.0097, 0.9755)>
  UV <Vector (0.0132, 0.9775)>
  UV <Vector (0.0106, 0.9788)>
Face 2266
UV Count: 3
  UV <Vector (0.0106, 0.9788)>
  UV <Vector (0.0156, 0.9787)>
  UV <Vector (0.0130, 0.9824)>
Face 2267
UV Count: 3
  UV <Vector (0.0223, 0.9860)>
  UV <Vector (0.0223, 0.9777)>
  UV <Vector (0.0255, 0.9846)>
Face 2268
UV Count: 3
  UV <Vector (0.0130, 0.9824)>
  UV <Vector (0.0180, 0.9791)>
  UV <Vector (0.0171, 0.9847)>
Face 2269
UV Count: 3
  UV <Vector (0.0217, 0.9691)>
  UV <Vector (0.0168, 0.9627)>
  UV <Vector (0.0259, 0.9615)>
Face 2270
UV Count: 3
  UV <Vector (0.0217, 0.9691)>
  UV <Vector (0.0253, 0.9769)>
  UV <Vector (0.0223, 0.9777)>
Face 2271
UV Count: 3
  UV <Vector (0.0156, 0.9787)>
  UV <Vector (0.0168, 0.9720)>
  UV <Vector (0.0180, 0.9791)>
Face 2272
UV Count: 3
  UV <Vector (0.0168, 0.9720)>
  UV <Vector (0.0202, 0.9785)>
  UV <Vector (0.0180, 0.9791)>
Face 2273
UV Count: 3
  UV <Vector (0.0132, 0.9775)>
  UV <Vector (0.0146, 0.9729)>
  UV <Vector (0.0156, 0.9787)>
Face 2274
UV Count: 3
  UV <Vector (0.0717, 0.5508)>
  UV <Vector (0.0738, 0.5616)>
  UV <Vector (0.0713, 0.5614)>
Face 2275
UV Count: 3
  UV <Vector (0.0256, 0.5247)>
  UV <Vector (0.0341, 0.5199)>
  UV <Vector (0.0289, 0.5271)>
Face 2276
UV Count: 3
  UV <Vector (0.0691, 0.5691)>
  UV <Vector (0.0738, 0.5616)>
  UV <Vector (0.0711, 0.5702)>
Face 2277
UV Count: 3
  UV <Vector (0.0638, 0.5759)>
  UV <Vector (0.0711, 0.5702)>
  UV <Vector (0.0651, 0.5778)>
Face 2278
UV Count: 3
  UV <Vector (0.0651, 0.5778)>
  UV <Vector (0.0565, 0.5809)>
  UV <Vector (0.0638, 0.5759)>
Face 2279
UV Count: 3
  UV <Vector (0.0317, 0.5782)>
  UV <Vector (0.0402, 0.5806)>
  UV <Vector (0.0393, 0.5831)>
Face 2280
UV Count: 3
  UV <Vector (0.0451, 0.5230)>
  UV <Vector (0.0391, 0.5208)>
  UV <Vector (0.0420, 0.5186)>
Face 2281
UV Count: 3
  UV <Vector (0.0319, 0.5295)>
  UV <Vector (0.0411, 0.5264)>
  UV <Vector (0.0353, 0.5320)>
Face 2282
UV Count: 3
  UV <Vector (0.0353, 0.5320)>
  UV <Vector (0.0262, 0.5438)>
  UV <Vector (0.0319, 0.5295)>
Face 2283
UV Count: 3
  UV <Vector (0.0288, 0.5685)>
  UV <Vector (0.0240, 0.5597)>
  UV <Vector (0.0268, 0.5590)>
Face 2284
UV Count: 3
  UV <Vector (0.0420, 0.5186)>
  UV <Vector (0.0370, 0.5167)>
  UV <Vector (0.0396, 0.5146)>
Face 2285
UV Count: 3
  UV <Vector (0.0341, 0.5199)>
  UV <Vector (0.0319, 0.5295)>
  UV <Vector (0.0289, 0.5271)>
Face 2286
UV Count: 3
  UV <Vector (0.0223, 0.5429)>
  UV <Vector (0.0319, 0.5295)>
  UV <Vector (0.0262, 0.5438)>
Face 2287
UV Count: 3
  UV <Vector (0.0233, 0.5724)>
  UV <Vector (0.0240, 0.5597)>
  UV <Vector (0.0262, 0.5707)>
Face 2288
UV Count: 3
  UV <Vector (0.0292, 0.5802)>
  UV <Vector (0.0393, 0.5831)>
  UV <Vector (0.0376, 0.5859)>
Face 2289
UV Count: 3
  UV <Vector (0.0579, 0.5857)>
  UV <Vector (0.0651, 0.5778)>
  UV <Vector (0.0669, 0.5800)>
Face 2290
UV Count: 3
  UV <Vector (0.0711, 0.5702)>
  UV <Vector (0.0669, 0.5800)>
  UV <Vector (0.0651, 0.5778)>
Face 2291
UV Count: 3
  UV <Vector (0.0711, 0.5702)>
  UV <Vector (0.0771, 0.5622)>
  UV <Vector (0.0737, 0.5713)>
Face 2292
UV Count: 3
  UV <Vector (0.0791, 0.5502)>
  UV <Vector (0.0738, 0.5616)>
  UV <Vector (0.0746, 0.5493)>
Face 2293
UV Count: 3
  UV <Vector (0.0746, 0.5493)>
  UV <Vector (0.0784, 0.5390)>
  UV <Vector (0.0791, 0.5502)>
Face 2294
UV Count: 3
  UV <Vector (0.0294, 0.5445)>
  UV <Vector (0.0240, 0.5597)>
  UV <Vector (0.0262, 0.5438)>
Face 2295
UV Count: 3
  UV <Vector (0.0223, 0.5429)>
  UV <Vector (0.0240, 0.5597)>
  UV <Vector (0.0203, 0.5604)>
Face 2296
UV Count: 3
  UV <Vector (0.0157, 0.5597)>
  UV <Vector (0.0223, 0.5429)>
  UV <Vector (0.0203, 0.5604)>
Face 2297
UV Count: 3
  UV <Vector (0.0547, 0.5453)>
  UV <Vector (0.0475, 0.5424)>
  UV <Vector (0.0529, 0.5405)>
Face 2298
UV Count: 3
  UV <Vector (0.0506, 0.5485)>
  UV <Vector (0.0433, 0.5444)>
  UV <Vector (0.0475, 0.5424)>
Face 2299
UV Count: 3
  UV <Vector (0.0294, 0.5445)>
  UV <Vector (0.0303, 0.5581)>
  UV <Vector (0.0268, 0.5590)>
Face 2300
UV Count: 3
  UV <Vector (0.0749, 0.5280)>
  UV <Vector (0.0733, 0.5391)>
  UV <Vector (0.0704, 0.5300)>
Face 2301
UV Count: 3
  UV <Vector (0.0435, 0.5121)>
  UV <Vector (0.0521, 0.5155)>
  UV <Vector (0.0455, 0.5163)>
Face 2302
UV Count: 3
  UV <Vector (0.0530, 0.5208)>
  UV <Vector (0.0455, 0.5163)>
  UV <Vector (0.0521, 0.5155)>
Face 2303
UV Count: 3
  UV <Vector (0.0511, 0.5116)>
  UV <Vector (0.0593, 0.5175)>
  UV <Vector (0.0521, 0.5155)>
Face 2304
UV Count: 3
  UV <Vector (0.0589, 0.5218)>
  UV <Vector (0.0521, 0.5155)>
  UV <Vector (0.0593, 0.5175)>
Face 2305
UV Count: 3
  UV <Vector (0.0321, 0.5657)>
  UV <Vector (0.0268, 0.5590)>
  UV <Vector (0.0303, 0.5581)>
Face 2306
UV Count: 3
  UV <Vector (0.0506, 0.5485)>
  UV <Vector (0.0514, 0.5560)>
  UV <Vector (0.0471, 0.5509)>
Face 2307
UV Count: 3
  UV <Vector (0.0631, 0.5334)>
  UV <Vector (0.0671, 0.5348)>
  UV <Vector (0.0644, 0.5371)>
Face 2308
UV Count: 3
  UV <Vector (0.0662, 0.5227)>
  UV <Vector (0.0589, 0.5218)>
  UV <Vector (0.0593, 0.5175)>
Face 2309
UV Count: 3
  UV <Vector (0.0593, 0.5175)>
  UV <Vector (0.0673, 0.5200)>
  UV <Vector (0.0662, 0.5227)>
Face 2310
UV Count: 3
  UV <Vector (0.0684, 0.5264)>
  UV <Vector (0.0749, 0.5280)>
  UV <Vector (0.0704, 0.5300)>
Face 2311
UV Count: 3
  UV <Vector (0.0704, 0.5300)>
  UV <Vector (0.0649, 0.5286)>
  UV <Vector (0.0684, 0.5264)>
Face 2312
UV Count: 3
  UV <Vector (0.0623, 0.5313)>
  UV <Vector (0.0660, 0.5313)>
  UV <Vector (0.0631, 0.5334)>
Face 2313
UV Count: 3
  UV <Vector (0.0353, 0.5320)>
  UV <Vector (0.0320, 0.5448)>
  UV <Vector (0.0294, 0.5445)>
Face 2314
UV Count: 3
  UV <Vector (0.0433, 0.5372)>
  UV <Vector (0.0475, 0.5424)>
  UV <Vector (0.0433, 0.5444)>
Face 2315
UV Count: 3
  UV <Vector (0.0600, 0.5325)>
  UV <Vector (0.0631, 0.5334)>
  UV <Vector (0.0598, 0.5339)>
Face 2316
UV Count: 3
  UV <Vector (0.0638, 0.5258)>
  UV <Vector (0.0588, 0.5271)>
  UV <Vector (0.0589, 0.5218)>
Face 2317
UV Count: 3
  UV <Vector (0.0588, 0.5271)>
  UV <Vector (0.0603, 0.5309)>
  UV <Vector (0.0586, 0.5302)>
Face 2318
UV Count: 3
  UV <Vector (0.0588, 0.5271)>
  UV <Vector (0.0530, 0.5208)>
  UV <Vector (0.0589, 0.5218)>
Face 2319
UV Count: 3
  UV <Vector (0.0588, 0.5271)>
  UV <Vector (0.0540, 0.5306)>
  UV <Vector (0.0546, 0.5268)>
Face 2320
UV Count: 3
  UV <Vector (0.0472, 0.5367)>
  UV <Vector (0.0463, 0.5310)>
  UV <Vector (0.0493, 0.5332)>
Face 2321
UV Count: 3
  UV <Vector (0.0425, 0.5249)>
  UV <Vector (0.0496, 0.5291)>
  UV <Vector (0.0482, 0.5301)>
Face 2322
UV Count: 3
  UV <Vector (0.0484, 0.5217)>
  UV <Vector (0.0546, 0.5268)>
  UV <Vector (0.0513, 0.5278)>
Face 2323
UV Count: 3
  UV <Vector (0.0513, 0.5278)>
  UV <Vector (0.0546, 0.5268)>
  UV <Vector (0.0540, 0.5306)>
Face 2324
UV Count: 3
  UV <Vector (0.0510, 0.5320)>
  UV <Vector (0.0482, 0.5301)>
  UV <Vector (0.0496, 0.5291)>
Face 2325
UV Count: 3
  UV <Vector (0.0529, 0.5405)>
  UV <Vector (0.0472, 0.5367)>
  UV <Vector (0.0523, 0.5367)>
Face 2326
UV Count: 3
  UV <Vector (0.0619, 0.5383)>
  UV <Vector (0.0547, 0.5358)>
  UV <Vector (0.0598, 0.5339)>
Face 2327
UV Count: 3
  UV <Vector (0.0598, 0.5339)>
  UV <Vector (0.0644, 0.5371)>
  UV <Vector (0.0619, 0.5383)>
Face 2328
UV Count: 3
  UV <Vector (0.0574, 0.8026)>
  UV <Vector (0.0630, 0.7945)>
  UV <Vector (0.0635, 0.8033)>
Face 2329
UV Count: 3
  UV <Vector (0.0494, 0.8075)>
  UV <Vector (0.0578, 0.8207)>
  UV <Vector (0.0498, 0.8253)>
Face 2330
UV Count: 3
  UV <Vector (0.0428, 0.8102)>
  UV <Vector (0.0498, 0.8253)>
  UV <Vector (0.0429, 0.8293)>
Face 2331
UV Count: 3
  UV <Vector (0.0429, 0.8293)>
  UV <Vector (0.0360, 0.8130)>
  UV <Vector (0.0428, 0.8102)>
Face 2332
UV Count: 3
  UV <Vector (0.0274, 0.8158)>
  UV <Vector (0.0353, 0.8332)>
  UV <Vector (0.0267, 0.8384)>
Face 2333
UV Count: 3
  UV <Vector (0.0181, 0.8189)>
  UV <Vector (0.0267, 0.8384)>
  UV <Vector (0.0185, 0.8428)>
Face 2334
UV Count: 3
  UV <Vector (0.0097, 0.8204)>
  UV <Vector (0.0185, 0.8428)>
  UV <Vector (0.0104, 0.8453)>
Face 2335
UV Count: 3
  UV <Vector (0.0760, 0.8117)>
  UV <Vector (0.0810, 0.8184)>
  UV <Vector (0.0747, 0.8197)>
Face 2336
UV Count: 3
  UV <Vector (0.0812, 0.8047)>
  UV <Vector (0.0849, 0.8052)>
  UV <Vector (0.0838, 0.8083)>
Face 2337
UV Count: 3
  UV <Vector (0.2381, 0.7962)>
  UV <Vector (0.2413, 0.7991)>
  UV <Vector (0.2372, 0.7989)>
Face 2338
UV Count: 3
  UV <Vector (0.2332, 0.7960)>
  UV <Vector (0.2372, 0.7989)>
  UV <Vector (0.2321, 0.7993)>
Face 2339
UV Count: 3
  UV <Vector (0.2332, 0.7960)>
  UV <Vector (0.2262, 0.7993)>
  UV <Vector (0.2278, 0.7951)>
Face 2340
UV Count: 3
  UV <Vector (0.2221, 0.7940)>
  UV <Vector (0.2127, 0.7971)>
  UV <Vector (0.2155, 0.7924)>
Face 2341
UV Count: 3
  UV <Vector (0.2060, 0.7943)>
  UV <Vector (0.2155, 0.7924)>
  UV <Vector (0.2127, 0.7971)>
Face 2342
UV Count: 3
  UV <Vector (0.2016, 0.7846)>
  UV <Vector (0.2008, 0.7906)>
  UV <Vector (0.1970, 0.7868)>
Face 2343
UV Count: 3
  UV <Vector (0.1979, 0.7761)>
  UV <Vector (0.2010, 0.7791)>
  UV <Vector (0.1965, 0.7798)>
Face 2344
UV Count: 3
  UV <Vector (0.2021, 0.7764)>
  UV <Vector (0.2023, 0.7713)>
  UV <Vector (0.2054, 0.7735)>
Face 2345
UV Count: 3
  UV <Vector (0.2054, 0.7735)>
  UV <Vector (0.2084, 0.7673)>
  UV <Vector (0.2106, 0.7703)>
Face 2346
UV Count: 3
  UV <Vector (0.2106, 0.7703)>
  UV <Vector (0.2160, 0.7635)>
  UV <Vector (0.2180, 0.7667)>
Face 2347
UV Count: 3
  UV <Vector (0.2242, 0.7595)>
  UV <Vector (0.2180, 0.7667)>
  UV <Vector (0.2160, 0.7635)>
Face 2348
UV Count: 3
  UV <Vector (0.2321, 0.7606)>
  UV <Vector (0.2242, 0.7595)>
  UV <Vector (0.2308, 0.7566)>
Face 2349
UV Count: 3
  UV <Vector (0.2308, 0.7566)>
  UV <Vector (0.2388, 0.7584)>
  UV <Vector (0.2321, 0.7606)>
Face 2350
UV Count: 3
  UV <Vector (0.2349, 0.7708)>
  UV <Vector (0.2403, 0.7725)>
  UV <Vector (0.2345, 0.7731)>
Face 2351
UV Count: 3
  UV <Vector (0.2282, 0.7743)>
  UV <Vector (0.2349, 0.7708)>
  UV <Vector (0.2345, 0.7731)>
Face 2352
UV Count: 3
  UV <Vector (0.2283, 0.7721)>
  UV <Vector (0.2219, 0.7752)>
  UV <Vector (0.2213, 0.7736)>
Face 2353
UV Count: 3
  UV <Vector (0.2154, 0.7757)>
  UV <Vector (0.2213, 0.7736)>
  UV <Vector (0.2219, 0.7752)>
Face 2354
UV Count: 3
  UV <Vector (0.2113, 0.7765)>
  UV <Vector (0.2144, 0.7747)>
  UV <Vector (0.2154, 0.7757)>
Face 2355
UV Count: 3
  UV <Vector (0.2046, 0.8152)>
  UV <Vector (0.1905, 0.8152)>
  UV <Vector (0.1937, 0.8105)>
Face 2356
UV Count: 3
  UV <Vector (0.2183, 0.8024)>
  UV <Vector (0.2127, 0.7971)>
  UV <Vector (0.2199, 0.7986)>
Face 2357
UV Count: 3
  UV <Vector (0.2050, 0.8098)>
  UV <Vector (0.1937, 0.8105)>
  UV <Vector (0.1973, 0.8058)>
Face 2358
UV Count: 3
  UV <Vector (0.0333, 0.9610)>
  UV <Vector (0.0259, 0.9615)>
  UV <Vector (0.0254, 0.9579)>
Face 2359
UV Count: 3
  UV <Vector (0.1905, 0.8629)>
  UV <Vector (0.1850, 0.8597)>
  UV <Vector (0.1911, 0.8601)>
Face 2360
UV Count: 3
  UV <Vector (0.1920, 0.8563)>
  UV <Vector (0.1850, 0.8597)>
  UV <Vector (0.1862, 0.8557)>
Face 2361
UV Count: 3
  UV <Vector (0.1936, 0.8513)>
  UV <Vector (0.1862, 0.8557)>
  UV <Vector (0.1880, 0.8503)>
Face 2362
UV Count: 3
  UV <Vector (0.1957, 0.8463)>
  UV <Vector (0.1880, 0.8503)>
  UV <Vector (0.1898, 0.8451)>
Face 2363
UV Count: 3
  UV <Vector (0.1974, 0.8414)>
  UV <Vector (0.1898, 0.8451)>
  UV <Vector (0.1914, 0.8396)>
Face 2364
UV Count: 3
  UV <Vector (0.2013, 0.8316)>
  UV <Vector (0.1929, 0.8342)>
  UV <Vector (0.1944, 0.8290)>
Face 2365
UV Count: 3
  UV <Vector (0.2037, 0.8268)>
  UV <Vector (0.1944, 0.8290)>
  UV <Vector (0.1963, 0.8239)>
Face 2366
UV Count: 3
  UV <Vector (0.2088, 0.8176)>
  UV <Vector (0.1998, 0.8192)>
  UV <Vector (0.2046, 0.8152)>
Face 2367
UV Count: 3
  UV <Vector (0.2183, 0.8024)>
  UV <Vector (0.2262, 0.7993)>
  UV <Vector (0.2248, 0.8022)>
Face 2368
UV Count: 3
  UV <Vector (0.2278, 0.7951)>
  UV <Vector (0.2199, 0.7986)>
  UV <Vector (0.2221, 0.7940)>
Face 2369
UV Count: 3
  UV <Vector (0.2295, 0.7918)>
  UV <Vector (0.2221, 0.7940)>
  UV <Vector (0.2239, 0.7905)>
Face 2370
UV Count: 3
  UV <Vector (0.2304, 0.7894)>
  UV <Vector (0.2239, 0.7905)>
  UV <Vector (0.2250, 0.7883)>
Face 2371
UV Count: 3
  UV <Vector (0.2255, 0.7861)>
  UV <Vector (0.2312, 0.7844)>
  UV <Vector (0.2308, 0.7867)>
Face 2372
UV Count: 3
  UV <Vector (0.2304, 0.7824)>
  UV <Vector (0.2255, 0.7839)>
  UV <Vector (0.2245, 0.7820)>
Face 2373
UV Count: 3
  UV <Vector (0.2299, 0.7804)>
  UV <Vector (0.2245, 0.7820)>
  UV <Vector (0.2238, 0.7801)>
Face 2374
UV Count: 3
  UV <Vector (0.6216, 0.4891)>
  UV <Vector (0.6200, 0.4915)>
  UV <Vector (0.6201, 0.4884)>
Face 2375
UV Count: 3
  UV <Vector (0.6209, 0.4767)>
  UV <Vector (0.6198, 0.4847)>
  UV <Vector (0.6182, 0.4754)>
Face 2376
UV Count: 3
  UV <Vector (0.6207, 0.4626)>
  UV <Vector (0.6182, 0.4754)>
  UV <Vector (0.6170, 0.4619)>
Face 2377
UV Count: 3
  UV <Vector (0.2101, 0.7807)>
  UV <Vector (0.2108, 0.7830)>
  UV <Vector (0.2088, 0.7810)>
Face 2378
UV Count: 3
  UV <Vector (0.2096, 0.7781)>
  UV <Vector (0.2088, 0.7768)>
  UV <Vector (0.2099, 0.7771)>
Face 2379
UV Count: 3
  UV <Vector (0.2103, 0.7761)>
  UV <Vector (0.2099, 0.7771)>
  UV <Vector (0.2088, 0.7768)>
Face 2380
UV Count: 3
  UV <Vector (0.2110, 0.7774)>
  UV <Vector (0.2113, 0.7765)>
  UV <Vector (0.2126, 0.7770)>
Face 2381
UV Count: 3
  UV <Vector (0.2107, 0.7782)>
  UV <Vector (0.2099, 0.7771)>
  UV <Vector (0.2110, 0.7774)>
Face 2382
UV Count: 3
  UV <Vector (0.2118, 0.7820)>
  UV <Vector (0.2110, 0.7801)>
  UV <Vector (0.2126, 0.7809)>
Face 2383
UV Count: 3
  UV <Vector (0.2110, 0.7774)>
  UV <Vector (0.2128, 0.7782)>
  UV <Vector (0.2120, 0.7785)>
Face 2384
UV Count: 3
  UV <Vector (0.6165, 0.4111)>
  UV <Vector (0.6165, 0.4128)>
  UV <Vector (0.6157, 0.4121)>
Face 2385
UV Count: 3
  UV <Vector (0.6140, 0.4138)>
  UV <Vector (0.6138, 0.4164)>
  UV <Vector (0.6121, 0.4157)>
Face 2386
UV Count: 3
  UV <Vector (0.2120, 0.7786)>
  UV <Vector (0.2110, 0.7774)>
  UV <Vector (0.2120, 0.7785)>
Face 2387
UV Count: 3
  UV <Vector (0.2130, 0.7795)>
  UV <Vector (0.2110, 0.7801)>
  UV <Vector (0.2121, 0.7793)>
Face 2388
UV Count: 3
  UV <Vector (0.6144, 0.4886)>
  UV <Vector (0.6141, 0.4871)>
  UV <Vector (0.6147, 0.4886)>
Face 2389
UV Count: 3
  UV <Vector (0.2195, 0.7818)>
  UV <Vector (0.2238, 0.7801)>
  UV <Vector (0.2245, 0.7820)>
Face 2390
UV Count: 3
  UV <Vector (0.2154, 0.7813)>
  UV <Vector (0.2189, 0.7799)>
  UV <Vector (0.2195, 0.7818)>
Face 2391
UV Count: 3
  UV <Vector (0.6154, 0.4887)>
  UV <Vector (0.6158, 0.4874)>
  UV <Vector (0.6161, 0.4891)>
Face 2392
UV Count: 3
  UV <Vector (0.6184, 0.4884)>
  UV <Vector (0.6171, 0.4897)>
  UV <Vector (0.6170, 0.4879)>
Face 2393
UV Count: 3
  UV <Vector (0.0223, 0.9777)>
  UV <Vector (0.0190, 0.9700)>
  UV <Vector (0.0217, 0.9691)>
Face 2394
UV Count: 3
  UV <Vector (0.6198, 0.4847)>
  UV <Vector (0.6184, 0.4884)>
  UV <Vector (0.6179, 0.4835)>
Face 2395
UV Count: 3
  UV <Vector (0.6201, 0.4884)>
  UV <Vector (0.6184, 0.4905)>
  UV <Vector (0.6184, 0.4884)>
Face 2396
UV Count: 3
  UV <Vector (0.6252, 0.4870)>
  UV <Vector (0.6265, 0.4907)>
  UV <Vector (0.6252, 0.4906)>
Face 2397
UV Count: 3
  UV <Vector (0.6234, 0.4900)>
  UV <Vector (0.6252, 0.4870)>
  UV <Vector (0.6252, 0.4906)>
Face 2398
UV Count: 3
  UV <Vector (0.6216, 0.4891)>
  UV <Vector (0.6237, 0.4866)>
  UV <Vector (0.6234, 0.4900)>
Face 2399
UV Count: 3
  UV <Vector (0.6220, 0.4860)>
  UV <Vector (0.6201, 0.4884)>
  UV <Vector (0.6198, 0.4847)>
Face 2400
UV Count: 3
  UV <Vector (0.6170, 0.4619)>
  UV <Vector (0.6208, 0.4505)>
  UV <Vector (0.6207, 0.4626)>
Face 2401
UV Count: 3
  UV <Vector (0.2427, 0.8163)>
  UV <Vector (0.2456, 0.8186)>
  UV <Vector (0.2426, 0.8185)>
Face 2402
UV Count: 3
  UV <Vector (0.2394, 0.8164)>
  UV <Vector (0.2426, 0.8185)>
  UV <Vector (0.2390, 0.8185)>
Face 2403
UV Count: 3
  UV <Vector (0.2390, 0.8185)>
  UV <Vector (0.2355, 0.8162)>
  UV <Vector (0.2394, 0.8164)>
Face 2404
UV Count: 3
  UV <Vector (0.2316, 0.8157)>
  UV <Vector (0.2268, 0.8170)>
  UV <Vector (0.2281, 0.8144)>
Face 2405
UV Count: 3
  UV <Vector (0.2289, 0.8078)>
  UV <Vector (0.2280, 0.8108)>
  UV <Vector (0.2260, 0.8087)>
Face 2406
UV Count: 3
  UV <Vector (0.2330, 0.8076)>
  UV <Vector (0.2306, 0.8076)>
  UV <Vector (0.2330, 0.8071)>
Face 2407
UV Count: 3
  UV <Vector (0.2353, 0.9960)>
  UV <Vector (0.2332, 0.9920)>
  UV <Vector (0.2360, 0.9929)>
Face 2408
UV Count: 3
  UV <Vector (0.2150, 0.8123)>
  UV <Vector (0.2170, 0.8067)>
  UV <Vector (0.2186, 0.8089)>
Face 2409
UV Count: 3
  UV <Vector (0.2260, 0.8087)>
  UV <Vector (0.2278, 0.8059)>
  UV <Vector (0.2289, 0.8078)>
Face 2410
UV Count: 3
  UV <Vector (0.2202, 0.8140)>
  UV <Vector (0.2253, 0.8129)>
  UV <Vector (0.2235, 0.8157)>
Face 2411
UV Count: 3
  UV <Vector (0.2226, 0.8110)>
  UV <Vector (0.2172, 0.8132)>
  UV <Vector (0.2197, 0.8102)>
Face 2412
UV Count: 3
  UV <Vector (0.2179, 0.8214)>
  UV <Vector (0.2210, 0.8205)>
  UV <Vector (0.2204, 0.8229)>
Face 2413
UV Count: 3
  UV <Vector (0.2179, 0.8191)>
  UV <Vector (0.2172, 0.8218)>
  UV <Vector (0.2157, 0.8190)>
Face 2414
UV Count: 3
  UV <Vector (0.2179, 0.8214)>
  UV <Vector (0.2193, 0.8247)>
  UV <Vector (0.2172, 0.8218)>
Face 2415
UV Count: 3
  UV <Vector (0.2157, 0.8190)>
  UV <Vector (0.2132, 0.8241)>
  UV <Vector (0.2127, 0.8185)>
Face 2416
UV Count: 3
  UV <Vector (0.2132, 0.8241)>
  UV <Vector (0.2193, 0.8247)>
  UV <Vector (0.2171, 0.8278)>
Face 2417
UV Count: 3
  UV <Vector (0.2332, 0.9920)>
  UV <Vector (0.2350, 0.9877)>
  UV <Vector (0.2357, 0.9892)>
Face 2418
UV Count: 3
  UV <Vector (0.2360, 0.9929)>
  UV <Vector (0.2357, 0.9892)>
  UV <Vector (0.2368, 0.9896)>
Face 2419
UV Count: 3
  UV <Vector (0.2362, 0.9861)>
  UV <Vector (0.2382, 0.9872)>
  UV <Vector (0.2364, 0.9871)>
Face 2420
UV Count: 3
  UV <Vector (0.1879, 0.8205)>
  UV <Vector (0.1763, 0.8232)>
  UV <Vector (0.1785, 0.8167)>
Face 2421
UV Count: 3
  UV <Vector (0.1811, 0.8105)>
  UV <Vector (0.1937, 0.8105)>
  UV <Vector (0.1905, 0.8152)>
Face 2422
UV Count: 3
  UV <Vector (0.1775, 0.7993)>
  UV <Vector (0.1811, 0.8105)>
  UV <Vector (0.1698, 0.8038)>
Face 2423
UV Count: 3
  UV <Vector (0.1789, 0.7887)>
  UV <Vector (0.1775, 0.7993)>
  UV <Vector (0.1716, 0.7904)>
Face 2424
UV Count: 3
  UV <Vector (0.1844, 0.7868)>
  UV <Vector (0.1918, 0.7903)>
  UV <Vector (0.1873, 0.7934)>
Face 2425
UV Count: 3
  UV <Vector (0.1905, 0.7852)>
  UV <Vector (0.1970, 0.7868)>
  UV <Vector (0.1918, 0.7903)>
Face 2426
UV Count: 3
  UV <Vector (0.2007, 0.7820)>
  UV <Vector (0.1970, 0.7868)>
  UV <Vector (0.1957, 0.7833)>
Face 2427
UV Count: 3
  UV <Vector (0.2040, 0.7808)>
  UV <Vector (0.2016, 0.7846)>
  UV <Vector (0.2007, 0.7820)>
Face 2428
UV Count: 3
  UV <Vector (0.2064, 0.7799)>
  UV <Vector (0.2050, 0.7829)>
  UV <Vector (0.2040, 0.7808)>
Face 2429
UV Count: 3
  UV <Vector (0.2095, 0.7790)>
  UV <Vector (0.2088, 0.7810)>
  UV <Vector (0.2081, 0.7793)>
Face 2430
UV Count: 3
  UV <Vector (0.2106, 0.7789)>
  UV <Vector (0.2101, 0.7807)>
  UV <Vector (0.2095, 0.7790)>
Face 2431
UV Count: 3
  UV <Vector (0.2121, 0.7793)>
  UV <Vector (0.2106, 0.7789)>
  UV <Vector (0.2119, 0.7788)>
Face 2432
UV Count: 3
  UV <Vector (0.6148, 0.4874)>
  UV <Vector (0.6154, 0.4887)>
  UV <Vector (0.6150, 0.4886)>
Face 2433
UV Count: 3
  UV <Vector (0.1520, 0.7681)>
  UV <Vector (0.1577, 0.7810)>
  UV <Vector (0.1474, 0.7810)>
Face 2434
UV Count: 3
  UV <Vector (0.1560, 0.7922)>
  UV <Vector (0.1455, 0.8023)>
  UV <Vector (0.1456, 0.7921)>
Face 2435
UV Count: 3
  UV <Vector (0.1455, 0.8023)>
  UV <Vector (0.1348, 0.7928)>
  UV <Vector (0.1456, 0.7921)>
Face 2436
UV Count: 3
  UV <Vector (0.1347, 0.8026)>
  UV <Vector (0.1237, 0.7945)>
  UV <Vector (0.1348, 0.7928)>
Face 2437
UV Count: 3
  UV <Vector (0.1129, 0.7972)>
  UV <Vector (0.1234, 0.8040)>
  UV <Vector (0.1125, 0.8063)>
Face 2438
UV Count: 3
  UV <Vector (0.1016, 0.8015)>
  UV <Vector (0.1125, 0.8063)>
  UV <Vector (0.1015, 0.8099)>
Face 2439
UV Count: 3
  UV <Vector (0.1143, 0.7868)>
  UV <Vector (0.1059, 0.7788)>
  UV <Vector (0.1170, 0.7752)>
Face 2440
UV Count: 3
  UV <Vector (0.1474, 0.7810)>
  UV <Vector (0.1405, 0.7691)>
  UV <Vector (0.1520, 0.7681)>
Face 2441
UV Count: 3
  UV <Vector (0.1363, 0.7820)>
  UV <Vector (0.1277, 0.7720)>
  UV <Vector (0.1405, 0.7691)>
Face 2442
UV Count: 3
  UV <Vector (0.1248, 0.7842)>
  UV <Vector (0.1170, 0.7752)>
  UV <Vector (0.1277, 0.7720)>
Face 2443
UV Count: 3
  UV <Vector (0.1216, 0.7608)>
  UV <Vector (0.1277, 0.7720)>
  UV <Vector (0.1170, 0.7752)>
Face 2444
UV Count: 3
  UV <Vector (0.1520, 0.7681)>
  UV <Vector (0.1493, 0.7535)>
  UV <Vector (0.1615, 0.7530)>
Face 2445
UV Count: 3
  UV <Vector (0.1337, 0.7577)>
  UV <Vector (0.1405, 0.7691)>
  UV <Vector (0.1277, 0.7720)>
Face 2446
UV Count: 3
  UV <Vector (0.1486, 0.6948)>
  UV <Vector (0.1435, 0.6787)>
  UV <Vector (0.1580, 0.6783)>
Face 2447
UV Count: 3
  UV <Vector (0.1304, 0.6786)>
  UV <Vector (0.1350, 0.6956)>
  UV <Vector (0.1228, 0.6954)>
Face 2448
UV Count: 3
  UV <Vector (0.1182, 0.6784)>
  UV <Vector (0.1228, 0.6954)>
  UV <Vector (0.1114, 0.6952)>
Face 2449
UV Count: 3
  UV <Vector (0.1066, 0.6781)>
  UV <Vector (0.1114, 0.6952)>
  UV <Vector (0.1002, 0.6953)>
Face 2450
UV Count: 3
  UV <Vector (0.0947, 0.6782)>
  UV <Vector (0.1002, 0.6953)>
  UV <Vector (0.0890, 0.6958)>
Face 2451
UV Count: 3
  UV <Vector (0.0828, 0.6779)>
  UV <Vector (0.0890, 0.6958)>
  UV <Vector (0.0774, 0.6964)>
Face 2452
UV Count: 3
  UV <Vector (0.0702, 0.6769)>
  UV <Vector (0.0774, 0.6964)>
  UV <Vector (0.0656, 0.6962)>
Face 2453
UV Count: 3
  UV <Vector (0.0562, 0.6761)>
  UV <Vector (0.0656, 0.6962)>
  UV <Vector (0.0528, 0.6955)>
Face 2454
UV Count: 3
  UV <Vector (0.0562, 0.6761)>
  UV <Vector (0.0391, 0.6938)>
  UV <Vector (0.0416, 0.6745)>
Face 2455
UV Count: 3
  UV <Vector (0.0416, 0.6745)>
  UV <Vector (0.0255, 0.6914)>
  UV <Vector (0.0266, 0.6710)>
Face 2456
UV Count: 3
  UV <Vector (0.0118, 0.6880)>
  UV <Vector (0.0266, 0.6710)>
  UV <Vector (0.0255, 0.6914)>
Face 2457
UV Count: 3
  UV <Vector (0.1580, 0.6783)>
  UV <Vector (0.1630, 0.6932)>
  UV <Vector (0.1486, 0.6948)>
Face 2458
UV Count: 3
  UV <Vector (0.1438, 0.7334)>
  UV <Vector (0.1555, 0.7411)>
  UV <Vector (0.1403, 0.7445)>
Face 2459
UV Count: 3
  UV <Vector (0.1403, 0.7445)>
  UV <Vector (0.1322, 0.7351)>
  UV <Vector (0.1438, 0.7334)>
Face 2460
UV Count: 3
  UV <Vector (0.1130, 0.7510)>
  UV <Vector (0.1216, 0.7608)>
  UV <Vector (0.1092, 0.7647)>
Face 2461
UV Count: 3
  UV <Vector (0.1092, 0.7647)>
  UV <Vector (0.1170, 0.7752)>
  UV <Vector (0.1059, 0.7788)>
Face 2462
UV Count: 3
  UV <Vector (0.0931, 0.8227)>
  UV <Vector (0.1030, 0.8311)>
  UV <Vector (0.0922, 0.8305)>
Face 2463
UV Count: 3
  UV <Vector (0.0930, 0.8186)>
  UV <Vector (0.1026, 0.8238)>
  UV <Vector (0.0931, 0.8227)>
Face 2464
UV Count: 3
  UV <Vector (0.0922, 0.8066)>
  UV <Vector (0.1015, 0.8099)>
  UV <Vector (0.0929, 0.8143)>
Face 2465
UV Count: 3
  UV <Vector (0.1337, 0.7577)>
  UV <Vector (0.1270, 0.7473)>
  UV <Vector (0.1403, 0.7445)>
Face 2466
UV Count: 3
  UV <Vector (0.1403, 0.7445)>
  UV <Vector (0.1493, 0.7535)>
  UV <Vector (0.1337, 0.7577)>
Face 2467
UV Count: 3
  UV <Vector (0.1615, 0.7530)>
  UV <Vector (0.1555, 0.7411)>
  UV <Vector (0.1740, 0.7375)>
Face 2468
UV Count: 3
  UV <Vector (0.1036, 0.7907)>
  UV <Vector (0.0973, 0.7819)>
  UV <Vector (0.1059, 0.7788)>
Face 2469
UV Count: 3
  UV <Vector (0.1555, 0.7411)>
  UV <Vector (0.1758, 0.7247)>
  UV <Vector (0.1740, 0.7375)>
Face 2470
UV Count: 3
  UV <Vector (0.1758, 0.7247)>
  UV <Vector (0.1957, 0.7262)>
  UV <Vector (0.1740, 0.7375)>
Face 2471
UV Count: 3
  UV <Vector (0.2510, 0.7051)>
  UV <Vector (0.2324, 0.7003)>
  UV <Vector (0.2510, 0.6992)>
Face 2472
UV Count: 3
  UV <Vector (0.2041, 0.6869)>
  UV <Vector (0.2170, 0.6952)>
  UV <Vector (0.1998, 0.6990)>
Face 2473
UV Count: 3
  UV <Vector (0.1829, 0.7032)>
  UV <Vector (0.1763, 0.6919)>
  UV <Vector (0.1893, 0.6902)>
Face 2474
UV Count: 3
  UV <Vector (0.1350, 0.6956)>
  UV <Vector (0.1412, 0.7111)>
  UV <Vector (0.1275, 0.7119)>
Face 2475
UV Count: 3
  UV <Vector (0.1275, 0.7119)>
  UV <Vector (0.1228, 0.6954)>
  UV <Vector (0.1350, 0.6956)>
Face 2476
UV Count: 3
  UV <Vector (0.1486, 0.6948)>
  UV <Vector (0.1543, 0.7093)>
  UV <Vector (0.1412, 0.7111)>
Face 2477
UV Count: 3
  UV <Vector (0.1097, 0.7270)>
  UV <Vector (0.1177, 0.7379)>
  UV <Vector (0.1055, 0.7405)>
Face 2478
UV Count: 3
  UV <Vector (0.1218, 0.7256)>
  UV <Vector (0.1322, 0.7351)>
  UV <Vector (0.1177, 0.7379)>
Face 2479
UV Count: 3
  UV <Vector (0.1357, 0.7238)>
  UV <Vector (0.1438, 0.7334)>
  UV <Vector (0.1322, 0.7351)>
Face 2480
UV Count: 3
  UV <Vector (0.2144, 0.7041)>
  UV <Vector (0.2325, 0.7065)>
  UV <Vector (0.2133, 0.7107)>
Face 2481
UV Count: 3
  UV <Vector (0.1631, 0.7180)>
  UV <Vector (0.1758, 0.7247)>
  UV <Vector (0.1590, 0.7293)>
Face 2482
UV Count: 3
  UV <Vector (0.1954, 0.7170)>
  UV <Vector (0.1785, 0.7137)>
  UV <Vector (0.1971, 0.7084)>
Face 2483
UV Count: 3
  UV <Vector (0.1971, 0.7084)>
  UV <Vector (0.2133, 0.7107)>
  UV <Vector (0.1954, 0.7170)>
Face 2484
UV Count: 3
  UV <Vector (0.1590, 0.7293)>
  UV <Vector (0.1483, 0.7217)>
  UV <Vector (0.1631, 0.7180)>
Face 2485
UV Count: 3
  UV <Vector (0.2041, 0.6869)>
  UV <Vector (0.1956, 0.6779)>
  UV <Vector (0.2078, 0.6761)>
Face 2486
UV Count: 3
  UV <Vector (0.1893, 0.6902)>
  UV <Vector (0.1998, 0.6990)>
  UV <Vector (0.1829, 0.7032)>
Face 2487
UV Count: 3
  UV <Vector (0.1763, 0.6919)>
  UV <Vector (0.1728, 0.6775)>
  UV <Vector (0.1841, 0.6787)>
Face 2488
UV Count: 3
  UV <Vector (0.1679, 0.7068)>
  UV <Vector (0.1630, 0.6932)>
  UV <Vector (0.1763, 0.6919)>
Face 2489
UV Count: 3
  UV <Vector (0.2078, 0.6761)>
  UV <Vector (0.2015, 0.6669)>
  UV <Vector (0.2105, 0.6668)>
Face 2490
UV Count: 3
  UV <Vector (0.1910, 0.6687)>
  UV <Vector (0.1956, 0.6779)>
  UV <Vector (0.1841, 0.6787)>
Face 2491
UV Count: 3
  UV <Vector (0.2214, 0.6719)>
  UV <Vector (0.2105, 0.6668)>
  UV <Vector (0.2195, 0.6595)>
Face 2492
UV Count: 3
  UV <Vector (0.1910, 0.6687)>
  UV <Vector (0.1728, 0.6775)>
  UV <Vector (0.1859, 0.6612)>
Face 2493
UV Count: 3
  UV <Vector (0.2043, 0.6578)>
  UV <Vector (0.2105, 0.6668)>
  UV <Vector (0.2015, 0.6669)>
Face 2494
UV Count: 3
  UV <Vector (0.1859, 0.6612)>
  UV <Vector (0.2015, 0.6669)>
  UV <Vector (0.1910, 0.6687)>
Face 2495
UV Count: 3
  UV <Vector (0.0955, 0.7950)>
  UV <Vector (0.0897, 0.7853)>
  UV <Vector (0.0973, 0.7819)>
Face 2496
UV Count: 3
  UV <Vector (0.1157, 0.7117)>
  UV <Vector (0.1114, 0.6952)>
  UV <Vector (0.1228, 0.6954)>
Face 2497
UV Count: 3
  UV <Vector (0.0837, 0.7738)>
  UV <Vector (0.0897, 0.7853)>
  UV <Vector (0.0838, 0.7873)>
Face 2498
UV Count: 3
  UV <Vector (0.0432, 0.7506)>
  UV <Vector (0.0290, 0.7724)>
  UV <Vector (0.0302, 0.7527)>
Face 2499
UV Count: 3
  UV <Vector (0.0290, 0.7724)>
  UV <Vector (0.0202, 0.7545)>
  UV <Vector (0.0302, 0.7527)>
Face 2500
UV Count: 3
  UV <Vector (0.0195, 0.7749)>
  UV <Vector (0.0100, 0.7567)>
  UV <Vector (0.0202, 0.7545)>
Face 2501
UV Count: 3
  UV <Vector (0.0450, 0.7350)>
  UV <Vector (0.0302, 0.7527)>
  UV <Vector (0.0325, 0.7347)>
Face 2502
UV Count: 3
  UV <Vector (0.0325, 0.7347)>
  UV <Vector (0.0202, 0.7545)>
  UV <Vector (0.0216, 0.7347)>
Face 2503
UV Count: 3
  UV <Vector (0.0216, 0.7347)>
  UV <Vector (0.0100, 0.7567)>
  UV <Vector (0.0102, 0.7352)>
Face 2504
UV Count: 3
  UV <Vector (0.1508, 0.8674)>
  UV <Vector (0.1512, 0.8590)>
  UV <Vector (0.1539, 0.8651)>
Face 2505
UV Count: 3
  UV <Vector (0.1295, 0.8615)>
  UV <Vector (0.1225, 0.8770)>
  UV <Vector (0.1204, 0.8628)>
Face 2506
UV Count: 3
  UV <Vector (0.0985, 0.7288)>
  UV <Vector (0.1055, 0.7405)>
  UV <Vector (0.0949, 0.7426)>
Face 2507
UV Count: 3
  UV <Vector (0.0571, 0.7330)>
  UV <Vector (0.0651, 0.7480)>
  UV <Vector (0.0544, 0.7502)>
Face 2508
UV Count: 3
  UV <Vector (0.0680, 0.7319)>
  UV <Vector (0.0752, 0.7459)>
  UV <Vector (0.0651, 0.7480)>
Face 2509
UV Count: 3
  UV <Vector (0.0887, 0.7301)>
  UV <Vector (0.0949, 0.7426)>
  UV <Vector (0.0860, 0.7448)>
Face 2510
UV Count: 3
  UV <Vector (0.0785, 0.7309)>
  UV <Vector (0.0860, 0.7448)>
  UV <Vector (0.0752, 0.7459)>
Face 2511
UV Count: 3
  UV <Vector (0.1041, 0.8394)>
  UV <Vector (0.0922, 0.8305)>
  UV <Vector (0.1030, 0.8311)>
Face 2512
UV Count: 3
  UV <Vector (0.1046, 0.8896)>
  UV <Vector (0.0979, 0.9016)>
  UV <Vector (0.0959, 0.8900)>
Face 2513
UV Count: 3
  UV <Vector (0.1020, 0.8759)>
  UV <Vector (0.0959, 0.8900)>
  UV <Vector (0.0930, 0.8781)>
Face 2514
UV Count: 3
  UV <Vector (0.0930, 0.8781)>
  UV <Vector (0.0881, 0.8906)>
  UV <Vector (0.0848, 0.8796)>
Face 2515
UV Count: 3
  UV <Vector (0.0608, 0.8936)>
  UV <Vector (0.0708, 0.8988)>
  UV <Vector (0.0668, 0.9061)>
Face 2516
UV Count: 3
  UV <Vector (0.0959, 0.8900)>
  UV <Vector (0.0900, 0.9011)>
  UV <Vector (0.0881, 0.8906)>
Face 2517
UV Count: 3
  UV <Vector (0.0768, 0.9086)>
  UV <Vector (0.0668, 0.9061)>
  UV <Vector (0.0708, 0.8988)>
Face 2518
UV Count: 3
  UV <Vector (0.0742, 0.9164)>
  UV <Vector (0.0836, 0.9154)>
  UV <Vector (0.0828, 0.9244)>
Face 2519
UV Count: 3
  UV <Vector (0.0828, 0.9244)>
  UV <Vector (0.0717, 0.9254)>
  UV <Vector (0.0742, 0.9164)>
Face 2520
UV Count: 3
  UV <Vector (0.1093, 0.9928)>
  UV <Vector (0.0942, 0.9751)>
  UV <Vector (0.1082, 0.9788)>
Face 2521
UV Count: 3
  UV <Vector (0.0937, 0.9621)>
  UV <Vector (0.1082, 0.9788)>
  UV <Vector (0.0942, 0.9751)>
Face 2522
UV Count: 3
  UV <Vector (0.1055, 0.9551)>
  UV <Vector (0.0937, 0.9621)>
  UV <Vector (0.0932, 0.9506)>
Face 2523
UV Count: 3
  UV <Vector (0.1041, 0.9448)>
  UV <Vector (0.0932, 0.9506)>
  UV <Vector (0.0929, 0.9404)>
Face 2524
UV Count: 3
  UV <Vector (0.0828, 0.9244)>
  UV <Vector (0.0919, 0.9201)>
  UV <Vector (0.0926, 0.9303)>
Face 2525
UV Count: 3
  UV <Vector (0.0929, 0.9404)>
  UV <Vector (0.1027, 0.9343)>
  UV <Vector (0.1041, 0.9448)>
Face 2526
UV Count: 3
  UV <Vector (0.0819, 0.9340)>
  UV <Vector (0.0926, 0.9303)>
  UV <Vector (0.0929, 0.9404)>
Face 2527
UV Count: 3
  UV <Vector (0.0838, 0.7873)>
  UV <Vector (0.0790, 0.7718)>
  UV <Vector (0.0837, 0.7738)>
Face 2528
UV Count: 3
  UV <Vector (0.0748, 0.7734)>
  UV <Vector (0.0797, 0.7894)>
  UV <Vector (0.0750, 0.7895)>
Face 2529
UV Count: 3
  UV <Vector (0.0799, 0.8289)>
  UV <Vector (0.0747, 0.8197)>
  UV <Vector (0.0810, 0.8184)>
Face 2530
UV Count: 3
  UV <Vector (0.0790, 0.8393)>
  UV <Vector (0.0729, 0.8303)>
  UV <Vector (0.0799, 0.8289)>
Face 2531
UV Count: 3
  UV <Vector (0.1650, 0.8702)>
  UV <Vector (0.1603, 0.8652)>
  UV <Vector (0.1658, 0.8679)>
Face 2532
UV Count: 3
  UV <Vector (0.1716, 0.8698)>
  UV <Vector (0.1650, 0.8702)>
  UV <Vector (0.1658, 0.8679)>
Face 2533
UV Count: 3
  UV <Vector (0.1718, 0.8730)>
  UV <Vector (0.1774, 0.8714)>
  UV <Vector (0.1778, 0.8741)>
Face 2534
UV Count: 3
  UV <Vector (0.1778, 0.8741)>
  UV <Vector (0.1833, 0.8725)>
  UV <Vector (0.1841, 0.8751)>
Face 2535
UV Count: 3
  UV <Vector (0.1992, 0.8756)>
  UV <Vector (0.1904, 0.8731)>
  UV <Vector (0.1978, 0.8725)>
Face 2536
UV Count: 3
  UV <Vector (0.2104, 0.8723)>
  UV <Vector (0.2035, 0.8715)>
  UV <Vector (0.2074, 0.8695)>
Face 2537
UV Count: 3
  UV <Vector (0.2150, 0.8694)>
  UV <Vector (0.2074, 0.8695)>
  UV <Vector (0.2107, 0.8672)>
Face 2538
UV Count: 3
  UV <Vector (0.2314, 0.8633)>
  UV <Vector (0.2251, 0.8673)>
  UV <Vector (0.2242, 0.8627)>
Face 2539
UV Count: 3
  UV <Vector (0.2373, 0.8643)>
  UV <Vector (0.2325, 0.8699)>
  UV <Vector (0.2314, 0.8633)>
Face 2540
UV Count: 3
  UV <Vector (0.2382, 0.8701)>
  UV <Vector (0.2432, 0.8645)>
  UV <Vector (0.2432, 0.8699)>
Face 2541
UV Count: 3
  UV <Vector (0.1570, 0.8601)>
  UV <Vector (0.1549, 0.8582)>
  UV <Vector (0.1572, 0.8587)>
Face 2542
UV Count: 3
  UV <Vector (0.1571, 0.8620)>
  UV <Vector (0.1596, 0.8671)>
  UV <Vector (0.1555, 0.8631)>
Face 2543
UV Count: 3
  UV <Vector (0.1570, 0.8601)>
  UV <Vector (0.1604, 0.8623)>
  UV <Vector (0.1603, 0.8636)>
Face 2544
UV Count: 3
  UV <Vector (0.1605, 0.8610)>
  UV <Vector (0.1580, 0.8575)>
  UV <Vector (0.1601, 0.8597)>
Face 2545
UV Count: 3
  UV <Vector (0.1415, 0.6487)>
  UV <Vector (0.1508, 0.6630)>
  UV <Vector (0.1370, 0.6628)>
Face 2546
UV Count: 3
  UV <Vector (0.2404, 0.7666)>
  UV <Vector (0.2349, 0.7708)>
  UV <Vector (0.2344, 0.7679)>
Face 2547
UV Count: 3
  UV <Vector (0.2283, 0.7721)>
  UV <Vector (0.2344, 0.7679)>
  UV <Vector (0.2349, 0.7708)>
Face 2548
UV Count: 3
  UV <Vector (0.2277, 0.7699)>
  UV <Vector (0.2213, 0.7736)>
  UV <Vector (0.2207, 0.7718)>
Face 2549
UV Count: 3
  UV <Vector (0.2144, 0.7747)>
  UV <Vector (0.2207, 0.7718)>
  UV <Vector (0.2213, 0.7736)>
Face 2550
UV Count: 3
  UV <Vector (0.2103, 0.7761)>
  UV <Vector (0.2139, 0.7736)>
  UV <Vector (0.2144, 0.7747)>
Face 2551
UV Count: 3
  UV <Vector (0.2091, 0.7755)>
  UV <Vector (0.2088, 0.7768)>
  UV <Vector (0.2072, 0.7767)>
Face 2552
UV Count: 3
  UV <Vector (0.2083, 0.7781)>
  UV <Vector (0.2072, 0.7767)>
  UV <Vector (0.2088, 0.7768)>
Face 2553
UV Count: 3
  UV <Vector (0.2072, 0.7817)>
  UV <Vector (0.2081, 0.7793)>
  UV <Vector (0.2088, 0.7810)>
Face 2554
UV Count: 3
  UV <Vector (0.2093, 0.7838)>
  UV <Vector (0.2088, 0.7810)>
  UV <Vector (0.2108, 0.7830)>
Face 2555
UV Count: 3
  UV <Vector (0.2139, 0.7854)>
  UV <Vector (0.2202, 0.7851)>
  UV <Vector (0.2196, 0.7870)>
Face 2556
UV Count: 3
  UV <Vector (0.2196, 0.7870)>
  UV <Vector (0.2255, 0.7861)>
  UV <Vector (0.2250, 0.7883)>
Face 2557
UV Count: 3
  UV <Vector (0.2250, 0.7883)>
  UV <Vector (0.2308, 0.7867)>
  UV <Vector (0.2304, 0.7894)>
Face 2558
UV Count: 3
  UV <Vector (0.2353, 0.7875)>
  UV <Vector (0.2304, 0.7894)>
  UV <Vector (0.2308, 0.7867)>
Face 2559
UV Count: 3
  UV <Vector (0.2349, 0.7903)>
  UV <Vector (0.2392, 0.7882)>
  UV <Vector (0.2389, 0.7908)>
Face 2560
UV Count: 3
  UV <Vector (0.2389, 0.7908)>
  UV <Vector (0.2427, 0.7885)>
  UV <Vector (0.2426, 0.7911)>
Face 2561
UV Count: 3
  UV <Vector (0.2484, 0.8021)>
  UV <Vector (0.2448, 0.7997)>
  UV <Vector (0.2481, 0.7995)>
Face 2562
UV Count: 3
  UV <Vector (0.2452, 0.7965)>
  UV <Vector (0.2481, 0.7995)>
  UV <Vector (0.2448, 0.7997)>
Face 2563
UV Count: 3
  UV <Vector (0.2457, 0.7941)>
  UV <Vector (0.2482, 0.7964)>
  UV <Vector (0.2452, 0.7965)>
Face 2564
UV Count: 3
  UV <Vector (0.2510, 0.7941)>
  UV <Vector (0.2485, 0.7910)>
  UV <Vector (0.2510, 0.7908)>
Face 2565
UV Count: 3
  UV <Vector (0.2510, 0.7908)>
  UV <Vector (0.2485, 0.7884)>
  UV <Vector (0.2510, 0.7884)>
Face 2566
UV Count: 3
  UV <Vector (0.2510, 0.7884)>
  UV <Vector (0.2485, 0.7860)>
  UV <Vector (0.2510, 0.7860)>
Face 2567
UV Count: 3
  UV <Vector (0.2510, 0.7838)>
  UV <Vector (0.2485, 0.7860)>
  UV <Vector (0.2486, 0.7836)>
Face 2568
UV Count: 3
  UV <Vector (0.2510, 0.7807)>
  UV <Vector (0.2486, 0.7836)>
  UV <Vector (0.2483, 0.7807)>
Face 2569
UV Count: 3
  UV <Vector (0.6298, 0.4912)>
  UV <Vector (0.6287, 0.4939)>
  UV <Vector (0.6287, 0.4910)>
Face 2570
UV Count: 3
  UV <Vector (0.6298, 0.4868)>
  UV <Vector (0.6287, 0.4910)>
  UV <Vector (0.6286, 0.4867)>
Face 2571
UV Count: 3
  UV <Vector (0.6298, 0.4788)>
  UV <Vector (0.6286, 0.4867)>
  UV <Vector (0.6275, 0.4787)>
Face 2572
UV Count: 3
  UV <Vector (0.6298, 0.4647)>
  UV <Vector (0.6275, 0.4787)>
  UV <Vector (0.6251, 0.4645)>
Face 2573
UV Count: 3
  UV <Vector (0.6298, 0.4517)>
  UV <Vector (0.6251, 0.4645)>
  UV <Vector (0.6241, 0.4511)>
Face 2574
UV Count: 3
  UV <Vector (0.6248, 0.4448)>
  UV <Vector (0.6298, 0.4517)>
  UV <Vector (0.6241, 0.4511)>
Face 2575
UV Count: 3
  UV <Vector (0.6298, 0.4340)>
  UV <Vector (0.6248, 0.4448)>
  UV <Vector (0.6256, 0.4344)>
Face 2576
UV Count: 3
  UV <Vector (0.6280, 0.4133)>
  UV <Vector (0.6278, 0.4219)>
  UV <Vector (0.6267, 0.4136)>
Face 2577
UV Count: 3
  UV <Vector (0.6279, 0.4096)>
  UV <Vector (0.6267, 0.4136)>
  UV <Vector (0.6262, 0.4099)>
Face 2578
UV Count: 3
  UV <Vector (0.6279, 0.4072)>
  UV <Vector (0.6258, 0.4057)>
  UV <Vector (0.6279, 0.4055)>
Face 2579
UV Count: 3
  UV <Vector (0.2453, 0.7748)>
  UV <Vector (0.2386, 0.7777)>
  UV <Vector (0.2397, 0.7748)>
Face 2580
UV Count: 3
  UV <Vector (0.2457, 0.7723)>
  UV <Vector (0.2397, 0.7748)>
  UV <Vector (0.2403, 0.7725)>
Face 2581
UV Count: 3
  UV <Vector (0.2456, 0.7697)>
  UV <Vector (0.2403, 0.7725)>
  UV <Vector (0.2404, 0.7700)>
Face 2582
UV Count: 3
  UV <Vector (0.2404, 0.7666)>
  UV <Vector (0.2456, 0.7697)>
  UV <Vector (0.2404, 0.7700)>
Face 2583
UV Count: 3
  UV <Vector (0.2462, 0.7616)>
  UV <Vector (0.2404, 0.7666)>
  UV <Vector (0.2394, 0.7627)>
Face 2584
UV Count: 3
  UV <Vector (0.2462, 0.7616)>
  UV <Vector (0.2388, 0.7584)>
  UV <Vector (0.2457, 0.7571)>
Face 2585
UV Count: 3
  UV <Vector (0.2376, 0.7548)>
  UV <Vector (0.2457, 0.7571)>
  UV <Vector (0.2388, 0.7584)>
Face 2586
UV Count: 3
  UV <Vector (0.2360, 0.7506)>
  UV <Vector (0.2454, 0.7534)>
  UV <Vector (0.2376, 0.7548)>
Face 2587
UV Count: 3
  UV <Vector (0.2358, 0.7460)>
  UV <Vector (0.2445, 0.7492)>
  UV <Vector (0.2360, 0.7506)>
Face 2588
UV Count: 3
  UV <Vector (0.2351, 0.7357)>
  UV <Vector (0.2434, 0.7399)>
  UV <Vector (0.2350, 0.7411)>
Face 2589
UV Count: 3
  UV <Vector (0.2351, 0.7357)>
  UV <Vector (0.2431, 0.7296)>
  UV <Vector (0.2432, 0.7349)>
Face 2590
UV Count: 3
  UV <Vector (0.2446, 0.7246)>
  UV <Vector (0.2350, 0.7297)>
  UV <Vector (0.2394, 0.7221)>
Face 2591
UV Count: 3
  UV <Vector (0.2510, 0.7107)>
  UV <Vector (0.2420, 0.7163)>
  UV <Vector (0.2338, 0.7136)>
Face 2592
UV Count: 3
  UV <Vector (0.2395, 0.8029)>
  UV <Vector (0.2365, 0.8008)>
  UV <Vector (0.2406, 0.8009)>
Face 2593
UV Count: 3
  UV <Vector (0.2278, 0.8059)>
  UV <Vector (0.2230, 0.8064)>
  UV <Vector (0.2286, 0.8047)>
Face 2594
UV Count: 3
  UV <Vector (0.2183, 0.8024)>
  UV <Vector (0.2082, 0.8053)>
  UV <Vector (0.2102, 0.8011)>
Face 2595
UV Count: 3
  UV <Vector (0.1561, 0.8201)>
  UV <Vector (0.1682, 0.8125)>
  UV <Vector (0.1668, 0.8210)>
Face 2596
UV Count: 3
  UV <Vector (0.1785, 0.8167)>
  UV <Vector (0.1668, 0.8210)>
  UV <Vector (0.1682, 0.8125)>
Face 2597
UV Count: 3
  UV <Vector (0.1449, 0.8199)>
  UV <Vector (0.1564, 0.8111)>
  UV <Vector (0.1561, 0.8201)>
Face 2598
UV Count: 3
  UV <Vector (0.1453, 0.8107)>
  UV <Vector (0.1342, 0.8203)>
  UV <Vector (0.1345, 0.8113)>
Face 2599
UV Count: 3
  UV <Vector (0.1236, 0.8214)>
  UV <Vector (0.1346, 0.8298)>
  UV <Vector (0.1242, 0.8304)>
Face 2600
UV Count: 3
  UV <Vector (0.1242, 0.8304)>
  UV <Vector (0.1131, 0.8226)>
  UV <Vector (0.1236, 0.8214)>
Face 2601
UV Count: 3
  UV <Vector (0.0255, 0.9846)>
  UV <Vector (0.0335, 0.9837)>
  UV <Vector (0.0291, 0.9878)>
Face 2602
UV Count: 3
  UV <Vector (0.0291, 0.9878)>
  UV <Vector (0.0371, 0.9861)>
  UV <Vector (0.0310, 0.9924)>
Face 2603
UV Count: 3
  UV <Vector (0.1939, 0.8657)>
  UV <Vector (0.2011, 0.8669)>
  UV <Vector (0.1949, 0.8678)>
Face 2604
UV Count: 3
  UV <Vector (0.2029, 0.8698)>
  UV <Vector (0.1962, 0.8698)>
  UV <Vector (0.2020, 0.8684)>
Face 2605
UV Count: 3
  UV <Vector (0.2048, 0.8743)>
  UV <Vector (0.1978, 0.8725)>
  UV <Vector (0.2035, 0.8715)>
Face 2606
UV Count: 3
  UV <Vector (0.1992, 0.8756)>
  UV <Vector (0.2076, 0.8780)>
  UV <Vector (0.2014, 0.8796)>
Face 2607
UV Count: 3
  UV <Vector (0.2076, 0.8780)>
  UV <Vector (0.2033, 0.8860)>
  UV <Vector (0.2014, 0.8796)>
Face 2608
UV Count: 3
  UV <Vector (0.2049, 0.8928)>
  UV <Vector (0.2114, 0.8849)>
  UV <Vector (0.2136, 0.8914)>
Face 2609
UV Count: 3
  UV <Vector (0.2224, 0.8724)>
  UV <Vector (0.2190, 0.8828)>
  UV <Vector (0.2147, 0.8759)>
Face 2610
UV Count: 3
  UV <Vector (0.1534, 0.8529)>
  UV <Vector (0.1560, 0.8409)>
  UV <Vector (0.1584, 0.8477)>
Face 2611
UV Count: 3
  UV <Vector (0.1795, 0.8900)>
  UV <Vector (0.1874, 0.8976)>
  UV <Vector (0.1791, 0.8957)>
Face 2612
UV Count: 3
  UV <Vector (0.1714, 0.8876)>
  UV <Vector (0.1791, 0.8957)>
  UV <Vector (0.1705, 0.8932)>
Face 2613
UV Count: 3
  UV <Vector (0.1623, 0.8839)>
  UV <Vector (0.1705, 0.8932)>
  UV <Vector (0.1601, 0.8889)>
Face 2614
UV Count: 3
  UV <Vector (0.1544, 0.8790)>
  UV <Vector (0.1601, 0.8889)>
  UV <Vector (0.1504, 0.8830)>
Face 2615
UV Count: 3
  UV <Vector (0.1470, 0.8708)>
  UV <Vector (0.1504, 0.8830)>
  UV <Vector (0.1415, 0.8730)>
Face 2616
UV Count: 3
  UV <Vector (0.2229, 0.8951)>
  UV <Vector (0.2136, 0.8914)>
  UV <Vector (0.2211, 0.8900)>
Face 2617
UV Count: 3
  UV <Vector (0.2049, 0.8928)>
  UV <Vector (0.2141, 0.8969)>
  UV <Vector (0.2056, 0.8982)>
Face 2618
UV Count: 3
  UV <Vector (0.1955, 0.8928)>
  UV <Vector (0.2056, 0.8982)>
  UV <Vector (0.1956, 0.8982)>
Face 2619
UV Count: 3
  UV <Vector (0.1153, 0.8399)>
  UV <Vector (0.1070, 0.8504)>
  UV <Vector (0.1041, 0.8394)>
Face 2620
UV Count: 3
  UV <Vector (0.0961, 0.8488)>
  UV <Vector (0.1041, 0.8394)>
  UV <Vector (0.1070, 0.8504)>
Face 2621
UV Count: 3
  UV <Vector (0.2161, 0.8595)>
  UV <Vector (0.2135, 0.8619)>
  UV <Vector (0.2124, 0.8602)>
Face 2622
UV Count: 3
  UV <Vector (0.2105, 0.8636)>
  UV <Vector (0.2062, 0.8650)>
  UV <Vector (0.2097, 0.8620)>
Face 2623
UV Count: 3
  UV <Vector (0.2067, 0.8664)>
  UV <Vector (0.2011, 0.8669)>
  UV <Vector (0.2062, 0.8650)>
Face 2624
UV Count: 3
  UV <Vector (0.1949, 0.8678)>
  UV <Vector (0.2020, 0.8684)>
  UV <Vector (0.1962, 0.8698)>
Face 2625
UV Count: 3
  UV <Vector (0.1949, 0.8678)>
  UV <Vector (0.1890, 0.8698)>
  UV <Vector (0.1877, 0.8674)>
Face 2626
UV Count: 3
  UV <Vector (0.1771, 0.8679)>
  UV <Vector (0.1821, 0.8667)>
  UV <Vector (0.1826, 0.8691)>
Face 2627
UV Count: 3
  UV <Vector (0.1704, 0.8659)>
  UV <Vector (0.1768, 0.8658)>
  UV <Vector (0.1771, 0.8679)>
Face 2628
UV Count: 3
  UV <Vector (0.1704, 0.8659)>
  UV <Vector (0.1642, 0.8624)>
  UV <Vector (0.1699, 0.8640)>
Face 2629
UV Count: 3
  UV <Vector (0.1651, 0.8642)>
  UV <Vector (0.1605, 0.8610)>
  UV <Vector (0.1642, 0.8624)>
Face 2630
UV Count: 3
  UV <Vector (0.1580, 0.8575)>
  UV <Vector (0.1604, 0.8623)>
  UV <Vector (0.1572, 0.8587)>
Face 2631
UV Count: 3
  UV <Vector (0.1558, 0.8558)>
  UV <Vector (0.1572, 0.8587)>
  UV <Vector (0.1549, 0.8582)>
Face 2632
UV Count: 3
  UV <Vector (0.1534, 0.8529)>
  UV <Vector (0.1549, 0.8582)>
  UV <Vector (0.1512, 0.8590)>
Face 2633
UV Count: 3
  UV <Vector (0.1495, 0.8504)>
  UV <Vector (0.1512, 0.8590)>
  UV <Vector (0.1475, 0.8591)>
Face 2634
UV Count: 3
  UV <Vector (0.2124, 0.8602)>
  UV <Vector (0.2144, 0.8576)>
  UV <Vector (0.2161, 0.8595)>
Face 2635
UV Count: 3
  UV <Vector (0.2151, 0.8527)>
  UV <Vector (0.2084, 0.8546)>
  UV <Vector (0.2110, 0.8509)>
Face 2636
UV Count: 3
  UV <Vector (0.2097, 0.8620)>
  UV <Vector (0.2135, 0.8619)>
  UV <Vector (0.2105, 0.8636)>
Face 2637
UV Count: 3
  UV <Vector (0.2187, 0.8553)>
  UV <Vector (0.2161, 0.8595)>
  UV <Vector (0.2144, 0.8576)>
Face 2638
UV Count: 3
  UV <Vector (0.2175, 0.8622)>
  UV <Vector (0.2222, 0.8583)>
  UV <Vector (0.2242, 0.8627)>
Face 2639
UV Count: 3
  UV <Vector (0.2139, 0.8633)>
  UV <Vector (0.2135, 0.8619)>
  UV <Vector (0.2175, 0.8622)>
Face 2640
UV Count: 3
  UV <Vector (0.2105, 0.8636)>
  UV <Vector (0.2139, 0.8633)>
  UV <Vector (0.2109, 0.8653)>
Face 2641
UV Count: 3
  UV <Vector (0.2150, 0.8694)>
  UV <Vector (0.2131, 0.8655)>
  UV <Vector (0.2183, 0.8660)>
Face 2642
UV Count: 3
  UV <Vector (0.1729, 0.8431)>
  UV <Vector (0.1653, 0.8376)>
  UV <Vector (0.1741, 0.8368)>
Face 2643
UV Count: 3
  UV <Vector (0.1470, 0.8708)>
  UV <Vector (0.1475, 0.8591)>
  UV <Vector (0.1508, 0.8674)>
Face 2644
UV Count: 3
  UV <Vector (0.1817, 0.8436)>
  UV <Vector (0.1741, 0.8368)>
  UV <Vector (0.1830, 0.8378)>
Face 2645
UV Count: 3
  UV <Vector (0.2150, 0.8694)>
  UV <Vector (0.2251, 0.8673)>
  UV <Vector (0.2224, 0.8724)>
Face 2646
UV Count: 3
  UV <Vector (0.1475, 0.8591)>
  UV <Vector (0.1432, 0.8491)>
  UV <Vector (0.1495, 0.8504)>
Face 2647
UV Count: 3
  UV <Vector (0.1431, 0.8603)>
  UV <Vector (0.1353, 0.8492)>
  UV <Vector (0.1432, 0.8491)>
Face 2648
UV Count: 3
  UV <Vector (0.1093, 0.8629)>
  UV <Vector (0.1177, 0.8503)>
  UV <Vector (0.1204, 0.8628)>
Face 2649
UV Count: 3
  UV <Vector (0.1003, 0.8623)>
  UV <Vector (0.1070, 0.8504)>
  UV <Vector (0.1093, 0.8629)>
Face 2650
UV Count: 3
  UV <Vector (0.1431, 0.8603)>
  UV <Vector (0.1415, 0.8730)>
  UV <Vector (0.1368, 0.8600)>
Face 2651
UV Count: 3
  UV <Vector (0.1449, 0.8199)>
  UV <Vector (0.1346, 0.8298)>
  UV <Vector (0.1342, 0.8203)>
Face 2652
UV Count: 3
  UV <Vector (0.1755, 0.8300)>
  UV <Vector (0.1860, 0.8262)>
  UV <Vector (0.1848, 0.8318)>
Face 2653
UV Count: 3
  UV <Vector (0.1741, 0.8368)>
  UV <Vector (0.1848, 0.8318)>
  UV <Vector (0.1830, 0.8378)>
Face 2654
UV Count: 3
  UV <Vector (0.1929, 0.8342)>
  UV <Vector (0.1830, 0.8378)>
  UV <Vector (0.1848, 0.8318)>
Face 2655
UV Count: 3
  UV <Vector (0.1992, 0.8365)>
  UV <Vector (0.1914, 0.8396)>
  UV <Vector (0.1929, 0.8342)>
Face 2656
UV Count: 3
  UV <Vector (0.2052, 0.8386)>
  UV <Vector (0.1974, 0.8414)>
  UV <Vector (0.1992, 0.8365)>
Face 2657
UV Count: 3
  UV <Vector (0.2163, 0.8428)>
  UV <Vector (0.2085, 0.8451)>
  UV <Vector (0.2109, 0.8408)>
Face 2658
UV Count: 3
  UV <Vector (0.2208, 0.8449)>
  UV <Vector (0.2139, 0.8470)>
  UV <Vector (0.2163, 0.8428)>
Face 2659
UV Count: 3
  UV <Vector (0.2320, 0.8502)>
  UV <Vector (0.2233, 0.8523)>
  UV <Vector (0.2260, 0.8474)>
Face 2660
UV Count: 3
  UV <Vector (0.2376, 0.8513)>
  UV <Vector (0.2294, 0.8567)>
  UV <Vector (0.2320, 0.8502)>
Face 2661
UV Count: 3
  UV <Vector (0.2370, 0.8587)>
  UV <Vector (0.2427, 0.8519)>
  UV <Vector (0.2429, 0.8587)>
Face 2662
UV Count: 3
  UV <Vector (0.1755, 0.8300)>
  UV <Vector (0.1653, 0.8376)>
  UV <Vector (0.1660, 0.8294)>
Face 2663
UV Count: 3
  UV <Vector (0.1660, 0.8294)>
  UV <Vector (0.1763, 0.8232)>
  UV <Vector (0.1755, 0.8300)>
Face 2664
UV Count: 3
  UV <Vector (0.1561, 0.8201)>
  UV <Vector (0.1450, 0.8296)>
  UV <Vector (0.1449, 0.8199)>
Face 2665
UV Count: 3
  UV <Vector (0.1559, 0.8298)>
  UV <Vector (0.1668, 0.8210)>
  UV <Vector (0.1660, 0.8294)>
Face 2666
UV Count: 3
  UV <Vector (0.1775, 0.7993)>
  UV <Vector (0.1647, 0.7921)>
  UV <Vector (0.1716, 0.7904)>
Face 2667
UV Count: 3
  UV <Vector (0.1647, 0.7921)>
  UV <Vector (0.1564, 0.8025)>
  UV <Vector (0.1560, 0.7922)>
Face 2668
UV Count: 3
  UV <Vector (0.0109, 0.9713)>
  UV <Vector (0.0072, 0.9751)>
  UV <Vector (0.0073, 0.9712)>
Face 2669
UV Count: 3
  UV <Vector (0.1659, 0.8567)>
  UV <Vector (0.1628, 0.8592)>
  UV <Vector (0.1615, 0.8583)>
Face 2670
UV Count: 3
  UV <Vector (0.1657, 0.8535)>
  UV <Vector (0.1615, 0.8583)>
  UV <Vector (0.1604, 0.8562)>
Face 2671
UV Count: 3
  UV <Vector (0.1604, 0.8562)>
  UV <Vector (0.1655, 0.8501)>
  UV <Vector (0.1657, 0.8535)>
Face 2672
UV Count: 3
  UV <Vector (0.1652, 0.8447)>
  UV <Vector (0.1596, 0.8529)>
  UV <Vector (0.1584, 0.8477)>
Face 2673
UV Count: 3
  UV <Vector (0.1652, 0.8447)>
  UV <Vector (0.1560, 0.8409)>
  UV <Vector (0.1653, 0.8376)>
Face 2674
UV Count: 3
  UV <Vector (0.1653, 0.8376)>
  UV <Vector (0.1559, 0.8298)>
  UV <Vector (0.1660, 0.8294)>
Face 2675
UV Count: 3
  UV <Vector (0.1495, 0.8504)>
  UV <Vector (0.1449, 0.8391)>
  UV <Vector (0.1560, 0.8409)>
Face 2676
UV Count: 3
  UV <Vector (0.1449, 0.8391)>
  UV <Vector (0.1559, 0.8298)>
  UV <Vector (0.1560, 0.8409)>
Face 2677
UV Count: 3
  UV <Vector (0.6170, 0.4879)>
  UV <Vector (0.6161, 0.4891)>
  UV <Vector (0.6158, 0.4874)>
Face 2678
UV Count: 3
  UV <Vector (0.2126, 0.7809)>
  UV <Vector (0.2152, 0.7796)>
  UV <Vector (0.2154, 0.7813)>
Face 2679
UV Count: 3
  UV <Vector (0.2154, 0.7813)>
  UV <Vector (0.2118, 0.7820)>
  UV <Vector (0.2126, 0.7809)>
Face 2680
UV Count: 3
  UV <Vector (0.2118, 0.7820)>
  UV <Vector (0.2149, 0.7842)>
  UV <Vector (0.2108, 0.7830)>
Face 2681
UV Count: 3
  UV <Vector (0.2108, 0.7830)>
  UV <Vector (0.2139, 0.7854)>
  UV <Vector (0.2093, 0.7838)>
Face 2682
UV Count: 3
  UV <Vector (0.2093, 0.7838)>
  UV <Vector (0.2118, 0.7873)>
  UV <Vector (0.2074, 0.7852)>
Face 2683
UV Count: 3
  UV <Vector (0.2074, 0.7852)>
  UV <Vector (0.2090, 0.7906)>
  UV <Vector (0.2044, 0.7875)>
Face 2684
UV Count: 3
  UV <Vector (0.2044, 0.7875)>
  UV <Vector (0.2060, 0.7943)>
  UV <Vector (0.2008, 0.7906)>
Face 2685
UV Count: 3
  UV <Vector (0.2024, 0.7985)>
  UV <Vector (0.2008, 0.7906)>
  UV <Vector (0.2060, 0.7943)>
Face 2686
UV Count: 3
  UV <Vector (0.2024, 0.7985)>
  UV <Vector (0.2082, 0.8053)>
  UV <Vector (0.1997, 0.8026)>
Face 2687
UV Count: 3
  UV <Vector (0.1965, 0.7943)>
  UV <Vector (0.1997, 0.8026)>
  UV <Vector (0.1926, 0.7982)>
Face 2688
UV Count: 3
  UV <Vector (0.1348, 0.8390)>
  UV <Vector (0.1432, 0.8491)>
  UV <Vector (0.1353, 0.8492)>
Face 2689
UV Count: 3
  UV <Vector (0.1449, 0.8391)>
  UV <Vector (0.1346, 0.8298)>
  UV <Vector (0.1450, 0.8296)>
Face 2690
UV Count: 3
  UV <Vector (0.1242, 0.8304)>
  UV <Vector (0.1348, 0.8390)>
  UV <Vector (0.1250, 0.8393)>
Face 2691
UV Count: 3
  UV <Vector (0.1353, 0.8492)>
  UV <Vector (0.1250, 0.8393)>
  UV <Vector (0.1348, 0.8390)>
Face 2692
UV Count: 3
  UV <Vector (0.1295, 0.8615)>
  UV <Vector (0.1415, 0.8730)>
  UV <Vector (0.1348, 0.8780)>
Face 2693
UV Count: 3
  UV <Vector (0.1267, 0.8494)>
  UV <Vector (0.1368, 0.8600)>
  UV <Vector (0.1295, 0.8615)>
Face 2694
UV Count: 3
  UV <Vector (0.1139, 0.8311)>
  UV <Vector (0.1250, 0.8393)>
  UV <Vector (0.1153, 0.8399)>
Face 2695
UV Count: 3
  UV <Vector (0.1153, 0.8399)>
  UV <Vector (0.1267, 0.8494)>
  UV <Vector (0.1177, 0.8503)>
Face 2696
UV Count: 3
  UV <Vector (0.1177, 0.8503)>
  UV <Vector (0.1295, 0.8615)>
  UV <Vector (0.1204, 0.8628)>
Face 2697
UV Count: 3
  UV <Vector (0.0724, 0.8481)>
  UV <Vector (0.0782, 0.8488)>
  UV <Vector (0.0732, 0.8540)>
Face 2698
UV Count: 3
  UV <Vector (0.0247, 0.5835)>
  UV <Vector (0.0233, 0.5724)>
  UV <Vector (0.0292, 0.5802)>
Face 2699
UV Count: 3
  UV <Vector (0.0292, 0.5802)>
  UV <Vector (0.0262, 0.5707)>
  UV <Vector (0.0317, 0.5782)>
Face 2700
UV Count: 3
  UV <Vector (0.0334, 0.5760)>
  UV <Vector (0.0262, 0.5707)>
  UV <Vector (0.0288, 0.5685)>
Face 2701
UV Count: 3
  UV <Vector (0.0358, 0.5720)>
  UV <Vector (0.0288, 0.5685)>
  UV <Vector (0.0321, 0.5657)>
Face 2702
UV Count: 3
  UV <Vector (0.0550, 0.5535)>
  UV <Vector (0.0569, 0.5596)>
  UV <Vector (0.0514, 0.5560)>
Face 2703
UV Count: 3
  UV <Vector (0.0750, 0.8593)>
  UV <Vector (0.0797, 0.8541)>
  UV <Vector (0.0781, 0.8622)>
Face 2704
UV Count: 3
  UV <Vector (0.0469, 0.5922)>
  UV <Vector (0.0376, 0.5859)>
  UV <Vector (0.0472, 0.5876)>
Face 2705
UV Count: 3
  UV <Vector (0.0376, 0.5859)>
  UV <Vector (0.0473, 0.5845)>
  UV <Vector (0.0472, 0.5876)>
Face 2706
UV Count: 3
  UV <Vector (0.0393, 0.5831)>
  UV <Vector (0.0476, 0.5819)>
  UV <Vector (0.0473, 0.5845)>
Face 2707
UV Count: 3
  UV <Vector (0.0473, 0.5845)>
  UV <Vector (0.0565, 0.5809)>
  UV <Vector (0.0568, 0.5830)>
Face 2708
UV Count: 3
  UV <Vector (0.0472, 0.5876)>
  UV <Vector (0.0568, 0.5830)>
  UV <Vector (0.0579, 0.5857)>
Face 2709
UV Count: 3
  UV <Vector (0.0469, 0.5922)>
  UV <Vector (0.0579, 0.5857)>
  UV <Vector (0.0600, 0.5895)>
Face 2710
UV Count: 3
  UV <Vector (0.0781, 0.8622)>
  UV <Vector (0.0817, 0.8566)>
  UV <Vector (0.0814, 0.8630)>
Face 2711
UV Count: 3
  UV <Vector (0.1121, 0.8767)>
  UV <Vector (0.1204, 0.8628)>
  UV <Vector (0.1225, 0.8770)>
Face 2712
UV Count: 3
  UV <Vector (0.1121, 0.8767)>
  UV <Vector (0.1003, 0.8623)>
  UV <Vector (0.1093, 0.8629)>
Face 2713
UV Count: 3
  UV <Vector (0.0961, 0.8488)>
  UV <Vector (0.0958, 0.8620)>
  UV <Vector (0.0909, 0.8475)>
Face 2714
UV Count: 3
  UV <Vector (0.0958, 0.8620)>
  UV <Vector (0.0892, 0.8534)>
  UV <Vector (0.0909, 0.8475)>
Face 2715
UV Count: 3
  UV <Vector (0.0604, 0.5456)>
  UV <Vector (0.0529, 0.5405)>
  UV <Vector (0.0580, 0.5400)>
Face 2716
UV Count: 3
  UV <Vector (0.0523, 0.5367)>
  UV <Vector (0.0580, 0.5400)>
  UV <Vector (0.0529, 0.5405)>
Face 2717
UV Count: 3
  UV <Vector (0.0493, 0.5332)>
  UV <Vector (0.0547, 0.5358)>
  UV <Vector (0.0523, 0.5367)>
Face 2718
UV Count: 3
  UV <Vector (0.0691, 0.5691)>
  UV <Vector (0.0682, 0.5605)>
  UV <Vector (0.0713, 0.5614)>
Face 2719
UV Count: 3
  UV <Vector (0.0622, 0.5627)>
  UV <Vector (0.0601, 0.5566)>
  UV <Vector (0.0644, 0.5587)>
Face 2720
UV Count: 3
  UV <Vector (0.0689, 0.5515)>
  UV <Vector (0.0713, 0.5614)>
  UV <Vector (0.0682, 0.5605)>
Face 2721
UV Count: 3
  UV <Vector (0.0668, 0.5666)>
  UV <Vector (0.0638, 0.5759)>
  UV <Vector (0.0622, 0.5733)>
Face 2722
UV Count: 3
  UV <Vector (0.0565, 0.5809)>
  UV <Vector (0.0622, 0.5733)>
  UV <Vector (0.0638, 0.5759)>
Face 2723
UV Count: 3
  UV <Vector (0.0418, 0.5684)>
  UV <Vector (0.0321, 0.5657)>
  UV <Vector (0.0385, 0.5623)>
Face 2724
UV Count: 3
  UV <Vector (0.0385, 0.5623)>
  UV <Vector (0.0303, 0.5581)>
  UV <Vector (0.0360, 0.5555)>
Face 2725
UV Count: 3
  UV <Vector (0.0320, 0.5448)>
  UV <Vector (0.0360, 0.5555)>
  UV <Vector (0.0303, 0.5581)>
Face 2726
UV Count: 3
  UV <Vector (0.0374, 0.5348)>
  UV <Vector (0.0355, 0.5447)>
  UV <Vector (0.0320, 0.5448)>
Face 2727
UV Count: 3
  UV <Vector (0.0412, 0.5770)>
  UV <Vector (0.0334, 0.5760)>
  UV <Vector (0.0358, 0.5720)>
Face 2728
UV Count: 3
  UV <Vector (0.0573, 0.5493)>
  UV <Vector (0.0506, 0.5485)>
  UV <Vector (0.0547, 0.5453)>
Face 2729
UV Count: 3
  UV <Vector (0.0402, 0.5806)>
  UV <Vector (0.0478, 0.5788)>
  UV <Vector (0.0476, 0.5819)>
Face 2730
UV Count: 3
  UV <Vector (0.0553, 0.5781)>
  UV <Vector (0.0476, 0.5819)>
  UV <Vector (0.0478, 0.5788)>
Face 2731
UV Count: 3
  UV <Vector (0.0475, 0.5576)>
  UV <Vector (0.0479, 0.5650)>
  UV <Vector (0.0440, 0.5597)>
Face 2732
UV Count: 3
  UV <Vector (0.0475, 0.5576)>
  UV <Vector (0.0409, 0.5534)>
  UV <Vector (0.0437, 0.5520)>
Face 2733
UV Count: 3
  UV <Vector (0.0403, 0.5448)>
  UV <Vector (0.0437, 0.5520)>
  UV <Vector (0.0409, 0.5534)>
Face 2734
UV Count: 3
  UV <Vector (0.0426, 0.5326)>
  UV <Vector (0.0411, 0.5264)>
  UV <Vector (0.0463, 0.5310)>
Face 2735
UV Count: 3
  UV <Vector (0.0404, 0.5306)>
  UV <Vector (0.0353, 0.5320)>
  UV <Vector (0.0411, 0.5264)>
Face 2736
UV Count: 3
  UV <Vector (0.0412, 0.5770)>
  UV <Vector (0.0418, 0.5684)>
  UV <Vector (0.0454, 0.5737)>
Face 2737
UV Count: 3
  UV <Vector (0.0668, 0.5666)>
  UV <Vector (0.0644, 0.5587)>
  UV <Vector (0.0682, 0.5605)>
Face 2738
UV Count: 3
  UV <Vector (0.0524, 0.5620)>
  UV <Vector (0.0517, 0.5710)>
  UV <Vector (0.0479, 0.5650)>
Face 2739
UV Count: 3
  UV <Vector (0.0569, 0.5596)>
  UV <Vector (0.0576, 0.5676)>
  UV <Vector (0.0524, 0.5620)>
Face 2740
UV Count: 3
  UV <Vector (0.0514, 0.5560)>
  UV <Vector (0.0524, 0.5620)>
  UV <Vector (0.0475, 0.5576)>
Face 2741
UV Count: 3
  UV <Vector (0.0471, 0.5509)>
  UV <Vector (0.0475, 0.5576)>
  UV <Vector (0.0437, 0.5520)>
Face 2742
UV Count: 3
  UV <Vector (0.0403, 0.5448)>
  UV <Vector (0.0471, 0.5509)>
  UV <Vector (0.0437, 0.5520)>
Face 2743
UV Count: 3
  UV <Vector (0.0414, 0.5364)>
  UV <Vector (0.0433, 0.5444)>
  UV <Vector (0.0403, 0.5448)>
Face 2744
UV Count: 3
  UV <Vector (0.0576, 0.5676)>
  UV <Vector (0.0553, 0.5781)>
  UV <Vector (0.0517, 0.5710)>
Face 2745
UV Count: 3
  UV <Vector (0.0622, 0.5627)>
  UV <Vector (0.0622, 0.5733)>
  UV <Vector (0.0576, 0.5676)>
Face 2746
UV Count: 3
  UV <Vector (0.1121, 0.8767)>
  UV <Vector (0.1046, 0.8896)>
  UV <Vector (0.1020, 0.8759)>
Face 2747
UV Count: 3
  UV <Vector (0.1225, 0.8770)>
  UV <Vector (0.1141, 0.8900)>
  UV <Vector (0.1121, 0.8767)>
Face 2748
UV Count: 3
  UV <Vector (0.0892, 0.8534)>
  UV <Vector (0.0880, 0.8680)>
  UV <Vector (0.0856, 0.8609)>
Face 2749
UV Count: 3
  UV <Vector (0.0973, 0.8700)>
  UV <Vector (0.1003, 0.8623)>
  UV <Vector (0.1020, 0.8759)>
Face 2750
UV Count: 3
  UV <Vector (0.0426, 0.5326)>
  UV <Vector (0.0433, 0.5372)>
  UV <Vector (0.0414, 0.5364)>
Face 2751
UV Count: 3
  UV <Vector (0.1225, 0.8770)>
  UV <Vector (0.1345, 0.8931)>
  UV <Vector (0.1236, 0.8908)>
Face 2752
UV Count: 3
  UV <Vector (0.1464, 0.8894)>
  UV <Vector (0.1345, 0.8931)>
  UV <Vector (0.1348, 0.8780)>
Face 2753
UV Count: 3
  UV <Vector (0.0838, 0.7873)>
  UV <Vector (0.0893, 0.7982)>
  UV <Vector (0.0845, 0.7986)>
Face 2754
UV Count: 3
  UV <Vector (0.0845, 0.7986)>
  UV <Vector (0.0797, 0.7894)>
  UV <Vector (0.0838, 0.7873)>
Face 2755
UV Count: 3
  UV <Vector (0.0807, 0.7997)>
  UV <Vector (0.0750, 0.7895)>
  UV <Vector (0.0797, 0.7894)>
Face 2756
UV Count: 3
  UV <Vector (0.0729, 0.8303)>
  UV <Vector (0.0688, 0.8214)>
  UV <Vector (0.0747, 0.8197)>
Face 2757
UV Count: 3
  UV <Vector (0.0687, 0.8321)>
  UV <Vector (0.0719, 0.8412)>
  UV <Vector (0.0689, 0.8433)>
Face 2758
UV Count: 3
  UV <Vector (0.0318, 0.9635)>
  UV <Vector (0.0378, 0.9668)>
  UV <Vector (0.0339, 0.9671)>
Face 2759
UV Count: 3
  UV <Vector (0.1911, 0.8601)>
  UV <Vector (0.1974, 0.8568)>
  UV <Vector (0.1971, 0.8603)>
Face 2760
UV Count: 3
  UV <Vector (0.2040, 0.8607)>
  UV <Vector (0.2019, 0.8572)>
  UV <Vector (0.2058, 0.8576)>
Face 2761
UV Count: 3
  UV <Vector (0.2058, 0.8576)>
  UV <Vector (0.2037, 0.8534)>
  UV <Vector (0.2084, 0.8546)>
Face 2762
UV Count: 3
  UV <Vector (0.2084, 0.8546)>
  UV <Vector (0.2093, 0.8579)>
  UV <Vector (0.2058, 0.8576)>
Face 2763
UV Count: 3
  UV <Vector (0.2097, 0.8620)>
  UV <Vector (0.2075, 0.8612)>
  UV <Vector (0.2092, 0.8605)>
Face 2764
UV Count: 3
  UV <Vector (0.2124, 0.8602)>
  UV <Vector (0.2092, 0.8605)>
  UV <Vector (0.2113, 0.8590)>
Face 2765
UV Count: 3
  UV <Vector (0.2058, 0.8576)>
  UV <Vector (0.2078, 0.8593)>
  UV <Vector (0.2040, 0.8607)>
Face 2766
UV Count: 3
  UV <Vector (0.2075, 0.8623)>
  UV <Vector (0.2052, 0.8632)>
  UV <Vector (0.2075, 0.8612)>
Face 2767
UV Count: 3
  UV <Vector (0.0630, 0.7945)>
  UV <Vector (0.0711, 0.8024)>
  UV <Vector (0.0635, 0.8033)>
Face 2768
UV Count: 3
  UV <Vector (0.1270, 0.7473)>
  UV <Vector (0.1177, 0.7379)>
  UV <Vector (0.1322, 0.7351)>
Face 2769
UV Count: 3
  UV <Vector (0.0750, 0.7895)>
  UV <Vector (0.0700, 0.7790)>
  UV <Vector (0.0748, 0.7734)>
Face 2770
UV Count: 3
  UV <Vector (0.0695, 0.7913)>
  UV <Vector (0.0625, 0.7812)>
  UV <Vector (0.0700, 0.7790)>
Face 2771
UV Count: 3
  UV <Vector (0.0630, 0.7945)>
  UV <Vector (0.0549, 0.7866)>
  UV <Vector (0.0625, 0.7812)>
Face 2772
UV Count: 3
  UV <Vector (0.0631, 0.8223)>
  UV <Vector (0.0687, 0.8321)>
  UV <Vector (0.0638, 0.8349)>
Face 2773
UV Count: 3
  UV <Vector (0.0638, 0.8349)>
  UV <Vector (0.0689, 0.8433)>
  UV <Vector (0.0646, 0.8499)>
Face 2774
UV Count: 3
  UV <Vector (0.1021, 0.7543)>
  UV <Vector (0.1092, 0.7647)>
  UV <Vector (0.0992, 0.7676)>
Face 2775
UV Count: 3
  UV <Vector (0.1130, 0.7510)>
  UV <Vector (0.1055, 0.7405)>
  UV <Vector (0.1177, 0.7379)>
Face 2776
UV Count: 3
  UV <Vector (0.1021, 0.7543)>
  UV <Vector (0.0949, 0.7426)>
  UV <Vector (0.1055, 0.7405)>
Face 2777
UV Count: 3
  UV <Vector (0.0860, 0.7448)>
  UV <Vector (0.0925, 0.7569)>
  UV <Vector (0.0841, 0.7591)>
Face 2778
UV Count: 3
  UV <Vector (0.0752, 0.7459)>
  UV <Vector (0.0841, 0.7591)>
  UV <Vector (0.0725, 0.7615)>
Face 2779
UV Count: 3
  UV <Vector (0.0700, 0.7790)>
  UV <Vector (0.0629, 0.7650)>
  UV <Vector (0.0725, 0.7615)>
Face 2780
UV Count: 3
  UV <Vector (0.0725, 0.7615)>
  UV <Vector (0.0651, 0.7480)>
  UV <Vector (0.0752, 0.7459)>
Face 2781
UV Count: 3
  UV <Vector (0.0432, 0.7506)>
  UV <Vector (0.0571, 0.7330)>
  UV <Vector (0.0544, 0.7502)>
Face 2782
UV Count: 3
  UV <Vector (0.2155, 0.9031)>
  UV <Vector (0.2238, 0.9102)>
  UV <Vector (0.2149, 0.9115)>
Face 2783
UV Count: 3
  UV <Vector (0.2213, 0.9216)>
  UV <Vector (0.2149, 0.9115)>
  UV <Vector (0.2238, 0.9102)>
Face 2784
UV Count: 3
  UV <Vector (0.2061, 0.9051)>
  UV <Vector (0.2149, 0.9115)>
  UV <Vector (0.2052, 0.9132)>
Face 2785
UV Count: 3
  UV <Vector (0.2115, 0.9222)>
  UV <Vector (0.2052, 0.9132)>
  UV <Vector (0.2149, 0.9115)>
Face 2786
UV Count: 3
  UV <Vector (0.2141, 0.8969)>
  UV <Vector (0.2240, 0.9012)>
  UV <Vector (0.2155, 0.9031)>
Face 2787
UV Count: 3
  UV <Vector (0.2056, 0.8982)>
  UV <Vector (0.2155, 0.9031)>
  UV <Vector (0.2061, 0.9051)>
Face 2788
UV Count: 3
  UV <Vector (0.2061, 0.9051)>
  UV <Vector (0.1956, 0.8982)>
  UV <Vector (0.2056, 0.8982)>
Face 2789
UV Count: 3
  UV <Vector (0.1342, 0.9058)>
  UV <Vector (0.1442, 0.8990)>
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Face 2790
UV Count: 3
  UV <Vector (0.1342, 0.9058)>
  UV <Vector (0.1236, 0.8908)>
  UV <Vector (0.1345, 0.8931)>
Face 2791
UV Count: 3
  UV <Vector (0.1156, 0.9028)>
  UV <Vector (0.1236, 0.8908)>
  UV <Vector (0.1250, 0.9038)>
Face 2792
UV Count: 3
  UV <Vector (0.1141, 0.8900)>
  UV <Vector (0.1066, 0.9021)>
  UV <Vector (0.1046, 0.8896)>
Face 2793
UV Count: 3
  UV <Vector (0.0930, 0.8781)>
  UV <Vector (0.0973, 0.8700)>
  UV <Vector (0.1020, 0.8759)>
Face 2794
UV Count: 3
  UV <Vector (0.0102, 0.7352)>
  UV <Vector (0.0236, 0.7138)>
  UV <Vector (0.0216, 0.7347)>
Face 2795
UV Count: 3
  UV <Vector (0.0356, 0.7156)>
  UV <Vector (0.0216, 0.7347)>
  UV <Vector (0.0236, 0.7138)>
Face 2796
UV Count: 3
  UV <Vector (0.0450, 0.7350)>
  UV <Vector (0.0356, 0.7156)>
  UV <Vector (0.0491, 0.7169)>
Face 2797
UV Count: 3
  UV <Vector (0.0571, 0.7330)>
  UV <Vector (0.0491, 0.7169)>
  UV <Vector (0.0609, 0.7160)>
Face 2798
UV Count: 3
  UV <Vector (0.0680, 0.7319)>
  UV <Vector (0.0609, 0.7160)>
  UV <Vector (0.0719, 0.7158)>
Face 2799
UV Count: 3
  UV <Vector (0.0785, 0.7309)>
  UV <Vector (0.0719, 0.7158)>
  UV <Vector (0.0828, 0.7146)>
Face 2800
UV Count: 3
  UV <Vector (0.0887, 0.7301)>
  UV <Vector (0.0828, 0.7146)>
  UV <Vector (0.0939, 0.7130)>
Face 2801
UV Count: 3
  UV <Vector (0.0985, 0.7288)>
  UV <Vector (0.0939, 0.7130)>
  UV <Vector (0.1046, 0.7120)>
Face 2802
UV Count: 3
  UV <Vector (0.1097, 0.7270)>
  UV <Vector (0.1046, 0.7120)>
  UV <Vector (0.1157, 0.7117)>
Face 2803
UV Count: 3
  UV <Vector (0.1218, 0.7256)>
  UV <Vector (0.1157, 0.7117)>
  UV <Vector (0.1275, 0.7119)>
Face 2804
UV Count: 3
  UV <Vector (0.1357, 0.7238)>
  UV <Vector (0.1275, 0.7119)>
  UV <Vector (0.1412, 0.7111)>
Face 2805
UV Count: 3
  UV <Vector (0.1483, 0.7217)>
  UV <Vector (0.1412, 0.7111)>
  UV <Vector (0.1543, 0.7093)>
Face 2806
UV Count: 3
  UV <Vector (0.1631, 0.7180)>
  UV <Vector (0.1543, 0.7093)>
  UV <Vector (0.1679, 0.7068)>
Face 2807
UV Count: 3
  UV <Vector (0.1785, 0.7137)>
  UV <Vector (0.1679, 0.7068)>
  UV <Vector (0.1829, 0.7032)>
Face 2808
UV Count: 3
  UV <Vector (0.1971, 0.7084)>
  UV <Vector (0.1829, 0.7032)>
  UV <Vector (0.1998, 0.6990)>
Face 2809
UV Count: 3
  UV <Vector (0.2144, 0.7041)>
  UV <Vector (0.1998, 0.6990)>
  UV <Vector (0.2170, 0.6952)>
Face 2810
UV Count: 3
  UV <Vector (0.2324, 0.7003)>
  UV <Vector (0.2170, 0.6952)>
  UV <Vector (0.2342, 0.6926)>
Face 2811
UV Count: 3
  UV <Vector (0.2510, 0.6992)>
  UV <Vector (0.2342, 0.6926)>
  UV <Vector (0.2509, 0.6919)>
Face 2812
UV Count: 3
  UV <Vector (0.0188, 0.7963)>
  UV <Vector (0.0104, 0.7771)>
  UV <Vector (0.0195, 0.7749)>
Face 2813
UV Count: 3
  UV <Vector (0.0277, 0.7935)>
  UV <Vector (0.0195, 0.7749)>
  UV <Vector (0.0290, 0.7724)>
Face 2814
UV Count: 3
  UV <Vector (0.0375, 0.7911)>
  UV <Vector (0.0290, 0.7724)>
  UV <Vector (0.0409, 0.7707)>
Face 2815
UV Count: 3
  UV <Vector (0.0409, 0.7707)>
  UV <Vector (0.0544, 0.7502)>
  UV <Vector (0.0521, 0.7703)>
Face 2816
UV Count: 3
  UV <Vector (0.0629, 0.7650)>
  UV <Vector (0.0544, 0.7502)>
  UV <Vector (0.0651, 0.7480)>
Face 2817
UV Count: 3
  UV <Vector (0.1977, 0.9366)>
  UV <Vector (0.1919, 0.9239)>
  UV <Vector (0.2029, 0.9241)>
Face 2818
UV Count: 3
  UV <Vector (0.2247, 0.9719)>
  UV <Vector (0.2327, 0.9442)>
  UV <Vector (0.2510, 0.9499)>
Face 2819
UV Count: 3
  UV <Vector (0.0880, 0.8680)>
  UV <Vector (0.0940, 0.8715)>
  UV <Vector (0.0930, 0.8781)>
Face 2820
UV Count: 3
  UV <Vector (0.1387, 0.9362)>
  UV <Vector (0.1358, 0.9475)>
  UV <Vector (0.1310, 0.9373)>
Face 2821
UV Count: 3
  UV <Vector (0.1226, 0.9374)>
  UV <Vector (0.1153, 0.9473)>
  UV <Vector (0.1129, 0.9366)>
Face 2822
UV Count: 3
  UV <Vector (0.1196, 0.9262)>
  UV <Vector (0.1129, 0.9366)>
  UV <Vector (0.1104, 0.9251)>
Face 2823
UV Count: 3
  UV <Vector (0.0819, 0.8676)>
  UV <Vector (0.0856, 0.8609)>
  UV <Vector (0.0880, 0.8680)>
Face 2824
UV Count: 3
  UV <Vector (0.0848, 0.8796)>
  UV <Vector (0.0880, 0.8680)>
  UV <Vector (0.0930, 0.8781)>
Face 2825
UV Count: 3
  UV <Vector (0.0772, 0.8671)>
  UV <Vector (0.0814, 0.8630)>
  UV <Vector (0.0819, 0.8676)>
Face 2826
UV Count: 3
  UV <Vector (0.0819, 0.8676)>
  UV <Vector (0.0782, 0.8797)>
  UV <Vector (0.0772, 0.8671)>
Face 2827
UV Count: 3
  UV <Vector (0.1345, 0.9171)>
  UV <Vector (0.1250, 0.9038)>
  UV <Vector (0.1342, 0.9058)>
Face 2828
UV Count: 3
  UV <Vector (0.1172, 0.9147)>
  UV <Vector (0.1250, 0.9038)>
  UV <Vector (0.1260, 0.9157)>
Face 2829
UV Count: 3
  UV <Vector (0.0848, 0.8796)>
  UV <Vector (0.0813, 0.8912)>
  UV <Vector (0.0782, 0.8797)>
Face 2830
UV Count: 3
  UV <Vector (0.0881, 0.8906)>
  UV <Vector (0.0836, 0.9008)>
  UV <Vector (0.0813, 0.8912)>
Face 2831
UV Count: 3
  UV <Vector (0.1196, 0.9262)>
  UV <Vector (0.1260, 0.9157)>
  UV <Vector (0.1281, 0.9267)>
Face 2832
UV Count: 3
  UV <Vector (0.0407, 0.9310)>
  UV <Vector (0.0215, 0.9237)>
  UV <Vector (0.0310, 0.9127)>
Face 2833
UV Count: 3
  UV <Vector (0.0460, 0.9197)>
  UV <Vector (0.0310, 0.9127)>
  UV <Vector (0.0378, 0.9027)>
Face 2834
UV Count: 3
  UV <Vector (0.0508, 0.9099)>
  UV <Vector (0.0378, 0.9027)>
  UV <Vector (0.0440, 0.8934)>
Face 2835
UV Count: 3
  UV <Vector (0.0558, 0.9010)>
  UV <Vector (0.0440, 0.8934)>
  UV <Vector (0.0502, 0.8851)>
Face 2836
UV Count: 3
  UV <Vector (0.0608, 0.8936)>
  UV <Vector (0.0502, 0.8851)>
  UV <Vector (0.0561, 0.8789)>
Face 2837
UV Count: 3
  UV <Vector (0.0650, 0.8871)>
  UV <Vector (0.0561, 0.8789)>
  UV <Vector (0.0615, 0.8731)>
Face 2838
UV Count: 3
  UV <Vector (0.0702, 0.8773)>
  UV <Vector (0.0615, 0.8731)>
  UV <Vector (0.0661, 0.8653)>
Face 2839
UV Count: 3
  UV <Vector (0.0772, 0.8671)>
  UV <Vector (0.0702, 0.8773)>
  UV <Vector (0.0732, 0.8648)>
Face 2840
UV Count: 3
  UV <Vector (0.0781, 0.8622)>
  UV <Vector (0.0732, 0.8648)>
  UV <Vector (0.0750, 0.8593)>
Face 2841
UV Count: 3
  UV <Vector (0.0750, 0.8593)>
  UV <Vector (0.0707, 0.8577)>
  UV <Vector (0.0732, 0.8540)>
Face 2842
UV Count: 3
  UV <Vector (0.0724, 0.8481)>
  UV <Vector (0.0689, 0.8433)>
  UV <Vector (0.0719, 0.8412)>
Face 2843
UV Count: 3
  UV <Vector (0.0694, 0.8498)>
  UV <Vector (0.0732, 0.8540)>
  UV <Vector (0.0707, 0.8577)>
Face 2844
UV Count: 3
  UV <Vector (0.0694, 0.8498)>
  UV <Vector (0.0661, 0.8653)>
  UV <Vector (0.0646, 0.8499)>
Face 2845
UV Count: 3
  UV <Vector (0.0661, 0.8653)>
  UV <Vector (0.0732, 0.8648)>
  UV <Vector (0.0702, 0.8773)>
Face 2846
UV Count: 3
  UV <Vector (0.0742, 0.8927)>
  UV <Vector (0.0782, 0.8797)>
  UV <Vector (0.0813, 0.8912)>
Face 2847
UV Count: 3
  UV <Vector (0.1156, 0.9028)>
  UV <Vector (0.1082, 0.9137)>
  UV <Vector (0.1066, 0.9021)>
Face 2848
UV Count: 3
  UV <Vector (0.1104, 0.9251)>
  UV <Vector (0.1172, 0.9147)>
  UV <Vector (0.1196, 0.9262)>
Face 2849
UV Count: 3
  UV <Vector (0.1760, 0.9321)>
  UV <Vector (0.1725, 0.9197)>
  UV <Vector (0.1813, 0.9223)>
Face 2850
UV Count: 3
  UV <Vector (0.1647, 0.9164)>
  UV <Vector (0.1695, 0.9302)>
  UV <Vector (0.1619, 0.9274)>
Face 2851
UV Count: 3
  UV <Vector (0.1619, 0.9274)>
  UV <Vector (0.1659, 0.9386)>
  UV <Vector (0.1565, 0.9339)>
Face 2852
UV Count: 3
  UV <Vector (0.2123, 0.9620)>
  UV <Vector (0.2117, 0.9428)>
  UV <Vector (0.2327, 0.9442)>
Face 2853
UV Count: 3
  UV <Vector (0.1876, 0.9476)>
  UV <Vector (0.1835, 0.9340)>
  UV <Vector (0.1977, 0.9366)>
Face 2854
UV Count: 3
  UV <Vector (0.1545, 0.9127)>
  UV <Vector (0.1619, 0.9274)>
  UV <Vector (0.1520, 0.9226)>
Face 2855
UV Count: 3
  UV <Vector (0.1520, 0.9226)>
  UV <Vector (0.1428, 0.9093)>
  UV <Vector (0.1545, 0.9127)>
Face 2856
UV Count: 3
  UV <Vector (0.1428, 0.9093)>
  UV <Vector (0.1345, 0.9171)>
  UV <Vector (0.1342, 0.9058)>
Face 2857
UV Count: 3
  UV <Vector (0.1010, 0.9232)>
  UV <Vector (0.1082, 0.9137)>
  UV <Vector (0.1104, 0.9251)>
Face 2858
UV Count: 3
  UV <Vector (0.1066, 0.9021)>
  UV <Vector (0.0994, 0.9125)>
  UV <Vector (0.0979, 0.9016)>
Face 2859
UV Count: 3
  UV <Vector (0.0919, 0.9201)>
  UV <Vector (0.0994, 0.9125)>
  UV <Vector (0.1010, 0.9232)>
Face 2860
UV Count: 3
  UV <Vector (0.0979, 0.9016)>
  UV <Vector (0.0911, 0.9105)>
  UV <Vector (0.0900, 0.9011)>
Face 2861
UV Count: 3
  UV <Vector (0.0650, 0.8871)>
  UV <Vector (0.0742, 0.8927)>
  UV <Vector (0.0708, 0.8988)>
Face 2862
UV Count: 3
  UV <Vector (0.0797, 0.9027)>
  UV <Vector (0.0813, 0.8912)>
  UV <Vector (0.0836, 0.9008)>
Face 2863
UV Count: 3
  UV <Vector (0.0768, 0.9086)>
  UV <Vector (0.0742, 0.8927)>
  UV <Vector (0.0797, 0.9027)>
Face 2864
UV Count: 3
  UV <Vector (0.0911, 0.9105)>
  UV <Vector (0.0836, 0.9154)>
  UV <Vector (0.0843, 0.9077)>
Face 2865
UV Count: 3
  UV <Vector (0.0768, 0.9086)>
  UV <Vector (0.0843, 0.9077)>
  UV <Vector (0.0836, 0.9154)>
Face 2866
UV Count: 3
  UV <Vector (0.0843, 0.9077)>
  UV <Vector (0.0797, 0.9027)>
  UV <Vector (0.0836, 0.9008)>
Face 2867
UV Count: 3
  UV <Vector (0.0843, 0.9077)>
  UV <Vector (0.0900, 0.9011)>
  UV <Vector (0.0911, 0.9105)>
Face 2868
UV Count: 3
  UV <Vector (0.0430, 0.7926)>
  UV <Vector (0.0481, 0.7811)>
  UV <Vector (0.0486, 0.7920)>
Face 2869
UV Count: 3
  UV <Vector (0.0549, 0.7866)>
  UV <Vector (0.0629, 0.7650)>
  UV <Vector (0.0625, 0.7812)>
Face 2870
UV Count: 3
  UV <Vector (0.0961, 0.8488)>
  UV <Vector (0.0909, 0.8475)>
  UV <Vector (0.0919, 0.8383)>
Face 2871
UV Count: 3
  UV <Vector (0.1992, 0.9540)>
  UV <Vector (0.1977, 0.9366)>
  UV <Vector (0.2117, 0.9428)>
Face 2872
UV Count: 3
  UV <Vector (0.1659, 0.9386)>
  UV <Vector (0.1695, 0.9302)>
  UV <Vector (0.1760, 0.9321)>
Face 2873
UV Count: 3
  UV <Vector (0.0255, 0.9846)>
  UV <Vector (0.0253, 0.9769)>
  UV <Vector (0.0304, 0.9819)>
Face 2874
UV Count: 3
  UV <Vector (0.0454, 0.5737)>
  UV <Vector (0.0479, 0.5650)>
  UV <Vector (0.0517, 0.5710)>
Face 2875
UV Count: 3
  UV <Vector (0.0479, 0.5650)>
  UV <Vector (0.0385, 0.5623)>
  UV <Vector (0.0440, 0.5597)>
Face 2876
UV Count: 3
  UV <Vector (0.0440, 0.5597)>
  UV <Vector (0.0360, 0.5555)>
  UV <Vector (0.0409, 0.5534)>
Face 2877
UV Count: 3
  UV <Vector (0.0355, 0.5447)>
  UV <Vector (0.0409, 0.5534)>
  UV <Vector (0.0360, 0.5555)>
Face 2878
UV Count: 3
  UV <Vector (0.0414, 0.5364)>
  UV <Vector (0.0355, 0.5447)>
  UV <Vector (0.0374, 0.5348)>
Face 2879
UV Count: 3
  UV <Vector (0.0426, 0.5326)>
  UV <Vector (0.0374, 0.5348)>
  UV <Vector (0.0404, 0.5306)>
Face 2880
UV Count: 3
  UV <Vector (0.0517, 0.5710)>
  UV <Vector (0.0478, 0.5788)>
  UV <Vector (0.0454, 0.5737)>
Face 2881
UV Count: 3
  UV <Vector (0.0683, 0.5400)>
  UV <Vector (0.0679, 0.5462)>
  UV <Vector (0.0653, 0.5410)>
Face 2882
UV Count: 3
  UV <Vector (0.0717, 0.5508)>
  UV <Vector (0.0679, 0.5462)>
  UV <Vector (0.0708, 0.5463)>
Face 2883
UV Count: 3
  UV <Vector (0.0653, 0.5410)>
  UV <Vector (0.0654, 0.5462)>
  UV <Vector (0.0628, 0.5416)>
Face 2884
UV Count: 3
  UV <Vector (0.0478, 0.5788)>
  UV <Vector (0.0412, 0.5770)>
  UV <Vector (0.0454, 0.5737)>
Face 2885
UV Count: 3
  UV <Vector (0.0654, 0.5462)>
  UV <Vector (0.0689, 0.5515)>
  UV <Vector (0.0660, 0.5518)>
Face 2886
UV Count: 3
  UV <Vector (0.0604, 0.5456)>
  UV <Vector (0.0573, 0.5493)>
  UV <Vector (0.0547, 0.5453)>
Face 2887
UV Count: 3
  UV <Vector (0.0654, 0.5462)>
  UV <Vector (0.0615, 0.5509)>
  UV <Vector (0.0604, 0.5456)>
Face 2888
UV Count: 3
  UV <Vector (0.0660, 0.5518)>
  UV <Vector (0.0682, 0.5605)>
  UV <Vector (0.0644, 0.5587)>
Face 2889
UV Count: 3
  UV <Vector (0.0644, 0.5587)>
  UV <Vector (0.0615, 0.5509)>
  UV <Vector (0.0660, 0.5518)>
Face 2890
UV Count: 3
  UV <Vector (0.0601, 0.5566)>
  UV <Vector (0.0573, 0.5493)>
  UV <Vector (0.0615, 0.5509)>
Face 2891
UV Count: 3
  UV <Vector (0.0644, 0.5371)>
  UV <Vector (0.0683, 0.5400)>
  UV <Vector (0.0653, 0.5410)>
Face 2892
UV Count: 3
  UV <Vector (0.0619, 0.5383)>
  UV <Vector (0.0653, 0.5410)>
  UV <Vector (0.0628, 0.5416)>
Face 2893
UV Count: 3
  UV <Vector (0.0733, 0.5391)>
  UV <Vector (0.0671, 0.5348)>
  UV <Vector (0.0704, 0.5300)>
Face 2894
UV Count: 3
  UV <Vector (0.0733, 0.5391)>
  UV <Vector (0.0708, 0.5463)>
  UV <Vector (0.0683, 0.5400)>
Face 2895
UV Count: 3
  UV <Vector (0.0704, 0.5300)>
  UV <Vector (0.0671, 0.5348)>
  UV <Vector (0.0660, 0.5313)>
Face 2896
UV Count: 3
  UV <Vector (0.0708, 0.5463)>
  UV <Vector (0.0746, 0.5493)>
  UV <Vector (0.0717, 0.5508)>
Face 2897
UV Count: 3
  UV <Vector (0.0547, 0.5358)>
  UV <Vector (0.0586, 0.5302)>
  UV <Vector (0.0598, 0.5339)>
Face 2898
UV Count: 3
  UV <Vector (0.0628, 0.5416)>
  UV <Vector (0.0604, 0.5456)>
  UV <Vector (0.0580, 0.5400)>
Face 2899
UV Count: 3
  UV <Vector (0.0580, 0.5400)>
  UV <Vector (0.0619, 0.5383)>
  UV <Vector (0.0628, 0.5416)>
Face 2900
UV Count: 3
  UV <Vector (0.0586, 0.5302)>
  UV <Vector (0.0600, 0.5325)>
  UV <Vector (0.0598, 0.5339)>
Face 2901
UV Count: 3
  UV <Vector (0.0523, 0.5367)>
  UV <Vector (0.0472, 0.5367)>
  UV <Vector (0.0493, 0.5332)>
Face 2902
UV Count: 3
  UV <Vector (0.0689, 0.8433)>
  UV <Vector (0.0694, 0.8498)>
  UV <Vector (0.0646, 0.8499)>
Face 2903
UV Count: 3
  UV <Vector (0.0549, 0.7866)>
  UV <Vector (0.0481, 0.7811)>
  UV <Vector (0.0521, 0.7703)>
Face 2904
UV Count: 3
  UV <Vector (0.0375, 0.7911)>
  UV <Vector (0.0439, 0.7811)>
  UV <Vector (0.0430, 0.7926)>
Face 2905
UV Count: 3
  UV <Vector (0.2271, 0.7235)>
  UV <Vector (0.2420, 0.7163)>
  UV <Vector (0.2394, 0.7221)>
Face 2906
UV Count: 3
  UV <Vector (0.0250, 0.9693)>
  UV <Vector (0.0259, 0.9615)>
  UV <Vector (0.0318, 0.9635)>
Face 2907
UV Count: 3
  UV <Vector (0.0339, 0.9671)>
  UV <Vector (0.0250, 0.9693)>
  UV <Vector (0.0318, 0.9635)>
Face 2908
UV Count: 3
  UV <Vector (0.0290, 0.9747)>
  UV <Vector (0.0250, 0.9693)>
  UV <Vector (0.0292, 0.9708)>
Face 2909
UV Count: 3
  UV <Vector (0.0304, 0.9819)>
  UV <Vector (0.0290, 0.9747)>
  UV <Vector (0.0332, 0.9761)>
Face 2910
UV Count: 3
  UV <Vector (0.2037, 0.9845)>
  UV <Vector (0.2123, 0.9620)>
  UV <Vector (0.2247, 0.9719)>
Face 2911
UV Count: 3
  UV <Vector (0.1929, 0.9716)>
  UV <Vector (0.1992, 0.9540)>
  UV <Vector (0.2123, 0.9620)>
Face 2912
UV Count: 3
  UV <Vector (0.1769, 0.9550)>
  UV <Vector (0.1764, 0.9429)>
  UV <Vector (0.1876, 0.9476)>
Face 2913
UV Count: 3
  UV <Vector (0.1876, 0.9476)>
  UV <Vector (0.1833, 0.9618)>
  UV <Vector (0.1769, 0.9550)>
Face 2914
UV Count: 3
  UV <Vector (0.1565, 0.9339)>
  UV <Vector (0.1520, 0.9226)>
  UV <Vector (0.1619, 0.9274)>
Face 2915
UV Count: 3
  UV <Vector (0.1495, 0.9294)>
  UV <Vector (0.1512, 0.9403)>
  UV <Vector (0.1451, 0.9338)>
Face 2916
UV Count: 3
  UV <Vector (0.1565, 0.9339)>
  UV <Vector (0.1596, 0.9463)>
  UV <Vector (0.1512, 0.9403)>
Face 2917
UV Count: 3
  UV <Vector (0.1659, 0.9386)>
  UV <Vector (0.1688, 0.9503)>
  UV <Vector (0.1596, 0.9463)>
Face 2918
UV Count: 3
  UV <Vector (0.1495, 0.9294)>
  UV <Vector (0.1426, 0.9194)>
  UV <Vector (0.1520, 0.9226)>
Face 2919
UV Count: 3
  UV <Vector (0.1345, 0.9171)>
  UV <Vector (0.1428, 0.9275)>
  UV <Vector (0.1359, 0.9270)>
Face 2920
UV Count: 3
  UV <Vector (0.1359, 0.9270)>
  UV <Vector (0.1260, 0.9157)>
  UV <Vector (0.1345, 0.9171)>
Face 2921
UV Count: 3
  UV <Vector (0.1512, 0.9403)>
  UV <Vector (0.1387, 0.9362)>
  UV <Vector (0.1451, 0.9338)>
Face 2922
UV Count: 3
  UV <Vector (0.1818, 0.9914)>
  UV <Vector (0.1929, 0.9716)>
  UV <Vector (0.2037, 0.9845)>
Face 2923
UV Count: 3
  UV <Vector (0.1736, 0.9768)>
  UV <Vector (0.1833, 0.9618)>
  UV <Vector (0.1929, 0.9716)>
Face 2924
UV Count: 3
  UV <Vector (0.1683, 0.9580)>
  UV <Vector (0.1688, 0.9503)>
  UV <Vector (0.1769, 0.9550)>
Face 2925
UV Count: 3
  UV <Vector (0.1596, 0.9463)>
  UV <Vector (0.1444, 0.9452)>
  UV <Vector (0.1512, 0.9403)>
Face 2926
UV Count: 3
  UV <Vector (0.1650, 0.9641)>
  UV <Vector (0.1637, 0.9548)>
  UV <Vector (0.1683, 0.9580)>
Face 2927
UV Count: 3
  UV <Vector (0.1310, 0.9373)>
  UV <Vector (0.1261, 0.9481)>
  UV <Vector (0.1226, 0.9374)>
Face 2928
UV Count: 3
  UV <Vector (0.1302, 0.9585)>
  UV <Vector (0.1358, 0.9475)>
  UV <Vector (0.1420, 0.9574)>
Face 2929
UV Count: 3
  UV <Vector (0.1344, 0.9691)>
  UV <Vector (0.1420, 0.9574)>
  UV <Vector (0.1490, 0.9678)>
Face 2930
UV Count: 3
  UV <Vector (0.1385, 0.9812)>
  UV <Vector (0.1490, 0.9678)>
  UV <Vector (0.1556, 0.9799)>
Face 2931
UV Count: 3
  UV <Vector (0.1423, 0.9948)>
  UV <Vector (0.1556, 0.9799)>
  UV <Vector (0.1617, 0.9939)>
Face 2932
UV Count: 3
  UV <Vector (0.1196, 0.9262)>
  UV <Vector (0.1310, 0.9373)>
  UV <Vector (0.1226, 0.9374)>
Face 2933
UV Count: 3
  UV <Vector (0.1387, 0.9362)>
  UV <Vector (0.1281, 0.9267)>
  UV <Vector (0.1359, 0.9270)>
Face 2934
UV Count: 3
  UV <Vector (0.1451, 0.9338)>
  UV <Vector (0.1359, 0.9270)>
  UV <Vector (0.1428, 0.9275)>
Face 2935
UV Count: 3
  UV <Vector (0.1451, 0.9338)>
  UV <Vector (0.1428, 0.9275)>
  UV <Vector (0.1495, 0.9294)>
Face 2936
UV Count: 3
  UV <Vector (0.1596, 0.9463)>
  UV <Vector (0.1637, 0.9548)>
  UV <Vector (0.1541, 0.9542)>
Face 2937
UV Count: 3
  UV <Vector (0.1833, 0.9618)>
  UV <Vector (0.1683, 0.9580)>
  UV <Vector (0.1769, 0.9550)>
Face 2938
UV Count: 3
  UV <Vector (0.6150, 0.4826)>
  UV <Vector (0.6143, 0.4854)>
  UV <Vector (0.6136, 0.4827)>
Face 2939
UV Count: 3
  UV <Vector (0.6167, 0.4856)>
  UV <Vector (0.6150, 0.4826)>
  UV <Vector (0.6179, 0.4835)>
Face 2940
UV Count: 3
  UV <Vector (0.6153, 0.4855)>
  UV <Vector (0.6148, 0.4874)>
  UV <Vector (0.6143, 0.4854)>
Face 2941
UV Count: 3
  UV <Vector (0.6158, 0.4874)>
  UV <Vector (0.6167, 0.4856)>
  UV <Vector (0.6170, 0.4879)>
Face 2942
UV Count: 3
  UV <Vector (0.6167, 0.4856)>
  UV <Vector (0.6184, 0.4884)>
  UV <Vector (0.6170, 0.4879)>
Face 2943
UV Count: 3
  UV <Vector (0.6136, 0.4827)>
  UV <Vector (0.6146, 0.4745)>
  UV <Vector (0.6150, 0.4826)>
Face 2944
UV Count: 3
  UV <Vector (0.6146, 0.4745)>
  UV <Vector (0.6179, 0.4835)>
  UV <Vector (0.6150, 0.4826)>
Face 2945
UV Count: 3
  UV <Vector (0.1555, 0.8631)>
  UV <Vector (0.1570, 0.8601)>
  UV <Vector (0.1571, 0.8620)>
Face 2946
UV Count: 3
  UV <Vector (0.1571, 0.8620)>
  UV <Vector (0.1603, 0.8636)>
  UV <Vector (0.1603, 0.8652)>
Face 2947
UV Count: 3
  UV <Vector (0.1654, 0.8659)>
  UV <Vector (0.1603, 0.8652)>
  UV <Vector (0.1603, 0.8636)>
Face 2948
UV Count: 3
  UV <Vector (0.1710, 0.8680)>
  UV <Vector (0.1658, 0.8679)>
  UV <Vector (0.1654, 0.8659)>
Face 2949
UV Count: 3
  UV <Vector (0.1774, 0.8714)>
  UV <Vector (0.1710, 0.8680)>
  UV <Vector (0.1774, 0.8698)>
Face 2950
UV Count: 3
  UV <Vector (0.1833, 0.8725)>
  UV <Vector (0.1774, 0.8698)>
  UV <Vector (0.1831, 0.8708)>
Face 2951
UV Count: 3
  UV <Vector (0.1978, 0.8725)>
  UV <Vector (0.1897, 0.8716)>
  UV <Vector (0.1971, 0.8714)>
Face 2952
UV Count: 3
  UV <Vector (0.2035, 0.8715)>
  UV <Vector (0.1971, 0.8714)>
  UV <Vector (0.2029, 0.8698)>
Face 2953
UV Count: 3
  UV <Vector (0.2074, 0.8695)>
  UV <Vector (0.2029, 0.8698)>
  UV <Vector (0.2072, 0.8682)>
Face 2954
UV Count: 3
  UV <Vector (0.2107, 0.8672)>
  UV <Vector (0.2072, 0.8682)>
  UV <Vector (0.2109, 0.8653)>
Face 2955
UV Count: 3
  UV <Vector (0.2109, 0.8653)>
  UV <Vector (0.2131, 0.8655)>
  UV <Vector (0.2107, 0.8672)>
Face 2956
UV Count: 3
  UV <Vector (0.2131, 0.8655)>
  UV <Vector (0.2175, 0.8622)>
  UV <Vector (0.2183, 0.8660)>
Face 2957
UV Count: 3
  UV <Vector (0.1512, 0.8590)>
  UV <Vector (0.1555, 0.8631)>
  UV <Vector (0.1539, 0.8651)>
Face 2958
UV Count: 3
  UV <Vector (0.2183, 0.8660)>
  UV <Vector (0.2242, 0.8627)>
  UV <Vector (0.2251, 0.8673)>
Face 2959
UV Count: 3
  UV <Vector (0.0439, 0.7811)>
  UV <Vector (0.0521, 0.7703)>
  UV <Vector (0.0481, 0.7811)>
Face 2960
UV Count: 3
  UV <Vector (0.2297, 0.8785)>
  UV <Vector (0.2380, 0.8860)>
  UV <Vector (0.2300, 0.8877)>
Face 2961
UV Count: 3
  UV <Vector (0.2300, 0.8877)>
  UV <Vector (0.2190, 0.8828)>
  UV <Vector (0.2297, 0.8785)>
Face 2962
UV Count: 3
  UV <Vector (0.2211, 0.8900)>
  UV <Vector (0.2313, 0.8933)>
  UV <Vector (0.2229, 0.8951)>
Face 2963
UV Count: 3
  UV <Vector (0.2300, 0.8877)>
  UV <Vector (0.2392, 0.8916)>
  UV <Vector (0.2313, 0.8933)>
Face 2964
UV Count: 3
  UV <Vector (0.2229, 0.8951)>
  UV <Vector (0.2321, 0.8995)>
  UV <Vector (0.2240, 0.9012)>
Face 2965
UV Count: 3
  UV <Vector (0.2392, 0.8916)>
  UV <Vector (0.2321, 0.8995)>
  UV <Vector (0.2313, 0.8933)>
Face 2966
UV Count: 3
  UV <Vector (0.2414, 0.9082)>
  UV <Vector (0.2510, 0.8990)>
  UV <Vector (0.2510, 0.9081)>
Face 2967
UV Count: 3
  UV <Vector (0.2321, 0.8995)>
  UV <Vector (0.2414, 0.9082)>
  UV <Vector (0.2338, 0.9089)>
Face 2968
UV Count: 3
  UV <Vector (0.2240, 0.9012)>
  UV <Vector (0.2338, 0.9089)>
  UV <Vector (0.2238, 0.9102)>
Face 2969
UV Count: 3
  UV <Vector (0.2238, 0.9102)>
  UV <Vector (0.2309, 0.9213)>
  UV <Vector (0.2213, 0.9216)>
Face 2970
UV Count: 3
  UV <Vector (0.2338, 0.9089)>
  UV <Vector (0.2407, 0.9210)>
  UV <Vector (0.2309, 0.9213)>
Face 2971
UV Count: 3
  UV <Vector (0.6298, 0.4134)>
  UV <Vector (0.6278, 0.4219)>
  UV <Vector (0.6280, 0.4133)>
Face 2972
UV Count: 3
  UV <Vector (0.6298, 0.4098)>
  UV <Vector (0.6280, 0.4133)>
  UV <Vector (0.6279, 0.4096)>
Face 2973
UV Count: 3
  UV <Vector (0.6298, 0.4054)>
  UV <Vector (0.6279, 0.4072)>
  UV <Vector (0.6279, 0.4055)>
Face 2974
UV Count: 3
  UV <Vector (0.2510, 0.7748)>
  UV <Vector (0.2446, 0.7777)>
  UV <Vector (0.2453, 0.7748)>
Face 2975
UV Count: 3
  UV <Vector (0.2510, 0.7722)>
  UV <Vector (0.2453, 0.7748)>
  UV <Vector (0.2457, 0.7723)>
Face 2976
UV Count: 3
  UV <Vector (0.2510, 0.7696)>
  UV <Vector (0.2457, 0.7723)>
  UV <Vector (0.2456, 0.7697)>
Face 2977
UV Count: 3
  UV <Vector (0.2459, 0.7662)>
  UV <Vector (0.2510, 0.7696)>
  UV <Vector (0.2456, 0.7697)>
Face 2978
UV Count: 3
  UV <Vector (0.2462, 0.7616)>
  UV <Vector (0.2509, 0.7662)>
  UV <Vector (0.2459, 0.7662)>
Face 2979
UV Count: 3
  UV <Vector (0.2462, 0.7616)>
  UV <Vector (0.2508, 0.7566)>
  UV <Vector (0.2509, 0.7613)>
Face 2980
UV Count: 3
  UV <Vector (0.2454, 0.7534)>
  UV <Vector (0.2508, 0.7566)>
  UV <Vector (0.2457, 0.7571)>
Face 2981
UV Count: 3
  UV <Vector (0.2445, 0.7492)>
  UV <Vector (0.2508, 0.7530)>
  UV <Vector (0.2454, 0.7534)>
Face 2982
UV Count: 3
  UV <Vector (0.2439, 0.7446)>
  UV <Vector (0.2509, 0.7487)>
  UV <Vector (0.2445, 0.7492)>
Face 2983
UV Count: 3
  UV <Vector (0.2432, 0.7349)>
  UV <Vector (0.2511, 0.7392)>
  UV <Vector (0.2434, 0.7399)>
Face 2984
UV Count: 3
  UV <Vector (0.2511, 0.7344)>
  UV <Vector (0.2431, 0.7296)>
  UV <Vector (0.2511, 0.7294)>
Face 2985
UV Count: 3
  UV <Vector (0.2446, 0.7246)>
  UV <Vector (0.2511, 0.7294)>
  UV <Vector (0.2431, 0.7296)>
Face 2986
UV Count: 3
  UV <Vector (0.2510, 0.7201)>
  UV <Vector (0.2420, 0.7163)>
  UV <Vector (0.2510, 0.7157)>
Face 2987
UV Count: 3
  UV <Vector (0.2510, 0.7201)>
  UV <Vector (0.2446, 0.7246)>
  UV <Vector (0.2394, 0.7221)>
Face 2988
UV Count: 3
  UV <Vector (0.2510, 0.8843)>
  UV <Vector (0.2452, 0.8904)>
  UV <Vector (0.2455, 0.8842)>
Face 2989
UV Count: 3
  UV <Vector (0.2510, 0.8843)>
  UV <Vector (0.2482, 0.8796)>
  UV <Vector (0.2510, 0.8793)>
Face 2990
UV Count: 3
  UV <Vector (0.2474, 0.8698)>
  UV <Vector (0.2510, 0.8752)>
  UV <Vector (0.2477, 0.8752)>
Face 2991
UV Count: 3
  UV <Vector (0.2510, 0.8695)>
  UV <Vector (0.2475, 0.8646)>
  UV <Vector (0.2510, 0.8646)>
Face 2992
UV Count: 3
  UV <Vector (0.2475, 0.8646)>
  UV <Vector (0.2510, 0.8596)>
  UV <Vector (0.2510, 0.8646)>
Face 2993
UV Count: 3
  UV <Vector (0.2475, 0.8594)>
  UV <Vector (0.2510, 0.8531)>
  UV <Vector (0.2510, 0.8596)>
Face 2994
UV Count: 3
  UV <Vector (0.2472, 0.8526)>
  UV <Vector (0.2510, 0.8467)>
  UV <Vector (0.2510, 0.8531)>
Face 2995
UV Count: 3
  UV <Vector (0.2427, 0.8455)>
  UV <Vector (0.2473, 0.8400)>
  UV <Vector (0.2471, 0.8461)>
Face 2996
UV Count: 3
  UV <Vector (0.2476, 0.8346)>
  UV <Vector (0.2431, 0.8397)>
  UV <Vector (0.2437, 0.8346)>
Face 2997
UV Count: 3
  UV <Vector (0.2510, 0.8306)>
  UV <Vector (0.2476, 0.8346)>
  UV <Vector (0.2478, 0.8304)>
Face 2998
UV Count: 3
  UV <Vector (0.2510, 0.8266)>
  UV <Vector (0.2478, 0.8304)>
  UV <Vector (0.2481, 0.8265)>
Face 2999
UV Count: 3
  UV <Vector (0.2510, 0.8233)>
  UV <Vector (0.2481, 0.8265)>
  UV <Vector (0.2480, 0.8233)>
Face 3000
UV Count: 3
  UV <Vector (0.2484, 0.8169)>
  UV <Vector (0.2510, 0.8187)>
  UV <Vector (0.2484, 0.8186)>
Face 3001
UV Count: 3
  UV <Vector (0.2510, 0.8155)>
  UV <Vector (0.2479, 0.8135)>
  UV <Vector (0.2509, 0.8139)>
Face 3002
UV Count: 3
  UV <Vector (0.2509, 0.8139)>
  UV <Vector (0.2489, 0.8115)>
  UV <Vector (0.2509, 0.8116)>
Face 3003
UV Count: 3
  UV <Vector (0.2509, 0.8086)>
  UV <Vector (0.2481, 0.8098)>
  UV <Vector (0.2487, 0.8085)>
Face 3004
UV Count: 3
  UV <Vector (0.2510, 0.8990)>
  UV <Vector (0.2458, 0.8939)>
  UV <Vector (0.2510, 0.8939)>
Face 3005
UV Count: 3
  UV <Vector (0.2458, 0.8939)>
  UV <Vector (0.2510, 0.8902)>
  UV <Vector (0.2510, 0.8939)>
Face 3006
UV Count: 3
  UV <Vector (0.2117, 0.9428)>
  UV <Vector (0.2087, 0.9321)>
  UV <Vector (0.2165, 0.9331)>
Face 3007
UV Count: 3
  UV <Vector (0.2510, 0.9499)>
  UV <Vector (0.2407, 0.9210)>
  UV <Vector (0.2510, 0.9217)>
Face 3008
UV Count: 3
  UV <Vector (0.2165, 0.9331)>
  UV <Vector (0.2327, 0.9442)>
  UV <Vector (0.2117, 0.9428)>
Face 3009
UV Count: 3
  UV <Vector (0.2213, 0.9216)>
  UV <Vector (0.2264, 0.9336)>
  UV <Vector (0.2165, 0.9331)>
Face 3010
UV Count: 3
  UV <Vector (0.2115, 0.9222)>
  UV <Vector (0.2165, 0.9331)>
  UV <Vector (0.2087, 0.9321)>
Face 3011
UV Count: 3
  UV <Vector (0.2407, 0.9210)>
  UV <Vector (0.2264, 0.9336)>
  UV <Vector (0.2309, 0.9213)>
Face 3012
UV Count: 3
  UV <Vector (0.2029, 0.9241)>
  UV <Vector (0.2087, 0.9321)>
  UV <Vector (0.1977, 0.9366)>
Face 3013
UV Count: 3
  UV <Vector (0.2451, 0.8082)>
  UV <Vector (0.2485, 0.8069)>
  UV <Vector (0.2487, 0.8085)>
Face 3014
UV Count: 3
  UV <Vector (0.6256, 0.4344)>
  UV <Vector (0.6298, 0.4225)>
  UV <Vector (0.6298, 0.4340)>
Face 3015
UV Count: 3
  UV <Vector (0.2458, 0.8939)>
  UV <Vector (0.2392, 0.8916)>
  UV <Vector (0.2452, 0.8904)>
Face 3016
UV Count: 3
  UV <Vector (0.0146, 0.9729)>
  UV <Vector (0.0097, 0.9755)>
  UV <Vector (0.0109, 0.9713)>
Face 3017
UV Count: 3
  UV <Vector (0.0940, 0.8715)>
  UV <Vector (0.0958, 0.8620)>
  UV <Vector (0.0973, 0.8700)>
Face 3018
UV Count: 3
  UV <Vector (0.0362, 0.9721)>
  UV <Vector (0.0292, 0.9708)>
  UV <Vector (0.0350, 0.9696)>
Face 3019
UV Count: 3
  UV <Vector (0.0386, 0.9696)>
  UV <Vector (0.0362, 0.9721)>
  UV <Vector (0.0350, 0.9696)>
Face 3020
UV Count: 3
  UV <Vector (0.1905, 0.8629)>
  UV <Vector (0.1971, 0.8603)>
  UV <Vector (0.1969, 0.8627)>
Face 3021
UV Count: 3
  UV <Vector (0.2018, 0.8625)>
  UV <Vector (0.2040, 0.8607)>
  UV <Vector (0.2049, 0.8622)>
Face 3022
UV Count: 3
  UV <Vector (0.0072, 0.9773)>
  UV <Vector (0.0068, 0.9822)>
  UV <Vector (0.0050, 0.9771)>
Face 3023
UV Count: 3
  UV <Vector (0.2364, 0.9871)>
  UV <Vector (0.2340, 0.9864)>
  UV <Vector (0.2362, 0.9861)>
Face 3024
UV Count: 3
  UV <Vector (0.2363, 0.9847)>
  UV <Vector (0.2382, 0.9860)>
  UV <Vector (0.2362, 0.9861)>
Face 3025
UV Count: 3
  UV <Vector (0.2404, 0.9838)>
  UV <Vector (0.2378, 0.9847)>
  UV <Vector (0.2391, 0.9826)>
Face 3026
UV Count: 3
  UV <Vector (0.2364, 0.9871)>
  UV <Vector (0.2381, 0.9877)>
  UV <Vector (0.2369, 0.9880)>
Face 3027
UV Count: 3
  UV <Vector (0.2369, 0.9880)>
  UV <Vector (0.2382, 0.9894)>
  UV <Vector (0.2368, 0.9896)>
Face 3028
UV Count: 3
  UV <Vector (0.2369, 0.9880)>
  UV <Vector (0.2350, 0.9877)>
  UV <Vector (0.2364, 0.9871)>
Face 3029
UV Count: 3
  UV <Vector (0.2362, 0.9861)>
  UV <Vector (0.2349, 0.9842)>
  UV <Vector (0.2363, 0.9847)>
Face 3030
UV Count: 3
  UV <Vector (0.2447, 0.8048)>
  UV <Vector (0.2420, 0.8063)>
  UV <Vector (0.2419, 0.8055)>
Face 3031
UV Count: 3
  UV <Vector (0.2306, 0.9763)>
  UV <Vector (0.2346, 0.9777)>
  UV <Vector (0.2332, 0.9780)>
Face 3032
UV Count: 3
  UV <Vector (0.2487, 0.8046)>
  UV <Vector (0.2485, 0.8069)>
  UV <Vector (0.2469, 0.8046)>
Face 3033
UV Count: 3
  UV <Vector (0.2487, 0.8085)>
  UV <Vector (0.2509, 0.8069)>
  UV <Vector (0.2509, 0.8086)>
Face 3034
UV Count: 3
  UV <Vector (0.2469, 0.8046)>
  UV <Vector (0.2455, 0.8067)>
  UV <Vector (0.2447, 0.8048)>
Face 3035
UV Count: 3
  UV <Vector (0.2329, 0.8257)>
  UV <Vector (0.2272, 0.8272)>
  UV <Vector (0.2282, 0.8248)>
Face 3036
UV Count: 3
  UV <Vector (0.2338, 0.8229)>
  UV <Vector (0.2282, 0.8248)>
  UV <Vector (0.2292, 0.8223)>
Face 3037
UV Count: 3
  UV <Vector (0.2316, 0.8157)>
  UV <Vector (0.2351, 0.8183)>
  UV <Vector (0.2310, 0.8178)>
Face 3038
UV Count: 3
  UV <Vector (0.2338, 0.8115)>
  UV <Vector (0.2361, 0.8140)>
  UV <Vector (0.2328, 0.8135)>
Face 3039
UV Count: 3
  UV <Vector (0.2341, 0.8088)>
  UV <Vector (0.2364, 0.8118)>
  UV <Vector (0.2338, 0.8115)>
Face 3040
UV Count: 3
  UV <Vector (0.2434, 0.9952)>
  UV <Vector (0.2438, 0.9900)>
  UV <Vector (0.2477, 0.9906)>
Face 3041
UV Count: 3
  UV <Vector (0.2405, 0.9879)>
  UV <Vector (0.2419, 0.9930)>
  UV <Vector (0.2394, 0.9890)>
Face 3042
UV Count: 3
  UV <Vector (0.2484, 0.8021)>
  UV <Vector (0.2469, 0.8046)>
  UV <Vector (0.2446, 0.8026)>
Face 3043
UV Count: 3
  UV <Vector (0.2272, 0.8272)>
  UV <Vector (0.2215, 0.8298)>
  UV <Vector (0.2229, 0.8263)>
Face 3044
UV Count: 3
  UV <Vector (0.2381, 0.8232)>
  UV <Vector (0.2329, 0.8257)>
  UV <Vector (0.2338, 0.8229)>
Face 3045
UV Count: 3
  UV <Vector (0.2446, 0.9848)>
  UV <Vector (0.2477, 0.9906)>
  UV <Vector (0.2438, 0.9900)>
Face 3046
UV Count: 3
  UV <Vector (0.2407, 0.9856)>
  UV <Vector (0.2438, 0.9900)>
  UV <Vector (0.2405, 0.9879)>
Face 3047
UV Count: 3
  UV <Vector (0.2363, 0.8296)>
  UV <Vector (0.2306, 0.8325)>
  UV <Vector (0.2322, 0.8286)>
Face 3048
UV Count: 3
  UV <Vector (0.2258, 0.8313)>
  UV <Vector (0.2322, 0.8286)>
  UV <Vector (0.2306, 0.8325)>
Face 3049
UV Count: 3
  UV <Vector (0.2353, 0.8335)>
  UV <Vector (0.2292, 0.8372)>
  UV <Vector (0.2306, 0.8325)>
Face 3050
UV Count: 3
  UV <Vector (0.2244, 0.8356)>
  UV <Vector (0.2306, 0.8325)>
  UV <Vector (0.2292, 0.8372)>
Face 3051
UV Count: 3
  UV <Vector (0.2277, 0.8421)>
  UV <Vector (0.2345, 0.8386)>
  UV <Vector (0.2332, 0.8439)>
Face 3052
UV Count: 3
  UV <Vector (0.2227, 0.8402)>
  UV <Vector (0.2292, 0.8372)>
  UV <Vector (0.2277, 0.8421)>
Face 3053
UV Count: 3
  UV <Vector (0.2446, 0.8026)>
  UV <Vector (0.2447, 0.8048)>
  UV <Vector (0.2421, 0.8035)>
Face 3054
UV Count: 3
  UV <Vector (0.2377, 0.8051)>
  UV <Vector (0.2395, 0.8029)>
  UV <Vector (0.2393, 0.8050)>
Face 3055
UV Count: 3
  UV <Vector (0.2421, 0.8035)>
  UV <Vector (0.2419, 0.8055)>
  UV <Vector (0.2405, 0.8050)>
Face 3056
UV Count: 3
  UV <Vector (0.2353, 0.9815)>
  UV <Vector (0.2346, 0.9777)>
  UV <Vector (0.2370, 0.9813)>
Face 3057
UV Count: 3
  UV <Vector (0.2305, 0.9873)>
  UV <Vector (0.2322, 0.9848)>
  UV <Vector (0.2340, 0.9864)>
Face 3058
UV Count: 3
  UV <Vector (0.2277, 0.8421)>
  UV <Vector (0.2208, 0.8449)>
  UV <Vector (0.2227, 0.8402)>
Face 3059
UV Count: 3
  UV <Vector (0.2183, 0.8492)>
  UV <Vector (0.2260, 0.8474)>
  UV <Vector (0.2233, 0.8523)>
Face 3060
UV Count: 3
  UV <Vector (0.2151, 0.8527)>
  UV <Vector (0.2233, 0.8523)>
  UV <Vector (0.2187, 0.8553)>
Face 3061
UV Count: 3
  UV <Vector (0.2124, 0.8558)>
  UV <Vector (0.2187, 0.8553)>
  UV <Vector (0.2144, 0.8576)>
Face 3062
UV Count: 3
  UV <Vector (0.2113, 0.8590)>
  UV <Vector (0.2124, 0.8558)>
  UV <Vector (0.2144, 0.8576)>
Face 3063
UV Count: 3
  UV <Vector (0.2093, 0.8579)>
  UV <Vector (0.2092, 0.8605)>
  UV <Vector (0.2078, 0.8593)>
Face 3064
UV Count: 3
  UV <Vector (0.2075, 0.8612)>
  UV <Vector (0.2078, 0.8593)>
  UV <Vector (0.2092, 0.8605)>
Face 3065
UV Count: 3
  UV <Vector (0.2068, 0.8606)>
  UV <Vector (0.2052, 0.8632)>
  UV <Vector (0.2049, 0.8622)>
Face 3066
UV Count: 3
  UV <Vector (0.0367, 0.9754)>
  UV <Vector (0.0393, 0.9722)>
  UV <Vector (0.0395, 0.9737)>
Face 3067
UV Count: 3
  UV <Vector (0.0332, 0.9761)>
  UV <Vector (0.0362, 0.9721)>
  UV <Vector (0.0367, 0.9754)>
Face 3068
UV Count: 3
  UV <Vector (0.2381, 0.9877)>
  UV <Vector (0.2394, 0.9890)>
  UV <Vector (0.2382, 0.9894)>
Face 3069
UV Count: 3
  UV <Vector (0.2382, 0.9860)>
  UV <Vector (0.2405, 0.9879)>
  UV <Vector (0.2382, 0.9872)>
Face 3070
UV Count: 3
  UV <Vector (0.2405, 0.9879)>
  UV <Vector (0.2381, 0.9877)>
  UV <Vector (0.2382, 0.9872)>
Face 3071
UV Count: 3
  UV <Vector (0.4909, 0.9774)>
  UV <Vector (0.4931, 0.9772)>
  UV <Vector (0.4913, 0.9822)>
Face 3072
UV Count: 3
  UV <Vector (0.0072, 0.9773)>
  UV <Vector (0.0088, 0.9819)>
  UV <Vector (0.0068, 0.9822)>
Face 3073
UV Count: 3
  UV <Vector (0.1859, 0.7809)>
  UV <Vector (0.1838, 0.7737)>
  UV <Vector (0.1889, 0.7748)>
Face 3074
UV Count: 3
  UV <Vector (0.1873, 0.7934)>
  UV <Vector (0.1789, 0.7887)>
  UV <Vector (0.1844, 0.7868)>
Face 3075
UV Count: 3
  UV <Vector (0.1926, 0.7982)>
  UV <Vector (0.1829, 0.7963)>
  UV <Vector (0.1873, 0.7934)>
Face 3076
UV Count: 3
  UV <Vector (0.1892, 0.8020)>
  UV <Vector (0.1997, 0.8026)>
  UV <Vector (0.1973, 0.8058)>
Face 3077
UV Count: 3
  UV <Vector (0.2082, 0.8053)>
  UV <Vector (0.1973, 0.8058)>
  UV <Vector (0.1997, 0.8026)>
Face 3078
UV Count: 3
  UV <Vector (0.2082, 0.8053)>
  UV <Vector (0.2117, 0.8120)>
  UV <Vector (0.2050, 0.8098)>
Face 3079
UV Count: 3
  UV <Vector (0.2197, 0.8102)>
  UV <Vector (0.2230, 0.8064)>
  UV <Vector (0.2231, 0.8073)>
Face 3080
UV Count: 3
  UV <Vector (0.2226, 0.8110)>
  UV <Vector (0.2231, 0.8073)>
  UV <Vector (0.2260, 0.8087)>
Face 3081
UV Count: 3
  UV <Vector (0.2253, 0.8129)>
  UV <Vector (0.2260, 0.8087)>
  UV <Vector (0.2280, 0.8108)>
Face 3082
UV Count: 3
  UV <Vector (0.2301, 0.8122)>
  UV <Vector (0.2316, 0.8157)>
  UV <Vector (0.2281, 0.8144)>
Face 3083
UV Count: 3
  UV <Vector (0.2328, 0.8135)>
  UV <Vector (0.2355, 0.8162)>
  UV <Vector (0.2316, 0.8157)>
Face 3084
UV Count: 3
  UV <Vector (0.2394, 0.8164)>
  UV <Vector (0.2361, 0.8140)>
  UV <Vector (0.2398, 0.8143)>
Face 3085
UV Count: 3
  UV <Vector (0.2398, 0.8143)>
  UV <Vector (0.2427, 0.8163)>
  UV <Vector (0.2394, 0.8164)>
Face 3086
UV Count: 3
  UV <Vector (0.2427, 0.8139)>
  UV <Vector (0.2456, 0.8166)>
  UV <Vector (0.2427, 0.8163)>
Face 3087
UV Count: 3
  UV <Vector (0.2510, 0.8155)>
  UV <Vector (0.2484, 0.8169)>
  UV <Vector (0.2481, 0.8152)>
Face 3088
UV Count: 3
  UV <Vector (0.2536, 0.8169)>
  UV <Vector (0.2510, 0.8155)>
  UV <Vector (0.2539, 0.8152)>
Face 3089
UV Count: 3
  UV <Vector (0.2593, 0.8138)>
  UV <Vector (0.2564, 0.8166)>
  UV <Vector (0.2566, 0.8144)>
Face 3090
UV Count: 3
  UV <Vector (0.2622, 0.8144)>
  UV <Vector (0.2593, 0.8163)>
  UV <Vector (0.2593, 0.8138)>
Face 3091
UV Count: 3
  UV <Vector (0.2625, 0.8166)>
  UV <Vector (0.2659, 0.8142)>
  UV <Vector (0.2664, 0.8164)>
Face 3092
UV Count: 3
  UV <Vector (0.2692, 0.8138)>
  UV <Vector (0.2664, 0.8164)>
  UV <Vector (0.2659, 0.8142)>
Face 3093
UV Count: 3
  UV <Vector (0.2720, 0.8125)>
  UV <Vector (0.2704, 0.8160)>
  UV <Vector (0.2692, 0.8138)>
Face 3094
UV Count: 3
  UV <Vector (0.2768, 0.8137)>
  UV <Vector (0.2772, 0.8107)>
  UV <Vector (0.2799, 0.8119)>
Face 3095
UV Count: 3
  UV <Vector (0.2780, 0.8084)>
  UV <Vector (0.2799, 0.8119)>
  UV <Vector (0.2772, 0.8107)>
Face 3096
UV Count: 3
  UV <Vector (0.3190, 0.7962)>
  UV <Vector (0.3092, 0.7982)>
  UV <Vector (0.3145, 0.7932)>
Face 3097
UV Count: 3
  UV <Vector (0.3229, 0.7886)>
  UV <Vector (0.3145, 0.7932)>
  UV <Vector (0.3174, 0.7867)>
Face 3098
UV Count: 3
  UV <Vector (0.3213, 0.7811)>
  UV <Vector (0.3174, 0.7867)>
  UV <Vector (0.3160, 0.7807)>
Face 3099
UV Count: 3
  UV <Vector (0.3074, 0.7665)>
  UV <Vector (0.3181, 0.7734)>
  UV <Vector (0.3130, 0.7737)>
Face 3100
UV Count: 3
  UV <Vector (0.2984, 0.7592)>
  UV <Vector (0.3112, 0.7641)>
  UV <Vector (0.3074, 0.7665)>
Face 3101
UV Count: 3
  UV <Vector (0.2903, 0.7544)>
  UV <Vector (0.3015, 0.7557)>
  UV <Vector (0.2984, 0.7592)>
Face 3102
UV Count: 3
  UV <Vector (0.2922, 0.7497)>
  UV <Vector (0.2823, 0.7504)>
  UV <Vector (0.2839, 0.7454)>
Face 3103
UV Count: 3
  UV <Vector (0.2743, 0.7476)>
  UV <Vector (0.2839, 0.7454)>
  UV <Vector (0.2823, 0.7504)>
Face 3104
UV Count: 3
  UV <Vector (0.2754, 0.7427)>
  UV <Vector (0.2662, 0.7459)>
  UV <Vector (0.2672, 0.7410)>
Face 3105
UV Count: 3
  UV <Vector (0.2672, 0.7410)>
  UV <Vector (0.2581, 0.7447)>
  UV <Vector (0.2588, 0.7400)>
Face 3106
UV Count: 3
  UV <Vector (0.2588, 0.7400)>
  UV <Vector (0.2510, 0.7441)>
  UV <Vector (0.2511, 0.7392)>
Face 3107
UV Count: 3
  UV <Vector (0.2434, 0.7399)>
  UV <Vector (0.2510, 0.7441)>
  UV <Vector (0.2439, 0.7446)>
Face 3108
UV Count: 3
  UV <Vector (0.2350, 0.7411)>
  UV <Vector (0.2439, 0.7446)>
  UV <Vector (0.2358, 0.7460)>
Face 3109
UV Count: 3
  UV <Vector (0.2267, 0.7428)>
  UV <Vector (0.2358, 0.7460)>
  UV <Vector (0.2277, 0.7478)>
Face 3110
UV Count: 3
  UV <Vector (0.2277, 0.7478)>
  UV <Vector (0.2182, 0.7456)>
  UV <Vector (0.2267, 0.7428)>
Face 3111
UV Count: 3
  UV <Vector (0.2097, 0.7499)>
  UV <Vector (0.2196, 0.7505)>
  UV <Vector (0.2117, 0.7547)>
Face 3112
UV Count: 3
  UV <Vector (0.2117, 0.7547)>
  UV <Vector (0.2003, 0.7562)>
  UV <Vector (0.2097, 0.7499)>
Face 3113
UV Count: 3
  UV <Vector (0.1901, 0.7648)>
  UV <Vector (0.2034, 0.7597)>
  UV <Vector (0.1943, 0.7671)>
Face 3114
UV Count: 3
  UV <Vector (0.1943, 0.7671)>
  UV <Vector (0.1838, 0.7737)>
  UV <Vector (0.1901, 0.7648)>
Face 3115
UV Count: 3
  UV <Vector (0.0603, 0.5309)>
  UV <Vector (0.0623, 0.5313)>
  UV <Vector (0.0600, 0.5325)>
Face 3116
UV Count: 3
  UV <Vector (0.0649, 0.5286)>
  UV <Vector (0.0615, 0.5290)>
  UV <Vector (0.0638, 0.5258)>
Face 3117
UV Count: 3
  UV <Vector (0.0684, 0.5264)>
  UV <Vector (0.0638, 0.5258)>
  UV <Vector (0.0662, 0.5227)>
Face 3118
UV Count: 3
  UV <Vector (0.0712, 0.5241)>
  UV <Vector (0.0662, 0.5227)>
  UV <Vector (0.0673, 0.5200)>
Face 3119
UV Count: 3
  UV <Vector (0.0741, 0.5218)>
  UV <Vector (0.0673, 0.5200)>
  UV <Vector (0.0695, 0.5169)>
Face 3120
UV Count: 3
  UV <Vector (0.0929, 0.8143)>
  UV <Vector (0.1016, 0.8168)>
  UV <Vector (0.0930, 0.8186)>
Face 3121
UV Count: 3
  UV <Vector (0.1015, 0.8099)>
  UV <Vector (0.1128, 0.8146)>
  UV <Vector (0.1016, 0.8168)>
Face 3122
UV Count: 3
  UV <Vector (0.1234, 0.8128)>
  UV <Vector (0.1125, 0.8063)>
  UV <Vector (0.1234, 0.8040)>
Face 3123
UV Count: 3
  UV <Vector (0.1345, 0.8113)>
  UV <Vector (0.1234, 0.8040)>
  UV <Vector (0.1347, 0.8026)>
Face 3124
UV Count: 3
  UV <Vector (0.1455, 0.8023)>
  UV <Vector (0.1345, 0.8113)>
  UV <Vector (0.1347, 0.8026)>
Face 3125
UV Count: 3
  UV <Vector (0.1453, 0.8107)>
  UV <Vector (0.1564, 0.8025)>
  UV <Vector (0.1564, 0.8111)>
Face 3126
UV Count: 3
  UV <Vector (0.1564, 0.8111)>
  UV <Vector (0.1698, 0.8038)>
  UV <Vector (0.1682, 0.8125)>
Face 3127
UV Count: 3
  UV <Vector (0.1811, 0.8105)>
  UV <Vector (0.1682, 0.8125)>
  UV <Vector (0.1698, 0.8038)>
Face 3128
UV Count: 3
  UV <Vector (0.1905, 0.8152)>
  UV <Vector (0.1785, 0.8167)>
  UV <Vector (0.1811, 0.8105)>
Face 3129
UV Count: 3
  UV <Vector (0.1998, 0.8192)>
  UV <Vector (0.1879, 0.8205)>
  UV <Vector (0.1905, 0.8152)>
Face 3130
UV Count: 3
  UV <Vector (0.2063, 0.8224)>
  UV <Vector (0.1963, 0.8239)>
  UV <Vector (0.1998, 0.8192)>
Face 3131
UV Count: 3
  UV <Vector (0.2132, 0.8241)>
  UV <Vector (0.2037, 0.8268)>
  UV <Vector (0.2063, 0.8224)>
Face 3132
UV Count: 3
  UV <Vector (0.2952, 0.8217)>
  UV <Vector (0.2908, 0.8290)>
  UV <Vector (0.2887, 0.8241)>
Face 3133
UV Count: 3
  UV <Vector (0.3024, 0.8185)>
  UV <Vector (0.2979, 0.8265)>
  UV <Vector (0.2952, 0.8217)>
Face 3134
UV Count: 3
  UV <Vector (0.3140, 0.8205)>
  UV <Vector (0.3024, 0.8185)>
  UV <Vector (0.3114, 0.8151)>
Face 3135
UV Count: 3
  UV <Vector (0.3234, 0.8166)>
  UV <Vector (0.3114, 0.8151)>
  UV <Vector (0.3208, 0.8105)>
Face 3136
UV Count: 3
  UV <Vector (0.3208, 0.8105)>
  UV <Vector (0.3337, 0.8124)>
  UV <Vector (0.3234, 0.8166)>
Face 3137
UV Count: 3
  UV <Vector (0.3455, 0.8111)>
  UV <Vector (0.3322, 0.8041)>
  UV <Vector (0.3456, 0.8024)>
Face 3138
UV Count: 3
  UV <Vector (0.3566, 0.8107)>
  UV <Vector (0.3456, 0.8024)>
  UV <Vector (0.3564, 0.8022)>
Face 3139
UV Count: 3
  UV <Vector (0.3674, 0.8113)>
  UV <Vector (0.3564, 0.8022)>
  UV <Vector (0.3670, 0.8025)>
Face 3140
UV Count: 3
  UV <Vector (0.3674, 0.8113)>
  UV <Vector (0.3783, 0.8039)>
  UV <Vector (0.3783, 0.8127)>
Face 3141
UV Count: 3
  UV <Vector (0.3889, 0.8062)>
  UV <Vector (0.3783, 0.8127)>
  UV <Vector (0.3783, 0.8039)>
Face 3142
UV Count: 3
  UV <Vector (0.3995, 0.8096)>
  UV <Vector (0.3887, 0.8145)>
  UV <Vector (0.3889, 0.8062)>
Face 3143
UV Count: 3
  UV <Vector (0.4090, 0.8143)>
  UV <Vector (0.3995, 0.8166)>
  UV <Vector (0.3995, 0.8096)>
Face 3144
UV Count: 3
  UV <Vector (0.5328, 0.5195)>
  UV <Vector (0.5259, 0.5218)>
  UV <Vector (0.5305, 0.5169)>
Face 3145
UV Count: 3
  UV <Vector (0.5288, 0.5241)>
  UV <Vector (0.5339, 0.5223)>
  UV <Vector (0.5313, 0.5263)>
Face 3146
UV Count: 3
  UV <Vector (0.5368, 0.5251)>
  UV <Vector (0.5313, 0.5263)>
  UV <Vector (0.5339, 0.5223)>
Face 3147
UV Count: 3
  UV <Vector (0.5347, 0.5283)>
  UV <Vector (0.5387, 0.5282)>
  UV <Vector (0.5372, 0.5312)>
Face 3148
UV Count: 3
  UV <Vector (0.5372, 0.5312)>
  UV <Vector (0.5399, 0.5305)>
  UV <Vector (0.5400, 0.5330)>
Face 3149
UV Count: 3
  UV <Vector (0.2889, 0.8360)>
  UV <Vector (0.2822, 0.8334)>
  UV <Vector (0.2866, 0.8313)>
Face 3150
UV Count: 3
  UV <Vector (0.2565, 0.8121)>
  UV <Vector (0.2539, 0.8152)>
  UV <Vector (0.2540, 0.8135)>
Face 3151
UV Count: 3
  UV <Vector (0.2566, 0.8144)>
  UV <Vector (0.2536, 0.8169)>
  UV <Vector (0.2539, 0.8152)>
Face 3152
UV Count: 3
  UV <Vector (0.2564, 0.8166)>
  UV <Vector (0.2536, 0.8186)>
  UV <Vector (0.2536, 0.8169)>
Face 3153
UV Count: 3
  UV <Vector (0.2566, 0.8264)>
  UV <Vector (0.2538, 0.8232)>
  UV <Vector (0.2568, 0.8232)>
Face 3154
UV Count: 3
  UV <Vector (0.2566, 0.8264)>
  UV <Vector (0.2542, 0.8304)>
  UV <Vector (0.2538, 0.8265)>
Face 3155
UV Count: 3
  UV <Vector (0.2576, 0.8303)>
  UV <Vector (0.2545, 0.8346)>
  UV <Vector (0.2542, 0.8304)>
Face 3156
UV Count: 3
  UV <Vector (0.2442, 0.8304)>
  UV <Vector (0.2476, 0.8346)>
  UV <Vector (0.2437, 0.8346)>
Face 3157
UV Count: 3
  UV <Vector (0.2448, 0.8266)>
  UV <Vector (0.2478, 0.8304)>
  UV <Vector (0.2442, 0.8304)>
Face 3158
UV Count: 3
  UV <Vector (0.2480, 0.8233)>
  UV <Vector (0.2448, 0.8266)>
  UV <Vector (0.2452, 0.8232)>
Face 3159
UV Count: 3
  UV <Vector (0.2456, 0.8166)>
  UV <Vector (0.2484, 0.8186)>
  UV <Vector (0.2456, 0.8186)>
Face 3160
UV Count: 3
  UV <Vector (0.2453, 0.8144)>
  UV <Vector (0.2484, 0.8169)>
  UV <Vector (0.2456, 0.8166)>
Face 3161
UV Count: 3
  UV <Vector (0.2481, 0.8152)>
  UV <Vector (0.2454, 0.8121)>
  UV <Vector (0.2479, 0.8135)>
Face 3162
UV Count: 3
  UV <Vector (0.2589, 0.8396)>
  UV <Vector (0.2545, 0.8346)>
  UV <Vector (0.2584, 0.8345)>
Face 3163
UV Count: 3
  UV <Vector (0.2510, 0.8401)>
  UV <Vector (0.2476, 0.8346)>
  UV <Vector (0.2510, 0.8346)>
Face 3164
UV Count: 3
  UV <Vector (0.2530, 0.8116)>
  UV <Vector (0.2509, 0.8139)>
  UV <Vector (0.2509, 0.8116)>
Face 3165
UV Count: 3
  UV <Vector (0.2489, 0.8115)>
  UV <Vector (0.2454, 0.8121)>
  UV <Vector (0.2481, 0.8098)>
Face 3166
UV Count: 3
  UV <Vector (0.2509, 0.8098)>
  UV <Vector (0.2489, 0.8115)>
  UV <Vector (0.2481, 0.8098)>
Face 3167
UV Count: 3
  UV <Vector (0.2530, 0.8116)>
  UV <Vector (0.2509, 0.8098)>
  UV <Vector (0.2538, 0.8098)>
Face 3168
UV Count: 3
  UV <Vector (0.2788, 0.8265)>
  UV <Vector (0.2848, 0.8276)>
  UV <Vector (0.2803, 0.8296)>
Face 3169
UV Count: 3
  UV <Vector (0.2824, 0.8249)>
  UV <Vector (0.2780, 0.8241)>
  UV <Vector (0.2812, 0.8230)>
Face 3170
UV Count: 3
  UV <Vector (0.2772, 0.8218)>
  UV <Vector (0.2812, 0.8230)>
  UV <Vector (0.2780, 0.8241)>
Face 3171
UV Count: 3
  UV <Vector (0.2783, 0.8161)>
  UV <Vector (0.2737, 0.8148)>
  UV <Vector (0.2768, 0.8137)>
Face 3172
UV Count: 3
  UV <Vector (0.2750, 0.8118)>
  UV <Vector (0.2737, 0.8148)>
  UV <Vector (0.2720, 0.8125)>
Face 3173
UV Count: 3
  UV <Vector (0.2715, 0.8096)>
  UV <Vector (0.2720, 0.8125)>
  UV <Vector (0.2703, 0.8106)>
Face 3174
UV Count: 3
  UV <Vector (0.2715, 0.8096)>
  UV <Vector (0.2689, 0.8082)>
  UV <Vector (0.2689, 0.8076)>
Face 3175
UV Count: 3
  UV <Vector (0.2658, 0.9972)>
  UV <Vector (0.2675, 0.9931)>
  UV <Vector (0.2686, 0.9962)>
Face 3176
UV Count: 3
  UV <Vector (0.2654, 0.9897)>
  UV <Vector (0.2675, 0.9931)>
  UV <Vector (0.2649, 0.9938)>
Face 3177
UV Count: 3
  UV <Vector (0.2385, 0.9935)>
  UV <Vector (0.2368, 0.9896)>
  UV <Vector (0.2382, 0.9894)>
Face 3178
UV Count: 3
  UV <Vector (0.2353, 0.9960)>
  UV <Vector (0.2385, 0.9935)>
  UV <Vector (0.2382, 0.9970)>
Face 3179
UV Count: 3
  UV <Vector (0.2330, 0.8076)>
  UV <Vector (0.2317, 0.8106)>
  UV <Vector (0.2305, 0.8096)>
Face 3180
UV Count: 3
  UV <Vector (0.2305, 0.8096)>
  UV <Vector (0.2301, 0.8122)>
  UV <Vector (0.2280, 0.8108)>
Face 3181
UV Count: 3
  UV <Vector (0.2281, 0.8144)>
  UV <Vector (0.2280, 0.8108)>
  UV <Vector (0.2301, 0.8122)>
Face 3182
UV Count: 3
  UV <Vector (0.2235, 0.8157)>
  UV <Vector (0.2281, 0.8144)>
  UV <Vector (0.2268, 0.8170)>
Face 3183
UV Count: 3
  UV <Vector (0.2204, 0.8229)>
  UV <Vector (0.2248, 0.8214)>
  UV <Vector (0.2239, 0.8239)>
Face 3184
UV Count: 3
  UV <Vector (0.2193, 0.8247)>
  UV <Vector (0.2239, 0.8239)>
  UV <Vector (0.2229, 0.8263)>
Face 3185
UV Count: 3
  UV <Vector (0.2171, 0.8278)>
  UV <Vector (0.2229, 0.8263)>
  UV <Vector (0.2215, 0.8298)>
Face 3186
UV Count: 3
  UV <Vector (0.6464, 0.4847)>
  UV <Vector (0.6456, 0.4874)>
  UV <Vector (0.6455, 0.4870)>
Face 3187
UV Count: 3
  UV <Vector (0.6452, 0.4886)>
  UV <Vector (0.6455, 0.4870)>
  UV <Vector (0.6456, 0.4874)>
Face 3188
UV Count: 3
  UV <Vector (0.2908, 0.7771)>
  UV <Vector (0.2899, 0.7782)>
  UV <Vector (0.2899, 0.7781)>
Face 3189
UV Count: 3
  UV <Vector (0.2918, 0.7765)>
  UV <Vector (0.2912, 0.7778)>
  UV <Vector (0.2908, 0.7771)>
Face 3190
UV Count: 3
  UV <Vector (0.2930, 0.7763)>
  UV <Vector (0.2922, 0.7777)>
  UV <Vector (0.2918, 0.7765)>
Face 3191
UV Count: 3
  UV <Vector (0.2936, 0.7777)>
  UV <Vector (0.2946, 0.7762)>
  UV <Vector (0.2954, 0.7778)>
Face 3192
UV Count: 3
  UV <Vector (0.2970, 0.7761)>
  UV <Vector (0.2954, 0.7778)>
  UV <Vector (0.2946, 0.7762)>
Face 3193
UV Count: 3
  UV <Vector (0.2999, 0.7759)>
  UV <Vector (0.2978, 0.7781)>
  UV <Vector (0.2970, 0.7761)>
Face 3194
UV Count: 3
  UV <Vector (0.3038, 0.7754)>
  UV <Vector (0.3009, 0.7787)>
  UV <Vector (0.2999, 0.7759)>
Face 3195
UV Count: 3
  UV <Vector (0.3052, 0.7794)>
  UV <Vector (0.3083, 0.7745)>
  UV <Vector (0.3105, 0.7800)>
Face 3196
UV Count: 3
  UV <Vector (0.3105, 0.7800)>
  UV <Vector (0.3130, 0.7737)>
  UV <Vector (0.3160, 0.7807)>
Face 3197
UV Count: 3
  UV <Vector (0.3181, 0.7734)>
  UV <Vector (0.3160, 0.7807)>
  UV <Vector (0.3130, 0.7737)>
Face 3198
UV Count: 3
  UV <Vector (0.3243, 0.7720)>
  UV <Vector (0.3213, 0.7811)>
  UV <Vector (0.3181, 0.7734)>
Face 3199
UV Count: 3
  UV <Vector (0.3286, 0.7815)>
  UV <Vector (0.3312, 0.7705)>
  UV <Vector (0.3364, 0.7813)>
Face 3200
UV Count: 3
  UV <Vector (0.3392, 0.7685)>
  UV <Vector (0.3364, 0.7813)>
  UV <Vector (0.3312, 0.7705)>
Face 3201
UV Count: 3
  UV <Vector (0.3441, 0.7809)>
  UV <Vector (0.3496, 0.7679)>
  UV <Vector (0.3543, 0.7809)>
Face 3202
UV Count: 3
  UV <Vector (0.3611, 0.7691)>
  UV <Vector (0.3543, 0.7809)>
  UV <Vector (0.3496, 0.7679)>
Face 3203
UV Count: 3
  UV <Vector (0.3739, 0.7720)>
  UV <Vector (0.3654, 0.7819)>
  UV <Vector (0.3611, 0.7691)>
Face 3204
UV Count: 3
  UV <Vector (0.3845, 0.7753)>
  UV <Vector (0.3768, 0.7842)>
  UV <Vector (0.3739, 0.7720)>
Face 3205
UV Count: 3
  UV <Vector (0.3954, 0.7787)>
  UV <Vector (0.3871, 0.7867)>
  UV <Vector (0.3845, 0.7753)>
Face 3206
UV Count: 3
  UV <Vector (0.4041, 0.7816)>
  UV <Vector (0.3976, 0.7904)>
  UV <Vector (0.3954, 0.7787)>
Face 3207
UV Count: 3
  UV <Vector (0.4041, 0.7816)>
  UV <Vector (0.4124, 0.7972)>
  UV <Vector (0.4061, 0.7941)>
Face 3208
UV Count: 3
  UV <Vector (0.4173, 0.7986)>
  UV <Vector (0.4117, 0.7850)>
  UV <Vector (0.4181, 0.7877)>
Face 3209
UV Count: 3
  UV <Vector (0.4173, 0.7986)>
  UV <Vector (0.4222, 0.7892)>
  UV <Vector (0.4214, 0.7989)>
Face 3210
UV Count: 3
  UV <Vector (0.4214, 0.7989)>
  UV <Vector (0.4269, 0.7893)>
  UV <Vector (0.4256, 0.7996)>
Face 3211
UV Count: 3
  UV <Vector (0.6143, 0.4854)>
  UV <Vector (0.6141, 0.4871)>
  UV <Vector (0.6133, 0.4847)>
Face 3212
UV Count: 3
  UV <Vector (0.6147, 0.4886)>
  UV <Vector (0.6148, 0.4874)>
  UV <Vector (0.6150, 0.4886)>
Face 3213
UV Count: 3
  UV <Vector (0.2107, 0.7782)>
  UV <Vector (0.2119, 0.7788)>
  UV <Vector (0.2106, 0.7789)>
Face 3214
UV Count: 3
  UV <Vector (0.2096, 0.7781)>
  UV <Vector (0.2106, 0.7789)>
  UV <Vector (0.2095, 0.7790)>
Face 3215
UV Count: 3
  UV <Vector (0.2083, 0.7781)>
  UV <Vector (0.2095, 0.7790)>
  UV <Vector (0.2081, 0.7793)>
Face 3216
UV Count: 3
  UV <Vector (0.2081, 0.7793)>
  UV <Vector (0.2064, 0.7783)>
  UV <Vector (0.2083, 0.7781)>
Face 3217
UV Count: 3
  UV <Vector (0.2040, 0.7787)>
  UV <Vector (0.2064, 0.7799)>
  UV <Vector (0.2040, 0.7808)>
Face 3218
UV Count: 3
  UV <Vector (0.2010, 0.7791)>
  UV <Vector (0.2040, 0.7808)>
  UV <Vector (0.2007, 0.7820)>
Face 3219
UV Count: 3
  UV <Vector (0.1965, 0.7798)>
  UV <Vector (0.2007, 0.7820)>
  UV <Vector (0.1957, 0.7833)>
Face 3220
UV Count: 3
  UV <Vector (0.1916, 0.7807)>
  UV <Vector (0.1957, 0.7833)>
  UV <Vector (0.1905, 0.7852)>
Face 3221
UV Count: 3
  UV <Vector (0.1859, 0.7809)>
  UV <Vector (0.1905, 0.7852)>
  UV <Vector (0.1844, 0.7868)>
Face 3222
UV Count: 3
  UV <Vector (0.1806, 0.7812)>
  UV <Vector (0.1844, 0.7868)>
  UV <Vector (0.1789, 0.7887)>
Face 3223
UV Count: 3
  UV <Vector (0.1733, 0.7817)>
  UV <Vector (0.1789, 0.7887)>
  UV <Vector (0.1716, 0.7904)>
Face 3224
UV Count: 3
  UV <Vector (0.1655, 0.7814)>
  UV <Vector (0.1716, 0.7904)>
  UV <Vector (0.1647, 0.7921)>
Face 3225
UV Count: 3
  UV <Vector (0.1577, 0.7810)>
  UV <Vector (0.1647, 0.7921)>
  UV <Vector (0.1560, 0.7922)>
Face 3226
UV Count: 3
  UV <Vector (0.1474, 0.7810)>
  UV <Vector (0.1560, 0.7922)>
  UV <Vector (0.1456, 0.7921)>
Face 3227
UV Count: 3
  UV <Vector (0.1363, 0.7820)>
  UV <Vector (0.1456, 0.7921)>
  UV <Vector (0.1348, 0.7928)>
Face 3228
UV Count: 3
  UV <Vector (0.1248, 0.7842)>
  UV <Vector (0.1348, 0.7928)>
  UV <Vector (0.1237, 0.7945)>
Face 3229
UV Count: 3
  UV <Vector (0.1143, 0.7868)>
  UV <Vector (0.1237, 0.7945)>
  UV <Vector (0.1129, 0.7972)>
Face 3230
UV Count: 3
  UV <Vector (0.1036, 0.7907)>
  UV <Vector (0.1129, 0.7972)>
  UV <Vector (0.1016, 0.8015)>
Face 3231
UV Count: 3
  UV <Vector (0.0955, 0.7950)>
  UV <Vector (0.1016, 0.8015)>
  UV <Vector (0.0922, 0.8066)>
Face 3232
UV Count: 3
  UV <Vector (0.0955, 0.7950)>
  UV <Vector (0.0886, 0.8047)>
  UV <Vector (0.0893, 0.7982)>
Face 3233
UV Count: 3
  UV <Vector (0.0845, 0.7986)>
  UV <Vector (0.0886, 0.8047)>
  UV <Vector (0.0849, 0.8052)>
Face 3234
UV Count: 3
  UV <Vector (0.0849, 0.8052)>
  UV <Vector (0.0807, 0.7997)>
  UV <Vector (0.0845, 0.7986)>
Face 3235
UV Count: 3
  UV <Vector (0.0763, 0.7998)>
  UV <Vector (0.0695, 0.7913)>
  UV <Vector (0.0750, 0.7895)>
Face 3236
UV Count: 3
  UV <Vector (0.2819, 0.8142)>
  UV <Vector (0.2858, 0.8159)>
  UV <Vector (0.2833, 0.8164)>
Face 3237
UV Count: 3
  UV <Vector (0.2833, 0.8164)>
  UV <Vector (0.2783, 0.8161)>
  UV <Vector (0.2819, 0.8142)>
Face 3238
UV Count: 3
  UV <Vector (0.2752, 0.8173)>
  UV <Vector (0.2799, 0.8182)>
  UV <Vector (0.2763, 0.8195)>
Face 3239
UV Count: 3
  UV <Vector (0.2752, 0.8173)>
  UV <Vector (0.2721, 0.8203)>
  UV <Vector (0.2711, 0.8181)>
Face 3240
UV Count: 3
  UV <Vector (0.2711, 0.8181)>
  UV <Vector (0.2677, 0.8207)>
  UV <Vector (0.2670, 0.8184)>
Face 3241
UV Count: 3
  UV <Vector (0.2636, 0.8209)>
  UV <Vector (0.2670, 0.8184)>
  UV <Vector (0.2677, 0.8207)>
Face 3242
UV Count: 3
  UV <Vector (0.2630, 0.8186)>
  UV <Vector (0.2598, 0.8209)>
  UV <Vector (0.2594, 0.8186)>
Face 3243
UV Count: 3
  UV <Vector (0.2594, 0.8186)>
  UV <Vector (0.2566, 0.8207)>
  UV <Vector (0.2564, 0.8186)>
Face 3244
UV Count: 3
  UV <Vector (0.2564, 0.8186)>
  UV <Vector (0.2536, 0.8207)>
  UV <Vector (0.2536, 0.8186)>
Face 3245
UV Count: 3
  UV <Vector (0.2536, 0.8186)>
  UV <Vector (0.2509, 0.8207)>
  UV <Vector (0.2510, 0.8187)>
Face 3246
UV Count: 3
  UV <Vector (0.2484, 0.8186)>
  UV <Vector (0.2509, 0.8207)>
  UV <Vector (0.2483, 0.8207)>
Face 3247
UV Count: 3
  UV <Vector (0.2456, 0.8186)>
  UV <Vector (0.2483, 0.8207)>
  UV <Vector (0.2454, 0.8207)>
Face 3248
UV Count: 3
  UV <Vector (0.2426, 0.8185)>
  UV <Vector (0.2454, 0.8207)>
  UV <Vector (0.2422, 0.8208)>
Face 3249
UV Count: 3
  UV <Vector (0.2390, 0.8185)>
  UV <Vector (0.2422, 0.8208)>
  UV <Vector (0.2384, 0.8207)>
Face 3250
UV Count: 3
  UV <Vector (0.2384, 0.8207)>
  UV <Vector (0.2351, 0.8183)>
  UV <Vector (0.2390, 0.8185)>
Face 3251
UV Count: 3
  UV <Vector (0.2310, 0.8178)>
  UV <Vector (0.2344, 0.8205)>
  UV <Vector (0.2300, 0.8199)>
Face 3252
UV Count: 3
  UV <Vector (0.2268, 0.8170)>
  UV <Vector (0.2300, 0.8199)>
  UV <Vector (0.2257, 0.8192)>
Face 3253
UV Count: 3
  UV <Vector (0.2217, 0.8181)>
  UV <Vector (0.2268, 0.8170)>
  UV <Vector (0.2257, 0.8192)>
Face 3254
UV Count: 3
  UV <Vector (0.2185, 0.8163)>
  UV <Vector (0.2235, 0.8157)>
  UV <Vector (0.2217, 0.8181)>
Face 3255
UV Count: 3
  UV <Vector (0.2202, 0.8140)>
  UV <Vector (0.2161, 0.8161)>
  UV <Vector (0.2172, 0.8132)>
Face 3256
UV Count: 3
  UV <Vector (0.3922, 0.7646)>
  UV <Vector (0.3995, 0.7544)>
  UV <Vector (0.4023, 0.7675)>
Face 3257
UV Count: 3
  UV <Vector (0.0992, 0.7676)>
  UV <Vector (0.1059, 0.7788)>
  UV <Vector (0.0973, 0.7819)>
Face 3258
UV Count: 3
  UV <Vector (0.0909, 0.7706)>
  UV <Vector (0.0973, 0.7819)>
  UV <Vector (0.0897, 0.7853)>
Face 3259
UV Count: 3
  UV <Vector (0.0841, 0.7591)>
  UV <Vector (0.0837, 0.7738)>
  UV <Vector (0.0790, 0.7718)>
Face 3260
UV Count: 3
  UV <Vector (0.0925, 0.7569)>
  UV <Vector (0.0992, 0.7676)>
  UV <Vector (0.0909, 0.7706)>
Face 3261
UV Count: 3
  UV <Vector (0.4270, 0.7733)>
  UV <Vector (0.4294, 0.7615)>
  UV <Vector (0.4319, 0.7790)>
Face 3262
UV Count: 3
  UV <Vector (0.0925, 0.7569)>
  UV <Vector (0.0837, 0.7738)>
  UV <Vector (0.0841, 0.7591)>
Face 3263
UV Count: 3
  UV <Vector (0.4177, 0.7591)>
  UV <Vector (0.4229, 0.7718)>
  UV <Vector (0.4180, 0.7737)>
Face 3264
UV Count: 3
  UV <Vector (0.0790, 0.7718)>
  UV <Vector (0.0725, 0.7615)>
  UV <Vector (0.0841, 0.7591)>
Face 3265
UV Count: 3
  UV <Vector (0.0725, 0.7615)>
  UV <Vector (0.0748, 0.7734)>
  UV <Vector (0.0700, 0.7790)>
Face 3266
UV Count: 3
  UV <Vector (0.4294, 0.7615)>
  UV <Vector (0.4229, 0.7718)>
  UV <Vector (0.4177, 0.7591)>
Face 3267
UV Count: 3
  UV <Vector (0.4256, 0.7996)>
  UV <Vector (0.4324, 0.7913)>
  UV <Vector (0.4306, 0.8025)>
Face 3268
UV Count: 3
  UV <Vector (0.5421, 0.5401)>
  UV <Vector (0.5474, 0.5364)>
  UV <Vector (0.5469, 0.5405)>
Face 3269
UV Count: 3
  UV <Vector (0.0547, 0.5358)>
  UV <Vector (0.0580, 0.5400)>
  UV <Vector (0.0523, 0.5367)>
Face 3270
UV Count: 3
  UV <Vector (0.5475, 0.5329)>
  UV <Vector (0.5449, 0.5369)>
  UV <Vector (0.5455, 0.5311)>
Face 3271
UV Count: 3
  UV <Vector (0.5455, 0.5311)>
  UV <Vector (0.5511, 0.5274)>
  UV <Vector (0.5475, 0.5329)>
Face 3272
UV Count: 3
  UV <Vector (0.5551, 0.5221)>
  UV <Vector (0.5474, 0.5264)>
  UV <Vector (0.5513, 0.5208)>
Face 3273
UV Count: 3
  UV <Vector (0.5513, 0.5208)>
  UV <Vector (0.5583, 0.5175)>
  UV <Vector (0.5551, 0.5221)>
Face 3274
UV Count: 3
  UV <Vector (0.5544, 0.5153)>
  UV <Vector (0.5605, 0.5147)>
  UV <Vector (0.5583, 0.5175)>
Face 3275
UV Count: 3
  UV <Vector (0.5632, 0.5116)>
  UV <Vector (0.5566, 0.5123)>
  UV <Vector (0.5597, 0.5085)>
Face 3276
UV Count: 3
  UV <Vector (0.0377, 0.5108)>
  UV <Vector (0.0435, 0.5121)>
  UV <Vector (0.0396, 0.5146)>
Face 3277
UV Count: 3
  UV <Vector (0.0455, 0.5163)>
  UV <Vector (0.0396, 0.5146)>
  UV <Vector (0.0435, 0.5121)>
Face 3278
UV Count: 3
  UV <Vector (0.0484, 0.5217)>
  UV <Vector (0.0420, 0.5186)>
  UV <Vector (0.0455, 0.5163)>
Face 3279
UV Count: 3
  UV <Vector (0.0451, 0.5230)>
  UV <Vector (0.0513, 0.5278)>
  UV <Vector (0.0496, 0.5291)>
Face 3280
UV Count: 3
  UV <Vector (0.0540, 0.5306)>
  UV <Vector (0.0496, 0.5291)>
  UV <Vector (0.0513, 0.5278)>
Face 3281
UV Count: 3
  UV <Vector (0.0547, 0.5358)>
  UV <Vector (0.0510, 0.5320)>
  UV <Vector (0.0540, 0.5306)>
Face 3282
UV Count: 3
  UV <Vector (0.4202, 0.8051)>
  UV <Vector (0.4181, 0.8083)>
  UV <Vector (0.4170, 0.8052)>
Face 3283
UV Count: 3
  UV <Vector (0.4170, 0.8052)>
  UV <Vector (0.4214, 0.7989)>
  UV <Vector (0.4202, 0.8051)>
Face 3284
UV Count: 3
  UV <Vector (0.0776, 0.8064)>
  UV <Vector (0.0838, 0.8083)>
  UV <Vector (0.0832, 0.8100)>
Face 3285
UV Count: 3
  UV <Vector (0.0812, 0.8047)>
  UV <Vector (0.0763, 0.7998)>
  UV <Vector (0.0807, 0.7997)>
Face 3286
UV Count: 3
  UV <Vector (0.5505, 0.5347)>
  UV <Vector (0.5474, 0.5364)>
  UV <Vector (0.5449, 0.5369)>
Face 3287
UV Count: 3
  UV <Vector (0.0493, 0.5332)>
  UV <Vector (0.0510, 0.5320)>
  UV <Vector (0.0547, 0.5358)>
Face 3288
UV Count: 3
  UV <Vector (0.4254, 0.8118)>
  UV <Vector (0.4187, 0.8100)>
  UV <Vector (0.4232, 0.8075)>
Face 3289
UV Count: 3
  UV <Vector (0.5692, 0.5180)>
  UV <Vector (0.5631, 0.5173)>
  UV <Vector (0.5651, 0.5133)>
Face 3290
UV Count: 3
  UV <Vector (0.5608, 0.5198)>
  UV <Vector (0.5668, 0.5212)>
  UV <Vector (0.5641, 0.5237)>
Face 3291
UV Count: 3
  UV <Vector (0.5573, 0.5241)>
  UV <Vector (0.5641, 0.5237)>
  UV <Vector (0.5590, 0.5264)>
Face 3292
UV Count: 3
  UV <Vector (0.5590, 0.5264)>
  UV <Vector (0.5530, 0.5296)>
  UV <Vector (0.5573, 0.5241)>
Face 3293
UV Count: 3
  UV <Vector (0.5530, 0.5296)>
  UV <Vector (0.5505, 0.5347)>
  UV <Vector (0.5475, 0.5329)>
Face 3294
UV Count: 3
  UV <Vector (0.0493, 0.5332)>
  UV <Vector (0.0482, 0.5301)>
  UV <Vector (0.0510, 0.5320)>
Face 3295
UV Count: 3
  UV <Vector (0.0411, 0.5264)>
  UV <Vector (0.0482, 0.5301)>
  UV <Vector (0.0463, 0.5310)>
Face 3296
UV Count: 3
  UV <Vector (0.0425, 0.5249)>
  UV <Vector (0.0372, 0.5230)>
  UV <Vector (0.0391, 0.5208)>
Face 3297
UV Count: 3
  UV <Vector (0.0391, 0.5208)>
  UV <Vector (0.0341, 0.5199)>
  UV <Vector (0.0370, 0.5167)>
Face 3298
UV Count: 3
  UV <Vector (0.0318, 0.5164)>
  UV <Vector (0.0370, 0.5167)>
  UV <Vector (0.0341, 0.5199)>
Face 3299
UV Count: 3
  UV <Vector (0.0760, 0.8117)>
  UV <Vector (0.0832, 0.8100)>
  UV <Vector (0.0829, 0.8109)>
Face 3300
UV Count: 3
  UV <Vector (0.4256, 0.7996)>
  UV <Vector (0.4202, 0.8051)>
  UV <Vector (0.4214, 0.7989)>
Face 3301
UV Count: 3
  UV <Vector (0.0763, 0.7998)>
  UV <Vector (0.0776, 0.8064)>
  UV <Vector (0.0711, 0.8024)>
Face 3302
UV Count: 3
  UV <Vector (0.4254, 0.8118)>
  UV <Vector (0.4306, 0.8025)>
  UV <Vector (0.4320, 0.8122)>
Face 3303
UV Count: 3
  UV <Vector (0.4384, 0.8034)>
  UV <Vector (0.4320, 0.8122)>
  UV <Vector (0.4306, 0.8025)>
Face 3304
UV Count: 3
  UV <Vector (0.0696, 0.8119)>
  UV <Vector (0.0747, 0.8197)>
  UV <Vector (0.0688, 0.8214)>
Face 3305
UV Count: 3
  UV <Vector (0.0632, 0.8143)>
  UV <Vector (0.0688, 0.8214)>
  UV <Vector (0.0631, 0.8223)>
Face 3306
UV Count: 3
  UV <Vector (0.4306, 0.8025)>
  UV <Vector (0.4232, 0.8075)>
  UV <Vector (0.4256, 0.7996)>
Face 3307
UV Count: 3
  UV <Vector (0.0711, 0.8024)>
  UV <Vector (0.0760, 0.8117)>
  UV <Vector (0.0696, 0.8119)>
Face 3308
UV Count: 3
  UV <Vector (0.4389, 0.7946)>
  UV <Vector (0.4306, 0.8025)>
  UV <Vector (0.4324, 0.7913)>
Face 3309
UV Count: 3
  UV <Vector (0.0635, 0.8033)>
  UV <Vector (0.0696, 0.8119)>
  UV <Vector (0.0632, 0.8143)>
Face 3310
UV Count: 3
  UV <Vector (0.4445, 0.8026)>
  UV <Vector (0.4386, 0.8145)>
  UV <Vector (0.4384, 0.8034)>
Face 3311
UV Count: 3
  UV <Vector (0.0578, 0.8207)>
  UV <Vector (0.0632, 0.8143)>
  UV <Vector (0.0631, 0.8223)>
Face 3312
UV Count: 3
  UV <Vector (0.4445, 0.8026)>
  UV <Vector (0.4384, 0.8034)>
  UV <Vector (0.4389, 0.7946)>
Face 3313
UV Count: 3
  UV <Vector (0.0574, 0.8026)>
  UV <Vector (0.0632, 0.8143)>
  UV <Vector (0.0578, 0.8207)>
Face 3314
UV Count: 3
  UV <Vector (0.1153, 0.6466)>
  UV <Vector (0.1035, 0.6332)>
  UV <Vector (0.1168, 0.6338)>
Face 3315
UV Count: 3
  UV <Vector (0.1280, 0.6474)>
  UV <Vector (0.1168, 0.6338)>
  UV <Vector (0.1303, 0.6347)>
Face 3316
UV Count: 3
  UV <Vector (0.1415, 0.6487)>
  UV <Vector (0.1303, 0.6347)>
  UV <Vector (0.1443, 0.6359)>
Face 3317
UV Count: 3
  UV <Vector (0.1559, 0.6497)>
  UV <Vector (0.1443, 0.6359)>
  UV <Vector (0.1590, 0.6364)>
Face 3318
UV Count: 3
  UV <Vector (0.1718, 0.6493)>
  UV <Vector (0.1590, 0.6364)>
  UV <Vector (0.1742, 0.6361)>
Face 3319
UV Count: 3
  UV <Vector (0.1885, 0.6485)>
  UV <Vector (0.1742, 0.6361)>
  UV <Vector (0.1898, 0.6358)>
Face 3320
UV Count: 3
  UV <Vector (0.1898, 0.6358)>
  UV <Vector (0.2049, 0.6473)>
  UV <Vector (0.1885, 0.6485)>
Face 3321
UV Count: 3
  UV <Vector (0.2056, 0.6356)>
  UV <Vector (0.2212, 0.6463)>
  UV <Vector (0.2049, 0.6473)>
Face 3322
UV Count: 3
  UV <Vector (0.2362, 0.6464)>
  UV <Vector (0.2219, 0.6361)>
  UV <Vector (0.2362, 0.6348)>
Face 3323
UV Count: 3
  UV <Vector (0.2362, 0.6348)>
  UV <Vector (0.2510, 0.6464)>
  UV <Vector (0.2362, 0.6464)>
Face 3324
UV Count: 3
  UV <Vector (0.2657, 0.6344)>
  UV <Vector (0.2510, 0.6464)>
  UV <Vector (0.2511, 0.6344)>
Face 3325
UV Count: 3
  UV <Vector (0.2658, 0.6464)>
  UV <Vector (0.2802, 0.6352)>
  UV <Vector (0.2808, 0.6467)>
Face 3326
UV Count: 3
  UV <Vector (0.2966, 0.6353)>
  UV <Vector (0.2808, 0.6467)>
  UV <Vector (0.2802, 0.6352)>
Face 3327
UV Count: 3
  UV <Vector (0.3123, 0.6356)>
  UV <Vector (0.2970, 0.6470)>
  UV <Vector (0.2966, 0.6353)>
Face 3328
UV Count: 3
  UV <Vector (0.3135, 0.6483)>
  UV <Vector (0.3278, 0.6358)>
  UV <Vector (0.3301, 0.6490)>
Face 3329
UV Count: 3
  UV <Vector (0.3301, 0.6490)>
  UV <Vector (0.3428, 0.6360)>
  UV <Vector (0.3459, 0.6492)>
Face 3330
UV Count: 3
  UV <Vector (0.3459, 0.6492)>
  UV <Vector (0.3576, 0.6356)>
  UV <Vector (0.3603, 0.6485)>
Face 3331
UV Count: 3
  UV <Vector (0.3714, 0.6350)>
  UV <Vector (0.3603, 0.6485)>
  UV <Vector (0.3576, 0.6356)>
Face 3332
UV Count: 3
  UV <Vector (0.3846, 0.6342)>
  UV <Vector (0.3736, 0.6475)>
  UV <Vector (0.3714, 0.6350)>
Face 3333
UV Count: 3
  UV <Vector (0.3864, 0.6468)>
  UV <Vector (0.3980, 0.6333)>
  UV <Vector (0.3992, 0.6458)>
Face 3334
UV Count: 3
  UV <Vector (0.4116, 0.6330)>
  UV <Vector (0.3992, 0.6458)>
  UV <Vector (0.3980, 0.6333)>
Face 3335
UV Count: 3
  UV <Vector (0.4124, 0.6449)>
  UV <Vector (0.4263, 0.6330)>
  UV <Vector (0.4266, 0.6445)>
Face 3336
UV Count: 3
  UV <Vector (0.4416, 0.6329)>
  UV <Vector (0.4266, 0.6445)>
  UV <Vector (0.4263, 0.6330)>
Face 3337
UV Count: 3
  UV <Vector (0.4574, 0.6328)>
  UV <Vector (0.4419, 0.6447)>
  UV <Vector (0.4416, 0.6329)>
Face 3338
UV Count: 3
  UV <Vector (0.4737, 0.6333)>
  UV <Vector (0.4579, 0.6439)>
  UV <Vector (0.4574, 0.6328)>
Face 3339
UV Count: 3
  UV <Vector (0.4737, 0.6333)>
  UV <Vector (0.4901, 0.6400)>
  UV <Vector (0.4740, 0.6424)>
Face 3340
UV Count: 3
  UV <Vector (0.0282, 0.6333)>
  UV <Vector (0.0118, 0.6400)>
  UV <Vector (0.0118, 0.6333)>
Face 3341
UV Count: 3
  UV <Vector (0.0445, 0.6328)>
  UV <Vector (0.0279, 0.6424)>
  UV <Vector (0.0282, 0.6333)>
Face 3342
UV Count: 3
  UV <Vector (0.0600, 0.6447)>
  UV <Vector (0.0445, 0.6328)>
  UV <Vector (0.0602, 0.6329)>
Face 3343
UV Count: 3
  UV <Vector (0.0753, 0.6444)>
  UV <Vector (0.0602, 0.6329)>
  UV <Vector (0.0755, 0.6330)>
Face 3344
UV Count: 3
  UV <Vector (0.0894, 0.6449)>
  UV <Vector (0.0755, 0.6330)>
  UV <Vector (0.0900, 0.6329)>
Face 3345
UV Count: 3
  UV <Vector (0.1025, 0.6458)>
  UV <Vector (0.0900, 0.6329)>
  UV <Vector (0.1035, 0.6332)>
Face 3346
UV Count: 3
  UV <Vector (0.2110, 0.8292)>
  UV <Vector (0.2171, 0.8278)>
  UV <Vector (0.2154, 0.8315)>
Face 3347
UV Count: 3
  UV <Vector (0.2078, 0.8340)>
  UV <Vector (0.2154, 0.8315)>
  UV <Vector (0.2131, 0.8362)>
Face 3348
UV Count: 3
  UV <Vector (0.2848, 0.8276)>
  UV <Vector (0.2908, 0.8290)>
  UV <Vector (0.2866, 0.8313)>
Face 3349
UV Count: 3
  UV <Vector (0.2154, 0.8315)>
  UV <Vector (0.2215, 0.8298)>
  UV <Vector (0.2197, 0.8338)>
Face 3350
UV Count: 3
  UV <Vector (0.2131, 0.8362)>
  UV <Vector (0.2197, 0.8338)>
  UV <Vector (0.2181, 0.8384)>
Face 3351
UV Count: 3
  UV <Vector (0.2941, 0.8338)>
  UV <Vector (0.2866, 0.8313)>
  UV <Vector (0.2908, 0.8290)>
Face 3352
UV Count: 3
  UV <Vector (0.2844, 0.8130)>
  UV <Vector (0.2831, 0.8088)>
  UV <Vector (0.2870, 0.8119)>
Face 3353
UV Count: 3
  UV <Vector (0.2117, 0.8120)>
  UV <Vector (0.2135, 0.8163)>
  UV <Vector (0.2088, 0.8176)>
Face 3354
UV Count: 3
  UV <Vector (0.2437, 0.8766)>
  UV <Vector (0.2482, 0.8796)>
  UV <Vector (0.2455, 0.8842)>
Face 3355
UV Count: 3
  UV <Vector (0.2432, 0.8699)>
  UV <Vector (0.2477, 0.8752)>
  UV <Vector (0.2437, 0.8766)>
Face 3356
UV Count: 3
  UV <Vector (0.2474, 0.8698)>
  UV <Vector (0.2432, 0.8645)>
  UV <Vector (0.2475, 0.8646)>
Face 3357
UV Count: 3
  UV <Vector (0.2475, 0.8594)>
  UV <Vector (0.2432, 0.8645)>
  UV <Vector (0.2429, 0.8587)>
Face 3358
UV Count: 3
  UV <Vector (0.2472, 0.8526)>
  UV <Vector (0.2429, 0.8587)>
  UV <Vector (0.2427, 0.8519)>
Face 3359
UV Count: 3
  UV <Vector (0.2471, 0.8461)>
  UV <Vector (0.2427, 0.8519)>
  UV <Vector (0.2427, 0.8455)>
Face 3360
UV Count: 3
  UV <Vector (0.2546, 0.8697)>
  UV <Vector (0.2510, 0.8752)>
  UV <Vector (0.2510, 0.8695)>
Face 3361
UV Count: 3
  UV <Vector (0.2510, 0.8695)>
  UV <Vector (0.2546, 0.8645)>
  UV <Vector (0.2546, 0.8697)>
Face 3362
UV Count: 3
  UV <Vector (0.2510, 0.8596)>
  UV <Vector (0.2546, 0.8645)>
  UV <Vector (0.2510, 0.8646)>
Face 3363
UV Count: 3
  UV <Vector (0.2510, 0.8531)>
  UV <Vector (0.2545, 0.8594)>
  UV <Vector (0.2510, 0.8596)>
Face 3364
UV Count: 3
  UV <Vector (0.2510, 0.8467)>
  UV <Vector (0.2548, 0.8526)>
  UV <Vector (0.2510, 0.8531)>
Face 3365
UV Count: 3
  UV <Vector (0.2582, 0.8765)>
  UV <Vector (0.2538, 0.8796)>
  UV <Vector (0.2543, 0.8751)>
Face 3366
UV Count: 3
  UV <Vector (0.2547, 0.8400)>
  UV <Vector (0.2593, 0.8454)>
  UV <Vector (0.2549, 0.8461)>
Face 3367
UV Count: 3
  UV <Vector (0.2471, 0.8461)>
  UV <Vector (0.2510, 0.8401)>
  UV <Vector (0.2510, 0.8467)>
Face 3368
UV Count: 3
  UV <Vector (0.2510, 0.8752)>
  UV <Vector (0.2482, 0.8796)>
  UV <Vector (0.2477, 0.8752)>
Face 3369
UV Count: 3
  UV <Vector (0.2538, 0.8796)>
  UV <Vector (0.2510, 0.8752)>
  UV <Vector (0.2543, 0.8751)>
Face 3370
UV Count: 3
  UV <Vector (0.2891, 0.8180)>
  UV <Vector (0.2858, 0.8159)>
  UV <Vector (0.2885, 0.8159)>
Face 3371
UV Count: 3
  UV <Vector (0.2833, 0.8164)>
  UV <Vector (0.2862, 0.8188)>
  UV <Vector (0.2834, 0.8192)>
Face 3372
UV Count: 3
  UV <Vector (0.2834, 0.8192)>
  UV <Vector (0.2799, 0.8182)>
  UV <Vector (0.2833, 0.8164)>
Face 3373
UV Count: 3
  UV <Vector (0.2763, 0.8195)>
  UV <Vector (0.2807, 0.8207)>
  UV <Vector (0.2772, 0.8218)>
Face 3374
UV Count: 3
  UV <Vector (0.2721, 0.8203)>
  UV <Vector (0.2772, 0.8218)>
  UV <Vector (0.2730, 0.8226)>
Face 3375
UV Count: 3
  UV <Vector (0.2721, 0.8203)>
  UV <Vector (0.2683, 0.8231)>
  UV <Vector (0.2677, 0.8207)>
Face 3376
UV Count: 3
  UV <Vector (0.2639, 0.8234)>
  UV <Vector (0.2677, 0.8207)>
  UV <Vector (0.2683, 0.8231)>
Face 3377
UV Count: 3
  UV <Vector (0.2636, 0.8209)>
  UV <Vector (0.2599, 0.8233)>
  UV <Vector (0.2598, 0.8209)>
Face 3378
UV Count: 3
  UV <Vector (0.2598, 0.8209)>
  UV <Vector (0.2568, 0.8232)>
  UV <Vector (0.2566, 0.8207)>
Face 3379
UV Count: 3
  UV <Vector (0.2566, 0.8207)>
  UV <Vector (0.2538, 0.8232)>
  UV <Vector (0.2536, 0.8207)>
Face 3380
UV Count: 3
  UV <Vector (0.2536, 0.8207)>
  UV <Vector (0.2510, 0.8233)>
  UV <Vector (0.2509, 0.8207)>
Face 3381
UV Count: 3
  UV <Vector (0.2483, 0.8207)>
  UV <Vector (0.2510, 0.8233)>
  UV <Vector (0.2480, 0.8233)>
Face 3382
UV Count: 3
  UV <Vector (0.2454, 0.8207)>
  UV <Vector (0.2480, 0.8233)>
  UV <Vector (0.2452, 0.8232)>
Face 3383
UV Count: 3
  UV <Vector (0.2422, 0.8208)>
  UV <Vector (0.2452, 0.8232)>
  UV <Vector (0.2421, 0.8233)>
Face 3384
UV Count: 3
  UV <Vector (0.2384, 0.8207)>
  UV <Vector (0.2421, 0.8233)>
  UV <Vector (0.2381, 0.8232)>
Face 3385
UV Count: 3
  UV <Vector (0.2381, 0.8232)>
  UV <Vector (0.2344, 0.8205)>
  UV <Vector (0.2384, 0.8207)>
Face 3386
UV Count: 3
  UV <Vector (0.2344, 0.8205)>
  UV <Vector (0.2292, 0.8223)>
  UV <Vector (0.2300, 0.8199)>
Face 3387
UV Count: 3
  UV <Vector (0.2300, 0.8199)>
  UV <Vector (0.2248, 0.8214)>
  UV <Vector (0.2257, 0.8192)>
Face 3388
UV Count: 3
  UV <Vector (0.2210, 0.8205)>
  UV <Vector (0.2257, 0.8192)>
  UV <Vector (0.2248, 0.8214)>
Face 3389
UV Count: 3
  UV <Vector (0.2179, 0.8191)>
  UV <Vector (0.2217, 0.8181)>
  UV <Vector (0.2210, 0.8205)>
Face 3390
UV Count: 3
  UV <Vector (0.2185, 0.8163)>
  UV <Vector (0.2157, 0.8190)>
  UV <Vector (0.2161, 0.8161)>
Face 3391
UV Count: 3
  UV <Vector (0.2088, 0.8176)>
  UV <Vector (0.2135, 0.8163)>
  UV <Vector (0.2127, 0.8185)>
Face 3392
UV Count: 3
  UV <Vector (0.2903, 0.8115)>
  UV <Vector (0.3000, 0.8136)>
  UV <Vector (0.2930, 0.8167)>
Face 3393
UV Count: 3
  UV <Vector (0.2117, 0.8120)>
  UV <Vector (0.2046, 0.8152)>
  UV <Vector (0.2050, 0.8098)>
Face 3394
UV Count: 3
  UV <Vector (0.2562, 0.7941)>
  UV <Vector (0.2537, 0.7964)>
  UV <Vector (0.2534, 0.7940)>
Face 3395
UV Count: 3
  UV <Vector (0.2568, 0.7964)>
  UV <Vector (0.2538, 0.7996)>
  UV <Vector (0.2537, 0.7964)>
Face 3396
UV Count: 3
  UV <Vector (0.2535, 0.8021)>
  UV <Vector (0.2571, 0.7996)>
  UV <Vector (0.2573, 0.8025)>
Face 3397
UV Count: 3
  UV <Vector (0.2482, 0.7964)>
  UV <Vector (0.2509, 0.7994)>
  UV <Vector (0.2481, 0.7995)>
Face 3398
UV Count: 3
  UV <Vector (0.2510, 0.8020)>
  UV <Vector (0.2481, 0.7995)>
  UV <Vector (0.2509, 0.7994)>
Face 3399
UV Count: 3
  UV <Vector (0.2534, 0.7940)>
  UV <Vector (0.2510, 0.7965)>
  UV <Vector (0.2510, 0.7941)>
Face 3400
UV Count: 3
  UV <Vector (0.2486, 0.7941)>
  UV <Vector (0.2510, 0.7965)>
  UV <Vector (0.2482, 0.7964)>
Face 3401
UV Count: 3
  UV <Vector (0.2535, 0.8021)>
  UV <Vector (0.2549, 0.8046)>
  UV <Vector (0.2533, 0.8046)>
Face 3402
UV Count: 3
  UV <Vector (0.2534, 0.8069)>
  UV <Vector (0.2533, 0.8046)>
  UV <Vector (0.2549, 0.8046)>
Face 3403
UV Count: 3
  UV <Vector (0.2510, 0.8020)>
  UV <Vector (0.2487, 0.8046)>
  UV <Vector (0.2484, 0.8021)>
Face 3404
UV Count: 3
  UV <Vector (0.2509, 0.8069)>
  UV <Vector (0.2487, 0.8046)>
  UV <Vector (0.2510, 0.8045)>
Face 3405
UV Count: 3
  UV <Vector (0.2936, 0.8048)>
  UV <Vector (0.2903, 0.8115)>
  UV <Vector (0.2848, 0.8067)>
Face 3406
UV Count: 3
  UV <Vector (0.3018, 0.8019)>
  UV <Vector (0.2970, 0.8090)>
  UV <Vector (0.2936, 0.8048)>
Face 3407
UV Count: 3
  UV <Vector (0.3045, 0.8057)>
  UV <Vector (0.3092, 0.7982)>
  UV <Vector (0.3127, 0.8020)>
Face 3408
UV Count: 3
  UV <Vector (0.2903, 0.8115)>
  UV <Vector (0.2831, 0.8088)>
  UV <Vector (0.2848, 0.8067)>
Face 3409
UV Count: 3
  UV <Vector (0.2885, 0.8159)>
  UV <Vector (0.2903, 0.8115)>
  UV <Vector (0.2930, 0.8167)>
Face 3410
UV Count: 3
  UV <Vector (0.2150, 0.8123)>
  UV <Vector (0.2197, 0.8102)>
  UV <Vector (0.2172, 0.8132)>
Face 3411
UV Count: 3
  UV <Vector (0.2135, 0.8163)>
  UV <Vector (0.2172, 0.8132)>
  UV <Vector (0.2161, 0.8161)>
Face 3412
UV Count: 3
  UV <Vector (0.2782, 0.8067)>
  UV <Vector (0.2818, 0.8103)>
  UV <Vector (0.2780, 0.8084)>
Face 3413
UV Count: 3
  UV <Vector (0.2726, 0.8046)>
  UV <Vector (0.2780, 0.8084)>
  UV <Vector (0.2732, 0.8059)>
Face 3414
UV Count: 3
  UV <Vector (0.2230, 0.8064)>
  UV <Vector (0.2170, 0.8067)>
  UV <Vector (0.2236, 0.8045)>
Face 3415
UV Count: 3
  UV <Vector (0.2286, 0.8047)>
  UV <Vector (0.2236, 0.8045)>
  UV <Vector (0.2295, 0.8033)>
Face 3416
UV Count: 3
  UV <Vector (0.2930, 0.8167)>
  UV <Vector (0.2891, 0.8180)>
  UV <Vector (0.2885, 0.8159)>
Face 3417
UV Count: 3
  UV <Vector (0.2952, 0.8217)>
  UV <Vector (0.2891, 0.8180)>
  UV <Vector (0.2930, 0.8167)>
Face 3418
UV Count: 3
  UV <Vector (0.2127, 0.8185)>
  UV <Vector (0.2161, 0.8161)>
  UV <Vector (0.2157, 0.8190)>
Face 3419
UV Count: 3
  UV <Vector (0.2862, 0.8188)>
  UV <Vector (0.2887, 0.8241)>
  UV <Vector (0.2853, 0.8227)>
Face 3420
UV Count: 3
  UV <Vector (0.2889, 0.8360)>
  UV <Vector (0.2968, 0.8386)>
  UV <Vector (0.2910, 0.8407)>
Face 3421
UV Count: 3
  UV <Vector (0.2910, 0.8407)>
  UV <Vector (0.2989, 0.8432)>
  UV <Vector (0.2933, 0.8450)>
Face 3422
UV Count: 3
  UV <Vector (0.3007, 0.8480)>
  UV <Vector (0.2933, 0.8450)>
  UV <Vector (0.2989, 0.8432)>
Face 3423
UV Count: 3
  UV <Vector (0.2956, 0.8495)>
  UV <Vector (0.3029, 0.8525)>
  UV <Vector (0.2980, 0.8535)>
Face 3424
UV Count: 3
  UV <Vector (0.2980, 0.8535)>
  UV <Vector (0.3044, 0.8567)>
  UV <Vector (0.3000, 0.8572)>
Face 3425
UV Count: 3
  UV <Vector (0.3000, 0.8572)>
  UV <Vector (0.3051, 0.8601)>
  UV <Vector (0.3005, 0.8603)>
Face 3426
UV Count: 3
  UV <Vector (0.3048, 0.8627)>
  UV <Vector (0.3005, 0.8603)>
  UV <Vector (0.3051, 0.8601)>
Face 3427
UV Count: 3
  UV <Vector (0.4603, 0.9668)>
  UV <Vector (0.4624, 0.9698)>
  UV <Vector (0.4595, 0.9697)>
Face 3428
UV Count: 3
  UV <Vector (0.4636, 0.9673)>
  UV <Vector (0.4690, 0.9717)>
  UV <Vector (0.4624, 0.9698)>
Face 3429
UV Count: 3
  UV <Vector (0.0339, 0.9671)>
  UV <Vector (0.0350, 0.9696)>
  UV <Vector (0.0292, 0.9708)>
Face 3430
UV Count: 3
  UV <Vector (0.0378, 0.9668)>
  UV <Vector (0.0350, 0.9696)>
  UV <Vector (0.0339, 0.9671)>
Face 3431
UV Count: 3
  UV <Vector (0.1969, 0.8627)>
  UV <Vector (0.2015, 0.8605)>
  UV <Vector (0.2018, 0.8625)>
Face 3432
UV Count: 3
  UV <Vector (0.2019, 0.8572)>
  UV <Vector (0.1971, 0.8603)>
  UV <Vector (0.1974, 0.8568)>
Face 3433
UV Count: 3
  UV <Vector (0.2037, 0.8534)>
  UV <Vector (0.1974, 0.8568)>
  UV <Vector (0.1988, 0.8524)>
Face 3434
UV Count: 3
  UV <Vector (0.2060, 0.8494)>
  UV <Vector (0.1988, 0.8524)>
  UV <Vector (0.2010, 0.8479)>
Face 3435
UV Count: 3
  UV <Vector (0.2010, 0.8479)>
  UV <Vector (0.2085, 0.8451)>
  UV <Vector (0.2060, 0.8494)>
Face 3436
UV Count: 3
  UV <Vector (0.2109, 0.8408)>
  UV <Vector (0.2030, 0.8432)>
  UV <Vector (0.2052, 0.8386)>
Face 3437
UV Count: 3
  UV <Vector (0.2131, 0.8362)>
  UV <Vector (0.2052, 0.8386)>
  UV <Vector (0.2078, 0.8340)>
Face 3438
UV Count: 3
  UV <Vector (0.2236, 0.8045)>
  UV <Vector (0.2183, 0.8024)>
  UV <Vector (0.2248, 0.8022)>
Face 3439
UV Count: 3
  UV <Vector (0.2295, 0.8033)>
  UV <Vector (0.2248, 0.8022)>
  UV <Vector (0.2309, 0.8019)>
Face 3440
UV Count: 3
  UV <Vector (0.2354, 0.8033)>
  UV <Vector (0.2309, 0.8019)>
  UV <Vector (0.2365, 0.8008)>
Face 3441
UV Count: 3
  UV <Vector (0.2782, 0.8067)>
  UV <Vector (0.2848, 0.8067)>
  UV <Vector (0.2831, 0.8088)>
Face 3442
UV Count: 3
  UV <Vector (0.2780, 0.8046)>
  UV <Vector (0.2726, 0.8046)>
  UV <Vector (0.2719, 0.8034)>
Face 3443
UV Count: 3
  UV <Vector (0.2719, 0.8034)>
  UV <Vector (0.2686, 0.8044)>
  UV <Vector (0.2663, 0.8034)>
Face 3444
UV Count: 3
  UV <Vector (0.2327, 0.8042)>
  UV <Vector (0.2295, 0.8033)>
  UV <Vector (0.2354, 0.8033)>
Face 3445
UV Count: 3
  UV <Vector (0.2686, 0.8044)>
  UV <Vector (0.2677, 0.8060)>
  UV <Vector (0.2657, 0.8055)>
Face 3446
UV Count: 3
  UV <Vector (0.2760, 0.9876)>
  UV <Vector (0.2726, 0.9893)>
  UV <Vector (0.2729, 0.9870)>
Face 3447
UV Count: 3
  UV <Vector (0.2354, 0.8033)>
  UV <Vector (0.2362, 0.8055)>
  UV <Vector (0.2327, 0.8042)>
Face 3448
UV Count: 3
  UV <Vector (0.2280, 0.9875)>
  UV <Vector (0.2302, 0.9852)>
  UV <Vector (0.2305, 0.9873)>
Face 3449
UV Count: 3
  UV <Vector (0.2702, 0.8055)>
  UV <Vector (0.2726, 0.8046)>
  UV <Vector (0.2732, 0.8059)>
Face 3450
UV Count: 3
  UV <Vector (0.2327, 0.8042)>
  UV <Vector (0.2342, 0.8060)>
  UV <Vector (0.2314, 0.8054)>
Face 3451
UV Count: 3
  UV <Vector (0.2713, 0.8078)>
  UV <Vector (0.2732, 0.8059)>
  UV <Vector (0.2736, 0.8086)>
Face 3452
UV Count: 3
  UV <Vector (0.2330, 0.8071)>
  UV <Vector (0.2314, 0.8054)>
  UV <Vector (0.2342, 0.8060)>
Face 3453
UV Count: 3
  UV <Vector (0.3184, 0.9340)>
  UV <Vector (0.3206, 0.9224)>
  UV <Vector (0.3259, 0.9323)>
Face 3454
UV Count: 3
  UV <Vector (0.3167, 0.9127)>
  UV <Vector (0.3101, 0.9239)>
  UV <Vector (0.3070, 0.9137)>
Face 3455
UV Count: 3
  UV <Vector (0.3149, 0.9046)>
  UV <Vector (0.3070, 0.9137)>
  UV <Vector (0.3054, 0.9051)>
Face 3456
UV Count: 3
  UV <Vector (0.3144, 0.8976)>
  UV <Vector (0.3054, 0.9051)>
  UV <Vector (0.3063, 0.8982)>
Face 3457
UV Count: 3
  UV <Vector (0.3149, 0.8917)>
  UV <Vector (0.3063, 0.8982)>
  UV <Vector (0.3065, 0.8928)>
Face 3458
UV Count: 3
  UV <Vector (0.3149, 0.8917)>
  UV <Vector (0.3077, 0.8859)>
  UV <Vector (0.3161, 0.8847)>
Face 3459
UV Count: 3
  UV <Vector (0.3088, 0.8801)>
  UV <Vector (0.3161, 0.8847)>
  UV <Vector (0.3077, 0.8859)>
Face 3460
UV Count: 3
  UV <Vector (0.3103, 0.8762)>
  UV <Vector (0.3168, 0.8792)>
  UV <Vector (0.3088, 0.8801)>
Face 3461
UV Count: 3
  UV <Vector (0.3115, 0.8731)>
  UV <Vector (0.3178, 0.8752)>
  UV <Vector (0.3103, 0.8762)>
Face 3462
UV Count: 3
  UV <Vector (0.3115, 0.8731)>
  UV <Vector (0.3188, 0.8709)>
  UV <Vector (0.3186, 0.8724)>
Face 3463
UV Count: 3
  UV <Vector (0.3130, 0.8697)>
  UV <Vector (0.3188, 0.8709)>
  UV <Vector (0.3122, 0.8718)>
Face 3464
UV Count: 3
  UV <Vector (0.3193, 0.8691)>
  UV <Vector (0.3142, 0.8674)>
  UV <Vector (0.3198, 0.8671)>
Face 3465
UV Count: 3
  UV <Vector (0.3210, 0.8644)>
  UV <Vector (0.3142, 0.8674)>
  UV <Vector (0.3148, 0.8654)>
Face 3466
UV Count: 3
  UV <Vector (0.4795, 0.9941)>
  UV <Vector (0.4743, 0.9908)>
  UV <Vector (0.4784, 0.9896)>
Face 3467
UV Count: 3
  UV <Vector (0.4784, 0.9896)>
  UV <Vector (0.4759, 0.9862)>
  UV <Vector (0.4806, 0.9846)>
Face 3468
UV Count: 3
  UV <Vector (0.4806, 0.9846)>
  UV <Vector (0.4778, 0.9787)>
  UV <Vector (0.4798, 0.9799)>
Face 3469
UV Count: 3
  UV <Vector (0.0171, 0.9847)>
  UV <Vector (0.0202, 0.9785)>
  UV <Vector (0.0223, 0.9860)>
Face 3470
UV Count: 3
  UV <Vector (0.0186, 0.9898)>
  UV <Vector (0.0223, 0.9860)>
  UV <Vector (0.0231, 0.9909)>
Face 3471
UV Count: 3
  UV <Vector (0.0186, 0.9940)>
  UV <Vector (0.0231, 0.9909)>
  UV <Vector (0.0226, 0.9950)>
Face 3472
UV Count: 3
  UV <Vector (0.1809, 0.8644)>
  UV <Vector (0.1877, 0.8674)>
  UV <Vector (0.1821, 0.8667)>
Face 3473
UV Count: 3
  UV <Vector (0.1826, 0.8691)>
  UV <Vector (0.1877, 0.8674)>
  UV <Vector (0.1890, 0.8698)>
Face 3474
UV Count: 3
  UV <Vector (0.1831, 0.8708)>
  UV <Vector (0.1890, 0.8698)>
  UV <Vector (0.1897, 0.8716)>
Face 3475
UV Count: 3
  UV <Vector (0.1904, 0.8731)>
  UV <Vector (0.1831, 0.8708)>
  UV <Vector (0.1897, 0.8716)>
Face 3476
UV Count: 3
  UV <Vector (0.1841, 0.8751)>
  UV <Vector (0.1904, 0.8731)>
  UV <Vector (0.1916, 0.8762)>
Face 3477
UV Count: 3
  UV <Vector (0.1851, 0.8791)>
  UV <Vector (0.1916, 0.8762)>
  UV <Vector (0.1932, 0.8800)>
Face 3478
UV Count: 3
  UV <Vector (0.1858, 0.8846)>
  UV <Vector (0.1932, 0.8800)>
  UV <Vector (0.1942, 0.8858)>
Face 3479
UV Count: 3
  UV <Vector (0.1870, 0.8917)>
  UV <Vector (0.1942, 0.8858)>
  UV <Vector (0.1955, 0.8928)>
Face 3480
UV Count: 3
  UV <Vector (0.1870, 0.8917)>
  UV <Vector (0.1956, 0.8982)>
  UV <Vector (0.1874, 0.8976)>
Face 3481
UV Count: 3
  UV <Vector (0.1874, 0.8976)>
  UV <Vector (0.1965, 0.9051)>
  UV <Vector (0.1870, 0.9046)>
Face 3482
UV Count: 3
  UV <Vector (0.1870, 0.9046)>
  UV <Vector (0.1950, 0.9136)>
  UV <Vector (0.1853, 0.9127)>
Face 3483
UV Count: 3
  UV <Vector (0.1853, 0.9127)>
  UV <Vector (0.1919, 0.9239)>
  UV <Vector (0.1813, 0.9223)>
Face 3484
UV Count: 3
  UV <Vector (0.1835, 0.9340)>
  UV <Vector (0.1813, 0.9223)>
  UV <Vector (0.1919, 0.9239)>
Face 3485
UV Count: 3
  UV <Vector (0.3360, 0.9386)>
  UV <Vector (0.3259, 0.9323)>
  UV <Vector (0.3326, 0.9304)>
Face 3486
UV Count: 3
  UV <Vector (0.1760, 0.9321)>
  UV <Vector (0.1764, 0.9429)>
  UV <Vector (0.1659, 0.9386)>
Face 3487
UV Count: 3
  UV <Vector (0.6140, 0.4874)>
  UV <Vector (0.6133, 0.4847)>
  UV <Vector (0.6141, 0.4871)>
Face 3488
UV Count: 3
  UV <Vector (0.6157, 0.4121)>
  UV <Vector (0.6151, 0.4144)>
  UV <Vector (0.6140, 0.4138)>
Face 3489
UV Count: 3
  UV <Vector (0.6170, 0.4144)>
  UV <Vector (0.6165, 0.4128)>
  UV <Vector (0.6179, 0.4124)>
Face 3490
UV Count: 3
  UV <Vector (0.6199, 0.4137)>
  UV <Vector (0.6179, 0.4124)>
  UV <Vector (0.6201, 0.4108)>
Face 3491
UV Count: 3
  UV <Vector (0.6223, 0.4119)>
  UV <Vector (0.6201, 0.4108)>
  UV <Vector (0.6222, 0.4090)>
Face 3492
UV Count: 3
  UV <Vector (0.6243, 0.4106)>
  UV <Vector (0.6222, 0.4090)>
  UV <Vector (0.6242, 0.4080)>
Face 3493
UV Count: 3
  UV <Vector (0.6260, 0.4076)>
  UV <Vector (0.6243, 0.4106)>
  UV <Vector (0.6242, 0.4080)>
Face 3494
UV Count: 3
  UV <Vector (0.6279, 0.4096)>
  UV <Vector (0.6260, 0.4076)>
  UV <Vector (0.6279, 0.4072)>
Face 3495
UV Count: 3
  UV <Vector (0.6298, 0.4074)>
  UV <Vector (0.6279, 0.4096)>
  UV <Vector (0.6279, 0.4072)>
Face 3496
UV Count: 3
  UV <Vector (0.6298, 0.4074)>
  UV <Vector (0.6317, 0.4096)>
  UV <Vector (0.6298, 0.4098)>
Face 3497
UV Count: 3
  UV <Vector (0.6336, 0.4076)>
  UV <Vector (0.6317, 0.4096)>
  UV <Vector (0.6317, 0.4072)>
Face 3498
UV Count: 3
  UV <Vector (0.6336, 0.4076)>
  UV <Vector (0.6353, 0.4106)>
  UV <Vector (0.6334, 0.4099)>
Face 3499
UV Count: 3
  UV <Vector (0.6374, 0.4091)>
  UV <Vector (0.6353, 0.4106)>
  UV <Vector (0.6355, 0.4081)>
Face 3500
UV Count: 3
  UV <Vector (0.6396, 0.4109)>
  UV <Vector (0.6373, 0.4119)>
  UV <Vector (0.6374, 0.4091)>
Face 3501
UV Count: 3
  UV <Vector (0.6416, 0.4124)>
  UV <Vector (0.6396, 0.4137)>
  UV <Vector (0.6396, 0.4109)>
Face 3502
UV Count: 3
  UV <Vector (0.6431, 0.4129)>
  UV <Vector (0.6425, 0.4142)>
  UV <Vector (0.6416, 0.4124)>
Face 3503
UV Count: 3
  UV <Vector (0.6444, 0.4144)>
  UV <Vector (0.6439, 0.4121)>
  UV <Vector (0.6456, 0.4138)>
Face 3504
UV Count: 3
  UV <Vector (0.6445, 0.4829)>
  UV <Vector (0.6453, 0.4855)>
  UV <Vector (0.6443, 0.4856)>
Face 3505
UV Count: 3
  UV <Vector (0.6450, 0.4746)>
  UV <Vector (0.6459, 0.4829)>
  UV <Vector (0.6445, 0.4829)>
Face 3506
UV Count: 3
  UV <Vector (0.6136, 0.4827)>
  UV <Vector (0.6133, 0.4847)>
  UV <Vector (0.6124, 0.4830)>
Face 3507
UV Count: 3
  UV <Vector (0.6100, 0.4712)>
  UV <Vector (0.6136, 0.4827)>
  UV <Vector (0.6124, 0.4830)>
Face 3508
UV Count: 3
  UV <Vector (0.6263, 0.4866)>
  UV <Vector (0.6275, 0.4787)>
  UV <Vector (0.6273, 0.4865)>
Face 3509
UV Count: 3
  UV <Vector (0.6263, 0.4866)>
  UV <Vector (0.6275, 0.4908)>
  UV <Vector (0.6265, 0.4907)>
Face 3510
UV Count: 3
  UV <Vector (0.6265, 0.4936)>
  UV <Vector (0.6275, 0.4908)>
  UV <Vector (0.6275, 0.4938)>
Face 3511
UV Count: 3
  UV <Vector (0.2429, 0.7835)>
  UV <Vector (0.2453, 0.7807)>
  UV <Vector (0.2458, 0.7835)>
Face 3512
UV Count: 3
  UV <Vector (0.2429, 0.7859)>
  UV <Vector (0.2458, 0.7835)>
  UV <Vector (0.2457, 0.7860)>
Face 3513
UV Count: 3
  UV <Vector (0.2427, 0.7885)>
  UV <Vector (0.2457, 0.7860)>
  UV <Vector (0.2456, 0.7885)>
Face 3514
UV Count: 3
  UV <Vector (0.2426, 0.7911)>
  UV <Vector (0.2456, 0.7885)>
  UV <Vector (0.2457, 0.7911)>
Face 3515
UV Count: 3
  UV <Vector (0.2457, 0.7941)>
  UV <Vector (0.2426, 0.7911)>
  UV <Vector (0.2457, 0.7911)>
Face 3516
UV Count: 3
  UV <Vector (0.2425, 0.7942)>
  UV <Vector (0.2452, 0.7965)>
  UV <Vector (0.2419, 0.7964)>
Face 3517
UV Count: 3
  UV <Vector (0.2419, 0.7964)>
  UV <Vector (0.2448, 0.7997)>
  UV <Vector (0.2413, 0.7991)>
Face 3518
UV Count: 3
  UV <Vector (0.2406, 0.8009)>
  UV <Vector (0.2448, 0.7997)>
  UV <Vector (0.2446, 0.8026)>
Face 3519
UV Count: 3
  UV <Vector (0.2421, 0.8035)>
  UV <Vector (0.2406, 0.8009)>
  UV <Vector (0.2446, 0.8026)>
Face 3520
UV Count: 3
  UV <Vector (0.2405, 0.8050)>
  UV <Vector (0.2395, 0.8029)>
  UV <Vector (0.2421, 0.8035)>
Face 3521
UV Count: 3
  UV <Vector (0.2317, 0.9801)>
  UV <Vector (0.2282, 0.9813)>
  UV <Vector (0.2289, 0.9791)>
Face 3522
UV Count: 3
  UV <Vector (0.6334, 0.4861)>
  UV <Vector (0.6343, 0.4784)>
  UV <Vector (0.6344, 0.4871)>
Face 3523
UV Count: 3
  UV <Vector (0.6330, 0.4906)>
  UV <Vector (0.6344, 0.4871)>
  UV <Vector (0.6344, 0.4907)>
Face 3524
UV Count: 3
  UV <Vector (0.6344, 0.4934)>
  UV <Vector (0.6330, 0.4906)>
  UV <Vector (0.6344, 0.4907)>
Face 3525
UV Count: 3
  UV <Vector (0.2626, 0.7833)>
  UV <Vector (0.2594, 0.7807)>
  UV <Vector (0.2631, 0.7807)>
Face 3526
UV Count: 3
  UV <Vector (0.2625, 0.7857)>
  UV <Vector (0.2591, 0.7836)>
  UV <Vector (0.2626, 0.7833)>
Face 3527
UV Count: 3
  UV <Vector (0.2591, 0.7860)>
  UV <Vector (0.2628, 0.7882)>
  UV <Vector (0.2593, 0.7886)>
Face 3528
UV Count: 3
  UV <Vector (0.2593, 0.7886)>
  UV <Vector (0.2630, 0.7909)>
  UV <Vector (0.2593, 0.7911)>
Face 3529
UV Count: 3
  UV <Vector (0.2593, 0.7911)>
  UV <Vector (0.2631, 0.7936)>
  UV <Vector (0.2594, 0.7942)>
Face 3530
UV Count: 3
  UV <Vector (0.2601, 0.7964)>
  UV <Vector (0.2631, 0.7936)>
  UV <Vector (0.2638, 0.7962)>
Face 3531
UV Count: 3
  UV <Vector (0.2607, 0.7991)>
  UV <Vector (0.2638, 0.7962)>
  UV <Vector (0.2648, 0.7988)>
Face 3532
UV Count: 3
  UV <Vector (0.2614, 0.8009)>
  UV <Vector (0.2648, 0.7988)>
  UV <Vector (0.2655, 0.8008)>
Face 3533
UV Count: 3
  UV <Vector (0.2624, 0.8028)>
  UV <Vector (0.2655, 0.8008)>
  UV <Vector (0.2663, 0.8034)>
Face 3534
UV Count: 3
  UV <Vector (0.2624, 0.8028)>
  UV <Vector (0.2642, 0.8051)>
  UV <Vector (0.2626, 0.8050)>
Face 3535
UV Count: 3
  UV <Vector (0.2732, 0.9823)>
  UV <Vector (0.2766, 0.9845)>
  UV <Vector (0.2732, 0.9849)>
Face 3536
UV Count: 3
  UV <Vector (0.2670, 0.9874)>
  UV <Vector (0.2654, 0.9897)>
  UV <Vector (0.2649, 0.9871)>
Face 3537
UV Count: 3
  UV <Vector (0.2368, 0.9896)>
  UV <Vector (0.2357, 0.9892)>
  UV <Vector (0.2369, 0.9880)>
Face 3538
UV Count: 3
  UV <Vector (0.2407, 0.9856)>
  UV <Vector (0.2382, 0.9860)>
  UV <Vector (0.2404, 0.9838)>
Face 3539
UV Count: 3
  UV <Vector (0.2623, 0.9827)>
  UV <Vector (0.2647, 0.9834)>
  UV <Vector (0.2640, 0.9849)>
Face 3540
UV Count: 3
  UV <Vector (0.2349, 0.9842)>
  UV <Vector (0.2332, 0.9815)>
  UV <Vector (0.2353, 0.9815)>
Face 3541
UV Count: 3
  UV <Vector (0.2689, 0.9829)>
  UV <Vector (0.2716, 0.9841)>
  UV <Vector (0.2700, 0.9856)>
Face 3542
UV Count: 3
  UV <Vector (0.2363, 0.9847)>
  UV <Vector (0.2353, 0.9815)>
  UV <Vector (0.2370, 0.9813)>
Face 3543
UV Count: 3
  UV <Vector (0.2378, 0.9847)>
  UV <Vector (0.2370, 0.9813)>
  UV <Vector (0.2391, 0.9826)>
Face 3544
UV Count: 3
  UV <Vector (0.2685, 0.9854)>
  UV <Vector (0.2689, 0.9829)>
  UV <Vector (0.2700, 0.9856)>
Face 3545
UV Count: 3
  UV <Vector (0.2678, 0.9834)>
  UV <Vector (0.2640, 0.9849)>
  UV <Vector (0.2647, 0.9834)>
Face 3546
UV Count: 3
  UV <Vector (0.2332, 0.9815)>
  UV <Vector (0.2332, 0.9780)>
  UV <Vector (0.2353, 0.9815)>
Face 3547
UV Count: 3
  UV <Vector (0.2684, 0.9806)>
  UV <Vector (0.2712, 0.9826)>
  UV <Vector (0.2689, 0.9829)>
Face 3548
UV Count: 3
  UV <Vector (0.2305, 0.9826)>
  UV <Vector (0.2274, 0.9843)>
  UV <Vector (0.2282, 0.9813)>
Face 3549
UV Count: 3
  UV <Vector (0.2322, 0.9848)>
  UV <Vector (0.2349, 0.9842)>
  UV <Vector (0.2340, 0.9864)>
Face 3550
UV Count: 3
  UV <Vector (0.2732, 0.9849)>
  UV <Vector (0.2760, 0.9876)>
  UV <Vector (0.2729, 0.9870)>
Face 3551
UV Count: 3
  UV <Vector (0.2716, 0.9841)>
  UV <Vector (0.2729, 0.9870)>
  UV <Vector (0.2700, 0.9856)>
Face 3552
UV Count: 3
  UV <Vector (0.2322, 0.9848)>
  UV <Vector (0.2305, 0.9826)>
  UV <Vector (0.2327, 0.9833)>
Face 3553
UV Count: 3
  UV <Vector (0.2332, 0.9815)>
  UV <Vector (0.2305, 0.9826)>
  UV <Vector (0.2317, 0.9801)>
Face 3554
UV Count: 3
  UV <Vector (0.2703, 0.9809)>
  UV <Vector (0.2732, 0.9823)>
  UV <Vector (0.2712, 0.9826)>
Face 3555
UV Count: 3
  UV <Vector (0.2712, 0.9826)>
  UV <Vector (0.2732, 0.9849)>
  UV <Vector (0.2716, 0.9841)>
Face 3556
UV Count: 3
  UV <Vector (0.2370, 0.9813)>
  UV <Vector (0.2346, 0.9777)>
  UV <Vector (0.2387, 0.9772)>
Face 3557
UV Count: 3
  UV <Vector (0.2681, 0.9775)>
  UV <Vector (0.2684, 0.9806)>
  UV <Vector (0.2664, 0.9801)>
Face 3558
UV Count: 3
  UV <Vector (0.2486, 0.7941)>
  UV <Vector (0.2457, 0.7911)>
  UV <Vector (0.2485, 0.7910)>
Face 3559
UV Count: 3
  UV <Vector (0.2485, 0.7910)>
  UV <Vector (0.2456, 0.7885)>
  UV <Vector (0.2485, 0.7884)>
Face 3560
UV Count: 3
  UV <Vector (0.2485, 0.7860)>
  UV <Vector (0.2456, 0.7885)>
  UV <Vector (0.2457, 0.7860)>
Face 3561
UV Count: 3
  UV <Vector (0.2486, 0.7836)>
  UV <Vector (0.2457, 0.7860)>
  UV <Vector (0.2458, 0.7835)>
Face 3562
UV Count: 3
  UV <Vector (0.2483, 0.7807)>
  UV <Vector (0.2458, 0.7835)>
  UV <Vector (0.2453, 0.7807)>
Face 3563
UV Count: 3
  UV <Vector (0.6287, 0.4910)>
  UV <Vector (0.6275, 0.4938)>
  UV <Vector (0.6275, 0.4908)>
Face 3564
UV Count: 3
  UV <Vector (0.6286, 0.4867)>
  UV <Vector (0.6275, 0.4908)>
  UV <Vector (0.6273, 0.4865)>
Face 3565
UV Count: 3
  UV <Vector (0.6275, 0.4787)>
  UV <Vector (0.6286, 0.4867)>
  UV <Vector (0.6273, 0.4865)>
Face 3566
UV Count: 3
  UV <Vector (0.2510, 0.7941)>
  UV <Vector (0.2534, 0.7910)>
  UV <Vector (0.2534, 0.7940)>
Face 3567
UV Count: 3
  UV <Vector (0.2510, 0.7908)>
  UV <Vector (0.2535, 0.7885)>
  UV <Vector (0.2534, 0.7910)>
Face 3568
UV Count: 3
  UV <Vector (0.2510, 0.7884)>
  UV <Vector (0.2534, 0.7860)>
  UV <Vector (0.2535, 0.7885)>
Face 3569
UV Count: 3
  UV <Vector (0.2534, 0.7860)>
  UV <Vector (0.2510, 0.7838)>
  UV <Vector (0.2533, 0.7837)>
Face 3570
UV Count: 3
  UV <Vector (0.2533, 0.7837)>
  UV <Vector (0.2510, 0.7807)>
  UV <Vector (0.2536, 0.7807)>
Face 3571
UV Count: 3
  UV <Vector (0.6309, 0.4939)>
  UV <Vector (0.6298, 0.4912)>
  UV <Vector (0.6310, 0.4908)>
Face 3572
UV Count: 3
  UV <Vector (0.6310, 0.4908)>
  UV <Vector (0.6298, 0.4868)>
  UV <Vector (0.6310, 0.4860)>
Face 3573
UV Count: 3
  UV <Vector (0.6310, 0.4860)>
  UV <Vector (0.6298, 0.4788)>
  UV <Vector (0.6321, 0.4786)>
Face 3574
UV Count: 3
  UV <Vector (0.6321, 0.4786)>
  UV <Vector (0.6298, 0.4647)>
  UV <Vector (0.6346, 0.4644)>
Face 3575
UV Count: 3
  UV <Vector (0.2732, 0.8059)>
  UV <Vector (0.2772, 0.8107)>
  UV <Vector (0.2736, 0.8086)>
Face 3576
UV Count: 3
  UV <Vector (0.2736, 0.8086)>
  UV <Vector (0.2750, 0.8118)>
  UV <Vector (0.2715, 0.8096)>
Face 3577
UV Count: 3
  UV <Vector (0.2289, 0.8078)>
  UV <Vector (0.2314, 0.8054)>
  UV <Vector (0.2306, 0.8076)>
Face 3578
UV Count: 3
  UV <Vector (0.2306, 0.8076)>
  UV <Vector (0.2305, 0.8096)>
  UV <Vector (0.2289, 0.8078)>
Face 3579
UV Count: 3
  UV <Vector (0.6795, 0.9744)>
  UV <Vector (0.6801, 0.9737)>
  UV <Vector (0.6803, 0.9745)>
Face 3580
UV Count: 3
  UV <Vector (0.6810, 0.9742)>
  UV <Vector (0.6801, 0.9737)>
  UV <Vector (0.6805, 0.9734)>
Face 3581
UV Count: 3
  UV <Vector (0.6800, 0.9660)>
  UV <Vector (0.6816, 0.9673)>
  UV <Vector (0.6802, 0.9679)>
Face 3582
UV Count: 3
  UV <Vector (0.6766, 0.9657)>
  UV <Vector (0.6800, 0.9660)>
  UV <Vector (0.6802, 0.9679)>
Face 3583
UV Count: 3
  UV <Vector (0.6766, 0.9657)>
  UV <Vector (0.6729, 0.9682)>
  UV <Vector (0.6734, 0.9664)>
Face 3584
UV Count: 3
  UV <Vector (0.6759, 0.9715)>
  UV <Vector (0.6740, 0.9730)>
  UV <Vector (0.6733, 0.9713)>
Face 3585
UV Count: 3
  UV <Vector (0.6733, 0.9713)>
  UV <Vector (0.6735, 0.9719)>
  UV <Vector (0.6730, 0.9712)>
Face 3586
UV Count: 3
  UV <Vector (0.6759, 0.9715)>
  UV <Vector (0.6729, 0.9682)>
  UV <Vector (0.6767, 0.9679)>
Face 3587
UV Count: 3
  UV <Vector (0.6759, 0.9715)>
  UV <Vector (0.6767, 0.9679)>
  UV <Vector (0.6780, 0.9713)>
Face 3588
UV Count: 3
  UV <Vector (0.6802, 0.9679)>
  UV <Vector (0.6780, 0.9713)>
  UV <Vector (0.6767, 0.9679)>
Face 3589
UV Count: 3
  UV <Vector (0.6802, 0.9679)>
  UV <Vector (0.6816, 0.9673)>
  UV <Vector (0.6815, 0.9692)>
Face 3590
UV Count: 3
  UV <Vector (0.6805, 0.9781)>
  UV <Vector (0.6813, 0.9760)>
  UV <Vector (0.6813, 0.9780)>
Face 3591
UV Count: 3
  UV <Vector (0.6806, 0.9760)>
  UV <Vector (0.6810, 0.9742)>
  UV <Vector (0.6813, 0.9760)>
Face 3592
UV Count: 3
  UV <Vector (0.6796, 0.9781)>
  UV <Vector (0.6806, 0.9760)>
  UV <Vector (0.6805, 0.9781)>
Face 3593
UV Count: 3
  UV <Vector (0.6796, 0.9761)>
  UV <Vector (0.6803, 0.9745)>
  UV <Vector (0.6806, 0.9760)>
Face 3594
UV Count: 3
  UV <Vector (0.6776, 0.9781)>
  UV <Vector (0.6796, 0.9761)>
  UV <Vector (0.6796, 0.9781)>
Face 3595
UV Count: 3
  UV <Vector (0.6776, 0.9760)>
  UV <Vector (0.6795, 0.9744)>
  UV <Vector (0.6796, 0.9761)>
Face 3596
UV Count: 3
  UV <Vector (0.6776, 0.9760)>
  UV <Vector (0.6756, 0.9743)>
  UV <Vector (0.6777, 0.9743)>
Face 3597
UV Count: 3
  UV <Vector (0.6777, 0.9743)>
  UV <Vector (0.6759, 0.9733)>
  UV <Vector (0.6779, 0.9732)>
Face 3598
UV Count: 3
  UV <Vector (0.6777, 0.9743)>
  UV <Vector (0.6795, 0.9733)>
  UV <Vector (0.6795, 0.9744)>
Face 3599
UV Count: 3
  UV <Vector (0.6759, 0.9733)>
  UV <Vector (0.6780, 0.9726)>
  UV <Vector (0.6779, 0.9732)>
Face 3600
UV Count: 3
  UV <Vector (0.6780, 0.9726)>
  UV <Vector (0.6795, 0.9733)>
  UV <Vector (0.6779, 0.9732)>
Face 3601
UV Count: 3
  UV <Vector (0.6798, 0.9726)>
  UV <Vector (0.6801, 0.9737)>
  UV <Vector (0.6795, 0.9733)>
Face 3602
UV Count: 3
  UV <Vector (0.6798, 0.9726)>
  UV <Vector (0.6780, 0.9713)>
  UV <Vector (0.6804, 0.9710)>
Face 3603
UV Count: 3
  UV <Vector (0.6798, 0.9726)>
  UV <Vector (0.6804, 0.9710)>
  UV <Vector (0.6806, 0.9718)>
Face 3604
UV Count: 3
  UV <Vector (0.6780, 0.9726)>
  UV <Vector (0.6759, 0.9715)>
  UV <Vector (0.6780, 0.9713)>
Face 3605
UV Count: 3
  UV <Vector (0.6756, 0.9743)>
  UV <Vector (0.6742, 0.9734)>
  UV <Vector (0.6759, 0.9733)>
Face 3606
UV Count: 3
  UV <Vector (0.6742, 0.9734)>
  UV <Vector (0.6759, 0.9728)>
  UV <Vector (0.6759, 0.9733)>
Face 3607
UV Count: 3
  UV <Vector (0.6741, 0.9743)>
  UV <Vector (0.6738, 0.9738)>
  UV <Vector (0.6742, 0.9734)>
Face 3608
UV Count: 3
  UV <Vector (0.6738, 0.9738)>
  UV <Vector (0.6740, 0.9730)>
  UV <Vector (0.6742, 0.9734)>
Face 3609
UV Count: 3
  UV <Vector (0.6730, 0.9758)>
  UV <Vector (0.6730, 0.9742)>
  UV <Vector (0.6734, 0.9743)>
Face 3610
UV Count: 3
  UV <Vector (0.6725, 0.9758)>
  UV <Vector (0.6730, 0.9778)>
  UV <Vector (0.6723, 0.9777)>
Face 3611
UV Count: 3
  UV <Vector (0.6723, 0.9696)>
  UV <Vector (0.6721, 0.9677)>
  UV <Vector (0.6729, 0.9682)>
Face 3612
UV Count: 3
  UV <Vector (0.6723, 0.9696)>
  UV <Vector (0.6733, 0.9713)>
  UV <Vector (0.6730, 0.9712)>
Face 3613
UV Count: 3
  UV <Vector (0.6740, 0.9818)>
  UV <Vector (0.6753, 0.9804)>
  UV <Vector (0.6751, 0.9821)>
Face 3614
UV Count: 3
  UV <Vector (0.6751, 0.9821)>
  UV <Vector (0.6779, 0.9805)>
  UV <Vector (0.6779, 0.9822)>
Face 3615
UV Count: 3
  UV <Vector (0.6779, 0.9822)>
  UV <Vector (0.6794, 0.9806)>
  UV <Vector (0.6794, 0.9821)>
Face 3616
UV Count: 3
  UV <Vector (0.6803, 0.9805)>
  UV <Vector (0.6816, 0.9808)>
  UV <Vector (0.6803, 0.9815)>
Face 3617
UV Count: 3
  UV <Vector (0.6814, 0.9798)>
  UV <Vector (0.6805, 0.9781)>
  UV <Vector (0.6813, 0.9780)>
Face 3618
UV Count: 3
  UV <Vector (0.6803, 0.9805)>
  UV <Vector (0.6796, 0.9781)>
  UV <Vector (0.6805, 0.9781)>
Face 3619
UV Count: 3
  UV <Vector (0.6796, 0.9781)>
  UV <Vector (0.6779, 0.9805)>
  UV <Vector (0.6776, 0.9781)>
Face 3620
UV Count: 3
  UV <Vector (0.6776, 0.9781)>
  UV <Vector (0.6753, 0.9804)>
  UV <Vector (0.6753, 0.9780)>
Face 3621
UV Count: 3
  UV <Vector (0.6753, 0.9760)>
  UV <Vector (0.6776, 0.9781)>
  UV <Vector (0.6753, 0.9780)>
Face 3622
UV Count: 3
  UV <Vector (0.6738, 0.9760)>
  UV <Vector (0.6753, 0.9780)>
  UV <Vector (0.6737, 0.9779)>
Face 3623
UV Count: 3
  UV <Vector (0.6730, 0.9778)>
  UV <Vector (0.6721, 0.9794)>
  UV <Vector (0.6723, 0.9777)>
Face 3624
UV Count: 3
  UV <Vector (0.6731, 0.9802)>
  UV <Vector (0.6718, 0.9804)>
  UV <Vector (0.6721, 0.9794)>
Face 3625
UV Count: 3
  UV <Vector (0.6725, 0.9647)>
  UV <Vector (0.6734, 0.9664)>
  UV <Vector (0.6722, 0.9658)>
Face 3626
UV Count: 3
  UV <Vector (0.6734, 0.9664)>
  UV <Vector (0.6721, 0.9677)>
  UV <Vector (0.6722, 0.9658)>
Face 3627
UV Count: 3
  UV <Vector (0.6753, 0.9780)>
  UV <Vector (0.6739, 0.9803)>
  UV <Vector (0.6737, 0.9779)>
Face 3628
UV Count: 3
  UV <Vector (0.6753, 0.9760)>
  UV <Vector (0.6741, 0.9743)>
  UV <Vector (0.6756, 0.9743)>
Face 3629
UV Count: 3
  UV <Vector (0.6794, 0.9806)>
  UV <Vector (0.6803, 0.9815)>
  UV <Vector (0.6794, 0.9821)>
Face 3630
UV Count: 3
  UV <Vector (0.6804, 0.9710)>
  UV <Vector (0.6815, 0.9692)>
  UV <Vector (0.6812, 0.9711)>
Face 3631
UV Count: 3
  UV <Vector (0.6812, 0.9711)>
  UV <Vector (0.6806, 0.9718)>
  UV <Vector (0.6804, 0.9710)>
Face 3632
UV Count: 3
  UV <Vector (0.6741, 0.9651)>
  UV <Vector (0.6766, 0.9657)>
  UV <Vector (0.6734, 0.9664)>
Face 3633
UV Count: 3
  UV <Vector (0.6766, 0.9657)>
  UV <Vector (0.6794, 0.9651)>
  UV <Vector (0.6800, 0.9660)>
Face 3634
UV Count: 3
  UV <Vector (0.6794, 0.9651)>
  UV <Vector (0.6815, 0.9655)>
  UV <Vector (0.6800, 0.9660)>
Face 3635
UV Count: 3
  UV <Vector (0.6734, 0.9743)>
  UV <Vector (0.6737, 0.9736)>
  UV <Vector (0.6738, 0.9738)>
Face 3636
UV Count: 3
  UV <Vector (0.6766, 0.9657)>
  UV <Vector (0.6767, 0.9679)>
  UV <Vector (0.6729, 0.9682)>
Face 3637
UV Count: 3
  UV <Vector (0.6766, 0.9657)>
  UV <Vector (0.6802, 0.9679)>
  UV <Vector (0.6767, 0.9679)>
Face 3638
UV Count: 3
  UV <Vector (0.6734, 0.9743)>
  UV <Vector (0.6738, 0.9760)>
  UV <Vector (0.6730, 0.9758)>
Face 3639
UV Count: 3
  UV <Vector (0.6730, 0.9778)>
  UV <Vector (0.6738, 0.9760)>
  UV <Vector (0.6737, 0.9779)>
Face 3640
UV Count: 3
  UV <Vector (0.6737, 0.9779)>
  UV <Vector (0.6731, 0.9802)>
  UV <Vector (0.6730, 0.9778)>
Face 3641
UV Count: 3
  UV <Vector (0.6733, 0.9816)>
  UV <Vector (0.6739, 0.9803)>
  UV <Vector (0.6740, 0.9818)>
Face 3642
UV Count: 3
  UV <Vector (0.6634, 0.9660)>
  UV <Vector (0.6654, 0.9641)>
  UV <Vector (0.6654, 0.9659)>
Face 3643
UV Count: 3
  UV <Vector (0.6684, 0.9641)>
  UV <Vector (0.6695, 0.9674)>
  UV <Vector (0.6672, 0.9664)>
Face 3644
UV Count: 3
  UV <Vector (0.6677, 0.9806)>
  UV <Vector (0.6687, 0.9822)>
  UV <Vector (0.6675, 0.9826)>
Face 3645
UV Count: 3
  UV <Vector (0.6663, 0.9827)>
  UV <Vector (0.6677, 0.9806)>
  UV <Vector (0.6675, 0.9826)>
Face 3646
UV Count: 3
  UV <Vector (0.6689, 0.9743)>
  UV <Vector (0.6691, 0.9735)>
  UV <Vector (0.6695, 0.9740)>
Face 3647
UV Count: 3
  UV <Vector (0.6629, 0.9787)>
  UV <Vector (0.6620, 0.9813)>
  UV <Vector (0.6617, 0.9782)>
Face 3648
UV Count: 3
  UV <Vector (0.6620, 0.9813)>
  UV <Vector (0.6634, 0.9808)>
  UV <Vector (0.6638, 0.9824)>
Face 3649
UV Count: 3
  UV <Vector (0.6654, 0.9690)>
  UV <Vector (0.6672, 0.9664)>
  UV <Vector (0.6678, 0.9694)>
Face 3650
UV Count: 3
  UV <Vector (0.6678, 0.9694)>
  UV <Vector (0.6672, 0.9664)>
  UV <Vector (0.6695, 0.9674)>
Face 3651
UV Count: 3
  UV <Vector (0.6635, 0.9693)>
  UV <Vector (0.6613, 0.9675)>
  UV <Vector (0.6634, 0.9660)>
Face 3652
UV Count: 3
  UV <Vector (0.6634, 0.9660)>
  UV <Vector (0.6654, 0.9690)>
  UV <Vector (0.6635, 0.9693)>
Face 3653
UV Count: 3
  UV <Vector (0.6625, 0.9717)>
  UV <Vector (0.6635, 0.9693)>
  UV <Vector (0.6637, 0.9728)>
Face 3654
UV Count: 3
  UV <Vector (0.6635, 0.9693)>
  UV <Vector (0.6658, 0.9725)>
  UV <Vector (0.6637, 0.9728)>
Face 3655
UV Count: 3
  UV <Vector (0.6635, 0.9693)>
  UV <Vector (0.6616, 0.9697)>
  UV <Vector (0.6613, 0.9675)>
Face 3656
UV Count: 3
  UV <Vector (0.6658, 0.9725)>
  UV <Vector (0.6678, 0.9694)>
  UV <Vector (0.6679, 0.9727)>
Face 3657
UV Count: 3
  UV <Vector (0.6678, 0.9694)>
  UV <Vector (0.6695, 0.9733)>
  UV <Vector (0.6679, 0.9727)>
Face 3658
UV Count: 3
  UV <Vector (0.6678, 0.9694)>
  UV <Vector (0.6695, 0.9674)>
  UV <Vector (0.6696, 0.9701)>
Face 3659
UV Count: 3
  UV <Vector (0.6708, 0.9756)>
  UV <Vector (0.6704, 0.9780)>
  UV <Vector (0.6701, 0.9758)>
Face 3660
UV Count: 3
  UV <Vector (0.6708, 0.9756)>
  UV <Vector (0.6695, 0.9740)>
  UV <Vector (0.6695, 0.9733)>
Face 3661
UV Count: 3
  UV <Vector (0.6694, 0.9760)>
  UV <Vector (0.6695, 0.9740)>
  UV <Vector (0.6701, 0.9758)>
Face 3662
UV Count: 3
  UV <Vector (0.6695, 0.9740)>
  UV <Vector (0.6691, 0.9735)>
  UV <Vector (0.6695, 0.9733)>
Face 3663
UV Count: 3
  UV <Vector (0.6676, 0.9737)>
  UV <Vector (0.6691, 0.9735)>
  UV <Vector (0.6689, 0.9743)>
Face 3664
UV Count: 3
  UV <Vector (0.6691, 0.9735)>
  UV <Vector (0.6679, 0.9727)>
  UV <Vector (0.6695, 0.9733)>
Face 3665
UV Count: 3
  UV <Vector (0.6678, 0.9730)>
  UV <Vector (0.6658, 0.9725)>
  UV <Vector (0.6679, 0.9727)>
Face 3666
UV Count: 3
  UV <Vector (0.6659, 0.9730)>
  UV <Vector (0.6637, 0.9728)>
  UV <Vector (0.6658, 0.9725)>
Face 3667
UV Count: 3
  UV <Vector (0.6637, 0.9728)>
  UV <Vector (0.6631, 0.9738)>
  UV <Vector (0.6626, 0.9737)>
Face 3668
UV Count: 3
  UV <Vector (0.6627, 0.9742)>
  UV <Vector (0.6615, 0.9754)>
  UV <Vector (0.6626, 0.9737)>
Face 3669
UV Count: 3
  UV <Vector (0.6619, 0.9757)>
  UV <Vector (0.6611, 0.9778)>
  UV <Vector (0.6615, 0.9754)>
Face 3670
UV Count: 3
  UV <Vector (0.6613, 0.9675)>
  UV <Vector (0.6627, 0.9650)>
  UV <Vector (0.6634, 0.9660)>
Face 3671
UV Count: 3
  UV <Vector (0.6617, 0.9782)>
  UV <Vector (0.6611, 0.9807)>
  UV <Vector (0.6611, 0.9778)>
Face 3672
UV Count: 3
  UV <Vector (0.6629, 0.9763)>
  UV <Vector (0.6617, 0.9782)>
  UV <Vector (0.6619, 0.9757)>
Face 3673
UV Count: 3
  UV <Vector (0.6636, 0.9747)>
  UV <Vector (0.6619, 0.9757)>
  UV <Vector (0.6627, 0.9742)>
Face 3674
UV Count: 3
  UV <Vector (0.6644, 0.9739)>
  UV <Vector (0.6631, 0.9738)>
  UV <Vector (0.6640, 0.9731)>
Face 3675
UV Count: 3
  UV <Vector (0.6640, 0.9731)>
  UV <Vector (0.6660, 0.9737)>
  UV <Vector (0.6644, 0.9739)>
Face 3676
UV Count: 3
  UV <Vector (0.6659, 0.9730)>
  UV <Vector (0.6676, 0.9737)>
  UV <Vector (0.6660, 0.9737)>
Face 3677
UV Count: 3
  UV <Vector (0.6676, 0.9737)>
  UV <Vector (0.6661, 0.9758)>
  UV <Vector (0.6660, 0.9737)>
Face 3678
UV Count: 3
  UV <Vector (0.6661, 0.9758)>
  UV <Vector (0.6644, 0.9739)>
  UV <Vector (0.6660, 0.9737)>
Face 3679
UV Count: 3
  UV <Vector (0.6644, 0.9762)>
  UV <Vector (0.6662, 0.9783)>
  UV <Vector (0.6643, 0.9785)>
Face 3680
UV Count: 3
  UV <Vector (0.6643, 0.9785)>
  UV <Vector (0.6629, 0.9763)>
  UV <Vector (0.6644, 0.9762)>
Face 3681
UV Count: 3
  UV <Vector (0.6644, 0.9762)>
  UV <Vector (0.6636, 0.9747)>
  UV <Vector (0.6644, 0.9739)>
Face 3682
UV Count: 3
  UV <Vector (0.6643, 0.9785)>
  UV <Vector (0.6634, 0.9808)>
  UV <Vector (0.6629, 0.9787)>
Face 3683
UV Count: 3
  UV <Vector (0.6638, 0.9824)>
  UV <Vector (0.6646, 0.9807)>
  UV <Vector (0.6652, 0.9825)>
Face 3684
UV Count: 3
  UV <Vector (0.6652, 0.9825)>
  UV <Vector (0.6662, 0.9806)>
  UV <Vector (0.6663, 0.9827)>
Face 3685
UV Count: 3
  UV <Vector (0.6662, 0.9783)>
  UV <Vector (0.6646, 0.9807)>
  UV <Vector (0.6643, 0.9785)>
Face 3686
UV Count: 3
  UV <Vector (0.6662, 0.9806)>
  UV <Vector (0.6680, 0.9783)>
  UV <Vector (0.6677, 0.9806)>
Face 3687
UV Count: 3
  UV <Vector (0.6688, 0.9805)>
  UV <Vector (0.6680, 0.9783)>
  UV <Vector (0.6695, 0.9782)>
Face 3688
UV Count: 3
  UV <Vector (0.6662, 0.9783)>
  UV <Vector (0.6678, 0.9759)>
  UV <Vector (0.6680, 0.9783)>
Face 3689
UV Count: 3
  UV <Vector (0.6680, 0.9783)>
  UV <Vector (0.6694, 0.9760)>
  UV <Vector (0.6695, 0.9782)>
Face 3690
UV Count: 3
  UV <Vector (0.6678, 0.9759)>
  UV <Vector (0.6689, 0.9743)>
  UV <Vector (0.6694, 0.9760)>
Face 3691
UV Count: 3
  UV <Vector (0.6704, 0.9780)>
  UV <Vector (0.6694, 0.9760)>
  UV <Vector (0.6701, 0.9758)>
Face 3692
UV Count: 3
  UV <Vector (0.6695, 0.9782)>
  UV <Vector (0.6698, 0.9806)>
  UV <Vector (0.6688, 0.9805)>
Face 3693
UV Count: 3
  UV <Vector (0.6688, 0.9805)>
  UV <Vector (0.6695, 0.9819)>
  UV <Vector (0.6687, 0.9822)>
Face 3694
UV Count: 3
  UV <Vector (0.6695, 0.9819)>
  UV <Vector (0.6698, 0.9806)>
  UV <Vector (0.6706, 0.9815)>
Face 3695
UV Count: 3
  UV <Vector (0.6698, 0.9806)>
  UV <Vector (0.6712, 0.9781)>
  UV <Vector (0.6706, 0.9815)>
Face 3696
UV Count: 3
  UV <Vector (0.6672, 0.9664)>
  UV <Vector (0.6654, 0.9641)>
  UV <Vector (0.6684, 0.9641)>
Face 3697
UV Count: 3
  UV <Vector (0.6631, 0.9738)>
  UV <Vector (0.6636, 0.9747)>
  UV <Vector (0.6627, 0.9742)>
Face 3698
UV Count: 3
  UV <Vector (0.6626, 0.9737)>
  UV <Vector (0.6631, 0.9738)>
  UV <Vector (0.6627, 0.9742)>
Face 3699
UV Count: 3
  UV <Vector (0.6568, 0.9725)>
  UV <Vector (0.6542, 0.9722)>
  UV <Vector (0.6542, 0.9701)>
Face 3700
UV Count: 3
  UV <Vector (0.6570, 0.9755)>
  UV <Vector (0.6579, 0.9741)>
  UV <Vector (0.6586, 0.9755)>
Face 3701
UV Count: 3
  UV <Vector (0.6563, 0.9737)>
  UV <Vector (0.6552, 0.9761)>
  UV <Vector (0.6548, 0.9738)>
Face 3702
UV Count: 3
  UV <Vector (0.6548, 0.9738)>
  UV <Vector (0.6566, 0.9727)>
  UV <Vector (0.6563, 0.9737)>
Face 3703
UV Count: 3
  UV <Vector (0.6482, 0.9816)>
  UV <Vector (0.6504, 0.9811)>
  UV <Vector (0.6503, 0.9827)>
Face 3704
UV Count: 3
  UV <Vector (0.6532, 0.9760)>
  UV <Vector (0.6553, 0.9779)>
  UV <Vector (0.6531, 0.9777)>
Face 3705
UV Count: 3
  UV <Vector (0.6532, 0.9760)>
  UV <Vector (0.6512, 0.9773)>
  UV <Vector (0.6516, 0.9749)>
Face 3706
UV Count: 3
  UV <Vector (0.6532, 0.9745)>
  UV <Vector (0.6552, 0.9761)>
  UV <Vector (0.6532, 0.9760)>
Face 3707
UV Count: 3
  UV <Vector (0.6500, 0.9691)>
  UV <Vector (0.6542, 0.9701)>
  UV <Vector (0.6511, 0.9717)>
Face 3708
UV Count: 3
  UV <Vector (0.6542, 0.9701)>
  UV <Vector (0.6514, 0.9726)>
  UV <Vector (0.6511, 0.9717)>
Face 3709
UV Count: 3
  UV <Vector (0.6539, 0.9674)>
  UV <Vector (0.6500, 0.9691)>
  UV <Vector (0.6501, 0.9671)>
Face 3710
UV Count: 3
  UV <Vector (0.6539, 0.9674)>
  UV <Vector (0.6579, 0.9660)>
  UV <Vector (0.6583, 0.9676)>
Face 3711
UV Count: 3
  UV <Vector (0.6583, 0.9676)>
  UV <Vector (0.6542, 0.9701)>
  UV <Vector (0.6539, 0.9674)>
Face 3712
UV Count: 3
  UV <Vector (0.6599, 0.9772)>
  UV <Vector (0.6586, 0.9755)>
  UV <Vector (0.6594, 0.9750)>
Face 3713
UV Count: 3
  UV <Vector (0.6594, 0.9750)>
  UV <Vector (0.6579, 0.9741)>
  UV <Vector (0.6583, 0.9733)>
Face 3714
UV Count: 3
  UV <Vector (0.6568, 0.9725)>
  UV <Vector (0.6546, 0.9725)>
  UV <Vector (0.6542, 0.9722)>
Face 3715
UV Count: 3
  UV <Vector (0.6548, 0.9738)>
  UV <Vector (0.6524, 0.9734)>
  UV <Vector (0.6546, 0.9725)>
Face 3716
UV Count: 3
  UV <Vector (0.6524, 0.9734)>
  UV <Vector (0.6542, 0.9722)>
  UV <Vector (0.6546, 0.9725)>
Face 3717
UV Count: 3
  UV <Vector (0.6506, 0.9740)>
  UV <Vector (0.6514, 0.9726)>
  UV <Vector (0.6524, 0.9734)>
Face 3718
UV Count: 3
  UV <Vector (0.6506, 0.9740)>
  UV <Vector (0.6492, 0.9760)>
  UV <Vector (0.6502, 0.9735)>
Face 3719
UV Count: 3
  UV <Vector (0.6500, 0.9766)>
  UV <Vector (0.6486, 0.9782)>
  UV <Vector (0.6492, 0.9760)>
Face 3720
UV Count: 3
  UV <Vector (0.6516, 0.9636)>
  UV <Vector (0.6540, 0.9653)>
  UV <Vector (0.6508, 0.9653)>
Face 3721
UV Count: 3
  UV <Vector (0.6508, 0.9653)>
  UV <Vector (0.6539, 0.9674)>
  UV <Vector (0.6501, 0.9671)>
Face 3722
UV Count: 3
  UV <Vector (0.6540, 0.9653)>
  UV <Vector (0.6571, 0.9637)>
  UV <Vector (0.6578, 0.9648)>
Face 3723
UV Count: 3
  UV <Vector (0.6578, 0.9648)>
  UV <Vector (0.6539, 0.9674)>
  UV <Vector (0.6540, 0.9653)>
Face 3724
UV Count: 3
  UV <Vector (0.6581, 0.9812)>
  UV <Vector (0.6605, 0.9814)>
  UV <Vector (0.6582, 0.9826)>
Face 3725
UV Count: 3
  UV <Vector (0.6603, 0.9802)>
  UV <Vector (0.6581, 0.9793)>
  UV <Vector (0.6601, 0.9792)>
Face 3726
UV Count: 3
  UV <Vector (0.6581, 0.9793)>
  UV <Vector (0.6599, 0.9772)>
  UV <Vector (0.6601, 0.9792)>
Face 3727
UV Count: 3
  UV <Vector (0.6572, 0.9793)>
  UV <Vector (0.6586, 0.9774)>
  UV <Vector (0.6581, 0.9793)>
Face 3728
UV Count: 3
  UV <Vector (0.6575, 0.9774)>
  UV <Vector (0.6586, 0.9755)>
  UV <Vector (0.6586, 0.9774)>
Face 3729
UV Count: 3
  UV <Vector (0.6572, 0.9793)>
  UV <Vector (0.6553, 0.9779)>
  UV <Vector (0.6575, 0.9774)>
Face 3730
UV Count: 3
  UV <Vector (0.6575, 0.9774)>
  UV <Vector (0.6552, 0.9761)>
  UV <Vector (0.6570, 0.9755)>
Face 3731
UV Count: 3
  UV <Vector (0.6553, 0.9796)>
  UV <Vector (0.6535, 0.9813)>
  UV <Vector (0.6533, 0.9793)>
Face 3732
UV Count: 3
  UV <Vector (0.6533, 0.9793)>
  UV <Vector (0.6553, 0.9779)>
  UV <Vector (0.6553, 0.9796)>
Face 3733
UV Count: 3
  UV <Vector (0.6533, 0.9793)>
  UV <Vector (0.6516, 0.9813)>
  UV <Vector (0.6515, 0.9793)>
Face 3734
UV Count: 3
  UV <Vector (0.6515, 0.9793)>
  UV <Vector (0.6531, 0.9777)>
  UV <Vector (0.6533, 0.9793)>
Face 3735
UV Count: 3
  UV <Vector (0.6504, 0.9811)>
  UV <Vector (0.6515, 0.9793)>
  UV <Vector (0.6516, 0.9813)>
Face 3736
UV Count: 3
  UV <Vector (0.6503, 0.9792)>
  UV <Vector (0.6512, 0.9773)>
  UV <Vector (0.6515, 0.9793)>
Face 3737
UV Count: 3
  UV <Vector (0.6500, 0.9766)>
  UV <Vector (0.6516, 0.9749)>
  UV <Vector (0.6512, 0.9773)>
Face 3738
UV Count: 3
  UV <Vector (0.6479, 0.9799)>
  UV <Vector (0.6503, 0.9792)>
  UV <Vector (0.6504, 0.9811)>
Face 3739
UV Count: 3
  UV <Vector (0.6524, 0.9734)>
  UV <Vector (0.6516, 0.9749)>
  UV <Vector (0.6506, 0.9740)>
Face 3740
UV Count: 3
  UV <Vector (0.6503, 0.9827)>
  UV <Vector (0.6516, 0.9813)>
  UV <Vector (0.6519, 0.9837)>
Face 3741
UV Count: 3
  UV <Vector (0.6519, 0.9837)>
  UV <Vector (0.6535, 0.9813)>
  UV <Vector (0.6536, 0.9837)>
Face 3742
UV Count: 3
  UV <Vector (0.6536, 0.9837)>
  UV <Vector (0.6554, 0.9816)>
  UV <Vector (0.6554, 0.9839)>
Face 3743
UV Count: 3
  UV <Vector (0.6573, 0.9816)>
  UV <Vector (0.6582, 0.9826)>
  UV <Vector (0.6576, 0.9835)>
Face 3744
UV Count: 3
  UV <Vector (0.6572, 0.9793)>
  UV <Vector (0.6581, 0.9812)>
  UV <Vector (0.6573, 0.9816)>
Face 3745
UV Count: 3
  UV <Vector (0.6554, 0.9816)>
  UV <Vector (0.6572, 0.9793)>
  UV <Vector (0.6573, 0.9816)>
Face 3746
UV Count: 3
  UV <Vector (0.6554, 0.9816)>
  UV <Vector (0.6576, 0.9835)>
  UV <Vector (0.6554, 0.9839)>
Face 3747
UV Count: 3
  UV <Vector (0.6570, 0.9755)>
  UV <Vector (0.6552, 0.9761)>
  UV <Vector (0.6563, 0.9737)>
Face 3748
UV Count: 3
  UV <Vector (0.6579, 0.9741)>
  UV <Vector (0.6563, 0.9737)>
  UV <Vector (0.6566, 0.9727)>
Face 3749
UV Count: 3
  UV <Vector (0.6583, 0.9733)>
  UV <Vector (0.6566, 0.9727)>
  UV <Vector (0.6568, 0.9725)>
Face 3750
UV Count: 3
  UV <Vector (0.6571, 0.9714)>
  UV <Vector (0.6542, 0.9701)>
  UV <Vector (0.6582, 0.9697)>
Face 3751
UV Count: 3
  UV <Vector (0.6532, 0.9760)>
  UV <Vector (0.6516, 0.9749)>
  UV <Vector (0.6532, 0.9745)>
Face 3752
UV Count: 3
  UV <Vector (0.6844, 0.9736)>
  UV <Vector (0.6851, 0.9744)>
  UV <Vector (0.6841, 0.9746)>
Face 3753
UV Count: 3
  UV <Vector (0.6844, 0.9736)>
  UV <Vector (0.6832, 0.9741)>
  UV <Vector (0.6838, 0.9732)>
Face 3754
UV Count: 3
  UV <Vector (0.6846, 0.9660)>
  UV <Vector (0.6828, 0.9673)>
  UV <Vector (0.6829, 0.9655)>
Face 3755
UV Count: 3
  UV <Vector (0.6880, 0.9657)>
  UV <Vector (0.6844, 0.9680)>
  UV <Vector (0.6846, 0.9660)>
Face 3756
UV Count: 3
  UV <Vector (0.6880, 0.9657)>
  UV <Vector (0.6911, 0.9664)>
  UV <Vector (0.6916, 0.9682)>
Face 3757
UV Count: 3
  UV <Vector (0.6908, 0.9730)>
  UV <Vector (0.6888, 0.9717)>
  UV <Vector (0.6910, 0.9717)>
Face 3758
UV Count: 3
  UV <Vector (0.6910, 0.9717)>
  UV <Vector (0.6912, 0.9726)>
  UV <Vector (0.6908, 0.9730)>
Face 3759
UV Count: 3
  UV <Vector (0.6888, 0.9717)>
  UV <Vector (0.6916, 0.9682)>
  UV <Vector (0.6910, 0.9717)>
Face 3760
UV Count: 3
  UV <Vector (0.6888, 0.9717)>
  UV <Vector (0.6866, 0.9713)>
  UV <Vector (0.6879, 0.9679)>
Face 3761
UV Count: 3
  UV <Vector (0.6866, 0.9713)>
  UV <Vector (0.6844, 0.9680)>
  UV <Vector (0.6879, 0.9679)>
Face 3762
UV Count: 3
  UV <Vector (0.6844, 0.9680)>
  UV <Vector (0.6830, 0.9693)>
  UV <Vector (0.6828, 0.9673)>
Face 3763
UV Count: 3
  UV <Vector (0.6839, 0.9781)>
  UV <Vector (0.6828, 0.9760)>
  UV <Vector (0.6837, 0.9760)>
Face 3764
UV Count: 3
  UV <Vector (0.6832, 0.9741)>
  UV <Vector (0.6837, 0.9760)>
  UV <Vector (0.6828, 0.9760)>
Face 3765
UV Count: 3
  UV <Vector (0.6848, 0.9781)>
  UV <Vector (0.6837, 0.9760)>
  UV <Vector (0.6848, 0.9761)>
Face 3766
UV Count: 3
  UV <Vector (0.6841, 0.9746)>
  UV <Vector (0.6848, 0.9761)>
  UV <Vector (0.6837, 0.9760)>
Face 3767
UV Count: 3
  UV <Vector (0.6848, 0.9781)>
  UV <Vector (0.6868, 0.9761)>
  UV <Vector (0.6867, 0.9782)>
Face 3768
UV Count: 3
  UV <Vector (0.6848, 0.9761)>
  UV <Vector (0.6868, 0.9743)>
  UV <Vector (0.6868, 0.9761)>
Face 3769
UV Count: 3
  UV <Vector (0.6889, 0.9744)>
  UV <Vector (0.6868, 0.9761)>
  UV <Vector (0.6868, 0.9743)>
Face 3770
UV Count: 3
  UV <Vector (0.6868, 0.9743)>
  UV <Vector (0.6887, 0.9732)>
  UV <Vector (0.6889, 0.9744)>
Face 3771
UV Count: 3
  UV <Vector (0.6868, 0.9743)>
  UV <Vector (0.6850, 0.9731)>
  UV <Vector (0.6867, 0.9732)>
Face 3772
UV Count: 3
  UV <Vector (0.6866, 0.9726)>
  UV <Vector (0.6887, 0.9732)>
  UV <Vector (0.6867, 0.9732)>
Face 3773
UV Count: 3
  UV <Vector (0.6850, 0.9731)>
  UV <Vector (0.6866, 0.9726)>
  UV <Vector (0.6867, 0.9732)>
Face 3774
UV Count: 3
  UV <Vector (0.6847, 0.9726)>
  UV <Vector (0.6844, 0.9736)>
  UV <Vector (0.6838, 0.9732)>
Face 3775
UV Count: 3
  UV <Vector (0.6847, 0.9726)>
  UV <Vector (0.6866, 0.9713)>
  UV <Vector (0.6866, 0.9726)>
Face 3776
UV Count: 3
  UV <Vector (0.6847, 0.9726)>
  UV <Vector (0.6840, 0.9720)>
  UV <Vector (0.6843, 0.9710)>
Face 3777
UV Count: 3
  UV <Vector (0.6866, 0.9726)>
  UV <Vector (0.6888, 0.9717)>
  UV <Vector (0.6888, 0.9727)>
Face 3778
UV Count: 3
  UV <Vector (0.6905, 0.9733)>
  UV <Vector (0.6889, 0.9744)>
  UV <Vector (0.6887, 0.9732)>
Face 3779
UV Count: 3
  UV <Vector (0.6888, 0.9727)>
  UV <Vector (0.6905, 0.9733)>
  UV <Vector (0.6887, 0.9732)>
Face 3780
UV Count: 3
  UV <Vector (0.6908, 0.9736)>
  UV <Vector (0.6903, 0.9744)>
  UV <Vector (0.6905, 0.9733)>
Face 3781
UV Count: 3
  UV <Vector (0.6908, 0.9730)>
  UV <Vector (0.6908, 0.9736)>
  UV <Vector (0.6905, 0.9733)>
Face 3782
UV Count: 3
  UV <Vector (0.6917, 0.9744)>
  UV <Vector (0.6915, 0.9761)>
  UV <Vector (0.6912, 0.9745)>
Face 3783
UV Count: 3
  UV <Vector (0.6924, 0.9780)>
  UV <Vector (0.6915, 0.9761)>
  UV <Vector (0.6923, 0.9761)>
Face 3784
UV Count: 3
  UV <Vector (0.6923, 0.9696)>
  UV <Vector (0.6916, 0.9682)>
  UV <Vector (0.6926, 0.9676)>
Face 3785
UV Count: 3
  UV <Vector (0.6923, 0.9696)>
  UV <Vector (0.6910, 0.9717)>
  UV <Vector (0.6916, 0.9682)>
Face 3786
UV Count: 3
  UV <Vector (0.6889, 0.9806)>
  UV <Vector (0.6902, 0.9821)>
  UV <Vector (0.6891, 0.9824)>
Face 3787
UV Count: 3
  UV <Vector (0.6891, 0.9824)>
  UV <Vector (0.6865, 0.9806)>
  UV <Vector (0.6889, 0.9806)>
Face 3788
UV Count: 3
  UV <Vector (0.6864, 0.9825)>
  UV <Vector (0.6850, 0.9806)>
  UV <Vector (0.6865, 0.9806)>
Face 3789
UV Count: 3
  UV <Vector (0.6825, 0.9809)>
  UV <Vector (0.6840, 0.9805)>
  UV <Vector (0.6839, 0.9817)>
Face 3790
UV Count: 3
  UV <Vector (0.6828, 0.9797)>
  UV <Vector (0.6839, 0.9781)>
  UV <Vector (0.6840, 0.9805)>
Face 3791
UV Count: 3
  UV <Vector (0.6839, 0.9781)>
  UV <Vector (0.6850, 0.9806)>
  UV <Vector (0.6840, 0.9805)>
Face 3792
UV Count: 3
  UV <Vector (0.6848, 0.9781)>
  UV <Vector (0.6865, 0.9806)>
  UV <Vector (0.6850, 0.9806)>
Face 3793
UV Count: 3
  UV <Vector (0.6867, 0.9782)>
  UV <Vector (0.6889, 0.9806)>
  UV <Vector (0.6865, 0.9806)>
Face 3794
UV Count: 3
  UV <Vector (0.6867, 0.9782)>
  UV <Vector (0.6891, 0.9761)>
  UV <Vector (0.6891, 0.9782)>
Face 3795
UV Count: 3
  UV <Vector (0.6891, 0.9782)>
  UV <Vector (0.6906, 0.9762)>
  UV <Vector (0.6906, 0.9782)>
Face 3796
UV Count: 3
  UV <Vector (0.6915, 0.9781)>
  UV <Vector (0.6923, 0.9797)>
  UV <Vector (0.6912, 0.9804)>
Face 3797
UV Count: 3
  UV <Vector (0.6926, 0.9808)>
  UV <Vector (0.6912, 0.9804)>
  UV <Vector (0.6923, 0.9797)>
Face 3798
UV Count: 3
  UV <Vector (0.6911, 0.9664)>
  UV <Vector (0.6920, 0.9646)>
  UV <Vector (0.6925, 0.9658)>
Face 3799
UV Count: 3
  UV <Vector (0.6926, 0.9676)>
  UV <Vector (0.6911, 0.9664)>
  UV <Vector (0.6925, 0.9658)>
Face 3800
UV Count: 3
  UV <Vector (0.6903, 0.9805)>
  UV <Vector (0.6891, 0.9782)>
  UV <Vector (0.6906, 0.9782)>
Face 3801
UV Count: 3
  UV <Vector (0.6903, 0.9744)>
  UV <Vector (0.6891, 0.9761)>
  UV <Vector (0.6889, 0.9744)>
Face 3802
UV Count: 3
  UV <Vector (0.6839, 0.9817)>
  UV <Vector (0.6850, 0.9806)>
  UV <Vector (0.6848, 0.9823)>
Face 3803
UV Count: 3
  UV <Vector (0.6830, 0.9693)>
  UV <Vector (0.6843, 0.9710)>
  UV <Vector (0.6833, 0.9711)>
Face 3804
UV Count: 3
  UV <Vector (0.6833, 0.9711)>
  UV <Vector (0.6843, 0.9710)>
  UV <Vector (0.6840, 0.9720)>
Face 3805
UV Count: 3
  UV <Vector (0.6904, 0.9650)>
  UV <Vector (0.6880, 0.9657)>
  UV <Vector (0.6881, 0.9650)>
Face 3806
UV Count: 3
  UV <Vector (0.6880, 0.9657)>
  UV <Vector (0.6851, 0.9650)>
  UV <Vector (0.6881, 0.9650)>
Face 3807
UV Count: 3
  UV <Vector (0.6829, 0.9655)>
  UV <Vector (0.6851, 0.9650)>
  UV <Vector (0.6846, 0.9660)>
Face 3808
UV Count: 3
  UV <Vector (0.6910, 0.9735)>
  UV <Vector (0.6912, 0.9745)>
  UV <Vector (0.6908, 0.9736)>
Face 3809
UV Count: 3
  UV <Vector (0.6880, 0.9657)>
  UV <Vector (0.6916, 0.9682)>
  UV <Vector (0.6879, 0.9679)>
Face 3810
UV Count: 3
  UV <Vector (0.6880, 0.9657)>
  UV <Vector (0.6879, 0.9679)>
  UV <Vector (0.6844, 0.9680)>
Face 3811
UV Count: 3
  UV <Vector (0.6906, 0.9762)>
  UV <Vector (0.6912, 0.9745)>
  UV <Vector (0.6915, 0.9761)>
Face 3812
UV Count: 3
  UV <Vector (0.6915, 0.9781)>
  UV <Vector (0.6906, 0.9762)>
  UV <Vector (0.6915, 0.9761)>
Face 3813
UV Count: 3
  UV <Vector (0.6912, 0.9804)>
  UV <Vector (0.6906, 0.9782)>
  UV <Vector (0.6915, 0.9781)>
Face 3814
UV Count: 3
  UV <Vector (0.6903, 0.9805)>
  UV <Vector (0.6910, 0.9820)>
  UV <Vector (0.6902, 0.9821)>
Face 3815
UV Count: 3
  UV <Vector (0.6986, 0.9645)>
  UV <Vector (0.7006, 0.9666)>
  UV <Vector (0.6986, 0.9663)>
Face 3816
UV Count: 3
  UV <Vector (0.6959, 0.9647)>
  UV <Vector (0.6968, 0.9667)>
  UV <Vector (0.6949, 0.9676)>
Face 3817
UV Count: 3
  UV <Vector (0.6946, 0.9826)>
  UV <Vector (0.6957, 0.9809)>
  UV <Vector (0.6958, 0.9830)>
Face 3818
UV Count: 3
  UV <Vector (0.6957, 0.9809)>
  UV <Vector (0.6970, 0.9831)>
  UV <Vector (0.6958, 0.9830)>
Face 3819
UV Count: 3
  UV <Vector (0.6950, 0.9747)>
  UV <Vector (0.6941, 0.9740)>
  UV <Vector (0.6951, 0.9736)>
Face 3820
UV Count: 3
  UV <Vector (0.7016, 0.9816)>
  UV <Vector (0.7012, 0.9791)>
  UV <Vector (0.7025, 0.9787)>
Face 3821
UV Count: 3
  UV <Vector (0.7016, 0.9816)>
  UV <Vector (0.6995, 0.9827)>
  UV <Vector (0.7003, 0.9811)>
Face 3822
UV Count: 3
  UV <Vector (0.6968, 0.9667)>
  UV <Vector (0.6985, 0.9694)>
  UV <Vector (0.6964, 0.9695)>
Face 3823
UV Count: 3
  UV <Vector (0.6964, 0.9695)>
  UV <Vector (0.6949, 0.9676)>
  UV <Vector (0.6968, 0.9667)>
Face 3824
UV Count: 3
  UV <Vector (0.7003, 0.9697)>
  UV <Vector (0.7006, 0.9666)>
  UV <Vector (0.7023, 0.9681)>
Face 3825
UV Count: 3
  UV <Vector (0.6985, 0.9694)>
  UV <Vector (0.7006, 0.9666)>
  UV <Vector (0.7003, 0.9697)>
Face 3826
UV Count: 3
  UV <Vector (0.7017, 0.9734)>
  UV <Vector (0.7003, 0.9697)>
  UV <Vector (0.7021, 0.9703)>
Face 3827
UV Count: 3
  UV <Vector (0.7003, 0.9697)>
  UV <Vector (0.6983, 0.9728)>
  UV <Vector (0.6985, 0.9694)>
Face 3828
UV Count: 3
  UV <Vector (0.7003, 0.9697)>
  UV <Vector (0.7023, 0.9681)>
  UV <Vector (0.7021, 0.9703)>
Face 3829
UV Count: 3
  UV <Vector (0.6983, 0.9728)>
  UV <Vector (0.6964, 0.9695)>
  UV <Vector (0.6985, 0.9694)>
Face 3830
UV Count: 3
  UV <Vector (0.6964, 0.9695)>
  UV <Vector (0.6948, 0.9729)>
  UV <Vector (0.6948, 0.9699)>
Face 3831
UV Count: 3
  UV <Vector (0.6964, 0.9695)>
  UV <Vector (0.6948, 0.9699)>
  UV <Vector (0.6949, 0.9676)>
Face 3832
UV Count: 3
  UV <Vector (0.6948, 0.9699)>
  UV <Vector (0.6938, 0.9676)>
  UV <Vector (0.6949, 0.9676)>
Face 3833
UV Count: 3
  UV <Vector (0.6948, 0.9699)>
  UV <Vector (0.6944, 0.9721)>
  UV <Vector (0.6937, 0.9701)>
Face 3834
UV Count: 3
  UV <Vector (0.6941, 0.9740)>
  UV <Vector (0.6944, 0.9761)>
  UV <Vector (0.6934, 0.9759)>
Face 3835
UV Count: 3
  UV <Vector (0.6941, 0.9740)>
  UV <Vector (0.6948, 0.9729)>
  UV <Vector (0.6951, 0.9736)>
Face 3836
UV Count: 3
  UV <Vector (0.6951, 0.9736)>
  UV <Vector (0.6965, 0.9743)>
  UV <Vector (0.6950, 0.9747)>
Face 3837
UV Count: 3
  UV <Vector (0.6951, 0.9736)>
  UV <Vector (0.6964, 0.9729)>
  UV <Vector (0.6964, 0.9734)>
Face 3838
UV Count: 3
  UV <Vector (0.6983, 0.9728)>
  UV <Vector (0.6964, 0.9734)>
  UV <Vector (0.6964, 0.9729)>
Face 3839
UV Count: 3
  UV <Vector (0.7003, 0.9732)>
  UV <Vector (0.6982, 0.9735)>
  UV <Vector (0.6983, 0.9728)>
Face 3840
UV Count: 3
  UV <Vector (0.7003, 0.9732)>
  UV <Vector (0.7013, 0.9737)>
  UV <Vector (0.7001, 0.9739)>
Face 3841
UV Count: 3
  UV <Vector (0.7021, 0.9703)>
  UV <Vector (0.7022, 0.9729)>
  UV <Vector (0.7017, 0.9734)>
Face 3842
UV Count: 3
  UV <Vector (0.7023, 0.9681)>
  UV <Vector (0.7029, 0.9703)>
  UV <Vector (0.7021, 0.9703)>
Face 3843
UV Count: 3
  UV <Vector (0.7023, 0.9681)>
  UV <Vector (0.7006, 0.9666)>
  UV <Vector (0.7014, 0.9655)>
Face 3844
UV Count: 3
  UV <Vector (0.7032, 0.9677)>
  UV <Vector (0.7014, 0.9655)>
  UV <Vector (0.7023, 0.9649)>
Face 3845
UV Count: 3
  UV <Vector (0.7025, 0.9787)>
  UV <Vector (0.7014, 0.9767)>
  UV <Vector (0.7026, 0.9762)>
Face 3846
UV Count: 3
  UV <Vector (0.7026, 0.9762)>
  UV <Vector (0.7010, 0.9751)>
  UV <Vector (0.7020, 0.9739)>
Face 3847
UV Count: 3
  UV <Vector (0.7013, 0.9737)>
  UV <Vector (0.6999, 0.9748)>
  UV <Vector (0.7001, 0.9739)>
Face 3848
UV Count: 3
  UV <Vector (0.7001, 0.9739)>
  UV <Vector (0.6981, 0.9743)>
  UV <Vector (0.6982, 0.9735)>
Face 3849
UV Count: 3
  UV <Vector (0.6982, 0.9735)>
  UV <Vector (0.6965, 0.9743)>
  UV <Vector (0.6964, 0.9734)>
Face 3850
UV Count: 3
  UV <Vector (0.6979, 0.9762)>
  UV <Vector (0.6965, 0.9743)>
  UV <Vector (0.6981, 0.9743)>
Face 3851
UV Count: 3
  UV <Vector (0.6999, 0.9748)>
  UV <Vector (0.6979, 0.9762)>
  UV <Vector (0.6981, 0.9743)>
Face 3852
UV Count: 3
  UV <Vector (0.6999, 0.9766)>
  UV <Vector (0.6976, 0.9787)>
  UV <Vector (0.6979, 0.9762)>
Face 3853
UV Count: 3
  UV <Vector (0.7014, 0.9767)>
  UV <Vector (0.6996, 0.9788)>
  UV <Vector (0.6999, 0.9766)>
Face 3854
UV Count: 3
  UV <Vector (0.6999, 0.9766)>
  UV <Vector (0.7010, 0.9751)>
  UV <Vector (0.7014, 0.9767)>
Face 3855
UV Count: 3
  UV <Vector (0.6996, 0.9788)>
  UV <Vector (0.7003, 0.9811)>
  UV <Vector (0.6990, 0.9809)>
Face 3856
UV Count: 3
  UV <Vector (0.6995, 0.9827)>
  UV <Vector (0.6990, 0.9809)>
  UV <Vector (0.7003, 0.9811)>
Face 3857
UV Count: 3
  UV <Vector (0.6981, 0.9828)>
  UV <Vector (0.6973, 0.9810)>
  UV <Vector (0.6990, 0.9809)>
Face 3858
UV Count: 3
  UV <Vector (0.6990, 0.9809)>
  UV <Vector (0.6976, 0.9787)>
  UV <Vector (0.6996, 0.9788)>
Face 3859
UV Count: 3
  UV <Vector (0.6973, 0.9810)>
  UV <Vector (0.6956, 0.9786)>
  UV <Vector (0.6976, 0.9787)>
Face 3860
UV Count: 3
  UV <Vector (0.6956, 0.9786)>
  UV <Vector (0.6945, 0.9809)>
  UV <Vector (0.6941, 0.9785)>
Face 3861
UV Count: 3
  UV <Vector (0.6960, 0.9760)>
  UV <Vector (0.6976, 0.9787)>
  UV <Vector (0.6956, 0.9786)>
Face 3862
UV Count: 3
  UV <Vector (0.6956, 0.9786)>
  UV <Vector (0.6944, 0.9761)>
  UV <Vector (0.6960, 0.9760)>
Face 3863
UV Count: 3
  UV <Vector (0.6950, 0.9747)>
  UV <Vector (0.6960, 0.9760)>
  UV <Vector (0.6944, 0.9761)>
Face 3864
UV Count: 3
  UV <Vector (0.6944, 0.9761)>
  UV <Vector (0.6930, 0.9782)>
  UV <Vector (0.6934, 0.9759)>
Face 3865
UV Count: 3
  UV <Vector (0.6941, 0.9785)>
  UV <Vector (0.6933, 0.9810)>
  UV <Vector (0.6930, 0.9782)>
Face 3866
UV Count: 3
  UV <Vector (0.6945, 0.9809)>
  UV <Vector (0.6937, 0.9823)>
  UV <Vector (0.6933, 0.9810)>
Face 3867
UV Count: 3
  UV <Vector (0.6950, 0.9640)>
  UV <Vector (0.6959, 0.9647)>
  UV <Vector (0.6945, 0.9652)>
Face 3868
UV Count: 3
  UV <Vector (0.6945, 0.9652)>
  UV <Vector (0.6949, 0.9676)>
  UV <Vector (0.6938, 0.9676)>
Face 3869
UV Count: 3
  UV <Vector (0.6986, 0.9645)>
  UV <Vector (0.6968, 0.9667)>
  UV <Vector (0.6959, 0.9647)>
Face 3870
UV Count: 3
  UV <Vector (0.7013, 0.9737)>
  UV <Vector (0.7020, 0.9739)>
  UV <Vector (0.7010, 0.9751)>
Face 3871
UV Count: 3
  UV <Vector (0.7017, 0.9734)>
  UV <Vector (0.7020, 0.9739)>
  UV <Vector (0.7013, 0.9737)>
Face 3872
UV Count: 3
  UV <Vector (0.7063, 0.9726)>
  UV <Vector (0.7085, 0.9697)>
  UV <Vector (0.7091, 0.9727)>
Face 3873
UV Count: 3
  UV <Vector (0.7065, 0.9762)>
  UV <Vector (0.7049, 0.9762)>
  UV <Vector (0.7059, 0.9748)>
Face 3874
UV Count: 3
  UV <Vector (0.7071, 0.9745)>
  UV <Vector (0.7083, 0.9745)>
  UV <Vector (0.7079, 0.9766)>
Face 3875
UV Count: 3
  UV <Vector (0.7083, 0.9745)>
  UV <Vector (0.7067, 0.9731)>
  UV <Vector (0.7085, 0.9732)>
Face 3876
UV Count: 3
  UV <Vector (0.7141, 0.9819)>
  UV <Vector (0.7123, 0.9811)>
  UV <Vector (0.7144, 0.9802)>
Face 3877
UV Count: 3
  UV <Vector (0.7099, 0.9781)>
  UV <Vector (0.7079, 0.9766)>
  UV <Vector (0.7098, 0.9765)>
Face 3878
UV Count: 3
  UV <Vector (0.7098, 0.9765)>
  UV <Vector (0.7113, 0.9778)>
  UV <Vector (0.7099, 0.9781)>
Face 3879
UV Count: 3
  UV <Vector (0.7095, 0.9752)>
  UV <Vector (0.7079, 0.9766)>
  UV <Vector (0.7083, 0.9745)>
Face 3880
UV Count: 3
  UV <Vector (0.7085, 0.9697)>
  UV <Vector (0.7126, 0.9690)>
  UV <Vector (0.7122, 0.9714)>
Face 3881
UV Count: 3
  UV <Vector (0.7116, 0.9732)>
  UV <Vector (0.7085, 0.9697)>
  UV <Vector (0.7122, 0.9714)>
Face 3882
UV Count: 3
  UV <Vector (0.7090, 0.9672)>
  UV <Vector (0.7124, 0.9671)>
  UV <Vector (0.7126, 0.9690)>
Face 3883
UV Count: 3
  UV <Vector (0.7090, 0.9672)>
  UV <Vector (0.7052, 0.9676)>
  UV <Vector (0.7056, 0.9662)>
Face 3884
UV Count: 3
  UV <Vector (0.7085, 0.9697)>
  UV <Vector (0.7052, 0.9676)>
  UV <Vector (0.7090, 0.9672)>
Face 3885
UV Count: 3
  UV <Vector (0.7032, 0.9775)>
  UV <Vector (0.7049, 0.9762)>
  UV <Vector (0.7048, 0.9778)>
Face 3886
UV Count: 3
  UV <Vector (0.7039, 0.9755)>
  UV <Vector (0.7059, 0.9748)>
  UV <Vector (0.7049, 0.9762)>
Face 3887
UV Count: 3
  UV <Vector (0.7063, 0.9726)>
  UV <Vector (0.7085, 0.9732)>
  UV <Vector (0.7067, 0.9731)>
Face 3888
UV Count: 3
  UV <Vector (0.7083, 0.9745)>
  UV <Vector (0.7107, 0.9736)>
  UV <Vector (0.7095, 0.9752)>
Face 3889
UV Count: 3
  UV <Vector (0.7107, 0.9736)>
  UV <Vector (0.7091, 0.9727)>
  UV <Vector (0.7116, 0.9732)>
Face 3890
UV Count: 3
  UV <Vector (0.7119, 0.9746)>
  UV <Vector (0.7116, 0.9732)>
  UV <Vector (0.7124, 0.9740)>
Face 3891
UV Count: 3
  UV <Vector (0.7119, 0.9746)>
  UV <Vector (0.7136, 0.9767)>
  UV <Vector (0.7124, 0.9774)>
Face 3892
UV Count: 3
  UV <Vector (0.7138, 0.9787)>
  UV <Vector (0.7124, 0.9774)>
  UV <Vector (0.7136, 0.9767)>
Face 3893
UV Count: 3
  UV <Vector (0.7093, 0.9657)>
  UV <Vector (0.7122, 0.9643)>
  UV <Vector (0.7124, 0.9657)>
Face 3894
UV Count: 3
  UV <Vector (0.7124, 0.9657)>
  UV <Vector (0.7090, 0.9672)>
  UV <Vector (0.7093, 0.9657)>
Face 3895
UV Count: 3
  UV <Vector (0.7093, 0.9657)>
  UV <Vector (0.7065, 0.9641)>
  UV <Vector (0.7093, 0.9640)>
Face 3896
UV Count: 3
  UV <Vector (0.7090, 0.9672)>
  UV <Vector (0.7058, 0.9651)>
  UV <Vector (0.7093, 0.9657)>
Face 3897
UV Count: 3
  UV <Vector (0.7027, 0.9813)>
  UV <Vector (0.7049, 0.9809)>
  UV <Vector (0.7045, 0.9825)>
Face 3898
UV Count: 3
  UV <Vector (0.7030, 0.9801)>
  UV <Vector (0.7049, 0.9795)>
  UV <Vector (0.7049, 0.9809)>
Face 3899
UV Count: 3
  UV <Vector (0.7032, 0.9775)>
  UV <Vector (0.7049, 0.9795)>
  UV <Vector (0.7031, 0.9791)>
Face 3900
UV Count: 3
  UV <Vector (0.7049, 0.9795)>
  UV <Vector (0.7061, 0.9778)>
  UV <Vector (0.7061, 0.9795)>
Face 3901
UV Count: 3
  UV <Vector (0.7049, 0.9762)>
  UV <Vector (0.7061, 0.9778)>
  UV <Vector (0.7048, 0.9778)>
Face 3902
UV Count: 3
  UV <Vector (0.7077, 0.9781)>
  UV <Vector (0.7061, 0.9795)>
  UV <Vector (0.7061, 0.9778)>
Face 3903
UV Count: 3
  UV <Vector (0.7065, 0.9762)>
  UV <Vector (0.7077, 0.9781)>
  UV <Vector (0.7061, 0.9778)>
Face 3904
UV Count: 3
  UV <Vector (0.7077, 0.9798)>
  UV <Vector (0.7094, 0.9813)>
  UV <Vector (0.7075, 0.9815)>
Face 3905
UV Count: 3
  UV <Vector (0.7077, 0.9781)>
  UV <Vector (0.7096, 0.9797)>
  UV <Vector (0.7077, 0.9798)>
Face 3906
UV Count: 3
  UV <Vector (0.7096, 0.9797)>
  UV <Vector (0.7109, 0.9813)>
  UV <Vector (0.7094, 0.9813)>
Face 3907
UV Count: 3
  UV <Vector (0.7099, 0.9781)>
  UV <Vector (0.7111, 0.9796)>
  UV <Vector (0.7096, 0.9797)>
Face 3908
UV Count: 3
  UV <Vector (0.7111, 0.9796)>
  UV <Vector (0.7123, 0.9811)>
  UV <Vector (0.7109, 0.9813)>
Face 3909
UV Count: 3
  UV <Vector (0.7113, 0.9778)>
  UV <Vector (0.7124, 0.9796)>
  UV <Vector (0.7111, 0.9796)>
Face 3910
UV Count: 3
  UV <Vector (0.7111, 0.9757)>
  UV <Vector (0.7124, 0.9774)>
  UV <Vector (0.7113, 0.9778)>
Face 3911
UV Count: 3
  UV <Vector (0.7124, 0.9796)>
  UV <Vector (0.7144, 0.9802)>
  UV <Vector (0.7123, 0.9811)>
Face 3912
UV Count: 3
  UV <Vector (0.7111, 0.9757)>
  UV <Vector (0.7107, 0.9736)>
  UV <Vector (0.7119, 0.9746)>
Face 3913
UV Count: 3
  UV <Vector (0.7109, 0.9813)>
  UV <Vector (0.7122, 0.9829)>
  UV <Vector (0.7107, 0.9835)>
Face 3914
UV Count: 3
  UV <Vector (0.7107, 0.9835)>
  UV <Vector (0.7094, 0.9813)>
  UV <Vector (0.7109, 0.9813)>
Face 3915
UV Count: 3
  UV <Vector (0.7092, 0.9835)>
  UV <Vector (0.7075, 0.9815)>
  UV <Vector (0.7094, 0.9813)>
Face 3916
UV Count: 3
  UV <Vector (0.7060, 0.9813)>
  UV <Vector (0.7045, 0.9825)>
  UV <Vector (0.7049, 0.9809)>
Face 3917
UV Count: 3
  UV <Vector (0.7049, 0.9809)>
  UV <Vector (0.7061, 0.9795)>
  UV <Vector (0.7060, 0.9813)>
Face 3918
UV Count: 3
  UV <Vector (0.7061, 0.9795)>
  UV <Vector (0.7075, 0.9815)>
  UV <Vector (0.7060, 0.9813)>
Face 3919
UV Count: 3
  UV <Vector (0.7055, 0.9832)>
  UV <Vector (0.7075, 0.9815)>
  UV <Vector (0.7075, 0.9836)>
Face 3920
UV Count: 3
  UV <Vector (0.7065, 0.9762)>
  UV <Vector (0.7071, 0.9745)>
  UV <Vector (0.7079, 0.9766)>
Face 3921
UV Count: 3
  UV <Vector (0.7071, 0.9745)>
  UV <Vector (0.7059, 0.9748)>
  UV <Vector (0.7067, 0.9731)>
Face 3922
UV Count: 3
  UV <Vector (0.7052, 0.9738)>
  UV <Vector (0.7067, 0.9731)>
  UV <Vector (0.7059, 0.9748)>
Face 3923
UV Count: 3
  UV <Vector (0.7061, 0.9715)>
  UV <Vector (0.7085, 0.9697)>
  UV <Vector (0.7063, 0.9726)>
Face 3924
UV Count: 3
  UV <Vector (0.7098, 0.9765)>
  UV <Vector (0.7095, 0.9752)>
  UV <Vector (0.7111, 0.9757)>
Face 3925
UV Count: 3
  UV <Vector (0.6666, 0.9219)>
  UV <Vector (0.6669, 0.9216)>
  UV <Vector (0.6670, 0.9220)>
Face 3926
UV Count: 3
  UV <Vector (0.6662, 0.9239)>
  UV <Vector (0.6668, 0.9228)>
  UV <Vector (0.6683, 0.9237)>
Face 3927
UV Count: 3
  UV <Vector (0.6713, 0.9146)>
  UV <Vector (0.6700, 0.9162)>
  UV <Vector (0.6697, 0.9137)>
Face 3928
UV Count: 3
  UV <Vector (0.6681, 0.9161)>
  UV <Vector (0.6697, 0.9137)>
  UV <Vector (0.6700, 0.9162)>
Face 3929
UV Count: 3
  UV <Vector (0.6661, 0.9163)>
  UV <Vector (0.6681, 0.9138)>
  UV <Vector (0.6681, 0.9161)>
Face 3930
UV Count: 3
  UV <Vector (0.6684, 0.9259)>
  UV <Vector (0.6706, 0.9279)>
  UV <Vector (0.6688, 0.9281)>
Face 3931
UV Count: 3
  UV <Vector (0.6727, 0.9170)>
  UV <Vector (0.6722, 0.9193)>
  UV <Vector (0.6717, 0.9164)>
Face 3932
UV Count: 3
  UV <Vector (0.6722, 0.9281)>
  UV <Vector (0.6730, 0.9262)>
  UV <Vector (0.6726, 0.9288)>
Face 3933
UV Count: 3
  UV <Vector (0.6718, 0.9217)>
  UV <Vector (0.6715, 0.9214)>
  UV <Vector (0.6719, 0.9214)>
Face 3934
UV Count: 3
  UV <Vector (0.6718, 0.9217)>
  UV <Vector (0.6719, 0.9227)>
  UV <Vector (0.6716, 0.9219)>
Face 3935
UV Count: 3
  UV <Vector (0.6718, 0.9217)>
  UV <Vector (0.6722, 0.9216)>
  UV <Vector (0.6720, 0.9219)>
Face 3936
UV Count: 3
  UV <Vector (0.6727, 0.9239)>
  UV <Vector (0.6719, 0.9227)>
  UV <Vector (0.6725, 0.9235)>
Face 3937
UV Count: 3
  UV <Vector (0.6660, 0.9195)>
  UV <Vector (0.6653, 0.9168)>
  UV <Vector (0.6661, 0.9163)>
Face 3938
UV Count: 3
  UV <Vector (0.6661, 0.9163)>
  UV <Vector (0.6666, 0.9194)>
  UV <Vector (0.6660, 0.9195)>
Face 3939
UV Count: 3
  UV <Vector (0.6681, 0.9161)>
  UV <Vector (0.6666, 0.9194)>
  UV <Vector (0.6661, 0.9163)>
Face 3940
UV Count: 3
  UV <Vector (0.6700, 0.9162)>
  UV <Vector (0.6681, 0.9194)>
  UV <Vector (0.6681, 0.9161)>
Face 3941
UV Count: 3
  UV <Vector (0.6717, 0.9164)>
  UV <Vector (0.6700, 0.9194)>
  UV <Vector (0.6700, 0.9162)>
Face 3942
UV Count: 3
  UV <Vector (0.6724, 0.9152)>
  UV <Vector (0.6717, 0.9164)>
  UV <Vector (0.6713, 0.9146)>
Face 3943
UV Count: 3
  UV <Vector (0.6717, 0.9164)>
  UV <Vector (0.6722, 0.9193)>
  UV <Vector (0.6716, 0.9193)>
Face 3944
UV Count: 3
  UV <Vector (0.6715, 0.9214)>
  UV <Vector (0.6700, 0.9194)>
  UV <Vector (0.6716, 0.9193)>
Face 3945
UV Count: 3
  UV <Vector (0.6719, 0.9214)>
  UV <Vector (0.6716, 0.9193)>
  UV <Vector (0.6722, 0.9193)>
Face 3946
UV Count: 3
  UV <Vector (0.6722, 0.9193)>
  UV <Vector (0.6722, 0.9216)>
  UV <Vector (0.6719, 0.9214)>
Face 3947
UV Count: 3
  UV <Vector (0.6708, 0.9258)>
  UV <Vector (0.6727, 0.9239)>
  UV <Vector (0.6730, 0.9262)>
Face 3948
UV Count: 3
  UV <Vector (0.6684, 0.9259)>
  UV <Vector (0.6705, 0.9237)>
  UV <Vector (0.6708, 0.9258)>
Face 3949
UV Count: 3
  UV <Vector (0.6683, 0.9237)>
  UV <Vector (0.6702, 0.9228)>
  UV <Vector (0.6705, 0.9237)>
Face 3950
UV Count: 3
  UV <Vector (0.6683, 0.9237)>
  UV <Vector (0.6668, 0.9228)>
  UV <Vector (0.6682, 0.9229)>
Face 3951
UV Count: 3
  UV <Vector (0.6670, 0.9220)>
  UV <Vector (0.6682, 0.9229)>
  UV <Vector (0.6668, 0.9228)>
Face 3952
UV Count: 3
  UV <Vector (0.6670, 0.9220)>
  UV <Vector (0.6682, 0.9217)>
  UV <Vector (0.6682, 0.9222)>
Face 3953
UV Count: 3
  UV <Vector (0.6681, 0.9194)>
  UV <Vector (0.6669, 0.9216)>
  UV <Vector (0.6666, 0.9194)>
Face 3954
UV Count: 3
  UV <Vector (0.6663, 0.9221)>
  UV <Vector (0.6663, 0.9216)>
  UV <Vector (0.6666, 0.9219)>
Face 3955
UV Count: 3
  UV <Vector (0.6681, 0.9194)>
  UV <Vector (0.6699, 0.9217)>
  UV <Vector (0.6682, 0.9217)>
Face 3956
UV Count: 3
  UV <Vector (0.6716, 0.9219)>
  UV <Vector (0.6699, 0.9217)>
  UV <Vector (0.6715, 0.9214)>
Face 3957
UV Count: 3
  UV <Vector (0.6702, 0.9228)>
  UV <Vector (0.6716, 0.9219)>
  UV <Vector (0.6719, 0.9227)>
Face 3958
UV Count: 3
  UV <Vector (0.6705, 0.9237)>
  UV <Vector (0.6702, 0.9228)>
  UV <Vector (0.6719, 0.9227)>
Face 3959
UV Count: 3
  UV <Vector (0.6699, 0.9222)>
  UV <Vector (0.6682, 0.9229)>
  UV <Vector (0.6682, 0.9222)>
Face 3960
UV Count: 3
  UV <Vector (0.6682, 0.9222)>
  UV <Vector (0.6699, 0.9217)>
  UV <Vector (0.6699, 0.9222)>
Face 3961
UV Count: 3
  UV <Vector (0.6668, 0.9228)>
  UV <Vector (0.6666, 0.9219)>
  UV <Vector (0.6670, 0.9220)>
Face 3962
UV Count: 3
  UV <Vector (0.6648, 0.9144)>
  UV <Vector (0.6661, 0.9163)>
  UV <Vector (0.6653, 0.9168)>
Face 3963
UV Count: 3
  UV <Vector (0.6630, 0.9135)>
  UV <Vector (0.6619, 0.9167)>
  UV <Vector (0.6610, 0.9128)>
Face 3964
UV Count: 3
  UV <Vector (0.6607, 0.9216)>
  UV <Vector (0.6593, 0.9234)>
  UV <Vector (0.6594, 0.9214)>
Face 3965
UV Count: 3
  UV <Vector (0.6607, 0.9216)>
  UV <Vector (0.6626, 0.9233)>
  UV <Vector (0.6609, 0.9234)>
Face 3966
UV Count: 3
  UV <Vector (0.6623, 0.9191)>
  UV <Vector (0.6607, 0.9216)>
  UV <Vector (0.6606, 0.9190)>
Face 3967
UV Count: 3
  UV <Vector (0.6572, 0.9174)>
  UV <Vector (0.6569, 0.9146)>
  UV <Vector (0.6581, 0.9135)>
Face 3968
UV Count: 3
  UV <Vector (0.6581, 0.9135)>
  UV <Vector (0.6586, 0.9170)>
  UV <Vector (0.6572, 0.9174)>
Face 3969
UV Count: 3
  UV <Vector (0.6602, 0.9279)>
  UV <Vector (0.6624, 0.9293)>
  UV <Vector (0.6600, 0.9299)>
Face 3970
UV Count: 3
  UV <Vector (0.6639, 0.9320)>
  UV <Vector (0.6624, 0.9293)>
  UV <Vector (0.6640, 0.9289)>
Face 3971
UV Count: 3
  UV <Vector (0.6650, 0.9295)>
  UV <Vector (0.6639, 0.9320)>
  UV <Vector (0.6640, 0.9289)>
Face 3972
UV Count: 3
  UV <Vector (0.6640, 0.9275)>
  UV <Vector (0.6650, 0.9295)>
  UV <Vector (0.6640, 0.9289)>
Face 3973
UV Count: 3
  UV <Vector (0.6612, 0.9251)>
  UV <Vector (0.6580, 0.9255)>
  UV <Vector (0.6591, 0.9238)>
Face 3974
UV Count: 3
  UV <Vector (0.6593, 0.9234)>
  UV <Vector (0.6578, 0.9221)>
  UV <Vector (0.6580, 0.9219)>
Face 3975
UV Count: 3
  UV <Vector (0.6565, 0.9177)>
  UV <Vector (0.6572, 0.9196)>
  UV <Vector (0.6567, 0.9199)>
Face 3976
UV Count: 3
  UV <Vector (0.6572, 0.9174)>
  UV <Vector (0.6589, 0.9191)>
  UV <Vector (0.6572, 0.9196)>
Face 3977
UV Count: 3
  UV <Vector (0.6601, 0.9168)>
  UV <Vector (0.6589, 0.9191)>
  UV <Vector (0.6586, 0.9170)>
Face 3978
UV Count: 3
  UV <Vector (0.6581, 0.9135)>
  UV <Vector (0.6601, 0.9168)>
  UV <Vector (0.6586, 0.9170)>
Face 3979
UV Count: 3
  UV <Vector (0.6610, 0.9128)>
  UV <Vector (0.6601, 0.9168)>
  UV <Vector (0.6596, 0.9129)>
Face 3980
UV Count: 3
  UV <Vector (0.6635, 0.9166)>
  UV <Vector (0.6623, 0.9191)>
  UV <Vector (0.6619, 0.9167)>
Face 3981
UV Count: 3
  UV <Vector (0.6635, 0.9166)>
  UV <Vector (0.6630, 0.9135)>
  UV <Vector (0.6644, 0.9165)>
Face 3982
UV Count: 3
  UV <Vector (0.6600, 0.9299)>
  UV <Vector (0.6623, 0.9321)>
  UV <Vector (0.6602, 0.9327)>
Face 3983
UV Count: 3
  UV <Vector (0.6589, 0.9329)>
  UV <Vector (0.6600, 0.9299)>
  UV <Vector (0.6602, 0.9327)>
Face 3984
UV Count: 3
  UV <Vector (0.6644, 0.9165)>
  UV <Vector (0.6639, 0.9192)>
  UV <Vector (0.6635, 0.9166)>
Face 3985
UV Count: 3
  UV <Vector (0.6644, 0.9192)>
  UV <Vector (0.6638, 0.9213)>
  UV <Vector (0.6639, 0.9192)>
Face 3986
UV Count: 3
  UV <Vector (0.6651, 0.9273)>
  UV <Vector (0.6640, 0.9275)>
  UV <Vector (0.6639, 0.9255)>
Face 3987
UV Count: 3
  UV <Vector (0.6621, 0.9277)>
  UV <Vector (0.6639, 0.9255)>
  UV <Vector (0.6640, 0.9275)>
Face 3988
UV Count: 3
  UV <Vector (0.6612, 0.9251)>
  UV <Vector (0.6621, 0.9277)>
  UV <Vector (0.6602, 0.9279)>
Face 3989
UV Count: 3
  UV <Vector (0.6612, 0.9251)>
  UV <Vector (0.6610, 0.9238)>
  UV <Vector (0.6628, 0.9237)>
Face 3990
UV Count: 3
  UV <Vector (0.6626, 0.9233)>
  UV <Vector (0.6610, 0.9238)>
  UV <Vector (0.6609, 0.9234)>
Face 3991
UV Count: 3
  UV <Vector (0.6591, 0.9238)>
  UV <Vector (0.6609, 0.9234)>
  UV <Vector (0.6610, 0.9238)>
Face 3992
UV Count: 3
  UV <Vector (0.6610, 0.9238)>
  UV <Vector (0.6612, 0.9251)>
  UV <Vector (0.6591, 0.9238)>
Face 3993
UV Count: 3
  UV <Vector (0.6623, 0.9217)>
  UV <Vector (0.6637, 0.9221)>
  UV <Vector (0.6626, 0.9233)>
Face 3994
UV Count: 3
  UV <Vector (0.6637, 0.9221)>
  UV <Vector (0.6628, 0.9237)>
  UV <Vector (0.6626, 0.9233)>
Face 3995
UV Count: 3
  UV <Vector (0.6639, 0.9192)>
  UV <Vector (0.6623, 0.9217)>
  UV <Vector (0.6623, 0.9191)>
Face 3996
UV Count: 3
  UV <Vector (0.6619, 0.9167)>
  UV <Vector (0.6606, 0.9190)>
  UV <Vector (0.6601, 0.9168)>
Face 3997
UV Count: 3
  UV <Vector (0.6580, 0.9219)>
  UV <Vector (0.6594, 0.9214)>
  UV <Vector (0.6593, 0.9234)>
Face 3998
UV Count: 3
  UV <Vector (0.6643, 0.9216)>
  UV <Vector (0.6637, 0.9221)>
  UV <Vector (0.6638, 0.9213)>
Face 3999
UV Count: 3
  UV <Vector (0.6802, 0.9146)>
  UV <Vector (0.6785, 0.9158)>
  UV <Vector (0.6785, 0.9135)>
Face 4000
UV Count: 3
  UV <Vector (0.6806, 0.9217)>
  UV <Vector (0.6803, 0.9224)>
  UV <Vector (0.6802, 0.9220)>
Face 4001
UV Count: 3
  UV <Vector (0.6806, 0.9217)>
  UV <Vector (0.6811, 0.9213)>
  UV <Vector (0.6808, 0.9219)>
Face 4002
UV Count: 3
  UV <Vector (0.6806, 0.9217)>
  UV <Vector (0.6802, 0.9211)>
  UV <Vector (0.6808, 0.9211)>
Face 4003
UV Count: 3
  UV <Vector (0.6767, 0.9157)>
  UV <Vector (0.6745, 0.9145)>
  UV <Vector (0.6767, 0.9136)>
Face 4004
UV Count: 3
  UV <Vector (0.6753, 0.9209)>
  UV <Vector (0.6748, 0.9216)>
  UV <Vector (0.6746, 0.9210)>
Face 4005
UV Count: 3
  UV <Vector (0.6745, 0.9231)>
  UV <Vector (0.6745, 0.9240)>
  UV <Vector (0.6741, 0.9235)>
Face 4006
UV Count: 3
  UV <Vector (0.6799, 0.9295)>
  UV <Vector (0.6782, 0.9288)>
  UV <Vector (0.6799, 0.9285)>
Face 4007
UV Count: 3
  UV <Vector (0.6808, 0.9237)>
  UV <Vector (0.6807, 0.9231)>
  UV <Vector (0.6812, 0.9237)>
Face 4008
UV Count: 3
  UV <Vector (0.6808, 0.9237)>
  UV <Vector (0.6803, 0.9224)>
  UV <Vector (0.6807, 0.9231)>
Face 4009
UV Count: 3
  UV <Vector (0.6752, 0.9224)>
  UV <Vector (0.6745, 0.9240)>
  UV <Vector (0.6745, 0.9231)>
Face 4010
UV Count: 3
  UV <Vector (0.6770, 0.9289)>
  UV <Vector (0.6757, 0.9300)>
  UV <Vector (0.6753, 0.9285)>
Face 4011
UV Count: 3
  UV <Vector (0.6746, 0.9300)>
  UV <Vector (0.6753, 0.9285)>
  UV <Vector (0.6757, 0.9300)>
Face 4012
UV Count: 3
  UV <Vector (0.6766, 0.9243)>
  UV <Vector (0.6788, 0.9265)>
  UV <Vector (0.6766, 0.9264)>
Face 4013
UV Count: 3
  UV <Vector (0.6766, 0.9243)>
  UV <Vector (0.6743, 0.9263)>
  UV <Vector (0.6745, 0.9240)>
Face 4014
UV Count: 3
  UV <Vector (0.6752, 0.9224)>
  UV <Vector (0.6768, 0.9226)>
  UV <Vector (0.6766, 0.9243)>
Face 4015
UV Count: 3
  UV <Vector (0.6768, 0.9221)>
  UV <Vector (0.6752, 0.9224)>
  UV <Vector (0.6753, 0.9219)>
Face 4016
UV Count: 3
  UV <Vector (0.6769, 0.9212)>
  UV <Vector (0.6753, 0.9219)>
  UV <Vector (0.6753, 0.9209)>
Face 4017
UV Count: 3
  UV <Vector (0.6767, 0.9182)>
  UV <Vector (0.6753, 0.9209)>
  UV <Vector (0.6750, 0.9181)>
Face 4018
UV Count: 3
  UV <Vector (0.6746, 0.9210)>
  UV <Vector (0.6750, 0.9181)>
  UV <Vector (0.6753, 0.9209)>
Face 4019
UV Count: 3
  UV <Vector (0.6745, 0.9240)>
  UV <Vector (0.6741, 0.9264)>
  UV <Vector (0.6741, 0.9235)>
Face 4020
UV Count: 3
  UV <Vector (0.6801, 0.9156)>
  UV <Vector (0.6818, 0.9155)>
  UV <Vector (0.6817, 0.9166)>
Face 4021
UV Count: 3
  UV <Vector (0.6789, 0.9243)>
  UV <Vector (0.6809, 0.9266)>
  UV <Vector (0.6788, 0.9265)>
Face 4022
UV Count: 3
  UV <Vector (0.6768, 0.9226)>
  UV <Vector (0.6789, 0.9243)>
  UV <Vector (0.6766, 0.9243)>
Face 4023
UV Count: 3
  UV <Vector (0.6768, 0.9221)>
  UV <Vector (0.6788, 0.9226)>
  UV <Vector (0.6768, 0.9226)>
Face 4024
UV Count: 3
  UV <Vector (0.6769, 0.9212)>
  UV <Vector (0.6788, 0.9221)>
  UV <Vector (0.6768, 0.9221)>
Face 4025
UV Count: 3
  UV <Vector (0.6767, 0.9182)>
  UV <Vector (0.6788, 0.9212)>
  UV <Vector (0.6769, 0.9212)>
Face 4026
UV Count: 3
  UV <Vector (0.6800, 0.9182)>
  UV <Vector (0.6788, 0.9212)>
  UV <Vector (0.6786, 0.9182)>
Face 4027
UV Count: 3
  UV <Vector (0.6800, 0.9182)>
  UV <Vector (0.6808, 0.9211)>
  UV <Vector (0.6802, 0.9211)>
Face 4028
UV Count: 3
  UV <Vector (0.6813, 0.9184)>
  UV <Vector (0.6808, 0.9211)>
  UV <Vector (0.6807, 0.9183)>
Face 4029
UV Count: 3
  UV <Vector (0.6812, 0.9237)>
  UV <Vector (0.6809, 0.9266)>
  UV <Vector (0.6808, 0.9237)>
Face 4030
UV Count: 3
  UV <Vector (0.6802, 0.9220)>
  UV <Vector (0.6788, 0.9212)>
  UV <Vector (0.6802, 0.9211)>
Face 4031
UV Count: 3
  UV <Vector (0.6802, 0.9220)>
  UV <Vector (0.6788, 0.9226)>
  UV <Vector (0.6788, 0.9221)>
Face 4032
UV Count: 3
  UV <Vector (0.6803, 0.9224)>
  UV <Vector (0.6789, 0.9243)>
  UV <Vector (0.6788, 0.9226)>
Face 4033
UV Count: 3
  UV <Vector (0.6774, 0.9302)>
  UV <Vector (0.6770, 0.9289)>
  UV <Vector (0.6782, 0.9288)>
Face 4034
UV Count: 3
  UV <Vector (0.6767, 0.9136)>
  UV <Vector (0.6785, 0.9158)>
  UV <Vector (0.6767, 0.9157)>
Face 4035
UV Count: 3
  UV <Vector (0.6748, 0.9216)>
  UV <Vector (0.6743, 0.9213)>
  UV <Vector (0.6746, 0.9210)>
Face 4036
UV Count: 3
  UV <Vector (0.6746, 0.9210)>
  UV <Vector (0.6736, 0.9182)>
  UV <Vector (0.6742, 0.9182)>
Face 4037
UV Count: 3
  UV <Vector (0.6733, 0.9150)>
  UV <Vector (0.6746, 0.9158)>
  UV <Vector (0.6733, 0.9166)>
Face 4038
UV Count: 3
  UV <Vector (0.6752, 0.9224)>
  UV <Vector (0.6748, 0.9216)>
  UV <Vector (0.6753, 0.9219)>
Face 4039
UV Count: 3
  UV <Vector (0.6809, 0.9266)>
  UV <Vector (0.6799, 0.9285)>
  UV <Vector (0.6788, 0.9265)>
Face 4040
UV Count: 3
  UV <Vector (0.6810, 0.9285)>
  UV <Vector (0.6809, 0.9266)>
  UV <Vector (0.6815, 0.9266)>
Face 4041
UV Count: 3
  UV <Vector (0.6817, 0.9166)>
  UV <Vector (0.6807, 0.9183)>
  UV <Vector (0.6801, 0.9156)>
Face 4042
UV Count: 3
  UV <Vector (0.6801, 0.9156)>
  UV <Vector (0.6807, 0.9183)>
  UV <Vector (0.6800, 0.9182)>
Face 4043
UV Count: 3
  UV <Vector (0.6800, 0.9182)>
  UV <Vector (0.6785, 0.9158)>
  UV <Vector (0.6801, 0.9156)>
Face 4044
UV Count: 3
  UV <Vector (0.6767, 0.9157)>
  UV <Vector (0.6786, 0.9182)>
  UV <Vector (0.6767, 0.9182)>
Face 4045
UV Count: 3
  UV <Vector (0.6750, 0.9181)>
  UV <Vector (0.6767, 0.9157)>
  UV <Vector (0.6767, 0.9182)>
Face 4046
UV Count: 3
  UV <Vector (0.6746, 0.9158)>
  UV <Vector (0.6750, 0.9181)>
  UV <Vector (0.6742, 0.9182)>
Face 4047
UV Count: 3
  UV <Vector (0.6733, 0.9166)>
  UV <Vector (0.6742, 0.9182)>
  UV <Vector (0.6736, 0.9182)>
Face 4048
UV Count: 3
  UV <Vector (0.6743, 0.9263)>
  UV <Vector (0.6743, 0.9283)>
  UV <Vector (0.6741, 0.9264)>
Face 4049
UV Count: 3
  UV <Vector (0.6753, 0.9285)>
  UV <Vector (0.6743, 0.9263)>
  UV <Vector (0.6766, 0.9264)>
Face 4050
UV Count: 3
  UV <Vector (0.6766, 0.9264)>
  UV <Vector (0.6770, 0.9289)>
  UV <Vector (0.6753, 0.9285)>
Face 4051
UV Count: 3
  UV <Vector (0.6766, 0.9264)>
  UV <Vector (0.6782, 0.9288)>
  UV <Vector (0.6770, 0.9289)>
Face 4052
UV Count: 3
  UV <Vector (0.6799, 0.9285)>
  UV <Vector (0.6782, 0.9288)>
  UV <Vector (0.6788, 0.9265)>
Face 4053
UV Count: 3
  UV <Vector (0.6706, 0.9279)>
  UV <Vector (0.6708, 0.9258)>
  UV <Vector (0.6722, 0.9281)>
Face 4054
UV Count: 3
  UV <Vector (0.6675, 0.9283)>
  UV <Vector (0.6661, 0.9262)>
  UV <Vector (0.6684, 0.9259)>
Face 4055
UV Count: 3
  UV <Vector (0.6684, 0.9259)>
  UV <Vector (0.6688, 0.9281)>
  UV <Vector (0.6675, 0.9283)>
Face 4056
UV Count: 3
  UV <Vector (0.6660, 0.9195)>
  UV <Vector (0.6669, 0.9216)>
  UV <Vector (0.6663, 0.9216)>
Face 4057
UV Count: 3
  UV <Vector (0.6659, 0.9218)>
  UV <Vector (0.6660, 0.9195)>
  UV <Vector (0.6663, 0.9216)>
Face 4058
UV Count: 3
  UV <Vector (0.6684, 0.9259)>
  UV <Vector (0.6662, 0.9239)>
  UV <Vector (0.6683, 0.9237)>
Face 4059
UV Count: 3
  UV <Vector (0.6723, 0.9309)>
  UV <Vector (0.6718, 0.9289)>
  UV <Vector (0.6726, 0.9288)>
Face 4060
UV Count: 3
  UV <Vector (0.6723, 0.9309)>
  UV <Vector (0.6702, 0.9294)>
  UV <Vector (0.6718, 0.9289)>
Face 4061
UV Count: 3
  UV <Vector (0.6695, 0.9310)>
  UV <Vector (0.6689, 0.9295)>
  UV <Vector (0.6702, 0.9294)>
Face 4062
UV Count: 3
  UV <Vector (0.6689, 0.9295)>
  UV <Vector (0.6671, 0.9314)>
  UV <Vector (0.6678, 0.9293)>
Face 4063
UV Count: 3
  UV <Vector (0.6671, 0.9314)>
  UV <Vector (0.6665, 0.9290)>
  UV <Vector (0.6678, 0.9293)>
Face 4064
UV Count: 3
  UV <Vector (0.6675, 0.9283)>
  UV <Vector (0.6678, 0.9293)>
  UV <Vector (0.6665, 0.9290)>
Face 4065
UV Count: 3
  UV <Vector (0.6688, 0.9281)>
  UV <Vector (0.6678, 0.9293)>
  UV <Vector (0.6675, 0.9283)>
Face 4066
UV Count: 3
  UV <Vector (0.6688, 0.9281)>
  UV <Vector (0.6702, 0.9294)>
  UV <Vector (0.6689, 0.9295)>
Face 4067
UV Count: 3
  UV <Vector (0.6706, 0.9279)>
  UV <Vector (0.6718, 0.9289)>
  UV <Vector (0.6702, 0.9294)>
Face 4068
UV Count: 3
  UV <Vector (0.6718, 0.9289)>
  UV <Vector (0.6722, 0.9281)>
  UV <Vector (0.6726, 0.9288)>
Face 4069
UV Count: 3
  UV <Vector (0.6799, 0.9295)>
  UV <Vector (0.6810, 0.9285)>
  UV <Vector (0.6810, 0.9297)>
Face 4070
UV Count: 3
  UV <Vector (0.6572, 0.9215)>
  UV <Vector (0.6580, 0.9219)>
  UV <Vector (0.6578, 0.9221)>
Face 4071
UV Count: 3
  UV <Vector (0.6567, 0.9199)>
  UV <Vector (0.6576, 0.9211)>
  UV <Vector (0.6572, 0.9215)>
Face 4072
UV Count: 3
  UV <Vector (0.6602, 0.9279)>
  UV <Vector (0.6579, 0.9263)>
  UV <Vector (0.6612, 0.9251)>
Face 4073
UV Count: 3
  UV <Vector (0.6589, 0.9191)>
  UV <Vector (0.6576, 0.9211)>
  UV <Vector (0.6572, 0.9196)>
Face 4074
UV Count: 3
  UV <Vector (0.6606, 0.9190)>
  UV <Vector (0.6594, 0.9214)>
  UV <Vector (0.6589, 0.9191)>
Face 4075
UV Count: 3
  UV <Vector (0.6639, 0.9255)>
  UV <Vector (0.6628, 0.9237)>
  UV <Vector (0.6640, 0.9248)>
Face 4076
UV Count: 3
  UV <Vector (0.6600, 0.9299)>
  UV <Vector (0.6577, 0.9301)>
  UV <Vector (0.6576, 0.9279)>
Face 4077
UV Count: 3
  UV <Vector (0.6602, 0.9279)>
  UV <Vector (0.6600, 0.9299)>
  UV <Vector (0.6576, 0.9279)>
Face 4078
UV Count: 3
  UV <Vector (0.6624, 0.9293)>
  UV <Vector (0.6621, 0.9277)>
  UV <Vector (0.6640, 0.9275)>
Face 4079
UV Count: 3
  UV <Vector (0.6640, 0.9289)>
  UV <Vector (0.6624, 0.9293)>
  UV <Vector (0.6640, 0.9275)>
Face 4080
UV Count: 3
  UV <Vector (0.6976, 0.9213)>
  UV <Vector (0.6972, 0.9209)>
  UV <Vector (0.6978, 0.9209)>
Face 4081
UV Count: 3
  UV <Vector (0.6976, 0.9222)>
  UV <Vector (0.6984, 0.9233)>
  UV <Vector (0.6962, 0.9231)>
Face 4082
UV Count: 3
  UV <Vector (0.6926, 0.9141)>
  UV <Vector (0.6940, 0.9157)>
  UV <Vector (0.6923, 0.9160)>
Face 4083
UV Count: 3
  UV <Vector (0.6942, 0.9132)>
  UV <Vector (0.6958, 0.9155)>
  UV <Vector (0.6940, 0.9157)>
Face 4084
UV Count: 3
  UV <Vector (0.6958, 0.9131)>
  UV <Vector (0.6979, 0.9156)>
  UV <Vector (0.6958, 0.9155)>
Face 4085
UV Count: 3
  UV <Vector (0.6940, 0.9272)>
  UV <Vector (0.6962, 0.9253)>
  UV <Vector (0.6959, 0.9275)>
Face 4086
UV Count: 3
  UV <Vector (0.6913, 0.9167)>
  UV <Vector (0.6918, 0.9189)>
  UV <Vector (0.6912, 0.9190)>
Face 4087
UV Count: 3
  UV <Vector (0.6925, 0.9274)>
  UV <Vector (0.6915, 0.9256)>
  UV <Vector (0.6937, 0.9251)>
Face 4088
UV Count: 3
  UV <Vector (0.6921, 0.9214)>
  UV <Vector (0.6924, 0.9209)>
  UV <Vector (0.6923, 0.9217)>
Face 4089
UV Count: 3
  UV <Vector (0.6921, 0.9214)>
  UV <Vector (0.6920, 0.9221)>
  UV <Vector (0.6920, 0.9217)>
Face 4090
UV Count: 3
  UV <Vector (0.6921, 0.9214)>
  UV <Vector (0.6916, 0.9212)>
  UV <Vector (0.6920, 0.9209)>
Face 4091
UV Count: 3
  UV <Vector (0.6920, 0.9221)>
  UV <Vector (0.6916, 0.9233)>
  UV <Vector (0.6919, 0.9226)>
Face 4092
UV Count: 3
  UV <Vector (0.6987, 0.9161)>
  UV <Vector (0.6981, 0.9189)>
  UV <Vector (0.6979, 0.9156)>
Face 4093
UV Count: 3
  UV <Vector (0.6979, 0.9156)>
  UV <Vector (0.6981, 0.9189)>
  UV <Vector (0.6974, 0.9187)>
Face 4094
UV Count: 3
  UV <Vector (0.6958, 0.9155)>
  UV <Vector (0.6974, 0.9187)>
  UV <Vector (0.6959, 0.9189)>
Face 4095
UV Count: 3
  UV <Vector (0.6959, 0.9189)>
  UV <Vector (0.6940, 0.9157)>
  UV <Vector (0.6958, 0.9155)>
Face 4096
UV Count: 3
  UV <Vector (0.6923, 0.9160)>
  UV <Vector (0.6940, 0.9189)>
  UV <Vector (0.6924, 0.9189)>
Face 4097
UV Count: 3
  UV <Vector (0.6923, 0.9160)>
  UV <Vector (0.6915, 0.9148)>
  UV <Vector (0.6926, 0.9141)>
Face 4098
UV Count: 3
  UV <Vector (0.6923, 0.9160)>
  UV <Vector (0.6924, 0.9189)>
  UV <Vector (0.6918, 0.9189)>
Face 4099
UV Count: 3
  UV <Vector (0.6924, 0.9209)>
  UV <Vector (0.6940, 0.9189)>
  UV <Vector (0.6940, 0.9212)>
Face 4100
UV Count: 3
  UV <Vector (0.6924, 0.9189)>
  UV <Vector (0.6920, 0.9209)>
  UV <Vector (0.6918, 0.9189)>
Face 4101
UV Count: 3
  UV <Vector (0.6918, 0.9189)>
  UV <Vector (0.6916, 0.9212)>
  UV <Vector (0.6912, 0.9190)>
Face 4102
UV Count: 3
  UV <Vector (0.6916, 0.9233)>
  UV <Vector (0.6937, 0.9251)>
  UV <Vector (0.6915, 0.9256)>
Face 4103
UV Count: 3
  UV <Vector (0.6937, 0.9251)>
  UV <Vector (0.6962, 0.9231)>
  UV <Vector (0.6962, 0.9253)>
Face 4104
UV Count: 3
  UV <Vector (0.6962, 0.9231)>
  UV <Vector (0.6939, 0.9223)>
  UV <Vector (0.6961, 0.9224)>
Face 4105
UV Count: 3
  UV <Vector (0.6962, 0.9231)>
  UV <Vector (0.6961, 0.9224)>
  UV <Vector (0.6976, 0.9222)>
Face 4106
UV Count: 3
  UV <Vector (0.6961, 0.9224)>
  UV <Vector (0.6972, 0.9215)>
  UV <Vector (0.6976, 0.9222)>
Face 4107
UV Count: 3
  UV <Vector (0.6972, 0.9215)>
  UV <Vector (0.6959, 0.9211)>
  UV <Vector (0.6972, 0.9209)>
Face 4108
UV Count: 3
  UV <Vector (0.6959, 0.9189)>
  UV <Vector (0.6972, 0.9209)>
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Face 4109
UV Count: 3
  UV <Vector (0.6979, 0.9215)>
  UV <Vector (0.6978, 0.9209)>
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Face 4110
UV Count: 3
  UV <Vector (0.6959, 0.9189)>
  UV <Vector (0.6940, 0.9212)>
  UV <Vector (0.6940, 0.9189)>
Face 4111
UV Count: 3
  UV <Vector (0.6923, 0.9217)>
  UV <Vector (0.6940, 0.9212)>
  UV <Vector (0.6940, 0.9218)>
Face 4112
UV Count: 3
  UV <Vector (0.6923, 0.9217)>
  UV <Vector (0.6939, 0.9223)>
  UV <Vector (0.6920, 0.9221)>
Face 4113
UV Count: 3
  UV <Vector (0.6939, 0.9231)>
  UV <Vector (0.6920, 0.9221)>
  UV <Vector (0.6939, 0.9223)>
Face 4114
UV Count: 3
  UV <Vector (0.6940, 0.9218)>
  UV <Vector (0.6961, 0.9224)>
  UV <Vector (0.6939, 0.9223)>
Face 4115
UV Count: 3
  UV <Vector (0.6940, 0.9212)>
  UV <Vector (0.6959, 0.9217)>
  UV <Vector (0.6940, 0.9218)>
Face 4116
UV Count: 3
  UV <Vector (0.6976, 0.9222)>
  UV <Vector (0.6976, 0.9213)>
  UV <Vector (0.6979, 0.9215)>
Face 4117
UV Count: 3
  UV <Vector (0.6991, 0.9137)>
  UV <Vector (0.6979, 0.9156)>
  UV <Vector (0.6976, 0.9132)>
Face 4118
UV Count: 3
  UV <Vector (0.7007, 0.9138)>
  UV <Vector (0.7020, 0.9167)>
  UV <Vector (0.7005, 0.9168)>
Face 4119
UV Count: 3
  UV <Vector (0.7036, 0.9211)>
  UV <Vector (0.7052, 0.9228)>
  UV <Vector (0.7036, 0.9231)>
Face 4120
UV Count: 3
  UV <Vector (0.7036, 0.9211)>
  UV <Vector (0.7021, 0.9230)>
  UV <Vector (0.7021, 0.9212)>
Face 4121
UV Count: 3
  UV <Vector (0.7019, 0.9190)>
  UV <Vector (0.7036, 0.9211)>
  UV <Vector (0.7021, 0.9212)>
Face 4122
UV Count: 3
  UV <Vector (0.7066, 0.9142)>
  UV <Vector (0.7065, 0.9169)>
  UV <Vector (0.7054, 0.9133)>
Face 4123
UV Count: 3
  UV <Vector (0.7054, 0.9133)>
  UV <Vector (0.7065, 0.9169)>
  UV <Vector (0.7052, 0.9166)>
Face 4124
UV Count: 3
  UV <Vector (0.7024, 0.9295)>
  UV <Vector (0.7045, 0.9279)>
  UV <Vector (0.7045, 0.9299)>
Face 4125
UV Count: 3
  UV <Vector (0.7024, 0.9295)>
  UV <Vector (0.7010, 0.9320)>
  UV <Vector (0.7008, 0.9291)>
Face 4126
UV Count: 3
  UV <Vector (0.6997, 0.9298)>
  UV <Vector (0.7010, 0.9320)>
  UV <Vector (0.6999, 0.9326)>
Face 4127
UV Count: 3
  UV <Vector (0.6997, 0.9298)>
  UV <Vector (0.7007, 0.9278)>
  UV <Vector (0.7008, 0.9291)>
Face 4128
UV Count: 3
  UV <Vector (0.7036, 0.9252)>
  UV <Vector (0.7068, 0.9253)>
  UV <Vector (0.7070, 0.9262)>
Face 4129
UV Count: 3
  UV <Vector (0.7066, 0.9215)>
  UV <Vector (0.7052, 0.9228)>
  UV <Vector (0.7063, 0.9212)>
Face 4130
UV Count: 3
  UV <Vector (0.7067, 0.9190)>
  UV <Vector (0.7074, 0.9171)>
  UV <Vector (0.7073, 0.9192)>
Face 4131
UV Count: 3
  UV <Vector (0.7065, 0.9169)>
  UV <Vector (0.7052, 0.9187)>
  UV <Vector (0.7052, 0.9166)>
Face 4132
UV Count: 3
  UV <Vector (0.7052, 0.9187)>
  UV <Vector (0.7038, 0.9166)>
  UV <Vector (0.7052, 0.9166)>
Face 4133
UV Count: 3
  UV <Vector (0.7054, 0.9133)>
  UV <Vector (0.7038, 0.9166)>
  UV <Vector (0.7039, 0.9128)>
Face 4134
UV Count: 3
  UV <Vector (0.7025, 0.9129)>
  UV <Vector (0.7038, 0.9166)>
  UV <Vector (0.7020, 0.9167)>
Face 4135
UV Count: 3
  UV <Vector (0.7019, 0.9190)>
  UV <Vector (0.7005, 0.9168)>
  UV <Vector (0.7020, 0.9167)>
Face 4136
UV Count: 3
  UV <Vector (0.7005, 0.9168)>
  UV <Vector (0.6995, 0.9168)>
  UV <Vector (0.7007, 0.9138)>
Face 4137
UV Count: 3
  UV <Vector (0.7022, 0.9321)>
  UV <Vector (0.7045, 0.9299)>
  UV <Vector (0.7041, 0.9325)>
Face 4138
UV Count: 3
  UV <Vector (0.7045, 0.9299)>
  UV <Vector (0.7056, 0.9326)>
  UV <Vector (0.7041, 0.9325)>
Face 4139
UV Count: 3
  UV <Vector (0.7003, 0.9193)>
  UV <Vector (0.6995, 0.9168)>
  UV <Vector (0.7005, 0.9168)>
Face 4140
UV Count: 3
  UV <Vector (0.6999, 0.9194)>
  UV <Vector (0.7005, 0.9212)>
  UV <Vector (0.7001, 0.9216)>
Face 4141
UV Count: 3
  UV <Vector (0.6996, 0.9276)>
  UV <Vector (0.7006, 0.9256)>
  UV <Vector (0.7007, 0.9278)>
Face 4142
UV Count: 3
  UV <Vector (0.7006, 0.9256)>
  UV <Vector (0.7026, 0.9278)>
  UV <Vector (0.7007, 0.9278)>
Face 4143
UV Count: 3
  UV <Vector (0.7036, 0.9252)>
  UV <Vector (0.7045, 0.9279)>
  UV <Vector (0.7026, 0.9278)>
Face 4144
UV Count: 3
  UV <Vector (0.7036, 0.9252)>
  UV <Vector (0.7020, 0.9234)>
  UV <Vector (0.7036, 0.9234)>
Face 4145
UV Count: 3
  UV <Vector (0.7036, 0.9234)>
  UV <Vector (0.7021, 0.9230)>
  UV <Vector (0.7036, 0.9231)>
Face 4146
UV Count: 3
  UV <Vector (0.7036, 0.9231)>
  UV <Vector (0.7054, 0.9233)>
  UV <Vector (0.7036, 0.9234)>
Face 4147
UV Count: 3
  UV <Vector (0.7036, 0.9234)>
  UV <Vector (0.7054, 0.9233)>
  UV <Vector (0.7036, 0.9252)>
Face 4148
UV Count: 3
  UV <Vector (0.7021, 0.9212)>
  UV <Vector (0.7008, 0.9220)>
  UV <Vector (0.7005, 0.9212)>
Face 4149
UV Count: 3
  UV <Vector (0.7020, 0.9234)>
  UV <Vector (0.7008, 0.9220)>
  UV <Vector (0.7021, 0.9230)>
Face 4150
UV Count: 3
  UV <Vector (0.7021, 0.9212)>
  UV <Vector (0.7003, 0.9193)>
  UV <Vector (0.7019, 0.9190)>
Face 4151
UV Count: 3
  UV <Vector (0.7020, 0.9167)>
  UV <Vector (0.7035, 0.9188)>
  UV <Vector (0.7019, 0.9190)>
Face 4152
UV Count: 3
  UV <Vector (0.7063, 0.9212)>
  UV <Vector (0.7049, 0.9208)>
  UV <Vector (0.7066, 0.9205)>
Face 4153
UV Count: 3
  UV <Vector (0.7008, 0.9220)>
  UV <Vector (0.7001, 0.9216)>
  UV <Vector (0.7005, 0.9212)>
Face 4154
UV Count: 3
  UV <Vector (0.6839, 0.9144)>
  UV <Vector (0.6855, 0.9155)>
  UV <Vector (0.6841, 0.9154)>
Face 4155
UV Count: 3
  UV <Vector (0.6835, 0.9213)>
  UV <Vector (0.6838, 0.9221)>
  UV <Vector (0.6833, 0.9215)>
Face 4156
UV Count: 3
  UV <Vector (0.6835, 0.9213)>
  UV <Vector (0.6831, 0.9209)>
  UV <Vector (0.6833, 0.9208)>
Face 4157
UV Count: 3
  UV <Vector (0.6835, 0.9213)>
  UV <Vector (0.6839, 0.9208)>
  UV <Vector (0.6839, 0.9216)>
Face 4158
UV Count: 3
  UV <Vector (0.6873, 0.9154)>
  UV <Vector (0.6894, 0.9143)>
  UV <Vector (0.6893, 0.9155)>
Face 4159
UV Count: 3
  UV <Vector (0.6892, 0.9213)>
  UV <Vector (0.6887, 0.9207)>
  UV <Vector (0.6894, 0.9208)>
Face 4160
UV Count: 3
  UV <Vector (0.6896, 0.9227)>
  UV <Vector (0.6900, 0.9231)>
  UV <Vector (0.6897, 0.9235)>
Face 4161
UV Count: 3
  UV <Vector (0.6862, 0.9285)>
  UV <Vector (0.6844, 0.9293)>
  UV <Vector (0.6843, 0.9282)>
Face 4162
UV Count: 3
  UV <Vector (0.6833, 0.9233)>
  UV <Vector (0.6829, 0.9233)>
  UV <Vector (0.6833, 0.9228)>
Face 4163
UV Count: 3
  UV <Vector (0.6833, 0.9233)>
  UV <Vector (0.6838, 0.9221)>
  UV <Vector (0.6852, 0.9239)>
Face 4164
UV Count: 3
  UV <Vector (0.6897, 0.9235)>
  UV <Vector (0.6888, 0.9222)>
  UV <Vector (0.6896, 0.9227)>
Face 4165
UV Count: 3
  UV <Vector (0.6887, 0.9297)>
  UV <Vector (0.6874, 0.9287)>
  UV <Vector (0.6891, 0.9282)>
Face 4166
UV Count: 3
  UV <Vector (0.6899, 0.9297)>
  UV <Vector (0.6891, 0.9282)>
  UV <Vector (0.6902, 0.9280)>
Face 4167
UV Count: 3
  UV <Vector (0.6854, 0.9261)>
  UV <Vector (0.6876, 0.9239)>
  UV <Vector (0.6877, 0.9261)>
Face 4168
UV Count: 3
  UV <Vector (0.6900, 0.9259)>
  UV <Vector (0.6876, 0.9239)>
  UV <Vector (0.6897, 0.9235)>
Face 4169
UV Count: 3
  UV <Vector (0.6888, 0.9222)>
  UV <Vector (0.6876, 0.9239)>
  UV <Vector (0.6873, 0.9223)>
Face 4170
UV Count: 3
  UV <Vector (0.6888, 0.9222)>
  UV <Vector (0.6872, 0.9217)>
  UV <Vector (0.6886, 0.9215)>
Face 4171
UV Count: 3
  UV <Vector (0.6886, 0.9215)>
  UV <Vector (0.6872, 0.9209)>
  UV <Vector (0.6887, 0.9207)>
Face 4172
UV Count: 3
  UV <Vector (0.6887, 0.9207)>
  UV <Vector (0.6873, 0.9180)>
  UV <Vector (0.6889, 0.9178)>
Face 4173
UV Count: 3
  UV <Vector (0.6894, 0.9208)>
  UV <Vector (0.6889, 0.9178)>
  UV <Vector (0.6897, 0.9179)>
Face 4174
UV Count: 3
  UV <Vector (0.6903, 0.9260)>
  UV <Vector (0.6897, 0.9235)>
  UV <Vector (0.6900, 0.9231)>
Face 4175
UV Count: 3
  UV <Vector (0.6841, 0.9154)>
  UV <Vector (0.6825, 0.9154)>
  UV <Vector (0.6839, 0.9144)>
Face 4176
UV Count: 3
  UV <Vector (0.6852, 0.9239)>
  UV <Vector (0.6832, 0.9263)>
  UV <Vector (0.6833, 0.9233)>
Face 4177
UV Count: 3
  UV <Vector (0.6852, 0.9239)>
  UV <Vector (0.6873, 0.9223)>
  UV <Vector (0.6876, 0.9239)>
Face 4178
UV Count: 3
  UV <Vector (0.6853, 0.9222)>
  UV <Vector (0.6872, 0.9217)>
  UV <Vector (0.6873, 0.9223)>
Face 4179
UV Count: 3
  UV <Vector (0.6872, 0.9217)>
  UV <Vector (0.6853, 0.9209)>
  UV <Vector (0.6872, 0.9209)>
Face 4180
UV Count: 3
  UV <Vector (0.6872, 0.9209)>
  UV <Vector (0.6855, 0.9179)>
  UV <Vector (0.6873, 0.9180)>
Face 4181
UV Count: 3
  UV <Vector (0.6853, 0.9209)>
  UV <Vector (0.6840, 0.9179)>
  UV <Vector (0.6855, 0.9179)>
Face 4182
UV Count: 3
  UV <Vector (0.6839, 0.9208)>
  UV <Vector (0.6834, 0.9180)>
  UV <Vector (0.6840, 0.9179)>
Face 4183
UV Count: 3
  UV <Vector (0.6833, 0.9208)>
  UV <Vector (0.6828, 0.9180)>
  UV <Vector (0.6834, 0.9180)>
Face 4184
UV Count: 3
  UV <Vector (0.6829, 0.9233)>
  UV <Vector (0.6832, 0.9263)>
  UV <Vector (0.6827, 0.9263)>
Face 4185
UV Count: 3
  UV <Vector (0.6853, 0.9209)>
  UV <Vector (0.6839, 0.9216)>
  UV <Vector (0.6839, 0.9208)>
Face 4186
UV Count: 3
  UV <Vector (0.6839, 0.9216)>
  UV <Vector (0.6853, 0.9222)>
  UV <Vector (0.6838, 0.9221)>
Face 4187
UV Count: 3
  UV <Vector (0.6838, 0.9221)>
  UV <Vector (0.6853, 0.9222)>
  UV <Vector (0.6852, 0.9239)>
Face 4188
UV Count: 3
  UV <Vector (0.6871, 0.9300)>
  UV <Vector (0.6862, 0.9285)>
  UV <Vector (0.6874, 0.9287)>
Face 4189
UV Count: 3
  UV <Vector (0.6855, 0.9155)>
  UV <Vector (0.6872, 0.9133)>
  UV <Vector (0.6873, 0.9154)>
Face 4190
UV Count: 3
  UV <Vector (0.6892, 0.9213)>
  UV <Vector (0.6896, 0.9211)>
  UV <Vector (0.6894, 0.9216)>
Face 4191
UV Count: 3
  UV <Vector (0.6894, 0.9208)>
  UV <Vector (0.6902, 0.9179)>
  UV <Vector (0.6896, 0.9211)>
Face 4192
UV Count: 3
  UV <Vector (0.6907, 0.9148)>
  UV <Vector (0.6893, 0.9155)>
  UV <Vector (0.6894, 0.9143)>
Face 4193
UV Count: 3
  UV <Vector (0.6892, 0.9213)>
  UV <Vector (0.6888, 0.9222)>
  UV <Vector (0.6886, 0.9215)>
Face 4194
UV Count: 3
  UV <Vector (0.6832, 0.9263)>
  UV <Vector (0.6843, 0.9282)>
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Face 4195
UV Count: 3
  UV <Vector (0.6832, 0.9282)>
  UV <Vector (0.6827, 0.9263)>
  UV <Vector (0.6832, 0.9263)>
Face 4196
UV Count: 3
  UV <Vector (0.6834, 0.9180)>
  UV <Vector (0.6826, 0.9164)>
  UV <Vector (0.6841, 0.9154)>
Face 4197
UV Count: 3
  UV <Vector (0.6841, 0.9154)>
  UV <Vector (0.6840, 0.9179)>
  UV <Vector (0.6834, 0.9180)>
Face 4198
UV Count: 3
  UV <Vector (0.6855, 0.9155)>
  UV <Vector (0.6840, 0.9179)>
  UV <Vector (0.6841, 0.9154)>
Face 4199
UV Count: 3
  UV <Vector (0.6873, 0.9180)>
  UV <Vector (0.6855, 0.9155)>
  UV <Vector (0.6873, 0.9154)>
Face 4200
UV Count: 3
  UV <Vector (0.6889, 0.9178)>
  UV <Vector (0.6873, 0.9154)>
  UV <Vector (0.6893, 0.9155)>
Face 4201
UV Count: 3
  UV <Vector (0.6893, 0.9155)>
  UV <Vector (0.6897, 0.9179)>
  UV <Vector (0.6889, 0.9178)>
Face 4202
UV Count: 3
  UV <Vector (0.6906, 0.9163)>
  UV <Vector (0.6897, 0.9179)>
  UV <Vector (0.6893, 0.9155)>
Face 4203
UV Count: 3
  UV <Vector (0.6900, 0.9259)>
  UV <Vector (0.6903, 0.9260)>
  UV <Vector (0.6902, 0.9280)>
Face 4204
UV Count: 3
  UV <Vector (0.6900, 0.9259)>
  UV <Vector (0.6891, 0.9282)>
  UV <Vector (0.6877, 0.9261)>
Face 4205
UV Count: 3
  UV <Vector (0.6877, 0.9261)>
  UV <Vector (0.6891, 0.9282)>
  UV <Vector (0.6874, 0.9287)>
Face 4206
UV Count: 3
  UV <Vector (0.6862, 0.9285)>
  UV <Vector (0.6877, 0.9261)>
  UV <Vector (0.6874, 0.9287)>
Face 4207
UV Count: 3
  UV <Vector (0.6843, 0.9282)>
  UV <Vector (0.6854, 0.9261)>
  UV <Vector (0.6862, 0.9285)>
Face 4208
UV Count: 3
  UV <Vector (0.6940, 0.9272)>
  UV <Vector (0.6925, 0.9274)>
  UV <Vector (0.6937, 0.9251)>
Face 4209
UV Count: 3
  UV <Vector (0.6986, 0.9256)>
  UV <Vector (0.6971, 0.9277)>
  UV <Vector (0.6962, 0.9253)>
Face 4210
UV Count: 3
  UV <Vector (0.6962, 0.9253)>
  UV <Vector (0.6971, 0.9277)>
  UV <Vector (0.6959, 0.9275)>
Face 4211
UV Count: 3
  UV <Vector (0.6972, 0.9209)>
  UV <Vector (0.6981, 0.9189)>
  UV <Vector (0.6978, 0.9209)>
Face 4212
UV Count: 3
  UV <Vector (0.6983, 0.9212)>
  UV <Vector (0.6981, 0.9189)>
  UV <Vector (0.6989, 0.9190)>
Face 4213
UV Count: 3
  UV <Vector (0.6984, 0.9233)>
  UV <Vector (0.6962, 0.9253)>
  UV <Vector (0.6962, 0.9231)>
Face 4214
UV Count: 3
  UV <Vector (0.6923, 0.9302)>
  UV <Vector (0.6921, 0.9281)>
  UV <Vector (0.6929, 0.9282)>
Face 4215
UV Count: 3
  UV <Vector (0.6923, 0.9302)>
  UV <Vector (0.6945, 0.9288)>
  UV <Vector (0.6951, 0.9304)>
Face 4216
UV Count: 3
  UV <Vector (0.6951, 0.9304)>
  UV <Vector (0.6945, 0.9288)>
  UV <Vector (0.6957, 0.9288)>
Face 4217
UV Count: 3
  UV <Vector (0.6974, 0.9308)>
  UV <Vector (0.6957, 0.9288)>
  UV <Vector (0.6967, 0.9287)>
Face 4218
UV Count: 3
  UV <Vector (0.6974, 0.9308)>
  UV <Vector (0.6967, 0.9287)>
  UV <Vector (0.6981, 0.9284)>
Face 4219
UV Count: 3
  UV <Vector (0.6971, 0.9277)>
  UV <Vector (0.6981, 0.9284)>
  UV <Vector (0.6967, 0.9287)>
Face 4220
UV Count: 3
  UV <Vector (0.6959, 0.9275)>
  UV <Vector (0.6967, 0.9287)>
  UV <Vector (0.6957, 0.9288)>
Face 4221
UV Count: 3
  UV <Vector (0.6945, 0.9288)>
  UV <Vector (0.6959, 0.9275)>
  UV <Vector (0.6957, 0.9288)>
Face 4222
UV Count: 3
  UV <Vector (0.6929, 0.9282)>
  UV <Vector (0.6940, 0.9272)>
  UV <Vector (0.6945, 0.9288)>
Face 4223
UV Count: 3
  UV <Vector (0.6929, 0.9282)>
  UV <Vector (0.6921, 0.9281)>
  UV <Vector (0.6925, 0.9274)>
Face 4224
UV Count: 3
  UV <Vector (0.6832, 0.9282)>
  UV <Vector (0.6844, 0.9293)>
  UV <Vector (0.6832, 0.9294)>
Face 4225
UV Count: 3
  UV <Vector (0.7070, 0.9207)>
  UV <Vector (0.7063, 0.9212)>
  UV <Vector (0.7066, 0.9205)>
Face 4226
UV Count: 3
  UV <Vector (0.7073, 0.9192)>
  UV <Vector (0.7066, 0.9205)>
  UV <Vector (0.7067, 0.9190)>
Face 4227
UV Count: 3
  UV <Vector (0.7045, 0.9279)>
  UV <Vector (0.7070, 0.9262)>
  UV <Vector (0.7072, 0.9278)>
Face 4228
UV Count: 3
  UV <Vector (0.7052, 0.9187)>
  UV <Vector (0.7066, 0.9205)>
  UV <Vector (0.7049, 0.9208)>
Face 4229
UV Count: 3
  UV <Vector (0.7049, 0.9208)>
  UV <Vector (0.7035, 0.9188)>
  UV <Vector (0.7052, 0.9187)>
Face 4230
UV Count: 3
  UV <Vector (0.7020, 0.9234)>
  UV <Vector (0.7006, 0.9256)>
  UV <Vector (0.7006, 0.9248)>
Face 4231
UV Count: 3
  UV <Vector (0.7045, 0.9299)>
  UV <Vector (0.7072, 0.9278)>
  UV <Vector (0.7069, 0.9300)>
Face 4232
UV Count: 3
  UV <Vector (0.7045, 0.9279)>
  UV <Vector (0.7072, 0.9278)>
  UV <Vector (0.7045, 0.9299)>
Face 4233
UV Count: 3
  UV <Vector (0.7024, 0.9295)>
  UV <Vector (0.7007, 0.9278)>
  UV <Vector (0.7026, 0.9278)>
Face 4234
UV Count: 3
  UV <Vector (0.7008, 0.9291)>
  UV <Vector (0.7007, 0.9278)>
  UV <Vector (0.7024, 0.9295)>
Face 4235
UV Count: 3
  UV <Vector (0.8061, 0.9693)>
  UV <Vector (0.8135, 0.9676)>
  UV <Vector (0.8150, 0.9709)>
Face 4236
UV Count: 3
  UV <Vector (0.8150, 0.9709)>
  UV <Vector (0.8063, 0.9735)>
  UV <Vector (0.8061, 0.9693)>
Face 4237
UV Count: 3
  UV <Vector (0.7429, 0.9743)>
  UV <Vector (0.7399, 0.9766)>
  UV <Vector (0.7409, 0.9735)>
Face 4238
UV Count: 3
  UV <Vector (0.7297, 0.9536)>
  UV <Vector (0.7378, 0.9637)>
  UV <Vector (0.7312, 0.9621)>
Face 4239
UV Count: 3
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Face 4241
UV Count: 3
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Face 4242
UV Count: 3
  UV <Vector (0.7478, 0.9909)>
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Face 4243
UV Count: 3
  UV <Vector (0.7478, 0.9909)>
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Face 4244
UV Count: 3
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Face 4245
UV Count: 3
  UV <Vector (0.7452, 0.9741)>
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Face 4246
UV Count: 3
  UV <Vector (0.7388, 0.9906)>
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Face 4247
UV Count: 3
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Face 4248
UV Count: 3
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Face 4249
UV Count: 3
  UV <Vector (0.7328, 0.9739)>
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Face 4250
UV Count: 3
  UV <Vector (0.7231, 0.9852)>
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Face 4251
UV Count: 3
  UV <Vector (0.7224, 0.9909)>
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Face 4252
UV Count: 3
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Face 4253
UV Count: 3
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Face 4254
UV Count: 3
  UV <Vector (0.7224, 0.9909)>
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Face 4255
UV Count: 3
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Face 4256
UV Count: 3
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Face 4257
UV Count: 3
  UV <Vector (0.7388, 0.9906)>
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Face 4258
UV Count: 3
  UV <Vector (0.7478, 0.9909)>
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Face 4259
UV Count: 3
  UV <Vector (0.7087, 0.9930)>
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Face 4260
UV Count: 3
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Face 4261
UV Count: 3
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Face 4262
UV Count: 3
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Face 4263
UV Count: 3
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Face 4264
UV Count: 3
  UV <Vector (0.6968, 0.9933)>
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Face 4265
UV Count: 3
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Face 4266
UV Count: 3
  UV <Vector (0.6860, 0.9578)>
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Face 4267
UV Count: 3
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Face 4268
UV Count: 3
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Face 4269
UV Count: 3
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Face 4270
UV Count: 3
  UV <Vector (0.7991, 0.9645)>
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Face 4271
UV Count: 3
  UV <Vector (0.7840, 0.9630)>
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Face 4272
UV Count: 3
  UV <Vector (0.7413, 0.9536)>
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Face 4273
UV Count: 3
  UV <Vector (0.7413, 0.9536)>
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Face 4274
UV Count: 3
  UV <Vector (0.7492, 0.9536)>
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Face 4275
UV Count: 3
  UV <Vector (0.7840, 0.9630)>
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Face 4276
UV Count: 3
  UV <Vector (0.7312, 0.9621)>
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Face 4277
UV Count: 3
  UV <Vector (0.8061, 0.9693)>
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Face 4278
UV Count: 3
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Face 4279
UV Count: 3
  UV <Vector (0.7158, 0.9791)>
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Face 4280
UV Count: 3
  UV <Vector (0.7174, 0.9818)>
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Face 4281
UV Count: 3
  UV <Vector (0.7229, 0.9836)>
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Face 4282
UV Count: 3
  UV <Vector (0.8037, 0.9637)>
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Face 4283
UV Count: 3
  UV <Vector (0.7541, 0.9912)>
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Face 4284
UV Count: 3
  UV <Vector (0.7478, 0.9766)>
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Face 4285
UV Count: 3
  UV <Vector (0.7243, 0.9718)>
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Face 4286
UV Count: 3
  UV <Vector (0.7357, 0.9729)>
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Face 4287
UV Count: 3
  UV <Vector (0.7205, 0.9698)>
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Face 4288
UV Count: 3
  UV <Vector (0.7205, 0.9698)>
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Face 4289
UV Count: 3
  UV <Vector (0.7541, 0.9752)>
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Face 4290
UV Count: 3
  UV <Vector (0.7409, 0.9735)>
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Face 4291
UV Count: 3
  UV <Vector (0.7430, 0.9707)>
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Face 4292
UV Count: 3
  UV <Vector (0.7469, 0.9737)>
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Face 4293
UV Count: 3
  UV <Vector (0.7493, 0.9708)>
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Face 4294
UV Count: 3
  UV <Vector (0.7547, 0.9717)>
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Face 4295
UV Count: 3
  UV <Vector (0.7163, 0.9764)>
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Face 4296
UV Count: 3
  UV <Vector (0.7211, 0.9667)>
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Face 4297
UV Count: 3
  UV <Vector (0.7213, 0.9622)>
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Face 4298
UV Count: 3
  UV <Vector (0.7253, 0.9667)>
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Face 4299
UV Count: 3
  UV <Vector (0.7322, 0.9675)>
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Face 4300
UV Count: 3
  UV <Vector (0.7427, 0.9669)>
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Face 4301
UV Count: 3
  UV <Vector (0.7425, 0.9620)>
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Face 4302
UV Count: 3
  UV <Vector (0.7489, 0.9639)>
  UV <Vector (0.7451, 0.9669)>
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Face 4303
UV Count: 3
  UV <Vector (0.7489, 0.9639)>
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Face 4304
UV Count: 3
  UV <Vector (0.7586, 0.9626)>
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Face 4305
UV Count: 3
  UV <Vector (0.7509, 0.9765)>
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Face 4306
UV Count: 3
  UV <Vector (0.7547, 0.9717)>
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Face 4307
UV Count: 3
  UV <Vector (0.7532, 0.9624)>
  UV <Vector (0.7509, 0.9685)>
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Face 4308
UV Count: 3
  UV <Vector (0.7492, 0.9536)>
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Face 4309
UV Count: 3
  UV <Vector (0.7491, 0.9751)>
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Face 4310
UV Count: 3
  UV <Vector (0.7501, 0.9707)>
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Face 4311
UV Count: 3
  UV <Vector (0.7590, 0.9711)>
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Face 4312
UV Count: 3
  UV <Vector (0.7357, 0.9729)>
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Face 4313
UV Count: 3
  UV <Vector (0.7381, 0.9734)>
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Face 4314
UV Count: 3
  UV <Vector (0.7535, 0.9846)>
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Face 4315
UV Count: 3
  UV <Vector (0.7491, 0.9815)>
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Face 4316
UV Count: 3
  UV <Vector (0.7458, 0.9826)>
  UV <Vector (0.7491, 0.9815)>
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Face 4317
UV Count: 3
  UV <Vector (0.7416, 0.9830)>
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Face 4318
UV Count: 3
  UV <Vector (0.7382, 0.9819)>
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Face 4319
UV Count: 3
  UV <Vector (0.7326, 0.9821)>
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Face 4320
UV Count: 3
  UV <Vector (0.7271, 0.9809)>
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Face 4321
UV Count: 3
  UV <Vector (0.7229, 0.9836)>
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Face 4322
UV Count: 3
  UV <Vector (0.7194, 0.9838)>
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Face 4323
UV Count: 3
  UV <Vector (0.7381, 0.9734)>
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Face 4324
UV Count: 3
  UV <Vector (0.7397, 0.9710)>
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Face 4325
UV Count: 3
  UV <Vector (0.7291, 0.9765)>
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Face 4326
UV Count: 3
  UV <Vector (0.7327, 0.9706)>
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Face 4327
UV Count: 3
  UV <Vector (0.7259, 0.9739)>
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Face 4328
UV Count: 3
  UV <Vector (0.7322, 0.9675)>
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Face 4329
UV Count: 3
  UV <Vector (0.7379, 0.9674)>
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Face 4330
UV Count: 3
  UV <Vector (0.7270, 0.9794)>
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Face 4331
UV Count: 3
  UV <Vector (0.7270, 0.9794)>
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Face 4332
UV Count: 3
  UV <Vector (0.7586, 0.9626)>
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Face 4333
UV Count: 3
  UV <Vector (0.7547, 0.9717)>
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Face 4334
UV Count: 3
  UV <Vector (0.7509, 0.9685)>
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Face 4335
UV Count: 3
  UV <Vector (0.7495, 0.9675)>
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Face 4336
UV Count: 3
  UV <Vector (0.7495, 0.9675)>
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Face 4337
UV Count: 3
  UV <Vector (0.7456, 0.9706)>
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Face 4338
UV Count: 3
  UV <Vector (0.7427, 0.9669)>
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Face 4339
UV Count: 3
  UV <Vector (0.7408, 0.9681)>
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Face 4340
UV Count: 3
  UV <Vector (0.7408, 0.9681)>
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Face 4341
UV Count: 3
  UV <Vector (0.7379, 0.9674)>
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Face 4342
UV Count: 3
  UV <Vector (0.7354, 0.9683)>
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Face 4343
UV Count: 3
  UV <Vector (0.7284, 0.9690)>
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Face 4344
UV Count: 3
  UV <Vector (0.7256, 0.9703)>
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Face 4345
UV Count: 3
  UV <Vector (0.7237, 0.9677)>
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Face 4346
UV Count: 3
  UV <Vector (0.7237, 0.9677)>
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Face 4347
UV Count: 3
  UV <Vector (0.7169, 0.9682)>
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Face 4348
UV Count: 3
  UV <Vector (0.7138, 0.9649)>
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Face 4349
UV Count: 3
  UV <Vector (0.7284, 0.9690)>
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Face 4350
UV Count: 3
  UV <Vector (0.7408, 0.9681)>
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Face 4351
UV Count: 3
  UV <Vector (0.7489, 0.9639)>
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Face 4352
UV Count: 3
  UV <Vector (0.7583, 0.9662)>
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Face 4353
UV Count: 3
  UV <Vector (0.7229, 0.9836)>
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Face 4354
UV Count: 3
  UV <Vector (0.7247, 0.9758)>
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Face 4355
UV Count: 3
  UV <Vector (0.7214, 0.9777)>
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Face 4356
UV Count: 3
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Face 4357
UV Count: 3
  UV <Vector (0.7161, 0.9726)>
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Face 4358
UV Count: 3
  UV <Vector (0.7326, 0.9821)>
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Face 4359
UV Count: 3
  UV <Vector (0.7329, 0.9773)>
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Face 4360
UV Count: 3
  UV <Vector (0.7416, 0.9830)>
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Face 4361
UV Count: 3
  UV <Vector (0.7458, 0.9826)>
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Face 4362
UV Count: 3
  UV <Vector (0.7453, 0.9783)>
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Face 4363
UV Count: 3
  UV <Vector (0.7492, 0.9798)>
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Face 4364
UV Count: 3
  UV <Vector (0.7540, 0.9785)>
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Face 4365
UV Count: 3
  UV <Vector (0.7593, 0.9805)>
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Face 4366
UV Count: 3
  UV <Vector (0.7381, 0.9734)>
  UV <Vector (0.7376, 0.9791)>
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Face 4367
UV Count: 3
  UV <Vector (0.7381, 0.9734)>
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Face 4368
UV Count: 3
  UV <Vector (0.7492, 0.9798)>
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Face 4369
UV Count: 3
  UV <Vector (0.7492, 0.9798)>
  UV <Vector (0.7491, 0.9751)>
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Face 4370
UV Count: 3
  UV <Vector (0.7583, 0.9662)>
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Face 4371
UV Count: 3
  UV <Vector (0.7259, 0.9739)>
  UV <Vector (0.7294, 0.9731)>
  UV <Vector (0.7291, 0.9765)>
Face 4372
UV Count: 3
  UV <Vector (0.7247, 0.9758)>
  UV <Vector (0.7243, 0.9718)>
  UV <Vector (0.7259, 0.9739)>
Face 4373
UV Count: 3
  UV <Vector (0.7035, 0.9929)>
  UV <Vector (0.7091, 0.9888)>
  UV <Vector (0.7087, 0.9930)>
Face 4374
UV Count: 3
  UV <Vector (0.7093, 0.9604)>
  UV <Vector (0.7073, 0.9632)>
  UV <Vector (0.7075, 0.9602)>
Face 4375
UV Count: 3
  UV <Vector (0.7117, 0.9634)>
  UV <Vector (0.7094, 0.9631)>
  UV <Vector (0.7111, 0.9617)>
Face 4376
UV Count: 3
  UV <Vector (0.7053, 0.9627)>
  UV <Vector (0.7043, 0.9614)>
  UV <Vector (0.7055, 0.9611)>
Face 4377
UV Count: 3
  UV <Vector (0.7088, 0.9879)>
  UV <Vector (0.7098, 0.9849)>
  UV <Vector (0.7129, 0.9840)>
Face 4378
UV Count: 3
  UV <Vector (0.7129, 0.9840)>
  UV <Vector (0.7153, 0.9842)>
  UV <Vector (0.7125, 0.9868)>
Face 4379
UV Count: 3
  UV <Vector (0.7153, 0.9842)>
  UV <Vector (0.7129, 0.9840)>
  UV <Vector (0.7151, 0.9820)>
Face 4380
UV Count: 3
  UV <Vector (0.7060, 0.9882)>
  UV <Vector (0.7088, 0.9879)>
  UV <Vector (0.7091, 0.9888)>
Face 4381
UV Count: 3
  UV <Vector (0.7125, 0.9868)>
  UV <Vector (0.7166, 0.9838)>
  UV <Vector (0.7127, 0.9877)>
Face 4382
UV Count: 3
  UV <Vector (0.7151, 0.9820)>
  UV <Vector (0.7164, 0.9825)>
  UV <Vector (0.7153, 0.9842)>
Face 4383
UV Count: 3
  UV <Vector (0.7111, 0.9617)>
  UV <Vector (0.7129, 0.9635)>
  UV <Vector (0.7117, 0.9634)>
Face 4384
UV Count: 3
  UV <Vector (0.7174, 0.9818)>
  UV <Vector (0.7166, 0.9838)>
  UV <Vector (0.7164, 0.9825)>
Face 4385
UV Count: 3
  UV <Vector (0.7153, 0.9842)>
  UV <Vector (0.7164, 0.9825)>
  UV <Vector (0.7166, 0.9838)>
Face 4386
UV Count: 3
  UV <Vector (0.7091, 0.9888)>
  UV <Vector (0.7153, 0.9918)>
  UV <Vector (0.7087, 0.9930)>
Face 4387
UV Count: 3
  UV <Vector (0.6977, 0.9887)>
  UV <Vector (0.7010, 0.9897)>
  UV <Vector (0.6974, 0.9898)>
Face 4388
UV Count: 3
  UV <Vector (0.6924, 0.9866)>
  UV <Vector (0.6947, 0.9874)>
  UV <Vector (0.6940, 0.9882)>
Face 4389
UV Count: 3
  UV <Vector (0.7010, 0.9897)>
  UV <Vector (0.7043, 0.9881)>
  UV <Vector (0.7035, 0.9929)>
Face 4390
UV Count: 3
  UV <Vector (0.6921, 0.9933)>
  UV <Vector (0.6969, 0.9979)>
  UV <Vector (0.6915, 0.9978)>
Face 4391
UV Count: 3
  UV <Vector (0.6968, 0.9933)>
  UV <Vector (0.6940, 0.9882)>
  UV <Vector (0.6974, 0.9898)>
Face 4392
UV Count: 3
  UV <Vector (0.6947, 0.9874)>
  UV <Vector (0.6974, 0.9898)>
  UV <Vector (0.6940, 0.9882)>
Face 4393
UV Count: 3
  UV <Vector (0.7010, 0.9897)>
  UV <Vector (0.7018, 0.9879)>
  UV <Vector (0.7043, 0.9881)>
Face 4394
UV Count: 3
  UV <Vector (0.7026, 0.9863)>
  UV <Vector (0.7043, 0.9881)>
  UV <Vector (0.7018, 0.9879)>
Face 4395
UV Count: 3
  UV <Vector (0.7038, 0.9859)>
  UV <Vector (0.7026, 0.9863)>
  UV <Vector (0.7030, 0.9840)>
Face 4396
UV Count: 3
  UV <Vector (0.7033, 0.9636)>
  UV <Vector (0.7043, 0.9614)>
  UV <Vector (0.7042, 0.9652)>
Face 4397
UV Count: 3
  UV <Vector (0.6934, 0.9855)>
  UV <Vector (0.6924, 0.9836)>
  UV <Vector (0.6935, 0.9840)>
Face 4398
UV Count: 3
  UV <Vector (0.6926, 0.9638)>
  UV <Vector (0.6938, 0.9613)>
  UV <Vector (0.6935, 0.9641)>
Face 4399
UV Count: 3
  UV <Vector (0.6947, 0.9874)>
  UV <Vector (0.6978, 0.9845)>
  UV <Vector (0.6977, 0.9887)>
Face 4400
UV Count: 3
  UV <Vector (0.6978, 0.9845)>
  UV <Vector (0.7001, 0.9885)>
  UV <Vector (0.6977, 0.9887)>
Face 4401
UV Count: 3
  UV <Vector (0.6934, 0.9855)>
  UV <Vector (0.6960, 0.9840)>
  UV <Vector (0.6947, 0.9874)>
Face 4402
UV Count: 3
  UV <Vector (0.6954, 0.9631)>
  UV <Vector (0.6935, 0.9641)>
  UV <Vector (0.6938, 0.9613)>
Face 4403
UV Count: 3
  UV <Vector (0.7001, 0.9885)>
  UV <Vector (0.7001, 0.9848)>
  UV <Vector (0.7018, 0.9879)>
Face 4404
UV Count: 3
  UV <Vector (0.7026, 0.9863)>
  UV <Vector (0.7001, 0.9848)>
  UV <Vector (0.7017, 0.9845)>
Face 4405
UV Count: 3
  UV <Vector (0.7014, 0.9631)>
  UV <Vector (0.7032, 0.9614)>
  UV <Vector (0.7033, 0.9636)>
Face 4406
UV Count: 3
  UV <Vector (0.7035, 0.9594)>
  UV <Vector (0.7032, 0.9614)>
  UV <Vector (0.7019, 0.9599)>
Face 4407
UV Count: 3
  UV <Vector (0.7004, 0.9586)>
  UV <Vector (0.7019, 0.9599)>
  UV <Vector (0.6995, 0.9595)>
Face 4408
UV Count: 3
  UV <Vector (0.6938, 0.9613)>
  UV <Vector (0.6935, 0.9591)>
  UV <Vector (0.6953, 0.9598)>
Face 4409
UV Count: 3
  UV <Vector (0.6953, 0.9598)>
  UV <Vector (0.6975, 0.9589)>
  UV <Vector (0.6972, 0.9594)>
Face 4410
UV Count: 3
  UV <Vector (0.6975, 0.9589)>
  UV <Vector (0.6995, 0.9595)>
  UV <Vector (0.6972, 0.9594)>
Face 4411
UV Count: 3
  UV <Vector (0.6953, 0.9598)>
  UV <Vector (0.6954, 0.9631)>
  UV <Vector (0.6938, 0.9613)>
Face 4412
UV Count: 3
  UV <Vector (0.6972, 0.9594)>
  UV <Vector (0.6976, 0.9633)>
  UV <Vector (0.6954, 0.9631)>
Face 4413
UV Count: 3
  UV <Vector (0.6995, 0.9595)>
  UV <Vector (0.7014, 0.9631)>
  UV <Vector (0.6976, 0.9633)>
Face 4414
UV Count: 3
  UV <Vector (0.7032, 0.9614)>
  UV <Vector (0.7014, 0.9631)>
  UV <Vector (0.7019, 0.9599)>
Face 4415
UV Count: 3
  UV <Vector (0.7035, 0.9594)>
  UV <Vector (0.7055, 0.9611)>
  UV <Vector (0.7043, 0.9614)>
Face 4416
UV Count: 3
  UV <Vector (0.7099, 0.9596)>
  UV <Vector (0.7111, 0.9617)>
  UV <Vector (0.7093, 0.9604)>
Face 4417
UV Count: 3
  UV <Vector (0.7075, 0.9602)>
  UV <Vector (0.7099, 0.9596)>
  UV <Vector (0.7093, 0.9604)>
Face 4418
UV Count: 3
  UV <Vector (0.6891, 0.9894)>
  UV <Vector (0.6911, 0.9860)>
  UV <Vector (0.6924, 0.9866)>
Face 4419
UV Count: 3
  UV <Vector (0.6911, 0.9860)>
  UV <Vector (0.6924, 0.9836)>
  UV <Vector (0.6924, 0.9866)>
Face 4420
UV Count: 3
  UV <Vector (0.6841, 0.9889)>
  UV <Vector (0.6886, 0.9882)>
  UV <Vector (0.6891, 0.9894)>
Face 4421
UV Count: 3
  UV <Vector (0.6841, 0.9889)>
  UV <Vector (0.6830, 0.9853)>
  UV <Vector (0.6844, 0.9875)>
Face 4422
UV Count: 3
  UV <Vector (0.6816, 0.9854)>
  UV <Vector (0.6822, 0.9835)>
  UV <Vector (0.6830, 0.9853)>
Face 4423
UV Count: 3
  UV <Vector (0.6821, 0.9626)>
  UV <Vector (0.6833, 0.9600)>
  UV <Vector (0.6830, 0.9638)>
Face 4424
UV Count: 3
  UV <Vector (0.6820, 0.9587)>
  UV <Vector (0.6862, 0.9595)>
  UV <Vector (0.6833, 0.9600)>
Face 4425
UV Count: 3
  UV <Vector (0.6860, 0.9578)>
  UV <Vector (0.6895, 0.9595)>
  UV <Vector (0.6862, 0.9595)>
Face 4426
UV Count: 3
  UV <Vector (0.6928, 0.9607)>
  UV <Vector (0.6919, 0.9630)>
  UV <Vector (0.6917, 0.9607)>
Face 4427
UV Count: 3
  UV <Vector (0.6917, 0.9607)>
  UV <Vector (0.6903, 0.9586)>
  UV <Vector (0.6928, 0.9607)>
Face 4428
UV Count: 3
  UV <Vector (0.6891, 0.9894)>
  UV <Vector (0.6855, 0.9932)>
  UV <Vector (0.6841, 0.9889)>
Face 4429
UV Count: 3
  UV <Vector (0.6921, 0.9933)>
  UV <Vector (0.6891, 0.9894)>
  UV <Vector (0.6924, 0.9866)>
Face 4430
UV Count: 3
  UV <Vector (0.6812, 0.9885)>
  UV <Vector (0.6841, 0.9889)>
  UV <Vector (0.6855, 0.9932)>
Face 4431
UV Count: 3
  UV <Vector (0.6855, 0.9932)>
  UV <Vector (0.6813, 0.9922)>
  UV <Vector (0.6812, 0.9885)>
Face 4432
UV Count: 3
  UV <Vector (0.6822, 0.9835)>
  UV <Vector (0.6863, 0.9833)>
  UV <Vector (0.6830, 0.9853)>
Face 4433
UV Count: 3
  UV <Vector (0.6864, 0.9629)>
  UV <Vector (0.6830, 0.9638)>
  UV <Vector (0.6833, 0.9600)>
Face 4434
UV Count: 3
  UV <Vector (0.6862, 0.9595)>
  UV <Vector (0.6892, 0.9630)>
  UV <Vector (0.6864, 0.9629)>
Face 4435
UV Count: 3
  UV <Vector (0.6886, 0.9882)>
  UV <Vector (0.6863, 0.9833)>
  UV <Vector (0.6889, 0.9835)>
Face 4436
UV Count: 3
  UV <Vector (0.6895, 0.9595)>
  UV <Vector (0.6917, 0.9607)>
  UV <Vector (0.6892, 0.9630)>
Face 4437
UV Count: 3
  UV <Vector (0.6886, 0.9882)>
  UV <Vector (0.6889, 0.9835)>
  UV <Vector (0.6911, 0.9860)>
Face 4438
UV Count: 3
  UV <Vector (0.6903, 0.9586)>
  UV <Vector (0.6935, 0.9591)>
  UV <Vector (0.6928, 0.9607)>
Face 4439
UV Count: 3
  UV <Vector (0.6879, 0.9536)>
  UV <Vector (0.6935, 0.9591)>
  UV <Vector (0.6903, 0.9586)>
Face 4440
UV Count: 3
  UV <Vector (0.6935, 0.9591)>
  UV <Vector (0.6963, 0.9536)>
  UV <Vector (0.6975, 0.9589)>
Face 4441
UV Count: 3
  UV <Vector (0.7205, 0.9698)>
  UV <Vector (0.7201, 0.9729)>
  UV <Vector (0.7182, 0.9731)>
Face 4442
UV Count: 3
  UV <Vector (0.7150, 0.9710)>
  UV <Vector (0.7205, 0.9698)>
  UV <Vector (0.7161, 0.9726)>
Face 4443
UV Count: 3
  UV <Vector (0.7205, 0.9698)>
  UV <Vector (0.7247, 0.9700)>
  UV <Vector (0.7243, 0.9718)>
Face 4444
UV Count: 3
  UV <Vector (0.7205, 0.9698)>
  UV <Vector (0.7243, 0.9718)>
  UV <Vector (0.7225, 0.9725)>
Face 4445
UV Count: 3
  UV <Vector (0.7058, 0.9536)>
  UV <Vector (0.7004, 0.9586)>
  UV <Vector (0.6963, 0.9536)>
Face 4446
UV Count: 3
  UV <Vector (0.7058, 0.9536)>
  UV <Vector (0.7099, 0.9596)>
  UV <Vector (0.7063, 0.9593)>
Face 4447
UV Count: 3
  UV <Vector (0.8117, 0.9636)>
  UV <Vector (0.8037, 0.9637)>
  UV <Vector (0.8089, 0.9610)>
Face 4448
UV Count: 3
  UV <Vector (0.7163, 0.9764)>
  UV <Vector (0.7161, 0.9726)>
  UV <Vector (0.7183, 0.9769)>
Face 4449
UV Count: 3
  UV <Vector (0.7161, 0.9726)>
  UV <Vector (0.7144, 0.9753)>
  UV <Vector (0.7150, 0.9710)>
Face 4450
UV Count: 3
  UV <Vector (0.7169, 0.9682)>
  UV <Vector (0.7140, 0.9676)>
  UV <Vector (0.7160, 0.9638)>
Face 4451
UV Count: 3
  UV <Vector (0.7127, 0.9877)>
  UV <Vector (0.7166, 0.9838)>
  UV <Vector (0.7153, 0.9918)>
Face 4452
UV Count: 3
  UV <Vector (0.7073, 0.9632)>
  UV <Vector (0.7055, 0.9611)>
  UV <Vector (0.7075, 0.9602)>
Face 4453
UV Count: 3
  UV <Vector (0.7063, 0.9593)>
  UV <Vector (0.7075, 0.9602)>
  UV <Vector (0.7055, 0.9611)>
Face 4454
UV Count: 3
  UV <Vector (0.7030, 0.9840)>
  UV <Vector (0.7049, 0.9857)>
  UV <Vector (0.7038, 0.9859)>
Face 4455
UV Count: 3
  UV <Vector (0.7055, 0.9866)>
  UV <Vector (0.7038, 0.9859)>
  UV <Vector (0.7049, 0.9857)>
Face 4456
UV Count: 3
  UV <Vector (0.7060, 0.9882)>
  UV <Vector (0.7055, 0.9866)>
  UV <Vector (0.7065, 0.9871)>
Face 4457
UV Count: 3
  UV <Vector (0.7035, 0.9929)>
  UV <Vector (0.7043, 0.9881)>
  UV <Vector (0.7060, 0.9882)>
Face 4458
UV Count: 3
  UV <Vector (0.6863, 0.9833)>
  UV <Vector (0.6844, 0.9875)>
  UV <Vector (0.6830, 0.9853)>
Face 4459
UV Count: 3
  UV <Vector (0.6864, 0.9629)>
  UV <Vector (0.6833, 0.9600)>
  UV <Vector (0.6862, 0.9595)>
Face 4460
UV Count: 3
  UV <Vector (0.6889, 0.9835)>
  UV <Vector (0.6915, 0.9833)>
  UV <Vector (0.6911, 0.9860)>
Face 4461
UV Count: 3
  UV <Vector (0.6917, 0.9607)>
  UV <Vector (0.6919, 0.9630)>
  UV <Vector (0.6892, 0.9630)>
Face 4462
UV Count: 3
  UV <Vector (0.8117, 0.9636)>
  UV <Vector (0.8135, 0.9676)>
  UV <Vector (0.8061, 0.9693)>
Face 4463
UV Count: 3
  UV <Vector (0.7099, 0.9596)>
  UV <Vector (0.7134, 0.9536)>
  UV <Vector (0.7132, 0.9613)>
Face 4464
UV Count: 3
  UV <Vector (0.7134, 0.9536)>
  UV <Vector (0.7160, 0.9638)>
  UV <Vector (0.7132, 0.9613)>
Face 4465
UV Count: 3
  UV <Vector (0.7213, 0.9622)>
  UV <Vector (0.7134, 0.9536)>
  UV <Vector (0.7198, 0.9536)>
Face 4466
UV Count: 3
  UV <Vector (0.7251, 0.9633)>
  UV <Vector (0.7198, 0.9536)>
  UV <Vector (0.7297, 0.9536)>
Face 4467
UV Count: 3
  UV <Vector (0.6963, 0.9536)>
  UV <Vector (0.7004, 0.9586)>
  UV <Vector (0.6975, 0.9589)>
Face 4468
UV Count: 3
  UV <Vector (0.7058, 0.9536)>
  UV <Vector (0.7063, 0.9593)>
  UV <Vector (0.7035, 0.9594)>
Face 4469
UV Count: 3
  UV <Vector (0.7055, 0.9866)>
  UV <Vector (0.7049, 0.9857)>
  UV <Vector (0.7098, 0.9849)>
Face 4470
UV Count: 3
  UV <Vector (0.7098, 0.9849)>
  UV <Vector (0.7049, 0.9857)>
  UV <Vector (0.7060, 0.9842)>
Face 4471
UV Count: 3
  UV <Vector (0.7065, 0.9871)>
  UV <Vector (0.7055, 0.9866)>
  UV <Vector (0.7098, 0.9849)>
Face 4472
UV Count: 3
  UV <Vector (0.7094, 0.9631)>
  UV <Vector (0.7093, 0.9604)>
  UV <Vector (0.7111, 0.9617)>
Face 4473
UV Count: 3
  UV <Vector (0.7129, 0.9840)>
  UV <Vector (0.7125, 0.9868)>
  UV <Vector (0.7088, 0.9879)>
Face 4474
UV Count: 3
  UV <Vector (0.7088, 0.9879)>
  UV <Vector (0.7127, 0.9877)>
  UV <Vector (0.7091, 0.9888)>
Face 4475
UV Count: 3
  UV <Vector (0.7174, 0.9818)>
  UV <Vector (0.7214, 0.9777)>
  UV <Vector (0.7194, 0.9838)>
Face 4476
UV Count: 3
  UV <Vector (0.7194, 0.9838)>
  UV <Vector (0.7166, 0.9838)>
  UV <Vector (0.7174, 0.9818)>
Face 4477
UV Count: 3
  UV <Vector (0.7166, 0.9838)>
  UV <Vector (0.7184, 0.9854)>
  UV <Vector (0.7153, 0.9918)>
Face 4478
UV Count: 3
  UV <Vector (0.7896, 0.9733)>
  UV <Vector (0.7840, 0.9630)>
  UV <Vector (0.7910, 0.9648)>
Face 4479
UV Count: 3
  UV <Vector (0.7823, 0.9733)>
  UV <Vector (0.7759, 0.9616)>
  UV <Vector (0.7840, 0.9630)>
Face 4480
UV Count: 3
  UV <Vector (0.7987, 0.9677)>
  UV <Vector (0.7910, 0.9648)>
  UV <Vector (0.7991, 0.9645)>
Face 4481
UV Count: 3
  UV <Vector (0.7987, 0.9677)>
  UV <Vector (0.7896, 0.9733)>
  UV <Vector (0.7910, 0.9648)>
Face 4482
UV Count: 3
  UV <Vector (0.7636, 0.9575)>
  UV <Vector (0.7586, 0.9626)>
  UV <Vector (0.7572, 0.9536)>
Face 4483
UV Count: 3
  UV <Vector (0.7636, 0.9575)>
  UV <Vector (0.7611, 0.9622)>
  UV <Vector (0.7586, 0.9626)>
Face 4484
UV Count: 3
  UV <Vector (0.7593, 0.9805)>
  UV <Vector (0.7638, 0.9883)>
  UV <Vector (0.7578, 0.9829)>
Face 4485
UV Count: 3
  UV <Vector (0.7638, 0.9883)>
  UV <Vector (0.7598, 0.9919)>
  UV <Vector (0.7578, 0.9829)>
Face 4486
UV Count: 3
  UV <Vector (0.7638, 0.9978)>
  UV <Vector (0.7594, 0.9978)>
  UV <Vector (0.7598, 0.9919)>
Face 4487
UV Count: 3
  UV <Vector (0.7598, 0.9919)>
  UV <Vector (0.7638, 0.9883)>
  UV <Vector (0.7638, 0.9978)>
Face 4488
UV Count: 3
  UV <Vector (0.7572, 0.9536)>
  UV <Vector (0.7636, 0.9536)>
  UV <Vector (0.7636, 0.9575)>
Face 4489
UV Count: 3
  UV <Vector (0.7759, 0.9616)>
  UV <Vector (0.7666, 0.9731)>
  UV <Vector (0.7682, 0.9594)>
Face 4490
UV Count: 3
  UV <Vector (0.7682, 0.9594)>
  UV <Vector (0.7782, 0.9528)>
  UV <Vector (0.7759, 0.9616)>
Face 4491
UV Count: 3
  UV <Vector (0.7030, 0.9840)>
  UV <Vector (0.7026, 0.9863)>
  UV <Vector (0.7017, 0.9845)>
Face 4492
UV Count: 3
  UV <Vector (0.7030, 0.9840)>
  UV <Vector (0.7060, 0.9842)>
  UV <Vector (0.7049, 0.9857)>
Face 4493
UV Count: 3
  UV <Vector (0.8060, 0.9777)>
  UV <Vector (0.8149, 0.9762)>
  UV <Vector (0.8134, 0.9795)>
Face 4494
UV Count: 3
  UV <Vector (0.8063, 0.9735)>
  UV <Vector (0.8149, 0.9762)>
  UV <Vector (0.8060, 0.9777)>
Face 4495
UV Count: 3
  UV <Vector (0.6216, 0.9751)>
  UV <Vector (0.6245, 0.9773)>
  UV <Vector (0.6221, 0.9789)>
Face 4496
UV Count: 3
  UV <Vector (0.6259, 0.9641)>
  UV <Vector (0.6323, 0.9536)>
  UV <Vector (0.6318, 0.9622)>
Face 4497
UV Count: 3
  UV <Vector (0.6087, 0.9536)>
  UV <Vector (0.6118, 0.9641)>
  UV <Vector (0.6068, 0.9677)>
Face 4498
UV Count: 3
  UV <Vector (0.6050, 0.9921)>
  UV <Vector (0.6110, 0.9854)>
  UV <Vector (0.6104, 0.9916)>
Face 4499
UV Count: 3
  UV <Vector (0.6165, 0.9914)>
  UV <Vector (0.6110, 0.9854)>
  UV <Vector (0.6155, 0.9825)>
Face 4500
UV Count: 3
  UV <Vector (0.6165, 0.9914)>
  UV <Vector (0.6155, 0.9825)>
  UV <Vector (0.6188, 0.9847)>
Face 4501
UV Count: 3
  UV <Vector (0.6165, 0.9914)>
  UV <Vector (0.6231, 0.9848)>
  UV <Vector (0.6260, 0.9911)>
Face 4502
UV Count: 3
  UV <Vector (0.6194, 0.9751)>
  UV <Vector (0.6221, 0.9789)>
  UV <Vector (0.6193, 0.9792)>
Face 4503
UV Count: 3
  UV <Vector (0.6170, 0.9777)>
  UV <Vector (0.6194, 0.9751)>
  UV <Vector (0.6193, 0.9792)>
Face 4504
UV Count: 3
  UV <Vector (0.6260, 0.9911)>
  UV <Vector (0.6231, 0.9848)>
  UV <Vector (0.6263, 0.9826)>
Face 4505
UV Count: 3
  UV <Vector (0.6260, 0.9911)>
  UV <Vector (0.6314, 0.9845)>
  UV <Vector (0.6320, 0.9915)>
Face 4506
UV Count: 3
  UV <Vector (0.6314, 0.9845)>
  UV <Vector (0.6365, 0.9910)>
  UV <Vector (0.6320, 0.9915)>
Face 4507
UV Count: 3
  UV <Vector (0.6274, 0.9769)>
  UV <Vector (0.6310, 0.9742)>
  UV <Vector (0.6311, 0.9778)>
Face 4508
UV Count: 3
  UV <Vector (0.6365, 0.9910)>
  UV <Vector (0.6404, 0.9858)>
  UV <Vector (0.6419, 0.9913)>
Face 4509
UV Count: 3
  UV <Vector (0.6448, 0.9859)>
  UV <Vector (0.6419, 0.9913)>
  UV <Vector (0.6404, 0.9858)>
Face 4510
UV Count: 3
  UV <Vector (0.6551, 0.9932)>
  UV <Vector (0.6499, 0.9978)>
  UV <Vector (0.6487, 0.9921)>
Face 4511
UV Count: 3
  UV <Vector (0.6487, 0.9921)>
  UV <Vector (0.6437, 0.9979)>
  UV <Vector (0.6419, 0.9913)>
Face 4512
UV Count: 3
  UV <Vector (0.6367, 0.9978)>
  UV <Vector (0.6419, 0.9913)>
  UV <Vector (0.6437, 0.9979)>
Face 4513
UV Count: 3
  UV <Vector (0.6367, 0.9978)>
  UV <Vector (0.6320, 0.9915)>
  UV <Vector (0.6365, 0.9910)>
Face 4514
UV Count: 3
  UV <Vector (0.6262, 0.9978)>
  UV <Vector (0.6320, 0.9915)>
  UV <Vector (0.6321, 0.9978)>
Face 4515
UV Count: 3
  UV <Vector (0.6175, 0.9978)>
  UV <Vector (0.6260, 0.9911)>
  UV <Vector (0.6262, 0.9978)>
Face 4516
UV Count: 3
  UV <Vector (0.6111, 0.9978)>
  UV <Vector (0.6165, 0.9914)>
  UV <Vector (0.6175, 0.9978)>
Face 4517
UV Count: 3
  UV <Vector (0.6551, 0.9932)>
  UV <Vector (0.6600, 0.9979)>
  UV <Vector (0.6552, 0.9979)>
Face 4518
UV Count: 3
  UV <Vector (0.6708, 0.9932)>
  UV <Vector (0.6694, 0.9876)>
  UV <Vector (0.6710, 0.9858)>
Face 4519
UV Count: 3
  UV <Vector (0.6601, 0.9929)>
  UV <Vector (0.6660, 0.9895)>
  UV <Vector (0.6664, 0.9931)>
Face 4520
UV Count: 3
  UV <Vector (0.6813, 0.9978)>
  UV <Vector (0.6771, 0.9931)>
  UV <Vector (0.6813, 0.9922)>
Face 4521
UV Count: 3
  UV <Vector (0.6715, 0.9978)>
  UV <Vector (0.6771, 0.9931)>
  UV <Vector (0.6762, 0.9978)>
Face 4522
UV Count: 3
  UV <Vector (0.6600, 0.9979)>
  UV <Vector (0.6664, 0.9931)>
  UV <Vector (0.6664, 0.9979)>
Face 4523
UV Count: 3
  UV <Vector (0.6817, 0.9536)>
  UV <Vector (0.6780, 0.9580)>
  UV <Vector (0.6755, 0.9536)>
Face 4524
UV Count: 3
  UV <Vector (0.6780, 0.9580)>
  UV <Vector (0.6737, 0.9589)>
  UV <Vector (0.6755, 0.9536)>
Face 4525
UV Count: 3
  UV <Vector (0.8004, 0.9896)>
  UV <Vector (0.8036, 0.9832)>
  UV <Vector (0.8059, 0.9884)>
Face 4526
UV Count: 3
  UV <Vector (0.8036, 0.9832)>
  UV <Vector (0.8087, 0.9861)>
  UV <Vector (0.8059, 0.9884)>
Face 4527
UV Count: 3
  UV <Vector (0.7989, 0.9824)>
  UV <Vector (0.8036, 0.9832)>
  UV <Vector (0.8004, 0.9896)>
Face 4528
UV Count: 3
  UV <Vector (0.7989, 0.9824)>
  UV <Vector (0.7926, 0.9906)>
  UV <Vector (0.7909, 0.9819)>
Face 4529
UV Count: 3
  UV <Vector (0.7838, 0.9836)>
  UV <Vector (0.7926, 0.9906)>
  UV <Vector (0.7860, 0.9927)>
Face 4530
UV Count: 3
  UV <Vector (0.6220, 0.9536)>
  UV <Vector (0.6259, 0.9641)>
  UV <Vector (0.6215, 0.9625)>
Face 4531
UV Count: 3
  UV <Vector (0.6220, 0.9536)>
  UV <Vector (0.6184, 0.9622)>
  UV <Vector (0.6154, 0.9536)>
Face 4532
UV Count: 3
  UV <Vector (0.6154, 0.9536)>
  UV <Vector (0.6184, 0.9622)>
  UV <Vector (0.6158, 0.9649)>
Face 4533
UV Count: 3
  UV <Vector (0.7838, 0.9836)>
  UV <Vector (0.7778, 0.9936)>
  UV <Vector (0.7757, 0.9848)>
Face 4534
UV Count: 3
  UV <Vector (0.6318, 0.9622)>
  UV <Vector (0.6323, 0.9536)>
  UV <Vector (0.6376, 0.9632)>
Face 4535
UV Count: 3
  UV <Vector (0.7979, 0.9734)>
  UV <Vector (0.8060, 0.9777)>
  UV <Vector (0.7986, 0.9792)>
Face 4536
UV Count: 3
  UV <Vector (0.6493, 0.9645)>
  UV <Vector (0.6502, 0.9610)>
  UV <Vector (0.6503, 0.9630)>
Face 4537
UV Count: 3
  UV <Vector (0.6466, 0.9827)>
  UV <Vector (0.6462, 0.9788)>
  UV <Vector (0.6470, 0.9802)>
Face 4538
UV Count: 3
  UV <Vector (0.6456, 0.9822)>
  UV <Vector (0.6442, 0.9771)>
  UV <Vector (0.6457, 0.9765)>
Face 4539
UV Count: 3
  UV <Vector (0.6384, 0.9760)>
  UV <Vector (0.6404, 0.9841)>
  UV <Vector (0.6366, 0.9798)>
Face 4540
UV Count: 3
  UV <Vector (0.7986, 0.9792)>
  UV <Vector (0.8036, 0.9832)>
  UV <Vector (0.7989, 0.9824)>
Face 4541
UV Count: 3
  UV <Vector (0.6062, 0.9978)>
  UV <Vector (0.6104, 0.9916)>
  UV <Vector (0.6111, 0.9978)>
Face 4542
UV Count: 3
  UV <Vector (0.6170, 0.9777)>
  UV <Vector (0.6158, 0.9761)>
  UV <Vector (0.6178, 0.9748)>
Face 4543
UV Count: 3
  UV <Vector (0.6387, 0.9718)>
  UV <Vector (0.6374, 0.9704)>
  UV <Vector (0.6382, 0.9700)>
Face 4544
UV Count: 3
  UV <Vector (0.6309, 0.9707)>
  UV <Vector (0.6283, 0.9733)>
  UV <Vector (0.6268, 0.9708)>
Face 4545
UV Count: 3
  UV <Vector (0.6425, 0.9697)>
  UV <Vector (0.6426, 0.9730)>
  UV <Vector (0.6403, 0.9725)>
Face 4546
UV Count: 3
  UV <Vector (0.6425, 0.9697)>
  UV <Vector (0.6465, 0.9725)>
  UV <Vector (0.6445, 0.9731)>
Face 4547
UV Count: 3
  UV <Vector (0.6067, 0.9786)>
  UV <Vector (0.6111, 0.9766)>
  UV <Vector (0.6109, 0.9796)>
Face 4548
UV Count: 3
  UV <Vector (0.6235, 0.9743)>
  UV <Vector (0.6214, 0.9715)>
  UV <Vector (0.6244, 0.9716)>
Face 4549
UV Count: 3
  UV <Vector (0.6194, 0.9751)>
  UV <Vector (0.6214, 0.9715)>
  UV <Vector (0.6216, 0.9751)>
Face 4550
UV Count: 3
  UV <Vector (0.6178, 0.9748)>
  UV <Vector (0.6190, 0.9715)>
  UV <Vector (0.6194, 0.9751)>
Face 4551
UV Count: 3
  UV <Vector (0.6178, 0.9748)>
  UV <Vector (0.6156, 0.9719)>
  UV <Vector (0.6163, 0.9710)>
Face 4552
UV Count: 3
  UV <Vector (0.6082, 0.9761)>
  UV <Vector (0.6109, 0.9732)>
  UV <Vector (0.6111, 0.9766)>
Face 4553
UV Count: 3
  UV <Vector (0.6457, 0.9765)>
  UV <Vector (0.6462, 0.9788)>
  UV <Vector (0.6456, 0.9822)>
Face 4554
UV Count: 3
  UV <Vector (0.6418, 0.9666)>
  UV <Vector (0.6471, 0.9637)>
  UV <Vector (0.6461, 0.9681)>
Face 4555
UV Count: 3
  UV <Vector (0.6391, 0.9677)>
  UV <Vector (0.6414, 0.9621)>
  UV <Vector (0.6418, 0.9666)>
Face 4556
UV Count: 3
  UV <Vector (0.6375, 0.9667)>
  UV <Vector (0.6376, 0.9632)>
  UV <Vector (0.6391, 0.9677)>
Face 4557
UV Count: 3
  UV <Vector (0.6259, 0.9641)>
  UV <Vector (0.6313, 0.9676)>
  UV <Vector (0.6283, 0.9686)>
Face 4558
UV Count: 3
  UV <Vector (0.6215, 0.9675)>
  UV <Vector (0.6259, 0.9641)>
  UV <Vector (0.6233, 0.9687)>
Face 4559
UV Count: 3
  UV <Vector (0.6193, 0.9678)>
  UV <Vector (0.6215, 0.9625)>
  UV <Vector (0.6215, 0.9675)>
Face 4560
UV Count: 3
  UV <Vector (0.6158, 0.9649)>
  UV <Vector (0.6193, 0.9678)>
  UV <Vector (0.6177, 0.9679)>
Face 4561
UV Count: 3
  UV <Vector (0.6158, 0.9649)>
  UV <Vector (0.6177, 0.9679)>
  UV <Vector (0.6153, 0.9686)>
Face 4562
UV Count: 3
  UV <Vector (0.6068, 0.9677)>
  UV <Vector (0.6118, 0.9641)>
  UV <Vector (0.6070, 0.9708)>
Face 4563
UV Count: 3
  UV <Vector (0.6139, 0.9776)>
  UV <Vector (0.6111, 0.9766)>
  UV <Vector (0.6137, 0.9752)>
Face 4564
UV Count: 3
  UV <Vector (0.6148, 0.9719)>
  UV <Vector (0.6111, 0.9766)>
  UV <Vector (0.6109, 0.9732)>
Face 4565
UV Count: 3
  UV <Vector (0.6118, 0.9641)>
  UV <Vector (0.6140, 0.9697)>
  UV <Vector (0.6115, 0.9686)>
Face 4566
UV Count: 3
  UV <Vector (0.6154, 0.9536)>
  UV <Vector (0.6158, 0.9649)>
  UV <Vector (0.6118, 0.9641)>
Face 4567
UV Count: 3
  UV <Vector (0.6158, 0.9761)>
  UV <Vector (0.6139, 0.9776)>
  UV <Vector (0.6137, 0.9752)>
Face 4568
UV Count: 3
  UV <Vector (0.6156, 0.9719)>
  UV <Vector (0.6137, 0.9752)>
  UV <Vector (0.6148, 0.9719)>
Face 4569
UV Count: 3
  UV <Vector (0.6075, 0.9736)>
  UV <Vector (0.6067, 0.9786)>
  UV <Vector (0.6058, 0.9739)>
Face 4570
UV Count: 3
  UV <Vector (0.6283, 0.9733)>
  UV <Vector (0.6274, 0.9769)>
  UV <Vector (0.6261, 0.9740)>
Face 4571
UV Count: 3
  UV <Vector (0.6268, 0.9708)>
  UV <Vector (0.6261, 0.9740)>
  UV <Vector (0.6257, 0.9709)>
Face 4572
UV Count: 3
  UV <Vector (0.6110, 0.9854)>
  UV <Vector (0.6067, 0.9829)>
  UV <Vector (0.6107, 0.9839)>
Face 4573
UV Count: 3
  UV <Vector (0.6155, 0.9825)>
  UV <Vector (0.6107, 0.9839)>
  UV <Vector (0.6155, 0.9808)>
Face 4574
UV Count: 3
  UV <Vector (0.6155, 0.9825)>
  UV <Vector (0.6188, 0.9836)>
  UV <Vector (0.6188, 0.9847)>
Face 4575
UV Count: 3
  UV <Vector (0.6188, 0.9847)>
  UV <Vector (0.6230, 0.9838)>
  UV <Vector (0.6231, 0.9848)>
Face 4576
UV Count: 3
  UV <Vector (0.6263, 0.9826)>
  UV <Vector (0.6230, 0.9838)>
  UV <Vector (0.6267, 0.9798)>
Face 4577
UV Count: 3
  UV <Vector (0.6263, 0.9826)>
  UV <Vector (0.6315, 0.9826)>
  UV <Vector (0.6314, 0.9845)>
Face 4578
UV Count: 3
  UV <Vector (0.6365, 0.9813)>
  UV <Vector (0.6315, 0.9826)>
  UV <Vector (0.6366, 0.9798)>
Face 4579
UV Count: 3
  UV <Vector (0.6365, 0.9813)>
  UV <Vector (0.6404, 0.9841)>
  UV <Vector (0.6404, 0.9858)>
Face 4580
UV Count: 3
  UV <Vector (0.6439, 0.9843)>
  UV <Vector (0.6404, 0.9858)>
  UV <Vector (0.6404, 0.9841)>
Face 4581
UV Count: 3
  UV <Vector (0.6261, 0.9740)>
  UV <Vector (0.6245, 0.9773)>
  UV <Vector (0.6235, 0.9743)>
Face 4582
UV Count: 3
  UV <Vector (0.6244, 0.9716)>
  UV <Vector (0.6261, 0.9740)>
  UV <Vector (0.6235, 0.9743)>
Face 4583
UV Count: 3
  UV <Vector (0.6310, 0.9742)>
  UV <Vector (0.6345, 0.9768)>
  UV <Vector (0.6311, 0.9778)>
Face 4584
UV Count: 3
  UV <Vector (0.6339, 0.9734)>
  UV <Vector (0.6309, 0.9707)>
  UV <Vector (0.6355, 0.9711)>
Face 4585
UV Count: 3
  UV <Vector (0.6339, 0.9734)>
  UV <Vector (0.6374, 0.9704)>
  UV <Vector (0.6372, 0.9740)>
Face 4586
UV Count: 3
  UV <Vector (0.6313, 0.9676)>
  UV <Vector (0.6376, 0.9632)>
  UV <Vector (0.6346, 0.9690)>
Face 4587
UV Count: 3
  UV <Vector (0.6260, 0.9678)>
  UV <Vector (0.6259, 0.9641)>
  UV <Vector (0.6283, 0.9686)>
Face 4588
UV Count: 3
  UV <Vector (0.6366, 0.9798)>
  UV <Vector (0.6345, 0.9768)>
  UV <Vector (0.6372, 0.9740)>
Face 4589
UV Count: 3
  UV <Vector (0.6366, 0.9798)>
  UV <Vector (0.6372, 0.9740)>
  UV <Vector (0.6384, 0.9760)>
Face 4590
UV Count: 3
  UV <Vector (0.6058, 0.9739)>
  UV <Vector (0.6068, 0.9677)>
  UV <Vector (0.6070, 0.9708)>
Face 4591
UV Count: 3
  UV <Vector (0.6109, 0.9732)>
  UV <Vector (0.6085, 0.9712)>
  UV <Vector (0.6115, 0.9686)>
Face 4592
UV Count: 3
  UV <Vector (0.6148, 0.9719)>
  UV <Vector (0.6115, 0.9686)>
  UV <Vector (0.6140, 0.9697)>
Face 4593
UV Count: 3
  UV <Vector (0.6153, 0.9686)>
  UV <Vector (0.6148, 0.9719)>
  UV <Vector (0.6140, 0.9697)>
Face 4594
UV Count: 3
  UV <Vector (0.6163, 0.9710)>
  UV <Vector (0.6153, 0.9686)>
  UV <Vector (0.6177, 0.9679)>
Face 4595
UV Count: 3
  UV <Vector (0.6190, 0.9715)>
  UV <Vector (0.6177, 0.9679)>
  UV <Vector (0.6193, 0.9678)>
Face 4596
UV Count: 3
  UV <Vector (0.6190, 0.9715)>
  UV <Vector (0.6215, 0.9675)>
  UV <Vector (0.6214, 0.9715)>
Face 4597
UV Count: 3
  UV <Vector (0.6214, 0.9715)>
  UV <Vector (0.6233, 0.9687)>
  UV <Vector (0.6244, 0.9716)>
Face 4598
UV Count: 3
  UV <Vector (0.6233, 0.9687)>
  UV <Vector (0.6257, 0.9709)>
  UV <Vector (0.6244, 0.9716)>
Face 4599
UV Count: 3
  UV <Vector (0.6260, 0.9678)>
  UV <Vector (0.6268, 0.9708)>
  UV <Vector (0.6257, 0.9709)>
Face 4600
UV Count: 3
  UV <Vector (0.6283, 0.9686)>
  UV <Vector (0.6309, 0.9707)>
  UV <Vector (0.6268, 0.9708)>
Face 4601
UV Count: 3
  UV <Vector (0.6346, 0.9690)>
  UV <Vector (0.6309, 0.9707)>
  UV <Vector (0.6313, 0.9676)>
Face 4602
UV Count: 3
  UV <Vector (0.6374, 0.9704)>
  UV <Vector (0.6346, 0.9690)>
  UV <Vector (0.6375, 0.9667)>
Face 4603
UV Count: 3
  UV <Vector (0.6374, 0.9704)>
  UV <Vector (0.6391, 0.9677)>
  UV <Vector (0.6382, 0.9700)>
Face 4604
UV Count: 3
  UV <Vector (0.6425, 0.9697)>
  UV <Vector (0.6391, 0.9677)>
  UV <Vector (0.6418, 0.9666)>
Face 4605
UV Count: 3
  UV <Vector (0.6461, 0.9681)>
  UV <Vector (0.6425, 0.9697)>
  UV <Vector (0.6418, 0.9666)>
Face 4606
UV Count: 3
  UV <Vector (0.6493, 0.9645)>
  UV <Vector (0.6490, 0.9672)>
  UV <Vector (0.6471, 0.9637)>
Face 4607
UV Count: 3
  UV <Vector (0.6346, 0.9690)>
  UV <Vector (0.6376, 0.9632)>
  UV <Vector (0.6375, 0.9667)>
Face 4608
UV Count: 3
  UV <Vector (0.6233, 0.9687)>
  UV <Vector (0.6259, 0.9641)>
  UV <Vector (0.6260, 0.9678)>
Face 4609
UV Count: 3
  UV <Vector (0.6158, 0.9649)>
  UV <Vector (0.6153, 0.9686)>
  UV <Vector (0.6140, 0.9697)>
Face 4610
UV Count: 3
  UV <Vector (0.6070, 0.9708)>
  UV <Vector (0.6115, 0.9686)>
  UV <Vector (0.6085, 0.9712)>
Face 4611
UV Count: 3
  UV <Vector (0.6404, 0.9841)>
  UV <Vector (0.6414, 0.9780)>
  UV <Vector (0.6439, 0.9843)>
Face 4612
UV Count: 3
  UV <Vector (0.6384, 0.9760)>
  UV <Vector (0.6387, 0.9718)>
  UV <Vector (0.6403, 0.9725)>
Face 4613
UV Count: 3
  UV <Vector (0.6403, 0.9725)>
  UV <Vector (0.6414, 0.9780)>
  UV <Vector (0.6384, 0.9760)>
Face 4614
UV Count: 3
  UV <Vector (0.6414, 0.9780)>
  UV <Vector (0.6445, 0.9731)>
  UV <Vector (0.6442, 0.9771)>
Face 4615
UV Count: 3
  UV <Vector (0.6465, 0.9725)>
  UV <Vector (0.6442, 0.9771)>
  UV <Vector (0.6445, 0.9731)>
Face 4616
UV Count: 3
  UV <Vector (0.6315, 0.9826)>
  UV <Vector (0.6345, 0.9768)>
  UV <Vector (0.6366, 0.9798)>
Face 4617
UV Count: 3
  UV <Vector (0.6267, 0.9798)>
  UV <Vector (0.6311, 0.9778)>
  UV <Vector (0.6315, 0.9826)>
Face 4618
UV Count: 3
  UV <Vector (0.6245, 0.9773)>
  UV <Vector (0.6230, 0.9838)>
  UV <Vector (0.6221, 0.9789)>
Face 4619
UV Count: 3
  UV <Vector (0.6188, 0.9836)>
  UV <Vector (0.6221, 0.9789)>
  UV <Vector (0.6230, 0.9838)>
Face 4620
UV Count: 3
  UV <Vector (0.6155, 0.9808)>
  UV <Vector (0.6193, 0.9792)>
  UV <Vector (0.6188, 0.9836)>
Face 4621
UV Count: 3
  UV <Vector (0.6155, 0.9808)>
  UV <Vector (0.6109, 0.9796)>
  UV <Vector (0.6139, 0.9776)>
Face 4622
UV Count: 3
  UV <Vector (0.6067, 0.9829)>
  UV <Vector (0.6109, 0.9796)>
  UV <Vector (0.6107, 0.9839)>
Face 4623
UV Count: 3
  UV <Vector (0.6067, 0.9786)>
  UV <Vector (0.6052, 0.9811)>
  UV <Vector (0.6058, 0.9739)>
Face 4624
UV Count: 3
  UV <Vector (0.6261, 0.9740)>
  UV <Vector (0.6274, 0.9769)>
  UV <Vector (0.6267, 0.9798)>
Face 4625
UV Count: 3
  UV <Vector (0.6261, 0.9740)>
  UV <Vector (0.6267, 0.9798)>
  UV <Vector (0.6245, 0.9773)>
Face 4626
UV Count: 3
  UV <Vector (0.6155, 0.9808)>
  UV <Vector (0.6158, 0.9761)>
  UV <Vector (0.6170, 0.9777)>
Face 4627
UV Count: 3
  UV <Vector (0.6155, 0.9808)>
  UV <Vector (0.6139, 0.9776)>
  UV <Vector (0.6158, 0.9761)>
Face 4628
UV Count: 3
  UV <Vector (0.6075, 0.9736)>
  UV <Vector (0.6070, 0.9708)>
  UV <Vector (0.6085, 0.9712)>
Face 4629
UV Count: 3
  UV <Vector (0.6372, 0.9740)>
  UV <Vector (0.6345, 0.9768)>
  UV <Vector (0.6339, 0.9734)>
Face 4630
UV Count: 3
  UV <Vector (0.6384, 0.9760)>
  UV <Vector (0.6372, 0.9740)>
  UV <Vector (0.6387, 0.9718)>
Face 4631
UV Count: 3
  UV <Vector (0.6601, 0.9929)>
  UV <Vector (0.6543, 0.9894)>
  UV <Vector (0.6577, 0.9886)>
Face 4632
UV Count: 3
  UV <Vector (0.6546, 0.9601)>
  UV <Vector (0.6564, 0.9628)>
  UV <Vector (0.6543, 0.9625)>
Face 4633
UV Count: 3
  UV <Vector (0.6515, 0.9627)>
  UV <Vector (0.6524, 0.9612)>
  UV <Vector (0.6543, 0.9625)>
Face 4634
UV Count: 3
  UV <Vector (0.6586, 0.9628)>
  UV <Vector (0.6600, 0.9615)>
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Face 4635
UV Count: 3
  UV <Vector (0.6547, 0.9853)>
  UV <Vector (0.6545, 0.9884)>
  UV <Vector (0.6508, 0.9847)>
Face 4636
UV Count: 3
  UV <Vector (0.6508, 0.9847)>
  UV <Vector (0.6507, 0.9871)>
  UV <Vector (0.6481, 0.9844)>
Face 4637
UV Count: 3
  UV <Vector (0.6481, 0.9844)>
  UV <Vector (0.6474, 0.9821)>
  UV <Vector (0.6508, 0.9847)>
Face 4638
UV Count: 3
  UV <Vector (0.6577, 0.9886)>
  UV <Vector (0.6545, 0.9884)>
  UV <Vector (0.6571, 0.9876)>
Face 4639
UV Count: 3
  UV <Vector (0.6467, 0.9842)>
  UV <Vector (0.6507, 0.9871)>
  UV <Vector (0.6507, 0.9880)>
Face 4640
UV Count: 3
  UV <Vector (0.6474, 0.9821)>
  UV <Vector (0.6466, 0.9827)>
  UV <Vector (0.6470, 0.9802)>
Face 4641
UV Count: 3
  UV <Vector (0.6524, 0.9612)>
  UV <Vector (0.6503, 0.9630)>
  UV <Vector (0.6502, 0.9610)>
Face 4642
UV Count: 3
  UV <Vector (0.6456, 0.9822)>
  UV <Vector (0.6466, 0.9827)>
  UV <Vector (0.6467, 0.9842)>
Face 4643
UV Count: 3
  UV <Vector (0.6481, 0.9844)>
  UV <Vector (0.6467, 0.9842)>
  UV <Vector (0.6466, 0.9827)>
Face 4644
UV Count: 3
  UV <Vector (0.6543, 0.9894)>
  UV <Vector (0.6487, 0.9921)>
  UV <Vector (0.6507, 0.9880)>
Face 4645
UV Count: 3
  UV <Vector (0.6625, 0.9896)>
  UV <Vector (0.6657, 0.9885)>
  UV <Vector (0.6660, 0.9895)>
Face 4646
UV Count: 3
  UV <Vector (0.6710, 0.9858)>
  UV <Vector (0.6686, 0.9870)>
  UV <Vector (0.6701, 0.9849)>
Face 4647
UV Count: 3
  UV <Vector (0.6625, 0.9896)>
  UV <Vector (0.6601, 0.9929)>
  UV <Vector (0.6594, 0.9882)>
Face 4648
UV Count: 3
  UV <Vector (0.6664, 0.9979)>
  UV <Vector (0.6708, 0.9932)>
  UV <Vector (0.6715, 0.9978)>
Face 4649
UV Count: 3
  UV <Vector (0.6664, 0.9931)>
  UV <Vector (0.6694, 0.9876)>
  UV <Vector (0.6708, 0.9932)>
Face 4650
UV Count: 3
  UV <Vector (0.6686, 0.9870)>
  UV <Vector (0.6660, 0.9895)>
  UV <Vector (0.6657, 0.9885)>
Face 4651
UV Count: 3
  UV <Vector (0.6625, 0.9896)>
  UV <Vector (0.6618, 0.9876)>
  UV <Vector (0.6634, 0.9882)>
Face 4652
UV Count: 3
  UV <Vector (0.6594, 0.9882)>
  UV <Vector (0.6610, 0.9858)>
  UV <Vector (0.6618, 0.9876)>
Face 4653
UV Count: 3
  UV <Vector (0.6600, 0.9855)>
  UV <Vector (0.6605, 0.9832)>
  UV <Vector (0.6610, 0.9858)>
Face 4654
UV Count: 3
  UV <Vector (0.6600, 0.9615)>
  UV <Vector (0.6611, 0.9640)>
  UV <Vector (0.6600, 0.9653)>
Face 4655
UV Count: 3
  UV <Vector (0.6701, 0.9849)>
  UV <Vector (0.6713, 0.9836)>
  UV <Vector (0.6710, 0.9858)>
Face 4656
UV Count: 3
  UV <Vector (0.6703, 0.9644)>
  UV <Vector (0.6711, 0.9612)>
  UV <Vector (0.6710, 0.9648)>
Face 4657
UV Count: 3
  UV <Vector (0.6686, 0.9870)>
  UV <Vector (0.6660, 0.9842)>
  UV <Vector (0.6678, 0.9837)>
Face 4658
UV Count: 3
  UV <Vector (0.6660, 0.9842)>
  UV <Vector (0.6657, 0.9885)>
  UV <Vector (0.6634, 0.9882)>
Face 4659
UV Count: 3
  UV <Vector (0.6701, 0.9849)>
  UV <Vector (0.6678, 0.9837)>
  UV <Vector (0.6706, 0.9832)>
Face 4660
UV Count: 3
  UV <Vector (0.6678, 0.9632)>
  UV <Vector (0.6698, 0.9615)>
  UV <Vector (0.6703, 0.9644)>
Face 4661
UV Count: 3
  UV <Vector (0.6631, 0.9842)>
  UV <Vector (0.6634, 0.9882)>
  UV <Vector (0.6618, 0.9876)>
Face 4662
UV Count: 3
  UV <Vector (0.6610, 0.9858)>
  UV <Vector (0.6631, 0.9842)>
  UV <Vector (0.6618, 0.9876)>
Face 4663
UV Count: 3
  UV <Vector (0.6638, 0.9632)>
  UV <Vector (0.6611, 0.9640)>
  UV <Vector (0.6612, 0.9616)>
Face 4664
UV Count: 3
  UV <Vector (0.6612, 0.9616)>
  UV <Vector (0.6608, 0.9594)>
  UV <Vector (0.6625, 0.9600)>
Face 4665
UV Count: 3
  UV <Vector (0.6625, 0.9600)>
  UV <Vector (0.6637, 0.9585)>
  UV <Vector (0.6648, 0.9593)>
Face 4666
UV Count: 3
  UV <Vector (0.6698, 0.9615)>
  UV <Vector (0.6706, 0.9591)>
  UV <Vector (0.6711, 0.9612)>
Face 4667
UV Count: 3
  UV <Vector (0.6687, 0.9597)>
  UV <Vector (0.6667, 0.9585)>
  UV <Vector (0.6706, 0.9591)>
Face 4668
UV Count: 3
  UV <Vector (0.6648, 0.9593)>
  UV <Vector (0.6667, 0.9585)>
  UV <Vector (0.6669, 0.9590)>
Face 4669
UV Count: 3
  UV <Vector (0.6687, 0.9597)>
  UV <Vector (0.6678, 0.9632)>
  UV <Vector (0.6669, 0.9590)>
Face 4670
UV Count: 3
  UV <Vector (0.6669, 0.9590)>
  UV <Vector (0.6665, 0.9628)>
  UV <Vector (0.6648, 0.9593)>
Face 4671
UV Count: 3
  UV <Vector (0.6648, 0.9593)>
  UV <Vector (0.6638, 0.9632)>
  UV <Vector (0.6625, 0.9600)>
Face 4672
UV Count: 3
  UV <Vector (0.6612, 0.9616)>
  UV <Vector (0.6625, 0.9600)>
  UV <Vector (0.6638, 0.9632)>
Face 4673
UV Count: 3
  UV <Vector (0.6587, 0.9610)>
  UV <Vector (0.6608, 0.9594)>
  UV <Vector (0.6600, 0.9615)>
Face 4674
UV Count: 3
  UV <Vector (0.6524, 0.9612)>
  UV <Vector (0.6539, 0.9594)>
  UV <Vector (0.6546, 0.9601)>
Face 4675
UV Count: 3
  UV <Vector (0.6566, 0.9600)>
  UV <Vector (0.6539, 0.9594)>
  UV <Vector (0.6580, 0.9592)>
Face 4676
UV Count: 3
  UV <Vector (0.6738, 0.9889)>
  UV <Vector (0.6723, 0.9854)>
  UV <Vector (0.6742, 0.9878)>
Face 4677
UV Count: 3
  UV <Vector (0.6713, 0.9836)>
  UV <Vector (0.6723, 0.9854)>
  UV <Vector (0.6710, 0.9858)>
Face 4678
UV Count: 3
  UV <Vector (0.6784, 0.9887)>
  UV <Vector (0.6742, 0.9878)>
  UV <Vector (0.6783, 0.9874)>
Face 4679
UV Count: 3
  UV <Vector (0.6783, 0.9874)>
  UV <Vector (0.6816, 0.9854)>
  UV <Vector (0.6784, 0.9887)>
Face 4680
UV Count: 3
  UV <Vector (0.6808, 0.9834)>
  UV <Vector (0.6816, 0.9854)>
  UV <Vector (0.6801, 0.9854)>
Face 4681
UV Count: 3
  UV <Vector (0.6807, 0.9601)>
  UV <Vector (0.6821, 0.9626)>
  UV <Vector (0.6811, 0.9637)>
Face 4682
UV Count: 3
  UV <Vector (0.6778, 0.9596)>
  UV <Vector (0.6820, 0.9587)>
  UV <Vector (0.6807, 0.9601)>
Face 4683
UV Count: 3
  UV <Vector (0.6744, 0.9600)>
  UV <Vector (0.6780, 0.9580)>
  UV <Vector (0.6778, 0.9596)>
Face 4684
UV Count: 3
  UV <Vector (0.6715, 0.9639)>
  UV <Vector (0.6711, 0.9612)>
  UV <Vector (0.6722, 0.9613)>
Face 4685
UV Count: 3
  UV <Vector (0.6737, 0.9589)>
  UV <Vector (0.6722, 0.9613)>
  UV <Vector (0.6711, 0.9612)>
Face 4686
UV Count: 3
  UV <Vector (0.6771, 0.9931)>
  UV <Vector (0.6738, 0.9889)>
  UV <Vector (0.6784, 0.9887)>
Face 4687
UV Count: 3
  UV <Vector (0.6708, 0.9932)>
  UV <Vector (0.6710, 0.9858)>
  UV <Vector (0.6738, 0.9889)>
Face 4688
UV Count: 3
  UV <Vector (0.6812, 0.9885)>
  UV <Vector (0.6784, 0.9887)>
  UV <Vector (0.6816, 0.9854)>
Face 4689
UV Count: 3
  UV <Vector (0.6771, 0.9931)>
  UV <Vector (0.6812, 0.9885)>
  UV <Vector (0.6813, 0.9922)>
Face 4690
UV Count: 3
  UV <Vector (0.6808, 0.9834)>
  UV <Vector (0.6801, 0.9854)>
  UV <Vector (0.6767, 0.9833)>
Face 4691
UV Count: 3
  UV <Vector (0.6778, 0.9628)>
  UV <Vector (0.6807, 0.9601)>
  UV <Vector (0.6811, 0.9637)>
Face 4692
UV Count: 3
  UV <Vector (0.6778, 0.9596)>
  UV <Vector (0.6744, 0.9633)>
  UV <Vector (0.6744, 0.9600)>
Face 4693
UV Count: 3
  UV <Vector (0.6767, 0.9833)>
  UV <Vector (0.6742, 0.9878)>
  UV <Vector (0.6746, 0.9828)>
Face 4694
UV Count: 3
  UV <Vector (0.6744, 0.9600)>
  UV <Vector (0.6744, 0.9633)>
  UV <Vector (0.6722, 0.9613)>
Face 4695
UV Count: 3
  UV <Vector (0.6742, 0.9878)>
  UV <Vector (0.6723, 0.9854)>
  UV <Vector (0.6746, 0.9828)>
Face 4696
UV Count: 3
  UV <Vector (0.6737, 0.9589)>
  UV <Vector (0.6711, 0.9612)>
  UV <Vector (0.6706, 0.9591)>
Face 4697
UV Count: 3
  UV <Vector (0.6755, 0.9536)>
  UV <Vector (0.6706, 0.9591)>
  UV <Vector (0.6671, 0.9536)>
Face 4698
UV Count: 3
  UV <Vector (0.6706, 0.9591)>
  UV <Vector (0.6667, 0.9585)>
  UV <Vector (0.6671, 0.9536)>
Face 4699
UV Count: 3
  UV <Vector (0.6425, 0.9697)>
  UV <Vector (0.6445, 0.9731)>
  UV <Vector (0.6426, 0.9730)>
Face 4700
UV Count: 3
  UV <Vector (0.6481, 0.9711)>
  UV <Vector (0.6465, 0.9725)>
  UV <Vector (0.6425, 0.9697)>
Face 4701
UV Count: 3
  UV <Vector (0.6425, 0.9697)>
  UV <Vector (0.6387, 0.9718)>
  UV <Vector (0.6382, 0.9700)>
Face 4702
UV Count: 3
  UV <Vector (0.6425, 0.9697)>
  UV <Vector (0.6403, 0.9725)>
  UV <Vector (0.6387, 0.9718)>
Face 4703
UV Count: 3
  UV <Vector (0.6573, 0.9536)>
  UV <Vector (0.6637, 0.9585)>
  UV <Vector (0.6608, 0.9594)>
Face 4704
UV Count: 3
  UV <Vector (0.6573, 0.9536)>
  UV <Vector (0.6539, 0.9594)>
  UV <Vector (0.6490, 0.9536)>
Face 4705
UV Count: 3
  UV <Vector (0.8036, 0.9832)>
  UV <Vector (0.8115, 0.9835)>
  UV <Vector (0.8087, 0.9861)>
Face 4706
UV Count: 3
  UV <Vector (0.6457, 0.9765)>
  UV <Vector (0.6442, 0.9771)>
  UV <Vector (0.6465, 0.9725)>
Face 4707
UV Count: 3
  UV <Vector (0.6481, 0.9711)>
  UV <Vector (0.6457, 0.9765)>
  UV <Vector (0.6465, 0.9725)>
Face 4708
UV Count: 3
  UV <Vector (0.6490, 0.9672)>
  UV <Vector (0.6461, 0.9681)>
  UV <Vector (0.6471, 0.9637)>
Face 4709
UV Count: 3
  UV <Vector (0.6507, 0.9880)>
  UV <Vector (0.6487, 0.9921)>
  UV <Vector (0.6467, 0.9842)>
Face 4710
UV Count: 3
  UV <Vector (0.6564, 0.9628)>
  UV <Vector (0.6587, 0.9610)>
  UV <Vector (0.6586, 0.9628)>
Face 4711
UV Count: 3
  UV <Vector (0.6580, 0.9592)>
  UV <Vector (0.6587, 0.9610)>
  UV <Vector (0.6566, 0.9600)>
Face 4712
UV Count: 3
  UV <Vector (0.6605, 0.9832)>
  UV <Vector (0.6600, 0.9855)>
  UV <Vector (0.6589, 0.9855)>
Face 4713
UV Count: 3
  UV <Vector (0.6600, 0.9855)>
  UV <Vector (0.6582, 0.9868)>
  UV <Vector (0.6589, 0.9855)>
Face 4714
UV Count: 3
  UV <Vector (0.6582, 0.9868)>
  UV <Vector (0.6577, 0.9886)>
  UV <Vector (0.6571, 0.9876)>
Face 4715
UV Count: 3
  UV <Vector (0.6601, 0.9929)>
  UV <Vector (0.6577, 0.9886)>
  UV <Vector (0.6594, 0.9882)>
Face 4716
UV Count: 3
  UV <Vector (0.6767, 0.9833)>
  UV <Vector (0.6801, 0.9854)>
  UV <Vector (0.6783, 0.9874)>
Face 4717
UV Count: 3
  UV <Vector (0.6778, 0.9628)>
  UV <Vector (0.6778, 0.9596)>
  UV <Vector (0.6807, 0.9601)>
Face 4718
UV Count: 3
  UV <Vector (0.6746, 0.9828)>
  UV <Vector (0.6723, 0.9854)>
  UV <Vector (0.6720, 0.9827)>
Face 4719
UV Count: 3
  UV <Vector (0.6722, 0.9613)>
  UV <Vector (0.6744, 0.9633)>
  UV <Vector (0.6715, 0.9639)>
Face 4720
UV Count: 3
  UV <Vector (0.8115, 0.9835)>
  UV <Vector (0.8060, 0.9777)>
  UV <Vector (0.8134, 0.9795)>
Face 4721
UV Count: 3
  UV <Vector (0.6539, 0.9594)>
  UV <Vector (0.6502, 0.9610)>
  UV <Vector (0.6490, 0.9536)>
Face 4722
UV Count: 3
  UV <Vector (0.6490, 0.9536)>
  UV <Vector (0.6502, 0.9610)>
  UV <Vector (0.6471, 0.9637)>
Face 4723
UV Count: 3
  UV <Vector (0.6490, 0.9536)>
  UV <Vector (0.6414, 0.9621)>
  UV <Vector (0.6420, 0.9536)>
Face 4724
UV Count: 3
  UV <Vector (0.6420, 0.9536)>
  UV <Vector (0.6376, 0.9632)>
  UV <Vector (0.6323, 0.9536)>
Face 4725
UV Count: 3
  UV <Vector (0.6671, 0.9536)>
  UV <Vector (0.6667, 0.9585)>
  UV <Vector (0.6637, 0.9585)>
Face 4726
UV Count: 3
  UV <Vector (0.6573, 0.9536)>
  UV <Vector (0.6608, 0.9594)>
  UV <Vector (0.6580, 0.9592)>
Face 4727
UV Count: 3
  UV <Vector (0.6582, 0.9868)>
  UV <Vector (0.6547, 0.9853)>
  UV <Vector (0.6589, 0.9855)>
Face 4728
UV Count: 3
  UV <Vector (0.6547, 0.9853)>
  UV <Vector (0.6581, 0.9840)>
  UV <Vector (0.6589, 0.9855)>
Face 4729
UV Count: 3
  UV <Vector (0.6571, 0.9876)>
  UV <Vector (0.6547, 0.9853)>
  UV <Vector (0.6582, 0.9868)>
Face 4730
UV Count: 3
  UV <Vector (0.6543, 0.9625)>
  UV <Vector (0.6524, 0.9612)>
  UV <Vector (0.6546, 0.9601)>
Face 4731
UV Count: 3
  UV <Vector (0.6508, 0.9847)>
  UV <Vector (0.6545, 0.9884)>
  UV <Vector (0.6507, 0.9871)>
Face 4732
UV Count: 3
  UV <Vector (0.6507, 0.9880)>
  UV <Vector (0.6545, 0.9884)>
  UV <Vector (0.6543, 0.9894)>
Face 4733
UV Count: 3
  UV <Vector (0.6414, 0.9780)>
  UV <Vector (0.6456, 0.9822)>
  UV <Vector (0.6439, 0.9843)>
Face 4734
UV Count: 3
  UV <Vector (0.6467, 0.9842)>
  UV <Vector (0.6439, 0.9843)>
  UV <Vector (0.6456, 0.9822)>
Face 4735
UV Count: 3
  UV <Vector (0.6467, 0.9842)>
  UV <Vector (0.6487, 0.9921)>
  UV <Vector (0.6448, 0.9859)>
Face 4736
UV Count: 3
  UV <Vector (0.7896, 0.9733)>
  UV <Vector (0.7838, 0.9836)>
  UV <Vector (0.7823, 0.9733)>
Face 4737
UV Count: 3
  UV <Vector (0.7757, 0.9848)>
  UV <Vector (0.7823, 0.9733)>
  UV <Vector (0.7838, 0.9836)>
Face 4738
UV Count: 3
  UV <Vector (0.7986, 0.9792)>
  UV <Vector (0.7989, 0.9824)>
  UV <Vector (0.7909, 0.9819)>
Face 4739
UV Count: 3
  UV <Vector (0.7896, 0.9733)>
  UV <Vector (0.7986, 0.9792)>
  UV <Vector (0.7909, 0.9819)>
Face 4740
UV Count: 3
  UV <Vector (0.6014, 0.9602)>
  UV <Vector (0.6087, 0.9536)>
  UV <Vector (0.6068, 0.9677)>
Face 4741
UV Count: 3
  UV <Vector (0.6057, 0.9695)>
  UV <Vector (0.6014, 0.9602)>
  UV <Vector (0.6068, 0.9677)>
Face 4742
UV Count: 3
  UV <Vector (0.6052, 0.9811)>
  UV <Vector (0.6011, 0.9906)>
  UV <Vector (0.6010, 0.9881)>
Face 4743
UV Count: 3
  UV <Vector (0.6011, 0.9906)>
  UV <Vector (0.6067, 0.9829)>
  UV <Vector (0.6050, 0.9921)>
Face 4744
UV Count: 3
  UV <Vector (0.6011, 0.9978)>
  UV <Vector (0.6050, 0.9921)>
  UV <Vector (0.6062, 0.9978)>
Face 4745
UV Count: 3
  UV <Vector (0.6050, 0.9921)>
  UV <Vector (0.6011, 0.9978)>
  UV <Vector (0.6011, 0.9906)>
Face 4746
UV Count: 3
  UV <Vector (0.6087, 0.9536)>
  UV <Vector (0.6014, 0.9602)>
  UV <Vector (0.6014, 0.9536)>
Face 4747
UV Count: 3
  UV <Vector (0.7666, 0.9731)>
  UV <Vector (0.7757, 0.9848)>
  UV <Vector (0.7680, 0.9869)>
Face 4748
UV Count: 3
  UV <Vector (0.7680, 0.9869)>
  UV <Vector (0.7778, 0.9936)>
  UV <Vector (0.7706, 0.9956)>
Face 4749
UV Count: 3
  UV <Vector (0.6605, 0.9832)>
  UV <Vector (0.6616, 0.9836)>
  UV <Vector (0.6610, 0.9858)>
Face 4750
UV Count: 3
  UV <Vector (0.6605, 0.9832)>
  UV <Vector (0.6589, 0.9855)>
  UV <Vector (0.6581, 0.9840)>
Face 4751
UV Count: 3
  UV <Vector (0.6969, 0.9466)>
  UV <Vector (0.6894, 0.9504)>
  UV <Vector (0.6878, 0.9470)>
Face 4752
UV Count: 3
  UV <Vector (0.6878, 0.9470)>
  UV <Vector (0.6941, 0.9421)>
  UV <Vector (0.6969, 0.9466)>
Face 4753
UV Count: 3
  UV <Vector (0.6819, 0.9466)>
  UV <Vector (0.6867, 0.9412)>
  UV <Vector (0.6878, 0.9470)>
Face 4754
UV Count: 3
  UV <Vector (0.7378, 0.9220)>
  UV <Vector (0.7344, 0.9195)>
  UV <Vector (0.7378, 0.9178)>
Face 4755
UV Count: 3
  UV <Vector (0.7640, 0.9312)>
  UV <Vector (0.7657, 0.9268)>
  UV <Vector (0.7658, 0.9315)>
Face 4756
UV Count: 3
  UV <Vector (0.7302, 0.9343)>
  UV <Vector (0.7190, 0.9418)>
  UV <Vector (0.7236, 0.9347)>
Face 4757
UV Count: 3
  UV <Vector (0.7822, 0.9465)>
  UV <Vector (0.7855, 0.9467)>
  UV <Vector (0.7859, 0.9480)>
Face 4758
UV Count: 3
  UV <Vector (0.7540, 0.9367)>
  UV <Vector (0.7488, 0.9392)>
  UV <Vector (0.7501, 0.9349)>
Face 4759
UV Count: 3
  UV <Vector (0.7953, 0.9475)>
  UV <Vector (0.8004, 0.9497)>
  UV <Vector (0.7945, 0.9503)>
Face 4760
UV Count: 3
  UV <Vector (0.7683, 0.9359)>
  UV <Vector (0.7692, 0.9313)>
  UV <Vector (0.7703, 0.9347)>
Face 4761
UV Count: 3
  UV <Vector (0.7703, 0.9347)>
  UV <Vector (0.7742, 0.9393)>
  UV <Vector (0.7683, 0.9359)>
Face 4762
UV Count: 3
  UV <Vector (0.7703, 0.9347)>
  UV <Vector (0.7741, 0.9322)>
  UV <Vector (0.7742, 0.9366)>
Face 4763
UV Count: 3
  UV <Vector (0.8019, 0.9417)>
  UV <Vector (0.8034, 0.9462)>
  UV <Vector (0.7995, 0.9470)>
Face 4764
UV Count: 3
  UV <Vector (0.8034, 0.9462)>
  UV <Vector (0.8004, 0.9497)>
  UV <Vector (0.7995, 0.9470)>
Face 4765
UV Count: 3
  UV <Vector (0.7921, 0.9414)>
  UV <Vector (0.7864, 0.9399)>
  UV <Vector (0.7911, 0.9392)>
Face 4766
UV Count: 3
  UV <Vector (0.8001, 0.9392)>
  UV <Vector (0.8051, 0.9371)>
  UV <Vector (0.8019, 0.9417)>
Face 4767
UV Count: 3
  UV <Vector (0.8019, 0.9417)>
  UV <Vector (0.7962, 0.9408)>
  UV <Vector (0.8001, 0.9392)>
Face 4768
UV Count: 3
  UV <Vector (0.8069, 0.9340)>
  UV <Vector (0.8096, 0.9348)>
  UV <Vector (0.8079, 0.9354)>
Face 4769
UV Count: 3
  UV <Vector (0.8079, 0.9354)>
  UV <Vector (0.8051, 0.9371)>
  UV <Vector (0.8069, 0.9340)>
Face 4770
UV Count: 3
  UV <Vector (0.8040, 0.9314)>
  UV <Vector (0.8015, 0.9308)>
  UV <Vector (0.8050, 0.9300)>
Face 4771
UV Count: 3
  UV <Vector (0.8050, 0.9300)>
  UV <Vector (0.8051, 0.9322)>
  UV <Vector (0.8040, 0.9314)>
Face 4772
UV Count: 3
  UV <Vector (0.8051, 0.9322)>
  UV <Vector (0.8014, 0.9332)>
  UV <Vector (0.8040, 0.9314)>
Face 4773
UV Count: 3
  UV <Vector (0.7858, 0.9424)>
  UV <Vector (0.7822, 0.9403)>
  UV <Vector (0.7864, 0.9399)>
Face 4774
UV Count: 3
  UV <Vector (0.7590, 0.9063)>
  UV <Vector (0.7507, 0.9131)>
  UV <Vector (0.7525, 0.9048)>
Face 4775
UV Count: 3
  UV <Vector (0.7450, 0.9054)>
  UV <Vector (0.7507, 0.9131)>
  UV <Vector (0.7455, 0.9147)>
Face 4776
UV Count: 3
  UV <Vector (0.7450, 0.9054)>
  UV <Vector (0.7455, 0.9147)>
  UV <Vector (0.7419, 0.9123)>
Face 4777
UV Count: 3
  UV <Vector (0.7450, 0.9054)>
  UV <Vector (0.7371, 0.9121)>
  UV <Vector (0.7346, 0.9056)>
Face 4778
UV Count: 3
  UV <Vector (0.7413, 0.9175)>
  UV <Vector (0.7378, 0.9220)>
  UV <Vector (0.7378, 0.9178)>
Face 4779
UV Count: 3
  UV <Vector (0.7443, 0.9194)>
  UV <Vector (0.7411, 0.9220)>
  UV <Vector (0.7413, 0.9175)>
Face 4780
UV Count: 3
  UV <Vector (0.7346, 0.9056)>
  UV <Vector (0.7371, 0.9121)>
  UV <Vector (0.7336, 0.9139)>
Face 4781
UV Count: 3
  UV <Vector (0.7346, 0.9056)>
  UV <Vector (0.7280, 0.9111)>
  UV <Vector (0.7276, 0.9051)>
Face 4782
UV Count: 3
  UV <Vector (0.7280, 0.9111)>
  UV <Vector (0.7218, 0.9054)>
  UV <Vector (0.7276, 0.9051)>
Face 4783
UV Count: 3
  UV <Vector (0.7316, 0.9192)>
  UV <Vector (0.7268, 0.9214)>
  UV <Vector (0.7272, 0.9172)>
Face 4784
UV Count: 3
  UV <Vector (0.7218, 0.9054)>
  UV <Vector (0.7158, 0.9101)>
  UV <Vector (0.7154, 0.9049)>
Face 4785
UV Count: 3
  UV <Vector (0.7113, 0.9103)>
  UV <Vector (0.7154, 0.9049)>
  UV <Vector (0.7158, 0.9101)>
Face 4786
UV Count: 3
  UV <Vector (0.7044, 0.9042)>
  UV <Vector (0.7091, 0.8991)>
  UV <Vector (0.7089, 0.9047)>
Face 4787
UV Count: 3
  UV <Vector (0.7091, 0.8991)>
  UV <Vector (0.7154, 0.9049)>
  UV <Vector (0.7089, 0.9047)>
Face 4788
UV Count: 3
  UV <Vector (0.7229, 0.8991)>
  UV <Vector (0.7154, 0.9049)>
  UV <Vector (0.7156, 0.8991)>
Face 4789
UV Count: 3
  UV <Vector (0.7229, 0.8991)>
  UV <Vector (0.7276, 0.9051)>
  UV <Vector (0.7218, 0.9054)>
Face 4790
UV Count: 3
  UV <Vector (0.7351, 0.8991)>
  UV <Vector (0.7276, 0.9051)>
  UV <Vector (0.7286, 0.8991)>
Face 4791
UV Count: 3
  UV <Vector (0.7444, 0.8991)>
  UV <Vector (0.7346, 0.9056)>
  UV <Vector (0.7351, 0.8991)>
Face 4792
UV Count: 3
  UV <Vector (0.7444, 0.8991)>
  UV <Vector (0.7525, 0.9048)>
  UV <Vector (0.7450, 0.9054)>
Face 4793
UV Count: 3
  UV <Vector (0.7044, 0.9042)>
  UV <Vector (0.7003, 0.8991)>
  UV <Vector (0.7038, 0.8991)>
Face 4794
UV Count: 3
  UV <Vector (0.6902, 0.9044)>
  UV <Vector (0.6924, 0.9094)>
  UV <Vector (0.6907, 0.9112)>
Face 4795
UV Count: 3
  UV <Vector (0.6943, 0.9042)>
  UV <Vector (0.6977, 0.9084)>
  UV <Vector (0.6947, 0.9085)>
Face 4796
UV Count: 3
  UV <Vector (0.6821, 0.8991)>
  UV <Vector (0.6856, 0.9046)>
  UV <Vector (0.6818, 0.9051)>
Face 4797
UV Count: 3
  UV <Vector (0.6861, 0.8991)>
  UV <Vector (0.6902, 0.9044)>
  UV <Vector (0.6856, 0.9046)>
Face 4798
UV Count: 3
  UV <Vector (0.7003, 0.8991)>
  UV <Vector (0.6943, 0.9042)>
  UV <Vector (0.6949, 0.8991)>
Face 4799
UV Count: 3
  UV <Vector (0.6818, 0.9401)>
  UV <Vector (0.6850, 0.9352)>
  UV <Vector (0.6867, 0.9412)>
Face 4800
UV Count: 3
  UV <Vector (0.6850, 0.9352)>
  UV <Vector (0.6889, 0.9351)>
  UV <Vector (0.6867, 0.9412)>
Face 4801
UV Count: 3
  UV <Vector (0.7190, 0.9418)>
  UV <Vector (0.7056, 0.9466)>
  UV <Vector (0.7113, 0.9391)>
Face 4802
UV Count: 3
  UV <Vector (0.7056, 0.9466)>
  UV <Vector (0.7058, 0.9400)>
  UV <Vector (0.7113, 0.9391)>
Face 4803
UV Count: 3
  UV <Vector (0.7084, 0.9504)>
  UV <Vector (0.7190, 0.9418)>
  UV <Vector (0.7224, 0.9504)>
Face 4804
UV Count: 3
  UV <Vector (0.7224, 0.9504)>
  UV <Vector (0.7320, 0.9419)>
  UV <Vector (0.7316, 0.9504)>
Face 4805
UV Count: 3
  UV <Vector (0.7945, 0.9503)>
  UV <Vector (0.7900, 0.9474)>
  UV <Vector (0.7953, 0.9475)>
Face 4806
UV Count: 3
  UV <Vector (0.7953, 0.9475)>
  UV <Vector (0.7914, 0.9445)>
  UV <Vector (0.7962, 0.9442)>
Face 4807
UV Count: 3
  UV <Vector (0.7406, 0.9504)>
  UV <Vector (0.7488, 0.9392)>
  UV <Vector (0.7473, 0.9504)>
Face 4808
UV Count: 3
  UV <Vector (0.7316, 0.9504)>
  UV <Vector (0.7413, 0.9406)>
  UV <Vector (0.7406, 0.9504)>
Face 4809
UV Count: 3
  UV <Vector (0.7900, 0.9474)>
  UV <Vector (0.7859, 0.9480)>
  UV <Vector (0.7855, 0.9467)>
Face 4810
UV Count: 3
  UV <Vector (0.7320, 0.9419)>
  UV <Vector (0.7302, 0.9343)>
  UV <Vector (0.7358, 0.9357)>
Face 4811
UV Count: 3
  UV <Vector (0.7320, 0.9419)>
  UV <Vector (0.7398, 0.9358)>
  UV <Vector (0.7413, 0.9406)>
Face 4812
UV Count: 3
  UV <Vector (0.7413, 0.9406)>
  UV <Vector (0.7398, 0.9358)>
  UV <Vector (0.7437, 0.9342)>
Face 4813
UV Count: 3
  UV <Vector (0.7473, 0.9504)>
  UV <Vector (0.7554, 0.9399)>
  UV <Vector (0.7534, 0.9503)>
Face 4814
UV Count: 3
  UV <Vector (0.7236, 0.9347)>
  UV <Vector (0.7190, 0.9418)>
  UV <Vector (0.7181, 0.9319)>
Face 4815
UV Count: 3
  UV <Vector (0.7822, 0.9403)>
  UV <Vector (0.7773, 0.9425)>
  UV <Vector (0.7775, 0.9402)>
Face 4816
UV Count: 3
  UV <Vector (0.7828, 0.9371)>
  UV <Vector (0.7864, 0.9399)>
  UV <Vector (0.7822, 0.9403)>
Face 4817
UV Count: 3
  UV <Vector (0.7822, 0.9403)>
  UV <Vector (0.7785, 0.9373)>
  UV <Vector (0.7828, 0.9371)>
Face 4818
UV Count: 3
  UV <Vector (0.7785, 0.9373)>
  UV <Vector (0.7742, 0.9393)>
  UV <Vector (0.7742, 0.9366)>
Face 4819
UV Count: 3
  UV <Vector (0.7785, 0.9373)>
  UV <Vector (0.7818, 0.9332)>
  UV <Vector (0.7828, 0.9371)>
Face 4820
UV Count: 3
  UV <Vector (0.7742, 0.9366)>
  UV <Vector (0.7779, 0.9329)>
  UV <Vector (0.7785, 0.9373)>
Face 4821
UV Count: 3
  UV <Vector (0.7779, 0.9329)>
  UV <Vector (0.7811, 0.9268)>
  UV <Vector (0.7818, 0.9332)>
Face 4822
UV Count: 3
  UV <Vector (0.7741, 0.9322)>
  UV <Vector (0.7776, 0.9268)>
  UV <Vector (0.7779, 0.9329)>
Face 4823
UV Count: 3
  UV <Vector (0.7739, 0.9268)>
  UV <Vector (0.7692, 0.9313)>
  UV <Vector (0.7691, 0.9268)>
Face 4824
UV Count: 3
  UV <Vector (0.7692, 0.9313)>
  UV <Vector (0.7657, 0.9268)>
  UV <Vector (0.7691, 0.9268)>
Face 4825
UV Count: 3
  UV <Vector (0.7848, 0.9268)>
  UV <Vector (0.7818, 0.9332)>
  UV <Vector (0.7811, 0.9268)>
Face 4826
UV Count: 3
  UV <Vector (0.7882, 0.9268)>
  UV <Vector (0.7855, 0.9332)>
  UV <Vector (0.7848, 0.9268)>
Face 4827
UV Count: 3
  UV <Vector (0.7882, 0.9268)>
  UV <Vector (0.7924, 0.9301)>
  UV <Vector (0.7892, 0.9329)>
Face 4828
UV Count: 3
  UV <Vector (0.7924, 0.9301)>
  UV <Vector (0.7973, 0.9322)>
  UV <Vector (0.7929, 0.9330)>
Face 4829
UV Count: 3
  UV <Vector (0.7971, 0.9294)>
  UV <Vector (0.8015, 0.9308)>
  UV <Vector (0.7973, 0.9322)>
Face 4830
UV Count: 3
  UV <Vector (0.8020, 0.9288)>
  UV <Vector (0.8050, 0.9300)>
  UV <Vector (0.8015, 0.9308)>
Face 4831
UV Count: 3
  UV <Vector (0.8065, 0.9284)>
  UV <Vector (0.8069, 0.9305)>
  UV <Vector (0.8050, 0.9300)>
Face 4832
UV Count: 3
  UV <Vector (0.8087, 0.9288)>
  UV <Vector (0.8081, 0.9311)>
  UV <Vector (0.8069, 0.9305)>
Face 4833
UV Count: 3
  UV <Vector (0.8098, 0.9291)>
  UV <Vector (0.8090, 0.9321)>
  UV <Vector (0.8081, 0.9311)>
Face 4834
UV Count: 3
  UV <Vector (0.8110, 0.9340)>
  UV <Vector (0.8090, 0.9321)>
  UV <Vector (0.8107, 0.9298)>
Face 4835
UV Count: 3
  UV <Vector (0.8095, 0.9381)>
  UV <Vector (0.8096, 0.9348)>
  UV <Vector (0.8110, 0.9340)>
Face 4836
UV Count: 3
  UV <Vector (0.8109, 0.9414)>
  UV <Vector (0.8095, 0.9381)>
  UV <Vector (0.8118, 0.9382)>
Face 4837
UV Count: 3
  UV <Vector (0.8062, 0.9467)>
  UV <Vector (0.8089, 0.9480)>
  UV <Vector (0.8067, 0.9490)>
Face 4838
UV Count: 3
  UV <Vector (0.8062, 0.9467)>
  UV <Vector (0.8055, 0.9413)>
  UV <Vector (0.8080, 0.9411)>
Face 4839
UV Count: 3
  UV <Vector (0.8067, 0.9490)>
  UV <Vector (0.8034, 0.9462)>
  UV <Vector (0.8062, 0.9467)>
Face 4840
UV Count: 3
  UV <Vector (0.8080, 0.9411)>
  UV <Vector (0.8072, 0.9376)>
  UV <Vector (0.8095, 0.9381)>
Face 4841
UV Count: 3
  UV <Vector (0.8095, 0.9381)>
  UV <Vector (0.8079, 0.9354)>
  UV <Vector (0.8096, 0.9348)>
Face 4842
UV Count: 3
  UV <Vector (0.8059, 0.9330)>
  UV <Vector (0.8069, 0.9305)>
  UV <Vector (0.8081, 0.9311)>
Face 4843
UV Count: 3
  UV <Vector (0.8090, 0.9321)>
  UV <Vector (0.8059, 0.9330)>
  UV <Vector (0.8081, 0.9311)>
Face 4844
UV Count: 3
  UV <Vector (0.8059, 0.9330)>
  UV <Vector (0.8023, 0.9348)>
  UV <Vector (0.8051, 0.9322)>
Face 4845
UV Count: 3
  UV <Vector (0.8069, 0.9340)>
  UV <Vector (0.8032, 0.9363)>
  UV <Vector (0.8059, 0.9330)>
Face 4846
UV Count: 3
  UV <Vector (0.7983, 0.9352)>
  UV <Vector (0.7929, 0.9330)>
  UV <Vector (0.7973, 0.9322)>
Face 4847
UV Count: 3
  UV <Vector (0.7973, 0.9322)>
  UV <Vector (0.8014, 0.9332)>
  UV <Vector (0.7983, 0.9352)>
Face 4848
UV Count: 3
  UV <Vector (0.7991, 0.9371)>
  UV <Vector (0.7941, 0.9364)>
  UV <Vector (0.7983, 0.9352)>
Face 4849
UV Count: 3
  UV <Vector (0.7983, 0.9352)>
  UV <Vector (0.8023, 0.9348)>
  UV <Vector (0.7991, 0.9371)>
Face 4850
UV Count: 3
  UV <Vector (0.8001, 0.9392)>
  UV <Vector (0.7951, 0.9386)>
  UV <Vector (0.7991, 0.9371)>
Face 4851
UV Count: 3
  UV <Vector (0.7991, 0.9371)>
  UV <Vector (0.8032, 0.9363)>
  UV <Vector (0.8001, 0.9392)>
Face 4852
UV Count: 3
  UV <Vector (0.7951, 0.9386)>
  UV <Vector (0.7921, 0.9414)>
  UV <Vector (0.7911, 0.9392)>
Face 4853
UV Count: 3
  UV <Vector (0.7951, 0.9386)>
  UV <Vector (0.7906, 0.9370)>
  UV <Vector (0.7941, 0.9364)>
Face 4854
UV Count: 3
  UV <Vector (0.7911, 0.9392)>
  UV <Vector (0.7865, 0.9370)>
  UV <Vector (0.7906, 0.9370)>
Face 4855
UV Count: 3
  UV <Vector (0.7906, 0.9370)>
  UV <Vector (0.7929, 0.9330)>
  UV <Vector (0.7941, 0.9364)>
Face 4856
UV Count: 3
  UV <Vector (0.7865, 0.9370)>
  UV <Vector (0.7892, 0.9329)>
  UV <Vector (0.7906, 0.9370)>
Face 4857
UV Count: 3
  UV <Vector (0.7855, 0.9332)>
  UV <Vector (0.7828, 0.9371)>
  UV <Vector (0.7818, 0.9332)>
Face 4858
UV Count: 3
  UV <Vector (0.7773, 0.9425)>
  UV <Vector (0.7742, 0.9393)>
  UV <Vector (0.7775, 0.9402)>
Face 4859
UV Count: 3
  UV <Vector (0.7729, 0.9419)>
  UV <Vector (0.7683, 0.9359)>
  UV <Vector (0.7742, 0.9393)>
Face 4860
UV Count: 3
  UV <Vector (0.7664, 0.9361)>
  UV <Vector (0.7658, 0.9315)>
  UV <Vector (0.7683, 0.9359)>
Face 4861
UV Count: 3
  UV <Vector (0.8055, 0.9413)>
  UV <Vector (0.8051, 0.9371)>
  UV <Vector (0.8072, 0.9376)>
Face 4862
UV Count: 3
  UV <Vector (0.7962, 0.9442)>
  UV <Vector (0.7921, 0.9414)>
  UV <Vector (0.7962, 0.9408)>
Face 4863
UV Count: 3
  UV <Vector (0.6820, 0.9504)>
  UV <Vector (0.6878, 0.9470)>
  UV <Vector (0.6894, 0.9504)>
Face 4864
UV Count: 3
  UV <Vector (0.8106, 0.9469)>
  UV <Vector (0.8086, 0.9461)>
  UV <Vector (0.8101, 0.9452)>
Face 4865
UV Count: 3
  UV <Vector (0.7083, 0.9306)>
  UV <Vector (0.7097, 0.9307)>
  UV <Vector (0.7084, 0.9331)>
Face 4866
UV Count: 3
  UV <Vector (0.7092, 0.9136)>
  UV <Vector (0.7087, 0.9165)>
  UV <Vector (0.7083, 0.9158)>
Face 4867
UV Count: 3
  UV <Vector (0.7104, 0.9135)>
  UV <Vector (0.7116, 0.9180)>
  UV <Vector (0.7099, 0.9190)>
Face 4868
UV Count: 3
  UV <Vector (0.7183, 0.9191)>
  UV <Vector (0.7161, 0.9113)>
  UV <Vector (0.7204, 0.9161)>
Face 4869
UV Count: 3
  UV <Vector (0.6986, 0.9504)>
  UV <Vector (0.7056, 0.9466)>
  UV <Vector (0.7084, 0.9504)>
Face 4870
UV Count: 3
  UV <Vector (0.8104, 0.9430)>
  UV <Vector (0.8080, 0.9411)>
  UV <Vector (0.8109, 0.9414)>
Face 4871
UV Count: 3
  UV <Vector (0.8080, 0.9411)>
  UV <Vector (0.8086, 0.9461)>
  UV <Vector (0.8062, 0.9467)>
Face 4872
UV Count: 3
  UV <Vector (0.7617, 0.8990)>
  UV <Vector (0.7525, 0.9048)>
  UV <Vector (0.7533, 0.8991)>
Face 4873
UV Count: 3
  UV <Vector (0.7443, 0.9194)>
  UV <Vector (0.7454, 0.9215)>
  UV <Vector (0.7431, 0.9227)>
Face 4874
UV Count: 3
  UV <Vector (0.7184, 0.9233)>
  UV <Vector (0.7201, 0.9246)>
  UV <Vector (0.7188, 0.9256)>
Face 4875
UV Count: 3
  UV <Vector (0.7267, 0.9247)>
  UV <Vector (0.7304, 0.9230)>
  UV <Vector (0.7312, 0.9258)>
Face 4876
UV Count: 3
  UV <Vector (0.7137, 0.9259)>
  UV <Vector (0.7141, 0.9221)>
  UV <Vector (0.7161, 0.9223)>
Face 4877
UV Count: 3
  UV <Vector (0.7137, 0.9259)>
  UV <Vector (0.7104, 0.9222)>
  UV <Vector (0.7124, 0.9217)>
Face 4878
UV Count: 3
  UV <Vector (0.7561, 0.9195)>
  UV <Vector (0.7509, 0.9217)>
  UV <Vector (0.7507, 0.9179)>
Face 4879
UV Count: 3
  UV <Vector (0.7352, 0.9232)>
  UV <Vector (0.7376, 0.9258)>
  UV <Vector (0.7341, 0.9263)>
Face 4880
UV Count: 3
  UV <Vector (0.7411, 0.9220)>
  UV <Vector (0.7376, 0.9258)>
  UV <Vector (0.7378, 0.9220)>
Face 4881
UV Count: 3
  UV <Vector (0.7431, 0.9227)>
  UV <Vector (0.7410, 0.9260)>
  UV <Vector (0.7411, 0.9220)>
Face 4882
UV Count: 3
  UV <Vector (0.7442, 0.9255)>
  UV <Vector (0.7454, 0.9215)>
  UV <Vector (0.7452, 0.9254)>
Face 4883
UV Count: 3
  UV <Vector (0.7559, 0.9224)>
  UV <Vector (0.7508, 0.9259)>
  UV <Vector (0.7509, 0.9217)>
Face 4884
UV Count: 3
  UV <Vector (0.7099, 0.9190)>
  UV <Vector (0.7087, 0.9165)>
  UV <Vector (0.7104, 0.9135)>
Face 4885
UV Count: 3
  UV <Vector (0.7136, 0.9289)>
  UV <Vector (0.7097, 0.9307)>
  UV <Vector (0.7104, 0.9274)>
Face 4886
UV Count: 3
  UV <Vector (0.7136, 0.9289)>
  UV <Vector (0.7181, 0.9319)>
  UV <Vector (0.7136, 0.9333)>
Face 4887
UV Count: 3
  UV <Vector (0.7201, 0.9285)>
  UV <Vector (0.7181, 0.9319)>
  UV <Vector (0.7182, 0.9280)>
Face 4888
UV Count: 3
  UV <Vector (0.7302, 0.9343)>
  UV <Vector (0.7263, 0.9289)>
  UV <Vector (0.7293, 0.9285)>
Face 4889
UV Count: 3
  UV <Vector (0.7358, 0.9357)>
  UV <Vector (0.7350, 0.9295)>
  UV <Vector (0.7371, 0.9300)>
Face 4890
UV Count: 3
  UV <Vector (0.7405, 0.9304)>
  UV <Vector (0.7358, 0.9357)>
  UV <Vector (0.7371, 0.9300)>
Face 4891
UV Count: 3
  UV <Vector (0.7437, 0.9342)>
  UV <Vector (0.7405, 0.9304)>
  UV <Vector (0.7429, 0.9295)>
Face 4892
UV Count: 3
  UV <Vector (0.7437, 0.9342)>
  UV <Vector (0.7429, 0.9295)>
  UV <Vector (0.7450, 0.9301)>
Face 4893
UV Count: 3
  UV <Vector (0.7540, 0.9367)>
  UV <Vector (0.7501, 0.9349)>
  UV <Vector (0.7559, 0.9308)>
Face 4894
UV Count: 3
  UV <Vector (0.7467, 0.9197)>
  UV <Vector (0.7509, 0.9217)>
  UV <Vector (0.7474, 0.9225)>
Face 4895
UV Count: 3
  UV <Vector (0.7474, 0.9225)>
  UV <Vector (0.7508, 0.9259)>
  UV <Vector (0.7461, 0.9264)>
Face 4896
UV Count: 3
  UV <Vector (0.7501, 0.9349)>
  UV <Vector (0.7465, 0.9299)>
  UV <Vector (0.7508, 0.9302)>
Face 4897
UV Count: 3
  UV <Vector (0.7437, 0.9342)>
  UV <Vector (0.7488, 0.9392)>
  UV <Vector (0.7413, 0.9406)>
Face 4898
UV Count: 3
  UV <Vector (0.7454, 0.9215)>
  UV <Vector (0.7467, 0.9197)>
  UV <Vector (0.7474, 0.9225)>
Face 4899
UV Count: 3
  UV <Vector (0.7452, 0.9254)>
  UV <Vector (0.7474, 0.9225)>
  UV <Vector (0.7461, 0.9264)>
Face 4900
UV Count: 3
  UV <Vector (0.7559, 0.9224)>
  UV <Vector (0.7589, 0.9231)>
  UV <Vector (0.7584, 0.9256)>
Face 4901
UV Count: 3
  UV <Vector (0.7304, 0.9230)>
  UV <Vector (0.7316, 0.9192)>
  UV <Vector (0.7331, 0.9221)>
Face 4902
UV Count: 3
  UV <Vector (0.7312, 0.9258)>
  UV <Vector (0.7331, 0.9221)>
  UV <Vector (0.7328, 0.9259)>
Face 4903
UV Count: 3
  UV <Vector (0.7569, 0.9136)>
  UV <Vector (0.7509, 0.9140)>
  UV <Vector (0.7507, 0.9131)>
Face 4904
UV Count: 3
  UV <Vector (0.7455, 0.9147)>
  UV <Vector (0.7509, 0.9140)>
  UV <Vector (0.7455, 0.9162)>
Face 4905
UV Count: 3
  UV <Vector (0.7455, 0.9147)>
  UV <Vector (0.7419, 0.9136)>
  UV <Vector (0.7419, 0.9123)>
Face 4906
UV Count: 3
  UV <Vector (0.7419, 0.9123)>
  UV <Vector (0.7374, 0.9137)>
  UV <Vector (0.7371, 0.9121)>
Face 4907
UV Count: 3
  UV <Vector (0.7336, 0.9139)>
  UV <Vector (0.7374, 0.9137)>
  UV <Vector (0.7334, 0.9157)>
Face 4908
UV Count: 3
  UV <Vector (0.7336, 0.9139)>
  UV <Vector (0.7279, 0.9123)>
  UV <Vector (0.7280, 0.9111)>
Face 4909
UV Count: 3
  UV <Vector (0.7205, 0.9146)>
  UV <Vector (0.7279, 0.9123)>
  UV <Vector (0.7204, 0.9161)>
Face 4910
UV Count: 3
  UV <Vector (0.7205, 0.9146)>
  UV <Vector (0.7161, 0.9113)>
  UV <Vector (0.7158, 0.9101)>
Face 4911
UV Count: 3
  UV <Vector (0.7121, 0.9113)>
  UV <Vector (0.7158, 0.9101)>
  UV <Vector (0.7161, 0.9113)>
Face 4912
UV Count: 3
  UV <Vector (0.7331, 0.9221)>
  UV <Vector (0.7344, 0.9195)>
  UV <Vector (0.7352, 0.9232)>
Face 4913
UV Count: 3
  UV <Vector (0.7328, 0.9259)>
  UV <Vector (0.7352, 0.9232)>
  UV <Vector (0.7341, 0.9263)>
Face 4914
UV Count: 3
  UV <Vector (0.7268, 0.9214)>
  UV <Vector (0.7219, 0.9195)>
  UV <Vector (0.7272, 0.9172)>
Face 4915
UV Count: 3
  UV <Vector (0.7233, 0.9227)>
  UV <Vector (0.7267, 0.9247)>
  UV <Vector (0.7219, 0.9249)>
Face 4916
UV Count: 3
  UV <Vector (0.7202, 0.9223)>
  UV <Vector (0.7219, 0.9249)>
  UV <Vector (0.7201, 0.9246)>
Face 4917
UV Count: 3
  UV <Vector (0.7236, 0.9347)>
  UV <Vector (0.7229, 0.9277)>
  UV <Vector (0.7263, 0.9289)>
Face 4918
UV Count: 3
  UV <Vector (0.7316, 0.9304)>
  UV <Vector (0.7302, 0.9343)>
  UV <Vector (0.7293, 0.9285)>
Face 4919
UV Count: 3
  UV <Vector (0.7204, 0.9161)>
  UV <Vector (0.7219, 0.9195)>
  UV <Vector (0.7202, 0.9223)>
Face 4920
UV Count: 3
  UV <Vector (0.7858, 0.9424)>
  UV <Vector (0.7914, 0.9445)>
  UV <Vector (0.7855, 0.9467)>
Face 4921
UV Count: 3
  UV <Vector (0.7855, 0.9467)>
  UV <Vector (0.7914, 0.9445)>
  UV <Vector (0.7900, 0.9474)>
Face 4922
UV Count: 3
  UV <Vector (0.7858, 0.9424)>
  UV <Vector (0.7822, 0.9465)>
  UV <Vector (0.7815, 0.9429)>
Face 4923
UV Count: 3
  UV <Vector (0.7815, 0.9429)>
  UV <Vector (0.7774, 0.9453)>
  UV <Vector (0.7773, 0.9425)>
Face 4924
UV Count: 3
  UV <Vector (0.7774, 0.9453)>
  UV <Vector (0.7729, 0.9419)>
  UV <Vector (0.7773, 0.9425)>
Face 4925
UV Count: 3
  UV <Vector (0.7204, 0.9161)>
  UV <Vector (0.7202, 0.9223)>
  UV <Vector (0.7183, 0.9191)>
Face 4926
UV Count: 3
  UV <Vector (0.7559, 0.9308)>
  UV <Vector (0.7596, 0.9344)>
  UV <Vector (0.7540, 0.9367)>
Face 4927
UV Count: 3
  UV <Vector (0.7508, 0.9259)>
  UV <Vector (0.7563, 0.9281)>
  UV <Vector (0.7508, 0.9302)>
Face 4928
UV Count: 3
  UV <Vector (0.7465, 0.9299)>
  UV <Vector (0.7508, 0.9259)>
  UV <Vector (0.7508, 0.9302)>
Face 4929
UV Count: 3
  UV <Vector (0.7450, 0.9301)>
  UV <Vector (0.7461, 0.9264)>
  UV <Vector (0.7465, 0.9299)>
Face 4930
UV Count: 3
  UV <Vector (0.7442, 0.9255)>
  UV <Vector (0.7450, 0.9301)>
  UV <Vector (0.7429, 0.9295)>
Face 4931
UV Count: 3
  UV <Vector (0.7410, 0.9260)>
  UV <Vector (0.7429, 0.9295)>
  UV <Vector (0.7405, 0.9304)>
Face 4932
UV Count: 3
  UV <Vector (0.7410, 0.9260)>
  UV <Vector (0.7371, 0.9300)>
  UV <Vector (0.7376, 0.9258)>
Face 4933
UV Count: 3
  UV <Vector (0.7376, 0.9258)>
  UV <Vector (0.7350, 0.9295)>
  UV <Vector (0.7341, 0.9263)>
Face 4934
UV Count: 3
  UV <Vector (0.7316, 0.9304)>
  UV <Vector (0.7341, 0.9263)>
  UV <Vector (0.7350, 0.9295)>
Face 4935
UV Count: 3
  UV <Vector (0.7316, 0.9304)>
  UV <Vector (0.7312, 0.9258)>
  UV <Vector (0.7328, 0.9259)>
Face 4936
UV Count: 3
  UV <Vector (0.7293, 0.9285)>
  UV <Vector (0.7267, 0.9247)>
  UV <Vector (0.7312, 0.9258)>
Face 4937
UV Count: 3
  UV <Vector (0.7229, 0.9277)>
  UV <Vector (0.7267, 0.9247)>
  UV <Vector (0.7263, 0.9289)>
Face 4938
UV Count: 3
  UV <Vector (0.7219, 0.9249)>
  UV <Vector (0.7201, 0.9285)>
  UV <Vector (0.7201, 0.9246)>
Face 4939
UV Count: 3
  UV <Vector (0.7188, 0.9256)>
  UV <Vector (0.7201, 0.9285)>
  UV <Vector (0.7182, 0.9280)>
Face 4940
UV Count: 3
  UV <Vector (0.7137, 0.9259)>
  UV <Vector (0.7182, 0.9280)>
  UV <Vector (0.7136, 0.9289)>
Face 4941
UV Count: 3
  UV <Vector (0.7104, 0.9274)>
  UV <Vector (0.7137, 0.9259)>
  UV <Vector (0.7136, 0.9289)>
Face 4942
UV Count: 3
  UV <Vector (0.7080, 0.9292)>
  UV <Vector (0.7082, 0.9268)>
  UV <Vector (0.7097, 0.9307)>
Face 4943
UV Count: 3
  UV <Vector (0.7229, 0.9277)>
  UV <Vector (0.7181, 0.9319)>
  UV <Vector (0.7201, 0.9285)>
Face 4944
UV Count: 3
  UV <Vector (0.7350, 0.9295)>
  UV <Vector (0.7302, 0.9343)>
  UV <Vector (0.7316, 0.9304)>
Face 4945
UV Count: 3
  UV <Vector (0.7437, 0.9342)>
  UV <Vector (0.7450, 0.9301)>
  UV <Vector (0.7465, 0.9299)>
Face 4946
UV Count: 3
  UV <Vector (0.7559, 0.9308)>
  UV <Vector (0.7508, 0.9302)>
  UV <Vector (0.7563, 0.9281)>
Face 4947
UV Count: 3
  UV <Vector (0.7161, 0.9113)>
  UV <Vector (0.7144, 0.9168)>
  UV <Vector (0.7121, 0.9113)>
Face 4948
UV Count: 3
  UV <Vector (0.7183, 0.9191)>
  UV <Vector (0.7184, 0.9233)>
  UV <Vector (0.7161, 0.9223)>
Face 4949
UV Count: 3
  UV <Vector (0.7161, 0.9223)>
  UV <Vector (0.7144, 0.9168)>
  UV <Vector (0.7183, 0.9191)>
Face 4950
UV Count: 3
  UV <Vector (0.7144, 0.9168)>
  UV <Vector (0.7124, 0.9217)>
  UV <Vector (0.7116, 0.9180)>
Face 4951
UV Count: 3
  UV <Vector (0.7104, 0.9222)>
  UV <Vector (0.7116, 0.9180)>
  UV <Vector (0.7124, 0.9217)>
Face 4952
UV Count: 3
  UV <Vector (0.7272, 0.9172)>
  UV <Vector (0.7204, 0.9161)>
  UV <Vector (0.7279, 0.9123)>
Face 4953
UV Count: 3
  UV <Vector (0.7334, 0.9157)>
  UV <Vector (0.7272, 0.9172)>
  UV <Vector (0.7279, 0.9123)>
Face 4954
UV Count: 3
  UV <Vector (0.7344, 0.9195)>
  UV <Vector (0.7374, 0.9137)>
  UV <Vector (0.7378, 0.9178)>
Face 4955
UV Count: 3
  UV <Vector (0.7419, 0.9136)>
  UV <Vector (0.7378, 0.9178)>
  UV <Vector (0.7374, 0.9137)>
Face 4956
UV Count: 3
  UV <Vector (0.7455, 0.9162)>
  UV <Vector (0.7413, 0.9175)>
  UV <Vector (0.7419, 0.9136)>
Face 4957
UV Count: 3
  UV <Vector (0.7509, 0.9140)>
  UV <Vector (0.7467, 0.9197)>
  UV <Vector (0.7455, 0.9162)>
Face 4958
UV Count: 3
  UV <Vector (0.7567, 0.9155)>
  UV <Vector (0.7507, 0.9179)>
  UV <Vector (0.7509, 0.9140)>
Face 4959
UV Count: 3
  UV <Vector (0.7561, 0.9195)>
  UV <Vector (0.7597, 0.9177)>
  UV <Vector (0.7589, 0.9231)>
Face 4960
UV Count: 3
  UV <Vector (0.7331, 0.9221)>
  UV <Vector (0.7316, 0.9192)>
  UV <Vector (0.7334, 0.9157)>
Face 4961
UV Count: 3
  UV <Vector (0.7331, 0.9221)>
  UV <Vector (0.7334, 0.9157)>
  UV <Vector (0.7344, 0.9195)>
Face 4962
UV Count: 3
  UV <Vector (0.7455, 0.9162)>
  UV <Vector (0.7454, 0.9215)>
  UV <Vector (0.7443, 0.9194)>
Face 4963
UV Count: 3
  UV <Vector (0.7455, 0.9162)>
  UV <Vector (0.7467, 0.9197)>
  UV <Vector (0.7454, 0.9215)>
Face 4964
UV Count: 3
  UV <Vector (0.7584, 0.9256)>
  UV <Vector (0.7559, 0.9308)>
  UV <Vector (0.7563, 0.9281)>
Face 4965
UV Count: 3
  UV <Vector (0.7202, 0.9223)>
  UV <Vector (0.7219, 0.9195)>
  UV <Vector (0.7233, 0.9227)>
Face 4966
UV Count: 3
  UV <Vector (0.7183, 0.9191)>
  UV <Vector (0.7202, 0.9223)>
  UV <Vector (0.7184, 0.9233)>
Face 4967
UV Count: 3
  UV <Vector (0.6999, 0.9041)>
  UV <Vector (0.7042, 0.9080)>
  UV <Vector (0.7014, 0.9082)>
Face 4968
UV Count: 3
  UV <Vector (0.7052, 0.9345)>
  UV <Vector (0.7025, 0.9332)>
  UV <Vector (0.7055, 0.9336)>
Face 4969
UV Count: 3
  UV <Vector (0.7076, 0.9318)>
  UV <Vector (0.7073, 0.9333)>
  UV <Vector (0.7055, 0.9336)>
Face 4970
UV Count: 3
  UV <Vector (0.7000, 0.9333)>
  UV <Vector (0.6995, 0.9342)>
  UV <Vector (0.6991, 0.9325)>
Face 4971
UV Count: 3
  UV <Vector (0.7031, 0.9119)>
  UV <Vector (0.7042, 0.9089)>
  UV <Vector (0.7048, 0.9120)>
Face 4972
UV Count: 3
  UV <Vector (0.7048, 0.9120)>
  UV <Vector (0.7068, 0.9101)>
  UV <Vector (0.7084, 0.9123)>
Face 4973
UV Count: 3
  UV <Vector (0.7084, 0.9123)>
  UV <Vector (0.7079, 0.9146)>
  UV <Vector (0.7048, 0.9120)>
Face 4974
UV Count: 3
  UV <Vector (0.7014, 0.9082)>
  UV <Vector (0.7042, 0.9089)>
  UV <Vector (0.7021, 0.9092)>
Face 4975
UV Count: 3
  UV <Vector (0.7071, 0.9095)>
  UV <Vector (0.7084, 0.9123)>
  UV <Vector (0.7068, 0.9101)>
Face 4976
UV Count: 3
  UV <Vector (0.7079, 0.9146)>
  UV <Vector (0.7092, 0.9136)>
  UV <Vector (0.7083, 0.9158)>
Face 4977
UV Count: 3
  UV <Vector (0.7073, 0.9333)>
  UV <Vector (0.7083, 0.9306)>
  UV <Vector (0.7084, 0.9331)>
Face 4978
UV Count: 3
  UV <Vector (0.7104, 0.9135)>
  UV <Vector (0.7092, 0.9136)>
  UV <Vector (0.7096, 0.9122)>
Face 4979
UV Count: 3
  UV <Vector (0.7084, 0.9123)>
  UV <Vector (0.7096, 0.9122)>
  UV <Vector (0.7092, 0.9136)>
Face 4980
UV Count: 3
  UV <Vector (0.7044, 0.9042)>
  UV <Vector (0.7071, 0.9095)>
  UV <Vector (0.7042, 0.9080)>
Face 4981
UV Count: 3
  UV <Vector (0.6947, 0.9085)>
  UV <Vector (0.6972, 0.9095)>
  UV <Vector (0.6949, 0.9096)>
Face 4982
UV Count: 3
  UV <Vector (0.6907, 0.9112)>
  UV <Vector (0.6930, 0.9106)>
  UV <Vector (0.6917, 0.9119)>
Face 4983
UV Count: 3
  UV <Vector (0.6977, 0.9084)>
  UV <Vector (0.6999, 0.9041)>
  UV <Vector (0.6999, 0.9098)>
Face 4984
UV Count: 3
  UV <Vector (0.6901, 0.8991)>
  UV <Vector (0.6943, 0.9042)>
  UV <Vector (0.6902, 0.9044)>
Face 4985
UV Count: 3
  UV <Vector (0.6947, 0.9085)>
  UV <Vector (0.6902, 0.9044)>
  UV <Vector (0.6943, 0.9042)>
Face 4986
UV Count: 3
  UV <Vector (0.6924, 0.9094)>
  UV <Vector (0.6949, 0.9096)>
  UV <Vector (0.6930, 0.9106)>
Face 4987
UV Count: 3
  UV <Vector (0.6977, 0.9084)>
  UV <Vector (0.6987, 0.9105)>
  UV <Vector (0.6972, 0.9095)>
Face 4988
UV Count: 3
  UV <Vector (0.6987, 0.9105)>
  UV <Vector (0.7000, 0.9116)>
  UV <Vector (0.6992, 0.9115)>
Face 4989
UV Count: 3
  UV <Vector (0.7000, 0.9116)>
  UV <Vector (0.6994, 0.9131)>
  UV <Vector (0.6992, 0.9115)>
Face 4990
UV Count: 3
  UV <Vector (0.6991, 0.9325)>
  UV <Vector (0.6987, 0.9338)>
  UV <Vector (0.6987, 0.9322)>
Face 4991
UV Count: 3
  UV <Vector (0.6917, 0.9119)>
  UV <Vector (0.6911, 0.9139)>
  UV <Vector (0.6907, 0.9112)>
Face 4992
UV Count: 3
  UV <Vector (0.6917, 0.9325)>
  UV <Vector (0.6910, 0.9307)>
  UV <Vector (0.6916, 0.9308)>
Face 4993
UV Count: 3
  UV <Vector (0.6949, 0.9096)>
  UV <Vector (0.6947, 0.9126)>
  UV <Vector (0.6930, 0.9106)>
Face 4994
UV Count: 3
  UV <Vector (0.6963, 0.9122)>
  UV <Vector (0.6949, 0.9096)>
  UV <Vector (0.6972, 0.9095)>
Face 4995
UV Count: 3
  UV <Vector (0.6917, 0.9119)>
  UV <Vector (0.6947, 0.9126)>
  UV <Vector (0.6918, 0.9138)>
Face 4996
UV Count: 3
  UV <Vector (0.6943, 0.9318)>
  UV <Vector (0.6917, 0.9325)>
  UV <Vector (0.6916, 0.9308)>
Face 4997
UV Count: 3
  UV <Vector (0.6979, 0.9122)>
  UV <Vector (0.6972, 0.9095)>
  UV <Vector (0.6987, 0.9105)>
Face 4998
UV Count: 3
  UV <Vector (0.6992, 0.9115)>
  UV <Vector (0.6979, 0.9122)>
  UV <Vector (0.6987, 0.9105)>
Face 4999
UV Count: 3
  UV <Vector (0.6971, 0.9319)>
  UV <Vector (0.6987, 0.9322)>
  UV <Vector (0.6987, 0.9338)>
Face 5000
UV Count: 3
  UV <Vector (0.6986, 0.9355)>
  UV <Vector (0.6995, 0.9342)>
  UV <Vector (0.7001, 0.9363)>
Face 5001
UV Count: 3
  UV <Vector (0.6986, 0.9355)>
  UV <Vector (0.6971, 0.9365)>
  UV <Vector (0.6968, 0.9354)>
Face 5002
UV Count: 3
  UV <Vector (0.6932, 0.9347)>
  UV <Vector (0.6909, 0.9331)>
  UV <Vector (0.6917, 0.9325)>
Face 5003
UV Count: 3
  UV <Vector (0.6951, 0.9352)>
  UV <Vector (0.6927, 0.9356)>
  UV <Vector (0.6932, 0.9347)>
Face 5004
UV Count: 3
  UV <Vector (0.6968, 0.9354)>
  UV <Vector (0.6948, 0.9362)>
  UV <Vector (0.6951, 0.9352)>
Face 5005
UV Count: 3
  UV <Vector (0.6932, 0.9347)>
  UV <Vector (0.6943, 0.9318)>
  UV <Vector (0.6951, 0.9352)>
Face 5006
UV Count: 3
  UV <Vector (0.6951, 0.9352)>
  UV <Vector (0.6956, 0.9319)>
  UV <Vector (0.6968, 0.9354)>
Face 5007
UV Count: 3
  UV <Vector (0.6968, 0.9354)>
  UV <Vector (0.6971, 0.9319)>
  UV <Vector (0.6986, 0.9355)>
Face 5008
UV Count: 3
  UV <Vector (0.6987, 0.9338)>
  UV <Vector (0.6986, 0.9355)>
  UV <Vector (0.6971, 0.9319)>
Face 5009
UV Count: 3
  UV <Vector (0.7004, 0.9345)>
  UV <Vector (0.7001, 0.9363)>
  UV <Vector (0.6995, 0.9342)>
Face 5010
UV Count: 3
  UV <Vector (0.7073, 0.9333)>
  UV <Vector (0.7055, 0.9356)>
  UV <Vector (0.7052, 0.9345)>
Face 5011
UV Count: 3
  UV <Vector (0.7052, 0.9345)>
  UV <Vector (0.7020, 0.9363)>
  UV <Vector (0.7020, 0.9347)>
Face 5012
UV Count: 3
  UV <Vector (0.6907, 0.9112)>
  UV <Vector (0.6881, 0.9103)>
  UV <Vector (0.6883, 0.9093)>
Face 5013
UV Count: 3
  UV <Vector (0.6907, 0.9112)>
  UV <Vector (0.6902, 0.9138)>
  UV <Vector (0.6898, 0.9118)>
Face 5014
UV Count: 3
  UV <Vector (0.6883, 0.9093)>
  UV <Vector (0.6851, 0.9103)>
  UV <Vector (0.6849, 0.9091)>
Face 5015
UV Count: 3
  UV <Vector (0.6832, 0.9121)>
  UV <Vector (0.6849, 0.9091)>
  UV <Vector (0.6851, 0.9103)>
Face 5016
UV Count: 3
  UV <Vector (0.6832, 0.9121)>
  UV <Vector (0.6823, 0.9142)>
  UV <Vector (0.6821, 0.9119)>
Face 5017
UV Count: 3
  UV <Vector (0.6833, 0.9326)>
  UV <Vector (0.6820, 0.9305)>
  UV <Vector (0.6829, 0.9307)>
Face 5018
UV Count: 3
  UV <Vector (0.6850, 0.9334)>
  UV <Vector (0.6819, 0.9341)>
  UV <Vector (0.6833, 0.9326)>
Face 5019
UV Count: 3
  UV <Vector (0.6881, 0.9335)>
  UV <Vector (0.6850, 0.9352)>
  UV <Vector (0.6850, 0.9334)>
Face 5020
UV Count: 3
  UV <Vector (0.6900, 0.9326)>
  UV <Vector (0.6910, 0.9307)>
  UV <Vector (0.6909, 0.9331)>
Face 5021
UV Count: 3
  UV <Vector (0.6889, 0.9351)>
  UV <Vector (0.6900, 0.9326)>
  UV <Vector (0.6909, 0.9331)>
Face 5022
UV Count: 3
  UV <Vector (0.6856, 0.9046)>
  UV <Vector (0.6883, 0.9093)>
  UV <Vector (0.6849, 0.9091)>
Face 5023
UV Count: 3
  UV <Vector (0.6902, 0.9044)>
  UV <Vector (0.6907, 0.9112)>
  UV <Vector (0.6883, 0.9093)>
Face 5024
UV Count: 3
  UV <Vector (0.6820, 0.9099)>
  UV <Vector (0.6849, 0.9091)>
  UV <Vector (0.6821, 0.9119)>
Face 5025
UV Count: 3
  UV <Vector (0.6856, 0.9046)>
  UV <Vector (0.6820, 0.9099)>
  UV <Vector (0.6818, 0.9051)>
Face 5026
UV Count: 3
  UV <Vector (0.6833, 0.9140)>
  UV <Vector (0.6832, 0.9121)>
  UV <Vector (0.6857, 0.9126)>
Face 5027
UV Count: 3
  UV <Vector (0.6852, 0.9305)>
  UV <Vector (0.6833, 0.9326)>
  UV <Vector (0.6829, 0.9307)>
Face 5028
UV Count: 3
  UV <Vector (0.6850, 0.9334)>
  UV <Vector (0.6877, 0.9311)>
  UV <Vector (0.6881, 0.9335)>
Face 5029
UV Count: 3
  UV <Vector (0.6857, 0.9126)>
  UV <Vector (0.6881, 0.9103)>
  UV <Vector (0.6877, 0.9128)>
Face 5030
UV Count: 3
  UV <Vector (0.6881, 0.9335)>
  UV <Vector (0.6877, 0.9311)>
  UV <Vector (0.6900, 0.9326)>
Face 5031
UV Count: 3
  UV <Vector (0.6881, 0.9103)>
  UV <Vector (0.6898, 0.9118)>
  UV <Vector (0.6877, 0.9128)>
Face 5032
UV Count: 3
  UV <Vector (0.6889, 0.9351)>
  UV <Vector (0.6909, 0.9331)>
  UV <Vector (0.6927, 0.9356)>
Face 5033
UV Count: 3
  UV <Vector (0.6867, 0.9412)>
  UV <Vector (0.6927, 0.9356)>
  UV <Vector (0.6941, 0.9421)>
Face 5034
UV Count: 3
  UV <Vector (0.6927, 0.9356)>
  UV <Vector (0.6948, 0.9362)>
  UV <Vector (0.6941, 0.9421)>
Face 5035
UV Count: 3
  UV <Vector (0.7962, 0.9442)>
  UV <Vector (0.7995, 0.9470)>
  UV <Vector (0.7953, 0.9475)>
Face 5036
UV Count: 3
  UV <Vector (0.7137, 0.9259)>
  UV <Vector (0.7124, 0.9217)>
  UV <Vector (0.7141, 0.9221)>
Face 5037
UV Count: 3
  UV <Vector (0.7089, 0.9240)>
  UV <Vector (0.7104, 0.9222)>
  UV <Vector (0.7137, 0.9259)>
Face 5038
UV Count: 3
  UV <Vector (0.7137, 0.9259)>
  UV <Vector (0.7184, 0.9233)>
  UV <Vector (0.7188, 0.9256)>
Face 5039
UV Count: 3
  UV <Vector (0.7137, 0.9259)>
  UV <Vector (0.7161, 0.9223)>
  UV <Vector (0.7184, 0.9233)>
Face 5040
UV Count: 3
  UV <Vector (0.8101, 0.9452)>
  UV <Vector (0.8093, 0.9433)>
  UV <Vector (0.8104, 0.9430)>
Face 5041
UV Count: 3
  UV <Vector (0.6992, 0.9414)>
  UV <Vector (0.6971, 0.9365)>
  UV <Vector (0.7001, 0.9363)>
Face 5042
UV Count: 3
  UV <Vector (0.6992, 0.9414)>
  UV <Vector (0.7055, 0.9356)>
  UV <Vector (0.7058, 0.9400)>
Face 5043
UV Count: 3
  UV <Vector (0.7058, 0.9400)>
  UV <Vector (0.6969, 0.9466)>
  UV <Vector (0.6992, 0.9414)>
Face 5044
UV Count: 3
  UV <Vector (0.7099, 0.9190)>
  UV <Vector (0.7116, 0.9180)>
  UV <Vector (0.7104, 0.9222)>
Face 5045
UV Count: 3
  UV <Vector (0.7089, 0.9240)>
  UV <Vector (0.7099, 0.9190)>
  UV <Vector (0.7104, 0.9222)>
Face 5046
UV Count: 3
  UV <Vector (0.7082, 0.9268)>
  UV <Vector (0.7104, 0.9274)>
  UV <Vector (0.7097, 0.9307)>
Face 5047
UV Count: 3
  UV <Vector (0.7071, 0.9095)>
  UV <Vector (0.7089, 0.9047)>
  UV <Vector (0.7096, 0.9122)>
Face 5048
UV Count: 3
  UV <Vector (0.7020, 0.9347)>
  UV <Vector (0.7000, 0.9333)>
  UV <Vector (0.7025, 0.9332)>
Face 5049
UV Count: 3
  UV <Vector (0.7020, 0.9363)>
  UV <Vector (0.7004, 0.9345)>
  UV <Vector (0.7020, 0.9347)>
Face 5050
UV Count: 3
  UV <Vector (0.7000, 0.9116)>
  UV <Vector (0.7009, 0.9130)>
  UV <Vector (0.7002, 0.9132)>
Face 5051
UV Count: 3
  UV <Vector (0.7007, 0.9116)>
  UV <Vector (0.6999, 0.9098)>
  UV <Vector (0.7011, 0.9103)>
Face 5052
UV Count: 3
  UV <Vector (0.7011, 0.9103)>
  UV <Vector (0.7014, 0.9082)>
  UV <Vector (0.7021, 0.9092)>
Face 5053
UV Count: 3
  UV <Vector (0.6999, 0.9041)>
  UV <Vector (0.7014, 0.9082)>
  UV <Vector (0.6999, 0.9098)>
Face 5054
UV Count: 3
  UV <Vector (0.6857, 0.9126)>
  UV <Vector (0.6832, 0.9121)>
  UV <Vector (0.6851, 0.9103)>
Face 5055
UV Count: 3
  UV <Vector (0.6852, 0.9305)>
  UV <Vector (0.6850, 0.9334)>
  UV <Vector (0.6833, 0.9326)>
Face 5056
UV Count: 3
  UV <Vector (0.6877, 0.9128)>
  UV <Vector (0.6898, 0.9118)>
  UV <Vector (0.6902, 0.9138)>
Face 5057
UV Count: 3
  UV <Vector (0.6900, 0.9326)>
  UV <Vector (0.6877, 0.9311)>
  UV <Vector (0.6904, 0.9308)>
Face 5058
UV Count: 3
  UV <Vector (0.6992, 0.9414)>
  UV <Vector (0.6969, 0.9466)>
  UV <Vector (0.6941, 0.9421)>
Face 5059
UV Count: 3
  UV <Vector (0.7055, 0.9356)>
  UV <Vector (0.7084, 0.9331)>
  UV <Vector (0.7058, 0.9400)>
Face 5060
UV Count: 3
  UV <Vector (0.7058, 0.9400)>
  UV <Vector (0.7084, 0.9331)>
  UV <Vector (0.7097, 0.9307)>
Face 5061
UV Count: 3
  UV <Vector (0.7058, 0.9400)>
  UV <Vector (0.7136, 0.9333)>
  UV <Vector (0.7113, 0.9391)>
Face 5062
UV Count: 3
  UV <Vector (0.7113, 0.9391)>
  UV <Vector (0.7181, 0.9319)>
  UV <Vector (0.7190, 0.9418)>
Face 5063
UV Count: 3
  UV <Vector (0.6941, 0.9421)>
  UV <Vector (0.6948, 0.9362)>
  UV <Vector (0.6971, 0.9365)>
Face 5064
UV Count: 3
  UV <Vector (0.6992, 0.9414)>
  UV <Vector (0.7001, 0.9363)>
  UV <Vector (0.7020, 0.9363)>
Face 5065
UV Count: 3
  UV <Vector (0.7011, 0.9103)>
  UV <Vector (0.7031, 0.9119)>
  UV <Vector (0.7007, 0.9116)>
Face 5066
UV Count: 3
  UV <Vector (0.7031, 0.9119)>
  UV <Vector (0.7009, 0.9130)>
  UV <Vector (0.7007, 0.9116)>
Face 5067
UV Count: 3
  UV <Vector (0.7021, 0.9092)>
  UV <Vector (0.7031, 0.9119)>
  UV <Vector (0.7011, 0.9103)>
Face 5068
UV Count: 3
  UV <Vector (0.7055, 0.9336)>
  UV <Vector (0.7073, 0.9333)>
  UV <Vector (0.7052, 0.9345)>
Face 5069
UV Count: 3
  UV <Vector (0.7048, 0.9120)>
  UV <Vector (0.7042, 0.9089)>
  UV <Vector (0.7068, 0.9101)>
Face 5070
UV Count: 3
  UV <Vector (0.7071, 0.9095)>
  UV <Vector (0.7042, 0.9089)>
  UV <Vector (0.7042, 0.9080)>
Face 5071
UV Count: 3
  UV <Vector (0.7144, 0.9168)>
  UV <Vector (0.7104, 0.9135)>
  UV <Vector (0.7121, 0.9113)>
Face 5072
UV Count: 3
  UV <Vector (0.7104, 0.9135)>
  UV <Vector (0.7113, 0.9103)>
  UV <Vector (0.7121, 0.9113)>
Face 5073
UV Count: 3
  UV <Vector (0.7096, 0.9122)>
  UV <Vector (0.7089, 0.9047)>
  UV <Vector (0.7113, 0.9103)>
Face 5074
UV Count: 3
  UV <Vector (0.6742, 0.9504)>
  UV <Vector (0.6669, 0.9467)>
  UV <Vector (0.6759, 0.9470)>
Face 5075
UV Count: 3
  UV <Vector (0.6696, 0.9423)>
  UV <Vector (0.6759, 0.9470)>
  UV <Vector (0.6669, 0.9467)>
Face 5076
UV Count: 3
  UV <Vector (0.6770, 0.9413)>
  UV <Vector (0.6819, 0.9466)>
  UV <Vector (0.6759, 0.9470)>
Face 5077
UV Count: 3
  UV <Vector (0.6262, 0.9224)>
  UV <Vector (0.6295, 0.9199)>
  UV <Vector (0.6290, 0.9236)>
Face 5078
UV Count: 3
  UV <Vector (0.7657, 0.9268)>
  UV <Vector (0.7640, 0.9223)>
  UV <Vector (0.7658, 0.9220)>
Face 5079
UV Count: 3
  UV <Vector (0.6453, 0.9417)>
  UV <Vector (0.6341, 0.9344)>
  UV <Vector (0.6407, 0.9348)>
Face 5080
UV Count: 3
  UV <Vector (0.7822, 0.9070)>
  UV <Vector (0.7859, 0.9055)>
  UV <Vector (0.7855, 0.9068)>
Face 5081
UV Count: 3
  UV <Vector (0.6087, 0.9367)>
  UV <Vector (0.6143, 0.9392)>
  UV <Vector (0.6076, 0.9399)>
Face 5082
UV Count: 3
  UV <Vector (0.7953, 0.9061)>
  UV <Vector (0.8004, 0.9038)>
  UV <Vector (0.7995, 0.9065)>
Face 5083
UV Count: 3
  UV <Vector (0.7692, 0.9222)>
  UV <Vector (0.7683, 0.9176)>
  UV <Vector (0.7703, 0.9188)>
Face 5084
UV Count: 3
  UV <Vector (0.7703, 0.9188)>
  UV <Vector (0.7742, 0.9142)>
  UV <Vector (0.7742, 0.9169)>
Face 5085
UV Count: 3
  UV <Vector (0.7703, 0.9188)>
  UV <Vector (0.7741, 0.9213)>
  UV <Vector (0.7692, 0.9222)>
Face 5086
UV Count: 3
  UV <Vector (0.8034, 0.9073)>
  UV <Vector (0.8019, 0.9118)>
  UV <Vector (0.7995, 0.9065)>
Face 5087
UV Count: 3
  UV <Vector (0.8004, 0.9038)>
  UV <Vector (0.8034, 0.9073)>
  UV <Vector (0.7995, 0.9065)>
Face 5088
UV Count: 3
  UV <Vector (0.7921, 0.9121)>
  UV <Vector (0.7864, 0.9136)>
  UV <Vector (0.7858, 0.9111)>
Face 5089
UV Count: 3
  UV <Vector (0.8000, 0.9143)>
  UV <Vector (0.8051, 0.9164)>
  UV <Vector (0.8032, 0.9172)>
Face 5090
UV Count: 3
  UV <Vector (0.7961, 0.9127)>
  UV <Vector (0.8019, 0.9118)>
  UV <Vector (0.8000, 0.9143)>
Face 5091
UV Count: 3
  UV <Vector (0.8096, 0.9187)>
  UV <Vector (0.8069, 0.9195)>
  UV <Vector (0.8079, 0.9181)>
Face 5092
UV Count: 3
  UV <Vector (0.8079, 0.9181)>
  UV <Vector (0.8051, 0.9164)>
  UV <Vector (0.8071, 0.9159)>
Face 5093
UV Count: 3
  UV <Vector (0.8040, 0.9221)>
  UV <Vector (0.8015, 0.9227)>
  UV <Vector (0.8015, 0.9203)>
Face 5094
UV Count: 3
  UV <Vector (0.8051, 0.9212)>
  UV <Vector (0.8050, 0.9234)>
  UV <Vector (0.8040, 0.9221)>
Face 5095
UV Count: 3
  UV <Vector (0.8015, 0.9203)>
  UV <Vector (0.8051, 0.9212)>
  UV <Vector (0.8040, 0.9221)>
Face 5096
UV Count: 3
  UV <Vector (0.7822, 0.9132)>
  UV <Vector (0.7858, 0.9111)>
  UV <Vector (0.7864, 0.9136)>
Face 5097
UV Count: 3
  UV <Vector (0.6126, 0.9135)>
  UV <Vector (0.6045, 0.9066)>
  UV <Vector (0.6111, 0.9050)>
Face 5098
UV Count: 3
  UV <Vector (0.6185, 0.9057)>
  UV <Vector (0.6126, 0.9135)>
  UV <Vector (0.6111, 0.9050)>
Face 5099
UV Count: 3
  UV <Vector (0.6185, 0.9057)>
  UV <Vector (0.6216, 0.9129)>
  UV <Vector (0.6179, 0.9151)>
Face 5100
UV Count: 3
  UV <Vector (0.6185, 0.9057)>
  UV <Vector (0.6264, 0.9126)>
  UV <Vector (0.6216, 0.9129)>
Face 5101
UV Count: 3
  UV <Vector (0.6223, 0.9180)>
  UV <Vector (0.6262, 0.9224)>
  UV <Vector (0.6226, 0.9224)>
Face 5102
UV Count: 3
  UV <Vector (0.6226, 0.9224)>
  UV <Vector (0.6191, 0.9198)>
  UV <Vector (0.6223, 0.9180)>
Face 5103
UV Count: 3
  UV <Vector (0.6285, 0.9059)>
  UV <Vector (0.6299, 0.9143)>
  UV <Vector (0.6264, 0.9126)>
Face 5104
UV Count: 3
  UV <Vector (0.6350, 0.9115)>
  UV <Vector (0.6285, 0.9059)>
  UV <Vector (0.6351, 0.9053)>
Face 5105
UV Count: 3
  UV <Vector (0.6405, 0.9055)>
  UV <Vector (0.6350, 0.9115)>
  UV <Vector (0.6351, 0.9053)>
Face 5106
UV Count: 3
  UV <Vector (0.6371, 0.9217)>
  UV <Vector (0.6324, 0.9196)>
  UV <Vector (0.6363, 0.9175)>
Face 5107
UV Count: 3
  UV <Vector (0.6466, 0.9103)>
  UV <Vector (0.6405, 0.9055)>
  UV <Vector (0.6467, 0.9050)>
Face 5108
UV Count: 3
  UV <Vector (0.6467, 0.9050)>
  UV <Vector (0.6512, 0.9106)>
  UV <Vector (0.6466, 0.9103)>
Face 5109
UV Count: 3
  UV <Vector (0.6527, 0.8991)>
  UV <Vector (0.6582, 0.9043)>
  UV <Vector (0.6534, 0.9049)>
Face 5110
UV Count: 3
  UV <Vector (0.6467, 0.9050)>
  UV <Vector (0.6527, 0.8991)>
  UV <Vector (0.6534, 0.9049)>
Face 5111
UV Count: 3
  UV <Vector (0.6467, 0.9050)>
  UV <Vector (0.6393, 0.8991)>
  UV <Vector (0.6462, 0.8991)>
Face 5112
UV Count: 3
  UV <Vector (0.6393, 0.8991)>
  UV <Vector (0.6351, 0.9053)>
  UV <Vector (0.6342, 0.8991)>
Face 5113
UV Count: 3
  UV <Vector (0.6351, 0.9053)>
  UV <Vector (0.6283, 0.8991)>
  UV <Vector (0.6342, 0.8991)>
Face 5114
UV Count: 3
  UV <Vector (0.6285, 0.9059)>
  UV <Vector (0.6190, 0.8991)>
  UV <Vector (0.6283, 0.8991)>
Face 5115
UV Count: 3
  UV <Vector (0.6190, 0.8991)>
  UV <Vector (0.6111, 0.9050)>
  UV <Vector (0.6107, 0.8991)>
Face 5116
UV Count: 3
  UV <Vector (0.6582, 0.9043)>
  UV <Vector (0.6637, 0.8991)>
  UV <Vector (0.6631, 0.9042)>
Face 5117
UV Count: 3
  UV <Vector (0.6733, 0.9045)>
  UV <Vector (0.6732, 0.9112)>
  UV <Vector (0.6712, 0.9097)>
Face 5118
UV Count: 3
  UV <Vector (0.6690, 0.9043)>
  UV <Vector (0.6659, 0.9085)>
  UV <Vector (0.6631, 0.9042)>
Face 5119
UV Count: 3
  UV <Vector (0.6780, 0.9046)>
  UV <Vector (0.6821, 0.8991)>
  UV <Vector (0.6818, 0.9051)>
Face 5120
UV Count: 3
  UV <Vector (0.6780, 0.9046)>
  UV <Vector (0.6736, 0.8991)>
  UV <Vector (0.6779, 0.8991)>
Face 5121
UV Count: 3
  UV <Vector (0.6690, 0.9043)>
  UV <Vector (0.6637, 0.8991)>
  UV <Vector (0.6684, 0.8991)>
Face 5122
UV Count: 3
  UV <Vector (0.6818, 0.9401)>
  UV <Vector (0.6789, 0.9353)>
  UV <Vector (0.6819, 0.9341)>
Face 5123
UV Count: 3
  UV <Vector (0.6789, 0.9353)>
  UV <Vector (0.6770, 0.9413)>
  UV <Vector (0.6753, 0.9353)>
Face 5124
UV Count: 3
  UV <Vector (0.6453, 0.9417)>
  UV <Vector (0.6527, 0.9391)>
  UV <Vector (0.6584, 0.9466)>
Face 5125
UV Count: 3
  UV <Vector (0.6584, 0.9466)>
  UV <Vector (0.6527, 0.9391)>
  UV <Vector (0.6582, 0.9400)>
Face 5126
UV Count: 3
  UV <Vector (0.6557, 0.9504)>
  UV <Vector (0.6453, 0.9417)>
  UV <Vector (0.6584, 0.9466)>
Face 5127
UV Count: 3
  UV <Vector (0.6426, 0.9504)>
  UV <Vector (0.6323, 0.9418)>
  UV <Vector (0.6453, 0.9417)>
Face 5128
UV Count: 3
  UV <Vector (0.7945, 0.9032)>
  UV <Vector (0.7900, 0.9061)>
  UV <Vector (0.7894, 0.9044)>
Face 5129
UV Count: 3
  UV <Vector (0.7953, 0.9061)>
  UV <Vector (0.7914, 0.9091)>
  UV <Vector (0.7900, 0.9061)>
Face 5130
UV Count: 3
  UV <Vector (0.6143, 0.9392)>
  UV <Vector (0.6231, 0.9504)>
  UV <Vector (0.6159, 0.9504)>
Face 5131
UV Count: 3
  UV <Vector (0.6223, 0.9406)>
  UV <Vector (0.6337, 0.9504)>
  UV <Vector (0.6231, 0.9504)>
Face 5132
UV Count: 3
  UV <Vector (0.7900, 0.9061)>
  UV <Vector (0.7859, 0.9055)>
  UV <Vector (0.7894, 0.9044)>
Face 5133
UV Count: 3
  UV <Vector (0.6323, 0.9418)>
  UV <Vector (0.6282, 0.9357)>
  UV <Vector (0.6341, 0.9344)>
Face 5134
UV Count: 3
  UV <Vector (0.6323, 0.9418)>
  UV <Vector (0.6239, 0.9358)>
  UV <Vector (0.6282, 0.9357)>
Face 5135
UV Count: 3
  UV <Vector (0.6223, 0.9406)>
  UV <Vector (0.6198, 0.9344)>
  UV <Vector (0.6239, 0.9358)>
Face 5136
UV Count: 3
  UV <Vector (0.6159, 0.9504)>
  UV <Vector (0.6076, 0.9399)>
  UV <Vector (0.6143, 0.9392)>
Face 5137
UV Count: 3
  UV <Vector (0.6407, 0.9348)>
  UV <Vector (0.6460, 0.9318)>
  UV <Vector (0.6453, 0.9417)>
Face 5138
UV Count: 3
  UV <Vector (0.7822, 0.9132)>
  UV <Vector (0.7773, 0.9110)>
  UV <Vector (0.7815, 0.9106)>
Face 5139
UV Count: 3
  UV <Vector (0.7864, 0.9136)>
  UV <Vector (0.7828, 0.9164)>
  UV <Vector (0.7822, 0.9132)>
Face 5140
UV Count: 3
  UV <Vector (0.7822, 0.9132)>
  UV <Vector (0.7785, 0.9162)>
  UV <Vector (0.7775, 0.9133)>
Face 5141
UV Count: 3
  UV <Vector (0.7785, 0.9162)>
  UV <Vector (0.7742, 0.9142)>
  UV <Vector (0.7775, 0.9133)>
Face 5142
UV Count: 3
  UV <Vector (0.7785, 0.9162)>
  UV <Vector (0.7818, 0.9203)>
  UV <Vector (0.7779, 0.9207)>
Face 5143
UV Count: 3
  UV <Vector (0.7779, 0.9207)>
  UV <Vector (0.7742, 0.9169)>
  UV <Vector (0.7785, 0.9162)>
Face 5144
UV Count: 3
  UV <Vector (0.7779, 0.9207)>
  UV <Vector (0.7811, 0.9268)>
  UV <Vector (0.7776, 0.9268)>
Face 5145
UV Count: 3
  UV <Vector (0.7776, 0.9268)>
  UV <Vector (0.7741, 0.9213)>
  UV <Vector (0.7779, 0.9207)>
Face 5146
UV Count: 3
  UV <Vector (0.7739, 0.9268)>
  UV <Vector (0.7692, 0.9222)>
  UV <Vector (0.7741, 0.9213)>
Face 5147
UV Count: 3
  UV <Vector (0.7691, 0.9268)>
  UV <Vector (0.7658, 0.9220)>
  UV <Vector (0.7692, 0.9222)>
Face 5148
UV Count: 3
  UV <Vector (0.7818, 0.9203)>
  UV <Vector (0.7848, 0.9268)>
  UV <Vector (0.7811, 0.9268)>
Face 5149
UV Count: 3
  UV <Vector (0.7855, 0.9203)>
  UV <Vector (0.7882, 0.9268)>
  UV <Vector (0.7848, 0.9268)>
Face 5150
UV Count: 3
  UV <Vector (0.7924, 0.9234)>
  UV <Vector (0.7893, 0.9206)>
  UV <Vector (0.7929, 0.9205)>
Face 5151
UV Count: 3
  UV <Vector (0.7924, 0.9234)>
  UV <Vector (0.7973, 0.9212)>
  UV <Vector (0.7971, 0.9241)>
Face 5152
UV Count: 3
  UV <Vector (0.7971, 0.9241)>
  UV <Vector (0.8015, 0.9227)>
  UV <Vector (0.8020, 0.9246)>
Face 5153
UV Count: 3
  UV <Vector (0.8020, 0.9246)>
  UV <Vector (0.8050, 0.9234)>
  UV <Vector (0.8065, 0.9250)>
Face 5154
UV Count: 3
  UV <Vector (0.8065, 0.9250)>
  UV <Vector (0.8070, 0.9229)>
  UV <Vector (0.8086, 0.9248)>
Face 5155
UV Count: 3
  UV <Vector (0.8086, 0.9248)>
  UV <Vector (0.8080, 0.9224)>
  UV <Vector (0.8099, 0.9244)>
Face 5156
UV Count: 3
  UV <Vector (0.8099, 0.9244)>
  UV <Vector (0.8090, 0.9215)>
  UV <Vector (0.8107, 0.9237)>
Face 5157
UV Count: 3
  UV <Vector (0.8090, 0.9215)>
  UV <Vector (0.8109, 0.9195)>
  UV <Vector (0.8107, 0.9237)>
Face 5158
UV Count: 3
  UV <Vector (0.8109, 0.9195)>
  UV <Vector (0.8118, 0.9153)>
  UV <Vector (0.8124, 0.9203)>
Face 5159
UV Count: 3
  UV <Vector (0.8094, 0.9154)>
  UV <Vector (0.8109, 0.9122)>
  UV <Vector (0.8118, 0.9153)>
Face 5160
UV Count: 3
  UV <Vector (0.8066, 0.9045)>
  UV <Vector (0.8085, 0.9074)>
  UV <Vector (0.8062, 0.9068)>
Face 5161
UV Count: 3
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Face 5162
UV Count: 3
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Face 5163
UV Count: 3
  UV <Vector (0.8080, 0.9124)>
  UV <Vector (0.8071, 0.9159)>
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Face 5164
UV Count: 3
  UV <Vector (0.8094, 0.9154)>
  UV <Vector (0.8079, 0.9181)>
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Face 5165
UV Count: 3
  UV <Vector (0.8070, 0.9229)>
  UV <Vector (0.8060, 0.9205)>
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Face 5166
UV Count: 3
  UV <Vector (0.8060, 0.9205)>
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Face 5167
UV Count: 3
  UV <Vector (0.8060, 0.9205)>
  UV <Vector (0.8024, 0.9186)>
  UV <Vector (0.8032, 0.9172)>
Face 5168
UV Count: 3
  UV <Vector (0.8032, 0.9172)>
  UV <Vector (0.8069, 0.9195)>
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Face 5169
UV Count: 3
  UV <Vector (0.7929, 0.9205)>
  UV <Vector (0.7983, 0.9182)>
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Face 5170
UV Count: 3
  UV <Vector (0.7973, 0.9212)>
  UV <Vector (0.8015, 0.9203)>
  UV <Vector (0.8015, 0.9227)>
Face 5171
UV Count: 3
  UV <Vector (0.7941, 0.9171)>
  UV <Vector (0.7991, 0.9164)>
  UV <Vector (0.7983, 0.9182)>
Face 5172
UV Count: 3
  UV <Vector (0.7983, 0.9182)>
  UV <Vector (0.8024, 0.9186)>
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Face 5173
UV Count: 3
  UV <Vector (0.7951, 0.9150)>
  UV <Vector (0.8000, 0.9143)>
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Face 5174
UV Count: 3
  UV <Vector (0.7991, 0.9164)>
  UV <Vector (0.8032, 0.9172)>
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Face 5175
UV Count: 3
  UV <Vector (0.7951, 0.9150)>
  UV <Vector (0.7921, 0.9121)>
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Face 5176
UV Count: 3
  UV <Vector (0.7951, 0.9150)>
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  UV <Vector (0.7911, 0.9143)>
Face 5177
UV Count: 3
  UV <Vector (0.7865, 0.9165)>
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Face 5178
UV Count: 3
  UV <Vector (0.7906, 0.9165)>
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Face 5179
UV Count: 3
  UV <Vector (0.7893, 0.9206)>
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Face 5180
UV Count: 3
  UV <Vector (0.7855, 0.9203)>
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Face 5181
UV Count: 3
  UV <Vector (0.7773, 0.9110)>
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Face 5182
UV Count: 3
  UV <Vector (0.7729, 0.9116)>
  UV <Vector (0.7683, 0.9176)>
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Face 5183
UV Count: 3
  UV <Vector (0.7664, 0.9174)>
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Face 5184
UV Count: 3
  UV <Vector (0.8051, 0.9164)>
  UV <Vector (0.8055, 0.9123)>
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Face 5185
UV Count: 3
  UV <Vector (0.7962, 0.9094)>
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Face 5186
UV Count: 3
  UV <Vector (0.6759, 0.9470)>
  UV <Vector (0.6820, 0.9504)>
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Face 5187
UV Count: 3
  UV <Vector (0.8085, 0.9074)>
  UV <Vector (0.8106, 0.9066)>
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Face 5188
UV Count: 3
  UV <Vector (0.6566, 0.9314)>
  UV <Vector (0.6549, 0.9308)>
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Face 5189
UV Count: 3
  UV <Vector (0.6551, 0.9165)>
  UV <Vector (0.6539, 0.9138)>
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Face 5190
UV Count: 3
  UV <Vector (0.6526, 0.9138)>
  UV <Vector (0.6542, 0.9190)>
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Face 5191
UV Count: 3
  UV <Vector (0.6464, 0.9114)>
  UV <Vector (0.6449, 0.9192)>
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Face 5192
UV Count: 3
  UV <Vector (0.6584, 0.9466)>
  UV <Vector (0.6650, 0.9504)>
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Face 5193
UV Count: 3
  UV <Vector (0.8104, 0.9105)>
  UV <Vector (0.8080, 0.9124)>
  UV <Vector (0.8093, 0.9102)>
Face 5194
UV Count: 3
  UV <Vector (0.8085, 0.9074)>
  UV <Vector (0.8080, 0.9124)>
  UV <Vector (0.8062, 0.9068)>
Face 5195
UV Count: 3
  UV <Vector (0.6111, 0.9050)>
  UV <Vector (0.6018, 0.8990)>
  UV <Vector (0.6107, 0.8991)>
Face 5196
UV Count: 3
  UV <Vector (0.6191, 0.9198)>
  UV <Vector (0.6204, 0.9230)>
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Face 5197
UV Count: 3
  UV <Vector (0.6451, 0.9234)>
  UV <Vector (0.6435, 0.9247)>
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Face 5198
UV Count: 3
  UV <Vector (0.6339, 0.9233)>
  UV <Vector (0.6374, 0.9251)>
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Face 5199
UV Count: 3
  UV <Vector (0.6504, 0.9257)>
  UV <Vector (0.6473, 0.9223)>
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Face 5200
UV Count: 3
  UV <Vector (0.6504, 0.9257)>
  UV <Vector (0.6514, 0.9216)>
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Face 5201
UV Count: 3
  UV <Vector (0.6122, 0.9221)>
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Face 5202
UV Count: 3
  UV <Vector (0.6290, 0.9236)>
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Face 5203
UV Count: 3
  UV <Vector (0.6265, 0.9261)>
  UV <Vector (0.6226, 0.9224)>
  UV <Vector (0.6262, 0.9224)>
Face 5204
UV Count: 3
  UV <Vector (0.6204, 0.9230)>
  UV <Vector (0.6226, 0.9263)>
  UV <Vector (0.6192, 0.9258)>
Face 5205
UV Count: 3
  UV <Vector (0.6192, 0.9258)>
  UV <Vector (0.6180, 0.9219)>
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Face 5206
UV Count: 3
  UV <Vector (0.6122, 0.9262)>
  UV <Vector (0.6071, 0.9228)>
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Face 5207
UV Count: 3
  UV <Vector (0.6542, 0.9190)>
  UV <Vector (0.6551, 0.9165)>
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Face 5208
UV Count: 3
  UV <Vector (0.6507, 0.9287)>
  UV <Vector (0.6549, 0.9308)>
  UV <Vector (0.6506, 0.9331)>
Face 5209
UV Count: 3
  UV <Vector (0.6507, 0.9287)>
  UV <Vector (0.6460, 0.9318)>
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Face 5210
UV Count: 3
  UV <Vector (0.6439, 0.9286)>
  UV <Vector (0.6457, 0.9280)>
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Face 5211
UV Count: 3
  UV <Vector (0.6379, 0.9292)>
  UV <Vector (0.6341, 0.9344)>
  UV <Vector (0.6350, 0.9287)>
Face 5212
UV Count: 3
  UV <Vector (0.6293, 0.9297)>
  UV <Vector (0.6282, 0.9357)>
  UV <Vector (0.6270, 0.9301)>
Face 5213
UV Count: 3
  UV <Vector (0.6282, 0.9357)>
  UV <Vector (0.6232, 0.9305)>
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Face 5214
UV Count: 3
  UV <Vector (0.6198, 0.9344)>
  UV <Vector (0.6232, 0.9305)>
  UV <Vector (0.6239, 0.9358)>
Face 5215
UV Count: 3
  UV <Vector (0.6198, 0.9344)>
  UV <Vector (0.6184, 0.9303)>
  UV <Vector (0.6207, 0.9297)>
Face 5216
UV Count: 3
  UV <Vector (0.6087, 0.9367)>
  UV <Vector (0.6066, 0.9309)>
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Face 5217
UV Count: 3
  UV <Vector (0.6166, 0.9202)>
  UV <Vector (0.6122, 0.9221)>
  UV <Vector (0.6126, 0.9183)>
Face 5218
UV Count: 3
  UV <Vector (0.6122, 0.9262)>
  UV <Vector (0.6159, 0.9229)>
  UV <Vector (0.6173, 0.9267)>
Face 5219
UV Count: 3
  UV <Vector (0.6129, 0.9350)>
  UV <Vector (0.6168, 0.9302)>
  UV <Vector (0.6198, 0.9344)>
Face 5220
UV Count: 3
  UV <Vector (0.6143, 0.9392)>
  UV <Vector (0.6198, 0.9344)>
  UV <Vector (0.6223, 0.9406)>
Face 5221
UV Count: 3
  UV <Vector (0.6180, 0.9219)>
  UV <Vector (0.6159, 0.9229)>
  UV <Vector (0.6166, 0.9202)>
Face 5222
UV Count: 3
  UV <Vector (0.6182, 0.9257)>
  UV <Vector (0.6159, 0.9229)>
  UV <Vector (0.6180, 0.9219)>
Face 5223
UV Count: 3
  UV <Vector (0.6040, 0.9234)>
  UV <Vector (0.6071, 0.9228)>
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Face 5224
UV Count: 3
  UV <Vector (0.6339, 0.9233)>
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  UV <Vector (0.6324, 0.9196)>
Face 5225
UV Count: 3
  UV <Vector (0.6311, 0.9224)>
  UV <Vector (0.6331, 0.9261)>
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Face 5226
UV Count: 3
  UV <Vector (0.6125, 0.9145)>
  UV <Vector (0.6065, 0.9140)>
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Face 5227
UV Count: 3
  UV <Vector (0.6179, 0.9151)>
  UV <Vector (0.6125, 0.9145)>
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Face 5228
UV Count: 3
  UV <Vector (0.6215, 0.9141)>
  UV <Vector (0.6179, 0.9151)>
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Face 5229
UV Count: 3
  UV <Vector (0.6262, 0.9143)>
  UV <Vector (0.6216, 0.9129)>
  UV <Vector (0.6264, 0.9126)>
Face 5230
UV Count: 3
  UV <Vector (0.6299, 0.9143)>
  UV <Vector (0.6262, 0.9143)>
  UV <Vector (0.6264, 0.9126)>
Face 5231
UV Count: 3
  UV <Vector (0.6352, 0.9126)>
  UV <Vector (0.6299, 0.9143)>
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Face 5232
UV Count: 3
  UV <Vector (0.6423, 0.9148)>
  UV <Vector (0.6352, 0.9126)>
  UV <Vector (0.6350, 0.9115)>
Face 5233
UV Count: 3
  UV <Vector (0.6464, 0.9114)>
  UV <Vector (0.6423, 0.9148)>
  UV <Vector (0.6466, 0.9103)>
Face 5234
UV Count: 3
  UV <Vector (0.6505, 0.9117)>
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Face 5235
UV Count: 3
  UV <Vector (0.6311, 0.9224)>
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Face 5236
UV Count: 3
  UV <Vector (0.6290, 0.9236)>
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Face 5237
UV Count: 3
  UV <Vector (0.6413, 0.9198)>
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Face 5238
UV Count: 3
  UV <Vector (0.6374, 0.9251)>
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Face 5239
UV Count: 3
  UV <Vector (0.6432, 0.9225)>
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Face 5240
UV Count: 3
  UV <Vector (0.6410, 0.9279)>
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Face 5241
UV Count: 3
  UV <Vector (0.6328, 0.9306)>
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Face 5242
UV Count: 3
  UV <Vector (0.6425, 0.9164)>
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Face 5243
UV Count: 3
  UV <Vector (0.7858, 0.9111)>
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Face 5244
UV Count: 3
  UV <Vector (0.7855, 0.9068)>
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Face 5245
UV Count: 3
  UV <Vector (0.7822, 0.9070)>
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Face 5246
UV Count: 3
  UV <Vector (0.7774, 0.9082)>
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Face 5247
UV Count: 3
  UV <Vector (0.7774, 0.9082)>
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Face 5248
UV Count: 3
  UV <Vector (0.6425, 0.9164)>
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Face 5249
UV Count: 3
  UV <Vector (0.6066, 0.9309)>
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Face 5250
UV Count: 3
  UV <Vector (0.6122, 0.9262)>
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Face 5251
UV Count: 3
  UV <Vector (0.6168, 0.9302)>
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Face 5252
UV Count: 3
  UV <Vector (0.6184, 0.9303)>
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Face 5253
UV Count: 3
  UV <Vector (0.6184, 0.9303)>
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Face 5254
UV Count: 3
  UV <Vector (0.6226, 0.9263)>
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Face 5255
UV Count: 3
  UV <Vector (0.6270, 0.9301)>
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Face 5256
UV Count: 3
  UV <Vector (0.6293, 0.9297)>
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Face 5257
UV Count: 3
  UV <Vector (0.6302, 0.9265)>
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Face 5258
UV Count: 3
  UV <Vector (0.6328, 0.9306)>
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Face 5259
UV Count: 3
  UV <Vector (0.6350, 0.9287)>
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Face 5260
UV Count: 3
  UV <Vector (0.6410, 0.9279)>
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Face 5261
UV Count: 3
  UV <Vector (0.6435, 0.9247)>
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Face 5262
UV Count: 3
  UV <Vector (0.6449, 0.9256)>
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Face 5263
UV Count: 3
  UV <Vector (0.6457, 0.9280)>
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Face 5264
UV Count: 3
  UV <Vector (0.6541, 0.9272)>
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Face 5265
UV Count: 3
  UV <Vector (0.6568, 0.9300)>
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Face 5266
UV Count: 3
  UV <Vector (0.6410, 0.9279)>
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Face 5267
UV Count: 3
  UV <Vector (0.6293, 0.9297)>
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Face 5268
UV Count: 3
  UV <Vector (0.6198, 0.9344)>
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Face 5269
UV Count: 3
  UV <Vector (0.6066, 0.9309)>
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Face 5270
UV Count: 3
  UV <Vector (0.6464, 0.9114)>
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Face 5271
UV Count: 3
  UV <Vector (0.6449, 0.9192)>
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Face 5272
UV Count: 3
  UV <Vector (0.6489, 0.9170)>
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Face 5273
UV Count: 3
  UV <Vector (0.6514, 0.9216)>
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Face 5274
UV Count: 3
  UV <Vector (0.6537, 0.9222)>
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Face 5275
UV Count: 3
  UV <Vector (0.6425, 0.9164)>
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Face 5276
UV Count: 3
  UV <Vector (0.6363, 0.9175)>
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Face 5277
UV Count: 3
  UV <Vector (0.6262, 0.9143)>
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Face 5278
UV Count: 3
  UV <Vector (0.6215, 0.9141)>
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Face 5279
UV Count: 3
  UV <Vector (0.6223, 0.9180)>
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Face 5280
UV Count: 3
  UV <Vector (0.6166, 0.9202)>
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Face 5281
UV Count: 3
  UV <Vector (0.6126, 0.9183)>
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Face 5282
UV Count: 3
  UV <Vector (0.6034, 0.9183)>
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Face 5283
UV Count: 3
  UV <Vector (0.6311, 0.9224)>
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Face 5284
UV Count: 3
  UV <Vector (0.6311, 0.9224)>
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Face 5285
UV Count: 3
  UV <Vector (0.6179, 0.9166)>
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Face 5286
UV Count: 3
  UV <Vector (0.6179, 0.9166)>
  UV <Vector (0.6180, 0.9219)>
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Face 5287
UV Count: 3
  UV <Vector (0.6066, 0.9309)>
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Face 5288
UV Count: 3
  UV <Vector (0.6432, 0.9225)>
  UV <Vector (0.6403, 0.9231)>
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Face 5289
UV Count: 3
  UV <Vector (0.6449, 0.9192)>
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Face 5290
UV Count: 3
  UV <Vector (0.6631, 0.9042)>
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Face 5291
UV Count: 3
  UV <Vector (0.6597, 0.9348)>
  UV <Vector (0.6613, 0.9334)>
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Face 5292
UV Count: 3
  UV <Vector (0.6575, 0.9319)>
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Face 5293
UV Count: 3
  UV <Vector (0.6646, 0.9335)>
  UV <Vector (0.6653, 0.9345)>
  UV <Vector (0.6643, 0.9348)>
Face 5294
UV Count: 3
  UV <Vector (0.6588, 0.9092)>
  UV <Vector (0.6608, 0.9120)>
  UV <Vector (0.6585, 0.9123)>
Face 5295
UV Count: 3
  UV <Vector (0.6585, 0.9123)>
  UV <Vector (0.6545, 0.9124)>
  UV <Vector (0.6561, 0.9103)>
Face 5296
UV Count: 3
  UV <Vector (0.6545, 0.9124)>
  UV <Vector (0.6585, 0.9123)>
  UV <Vector (0.6554, 0.9146)>
Face 5297
UV Count: 3
  UV <Vector (0.6617, 0.9084)>
  UV <Vector (0.6588, 0.9092)>
  UV <Vector (0.6588, 0.9084)>
Face 5298
UV Count: 3
  UV <Vector (0.6558, 0.9097)>
  UV <Vector (0.6545, 0.9124)>
  UV <Vector (0.6533, 0.9124)>
Face 5299
UV Count: 3
  UV <Vector (0.6554, 0.9146)>
  UV <Vector (0.6539, 0.9138)>
  UV <Vector (0.6545, 0.9124)>
Face 5300
UV Count: 3
  UV <Vector (0.6577, 0.9338)>
  UV <Vector (0.6566, 0.9314)>
  UV <Vector (0.6575, 0.9319)>
Face 5301
UV Count: 3
  UV <Vector (0.6526, 0.9138)>
  UV <Vector (0.6533, 0.9124)>
  UV <Vector (0.6539, 0.9138)>
Face 5302
UV Count: 3
  UV <Vector (0.6545, 0.9124)>
  UV <Vector (0.6539, 0.9138)>
  UV <Vector (0.6533, 0.9124)>
Face 5303
UV Count: 3
  UV <Vector (0.6558, 0.9097)>
  UV <Vector (0.6582, 0.9043)>
  UV <Vector (0.6588, 0.9084)>
Face 5304
UV Count: 3
  UV <Vector (0.6689, 0.9088)>
  UV <Vector (0.6665, 0.9097)>
  UV <Vector (0.6659, 0.9085)>
Face 5305
UV Count: 3
  UV <Vector (0.6732, 0.9112)>
  UV <Vector (0.6708, 0.9108)>
  UV <Vector (0.6712, 0.9097)>
Face 5306
UV Count: 3
  UV <Vector (0.6659, 0.9085)>
  UV <Vector (0.6639, 0.9099)>
  UV <Vector (0.6631, 0.9042)>
Face 5307
UV Count: 3
  UV <Vector (0.6736, 0.8991)>
  UV <Vector (0.6690, 0.9043)>
  UV <Vector (0.6684, 0.8991)>
Face 5308
UV Count: 3
  UV <Vector (0.6733, 0.9045)>
  UV <Vector (0.6689, 0.9088)>
  UV <Vector (0.6690, 0.9043)>
Face 5309
UV Count: 3
  UV <Vector (0.6687, 0.9099)>
  UV <Vector (0.6712, 0.9097)>
  UV <Vector (0.6708, 0.9108)>
Face 5310
UV Count: 3
  UV <Vector (0.6659, 0.9085)>
  UV <Vector (0.6652, 0.9106)>
  UV <Vector (0.6639, 0.9099)>
Face 5311
UV Count: 3
  UV <Vector (0.6652, 0.9106)>
  UV <Vector (0.6642, 0.9117)>
  UV <Vector (0.6639, 0.9099)>
Face 5312
UV Count: 3
  UV <Vector (0.6642, 0.9117)>
  UV <Vector (0.6649, 0.9133)>
  UV <Vector (0.6641, 0.9134)>
Face 5313
UV Count: 3
  UV <Vector (0.6654, 0.9329)>
  UV <Vector (0.6661, 0.9341)>
  UV <Vector (0.6653, 0.9345)>
Face 5314
UV Count: 3
  UV <Vector (0.6723, 0.9120)>
  UV <Vector (0.6733, 0.9139)>
  UV <Vector (0.6725, 0.9138)>
Face 5315
UV Count: 3
  UV <Vector (0.6736, 0.9312)>
  UV <Vector (0.6728, 0.9328)>
  UV <Vector (0.6728, 0.9312)>
Face 5316
UV Count: 3
  UV <Vector (0.6693, 0.9131)>
  UV <Vector (0.6687, 0.9099)>
  UV <Vector (0.6708, 0.9108)>
Face 5317
UV Count: 3
  UV <Vector (0.6676, 0.9128)>
  UV <Vector (0.6665, 0.9097)>
  UV <Vector (0.6687, 0.9099)>
Face 5318
UV Count: 3
  UV <Vector (0.6723, 0.9120)>
  UV <Vector (0.6693, 0.9131)>
  UV <Vector (0.6708, 0.9108)>
Face 5319
UV Count: 3
  UV <Vector (0.6707, 0.9321)>
  UV <Vector (0.6728, 0.9312)>
  UV <Vector (0.6728, 0.9328)>
Face 5320
UV Count: 3
  UV <Vector (0.6665, 0.9097)>
  UV <Vector (0.6662, 0.9125)>
  UV <Vector (0.6652, 0.9106)>
Face 5321
UV Count: 3
  UV <Vector (0.6648, 0.9117)>
  UV <Vector (0.6662, 0.9125)>
  UV <Vector (0.6649, 0.9133)>
Face 5322
UV Count: 3
  UV <Vector (0.6676, 0.9322)>
  UV <Vector (0.6661, 0.9341)>
  UV <Vector (0.6661, 0.9324)>
Face 5323
UV Count: 3
  UV <Vector (0.6663, 0.9357)>
  UV <Vector (0.6653, 0.9345)>
  UV <Vector (0.6661, 0.9341)>
Face 5324
UV Count: 3
  UV <Vector (0.6677, 0.9367)>
  UV <Vector (0.6663, 0.9357)>
  UV <Vector (0.6681, 0.9356)>
Face 5325
UV Count: 3
  UV <Vector (0.6735, 0.9335)>
  UV <Vector (0.6715, 0.9350)>
  UV <Vector (0.6728, 0.9328)>
Face 5326
UV Count: 3
  UV <Vector (0.6720, 0.9359)>
  UV <Vector (0.6697, 0.9355)>
  UV <Vector (0.6715, 0.9350)>
Face 5327
UV Count: 3
  UV <Vector (0.6700, 0.9364)>
  UV <Vector (0.6681, 0.9356)>
  UV <Vector (0.6697, 0.9355)>
Face 5328
UV Count: 3
  UV <Vector (0.6715, 0.9350)>
  UV <Vector (0.6707, 0.9321)>
  UV <Vector (0.6728, 0.9328)>
Face 5329
UV Count: 3
  UV <Vector (0.6697, 0.9355)>
  UV <Vector (0.6692, 0.9320)>
  UV <Vector (0.6707, 0.9321)>
Face 5330
UV Count: 3
  UV <Vector (0.6681, 0.9356)>
  UV <Vector (0.6676, 0.9322)>
  UV <Vector (0.6692, 0.9320)>
Face 5331
UV Count: 3
  UV <Vector (0.6661, 0.9341)>
  UV <Vector (0.6676, 0.9322)>
  UV <Vector (0.6663, 0.9357)>
Face 5332
UV Count: 3
  UV <Vector (0.6647, 0.9364)>
  UV <Vector (0.6643, 0.9348)>
  UV <Vector (0.6653, 0.9345)>
Face 5333
UV Count: 3
  UV <Vector (0.6594, 0.9359)>
  UV <Vector (0.6577, 0.9338)>
  UV <Vector (0.6597, 0.9348)>
Face 5334
UV Count: 3
  UV <Vector (0.6628, 0.9364)>
  UV <Vector (0.6597, 0.9348)>
  UV <Vector (0.6627, 0.9348)>
Face 5335
UV Count: 3
  UV <Vector (0.6759, 0.9104)>
  UV <Vector (0.6732, 0.9112)>
  UV <Vector (0.6757, 0.9093)>
Face 5336
UV Count: 3
  UV <Vector (0.6732, 0.9112)>
  UV <Vector (0.6741, 0.9137)>
  UV <Vector (0.6733, 0.9139)>
Face 5337
UV Count: 3
  UV <Vector (0.6790, 0.9104)>
  UV <Vector (0.6757, 0.9093)>
  UV <Vector (0.6791, 0.9093)>
Face 5338
UV Count: 3
  UV <Vector (0.6791, 0.9093)>
  UV <Vector (0.6811, 0.9122)>
  UV <Vector (0.6790, 0.9104)>
Face 5339
UV Count: 3
  UV <Vector (0.6811, 0.9122)>
  UV <Vector (0.6823, 0.9142)>
  UV <Vector (0.6813, 0.9142)>
Face 5340
UV Count: 3
  UV <Vector (0.6820, 0.9305)>
  UV <Vector (0.6805, 0.9324)>
  UV <Vector (0.6810, 0.9305)>
Face 5341
UV Count: 3
  UV <Vector (0.6819, 0.9341)>
  UV <Vector (0.6788, 0.9333)>
  UV <Vector (0.6805, 0.9324)>
Face 5342
UV Count: 3
  UV <Vector (0.6789, 0.9353)>
  UV <Vector (0.6760, 0.9335)>
  UV <Vector (0.6788, 0.9333)>
Face 5343
UV Count: 3
  UV <Vector (0.6744, 0.9329)>
  UV <Vector (0.6736, 0.9312)>
  UV <Vector (0.6742, 0.9311)>
Face 5344
UV Count: 3
  UV <Vector (0.6744, 0.9329)>
  UV <Vector (0.6753, 0.9353)>
  UV <Vector (0.6735, 0.9335)>
Face 5345
UV Count: 3
  UV <Vector (0.6757, 0.9093)>
  UV <Vector (0.6780, 0.9046)>
  UV <Vector (0.6791, 0.9093)>
Face 5346
UV Count: 3
  UV <Vector (0.6733, 0.9045)>
  UV <Vector (0.6757, 0.9093)>
  UV <Vector (0.6732, 0.9112)>
Face 5347
UV Count: 3
  UV <Vector (0.6820, 0.9099)>
  UV <Vector (0.6791, 0.9093)>
  UV <Vector (0.6780, 0.9046)>
Face 5348
UV Count: 3
  UV <Vector (0.6780, 0.9046)>
  UV <Vector (0.6818, 0.9051)>
  UV <Vector (0.6820, 0.9099)>
Face 5349
UV Count: 3
  UV <Vector (0.6813, 0.9142)>
  UV <Vector (0.6788, 0.9129)>
  UV <Vector (0.6811, 0.9122)>
Face 5350
UV Count: 3
  UV <Vector (0.6781, 0.9307)>
  UV <Vector (0.6810, 0.9305)>
  UV <Vector (0.6805, 0.9324)>
Face 5351
UV Count: 3
  UV <Vector (0.6788, 0.9333)>
  UV <Vector (0.6761, 0.9307)>
  UV <Vector (0.6781, 0.9307)>
Face 5352
UV Count: 3
  UV <Vector (0.6759, 0.9104)>
  UV <Vector (0.6788, 0.9129)>
  UV <Vector (0.6764, 0.9128)>
Face 5353
UV Count: 3
  UV <Vector (0.6760, 0.9335)>
  UV <Vector (0.6744, 0.9329)>
  UV <Vector (0.6761, 0.9307)>
Face 5354
UV Count: 3
  UV <Vector (0.6759, 0.9104)>
  UV <Vector (0.6764, 0.9128)>
  UV <Vector (0.6742, 0.9117)>
Face 5355
UV Count: 3
  UV <Vector (0.6753, 0.9353)>
  UV <Vector (0.6720, 0.9359)>
  UV <Vector (0.6735, 0.9335)>
Face 5356
UV Count: 3
  UV <Vector (0.6770, 0.9413)>
  UV <Vector (0.6720, 0.9359)>
  UV <Vector (0.6753, 0.9353)>
Face 5357
UV Count: 3
  UV <Vector (0.6720, 0.9359)>
  UV <Vector (0.6696, 0.9423)>
  UV <Vector (0.6700, 0.9364)>
Face 5358
UV Count: 3
  UV <Vector (0.7995, 0.9065)>
  UV <Vector (0.7962, 0.9094)>
  UV <Vector (0.7953, 0.9061)>
Face 5359
UV Count: 3
  UV <Vector (0.6504, 0.9257)>
  UV <Vector (0.6495, 0.9220)>
  UV <Vector (0.6514, 0.9216)>
Face 5360
UV Count: 3
  UV <Vector (0.6555, 0.9238)>
  UV <Vector (0.6504, 0.9257)>
  UV <Vector (0.6537, 0.9222)>
Face 5361
UV Count: 3
  UV <Vector (0.6504, 0.9257)>
  UV <Vector (0.6449, 0.9256)>
  UV <Vector (0.6451, 0.9234)>
Face 5362
UV Count: 3
  UV <Vector (0.6504, 0.9257)>
  UV <Vector (0.6451, 0.9234)>
  UV <Vector (0.6473, 0.9223)>
Face 5363
UV Count: 3
  UV <Vector (0.8101, 0.9084)>
  UV <Vector (0.8093, 0.9102)>
  UV <Vector (0.8085, 0.9074)>
Face 5364
UV Count: 3
  UV <Vector (0.6646, 0.9415)>
  UV <Vector (0.6677, 0.9367)>
  UV <Vector (0.6696, 0.9423)>
Face 5365
UV Count: 3
  UV <Vector (0.6646, 0.9415)>
  UV <Vector (0.6594, 0.9359)>
  UV <Vector (0.6628, 0.9364)>
Face 5366
UV Count: 3
  UV <Vector (0.6582, 0.9400)>
  UV <Vector (0.6669, 0.9467)>
  UV <Vector (0.6584, 0.9466)>
Face 5367
UV Count: 3
  UV <Vector (0.6542, 0.9190)>
  UV <Vector (0.6537, 0.9222)>
  UV <Vector (0.6521, 0.9181)>
Face 5368
UV Count: 3
  UV <Vector (0.6542, 0.9190)>
  UV <Vector (0.6555, 0.9238)>
  UV <Vector (0.6537, 0.9222)>
Face 5369
UV Count: 3
  UV <Vector (0.6541, 0.9272)>
  UV <Vector (0.6566, 0.9273)>
  UV <Vector (0.6549, 0.9308)>
Face 5370
UV Count: 3
  UV <Vector (0.6558, 0.9097)>
  UV <Vector (0.6533, 0.9124)>
  UV <Vector (0.6534, 0.9049)>
Face 5371
UV Count: 3
  UV <Vector (0.6646, 0.9335)>
  UV <Vector (0.6627, 0.9348)>
  UV <Vector (0.6613, 0.9334)>
Face 5372
UV Count: 3
  UV <Vector (0.6628, 0.9364)>
  UV <Vector (0.6627, 0.9348)>
  UV <Vector (0.6643, 0.9348)>
Face 5373
UV Count: 3
  UV <Vector (0.6634, 0.9130)>
  UV <Vector (0.6642, 0.9117)>
  UV <Vector (0.6641, 0.9134)>
Face 5374
UV Count: 3
  UV <Vector (0.6633, 0.9117)>
  UV <Vector (0.6639, 0.9099)>
  UV <Vector (0.6642, 0.9117)>
Face 5375
UV Count: 3
  UV <Vector (0.6617, 0.9084)>
  UV <Vector (0.6626, 0.9104)>
  UV <Vector (0.6612, 0.9093)>
Face 5376
UV Count: 3
  UV <Vector (0.6631, 0.9042)>
  UV <Vector (0.6639, 0.9099)>
  UV <Vector (0.6617, 0.9084)>
Face 5377
UV Count: 3
  UV <Vector (0.6788, 0.9129)>
  UV <Vector (0.6790, 0.9104)>
  UV <Vector (0.6811, 0.9122)>
Face 5378
UV Count: 3
  UV <Vector (0.6781, 0.9307)>
  UV <Vector (0.6805, 0.9324)>
  UV <Vector (0.6788, 0.9333)>
Face 5379
UV Count: 3
  UV <Vector (0.6764, 0.9128)>
  UV <Vector (0.6741, 0.9137)>
  UV <Vector (0.6742, 0.9117)>
Face 5380
UV Count: 3
  UV <Vector (0.6744, 0.9329)>
  UV <Vector (0.6742, 0.9311)>
  UV <Vector (0.6761, 0.9307)>
Face 5381
UV Count: 3
  UV <Vector (0.6646, 0.9415)>
  UV <Vector (0.6696, 0.9423)>
  UV <Vector (0.6669, 0.9467)>
Face 5382
UV Count: 3
  UV <Vector (0.6594, 0.9359)>
  UV <Vector (0.6582, 0.9400)>
  UV <Vector (0.6564, 0.9335)>
Face 5383
UV Count: 3
  UV <Vector (0.6582, 0.9400)>
  UV <Vector (0.6549, 0.9308)>
  UV <Vector (0.6564, 0.9335)>
Face 5384
UV Count: 3
  UV <Vector (0.6506, 0.9331)>
  UV <Vector (0.6582, 0.9400)>
  UV <Vector (0.6527, 0.9391)>
Face 5385
UV Count: 3
  UV <Vector (0.6460, 0.9318)>
  UV <Vector (0.6527, 0.9391)>
  UV <Vector (0.6453, 0.9417)>
Face 5386
UV Count: 3
  UV <Vector (0.6696, 0.9423)>
  UV <Vector (0.6677, 0.9367)>
  UV <Vector (0.6700, 0.9364)>
Face 5387
UV Count: 3
  UV <Vector (0.6646, 0.9415)>
  UV <Vector (0.6628, 0.9364)>
  UV <Vector (0.6647, 0.9364)>
Face 5388
UV Count: 3
  UV <Vector (0.6626, 0.9104)>
  UV <Vector (0.6633, 0.9117)>
  UV <Vector (0.6608, 0.9120)>
Face 5389
UV Count: 3
  UV <Vector (0.6608, 0.9120)>
  UV <Vector (0.6633, 0.9117)>
  UV <Vector (0.6634, 0.9130)>
Face 5390
UV Count: 3
  UV <Vector (0.6612, 0.9093)>
  UV <Vector (0.6626, 0.9104)>
  UV <Vector (0.6608, 0.9120)>
Face 5391
UV Count: 3
  UV <Vector (0.6587, 0.9337)>
  UV <Vector (0.6597, 0.9348)>
  UV <Vector (0.6577, 0.9338)>
Face 5392
UV Count: 3
  UV <Vector (0.6585, 0.9123)>
  UV <Vector (0.6561, 0.9103)>
  UV <Vector (0.6588, 0.9092)>
Face 5393
UV Count: 3
  UV <Vector (0.6588, 0.9092)>
  UV <Vector (0.6558, 0.9097)>
  UV <Vector (0.6588, 0.9084)>
Face 5394
UV Count: 3
  UV <Vector (0.6526, 0.9138)>
  UV <Vector (0.6489, 0.9170)>
  UV <Vector (0.6505, 0.9117)>
Face 5395
UV Count: 3
  UV <Vector (0.6526, 0.9138)>
  UV <Vector (0.6512, 0.9106)>
  UV <Vector (0.6533, 0.9124)>
Face 5396
UV Count: 3
  UV <Vector (0.6533, 0.9124)>
  UV <Vector (0.6512, 0.9106)>
  UV <Vector (0.6534, 0.9049)>
Face 5397
UV Count: 3
  UV <Vector (0.7971, 0.9267)>
  UV <Vector (0.7924, 0.9301)>
  UV <Vector (0.7922, 0.9267)>
Face 5398
UV Count: 3
  UV <Vector (0.7971, 0.9267)>
  UV <Vector (0.8020, 0.9288)>
  UV <Vector (0.7971, 0.9294)>
Face 5399
UV Count: 3
  UV <Vector (0.8022, 0.9267)>
  UV <Vector (0.8065, 0.9284)>
  UV <Vector (0.8020, 0.9288)>
Face 5400
UV Count: 3
  UV <Vector (0.8070, 0.9268)>
  UV <Vector (0.8087, 0.9288)>
  UV <Vector (0.8065, 0.9284)>
Face 5401
UV Count: 3
  UV <Vector (0.8097, 0.9268)>
  UV <Vector (0.8098, 0.9291)>
  UV <Vector (0.8087, 0.9288)>
Face 5402
UV Count: 3
  UV <Vector (0.8110, 0.9268)>
  UV <Vector (0.8107, 0.9298)>
  UV <Vector (0.8098, 0.9291)>
Face 5403
UV Count: 3
  UV <Vector (0.8124, 0.9332)>
  UV <Vector (0.8107, 0.9298)>
  UV <Vector (0.8117, 0.9284)>
Face 5404
UV Count: 3
  UV <Vector (0.8107, 0.9237)>
  UV <Vector (0.8124, 0.9203)>
  UV <Vector (0.8117, 0.9251)>
Face 5405
UV Count: 3
  UV <Vector (0.8110, 0.9268)>
  UV <Vector (0.8107, 0.9237)>
  UV <Vector (0.8117, 0.9251)>
Face 5406
UV Count: 3
  UV <Vector (0.8097, 0.9268)>
  UV <Vector (0.8099, 0.9244)>
  UV <Vector (0.8110, 0.9268)>
Face 5407
UV Count: 3
  UV <Vector (0.8070, 0.9268)>
  UV <Vector (0.8086, 0.9248)>
  UV <Vector (0.8097, 0.9268)>
Face 5408
UV Count: 3
  UV <Vector (0.8022, 0.9267)>
  UV <Vector (0.8065, 0.9250)>
  UV <Vector (0.8070, 0.9268)>
Face 5409
UV Count: 3
  UV <Vector (0.7971, 0.9267)>
  UV <Vector (0.8020, 0.9246)>
  UV <Vector (0.8022, 0.9267)>
Face 5410
UV Count: 3
  UV <Vector (0.7924, 0.9234)>
  UV <Vector (0.7971, 0.9267)>
  UV <Vector (0.7922, 0.9267)>
Face 5411
UV Count: 3
  UV <Vector (0.8094, 0.9154)>
  UV <Vector (0.8109, 0.9195)>
  UV <Vector (0.8096, 0.9187)>
Face 5412
UV Count: 3
  UV <Vector (0.8110, 0.9340)>
  UV <Vector (0.8118, 0.9382)>
  UV <Vector (0.8095, 0.9381)>
Face 5413
UV Count: 3
  UV <Vector (0.7882, 0.9268)>
  UV <Vector (0.7924, 0.9234)>
  UV <Vector (0.7922, 0.9267)>
Face 5414
UV Count: 3
  UV <Vector (0.7892, 0.9329)>
  UV <Vector (0.7924, 0.9301)>
  UV <Vector (0.7929, 0.9330)>
Face 5415
UV Count: 3
  UV <Vector (0.7567, 0.9155)>
  UV <Vector (0.7616, 0.9152)>
  UV <Vector (0.7597, 0.9177)>
Face 5416
UV Count: 3
  UV <Vector (0.7596, 0.9344)>
  UV <Vector (0.7554, 0.9399)>
  UV <Vector (0.7540, 0.9367)>
Face 5417
UV Count: 3
  UV <Vector (0.6023, 0.9345)>
  UV <Vector (0.6076, 0.9399)>
  UV <Vector (0.6016, 0.9380)>
Face 5418
UV Count: 3
  UV <Vector (0.6066, 0.9160)>
  UV <Vector (0.6017, 0.9160)>
  UV <Vector (0.6065, 0.9140)>
Face 5419
UV Count: 3
  UV <Vector (0.6095, 0.9503)>
  UV <Vector (0.6016, 0.9380)>
  UV <Vector (0.6076, 0.9399)>
Face 5420
UV Count: 3
  UV <Vector (0.7590, 0.9063)>
  UV <Vector (0.7616, 0.9152)>
  UV <Vector (0.7569, 0.9136)>
Face 5421
UV Count: 3
  UV <Vector (0.6017, 0.9160)>
  UV <Vector (0.6045, 0.9066)>
  UV <Vector (0.6065, 0.9140)>
Face 5422
UV Count: 3
  UV <Vector (0.7616, 0.9380)>
  UV <Vector (0.7534, 0.9503)>
  UV <Vector (0.7554, 0.9399)>
Face 5423
UV Count: 3
  UV <Vector (0.4835, 0.5273)>
  UV <Vector (0.4723, 0.5368)>
  UV <Vector (0.4710, 0.5275)>
Face 5424
UV Count: 3
  UV <Vector (0.3959, 0.5753)>
  UV <Vector (0.3935, 0.5864)>
  UV <Vector (0.3868, 0.5781)>
Face 5425
UV Count: 3
  UV <Vector (0.4249, 0.5488)>
  UV <Vector (0.4336, 0.5392)>
  UV <Vector (0.4359, 0.5505)>
Face 5426
UV Count: 3
  UV <Vector (0.4170, 0.5479)>
  UV <Vector (0.4058, 0.5470)>
  UV <Vector (0.4133, 0.5403)>
Face 5427
UV Count: 3
  UV <Vector (0.3945, 0.5651)>
  UV <Vector (0.3868, 0.5781)>
  UV <Vector (0.3868, 0.5659)>
Face 5428
UV Count: 3
  UV <Vector (0.4710, 0.5275)>
  UV <Vector (0.4615, 0.5351)>
  UV <Vector (0.4599, 0.5263)>
Face 5429
UV Count: 3
  UV <Vector (0.4133, 0.5403)>
  UV <Vector (0.4249, 0.5488)>
  UV <Vector (0.4170, 0.5479)>
Face 5430
UV Count: 3
  UV <Vector (0.4016, 0.5740)>
  UV <Vector (0.4008, 0.5847)>
  UV <Vector (0.3959, 0.5753)>
Face 5431
UV Count: 3
  UV <Vector (0.3997, 0.5650)>
  UV <Vector (0.3959, 0.5753)>
  UV <Vector (0.3945, 0.5651)>
Face 5432
UV Count: 3
  UV <Vector (0.4058, 0.5470)>
  UV <Vector (0.4101, 0.5335)>
  UV <Vector (0.4133, 0.5403)>
Face 5433
UV Count: 3
  UV <Vector (0.4231, 0.5384)>
  UV <Vector (0.4101, 0.5335)>
  UV <Vector (0.4207, 0.5300)>
Face 5434
UV Count: 3
  UV <Vector (0.4336, 0.5392)>
  UV <Vector (0.4207, 0.5300)>
  UV <Vector (0.4316, 0.5305)>
Face 5435
UV Count: 3
  UV <Vector (0.4636, 0.5426)>
  UV <Vector (0.4723, 0.5368)>
  UV <Vector (0.4731, 0.5433)>
Face 5436
UV Count: 3
  UV <Vector (0.4731, 0.5433)>
  UV <Vector (0.4823, 0.5385)>
  UV <Vector (0.4825, 0.5430)>
Face 5437
UV Count: 3
  UV <Vector (0.7064, 0.5640)>
  UV <Vector (0.7197, 0.5524)>
  UV <Vector (0.7182, 0.5648)>
Face 5438
UV Count: 3
  UV <Vector (0.7064, 0.5640)>
  UV <Vector (0.7179, 0.5781)>
  UV <Vector (0.7059, 0.5780)>
Face 5439
UV Count: 3
  UV <Vector (0.7059, 0.5780)>
  UV <Vector (0.7188, 0.5922)>
  UV <Vector (0.7060, 0.5914)>
Face 5440
UV Count: 3
  UV <Vector (0.7249, 0.5310)>
  UV <Vector (0.7094, 0.5395)>
  UV <Vector (0.7120, 0.5286)>
Face 5441
UV Count: 3
  UV <Vector (0.7078, 0.5509)>
  UV <Vector (0.7221, 0.5413)>
  UV <Vector (0.7197, 0.5524)>
Face 5442
UV Count: 3
  UV <Vector (0.7188, 0.5922)>
  UV <Vector (0.7065, 0.6035)>
  UV <Vector (0.7060, 0.5914)>
Face 5443
UV Count: 3
  UV <Vector (0.7060, 0.6142)>
  UV <Vector (0.7203, 0.6052)>
  UV <Vector (0.7214, 0.6190)>
Face 5444
UV Count: 3
  UV <Vector (0.7287, 0.6741)>
  UV <Vector (0.7154, 0.6863)>
  UV <Vector (0.7143, 0.6744)>
Face 5445
UV Count: 3
  UV <Vector (0.9191, 0.6853)>
  UV <Vector (0.9153, 0.6866)>
  UV <Vector (0.9174, 0.6841)>
Face 5446
UV Count: 3
  UV <Vector (0.9685, 0.5306)>
  UV <Vector (0.9663, 0.5283)>
  UV <Vector (0.9677, 0.5273)>
Face 5447
UV Count: 3
  UV <Vector (0.9239, 0.4276)>
  UV <Vector (0.9202, 0.4283)>
  UV <Vector (0.9205, 0.4262)>
Face 5448
UV Count: 3
  UV <Vector (0.9515, 0.4454)>
  UV <Vector (0.9471, 0.4462)>
  UV <Vector (0.9476, 0.4437)>
Face 5449
UV Count: 3
  UV <Vector (0.9874, 0.5705)>
  UV <Vector (0.9891, 0.5740)>
  UV <Vector (0.9875, 0.5735)>
Face 5450
UV Count: 3
  UV <Vector (0.9458, 0.6552)>
  UV <Vector (0.9454, 0.6481)>
  UV <Vector (0.9492, 0.6520)>
Face 5451
UV Count: 3
  UV <Vector (0.9014, 0.4523)>
  UV <Vector (0.9024, 0.4445)>
  UV <Vector (0.9056, 0.4467)>
Face 5452
UV Count: 3
  UV <Vector (0.9047, 0.4545)>
  UV <Vector (0.9056, 0.4467)>
  UV <Vector (0.9086, 0.4488)>
Face 5453
UV Count: 3
  UV <Vector (0.9120, 0.4581)>
  UV <Vector (0.9115, 0.4510)>
  UV <Vector (0.9148, 0.4531)>
Face 5454
UV Count: 3
  UV <Vector (0.9483, 0.5269)>
  UV <Vector (0.9407, 0.5233)>
  UV <Vector (0.9476, 0.5229)>
Face 5455
UV Count: 3
  UV <Vector (0.9489, 0.5305)>
  UV <Vector (0.9406, 0.5274)>
  UV <Vector (0.9483, 0.5269)>
Face 5456
UV Count: 3
  UV <Vector (0.9427, 0.5392)>
  UV <Vector (0.9496, 0.5341)>
  UV <Vector (0.9500, 0.5375)>
Face 5457
UV Count: 3
  UV <Vector (0.9526, 0.5480)>
  UV <Vector (0.9451, 0.5473)>
  UV <Vector (0.9515, 0.5447)>
Face 5458
UV Count: 3
  UV <Vector (0.9109, 0.6683)>
  UV <Vector (0.9132, 0.6762)>
  UV <Vector (0.9090, 0.6723)>
Face 5459
UV Count: 3
  UV <Vector (0.9098, 0.6794)>
  UV <Vector (0.9032, 0.6805)>
  UV <Vector (0.9060, 0.6764)>
Face 5460
UV Count: 3
  UV <Vector (0.9081, 0.6834)>
  UV <Vector (0.9013, 0.6840)>
  UV <Vector (0.9032, 0.6805)>
Face 5461
UV Count: 3
  UV <Vector (0.8392, 0.4679)>
  UV <Vector (0.8412, 0.4615)>
  UV <Vector (0.8442, 0.4656)>
Face 5462
UV Count: 3
  UV <Vector (0.9213, 0.4374)>
  UV <Vector (0.9263, 0.4342)>
  UV <Vector (0.9243, 0.4387)>
Face 5463
UV Count: 3
  UV <Vector (0.9180, 0.4298)>
  UV <Vector (0.9182, 0.4355)>
  UV <Vector (0.9151, 0.4329)>
Face 5464
UV Count: 3
  UV <Vector (0.9165, 0.4269)>
  UV <Vector (0.9151, 0.4329)>
  UV <Vector (0.9126, 0.4298)>
Face 5465
UV Count: 3
  UV <Vector (0.9488, 0.4529)>
  UV <Vector (0.9495, 0.4582)>
  UV <Vector (0.9457, 0.4566)>
Face 5466
UV Count: 3
  UV <Vector (0.9442, 0.4480)>
  UV <Vector (0.9428, 0.4540)>
  UV <Vector (0.9403, 0.4514)>
Face 5467
UV Count: 3
  UV <Vector (0.9427, 0.4448)>
  UV <Vector (0.9403, 0.4514)>
  UV <Vector (0.9387, 0.4477)>
Face 5468
UV Count: 3
  UV <Vector (0.9778, 0.5659)>
  UV <Vector (0.9826, 0.5672)>
  UV <Vector (0.9786, 0.5689)>
Face 5469
UV Count: 3
  UV <Vector (0.9717, 0.4950)>
  UV <Vector (0.9671, 0.4988)>
  UV <Vector (0.9668, 0.4951)>
Face 5470
UV Count: 3
  UV <Vector (0.9851, 0.5755)>
  UV <Vector (0.9819, 0.5796)>
  UV <Vector (0.9810, 0.5762)>
Face 5471
UV Count: 3
  UV <Vector (0.9600, 0.5321)>
  UV <Vector (0.9637, 0.5342)>
  UV <Vector (0.9605, 0.5350)>
Face 5472
UV Count: 3
  UV <Vector (0.9635, 0.5270)>
  UV <Vector (0.9596, 0.5293)>
  UV <Vector (0.9596, 0.5262)>
Face 5473
UV Count: 3
  UV <Vector (0.9645, 0.5243)>
  UV <Vector (0.9596, 0.5262)>
  UV <Vector (0.9600, 0.5229)>
Face 5474
UV Count: 3
  UV <Vector (0.6964, 0.6651)>
  UV <Vector (0.7081, 0.6549)>
  UV <Vector (0.7116, 0.6634)>
Face 5475
UV Count: 3
  UV <Vector (0.7000, 0.6872)>
  UV <Vector (0.7143, 0.6744)>
  UV <Vector (0.7154, 0.6863)>
Face 5476
UV Count: 3
  UV <Vector (0.7120, 0.5286)>
  UV <Vector (0.6944, 0.5387)>
  UV <Vector (0.6966, 0.5275)>
Face 5477
UV Count: 3
  UV <Vector (0.6932, 0.5505)>
  UV <Vector (0.7094, 0.5395)>
  UV <Vector (0.7078, 0.5509)>
Face 5478
UV Count: 3
  UV <Vector (0.6920, 0.5637)>
  UV <Vector (0.7078, 0.5509)>
  UV <Vector (0.7064, 0.5640)>
Face 5479
UV Count: 3
  UV <Vector (0.6920, 0.5637)>
  UV <Vector (0.7059, 0.5780)>
  UV <Vector (0.6912, 0.5776)>
Face 5480
UV Count: 3
  UV <Vector (0.6912, 0.5776)>
  UV <Vector (0.7060, 0.5914)>
  UV <Vector (0.6909, 0.5907)>
Face 5481
UV Count: 3
  UV <Vector (0.6909, 0.5907)>
  UV <Vector (0.7065, 0.6035)>
  UV <Vector (0.6909, 0.6025)>
Face 5482
UV Count: 3
  UV <Vector (0.6909, 0.6025)>
  UV <Vector (0.7060, 0.6142)>
  UV <Vector (0.6908, 0.6130)>
Face 5483
UV Count: 3
  UV <Vector (0.6986, 0.6756)>
  UV <Vector (0.7116, 0.6634)>
  UV <Vector (0.7143, 0.6744)>
Face 5484
UV Count: 3
  UV <Vector (0.7116, 0.6634)>
  UV <Vector (0.7287, 0.6741)>
  UV <Vector (0.7143, 0.6744)>
Face 5485
UV Count: 3
  UV <Vector (0.7319, 0.6186)>
  UV <Vector (0.7203, 0.6052)>
  UV <Vector (0.7290, 0.6054)>
Face 5486
UV Count: 3
  UV <Vector (0.7267, 0.5918)>
  UV <Vector (0.7203, 0.6052)>
  UV <Vector (0.7188, 0.5922)>
Face 5487
UV Count: 3
  UV <Vector (0.7188, 0.5922)>
  UV <Vector (0.7258, 0.5779)>
  UV <Vector (0.7267, 0.5918)>
Face 5488
UV Count: 3
  UV <Vector (0.7457, 0.5541)>
  UV <Vector (0.7396, 0.5633)>
  UV <Vector (0.7399, 0.5577)>
Face 5489
UV Count: 3
  UV <Vector (0.7279, 0.5544)>
  UV <Vector (0.7182, 0.5648)>
  UV <Vector (0.7197, 0.5524)>
Face 5490
UV Count: 3
  UV <Vector (0.7263, 0.5657)>
  UV <Vector (0.7179, 0.5781)>
  UV <Vector (0.7182, 0.5648)>
Face 5491
UV Count: 3
  UV <Vector (0.7302, 0.5445)>
  UV <Vector (0.7197, 0.5524)>
  UV <Vector (0.7221, 0.5413)>
Face 5492
UV Count: 3
  UV <Vector (0.7341, 0.5562)>
  UV <Vector (0.7396, 0.5633)>
  UV <Vector (0.7333, 0.5652)>
Face 5493
UV Count: 3
  UV <Vector (0.7399, 0.5577)>
  UV <Vector (0.7364, 0.5473)>
  UV <Vector (0.7457, 0.5541)>
Face 5494
UV Count: 3
  UV <Vector (0.7396, 0.5633)>
  UV <Vector (0.7340, 0.5757)>
  UV <Vector (0.7333, 0.5652)>
Face 5495
UV Count: 3
  UV <Vector (0.6908, 0.6130)>
  UV <Vector (0.7048, 0.6230)>
  UV <Vector (0.6908, 0.6225)>
Face 5496
UV Count: 3
  UV <Vector (0.7060, 0.6142)>
  UV <Vector (0.7147, 0.6246)>
  UV <Vector (0.7048, 0.6230)>
Face 5497
UV Count: 3
  UV <Vector (0.7179, 0.6538)>
  UV <Vector (0.7116, 0.6634)>
  UV <Vector (0.7081, 0.6549)>
Face 5498
UV Count: 3
  UV <Vector (0.7221, 0.5413)>
  UV <Vector (0.7335, 0.5331)>
  UV <Vector (0.7302, 0.5445)>
Face 5499
UV Count: 3
  UV <Vector (0.7374, 0.6742)>
  UV <Vector (0.7290, 0.6871)>
  UV <Vector (0.7287, 0.6741)>
Face 5500
UV Count: 3
  UV <Vector (0.7370, 0.6621)>
  UV <Vector (0.7287, 0.6741)>
  UV <Vector (0.7265, 0.6596)>
Face 5501
UV Count: 3
  UV <Vector (0.7457, 0.5883)>
  UV <Vector (0.7340, 0.5757)>
  UV <Vector (0.7450, 0.5686)>
Face 5502
UV Count: 3
  UV <Vector (0.7457, 0.5883)>
  UV <Vector (0.7380, 0.6053)>
  UV <Vector (0.7354, 0.5909)>
Face 5503
UV Count: 3
  UV <Vector (0.7404, 0.6184)>
  UV <Vector (0.7480, 0.6037)>
  UV <Vector (0.7501, 0.6171)>
Face 5504
UV Count: 3
  UV <Vector (0.7485, 0.5371)>
  UV <Vector (0.7364, 0.5473)>
  UV <Vector (0.7402, 0.5346)>
Face 5505
UV Count: 3
  UV <Vector (0.7539, 0.6875)>
  UV <Vector (0.7446, 0.6732)>
  UV <Vector (0.7543, 0.6735)>
Face 5506
UV Count: 3
  UV <Vector (0.7448, 0.6621)>
  UV <Vector (0.7543, 0.6735)>
  UV <Vector (0.7446, 0.6732)>
Face 5507
UV Count: 3
  UV <Vector (0.7568, 0.5544)>
  UV <Vector (0.7450, 0.5686)>
  UV <Vector (0.7457, 0.5541)>
Face 5508
UV Count: 3
  UV <Vector (0.7564, 0.5698)>
  UV <Vector (0.7457, 0.5883)>
  UV <Vector (0.7450, 0.5686)>
Face 5509
UV Count: 3
  UV <Vector (0.7577, 0.5863)>
  UV <Vector (0.7480, 0.6037)>
  UV <Vector (0.7457, 0.5883)>
Face 5510
UV Count: 3
  UV <Vector (0.7601, 0.6016)>
  UV <Vector (0.7501, 0.6171)>
  UV <Vector (0.7480, 0.6037)>
Face 5511
UV Count: 3
  UV <Vector (0.7568, 0.5544)>
  UV <Vector (0.7485, 0.5371)>
  UV <Vector (0.7596, 0.5384)>
Face 5512
UV Count: 3
  UV <Vector (0.6966, 0.5275)>
  UV <Vector (0.7159, 0.5169)>
  UV <Vector (0.7120, 0.5286)>
Face 5513
UV Count: 3
  UV <Vector (0.7289, 0.5185)>
  UV <Vector (0.7120, 0.5286)>
  UV <Vector (0.7159, 0.5169)>
Face 5514
UV Count: 3
  UV <Vector (0.7376, 0.5198)>
  UV <Vector (0.7249, 0.5310)>
  UV <Vector (0.7289, 0.5185)>
Face 5515
UV Count: 3
  UV <Vector (0.7485, 0.5371)>
  UV <Vector (0.7441, 0.5203)>
  UV <Vector (0.7522, 0.5211)>
Face 5516
UV Count: 3
  UV <Vector (0.7596, 0.5384)>
  UV <Vector (0.7522, 0.5211)>
  UV <Vector (0.7636, 0.5214)>
Face 5517
UV Count: 3
  UV <Vector (0.7543, 0.6735)>
  UV <Vector (0.7665, 0.6883)>
  UV <Vector (0.7539, 0.6875)>
Face 5518
UV Count: 3
  UV <Vector (0.7670, 0.6742)>
  UV <Vector (0.7547, 0.6623)>
  UV <Vector (0.7671, 0.6628)>
Face 5519
UV Count: 3
  UV <Vector (0.7697, 0.5538)>
  UV <Vector (0.7564, 0.5698)>
  UV <Vector (0.7568, 0.5544)>
Face 5520
UV Count: 3
  UV <Vector (0.7696, 0.5691)>
  UV <Vector (0.7577, 0.5863)>
  UV <Vector (0.7564, 0.5698)>
Face 5521
UV Count: 3
  UV <Vector (0.7709, 0.5852)>
  UV <Vector (0.7601, 0.6016)>
  UV <Vector (0.7577, 0.5863)>
Face 5522
UV Count: 3
  UV <Vector (0.7732, 0.6014)>
  UV <Vector (0.7623, 0.6155)>
  UV <Vector (0.7601, 0.6016)>
Face 5523
UV Count: 3
  UV <Vector (0.7671, 0.6628)>
  UV <Vector (0.7808, 0.6739)>
  UV <Vector (0.7670, 0.6742)>
Face 5524
UV Count: 3
  UV <Vector (0.7670, 0.6742)>
  UV <Vector (0.7817, 0.6871)>
  UV <Vector (0.7665, 0.6883)>
Face 5525
UV Count: 3
  UV <Vector (0.7636, 0.5214)>
  UV <Vector (0.7718, 0.5382)>
  UV <Vector (0.7596, 0.5384)>
Face 5526
UV Count: 3
  UV <Vector (0.7596, 0.5384)>
  UV <Vector (0.7697, 0.5538)>
  UV <Vector (0.7568, 0.5544)>
Face 5527
UV Count: 3
  UV <Vector (0.7836, 0.5524)>
  UV <Vector (0.7696, 0.5691)>
  UV <Vector (0.7697, 0.5538)>
Face 5528
UV Count: 3
  UV <Vector (0.7842, 0.5681)>
  UV <Vector (0.7709, 0.5852)>
  UV <Vector (0.7696, 0.5691)>
Face 5529
UV Count: 3
  UV <Vector (0.7860, 0.5853)>
  UV <Vector (0.7732, 0.6014)>
  UV <Vector (0.7709, 0.5852)>
Face 5530
UV Count: 3
  UV <Vector (0.7885, 0.6026)>
  UV <Vector (0.7754, 0.6156)>
  UV <Vector (0.7732, 0.6014)>
Face 5531
UV Count: 3
  UV <Vector (0.7802, 0.6624)>
  UV <Vector (0.7958, 0.6732)>
  UV <Vector (0.7808, 0.6739)>
Face 5532
UV Count: 3
  UV <Vector (0.7808, 0.6739)>
  UV <Vector (0.7971, 0.6858)>
  UV <Vector (0.7817, 0.6871)>
Face 5533
UV Count: 3
  UV <Vector (0.7751, 0.5209)>
  UV <Vector (0.7844, 0.5370)>
  UV <Vector (0.7718, 0.5382)>
Face 5534
UV Count: 3
  UV <Vector (0.7718, 0.5382)>
  UV <Vector (0.7836, 0.5524)>
  UV <Vector (0.7697, 0.5538)>
Face 5535
UV Count: 3
  UV <Vector (0.7975, 0.5515)>
  UV <Vector (0.7842, 0.5681)>
  UV <Vector (0.7836, 0.5524)>
Face 5536
UV Count: 3
  UV <Vector (0.7991, 0.5676)>
  UV <Vector (0.7860, 0.5853)>
  UV <Vector (0.7842, 0.5681)>
Face 5537
UV Count: 3
  UV <Vector (0.8021, 0.5857)>
  UV <Vector (0.7885, 0.6026)>
  UV <Vector (0.7860, 0.5853)>
Face 5538
UV Count: 3
  UV <Vector (0.8051, 0.6037)>
  UV <Vector (0.7908, 0.6169)>
  UV <Vector (0.7885, 0.6026)>
Face 5539
UV Count: 3
  UV <Vector (0.7950, 0.6615)>
  UV <Vector (0.8107, 0.6730)>
  UV <Vector (0.7958, 0.6732)>
Face 5540
UV Count: 3
  UV <Vector (0.7958, 0.6732)>
  UV <Vector (0.8119, 0.6857)>
  UV <Vector (0.7971, 0.6858)>
Face 5541
UV Count: 3
  UV <Vector (0.7858, 0.5210)>
  UV <Vector (0.7967, 0.5363)>
  UV <Vector (0.7844, 0.5370)>
Face 5542
UV Count: 3
  UV <Vector (0.7844, 0.5370)>
  UV <Vector (0.7975, 0.5515)>
  UV <Vector (0.7836, 0.5524)>
Face 5543
UV Count: 3
  UV <Vector (0.8108, 0.5518)>
  UV <Vector (0.7991, 0.5676)>
  UV <Vector (0.7975, 0.5515)>
Face 5544
UV Count: 3
  UV <Vector (0.8137, 0.5687)>
  UV <Vector (0.8021, 0.5857)>
  UV <Vector (0.7991, 0.5676)>
Face 5545
UV Count: 3
  UV <Vector (0.8175, 0.5871)>
  UV <Vector (0.8051, 0.6037)>
  UV <Vector (0.8021, 0.5857)>
Face 5546
UV Count: 3
  UV <Vector (0.8208, 0.6054)>
  UV <Vector (0.8076, 0.6186)>
  UV <Vector (0.8051, 0.6037)>
Face 5547
UV Count: 3
  UV <Vector (0.8230, 0.6206)>
  UV <Vector (0.8090, 0.6302)>
  UV <Vector (0.8076, 0.6186)>
Face 5548
UV Count: 3
  UV <Vector (0.8100, 0.6615)>
  UV <Vector (0.8245, 0.6727)>
  UV <Vector (0.8107, 0.6730)>
Face 5549
UV Count: 3
  UV <Vector (0.8107, 0.6730)>
  UV <Vector (0.8257, 0.6850)>
  UV <Vector (0.8119, 0.6857)>
Face 5550
UV Count: 3
  UV <Vector (0.7957, 0.5205)>
  UV <Vector (0.8089, 0.5364)>
  UV <Vector (0.7967, 0.5363)>
Face 5551
UV Count: 3
  UV <Vector (0.7967, 0.5363)>
  UV <Vector (0.8108, 0.5518)>
  UV <Vector (0.7975, 0.5515)>
Face 5552
UV Count: 3
  UV <Vector (0.8231, 0.5522)>
  UV <Vector (0.8137, 0.5687)>
  UV <Vector (0.8108, 0.5518)>
Face 5553
UV Count: 3
  UV <Vector (0.8270, 0.5693)>
  UV <Vector (0.8175, 0.5871)>
  UV <Vector (0.8137, 0.5687)>
Face 5554
UV Count: 3
  UV <Vector (0.8314, 0.5879)>
  UV <Vector (0.8208, 0.6054)>
  UV <Vector (0.8175, 0.5871)>
Face 5555
UV Count: 3
  UV <Vector (0.8346, 0.6066)>
  UV <Vector (0.8230, 0.6206)>
  UV <Vector (0.8208, 0.6054)>
Face 5556
UV Count: 3
  UV <Vector (0.8364, 0.6222)>
  UV <Vector (0.8240, 0.6323)>
  UV <Vector (0.8230, 0.6206)>
Face 5557
UV Count: 3
  UV <Vector (0.8240, 0.6617)>
  UV <Vector (0.8361, 0.6725)>
  UV <Vector (0.8245, 0.6727)>
Face 5558
UV Count: 3
  UV <Vector (0.8245, 0.6727)>
  UV <Vector (0.8365, 0.6840)>
  UV <Vector (0.8257, 0.6850)>
Face 5559
UV Count: 3
  UV <Vector (0.8065, 0.5203)>
  UV <Vector (0.8199, 0.5368)>
  UV <Vector (0.8089, 0.5364)>
Face 5560
UV Count: 3
  UV <Vector (0.8089, 0.5364)>
  UV <Vector (0.8231, 0.5522)>
  UV <Vector (0.8108, 0.5518)>
Face 5561
UV Count: 3
  UV <Vector (0.9602, 0.6223)>
  UV <Vector (0.9652, 0.6191)>
  UV <Vector (0.9639, 0.6237)>
Face 5562
UV Count: 3
  UV <Vector (0.9357, 0.4728)>
  UV <Vector (0.9296, 0.4732)>
  UV <Vector (0.9323, 0.4702)>
Face 5563
UV Count: 3
  UV <Vector (0.9268, 0.4707)>
  UV <Vector (0.9269, 0.4652)>
  UV <Vector (0.9295, 0.4678)>
Face 5564
UV Count: 3
  UV <Vector (0.9269, 0.4652)>
  UV <Vector (0.9210, 0.4647)>
  UV <Vector (0.9245, 0.4619)>
Face 5565
UV Count: 3
  UV <Vector (0.9686, 0.5803)>
  UV <Vector (0.9611, 0.5779)>
  UV <Vector (0.9672, 0.5760)>
Face 5566
UV Count: 3
  UV <Vector (0.9596, 0.5734)>
  UV <Vector (0.9648, 0.5681)>
  UV <Vector (0.9658, 0.5716)>
Face 5567
UV Count: 3
  UV <Vector (0.9459, 0.5011)>
  UV <Vector (0.9533, 0.4964)>
  UV <Vector (0.9536, 0.5001)>
Face 5568
UV Count: 3
  UV <Vector (0.9643, 0.5870)>
  UV <Vector (0.9686, 0.5803)>
  UV <Vector (0.9704, 0.5842)>
Face 5569
UV Count: 3
  UV <Vector (0.9638, 0.6675)>
  UV <Vector (0.9596, 0.6676)>
  UV <Vector (0.9614, 0.6649)>
Face 5570
UV Count: 3
  UV <Vector (0.9863, 0.6276)>
  UV <Vector (0.9829, 0.6298)>
  UV <Vector (0.9834, 0.6262)>
Face 5571
UV Count: 3
  UV <Vector (0.9650, 0.5395)>
  UV <Vector (0.9636, 0.5434)>
  UV <Vector (0.9618, 0.5409)>
Face 5572
UV Count: 3
  UV <Vector (0.9833, 0.5716)>
  UV <Vector (0.9815, 0.5752)>
  UV <Vector (0.9798, 0.5725)>
Face 5573
UV Count: 3
  UV <Vector (0.9527, 0.6490)>
  UV <Vector (0.9520, 0.6409)>
  UV <Vector (0.9558, 0.6464)>
Face 5574
UV Count: 3
  UV <Vector (0.9676, 0.6654)>
  UV <Vector (0.9664, 0.6602)>
  UV <Vector (0.9693, 0.6643)>
Face 5575
UV Count: 3
  UV <Vector (0.9681, 0.6715)>
  UV <Vector (0.9645, 0.6715)>
  UV <Vector (0.9665, 0.6700)>
Face 5576
UV Count: 3
  UV <Vector (0.9615, 0.6708)>
  UV <Vector (0.9561, 0.6704)>
  UV <Vector (0.9587, 0.6677)>
Face 5577
UV Count: 3
  UV <Vector (0.9415, 0.6510)>
  UV <Vector (0.9428, 0.6584)>
  UV <Vector (0.9377, 0.6538)>
Face 5578
UV Count: 3
  UV <Vector (0.9667, 0.6146)>
  UV <Vector (0.9655, 0.6082)>
  UV <Vector (0.9686, 0.6105)>
Face 5579
UV Count: 3
  UV <Vector (0.9882, 0.6238)>
  UV <Vector (0.9852, 0.6188)>
  UV <Vector (0.9894, 0.6210)>
Face 5580
UV Count: 3
  UV <Vector (0.9901, 0.6290)>
  UV <Vector (0.9891, 0.6330)>
  UV <Vector (0.9885, 0.6314)>
Face 5581
UV Count: 3
  UV <Vector (0.9853, 0.6319)>
  UV <Vector (0.9798, 0.6330)>
  UV <Vector (0.9818, 0.6301)>
Face 5582
UV Count: 3
  UV <Vector (0.9587, 0.6269)>
  UV <Vector (0.9639, 0.6237)>
  UV <Vector (0.9628, 0.6280)>
Face 5583
UV Count: 3
  UV <Vector (0.9455, 0.4970)>
  UV <Vector (0.9528, 0.4920)>
  UV <Vector (0.9533, 0.4964)>
Face 5584
UV Count: 3
  UV <Vector (0.9721, 0.4916)>
  UV <Vector (0.9668, 0.4951)>
  UV <Vector (0.9667, 0.4911)>
Face 5585
UV Count: 3
  UV <Vector (0.9777, 0.4978)>
  UV <Vector (0.9744, 0.4955)>
  UV <Vector (0.9760, 0.4939)>
Face 5586
UV Count: 3
  UV <Vector (0.9676, 0.5023)>
  UV <Vector (0.9740, 0.5042)>
  UV <Vector (0.9689, 0.5055)>
Face 5587
UV Count: 3
  UV <Vector (0.9464, 0.5049)>
  UV <Vector (0.9545, 0.5074)>
  UV <Vector (0.9475, 0.5090)>
Face 5588
UV Count: 3
  UV <Vector (0.9437, 0.5432)>
  UV <Vector (0.9500, 0.5375)>
  UV <Vector (0.9504, 0.5409)>
Face 5589
UV Count: 3
  UV <Vector (0.9639, 0.5363)>
  UV <Vector (0.9605, 0.5350)>
  UV <Vector (0.9637, 0.5342)>
Face 5590
UV Count: 3
  UV <Vector (0.9688, 0.5402)>
  UV <Vector (0.9697, 0.5365)>
  UV <Vector (0.9705, 0.5400)>
Face 5591
UV Count: 3
  UV <Vector (0.9672, 0.5425)>
  UV <Vector (0.9650, 0.5466)>
  UV <Vector (0.9632, 0.5441)>
Face 5592
UV Count: 3
  UV <Vector (0.9462, 0.5511)>
  UV <Vector (0.9537, 0.5513)>
  UV <Vector (0.9475, 0.5548)>
Face 5593
UV Count: 3
  UV <Vector (0.9108, 0.4393)>
  UV <Vector (0.9093, 0.4339)>
  UV <Vector (0.9121, 0.4372)>
Face 5594
UV Count: 3
  UV <Vector (0.9553, 0.6646)>
  UV <Vector (0.9495, 0.6655)>
  UV <Vector (0.9528, 0.6623)>
Face 5595
UV Count: 3
  UV <Vector (0.9553, 0.6646)>
  UV <Vector (0.9557, 0.6589)>
  UV <Vector (0.9582, 0.6615)>
Face 5596
UV Count: 3
  UV <Vector (0.9588, 0.6561)>
  UV <Vector (0.9632, 0.6561)>
  UV <Vector (0.9611, 0.6588)>
Face 5597
UV Count: 3
  UV <Vector (0.9218, 0.4432)>
  UV <Vector (0.9170, 0.4440)>
  UV <Vector (0.9186, 0.4419)>
Face 5598
UV Count: 3
  UV <Vector (0.9140, 0.4418)>
  UV <Vector (0.9121, 0.4372)>
  UV <Vector (0.9154, 0.4398)>
Face 5599
UV Count: 3
  UV <Vector (0.9538, 0.6082)>
  UV <Vector (0.9626, 0.6065)>
  UV <Vector (0.9602, 0.6112)>
Face 5600
UV Count: 3
  UV <Vector (0.9566, 0.6210)>
  UV <Vector (0.9511, 0.6137)>
  UV <Vector (0.9581, 0.6164)>
Face 5601
UV Count: 3
  UV <Vector (0.9499, 0.6190)>
  UV <Vector (0.9553, 0.6255)>
  UV <Vector (0.9498, 0.6242)>
Face 5602
UV Count: 3
  UV <Vector (0.9219, 0.4708)>
  UV <Vector (0.9156, 0.4717)>
  UV <Vector (0.9188, 0.4678)>
Face 5603
UV Count: 3
  UV <Vector (0.9247, 0.4732)>
  UV <Vector (0.9179, 0.4754)>
  UV <Vector (0.9219, 0.4708)>
Face 5604
UV Count: 3
  UV <Vector (0.9271, 0.4823)>
  UV <Vector (0.9275, 0.4756)>
  UV <Vector (0.9307, 0.4782)>
Face 5605
UV Count: 3
  UV <Vector (0.9362, 0.4555)>
  UV <Vector (0.9314, 0.4555)>
  UV <Vector (0.9338, 0.4527)>
Face 5606
UV Count: 3
  UV <Vector (0.9758, 0.6280)>
  UV <Vector (0.9712, 0.6307)>
  UV <Vector (0.9723, 0.6269)>
Face 5607
UV Count: 3
  UV <Vector (0.9723, 0.6269)>
  UV <Vector (0.9773, 0.6240)>
  UV <Vector (0.9758, 0.6280)>
Face 5608
UV Count: 3
  UV <Vector (0.9751, 0.6188)>
  UV <Vector (0.9795, 0.6165)>
  UV <Vector (0.9785, 0.6202)>
Face 5609
UV Count: 3
  UV <Vector (0.9423, 0.4657)>
  UV <Vector (0.9414, 0.4605)>
  UV <Vector (0.9447, 0.4632)>
Face 5610
UV Count: 3
  UV <Vector (0.9387, 0.4579)>
  UV <Vector (0.9342, 0.4576)>
  UV <Vector (0.9362, 0.4555)>
Face 5611
UV Count: 3
  UV <Vector (0.9601, 0.4958)>
  UV <Vector (0.9565, 0.4920)>
  UV <Vector (0.9600, 0.4916)>
Face 5612
UV Count: 3
  UV <Vector (0.9766, 0.5818)>
  UV <Vector (0.9718, 0.5791)>
  UV <Vector (0.9750, 0.5780)>
Face 5613
UV Count: 3
  UV <Vector (0.9718, 0.5791)>
  UV <Vector (0.9736, 0.5741)>
  UV <Vector (0.9750, 0.5780)>
Face 5614
UV Count: 3
  UV <Vector (0.9691, 0.5706)>
  UV <Vector (0.9715, 0.5669)>
  UV <Vector (0.9724, 0.5700)>
Face 5615
UV Count: 3
  UV <Vector (0.9609, 0.5034)>
  UV <Vector (0.9580, 0.5069)>
  UV <Vector (0.9575, 0.5036)>
Face 5616
UV Count: 3
  UV <Vector (0.9571, 0.5000)>
  UV <Vector (0.9601, 0.4958)>
  UV <Vector (0.9604, 0.4998)>
Face 5617
UV Count: 3
  UV <Vector (0.9519, 0.5267)>
  UV <Vector (0.9548, 0.5225)>
  UV <Vector (0.9545, 0.5264)>
Face 5618
UV Count: 3
  UV <Vector (0.9562, 0.5466)>
  UV <Vector (0.9605, 0.5490)>
  UV <Vector (0.9574, 0.5500)>
Face 5619
UV Count: 3
  UV <Vector (0.9562, 0.5466)>
  UV <Vector (0.9577, 0.5424)>
  UV <Vector (0.9591, 0.5456)>
Face 5620
UV Count: 3
  UV <Vector (0.9566, 0.5390)>
  UV <Vector (0.9535, 0.5367)>
  UV <Vector (0.9561, 0.5361)>
Face 5621
UV Count: 3
  UV <Vector (0.9561, 0.5361)>
  UV <Vector (0.9529, 0.5335)>
  UV <Vector (0.9553, 0.5329)>
Face 5622
UV Count: 3
  UV <Vector (0.9524, 0.5301)>
  UV <Vector (0.9545, 0.5264)>
  UV <Vector (0.9546, 0.5297)>
Face 5623
UV Count: 3
  UV <Vector (0.9115, 0.4510)>
  UV <Vector (0.9047, 0.4545)>
  UV <Vector (0.9086, 0.4488)>
Face 5624
UV Count: 3
  UV <Vector (0.9186, 0.4419)>
  UV <Vector (0.9140, 0.4418)>
  UV <Vector (0.9154, 0.4398)>
Face 5625
UV Count: 3
  UV <Vector (0.9235, 0.4335)>
  UV <Vector (0.9182, 0.4355)>
  UV <Vector (0.9205, 0.4320)>
Face 5626
UV Count: 3
  UV <Vector (0.9243, 0.4311)>
  UV <Vector (0.9239, 0.4276)>
  UV <Vector (0.9261, 0.4304)>
Face 5627
UV Count: 3
  UV <Vector (0.9681, 0.6682)>
  UV <Vector (0.9681, 0.6715)>
  UV <Vector (0.9665, 0.6700)>
Face 5628
UV Count: 3
  UV <Vector (0.9638, 0.6675)>
  UV <Vector (0.9642, 0.6633)>
  UV <Vector (0.9668, 0.6657)>
Face 5629
UV Count: 3
  UV <Vector (0.9557, 0.6589)>
  UV <Vector (0.9611, 0.6588)>
  UV <Vector (0.9582, 0.6615)>
Face 5630
UV Count: 3
  UV <Vector (0.9490, 0.6445)>
  UV <Vector (0.9492, 0.6520)>
  UV <Vector (0.9454, 0.6481)>
Face 5631
UV Count: 3
  UV <Vector (0.9231, 0.4803)>
  UV <Vector (0.9247, 0.4732)>
  UV <Vector (0.9275, 0.4756)>
Face 5632
UV Count: 3
  UV <Vector (0.9323, 0.4702)>
  UV <Vector (0.9268, 0.4707)>
  UV <Vector (0.9295, 0.4678)>
Face 5633
UV Count: 3
  UV <Vector (0.9414, 0.4605)>
  UV <Vector (0.9367, 0.4598)>
  UV <Vector (0.9387, 0.4579)>
Face 5634
UV Count: 3
  UV <Vector (0.9488, 0.4529)>
  UV <Vector (0.9428, 0.4540)>
  UV <Vector (0.9463, 0.4506)>
Face 5635
UV Count: 3
  UV <Vector (0.9515, 0.4454)>
  UV <Vector (0.9506, 0.4501)>
  UV <Vector (0.9491, 0.4478)>
Face 5636
UV Count: 3
  UV <Vector (0.9904, 0.6260)>
  UV <Vector (0.9922, 0.6298)>
  UV <Vector (0.9901, 0.6290)>
Face 5637
UV Count: 3
  UV <Vector (0.9863, 0.6276)>
  UV <Vector (0.9852, 0.6235)>
  UV <Vector (0.9877, 0.6245)>
Face 5638
UV Count: 3
  UV <Vector (0.9738, 0.6227)>
  UV <Vector (0.9785, 0.6202)>
  UV <Vector (0.9773, 0.6240)>
Face 5639
UV Count: 3
  UV <Vector (0.9616, 0.6178)>
  UV <Vector (0.9667, 0.6146)>
  UV <Vector (0.9652, 0.6191)>
Face 5640
UV Count: 3
  UV <Vector (0.9511, 0.6137)>
  UV <Vector (0.9602, 0.6112)>
  UV <Vector (0.9581, 0.6164)>
Face 5641
UV Count: 3
  UV <Vector (0.9464, 0.5049)>
  UV <Vector (0.9536, 0.5001)>
  UV <Vector (0.9540, 0.5037)>
Face 5642
UV Count: 3
  UV <Vector (0.9575, 0.5036)>
  UV <Vector (0.9604, 0.4998)>
  UV <Vector (0.9609, 0.5034)>
Face 5643
UV Count: 3
  UV <Vector (0.9725, 0.5014)>
  UV <Vector (0.9671, 0.4988)>
  UV <Vector (0.9718, 0.4982)>
Face 5644
UV Count: 3
  UV <Vector (0.9752, 0.5004)>
  UV <Vector (0.9777, 0.4978)>
  UV <Vector (0.9772, 0.5015)>
Face 5645
UV Count: 3
  UV <Vector (0.9860, 0.5680)>
  UV <Vector (0.9892, 0.5699)>
  UV <Vector (0.9874, 0.5705)>
Face 5646
UV Count: 3
  UV <Vector (0.9833, 0.5716)>
  UV <Vector (0.9796, 0.5694)>
  UV <Vector (0.9826, 0.5681)>
Face 5647
UV Count: 3
  UV <Vector (0.9704, 0.5749)>
  UV <Vector (0.9724, 0.5700)>
  UV <Vector (0.9736, 0.5741)>
Face 5648
UV Count: 3
  UV <Vector (0.9596, 0.5734)>
  UV <Vector (0.9672, 0.5760)>
  UV <Vector (0.9611, 0.5779)>
Face 5649
UV Count: 3
  UV <Vector (0.9419, 0.5353)>
  UV <Vector (0.9489, 0.5305)>
  UV <Vector (0.9496, 0.5341)>
Face 5650
UV Count: 3
  UV <Vector (0.9553, 0.5329)>
  UV <Vector (0.9524, 0.5301)>
  UV <Vector (0.9546, 0.5297)>
Face 5651
UV Count: 3
  UV <Vector (0.9600, 0.5321)>
  UV <Vector (0.9635, 0.5295)>
  UV <Vector (0.9634, 0.5320)>
Face 5652
UV Count: 3
  UV <Vector (0.9685, 0.5306)>
  UV <Vector (0.9659, 0.5322)>
  UV <Vector (0.9664, 0.5303)>
Face 5653
UV Count: 3
  UV <Vector (0.9662, 0.5359)>
  UV <Vector (0.9697, 0.5365)>
  UV <Vector (0.9679, 0.5376)>
Face 5654
UV Count: 3
  UV <Vector (0.9650, 0.5395)>
  UV <Vector (0.9614, 0.5382)>
  UV <Vector (0.9640, 0.5369)>
Face 5655
UV Count: 3
  UV <Vector (0.9551, 0.5433)>
  UV <Vector (0.9566, 0.5390)>
  UV <Vector (0.9577, 0.5424)>
Face 5656
UV Count: 3
  UV <Vector (0.9451, 0.5473)>
  UV <Vector (0.9504, 0.5409)>
  UV <Vector (0.9515, 0.5447)>
Face 5657
UV Count: 3
  UV <Vector (0.9202, 0.4283)>
  UV <Vector (0.9205, 0.4320)>
  UV <Vector (0.9180, 0.4298)>
Face 5658
UV Count: 3
  UV <Vector (0.9165, 0.4269)>
  UV <Vector (0.9202, 0.4283)>
  UV <Vector (0.9180, 0.4298)>
Face 5659
UV Count: 3
  UV <Vector (0.9615, 0.6708)>
  UV <Vector (0.9645, 0.6734)>
  UV <Vector (0.9603, 0.6728)>
Face 5660
UV Count: 3
  UV <Vector (0.9643, 0.6706)>
  UV <Vector (0.9638, 0.6675)>
  UV <Vector (0.9659, 0.6694)>
Face 5661
UV Count: 3
  UV <Vector (0.9673, 0.6681)>
  UV <Vector (0.9638, 0.6675)>
  UV <Vector (0.9668, 0.6657)>
Face 5662
UV Count: 3
  UV <Vector (0.9699, 0.6682)>
  UV <Vector (0.9676, 0.6654)>
  UV <Vector (0.9693, 0.6643)>
Face 5663
UV Count: 3
  UV <Vector (0.9243, 0.4311)>
  UV <Vector (0.9263, 0.4342)>
  UV <Vector (0.9235, 0.4335)>
Face 5664
UV Count: 3
  UV <Vector (0.9243, 0.4311)>
  UV <Vector (0.9205, 0.4320)>
  UV <Vector (0.9223, 0.4297)>
Face 5665
UV Count: 3
  UV <Vector (0.9471, 0.4462)>
  UV <Vector (0.9463, 0.4506)>
  UV <Vector (0.9442, 0.4480)>
Face 5666
UV Count: 3
  UV <Vector (0.9427, 0.4448)>
  UV <Vector (0.9471, 0.4462)>
  UV <Vector (0.9442, 0.4480)>
Face 5667
UV Count: 3
  UV <Vector (0.9853, 0.6319)>
  UV <Vector (0.9891, 0.6330)>
  UV <Vector (0.9843, 0.6339)>
Face 5668
UV Count: 3
  UV <Vector (0.9881, 0.6307)>
  UV <Vector (0.9863, 0.6276)>
  UV <Vector (0.9891, 0.6286)>
Face 5669
UV Count: 3
  UV <Vector (0.9897, 0.6263)>
  UV <Vector (0.9863, 0.6276)>
  UV <Vector (0.9877, 0.6245)>
Face 5670
UV Count: 3
  UV <Vector (0.9904, 0.6260)>
  UV <Vector (0.9894, 0.6210)>
  UV <Vector (0.9925, 0.6249)>
Face 5671
UV Count: 3
  UV <Vector (0.9506, 0.4501)>
  UV <Vector (0.9527, 0.4544)>
  UV <Vector (0.9488, 0.4529)>
Face 5672
UV Count: 3
  UV <Vector (0.9506, 0.4501)>
  UV <Vector (0.9463, 0.4506)>
  UV <Vector (0.9491, 0.4478)>
Face 5673
UV Count: 3
  UV <Vector (0.9744, 0.4955)>
  UV <Vector (0.9718, 0.4982)>
  UV <Vector (0.9717, 0.4950)>
Face 5674
UV Count: 3
  UV <Vector (0.9760, 0.4939)>
  UV <Vector (0.9717, 0.4950)>
  UV <Vector (0.9721, 0.4916)>
Face 5675
UV Count: 3
  UV <Vector (0.9875, 0.5735)>
  UV <Vector (0.9865, 0.5774)>
  UV <Vector (0.9851, 0.5755)>
Face 5676
UV Count: 3
  UV <Vector (0.9868, 0.5732)>
  UV <Vector (0.9833, 0.5716)>
  UV <Vector (0.9865, 0.5708)>
Face 5677
UV Count: 3
  UV <Vector (0.9856, 0.5686)>
  UV <Vector (0.9833, 0.5716)>
  UV <Vector (0.9826, 0.5681)>
Face 5678
UV Count: 3
  UV <Vector (0.9827, 0.5654)>
  UV <Vector (0.9860, 0.5680)>
  UV <Vector (0.9826, 0.5672)>
Face 5679
UV Count: 3
  UV <Vector (0.9752, 0.5004)>
  UV <Vector (0.9740, 0.5042)>
  UV <Vector (0.9725, 0.5014)>
Face 5680
UV Count: 3
  UV <Vector (0.9752, 0.5004)>
  UV <Vector (0.9718, 0.4982)>
  UV <Vector (0.9750, 0.4980)>
Face 5681
UV Count: 3
  UV <Vector (0.9663, 0.5283)>
  UV <Vector (0.9635, 0.5295)>
  UV <Vector (0.9635, 0.5270)>
Face 5682
UV Count: 3
  UV <Vector (0.9677, 0.5273)>
  UV <Vector (0.9635, 0.5270)>
  UV <Vector (0.9645, 0.5243)>
Face 5683
UV Count: 3
  UV <Vector (0.9688, 0.5402)>
  UV <Vector (0.9687, 0.5439)>
  UV <Vector (0.9672, 0.5425)>
Face 5684
UV Count: 3
  UV <Vector (0.9682, 0.5401)>
  UV <Vector (0.9650, 0.5395)>
  UV <Vector (0.9673, 0.5380)>
Face 5685
UV Count: 3
  UV <Vector (0.9661, 0.5366)>
  UV <Vector (0.9650, 0.5395)>
  UV <Vector (0.9640, 0.5369)>
Face 5686
UV Count: 3
  UV <Vector (0.9662, 0.5359)>
  UV <Vector (0.9637, 0.5342)>
  UV <Vector (0.9668, 0.5338)>
Face 5687
UV Count: 3
  UV <Vector (0.9634, 0.5320)>
  UV <Vector (0.9668, 0.5338)>
  UV <Vector (0.9637, 0.5342)>
Face 5688
UV Count: 3
  UV <Vector (0.9664, 0.5303)>
  UV <Vector (0.9634, 0.5320)>
  UV <Vector (0.9635, 0.5295)>
Face 5689
UV Count: 3
  UV <Vector (0.9483, 0.5269)>
  UV <Vector (0.9514, 0.5227)>
  UV <Vector (0.9519, 0.5267)>
Face 5690
UV Count: 3
  UV <Vector (0.9562, 0.5466)>
  UV <Vector (0.9537, 0.5513)>
  UV <Vector (0.9526, 0.5480)>
Face 5691
UV Count: 3
  UV <Vector (0.9526, 0.5480)>
  UV <Vector (0.9551, 0.5433)>
  UV <Vector (0.9562, 0.5466)>
Face 5692
UV Count: 3
  UV <Vector (0.9541, 0.5396)>
  UV <Vector (0.9515, 0.5447)>
  UV <Vector (0.9504, 0.5409)>
Face 5693
UV Count: 3
  UV <Vector (0.9541, 0.5396)>
  UV <Vector (0.9500, 0.5375)>
  UV <Vector (0.9535, 0.5367)>
Face 5694
UV Count: 3
  UV <Vector (0.9500, 0.5375)>
  UV <Vector (0.9529, 0.5335)>
  UV <Vector (0.9535, 0.5367)>
Face 5695
UV Count: 3
  UV <Vector (0.9496, 0.5341)>
  UV <Vector (0.9524, 0.5301)>
  UV <Vector (0.9529, 0.5335)>
Face 5696
UV Count: 3
  UV <Vector (0.9489, 0.5305)>
  UV <Vector (0.9519, 0.5267)>
  UV <Vector (0.9524, 0.5301)>
Face 5697
UV Count: 3
  UV <Vector (0.9545, 0.5264)>
  UV <Vector (0.9600, 0.5229)>
  UV <Vector (0.9596, 0.5262)>
Face 5698
UV Count: 3
  UV <Vector (0.9591, 0.5456)>
  UV <Vector (0.9650, 0.5466)>
  UV <Vector (0.9605, 0.5490)>
Face 5699
UV Count: 3
  UV <Vector (0.9591, 0.5456)>
  UV <Vector (0.9609, 0.5412)>
  UV <Vector (0.9632, 0.5441)>
Face 5700
UV Count: 3
  UV <Vector (0.9566, 0.5390)>
  UV <Vector (0.9609, 0.5412)>
  UV <Vector (0.9577, 0.5424)>
Face 5701
UV Count: 3
  UV <Vector (0.9566, 0.5390)>
  UV <Vector (0.9605, 0.5350)>
  UV <Vector (0.9606, 0.5379)>
Face 5702
UV Count: 3
  UV <Vector (0.9605, 0.5350)>
  UV <Vector (0.9553, 0.5329)>
  UV <Vector (0.9600, 0.5321)>
Face 5703
UV Count: 3
  UV <Vector (0.9553, 0.5329)>
  UV <Vector (0.9596, 0.5293)>
  UV <Vector (0.9600, 0.5321)>
Face 5704
UV Count: 3
  UV <Vector (0.9546, 0.5297)>
  UV <Vector (0.9596, 0.5262)>
  UV <Vector (0.9596, 0.5293)>
Face 5705
UV Count: 3
  UV <Vector (0.9569, 0.4962)>
  UV <Vector (0.9528, 0.4920)>
  UV <Vector (0.9565, 0.4920)>
Face 5706
UV Count: 3
  UV <Vector (0.9704, 0.5842)>
  UV <Vector (0.9718, 0.5791)>
  UV <Vector (0.9737, 0.5829)>
Face 5707
UV Count: 3
  UV <Vector (0.9718, 0.5791)>
  UV <Vector (0.9672, 0.5760)>
  UV <Vector (0.9704, 0.5749)>
Face 5708
UV Count: 3
  UV <Vector (0.9658, 0.5716)>
  UV <Vector (0.9704, 0.5749)>
  UV <Vector (0.9672, 0.5760)>
Face 5709
UV Count: 3
  UV <Vector (0.9658, 0.5716)>
  UV <Vector (0.9682, 0.5674)>
  UV <Vector (0.9691, 0.5706)>
Face 5710
UV Count: 3
  UV <Vector (0.9540, 0.5037)>
  UV <Vector (0.9580, 0.5069)>
  UV <Vector (0.9545, 0.5074)>
Face 5711
UV Count: 3
  UV <Vector (0.9540, 0.5037)>
  UV <Vector (0.9571, 0.5000)>
  UV <Vector (0.9575, 0.5036)>
Face 5712
UV Count: 3
  UV <Vector (0.9536, 0.5001)>
  UV <Vector (0.9569, 0.4962)>
  UV <Vector (0.9571, 0.5000)>
Face 5713
UV Count: 3
  UV <Vector (0.9601, 0.4958)>
  UV <Vector (0.9667, 0.4911)>
  UV <Vector (0.9668, 0.4951)>
Face 5714
UV Count: 3
  UV <Vector (0.9766, 0.5818)>
  UV <Vector (0.9810, 0.5762)>
  UV <Vector (0.9819, 0.5796)>
Face 5715
UV Count: 3
  UV <Vector (0.9750, 0.5780)>
  UV <Vector (0.9787, 0.5729)>
  UV <Vector (0.9810, 0.5762)>
Face 5716
UV Count: 3
  UV <Vector (0.9724, 0.5700)>
  UV <Vector (0.9787, 0.5729)>
  UV <Vector (0.9736, 0.5741)>
Face 5717
UV Count: 3
  UV <Vector (0.9786, 0.5689)>
  UV <Vector (0.9715, 0.5669)>
  UV <Vector (0.9778, 0.5659)>
Face 5718
UV Count: 3
  UV <Vector (0.9676, 0.5023)>
  UV <Vector (0.9617, 0.5067)>
  UV <Vector (0.9609, 0.5034)>
Face 5719
UV Count: 3
  UV <Vector (0.9609, 0.5034)>
  UV <Vector (0.9671, 0.4988)>
  UV <Vector (0.9676, 0.5023)>
Face 5720
UV Count: 3
  UV <Vector (0.9604, 0.4998)>
  UV <Vector (0.9668, 0.4951)>
  UV <Vector (0.9671, 0.4988)>
Face 5721
UV Count: 3
  UV <Vector (0.9464, 0.5049)>
  UV <Vector (0.9432, 0.5096)>
  UV <Vector (0.9425, 0.5053)>
Face 5722
UV Count: 3
  UV <Vector (0.9596, 0.5734)>
  UV <Vector (0.9545, 0.5704)>
  UV <Vector (0.9583, 0.5695)>
Face 5723
UV Count: 3
  UV <Vector (0.9571, 0.5789)>
  UV <Vector (0.9596, 0.5734)>
  UV <Vector (0.9611, 0.5779)>
Face 5724
UV Count: 3
  UV <Vector (0.9626, 0.5823)>
  UV <Vector (0.9571, 0.5789)>
  UV <Vector (0.9611, 0.5779)>
Face 5725
UV Count: 3
  UV <Vector (0.9604, 0.5884)>
  UV <Vector (0.9626, 0.5823)>
  UV <Vector (0.9643, 0.5870)>
Face 5726
UV Count: 3
  UV <Vector (0.9455, 0.4970)>
  UV <Vector (0.9409, 0.4923)>
  UV <Vector (0.9454, 0.4921)>
Face 5727
UV Count: 3
  UV <Vector (0.9419, 0.5016)>
  UV <Vector (0.9455, 0.4970)>
  UV <Vector (0.9459, 0.5011)>
Face 5728
UV Count: 3
  UV <Vector (0.9425, 0.5053)>
  UV <Vector (0.9459, 0.5011)>
  UV <Vector (0.9464, 0.5049)>
Face 5729
UV Count: 3
  UV <Vector (0.9414, 0.4975)>
  UV <Vector (0.9373, 0.4932)>
  UV <Vector (0.9409, 0.4923)>
Face 5730
UV Count: 3
  UV <Vector (0.9571, 0.5896)>
  UV <Vector (0.9587, 0.5836)>
  UV <Vector (0.9604, 0.5884)>
Face 5731
UV Count: 3
  UV <Vector (0.9587, 0.5836)>
  UV <Vector (0.9535, 0.5801)>
  UV <Vector (0.9571, 0.5789)>
Face 5732
UV Count: 3
  UV <Vector (0.9557, 0.5745)>
  UV <Vector (0.9535, 0.5801)>
  UV <Vector (0.9522, 0.5756)>
Face 5733
UV Count: 3
  UV <Vector (0.9522, 0.5756)>
  UV <Vector (0.9545, 0.5704)>
  UV <Vector (0.9557, 0.5745)>
Face 5734
UV Count: 3
  UV <Vector (0.9425, 0.5053)>
  UV <Vector (0.9399, 0.5097)>
  UV <Vector (0.9391, 0.5055)>
Face 5735
UV Count: 3
  UV <Vector (0.9391, 0.5055)>
  UV <Vector (0.9419, 0.5016)>
  UV <Vector (0.9425, 0.5053)>
Face 5736
UV Count: 3
  UV <Vector (0.9419, 0.5016)>
  UV <Vector (0.9380, 0.4981)>
  UV <Vector (0.9414, 0.4975)>
Face 5737
UV Count: 3
  UV <Vector (0.9240, 0.4681)>
  UV <Vector (0.9188, 0.4678)>
  UV <Vector (0.9210, 0.4647)>
Face 5738
UV Count: 3
  UV <Vector (0.9566, 0.6210)>
  UV <Vector (0.9587, 0.6269)>
  UV <Vector (0.9553, 0.6255)>
Face 5739
UV Count: 3
  UV <Vector (0.9602, 0.6223)>
  UV <Vector (0.9581, 0.6164)>
  UV <Vector (0.9616, 0.6178)>
Face 5740
UV Count: 3
  UV <Vector (0.9634, 0.6128)>
  UV <Vector (0.9581, 0.6164)>
  UV <Vector (0.9602, 0.6112)>
Face 5741
UV Count: 3
  UV <Vector (0.9602, 0.6112)>
  UV <Vector (0.9655, 0.6082)>
  UV <Vector (0.9634, 0.6128)>
Face 5742
UV Count: 3
  UV <Vector (0.9307, 0.4782)>
  UV <Vector (0.9296, 0.4732)>
  UV <Vector (0.9332, 0.4759)>
Face 5743
UV Count: 3
  UV <Vector (0.9275, 0.4756)>
  UV <Vector (0.9268, 0.4707)>
  UV <Vector (0.9296, 0.4732)>
Face 5744
UV Count: 3
  UV <Vector (0.9268, 0.4707)>
  UV <Vector (0.9219, 0.4708)>
  UV <Vector (0.9240, 0.4681)>
Face 5745
UV Count: 3
  UV <Vector (0.9269, 0.4652)>
  UV <Vector (0.9293, 0.4580)>
  UV <Vector (0.9320, 0.4602)>
Face 5746
UV Count: 3
  UV <Vector (0.9692, 0.6258)>
  UV <Vector (0.9628, 0.6280)>
  UV <Vector (0.9639, 0.6237)>
Face 5747
UV Count: 3
  UV <Vector (0.9692, 0.6258)>
  UV <Vector (0.9652, 0.6191)>
  UV <Vector (0.9704, 0.6214)>
Face 5748
UV Count: 3
  UV <Vector (0.9719, 0.6174)>
  UV <Vector (0.9652, 0.6191)>
  UV <Vector (0.9667, 0.6146)>
Face 5749
UV Count: 3
  UV <Vector (0.9667, 0.6146)>
  UV <Vector (0.9740, 0.6140)>
  UV <Vector (0.9719, 0.6174)>
Face 5750
UV Count: 3
  UV <Vector (0.9357, 0.4728)>
  UV <Vector (0.9370, 0.4647)>
  UV <Vector (0.9398, 0.4678)>
Face 5751
UV Count: 3
  UV <Vector (0.9323, 0.4702)>
  UV <Vector (0.9345, 0.4623)>
  UV <Vector (0.9370, 0.4647)>
Face 5752
UV Count: 3
  UV <Vector (0.9295, 0.4678)>
  UV <Vector (0.9320, 0.4602)>
  UV <Vector (0.9345, 0.4623)>
Face 5753
UV Count: 3
  UV <Vector (0.9342, 0.4576)>
  UV <Vector (0.9293, 0.4580)>
  UV <Vector (0.9314, 0.4555)>
Face 5754
UV Count: 3
  UV <Vector (0.9723, 0.6269)>
  UV <Vector (0.9684, 0.6297)>
  UV <Vector (0.9692, 0.6258)>
Face 5755
UV Count: 3
  UV <Vector (0.9692, 0.6258)>
  UV <Vector (0.9738, 0.6227)>
  UV <Vector (0.9723, 0.6269)>
Face 5756
UV Count: 3
  UV <Vector (0.9751, 0.6188)>
  UV <Vector (0.9704, 0.6214)>
  UV <Vector (0.9719, 0.6174)>
Face 5757
UV Count: 3
  UV <Vector (0.9719, 0.6174)>
  UV <Vector (0.9768, 0.6153)>
  UV <Vector (0.9751, 0.6188)>
Face 5758
UV Count: 3
  UV <Vector (0.9398, 0.4678)>
  UV <Vector (0.9393, 0.4624)>
  UV <Vector (0.9423, 0.4657)>
Face 5759
UV Count: 3
  UV <Vector (0.9370, 0.4647)>
  UV <Vector (0.9367, 0.4598)>
  UV <Vector (0.9393, 0.4624)>
Face 5760
UV Count: 3
  UV <Vector (0.9345, 0.4623)>
  UV <Vector (0.9342, 0.4576)>
  UV <Vector (0.9367, 0.4598)>
Face 5761
UV Count: 3
  UV <Vector (0.9403, 0.4514)>
  UV <Vector (0.9338, 0.4527)>
  UV <Vector (0.9387, 0.4477)>
Face 5762
UV Count: 3
  UV <Vector (0.9818, 0.6301)>
  UV <Vector (0.9742, 0.6315)>
  UV <Vector (0.9758, 0.6280)>
Face 5763
UV Count: 3
  UV <Vector (0.9758, 0.6280)>
  UV <Vector (0.9823, 0.6258)>
  UV <Vector (0.9818, 0.6301)>
Face 5764
UV Count: 3
  UV <Vector (0.9785, 0.6202)>
  UV <Vector (0.9823, 0.6258)>
  UV <Vector (0.9773, 0.6240)>
Face 5765
UV Count: 3
  UV <Vector (0.9846, 0.6226)>
  UV <Vector (0.9795, 0.6165)>
  UV <Vector (0.9852, 0.6188)>
Face 5766
UV Count: 3
  UV <Vector (0.9447, 0.4632)>
  UV <Vector (0.9457, 0.4566)>
  UV <Vector (0.9495, 0.4582)>
Face 5767
UV Count: 3
  UV <Vector (0.9457, 0.4566)>
  UV <Vector (0.9387, 0.4579)>
  UV <Vector (0.9428, 0.4540)>
Face 5768
UV Count: 3
  UV <Vector (0.9387, 0.4579)>
  UV <Vector (0.9403, 0.4514)>
  UV <Vector (0.9428, 0.4540)>
Face 5769
UV Count: 3
  UV <Vector (0.9093, 0.4415)>
  UV <Vector (0.9024, 0.4445)>
  UV <Vector (0.9058, 0.4392)>
Face 5770
UV Count: 3
  UV <Vector (0.9502, 0.6597)>
  UV <Vector (0.9428, 0.6584)>
  UV <Vector (0.9458, 0.6552)>
Face 5771
UV Count: 3
  UV <Vector (0.9458, 0.6552)>
  UV <Vector (0.9531, 0.6561)>
  UV <Vector (0.9502, 0.6597)>
Face 5772
UV Count: 3
  UV <Vector (0.9564, 0.6534)>
  UV <Vector (0.9492, 0.6520)>
  UV <Vector (0.9527, 0.6490)>
Face 5773
UV Count: 3
  UV <Vector (0.9564, 0.6534)>
  UV <Vector (0.9558, 0.6464)>
  UV <Vector (0.9593, 0.6512)>
Face 5774
UV Count: 3
  UV <Vector (0.9148, 0.4531)>
  UV <Vector (0.9152, 0.4461)>
  UV <Vector (0.9182, 0.4487)>
Face 5775
UV Count: 3
  UV <Vector (0.9152, 0.4461)>
  UV <Vector (0.9086, 0.4488)>
  UV <Vector (0.9124, 0.4437)>
Face 5776
UV Count: 3
  UV <Vector (0.9086, 0.4488)>
  UV <Vector (0.9093, 0.4415)>
  UV <Vector (0.9124, 0.4437)>
Face 5777
UV Count: 3
  UV <Vector (0.8993, 0.4556)>
  UV <Vector (0.8979, 0.4493)>
  UV <Vector (0.9014, 0.4523)>
Face 5778
UV Count: 3
  UV <Vector (0.9384, 0.6477)>
  UV <Vector (0.9377, 0.6538)>
  UV <Vector (0.9348, 0.6509)>
Face 5779
UV Count: 3
  UV <Vector (0.9384, 0.6477)>
  UV <Vector (0.9454, 0.6481)>
  UV <Vector (0.9415, 0.6510)>
Face 5780
UV Count: 3
  UV <Vector (0.9462, 0.6414)>
  UV <Vector (0.9454, 0.6481)>
  UV <Vector (0.9424, 0.6447)>
Face 5781
UV Count: 3
  UV <Vector (0.9490, 0.6445)>
  UV <Vector (0.9494, 0.6378)>
  UV <Vector (0.9520, 0.6409)>
Face 5782
UV Count: 3
  UV <Vector (0.9120, 0.4581)>
  UV <Vector (0.9065, 0.4596)>
  UV <Vector (0.9081, 0.4565)>
Face 5783
UV Count: 3
  UV <Vector (0.9081, 0.4565)>
  UV <Vector (0.9029, 0.4577)>
  UV <Vector (0.9047, 0.4545)>
Face 5784
UV Count: 3
  UV <Vector (0.9029, 0.4577)>
  UV <Vector (0.9014, 0.4523)>
  UV <Vector (0.9047, 0.4545)>
Face 5785
UV Count: 3
  UV <Vector (0.9108, 0.4393)>
  UV <Vector (0.9058, 0.4392)>
  UV <Vector (0.9074, 0.4364)>
Face 5786
UV Count: 3
  UV <Vector (0.9528, 0.6623)>
  UV <Vector (0.9473, 0.6632)>
  UV <Vector (0.9502, 0.6597)>
Face 5787
UV Count: 3
  UV <Vector (0.9528, 0.6623)>
  UV <Vector (0.9531, 0.6561)>
  UV <Vector (0.9557, 0.6589)>
Face 5788
UV Count: 3
  UV <Vector (0.9588, 0.6561)>
  UV <Vector (0.9531, 0.6561)>
  UV <Vector (0.9564, 0.6534)>
Face 5789
UV Count: 3
  UV <Vector (0.9588, 0.6561)>
  UV <Vector (0.9593, 0.6512)>
  UV <Vector (0.9614, 0.6536)>
Face 5790
UV Count: 3
  UV <Vector (0.9182, 0.4487)>
  UV <Vector (0.9170, 0.4440)>
  UV <Vector (0.9201, 0.4460)>
Face 5791
UV Count: 3
  UV <Vector (0.9170, 0.4440)>
  UV <Vector (0.9124, 0.4437)>
  UV <Vector (0.9140, 0.4418)>
Face 5792
UV Count: 3
  UV <Vector (0.9124, 0.4437)>
  UV <Vector (0.9108, 0.4393)>
  UV <Vector (0.9140, 0.4418)>
Face 5793
UV Count: 3
  UV <Vector (0.9121, 0.4372)>
  UV <Vector (0.9126, 0.4298)>
  UV <Vector (0.9151, 0.4329)>
Face 5794
UV Count: 3
  UV <Vector (0.9587, 0.6677)>
  UV <Vector (0.9518, 0.6675)>
  UV <Vector (0.9553, 0.6646)>
Face 5795
UV Count: 3
  UV <Vector (0.9587, 0.6677)>
  UV <Vector (0.9582, 0.6615)>
  UV <Vector (0.9609, 0.6642)>
Face 5796
UV Count: 3
  UV <Vector (0.9611, 0.6588)>
  UV <Vector (0.9609, 0.6642)>
  UV <Vector (0.9582, 0.6615)>
Face 5797
UV Count: 3
  UV <Vector (0.9641, 0.6623)>
  UV <Vector (0.9632, 0.6561)>
  UV <Vector (0.9664, 0.6602)>
Face 5798
UV Count: 3
  UV <Vector (0.9243, 0.4387)>
  UV <Vector (0.9186, 0.4419)>
  UV <Vector (0.9213, 0.4374)>
Face 5799
UV Count: 3
  UV <Vector (0.9213, 0.4374)>
  UV <Vector (0.9154, 0.4398)>
  UV <Vector (0.9182, 0.4355)>
Face 5800
UV Count: 3
  UV <Vector (0.9154, 0.4398)>
  UV <Vector (0.9151, 0.4329)>
  UV <Vector (0.9182, 0.4355)>
Face 5801
UV Count: 3
  UV <Vector (0.9427, 0.5392)>
  UV <Vector (0.9380, 0.5357)>
  UV <Vector (0.9419, 0.5353)>
Face 5802
UV Count: 3
  UV <Vector (0.9437, 0.5432)>
  UV <Vector (0.9390, 0.5401)>
  UV <Vector (0.9427, 0.5392)>
Face 5803
UV Count: 3
  UV <Vector (0.9416, 0.5488)>
  UV <Vector (0.9437, 0.5432)>
  UV <Vector (0.9451, 0.5473)>
Face 5804
UV Count: 3
  UV <Vector (0.9462, 0.5511)>
  UV <Vector (0.9416, 0.5488)>
  UV <Vector (0.9451, 0.5473)>
Face 5805
UV Count: 3
  UV <Vector (0.9428, 0.5529)>
  UV <Vector (0.9475, 0.5548)>
  UV <Vector (0.9442, 0.5570)>
Face 5806
UV Count: 3
  UV <Vector (0.9406, 0.5274)>
  UV <Vector (0.9369, 0.5238)>
  UV <Vector (0.9407, 0.5233)>
Face 5807
UV Count: 3
  UV <Vector (0.9374, 0.5317)>
  UV <Vector (0.9406, 0.5274)>
  UV <Vector (0.9411, 0.5313)>
Face 5808
UV Count: 3
  UV <Vector (0.9419, 0.5353)>
  UV <Vector (0.9374, 0.5317)>
  UV <Vector (0.9411, 0.5313)>
Face 5809
UV Count: 3
  UV <Vector (0.8487, 0.4628)>
  UV <Vector (0.8412, 0.4615)>
  UV <Vector (0.8456, 0.4585)>
Face 5810
UV Count: 3
  UV <Vector (0.9191, 0.6853)>
  UV <Vector (0.9185, 0.6818)>
  UV <Vector (0.9204, 0.6823)>
Face 5811
UV Count: 3
  UV <Vector (0.9090, 0.6723)>
  UV <Vector (0.9098, 0.6794)>
  UV <Vector (0.9060, 0.6764)>
Face 5812
UV Count: 3
  UV <Vector (0.8351, 0.4540)>
  UV <Vector (0.8341, 0.4599)>
  UV <Vector (0.8321, 0.4560)>
Face 5813
UV Count: 3
  UV <Vector (0.9092, 0.6877)>
  UV <Vector (0.9132, 0.6868)>
  UV <Vector (0.9135, 0.6884)>
Face 5814
UV Count: 3
  UV <Vector (0.9134, 0.6861)>
  UV <Vector (0.9127, 0.6815)>
  UV <Vector (0.9150, 0.6829)>
Face 5815
UV Count: 3
  UV <Vector (0.9127, 0.6815)>
  UV <Vector (0.9168, 0.6804)>
  UV <Vector (0.9150, 0.6829)>
Face 5816
UV Count: 3
  UV <Vector (0.9157, 0.6776)>
  UV <Vector (0.9196, 0.6790)>
  UV <Vector (0.9176, 0.6798)>
Face 5817
UV Count: 3
  UV <Vector (0.8373, 0.4512)>
  UV <Vector (0.8383, 0.4574)>
  UV <Vector (0.8351, 0.4540)>
Face 5818
UV Count: 3
  UV <Vector (0.8321, 0.4650)>
  UV <Vector (0.8392, 0.4679)>
  UV <Vector (0.8346, 0.4699)>
Face 5819
UV Count: 3
  UV <Vector (0.8321, 0.4560)>
  UV <Vector (0.8302, 0.4610)>
  UV <Vector (0.8289, 0.4567)>
Face 5820
UV Count: 3
  UV <Vector (0.8313, 0.4538)>
  UV <Vector (0.8307, 0.4507)>
  UV <Vector (0.8328, 0.4522)>
Face 5821
UV Count: 3
  UV <Vector (0.8341, 0.4504)>
  UV <Vector (0.8307, 0.4507)>
  UV <Vector (0.8326, 0.4487)>
Face 5822
UV Count: 3
  UV <Vector (0.9173, 0.6750)>
  UV <Vector (0.9222, 0.6776)>
  UV <Vector (0.9196, 0.6790)>
Face 5823
UV Count: 3
  UV <Vector (0.9169, 0.6679)>
  UV <Vector (0.9109, 0.6683)>
  UV <Vector (0.9137, 0.6645)>
Face 5824
UV Count: 3
  UV <Vector (0.8321, 0.4560)>
  UV <Vector (0.8328, 0.4522)>
  UV <Vector (0.8351, 0.4540)>
Face 5825
UV Count: 3
  UV <Vector (0.8313, 0.4538)>
  UV <Vector (0.8289, 0.4567)>
  UV <Vector (0.8293, 0.4535)>
Face 5826
UV Count: 3
  UV <Vector (0.9153, 0.6866)>
  UV <Vector (0.9135, 0.6884)>
  UV <Vector (0.9132, 0.6868)>
Face 5827
UV Count: 3
  UV <Vector (0.9150, 0.6829)>
  UV <Vector (0.9151, 0.6861)>
  UV <Vector (0.9134, 0.6861)>
Face 5828
UV Count: 3
  UV <Vector (0.9178, 0.6819)>
  UV <Vector (0.9150, 0.6829)>
  UV <Vector (0.9168, 0.6804)>
Face 5829
UV Count: 3
  UV <Vector (0.9204, 0.6823)>
  UV <Vector (0.9176, 0.6798)>
  UV <Vector (0.9196, 0.6790)>
Face 5830
UV Count: 3
  UV <Vector (0.9223, 0.6809)>
  UV <Vector (0.9196, 0.6790)>
  UV <Vector (0.9222, 0.6776)>
Face 5831
UV Count: 3
  UV <Vector (0.8341, 0.4504)>
  UV <Vector (0.8351, 0.4540)>
  UV <Vector (0.8328, 0.4522)>
Face 5832
UV Count: 3
  UV <Vector (0.9094, 0.6617)>
  UV <Vector (0.9087, 0.6668)>
  UV <Vector (0.9064, 0.6652)>
Face 5833
UV Count: 3
  UV <Vector (0.9064, 0.6652)>
  UV <Vector (0.9067, 0.6705)>
  UV <Vector (0.9042, 0.6687)>
Face 5834
UV Count: 3
  UV <Vector (0.9067, 0.6705)>
  UV <Vector (0.9021, 0.6728)>
  UV <Vector (0.9042, 0.6687)>
Face 5835
UV Count: 3
  UV <Vector (0.9041, 0.6745)>
  UV <Vector (0.8993, 0.6776)>
  UV <Vector (0.9021, 0.6728)>
Face 5836
UV Count: 3
  UV <Vector (0.9012, 0.6790)>
  UV <Vector (0.8968, 0.6810)>
  UV <Vector (0.8993, 0.6776)>
Face 5837
UV Count: 3
  UV <Vector (0.8408, 0.4700)>
  UV <Vector (0.8381, 0.4748)>
  UV <Vector (0.8362, 0.4726)>
Face 5838
UV Count: 3
  UV <Vector (0.8425, 0.4721)>
  UV <Vector (0.8458, 0.4675)>
  UV <Vector (0.8474, 0.4696)>
Face 5839
UV Count: 3
  UV <Vector (0.8505, 0.4650)>
  UV <Vector (0.8474, 0.4696)>
  UV <Vector (0.8458, 0.4675)>
Face 5840
UV Count: 3
  UV <Vector (0.8521, 0.4674)>
  UV <Vector (0.8503, 0.4731)>
  UV <Vector (0.8474, 0.4696)>
Face 5841
UV Count: 3
  UV <Vector (0.9054, 0.6595)>
  UV <Vector (0.9064, 0.6652)>
  UV <Vector (0.9019, 0.6619)>
Face 5842
UV Count: 3
  UV <Vector (0.9019, 0.6619)>
  UV <Vector (0.9042, 0.6687)>
  UV <Vector (0.8990, 0.6651)>
Face 5843
UV Count: 3
  UV <Vector (0.9042, 0.6687)>
  UV <Vector (0.8970, 0.6692)>
  UV <Vector (0.8990, 0.6651)>
Face 5844
UV Count: 3
  UV <Vector (0.9021, 0.6728)>
  UV <Vector (0.8948, 0.6743)>
  UV <Vector (0.8970, 0.6692)>
Face 5845
UV Count: 3
  UV <Vector (0.8993, 0.6776)>
  UV <Vector (0.8930, 0.6786)>
  UV <Vector (0.8948, 0.6743)>
Face 5846
UV Count: 3
  UV <Vector (0.8425, 0.4721)>
  UV <Vector (0.8415, 0.4788)>
  UV <Vector (0.8381, 0.4748)>
Face 5847
UV Count: 3
  UV <Vector (0.8455, 0.4757)>
  UV <Vector (0.8474, 0.4696)>
  UV <Vector (0.8503, 0.4731)>
Face 5848
UV Count: 3
  UV <Vector (0.8422, 0.4543)>
  UV <Vector (0.8412, 0.4615)>
  UV <Vector (0.8383, 0.4574)>
Face 5849
UV Count: 3
  UV <Vector (0.9145, 0.6716)>
  UV <Vector (0.9199, 0.6721)>
  UV <Vector (0.9173, 0.6750)>
Face 5850
UV Count: 3
  UV <Vector (0.9132, 0.6762)>
  UV <Vector (0.9173, 0.6750)>
  UV <Vector (0.9157, 0.6776)>
Face 5851
UV Count: 3
  UV <Vector (0.9127, 0.6815)>
  UV <Vector (0.9133, 0.6775)>
  UV <Vector (0.9152, 0.6784)>
Face 5852
UV Count: 3
  UV <Vector (0.9090, 0.6834)>
  UV <Vector (0.9127, 0.6815)>
  UV <Vector (0.9107, 0.6850)>
Face 5853
UV Count: 3
  UV <Vector (0.9057, 0.6858)>
  UV <Vector (0.9103, 0.6857)>
  UV <Vector (0.9092, 0.6877)>
Face 5854
UV Count: 3
  UV <Vector (0.8341, 0.4599)>
  UV <Vector (0.8321, 0.4650)>
  UV <Vector (0.8302, 0.4610)>
Face 5855
UV Count: 3
  UV <Vector (0.8383, 0.4574)>
  UV <Vector (0.8363, 0.4637)>
  UV <Vector (0.8341, 0.4599)>
Face 5856
UV Count: 3
  UV <Vector (0.7284, 0.6302)>
  UV <Vector (0.7147, 0.6246)>
  UV <Vector (0.7214, 0.6190)>
Face 5857
UV Count: 3
  UV <Vector (0.7305, 0.6488)>
  UV <Vector (0.7187, 0.6394)>
  UV <Vector (0.7308, 0.6397)>
Face 5858
UV Count: 3
  UV <Vector (0.7305, 0.6488)>
  UV <Vector (0.7179, 0.6538)>
  UV <Vector (0.7189, 0.6475)>
Face 5859
UV Count: 3
  UV <Vector (0.7066, 0.6471)>
  UV <Vector (0.7179, 0.6538)>
  UV <Vector (0.7081, 0.6549)>
Face 5860
UV Count: 3
  UV <Vector (0.7370, 0.6509)>
  UV <Vector (0.7265, 0.6596)>
  UV <Vector (0.7305, 0.6488)>
Face 5861
UV Count: 3
  UV <Vector (0.7368, 0.6408)>
  UV <Vector (0.7305, 0.6488)>
  UV <Vector (0.7308, 0.6397)>
Face 5862
UV Count: 3
  UV <Vector (0.7319, 0.6186)>
  UV <Vector (0.7284, 0.6302)>
  UV <Vector (0.7214, 0.6190)>
Face 5863
UV Count: 3
  UV <Vector (0.7501, 0.6171)>
  UV <Vector (0.7425, 0.6291)>
  UV <Vector (0.7404, 0.6184)>
Face 5864
UV Count: 3
  UV <Vector (0.7537, 0.6405)>
  UV <Vector (0.7445, 0.6513)>
  UV <Vector (0.7436, 0.6409)>
Face 5865
UV Count: 3
  UV <Vector (0.7547, 0.6623)>
  UV <Vector (0.7445, 0.6513)>
  UV <Vector (0.7544, 0.6517)>
Face 5866
UV Count: 3
  UV <Vector (0.7623, 0.6155)>
  UV <Vector (0.7525, 0.6290)>
  UV <Vector (0.7501, 0.6171)>
Face 5867
UV Count: 3
  UV <Vector (0.7666, 0.6516)>
  UV <Vector (0.7537, 0.6405)>
  UV <Vector (0.7657, 0.6398)>
Face 5868
UV Count: 3
  UV <Vector (0.7544, 0.6517)>
  UV <Vector (0.7671, 0.6628)>
  UV <Vector (0.7547, 0.6623)>
Face 5869
UV Count: 3
  UV <Vector (0.7754, 0.6156)>
  UV <Vector (0.7643, 0.6279)>
  UV <Vector (0.7623, 0.6155)>
Face 5870
UV Count: 3
  UV <Vector (0.7795, 0.6510)>
  UV <Vector (0.7657, 0.6398)>
  UV <Vector (0.7786, 0.6393)>
Face 5871
UV Count: 3
  UV <Vector (0.7666, 0.6516)>
  UV <Vector (0.7802, 0.6624)>
  UV <Vector (0.7671, 0.6628)>
Face 5872
UV Count: 3
  UV <Vector (0.7772, 0.6277)>
  UV <Vector (0.7908, 0.6169)>
  UV <Vector (0.7926, 0.6284)>
Face 5873
UV Count: 3
  UV <Vector (0.8076, 0.6186)>
  UV <Vector (0.7926, 0.6284)>
  UV <Vector (0.7908, 0.6169)>
Face 5874
UV Count: 3
  UV <Vector (0.8090, 0.6302)>
  UV <Vector (0.8243, 0.6424)>
  UV <Vector (0.8095, 0.6407)>
Face 5875
UV Count: 3
  UV <Vector (0.8097, 0.6507)>
  UV <Vector (0.8240, 0.6617)>
  UV <Vector (0.8100, 0.6615)>
Face 5876
UV Count: 3
  UV <Vector (0.8372, 0.6343)>
  UV <Vector (0.8243, 0.6424)>
  UV <Vector (0.8240, 0.6323)>
Face 5877
UV Count: 3
  UV <Vector (0.8241, 0.6518)>
  UV <Vector (0.8361, 0.6623)>
  UV <Vector (0.8240, 0.6617)>
Face 5878
UV Count: 3
  UV <Vector (0.7943, 0.6502)>
  UV <Vector (0.7786, 0.6393)>
  UV <Vector (0.7936, 0.6394)>
Face 5879
UV Count: 3
  UV <Vector (0.7950, 0.6615)>
  UV <Vector (0.7795, 0.6510)>
  UV <Vector (0.7943, 0.6502)>
Face 5880
UV Count: 3
  UV <Vector (0.8243, 0.6424)>
  UV <Vector (0.8366, 0.6532)>
  UV <Vector (0.8241, 0.6518)>
Face 5881
UV Count: 3
  UV <Vector (0.8095, 0.6407)>
  UV <Vector (0.8241, 0.6518)>
  UV <Vector (0.8097, 0.6507)>
Face 5882
UV Count: 3
  UV <Vector (0.7943, 0.6502)>
  UV <Vector (0.8100, 0.6615)>
  UV <Vector (0.7950, 0.6615)>
Face 5883
UV Count: 3
  UV <Vector (0.7936, 0.6394)>
  UV <Vector (0.8097, 0.6507)>
  UV <Vector (0.7943, 0.6502)>
Face 5884
UV Count: 3
  UV <Vector (0.7926, 0.6284)>
  UV <Vector (0.8095, 0.6407)>
  UV <Vector (0.7936, 0.6394)>
Face 5885
UV Count: 3
  UV <Vector (0.7786, 0.6393)>
  UV <Vector (0.7926, 0.6284)>
  UV <Vector (0.7936, 0.6394)>
Face 5886
UV Count: 3
  UV <Vector (0.7657, 0.6398)>
  UV <Vector (0.7772, 0.6277)>
  UV <Vector (0.7786, 0.6393)>
Face 5887
UV Count: 3
  UV <Vector (0.7537, 0.6405)>
  UV <Vector (0.7643, 0.6279)>
  UV <Vector (0.7657, 0.6398)>
Face 5888
UV Count: 3
  UV <Vector (0.7436, 0.6409)>
  UV <Vector (0.7525, 0.6290)>
  UV <Vector (0.7537, 0.6405)>
Face 5889
UV Count: 3
  UV <Vector (0.7308, 0.6397)>
  UV <Vector (0.7354, 0.6292)>
  UV <Vector (0.7368, 0.6408)>
Face 5890
UV Count: 3
  UV <Vector (0.7187, 0.6394)>
  UV <Vector (0.7284, 0.6302)>
  UV <Vector (0.7308, 0.6397)>
Face 5891
UV Count: 3
  UV <Vector (0.6917, 0.6392)>
  UV <Vector (0.7050, 0.6310)>
  UV <Vector (0.7057, 0.6392)>
Face 5892
UV Count: 3
  UV <Vector (0.7048, 0.6230)>
  UV <Vector (0.6910, 0.6311)>
  UV <Vector (0.6908, 0.6225)>
Face 5893
UV Count: 3
  UV <Vector (0.6927, 0.6474)>
  UV <Vector (0.7081, 0.6549)>
  UV <Vector (0.6942, 0.6559)>
Face 5894
UV Count: 3
  UV <Vector (0.7050, 0.6310)>
  UV <Vector (0.7147, 0.6246)>
  UV <Vector (0.7171, 0.6312)>
Face 5895
UV Count: 3
  UV <Vector (0.7189, 0.6475)>
  UV <Vector (0.7057, 0.6392)>
  UV <Vector (0.7187, 0.6394)>
Face 5896
UV Count: 3
  UV <Vector (0.7171, 0.6312)>
  UV <Vector (0.7057, 0.6392)>
  UV <Vector (0.7050, 0.6310)>
Face 5897
UV Count: 3
  UV <Vector (0.7066, 0.6471)>
  UV <Vector (0.6917, 0.6392)>
  UV <Vector (0.7057, 0.6392)>
Face 5898
UV Count: 3
  UV <Vector (0.8466, 0.6454)>
  UV <Vector (0.8372, 0.6343)>
  UV <Vector (0.8473, 0.6348)>
Face 5899
UV Count: 3
  UV <Vector (0.8457, 0.6548)>
  UV <Vector (0.8371, 0.6443)>
  UV <Vector (0.8466, 0.6454)>
Face 5900
UV Count: 3
  UV <Vector (0.8451, 0.6642)>
  UV <Vector (0.8366, 0.6532)>
  UV <Vector (0.8457, 0.6548)>
Face 5901
UV Count: 3
  UV <Vector (0.8361, 0.6623)>
  UV <Vector (0.8451, 0.6743)>
  UV <Vector (0.8361, 0.6725)>
Face 5902
UV Count: 3
  UV <Vector (0.8442, 0.6851)>
  UV <Vector (0.8361, 0.6725)>
  UV <Vector (0.8451, 0.6743)>
Face 5903
UV Count: 3
  UV <Vector (0.8287, 0.5374)>
  UV <Vector (0.8169, 0.5217)>
  UV <Vector (0.8239, 0.5228)>
Face 5904
UV Count: 3
  UV <Vector (0.8335, 0.5525)>
  UV <Vector (0.8199, 0.5368)>
  UV <Vector (0.8287, 0.5374)>
Face 5905
UV Count: 3
  UV <Vector (0.8270, 0.5693)>
  UV <Vector (0.8335, 0.5525)>
  UV <Vector (0.8385, 0.5692)>
Face 5906
UV Count: 3
  UV <Vector (0.8314, 0.5879)>
  UV <Vector (0.8385, 0.5692)>
  UV <Vector (0.8431, 0.5879)>
Face 5907
UV Count: 3
  UV <Vector (0.8346, 0.6066)>
  UV <Vector (0.8431, 0.5879)>
  UV <Vector (0.8460, 0.6065)>
Face 5908
UV Count: 3
  UV <Vector (0.8460, 0.6065)>
  UV <Vector (0.8364, 0.6222)>
  UV <Vector (0.8346, 0.6066)>
Face 5909
UV Count: 3
  UV <Vector (0.8372, 0.6343)>
  UV <Vector (0.8471, 0.6223)>
  UV <Vector (0.8473, 0.6348)>
Face 5910
UV Count: 3
  UV <Vector (0.6761, 0.5643)>
  UV <Vector (0.6912, 0.5776)>
  UV <Vector (0.6753, 0.5780)>
Face 5911
UV Count: 3
  UV <Vector (0.6753, 0.5780)>
  UV <Vector (0.6909, 0.5907)>
  UV <Vector (0.6746, 0.5911)>
Face 5912
UV Count: 3
  UV <Vector (0.6746, 0.5911)>
  UV <Vector (0.6909, 0.6025)>
  UV <Vector (0.6743, 0.6029)>
Face 5913
UV Count: 3
  UV <Vector (0.6743, 0.6029)>
  UV <Vector (0.6908, 0.6130)>
  UV <Vector (0.6744, 0.6135)>
Face 5914
UV Count: 3
  UV <Vector (0.6744, 0.6135)>
  UV <Vector (0.6908, 0.6225)>
  UV <Vector (0.6746, 0.6229)>
Face 5915
UV Count: 3
  UV <Vector (0.6908, 0.6225)>
  UV <Vector (0.6751, 0.6315)>
  UV <Vector (0.6746, 0.6229)>
Face 5916
UV Count: 3
  UV <Vector (0.6758, 0.6399)>
  UV <Vector (0.6910, 0.6311)>
  UV <Vector (0.6917, 0.6392)>
Face 5917
UV Count: 3
  UV <Vector (0.6927, 0.6474)>
  UV <Vector (0.6758, 0.6399)>
  UV <Vector (0.6917, 0.6392)>
Face 5918
UV Count: 3
  UV <Vector (0.6927, 0.6474)>
  UV <Vector (0.6775, 0.6567)>
  UV <Vector (0.6765, 0.6482)>
Face 5919
UV Count: 3
  UV <Vector (0.6791, 0.6662)>
  UV <Vector (0.6942, 0.6559)>
  UV <Vector (0.6964, 0.6651)>
Face 5920
UV Count: 3
  UV <Vector (0.6986, 0.6756)>
  UV <Vector (0.6791, 0.6662)>
  UV <Vector (0.6964, 0.6651)>
Face 5921
UV Count: 3
  UV <Vector (0.7000, 0.6872)>
  UV <Vector (0.6807, 0.6765)>
  UV <Vector (0.6986, 0.6756)>
Face 5922
UV Count: 3
  UV <Vector (0.6790, 0.5267)>
  UV <Vector (0.6995, 0.5160)>
  UV <Vector (0.6966, 0.5275)>
Face 5923
UV Count: 3
  UV <Vector (0.6966, 0.5275)>
  UV <Vector (0.6778, 0.5386)>
  UV <Vector (0.6790, 0.5267)>
Face 5924
UV Count: 3
  UV <Vector (0.6778, 0.5386)>
  UV <Vector (0.6932, 0.5505)>
  UV <Vector (0.6770, 0.5510)>
Face 5925
UV Count: 3
  UV <Vector (0.6920, 0.5637)>
  UV <Vector (0.6770, 0.5510)>
  UV <Vector (0.6932, 0.5505)>
Face 5926
UV Count: 3
  UV <Vector (0.7354, 0.5909)>
  UV <Vector (0.7290, 0.6054)>
  UV <Vector (0.7267, 0.5918)>
Face 5927
UV Count: 3
  UV <Vector (0.7319, 0.6186)>
  UV <Vector (0.7380, 0.6053)>
  UV <Vector (0.7404, 0.6184)>
Face 5928
UV Count: 3
  UV <Vector (0.7354, 0.6292)>
  UV <Vector (0.7404, 0.6184)>
  UV <Vector (0.7425, 0.6291)>
Face 5929
UV Count: 3
  UV <Vector (0.7354, 0.6292)>
  UV <Vector (0.7436, 0.6409)>
  UV <Vector (0.7368, 0.6408)>
Face 5930
UV Count: 3
  UV <Vector (0.7445, 0.6513)>
  UV <Vector (0.7368, 0.6408)>
  UV <Vector (0.7436, 0.6409)>
Face 5931
UV Count: 3
  UV <Vector (0.7448, 0.6621)>
  UV <Vector (0.7370, 0.6509)>
  UV <Vector (0.7445, 0.6513)>
Face 5932
UV Count: 3
  UV <Vector (0.7370, 0.6621)>
  UV <Vector (0.7446, 0.6732)>
  UV <Vector (0.7374, 0.6742)>
Face 5933
UV Count: 3
  UV <Vector (0.7455, 0.6873)>
  UV <Vector (0.7374, 0.6742)>
  UV <Vector (0.7446, 0.6732)>
Face 5934
UV Count: 3
  UV <Vector (0.7402, 0.5346)>
  UV <Vector (0.7376, 0.5198)>
  UV <Vector (0.7441, 0.5203)>
Face 5935
UV Count: 3
  UV <Vector (0.7302, 0.5445)>
  UV <Vector (0.7402, 0.5346)>
  UV <Vector (0.7364, 0.5473)>
Face 5936
UV Count: 3
  UV <Vector (0.7279, 0.5544)>
  UV <Vector (0.7364, 0.5473)>
  UV <Vector (0.7341, 0.5562)>
Face 5937
UV Count: 3
  UV <Vector (0.7279, 0.5544)>
  UV <Vector (0.7333, 0.5652)>
  UV <Vector (0.7263, 0.5657)>
Face 5938
UV Count: 3
  UV <Vector (0.7263, 0.5657)>
  UV <Vector (0.7340, 0.5757)>
  UV <Vector (0.7258, 0.5779)>
Face 5939
UV Count: 3
  UV <Vector (0.7354, 0.5909)>
  UV <Vector (0.7258, 0.5779)>
  UV <Vector (0.7340, 0.5757)>
Face 5940
UV Count: 3
  UV <Vector (0.9032, 0.6805)>
  UV <Vector (0.8989, 0.6826)>
  UV <Vector (0.9012, 0.6790)>
Face 5941
UV Count: 3
  UV <Vector (0.9060, 0.6764)>
  UV <Vector (0.9012, 0.6790)>
  UV <Vector (0.9041, 0.6745)>
Face 5942
UV Count: 3
  UV <Vector (0.9067, 0.6705)>
  UV <Vector (0.9060, 0.6764)>
  UV <Vector (0.9041, 0.6745)>
Face 5943
UV Count: 3
  UV <Vector (0.9087, 0.6668)>
  UV <Vector (0.9090, 0.6723)>
  UV <Vector (0.9067, 0.6705)>
Face 5944
UV Count: 3
  UV <Vector (0.9117, 0.6630)>
  UV <Vector (0.9109, 0.6683)>
  UV <Vector (0.9087, 0.6668)>
Face 5945
UV Count: 3
  UV <Vector (0.8487, 0.4628)>
  UV <Vector (0.8458, 0.4675)>
  UV <Vector (0.8442, 0.4656)>
Face 5946
UV Count: 3
  UV <Vector (0.8408, 0.4700)>
  UV <Vector (0.8442, 0.4656)>
  UV <Vector (0.8458, 0.4675)>
Face 5947
UV Count: 3
  UV <Vector (0.8408, 0.4700)>
  UV <Vector (0.8346, 0.4699)>
  UV <Vector (0.8392, 0.4679)>
Face 5948
UV Count: 3
  UV <Vector (0.9609, 0.6642)>
  UV <Vector (0.9596, 0.6676)>
  UV <Vector (0.9587, 0.6677)>
Face 5949
UV Count: 3
  UV <Vector (0.9596, 0.6676)>
  UV <Vector (0.9615, 0.6708)>
  UV <Vector (0.9587, 0.6677)>
Face 5950
UV Count: 3
  UV <Vector (0.9676, 0.6654)>
  UV <Vector (0.9642, 0.6633)>
  UV <Vector (0.9641, 0.6623)>
Face 5951
UV Count: 3
  UV <Vector (0.9642, 0.6633)>
  UV <Vector (0.9609, 0.6642)>
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Face 5952
UV Count: 3
  UV <Vector (0.9619, 0.6699)>
  UV <Vector (0.9645, 0.6715)>
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Face 5953
UV Count: 3
  UV <Vector (0.9643, 0.6706)>
  UV <Vector (0.9665, 0.6700)>
  UV <Vector (0.9645, 0.6715)>
Face 5954
UV Count: 3
  UV <Vector (0.9681, 0.6682)>
  UV <Vector (0.9668, 0.6657)>
  UV <Vector (0.9676, 0.6654)>
Face 5955
UV Count: 3
  UV <Vector (0.9665, 0.6700)>
  UV <Vector (0.9673, 0.6681)>
  UV <Vector (0.9681, 0.6682)>
Face 5956
UV Count: 3
  UV <Vector (0.9823, 0.6258)>
  UV <Vector (0.9829, 0.6298)>
  UV <Vector (0.9818, 0.6301)>
Face 5957
UV Count: 3
  UV <Vector (0.9829, 0.6298)>
  UV <Vector (0.9853, 0.6319)>
  UV <Vector (0.9818, 0.6301)>
Face 5958
UV Count: 3
  UV <Vector (0.9882, 0.6238)>
  UV <Vector (0.9852, 0.6235)>
  UV <Vector (0.9846, 0.6226)>
Face 5959
UV Count: 3
  UV <Vector (0.9852, 0.6235)>
  UV <Vector (0.9823, 0.6258)>
  UV <Vector (0.9846, 0.6226)>
Face 5960
UV Count: 3
  UV <Vector (0.9853, 0.6319)>
  UV <Vector (0.9881, 0.6307)>
  UV <Vector (0.9885, 0.6314)>
Face 5961
UV Count: 3
  UV <Vector (0.9881, 0.6307)>
  UV <Vector (0.9901, 0.6290)>
  UV <Vector (0.9885, 0.6314)>
Face 5962
UV Count: 3
  UV <Vector (0.9897, 0.6263)>
  UV <Vector (0.9882, 0.6238)>
  UV <Vector (0.9904, 0.6260)>
Face 5963
UV Count: 3
  UV <Vector (0.9901, 0.6290)>
  UV <Vector (0.9897, 0.6263)>
  UV <Vector (0.9904, 0.6260)>
Face 5964
UV Count: 3
  UV <Vector (0.9787, 0.5729)>
  UV <Vector (0.9815, 0.5752)>
  UV <Vector (0.9810, 0.5762)>
Face 5965
UV Count: 3
  UV <Vector (0.9815, 0.5752)>
  UV <Vector (0.9851, 0.5755)>
  UV <Vector (0.9810, 0.5762)>
Face 5966
UV Count: 3
  UV <Vector (0.9826, 0.5672)>
  UV <Vector (0.9796, 0.5694)>
  UV <Vector (0.9786, 0.5689)>
Face 5967
UV Count: 3
  UV <Vector (0.9796, 0.5694)>
  UV <Vector (0.9787, 0.5729)>
  UV <Vector (0.9786, 0.5689)>
Face 5968
UV Count: 3
  UV <Vector (0.9851, 0.5755)>
  UV <Vector (0.9868, 0.5732)>
  UV <Vector (0.9875, 0.5735)>
Face 5969
UV Count: 3
  UV <Vector (0.9868, 0.5732)>
  UV <Vector (0.9874, 0.5705)>
  UV <Vector (0.9875, 0.5735)>
Face 5970
UV Count: 3
  UV <Vector (0.9856, 0.5686)>
  UV <Vector (0.9826, 0.5672)>
  UV <Vector (0.9860, 0.5680)>
Face 5971
UV Count: 3
  UV <Vector (0.9874, 0.5705)>
  UV <Vector (0.9856, 0.5686)>
  UV <Vector (0.9860, 0.5680)>
Face 5972
UV Count: 3
  UV <Vector (0.9618, 0.5409)>
  UV <Vector (0.9632, 0.5441)>
  UV <Vector (0.9609, 0.5412)>
Face 5973
UV Count: 3
  UV <Vector (0.9636, 0.5434)>
  UV <Vector (0.9672, 0.5425)>
  UV <Vector (0.9632, 0.5441)>
Face 5974
UV Count: 3
  UV <Vector (0.9639, 0.5363)>
  UV <Vector (0.9614, 0.5382)>
  UV <Vector (0.9606, 0.5379)>
Face 5975
UV Count: 3
  UV <Vector (0.9614, 0.5382)>
  UV <Vector (0.9609, 0.5412)>
  UV <Vector (0.9606, 0.5379)>
Face 5976
UV Count: 3
  UV <Vector (0.9672, 0.5425)>
  UV <Vector (0.9682, 0.5401)>
  UV <Vector (0.9688, 0.5402)>
Face 5977
UV Count: 3
  UV <Vector (0.9682, 0.5401)>
  UV <Vector (0.9679, 0.5376)>
  UV <Vector (0.9688, 0.5402)>
Face 5978
UV Count: 3
  UV <Vector (0.9661, 0.5366)>
  UV <Vector (0.9639, 0.5363)>
  UV <Vector (0.9662, 0.5359)>
Face 5979
UV Count: 3
  UV <Vector (0.9679, 0.5376)>
  UV <Vector (0.9661, 0.5366)>
  UV <Vector (0.9662, 0.5359)>
Face 5980
UV Count: 3
  UV <Vector (0.9107, 0.6850)>
  UV <Vector (0.9132, 0.6868)>
  UV <Vector (0.9103, 0.6857)>
Face 5981
UV Count: 3
  UV <Vector (0.9176, 0.6798)>
  UV <Vector (0.9152, 0.6784)>
  UV <Vector (0.9157, 0.6776)>
Face 5982
UV Count: 3
  UV <Vector (0.9134, 0.6861)>
  UV <Vector (0.9153, 0.6866)>
  UV <Vector (0.9132, 0.6868)>
Face 5983
UV Count: 3
  UV <Vector (0.9151, 0.6861)>
  UV <Vector (0.9174, 0.6841)>
  UV <Vector (0.9153, 0.6866)>
Face 5984
UV Count: 3
  UV <Vector (0.9174, 0.6841)>
  UV <Vector (0.9178, 0.6819)>
  UV <Vector (0.9185, 0.6818)>
Face 5985
UV Count: 3
  UV <Vector (0.9178, 0.6819)>
  UV <Vector (0.9176, 0.6798)>
  UV <Vector (0.9185, 0.6818)>
Face 5986
UV Count: 3
  UV <Vector (0.9152, 0.6784)>
  UV <Vector (0.9132, 0.6762)>
  UV <Vector (0.9157, 0.6776)>
Face 5987
UV Count: 3
  UV <Vector (0.9133, 0.6775)>
  UV <Vector (0.9098, 0.6794)>
  UV <Vector (0.9132, 0.6762)>
Face 5988
UV Count: 3
  UV <Vector (0.9098, 0.6794)>
  UV <Vector (0.9090, 0.6834)>
  UV <Vector (0.9081, 0.6834)>
Face 5989
UV Count: 3
  UV <Vector (0.9090, 0.6834)>
  UV <Vector (0.9103, 0.6857)>
  UV <Vector (0.9081, 0.6834)>
Face 5990
UV Count: 3
  UV <Vector (0.3571, 0.3826)>
  UV <Vector (0.3492, 0.3679)>
  UV <Vector (0.3616, 0.3689)>
Face 5991
UV Count: 3
  UV <Vector (0.3456, 0.3814)>
  UV <Vector (0.3355, 0.3673)>
  UV <Vector (0.3492, 0.3679)>
Face 5992
UV Count: 3
  UV <Vector (0.3328, 0.3811)>
  UV <Vector (0.3188, 0.3680)>
  UV <Vector (0.3355, 0.3673)>
Face 5993
UV Count: 3
  UV <Vector (0.3173, 0.3812)>
  UV <Vector (0.2996, 0.3695)>
  UV <Vector (0.3188, 0.3680)>
Face 5994
UV Count: 3
  UV <Vector (0.3492, 0.3679)>
  UV <Vector (0.3366, 0.3551)>
  UV <Vector (0.3505, 0.3560)>
Face 5995
UV Count: 3
  UV <Vector (0.3366, 0.3551)>
  UV <Vector (0.3188, 0.3680)>
  UV <Vector (0.3183, 0.3537)>
Face 5996
UV Count: 3
  UV <Vector (0.2996, 0.3574)>
  UV <Vector (0.3188, 0.3680)>
  UV <Vector (0.2996, 0.3695)>
Face 5997
UV Count: 3
  UV <Vector (0.2996, 0.3574)>
  UV <Vector (0.3095, 0.3460)>
  UV <Vector (0.3183, 0.3537)>
Face 5998
UV Count: 3
  UV <Vector (0.2422, 0.3826)>
  UV <Vector (0.2501, 0.3679)>
  UV <Vector (0.2537, 0.3814)>
Face 5999
UV Count: 3
  UV <Vector (0.2318, 0.3848)>
  UV <Vector (0.2377, 0.3689)>
  UV <Vector (0.2422, 0.3826)>
Face 6000
UV Count: 3
  UV <Vector (0.2537, 0.3814)>
  UV <Vector (0.2638, 0.3673)>
  UV <Vector (0.2665, 0.3811)>
Face 6001
UV Count: 3
  UV <Vector (0.2804, 0.3680)>
  UV <Vector (0.2665, 0.3811)>
  UV <Vector (0.2638, 0.3673)>
Face 6002
UV Count: 3
  UV <Vector (0.2996, 0.3695)>
  UV <Vector (0.2820, 0.3812)>
  UV <Vector (0.2804, 0.3680)>
Face 6003
UV Count: 3
  UV <Vector (0.2501, 0.3679)>
  UV <Vector (0.2627, 0.3551)>
  UV <Vector (0.2638, 0.3673)>
Face 6004
UV Count: 3
  UV <Vector (0.2804, 0.3680)>
  UV <Vector (0.2627, 0.3551)>
  UV <Vector (0.2809, 0.3537)>
Face 6005
UV Count: 3
  UV <Vector (0.2804, 0.3680)>
  UV <Vector (0.2996, 0.3574)>
  UV <Vector (0.2996, 0.3695)>
Face 6006
UV Count: 3
  UV <Vector (0.2898, 0.3460)>
  UV <Vector (0.2996, 0.3574)>
  UV <Vector (0.2809, 0.3537)>
Face 6007
UV Count: 3
  UV <Vector (0.7194, 0.8487)>
  UV <Vector (0.7076, 0.8503)>
  UV <Vector (0.7061, 0.8372)>
Face 6008
UV Count: 3
  UV <Vector (0.7054, 0.8233)>
  UV <Vector (0.7175, 0.8230)>
  UV <Vector (0.7178, 0.8363)>
Face 6009
UV Count: 3
  UV <Vector (0.7055, 0.8098)>
  UV <Vector (0.7183, 0.8089)>
  UV <Vector (0.7175, 0.8230)>
Face 6010
UV Count: 3
  UV <Vector (0.7092, 0.8617)>
  UV <Vector (0.7219, 0.8598)>
  UV <Vector (0.7248, 0.8701)>
Face 6011
UV Count: 3
  UV <Vector (0.7076, 0.8503)>
  UV <Vector (0.7194, 0.8487)>
  UV <Vector (0.7219, 0.8598)>
Face 6012
UV Count: 3
  UV <Vector (0.7183, 0.8089)>
  UV <Vector (0.7055, 0.8098)>
  UV <Vector (0.7059, 0.7977)>
Face 6013
UV Count: 3
  UV <Vector (0.7207, 0.7821)>
  UV <Vector (0.7196, 0.7959)>
  UV <Vector (0.7059, 0.7977)>
Face 6014
UV Count: 3
  UV <Vector (0.7143, 0.7148)>
  UV <Vector (0.7279, 0.7139)>
  UV <Vector (0.7276, 0.7270)>
Face 6015
UV Count: 3
  UV <Vector (0.9179, 0.7146)>
  UV <Vector (0.9163, 0.7158)>
  UV <Vector (0.9142, 0.7133)>
Face 6016
UV Count: 3
  UV <Vector (0.9661, 0.8712)>
  UV <Vector (0.9662, 0.8692)>
  UV <Vector (0.9683, 0.8689)>
Face 6017
UV Count: 3
  UV <Vector (0.9244, 0.9722)>
  UV <Vector (0.9210, 0.9736)>
  UV <Vector (0.9207, 0.9715)>
Face 6018
UV Count: 3
  UV <Vector (0.9475, 0.9535)>
  UV <Vector (0.9495, 0.9518)>
  UV <Vector (0.9519, 0.9542)>
Face 6019
UV Count: 3
  UV <Vector (0.9887, 0.8255)>
  UV <Vector (0.9888, 0.8295)>
  UV <Vector (0.9870, 0.8289)>
Face 6020
UV Count: 3
  UV <Vector (0.9449, 0.7445)>
  UV <Vector (0.9483, 0.7477)>
  UV <Vector (0.9445, 0.7516)>
Face 6021
UV Count: 3
  UV <Vector (0.9060, 0.9532)>
  UV <Vector (0.9028, 0.9555)>
  UV <Vector (0.8983, 0.9507)>
Face 6022
UV Count: 3
  UV <Vector (0.9090, 0.9511)>
  UV <Vector (0.9060, 0.9532)>
  UV <Vector (0.9017, 0.9477)>
Face 6023
UV Count: 3
  UV <Vector (0.9119, 0.9489)>
  UV <Vector (0.9084, 0.9434)>
  UV <Vector (0.9123, 0.9418)>
Face 6024
UV Count: 3
  UV <Vector (0.9482, 0.8728)>
  UV <Vector (0.9475, 0.8768)>
  UV <Vector (0.9406, 0.8764)>
Face 6025
UV Count: 3
  UV <Vector (0.9488, 0.8692)>
  UV <Vector (0.9482, 0.8728)>
  UV <Vector (0.9405, 0.8723)>
Face 6026
UV Count: 3
  UV <Vector (0.9494, 0.8656)>
  UV <Vector (0.9418, 0.8644)>
  UV <Vector (0.9424, 0.8605)>
Face 6027
UV Count: 3
  UV <Vector (0.9523, 0.8516)>
  UV <Vector (0.9513, 0.8550)>
  UV <Vector (0.9449, 0.8523)>
Face 6028
UV Count: 3
  UV <Vector (0.9079, 0.7276)>
  UV <Vector (0.9121, 0.7237)>
  UV <Vector (0.9134, 0.7283)>
Face 6029
UV Count: 3
  UV <Vector (0.9021, 0.7194)>
  UV <Vector (0.9069, 0.7165)>
  UV <Vector (0.9087, 0.7206)>
Face 6030
UV Count: 3
  UV <Vector (0.9002, 0.7160)>
  UV <Vector (0.9046, 0.7141)>
  UV <Vector (0.9069, 0.7165)>
Face 6031
UV Count: 3
  UV <Vector (0.8395, 0.9325)>
  UV <Vector (0.8445, 0.9348)>
  UV <Vector (0.8415, 0.9389)>
Face 6032
UV Count: 3
  UV <Vector (0.9248, 0.9612)>
  UV <Vector (0.9268, 0.9656)>
  UV <Vector (0.9240, 0.9663)>
Face 6033
UV Count: 3
  UV <Vector (0.9186, 0.9644)>
  UV <Vector (0.9210, 0.9679)>
  UV <Vector (0.9185, 0.9701)>
Face 6034
UV Count: 3
  UV <Vector (0.9131, 0.9701)>
  UV <Vector (0.9155, 0.9670)>
  UV <Vector (0.9185, 0.9701)>
Face 6035
UV Count: 3
  UV <Vector (0.9499, 0.9415)>
  UV <Vector (0.9530, 0.9452)>
  UV <Vector (0.9492, 0.9467)>
Face 6036
UV Count: 3
  UV <Vector (0.9431, 0.9457)>
  UV <Vector (0.9467, 0.9491)>
  UV <Vector (0.9446, 0.9517)>
Face 6037
UV Count: 3
  UV <Vector (0.9391, 0.9520)>
  UV <Vector (0.9407, 0.9483)>
  UV <Vector (0.9446, 0.9517)>
Face 6038
UV Count: 3
  UV <Vector (0.9775, 0.8335)>
  UV <Vector (0.9782, 0.8305)>
  UV <Vector (0.9822, 0.8323)>
Face 6039
UV Count: 3
  UV <Vector (0.9671, 0.9008)>
  UV <Vector (0.9719, 0.9013)>
  UV <Vector (0.9718, 0.9046)>
Face 6040
UV Count: 3
  UV <Vector (0.9814, 0.8198)>
  UV <Vector (0.9860, 0.8220)>
  UV <Vector (0.9847, 0.8239)>
Face 6041
UV Count: 3
  UV <Vector (0.9598, 0.8674)>
  UV <Vector (0.9603, 0.8646)>
  UV <Vector (0.9636, 0.8653)>
Face 6042
UV Count: 3
  UV <Vector (0.9595, 0.8704)>
  UV <Vector (0.9633, 0.8701)>
  UV <Vector (0.9634, 0.8726)>
Face 6043
UV Count: 3
  UV <Vector (0.9595, 0.8734)>
  UV <Vector (0.9634, 0.8726)>
  UV <Vector (0.9644, 0.8752)>
Face 6044
UV Count: 3
  UV <Vector (0.7072, 0.7463)>
  UV <Vector (0.6932, 0.7454)>
  UV <Vector (0.6954, 0.7362)>
Face 6045
UV Count: 3
  UV <Vector (0.7133, 0.7268)>
  UV <Vector (0.6975, 0.7257)>
  UV <Vector (0.6989, 0.7140)>
Face 6046
UV Count: 3
  UV <Vector (0.6942, 0.8626)>
  UV <Vector (0.7092, 0.8617)>
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Face 6047
UV Count: 3
  UV <Vector (0.6930, 0.8508)>
  UV <Vector (0.7076, 0.8503)>
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Face 6048
UV Count: 3
  UV <Vector (0.7076, 0.8503)>
  UV <Vector (0.6930, 0.8508)>
  UV <Vector (0.6916, 0.8376)>
Face 6049
UV Count: 3
  UV <Vector (0.6916, 0.8376)>
  UV <Vector (0.6908, 0.8237)>
  UV <Vector (0.7054, 0.8233)>
Face 6050
UV Count: 3
  UV <Vector (0.7055, 0.8098)>
  UV <Vector (0.7054, 0.8233)>
  UV <Vector (0.6908, 0.8237)>
Face 6051
UV Count: 3
  UV <Vector (0.7059, 0.7977)>
  UV <Vector (0.7055, 0.8098)>
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Face 6052
UV Count: 3
  UV <Vector (0.7054, 0.7870)>
  UV <Vector (0.7059, 0.7977)>
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Face 6053
UV Count: 3
  UV <Vector (0.7106, 0.7377)>
  UV <Vector (0.6954, 0.7362)>
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Face 6054
UV Count: 3
  UV <Vector (0.7106, 0.7377)>
  UV <Vector (0.7133, 0.7268)>
  UV <Vector (0.7276, 0.7270)>
Face 6055
UV Count: 3
  UV <Vector (0.7196, 0.7959)>
  UV <Vector (0.7207, 0.7821)>
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Face 6056
UV Count: 3
  UV <Vector (0.7262, 0.8093)>
  UV <Vector (0.7183, 0.8089)>
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Face 6057
UV Count: 3
  UV <Vector (0.7254, 0.8232)>
  UV <Vector (0.7175, 0.8230)>
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Face 6058
UV Count: 3
  UV <Vector (0.7393, 0.8377)>
  UV <Vector (0.7446, 0.8324)>
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Face 6059
UV Count: 3
  UV <Vector (0.7178, 0.8363)>
  UV <Vector (0.7260, 0.8354)>
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Face 6060
UV Count: 3
  UV <Vector (0.7175, 0.8230)>
  UV <Vector (0.7254, 0.8232)>
  UV <Vector (0.7260, 0.8354)>
Face 6061
UV Count: 3
  UV <Vector (0.7300, 0.8566)>
  UV <Vector (0.7219, 0.8598)>
  UV <Vector (0.7194, 0.8487)>
Face 6062
UV Count: 3
  UV <Vector (0.7338, 0.8449)>
  UV <Vector (0.7329, 0.8359)>
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Face 6063
UV Count: 3
  UV <Vector (0.7396, 0.8433)>
  UV <Vector (0.7454, 0.8469)>
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Face 6064
UV Count: 3
  UV <Vector (0.7336, 0.8253)>
  UV <Vector (0.7446, 0.8324)>
  UV <Vector (0.7393, 0.8377)>
Face 6065
UV Count: 3
  UV <Vector (0.6901, 0.7883)>
  UV <Vector (0.6901, 0.7788)>
  UV <Vector (0.7041, 0.7782)>
Face 6066
UV Count: 3
  UV <Vector (0.7139, 0.7765)>
  UV <Vector (0.7207, 0.7821)>
  UV <Vector (0.7054, 0.7870)>
Face 6067
UV Count: 3
  UV <Vector (0.7106, 0.7377)>
  UV <Vector (0.7256, 0.7415)>
  UV <Vector (0.7170, 0.7474)>
Face 6068
UV Count: 3
  UV <Vector (0.7219, 0.8598)>
  UV <Vector (0.7300, 0.8566)>
  UV <Vector (0.7333, 0.8679)>
Face 6069
UV Count: 3
  UV <Vector (0.7364, 0.7268)>
  UV <Vector (0.7276, 0.7270)>
  UV <Vector (0.7279, 0.7139)>
Face 6070
UV Count: 3
  UV <Vector (0.7360, 0.7390)>
  UV <Vector (0.7256, 0.7415)>
  UV <Vector (0.7276, 0.7270)>
Face 6071
UV Count: 3
  UV <Vector (0.7336, 0.8253)>
  UV <Vector (0.7349, 0.8101)>
  UV <Vector (0.7452, 0.8126)>
Face 6072
UV Count: 3
  UV <Vector (0.7452, 0.8126)>
  UV <Vector (0.7349, 0.8101)>
  UV <Vector (0.7374, 0.7957)>
Face 6073
UV Count: 3
  UV <Vector (0.7397, 0.7826)>
  UV <Vector (0.7494, 0.7839)>
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Face 6074
UV Count: 3
  UV <Vector (0.7483, 0.8638)>
  UV <Vector (0.7400, 0.8664)>
  UV <Vector (0.7361, 0.8537)>
Face 6075
UV Count: 3
  UV <Vector (0.7436, 0.7278)>
  UV <Vector (0.7443, 0.7137)>
  UV <Vector (0.7527, 0.7134)>
Face 6076
UV Count: 3
  UV <Vector (0.7532, 0.7274)>
  UV <Vector (0.7538, 0.7386)>
  UV <Vector (0.7438, 0.7389)>
Face 6077
UV Count: 3
  UV <Vector (0.7446, 0.8324)>
  UV <Vector (0.7560, 0.8311)>
  UV <Vector (0.7565, 0.8465)>
Face 6078
UV Count: 3
  UV <Vector (0.7560, 0.8311)>
  UV <Vector (0.7446, 0.8324)>
  UV <Vector (0.7452, 0.8126)>
Face 6079
UV Count: 3
  UV <Vector (0.7474, 0.7972)>
  UV <Vector (0.7595, 0.7993)>
  UV <Vector (0.7572, 0.8146)>
Face 6080
UV Count: 3
  UV <Vector (0.7595, 0.7993)>
  UV <Vector (0.7474, 0.7972)>
  UV <Vector (0.7494, 0.7839)>
Face 6081
UV Count: 3
  UV <Vector (0.7483, 0.8638)>
  UV <Vector (0.7454, 0.8469)>
  UV <Vector (0.7565, 0.8465)>
Face 6082
UV Count: 3
  UV <Vector (0.7158, 0.8842)>
  UV <Vector (0.6995, 0.8853)>
  UV <Vector (0.6965, 0.8738)>
Face 6083
UV Count: 3
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Face 6084
UV Count: 3
  UV <Vector (0.7376, 0.8812)>
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Face 6085
UV Count: 3
  UV <Vector (0.7441, 0.8807)>
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Face 6086
UV Count: 3
  UV <Vector (0.7594, 0.8625)>
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Face 6087
UV Count: 3
  UV <Vector (0.7653, 0.7125)>
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Face 6088
UV Count: 3
  UV <Vector (0.7538, 0.7386)>
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Face 6089
UV Count: 3
  UV <Vector (0.7560, 0.8311)>
  UV <Vector (0.7692, 0.8317)>
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Face 6090
UV Count: 3
  UV <Vector (0.7572, 0.8146)>
  UV <Vector (0.7704, 0.8156)>
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Face 6091
UV Count: 3
  UV <Vector (0.7595, 0.7993)>
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Face 6092
UV Count: 3
  UV <Vector (0.7616, 0.7854)>
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Face 6093
UV Count: 3
  UV <Vector (0.7661, 0.7380)>
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Face 6094
UV Count: 3
  UV <Vector (0.7660, 0.7266)>
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Face 6095
UV Count: 3
  UV <Vector (0.7635, 0.8795)>
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Face 6096
UV Count: 3
  UV <Vector (0.7594, 0.8625)>
  UV <Vector (0.7565, 0.8465)>
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Face 6097
UV Count: 3
  UV <Vector (0.7692, 0.8317)>
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Face 6098
UV Count: 3
  UV <Vector (0.7704, 0.8156)>
  UV <Vector (0.7855, 0.8154)>
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Face 6099
UV Count: 3
  UV <Vector (0.7726, 0.7994)>
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Face 6100
UV Count: 3
  UV <Vector (0.7748, 0.7852)>
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Face 6101
UV Count: 3
  UV <Vector (0.7792, 0.7383)>
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Face 6102
UV Count: 3
  UV <Vector (0.7798, 0.7268)>
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Face 6103
UV Count: 3
  UV <Vector (0.7750, 0.8799)>
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Face 6104
UV Count: 3
  UV <Vector (0.7716, 0.8626)>
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Face 6105
UV Count: 3
  UV <Vector (0.7838, 0.8326)>
  UV <Vector (0.7987, 0.8331)>
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Face 6106
UV Count: 3
  UV <Vector (0.7855, 0.8154)>
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Face 6107
UV Count: 3
  UV <Vector (0.7879, 0.7981)>
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Face 6108
UV Count: 3
  UV <Vector (0.7902, 0.7838)>
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Face 6109
UV Count: 3
  UV <Vector (0.7940, 0.7392)>
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Face 6110
UV Count: 3
  UV <Vector (0.7947, 0.7275)>
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Face 6111
UV Count: 3
  UV <Vector (0.7857, 0.8797)>
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Face 6112
UV Count: 3
  UV <Vector (0.7843, 0.8637)>
  UV <Vector (0.7833, 0.8483)>
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Face 6113
UV Count: 3
  UV <Vector (0.7987, 0.8331)>
  UV <Vector (0.8133, 0.8318)>
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Face 6114
UV Count: 3
  UV <Vector (0.8016, 0.8149)>
  UV <Vector (0.8170, 0.8134)>
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Face 6115
UV Count: 3
  UV <Vector (0.8045, 0.7969)>
  UV <Vector (0.8202, 0.7951)>
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Face 6116
UV Count: 3
  UV <Vector (0.8069, 0.7820)>
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Face 6117
UV Count: 3
  UV <Vector (0.8082, 0.7704)>
  UV <Vector (0.8232, 0.7681)>
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Face 6118
UV Count: 3
  UV <Vector (0.8090, 0.7391)>
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Face 6119
UV Count: 3
  UV <Vector (0.8096, 0.7275)>
  UV <Vector (0.8108, 0.7149)>
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Face 6120
UV Count: 3
  UV <Vector (0.7956, 0.8801)>
  UV <Vector (0.7965, 0.8643)>
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Face 6121
UV Count: 3
  UV <Vector (0.7965, 0.8643)>
  UV <Vector (0.7972, 0.8491)>
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Face 6122
UV Count: 3
  UV <Vector (0.8133, 0.8318)>
  UV <Vector (0.8266, 0.8311)>
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Face 6123
UV Count: 3
  UV <Vector (0.8170, 0.8134)>
  UV <Vector (0.8309, 0.8125)>
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Face 6124
UV Count: 3
  UV <Vector (0.8202, 0.7951)>
  UV <Vector (0.8340, 0.7937)>
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Face 6125
UV Count: 3
  UV <Vector (0.8223, 0.7799)>
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Face 6126
UV Count: 3
  UV <Vector (0.8223, 0.7799)>
  UV <Vector (0.8232, 0.7681)>
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Face 6127
UV Count: 3
  UV <Vector (0.8230, 0.7387)>
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Face 6128
UV Count: 3
  UV <Vector (0.8235, 0.7278)>
  UV <Vector (0.8246, 0.7154)>
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Face 6129
UV Count: 3
  UV <Vector (0.8064, 0.8803)>
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Face 6130
UV Count: 3
  UV <Vector (0.8087, 0.8641)>
  UV <Vector (0.8105, 0.8488)>
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Face 6131
UV Count: 3
  UV <Vector (0.9645, 0.7804)>
  UV <Vector (0.9609, 0.7818)>
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Face 6132
UV Count: 3
  UV <Vector (0.9325, 0.9296)>
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Face 6133
UV Count: 3
  UV <Vector (0.9272, 0.9346)>
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Face 6134
UV Count: 3
  UV <Vector (0.9272, 0.9346)>
  UV <Vector (0.9248, 0.9380)>
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Face 6135
UV Count: 3
  UV <Vector (0.9682, 0.8192)>
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Face 6136
UV Count: 3
  UV <Vector (0.9645, 0.8314)>
  UV <Vector (0.9579, 0.8301)>
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Face 6137
UV Count: 3
  UV <Vector (0.9534, 0.9033)>
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Face 6138
UV Count: 3
  UV <Vector (0.9682, 0.8192)>
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Face 6139
UV Count: 3
  UV <Vector (0.9628, 0.7321)>
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Face 6140
UV Count: 3
  UV <Vector (0.9855, 0.7719)>
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Face 6141
UV Count: 3
  UV <Vector (0.9648, 0.8601)>
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Face 6142
UV Count: 3
  UV <Vector (0.9829, 0.8279)>
  UV <Vector (0.9794, 0.8269)>
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Face 6143
UV Count: 3
  UV <Vector (0.9518, 0.7506)>
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Face 6144
UV Count: 3
  UV <Vector (0.9683, 0.7353)>
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Face 6145
UV Count: 3
  UV <Vector (0.9634, 0.7281)>
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Face 6146
UV Count: 3
  UV <Vector (0.9577, 0.7319)>
  UV <Vector (0.9551, 0.7292)>
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Face 6147
UV Count: 3
  UV <Vector (0.9419, 0.7413)>
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Face 6148
UV Count: 3
  UV <Vector (0.9680, 0.7890)>
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Face 6149
UV Count: 3
  UV <Vector (0.9845, 0.7806)>
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Face 6150
UV Count: 3
  UV <Vector (0.9877, 0.7681)>
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Face 6151
UV Count: 3
  UV <Vector (0.9811, 0.7693)>
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Face 6152
UV Count: 3
  UV <Vector (0.9580, 0.7728)>
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Face 6153
UV Count: 3
  UV <Vector (0.9529, 0.9076)>
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Face 6154
UV Count: 3
  UV <Vector (0.9722, 0.9079)>
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Face 6155
UV Count: 3
  UV <Vector (0.9777, 0.9017)>
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Face 6156
UV Count: 3
  UV <Vector (0.9676, 0.8972)>
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Face 6157
UV Count: 3
  UV <Vector (0.9464, 0.8948)>
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Face 6158
UV Count: 3
  UV <Vector (0.9498, 0.8622)>
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Face 6159
UV Count: 3
  UV <Vector (0.9603, 0.8646)>
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Face 6160
UV Count: 3
  UV <Vector (0.9686, 0.8594)>
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Face 6161
UV Count: 3
  UV <Vector (0.9648, 0.8530)>
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Face 6162
UV Count: 3
  UV <Vector (0.9534, 0.8483)>
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Face 6163
UV Count: 3
  UV <Vector (0.9126, 0.9627)>
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Face 6164
UV Count: 3
  UV <Vector (0.9518, 0.7373)>
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Face 6165
UV Count: 3
  UV <Vector (0.9573, 0.7381)>
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Face 6166
UV Count: 3
  UV <Vector (0.9623, 0.7435)>
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Face 6167
UV Count: 3
  UV <Vector (0.9190, 0.9580)>
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Face 6168
UV Count: 3
  UV <Vector (0.9126, 0.9627)>
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Face 6169
UV Count: 3
  UV <Vector (0.9366, 0.9442)>
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Face 6170
UV Count: 3
  UV <Vector (0.9704, 0.7688)>
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Face 6171
UV Count: 3
  UV <Vector (0.9766, 0.7755)>
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Face 6172
UV Count: 3
  UV <Vector (0.9788, 0.7830)>
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Face 6173
UV Count: 3
  UV <Vector (0.9417, 0.9392)>
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Face 6174
UV Count: 3
  UV <Vector (0.9390, 0.9418)>
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Face 6175
UV Count: 3
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Face 6176
UV Count: 3
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Face 6177
UV Count: 3
  UV <Vector (0.9732, 0.8255)>
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Face 6178
UV Count: 3
  UV <Vector (0.9711, 0.8327)>
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Face 6179
UV Count: 3
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Face 6180
UV Count: 3
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Face 6181
UV Count: 3
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Face 6182
UV Count: 3
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Face 6183
UV Count: 3
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Face 6184
UV Count: 3
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Face 6185
UV Count: 3
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Face 6186
UV Count: 3
  UV <Vector (0.9544, 0.8733)>
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Face 6187
UV Count: 3
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Face 6188
UV Count: 3
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Face 6189
UV Count: 3
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Face 6190
UV Count: 3
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Face 6191
UV Count: 3
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Face 6192
UV Count: 3
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Face 6193
UV Count: 3
  UV <Vector (0.9548, 0.7407)>
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Face 6194
UV Count: 3
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Face 6195
UV Count: 3
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Face 6196
UV Count: 3
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Face 6197
UV Count: 3
  UV <Vector (0.9467, 0.9491)>
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Face 6198
UV Count: 3
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Face 6199
UV Count: 3
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Face 6200
UV Count: 3
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Face 6201
UV Count: 3
  UV <Vector (0.9766, 0.7755)>
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Face 6202
UV Count: 3
  UV <Vector (0.9609, 0.7818)>
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Face 6203
UV Count: 3
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Face 6204
UV Count: 3
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Face 6205
UV Count: 3
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Face 6206
UV Count: 3
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Face 6207
UV Count: 3
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Face 6208
UV Count: 3
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Face 6209
UV Count: 3
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Face 6210
UV Count: 3
  UV <Vector (0.9668, 0.8235)>
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Face 6211
UV Count: 3
  UV <Vector (0.9494, 0.8656)>
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Face 6212
UV Count: 3
  UV <Vector (0.9551, 0.8667)>
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Face 6213
UV Count: 3
  UV <Vector (0.9632, 0.8675)>
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Face 6214
UV Count: 3
  UV <Vector (0.9683, 0.8689)>
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Face 6215
UV Count: 3
  UV <Vector (0.9696, 0.8631)>
  UV <Vector (0.9667, 0.8658)>
  UV <Vector (0.9661, 0.8637)>
Face 6216
UV Count: 3
  UV <Vector (0.9612, 0.8614)>
  UV <Vector (0.9616, 0.8587)>
  UV <Vector (0.9648, 0.8601)>
Face 6217
UV Count: 3
  UV <Vector (0.9575, 0.8572)>
  UV <Vector (0.9564, 0.8607)>
  UV <Vector (0.9539, 0.8600)>
Face 6218
UV Count: 3
  UV <Vector (0.9449, 0.8523)>
  UV <Vector (0.9513, 0.8550)>
  UV <Vector (0.9502, 0.8588)>
Face 6219
UV Count: 3
  UV <Vector (0.9210, 0.9679)>
  UV <Vector (0.9228, 0.9702)>
  UV <Vector (0.9207, 0.9715)>
Face 6220
UV Count: 3
  UV <Vector (0.9170, 0.9730)>
  UV <Vector (0.9185, 0.9701)>
  UV <Vector (0.9207, 0.9715)>
Face 6221
UV Count: 3
  UV <Vector (0.9605, 0.7288)>
  UV <Vector (0.9593, 0.7268)>
  UV <Vector (0.9635, 0.7262)>
Face 6222
UV Count: 3
  UV <Vector (0.9628, 0.7321)>
  UV <Vector (0.9608, 0.7297)>
  UV <Vector (0.9633, 0.7289)>
Face 6223
UV Count: 3
  UV <Vector (0.9663, 0.7315)>
  UV <Vector (0.9658, 0.7339)>
  UV <Vector (0.9628, 0.7321)>
Face 6224
UV Count: 3
  UV <Vector (0.9689, 0.7313)>
  UV <Vector (0.9683, 0.7353)>
  UV <Vector (0.9666, 0.7342)>
Face 6225
UV Count: 3
  UV <Vector (0.9268, 0.9656)>
  UV <Vector (0.9265, 0.9695)>
  UV <Vector (0.9248, 0.9687)>
Face 6226
UV Count: 3
  UV <Vector (0.9210, 0.9679)>
  UV <Vector (0.9240, 0.9663)>
  UV <Vector (0.9248, 0.9687)>
Face 6227
UV Count: 3
  UV <Vector (0.9467, 0.9491)>
  UV <Vector (0.9495, 0.9518)>
  UV <Vector (0.9475, 0.9535)>
Face 6228
UV Count: 3
  UV <Vector (0.9431, 0.9549)>
  UV <Vector (0.9446, 0.9517)>
  UV <Vector (0.9475, 0.9535)>
Face 6229
UV Count: 3
  UV <Vector (0.9845, 0.7675)>
  UV <Vector (0.9835, 0.7656)>
  UV <Vector (0.9883, 0.7664)>
Face 6230
UV Count: 3
  UV <Vector (0.9855, 0.7719)>
  UV <Vector (0.9846, 0.7683)>
  UV <Vector (0.9873, 0.7687)>
Face 6231
UV Count: 3
  UV <Vector (0.9889, 0.7731)>
  UV <Vector (0.9870, 0.7750)>
  UV <Vector (0.9855, 0.7719)>
Face 6232
UV Count: 3
  UV <Vector (0.9887, 0.7785)>
  UV <Vector (0.9874, 0.7757)>
  UV <Vector (0.9896, 0.7734)>
Face 6233
UV Count: 3
  UV <Vector (0.9530, 0.9452)>
  UV <Vector (0.9539, 0.9501)>
  UV <Vector (0.9510, 0.9496)>
Face 6234
UV Count: 3
  UV <Vector (0.9467, 0.9491)>
  UV <Vector (0.9492, 0.9467)>
  UV <Vector (0.9510, 0.9496)>
Face 6235
UV Count: 3
  UV <Vector (0.9719, 0.9013)>
  UV <Vector (0.9750, 0.9015)>
  UV <Vector (0.9745, 0.9040)>
Face 6236
UV Count: 3
  UV <Vector (0.9761, 0.9056)>
  UV <Vector (0.9722, 0.9079)>
  UV <Vector (0.9718, 0.9046)>
Face 6237
UV Count: 3
  UV <Vector (0.9860, 0.8220)>
  UV <Vector (0.9887, 0.8255)>
  UV <Vector (0.9871, 0.8260)>
Face 6238
UV Count: 3
  UV <Vector (0.9829, 0.8279)>
  UV <Vector (0.9841, 0.8247)>
  UV <Vector (0.9864, 0.8262)>
Face 6239
UV Count: 3
  UV <Vector (0.9852, 0.8308)>
  UV <Vector (0.9822, 0.8313)>
  UV <Vector (0.9829, 0.8279)>
Face 6240
UV Count: 3
  UV <Vector (0.9823, 0.8341)>
  UV <Vector (0.9822, 0.8323)>
  UV <Vector (0.9857, 0.8315)>
Face 6241
UV Count: 3
  UV <Vector (0.9725, 0.8981)>
  UV <Vector (0.9740, 0.8953)>
  UV <Vector (0.9772, 0.8980)>
Face 6242
UV Count: 3
  UV <Vector (0.9719, 0.9013)>
  UV <Vector (0.9725, 0.8981)>
  UV <Vector (0.9752, 0.8991)>
Face 6243
UV Count: 3
  UV <Vector (0.9633, 0.8701)>
  UV <Vector (0.9662, 0.8692)>
  UV <Vector (0.9661, 0.8712)>
Face 6244
UV Count: 3
  UV <Vector (0.9644, 0.8752)>
  UV <Vector (0.9634, 0.8726)>
  UV <Vector (0.9661, 0.8712)>
Face 6245
UV Count: 3
  UV <Vector (0.9685, 0.8556)>
  UV <Vector (0.9703, 0.8596)>
  UV <Vector (0.9686, 0.8594)>
Face 6246
UV Count: 3
  UV <Vector (0.9648, 0.8601)>
  UV <Vector (0.9664, 0.8575)>
  UV <Vector (0.9681, 0.8594)>
Face 6247
UV Count: 3
  UV <Vector (0.9659, 0.8630)>
  UV <Vector (0.9638, 0.8626)>
  UV <Vector (0.9648, 0.8601)>
Face 6248
UV Count: 3
  UV <Vector (0.9667, 0.8658)>
  UV <Vector (0.9636, 0.8653)>
  UV <Vector (0.9637, 0.8633)>
Face 6249
UV Count: 3
  UV <Vector (0.9636, 0.8653)>
  UV <Vector (0.9667, 0.8658)>
  UV <Vector (0.9657, 0.8673)>
Face 6250
UV Count: 3
  UV <Vector (0.9633, 0.8701)>
  UV <Vector (0.9632, 0.8675)>
  UV <Vector (0.9657, 0.8673)>
Face 6251
UV Count: 3
  UV <Vector (0.9513, 0.8770)>
  UV <Vector (0.9475, 0.8768)>
  UV <Vector (0.9482, 0.8728)>
Face 6252
UV Count: 3
  UV <Vector (0.9534, 0.8483)>
  UV <Vector (0.9571, 0.8496)>
  UV <Vector (0.9560, 0.8530)>
Face 6253
UV Count: 3
  UV <Vector (0.9549, 0.8564)>
  UV <Vector (0.9513, 0.8550)>
  UV <Vector (0.9523, 0.8516)>
Face 6254
UV Count: 3
  UV <Vector (0.9502, 0.8588)>
  UV <Vector (0.9513, 0.8550)>
  UV <Vector (0.9549, 0.8564)>
Face 6255
UV Count: 3
  UV <Vector (0.9539, 0.8600)>
  UV <Vector (0.9533, 0.8630)>
  UV <Vector (0.9498, 0.8622)>
Face 6256
UV Count: 3
  UV <Vector (0.9533, 0.8630)>
  UV <Vector (0.9527, 0.8661)>
  UV <Vector (0.9494, 0.8656)>
Face 6257
UV Count: 3
  UV <Vector (0.9522, 0.8695)>
  UV <Vector (0.9488, 0.8692)>
  UV <Vector (0.9494, 0.8656)>
Face 6258
UV Count: 3
  UV <Vector (0.9518, 0.8730)>
  UV <Vector (0.9482, 0.8728)>
  UV <Vector (0.9488, 0.8692)>
Face 6259
UV Count: 3
  UV <Vector (0.9599, 0.8766)>
  UV <Vector (0.9547, 0.8771)>
  UV <Vector (0.9544, 0.8733)>
Face 6260
UV Count: 3
  UV <Vector (0.9589, 0.8540)>
  UV <Vector (0.9603, 0.8506)>
  UV <Vector (0.9648, 0.8530)>
Face 6261
UV Count: 3
  UV <Vector (0.9607, 0.8584)>
  UV <Vector (0.9575, 0.8572)>
  UV <Vector (0.9589, 0.8540)>
Face 6262
UV Count: 3
  UV <Vector (0.9564, 0.8607)>
  UV <Vector (0.9575, 0.8572)>
  UV <Vector (0.9607, 0.8584)>
Face 6263
UV Count: 3
  UV <Vector (0.9603, 0.8646)>
  UV <Vector (0.9559, 0.8636)>
  UV <Vector (0.9564, 0.8607)>
Face 6264
UV Count: 3
  UV <Vector (0.9603, 0.8646)>
  UV <Vector (0.9598, 0.8674)>
  UV <Vector (0.9551, 0.8667)>
Face 6265
UV Count: 3
  UV <Vector (0.9598, 0.8674)>
  UV <Vector (0.9595, 0.8704)>
  UV <Vector (0.9545, 0.8700)>
Face 6266
UV Count: 3
  UV <Vector (0.9595, 0.8734)>
  UV <Vector (0.9544, 0.8733)>
  UV <Vector (0.9545, 0.8700)>
Face 6267
UV Count: 3
  UV <Vector (0.9566, 0.9076)>
  UV <Vector (0.9529, 0.9076)>
  UV <Vector (0.9534, 0.9033)>
Face 6268
UV Count: 3
  UV <Vector (0.9714, 0.8204)>
  UV <Vector (0.9682, 0.8192)>
  UV <Vector (0.9700, 0.8153)>
Face 6269
UV Count: 3
  UV <Vector (0.9714, 0.8204)>
  UV <Vector (0.9700, 0.8246)>
  UV <Vector (0.9668, 0.8235)>
Face 6270
UV Count: 3
  UV <Vector (0.9654, 0.8280)>
  UV <Vector (0.9668, 0.8235)>
  UV <Vector (0.9700, 0.8246)>
Face 6271
UV Count: 3
  UV <Vector (0.9678, 0.8321)>
  UV <Vector (0.9645, 0.8314)>
  UV <Vector (0.9654, 0.8280)>
Face 6272
UV Count: 3
  UV <Vector (0.9540, 0.8959)>
  UV <Vector (0.9545, 0.8923)>
  UV <Vector (0.9580, 0.8927)>
Face 6273
UV Count: 3
  UV <Vector (0.9572, 0.8996)>
  UV <Vector (0.9537, 0.8996)>
  UV <Vector (0.9540, 0.8959)>
Face 6274
UV Count: 3
  UV <Vector (0.9570, 0.9034)>
  UV <Vector (0.9534, 0.9033)>
  UV <Vector (0.9537, 0.8996)>
Face 6275
UV Count: 3
  UV <Vector (0.9669, 0.9045)>
  UV <Vector (0.9668, 0.9084)>
  UV <Vector (0.9601, 0.9079)>
Face 6276
UV Count: 3
  UV <Vector (0.9814, 0.8198)>
  UV <Vector (0.9805, 0.8233)>
  UV <Vector (0.9745, 0.8215)>
Face 6277
UV Count: 3
  UV <Vector (0.9783, 0.8266)>
  UV <Vector (0.9732, 0.8255)>
  UV <Vector (0.9745, 0.8215)>
Face 6278
UV Count: 3
  UV <Vector (0.9720, 0.8295)>
  UV <Vector (0.9732, 0.8255)>
  UV <Vector (0.9783, 0.8266)>
Face 6279
UV Count: 3
  UV <Vector (0.9782, 0.8305)>
  UV <Vector (0.9775, 0.8335)>
  UV <Vector (0.9711, 0.8327)>
Face 6280
UV Count: 3
  UV <Vector (0.9617, 0.8928)>
  UV <Vector (0.9689, 0.8940)>
  UV <Vector (0.9676, 0.8972)>
Face 6281
UV Count: 3
  UV <Vector (0.9671, 0.9008)>
  UV <Vector (0.9604, 0.8998)>
  UV <Vector (0.9609, 0.8962)>
Face 6282
UV Count: 3
  UV <Vector (0.9669, 0.9045)>
  UV <Vector (0.9602, 0.9038)>
  UV <Vector (0.9604, 0.8998)>
Face 6283
UV Count: 3
  UV <Vector (0.9432, 0.8901)>
  UV <Vector (0.9475, 0.8906)>
  UV <Vector (0.9464, 0.8948)>
Face 6284
UV Count: 3
  UV <Vector (0.9579, 0.8301)>
  UV <Vector (0.9541, 0.8292)>
  UV <Vector (0.9553, 0.8251)>
Face 6285
UV Count: 3
  UV <Vector (0.9567, 0.8207)>
  UV <Vector (0.9607, 0.8217)>
  UV <Vector (0.9591, 0.8262)>
Face 6286
UV Count: 3
  UV <Vector (0.9621, 0.8173)>
  UV <Vector (0.9607, 0.8217)>
  UV <Vector (0.9567, 0.8207)>
Face 6287
UV Count: 3
  UV <Vector (0.9621, 0.8173)>
  UV <Vector (0.9583, 0.8160)>
  UV <Vector (0.9599, 0.8112)>
Face 6288
UV Count: 3
  UV <Vector (0.9456, 0.9027)>
  UV <Vector (0.9455, 0.9076)>
  UV <Vector (0.9410, 0.9074)>
Face 6289
UV Count: 3
  UV <Vector (0.9459, 0.8986)>
  UV <Vector (0.9456, 0.9027)>
  UV <Vector (0.9415, 0.9022)>
Face 6290
UV Count: 3
  UV <Vector (0.9459, 0.8986)>
  UV <Vector (0.9420, 0.8981)>
  UV <Vector (0.9425, 0.8944)>
Face 6291
UV Count: 3
  UV <Vector (0.9415, 0.9022)>
  UV <Vector (0.9410, 0.9074)>
  UV <Vector (0.9374, 0.9065)>
Face 6292
UV Count: 3
  UV <Vector (0.9583, 0.8160)>
  UV <Vector (0.9548, 0.8147)>
  UV <Vector (0.9566, 0.8100)>
Face 6293
UV Count: 3
  UV <Vector (0.9583, 0.8160)>
  UV <Vector (0.9567, 0.8207)>
  UV <Vector (0.9531, 0.8195)>
Face 6294
UV Count: 3
  UV <Vector (0.9531, 0.8195)>
  UV <Vector (0.9567, 0.8207)>
  UV <Vector (0.9553, 0.8251)>
Face 6295
UV Count: 3
  UV <Vector (0.9541, 0.8292)>
  UV <Vector (0.9511, 0.8283)>
  UV <Vector (0.9518, 0.8240)>
Face 6296
UV Count: 3
  UV <Vector (0.9398, 0.8900)>
  UV <Vector (0.9432, 0.8901)>
  UV <Vector (0.9425, 0.8944)>
Face 6297
UV Count: 3
  UV <Vector (0.9420, 0.8981)>
  UV <Vector (0.9385, 0.8977)>
  UV <Vector (0.9391, 0.8942)>
Face 6298
UV Count: 3
  UV <Vector (0.9420, 0.8981)>
  UV <Vector (0.9415, 0.9022)>
  UV <Vector (0.9381, 0.9016)>
Face 6299
UV Count: 3
  UV <Vector (0.9243, 0.9317)>
  UV <Vector (0.9213, 0.9352)>
  UV <Vector (0.9190, 0.9321)>
Face 6300
UV Count: 3
  UV <Vector (0.9559, 0.7786)>
  UV <Vector (0.9546, 0.7741)>
  UV <Vector (0.9580, 0.7728)>
Face 6301
UV Count: 3
  UV <Vector (0.9594, 0.7772)>
  UV <Vector (0.9609, 0.7818)>
  UV <Vector (0.9574, 0.7832)>
Face 6302
UV Count: 3
  UV <Vector (0.9574, 0.7832)>
  UV <Vector (0.9609, 0.7818)>
  UV <Vector (0.9628, 0.7867)>
Face 6303
UV Count: 3
  UV <Vector (0.9648, 0.7914)>
  UV <Vector (0.9619, 0.7931)>
  UV <Vector (0.9595, 0.7883)>
Face 6304
UV Count: 3
  UV <Vector (0.9299, 0.9266)>
  UV <Vector (0.9277, 0.9242)>
  UV <Vector (0.9309, 0.9216)>
Face 6305
UV Count: 3
  UV <Vector (0.9270, 0.9291)>
  UV <Vector (0.9250, 0.9266)>
  UV <Vector (0.9277, 0.9242)>
Face 6306
UV Count: 3
  UV <Vector (0.9270, 0.9291)>
  UV <Vector (0.9243, 0.9317)>
  UV <Vector (0.9221, 0.9291)>
Face 6307
UV Count: 3
  UV <Vector (0.9323, 0.9396)>
  UV <Vector (0.9296, 0.9418)>
  UV <Vector (0.9248, 0.9380)>
Face 6308
UV Count: 3
  UV <Vector (0.9620, 0.7716)>
  UV <Vector (0.9676, 0.7698)>
  UV <Vector (0.9685, 0.7737)>
Face 6309
UV Count: 3
  UV <Vector (0.9685, 0.7737)>
  UV <Vector (0.9696, 0.7781)>
  UV <Vector (0.9645, 0.7804)>
Face 6310
UV Count: 3
  UV <Vector (0.9645, 0.7804)>
  UV <Vector (0.9696, 0.7781)>
  UV <Vector (0.9712, 0.7821)>
Face 6311
UV Count: 3
  UV <Vector (0.9734, 0.7855)>
  UV <Vector (0.9680, 0.7890)>
  UV <Vector (0.9660, 0.7849)>
Face 6312
UV Count: 3
  UV <Vector (0.9373, 0.9350)>
  UV <Vector (0.9325, 0.9296)>
  UV <Vector (0.9359, 0.9270)>
Face 6313
UV Count: 3
  UV <Vector (0.9348, 0.9374)>
  UV <Vector (0.9297, 0.9320)>
  UV <Vector (0.9325, 0.9296)>
Face 6314
UV Count: 3
  UV <Vector (0.9323, 0.9396)>
  UV <Vector (0.9272, 0.9346)>
  UV <Vector (0.9297, 0.9320)>
Face 6315
UV Count: 3
  UV <Vector (0.9317, 0.9443)>
  UV <Vector (0.9296, 0.9418)>
  UV <Vector (0.9323, 0.9396)>
Face 6316
UV Count: 3
  UV <Vector (0.9676, 0.7698)>
  UV <Vector (0.9704, 0.7688)>
  UV <Vector (0.9716, 0.7726)>
Face 6317
UV Count: 3
  UV <Vector (0.9730, 0.7768)>
  UV <Vector (0.9696, 0.7781)>
  UV <Vector (0.9685, 0.7737)>
Face 6318
UV Count: 3
  UV <Vector (0.9696, 0.7781)>
  UV <Vector (0.9730, 0.7768)>
  UV <Vector (0.9744, 0.7807)>
Face 6319
UV Count: 3
  UV <Vector (0.9761, 0.7842)>
  UV <Vector (0.9734, 0.7855)>
  UV <Vector (0.9712, 0.7821)>
Face 6320
UV Count: 3
  UV <Vector (0.9396, 0.9373)>
  UV <Vector (0.9373, 0.9350)>
  UV <Vector (0.9401, 0.9319)>
Face 6321
UV Count: 3
  UV <Vector (0.9370, 0.9399)>
  UV <Vector (0.9348, 0.9374)>
  UV <Vector (0.9373, 0.9350)>
Face 6322
UV Count: 3
  UV <Vector (0.9345, 0.9421)>
  UV <Vector (0.9323, 0.9396)>
  UV <Vector (0.9348, 0.9374)>
Face 6323
UV Count: 3
  UV <Vector (0.9407, 0.9483)>
  UV <Vector (0.9391, 0.9520)>
  UV <Vector (0.9341, 0.9470)>
Face 6324
UV Count: 3
  UV <Vector (0.9734, 0.7680)>
  UV <Vector (0.9790, 0.7665)>
  UV <Vector (0.9811, 0.7693)>
Face 6325
UV Count: 3
  UV <Vector (0.9815, 0.7737)>
  UV <Vector (0.9766, 0.7755)>
  UV <Vector (0.9750, 0.7715)>
Face 6326
UV Count: 3
  UV <Vector (0.9778, 0.7792)>
  UV <Vector (0.9766, 0.7755)>
  UV <Vector (0.9815, 0.7737)>
Face 6327
UV Count: 3
  UV <Vector (0.9839, 0.7769)>
  UV <Vector (0.9845, 0.7806)>
  UV <Vector (0.9788, 0.7830)>
Face 6328
UV Count: 3
  UV <Vector (0.9460, 0.9431)>
  UV <Vector (0.9417, 0.9392)>
  UV <Vector (0.9450, 0.9365)>
Face 6329
UV Count: 3
  UV <Vector (0.9431, 0.9457)>
  UV <Vector (0.9390, 0.9418)>
  UV <Vector (0.9417, 0.9392)>
Face 6330
UV Count: 3
  UV <Vector (0.9431, 0.9457)>
  UV <Vector (0.9407, 0.9483)>
  UV <Vector (0.9366, 0.9442)>
Face 6331
UV Count: 3
  UV <Vector (0.9097, 0.9585)>
  UV <Vector (0.9062, 0.9607)>
  UV <Vector (0.9028, 0.9555)>
Face 6332
UV Count: 3
  UV <Vector (0.9419, 0.7413)>
  UV <Vector (0.9463, 0.7365)>
  UV <Vector (0.9492, 0.7399)>
Face 6333
UV Count: 3
  UV <Vector (0.9492, 0.7399)>
  UV <Vector (0.9521, 0.7435)>
  UV <Vector (0.9483, 0.7477)>
Face 6334
UV Count: 3
  UV <Vector (0.9483, 0.7477)>
  UV <Vector (0.9521, 0.7435)>
  UV <Vector (0.9555, 0.7462)>
Face 6335
UV Count: 3
  UV <Vector (0.9584, 0.7484)>
  UV <Vector (0.9549, 0.7532)>
  UV <Vector (0.9518, 0.7506)>
Face 6336
UV Count: 3
  UV <Vector (0.9156, 0.9537)>
  UV <Vector (0.9119, 0.9489)>
  UV <Vector (0.9151, 0.9468)>
Face 6337
UV Count: 3
  UV <Vector (0.9156, 0.9537)>
  UV <Vector (0.9129, 0.9562)>
  UV <Vector (0.9090, 0.9511)>
Face 6338
UV Count: 3
  UV <Vector (0.9097, 0.9585)>
  UV <Vector (0.9060, 0.9532)>
  UV <Vector (0.9090, 0.9511)>
Face 6339
UV Count: 3
  UV <Vector (0.8983, 0.9507)>
  UV <Vector (0.8954, 0.9475)>
  UV <Vector (0.8996, 0.9444)>
Face 6340
UV Count: 3
  UV <Vector (0.9339, 0.7488)>
  UV <Vector (0.9368, 0.7459)>
  UV <Vector (0.9406, 0.7488)>
Face 6341
UV Count: 3
  UV <Vector (0.9445, 0.7516)>
  UV <Vector (0.9416, 0.7550)>
  UV <Vector (0.9375, 0.7521)>
Face 6342
UV Count: 3
  UV <Vector (0.9454, 0.7583)>
  UV <Vector (0.9416, 0.7550)>
  UV <Vector (0.9445, 0.7516)>
Face 6343
UV Count: 3
  UV <Vector (0.9482, 0.7551)>
  UV <Vector (0.9511, 0.7588)>
  UV <Vector (0.9486, 0.7619)>
Face 6344
UV Count: 3
  UV <Vector (0.9084, 0.9434)>
  UV <Vector (0.9068, 0.9403)>
  UV <Vector (0.9111, 0.9386)>
Face 6345
UV Count: 3
  UV <Vector (0.9084, 0.9434)>
  UV <Vector (0.9050, 0.9454)>
  UV <Vector (0.9032, 0.9422)>
Face 6346
UV Count: 3
  UV <Vector (0.9017, 0.9477)>
  UV <Vector (0.8996, 0.9444)>
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Face 6347
UV Count: 3
  UV <Vector (0.9112, 0.9606)>
  UV <Vector (0.9079, 0.9635)>
  UV <Vector (0.9062, 0.9607)>
Face 6348
UV Count: 3
  UV <Vector (0.9492, 0.7399)>
  UV <Vector (0.9463, 0.7365)>
  UV <Vector (0.9485, 0.7341)>
Face 6349
UV Count: 3
  UV <Vector (0.9548, 0.7407)>
  UV <Vector (0.9521, 0.7435)>
  UV <Vector (0.9492, 0.7399)>
Face 6350
UV Count: 3
  UV <Vector (0.9521, 0.7435)>
  UV <Vector (0.9548, 0.7407)>
  UV <Vector (0.9579, 0.7435)>
Face 6351
UV Count: 3
  UV <Vector (0.9604, 0.7460)>
  UV <Vector (0.9584, 0.7484)>
  UV <Vector (0.9555, 0.7462)>
Face 6352
UV Count: 3
  UV <Vector (0.9174, 0.9559)>
  UV <Vector (0.9156, 0.9537)>
  UV <Vector (0.9186, 0.9512)>
Face 6353
UV Count: 3
  UV <Vector (0.9174, 0.9559)>
  UV <Vector (0.9144, 0.9581)>
  UV <Vector (0.9129, 0.9562)>
Face 6354
UV Count: 3
  UV <Vector (0.9112, 0.9606)>
  UV <Vector (0.9097, 0.9585)>
  UV <Vector (0.9129, 0.9562)>
Face 6355
UV Count: 3
  UV <Vector (0.9155, 0.9670)>
  UV <Vector (0.9131, 0.9701)>
  UV <Vector (0.9098, 0.9660)>
Face 6356
UV Count: 3
  UV <Vector (0.9543, 0.7350)>
  UV <Vector (0.9508, 0.7322)>
  UV <Vector (0.9551, 0.7292)>
Face 6357
UV Count: 3
  UV <Vector (0.9599, 0.7354)>
  UV <Vector (0.9573, 0.7381)>
  UV <Vector (0.9543, 0.7350)>
Face 6358
UV Count: 3
  UV <Vector (0.9601, 0.7408)>
  UV <Vector (0.9573, 0.7381)>
  UV <Vector (0.9599, 0.7354)>
Face 6359
UV Count: 3
  UV <Vector (0.9654, 0.7393)>
  UV <Vector (0.9623, 0.7435)>
  UV <Vector (0.9601, 0.7408)>
Face 6360
UV Count: 3
  UV <Vector (0.9218, 0.9624)>
  UV <Vector (0.9190, 0.9580)>
  UV <Vector (0.9222, 0.9567)>
Face 6361
UV Count: 3
  UV <Vector (0.9186, 0.9644)>
  UV <Vector (0.9158, 0.9600)>
  UV <Vector (0.9190, 0.9580)>
Face 6362
UV Count: 3
  UV <Vector (0.9186, 0.9644)>
  UV <Vector (0.9155, 0.9670)>
  UV <Vector (0.9126, 0.9627)>
Face 6363
UV Count: 3
  UV <Vector (0.9424, 0.8605)>
  UV <Vector (0.9418, 0.8644)>
  UV <Vector (0.9378, 0.8640)>
Face 6364
UV Count: 3
  UV <Vector (0.9435, 0.8565)>
  UV <Vector (0.9424, 0.8605)>
  UV <Vector (0.9387, 0.8597)>
Face 6365
UV Count: 3
  UV <Vector (0.9413, 0.8509)>
  UV <Vector (0.9449, 0.8523)>
  UV <Vector (0.9435, 0.8565)>
Face 6366
UV Count: 3
  UV <Vector (0.9459, 0.8486)>
  UV <Vector (0.9449, 0.8523)>
  UV <Vector (0.9413, 0.8509)>
Face 6367
UV Count: 3
  UV <Vector (0.9439, 0.8427)>
  UV <Vector (0.9472, 0.8448)>
  UV <Vector (0.9459, 0.8486)>
Face 6368
UV Count: 3
  UV <Vector (0.9406, 0.8764)>
  UV <Vector (0.9368, 0.8760)>
  UV <Vector (0.9370, 0.8720)>
Face 6369
UV Count: 3
  UV <Vector (0.9410, 0.8684)>
  UV <Vector (0.9405, 0.8723)>
  UV <Vector (0.9370, 0.8720)>
Face 6370
UV Count: 3
  UV <Vector (0.9418, 0.8644)>
  UV <Vector (0.9410, 0.8684)>
  UV <Vector (0.9373, 0.8680)>
Face 6371
UV Count: 3
  UV <Vector (0.8460, 0.9418)>
  UV <Vector (0.8415, 0.9389)>
  UV <Vector (0.8445, 0.9348)>
Face 6372
UV Count: 3
  UV <Vector (0.9174, 0.7180)>
  UV <Vector (0.9163, 0.7158)>
  UV <Vector (0.9179, 0.7146)>
Face 6373
UV Count: 3
  UV <Vector (0.9079, 0.7276)>
  UV <Vector (0.9049, 0.7235)>
  UV <Vector (0.9087, 0.7206)>
Face 6374
UV Count: 3
  UV <Vector (0.8354, 0.9464)>
  UV <Vector (0.8324, 0.9444)>
  UV <Vector (0.8344, 0.9405)>
Face 6375
UV Count: 3
  UV <Vector (0.9121, 0.7131)>
  UV <Vector (0.9092, 0.7142)>
  UV <Vector (0.9081, 0.7122)>
Face 6376
UV Count: 3
  UV <Vector (0.9122, 0.7138)>
  UV <Vector (0.9139, 0.7170)>
  UV <Vector (0.9116, 0.7184)>
Face 6377
UV Count: 3
  UV <Vector (0.9157, 0.7195)>
  UV <Vector (0.9141, 0.7215)>
  UV <Vector (0.9116, 0.7184)>
Face 6378
UV Count: 3
  UV <Vector (0.9185, 0.7208)>
  UV <Vector (0.9162, 0.7249)>
  UV <Vector (0.9146, 0.7222)>
Face 6379
UV Count: 3
  UV <Vector (0.8377, 0.9492)>
  UV <Vector (0.8354, 0.9464)>
  UV <Vector (0.8386, 0.9430)>
Face 6380
UV Count: 3
  UV <Vector (0.8349, 0.9305)>
  UV <Vector (0.8395, 0.9325)>
  UV <Vector (0.8366, 0.9367)>
Face 6381
UV Count: 3
  UV <Vector (0.8324, 0.9444)>
  UV <Vector (0.8292, 0.9437)>
  UV <Vector (0.8304, 0.9394)>
Face 6382
UV Count: 3
  UV <Vector (0.8311, 0.9497)>
  UV <Vector (0.8297, 0.9469)>
  UV <Vector (0.8316, 0.9466)>
Face 6383
UV Count: 3
  UV <Vector (0.8345, 0.9500)>
  UV <Vector (0.8330, 0.9517)>
  UV <Vector (0.8311, 0.9497)>
Face 6384
UV Count: 3
  UV <Vector (0.9162, 0.7249)>
  UV <Vector (0.9185, 0.7208)>
  UV <Vector (0.9212, 0.7222)>
Face 6385
UV Count: 3
  UV <Vector (0.9099, 0.7316)>
  UV <Vector (0.9134, 0.7283)>
  UV <Vector (0.9159, 0.7320)>
Face 6386
UV Count: 3
  UV <Vector (0.8324, 0.9444)>
  UV <Vector (0.8354, 0.9464)>
  UV <Vector (0.8331, 0.9482)>
Face 6387
UV Count: 3
  UV <Vector (0.8292, 0.9437)>
  UV <Vector (0.8324, 0.9444)>
  UV <Vector (0.8316, 0.9466)>
Face 6388
UV Count: 3
  UV <Vector (0.9123, 0.7115)>
  UV <Vector (0.9154, 0.7123)>
  UV <Vector (0.9142, 0.7133)>
Face 6389
UV Count: 3
  UV <Vector (0.9139, 0.7170)>
  UV <Vector (0.9122, 0.7138)>
  UV <Vector (0.9139, 0.7138)>
Face 6390
UV Count: 3
  UV <Vector (0.9139, 0.7170)>
  UV <Vector (0.9156, 0.7161)>
  UV <Vector (0.9167, 0.7180)>
Face 6391
UV Count: 3
  UV <Vector (0.9165, 0.7201)>
  UV <Vector (0.9174, 0.7180)>
  UV <Vector (0.9193, 0.7175)>
Face 6392
UV Count: 3
  UV <Vector (0.9185, 0.7208)>
  UV <Vector (0.9193, 0.7175)>
  UV <Vector (0.9212, 0.7189)>
Face 6393
UV Count: 3
  UV <Vector (0.8354, 0.9464)>
  UV <Vector (0.8377, 0.9492)>
  UV <Vector (0.8345, 0.9500)>
Face 6394
UV Count: 3
  UV <Vector (0.9084, 0.7382)>
  UV <Vector (0.9054, 0.7348)>
  UV <Vector (0.9077, 0.7332)>
Face 6395
UV Count: 3
  UV <Vector (0.9054, 0.7348)>
  UV <Vector (0.9032, 0.7312)>
  UV <Vector (0.9056, 0.7294)>
Face 6396
UV Count: 3
  UV <Vector (0.9032, 0.7312)>
  UV <Vector (0.9011, 0.7272)>
  UV <Vector (0.9031, 0.7254)>
Face 6397
UV Count: 3
  UV <Vector (0.8983, 0.7224)>
  UV <Vector (0.9001, 0.7210)>
  UV <Vector (0.9031, 0.7254)>
Face 6398
UV Count: 3
  UV <Vector (0.8957, 0.7190)>
  UV <Vector (0.8978, 0.7174)>
  UV <Vector (0.9001, 0.7210)>
Face 6399
UV Count: 3
  UV <Vector (0.8364, 0.9278)>
  UV <Vector (0.8384, 0.9255)>
  UV <Vector (0.8427, 0.9283)>
Face 6400
UV Count: 3
  UV <Vector (0.8476, 0.9307)>
  UV <Vector (0.8461, 0.9328)>
  UV <Vector (0.8411, 0.9304)>
Face 6401
UV Count: 3
  UV <Vector (0.8508, 0.9353)>
  UV <Vector (0.8461, 0.9328)>
  UV <Vector (0.8476, 0.9307)>
Face 6402
UV Count: 3
  UV <Vector (0.8523, 0.9329)>
  UV <Vector (0.8476, 0.9307)>
  UV <Vector (0.8506, 0.9272)>
Face 6403
UV Count: 3
  UV <Vector (0.9045, 0.7404)>
  UV <Vector (0.9009, 0.7380)>
  UV <Vector (0.9054, 0.7348)>
Face 6404
UV Count: 3
  UV <Vector (0.9009, 0.7380)>
  UV <Vector (0.8980, 0.7349)>
  UV <Vector (0.9032, 0.7312)>
Face 6405
UV Count: 3
  UV <Vector (0.8980, 0.7349)>
  UV <Vector (0.8959, 0.7308)>
  UV <Vector (0.9011, 0.7272)>
Face 6406
UV Count: 3
  UV <Vector (0.8938, 0.7257)>
  UV <Vector (0.8983, 0.7224)>
  UV <Vector (0.9011, 0.7272)>
Face 6407
UV Count: 3
  UV <Vector (0.8920, 0.7215)>
  UV <Vector (0.8957, 0.7190)>
  UV <Vector (0.8983, 0.7224)>
Face 6408
UV Count: 3
  UV <Vector (0.8384, 0.9255)>
  UV <Vector (0.8417, 0.9216)>
  UV <Vector (0.8457, 0.9246)>
Face 6409
UV Count: 3
  UV <Vector (0.8506, 0.9272)>
  UV <Vector (0.8476, 0.9307)>
  UV <Vector (0.8427, 0.9283)>
Face 6410
UV Count: 3
  UV <Vector (0.8426, 0.9461)>
  UV <Vector (0.8386, 0.9430)>
  UV <Vector (0.8415, 0.9389)>
Face 6411
UV Count: 3
  UV <Vector (0.9134, 0.7283)>
  UV <Vector (0.9162, 0.7249)>
  UV <Vector (0.9188, 0.7278)>
Face 6412
UV Count: 3
  UV <Vector (0.9162, 0.7249)>
  UV <Vector (0.9134, 0.7283)>
  UV <Vector (0.9121, 0.7237)>
Face 6413
UV Count: 3
  UV <Vector (0.9116, 0.7184)>
  UV <Vector (0.9141, 0.7215)>
  UV <Vector (0.9122, 0.7225)>
Face 6414
UV Count: 3
  UV <Vector (0.9116, 0.7184)>
  UV <Vector (0.9096, 0.7199)>
  UV <Vector (0.9079, 0.7166)>
Face 6415
UV Count: 3
  UV <Vector (0.9092, 0.7142)>
  UV <Vector (0.9069, 0.7165)>
  UV <Vector (0.9046, 0.7141)>
Face 6416
UV Count: 3
  UV <Vector (0.8344, 0.9405)>
  UV <Vector (0.8304, 0.9394)>
  UV <Vector (0.8324, 0.9354)>
Face 6417
UV Count: 3
  UV <Vector (0.8386, 0.9430)>
  UV <Vector (0.8344, 0.9405)>
  UV <Vector (0.8366, 0.9367)>
Face 6418
UV Count: 3
  UV <Vector (0.7276, 0.7709)>
  UV <Vector (0.7207, 0.7821)>
  UV <Vector (0.7139, 0.7765)>
Face 6419
UV Count: 3
  UV <Vector (0.7179, 0.7618)>
  UV <Vector (0.7180, 0.7536)>
  UV <Vector (0.7296, 0.7523)>
Face 6420
UV Count: 3
  UV <Vector (0.7296, 0.7523)>
  UV <Vector (0.7180, 0.7536)>
  UV <Vector (0.7170, 0.7474)>
Face 6421
UV Count: 3
  UV <Vector (0.7057, 0.7541)>
  UV <Vector (0.7072, 0.7463)>
  UV <Vector (0.7170, 0.7474)>
Face 6422
UV Count: 3
  UV <Vector (0.7361, 0.7501)>
  UV <Vector (0.7296, 0.7523)>
  UV <Vector (0.7256, 0.7415)>
Face 6423
UV Count: 3
  UV <Vector (0.7360, 0.7602)>
  UV <Vector (0.7300, 0.7614)>
  UV <Vector (0.7296, 0.7523)>
Face 6424
UV Count: 3
  UV <Vector (0.7312, 0.7825)>
  UV <Vector (0.7207, 0.7821)>
  UV <Vector (0.7276, 0.7709)>
Face 6425
UV Count: 3
  UV <Vector (0.7494, 0.7839)>
  UV <Vector (0.7397, 0.7826)>
  UV <Vector (0.7417, 0.7718)>
Face 6426
UV Count: 3
  UV <Vector (0.7529, 0.7604)>
  UV <Vector (0.7427, 0.7601)>
  UV <Vector (0.7436, 0.7497)>
Face 6427
UV Count: 3
  UV <Vector (0.7436, 0.7497)>
  UV <Vector (0.7438, 0.7389)>
  UV <Vector (0.7538, 0.7386)>
Face 6428
UV Count: 3
  UV <Vector (0.7616, 0.7854)>
  UV <Vector (0.7494, 0.7839)>
  UV <Vector (0.7518, 0.7719)>
Face 6429
UV Count: 3
  UV <Vector (0.7649, 0.7610)>
  UV <Vector (0.7529, 0.7604)>
  UV <Vector (0.7535, 0.7493)>
Face 6430
UV Count: 3
  UV <Vector (0.7535, 0.7493)>
  UV <Vector (0.7538, 0.7386)>
  UV <Vector (0.7661, 0.7380)>
Face 6431
UV Count: 3
  UV <Vector (0.7748, 0.7852)>
  UV <Vector (0.7616, 0.7854)>
  UV <Vector (0.7635, 0.7729)>
Face 6432
UV Count: 3
  UV <Vector (0.7649, 0.7610)>
  UV <Vector (0.7657, 0.7492)>
  UV <Vector (0.7786, 0.7498)>
Face 6433
UV Count: 3
  UV <Vector (0.7657, 0.7492)>
  UV <Vector (0.7661, 0.7380)>
  UV <Vector (0.7792, 0.7383)>
Face 6434
UV Count: 3
  UV <Vector (0.7902, 0.7838)>
  UV <Vector (0.7748, 0.7852)>
  UV <Vector (0.7765, 0.7731)>
Face 6435
UV Count: 3
  UV <Vector (0.8069, 0.7820)>
  UV <Vector (0.7902, 0.7838)>
  UV <Vector (0.7918, 0.7723)>
Face 6436
UV Count: 3
  UV <Vector (0.8082, 0.7704)>
  UV <Vector (0.8086, 0.7599)>
  UV <Vector (0.8234, 0.7580)>
Face 6437
UV Count: 3
  UV <Vector (0.8088, 0.7498)>
  UV <Vector (0.8090, 0.7391)>
  UV <Vector (0.8230, 0.7387)>
Face 6438
UV Count: 3
  UV <Vector (0.8232, 0.7681)>
  UV <Vector (0.8234, 0.7580)>
  UV <Vector (0.8363, 0.7560)>
Face 6439
UV Count: 3
  UV <Vector (0.8232, 0.7486)>
  UV <Vector (0.8230, 0.7387)>
  UV <Vector (0.8352, 0.7381)>
Face 6440
UV Count: 3
  UV <Vector (0.7777, 0.7614)>
  UV <Vector (0.7786, 0.7498)>
  UV <Vector (0.7934, 0.7505)>
Face 6441
UV Count: 3
  UV <Vector (0.7786, 0.7498)>
  UV <Vector (0.7792, 0.7383)>
  UV <Vector (0.7940, 0.7392)>
Face 6442
UV Count: 3
  UV <Vector (0.8234, 0.7580)>
  UV <Vector (0.8232, 0.7486)>
  UV <Vector (0.8357, 0.7472)>
Face 6443
UV Count: 3
  UV <Vector (0.8086, 0.7599)>
  UV <Vector (0.8088, 0.7498)>
  UV <Vector (0.8232, 0.7486)>
Face 6444
UV Count: 3
  UV <Vector (0.7934, 0.7505)>
  UV <Vector (0.7940, 0.7392)>
  UV <Vector (0.8090, 0.7391)>
Face 6445
UV Count: 3
  UV <Vector (0.8088, 0.7498)>
  UV <Vector (0.8086, 0.7599)>
  UV <Vector (0.7928, 0.7613)>
Face 6446
UV Count: 3
  UV <Vector (0.8086, 0.7599)>
  UV <Vector (0.8082, 0.7704)>
  UV <Vector (0.7918, 0.7723)>
Face 6447
UV Count: 3
  UV <Vector (0.7918, 0.7723)>
  UV <Vector (0.7765, 0.7731)>
  UV <Vector (0.7777, 0.7614)>
Face 6448
UV Count: 3
  UV <Vector (0.7649, 0.7610)>
  UV <Vector (0.7777, 0.7614)>
  UV <Vector (0.7765, 0.7731)>
Face 6449
UV Count: 3
  UV <Vector (0.7529, 0.7604)>
  UV <Vector (0.7649, 0.7610)>
  UV <Vector (0.7635, 0.7729)>
Face 6450
UV Count: 3
  UV <Vector (0.7427, 0.7601)>
  UV <Vector (0.7529, 0.7604)>
  UV <Vector (0.7518, 0.7719)>
Face 6451
UV Count: 3
  UV <Vector (0.7360, 0.7602)>
  UV <Vector (0.7346, 0.7718)>
  UV <Vector (0.7276, 0.7709)>
Face 6452
UV Count: 3
  UV <Vector (0.7179, 0.7618)>
  UV <Vector (0.7300, 0.7614)>
  UV <Vector (0.7276, 0.7709)>
Face 6453
UV Count: 3
  UV <Vector (0.7042, 0.7702)>
  UV <Vector (0.6903, 0.7702)>
  UV <Vector (0.6909, 0.7621)>
Face 6454
UV Count: 3
  UV <Vector (0.6903, 0.7702)>
  UV <Vector (0.7042, 0.7702)>
  UV <Vector (0.7041, 0.7782)>
Face 6455
UV Count: 3
  UV <Vector (0.6918, 0.7539)>
  UV <Vector (0.6932, 0.7454)>
  UV <Vector (0.7072, 0.7463)>
Face 6456
UV Count: 3
  UV <Vector (0.7042, 0.7702)>
  UV <Vector (0.7163, 0.7700)>
  UV <Vector (0.7139, 0.7765)>
Face 6457
UV Count: 3
  UV <Vector (0.7180, 0.7536)>
  UV <Vector (0.7179, 0.7618)>
  UV <Vector (0.7049, 0.7620)>
Face 6458
UV Count: 3
  UV <Vector (0.7042, 0.7702)>
  UV <Vector (0.7049, 0.7620)>
  UV <Vector (0.7179, 0.7618)>
Face 6459
UV Count: 3
  UV <Vector (0.6909, 0.7621)>
  UV <Vector (0.6918, 0.7539)>
  UV <Vector (0.7057, 0.7541)>
Face 6460
UV Count: 3
  UV <Vector (0.8364, 0.7661)>
  UV <Vector (0.8363, 0.7560)>
  UV <Vector (0.8457, 0.7549)>
Face 6461
UV Count: 3
  UV <Vector (0.8447, 0.7455)>
  UV <Vector (0.8457, 0.7549)>
  UV <Vector (0.8363, 0.7560)>
Face 6462
UV Count: 3
  UV <Vector (0.8441, 0.7361)>
  UV <Vector (0.8447, 0.7455)>
  UV <Vector (0.8357, 0.7472)>
Face 6463
UV Count: 3
  UV <Vector (0.8440, 0.7260)>
  UV <Vector (0.8441, 0.7361)>
  UV <Vector (0.8352, 0.7381)>
Face 6464
UV Count: 3
  UV <Vector (0.8431, 0.7153)>
  UV <Vector (0.8440, 0.7260)>
  UV <Vector (0.8351, 0.7279)>
Face 6465
UV Count: 3
  UV <Vector (0.8285, 0.8630)>
  UV <Vector (0.8238, 0.8776)>
  UV <Vector (0.8168, 0.8788)>
Face 6466
UV Count: 3
  UV <Vector (0.8332, 0.8479)>
  UV <Vector (0.8285, 0.8630)>
  UV <Vector (0.8197, 0.8637)>
Face 6467
UV Count: 3
  UV <Vector (0.8381, 0.8312)>
  UV <Vector (0.8332, 0.8479)>
  UV <Vector (0.8228, 0.8482)>
Face 6468
UV Count: 3
  UV <Vector (0.8426, 0.8124)>
  UV <Vector (0.8381, 0.8312)>
  UV <Vector (0.8266, 0.8311)>
Face 6469
UV Count: 3
  UV <Vector (0.8454, 0.7938)>
  UV <Vector (0.8426, 0.8124)>
  UV <Vector (0.8309, 0.8125)>
Face 6470
UV Count: 3
  UV <Vector (0.8340, 0.7937)>
  UV <Vector (0.8357, 0.7782)>
  UV <Vector (0.8464, 0.7781)>
Face 6471
UV Count: 3
  UV <Vector (0.8465, 0.7655)>
  UV <Vector (0.8464, 0.7781)>
  UV <Vector (0.8357, 0.7782)>
Face 6472
UV Count: 3
  UV <Vector (0.6757, 0.8371)>
  UV <Vector (0.6748, 0.8234)>
  UV <Vector (0.6908, 0.8237)>
Face 6473
UV Count: 3
  UV <Vector (0.6904, 0.8106)>
  UV <Vector (0.6908, 0.8237)>
  UV <Vector (0.6748, 0.8234)>
Face 6474
UV Count: 3
  UV <Vector (0.6903, 0.7988)>
  UV <Vector (0.6904, 0.8106)>
  UV <Vector (0.6741, 0.8103)>
Face 6475
UV Count: 3
  UV <Vector (0.6901, 0.7883)>
  UV <Vector (0.6903, 0.7988)>
  UV <Vector (0.6737, 0.7985)>
Face 6476
UV Count: 3
  UV <Vector (0.6737, 0.7880)>
  UV <Vector (0.6739, 0.7785)>
  UV <Vector (0.6901, 0.7788)>
Face 6477
UV Count: 3
  UV <Vector (0.6743, 0.7699)>
  UV <Vector (0.6903, 0.7702)>
  UV <Vector (0.6901, 0.7788)>
Face 6478
UV Count: 3
  UV <Vector (0.6903, 0.7702)>
  UV <Vector (0.6743, 0.7699)>
  UV <Vector (0.6749, 0.7615)>
Face 6479
UV Count: 3
  UV <Vector (0.6909, 0.7621)>
  UV <Vector (0.6749, 0.7615)>
  UV <Vector (0.6757, 0.7532)>
Face 6480
UV Count: 3
  UV <Vector (0.6766, 0.7447)>
  UV <Vector (0.6932, 0.7454)>
  UV <Vector (0.6918, 0.7539)>
Face 6481
UV Count: 3
  UV <Vector (0.6932, 0.7454)>
  UV <Vector (0.6766, 0.7447)>
  UV <Vector (0.6780, 0.7351)>
Face 6482
UV Count: 3
  UV <Vector (0.6975, 0.7257)>
  UV <Vector (0.6954, 0.7362)>
  UV <Vector (0.6780, 0.7351)>
Face 6483
UV Count: 3
  UV <Vector (0.6989, 0.7140)>
  UV <Vector (0.6975, 0.7257)>
  UV <Vector (0.6796, 0.7249)>
Face 6484
UV Count: 3
  UV <Vector (0.6965, 0.8738)>
  UV <Vector (0.6995, 0.8853)>
  UV <Vector (0.6799, 0.8867)>
Face 6485
UV Count: 3
  UV <Vector (0.6776, 0.8628)>
  UV <Vector (0.6942, 0.8626)>
  UV <Vector (0.6965, 0.8738)>
Face 6486
UV Count: 3
  UV <Vector (0.6767, 0.8504)>
  UV <Vector (0.6930, 0.8508)>
  UV <Vector (0.6942, 0.8626)>
Face 6487
UV Count: 3
  UV <Vector (0.6916, 0.8376)>
  UV <Vector (0.6930, 0.8508)>
  UV <Vector (0.6767, 0.8504)>
Face 6488
UV Count: 3
  UV <Vector (0.7349, 0.8101)>
  UV <Vector (0.7262, 0.8093)>
  UV <Vector (0.7284, 0.7957)>
Face 6489
UV Count: 3
  UV <Vector (0.7312, 0.7825)>
  UV <Vector (0.7397, 0.7826)>
  UV <Vector (0.7374, 0.7957)>
Face 6490
UV Count: 3
  UV <Vector (0.7397, 0.7826)>
  UV <Vector (0.7312, 0.7825)>
  UV <Vector (0.7346, 0.7718)>
Face 6491
UV Count: 3
  UV <Vector (0.7427, 0.7601)>
  UV <Vector (0.7417, 0.7718)>
  UV <Vector (0.7346, 0.7718)>
Face 6492
UV Count: 3
  UV <Vector (0.7436, 0.7497)>
  UV <Vector (0.7427, 0.7601)>
  UV <Vector (0.7360, 0.7602)>
Face 6493
UV Count: 3
  UV <Vector (0.7438, 0.7389)>
  UV <Vector (0.7436, 0.7497)>
  UV <Vector (0.7361, 0.7501)>
Face 6494
UV Count: 3
  UV <Vector (0.7436, 0.7278)>
  UV <Vector (0.7438, 0.7389)>
  UV <Vector (0.7360, 0.7390)>
Face 6495
UV Count: 3
  UV <Vector (0.7443, 0.7137)>
  UV <Vector (0.7436, 0.7278)>
  UV <Vector (0.7364, 0.7268)>
Face 6496
UV Count: 3
  UV <Vector (0.7400, 0.8664)>
  UV <Vector (0.7441, 0.8807)>
  UV <Vector (0.7376, 0.8812)>
Face 6497
UV Count: 3
  UV <Vector (0.7400, 0.8664)>
  UV <Vector (0.7333, 0.8679)>
  UV <Vector (0.7300, 0.8566)>
Face 6498
UV Count: 3
  UV <Vector (0.7361, 0.8537)>
  UV <Vector (0.7300, 0.8566)>
  UV <Vector (0.7276, 0.8467)>
Face 6499
UV Count: 3
  UV <Vector (0.7276, 0.8467)>
  UV <Vector (0.7260, 0.8354)>
  UV <Vector (0.7329, 0.8359)>
Face 6500
UV Count: 3
  UV <Vector (0.7260, 0.8354)>
  UV <Vector (0.7254, 0.8232)>
  UV <Vector (0.7336, 0.8253)>
Face 6501
UV Count: 3
  UV <Vector (0.7349, 0.8101)>
  UV <Vector (0.7336, 0.8253)>
  UV <Vector (0.7254, 0.8232)>
Face 6502
UV Count: 3
  UV <Vector (0.8978, 0.7174)>
  UV <Vector (0.9002, 0.7160)>
  UV <Vector (0.9021, 0.7194)>
Face 6503
UV Count: 3
  UV <Vector (0.9001, 0.7210)>
  UV <Vector (0.9021, 0.7194)>
  UV <Vector (0.9049, 0.7235)>
Face 6504
UV Count: 3
  UV <Vector (0.9056, 0.7294)>
  UV <Vector (0.9031, 0.7254)>
  UV <Vector (0.9049, 0.7235)>
Face 6505
UV Count: 3
  UV <Vector (0.9077, 0.7332)>
  UV <Vector (0.9056, 0.7294)>
  UV <Vector (0.9079, 0.7276)>
Face 6506
UV Count: 3
  UV <Vector (0.9107, 0.7369)>
  UV <Vector (0.9077, 0.7332)>
  UV <Vector (0.9099, 0.7316)>
Face 6507
UV Count: 3
  UV <Vector (0.8490, 0.9375)>
  UV <Vector (0.8445, 0.9348)>
  UV <Vector (0.8461, 0.9328)>
Face 6508
UV Count: 3
  UV <Vector (0.8461, 0.9328)>
  UV <Vector (0.8445, 0.9348)>
  UV <Vector (0.8395, 0.9325)>
Face 6509
UV Count: 3
  UV <Vector (0.8349, 0.9305)>
  UV <Vector (0.8364, 0.9278)>
  UV <Vector (0.8411, 0.9304)>
Face 6510
UV Count: 3
  UV <Vector (0.9599, 0.7354)>
  UV <Vector (0.9577, 0.7319)>
  UV <Vector (0.9585, 0.7320)>
Face 6511
UV Count: 3
  UV <Vector (0.9605, 0.7288)>
  UV <Vector (0.9608, 0.7297)>
  UV <Vector (0.9585, 0.7320)>
Face 6512
UV Count: 3
  UV <Vector (0.9666, 0.7342)>
  UV <Vector (0.9631, 0.7372)>
  UV <Vector (0.9632, 0.7363)>
Face 6513
UV Count: 3
  UV <Vector (0.9599, 0.7354)>
  UV <Vector (0.9604, 0.7347)>
  UV <Vector (0.9632, 0.7363)>
Face 6514
UV Count: 3
  UV <Vector (0.9634, 0.7281)>
  UV <Vector (0.9633, 0.7289)>
  UV <Vector (0.9608, 0.7297)>
Face 6515
UV Count: 3
  UV <Vector (0.9655, 0.7295)>
  UV <Vector (0.9648, 0.7302)>
  UV <Vector (0.9633, 0.7289)>
Face 6516
UV Count: 3
  UV <Vector (0.9671, 0.7313)>
  UV <Vector (0.9666, 0.7342)>
  UV <Vector (0.9658, 0.7339)>
Face 6517
UV Count: 3
  UV <Vector (0.9655, 0.7295)>
  UV <Vector (0.9671, 0.7313)>
  UV <Vector (0.9663, 0.7315)>
Face 6518
UV Count: 3
  UV <Vector (0.9815, 0.7737)>
  UV <Vector (0.9811, 0.7693)>
  UV <Vector (0.9822, 0.7696)>
Face 6519
UV Count: 3
  UV <Vector (0.9845, 0.7675)>
  UV <Vector (0.9846, 0.7683)>
  UV <Vector (0.9822, 0.7696)>
Face 6520
UV Count: 3
  UV <Vector (0.9874, 0.7757)>
  UV <Vector (0.9839, 0.7769)>
  UV <Vector (0.9844, 0.7759)>
Face 6521
UV Count: 3
  UV <Vector (0.9815, 0.7737)>
  UV <Vector (0.9826, 0.7732)>
  UV <Vector (0.9844, 0.7759)>
Face 6522
UV Count: 3
  UV <Vector (0.9877, 0.7681)>
  UV <Vector (0.9873, 0.7687)>
  UV <Vector (0.9846, 0.7683)>
Face 6523
UV Count: 3
  UV <Vector (0.9893, 0.7704)>
  UV <Vector (0.9884, 0.7708)>
  UV <Vector (0.9873, 0.7687)>
Face 6524
UV Count: 3
  UV <Vector (0.9874, 0.7757)>
  UV <Vector (0.9870, 0.7750)>
  UV <Vector (0.9889, 0.7731)>
Face 6525
UV Count: 3
  UV <Vector (0.9893, 0.7704)>
  UV <Vector (0.9896, 0.7734)>
  UV <Vector (0.9889, 0.7731)>
Face 6526
UV Count: 3
  UV <Vector (0.9805, 0.8233)>
  UV <Vector (0.9810, 0.8242)>
  UV <Vector (0.9794, 0.8269)>
Face 6527
UV Count: 3
  UV <Vector (0.9847, 0.8239)>
  UV <Vector (0.9841, 0.8247)>
  UV <Vector (0.9810, 0.8242)>
Face 6528
UV Count: 3
  UV <Vector (0.9822, 0.8323)>
  UV <Vector (0.9782, 0.8305)>
  UV <Vector (0.9792, 0.8301)>
Face 6529
UV Count: 3
  UV <Vector (0.9783, 0.8266)>
  UV <Vector (0.9794, 0.8269)>
  UV <Vector (0.9792, 0.8301)>
Face 6530
UV Count: 3
  UV <Vector (0.9847, 0.8239)>
  UV <Vector (0.9871, 0.8260)>
  UV <Vector (0.9864, 0.8262)>
Face 6531
UV Count: 3
  UV <Vector (0.9870, 0.8289)>
  UV <Vector (0.9861, 0.8287)>
  UV <Vector (0.9864, 0.8262)>
Face 6532
UV Count: 3
  UV <Vector (0.9822, 0.8323)>
  UV <Vector (0.9822, 0.8313)>
  UV <Vector (0.9852, 0.8308)>
Face 6533
UV Count: 3
  UV <Vector (0.9870, 0.8289)>
  UV <Vector (0.9857, 0.8315)>
  UV <Vector (0.9852, 0.8308)>
Face 6534
UV Count: 3
  UV <Vector (0.9629, 0.8555)>
  UV <Vector (0.9634, 0.8562)>
  UV <Vector (0.9616, 0.8587)>
Face 6535
UV Count: 3
  UV <Vector (0.9669, 0.8570)>
  UV <Vector (0.9664, 0.8575)>
  UV <Vector (0.9634, 0.8562)>
Face 6536
UV Count: 3
  UV <Vector (0.9637, 0.8633)>
  UV <Vector (0.9604, 0.8617)>
  UV <Vector (0.9612, 0.8614)>
Face 6537
UV Count: 3
  UV <Vector (0.9607, 0.8584)>
  UV <Vector (0.9616, 0.8587)>
  UV <Vector (0.9612, 0.8614)>
Face 6538
UV Count: 3
  UV <Vector (0.9669, 0.8570)>
  UV <Vector (0.9686, 0.8594)>
  UV <Vector (0.9681, 0.8594)>
Face 6539
UV Count: 3
  UV <Vector (0.9677, 0.8620)>
  UV <Vector (0.9671, 0.8615)>
  UV <Vector (0.9681, 0.8594)>
Face 6540
UV Count: 3
  UV <Vector (0.9637, 0.8633)>
  UV <Vector (0.9638, 0.8626)>
  UV <Vector (0.9659, 0.8630)>
Face 6541
UV Count: 3
  UV <Vector (0.9677, 0.8620)>
  UV <Vector (0.9661, 0.8637)>
  UV <Vector (0.9659, 0.8630)>
Face 6542
UV Count: 3
  UV <Vector (0.9121, 0.7131)>
  UV <Vector (0.9122, 0.7138)>
  UV <Vector (0.9096, 0.7149)>
Face 6543
UV Count: 3
  UV <Vector (0.9165, 0.7201)>
  UV <Vector (0.9146, 0.7222)>
  UV <Vector (0.9141, 0.7215)>
Face 6544
UV Count: 3
  UV <Vector (0.9142, 0.7133)>
  UV <Vector (0.9139, 0.7138)>
  UV <Vector (0.9122, 0.7138)>
Face 6545
UV Count: 3
  UV <Vector (0.9163, 0.7158)>
  UV <Vector (0.9156, 0.7161)>
  UV <Vector (0.9139, 0.7138)>
Face 6546
UV Count: 3
  UV <Vector (0.9163, 0.7158)>
  UV <Vector (0.9174, 0.7180)>
  UV <Vector (0.9167, 0.7180)>
Face 6547
UV Count: 3
  UV <Vector (0.9165, 0.7201)>
  UV <Vector (0.9157, 0.7195)>
  UV <Vector (0.9167, 0.7180)>
Face 6548
UV Count: 3
  UV <Vector (0.9146, 0.7222)>
  UV <Vector (0.9121, 0.7237)>
  UV <Vector (0.9122, 0.7225)>
Face 6549
UV Count: 3
  UV <Vector (0.9087, 0.7206)>
  UV <Vector (0.9096, 0.7199)>
  UV <Vector (0.9122, 0.7225)>
Face 6550
UV Count: 3
  UV <Vector (0.9087, 0.7206)>
  UV <Vector (0.9069, 0.7165)>
  UV <Vector (0.9079, 0.7166)>
Face 6551
UV Count: 3
  UV <Vector (0.9092, 0.7142)>
  UV <Vector (0.9096, 0.7149)>
  UV <Vector (0.9079, 0.7166)>
Face 6552
UV Count: 3
  UV <Vector (0.1280, 0.5368)>
  UV <Vector (0.1179, 0.5385)>
  UV <Vector (0.1167, 0.5273)>
Face 6553
UV Count: 3
  UV <Vector (0.2044, 0.5753)>
  UV <Vector (0.2134, 0.5781)>
  UV <Vector (0.2067, 0.5864)>
Face 6554
UV Count: 3
  UV <Vector (0.1753, 0.5488)>
  UV <Vector (0.1644, 0.5505)>
  UV <Vector (0.1666, 0.5392)>
Face 6555
UV Count: 3
  UV <Vector (0.1833, 0.5479)>
  UV <Vector (0.1870, 0.5403)>
  UV <Vector (0.1945, 0.5470)>
Face 6556
UV Count: 3
  UV <Vector (0.2057, 0.5651)>
  UV <Vector (0.2134, 0.5659)>
  UV <Vector (0.2134, 0.5781)>
Face 6557
UV Count: 3
  UV <Vector (0.1387, 0.5351)>
  UV <Vector (0.1280, 0.5368)>
  UV <Vector (0.1293, 0.5275)>
Face 6558
UV Count: 3
  UV <Vector (0.1753, 0.5488)>
  UV <Vector (0.1771, 0.5384)>
  UV <Vector (0.1870, 0.5403)>
Face 6559
UV Count: 3
  UV <Vector (0.1987, 0.5740)>
  UV <Vector (0.2044, 0.5753)>
  UV <Vector (0.1995, 0.5847)>
Face 6560
UV Count: 3
  UV <Vector (0.2006, 0.5650)>
  UV <Vector (0.2057, 0.5651)>
  UV <Vector (0.2044, 0.5753)>
Face 6561
UV Count: 3
  UV <Vector (0.1902, 0.5335)>
  UV <Vector (0.1985, 0.5432)>
  UV <Vector (0.1945, 0.5470)>
Face 6562
UV Count: 3
  UV <Vector (0.1771, 0.5384)>
  UV <Vector (0.1795, 0.5300)>
  UV <Vector (0.1902, 0.5335)>
Face 6563
UV Count: 3
  UV <Vector (0.1666, 0.5392)>
  UV <Vector (0.1686, 0.5305)>
  UV <Vector (0.1795, 0.5300)>
Face 6564
UV Count: 3
  UV <Vector (0.1280, 0.5368)>
  UV <Vector (0.1387, 0.5351)>
  UV <Vector (0.1367, 0.5426)>
Face 6565
UV Count: 3
  UV <Vector (0.1179, 0.5385)>
  UV <Vector (0.1280, 0.5368)>
  UV <Vector (0.1272, 0.5433)>
Face 6566
UV Count: 3
  UV <Vector (0.3864, 0.6468)>
  UV <Vector (0.3899, 0.6611)>
  UV <Vector (0.3776, 0.6618)>
Face 6567
UV Count: 3
  UV <Vector (0.4149, 0.6607)>
  UV <Vector (0.4124, 0.6449)>
  UV <Vector (0.4266, 0.6445)>
Face 6568
UV Count: 3
  UV <Vector (0.3899, 0.6611)>
  UV <Vector (0.3864, 0.6468)>
  UV <Vector (0.3992, 0.6458)>
Face 6569
UV Count: 3
  UV <Vector (0.4579, 0.6439)>
  UV <Vector (0.4586, 0.6576)>
  UV <Vector (0.4428, 0.6588)>
Face 6570
UV Count: 3
  UV <Vector (0.4579, 0.6439)>
  UV <Vector (0.4740, 0.6424)>
  UV <Vector (0.4744, 0.6542)>
Face 6571
UV Count: 3
  UV <Vector (0.4740, 0.6424)>
  UV <Vector (0.4901, 0.6400)>
  UV <Vector (0.4901, 0.6497)>
Face 6572
UV Count: 3
  UV <Vector (0.3899, 0.6611)>
  UV <Vector (0.3951, 0.6780)>
  UV <Vector (0.3834, 0.6783)>
Face 6573
UV Count: 3
  UV <Vector (0.4082, 0.9621)>
  UV <Vector (0.4087, 0.9506)>
  UV <Vector (0.4208, 0.9441)>
Face 6574
UV Count: 3
  UV <Vector (0.4069, 0.9901)>
  UV <Vector (0.4077, 0.9751)>
  UV <Vector (0.4220, 0.9684)>
Face 6575
UV Count: 3
  UV <Vector (0.3937, 0.9788)>
  UV <Vector (0.3926, 0.9928)>
  UV <Vector (0.3776, 0.9944)>
Face 6576
UV Count: 3
  UV <Vector (0.3841, 0.9577)>
  UV <Vector (0.3964, 0.9551)>
  UV <Vector (0.3950, 0.9663)>
Face 6577
UV Count: 3
  UV <Vector (0.3978, 0.9448)>
  UV <Vector (0.3866, 0.9473)>
  UV <Vector (0.3889, 0.9366)>
Face 6578
UV Count: 3
  UV <Vector (0.4216, 0.9554)>
  UV <Vector (0.4208, 0.9441)>
  UV <Vector (0.4323, 0.9352)>
Face 6579
UV Count: 3
  UV <Vector (0.4381, 0.9742)>
  UV <Vector (0.4223, 0.9832)>
  UV <Vector (0.4220, 0.9684)>
Face 6580
UV Count: 3
  UV <Vector (0.3776, 0.9944)>
  UV <Vector (0.3596, 0.9948)>
  UV <Vector (0.3634, 0.9812)>
Face 6581
UV Count: 3
  UV <Vector (0.3717, 0.9585)>
  UV <Vector (0.3841, 0.9577)>
  UV <Vector (0.3817, 0.9686)>
Face 6582
UV Count: 3
  UV <Vector (0.3478, 0.9542)>
  UV <Vector (0.3599, 0.9574)>
  UV <Vector (0.3529, 0.9678)>
Face 6583
UV Count: 3
  UV <Vector (0.3283, 0.9768)>
  UV <Vector (0.3463, 0.9799)>
  UV <Vector (0.3402, 0.9939)>
Face 6584
UV Count: 3
  UV <Vector (0.4277, 0.9164)>
  UV <Vector (0.4351, 0.9061)>
  UV <Vector (0.4390, 0.9145)>
Face 6585
UV Count: 3
  UV <Vector (0.4323, 0.9352)>
  UV <Vector (0.4425, 0.9239)>
  UV <Vector (0.4460, 0.9344)>
Face 6586
UV Count: 3
  UV <Vector (0.4536, 0.9617)>
  UV <Vector (0.4381, 0.9742)>
  UV <Vector (0.4363, 0.9591)>
Face 6587
UV Count: 3
  UV <Vector (0.4685, 0.9447)>
  UV <Vector (0.4536, 0.9617)>
  UV <Vector (0.4494, 0.9467)>
Face 6588
UV Count: 3
  UV <Vector (0.4559, 0.9197)>
  UV <Vector (0.4460, 0.9344)>
  UV <Vector (0.4425, 0.9239)>
Face 6589
UV Count: 3
  UV <Vector (0.4461, 0.9010)>
  UV <Vector (0.4390, 0.9145)>
  UV <Vector (0.4351, 0.9061)>
Face 6590
UV Count: 3
  UV <Vector (0.4559, 0.8672)>
  UV <Vector (0.4518, 0.8851)>
  UV <Vector (0.4458, 0.8789)>
Face 6591
UV Count: 3
  UV <Vector (0.4705, 0.8831)>
  UV <Vector (0.4641, 0.9027)>
  UV <Vector (0.4579, 0.8934)>
Face 6592
UV Count: 3
  UV <Vector (0.4657, 0.8544)>
  UV <Vector (0.4666, 0.8332)>
  UV <Vector (0.4752, 0.8384)>
Face 6593
UV Count: 3
  UV <Vector (0.4915, 0.8453)>
  UV <Vector (0.4909, 0.8720)>
  UV <Vector (0.4820, 0.8673)>
Face 6594
UV Count: 3
  UV <Vector (0.4892, 0.8982)>
  UV <Vector (0.4804, 0.9237)>
  UV <Vector (0.4709, 0.9127)>
Face 6595
UV Count: 3
  UV <Vector (0.4514, 0.8437)>
  UV <Vector (0.4521, 0.8253)>
  UV <Vector (0.4590, 0.8294)>
Face 6596
UV Count: 3
  UV <Vector (0.2881, 0.7277)>
  UV <Vector (0.3014, 0.7334)>
  UV <Vector (0.2981, 0.7392)>
Face 6597
UV Count: 3
  UV <Vector (0.2748, 0.7234)>
  UV <Vector (0.2759, 0.7316)>
  UV <Vector (0.2672, 0.7297)>
Face 6598
UV Count: 3
  UV <Vector (0.2673, 0.7357)>
  UV <Vector (0.2672, 0.7297)>
  UV <Vector (0.2759, 0.7316)>
Face 6599
UV Count: 3
  UV <Vector (0.2761, 0.7374)>
  UV <Vector (0.2754, 0.7427)>
  UV <Vector (0.2672, 0.7410)>
Face 6600
UV Count: 3
  UV <Vector (0.2903, 0.7544)>
  UV <Vector (0.2878, 0.7584)>
  UV <Vector (0.2801, 0.7546)>
Face 6601
UV Count: 3
  UV <Vector (0.2949, 0.7449)>
  UV <Vector (0.2922, 0.7497)>
  UV <Vector (0.2839, 0.7454)>
Face 6602
UV Count: 3
  UV <Vector (0.2858, 0.7340)>
  UV <Vector (0.2981, 0.7392)>
  UV <Vector (0.2949, 0.7449)>
Face 6603
UV Count: 3
  UV <Vector (0.2981, 0.7392)>
  UV <Vector (0.3113, 0.7469)>
  UV <Vector (0.3053, 0.7517)>
Face 6604
UV Count: 3
  UV <Vector (0.2922, 0.7497)>
  UV <Vector (0.2949, 0.7449)>
  UV <Vector (0.3053, 0.7517)>
Face 6605
UV Count: 3
  UV <Vector (0.2878, 0.7584)>
  UV <Vector (0.2903, 0.7544)>
  UV <Vector (0.2984, 0.7592)>
Face 6606
UV Count: 3
  UV <Vector (0.2860, 0.7631)>
  UV <Vector (0.2878, 0.7584)>
  UV <Vector (0.2963, 0.7633)>
Face 6607
UV Count: 3
  UV <Vector (0.2878, 0.7584)>
  UV <Vector (0.2860, 0.7631)>
  UV <Vector (0.2778, 0.7591)>
Face 6608
UV Count: 3
  UV <Vector (0.2657, 0.7506)>
  UV <Vector (0.2662, 0.7459)>
  UV <Vector (0.2743, 0.7476)>
Face 6609
UV Count: 3
  UV <Vector (0.2641, 0.7545)>
  UV <Vector (0.2657, 0.7506)>
  UV <Vector (0.2727, 0.7521)>
Face 6610
UV Count: 3
  UV <Vector (0.2629, 0.7579)>
  UV <Vector (0.2698, 0.7600)>
  UV <Vector (0.2684, 0.7637)>
Face 6611
UV Count: 3
  UV <Vector (0.2768, 0.7625)>
  UV <Vector (0.2842, 0.7658)>
  UV <Vector (0.2825, 0.7687)>
Face 6612
UV Count: 3
  UV <Vector (0.2842, 0.7658)>
  UV <Vector (0.2916, 0.7696)>
  UV <Vector (0.2894, 0.7714)>
Face 6613
UV Count: 3
  UV <Vector (0.2802, 0.7746)>
  UV <Vector (0.2798, 0.7761)>
  UV <Vector (0.2735, 0.7755)>
Face 6614
UV Count: 3
  UV <Vector (0.2677, 0.7751)>
  UV <Vector (0.2623, 0.7749)>
  UV <Vector (0.2616, 0.7724)>
Face 6615
UV Count: 3
  UV <Vector (0.2562, 0.7860)>
  UV <Vector (0.2591, 0.7860)>
  UV <Vector (0.2593, 0.7886)>
Face 6616
UV Count: 3
  UV <Vector (0.2712, 0.7866)>
  UV <Vector (0.2667, 0.7875)>
  UV <Vector (0.2663, 0.7851)>
Face 6617
UV Count: 3
  UV <Vector (0.2765, 0.7837)>
  UV <Vector (0.2817, 0.7829)>
  UV <Vector (0.2820, 0.7842)>
Face 6618
UV Count: 3
  UV <Vector (0.2872, 0.7832)>
  UV <Vector (0.2820, 0.7842)>
  UV <Vector (0.2817, 0.7829)>
Face 6619
UV Count: 3
  UV <Vector (0.2930, 0.7903)>
  UV <Vector (0.2867, 0.7924)>
  UV <Vector (0.2846, 0.7881)>
Face 6620
UV Count: 3
  UV <Vector (0.2742, 0.7950)>
  UV <Vector (0.2688, 0.7960)>
  UV <Vector (0.2677, 0.7929)>
Face 6621
UV Count: 3
  UV <Vector (0.2568, 0.7964)>
  UV <Vector (0.2562, 0.7941)>
  UV <Vector (0.2594, 0.7942)>
Face 6622
UV Count: 3
  UV <Vector (0.3190, 0.7962)>
  UV <Vector (0.3244, 0.7993)>
  UV <Vector (0.3166, 0.8056)>
Face 6623
UV Count: 3
  UV <Vector (0.3145, 0.7932)>
  UV <Vector (0.3092, 0.7982)>
  UV <Vector (0.3055, 0.7942)>
Face 6624
UV Count: 3
  UV <Vector (0.2916, 0.8008)>
  UV <Vector (0.2893, 0.7969)>
  UV <Vector (0.2960, 0.7940)>
Face 6625
UV Count: 3
  UV <Vector (0.2571, 0.7996)>
  UV <Vector (0.2607, 0.7991)>
  UV <Vector (0.2614, 0.8009)>
Face 6626
UV Count: 3
  UV <Vector (0.2771, 0.8023)>
  UV <Vector (0.2709, 0.8018)>
  UV <Vector (0.2699, 0.7995)>
Face 6627
UV Count: 3
  UV <Vector (0.3166, 0.8056)>
  UV <Vector (0.3082, 0.8105)>
  UV <Vector (0.3045, 0.8057)>
Face 6628
UV Count: 3
  UV <Vector (0.2702, 0.8055)>
  UV <Vector (0.2713, 0.8078)>
  UV <Vector (0.2689, 0.8071)>
Face 6629
UV Count: 3
  UV <Vector (0.2627, 0.8085)>
  UV <Vector (0.2645, 0.8092)>
  UV <Vector (0.2623, 0.8119)>
Face 6630
UV Count: 3
  UV <Vector (0.2599, 0.8233)>
  UV <Vector (0.2603, 0.8265)>
  UV <Vector (0.2566, 0.8264)>
Face 6631
UV Count: 3
  UV <Vector (0.2639, 0.8234)>
  UV <Vector (0.2646, 0.8263)>
  UV <Vector (0.2603, 0.8265)>
Face 6632
UV Count: 3
  UV <Vector (0.2675, 0.8384)>
  UV <Vector (0.2631, 0.8391)>
  UV <Vector (0.2624, 0.8340)>
Face 6633
UV Count: 3
  UV <Vector (0.2614, 0.8300)>
  UV <Vector (0.2656, 0.8295)>
  UV <Vector (0.2667, 0.8333)>
Face 6634
UV Count: 3
  UV <Vector (0.2624, 0.8340)>
  UV <Vector (0.2584, 0.8345)>
  UV <Vector (0.2576, 0.8303)>
Face 6635
UV Count: 3
  UV <Vector (0.2631, 0.8391)>
  UV <Vector (0.2589, 0.8396)>
  UV <Vector (0.2584, 0.8345)>
Face 6636
UV Count: 3
  UV <Vector (0.2593, 0.8454)>
  UV <Vector (0.2638, 0.8447)>
  UV <Vector (0.2644, 0.8513)>
Face 6637
UV Count: 3
  UV <Vector (0.3330, 0.8992)>
  UV <Vector (0.3314, 0.8933)>
  UV <Vector (0.3418, 0.8889)>
Face 6638
UV Count: 3
  UV <Vector (0.2590, 0.8587)>
  UV <Vector (0.2649, 0.8587)>
  UV <Vector (0.2647, 0.8642)>
Face 6639
UV Count: 3
  UV <Vector (0.3381, 0.8783)>
  UV <Vector (0.3396, 0.8839)>
  UV <Vector (0.3305, 0.8878)>
Face 6640
UV Count: 3
  UV <Vector (0.3168, 0.8792)>
  UV <Vector (0.3236, 0.8780)>
  UV <Vector (0.3230, 0.8835)>
Face 6641
UV Count: 3
  UV <Vector (0.3381, 0.8783)>
  UV <Vector (0.3301, 0.8816)>
  UV <Vector (0.3298, 0.8766)>
Face 6642
UV Count: 3
  UV <Vector (0.3430, 0.8700)>
  UV <Vector (0.3448, 0.8741)>
  UV <Vector (0.3381, 0.8783)>
Face 6643
UV Count: 3
  UV <Vector (0.3430, 0.8700)>
  UV <Vector (0.3377, 0.8733)>
  UV <Vector (0.3370, 0.8702)>
Face 6644
UV Count: 3
  UV <Vector (0.3377, 0.8733)>
  UV <Vector (0.3298, 0.8766)>
  UV <Vector (0.3303, 0.8729)>
Face 6645
UV Count: 3
  UV <Vector (0.3178, 0.8752)>
  UV <Vector (0.3242, 0.8740)>
  UV <Vector (0.3236, 0.8780)>
Face 6646
UV Count: 3
  UV <Vector (0.3415, 0.8622)>
  UV <Vector (0.3415, 0.8634)>
  UV <Vector (0.3369, 0.8656)>
Face 6647
UV Count: 3
  UV <Vector (0.3369, 0.8642)>
  UV <Vector (0.3369, 0.8656)>
  UV <Vector (0.3309, 0.8677)>
Face 6648
UV Count: 3
  UV <Vector (0.3193, 0.8691)>
  UV <Vector (0.3250, 0.8677)>
  UV <Vector (0.3247, 0.8696)>
Face 6649
UV Count: 3
  UV <Vector (0.3059, 0.8696)>
  UV <Vector (0.3130, 0.8697)>
  UV <Vector (0.3122, 0.8718)>
Face 6650
UV Count: 3
  UV <Vector (0.3088, 0.8801)>
  UV <Vector (0.3005, 0.8797)>
  UV <Vector (0.3027, 0.8756)>
Face 6651
UV Count: 3
  UV <Vector (0.2999, 0.8683)>
  UV <Vector (0.2990, 0.8698)>
  UV <Vector (0.2947, 0.8679)>
Face 6652
UV Count: 3
  UV <Vector (0.2675, 0.7674)>
  UV <Vector (0.2615, 0.7662)>
  UV <Vector (0.2624, 0.7621)>
Face 6653
UV Count: 3
  UV <Vector (0.2754, 0.7660)>
  UV <Vector (0.2825, 0.7687)>
  UV <Vector (0.2813, 0.7710)>
Face 6654
UV Count: 3
  UV <Vector (0.2825, 0.7687)>
  UV <Vector (0.2894, 0.7714)>
  UV <Vector (0.2882, 0.7730)>
Face 6655
UV Count: 3
  UV <Vector (0.2846, 0.7881)>
  UV <Vector (0.2829, 0.7859)>
  UV <Vector (0.2882, 0.7846)>
Face 6656
UV Count: 3
  UV <Vector (0.2671, 0.7902)>
  UV <Vector (0.2717, 0.7895)>
  UV <Vector (0.2726, 0.7918)>
Face 6657
UV Count: 3
  UV <Vector (0.2562, 0.7941)>
  UV <Vector (0.2562, 0.7911)>
  UV <Vector (0.2593, 0.7911)>
Face 6658
UV Count: 3
  UV <Vector (0.2625, 0.7857)>
  UV <Vector (0.2663, 0.7851)>
  UV <Vector (0.2667, 0.7875)>
Face 6659
UV Count: 3
  UV <Vector (0.2630, 0.7909)>
  UV <Vector (0.2671, 0.7902)>
  UV <Vector (0.2677, 0.7929)>
Face 6660
UV Count: 3
  UV <Vector (0.2631, 0.7936)>
  UV <Vector (0.2677, 0.7929)>
  UV <Vector (0.2688, 0.7960)>
Face 6661
UV Count: 3
  UV <Vector (0.2655, 0.8008)>
  UV <Vector (0.2648, 0.7988)>
  UV <Vector (0.2699, 0.7995)>
Face 6662
UV Count: 3
  UV <Vector (0.2942, 0.8781)>
  UV <Vector (0.2872, 0.8759)>
  UV <Vector (0.2915, 0.8723)>
Face 6663
UV Count: 3
  UV <Vector (0.2576, 0.8303)>
  UV <Vector (0.2566, 0.8264)>
  UV <Vector (0.2603, 0.8265)>
Face 6664
UV Count: 3
  UV <Vector (0.2646, 0.8263)>
  UV <Vector (0.2656, 0.8295)>
  UV <Vector (0.2614, 0.8300)>
Face 6665
UV Count: 3
  UV <Vector (0.2623, 0.8119)>
  UV <Vector (0.2622, 0.8144)>
  UV <Vector (0.2593, 0.8138)>
Face 6666
UV Count: 3
  UV <Vector (0.2645, 0.8092)>
  UV <Vector (0.2664, 0.8092)>
  UV <Vector (0.2655, 0.8118)>
Face 6667
UV Count: 3
  UV <Vector (0.2622, 0.8144)>
  UV <Vector (0.2623, 0.8119)>
  UV <Vector (0.2655, 0.8118)>
Face 6668
UV Count: 3
  UV <Vector (0.2646, 0.8263)>
  UV <Vector (0.2691, 0.8258)>
  UV <Vector (0.2698, 0.8286)>
Face 6669
UV Count: 3
  UV <Vector (0.2822, 0.8334)>
  UV <Vector (0.2774, 0.8354)>
  UV <Vector (0.2759, 0.8311)>
Face 6670
UV Count: 3
  UV <Vector (0.2738, 0.8250)>
  UV <Vector (0.2780, 0.8241)>
  UV <Vector (0.2788, 0.8265)>
Face 6671
UV Count: 3
  UV <Vector (0.2780, 0.8241)>
  UV <Vector (0.2738, 0.8250)>
  UV <Vector (0.2730, 0.8226)>
Face 6672
UV Count: 3
  UV <Vector (0.2703, 0.8106)>
  UV <Vector (0.2720, 0.8125)>
  UV <Vector (0.2692, 0.8138)>
Face 6673
UV Count: 3
  UV <Vector (0.2689, 0.8082)>
  UV <Vector (0.2703, 0.8106)>
  UV <Vector (0.2682, 0.8115)>
Face 6674
UV Count: 3
  UV <Vector (0.2575, 0.8097)>
  UV <Vector (0.2612, 0.8079)>
  UV <Vector (0.2627, 0.8085)>
Face 6675
UV Count: 3
  UV <Vector (0.2663, 0.8034)>
  UV <Vector (0.2686, 0.8044)>
  UV <Vector (0.2657, 0.8055)>
Face 6676
UV Count: 3
  UV <Vector (0.2532, 0.8085)>
  UV <Vector (0.2567, 0.8082)>
  UV <Vector (0.2575, 0.8097)>
Face 6677
UV Count: 3
  UV <Vector (0.2565, 0.8121)>
  UV <Vector (0.2538, 0.8098)>
  UV <Vector (0.2575, 0.8097)>
Face 6678
UV Count: 3
  UV <Vector (0.2594, 0.8112)>
  UV <Vector (0.2593, 0.8138)>
  UV <Vector (0.2566, 0.8144)>
Face 6679
UV Count: 3
  UV <Vector (0.2583, 0.9765)>
  UV <Vector (0.2612, 0.9792)>
  UV <Vector (0.2592, 0.9814)>
Face 6680
UV Count: 3
  UV <Vector (0.2592, 0.9814)>
  UV <Vector (0.2585, 0.9844)>
  UV <Vector (0.2544, 0.9847)>
Face 6681
UV Count: 3
  UV <Vector (0.2606, 0.9954)>
  UV <Vector (0.2622, 0.9915)>
  UV <Vector (0.2649, 0.9938)>
Face 6682
UV Count: 3
  UV <Vector (0.2714, 0.9952)>
  UV <Vector (0.2698, 0.9920)>
  UV <Vector (0.2726, 0.9893)>
Face 6683
UV Count: 3
  UV <Vector (0.2638, 0.8447)>
  UV <Vector (0.2688, 0.8438)>
  UV <Vector (0.2700, 0.8502)>
Face 6684
UV Count: 3
  UV <Vector (0.2748, 0.7234)>
  UV <Vector (0.2881, 0.7277)>
  UV <Vector (0.2858, 0.7340)>
Face 6685
UV Count: 3
  UV <Vector (0.2759, 0.7316)>
  UV <Vector (0.2858, 0.7340)>
  UV <Vector (0.2848, 0.7400)>
Face 6686
UV Count: 3
  UV <Vector (0.2754, 0.7427)>
  UV <Vector (0.2761, 0.7374)>
  UV <Vector (0.2848, 0.7400)>
Face 6687
UV Count: 3
  UV <Vector (0.2727, 0.7521)>
  UV <Vector (0.2743, 0.7476)>
  UV <Vector (0.2823, 0.7504)>
Face 6688
UV Count: 3
  UV <Vector (0.2711, 0.7563)>
  UV <Vector (0.2727, 0.7521)>
  UV <Vector (0.2801, 0.7546)>
Face 6689
UV Count: 3
  UV <Vector (0.2698, 0.7600)>
  UV <Vector (0.2768, 0.7625)>
  UV <Vector (0.2754, 0.7660)>
Face 6690
UV Count: 3
  UV <Vector (0.2684, 0.7637)>
  UV <Vector (0.2754, 0.7660)>
  UV <Vector (0.2744, 0.7691)>
Face 6691
UV Count: 3
  UV <Vector (0.2673, 0.7728)>
  UV <Vector (0.2737, 0.7738)>
  UV <Vector (0.2735, 0.7755)>
Face 6692
UV Count: 3
  UV <Vector (0.3113, 0.7469)>
  UV <Vector (0.3232, 0.7580)>
  UV <Vector (0.3160, 0.7612)>
Face 6693
UV Count: 3
  UV <Vector (0.3015, 0.7557)>
  UV <Vector (0.3053, 0.7517)>
  UV <Vector (0.3160, 0.7612)>
Face 6694
UV Count: 3
  UV <Vector (0.3074, 0.7665)>
  UV <Vector (0.3035, 0.7688)>
  UV <Vector (0.2963, 0.7633)>
Face 6695
UV Count: 3
  UV <Vector (0.2963, 0.7633)>
  UV <Vector (0.3035, 0.7688)>
  UV <Vector (0.2997, 0.7710)>
Face 6696
UV Count: 3
  UV <Vector (0.3114, 0.7850)>
  UV <Vector (0.3105, 0.7800)>
  UV <Vector (0.3160, 0.7807)>
Face 6697
UV Count: 3
  UV <Vector (0.3286, 0.7815)>
  UV <Vector (0.3300, 0.7904)>
  UV <Vector (0.3229, 0.7886)>
Face 6698
UV Count: 3
  UV <Vector (0.3300, 0.7904)>
  UV <Vector (0.3286, 0.7815)>
  UV <Vector (0.3364, 0.7813)>
Face 6699
UV Count: 3
  UV <Vector (0.3239, 0.9027)>
  UV <Vector (0.3228, 0.8957)>
  UV <Vector (0.3314, 0.8933)>
Face 6700
UV Count: 3
  UV <Vector (0.3301, 0.8816)>
  UV <Vector (0.3305, 0.8878)>
  UV <Vector (0.3224, 0.8900)>
Face 6701
UV Count: 3
  UV <Vector (0.3301, 0.8816)>
  UV <Vector (0.3230, 0.8835)>
  UV <Vector (0.3236, 0.8780)>
Face 6702
UV Count: 3
  UV <Vector (0.3298, 0.8766)>
  UV <Vector (0.3236, 0.8780)>
  UV <Vector (0.3242, 0.8740)>
Face 6703
UV Count: 3
  UV <Vector (0.3250, 0.8677)>
  UV <Vector (0.3310, 0.8661)>
  UV <Vector (0.3309, 0.8677)>
Face 6704
UV Count: 3
  UV <Vector (0.4127, 0.6957)>
  UV <Vector (0.4190, 0.7147)>
  UV <Vector (0.4078, 0.7130)>
Face 6705
UV Count: 3
  UV <Vector (0.4363, 0.6962)>
  UV <Vector (0.4410, 0.7161)>
  UV <Vector (0.4300, 0.7159)>
Face 6706
UV Count: 3
  UV <Vector (0.4628, 0.6938)>
  UV <Vector (0.4663, 0.7156)>
  UV <Vector (0.4528, 0.7169)>
Face 6707
UV Count: 3
  UV <Vector (0.4764, 0.6916)>
  UV <Vector (0.4901, 0.6880)>
  UV <Vector (0.4906, 0.7120)>
Face 6708
UV Count: 3
  UV <Vector (0.4021, 0.6605)>
  UV <Vector (0.4070, 0.6781)>
  UV <Vector (0.3951, 0.6780)>
Face 6709
UV Count: 3
  UV <Vector (0.4190, 0.6778)>
  UV <Vector (0.4149, 0.6607)>
  UV <Vector (0.4277, 0.6589)>
Face 6710
UV Count: 3
  UV <Vector (0.4457, 0.6760)>
  UV <Vector (0.4428, 0.6588)>
  UV <Vector (0.4586, 0.6576)>
Face 6711
UV Count: 3
  UV <Vector (0.4744, 0.6542)>
  UV <Vector (0.4901, 0.6497)>
  UV <Vector (0.4901, 0.6658)>
Face 6712
UV Count: 3
  UV <Vector (0.4586, 0.6576)>
  UV <Vector (0.4744, 0.6542)>
  UV <Vector (0.4753, 0.6711)>
Face 6713
UV Count: 3
  UV <Vector (0.4783, 0.7138)>
  UV <Vector (0.4663, 0.7156)>
  UV <Vector (0.4628, 0.6938)>
Face 6714
UV Count: 3
  UV <Vector (0.4739, 0.8613)>
  UV <Vector (0.4752, 0.8384)>
  UV <Vector (0.4834, 0.8428)>
Face 6715
UV Count: 3
  UV <Vector (0.4641, 0.9027)>
  UV <Vector (0.4705, 0.8831)>
  UV <Vector (0.4785, 0.8909)>
Face 6716
UV Count: 3
  UV <Vector (0.4460, 0.9344)>
  UV <Vector (0.4559, 0.9197)>
  UV <Vector (0.4612, 0.9310)>
Face 6717
UV Count: 3
  UV <Vector (0.4077, 0.9751)>
  UV <Vector (0.4082, 0.9621)>
  UV <Vector (0.4216, 0.9554)>
Face 6718
UV Count: 3
  UV <Vector (0.3950, 0.9663)>
  UV <Vector (0.3937, 0.9788)>
  UV <Vector (0.3794, 0.9807)>
Face 6719
UV Count: 3
  UV <Vector (0.3675, 0.9691)>
  UV <Vector (0.3817, 0.9686)>
  UV <Vector (0.3794, 0.9807)>
Face 6720
UV Count: 3
  UV <Vector (0.3369, 0.9641)>
  UV <Vector (0.3529, 0.9678)>
  UV <Vector (0.3463, 0.9799)>
Face 6721
UV Count: 3
  UV <Vector (0.3355, 0.9079)>
  UV <Vector (0.3377, 0.9165)>
  UV <Vector (0.3295, 0.9198)>
Face 6722
UV Count: 3
  UV <Vector (0.3377, 0.9165)>
  UV <Vector (0.3355, 0.9079)>
  UV <Vector (0.3462, 0.9035)>
Face 6723
UV Count: 3
  UV <Vector (0.3494, 0.9139)>
  UV <Vector (0.3462, 0.9035)>
  UV <Vector (0.3574, 0.8991)>
Face 6724
UV Count: 3
  UV <Vector (0.3363, 0.8500)>
  UV <Vector (0.3360, 0.8533)>
  UV <Vector (0.3291, 0.8535)>
Face 6725
UV Count: 3
  UV <Vector (0.3221, 0.8542)>
  UV <Vector (0.3211, 0.8490)>
  UV <Vector (0.3290, 0.8487)>
Face 6726
UV Count: 3
  UV <Vector (0.3448, 0.8741)>
  UV <Vector (0.3430, 0.8700)>
  UV <Vector (0.3480, 0.8651)>
Face 6727
UV Count: 3
  UV <Vector (0.3422, 0.8527)>
  UV <Vector (0.3461, 0.8558)>
  UV <Vector (0.3440, 0.8576)>
Face 6728
UV Count: 3
  UV <Vector (0.2688, 0.8438)>
  UV <Vector (0.2743, 0.8419)>
  UV <Vector (0.2760, 0.8473)>
Face 6729
UV Count: 3
  UV <Vector (0.3291, 0.8535)>
  UV <Vector (0.3300, 0.8571)>
  UV <Vector (0.3236, 0.8579)>
Face 6730
UV Count: 3
  UV <Vector (0.3360, 0.8533)>
  UV <Vector (0.3358, 0.8564)>
  UV <Vector (0.3300, 0.8571)>
Face 6731
UV Count: 3
  UV <Vector (0.3253, 0.8658)>
  UV <Vector (0.3198, 0.8671)>
  UV <Vector (0.3210, 0.8644)>
Face 6732
UV Count: 3
  UV <Vector (0.3416, 0.8608)>
  UV <Vector (0.3374, 0.8626)>
  UV <Vector (0.3379, 0.8609)>
Face 6733
UV Count: 3
  UV <Vector (0.3374, 0.8626)>
  UV <Vector (0.3314, 0.8644)>
  UV <Vector (0.3318, 0.8622)>
Face 6734
UV Count: 3
  UV <Vector (0.2955, 0.8650)>
  UV <Vector (0.2966, 0.8642)>
  UV <Vector (0.3015, 0.8653)>
Face 6735
UV Count: 3
  UV <Vector (0.3142, 0.8674)>
  UV <Vector (0.3068, 0.8677)>
  UV <Vector (0.3081, 0.8657)>
Face 6736
UV Count: 3
  UV <Vector (0.3314, 0.8644)>
  UV <Vector (0.3253, 0.8658)>
  UV <Vector (0.3255, 0.8636)>
Face 6737
UV Count: 3
  UV <Vector (0.3414, 0.8559)>
  UV <Vector (0.3440, 0.8576)>
  UV <Vector (0.3418, 0.8597)>
Face 6738
UV Count: 3
  UV <Vector (0.2726, 0.9893)>
  UV <Vector (0.2696, 0.9876)>
  UV <Vector (0.2700, 0.9856)>
Face 6739
UV Count: 3
  UV <Vector (0.2636, 0.9816)>
  UV <Vector (0.2623, 0.9827)>
  UV <Vector (0.2592, 0.9814)>
Face 6740
UV Count: 3
  UV <Vector (0.2585, 0.9844)>
  UV <Vector (0.2592, 0.9814)>
  UV <Vector (0.2623, 0.9827)>
Face 6741
UV Count: 3
  UV <Vector (0.2649, 0.9938)>
  UV <Vector (0.2622, 0.9915)>
  UV <Vector (0.2637, 0.9894)>
Face 6742
UV Count: 3
  UV <Vector (0.6388, 0.4505)>
  UV <Vector (0.6356, 0.4511)>
  UV <Vector (0.6348, 0.4448)>
Face 6743
UV Count: 3
  UV <Vector (0.2798, 0.7761)>
  UV <Vector (0.2797, 0.7778)>
  UV <Vector (0.2738, 0.7778)>
Face 6744
UV Count: 3
  UV <Vector (0.2684, 0.7779)>
  UV <Vector (0.2677, 0.7751)>
  UV <Vector (0.2735, 0.7755)>
Face 6745
UV Count: 3
  UV <Vector (0.2623, 0.7749)>
  UV <Vector (0.2677, 0.7751)>
  UV <Vector (0.2684, 0.7779)>
Face 6746
UV Count: 3
  UV <Vector (0.4124, 0.6449)>
  UV <Vector (0.4149, 0.6607)>
  UV <Vector (0.4021, 0.6605)>
Face 6747
UV Count: 3
  UV <Vector (0.4070, 0.6781)>
  UV <Vector (0.4021, 0.6605)>
  UV <Vector (0.4149, 0.6607)>
Face 6748
UV Count: 3
  UV <Vector (0.4243, 0.6966)>
  UV <Vector (0.4300, 0.7159)>
  UV <Vector (0.4190, 0.7147)>
Face 6749
UV Count: 3
  UV <Vector (0.4444, 0.8389)>
  UV <Vector (0.4441, 0.8208)>
  UV <Vector (0.4521, 0.8253)>
Face 6750
UV Count: 3
  UV <Vector (0.4494, 0.8614)>
  UV <Vector (0.4458, 0.8789)>
  UV <Vector (0.4404, 0.8731)>
Face 6751
UV Count: 3
  UV <Vector (0.4009, 0.9232)>
  UV <Vector (0.4100, 0.9201)>
  UV <Vector (0.4093, 0.9303)>
Face 6752
UV Count: 3
  UV <Vector (0.3915, 0.9251)>
  UV <Vector (0.4009, 0.9232)>
  UV <Vector (0.3992, 0.9343)>
Face 6753
UV Count: 3
  UV <Vector (0.4419, 0.6447)>
  UV <Vector (0.4428, 0.6588)>
  UV <Vector (0.4277, 0.6589)>
Face 6754
UV Count: 3
  UV <Vector (0.4428, 0.6588)>
  UV <Vector (0.4457, 0.6760)>
  UV <Vector (0.4317, 0.6769)>
Face 6755
UV Count: 3
  UV <Vector (0.4491, 0.6954)>
  UV <Vector (0.4528, 0.7169)>
  UV <Vector (0.4410, 0.7161)>
Face 6756
UV Count: 3
  UV <Vector (0.4666, 0.8332)>
  UV <Vector (0.4657, 0.8544)>
  UV <Vector (0.4583, 0.8487)>
Face 6757
UV Count: 3
  UV <Vector (0.4630, 0.8748)>
  UV <Vector (0.4579, 0.8934)>
  UV <Vector (0.4518, 0.8851)>
Face 6758
UV Count: 3
  UV <Vector (0.4511, 0.9099)>
  UV <Vector (0.4425, 0.9239)>
  UV <Vector (0.4390, 0.9145)>
Face 6759
UV Count: 3
  UV <Vector (0.4302, 0.9254)>
  UV <Vector (0.4390, 0.9145)>
  UV <Vector (0.4425, 0.9239)>
Face 6760
UV Count: 3
  UV <Vector (0.4200, 0.9341)>
  UV <Vector (0.4302, 0.9254)>
  UV <Vector (0.4323, 0.9352)>
Face 6761
UV Count: 3
  UV <Vector (0.4090, 0.9404)>
  UV <Vector (0.4200, 0.9341)>
  UV <Vector (0.4208, 0.9441)>
Face 6762
UV Count: 3
  UV <Vector (0.3866, 0.9473)>
  UV <Vector (0.3978, 0.9448)>
  UV <Vector (0.3964, 0.9551)>
Face 6763
UV Count: 3
  UV <Vector (0.3758, 0.9481)>
  UV <Vector (0.3866, 0.9473)>
  UV <Vector (0.3841, 0.9577)>
Face 6764
UV Count: 3
  UV <Vector (0.3575, 0.9452)>
  UV <Vector (0.3661, 0.9475)>
  UV <Vector (0.3599, 0.9574)>
Face 6765
UV Count: 3
  UV <Vector (0.3206, 0.9224)>
  UV <Vector (0.3167, 0.9127)>
  UV <Vector (0.3269, 0.9104)>
Face 6766
UV Count: 3
  UV <Vector (0.3149, 0.9046)>
  UV <Vector (0.3144, 0.8976)>
  UV <Vector (0.3228, 0.8957)>
Face 6767
UV Count: 3
  UV <Vector (0.3224, 0.8900)>
  UV <Vector (0.3149, 0.8917)>
  UV <Vector (0.3161, 0.8847)>
Face 6768
UV Count: 3
  UV <Vector (0.3221, 0.8542)>
  UV <Vector (0.3236, 0.8579)>
  UV <Vector (0.3165, 0.8593)>
Face 6769
UV Count: 3
  UV <Vector (0.3211, 0.8490)>
  UV <Vector (0.3221, 0.8542)>
  UV <Vector (0.3157, 0.8552)>
Face 6770
UV Count: 3
  UV <Vector (0.2867, 0.7924)>
  UV <Vector (0.2800, 0.7940)>
  UV <Vector (0.2783, 0.7903)>
Face 6771
UV Count: 3
  UV <Vector (0.2769, 0.7878)>
  UV <Vector (0.2829, 0.7859)>
  UV <Vector (0.2846, 0.7881)>
Face 6772
UV Count: 3
  UV <Vector (0.3113, 0.7469)>
  UV <Vector (0.2981, 0.7392)>
  UV <Vector (0.3014, 0.7334)>
Face 6773
UV Count: 3
  UV <Vector (0.4261, 0.6211)>
  UV <Vector (0.4263, 0.6330)>
  UV <Vector (0.4116, 0.6330)>
Face 6774
UV Count: 3
  UV <Vector (0.4263, 0.6330)>
  UV <Vector (0.4261, 0.6211)>
  UV <Vector (0.4414, 0.6211)>
Face 6775
UV Count: 3
  UV <Vector (0.3980, 0.6333)>
  UV <Vector (0.3981, 0.6212)>
  UV <Vector (0.4117, 0.6209)>
Face 6776
UV Count: 3
  UV <Vector (0.4568, 0.6208)>
  UV <Vector (0.4574, 0.6328)>
  UV <Vector (0.4416, 0.6329)>
Face 6777
UV Count: 3
  UV <Vector (0.4736, 0.6216)>
  UV <Vector (0.4737, 0.6333)>
  UV <Vector (0.4574, 0.6328)>
Face 6778
UV Count: 3
  UV <Vector (0.4736, 0.6216)>
  UV <Vector (0.4902, 0.6214)>
  UV <Vector (0.4901, 0.6319)>
Face 6779
UV Count: 3
  UV <Vector (0.3981, 0.6212)>
  UV <Vector (0.3980, 0.6333)>
  UV <Vector (0.3846, 0.6342)>
Face 6780
UV Count: 3
  UV <Vector (0.3568, 0.6219)>
  UV <Vector (0.3576, 0.6356)>
  UV <Vector (0.3428, 0.6360)>
Face 6781
UV Count: 3
  UV <Vector (0.3714, 0.6350)>
  UV <Vector (0.3715, 0.6219)>
  UV <Vector (0.3849, 0.6221)>
Face 6782
UV Count: 3
  UV <Vector (0.3417, 0.6224)>
  UV <Vector (0.3428, 0.6360)>
  UV <Vector (0.3278, 0.6358)>
Face 6783
UV Count: 3
  UV <Vector (0.3459, 0.7922)>
  UV <Vector (0.3372, 0.7920)>
  UV <Vector (0.3364, 0.7813)>
Face 6784
UV Count: 3
  UV <Vector (0.3178, 0.7430)>
  UV <Vector (0.3304, 0.7548)>
  UV <Vector (0.3232, 0.7580)>
Face 6785
UV Count: 3
  UV <Vector (0.3272, 0.7372)>
  UV <Vector (0.3399, 0.7528)>
  UV <Vector (0.3304, 0.7548)>
Face 6786
UV Count: 3
  UV <Vector (0.3123, 0.6356)>
  UV <Vector (0.3121, 0.6223)>
  UV <Vector (0.3270, 0.6224)>
Face 6787
UV Count: 3
  UV <Vector (0.4533, 0.7919)>
  UV <Vector (0.4589, 0.7925)>
  UV <Vector (0.4591, 0.8102)>
Face 6788
UV Count: 3
  UV <Vector (0.4742, 0.7935)>
  UV <Vector (0.4745, 0.8158)>
  UV <Vector (0.4659, 0.8129)>
Face 6789
UV Count: 3
  UV <Vector (0.4911, 0.7981)>
  UV <Vector (0.4922, 0.8204)>
  UV <Vector (0.4838, 0.8189)>
Face 6790
UV Count: 3
  UV <Vector (0.4831, 0.7963)>
  UV <Vector (0.4838, 0.8189)>
  UV <Vector (0.4745, 0.8158)>
Face 6791
UV Count: 3
  UV <Vector (0.4533, 0.7919)>
  UV <Vector (0.4525, 0.8075)>
  UV <Vector (0.4445, 0.8026)>
Face 6792
UV Count: 3
  UV <Vector (0.4589, 0.7925)>
  UV <Vector (0.4645, 0.7911)>
  UV <Vector (0.4659, 0.8129)>
Face 6793
UV Count: 3
  UV <Vector (0.2952, 0.8664)>
  UV <Vector (0.2947, 0.8679)>
  UV <Vector (0.2908, 0.8653)>
Face 6794
UV Count: 3
  UV <Vector (0.2955, 0.8650)>
  UV <Vector (0.2921, 0.8619)>
  UV <Vector (0.2943, 0.8621)>
Face 6795
UV Count: 3
  UV <Vector (0.2980, 0.8604)>
  UV <Vector (0.2970, 0.8622)>
  UV <Vector (0.2952, 0.8606)>
Face 6796
UV Count: 3
  UV <Vector (0.2869, 0.8694)>
  UV <Vector (0.2915, 0.8723)>
  UV <Vector (0.2872, 0.8759)>
Face 6797
UV Count: 3
  UV <Vector (0.2563, 0.8067)>
  UV <Vector (0.2599, 0.8063)>
  UV <Vector (0.2602, 0.8073)>
Face 6798
UV Count: 3
  UV <Vector (0.2567, 0.8082)>
  UV <Vector (0.2602, 0.8073)>
  UV <Vector (0.2612, 0.8079)>
Face 6799
UV Count: 3
  UV <Vector (0.2703, 0.9779)>
  UV <Vector (0.2734, 0.9765)>
  UV <Vector (0.2751, 0.9792)>
Face 6800
UV Count: 3
  UV <Vector (0.2648, 0.9774)>
  UV <Vector (0.2656, 0.9742)>
  UV <Vector (0.2699, 0.9753)>
Face 6801
UV Count: 3
  UV <Vector (0.2656, 0.9742)>
  UV <Vector (0.2648, 0.9774)>
  UV <Vector (0.2612, 0.9792)>
Face 6802
UV Count: 3
  UV <Vector (0.2648, 0.9774)>
  UV <Vector (0.2664, 0.9801)>
  UV <Vector (0.2636, 0.9816)>
Face 6803
UV Count: 3
  UV <Vector (0.3480, 0.8651)>
  UV <Vector (0.3430, 0.8700)>
  UV <Vector (0.3423, 0.8673)>
Face 6804
UV Count: 3
  UV <Vector (0.2725, 0.8566)>
  UV <Vector (0.2797, 0.8581)>
  UV <Vector (0.2778, 0.8625)>
Face 6805
UV Count: 3
  UV <Vector (0.3029, 0.8525)>
  UV <Vector (0.3083, 0.8513)>
  UV <Vector (0.3099, 0.8561)>
Face 6806
UV Count: 3
  UV <Vector (0.2706, 0.8632)>
  UV <Vector (0.2647, 0.8642)>
  UV <Vector (0.2649, 0.8587)>
Face 6807
UV Count: 3
  UV <Vector (0.3077, 0.8859)>
  UV <Vector (0.2986, 0.8860)>
  UV <Vector (0.3005, 0.8797)>
Face 6808
UV Count: 3
  UV <Vector (0.2906, 0.8848)>
  UV <Vector (0.2829, 0.8827)>
  UV <Vector (0.2872, 0.8759)>
Face 6809
UV Count: 3
  UV <Vector (0.3065, 0.8928)>
  UV <Vector (0.2970, 0.8927)>
  UV <Vector (0.2986, 0.8860)>
Face 6810
UV Count: 3
  UV <Vector (0.2639, 0.8700)>
  UV <Vector (0.2645, 0.8775)>
  UV <Vector (0.2582, 0.8765)>
Face 6811
UV Count: 3
  UV <Vector (0.2906, 0.8848)>
  UV <Vector (0.2883, 0.8914)>
  UV <Vector (0.2808, 0.8900)>
Face 6812
UV Count: 3
  UV <Vector (0.2795, 0.8723)>
  UV <Vector (0.2724, 0.8784)>
  UV <Vector (0.2695, 0.8698)>
Face 6813
UV Count: 3
  UV <Vector (0.2695, 0.8698)>
  UV <Vector (0.2724, 0.8784)>
  UV <Vector (0.2645, 0.8775)>
Face 6814
UV Count: 3
  UV <Vector (0.2639, 0.8859)>
  UV <Vector (0.2565, 0.8841)>
  UV <Vector (0.2582, 0.8765)>
Face 6815
UV Count: 3
  UV <Vector (0.2639, 0.8859)>
  UV <Vector (0.2628, 0.8916)>
  UV <Vector (0.2568, 0.8904)>
Face 6816
UV Count: 3
  UV <Vector (0.3211, 0.8490)>
  UV <Vector (0.3203, 0.8436)>
  UV <Vector (0.3291, 0.8431)>
Face 6817
UV Count: 3
  UV <Vector (0.3369, 0.8445)>
  UV <Vector (0.3363, 0.8500)>
  UV <Vector (0.3290, 0.8487)>
Face 6818
UV Count: 3
  UV <Vector (0.2793, 0.8400)>
  UV <Vector (0.2840, 0.8380)>
  UV <Vector (0.2857, 0.8427)>
Face 6819
UV Count: 3
  UV <Vector (0.3461, 0.8558)>
  UV <Vector (0.3422, 0.8527)>
  UV <Vector (0.3435, 0.8476)>
Face 6820
UV Count: 3
  UV <Vector (0.2797, 0.8581)>
  UV <Vector (0.2725, 0.8566)>
  UV <Vector (0.2786, 0.8522)>
Face 6821
UV Count: 3
  UV <Vector (0.2941, 0.8338)>
  UV <Vector (0.3006, 0.8314)>
  UV <Vector (0.3028, 0.8364)>
Face 6822
UV Count: 3
  UV <Vector (0.3007, 0.8480)>
  UV <Vector (0.3063, 0.8462)>
  UV <Vector (0.3083, 0.8513)>
Face 6823
UV Count: 3
  UV <Vector (0.2840, 0.8380)>
  UV <Vector (0.2889, 0.8360)>
  UV <Vector (0.2910, 0.8407)>
Face 6824
UV Count: 3
  UV <Vector (0.3106, 0.8395)>
  UV <Vector (0.3190, 0.8377)>
  UV <Vector (0.3203, 0.8436)>
Face 6825
UV Count: 3
  UV <Vector (0.2989, 0.8432)>
  UV <Vector (0.3046, 0.8413)>
  UV <Vector (0.3063, 0.8462)>
Face 6826
UV Count: 3
  UV <Vector (0.3122, 0.8450)>
  UV <Vector (0.3203, 0.8436)>
  UV <Vector (0.3211, 0.8490)>
Face 6827
UV Count: 3
  UV <Vector (0.2836, 0.8492)>
  UV <Vector (0.2880, 0.8469)>
  UV <Vector (0.2908, 0.8510)>
Face 6828
UV Count: 3
  UV <Vector (0.2956, 0.8495)>
  UV <Vector (0.2908, 0.8510)>
  UV <Vector (0.2880, 0.8469)>
Face 6829
UV Count: 3
  UV <Vector (0.2908, 0.8510)>
  UV <Vector (0.2956, 0.8495)>
  UV <Vector (0.2980, 0.8535)>
Face 6830
UV Count: 3
  UV <Vector (0.3171, 0.8317)>
  UV <Vector (0.3091, 0.8342)>
  UV <Vector (0.3075, 0.8289)>
Face 6831
UV Count: 3
  UV <Vector (0.4216, 0.9554)>
  UV <Vector (0.4345, 0.9462)>
  UV <Vector (0.4363, 0.9591)>
Face 6832
UV Count: 3
  UV <Vector (0.4345, 0.9462)>
  UV <Vector (0.4460, 0.9344)>
  UV <Vector (0.4494, 0.9467)>
Face 6833
UV Count: 3
  UV <Vector (0.2990, 0.9241)>
  UV <Vector (0.2967, 0.9132)>
  UV <Vector (0.3070, 0.9137)>
Face 6834
UV Count: 3
  UV <Vector (0.2510, 0.9217)>
  UV <Vector (0.2510, 0.9081)>
  UV <Vector (0.2605, 0.9083)>
Face 6835
UV Count: 3
  UV <Vector (0.3552, 0.8895)>
  UV <Vector (0.3514, 0.8831)>
  UV <Vector (0.3603, 0.8731)>
Face 6836
UV Count: 3
  UV <Vector (0.3441, 0.8950)>
  UV <Vector (0.3418, 0.8889)>
  UV <Vector (0.3514, 0.8831)>
Face 6837
UV Count: 3
  UV <Vector (0.3396, 0.8839)>
  UV <Vector (0.3381, 0.8783)>
  UV <Vector (0.3448, 0.8741)>
Face 6838
UV Count: 3
  UV <Vector (0.3475, 0.8790)>
  UV <Vector (0.3448, 0.8741)>
  UV <Vector (0.3511, 0.8674)>
Face 6839
UV Count: 3
  UV <Vector (0.2860, 0.7764)>
  UV <Vector (0.2798, 0.7761)>
  UV <Vector (0.2802, 0.7746)>
Face 6840
UV Count: 3
  UV <Vector (0.3050, 0.7865)>
  UV <Vector (0.3100, 0.7899)>
  UV <Vector (0.3055, 0.7942)>
Face 6841
UV Count: 3
  UV <Vector (0.2970, 0.7823)>
  UV <Vector (0.3004, 0.7841)>
  UV <Vector (0.2978, 0.7872)>
Face 6842
UV Count: 3
  UV <Vector (0.2945, 0.7742)>
  UV <Vector (0.2894, 0.7714)>
  UV <Vector (0.2916, 0.7696)>
Face 6843
UV Count: 3
  UV <Vector (0.2929, 0.7750)>
  UV <Vector (0.2882, 0.7730)>
  UV <Vector (0.2894, 0.7714)>
Face 6844
UV Count: 3
  UV <Vector (0.3062, 0.7829)>
  UV <Vector (0.3052, 0.7794)>
  UV <Vector (0.3105, 0.7800)>
Face 6845
UV Count: 3
  UV <Vector (0.2860, 0.7764)>
  UV <Vector (0.2860, 0.7779)>
  UV <Vector (0.2797, 0.7778)>
Face 6846
UV Count: 3
  UV <Vector (0.5822, 0.5409)>
  UV <Vector (0.5773, 0.5428)>
  UV <Vector (0.5705, 0.5281)>
Face 6847
UV Count: 3
  UV <Vector (0.5647, 0.5901)>
  UV <Vector (0.5625, 0.5864)>
  UV <Vector (0.5714, 0.5806)>
Face 6848
UV Count: 3
  UV <Vector (0.5303, 0.5827)>
  UV <Vector (0.5329, 0.5799)>
  UV <Vector (0.5419, 0.5862)>
Face 6849
UV Count: 3
  UV <Vector (0.4200, 0.8622)>
  UV <Vector (0.4156, 0.8594)>
  UV <Vector (0.4168, 0.8556)>
Face 6850
UV Count: 3
  UV <Vector (0.5224, 0.5624)>
  UV <Vector (0.5263, 0.5716)>
  UV <Vector (0.5224, 0.5736)>
Face 6851
UV Count: 3
  UV <Vector (0.5303, 0.5827)>
  UV <Vector (0.5224, 0.5736)>
  UV <Vector (0.5263, 0.5716)>
Face 6852
UV Count: 3
  UV <Vector (0.5173, 0.5375)>
  UV <Vector (0.5217, 0.5391)>
  UV <Vector (0.5207, 0.5497)>
Face 6853
UV Count: 3
  UV <Vector (0.5631, 0.5173)>
  UV <Vector (0.5605, 0.5147)>
  UV <Vector (0.5632, 0.5116)>
Face 6854
UV Count: 3
  UV <Vector (0.2967, 0.9132)>
  UV <Vector (0.2957, 0.9051)>
  UV <Vector (0.3054, 0.9051)>
Face 6855
UV Count: 3
  UV <Vector (0.3167, 0.9127)>
  UV <Vector (0.3149, 0.9046)>
  UV <Vector (0.3239, 0.9027)>
Face 6856
UV Count: 3
  UV <Vector (0.3330, 0.8992)>
  UV <Vector (0.3355, 0.9079)>
  UV <Vector (0.3269, 0.9104)>
Face 6857
UV Count: 3
  UV <Vector (0.3355, 0.9079)>
  UV <Vector (0.3330, 0.8992)>
  UV <Vector (0.3441, 0.8950)>
Face 6858
UV Count: 3
  UV <Vector (0.3462, 0.9035)>
  UV <Vector (0.3441, 0.8950)>
  UV <Vector (0.3552, 0.8895)>
Face 6859
UV Count: 3
  UV <Vector (0.5224, 0.5624)>
  UV <Vector (0.5178, 0.5635)>
  UV <Vector (0.5157, 0.5491)>
Face 6860
UV Count: 3
  UV <Vector (0.5813, 0.5737)>
  UV <Vector (0.5763, 0.5721)>
  UV <Vector (0.5801, 0.5604)>
Face 6861
UV Count: 3
  UV <Vector (0.4514, 0.8437)>
  UV <Vector (0.4494, 0.8614)>
  UV <Vector (0.4432, 0.8559)>
Face 6862
UV Count: 3
  UV <Vector (0.4583, 0.8487)>
  UV <Vector (0.4559, 0.8672)>
  UV <Vector (0.4494, 0.8614)>
Face 6863
UV Count: 3
  UV <Vector (0.4657, 0.8544)>
  UV <Vector (0.4630, 0.8748)>
  UV <Vector (0.4559, 0.8672)>
Face 6864
UV Count: 3
  UV <Vector (0.4739, 0.8613)>
  UV <Vector (0.4705, 0.8831)>
  UV <Vector (0.4630, 0.8748)>
Face 6865
UV Count: 3
  UV <Vector (0.4705, 0.8831)>
  UV <Vector (0.4739, 0.8613)>
  UV <Vector (0.4820, 0.8673)>
Face 6866
UV Count: 3
  UV <Vector (0.4909, 0.8720)>
  UV <Vector (0.4892, 0.8982)>
  UV <Vector (0.4785, 0.8909)>
Face 6867
UV Count: 3
  UV <Vector (0.3351, 0.6619)>
  UV <Vector (0.3301, 0.6490)>
  UV <Vector (0.3459, 0.6492)>
Face 6868
UV Count: 3
  UV <Vector (0.3158, 0.6612)>
  UV <Vector (0.3135, 0.6483)>
  UV <Vector (0.3301, 0.6490)>
Face 6869
UV Count: 3
  UV <Vector (0.2638, 0.8447)>
  UV <Vector (0.2593, 0.8454)>
  UV <Vector (0.2589, 0.8396)>
Face 6870
UV Count: 3
  UV <Vector (0.2688, 0.8438)>
  UV <Vector (0.2638, 0.8447)>
  UV <Vector (0.2631, 0.8391)>
Face 6871
UV Count: 3
  UV <Vector (0.2840, 0.8380)>
  UV <Vector (0.2793, 0.8400)>
  UV <Vector (0.2774, 0.8354)>
Face 6872
UV Count: 3
  UV <Vector (0.2908, 0.8290)>
  UV <Vector (0.2979, 0.8265)>
  UV <Vector (0.3006, 0.8314)>
Face 6873
UV Count: 3
  UV <Vector (0.3159, 0.8261)>
  UV <Vector (0.3075, 0.8289)>
  UV <Vector (0.3050, 0.8238)>
Face 6874
UV Count: 3
  UV <Vector (0.3035, 0.7688)>
  UV <Vector (0.3083, 0.7745)>
  UV <Vector (0.3038, 0.7754)>
Face 6875
UV Count: 3
  UV <Vector (0.3130, 0.7737)>
  UV <Vector (0.3083, 0.7745)>
  UV <Vector (0.3035, 0.7688)>
Face 6876
UV Count: 3
  UV <Vector (0.3112, 0.7641)>
  UV <Vector (0.3160, 0.7612)>
  UV <Vector (0.3243, 0.7720)>
Face 6877
UV Count: 3
  UV <Vector (0.3312, 0.7705)>
  UV <Vector (0.3243, 0.7720)>
  UV <Vector (0.3160, 0.7612)>
Face 6878
UV Count: 3
  UV <Vector (0.3312, 0.7705)>
  UV <Vector (0.3232, 0.7580)>
  UV <Vector (0.3304, 0.7548)>
Face 6879
UV Count: 3
  UV <Vector (0.3399, 0.7528)>
  UV <Vector (0.3496, 0.7679)>
  UV <Vector (0.3392, 0.7685)>
Face 6880
UV Count: 3
  UV <Vector (0.4014, 0.6953)>
  UV <Vector (0.4078, 0.7130)>
  UV <Vector (0.3969, 0.7121)>
Face 6881
UV Count: 3
  UV <Vector (0.3648, 0.6623)>
  UV <Vector (0.3711, 0.6784)>
  UV <Vector (0.3581, 0.6785)>
Face 6882
UV Count: 3
  UV <Vector (0.3437, 0.6781)>
  UV <Vector (0.3351, 0.6619)>
  UV <Vector (0.3510, 0.6623)>
Face 6883
UV Count: 3
  UV <Vector (0.3351, 0.6619)>
  UV <Vector (0.3437, 0.6781)>
  UV <Vector (0.3288, 0.6774)>
Face 6884
UV Count: 3
  UV <Vector (0.3676, 0.8203)>
  UV <Vector (0.3674, 0.8113)>
  UV <Vector (0.3783, 0.8127)>
Face 6885
UV Count: 3
  UV <Vector (0.3887, 0.8145)>
  UV <Vector (0.3886, 0.8226)>
  UV <Vector (0.3782, 0.8214)>
Face 6886
UV Count: 3
  UV <Vector (0.3987, 0.8311)>
  UV <Vector (0.3976, 0.8395)>
  UV <Vector (0.3865, 0.8399)>
Face 6887
UV Count: 3
  UV <Vector (0.5405, 0.5140)>
  UV <Vector (0.5328, 0.5195)>
  UV <Vector (0.5305, 0.5169)>
Face 6888
UV Count: 3
  UV <Vector (0.5506, 0.5078)>
  UV <Vector (0.5495, 0.5109)>
  UV <Vector (0.5405, 0.5140)>
Face 6889
UV Count: 3
  UV <Vector (0.5250, 0.5286)>
  UV <Vector (0.5217, 0.5391)>
  UV <Vector (0.5173, 0.5375)>
Face 6890
UV Count: 3
  UV <Vector (0.5288, 0.5241)>
  UV <Vector (0.5250, 0.5286)>
  UV <Vector (0.5216, 0.5264)>
Face 6891
UV Count: 3
  UV <Vector (0.5597, 0.5085)>
  UV <Vector (0.5566, 0.5123)>
  UV <Vector (0.5495, 0.5109)>
Face 6892
UV Count: 3
  UV <Vector (0.3878, 0.8311)>
  UV <Vector (0.3886, 0.8226)>
  UV <Vector (0.3988, 0.8237)>
Face 6893
UV Count: 3
  UV <Vector (0.3995, 0.8166)>
  UV <Vector (0.3988, 0.8237)>
  UV <Vector (0.3886, 0.8226)>
Face 6894
UV Count: 3
  UV <Vector (0.3417, 0.6224)>
  UV <Vector (0.3420, 0.6079)>
  UV <Vector (0.3581, 0.6082)>
Face 6895
UV Count: 3
  UV <Vector (0.3270, 0.6224)>
  UV <Vector (0.3267, 0.6078)>
  UV <Vector (0.3420, 0.6079)>
Face 6896
UV Count: 3
  UV <Vector (0.3270, 0.6224)>
  UV <Vector (0.3121, 0.6223)>
  UV <Vector (0.3128, 0.6078)>
Face 6897
UV Count: 3
  UV <Vector (0.3121, 0.6223)>
  UV <Vector (0.2963, 0.6230)>
  UV <Vector (0.2996, 0.6080)>
Face 6898
UV Count: 3
  UV <Vector (0.2966, 0.6353)>
  UV <Vector (0.2963, 0.6230)>
  UV <Vector (0.3121, 0.6223)>
Face 6899
UV Count: 3
  UV <Vector (0.3135, 0.6483)>
  UV <Vector (0.3158, 0.6612)>
  UV <Vector (0.2975, 0.6579)>
Face 6900
UV Count: 3
  UV <Vector (0.3118, 0.6897)>
  UV <Vector (0.3057, 0.6778)>
  UV <Vector (0.3175, 0.6786)>
Face 6901
UV Count: 3
  UV <Vector (0.3776, 0.6618)>
  UV <Vector (0.3834, 0.6783)>
  UV <Vector (0.3711, 0.6784)>
Face 6902
UV Count: 3
  UV <Vector (0.3736, 0.6475)>
  UV <Vector (0.3776, 0.6618)>
  UV <Vector (0.3648, 0.6623)>
Face 6903
UV Count: 3
  UV <Vector (0.3576, 0.6356)>
  UV <Vector (0.3568, 0.6219)>
  UV <Vector (0.3715, 0.6219)>
Face 6904
UV Count: 3
  UV <Vector (0.3742, 0.6089)>
  UV <Vector (0.3715, 0.6219)>
  UV <Vector (0.3568, 0.6219)>
Face 6905
UV Count: 3
  UV <Vector (0.4432, 0.8559)>
  UV <Vector (0.4404, 0.8731)>
  UV <Vector (0.4358, 0.8653)>
Face 6906
UV Count: 3
  UV <Vector (0.4444, 0.8389)>
  UV <Vector (0.4380, 0.8349)>
  UV <Vector (0.4388, 0.8225)>
Face 6907
UV Count: 3
  UV <Vector (0.4236, 0.8516)>
  UV <Vector (0.4237, 0.8488)>
  UV <Vector (0.4282, 0.8529)>
Face 6908
UV Count: 3
  UV <Vector (0.4286, 0.8477)>
  UV <Vector (0.4236, 0.8453)>
  UV <Vector (0.4229, 0.8393)>
Face 6909
UV Count: 3
  UV <Vector (0.4444, 0.8389)>
  UV <Vector (0.4432, 0.8559)>
  UV <Vector (0.4374, 0.8500)>
Face 6910
UV Count: 3
  UV <Vector (0.2948, 0.7847)>
  UV <Vector (0.2924, 0.7830)>
  UV <Vector (0.2946, 0.7811)>
Face 6911
UV Count: 3
  UV <Vector (0.2894, 0.7766)>
  UV <Vector (0.2860, 0.7764)>
  UV <Vector (0.2869, 0.7752)>
Face 6912
UV Count: 3
  UV <Vector (0.2978, 0.7781)>
  UV <Vector (0.2979, 0.7801)>
  UV <Vector (0.2954, 0.7794)>
Face 6913
UV Count: 3
  UV <Vector (0.3009, 0.7787)>
  UV <Vector (0.3012, 0.7814)>
  UV <Vector (0.2979, 0.7801)>
Face 6914
UV Count: 3
  UV <Vector (0.6421, 0.4476)>
  UV <Vector (0.6413, 0.4504)>
  UV <Vector (0.6388, 0.4505)>
Face 6915
UV Count: 3
  UV <Vector (0.2860, 0.7779)>
  UV <Vector (0.2860, 0.7764)>
  UV <Vector (0.2894, 0.7766)>
Face 6916
UV Count: 3
  UV <Vector (0.2945, 0.7742)>
  UV <Vector (0.2970, 0.7761)>
  UV <Vector (0.2946, 0.7762)>
Face 6917
UV Count: 3
  UV <Vector (0.2967, 0.7729)>
  UV <Vector (0.2999, 0.7759)>
  UV <Vector (0.2970, 0.7761)>
Face 6918
UV Count: 3
  UV <Vector (0.2658, 0.6464)>
  UV <Vector (0.2660, 0.6582)>
  UV <Vector (0.2510, 0.6579)>
Face 6919
UV Count: 3
  UV <Vector (0.2660, 0.6582)>
  UV <Vector (0.2661, 0.6694)>
  UV <Vector (0.2510, 0.6689)>
Face 6920
UV Count: 3
  UV <Vector (0.2661, 0.6694)>
  UV <Vector (0.2668, 0.6812)>
  UV <Vector (0.2511, 0.6807)>
Face 6921
UV Count: 3
  UV <Vector (0.2802, 0.6352)>
  UV <Vector (0.2810, 0.6222)>
  UV <Vector (0.2963, 0.6230)>
Face 6922
UV Count: 3
  UV <Vector (0.2664, 0.6215)>
  UV <Vector (0.2657, 0.6344)>
  UV <Vector (0.2511, 0.6344)>
Face 6923
UV Count: 3
  UV <Vector (0.2970, 0.6470)>
  UV <Vector (0.2975, 0.6579)>
  UV <Vector (0.2823, 0.6595)>
Face 6924
UV Count: 3
  UV <Vector (0.2821, 0.6831)>
  UV <Vector (0.2801, 0.6715)>
  UV <Vector (0.2934, 0.6757)>
Face 6925
UV Count: 3
  UV <Vector (0.2668, 0.6812)>
  UV <Vector (0.2678, 0.6925)>
  UV <Vector (0.2509, 0.6919)>
Face 6926
UV Count: 3
  UV <Vector (0.2963, 0.6230)>
  UV <Vector (0.2810, 0.6222)>
  UV <Vector (0.2859, 0.6084)>
Face 6927
UV Count: 3
  UV <Vector (0.2657, 0.6344)>
  UV <Vector (0.2664, 0.6215)>
  UV <Vector (0.2810, 0.6222)>
Face 6928
UV Count: 3
  UV <Vector (0.2660, 0.6582)>
  UV <Vector (0.2658, 0.6464)>
  UV <Vector (0.2808, 0.6467)>
Face 6929
UV Count: 3
  UV <Vector (0.2661, 0.6694)>
  UV <Vector (0.2660, 0.6582)>
  UV <Vector (0.2823, 0.6595)>
Face 6930
UV Count: 3
  UV <Vector (0.2668, 0.6812)>
  UV <Vector (0.2661, 0.6694)>
  UV <Vector (0.2801, 0.6715)>
Face 6931
UV Count: 3
  UV <Vector (0.2678, 0.6925)>
  UV <Vector (0.2668, 0.6812)>
  UV <Vector (0.2821, 0.6831)>
Face 6932
UV Count: 3
  UV <Vector (0.2664, 0.6215)>
  UV <Vector (0.2509, 0.6217)>
  UV <Vector (0.2510, 0.6091)>
Face 6933
UV Count: 3
  UV <Vector (0.2810, 0.6222)>
  UV <Vector (0.2664, 0.6215)>
  UV <Vector (0.2697, 0.6090)>
Face 6934
UV Count: 3
  UV <Vector (0.3058, 0.7259)>
  UV <Vector (0.3272, 0.7372)>
  UV <Vector (0.3178, 0.7430)>
Face 6935
UV Count: 3
  UV <Vector (0.2748, 0.7234)>
  UV <Vector (0.2681, 0.7137)>
  UV <Vector (0.2883, 0.7188)>
Face 6936
UV Count: 3
  UV <Vector (0.2883, 0.7188)>
  UV <Vector (0.3058, 0.7259)>
  UV <Vector (0.3014, 0.7334)>
Face 6937
UV Count: 3
  UV <Vector (0.2883, 0.7188)>
  UV <Vector (0.2882, 0.7107)>
  UV <Vector (0.3060, 0.7170)>
Face 6938
UV Count: 3
  UV <Vector (0.2883, 0.7188)>
  UV <Vector (0.2681, 0.7137)>
  UV <Vector (0.2694, 0.7066)>
Face 6939
UV Count: 3
  UV <Vector (0.2510, 0.7107)>
  UV <Vector (0.2510, 0.7051)>
  UV <Vector (0.2694, 0.7066)>
Face 6940
UV Count: 3
  UV <Vector (0.2865, 0.7821)>
  UV <Vector (0.2817, 0.7829)>
  UV <Vector (0.2824, 0.7815)>
Face 6941
UV Count: 3
  UV <Vector (0.2817, 0.7829)>
  UV <Vector (0.2765, 0.7837)>
  UV <Vector (0.2772, 0.7818)>
Face 6942
UV Count: 3
  UV <Vector (0.2666, 0.7828)>
  UV <Vector (0.2716, 0.7822)>
  UV <Vector (0.2708, 0.7842)>
Face 6943
UV Count: 3
  UV <Vector (0.2626, 0.7833)>
  UV <Vector (0.2666, 0.7828)>
  UV <Vector (0.2663, 0.7851)>
Face 6944
UV Count: 3
  UV <Vector (0.2591, 0.7860)>
  UV <Vector (0.2562, 0.7860)>
  UV <Vector (0.2561, 0.7837)>
Face 6945
UV Count: 3
  UV <Vector (0.6376, 0.4070)>
  UV <Vector (0.6374, 0.4091)>
  UV <Vector (0.6355, 0.4081)>
Face 6946
UV Count: 3
  UV <Vector (0.2666, 0.7828)>
  UV <Vector (0.2626, 0.7833)>
  UV <Vector (0.2631, 0.7807)>
Face 6947
UV Count: 3
  UV <Vector (0.2716, 0.7822)>
  UV <Vector (0.2666, 0.7828)>
  UV <Vector (0.2671, 0.7806)>
Face 6948
UV Count: 3
  UV <Vector (0.6395, 0.4085)>
  UV <Vector (0.6396, 0.4109)>
  UV <Vector (0.6374, 0.4091)>
Face 6949
UV Count: 3
  UV <Vector (0.2591, 0.7836)>
  UV <Vector (0.2561, 0.7837)>
  UV <Vector (0.2566, 0.7807)>
Face 6950
UV Count: 3
  UV <Vector (0.6338, 0.4057)>
  UV <Vector (0.6358, 0.4062)>
  UV <Vector (0.6355, 0.4081)>
Face 6951
UV Count: 3
  UV <Vector (0.6412, 0.4103)>
  UV <Vector (0.6416, 0.4124)>
  UV <Vector (0.6396, 0.4109)>
Face 6952
UV Count: 3
  UV <Vector (0.6424, 0.4110)>
  UV <Vector (0.6431, 0.4129)>
  UV <Vector (0.6416, 0.4124)>
Face 6953
UV Count: 3
  UV <Vector (0.6396, 0.4137)>
  UV <Vector (0.6399, 0.4165)>
  UV <Vector (0.6370, 0.4154)>
Face 6954
UV Count: 3
  UV <Vector (0.6373, 0.4119)>
  UV <Vector (0.6370, 0.4154)>
  UV <Vector (0.6346, 0.4143)>
Face 6955
UV Count: 3
  UV <Vector (0.6334, 0.4099)>
  UV <Vector (0.6353, 0.4106)>
  UV <Vector (0.6346, 0.4143)>
Face 6956
UV Count: 3
  UV <Vector (0.6331, 0.4936)>
  UV <Vector (0.6321, 0.4938)>
  UV <Vector (0.6321, 0.4907)>
Face 6957
UV Count: 3
  UV <Vector (0.6362, 0.4928)>
  UV <Vector (0.6344, 0.4934)>
  UV <Vector (0.6344, 0.4907)>
Face 6958
UV Count: 3
  UV <Vector (0.6379, 0.4922)>
  UV <Vector (0.6362, 0.4928)>
  UV <Vector (0.6362, 0.4903)>
Face 6959
UV Count: 3
  UV <Vector (0.6444, 0.4144)>
  UV <Vector (0.6457, 0.4162)>
  UV <Vector (0.6434, 0.4168)>
Face 6960
UV Count: 3
  UV <Vector (0.6425, 0.4142)>
  UV <Vector (0.6434, 0.4168)>
  UV <Vector (0.6399, 0.4165)>
Face 6961
UV Count: 3
  UV <Vector (0.6366, 0.4223)>
  UV <Vector (0.6374, 0.4350)>
  UV <Vector (0.6340, 0.4344)>
Face 6962
UV Count: 3
  UV <Vector (0.6364, 0.4778)>
  UV <Vector (0.6343, 0.4784)>
  UV <Vector (0.6346, 0.4644)>
Face 6963
UV Count: 3
  UV <Vector (0.6388, 0.4766)>
  UV <Vector (0.6364, 0.4778)>
  UV <Vector (0.6373, 0.4638)>
Face 6964
UV Count: 3
  UV <Vector (0.6397, 0.4228)>
  UV <Vector (0.6406, 0.4360)>
  UV <Vector (0.6374, 0.4350)>
Face 6965
UV Count: 3
  UV <Vector (0.6434, 0.4227)>
  UV <Vector (0.6449, 0.4369)>
  UV <Vector (0.6406, 0.4360)>
Face 6966
UV Count: 3
  UV <Vector (0.6534, 0.4265)>
  UV <Vector (0.6522, 0.4408)>
  UV <Vector (0.6491, 0.4379)>
Face 6967
UV Count: 3
  UV <Vector (0.6496, 0.4712)>
  UV <Vector (0.6450, 0.4746)>
  UV <Vector (0.6426, 0.4619)>
Face 6968
UV Count: 3
  UV <Vector (0.6476, 0.4223)>
  UV <Vector (0.6491, 0.4379)>
  UV <Vector (0.6449, 0.4369)>
Face 6969
UV Count: 3
  UV <Vector (0.6360, 0.4866)>
  UV <Vector (0.6344, 0.4871)>
  UV <Vector (0.6343, 0.4784)>
Face 6970
UV Count: 3
  UV <Vector (0.6377, 0.4863)>
  UV <Vector (0.6360, 0.4866)>
  UV <Vector (0.6364, 0.4778)>
Face 6971
UV Count: 3
  UV <Vector (0.6416, 0.4839)>
  UV <Vector (0.6395, 0.4855)>
  UV <Vector (0.6414, 0.4754)>
Face 6972
UV Count: 3
  UV <Vector (0.6457, 0.4162)>
  UV <Vector (0.6475, 0.4157)>
  UV <Vector (0.6534, 0.4265)>
Face 6973
UV Count: 3
  UV <Vector (0.6434, 0.4168)>
  UV <Vector (0.6457, 0.4162)>
  UV <Vector (0.6476, 0.4223)>
Face 6974
UV Count: 3
  UV <Vector (0.6399, 0.4165)>
  UV <Vector (0.6434, 0.4168)>
  UV <Vector (0.6434, 0.4227)>
Face 6975
UV Count: 3
  UV <Vector (0.6370, 0.4154)>
  UV <Vector (0.6399, 0.4165)>
  UV <Vector (0.6397, 0.4228)>
Face 6976
UV Count: 3
  UV <Vector (0.6346, 0.4143)>
  UV <Vector (0.6370, 0.4154)>
  UV <Vector (0.6366, 0.4223)>
Face 6977
UV Count: 3
  UV <Vector (0.6346, 0.4143)>
  UV <Vector (0.6339, 0.4225)>
  UV <Vector (0.6318, 0.4219)>
Face 6978
UV Count: 3
  UV <Vector (0.6373, 0.4638)>
  UV <Vector (0.6356, 0.4511)>
  UV <Vector (0.6388, 0.4505)>
Face 6979
UV Count: 3
  UV <Vector (0.6426, 0.4619)>
  UV <Vector (0.6388, 0.4505)>
  UV <Vector (0.6413, 0.4504)>
Face 6980
UV Count: 3
  UV <Vector (0.6522, 0.4408)>
  UV <Vector (0.6446, 0.4490)>
  UV <Vector (0.6421, 0.4476)>
Face 6981
UV Count: 3
  UV <Vector (0.6449, 0.4369)>
  UV <Vector (0.6491, 0.4379)>
  UV <Vector (0.6421, 0.4476)>
Face 6982
UV Count: 3
  UV <Vector (0.6406, 0.4360)>
  UV <Vector (0.6387, 0.4467)>
  UV <Vector (0.6348, 0.4448)>
Face 6983
UV Count: 3
  UV <Vector (0.3300, 0.8571)>
  UV <Vector (0.3316, 0.8596)>
  UV <Vector (0.3251, 0.8605)>
Face 6984
UV Count: 3
  UV <Vector (0.3358, 0.8564)>
  UV <Vector (0.3364, 0.8589)>
  UV <Vector (0.3316, 0.8596)>
Face 6985
UV Count: 3
  UV <Vector (0.4795, 0.9941)>
  UV <Vector (0.4784, 0.9896)>
  UV <Vector (0.4812, 0.9895)>
Face 6986
UV Count: 3
  UV <Vector (0.4913, 0.9822)>
  UV <Vector (0.4884, 0.9890)>
  UV <Vector (0.4870, 0.9866)>
Face 6987
UV Count: 3
  UV <Vector (0.4583, 0.9763)>
  UV <Vector (0.4614, 0.9784)>
  UV <Vector (0.4641, 0.9840)>
Face 6988
UV Count: 3
  UV <Vector (0.4671, 0.9925)>
  UV <Vector (0.4683, 0.9880)>
  UV <Vector (0.4743, 0.9908)>
Face 6989
UV Count: 3
  UV <Vector (0.4836, 0.9931)>
  UV <Vector (0.4812, 0.9895)>
  UV <Vector (0.4870, 0.9866)>
Face 6990
UV Count: 3
  UV <Vector (0.3404, 0.8578)>
  UV <Vector (0.3418, 0.8597)>
  UV <Vector (0.3404, 0.8598)>
Face 6991
UV Count: 3
  UV <Vector (0.4583, 0.9763)>
  UV <Vector (0.4587, 0.9738)>
  UV <Vector (0.4610, 0.9752)>
Face 6992
UV Count: 3
  UV <Vector (0.3236, 0.8579)>
  UV <Vector (0.3251, 0.8605)>
  UV <Vector (0.3180, 0.8620)>
Face 6993
UV Count: 3
  UV <Vector (0.4887, 0.9654)>
  UV <Vector (0.4854, 0.9665)>
  UV <Vector (0.4797, 0.9620)>
Face 6994
UV Count: 3
  UV <Vector (0.4908, 0.9713)>
  UV <Vector (0.4862, 0.9708)>
  UV <Vector (0.4854, 0.9665)>
Face 6995
UV Count: 3
  UV <Vector (0.4888, 0.9823)>
  UV <Vector (0.4871, 0.9793)>
  UV <Vector (0.4884, 0.9752)>
Face 6996
UV Count: 3
  UV <Vector (0.4888, 0.9823)>
  UV <Vector (0.4870, 0.9866)>
  UV <Vector (0.4844, 0.9834)>
Face 6997
UV Count: 3
  UV <Vector (0.4614, 0.9784)>
  UV <Vector (0.4649, 0.9771)>
  UV <Vector (0.4677, 0.9817)>
Face 6998
UV Count: 3
  UV <Vector (0.4683, 0.9880)>
  UV <Vector (0.4719, 0.9843)>
  UV <Vector (0.4759, 0.9862)>
Face 6999
UV Count: 3
  UV <Vector (0.4870, 0.9866)>
  UV <Vector (0.4812, 0.9895)>
  UV <Vector (0.4806, 0.9846)>
Face 7000
UV Count: 3
  UV <Vector (0.4727, 0.9580)>
  UV <Vector (0.4813, 0.9593)>
  UV <Vector (0.4797, 0.9620)>
Face 7001
UV Count: 3
  UV <Vector (0.4854, 0.9665)>
  UV <Vector (0.4807, 0.9714)>
  UV <Vector (0.4794, 0.9696)>
Face 7002
UV Count: 3
  UV <Vector (0.4862, 0.9708)>
  UV <Vector (0.4826, 0.9719)>
  UV <Vector (0.4807, 0.9714)>
Face 7003
UV Count: 3
  UV <Vector (0.4884, 0.9752)>
  UV <Vector (0.4871, 0.9793)>
  UV <Vector (0.4843, 0.9773)>
Face 7004
UV Count: 3
  UV <Vector (0.4871, 0.9793)>
  UV <Vector (0.4844, 0.9834)>
  UV <Vector (0.4809, 0.9798)>
Face 7005
UV Count: 3
  UV <Vector (0.4759, 0.9862)>
  UV <Vector (0.4719, 0.9843)>
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Face 7006
UV Count: 3
  UV <Vector (0.4844, 0.9834)>
  UV <Vector (0.4806, 0.9846)>
  UV <Vector (0.4798, 0.9799)>
Face 7007
UV Count: 3
  UV <Vector (0.4797, 0.9620)>
  UV <Vector (0.4794, 0.9696)>
  UV <Vector (0.4768, 0.9688)>
Face 7008
UV Count: 3
  UV <Vector (0.4768, 0.9688)>
  UV <Vector (0.4761, 0.9780)>
  UV <Vector (0.4729, 0.9775)>
Face 7009
UV Count: 3
  UV <Vector (0.4807, 0.9714)>
  UV <Vector (0.4826, 0.9719)>
  UV <Vector (0.4809, 0.9798)>
Face 7010
UV Count: 3
  UV <Vector (0.4778, 0.9787)>
  UV <Vector (0.4794, 0.9696)>
  UV <Vector (0.4807, 0.9714)>
Face 7011
UV Count: 3
  UV <Vector (0.4826, 0.9719)>
  UV <Vector (0.4846, 0.9753)>
  UV <Vector (0.4843, 0.9773)>
Face 7012
UV Count: 3
  UV <Vector (0.5264, 0.5617)>
  UV <Vector (0.5254, 0.5491)>
  UV <Vector (0.5279, 0.5510)>
Face 7013
UV Count: 3
  UV <Vector (0.5744, 0.5247)>
  UV <Vector (0.5705, 0.5281)>
  UV <Vector (0.5668, 0.5212)>
Face 7014
UV Count: 3
  UV <Vector (0.5264, 0.5617)>
  UV <Vector (0.5285, 0.5611)>
  UV <Vector (0.5309, 0.5688)>
Face 7015
UV Count: 3
  UV <Vector (0.5361, 0.5756)>
  UV <Vector (0.5347, 0.5781)>
  UV <Vector (0.5289, 0.5704)>
Face 7016
UV Count: 3
  UV <Vector (0.5347, 0.5781)>
  UV <Vector (0.5361, 0.5756)>
  UV <Vector (0.5436, 0.5804)>
Face 7017
UV Count: 3
  UV <Vector (0.5596, 0.5795)>
  UV <Vector (0.5664, 0.5753)>
  UV <Vector (0.5682, 0.5774)>
Face 7018
UV Count: 3
  UV <Vector (0.5551, 0.5221)>
  UV <Vector (0.5583, 0.5175)>
  UV <Vector (0.5608, 0.5198)>
Face 7019
UV Count: 3
  UV <Vector (0.5687, 0.5312)>
  UV <Vector (0.5656, 0.5333)>
  UV <Vector (0.5590, 0.5264)>
Face 7020
UV Count: 3
  UV <Vector (0.5656, 0.5333)>
  UV <Vector (0.5687, 0.5312)>
  UV <Vector (0.5733, 0.5438)>
Face 7021
UV Count: 3
  UV <Vector (0.5753, 0.5595)>
  UV <Vector (0.5734, 0.5703)>
  UV <Vector (0.5708, 0.5683)>
Face 7022
UV Count: 3
  UV <Vector (0.5583, 0.5175)>
  UV <Vector (0.5605, 0.5147)>
  UV <Vector (0.5631, 0.5173)>
Face 7023
UV Count: 3
  UV <Vector (0.5687, 0.5312)>
  UV <Vector (0.5641, 0.5237)>
  UV <Vector (0.5668, 0.5212)>
Face 7024
UV Count: 3
  UV <Vector (0.5687, 0.5312)>
  UV <Vector (0.5705, 0.5281)>
  UV <Vector (0.5773, 0.5428)>
Face 7025
UV Count: 3
  UV <Vector (0.5753, 0.5595)>
  UV <Vector (0.5801, 0.5604)>
  UV <Vector (0.5763, 0.5721)>
Face 7026
UV Count: 3
  UV <Vector (0.5606, 0.5829)>
  UV <Vector (0.5682, 0.5774)>
  UV <Vector (0.5714, 0.5806)>
Face 7027
UV Count: 3
  UV <Vector (0.5347, 0.5781)>
  UV <Vector (0.5431, 0.5833)>
  UV <Vector (0.5419, 0.5862)>
Face 7028
UV Count: 3
  UV <Vector (0.5289, 0.5704)>
  UV <Vector (0.5347, 0.5781)>
  UV <Vector (0.5329, 0.5799)>
Face 7029
UV Count: 3
  UV <Vector (0.5224, 0.5624)>
  UV <Vector (0.5264, 0.5617)>
  UV <Vector (0.5289, 0.5704)>
Face 7030
UV Count: 3
  UV <Vector (0.5264, 0.5617)>
  UV <Vector (0.5224, 0.5624)>
  UV <Vector (0.5207, 0.5497)>
Face 7031
UV Count: 3
  UV <Vector (0.5217, 0.5391)>
  UV <Vector (0.5268, 0.5388)>
  UV <Vector (0.5254, 0.5491)>
Face 7032
UV Count: 3
  UV <Vector (0.5703, 0.5445)>
  UV <Vector (0.5733, 0.5438)>
  UV <Vector (0.5753, 0.5595)>
Face 7033
UV Count: 3
  UV <Vector (0.5753, 0.5595)>
  UV <Vector (0.5733, 0.5438)>
  UV <Vector (0.5773, 0.5428)>
Face 7034
UV Count: 3
  UV <Vector (0.5843, 0.5597)>
  UV <Vector (0.5801, 0.5604)>
  UV <Vector (0.5773, 0.5428)>
Face 7035
UV Count: 3
  UV <Vector (0.5525, 0.5424)>
  UV <Vector (0.5494, 0.5484)>
  UV <Vector (0.5452, 0.5452)>
Face 7036
UV Count: 3
  UV <Vector (0.5567, 0.5444)>
  UV <Vector (0.5531, 0.5509)>
  UV <Vector (0.5494, 0.5484)>
Face 7037
UV Count: 3
  UV <Vector (0.5689, 0.5578)>
  UV <Vector (0.5681, 0.5451)>
  UV <Vector (0.5703, 0.5445)>
Face 7038
UV Count: 3
  UV <Vector (0.5250, 0.5286)>
  UV <Vector (0.5296, 0.5302)>
  UV <Vector (0.5268, 0.5388)>
Face 7039
UV Count: 3
  UV <Vector (0.5566, 0.5123)>
  UV <Vector (0.5544, 0.5153)>
  UV <Vector (0.5486, 0.5148)>
Face 7040
UV Count: 3
  UV <Vector (0.5544, 0.5153)>
  UV <Vector (0.5513, 0.5208)>
  UV <Vector (0.5469, 0.5201)>
Face 7041
UV Count: 3
  UV <Vector (0.5407, 0.5175)>
  UV <Vector (0.5405, 0.5140)>
  UV <Vector (0.5495, 0.5109)>
Face 7042
UV Count: 3
  UV <Vector (0.5486, 0.5148)>
  UV <Vector (0.5469, 0.5201)>
  UV <Vector (0.5410, 0.5218)>
Face 7043
UV Count: 3
  UV <Vector (0.5719, 0.5587)>
  UV <Vector (0.5708, 0.5683)>
  UV <Vector (0.5675, 0.5660)>
Face 7044
UV Count: 3
  UV <Vector (0.5488, 0.5561)>
  UV <Vector (0.5452, 0.5535)>
  UV <Vector (0.5494, 0.5484)>
Face 7045
UV Count: 3
  UV <Vector (0.5327, 0.5348)>
  UV <Vector (0.5338, 0.5313)>
  UV <Vector (0.5365, 0.5338)>
Face 7046
UV Count: 3
  UV <Vector (0.5410, 0.5218)>
  UV <Vector (0.5368, 0.5251)>
  UV <Vector (0.5339, 0.5223)>
Face 7047
UV Count: 3
  UV <Vector (0.5328, 0.5195)>
  UV <Vector (0.5405, 0.5140)>
  UV <Vector (0.5407, 0.5175)>
Face 7048
UV Count: 3
  UV <Vector (0.5250, 0.5286)>
  UV <Vector (0.5288, 0.5241)>
  UV <Vector (0.5313, 0.5263)>
Face 7049
UV Count: 3
  UV <Vector (0.5347, 0.5283)>
  UV <Vector (0.5338, 0.5313)>
  UV <Vector (0.5296, 0.5302)>
Face 7050
UV Count: 3
  UV <Vector (0.5338, 0.5313)>
  UV <Vector (0.5347, 0.5283)>
  UV <Vector (0.5372, 0.5312)>
Face 7051
UV Count: 3
  UV <Vector (0.5681, 0.5451)>
  UV <Vector (0.5641, 0.5348)>
  UV <Vector (0.5656, 0.5333)>
Face 7052
UV Count: 3
  UV <Vector (0.5525, 0.5424)>
  UV <Vector (0.5532, 0.5372)>
  UV <Vector (0.5589, 0.5374)>
Face 7053
UV Count: 3
  UV <Vector (0.5365, 0.5338)>
  UV <Vector (0.5372, 0.5312)>
  UV <Vector (0.5400, 0.5330)>
Face 7054
UV Count: 3
  UV <Vector (0.5420, 0.5270)>
  UV <Vector (0.5387, 0.5282)>
  UV <Vector (0.5368, 0.5251)>
Face 7055
UV Count: 3
  UV <Vector (0.5399, 0.5305)>
  UV <Vector (0.5387, 0.5282)>
  UV <Vector (0.5420, 0.5270)>
Face 7056
UV Count: 3
  UV <Vector (0.5420, 0.5270)>
  UV <Vector (0.5410, 0.5218)>
  UV <Vector (0.5469, 0.5201)>
Face 7057
UV Count: 3
  UV <Vector (0.5455, 0.5311)>
  UV <Vector (0.5426, 0.5309)>
  UV <Vector (0.5420, 0.5270)>
Face 7058
UV Count: 3
  UV <Vector (0.5551, 0.5320)>
  UV <Vector (0.5589, 0.5374)>
  UV <Vector (0.5532, 0.5372)>
Face 7059
UV Count: 3
  UV <Vector (0.5573, 0.5241)>
  UV <Vector (0.5530, 0.5296)>
  UV <Vector (0.5511, 0.5274)>
Face 7060
UV Count: 3
  UV <Vector (0.5513, 0.5208)>
  UV <Vector (0.5474, 0.5264)>
  UV <Vector (0.5447, 0.5265)>
Face 7061
UV Count: 3
  UV <Vector (0.5532, 0.5372)>
  UV <Vector (0.5525, 0.5424)>
  UV <Vector (0.5469, 0.5405)>
Face 7062
UV Count: 3
  UV <Vector (0.5449, 0.5369)>
  UV <Vector (0.5421, 0.5401)>
  UV <Vector (0.5385, 0.5382)>
Face 7063
UV Count: 3
  UV <Vector (0.5355, 0.5371)>
  UV <Vector (0.5365, 0.5338)>
  UV <Vector (0.5405, 0.5347)>
Face 7064
UV Count: 3
  UV <Vector (0.4441, 0.8208)>
  UV <Vector (0.4445, 0.8026)>
  UV <Vector (0.4525, 0.8075)>
Face 7065
UV Count: 3
  UV <Vector (0.4521, 0.8253)>
  UV <Vector (0.4525, 0.8075)>
  UV <Vector (0.4591, 0.8102)>
Face 7066
UV Count: 3
  UV <Vector (0.4659, 0.8129)>
  UV <Vector (0.4666, 0.8332)>
  UV <Vector (0.4590, 0.8294)>
Face 7067
UV Count: 3
  UV <Vector (0.4666, 0.8332)>
  UV <Vector (0.4659, 0.8129)>
  UV <Vector (0.4745, 0.8158)>
Face 7068
UV Count: 3
  UV <Vector (0.4752, 0.8384)>
  UV <Vector (0.4745, 0.8158)>
  UV <Vector (0.4838, 0.8189)>
Face 7069
UV Count: 3
  UV <Vector (0.4922, 0.8204)>
  UV <Vector (0.4915, 0.8453)>
  UV <Vector (0.4834, 0.8428)>
Face 7070
UV Count: 3
  UV <Vector (0.4209, 0.8184)>
  UV <Vector (0.4190, 0.8109)>
  UV <Vector (0.4254, 0.8118)>
Face 7071
UV Count: 3
  UV <Vector (0.4232, 0.8075)>
  UV <Vector (0.4187, 0.8100)>
  UV <Vector (0.4181, 0.8083)>
Face 7072
UV Count: 3
  UV <Vector (0.2571, 0.7996)>
  UV <Vector (0.2568, 0.7964)>
  UV <Vector (0.2601, 0.7964)>
Face 7073
UV Count: 3
  UV <Vector (0.2648, 0.7988)>
  UV <Vector (0.2638, 0.7962)>
  UV <Vector (0.2688, 0.7960)>
Face 7074
UV Count: 3
  UV <Vector (0.2758, 0.7992)>
  UV <Vector (0.2699, 0.7995)>
  UV <Vector (0.2688, 0.7960)>
Face 7075
UV Count: 3
  UV <Vector (0.2800, 0.7940)>
  UV <Vector (0.2867, 0.7924)>
  UV <Vector (0.2893, 0.7969)>
Face 7076
UV Count: 3
  UV <Vector (0.2960, 0.7940)>
  UV <Vector (0.2893, 0.7969)>
  UV <Vector (0.2867, 0.7924)>
Face 7077
UV Count: 3
  UV <Vector (0.3004, 0.7841)>
  UV <Vector (0.3050, 0.7865)>
  UV <Vector (0.3013, 0.7906)>
Face 7078
UV Count: 3
  UV <Vector (0.3052, 0.7794)>
  UV <Vector (0.3062, 0.7829)>
  UV <Vector (0.3012, 0.7814)>
Face 7079
UV Count: 3
  UV <Vector (0.2997, 0.7710)>
  UV <Vector (0.3038, 0.7754)>
  UV <Vector (0.2999, 0.7759)>
Face 7080
UV Count: 3
  UV <Vector (0.2937, 0.7670)>
  UV <Vector (0.2997, 0.7710)>
  UV <Vector (0.2967, 0.7729)>
Face 7081
UV Count: 3
  UV <Vector (0.2860, 0.7631)>
  UV <Vector (0.2937, 0.7670)>
  UV <Vector (0.2916, 0.7696)>
Face 7082
UV Count: 3
  UV <Vector (0.2778, 0.7591)>
  UV <Vector (0.2860, 0.7631)>
  UV <Vector (0.2842, 0.7658)>
Face 7083
UV Count: 3
  UV <Vector (0.2698, 0.7600)>
  UV <Vector (0.2711, 0.7563)>
  UV <Vector (0.2778, 0.7591)>
Face 7084
UV Count: 3
  UV <Vector (0.2629, 0.7579)>
  UV <Vector (0.2641, 0.7545)>
  UV <Vector (0.2711, 0.7563)>
Face 7085
UV Count: 3
  UV <Vector (0.2670, 0.7704)>
  UV <Vector (0.2673, 0.7728)>
  UV <Vector (0.2616, 0.7724)>
Face 7086
UV Count: 3
  UV <Vector (0.2737, 0.7738)>
  UV <Vector (0.2673, 0.7728)>
  UV <Vector (0.2670, 0.7704)>
Face 7087
UV Count: 3
  UV <Vector (0.2738, 0.7716)>
  UV <Vector (0.2807, 0.7729)>
  UV <Vector (0.2802, 0.7746)>
Face 7088
UV Count: 3
  UV <Vector (0.2869, 0.7752)>
  UV <Vector (0.2802, 0.7746)>
  UV <Vector (0.2807, 0.7729)>
Face 7089
UV Count: 3
  UV <Vector (0.2905, 0.7760)>
  UV <Vector (0.2869, 0.7752)>
  UV <Vector (0.2876, 0.7741)>
Face 7090
UV Count: 3
  UV <Vector (0.3114, 0.8151)>
  UV <Vector (0.3024, 0.8185)>
  UV <Vector (0.3000, 0.8136)>
Face 7091
UV Count: 3
  UV <Vector (0.2822, 0.7985)>
  UV <Vector (0.2893, 0.7969)>
  UV <Vector (0.2916, 0.8008)>
Face 7092
UV Count: 3
  UV <Vector (0.3082, 0.8105)>
  UV <Vector (0.3000, 0.8136)>
  UV <Vector (0.2970, 0.8090)>
Face 7093
UV Count: 3
  UV <Vector (0.4649, 0.9611)>
  UV <Vector (0.4727, 0.9580)>
  UV <Vector (0.4718, 0.9614)>
Face 7094
UV Count: 3
  UV <Vector (0.3165, 0.8593)>
  UV <Vector (0.3180, 0.8620)>
  UV <Vector (0.3115, 0.8629)>
Face 7095
UV Count: 3
  UV <Vector (0.3099, 0.8561)>
  UV <Vector (0.3157, 0.8552)>
  UV <Vector (0.3165, 0.8593)>
Face 7096
UV Count: 3
  UV <Vector (0.3083, 0.8513)>
  UV <Vector (0.3139, 0.8503)>
  UV <Vector (0.3157, 0.8552)>
Face 7097
UV Count: 3
  UV <Vector (0.3063, 0.8462)>
  UV <Vector (0.3122, 0.8450)>
  UV <Vector (0.3139, 0.8503)>
Face 7098
UV Count: 3
  UV <Vector (0.3046, 0.8413)>
  UV <Vector (0.3106, 0.8395)>
  UV <Vector (0.3122, 0.8450)>
Face 7099
UV Count: 3
  UV <Vector (0.3091, 0.8342)>
  UV <Vector (0.3028, 0.8364)>
  UV <Vector (0.3006, 0.8314)>
Face 7100
UV Count: 3
  UV <Vector (0.3075, 0.8289)>
  UV <Vector (0.3006, 0.8314)>
  UV <Vector (0.2979, 0.8265)>
Face 7101
UV Count: 3
  UV <Vector (0.3024, 0.8185)>
  UV <Vector (0.2952, 0.8217)>
  UV <Vector (0.2930, 0.8167)>
Face 7102
UV Count: 3
  UV <Vector (0.2758, 0.7992)>
  UV <Vector (0.2822, 0.7985)>
  UV <Vector (0.2836, 0.8023)>
Face 7103
UV Count: 3
  UV <Vector (0.2742, 0.7950)>
  UV <Vector (0.2800, 0.7940)>
  UV <Vector (0.2822, 0.7985)>
Face 7104
UV Count: 3
  UV <Vector (0.2800, 0.7940)>
  UV <Vector (0.2742, 0.7950)>
  UV <Vector (0.2726, 0.7918)>
Face 7105
UV Count: 3
  UV <Vector (0.2717, 0.7895)>
  UV <Vector (0.2769, 0.7878)>
  UV <Vector (0.2783, 0.7903)>
Face 7106
UV Count: 3
  UV <Vector (0.2708, 0.7842)>
  UV <Vector (0.2765, 0.7837)>
  UV <Vector (0.2763, 0.7856)>
Face 7107
UV Count: 3
  UV <Vector (0.2765, 0.7837)>
  UV <Vector (0.2708, 0.7842)>
  UV <Vector (0.2716, 0.7822)>
Face 7108
UV Count: 3
  UV <Vector (0.2772, 0.7818)>
  UV <Vector (0.2716, 0.7822)>
  UV <Vector (0.2720, 0.7804)>
Face 7109
UV Count: 3
  UV <Vector (0.6396, 0.4915)>
  UV <Vector (0.6379, 0.4922)>
  UV <Vector (0.6379, 0.4899)>
Face 7110
UV Count: 3
  UV <Vector (0.6395, 0.4855)>
  UV <Vector (0.6377, 0.4863)>
  UV <Vector (0.6388, 0.4766)>
Face 7111
UV Count: 3
  UV <Vector (0.6414, 0.4754)>
  UV <Vector (0.6388, 0.4766)>
  UV <Vector (0.6389, 0.4627)>
Face 7112
UV Count: 3
  UV <Vector (0.2919, 0.7801)>
  UV <Vector (0.2931, 0.7804)>
  UV <Vector (0.2911, 0.7823)>
Face 7113
UV Count: 3
  UV <Vector (0.2936, 0.7777)>
  UV <Vector (0.2937, 0.7789)>
  UV <Vector (0.2923, 0.7787)>
Face 7114
UV Count: 3
  UV <Vector (0.2918, 0.7765)>
  UV <Vector (0.2905, 0.7760)>
  UV <Vector (0.2916, 0.7755)>
Face 7115
UV Count: 3
  UV <Vector (0.2905, 0.7760)>
  UV <Vector (0.2918, 0.7765)>
  UV <Vector (0.2908, 0.7771)>
Face 7116
UV Count: 3
  UV <Vector (0.2922, 0.7777)>
  UV <Vector (0.2923, 0.7787)>
  UV <Vector (0.2913, 0.7786)>
Face 7117
UV Count: 3
  UV <Vector (0.2909, 0.7797)>
  UV <Vector (0.2919, 0.7801)>
  UV <Vector (0.2904, 0.7816)>
Face 7118
UV Count: 3
  UV <Vector (0.2908, 0.7771)>
  UV <Vector (0.2899, 0.7781)>
  UV <Vector (0.2892, 0.7779)>
Face 7119
UV Count: 3
  UV <Vector (0.6431, 0.4129)>
  UV <Vector (0.6424, 0.4110)>
  UV <Vector (0.6432, 0.4111)>
Face 7120
UV Count: 3
  UV <Vector (0.6457, 0.4162)>
  UV <Vector (0.6444, 0.4144)>
  UV <Vector (0.6456, 0.4138)>
Face 7121
UV Count: 3
  UV <Vector (0.2899, 0.7782)>
  UV <Vector (0.2912, 0.7778)>
  UV <Vector (0.2913, 0.7786)>
Face 7122
UV Count: 3
  UV <Vector (0.2909, 0.7797)>
  UV <Vector (0.2895, 0.7804)>
  UV <Vector (0.2889, 0.7793)>
Face 7123
UV Count: 3
  UV <Vector (0.6449, 0.4886)>
  UV <Vector (0.6447, 0.4886)>
  UV <Vector (0.6448, 0.4875)>
Face 7124
UV Count: 3
  UV <Vector (0.2781, 0.7801)>
  UV <Vector (0.2830, 0.7799)>
  UV <Vector (0.2824, 0.7815)>
Face 7125
UV Count: 3
  UV <Vector (0.2830, 0.7799)>
  UV <Vector (0.2867, 0.7796)>
  UV <Vector (0.2865, 0.7809)>
Face 7126
UV Count: 3
  UV <Vector (0.6443, 0.4887)>
  UV <Vector (0.6436, 0.4891)>
  UV <Vector (0.6438, 0.4875)>
Face 7127
UV Count: 3
  UV <Vector (0.6425, 0.4897)>
  UV <Vector (0.6412, 0.4905)>
  UV <Vector (0.6410, 0.4886)>
Face 7128
UV Count: 3
  UV <Vector (0.4794, 0.9696)>
  UV <Vector (0.4778, 0.9787)>
  UV <Vector (0.4761, 0.9780)>
Face 7129
UV Count: 3
  UV <Vector (0.6395, 0.4855)>
  UV <Vector (0.6416, 0.4839)>
  UV <Vector (0.6410, 0.4886)>
Face 7130
UV Count: 3
  UV <Vector (0.6395, 0.4897)>
  UV <Vector (0.6410, 0.4886)>
  UV <Vector (0.6412, 0.4905)>
Face 7131
UV Count: 3
  UV <Vector (0.6321, 0.4907)>
  UV <Vector (0.6323, 0.4856)>
  UV <Vector (0.6334, 0.4861)>
Face 7132
UV Count: 3
  UV <Vector (0.6362, 0.4903)>
  UV <Vector (0.6344, 0.4907)>
  UV <Vector (0.6344, 0.4871)>
Face 7133
UV Count: 3
  UV <Vector (0.6379, 0.4899)>
  UV <Vector (0.6362, 0.4903)>
  UV <Vector (0.6360, 0.4866)>
Face 7134
UV Count: 3
  UV <Vector (0.6395, 0.4897)>
  UV <Vector (0.6379, 0.4899)>
  UV <Vector (0.6377, 0.4863)>
Face 7135
UV Count: 3
  UV <Vector (0.2593, 0.8163)>
  UV <Vector (0.2594, 0.8186)>
  UV <Vector (0.2564, 0.8186)>
Face 7136
UV Count: 3
  UV <Vector (0.2625, 0.8166)>
  UV <Vector (0.2630, 0.8186)>
  UV <Vector (0.2594, 0.8186)>
Face 7137
UV Count: 3
  UV <Vector (0.2630, 0.8186)>
  UV <Vector (0.2625, 0.8166)>
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Face 7138
UV Count: 3
  UV <Vector (0.2752, 0.8173)>
  UV <Vector (0.2711, 0.8181)>
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Face 7139
UV Count: 3
  UV <Vector (0.2713, 0.8078)>
  UV <Vector (0.2715, 0.8096)>
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Face 7140
UV Count: 3
  UV <Vector (0.2686, 0.9962)>
  UV <Vector (0.2675, 0.9931)>
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Face 7141
UV Count: 3
  UV <Vector (0.2858, 0.8159)>
  UV <Vector (0.2844, 0.8130)>
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Face 7142
UV Count: 3
  UV <Vector (0.2819, 0.8142)>
  UV <Vector (0.2783, 0.8161)>
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Face 7143
UV Count: 3
  UV <Vector (0.2799, 0.8119)>
  UV <Vector (0.2818, 0.8103)>
  UV <Vector (0.2844, 0.8130)>
Face 7144
UV Count: 3
  UV <Vector (0.2807, 0.8207)>
  UV <Vector (0.2834, 0.8192)>
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Face 7145
UV Count: 3
  UV <Vector (0.2834, 0.8192)>
  UV <Vector (0.2862, 0.8188)>
  UV <Vector (0.2853, 0.8227)>
Face 7146
UV Count: 3
  UV <Vector (0.2831, 0.8214)>
  UV <Vector (0.2853, 0.8227)>
  UV <Vector (0.2824, 0.8249)>
Face 7147
UV Count: 3
  UV <Vector (0.2803, 0.8296)>
  UV <Vector (0.2848, 0.8276)>
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Face 7148
UV Count: 3
  UV <Vector (0.2848, 0.8276)>
  UV <Vector (0.2824, 0.8249)>
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Face 7149
UV Count: 3
  UV <Vector (0.2696, 0.9876)>
  UV <Vector (0.2726, 0.9893)>
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Face 7150
UV Count: 3
  UV <Vector (0.2684, 0.9895)>
  UV <Vector (0.2698, 0.9920)>
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Face 7151
UV Count: 3
  UV <Vector (0.2685, 0.9854)>
  UV <Vector (0.2679, 0.9862)>
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Face 7152
UV Count: 3
  UV <Vector (0.3256, 0.8231)>
  UV <Vector (0.3159, 0.8261)>
  UV <Vector (0.3140, 0.8205)>
Face 7153
UV Count: 3
  UV <Vector (0.3208, 0.8105)>
  UV <Vector (0.3114, 0.8151)>
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Face 7154
UV Count: 3
  UV <Vector (0.3244, 0.7993)>
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Face 7155
UV Count: 3
  UV <Vector (0.3229, 0.7886)>
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Face 7156
UV Count: 3
  UV <Vector (0.3100, 0.7899)>
  UV <Vector (0.3114, 0.7850)>
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Face 7157
UV Count: 3
  UV <Vector (0.3050, 0.7865)>
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Face 7158
UV Count: 3
  UV <Vector (0.3012, 0.7814)>
  UV <Vector (0.3062, 0.7829)>
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Face 7159
UV Count: 3
  UV <Vector (0.2979, 0.7801)>
  UV <Vector (0.3012, 0.7814)>
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Face 7160
UV Count: 3
  UV <Vector (0.2954, 0.7794)>
  UV <Vector (0.2979, 0.7801)>
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Face 7161
UV Count: 3
  UV <Vector (0.2923, 0.7787)>
  UV <Vector (0.2937, 0.7789)>
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Face 7162
UV Count: 3
  UV <Vector (0.2913, 0.7786)>
  UV <Vector (0.2923, 0.7787)>
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Face 7163
UV Count: 3
  UV <Vector (0.2913, 0.7786)>
  UV <Vector (0.2909, 0.7797)>
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Face 7164
UV Count: 3
  UV <Vector (0.3459, 0.7922)>
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Face 7165
UV Count: 3
  UV <Vector (0.3459, 0.7922)>
  UV <Vector (0.3562, 0.7921)>
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Face 7166
UV Count: 3
  UV <Vector (0.3669, 0.7928)>
  UV <Vector (0.3670, 0.8025)>
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Face 7167
UV Count: 3
  UV <Vector (0.3779, 0.7945)>
  UV <Vector (0.3783, 0.8039)>
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Face 7168
UV Count: 3
  UV <Vector (0.3783, 0.8039)>
  UV <Vector (0.3779, 0.7945)>
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Face 7169
UV Count: 3
  UV <Vector (0.3889, 0.8062)>
  UV <Vector (0.3885, 0.7970)>
  UV <Vector (0.3993, 0.8010)>
Face 7170
UV Count: 3
  UV <Vector (0.3976, 0.7904)>
  UV <Vector (0.3993, 0.8010)>
  UV <Vector (0.3885, 0.7970)>
Face 7171
UV Count: 3
  UV <Vector (0.3654, 0.7819)>
  UV <Vector (0.3669, 0.7928)>
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Face 7172
UV Count: 3
  UV <Vector (0.3768, 0.7842)>
  UV <Vector (0.3779, 0.7945)>
  UV <Vector (0.3669, 0.7928)>
Face 7173
UV Count: 3
  UV <Vector (0.3871, 0.7867)>
  UV <Vector (0.3885, 0.7970)>
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Face 7174
UV Count: 3
  UV <Vector (0.3739, 0.7720)>
  UV <Vector (0.3677, 0.7577)>
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Face 7175
UV Count: 3
  UV <Vector (0.3521, 0.7534)>
  UV <Vector (0.3611, 0.7691)>
  UV <Vector (0.3496, 0.7679)>
Face 7176
UV Count: 3
  UV <Vector (0.3611, 0.7691)>
  UV <Vector (0.3521, 0.7534)>
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Face 7177
UV Count: 3
  UV <Vector (0.3527, 0.6947)>
  UV <Vector (0.3437, 0.6781)>
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Face 7178
UV Count: 3
  UV <Vector (0.3664, 0.6955)>
  UV <Vector (0.3581, 0.6785)>
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Face 7179
UV Count: 3
  UV <Vector (0.3834, 0.6783)>
  UV <Vector (0.3902, 0.6952)>
  UV <Vector (0.3786, 0.6952)>
Face 7180
UV Count: 3
  UV <Vector (0.3951, 0.6780)>
  UV <Vector (0.4014, 0.6953)>
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Face 7181
UV Count: 3
  UV <Vector (0.4070, 0.6781)>
  UV <Vector (0.4127, 0.6957)>
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Face 7182
UV Count: 3
  UV <Vector (0.4190, 0.6778)>
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Face 7183
UV Count: 3
  UV <Vector (0.4317, 0.6769)>
  UV <Vector (0.4363, 0.6962)>
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Face 7184
UV Count: 3
  UV <Vector (0.4457, 0.6760)>
  UV <Vector (0.4491, 0.6954)>
  UV <Vector (0.4363, 0.6962)>
Face 7185
UV Count: 3
  UV <Vector (0.4603, 0.6745)>
  UV <Vector (0.4628, 0.6938)>
  UV <Vector (0.4491, 0.6954)>
Face 7186
UV Count: 3
  UV <Vector (0.4753, 0.6711)>
  UV <Vector (0.4764, 0.6916)>
  UV <Vector (0.4628, 0.6938)>
Face 7187
UV Count: 3
  UV <Vector (0.4764, 0.6916)>
  UV <Vector (0.4753, 0.6711)>
  UV <Vector (0.4901, 0.6658)>
Face 7188
UV Count: 3
  UV <Vector (0.3384, 0.6931)>
  UV <Vector (0.3288, 0.6774)>
  UV <Vector (0.3437, 0.6781)>
Face 7189
UV Count: 3
  UV <Vector (0.3610, 0.7444)>
  UV <Vector (0.3456, 0.7409)>
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Face 7190
UV Count: 3
  UV <Vector (0.3610, 0.7444)>
  UV <Vector (0.3574, 0.7333)>
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Face 7191
UV Count: 3
  UV <Vector (0.3886, 0.7512)>
  UV <Vector (0.3922, 0.7646)>
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Face 7192
UV Count: 3
  UV <Vector (0.3922, 0.7646)>
  UV <Vector (0.3954, 0.7787)>
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Face 7193
UV Count: 3
  UV <Vector (0.4088, 0.8227)>
  UV <Vector (0.4097, 0.8305)>
  UV <Vector (0.3987, 0.8311)>
Face 7194
UV Count: 3
  UV <Vector (0.4089, 0.8186)>
  UV <Vector (0.4088, 0.8227)>
  UV <Vector (0.3988, 0.8237)>
Face 7195
UV Count: 3
  UV <Vector (0.3995, 0.8096)>
  UV <Vector (0.3993, 0.8010)>
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Face 7196
UV Count: 3
  UV <Vector (0.3677, 0.7577)>
  UV <Vector (0.3610, 0.7444)>
  UV <Vector (0.3751, 0.7477)>
Face 7197
UV Count: 3
  UV <Vector (0.3610, 0.7444)>
  UV <Vector (0.3677, 0.7577)>
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Face 7198
UV Count: 3
  UV <Vector (0.3456, 0.7409)>
  UV <Vector (0.3521, 0.7534)>
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Face 7199
UV Count: 3
  UV <Vector (0.3954, 0.7787)>
  UV <Vector (0.3922, 0.7646)>
  UV <Vector (0.4023, 0.7675)>
Face 7200
UV Count: 3
  UV <Vector (0.4061, 0.7941)>
  UV <Vector (0.4098, 0.8066)>
  UV <Vector (0.3993, 0.8010)>
Face 7201
UV Count: 3
  UV <Vector (0.3456, 0.7409)>
  UV <Vector (0.3272, 0.7372)>
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Face 7202
UV Count: 3
  UV <Vector (0.3058, 0.7259)>
  UV <Vector (0.3060, 0.7170)>
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Face 7203
UV Count: 3
  UV <Vector (0.2510, 0.6992)>
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Face 7204
UV Count: 3
  UV <Vector (0.2971, 0.6865)>
  UV <Vector (0.3025, 0.6984)>
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Face 7205
UV Count: 3
  UV <Vector (0.3185, 0.7028)>
  UV <Vector (0.3118, 0.6897)>
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Face 7206
UV Count: 3
  UV <Vector (0.3664, 0.6955)>
  UV <Vector (0.3740, 0.7121)>
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Face 7207
UV Count: 3
  UV <Vector (0.3740, 0.7121)>
  UV <Vector (0.3664, 0.6955)>
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Face 7208
UV Count: 3
  UV <Vector (0.3527, 0.6947)>
  UV <Vector (0.3600, 0.7111)>
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Face 7209
UV Count: 3
  UV <Vector (0.3918, 0.7272)>
  UV <Vector (0.3961, 0.7407)>
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Face 7210
UV Count: 3
  UV <Vector (0.3796, 0.7257)>
  UV <Vector (0.3840, 0.7381)>
  UV <Vector (0.3706, 0.7357)>
Face 7211
UV Count: 3
  UV <Vector (0.3706, 0.7357)>
  UV <Vector (0.3574, 0.7333)>
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Face 7212
UV Count: 3
  UV <Vector (0.2872, 0.7040)>
  UV <Vector (0.2882, 0.7107)>
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Face 7213
UV Count: 3
  UV <Vector (0.3381, 0.7178)>
  UV <Vector (0.3422, 0.7291)>
  UV <Vector (0.3255, 0.7245)>
Face 7214
UV Count: 3
  UV <Vector (0.3228, 0.7135)>
  UV <Vector (0.3255, 0.7245)>
  UV <Vector (0.3060, 0.7170)>
Face 7215
UV Count: 3
  UV <Vector (0.2882, 0.7107)>
  UV <Vector (0.2872, 0.7040)>
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Face 7216
UV Count: 3
  UV <Vector (0.3527, 0.7215)>
  UV <Vector (0.3574, 0.7333)>
  UV <Vector (0.3422, 0.7291)>
Face 7217
UV Count: 3
  UV <Vector (0.2971, 0.6865)>
  UV <Vector (0.2934, 0.6757)>
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Face 7218
UV Count: 3
  UV <Vector (0.3118, 0.6897)>
  UV <Vector (0.3185, 0.7028)>
  UV <Vector (0.3025, 0.6984)>
Face 7219
UV Count: 3
  UV <Vector (0.3252, 0.6918)>
  UV <Vector (0.3175, 0.6786)>
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Face 7220
UV Count: 3
  UV <Vector (0.3333, 0.7065)>
  UV <Vector (0.3252, 0.6918)>
  UV <Vector (0.3384, 0.6931)>
Face 7221
UV Count: 3
  UV <Vector (0.3003, 0.6670)>
  UV <Vector (0.3057, 0.6778)>
  UV <Vector (0.2934, 0.6757)>
Face 7222
UV Count: 3
  UV <Vector (0.3057, 0.6778)>
  UV <Vector (0.3003, 0.6670)>
  UV <Vector (0.3108, 0.6688)>
Face 7223
UV Count: 3
  UV <Vector (0.2912, 0.6668)>
  UV <Vector (0.2934, 0.6757)>
  UV <Vector (0.2801, 0.6715)>
Face 7224
UV Count: 3
  UV <Vector (0.3108, 0.6688)>
  UV <Vector (0.3158, 0.6612)>
  UV <Vector (0.3288, 0.6774)>
Face 7225
UV Count: 3
  UV <Vector (0.2975, 0.6579)>
  UV <Vector (0.3003, 0.6670)>
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Face 7226
UV Count: 3
  UV <Vector (0.3158, 0.6612)>
  UV <Vector (0.3108, 0.6688)>
  UV <Vector (0.3003, 0.6670)>
Face 7227
UV Count: 3
  UV <Vector (0.4061, 0.7941)>
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Face 7228
UV Count: 3
  UV <Vector (0.4106, 0.7706)>
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Face 7229
UV Count: 3
  UV <Vector (0.3902, 0.6952)>
  UV <Vector (0.3969, 0.7121)>
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Face 7230
UV Count: 3
  UV <Vector (0.4117, 0.7850)>
  UV <Vector (0.4106, 0.7706)>
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Face 7231
UV Count: 3
  UV <Vector (0.4587, 0.7506)>
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Face 7232
UV Count: 3
  UV <Vector (0.4817, 0.7545)>
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Face 7233
UV Count: 3
  UV <Vector (0.4817, 0.7545)>
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Face 7234
UV Count: 3
  UV <Vector (0.4717, 0.7527)>
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Face 7235
UV Count: 3
  UV <Vector (0.4817, 0.7545)>
  UV <Vector (0.4717, 0.7527)>
  UV <Vector (0.4694, 0.7347)>
Face 7236
UV Count: 3
  UV <Vector (0.4803, 0.7347)>
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Face 7237
UV Count: 3
  UV <Vector (0.3507, 0.8591)>
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Face 7238
UV Count: 3
  UV <Vector (0.3790, 0.8772)>
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Face 7239
UV Count: 3
  UV <Vector (0.4030, 0.7288)>
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Face 7240
UV Count: 3
  UV <Vector (0.4448, 0.7330)>
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  UV <Vector (0.4368, 0.7481)>
Face 7241
UV Count: 3
  UV <Vector (0.4265, 0.7459)>
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Face 7242
UV Count: 3
  UV <Vector (0.4067, 0.7427)>
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Face 7243
UV Count: 3
  UV <Vector (0.4157, 0.7448)>
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Face 7244
UV Count: 3
  UV <Vector (0.3976, 0.8395)>
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Face 7245
UV Count: 3
  UV <Vector (0.3972, 0.8898)>
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Face 7246
UV Count: 3
  UV <Vector (0.3997, 0.8760)>
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Face 7247
UV Count: 3
  UV <Vector (0.4137, 0.8907)>
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Face 7248
UV Count: 3
  UV <Vector (0.4311, 0.8989)>
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Face 7249
UV Count: 3
  UV <Vector (0.4119, 0.9011)>
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Face 7250
UV Count: 3
  UV <Vector (0.4351, 0.9061)>
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Face 7251
UV Count: 3
  UV <Vector (0.4277, 0.9164)>
  UV <Vector (0.4191, 0.9244)>
  UV <Vector (0.4183, 0.9154)>
Face 7252
UV Count: 3
  UV <Vector (0.4302, 0.9254)>
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Face 7253
UV Count: 3
  UV <Vector (0.3926, 0.9928)>
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Face 7254
UV Count: 3
  UV <Vector (0.4082, 0.9621)>
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Face 7255
UV Count: 3
  UV <Vector (0.4082, 0.9621)>
  UV <Vector (0.3950, 0.9663)>
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Face 7256
UV Count: 3
  UV <Vector (0.3978, 0.9448)>
  UV <Vector (0.4090, 0.9404)>
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Face 7257
UV Count: 3
  UV <Vector (0.4191, 0.9244)>
  UV <Vector (0.4093, 0.9303)>
  UV <Vector (0.4100, 0.9201)>
Face 7258
UV Count: 3
  UV <Vector (0.3992, 0.9343)>
  UV <Vector (0.4093, 0.9303)>
  UV <Vector (0.4090, 0.9404)>
Face 7259
UV Count: 3
  UV <Vector (0.4093, 0.9303)>
  UV <Vector (0.4191, 0.9244)>
  UV <Vector (0.4200, 0.9341)>
Face 7260
UV Count: 3
  UV <Vector (0.4229, 0.7718)>
  UV <Vector (0.4222, 0.7892)>
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Face 7261
UV Count: 3
  UV <Vector (0.4222, 0.7892)>
  UV <Vector (0.4229, 0.7718)>
  UV <Vector (0.4270, 0.7733)>
Face 7262
UV Count: 3
  UV <Vector (0.4271, 0.8199)>
  UV <Vector (0.4285, 0.8306)>
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Face 7263
UV Count: 3
  UV <Vector (0.4285, 0.8306)>
  UV <Vector (0.4290, 0.8413)>
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Face 7264
UV Count: 3
  UV <Vector (0.3416, 0.8653)>
  UV <Vector (0.3423, 0.8673)>
  UV <Vector (0.3370, 0.8702)>
Face 7265
UV Count: 3
  UV <Vector (0.3306, 0.8697)>
  UV <Vector (0.3364, 0.8678)>
  UV <Vector (0.3370, 0.8702)>
Face 7266
UV Count: 3
  UV <Vector (0.3247, 0.8713)>
  UV <Vector (0.3306, 0.8697)>
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Face 7267
UV Count: 3
  UV <Vector (0.3186, 0.8724)>
  UV <Vector (0.3247, 0.8713)>
  UV <Vector (0.3242, 0.8740)>
Face 7268
UV Count: 3
  UV <Vector (0.3115, 0.8731)>
  UV <Vector (0.3103, 0.8762)>
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Face 7269
UV Count: 3
  UV <Vector (0.2987, 0.8714)>
  UV <Vector (0.2971, 0.8743)>
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Face 7270
UV Count: 3
  UV <Vector (0.2943, 0.8696)>
  UV <Vector (0.2915, 0.8723)>
  UV <Vector (0.2869, 0.8694)>
Face 7271
UV Count: 3
  UV <Vector (0.2706, 0.8632)>
  UV <Vector (0.2778, 0.8625)>
  UV <Vector (0.2768, 0.8672)>
Face 7272
UV Count: 3
  UV <Vector (0.2647, 0.8642)>
  UV <Vector (0.2706, 0.8632)>
  UV <Vector (0.2695, 0.8698)>
Face 7273
UV Count: 3
  UV <Vector (0.2589, 0.8644)>
  UV <Vector (0.2647, 0.8642)>
  UV <Vector (0.2639, 0.8700)>
Face 7274
UV Count: 3
  UV <Vector (0.3423, 0.8673)>
  UV <Vector (0.3416, 0.8653)>
  UV <Vector (0.3448, 0.8620)>
Face 7275
UV Count: 3
  UV <Vector (0.3415, 0.8622)>
  UV <Vector (0.3448, 0.8587)>
  UV <Vector (0.3449, 0.8601)>
Face 7276
UV Count: 3
  UV <Vector (0.3510, 0.6623)>
  UV <Vector (0.3459, 0.6492)>
  UV <Vector (0.3603, 0.6485)>
Face 7277
UV Count: 3
  UV <Vector (0.2670, 0.7704)>
  UV <Vector (0.2615, 0.7698)>
  UV <Vector (0.2615, 0.7662)>
Face 7278
UV Count: 3
  UV <Vector (0.2738, 0.7716)>
  UV <Vector (0.2670, 0.7704)>
  UV <Vector (0.2675, 0.7674)>
Face 7279
UV Count: 3
  UV <Vector (0.2744, 0.7691)>
  UV <Vector (0.2813, 0.7710)>
  UV <Vector (0.2807, 0.7729)>
Face 7280
UV Count: 3
  UV <Vector (0.2876, 0.7741)>
  UV <Vector (0.2807, 0.7729)>
  UV <Vector (0.2813, 0.7710)>
Face 7281
UV Count: 3
  UV <Vector (0.2916, 0.7755)>
  UV <Vector (0.2876, 0.7741)>
  UV <Vector (0.2882, 0.7730)>
Face 7282
UV Count: 3
  UV <Vector (0.2930, 0.7763)>
  UV <Vector (0.2916, 0.7755)>
  UV <Vector (0.2929, 0.7750)>
Face 7283
UV Count: 3
  UV <Vector (0.2937, 0.7789)>
  UV <Vector (0.2936, 0.7777)>
  UV <Vector (0.2954, 0.7778)>
Face 7284
UV Count: 3
  UV <Vector (0.2937, 0.7789)>
  UV <Vector (0.2954, 0.7794)>
  UV <Vector (0.2946, 0.7811)>
Face 7285
UV Count: 3
  UV <Vector (0.2931, 0.7804)>
  UV <Vector (0.2946, 0.7811)>
  UV <Vector (0.2924, 0.7830)>
Face 7286
UV Count: 3
  UV <Vector (0.2882, 0.7846)>
  UV <Vector (0.2829, 0.7859)>
  UV <Vector (0.2820, 0.7842)>
Face 7287
UV Count: 3
  UV <Vector (0.2763, 0.7856)>
  UV <Vector (0.2820, 0.7842)>
  UV <Vector (0.2829, 0.7859)>
Face 7288
UV Count: 3
  UV <Vector (0.2712, 0.7866)>
  UV <Vector (0.2763, 0.7856)>
  UV <Vector (0.2769, 0.7878)>
Face 7289
UV Count: 3
  UV <Vector (0.2667, 0.7875)>
  UV <Vector (0.2712, 0.7866)>
  UV <Vector (0.2717, 0.7895)>
Face 7290
UV Count: 3
  UV <Vector (0.2628, 0.7882)>
  UV <Vector (0.2667, 0.7875)>
  UV <Vector (0.2671, 0.7902)>
Face 7291
UV Count: 3
  UV <Vector (0.2563, 0.7886)>
  UV <Vector (0.2593, 0.7886)>
  UV <Vector (0.2593, 0.7911)>
Face 7292
UV Count: 3
  UV <Vector (0.2510, 0.8020)>
  UV <Vector (0.2509, 0.7994)>
  UV <Vector (0.2538, 0.7996)>
Face 7293
UV Count: 3
  UV <Vector (0.2537, 0.7964)>
  UV <Vector (0.2538, 0.7996)>
  UV <Vector (0.2509, 0.7994)>
Face 7294
UV Count: 3
  UV <Vector (0.2534, 0.7940)>
  UV <Vector (0.2534, 0.7910)>
  UV <Vector (0.2562, 0.7911)>
Face 7295
UV Count: 3
  UV <Vector (0.2534, 0.7910)>
  UV <Vector (0.2535, 0.7885)>
  UV <Vector (0.2563, 0.7886)>
Face 7296
UV Count: 3
  UV <Vector (0.2534, 0.7860)>
  UV <Vector (0.2562, 0.7860)>
  UV <Vector (0.2563, 0.7886)>
Face 7297
UV Count: 3
  UV <Vector (0.2562, 0.7860)>
  UV <Vector (0.2534, 0.7860)>
  UV <Vector (0.2533, 0.7837)>
Face 7298
UV Count: 3
  UV <Vector (0.2561, 0.7837)>
  UV <Vector (0.2533, 0.7837)>
  UV <Vector (0.2536, 0.7807)>
Face 7299
UV Count: 3
  UV <Vector (0.6321, 0.4938)>
  UV <Vector (0.6309, 0.4939)>
  UV <Vector (0.6310, 0.4908)>
Face 7300
UV Count: 3
  UV <Vector (0.6321, 0.4907)>
  UV <Vector (0.6310, 0.4908)>
  UV <Vector (0.6310, 0.4860)>
Face 7301
UV Count: 3
  UV <Vector (0.6298, 0.4517)>
  UV <Vector (0.6356, 0.4511)>
  UV <Vector (0.6346, 0.4644)>
Face 7302
UV Count: 3
  UV <Vector (0.6348, 0.4448)>
  UV <Vector (0.6356, 0.4511)>
  UV <Vector (0.6298, 0.4517)>
Face 7303
UV Count: 3
  UV <Vector (0.6340, 0.4344)>
  UV <Vector (0.6348, 0.4448)>
  UV <Vector (0.6298, 0.4444)>
Face 7304
UV Count: 3
  UV <Vector (0.6317, 0.4096)>
  UV <Vector (0.6334, 0.4099)>
  UV <Vector (0.6329, 0.4136)>
Face 7305
UV Count: 3
  UV <Vector (0.6338, 0.4057)>
  UV <Vector (0.6336, 0.4076)>
  UV <Vector (0.6317, 0.4072)>
Face 7306
UV Count: 3
  UV <Vector (0.2566, 0.7749)>
  UV <Vector (0.2623, 0.7749)>
  UV <Vector (0.2634, 0.7779)>
Face 7307
UV Count: 3
  UV <Vector (0.2623, 0.7749)>
  UV <Vector (0.2566, 0.7749)>
  UV <Vector (0.2563, 0.7723)>
Face 7308
UV Count: 3
  UV <Vector (0.2616, 0.7724)>
  UV <Vector (0.2563, 0.7723)>
  UV <Vector (0.2563, 0.7696)>
Face 7309
UV Count: 3
  UV <Vector (0.2615, 0.7698)>
  UV <Vector (0.2563, 0.7696)>
  UV <Vector (0.2560, 0.7660)>
Face 7310
UV Count: 3
  UV <Vector (0.2615, 0.7662)>
  UV <Vector (0.2560, 0.7660)>
  UV <Vector (0.2556, 0.7614)>
Face 7311
UV Count: 3
  UV <Vector (0.2556, 0.7614)>
  UV <Vector (0.2559, 0.7568)>
  UV <Vector (0.2629, 0.7579)>
Face 7312
UV Count: 3
  UV <Vector (0.2641, 0.7545)>
  UV <Vector (0.2629, 0.7579)>
  UV <Vector (0.2559, 0.7568)>
Face 7313
UV Count: 3
  UV <Vector (0.2657, 0.7506)>
  UV <Vector (0.2641, 0.7545)>
  UV <Vector (0.2562, 0.7532)>
Face 7314
UV Count: 3
  UV <Vector (0.2662, 0.7459)>
  UV <Vector (0.2657, 0.7506)>
  UV <Vector (0.2573, 0.7491)>
Face 7315
UV Count: 3
  UV <Vector (0.2673, 0.7357)>
  UV <Vector (0.2672, 0.7410)>
  UV <Vector (0.2588, 0.7400)>
Face 7316
UV Count: 3
  UV <Vector (0.2591, 0.7296)>
  UV <Vector (0.2672, 0.7297)>
  UV <Vector (0.2673, 0.7357)>
Face 7317
UV Count: 3
  UV <Vector (0.2672, 0.7297)>
  UV <Vector (0.2591, 0.7296)>
  UV <Vector (0.2576, 0.7246)>
Face 7318
UV Count: 3
  UV <Vector (0.2510, 0.7107)>
  UV <Vector (0.2681, 0.7137)>
  UV <Vector (0.2600, 0.7164)>
Face 7319
UV Count: 3
  UV <Vector (0.2614, 0.8009)>
  UV <Vector (0.2624, 0.8028)>
  UV <Vector (0.2599, 0.8034)>
Face 7320
UV Count: 3
  UV <Vector (0.2663, 0.8034)>
  UV <Vector (0.2655, 0.8008)>
  UV <Vector (0.2709, 0.8018)>
Face 7321
UV Count: 3
  UV <Vector (0.2771, 0.8023)>
  UV <Vector (0.2780, 0.8046)>
  UV <Vector (0.2719, 0.8034)>
Face 7322
UV Count: 3
  UV <Vector (0.2836, 0.8023)>
  UV <Vector (0.2848, 0.8067)>
  UV <Vector (0.2780, 0.8046)>
Face 7323
UV Count: 3
  UV <Vector (0.2836, 0.8023)>
  UV <Vector (0.2916, 0.8008)>
  UV <Vector (0.2936, 0.8048)>
Face 7324
UV Count: 3
  UV <Vector (0.3337, 0.8124)>
  UV <Vector (0.3455, 0.8111)>
  UV <Vector (0.3458, 0.8201)>
Face 7325
UV Count: 3
  UV <Vector (0.3234, 0.8166)>
  UV <Vector (0.3337, 0.8124)>
  UV <Vector (0.3350, 0.8209)>
Face 7326
UV Count: 3
  UV <Vector (0.3455, 0.8111)>
  UV <Vector (0.3566, 0.8107)>
  UV <Vector (0.3570, 0.8199)>
Face 7327
UV Count: 3
  UV <Vector (0.3676, 0.8203)>
  UV <Vector (0.3570, 0.8199)>
  UV <Vector (0.3566, 0.8107)>
Face 7328
UV Count: 3
  UV <Vector (0.3782, 0.8214)>
  UV <Vector (0.3775, 0.8304)>
  UV <Vector (0.3673, 0.8298)>
Face 7329
UV Count: 3
  UV <Vector (0.3775, 0.8304)>
  UV <Vector (0.3782, 0.8214)>
  UV <Vector (0.3886, 0.8226)>
Face 7330
UV Count: 3
  UV <Vector (0.4641, 0.9840)>
  UV <Vector (0.4677, 0.9817)>
  UV <Vector (0.4719, 0.9843)>
Face 7331
UV Count: 3
  UV <Vector (0.4611, 0.9862)>
  UV <Vector (0.4641, 0.9840)>
  UV <Vector (0.4683, 0.9880)>
Face 7332
UV Count: 3
  UV <Vector (0.3007, 0.8669)>
  UV <Vector (0.3015, 0.8653)>
  UV <Vector (0.3081, 0.8657)>
Face 7333
UV Count: 3
  UV <Vector (0.2990, 0.8698)>
  UV <Vector (0.2999, 0.8683)>
  UV <Vector (0.3059, 0.8696)>
Face 7334
UV Count: 3
  UV <Vector (0.2971, 0.8743)>
  UV <Vector (0.2987, 0.8714)>
  UV <Vector (0.3041, 0.8726)>
Face 7335
UV Count: 3
  UV <Vector (0.3027, 0.8756)>
  UV <Vector (0.3005, 0.8797)>
  UV <Vector (0.2942, 0.8781)>
Face 7336
UV Count: 3
  UV <Vector (0.2986, 0.8860)>
  UV <Vector (0.2906, 0.8848)>
  UV <Vector (0.2942, 0.8781)>
Face 7337
UV Count: 3
  UV <Vector (0.2906, 0.8848)>
  UV <Vector (0.2986, 0.8860)>
  UV <Vector (0.2970, 0.8927)>
Face 7338
UV Count: 3
  UV <Vector (0.2829, 0.8827)>
  UV <Vector (0.2724, 0.8784)>
  UV <Vector (0.2795, 0.8723)>
Face 7339
UV Count: 3
  UV <Vector (0.3459, 0.8409)>
  UV <Vector (0.3524, 0.8504)>
  UV <Vector (0.3484, 0.8528)>
Face 7340
UV Count: 3
  UV <Vector (0.3144, 0.8976)>
  UV <Vector (0.3149, 0.8917)>
  UV <Vector (0.3224, 0.8900)>
Face 7341
UV Count: 3
  UV <Vector (0.3228, 0.8957)>
  UV <Vector (0.3224, 0.8900)>
  UV <Vector (0.3305, 0.8878)>
Face 7342
UV Count: 3
  UV <Vector (0.3314, 0.8933)>
  UV <Vector (0.3305, 0.8878)>
  UV <Vector (0.3396, 0.8839)>
Face 7343
UV Count: 3
  UV <Vector (0.3418, 0.8889)>
  UV <Vector (0.3396, 0.8839)>
  UV <Vector (0.3475, 0.8790)>
Face 7344
UV Count: 3
  UV <Vector (0.3514, 0.8831)>
  UV <Vector (0.3475, 0.8790)>
  UV <Vector (0.3549, 0.8708)>
Face 7345
UV Count: 3
  UV <Vector (0.2790, 0.8951)>
  UV <Vector (0.2808, 0.8900)>
  UV <Vector (0.2883, 0.8914)>
Face 7346
UV Count: 3
  UV <Vector (0.2970, 0.8927)>
  UV <Vector (0.2963, 0.8982)>
  UV <Vector (0.2878, 0.8969)>
Face 7347
UV Count: 3
  UV <Vector (0.3065, 0.8928)>
  UV <Vector (0.3063, 0.8982)>
  UV <Vector (0.2963, 0.8982)>
Face 7348
UV Count: 3
  UV <Vector (0.3946, 0.8507)>
  UV <Vector (0.3840, 0.8504)>
  UV <Vector (0.3865, 0.8399)>
Face 7349
UV Count: 3
  UV <Vector (0.3976, 0.8395)>
  UV <Vector (0.4100, 0.8383)>
  UV <Vector (0.4052, 0.8494)>
Face 7350
UV Count: 3
  UV <Vector (0.2885, 0.8618)>
  UV <Vector (0.2844, 0.8621)>
  UV <Vector (0.2858, 0.8594)>
Face 7351
UV Count: 3
  UV <Vector (0.2955, 0.8650)>
  UV <Vector (0.2952, 0.8664)>
  UV <Vector (0.2914, 0.8636)>
Face 7352
UV Count: 3
  UV <Vector (0.3007, 0.8669)>
  UV <Vector (0.2999, 0.8683)>
  UV <Vector (0.2952, 0.8664)>
Face 7353
UV Count: 3
  UV <Vector (0.2999, 0.8683)>
  UV <Vector (0.3007, 0.8669)>
  UV <Vector (0.3068, 0.8677)>
Face 7354
UV Count: 3
  UV <Vector (0.3068, 0.8677)>
  UV <Vector (0.3142, 0.8674)>
  UV <Vector (0.3130, 0.8697)>
Face 7355
UV Count: 3
  UV <Vector (0.3250, 0.8677)>
  UV <Vector (0.3193, 0.8691)>
  UV <Vector (0.3198, 0.8671)>
Face 7356
UV Count: 3
  UV <Vector (0.3310, 0.8661)>
  UV <Vector (0.3250, 0.8677)>
  UV <Vector (0.3253, 0.8658)>
Face 7357
UV Count: 3
  UV <Vector (0.3374, 0.8626)>
  UV <Vector (0.3369, 0.8642)>
  UV <Vector (0.3310, 0.8661)>
Face 7358
UV Count: 3
  UV <Vector (0.3416, 0.8608)>
  UV <Vector (0.3415, 0.8622)>
  UV <Vector (0.3369, 0.8642)>
Face 7359
UV Count: 3
  UV <Vector (0.3415, 0.8622)>
  UV <Vector (0.3416, 0.8608)>
  UV <Vector (0.3440, 0.8576)>
Face 7360
UV Count: 3
  UV <Vector (0.3448, 0.8587)>
  UV <Vector (0.3440, 0.8576)>
  UV <Vector (0.3461, 0.8558)>
Face 7361
UV Count: 3
  UV <Vector (0.3484, 0.8528)>
  UV <Vector (0.3507, 0.8591)>
  UV <Vector (0.3470, 0.8580)>
Face 7362
UV Count: 3
  UV <Vector (0.3507, 0.8591)>
  UV <Vector (0.3484, 0.8528)>
  UV <Vector (0.3524, 0.8504)>
Face 7363
UV Count: 3
  UV <Vector (0.2875, 0.8575)>
  UV <Vector (0.2906, 0.8589)>
  UV <Vector (0.2895, 0.8601)>
Face 7364
UV Count: 3
  UV <Vector (0.2868, 0.8528)>
  UV <Vector (0.2908, 0.8510)>
  UV <Vector (0.2936, 0.8546)>
Face 7365
UV Count: 3
  UV <Vector (0.2921, 0.8619)>
  UV <Vector (0.2914, 0.8636)>
  UV <Vector (0.2885, 0.8618)>
Face 7366
UV Count: 3
  UV <Vector (0.2858, 0.8594)>
  UV <Vector (0.2797, 0.8581)>
  UV <Vector (0.2832, 0.8552)>
Face 7367
UV Count: 3
  UV <Vector (0.2844, 0.8621)>
  UV <Vector (0.2778, 0.8625)>
  UV <Vector (0.2797, 0.8581)>
Face 7368
UV Count: 3
  UV <Vector (0.2879, 0.8633)>
  UV <Vector (0.2885, 0.8618)>
  UV <Vector (0.2914, 0.8636)>
Face 7369
UV Count: 3
  UV <Vector (0.2879, 0.8657)>
  UV <Vector (0.2904, 0.8674)>
  UV <Vector (0.2869, 0.8694)>
Face 7370
UV Count: 3
  UV <Vector (0.3367, 0.8376)>
  UV <Vector (0.3369, 0.8445)>
  UV <Vector (0.3291, 0.8431)>
Face 7371
UV Count: 3
  UV <Vector (0.3544, 0.8592)>
  UV <Vector (0.3588, 0.8603)>
  UV <Vector (0.3549, 0.8708)>
Face 7372
UV Count: 3
  UV <Vector (0.3280, 0.8368)>
  UV <Vector (0.3291, 0.8431)>
  UV <Vector (0.3203, 0.8436)>
Face 7373
UV Count: 3
  UV <Vector (0.2869, 0.8694)>
  UV <Vector (0.2795, 0.8723)>
  UV <Vector (0.2768, 0.8672)>
Face 7374
UV Count: 3
  UV <Vector (0.3544, 0.8592)>
  UV <Vector (0.3524, 0.8504)>
  UV <Vector (0.3587, 0.8491)>
Face 7375
UV Count: 3
  UV <Vector (0.3588, 0.8603)>
  UV <Vector (0.3587, 0.8491)>
  UV <Vector (0.3666, 0.8492)>
Face 7376
UV Count: 3
  UV <Vector (0.3924, 0.8631)>
  UV <Vector (0.3813, 0.8630)>
  UV <Vector (0.3840, 0.8504)>
Face 7377
UV Count: 3
  UV <Vector (0.3946, 0.8507)>
  UV <Vector (0.4052, 0.8494)>
  UV <Vector (0.4013, 0.8625)>
Face 7378
UV Count: 3
  UV <Vector (0.3603, 0.8731)>
  UV <Vector (0.3549, 0.8708)>
  UV <Vector (0.3588, 0.8603)>
Face 7379
UV Count: 3
  UV <Vector (0.3673, 0.8298)>
  UV <Vector (0.3568, 0.8296)>
  UV <Vector (0.3570, 0.8199)>
Face 7380
UV Count: 3
  UV <Vector (0.3159, 0.8261)>
  UV <Vector (0.3256, 0.8231)>
  UV <Vector (0.3264, 0.8299)>
Face 7381
UV Count: 3
  UV <Vector (0.3171, 0.8317)>
  UV <Vector (0.3264, 0.8299)>
  UV <Vector (0.3280, 0.8368)>
Face 7382
UV Count: 3
  UV <Vector (0.3091, 0.8342)>
  UV <Vector (0.3171, 0.8317)>
  UV <Vector (0.3190, 0.8377)>
Face 7383
UV Count: 3
  UV <Vector (0.3028, 0.8364)>
  UV <Vector (0.3091, 0.8342)>
  UV <Vector (0.3106, 0.8395)>
Face 7384
UV Count: 3
  UV <Vector (0.2968, 0.8386)>
  UV <Vector (0.3028, 0.8364)>
  UV <Vector (0.3046, 0.8413)>
Face 7385
UV Count: 3
  UV <Vector (0.2857, 0.8427)>
  UV <Vector (0.2910, 0.8407)>
  UV <Vector (0.2933, 0.8450)>
Face 7386
UV Count: 3
  UV <Vector (0.2811, 0.8448)>
  UV <Vector (0.2857, 0.8427)>
  UV <Vector (0.2880, 0.8469)>
Face 7387
UV Count: 3
  UV <Vector (0.2700, 0.8502)>
  UV <Vector (0.2760, 0.8473)>
  UV <Vector (0.2786, 0.8522)>
Face 7388
UV Count: 3
  UV <Vector (0.2644, 0.8513)>
  UV <Vector (0.2700, 0.8502)>
  UV <Vector (0.2725, 0.8566)>
Face 7389
UV Count: 3
  UV <Vector (0.2593, 0.8519)>
  UV <Vector (0.2644, 0.8513)>
  UV <Vector (0.2649, 0.8587)>
Face 7390
UV Count: 3
  UV <Vector (0.3264, 0.8299)>
  UV <Vector (0.3358, 0.8293)>
  UV <Vector (0.3367, 0.8376)>
Face 7391
UV Count: 3
  UV <Vector (0.3256, 0.8231)>
  UV <Vector (0.3350, 0.8209)>
  UV <Vector (0.3358, 0.8293)>
Face 7392
UV Count: 3
  UV <Vector (0.3568, 0.8296)>
  UV <Vector (0.3459, 0.8298)>
  UV <Vector (0.3458, 0.8201)>
Face 7393
UV Count: 3
  UV <Vector (0.3459, 0.8298)>
  UV <Vector (0.3358, 0.8293)>
  UV <Vector (0.3350, 0.8209)>
Face 7394
UV Count: 3
  UV <Vector (0.3244, 0.7993)>
  UV <Vector (0.3300, 0.7904)>
  UV <Vector (0.3372, 0.7920)>
Face 7395
UV Count: 3
  UV <Vector (0.3372, 0.7920)>
  UV <Vector (0.3459, 0.7922)>
  UV <Vector (0.3456, 0.8024)>
Face 7396
UV Count: 3
  UV <Vector (0.4910, 0.9752)>
  UV <Vector (0.4884, 0.9752)>
  UV <Vector (0.4862, 0.9708)>
Face 7397
UV Count: 3
  UV <Vector (0.3358, 0.8564)>
  UV <Vector (0.3404, 0.8578)>
  UV <Vector (0.3391, 0.8592)>
Face 7398
UV Count: 3
  UV <Vector (0.3360, 0.8533)>
  UV <Vector (0.3414, 0.8559)>
  UV <Vector (0.3404, 0.8578)>
Face 7399
UV Count: 3
  UV <Vector (0.3363, 0.8500)>
  UV <Vector (0.3422, 0.8527)>
  UV <Vector (0.3414, 0.8559)>
Face 7400
UV Count: 3
  UV <Vector (0.3422, 0.8527)>
  UV <Vector (0.3363, 0.8500)>
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Face 7401
UV Count: 3
  UV <Vector (0.3369, 0.8445)>
  UV <Vector (0.3367, 0.8376)>
  UV <Vector (0.3459, 0.8409)>
Face 7402
UV Count: 3
  UV <Vector (0.3367, 0.8376)>
  UV <Vector (0.3358, 0.8293)>
  UV <Vector (0.3459, 0.8298)>
Face 7403
UV Count: 3
  UV <Vector (0.3524, 0.8504)>
  UV <Vector (0.3459, 0.8409)>
  UV <Vector (0.3570, 0.8391)>
Face 7404
UV Count: 3
  UV <Vector (0.3570, 0.8391)>
  UV <Vector (0.3459, 0.8409)>
  UV <Vector (0.3459, 0.8298)>
Face 7405
UV Count: 3
  UV <Vector (0.6436, 0.4891)>
  UV <Vector (0.6425, 0.4897)>
  UV <Vector (0.6425, 0.4879)>
Face 7406
UV Count: 3
  UV <Vector (0.2867, 0.7796)>
  UV <Vector (0.2889, 0.7793)>
  UV <Vector (0.2895, 0.7804)>
Face 7407
UV Count: 3
  UV <Vector (0.2904, 0.7816)>
  UV <Vector (0.2865, 0.7821)>
  UV <Vector (0.2865, 0.7809)>
Face 7408
UV Count: 3
  UV <Vector (0.2872, 0.7832)>
  UV <Vector (0.2865, 0.7821)>
  UV <Vector (0.2904, 0.7816)>
Face 7409
UV Count: 3
  UV <Vector (0.2882, 0.7846)>
  UV <Vector (0.2872, 0.7832)>
  UV <Vector (0.2911, 0.7823)>
Face 7410
UV Count: 3
  UV <Vector (0.2904, 0.7868)>
  UV <Vector (0.2882, 0.7846)>
  UV <Vector (0.2924, 0.7830)>
Face 7411
UV Count: 3
  UV <Vector (0.2948, 0.7847)>
  UV <Vector (0.2978, 0.7872)>
  UV <Vector (0.2930, 0.7903)>
Face 7412
UV Count: 3
  UV <Vector (0.2960, 0.7940)>
  UV <Vector (0.2930, 0.7903)>
  UV <Vector (0.2978, 0.7872)>
Face 7413
UV Count: 3
  UV <Vector (0.2993, 0.7982)>
  UV <Vector (0.2960, 0.7940)>
  UV <Vector (0.3013, 0.7906)>
Face 7414
UV Count: 3
  UV <Vector (0.3018, 0.8019)>
  UV <Vector (0.2936, 0.8048)>
  UV <Vector (0.2916, 0.8008)>
Face 7415
UV Count: 3
  UV <Vector (0.3092, 0.7982)>
  UV <Vector (0.3018, 0.8019)>
  UV <Vector (0.2993, 0.7982)>
Face 7416
UV Count: 3
  UV <Vector (0.3587, 0.8491)>
  UV <Vector (0.3570, 0.8391)>
  UV <Vector (0.3670, 0.8390)>
Face 7417
UV Count: 3
  UV <Vector (0.3673, 0.8298)>
  UV <Vector (0.3670, 0.8390)>
  UV <Vector (0.3570, 0.8391)>
Face 7418
UV Count: 3
  UV <Vector (0.3670, 0.8390)>
  UV <Vector (0.3673, 0.8298)>
  UV <Vector (0.3775, 0.8304)>
Face 7419
UV Count: 3
  UV <Vector (0.3768, 0.8394)>
  UV <Vector (0.3750, 0.8494)>
  UV <Vector (0.3666, 0.8492)>
Face 7420
UV Count: 3
  UV <Vector (0.3722, 0.8615)>
  UV <Vector (0.3668, 0.8781)>
  UV <Vector (0.3603, 0.8731)>
Face 7421
UV Count: 3
  UV <Vector (0.3750, 0.8494)>
  UV <Vector (0.3722, 0.8615)>
  UV <Vector (0.3650, 0.8601)>
Face 7422
UV Count: 3
  UV <Vector (0.3768, 0.8394)>
  UV <Vector (0.3775, 0.8304)>
  UV <Vector (0.3878, 0.8311)>
Face 7423
UV Count: 3
  UV <Vector (0.3865, 0.8399)>
  UV <Vector (0.3840, 0.8504)>
  UV <Vector (0.3750, 0.8494)>
Face 7424
UV Count: 3
  UV <Vector (0.3840, 0.8504)>
  UV <Vector (0.3813, 0.8630)>
  UV <Vector (0.3722, 0.8615)>
Face 7425
UV Count: 3
  UV <Vector (0.4237, 0.8488)>
  UV <Vector (0.4236, 0.8453)>
  UV <Vector (0.4286, 0.8477)>
Face 7426
UV Count: 3
  UV <Vector (0.5752, 0.5835)>
  UV <Vector (0.5714, 0.5806)>
  UV <Vector (0.5763, 0.5721)>
Face 7427
UV Count: 3
  UV <Vector (0.5734, 0.5703)>
  UV <Vector (0.5763, 0.5721)>
  UV <Vector (0.5714, 0.5806)>
Face 7428
UV Count: 3
  UV <Vector (0.5734, 0.5703)>
  UV <Vector (0.5682, 0.5774)>
  UV <Vector (0.5664, 0.5753)>
Face 7429
UV Count: 3
  UV <Vector (0.5708, 0.5683)>
  UV <Vector (0.5664, 0.5753)>
  UV <Vector (0.5640, 0.5725)>
Face 7430
UV Count: 3
  UV <Vector (0.5452, 0.5535)>
  UV <Vector (0.5488, 0.5561)>
  UV <Vector (0.5433, 0.5597)>
Face 7431
UV Count: 3
  UV <Vector (0.4222, 0.8541)>
  UV <Vector (0.4236, 0.8516)>
  UV <Vector (0.4268, 0.8572)>
Face 7432
UV Count: 3
  UV <Vector (0.5531, 0.5922)>
  UV <Vector (0.5526, 0.5879)>
  UV <Vector (0.5625, 0.5864)>
Face 7433
UV Count: 3
  UV <Vector (0.5521, 0.5848)>
  UV <Vector (0.5606, 0.5829)>
  UV <Vector (0.5625, 0.5864)>
Face 7434
UV Count: 3
  UV <Vector (0.5522, 0.5814)>
  UV <Vector (0.5596, 0.5795)>
  UV <Vector (0.5606, 0.5829)>
Face 7435
UV Count: 3
  UV <Vector (0.5436, 0.5804)>
  UV <Vector (0.5522, 0.5814)>
  UV <Vector (0.5521, 0.5848)>
Face 7436
UV Count: 3
  UV <Vector (0.5431, 0.5833)>
  UV <Vector (0.5521, 0.5848)>
  UV <Vector (0.5526, 0.5879)>
Face 7437
UV Count: 3
  UV <Vector (0.5419, 0.5862)>
  UV <Vector (0.5526, 0.5879)>
  UV <Vector (0.5531, 0.5922)>
Face 7438
UV Count: 3
  UV <Vector (0.4240, 0.8607)>
  UV <Vector (0.4200, 0.8622)>
  UV <Vector (0.4202, 0.8566)>
Face 7439
UV Count: 3
  UV <Vector (0.3813, 0.8630)>
  UV <Vector (0.3924, 0.8631)>
  UV <Vector (0.3895, 0.8769)>
Face 7440
UV Count: 3
  UV <Vector (0.3895, 0.8769)>
  UV <Vector (0.3924, 0.8631)>
  UV <Vector (0.4013, 0.8625)>
Face 7441
UV Count: 3
  UV <Vector (0.4060, 0.8622)>
  UV <Vector (0.4013, 0.8625)>
  UV <Vector (0.4052, 0.8494)>
Face 7442
UV Count: 3
  UV <Vector (0.4060, 0.8622)>
  UV <Vector (0.4111, 0.8475)>
  UV <Vector (0.4127, 0.8534)>
Face 7443
UV Count: 3
  UV <Vector (0.5469, 0.5405)>
  UV <Vector (0.5452, 0.5452)>
  UV <Vector (0.5397, 0.5455)>
Face 7444
UV Count: 3
  UV <Vector (0.5317, 0.5606)>
  UV <Vector (0.5334, 0.5667)>
  UV <Vector (0.5309, 0.5688)>
Face 7445
UV Count: 3
  UV <Vector (0.5400, 0.5567)>
  UV <Vector (0.5433, 0.5597)>
  UV <Vector (0.5379, 0.5630)>
Face 7446
UV Count: 3
  UV <Vector (0.5310, 0.5517)>
  UV <Vector (0.5317, 0.5606)>
  UV <Vector (0.5285, 0.5611)>
Face 7447
UV Count: 3
  UV <Vector (0.5334, 0.5667)>
  UV <Vector (0.5381, 0.5730)>
  UV <Vector (0.5361, 0.5756)>
Face 7448
UV Count: 3
  UV <Vector (0.5381, 0.5730)>
  UV <Vector (0.5452, 0.5777)>
  UV <Vector (0.5436, 0.5804)>
Face 7449
UV Count: 3
  UV <Vector (0.5675, 0.5660)>
  UV <Vector (0.5640, 0.5725)>
  UV <Vector (0.5587, 0.5685)>
Face 7450
UV Count: 3
  UV <Vector (0.5689, 0.5578)>
  UV <Vector (0.5675, 0.5660)>
  UV <Vector (0.5623, 0.5628)>
Face 7451
UV Count: 3
  UV <Vector (0.5681, 0.5451)>
  UV <Vector (0.5689, 0.5578)>
  UV <Vector (0.5650, 0.5558)>
Face 7452
UV Count: 3
  UV <Vector (0.5664, 0.5753)>
  UV <Vector (0.5596, 0.5795)>
  UV <Vector (0.5583, 0.5770)>
Face 7453
UV Count: 3
  UV <Vector (0.5427, 0.5494)>
  UV <Vector (0.5452, 0.5452)>
  UV <Vector (0.5494, 0.5484)>
Face 7454
UV Count: 3
  UV <Vector (0.5596, 0.5795)>
  UV <Vector (0.5522, 0.5814)>
  UV <Vector (0.5524, 0.5780)>
Face 7455
UV Count: 3
  UV <Vector (0.5452, 0.5777)>
  UV <Vector (0.5524, 0.5780)>
  UV <Vector (0.5522, 0.5814)>
Face 7456
UV Count: 3
  UV <Vector (0.5526, 0.5577)>
  UV <Vector (0.5574, 0.5600)>
  UV <Vector (0.5533, 0.5657)>
Face 7457
UV Count: 3
  UV <Vector (0.5607, 0.5539)>
  UV <Vector (0.5574, 0.5600)>
  UV <Vector (0.5526, 0.5577)>
Face 7458
UV Count: 3
  UV <Vector (0.5587, 0.5314)>
  UV <Vector (0.5551, 0.5320)>
  UV <Vector (0.5590, 0.5264)>
Face 7459
UV Count: 3
  UV <Vector (0.5599, 0.5304)>
  UV <Vector (0.5590, 0.5264)>
  UV <Vector (0.5656, 0.5333)>
Face 7460
UV Count: 3
  UV <Vector (0.5583, 0.5770)>
  UV <Vector (0.5548, 0.5741)>
  UV <Vector (0.5587, 0.5685)>
Face 7461
UV Count: 3
  UV <Vector (0.5356, 0.5588)>
  UV <Vector (0.5379, 0.5630)>
  UV <Vector (0.5334, 0.5667)>
Face 7462
UV Count: 3
  UV <Vector (0.5477, 0.5621)>
  UV <Vector (0.5533, 0.5657)>
  UV <Vector (0.5494, 0.5724)>
Face 7463
UV Count: 3
  UV <Vector (0.5433, 0.5597)>
  UV <Vector (0.5477, 0.5621)>
  UV <Vector (0.5425, 0.5680)>
Face 7464
UV Count: 3
  UV <Vector (0.5488, 0.5561)>
  UV <Vector (0.5526, 0.5577)>
  UV <Vector (0.5477, 0.5621)>
Face 7465
UV Count: 3
  UV <Vector (0.5531, 0.5509)>
  UV <Vector (0.5567, 0.5519)>
  UV <Vector (0.5526, 0.5577)>
Face 7466
UV Count: 3
  UV <Vector (0.5604, 0.5451)>
  UV <Vector (0.5567, 0.5519)>
  UV <Vector (0.5531, 0.5509)>
Face 7467
UV Count: 3
  UV <Vector (0.5621, 0.5359)>
  UV <Vector (0.5604, 0.5451)>
  UV <Vector (0.5567, 0.5444)>
Face 7468
UV Count: 3
  UV <Vector (0.5452, 0.5777)>
  UV <Vector (0.5381, 0.5730)>
  UV <Vector (0.5425, 0.5680)>
Face 7469
UV Count: 3
  UV <Vector (0.5381, 0.5730)>
  UV <Vector (0.5334, 0.5667)>
  UV <Vector (0.5379, 0.5630)>
Face 7470
UV Count: 3
  UV <Vector (0.3972, 0.8898)>
  UV <Vector (0.3875, 0.8902)>
  UV <Vector (0.3895, 0.8769)>
Face 7471
UV Count: 3
  UV <Vector (0.3875, 0.8902)>
  UV <Vector (0.3773, 0.8911)>
  UV <Vector (0.3790, 0.8772)>
Face 7472
UV Count: 3
  UV <Vector (0.4127, 0.8534)>
  UV <Vector (0.4156, 0.8594)>
  UV <Vector (0.4143, 0.8664)>
Face 7473
UV Count: 3
  UV <Vector (0.4013, 0.8625)>
  UV <Vector (0.4060, 0.8622)>
  UV <Vector (0.4045, 0.8700)>
Face 7474
UV Count: 3
  UV <Vector (0.5587, 0.5314)>
  UV <Vector (0.5621, 0.5359)>
  UV <Vector (0.5589, 0.5374)>
Face 7475
UV Count: 3
  UV <Vector (0.3790, 0.8772)>
  UV <Vector (0.3773, 0.8911)>
  UV <Vector (0.3671, 0.8932)>
Face 7476
UV Count: 3
  UV <Vector (0.3671, 0.8932)>
  UV <Vector (0.3574, 0.8991)>
  UV <Vector (0.3552, 0.8895)>
Face 7477
UV Count: 3
  UV <Vector (0.4173, 0.7986)>
  UV <Vector (0.4170, 0.8052)>
  UV <Vector (0.4133, 0.8047)>
Face 7478
UV Count: 3
  UV <Vector (0.4320, 0.8122)>
  UV <Vector (0.4330, 0.8217)>
  UV <Vector (0.4271, 0.8199)>
Face 7479
UV Count: 3
  UV <Vector (0.4330, 0.8217)>
  UV <Vector (0.4330, 0.8322)>
  UV <Vector (0.4285, 0.8306)>
Face 7480
UV Count: 3
  UV <Vector (0.4330, 0.8322)>
  UV <Vector (0.4328, 0.8434)>
  UV <Vector (0.4290, 0.8413)>
Face 7481
UV Count: 3
  UV <Vector (0.4663, 0.9635)>
  UV <Vector (0.4636, 0.9673)>
  UV <Vector (0.4603, 0.9668)>
Face 7482
UV Count: 3
  UV <Vector (0.3110, 0.8601)>
  UV <Vector (0.3051, 0.8601)>
  UV <Vector (0.3044, 0.8567)>
Face 7483
UV Count: 3
  UV <Vector (0.3000, 0.8572)>
  UV <Vector (0.3005, 0.8603)>
  UV <Vector (0.2980, 0.8604)>
Face 7484
UV Count: 3
  UV <Vector (0.2980, 0.8535)>
  UV <Vector (0.3000, 0.8572)>
  UV <Vector (0.2963, 0.8576)>
Face 7485
UV Count: 3
  UV <Vector (0.2936, 0.8546)>
  UV <Vector (0.2963, 0.8576)>
  UV <Vector (0.2926, 0.8579)>
Face 7486
UV Count: 3
  UV <Vector (0.2921, 0.8619)>
  UV <Vector (0.2928, 0.8604)>
  UV <Vector (0.2944, 0.8612)>
Face 7487
UV Count: 3
  UV <Vector (0.2928, 0.8604)>
  UV <Vector (0.2921, 0.8619)>
  UV <Vector (0.2895, 0.8601)>
Face 7488
UV Count: 3
  UV <Vector (0.2963, 0.8576)>
  UV <Vector (0.2980, 0.8604)>
  UV <Vector (0.2942, 0.8593)>
Face 7489
UV Count: 3
  UV <Vector (0.2967, 0.8632)>
  UV <Vector (0.2966, 0.8642)>
  UV <Vector (0.2943, 0.8621)>
Face 7490
UV Count: 3
  UV <Vector (0.4386, 0.8145)>
  UV <Vector (0.4388, 0.8225)>
  UV <Vector (0.4330, 0.8217)>
Face 7491
UV Count: 3
  UV <Vector (0.3751, 0.7477)>
  UV <Vector (0.3706, 0.7357)>
  UV <Vector (0.3840, 0.7381)>
Face 7492
UV Count: 3
  UV <Vector (0.4269, 0.7893)>
  UV <Vector (0.4270, 0.7733)>
  UV <Vector (0.4319, 0.7790)>
Face 7493
UV Count: 3
  UV <Vector (0.4324, 0.7913)>
  UV <Vector (0.4319, 0.7790)>
  UV <Vector (0.4394, 0.7812)>
Face 7494
UV Count: 3
  UV <Vector (0.4389, 0.7946)>
  UV <Vector (0.4394, 0.7812)>
  UV <Vector (0.4470, 0.7866)>
Face 7495
UV Count: 3
  UV <Vector (0.4388, 0.8225)>
  UV <Vector (0.4380, 0.8349)>
  UV <Vector (0.4330, 0.8322)>
Face 7496
UV Count: 3
  UV <Vector (0.4380, 0.8349)>
  UV <Vector (0.4374, 0.8500)>
  UV <Vector (0.4328, 0.8434)>
Face 7497
UV Count: 3
  UV <Vector (0.3886, 0.7512)>
  UV <Vector (0.3840, 0.7381)>
  UV <Vector (0.3961, 0.7407)>
Face 7498
UV Count: 3
  UV <Vector (0.4091, 0.7569)>
  UV <Vector (0.4106, 0.7706)>
  UV <Vector (0.4023, 0.7675)>
Face 7499
UV Count: 3
  UV <Vector (0.4180, 0.7737)>
  UV <Vector (0.4106, 0.7706)>
  UV <Vector (0.4091, 0.7569)>
Face 7500
UV Count: 3
  UV <Vector (0.3995, 0.7544)>
  UV <Vector (0.3961, 0.7407)>
  UV <Vector (0.4067, 0.7427)>
Face 7501
UV Count: 3
  UV <Vector (0.4157, 0.7448)>
  UV <Vector (0.4177, 0.7591)>
  UV <Vector (0.4091, 0.7569)>
Face 7502
UV Count: 3
  UV <Vector (0.4265, 0.7459)>
  UV <Vector (0.4294, 0.7615)>
  UV <Vector (0.4177, 0.7591)>
Face 7503
UV Count: 3
  UV <Vector (0.4319, 0.7790)>
  UV <Vector (0.4294, 0.7615)>
  UV <Vector (0.4390, 0.7650)>
Face 7504
UV Count: 3
  UV <Vector (0.4265, 0.7459)>
  UV <Vector (0.4368, 0.7481)>
  UV <Vector (0.4390, 0.7650)>
Face 7505
UV Count: 3
  UV <Vector (0.4587, 0.7506)>
  UV <Vector (0.4475, 0.7501)>
  UV <Vector (0.4448, 0.7330)>
Face 7506
UV Count: 3
  UV <Vector (0.2780, 0.9102)>
  UV <Vector (0.2779, 0.9012)>
  UV <Vector (0.2864, 0.9031)>
Face 7507
UV Count: 3
  UV <Vector (0.2805, 0.9216)>
  UV <Vector (0.2780, 0.9102)>
  UV <Vector (0.2870, 0.9115)>
Face 7508
UV Count: 3
  UV <Vector (0.2870, 0.9115)>
  UV <Vector (0.2864, 0.9031)>
  UV <Vector (0.2957, 0.9051)>
Face 7509
UV Count: 3
  UV <Vector (0.2904, 0.9222)>
  UV <Vector (0.2870, 0.9115)>
  UV <Vector (0.2967, 0.9132)>
Face 7510
UV Count: 3
  UV <Vector (0.2878, 0.8969)>
  UV <Vector (0.2864, 0.9031)>
  UV <Vector (0.2779, 0.9012)>
Face 7511
UV Count: 3
  UV <Vector (0.2963, 0.8982)>
  UV <Vector (0.2957, 0.9051)>
  UV <Vector (0.2864, 0.9031)>
Face 7512
UV Count: 3
  UV <Vector (0.2957, 0.9051)>
  UV <Vector (0.2963, 0.8982)>
  UV <Vector (0.3063, 0.8982)>
Face 7513
UV Count: 3
  UV <Vector (0.3574, 0.8991)>
  UV <Vector (0.3671, 0.8932)>
  UV <Vector (0.3674, 0.9059)>
Face 7514
UV Count: 3
  UV <Vector (0.3674, 0.9059)>
  UV <Vector (0.3671, 0.8932)>
  UV <Vector (0.3773, 0.8911)>
Face 7515
UV Count: 3
  UV <Vector (0.3773, 0.8911)>
  UV <Vector (0.3875, 0.8902)>
  UV <Vector (0.3861, 0.9029)>
Face 7516
UV Count: 3
  UV <Vector (0.3952, 0.9022)>
  UV <Vector (0.3861, 0.9029)>
  UV <Vector (0.3875, 0.8902)>
Face 7517
UV Count: 3
  UV <Vector (0.4045, 0.8700)>
  UV <Vector (0.4078, 0.8713)>
  UV <Vector (0.4090, 0.8779)>
Face 7518
UV Count: 3
  UV <Vector (0.4783, 0.7138)>
  UV <Vector (0.4906, 0.7120)>
  UV <Vector (0.4917, 0.7352)>
Face 7519
UV Count: 3
  UV <Vector (0.4663, 0.7156)>
  UV <Vector (0.4783, 0.7138)>
  UV <Vector (0.4803, 0.7347)>
Face 7520
UV Count: 3
  UV <Vector (0.4528, 0.7169)>
  UV <Vector (0.4663, 0.7156)>
  UV <Vector (0.4694, 0.7347)>
Face 7521
UV Count: 3
  UV <Vector (0.4528, 0.7169)>
  UV <Vector (0.4569, 0.7351)>
  UV <Vector (0.4448, 0.7330)>
Face 7522
UV Count: 3
  UV <Vector (0.4410, 0.7161)>
  UV <Vector (0.4448, 0.7330)>
  UV <Vector (0.4338, 0.7319)>
Face 7523
UV Count: 3
  UV <Vector (0.4300, 0.7159)>
  UV <Vector (0.4338, 0.7319)>
  UV <Vector (0.4232, 0.7309)>
Face 7524
UV Count: 3
  UV <Vector (0.4190, 0.7147)>
  UV <Vector (0.4232, 0.7309)>
  UV <Vector (0.4130, 0.7302)>
Face 7525
UV Count: 3
  UV <Vector (0.4078, 0.7130)>
  UV <Vector (0.4130, 0.7302)>
  UV <Vector (0.4030, 0.7288)>
Face 7526
UV Count: 3
  UV <Vector (0.3969, 0.7121)>
  UV <Vector (0.4030, 0.7288)>
  UV <Vector (0.3918, 0.7272)>
Face 7527
UV Count: 3
  UV <Vector (0.3796, 0.7257)>
  UV <Vector (0.3740, 0.7121)>
  UV <Vector (0.3857, 0.7119)>
Face 7528
UV Count: 3
  UV <Vector (0.3740, 0.7121)>
  UV <Vector (0.3796, 0.7257)>
  UV <Vector (0.3656, 0.7239)>
Face 7529
UV Count: 3
  UV <Vector (0.3600, 0.7111)>
  UV <Vector (0.3656, 0.7239)>
  UV <Vector (0.3527, 0.7215)>
Face 7530
UV Count: 3
  UV <Vector (0.3381, 0.7178)>
  UV <Vector (0.3333, 0.7065)>
  UV <Vector (0.3469, 0.7092)>
Face 7531
UV Count: 3
  UV <Vector (0.3228, 0.7135)>
  UV <Vector (0.3185, 0.7028)>
  UV <Vector (0.3333, 0.7065)>
Face 7532
UV Count: 3
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Face 7533
UV Count: 3
  UV <Vector (0.3025, 0.6984)>
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Face 7534
UV Count: 3
  UV <Vector (0.2697, 0.7003)>
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Face 7535
UV Count: 3
  UV <Vector (0.2678, 0.6925)>
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Face 7536
UV Count: 3
  UV <Vector (0.4824, 0.7749)>
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Face 7537
UV Count: 3
  UV <Vector (0.4824, 0.7749)>
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Face 7538
UV Count: 3
  UV <Vector (0.4729, 0.7724)>
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Face 7539
UV Count: 3
  UV <Vector (0.4475, 0.7501)>
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Face 7540
UV Count: 3
  UV <Vector (0.4390, 0.7650)>
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Face 7541
UV Count: 3
  UV <Vector (0.3042, 0.9366)>
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Face 7542
UV Count: 3
  UV <Vector (0.2772, 0.9719)>
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Face 7543
UV Count: 3
  UV <Vector (0.4078, 0.8713)>
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Face 7544
UV Count: 3
  UV <Vector (0.3632, 0.9362)>
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Face 7545
UV Count: 3
  UV <Vector (0.3793, 0.9375)>
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Face 7546
UV Count: 3
  UV <Vector (0.3889, 0.9366)>
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Face 7547
UV Count: 3
  UV <Vector (0.4198, 0.8671)>
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Face 7548
UV Count: 3
  UV <Vector (0.4143, 0.8664)>
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Face 7549
UV Count: 3
  UV <Vector (0.4245, 0.8667)>
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Face 7550
UV Count: 3
  UV <Vector (0.4236, 0.8797)>
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Face 7551
UV Count: 3
  UV <Vector (0.3672, 0.9172)>
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Face 7552
UV Count: 3
  UV <Vector (0.3765, 0.9039)>
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Face 7553
UV Count: 3
  UV <Vector (0.4205, 0.8912)>
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Face 7554
UV Count: 3
  UV <Vector (0.4183, 0.9008)>
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Face 7555
UV Count: 3
  UV <Vector (0.3757, 0.9158)>
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Face 7556
UV Count: 3
  UV <Vector (0.4804, 0.9237)>
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Face 7557
UV Count: 3
  UV <Vector (0.4559, 0.9197)>
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Face 7558
UV Count: 3
  UV <Vector (0.4641, 0.9027)>
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Face 7559
UV Count: 3
  UV <Vector (0.4579, 0.8934)>
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Face 7560
UV Count: 3
  UV <Vector (0.4518, 0.8851)>
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Face 7561
UV Count: 3
  UV <Vector (0.4458, 0.8789)>
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Face 7562
UV Count: 3
  UV <Vector (0.4404, 0.8731)>
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Face 7563
UV Count: 3
  UV <Vector (0.4316, 0.8772)>
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Face 7564
UV Count: 3
  UV <Vector (0.4240, 0.8607)>
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Face 7565
UV Count: 3
  UV <Vector (0.4268, 0.8572)>
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Face 7566
UV Count: 3
  UV <Vector (0.4286, 0.8477)>
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Face 7567
UV Count: 3
  UV <Vector (0.4324, 0.8498)>
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Face 7568
UV Count: 3
  UV <Vector (0.4358, 0.8653)>
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Face 7569
UV Count: 3
  UV <Vector (0.4358, 0.8653)>
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Face 7570
UV Count: 3
  UV <Vector (0.4277, 0.8927)>
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Face 7571
UV Count: 3
  UV <Vector (0.3936, 0.9138)>
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Face 7572
UV Count: 3
  UV <Vector (0.3846, 0.9148)>
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Face 7573
UV Count: 3
  UV <Vector (0.3259, 0.9323)>
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Face 7574
UV Count: 3
  UV <Vector (0.3377, 0.9165)>
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Face 7575
UV Count: 3
  UV <Vector (0.3402, 0.9275)>
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Face 7576
UV Count: 3
  UV <Vector (0.2896, 0.9620)>
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Face 7577
UV Count: 3
  UV <Vector (0.3143, 0.9476)>
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Face 7578
UV Count: 3
  UV <Vector (0.3494, 0.9139)>
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Face 7579
UV Count: 3
  UV <Vector (0.3510, 0.9226)>
  UV <Vector (0.3494, 0.9139)>
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Face 7580
UV Count: 3
  UV <Vector (0.3672, 0.9172)>
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Face 7581
UV Count: 3
  UV <Vector (0.4009, 0.9232)>
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Face 7582
UV Count: 3
  UV <Vector (0.4025, 0.9125)>
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Face 7583
UV Count: 3
  UV <Vector (0.4025, 0.9125)>
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Face 7584
UV Count: 3
  UV <Vector (0.4108, 0.9106)>
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Face 7585
UV Count: 3
  UV <Vector (0.4369, 0.8872)>
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Face 7586
UV Count: 3
  UV <Vector (0.4205, 0.8912)>
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Face 7587
UV Count: 3
  UV <Vector (0.4277, 0.8927)>
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Face 7588
UV Count: 3
  UV <Vector (0.4183, 0.9154)>
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Face 7589
UV Count: 3
  UV <Vector (0.4251, 0.9086)>
  UV <Vector (0.4183, 0.9154)>
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Face 7590
UV Count: 3
  UV <Vector (0.4176, 0.9077)>
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Face 7591
UV Count: 3
  UV <Vector (0.4539, 0.7811)>
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Face 7592
UV Count: 3
  UV <Vector (0.4390, 0.7650)>
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Face 7593
UV Count: 3
  UV <Vector (0.3027, 0.9540)>
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Face 7594
UV Count: 3
  UV <Vector (0.3255, 0.9429)>
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Face 7595
UV Count: 3
  UV <Vector (0.4729, 0.9775)>
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Face 7596
UV Count: 3
  UV <Vector (0.5548, 0.5741)>
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Face 7597
UV Count: 3
  UV <Vector (0.5623, 0.5628)>
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Face 7598
UV Count: 3
  UV <Vector (0.5650, 0.5558)>
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Face 7599
UV Count: 3
  UV <Vector (0.5648, 0.5449)>
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Face 7600
UV Count: 3
  UV <Vector (0.5648, 0.5449)>
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Face 7601
UV Count: 3
  UV <Vector (0.5641, 0.5348)>
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Face 7602
UV Count: 3
  UV <Vector (0.5524, 0.5780)>
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Face 7603
UV Count: 3
  UV <Vector (0.5319, 0.5460)>
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Face 7604
UV Count: 3
  UV <Vector (0.5279, 0.5510)>
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Face 7605
UV Count: 3
  UV <Vector (0.5349, 0.5464)>
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Face 7606
UV Count: 3
  UV <Vector (0.5349, 0.5464)>
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Face 7607
UV Count: 3
  UV <Vector (0.5397, 0.5455)>
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Face 7608
UV Count: 3
  UV <Vector (0.5383, 0.5509)>
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Face 7609
UV Count: 3
  UV <Vector (0.5341, 0.5521)>
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Face 7610
UV Count: 3
  UV <Vector (0.5356, 0.5588)>
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Face 7611
UV Count: 3
  UV <Vector (0.5400, 0.5567)>
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Face 7612
UV Count: 3
  UV <Vector (0.5355, 0.5371)>
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Face 7613
UV Count: 3
  UV <Vector (0.5385, 0.5382)>
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Face 7614
UV Count: 3
  UV <Vector (0.5268, 0.5388)>
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Face 7615
UV Count: 3
  UV <Vector (0.5289, 0.5460)>
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Face 7616
UV Count: 3
  UV <Vector (0.5449, 0.5369)>
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Face 7617
UV Count: 3
  UV <Vector (0.5397, 0.5455)>
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Face 7618
UV Count: 3
  UV <Vector (0.5400, 0.5330)>
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Face 7619
UV Count: 3
  UV <Vector (0.4470, 0.7866)>
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Face 7620
UV Count: 3
  UV <Vector (0.4580, 0.7811)>
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Face 7621
UV Count: 3
  UV <Vector (0.2600, 0.7164)>
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Face 7622
UV Count: 3
  UV <Vector (0.4734, 0.9691)>
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Face 7623
UV Count: 3
  UV <Vector (0.4734, 0.9691)>
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Face 7624
UV Count: 3
  UV <Vector (0.4734, 0.9691)>
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Face 7625
UV Count: 3
  UV <Vector (0.4695, 0.9750)>
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Face 7626
UV Count: 3
  UV <Vector (0.2896, 0.9620)>
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Face 7627
UV Count: 3
  UV <Vector (0.3027, 0.9540)>
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Face 7628
UV Count: 3
  UV <Vector (0.3250, 0.9550)>
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Face 7629
UV Count: 3
  UV <Vector (0.3143, 0.9476)>
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Face 7630
UV Count: 3
  UV <Vector (0.3510, 0.9226)>
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Face 7631
UV Count: 3
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Face 7632
UV Count: 3
  UV <Vector (0.3453, 0.9339)>
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Face 7633
UV Count: 3
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Face 7634
UV Count: 3
  UV <Vector (0.3530, 0.9296)>
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Face 7635
UV Count: 3
  UV <Vector (0.3672, 0.9172)>
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Face 7636
UV Count: 3
  UV <Vector (0.3660, 0.9271)>
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Face 7637
UV Count: 3
  UV <Vector (0.3632, 0.9362)>
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Face 7638
UV Count: 3
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Face 7639
UV Count: 3
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Face 7640
UV Count: 3
  UV <Vector (0.3336, 0.9580)>
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Face 7641
UV Count: 3
  UV <Vector (0.3575, 0.9452)>
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Face 7642
UV Count: 3
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Face 7643
UV Count: 3
  UV <Vector (0.3708, 0.9373)>
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Face 7644
UV Count: 3
  UV <Vector (0.3661, 0.9475)>
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Face 7645
UV Count: 3
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Face 7646
UV Count: 3
  UV <Vector (0.3529, 0.9678)>
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Face 7647
UV Count: 3
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Face 7648
UV Count: 3
  UV <Vector (0.3823, 0.9262)>
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Face 7649
UV Count: 3
  UV <Vector (0.3632, 0.9362)>
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Face 7650
UV Count: 3
  UV <Vector (0.3568, 0.9338)>
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Face 7651
UV Count: 3
  UV <Vector (0.3423, 0.9463)>
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Face 7652
UV Count: 3
  UV <Vector (0.3336, 0.9580)>
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Face 7653
UV Count: 3
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Face 7654
UV Count: 3
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Face 7655
UV Count: 3
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Face 7656
UV Count: 3
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Face 7657
UV Count: 3
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Face 7658
UV Count: 3
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Face 7659
UV Count: 3
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Face 7660
UV Count: 3
  UV <Vector (0.3415, 0.8634)>
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Face 7661
UV Count: 3
  UV <Vector (0.3369, 0.8656)>
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Face 7662
UV Count: 3
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Face 7663
UV Count: 3
  UV <Vector (0.3247, 0.8713)>
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Face 7664
UV Count: 3
  UV <Vector (0.3186, 0.8724)>
  UV <Vector (0.3188, 0.8709)>
  UV <Vector (0.3247, 0.8696)>
Face 7665
UV Count: 3
  UV <Vector (0.3122, 0.8718)>
  UV <Vector (0.3115, 0.8731)>
  UV <Vector (0.3041, 0.8726)>
Face 7666
UV Count: 3
  UV <Vector (0.2987, 0.8714)>
  UV <Vector (0.2990, 0.8698)>
  UV <Vector (0.3049, 0.8713)>
Face 7667
UV Count: 3
  UV <Vector (0.2990, 0.8698)>
  UV <Vector (0.2987, 0.8714)>
  UV <Vector (0.2943, 0.8696)>
Face 7668
UV Count: 3
  UV <Vector (0.2947, 0.8679)>
  UV <Vector (0.2943, 0.8696)>
  UV <Vector (0.2904, 0.8674)>
Face 7669
UV Count: 3
  UV <Vector (0.2879, 0.8657)>
  UV <Vector (0.2879, 0.8633)>
  UV <Vector (0.2908, 0.8653)>
Face 7670
UV Count: 3
  UV <Vector (0.2879, 0.8657)>
  UV <Vector (0.2836, 0.8660)>
  UV <Vector (0.2844, 0.8621)>
Face 7671
UV Count: 3
  UV <Vector (0.3464, 0.8627)>
  UV <Vector (0.3470, 0.8580)>
  UV <Vector (0.3507, 0.8591)>
Face 7672
UV Count: 3
  UV <Vector (0.2836, 0.8660)>
  UV <Vector (0.2768, 0.8672)>
  UV <Vector (0.2778, 0.8625)>
Face 7673
UV Count: 3
  UV <Vector (0.4498, 0.7703)>
  UV <Vector (0.4610, 0.7707)>
  UV <Vector (0.4580, 0.7811)>
Face 7674
UV Count: 3
  UV <Vector (0.2639, 0.8859)>
  UV <Vector (0.2645, 0.8775)>
  UV <Vector (0.2724, 0.8784)>
Face 7675
UV Count: 3
  UV <Vector (0.2829, 0.8827)>
  UV <Vector (0.2808, 0.8900)>
  UV <Vector (0.2719, 0.8877)>
Face 7676
UV Count: 3
  UV <Vector (0.2808, 0.8900)>
  UV <Vector (0.2790, 0.8951)>
  UV <Vector (0.2705, 0.8932)>
Face 7677
UV Count: 3
  UV <Vector (0.2719, 0.8877)>
  UV <Vector (0.2705, 0.8932)>
  UV <Vector (0.2628, 0.8916)>
Face 7678
UV Count: 3
  UV <Vector (0.2790, 0.8951)>
  UV <Vector (0.2779, 0.9012)>
  UV <Vector (0.2698, 0.8995)>
Face 7679
UV Count: 3
  UV <Vector (0.2698, 0.8995)>
  UV <Vector (0.2610, 0.8980)>
  UV <Vector (0.2628, 0.8916)>
Face 7680
UV Count: 3
  UV <Vector (0.2510, 0.8990)>
  UV <Vector (0.2610, 0.8980)>
  UV <Vector (0.2605, 0.9083)>
Face 7681
UV Count: 3
  UV <Vector (0.2698, 0.8995)>
  UV <Vector (0.2681, 0.9089)>
  UV <Vector (0.2605, 0.9083)>
Face 7682
UV Count: 3
  UV <Vector (0.2779, 0.9012)>
  UV <Vector (0.2780, 0.9102)>
  UV <Vector (0.2681, 0.9089)>
Face 7683
UV Count: 3
  UV <Vector (0.2780, 0.9102)>
  UV <Vector (0.2805, 0.9216)>
  UV <Vector (0.2710, 0.9213)>
Face 7684
UV Count: 3
  UV <Vector (0.2681, 0.9089)>
  UV <Vector (0.2710, 0.9213)>
  UV <Vector (0.2612, 0.9210)>
Face 7685
UV Count: 3
  UV <Vector (0.6298, 0.4134)>
  UV <Vector (0.6316, 0.4133)>
  UV <Vector (0.6318, 0.4219)>
Face 7686
UV Count: 3
  UV <Vector (0.6298, 0.4098)>
  UV <Vector (0.6317, 0.4096)>
  UV <Vector (0.6316, 0.4133)>
Face 7687
UV Count: 3
  UV <Vector (0.6298, 0.4054)>
  UV <Vector (0.6317, 0.4055)>
  UV <Vector (0.6317, 0.4072)>
Face 7688
UV Count: 3
  UV <Vector (0.2510, 0.7748)>
  UV <Vector (0.2566, 0.7749)>
  UV <Vector (0.2573, 0.7778)>
Face 7689
UV Count: 3
  UV <Vector (0.2566, 0.7749)>
  UV <Vector (0.2510, 0.7748)>
  UV <Vector (0.2510, 0.7722)>
Face 7690
UV Count: 3
  UV <Vector (0.2563, 0.7723)>
  UV <Vector (0.2510, 0.7722)>
  UV <Vector (0.2510, 0.7696)>
Face 7691
UV Count: 3
  UV <Vector (0.2560, 0.7660)>
  UV <Vector (0.2563, 0.7696)>
  UV <Vector (0.2510, 0.7696)>
Face 7692
UV Count: 3
  UV <Vector (0.2556, 0.7614)>
  UV <Vector (0.2560, 0.7660)>
  UV <Vector (0.2509, 0.7662)>
Face 7693
UV Count: 3
  UV <Vector (0.2508, 0.7566)>
  UV <Vector (0.2559, 0.7568)>
  UV <Vector (0.2556, 0.7614)>
Face 7694
UV Count: 3
  UV <Vector (0.2562, 0.7532)>
  UV <Vector (0.2559, 0.7568)>
  UV <Vector (0.2508, 0.7566)>
Face 7695
UV Count: 3
  UV <Vector (0.2573, 0.7491)>
  UV <Vector (0.2562, 0.7532)>
  UV <Vector (0.2508, 0.7530)>
Face 7696
UV Count: 3
  UV <Vector (0.2581, 0.7447)>
  UV <Vector (0.2573, 0.7491)>
  UV <Vector (0.2509, 0.7487)>
Face 7697
UV Count: 3
  UV <Vector (0.2591, 0.7349)>
  UV <Vector (0.2588, 0.7400)>
  UV <Vector (0.2511, 0.7392)>
Face 7698
UV Count: 3
  UV <Vector (0.2511, 0.7344)>
  UV <Vector (0.2511, 0.7294)>
  UV <Vector (0.2591, 0.7296)>
Face 7699
UV Count: 3
  UV <Vector (0.2576, 0.7246)>
  UV <Vector (0.2591, 0.7296)>
  UV <Vector (0.2511, 0.7294)>
Face 7700
UV Count: 3
  UV <Vector (0.2600, 0.7164)>
  UV <Vector (0.2626, 0.7221)>
  UV <Vector (0.2510, 0.7201)>
Face 7701
UV Count: 3
  UV <Vector (0.2576, 0.7246)>
  UV <Vector (0.2511, 0.7242)>
  UV <Vector (0.2510, 0.7201)>
Face 7702
UV Count: 3
  UV <Vector (0.2510, 0.8843)>
  UV <Vector (0.2565, 0.8841)>
  UV <Vector (0.2568, 0.8904)>
Face 7703
UV Count: 3
  UV <Vector (0.2510, 0.8843)>
  UV <Vector (0.2510, 0.8793)>
  UV <Vector (0.2538, 0.8796)>
Face 7704
UV Count: 3
  UV <Vector (0.2588, 0.8698)>
  UV <Vector (0.2582, 0.8765)>
  UV <Vector (0.2543, 0.8751)>
Face 7705
UV Count: 3
  UV <Vector (0.2546, 0.8697)>
  UV <Vector (0.2546, 0.8645)>
  UV <Vector (0.2589, 0.8644)>
Face 7706
UV Count: 3
  UV <Vector (0.2545, 0.8594)>
  UV <Vector (0.2590, 0.8587)>
  UV <Vector (0.2589, 0.8644)>
Face 7707
UV Count: 3
  UV <Vector (0.2548, 0.8526)>
  UV <Vector (0.2593, 0.8519)>
  UV <Vector (0.2590, 0.8587)>
Face 7708
UV Count: 3
  UV <Vector (0.2549, 0.8461)>
  UV <Vector (0.2593, 0.8454)>
  UV <Vector (0.2593, 0.8519)>
Face 7709
UV Count: 3
  UV <Vector (0.2510, 0.8401)>
  UV <Vector (0.2547, 0.8400)>
  UV <Vector (0.2549, 0.8461)>
Face 7710
UV Count: 3
  UV <Vector (0.2510, 0.8401)>
  UV <Vector (0.2510, 0.8346)>
  UV <Vector (0.2545, 0.8346)>
Face 7711
UV Count: 3
  UV <Vector (0.2545, 0.8346)>
  UV <Vector (0.2510, 0.8346)>
  UV <Vector (0.2510, 0.8306)>
Face 7712
UV Count: 3
  UV <Vector (0.2542, 0.8304)>
  UV <Vector (0.2510, 0.8306)>
  UV <Vector (0.2510, 0.8266)>
Face 7713
UV Count: 3
  UV <Vector (0.2538, 0.8265)>
  UV <Vector (0.2510, 0.8266)>
  UV <Vector (0.2510, 0.8233)>
Face 7714
UV Count: 3
  UV <Vector (0.2536, 0.8169)>
  UV <Vector (0.2536, 0.8186)>
  UV <Vector (0.2510, 0.8187)>
Face 7715
UV Count: 3
  UV <Vector (0.2540, 0.8135)>
  UV <Vector (0.2539, 0.8152)>
  UV <Vector (0.2510, 0.8155)>
Face 7716
UV Count: 3
  UV <Vector (0.2565, 0.8121)>
  UV <Vector (0.2540, 0.8135)>
  UV <Vector (0.2530, 0.8116)>
Face 7717
UV Count: 3
  UV <Vector (0.2509, 0.8086)>
  UV <Vector (0.2532, 0.8085)>
  UV <Vector (0.2538, 0.8098)>
Face 7718
UV Count: 3
  UV <Vector (0.2510, 0.8990)>
  UV <Vector (0.2510, 0.8939)>
  UV <Vector (0.2561, 0.8939)>
Face 7719
UV Count: 3
  UV <Vector (0.2510, 0.8902)>
  UV <Vector (0.2568, 0.8904)>
  UV <Vector (0.2561, 0.8939)>
Face 7720
UV Count: 3
  UV <Vector (0.2902, 0.9428)>
  UV <Vector (0.2854, 0.9331)>
  UV <Vector (0.2932, 0.9321)>
Face 7721
UV Count: 3
  UV <Vector (0.2510, 0.9499)>
  UV <Vector (0.2510, 0.9217)>
  UV <Vector (0.2612, 0.9210)>
Face 7722
UV Count: 3
  UV <Vector (0.2854, 0.9331)>
  UV <Vector (0.2902, 0.9428)>
  UV <Vector (0.2692, 0.9442)>
Face 7723
UV Count: 3
  UV <Vector (0.2805, 0.9216)>
  UV <Vector (0.2854, 0.9331)>
  UV <Vector (0.2755, 0.9336)>
Face 7724
UV Count: 3
  UV <Vector (0.2854, 0.9331)>
  UV <Vector (0.2805, 0.9216)>
  UV <Vector (0.2904, 0.9222)>
Face 7725
UV Count: 3
  UV <Vector (0.2755, 0.9336)>
  UV <Vector (0.2692, 0.9442)>
  UV <Vector (0.2612, 0.9210)>
Face 7726
UV Count: 3
  UV <Vector (0.2990, 0.9241)>
  UV <Vector (0.3042, 0.9366)>
  UV <Vector (0.2932, 0.9321)>
Face 7727
UV Count: 3
  UV <Vector (0.2534, 0.8069)>
  UV <Vector (0.2563, 0.8067)>
  UV <Vector (0.2567, 0.8082)>
Face 7728
UV Count: 3
  UV <Vector (0.6298, 0.4225)>
  UV <Vector (0.6318, 0.4219)>
  UV <Vector (0.6340, 0.4344)>
Face 7729
UV Count: 3
  UV <Vector (0.2561, 0.8939)>
  UV <Vector (0.2568, 0.8904)>
  UV <Vector (0.2628, 0.8916)>
Face 7730
UV Count: 3
  UV <Vector (0.4884, 0.9752)>
  UV <Vector (0.4846, 0.9753)>
  UV <Vector (0.4826, 0.9719)>
Face 7731
UV Count: 3
  UV <Vector (0.4060, 0.8622)>
  UV <Vector (0.4100, 0.8647)>
  UV <Vector (0.4078, 0.8713)>
Face 7732
UV Count: 3
  UV <Vector (0.4690, 0.9717)>
  UV <Vector (0.4695, 0.9750)>
  UV <Vector (0.4615, 0.9721)>
Face 7733
UV Count: 3
  UV <Vector (0.4595, 0.9697)>
  UV <Vector (0.4624, 0.9698)>
  UV <Vector (0.4615, 0.9721)>
Face 7734
UV Count: 3
  UV <Vector (0.3115, 0.8629)>
  UV <Vector (0.3048, 0.8627)>
  UV <Vector (0.3051, 0.8601)>
Face 7735
UV Count: 3
  UV <Vector (0.3001, 0.8625)>
  UV <Vector (0.2970, 0.8622)>
  UV <Vector (0.2980, 0.8604)>
Face 7736
UV Count: 3
  UV <Vector (0.2685, 0.9854)>
  UV <Vector (0.2700, 0.9856)>
  UV <Vector (0.2696, 0.9876)>
Face 7737
UV Count: 3
  UV <Vector (0.2664, 0.9801)>
  UV <Vector (0.2678, 0.9834)>
  UV <Vector (0.2647, 0.9834)>
Face 7738
UV Count: 3
  UV <Vector (0.2679, 0.9862)>
  UV <Vector (0.2670, 0.9874)>
  UV <Vector (0.2649, 0.9871)>
Face 7739
UV Count: 3
  UV <Vector (0.2670, 0.9874)>
  UV <Vector (0.2679, 0.9862)>
  UV <Vector (0.2696, 0.9876)>
Face 7740
UV Count: 3
  UV <Vector (0.2678, 0.9834)>
  UV <Vector (0.2664, 0.9801)>
  UV <Vector (0.2684, 0.9806)>
Face 7741
UV Count: 3
  UV <Vector (0.2599, 0.8063)>
  UV <Vector (0.2563, 0.8067)>
  UV <Vector (0.2572, 0.8048)>
Face 7742
UV Count: 3
  UV <Vector (0.2681, 0.9775)>
  UV <Vector (0.2699, 0.9753)>
  UV <Vector (0.2734, 0.9765)>
Face 7743
UV Count: 3
  UV <Vector (0.2533, 0.8046)>
  UV <Vector (0.2534, 0.8069)>
  UV <Vector (0.2509, 0.8069)>
Face 7744
UV Count: 3
  UV <Vector (0.2509, 0.8069)>
  UV <Vector (0.2534, 0.8069)>
  UV <Vector (0.2532, 0.8085)>
Face 7745
UV Count: 3
  UV <Vector (0.2549, 0.8046)>
  UV <Vector (0.2572, 0.8048)>
  UV <Vector (0.2563, 0.8067)>
Face 7746
UV Count: 3
  UV <Vector (0.2691, 0.8258)>
  UV <Vector (0.2738, 0.8250)>
  UV <Vector (0.2747, 0.8274)>
Face 7747
UV Count: 3
  UV <Vector (0.2738, 0.8250)>
  UV <Vector (0.2691, 0.8258)>
  UV <Vector (0.2683, 0.8231)>
Face 7748
UV Count: 3
  UV <Vector (0.2704, 0.8160)>
  UV <Vector (0.2711, 0.8181)>
  UV <Vector (0.2670, 0.8184)>
Face 7749
UV Count: 3
  UV <Vector (0.2682, 0.8115)>
  UV <Vector (0.2692, 0.8138)>
  UV <Vector (0.2659, 0.8142)>
Face 7750
UV Count: 3
  UV <Vector (0.2679, 0.8088)>
  UV <Vector (0.2682, 0.8115)>
  UV <Vector (0.2655, 0.8118)>
Face 7751
UV Count: 3
  UV <Vector (0.2601, 0.9887)>
  UV <Vector (0.2622, 0.9915)>
  UV <Vector (0.2606, 0.9954)>
Face 7752
UV Count: 3
  UV <Vector (0.2622, 0.9915)>
  UV <Vector (0.2601, 0.9887)>
  UV <Vector (0.2623, 0.9876)>
Face 7753
UV Count: 3
  UV <Vector (0.2510, 0.8020)>
  UV <Vector (0.2535, 0.8021)>
  UV <Vector (0.2533, 0.8046)>
Face 7754
UV Count: 3
  UV <Vector (0.2747, 0.8274)>
  UV <Vector (0.2788, 0.8265)>
  UV <Vector (0.2803, 0.8296)>
Face 7755
UV Count: 3
  UV <Vector (0.2683, 0.8231)>
  UV <Vector (0.2691, 0.8258)>
  UV <Vector (0.2646, 0.8263)>
Face 7756
UV Count: 3
  UV <Vector (0.2563, 0.9908)>
  UV <Vector (0.2544, 0.9847)>
  UV <Vector (0.2585, 0.9844)>
Face 7757
UV Count: 3
  UV <Vector (0.2601, 0.9887)>
  UV <Vector (0.2585, 0.9844)>
  UV <Vector (0.2621, 0.9846)>
Face 7758
UV Count: 3
  UV <Vector (0.2656, 0.8295)>
  UV <Vector (0.2698, 0.8286)>
  UV <Vector (0.2713, 0.8323)>
Face 7759
UV Count: 3
  UV <Vector (0.2698, 0.8286)>
  UV <Vector (0.2747, 0.8274)>
  UV <Vector (0.2759, 0.8311)>
Face 7760
UV Count: 3
  UV <Vector (0.2667, 0.8333)>
  UV <Vector (0.2713, 0.8323)>
  UV <Vector (0.2727, 0.8371)>
Face 7761
UV Count: 3
  UV <Vector (0.2713, 0.8323)>
  UV <Vector (0.2759, 0.8311)>
  UV <Vector (0.2774, 0.8354)>
Face 7762
UV Count: 3
  UV <Vector (0.2743, 0.8419)>
  UV <Vector (0.2688, 0.8438)>
  UV <Vector (0.2675, 0.8384)>
Face 7763
UV Count: 3
  UV <Vector (0.2793, 0.8400)>
  UV <Vector (0.2743, 0.8419)>
  UV <Vector (0.2727, 0.8371)>
Face 7764
UV Count: 3
  UV <Vector (0.2572, 0.8048)>
  UV <Vector (0.2549, 0.8046)>
  UV <Vector (0.2573, 0.8025)>
Face 7765
UV Count: 3
  UV <Vector (0.2614, 0.8050)>
  UV <Vector (0.2599, 0.8034)>
  UV <Vector (0.2624, 0.8028)>
Face 7766
UV Count: 3
  UV <Vector (0.2717, 0.9796)>
  UV <Vector (0.2751, 0.9792)>
  UV <Vector (0.2757, 0.9815)>
Face 7767
UV Count: 3
  UV <Vector (0.2599, 0.8034)>
  UV <Vector (0.2614, 0.8050)>
  UV <Vector (0.2601, 0.8055)>
Face 7768
UV Count: 3
  UV <Vector (0.2703, 0.9779)>
  UV <Vector (0.2717, 0.9796)>
  UV <Vector (0.2703, 0.9809)>
Face 7769
UV Count: 3
  UV <Vector (0.2743, 0.8419)>
  UV <Vector (0.2793, 0.8400)>
  UV <Vector (0.2811, 0.8448)>
Face 7770
UV Count: 3
  UV <Vector (0.2760, 0.8473)>
  UV <Vector (0.2811, 0.8448)>
  UV <Vector (0.2836, 0.8492)>
Face 7771
UV Count: 3
  UV <Vector (0.2786, 0.8522)>
  UV <Vector (0.2836, 0.8492)>
  UV <Vector (0.2868, 0.8528)>
Face 7772
UV Count: 3
  UV <Vector (0.2896, 0.8558)>
  UV <Vector (0.2875, 0.8575)>
  UV <Vector (0.2832, 0.8552)>
Face 7773
UV Count: 3
  UV <Vector (0.2906, 0.8589)>
  UV <Vector (0.2875, 0.8575)>
  UV <Vector (0.2896, 0.8558)>
Face 7774
UV Count: 3
  UV <Vector (0.2926, 0.8579)>
  UV <Vector (0.2942, 0.8593)>
  UV <Vector (0.2928, 0.8604)>
Face 7775
UV Count: 3
  UV <Vector (0.2944, 0.8612)>
  UV <Vector (0.2928, 0.8604)>
  UV <Vector (0.2942, 0.8593)>
Face 7776
UV Count: 3
  UV <Vector (0.2952, 0.8606)>
  UV <Vector (0.2970, 0.8622)>
  UV <Vector (0.2967, 0.8632)>
Face 7777
UV Count: 3
  UV <Vector (0.4610, 0.9752)>
  UV <Vector (0.4587, 0.9738)>
  UV <Vector (0.4588, 0.9722)>
Face 7778
UV Count: 3
  UV <Vector (0.4649, 0.9771)>
  UV <Vector (0.4610, 0.9752)>
  UV <Vector (0.4615, 0.9721)>
Face 7779
UV Count: 3
  UV <Vector (0.2637, 0.9894)>
  UV <Vector (0.2623, 0.9876)>
  UV <Vector (0.2649, 0.9871)>
Face 7780
UV Count: 3
  UV <Vector (0.2623, 0.9876)>
  UV <Vector (0.2621, 0.9846)>
  UV <Vector (0.2640, 0.9849)>
Face 7781
UV Count: 3
  UV <Vector (0.1240, 0.6620)>
  UV <Vector (0.1119, 0.6612)>
  UV <Vector (0.1153, 0.6466)>
Face 7782
UV Count: 3
  UV <Vector (0.0869, 0.6607)>
  UV <Vector (0.0744, 0.6587)>
  UV <Vector (0.0753, 0.6444)>
Face 7783
UV Count: 3
  UV <Vector (0.1119, 0.6612)>
  UV <Vector (0.0997, 0.6604)>
  UV <Vector (0.1025, 0.6458)>
Face 7784
UV Count: 3
  UV <Vector (0.0592, 0.6588)>
  UV <Vector (0.0433, 0.6577)>
  UV <Vector (0.0440, 0.6440)>
Face 7785
UV Count: 3
  UV <Vector (0.0440, 0.6440)>
  UV <Vector (0.0433, 0.6577)>
  UV <Vector (0.0275, 0.6540)>
Face 7786
UV Count: 3
  UV <Vector (0.0279, 0.6424)>
  UV <Vector (0.0275, 0.6540)>
  UV <Vector (0.0118, 0.6497)>
Face 7787
UV Count: 3
  UV <Vector (0.1182, 0.6784)>
  UV <Vector (0.1066, 0.6781)>
  UV <Vector (0.1119, 0.6612)>
Face 7788
UV Count: 3
  UV <Vector (0.0811, 0.9441)>
  UV <Vector (0.0932, 0.9506)>
  UV <Vector (0.0937, 0.9621)>
Face 7789
UV Count: 3
  UV <Vector (0.0950, 0.9901)>
  UV <Vector (0.0796, 0.9832)>
  UV <Vector (0.0799, 0.9684)>
Face 7790
UV Count: 3
  UV <Vector (0.1243, 0.9944)>
  UV <Vector (0.1093, 0.9928)>
  UV <Vector (0.1082, 0.9788)>
Face 7791
UV Count: 3
  UV <Vector (0.1178, 0.9577)>
  UV <Vector (0.1202, 0.9686)>
  UV <Vector (0.1069, 0.9663)>
Face 7792
UV Count: 3
  UV <Vector (0.1129, 0.9366)>
  UV <Vector (0.1153, 0.9473)>
  UV <Vector (0.1041, 0.9448)>
Face 7793
UV Count: 3
  UV <Vector (0.0803, 0.9554)>
  UV <Vector (0.0674, 0.9462)>
  UV <Vector (0.0696, 0.9352)>
Face 7794
UV Count: 3
  UV <Vector (0.0638, 0.9742)>
  UV <Vector (0.0656, 0.9591)>
  UV <Vector (0.0799, 0.9684)>
Face 7795
UV Count: 3
  UV <Vector (0.1385, 0.9812)>
  UV <Vector (0.1423, 0.9948)>
  UV <Vector (0.1243, 0.9944)>
Face 7796
UV Count: 3
  UV <Vector (0.1302, 0.9585)>
  UV <Vector (0.1344, 0.9691)>
  UV <Vector (0.1202, 0.9686)>
Face 7797
UV Count: 3
  UV <Vector (0.1490, 0.9678)>
  UV <Vector (0.1420, 0.9574)>
  UV <Vector (0.1541, 0.9542)>
Face 7798
UV Count: 3
  UV <Vector (0.1617, 0.9939)>
  UV <Vector (0.1556, 0.9799)>
  UV <Vector (0.1736, 0.9768)>
Face 7799
UV Count: 3
  UV <Vector (0.0630, 0.9145)>
  UV <Vector (0.0668, 0.9061)>
  UV <Vector (0.0742, 0.9164)>
Face 7800
UV Count: 3
  UV <Vector (0.0559, 0.9344)>
  UV <Vector (0.0594, 0.9239)>
  UV <Vector (0.0696, 0.9352)>
Face 7801
UV Count: 3
  UV <Vector (0.0483, 0.9617)>
  UV <Vector (0.0525, 0.9467)>
  UV <Vector (0.0656, 0.9591)>
Face 7802
UV Count: 3
  UV <Vector (0.0525, 0.9467)>
  UV <Vector (0.0483, 0.9617)>
  UV <Vector (0.0334, 0.9447)>
Face 7803
UV Count: 3
  UV <Vector (0.0594, 0.9239)>
  UV <Vector (0.0559, 0.9344)>
  UV <Vector (0.0460, 0.9197)>
Face 7804
UV Count: 3
  UV <Vector (0.0668, 0.9061)>
  UV <Vector (0.0630, 0.9145)>
  UV <Vector (0.0558, 0.9010)>
Face 7805
UV Count: 3
  UV <Vector (0.0460, 0.8672)>
  UV <Vector (0.0525, 0.8613)>
  UV <Vector (0.0561, 0.8789)>
Face 7806
UV Count: 3
  UV <Vector (0.0440, 0.8934)>
  UV <Vector (0.0378, 0.9027)>
  UV <Vector (0.0314, 0.8831)>
Face 7807
UV Count: 3
  UV <Vector (0.0267, 0.8384)>
  UV <Vector (0.0353, 0.8332)>
  UV <Vector (0.0362, 0.8545)>
Face 7808
UV Count: 3
  UV <Vector (0.0104, 0.8453)>
  UV <Vector (0.0185, 0.8428)>
  UV <Vector (0.0199, 0.8673)>
Face 7809
UV Count: 3
  UV <Vector (0.0310, 0.9127)>
  UV <Vector (0.0215, 0.9237)>
  UV <Vector (0.0127, 0.8982)>
Face 7810
UV Count: 3
  UV <Vector (0.0505, 0.8437)>
  UV <Vector (0.0436, 0.8487)>
  UV <Vector (0.0429, 0.8293)>
Face 7811
UV Count: 3
  UV <Vector (0.2137, 0.7279)>
  UV <Vector (0.2161, 0.7343)>
  UV <Vector (0.2037, 0.7396)>
Face 7812
UV Count: 3
  UV <Vector (0.2271, 0.7235)>
  UV <Vector (0.2394, 0.7221)>
  UV <Vector (0.2350, 0.7297)>
Face 7813
UV Count: 3
  UV <Vector (0.2351, 0.7357)>
  UV <Vector (0.2260, 0.7376)>
  UV <Vector (0.2261, 0.7317)>
Face 7814
UV Count: 3
  UV <Vector (0.2260, 0.7376)>
  UV <Vector (0.2351, 0.7357)>
  UV <Vector (0.2350, 0.7411)>
Face 7815
UV Count: 3
  UV <Vector (0.2218, 0.7548)>
  UV <Vector (0.2142, 0.7588)>
  UV <Vector (0.2117, 0.7547)>
Face 7816
UV Count: 3
  UV <Vector (0.2182, 0.7456)>
  UV <Vector (0.2097, 0.7499)>
  UV <Vector (0.2070, 0.7452)>
Face 7817
UV Count: 3
  UV <Vector (0.2161, 0.7343)>
  UV <Vector (0.2173, 0.7401)>
  UV <Vector (0.2070, 0.7452)>
Face 7818
UV Count: 3
  UV <Vector (0.1963, 0.7521)>
  UV <Vector (0.1904, 0.7474)>
  UV <Vector (0.2037, 0.7396)>
Face 7819
UV Count: 3
  UV <Vector (0.2097, 0.7499)>
  UV <Vector (0.2003, 0.7562)>
  UV <Vector (0.1963, 0.7521)>
Face 7820
UV Count: 3
  UV <Vector (0.2142, 0.7588)>
  UV <Vector (0.2057, 0.7636)>
  UV <Vector (0.2034, 0.7597)>
Face 7821
UV Count: 3
  UV <Vector (0.2160, 0.7635)>
  UV <Vector (0.2084, 0.7673)>
  UV <Vector (0.2057, 0.7636)>
Face 7822
UV Count: 3
  UV <Vector (0.2242, 0.7595)>
  UV <Vector (0.2160, 0.7635)>
  UV <Vector (0.2142, 0.7588)>
Face 7823
UV Count: 3
  UV <Vector (0.2277, 0.7478)>
  UV <Vector (0.2358, 0.7460)>
  UV <Vector (0.2360, 0.7506)>
Face 7824
UV Count: 3
  UV <Vector (0.2291, 0.7522)>
  UV <Vector (0.2360, 0.7506)>
  UV <Vector (0.2376, 0.7548)>
Face 7825
UV Count: 3
  UV <Vector (0.2335, 0.7644)>
  UV <Vector (0.2321, 0.7606)>
  UV <Vector (0.2388, 0.7584)>
Face 7826
UV Count: 3
  UV <Vector (0.2253, 0.7634)>
  UV <Vector (0.2268, 0.7668)>
  UV <Vector (0.2196, 0.7697)>
Face 7827
UV Count: 3
  UV <Vector (0.2129, 0.7722)>
  UV <Vector (0.2106, 0.7703)>
  UV <Vector (0.2180, 0.7667)>
Face 7828
UV Count: 3
  UV <Vector (0.2285, 0.7755)>
  UV <Vector (0.2221, 0.7765)>
  UV <Vector (0.2219, 0.7752)>
Face 7829
UV Count: 3
  UV <Vector (0.2403, 0.7725)>
  UV <Vector (0.2397, 0.7748)>
  UV <Vector (0.2342, 0.7751)>
Face 7830
UV Count: 3
  UV <Vector (0.2392, 0.7882)>
  UV <Vector (0.2395, 0.7857)>
  UV <Vector (0.2429, 0.7859)>
Face 7831
UV Count: 3
  UV <Vector (0.2357, 0.7851)>
  UV <Vector (0.2353, 0.7875)>
  UV <Vector (0.2308, 0.7867)>
Face 7832
UV Count: 3
  UV <Vector (0.2202, 0.7851)>
  UV <Vector (0.2202, 0.7835)>
  UV <Vector (0.2255, 0.7839)>
Face 7833
UV Count: 3
  UV <Vector (0.2149, 0.7842)>
  UV <Vector (0.2156, 0.7828)>
  UV <Vector (0.2202, 0.7835)>
Face 7834
UV Count: 3
  UV <Vector (0.2179, 0.7889)>
  UV <Vector (0.2155, 0.7924)>
  UV <Vector (0.2090, 0.7906)>
Face 7835
UV Count: 3
  UV <Vector (0.2278, 0.7951)>
  UV <Vector (0.2295, 0.7918)>
  UV <Vector (0.2342, 0.7929)>
Face 7836
UV Count: 3
  UV <Vector (0.2388, 0.7935)>
  UV <Vector (0.2425, 0.7942)>
  UV <Vector (0.2419, 0.7964)>
Face 7837
UV Count: 3
  UV <Vector (0.1829, 0.7963)>
  UV <Vector (0.1892, 0.8020)>
  UV <Vector (0.1853, 0.8057)>
Face 7838
UV Count: 3
  UV <Vector (0.1965, 0.7943)>
  UV <Vector (0.1926, 0.7982)>
  UV <Vector (0.1873, 0.7934)>
Face 7839
UV Count: 3
  UV <Vector (0.2102, 0.8011)>
  UV <Vector (0.2024, 0.7985)>
  UV <Vector (0.2060, 0.7943)>
Face 7840
UV Count: 3
  UV <Vector (0.2365, 0.8008)>
  UV <Vector (0.2372, 0.7989)>
  UV <Vector (0.2413, 0.7991)>
Face 7841
UV Count: 3
  UV <Vector (0.2321, 0.7993)>
  UV <Vector (0.2309, 0.8019)>
  UV <Vector (0.2248, 0.8022)>
Face 7842
UV Count: 3
  UV <Vector (0.1853, 0.8057)>
  UV <Vector (0.1892, 0.8020)>
  UV <Vector (0.1973, 0.8058)>
Face 7843
UV Count: 3
  UV <Vector (0.2396, 0.8118)>
  UV <Vector (0.2374, 0.8092)>
  UV <Vector (0.2392, 0.8085)>
Face 7844
UV Count: 3
  UV <Vector (0.2421, 0.8233)>
  UV <Vector (0.2452, 0.8232)>
  UV <Vector (0.2448, 0.8266)>
Face 7845
UV Count: 3
  UV <Vector (0.2381, 0.8232)>
  UV <Vector (0.2421, 0.8233)>
  UV <Vector (0.2412, 0.8266)>
Face 7846
UV Count: 3
  UV <Vector (0.2063, 0.8224)>
  UV <Vector (0.2088, 0.8176)>
  UV <Vector (0.2127, 0.8185)>
Face 7847
UV Count: 3
  UV <Vector (0.2345, 0.8386)>
  UV <Vector (0.2353, 0.8335)>
  UV <Vector (0.2396, 0.8341)>
Face 7848
UV Count: 3
  UV <Vector (0.2403, 0.8302)>
  UV <Vector (0.2396, 0.8341)>
  UV <Vector (0.2353, 0.8335)>
Face 7849
UV Count: 3
  UV <Vector (0.2396, 0.8341)>
  UV <Vector (0.2403, 0.8302)>
  UV <Vector (0.2442, 0.8304)>
Face 7850
UV Count: 3
  UV <Vector (0.2389, 0.8393)>
  UV <Vector (0.2396, 0.8341)>
  UV <Vector (0.2437, 0.8346)>
Face 7851
UV Count: 3
  UV <Vector (0.2376, 0.8513)>
  UV <Vector (0.2382, 0.8449)>
  UV <Vector (0.2427, 0.8455)>
Face 7852
UV Count: 3
  UV <Vector (0.1601, 0.8889)>
  UV <Vector (0.1705, 0.8932)>
  UV <Vector (0.1689, 0.8992)>
Face 7853
UV Count: 3
  UV <Vector (0.2373, 0.8643)>
  UV <Vector (0.2370, 0.8587)>
  UV <Vector (0.2429, 0.8587)>
Face 7854
UV Count: 3
  UV <Vector (0.1638, 0.8783)>
  UV <Vector (0.1718, 0.8817)>
  UV <Vector (0.1714, 0.8876)>
Face 7855
UV Count: 3
  UV <Vector (0.1789, 0.8835)>
  UV <Vector (0.1783, 0.8781)>
  UV <Vector (0.1851, 0.8791)>
Face 7856
UV Count: 3
  UV <Vector (0.1721, 0.8767)>
  UV <Vector (0.1718, 0.8817)>
  UV <Vector (0.1638, 0.8783)>
Face 7857
UV Count: 3
  UV <Vector (0.1589, 0.8704)>
  UV <Vector (0.1642, 0.8733)>
  UV <Vector (0.1638, 0.8783)>
Face 7858
UV Count: 3
  UV <Vector (0.1650, 0.8702)>
  UV <Vector (0.1642, 0.8733)>
  UV <Vector (0.1589, 0.8704)>
Face 7859
UV Count: 3
  UV <Vector (0.1718, 0.8730)>
  UV <Vector (0.1721, 0.8767)>
  UV <Vector (0.1642, 0.8733)>
Face 7860
UV Count: 3
  UV <Vector (0.1783, 0.8781)>
  UV <Vector (0.1778, 0.8741)>
  UV <Vector (0.1841, 0.8751)>
Face 7861
UV Count: 3
  UV <Vector (0.1654, 0.8659)>
  UV <Vector (0.1603, 0.8636)>
  UV <Vector (0.1604, 0.8623)>
Face 7862
UV Count: 3
  UV <Vector (0.1710, 0.8680)>
  UV <Vector (0.1654, 0.8659)>
  UV <Vector (0.1651, 0.8642)>
Face 7863
UV Count: 3
  UV <Vector (0.1774, 0.8698)>
  UV <Vector (0.1771, 0.8679)>
  UV <Vector (0.1826, 0.8691)>
Face 7864
UV Count: 3
  UV <Vector (0.1962, 0.8698)>
  UV <Vector (0.1971, 0.8714)>
  UV <Vector (0.1897, 0.8716)>
Face 7865
UV Count: 3
  UV <Vector (0.1992, 0.8756)>
  UV <Vector (0.2014, 0.8796)>
  UV <Vector (0.1932, 0.8800)>
Face 7866
UV Count: 3
  UV <Vector (0.2072, 0.8682)>
  UV <Vector (0.2029, 0.8698)>
  UV <Vector (0.2020, 0.8684)>
Face 7867
UV Count: 3
  UV <Vector (0.2394, 0.7627)>
  UV <Vector (0.2404, 0.7666)>
  UV <Vector (0.2344, 0.7679)>
Face 7868
UV Count: 3
  UV <Vector (0.2268, 0.7668)>
  UV <Vector (0.2277, 0.7699)>
  UV <Vector (0.2207, 0.7718)>
Face 7869
UV Count: 3
  UV <Vector (0.2139, 0.7736)>
  UV <Vector (0.2129, 0.7722)>
  UV <Vector (0.2196, 0.7697)>
Face 7870
UV Count: 3
  UV <Vector (0.2139, 0.7854)>
  UV <Vector (0.2196, 0.7870)>
  UV <Vector (0.2179, 0.7889)>
Face 7871
UV Count: 3
  UV <Vector (0.2349, 0.7903)>
  UV <Vector (0.2342, 0.7929)>
  UV <Vector (0.2295, 0.7918)>
Face 7872
UV Count: 3
  UV <Vector (0.2388, 0.7935)>
  UV <Vector (0.2389, 0.7908)>
  UV <Vector (0.2426, 0.7911)>
Face 7873
UV Count: 3
  UV <Vector (0.2353, 0.7875)>
  UV <Vector (0.2357, 0.7851)>
  UV <Vector (0.2395, 0.7857)>
Face 7874
UV Count: 3
  UV <Vector (0.2342, 0.7929)>
  UV <Vector (0.2349, 0.7903)>
  UV <Vector (0.2389, 0.7908)>
Face 7875
UV Count: 3
  UV <Vector (0.2332, 0.7960)>
  UV <Vector (0.2342, 0.7929)>
  UV <Vector (0.2388, 0.7935)>
Face 7876
UV Count: 3
  UV <Vector (0.2365, 0.8008)>
  UV <Vector (0.2309, 0.8019)>
  UV <Vector (0.2321, 0.7993)>
Face 7877
UV Count: 3
  UV <Vector (0.2104, 0.8723)>
  UV <Vector (0.2147, 0.8759)>
  UV <Vector (0.2076, 0.8780)>
Face 7878
UV Count: 3
  UV <Vector (0.2412, 0.8266)>
  UV <Vector (0.2448, 0.8266)>
  UV <Vector (0.2442, 0.8304)>
Face 7879
UV Count: 3
  UV <Vector (0.2403, 0.8302)>
  UV <Vector (0.2363, 0.8296)>
  UV <Vector (0.2373, 0.8262)>
Face 7880
UV Count: 3
  UV <Vector (0.2396, 0.8118)>
  UV <Vector (0.2426, 0.8113)>
  UV <Vector (0.2427, 0.8139)>
Face 7881
UV Count: 3
  UV <Vector (0.2364, 0.8118)>
  UV <Vector (0.2355, 0.8092)>
  UV <Vector (0.2374, 0.8092)>
Face 7882
UV Count: 3
  UV <Vector (0.2398, 0.8143)>
  UV <Vector (0.2361, 0.8140)>
  UV <Vector (0.2364, 0.8118)>
Face 7883
UV Count: 3
  UV <Vector (0.2322, 0.8286)>
  UV <Vector (0.2329, 0.8257)>
  UV <Vector (0.2373, 0.8262)>
Face 7884
UV Count: 3
  UV <Vector (0.2197, 0.8338)>
  UV <Vector (0.2215, 0.8298)>
  UV <Vector (0.2258, 0.8313)>
Face 7885
UV Count: 3
  UV <Vector (0.2282, 0.8248)>
  UV <Vector (0.2272, 0.8272)>
  UV <Vector (0.2229, 0.8263)>
Face 7886
UV Count: 3
  UV <Vector (0.2292, 0.8223)>
  UV <Vector (0.2282, 0.8248)>
  UV <Vector (0.2239, 0.8239)>
Face 7887
UV Count: 3
  UV <Vector (0.2317, 0.8106)>
  UV <Vector (0.2338, 0.8115)>
  UV <Vector (0.2328, 0.8135)>
Face 7888
UV Count: 3
  UV <Vector (0.2330, 0.8082)>
  UV <Vector (0.2341, 0.8088)>
  UV <Vector (0.2338, 0.8115)>
Face 7889
UV Count: 3
  UV <Vector (0.2444, 0.8097)>
  UV <Vector (0.2426, 0.8113)>
  UV <Vector (0.2392, 0.8085)>
Face 7890
UV Count: 3
  UV <Vector (0.2314, 0.8054)>
  UV <Vector (0.2278, 0.8059)>
  UV <Vector (0.2286, 0.8047)>
Face 7891
UV Count: 3
  UV <Vector (0.2487, 0.8085)>
  UV <Vector (0.2481, 0.8098)>
  UV <Vector (0.2444, 0.8097)>
Face 7892
UV Count: 3
  UV <Vector (0.2454, 0.8121)>
  UV <Vector (0.2426, 0.8113)>
  UV <Vector (0.2444, 0.8097)>
Face 7893
UV Count: 3
  UV <Vector (0.2453, 0.8144)>
  UV <Vector (0.2427, 0.8139)>
  UV <Vector (0.2426, 0.8113)>
Face 7894
UV Count: 3
  UV <Vector (0.2280, 0.9875)>
  UV <Vector (0.2305, 0.9873)>
  UV <Vector (0.2309, 0.9901)>
Face 7895
UV Count: 3
  UV <Vector (0.2457, 0.9763)>
  UV <Vector (0.2491, 0.9807)>
  UV <Vector (0.2439, 0.9812)>
Face 7896
UV Count: 3
  UV <Vector (0.2439, 0.9812)>
  UV <Vector (0.2491, 0.9807)>
  UV <Vector (0.2496, 0.9845)>
Face 7897
UV Count: 3
  UV <Vector (0.2382, 0.9970)>
  UV <Vector (0.2385, 0.9935)>
  UV <Vector (0.2419, 0.9930)>
Face 7898
UV Count: 3
  UV <Vector (0.2288, 0.9916)>
  UV <Vector (0.2309, 0.9901)>
  UV <Vector (0.2332, 0.9920)>
Face 7899
UV Count: 3
  UV <Vector (0.2382, 0.8449)>
  UV <Vector (0.2376, 0.8513)>
  UV <Vector (0.2320, 0.8502)>
Face 7900
UV Count: 3
  UV <Vector (0.2161, 0.7343)>
  UV <Vector (0.2137, 0.7279)>
  UV <Vector (0.2271, 0.7235)>
Face 7901
UV Count: 3
  UV <Vector (0.2173, 0.7401)>
  UV <Vector (0.2161, 0.7343)>
  UV <Vector (0.2261, 0.7317)>
Face 7902
UV Count: 3
  UV <Vector (0.2267, 0.7428)>
  UV <Vector (0.2182, 0.7456)>
  UV <Vector (0.2173, 0.7401)>
Face 7903
UV Count: 3
  UV <Vector (0.2291, 0.7522)>
  UV <Vector (0.2218, 0.7548)>
  UV <Vector (0.2196, 0.7505)>
Face 7904
UV Count: 3
  UV <Vector (0.2308, 0.7566)>
  UV <Vector (0.2242, 0.7595)>
  UV <Vector (0.2218, 0.7548)>
Face 7905
UV Count: 3
  UV <Vector (0.2268, 0.7668)>
  UV <Vector (0.2253, 0.7634)>
  UV <Vector (0.2321, 0.7606)>
Face 7906
UV Count: 3
  UV <Vector (0.2277, 0.7699)>
  UV <Vector (0.2268, 0.7668)>
  UV <Vector (0.2335, 0.7644)>
Face 7907
UV Count: 3
  UV <Vector (0.2285, 0.7755)>
  UV <Vector (0.2282, 0.7743)>
  UV <Vector (0.2345, 0.7731)>
Face 7908
UV Count: 3
  UV <Vector (0.1850, 0.7617)>
  UV <Vector (0.1785, 0.7584)>
  UV <Vector (0.1904, 0.7474)>
Face 7909
UV Count: 3
  UV <Vector (0.1850, 0.7617)>
  UV <Vector (0.1963, 0.7521)>
  UV <Vector (0.2003, 0.7562)>
Face 7910
UV Count: 3
  UV <Vector (0.1943, 0.7671)>
  UV <Vector (0.2034, 0.7597)>
  UV <Vector (0.2057, 0.7636)>
Face 7911
UV Count: 3
  UV <Vector (0.2023, 0.7713)>
  UV <Vector (0.1984, 0.7690)>
  UV <Vector (0.2057, 0.7636)>
Face 7912
UV Count: 3
  UV <Vector (0.1889, 0.7748)>
  UV <Vector (0.1934, 0.7753)>
  UV <Vector (0.1916, 0.7807)>
Face 7913
UV Count: 3
  UV <Vector (0.1806, 0.7812)>
  UV <Vector (0.1733, 0.7817)>
  UV <Vector (0.1776, 0.7722)>
Face 7914
UV Count: 3
  UV <Vector (0.1706, 0.7707)>
  UV <Vector (0.1776, 0.7722)>
  UV <Vector (0.1733, 0.7817)>
Face 7915
UV Count: 3
  UV <Vector (0.1705, 0.8932)>
  UV <Vector (0.1791, 0.8957)>
  UV <Vector (0.1780, 0.9026)>
Face 7916
UV Count: 3
  UV <Vector (0.1718, 0.8817)>
  UV <Vector (0.1789, 0.8835)>
  UV <Vector (0.1795, 0.8900)>
Face 7917
UV Count: 3
  UV <Vector (0.1783, 0.8781)>
  UV <Vector (0.1789, 0.8835)>
  UV <Vector (0.1718, 0.8817)>
Face 7918
UV Count: 3
  UV <Vector (0.1778, 0.8741)>
  UV <Vector (0.1783, 0.8781)>
  UV <Vector (0.1721, 0.8767)>
Face 7919
UV Count: 3
  UV <Vector (0.1710, 0.8680)>
  UV <Vector (0.1704, 0.8659)>
  UV <Vector (0.1771, 0.8679)>
Face 7920
UV Count: 3
  UV <Vector (0.0890, 0.6958)>
  UV <Vector (0.1002, 0.6953)>
  UV <Vector (0.0939, 0.7130)>
Face 7921
UV Count: 3
  UV <Vector (0.0656, 0.6962)>
  UV <Vector (0.0774, 0.6964)>
  UV <Vector (0.0719, 0.7158)>
Face 7922
UV Count: 3
  UV <Vector (0.0528, 0.6955)>
  UV <Vector (0.0491, 0.7169)>
  UV <Vector (0.0356, 0.7156)>
Face 7923
UV Count: 3
  UV <Vector (0.0113, 0.7120)>
  UV <Vector (0.0118, 0.6880)>
  UV <Vector (0.0255, 0.6914)>
Face 7924
UV Count: 3
  UV <Vector (0.0997, 0.6604)>
  UV <Vector (0.1119, 0.6612)>
  UV <Vector (0.1066, 0.6781)>
Face 7925
UV Count: 3
  UV <Vector (0.0828, 0.6779)>
  UV <Vector (0.0702, 0.6769)>
  UV <Vector (0.0744, 0.6587)>
Face 7926
UV Count: 3
  UV <Vector (0.0562, 0.6761)>
  UV <Vector (0.0416, 0.6745)>
  UV <Vector (0.0433, 0.6577)>
Face 7927
UV Count: 3
  UV <Vector (0.0275, 0.6540)>
  UV <Vector (0.0266, 0.6710)>
  UV <Vector (0.0118, 0.6658)>
Face 7928
UV Count: 3
  UV <Vector (0.0266, 0.6710)>
  UV <Vector (0.0275, 0.6540)>
  UV <Vector (0.0433, 0.6577)>
Face 7929
UV Count: 3
  UV <Vector (0.0391, 0.6938)>
  UV <Vector (0.0356, 0.7156)>
  UV <Vector (0.0236, 0.7138)>
Face 7930
UV Count: 3
  UV <Vector (0.0281, 0.8613)>
  UV <Vector (0.0199, 0.8673)>
  UV <Vector (0.0185, 0.8428)>
Face 7931
UV Count: 3
  UV <Vector (0.0378, 0.9027)>
  UV <Vector (0.0310, 0.9127)>
  UV <Vector (0.0234, 0.8909)>
Face 7932
UV Count: 3
  UV <Vector (0.0559, 0.9344)>
  UV <Vector (0.0525, 0.9467)>
  UV <Vector (0.0407, 0.9310)>
Face 7933
UV Count: 3
  UV <Vector (0.0803, 0.9554)>
  UV <Vector (0.0937, 0.9621)>
  UV <Vector (0.0942, 0.9751)>
Face 7934
UV Count: 3
  UV <Vector (0.1225, 0.9807)>
  UV <Vector (0.1082, 0.9788)>
  UV <Vector (0.1069, 0.9663)>
Face 7935
UV Count: 3
  UV <Vector (0.1344, 0.9691)>
  UV <Vector (0.1385, 0.9812)>
  UV <Vector (0.1225, 0.9807)>
Face 7936
UV Count: 3
  UV <Vector (0.1556, 0.9799)>
  UV <Vector (0.1490, 0.9678)>
  UV <Vector (0.1650, 0.9641)>
Face 7937
UV Count: 3
  UV <Vector (0.1666, 0.9079)>
  UV <Vector (0.1750, 0.9104)>
  UV <Vector (0.1725, 0.9197)>
Face 7938
UV Count: 3
  UV <Vector (0.1564, 0.9035)>
  UV <Vector (0.1666, 0.9079)>
  UV <Vector (0.1647, 0.9164)>
Face 7939
UV Count: 3
  UV <Vector (0.1442, 0.8990)>
  UV <Vector (0.1564, 0.9035)>
  UV <Vector (0.1545, 0.9127)>
Face 7940
UV Count: 3
  UV <Vector (0.1726, 0.8536)>
  UV <Vector (0.1657, 0.8535)>
  UV <Vector (0.1655, 0.8501)>
Face 7941
UV Count: 3
  UV <Vector (0.1729, 0.8487)>
  UV <Vector (0.1807, 0.8492)>
  UV <Vector (0.1794, 0.8546)>
Face 7942
UV Count: 3
  UV <Vector (0.1571, 0.8742)>
  UV <Vector (0.1508, 0.8674)>
  UV <Vector (0.1539, 0.8651)>
Face 7943
UV Count: 3
  UV <Vector (0.1580, 0.8575)>
  UV <Vector (0.1558, 0.8558)>
  UV <Vector (0.1596, 0.8529)>
Face 7944
UV Count: 3
  UV <Vector (0.2332, 0.8439)>
  UV <Vector (0.2320, 0.8502)>
  UV <Vector (0.2260, 0.8474)>
Face 7945
UV Count: 3
  UV <Vector (0.1778, 0.8583)>
  UV <Vector (0.1725, 0.8575)>
  UV <Vector (0.1726, 0.8536)>
Face 7946
UV Count: 3
  UV <Vector (0.1725, 0.8575)>
  UV <Vector (0.1659, 0.8567)>
  UV <Vector (0.1657, 0.8535)>
Face 7947
UV Count: 3
  UV <Vector (0.1768, 0.8658)>
  UV <Vector (0.1764, 0.8636)>
  UV <Vector (0.1809, 0.8644)>
Face 7948
UV Count: 3
  UV <Vector (0.1605, 0.8610)>
  UV <Vector (0.1601, 0.8597)>
  UV <Vector (0.1641, 0.8609)>
Face 7949
UV Count: 3
  UV <Vector (0.1642, 0.8624)>
  UV <Vector (0.1641, 0.8609)>
  UV <Vector (0.1701, 0.8622)>
Face 7950
UV Count: 3
  UV <Vector (0.2004, 0.8653)>
  UV <Vector (0.2053, 0.8642)>
  UV <Vector (0.2062, 0.8650)>
Face 7951
UV Count: 3
  UV <Vector (0.1877, 0.8674)>
  UV <Vector (0.1869, 0.8654)>
  UV <Vector (0.1939, 0.8657)>
Face 7952
UV Count: 3
  UV <Vector (0.1699, 0.8640)>
  UV <Vector (0.1701, 0.8622)>
  UV <Vector (0.1764, 0.8636)>
Face 7953
UV Count: 3
  UV <Vector (0.1604, 0.8562)>
  UV <Vector (0.1615, 0.8583)>
  UV <Vector (0.1601, 0.8597)>
Face 7954
UV Count: 3
  UV <Vector (0.2340, 0.9864)>
  UV <Vector (0.2350, 0.9877)>
  UV <Vector (0.2309, 0.9901)>
Face 7955
UV Count: 3
  UV <Vector (0.2439, 0.9812)>
  UV <Vector (0.2404, 0.9838)>
  UV <Vector (0.2391, 0.9826)>
Face 7956
UV Count: 3
  UV <Vector (0.2446, 0.9848)>
  UV <Vector (0.2407, 0.9856)>
  UV <Vector (0.2404, 0.9838)>
Face 7957
UV Count: 3
  UV <Vector (0.2385, 0.9935)>
  UV <Vector (0.2382, 0.9894)>
  UV <Vector (0.2394, 0.9890)>
Face 7958
UV Count: 3
  UV <Vector (0.6209, 0.4467)>
  UV <Vector (0.6248, 0.4448)>
  UV <Vector (0.6241, 0.4511)>
Face 7959
UV Count: 3
  UV <Vector (0.2281, 0.7777)>
  UV <Vector (0.2222, 0.7780)>
  UV <Vector (0.2221, 0.7765)>
Face 7960
UV Count: 3
  UV <Vector (0.2335, 0.7777)>
  UV <Vector (0.2281, 0.7777)>
  UV <Vector (0.2285, 0.7755)>
Face 7961
UV Count: 3
  UV <Vector (0.2397, 0.7748)>
  UV <Vector (0.2386, 0.7777)>
  UV <Vector (0.2335, 0.7777)>
Face 7962
UV Count: 3
  UV <Vector (0.0894, 0.6449)>
  UV <Vector (0.1025, 0.6458)>
  UV <Vector (0.0997, 0.6604)>
Face 7963
UV Count: 3
  UV <Vector (0.0869, 0.6607)>
  UV <Vector (0.0997, 0.6604)>
  UV <Vector (0.0947, 0.6782)>
Face 7964
UV Count: 3
  UV <Vector (0.0774, 0.6964)>
  UV <Vector (0.0890, 0.6958)>
  UV <Vector (0.0828, 0.7146)>
Face 7965
UV Count: 3
  UV <Vector (0.0498, 0.8253)>
  UV <Vector (0.0578, 0.8207)>
  UV <Vector (0.0575, 0.8388)>
Face 7966
UV Count: 3
  UV <Vector (0.0525, 0.8613)>
  UV <Vector (0.0588, 0.8558)>
  UV <Vector (0.0615, 0.8731)>
Face 7967
UV Count: 3
  UV <Vector (0.1010, 0.9232)>
  UV <Vector (0.1027, 0.9343)>
  UV <Vector (0.0926, 0.9303)>
Face 7968
UV Count: 3
  UV <Vector (0.1104, 0.9251)>
  UV <Vector (0.1129, 0.9366)>
  UV <Vector (0.1027, 0.9343)>
Face 7969
UV Count: 3
  UV <Vector (0.0744, 0.6587)>
  UV <Vector (0.0592, 0.6588)>
  UV <Vector (0.0600, 0.6447)>
Face 7970
UV Count: 3
  UV <Vector (0.0702, 0.6769)>
  UV <Vector (0.0562, 0.6761)>
  UV <Vector (0.0592, 0.6588)>
Face 7971
UV Count: 3
  UV <Vector (0.0528, 0.6955)>
  UV <Vector (0.0656, 0.6962)>
  UV <Vector (0.0609, 0.7160)>
Face 7972
UV Count: 3
  UV <Vector (0.0436, 0.8487)>
  UV <Vector (0.0362, 0.8545)>
  UV <Vector (0.0353, 0.8332)>
Face 7973
UV Count: 3
  UV <Vector (0.0389, 0.8748)>
  UV <Vector (0.0460, 0.8672)>
  UV <Vector (0.0502, 0.8851)>
Face 7974
UV Count: 3
  UV <Vector (0.0630, 0.9145)>
  UV <Vector (0.0594, 0.9239)>
  UV <Vector (0.0508, 0.9099)>
Face 7975
UV Count: 3
  UV <Vector (0.0594, 0.9239)>
  UV <Vector (0.0630, 0.9145)>
  UV <Vector (0.0717, 0.9254)>
Face 7976
UV Count: 3
  UV <Vector (0.0696, 0.9352)>
  UV <Vector (0.0717, 0.9254)>
  UV <Vector (0.0819, 0.9340)>
Face 7977
UV Count: 3
  UV <Vector (0.0929, 0.9404)>
  UV <Vector (0.0932, 0.9506)>
  UV <Vector (0.0811, 0.9441)>
Face 7978
UV Count: 3
  UV <Vector (0.1153, 0.9473)>
  UV <Vector (0.1178, 0.9577)>
  UV <Vector (0.1055, 0.9551)>
Face 7979
UV Count: 3
  UV <Vector (0.1261, 0.9481)>
  UV <Vector (0.1302, 0.9585)>
  UV <Vector (0.1178, 0.9577)>
Face 7980
UV Count: 3
  UV <Vector (0.1444, 0.9452)>
  UV <Vector (0.1541, 0.9542)>
  UV <Vector (0.1420, 0.9574)>
Face 7981
UV Count: 3
  UV <Vector (0.1750, 0.9104)>
  UV <Vector (0.1853, 0.9127)>
  UV <Vector (0.1813, 0.9223)>
Face 7982
UV Count: 3
  UV <Vector (0.1791, 0.8957)>
  UV <Vector (0.1874, 0.8976)>
  UV <Vector (0.1870, 0.9046)>
Face 7983
UV Count: 3
  UV <Vector (0.1795, 0.8900)>
  UV <Vector (0.1789, 0.8835)>
  UV <Vector (0.1858, 0.8846)>
Face 7984
UV Count: 3
  UV <Vector (0.1850, 0.8597)>
  UV <Vector (0.1778, 0.8583)>
  UV <Vector (0.1794, 0.8546)>
Face 7985
UV Count: 3
  UV <Vector (0.1862, 0.8557)>
  UV <Vector (0.1794, 0.8546)>
  UV <Vector (0.1807, 0.8492)>
Face 7986
UV Count: 3
  UV <Vector (0.2155, 0.7924)>
  UV <Vector (0.2179, 0.7889)>
  UV <Vector (0.2239, 0.7905)>
Face 7987
UV Count: 3
  UV <Vector (0.2250, 0.7883)>
  UV <Vector (0.2239, 0.7905)>
  UV <Vector (0.2179, 0.7889)>
Face 7988
UV Count: 3
  UV <Vector (0.2002, 0.7338)>
  UV <Vector (0.2037, 0.7396)>
  UV <Vector (0.1904, 0.7474)>
Face 7989
UV Count: 3
  UV <Vector (0.0757, 0.6211)>
  UV <Vector (0.0899, 0.6210)>
  UV <Vector (0.0900, 0.6329)>
Face 7990
UV Count: 3
  UV <Vector (0.0606, 0.6211)>
  UV <Vector (0.0757, 0.6211)>
  UV <Vector (0.0755, 0.6330)>
Face 7991
UV Count: 3
  UV <Vector (0.1035, 0.6332)>
  UV <Vector (0.0900, 0.6329)>
  UV <Vector (0.0899, 0.6210)>
Face 7992
UV Count: 3
  UV <Vector (0.0451, 0.6208)>
  UV <Vector (0.0606, 0.6211)>
  UV <Vector (0.0602, 0.6329)>
Face 7993
UV Count: 3
  UV <Vector (0.0445, 0.6328)>
  UV <Vector (0.0282, 0.6333)>
  UV <Vector (0.0283, 0.6216)>
Face 7994
UV Count: 3
  UV <Vector (0.0283, 0.6216)>
  UV <Vector (0.0282, 0.6333)>
  UV <Vector (0.0118, 0.6333)>
Face 7995
UV Count: 3
  UV <Vector (0.1168, 0.6338)>
  UV <Vector (0.1035, 0.6332)>
  UV <Vector (0.1033, 0.6212)>
Face 7996
UV Count: 3
  UV <Vector (0.1590, 0.6364)>
  UV <Vector (0.1443, 0.6359)>
  UV <Vector (0.1450, 0.6230)>
Face 7997
UV Count: 3
  UV <Vector (0.1303, 0.6347)>
  UV <Vector (0.1168, 0.6338)>
  UV <Vector (0.1168, 0.6218)>
Face 7998
UV Count: 3
  UV <Vector (0.1742, 0.6361)>
  UV <Vector (0.1590, 0.6364)>
  UV <Vector (0.1600, 0.6234)>
Face 7999
UV Count: 3
  UV <Vector (0.1625, 0.7687)>
  UV <Vector (0.1706, 0.7707)>
  UV <Vector (0.1655, 0.7814)>
Face 8000
UV Count: 3
  UV <Vector (0.1836, 0.7434)>
  UV <Vector (0.1904, 0.7474)>
  UV <Vector (0.1785, 0.7584)>
Face 8001
UV Count: 3
  UV <Vector (0.1740, 0.7375)>
  UV <Vector (0.1836, 0.7434)>
  UV <Vector (0.1711, 0.7552)>
Face 8002
UV Count: 3
  UV <Vector (0.1898, 0.6358)>
  UV <Vector (0.1742, 0.6361)>
  UV <Vector (0.1751, 0.6229)>
Face 8003
UV Count: 3
  UV <Vector (0.0486, 0.7920)>
  UV <Vector (0.0494, 0.8075)>
  UV <Vector (0.0428, 0.8102)>
Face 8004
UV Count: 3
  UV <Vector (0.0360, 0.8130)>
  UV <Vector (0.0274, 0.8158)>
  UV <Vector (0.0277, 0.7935)>
Face 8005
UV Count: 3
  UV <Vector (0.0181, 0.8189)>
  UV <Vector (0.0097, 0.8204)>
  UV <Vector (0.0108, 0.7981)>
Face 8006
UV Count: 3
  UV <Vector (0.0274, 0.8158)>
  UV <Vector (0.0181, 0.8189)>
  UV <Vector (0.0188, 0.7963)>
Face 8007
UV Count: 3
  UV <Vector (0.0574, 0.8026)>
  UV <Vector (0.0494, 0.8075)>
  UV <Vector (0.0486, 0.7920)>
Face 8008
UV Count: 3
  UV <Vector (0.0430, 0.7926)>
  UV <Vector (0.0428, 0.8102)>
  UV <Vector (0.0360, 0.8130)>
Face 8009
UV Count: 3
  UV <Vector (0.2109, 0.8653)>
  UV <Vector (0.2072, 0.8682)>
  UV <Vector (0.2067, 0.8664)>
Face 8010
UV Count: 3
  UV <Vector (0.2062, 0.8650)>
  UV <Vector (0.2053, 0.8642)>
  UV <Vector (0.2075, 0.8623)>
Face 8011
UV Count: 3
  UV <Vector (0.2068, 0.8606)>
  UV <Vector (0.2049, 0.8622)>
  UV <Vector (0.2040, 0.8607)>
Face 8012
UV Count: 3
  UV <Vector (0.2147, 0.8759)>
  UV <Vector (0.2104, 0.8723)>
  UV <Vector (0.2150, 0.8694)>
Face 8013
UV Count: 3
  UV <Vector (0.2455, 0.8067)>
  UV <Vector (0.2451, 0.8082)>
  UV <Vector (0.2417, 0.8073)>
Face 8014
UV Count: 3
  UV <Vector (0.2451, 0.8082)>
  UV <Vector (0.2444, 0.8097)>
  UV <Vector (0.2407, 0.8079)>
Face 8015
UV Count: 3
  UV <Vector (0.2332, 0.9780)>
  UV <Vector (0.2317, 0.9801)>
  UV <Vector (0.2289, 0.9791)>
Face 8016
UV Count: 3
  UV <Vector (0.2340, 0.9751)>
  UV <Vector (0.2384, 0.9740)>
  UV <Vector (0.2387, 0.9772)>
Face 8017
UV Count: 3
  UV <Vector (0.2384, 0.9740)>
  UV <Vector (0.2457, 0.9763)>
  UV <Vector (0.2417, 0.9786)>
Face 8018
UV Count: 3
  UV <Vector (0.2387, 0.9772)>
  UV <Vector (0.2417, 0.9786)>
  UV <Vector (0.2391, 0.9826)>
Face 8019
UV Count: 3
  UV <Vector (0.1539, 0.8651)>
  UV <Vector (0.1555, 0.8631)>
  UV <Vector (0.1596, 0.8671)>
Face 8020
UV Count: 3
  UV <Vector (0.2294, 0.8567)>
  UV <Vector (0.2314, 0.8633)>
  UV <Vector (0.2242, 0.8627)>
Face 8021
UV Count: 3
  UV <Vector (0.1988, 0.8524)>
  UV <Vector (0.1974, 0.8568)>
  UV <Vector (0.1920, 0.8563)>
Face 8022
UV Count: 3
  UV <Vector (0.2370, 0.8587)>
  UV <Vector (0.2373, 0.8643)>
  UV <Vector (0.2314, 0.8633)>
Face 8023
UV Count: 3
  UV <Vector (0.2014, 0.8796)>
  UV <Vector (0.2033, 0.8860)>
  UV <Vector (0.1942, 0.8858)>
Face 8024
UV Count: 3
  UV <Vector (0.2147, 0.8759)>
  UV <Vector (0.2190, 0.8828)>
  UV <Vector (0.2114, 0.8849)>
Face 8025
UV Count: 3
  UV <Vector (0.2033, 0.8860)>
  UV <Vector (0.2049, 0.8928)>
  UV <Vector (0.1955, 0.8928)>
Face 8026
UV Count: 3
  UV <Vector (0.2382, 0.8701)>
  UV <Vector (0.2432, 0.8699)>
  UV <Vector (0.2437, 0.8766)>
Face 8027
UV Count: 3
  UV <Vector (0.2211, 0.8900)>
  UV <Vector (0.2136, 0.8914)>
  UV <Vector (0.2114, 0.8849)>
Face 8028
UV Count: 3
  UV <Vector (0.2224, 0.8724)>
  UV <Vector (0.2251, 0.8673)>
  UV <Vector (0.2325, 0.8699)>
Face 8029
UV Count: 3
  UV <Vector (0.2325, 0.8699)>
  UV <Vector (0.2382, 0.8701)>
  UV <Vector (0.2375, 0.8776)>
Face 8030
UV Count: 3
  UV <Vector (0.2380, 0.8860)>
  UV <Vector (0.2375, 0.8776)>
  UV <Vector (0.2437, 0.8766)>
Face 8031
UV Count: 3
  UV <Vector (0.2452, 0.8904)>
  UV <Vector (0.2392, 0.8916)>
  UV <Vector (0.2380, 0.8860)>
Face 8032
UV Count: 3
  UV <Vector (0.1729, 0.8431)>
  UV <Vector (0.1817, 0.8436)>
  UV <Vector (0.1807, 0.8492)>
Face 8033
UV Count: 3
  UV <Vector (0.1729, 0.8487)>
  UV <Vector (0.1655, 0.8501)>
  UV <Vector (0.1652, 0.8447)>
Face 8034
UV Count: 3
  UV <Vector (0.2227, 0.8402)>
  UV <Vector (0.2208, 0.8449)>
  UV <Vector (0.2163, 0.8428)>
Face 8035
UV Count: 3
  UV <Vector (0.1558, 0.8558)>
  UV <Vector (0.1534, 0.8529)>
  UV <Vector (0.1584, 0.8477)>
Face 8036
UV Count: 3
  UV <Vector (0.2222, 0.8583)>
  UV <Vector (0.2187, 0.8553)>
  UV <Vector (0.2233, 0.8523)>
Face 8037
UV Count: 3
  UV <Vector (0.2078, 0.8340)>
  UV <Vector (0.2052, 0.8386)>
  UV <Vector (0.1992, 0.8365)>
Face 8038
UV Count: 3
  UV <Vector (0.2010, 0.8479)>
  UV <Vector (0.1988, 0.8524)>
  UV <Vector (0.1936, 0.8513)>
Face 8039
UV Count: 3
  UV <Vector (0.2181, 0.8384)>
  UV <Vector (0.2163, 0.8428)>
  UV <Vector (0.2109, 0.8408)>
Face 8040
UV Count: 3
  UV <Vector (0.1914, 0.8396)>
  UV <Vector (0.1898, 0.8451)>
  UV <Vector (0.1817, 0.8436)>
Face 8041
UV Count: 3
  UV <Vector (0.2030, 0.8432)>
  UV <Vector (0.2010, 0.8479)>
  UV <Vector (0.1957, 0.8463)>
Face 8042
UV Count: 3
  UV <Vector (0.1898, 0.8451)>
  UV <Vector (0.1880, 0.8503)>
  UV <Vector (0.1807, 0.8492)>
Face 8043
UV Count: 3
  UV <Vector (0.2110, 0.8509)>
  UV <Vector (0.2139, 0.8470)>
  UV <Vector (0.2183, 0.8492)>
Face 8044
UV Count: 3
  UV <Vector (0.2060, 0.8494)>
  UV <Vector (0.2085, 0.8451)>
  UV <Vector (0.2139, 0.8470)>
Face 8045
UV Count: 3
  UV <Vector (0.2110, 0.8509)>
  UV <Vector (0.2084, 0.8546)>
  UV <Vector (0.2037, 0.8534)>
Face 8046
UV Count: 3
  UV <Vector (0.1944, 0.8290)>
  UV <Vector (0.1929, 0.8342)>
  UV <Vector (0.1848, 0.8318)>
Face 8047
UV Count: 3
  UV <Vector (0.0803, 0.9554)>
  UV <Vector (0.0799, 0.9684)>
  UV <Vector (0.0656, 0.9591)>
Face 8048
UV Count: 3
  UV <Vector (0.0674, 0.9462)>
  UV <Vector (0.0656, 0.9591)>
  UV <Vector (0.0525, 0.9467)>
Face 8049
UV Count: 3
  UV <Vector (0.2029, 0.9241)>
  UV <Vector (0.1919, 0.9239)>
  UV <Vector (0.1950, 0.9136)>
Face 8050
UV Count: 3
  UV <Vector (0.2510, 0.9217)>
  UV <Vector (0.2407, 0.9210)>
  UV <Vector (0.2414, 0.9082)>
Face 8051
UV Count: 3
  UV <Vector (0.1415, 0.8730)>
  UV <Vector (0.1504, 0.8830)>
  UV <Vector (0.1464, 0.8894)>
Face 8052
UV Count: 3
  UV <Vector (0.1504, 0.8830)>
  UV <Vector (0.1601, 0.8889)>
  UV <Vector (0.1577, 0.8950)>
Face 8053
UV Count: 3
  UV <Vector (0.1623, 0.8839)>
  UV <Vector (0.1544, 0.8790)>
  UV <Vector (0.1571, 0.8742)>
Face 8054
UV Count: 3
  UV <Vector (0.1544, 0.8790)>
  UV <Vector (0.1470, 0.8708)>
  UV <Vector (0.1508, 0.8674)>
Face 8055
UV Count: 3
  UV <Vector (0.2162, 0.7766)>
  UV <Vector (0.2154, 0.7757)>
  UV <Vector (0.2219, 0.7752)>
Face 8056
UV Count: 3
  UV <Vector (0.1970, 0.7868)>
  UV <Vector (0.2008, 0.7906)>
  UV <Vector (0.1965, 0.7943)>
Face 8057
UV Count: 3
  UV <Vector (0.2050, 0.7829)>
  UV <Vector (0.2074, 0.7852)>
  UV <Vector (0.2044, 0.7875)>
Face 8058
UV Count: 3
  UV <Vector (0.2076, 0.7748)>
  UV <Vector (0.2054, 0.7735)>
  UV <Vector (0.2106, 0.7703)>
Face 8059
UV Count: 3
  UV <Vector (0.2091, 0.7755)>
  UV <Vector (0.2076, 0.7748)>
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Face 8060
UV Count: 3
  UV <Vector (0.1934, 0.7753)>
  UV <Vector (0.1979, 0.7761)>
  UV <Vector (0.1965, 0.7798)>
Face 8061
UV Count: 3
  UV <Vector (0.2222, 0.7780)>
  UV <Vector (0.2159, 0.7782)>
  UV <Vector (0.2162, 0.7766)>
Face 8062
UV Count: 3
  UV <Vector (0.0178, 0.5409)>
  UV <Vector (0.0256, 0.5247)>
  UV <Vector (0.0289, 0.5271)>
Face 8063
UV Count: 3
  UV <Vector (0.0353, 0.5901)>
  UV <Vector (0.0247, 0.5835)>
  UV <Vector (0.0292, 0.5802)>
Face 8064
UV Count: 3
  UV <Vector (0.0697, 0.5827)>
  UV <Vector (0.0600, 0.5895)>
  UV <Vector (0.0579, 0.5857)>
Face 8065
UV Count: 3
  UV <Vector (0.0814, 0.8630)>
  UV <Vector (0.0817, 0.8566)>
  UV <Vector (0.0851, 0.8556)>
Face 8066
UV Count: 3
  UV <Vector (0.0771, 0.5622)>
  UV <Vector (0.0822, 0.5635)>
  UV <Vector (0.0776, 0.5736)>
Face 8067
UV Count: 3
  UV <Vector (0.0737, 0.5713)>
  UV <Vector (0.0776, 0.5736)>
  UV <Vector (0.0697, 0.5827)>
Face 8068
UV Count: 3
  UV <Vector (0.0791, 0.5502)>
  UV <Vector (0.0784, 0.5390)>
  UV <Vector (0.0827, 0.5375)>
Face 8069
UV Count: 3
  UV <Vector (0.0377, 0.5108)>
  UV <Vector (0.0396, 0.5146)>
  UV <Vector (0.0370, 0.5167)>
Face 8070
UV Count: 3
  UV <Vector (0.1965, 0.9051)>
  UV <Vector (0.2061, 0.9051)>
  UV <Vector (0.2052, 0.9132)>
Face 8071
UV Count: 3
  UV <Vector (0.1780, 0.9026)>
  UV <Vector (0.1870, 0.9046)>
  UV <Vector (0.1853, 0.9127)>
Face 8072
UV Count: 3
  UV <Vector (0.1689, 0.8992)>
  UV <Vector (0.1780, 0.9026)>
  UV <Vector (0.1750, 0.9104)>
Face 8073
UV Count: 3
  UV <Vector (0.1577, 0.8950)>
  UV <Vector (0.1689, 0.8992)>
  UV <Vector (0.1666, 0.9079)>
Face 8074
UV Count: 3
  UV <Vector (0.1464, 0.8894)>
  UV <Vector (0.1577, 0.8950)>
  UV <Vector (0.1564, 0.9035)>
Face 8075
UV Count: 3
  UV <Vector (0.0843, 0.5491)>
  UV <Vector (0.0822, 0.5635)>
  UV <Vector (0.0771, 0.5622)>
Face 8076
UV Count: 3
  UV <Vector (0.0187, 0.5737)>
  UV <Vector (0.0157, 0.5597)>
  UV <Vector (0.0203, 0.5604)>
Face 8077
UV Count: 3
  UV <Vector (0.0505, 0.8437)>
  UV <Vector (0.0575, 0.8388)>
  UV <Vector (0.0588, 0.8558)>
Face 8078
UV Count: 3
  UV <Vector (0.0436, 0.8487)>
  UV <Vector (0.0505, 0.8437)>
  UV <Vector (0.0525, 0.8613)>
Face 8079
UV Count: 3
  UV <Vector (0.0362, 0.8545)>
  UV <Vector (0.0436, 0.8487)>
  UV <Vector (0.0460, 0.8672)>
Face 8080
UV Count: 3
  UV <Vector (0.0389, 0.8748)>
  UV <Vector (0.0314, 0.8831)>
  UV <Vector (0.0281, 0.8613)>
Face 8081
UV Count: 3
  UV <Vector (0.0199, 0.8673)>
  UV <Vector (0.0281, 0.8613)>
  UV <Vector (0.0314, 0.8831)>
Face 8082
UV Count: 3
  UV <Vector (0.0234, 0.8909)>
  UV <Vector (0.0127, 0.8982)>
  UV <Vector (0.0110, 0.8720)>
Face 8083
UV Count: 3
  UV <Vector (0.1666, 0.6621)>
  UV <Vector (0.1508, 0.6630)>
  UV <Vector (0.1559, 0.6497)>
Face 8084
UV Count: 3
  UV <Vector (0.1859, 0.6612)>
  UV <Vector (0.1666, 0.6621)>
  UV <Vector (0.1718, 0.6493)>
Face 8085
UV Count: 3
  UV <Vector (0.2382, 0.8449)>
  UV <Vector (0.2389, 0.8393)>
  UV <Vector (0.2431, 0.8397)>
Face 8086
UV Count: 3
  UV <Vector (0.2332, 0.8439)>
  UV <Vector (0.2345, 0.8386)>
  UV <Vector (0.2389, 0.8393)>
Face 8087
UV Count: 3
  UV <Vector (0.2181, 0.8384)>
  UV <Vector (0.2197, 0.8338)>
  UV <Vector (0.2244, 0.8356)>
Face 8088
UV Count: 3
  UV <Vector (0.2110, 0.8292)>
  UV <Vector (0.2078, 0.8340)>
  UV <Vector (0.2013, 0.8316)>
Face 8089
UV Count: 3
  UV <Vector (0.1963, 0.8239)>
  UV <Vector (0.1944, 0.8290)>
  UV <Vector (0.1860, 0.8262)>
Face 8090
UV Count: 3
  UV <Vector (0.1979, 0.7761)>
  UV <Vector (0.1934, 0.7753)>
  UV <Vector (0.1984, 0.7690)>
Face 8091
UV Count: 3
  UV <Vector (0.1889, 0.7748)>
  UV <Vector (0.1943, 0.7671)>
  UV <Vector (0.1984, 0.7690)>
Face 8092
UV Count: 3
  UV <Vector (0.1901, 0.7648)>
  UV <Vector (0.1838, 0.7737)>
  UV <Vector (0.1776, 0.7722)>
Face 8093
UV Count: 3
  UV <Vector (0.1850, 0.7617)>
  UV <Vector (0.1776, 0.7722)>
  UV <Vector (0.1706, 0.7707)>
Face 8094
UV Count: 3
  UV <Vector (0.1711, 0.7552)>
  UV <Vector (0.1785, 0.7584)>
  UV <Vector (0.1706, 0.7707)>
Face 8095
UV Count: 3
  UV <Vector (0.1615, 0.7530)>
  UV <Vector (0.1711, 0.7552)>
  UV <Vector (0.1625, 0.7687)>
Face 8096
UV Count: 3
  UV <Vector (0.1002, 0.6953)>
  UV <Vector (0.1114, 0.6952)>
  UV <Vector (0.1046, 0.7120)>
Face 8097
UV Count: 3
  UV <Vector (0.1370, 0.6628)>
  UV <Vector (0.1508, 0.6630)>
  UV <Vector (0.1435, 0.6787)>
Face 8098
UV Count: 3
  UV <Vector (0.1580, 0.6783)>
  UV <Vector (0.1435, 0.6787)>
  UV <Vector (0.1508, 0.6630)>
Face 8099
UV Count: 3
  UV <Vector (0.1666, 0.6621)>
  UV <Vector (0.1859, 0.6612)>
  UV <Vector (0.1728, 0.6775)>
Face 8100
UV Count: 3
  UV <Vector (0.1234, 0.8128)>
  UV <Vector (0.1345, 0.8113)>
  UV <Vector (0.1342, 0.8203)>
Face 8101
UV Count: 3
  UV <Vector (0.1236, 0.8214)>
  UV <Vector (0.1131, 0.8226)>
  UV <Vector (0.1128, 0.8146)>
Face 8102
UV Count: 3
  UV <Vector (0.1153, 0.8399)>
  UV <Vector (0.1041, 0.8394)>
  UV <Vector (0.1030, 0.8311)>
Face 8103
UV Count: 3
  UV <Vector (0.0695, 0.5169)>
  UV <Vector (0.0673, 0.5200)>
  UV <Vector (0.0593, 0.5143)>
Face 8104
UV Count: 3
  UV <Vector (0.0494, 0.5078)>
  UV <Vector (0.0589, 0.5090)>
  UV <Vector (0.0593, 0.5143)>
Face 8105
UV Count: 3
  UV <Vector (0.0827, 0.5375)>
  UV <Vector (0.0784, 0.5390)>
  UV <Vector (0.0749, 0.5280)>
Face 8106
UV Count: 3
  UV <Vector (0.0784, 0.5264)>
  UV <Vector (0.0749, 0.5280)>
  UV <Vector (0.0712, 0.5241)>
Face 8107
UV Count: 3
  UV <Vector (0.0414, 0.5082)>
  UV <Vector (0.0494, 0.5078)>
  UV <Vector (0.0511, 0.5116)>
Face 8108
UV Count: 3
  UV <Vector (0.1026, 0.8238)>
  UV <Vector (0.1131, 0.8226)>
  UV <Vector (0.1139, 0.8311)>
Face 8109
UV Count: 3
  UV <Vector (0.1016, 0.8168)>
  UV <Vector (0.1128, 0.8146)>
  UV <Vector (0.1131, 0.8226)>
Face 8110
UV Count: 3
  UV <Vector (0.1438, 0.6082)>
  UV <Vector (0.1599, 0.6079)>
  UV <Vector (0.1600, 0.6234)>
Face 8111
UV Count: 3
  UV <Vector (0.1599, 0.6079)>
  UV <Vector (0.1752, 0.6078)>
  UV <Vector (0.1751, 0.6229)>
Face 8112
UV Count: 3
  UV <Vector (0.1751, 0.6229)>
  UV <Vector (0.1752, 0.6078)>
  UV <Vector (0.1891, 0.6078)>
Face 8113
UV Count: 3
  UV <Vector (0.1901, 0.6226)>
  UV <Vector (0.1891, 0.6078)>
  UV <Vector (0.2023, 0.6080)>
Face 8114
UV Count: 3
  UV <Vector (0.2056, 0.6356)>
  UV <Vector (0.1898, 0.6358)>
  UV <Vector (0.1901, 0.6226)>
Face 8115
UV Count: 3
  UV <Vector (0.1885, 0.6485)>
  UV <Vector (0.2049, 0.6473)>
  UV <Vector (0.2043, 0.6578)>
Face 8116
UV Count: 3
  UV <Vector (0.1893, 0.6902)>
  UV <Vector (0.1763, 0.6919)>
  UV <Vector (0.1841, 0.6787)>
Face 8117
UV Count: 3
  UV <Vector (0.1304, 0.6786)>
  UV <Vector (0.1182, 0.6784)>
  UV <Vector (0.1240, 0.6620)>
Face 8118
UV Count: 3
  UV <Vector (0.1370, 0.6628)>
  UV <Vector (0.1240, 0.6620)>
  UV <Vector (0.1280, 0.6474)>
Face 8119
UV Count: 3
  UV <Vector (0.1443, 0.6359)>
  UV <Vector (0.1303, 0.6347)>
  UV <Vector (0.1306, 0.6225)>
Face 8120
UV Count: 3
  UV <Vector (0.1277, 0.6089)>
  UV <Vector (0.1438, 0.6082)>
  UV <Vector (0.1450, 0.6230)>
Face 8121
UV Count: 3
  UV <Vector (0.0588, 0.8558)>
  UV <Vector (0.0646, 0.8499)>
  UV <Vector (0.0661, 0.8653)>
Face 8122
UV Count: 3
  UV <Vector (0.0631, 0.8223)>
  UV <Vector (0.0638, 0.8349)>
  UV <Vector (0.0575, 0.8388)>
Face 8123
UV Count: 3
  UV <Vector (0.0732, 0.8540)>
  UV <Vector (0.0782, 0.8488)>
  UV <Vector (0.0784, 0.8516)>
Face 8124
UV Count: 3
  UV <Vector (0.0724, 0.8481)>
  UV <Vector (0.0719, 0.8412)>
  UV <Vector (0.0790, 0.8393)>
Face 8125
UV Count: 3
  UV <Vector (0.0646, 0.8499)>
  UV <Vector (0.0588, 0.8558)>
  UV <Vector (0.0575, 0.8388)>
Face 8126
UV Count: 3
  UV <Vector (0.2074, 0.7852)>
  UV <Vector (0.2050, 0.7829)>
  UV <Vector (0.2072, 0.7817)>
Face 8127
UV Count: 3
  UV <Vector (0.2126, 0.7770)>
  UV <Vector (0.2113, 0.7765)>
  UV <Vector (0.2154, 0.7757)>
Face 8128
UV Count: 3
  UV <Vector (0.2049, 0.7767)>
  UV <Vector (0.2072, 0.7767)>
  UV <Vector (0.2064, 0.7783)>
Face 8129
UV Count: 3
  UV <Vector (0.2021, 0.7764)>
  UV <Vector (0.2049, 0.7767)>
  UV <Vector (0.2040, 0.7787)>
Face 8130
UV Count: 3
  UV <Vector (0.6176, 0.4476)>
  UV <Vector (0.6209, 0.4467)>
  UV <Vector (0.6208, 0.4505)>
Face 8131
UV Count: 3
  UV <Vector (0.2159, 0.7782)>
  UV <Vector (0.2128, 0.7782)>
  UV <Vector (0.2126, 0.7770)>
Face 8132
UV Count: 3
  UV <Vector (0.2076, 0.7748)>
  UV <Vector (0.2091, 0.7755)>
  UV <Vector (0.2072, 0.7767)>
Face 8133
UV Count: 3
  UV <Vector (0.2049, 0.7767)>
  UV <Vector (0.2021, 0.7764)>
  UV <Vector (0.2054, 0.7735)>
Face 8134
UV Count: 3
  UV <Vector (0.2362, 0.6464)>
  UV <Vector (0.2510, 0.6464)>
  UV <Vector (0.2510, 0.6579)>
Face 8135
UV Count: 3
  UV <Vector (0.2359, 0.6582)>
  UV <Vector (0.2510, 0.6579)>
  UV <Vector (0.2510, 0.6689)>
Face 8136
UV Count: 3
  UV <Vector (0.2357, 0.6695)>
  UV <Vector (0.2510, 0.6689)>
  UV <Vector (0.2511, 0.6807)>
Face 8137
UV Count: 3
  UV <Vector (0.2219, 0.6361)>
  UV <Vector (0.2056, 0.6356)>
  UV <Vector (0.2057, 0.6231)>
Face 8138
UV Count: 3
  UV <Vector (0.2353, 0.6216)>
  UV <Vector (0.2509, 0.6217)>
  UV <Vector (0.2511, 0.6344)>
Face 8139
UV Count: 3
  UV <Vector (0.2049, 0.6473)>
  UV <Vector (0.2212, 0.6463)>
  UV <Vector (0.2195, 0.6595)>
Face 8140
UV Count: 3
  UV <Vector (0.2195, 0.6833)>
  UV <Vector (0.2041, 0.6869)>
  UV <Vector (0.2078, 0.6761)>
Face 8141
UV Count: 3
  UV <Vector (0.2350, 0.6812)>
  UV <Vector (0.2511, 0.6807)>
  UV <Vector (0.2509, 0.6919)>
Face 8142
UV Count: 3
  UV <Vector (0.2057, 0.6231)>
  UV <Vector (0.2023, 0.6080)>
  UV <Vector (0.2160, 0.6084)>
Face 8143
UV Count: 3
  UV <Vector (0.2362, 0.6348)>
  UV <Vector (0.2219, 0.6361)>
  UV <Vector (0.2208, 0.6221)>
Face 8144
UV Count: 3
  UV <Vector (0.2359, 0.6582)>
  UV <Vector (0.2195, 0.6595)>
  UV <Vector (0.2212, 0.6463)>
Face 8145
UV Count: 3
  UV <Vector (0.2357, 0.6695)>
  UV <Vector (0.2214, 0.6719)>
  UV <Vector (0.2195, 0.6595)>
Face 8146
UV Count: 3
  UV <Vector (0.2350, 0.6812)>
  UV <Vector (0.2195, 0.6833)>
  UV <Vector (0.2214, 0.6719)>
Face 8147
UV Count: 3
  UV <Vector (0.2342, 0.6926)>
  UV <Vector (0.2170, 0.6952)>
  UV <Vector (0.2195, 0.6833)>
Face 8148
UV Count: 3
  UV <Vector (0.2510, 0.6091)>
  UV <Vector (0.2509, 0.6217)>
  UV <Vector (0.2353, 0.6216)>
Face 8149
UV Count: 3
  UV <Vector (0.2323, 0.6090)>
  UV <Vector (0.2353, 0.6216)>
  UV <Vector (0.2208, 0.6221)>
Face 8150
UV Count: 3
  UV <Vector (0.1836, 0.7434)>
  UV <Vector (0.1740, 0.7375)>
  UV <Vector (0.1957, 0.7262)>
Face 8151
UV Count: 3
  UV <Vector (0.2133, 0.7187)>
  UV <Vector (0.2338, 0.7136)>
  UV <Vector (0.2271, 0.7235)>
Face 8152
UV Count: 3
  UV <Vector (0.2133, 0.7187)>
  UV <Vector (0.2137, 0.7279)>
  UV <Vector (0.2002, 0.7338)>
Face 8153
UV Count: 3
  UV <Vector (0.2133, 0.7187)>
  UV <Vector (0.1957, 0.7262)>
  UV <Vector (0.1954, 0.7170)>
Face 8154
UV Count: 3
  UV <Vector (0.2133, 0.7107)>
  UV <Vector (0.2325, 0.7065)>
  UV <Vector (0.2338, 0.7136)>
Face 8155
UV Count: 3
  UV <Vector (0.2325, 0.7065)>
  UV <Vector (0.2510, 0.7051)>
  UV <Vector (0.2510, 0.7107)>
Face 8156
UV Count: 3
  UV <Vector (0.2195, 0.7818)>
  UV <Vector (0.2202, 0.7835)>
  UV <Vector (0.2156, 0.7828)>
Face 8157
UV Count: 3
  UV <Vector (0.2202, 0.7835)>
  UV <Vector (0.2195, 0.7818)>
  UV <Vector (0.2245, 0.7820)>
Face 8158
UV Count: 3
  UV <Vector (0.2354, 0.7829)>
  UV <Vector (0.2357, 0.7851)>
  UV <Vector (0.2312, 0.7844)>
Face 8159
UV Count: 3
  UV <Vector (0.2357, 0.7851)>
  UV <Vector (0.2354, 0.7829)>
  UV <Vector (0.2394, 0.7833)>
Face 8160
UV Count: 3
  UV <Vector (0.2395, 0.7857)>
  UV <Vector (0.2394, 0.7833)>
  UV <Vector (0.2429, 0.7835)>
Face 8161
UV Count: 3
  UV <Vector (0.6242, 0.4080)>
  UV <Vector (0.6222, 0.4090)>
  UV <Vector (0.6220, 0.4070)>
Face 8162
UV Count: 3
  UV <Vector (0.2354, 0.7829)>
  UV <Vector (0.2348, 0.7806)>
  UV <Vector (0.2388, 0.7807)>
Face 8163
UV Count: 3
  UV <Vector (0.2304, 0.7824)>
  UV <Vector (0.2299, 0.7804)>
  UV <Vector (0.2348, 0.7806)>
Face 8164
UV Count: 3
  UV <Vector (0.6222, 0.4090)>
  UV <Vector (0.6201, 0.4108)>
  UV <Vector (0.6202, 0.4085)>
Face 8165
UV Count: 3
  UV <Vector (0.2394, 0.7833)>
  UV <Vector (0.2388, 0.7807)>
  UV <Vector (0.2425, 0.7807)>
Face 8166
UV Count: 3
  UV <Vector (0.6258, 0.4057)>
  UV <Vector (0.6260, 0.4076)>
  UV <Vector (0.6242, 0.4080)>
Face 8167
UV Count: 3
  UV <Vector (0.6201, 0.4108)>
  UV <Vector (0.6179, 0.4124)>
  UV <Vector (0.6184, 0.4103)>
Face 8168
UV Count: 3
  UV <Vector (0.6179, 0.4124)>
  UV <Vector (0.6165, 0.4128)>
  UV <Vector (0.6172, 0.4110)>
Face 8169
UV Count: 3
  UV <Vector (0.6226, 0.4155)>
  UV <Vector (0.6197, 0.4166)>
  UV <Vector (0.6199, 0.4137)>
Face 8170
UV Count: 3
  UV <Vector (0.6249, 0.4144)>
  UV <Vector (0.6226, 0.4155)>
  UV <Vector (0.6223, 0.4119)>
Face 8171
UV Count: 3
  UV <Vector (0.6262, 0.4099)>
  UV <Vector (0.6267, 0.4136)>
  UV <Vector (0.6249, 0.4144)>
Face 8172
UV Count: 3
  UV <Vector (0.6253, 0.4934)>
  UV <Vector (0.6252, 0.4906)>
  UV <Vector (0.6265, 0.4907)>
Face 8173
UV Count: 3
  UV <Vector (0.6235, 0.4928)>
  UV <Vector (0.6234, 0.4900)>
  UV <Vector (0.6252, 0.4906)>
Face 8174
UV Count: 3
  UV <Vector (0.6217, 0.4922)>
  UV <Vector (0.6216, 0.4891)>
  UV <Vector (0.6234, 0.4900)>
Face 8175
UV Count: 3
  UV <Vector (0.6162, 0.4170)>
  UV <Vector (0.6138, 0.4164)>
  UV <Vector (0.6151, 0.4144)>
Face 8176
UV Count: 3
  UV <Vector (0.6197, 0.4166)>
  UV <Vector (0.6162, 0.4170)>
  UV <Vector (0.6170, 0.4144)>
Face 8177
UV Count: 3
  UV <Vector (0.6256, 0.4344)>
  UV <Vector (0.6222, 0.4350)>
  UV <Vector (0.6230, 0.4223)>
Face 8178
UV Count: 3
  UV <Vector (0.6232, 0.4778)>
  UV <Vector (0.6223, 0.4638)>
  UV <Vector (0.6251, 0.4645)>
Face 8179
UV Count: 3
  UV <Vector (0.6209, 0.4767)>
  UV <Vector (0.6207, 0.4626)>
  UV <Vector (0.6223, 0.4638)>
Face 8180
UV Count: 3
  UV <Vector (0.6222, 0.4350)>
  UV <Vector (0.6191, 0.4360)>
  UV <Vector (0.6199, 0.4228)>
Face 8181
UV Count: 3
  UV <Vector (0.6191, 0.4360)>
  UV <Vector (0.6147, 0.4369)>
  UV <Vector (0.6162, 0.4227)>
Face 8182
UV Count: 3
  UV <Vector (0.6105, 0.4379)>
  UV <Vector (0.6074, 0.4408)>
  UV <Vector (0.6062, 0.4265)>
Face 8183
UV Count: 3
  UV <Vector (0.6100, 0.4712)>
  UV <Vector (0.6122, 0.4580)>
  UV <Vector (0.6170, 0.4619)>
Face 8184
UV Count: 3
  UV <Vector (0.6147, 0.4369)>
  UV <Vector (0.6105, 0.4379)>
  UV <Vector (0.6119, 0.4224)>
Face 8185
UV Count: 3
  UV <Vector (0.6237, 0.4866)>
  UV <Vector (0.6232, 0.4778)>
  UV <Vector (0.6253, 0.4785)>
Face 8186
UV Count: 3
  UV <Vector (0.6220, 0.4860)>
  UV <Vector (0.6209, 0.4767)>
  UV <Vector (0.6232, 0.4778)>
Face 8187
UV Count: 3
  UV <Vector (0.6179, 0.4835)>
  UV <Vector (0.6146, 0.4745)>
  UV <Vector (0.6182, 0.4754)>
Face 8188
UV Count: 3
  UV <Vector (0.6138, 0.4164)>
  UV <Vector (0.6119, 0.4224)>
  UV <Vector (0.6062, 0.4265)>
Face 8189
UV Count: 3
  UV <Vector (0.6162, 0.4170)>
  UV <Vector (0.6162, 0.4227)>
  UV <Vector (0.6119, 0.4224)>
Face 8190
UV Count: 3
  UV <Vector (0.6197, 0.4166)>
  UV <Vector (0.6199, 0.4228)>
  UV <Vector (0.6162, 0.4227)>
Face 8191
UV Count: 3
  UV <Vector (0.6226, 0.4155)>
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Face 8192
UV Count: 3
  UV <Vector (0.6249, 0.4144)>
  UV <Vector (0.6257, 0.4225)>
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Face 8193
UV Count: 3
  UV <Vector (0.6278, 0.4219)>
  UV <Vector (0.6257, 0.4225)>
  UV <Vector (0.6249, 0.4144)>
Face 8194
UV Count: 3
  UV <Vector (0.6253, 0.4785)>
  UV <Vector (0.6275, 0.4787)>
  UV <Vector (0.6263, 0.4866)>
Face 8195
UV Count: 3
  UV <Vector (0.6208, 0.4505)>
  UV <Vector (0.6241, 0.4511)>
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Face 8196
UV Count: 3
  UV <Vector (0.6183, 0.4504)>
  UV <Vector (0.6208, 0.4505)>
  UV <Vector (0.6170, 0.4619)>
Face 8197
UV Count: 3
  UV <Vector (0.6176, 0.4476)>
  UV <Vector (0.6150, 0.4490)>
  UV <Vector (0.6074, 0.4408)>
Face 8198
UV Count: 3
  UV <Vector (0.6147, 0.4369)>
  UV <Vector (0.6209, 0.4467)>
  UV <Vector (0.6176, 0.4476)>
Face 8199
UV Count: 3
  UV <Vector (0.6248, 0.4448)>
  UV <Vector (0.6209, 0.4467)>
  UV <Vector (0.6191, 0.4360)>
Face 8200
UV Count: 3
  UV <Vector (0.1766, 0.8605)>
  UV <Vector (0.1711, 0.8596)>
  UV <Vector (0.1725, 0.8575)>
Face 8201
UV Count: 3
  UV <Vector (0.1711, 0.8596)>
  UV <Vector (0.1655, 0.8589)>
  UV <Vector (0.1659, 0.8567)>
Face 8202
UV Count: 3
  UV <Vector (0.0158, 0.9896)>
  UV <Vector (0.0186, 0.9898)>
  UV <Vector (0.0186, 0.9940)>
Face 8203
UV Count: 3
  UV <Vector (0.0068, 0.9822)>
  UV <Vector (0.0088, 0.9819)>
  UV <Vector (0.0110, 0.9852)>
Face 8204
UV Count: 3
  UV <Vector (0.0335, 0.9837)>
  UV <Vector (0.0371, 0.9789)>
  UV <Vector (0.0398, 0.9762)>
Face 8205
UV Count: 3
  UV <Vector (0.0231, 0.9909)>
  UV <Vector (0.0291, 0.9878)>
  UV <Vector (0.0310, 0.9924)>
Face 8206
UV Count: 3
  UV <Vector (0.0110, 0.9852)>
  UV <Vector (0.0158, 0.9896)>
  UV <Vector (0.0146, 0.9930)>
Face 8207
UV Count: 3
  UV <Vector (0.1615, 0.8583)>
  UV <Vector (0.1628, 0.8592)>
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Face 8208
UV Count: 3
  UV <Vector (0.0398, 0.9762)>
  UV <Vector (0.0371, 0.9789)>
  UV <Vector (0.0367, 0.9754)>
Face 8209
UV Count: 3
  UV <Vector (0.1837, 0.8618)>
  UV <Vector (0.1766, 0.8605)>
  UV <Vector (0.1778, 0.8583)>
Face 8210
UV Count: 3
  UV <Vector (0.0168, 0.9627)>
  UV <Vector (0.0123, 0.9678)>
  UV <Vector (0.0094, 0.9653)>
Face 8211
UV Count: 3
  UV <Vector (0.0123, 0.9678)>
  UV <Vector (0.0109, 0.9713)>
  UV <Vector (0.0073, 0.9712)>
Face 8212
UV Count: 3
  UV <Vector (0.0097, 0.9755)>
  UV <Vector (0.0106, 0.9788)>
  UV <Vector (0.0088, 0.9819)>
Face 8213
UV Count: 3
  UV <Vector (0.0088, 0.9819)>
  UV <Vector (0.0106, 0.9788)>
  UV <Vector (0.0130, 0.9824)>
Face 8214
UV Count: 3
  UV <Vector (0.0304, 0.9819)>
  UV <Vector (0.0332, 0.9761)>
  UV <Vector (0.0371, 0.9789)>
Face 8215
UV Count: 3
  UV <Vector (0.0223, 0.9860)>
  UV <Vector (0.0255, 0.9846)>
  UV <Vector (0.0291, 0.9878)>
Face 8216
UV Count: 3
  UV <Vector (0.0110, 0.9852)>
  UV <Vector (0.0130, 0.9824)>
  UV <Vector (0.0171, 0.9847)>
Face 8217
UV Count: 3
  UV <Vector (0.0254, 0.9579)>
  UV <Vector (0.0259, 0.9615)>
  UV <Vector (0.0168, 0.9627)>
Face 8218
UV Count: 3
  UV <Vector (0.0190, 0.9700)>
  UV <Vector (0.0168, 0.9720)>
  UV <Vector (0.0123, 0.9678)>
Face 8219
UV Count: 3
  UV <Vector (0.0168, 0.9720)>
  UV <Vector (0.0146, 0.9729)>
  UV <Vector (0.0109, 0.9713)>
Face 8220
UV Count: 3
  UV <Vector (0.0097, 0.9755)>
  UV <Vector (0.0125, 0.9757)>
  UV <Vector (0.0132, 0.9775)>
Face 8221
UV Count: 3
  UV <Vector (0.0106, 0.9788)>
  UV <Vector (0.0132, 0.9775)>
  UV <Vector (0.0156, 0.9787)>
Face 8222
UV Count: 3
  UV <Vector (0.0223, 0.9860)>
  UV <Vector (0.0202, 0.9785)>
  UV <Vector (0.0223, 0.9777)>
Face 8223
UV Count: 3
  UV <Vector (0.0130, 0.9824)>
  UV <Vector (0.0156, 0.9787)>
  UV <Vector (0.0180, 0.9791)>
Face 8224
UV Count: 3
  UV <Vector (0.0217, 0.9691)>
  UV <Vector (0.0190, 0.9700)>
  UV <Vector (0.0168, 0.9627)>
Face 8225
UV Count: 3
  UV <Vector (0.0217, 0.9691)>
  UV <Vector (0.0250, 0.9693)>
  UV <Vector (0.0253, 0.9769)>
Face 8226
UV Count: 3
  UV <Vector (0.0156, 0.9787)>
  UV <Vector (0.0146, 0.9729)>
  UV <Vector (0.0168, 0.9720)>
Face 8227
UV Count: 3
  UV <Vector (0.0168, 0.9720)>
  UV <Vector (0.0190, 0.9700)>
  UV <Vector (0.0202, 0.9785)>
Face 8228
UV Count: 3
  UV <Vector (0.0132, 0.9775)>
  UV <Vector (0.0125, 0.9757)>
  UV <Vector (0.0146, 0.9729)>
Face 8229
UV Count: 3
  UV <Vector (0.0717, 0.5508)>
  UV <Vector (0.0746, 0.5493)>
  UV <Vector (0.0738, 0.5616)>
Face 8230
UV Count: 3
  UV <Vector (0.0256, 0.5247)>
  UV <Vector (0.0318, 0.5164)>
  UV <Vector (0.0341, 0.5199)>
Face 8231
UV Count: 3
  UV <Vector (0.0691, 0.5691)>
  UV <Vector (0.0713, 0.5614)>
  UV <Vector (0.0738, 0.5616)>
Face 8232
UV Count: 3
  UV <Vector (0.0638, 0.5759)>
  UV <Vector (0.0691, 0.5691)>
  UV <Vector (0.0711, 0.5702)>
Face 8233
UV Count: 3
  UV <Vector (0.0651, 0.5778)>
  UV <Vector (0.0568, 0.5830)>
  UV <Vector (0.0565, 0.5809)>
Face 8234
UV Count: 3
  UV <Vector (0.0317, 0.5782)>
  UV <Vector (0.0334, 0.5760)>
  UV <Vector (0.0402, 0.5806)>
Face 8235
UV Count: 3
  UV <Vector (0.0451, 0.5230)>
  UV <Vector (0.0425, 0.5249)>
  UV <Vector (0.0391, 0.5208)>
Face 8236
UV Count: 3
  UV <Vector (0.0319, 0.5295)>
  UV <Vector (0.0372, 0.5230)>
  UV <Vector (0.0411, 0.5264)>
Face 8237
UV Count: 3
  UV <Vector (0.0353, 0.5320)>
  UV <Vector (0.0294, 0.5445)>
  UV <Vector (0.0262, 0.5438)>
Face 8238
UV Count: 3
  UV <Vector (0.0288, 0.5685)>
  UV <Vector (0.0262, 0.5707)>
  UV <Vector (0.0240, 0.5597)>
Face 8239
UV Count: 3
  UV <Vector (0.0420, 0.5186)>
  UV <Vector (0.0391, 0.5208)>
  UV <Vector (0.0370, 0.5167)>
Face 8240
UV Count: 3
  UV <Vector (0.0341, 0.5199)>
  UV <Vector (0.0372, 0.5230)>
  UV <Vector (0.0319, 0.5295)>
Face 8241
UV Count: 3
  UV <Vector (0.0223, 0.5429)>
  UV <Vector (0.0289, 0.5271)>
  UV <Vector (0.0319, 0.5295)>
Face 8242
UV Count: 3
  UV <Vector (0.0233, 0.5724)>
  UV <Vector (0.0203, 0.5604)>
  UV <Vector (0.0240, 0.5597)>
Face 8243
UV Count: 3
  UV <Vector (0.0292, 0.5802)>
  UV <Vector (0.0317, 0.5782)>
  UV <Vector (0.0393, 0.5831)>
Face 8244
UV Count: 3
  UV <Vector (0.0579, 0.5857)>
  UV <Vector (0.0568, 0.5830)>
  UV <Vector (0.0651, 0.5778)>
Face 8245
UV Count: 3
  UV <Vector (0.0711, 0.5702)>
  UV <Vector (0.0737, 0.5713)>
  UV <Vector (0.0669, 0.5800)>
Face 8246
UV Count: 3
  UV <Vector (0.0711, 0.5702)>
  UV <Vector (0.0738, 0.5616)>
  UV <Vector (0.0771, 0.5622)>
Face 8247
UV Count: 3
  UV <Vector (0.0791, 0.5502)>
  UV <Vector (0.0771, 0.5622)>
  UV <Vector (0.0738, 0.5616)>
Face 8248
UV Count: 3
  UV <Vector (0.0746, 0.5493)>
  UV <Vector (0.0733, 0.5391)>
  UV <Vector (0.0784, 0.5390)>
Face 8249
UV Count: 3
  UV <Vector (0.0294, 0.5445)>
  UV <Vector (0.0268, 0.5590)>
  UV <Vector (0.0240, 0.5597)>
Face 8250
UV Count: 3
  UV <Vector (0.0223, 0.5429)>
  UV <Vector (0.0262, 0.5438)>
  UV <Vector (0.0240, 0.5597)>
Face 8251
UV Count: 3
  UV <Vector (0.0157, 0.5597)>
  UV <Vector (0.0178, 0.5409)>
  UV <Vector (0.0223, 0.5429)>
Face 8252
UV Count: 3
  UV <Vector (0.0547, 0.5453)>
  UV <Vector (0.0506, 0.5485)>
  UV <Vector (0.0475, 0.5424)>
Face 8253
UV Count: 3
  UV <Vector (0.0506, 0.5485)>
  UV <Vector (0.0471, 0.5509)>
  UV <Vector (0.0433, 0.5444)>
Face 8254
UV Count: 3
  UV <Vector (0.0294, 0.5445)>
  UV <Vector (0.0320, 0.5448)>
  UV <Vector (0.0303, 0.5581)>
Face 8255
UV Count: 3
  UV <Vector (0.0749, 0.5280)>
  UV <Vector (0.0784, 0.5390)>
  UV <Vector (0.0733, 0.5391)>
Face 8256
UV Count: 3
  UV <Vector (0.0435, 0.5121)>
  UV <Vector (0.0511, 0.5116)>
  UV <Vector (0.0521, 0.5155)>
Face 8257
UV Count: 3
  UV <Vector (0.0530, 0.5208)>
  UV <Vector (0.0484, 0.5217)>
  UV <Vector (0.0455, 0.5163)>
Face 8258
UV Count: 3
  UV <Vector (0.0511, 0.5116)>
  UV <Vector (0.0593, 0.5143)>
  UV <Vector (0.0593, 0.5175)>
Face 8259
UV Count: 3
  UV <Vector (0.0589, 0.5218)>
  UV <Vector (0.0530, 0.5208)>
  UV <Vector (0.0521, 0.5155)>
Face 8260
UV Count: 3
  UV <Vector (0.0321, 0.5657)>
  UV <Vector (0.0288, 0.5685)>
  UV <Vector (0.0268, 0.5590)>
Face 8261
UV Count: 3
  UV <Vector (0.0506, 0.5485)>
  UV <Vector (0.0550, 0.5535)>
  UV <Vector (0.0514, 0.5560)>
Face 8262
UV Count: 3
  UV <Vector (0.0631, 0.5334)>
  UV <Vector (0.0660, 0.5313)>
  UV <Vector (0.0671, 0.5348)>
Face 8263
UV Count: 3
  UV <Vector (0.0662, 0.5227)>
  UV <Vector (0.0638, 0.5258)>
  UV <Vector (0.0589, 0.5218)>
Face 8264
UV Count: 3
  UV <Vector (0.0593, 0.5175)>
  UV <Vector (0.0593, 0.5143)>
  UV <Vector (0.0673, 0.5200)>
Face 8265
UV Count: 3
  UV <Vector (0.0684, 0.5264)>
  UV <Vector (0.0712, 0.5241)>
  UV <Vector (0.0749, 0.5280)>
Face 8266
UV Count: 3
  UV <Vector (0.0704, 0.5300)>
  UV <Vector (0.0660, 0.5313)>
  UV <Vector (0.0649, 0.5286)>
Face 8267
UV Count: 3
  UV <Vector (0.0623, 0.5313)>
  UV <Vector (0.0649, 0.5286)>
  UV <Vector (0.0660, 0.5313)>
Face 8268
UV Count: 3
  UV <Vector (0.0353, 0.5320)>
  UV <Vector (0.0374, 0.5348)>
  UV <Vector (0.0320, 0.5448)>
Face 8269
UV Count: 3
  UV <Vector (0.0433, 0.5372)>
  UV <Vector (0.0472, 0.5367)>
  UV <Vector (0.0475, 0.5424)>
Face 8270
UV Count: 3
  UV <Vector (0.0600, 0.5325)>
  UV <Vector (0.0623, 0.5313)>
  UV <Vector (0.0631, 0.5334)>
Face 8271
UV Count: 3
  UV <Vector (0.0638, 0.5258)>
  UV <Vector (0.0615, 0.5290)>
  UV <Vector (0.0588, 0.5271)>
Face 8272
UV Count: 3
  UV <Vector (0.0588, 0.5271)>
  UV <Vector (0.0615, 0.5290)>
  UV <Vector (0.0603, 0.5309)>
Face 8273
UV Count: 3
  UV <Vector (0.0588, 0.5271)>
  UV <Vector (0.0546, 0.5268)>
  UV <Vector (0.0530, 0.5208)>
Face 8274
UV Count: 3
  UV <Vector (0.0588, 0.5271)>
  UV <Vector (0.0586, 0.5302)>
  UV <Vector (0.0540, 0.5306)>
Face 8275
UV Count: 3
  UV <Vector (0.0472, 0.5367)>
  UV <Vector (0.0433, 0.5372)>
  UV <Vector (0.0463, 0.5310)>
Face 8276
UV Count: 3
  UV <Vector (0.0425, 0.5249)>
  UV <Vector (0.0451, 0.5230)>
  UV <Vector (0.0496, 0.5291)>
Face 8277
UV Count: 3
  UV <Vector (0.0484, 0.5217)>
  UV <Vector (0.0530, 0.5208)>
  UV <Vector (0.0546, 0.5268)>
Face 8278
UV Count: 3
  UV <Vector (0.0529, 0.5405)>
  UV <Vector (0.0475, 0.5424)>
  UV <Vector (0.0472, 0.5367)>
Face 8279
UV Count: 3
  UV <Vector (0.0619, 0.5383)>
  UV <Vector (0.0580, 0.5400)>
  UV <Vector (0.0547, 0.5358)>
Face 8280
UV Count: 3
  UV <Vector (0.0598, 0.5339)>
  UV <Vector (0.0631, 0.5334)>
  UV <Vector (0.0644, 0.5371)>
Face 8281
UV Count: 3
  UV <Vector (0.0494, 0.8075)>
  UV <Vector (0.0574, 0.8026)>
  UV <Vector (0.0578, 0.8207)>
Face 8282
UV Count: 3
  UV <Vector (0.0428, 0.8102)>
  UV <Vector (0.0494, 0.8075)>
  UV <Vector (0.0498, 0.8253)>
Face 8283
UV Count: 3
  UV <Vector (0.0429, 0.8293)>
  UV <Vector (0.0353, 0.8332)>
  UV <Vector (0.0360, 0.8130)>
Face 8284
UV Count: 3
  UV <Vector (0.0274, 0.8158)>
  UV <Vector (0.0360, 0.8130)>
  UV <Vector (0.0353, 0.8332)>
Face 8285
UV Count: 3
  UV <Vector (0.0181, 0.8189)>
  UV <Vector (0.0274, 0.8158)>
  UV <Vector (0.0267, 0.8384)>
Face 8286
UV Count: 3
  UV <Vector (0.0097, 0.8204)>
  UV <Vector (0.0181, 0.8189)>
  UV <Vector (0.0185, 0.8428)>
Face 8287
UV Count: 3
  UV <Vector (0.0760, 0.8117)>
  UV <Vector (0.0829, 0.8109)>
  UV <Vector (0.0810, 0.8184)>
Face 8288
UV Count: 3
  UV <Vector (0.2381, 0.7962)>
  UV <Vector (0.2419, 0.7964)>
  UV <Vector (0.2413, 0.7991)>
Face 8289
UV Count: 3
  UV <Vector (0.2332, 0.7960)>
  UV <Vector (0.2381, 0.7962)>
  UV <Vector (0.2372, 0.7989)>
Face 8290
UV Count: 3
  UV <Vector (0.2332, 0.7960)>
  UV <Vector (0.2321, 0.7993)>
  UV <Vector (0.2262, 0.7993)>
Face 8291
UV Count: 3
  UV <Vector (0.2221, 0.7940)>
  UV <Vector (0.2199, 0.7986)>
  UV <Vector (0.2127, 0.7971)>
Face 8292
UV Count: 3
  UV <Vector (0.2060, 0.7943)>
  UV <Vector (0.2090, 0.7906)>
  UV <Vector (0.2155, 0.7924)>
Face 8293
UV Count: 3
  UV <Vector (0.2016, 0.7846)>
  UV <Vector (0.2044, 0.7875)>
  UV <Vector (0.2008, 0.7906)>
Face 8294
UV Count: 3
  UV <Vector (0.1979, 0.7761)>
  UV <Vector (0.2021, 0.7764)>
  UV <Vector (0.2010, 0.7791)>
Face 8295
UV Count: 3
  UV <Vector (0.2021, 0.7764)>
  UV <Vector (0.1979, 0.7761)>
  UV <Vector (0.2023, 0.7713)>
Face 8296
UV Count: 3
  UV <Vector (0.2054, 0.7735)>
  UV <Vector (0.2023, 0.7713)>
  UV <Vector (0.2084, 0.7673)>
Face 8297
UV Count: 3
  UV <Vector (0.2106, 0.7703)>
  UV <Vector (0.2084, 0.7673)>
  UV <Vector (0.2160, 0.7635)>
Face 8298
UV Count: 3
  UV <Vector (0.2242, 0.7595)>
  UV <Vector (0.2253, 0.7634)>
  UV <Vector (0.2180, 0.7667)>
Face 8299
UV Count: 3
  UV <Vector (0.2321, 0.7606)>
  UV <Vector (0.2253, 0.7634)>
  UV <Vector (0.2242, 0.7595)>
Face 8300
UV Count: 3
  UV <Vector (0.2308, 0.7566)>
  UV <Vector (0.2376, 0.7548)>
  UV <Vector (0.2388, 0.7584)>
Face 8301
UV Count: 3
  UV <Vector (0.2349, 0.7708)>
  UV <Vector (0.2404, 0.7700)>
  UV <Vector (0.2403, 0.7725)>
Face 8302
UV Count: 3
  UV <Vector (0.2282, 0.7743)>
  UV <Vector (0.2283, 0.7721)>
  UV <Vector (0.2349, 0.7708)>
Face 8303
UV Count: 3
  UV <Vector (0.2283, 0.7721)>
  UV <Vector (0.2282, 0.7743)>
  UV <Vector (0.2219, 0.7752)>
Face 8304
UV Count: 3
  UV <Vector (0.2154, 0.7757)>
  UV <Vector (0.2144, 0.7747)>
  UV <Vector (0.2213, 0.7736)>
Face 8305
UV Count: 3
  UV <Vector (0.2113, 0.7765)>
  UV <Vector (0.2103, 0.7761)>
  UV <Vector (0.2144, 0.7747)>
Face 8306
UV Count: 3
  UV <Vector (0.2046, 0.8152)>
  UV <Vector (0.1998, 0.8192)>
  UV <Vector (0.1905, 0.8152)>
Face 8307
UV Count: 3
  UV <Vector (0.2183, 0.8024)>
  UV <Vector (0.2102, 0.8011)>
  UV <Vector (0.2127, 0.7971)>
Face 8308
UV Count: 3
  UV <Vector (0.2050, 0.8098)>
  UV <Vector (0.2046, 0.8152)>
  UV <Vector (0.1937, 0.8105)>
Face 8309
UV Count: 3
  UV <Vector (0.0333, 0.9610)>
  UV <Vector (0.0318, 0.9635)>
  UV <Vector (0.0259, 0.9615)>
Face 8310
UV Count: 3
  UV <Vector (0.1905, 0.8629)>
  UV <Vector (0.1837, 0.8618)>
  UV <Vector (0.1850, 0.8597)>
Face 8311
UV Count: 3
  UV <Vector (0.1920, 0.8563)>
  UV <Vector (0.1911, 0.8601)>
  UV <Vector (0.1850, 0.8597)>
Face 8312
UV Count: 3
  UV <Vector (0.1936, 0.8513)>
  UV <Vector (0.1920, 0.8563)>
  UV <Vector (0.1862, 0.8557)>
Face 8313
UV Count: 3
  UV <Vector (0.1957, 0.8463)>
  UV <Vector (0.1936, 0.8513)>
  UV <Vector (0.1880, 0.8503)>
Face 8314
UV Count: 3
  UV <Vector (0.1974, 0.8414)>
  UV <Vector (0.1957, 0.8463)>
  UV <Vector (0.1898, 0.8451)>
Face 8315
UV Count: 3
  UV <Vector (0.2013, 0.8316)>
  UV <Vector (0.1992, 0.8365)>
  UV <Vector (0.1929, 0.8342)>
Face 8316
UV Count: 3
  UV <Vector (0.2037, 0.8268)>
  UV <Vector (0.2013, 0.8316)>
  UV <Vector (0.1944, 0.8290)>
Face 8317
UV Count: 3
  UV <Vector (0.2088, 0.8176)>
  UV <Vector (0.2063, 0.8224)>
  UV <Vector (0.1998, 0.8192)>
Face 8318
UV Count: 3
  UV <Vector (0.2183, 0.8024)>
  UV <Vector (0.2199, 0.7986)>
  UV <Vector (0.2262, 0.7993)>
Face 8319
UV Count: 3
  UV <Vector (0.2278, 0.7951)>
  UV <Vector (0.2262, 0.7993)>
  UV <Vector (0.2199, 0.7986)>
Face 8320
UV Count: 3
  UV <Vector (0.2295, 0.7918)>
  UV <Vector (0.2278, 0.7951)>
  UV <Vector (0.2221, 0.7940)>
Face 8321
UV Count: 3
  UV <Vector (0.2304, 0.7894)>
  UV <Vector (0.2295, 0.7918)>
  UV <Vector (0.2239, 0.7905)>
Face 8322
UV Count: 3
  UV <Vector (0.2255, 0.7861)>
  UV <Vector (0.2255, 0.7839)>
  UV <Vector (0.2312, 0.7844)>
Face 8323
UV Count: 3
  UV <Vector (0.2304, 0.7824)>
  UV <Vector (0.2312, 0.7844)>
  UV <Vector (0.2255, 0.7839)>
Face 8324
UV Count: 3
  UV <Vector (0.2299, 0.7804)>
  UV <Vector (0.2304, 0.7824)>
  UV <Vector (0.2245, 0.7820)>
Face 8325
UV Count: 3
  UV <Vector (0.6216, 0.4891)>
  UV <Vector (0.6217, 0.4922)>
  UV <Vector (0.6200, 0.4915)>
Face 8326
UV Count: 3
  UV <Vector (0.6209, 0.4767)>
  UV <Vector (0.6220, 0.4860)>
  UV <Vector (0.6198, 0.4847)>
Face 8327
UV Count: 3
  UV <Vector (0.6207, 0.4626)>
  UV <Vector (0.6209, 0.4767)>
  UV <Vector (0.6182, 0.4754)>
Face 8328
UV Count: 3
  UV <Vector (0.2101, 0.7807)>
  UV <Vector (0.2118, 0.7820)>
  UV <Vector (0.2108, 0.7830)>
Face 8329
UV Count: 3
  UV <Vector (0.2096, 0.7781)>
  UV <Vector (0.2083, 0.7781)>
  UV <Vector (0.2088, 0.7768)>
Face 8330
UV Count: 3
  UV <Vector (0.2103, 0.7761)>
  UV <Vector (0.2113, 0.7765)>
  UV <Vector (0.2099, 0.7771)>
Face 8331
UV Count: 3
  UV <Vector (0.2110, 0.7774)>
  UV <Vector (0.2099, 0.7771)>
  UV <Vector (0.2113, 0.7765)>
Face 8332
UV Count: 3
  UV <Vector (0.2107, 0.7782)>
  UV <Vector (0.2096, 0.7781)>
  UV <Vector (0.2099, 0.7771)>
Face 8333
UV Count: 3
  UV <Vector (0.2118, 0.7820)>
  UV <Vector (0.2101, 0.7807)>
  UV <Vector (0.2110, 0.7801)>
Face 8334
UV Count: 3
  UV <Vector (0.2110, 0.7774)>
  UV <Vector (0.2126, 0.7770)>
  UV <Vector (0.2128, 0.7782)>
Face 8335
UV Count: 3
  UV <Vector (0.6165, 0.4111)>
  UV <Vector (0.6172, 0.4110)>
  UV <Vector (0.6165, 0.4128)>
Face 8336
UV Count: 3
  UV <Vector (0.6140, 0.4138)>
  UV <Vector (0.6151, 0.4144)>
  UV <Vector (0.6138, 0.4164)>
Face 8337
UV Count: 3
  UV <Vector (0.2120, 0.7786)>
  UV <Vector (0.2107, 0.7782)>
  UV <Vector (0.2110, 0.7774)>
Face 8338
UV Count: 3
  UV <Vector (0.2130, 0.7795)>
  UV <Vector (0.2126, 0.7809)>
  UV <Vector (0.2110, 0.7801)>
Face 8339
UV Count: 3
  UV <Vector (0.6144, 0.4886)>
  UV <Vector (0.6140, 0.4874)>
  UV <Vector (0.6141, 0.4871)>
Face 8340
UV Count: 3
  UV <Vector (0.2195, 0.7818)>
  UV <Vector (0.2189, 0.7799)>
  UV <Vector (0.2238, 0.7801)>
Face 8341
UV Count: 3
  UV <Vector (0.2154, 0.7813)>
  UV <Vector (0.2152, 0.7796)>
  UV <Vector (0.2189, 0.7799)>
Face 8342
UV Count: 3
  UV <Vector (0.6154, 0.4887)>
  UV <Vector (0.6148, 0.4874)>
  UV <Vector (0.6158, 0.4874)>
Face 8343
UV Count: 3
  UV <Vector (0.6184, 0.4884)>
  UV <Vector (0.6184, 0.4905)>
  UV <Vector (0.6171, 0.4897)>
Face 8344
UV Count: 3
  UV <Vector (0.0223, 0.9777)>
  UV <Vector (0.0202, 0.9785)>
  UV <Vector (0.0190, 0.9700)>
Face 8345
UV Count: 3
  UV <Vector (0.6198, 0.4847)>
  UV <Vector (0.6201, 0.4884)>
  UV <Vector (0.6184, 0.4884)>
Face 8346
UV Count: 3
  UV <Vector (0.6201, 0.4884)>
  UV <Vector (0.6200, 0.4915)>
  UV <Vector (0.6184, 0.4905)>
Face 8347
UV Count: 3
  UV <Vector (0.6252, 0.4870)>
  UV <Vector (0.6263, 0.4866)>
  UV <Vector (0.6265, 0.4907)>
Face 8348
UV Count: 3
  UV <Vector (0.6234, 0.4900)>
  UV <Vector (0.6237, 0.4866)>
  UV <Vector (0.6252, 0.4870)>
Face 8349
UV Count: 3
  UV <Vector (0.6216, 0.4891)>
  UV <Vector (0.6220, 0.4860)>
  UV <Vector (0.6237, 0.4866)>
Face 8350
UV Count: 3
  UV <Vector (0.6220, 0.4860)>
  UV <Vector (0.6216, 0.4891)>
  UV <Vector (0.6201, 0.4884)>
Face 8351
UV Count: 3
  UV <Vector (0.2427, 0.8163)>
  UV <Vector (0.2456, 0.8166)>
  UV <Vector (0.2456, 0.8186)>
Face 8352
UV Count: 3
  UV <Vector (0.2394, 0.8164)>
  UV <Vector (0.2427, 0.8163)>
  UV <Vector (0.2426, 0.8185)>
Face 8353
UV Count: 3
  UV <Vector (0.2390, 0.8185)>
  UV <Vector (0.2351, 0.8183)>
  UV <Vector (0.2355, 0.8162)>
Face 8354
UV Count: 3
  UV <Vector (0.2316, 0.8157)>
  UV <Vector (0.2310, 0.8178)>
  UV <Vector (0.2268, 0.8170)>
Face 8355
UV Count: 3
  UV <Vector (0.2289, 0.8078)>
  UV <Vector (0.2305, 0.8096)>
  UV <Vector (0.2280, 0.8108)>
Face 8356
UV Count: 3
  UV <Vector (0.2330, 0.8076)>
  UV <Vector (0.2305, 0.8096)>
  UV <Vector (0.2306, 0.8076)>
Face 8357
UV Count: 3
  UV <Vector (0.2353, 0.9960)>
  UV <Vector (0.2326, 0.9951)>
  UV <Vector (0.2332, 0.9920)>
Face 8358
UV Count: 3
  UV <Vector (0.2150, 0.8123)>
  UV <Vector (0.2117, 0.8120)>
  UV <Vector (0.2170, 0.8067)>
Face 8359
UV Count: 3
  UV <Vector (0.2260, 0.8087)>
  UV <Vector (0.2231, 0.8073)>
  UV <Vector (0.2278, 0.8059)>
Face 8360
UV Count: 3
  UV <Vector (0.2202, 0.8140)>
  UV <Vector (0.2226, 0.8110)>
  UV <Vector (0.2253, 0.8129)>
Face 8361
UV Count: 3
  UV <Vector (0.2226, 0.8110)>
  UV <Vector (0.2202, 0.8140)>
  UV <Vector (0.2172, 0.8132)>
Face 8362
UV Count: 3
  UV <Vector (0.2179, 0.8214)>
  UV <Vector (0.2179, 0.8191)>
  UV <Vector (0.2210, 0.8205)>
Face 8363
UV Count: 3
  UV <Vector (0.2179, 0.8191)>
  UV <Vector (0.2179, 0.8214)>
  UV <Vector (0.2172, 0.8218)>
Face 8364
UV Count: 3
  UV <Vector (0.2179, 0.8214)>
  UV <Vector (0.2204, 0.8229)>
  UV <Vector (0.2193, 0.8247)>
Face 8365
UV Count: 3
  UV <Vector (0.2157, 0.8190)>
  UV <Vector (0.2172, 0.8218)>
  UV <Vector (0.2132, 0.8241)>
Face 8366
UV Count: 3
  UV <Vector (0.2132, 0.8241)>
  UV <Vector (0.2172, 0.8218)>
  UV <Vector (0.2193, 0.8247)>
Face 8367
UV Count: 3
  UV <Vector (0.2332, 0.9920)>
  UV <Vector (0.2309, 0.9901)>
  UV <Vector (0.2350, 0.9877)>
Face 8368
UV Count: 3
  UV <Vector (0.2360, 0.9929)>
  UV <Vector (0.2332, 0.9920)>
  UV <Vector (0.2357, 0.9892)>
Face 8369
UV Count: 3
  UV <Vector (0.2362, 0.9861)>
  UV <Vector (0.2382, 0.9860)>
  UV <Vector (0.2382, 0.9872)>
Face 8370
UV Count: 3
  UV <Vector (0.1879, 0.8205)>
  UV <Vector (0.1860, 0.8262)>
  UV <Vector (0.1763, 0.8232)>
Face 8371
UV Count: 3
  UV <Vector (0.1811, 0.8105)>
  UV <Vector (0.1853, 0.8057)>
  UV <Vector (0.1937, 0.8105)>
Face 8372
UV Count: 3
  UV <Vector (0.1775, 0.7993)>
  UV <Vector (0.1853, 0.8057)>
  UV <Vector (0.1811, 0.8105)>
Face 8373
UV Count: 3
  UV <Vector (0.1789, 0.7887)>
  UV <Vector (0.1829, 0.7963)>
  UV <Vector (0.1775, 0.7993)>
Face 8374
UV Count: 3
  UV <Vector (0.1844, 0.7868)>
  UV <Vector (0.1905, 0.7852)>
  UV <Vector (0.1918, 0.7903)>
Face 8375
UV Count: 3
  UV <Vector (0.1905, 0.7852)>
  UV <Vector (0.1957, 0.7833)>
  UV <Vector (0.1970, 0.7868)>
Face 8376
UV Count: 3
  UV <Vector (0.2007, 0.7820)>
  UV <Vector (0.2016, 0.7846)>
  UV <Vector (0.1970, 0.7868)>
Face 8377
UV Count: 3
  UV <Vector (0.2040, 0.7808)>
  UV <Vector (0.2050, 0.7829)>
  UV <Vector (0.2016, 0.7846)>
Face 8378
UV Count: 3
  UV <Vector (0.2064, 0.7799)>
  UV <Vector (0.2072, 0.7817)>
  UV <Vector (0.2050, 0.7829)>
Face 8379
UV Count: 3
  UV <Vector (0.2095, 0.7790)>
  UV <Vector (0.2101, 0.7807)>
  UV <Vector (0.2088, 0.7810)>
Face 8380
UV Count: 3
  UV <Vector (0.2106, 0.7789)>
  UV <Vector (0.2110, 0.7801)>
  UV <Vector (0.2101, 0.7807)>
Face 8381
UV Count: 3
  UV <Vector (0.2121, 0.7793)>
  UV <Vector (0.2110, 0.7801)>
  UV <Vector (0.2106, 0.7789)>
Face 8382
UV Count: 3
  UV <Vector (0.1520, 0.7681)>
  UV <Vector (0.1625, 0.7687)>
  UV <Vector (0.1577, 0.7810)>
Face 8383
UV Count: 3
  UV <Vector (0.1560, 0.7922)>
  UV <Vector (0.1564, 0.8025)>
  UV <Vector (0.1455, 0.8023)>
Face 8384
UV Count: 3
  UV <Vector (0.1455, 0.8023)>
  UV <Vector (0.1347, 0.8026)>
  UV <Vector (0.1348, 0.7928)>
Face 8385
UV Count: 3
  UV <Vector (0.1347, 0.8026)>
  UV <Vector (0.1234, 0.8040)>
  UV <Vector (0.1237, 0.7945)>
Face 8386
UV Count: 3
  UV <Vector (0.1129, 0.7972)>
  UV <Vector (0.1237, 0.7945)>
  UV <Vector (0.1234, 0.8040)>
Face 8387
UV Count: 3
  UV <Vector (0.1016, 0.8015)>
  UV <Vector (0.1129, 0.7972)>
  UV <Vector (0.1125, 0.8063)>
Face 8388
UV Count: 3
  UV <Vector (0.1143, 0.7868)>
  UV <Vector (0.1036, 0.7907)>
  UV <Vector (0.1059, 0.7788)>
Face 8389
UV Count: 3
  UV <Vector (0.1474, 0.7810)>
  UV <Vector (0.1363, 0.7820)>
  UV <Vector (0.1405, 0.7691)>
Face 8390
UV Count: 3
  UV <Vector (0.1363, 0.7820)>
  UV <Vector (0.1248, 0.7842)>
  UV <Vector (0.1277, 0.7720)>
Face 8391
UV Count: 3
  UV <Vector (0.1248, 0.7842)>
  UV <Vector (0.1143, 0.7868)>
  UV <Vector (0.1170, 0.7752)>
Face 8392
UV Count: 3
  UV <Vector (0.1216, 0.7608)>
  UV <Vector (0.1337, 0.7577)>
  UV <Vector (0.1277, 0.7720)>
Face 8393
UV Count: 3
  UV <Vector (0.1520, 0.7681)>
  UV <Vector (0.1405, 0.7691)>
  UV <Vector (0.1493, 0.7535)>
Face 8394
UV Count: 3
  UV <Vector (0.1337, 0.7577)>
  UV <Vector (0.1493, 0.7535)>
  UV <Vector (0.1405, 0.7691)>
Face 8395
UV Count: 3
  UV <Vector (0.1486, 0.6948)>
  UV <Vector (0.1350, 0.6956)>
  UV <Vector (0.1435, 0.6787)>
Face 8396
UV Count: 3
  UV <Vector (0.1304, 0.6786)>
  UV <Vector (0.1435, 0.6787)>
  UV <Vector (0.1350, 0.6956)>
Face 8397
UV Count: 3
  UV <Vector (0.1182, 0.6784)>
  UV <Vector (0.1304, 0.6786)>
  UV <Vector (0.1228, 0.6954)>
Face 8398
UV Count: 3
  UV <Vector (0.1066, 0.6781)>
  UV <Vector (0.1182, 0.6784)>
  UV <Vector (0.1114, 0.6952)>
Face 8399
UV Count: 3
  UV <Vector (0.0947, 0.6782)>
  UV <Vector (0.1066, 0.6781)>
  UV <Vector (0.1002, 0.6953)>
Face 8400
UV Count: 3
  UV <Vector (0.0828, 0.6779)>
  UV <Vector (0.0947, 0.6782)>
  UV <Vector (0.0890, 0.6958)>
Face 8401
UV Count: 3
  UV <Vector (0.0702, 0.6769)>
  UV <Vector (0.0828, 0.6779)>
  UV <Vector (0.0774, 0.6964)>
Face 8402
UV Count: 3
  UV <Vector (0.0562, 0.6761)>
  UV <Vector (0.0702, 0.6769)>
  UV <Vector (0.0656, 0.6962)>
Face 8403
UV Count: 3
  UV <Vector (0.0562, 0.6761)>
  UV <Vector (0.0528, 0.6955)>
  UV <Vector (0.0391, 0.6938)>
Face 8404
UV Count: 3
  UV <Vector (0.0416, 0.6745)>
  UV <Vector (0.0391, 0.6938)>
  UV <Vector (0.0255, 0.6914)>
Face 8405
UV Count: 3
  UV <Vector (0.0118, 0.6880)>
  UV <Vector (0.0118, 0.6658)>
  UV <Vector (0.0266, 0.6710)>
Face 8406
UV Count: 3
  UV <Vector (0.1580, 0.6783)>
  UV <Vector (0.1728, 0.6775)>
  UV <Vector (0.1630, 0.6932)>
Face 8407
UV Count: 3
  UV <Vector (0.1438, 0.7334)>
  UV <Vector (0.1590, 0.7293)>
  UV <Vector (0.1555, 0.7411)>
Face 8408
UV Count: 3
  UV <Vector (0.1403, 0.7445)>
  UV <Vector (0.1270, 0.7473)>
  UV <Vector (0.1322, 0.7351)>
Face 8409
UV Count: 3
  UV <Vector (0.1130, 0.7510)>
  UV <Vector (0.1270, 0.7473)>
  UV <Vector (0.1216, 0.7608)>
Face 8410
UV Count: 3
  UV <Vector (0.1092, 0.7647)>
  UV <Vector (0.1216, 0.7608)>
  UV <Vector (0.1170, 0.7752)>
Face 8411
UV Count: 3
  UV <Vector (0.0931, 0.8227)>
  UV <Vector (0.1026, 0.8238)>
  UV <Vector (0.1030, 0.8311)>
Face 8412
UV Count: 3
  UV <Vector (0.0930, 0.8186)>
  UV <Vector (0.1016, 0.8168)>
  UV <Vector (0.1026, 0.8238)>
Face 8413
UV Count: 3
  UV <Vector (0.0922, 0.8066)>
  UV <Vector (0.1016, 0.8015)>
  UV <Vector (0.1015, 0.8099)>
Face 8414
UV Count: 3
  UV <Vector (0.1337, 0.7577)>
  UV <Vector (0.1216, 0.7608)>
  UV <Vector (0.1270, 0.7473)>
Face 8415
UV Count: 3
  UV <Vector (0.1403, 0.7445)>
  UV <Vector (0.1555, 0.7411)>
  UV <Vector (0.1493, 0.7535)>
Face 8416
UV Count: 3
  UV <Vector (0.1615, 0.7530)>
  UV <Vector (0.1493, 0.7535)>
  UV <Vector (0.1555, 0.7411)>
Face 8417
UV Count: 3
  UV <Vector (0.1036, 0.7907)>
  UV <Vector (0.0955, 0.7950)>
  UV <Vector (0.0973, 0.7819)>
Face 8418
UV Count: 3
  UV <Vector (0.1555, 0.7411)>
  UV <Vector (0.1590, 0.7293)>
  UV <Vector (0.1758, 0.7247)>
Face 8419
UV Count: 3
  UV <Vector (0.1758, 0.7247)>
  UV <Vector (0.1954, 0.7170)>
  UV <Vector (0.1957, 0.7262)>
Face 8420
UV Count: 3
  UV <Vector (0.2510, 0.7051)>
  UV <Vector (0.2325, 0.7065)>
  UV <Vector (0.2324, 0.7003)>
Face 8421
UV Count: 3
  UV <Vector (0.2041, 0.6869)>
  UV <Vector (0.2195, 0.6833)>
  UV <Vector (0.2170, 0.6952)>
Face 8422
UV Count: 3
  UV <Vector (0.1829, 0.7032)>
  UV <Vector (0.1679, 0.7068)>
  UV <Vector (0.1763, 0.6919)>
Face 8423
UV Count: 3
  UV <Vector (0.1350, 0.6956)>
  UV <Vector (0.1486, 0.6948)>
  UV <Vector (0.1412, 0.7111)>
Face 8424
UV Count: 3
  UV <Vector (0.1275, 0.7119)>
  UV <Vector (0.1157, 0.7117)>
  UV <Vector (0.1228, 0.6954)>
Face 8425
UV Count: 3
  UV <Vector (0.1486, 0.6948)>
  UV <Vector (0.1630, 0.6932)>
  UV <Vector (0.1543, 0.7093)>
Face 8426
UV Count: 3
  UV <Vector (0.1097, 0.7270)>
  UV <Vector (0.1218, 0.7256)>
  UV <Vector (0.1177, 0.7379)>
Face 8427
UV Count: 3
  UV <Vector (0.1218, 0.7256)>
  UV <Vector (0.1357, 0.7238)>
  UV <Vector (0.1322, 0.7351)>
Face 8428
UV Count: 3
  UV <Vector (0.1357, 0.7238)>
  UV <Vector (0.1483, 0.7217)>
  UV <Vector (0.1438, 0.7334)>
Face 8429
UV Count: 3
  UV <Vector (0.2144, 0.7041)>
  UV <Vector (0.2324, 0.7003)>
  UV <Vector (0.2325, 0.7065)>
Face 8430
UV Count: 3
  UV <Vector (0.1631, 0.7180)>
  UV <Vector (0.1785, 0.7137)>
  UV <Vector (0.1758, 0.7247)>
Face 8431
UV Count: 3
  UV <Vector (0.1954, 0.7170)>
  UV <Vector (0.1758, 0.7247)>
  UV <Vector (0.1785, 0.7137)>
Face 8432
UV Count: 3
  UV <Vector (0.1971, 0.7084)>
  UV <Vector (0.2144, 0.7041)>
  UV <Vector (0.2133, 0.7107)>
Face 8433
UV Count: 3
  UV <Vector (0.1590, 0.7293)>
  UV <Vector (0.1438, 0.7334)>
  UV <Vector (0.1483, 0.7217)>
Face 8434
UV Count: 3
  UV <Vector (0.2041, 0.6869)>
  UV <Vector (0.1893, 0.6902)>
  UV <Vector (0.1956, 0.6779)>
Face 8435
UV Count: 3
  UV <Vector (0.1893, 0.6902)>
  UV <Vector (0.2041, 0.6869)>
  UV <Vector (0.1998, 0.6990)>
Face 8436
UV Count: 3
  UV <Vector (0.1763, 0.6919)>
  UV <Vector (0.1630, 0.6932)>
  UV <Vector (0.1728, 0.6775)>
Face 8437
UV Count: 3
  UV <Vector (0.1679, 0.7068)>
  UV <Vector (0.1543, 0.7093)>
  UV <Vector (0.1630, 0.6932)>
Face 8438
UV Count: 3
  UV <Vector (0.2078, 0.6761)>
  UV <Vector (0.1956, 0.6779)>
  UV <Vector (0.2015, 0.6669)>
Face 8439
UV Count: 3
  UV <Vector (0.1910, 0.6687)>
  UV <Vector (0.2015, 0.6669)>
  UV <Vector (0.1956, 0.6779)>
Face 8440
UV Count: 3
  UV <Vector (0.2214, 0.6719)>
  UV <Vector (0.2078, 0.6761)>
  UV <Vector (0.2105, 0.6668)>
Face 8441
UV Count: 3
  UV <Vector (0.1910, 0.6687)>
  UV <Vector (0.1841, 0.6787)>
  UV <Vector (0.1728, 0.6775)>
Face 8442
UV Count: 3
  UV <Vector (0.2043, 0.6578)>
  UV <Vector (0.2195, 0.6595)>
  UV <Vector (0.2105, 0.6668)>
Face 8443
UV Count: 3
  UV <Vector (0.1859, 0.6612)>
  UV <Vector (0.2043, 0.6578)>
  UV <Vector (0.2015, 0.6669)>
Face 8444
UV Count: 3
  UV <Vector (0.0955, 0.7950)>
  UV <Vector (0.0893, 0.7982)>
  UV <Vector (0.0897, 0.7853)>
Face 8445
UV Count: 3
  UV <Vector (0.1157, 0.7117)>
  UV <Vector (0.1046, 0.7120)>
  UV <Vector (0.1114, 0.6952)>
Face 8446
UV Count: 3
  UV <Vector (0.0837, 0.7738)>
  UV <Vector (0.0909, 0.7706)>
  UV <Vector (0.0897, 0.7853)>
Face 8447
UV Count: 3
  UV <Vector (0.0432, 0.7506)>
  UV <Vector (0.0409, 0.7707)>
  UV <Vector (0.0290, 0.7724)>
Face 8448
UV Count: 3
  UV <Vector (0.0290, 0.7724)>
  UV <Vector (0.0195, 0.7749)>
  UV <Vector (0.0202, 0.7545)>
Face 8449
UV Count: 3
  UV <Vector (0.0195, 0.7749)>
  UV <Vector (0.0104, 0.7771)>
  UV <Vector (0.0100, 0.7567)>
Face 8450
UV Count: 3
  UV <Vector (0.0450, 0.7350)>
  UV <Vector (0.0432, 0.7506)>
  UV <Vector (0.0302, 0.7527)>
Face 8451
UV Count: 3
  UV <Vector (0.0325, 0.7347)>
  UV <Vector (0.0302, 0.7527)>
  UV <Vector (0.0202, 0.7545)>
Face 8452
UV Count: 3
  UV <Vector (0.0216, 0.7347)>
  UV <Vector (0.0202, 0.7545)>
  UV <Vector (0.0100, 0.7567)>
Face 8453
UV Count: 3
  UV <Vector (0.1508, 0.8674)>
  UV <Vector (0.1475, 0.8591)>
  UV <Vector (0.1512, 0.8590)>
Face 8454
UV Count: 3
  UV <Vector (0.1295, 0.8615)>
  UV <Vector (0.1348, 0.8780)>
  UV <Vector (0.1225, 0.8770)>
Face 8455
UV Count: 3
  UV <Vector (0.0985, 0.7288)>
  UV <Vector (0.1097, 0.7270)>
  UV <Vector (0.1055, 0.7405)>
Face 8456
UV Count: 3
  UV <Vector (0.0571, 0.7330)>
  UV <Vector (0.0680, 0.7319)>
  UV <Vector (0.0651, 0.7480)>
Face 8457
UV Count: 3
  UV <Vector (0.0680, 0.7319)>
  UV <Vector (0.0785, 0.7309)>
  UV <Vector (0.0752, 0.7459)>
Face 8458
UV Count: 3
  UV <Vector (0.0887, 0.7301)>
  UV <Vector (0.0985, 0.7288)>
  UV <Vector (0.0949, 0.7426)>
Face 8459
UV Count: 3
  UV <Vector (0.0785, 0.7309)>
  UV <Vector (0.0887, 0.7301)>
  UV <Vector (0.0860, 0.7448)>
Face 8460
UV Count: 3
  UV <Vector (0.1041, 0.8394)>
  UV <Vector (0.0919, 0.8383)>
  UV <Vector (0.0922, 0.8305)>
Face 8461
UV Count: 3
  UV <Vector (0.1046, 0.8896)>
  UV <Vector (0.1066, 0.9021)>
  UV <Vector (0.0979, 0.9016)>
Face 8462
UV Count: 3
  UV <Vector (0.1020, 0.8759)>
  UV <Vector (0.1046, 0.8896)>
  UV <Vector (0.0959, 0.8900)>
Face 8463
UV Count: 3
  UV <Vector (0.0930, 0.8781)>
  UV <Vector (0.0959, 0.8900)>
  UV <Vector (0.0881, 0.8906)>
Face 8464
UV Count: 3
  UV <Vector (0.0608, 0.8936)>
  UV <Vector (0.0650, 0.8871)>
  UV <Vector (0.0708, 0.8988)>
Face 8465
UV Count: 3
  UV <Vector (0.0959, 0.8900)>
  UV <Vector (0.0979, 0.9016)>
  UV <Vector (0.0900, 0.9011)>
Face 8466
UV Count: 3
  UV <Vector (0.0768, 0.9086)>
  UV <Vector (0.0742, 0.9164)>
  UV <Vector (0.0668, 0.9061)>
Face 8467
UV Count: 3
  UV <Vector (0.0742, 0.9164)>
  UV <Vector (0.0768, 0.9086)>
  UV <Vector (0.0836, 0.9154)>
Face 8468
UV Count: 3
  UV <Vector (0.0828, 0.9244)>
  UV <Vector (0.0819, 0.9340)>
  UV <Vector (0.0717, 0.9254)>
Face 8469
UV Count: 3
  UV <Vector (0.1093, 0.9928)>
  UV <Vector (0.0950, 0.9901)>
  UV <Vector (0.0942, 0.9751)>
Face 8470
UV Count: 3
  UV <Vector (0.0937, 0.9621)>
  UV <Vector (0.1069, 0.9663)>
  UV <Vector (0.1082, 0.9788)>
Face 8471
UV Count: 3
  UV <Vector (0.1055, 0.9551)>
  UV <Vector (0.1069, 0.9663)>
  UV <Vector (0.0937, 0.9621)>
Face 8472
UV Count: 3
  UV <Vector (0.1041, 0.9448)>
  UV <Vector (0.1055, 0.9551)>
  UV <Vector (0.0932, 0.9506)>
Face 8473
UV Count: 3
  UV <Vector (0.0828, 0.9244)>
  UV <Vector (0.0836, 0.9154)>
  UV <Vector (0.0919, 0.9201)>
Face 8474
UV Count: 3
  UV <Vector (0.0929, 0.9404)>
  UV <Vector (0.0926, 0.9303)>
  UV <Vector (0.1027, 0.9343)>
Face 8475
UV Count: 3
  UV <Vector (0.0819, 0.9340)>
  UV <Vector (0.0828, 0.9244)>
  UV <Vector (0.0926, 0.9303)>
Face 8476
UV Count: 3
  UV <Vector (0.0838, 0.7873)>
  UV <Vector (0.0797, 0.7894)>
  UV <Vector (0.0790, 0.7718)>
Face 8477
UV Count: 3
  UV <Vector (0.0748, 0.7734)>
  UV <Vector (0.0790, 0.7718)>
  UV <Vector (0.0797, 0.7894)>
Face 8478
UV Count: 3
  UV <Vector (0.0799, 0.8289)>
  UV <Vector (0.0729, 0.8303)>
  UV <Vector (0.0747, 0.8197)>
Face 8479
UV Count: 3
  UV <Vector (0.0790, 0.8393)>
  UV <Vector (0.0719, 0.8412)>
  UV <Vector (0.0729, 0.8303)>
Face 8480
UV Count: 3
  UV <Vector (0.1650, 0.8702)>
  UV <Vector (0.1596, 0.8671)>
  UV <Vector (0.1603, 0.8652)>
Face 8481
UV Count: 3
  UV <Vector (0.1716, 0.8698)>
  UV <Vector (0.1718, 0.8730)>
  UV <Vector (0.1650, 0.8702)>
Face 8482
UV Count: 3
  UV <Vector (0.1718, 0.8730)>
  UV <Vector (0.1716, 0.8698)>
  UV <Vector (0.1774, 0.8714)>
Face 8483
UV Count: 3
  UV <Vector (0.1778, 0.8741)>
  UV <Vector (0.1774, 0.8714)>
  UV <Vector (0.1833, 0.8725)>
Face 8484
UV Count: 3
  UV <Vector (0.1992, 0.8756)>
  UV <Vector (0.1916, 0.8762)>
  UV <Vector (0.1904, 0.8731)>
Face 8485
UV Count: 3
  UV <Vector (0.2104, 0.8723)>
  UV <Vector (0.2048, 0.8743)>
  UV <Vector (0.2035, 0.8715)>
Face 8486
UV Count: 3
  UV <Vector (0.2150, 0.8694)>
  UV <Vector (0.2104, 0.8723)>
  UV <Vector (0.2074, 0.8695)>
Face 8487
UV Count: 3
  UV <Vector (0.2314, 0.8633)>
  UV <Vector (0.2325, 0.8699)>
  UV <Vector (0.2251, 0.8673)>
Face 8488
UV Count: 3
  UV <Vector (0.2373, 0.8643)>
  UV <Vector (0.2382, 0.8701)>
  UV <Vector (0.2325, 0.8699)>
Face 8489
UV Count: 3
  UV <Vector (0.2382, 0.8701)>
  UV <Vector (0.2373, 0.8643)>
  UV <Vector (0.2432, 0.8645)>
Face 8490
UV Count: 3
  UV <Vector (0.1571, 0.8620)>
  UV <Vector (0.1603, 0.8652)>
  UV <Vector (0.1596, 0.8671)>
Face 8491
UV Count: 3
  UV <Vector (0.1570, 0.8601)>
  UV <Vector (0.1572, 0.8587)>
  UV <Vector (0.1604, 0.8623)>
Face 8492
UV Count: 3
  UV <Vector (0.1415, 0.6487)>
  UV <Vector (0.1559, 0.6497)>
  UV <Vector (0.1508, 0.6630)>
Face 8493
UV Count: 3
  UV <Vector (0.2404, 0.7666)>
  UV <Vector (0.2404, 0.7700)>
  UV <Vector (0.2349, 0.7708)>
Face 8494
UV Count: 3
  UV <Vector (0.2283, 0.7721)>
  UV <Vector (0.2277, 0.7699)>
  UV <Vector (0.2344, 0.7679)>
Face 8495
UV Count: 3
  UV <Vector (0.2277, 0.7699)>
  UV <Vector (0.2283, 0.7721)>
  UV <Vector (0.2213, 0.7736)>
Face 8496
UV Count: 3
  UV <Vector (0.2144, 0.7747)>
  UV <Vector (0.2139, 0.7736)>
  UV <Vector (0.2207, 0.7718)>
Face 8497
UV Count: 3
  UV <Vector (0.2103, 0.7761)>
  UV <Vector (0.2091, 0.7755)>
  UV <Vector (0.2139, 0.7736)>
Face 8498
UV Count: 3
  UV <Vector (0.2091, 0.7755)>
  UV <Vector (0.2103, 0.7761)>
  UV <Vector (0.2088, 0.7768)>
Face 8499
UV Count: 3
  UV <Vector (0.2083, 0.7781)>
  UV <Vector (0.2064, 0.7783)>
  UV <Vector (0.2072, 0.7767)>
Face 8500
UV Count: 3
  UV <Vector (0.2072, 0.7817)>
  UV <Vector (0.2064, 0.7799)>
  UV <Vector (0.2081, 0.7793)>
Face 8501
UV Count: 3
  UV <Vector (0.2093, 0.7838)>
  UV <Vector (0.2072, 0.7817)>
  UV <Vector (0.2088, 0.7810)>
Face 8502
UV Count: 3
  UV <Vector (0.2139, 0.7854)>
  UV <Vector (0.2149, 0.7842)>
  UV <Vector (0.2202, 0.7851)>
Face 8503
UV Count: 3
  UV <Vector (0.2196, 0.7870)>
  UV <Vector (0.2202, 0.7851)>
  UV <Vector (0.2255, 0.7861)>
Face 8504
UV Count: 3
  UV <Vector (0.2250, 0.7883)>
  UV <Vector (0.2255, 0.7861)>
  UV <Vector (0.2308, 0.7867)>
Face 8505
UV Count: 3
  UV <Vector (0.2353, 0.7875)>
  UV <Vector (0.2349, 0.7903)>
  UV <Vector (0.2304, 0.7894)>
Face 8506
UV Count: 3
  UV <Vector (0.2349, 0.7903)>
  UV <Vector (0.2353, 0.7875)>
  UV <Vector (0.2392, 0.7882)>
Face 8507
UV Count: 3
  UV <Vector (0.2389, 0.7908)>
  UV <Vector (0.2392, 0.7882)>
  UV <Vector (0.2427, 0.7885)>
Face 8508
UV Count: 3
  UV <Vector (0.2484, 0.8021)>
  UV <Vector (0.2446, 0.8026)>
  UV <Vector (0.2448, 0.7997)>
Face 8509
UV Count: 3
  UV <Vector (0.2452, 0.7965)>
  UV <Vector (0.2482, 0.7964)>
  UV <Vector (0.2481, 0.7995)>
Face 8510
UV Count: 3
  UV <Vector (0.2457, 0.7941)>
  UV <Vector (0.2486, 0.7941)>
  UV <Vector (0.2482, 0.7964)>
Face 8511
UV Count: 3
  UV <Vector (0.2510, 0.7941)>
  UV <Vector (0.2486, 0.7941)>
  UV <Vector (0.2485, 0.7910)>
Face 8512
UV Count: 3
  UV <Vector (0.2510, 0.7908)>
  UV <Vector (0.2485, 0.7910)>
  UV <Vector (0.2485, 0.7884)>
Face 8513
UV Count: 3
  UV <Vector (0.2510, 0.7884)>
  UV <Vector (0.2485, 0.7884)>
  UV <Vector (0.2485, 0.7860)>
Face 8514
UV Count: 3
  UV <Vector (0.2510, 0.7838)>
  UV <Vector (0.2510, 0.7860)>
  UV <Vector (0.2485, 0.7860)>
Face 8515
UV Count: 3
  UV <Vector (0.2510, 0.7807)>
  UV <Vector (0.2510, 0.7838)>
  UV <Vector (0.2486, 0.7836)>
Face 8516
UV Count: 3
  UV <Vector (0.6298, 0.4912)>
  UV <Vector (0.6298, 0.4940)>
  UV <Vector (0.6287, 0.4939)>
Face 8517
UV Count: 3
  UV <Vector (0.6298, 0.4868)>
  UV <Vector (0.6298, 0.4912)>
  UV <Vector (0.6287, 0.4910)>
Face 8518
UV Count: 3
  UV <Vector (0.6298, 0.4788)>
  UV <Vector (0.6298, 0.4868)>
  UV <Vector (0.6286, 0.4867)>
Face 8519
UV Count: 3
  UV <Vector (0.6298, 0.4647)>
  UV <Vector (0.6298, 0.4788)>
  UV <Vector (0.6275, 0.4787)>
Face 8520
UV Count: 3
  UV <Vector (0.6298, 0.4517)>
  UV <Vector (0.6298, 0.4647)>
  UV <Vector (0.6251, 0.4645)>
Face 8521
UV Count: 3
  UV <Vector (0.6248, 0.4448)>
  UV <Vector (0.6298, 0.4444)>
  UV <Vector (0.6298, 0.4517)>
Face 8522
UV Count: 3
  UV <Vector (0.6298, 0.4340)>
  UV <Vector (0.6298, 0.4444)>
  UV <Vector (0.6248, 0.4448)>
Face 8523
UV Count: 3
  UV <Vector (0.6279, 0.4096)>
  UV <Vector (0.6280, 0.4133)>
  UV <Vector (0.6267, 0.4136)>
Face 8524
UV Count: 3
  UV <Vector (0.6279, 0.4072)>
  UV <Vector (0.6260, 0.4076)>
  UV <Vector (0.6258, 0.4057)>
Face 8525
UV Count: 3
  UV <Vector (0.2453, 0.7748)>
  UV <Vector (0.2446, 0.7777)>
  UV <Vector (0.2386, 0.7777)>
Face 8526
UV Count: 3
  UV <Vector (0.2457, 0.7723)>
  UV <Vector (0.2453, 0.7748)>
  UV <Vector (0.2397, 0.7748)>
Face 8527
UV Count: 3
  UV <Vector (0.2456, 0.7697)>
  UV <Vector (0.2457, 0.7723)>
  UV <Vector (0.2403, 0.7725)>
Face 8528
UV Count: 3
  UV <Vector (0.2404, 0.7666)>
  UV <Vector (0.2459, 0.7662)>
  UV <Vector (0.2456, 0.7697)>
Face 8529
UV Count: 3
  UV <Vector (0.2462, 0.7616)>
  UV <Vector (0.2459, 0.7662)>
  UV <Vector (0.2404, 0.7666)>
Face 8530
UV Count: 3
  UV <Vector (0.2462, 0.7616)>
  UV <Vector (0.2394, 0.7627)>
  UV <Vector (0.2388, 0.7584)>
Face 8531
UV Count: 3
  UV <Vector (0.2376, 0.7548)>
  UV <Vector (0.2454, 0.7534)>
  UV <Vector (0.2457, 0.7571)>
Face 8532
UV Count: 3
  UV <Vector (0.2360, 0.7506)>
  UV <Vector (0.2445, 0.7492)>
  UV <Vector (0.2454, 0.7534)>
Face 8533
UV Count: 3
  UV <Vector (0.2358, 0.7460)>
  UV <Vector (0.2439, 0.7446)>
  UV <Vector (0.2445, 0.7492)>
Face 8534
UV Count: 3
  UV <Vector (0.2351, 0.7357)>
  UV <Vector (0.2432, 0.7349)>
  UV <Vector (0.2434, 0.7399)>
Face 8535
UV Count: 3
  UV <Vector (0.2351, 0.7357)>
  UV <Vector (0.2350, 0.7297)>
  UV <Vector (0.2431, 0.7296)>
Face 8536
UV Count: 3
  UV <Vector (0.2446, 0.7246)>
  UV <Vector (0.2431, 0.7296)>
  UV <Vector (0.2350, 0.7297)>
Face 8537
UV Count: 3
  UV <Vector (0.2510, 0.7107)>
  UV <Vector (0.2510, 0.7157)>
  UV <Vector (0.2420, 0.7163)>
Face 8538
UV Count: 3
  UV <Vector (0.2395, 0.8029)>
  UV <Vector (0.2354, 0.8033)>
  UV <Vector (0.2365, 0.8008)>
Face 8539
UV Count: 3
  UV <Vector (0.2278, 0.8059)>
  UV <Vector (0.2231, 0.8073)>
  UV <Vector (0.2230, 0.8064)>
Face 8540
UV Count: 3
  UV <Vector (0.2183, 0.8024)>
  UV <Vector (0.2170, 0.8067)>
  UV <Vector (0.2082, 0.8053)>
Face 8541
UV Count: 3
  UV <Vector (0.1561, 0.8201)>
  UV <Vector (0.1564, 0.8111)>
  UV <Vector (0.1682, 0.8125)>
Face 8542
UV Count: 3
  UV <Vector (0.1785, 0.8167)>
  UV <Vector (0.1763, 0.8232)>
  UV <Vector (0.1668, 0.8210)>
Face 8543
UV Count: 3
  UV <Vector (0.1449, 0.8199)>
  UV <Vector (0.1453, 0.8107)>
  UV <Vector (0.1564, 0.8111)>
Face 8544
UV Count: 3
  UV <Vector (0.1453, 0.8107)>
  UV <Vector (0.1449, 0.8199)>
  UV <Vector (0.1342, 0.8203)>
Face 8545
UV Count: 3
  UV <Vector (0.1236, 0.8214)>
  UV <Vector (0.1342, 0.8203)>
  UV <Vector (0.1346, 0.8298)>
Face 8546
UV Count: 3
  UV <Vector (0.1242, 0.8304)>
  UV <Vector (0.1139, 0.8311)>
  UV <Vector (0.1131, 0.8226)>
Face 8547
UV Count: 3
  UV <Vector (0.0255, 0.9846)>
  UV <Vector (0.0304, 0.9819)>
  UV <Vector (0.0335, 0.9837)>
Face 8548
UV Count: 3
  UV <Vector (0.0291, 0.9878)>
  UV <Vector (0.0335, 0.9837)>
  UV <Vector (0.0371, 0.9861)>
Face 8549
UV Count: 3
  UV <Vector (0.1939, 0.8657)>
  UV <Vector (0.2004, 0.8653)>
  UV <Vector (0.2011, 0.8669)>
Face 8550
UV Count: 3
  UV <Vector (0.2029, 0.8698)>
  UV <Vector (0.1971, 0.8714)>
  UV <Vector (0.1962, 0.8698)>
Face 8551
UV Count: 3
  UV <Vector (0.2048, 0.8743)>
  UV <Vector (0.1992, 0.8756)>
  UV <Vector (0.1978, 0.8725)>
Face 8552
UV Count: 3
  UV <Vector (0.1992, 0.8756)>
  UV <Vector (0.2048, 0.8743)>
  UV <Vector (0.2076, 0.8780)>
Face 8553
UV Count: 3
  UV <Vector (0.2076, 0.8780)>
  UV <Vector (0.2114, 0.8849)>
  UV <Vector (0.2033, 0.8860)>
Face 8554
UV Count: 3
  UV <Vector (0.2049, 0.8928)>
  UV <Vector (0.2033, 0.8860)>
  UV <Vector (0.2114, 0.8849)>
Face 8555
UV Count: 3
  UV <Vector (0.2224, 0.8724)>
  UV <Vector (0.2297, 0.8785)>
  UV <Vector (0.2190, 0.8828)>
Face 8556
UV Count: 3
  UV <Vector (0.1534, 0.8529)>
  UV <Vector (0.1495, 0.8504)>
  UV <Vector (0.1560, 0.8409)>
Face 8557
UV Count: 3
  UV <Vector (0.1795, 0.8900)>
  UV <Vector (0.1870, 0.8917)>
  UV <Vector (0.1874, 0.8976)>
Face 8558
UV Count: 3
  UV <Vector (0.1714, 0.8876)>
  UV <Vector (0.1795, 0.8900)>
  UV <Vector (0.1791, 0.8957)>
Face 8559
UV Count: 3
  UV <Vector (0.1623, 0.8839)>
  UV <Vector (0.1714, 0.8876)>
  UV <Vector (0.1705, 0.8932)>
Face 8560
UV Count: 3
  UV <Vector (0.1544, 0.8790)>
  UV <Vector (0.1623, 0.8839)>
  UV <Vector (0.1601, 0.8889)>
Face 8561
UV Count: 3
  UV <Vector (0.1470, 0.8708)>
  UV <Vector (0.1544, 0.8790)>
  UV <Vector (0.1504, 0.8830)>
Face 8562
UV Count: 3
  UV <Vector (0.2229, 0.8951)>
  UV <Vector (0.2141, 0.8969)>
  UV <Vector (0.2136, 0.8914)>
Face 8563
UV Count: 3
  UV <Vector (0.2049, 0.8928)>
  UV <Vector (0.2136, 0.8914)>
  UV <Vector (0.2141, 0.8969)>
Face 8564
UV Count: 3
  UV <Vector (0.1955, 0.8928)>
  UV <Vector (0.2049, 0.8928)>
  UV <Vector (0.2056, 0.8982)>
Face 8565
UV Count: 3
  UV <Vector (0.1153, 0.8399)>
  UV <Vector (0.1177, 0.8503)>
  UV <Vector (0.1070, 0.8504)>
Face 8566
UV Count: 3
  UV <Vector (0.0961, 0.8488)>
  UV <Vector (0.0919, 0.8383)>
  UV <Vector (0.1041, 0.8394)>
Face 8567
UV Count: 3
  UV <Vector (0.2161, 0.8595)>
  UV <Vector (0.2175, 0.8622)>
  UV <Vector (0.2135, 0.8619)>
Face 8568
UV Count: 3
  UV <Vector (0.2105, 0.8636)>
  UV <Vector (0.2067, 0.8664)>
  UV <Vector (0.2062, 0.8650)>
Face 8569
UV Count: 3
  UV <Vector (0.2067, 0.8664)>
  UV <Vector (0.2020, 0.8684)>
  UV <Vector (0.2011, 0.8669)>
Face 8570
UV Count: 3
  UV <Vector (0.1949, 0.8678)>
  UV <Vector (0.2011, 0.8669)>
  UV <Vector (0.2020, 0.8684)>
Face 8571
UV Count: 3
  UV <Vector (0.1949, 0.8678)>
  UV <Vector (0.1962, 0.8698)>
  UV <Vector (0.1890, 0.8698)>
Face 8572
UV Count: 3
  UV <Vector (0.1771, 0.8679)>
  UV <Vector (0.1768, 0.8658)>
  UV <Vector (0.1821, 0.8667)>
Face 8573
UV Count: 3
  UV <Vector (0.1704, 0.8659)>
  UV <Vector (0.1699, 0.8640)>
  UV <Vector (0.1768, 0.8658)>
Face 8574
UV Count: 3
  UV <Vector (0.1704, 0.8659)>
  UV <Vector (0.1651, 0.8642)>
  UV <Vector (0.1642, 0.8624)>
Face 8575
UV Count: 3
  UV <Vector (0.1651, 0.8642)>
  UV <Vector (0.1604, 0.8623)>
  UV <Vector (0.1605, 0.8610)>
Face 8576
UV Count: 3
  UV <Vector (0.1580, 0.8575)>
  UV <Vector (0.1605, 0.8610)>
  UV <Vector (0.1604, 0.8623)>
Face 8577
UV Count: 3
  UV <Vector (0.1558, 0.8558)>
  UV <Vector (0.1580, 0.8575)>
  UV <Vector (0.1572, 0.8587)>
Face 8578
UV Count: 3
  UV <Vector (0.1534, 0.8529)>
  UV <Vector (0.1558, 0.8558)>
  UV <Vector (0.1549, 0.8582)>
Face 8579
UV Count: 3
  UV <Vector (0.1495, 0.8504)>
  UV <Vector (0.1534, 0.8529)>
  UV <Vector (0.1512, 0.8590)>
Face 8580
UV Count: 3
  UV <Vector (0.2124, 0.8602)>
  UV <Vector (0.2113, 0.8590)>
  UV <Vector (0.2144, 0.8576)>
Face 8581
UV Count: 3
  UV <Vector (0.2151, 0.8527)>
  UV <Vector (0.2124, 0.8558)>
  UV <Vector (0.2084, 0.8546)>
Face 8582
UV Count: 3
  UV <Vector (0.2097, 0.8620)>
  UV <Vector (0.2124, 0.8602)>
  UV <Vector (0.2135, 0.8619)>
Face 8583
UV Count: 3
  UV <Vector (0.2187, 0.8553)>
  UV <Vector (0.2222, 0.8583)>
  UV <Vector (0.2161, 0.8595)>
Face 8584
UV Count: 3
  UV <Vector (0.2175, 0.8622)>
  UV <Vector (0.2161, 0.8595)>
  UV <Vector (0.2222, 0.8583)>
Face 8585
UV Count: 3
  UV <Vector (0.2105, 0.8636)>
  UV <Vector (0.2135, 0.8619)>
  UV <Vector (0.2139, 0.8633)>
Face 8586
UV Count: 3
  UV <Vector (0.2150, 0.8694)>
  UV <Vector (0.2107, 0.8672)>
  UV <Vector (0.2131, 0.8655)>
Face 8587
UV Count: 3
  UV <Vector (0.1729, 0.8431)>
  UV <Vector (0.1652, 0.8447)>
  UV <Vector (0.1653, 0.8376)>
Face 8588
UV Count: 3
  UV <Vector (0.1470, 0.8708)>
  UV <Vector (0.1431, 0.8603)>
  UV <Vector (0.1475, 0.8591)>
Face 8589
UV Count: 3
  UV <Vector (0.1817, 0.8436)>
  UV <Vector (0.1729, 0.8431)>
  UV <Vector (0.1741, 0.8368)>
Face 8590
UV Count: 3
  UV <Vector (0.2150, 0.8694)>
  UV <Vector (0.2183, 0.8660)>
  UV <Vector (0.2251, 0.8673)>
Face 8591
UV Count: 3
  UV <Vector (0.1475, 0.8591)>
  UV <Vector (0.1431, 0.8603)>
  UV <Vector (0.1432, 0.8491)>
Face 8592
UV Count: 3
  UV <Vector (0.1431, 0.8603)>
  UV <Vector (0.1368, 0.8600)>
  UV <Vector (0.1353, 0.8492)>
Face 8593
UV Count: 3
  UV <Vector (0.1093, 0.8629)>
  UV <Vector (0.1070, 0.8504)>
  UV <Vector (0.1177, 0.8503)>
Face 8594
UV Count: 3
  UV <Vector (0.1003, 0.8623)>
  UV <Vector (0.0961, 0.8488)>
  UV <Vector (0.1070, 0.8504)>
Face 8595
UV Count: 3
  UV <Vector (0.1431, 0.8603)>
  UV <Vector (0.1470, 0.8708)>
  UV <Vector (0.1415, 0.8730)>
Face 8596
UV Count: 3
  UV <Vector (0.1449, 0.8199)>
  UV <Vector (0.1450, 0.8296)>
  UV <Vector (0.1346, 0.8298)>
Face 8597
UV Count: 3
  UV <Vector (0.1755, 0.8300)>
  UV <Vector (0.1763, 0.8232)>
  UV <Vector (0.1860, 0.8262)>
Face 8598
UV Count: 3
  UV <Vector (0.1741, 0.8368)>
  UV <Vector (0.1755, 0.8300)>
  UV <Vector (0.1848, 0.8318)>
Face 8599
UV Count: 3
  UV <Vector (0.1929, 0.8342)>
  UV <Vector (0.1914, 0.8396)>
  UV <Vector (0.1830, 0.8378)>
Face 8600
UV Count: 3
  UV <Vector (0.1992, 0.8365)>
  UV <Vector (0.1974, 0.8414)>
  UV <Vector (0.1914, 0.8396)>
Face 8601
UV Count: 3
  UV <Vector (0.2052, 0.8386)>
  UV <Vector (0.2030, 0.8432)>
  UV <Vector (0.1974, 0.8414)>
Face 8602
UV Count: 3
  UV <Vector (0.2163, 0.8428)>
  UV <Vector (0.2139, 0.8470)>
  UV <Vector (0.2085, 0.8451)>
Face 8603
UV Count: 3
  UV <Vector (0.2208, 0.8449)>
  UV <Vector (0.2183, 0.8492)>
  UV <Vector (0.2139, 0.8470)>
Face 8604
UV Count: 3
  UV <Vector (0.2320, 0.8502)>
  UV <Vector (0.2294, 0.8567)>
  UV <Vector (0.2233, 0.8523)>
Face 8605
UV Count: 3
  UV <Vector (0.2376, 0.8513)>
  UV <Vector (0.2370, 0.8587)>
  UV <Vector (0.2294, 0.8567)>
Face 8606
UV Count: 3
  UV <Vector (0.2370, 0.8587)>
  UV <Vector (0.2376, 0.8513)>
  UV <Vector (0.2427, 0.8519)>
Face 8607
UV Count: 3
  UV <Vector (0.1755, 0.8300)>
  UV <Vector (0.1741, 0.8368)>
  UV <Vector (0.1653, 0.8376)>
Face 8608
UV Count: 3
  UV <Vector (0.1660, 0.8294)>
  UV <Vector (0.1668, 0.8210)>
  UV <Vector (0.1763, 0.8232)>
Face 8609
UV Count: 3
  UV <Vector (0.1561, 0.8201)>
  UV <Vector (0.1559, 0.8298)>
  UV <Vector (0.1450, 0.8296)>
Face 8610
UV Count: 3
  UV <Vector (0.1559, 0.8298)>
  UV <Vector (0.1561, 0.8201)>
  UV <Vector (0.1668, 0.8210)>
Face 8611
UV Count: 3
  UV <Vector (0.1775, 0.7993)>
  UV <Vector (0.1698, 0.8038)>
  UV <Vector (0.1647, 0.7921)>
Face 8612
UV Count: 3
  UV <Vector (0.1647, 0.7921)>
  UV <Vector (0.1698, 0.8038)>
  UV <Vector (0.1564, 0.8025)>
Face 8613
UV Count: 3
  UV <Vector (0.0109, 0.9713)>
  UV <Vector (0.0097, 0.9755)>
  UV <Vector (0.0072, 0.9751)>
Face 8614
UV Count: 3
  UV <Vector (0.1659, 0.8567)>
  UV <Vector (0.1655, 0.8589)>
  UV <Vector (0.1628, 0.8592)>
Face 8615
UV Count: 3
  UV <Vector (0.1657, 0.8535)>
  UV <Vector (0.1659, 0.8567)>
  UV <Vector (0.1615, 0.8583)>
Face 8616
UV Count: 3
  UV <Vector (0.1604, 0.8562)>
  UV <Vector (0.1596, 0.8529)>
  UV <Vector (0.1655, 0.8501)>
Face 8617
UV Count: 3
  UV <Vector (0.1652, 0.8447)>
  UV <Vector (0.1655, 0.8501)>
  UV <Vector (0.1596, 0.8529)>
Face 8618
UV Count: 3
  UV <Vector (0.1652, 0.8447)>
  UV <Vector (0.1584, 0.8477)>
  UV <Vector (0.1560, 0.8409)>
Face 8619
UV Count: 3
  UV <Vector (0.1653, 0.8376)>
  UV <Vector (0.1560, 0.8409)>
  UV <Vector (0.1559, 0.8298)>
Face 8620
UV Count: 3
  UV <Vector (0.1495, 0.8504)>
  UV <Vector (0.1432, 0.8491)>
  UV <Vector (0.1449, 0.8391)>
Face 8621
UV Count: 3
  UV <Vector (0.1449, 0.8391)>
  UV <Vector (0.1450, 0.8296)>
  UV <Vector (0.1559, 0.8298)>
Face 8622
UV Count: 3
  UV <Vector (0.6170, 0.4879)>
  UV <Vector (0.6171, 0.4897)>
  UV <Vector (0.6161, 0.4891)>
Face 8623
UV Count: 3
  UV <Vector (0.2126, 0.7809)>
  UV <Vector (0.2130, 0.7795)>
  UV <Vector (0.2152, 0.7796)>
Face 8624
UV Count: 3
  UV <Vector (0.2154, 0.7813)>
  UV <Vector (0.2156, 0.7828)>
  UV <Vector (0.2118, 0.7820)>
Face 8625
UV Count: 3
  UV <Vector (0.2118, 0.7820)>
  UV <Vector (0.2156, 0.7828)>
  UV <Vector (0.2149, 0.7842)>
Face 8626
UV Count: 3
  UV <Vector (0.2108, 0.7830)>
  UV <Vector (0.2149, 0.7842)>
  UV <Vector (0.2139, 0.7854)>
Face 8627
UV Count: 3
  UV <Vector (0.2093, 0.7838)>
  UV <Vector (0.2139, 0.7854)>
  UV <Vector (0.2118, 0.7873)>
Face 8628
UV Count: 3
  UV <Vector (0.2074, 0.7852)>
  UV <Vector (0.2118, 0.7873)>
  UV <Vector (0.2090, 0.7906)>
Face 8629
UV Count: 3
  UV <Vector (0.2044, 0.7875)>
  UV <Vector (0.2090, 0.7906)>
  UV <Vector (0.2060, 0.7943)>
Face 8630
UV Count: 3
  UV <Vector (0.2024, 0.7985)>
  UV <Vector (0.1965, 0.7943)>
  UV <Vector (0.2008, 0.7906)>
Face 8631
UV Count: 3
  UV <Vector (0.2024, 0.7985)>
  UV <Vector (0.2102, 0.8011)>
  UV <Vector (0.2082, 0.8053)>
Face 8632
UV Count: 3
  UV <Vector (0.1965, 0.7943)>
  UV <Vector (0.2024, 0.7985)>
  UV <Vector (0.1997, 0.8026)>
Face 8633
UV Count: 3
  UV <Vector (0.1348, 0.8390)>
  UV <Vector (0.1449, 0.8391)>
  UV <Vector (0.1432, 0.8491)>
Face 8634
UV Count: 3
  UV <Vector (0.1449, 0.8391)>
  UV <Vector (0.1348, 0.8390)>
  UV <Vector (0.1346, 0.8298)>
Face 8635
UV Count: 3
  UV <Vector (0.1242, 0.8304)>
  UV <Vector (0.1346, 0.8298)>
  UV <Vector (0.1348, 0.8390)>
Face 8636
UV Count: 3
  UV <Vector (0.1353, 0.8492)>
  UV <Vector (0.1267, 0.8494)>
  UV <Vector (0.1250, 0.8393)>
Face 8637
UV Count: 3
  UV <Vector (0.1295, 0.8615)>
  UV <Vector (0.1368, 0.8600)>
  UV <Vector (0.1415, 0.8730)>
Face 8638
UV Count: 3
  UV <Vector (0.1267, 0.8494)>
  UV <Vector (0.1353, 0.8492)>
  UV <Vector (0.1368, 0.8600)>
Face 8639
UV Count: 3
  UV <Vector (0.1139, 0.8311)>
  UV <Vector (0.1242, 0.8304)>
  UV <Vector (0.1250, 0.8393)>
Face 8640
UV Count: 3
  UV <Vector (0.1153, 0.8399)>
  UV <Vector (0.1250, 0.8393)>
  UV <Vector (0.1267, 0.8494)>
Face 8641
UV Count: 3
  UV <Vector (0.1177, 0.8503)>
  UV <Vector (0.1267, 0.8494)>
  UV <Vector (0.1295, 0.8615)>
Face 8642
UV Count: 3
  UV <Vector (0.0724, 0.8481)>
  UV <Vector (0.0783, 0.8453)>
  UV <Vector (0.0782, 0.8488)>
Face 8643
UV Count: 3
  UV <Vector (0.0247, 0.5835)>
  UV <Vector (0.0187, 0.5737)>
  UV <Vector (0.0233, 0.5724)>
Face 8644
UV Count: 3
  UV <Vector (0.0292, 0.5802)>
  UV <Vector (0.0233, 0.5724)>
  UV <Vector (0.0262, 0.5707)>
Face 8645
UV Count: 3
  UV <Vector (0.0334, 0.5760)>
  UV <Vector (0.0317, 0.5782)>
  UV <Vector (0.0262, 0.5707)>
Face 8646
UV Count: 3
  UV <Vector (0.0358, 0.5720)>
  UV <Vector (0.0334, 0.5760)>
  UV <Vector (0.0288, 0.5685)>
Face 8647
UV Count: 3
  UV <Vector (0.0550, 0.5535)>
  UV <Vector (0.0601, 0.5566)>
  UV <Vector (0.0569, 0.5596)>
Face 8648
UV Count: 3
  UV <Vector (0.0750, 0.8593)>
  UV <Vector (0.0784, 0.8516)>
  UV <Vector (0.0797, 0.8541)>
Face 8649
UV Count: 3
  UV <Vector (0.0469, 0.5922)>
  UV <Vector (0.0353, 0.5901)>
  UV <Vector (0.0376, 0.5859)>
Face 8650
UV Count: 3
  UV <Vector (0.0376, 0.5859)>
  UV <Vector (0.0393, 0.5831)>
  UV <Vector (0.0473, 0.5845)>
Face 8651
UV Count: 3
  UV <Vector (0.0393, 0.5831)>
  UV <Vector (0.0402, 0.5806)>
  UV <Vector (0.0476, 0.5819)>
Face 8652
UV Count: 3
  UV <Vector (0.0473, 0.5845)>
  UV <Vector (0.0476, 0.5819)>
  UV <Vector (0.0565, 0.5809)>
Face 8653
UV Count: 3
  UV <Vector (0.0472, 0.5876)>
  UV <Vector (0.0473, 0.5845)>
  UV <Vector (0.0568, 0.5830)>
Face 8654
UV Count: 3
  UV <Vector (0.0469, 0.5922)>
  UV <Vector (0.0472, 0.5876)>
  UV <Vector (0.0579, 0.5857)>
Face 8655
UV Count: 3
  UV <Vector (0.0781, 0.8622)>
  UV <Vector (0.0797, 0.8541)>
  UV <Vector (0.0817, 0.8566)>
Face 8656
UV Count: 3
  UV <Vector (0.1121, 0.8767)>
  UV <Vector (0.1093, 0.8629)>
  UV <Vector (0.1204, 0.8628)>
Face 8657
UV Count: 3
  UV <Vector (0.1121, 0.8767)>
  UV <Vector (0.1020, 0.8759)>
  UV <Vector (0.1003, 0.8623)>
Face 8658
UV Count: 3
  UV <Vector (0.0961, 0.8488)>
  UV <Vector (0.1003, 0.8623)>
  UV <Vector (0.0958, 0.8620)>
Face 8659
UV Count: 3
  UV <Vector (0.0958, 0.8620)>
  UV <Vector (0.0918, 0.8648)>
  UV <Vector (0.0892, 0.8534)>
Face 8660
UV Count: 3
  UV <Vector (0.0604, 0.5456)>
  UV <Vector (0.0547, 0.5453)>
  UV <Vector (0.0529, 0.5405)>
Face 8661
UV Count: 3
  UV <Vector (0.0691, 0.5691)>
  UV <Vector (0.0668, 0.5666)>
  UV <Vector (0.0682, 0.5605)>
Face 8662
UV Count: 3
  UV <Vector (0.0622, 0.5627)>
  UV <Vector (0.0569, 0.5596)>
  UV <Vector (0.0601, 0.5566)>
Face 8663
UV Count: 3
  UV <Vector (0.0689, 0.5515)>
  UV <Vector (0.0717, 0.5508)>
  UV <Vector (0.0713, 0.5614)>
Face 8664
UV Count: 3
  UV <Vector (0.0668, 0.5666)>
  UV <Vector (0.0691, 0.5691)>
  UV <Vector (0.0638, 0.5759)>
Face 8665
UV Count: 3
  UV <Vector (0.0565, 0.5809)>
  UV <Vector (0.0553, 0.5781)>
  UV <Vector (0.0622, 0.5733)>
Face 8666
UV Count: 3
  UV <Vector (0.0418, 0.5684)>
  UV <Vector (0.0358, 0.5720)>
  UV <Vector (0.0321, 0.5657)>
Face 8667
UV Count: 3
  UV <Vector (0.0385, 0.5623)>
  UV <Vector (0.0321, 0.5657)>
  UV <Vector (0.0303, 0.5581)>
Face 8668
UV Count: 3
  UV <Vector (0.0320, 0.5448)>
  UV <Vector (0.0355, 0.5447)>
  UV <Vector (0.0360, 0.5555)>
Face 8669
UV Count: 3
  UV <Vector (0.0412, 0.5770)>
  UV <Vector (0.0402, 0.5806)>
  UV <Vector (0.0334, 0.5760)>
Face 8670
UV Count: 3
  UV <Vector (0.0573, 0.5493)>
  UV <Vector (0.0550, 0.5535)>
  UV <Vector (0.0506, 0.5485)>
Face 8671
UV Count: 3
  UV <Vector (0.0402, 0.5806)>
  UV <Vector (0.0412, 0.5770)>
  UV <Vector (0.0478, 0.5788)>
Face 8672
UV Count: 3
  UV <Vector (0.0553, 0.5781)>
  UV <Vector (0.0565, 0.5809)>
  UV <Vector (0.0476, 0.5819)>
Face 8673
UV Count: 3
  UV <Vector (0.0475, 0.5576)>
  UV <Vector (0.0524, 0.5620)>
  UV <Vector (0.0479, 0.5650)>
Face 8674
UV Count: 3
  UV <Vector (0.0475, 0.5576)>
  UV <Vector (0.0440, 0.5597)>
  UV <Vector (0.0409, 0.5534)>
Face 8675
UV Count: 3
  UV <Vector (0.0426, 0.5326)>
  UV <Vector (0.0404, 0.5306)>
  UV <Vector (0.0411, 0.5264)>
Face 8676
UV Count: 3
  UV <Vector (0.0404, 0.5306)>
  UV <Vector (0.0374, 0.5348)>
  UV <Vector (0.0353, 0.5320)>
Face 8677
UV Count: 3
  UV <Vector (0.0412, 0.5770)>
  UV <Vector (0.0358, 0.5720)>
  UV <Vector (0.0418, 0.5684)>
Face 8678
UV Count: 3
  UV <Vector (0.0668, 0.5666)>
  UV <Vector (0.0622, 0.5627)>
  UV <Vector (0.0644, 0.5587)>
Face 8679
UV Count: 3
  UV <Vector (0.0524, 0.5620)>
  UV <Vector (0.0576, 0.5676)>
  UV <Vector (0.0517, 0.5710)>
Face 8680
UV Count: 3
  UV <Vector (0.0569, 0.5596)>
  UV <Vector (0.0622, 0.5627)>
  UV <Vector (0.0576, 0.5676)>
Face 8681
UV Count: 3
  UV <Vector (0.0514, 0.5560)>
  UV <Vector (0.0569, 0.5596)>
  UV <Vector (0.0524, 0.5620)>
Face 8682
UV Count: 3
  UV <Vector (0.0471, 0.5509)>
  UV <Vector (0.0514, 0.5560)>
  UV <Vector (0.0475, 0.5576)>
Face 8683
UV Count: 3
  UV <Vector (0.0403, 0.5448)>
  UV <Vector (0.0433, 0.5444)>
  UV <Vector (0.0471, 0.5509)>
Face 8684
UV Count: 3
  UV <Vector (0.0414, 0.5364)>
  UV <Vector (0.0433, 0.5372)>
  UV <Vector (0.0433, 0.5444)>
Face 8685
UV Count: 3
  UV <Vector (0.0576, 0.5676)>
  UV <Vector (0.0622, 0.5733)>
  UV <Vector (0.0553, 0.5781)>
Face 8686
UV Count: 3
  UV <Vector (0.0622, 0.5627)>
  UV <Vector (0.0668, 0.5666)>
  UV <Vector (0.0622, 0.5733)>
Face 8687
UV Count: 3
  UV <Vector (0.1121, 0.8767)>
  UV <Vector (0.1141, 0.8900)>
  UV <Vector (0.1046, 0.8896)>
Face 8688
UV Count: 3
  UV <Vector (0.1225, 0.8770)>
  UV <Vector (0.1236, 0.8908)>
  UV <Vector (0.1141, 0.8900)>
Face 8689
UV Count: 3
  UV <Vector (0.0892, 0.8534)>
  UV <Vector (0.0918, 0.8648)>
  UV <Vector (0.0880, 0.8680)>
Face 8690
UV Count: 3
  UV <Vector (0.0973, 0.8700)>
  UV <Vector (0.0958, 0.8620)>
  UV <Vector (0.1003, 0.8623)>
Face 8691
UV Count: 3
  UV <Vector (0.0426, 0.5326)>
  UV <Vector (0.0463, 0.5310)>
  UV <Vector (0.0433, 0.5372)>
Face 8692
UV Count: 3
  UV <Vector (0.1225, 0.8770)>
  UV <Vector (0.1348, 0.8780)>
  UV <Vector (0.1345, 0.8931)>
Face 8693
UV Count: 3
  UV <Vector (0.1464, 0.8894)>
  UV <Vector (0.1442, 0.8990)>
  UV <Vector (0.1345, 0.8931)>
Face 8694
UV Count: 3
  UV <Vector (0.0838, 0.7873)>
  UV <Vector (0.0897, 0.7853)>
  UV <Vector (0.0893, 0.7982)>
Face 8695
UV Count: 3
  UV <Vector (0.0845, 0.7986)>
  UV <Vector (0.0807, 0.7997)>
  UV <Vector (0.0797, 0.7894)>
Face 8696
UV Count: 3
  UV <Vector (0.0807, 0.7997)>
  UV <Vector (0.0763, 0.7998)>
  UV <Vector (0.0750, 0.7895)>
Face 8697
UV Count: 3
  UV <Vector (0.0729, 0.8303)>
  UV <Vector (0.0687, 0.8321)>
  UV <Vector (0.0688, 0.8214)>
Face 8698
UV Count: 3
  UV <Vector (0.0687, 0.8321)>
  UV <Vector (0.0729, 0.8303)>
  UV <Vector (0.0719, 0.8412)>
Face 8699
UV Count: 3
  UV <Vector (0.0318, 0.9635)>
  UV <Vector (0.0333, 0.9610)>
  UV <Vector (0.0378, 0.9668)>
Face 8700
UV Count: 3
  UV <Vector (0.1911, 0.8601)>
  UV <Vector (0.1920, 0.8563)>
  UV <Vector (0.1974, 0.8568)>
Face 8701
UV Count: 3
  UV <Vector (0.2040, 0.8607)>
  UV <Vector (0.2015, 0.8605)>
  UV <Vector (0.2019, 0.8572)>
Face 8702
UV Count: 3
  UV <Vector (0.2058, 0.8576)>
  UV <Vector (0.2019, 0.8572)>
  UV <Vector (0.2037, 0.8534)>
Face 8703
UV Count: 3
  UV <Vector (0.2084, 0.8546)>
  UV <Vector (0.2124, 0.8558)>
  UV <Vector (0.2093, 0.8579)>
Face 8704
UV Count: 3
  UV <Vector (0.2097, 0.8620)>
  UV <Vector (0.2075, 0.8623)>
  UV <Vector (0.2075, 0.8612)>
Face 8705
UV Count: 3
  UV <Vector (0.2124, 0.8602)>
  UV <Vector (0.2097, 0.8620)>
  UV <Vector (0.2092, 0.8605)>
Face 8706
UV Count: 3
  UV <Vector (0.2058, 0.8576)>
  UV <Vector (0.2093, 0.8579)>
  UV <Vector (0.2078, 0.8593)>
Face 8707
UV Count: 3
  UV <Vector (0.2075, 0.8623)>
  UV <Vector (0.2053, 0.8642)>
  UV <Vector (0.2052, 0.8632)>
Face 8708
UV Count: 3
  UV <Vector (0.0630, 0.7945)>
  UV <Vector (0.0695, 0.7913)>
  UV <Vector (0.0711, 0.8024)>
Face 8709
UV Count: 3
  UV <Vector (0.1270, 0.7473)>
  UV <Vector (0.1130, 0.7510)>
  UV <Vector (0.1177, 0.7379)>
Face 8710
UV Count: 3
  UV <Vector (0.0750, 0.7895)>
  UV <Vector (0.0695, 0.7913)>
  UV <Vector (0.0700, 0.7790)>
Face 8711
UV Count: 3
  UV <Vector (0.0695, 0.7913)>
  UV <Vector (0.0630, 0.7945)>
  UV <Vector (0.0625, 0.7812)>
Face 8712
UV Count: 3
  UV <Vector (0.0630, 0.7945)>
  UV <Vector (0.0574, 0.8026)>
  UV <Vector (0.0549, 0.7866)>
Face 8713
UV Count: 3
  UV <Vector (0.0631, 0.8223)>
  UV <Vector (0.0688, 0.8214)>
  UV <Vector (0.0687, 0.8321)>
Face 8714
UV Count: 3
  UV <Vector (0.0638, 0.8349)>
  UV <Vector (0.0687, 0.8321)>
  UV <Vector (0.0689, 0.8433)>
Face 8715
UV Count: 3
  UV <Vector (0.1021, 0.7543)>
  UV <Vector (0.1130, 0.7510)>
  UV <Vector (0.1092, 0.7647)>
Face 8716
UV Count: 3
  UV <Vector (0.1130, 0.7510)>
  UV <Vector (0.1021, 0.7543)>
  UV <Vector (0.1055, 0.7405)>
Face 8717
UV Count: 3
  UV <Vector (0.1021, 0.7543)>
  UV <Vector (0.0925, 0.7569)>
  UV <Vector (0.0949, 0.7426)>
Face 8718
UV Count: 3
  UV <Vector (0.0860, 0.7448)>
  UV <Vector (0.0949, 0.7426)>
  UV <Vector (0.0925, 0.7569)>
Face 8719
UV Count: 3
  UV <Vector (0.0752, 0.7459)>
  UV <Vector (0.0860, 0.7448)>
  UV <Vector (0.0841, 0.7591)>
Face 8720
UV Count: 3
  UV <Vector (0.0700, 0.7790)>
  UV <Vector (0.0625, 0.7812)>
  UV <Vector (0.0629, 0.7650)>
Face 8721
UV Count: 3
  UV <Vector (0.0725, 0.7615)>
  UV <Vector (0.0629, 0.7650)>
  UV <Vector (0.0651, 0.7480)>
Face 8722
UV Count: 3
  UV <Vector (0.0432, 0.7506)>
  UV <Vector (0.0450, 0.7350)>
  UV <Vector (0.0571, 0.7330)>
Face 8723
UV Count: 3
  UV <Vector (0.2155, 0.9031)>
  UV <Vector (0.2240, 0.9012)>
  UV <Vector (0.2238, 0.9102)>
Face 8724
UV Count: 3
  UV <Vector (0.2213, 0.9216)>
  UV <Vector (0.2115, 0.9222)>
  UV <Vector (0.2149, 0.9115)>
Face 8725
UV Count: 3
  UV <Vector (0.2061, 0.9051)>
  UV <Vector (0.2155, 0.9031)>
  UV <Vector (0.2149, 0.9115)>
Face 8726
UV Count: 3
  UV <Vector (0.2115, 0.9222)>
  UV <Vector (0.2029, 0.9241)>
  UV <Vector (0.2052, 0.9132)>
Face 8727
UV Count: 3
  UV <Vector (0.2141, 0.8969)>
  UV <Vector (0.2229, 0.8951)>
  UV <Vector (0.2240, 0.9012)>
Face 8728
UV Count: 3
  UV <Vector (0.2056, 0.8982)>
  UV <Vector (0.2141, 0.8969)>
  UV <Vector (0.2155, 0.9031)>
Face 8729
UV Count: 3
  UV <Vector (0.2061, 0.9051)>
  UV <Vector (0.1965, 0.9051)>
  UV <Vector (0.1956, 0.8982)>
Face 8730
UV Count: 3
  UV <Vector (0.1342, 0.9058)>
  UV <Vector (0.1345, 0.8931)>
  UV <Vector (0.1442, 0.8990)>
Face 8731
UV Count: 3
  UV <Vector (0.1342, 0.9058)>
  UV <Vector (0.1250, 0.9038)>
  UV <Vector (0.1236, 0.8908)>
Face 8732
UV Count: 3
  UV <Vector (0.1156, 0.9028)>
  UV <Vector (0.1141, 0.8900)>
  UV <Vector (0.1236, 0.8908)>
Face 8733
UV Count: 3
  UV <Vector (0.1141, 0.8900)>
  UV <Vector (0.1156, 0.9028)>
  UV <Vector (0.1066, 0.9021)>
Face 8734
UV Count: 3
  UV <Vector (0.0930, 0.8781)>
  UV <Vector (0.0940, 0.8715)>
  UV <Vector (0.0973, 0.8700)>
Face 8735
UV Count: 3
  UV <Vector (0.0102, 0.7352)>
  UV <Vector (0.0113, 0.7120)>
  UV <Vector (0.0236, 0.7138)>
Face 8736
UV Count: 3
  UV <Vector (0.0356, 0.7156)>
  UV <Vector (0.0325, 0.7347)>
  UV <Vector (0.0216, 0.7347)>
Face 8737
UV Count: 3
  UV <Vector (0.0450, 0.7350)>
  UV <Vector (0.0325, 0.7347)>
  UV <Vector (0.0356, 0.7156)>
Face 8738
UV Count: 3
  UV <Vector (0.0571, 0.7330)>
  UV <Vector (0.0450, 0.7350)>
  UV <Vector (0.0491, 0.7169)>
Face 8739
UV Count: 3
  UV <Vector (0.0680, 0.7319)>
  UV <Vector (0.0571, 0.7330)>
  UV <Vector (0.0609, 0.7160)>
Face 8740
UV Count: 3
  UV <Vector (0.0785, 0.7309)>
  UV <Vector (0.0680, 0.7319)>
  UV <Vector (0.0719, 0.7158)>
Face 8741
UV Count: 3
  UV <Vector (0.0887, 0.7301)>
  UV <Vector (0.0785, 0.7309)>
  UV <Vector (0.0828, 0.7146)>
Face 8742
UV Count: 3
  UV <Vector (0.0985, 0.7288)>
  UV <Vector (0.0887, 0.7301)>
  UV <Vector (0.0939, 0.7130)>
Face 8743
UV Count: 3
  UV <Vector (0.1097, 0.7270)>
  UV <Vector (0.0985, 0.7288)>
  UV <Vector (0.1046, 0.7120)>
Face 8744
UV Count: 3
  UV <Vector (0.1218, 0.7256)>
  UV <Vector (0.1097, 0.7270)>
  UV <Vector (0.1157, 0.7117)>
Face 8745
UV Count: 3
  UV <Vector (0.1357, 0.7238)>
  UV <Vector (0.1218, 0.7256)>
  UV <Vector (0.1275, 0.7119)>
Face 8746
UV Count: 3
  UV <Vector (0.1483, 0.7217)>
  UV <Vector (0.1357, 0.7238)>
  UV <Vector (0.1412, 0.7111)>
Face 8747
UV Count: 3
  UV <Vector (0.1631, 0.7180)>
  UV <Vector (0.1483, 0.7217)>
  UV <Vector (0.1543, 0.7093)>
Face 8748
UV Count: 3
  UV <Vector (0.1785, 0.7137)>
  UV <Vector (0.1631, 0.7180)>
  UV <Vector (0.1679, 0.7068)>
Face 8749
UV Count: 3
  UV <Vector (0.1971, 0.7084)>
  UV <Vector (0.1785, 0.7137)>
  UV <Vector (0.1829, 0.7032)>
Face 8750
UV Count: 3
  UV <Vector (0.2144, 0.7041)>
  UV <Vector (0.1971, 0.7084)>
  UV <Vector (0.1998, 0.6990)>
Face 8751
UV Count: 3
  UV <Vector (0.2324, 0.7003)>
  UV <Vector (0.2144, 0.7041)>
  UV <Vector (0.2170, 0.6952)>
Face 8752
UV Count: 3
  UV <Vector (0.2510, 0.6992)>
  UV <Vector (0.2324, 0.7003)>
  UV <Vector (0.2342, 0.6926)>
Face 8753
UV Count: 3
  UV <Vector (0.0188, 0.7963)>
  UV <Vector (0.0108, 0.7981)>
  UV <Vector (0.0104, 0.7771)>
Face 8754
UV Count: 3
  UV <Vector (0.0277, 0.7935)>
  UV <Vector (0.0188, 0.7963)>
  UV <Vector (0.0195, 0.7749)>
Face 8755
UV Count: 3
  UV <Vector (0.0375, 0.7911)>
  UV <Vector (0.0277, 0.7935)>
  UV <Vector (0.0290, 0.7724)>
Face 8756
UV Count: 3
  UV <Vector (0.0409, 0.7707)>
  UV <Vector (0.0432, 0.7506)>
  UV <Vector (0.0544, 0.7502)>
Face 8757
UV Count: 3
  UV <Vector (0.0629, 0.7650)>
  UV <Vector (0.0521, 0.7703)>
  UV <Vector (0.0544, 0.7502)>
Face 8758
UV Count: 3
  UV <Vector (0.1977, 0.9366)>
  UV <Vector (0.1835, 0.9340)>
  UV <Vector (0.1919, 0.9239)>
Face 8759
UV Count: 3
  UV <Vector (0.2247, 0.9719)>
  UV <Vector (0.2123, 0.9620)>
  UV <Vector (0.2327, 0.9442)>
Face 8760
UV Count: 3
  UV <Vector (0.0880, 0.8680)>
  UV <Vector (0.0918, 0.8648)>
  UV <Vector (0.0940, 0.8715)>
Face 8761
UV Count: 3
  UV <Vector (0.1387, 0.9362)>
  UV <Vector (0.1444, 0.9452)>
  UV <Vector (0.1358, 0.9475)>
Face 8762
UV Count: 3
  UV <Vector (0.1226, 0.9374)>
  UV <Vector (0.1261, 0.9481)>
  UV <Vector (0.1153, 0.9473)>
Face 8763
UV Count: 3
  UV <Vector (0.1196, 0.9262)>
  UV <Vector (0.1226, 0.9374)>
  UV <Vector (0.1129, 0.9366)>
Face 8764
UV Count: 3
  UV <Vector (0.0819, 0.8676)>
  UV <Vector (0.0814, 0.8630)>
  UV <Vector (0.0856, 0.8609)>
Face 8765
UV Count: 3
  UV <Vector (0.0848, 0.8796)>
  UV <Vector (0.0819, 0.8676)>
  UV <Vector (0.0880, 0.8680)>
Face 8766
UV Count: 3
  UV <Vector (0.0772, 0.8671)>
  UV <Vector (0.0781, 0.8622)>
  UV <Vector (0.0814, 0.8630)>
Face 8767
UV Count: 3
  UV <Vector (0.0819, 0.8676)>
  UV <Vector (0.0848, 0.8796)>
  UV <Vector (0.0782, 0.8797)>
Face 8768
UV Count: 3
  UV <Vector (0.1345, 0.9171)>
  UV <Vector (0.1260, 0.9157)>
  UV <Vector (0.1250, 0.9038)>
Face 8769
UV Count: 3
  UV <Vector (0.1172, 0.9147)>
  UV <Vector (0.1156, 0.9028)>
  UV <Vector (0.1250, 0.9038)>
Face 8770
UV Count: 3
  UV <Vector (0.0848, 0.8796)>
  UV <Vector (0.0881, 0.8906)>
  UV <Vector (0.0813, 0.8912)>
Face 8771
UV Count: 3
  UV <Vector (0.0881, 0.8906)>
  UV <Vector (0.0900, 0.9011)>
  UV <Vector (0.0836, 0.9008)>
Face 8772
UV Count: 3
  UV <Vector (0.1196, 0.9262)>
  UV <Vector (0.1172, 0.9147)>
  UV <Vector (0.1260, 0.9157)>
Face 8773
UV Count: 3
  UV <Vector (0.0407, 0.9310)>
  UV <Vector (0.0334, 0.9447)>
  UV <Vector (0.0215, 0.9237)>
Face 8774
UV Count: 3
  UV <Vector (0.0460, 0.9197)>
  UV <Vector (0.0407, 0.9310)>
  UV <Vector (0.0310, 0.9127)>
Face 8775
UV Count: 3
  UV <Vector (0.0508, 0.9099)>
  UV <Vector (0.0460, 0.9197)>
  UV <Vector (0.0378, 0.9027)>
Face 8776
UV Count: 3
  UV <Vector (0.0558, 0.9010)>
  UV <Vector (0.0508, 0.9099)>
  UV <Vector (0.0440, 0.8934)>
Face 8777
UV Count: 3
  UV <Vector (0.0608, 0.8936)>
  UV <Vector (0.0558, 0.9010)>
  UV <Vector (0.0502, 0.8851)>
Face 8778
UV Count: 3
  UV <Vector (0.0650, 0.8871)>
  UV <Vector (0.0608, 0.8936)>
  UV <Vector (0.0561, 0.8789)>
Face 8779
UV Count: 3
  UV <Vector (0.0702, 0.8773)>
  UV <Vector (0.0650, 0.8871)>
  UV <Vector (0.0615, 0.8731)>
Face 8780
UV Count: 3
  UV <Vector (0.0772, 0.8671)>
  UV <Vector (0.0782, 0.8797)>
  UV <Vector (0.0702, 0.8773)>
Face 8781
UV Count: 3
  UV <Vector (0.0781, 0.8622)>
  UV <Vector (0.0772, 0.8671)>
  UV <Vector (0.0732, 0.8648)>
Face 8782
UV Count: 3
  UV <Vector (0.0750, 0.8593)>
  UV <Vector (0.0732, 0.8648)>
  UV <Vector (0.0707, 0.8577)>
Face 8783
UV Count: 3
  UV <Vector (0.0724, 0.8481)>
  UV <Vector (0.0694, 0.8498)>
  UV <Vector (0.0689, 0.8433)>
Face 8784
UV Count: 3
  UV <Vector (0.0694, 0.8498)>
  UV <Vector (0.0724, 0.8481)>
  UV <Vector (0.0732, 0.8540)>
Face 8785
UV Count: 3
  UV <Vector (0.0694, 0.8498)>
  UV <Vector (0.0707, 0.8577)>
  UV <Vector (0.0661, 0.8653)>
Face 8786
UV Count: 3
  UV <Vector (0.0661, 0.8653)>
  UV <Vector (0.0707, 0.8577)>
  UV <Vector (0.0732, 0.8648)>
Face 8787
UV Count: 3
  UV <Vector (0.0742, 0.8927)>
  UV <Vector (0.0702, 0.8773)>
  UV <Vector (0.0782, 0.8797)>
Face 8788
UV Count: 3
  UV <Vector (0.1156, 0.9028)>
  UV <Vector (0.1172, 0.9147)>
  UV <Vector (0.1082, 0.9137)>
Face 8789
UV Count: 3
  UV <Vector (0.1104, 0.9251)>
  UV <Vector (0.1082, 0.9137)>
  UV <Vector (0.1172, 0.9147)>
Face 8790
UV Count: 3
  UV <Vector (0.1760, 0.9321)>
  UV <Vector (0.1695, 0.9302)>
  UV <Vector (0.1725, 0.9197)>
Face 8791
UV Count: 3
  UV <Vector (0.1647, 0.9164)>
  UV <Vector (0.1725, 0.9197)>
  UV <Vector (0.1695, 0.9302)>
Face 8792
UV Count: 3
  UV <Vector (0.1619, 0.9274)>
  UV <Vector (0.1695, 0.9302)>
  UV <Vector (0.1659, 0.9386)>
Face 8793
UV Count: 3
  UV <Vector (0.2123, 0.9620)>
  UV <Vector (0.1992, 0.9540)>
  UV <Vector (0.2117, 0.9428)>
Face 8794
UV Count: 3
  UV <Vector (0.1876, 0.9476)>
  UV <Vector (0.1764, 0.9429)>
  UV <Vector (0.1835, 0.9340)>
Face 8795
UV Count: 3
  UV <Vector (0.1545, 0.9127)>
  UV <Vector (0.1647, 0.9164)>
  UV <Vector (0.1619, 0.9274)>
Face 8796
UV Count: 3
  UV <Vector (0.1520, 0.9226)>
  UV <Vector (0.1426, 0.9194)>
  UV <Vector (0.1428, 0.9093)>
Face 8797
UV Count: 3
  UV <Vector (0.1428, 0.9093)>
  UV <Vector (0.1426, 0.9194)>
  UV <Vector (0.1345, 0.9171)>
Face 8798
UV Count: 3
  UV <Vector (0.1010, 0.9232)>
  UV <Vector (0.0994, 0.9125)>
  UV <Vector (0.1082, 0.9137)>
Face 8799
UV Count: 3
  UV <Vector (0.1066, 0.9021)>
  UV <Vector (0.1082, 0.9137)>
  UV <Vector (0.0994, 0.9125)>
Face 8800
UV Count: 3
  UV <Vector (0.0919, 0.9201)>
  UV <Vector (0.0911, 0.9105)>
  UV <Vector (0.0994, 0.9125)>
Face 8801
UV Count: 3
  UV <Vector (0.0979, 0.9016)>
  UV <Vector (0.0994, 0.9125)>
  UV <Vector (0.0911, 0.9105)>
Face 8802
UV Count: 3
  UV <Vector (0.0650, 0.8871)>
  UV <Vector (0.0702, 0.8773)>
  UV <Vector (0.0742, 0.8927)>
Face 8803
UV Count: 3
  UV <Vector (0.0797, 0.9027)>
  UV <Vector (0.0742, 0.8927)>
  UV <Vector (0.0813, 0.8912)>
Face 8804
UV Count: 3
  UV <Vector (0.0768, 0.9086)>
  UV <Vector (0.0708, 0.8988)>
  UV <Vector (0.0742, 0.8927)>
Face 8805
UV Count: 3
  UV <Vector (0.0911, 0.9105)>
  UV <Vector (0.0919, 0.9201)>
  UV <Vector (0.0836, 0.9154)>
Face 8806
UV Count: 3
  UV <Vector (0.0768, 0.9086)>
  UV <Vector (0.0797, 0.9027)>
  UV <Vector (0.0843, 0.9077)>
Face 8807
UV Count: 3
  UV <Vector (0.0843, 0.9077)>
  UV <Vector (0.0836, 0.9008)>
  UV <Vector (0.0900, 0.9011)>
Face 8808
UV Count: 3
  UV <Vector (0.0430, 0.7926)>
  UV <Vector (0.0439, 0.7811)>
  UV <Vector (0.0481, 0.7811)>
Face 8809
UV Count: 3
  UV <Vector (0.0549, 0.7866)>
  UV <Vector (0.0521, 0.7703)>
  UV <Vector (0.0629, 0.7650)>
Face 8810
UV Count: 3
  UV <Vector (0.1992, 0.9540)>
  UV <Vector (0.1876, 0.9476)>
  UV <Vector (0.1977, 0.9366)>
Face 8811
UV Count: 3
  UV <Vector (0.0255, 0.9846)>
  UV <Vector (0.0223, 0.9777)>
  UV <Vector (0.0253, 0.9769)>
Face 8812
UV Count: 3
  UV <Vector (0.0454, 0.5737)>
  UV <Vector (0.0418, 0.5684)>
  UV <Vector (0.0479, 0.5650)>
Face 8813
UV Count: 3
  UV <Vector (0.0479, 0.5650)>
  UV <Vector (0.0418, 0.5684)>
  UV <Vector (0.0385, 0.5623)>
Face 8814
UV Count: 3
  UV <Vector (0.0440, 0.5597)>
  UV <Vector (0.0385, 0.5623)>
  UV <Vector (0.0360, 0.5555)>
Face 8815
UV Count: 3
  UV <Vector (0.0355, 0.5447)>
  UV <Vector (0.0403, 0.5448)>
  UV <Vector (0.0409, 0.5534)>
Face 8816
UV Count: 3
  UV <Vector (0.0414, 0.5364)>
  UV <Vector (0.0403, 0.5448)>
  UV <Vector (0.0355, 0.5447)>
Face 8817
UV Count: 3
  UV <Vector (0.0426, 0.5326)>
  UV <Vector (0.0414, 0.5364)>
  UV <Vector (0.0374, 0.5348)>
Face 8818
UV Count: 3
  UV <Vector (0.0517, 0.5710)>
  UV <Vector (0.0553, 0.5781)>
  UV <Vector (0.0478, 0.5788)>
Face 8819
UV Count: 3
  UV <Vector (0.0683, 0.5400)>
  UV <Vector (0.0708, 0.5463)>
  UV <Vector (0.0679, 0.5462)>
Face 8820
UV Count: 3
  UV <Vector (0.0717, 0.5508)>
  UV <Vector (0.0689, 0.5515)>
  UV <Vector (0.0679, 0.5462)>
Face 8821
UV Count: 3
  UV <Vector (0.0653, 0.5410)>
  UV <Vector (0.0679, 0.5462)>
  UV <Vector (0.0654, 0.5462)>
Face 8822
UV Count: 3
  UV <Vector (0.0654, 0.5462)>
  UV <Vector (0.0679, 0.5462)>
  UV <Vector (0.0689, 0.5515)>
Face 8823
UV Count: 3
  UV <Vector (0.0604, 0.5456)>
  UV <Vector (0.0615, 0.5509)>
  UV <Vector (0.0573, 0.5493)>
Face 8824
UV Count: 3
  UV <Vector (0.0654, 0.5462)>
  UV <Vector (0.0660, 0.5518)>
  UV <Vector (0.0615, 0.5509)>
Face 8825
UV Count: 3
  UV <Vector (0.0660, 0.5518)>
  UV <Vector (0.0689, 0.5515)>
  UV <Vector (0.0682, 0.5605)>
Face 8826
UV Count: 3
  UV <Vector (0.0644, 0.5587)>
  UV <Vector (0.0601, 0.5566)>
  UV <Vector (0.0615, 0.5509)>
Face 8827
UV Count: 3
  UV <Vector (0.0601, 0.5566)>
  UV <Vector (0.0550, 0.5535)>
  UV <Vector (0.0573, 0.5493)>
Face 8828
UV Count: 3
  UV <Vector (0.0644, 0.5371)>
  UV <Vector (0.0671, 0.5348)>
  UV <Vector (0.0683, 0.5400)>
Face 8829
UV Count: 3
  UV <Vector (0.0619, 0.5383)>
  UV <Vector (0.0644, 0.5371)>
  UV <Vector (0.0653, 0.5410)>
Face 8830
UV Count: 3
  UV <Vector (0.0733, 0.5391)>
  UV <Vector (0.0683, 0.5400)>
  UV <Vector (0.0671, 0.5348)>
Face 8831
UV Count: 3
  UV <Vector (0.0733, 0.5391)>
  UV <Vector (0.0746, 0.5493)>
  UV <Vector (0.0708, 0.5463)>
Face 8832
UV Count: 3
  UV <Vector (0.0547, 0.5358)>
  UV <Vector (0.0540, 0.5306)>
  UV <Vector (0.0586, 0.5302)>
Face 8833
UV Count: 3
  UV <Vector (0.0628, 0.5416)>
  UV <Vector (0.0654, 0.5462)>
  UV <Vector (0.0604, 0.5456)>
Face 8834
UV Count: 3
  UV <Vector (0.0586, 0.5302)>
  UV <Vector (0.0603, 0.5309)>
  UV <Vector (0.0600, 0.5325)>
Face 8835
UV Count: 3
  UV <Vector (0.0549, 0.7866)>
  UV <Vector (0.0486, 0.7920)>
  UV <Vector (0.0481, 0.7811)>
Face 8836
UV Count: 3
  UV <Vector (0.0375, 0.7911)>
  UV <Vector (0.0409, 0.7707)>
  UV <Vector (0.0439, 0.7811)>
Face 8837
UV Count: 3
  UV <Vector (0.2271, 0.7235)>
  UV <Vector (0.2338, 0.7136)>
  UV <Vector (0.2420, 0.7163)>
Face 8838
UV Count: 3
  UV <Vector (0.0250, 0.9693)>
  UV <Vector (0.0217, 0.9691)>
  UV <Vector (0.0259, 0.9615)>
Face 8839
UV Count: 3
  UV <Vector (0.0339, 0.9671)>
  UV <Vector (0.0292, 0.9708)>
  UV <Vector (0.0250, 0.9693)>
Face 8840
UV Count: 3
  UV <Vector (0.0290, 0.9747)>
  UV <Vector (0.0253, 0.9769)>
  UV <Vector (0.0250, 0.9693)>
Face 8841
UV Count: 3
  UV <Vector (0.0304, 0.9819)>
  UV <Vector (0.0253, 0.9769)>
  UV <Vector (0.0290, 0.9747)>
Face 8842
UV Count: 3
  UV <Vector (0.2037, 0.9845)>
  UV <Vector (0.1929, 0.9716)>
  UV <Vector (0.2123, 0.9620)>
Face 8843
UV Count: 3
  UV <Vector (0.1929, 0.9716)>
  UV <Vector (0.1833, 0.9618)>
  UV <Vector (0.1992, 0.9540)>
Face 8844
UV Count: 3
  UV <Vector (0.1769, 0.9550)>
  UV <Vector (0.1688, 0.9503)>
  UV <Vector (0.1764, 0.9429)>
Face 8845
UV Count: 3
  UV <Vector (0.1876, 0.9476)>
  UV <Vector (0.1992, 0.9540)>
  UV <Vector (0.1833, 0.9618)>
Face 8846
UV Count: 3
  UV <Vector (0.1565, 0.9339)>
  UV <Vector (0.1495, 0.9294)>
  UV <Vector (0.1520, 0.9226)>
Face 8847
UV Count: 3
  UV <Vector (0.1495, 0.9294)>
  UV <Vector (0.1565, 0.9339)>
  UV <Vector (0.1512, 0.9403)>
Face 8848
UV Count: 3
  UV <Vector (0.1565, 0.9339)>
  UV <Vector (0.1659, 0.9386)>
  UV <Vector (0.1596, 0.9463)>
Face 8849
UV Count: 3
  UV <Vector (0.1659, 0.9386)>
  UV <Vector (0.1764, 0.9429)>
  UV <Vector (0.1688, 0.9503)>
Face 8850
UV Count: 3
  UV <Vector (0.1495, 0.9294)>
  UV <Vector (0.1428, 0.9275)>
  UV <Vector (0.1426, 0.9194)>
Face 8851
UV Count: 3
  UV <Vector (0.1345, 0.9171)>
  UV <Vector (0.1426, 0.9194)>
  UV <Vector (0.1428, 0.9275)>
Face 8852
UV Count: 3
  UV <Vector (0.1359, 0.9270)>
  UV <Vector (0.1281, 0.9267)>
  UV <Vector (0.1260, 0.9157)>
Face 8853
UV Count: 3
  UV <Vector (0.1512, 0.9403)>
  UV <Vector (0.1444, 0.9452)>
  UV <Vector (0.1387, 0.9362)>
Face 8854
UV Count: 3
  UV <Vector (0.1818, 0.9914)>
  UV <Vector (0.1736, 0.9768)>
  UV <Vector (0.1929, 0.9716)>
Face 8855
UV Count: 3
  UV <Vector (0.1736, 0.9768)>
  UV <Vector (0.1650, 0.9641)>
  UV <Vector (0.1833, 0.9618)>
Face 8856
UV Count: 3
  UV <Vector (0.1683, 0.9580)>
  UV <Vector (0.1637, 0.9548)>
  UV <Vector (0.1688, 0.9503)>
Face 8857
UV Count: 3
  UV <Vector (0.1596, 0.9463)>
  UV <Vector (0.1541, 0.9542)>
  UV <Vector (0.1444, 0.9452)>
Face 8858
UV Count: 3
  UV <Vector (0.1650, 0.9641)>
  UV <Vector (0.1541, 0.9542)>
  UV <Vector (0.1637, 0.9548)>
Face 8859
UV Count: 3
  UV <Vector (0.1310, 0.9373)>
  UV <Vector (0.1358, 0.9475)>
  UV <Vector (0.1261, 0.9481)>
Face 8860
UV Count: 3
  UV <Vector (0.1302, 0.9585)>
  UV <Vector (0.1261, 0.9481)>
  UV <Vector (0.1358, 0.9475)>
Face 8861
UV Count: 3
  UV <Vector (0.1344, 0.9691)>
  UV <Vector (0.1302, 0.9585)>
  UV <Vector (0.1420, 0.9574)>
Face 8862
UV Count: 3
  UV <Vector (0.1385, 0.9812)>
  UV <Vector (0.1344, 0.9691)>
  UV <Vector (0.1490, 0.9678)>
Face 8863
UV Count: 3
  UV <Vector (0.1423, 0.9948)>
  UV <Vector (0.1385, 0.9812)>
  UV <Vector (0.1556, 0.9799)>
Face 8864
UV Count: 3
  UV <Vector (0.1196, 0.9262)>
  UV <Vector (0.1281, 0.9267)>
  UV <Vector (0.1310, 0.9373)>
Face 8865
UV Count: 3
  UV <Vector (0.1387, 0.9362)>
  UV <Vector (0.1310, 0.9373)>
  UV <Vector (0.1281, 0.9267)>
Face 8866
UV Count: 3
  UV <Vector (0.1451, 0.9338)>
  UV <Vector (0.1387, 0.9362)>
  UV <Vector (0.1359, 0.9270)>
Face 8867
UV Count: 3
  UV <Vector (0.1596, 0.9463)>
  UV <Vector (0.1688, 0.9503)>
  UV <Vector (0.1637, 0.9548)>
Face 8868
UV Count: 3
  UV <Vector (0.1833, 0.9618)>
  UV <Vector (0.1650, 0.9641)>
  UV <Vector (0.1683, 0.9580)>
Face 8869
UV Count: 3
  UV <Vector (0.6150, 0.4826)>
  UV <Vector (0.6153, 0.4855)>
  UV <Vector (0.6143, 0.4854)>
Face 8870
UV Count: 3
  UV <Vector (0.6167, 0.4856)>
  UV <Vector (0.6153, 0.4855)>
  UV <Vector (0.6150, 0.4826)>
Face 8871
UV Count: 3
  UV <Vector (0.6153, 0.4855)>
  UV <Vector (0.6158, 0.4874)>
  UV <Vector (0.6148, 0.4874)>
Face 8872
UV Count: 3
  UV <Vector (0.6158, 0.4874)>
  UV <Vector (0.6153, 0.4855)>
  UV <Vector (0.6167, 0.4856)>
Face 8873
UV Count: 3
  UV <Vector (0.6167, 0.4856)>
  UV <Vector (0.6179, 0.4835)>
  UV <Vector (0.6184, 0.4884)>
Face 8874
UV Count: 3
  UV <Vector (0.6136, 0.4827)>
  UV <Vector (0.6100, 0.4712)>
  UV <Vector (0.6146, 0.4745)>
Face 8875
UV Count: 3
  UV <Vector (0.1555, 0.8631)>
  UV <Vector (0.1549, 0.8582)>
  UV <Vector (0.1570, 0.8601)>
Face 8876
UV Count: 3
  UV <Vector (0.1571, 0.8620)>
  UV <Vector (0.1570, 0.8601)>
  UV <Vector (0.1603, 0.8636)>
Face 8877
UV Count: 3
  UV <Vector (0.1654, 0.8659)>
  UV <Vector (0.1658, 0.8679)>
  UV <Vector (0.1603, 0.8652)>
Face 8878
UV Count: 3
  UV <Vector (0.1710, 0.8680)>
  UV <Vector (0.1716, 0.8698)>
  UV <Vector (0.1658, 0.8679)>
Face 8879
UV Count: 3
  UV <Vector (0.1774, 0.8714)>
  UV <Vector (0.1716, 0.8698)>
  UV <Vector (0.1710, 0.8680)>
Face 8880
UV Count: 3
  UV <Vector (0.1833, 0.8725)>
  UV <Vector (0.1774, 0.8714)>
  UV <Vector (0.1774, 0.8698)>
Face 8881
UV Count: 3
  UV <Vector (0.1978, 0.8725)>
  UV <Vector (0.1904, 0.8731)>
  UV <Vector (0.1897, 0.8716)>
Face 8882
UV Count: 3
  UV <Vector (0.2035, 0.8715)>
  UV <Vector (0.1978, 0.8725)>
  UV <Vector (0.1971, 0.8714)>
Face 8883
UV Count: 3
  UV <Vector (0.2074, 0.8695)>
  UV <Vector (0.2035, 0.8715)>
  UV <Vector (0.2029, 0.8698)>
Face 8884
UV Count: 3
  UV <Vector (0.2107, 0.8672)>
  UV <Vector (0.2074, 0.8695)>
  UV <Vector (0.2072, 0.8682)>
Face 8885
UV Count: 3
  UV <Vector (0.2109, 0.8653)>
  UV <Vector (0.2139, 0.8633)>
  UV <Vector (0.2131, 0.8655)>
Face 8886
UV Count: 3
  UV <Vector (0.2131, 0.8655)>
  UV <Vector (0.2139, 0.8633)>
  UV <Vector (0.2175, 0.8622)>
Face 8887
UV Count: 3
  UV <Vector (0.1512, 0.8590)>
  UV <Vector (0.1549, 0.8582)>
  UV <Vector (0.1555, 0.8631)>
Face 8888
UV Count: 3
  UV <Vector (0.2183, 0.8660)>
  UV <Vector (0.2175, 0.8622)>
  UV <Vector (0.2242, 0.8627)>
Face 8889
UV Count: 3
  UV <Vector (0.0439, 0.7811)>
  UV <Vector (0.0409, 0.7707)>
  UV <Vector (0.0521, 0.7703)>
Face 8890
UV Count: 3
  UV <Vector (0.2297, 0.8785)>
  UV <Vector (0.2375, 0.8776)>
  UV <Vector (0.2380, 0.8860)>
Face 8891
UV Count: 3
  UV <Vector (0.2300, 0.8877)>
  UV <Vector (0.2211, 0.8900)>
  UV <Vector (0.2190, 0.8828)>
Face 8892
UV Count: 3
  UV <Vector (0.2211, 0.8900)>
  UV <Vector (0.2300, 0.8877)>
  UV <Vector (0.2313, 0.8933)>
Face 8893
UV Count: 3
  UV <Vector (0.2300, 0.8877)>
  UV <Vector (0.2380, 0.8860)>
  UV <Vector (0.2392, 0.8916)>
Face 8894
UV Count: 3
  UV <Vector (0.2229, 0.8951)>
  UV <Vector (0.2313, 0.8933)>
  UV <Vector (0.2321, 0.8995)>
Face 8895
UV Count: 3
  UV <Vector (0.2392, 0.8916)>
  UV <Vector (0.2409, 0.8980)>
  UV <Vector (0.2321, 0.8995)>
Face 8896
UV Count: 3
  UV <Vector (0.2414, 0.9082)>
  UV <Vector (0.2409, 0.8980)>
  UV <Vector (0.2510, 0.8990)>
Face 8897
UV Count: 3
  UV <Vector (0.2321, 0.8995)>
  UV <Vector (0.2409, 0.8980)>
  UV <Vector (0.2414, 0.9082)>
Face 8898
UV Count: 3
  UV <Vector (0.2240, 0.9012)>
  UV <Vector (0.2321, 0.8995)>
  UV <Vector (0.2338, 0.9089)>
Face 8899
UV Count: 3
  UV <Vector (0.2238, 0.9102)>
  UV <Vector (0.2338, 0.9089)>
  UV <Vector (0.2309, 0.9213)>
Face 8900
UV Count: 3
  UV <Vector (0.2338, 0.9089)>
  UV <Vector (0.2414, 0.9082)>
  UV <Vector (0.2407, 0.9210)>
Face 8901
UV Count: 3
  UV <Vector (0.6298, 0.4134)>
  UV <Vector (0.6298, 0.4225)>
  UV <Vector (0.6278, 0.4219)>
Face 8902
UV Count: 3
  UV <Vector (0.6298, 0.4098)>
  UV <Vector (0.6298, 0.4134)>
  UV <Vector (0.6280, 0.4133)>
Face 8903
UV Count: 3
  UV <Vector (0.6298, 0.4054)>
  UV <Vector (0.6298, 0.4074)>
  UV <Vector (0.6279, 0.4072)>
Face 8904
UV Count: 3
  UV <Vector (0.2510, 0.7748)>
  UV <Vector (0.2510, 0.7778)>
  UV <Vector (0.2446, 0.7777)>
Face 8905
UV Count: 3
  UV <Vector (0.2510, 0.7722)>
  UV <Vector (0.2510, 0.7748)>
  UV <Vector (0.2453, 0.7748)>
Face 8906
UV Count: 3
  UV <Vector (0.2510, 0.7696)>
  UV <Vector (0.2510, 0.7722)>
  UV <Vector (0.2457, 0.7723)>
Face 8907
UV Count: 3
  UV <Vector (0.2459, 0.7662)>
  UV <Vector (0.2509, 0.7662)>
  UV <Vector (0.2510, 0.7696)>
Face 8908
UV Count: 3
  UV <Vector (0.2462, 0.7616)>
  UV <Vector (0.2509, 0.7613)>
  UV <Vector (0.2509, 0.7662)>
Face 8909
UV Count: 3
  UV <Vector (0.2462, 0.7616)>
  UV <Vector (0.2457, 0.7571)>
  UV <Vector (0.2508, 0.7566)>
Face 8910
UV Count: 3
  UV <Vector (0.2454, 0.7534)>
  UV <Vector (0.2508, 0.7530)>
  UV <Vector (0.2508, 0.7566)>
Face 8911
UV Count: 3
  UV <Vector (0.2445, 0.7492)>
  UV <Vector (0.2509, 0.7487)>
  UV <Vector (0.2508, 0.7530)>
Face 8912
UV Count: 3
  UV <Vector (0.2439, 0.7446)>
  UV <Vector (0.2510, 0.7441)>
  UV <Vector (0.2509, 0.7487)>
Face 8913
UV Count: 3
  UV <Vector (0.2432, 0.7349)>
  UV <Vector (0.2511, 0.7344)>
  UV <Vector (0.2511, 0.7392)>
Face 8914
UV Count: 3
  UV <Vector (0.2511, 0.7344)>
  UV <Vector (0.2432, 0.7349)>
  UV <Vector (0.2431, 0.7296)>
Face 8915
UV Count: 3
  UV <Vector (0.2446, 0.7246)>
  UV <Vector (0.2511, 0.7242)>
  UV <Vector (0.2511, 0.7294)>
Face 8916
UV Count: 3
  UV <Vector (0.2510, 0.7201)>
  UV <Vector (0.2394, 0.7221)>
  UV <Vector (0.2420, 0.7163)>
Face 8917
UV Count: 3
  UV <Vector (0.2510, 0.7201)>
  UV <Vector (0.2511, 0.7242)>
  UV <Vector (0.2446, 0.7246)>
Face 8918
UV Count: 3
  UV <Vector (0.2510, 0.8843)>
  UV <Vector (0.2510, 0.8902)>
  UV <Vector (0.2452, 0.8904)>
Face 8919
UV Count: 3
  UV <Vector (0.2510, 0.8843)>
  UV <Vector (0.2455, 0.8842)>
  UV <Vector (0.2482, 0.8796)>
Face 8920
UV Count: 3
  UV <Vector (0.2474, 0.8698)>
  UV <Vector (0.2510, 0.8695)>
  UV <Vector (0.2510, 0.8752)>
Face 8921
UV Count: 3
  UV <Vector (0.2510, 0.8695)>
  UV <Vector (0.2474, 0.8698)>
  UV <Vector (0.2475, 0.8646)>
Face 8922
UV Count: 3
  UV <Vector (0.2475, 0.8646)>
  UV <Vector (0.2475, 0.8594)>
  UV <Vector (0.2510, 0.8596)>
Face 8923
UV Count: 3
  UV <Vector (0.2475, 0.8594)>
  UV <Vector (0.2472, 0.8526)>
  UV <Vector (0.2510, 0.8531)>
Face 8924
UV Count: 3
  UV <Vector (0.2472, 0.8526)>
  UV <Vector (0.2471, 0.8461)>
  UV <Vector (0.2510, 0.8467)>
Face 8925
UV Count: 3
  UV <Vector (0.2427, 0.8455)>
  UV <Vector (0.2431, 0.8397)>
  UV <Vector (0.2473, 0.8400)>
Face 8926
UV Count: 3
  UV <Vector (0.2476, 0.8346)>
  UV <Vector (0.2473, 0.8400)>
  UV <Vector (0.2431, 0.8397)>
Face 8927
UV Count: 3
  UV <Vector (0.2510, 0.8306)>
  UV <Vector (0.2510, 0.8346)>
  UV <Vector (0.2476, 0.8346)>
Face 8928
UV Count: 3
  UV <Vector (0.2510, 0.8266)>
  UV <Vector (0.2510, 0.8306)>
  UV <Vector (0.2478, 0.8304)>
Face 8929
UV Count: 3
  UV <Vector (0.2510, 0.8233)>
  UV <Vector (0.2510, 0.8266)>
  UV <Vector (0.2481, 0.8265)>
Face 8930
UV Count: 3
  UV <Vector (0.2484, 0.8169)>
  UV <Vector (0.2510, 0.8170)>
  UV <Vector (0.2510, 0.8187)>
Face 8931
UV Count: 3
  UV <Vector (0.2510, 0.8155)>
  UV <Vector (0.2481, 0.8152)>
  UV <Vector (0.2479, 0.8135)>
Face 8932
UV Count: 3
  UV <Vector (0.2509, 0.8139)>
  UV <Vector (0.2479, 0.8135)>
  UV <Vector (0.2489, 0.8115)>
Face 8933
UV Count: 3
  UV <Vector (0.2509, 0.8086)>
  UV <Vector (0.2509, 0.8098)>
  UV <Vector (0.2481, 0.8098)>
Face 8934
UV Count: 3
  UV <Vector (0.2510, 0.8990)>
  UV <Vector (0.2409, 0.8980)>
  UV <Vector (0.2458, 0.8939)>
Face 8935
UV Count: 3
  UV <Vector (0.2458, 0.8939)>
  UV <Vector (0.2452, 0.8904)>
  UV <Vector (0.2510, 0.8902)>
Face 8936
UV Count: 3
  UV <Vector (0.2117, 0.9428)>
  UV <Vector (0.1977, 0.9366)>
  UV <Vector (0.2087, 0.9321)>
Face 8937
UV Count: 3
  UV <Vector (0.2510, 0.9499)>
  UV <Vector (0.2327, 0.9442)>
  UV <Vector (0.2407, 0.9210)>
Face 8938
UV Count: 3
  UV <Vector (0.2165, 0.9331)>
  UV <Vector (0.2264, 0.9336)>
  UV <Vector (0.2327, 0.9442)>
Face 8939
UV Count: 3
  UV <Vector (0.2213, 0.9216)>
  UV <Vector (0.2309, 0.9213)>
  UV <Vector (0.2264, 0.9336)>
Face 8940
UV Count: 3
  UV <Vector (0.2115, 0.9222)>
  UV <Vector (0.2213, 0.9216)>
  UV <Vector (0.2165, 0.9331)>
Face 8941
UV Count: 3
  UV <Vector (0.2407, 0.9210)>
  UV <Vector (0.2327, 0.9442)>
  UV <Vector (0.2264, 0.9336)>
Face 8942
UV Count: 3
  UV <Vector (0.2029, 0.9241)>
  UV <Vector (0.2115, 0.9222)>
  UV <Vector (0.2087, 0.9321)>
Face 8943
UV Count: 3
  UV <Vector (0.2451, 0.8082)>
  UV <Vector (0.2455, 0.8067)>
  UV <Vector (0.2485, 0.8069)>
Face 8944
UV Count: 3
  UV <Vector (0.6256, 0.4344)>
  UV <Vector (0.6278, 0.4219)>
  UV <Vector (0.6298, 0.4225)>
Face 8945
UV Count: 3
  UV <Vector (0.2458, 0.8939)>
  UV <Vector (0.2409, 0.8980)>
  UV <Vector (0.2392, 0.8916)>
Face 8946
UV Count: 3
  UV <Vector (0.0146, 0.9729)>
  UV <Vector (0.0125, 0.9757)>
  UV <Vector (0.0097, 0.9755)>
Face 8947
UV Count: 3
  UV <Vector (0.0940, 0.8715)>
  UV <Vector (0.0918, 0.8648)>
  UV <Vector (0.0958, 0.8620)>
Face 8948
UV Count: 3
  UV <Vector (0.0362, 0.9721)>
  UV <Vector (0.0290, 0.9747)>
  UV <Vector (0.0292, 0.9708)>
Face 8949
UV Count: 3
  UV <Vector (0.0386, 0.9696)>
  UV <Vector (0.0393, 0.9722)>
  UV <Vector (0.0362, 0.9721)>
Face 8950
UV Count: 3
  UV <Vector (0.1905, 0.8629)>
  UV <Vector (0.1911, 0.8601)>
  UV <Vector (0.1971, 0.8603)>
Face 8951
UV Count: 3
  UV <Vector (0.2018, 0.8625)>
  UV <Vector (0.2015, 0.8605)>
  UV <Vector (0.2040, 0.8607)>
Face 8952
UV Count: 3
  UV <Vector (0.2364, 0.9871)>
  UV <Vector (0.2350, 0.9877)>
  UV <Vector (0.2340, 0.9864)>
Face 8953
UV Count: 3
  UV <Vector (0.2363, 0.9847)>
  UV <Vector (0.2378, 0.9847)>
  UV <Vector (0.2382, 0.9860)>
Face 8954
UV Count: 3
  UV <Vector (0.2404, 0.9838)>
  UV <Vector (0.2382, 0.9860)>
  UV <Vector (0.2378, 0.9847)>
Face 8955
UV Count: 3
  UV <Vector (0.2364, 0.9871)>
  UV <Vector (0.2382, 0.9872)>
  UV <Vector (0.2381, 0.9877)>
Face 8956
UV Count: 3
  UV <Vector (0.2369, 0.9880)>
  UV <Vector (0.2381, 0.9877)>
  UV <Vector (0.2382, 0.9894)>
Face 8957
UV Count: 3
  UV <Vector (0.2369, 0.9880)>
  UV <Vector (0.2357, 0.9892)>
  UV <Vector (0.2350, 0.9877)>
Face 8958
UV Count: 3
  UV <Vector (0.2362, 0.9861)>
  UV <Vector (0.2340, 0.9864)>
  UV <Vector (0.2349, 0.9842)>
Face 8959
UV Count: 3
  UV <Vector (0.2447, 0.8048)>
  UV <Vector (0.2455, 0.8067)>
  UV <Vector (0.2420, 0.8063)>
Face 8960
UV Count: 3
  UV <Vector (0.2306, 0.9763)>
  UV <Vector (0.2340, 0.9751)>
  UV <Vector (0.2346, 0.9777)>
Face 8961
UV Count: 3
  UV <Vector (0.2487, 0.8085)>
  UV <Vector (0.2485, 0.8069)>
  UV <Vector (0.2509, 0.8069)>
Face 8962
UV Count: 3
  UV <Vector (0.2469, 0.8046)>
  UV <Vector (0.2485, 0.8069)>
  UV <Vector (0.2455, 0.8067)>
Face 8963
UV Count: 3
  UV <Vector (0.2329, 0.8257)>
  UV <Vector (0.2322, 0.8286)>
  UV <Vector (0.2272, 0.8272)>
Face 8964
UV Count: 3
  UV <Vector (0.2338, 0.8229)>
  UV <Vector (0.2329, 0.8257)>
  UV <Vector (0.2282, 0.8248)>
Face 8965
UV Count: 3
  UV <Vector (0.2316, 0.8157)>
  UV <Vector (0.2355, 0.8162)>
  UV <Vector (0.2351, 0.8183)>
Face 8966
UV Count: 3
  UV <Vector (0.2338, 0.8115)>
  UV <Vector (0.2364, 0.8118)>
  UV <Vector (0.2361, 0.8140)>
Face 8967
UV Count: 3
  UV <Vector (0.2341, 0.8088)>
  UV <Vector (0.2355, 0.8092)>
  UV <Vector (0.2364, 0.8118)>
Face 8968
UV Count: 3
  UV <Vector (0.2434, 0.9952)>
  UV <Vector (0.2419, 0.9930)>
  UV <Vector (0.2438, 0.9900)>
Face 8969
UV Count: 3
  UV <Vector (0.2405, 0.9879)>
  UV <Vector (0.2438, 0.9900)>
  UV <Vector (0.2419, 0.9930)>
Face 8970
UV Count: 3
  UV <Vector (0.2484, 0.8021)>
  UV <Vector (0.2487, 0.8046)>
  UV <Vector (0.2469, 0.8046)>
Face 8971
UV Count: 3
  UV <Vector (0.2272, 0.8272)>
  UV <Vector (0.2258, 0.8313)>
  UV <Vector (0.2215, 0.8298)>
Face 8972
UV Count: 3
  UV <Vector (0.2381, 0.8232)>
  UV <Vector (0.2373, 0.8262)>
  UV <Vector (0.2329, 0.8257)>
Face 8973
UV Count: 3
  UV <Vector (0.2446, 0.9848)>
  UV <Vector (0.2496, 0.9845)>
  UV <Vector (0.2477, 0.9906)>
Face 8974
UV Count: 3
  UV <Vector (0.2407, 0.9856)>
  UV <Vector (0.2446, 0.9848)>
  UV <Vector (0.2438, 0.9900)>
Face 8975
UV Count: 3
  UV <Vector (0.2363, 0.8296)>
  UV <Vector (0.2353, 0.8335)>
  UV <Vector (0.2306, 0.8325)>
Face 8976
UV Count: 3
  UV <Vector (0.2258, 0.8313)>
  UV <Vector (0.2272, 0.8272)>
  UV <Vector (0.2322, 0.8286)>
Face 8977
UV Count: 3
  UV <Vector (0.2353, 0.8335)>
  UV <Vector (0.2345, 0.8386)>
  UV <Vector (0.2292, 0.8372)>
Face 8978
UV Count: 3
  UV <Vector (0.2244, 0.8356)>
  UV <Vector (0.2258, 0.8313)>
  UV <Vector (0.2306, 0.8325)>
Face 8979
UV Count: 3
  UV <Vector (0.2277, 0.8421)>
  UV <Vector (0.2292, 0.8372)>
  UV <Vector (0.2345, 0.8386)>
Face 8980
UV Count: 3
  UV <Vector (0.2227, 0.8402)>
  UV <Vector (0.2244, 0.8356)>
  UV <Vector (0.2292, 0.8372)>
Face 8981
UV Count: 3
  UV <Vector (0.2446, 0.8026)>
  UV <Vector (0.2469, 0.8046)>
  UV <Vector (0.2447, 0.8048)>
Face 8982
UV Count: 3
  UV <Vector (0.2377, 0.8051)>
  UV <Vector (0.2354, 0.8033)>
  UV <Vector (0.2395, 0.8029)>
Face 8983
UV Count: 3
  UV <Vector (0.2421, 0.8035)>
  UV <Vector (0.2447, 0.8048)>
  UV <Vector (0.2419, 0.8055)>
Face 8984
UV Count: 3
  UV <Vector (0.2353, 0.9815)>
  UV <Vector (0.2332, 0.9780)>
  UV <Vector (0.2346, 0.9777)>
Face 8985
UV Count: 3
  UV <Vector (0.2305, 0.9873)>
  UV <Vector (0.2302, 0.9852)>
  UV <Vector (0.2322, 0.9848)>
Face 8986
UV Count: 3
  UV <Vector (0.2277, 0.8421)>
  UV <Vector (0.2260, 0.8474)>
  UV <Vector (0.2208, 0.8449)>
Face 8987
UV Count: 3
  UV <Vector (0.2183, 0.8492)>
  UV <Vector (0.2208, 0.8449)>
  UV <Vector (0.2260, 0.8474)>
Face 8988
UV Count: 3
  UV <Vector (0.2151, 0.8527)>
  UV <Vector (0.2183, 0.8492)>
  UV <Vector (0.2233, 0.8523)>
Face 8989
UV Count: 3
  UV <Vector (0.2124, 0.8558)>
  UV <Vector (0.2151, 0.8527)>
  UV <Vector (0.2187, 0.8553)>
Face 8990
UV Count: 3
  UV <Vector (0.2113, 0.8590)>
  UV <Vector (0.2093, 0.8579)>
  UV <Vector (0.2124, 0.8558)>
Face 8991
UV Count: 3
  UV <Vector (0.2093, 0.8579)>
  UV <Vector (0.2113, 0.8590)>
  UV <Vector (0.2092, 0.8605)>
Face 8992
UV Count: 3
  UV <Vector (0.2075, 0.8612)>
  UV <Vector (0.2068, 0.8606)>
  UV <Vector (0.2078, 0.8593)>
Face 8993
UV Count: 3
  UV <Vector (0.2068, 0.8606)>
  UV <Vector (0.2075, 0.8612)>
  UV <Vector (0.2052, 0.8632)>
Face 8994
UV Count: 3
  UV <Vector (0.0367, 0.9754)>
  UV <Vector (0.0362, 0.9721)>
  UV <Vector (0.0393, 0.9722)>
Face 8995
UV Count: 3
  UV <Vector (0.0332, 0.9761)>
  UV <Vector (0.0290, 0.9747)>
  UV <Vector (0.0362, 0.9721)>
Face 8996
UV Count: 3
  UV <Vector (0.2381, 0.9877)>
  UV <Vector (0.2405, 0.9879)>
  UV <Vector (0.2394, 0.9890)>
Face 8997
UV Count: 3
  UV <Vector (0.2382, 0.9860)>
  UV <Vector (0.2407, 0.9856)>
  UV <Vector (0.2405, 0.9879)>
Face 8998
UV Count: 3
  UV <Vector (0.1859, 0.7809)>
  UV <Vector (0.1806, 0.7812)>
  UV <Vector (0.1838, 0.7737)>
Face 8999
UV Count: 3
  UV <Vector (0.1873, 0.7934)>
  UV <Vector (0.1829, 0.7963)>
  UV <Vector (0.1789, 0.7887)>
Face 9000
UV Count: 3
  UV <Vector (0.1926, 0.7982)>
  UV <Vector (0.1892, 0.8020)>
  UV <Vector (0.1829, 0.7963)>
Face 9001
UV Count: 3
  UV <Vector (0.1892, 0.8020)>
  UV <Vector (0.1926, 0.7982)>
  UV <Vector (0.1997, 0.8026)>
Face 9002
UV Count: 3
  UV <Vector (0.2082, 0.8053)>
  UV <Vector (0.2050, 0.8098)>
  UV <Vector (0.1973, 0.8058)>
Face 9003
UV Count: 3
  UV <Vector (0.2082, 0.8053)>
  UV <Vector (0.2170, 0.8067)>
  UV <Vector (0.2117, 0.8120)>
Face 9004
UV Count: 3
  UV <Vector (0.2197, 0.8102)>
  UV <Vector (0.2186, 0.8089)>
  UV <Vector (0.2230, 0.8064)>
Face 9005
UV Count: 3
  UV <Vector (0.2226, 0.8110)>
  UV <Vector (0.2197, 0.8102)>
  UV <Vector (0.2231, 0.8073)>
Face 9006
UV Count: 3
  UV <Vector (0.2253, 0.8129)>
  UV <Vector (0.2226, 0.8110)>
  UV <Vector (0.2260, 0.8087)>
Face 9007
UV Count: 3
  UV <Vector (0.2301, 0.8122)>
  UV <Vector (0.2328, 0.8135)>
  UV <Vector (0.2316, 0.8157)>
Face 9008
UV Count: 3
  UV <Vector (0.2328, 0.8135)>
  UV <Vector (0.2361, 0.8140)>
  UV <Vector (0.2355, 0.8162)>
Face 9009
UV Count: 3
  UV <Vector (0.2394, 0.8164)>
  UV <Vector (0.2355, 0.8162)>
  UV <Vector (0.2361, 0.8140)>
Face 9010
UV Count: 3
  UV <Vector (0.2398, 0.8143)>
  UV <Vector (0.2427, 0.8139)>
  UV <Vector (0.2427, 0.8163)>
Face 9011
UV Count: 3
  UV <Vector (0.2427, 0.8139)>
  UV <Vector (0.2453, 0.8144)>
  UV <Vector (0.2456, 0.8166)>
Face 9012
UV Count: 3
  UV <Vector (0.2510, 0.8155)>
  UV <Vector (0.2510, 0.8170)>
  UV <Vector (0.2484, 0.8169)>
Face 9013
UV Count: 3
  UV <Vector (0.2536, 0.8169)>
  UV <Vector (0.2510, 0.8170)>
  UV <Vector (0.2510, 0.8155)>
Face 9014
UV Count: 3
  UV <Vector (0.2593, 0.8138)>
  UV <Vector (0.2593, 0.8163)>
  UV <Vector (0.2564, 0.8166)>
Face 9015
UV Count: 3
  UV <Vector (0.2622, 0.8144)>
  UV <Vector (0.2625, 0.8166)>
  UV <Vector (0.2593, 0.8163)>
Face 9016
UV Count: 3
  UV <Vector (0.2625, 0.8166)>
  UV <Vector (0.2622, 0.8144)>
  UV <Vector (0.2659, 0.8142)>
Face 9017
UV Count: 3
  UV <Vector (0.2692, 0.8138)>
  UV <Vector (0.2704, 0.8160)>
  UV <Vector (0.2664, 0.8164)>
Face 9018
UV Count: 3
  UV <Vector (0.2720, 0.8125)>
  UV <Vector (0.2737, 0.8148)>
  UV <Vector (0.2704, 0.8160)>
Face 9019
UV Count: 3
  UV <Vector (0.2768, 0.8137)>
  UV <Vector (0.2750, 0.8118)>
  UV <Vector (0.2772, 0.8107)>
Face 9020
UV Count: 3
  UV <Vector (0.2780, 0.8084)>
  UV <Vector (0.2818, 0.8103)>
  UV <Vector (0.2799, 0.8119)>
Face 9021
UV Count: 3
  UV <Vector (0.3190, 0.7962)>
  UV <Vector (0.3127, 0.8020)>
  UV <Vector (0.3092, 0.7982)>
Face 9022
UV Count: 3
  UV <Vector (0.3229, 0.7886)>
  UV <Vector (0.3190, 0.7962)>
  UV <Vector (0.3145, 0.7932)>
Face 9023
UV Count: 3
  UV <Vector (0.3213, 0.7811)>
  UV <Vector (0.3229, 0.7886)>
  UV <Vector (0.3174, 0.7867)>
Face 9024
UV Count: 3
  UV <Vector (0.3074, 0.7665)>
  UV <Vector (0.3112, 0.7641)>
  UV <Vector (0.3181, 0.7734)>
Face 9025
UV Count: 3
  UV <Vector (0.2984, 0.7592)>
  UV <Vector (0.3015, 0.7557)>
  UV <Vector (0.3112, 0.7641)>
Face 9026
UV Count: 3
  UV <Vector (0.2903, 0.7544)>
  UV <Vector (0.2922, 0.7497)>
  UV <Vector (0.3015, 0.7557)>
Face 9027
UV Count: 3
  UV <Vector (0.2922, 0.7497)>
  UV <Vector (0.2903, 0.7544)>
  UV <Vector (0.2823, 0.7504)>
Face 9028
UV Count: 3
  UV <Vector (0.2743, 0.7476)>
  UV <Vector (0.2754, 0.7427)>
  UV <Vector (0.2839, 0.7454)>
Face 9029
UV Count: 3
  UV <Vector (0.2754, 0.7427)>
  UV <Vector (0.2743, 0.7476)>
  UV <Vector (0.2662, 0.7459)>
Face 9030
UV Count: 3
  UV <Vector (0.2672, 0.7410)>
  UV <Vector (0.2662, 0.7459)>
  UV <Vector (0.2581, 0.7447)>
Face 9031
UV Count: 3
  UV <Vector (0.2588, 0.7400)>
  UV <Vector (0.2581, 0.7447)>
  UV <Vector (0.2510, 0.7441)>
Face 9032
UV Count: 3
  UV <Vector (0.2434, 0.7399)>
  UV <Vector (0.2511, 0.7392)>
  UV <Vector (0.2510, 0.7441)>
Face 9033
UV Count: 3
  UV <Vector (0.2350, 0.7411)>
  UV <Vector (0.2434, 0.7399)>
  UV <Vector (0.2439, 0.7446)>
Face 9034
UV Count: 3
  UV <Vector (0.2267, 0.7428)>
  UV <Vector (0.2350, 0.7411)>
  UV <Vector (0.2358, 0.7460)>
Face 9035
UV Count: 3
  UV <Vector (0.2277, 0.7478)>
  UV <Vector (0.2196, 0.7505)>
  UV <Vector (0.2182, 0.7456)>
Face 9036
UV Count: 3
  UV <Vector (0.2097, 0.7499)>
  UV <Vector (0.2182, 0.7456)>
  UV <Vector (0.2196, 0.7505)>
Face 9037
UV Count: 3
  UV <Vector (0.2117, 0.7547)>
  UV <Vector (0.2034, 0.7597)>
  UV <Vector (0.2003, 0.7562)>
Face 9038
UV Count: 3
  UV <Vector (0.1901, 0.7648)>
  UV <Vector (0.2003, 0.7562)>
  UV <Vector (0.2034, 0.7597)>
Face 9039
UV Count: 3
  UV <Vector (0.1943, 0.7671)>
  UV <Vector (0.1889, 0.7748)>
  UV <Vector (0.1838, 0.7737)>
Face 9040
UV Count: 3
  UV <Vector (0.0603, 0.5309)>
  UV <Vector (0.0615, 0.5290)>
  UV <Vector (0.0623, 0.5313)>
Face 9041
UV Count: 3
  UV <Vector (0.0649, 0.5286)>
  UV <Vector (0.0623, 0.5313)>
  UV <Vector (0.0615, 0.5290)>
Face 9042
UV Count: 3
  UV <Vector (0.0684, 0.5264)>
  UV <Vector (0.0649, 0.5286)>
  UV <Vector (0.0638, 0.5258)>
Face 9043
UV Count: 3
  UV <Vector (0.0712, 0.5241)>
  UV <Vector (0.0684, 0.5264)>
  UV <Vector (0.0662, 0.5227)>
Face 9044
UV Count: 3
  UV <Vector (0.0741, 0.5218)>
  UV <Vector (0.0712, 0.5241)>
  UV <Vector (0.0673, 0.5200)>
Face 9045
UV Count: 3
  UV <Vector (0.0929, 0.8143)>
  UV <Vector (0.1015, 0.8099)>
  UV <Vector (0.1016, 0.8168)>
Face 9046
UV Count: 3
  UV <Vector (0.1015, 0.8099)>
  UV <Vector (0.1125, 0.8063)>
  UV <Vector (0.1128, 0.8146)>
Face 9047
UV Count: 3
  UV <Vector (0.1234, 0.8128)>
  UV <Vector (0.1128, 0.8146)>
  UV <Vector (0.1125, 0.8063)>
Face 9048
UV Count: 3
  UV <Vector (0.1345, 0.8113)>
  UV <Vector (0.1234, 0.8128)>
  UV <Vector (0.1234, 0.8040)>
Face 9049
UV Count: 3
  UV <Vector (0.1455, 0.8023)>
  UV <Vector (0.1453, 0.8107)>
  UV <Vector (0.1345, 0.8113)>
Face 9050
UV Count: 3
  UV <Vector (0.1453, 0.8107)>
  UV <Vector (0.1455, 0.8023)>
  UV <Vector (0.1564, 0.8025)>
Face 9051
UV Count: 3
  UV <Vector (0.1564, 0.8111)>
  UV <Vector (0.1564, 0.8025)>
  UV <Vector (0.1698, 0.8038)>
Face 9052
UV Count: 3
  UV <Vector (0.1811, 0.8105)>
  UV <Vector (0.1785, 0.8167)>
  UV <Vector (0.1682, 0.8125)>
Face 9053
UV Count: 3
  UV <Vector (0.1905, 0.8152)>
  UV <Vector (0.1879, 0.8205)>
  UV <Vector (0.1785, 0.8167)>
Face 9054
UV Count: 3
  UV <Vector (0.1998, 0.8192)>
  UV <Vector (0.1963, 0.8239)>
  UV <Vector (0.1879, 0.8205)>
Face 9055
UV Count: 3
  UV <Vector (0.2063, 0.8224)>
  UV <Vector (0.2037, 0.8268)>
  UV <Vector (0.1963, 0.8239)>
Face 9056
UV Count: 3
  UV <Vector (0.2132, 0.8241)>
  UV <Vector (0.2110, 0.8292)>
  UV <Vector (0.2037, 0.8268)>
Face 9057
UV Count: 3
  UV <Vector (0.2952, 0.8217)>
  UV <Vector (0.2979, 0.8265)>
  UV <Vector (0.2908, 0.8290)>
Face 9058
UV Count: 3
  UV <Vector (0.3024, 0.8185)>
  UV <Vector (0.3050, 0.8238)>
  UV <Vector (0.2979, 0.8265)>
Face 9059
UV Count: 3
  UV <Vector (0.3140, 0.8205)>
  UV <Vector (0.3050, 0.8238)>
  UV <Vector (0.3024, 0.8185)>
Face 9060
UV Count: 3
  UV <Vector (0.3234, 0.8166)>
  UV <Vector (0.3140, 0.8205)>
  UV <Vector (0.3114, 0.8151)>
Face 9061
UV Count: 3
  UV <Vector (0.3208, 0.8105)>
  UV <Vector (0.3322, 0.8041)>
  UV <Vector (0.3337, 0.8124)>
Face 9062
UV Count: 3
  UV <Vector (0.3455, 0.8111)>
  UV <Vector (0.3337, 0.8124)>
  UV <Vector (0.3322, 0.8041)>
Face 9063
UV Count: 3
  UV <Vector (0.3566, 0.8107)>
  UV <Vector (0.3455, 0.8111)>
  UV <Vector (0.3456, 0.8024)>
Face 9064
UV Count: 3
  UV <Vector (0.3674, 0.8113)>
  UV <Vector (0.3566, 0.8107)>
  UV <Vector (0.3564, 0.8022)>
Face 9065
UV Count: 3
  UV <Vector (0.3674, 0.8113)>
  UV <Vector (0.3670, 0.8025)>
  UV <Vector (0.3783, 0.8039)>
Face 9066
UV Count: 3
  UV <Vector (0.3889, 0.8062)>
  UV <Vector (0.3887, 0.8145)>
  UV <Vector (0.3783, 0.8127)>
Face 9067
UV Count: 3
  UV <Vector (0.3995, 0.8096)>
  UV <Vector (0.3995, 0.8166)>
  UV <Vector (0.3887, 0.8145)>
Face 9068
UV Count: 3
  UV <Vector (0.4090, 0.8143)>
  UV <Vector (0.4089, 0.8186)>
  UV <Vector (0.3995, 0.8166)>
Face 9069
UV Count: 3
  UV <Vector (0.5328, 0.5195)>
  UV <Vector (0.5288, 0.5241)>
  UV <Vector (0.5259, 0.5218)>
Face 9070
UV Count: 3
  UV <Vector (0.5288, 0.5241)>
  UV <Vector (0.5328, 0.5195)>
  UV <Vector (0.5339, 0.5223)>
Face 9071
UV Count: 3
  UV <Vector (0.5368, 0.5251)>
  UV <Vector (0.5347, 0.5283)>
  UV <Vector (0.5313, 0.5263)>
Face 9072
UV Count: 3
  UV <Vector (0.5347, 0.5283)>
  UV <Vector (0.5368, 0.5251)>
  UV <Vector (0.5387, 0.5282)>
Face 9073
UV Count: 3
  UV <Vector (0.5372, 0.5312)>
  UV <Vector (0.5387, 0.5282)>
  UV <Vector (0.5399, 0.5305)>
Face 9074
UV Count: 3
  UV <Vector (0.2889, 0.8360)>
  UV <Vector (0.2840, 0.8380)>
  UV <Vector (0.2822, 0.8334)>
Face 9075
UV Count: 3
  UV <Vector (0.2565, 0.8121)>
  UV <Vector (0.2566, 0.8144)>
  UV <Vector (0.2539, 0.8152)>
Face 9076
UV Count: 3
  UV <Vector (0.2566, 0.8144)>
  UV <Vector (0.2564, 0.8166)>
  UV <Vector (0.2536, 0.8169)>
Face 9077
UV Count: 3
  UV <Vector (0.2564, 0.8166)>
  UV <Vector (0.2564, 0.8186)>
  UV <Vector (0.2536, 0.8186)>
Face 9078
UV Count: 3
  UV <Vector (0.2566, 0.8264)>
  UV <Vector (0.2538, 0.8265)>
  UV <Vector (0.2538, 0.8232)>
Face 9079
UV Count: 3
  UV <Vector (0.2566, 0.8264)>
  UV <Vector (0.2576, 0.8303)>
  UV <Vector (0.2542, 0.8304)>
Face 9080
UV Count: 3
  UV <Vector (0.2576, 0.8303)>
  UV <Vector (0.2584, 0.8345)>
  UV <Vector (0.2545, 0.8346)>
Face 9081
UV Count: 3
  UV <Vector (0.2442, 0.8304)>
  UV <Vector (0.2478, 0.8304)>
  UV <Vector (0.2476, 0.8346)>
Face 9082
UV Count: 3
  UV <Vector (0.2448, 0.8266)>
  UV <Vector (0.2481, 0.8265)>
  UV <Vector (0.2478, 0.8304)>
Face 9083
UV Count: 3
  UV <Vector (0.2480, 0.8233)>
  UV <Vector (0.2481, 0.8265)>
  UV <Vector (0.2448, 0.8266)>
Face 9084
UV Count: 3
  UV <Vector (0.2456, 0.8166)>
  UV <Vector (0.2484, 0.8169)>
  UV <Vector (0.2484, 0.8186)>
Face 9085
UV Count: 3
  UV <Vector (0.2453, 0.8144)>
  UV <Vector (0.2481, 0.8152)>
  UV <Vector (0.2484, 0.8169)>
Face 9086
UV Count: 3
  UV <Vector (0.2481, 0.8152)>
  UV <Vector (0.2453, 0.8144)>
  UV <Vector (0.2454, 0.8121)>
Face 9087
UV Count: 3
  UV <Vector (0.2589, 0.8396)>
  UV <Vector (0.2547, 0.8400)>
  UV <Vector (0.2545, 0.8346)>
Face 9088
UV Count: 3
  UV <Vector (0.2510, 0.8401)>
  UV <Vector (0.2473, 0.8400)>
  UV <Vector (0.2476, 0.8346)>
Face 9089
UV Count: 3
  UV <Vector (0.2530, 0.8116)>
  UV <Vector (0.2540, 0.8135)>
  UV <Vector (0.2509, 0.8139)>
Face 9090
UV Count: 3
  UV <Vector (0.2489, 0.8115)>
  UV <Vector (0.2479, 0.8135)>
  UV <Vector (0.2454, 0.8121)>
Face 9091
UV Count: 3
  UV <Vector (0.2509, 0.8098)>
  UV <Vector (0.2509, 0.8116)>
  UV <Vector (0.2489, 0.8115)>
Face 9092
UV Count: 3
  UV <Vector (0.2530, 0.8116)>
  UV <Vector (0.2509, 0.8116)>
  UV <Vector (0.2509, 0.8098)>
Face 9093
UV Count: 3
  UV <Vector (0.2788, 0.8265)>
  UV <Vector (0.2824, 0.8249)>
  UV <Vector (0.2848, 0.8276)>
Face 9094
UV Count: 3
  UV <Vector (0.2824, 0.8249)>
  UV <Vector (0.2788, 0.8265)>
  UV <Vector (0.2780, 0.8241)>
Face 9095
UV Count: 3
  UV <Vector (0.2772, 0.8218)>
  UV <Vector (0.2807, 0.8207)>
  UV <Vector (0.2812, 0.8230)>
Face 9096
UV Count: 3
  UV <Vector (0.2783, 0.8161)>
  UV <Vector (0.2752, 0.8173)>
  UV <Vector (0.2737, 0.8148)>
Face 9097
UV Count: 3
  UV <Vector (0.2750, 0.8118)>
  UV <Vector (0.2768, 0.8137)>
  UV <Vector (0.2737, 0.8148)>
Face 9098
UV Count: 3
  UV <Vector (0.2715, 0.8096)>
  UV <Vector (0.2750, 0.8118)>
  UV <Vector (0.2720, 0.8125)>
Face 9099
UV Count: 3
  UV <Vector (0.2715, 0.8096)>
  UV <Vector (0.2703, 0.8106)>
  UV <Vector (0.2689, 0.8082)>
Face 9100
UV Count: 3
  UV <Vector (0.2658, 0.9972)>
  UV <Vector (0.2649, 0.9938)>
  UV <Vector (0.2675, 0.9931)>
Face 9101
UV Count: 3
  UV <Vector (0.2654, 0.9897)>
  UV <Vector (0.2675, 0.9898)>
  UV <Vector (0.2675, 0.9931)>
Face 9102
UV Count: 3
  UV <Vector (0.2385, 0.9935)>
  UV <Vector (0.2360, 0.9929)>
  UV <Vector (0.2368, 0.9896)>
Face 9103
UV Count: 3
  UV <Vector (0.2353, 0.9960)>
  UV <Vector (0.2360, 0.9929)>
  UV <Vector (0.2385, 0.9935)>
Face 9104
UV Count: 3
  UV <Vector (0.2330, 0.8076)>
  UV <Vector (0.2330, 0.8082)>
  UV <Vector (0.2317, 0.8106)>
Face 9105
UV Count: 3
  UV <Vector (0.2305, 0.8096)>
  UV <Vector (0.2317, 0.8106)>
  UV <Vector (0.2301, 0.8122)>
Face 9106
UV Count: 3
  UV <Vector (0.2281, 0.8144)>
  UV <Vector (0.2253, 0.8129)>
  UV <Vector (0.2280, 0.8108)>
Face 9107
UV Count: 3
  UV <Vector (0.2235, 0.8157)>
  UV <Vector (0.2253, 0.8129)>
  UV <Vector (0.2281, 0.8144)>
Face 9108
UV Count: 3
  UV <Vector (0.2204, 0.8229)>
  UV <Vector (0.2210, 0.8205)>
  UV <Vector (0.2248, 0.8214)>
Face 9109
UV Count: 3
  UV <Vector (0.2193, 0.8247)>
  UV <Vector (0.2204, 0.8229)>
  UV <Vector (0.2239, 0.8239)>
Face 9110
UV Count: 3
  UV <Vector (0.2171, 0.8278)>
  UV <Vector (0.2193, 0.8247)>
  UV <Vector (0.2229, 0.8263)>
Face 9111
UV Count: 3
  UV <Vector (0.6452, 0.4886)>
  UV <Vector (0.6449, 0.4886)>
  UV <Vector (0.6455, 0.4870)>
Face 9112
UV Count: 3
  UV <Vector (0.2908, 0.7771)>
  UV <Vector (0.2912, 0.7778)>
  UV <Vector (0.2899, 0.7782)>
Face 9113
UV Count: 3
  UV <Vector (0.2918, 0.7765)>
  UV <Vector (0.2922, 0.7777)>
  UV <Vector (0.2912, 0.7778)>
Face 9114
UV Count: 3
  UV <Vector (0.2930, 0.7763)>
  UV <Vector (0.2936, 0.7777)>
  UV <Vector (0.2922, 0.7777)>
Face 9115
UV Count: 3
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Face 9116
UV Count: 3
  UV <Vector (0.2970, 0.7761)>
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Face 9117
UV Count: 3
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Face 9118
UV Count: 3
  UV <Vector (0.3038, 0.7754)>
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Face 9119
UV Count: 3
  UV <Vector (0.3052, 0.7794)>
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Face 9120
UV Count: 3
  UV <Vector (0.3105, 0.7800)>
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Face 9121
UV Count: 3
  UV <Vector (0.3181, 0.7734)>
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Face 9122
UV Count: 3
  UV <Vector (0.3243, 0.7720)>
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Face 9123
UV Count: 3
  UV <Vector (0.3286, 0.7815)>
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Face 9124
UV Count: 3
  UV <Vector (0.3392, 0.7685)>
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Face 9125
UV Count: 3
  UV <Vector (0.3441, 0.7809)>
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Face 9126
UV Count: 3
  UV <Vector (0.3611, 0.7691)>
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Face 9127
UV Count: 3
  UV <Vector (0.3739, 0.7720)>
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Face 9128
UV Count: 3
  UV <Vector (0.3845, 0.7753)>
  UV <Vector (0.3871, 0.7867)>
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Face 9129
UV Count: 3
  UV <Vector (0.3954, 0.7787)>
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Face 9130
UV Count: 3
  UV <Vector (0.4041, 0.7816)>
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Face 9131
UV Count: 3
  UV <Vector (0.4041, 0.7816)>
  UV <Vector (0.4117, 0.7850)>
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Face 9132
UV Count: 3
  UV <Vector (0.4173, 0.7986)>
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Face 9133
UV Count: 3
  UV <Vector (0.4173, 0.7986)>
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Face 9134
UV Count: 3
  UV <Vector (0.4214, 0.7989)>
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Face 9135
UV Count: 3
  UV <Vector (0.6143, 0.4854)>
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Face 9136
UV Count: 3
  UV <Vector (0.6147, 0.4886)>
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Face 9137
UV Count: 3
  UV <Vector (0.2107, 0.7782)>
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Face 9138
UV Count: 3
  UV <Vector (0.2096, 0.7781)>
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Face 9139
UV Count: 3
  UV <Vector (0.2083, 0.7781)>
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Face 9140
UV Count: 3
  UV <Vector (0.2081, 0.7793)>
  UV <Vector (0.2064, 0.7799)>
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Face 9141
UV Count: 3
  UV <Vector (0.2040, 0.7787)>
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Face 9142
UV Count: 3
  UV <Vector (0.2010, 0.7791)>
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Face 9143
UV Count: 3
  UV <Vector (0.1965, 0.7798)>
  UV <Vector (0.2010, 0.7791)>
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Face 9144
UV Count: 3
  UV <Vector (0.1916, 0.7807)>
  UV <Vector (0.1965, 0.7798)>
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Face 9145
UV Count: 3
  UV <Vector (0.1859, 0.7809)>
  UV <Vector (0.1916, 0.7807)>
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Face 9146
UV Count: 3
  UV <Vector (0.1806, 0.7812)>
  UV <Vector (0.1859, 0.7809)>
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Face 9147
UV Count: 3
  UV <Vector (0.1733, 0.7817)>
  UV <Vector (0.1806, 0.7812)>
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Face 9148
UV Count: 3
  UV <Vector (0.1655, 0.7814)>
  UV <Vector (0.1733, 0.7817)>
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Face 9149
UV Count: 3
  UV <Vector (0.1577, 0.7810)>
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Face 9150
UV Count: 3
  UV <Vector (0.1474, 0.7810)>
  UV <Vector (0.1577, 0.7810)>
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Face 9151
UV Count: 3
  UV <Vector (0.1363, 0.7820)>
  UV <Vector (0.1474, 0.7810)>
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Face 9152
UV Count: 3
  UV <Vector (0.1248, 0.7842)>
  UV <Vector (0.1363, 0.7820)>
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Face 9153
UV Count: 3
  UV <Vector (0.1143, 0.7868)>
  UV <Vector (0.1248, 0.7842)>
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Face 9154
UV Count: 3
  UV <Vector (0.1036, 0.7907)>
  UV <Vector (0.1143, 0.7868)>
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Face 9155
UV Count: 3
  UV <Vector (0.0955, 0.7950)>
  UV <Vector (0.1036, 0.7907)>
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Face 9156
UV Count: 3
  UV <Vector (0.0955, 0.7950)>
  UV <Vector (0.0922, 0.8066)>
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Face 9157
UV Count: 3
  UV <Vector (0.0845, 0.7986)>
  UV <Vector (0.0893, 0.7982)>
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Face 9158
UV Count: 3
  UV <Vector (0.0849, 0.8052)>
  UV <Vector (0.0812, 0.8047)>
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Face 9159
UV Count: 3
  UV <Vector (0.0763, 0.7998)>
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Face 9160
UV Count: 3
  UV <Vector (0.2819, 0.8142)>
  UV <Vector (0.2844, 0.8130)>
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Face 9161
UV Count: 3
  UV <Vector (0.2833, 0.8164)>
  UV <Vector (0.2799, 0.8182)>
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Face 9162
UV Count: 3
  UV <Vector (0.2752, 0.8173)>
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Face 9163
UV Count: 3
  UV <Vector (0.2752, 0.8173)>
  UV <Vector (0.2763, 0.8195)>
  UV <Vector (0.2721, 0.8203)>
Face 9164
UV Count: 3
  UV <Vector (0.2711, 0.8181)>
  UV <Vector (0.2721, 0.8203)>
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Face 9165
UV Count: 3
  UV <Vector (0.2636, 0.8209)>
  UV <Vector (0.2630, 0.8186)>
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Face 9166
UV Count: 3
  UV <Vector (0.2630, 0.8186)>
  UV <Vector (0.2636, 0.8209)>
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Face 9167
UV Count: 3
  UV <Vector (0.2594, 0.8186)>
  UV <Vector (0.2598, 0.8209)>
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Face 9168
UV Count: 3
  UV <Vector (0.2564, 0.8186)>
  UV <Vector (0.2566, 0.8207)>
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Face 9169
UV Count: 3
  UV <Vector (0.2536, 0.8186)>
  UV <Vector (0.2536, 0.8207)>
  UV <Vector (0.2509, 0.8207)>
Face 9170
UV Count: 3
  UV <Vector (0.2484, 0.8186)>
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Face 9171
UV Count: 3
  UV <Vector (0.2456, 0.8186)>
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Face 9172
UV Count: 3
  UV <Vector (0.2426, 0.8185)>
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Face 9173
UV Count: 3
  UV <Vector (0.2390, 0.8185)>
  UV <Vector (0.2426, 0.8185)>
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Face 9174
UV Count: 3
  UV <Vector (0.2384, 0.8207)>
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Face 9175
UV Count: 3
  UV <Vector (0.2310, 0.8178)>
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Face 9176
UV Count: 3
  UV <Vector (0.2268, 0.8170)>
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Face 9177
UV Count: 3
  UV <Vector (0.2217, 0.8181)>
  UV <Vector (0.2235, 0.8157)>
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Face 9178
UV Count: 3
  UV <Vector (0.2185, 0.8163)>
  UV <Vector (0.2202, 0.8140)>
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Face 9179
UV Count: 3
  UV <Vector (0.2202, 0.8140)>
  UV <Vector (0.2185, 0.8163)>
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Face 9180
UV Count: 3
  UV <Vector (0.3922, 0.7646)>
  UV <Vector (0.3886, 0.7512)>
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Face 9181
UV Count: 3
  UV <Vector (0.0992, 0.7676)>
  UV <Vector (0.1092, 0.7647)>
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Face 9182
UV Count: 3
  UV <Vector (0.0909, 0.7706)>
  UV <Vector (0.0992, 0.7676)>
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Face 9183
UV Count: 3
  UV <Vector (0.0925, 0.7569)>
  UV <Vector (0.1021, 0.7543)>
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Face 9184
UV Count: 3
  UV <Vector (0.0925, 0.7569)>
  UV <Vector (0.0909, 0.7706)>
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Face 9185
UV Count: 3
  UV <Vector (0.0790, 0.7718)>
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Face 9186
UV Count: 3
  UV <Vector (0.4294, 0.7615)>
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Face 9187
UV Count: 3
  UV <Vector (0.4256, 0.7996)>
  UV <Vector (0.4269, 0.7893)>
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Face 9188
UV Count: 3
  UV <Vector (0.5455, 0.5311)>
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Face 9189
UV Count: 3
  UV <Vector (0.5551, 0.5221)>
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Face 9190
UV Count: 3
  UV <Vector (0.5513, 0.5208)>
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Face 9191
UV Count: 3
  UV <Vector (0.5544, 0.5153)>
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Face 9192
UV Count: 3
  UV <Vector (0.5632, 0.5116)>
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Face 9193
UV Count: 3
  UV <Vector (0.0377, 0.5108)>
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Face 9194
UV Count: 3
  UV <Vector (0.0455, 0.5163)>
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Face 9195
UV Count: 3
  UV <Vector (0.0484, 0.5217)>
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Face 9196
UV Count: 3
  UV <Vector (0.0451, 0.5230)>
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Face 9197
UV Count: 3
  UV <Vector (0.0540, 0.5306)>
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Face 9198
UV Count: 3
  UV <Vector (0.4170, 0.8052)>
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Face 9199
UV Count: 3
  UV <Vector (0.0776, 0.8064)>
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Face 9200
UV Count: 3
  UV <Vector (0.0812, 0.8047)>
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  UV <Vector (0.0763, 0.7998)>
Face 9201
UV Count: 3
  UV <Vector (0.4254, 0.8118)>
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Face 9202
UV Count: 3
  UV <Vector (0.5692, 0.5180)>
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Face 9203
UV Count: 3
  UV <Vector (0.5608, 0.5198)>
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Face 9204
UV Count: 3
  UV <Vector (0.5573, 0.5241)>
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Face 9205
UV Count: 3
  UV <Vector (0.5590, 0.5264)>
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Face 9206
UV Count: 3
  UV <Vector (0.5530, 0.5296)>
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Face 9207
UV Count: 3
  UV <Vector (0.0493, 0.5332)>
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Face 9208
UV Count: 3
  UV <Vector (0.0411, 0.5264)>
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Face 9209
UV Count: 3
  UV <Vector (0.0425, 0.5249)>
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Face 9210
UV Count: 3
  UV <Vector (0.0391, 0.5208)>
  UV <Vector (0.0372, 0.5230)>
  UV <Vector (0.0341, 0.5199)>
Face 9211
UV Count: 3
  UV <Vector (0.0318, 0.5164)>
  UV <Vector (0.0349, 0.5133)>
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Face 9212
UV Count: 3
  UV <Vector (0.0760, 0.8117)>
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Face 9213
UV Count: 3
  UV <Vector (0.4256, 0.7996)>
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Face 9214
UV Count: 3
  UV <Vector (0.4254, 0.8118)>
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Face 9215
UV Count: 3
  UV <Vector (0.4384, 0.8034)>
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Face 9216
UV Count: 3
  UV <Vector (0.0696, 0.8119)>
  UV <Vector (0.0760, 0.8117)>
  UV <Vector (0.0747, 0.8197)>
Face 9217
UV Count: 3
  UV <Vector (0.0632, 0.8143)>
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Face 9218
UV Count: 3
  UV <Vector (0.0711, 0.8024)>
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Face 9219
UV Count: 3
  UV <Vector (0.4389, 0.7946)>
  UV <Vector (0.4384, 0.8034)>
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Face 9220
UV Count: 3
  UV <Vector (0.0635, 0.8033)>
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Face 9221
UV Count: 3
  UV <Vector (0.4445, 0.8026)>
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Face 9222
UV Count: 3
  UV <Vector (0.0574, 0.8026)>
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Face 9223
UV Count: 3
  UV <Vector (0.1153, 0.6466)>
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Face 9224
UV Count: 3
  UV <Vector (0.1280, 0.6474)>
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Face 9225
UV Count: 3
  UV <Vector (0.1415, 0.6487)>
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Face 9226
UV Count: 3
  UV <Vector (0.1559, 0.6497)>
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Face 9227
UV Count: 3
  UV <Vector (0.1718, 0.6493)>
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Face 9228
UV Count: 3
  UV <Vector (0.1885, 0.6485)>
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Face 9229
UV Count: 3
  UV <Vector (0.1898, 0.6358)>
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Face 9230
UV Count: 3
  UV <Vector (0.2056, 0.6356)>
  UV <Vector (0.2219, 0.6361)>
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Face 9231
UV Count: 3
  UV <Vector (0.2362, 0.6464)>
  UV <Vector (0.2212, 0.6463)>
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Face 9232
UV Count: 3
  UV <Vector (0.2362, 0.6348)>
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Face 9233
UV Count: 3
  UV <Vector (0.2657, 0.6344)>
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Face 9234
UV Count: 3
  UV <Vector (0.2658, 0.6464)>
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Face 9235
UV Count: 3
  UV <Vector (0.2966, 0.6353)>
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Face 9236
UV Count: 3
  UV <Vector (0.3123, 0.6356)>
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Face 9237
UV Count: 3
  UV <Vector (0.3135, 0.6483)>
  UV <Vector (0.3123, 0.6356)>
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Face 9238
UV Count: 3
  UV <Vector (0.3301, 0.6490)>
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Face 9239
UV Count: 3
  UV <Vector (0.3459, 0.6492)>
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Face 9240
UV Count: 3
  UV <Vector (0.3714, 0.6350)>
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Face 9241
UV Count: 3
  UV <Vector (0.3846, 0.6342)>
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Face 9242
UV Count: 3
  UV <Vector (0.3864, 0.6468)>
  UV <Vector (0.3846, 0.6342)>
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Face 9243
UV Count: 3
  UV <Vector (0.4116, 0.6330)>
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Face 9244
UV Count: 3
  UV <Vector (0.4124, 0.6449)>
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Face 9245
UV Count: 3
  UV <Vector (0.4416, 0.6329)>
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Face 9246
UV Count: 3
  UV <Vector (0.4574, 0.6328)>
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Face 9247
UV Count: 3
  UV <Vector (0.4737, 0.6333)>
  UV <Vector (0.4740, 0.6424)>
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Face 9248
UV Count: 3
  UV <Vector (0.4737, 0.6333)>
  UV <Vector (0.4901, 0.6319)>
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Face 9249
UV Count: 3
  UV <Vector (0.0282, 0.6333)>
  UV <Vector (0.0279, 0.6424)>
  UV <Vector (0.0118, 0.6400)>
Face 9250
UV Count: 3
  UV <Vector (0.0445, 0.6328)>
  UV <Vector (0.0440, 0.6440)>
  UV <Vector (0.0279, 0.6424)>
Face 9251
UV Count: 3
  UV <Vector (0.0600, 0.6447)>
  UV <Vector (0.0440, 0.6440)>
  UV <Vector (0.0445, 0.6328)>
Face 9252
UV Count: 3
  UV <Vector (0.0753, 0.6444)>
  UV <Vector (0.0600, 0.6447)>
  UV <Vector (0.0602, 0.6329)>
Face 9253
UV Count: 3
  UV <Vector (0.0894, 0.6449)>
  UV <Vector (0.0753, 0.6444)>
  UV <Vector (0.0755, 0.6330)>
Face 9254
UV Count: 3
  UV <Vector (0.1025, 0.6458)>
  UV <Vector (0.0894, 0.6449)>
  UV <Vector (0.0900, 0.6329)>
Face 9255
UV Count: 3
  UV <Vector (0.2110, 0.8292)>
  UV <Vector (0.2132, 0.8241)>
  UV <Vector (0.2171, 0.8278)>
Face 9256
UV Count: 3
  UV <Vector (0.2078, 0.8340)>
  UV <Vector (0.2110, 0.8292)>
  UV <Vector (0.2154, 0.8315)>
Face 9257
UV Count: 3
  UV <Vector (0.2848, 0.8276)>
  UV <Vector (0.2887, 0.8241)>
  UV <Vector (0.2908, 0.8290)>
Face 9258
UV Count: 3
  UV <Vector (0.2154, 0.8315)>
  UV <Vector (0.2171, 0.8278)>
  UV <Vector (0.2215, 0.8298)>
Face 9259
UV Count: 3
  UV <Vector (0.2131, 0.8362)>
  UV <Vector (0.2154, 0.8315)>
  UV <Vector (0.2197, 0.8338)>
Face 9260
UV Count: 3
  UV <Vector (0.2941, 0.8338)>
  UV <Vector (0.2889, 0.8360)>
  UV <Vector (0.2866, 0.8313)>
Face 9261
UV Count: 3
  UV <Vector (0.2844, 0.8130)>
  UV <Vector (0.2818, 0.8103)>
  UV <Vector (0.2831, 0.8088)>
Face 9262
UV Count: 3
  UV <Vector (0.2117, 0.8120)>
  UV <Vector (0.2150, 0.8123)>
  UV <Vector (0.2135, 0.8163)>
Face 9263
UV Count: 3
  UV <Vector (0.2437, 0.8766)>
  UV <Vector (0.2477, 0.8752)>
  UV <Vector (0.2482, 0.8796)>
Face 9264
UV Count: 3
  UV <Vector (0.2432, 0.8699)>
  UV <Vector (0.2474, 0.8698)>
  UV <Vector (0.2477, 0.8752)>
Face 9265
UV Count: 3
  UV <Vector (0.2474, 0.8698)>
  UV <Vector (0.2432, 0.8699)>
  UV <Vector (0.2432, 0.8645)>
Face 9266
UV Count: 3
  UV <Vector (0.2475, 0.8594)>
  UV <Vector (0.2475, 0.8646)>
  UV <Vector (0.2432, 0.8645)>
Face 9267
UV Count: 3
  UV <Vector (0.2472, 0.8526)>
  UV <Vector (0.2475, 0.8594)>
  UV <Vector (0.2429, 0.8587)>
Face 9268
UV Count: 3
  UV <Vector (0.2471, 0.8461)>
  UV <Vector (0.2472, 0.8526)>
  UV <Vector (0.2427, 0.8519)>
Face 9269
UV Count: 3
  UV <Vector (0.2546, 0.8697)>
  UV <Vector (0.2543, 0.8751)>
  UV <Vector (0.2510, 0.8752)>
Face 9270
UV Count: 3
  UV <Vector (0.2510, 0.8695)>
  UV <Vector (0.2510, 0.8646)>
  UV <Vector (0.2546, 0.8645)>
Face 9271
UV Count: 3
  UV <Vector (0.2510, 0.8596)>
  UV <Vector (0.2545, 0.8594)>
  UV <Vector (0.2546, 0.8645)>
Face 9272
UV Count: 3
  UV <Vector (0.2510, 0.8531)>
  UV <Vector (0.2548, 0.8526)>
  UV <Vector (0.2545, 0.8594)>
Face 9273
UV Count: 3
  UV <Vector (0.2510, 0.8467)>
  UV <Vector (0.2549, 0.8461)>
  UV <Vector (0.2548, 0.8526)>
Face 9274
UV Count: 3
  UV <Vector (0.2582, 0.8765)>
  UV <Vector (0.2565, 0.8841)>
  UV <Vector (0.2538, 0.8796)>
Face 9275
UV Count: 3
  UV <Vector (0.2547, 0.8400)>
  UV <Vector (0.2589, 0.8396)>
  UV <Vector (0.2593, 0.8454)>
Face 9276
UV Count: 3
  UV <Vector (0.2471, 0.8461)>
  UV <Vector (0.2473, 0.8400)>
  UV <Vector (0.2510, 0.8401)>
Face 9277
UV Count: 3
  UV <Vector (0.2510, 0.8752)>
  UV <Vector (0.2510, 0.8793)>
  UV <Vector (0.2482, 0.8796)>
Face 9278
UV Count: 3
  UV <Vector (0.2538, 0.8796)>
  UV <Vector (0.2510, 0.8793)>
  UV <Vector (0.2510, 0.8752)>
Face 9279
UV Count: 3
  UV <Vector (0.2891, 0.8180)>
  UV <Vector (0.2862, 0.8188)>
  UV <Vector (0.2858, 0.8159)>
Face 9280
UV Count: 3
  UV <Vector (0.2833, 0.8164)>
  UV <Vector (0.2858, 0.8159)>
  UV <Vector (0.2862, 0.8188)>
Face 9281
UV Count: 3
  UV <Vector (0.2834, 0.8192)>
  UV <Vector (0.2807, 0.8207)>
  UV <Vector (0.2799, 0.8182)>
Face 9282
UV Count: 3
  UV <Vector (0.2763, 0.8195)>
  UV <Vector (0.2799, 0.8182)>
  UV <Vector (0.2807, 0.8207)>
Face 9283
UV Count: 3
  UV <Vector (0.2721, 0.8203)>
  UV <Vector (0.2763, 0.8195)>
  UV <Vector (0.2772, 0.8218)>
Face 9284
UV Count: 3
  UV <Vector (0.2721, 0.8203)>
  UV <Vector (0.2730, 0.8226)>
  UV <Vector (0.2683, 0.8231)>
Face 9285
UV Count: 3
  UV <Vector (0.2639, 0.8234)>
  UV <Vector (0.2636, 0.8209)>
  UV <Vector (0.2677, 0.8207)>
Face 9286
UV Count: 3
  UV <Vector (0.2636, 0.8209)>
  UV <Vector (0.2639, 0.8234)>
  UV <Vector (0.2599, 0.8233)>
Face 9287
UV Count: 3
  UV <Vector (0.2598, 0.8209)>
  UV <Vector (0.2599, 0.8233)>
  UV <Vector (0.2568, 0.8232)>
Face 9288
UV Count: 3
  UV <Vector (0.2566, 0.8207)>
  UV <Vector (0.2568, 0.8232)>
  UV <Vector (0.2538, 0.8232)>
Face 9289
UV Count: 3
  UV <Vector (0.2536, 0.8207)>
  UV <Vector (0.2538, 0.8232)>
  UV <Vector (0.2510, 0.8233)>
Face 9290
UV Count: 3
  UV <Vector (0.2483, 0.8207)>
  UV <Vector (0.2509, 0.8207)>
  UV <Vector (0.2510, 0.8233)>
Face 9291
UV Count: 3
  UV <Vector (0.2454, 0.8207)>
  UV <Vector (0.2483, 0.8207)>
  UV <Vector (0.2480, 0.8233)>
Face 9292
UV Count: 3
  UV <Vector (0.2422, 0.8208)>
  UV <Vector (0.2454, 0.8207)>
  UV <Vector (0.2452, 0.8232)>
Face 9293
UV Count: 3
  UV <Vector (0.2384, 0.8207)>
  UV <Vector (0.2422, 0.8208)>
  UV <Vector (0.2421, 0.8233)>
Face 9294
UV Count: 3
  UV <Vector (0.2381, 0.8232)>
  UV <Vector (0.2338, 0.8229)>
  UV <Vector (0.2344, 0.8205)>
Face 9295
UV Count: 3
  UV <Vector (0.2344, 0.8205)>
  UV <Vector (0.2338, 0.8229)>
  UV <Vector (0.2292, 0.8223)>
Face 9296
UV Count: 3
  UV <Vector (0.2300, 0.8199)>
  UV <Vector (0.2292, 0.8223)>
  UV <Vector (0.2248, 0.8214)>
Face 9297
UV Count: 3
  UV <Vector (0.2210, 0.8205)>
  UV <Vector (0.2217, 0.8181)>
  UV <Vector (0.2257, 0.8192)>
Face 9298
UV Count: 3
  UV <Vector (0.2179, 0.8191)>
  UV <Vector (0.2185, 0.8163)>
  UV <Vector (0.2217, 0.8181)>
Face 9299
UV Count: 3
  UV <Vector (0.2185, 0.8163)>
  UV <Vector (0.2179, 0.8191)>
  UV <Vector (0.2157, 0.8190)>
Face 9300
UV Count: 3
  UV <Vector (0.2903, 0.8115)>
  UV <Vector (0.2970, 0.8090)>
  UV <Vector (0.3000, 0.8136)>
Face 9301
UV Count: 3
  UV <Vector (0.2117, 0.8120)>
  UV <Vector (0.2088, 0.8176)>
  UV <Vector (0.2046, 0.8152)>
Face 9302
UV Count: 3
  UV <Vector (0.2562, 0.7941)>
  UV <Vector (0.2568, 0.7964)>
  UV <Vector (0.2537, 0.7964)>
Face 9303
UV Count: 3
  UV <Vector (0.2568, 0.7964)>
  UV <Vector (0.2571, 0.7996)>
  UV <Vector (0.2538, 0.7996)>
Face 9304
UV Count: 3
  UV <Vector (0.2535, 0.8021)>
  UV <Vector (0.2538, 0.7996)>
  UV <Vector (0.2571, 0.7996)>
Face 9305
UV Count: 3
  UV <Vector (0.2482, 0.7964)>
  UV <Vector (0.2510, 0.7965)>
  UV <Vector (0.2509, 0.7994)>
Face 9306
UV Count: 3
  UV <Vector (0.2510, 0.8020)>
  UV <Vector (0.2484, 0.8021)>
  UV <Vector (0.2481, 0.7995)>
Face 9307
UV Count: 3
  UV <Vector (0.2534, 0.7940)>
  UV <Vector (0.2537, 0.7964)>
  UV <Vector (0.2510, 0.7965)>
Face 9308
UV Count: 3
  UV <Vector (0.2486, 0.7941)>
  UV <Vector (0.2510, 0.7941)>
  UV <Vector (0.2510, 0.7965)>
Face 9309
UV Count: 3
  UV <Vector (0.2535, 0.8021)>
  UV <Vector (0.2573, 0.8025)>
  UV <Vector (0.2549, 0.8046)>
Face 9310
UV Count: 3
  UV <Vector (0.2510, 0.8020)>
  UV <Vector (0.2510, 0.8045)>
  UV <Vector (0.2487, 0.8046)>
Face 9311
UV Count: 3
  UV <Vector (0.2509, 0.8069)>
  UV <Vector (0.2485, 0.8069)>
  UV <Vector (0.2487, 0.8046)>
Face 9312
UV Count: 3
  UV <Vector (0.2936, 0.8048)>
  UV <Vector (0.2970, 0.8090)>
  UV <Vector (0.2903, 0.8115)>
Face 9313
UV Count: 3
  UV <Vector (0.3018, 0.8019)>
  UV <Vector (0.3045, 0.8057)>
  UV <Vector (0.2970, 0.8090)>
Face 9314
UV Count: 3
  UV <Vector (0.3045, 0.8057)>
  UV <Vector (0.3018, 0.8019)>
  UV <Vector (0.3092, 0.7982)>
Face 9315
UV Count: 3
  UV <Vector (0.2903, 0.8115)>
  UV <Vector (0.2870, 0.8119)>
  UV <Vector (0.2831, 0.8088)>
Face 9316
UV Count: 3
  UV <Vector (0.2885, 0.8159)>
  UV <Vector (0.2870, 0.8119)>
  UV <Vector (0.2903, 0.8115)>
Face 9317
UV Count: 3
  UV <Vector (0.2150, 0.8123)>
  UV <Vector (0.2186, 0.8089)>
  UV <Vector (0.2197, 0.8102)>
Face 9318
UV Count: 3
  UV <Vector (0.2135, 0.8163)>
  UV <Vector (0.2150, 0.8123)>
  UV <Vector (0.2172, 0.8132)>
Face 9319
UV Count: 3
  UV <Vector (0.2782, 0.8067)>
  UV <Vector (0.2831, 0.8088)>
  UV <Vector (0.2818, 0.8103)>
Face 9320
UV Count: 3
  UV <Vector (0.2726, 0.8046)>
  UV <Vector (0.2782, 0.8067)>
  UV <Vector (0.2780, 0.8084)>
Face 9321
UV Count: 3
  UV <Vector (0.2230, 0.8064)>
  UV <Vector (0.2186, 0.8089)>
  UV <Vector (0.2170, 0.8067)>
Face 9322
UV Count: 3
  UV <Vector (0.2286, 0.8047)>
  UV <Vector (0.2230, 0.8064)>
  UV <Vector (0.2236, 0.8045)>
Face 9323
UV Count: 3
  UV <Vector (0.2952, 0.8217)>
  UV <Vector (0.2887, 0.8241)>
  UV <Vector (0.2891, 0.8180)>
Face 9324
UV Count: 3
  UV <Vector (0.2127, 0.8185)>
  UV <Vector (0.2135, 0.8163)>
  UV <Vector (0.2161, 0.8161)>
Face 9325
UV Count: 3
  UV <Vector (0.2862, 0.8188)>
  UV <Vector (0.2891, 0.8180)>
  UV <Vector (0.2887, 0.8241)>
Face 9326
UV Count: 3
  UV <Vector (0.2889, 0.8360)>
  UV <Vector (0.2941, 0.8338)>
  UV <Vector (0.2968, 0.8386)>
Face 9327
UV Count: 3
  UV <Vector (0.2910, 0.8407)>
  UV <Vector (0.2968, 0.8386)>
  UV <Vector (0.2989, 0.8432)>
Face 9328
UV Count: 3
  UV <Vector (0.3007, 0.8480)>
  UV <Vector (0.2956, 0.8495)>
  UV <Vector (0.2933, 0.8450)>
Face 9329
UV Count: 3
  UV <Vector (0.2956, 0.8495)>
  UV <Vector (0.3007, 0.8480)>
  UV <Vector (0.3029, 0.8525)>
Face 9330
UV Count: 3
  UV <Vector (0.2980, 0.8535)>
  UV <Vector (0.3029, 0.8525)>
  UV <Vector (0.3044, 0.8567)>
Face 9331
UV Count: 3
  UV <Vector (0.3000, 0.8572)>
  UV <Vector (0.3044, 0.8567)>
  UV <Vector (0.3051, 0.8601)>
Face 9332
UV Count: 3
  UV <Vector (0.3048, 0.8627)>
  UV <Vector (0.3001, 0.8625)>
  UV <Vector (0.3005, 0.8603)>
Face 9333
UV Count: 3
  UV <Vector (0.4603, 0.9668)>
  UV <Vector (0.4636, 0.9673)>
  UV <Vector (0.4624, 0.9698)>
Face 9334
UV Count: 3
  UV <Vector (0.0378, 0.9668)>
  UV <Vector (0.0386, 0.9696)>
  UV <Vector (0.0350, 0.9696)>
Face 9335
UV Count: 3
  UV <Vector (0.1969, 0.8627)>
  UV <Vector (0.1971, 0.8603)>
  UV <Vector (0.2015, 0.8605)>
Face 9336
UV Count: 3
  UV <Vector (0.2019, 0.8572)>
  UV <Vector (0.2015, 0.8605)>
  UV <Vector (0.1971, 0.8603)>
Face 9337
UV Count: 3
  UV <Vector (0.2037, 0.8534)>
  UV <Vector (0.2019, 0.8572)>
  UV <Vector (0.1974, 0.8568)>
Face 9338
UV Count: 3
  UV <Vector (0.2060, 0.8494)>
  UV <Vector (0.2037, 0.8534)>
  UV <Vector (0.1988, 0.8524)>
Face 9339
UV Count: 3
  UV <Vector (0.2010, 0.8479)>
  UV <Vector (0.2030, 0.8432)>
  UV <Vector (0.2085, 0.8451)>
Face 9340
UV Count: 3
  UV <Vector (0.2109, 0.8408)>
  UV <Vector (0.2085, 0.8451)>
  UV <Vector (0.2030, 0.8432)>
Face 9341
UV Count: 3
  UV <Vector (0.2131, 0.8362)>
  UV <Vector (0.2109, 0.8408)>
  UV <Vector (0.2052, 0.8386)>
Face 9342
UV Count: 3
  UV <Vector (0.2236, 0.8045)>
  UV <Vector (0.2170, 0.8067)>
  UV <Vector (0.2183, 0.8024)>
Face 9343
UV Count: 3
  UV <Vector (0.2295, 0.8033)>
  UV <Vector (0.2236, 0.8045)>
  UV <Vector (0.2248, 0.8022)>
Face 9344
UV Count: 3
  UV <Vector (0.2354, 0.8033)>
  UV <Vector (0.2295, 0.8033)>
  UV <Vector (0.2309, 0.8019)>
Face 9345
UV Count: 3
  UV <Vector (0.2782, 0.8067)>
  UV <Vector (0.2780, 0.8046)>
  UV <Vector (0.2848, 0.8067)>
Face 9346
UV Count: 3
  UV <Vector (0.2780, 0.8046)>
  UV <Vector (0.2782, 0.8067)>
  UV <Vector (0.2726, 0.8046)>
Face 9347
UV Count: 3
  UV <Vector (0.2719, 0.8034)>
  UV <Vector (0.2726, 0.8046)>
  UV <Vector (0.2686, 0.8044)>
Face 9348
UV Count: 3
  UV <Vector (0.2327, 0.8042)>
  UV <Vector (0.2286, 0.8047)>
  UV <Vector (0.2295, 0.8033)>
Face 9349
UV Count: 3
  UV <Vector (0.2686, 0.8044)>
  UV <Vector (0.2702, 0.8055)>
  UV <Vector (0.2677, 0.8060)>
Face 9350
UV Count: 3
  UV <Vector (0.2760, 0.9876)>
  UV <Vector (0.2751, 0.9918)>
  UV <Vector (0.2726, 0.9893)>
Face 9351
UV Count: 3
  UV <Vector (0.2354, 0.8033)>
  UV <Vector (0.2377, 0.8051)>
  UV <Vector (0.2362, 0.8055)>
Face 9352
UV Count: 3
  UV <Vector (0.2280, 0.9875)>
  UV <Vector (0.2274, 0.9843)>
  UV <Vector (0.2302, 0.9852)>
Face 9353
UV Count: 3
  UV <Vector (0.2702, 0.8055)>
  UV <Vector (0.2686, 0.8044)>
  UV <Vector (0.2726, 0.8046)>
Face 9354
UV Count: 3
  UV <Vector (0.2327, 0.8042)>
  UV <Vector (0.2362, 0.8055)>
  UV <Vector (0.2342, 0.8060)>
Face 9355
UV Count: 3
  UV <Vector (0.2713, 0.8078)>
  UV <Vector (0.2702, 0.8055)>
  UV <Vector (0.2732, 0.8059)>
Face 9356
UV Count: 3
  UV <Vector (0.2330, 0.8071)>
  UV <Vector (0.2306, 0.8076)>
  UV <Vector (0.2314, 0.8054)>
Face 9357
UV Count: 3
  UV <Vector (0.3184, 0.9340)>
  UV <Vector (0.3101, 0.9239)>
  UV <Vector (0.3206, 0.9224)>
Face 9358
UV Count: 3
  UV <Vector (0.3167, 0.9127)>
  UV <Vector (0.3206, 0.9224)>
  UV <Vector (0.3101, 0.9239)>
Face 9359
UV Count: 3
  UV <Vector (0.3149, 0.9046)>
  UV <Vector (0.3167, 0.9127)>
  UV <Vector (0.3070, 0.9137)>
Face 9360
UV Count: 3
  UV <Vector (0.3144, 0.8976)>
  UV <Vector (0.3149, 0.9046)>
  UV <Vector (0.3054, 0.9051)>
Face 9361
UV Count: 3
  UV <Vector (0.3149, 0.8917)>
  UV <Vector (0.3144, 0.8976)>
  UV <Vector (0.3063, 0.8982)>
Face 9362
UV Count: 3
  UV <Vector (0.3149, 0.8917)>
  UV <Vector (0.3065, 0.8928)>
  UV <Vector (0.3077, 0.8859)>
Face 9363
UV Count: 3
  UV <Vector (0.3088, 0.8801)>
  UV <Vector (0.3168, 0.8792)>
  UV <Vector (0.3161, 0.8847)>
Face 9364
UV Count: 3
  UV <Vector (0.3103, 0.8762)>
  UV <Vector (0.3178, 0.8752)>
  UV <Vector (0.3168, 0.8792)>
Face 9365
UV Count: 3
  UV <Vector (0.3115, 0.8731)>
  UV <Vector (0.3186, 0.8724)>
  UV <Vector (0.3178, 0.8752)>
Face 9366
UV Count: 3
  UV <Vector (0.3115, 0.8731)>
  UV <Vector (0.3122, 0.8718)>
  UV <Vector (0.3188, 0.8709)>
Face 9367
UV Count: 3
  UV <Vector (0.3130, 0.8697)>
  UV <Vector (0.3193, 0.8691)>
  UV <Vector (0.3188, 0.8709)>
Face 9368
UV Count: 3
  UV <Vector (0.3193, 0.8691)>
  UV <Vector (0.3130, 0.8697)>
  UV <Vector (0.3142, 0.8674)>
Face 9369
UV Count: 3
  UV <Vector (0.3210, 0.8644)>
  UV <Vector (0.3198, 0.8671)>
  UV <Vector (0.3142, 0.8674)>
Face 9370
UV Count: 3
  UV <Vector (0.4795, 0.9941)>
  UV <Vector (0.4755, 0.9951)>
  UV <Vector (0.4743, 0.9908)>
Face 9371
UV Count: 3
  UV <Vector (0.4784, 0.9896)>
  UV <Vector (0.4743, 0.9908)>
  UV <Vector (0.4759, 0.9862)>
Face 9372
UV Count: 3
  UV <Vector (0.4806, 0.9846)>
  UV <Vector (0.4759, 0.9862)>
  UV <Vector (0.4778, 0.9787)>
Face 9373
UV Count: 3
  UV <Vector (0.0171, 0.9847)>
  UV <Vector (0.0180, 0.9791)>
  UV <Vector (0.0202, 0.9785)>
Face 9374
UV Count: 3
  UV <Vector (0.0186, 0.9898)>
  UV <Vector (0.0171, 0.9847)>
  UV <Vector (0.0223, 0.9860)>
Face 9375
UV Count: 3
  UV <Vector (0.0186, 0.9940)>
  UV <Vector (0.0186, 0.9898)>
  UV <Vector (0.0231, 0.9909)>
Face 9376
UV Count: 3
  UV <Vector (0.1809, 0.8644)>
  UV <Vector (0.1869, 0.8654)>
  UV <Vector (0.1877, 0.8674)>
Face 9377
UV Count: 3
  UV <Vector (0.1826, 0.8691)>
  UV <Vector (0.1821, 0.8667)>
  UV <Vector (0.1877, 0.8674)>
Face 9378
UV Count: 3
  UV <Vector (0.1831, 0.8708)>
  UV <Vector (0.1826, 0.8691)>
  UV <Vector (0.1890, 0.8698)>
Face 9379
UV Count: 3
  UV <Vector (0.1904, 0.8731)>
  UV <Vector (0.1833, 0.8725)>
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Face 9380
UV Count: 3
  UV <Vector (0.1841, 0.8751)>
  UV <Vector (0.1833, 0.8725)>
  UV <Vector (0.1904, 0.8731)>
Face 9381
UV Count: 3
  UV <Vector (0.1851, 0.8791)>
  UV <Vector (0.1841, 0.8751)>
  UV <Vector (0.1916, 0.8762)>
Face 9382
UV Count: 3
  UV <Vector (0.1858, 0.8846)>
  UV <Vector (0.1851, 0.8791)>
  UV <Vector (0.1932, 0.8800)>
Face 9383
UV Count: 3
  UV <Vector (0.1870, 0.8917)>
  UV <Vector (0.1858, 0.8846)>
  UV <Vector (0.1942, 0.8858)>
Face 9384
UV Count: 3
  UV <Vector (0.1870, 0.8917)>
  UV <Vector (0.1955, 0.8928)>
  UV <Vector (0.1956, 0.8982)>
Face 9385
UV Count: 3
  UV <Vector (0.1874, 0.8976)>
  UV <Vector (0.1956, 0.8982)>
  UV <Vector (0.1965, 0.9051)>
Face 9386
UV Count: 3
  UV <Vector (0.1870, 0.9046)>
  UV <Vector (0.1965, 0.9051)>
  UV <Vector (0.1950, 0.9136)>
Face 9387
UV Count: 3
  UV <Vector (0.1853, 0.9127)>
  UV <Vector (0.1950, 0.9136)>
  UV <Vector (0.1919, 0.9239)>
Face 9388
UV Count: 3
  UV <Vector (0.1835, 0.9340)>
  UV <Vector (0.1760, 0.9321)>
  UV <Vector (0.1813, 0.9223)>
Face 9389
UV Count: 3
  UV <Vector (0.1760, 0.9321)>
  UV <Vector (0.1835, 0.9340)>
  UV <Vector (0.1764, 0.9429)>
Face 9390
UV Count: 3
  UV <Vector (0.6157, 0.4121)>
  UV <Vector (0.6165, 0.4128)>
  UV <Vector (0.6151, 0.4144)>
Face 9391
UV Count: 3
  UV <Vector (0.6170, 0.4144)>
  UV <Vector (0.6151, 0.4144)>
  UV <Vector (0.6165, 0.4128)>
Face 9392
UV Count: 3
  UV <Vector (0.6199, 0.4137)>
  UV <Vector (0.6170, 0.4144)>
  UV <Vector (0.6179, 0.4124)>
Face 9393
UV Count: 3
  UV <Vector (0.6223, 0.4119)>
  UV <Vector (0.6199, 0.4137)>
  UV <Vector (0.6201, 0.4108)>
Face 9394
UV Count: 3
  UV <Vector (0.6243, 0.4106)>
  UV <Vector (0.6223, 0.4119)>
  UV <Vector (0.6222, 0.4090)>
Face 9395
UV Count: 3
  UV <Vector (0.6260, 0.4076)>
  UV <Vector (0.6262, 0.4099)>
  UV <Vector (0.6243, 0.4106)>
Face 9396
UV Count: 3
  UV <Vector (0.6279, 0.4096)>
  UV <Vector (0.6262, 0.4099)>
  UV <Vector (0.6260, 0.4076)>
Face 9397
UV Count: 3
  UV <Vector (0.6298, 0.4074)>
  UV <Vector (0.6298, 0.4098)>
  UV <Vector (0.6279, 0.4096)>
Face 9398
UV Count: 3
  UV <Vector (0.6298, 0.4074)>
  UV <Vector (0.6317, 0.4072)>
  UV <Vector (0.6317, 0.4096)>
Face 9399
UV Count: 3
  UV <Vector (0.6336, 0.4076)>
  UV <Vector (0.6334, 0.4099)>
  UV <Vector (0.6317, 0.4096)>
Face 9400
UV Count: 3
  UV <Vector (0.6336, 0.4076)>
  UV <Vector (0.6355, 0.4081)>
  UV <Vector (0.6353, 0.4106)>
Face 9401
UV Count: 3
  UV <Vector (0.6374, 0.4091)>
  UV <Vector (0.6373, 0.4119)>
  UV <Vector (0.6353, 0.4106)>
Face 9402
UV Count: 3
  UV <Vector (0.6396, 0.4109)>
  UV <Vector (0.6396, 0.4137)>
  UV <Vector (0.6373, 0.4119)>
Face 9403
UV Count: 3
  UV <Vector (0.6416, 0.4124)>
  UV <Vector (0.6425, 0.4142)>
  UV <Vector (0.6396, 0.4137)>
Face 9404
UV Count: 3
  UV <Vector (0.6431, 0.4129)>
  UV <Vector (0.6444, 0.4144)>
  UV <Vector (0.6425, 0.4142)>
Face 9405
UV Count: 3
  UV <Vector (0.6444, 0.4144)>
  UV <Vector (0.6431, 0.4129)>
  UV <Vector (0.6439, 0.4121)>
Face 9406
UV Count: 3
  UV <Vector (0.6445, 0.4829)>
  UV <Vector (0.6459, 0.4829)>
  UV <Vector (0.6453, 0.4855)>
Face 9407
UV Count: 3
  UV <Vector (0.6450, 0.4746)>
  UV <Vector (0.6496, 0.4712)>
  UV <Vector (0.6459, 0.4829)>
Face 9408
UV Count: 3
  UV <Vector (0.6136, 0.4827)>
  UV <Vector (0.6143, 0.4854)>
  UV <Vector (0.6133, 0.4847)>
Face 9409
UV Count: 3
  UV <Vector (0.6263, 0.4866)>
  UV <Vector (0.6273, 0.4865)>
  UV <Vector (0.6275, 0.4908)>
Face 9410
UV Count: 3
  UV <Vector (0.6265, 0.4936)>
  UV <Vector (0.6265, 0.4907)>
  UV <Vector (0.6275, 0.4908)>
Face 9411
UV Count: 3
  UV <Vector (0.2429, 0.7835)>
  UV <Vector (0.2425, 0.7807)>
  UV <Vector (0.2453, 0.7807)>
Face 9412
UV Count: 3
  UV <Vector (0.2429, 0.7859)>
  UV <Vector (0.2429, 0.7835)>
  UV <Vector (0.2458, 0.7835)>
Face 9413
UV Count: 3
  UV <Vector (0.2427, 0.7885)>
  UV <Vector (0.2429, 0.7859)>
  UV <Vector (0.2457, 0.7860)>
Face 9414
UV Count: 3
  UV <Vector (0.2426, 0.7911)>
  UV <Vector (0.2427, 0.7885)>
  UV <Vector (0.2456, 0.7885)>
Face 9415
UV Count: 3
  UV <Vector (0.2457, 0.7941)>
  UV <Vector (0.2425, 0.7942)>
  UV <Vector (0.2426, 0.7911)>
Face 9416
UV Count: 3
  UV <Vector (0.2425, 0.7942)>
  UV <Vector (0.2457, 0.7941)>
  UV <Vector (0.2452, 0.7965)>
Face 9417
UV Count: 3
  UV <Vector (0.2419, 0.7964)>
  UV <Vector (0.2452, 0.7965)>
  UV <Vector (0.2448, 0.7997)>
Face 9418
UV Count: 3
  UV <Vector (0.2406, 0.8009)>
  UV <Vector (0.2413, 0.7991)>
  UV <Vector (0.2448, 0.7997)>
Face 9419
UV Count: 3
  UV <Vector (0.2421, 0.8035)>
  UV <Vector (0.2395, 0.8029)>
  UV <Vector (0.2406, 0.8009)>
Face 9420
UV Count: 3
  UV <Vector (0.2405, 0.8050)>
  UV <Vector (0.2393, 0.8050)>
  UV <Vector (0.2395, 0.8029)>
Face 9421
UV Count: 3
  UV <Vector (0.2317, 0.9801)>
  UV <Vector (0.2305, 0.9826)>
  UV <Vector (0.2282, 0.9813)>
Face 9422
UV Count: 3
  UV <Vector (0.6334, 0.4861)>
  UV <Vector (0.6321, 0.4786)>
  UV <Vector (0.6343, 0.4784)>
Face 9423
UV Count: 3
  UV <Vector (0.6330, 0.4906)>
  UV <Vector (0.6334, 0.4861)>
  UV <Vector (0.6344, 0.4871)>
Face 9424
UV Count: 3
  UV <Vector (0.6344, 0.4934)>
  UV <Vector (0.6331, 0.4936)>
  UV <Vector (0.6330, 0.4906)>
Face 9425
UV Count: 3
  UV <Vector (0.2626, 0.7833)>
  UV <Vector (0.2591, 0.7836)>
  UV <Vector (0.2594, 0.7807)>
Face 9426
UV Count: 3
  UV <Vector (0.2625, 0.7857)>
  UV <Vector (0.2591, 0.7860)>
  UV <Vector (0.2591, 0.7836)>
Face 9427
UV Count: 3
  UV <Vector (0.2591, 0.7860)>
  UV <Vector (0.2625, 0.7857)>
  UV <Vector (0.2628, 0.7882)>
Face 9428
UV Count: 3
  UV <Vector (0.2593, 0.7886)>
  UV <Vector (0.2628, 0.7882)>
  UV <Vector (0.2630, 0.7909)>
Face 9429
UV Count: 3
  UV <Vector (0.2593, 0.7911)>
  UV <Vector (0.2630, 0.7909)>
  UV <Vector (0.2631, 0.7936)>
Face 9430
UV Count: 3
  UV <Vector (0.2601, 0.7964)>
  UV <Vector (0.2594, 0.7942)>
  UV <Vector (0.2631, 0.7936)>
Face 9431
UV Count: 3
  UV <Vector (0.2607, 0.7991)>
  UV <Vector (0.2601, 0.7964)>
  UV <Vector (0.2638, 0.7962)>
Face 9432
UV Count: 3
  UV <Vector (0.2614, 0.8009)>
  UV <Vector (0.2607, 0.7991)>
  UV <Vector (0.2648, 0.7988)>
Face 9433
UV Count: 3
  UV <Vector (0.2624, 0.8028)>
  UV <Vector (0.2614, 0.8009)>
  UV <Vector (0.2655, 0.8008)>
Face 9434
UV Count: 3
  UV <Vector (0.2624, 0.8028)>
  UV <Vector (0.2663, 0.8034)>
  UV <Vector (0.2642, 0.8051)>
Face 9435
UV Count: 3
  UV <Vector (0.2732, 0.9823)>
  UV <Vector (0.2757, 0.9815)>
  UV <Vector (0.2766, 0.9845)>
Face 9436
UV Count: 3
  UV <Vector (0.2670, 0.9874)>
  UV <Vector (0.2675, 0.9898)>
  UV <Vector (0.2654, 0.9897)>
Face 9437
UV Count: 3
  UV <Vector (0.2623, 0.9827)>
  UV <Vector (0.2636, 0.9816)>
  UV <Vector (0.2647, 0.9834)>
Face 9438
UV Count: 3
  UV <Vector (0.2349, 0.9842)>
  UV <Vector (0.2327, 0.9833)>
  UV <Vector (0.2332, 0.9815)>
Face 9439
UV Count: 3
  UV <Vector (0.2689, 0.9829)>
  UV <Vector (0.2712, 0.9826)>
  UV <Vector (0.2716, 0.9841)>
Face 9440
UV Count: 3
  UV <Vector (0.2363, 0.9847)>
  UV <Vector (0.2349, 0.9842)>
  UV <Vector (0.2353, 0.9815)>
Face 9441
UV Count: 3
  UV <Vector (0.2378, 0.9847)>
  UV <Vector (0.2363, 0.9847)>
  UV <Vector (0.2370, 0.9813)>
Face 9442
UV Count: 3
  UV <Vector (0.2685, 0.9854)>
  UV <Vector (0.2678, 0.9834)>
  UV <Vector (0.2689, 0.9829)>
Face 9443
UV Count: 3
  UV <Vector (0.2678, 0.9834)>
  UV <Vector (0.2685, 0.9854)>
  UV <Vector (0.2640, 0.9849)>
Face 9444
UV Count: 3
  UV <Vector (0.2332, 0.9815)>
  UV <Vector (0.2317, 0.9801)>
  UV <Vector (0.2332, 0.9780)>
Face 9445
UV Count: 3
  UV <Vector (0.2684, 0.9806)>
  UV <Vector (0.2703, 0.9809)>
  UV <Vector (0.2712, 0.9826)>
Face 9446
UV Count: 3
  UV <Vector (0.2305, 0.9826)>
  UV <Vector (0.2302, 0.9852)>
  UV <Vector (0.2274, 0.9843)>
Face 9447
UV Count: 3
  UV <Vector (0.2322, 0.9848)>
  UV <Vector (0.2327, 0.9833)>
  UV <Vector (0.2349, 0.9842)>
Face 9448
UV Count: 3
  UV <Vector (0.2732, 0.9849)>
  UV <Vector (0.2766, 0.9845)>
  UV <Vector (0.2760, 0.9876)>
Face 9449
UV Count: 3
  UV <Vector (0.2716, 0.9841)>
  UV <Vector (0.2732, 0.9849)>
  UV <Vector (0.2729, 0.9870)>
Face 9450
UV Count: 3
  UV <Vector (0.2322, 0.9848)>
  UV <Vector (0.2302, 0.9852)>
  UV <Vector (0.2305, 0.9826)>
Face 9451
UV Count: 3
  UV <Vector (0.2332, 0.9815)>
  UV <Vector (0.2327, 0.9833)>
  UV <Vector (0.2305, 0.9826)>
Face 9452
UV Count: 3
  UV <Vector (0.2703, 0.9809)>
  UV <Vector (0.2717, 0.9796)>
  UV <Vector (0.2732, 0.9823)>
Face 9453
UV Count: 3
  UV <Vector (0.2712, 0.9826)>
  UV <Vector (0.2732, 0.9823)>
  UV <Vector (0.2732, 0.9849)>
Face 9454
UV Count: 3
  UV <Vector (0.2681, 0.9775)>
  UV <Vector (0.2703, 0.9779)>
  UV <Vector (0.2684, 0.9806)>
Face 9455
UV Count: 3
  UV <Vector (0.2486, 0.7941)>
  UV <Vector (0.2457, 0.7941)>
  UV <Vector (0.2457, 0.7911)>
Face 9456
UV Count: 3
  UV <Vector (0.2485, 0.7910)>
  UV <Vector (0.2457, 0.7911)>
  UV <Vector (0.2456, 0.7885)>
Face 9457
UV Count: 3
  UV <Vector (0.2485, 0.7860)>
  UV <Vector (0.2485, 0.7884)>
  UV <Vector (0.2456, 0.7885)>
Face 9458
UV Count: 3
  UV <Vector (0.2486, 0.7836)>
  UV <Vector (0.2485, 0.7860)>
  UV <Vector (0.2457, 0.7860)>
Face 9459
UV Count: 3
  UV <Vector (0.2483, 0.7807)>
  UV <Vector (0.2486, 0.7836)>
  UV <Vector (0.2458, 0.7835)>
Face 9460
UV Count: 3
  UV <Vector (0.6287, 0.4910)>
  UV <Vector (0.6287, 0.4939)>
  UV <Vector (0.6275, 0.4938)>
Face 9461
UV Count: 3
  UV <Vector (0.6286, 0.4867)>
  UV <Vector (0.6287, 0.4910)>
  UV <Vector (0.6275, 0.4908)>
Face 9462
UV Count: 3
  UV <Vector (0.2510, 0.7941)>
  UV <Vector (0.2510, 0.7908)>
  UV <Vector (0.2534, 0.7910)>
Face 9463
UV Count: 3
  UV <Vector (0.2510, 0.7908)>
  UV <Vector (0.2510, 0.7884)>
  UV <Vector (0.2535, 0.7885)>
Face 9464
UV Count: 3
  UV <Vector (0.2510, 0.7884)>
  UV <Vector (0.2510, 0.7860)>
  UV <Vector (0.2534, 0.7860)>
Face 9465
UV Count: 3
  UV <Vector (0.2534, 0.7860)>
  UV <Vector (0.2510, 0.7860)>
  UV <Vector (0.2510, 0.7838)>
Face 9466
UV Count: 3
  UV <Vector (0.2533, 0.7837)>
  UV <Vector (0.2510, 0.7838)>
  UV <Vector (0.2510, 0.7807)>
Face 9467
UV Count: 3
  UV <Vector (0.6309, 0.4939)>
  UV <Vector (0.6298, 0.4940)>
  UV <Vector (0.6298, 0.4912)>
Face 9468
UV Count: 3
  UV <Vector (0.6310, 0.4908)>
  UV <Vector (0.6298, 0.4912)>
  UV <Vector (0.6298, 0.4868)>
Face 9469
UV Count: 3
  UV <Vector (0.6310, 0.4860)>
  UV <Vector (0.6298, 0.4868)>
  UV <Vector (0.6298, 0.4788)>
Face 9470
UV Count: 3
  UV <Vector (0.6321, 0.4786)>
  UV <Vector (0.6298, 0.4788)>
  UV <Vector (0.6298, 0.4647)>
Face 9471
UV Count: 3
  UV <Vector (0.2732, 0.8059)>
  UV <Vector (0.2780, 0.8084)>
  UV <Vector (0.2772, 0.8107)>
Face 9472
UV Count: 3
  UV <Vector (0.2736, 0.8086)>
  UV <Vector (0.2772, 0.8107)>
  UV <Vector (0.2750, 0.8118)>
Face 9473
UV Count: 3
  UV <Vector (0.2289, 0.8078)>
  UV <Vector (0.2278, 0.8059)>
  UV <Vector (0.2314, 0.8054)>
Face 9474
UV Count: 3
  UV <Vector (0.6795, 0.9744)>
  UV <Vector (0.6795, 0.9733)>
  UV <Vector (0.6801, 0.9737)>
Face 9475
UV Count: 3
  UV <Vector (0.6810, 0.9742)>
  UV <Vector (0.6803, 0.9745)>
  UV <Vector (0.6801, 0.9737)>
Face 9476
UV Count: 3
  UV <Vector (0.6800, 0.9660)>
  UV <Vector (0.6815, 0.9655)>
  UV <Vector (0.6816, 0.9673)>
Face 9477
UV Count: 3
  UV <Vector (0.6759, 0.9715)>
  UV <Vector (0.6759, 0.9728)>
  UV <Vector (0.6740, 0.9730)>
Face 9478
UV Count: 3
  UV <Vector (0.6733, 0.9713)>
  UV <Vector (0.6740, 0.9730)>
  UV <Vector (0.6735, 0.9719)>
Face 9479
UV Count: 3
  UV <Vector (0.6759, 0.9715)>
  UV <Vector (0.6733, 0.9713)>
  UV <Vector (0.6729, 0.9682)>
Face 9480
UV Count: 3
  UV <Vector (0.6802, 0.9679)>
  UV <Vector (0.6804, 0.9710)>
  UV <Vector (0.6780, 0.9713)>
Face 9481
UV Count: 3
  UV <Vector (0.6805, 0.9781)>
  UV <Vector (0.6806, 0.9760)>
  UV <Vector (0.6813, 0.9760)>
Face 9482
UV Count: 3
  UV <Vector (0.6806, 0.9760)>
  UV <Vector (0.6803, 0.9745)>
  UV <Vector (0.6810, 0.9742)>
Face 9483
UV Count: 3
  UV <Vector (0.6796, 0.9781)>
  UV <Vector (0.6796, 0.9761)>
  UV <Vector (0.6806, 0.9760)>
Face 9484
UV Count: 3
  UV <Vector (0.6796, 0.9761)>
  UV <Vector (0.6795, 0.9744)>
  UV <Vector (0.6803, 0.9745)>
Face 9485
UV Count: 3
  UV <Vector (0.6776, 0.9781)>
  UV <Vector (0.6776, 0.9760)>
  UV <Vector (0.6796, 0.9761)>
Face 9486
UV Count: 3
  UV <Vector (0.6776, 0.9760)>
  UV <Vector (0.6777, 0.9743)>
  UV <Vector (0.6795, 0.9744)>
Face 9487
UV Count: 3
  UV <Vector (0.6776, 0.9760)>
  UV <Vector (0.6753, 0.9760)>
  UV <Vector (0.6756, 0.9743)>
Face 9488
UV Count: 3
  UV <Vector (0.6777, 0.9743)>
  UV <Vector (0.6756, 0.9743)>
  UV <Vector (0.6759, 0.9733)>
Face 9489
UV Count: 3
  UV <Vector (0.6777, 0.9743)>
  UV <Vector (0.6779, 0.9732)>
  UV <Vector (0.6795, 0.9733)>
Face 9490
UV Count: 3
  UV <Vector (0.6759, 0.9733)>
  UV <Vector (0.6759, 0.9728)>
  UV <Vector (0.6780, 0.9726)>
Face 9491
UV Count: 3
  UV <Vector (0.6780, 0.9726)>
  UV <Vector (0.6798, 0.9726)>
  UV <Vector (0.6795, 0.9733)>
Face 9492
UV Count: 3
  UV <Vector (0.6798, 0.9726)>
  UV <Vector (0.6805, 0.9734)>
  UV <Vector (0.6801, 0.9737)>
Face 9493
UV Count: 3
  UV <Vector (0.6798, 0.9726)>
  UV <Vector (0.6780, 0.9726)>
  UV <Vector (0.6780, 0.9713)>
Face 9494
UV Count: 3
  UV <Vector (0.6780, 0.9726)>
  UV <Vector (0.6759, 0.9728)>
  UV <Vector (0.6759, 0.9715)>
Face 9495
UV Count: 3
  UV <Vector (0.6756, 0.9743)>
  UV <Vector (0.6741, 0.9743)>
  UV <Vector (0.6742, 0.9734)>
Face 9496
UV Count: 3
  UV <Vector (0.6742, 0.9734)>
  UV <Vector (0.6740, 0.9730)>
  UV <Vector (0.6759, 0.9728)>
Face 9497
UV Count: 3
  UV <Vector (0.6741, 0.9743)>
  UV <Vector (0.6734, 0.9743)>
  UV <Vector (0.6738, 0.9738)>
Face 9498
UV Count: 3
  UV <Vector (0.6738, 0.9738)>
  UV <Vector (0.6737, 0.9736)>
  UV <Vector (0.6740, 0.9730)>
Face 9499
UV Count: 3
  UV <Vector (0.6730, 0.9758)>
  UV <Vector (0.6725, 0.9758)>
  UV <Vector (0.6730, 0.9742)>
Face 9500
UV Count: 3
  UV <Vector (0.6725, 0.9758)>
  UV <Vector (0.6730, 0.9758)>
  UV <Vector (0.6730, 0.9778)>
Face 9501
UV Count: 3
  UV <Vector (0.6723, 0.9696)>
  UV <Vector (0.6729, 0.9682)>
  UV <Vector (0.6733, 0.9713)>
Face 9502
UV Count: 3
  UV <Vector (0.6740, 0.9818)>
  UV <Vector (0.6739, 0.9803)>
  UV <Vector (0.6753, 0.9804)>
Face 9503
UV Count: 3
  UV <Vector (0.6751, 0.9821)>
  UV <Vector (0.6753, 0.9804)>
  UV <Vector (0.6779, 0.9805)>
Face 9504
UV Count: 3
  UV <Vector (0.6779, 0.9822)>
  UV <Vector (0.6779, 0.9805)>
  UV <Vector (0.6794, 0.9806)>
Face 9505
UV Count: 3
  UV <Vector (0.6803, 0.9805)>
  UV <Vector (0.6814, 0.9798)>
  UV <Vector (0.6816, 0.9808)>
Face 9506
UV Count: 3
  UV <Vector (0.6814, 0.9798)>
  UV <Vector (0.6803, 0.9805)>
  UV <Vector (0.6805, 0.9781)>
Face 9507
UV Count: 3
  UV <Vector (0.6803, 0.9805)>
  UV <Vector (0.6794, 0.9806)>
  UV <Vector (0.6796, 0.9781)>
Face 9508
UV Count: 3
  UV <Vector (0.6796, 0.9781)>
  UV <Vector (0.6794, 0.9806)>
  UV <Vector (0.6779, 0.9805)>
Face 9509
UV Count: 3
  UV <Vector (0.6776, 0.9781)>
  UV <Vector (0.6779, 0.9805)>
  UV <Vector (0.6753, 0.9804)>
Face 9510
UV Count: 3
  UV <Vector (0.6753, 0.9760)>
  UV <Vector (0.6776, 0.9760)>
  UV <Vector (0.6776, 0.9781)>
Face 9511
UV Count: 3
  UV <Vector (0.6738, 0.9760)>
  UV <Vector (0.6753, 0.9760)>
  UV <Vector (0.6753, 0.9780)>
Face 9512
UV Count: 3
  UV <Vector (0.6730, 0.9778)>
  UV <Vector (0.6731, 0.9802)>
  UV <Vector (0.6721, 0.9794)>
Face 9513
UV Count: 3
  UV <Vector (0.6731, 0.9802)>
  UV <Vector (0.6733, 0.9816)>
  UV <Vector (0.6718, 0.9804)>
Face 9514
UV Count: 3
  UV <Vector (0.6725, 0.9647)>
  UV <Vector (0.6741, 0.9651)>
  UV <Vector (0.6734, 0.9664)>
Face 9515
UV Count: 3
  UV <Vector (0.6734, 0.9664)>
  UV <Vector (0.6729, 0.9682)>
  UV <Vector (0.6721, 0.9677)>
Face 9516
UV Count: 3
  UV <Vector (0.6753, 0.9780)>
  UV <Vector (0.6753, 0.9804)>
  UV <Vector (0.6739, 0.9803)>
Face 9517
UV Count: 3
  UV <Vector (0.6753, 0.9760)>
  UV <Vector (0.6738, 0.9760)>
  UV <Vector (0.6741, 0.9743)>
Face 9518
UV Count: 3
  UV <Vector (0.6794, 0.9806)>
  UV <Vector (0.6803, 0.9805)>
  UV <Vector (0.6803, 0.9815)>
Face 9519
UV Count: 3
  UV <Vector (0.6804, 0.9710)>
  UV <Vector (0.6802, 0.9679)>
  UV <Vector (0.6815, 0.9692)>
Face 9520
UV Count: 3
  UV <Vector (0.6741, 0.9651)>
  UV <Vector (0.6765, 0.9651)>
  UV <Vector (0.6766, 0.9657)>
Face 9521
UV Count: 3
  UV <Vector (0.6766, 0.9657)>
  UV <Vector (0.6765, 0.9651)>
  UV <Vector (0.6794, 0.9651)>
Face 9522
UV Count: 3
  UV <Vector (0.6794, 0.9651)>
  UV <Vector (0.6816, 0.9643)>
  UV <Vector (0.6815, 0.9655)>
Face 9523
UV Count: 3
  UV <Vector (0.6734, 0.9743)>
  UV <Vector (0.6730, 0.9742)>
  UV <Vector (0.6737, 0.9736)>
Face 9524
UV Count: 3
  UV <Vector (0.6734, 0.9743)>
  UV <Vector (0.6741, 0.9743)>
  UV <Vector (0.6738, 0.9760)>
Face 9525
UV Count: 3
  UV <Vector (0.6730, 0.9778)>
  UV <Vector (0.6730, 0.9758)>
  UV <Vector (0.6738, 0.9760)>
Face 9526
UV Count: 3
  UV <Vector (0.6737, 0.9779)>
  UV <Vector (0.6739, 0.9803)>
  UV <Vector (0.6731, 0.9802)>
Face 9527
UV Count: 3
  UV <Vector (0.6733, 0.9816)>
  UV <Vector (0.6731, 0.9802)>
  UV <Vector (0.6739, 0.9803)>
Face 9528
UV Count: 3
  UV <Vector (0.6634, 0.9660)>
  UV <Vector (0.6627, 0.9650)>
  UV <Vector (0.6654, 0.9641)>
Face 9529
UV Count: 3
  UV <Vector (0.6677, 0.9806)>
  UV <Vector (0.6688, 0.9805)>
  UV <Vector (0.6687, 0.9822)>
Face 9530
UV Count: 3
  UV <Vector (0.6663, 0.9827)>
  UV <Vector (0.6662, 0.9806)>
  UV <Vector (0.6677, 0.9806)>
Face 9531
UV Count: 3
  UV <Vector (0.6629, 0.9787)>
  UV <Vector (0.6634, 0.9808)>
  UV <Vector (0.6620, 0.9813)>
Face 9532
UV Count: 3
  UV <Vector (0.6654, 0.9690)>
  UV <Vector (0.6654, 0.9659)>
  UV <Vector (0.6672, 0.9664)>
Face 9533
UV Count: 3
  UV <Vector (0.6634, 0.9660)>
  UV <Vector (0.6654, 0.9659)>
  UV <Vector (0.6654, 0.9690)>
Face 9534
UV Count: 3
  UV <Vector (0.6625, 0.9717)>
  UV <Vector (0.6616, 0.9697)>
  UV <Vector (0.6635, 0.9693)>
Face 9535
UV Count: 3
  UV <Vector (0.6635, 0.9693)>
  UV <Vector (0.6654, 0.9690)>
  UV <Vector (0.6658, 0.9725)>
Face 9536
UV Count: 3
  UV <Vector (0.6658, 0.9725)>
  UV <Vector (0.6654, 0.9690)>
  UV <Vector (0.6678, 0.9694)>
Face 9537
UV Count: 3
  UV <Vector (0.6678, 0.9694)>
  UV <Vector (0.6696, 0.9701)>
  UV <Vector (0.6695, 0.9733)>
Face 9538
UV Count: 3
  UV <Vector (0.6708, 0.9756)>
  UV <Vector (0.6712, 0.9781)>
  UV <Vector (0.6704, 0.9780)>
Face 9539
UV Count: 3
  UV <Vector (0.6708, 0.9756)>
  UV <Vector (0.6701, 0.9758)>
  UV <Vector (0.6695, 0.9740)>
Face 9540
UV Count: 3
  UV <Vector (0.6694, 0.9760)>
  UV <Vector (0.6689, 0.9743)>
  UV <Vector (0.6695, 0.9740)>
Face 9541
UV Count: 3
  UV <Vector (0.6676, 0.9737)>
  UV <Vector (0.6678, 0.9730)>
  UV <Vector (0.6691, 0.9735)>
Face 9542
UV Count: 3
  UV <Vector (0.6691, 0.9735)>
  UV <Vector (0.6678, 0.9730)>
  UV <Vector (0.6679, 0.9727)>
Face 9543
UV Count: 3
  UV <Vector (0.6678, 0.9730)>
  UV <Vector (0.6659, 0.9730)>
  UV <Vector (0.6658, 0.9725)>
Face 9544
UV Count: 3
  UV <Vector (0.6659, 0.9730)>
  UV <Vector (0.6640, 0.9731)>
  UV <Vector (0.6637, 0.9728)>
Face 9545
UV Count: 3
  UV <Vector (0.6637, 0.9728)>
  UV <Vector (0.6640, 0.9731)>
  UV <Vector (0.6631, 0.9738)>
Face 9546
UV Count: 3
  UV <Vector (0.6627, 0.9742)>
  UV <Vector (0.6619, 0.9757)>
  UV <Vector (0.6615, 0.9754)>
Face 9547
UV Count: 3
  UV <Vector (0.6619, 0.9757)>
  UV <Vector (0.6617, 0.9782)>
  UV <Vector (0.6611, 0.9778)>
Face 9548
UV Count: 3
  UV <Vector (0.6617, 0.9782)>
  UV <Vector (0.6620, 0.9813)>
  UV <Vector (0.6611, 0.9807)>
Face 9549
UV Count: 3
  UV <Vector (0.6629, 0.9763)>
  UV <Vector (0.6629, 0.9787)>
  UV <Vector (0.6617, 0.9782)>
Face 9550
UV Count: 3
  UV <Vector (0.6636, 0.9747)>
  UV <Vector (0.6629, 0.9763)>
  UV <Vector (0.6619, 0.9757)>
Face 9551
UV Count: 3
  UV <Vector (0.6644, 0.9739)>
  UV <Vector (0.6636, 0.9747)>
  UV <Vector (0.6631, 0.9738)>
Face 9552
UV Count: 3
  UV <Vector (0.6640, 0.9731)>
  UV <Vector (0.6659, 0.9730)>
  UV <Vector (0.6660, 0.9737)>
Face 9553
UV Count: 3
  UV <Vector (0.6659, 0.9730)>
  UV <Vector (0.6678, 0.9730)>
  UV <Vector (0.6676, 0.9737)>
Face 9554
UV Count: 3
  UV <Vector (0.6676, 0.9737)>
  UV <Vector (0.6678, 0.9759)>
  UV <Vector (0.6661, 0.9758)>
Face 9555
UV Count: 3
  UV <Vector (0.6661, 0.9758)>
  UV <Vector (0.6644, 0.9762)>
  UV <Vector (0.6644, 0.9739)>
Face 9556
UV Count: 3
  UV <Vector (0.6644, 0.9762)>
  UV <Vector (0.6661, 0.9758)>
  UV <Vector (0.6662, 0.9783)>
Face 9557
UV Count: 3
  UV <Vector (0.6643, 0.9785)>
  UV <Vector (0.6629, 0.9787)>
  UV <Vector (0.6629, 0.9763)>
Face 9558
UV Count: 3
  UV <Vector (0.6644, 0.9762)>
  UV <Vector (0.6629, 0.9763)>
  UV <Vector (0.6636, 0.9747)>
Face 9559
UV Count: 3
  UV <Vector (0.6643, 0.9785)>
  UV <Vector (0.6646, 0.9807)>
  UV <Vector (0.6634, 0.9808)>
Face 9560
UV Count: 3
  UV <Vector (0.6638, 0.9824)>
  UV <Vector (0.6634, 0.9808)>
  UV <Vector (0.6646, 0.9807)>
Face 9561
UV Count: 3
  UV <Vector (0.6652, 0.9825)>
  UV <Vector (0.6646, 0.9807)>
  UV <Vector (0.6662, 0.9806)>
Face 9562
UV Count: 3
  UV <Vector (0.6662, 0.9783)>
  UV <Vector (0.6662, 0.9806)>
  UV <Vector (0.6646, 0.9807)>
Face 9563
UV Count: 3
  UV <Vector (0.6662, 0.9806)>
  UV <Vector (0.6662, 0.9783)>
  UV <Vector (0.6680, 0.9783)>
Face 9564
UV Count: 3
  UV <Vector (0.6688, 0.9805)>
  UV <Vector (0.6677, 0.9806)>
  UV <Vector (0.6680, 0.9783)>
Face 9565
UV Count: 3
  UV <Vector (0.6662, 0.9783)>
  UV <Vector (0.6661, 0.9758)>
  UV <Vector (0.6678, 0.9759)>
Face 9566
UV Count: 3
  UV <Vector (0.6680, 0.9783)>
  UV <Vector (0.6678, 0.9759)>
  UV <Vector (0.6694, 0.9760)>
Face 9567
UV Count: 3
  UV <Vector (0.6678, 0.9759)>
  UV <Vector (0.6676, 0.9737)>
  UV <Vector (0.6689, 0.9743)>
Face 9568
UV Count: 3
  UV <Vector (0.6704, 0.9780)>
  UV <Vector (0.6695, 0.9782)>
  UV <Vector (0.6694, 0.9760)>
Face 9569
UV Count: 3
  UV <Vector (0.6695, 0.9782)>
  UV <Vector (0.6704, 0.9780)>
  UV <Vector (0.6698, 0.9806)>
Face 9570
UV Count: 3
  UV <Vector (0.6688, 0.9805)>
  UV <Vector (0.6698, 0.9806)>
  UV <Vector (0.6695, 0.9819)>
Face 9571
UV Count: 3
  UV <Vector (0.6698, 0.9806)>
  UV <Vector (0.6704, 0.9780)>
  UV <Vector (0.6712, 0.9781)>
Face 9572
UV Count: 3
  UV <Vector (0.6672, 0.9664)>
  UV <Vector (0.6654, 0.9659)>
  UV <Vector (0.6654, 0.9641)>
Face 9573
UV Count: 3
  UV <Vector (0.6548, 0.9738)>
  UV <Vector (0.6546, 0.9725)>
  UV <Vector (0.6566, 0.9727)>
Face 9574
UV Count: 3
  UV <Vector (0.6482, 0.9816)>
  UV <Vector (0.6479, 0.9799)>
  UV <Vector (0.6504, 0.9811)>
Face 9575
UV Count: 3
  UV <Vector (0.6532, 0.9760)>
  UV <Vector (0.6552, 0.9761)>
  UV <Vector (0.6553, 0.9779)>
Face 9576
UV Count: 3
  UV <Vector (0.6532, 0.9760)>
  UV <Vector (0.6531, 0.9777)>
  UV <Vector (0.6512, 0.9773)>
Face 9577
UV Count: 3
  UV <Vector (0.6532, 0.9745)>
  UV <Vector (0.6548, 0.9738)>
  UV <Vector (0.6552, 0.9761)>
Face 9578
UV Count: 3
  UV <Vector (0.6500, 0.9691)>
  UV <Vector (0.6539, 0.9674)>
  UV <Vector (0.6542, 0.9701)>
Face 9579
UV Count: 3
  UV <Vector (0.6542, 0.9701)>
  UV <Vector (0.6542, 0.9722)>
  UV <Vector (0.6514, 0.9726)>
Face 9580
UV Count: 3
  UV <Vector (0.6583, 0.9676)>
  UV <Vector (0.6582, 0.9697)>
  UV <Vector (0.6542, 0.9701)>
Face 9581
UV Count: 3
  UV <Vector (0.6599, 0.9772)>
  UV <Vector (0.6586, 0.9774)>
  UV <Vector (0.6586, 0.9755)>
Face 9582
UV Count: 3
  UV <Vector (0.6594, 0.9750)>
  UV <Vector (0.6586, 0.9755)>
  UV <Vector (0.6579, 0.9741)>
Face 9583
UV Count: 3
  UV <Vector (0.6568, 0.9725)>
  UV <Vector (0.6566, 0.9727)>
  UV <Vector (0.6546, 0.9725)>
Face 9584
UV Count: 3
  UV <Vector (0.6548, 0.9738)>
  UV <Vector (0.6532, 0.9745)>
  UV <Vector (0.6524, 0.9734)>
Face 9585
UV Count: 3
  UV <Vector (0.6524, 0.9734)>
  UV <Vector (0.6514, 0.9726)>
  UV <Vector (0.6542, 0.9722)>
Face 9586
UV Count: 3
  UV <Vector (0.6506, 0.9740)>
  UV <Vector (0.6502, 0.9735)>
  UV <Vector (0.6514, 0.9726)>
Face 9587
UV Count: 3
  UV <Vector (0.6506, 0.9740)>
  UV <Vector (0.6500, 0.9766)>
  UV <Vector (0.6492, 0.9760)>
Face 9588
UV Count: 3
  UV <Vector (0.6500, 0.9766)>
  UV <Vector (0.6503, 0.9792)>
  UV <Vector (0.6486, 0.9782)>
Face 9589
UV Count: 3
  UV <Vector (0.6516, 0.9636)>
  UV <Vector (0.6543, 0.9635)>
  UV <Vector (0.6540, 0.9653)>
Face 9590
UV Count: 3
  UV <Vector (0.6508, 0.9653)>
  UV <Vector (0.6540, 0.9653)>
  UV <Vector (0.6539, 0.9674)>
Face 9591
UV Count: 3
  UV <Vector (0.6540, 0.9653)>
  UV <Vector (0.6543, 0.9635)>
  UV <Vector (0.6571, 0.9637)>
Face 9592
UV Count: 3
  UV <Vector (0.6578, 0.9648)>
  UV <Vector (0.6579, 0.9660)>
  UV <Vector (0.6539, 0.9674)>
Face 9593
UV Count: 3
  UV <Vector (0.6581, 0.9812)>
  UV <Vector (0.6603, 0.9802)>
  UV <Vector (0.6605, 0.9814)>
Face 9594
UV Count: 3
  UV <Vector (0.6603, 0.9802)>
  UV <Vector (0.6581, 0.9812)>
  UV <Vector (0.6581, 0.9793)>
Face 9595
UV Count: 3
  UV <Vector (0.6581, 0.9793)>
  UV <Vector (0.6586, 0.9774)>
  UV <Vector (0.6599, 0.9772)>
Face 9596
UV Count: 3
  UV <Vector (0.6572, 0.9793)>
  UV <Vector (0.6575, 0.9774)>
  UV <Vector (0.6586, 0.9774)>
Face 9597
UV Count: 3
  UV <Vector (0.6575, 0.9774)>
  UV <Vector (0.6570, 0.9755)>
  UV <Vector (0.6586, 0.9755)>
Face 9598
UV Count: 3
  UV <Vector (0.6572, 0.9793)>
  UV <Vector (0.6553, 0.9796)>
  UV <Vector (0.6553, 0.9779)>
Face 9599
UV Count: 3
  UV <Vector (0.6575, 0.9774)>
  UV <Vector (0.6553, 0.9779)>
  UV <Vector (0.6552, 0.9761)>
Face 9600
UV Count: 3
  UV <Vector (0.6553, 0.9796)>
  UV <Vector (0.6554, 0.9816)>
  UV <Vector (0.6535, 0.9813)>
Face 9601
UV Count: 3
  UV <Vector (0.6533, 0.9793)>
  UV <Vector (0.6531, 0.9777)>
  UV <Vector (0.6553, 0.9779)>
Face 9602
UV Count: 3
  UV <Vector (0.6533, 0.9793)>
  UV <Vector (0.6535, 0.9813)>
  UV <Vector (0.6516, 0.9813)>
Face 9603
UV Count: 3
  UV <Vector (0.6515, 0.9793)>
  UV <Vector (0.6512, 0.9773)>
  UV <Vector (0.6531, 0.9777)>
Face 9604
UV Count: 3
  UV <Vector (0.6504, 0.9811)>
  UV <Vector (0.6503, 0.9792)>
  UV <Vector (0.6515, 0.9793)>
Face 9605
UV Count: 3
  UV <Vector (0.6503, 0.9792)>
  UV <Vector (0.6500, 0.9766)>
  UV <Vector (0.6512, 0.9773)>
Face 9606
UV Count: 3
  UV <Vector (0.6500, 0.9766)>
  UV <Vector (0.6506, 0.9740)>
  UV <Vector (0.6516, 0.9749)>
Face 9607
UV Count: 3
  UV <Vector (0.6479, 0.9799)>
  UV <Vector (0.6486, 0.9782)>
  UV <Vector (0.6503, 0.9792)>
Face 9608
UV Count: 3
  UV <Vector (0.6524, 0.9734)>
  UV <Vector (0.6532, 0.9745)>
  UV <Vector (0.6516, 0.9749)>
Face 9609
UV Count: 3
  UV <Vector (0.6503, 0.9827)>
  UV <Vector (0.6504, 0.9811)>
  UV <Vector (0.6516, 0.9813)>
Face 9610
UV Count: 3
  UV <Vector (0.6519, 0.9837)>
  UV <Vector (0.6516, 0.9813)>
  UV <Vector (0.6535, 0.9813)>
Face 9611
UV Count: 3
  UV <Vector (0.6536, 0.9837)>
  UV <Vector (0.6535, 0.9813)>
  UV <Vector (0.6554, 0.9816)>
Face 9612
UV Count: 3
  UV <Vector (0.6573, 0.9816)>
  UV <Vector (0.6581, 0.9812)>
  UV <Vector (0.6582, 0.9826)>
Face 9613
UV Count: 3
  UV <Vector (0.6572, 0.9793)>
  UV <Vector (0.6581, 0.9793)>
  UV <Vector (0.6581, 0.9812)>
Face 9614
UV Count: 3
  UV <Vector (0.6554, 0.9816)>
  UV <Vector (0.6553, 0.9796)>
  UV <Vector (0.6572, 0.9793)>
Face 9615
UV Count: 3
  UV <Vector (0.6554, 0.9816)>
  UV <Vector (0.6573, 0.9816)>
  UV <Vector (0.6576, 0.9835)>
Face 9616
UV Count: 3
  UV <Vector (0.6579, 0.9741)>
  UV <Vector (0.6570, 0.9755)>
  UV <Vector (0.6563, 0.9737)>
Face 9617
UV Count: 3
  UV <Vector (0.6583, 0.9733)>
  UV <Vector (0.6579, 0.9741)>
  UV <Vector (0.6566, 0.9727)>
Face 9618
UV Count: 3
  UV <Vector (0.6571, 0.9714)>
  UV <Vector (0.6568, 0.9725)>
  UV <Vector (0.6542, 0.9701)>
Face 9619
UV Count: 3
  UV <Vector (0.6844, 0.9736)>
  UV <Vector (0.6850, 0.9731)>
  UV <Vector (0.6851, 0.9744)>
Face 9620
UV Count: 3
  UV <Vector (0.6844, 0.9736)>
  UV <Vector (0.6841, 0.9746)>
  UV <Vector (0.6832, 0.9741)>
Face 9621
UV Count: 3
  UV <Vector (0.6846, 0.9660)>
  UV <Vector (0.6844, 0.9680)>
  UV <Vector (0.6828, 0.9673)>
Face 9622
UV Count: 3
  UV <Vector (0.6908, 0.9730)>
  UV <Vector (0.6888, 0.9727)>
  UV <Vector (0.6888, 0.9717)>
Face 9623
UV Count: 3
  UV <Vector (0.6910, 0.9717)>
  UV <Vector (0.6914, 0.9714)>
  UV <Vector (0.6912, 0.9726)>
Face 9624
UV Count: 3
  UV <Vector (0.6888, 0.9717)>
  UV <Vector (0.6879, 0.9679)>
  UV <Vector (0.6916, 0.9682)>
Face 9625
UV Count: 3
  UV <Vector (0.6866, 0.9713)>
  UV <Vector (0.6843, 0.9710)>
  UV <Vector (0.6844, 0.9680)>
Face 9626
UV Count: 3
  UV <Vector (0.6839, 0.9781)>
  UV <Vector (0.6828, 0.9780)>
  UV <Vector (0.6828, 0.9760)>
Face 9627
UV Count: 3
  UV <Vector (0.6832, 0.9741)>
  UV <Vector (0.6841, 0.9746)>
  UV <Vector (0.6837, 0.9760)>
Face 9628
UV Count: 3
  UV <Vector (0.6848, 0.9781)>
  UV <Vector (0.6839, 0.9781)>
  UV <Vector (0.6837, 0.9760)>
Face 9629
UV Count: 3
  UV <Vector (0.6841, 0.9746)>
  UV <Vector (0.6851, 0.9744)>
  UV <Vector (0.6848, 0.9761)>
Face 9630
UV Count: 3
  UV <Vector (0.6848, 0.9781)>
  UV <Vector (0.6848, 0.9761)>
  UV <Vector (0.6868, 0.9761)>
Face 9631
UV Count: 3
  UV <Vector (0.6848, 0.9761)>
  UV <Vector (0.6851, 0.9744)>
  UV <Vector (0.6868, 0.9743)>
Face 9632
UV Count: 3
  UV <Vector (0.6889, 0.9744)>
  UV <Vector (0.6891, 0.9761)>
  UV <Vector (0.6868, 0.9761)>
Face 9633
UV Count: 3
  UV <Vector (0.6868, 0.9743)>
  UV <Vector (0.6867, 0.9732)>
  UV <Vector (0.6887, 0.9732)>
Face 9634
UV Count: 3
  UV <Vector (0.6868, 0.9743)>
  UV <Vector (0.6851, 0.9744)>
  UV <Vector (0.6850, 0.9731)>
Face 9635
UV Count: 3
  UV <Vector (0.6866, 0.9726)>
  UV <Vector (0.6888, 0.9727)>
  UV <Vector (0.6887, 0.9732)>
Face 9636
UV Count: 3
  UV <Vector (0.6850, 0.9731)>
  UV <Vector (0.6847, 0.9726)>
  UV <Vector (0.6866, 0.9726)>
Face 9637
UV Count: 3
  UV <Vector (0.6847, 0.9726)>
  UV <Vector (0.6850, 0.9731)>
  UV <Vector (0.6844, 0.9736)>
Face 9638
UV Count: 3
  UV <Vector (0.6847, 0.9726)>
  UV <Vector (0.6843, 0.9710)>
  UV <Vector (0.6866, 0.9713)>
Face 9639
UV Count: 3
  UV <Vector (0.6866, 0.9726)>
  UV <Vector (0.6866, 0.9713)>
  UV <Vector (0.6888, 0.9717)>
Face 9640
UV Count: 3
  UV <Vector (0.6905, 0.9733)>
  UV <Vector (0.6903, 0.9744)>
  UV <Vector (0.6889, 0.9744)>
Face 9641
UV Count: 3
  UV <Vector (0.6888, 0.9727)>
  UV <Vector (0.6908, 0.9730)>
  UV <Vector (0.6905, 0.9733)>
Face 9642
UV Count: 3
  UV <Vector (0.6908, 0.9736)>
  UV <Vector (0.6912, 0.9745)>
  UV <Vector (0.6903, 0.9744)>
Face 9643
UV Count: 3
  UV <Vector (0.6908, 0.9730)>
  UV <Vector (0.6910, 0.9735)>
  UV <Vector (0.6908, 0.9736)>
Face 9644
UV Count: 3
  UV <Vector (0.6917, 0.9744)>
  UV <Vector (0.6923, 0.9761)>
  UV <Vector (0.6915, 0.9761)>
Face 9645
UV Count: 3
  UV <Vector (0.6924, 0.9780)>
  UV <Vector (0.6915, 0.9781)>
  UV <Vector (0.6915, 0.9761)>
Face 9646
UV Count: 3
  UV <Vector (0.6923, 0.9696)>
  UV <Vector (0.6914, 0.9714)>
  UV <Vector (0.6910, 0.9717)>
Face 9647
UV Count: 3
  UV <Vector (0.6889, 0.9806)>
  UV <Vector (0.6903, 0.9805)>
  UV <Vector (0.6902, 0.9821)>
Face 9648
UV Count: 3
  UV <Vector (0.6891, 0.9824)>
  UV <Vector (0.6864, 0.9825)>
  UV <Vector (0.6865, 0.9806)>
Face 9649
UV Count: 3
  UV <Vector (0.6864, 0.9825)>
  UV <Vector (0.6848, 0.9823)>
  UV <Vector (0.6850, 0.9806)>
Face 9650
UV Count: 3
  UV <Vector (0.6825, 0.9809)>
  UV <Vector (0.6828, 0.9797)>
  UV <Vector (0.6840, 0.9805)>
Face 9651
UV Count: 3
  UV <Vector (0.6828, 0.9797)>
  UV <Vector (0.6828, 0.9780)>
  UV <Vector (0.6839, 0.9781)>
Face 9652
UV Count: 3
  UV <Vector (0.6839, 0.9781)>
  UV <Vector (0.6848, 0.9781)>
  UV <Vector (0.6850, 0.9806)>
Face 9653
UV Count: 3
  UV <Vector (0.6848, 0.9781)>
  UV <Vector (0.6867, 0.9782)>
  UV <Vector (0.6865, 0.9806)>
Face 9654
UV Count: 3
  UV <Vector (0.6867, 0.9782)>
  UV <Vector (0.6891, 0.9782)>
  UV <Vector (0.6889, 0.9806)>
Face 9655
UV Count: 3
  UV <Vector (0.6867, 0.9782)>
  UV <Vector (0.6868, 0.9761)>
  UV <Vector (0.6891, 0.9761)>
Face 9656
UV Count: 3
  UV <Vector (0.6891, 0.9782)>
  UV <Vector (0.6891, 0.9761)>
  UV <Vector (0.6906, 0.9762)>
Face 9657
UV Count: 3
  UV <Vector (0.6915, 0.9781)>
  UV <Vector (0.6924, 0.9780)>
  UV <Vector (0.6923, 0.9797)>
Face 9658
UV Count: 3
  UV <Vector (0.6926, 0.9808)>
  UV <Vector (0.6910, 0.9820)>
  UV <Vector (0.6912, 0.9804)>
Face 9659
UV Count: 3
  UV <Vector (0.6911, 0.9664)>
  UV <Vector (0.6904, 0.9650)>
  UV <Vector (0.6920, 0.9646)>
Face 9660
UV Count: 3
  UV <Vector (0.6926, 0.9676)>
  UV <Vector (0.6916, 0.9682)>
  UV <Vector (0.6911, 0.9664)>
Face 9661
UV Count: 3
  UV <Vector (0.6903, 0.9805)>
  UV <Vector (0.6889, 0.9806)>
  UV <Vector (0.6891, 0.9782)>
Face 9662
UV Count: 3
  UV <Vector (0.6903, 0.9744)>
  UV <Vector (0.6906, 0.9762)>
  UV <Vector (0.6891, 0.9761)>
Face 9663
UV Count: 3
  UV <Vector (0.6839, 0.9817)>
  UV <Vector (0.6840, 0.9805)>
  UV <Vector (0.6850, 0.9806)>
Face 9664
UV Count: 3
  UV <Vector (0.6830, 0.9693)>
  UV <Vector (0.6844, 0.9680)>
  UV <Vector (0.6843, 0.9710)>
Face 9665
UV Count: 3
  UV <Vector (0.6904, 0.9650)>
  UV <Vector (0.6911, 0.9664)>
  UV <Vector (0.6880, 0.9657)>
Face 9666
UV Count: 3
  UV <Vector (0.6880, 0.9657)>
  UV <Vector (0.6846, 0.9660)>
  UV <Vector (0.6851, 0.9650)>
Face 9667
UV Count: 3
  UV <Vector (0.6829, 0.9655)>
  UV <Vector (0.6829, 0.9643)>
  UV <Vector (0.6851, 0.9650)>
Face 9668
UV Count: 3
  UV <Vector (0.6910, 0.9735)>
  UV <Vector (0.6917, 0.9744)>
  UV <Vector (0.6912, 0.9745)>
Face 9669
UV Count: 3
  UV <Vector (0.6906, 0.9762)>
  UV <Vector (0.6903, 0.9744)>
  UV <Vector (0.6912, 0.9745)>
Face 9670
UV Count: 3
  UV <Vector (0.6915, 0.9781)>
  UV <Vector (0.6906, 0.9782)>
  UV <Vector (0.6906, 0.9762)>
Face 9671
UV Count: 3
  UV <Vector (0.6912, 0.9804)>
  UV <Vector (0.6903, 0.9805)>
  UV <Vector (0.6906, 0.9782)>
Face 9672
UV Count: 3
  UV <Vector (0.6903, 0.9805)>
  UV <Vector (0.6912, 0.9804)>
  UV <Vector (0.6910, 0.9820)>
Face 9673
UV Count: 3
  UV <Vector (0.6986, 0.9645)>
  UV <Vector (0.7014, 0.9655)>
  UV <Vector (0.7006, 0.9666)>
Face 9674
UV Count: 3
  UV <Vector (0.6946, 0.9826)>
  UV <Vector (0.6945, 0.9809)>
  UV <Vector (0.6957, 0.9809)>
Face 9675
UV Count: 3
  UV <Vector (0.6957, 0.9809)>
  UV <Vector (0.6973, 0.9810)>
  UV <Vector (0.6970, 0.9831)>
Face 9676
UV Count: 3
  UV <Vector (0.7016, 0.9816)>
  UV <Vector (0.7003, 0.9811)>
  UV <Vector (0.7012, 0.9791)>
Face 9677
UV Count: 3
  UV <Vector (0.6968, 0.9667)>
  UV <Vector (0.6986, 0.9663)>
  UV <Vector (0.6985, 0.9694)>
Face 9678
UV Count: 3
  UV <Vector (0.6985, 0.9694)>
  UV <Vector (0.6986, 0.9663)>
  UV <Vector (0.7006, 0.9666)>
Face 9679
UV Count: 3
  UV <Vector (0.7017, 0.9734)>
  UV <Vector (0.7003, 0.9732)>
  UV <Vector (0.7003, 0.9697)>
Face 9680
UV Count: 3
  UV <Vector (0.7003, 0.9697)>
  UV <Vector (0.7003, 0.9732)>
  UV <Vector (0.6983, 0.9728)>
Face 9681
UV Count: 3
  UV <Vector (0.6983, 0.9728)>
  UV <Vector (0.6964, 0.9729)>
  UV <Vector (0.6964, 0.9695)>
Face 9682
UV Count: 3
  UV <Vector (0.6964, 0.9695)>
  UV <Vector (0.6964, 0.9729)>
  UV <Vector (0.6948, 0.9729)>
Face 9683
UV Count: 3
  UV <Vector (0.6948, 0.9699)>
  UV <Vector (0.6937, 0.9701)>
  UV <Vector (0.6938, 0.9676)>
Face 9684
UV Count: 3
  UV <Vector (0.6948, 0.9699)>
  UV <Vector (0.6948, 0.9729)>
  UV <Vector (0.6944, 0.9721)>
Face 9685
UV Count: 3
  UV <Vector (0.6941, 0.9740)>
  UV <Vector (0.6950, 0.9747)>
  UV <Vector (0.6944, 0.9761)>
Face 9686
UV Count: 3
  UV <Vector (0.6951, 0.9736)>
  UV <Vector (0.6964, 0.9734)>
  UV <Vector (0.6965, 0.9743)>
Face 9687
UV Count: 3
  UV <Vector (0.6951, 0.9736)>
  UV <Vector (0.6948, 0.9729)>
  UV <Vector (0.6964, 0.9729)>
Face 9688
UV Count: 3
  UV <Vector (0.6983, 0.9728)>
  UV <Vector (0.6982, 0.9735)>
  UV <Vector (0.6964, 0.9734)>
Face 9689
UV Count: 3
  UV <Vector (0.7003, 0.9732)>
  UV <Vector (0.7001, 0.9739)>
  UV <Vector (0.6982, 0.9735)>
Face 9690
UV Count: 3
  UV <Vector (0.7003, 0.9732)>
  UV <Vector (0.7017, 0.9734)>
  UV <Vector (0.7013, 0.9737)>
Face 9691
UV Count: 3
  UV <Vector (0.7021, 0.9703)>
  UV <Vector (0.7029, 0.9703)>
  UV <Vector (0.7022, 0.9729)>
Face 9692
UV Count: 3
  UV <Vector (0.7023, 0.9681)>
  UV <Vector (0.7032, 0.9677)>
  UV <Vector (0.7029, 0.9703)>
Face 9693
UV Count: 3
  UV <Vector (0.7032, 0.9677)>
  UV <Vector (0.7023, 0.9681)>
  UV <Vector (0.7014, 0.9655)>
Face 9694
UV Count: 3
  UV <Vector (0.7025, 0.9787)>
  UV <Vector (0.7012, 0.9791)>
  UV <Vector (0.7014, 0.9767)>
Face 9695
UV Count: 3
  UV <Vector (0.7026, 0.9762)>
  UV <Vector (0.7014, 0.9767)>
  UV <Vector (0.7010, 0.9751)>
Face 9696
UV Count: 3
  UV <Vector (0.7013, 0.9737)>
  UV <Vector (0.7010, 0.9751)>
  UV <Vector (0.6999, 0.9748)>
Face 9697
UV Count: 3
  UV <Vector (0.7001, 0.9739)>
  UV <Vector (0.6999, 0.9748)>
  UV <Vector (0.6981, 0.9743)>
Face 9698
UV Count: 3
  UV <Vector (0.6982, 0.9735)>
  UV <Vector (0.6981, 0.9743)>
  UV <Vector (0.6965, 0.9743)>
Face 9699
UV Count: 3
  UV <Vector (0.6979, 0.9762)>
  UV <Vector (0.6960, 0.9760)>
  UV <Vector (0.6965, 0.9743)>
Face 9700
UV Count: 3
  UV <Vector (0.6999, 0.9748)>
  UV <Vector (0.6999, 0.9766)>
  UV <Vector (0.6979, 0.9762)>
Face 9701
UV Count: 3
  UV <Vector (0.6999, 0.9766)>
  UV <Vector (0.6996, 0.9788)>
  UV <Vector (0.6976, 0.9787)>
Face 9702
UV Count: 3
  UV <Vector (0.7014, 0.9767)>
  UV <Vector (0.7012, 0.9791)>
  UV <Vector (0.6996, 0.9788)>
Face 9703
UV Count: 3
  UV <Vector (0.6999, 0.9766)>
  UV <Vector (0.6999, 0.9748)>
  UV <Vector (0.7010, 0.9751)>
Face 9704
UV Count: 3
  UV <Vector (0.6996, 0.9788)>
  UV <Vector (0.7012, 0.9791)>
  UV <Vector (0.7003, 0.9811)>
Face 9705
UV Count: 3
  UV <Vector (0.6995, 0.9827)>
  UV <Vector (0.6981, 0.9828)>
  UV <Vector (0.6990, 0.9809)>
Face 9706
UV Count: 3
  UV <Vector (0.6981, 0.9828)>
  UV <Vector (0.6970, 0.9831)>
  UV <Vector (0.6973, 0.9810)>
Face 9707
UV Count: 3
  UV <Vector (0.6990, 0.9809)>
  UV <Vector (0.6973, 0.9810)>
  UV <Vector (0.6976, 0.9787)>
Face 9708
UV Count: 3
  UV <Vector (0.6973, 0.9810)>
  UV <Vector (0.6957, 0.9809)>
  UV <Vector (0.6956, 0.9786)>
Face 9709
UV Count: 3
  UV <Vector (0.6956, 0.9786)>
  UV <Vector (0.6957, 0.9809)>
  UV <Vector (0.6945, 0.9809)>
Face 9710
UV Count: 3
  UV <Vector (0.6960, 0.9760)>
  UV <Vector (0.6979, 0.9762)>
  UV <Vector (0.6976, 0.9787)>
Face 9711
UV Count: 3
  UV <Vector (0.6956, 0.9786)>
  UV <Vector (0.6941, 0.9785)>
  UV <Vector (0.6944, 0.9761)>
Face 9712
UV Count: 3
  UV <Vector (0.6950, 0.9747)>
  UV <Vector (0.6965, 0.9743)>
  UV <Vector (0.6960, 0.9760)>
Face 9713
UV Count: 3
  UV <Vector (0.6944, 0.9761)>
  UV <Vector (0.6941, 0.9785)>
  UV <Vector (0.6930, 0.9782)>
Face 9714
UV Count: 3
  UV <Vector (0.6941, 0.9785)>
  UV <Vector (0.6945, 0.9809)>
  UV <Vector (0.6933, 0.9810)>
Face 9715
UV Count: 3
  UV <Vector (0.6945, 0.9809)>
  UV <Vector (0.6946, 0.9826)>
  UV <Vector (0.6937, 0.9823)>
Face 9716
UV Count: 3
  UV <Vector (0.6945, 0.9652)>
  UV <Vector (0.6959, 0.9647)>
  UV <Vector (0.6949, 0.9676)>
Face 9717
UV Count: 3
  UV <Vector (0.6986, 0.9645)>
  UV <Vector (0.6986, 0.9663)>
  UV <Vector (0.6968, 0.9667)>
Face 9718
UV Count: 3
  UV <Vector (0.7083, 0.9745)>
  UV <Vector (0.7071, 0.9745)>
  UV <Vector (0.7067, 0.9731)>
Face 9719
UV Count: 3
  UV <Vector (0.7141, 0.9819)>
  UV <Vector (0.7122, 0.9829)>
  UV <Vector (0.7123, 0.9811)>
Face 9720
UV Count: 3
  UV <Vector (0.7099, 0.9781)>
  UV <Vector (0.7077, 0.9781)>
  UV <Vector (0.7079, 0.9766)>
Face 9721
UV Count: 3
  UV <Vector (0.7098, 0.9765)>
  UV <Vector (0.7111, 0.9757)>
  UV <Vector (0.7113, 0.9778)>
Face 9722
UV Count: 3
  UV <Vector (0.7095, 0.9752)>
  UV <Vector (0.7098, 0.9765)>
  UV <Vector (0.7079, 0.9766)>
Face 9723
UV Count: 3
  UV <Vector (0.7085, 0.9697)>
  UV <Vector (0.7090, 0.9672)>
  UV <Vector (0.7126, 0.9690)>
Face 9724
UV Count: 3
  UV <Vector (0.7116, 0.9732)>
  UV <Vector (0.7091, 0.9727)>
  UV <Vector (0.7085, 0.9697)>
Face 9725
UV Count: 3
  UV <Vector (0.7085, 0.9697)>
  UV <Vector (0.7050, 0.9695)>
  UV <Vector (0.7052, 0.9676)>
Face 9726
UV Count: 3
  UV <Vector (0.7032, 0.9775)>
  UV <Vector (0.7039, 0.9755)>
  UV <Vector (0.7049, 0.9762)>
Face 9727
UV Count: 3
  UV <Vector (0.7039, 0.9755)>
  UV <Vector (0.7052, 0.9738)>
  UV <Vector (0.7059, 0.9748)>
Face 9728
UV Count: 3
  UV <Vector (0.7063, 0.9726)>
  UV <Vector (0.7091, 0.9727)>
  UV <Vector (0.7085, 0.9732)>
Face 9729
UV Count: 3
  UV <Vector (0.7083, 0.9745)>
  UV <Vector (0.7085, 0.9732)>
  UV <Vector (0.7107, 0.9736)>
Face 9730
UV Count: 3
  UV <Vector (0.7107, 0.9736)>
  UV <Vector (0.7085, 0.9732)>
  UV <Vector (0.7091, 0.9727)>
Face 9731
UV Count: 3
  UV <Vector (0.7119, 0.9746)>
  UV <Vector (0.7107, 0.9736)>
  UV <Vector (0.7116, 0.9732)>
Face 9732
UV Count: 3
  UV <Vector (0.7119, 0.9746)>
  UV <Vector (0.7124, 0.9740)>
  UV <Vector (0.7136, 0.9767)>
Face 9733
UV Count: 3
  UV <Vector (0.7138, 0.9787)>
  UV <Vector (0.7124, 0.9796)>
  UV <Vector (0.7124, 0.9774)>
Face 9734
UV Count: 3
  UV <Vector (0.7093, 0.9657)>
  UV <Vector (0.7093, 0.9640)>
  UV <Vector (0.7122, 0.9643)>
Face 9735
UV Count: 3
  UV <Vector (0.7124, 0.9657)>
  UV <Vector (0.7124, 0.9671)>
  UV <Vector (0.7090, 0.9672)>
Face 9736
UV Count: 3
  UV <Vector (0.7093, 0.9657)>
  UV <Vector (0.7058, 0.9651)>
  UV <Vector (0.7065, 0.9641)>
Face 9737
UV Count: 3
  UV <Vector (0.7090, 0.9672)>
  UV <Vector (0.7056, 0.9662)>
  UV <Vector (0.7058, 0.9651)>
Face 9738
UV Count: 3
  UV <Vector (0.7027, 0.9813)>
  UV <Vector (0.7030, 0.9801)>
  UV <Vector (0.7049, 0.9809)>
Face 9739
UV Count: 3
  UV <Vector (0.7030, 0.9801)>
  UV <Vector (0.7031, 0.9791)>
  UV <Vector (0.7049, 0.9795)>
Face 9740
UV Count: 3
  UV <Vector (0.7032, 0.9775)>
  UV <Vector (0.7048, 0.9778)>
  UV <Vector (0.7049, 0.9795)>
Face 9741
UV Count: 3
  UV <Vector (0.7049, 0.9795)>
  UV <Vector (0.7048, 0.9778)>
  UV <Vector (0.7061, 0.9778)>
Face 9742
UV Count: 3
  UV <Vector (0.7049, 0.9762)>
  UV <Vector (0.7065, 0.9762)>
  UV <Vector (0.7061, 0.9778)>
Face 9743
UV Count: 3
  UV <Vector (0.7077, 0.9781)>
  UV <Vector (0.7077, 0.9798)>
  UV <Vector (0.7061, 0.9795)>
Face 9744
UV Count: 3
  UV <Vector (0.7065, 0.9762)>
  UV <Vector (0.7079, 0.9766)>
  UV <Vector (0.7077, 0.9781)>
Face 9745
UV Count: 3
  UV <Vector (0.7077, 0.9798)>
  UV <Vector (0.7096, 0.9797)>
  UV <Vector (0.7094, 0.9813)>
Face 9746
UV Count: 3
  UV <Vector (0.7077, 0.9781)>
  UV <Vector (0.7099, 0.9781)>
  UV <Vector (0.7096, 0.9797)>
Face 9747
UV Count: 3
  UV <Vector (0.7096, 0.9797)>
  UV <Vector (0.7111, 0.9796)>
  UV <Vector (0.7109, 0.9813)>
Face 9748
UV Count: 3
  UV <Vector (0.7099, 0.9781)>
  UV <Vector (0.7113, 0.9778)>
  UV <Vector (0.7111, 0.9796)>
Face 9749
UV Count: 3
  UV <Vector (0.7111, 0.9796)>
  UV <Vector (0.7124, 0.9796)>
  UV <Vector (0.7123, 0.9811)>
Face 9750
UV Count: 3
  UV <Vector (0.7113, 0.9778)>
  UV <Vector (0.7124, 0.9774)>
  UV <Vector (0.7124, 0.9796)>
Face 9751
UV Count: 3
  UV <Vector (0.7111, 0.9757)>
  UV <Vector (0.7119, 0.9746)>
  UV <Vector (0.7124, 0.9774)>
Face 9752
UV Count: 3
  UV <Vector (0.7124, 0.9796)>
  UV <Vector (0.7138, 0.9787)>
  UV <Vector (0.7144, 0.9802)>
Face 9753
UV Count: 3
  UV <Vector (0.7111, 0.9757)>
  UV <Vector (0.7095, 0.9752)>
  UV <Vector (0.7107, 0.9736)>
Face 9754
UV Count: 3
  UV <Vector (0.7109, 0.9813)>
  UV <Vector (0.7123, 0.9811)>
  UV <Vector (0.7122, 0.9829)>
Face 9755
UV Count: 3
  UV <Vector (0.7107, 0.9835)>
  UV <Vector (0.7092, 0.9835)>
  UV <Vector (0.7094, 0.9813)>
Face 9756
UV Count: 3
  UV <Vector (0.7092, 0.9835)>
  UV <Vector (0.7075, 0.9836)>
  UV <Vector (0.7075, 0.9815)>
Face 9757
UV Count: 3
  UV <Vector (0.7060, 0.9813)>
  UV <Vector (0.7055, 0.9832)>
  UV <Vector (0.7045, 0.9825)>
Face 9758
UV Count: 3
  UV <Vector (0.7049, 0.9809)>
  UV <Vector (0.7049, 0.9795)>
  UV <Vector (0.7061, 0.9795)>
Face 9759
UV Count: 3
  UV <Vector (0.7061, 0.9795)>
  UV <Vector (0.7077, 0.9798)>
  UV <Vector (0.7075, 0.9815)>
Face 9760
UV Count: 3
  UV <Vector (0.7055, 0.9832)>
  UV <Vector (0.7060, 0.9813)>
  UV <Vector (0.7075, 0.9815)>
Face 9761
UV Count: 3
  UV <Vector (0.7071, 0.9745)>
  UV <Vector (0.7065, 0.9762)>
  UV <Vector (0.7059, 0.9748)>
Face 9762
UV Count: 3
  UV <Vector (0.7052, 0.9738)>
  UV <Vector (0.7063, 0.9726)>
  UV <Vector (0.7067, 0.9731)>
Face 9763
UV Count: 3
  UV <Vector (0.7061, 0.9715)>
  UV <Vector (0.7050, 0.9695)>
  UV <Vector (0.7085, 0.9697)>
Face 9764
UV Count: 3
  UV <Vector (0.6666, 0.9219)>
  UV <Vector (0.6663, 0.9216)>
  UV <Vector (0.6669, 0.9216)>
Face 9765
UV Count: 3
  UV <Vector (0.6662, 0.9239)>
  UV <Vector (0.6664, 0.9234)>
  UV <Vector (0.6668, 0.9228)>
Face 9766
UV Count: 3
  UV <Vector (0.6713, 0.9146)>
  UV <Vector (0.6717, 0.9164)>
  UV <Vector (0.6700, 0.9162)>
Face 9767
UV Count: 3
  UV <Vector (0.6681, 0.9161)>
  UV <Vector (0.6681, 0.9138)>
  UV <Vector (0.6697, 0.9137)>
Face 9768
UV Count: 3
  UV <Vector (0.6661, 0.9163)>
  UV <Vector (0.6663, 0.9139)>
  UV <Vector (0.6681, 0.9138)>
Face 9769
UV Count: 3
  UV <Vector (0.6684, 0.9259)>
  UV <Vector (0.6708, 0.9258)>
  UV <Vector (0.6706, 0.9279)>
Face 9770
UV Count: 3
  UV <Vector (0.6727, 0.9170)>
  UV <Vector (0.6727, 0.9193)>
  UV <Vector (0.6722, 0.9193)>
Face 9771
UV Count: 3
  UV <Vector (0.6722, 0.9281)>
  UV <Vector (0.6708, 0.9258)>
  UV <Vector (0.6730, 0.9262)>
Face 9772
UV Count: 3
  UV <Vector (0.6718, 0.9217)>
  UV <Vector (0.6716, 0.9219)>
  UV <Vector (0.6715, 0.9214)>
Face 9773
UV Count: 3
  UV <Vector (0.6718, 0.9217)>
  UV <Vector (0.6720, 0.9219)>
  UV <Vector (0.6719, 0.9227)>
Face 9774
UV Count: 3
  UV <Vector (0.6718, 0.9217)>
  UV <Vector (0.6719, 0.9214)>
  UV <Vector (0.6722, 0.9216)>
Face 9775
UV Count: 3
  UV <Vector (0.6727, 0.9239)>
  UV <Vector (0.6705, 0.9237)>
  UV <Vector (0.6719, 0.9227)>
Face 9776
UV Count: 3
  UV <Vector (0.6660, 0.9195)>
  UV <Vector (0.6651, 0.9197)>
  UV <Vector (0.6653, 0.9168)>
Face 9777
UV Count: 3
  UV <Vector (0.6681, 0.9161)>
  UV <Vector (0.6681, 0.9194)>
  UV <Vector (0.6666, 0.9194)>
Face 9778
UV Count: 3
  UV <Vector (0.6700, 0.9162)>
  UV <Vector (0.6700, 0.9194)>
  UV <Vector (0.6681, 0.9194)>
Face 9779
UV Count: 3
  UV <Vector (0.6717, 0.9164)>
  UV <Vector (0.6716, 0.9193)>
  UV <Vector (0.6700, 0.9194)>
Face 9780
UV Count: 3
  UV <Vector (0.6724, 0.9152)>
  UV <Vector (0.6727, 0.9170)>
  UV <Vector (0.6717, 0.9164)>
Face 9781
UV Count: 3
  UV <Vector (0.6715, 0.9214)>
  UV <Vector (0.6699, 0.9217)>
  UV <Vector (0.6700, 0.9194)>
Face 9782
UV Count: 3
  UV <Vector (0.6719, 0.9214)>
  UV <Vector (0.6715, 0.9214)>
  UV <Vector (0.6716, 0.9193)>
Face 9783
UV Count: 3
  UV <Vector (0.6722, 0.9193)>
  UV <Vector (0.6727, 0.9193)>
  UV <Vector (0.6722, 0.9216)>
Face 9784
UV Count: 3
  UV <Vector (0.6708, 0.9258)>
  UV <Vector (0.6705, 0.9237)>
  UV <Vector (0.6727, 0.9239)>
Face 9785
UV Count: 3
  UV <Vector (0.6684, 0.9259)>
  UV <Vector (0.6683, 0.9237)>
  UV <Vector (0.6705, 0.9237)>
Face 9786
UV Count: 3
  UV <Vector (0.6683, 0.9237)>
  UV <Vector (0.6682, 0.9229)>
  UV <Vector (0.6702, 0.9228)>
Face 9787
UV Count: 3
  UV <Vector (0.6670, 0.9220)>
  UV <Vector (0.6682, 0.9222)>
  UV <Vector (0.6682, 0.9229)>
Face 9788
UV Count: 3
  UV <Vector (0.6670, 0.9220)>
  UV <Vector (0.6669, 0.9216)>
  UV <Vector (0.6682, 0.9217)>
Face 9789
UV Count: 3
  UV <Vector (0.6681, 0.9194)>
  UV <Vector (0.6682, 0.9217)>
  UV <Vector (0.6669, 0.9216)>
Face 9790
UV Count: 3
  UV <Vector (0.6663, 0.9221)>
  UV <Vector (0.6659, 0.9218)>
  UV <Vector (0.6663, 0.9216)>
Face 9791
UV Count: 3
  UV <Vector (0.6681, 0.9194)>
  UV <Vector (0.6700, 0.9194)>
  UV <Vector (0.6699, 0.9217)>
Face 9792
UV Count: 3
  UV <Vector (0.6716, 0.9219)>
  UV <Vector (0.6699, 0.9222)>
  UV <Vector (0.6699, 0.9217)>
Face 9793
UV Count: 3
  UV <Vector (0.6702, 0.9228)>
  UV <Vector (0.6699, 0.9222)>
  UV <Vector (0.6716, 0.9219)>
Face 9794
UV Count: 3
  UV <Vector (0.6699, 0.9222)>
  UV <Vector (0.6702, 0.9228)>
  UV <Vector (0.6682, 0.9229)>
Face 9795
UV Count: 3
  UV <Vector (0.6682, 0.9222)>
  UV <Vector (0.6682, 0.9217)>
  UV <Vector (0.6699, 0.9217)>
Face 9796
UV Count: 3
  UV <Vector (0.6668, 0.9228)>
  UV <Vector (0.6663, 0.9221)>
  UV <Vector (0.6666, 0.9219)>
Face 9797
UV Count: 3
  UV <Vector (0.6648, 0.9144)>
  UV <Vector (0.6663, 0.9139)>
  UV <Vector (0.6661, 0.9163)>
Face 9798
UV Count: 3
  UV <Vector (0.6630, 0.9135)>
  UV <Vector (0.6635, 0.9166)>
  UV <Vector (0.6619, 0.9167)>
Face 9799
UV Count: 3
  UV <Vector (0.6607, 0.9216)>
  UV <Vector (0.6609, 0.9234)>
  UV <Vector (0.6593, 0.9234)>
Face 9800
UV Count: 3
  UV <Vector (0.6607, 0.9216)>
  UV <Vector (0.6623, 0.9217)>
  UV <Vector (0.6626, 0.9233)>
Face 9801
UV Count: 3
  UV <Vector (0.6623, 0.9191)>
  UV <Vector (0.6623, 0.9217)>
  UV <Vector (0.6607, 0.9216)>
Face 9802
UV Count: 3
  UV <Vector (0.6572, 0.9174)>
  UV <Vector (0.6565, 0.9177)>
  UV <Vector (0.6569, 0.9146)>
Face 9803
UV Count: 3
  UV <Vector (0.6602, 0.9279)>
  UV <Vector (0.6621, 0.9277)>
  UV <Vector (0.6624, 0.9293)>
Face 9804
UV Count: 3
  UV <Vector (0.6639, 0.9320)>
  UV <Vector (0.6623, 0.9321)>
  UV <Vector (0.6624, 0.9293)>
Face 9805
UV Count: 3
  UV <Vector (0.6650, 0.9295)>
  UV <Vector (0.6650, 0.9325)>
  UV <Vector (0.6639, 0.9320)>
Face 9806
UV Count: 3
  UV <Vector (0.6640, 0.9275)>
  UV <Vector (0.6651, 0.9273)>
  UV <Vector (0.6650, 0.9295)>
Face 9807
UV Count: 3
  UV <Vector (0.6612, 0.9251)>
  UV <Vector (0.6579, 0.9263)>
  UV <Vector (0.6580, 0.9255)>
Face 9808
UV Count: 3
  UV <Vector (0.6593, 0.9234)>
  UV <Vector (0.6591, 0.9238)>
  UV <Vector (0.6578, 0.9221)>
Face 9809
UV Count: 3
  UV <Vector (0.6565, 0.9177)>
  UV <Vector (0.6572, 0.9174)>
  UV <Vector (0.6572, 0.9196)>
Face 9810
UV Count: 3
  UV <Vector (0.6572, 0.9174)>
  UV <Vector (0.6586, 0.9170)>
  UV <Vector (0.6589, 0.9191)>
Face 9811
UV Count: 3
  UV <Vector (0.6601, 0.9168)>
  UV <Vector (0.6606, 0.9190)>
  UV <Vector (0.6589, 0.9191)>
Face 9812
UV Count: 3
  UV <Vector (0.6581, 0.9135)>
  UV <Vector (0.6596, 0.9129)>
  UV <Vector (0.6601, 0.9168)>
Face 9813
UV Count: 3
  UV <Vector (0.6610, 0.9128)>
  UV <Vector (0.6619, 0.9167)>
  UV <Vector (0.6601, 0.9168)>
Face 9814
UV Count: 3
  UV <Vector (0.6635, 0.9166)>
  UV <Vector (0.6639, 0.9192)>
  UV <Vector (0.6623, 0.9191)>
Face 9815
UV Count: 3
  UV <Vector (0.6600, 0.9299)>
  UV <Vector (0.6624, 0.9293)>
  UV <Vector (0.6623, 0.9321)>
Face 9816
UV Count: 3
  UV <Vector (0.6589, 0.9329)>
  UV <Vector (0.6577, 0.9301)>
  UV <Vector (0.6600, 0.9299)>
Face 9817
UV Count: 3
  UV <Vector (0.6644, 0.9165)>
  UV <Vector (0.6644, 0.9192)>
  UV <Vector (0.6639, 0.9192)>
Face 9818
UV Count: 3
  UV <Vector (0.6644, 0.9192)>
  UV <Vector (0.6643, 0.9216)>
  UV <Vector (0.6638, 0.9213)>
Face 9819
UV Count: 3
  UV <Vector (0.6621, 0.9277)>
  UV <Vector (0.6612, 0.9251)>
  UV <Vector (0.6639, 0.9255)>
Face 9820
UV Count: 3
  UV <Vector (0.6626, 0.9233)>
  UV <Vector (0.6628, 0.9237)>
  UV <Vector (0.6610, 0.9238)>
Face 9821
UV Count: 3
  UV <Vector (0.6591, 0.9238)>
  UV <Vector (0.6593, 0.9234)>
  UV <Vector (0.6609, 0.9234)>
Face 9822
UV Count: 3
  UV <Vector (0.6623, 0.9217)>
  UV <Vector (0.6638, 0.9213)>
  UV <Vector (0.6637, 0.9221)>
Face 9823
UV Count: 3
  UV <Vector (0.6637, 0.9221)>
  UV <Vector (0.6640, 0.9222)>
  UV <Vector (0.6628, 0.9237)>
Face 9824
UV Count: 3
  UV <Vector (0.6639, 0.9192)>
  UV <Vector (0.6638, 0.9213)>
  UV <Vector (0.6623, 0.9217)>
Face 9825
UV Count: 3
  UV <Vector (0.6619, 0.9167)>
  UV <Vector (0.6623, 0.9191)>
  UV <Vector (0.6606, 0.9190)>
Face 9826
UV Count: 3
  UV <Vector (0.6580, 0.9219)>
  UV <Vector (0.6576, 0.9211)>
  UV <Vector (0.6594, 0.9214)>
Face 9827
UV Count: 3
  UV <Vector (0.6643, 0.9216)>
  UV <Vector (0.6640, 0.9222)>
  UV <Vector (0.6637, 0.9221)>
Face 9828
UV Count: 3
  UV <Vector (0.6802, 0.9146)>
  UV <Vector (0.6801, 0.9156)>
  UV <Vector (0.6785, 0.9158)>
Face 9829
UV Count: 3
  UV <Vector (0.6806, 0.9217)>
  UV <Vector (0.6808, 0.9219)>
  UV <Vector (0.6803, 0.9224)>
Face 9830
UV Count: 3
  UV <Vector (0.6806, 0.9217)>
  UV <Vector (0.6808, 0.9211)>
  UV <Vector (0.6811, 0.9213)>
Face 9831
UV Count: 3
  UV <Vector (0.6806, 0.9217)>
  UV <Vector (0.6802, 0.9220)>
  UV <Vector (0.6802, 0.9211)>
Face 9832
UV Count: 3
  UV <Vector (0.6767, 0.9157)>
  UV <Vector (0.6746, 0.9158)>
  UV <Vector (0.6745, 0.9145)>
Face 9833
UV Count: 3
  UV <Vector (0.6753, 0.9209)>
  UV <Vector (0.6753, 0.9219)>
  UV <Vector (0.6748, 0.9216)>
Face 9834
UV Count: 3
  UV <Vector (0.6799, 0.9295)>
  UV <Vector (0.6774, 0.9302)>
  UV <Vector (0.6782, 0.9288)>
Face 9835
UV Count: 3
  UV <Vector (0.6808, 0.9237)>
  UV <Vector (0.6789, 0.9243)>
  UV <Vector (0.6803, 0.9224)>
Face 9836
UV Count: 3
  UV <Vector (0.6752, 0.9224)>
  UV <Vector (0.6766, 0.9243)>
  UV <Vector (0.6745, 0.9240)>
Face 9837
UV Count: 3
  UV <Vector (0.6770, 0.9289)>
  UV <Vector (0.6774, 0.9302)>
  UV <Vector (0.6757, 0.9300)>
Face 9838
UV Count: 3
  UV <Vector (0.6746, 0.9300)>
  UV <Vector (0.6743, 0.9283)>
  UV <Vector (0.6753, 0.9285)>
Face 9839
UV Count: 3
  UV <Vector (0.6766, 0.9243)>
  UV <Vector (0.6789, 0.9243)>
  UV <Vector (0.6788, 0.9265)>
Face 9840
UV Count: 3
  UV <Vector (0.6766, 0.9243)>
  UV <Vector (0.6766, 0.9264)>
  UV <Vector (0.6743, 0.9263)>
Face 9841
UV Count: 3
  UV <Vector (0.6768, 0.9221)>
  UV <Vector (0.6768, 0.9226)>
  UV <Vector (0.6752, 0.9224)>
Face 9842
UV Count: 3
  UV <Vector (0.6769, 0.9212)>
  UV <Vector (0.6768, 0.9221)>
  UV <Vector (0.6753, 0.9219)>
Face 9843
UV Count: 3
  UV <Vector (0.6767, 0.9182)>
  UV <Vector (0.6769, 0.9212)>
  UV <Vector (0.6753, 0.9209)>
Face 9844
UV Count: 3
  UV <Vector (0.6746, 0.9210)>
  UV <Vector (0.6742, 0.9182)>
  UV <Vector (0.6750, 0.9181)>
Face 9845
UV Count: 3
  UV <Vector (0.6745, 0.9240)>
  UV <Vector (0.6743, 0.9263)>
  UV <Vector (0.6741, 0.9264)>
Face 9846
UV Count: 3
  UV <Vector (0.6801, 0.9156)>
  UV <Vector (0.6802, 0.9146)>
  UV <Vector (0.6818, 0.9155)>
Face 9847
UV Count: 3
  UV <Vector (0.6789, 0.9243)>
  UV <Vector (0.6808, 0.9237)>
  UV <Vector (0.6809, 0.9266)>
Face 9848
UV Count: 3
  UV <Vector (0.6768, 0.9226)>
  UV <Vector (0.6788, 0.9226)>
  UV <Vector (0.6789, 0.9243)>
Face 9849
UV Count: 3
  UV <Vector (0.6768, 0.9221)>
  UV <Vector (0.6788, 0.9221)>
  UV <Vector (0.6788, 0.9226)>
Face 9850
UV Count: 3
  UV <Vector (0.6769, 0.9212)>
  UV <Vector (0.6788, 0.9212)>
  UV <Vector (0.6788, 0.9221)>
Face 9851
UV Count: 3
  UV <Vector (0.6767, 0.9182)>
  UV <Vector (0.6786, 0.9182)>
  UV <Vector (0.6788, 0.9212)>
Face 9852
UV Count: 3
  UV <Vector (0.6800, 0.9182)>
  UV <Vector (0.6802, 0.9211)>
  UV <Vector (0.6788, 0.9212)>
Face 9853
UV Count: 3
  UV <Vector (0.6800, 0.9182)>
  UV <Vector (0.6807, 0.9183)>
  UV <Vector (0.6808, 0.9211)>
Face 9854
UV Count: 3
  UV <Vector (0.6813, 0.9184)>
  UV <Vector (0.6811, 0.9213)>
  UV <Vector (0.6808, 0.9211)>
Face 9855
UV Count: 3
  UV <Vector (0.6812, 0.9237)>
  UV <Vector (0.6815, 0.9266)>
  UV <Vector (0.6809, 0.9266)>
Face 9856
UV Count: 3
  UV <Vector (0.6802, 0.9220)>
  UV <Vector (0.6788, 0.9221)>
  UV <Vector (0.6788, 0.9212)>
Face 9857
UV Count: 3
  UV <Vector (0.6802, 0.9220)>
  UV <Vector (0.6803, 0.9224)>
  UV <Vector (0.6788, 0.9226)>
Face 9858
UV Count: 3
  UV <Vector (0.6767, 0.9136)>
  UV <Vector (0.6785, 0.9135)>
  UV <Vector (0.6785, 0.9158)>
Face 9859
UV Count: 3
  UV <Vector (0.6748, 0.9216)>
  UV <Vector (0.6745, 0.9219)>
  UV <Vector (0.6743, 0.9213)>
Face 9860
UV Count: 3
  UV <Vector (0.6746, 0.9210)>
  UV <Vector (0.6743, 0.9213)>
  UV <Vector (0.6736, 0.9182)>
Face 9861
UV Count: 3
  UV <Vector (0.6733, 0.9150)>
  UV <Vector (0.6745, 0.9145)>
  UV <Vector (0.6746, 0.9158)>
Face 9862
UV Count: 3
  UV <Vector (0.6752, 0.9224)>
  UV <Vector (0.6745, 0.9219)>
  UV <Vector (0.6748, 0.9216)>
Face 9863
UV Count: 3
  UV <Vector (0.6809, 0.9266)>
  UV <Vector (0.6810, 0.9285)>
  UV <Vector (0.6799, 0.9285)>
Face 9864
UV Count: 3
  UV <Vector (0.6817, 0.9166)>
  UV <Vector (0.6813, 0.9184)>
  UV <Vector (0.6807, 0.9183)>
Face 9865
UV Count: 3
  UV <Vector (0.6800, 0.9182)>
  UV <Vector (0.6786, 0.9182)>
  UV <Vector (0.6785, 0.9158)>
Face 9866
UV Count: 3
  UV <Vector (0.6767, 0.9157)>
  UV <Vector (0.6785, 0.9158)>
  UV <Vector (0.6786, 0.9182)>
Face 9867
UV Count: 3
  UV <Vector (0.6750, 0.9181)>
  UV <Vector (0.6746, 0.9158)>
  UV <Vector (0.6767, 0.9157)>
Face 9868
UV Count: 3
  UV <Vector (0.6733, 0.9166)>
  UV <Vector (0.6746, 0.9158)>
  UV <Vector (0.6742, 0.9182)>
Face 9869
UV Count: 3
  UV <Vector (0.6753, 0.9285)>
  UV <Vector (0.6743, 0.9283)>
  UV <Vector (0.6743, 0.9263)>
Face 9870
UV Count: 3
  UV <Vector (0.6766, 0.9264)>
  UV <Vector (0.6788, 0.9265)>
  UV <Vector (0.6782, 0.9288)>
Face 9871
UV Count: 3
  UV <Vector (0.6675, 0.9283)>
  UV <Vector (0.6665, 0.9290)>
  UV <Vector (0.6661, 0.9262)>
Face 9872
UV Count: 3
  UV <Vector (0.6660, 0.9195)>
  UV <Vector (0.6666, 0.9194)>
  UV <Vector (0.6669, 0.9216)>
Face 9873
UV Count: 3
  UV <Vector (0.6659, 0.9218)>
  UV <Vector (0.6651, 0.9197)>
  UV <Vector (0.6660, 0.9195)>
Face 9874
UV Count: 3
  UV <Vector (0.6684, 0.9259)>
  UV <Vector (0.6661, 0.9262)>
  UV <Vector (0.6662, 0.9239)>
Face 9875
UV Count: 3
  UV <Vector (0.6723, 0.9309)>
  UV <Vector (0.6695, 0.9310)>
  UV <Vector (0.6702, 0.9294)>
Face 9876
UV Count: 3
  UV <Vector (0.6689, 0.9295)>
  UV <Vector (0.6695, 0.9310)>
  UV <Vector (0.6671, 0.9314)>
Face 9877
UV Count: 3
  UV <Vector (0.6688, 0.9281)>
  UV <Vector (0.6689, 0.9295)>
  UV <Vector (0.6678, 0.9293)>
Face 9878
UV Count: 3
  UV <Vector (0.6688, 0.9281)>
  UV <Vector (0.6706, 0.9279)>
  UV <Vector (0.6702, 0.9294)>
Face 9879
UV Count: 3
  UV <Vector (0.6706, 0.9279)>
  UV <Vector (0.6722, 0.9281)>
  UV <Vector (0.6718, 0.9289)>
Face 9880
UV Count: 3
  UV <Vector (0.6799, 0.9295)>
  UV <Vector (0.6799, 0.9285)>
  UV <Vector (0.6810, 0.9285)>
Face 9881
UV Count: 3
  UV <Vector (0.6572, 0.9215)>
  UV <Vector (0.6576, 0.9211)>
  UV <Vector (0.6580, 0.9219)>
Face 9882
UV Count: 3
  UV <Vector (0.6567, 0.9199)>
  UV <Vector (0.6572, 0.9196)>
  UV <Vector (0.6576, 0.9211)>
Face 9883
UV Count: 3
  UV <Vector (0.6602, 0.9279)>
  UV <Vector (0.6576, 0.9279)>
  UV <Vector (0.6579, 0.9263)>
Face 9884
UV Count: 3
  UV <Vector (0.6589, 0.9191)>
  UV <Vector (0.6594, 0.9214)>
  UV <Vector (0.6576, 0.9211)>
Face 9885
UV Count: 3
  UV <Vector (0.6606, 0.9190)>
  UV <Vector (0.6607, 0.9216)>
  UV <Vector (0.6594, 0.9214)>
Face 9886
UV Count: 3
  UV <Vector (0.6639, 0.9255)>
  UV <Vector (0.6612, 0.9251)>
  UV <Vector (0.6628, 0.9237)>
Face 9887
UV Count: 3
  UV <Vector (0.6976, 0.9213)>
  UV <Vector (0.6972, 0.9215)>
  UV <Vector (0.6972, 0.9209)>
Face 9888
UV Count: 3
  UV <Vector (0.6976, 0.9222)>
  UV <Vector (0.6982, 0.9228)>
  UV <Vector (0.6984, 0.9233)>
Face 9889
UV Count: 3
  UV <Vector (0.6926, 0.9141)>
  UV <Vector (0.6942, 0.9132)>
  UV <Vector (0.6940, 0.9157)>
Face 9890
UV Count: 3
  UV <Vector (0.6942, 0.9132)>
  UV <Vector (0.6958, 0.9131)>
  UV <Vector (0.6958, 0.9155)>
Face 9891
UV Count: 3
  UV <Vector (0.6958, 0.9131)>
  UV <Vector (0.6976, 0.9132)>
  UV <Vector (0.6979, 0.9156)>
Face 9892
UV Count: 3
  UV <Vector (0.6940, 0.9272)>
  UV <Vector (0.6937, 0.9251)>
  UV <Vector (0.6962, 0.9253)>
Face 9893
UV Count: 3
  UV <Vector (0.6913, 0.9167)>
  UV <Vector (0.6923, 0.9160)>
  UV <Vector (0.6918, 0.9189)>
Face 9894
UV Count: 3
  UV <Vector (0.6925, 0.9274)>
  UV <Vector (0.6921, 0.9281)>
  UV <Vector (0.6915, 0.9256)>
Face 9895
UV Count: 3
  UV <Vector (0.6921, 0.9214)>
  UV <Vector (0.6920, 0.9209)>
  UV <Vector (0.6924, 0.9209)>
Face 9896
UV Count: 3
  UV <Vector (0.6921, 0.9214)>
  UV <Vector (0.6923, 0.9217)>
  UV <Vector (0.6920, 0.9221)>
Face 9897
UV Count: 3
  UV <Vector (0.6921, 0.9214)>
  UV <Vector (0.6920, 0.9217)>
  UV <Vector (0.6916, 0.9212)>
Face 9898
UV Count: 3
  UV <Vector (0.6920, 0.9221)>
  UV <Vector (0.6939, 0.9231)>
  UV <Vector (0.6916, 0.9233)>
Face 9899
UV Count: 3
  UV <Vector (0.6987, 0.9161)>
  UV <Vector (0.6989, 0.9190)>
  UV <Vector (0.6981, 0.9189)>
Face 9900
UV Count: 3
  UV <Vector (0.6958, 0.9155)>
  UV <Vector (0.6979, 0.9156)>
  UV <Vector (0.6974, 0.9187)>
Face 9901
UV Count: 3
  UV <Vector (0.6959, 0.9189)>
  UV <Vector (0.6940, 0.9189)>
  UV <Vector (0.6940, 0.9157)>
Face 9902
UV Count: 3
  UV <Vector (0.6923, 0.9160)>
  UV <Vector (0.6940, 0.9157)>
  UV <Vector (0.6940, 0.9189)>
Face 9903
UV Count: 3
  UV <Vector (0.6923, 0.9160)>
  UV <Vector (0.6913, 0.9167)>
  UV <Vector (0.6915, 0.9148)>
Face 9904
UV Count: 3
  UV <Vector (0.6924, 0.9209)>
  UV <Vector (0.6924, 0.9189)>
  UV <Vector (0.6940, 0.9189)>
Face 9905
UV Count: 3
  UV <Vector (0.6924, 0.9189)>
  UV <Vector (0.6924, 0.9209)>
  UV <Vector (0.6920, 0.9209)>
Face 9906
UV Count: 3
  UV <Vector (0.6918, 0.9189)>
  UV <Vector (0.6920, 0.9209)>
  UV <Vector (0.6916, 0.9212)>
Face 9907
UV Count: 3
  UV <Vector (0.6916, 0.9233)>
  UV <Vector (0.6939, 0.9231)>
  UV <Vector (0.6937, 0.9251)>
Face 9908
UV Count: 3
  UV <Vector (0.6937, 0.9251)>
  UV <Vector (0.6939, 0.9231)>
  UV <Vector (0.6962, 0.9231)>
Face 9909
UV Count: 3
  UV <Vector (0.6962, 0.9231)>
  UV <Vector (0.6939, 0.9231)>
  UV <Vector (0.6939, 0.9223)>
Face 9910
UV Count: 3
  UV <Vector (0.6961, 0.9224)>
  UV <Vector (0.6959, 0.9217)>
  UV <Vector (0.6972, 0.9215)>
Face 9911
UV Count: 3
  UV <Vector (0.6972, 0.9215)>
  UV <Vector (0.6959, 0.9217)>
  UV <Vector (0.6959, 0.9211)>
Face 9912
UV Count: 3
  UV <Vector (0.6959, 0.9189)>
  UV <Vector (0.6974, 0.9187)>
  UV <Vector (0.6972, 0.9209)>
Face 9913
UV Count: 3
  UV <Vector (0.6979, 0.9215)>
  UV <Vector (0.6976, 0.9213)>
  UV <Vector (0.6978, 0.9209)>
Face 9914
UV Count: 3
  UV <Vector (0.6959, 0.9189)>
  UV <Vector (0.6959, 0.9211)>
  UV <Vector (0.6940, 0.9212)>
Face 9915
UV Count: 3
  UV <Vector (0.6923, 0.9217)>
  UV <Vector (0.6924, 0.9209)>
  UV <Vector (0.6940, 0.9212)>
Face 9916
UV Count: 3
  UV <Vector (0.6923, 0.9217)>
  UV <Vector (0.6940, 0.9218)>
  UV <Vector (0.6939, 0.9223)>
Face 9917
UV Count: 3
  UV <Vector (0.6940, 0.9218)>
  UV <Vector (0.6959, 0.9217)>
  UV <Vector (0.6961, 0.9224)>
Face 9918
UV Count: 3
  UV <Vector (0.6940, 0.9212)>
  UV <Vector (0.6959, 0.9211)>
  UV <Vector (0.6959, 0.9217)>
Face 9919
UV Count: 3
  UV <Vector (0.6976, 0.9222)>
  UV <Vector (0.6972, 0.9215)>
  UV <Vector (0.6976, 0.9213)>
Face 9920
UV Count: 3
  UV <Vector (0.6991, 0.9137)>
  UV <Vector (0.6987, 0.9161)>
  UV <Vector (0.6979, 0.9156)>
Face 9921
UV Count: 3
  UV <Vector (0.7007, 0.9138)>
  UV <Vector (0.7025, 0.9129)>
  UV <Vector (0.7020, 0.9167)>
Face 9922
UV Count: 3
  UV <Vector (0.7036, 0.9211)>
  UV <Vector (0.7049, 0.9208)>
  UV <Vector (0.7052, 0.9228)>
Face 9923
UV Count: 3
  UV <Vector (0.7036, 0.9211)>
  UV <Vector (0.7036, 0.9231)>
  UV <Vector (0.7021, 0.9230)>
Face 9924
UV Count: 3
  UV <Vector (0.7019, 0.9190)>
  UV <Vector (0.7035, 0.9188)>
  UV <Vector (0.7036, 0.9211)>
Face 9925
UV Count: 3
  UV <Vector (0.7066, 0.9142)>
  UV <Vector (0.7074, 0.9171)>
  UV <Vector (0.7065, 0.9169)>
Face 9926
UV Count: 3
  UV <Vector (0.7024, 0.9295)>
  UV <Vector (0.7026, 0.9278)>
  UV <Vector (0.7045, 0.9279)>
Face 9927
UV Count: 3
  UV <Vector (0.7024, 0.9295)>
  UV <Vector (0.7022, 0.9321)>
  UV <Vector (0.7010, 0.9320)>
Face 9928
UV Count: 3
  UV <Vector (0.6997, 0.9298)>
  UV <Vector (0.7008, 0.9291)>
  UV <Vector (0.7010, 0.9320)>
Face 9929
UV Count: 3
  UV <Vector (0.6997, 0.9298)>
  UV <Vector (0.6996, 0.9276)>
  UV <Vector (0.7007, 0.9278)>
Face 9930
UV Count: 3
  UV <Vector (0.7036, 0.9252)>
  UV <Vector (0.7054, 0.9233)>
  UV <Vector (0.7068, 0.9253)>
Face 9931
UV Count: 3
  UV <Vector (0.7066, 0.9215)>
  UV <Vector (0.7054, 0.9233)>
  UV <Vector (0.7052, 0.9228)>
Face 9932
UV Count: 3
  UV <Vector (0.7067, 0.9190)>
  UV <Vector (0.7065, 0.9169)>
  UV <Vector (0.7074, 0.9171)>
Face 9933
UV Count: 3
  UV <Vector (0.7065, 0.9169)>
  UV <Vector (0.7067, 0.9190)>
  UV <Vector (0.7052, 0.9187)>
Face 9934
UV Count: 3
  UV <Vector (0.7052, 0.9187)>
  UV <Vector (0.7035, 0.9188)>
  UV <Vector (0.7038, 0.9166)>
Face 9935
UV Count: 3
  UV <Vector (0.7054, 0.9133)>
  UV <Vector (0.7052, 0.9166)>
  UV <Vector (0.7038, 0.9166)>
Face 9936
UV Count: 3
  UV <Vector (0.7025, 0.9129)>
  UV <Vector (0.7039, 0.9128)>
  UV <Vector (0.7038, 0.9166)>
Face 9937
UV Count: 3
  UV <Vector (0.7019, 0.9190)>
  UV <Vector (0.7003, 0.9193)>
  UV <Vector (0.7005, 0.9168)>
Face 9938
UV Count: 3
  UV <Vector (0.7022, 0.9321)>
  UV <Vector (0.7024, 0.9295)>
  UV <Vector (0.7045, 0.9299)>
Face 9939
UV Count: 3
  UV <Vector (0.7045, 0.9299)>
  UV <Vector (0.7069, 0.9300)>
  UV <Vector (0.7056, 0.9326)>
Face 9940
UV Count: 3
  UV <Vector (0.7003, 0.9193)>
  UV <Vector (0.6999, 0.9194)>
  UV <Vector (0.6995, 0.9168)>
Face 9941
UV Count: 3
  UV <Vector (0.6999, 0.9194)>
  UV <Vector (0.7003, 0.9193)>
  UV <Vector (0.7005, 0.9212)>
Face 9942
UV Count: 3
  UV <Vector (0.7006, 0.9256)>
  UV <Vector (0.7036, 0.9252)>
  UV <Vector (0.7026, 0.9278)>
Face 9943
UV Count: 3
  UV <Vector (0.7036, 0.9234)>
  UV <Vector (0.7020, 0.9234)>
  UV <Vector (0.7021, 0.9230)>
Face 9944
UV Count: 3
  UV <Vector (0.7036, 0.9231)>
  UV <Vector (0.7052, 0.9228)>
  UV <Vector (0.7054, 0.9233)>
Face 9945
UV Count: 3
  UV <Vector (0.7021, 0.9212)>
  UV <Vector (0.7021, 0.9230)>
  UV <Vector (0.7008, 0.9220)>
Face 9946
UV Count: 3
  UV <Vector (0.7020, 0.9234)>
  UV <Vector (0.7005, 0.9222)>
  UV <Vector (0.7008, 0.9220)>
Face 9947
UV Count: 3
  UV <Vector (0.7021, 0.9212)>
  UV <Vector (0.7005, 0.9212)>
  UV <Vector (0.7003, 0.9193)>
Face 9948
UV Count: 3
  UV <Vector (0.7020, 0.9167)>
  UV <Vector (0.7038, 0.9166)>
  UV <Vector (0.7035, 0.9188)>
Face 9949
UV Count: 3
  UV <Vector (0.7063, 0.9212)>
  UV <Vector (0.7052, 0.9228)>
  UV <Vector (0.7049, 0.9208)>
Face 9950
UV Count: 3
  UV <Vector (0.7008, 0.9220)>
  UV <Vector (0.7005, 0.9222)>
  UV <Vector (0.7001, 0.9216)>
Face 9951
UV Count: 3
  UV <Vector (0.6839, 0.9144)>
  UV <Vector (0.6855, 0.9133)>
  UV <Vector (0.6855, 0.9155)>
Face 9952
UV Count: 3
  UV <Vector (0.6835, 0.9213)>
  UV <Vector (0.6839, 0.9216)>
  UV <Vector (0.6838, 0.9221)>
Face 9953
UV Count: 3
  UV <Vector (0.6835, 0.9213)>
  UV <Vector (0.6833, 0.9215)>
  UV <Vector (0.6831, 0.9209)>
Face 9954
UV Count: 3
  UV <Vector (0.6835, 0.9213)>
  UV <Vector (0.6833, 0.9208)>
  UV <Vector (0.6839, 0.9208)>
Face 9955
UV Count: 3
  UV <Vector (0.6873, 0.9154)>
  UV <Vector (0.6872, 0.9133)>
  UV <Vector (0.6894, 0.9143)>
Face 9956
UV Count: 3
  UV <Vector (0.6892, 0.9213)>
  UV <Vector (0.6886, 0.9215)>
  UV <Vector (0.6887, 0.9207)>
Face 9957
UV Count: 3
  UV <Vector (0.6862, 0.9285)>
  UV <Vector (0.6871, 0.9300)>
  UV <Vector (0.6844, 0.9293)>
Face 9958
UV Count: 3
  UV <Vector (0.6833, 0.9233)>
  UV <Vector (0.6833, 0.9228)>
  UV <Vector (0.6838, 0.9221)>
Face 9959
UV Count: 3
  UV <Vector (0.6897, 0.9235)>
  UV <Vector (0.6876, 0.9239)>
  UV <Vector (0.6888, 0.9222)>
Face 9960
UV Count: 3
  UV <Vector (0.6887, 0.9297)>
  UV <Vector (0.6871, 0.9300)>
  UV <Vector (0.6874, 0.9287)>
Face 9961
UV Count: 3
  UV <Vector (0.6899, 0.9297)>
  UV <Vector (0.6887, 0.9297)>
  UV <Vector (0.6891, 0.9282)>
Face 9962
UV Count: 3
  UV <Vector (0.6854, 0.9261)>
  UV <Vector (0.6852, 0.9239)>
  UV <Vector (0.6876, 0.9239)>
Face 9963
UV Count: 3
  UV <Vector (0.6900, 0.9259)>
  UV <Vector (0.6877, 0.9261)>
  UV <Vector (0.6876, 0.9239)>
Face 9964
UV Count: 3
  UV <Vector (0.6888, 0.9222)>
  UV <Vector (0.6873, 0.9223)>
  UV <Vector (0.6872, 0.9217)>
Face 9965
UV Count: 3
  UV <Vector (0.6886, 0.9215)>
  UV <Vector (0.6872, 0.9217)>
  UV <Vector (0.6872, 0.9209)>
Face 9966
UV Count: 3
  UV <Vector (0.6887, 0.9207)>
  UV <Vector (0.6872, 0.9209)>
  UV <Vector (0.6873, 0.9180)>
Face 9967
UV Count: 3
  UV <Vector (0.6894, 0.9208)>
  UV <Vector (0.6887, 0.9207)>
  UV <Vector (0.6889, 0.9178)>
Face 9968
UV Count: 3
  UV <Vector (0.6903, 0.9260)>
  UV <Vector (0.6900, 0.9259)>
  UV <Vector (0.6897, 0.9235)>
Face 9969
UV Count: 3
  UV <Vector (0.6841, 0.9154)>
  UV <Vector (0.6826, 0.9164)>
  UV <Vector (0.6825, 0.9154)>
Face 9970
UV Count: 3
  UV <Vector (0.6852, 0.9239)>
  UV <Vector (0.6854, 0.9261)>
  UV <Vector (0.6832, 0.9263)>
Face 9971
UV Count: 3
  UV <Vector (0.6852, 0.9239)>
  UV <Vector (0.6853, 0.9222)>
  UV <Vector (0.6873, 0.9223)>
Face 9972
UV Count: 3
  UV <Vector (0.6853, 0.9222)>
  UV <Vector (0.6852, 0.9217)>
  UV <Vector (0.6872, 0.9217)>
Face 9973
UV Count: 3
  UV <Vector (0.6872, 0.9217)>
  UV <Vector (0.6852, 0.9217)>
  UV <Vector (0.6853, 0.9209)>
Face 9974
UV Count: 3
  UV <Vector (0.6872, 0.9209)>
  UV <Vector (0.6853, 0.9209)>
  UV <Vector (0.6855, 0.9179)>
Face 9975
UV Count: 3
  UV <Vector (0.6853, 0.9209)>
  UV <Vector (0.6839, 0.9208)>
  UV <Vector (0.6840, 0.9179)>
Face 9976
UV Count: 3
  UV <Vector (0.6839, 0.9208)>
  UV <Vector (0.6833, 0.9208)>
  UV <Vector (0.6834, 0.9180)>
Face 9977
UV Count: 3
  UV <Vector (0.6833, 0.9208)>
  UV <Vector (0.6831, 0.9209)>
  UV <Vector (0.6828, 0.9180)>
Face 9978
UV Count: 3
  UV <Vector (0.6829, 0.9233)>
  UV <Vector (0.6833, 0.9233)>
  UV <Vector (0.6832, 0.9263)>
Face 9979
UV Count: 3
  UV <Vector (0.6853, 0.9209)>
  UV <Vector (0.6852, 0.9217)>
  UV <Vector (0.6839, 0.9216)>
Face 9980
UV Count: 3
  UV <Vector (0.6839, 0.9216)>
  UV <Vector (0.6852, 0.9217)>
  UV <Vector (0.6853, 0.9222)>
Face 9981
UV Count: 3
  UV <Vector (0.6855, 0.9155)>
  UV <Vector (0.6855, 0.9133)>
  UV <Vector (0.6872, 0.9133)>
Face 9982
UV Count: 3
  UV <Vector (0.6892, 0.9213)>
  UV <Vector (0.6894, 0.9208)>
  UV <Vector (0.6896, 0.9211)>
Face 9983
UV Count: 3
  UV <Vector (0.6894, 0.9208)>
  UV <Vector (0.6897, 0.9179)>
  UV <Vector (0.6902, 0.9179)>
Face 9984
UV Count: 3
  UV <Vector (0.6907, 0.9148)>
  UV <Vector (0.6906, 0.9163)>
  UV <Vector (0.6893, 0.9155)>
Face 9985
UV Count: 3
  UV <Vector (0.6892, 0.9213)>
  UV <Vector (0.6894, 0.9216)>
  UV <Vector (0.6888, 0.9222)>
Face 9986
UV Count: 3
  UV <Vector (0.6832, 0.9263)>
  UV <Vector (0.6854, 0.9261)>
  UV <Vector (0.6843, 0.9282)>
Face 9987
UV Count: 3
  UV <Vector (0.6834, 0.9180)>
  UV <Vector (0.6828, 0.9180)>
  UV <Vector (0.6826, 0.9164)>
Face 9988
UV Count: 3
  UV <Vector (0.6855, 0.9155)>
  UV <Vector (0.6855, 0.9179)>
  UV <Vector (0.6840, 0.9179)>
Face 9989
UV Count: 3
  UV <Vector (0.6873, 0.9180)>
  UV <Vector (0.6855, 0.9179)>
  UV <Vector (0.6855, 0.9155)>
Face 9990
UV Count: 3
  UV <Vector (0.6889, 0.9178)>
  UV <Vector (0.6873, 0.9180)>
  UV <Vector (0.6873, 0.9154)>
Face 9991
UV Count: 3
  UV <Vector (0.6906, 0.9163)>
  UV <Vector (0.6902, 0.9179)>
  UV <Vector (0.6897, 0.9179)>
Face 9992
UV Count: 3
  UV <Vector (0.6900, 0.9259)>
  UV <Vector (0.6902, 0.9280)>
  UV <Vector (0.6891, 0.9282)>
Face 9993
UV Count: 3
  UV <Vector (0.6862, 0.9285)>
  UV <Vector (0.6854, 0.9261)>
  UV <Vector (0.6877, 0.9261)>
Face 9994
UV Count: 3
  UV <Vector (0.6986, 0.9256)>
  UV <Vector (0.6981, 0.9284)>
  UV <Vector (0.6971, 0.9277)>
Face 9995
UV Count: 3
  UV <Vector (0.6972, 0.9209)>
  UV <Vector (0.6974, 0.9187)>
  UV <Vector (0.6981, 0.9189)>
Face 9996
UV Count: 3
  UV <Vector (0.6983, 0.9212)>
  UV <Vector (0.6978, 0.9209)>
  UV <Vector (0.6981, 0.9189)>
Face 9997
UV Count: 3
  UV <Vector (0.6984, 0.9233)>
  UV <Vector (0.6986, 0.9256)>
  UV <Vector (0.6962, 0.9253)>
Face 9998
UV Count: 3
  UV <Vector (0.6923, 0.9302)>
  UV <Vector (0.6929, 0.9282)>
  UV <Vector (0.6945, 0.9288)>
Face 9999
UV Count: 3
  UV <Vector (0.6974, 0.9308)>
  UV <Vector (0.6951, 0.9304)>
  UV <Vector (0.6957, 0.9288)>
Face 10000
UV Count: 3
  UV <Vector (0.6959, 0.9275)>
  UV <Vector (0.6971, 0.9277)>
  UV <Vector (0.6967, 0.9287)>
Face 10001
UV Count: 3
  UV <Vector (0.6945, 0.9288)>
  UV <Vector (0.6940, 0.9272)>
  UV <Vector (0.6959, 0.9275)>
Face 10002
UV Count: 3
  UV <Vector (0.6929, 0.9282)>
  UV <Vector (0.6925, 0.9274)>
  UV <Vector (0.6940, 0.9272)>
Face 10003
UV Count: 3
  UV <Vector (0.6832, 0.9282)>
  UV <Vector (0.6843, 0.9282)>
  UV <Vector (0.6844, 0.9293)>
Face 10004
UV Count: 3
  UV <Vector (0.7070, 0.9207)>
  UV <Vector (0.7066, 0.9215)>
  UV <Vector (0.7063, 0.9212)>
Face 10005
UV Count: 3
  UV <Vector (0.7073, 0.9192)>
  UV <Vector (0.7070, 0.9207)>
  UV <Vector (0.7066, 0.9205)>
Face 10006
UV Count: 3
  UV <Vector (0.7045, 0.9279)>
  UV <Vector (0.7036, 0.9252)>
  UV <Vector (0.7070, 0.9262)>
Face 10007
UV Count: 3
  UV <Vector (0.7052, 0.9187)>
  UV <Vector (0.7067, 0.9190)>
  UV <Vector (0.7066, 0.9205)>
Face 10008
UV Count: 3
  UV <Vector (0.7049, 0.9208)>
  UV <Vector (0.7036, 0.9211)>
  UV <Vector (0.7035, 0.9188)>
Face 10009
UV Count: 3
  UV <Vector (0.7020, 0.9234)>
  UV <Vector (0.7036, 0.9252)>
  UV <Vector (0.7006, 0.9256)>
Face 10010
UV Count: 3
  UV <Vector (0.8150, 0.9709)>
  UV <Vector (0.8157, 0.9736)>
  UV <Vector (0.8063, 0.9735)>
Face 10011
UV Count: 3
  UV <Vector (0.7429, 0.9743)>
  UV <Vector (0.7425, 0.9781)>
  UV <Vector (0.7399, 0.9766)>
Face 10012
UV Count: 3
  UV <Vector (0.7297, 0.9536)>
  UV <Vector (0.7413, 0.9536)>
  UV <Vector (0.7378, 0.9637)>
Face 10013
UV Count: 3
  UV <Vector (0.7532, 0.9624)>
  UV <Vector (0.7492, 0.9536)>
  UV <Vector (0.7572, 0.9536)>
Face 10014
UV Count: 3
  UV <Vector (0.7535, 0.9846)>
  UV <Vector (0.7578, 0.9829)>
  UV <Vector (0.7598, 0.9919)>
Face 10015
UV Count: 3
  UV <Vector (0.7478, 0.9909)>
  UV <Vector (0.7491, 0.9815)>
  UV <Vector (0.7535, 0.9846)>
Face 10016
UV Count: 3
  UV <Vector (0.7478, 0.9909)>
  UV <Vector (0.7388, 0.9906)>
  UV <Vector (0.7414, 0.9840)>
Face 10017
UV Count: 3
  UV <Vector (0.7453, 0.9783)>
  UV <Vector (0.7425, 0.9781)>
  UV <Vector (0.7429, 0.9743)>
Face 10018
UV Count: 3
  UV <Vector (0.7452, 0.9741)>
  UV <Vector (0.7469, 0.9737)>
  UV <Vector (0.7478, 0.9766)>
Face 10019
UV Count: 3
  UV <Vector (0.7329, 0.9836)>
  UV <Vector (0.7382, 0.9819)>
  UV <Vector (0.7388, 0.9906)>
Face 10020
UV Count: 3
  UV <Vector (0.7280, 0.9906)>
  UV <Vector (0.7271, 0.9809)>
  UV <Vector (0.7329, 0.9836)>
Face 10021
UV Count: 3
  UV <Vector (0.7328, 0.9739)>
  UV <Vector (0.7357, 0.9729)>
  UV <Vector (0.7367, 0.9764)>
Face 10022
UV Count: 3
  UV <Vector (0.7231, 0.9852)>
  UV <Vector (0.7271, 0.9809)>
  UV <Vector (0.7280, 0.9906)>
Face 10023
UV Count: 3
  UV <Vector (0.7224, 0.9909)>
  UV <Vector (0.7153, 0.9918)>
  UV <Vector (0.7184, 0.9854)>
Face 10024
UV Count: 3
  UV <Vector (0.7148, 0.9978)>
  UV <Vector (0.7092, 0.9978)>
  UV <Vector (0.7087, 0.9930)>
Face 10025
UV Count: 3
  UV <Vector (0.7153, 0.9918)>
  UV <Vector (0.7224, 0.9909)>
  UV <Vector (0.7216, 0.9978)>
Face 10026
UV Count: 3
  UV <Vector (0.7224, 0.9909)>
  UV <Vector (0.7280, 0.9906)>
  UV <Vector (0.7288, 0.9978)>
Face 10027
UV Count: 3
  UV <Vector (0.7288, 0.9978)>
  UV <Vector (0.7280, 0.9906)>
  UV <Vector (0.7328, 0.9911)>
Face 10028
UV Count: 3
  UV <Vector (0.7328, 0.9911)>
  UV <Vector (0.7388, 0.9906)>
  UV <Vector (0.7391, 0.9978)>
Face 10029
UV Count: 3
  UV <Vector (0.7388, 0.9906)>
  UV <Vector (0.7478, 0.9909)>
  UV <Vector (0.7467, 0.9978)>
Face 10030
UV Count: 3
  UV <Vector (0.7478, 0.9909)>
  UV <Vector (0.7541, 0.9912)>
  UV <Vector (0.7524, 0.9978)>
Face 10031
UV Count: 3
  UV <Vector (0.7087, 0.9930)>
  UV <Vector (0.7092, 0.9978)>
  UV <Vector (0.7039, 0.9979)>
Face 10032
UV Count: 3
  UV <Vector (0.6974, 0.9898)>
  UV <Vector (0.7010, 0.9897)>
  UV <Vector (0.7035, 0.9929)>
Face 10033
UV Count: 3
  UV <Vector (0.6855, 0.9932)>
  UV <Vector (0.6865, 0.9978)>
  UV <Vector (0.6813, 0.9978)>
Face 10034
UV Count: 3
  UV <Vector (0.6855, 0.9932)>
  UV <Vector (0.6921, 0.9933)>
  UV <Vector (0.6915, 0.9978)>
Face 10035
UV Count: 3
  UV <Vector (0.6968, 0.9933)>
  UV <Vector (0.7035, 0.9929)>
  UV <Vector (0.7039, 0.9979)>
Face 10036
UV Count: 3
  UV <Vector (0.6817, 0.9536)>
  UV <Vector (0.6879, 0.9536)>
  UV <Vector (0.6860, 0.9578)>
Face 10037
UV Count: 3
  UV <Vector (0.7991, 0.9645)>
  UV <Vector (0.7910, 0.9648)>
  UV <Vector (0.7929, 0.9561)>
Face 10038
UV Count: 3
  UV <Vector (0.7840, 0.9630)>
  UV <Vector (0.7864, 0.9540)>
  UV <Vector (0.7929, 0.9561)>
Face 10039
UV Count: 3
  UV <Vector (0.7413, 0.9536)>
  UV <Vector (0.7492, 0.9536)>
  UV <Vector (0.7458, 0.9615)>
Face 10040
UV Count: 3
  UV <Vector (0.7840, 0.9630)>
  UV <Vector (0.7759, 0.9616)>
  UV <Vector (0.7782, 0.9528)>
Face 10041
UV Count: 3
  UV <Vector (0.8061, 0.9693)>
  UV <Vector (0.8063, 0.9735)>
  UV <Vector (0.7979, 0.9734)>
Face 10042
UV Count: 3
  UV <Vector (0.7132, 0.9613)>
  UV <Vector (0.7160, 0.9638)>
  UV <Vector (0.7138, 0.9649)>
Face 10043
UV Count: 3
  UV <Vector (0.7158, 0.9791)>
  UV <Vector (0.7174, 0.9818)>
  UV <Vector (0.7164, 0.9825)>
Face 10044
UV Count: 3
  UV <Vector (0.7229, 0.9836)>
  UV <Vector (0.7214, 0.9777)>
  UV <Vector (0.7247, 0.9758)>
Face 10045
UV Count: 3
  UV <Vector (0.8037, 0.9637)>
  UV <Vector (0.8061, 0.9693)>
  UV <Vector (0.7987, 0.9677)>
Face 10046
UV Count: 3
  UV <Vector (0.7541, 0.9912)>
  UV <Vector (0.7598, 0.9919)>
  UV <Vector (0.7594, 0.9978)>
Face 10047
UV Count: 3
  UV <Vector (0.7243, 0.9718)>
  UV <Vector (0.7247, 0.9700)>
  UV <Vector (0.7256, 0.9703)>
Face 10048
UV Count: 3
  UV <Vector (0.7357, 0.9729)>
  UV <Vector (0.7328, 0.9739)>
  UV <Vector (0.7327, 0.9706)>
Face 10049
UV Count: 3
  UV <Vector (0.7541, 0.9752)>
  UV <Vector (0.7575, 0.9744)>
  UV <Vector (0.7580, 0.9779)>
Face 10050
UV Count: 3
  UV <Vector (0.7409, 0.9735)>
  UV <Vector (0.7397, 0.9710)>
  UV <Vector (0.7430, 0.9707)>
Face 10051
UV Count: 3
  UV <Vector (0.7430, 0.9707)>
  UV <Vector (0.7456, 0.9706)>
  UV <Vector (0.7452, 0.9741)>
Face 10052
UV Count: 3
  UV <Vector (0.7469, 0.9737)>
  UV <Vector (0.7452, 0.9741)>
  UV <Vector (0.7456, 0.9706)>
Face 10053
UV Count: 3
  UV <Vector (0.7493, 0.9708)>
  UV <Vector (0.7491, 0.9751)>
  UV <Vector (0.7469, 0.9737)>
Face 10054
UV Count: 3
  UV <Vector (0.7547, 0.9717)>
  UV <Vector (0.7590, 0.9711)>
  UV <Vector (0.7575, 0.9744)>
Face 10055
UV Count: 3
  UV <Vector (0.7163, 0.9764)>
  UV <Vector (0.7174, 0.9818)>
  UV <Vector (0.7158, 0.9791)>
Face 10056
UV Count: 3
  UV <Vector (0.7211, 0.9667)>
  UV <Vector (0.7169, 0.9682)>
  UV <Vector (0.7160, 0.9638)>
Face 10057
UV Count: 3
  UV <Vector (0.7213, 0.9622)>
  UV <Vector (0.7251, 0.9633)>
  UV <Vector (0.7237, 0.9677)>
Face 10058
UV Count: 3
  UV <Vector (0.7322, 0.9675)>
  UV <Vector (0.7312, 0.9621)>
  UV <Vector (0.7378, 0.9637)>
Face 10059
UV Count: 3
  UV <Vector (0.7427, 0.9669)>
  UV <Vector (0.7408, 0.9681)>
  UV <Vector (0.7378, 0.9637)>
Face 10060
UV Count: 3
  UV <Vector (0.7425, 0.9620)>
  UV <Vector (0.7458, 0.9615)>
  UV <Vector (0.7451, 0.9669)>
Face 10061
UV Count: 3
  UV <Vector (0.7489, 0.9639)>
  UV <Vector (0.7469, 0.9670)>
  UV <Vector (0.7451, 0.9669)>
Face 10062
UV Count: 3
  UV <Vector (0.7509, 0.9765)>
  UV <Vector (0.7512, 0.9740)>
  UV <Vector (0.7541, 0.9752)>
Face 10063
UV Count: 3
  UV <Vector (0.7547, 0.9717)>
  UV <Vector (0.7541, 0.9752)>
  UV <Vector (0.7512, 0.9740)>
Face 10064
UV Count: 3
  UV <Vector (0.7532, 0.9624)>
  UV <Vector (0.7537, 0.9671)>
  UV <Vector (0.7509, 0.9685)>
Face 10065
UV Count: 3
  UV <Vector (0.7501, 0.9707)>
  UV <Vector (0.7512, 0.9740)>
  UV <Vector (0.7491, 0.9751)>
Face 10066
UV Count: 3
  UV <Vector (0.7590, 0.9711)>
  UV <Vector (0.7597, 0.9785)>
  UV <Vector (0.7580, 0.9779)>
Face 10067
UV Count: 3
  UV <Vector (0.7381, 0.9734)>
  UV <Vector (0.7357, 0.9729)>
  UV <Vector (0.7373, 0.9703)>
Face 10068
UV Count: 3
  UV <Vector (0.7491, 0.9815)>
  UV <Vector (0.7492, 0.9798)>
  UV <Vector (0.7538, 0.9831)>
Face 10069
UV Count: 3
  UV <Vector (0.7458, 0.9826)>
  UV <Vector (0.7492, 0.9798)>
  UV <Vector (0.7491, 0.9815)>
Face 10070
UV Count: 3
  UV <Vector (0.7416, 0.9830)>
  UV <Vector (0.7458, 0.9826)>
  UV <Vector (0.7458, 0.9838)>
Face 10071
UV Count: 3
  UV <Vector (0.7382, 0.9819)>
  UV <Vector (0.7376, 0.9791)>
  UV <Vector (0.7416, 0.9830)>
Face 10072
UV Count: 3
  UV <Vector (0.7326, 0.9821)>
  UV <Vector (0.7376, 0.9791)>
  UV <Vector (0.7382, 0.9819)>
Face 10073
UV Count: 3
  UV <Vector (0.7271, 0.9809)>
  UV <Vector (0.7270, 0.9794)>
  UV <Vector (0.7326, 0.9821)>
Face 10074
UV Count: 3
  UV <Vector (0.7229, 0.9836)>
  UV <Vector (0.7270, 0.9794)>
  UV <Vector (0.7271, 0.9809)>
Face 10075
UV Count: 3
  UV <Vector (0.7194, 0.9838)>
  UV <Vector (0.7229, 0.9836)>
  UV <Vector (0.7231, 0.9852)>
Face 10076
UV Count: 3
  UV <Vector (0.7397, 0.9710)>
  UV <Vector (0.7409, 0.9735)>
  UV <Vector (0.7381, 0.9734)>
Face 10077
UV Count: 3
  UV <Vector (0.7291, 0.9765)>
  UV <Vector (0.7294, 0.9731)>
  UV <Vector (0.7328, 0.9739)>
Face 10078
UV Count: 3
  UV <Vector (0.7327, 0.9706)>
  UV <Vector (0.7328, 0.9739)>
  UV <Vector (0.7294, 0.9731)>
Face 10079
UV Count: 3
  UV <Vector (0.7259, 0.9739)>
  UV <Vector (0.7256, 0.9703)>
  UV <Vector (0.7277, 0.9710)>
Face 10080
UV Count: 3
  UV <Vector (0.7322, 0.9675)>
  UV <Vector (0.7284, 0.9690)>
  UV <Vector (0.7251, 0.9633)>
Face 10081
UV Count: 3
  UV <Vector (0.7586, 0.9626)>
  UV <Vector (0.7611, 0.9622)>
  UV <Vector (0.7593, 0.9657)>
Face 10082
UV Count: 3
  UV <Vector (0.7547, 0.9717)>
  UV <Vector (0.7537, 0.9671)>
  UV <Vector (0.7577, 0.9685)>
Face 10083
UV Count: 3
  UV <Vector (0.7509, 0.9685)>
  UV <Vector (0.7537, 0.9671)>
  UV <Vector (0.7547, 0.9717)>
Face 10084
UV Count: 3
  UV <Vector (0.7495, 0.9675)>
  UV <Vector (0.7509, 0.9685)>
  UV <Vector (0.7501, 0.9707)>
Face 10085
UV Count: 3
  UV <Vector (0.7495, 0.9675)>
  UV <Vector (0.7493, 0.9708)>
  UV <Vector (0.7486, 0.9700)>
Face 10086
UV Count: 3
  UV <Vector (0.7456, 0.9706)>
  UV <Vector (0.7451, 0.9669)>
  UV <Vector (0.7469, 0.9670)>
Face 10087
UV Count: 3
  UV <Vector (0.7427, 0.9669)>
  UV <Vector (0.7451, 0.9669)>
  UV <Vector (0.7456, 0.9706)>
Face 10088
UV Count: 3
  UV <Vector (0.7408, 0.9681)>
  UV <Vector (0.7427, 0.9669)>
  UV <Vector (0.7430, 0.9707)>
Face 10089
UV Count: 3
  UV <Vector (0.7408, 0.9681)>
  UV <Vector (0.7397, 0.9710)>
  UV <Vector (0.7384, 0.9703)>
Face 10090
UV Count: 3
  UV <Vector (0.7379, 0.9674)>
  UV <Vector (0.7384, 0.9703)>
  UV <Vector (0.7373, 0.9703)>
Face 10091
UV Count: 3
  UV <Vector (0.7354, 0.9683)>
  UV <Vector (0.7373, 0.9703)>
  UV <Vector (0.7327, 0.9706)>
Face 10092
UV Count: 3
  UV <Vector (0.7284, 0.9690)>
  UV <Vector (0.7322, 0.9675)>
  UV <Vector (0.7327, 0.9706)>
Face 10093
UV Count: 3
  UV <Vector (0.7256, 0.9703)>
  UV <Vector (0.7253, 0.9667)>
  UV <Vector (0.7284, 0.9690)>
Face 10094
UV Count: 3
  UV <Vector (0.7237, 0.9677)>
  UV <Vector (0.7253, 0.9667)>
  UV <Vector (0.7256, 0.9703)>
Face 10095
UV Count: 3
  UV <Vector (0.7237, 0.9677)>
  UV <Vector (0.7247, 0.9700)>
  UV <Vector (0.7205, 0.9698)>
Face 10096
UV Count: 3
  UV <Vector (0.7169, 0.9682)>
  UV <Vector (0.7211, 0.9667)>
  UV <Vector (0.7205, 0.9698)>
Face 10097
UV Count: 3
  UV <Vector (0.7583, 0.9662)>
  UV <Vector (0.7577, 0.9685)>
  UV <Vector (0.7537, 0.9671)>
Face 10098
UV Count: 3
  UV <Vector (0.7214, 0.9777)>
  UV <Vector (0.7201, 0.9729)>
  UV <Vector (0.7225, 0.9725)>
Face 10099
UV Count: 3
  UV <Vector (0.7182, 0.9731)>
  UV <Vector (0.7201, 0.9729)>
  UV <Vector (0.7214, 0.9777)>
Face 10100
UV Count: 3
  UV <Vector (0.7326, 0.9821)>
  UV <Vector (0.7270, 0.9794)>
  UV <Vector (0.7291, 0.9765)>
Face 10101
UV Count: 3
  UV <Vector (0.7329, 0.9773)>
  UV <Vector (0.7367, 0.9764)>
  UV <Vector (0.7376, 0.9791)>
Face 10102
UV Count: 3
  UV <Vector (0.7416, 0.9830)>
  UV <Vector (0.7376, 0.9791)>
  UV <Vector (0.7399, 0.9766)>
Face 10103
UV Count: 3
  UV <Vector (0.7458, 0.9826)>
  UV <Vector (0.7416, 0.9830)>
  UV <Vector (0.7425, 0.9781)>
Face 10104
UV Count: 3
  UV <Vector (0.7453, 0.9783)>
  UV <Vector (0.7478, 0.9766)>
  UV <Vector (0.7492, 0.9798)>
Face 10105
UV Count: 3
  UV <Vector (0.7492, 0.9798)>
  UV <Vector (0.7509, 0.9765)>
  UV <Vector (0.7540, 0.9785)>
Face 10106
UV Count: 3
  UV <Vector (0.7540, 0.9785)>
  UV <Vector (0.7580, 0.9779)>
  UV <Vector (0.7578, 0.9829)>
Face 10107
UV Count: 3
  UV <Vector (0.7593, 0.9805)>
  UV <Vector (0.7578, 0.9829)>
  UV <Vector (0.7580, 0.9779)>
Face 10108
UV Count: 3
  UV <Vector (0.7583, 0.9662)>
  UV <Vector (0.7593, 0.9657)>
  UV <Vector (0.7590, 0.9711)>
Face 10109
UV Count: 3
  UV <Vector (0.7035, 0.9929)>
  UV <Vector (0.7060, 0.9882)>
  UV <Vector (0.7091, 0.9888)>
Face 10110
UV Count: 3
  UV <Vector (0.7093, 0.9604)>
  UV <Vector (0.7094, 0.9631)>
  UV <Vector (0.7073, 0.9632)>
Face 10111
UV Count: 3
  UV <Vector (0.7053, 0.9627)>
  UV <Vector (0.7042, 0.9652)>
  UV <Vector (0.7043, 0.9614)>
Face 10112
UV Count: 3
  UV <Vector (0.7088, 0.9879)>
  UV <Vector (0.7065, 0.9871)>
  UV <Vector (0.7098, 0.9849)>
Face 10113
UV Count: 3
  UV <Vector (0.7060, 0.9882)>
  UV <Vector (0.7065, 0.9871)>
  UV <Vector (0.7088, 0.9879)>
Face 10114
UV Count: 3
  UV <Vector (0.7125, 0.9868)>
  UV <Vector (0.7153, 0.9842)>
  UV <Vector (0.7166, 0.9838)>
Face 10115
UV Count: 3
  UV <Vector (0.7151, 0.9820)>
  UV <Vector (0.7151, 0.9804)>
  UV <Vector (0.7164, 0.9825)>
Face 10116
UV Count: 3
  UV <Vector (0.7111, 0.9617)>
  UV <Vector (0.7132, 0.9613)>
  UV <Vector (0.7129, 0.9635)>
Face 10117
UV Count: 3
  UV <Vector (0.7091, 0.9888)>
  UV <Vector (0.7127, 0.9877)>
  UV <Vector (0.7153, 0.9918)>
Face 10118
UV Count: 3
  UV <Vector (0.6977, 0.9887)>
  UV <Vector (0.7001, 0.9885)>
  UV <Vector (0.7010, 0.9897)>
Face 10119
UV Count: 3
  UV <Vector (0.6924, 0.9866)>
  UV <Vector (0.6934, 0.9855)>
  UV <Vector (0.6947, 0.9874)>
Face 10120
UV Count: 3
  UV <Vector (0.6921, 0.9933)>
  UV <Vector (0.6968, 0.9933)>
  UV <Vector (0.6969, 0.9979)>
Face 10121
UV Count: 3
  UV <Vector (0.6968, 0.9933)>
  UV <Vector (0.6921, 0.9933)>
  UV <Vector (0.6940, 0.9882)>
Face 10122
UV Count: 3
  UV <Vector (0.6947, 0.9874)>
  UV <Vector (0.6977, 0.9887)>
  UV <Vector (0.6974, 0.9898)>
Face 10123
UV Count: 3
  UV <Vector (0.7010, 0.9897)>
  UV <Vector (0.7001, 0.9885)>
  UV <Vector (0.7018, 0.9879)>
Face 10124
UV Count: 3
  UV <Vector (0.7026, 0.9863)>
  UV <Vector (0.7038, 0.9859)>
  UV <Vector (0.7043, 0.9881)>
Face 10125
UV Count: 3
  UV <Vector (0.7033, 0.9636)>
  UV <Vector (0.7032, 0.9614)>
  UV <Vector (0.7043, 0.9614)>
Face 10126
UV Count: 3
  UV <Vector (0.6934, 0.9855)>
  UV <Vector (0.6924, 0.9866)>
  UV <Vector (0.6924, 0.9836)>
Face 10127
UV Count: 3
  UV <Vector (0.6926, 0.9638)>
  UV <Vector (0.6928, 0.9607)>
  UV <Vector (0.6938, 0.9613)>
Face 10128
UV Count: 3
  UV <Vector (0.6947, 0.9874)>
  UV <Vector (0.6960, 0.9840)>
  UV <Vector (0.6978, 0.9845)>
Face 10129
UV Count: 3
  UV <Vector (0.6934, 0.9855)>
  UV <Vector (0.6935, 0.9840)>
  UV <Vector (0.6960, 0.9840)>
Face 10130
UV Count: 3
  UV <Vector (0.7001, 0.9885)>
  UV <Vector (0.6978, 0.9845)>
  UV <Vector (0.7001, 0.9848)>
Face 10131
UV Count: 3
  UV <Vector (0.7026, 0.9863)>
  UV <Vector (0.7018, 0.9879)>
  UV <Vector (0.7001, 0.9848)>
Face 10132
UV Count: 3
  UV <Vector (0.7035, 0.9594)>
  UV <Vector (0.7043, 0.9614)>
  UV <Vector (0.7032, 0.9614)>
Face 10133
UV Count: 3
  UV <Vector (0.7004, 0.9586)>
  UV <Vector (0.7035, 0.9594)>
  UV <Vector (0.7019, 0.9599)>
Face 10134
UV Count: 3
  UV <Vector (0.6938, 0.9613)>
  UV <Vector (0.6928, 0.9607)>
  UV <Vector (0.6935, 0.9591)>
Face 10135
UV Count: 3
  UV <Vector (0.6953, 0.9598)>
  UV <Vector (0.6935, 0.9591)>
  UV <Vector (0.6975, 0.9589)>
Face 10136
UV Count: 3
  UV <Vector (0.6975, 0.9589)>
  UV <Vector (0.7004, 0.9586)>
  UV <Vector (0.6995, 0.9595)>
Face 10137
UV Count: 3
  UV <Vector (0.6953, 0.9598)>
  UV <Vector (0.6972, 0.9594)>
  UV <Vector (0.6954, 0.9631)>
Face 10138
UV Count: 3
  UV <Vector (0.6972, 0.9594)>
  UV <Vector (0.6995, 0.9595)>
  UV <Vector (0.6976, 0.9633)>
Face 10139
UV Count: 3
  UV <Vector (0.6995, 0.9595)>
  UV <Vector (0.7019, 0.9599)>
  UV <Vector (0.7014, 0.9631)>
Face 10140
UV Count: 3
  UV <Vector (0.7035, 0.9594)>
  UV <Vector (0.7063, 0.9593)>
  UV <Vector (0.7055, 0.9611)>
Face 10141
UV Count: 3
  UV <Vector (0.7099, 0.9596)>
  UV <Vector (0.7132, 0.9613)>
  UV <Vector (0.7111, 0.9617)>
Face 10142
UV Count: 3
  UV <Vector (0.7075, 0.9602)>
  UV <Vector (0.7063, 0.9593)>
  UV <Vector (0.7099, 0.9596)>
Face 10143
UV Count: 3
  UV <Vector (0.6891, 0.9894)>
  UV <Vector (0.6886, 0.9882)>
  UV <Vector (0.6911, 0.9860)>
Face 10144
UV Count: 3
  UV <Vector (0.6911, 0.9860)>
  UV <Vector (0.6915, 0.9833)>
  UV <Vector (0.6924, 0.9836)>
Face 10145
UV Count: 3
  UV <Vector (0.6841, 0.9889)>
  UV <Vector (0.6844, 0.9875)>
  UV <Vector (0.6886, 0.9882)>
Face 10146
UV Count: 3
  UV <Vector (0.6841, 0.9889)>
  UV <Vector (0.6816, 0.9854)>
  UV <Vector (0.6830, 0.9853)>
Face 10147
UV Count: 3
  UV <Vector (0.6816, 0.9854)>
  UV <Vector (0.6814, 0.9822)>
  UV <Vector (0.6822, 0.9835)>
Face 10148
UV Count: 3
  UV <Vector (0.6821, 0.9626)>
  UV <Vector (0.6820, 0.9587)>
  UV <Vector (0.6833, 0.9600)>
Face 10149
UV Count: 3
  UV <Vector (0.6820, 0.9587)>
  UV <Vector (0.6860, 0.9578)>
  UV <Vector (0.6862, 0.9595)>
Face 10150
UV Count: 3
  UV <Vector (0.6860, 0.9578)>
  UV <Vector (0.6903, 0.9586)>
  UV <Vector (0.6895, 0.9595)>
Face 10151
UV Count: 3
  UV <Vector (0.6928, 0.9607)>
  UV <Vector (0.6926, 0.9638)>
  UV <Vector (0.6919, 0.9630)>
Face 10152
UV Count: 3
  UV <Vector (0.6917, 0.9607)>
  UV <Vector (0.6895, 0.9595)>
  UV <Vector (0.6903, 0.9586)>
Face 10153
UV Count: 3
  UV <Vector (0.6891, 0.9894)>
  UV <Vector (0.6921, 0.9933)>
  UV <Vector (0.6855, 0.9932)>
Face 10154
UV Count: 3
  UV <Vector (0.6812, 0.9885)>
  UV <Vector (0.6816, 0.9854)>
  UV <Vector (0.6841, 0.9889)>
Face 10155
UV Count: 3
  UV <Vector (0.6862, 0.9595)>
  UV <Vector (0.6895, 0.9595)>
  UV <Vector (0.6892, 0.9630)>
Face 10156
UV Count: 3
  UV <Vector (0.6886, 0.9882)>
  UV <Vector (0.6844, 0.9875)>
  UV <Vector (0.6863, 0.9833)>
Face 10157
UV Count: 3
  UV <Vector (0.6879, 0.9536)>
  UV <Vector (0.6963, 0.9536)>
  UV <Vector (0.6935, 0.9591)>
Face 10158
UV Count: 3
  UV <Vector (0.7058, 0.9536)>
  UV <Vector (0.7035, 0.9594)>
  UV <Vector (0.7004, 0.9586)>
Face 10159
UV Count: 3
  UV <Vector (0.7058, 0.9536)>
  UV <Vector (0.7134, 0.9536)>
  UV <Vector (0.7099, 0.9596)>
Face 10160
UV Count: 3
  UV <Vector (0.8117, 0.9636)>
  UV <Vector (0.8061, 0.9693)>
  UV <Vector (0.8037, 0.9637)>
Face 10161
UV Count: 3
  UV <Vector (0.7161, 0.9726)>
  UV <Vector (0.7163, 0.9764)>
  UV <Vector (0.7144, 0.9753)>
Face 10162
UV Count: 3
  UV <Vector (0.7169, 0.9682)>
  UV <Vector (0.7150, 0.9710)>
  UV <Vector (0.7140, 0.9676)>
Face 10163
UV Count: 3
  UV <Vector (0.7073, 0.9632)>
  UV <Vector (0.7053, 0.9627)>
  UV <Vector (0.7055, 0.9611)>
Face 10164
UV Count: 3
  UV <Vector (0.7055, 0.9866)>
  UV <Vector (0.7043, 0.9881)>
  UV <Vector (0.7038, 0.9859)>
Face 10165
UV Count: 3
  UV <Vector (0.7060, 0.9882)>
  UV <Vector (0.7043, 0.9881)>
  UV <Vector (0.7055, 0.9866)>
Face 10166
UV Count: 3
  UV <Vector (0.7213, 0.9622)>
  UV <Vector (0.7160, 0.9638)>
  UV <Vector (0.7134, 0.9536)>
Face 10167
UV Count: 3
  UV <Vector (0.7251, 0.9633)>
  UV <Vector (0.7213, 0.9622)>
  UV <Vector (0.7198, 0.9536)>
Face 10168
UV Count: 3
  UV <Vector (0.7088, 0.9879)>
  UV <Vector (0.7125, 0.9868)>
  UV <Vector (0.7127, 0.9877)>
Face 10169
UV Count: 3
  UV <Vector (0.7174, 0.9818)>
  UV <Vector (0.7183, 0.9769)>
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Face 10170
UV Count: 3
  UV <Vector (0.7194, 0.9838)>
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Face 10171
UV Count: 3
  UV <Vector (0.7896, 0.9733)>
  UV <Vector (0.7823, 0.9733)>
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Face 10172
UV Count: 3
  UV <Vector (0.7823, 0.9733)>
  UV <Vector (0.7737, 0.9732)>
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Face 10173
UV Count: 3
  UV <Vector (0.7987, 0.9677)>
  UV <Vector (0.7979, 0.9734)>
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Face 10174
UV Count: 3
  UV <Vector (0.7636, 0.9575)>
  UV <Vector (0.7635, 0.9605)>
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Face 10175
UV Count: 3
  UV <Vector (0.7593, 0.9805)>
  UV <Vector (0.7638, 0.9842)>
  UV <Vector (0.7638, 0.9883)>
Face 10176
UV Count: 3
  UV <Vector (0.7759, 0.9616)>
  UV <Vector (0.7737, 0.9732)>
  UV <Vector (0.7666, 0.9731)>
Face 10177
UV Count: 3
  UV <Vector (0.7682, 0.9594)>
  UV <Vector (0.7710, 0.9508)>
  UV <Vector (0.7782, 0.9528)>
Face 10178
UV Count: 3
  UV <Vector (0.8063, 0.9735)>
  UV <Vector (0.8157, 0.9736)>
  UV <Vector (0.8149, 0.9762)>
Face 10179
UV Count: 3
  UV <Vector (0.6216, 0.9751)>
  UV <Vector (0.6235, 0.9743)>
  UV <Vector (0.6245, 0.9773)>
Face 10180
UV Count: 3
  UV <Vector (0.6259, 0.9641)>
  UV <Vector (0.6220, 0.9536)>
  UV <Vector (0.6323, 0.9536)>
Face 10181
UV Count: 3
  UV <Vector (0.6087, 0.9536)>
  UV <Vector (0.6154, 0.9536)>
  UV <Vector (0.6118, 0.9641)>
Face 10182
UV Count: 3
  UV <Vector (0.6050, 0.9921)>
  UV <Vector (0.6067, 0.9829)>
  UV <Vector (0.6110, 0.9854)>
Face 10183
UV Count: 3
  UV <Vector (0.6165, 0.9914)>
  UV <Vector (0.6104, 0.9916)>
  UV <Vector (0.6110, 0.9854)>
Face 10184
UV Count: 3
  UV <Vector (0.6165, 0.9914)>
  UV <Vector (0.6188, 0.9847)>
  UV <Vector (0.6231, 0.9848)>
Face 10185
UV Count: 3
  UV <Vector (0.6194, 0.9751)>
  UV <Vector (0.6216, 0.9751)>
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Face 10186
UV Count: 3
  UV <Vector (0.6170, 0.9777)>
  UV <Vector (0.6178, 0.9748)>
  UV <Vector (0.6194, 0.9751)>
Face 10187
UV Count: 3
  UV <Vector (0.6260, 0.9911)>
  UV <Vector (0.6263, 0.9826)>
  UV <Vector (0.6314, 0.9845)>
Face 10188
UV Count: 3
  UV <Vector (0.6314, 0.9845)>
  UV <Vector (0.6365, 0.9813)>
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Face 10189
UV Count: 3
  UV <Vector (0.6274, 0.9769)>
  UV <Vector (0.6283, 0.9733)>
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Face 10190
UV Count: 3
  UV <Vector (0.6365, 0.9910)>
  UV <Vector (0.6365, 0.9813)>
  UV <Vector (0.6404, 0.9858)>
Face 10191
UV Count: 3
  UV <Vector (0.6448, 0.9859)>
  UV <Vector (0.6487, 0.9921)>
  UV <Vector (0.6419, 0.9913)>
Face 10192
UV Count: 3
  UV <Vector (0.6551, 0.9932)>
  UV <Vector (0.6552, 0.9979)>
  UV <Vector (0.6499, 0.9978)>
Face 10193
UV Count: 3
  UV <Vector (0.6487, 0.9921)>
  UV <Vector (0.6499, 0.9978)>
  UV <Vector (0.6437, 0.9979)>
Face 10194
UV Count: 3
  UV <Vector (0.6367, 0.9978)>
  UV <Vector (0.6365, 0.9910)>
  UV <Vector (0.6419, 0.9913)>
Face 10195
UV Count: 3
  UV <Vector (0.6367, 0.9978)>
  UV <Vector (0.6321, 0.9978)>
  UV <Vector (0.6320, 0.9915)>
Face 10196
UV Count: 3
  UV <Vector (0.6262, 0.9978)>
  UV <Vector (0.6260, 0.9911)>
  UV <Vector (0.6320, 0.9915)>
Face 10197
UV Count: 3
  UV <Vector (0.6175, 0.9978)>
  UV <Vector (0.6165, 0.9914)>
  UV <Vector (0.6260, 0.9911)>
Face 10198
UV Count: 3
  UV <Vector (0.6111, 0.9978)>
  UV <Vector (0.6104, 0.9916)>
  UV <Vector (0.6165, 0.9914)>
Face 10199
UV Count: 3
  UV <Vector (0.6551, 0.9932)>
  UV <Vector (0.6601, 0.9929)>
  UV <Vector (0.6600, 0.9979)>
Face 10200
UV Count: 3
  UV <Vector (0.6601, 0.9929)>
  UV <Vector (0.6625, 0.9896)>
  UV <Vector (0.6660, 0.9895)>
Face 10201
UV Count: 3
  UV <Vector (0.6813, 0.9978)>
  UV <Vector (0.6762, 0.9978)>
  UV <Vector (0.6771, 0.9931)>
Face 10202
UV Count: 3
  UV <Vector (0.6715, 0.9978)>
  UV <Vector (0.6708, 0.9932)>
  UV <Vector (0.6771, 0.9931)>
Face 10203
UV Count: 3
  UV <Vector (0.6600, 0.9979)>
  UV <Vector (0.6601, 0.9929)>
  UV <Vector (0.6664, 0.9931)>
Face 10204
UV Count: 3
  UV <Vector (0.6817, 0.9536)>
  UV <Vector (0.6820, 0.9587)>
  UV <Vector (0.6780, 0.9580)>
Face 10205
UV Count: 3
  UV <Vector (0.7989, 0.9824)>
  UV <Vector (0.8004, 0.9896)>
  UV <Vector (0.7926, 0.9906)>
Face 10206
UV Count: 3
  UV <Vector (0.7838, 0.9836)>
  UV <Vector (0.7909, 0.9819)>
  UV <Vector (0.7926, 0.9906)>
Face 10207
UV Count: 3
  UV <Vector (0.6220, 0.9536)>
  UV <Vector (0.6215, 0.9625)>
  UV <Vector (0.6184, 0.9622)>
Face 10208
UV Count: 3
  UV <Vector (0.7838, 0.9836)>
  UV <Vector (0.7860, 0.9927)>
  UV <Vector (0.7778, 0.9936)>
Face 10209
UV Count: 3
  UV <Vector (0.7979, 0.9734)>
  UV <Vector (0.8063, 0.9735)>
  UV <Vector (0.8060, 0.9777)>
Face 10210
UV Count: 3
  UV <Vector (0.6493, 0.9645)>
  UV <Vector (0.6471, 0.9637)>
  UV <Vector (0.6502, 0.9610)>
Face 10211
UV Count: 3
  UV <Vector (0.6466, 0.9827)>
  UV <Vector (0.6456, 0.9822)>
  UV <Vector (0.6462, 0.9788)>
Face 10212
UV Count: 3
  UV <Vector (0.6384, 0.9760)>
  UV <Vector (0.6414, 0.9780)>
  UV <Vector (0.6404, 0.9841)>
Face 10213
UV Count: 3
  UV <Vector (0.7986, 0.9792)>
  UV <Vector (0.8060, 0.9777)>
  UV <Vector (0.8036, 0.9832)>
Face 10214
UV Count: 3
  UV <Vector (0.6062, 0.9978)>
  UV <Vector (0.6050, 0.9921)>
  UV <Vector (0.6104, 0.9916)>
Face 10215
UV Count: 3
  UV <Vector (0.6387, 0.9718)>
  UV <Vector (0.6372, 0.9740)>
  UV <Vector (0.6374, 0.9704)>
Face 10216
UV Count: 3
  UV <Vector (0.6309, 0.9707)>
  UV <Vector (0.6310, 0.9742)>
  UV <Vector (0.6283, 0.9733)>
Face 10217
UV Count: 3
  UV <Vector (0.6067, 0.9786)>
  UV <Vector (0.6082, 0.9761)>
  UV <Vector (0.6111, 0.9766)>
Face 10218
UV Count: 3
  UV <Vector (0.6235, 0.9743)>
  UV <Vector (0.6216, 0.9751)>
  UV <Vector (0.6214, 0.9715)>
Face 10219
UV Count: 3
  UV <Vector (0.6194, 0.9751)>
  UV <Vector (0.6190, 0.9715)>
  UV <Vector (0.6214, 0.9715)>
Face 10220
UV Count: 3
  UV <Vector (0.6178, 0.9748)>
  UV <Vector (0.6163, 0.9710)>
  UV <Vector (0.6190, 0.9715)>
Face 10221
UV Count: 3
  UV <Vector (0.6178, 0.9748)>
  UV <Vector (0.6158, 0.9761)>
  UV <Vector (0.6156, 0.9719)>
Face 10222
UV Count: 3
  UV <Vector (0.6082, 0.9761)>
  UV <Vector (0.6075, 0.9736)>
  UV <Vector (0.6109, 0.9732)>
Face 10223
UV Count: 3
  UV <Vector (0.6457, 0.9765)>
  UV <Vector (0.6474, 0.9753)>
  UV <Vector (0.6462, 0.9788)>
Face 10224
UV Count: 3
  UV <Vector (0.6418, 0.9666)>
  UV <Vector (0.6414, 0.9621)>
  UV <Vector (0.6471, 0.9637)>
Face 10225
UV Count: 3
  UV <Vector (0.6391, 0.9677)>
  UV <Vector (0.6376, 0.9632)>
  UV <Vector (0.6414, 0.9621)>
Face 10226
UV Count: 3
  UV <Vector (0.6259, 0.9641)>
  UV <Vector (0.6318, 0.9622)>
  UV <Vector (0.6313, 0.9676)>
Face 10227
UV Count: 3
  UV <Vector (0.6215, 0.9675)>
  UV <Vector (0.6215, 0.9625)>
  UV <Vector (0.6259, 0.9641)>
Face 10228
UV Count: 3
  UV <Vector (0.6193, 0.9678)>
  UV <Vector (0.6184, 0.9622)>
  UV <Vector (0.6215, 0.9625)>
Face 10229
UV Count: 3
  UV <Vector (0.6158, 0.9649)>
  UV <Vector (0.6184, 0.9622)>
  UV <Vector (0.6193, 0.9678)>
Face 10230
UV Count: 3
  UV <Vector (0.6139, 0.9776)>
  UV <Vector (0.6109, 0.9796)>
  UV <Vector (0.6111, 0.9766)>
Face 10231
UV Count: 3
  UV <Vector (0.6148, 0.9719)>
  UV <Vector (0.6137, 0.9752)>
  UV <Vector (0.6111, 0.9766)>
Face 10232
UV Count: 3
  UV <Vector (0.6118, 0.9641)>
  UV <Vector (0.6158, 0.9649)>
  UV <Vector (0.6140, 0.9697)>
Face 10233
UV Count: 3
  UV <Vector (0.6156, 0.9719)>
  UV <Vector (0.6158, 0.9761)>
  UV <Vector (0.6137, 0.9752)>
Face 10234
UV Count: 3
  UV <Vector (0.6075, 0.9736)>
  UV <Vector (0.6082, 0.9761)>
  UV <Vector (0.6067, 0.9786)>
Face 10235
UV Count: 3
  UV <Vector (0.6268, 0.9708)>
  UV <Vector (0.6283, 0.9733)>
  UV <Vector (0.6261, 0.9740)>
Face 10236
UV Count: 3
  UV <Vector (0.6155, 0.9825)>
  UV <Vector (0.6110, 0.9854)>
  UV <Vector (0.6107, 0.9839)>
Face 10237
UV Count: 3
  UV <Vector (0.6155, 0.9825)>
  UV <Vector (0.6155, 0.9808)>
  UV <Vector (0.6188, 0.9836)>
Face 10238
UV Count: 3
  UV <Vector (0.6188, 0.9847)>
  UV <Vector (0.6188, 0.9836)>
  UV <Vector (0.6230, 0.9838)>
Face 10239
UV Count: 3
  UV <Vector (0.6263, 0.9826)>
  UV <Vector (0.6231, 0.9848)>
  UV <Vector (0.6230, 0.9838)>
Face 10240
UV Count: 3
  UV <Vector (0.6263, 0.9826)>
  UV <Vector (0.6267, 0.9798)>
  UV <Vector (0.6315, 0.9826)>
Face 10241
UV Count: 3
  UV <Vector (0.6365, 0.9813)>
  UV <Vector (0.6314, 0.9845)>
  UV <Vector (0.6315, 0.9826)>
Face 10242
UV Count: 3
  UV <Vector (0.6365, 0.9813)>
  UV <Vector (0.6366, 0.9798)>
  UV <Vector (0.6404, 0.9841)>
Face 10243
UV Count: 3
  UV <Vector (0.6439, 0.9843)>
  UV <Vector (0.6448, 0.9859)>
  UV <Vector (0.6404, 0.9858)>
Face 10244
UV Count: 3
  UV <Vector (0.6244, 0.9716)>
  UV <Vector (0.6257, 0.9709)>
  UV <Vector (0.6261, 0.9740)>
Face 10245
UV Count: 3
  UV <Vector (0.6310, 0.9742)>
  UV <Vector (0.6339, 0.9734)>
  UV <Vector (0.6345, 0.9768)>
Face 10246
UV Count: 3
  UV <Vector (0.6339, 0.9734)>
  UV <Vector (0.6310, 0.9742)>
  UV <Vector (0.6309, 0.9707)>
Face 10247
UV Count: 3
  UV <Vector (0.6339, 0.9734)>
  UV <Vector (0.6355, 0.9711)>
  UV <Vector (0.6374, 0.9704)>
Face 10248
UV Count: 3
  UV <Vector (0.6313, 0.9676)>
  UV <Vector (0.6318, 0.9622)>
  UV <Vector (0.6376, 0.9632)>
Face 10249
UV Count: 3
  UV <Vector (0.6058, 0.9739)>
  UV <Vector (0.6057, 0.9695)>
  UV <Vector (0.6068, 0.9677)>
Face 10250
UV Count: 3
  UV <Vector (0.6109, 0.9732)>
  UV <Vector (0.6075, 0.9736)>
  UV <Vector (0.6085, 0.9712)>
Face 10251
UV Count: 3
  UV <Vector (0.6148, 0.9719)>
  UV <Vector (0.6109, 0.9732)>
  UV <Vector (0.6115, 0.9686)>
Face 10252
UV Count: 3
  UV <Vector (0.6153, 0.9686)>
  UV <Vector (0.6156, 0.9719)>
  UV <Vector (0.6148, 0.9719)>
Face 10253
UV Count: 3
  UV <Vector (0.6163, 0.9710)>
  UV <Vector (0.6156, 0.9719)>
  UV <Vector (0.6153, 0.9686)>
Face 10254
UV Count: 3
  UV <Vector (0.6190, 0.9715)>
  UV <Vector (0.6163, 0.9710)>
  UV <Vector (0.6177, 0.9679)>
Face 10255
UV Count: 3
  UV <Vector (0.6190, 0.9715)>
  UV <Vector (0.6193, 0.9678)>
  UV <Vector (0.6215, 0.9675)>
Face 10256
UV Count: 3
  UV <Vector (0.6214, 0.9715)>
  UV <Vector (0.6215, 0.9675)>
  UV <Vector (0.6233, 0.9687)>
Face 10257
UV Count: 3
  UV <Vector (0.6233, 0.9687)>
  UV <Vector (0.6260, 0.9678)>
  UV <Vector (0.6257, 0.9709)>
Face 10258
UV Count: 3
  UV <Vector (0.6260, 0.9678)>
  UV <Vector (0.6283, 0.9686)>
  UV <Vector (0.6268, 0.9708)>
Face 10259
UV Count: 3
  UV <Vector (0.6283, 0.9686)>
  UV <Vector (0.6313, 0.9676)>
  UV <Vector (0.6309, 0.9707)>
Face 10260
UV Count: 3
  UV <Vector (0.6346, 0.9690)>
  UV <Vector (0.6355, 0.9711)>
  UV <Vector (0.6309, 0.9707)>
Face 10261
UV Count: 3
  UV <Vector (0.6374, 0.9704)>
  UV <Vector (0.6355, 0.9711)>
  UV <Vector (0.6346, 0.9690)>
Face 10262
UV Count: 3
  UV <Vector (0.6374, 0.9704)>
  UV <Vector (0.6375, 0.9667)>
  UV <Vector (0.6391, 0.9677)>
Face 10263
UV Count: 3
  UV <Vector (0.6425, 0.9697)>
  UV <Vector (0.6382, 0.9700)>
  UV <Vector (0.6391, 0.9677)>
Face 10264
UV Count: 3
  UV <Vector (0.6461, 0.9681)>
  UV <Vector (0.6481, 0.9711)>
  UV <Vector (0.6425, 0.9697)>
Face 10265
UV Count: 3
  UV <Vector (0.6070, 0.9708)>
  UV <Vector (0.6118, 0.9641)>
  UV <Vector (0.6115, 0.9686)>
Face 10266
UV Count: 3
  UV <Vector (0.6403, 0.9725)>
  UV <Vector (0.6426, 0.9730)>
  UV <Vector (0.6414, 0.9780)>
Face 10267
UV Count: 3
  UV <Vector (0.6414, 0.9780)>
  UV <Vector (0.6426, 0.9730)>
  UV <Vector (0.6445, 0.9731)>
Face 10268
UV Count: 3
  UV <Vector (0.6315, 0.9826)>
  UV <Vector (0.6311, 0.9778)>
  UV <Vector (0.6345, 0.9768)>
Face 10269
UV Count: 3
  UV <Vector (0.6267, 0.9798)>
  UV <Vector (0.6274, 0.9769)>
  UV <Vector (0.6311, 0.9778)>
Face 10270
UV Count: 3
  UV <Vector (0.6245, 0.9773)>
  UV <Vector (0.6267, 0.9798)>
  UV <Vector (0.6230, 0.9838)>
Face 10271
UV Count: 3
  UV <Vector (0.6188, 0.9836)>
  UV <Vector (0.6193, 0.9792)>
  UV <Vector (0.6221, 0.9789)>
Face 10272
UV Count: 3
  UV <Vector (0.6155, 0.9808)>
  UV <Vector (0.6170, 0.9777)>
  UV <Vector (0.6193, 0.9792)>
Face 10273
UV Count: 3
  UV <Vector (0.6155, 0.9808)>
  UV <Vector (0.6107, 0.9839)>
  UV <Vector (0.6109, 0.9796)>
Face 10274
UV Count: 3
  UV <Vector (0.6067, 0.9829)>
  UV <Vector (0.6067, 0.9786)>
  UV <Vector (0.6109, 0.9796)>
Face 10275
UV Count: 3
  UV <Vector (0.6067, 0.9786)>
  UV <Vector (0.6067, 0.9829)>
  UV <Vector (0.6052, 0.9811)>
Face 10276
UV Count: 3
  UV <Vector (0.6075, 0.9736)>
  UV <Vector (0.6058, 0.9739)>
  UV <Vector (0.6070, 0.9708)>
Face 10277
UV Count: 3
  UV <Vector (0.6601, 0.9929)>
  UV <Vector (0.6551, 0.9932)>
  UV <Vector (0.6543, 0.9894)>
Face 10278
UV Count: 3
  UV <Vector (0.6546, 0.9601)>
  UV <Vector (0.6566, 0.9600)>
  UV <Vector (0.6564, 0.9628)>
Face 10279
UV Count: 3
  UV <Vector (0.6586, 0.9628)>
  UV <Vector (0.6587, 0.9610)>
  UV <Vector (0.6600, 0.9615)>
Face 10280
UV Count: 3
  UV <Vector (0.6547, 0.9853)>
  UV <Vector (0.6571, 0.9876)>
  UV <Vector (0.6545, 0.9884)>
Face 10281
UV Count: 3
  UV <Vector (0.6577, 0.9886)>
  UV <Vector (0.6543, 0.9894)>
  UV <Vector (0.6545, 0.9884)>
Face 10282
UV Count: 3
  UV <Vector (0.6467, 0.9842)>
  UV <Vector (0.6481, 0.9844)>
  UV <Vector (0.6507, 0.9871)>
Face 10283
UV Count: 3
  UV <Vector (0.6474, 0.9821)>
  UV <Vector (0.6481, 0.9844)>
  UV <Vector (0.6466, 0.9827)>
Face 10284
UV Count: 3
  UV <Vector (0.6524, 0.9612)>
  UV <Vector (0.6515, 0.9627)>
  UV <Vector (0.6503, 0.9630)>
Face 10285
UV Count: 3
  UV <Vector (0.6543, 0.9894)>
  UV <Vector (0.6551, 0.9932)>
  UV <Vector (0.6487, 0.9921)>
Face 10286
UV Count: 3
  UV <Vector (0.6625, 0.9896)>
  UV <Vector (0.6634, 0.9882)>
  UV <Vector (0.6657, 0.9885)>
Face 10287
UV Count: 3
  UV <Vector (0.6710, 0.9858)>
  UV <Vector (0.6694, 0.9876)>
  UV <Vector (0.6686, 0.9870)>
Face 10288
UV Count: 3
  UV <Vector (0.6664, 0.9979)>
  UV <Vector (0.6664, 0.9931)>
  UV <Vector (0.6708, 0.9932)>
Face 10289
UV Count: 3
  UV <Vector (0.6664, 0.9931)>
  UV <Vector (0.6660, 0.9895)>
  UV <Vector (0.6694, 0.9876)>
Face 10290
UV Count: 3
  UV <Vector (0.6686, 0.9870)>
  UV <Vector (0.6694, 0.9876)>
  UV <Vector (0.6660, 0.9895)>
Face 10291
UV Count: 3
  UV <Vector (0.6625, 0.9896)>
  UV <Vector (0.6594, 0.9882)>
  UV <Vector (0.6618, 0.9876)>
Face 10292
UV Count: 3
  UV <Vector (0.6594, 0.9882)>
  UV <Vector (0.6600, 0.9855)>
  UV <Vector (0.6610, 0.9858)>
Face 10293
UV Count: 3
  UV <Vector (0.6600, 0.9615)>
  UV <Vector (0.6612, 0.9616)>
  UV <Vector (0.6611, 0.9640)>
Face 10294
UV Count: 3
  UV <Vector (0.6701, 0.9849)>
  UV <Vector (0.6706, 0.9832)>
  UV <Vector (0.6713, 0.9836)>
Face 10295
UV Count: 3
  UV <Vector (0.6703, 0.9644)>
  UV <Vector (0.6698, 0.9615)>
  UV <Vector (0.6711, 0.9612)>
Face 10296
UV Count: 3
  UV <Vector (0.6686, 0.9870)>
  UV <Vector (0.6657, 0.9885)>
  UV <Vector (0.6660, 0.9842)>
Face 10297
UV Count: 3
  UV <Vector (0.6701, 0.9849)>
  UV <Vector (0.6686, 0.9870)>
  UV <Vector (0.6678, 0.9837)>
Face 10298
UV Count: 3
  UV <Vector (0.6631, 0.9842)>
  UV <Vector (0.6660, 0.9842)>
  UV <Vector (0.6634, 0.9882)>
Face 10299
UV Count: 3
  UV <Vector (0.6610, 0.9858)>
  UV <Vector (0.6616, 0.9836)>
  UV <Vector (0.6631, 0.9842)>
Face 10300
UV Count: 3
  UV <Vector (0.6612, 0.9616)>
  UV <Vector (0.6600, 0.9615)>
  UV <Vector (0.6608, 0.9594)>
Face 10301
UV Count: 3
  UV <Vector (0.6625, 0.9600)>
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Face 10302
UV Count: 3
  UV <Vector (0.6698, 0.9615)>
  UV <Vector (0.6687, 0.9597)>
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Face 10303
UV Count: 3
  UV <Vector (0.6687, 0.9597)>
  UV <Vector (0.6669, 0.9590)>
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Face 10304
UV Count: 3
  UV <Vector (0.6648, 0.9593)>
  UV <Vector (0.6637, 0.9585)>
  UV <Vector (0.6667, 0.9585)>
Face 10305
UV Count: 3
  UV <Vector (0.6687, 0.9597)>
  UV <Vector (0.6698, 0.9615)>
  UV <Vector (0.6678, 0.9632)>
Face 10306
UV Count: 3
  UV <Vector (0.6669, 0.9590)>
  UV <Vector (0.6678, 0.9632)>
  UV <Vector (0.6665, 0.9628)>
Face 10307
UV Count: 3
  UV <Vector (0.6648, 0.9593)>
  UV <Vector (0.6665, 0.9628)>
  UV <Vector (0.6638, 0.9632)>
Face 10308
UV Count: 3
  UV <Vector (0.6587, 0.9610)>
  UV <Vector (0.6580, 0.9592)>
  UV <Vector (0.6608, 0.9594)>
Face 10309
UV Count: 3
  UV <Vector (0.6524, 0.9612)>
  UV <Vector (0.6502, 0.9610)>
  UV <Vector (0.6539, 0.9594)>
Face 10310
UV Count: 3
  UV <Vector (0.6566, 0.9600)>
  UV <Vector (0.6546, 0.9601)>
  UV <Vector (0.6539, 0.9594)>
Face 10311
UV Count: 3
  UV <Vector (0.6738, 0.9889)>
  UV <Vector (0.6710, 0.9858)>
  UV <Vector (0.6723, 0.9854)>
Face 10312
UV Count: 3
  UV <Vector (0.6713, 0.9836)>
  UV <Vector (0.6720, 0.9827)>
  UV <Vector (0.6723, 0.9854)>
Face 10313
UV Count: 3
  UV <Vector (0.6784, 0.9887)>
  UV <Vector (0.6738, 0.9889)>
  UV <Vector (0.6742, 0.9878)>
Face 10314
UV Count: 3
  UV <Vector (0.6783, 0.9874)>
  UV <Vector (0.6801, 0.9854)>
  UV <Vector (0.6816, 0.9854)>
Face 10315
UV Count: 3
  UV <Vector (0.6808, 0.9834)>
  UV <Vector (0.6814, 0.9822)>
  UV <Vector (0.6816, 0.9854)>
Face 10316
UV Count: 3
  UV <Vector (0.6807, 0.9601)>
  UV <Vector (0.6820, 0.9587)>
  UV <Vector (0.6821, 0.9626)>
Face 10317
UV Count: 3
  UV <Vector (0.6778, 0.9596)>
  UV <Vector (0.6780, 0.9580)>
  UV <Vector (0.6820, 0.9587)>
Face 10318
UV Count: 3
  UV <Vector (0.6744, 0.9600)>
  UV <Vector (0.6737, 0.9589)>
  UV <Vector (0.6780, 0.9580)>
Face 10319
UV Count: 3
  UV <Vector (0.6715, 0.9639)>
  UV <Vector (0.6710, 0.9648)>
  UV <Vector (0.6711, 0.9612)>
Face 10320
UV Count: 3
  UV <Vector (0.6737, 0.9589)>
  UV <Vector (0.6744, 0.9600)>
  UV <Vector (0.6722, 0.9613)>
Face 10321
UV Count: 3
  UV <Vector (0.6771, 0.9931)>
  UV <Vector (0.6708, 0.9932)>
  UV <Vector (0.6738, 0.9889)>
Face 10322
UV Count: 3
  UV <Vector (0.6812, 0.9885)>
  UV <Vector (0.6771, 0.9931)>
  UV <Vector (0.6784, 0.9887)>
Face 10323
UV Count: 3
  UV <Vector (0.6778, 0.9596)>
  UV <Vector (0.6778, 0.9628)>
  UV <Vector (0.6744, 0.9633)>
Face 10324
UV Count: 3
  UV <Vector (0.6767, 0.9833)>
  UV <Vector (0.6783, 0.9874)>
  UV <Vector (0.6742, 0.9878)>
Face 10325
UV Count: 3
  UV <Vector (0.6755, 0.9536)>
  UV <Vector (0.6737, 0.9589)>
  UV <Vector (0.6706, 0.9591)>
Face 10326
UV Count: 3
  UV <Vector (0.6573, 0.9536)>
  UV <Vector (0.6671, 0.9536)>
  UV <Vector (0.6637, 0.9585)>
Face 10327
UV Count: 3
  UV <Vector (0.6573, 0.9536)>
  UV <Vector (0.6580, 0.9592)>
  UV <Vector (0.6539, 0.9594)>
Face 10328
UV Count: 3
  UV <Vector (0.8036, 0.9832)>
  UV <Vector (0.8060, 0.9777)>
  UV <Vector (0.8115, 0.9835)>
Face 10329
UV Count: 3
  UV <Vector (0.6481, 0.9711)>
  UV <Vector (0.6474, 0.9753)>
  UV <Vector (0.6457, 0.9765)>
Face 10330
UV Count: 3
  UV <Vector (0.6490, 0.9672)>
  UV <Vector (0.6481, 0.9711)>
  UV <Vector (0.6461, 0.9681)>
Face 10331
UV Count: 3
  UV <Vector (0.6564, 0.9628)>
  UV <Vector (0.6566, 0.9600)>
  UV <Vector (0.6587, 0.9610)>
Face 10332
UV Count: 3
  UV <Vector (0.6600, 0.9855)>
  UV <Vector (0.6594, 0.9882)>
  UV <Vector (0.6582, 0.9868)>
Face 10333
UV Count: 3
  UV <Vector (0.6582, 0.9868)>
  UV <Vector (0.6594, 0.9882)>
  UV <Vector (0.6577, 0.9886)>
Face 10334
UV Count: 3
  UV <Vector (0.6490, 0.9536)>
  UV <Vector (0.6471, 0.9637)>
  UV <Vector (0.6414, 0.9621)>
Face 10335
UV Count: 3
  UV <Vector (0.6420, 0.9536)>
  UV <Vector (0.6414, 0.9621)>
  UV <Vector (0.6376, 0.9632)>
Face 10336
UV Count: 3
  UV <Vector (0.6507, 0.9880)>
  UV <Vector (0.6507, 0.9871)>
  UV <Vector (0.6545, 0.9884)>
Face 10337
UV Count: 3
  UV <Vector (0.6414, 0.9780)>
  UV <Vector (0.6442, 0.9771)>
  UV <Vector (0.6456, 0.9822)>
Face 10338
UV Count: 3
  UV <Vector (0.6467, 0.9842)>
  UV <Vector (0.6448, 0.9859)>
  UV <Vector (0.6439, 0.9843)>
Face 10339
UV Count: 3
  UV <Vector (0.7896, 0.9733)>
  UV <Vector (0.7909, 0.9819)>
  UV <Vector (0.7838, 0.9836)>
Face 10340
UV Count: 3
  UV <Vector (0.7757, 0.9848)>
  UV <Vector (0.7737, 0.9732)>
  UV <Vector (0.7823, 0.9733)>
Face 10341
UV Count: 3
  UV <Vector (0.7896, 0.9733)>
  UV <Vector (0.7979, 0.9734)>
  UV <Vector (0.7986, 0.9792)>
Face 10342
UV Count: 3
  UV <Vector (0.6057, 0.9695)>
  UV <Vector (0.6014, 0.9637)>
  UV <Vector (0.6014, 0.9602)>
Face 10343
UV Count: 3
  UV <Vector (0.6052, 0.9811)>
  UV <Vector (0.6067, 0.9829)>
  UV <Vector (0.6011, 0.9906)>
Face 10344
UV Count: 3
  UV <Vector (0.7666, 0.9731)>
  UV <Vector (0.7737, 0.9732)>
  UV <Vector (0.7757, 0.9848)>
Face 10345
UV Count: 3
  UV <Vector (0.7680, 0.9869)>
  UV <Vector (0.7757, 0.9848)>
  UV <Vector (0.7778, 0.9936)>
Face 10346
UV Count: 3
  UV <Vector (0.6969, 0.9466)>
  UV <Vector (0.6986, 0.9504)>
  UV <Vector (0.6894, 0.9504)>
Face 10347
UV Count: 3
  UV <Vector (0.6878, 0.9470)>
  UV <Vector (0.6867, 0.9412)>
  UV <Vector (0.6941, 0.9421)>
Face 10348
UV Count: 3
  UV <Vector (0.6819, 0.9466)>
  UV <Vector (0.6818, 0.9401)>
  UV <Vector (0.6867, 0.9412)>
Face 10349
UV Count: 3
  UV <Vector (0.7378, 0.9220)>
  UV <Vector (0.7352, 0.9232)>
  UV <Vector (0.7344, 0.9195)>
Face 10350
UV Count: 3
  UV <Vector (0.7640, 0.9312)>
  UV <Vector (0.7635, 0.9268)>
  UV <Vector (0.7657, 0.9268)>
Face 10351
UV Count: 3
  UV <Vector (0.7302, 0.9343)>
  UV <Vector (0.7320, 0.9419)>
  UV <Vector (0.7190, 0.9418)>
Face 10352
UV Count: 3
  UV <Vector (0.7540, 0.9367)>
  UV <Vector (0.7554, 0.9399)>
  UV <Vector (0.7488, 0.9392)>
Face 10353
UV Count: 3
  UV <Vector (0.7953, 0.9475)>
  UV <Vector (0.7995, 0.9470)>
  UV <Vector (0.8004, 0.9497)>
Face 10354
UV Count: 3
  UV <Vector (0.7683, 0.9359)>
  UV <Vector (0.7658, 0.9315)>
  UV <Vector (0.7692, 0.9313)>
Face 10355
UV Count: 3
  UV <Vector (0.7703, 0.9347)>
  UV <Vector (0.7742, 0.9366)>
  UV <Vector (0.7742, 0.9393)>
Face 10356
UV Count: 3
  UV <Vector (0.7703, 0.9347)>
  UV <Vector (0.7692, 0.9313)>
  UV <Vector (0.7741, 0.9322)>
Face 10357
UV Count: 3
  UV <Vector (0.8019, 0.9417)>
  UV <Vector (0.8055, 0.9413)>
  UV <Vector (0.8034, 0.9462)>
Face 10358
UV Count: 3
  UV <Vector (0.8034, 0.9462)>
  UV <Vector (0.8042, 0.9492)>
  UV <Vector (0.8004, 0.9497)>
Face 10359
UV Count: 3
  UV <Vector (0.7921, 0.9414)>
  UV <Vector (0.7858, 0.9424)>
  UV <Vector (0.7864, 0.9399)>
Face 10360
UV Count: 3
  UV <Vector (0.8001, 0.9392)>
  UV <Vector (0.8032, 0.9363)>
  UV <Vector (0.8051, 0.9371)>
Face 10361
UV Count: 3
  UV <Vector (0.8019, 0.9417)>
  UV <Vector (0.7962, 0.9442)>
  UV <Vector (0.7962, 0.9408)>
Face 10362
UV Count: 3
  UV <Vector (0.8069, 0.9340)>
  UV <Vector (0.8090, 0.9321)>
  UV <Vector (0.8096, 0.9348)>
Face 10363
UV Count: 3
  UV <Vector (0.8079, 0.9354)>
  UV <Vector (0.8072, 0.9376)>
  UV <Vector (0.8051, 0.9371)>
Face 10364
UV Count: 3
  UV <Vector (0.8040, 0.9314)>
  UV <Vector (0.8014, 0.9332)>
  UV <Vector (0.8015, 0.9308)>
Face 10365
UV Count: 3
  UV <Vector (0.8050, 0.9300)>
  UV <Vector (0.8069, 0.9305)>
  UV <Vector (0.8051, 0.9322)>
Face 10366
UV Count: 3
  UV <Vector (0.8051, 0.9322)>
  UV <Vector (0.8023, 0.9348)>
  UV <Vector (0.8014, 0.9332)>
Face 10367
UV Count: 3
  UV <Vector (0.7858, 0.9424)>
  UV <Vector (0.7815, 0.9429)>
  UV <Vector (0.7822, 0.9403)>
Face 10368
UV Count: 3
  UV <Vector (0.7590, 0.9063)>
  UV <Vector (0.7569, 0.9136)>
  UV <Vector (0.7507, 0.9131)>
Face 10369
UV Count: 3
  UV <Vector (0.7450, 0.9054)>
  UV <Vector (0.7525, 0.9048)>
  UV <Vector (0.7507, 0.9131)>
Face 10370
UV Count: 3
  UV <Vector (0.7450, 0.9054)>
  UV <Vector (0.7419, 0.9123)>
  UV <Vector (0.7371, 0.9121)>
Face 10371
UV Count: 3
  UV <Vector (0.7413, 0.9175)>
  UV <Vector (0.7411, 0.9220)>
  UV <Vector (0.7378, 0.9220)>
Face 10372
UV Count: 3
  UV <Vector (0.7443, 0.9194)>
  UV <Vector (0.7431, 0.9227)>
  UV <Vector (0.7411, 0.9220)>
Face 10373
UV Count: 3
  UV <Vector (0.7346, 0.9056)>
  UV <Vector (0.7336, 0.9139)>
  UV <Vector (0.7280, 0.9111)>
Face 10374
UV Count: 3
  UV <Vector (0.7280, 0.9111)>
  UV <Vector (0.7205, 0.9146)>
  UV <Vector (0.7218, 0.9054)>
Face 10375
UV Count: 3
  UV <Vector (0.7316, 0.9192)>
  UV <Vector (0.7304, 0.9230)>
  UV <Vector (0.7268, 0.9214)>
Face 10376
UV Count: 3
  UV <Vector (0.7218, 0.9054)>
  UV <Vector (0.7205, 0.9146)>
  UV <Vector (0.7158, 0.9101)>
Face 10377
UV Count: 3
  UV <Vector (0.7113, 0.9103)>
  UV <Vector (0.7089, 0.9047)>
  UV <Vector (0.7154, 0.9049)>
Face 10378
UV Count: 3
  UV <Vector (0.7044, 0.9042)>
  UV <Vector (0.7038, 0.8991)>
  UV <Vector (0.7091, 0.8991)>
Face 10379
UV Count: 3
  UV <Vector (0.7091, 0.8991)>
  UV <Vector (0.7156, 0.8991)>
  UV <Vector (0.7154, 0.9049)>
Face 10380
UV Count: 3
  UV <Vector (0.7229, 0.8991)>
  UV <Vector (0.7218, 0.9054)>
  UV <Vector (0.7154, 0.9049)>
Face 10381
UV Count: 3
  UV <Vector (0.7229, 0.8991)>
  UV <Vector (0.7286, 0.8991)>
  UV <Vector (0.7276, 0.9051)>
Face 10382
UV Count: 3
  UV <Vector (0.7351, 0.8991)>
  UV <Vector (0.7346, 0.9056)>
  UV <Vector (0.7276, 0.9051)>
Face 10383
UV Count: 3
  UV <Vector (0.7444, 0.8991)>
  UV <Vector (0.7450, 0.9054)>
  UV <Vector (0.7346, 0.9056)>
Face 10384
UV Count: 3
  UV <Vector (0.7444, 0.8991)>
  UV <Vector (0.7533, 0.8991)>
  UV <Vector (0.7525, 0.9048)>
Face 10385
UV Count: 3
  UV <Vector (0.7044, 0.9042)>
  UV <Vector (0.6999, 0.9041)>
  UV <Vector (0.7003, 0.8991)>
Face 10386
UV Count: 3
  UV <Vector (0.6943, 0.9042)>
  UV <Vector (0.6999, 0.9041)>
  UV <Vector (0.6977, 0.9084)>
Face 10387
UV Count: 3
  UV <Vector (0.6821, 0.8991)>
  UV <Vector (0.6861, 0.8991)>
  UV <Vector (0.6856, 0.9046)>
Face 10388
UV Count: 3
  UV <Vector (0.6861, 0.8991)>
  UV <Vector (0.6901, 0.8991)>
  UV <Vector (0.6902, 0.9044)>
Face 10389
UV Count: 3
  UV <Vector (0.7003, 0.8991)>
  UV <Vector (0.6999, 0.9041)>
  UV <Vector (0.6943, 0.9042)>
Face 10390
UV Count: 3
  UV <Vector (0.6818, 0.9401)>
  UV <Vector (0.6819, 0.9341)>
  UV <Vector (0.6850, 0.9352)>
Face 10391
UV Count: 3
  UV <Vector (0.7084, 0.9504)>
  UV <Vector (0.7056, 0.9466)>
  UV <Vector (0.7190, 0.9418)>
Face 10392
UV Count: 3
  UV <Vector (0.7224, 0.9504)>
  UV <Vector (0.7190, 0.9418)>
  UV <Vector (0.7320, 0.9419)>
Face 10393
UV Count: 3
  UV <Vector (0.7945, 0.9503)>
  UV <Vector (0.7894, 0.9491)>
  UV <Vector (0.7900, 0.9474)>
Face 10394
UV Count: 3
  UV <Vector (0.7953, 0.9475)>
  UV <Vector (0.7900, 0.9474)>
  UV <Vector (0.7914, 0.9445)>
Face 10395
UV Count: 3
  UV <Vector (0.7406, 0.9504)>
  UV <Vector (0.7413, 0.9406)>
  UV <Vector (0.7488, 0.9392)>
Face 10396
UV Count: 3
  UV <Vector (0.7316, 0.9504)>
  UV <Vector (0.7320, 0.9419)>
  UV <Vector (0.7413, 0.9406)>
Face 10397
UV Count: 3
  UV <Vector (0.7900, 0.9474)>
  UV <Vector (0.7894, 0.9491)>
  UV <Vector (0.7859, 0.9480)>
Face 10398
UV Count: 3
  UV <Vector (0.7320, 0.9419)>
  UV <Vector (0.7358, 0.9357)>
  UV <Vector (0.7398, 0.9358)>
Face 10399
UV Count: 3
  UV <Vector (0.7473, 0.9504)>
  UV <Vector (0.7488, 0.9392)>
  UV <Vector (0.7554, 0.9399)>
Face 10400
UV Count: 3
  UV <Vector (0.7822, 0.9403)>
  UV <Vector (0.7815, 0.9429)>
  UV <Vector (0.7773, 0.9425)>
Face 10401
UV Count: 3
  UV <Vector (0.7828, 0.9371)>
  UV <Vector (0.7865, 0.9370)>
  UV <Vector (0.7864, 0.9399)>
Face 10402
UV Count: 3
  UV <Vector (0.7822, 0.9403)>
  UV <Vector (0.7775, 0.9402)>
  UV <Vector (0.7785, 0.9373)>
Face 10403
UV Count: 3
  UV <Vector (0.7785, 0.9373)>
  UV <Vector (0.7775, 0.9402)>
  UV <Vector (0.7742, 0.9393)>
Face 10404
UV Count: 3
  UV <Vector (0.7785, 0.9373)>
  UV <Vector (0.7779, 0.9329)>
  UV <Vector (0.7818, 0.9332)>
Face 10405
UV Count: 3
  UV <Vector (0.7742, 0.9366)>
  UV <Vector (0.7741, 0.9322)>
  UV <Vector (0.7779, 0.9329)>
Face 10406
UV Count: 3
  UV <Vector (0.7779, 0.9329)>
  UV <Vector (0.7776, 0.9268)>
  UV <Vector (0.7811, 0.9268)>
Face 10407
UV Count: 3
  UV <Vector (0.7741, 0.9322)>
  UV <Vector (0.7739, 0.9268)>
  UV <Vector (0.7776, 0.9268)>
Face 10408
UV Count: 3
  UV <Vector (0.7739, 0.9268)>
  UV <Vector (0.7741, 0.9322)>
  UV <Vector (0.7692, 0.9313)>
Face 10409
UV Count: 3
  UV <Vector (0.7692, 0.9313)>
  UV <Vector (0.7658, 0.9315)>
  UV <Vector (0.7657, 0.9268)>
Face 10410
UV Count: 3
  UV <Vector (0.7848, 0.9268)>
  UV <Vector (0.7855, 0.9332)>
  UV <Vector (0.7818, 0.9332)>
Face 10411
UV Count: 3
  UV <Vector (0.7882, 0.9268)>
  UV <Vector (0.7892, 0.9329)>
  UV <Vector (0.7855, 0.9332)>
Face 10412
UV Count: 3
  UV <Vector (0.7882, 0.9268)>
  UV <Vector (0.7922, 0.9267)>
  UV <Vector (0.7924, 0.9301)>
Face 10413
UV Count: 3
  UV <Vector (0.7924, 0.9301)>
  UV <Vector (0.7971, 0.9294)>
  UV <Vector (0.7973, 0.9322)>
Face 10414
UV Count: 3
  UV <Vector (0.7971, 0.9294)>
  UV <Vector (0.8020, 0.9288)>
  UV <Vector (0.8015, 0.9308)>
Face 10415
UV Count: 3
  UV <Vector (0.8020, 0.9288)>
  UV <Vector (0.8065, 0.9284)>
  UV <Vector (0.8050, 0.9300)>
Face 10416
UV Count: 3
  UV <Vector (0.8065, 0.9284)>
  UV <Vector (0.8087, 0.9288)>
  UV <Vector (0.8069, 0.9305)>
Face 10417
UV Count: 3
  UV <Vector (0.8087, 0.9288)>
  UV <Vector (0.8098, 0.9291)>
  UV <Vector (0.8081, 0.9311)>
Face 10418
UV Count: 3
  UV <Vector (0.8098, 0.9291)>
  UV <Vector (0.8107, 0.9298)>
  UV <Vector (0.8090, 0.9321)>
Face 10419
UV Count: 3
  UV <Vector (0.8110, 0.9340)>
  UV <Vector (0.8096, 0.9348)>
  UV <Vector (0.8090, 0.9321)>
Face 10420
UV Count: 3
  UV <Vector (0.8109, 0.9414)>
  UV <Vector (0.8080, 0.9411)>
  UV <Vector (0.8095, 0.9381)>
Face 10421
UV Count: 3
  UV <Vector (0.8062, 0.9467)>
  UV <Vector (0.8086, 0.9461)>
  UV <Vector (0.8089, 0.9480)>
Face 10422
UV Count: 3
  UV <Vector (0.8062, 0.9467)>
  UV <Vector (0.8034, 0.9462)>
  UV <Vector (0.8055, 0.9413)>
Face 10423
UV Count: 3
  UV <Vector (0.8067, 0.9490)>
  UV <Vector (0.8042, 0.9492)>
  UV <Vector (0.8034, 0.9462)>
Face 10424
UV Count: 3
  UV <Vector (0.8080, 0.9411)>
  UV <Vector (0.8055, 0.9413)>
  UV <Vector (0.8072, 0.9376)>
Face 10425
UV Count: 3
  UV <Vector (0.8095, 0.9381)>
  UV <Vector (0.8072, 0.9376)>
  UV <Vector (0.8079, 0.9354)>
Face 10426
UV Count: 3
  UV <Vector (0.8059, 0.9330)>
  UV <Vector (0.8051, 0.9322)>
  UV <Vector (0.8069, 0.9305)>
Face 10427
UV Count: 3
  UV <Vector (0.8090, 0.9321)>
  UV <Vector (0.8069, 0.9340)>
  UV <Vector (0.8059, 0.9330)>
Face 10428
UV Count: 3
  UV <Vector (0.8059, 0.9330)>
  UV <Vector (0.8032, 0.9363)>
  UV <Vector (0.8023, 0.9348)>
Face 10429
UV Count: 3
  UV <Vector (0.8069, 0.9340)>
  UV <Vector (0.8051, 0.9371)>
  UV <Vector (0.8032, 0.9363)>
Face 10430
UV Count: 3
  UV <Vector (0.7983, 0.9352)>
  UV <Vector (0.7941, 0.9364)>
  UV <Vector (0.7929, 0.9330)>
Face 10431
UV Count: 3
  UV <Vector (0.7973, 0.9322)>
  UV <Vector (0.8015, 0.9308)>
  UV <Vector (0.8014, 0.9332)>
Face 10432
UV Count: 3
  UV <Vector (0.7991, 0.9371)>
  UV <Vector (0.7951, 0.9386)>
  UV <Vector (0.7941, 0.9364)>
Face 10433
UV Count: 3
  UV <Vector (0.7983, 0.9352)>
  UV <Vector (0.8014, 0.9332)>
  UV <Vector (0.8023, 0.9348)>
Face 10434
UV Count: 3
  UV <Vector (0.8001, 0.9392)>
  UV <Vector (0.7962, 0.9408)>
  UV <Vector (0.7951, 0.9386)>
Face 10435
UV Count: 3
  UV <Vector (0.7991, 0.9371)>
  UV <Vector (0.8023, 0.9348)>
  UV <Vector (0.8032, 0.9363)>
Face 10436
UV Count: 3
  UV <Vector (0.7951, 0.9386)>
  UV <Vector (0.7962, 0.9408)>
  UV <Vector (0.7921, 0.9414)>
Face 10437
UV Count: 3
  UV <Vector (0.7951, 0.9386)>
  UV <Vector (0.7911, 0.9392)>
  UV <Vector (0.7906, 0.9370)>
Face 10438
UV Count: 3
  UV <Vector (0.7911, 0.9392)>
  UV <Vector (0.7864, 0.9399)>
  UV <Vector (0.7865, 0.9370)>
Face 10439
UV Count: 3
  UV <Vector (0.7906, 0.9370)>
  UV <Vector (0.7892, 0.9329)>
  UV <Vector (0.7929, 0.9330)>
Face 10440
UV Count: 3
  UV <Vector (0.7865, 0.9370)>
  UV <Vector (0.7855, 0.9332)>
  UV <Vector (0.7892, 0.9329)>
Face 10441
UV Count: 3
  UV <Vector (0.7855, 0.9332)>
  UV <Vector (0.7865, 0.9370)>
  UV <Vector (0.7828, 0.9371)>
Face 10442
UV Count: 3
  UV <Vector (0.7773, 0.9425)>
  UV <Vector (0.7729, 0.9419)>
  UV <Vector (0.7742, 0.9393)>
Face 10443
UV Count: 3
  UV <Vector (0.7729, 0.9419)>
  UV <Vector (0.7664, 0.9361)>
  UV <Vector (0.7683, 0.9359)>
Face 10444
UV Count: 3
  UV <Vector (0.7664, 0.9361)>
  UV <Vector (0.7640, 0.9312)>
  UV <Vector (0.7658, 0.9315)>
Face 10445
UV Count: 3
  UV <Vector (0.8055, 0.9413)>
  UV <Vector (0.8019, 0.9417)>
  UV <Vector (0.8051, 0.9371)>
Face 10446
UV Count: 3
  UV <Vector (0.7962, 0.9442)>
  UV <Vector (0.7914, 0.9445)>
  UV <Vector (0.7921, 0.9414)>
Face 10447
UV Count: 3
  UV <Vector (0.6820, 0.9504)>
  UV <Vector (0.6819, 0.9466)>
  UV <Vector (0.6878, 0.9470)>
Face 10448
UV Count: 3
  UV <Vector (0.8106, 0.9469)>
  UV <Vector (0.8089, 0.9480)>
  UV <Vector (0.8086, 0.9461)>
Face 10449
UV Count: 3
  UV <Vector (0.7083, 0.9306)>
  UV <Vector (0.7080, 0.9292)>
  UV <Vector (0.7097, 0.9307)>
Face 10450
UV Count: 3
  UV <Vector (0.7092, 0.9136)>
  UV <Vector (0.7104, 0.9135)>
  UV <Vector (0.7087, 0.9165)>
Face 10451
UV Count: 3
  UV <Vector (0.7183, 0.9191)>
  UV <Vector (0.7144, 0.9168)>
  UV <Vector (0.7161, 0.9113)>
Face 10452
UV Count: 3
  UV <Vector (0.6986, 0.9504)>
  UV <Vector (0.6969, 0.9466)>
  UV <Vector (0.7056, 0.9466)>
Face 10453
UV Count: 3
  UV <Vector (0.8104, 0.9430)>
  UV <Vector (0.8093, 0.9433)>
  UV <Vector (0.8080, 0.9411)>
Face 10454
UV Count: 3
  UV <Vector (0.8080, 0.9411)>
  UV <Vector (0.8093, 0.9433)>
  UV <Vector (0.8086, 0.9461)>
Face 10455
UV Count: 3
  UV <Vector (0.7617, 0.8990)>
  UV <Vector (0.7590, 0.9063)>
  UV <Vector (0.7525, 0.9048)>
Face 10456
UV Count: 3
  UV <Vector (0.7184, 0.9233)>
  UV <Vector (0.7202, 0.9223)>
  UV <Vector (0.7201, 0.9246)>
Face 10457
UV Count: 3
  UV <Vector (0.7267, 0.9247)>
  UV <Vector (0.7268, 0.9214)>
  UV <Vector (0.7304, 0.9230)>
Face 10458
UV Count: 3
  UV <Vector (0.7561, 0.9195)>
  UV <Vector (0.7559, 0.9224)>
  UV <Vector (0.7509, 0.9217)>
Face 10459
UV Count: 3
  UV <Vector (0.7352, 0.9232)>
  UV <Vector (0.7378, 0.9220)>
  UV <Vector (0.7376, 0.9258)>
Face 10460
UV Count: 3
  UV <Vector (0.7411, 0.9220)>
  UV <Vector (0.7410, 0.9260)>
  UV <Vector (0.7376, 0.9258)>
Face 10461
UV Count: 3
  UV <Vector (0.7431, 0.9227)>
  UV <Vector (0.7442, 0.9255)>
  UV <Vector (0.7410, 0.9260)>
Face 10462
UV Count: 3
  UV <Vector (0.7442, 0.9255)>
  UV <Vector (0.7431, 0.9227)>
  UV <Vector (0.7454, 0.9215)>
Face 10463
UV Count: 3
  UV <Vector (0.7559, 0.9224)>
  UV <Vector (0.7584, 0.9256)>
  UV <Vector (0.7508, 0.9259)>
Face 10464
UV Count: 3
  UV <Vector (0.7099, 0.9190)>
  UV <Vector (0.7084, 0.9197)>
  UV <Vector (0.7087, 0.9165)>
Face 10465
UV Count: 3
  UV <Vector (0.7136, 0.9289)>
  UV <Vector (0.7136, 0.9333)>
  UV <Vector (0.7097, 0.9307)>
Face 10466
UV Count: 3
  UV <Vector (0.7136, 0.9289)>
  UV <Vector (0.7182, 0.9280)>
  UV <Vector (0.7181, 0.9319)>
Face 10467
UV Count: 3
  UV <Vector (0.7302, 0.9343)>
  UV <Vector (0.7236, 0.9347)>
  UV <Vector (0.7263, 0.9289)>
Face 10468
UV Count: 3
  UV <Vector (0.7358, 0.9357)>
  UV <Vector (0.7302, 0.9343)>
  UV <Vector (0.7350, 0.9295)>
Face 10469
UV Count: 3
  UV <Vector (0.7405, 0.9304)>
  UV <Vector (0.7398, 0.9358)>
  UV <Vector (0.7358, 0.9357)>
Face 10470
UV Count: 3
  UV <Vector (0.7437, 0.9342)>
  UV <Vector (0.7398, 0.9358)>
  UV <Vector (0.7405, 0.9304)>
Face 10471
UV Count: 3
  UV <Vector (0.7467, 0.9197)>
  UV <Vector (0.7507, 0.9179)>
  UV <Vector (0.7509, 0.9217)>
Face 10472
UV Count: 3
  UV <Vector (0.7474, 0.9225)>
  UV <Vector (0.7509, 0.9217)>
  UV <Vector (0.7508, 0.9259)>
Face 10473
UV Count: 3
  UV <Vector (0.7501, 0.9349)>
  UV <Vector (0.7437, 0.9342)>
  UV <Vector (0.7465, 0.9299)>
Face 10474
UV Count: 3
  UV <Vector (0.7437, 0.9342)>
  UV <Vector (0.7501, 0.9349)>
  UV <Vector (0.7488, 0.9392)>
Face 10475
UV Count: 3
  UV <Vector (0.7452, 0.9254)>
  UV <Vector (0.7454, 0.9215)>
  UV <Vector (0.7474, 0.9225)>
Face 10476
UV Count: 3
  UV <Vector (0.7559, 0.9224)>
  UV <Vector (0.7561, 0.9195)>
  UV <Vector (0.7589, 0.9231)>
Face 10477
UV Count: 3
  UV <Vector (0.7312, 0.9258)>
  UV <Vector (0.7304, 0.9230)>
  UV <Vector (0.7331, 0.9221)>
Face 10478
UV Count: 3
  UV <Vector (0.7569, 0.9136)>
  UV <Vector (0.7567, 0.9155)>
  UV <Vector (0.7509, 0.9140)>
Face 10479
UV Count: 3
  UV <Vector (0.7455, 0.9147)>
  UV <Vector (0.7507, 0.9131)>
  UV <Vector (0.7509, 0.9140)>
Face 10480
UV Count: 3
  UV <Vector (0.7455, 0.9147)>
  UV <Vector (0.7455, 0.9162)>
  UV <Vector (0.7419, 0.9136)>
Face 10481
UV Count: 3
  UV <Vector (0.7419, 0.9123)>
  UV <Vector (0.7419, 0.9136)>
  UV <Vector (0.7374, 0.9137)>
Face 10482
UV Count: 3
  UV <Vector (0.7336, 0.9139)>
  UV <Vector (0.7371, 0.9121)>
  UV <Vector (0.7374, 0.9137)>
Face 10483
UV Count: 3
  UV <Vector (0.7336, 0.9139)>
  UV <Vector (0.7334, 0.9157)>
  UV <Vector (0.7279, 0.9123)>
Face 10484
UV Count: 3
  UV <Vector (0.7205, 0.9146)>
  UV <Vector (0.7280, 0.9111)>
  UV <Vector (0.7279, 0.9123)>
Face 10485
UV Count: 3
  UV <Vector (0.7205, 0.9146)>
  UV <Vector (0.7204, 0.9161)>
  UV <Vector (0.7161, 0.9113)>
Face 10486
UV Count: 3
  UV <Vector (0.7121, 0.9113)>
  UV <Vector (0.7113, 0.9103)>
  UV <Vector (0.7158, 0.9101)>
Face 10487
UV Count: 3
  UV <Vector (0.7328, 0.9259)>
  UV <Vector (0.7331, 0.9221)>
  UV <Vector (0.7352, 0.9232)>
Face 10488
UV Count: 3
  UV <Vector (0.7268, 0.9214)>
  UV <Vector (0.7233, 0.9227)>
  UV <Vector (0.7219, 0.9195)>
Face 10489
UV Count: 3
  UV <Vector (0.7233, 0.9227)>
  UV <Vector (0.7268, 0.9214)>
  UV <Vector (0.7267, 0.9247)>
Face 10490
UV Count: 3
  UV <Vector (0.7202, 0.9223)>
  UV <Vector (0.7233, 0.9227)>
  UV <Vector (0.7219, 0.9249)>
Face 10491
UV Count: 3
  UV <Vector (0.7236, 0.9347)>
  UV <Vector (0.7181, 0.9319)>
  UV <Vector (0.7229, 0.9277)>
Face 10492
UV Count: 3
  UV <Vector (0.7858, 0.9424)>
  UV <Vector (0.7921, 0.9414)>
  UV <Vector (0.7914, 0.9445)>
Face 10493
UV Count: 3
  UV <Vector (0.7858, 0.9424)>
  UV <Vector (0.7855, 0.9467)>
  UV <Vector (0.7822, 0.9465)>
Face 10494
UV Count: 3
  UV <Vector (0.7815, 0.9429)>
  UV <Vector (0.7822, 0.9465)>
  UV <Vector (0.7774, 0.9453)>
Face 10495
UV Count: 3
  UV <Vector (0.7559, 0.9308)>
  UV <Vector (0.7592, 0.9281)>
  UV <Vector (0.7596, 0.9344)>
Face 10496
UV Count: 3
  UV <Vector (0.7508, 0.9259)>
  UV <Vector (0.7584, 0.9256)>
  UV <Vector (0.7563, 0.9281)>
Face 10497
UV Count: 3
  UV <Vector (0.7465, 0.9299)>
  UV <Vector (0.7461, 0.9264)>
  UV <Vector (0.7508, 0.9259)>
Face 10498
UV Count: 3
  UV <Vector (0.7450, 0.9301)>
  UV <Vector (0.7452, 0.9254)>
  UV <Vector (0.7461, 0.9264)>
Face 10499
UV Count: 3
  UV <Vector (0.7442, 0.9255)>
  UV <Vector (0.7452, 0.9254)>
  UV <Vector (0.7450, 0.9301)>
Face 10500
UV Count: 3
  UV <Vector (0.7410, 0.9260)>
  UV <Vector (0.7442, 0.9255)>
  UV <Vector (0.7429, 0.9295)>
Face 10501
UV Count: 3
  UV <Vector (0.7410, 0.9260)>
  UV <Vector (0.7405, 0.9304)>
  UV <Vector (0.7371, 0.9300)>
Face 10502
UV Count: 3
  UV <Vector (0.7376, 0.9258)>
  UV <Vector (0.7371, 0.9300)>
  UV <Vector (0.7350, 0.9295)>
Face 10503
UV Count: 3
  UV <Vector (0.7316, 0.9304)>
  UV <Vector (0.7328, 0.9259)>
  UV <Vector (0.7341, 0.9263)>
Face 10504
UV Count: 3
  UV <Vector (0.7316, 0.9304)>
  UV <Vector (0.7293, 0.9285)>
  UV <Vector (0.7312, 0.9258)>
Face 10505
UV Count: 3
  UV <Vector (0.7293, 0.9285)>
  UV <Vector (0.7263, 0.9289)>
  UV <Vector (0.7267, 0.9247)>
Face 10506
UV Count: 3
  UV <Vector (0.7229, 0.9277)>
  UV <Vector (0.7219, 0.9249)>
  UV <Vector (0.7267, 0.9247)>
Face 10507
UV Count: 3
  UV <Vector (0.7219, 0.9249)>
  UV <Vector (0.7229, 0.9277)>
  UV <Vector (0.7201, 0.9285)>
Face 10508
UV Count: 3
  UV <Vector (0.7188, 0.9256)>
  UV <Vector (0.7201, 0.9246)>
  UV <Vector (0.7201, 0.9285)>
Face 10509
UV Count: 3
  UV <Vector (0.7137, 0.9259)>
  UV <Vector (0.7188, 0.9256)>
  UV <Vector (0.7182, 0.9280)>
Face 10510
UV Count: 3
  UV <Vector (0.7104, 0.9274)>
  UV <Vector (0.7089, 0.9240)>
  UV <Vector (0.7137, 0.9259)>
Face 10511
UV Count: 3
  UV <Vector (0.7559, 0.9308)>
  UV <Vector (0.7501, 0.9349)>
  UV <Vector (0.7508, 0.9302)>
Face 10512
UV Count: 3
  UV <Vector (0.7161, 0.9223)>
  UV <Vector (0.7141, 0.9221)>
  UV <Vector (0.7144, 0.9168)>
Face 10513
UV Count: 3
  UV <Vector (0.7144, 0.9168)>
  UV <Vector (0.7141, 0.9221)>
  UV <Vector (0.7124, 0.9217)>
Face 10514
UV Count: 3
  UV <Vector (0.7272, 0.9172)>
  UV <Vector (0.7219, 0.9195)>
  UV <Vector (0.7204, 0.9161)>
Face 10515
UV Count: 3
  UV <Vector (0.7334, 0.9157)>
  UV <Vector (0.7316, 0.9192)>
  UV <Vector (0.7272, 0.9172)>
Face 10516
UV Count: 3
  UV <Vector (0.7344, 0.9195)>
  UV <Vector (0.7334, 0.9157)>
  UV <Vector (0.7374, 0.9137)>
Face 10517
UV Count: 3
  UV <Vector (0.7419, 0.9136)>
  UV <Vector (0.7413, 0.9175)>
  UV <Vector (0.7378, 0.9178)>
Face 10518
UV Count: 3
  UV <Vector (0.7455, 0.9162)>
  UV <Vector (0.7443, 0.9194)>
  UV <Vector (0.7413, 0.9175)>
Face 10519
UV Count: 3
  UV <Vector (0.7509, 0.9140)>
  UV <Vector (0.7507, 0.9179)>
  UV <Vector (0.7467, 0.9197)>
Face 10520
UV Count: 3
  UV <Vector (0.7567, 0.9155)>
  UV <Vector (0.7561, 0.9195)>
  UV <Vector (0.7507, 0.9179)>
Face 10521
UV Count: 3
  UV <Vector (0.7561, 0.9195)>
  UV <Vector (0.7567, 0.9155)>
  UV <Vector (0.7597, 0.9177)>
Face 10522
UV Count: 3
  UV <Vector (0.7584, 0.9256)>
  UV <Vector (0.7592, 0.9281)>
  UV <Vector (0.7559, 0.9308)>
Face 10523
UV Count: 3
  UV <Vector (0.6999, 0.9041)>
  UV <Vector (0.7044, 0.9042)>
  UV <Vector (0.7042, 0.9080)>
Face 10524
UV Count: 3
  UV <Vector (0.7052, 0.9345)>
  UV <Vector (0.7020, 0.9347)>
  UV <Vector (0.7025, 0.9332)>
Face 10525
UV Count: 3
  UV <Vector (0.7000, 0.9333)>
  UV <Vector (0.7004, 0.9345)>
  UV <Vector (0.6995, 0.9342)>
Face 10526
UV Count: 3
  UV <Vector (0.7031, 0.9119)>
  UV <Vector (0.7021, 0.9092)>
  UV <Vector (0.7042, 0.9089)>
Face 10527
UV Count: 3
  UV <Vector (0.7014, 0.9082)>
  UV <Vector (0.7042, 0.9080)>
  UV <Vector (0.7042, 0.9089)>
Face 10528
UV Count: 3
  UV <Vector (0.7071, 0.9095)>
  UV <Vector (0.7096, 0.9122)>
  UV <Vector (0.7084, 0.9123)>
Face 10529
UV Count: 3
  UV <Vector (0.7079, 0.9146)>
  UV <Vector (0.7084, 0.9123)>
  UV <Vector (0.7092, 0.9136)>
Face 10530
UV Count: 3
  UV <Vector (0.7073, 0.9333)>
  UV <Vector (0.7076, 0.9318)>
  UV <Vector (0.7083, 0.9306)>
Face 10531
UV Count: 3
  UV <Vector (0.7044, 0.9042)>
  UV <Vector (0.7089, 0.9047)>
  UV <Vector (0.7071, 0.9095)>
Face 10532
UV Count: 3
  UV <Vector (0.6947, 0.9085)>
  UV <Vector (0.6977, 0.9084)>
  UV <Vector (0.6972, 0.9095)>
Face 10533
UV Count: 3
  UV <Vector (0.6907, 0.9112)>
  UV <Vector (0.6924, 0.9094)>
  UV <Vector (0.6930, 0.9106)>
Face 10534
UV Count: 3
  UV <Vector (0.6901, 0.8991)>
  UV <Vector (0.6949, 0.8991)>
  UV <Vector (0.6943, 0.9042)>
Face 10535
UV Count: 3
  UV <Vector (0.6947, 0.9085)>
  UV <Vector (0.6924, 0.9094)>
  UV <Vector (0.6902, 0.9044)>
Face 10536
UV Count: 3
  UV <Vector (0.6924, 0.9094)>
  UV <Vector (0.6947, 0.9085)>
  UV <Vector (0.6949, 0.9096)>
Face 10537
UV Count: 3
  UV <Vector (0.6977, 0.9084)>
  UV <Vector (0.6999, 0.9098)>
  UV <Vector (0.6987, 0.9105)>
Face 10538
UV Count: 3
  UV <Vector (0.6987, 0.9105)>
  UV <Vector (0.6999, 0.9098)>
  UV <Vector (0.7000, 0.9116)>
Face 10539
UV Count: 3
  UV <Vector (0.7000, 0.9116)>
  UV <Vector (0.7002, 0.9132)>
  UV <Vector (0.6994, 0.9131)>
Face 10540
UV Count: 3
  UV <Vector (0.6991, 0.9325)>
  UV <Vector (0.6995, 0.9342)>
  UV <Vector (0.6987, 0.9338)>
Face 10541
UV Count: 3
  UV <Vector (0.6917, 0.9119)>
  UV <Vector (0.6918, 0.9138)>
  UV <Vector (0.6911, 0.9139)>
Face 10542
UV Count: 3
  UV <Vector (0.6917, 0.9325)>
  UV <Vector (0.6909, 0.9331)>
  UV <Vector (0.6910, 0.9307)>
Face 10543
UV Count: 3
  UV <Vector (0.6949, 0.9096)>
  UV <Vector (0.6963, 0.9122)>
  UV <Vector (0.6947, 0.9126)>
Face 10544
UV Count: 3
  UV <Vector (0.6917, 0.9119)>
  UV <Vector (0.6930, 0.9106)>
  UV <Vector (0.6947, 0.9126)>
Face 10545
UV Count: 3
  UV <Vector (0.6979, 0.9122)>
  UV <Vector (0.6963, 0.9122)>
  UV <Vector (0.6972, 0.9095)>
Face 10546
UV Count: 3
  UV <Vector (0.6992, 0.9115)>
  UV <Vector (0.6994, 0.9131)>
  UV <Vector (0.6979, 0.9122)>
Face 10547
UV Count: 3
  UV <Vector (0.6986, 0.9355)>
  UV <Vector (0.6987, 0.9338)>
  UV <Vector (0.6995, 0.9342)>
Face 10548
UV Count: 3
  UV <Vector (0.6986, 0.9355)>
  UV <Vector (0.7001, 0.9363)>
  UV <Vector (0.6971, 0.9365)>
Face 10549
UV Count: 3
  UV <Vector (0.6932, 0.9347)>
  UV <Vector (0.6927, 0.9356)>
  UV <Vector (0.6909, 0.9331)>
Face 10550
UV Count: 3
  UV <Vector (0.6951, 0.9352)>
  UV <Vector (0.6948, 0.9362)>
  UV <Vector (0.6927, 0.9356)>
Face 10551
UV Count: 3
  UV <Vector (0.6968, 0.9354)>
  UV <Vector (0.6971, 0.9365)>
  UV <Vector (0.6948, 0.9362)>
Face 10552
UV Count: 3
  UV <Vector (0.6932, 0.9347)>
  UV <Vector (0.6917, 0.9325)>
  UV <Vector (0.6943, 0.9318)>
Face 10553
UV Count: 3
  UV <Vector (0.6951, 0.9352)>
  UV <Vector (0.6943, 0.9318)>
  UV <Vector (0.6956, 0.9319)>
Face 10554
UV Count: 3
  UV <Vector (0.6968, 0.9354)>
  UV <Vector (0.6956, 0.9319)>
  UV <Vector (0.6971, 0.9319)>
Face 10555
UV Count: 3
  UV <Vector (0.7004, 0.9345)>
  UV <Vector (0.7020, 0.9363)>
  UV <Vector (0.7001, 0.9363)>
Face 10556
UV Count: 3
  UV <Vector (0.7073, 0.9333)>
  UV <Vector (0.7084, 0.9331)>
  UV <Vector (0.7055, 0.9356)>
Face 10557
UV Count: 3
  UV <Vector (0.7052, 0.9345)>
  UV <Vector (0.7055, 0.9356)>
  UV <Vector (0.7020, 0.9363)>
Face 10558
UV Count: 3
  UV <Vector (0.6907, 0.9112)>
  UV <Vector (0.6898, 0.9118)>
  UV <Vector (0.6881, 0.9103)>
Face 10559
UV Count: 3
  UV <Vector (0.6907, 0.9112)>
  UV <Vector (0.6911, 0.9139)>
  UV <Vector (0.6902, 0.9138)>
Face 10560
UV Count: 3
  UV <Vector (0.6883, 0.9093)>
  UV <Vector (0.6881, 0.9103)>
  UV <Vector (0.6851, 0.9103)>
Face 10561
UV Count: 3
  UV <Vector (0.6832, 0.9121)>
  UV <Vector (0.6821, 0.9119)>
  UV <Vector (0.6849, 0.9091)>
Face 10562
UV Count: 3
  UV <Vector (0.6832, 0.9121)>
  UV <Vector (0.6833, 0.9140)>
  UV <Vector (0.6823, 0.9142)>
Face 10563
UV Count: 3
  UV <Vector (0.6833, 0.9326)>
  UV <Vector (0.6819, 0.9341)>
  UV <Vector (0.6820, 0.9305)>
Face 10564
UV Count: 3
  UV <Vector (0.6850, 0.9334)>
  UV <Vector (0.6850, 0.9352)>
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Face 10565
UV Count: 3
  UV <Vector (0.6881, 0.9335)>
  UV <Vector (0.6889, 0.9351)>
  UV <Vector (0.6850, 0.9352)>
Face 10566
UV Count: 3
  UV <Vector (0.6900, 0.9326)>
  UV <Vector (0.6904, 0.9308)>
  UV <Vector (0.6910, 0.9307)>
Face 10567
UV Count: 3
  UV <Vector (0.6889, 0.9351)>
  UV <Vector (0.6881, 0.9335)>
  UV <Vector (0.6900, 0.9326)>
Face 10568
UV Count: 3
  UV <Vector (0.6856, 0.9046)>
  UV <Vector (0.6902, 0.9044)>
  UV <Vector (0.6883, 0.9093)>
Face 10569
UV Count: 3
  UV <Vector (0.6820, 0.9099)>
  UV <Vector (0.6856, 0.9046)>
  UV <Vector (0.6849, 0.9091)>
Face 10570
UV Count: 3
  UV <Vector (0.6850, 0.9334)>
  UV <Vector (0.6852, 0.9305)>
  UV <Vector (0.6877, 0.9311)>
Face 10571
UV Count: 3
  UV <Vector (0.6857, 0.9126)>
  UV <Vector (0.6851, 0.9103)>
  UV <Vector (0.6881, 0.9103)>
Face 10572
UV Count: 3
  UV <Vector (0.6867, 0.9412)>
  UV <Vector (0.6889, 0.9351)>
  UV <Vector (0.6927, 0.9356)>
Face 10573
UV Count: 3
  UV <Vector (0.7962, 0.9442)>
  UV <Vector (0.8019, 0.9417)>
  UV <Vector (0.7995, 0.9470)>
Face 10574
UV Count: 3
  UV <Vector (0.8101, 0.9452)>
  UV <Vector (0.8086, 0.9461)>
  UV <Vector (0.8093, 0.9433)>
Face 10575
UV Count: 3
  UV <Vector (0.6992, 0.9414)>
  UV <Vector (0.6941, 0.9421)>
  UV <Vector (0.6971, 0.9365)>
Face 10576
UV Count: 3
  UV <Vector (0.6992, 0.9414)>
  UV <Vector (0.7020, 0.9363)>
  UV <Vector (0.7055, 0.9356)>
Face 10577
UV Count: 3
  UV <Vector (0.7058, 0.9400)>
  UV <Vector (0.7056, 0.9466)>
  UV <Vector (0.6969, 0.9466)>
Face 10578
UV Count: 3
  UV <Vector (0.7089, 0.9240)>
  UV <Vector (0.7084, 0.9197)>
  UV <Vector (0.7099, 0.9190)>
Face 10579
UV Count: 3
  UV <Vector (0.7082, 0.9268)>
  UV <Vector (0.7089, 0.9240)>
  UV <Vector (0.7104, 0.9274)>
Face 10580
UV Count: 3
  UV <Vector (0.7020, 0.9347)>
  UV <Vector (0.7004, 0.9345)>
  UV <Vector (0.7000, 0.9333)>
Face 10581
UV Count: 3
  UV <Vector (0.7000, 0.9116)>
  UV <Vector (0.7007, 0.9116)>
  UV <Vector (0.7009, 0.9130)>
Face 10582
UV Count: 3
  UV <Vector (0.7007, 0.9116)>
  UV <Vector (0.7000, 0.9116)>
  UV <Vector (0.6999, 0.9098)>
Face 10583
UV Count: 3
  UV <Vector (0.7011, 0.9103)>
  UV <Vector (0.6999, 0.9098)>
  UV <Vector (0.7014, 0.9082)>
Face 10584
UV Count: 3
  UV <Vector (0.7058, 0.9400)>
  UV <Vector (0.7097, 0.9307)>
  UV <Vector (0.7136, 0.9333)>
Face 10585
UV Count: 3
  UV <Vector (0.7113, 0.9391)>
  UV <Vector (0.7136, 0.9333)>
  UV <Vector (0.7181, 0.9319)>
Face 10586
UV Count: 3
  UV <Vector (0.7071, 0.9095)>
  UV <Vector (0.7068, 0.9101)>
  UV <Vector (0.7042, 0.9089)>
Face 10587
UV Count: 3
  UV <Vector (0.7144, 0.9168)>
  UV <Vector (0.7116, 0.9180)>
  UV <Vector (0.7104, 0.9135)>
Face 10588
UV Count: 3
  UV <Vector (0.7104, 0.9135)>
  UV <Vector (0.7096, 0.9122)>
  UV <Vector (0.7113, 0.9103)>
Face 10589
UV Count: 3
  UV <Vector (0.6742, 0.9504)>
  UV <Vector (0.6650, 0.9504)>
  UV <Vector (0.6669, 0.9467)>
Face 10590
UV Count: 3
  UV <Vector (0.6696, 0.9423)>
  UV <Vector (0.6770, 0.9413)>
  UV <Vector (0.6759, 0.9470)>
Face 10591
UV Count: 3
  UV <Vector (0.6770, 0.9413)>
  UV <Vector (0.6818, 0.9401)>
  UV <Vector (0.6819, 0.9466)>
Face 10592
UV Count: 3
  UV <Vector (0.6262, 0.9224)>
  UV <Vector (0.6260, 0.9183)>
  UV <Vector (0.6295, 0.9199)>
Face 10593
UV Count: 3
  UV <Vector (0.7657, 0.9268)>
  UV <Vector (0.7635, 0.9268)>
  UV <Vector (0.7640, 0.9223)>
Face 10594
UV Count: 3
  UV <Vector (0.6453, 0.9417)>
  UV <Vector (0.6323, 0.9418)>
  UV <Vector (0.6341, 0.9344)>
Face 10595
UV Count: 3
  UV <Vector (0.6087, 0.9367)>
  UV <Vector (0.6129, 0.9350)>
  UV <Vector (0.6143, 0.9392)>
Face 10596
UV Count: 3
  UV <Vector (0.7953, 0.9061)>
  UV <Vector (0.7945, 0.9032)>
  UV <Vector (0.8004, 0.9038)>
Face 10597
UV Count: 3
  UV <Vector (0.7692, 0.9222)>
  UV <Vector (0.7658, 0.9220)>
  UV <Vector (0.7683, 0.9176)>
Face 10598
UV Count: 3
  UV <Vector (0.7703, 0.9188)>
  UV <Vector (0.7683, 0.9176)>
  UV <Vector (0.7742, 0.9142)>
Face 10599
UV Count: 3
  UV <Vector (0.7703, 0.9188)>
  UV <Vector (0.7742, 0.9169)>
  UV <Vector (0.7741, 0.9213)>
Face 10600
UV Count: 3
  UV <Vector (0.8034, 0.9073)>
  UV <Vector (0.8055, 0.9123)>
  UV <Vector (0.8019, 0.9118)>
Face 10601
UV Count: 3
  UV <Vector (0.8004, 0.9038)>
  UV <Vector (0.8041, 0.9043)>
  UV <Vector (0.8034, 0.9073)>
Face 10602
UV Count: 3
  UV <Vector (0.7921, 0.9121)>
  UV <Vector (0.7911, 0.9143)>
  UV <Vector (0.7864, 0.9136)>
Face 10603
UV Count: 3
  UV <Vector (0.8000, 0.9143)>
  UV <Vector (0.8019, 0.9118)>
  UV <Vector (0.8051, 0.9164)>
Face 10604
UV Count: 3
  UV <Vector (0.7961, 0.9127)>
  UV <Vector (0.7962, 0.9094)>
  UV <Vector (0.8019, 0.9118)>
Face 10605
UV Count: 3
  UV <Vector (0.8096, 0.9187)>
  UV <Vector (0.8090, 0.9215)>
  UV <Vector (0.8069, 0.9195)>
Face 10606
UV Count: 3
  UV <Vector (0.8079, 0.9181)>
  UV <Vector (0.8069, 0.9195)>
  UV <Vector (0.8051, 0.9164)>
Face 10607
UV Count: 3
  UV <Vector (0.8040, 0.9221)>
  UV <Vector (0.8050, 0.9234)>
  UV <Vector (0.8015, 0.9227)>
Face 10608
UV Count: 3
  UV <Vector (0.8051, 0.9212)>
  UV <Vector (0.8070, 0.9229)>
  UV <Vector (0.8050, 0.9234)>
Face 10609
UV Count: 3
  UV <Vector (0.8015, 0.9203)>
  UV <Vector (0.8024, 0.9186)>
  UV <Vector (0.8051, 0.9212)>
Face 10610
UV Count: 3
  UV <Vector (0.7822, 0.9132)>
  UV <Vector (0.7815, 0.9106)>
  UV <Vector (0.7858, 0.9111)>
Face 10611
UV Count: 3
  UV <Vector (0.6126, 0.9135)>
  UV <Vector (0.6065, 0.9140)>
  UV <Vector (0.6045, 0.9066)>
Face 10612
UV Count: 3
  UV <Vector (0.6185, 0.9057)>
  UV <Vector (0.6179, 0.9151)>
  UV <Vector (0.6126, 0.9135)>
Face 10613
UV Count: 3
  UV <Vector (0.6185, 0.9057)>
  UV <Vector (0.6285, 0.9059)>
  UV <Vector (0.6264, 0.9126)>
Face 10614
UV Count: 3
  UV <Vector (0.6223, 0.9180)>
  UV <Vector (0.6260, 0.9183)>
  UV <Vector (0.6262, 0.9224)>
Face 10615
UV Count: 3
  UV <Vector (0.6226, 0.9224)>
  UV <Vector (0.6204, 0.9230)>
  UV <Vector (0.6191, 0.9198)>
Face 10616
UV Count: 3
  UV <Vector (0.6350, 0.9115)>
  UV <Vector (0.6299, 0.9143)>
  UV <Vector (0.6285, 0.9059)>
Face 10617
UV Count: 3
  UV <Vector (0.6405, 0.9055)>
  UV <Vector (0.6423, 0.9148)>
  UV <Vector (0.6350, 0.9115)>
Face 10618
UV Count: 3
  UV <Vector (0.6371, 0.9217)>
  UV <Vector (0.6339, 0.9233)>
  UV <Vector (0.6324, 0.9196)>
Face 10619
UV Count: 3
  UV <Vector (0.6466, 0.9103)>
  UV <Vector (0.6423, 0.9148)>
  UV <Vector (0.6405, 0.9055)>
Face 10620
UV Count: 3
  UV <Vector (0.6467, 0.9050)>
  UV <Vector (0.6534, 0.9049)>
  UV <Vector (0.6512, 0.9106)>
Face 10621
UV Count: 3
  UV <Vector (0.6527, 0.8991)>
  UV <Vector (0.6592, 0.8991)>
  UV <Vector (0.6582, 0.9043)>
Face 10622
UV Count: 3
  UV <Vector (0.6467, 0.9050)>
  UV <Vector (0.6462, 0.8991)>
  UV <Vector (0.6527, 0.8991)>
Face 10623
UV Count: 3
  UV <Vector (0.6467, 0.9050)>
  UV <Vector (0.6405, 0.9055)>
  UV <Vector (0.6393, 0.8991)>
Face 10624
UV Count: 3
  UV <Vector (0.6393, 0.8991)>
  UV <Vector (0.6405, 0.9055)>
  UV <Vector (0.6351, 0.9053)>
Face 10625
UV Count: 3
  UV <Vector (0.6351, 0.9053)>
  UV <Vector (0.6285, 0.9059)>
  UV <Vector (0.6283, 0.8991)>
Face 10626
UV Count: 3
  UV <Vector (0.6285, 0.9059)>
  UV <Vector (0.6185, 0.9057)>
  UV <Vector (0.6190, 0.8991)>
Face 10627
UV Count: 3
  UV <Vector (0.6190, 0.8991)>
  UV <Vector (0.6185, 0.9057)>
  UV <Vector (0.6111, 0.9050)>
Face 10628
UV Count: 3
  UV <Vector (0.6582, 0.9043)>
  UV <Vector (0.6592, 0.8991)>
  UV <Vector (0.6637, 0.8991)>
Face 10629
UV Count: 3
  UV <Vector (0.6690, 0.9043)>
  UV <Vector (0.6689, 0.9088)>
  UV <Vector (0.6659, 0.9085)>
Face 10630
UV Count: 3
  UV <Vector (0.6780, 0.9046)>
  UV <Vector (0.6779, 0.8991)>
  UV <Vector (0.6821, 0.8991)>
Face 10631
UV Count: 3
  UV <Vector (0.6780, 0.9046)>
  UV <Vector (0.6733, 0.9045)>
  UV <Vector (0.6736, 0.8991)>
Face 10632
UV Count: 3
  UV <Vector (0.6690, 0.9043)>
  UV <Vector (0.6631, 0.9042)>
  UV <Vector (0.6637, 0.8991)>
Face 10633
UV Count: 3
  UV <Vector (0.6818, 0.9401)>
  UV <Vector (0.6770, 0.9413)>
  UV <Vector (0.6789, 0.9353)>
Face 10634
UV Count: 3
  UV <Vector (0.6557, 0.9504)>
  UV <Vector (0.6426, 0.9504)>
  UV <Vector (0.6453, 0.9417)>
Face 10635
UV Count: 3
  UV <Vector (0.6426, 0.9504)>
  UV <Vector (0.6337, 0.9504)>
  UV <Vector (0.6323, 0.9418)>
Face 10636
UV Count: 3
  UV <Vector (0.7945, 0.9032)>
  UV <Vector (0.7953, 0.9061)>
  UV <Vector (0.7900, 0.9061)>
Face 10637
UV Count: 3
  UV <Vector (0.7953, 0.9061)>
  UV <Vector (0.7962, 0.9094)>
  UV <Vector (0.7914, 0.9091)>
Face 10638
UV Count: 3
  UV <Vector (0.6143, 0.9392)>
  UV <Vector (0.6223, 0.9406)>
  UV <Vector (0.6231, 0.9504)>
Face 10639
UV Count: 3
  UV <Vector (0.6223, 0.9406)>
  UV <Vector (0.6323, 0.9418)>
  UV <Vector (0.6337, 0.9504)>
Face 10640
UV Count: 3
  UV <Vector (0.7900, 0.9061)>
  UV <Vector (0.7855, 0.9068)>
  UV <Vector (0.7859, 0.9055)>
Face 10641
UV Count: 3
  UV <Vector (0.6323, 0.9418)>
  UV <Vector (0.6223, 0.9406)>
  UV <Vector (0.6239, 0.9358)>
Face 10642
UV Count: 3
  UV <Vector (0.6159, 0.9504)>
  UV <Vector (0.6095, 0.9503)>
  UV <Vector (0.6076, 0.9399)>
Face 10643
UV Count: 3
  UV <Vector (0.7822, 0.9132)>
  UV <Vector (0.7775, 0.9133)>
  UV <Vector (0.7773, 0.9110)>
Face 10644
UV Count: 3
  UV <Vector (0.7864, 0.9136)>
  UV <Vector (0.7865, 0.9165)>
  UV <Vector (0.7828, 0.9164)>
Face 10645
UV Count: 3
  UV <Vector (0.7822, 0.9132)>
  UV <Vector (0.7828, 0.9164)>
  UV <Vector (0.7785, 0.9162)>
Face 10646
UV Count: 3
  UV <Vector (0.7785, 0.9162)>
  UV <Vector (0.7742, 0.9169)>
  UV <Vector (0.7742, 0.9142)>
Face 10647
UV Count: 3
  UV <Vector (0.7785, 0.9162)>
  UV <Vector (0.7828, 0.9164)>
  UV <Vector (0.7818, 0.9203)>
Face 10648
UV Count: 3
  UV <Vector (0.7779, 0.9207)>
  UV <Vector (0.7741, 0.9213)>
  UV <Vector (0.7742, 0.9169)>
Face 10649
UV Count: 3
  UV <Vector (0.7779, 0.9207)>
  UV <Vector (0.7818, 0.9203)>
  UV <Vector (0.7811, 0.9268)>
Face 10650
UV Count: 3
  UV <Vector (0.7776, 0.9268)>
  UV <Vector (0.7739, 0.9268)>
  UV <Vector (0.7741, 0.9213)>
Face 10651
UV Count: 3
  UV <Vector (0.7739, 0.9268)>
  UV <Vector (0.7691, 0.9268)>
  UV <Vector (0.7692, 0.9222)>
Face 10652
UV Count: 3
  UV <Vector (0.7691, 0.9268)>
  UV <Vector (0.7657, 0.9268)>
  UV <Vector (0.7658, 0.9220)>
Face 10653
UV Count: 3
  UV <Vector (0.7818, 0.9203)>
  UV <Vector (0.7855, 0.9203)>
  UV <Vector (0.7848, 0.9268)>
Face 10654
UV Count: 3
  UV <Vector (0.7855, 0.9203)>
  UV <Vector (0.7893, 0.9206)>
  UV <Vector (0.7882, 0.9268)>
Face 10655
UV Count: 3
  UV <Vector (0.7924, 0.9234)>
  UV <Vector (0.7929, 0.9205)>
  UV <Vector (0.7973, 0.9212)>
Face 10656
UV Count: 3
  UV <Vector (0.7971, 0.9241)>
  UV <Vector (0.7973, 0.9212)>
  UV <Vector (0.8015, 0.9227)>
Face 10657
UV Count: 3
  UV <Vector (0.8020, 0.9246)>
  UV <Vector (0.8015, 0.9227)>
  UV <Vector (0.8050, 0.9234)>
Face 10658
UV Count: 3
  UV <Vector (0.8065, 0.9250)>
  UV <Vector (0.8050, 0.9234)>
  UV <Vector (0.8070, 0.9229)>
Face 10659
UV Count: 3
  UV <Vector (0.8086, 0.9248)>
  UV <Vector (0.8070, 0.9229)>
  UV <Vector (0.8080, 0.9224)>
Face 10660
UV Count: 3
  UV <Vector (0.8099, 0.9244)>
  UV <Vector (0.8080, 0.9224)>
  UV <Vector (0.8090, 0.9215)>
Face 10661
UV Count: 3
  UV <Vector (0.8090, 0.9215)>
  UV <Vector (0.8096, 0.9187)>
  UV <Vector (0.8109, 0.9195)>
Face 10662
UV Count: 3
  UV <Vector (0.8109, 0.9195)>
  UV <Vector (0.8094, 0.9154)>
  UV <Vector (0.8118, 0.9153)>
Face 10663
UV Count: 3
  UV <Vector (0.8094, 0.9154)>
  UV <Vector (0.8080, 0.9124)>
  UV <Vector (0.8109, 0.9122)>
Face 10664
UV Count: 3
  UV <Vector (0.8066, 0.9045)>
  UV <Vector (0.8089, 0.9055)>
  UV <Vector (0.8085, 0.9074)>
Face 10665
UV Count: 3
  UV <Vector (0.8062, 0.9068)>
  UV <Vector (0.8080, 0.9124)>
  UV <Vector (0.8055, 0.9123)>
Face 10666
UV Count: 3
  UV <Vector (0.8034, 0.9073)>
  UV <Vector (0.8041, 0.9043)>
  UV <Vector (0.8066, 0.9045)>
Face 10667
UV Count: 3
  UV <Vector (0.8080, 0.9124)>
  UV <Vector (0.8094, 0.9154)>
  UV <Vector (0.8071, 0.9159)>
Face 10668
UV Count: 3
  UV <Vector (0.8094, 0.9154)>
  UV <Vector (0.8096, 0.9187)>
  UV <Vector (0.8079, 0.9181)>
Face 10669
UV Count: 3
  UV <Vector (0.8070, 0.9229)>
  UV <Vector (0.8051, 0.9212)>
  UV <Vector (0.8060, 0.9205)>
Face 10670
UV Count: 3
  UV <Vector (0.8060, 0.9205)>
  UV <Vector (0.8069, 0.9195)>
  UV <Vector (0.8090, 0.9215)>
Face 10671
UV Count: 3
  UV <Vector (0.8060, 0.9205)>
  UV <Vector (0.8051, 0.9212)>
  UV <Vector (0.8024, 0.9186)>
Face 10672
UV Count: 3
  UV <Vector (0.8032, 0.9172)>
  UV <Vector (0.8051, 0.9164)>
  UV <Vector (0.8069, 0.9195)>
Face 10673
UV Count: 3
  UV <Vector (0.7929, 0.9205)>
  UV <Vector (0.7941, 0.9171)>
  UV <Vector (0.7983, 0.9182)>
Face 10674
UV Count: 3
  UV <Vector (0.7973, 0.9212)>
  UV <Vector (0.7983, 0.9182)>
  UV <Vector (0.8015, 0.9203)>
Face 10675
UV Count: 3
  UV <Vector (0.7941, 0.9171)>
  UV <Vector (0.7951, 0.9150)>
  UV <Vector (0.7991, 0.9164)>
Face 10676
UV Count: 3
  UV <Vector (0.7983, 0.9182)>
  UV <Vector (0.7991, 0.9164)>
  UV <Vector (0.8024, 0.9186)>
Face 10677
UV Count: 3
  UV <Vector (0.7951, 0.9150)>
  UV <Vector (0.7961, 0.9127)>
  UV <Vector (0.8000, 0.9143)>
Face 10678
UV Count: 3
  UV <Vector (0.7991, 0.9164)>
  UV <Vector (0.8000, 0.9143)>
  UV <Vector (0.8032, 0.9172)>
Face 10679
UV Count: 3
  UV <Vector (0.7951, 0.9150)>
  UV <Vector (0.7911, 0.9143)>
  UV <Vector (0.7921, 0.9121)>
Face 10680
UV Count: 3
  UV <Vector (0.7951, 0.9150)>
  UV <Vector (0.7941, 0.9171)>
  UV <Vector (0.7906, 0.9165)>
Face 10681
UV Count: 3
  UV <Vector (0.7865, 0.9165)>
  UV <Vector (0.7864, 0.9136)>
  UV <Vector (0.7911, 0.9143)>
Face 10682
UV Count: 3
  UV <Vector (0.7906, 0.9165)>
  UV <Vector (0.7941, 0.9171)>
  UV <Vector (0.7929, 0.9205)>
Face 10683
UV Count: 3
  UV <Vector (0.7893, 0.9206)>
  UV <Vector (0.7855, 0.9203)>
  UV <Vector (0.7865, 0.9165)>
Face 10684
UV Count: 3
  UV <Vector (0.7855, 0.9203)>
  UV <Vector (0.7818, 0.9203)>
  UV <Vector (0.7828, 0.9164)>
Face 10685
UV Count: 3
  UV <Vector (0.7773, 0.9110)>
  UV <Vector (0.7775, 0.9133)>
  UV <Vector (0.7742, 0.9142)>
Face 10686
UV Count: 3
  UV <Vector (0.7729, 0.9116)>
  UV <Vector (0.7742, 0.9142)>
  UV <Vector (0.7683, 0.9176)>
Face 10687
UV Count: 3
  UV <Vector (0.7664, 0.9174)>
  UV <Vector (0.7683, 0.9176)>
  UV <Vector (0.7658, 0.9220)>
Face 10688
UV Count: 3
  UV <Vector (0.8051, 0.9164)>
  UV <Vector (0.8019, 0.9118)>
  UV <Vector (0.8055, 0.9123)>
Face 10689
UV Count: 3
  UV <Vector (0.7962, 0.9094)>
  UV <Vector (0.7961, 0.9127)>
  UV <Vector (0.7921, 0.9121)>
Face 10690
UV Count: 3
  UV <Vector (0.6759, 0.9470)>
  UV <Vector (0.6819, 0.9466)>
  UV <Vector (0.6820, 0.9504)>
Face 10691
UV Count: 3
  UV <Vector (0.8085, 0.9074)>
  UV <Vector (0.8089, 0.9055)>
  UV <Vector (0.8106, 0.9066)>
Face 10692
UV Count: 3
  UV <Vector (0.6566, 0.9314)>
  UV <Vector (0.6564, 0.9335)>
  UV <Vector (0.6549, 0.9308)>
Face 10693
UV Count: 3
  UV <Vector (0.6551, 0.9165)>
  UV <Vector (0.6526, 0.9138)>
  UV <Vector (0.6539, 0.9138)>
Face 10694
UV Count: 3
  UV <Vector (0.6464, 0.9114)>
  UV <Vector (0.6489, 0.9170)>
  UV <Vector (0.6449, 0.9192)>
Face 10695
UV Count: 3
  UV <Vector (0.6584, 0.9466)>
  UV <Vector (0.6669, 0.9467)>
  UV <Vector (0.6650, 0.9504)>
Face 10696
UV Count: 3
  UV <Vector (0.8104, 0.9105)>
  UV <Vector (0.8109, 0.9122)>
  UV <Vector (0.8080, 0.9124)>
Face 10697
UV Count: 3
  UV <Vector (0.8085, 0.9074)>
  UV <Vector (0.8093, 0.9102)>
  UV <Vector (0.8080, 0.9124)>
Face 10698
UV Count: 3
  UV <Vector (0.6111, 0.9050)>
  UV <Vector (0.6045, 0.9066)>
  UV <Vector (0.6018, 0.8990)>
Face 10699
UV Count: 3
  UV <Vector (0.6451, 0.9234)>
  UV <Vector (0.6449, 0.9256)>
  UV <Vector (0.6435, 0.9247)>
Face 10700
UV Count: 3
  UV <Vector (0.6339, 0.9233)>
  UV <Vector (0.6371, 0.9217)>
  UV <Vector (0.6374, 0.9251)>
Face 10701
UV Count: 3
  UV <Vector (0.6122, 0.9221)>
  UV <Vector (0.6071, 0.9228)>
  UV <Vector (0.6070, 0.9199)>
Face 10702
UV Count: 3
  UV <Vector (0.6290, 0.9236)>
  UV <Vector (0.6302, 0.9265)>
  UV <Vector (0.6265, 0.9261)>
Face 10703
UV Count: 3
  UV <Vector (0.6265, 0.9261)>
  UV <Vector (0.6226, 0.9263)>
  UV <Vector (0.6226, 0.9224)>
Face 10704
UV Count: 3
  UV <Vector (0.6204, 0.9230)>
  UV <Vector (0.6226, 0.9224)>
  UV <Vector (0.6226, 0.9263)>
Face 10705
UV Count: 3
  UV <Vector (0.6192, 0.9258)>
  UV <Vector (0.6182, 0.9257)>
  UV <Vector (0.6180, 0.9219)>
Face 10706
UV Count: 3
  UV <Vector (0.6122, 0.9262)>
  UV <Vector (0.6042, 0.9258)>
  UV <Vector (0.6071, 0.9228)>
Face 10707
UV Count: 3
  UV <Vector (0.6542, 0.9190)>
  UV <Vector (0.6526, 0.9138)>
  UV <Vector (0.6551, 0.9165)>
Face 10708
UV Count: 3
  UV <Vector (0.6507, 0.9287)>
  UV <Vector (0.6541, 0.9272)>
  UV <Vector (0.6549, 0.9308)>
Face 10709
UV Count: 3
  UV <Vector (0.6507, 0.9287)>
  UV <Vector (0.6506, 0.9331)>
  UV <Vector (0.6460, 0.9318)>
Face 10710
UV Count: 3
  UV <Vector (0.6379, 0.9292)>
  UV <Vector (0.6407, 0.9348)>
  UV <Vector (0.6341, 0.9344)>
Face 10711
UV Count: 3
  UV <Vector (0.6293, 0.9297)>
  UV <Vector (0.6341, 0.9344)>
  UV <Vector (0.6282, 0.9357)>
Face 10712
UV Count: 3
  UV <Vector (0.6282, 0.9357)>
  UV <Vector (0.6239, 0.9358)>
  UV <Vector (0.6232, 0.9305)>
Face 10713
UV Count: 3
  UV <Vector (0.6198, 0.9344)>
  UV <Vector (0.6207, 0.9297)>
  UV <Vector (0.6232, 0.9305)>
Face 10714
UV Count: 3
  UV <Vector (0.6166, 0.9202)>
  UV <Vector (0.6159, 0.9229)>
  UV <Vector (0.6122, 0.9221)>
Face 10715
UV Count: 3
  UV <Vector (0.6122, 0.9262)>
  UV <Vector (0.6122, 0.9221)>
  UV <Vector (0.6159, 0.9229)>
Face 10716
UV Count: 3
  UV <Vector (0.6129, 0.9350)>
  UV <Vector (0.6122, 0.9304)>
  UV <Vector (0.6168, 0.9302)>
Face 10717
UV Count: 3
  UV <Vector (0.6143, 0.9392)>
  UV <Vector (0.6129, 0.9350)>
  UV <Vector (0.6198, 0.9344)>
Face 10718
UV Count: 3
  UV <Vector (0.6182, 0.9257)>
  UV <Vector (0.6173, 0.9267)>
  UV <Vector (0.6159, 0.9229)>
Face 10719
UV Count: 3
  UV <Vector (0.6040, 0.9234)>
  UV <Vector (0.6070, 0.9199)>
  UV <Vector (0.6071, 0.9228)>
Face 10720
UV Count: 3
  UV <Vector (0.6311, 0.9224)>
  UV <Vector (0.6339, 0.9233)>
  UV <Vector (0.6331, 0.9261)>
Face 10721
UV Count: 3
  UV <Vector (0.6125, 0.9145)>
  UV <Vector (0.6066, 0.9160)>
  UV <Vector (0.6065, 0.9140)>
Face 10722
UV Count: 3
  UV <Vector (0.6179, 0.9151)>
  UV <Vector (0.6179, 0.9166)>
  UV <Vector (0.6125, 0.9145)>
Face 10723
UV Count: 3
  UV <Vector (0.6215, 0.9141)>
  UV <Vector (0.6179, 0.9166)>
  UV <Vector (0.6179, 0.9151)>
Face 10724
UV Count: 3
  UV <Vector (0.6262, 0.9143)>
  UV <Vector (0.6215, 0.9141)>
  UV <Vector (0.6216, 0.9129)>
Face 10725
UV Count: 3
  UV <Vector (0.6299, 0.9143)>
  UV <Vector (0.6302, 0.9162)>
  UV <Vector (0.6262, 0.9143)>
Face 10726
UV Count: 3
  UV <Vector (0.6352, 0.9126)>
  UV <Vector (0.6302, 0.9162)>
  UV <Vector (0.6299, 0.9143)>
Face 10727
UV Count: 3
  UV <Vector (0.6423, 0.9148)>
  UV <Vector (0.6425, 0.9164)>
  UV <Vector (0.6352, 0.9126)>
Face 10728
UV Count: 3
  UV <Vector (0.6464, 0.9114)>
  UV <Vector (0.6425, 0.9164)>
  UV <Vector (0.6423, 0.9148)>
Face 10729
UV Count: 3
  UV <Vector (0.6505, 0.9117)>
  UV <Vector (0.6464, 0.9114)>
  UV <Vector (0.6466, 0.9103)>
Face 10730
UV Count: 3
  UV <Vector (0.6290, 0.9236)>
  UV <Vector (0.6311, 0.9224)>
  UV <Vector (0.6315, 0.9262)>
Face 10731
UV Count: 3
  UV <Vector (0.6413, 0.9198)>
  UV <Vector (0.6403, 0.9231)>
  UV <Vector (0.6371, 0.9217)>
Face 10732
UV Count: 3
  UV <Vector (0.6374, 0.9251)>
  UV <Vector (0.6371, 0.9217)>
  UV <Vector (0.6403, 0.9231)>
Face 10733
UV Count: 3
  UV <Vector (0.6432, 0.9225)>
  UV <Vector (0.6435, 0.9247)>
  UV <Vector (0.6417, 0.9252)>
Face 10734
UV Count: 3
  UV <Vector (0.6410, 0.9279)>
  UV <Vector (0.6460, 0.9318)>
  UV <Vector (0.6407, 0.9348)>
Face 10735
UV Count: 3
  UV <Vector (0.7858, 0.9111)>
  UV <Vector (0.7855, 0.9068)>
  UV <Vector (0.7914, 0.9091)>
Face 10736
UV Count: 3
  UV <Vector (0.7822, 0.9070)>
  UV <Vector (0.7855, 0.9068)>
  UV <Vector (0.7858, 0.9111)>
Face 10737
UV Count: 3
  UV <Vector (0.7774, 0.9082)>
  UV <Vector (0.7822, 0.9070)>
  UV <Vector (0.7815, 0.9106)>
Face 10738
UV Count: 3
  UV <Vector (0.6066, 0.9309)>
  UV <Vector (0.6087, 0.9367)>
  UV <Vector (0.6023, 0.9345)>
Face 10739
UV Count: 3
  UV <Vector (0.6122, 0.9262)>
  UV <Vector (0.6122, 0.9304)>
  UV <Vector (0.6063, 0.9283)>
Face 10740
UV Count: 3
  UV <Vector (0.6168, 0.9302)>
  UV <Vector (0.6122, 0.9304)>
  UV <Vector (0.6122, 0.9262)>
Face 10741
UV Count: 3
  UV <Vector (0.6184, 0.9303)>
  UV <Vector (0.6168, 0.9302)>
  UV <Vector (0.6173, 0.9267)>
Face 10742
UV Count: 3
  UV <Vector (0.6184, 0.9303)>
  UV <Vector (0.6182, 0.9257)>
  UV <Vector (0.6192, 0.9258)>
Face 10743
UV Count: 3
  UV <Vector (0.6226, 0.9263)>
  UV <Vector (0.6232, 0.9305)>
  UV <Vector (0.6207, 0.9297)>
Face 10744
UV Count: 3
  UV <Vector (0.6270, 0.9301)>
  UV <Vector (0.6232, 0.9305)>
  UV <Vector (0.6226, 0.9263)>
Face 10745
UV Count: 3
  UV <Vector (0.6293, 0.9297)>
  UV <Vector (0.6270, 0.9301)>
  UV <Vector (0.6265, 0.9261)>
Face 10746
UV Count: 3
  UV <Vector (0.6302, 0.9265)>
  UV <Vector (0.6315, 0.9262)>
  UV <Vector (0.6328, 0.9306)>
Face 10747
UV Count: 3
  UV <Vector (0.6328, 0.9306)>
  UV <Vector (0.6315, 0.9262)>
  UV <Vector (0.6331, 0.9261)>
Face 10748
UV Count: 3
  UV <Vector (0.6350, 0.9287)>
  UV <Vector (0.6331, 0.9261)>
  UV <Vector (0.6374, 0.9251)>
Face 10749
UV Count: 3
  UV <Vector (0.6410, 0.9279)>
  UV <Vector (0.6379, 0.9292)>
  UV <Vector (0.6374, 0.9251)>
Face 10750
UV Count: 3
  UV <Vector (0.6435, 0.9247)>
  UV <Vector (0.6439, 0.9286)>
  UV <Vector (0.6410, 0.9279)>
Face 10751
UV Count: 3
  UV <Vector (0.6449, 0.9256)>
  UV <Vector (0.6457, 0.9280)>
  UV <Vector (0.6439, 0.9286)>
Face 10752
UV Count: 3
  UV <Vector (0.6457, 0.9280)>
  UV <Vector (0.6449, 0.9256)>
  UV <Vector (0.6504, 0.9257)>
Face 10753
UV Count: 3
  UV <Vector (0.6541, 0.9272)>
  UV <Vector (0.6507, 0.9287)>
  UV <Vector (0.6504, 0.9257)>
Face 10754
UV Count: 3
  UV <Vector (0.6066, 0.9309)>
  UV <Vector (0.6063, 0.9283)>
  UV <Vector (0.6122, 0.9304)>
Face 10755
UV Count: 3
  UV <Vector (0.6489, 0.9170)>
  UV <Vector (0.6495, 0.9220)>
  UV <Vector (0.6473, 0.9223)>
Face 10756
UV Count: 3
  UV <Vector (0.6514, 0.9216)>
  UV <Vector (0.6495, 0.9220)>
  UV <Vector (0.6489, 0.9170)>
Face 10757
UV Count: 3
  UV <Vector (0.6425, 0.9164)>
  UV <Vector (0.6413, 0.9198)>
  UV <Vector (0.6363, 0.9175)>
Face 10758
UV Count: 3
  UV <Vector (0.6363, 0.9175)>
  UV <Vector (0.6324, 0.9196)>
  UV <Vector (0.6302, 0.9162)>
Face 10759
UV Count: 3
  UV <Vector (0.6262, 0.9143)>
  UV <Vector (0.6302, 0.9162)>
  UV <Vector (0.6295, 0.9199)>
Face 10760
UV Count: 3
  UV <Vector (0.6215, 0.9141)>
  UV <Vector (0.6262, 0.9143)>
  UV <Vector (0.6260, 0.9183)>
Face 10761
UV Count: 3
  UV <Vector (0.6223, 0.9180)>
  UV <Vector (0.6191, 0.9198)>
  UV <Vector (0.6179, 0.9166)>
Face 10762
UV Count: 3
  UV <Vector (0.6166, 0.9202)>
  UV <Vector (0.6126, 0.9183)>
  UV <Vector (0.6125, 0.9145)>
Face 10763
UV Count: 3
  UV <Vector (0.6126, 0.9183)>
  UV <Vector (0.6070, 0.9199)>
  UV <Vector (0.6066, 0.9160)>
Face 10764
UV Count: 3
  UV <Vector (0.6034, 0.9183)>
  UV <Vector (0.6066, 0.9160)>
  UV <Vector (0.6070, 0.9199)>
Face 10765
UV Count: 3
  UV <Vector (0.6066, 0.9309)>
  UV <Vector (0.6032, 0.9282)>
  UV <Vector (0.6042, 0.9258)>
Face 10766
UV Count: 3
  UV <Vector (0.6631, 0.9042)>
  UV <Vector (0.6617, 0.9084)>
  UV <Vector (0.6588, 0.9084)>
Face 10767
UV Count: 3
  UV <Vector (0.6597, 0.9348)>
  UV <Vector (0.6587, 0.9337)>
  UV <Vector (0.6613, 0.9334)>
Face 10768
UV Count: 3
  UV <Vector (0.6646, 0.9335)>
  UV <Vector (0.6654, 0.9329)>
  UV <Vector (0.6653, 0.9345)>
Face 10769
UV Count: 3
  UV <Vector (0.6588, 0.9092)>
  UV <Vector (0.6612, 0.9093)>
  UV <Vector (0.6608, 0.9120)>
Face 10770
UV Count: 3
  UV <Vector (0.6617, 0.9084)>
  UV <Vector (0.6612, 0.9093)>
  UV <Vector (0.6588, 0.9092)>
Face 10771
UV Count: 3
  UV <Vector (0.6558, 0.9097)>
  UV <Vector (0.6561, 0.9103)>
  UV <Vector (0.6545, 0.9124)>
Face 10772
UV Count: 3
  UV <Vector (0.6554, 0.9146)>
  UV <Vector (0.6554, 0.9160)>
  UV <Vector (0.6539, 0.9138)>
Face 10773
UV Count: 3
  UV <Vector (0.6577, 0.9338)>
  UV <Vector (0.6564, 0.9335)>
  UV <Vector (0.6566, 0.9314)>
Face 10774
UV Count: 3
  UV <Vector (0.6558, 0.9097)>
  UV <Vector (0.6534, 0.9049)>
  UV <Vector (0.6582, 0.9043)>
Face 10775
UV Count: 3
  UV <Vector (0.6689, 0.9088)>
  UV <Vector (0.6687, 0.9099)>
  UV <Vector (0.6665, 0.9097)>
Face 10776
UV Count: 3
  UV <Vector (0.6732, 0.9112)>
  UV <Vector (0.6723, 0.9120)>
  UV <Vector (0.6708, 0.9108)>
Face 10777
UV Count: 3
  UV <Vector (0.6736, 0.8991)>
  UV <Vector (0.6733, 0.9045)>
  UV <Vector (0.6690, 0.9043)>
Face 10778
UV Count: 3
  UV <Vector (0.6733, 0.9045)>
  UV <Vector (0.6712, 0.9097)>
  UV <Vector (0.6689, 0.9088)>
Face 10779
UV Count: 3
  UV <Vector (0.6687, 0.9099)>
  UV <Vector (0.6689, 0.9088)>
  UV <Vector (0.6712, 0.9097)>
Face 10780
UV Count: 3
  UV <Vector (0.6659, 0.9085)>
  UV <Vector (0.6665, 0.9097)>
  UV <Vector (0.6652, 0.9106)>
Face 10781
UV Count: 3
  UV <Vector (0.6652, 0.9106)>
  UV <Vector (0.6648, 0.9117)>
  UV <Vector (0.6642, 0.9117)>
Face 10782
UV Count: 3
  UV <Vector (0.6642, 0.9117)>
  UV <Vector (0.6648, 0.9117)>
  UV <Vector (0.6649, 0.9133)>
Face 10783
UV Count: 3
  UV <Vector (0.6654, 0.9329)>
  UV <Vector (0.6661, 0.9324)>
  UV <Vector (0.6661, 0.9341)>
Face 10784
UV Count: 3
  UV <Vector (0.6723, 0.9120)>
  UV <Vector (0.6732, 0.9112)>
  UV <Vector (0.6733, 0.9139)>
Face 10785
UV Count: 3
  UV <Vector (0.6736, 0.9312)>
  UV <Vector (0.6735, 0.9335)>
  UV <Vector (0.6728, 0.9328)>
Face 10786
UV Count: 3
  UV <Vector (0.6693, 0.9131)>
  UV <Vector (0.6676, 0.9128)>
  UV <Vector (0.6687, 0.9099)>
Face 10787
UV Count: 3
  UV <Vector (0.6723, 0.9120)>
  UV <Vector (0.6725, 0.9138)>
  UV <Vector (0.6693, 0.9131)>
Face 10788
UV Count: 3
  UV <Vector (0.6665, 0.9097)>
  UV <Vector (0.6676, 0.9128)>
  UV <Vector (0.6662, 0.9125)>
Face 10789
UV Count: 3
  UV <Vector (0.6648, 0.9117)>
  UV <Vector (0.6652, 0.9106)>
  UV <Vector (0.6662, 0.9125)>
Face 10790
UV Count: 3
  UV <Vector (0.6663, 0.9357)>
  UV <Vector (0.6647, 0.9364)>
  UV <Vector (0.6653, 0.9345)>
Face 10791
UV Count: 3
  UV <Vector (0.6677, 0.9367)>
  UV <Vector (0.6647, 0.9364)>
  UV <Vector (0.6663, 0.9357)>
Face 10792
UV Count: 3
  UV <Vector (0.6735, 0.9335)>
  UV <Vector (0.6720, 0.9359)>
  UV <Vector (0.6715, 0.9350)>
Face 10793
UV Count: 3
  UV <Vector (0.6720, 0.9359)>
  UV <Vector (0.6700, 0.9364)>
  UV <Vector (0.6697, 0.9355)>
Face 10794
UV Count: 3
  UV <Vector (0.6700, 0.9364)>
  UV <Vector (0.6677, 0.9367)>
  UV <Vector (0.6681, 0.9356)>
Face 10795
UV Count: 3
  UV <Vector (0.6715, 0.9350)>
  UV <Vector (0.6697, 0.9355)>
  UV <Vector (0.6707, 0.9321)>
Face 10796
UV Count: 3
  UV <Vector (0.6697, 0.9355)>
  UV <Vector (0.6681, 0.9356)>
  UV <Vector (0.6692, 0.9320)>
Face 10797
UV Count: 3
  UV <Vector (0.6681, 0.9356)>
  UV <Vector (0.6663, 0.9357)>
  UV <Vector (0.6676, 0.9322)>
Face 10798
UV Count: 3
  UV <Vector (0.6647, 0.9364)>
  UV <Vector (0.6628, 0.9364)>
  UV <Vector (0.6643, 0.9348)>
Face 10799
UV Count: 3
  UV <Vector (0.6594, 0.9359)>
  UV <Vector (0.6564, 0.9335)>
  UV <Vector (0.6577, 0.9338)>
Face 10800
UV Count: 3
  UV <Vector (0.6628, 0.9364)>
  UV <Vector (0.6594, 0.9359)>
  UV <Vector (0.6597, 0.9348)>
Face 10801
UV Count: 3
  UV <Vector (0.6759, 0.9104)>
  UV <Vector (0.6742, 0.9117)>
  UV <Vector (0.6732, 0.9112)>
Face 10802
UV Count: 3
  UV <Vector (0.6732, 0.9112)>
  UV <Vector (0.6742, 0.9117)>
  UV <Vector (0.6741, 0.9137)>
Face 10803
UV Count: 3
  UV <Vector (0.6790, 0.9104)>
  UV <Vector (0.6759, 0.9104)>
  UV <Vector (0.6757, 0.9093)>
Face 10804
UV Count: 3
  UV <Vector (0.6791, 0.9093)>
  UV <Vector (0.6821, 0.9119)>
  UV <Vector (0.6811, 0.9122)>
Face 10805
UV Count: 3
  UV <Vector (0.6811, 0.9122)>
  UV <Vector (0.6821, 0.9119)>
  UV <Vector (0.6823, 0.9142)>
Face 10806
UV Count: 3
  UV <Vector (0.6820, 0.9305)>
  UV <Vector (0.6819, 0.9341)>
  UV <Vector (0.6805, 0.9324)>
Face 10807
UV Count: 3
  UV <Vector (0.6819, 0.9341)>
  UV <Vector (0.6789, 0.9353)>
  UV <Vector (0.6788, 0.9333)>
Face 10808
UV Count: 3
  UV <Vector (0.6789, 0.9353)>
  UV <Vector (0.6753, 0.9353)>
  UV <Vector (0.6760, 0.9335)>
Face 10809
UV Count: 3
  UV <Vector (0.6744, 0.9329)>
  UV <Vector (0.6735, 0.9335)>
  UV <Vector (0.6736, 0.9312)>
Face 10810
UV Count: 3
  UV <Vector (0.6744, 0.9329)>
  UV <Vector (0.6760, 0.9335)>
  UV <Vector (0.6753, 0.9353)>
Face 10811
UV Count: 3
  UV <Vector (0.6757, 0.9093)>
  UV <Vector (0.6733, 0.9045)>
  UV <Vector (0.6780, 0.9046)>
Face 10812
UV Count: 3
  UV <Vector (0.6820, 0.9099)>
  UV <Vector (0.6821, 0.9119)>
  UV <Vector (0.6791, 0.9093)>
Face 10813
UV Count: 3
  UV <Vector (0.6788, 0.9333)>
  UV <Vector (0.6760, 0.9335)>
  UV <Vector (0.6761, 0.9307)>
Face 10814
UV Count: 3
  UV <Vector (0.6759, 0.9104)>
  UV <Vector (0.6790, 0.9104)>
  UV <Vector (0.6788, 0.9129)>
Face 10815
UV Count: 3
  UV <Vector (0.6770, 0.9413)>
  UV <Vector (0.6696, 0.9423)>
  UV <Vector (0.6720, 0.9359)>
Face 10816
UV Count: 3
  UV <Vector (0.7995, 0.9065)>
  UV <Vector (0.8019, 0.9118)>
  UV <Vector (0.7962, 0.9094)>
Face 10817
UV Count: 3
  UV <Vector (0.8101, 0.9084)>
  UV <Vector (0.8104, 0.9105)>
  UV <Vector (0.8093, 0.9102)>
Face 10818
UV Count: 3
  UV <Vector (0.6646, 0.9415)>
  UV <Vector (0.6647, 0.9364)>
  UV <Vector (0.6677, 0.9367)>
Face 10819
UV Count: 3
  UV <Vector (0.6646, 0.9415)>
  UV <Vector (0.6582, 0.9400)>
  UV <Vector (0.6594, 0.9359)>
Face 10820
UV Count: 3
  UV <Vector (0.6582, 0.9400)>
  UV <Vector (0.6646, 0.9415)>
  UV <Vector (0.6669, 0.9467)>
Face 10821
UV Count: 3
  UV <Vector (0.6542, 0.9190)>
  UV <Vector (0.6560, 0.9195)>
  UV <Vector (0.6555, 0.9238)>
Face 10822
UV Count: 3
  UV <Vector (0.6541, 0.9272)>
  UV <Vector (0.6555, 0.9238)>
  UV <Vector (0.6566, 0.9273)>
Face 10823
UV Count: 3
  UV <Vector (0.6646, 0.9335)>
  UV <Vector (0.6643, 0.9348)>
  UV <Vector (0.6627, 0.9348)>
Face 10824
UV Count: 3
  UV <Vector (0.6634, 0.9130)>
  UV <Vector (0.6633, 0.9117)>
  UV <Vector (0.6642, 0.9117)>
Face 10825
UV Count: 3
  UV <Vector (0.6633, 0.9117)>
  UV <Vector (0.6626, 0.9104)>
  UV <Vector (0.6639, 0.9099)>
Face 10826
UV Count: 3
  UV <Vector (0.6617, 0.9084)>
  UV <Vector (0.6639, 0.9099)>
  UV <Vector (0.6626, 0.9104)>
Face 10827
UV Count: 3
  UV <Vector (0.6506, 0.9331)>
  UV <Vector (0.6549, 0.9308)>
  UV <Vector (0.6582, 0.9400)>
Face 10828
UV Count: 3
  UV <Vector (0.6460, 0.9318)>
  UV <Vector (0.6506, 0.9331)>
  UV <Vector (0.6527, 0.9391)>
Face 10829
UV Count: 3
  UV <Vector (0.6588, 0.9092)>
  UV <Vector (0.6561, 0.9103)>
  UV <Vector (0.6558, 0.9097)>
Face 10830
UV Count: 3
  UV <Vector (0.6526, 0.9138)>
  UV <Vector (0.6521, 0.9181)>
  UV <Vector (0.6489, 0.9170)>
Face 10831
UV Count: 3
  UV <Vector (0.6526, 0.9138)>
  UV <Vector (0.6505, 0.9117)>
  UV <Vector (0.6512, 0.9106)>
Face 10832
UV Count: 3
  UV <Vector (0.7971, 0.9267)>
  UV <Vector (0.7971, 0.9294)>
  UV <Vector (0.7924, 0.9301)>
Face 10833
UV Count: 3
  UV <Vector (0.7971, 0.9267)>
  UV <Vector (0.8022, 0.9267)>
  UV <Vector (0.8020, 0.9288)>
Face 10834
UV Count: 3
  UV <Vector (0.8022, 0.9267)>
  UV <Vector (0.8070, 0.9268)>
  UV <Vector (0.8065, 0.9284)>
Face 10835
UV Count: 3
  UV <Vector (0.8070, 0.9268)>
  UV <Vector (0.8097, 0.9268)>
  UV <Vector (0.8087, 0.9288)>
Face 10836
UV Count: 3
  UV <Vector (0.8097, 0.9268)>
  UV <Vector (0.8110, 0.9268)>
  UV <Vector (0.8098, 0.9291)>
Face 10837
UV Count: 3
  UV <Vector (0.8110, 0.9268)>
  UV <Vector (0.8117, 0.9284)>
  UV <Vector (0.8107, 0.9298)>
Face 10838
UV Count: 3
  UV <Vector (0.8124, 0.9332)>
  UV <Vector (0.8110, 0.9340)>
  UV <Vector (0.8107, 0.9298)>
Face 10839
UV Count: 3
  UV <Vector (0.8107, 0.9237)>
  UV <Vector (0.8109, 0.9195)>
  UV <Vector (0.8124, 0.9203)>
Face 10840
UV Count: 3
  UV <Vector (0.8110, 0.9268)>
  UV <Vector (0.8099, 0.9244)>
  UV <Vector (0.8107, 0.9237)>
Face 10841
UV Count: 3
  UV <Vector (0.8097, 0.9268)>
  UV <Vector (0.8086, 0.9248)>
  UV <Vector (0.8099, 0.9244)>
Face 10842
UV Count: 3
  UV <Vector (0.8070, 0.9268)>
  UV <Vector (0.8065, 0.9250)>
  UV <Vector (0.8086, 0.9248)>
Face 10843
UV Count: 3
  UV <Vector (0.8022, 0.9267)>
  UV <Vector (0.8020, 0.9246)>
  UV <Vector (0.8065, 0.9250)>
Face 10844
UV Count: 3
  UV <Vector (0.7971, 0.9267)>
  UV <Vector (0.7971, 0.9241)>
  UV <Vector (0.8020, 0.9246)>
Face 10845
UV Count: 3
  UV <Vector (0.7924, 0.9234)>
  UV <Vector (0.7971, 0.9241)>
  UV <Vector (0.7971, 0.9267)>
Face 10846
UV Count: 3
  UV <Vector (0.8110, 0.9340)>
  UV <Vector (0.8124, 0.9332)>
  UV <Vector (0.8118, 0.9382)>
Face 10847
UV Count: 3
  UV <Vector (0.7882, 0.9268)>
  UV <Vector (0.7893, 0.9206)>
  UV <Vector (0.7924, 0.9234)>
Face 10848
UV Count: 3
  UV <Vector (0.7567, 0.9155)>
  UV <Vector (0.7569, 0.9136)>
  UV <Vector (0.7616, 0.9152)>
Face 10849
UV Count: 3
  UV <Vector (0.7596, 0.9344)>
  UV <Vector (0.7616, 0.9380)>
  UV <Vector (0.7554, 0.9399)>
Face 10850
UV Count: 3
  UV <Vector (0.6023, 0.9345)>
  UV <Vector (0.6087, 0.9367)>
  UV <Vector (0.6076, 0.9399)>
Face 10851
UV Count: 3
  UV <Vector (0.6066, 0.9160)>
  UV <Vector (0.6034, 0.9183)>
  UV <Vector (0.6017, 0.9160)>
Face 10852
UV Count: 3
  UV <Vector (0.6095, 0.9503)>
  UV <Vector (0.6017, 0.9504)>
  UV <Vector (0.6016, 0.9380)>
Face 10853
UV Count: 3
  UV <Vector (0.7590, 0.9063)>
  UV <Vector (0.7617, 0.8990)>
  UV <Vector (0.7616, 0.9152)>
Face 10854
UV Count: 3
  UV <Vector (0.6017, 0.9160)>
  UV <Vector (0.6018, 0.8990)>
  UV <Vector (0.6045, 0.9066)>
Face 10855
UV Count: 3
  UV <Vector (0.7616, 0.9380)>
  UV <Vector (0.7618, 0.9504)>
  UV <Vector (0.7534, 0.9503)>
Face 10856
UV Count: 3
  UV <Vector (0.4835, 0.5273)>
  UV <Vector (0.4823, 0.5385)>
  UV <Vector (0.4723, 0.5368)>
Face 10857
UV Count: 3
  UV <Vector (0.3959, 0.5753)>
  UV <Vector (0.4008, 0.5847)>
  UV <Vector (0.3935, 0.5864)>
Face 10858
UV Count: 3
  UV <Vector (0.4249, 0.5488)>
  UV <Vector (0.4231, 0.5384)>
  UV <Vector (0.4336, 0.5392)>
Face 10859
UV Count: 3
  UV <Vector (0.4170, 0.5479)>
  UV <Vector (0.4106, 0.5506)>
  UV <Vector (0.4058, 0.5470)>
Face 10860
UV Count: 3
  UV <Vector (0.3945, 0.5651)>
  UV <Vector (0.3959, 0.5753)>
  UV <Vector (0.3868, 0.5781)>
Face 10861
UV Count: 3
  UV <Vector (0.4710, 0.5275)>
  UV <Vector (0.4723, 0.5368)>
  UV <Vector (0.4615, 0.5351)>
Face 10862
UV Count: 3
  UV <Vector (0.4133, 0.5403)>
  UV <Vector (0.4231, 0.5384)>
  UV <Vector (0.4249, 0.5488)>
Face 10863
UV Count: 3
  UV <Vector (0.4016, 0.5740)>
  UV <Vector (0.4049, 0.5836)>
  UV <Vector (0.4008, 0.5847)>
Face 10864
UV Count: 3
  UV <Vector (0.3997, 0.5650)>
  UV <Vector (0.4016, 0.5740)>
  UV <Vector (0.3959, 0.5753)>
Face 10865
UV Count: 3
  UV <Vector (0.4058, 0.5470)>
  UV <Vector (0.4017, 0.5432)>
  UV <Vector (0.4101, 0.5335)>
Face 10866
UV Count: 3
  UV <Vector (0.4231, 0.5384)>
  UV <Vector (0.4133, 0.5403)>
  UV <Vector (0.4101, 0.5335)>
Face 10867
UV Count: 3
  UV <Vector (0.4336, 0.5392)>
  UV <Vector (0.4231, 0.5384)>
  UV <Vector (0.4207, 0.5300)>
Face 10868
UV Count: 3
  UV <Vector (0.4636, 0.5426)>
  UV <Vector (0.4615, 0.5351)>
  UV <Vector (0.4723, 0.5368)>
Face 10869
UV Count: 3
  UV <Vector (0.4731, 0.5433)>
  UV <Vector (0.4723, 0.5368)>
  UV <Vector (0.4823, 0.5385)>
Face 10870
UV Count: 3
  UV <Vector (0.7064, 0.5640)>
  UV <Vector (0.7078, 0.5509)>
  UV <Vector (0.7197, 0.5524)>
Face 10871
UV Count: 3
  UV <Vector (0.7064, 0.5640)>
  UV <Vector (0.7182, 0.5648)>
  UV <Vector (0.7179, 0.5781)>
Face 10872
UV Count: 3
  UV <Vector (0.7059, 0.5780)>
  UV <Vector (0.7179, 0.5781)>
  UV <Vector (0.7188, 0.5922)>
Face 10873
UV Count: 3
  UV <Vector (0.7249, 0.5310)>
  UV <Vector (0.7221, 0.5413)>
  UV <Vector (0.7094, 0.5395)>
Face 10874
UV Count: 3
  UV <Vector (0.7078, 0.5509)>
  UV <Vector (0.7094, 0.5395)>
  UV <Vector (0.7221, 0.5413)>
Face 10875
UV Count: 3
  UV <Vector (0.7188, 0.5922)>
  UV <Vector (0.7203, 0.6052)>
  UV <Vector (0.7065, 0.6035)>
Face 10876
UV Count: 3
  UV <Vector (0.7060, 0.6142)>
  UV <Vector (0.7065, 0.6035)>
  UV <Vector (0.7203, 0.6052)>
Face 10877
UV Count: 3
  UV <Vector (0.7287, 0.6741)>
  UV <Vector (0.7290, 0.6871)>
  UV <Vector (0.7154, 0.6863)>
Face 10878
UV Count: 3
  UV <Vector (0.9191, 0.6853)>
  UV <Vector (0.9166, 0.6876)>
  UV <Vector (0.9153, 0.6866)>
Face 10879
UV Count: 3
  UV <Vector (0.9685, 0.5306)>
  UV <Vector (0.9664, 0.5303)>
  UV <Vector (0.9663, 0.5283)>
Face 10880
UV Count: 3
  UV <Vector (0.9239, 0.4276)>
  UV <Vector (0.9223, 0.4297)>
  UV <Vector (0.9202, 0.4283)>
Face 10881
UV Count: 3
  UV <Vector (0.9515, 0.4454)>
  UV <Vector (0.9491, 0.4478)>
  UV <Vector (0.9471, 0.4462)>
Face 10882
UV Count: 3
  UV <Vector (0.9874, 0.5705)>
  UV <Vector (0.9892, 0.5699)>
  UV <Vector (0.9891, 0.5740)>
Face 10883
UV Count: 3
  UV <Vector (0.9458, 0.6552)>
  UV <Vector (0.9415, 0.6510)>
  UV <Vector (0.9454, 0.6481)>
Face 10884
UV Count: 3
  UV <Vector (0.9014, 0.4523)>
  UV <Vector (0.8979, 0.4493)>
  UV <Vector (0.9024, 0.4445)>
Face 10885
UV Count: 3
  UV <Vector (0.9047, 0.4545)>
  UV <Vector (0.9014, 0.4523)>
  UV <Vector (0.9056, 0.4467)>
Face 10886
UV Count: 3
  UV <Vector (0.9120, 0.4581)>
  UV <Vector (0.9081, 0.4565)>
  UV <Vector (0.9115, 0.4510)>
Face 10887
UV Count: 3
  UV <Vector (0.9483, 0.5269)>
  UV <Vector (0.9406, 0.5274)>
  UV <Vector (0.9407, 0.5233)>
Face 10888
UV Count: 3
  UV <Vector (0.9489, 0.5305)>
  UV <Vector (0.9411, 0.5313)>
  UV <Vector (0.9406, 0.5274)>
Face 10889
UV Count: 3
  UV <Vector (0.9427, 0.5392)>
  UV <Vector (0.9419, 0.5353)>
  UV <Vector (0.9496, 0.5341)>
Face 10890
UV Count: 3
  UV <Vector (0.9526, 0.5480)>
  UV <Vector (0.9462, 0.5511)>
  UV <Vector (0.9451, 0.5473)>
Face 10891
UV Count: 3
  UV <Vector (0.9109, 0.6683)>
  UV <Vector (0.9145, 0.6716)>
  UV <Vector (0.9132, 0.6762)>
Face 10892
UV Count: 3
  UV <Vector (0.9098, 0.6794)>
  UV <Vector (0.9081, 0.6834)>
  UV <Vector (0.9032, 0.6805)>
Face 10893
UV Count: 3
  UV <Vector (0.9081, 0.6834)>
  UV <Vector (0.9057, 0.6858)>
  UV <Vector (0.9013, 0.6840)>
Face 10894
UV Count: 3
  UV <Vector (0.8392, 0.4679)>
  UV <Vector (0.8363, 0.4637)>
  UV <Vector (0.8412, 0.4615)>
Face 10895
UV Count: 3
  UV <Vector (0.9213, 0.4374)>
  UV <Vector (0.9235, 0.4335)>
  UV <Vector (0.9263, 0.4342)>
Face 10896
UV Count: 3
  UV <Vector (0.9180, 0.4298)>
  UV <Vector (0.9205, 0.4320)>
  UV <Vector (0.9182, 0.4355)>
Face 10897
UV Count: 3
  UV <Vector (0.9165, 0.4269)>
  UV <Vector (0.9180, 0.4298)>
  UV <Vector (0.9151, 0.4329)>
Face 10898
UV Count: 3
  UV <Vector (0.9488, 0.4529)>
  UV <Vector (0.9527, 0.4544)>
  UV <Vector (0.9495, 0.4582)>
Face 10899
UV Count: 3
  UV <Vector (0.9442, 0.4480)>
  UV <Vector (0.9463, 0.4506)>
  UV <Vector (0.9428, 0.4540)>
Face 10900
UV Count: 3
  UV <Vector (0.9427, 0.4448)>
  UV <Vector (0.9442, 0.4480)>
  UV <Vector (0.9403, 0.4514)>
Face 10901
UV Count: 3
  UV <Vector (0.9778, 0.5659)>
  UV <Vector (0.9827, 0.5654)>
  UV <Vector (0.9826, 0.5672)>
Face 10902
UV Count: 3
  UV <Vector (0.9717, 0.4950)>
  UV <Vector (0.9718, 0.4982)>
  UV <Vector (0.9671, 0.4988)>
Face 10903
UV Count: 3
  UV <Vector (0.9851, 0.5755)>
  UV <Vector (0.9865, 0.5774)>
  UV <Vector (0.9819, 0.5796)>
Face 10904
UV Count: 3
  UV <Vector (0.9600, 0.5321)>
  UV <Vector (0.9634, 0.5320)>
  UV <Vector (0.9637, 0.5342)>
Face 10905
UV Count: 3
  UV <Vector (0.9635, 0.5270)>
  UV <Vector (0.9635, 0.5295)>
  UV <Vector (0.9596, 0.5293)>
Face 10906
UV Count: 3
  UV <Vector (0.9645, 0.5243)>
  UV <Vector (0.9635, 0.5270)>
  UV <Vector (0.9596, 0.5262)>
Face 10907
UV Count: 3
  UV <Vector (0.6964, 0.6651)>
  UV <Vector (0.6942, 0.6559)>
  UV <Vector (0.7081, 0.6549)>
Face 10908
UV Count: 3
  UV <Vector (0.7000, 0.6872)>
  UV <Vector (0.6986, 0.6756)>
  UV <Vector (0.7143, 0.6744)>
Face 10909
UV Count: 3
  UV <Vector (0.7120, 0.5286)>
  UV <Vector (0.7094, 0.5395)>
  UV <Vector (0.6944, 0.5387)>
Face 10910
UV Count: 3
  UV <Vector (0.6932, 0.5505)>
  UV <Vector (0.6944, 0.5387)>
  UV <Vector (0.7094, 0.5395)>
Face 10911
UV Count: 3
  UV <Vector (0.6920, 0.5637)>
  UV <Vector (0.6932, 0.5505)>
  UV <Vector (0.7078, 0.5509)>
Face 10912
UV Count: 3
  UV <Vector (0.6920, 0.5637)>
  UV <Vector (0.7064, 0.5640)>
  UV <Vector (0.7059, 0.5780)>
Face 10913
UV Count: 3
  UV <Vector (0.6912, 0.5776)>
  UV <Vector (0.7059, 0.5780)>
  UV <Vector (0.7060, 0.5914)>
Face 10914
UV Count: 3
  UV <Vector (0.6909, 0.5907)>
  UV <Vector (0.7060, 0.5914)>
  UV <Vector (0.7065, 0.6035)>
Face 10915
UV Count: 3
  UV <Vector (0.6909, 0.6025)>
  UV <Vector (0.7065, 0.6035)>
  UV <Vector (0.7060, 0.6142)>
Face 10916
UV Count: 3
  UV <Vector (0.6986, 0.6756)>
  UV <Vector (0.6964, 0.6651)>
  UV <Vector (0.7116, 0.6634)>
Face 10917
UV Count: 3
  UV <Vector (0.7116, 0.6634)>
  UV <Vector (0.7265, 0.6596)>
  UV <Vector (0.7287, 0.6741)>
Face 10918
UV Count: 3
  UV <Vector (0.7319, 0.6186)>
  UV <Vector (0.7214, 0.6190)>
  UV <Vector (0.7203, 0.6052)>
Face 10919
UV Count: 3
  UV <Vector (0.7267, 0.5918)>
  UV <Vector (0.7290, 0.6054)>
  UV <Vector (0.7203, 0.6052)>
Face 10920
UV Count: 3
  UV <Vector (0.7188, 0.5922)>
  UV <Vector (0.7179, 0.5781)>
  UV <Vector (0.7258, 0.5779)>
Face 10921
UV Count: 3
  UV <Vector (0.7457, 0.5541)>
  UV <Vector (0.7450, 0.5686)>
  UV <Vector (0.7396, 0.5633)>
Face 10922
UV Count: 3
  UV <Vector (0.7279, 0.5544)>
  UV <Vector (0.7263, 0.5657)>
  UV <Vector (0.7182, 0.5648)>
Face 10923
UV Count: 3
  UV <Vector (0.7263, 0.5657)>
  UV <Vector (0.7258, 0.5779)>
  UV <Vector (0.7179, 0.5781)>
Face 10924
UV Count: 3
  UV <Vector (0.7302, 0.5445)>
  UV <Vector (0.7279, 0.5544)>
  UV <Vector (0.7197, 0.5524)>
Face 10925
UV Count: 3
  UV <Vector (0.7341, 0.5562)>
  UV <Vector (0.7399, 0.5577)>
  UV <Vector (0.7396, 0.5633)>
Face 10926
UV Count: 3
  UV <Vector (0.7399, 0.5577)>
  UV <Vector (0.7341, 0.5562)>
  UV <Vector (0.7364, 0.5473)>
Face 10927
UV Count: 3
  UV <Vector (0.7396, 0.5633)>
  UV <Vector (0.7450, 0.5686)>
  UV <Vector (0.7340, 0.5757)>
Face 10928
UV Count: 3
  UV <Vector (0.6908, 0.6130)>
  UV <Vector (0.7060, 0.6142)>
  UV <Vector (0.7048, 0.6230)>
Face 10929
UV Count: 3
  UV <Vector (0.7060, 0.6142)>
  UV <Vector (0.7214, 0.6190)>
  UV <Vector (0.7147, 0.6246)>
Face 10930
UV Count: 3
  UV <Vector (0.7179, 0.6538)>
  UV <Vector (0.7265, 0.6596)>
  UV <Vector (0.7116, 0.6634)>
Face 10931
UV Count: 3
  UV <Vector (0.7221, 0.5413)>
  UV <Vector (0.7249, 0.5310)>
  UV <Vector (0.7335, 0.5331)>
Face 10932
UV Count: 3
  UV <Vector (0.7374, 0.6742)>
  UV <Vector (0.7386, 0.6882)>
  UV <Vector (0.7290, 0.6871)>
Face 10933
UV Count: 3
  UV <Vector (0.7370, 0.6621)>
  UV <Vector (0.7374, 0.6742)>
  UV <Vector (0.7287, 0.6741)>
Face 10934
UV Count: 3
  UV <Vector (0.7457, 0.5883)>
  UV <Vector (0.7354, 0.5909)>
  UV <Vector (0.7340, 0.5757)>
Face 10935
UV Count: 3
  UV <Vector (0.7457, 0.5883)>
  UV <Vector (0.7480, 0.6037)>
  UV <Vector (0.7380, 0.6053)>
Face 10936
UV Count: 3
  UV <Vector (0.7404, 0.6184)>
  UV <Vector (0.7380, 0.6053)>
  UV <Vector (0.7480, 0.6037)>
Face 10937
UV Count: 3
  UV <Vector (0.7485, 0.5371)>
  UV <Vector (0.7457, 0.5541)>
  UV <Vector (0.7364, 0.5473)>
Face 10938
UV Count: 3
  UV <Vector (0.7539, 0.6875)>
  UV <Vector (0.7455, 0.6873)>
  UV <Vector (0.7446, 0.6732)>
Face 10939
UV Count: 3
  UV <Vector (0.7448, 0.6621)>
  UV <Vector (0.7547, 0.6623)>
  UV <Vector (0.7543, 0.6735)>
Face 10940
UV Count: 3
  UV <Vector (0.7568, 0.5544)>
  UV <Vector (0.7564, 0.5698)>
  UV <Vector (0.7450, 0.5686)>
Face 10941
UV Count: 3
  UV <Vector (0.7564, 0.5698)>
  UV <Vector (0.7577, 0.5863)>
  UV <Vector (0.7457, 0.5883)>
Face 10942
UV Count: 3
  UV <Vector (0.7577, 0.5863)>
  UV <Vector (0.7601, 0.6016)>
  UV <Vector (0.7480, 0.6037)>
Face 10943
UV Count: 3
  UV <Vector (0.7601, 0.6016)>
  UV <Vector (0.7623, 0.6155)>
  UV <Vector (0.7501, 0.6171)>
Face 10944
UV Count: 3
  UV <Vector (0.7568, 0.5544)>
  UV <Vector (0.7457, 0.5541)>
  UV <Vector (0.7485, 0.5371)>
Face 10945
UV Count: 3
  UV <Vector (0.6966, 0.5275)>
  UV <Vector (0.6995, 0.5160)>
  UV <Vector (0.7159, 0.5169)>
Face 10946
UV Count: 3
  UV <Vector (0.7289, 0.5185)>
  UV <Vector (0.7249, 0.5310)>
  UV <Vector (0.7120, 0.5286)>
Face 10947
UV Count: 3
  UV <Vector (0.7376, 0.5198)>
  UV <Vector (0.7335, 0.5331)>
  UV <Vector (0.7249, 0.5310)>
Face 10948
UV Count: 3
  UV <Vector (0.7485, 0.5371)>
  UV <Vector (0.7402, 0.5346)>
  UV <Vector (0.7441, 0.5203)>
Face 10949
UV Count: 3
  UV <Vector (0.7596, 0.5384)>
  UV <Vector (0.7485, 0.5371)>
  UV <Vector (0.7522, 0.5211)>
Face 10950
UV Count: 3
  UV <Vector (0.7543, 0.6735)>
  UV <Vector (0.7670, 0.6742)>
  UV <Vector (0.7665, 0.6883)>
Face 10951
UV Count: 3
  UV <Vector (0.7670, 0.6742)>
  UV <Vector (0.7543, 0.6735)>
  UV <Vector (0.7547, 0.6623)>
Face 10952
UV Count: 3
  UV <Vector (0.7697, 0.5538)>
  UV <Vector (0.7696, 0.5691)>
  UV <Vector (0.7564, 0.5698)>
Face 10953
UV Count: 3
  UV <Vector (0.7696, 0.5691)>
  UV <Vector (0.7709, 0.5852)>
  UV <Vector (0.7577, 0.5863)>
Face 10954
UV Count: 3
  UV <Vector (0.7709, 0.5852)>
  UV <Vector (0.7732, 0.6014)>
  UV <Vector (0.7601, 0.6016)>
Face 10955
UV Count: 3
  UV <Vector (0.7732, 0.6014)>
  UV <Vector (0.7754, 0.6156)>
  UV <Vector (0.7623, 0.6155)>
Face 10956
UV Count: 3
  UV <Vector (0.7671, 0.6628)>
  UV <Vector (0.7802, 0.6624)>
  UV <Vector (0.7808, 0.6739)>
Face 10957
UV Count: 3
  UV <Vector (0.7670, 0.6742)>
  UV <Vector (0.7808, 0.6739)>
  UV <Vector (0.7817, 0.6871)>
Face 10958
UV Count: 3
  UV <Vector (0.7636, 0.5214)>
  UV <Vector (0.7751, 0.5209)>
  UV <Vector (0.7718, 0.5382)>
Face 10959
UV Count: 3
  UV <Vector (0.7596, 0.5384)>
  UV <Vector (0.7718, 0.5382)>
  UV <Vector (0.7697, 0.5538)>
Face 10960
UV Count: 3
  UV <Vector (0.7836, 0.5524)>
  UV <Vector (0.7842, 0.5681)>
  UV <Vector (0.7696, 0.5691)>
Face 10961
UV Count: 3
  UV <Vector (0.7842, 0.5681)>
  UV <Vector (0.7860, 0.5853)>
  UV <Vector (0.7709, 0.5852)>
Face 10962
UV Count: 3
  UV <Vector (0.7860, 0.5853)>
  UV <Vector (0.7885, 0.6026)>
  UV <Vector (0.7732, 0.6014)>
Face 10963
UV Count: 3
  UV <Vector (0.7885, 0.6026)>
  UV <Vector (0.7908, 0.6169)>
  UV <Vector (0.7754, 0.6156)>
Face 10964
UV Count: 3
  UV <Vector (0.7802, 0.6624)>
  UV <Vector (0.7950, 0.6615)>
  UV <Vector (0.7958, 0.6732)>
Face 10965
UV Count: 3
  UV <Vector (0.7808, 0.6739)>
  UV <Vector (0.7958, 0.6732)>
  UV <Vector (0.7971, 0.6858)>
Face 10966
UV Count: 3
  UV <Vector (0.7751, 0.5209)>
  UV <Vector (0.7858, 0.5210)>
  UV <Vector (0.7844, 0.5370)>
Face 10967
UV Count: 3
  UV <Vector (0.7718, 0.5382)>
  UV <Vector (0.7844, 0.5370)>
  UV <Vector (0.7836, 0.5524)>
Face 10968
UV Count: 3
  UV <Vector (0.7975, 0.5515)>
  UV <Vector (0.7991, 0.5676)>
  UV <Vector (0.7842, 0.5681)>
Face 10969
UV Count: 3
  UV <Vector (0.7991, 0.5676)>
  UV <Vector (0.8021, 0.5857)>
  UV <Vector (0.7860, 0.5853)>
Face 10970
UV Count: 3
  UV <Vector (0.8021, 0.5857)>
  UV <Vector (0.8051, 0.6037)>
  UV <Vector (0.7885, 0.6026)>
Face 10971
UV Count: 3
  UV <Vector (0.8051, 0.6037)>
  UV <Vector (0.8076, 0.6186)>
  UV <Vector (0.7908, 0.6169)>
Face 10972
UV Count: 3
  UV <Vector (0.7950, 0.6615)>
  UV <Vector (0.8100, 0.6615)>
  UV <Vector (0.8107, 0.6730)>
Face 10973
UV Count: 3
  UV <Vector (0.7958, 0.6732)>
  UV <Vector (0.8107, 0.6730)>
  UV <Vector (0.8119, 0.6857)>
Face 10974
UV Count: 3
  UV <Vector (0.7858, 0.5210)>
  UV <Vector (0.7957, 0.5205)>
  UV <Vector (0.7967, 0.5363)>
Face 10975
UV Count: 3
  UV <Vector (0.7844, 0.5370)>
  UV <Vector (0.7967, 0.5363)>
  UV <Vector (0.7975, 0.5515)>
Face 10976
UV Count: 3
  UV <Vector (0.8108, 0.5518)>
  UV <Vector (0.8137, 0.5687)>
  UV <Vector (0.7991, 0.5676)>
Face 10977
UV Count: 3
  UV <Vector (0.8137, 0.5687)>
  UV <Vector (0.8175, 0.5871)>
  UV <Vector (0.8021, 0.5857)>
Face 10978
UV Count: 3
  UV <Vector (0.8175, 0.5871)>
  UV <Vector (0.8208, 0.6054)>
  UV <Vector (0.8051, 0.6037)>
Face 10979
UV Count: 3
  UV <Vector (0.8208, 0.6054)>
  UV <Vector (0.8230, 0.6206)>
  UV <Vector (0.8076, 0.6186)>
Face 10980
UV Count: 3
  UV <Vector (0.8230, 0.6206)>
  UV <Vector (0.8240, 0.6323)>
  UV <Vector (0.8090, 0.6302)>
Face 10981
UV Count: 3
  UV <Vector (0.8100, 0.6615)>
  UV <Vector (0.8240, 0.6617)>
  UV <Vector (0.8245, 0.6727)>
Face 10982
UV Count: 3
  UV <Vector (0.8107, 0.6730)>
  UV <Vector (0.8245, 0.6727)>
  UV <Vector (0.8257, 0.6850)>
Face 10983
UV Count: 3
  UV <Vector (0.7957, 0.5205)>
  UV <Vector (0.8065, 0.5203)>
  UV <Vector (0.8089, 0.5364)>
Face 10984
UV Count: 3
  UV <Vector (0.7967, 0.5363)>
  UV <Vector (0.8089, 0.5364)>
  UV <Vector (0.8108, 0.5518)>
Face 10985
UV Count: 3
  UV <Vector (0.8231, 0.5522)>
  UV <Vector (0.8270, 0.5693)>
  UV <Vector (0.8137, 0.5687)>
Face 10986
UV Count: 3
  UV <Vector (0.8270, 0.5693)>
  UV <Vector (0.8314, 0.5879)>
  UV <Vector (0.8175, 0.5871)>
Face 10987
UV Count: 3
  UV <Vector (0.8314, 0.5879)>
  UV <Vector (0.8346, 0.6066)>
  UV <Vector (0.8208, 0.6054)>
Face 10988
UV Count: 3
  UV <Vector (0.8346, 0.6066)>
  UV <Vector (0.8364, 0.6222)>
  UV <Vector (0.8230, 0.6206)>
Face 10989
UV Count: 3
  UV <Vector (0.8364, 0.6222)>
  UV <Vector (0.8372, 0.6343)>
  UV <Vector (0.8240, 0.6323)>
Face 10990
UV Count: 3
  UV <Vector (0.8240, 0.6617)>
  UV <Vector (0.8361, 0.6623)>
  UV <Vector (0.8361, 0.6725)>
Face 10991
UV Count: 3
  UV <Vector (0.8245, 0.6727)>
  UV <Vector (0.8361, 0.6725)>
  UV <Vector (0.8365, 0.6840)>
Face 10992
UV Count: 3
  UV <Vector (0.8065, 0.5203)>
  UV <Vector (0.8169, 0.5217)>
  UV <Vector (0.8199, 0.5368)>
Face 10993
UV Count: 3
  UV <Vector (0.8089, 0.5364)>
  UV <Vector (0.8199, 0.5368)>
  UV <Vector (0.8231, 0.5522)>
Face 10994
UV Count: 3
  UV <Vector (0.9602, 0.6223)>
  UV <Vector (0.9616, 0.6178)>
  UV <Vector (0.9652, 0.6191)>
Face 10995
UV Count: 3
  UV <Vector (0.9357, 0.4728)>
  UV <Vector (0.9332, 0.4759)>
  UV <Vector (0.9296, 0.4732)>
Face 10996
UV Count: 3
  UV <Vector (0.9268, 0.4707)>
  UV <Vector (0.9240, 0.4681)>
  UV <Vector (0.9269, 0.4652)>
Face 10997
UV Count: 3
  UV <Vector (0.9269, 0.4652)>
  UV <Vector (0.9240, 0.4681)>
  UV <Vector (0.9210, 0.4647)>
Face 10998
UV Count: 3
  UV <Vector (0.9686, 0.5803)>
  UV <Vector (0.9626, 0.5823)>
  UV <Vector (0.9611, 0.5779)>
Face 10999
UV Count: 3
  UV <Vector (0.9596, 0.5734)>
  UV <Vector (0.9583, 0.5695)>
  UV <Vector (0.9648, 0.5681)>
Face 11000
UV Count: 3
  UV <Vector (0.9459, 0.5011)>
  UV <Vector (0.9455, 0.4970)>
  UV <Vector (0.9533, 0.4964)>
Face 11001
UV Count: 3
  UV <Vector (0.9643, 0.5870)>
  UV <Vector (0.9626, 0.5823)>
  UV <Vector (0.9686, 0.5803)>
Face 11002
UV Count: 3
  UV <Vector (0.9638, 0.6675)>
  UV <Vector (0.9619, 0.6699)>
  UV <Vector (0.9596, 0.6676)>
Face 11003
UV Count: 3
  UV <Vector (0.9863, 0.6276)>
  UV <Vector (0.9854, 0.6311)>
  UV <Vector (0.9829, 0.6298)>
Face 11004
UV Count: 3
  UV <Vector (0.9650, 0.5395)>
  UV <Vector (0.9667, 0.5420)>
  UV <Vector (0.9636, 0.5434)>
Face 11005
UV Count: 3
  UV <Vector (0.9833, 0.5716)>
  UV <Vector (0.9845, 0.5748)>
  UV <Vector (0.9815, 0.5752)>
Face 11006
UV Count: 3
  UV <Vector (0.9527, 0.6490)>
  UV <Vector (0.9490, 0.6445)>
  UV <Vector (0.9520, 0.6409)>
Face 11007
UV Count: 3
  UV <Vector (0.9676, 0.6654)>
  UV <Vector (0.9641, 0.6623)>
  UV <Vector (0.9664, 0.6602)>
Face 11008
UV Count: 3
  UV <Vector (0.9681, 0.6715)>
  UV <Vector (0.9645, 0.6734)>
  UV <Vector (0.9645, 0.6715)>
Face 11009
UV Count: 3
  UV <Vector (0.9615, 0.6708)>
  UV <Vector (0.9603, 0.6728)>
  UV <Vector (0.9561, 0.6704)>
Face 11010
UV Count: 3
  UV <Vector (0.9415, 0.6510)>
  UV <Vector (0.9458, 0.6552)>
  UV <Vector (0.9428, 0.6584)>
Face 11011
UV Count: 3
  UV <Vector (0.9667, 0.6146)>
  UV <Vector (0.9634, 0.6128)>
  UV <Vector (0.9655, 0.6082)>
Face 11012
UV Count: 3
  UV <Vector (0.9882, 0.6238)>
  UV <Vector (0.9846, 0.6226)>
  UV <Vector (0.9852, 0.6188)>
Face 11013
UV Count: 3
  UV <Vector (0.9901, 0.6290)>
  UV <Vector (0.9922, 0.6298)>
  UV <Vector (0.9891, 0.6330)>
Face 11014
UV Count: 3
  UV <Vector (0.9853, 0.6319)>
  UV <Vector (0.9843, 0.6339)>
  UV <Vector (0.9798, 0.6330)>
Face 11015
UV Count: 3
  UV <Vector (0.9587, 0.6269)>
  UV <Vector (0.9602, 0.6223)>
  UV <Vector (0.9639, 0.6237)>
Face 11016
UV Count: 3
  UV <Vector (0.9455, 0.4970)>
  UV <Vector (0.9454, 0.4921)>
  UV <Vector (0.9528, 0.4920)>
Face 11017
UV Count: 3
  UV <Vector (0.9721, 0.4916)>
  UV <Vector (0.9717, 0.4950)>
  UV <Vector (0.9668, 0.4951)>
Face 11018
UV Count: 3
  UV <Vector (0.9777, 0.4978)>
  UV <Vector (0.9750, 0.4980)>
  UV <Vector (0.9744, 0.4955)>
Face 11019
UV Count: 3
  UV <Vector (0.9676, 0.5023)>
  UV <Vector (0.9725, 0.5014)>
  UV <Vector (0.9740, 0.5042)>
Face 11020
UV Count: 3
  UV <Vector (0.9464, 0.5049)>
  UV <Vector (0.9540, 0.5037)>
  UV <Vector (0.9545, 0.5074)>
Face 11021
UV Count: 3
  UV <Vector (0.9437, 0.5432)>
  UV <Vector (0.9427, 0.5392)>
  UV <Vector (0.9500, 0.5375)>
Face 11022
UV Count: 3
  UV <Vector (0.9639, 0.5363)>
  UV <Vector (0.9606, 0.5379)>
  UV <Vector (0.9605, 0.5350)>
Face 11023
UV Count: 3
  UV <Vector (0.9688, 0.5402)>
  UV <Vector (0.9679, 0.5376)>
  UV <Vector (0.9697, 0.5365)>
Face 11024
UV Count: 3
  UV <Vector (0.9672, 0.5425)>
  UV <Vector (0.9687, 0.5439)>
  UV <Vector (0.9650, 0.5466)>
Face 11025
UV Count: 3
  UV <Vector (0.9462, 0.5511)>
  UV <Vector (0.9526, 0.5480)>
  UV <Vector (0.9537, 0.5513)>
Face 11026
UV Count: 3
  UV <Vector (0.9108, 0.4393)>
  UV <Vector (0.9074, 0.4364)>
  UV <Vector (0.9093, 0.4339)>
Face 11027
UV Count: 3
  UV <Vector (0.9553, 0.6646)>
  UV <Vector (0.9518, 0.6675)>
  UV <Vector (0.9495, 0.6655)>
Face 11028
UV Count: 3
  UV <Vector (0.9553, 0.6646)>
  UV <Vector (0.9528, 0.6623)>
  UV <Vector (0.9557, 0.6589)>
Face 11029
UV Count: 3
  UV <Vector (0.9588, 0.6561)>
  UV <Vector (0.9614, 0.6536)>
  UV <Vector (0.9632, 0.6561)>
Face 11030
UV Count: 3
  UV <Vector (0.9218, 0.4432)>
  UV <Vector (0.9201, 0.4460)>
  UV <Vector (0.9170, 0.4440)>
Face 11031
UV Count: 3
  UV <Vector (0.9140, 0.4418)>
  UV <Vector (0.9108, 0.4393)>
  UV <Vector (0.9121, 0.4372)>
Face 11032
UV Count: 3
  UV <Vector (0.9538, 0.6082)>
  UV <Vector (0.9572, 0.6037)>
  UV <Vector (0.9626, 0.6065)>
Face 11033
UV Count: 3
  UV <Vector (0.9566, 0.6210)>
  UV <Vector (0.9499, 0.6190)>
  UV <Vector (0.9511, 0.6137)>
Face 11034
UV Count: 3
  UV <Vector (0.9499, 0.6190)>
  UV <Vector (0.9566, 0.6210)>
  UV <Vector (0.9553, 0.6255)>
Face 11035
UV Count: 3
  UV <Vector (0.9219, 0.4708)>
  UV <Vector (0.9179, 0.4754)>
  UV <Vector (0.9156, 0.4717)>
Face 11036
UV Count: 3
  UV <Vector (0.9247, 0.4732)>
  UV <Vector (0.9202, 0.4783)>
  UV <Vector (0.9179, 0.4754)>
Face 11037
UV Count: 3
  UV <Vector (0.9271, 0.4823)>
  UV <Vector (0.9231, 0.4803)>
  UV <Vector (0.9275, 0.4756)>
Face 11038
UV Count: 3
  UV <Vector (0.9362, 0.4555)>
  UV <Vector (0.9342, 0.4576)>
  UV <Vector (0.9314, 0.4555)>
Face 11039
UV Count: 3
  UV <Vector (0.9758, 0.6280)>
  UV <Vector (0.9742, 0.6315)>
  UV <Vector (0.9712, 0.6307)>
Face 11040
UV Count: 3
  UV <Vector (0.9723, 0.6269)>
  UV <Vector (0.9738, 0.6227)>
  UV <Vector (0.9773, 0.6240)>
Face 11041
UV Count: 3
  UV <Vector (0.9751, 0.6188)>
  UV <Vector (0.9768, 0.6153)>
  UV <Vector (0.9795, 0.6165)>
Face 11042
UV Count: 3
  UV <Vector (0.9423, 0.4657)>
  UV <Vector (0.9393, 0.4624)>
  UV <Vector (0.9414, 0.4605)>
Face 11043
UV Count: 3
  UV <Vector (0.9387, 0.4579)>
  UV <Vector (0.9367, 0.4598)>
  UV <Vector (0.9342, 0.4576)>
Face 11044
UV Count: 3
  UV <Vector (0.9601, 0.4958)>
  UV <Vector (0.9569, 0.4962)>
  UV <Vector (0.9565, 0.4920)>
Face 11045
UV Count: 3
  UV <Vector (0.9766, 0.5818)>
  UV <Vector (0.9737, 0.5829)>
  UV <Vector (0.9718, 0.5791)>
Face 11046
UV Count: 3
  UV <Vector (0.9718, 0.5791)>
  UV <Vector (0.9704, 0.5749)>
  UV <Vector (0.9736, 0.5741)>
Face 11047
UV Count: 3
  UV <Vector (0.9691, 0.5706)>
  UV <Vector (0.9682, 0.5674)>
  UV <Vector (0.9715, 0.5669)>
Face 11048
UV Count: 3
  UV <Vector (0.9609, 0.5034)>
  UV <Vector (0.9617, 0.5067)>
  UV <Vector (0.9580, 0.5069)>
Face 11049
UV Count: 3
  UV <Vector (0.9571, 0.5000)>
  UV <Vector (0.9569, 0.4962)>
  UV <Vector (0.9601, 0.4958)>
Face 11050
UV Count: 3
  UV <Vector (0.9519, 0.5267)>
  UV <Vector (0.9514, 0.5227)>
  UV <Vector (0.9548, 0.5225)>
Face 11051
UV Count: 3
  UV <Vector (0.9562, 0.5466)>
  UV <Vector (0.9591, 0.5456)>
  UV <Vector (0.9605, 0.5490)>
Face 11052
UV Count: 3
  UV <Vector (0.9562, 0.5466)>
  UV <Vector (0.9551, 0.5433)>
  UV <Vector (0.9577, 0.5424)>
Face 11053
UV Count: 3
  UV <Vector (0.9566, 0.5390)>
  UV <Vector (0.9541, 0.5396)>
  UV <Vector (0.9535, 0.5367)>
Face 11054
UV Count: 3
  UV <Vector (0.9561, 0.5361)>
  UV <Vector (0.9535, 0.5367)>
  UV <Vector (0.9529, 0.5335)>
Face 11055
UV Count: 3
  UV <Vector (0.9524, 0.5301)>
  UV <Vector (0.9519, 0.5267)>
  UV <Vector (0.9545, 0.5264)>
Face 11056
UV Count: 3
  UV <Vector (0.9115, 0.4510)>
  UV <Vector (0.9081, 0.4565)>
  UV <Vector (0.9047, 0.4545)>
Face 11057
UV Count: 3
  UV <Vector (0.9186, 0.4419)>
  UV <Vector (0.9170, 0.4440)>
  UV <Vector (0.9140, 0.4418)>
Face 11058
UV Count: 3
  UV <Vector (0.9235, 0.4335)>
  UV <Vector (0.9213, 0.4374)>
  UV <Vector (0.9182, 0.4355)>
Face 11059
UV Count: 3
  UV <Vector (0.9243, 0.4311)>
  UV <Vector (0.9223, 0.4297)>
  UV <Vector (0.9239, 0.4276)>
Face 11060
UV Count: 3
  UV <Vector (0.9681, 0.6682)>
  UV <Vector (0.9699, 0.6682)>
  UV <Vector (0.9681, 0.6715)>
Face 11061
UV Count: 3
  UV <Vector (0.9638, 0.6675)>
  UV <Vector (0.9614, 0.6649)>
  UV <Vector (0.9642, 0.6633)>
Face 11062
UV Count: 3
  UV <Vector (0.9557, 0.6589)>
  UV <Vector (0.9588, 0.6561)>
  UV <Vector (0.9611, 0.6588)>
Face 11063
UV Count: 3
  UV <Vector (0.9490, 0.6445)>
  UV <Vector (0.9527, 0.6490)>
  UV <Vector (0.9492, 0.6520)>
Face 11064
UV Count: 3
  UV <Vector (0.9231, 0.4803)>
  UV <Vector (0.9202, 0.4783)>
  UV <Vector (0.9247, 0.4732)>
Face 11065
UV Count: 3
  UV <Vector (0.9323, 0.4702)>
  UV <Vector (0.9296, 0.4732)>
  UV <Vector (0.9268, 0.4707)>
Face 11066
UV Count: 3
  UV <Vector (0.9414, 0.4605)>
  UV <Vector (0.9393, 0.4624)>
  UV <Vector (0.9367, 0.4598)>
Face 11067
UV Count: 3
  UV <Vector (0.9488, 0.4529)>
  UV <Vector (0.9457, 0.4566)>
  UV <Vector (0.9428, 0.4540)>
Face 11068
UV Count: 3
  UV <Vector (0.9515, 0.4454)>
  UV <Vector (0.9536, 0.4496)>
  UV <Vector (0.9506, 0.4501)>
Face 11069
UV Count: 3
  UV <Vector (0.9904, 0.6260)>
  UV <Vector (0.9925, 0.6249)>
  UV <Vector (0.9922, 0.6298)>
Face 11070
UV Count: 3
  UV <Vector (0.9863, 0.6276)>
  UV <Vector (0.9834, 0.6262)>
  UV <Vector (0.9852, 0.6235)>
Face 11071
UV Count: 3
  UV <Vector (0.9738, 0.6227)>
  UV <Vector (0.9751, 0.6188)>
  UV <Vector (0.9785, 0.6202)>
Face 11072
UV Count: 3
  UV <Vector (0.9616, 0.6178)>
  UV <Vector (0.9634, 0.6128)>
  UV <Vector (0.9667, 0.6146)>
Face 11073
UV Count: 3
  UV <Vector (0.9511, 0.6137)>
  UV <Vector (0.9538, 0.6082)>
  UV <Vector (0.9602, 0.6112)>
Face 11074
UV Count: 3
  UV <Vector (0.9464, 0.5049)>
  UV <Vector (0.9459, 0.5011)>
  UV <Vector (0.9536, 0.5001)>
Face 11075
UV Count: 3
  UV <Vector (0.9575, 0.5036)>
  UV <Vector (0.9571, 0.5000)>
  UV <Vector (0.9604, 0.4998)>
Face 11076
UV Count: 3
  UV <Vector (0.9725, 0.5014)>
  UV <Vector (0.9676, 0.5023)>
  UV <Vector (0.9671, 0.4988)>
Face 11077
UV Count: 3
  UV <Vector (0.9752, 0.5004)>
  UV <Vector (0.9750, 0.4980)>
  UV <Vector (0.9777, 0.4978)>
Face 11078
UV Count: 3
  UV <Vector (0.9860, 0.5680)>
  UV <Vector (0.9869, 0.5666)>
  UV <Vector (0.9892, 0.5699)>
Face 11079
UV Count: 3
  UV <Vector (0.9833, 0.5716)>
  UV <Vector (0.9798, 0.5725)>
  UV <Vector (0.9796, 0.5694)>
Face 11080
UV Count: 3
  UV <Vector (0.9704, 0.5749)>
  UV <Vector (0.9691, 0.5706)>
  UV <Vector (0.9724, 0.5700)>
Face 11081
UV Count: 3
  UV <Vector (0.9596, 0.5734)>
  UV <Vector (0.9658, 0.5716)>
  UV <Vector (0.9672, 0.5760)>
Face 11082
UV Count: 3
  UV <Vector (0.9419, 0.5353)>
  UV <Vector (0.9411, 0.5313)>
  UV <Vector (0.9489, 0.5305)>
Face 11083
UV Count: 3
  UV <Vector (0.9553, 0.5329)>
  UV <Vector (0.9529, 0.5335)>
  UV <Vector (0.9524, 0.5301)>
Face 11084
UV Count: 3
  UV <Vector (0.9600, 0.5321)>
  UV <Vector (0.9596, 0.5293)>
  UV <Vector (0.9635, 0.5295)>
Face 11085
UV Count: 3
  UV <Vector (0.9685, 0.5306)>
  UV <Vector (0.9668, 0.5338)>
  UV <Vector (0.9659, 0.5322)>
Face 11086
UV Count: 3
  UV <Vector (0.9662, 0.5359)>
  UV <Vector (0.9668, 0.5338)>
  UV <Vector (0.9697, 0.5365)>
Face 11087
UV Count: 3
  UV <Vector (0.9650, 0.5395)>
  UV <Vector (0.9618, 0.5409)>
  UV <Vector (0.9614, 0.5382)>
Face 11088
UV Count: 3
  UV <Vector (0.9551, 0.5433)>
  UV <Vector (0.9541, 0.5396)>
  UV <Vector (0.9566, 0.5390)>
Face 11089
UV Count: 3
  UV <Vector (0.9451, 0.5473)>
  UV <Vector (0.9437, 0.5432)>
  UV <Vector (0.9504, 0.5409)>
Face 11090
UV Count: 3
  UV <Vector (0.9202, 0.4283)>
  UV <Vector (0.9223, 0.4297)>
  UV <Vector (0.9205, 0.4320)>
Face 11091
UV Count: 3
  UV <Vector (0.9165, 0.4269)>
  UV <Vector (0.9205, 0.4262)>
  UV <Vector (0.9202, 0.4283)>
Face 11092
UV Count: 3
  UV <Vector (0.9615, 0.6708)>
  UV <Vector (0.9645, 0.6715)>
  UV <Vector (0.9645, 0.6734)>
Face 11093
UV Count: 3
  UV <Vector (0.9643, 0.6706)>
  UV <Vector (0.9619, 0.6699)>
  UV <Vector (0.9638, 0.6675)>
Face 11094
UV Count: 3
  UV <Vector (0.9673, 0.6681)>
  UV <Vector (0.9659, 0.6694)>
  UV <Vector (0.9638, 0.6675)>
Face 11095
UV Count: 3
  UV <Vector (0.9699, 0.6682)>
  UV <Vector (0.9681, 0.6682)>
  UV <Vector (0.9676, 0.6654)>
Face 11096
UV Count: 3
  UV <Vector (0.9243, 0.4311)>
  UV <Vector (0.9261, 0.4304)>
  UV <Vector (0.9263, 0.4342)>
Face 11097
UV Count: 3
  UV <Vector (0.9243, 0.4311)>
  UV <Vector (0.9235, 0.4335)>
  UV <Vector (0.9205, 0.4320)>
Face 11098
UV Count: 3
  UV <Vector (0.9471, 0.4462)>
  UV <Vector (0.9491, 0.4478)>
  UV <Vector (0.9463, 0.4506)>
Face 11099
UV Count: 3
  UV <Vector (0.9427, 0.4448)>
  UV <Vector (0.9476, 0.4437)>
  UV <Vector (0.9471, 0.4462)>
Face 11100
UV Count: 3
  UV <Vector (0.9853, 0.6319)>
  UV <Vector (0.9885, 0.6314)>
  UV <Vector (0.9891, 0.6330)>
Face 11101
UV Count: 3
  UV <Vector (0.9881, 0.6307)>
  UV <Vector (0.9854, 0.6311)>
  UV <Vector (0.9863, 0.6276)>
Face 11102
UV Count: 3
  UV <Vector (0.9897, 0.6263)>
  UV <Vector (0.9891, 0.6286)>
  UV <Vector (0.9863, 0.6276)>
Face 11103
UV Count: 3
  UV <Vector (0.9904, 0.6260)>
  UV <Vector (0.9882, 0.6238)>
  UV <Vector (0.9894, 0.6210)>
Face 11104
UV Count: 3
  UV <Vector (0.9506, 0.4501)>
  UV <Vector (0.9536, 0.4496)>
  UV <Vector (0.9527, 0.4544)>
Face 11105
UV Count: 3
  UV <Vector (0.9506, 0.4501)>
  UV <Vector (0.9488, 0.4529)>
  UV <Vector (0.9463, 0.4506)>
Face 11106
UV Count: 3
  UV <Vector (0.9744, 0.4955)>
  UV <Vector (0.9750, 0.4980)>
  UV <Vector (0.9718, 0.4982)>
Face 11107
UV Count: 3
  UV <Vector (0.9760, 0.4939)>
  UV <Vector (0.9744, 0.4955)>
  UV <Vector (0.9717, 0.4950)>
Face 11108
UV Count: 3
  UV <Vector (0.9875, 0.5735)>
  UV <Vector (0.9891, 0.5740)>
  UV <Vector (0.9865, 0.5774)>
Face 11109
UV Count: 3
  UV <Vector (0.9868, 0.5732)>
  UV <Vector (0.9845, 0.5748)>
  UV <Vector (0.9833, 0.5716)>
Face 11110
UV Count: 3
  UV <Vector (0.9856, 0.5686)>
  UV <Vector (0.9865, 0.5708)>
  UV <Vector (0.9833, 0.5716)>
Face 11111
UV Count: 3
  UV <Vector (0.9827, 0.5654)>
  UV <Vector (0.9869, 0.5666)>
  UV <Vector (0.9860, 0.5680)>
Face 11112
UV Count: 3
  UV <Vector (0.9752, 0.5004)>
  UV <Vector (0.9772, 0.5015)>
  UV <Vector (0.9740, 0.5042)>
Face 11113
UV Count: 3
  UV <Vector (0.9752, 0.5004)>
  UV <Vector (0.9725, 0.5014)>
  UV <Vector (0.9718, 0.4982)>
Face 11114
UV Count: 3
  UV <Vector (0.9663, 0.5283)>
  UV <Vector (0.9664, 0.5303)>
  UV <Vector (0.9635, 0.5295)>
Face 11115
UV Count: 3
  UV <Vector (0.9677, 0.5273)>
  UV <Vector (0.9663, 0.5283)>
  UV <Vector (0.9635, 0.5270)>
Face 11116
UV Count: 3
  UV <Vector (0.9688, 0.5402)>
  UV <Vector (0.9705, 0.5400)>
  UV <Vector (0.9687, 0.5439)>
Face 11117
UV Count: 3
  UV <Vector (0.9682, 0.5401)>
  UV <Vector (0.9667, 0.5420)>
  UV <Vector (0.9650, 0.5395)>
Face 11118
UV Count: 3
  UV <Vector (0.9661, 0.5366)>
  UV <Vector (0.9673, 0.5380)>
  UV <Vector (0.9650, 0.5395)>
Face 11119
UV Count: 3
  UV <Vector (0.9662, 0.5359)>
  UV <Vector (0.9639, 0.5363)>
  UV <Vector (0.9637, 0.5342)>
Face 11120
UV Count: 3
  UV <Vector (0.9634, 0.5320)>
  UV <Vector (0.9659, 0.5322)>
  UV <Vector (0.9668, 0.5338)>
Face 11121
UV Count: 3
  UV <Vector (0.9664, 0.5303)>
  UV <Vector (0.9659, 0.5322)>
  UV <Vector (0.9634, 0.5320)>
Face 11122
UV Count: 3
  UV <Vector (0.9483, 0.5269)>
  UV <Vector (0.9476, 0.5229)>
  UV <Vector (0.9514, 0.5227)>
Face 11123
UV Count: 3
  UV <Vector (0.9562, 0.5466)>
  UV <Vector (0.9574, 0.5500)>
  UV <Vector (0.9537, 0.5513)>
Face 11124
UV Count: 3
  UV <Vector (0.9526, 0.5480)>
  UV <Vector (0.9515, 0.5447)>
  UV <Vector (0.9551, 0.5433)>
Face 11125
UV Count: 3
  UV <Vector (0.9541, 0.5396)>
  UV <Vector (0.9551, 0.5433)>
  UV <Vector (0.9515, 0.5447)>
Face 11126
UV Count: 3
  UV <Vector (0.9541, 0.5396)>
  UV <Vector (0.9504, 0.5409)>
  UV <Vector (0.9500, 0.5375)>
Face 11127
UV Count: 3
  UV <Vector (0.9500, 0.5375)>
  UV <Vector (0.9496, 0.5341)>
  UV <Vector (0.9529, 0.5335)>
Face 11128
UV Count: 3
  UV <Vector (0.9496, 0.5341)>
  UV <Vector (0.9489, 0.5305)>
  UV <Vector (0.9524, 0.5301)>
Face 11129
UV Count: 3
  UV <Vector (0.9489, 0.5305)>
  UV <Vector (0.9483, 0.5269)>
  UV <Vector (0.9519, 0.5267)>
Face 11130
UV Count: 3
  UV <Vector (0.9545, 0.5264)>
  UV <Vector (0.9548, 0.5225)>
  UV <Vector (0.9600, 0.5229)>
Face 11131
UV Count: 3
  UV <Vector (0.9591, 0.5456)>
  UV <Vector (0.9632, 0.5441)>
  UV <Vector (0.9650, 0.5466)>
Face 11132
UV Count: 3
  UV <Vector (0.9591, 0.5456)>
  UV <Vector (0.9577, 0.5424)>
  UV <Vector (0.9609, 0.5412)>
Face 11133
UV Count: 3
  UV <Vector (0.9566, 0.5390)>
  UV <Vector (0.9606, 0.5379)>
  UV <Vector (0.9609, 0.5412)>
Face 11134
UV Count: 3
  UV <Vector (0.9566, 0.5390)>
  UV <Vector (0.9561, 0.5361)>
  UV <Vector (0.9605, 0.5350)>
Face 11135
UV Count: 3
  UV <Vector (0.9605, 0.5350)>
  UV <Vector (0.9561, 0.5361)>
  UV <Vector (0.9553, 0.5329)>
Face 11136
UV Count: 3
  UV <Vector (0.9553, 0.5329)>
  UV <Vector (0.9546, 0.5297)>
  UV <Vector (0.9596, 0.5293)>
Face 11137
UV Count: 3
  UV <Vector (0.9546, 0.5297)>
  UV <Vector (0.9545, 0.5264)>
  UV <Vector (0.9596, 0.5262)>
Face 11138
UV Count: 3
  UV <Vector (0.9569, 0.4962)>
  UV <Vector (0.9533, 0.4964)>
  UV <Vector (0.9528, 0.4920)>
Face 11139
UV Count: 3
  UV <Vector (0.9704, 0.5842)>
  UV <Vector (0.9686, 0.5803)>
  UV <Vector (0.9718, 0.5791)>
Face 11140
UV Count: 3
  UV <Vector (0.9718, 0.5791)>
  UV <Vector (0.9686, 0.5803)>
  UV <Vector (0.9672, 0.5760)>
Face 11141
UV Count: 3
  UV <Vector (0.9658, 0.5716)>
  UV <Vector (0.9691, 0.5706)>
  UV <Vector (0.9704, 0.5749)>
Face 11142
UV Count: 3
  UV <Vector (0.9658, 0.5716)>
  UV <Vector (0.9648, 0.5681)>
  UV <Vector (0.9682, 0.5674)>
Face 11143
UV Count: 3
  UV <Vector (0.9540, 0.5037)>
  UV <Vector (0.9575, 0.5036)>
  UV <Vector (0.9580, 0.5069)>
Face 11144
UV Count: 3
  UV <Vector (0.9540, 0.5037)>
  UV <Vector (0.9536, 0.5001)>
  UV <Vector (0.9571, 0.5000)>
Face 11145
UV Count: 3
  UV <Vector (0.9536, 0.5001)>
  UV <Vector (0.9533, 0.4964)>
  UV <Vector (0.9569, 0.4962)>
Face 11146
UV Count: 3
  UV <Vector (0.9601, 0.4958)>
  UV <Vector (0.9600, 0.4916)>
  UV <Vector (0.9667, 0.4911)>
Face 11147
UV Count: 3
  UV <Vector (0.9766, 0.5818)>
  UV <Vector (0.9750, 0.5780)>
  UV <Vector (0.9810, 0.5762)>
Face 11148
UV Count: 3
  UV <Vector (0.9750, 0.5780)>
  UV <Vector (0.9736, 0.5741)>
  UV <Vector (0.9787, 0.5729)>
Face 11149
UV Count: 3
  UV <Vector (0.9724, 0.5700)>
  UV <Vector (0.9786, 0.5689)>
  UV <Vector (0.9787, 0.5729)>
Face 11150
UV Count: 3
  UV <Vector (0.9786, 0.5689)>
  UV <Vector (0.9724, 0.5700)>
  UV <Vector (0.9715, 0.5669)>
Face 11151
UV Count: 3
  UV <Vector (0.9676, 0.5023)>
  UV <Vector (0.9689, 0.5055)>
  UV <Vector (0.9617, 0.5067)>
Face 11152
UV Count: 3
  UV <Vector (0.9609, 0.5034)>
  UV <Vector (0.9604, 0.4998)>
  UV <Vector (0.9671, 0.4988)>
Face 11153
UV Count: 3
  UV <Vector (0.9604, 0.4998)>
  UV <Vector (0.9601, 0.4958)>
  UV <Vector (0.9668, 0.4951)>
Face 11154
UV Count: 3
  UV <Vector (0.9464, 0.5049)>
  UV <Vector (0.9475, 0.5090)>
  UV <Vector (0.9432, 0.5096)>
Face 11155
UV Count: 3
  UV <Vector (0.9596, 0.5734)>
  UV <Vector (0.9557, 0.5745)>
  UV <Vector (0.9545, 0.5704)>
Face 11156
UV Count: 3
  UV <Vector (0.9571, 0.5789)>
  UV <Vector (0.9557, 0.5745)>
  UV <Vector (0.9596, 0.5734)>
Face 11157
UV Count: 3
  UV <Vector (0.9626, 0.5823)>
  UV <Vector (0.9587, 0.5836)>
  UV <Vector (0.9571, 0.5789)>
Face 11158
UV Count: 3
  UV <Vector (0.9604, 0.5884)>
  UV <Vector (0.9587, 0.5836)>
  UV <Vector (0.9626, 0.5823)>
Face 11159
UV Count: 3
  UV <Vector (0.9455, 0.4970)>
  UV <Vector (0.9414, 0.4975)>
  UV <Vector (0.9409, 0.4923)>
Face 11160
UV Count: 3
  UV <Vector (0.9419, 0.5016)>
  UV <Vector (0.9414, 0.4975)>
  UV <Vector (0.9455, 0.4970)>
Face 11161
UV Count: 3
  UV <Vector (0.9425, 0.5053)>
  UV <Vector (0.9419, 0.5016)>
  UV <Vector (0.9459, 0.5011)>
Face 11162
UV Count: 3
  UV <Vector (0.9414, 0.4975)>
  UV <Vector (0.9380, 0.4981)>
  UV <Vector (0.9373, 0.4932)>
Face 11163
UV Count: 3
  UV <Vector (0.9571, 0.5896)>
  UV <Vector (0.9553, 0.5849)>
  UV <Vector (0.9587, 0.5836)>
Face 11164
UV Count: 3
  UV <Vector (0.9587, 0.5836)>
  UV <Vector (0.9553, 0.5849)>
  UV <Vector (0.9535, 0.5801)>
Face 11165
UV Count: 3
  UV <Vector (0.9557, 0.5745)>
  UV <Vector (0.9571, 0.5789)>
  UV <Vector (0.9535, 0.5801)>
Face 11166
UV Count: 3
  UV <Vector (0.9522, 0.5756)>
  UV <Vector (0.9515, 0.5714)>
  UV <Vector (0.9545, 0.5704)>
Face 11167
UV Count: 3
  UV <Vector (0.9425, 0.5053)>
  UV <Vector (0.9432, 0.5096)>
  UV <Vector (0.9399, 0.5097)>
Face 11168
UV Count: 3
  UV <Vector (0.9391, 0.5055)>
  UV <Vector (0.9385, 0.5020)>
  UV <Vector (0.9419, 0.5016)>
Face 11169
UV Count: 3
  UV <Vector (0.9419, 0.5016)>
  UV <Vector (0.9385, 0.5020)>
  UV <Vector (0.9380, 0.4981)>
Face 11170
UV Count: 3
  UV <Vector (0.9240, 0.4681)>
  UV <Vector (0.9219, 0.4708)>
  UV <Vector (0.9188, 0.4678)>
Face 11171
UV Count: 3
  UV <Vector (0.9566, 0.6210)>
  UV <Vector (0.9602, 0.6223)>
  UV <Vector (0.9587, 0.6269)>
Face 11172
UV Count: 3
  UV <Vector (0.9602, 0.6223)>
  UV <Vector (0.9566, 0.6210)>
  UV <Vector (0.9581, 0.6164)>
Face 11173
UV Count: 3
  UV <Vector (0.9634, 0.6128)>
  UV <Vector (0.9616, 0.6178)>
  UV <Vector (0.9581, 0.6164)>
Face 11174
UV Count: 3
  UV <Vector (0.9602, 0.6112)>
  UV <Vector (0.9626, 0.6065)>
  UV <Vector (0.9655, 0.6082)>
Face 11175
UV Count: 3
  UV <Vector (0.9307, 0.4782)>
  UV <Vector (0.9275, 0.4756)>
  UV <Vector (0.9296, 0.4732)>
Face 11176
UV Count: 3
  UV <Vector (0.9275, 0.4756)>
  UV <Vector (0.9247, 0.4732)>
  UV <Vector (0.9268, 0.4707)>
Face 11177
UV Count: 3
  UV <Vector (0.9268, 0.4707)>
  UV <Vector (0.9247, 0.4732)>
  UV <Vector (0.9219, 0.4708)>
Face 11178
UV Count: 3
  UV <Vector (0.9269, 0.4652)>
  UV <Vector (0.9245, 0.4619)>
  UV <Vector (0.9293, 0.4580)>
Face 11179
UV Count: 3
  UV <Vector (0.9692, 0.6258)>
  UV <Vector (0.9684, 0.6297)>
  UV <Vector (0.9628, 0.6280)>
Face 11180
UV Count: 3
  UV <Vector (0.9692, 0.6258)>
  UV <Vector (0.9639, 0.6237)>
  UV <Vector (0.9652, 0.6191)>
Face 11181
UV Count: 3
  UV <Vector (0.9719, 0.6174)>
  UV <Vector (0.9704, 0.6214)>
  UV <Vector (0.9652, 0.6191)>
Face 11182
UV Count: 3
  UV <Vector (0.9667, 0.6146)>
  UV <Vector (0.9686, 0.6105)>
  UV <Vector (0.9740, 0.6140)>
Face 11183
UV Count: 3
  UV <Vector (0.9357, 0.4728)>
  UV <Vector (0.9323, 0.4702)>
  UV <Vector (0.9370, 0.4647)>
Face 11184
UV Count: 3
  UV <Vector (0.9323, 0.4702)>
  UV <Vector (0.9295, 0.4678)>
  UV <Vector (0.9345, 0.4623)>
Face 11185
UV Count: 3
  UV <Vector (0.9295, 0.4678)>
  UV <Vector (0.9269, 0.4652)>
  UV <Vector (0.9320, 0.4602)>
Face 11186
UV Count: 3
  UV <Vector (0.9342, 0.4576)>
  UV <Vector (0.9320, 0.4602)>
  UV <Vector (0.9293, 0.4580)>
Face 11187
UV Count: 3
  UV <Vector (0.9723, 0.6269)>
  UV <Vector (0.9712, 0.6307)>
  UV <Vector (0.9684, 0.6297)>
Face 11188
UV Count: 3
  UV <Vector (0.9692, 0.6258)>
  UV <Vector (0.9704, 0.6214)>
  UV <Vector (0.9738, 0.6227)>
Face 11189
UV Count: 3
  UV <Vector (0.9751, 0.6188)>
  UV <Vector (0.9738, 0.6227)>
  UV <Vector (0.9704, 0.6214)>
Face 11190
UV Count: 3
  UV <Vector (0.9719, 0.6174)>
  UV <Vector (0.9740, 0.6140)>
  UV <Vector (0.9768, 0.6153)>
Face 11191
UV Count: 3
  UV <Vector (0.9398, 0.4678)>
  UV <Vector (0.9370, 0.4647)>
  UV <Vector (0.9393, 0.4624)>
Face 11192
UV Count: 3
  UV <Vector (0.9370, 0.4647)>
  UV <Vector (0.9345, 0.4623)>
  UV <Vector (0.9367, 0.4598)>
Face 11193
UV Count: 3
  UV <Vector (0.9345, 0.4623)>
  UV <Vector (0.9320, 0.4602)>
  UV <Vector (0.9342, 0.4576)>
Face 11194
UV Count: 3
  UV <Vector (0.9403, 0.4514)>
  UV <Vector (0.9362, 0.4555)>
  UV <Vector (0.9338, 0.4527)>
Face 11195
UV Count: 3
  UV <Vector (0.9818, 0.6301)>
  UV <Vector (0.9798, 0.6330)>
  UV <Vector (0.9742, 0.6315)>
Face 11196
UV Count: 3
  UV <Vector (0.9758, 0.6280)>
  UV <Vector (0.9773, 0.6240)>
  UV <Vector (0.9823, 0.6258)>
Face 11197
UV Count: 3
  UV <Vector (0.9785, 0.6202)>
  UV <Vector (0.9846, 0.6226)>
  UV <Vector (0.9823, 0.6258)>
Face 11198
UV Count: 3
  UV <Vector (0.9846, 0.6226)>
  UV <Vector (0.9785, 0.6202)>
  UV <Vector (0.9795, 0.6165)>
Face 11199
UV Count: 3
  UV <Vector (0.9447, 0.4632)>
  UV <Vector (0.9414, 0.4605)>
  UV <Vector (0.9457, 0.4566)>
Face 11200
UV Count: 3
  UV <Vector (0.9457, 0.4566)>
  UV <Vector (0.9414, 0.4605)>
  UV <Vector (0.9387, 0.4579)>
Face 11201
UV Count: 3
  UV <Vector (0.9387, 0.4579)>
  UV <Vector (0.9362, 0.4555)>
  UV <Vector (0.9403, 0.4514)>
Face 11202
UV Count: 3
  UV <Vector (0.9093, 0.4415)>
  UV <Vector (0.9056, 0.4467)>
  UV <Vector (0.9024, 0.4445)>
Face 11203
UV Count: 3
  UV <Vector (0.9502, 0.6597)>
  UV <Vector (0.9473, 0.6632)>
  UV <Vector (0.9428, 0.6584)>
Face 11204
UV Count: 3
  UV <Vector (0.9458, 0.6552)>
  UV <Vector (0.9492, 0.6520)>
  UV <Vector (0.9531, 0.6561)>
Face 11205
UV Count: 3
  UV <Vector (0.9564, 0.6534)>
  UV <Vector (0.9531, 0.6561)>
  UV <Vector (0.9492, 0.6520)>
Face 11206
UV Count: 3
  UV <Vector (0.9564, 0.6534)>
  UV <Vector (0.9527, 0.6490)>
  UV <Vector (0.9558, 0.6464)>
Face 11207
UV Count: 3
  UV <Vector (0.9148, 0.4531)>
  UV <Vector (0.9115, 0.4510)>
  UV <Vector (0.9152, 0.4461)>
Face 11208
UV Count: 3
  UV <Vector (0.9152, 0.4461)>
  UV <Vector (0.9115, 0.4510)>
  UV <Vector (0.9086, 0.4488)>
Face 11209
UV Count: 3
  UV <Vector (0.9086, 0.4488)>
  UV <Vector (0.9056, 0.4467)>
  UV <Vector (0.9093, 0.4415)>
Face 11210
UV Count: 3
  UV <Vector (0.8993, 0.4556)>
  UV <Vector (0.8951, 0.4525)>
  UV <Vector (0.8979, 0.4493)>
Face 11211
UV Count: 3
  UV <Vector (0.9384, 0.6477)>
  UV <Vector (0.9415, 0.6510)>
  UV <Vector (0.9377, 0.6538)>
Face 11212
UV Count: 3
  UV <Vector (0.9384, 0.6477)>
  UV <Vector (0.9424, 0.6447)>
  UV <Vector (0.9454, 0.6481)>
Face 11213
UV Count: 3
  UV <Vector (0.9462, 0.6414)>
  UV <Vector (0.9490, 0.6445)>
  UV <Vector (0.9454, 0.6481)>
Face 11214
UV Count: 3
  UV <Vector (0.9490, 0.6445)>
  UV <Vector (0.9462, 0.6414)>
  UV <Vector (0.9494, 0.6378)>
Face 11215
UV Count: 3
  UV <Vector (0.9120, 0.4581)>
  UV <Vector (0.9107, 0.4613)>
  UV <Vector (0.9065, 0.4596)>
Face 11216
UV Count: 3
  UV <Vector (0.9081, 0.4565)>
  UV <Vector (0.9065, 0.4596)>
  UV <Vector (0.9029, 0.4577)>
Face 11217
UV Count: 3
  UV <Vector (0.9029, 0.4577)>
  UV <Vector (0.8993, 0.4556)>
  UV <Vector (0.9014, 0.4523)>
Face 11218
UV Count: 3
  UV <Vector (0.9108, 0.4393)>
  UV <Vector (0.9093, 0.4415)>
  UV <Vector (0.9058, 0.4392)>
Face 11219
UV Count: 3
  UV <Vector (0.9528, 0.6623)>
  UV <Vector (0.9495, 0.6655)>
  UV <Vector (0.9473, 0.6632)>
Face 11220
UV Count: 3
  UV <Vector (0.9528, 0.6623)>
  UV <Vector (0.9502, 0.6597)>
  UV <Vector (0.9531, 0.6561)>
Face 11221
UV Count: 3
  UV <Vector (0.9588, 0.6561)>
  UV <Vector (0.9557, 0.6589)>
  UV <Vector (0.9531, 0.6561)>
Face 11222
UV Count: 3
  UV <Vector (0.9588, 0.6561)>
  UV <Vector (0.9564, 0.6534)>
  UV <Vector (0.9593, 0.6512)>
Face 11223
UV Count: 3
  UV <Vector (0.9182, 0.4487)>
  UV <Vector (0.9152, 0.4461)>
  UV <Vector (0.9170, 0.4440)>
Face 11224
UV Count: 3
  UV <Vector (0.9170, 0.4440)>
  UV <Vector (0.9152, 0.4461)>
  UV <Vector (0.9124, 0.4437)>
Face 11225
UV Count: 3
  UV <Vector (0.9124, 0.4437)>
  UV <Vector (0.9093, 0.4415)>
  UV <Vector (0.9108, 0.4393)>
Face 11226
UV Count: 3
  UV <Vector (0.9121, 0.4372)>
  UV <Vector (0.9093, 0.4339)>
  UV <Vector (0.9126, 0.4298)>
Face 11227
UV Count: 3
  UV <Vector (0.9587, 0.6677)>
  UV <Vector (0.9561, 0.6704)>
  UV <Vector (0.9518, 0.6675)>
Face 11228
UV Count: 3
  UV <Vector (0.9587, 0.6677)>
  UV <Vector (0.9553, 0.6646)>
  UV <Vector (0.9582, 0.6615)>
Face 11229
UV Count: 3
  UV <Vector (0.9611, 0.6588)>
  UV <Vector (0.9641, 0.6623)>
  UV <Vector (0.9609, 0.6642)>
Face 11230
UV Count: 3
  UV <Vector (0.9641, 0.6623)>
  UV <Vector (0.9611, 0.6588)>
  UV <Vector (0.9632, 0.6561)>
Face 11231
UV Count: 3
  UV <Vector (0.9243, 0.4387)>
  UV <Vector (0.9218, 0.4432)>
  UV <Vector (0.9186, 0.4419)>
Face 11232
UV Count: 3
  UV <Vector (0.9213, 0.4374)>
  UV <Vector (0.9186, 0.4419)>
  UV <Vector (0.9154, 0.4398)>
Face 11233
UV Count: 3
  UV <Vector (0.9154, 0.4398)>
  UV <Vector (0.9121, 0.4372)>
  UV <Vector (0.9151, 0.4329)>
Face 11234
UV Count: 3
  UV <Vector (0.9427, 0.5392)>
  UV <Vector (0.9390, 0.5401)>
  UV <Vector (0.9380, 0.5357)>
Face 11235
UV Count: 3
  UV <Vector (0.9437, 0.5432)>
  UV <Vector (0.9402, 0.5442)>
  UV <Vector (0.9390, 0.5401)>
Face 11236
UV Count: 3
  UV <Vector (0.9416, 0.5488)>
  UV <Vector (0.9402, 0.5442)>
  UV <Vector (0.9437, 0.5432)>
Face 11237
UV Count: 3
  UV <Vector (0.9462, 0.5511)>
  UV <Vector (0.9428, 0.5529)>
  UV <Vector (0.9416, 0.5488)>
Face 11238
UV Count: 3
  UV <Vector (0.9428, 0.5529)>
  UV <Vector (0.9462, 0.5511)>
  UV <Vector (0.9475, 0.5548)>
Face 11239
UV Count: 3
  UV <Vector (0.9406, 0.5274)>
  UV <Vector (0.9371, 0.5277)>
  UV <Vector (0.9369, 0.5238)>
Face 11240
UV Count: 3
  UV <Vector (0.9374, 0.5317)>
  UV <Vector (0.9371, 0.5277)>
  UV <Vector (0.9406, 0.5274)>
Face 11241
UV Count: 3
  UV <Vector (0.9419, 0.5353)>
  UV <Vector (0.9380, 0.5357)>
  UV <Vector (0.9374, 0.5317)>
Face 11242
UV Count: 3
  UV <Vector (0.8487, 0.4628)>
  UV <Vector (0.8442, 0.4656)>
  UV <Vector (0.8412, 0.4615)>
Face 11243
UV Count: 3
  UV <Vector (0.9191, 0.6853)>
  UV <Vector (0.9174, 0.6841)>
  UV <Vector (0.9185, 0.6818)>
Face 11244
UV Count: 3
  UV <Vector (0.9090, 0.6723)>
  UV <Vector (0.9132, 0.6762)>
  UV <Vector (0.9098, 0.6794)>
Face 11245
UV Count: 3
  UV <Vector (0.8351, 0.4540)>
  UV <Vector (0.8383, 0.4574)>
  UV <Vector (0.8341, 0.4599)>
Face 11246
UV Count: 3
  UV <Vector (0.9092, 0.6877)>
  UV <Vector (0.9103, 0.6857)>
  UV <Vector (0.9132, 0.6868)>
Face 11247
UV Count: 3
  UV <Vector (0.9134, 0.6861)>
  UV <Vector (0.9107, 0.6850)>
  UV <Vector (0.9127, 0.6815)>
Face 11248
UV Count: 3
  UV <Vector (0.9127, 0.6815)>
  UV <Vector (0.9152, 0.6784)>
  UV <Vector (0.9168, 0.6804)>
Face 11249
UV Count: 3
  UV <Vector (0.9157, 0.6776)>
  UV <Vector (0.9173, 0.6750)>
  UV <Vector (0.9196, 0.6790)>
Face 11250
UV Count: 3
  UV <Vector (0.8373, 0.4512)>
  UV <Vector (0.8422, 0.4543)>
  UV <Vector (0.8383, 0.4574)>
Face 11251
UV Count: 3
  UV <Vector (0.8321, 0.4650)>
  UV <Vector (0.8363, 0.4637)>
  UV <Vector (0.8392, 0.4679)>
Face 11252
UV Count: 3
  UV <Vector (0.8321, 0.4560)>
  UV <Vector (0.8341, 0.4599)>
  UV <Vector (0.8302, 0.4610)>
Face 11253
UV Count: 3
  UV <Vector (0.8313, 0.4538)>
  UV <Vector (0.8293, 0.4535)>
  UV <Vector (0.8307, 0.4507)>
Face 11254
UV Count: 3
  UV <Vector (0.8341, 0.4504)>
  UV <Vector (0.8328, 0.4522)>
  UV <Vector (0.8307, 0.4507)>
Face 11255
UV Count: 3
  UV <Vector (0.9173, 0.6750)>
  UV <Vector (0.9199, 0.6721)>
  UV <Vector (0.9222, 0.6776)>
Face 11256
UV Count: 3
  UV <Vector (0.9169, 0.6679)>
  UV <Vector (0.9145, 0.6716)>
  UV <Vector (0.9109, 0.6683)>
Face 11257
UV Count: 3
  UV <Vector (0.8321, 0.4560)>
  UV <Vector (0.8313, 0.4538)>
  UV <Vector (0.8328, 0.4522)>
Face 11258
UV Count: 3
  UV <Vector (0.8313, 0.4538)>
  UV <Vector (0.8321, 0.4560)>
  UV <Vector (0.8289, 0.4567)>
Face 11259
UV Count: 3
  UV <Vector (0.9153, 0.6866)>
  UV <Vector (0.9166, 0.6876)>
  UV <Vector (0.9135, 0.6884)>
Face 11260
UV Count: 3
  UV <Vector (0.9150, 0.6829)>
  UV <Vector (0.9167, 0.6838)>
  UV <Vector (0.9151, 0.6861)>
Face 11261
UV Count: 3
  UV <Vector (0.9178, 0.6819)>
  UV <Vector (0.9167, 0.6838)>
  UV <Vector (0.9150, 0.6829)>
Face 11262
UV Count: 3
  UV <Vector (0.9204, 0.6823)>
  UV <Vector (0.9185, 0.6818)>
  UV <Vector (0.9176, 0.6798)>
Face 11263
UV Count: 3
  UV <Vector (0.9223, 0.6809)>
  UV <Vector (0.9204, 0.6823)>
  UV <Vector (0.9196, 0.6790)>
Face 11264
UV Count: 3
  UV <Vector (0.8341, 0.4504)>
  UV <Vector (0.8373, 0.4512)>
  UV <Vector (0.8351, 0.4540)>
Face 11265
UV Count: 3
  UV <Vector (0.9094, 0.6617)>
  UV <Vector (0.9117, 0.6630)>
  UV <Vector (0.9087, 0.6668)>
Face 11266
UV Count: 3
  UV <Vector (0.9064, 0.6652)>
  UV <Vector (0.9087, 0.6668)>
  UV <Vector (0.9067, 0.6705)>
Face 11267
UV Count: 3
  UV <Vector (0.9067, 0.6705)>
  UV <Vector (0.9041, 0.6745)>
  UV <Vector (0.9021, 0.6728)>
Face 11268
UV Count: 3
  UV <Vector (0.9041, 0.6745)>
  UV <Vector (0.9012, 0.6790)>
  UV <Vector (0.8993, 0.6776)>
Face 11269
UV Count: 3
  UV <Vector (0.9012, 0.6790)>
  UV <Vector (0.8989, 0.6826)>
  UV <Vector (0.8968, 0.6810)>
Face 11270
UV Count: 3
  UV <Vector (0.8408, 0.4700)>
  UV <Vector (0.8425, 0.4721)>
  UV <Vector (0.8381, 0.4748)>
Face 11271
UV Count: 3
  UV <Vector (0.8425, 0.4721)>
  UV <Vector (0.8408, 0.4700)>
  UV <Vector (0.8458, 0.4675)>
Face 11272
UV Count: 3
  UV <Vector (0.8505, 0.4650)>
  UV <Vector (0.8521, 0.4674)>
  UV <Vector (0.8474, 0.4696)>
Face 11273
UV Count: 3
  UV <Vector (0.8521, 0.4674)>
  UV <Vector (0.8550, 0.4712)>
  UV <Vector (0.8503, 0.4731)>
Face 11274
UV Count: 3
  UV <Vector (0.9054, 0.6595)>
  UV <Vector (0.9094, 0.6617)>
  UV <Vector (0.9064, 0.6652)>
Face 11275
UV Count: 3
  UV <Vector (0.9019, 0.6619)>
  UV <Vector (0.9064, 0.6652)>
  UV <Vector (0.9042, 0.6687)>
Face 11276
UV Count: 3
  UV <Vector (0.9042, 0.6687)>
  UV <Vector (0.9021, 0.6728)>
  UV <Vector (0.8970, 0.6692)>
Face 11277
UV Count: 3
  UV <Vector (0.9021, 0.6728)>
  UV <Vector (0.8993, 0.6776)>
  UV <Vector (0.8948, 0.6743)>
Face 11278
UV Count: 3
  UV <Vector (0.8993, 0.6776)>
  UV <Vector (0.8968, 0.6810)>
  UV <Vector (0.8930, 0.6786)>
Face 11279
UV Count: 3
  UV <Vector (0.8425, 0.4721)>
  UV <Vector (0.8455, 0.4757)>
  UV <Vector (0.8415, 0.4788)>
Face 11280
UV Count: 3
  UV <Vector (0.8455, 0.4757)>
  UV <Vector (0.8425, 0.4721)>
  UV <Vector (0.8474, 0.4696)>
Face 11281
UV Count: 3
  UV <Vector (0.8422, 0.4543)>
  UV <Vector (0.8456, 0.4585)>
  UV <Vector (0.8412, 0.4615)>
Face 11282
UV Count: 3
  UV <Vector (0.9145, 0.6716)>
  UV <Vector (0.9169, 0.6679)>
  UV <Vector (0.9199, 0.6721)>
Face 11283
UV Count: 3
  UV <Vector (0.9132, 0.6762)>
  UV <Vector (0.9145, 0.6716)>
  UV <Vector (0.9173, 0.6750)>
Face 11284
UV Count: 3
  UV <Vector (0.9127, 0.6815)>
  UV <Vector (0.9107, 0.6800)>
  UV <Vector (0.9133, 0.6775)>
Face 11285
UV Count: 3
  UV <Vector (0.9090, 0.6834)>
  UV <Vector (0.9107, 0.6800)>
  UV <Vector (0.9127, 0.6815)>
Face 11286
UV Count: 3
  UV <Vector (0.9057, 0.6858)>
  UV <Vector (0.9081, 0.6834)>
  UV <Vector (0.9103, 0.6857)>
Face 11287
UV Count: 3
  UV <Vector (0.8341, 0.4599)>
  UV <Vector (0.8363, 0.4637)>
  UV <Vector (0.8321, 0.4650)>
Face 11288
UV Count: 3
  UV <Vector (0.8383, 0.4574)>
  UV <Vector (0.8412, 0.4615)>
  UV <Vector (0.8363, 0.4637)>
Face 11289
UV Count: 3
  UV <Vector (0.7284, 0.6302)>
  UV <Vector (0.7171, 0.6312)>
  UV <Vector (0.7147, 0.6246)>
Face 11290
UV Count: 3
  UV <Vector (0.7305, 0.6488)>
  UV <Vector (0.7189, 0.6475)>
  UV <Vector (0.7187, 0.6394)>
Face 11291
UV Count: 3
  UV <Vector (0.7305, 0.6488)>
  UV <Vector (0.7265, 0.6596)>
  UV <Vector (0.7179, 0.6538)>
Face 11292
UV Count: 3
  UV <Vector (0.7066, 0.6471)>
  UV <Vector (0.7189, 0.6475)>
  UV <Vector (0.7179, 0.6538)>
Face 11293
UV Count: 3
  UV <Vector (0.7370, 0.6509)>
  UV <Vector (0.7370, 0.6621)>
  UV <Vector (0.7265, 0.6596)>
Face 11294
UV Count: 3
  UV <Vector (0.7368, 0.6408)>
  UV <Vector (0.7370, 0.6509)>
  UV <Vector (0.7305, 0.6488)>
Face 11295
UV Count: 3
  UV <Vector (0.7319, 0.6186)>
  UV <Vector (0.7354, 0.6292)>
  UV <Vector (0.7284, 0.6302)>
Face 11296
UV Count: 3
  UV <Vector (0.7501, 0.6171)>
  UV <Vector (0.7525, 0.6290)>
  UV <Vector (0.7425, 0.6291)>
Face 11297
UV Count: 3
  UV <Vector (0.7537, 0.6405)>
  UV <Vector (0.7544, 0.6517)>
  UV <Vector (0.7445, 0.6513)>
Face 11298
UV Count: 3
  UV <Vector (0.7547, 0.6623)>
  UV <Vector (0.7448, 0.6621)>
  UV <Vector (0.7445, 0.6513)>
Face 11299
UV Count: 3
  UV <Vector (0.7623, 0.6155)>
  UV <Vector (0.7643, 0.6279)>
  UV <Vector (0.7525, 0.6290)>
Face 11300
UV Count: 3
  UV <Vector (0.7666, 0.6516)>
  UV <Vector (0.7544, 0.6517)>
  UV <Vector (0.7537, 0.6405)>
Face 11301
UV Count: 3
  UV <Vector (0.7544, 0.6517)>
  UV <Vector (0.7666, 0.6516)>
  UV <Vector (0.7671, 0.6628)>
Face 11302
UV Count: 3
  UV <Vector (0.7754, 0.6156)>
  UV <Vector (0.7772, 0.6277)>
  UV <Vector (0.7643, 0.6279)>
Face 11303
UV Count: 3
  UV <Vector (0.7795, 0.6510)>
  UV <Vector (0.7666, 0.6516)>
  UV <Vector (0.7657, 0.6398)>
Face 11304
UV Count: 3
  UV <Vector (0.7666, 0.6516)>
  UV <Vector (0.7795, 0.6510)>
  UV <Vector (0.7802, 0.6624)>
Face 11305
UV Count: 3
  UV <Vector (0.7772, 0.6277)>
  UV <Vector (0.7754, 0.6156)>
  UV <Vector (0.7908, 0.6169)>
Face 11306
UV Count: 3
  UV <Vector (0.8076, 0.6186)>
  UV <Vector (0.8090, 0.6302)>
  UV <Vector (0.7926, 0.6284)>
Face 11307
UV Count: 3
  UV <Vector (0.8090, 0.6302)>
  UV <Vector (0.8240, 0.6323)>
  UV <Vector (0.8243, 0.6424)>
Face 11308
UV Count: 3
  UV <Vector (0.8097, 0.6507)>
  UV <Vector (0.8241, 0.6518)>
  UV <Vector (0.8240, 0.6617)>
Face 11309
UV Count: 3
  UV <Vector (0.8372, 0.6343)>
  UV <Vector (0.8371, 0.6443)>
  UV <Vector (0.8243, 0.6424)>
Face 11310
UV Count: 3
  UV <Vector (0.8241, 0.6518)>
  UV <Vector (0.8366, 0.6532)>
  UV <Vector (0.8361, 0.6623)>
Face 11311
UV Count: 3
  UV <Vector (0.7943, 0.6502)>
  UV <Vector (0.7795, 0.6510)>
  UV <Vector (0.7786, 0.6393)>
Face 11312
UV Count: 3
  UV <Vector (0.7950, 0.6615)>
  UV <Vector (0.7802, 0.6624)>
  UV <Vector (0.7795, 0.6510)>
Face 11313
UV Count: 3
  UV <Vector (0.8243, 0.6424)>
  UV <Vector (0.8371, 0.6443)>
  UV <Vector (0.8366, 0.6532)>
Face 11314
UV Count: 3
  UV <Vector (0.8095, 0.6407)>
  UV <Vector (0.8243, 0.6424)>
  UV <Vector (0.8241, 0.6518)>
Face 11315
UV Count: 3
  UV <Vector (0.7943, 0.6502)>
  UV <Vector (0.8097, 0.6507)>
  UV <Vector (0.8100, 0.6615)>
Face 11316
UV Count: 3
  UV <Vector (0.7936, 0.6394)>
  UV <Vector (0.8095, 0.6407)>
  UV <Vector (0.8097, 0.6507)>
Face 11317
UV Count: 3
  UV <Vector (0.7926, 0.6284)>
  UV <Vector (0.8090, 0.6302)>
  UV <Vector (0.8095, 0.6407)>
Face 11318
UV Count: 3
  UV <Vector (0.7786, 0.6393)>
  UV <Vector (0.7772, 0.6277)>
  UV <Vector (0.7926, 0.6284)>
Face 11319
UV Count: 3
  UV <Vector (0.7657, 0.6398)>
  UV <Vector (0.7643, 0.6279)>
  UV <Vector (0.7772, 0.6277)>
Face 11320
UV Count: 3
  UV <Vector (0.7537, 0.6405)>
  UV <Vector (0.7525, 0.6290)>
  UV <Vector (0.7643, 0.6279)>
Face 11321
UV Count: 3
  UV <Vector (0.7436, 0.6409)>
  UV <Vector (0.7425, 0.6291)>
  UV <Vector (0.7525, 0.6290)>
Face 11322
UV Count: 3
  UV <Vector (0.7308, 0.6397)>
  UV <Vector (0.7284, 0.6302)>
  UV <Vector (0.7354, 0.6292)>
Face 11323
UV Count: 3
  UV <Vector (0.7187, 0.6394)>
  UV <Vector (0.7171, 0.6312)>
  UV <Vector (0.7284, 0.6302)>
Face 11324
UV Count: 3
  UV <Vector (0.6917, 0.6392)>
  UV <Vector (0.6910, 0.6311)>
  UV <Vector (0.7050, 0.6310)>
Face 11325
UV Count: 3
  UV <Vector (0.7048, 0.6230)>
  UV <Vector (0.7050, 0.6310)>
  UV <Vector (0.6910, 0.6311)>
Face 11326
UV Count: 3
  UV <Vector (0.6927, 0.6474)>
  UV <Vector (0.7066, 0.6471)>
  UV <Vector (0.7081, 0.6549)>
Face 11327
UV Count: 3
  UV <Vector (0.7050, 0.6310)>
  UV <Vector (0.7048, 0.6230)>
  UV <Vector (0.7147, 0.6246)>
Face 11328
UV Count: 3
  UV <Vector (0.7189, 0.6475)>
  UV <Vector (0.7066, 0.6471)>
  UV <Vector (0.7057, 0.6392)>
Face 11329
UV Count: 3
  UV <Vector (0.7171, 0.6312)>
  UV <Vector (0.7187, 0.6394)>
  UV <Vector (0.7057, 0.6392)>
Face 11330
UV Count: 3
  UV <Vector (0.7066, 0.6471)>
  UV <Vector (0.6927, 0.6474)>
  UV <Vector (0.6917, 0.6392)>
Face 11331
UV Count: 3
  UV <Vector (0.8466, 0.6454)>
  UV <Vector (0.8371, 0.6443)>
  UV <Vector (0.8372, 0.6343)>
Face 11332
UV Count: 3
  UV <Vector (0.8457, 0.6548)>
  UV <Vector (0.8366, 0.6532)>
  UV <Vector (0.8371, 0.6443)>
Face 11333
UV Count: 3
  UV <Vector (0.8451, 0.6642)>
  UV <Vector (0.8361, 0.6623)>
  UV <Vector (0.8366, 0.6532)>
Face 11334
UV Count: 3
  UV <Vector (0.8361, 0.6623)>
  UV <Vector (0.8451, 0.6642)>
  UV <Vector (0.8451, 0.6743)>
Face 11335
UV Count: 3
  UV <Vector (0.8442, 0.6851)>
  UV <Vector (0.8365, 0.6840)>
  UV <Vector (0.8361, 0.6725)>
Face 11336
UV Count: 3
  UV <Vector (0.8287, 0.5374)>
  UV <Vector (0.8199, 0.5368)>
  UV <Vector (0.8169, 0.5217)>
Face 11337
UV Count: 3
  UV <Vector (0.8335, 0.5525)>
  UV <Vector (0.8231, 0.5522)>
  UV <Vector (0.8199, 0.5368)>
Face 11338
UV Count: 3
  UV <Vector (0.8270, 0.5693)>
  UV <Vector (0.8231, 0.5522)>
  UV <Vector (0.8335, 0.5525)>
Face 11339
UV Count: 3
  UV <Vector (0.8314, 0.5879)>
  UV <Vector (0.8270, 0.5693)>
  UV <Vector (0.8385, 0.5692)>
Face 11340
UV Count: 3
  UV <Vector (0.8346, 0.6066)>
  UV <Vector (0.8314, 0.5879)>
  UV <Vector (0.8431, 0.5879)>
Face 11341
UV Count: 3
  UV <Vector (0.8460, 0.6065)>
  UV <Vector (0.8471, 0.6223)>
  UV <Vector (0.8364, 0.6222)>
Face 11342
UV Count: 3
  UV <Vector (0.8372, 0.6343)>
  UV <Vector (0.8364, 0.6222)>
  UV <Vector (0.8471, 0.6223)>
Face 11343
UV Count: 3
  UV <Vector (0.6761, 0.5643)>
  UV <Vector (0.6920, 0.5637)>
  UV <Vector (0.6912, 0.5776)>
Face 11344
UV Count: 3
  UV <Vector (0.6753, 0.5780)>
  UV <Vector (0.6912, 0.5776)>
  UV <Vector (0.6909, 0.5907)>
Face 11345
UV Count: 3
  UV <Vector (0.6746, 0.5911)>
  UV <Vector (0.6909, 0.5907)>
  UV <Vector (0.6909, 0.6025)>
Face 11346
UV Count: 3
  UV <Vector (0.6743, 0.6029)>
  UV <Vector (0.6909, 0.6025)>
  UV <Vector (0.6908, 0.6130)>
Face 11347
UV Count: 3
  UV <Vector (0.6744, 0.6135)>
  UV <Vector (0.6908, 0.6130)>
  UV <Vector (0.6908, 0.6225)>
Face 11348
UV Count: 3
  UV <Vector (0.6908, 0.6225)>
  UV <Vector (0.6910, 0.6311)>
  UV <Vector (0.6751, 0.6315)>
Face 11349
UV Count: 3
  UV <Vector (0.6758, 0.6399)>
  UV <Vector (0.6751, 0.6315)>
  UV <Vector (0.6910, 0.6311)>
Face 11350
UV Count: 3
  UV <Vector (0.6927, 0.6474)>
  UV <Vector (0.6765, 0.6482)>
  UV <Vector (0.6758, 0.6399)>
Face 11351
UV Count: 3
  UV <Vector (0.6927, 0.6474)>
  UV <Vector (0.6942, 0.6559)>
  UV <Vector (0.6775, 0.6567)>
Face 11352
UV Count: 3
  UV <Vector (0.6791, 0.6662)>
  UV <Vector (0.6775, 0.6567)>
  UV <Vector (0.6942, 0.6559)>
Face 11353
UV Count: 3
  UV <Vector (0.6986, 0.6756)>
  UV <Vector (0.6807, 0.6765)>
  UV <Vector (0.6791, 0.6662)>
Face 11354
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 11427
UV Count: 3
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Face 11428
UV Count: 3
  UV <Vector (0.3366, 0.3551)>
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Face 11429
UV Count: 3
  UV <Vector (0.2996, 0.3574)>
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Face 11430
UV Count: 3
  UV <Vector (0.2996, 0.3574)>
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Face 11431
UV Count: 3
  UV <Vector (0.2422, 0.3826)>
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Face 11432
UV Count: 3
  UV <Vector (0.2318, 0.3848)>
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Face 11433
UV Count: 3
  UV <Vector (0.2537, 0.3814)>
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Face 11434
UV Count: 3
  UV <Vector (0.2804, 0.3680)>
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Face 11435
UV Count: 3
  UV <Vector (0.2996, 0.3695)>
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Face 11436
UV Count: 3
  UV <Vector (0.2501, 0.3679)>
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Face 11437
UV Count: 3
  UV <Vector (0.2804, 0.3680)>
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Face 11438
UV Count: 3
  UV <Vector (0.2804, 0.3680)>
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Face 11439
UV Count: 3
  UV <Vector (0.2898, 0.3460)>
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Triangle: [1734, 1464, 1735]
Triangle: [1735, 737, 1736]
Triangle: [1173, 1736, 737]
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Triangle: [1740, 661, 1061]
Triangle: [1740, 1059, 1741]
Triangle: [1741, 1060, 1742]
Triangle: [1480, 1742, 1743]
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Triangle: [1747, 940, 1748]
Triangle: [620, 1744, 713]
Triangle: [1880, 1694, 1489]
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Triangle: [1694, 1755, 1489]
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Triangle: [1760, 1755, 1085]
Triangle: [1761, 1756, 1760]
Triangle: [1763, 1754, 1750]
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Triangle: [722, 1766, 720]
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Triangle: [713, 1746, 711]
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Triangle: [1783, 987, 988]
Triangle: [1784, 716, 1757]
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Triangle: [1493, 1784, 1786]
Triangle: [1492, 1786, 1785]
Triangle: [1786, 1761, 1785]
Triangle: [1786, 1757, 1761]
Triangle: [1834, 1057, 1058]
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Triangle: [1120, 1097, 1121]
Triangle: [711, 1747, 1802]
Triangle: [1801, 3488, 712]
Triangle: [1269, 1258, 1562]
Triangle: [1787, 1678, 1788]
Triangle: [1789, 1678, 1679]
Triangle: [1790, 1679, 1680]
Triangle: [1791, 1680, 1681]
Triangle: [1791, 1682, 1674]
Triangle: [1674, 1684, 1683]
Triangle: [1677, 1685, 1787]
Triangle: [1792, 1796, 1797]
Triangle: [1274, 1792, 1308]
Triangle: [1334, 1797, 1798]
Triangle: [1677, 1787, 1675]
Triangle: [1334, 1308, 1792]
Triangle: [1303, 1676, 1795]
Triangle: [1795, 1334, 1303]
Triangle: [1794, 1666, 1308]
Triangle: [1687, 1795, 1307]
Triangle: [1307, 1676, 1649]
Triangle: [1309, 1796, 1275]
Triangle: [1333, 1797, 1309]
Triangle: [1296, 1275, 1796]
Triangle: [1793, 1296, 1796]
Triangle: [1310, 1311, 1275]
Triangle: [1793, 1274, 1295]
Triangle: [1332, 1326, 1328]
Triangle: [1303, 1798, 1304]
Triangle: [1304, 1798, 1333]
Triangle: [3219, 1326, 1321]
Triangle: [1665, 1330, 1322]
Triangle: [1699, 1126, 1775]
Triangle: [1055, 1834, 1058]
Triangle: [1835, 1060, 1057]
Triangle: [1799, 742, 1557]
Triangle: [1272, 1364, 1271]
Triangle: [1272, 1882, 1259]
Triangle: [1272, 1260, 1881]
Triangle: [1260, 1562, 1257]
Triangle: [713, 1803, 620]
Triangle: [711, 1804, 713]
Triangle: [1807, 1801, 1806]
Triangle: [1802, 1805, 711]
Triangle: [1781, 1780, 1779]
Triangle: [1002, 1749, 1752]
Triangle: [1780, 1808, 712]
Triangle: [712, 1806, 1801]
Triangle: [1749, 1782, 1809]
Triangle: [1764, 1809, 1782]
Triangle: [1810, 1763, 1750]
Triangle: [1751, 1002, 1752]
Triangle: [619, 1804, 710]
Triangle: [710, 1805, 708]
Triangle: [1812, 1806, 1811]
Triangle: [1001, 1808, 1002]
Triangle: [708, 1811, 709]
Triangle: [1813, 1000, 1814]
Triangle: [1814, 706, 1815]
Triangle: [1815, 707, 1816]
Triangle: [1816, 705, 1817]
Triangle: [1817, 618, 1818]
Triangle: [1754, 1813, 1750]
Triangle: [1751, 1750, 1813]
Triangle: [1752, 1810, 1751]
Triangle: [1752, 1749, 1809]
Triangle: [1808, 1811, 1806]
Triangle: [1812, 1805, 1807]
Triangle: [3259, 3533, 1217]
Triangle: [1822, 1819, 1821]
Triangle: [1202, 1821, 1820]
Triangle: [1822, 1394, 1630]
Triangle: [3260, 1820, 3259]
Triangle: [1822, 1201, 1216]
Triangle: [3533, 1192, 1217]
Triangle: [1189, 1819, 1216]
Triangle: [1823, 950, 1513]
Triangle: [1824, 1513, 1501]
Triangle: [1825, 1501, 1502]
Triangle: [1826, 1502, 1503]
Triangle: [1504, 1826, 1503]
Triangle: [3497, 1827, 1504]
Triangle: [1828, 1506, 1829]
Triangle: [1566, 1829, 1506]
Triangle: [1830, 1507, 1831]
Triangle: [1831, 1508, 1832]
Triangle: [1605, 1832, 1508]
Triangle: [1605, 1586, 1833]
Triangle: [950, 1599, 894]
Triangle: [1587, 1509, 1586]
Triangle: [1743, 1835, 1834]
Triangle: [1067, 1064, 1836]
Triangle: [886, 1836, 1064]
Triangle: [1066, 1837, 1836]
Triangle: [1836, 913, 1067]
Triangle: [1578, 1838, 1837]
Triangle: [1838, 913, 1837]
Triangle: [666, 1112, 667]
Triangle: [1838, 1112, 1094]
Triangle: [1711, 1839, 1838]
Triangle: [1712, 1840, 1839]
Triangle: [1839, 714, 1112]
Triangle: [1223, 1542, 1181]
Triangle: [3525, 1841, 1223]
Triangle: [658, 1842, 1196]
Triangle: [631, 1843, 658]
Triangle: [1844, 1358, 1845]
Triangle: [1845, 1514, 1846]
Triangle: [1847, 1514, 632]
Triangle: [1848, 632, 644]
Triangle: [630, 1848, 644]
Triangle: [1850, 630, 1357]
Triangle: [1851, 1357, 629]
Triangle: [1852, 629, 627]
Triangle: [1853, 3176, 628]
Triangle: [628, 1854, 1853]
Triangle: [1856, 625, 1855]
Triangle: [1799, 626, 1800]
Triangle: [1856, 626, 1557]
Triangle: [663, 1857, 650]
Triangle: [663, 3418, 1858]
Triangle: [1860, 3410, 3411]
Triangle: [3411, 1861, 1860]
Triangle: [3413, 1861, 3412]
Triangle: [3414, 1862, 3413]
Triangle: [3415, 1863, 3414]
Triangle: [642, 3415, 669]
Triangle: [642, 3226, 3237]
Triangle: [3226, 641, 3225]
Triangle: [3225, 638, 3224]
Triangle: [3224, 1400, 3223]
Triangle: [3222, 3321, 3153]
Triangle: [3220, 639, 649]
Triangle: [1871, 3236, 1872]
Triangle: [647, 1872, 648]
Triangle: [666, 1875, 1094]
Triangle: [650, 1875, 1874]
Triangle: [1746, 1878, 1747]
Triangle: [1745, 714, 1744]
Triangle: [1877, 1744, 1876]
Triangle: [1713, 1876, 1840]
Triangle: [1877, 1716, 1878]
Triangle: [1876, 714, 1840]
Triangle: [715, 1878, 1716]
Triangle: [1891, 897, 1873]
Triangle: [1181, 1235, 1236]
Triangle: [1875, 913, 1094]
Triangle: [1255, 1263, 1251]
Triangle: [1661, 1880, 1879]
Triangle: [1881, 1248, 3469]
Triangle: [3468, 1248, 964]
Triangle: [1247, 1700, 963]
Triangle: [3468, 947, 3467]
Triangle: [1243, 958, 1242]
Triangle: [1884, 970, 1885]
Triangle: [968, 3568, 969]
Triangle: [972, 971, 975]
Triangle: [1885, 1887, 1412]
Triangle: [1886, 1411, 3248]
Triangle: [1886, 970, 1411]
Triangle: [3567, 967, 3564]
Triangle: [1888, 1890, 901]
Triangle: [1889, 901, 903]
Triangle: [3448, 646, 637]
Triangle: [646, 1873, 647]
Triangle: [1892, 883, 1891]
Triangle: [1902, 1893, 1901]
Triangle: [1894, 1903, 1895]
Triangle: [3158, 3316, 3157]
Triangle: [1897, 1904, 1905]
Triangle: [1898, 1905, 1906]
Triangle: [1907, 1898, 1906]
Triangle: [1899, 973, 1900]
Triangle: [636, 3448, 637]
Triangle: [1893, 808, 896]
Triangle: [1903, 824, 1402]
Triangle: [1906, 909, 1907]
Triangle: [1907, 972, 973]
Triangle: [830, 1908, 831]
Triangle: [1901, 896, 1908]
Triangle: [831, 1909, 827]
Triangle: [1908, 895, 1909]
Triangle: [1910, 827, 1909]
Triangle: [1135, 1909, 895]
Triangle: [1890, 1530, 882]
Triangle: [1911, 3560, 3561]
Triangle: [1912, 3561, 3562]
Triangle: [882, 901, 1890]
Triangle: [903, 3574, 967]
Triangle: [1889, 968, 905]
Triangle: [1910, 1618, 1913]
Triangle: [1913, 954, 1914]
Triangle: [1914, 953, 1915]
Triangle: [1601, 1915, 953]
Triangle: [1917, 1601, 1602]
Triangle: [1602, 1918, 1917]
Triangle: [1919, 1703, 1702]
Triangle: [1702, 1920, 1919]
Triangle: [1921, 964, 1248]
Triangle: [1257, 1248, 1260]
Triangle: [1900, 1887, 974]
Triangle: [973, 975, 1412]
Triangle: [973, 1412, 1887]
Triangle: [1925, 3369, 3370]
Triangle: [1926, 3398, 3399]
Triangle: [1924, 3368, 3369]
Triangle: [1935, 3396, 3397]
Triangle: [3396, 1937, 3395]
Triangle: [3395, 655, 3394]
Triangle: [1939, 1924, 1925]
Triangle: [1943, 1941, 1940]
Triangle: [1495, 1945, 1944]
Triangle: [617, 1947, 1946]
Triangle: [1948, 1950, 1949]
Triangle: [1955, 1953, 1952]
Triangle: [1940, 1956, 1943]
Triangle: [664, 1945, 616]
Triangle: [1959, 617, 1946]
Triangle: [1960, 1951, 1948]
Triangle: [1965, 1963, 1962]
Triangle: [1818, 1966, 619]
Triangle: [1971, 1969, 1968]
Triangle: [1973, 1956, 1957]
Triangle: [665, 1958, 664]
Triangle: [1974, 622, 1975]
Triangle: [1972, 1977, 1976]
Triangle: [1970, 1979, 1978]
Triangle: [1980, 1982, 1981]
Triangle: [1987, 1985, 1984]
Triangle: [1991, 1989, 1988]
Triangle: [1342, 1992, 623]
Triangle: [1995, 668, 1994]
Triangle: [1996, 1998, 1997]
Triangle: [2000, 2002, 2001]
Triangle: [2004, 2006, 2005]
Triangle: [2008, 2005, 2006]
Triangle: [2009, 3178, 3179]
Triangle: [2015, 2013, 2012]
Triangle: [3180, 2017, 2016]
Triangle: [2003, 2017, 2002]
Triangle: [2019, 2002, 2017]
Triangle: [3181, 2019, 2017]
Triangle: [2014, 2020, 2013]
Triangle: [2022, 2021, 2014]
Triangle: [2024, 2014, 2015]
Triangle: [2010, 2026, 2025]
Triangle: [2025, 2028, 2027]
Triangle: [2032, 2030, 2029]
Triangle: [2033, 2035, 2034]
Triangle: [2038, 2034, 2035]
Triangle: [2042, 2040, 2039]
Triangle: [2046, 2044, 2043]
Triangle: [2050, 3539, 3540]
Triangle: [2054, 2052, 2051]
Triangle: [2058, 2056, 2055]
Triangle: [2059, 2057, 2058]
Triangle: [2064, 2062, 2061]
Triangle: [2065, 2067, 2066]
Triangle: [2072, 3543, 2069]
Triangle: [3140, 2075, 2074]
Triangle: [2078, 2073, 2077]
Triangle: [2079, 2081, 2080]
Triangle: [2086, 3544, 3545]
Triangle: [2090, 2088, 2087]
Triangle: [2075, 3142, 2091]
Triangle: [2100, 2098, 2097]
Triangle: [2101, 2103, 2102]
Triangle: [2105, 2102, 2106]
Triangle: [2107, 3461, 2108]
Triangle: [2111, 2113, 2112]
Triangle: [2115, 2114, 2116]
Triangle: [2113, 2118, 2117]
Triangle: [2112, 2117, 2119]
Triangle: [2123, 2121, 2120]
Triangle: [2127, 2125, 2124]
Triangle: [2131, 2129, 2128]
Triangle: [2132, 2134, 2133]
Triangle: [2139, 3510, 3511]
Triangle: [2141, 2132, 2140]
Triangle: [2142, 2132, 2143]
Triangle: [2145, 2142, 2144]
Triangle: [2146, 2140, 2145]
Triangle: [2138, 3509, 3510]
Triangle: [2152, 2150, 2149]
Triangle: [2154, 2149, 2153]
Triangle: [2158, 3506, 3507]
Triangle: [2159, 2155, 2156]
Triangle: [2162, 2137, 2147]
Triangle: [2166, 2164, 2163]
Triangle: [2029, 2167, 2032]
Triangle: [2036, 2169, 2035]
Triangle: [2171, 2035, 2169]
Triangle: [2173, 2064, 2061]
Triangle: [2174, 2068, 2175]
Triangle: [2072, 3541, 3542]
Triangle: [2053, 2049, 2050]
Triangle: [2067, 2177, 2072]
Triangle: [2066, 2072, 2069]
Triangle: [2086, 2090, 2085]
Triangle: [2181, 2179, 2178]
Triangle: [2102, 2118, 2115]
Triangle: [2115, 2106, 2102]
Triangle: [2100, 2183, 2182]
Triangle: [2185, 2099, 2100]
Triangle: [2182, 2185, 2100]
Triangle: [2188, 2106, 2116]
Triangle: [2189, 2191, 2190]
Triangle: [2193, 2195, 2194]
Triangle: [2198, 2194, 2197]
Triangle: [2199, 2201, 2200]
Triangle: [2203, 2202, 2199]
Triangle: [2205, 2098, 2206]
Triangle: [3487, 3459, 3483]
Triangle: [2210, 2205, 2211]
Triangle: [2212, 2205, 2209]
Triangle: [2213, 2097, 2212]
Triangle: [3485, 2214, 2093]
Triangle: [2206, 2217, 2216]
Triangle: [2217, 2099, 2218]
Triangle: [2203, 2219, 2204]
Triangle: [2093, 2221, 2096]
Triangle: [2122, 2223, 2222]
Triangle: [2003, 2004, 2005]
Triangle: [2016, 2005, 2009]
Triangle: [3179, 2016, 2009]
Triangle: [2025, 2012, 2010]
Triangle: [2027, 2015, 2025]
Triangle: [2036, 2031, 2032]
Triangle: [2170, 2032, 2167]
Triangle: [2042, 2043, 2044]
Triangle: [2225, 2018, 2019]
Triangle: [2225, 3182, 3183]
Triangle: [2226, 2021, 2227]
Triangle: [2228, 2021, 2023]
Triangle: [2232, 3295, 3296]
Triangle: [3297, 2233, 3138]
Triangle: [2236, 3298, 3299]
Triangle: [2126, 2237, 2125]
Triangle: [2135, 2239, 2134]
Triangle: [2138, 2135, 2141]
Triangle: [2148, 2141, 2146]
Triangle: [2154, 2157, 2158]
Triangle: [2240, 2242, 2241]
Triangle: [2244, 2246, 2245]
Triangle: [2251, 2249, 2248]
Triangle: [1720, 2253, 2252]
Triangle: [1931, 1938, 2254]
Triangle: [2255, 1929, 1926]
Triangle: [2257, 1934, 1935]
Triangle: [1937, 654, 655]
Triangle: [2259, 1934, 2258]
Triangle: [2248, 2252, 2253]
Triangle: [1988, 1993, 1991]
Triangle: [1986, 1994, 1985]
Triangle: [1973, 1975, 1977]
Triangle: [1940, 1944, 1945]
Triangle: [1946, 1950, 1951]
Triangle: [1961, 1946, 1951]
Triangle: [1967, 1962, 1966]
Triangle: [2260, 2262, 2261]
Triangle: [2265, 2261, 2264]
Triangle: [2267, 2264, 2266]
Triangle: [2271, 2269, 2268]
Triangle: [2268, 2272, 2271]
Triangle: [2143, 2274, 2142]
Triangle: [2279, 2277, 2276]
Triangle: [2222, 2281, 2280]
Triangle: [2283, 2271, 2272]
Triangle: [2282, 2270, 2271]
Triangle: [2285, 3504, 3505]
Triangle: [2289, 2291, 2290]
Triangle: [2290, 2294, 2293]
Triangle: [2298, 2296, 2295]
Triangle: [2286, 2300, 2299]
Triangle: [2293, 2288, 2285]
Triangle: [2276, 2292, 2279]
Triangle: [2303, 2214, 2215]
Triangle: [2217, 2304, 2216]
Triangle: [2218, 2305, 2217]
Triangle: [2220, 2307, 2219]
Triangle: [2311, 2309, 2312]
Triangle: [2314, 2041, 2042]
Triangle: [2315, 2042, 2044]
Triangle: [2045, 2315, 2044]
Triangle: [3399, 1931, 1926]
Triangle: [1926, 2254, 2255]
Triangle: [2247, 2241, 2246]
Triangle: [1997, 2317, 1996]
Triangle: [1983, 2319, 1982]
Triangle: [2321, 2323, 2322]
Triangle: [2324, 1952, 2321]
Triangle: [1929, 3397, 3398]
Triangle: [2256, 1935, 1929]
Triangle: [2251, 2245, 2250]
Triangle: [1999, 1990, 1998]
Triangle: [1984, 1981, 1987]
Triangle: [1971, 1976, 1979]
Triangle: [1972, 1968, 1956]
Triangle: [1956, 2325, 1943]
Triangle: [2326, 1943, 2325]
Triangle: [1954, 1949, 1953]
Triangle: [2327, 1948, 1954]
Triangle: [2328, 1964, 2329]
Triangle: [2263, 3516, 2262]
Triangle: [2238, 3514, 2237]
Triangle: [2239, 3511, 3512]
Triangle: [2336, 2272, 2335]
Triangle: [2335, 2273, 2337]
Triangle: [2063, 2339, 2338]
Triangle: [2340, 2064, 2172]
Triangle: [2001, 2018, 2341]
Triangle: [2342, 1927, 1928]
Triangle: [2343, 1928, 1932]
Triangle: [1930, 2344, 2345]
Triangle: [2346, 1932, 1933]
Triangle: [1933, 2347, 2346]
Triangle: [2347, 611, 659]
Triangle: [1923, 2345, 2348]
Triangle: [2354, 2352, 2351]
Triangle: [1922, 2348, 2359]
Triangle: [2362, 2351, 2361]
Triangle: [2363, 3299, 3300]
Triangle: [2341, 2224, 2365]
Triangle: [2366, 2365, 2367]
Triangle: [2368, 2361, 2369]
Triangle: [2370, 2372, 2371]
Triangle: [2377, 2375, 2374]
Triangle: [2379, 661, 2378]
Triangle: [2376, 2378, 2375]
Triangle: [2381, 2370, 2380]
Triangle: [2371, 2377, 2374]
Triangle: [2383, 2163, 2382]
Triangle: [2296, 2385, 2384]
Triangle: [2389, 2387, 2386]
Triangle: [2180, 2391, 2390]
Triangle: [2392, 2394, 2393]
Triangle: [2211, 2206, 2394]
Triangle: [2395, 2397, 2396]
Triangle: [2393, 2400, 2399]
Triangle: [2394, 2216, 2400]
Triangle: [2400, 2304, 2402]
Triangle: [2274, 2144, 2142]
Triangle: [2404, 2406, 2405]
Triangle: [2408, 2410, 2409]
Triangle: [2130, 2407, 2404]
Triangle: [2161, 2136, 2137]
Triangle: [2180, 2413, 2179]
Triangle: [2412, 2334, 2136]
Triangle: [2416, 2418, 2417]
Triangle: [2421, 2413, 2414]
Triangle: [2390, 2423, 2422]
Triangle: [2423, 2417, 2422]
Triangle: [2425, 2418, 2426]
Triangle: [2428, 2425, 2426]
Triangle: [2430, 2273, 2268]
Triangle: [2268, 2431, 2430]
Triangle: [2432, 2434, 2433]
Triangle: [2278, 2436, 2277]
Triangle: [2405, 2438, 2404]
Triangle: [2440, 2442, 2441]
Triangle: [2444, 2409, 2445]
Triangle: [2433, 3477, 3403]
Triangle: [2446, 2429, 2447]
Triangle: [2449, 2445, 2450]
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Triangle: [2454, 2452, 2451]
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Triangle: [2517, 3373, 3374]
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Triangle: [2222, 2112, 2122]
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Triangle: [1605, 1833, 1832]
Triangle: [1605, 1587, 1586]
Triangle: [950, 1598, 1599]
Triangle: [1587, 887, 1509]
Triangle: [1743, 1742, 1835]
Triangle: [1067, 1065, 1064]
Triangle: [886, 1066, 1836]
Triangle: [1066, 1578, 1837]
Triangle: [1836, 1837, 913]
Triangle: [1578, 1711, 1838]
Triangle: [1838, 1094, 913]
Triangle: [666, 1094, 1112]
Triangle: [1838, 1839, 1112]
Triangle: [1711, 1712, 1839]
Triangle: [1712, 1713, 1840]
Triangle: [1839, 1840, 714]
Triangle: [1223, 1841, 1542]
Triangle: [3525, 3526, 1841]
Triangle: [658, 1843, 1842]
Triangle: [631, 1844, 1843]
Triangle: [1844, 631, 1358]
Triangle: [1845, 1358, 1514]
Triangle: [1847, 1846, 1514]
Triangle: [1848, 1847, 632]
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Triangle: [1850, 1849, 630]
Triangle: [1851, 1850, 1357]
Triangle: [1852, 1851, 629]
Triangle: [1853, 3175, 3176]
Triangle: [628, 625, 1854]
Triangle: [1856, 1854, 625]
Triangle: [1799, 1557, 626]
Triangle: [1856, 1855, 626]
Triangle: [663, 1858, 1857]
Triangle: [663, 3417, 3418]
Triangle: [1860, 1859, 3410]
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Triangle: [642, 640, 3226]
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Triangle: [3225, 641, 638]
Triangle: [3224, 638, 1400]
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Triangle: [3220, 3221, 639]
Triangle: [1871, 3220, 3236]
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Triangle: [666, 1874, 1875]
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Triangle: [1746, 1877, 1878]
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Triangle: [1877, 1746, 1744]
Triangle: [1713, 1877, 1876]
Triangle: [1877, 1713, 1716]
Triangle: [1876, 1744, 714]
Triangle: [715, 1747, 1878]
Triangle: [1891, 883, 897]
Triangle: [1181, 1542, 1235]
Triangle: [1875, 1857, 913]
Triangle: [1255, 1267, 1263]
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Triangle: [1881, 1260, 1248]
Triangle: [3468, 3469, 1248]
Triangle: [1247, 1883, 1700]
Triangle: [3468, 964, 947]
Triangle: [1884, 966, 970]
Triangle: [968, 3567, 3568]
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Triangle: [3567, 968, 967]
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Triangle: [1889, 1888, 901]
Triangle: [3448, 1891, 646]
Triangle: [646, 1891, 1873]
Triangle: [1892, 1890, 883]
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Triangle: [1894, 1902, 1903]
Triangle: [3158, 3315, 3316]
Triangle: [1897, 1896, 1904]
Triangle: [1898, 1897, 1905]
Triangle: [1907, 1899, 1898]
Triangle: [1899, 1907, 973]
Triangle: [636, 3442, 3448]
Triangle: [1893, 806, 808]
Triangle: [1903, 1902, 824]
Triangle: [1906, 819, 909]
Triangle: [1907, 909, 972]
Triangle: [830, 1901, 1908]
Triangle: [1901, 1893, 896]
Triangle: [831, 1908, 1909]
Triangle: [1908, 896, 895]
Triangle: [1910, 1134, 827]
Triangle: [1135, 1910, 1909]
Triangle: [1890, 1892, 1530]
Triangle: [1911, 882, 3560]
Triangle: [1912, 1911, 3561]
Triangle: [882, 1911, 901]
Triangle: [903, 1912, 3574]
Triangle: [1910, 1135, 1618]
Triangle: [1913, 1618, 954]
Triangle: [1914, 954, 953]
Triangle: [1601, 1916, 1915]
Triangle: [1917, 1916, 1601]
Triangle: [1602, 1703, 1918]
Triangle: [1919, 1918, 1703]
Triangle: [1702, 964, 1920]
Triangle: [1921, 1920, 964]
Triangle: [1257, 1921, 1248]
Triangle: [1900, 973, 1887]
Triangle: [973, 972, 975]
Triangle: [1925, 1924, 3369]
Triangle: [1926, 1929, 3398]
Triangle: [1924, 1931, 3368]
Triangle: [1935, 1934, 3396]
Triangle: [3396, 1934, 1937]
Triangle: [3395, 1937, 655]
Triangle: [1939, 1938, 1924]
Triangle: [1943, 1942, 1941]
Triangle: [1495, 616, 1945]
Triangle: [617, 615, 1947]
Triangle: [1948, 1951, 1950]
Triangle: [1955, 1954, 1953]
Triangle: [1940, 1957, 1956]
Triangle: [664, 1958, 1945]
Triangle: [1959, 618, 617]
Triangle: [1960, 1961, 1951]
Triangle: [1965, 1964, 1963]
Triangle: [1818, 1967, 1966]
Triangle: [1971, 1970, 1969]
Triangle: [1973, 1972, 1956]
Triangle: [665, 1974, 1958]
Triangle: [1974, 665, 622]
Triangle: [1972, 1973, 1977]
Triangle: [1970, 1971, 1979]
Triangle: [1980, 1983, 1982]
Triangle: [1987, 1986, 1985]
Triangle: [1991, 1990, 1989]
Triangle: [1342, 1993, 1992]
Triangle: [1995, 1765, 668]
Triangle: [1996, 1999, 1998]
Triangle: [2000, 2003, 2002]
Triangle: [2004, 2007, 2006]
Triangle: [2008, 2009, 2005]
Triangle: [2009, 2008, 3178]
Triangle: [2015, 2014, 2013]
Triangle: [3180, 3181, 2017]
Triangle: [2003, 2016, 2017]
Triangle: [2019, 2018, 2002]
Triangle: [3181, 3182, 2019]
Triangle: [2014, 2021, 2020]
Triangle: [2022, 2023, 2021]
Triangle: [2024, 2022, 2014]
Triangle: [2010, 2011, 2026]
Triangle: [2025, 2026, 2028]
Triangle: [2032, 2031, 2030]
Triangle: [2033, 2036, 2035]
Triangle: [2038, 2037, 2034]
Triangle: [2042, 2041, 2040]
Triangle: [2046, 2045, 2044]
Triangle: [2050, 2049, 3539]
Triangle: [2054, 2053, 2052]
Triangle: [2058, 2057, 2056]
Triangle: [2059, 2060, 2057]
Triangle: [2064, 2063, 2062]
Triangle: [2065, 2068, 2067]
Triangle: [2072, 3542, 3543]
Triangle: [3140, 3141, 2075]
Triangle: [2078, 2076, 2073]
Triangle: [2079, 2082, 2081]
Triangle: [2086, 2085, 3544]
Triangle: [2090, 2089, 2088]
Triangle: [2075, 3141, 3142]
Triangle: [2100, 2099, 2098]
Triangle: [2101, 2104, 2103]
Triangle: [2105, 2101, 2102]
Triangle: [2107, 2110, 3461]
Triangle: [2111, 2114, 2113]
Triangle: [2115, 2113, 2114]
Triangle: [2113, 2115, 2118]
Triangle: [2112, 2113, 2117]
Triangle: [2123, 2122, 2121]
Triangle: [2127, 2126, 2125]
Triangle: [2131, 2130, 2129]
Triangle: [2132, 2135, 2134]
Triangle: [2139, 2138, 3510]
Triangle: [2141, 2135, 2132]
Triangle: [2142, 2140, 2132]
Triangle: [2145, 2140, 2142]
Triangle: [2146, 2141, 2140]
Triangle: [2138, 2148, 3509]
Triangle: [2152, 2151, 2150]
Triangle: [2154, 2152, 2149]
Triangle: [2158, 2157, 3506]
Triangle: [2159, 2160, 2155]
Triangle: [2162, 2161, 2137]
Triangle: [2166, 2165, 2164]
Triangle: [2029, 2168, 2167]
Triangle: [2036, 2170, 2169]
Triangle: [2171, 2038, 2035]
Triangle: [2173, 2172, 2064]
Triangle: [2174, 2067, 2068]
Triangle: [2072, 2177, 3541]
Triangle: [2053, 2054, 2049]
Triangle: [2067, 2174, 2177]
Triangle: [2066, 2067, 2072]
Triangle: [2086, 2089, 2090]
Triangle: [2181, 2180, 2179]
Triangle: [2102, 2103, 2118]
Triangle: [2115, 2116, 2106]
Triangle: [2100, 2097, 2183]
Triangle: [2185, 2184, 2099]
Triangle: [2182, 2186, 2185]
Triangle: [2188, 2187, 2106]
Triangle: [2189, 2192, 2191]
Triangle: [2193, 2196, 2195]
Triangle: [2198, 2193, 2194]
Triangle: [2199, 2202, 2201]
Triangle: [2203, 2204, 2202]
Triangle: [2205, 2097, 2098]
Triangle: [3487, 2094, 3459]
Triangle: [2210, 2209, 2205]
Triangle: [2212, 2097, 2205]
Triangle: [2213, 2183, 2097]
Triangle: [3485, 2215, 2214]
Triangle: [2206, 2098, 2217]
Triangle: [2217, 2098, 2099]
Triangle: [2203, 2220, 2219]
Triangle: [2093, 2214, 2221]
Triangle: [2122, 2123, 2223]
Triangle: [2003, 2000, 2004]
Triangle: [2016, 2003, 2005]
Triangle: [3179, 3180, 2016]
Triangle: [2025, 2015, 2012]
Triangle: [2027, 2024, 2015]
Triangle: [2036, 2033, 2031]
Triangle: [2170, 2036, 2032]
Triangle: [2042, 2039, 2043]
Triangle: [2225, 2224, 2018]
Triangle: [2225, 2019, 3182]
Triangle: [2226, 2020, 2021]
Triangle: [2228, 2227, 2021]
Triangle: [2232, 2231, 3295]
Triangle: [3297, 3298, 2233]
Triangle: [2236, 2233, 3298]
Triangle: [2126, 2238, 2237]
Triangle: [2135, 2139, 2239]
Triangle: [2138, 2139, 2135]
Triangle: [2148, 2138, 2141]
Triangle: [2154, 2153, 2157]
Triangle: [2240, 2243, 2242]
Triangle: [2244, 2247, 2246]
Triangle: [2251, 2250, 2249]
Triangle: [1720, 1450, 2253]
Triangle: [1931, 1924, 1938]
Triangle: [2255, 2256, 1929]
Triangle: [2257, 2258, 1934]
Triangle: [1937, 2259, 654]
Triangle: [2259, 1937, 1934]
Triangle: [2248, 2249, 2252]
Triangle: [1988, 1992, 1993]
Triangle: [1986, 1995, 1994]
Triangle: [1973, 1974, 1975]
Triangle: [1940, 1941, 1944]
Triangle: [1946, 1947, 1950]
Triangle: [1961, 1959, 1946]
Triangle: [1967, 1965, 1962]
Triangle: [2260, 2263, 2262]
Triangle: [2265, 2260, 2261]
Triangle: [2267, 2265, 2264]
Triangle: [2271, 2270, 2269]
Triangle: [2268, 2273, 2272]
Triangle: [2143, 2275, 2274]
Triangle: [2279, 2278, 2277]
Triangle: [2222, 2223, 2281]
Triangle: [2283, 2282, 2271]
Triangle: [2282, 2284, 2270]
Triangle: [2285, 2288, 3504]
Triangle: [2289, 2292, 2291]
Triangle: [2290, 2291, 2294]
Triangle: [2298, 2297, 2296]
Triangle: [2286, 2287, 2300]
Triangle: [2293, 2294, 2288]
Triangle: [2276, 2301, 2292]
Triangle: [2303, 2302, 2214]
Triangle: [2217, 2305, 2304]
Triangle: [2218, 2306, 2305]
Triangle: [2220, 2308, 2307]
Triangle: [2311, 2310, 2309]
Triangle: [2314, 2313, 2041]
Triangle: [2315, 2314, 2042]
Triangle: [2045, 2316, 2315]
Triangle: [3399, 3368, 1931]
Triangle: [1926, 1931, 2254]
Triangle: [2247, 2240, 2241]
Triangle: [1997, 2318, 2317]
Triangle: [1983, 2320, 2319]
Triangle: [2321, 1952, 2323]
Triangle: [2324, 1955, 1952]
Triangle: [1929, 1935, 3397]
Triangle: [2256, 2257, 1935]
Triangle: [2251, 2244, 2245]
Triangle: [1999, 1989, 1990]
Triangle: [1984, 1980, 1981]
Triangle: [1971, 1972, 1976]
Triangle: [1972, 1971, 1968]
Triangle: [1956, 1968, 2325]
Triangle: [2326, 1942, 1943]
Triangle: [1954, 1948, 1949]
Triangle: [2327, 1960, 1948]
Triangle: [2328, 1963, 1964]
Triangle: [2263, 3515, 3516]
Triangle: [2238, 3513, 3514]
Triangle: [2239, 2139, 3511]
Triangle: [2336, 2283, 2272]
Triangle: [2335, 2272, 2273]
Triangle: [2063, 2064, 2339]
Triangle: [2340, 2339, 2064]
Triangle: [2001, 2002, 2018]
Triangle: [2342, 2344, 1927]
Triangle: [2343, 2342, 1928]
Triangle: [1930, 1927, 2344]
Triangle: [2346, 2343, 1932]
Triangle: [1933, 1936, 2347]
Triangle: [2347, 1936, 611]
Triangle: [1923, 1930, 2345]
Triangle: [2354, 2353, 2352]
Triangle: [1922, 1923, 2348]
Triangle: [2362, 2354, 2351]
Triangle: [2363, 2236, 3299]
Triangle: [2341, 2018, 2224]
Triangle: [2366, 2341, 2365]
Triangle: [2368, 2362, 2361]
Triangle: [2370, 2373, 2372]
Triangle: [2377, 2376, 2375]
Triangle: [2379, 652, 661]
Triangle: [2376, 2379, 2378]
Triangle: [2381, 2373, 2370]
Triangle: [2371, 2372, 2377]
Triangle: [2383, 2166, 2163]
Triangle: [2296, 2297, 2385]
Triangle: [2389, 2388, 2387]
Triangle: [2180, 2181, 2391]
Triangle: [2392, 2211, 2394]
Triangle: [2211, 2205, 2206]
Triangle: [2395, 2398, 2397]
Triangle: [2393, 2394, 2400]
Triangle: [2394, 2206, 2216]
Triangle: [2400, 2216, 2304]
Triangle: [2274, 2403, 2144]
Triangle: [2404, 2407, 2406]
Triangle: [2408, 2411, 2410]
Triangle: [2130, 2131, 2407]
Triangle: [2161, 2412, 2136]
Triangle: [2180, 2414, 2413]
Triangle: [2412, 2415, 2334]
Triangle: [2416, 2419, 2418]
Triangle: [2421, 2420, 2413]
Triangle: [2390, 2424, 2423]
Triangle: [2423, 2416, 2417]
Triangle: [2425, 2417, 2418]
Triangle: [2428, 2427, 2425]
Triangle: [2430, 2429, 2273]
Triangle: [2268, 2269, 2431]
Triangle: [2432, 2435, 2434]
Triangle: [2278, 2437, 2436]
Triangle: [2405, 2439, 2438]
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Triangle: [2444, 2408, 2409]
Triangle: [2433, 2434, 3477]
Triangle: [2446, 2448, 2429]
Triangle: [2449, 2444, 2445]
Triangle: [2448, 2337, 2273]
Triangle: [2454, 2453, 2452]
Triangle: [3475, 3476, 2453]
Triangle: [2454, 2455, 3474]
Triangle: [2459, 2458, 2457]
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Triangle: [2468, 2469, 2275]
Triangle: [2470, 2471, 2040]
Triangle: [2472, 2473, 2078]
Triangle: [2474, 2477, 2476]
Triangle: [2478, 2479, 2037]
Triangle: [2480, 2478, 2038]
Triangle: [2231, 2482, 3294]
Triangle: [2313, 2483, 2470]
Triangle: [2484, 2487, 2486]
Triangle: [2488, 2491, 2490]
Triangle: [2492, 2495, 2494]
Triangle: [2496, 2495, 2492]
Triangle: [2498, 2501, 2500]
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Triangle: [2237, 3514, 3515]
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Triangle: [2124, 2125, 2260]
Triangle: [2465, 2124, 2265]
Triangle: [2502, 2501, 2498]
Triangle: [2511, 2514, 2513]
Triangle: [1996, 2317, 2320]
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Triangle: [1984, 1985, 1988]
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Triangle: [2515, 2516, 3372]
Triangle: [2517, 2515, 3373]
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Triangle: [2222, 2111, 2112]
Triangle: [2433, 2189, 2190]
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Triangle: [2232, 2226, 2227]
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Triangle: [2225, 2233, 2236]
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Triangle: [2367, 2365, 2363]
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Triangle: [5534, 5536, 5527]
Triangle: [5536, 5537, 5528]
Triangle: [5537, 5538, 5529]
Triangle: [5531, 5540, 5539]
Triangle: [5530, 5539, 5541]
Triangle: [5532, 5541, 5542]
Triangle: [5533, 5542, 5535]
Triangle: [5544, 5543, 5534]
Triangle: [5543, 5545, 5536]
Triangle: [5545, 5546, 5537]
Triangle: [5546, 5547, 5538]
Triangle: [5540, 5549, 5548]
Triangle: [5539, 5548, 5550]
Triangle: [5541, 5550, 5551]
Triangle: [5542, 5551, 5544]
Triangle: [5553, 5552, 5543]
Triangle: [5552, 5554, 5545]
Triangle: [5554, 5555, 5546]
Triangle: [5555, 5556, 5547]
Triangle: [5556, 5558, 5557]
Triangle: [5549, 5560, 5559]
Triangle: [5548, 5559, 5561]
Triangle: [5550, 5561, 5562]
Triangle: [5551, 5562, 5553]
Triangle: [5564, 5563, 5552]
Triangle: [5563, 5565, 5554]
Triangle: [5565, 5566, 5555]
Triangle: [5566, 5567, 5556]
Triangle: [5567, 5568, 5558]
Triangle: [5560, 5570, 5569]
Triangle: [5559, 5569, 5571]
Triangle: [5561, 5571, 5572]
Triangle: [5562, 5572, 5564]
Triangle: [5585, 5584, 5583]
Triangle: [5586, 5589, 5588]
Triangle: [5593, 5592, 5591]
Triangle: [5591, 5592, 5595]
Triangle: [5596, 5599, 5598]
Triangle: [5603, 5602, 5601]
Triangle: [5607, 5606, 5605]
Triangle: [5609, 5599, 5596]
Triangle: [5610, 5613, 5612]
Triangle: [5614, 5617, 5616]
Triangle: [5618, 5621, 5620]
Triangle: [5622, 5625, 5624]
Triangle: [5626, 5627, 5393]
Triangle: [5629, 5628, 5423]
Triangle: [5368, 5369, 5631]
Triangle: [5633, 5431, 5430]
Triangle: [5383, 5380, 5385]
Triangle: [5634, 5635, 5589]
Triangle: [5637, 5636, 5433]
Triangle: [5639, 5375, 5372]
Triangle: [5641, 5441, 5440]
Triangle: [5595, 5585, 5582]
Triangle: [5606, 5609, 5608]
Triangle: [5452, 5449, 5446]
Triangle: [5378, 5643, 5642]
Triangle: [5644, 5645, 5445]
Triangle: [5646, 5647, 5601]
Triangle: [5649, 5403, 5400]
Triangle: [5651, 5650, 5455]
Triangle: [5652, 5653, 5367]
Triangle: [5655, 5463, 5462]
Triangle: [5407, 5404, 5395]
Triangle: [5659, 5658, 5657]
Triangle: [5661, 5657, 5658]
Triangle: [5661, 5660, 5663]
Triangle: [5667, 5666, 5665]
Triangle: [5665, 5666, 5669]
Triangle: [5671, 5659, 5656]
Triangle: [5675, 5674, 5673]
Triangle: [5676, 5679, 5678]
Triangle: [5679, 5676, 5681]
Triangle: [5682, 5683, 5680]
Triangle: [5684, 5685, 5683]
Triangle: [5674, 5687, 5686]
Triangle: [5688, 5691, 5690]
Triangle: [5693, 5689, 5690]
Triangle: [5692, 5695, 5694]
Triangle: [5699, 5698, 5697]
Triangle: [5698, 5701, 5700]
Triangle: [5702, 5703, 5691]
Triangle: [5712, 5715, 5714]
Triangle: [5713, 5714, 5717]
Triangle: [5717, 5719, 5718]
Triangle: [5723, 5722, 5721]
Triangle: [5725, 5721, 5722]
Triangle: [5727, 5715, 5712]
Triangle: [5731, 5730, 5729]
Triangle: [5732, 5733, 5729]
Triangle: [5732, 5735, 5734]
Triangle: [5736, 5739, 5738]
Triangle: [5737, 5738, 5741]
Triangle: [5743, 5731, 5728]
Triangle: [5391, 5392, 5389]
Triangle: [5668, 5669, 5671]
Triangle: [5425, 5422, 5427]
Triangle: [5745, 5371, 5368]
Triangle: [5746, 5744, 5368]
Triangle: [5610, 5611, 5748]
Triangle: [5663, 5667, 5664]
Triangle: [5627, 5626, 5381]
Triangle: [5687, 5685, 5684]
Triangle: [5587, 5588, 5593]
Triangle: [5700, 5701, 5703]
Triangle: [5435, 5432, 5437]
Triangle: [5375, 5750, 5749]
Triangle: [5751, 5750, 5375]
Triangle: [5614, 5615, 5753]
Triangle: [5695, 5699, 5696]
Triangle: [5584, 5635, 5634]
Triangle: [5678, 5675, 5672]
Triangle: [5646, 5607, 5604]
Triangle: [5724, 5727, 5726]
Triangle: [5645, 5644, 5447]
Triangle: [5755, 5643, 5378]
Triangle: [5756, 5754, 5378]
Triangle: [5622, 5623, 5758]
Triangle: [5719, 5723, 5720]
Triangle: [5603, 5600, 5597]
Triangle: [5402, 5399, 5398]
Triangle: [5740, 5741, 5743]
Triangle: [5454, 5459, 5460]
Triangle: [5367, 5760, 5759]
Triangle: [5761, 5760, 5367]
Triangle: [5618, 5619, 5763]
Triangle: [5735, 5739, 5736]
Triangle: [5406, 5649, 5648]
Triangle: [5370, 5371, 5428]
Triangle: [5431, 5369, 5370]
Triangle: [5633, 5631, 5369]
Triangle: [5765, 5613, 5610]
Triangle: [5766, 5764, 5610]
Triangle: [5744, 5746, 5629]
Triangle: [5745, 5744, 5424]
Triangle: [5745, 5425, 5428]
Triangle: [5373, 5374, 5438]
Triangle: [5441, 5372, 5373]
Triangle: [5641, 5638, 5372]
Triangle: [5768, 5617, 5614]
Triangle: [5769, 5767, 5614]
Triangle: [5751, 5637, 5434]
Triangle: [5749, 5750, 5434]
Triangle: [5749, 5435, 5438]
Triangle: [5642, 5643, 5448]
Triangle: [5377, 5642, 5449]
Triangle: [5376, 5377, 5452]
Triangle: [5771, 5625, 5622]
Triangle: [5772, 5770, 5622]
Triangle: [5445, 5754, 5756]
Triangle: [5755, 5754, 5445]
Triangle: [5755, 5645, 5448]
Triangle: [5365, 5366, 5460]
Triangle: [5364, 5365, 5461]
Triangle: [5652, 5364, 5463]
Triangle: [5774, 5621, 5618]
Triangle: [5775, 5773, 5618]
Triangle: [5761, 5651, 5456]
Triangle: [5457, 5759, 5760]
Triangle: [5366, 5759, 5457]
Triangle: [5394, 5395, 5730]
Triangle: [5732, 5730, 5395]
Triangle: [5404, 5405, 5735]
Triangle: [5739, 5735, 5405]
Triangle: [5739, 5648, 5400]
Triangle: [5400, 5401, 5741]
Triangle: [5401, 5398, 5743]
Triangle: [5398, 5394, 5731]
Triangle: [5728, 5729, 5462]
Triangle: [5733, 5654, 5462]
Triangle: [5733, 5734, 5776]
Triangle: [5736, 5650, 5776]
Triangle: [5736, 5737, 5455]
Triangle: [5455, 5737, 5740]
Triangle: [5740, 5742, 5459]
Triangle: [5742, 5728, 5458]
Triangle: [5715, 5605, 5608]
Triangle: [5608, 5596, 5717]
Triangle: [5717, 5596, 5597]
Triangle: [5600, 5723, 5719]
Triangle: [5600, 5601, 5722]
Triangle: [5647, 5724, 5722]
Triangle: [5647, 5604, 5727]
Triangle: [5604, 5605, 5715]
Triangle: [5712, 5713, 5451]
Triangle: [5713, 5716, 5450]
Triangle: [5716, 5718, 5777]
Triangle: [5720, 5443, 5777]
Triangle: [5443, 5720, 5721]
Triangle: [5644, 5442, 5721]
Triangle: [5725, 5726, 5447]
Triangle: [5726, 5712, 5446]
Triangle: [5646, 5602, 5779]
Triangle: [5603, 5780, 5779]
Triangle: [5781, 5780, 5603]
Triangle: [5599, 5782, 5781]
Triangle: [5783, 5782, 5599]
Triangle: [5606, 5784, 5783]
Triangle: [5785, 5784, 5606]
Triangle: [5778, 5785, 5607]
Triangle: [5784, 5709, 5708]
Triangle: [5708, 5706, 5782]
Triangle: [5782, 5706, 5707]
Triangle: [5780, 5781, 5707]
Triangle: [5704, 5705, 5779]
Triangle: [5778, 5779, 5705]
Triangle: [5711, 5710, 5785]
Triangle: [5785, 5710, 5709]
Triangle: [5592, 5682, 5681]
Triangle: [5676, 5585, 5595]
Triangle: [5585, 5676, 5677]
Triangle: [5635, 5584, 5677]
Triangle: [5672, 5673, 5589]
Triangle: [5673, 5686, 5588]
Triangle: [5686, 5684, 5593]
Triangle: [5593, 5684, 5682]
Triangle: [5591, 5594, 5787]
Triangle: [5788, 5787, 5594]
Triangle: [5788, 5582, 5583]
Triangle: [5790, 5789, 5583]
Triangle: [5634, 5586, 5791]
Triangle: [5586, 5587, 5792]
Triangle: [5587, 5590, 5793]
Triangle: [5590, 5591, 5786]
Triangle: [5691, 5786, 5787]
Triangle: [5692, 5690, 5787]
Triangle: [5788, 5789, 5695]
Triangle: [5699, 5695, 5789]
Triangle: [5790, 5791, 5698]
Triangle: [5791, 5792, 5701]
Triangle: [5792, 5793, 5703]
Triangle: [5793, 5786, 5691]
Triangle: [5436, 5688, 5689]
Triangle: [5640, 5440, 5689]
Triangle: [5693, 5694, 5794]
Triangle: [5696, 5636, 5794]
Triangle: [5636, 5696, 5697]
Triangle: [5697, 5700, 5432]
Triangle: [5432, 5700, 5702]
Triangle: [5702, 5688, 5436]
Triangle: [5795, 5384, 5385]
Triangle: [5797, 5796, 5385]
Triangle: [5380, 5381, 5798]
Triangle: [5799, 5798, 5381]
Triangle: [5799, 5626, 5390]
Triangle: [5390, 5391, 5801]
Triangle: [5801, 5391, 5388]
Triangle: [5388, 5384, 5795]
Triangle: [5804, 5803, 5386]
Triangle: [5805, 5383, 5386]
Triangle: [5805, 5806, 5382]
Triangle: [5807, 5627, 5382]
Triangle: [5627, 5807, 5808]
Triangle: [5393, 5808, 5809]
Triangle: [5392, 5809, 5810]
Triangle: [5810, 5804, 5387]
Triangle: [5659, 5795, 5796]
Triangle: [5660, 5658, 5796]
Triangle: [5660, 5797, 5798]
Triangle: [5667, 5663, 5798]
Triangle: [5667, 5799, 5800]
Triangle: [5800, 5801, 5669]
Triangle: [5669, 5801, 5802]
Triangle: [5802, 5795, 5659]
Triangle: [5656, 5657, 5430]
Triangle: [5632, 5430, 5657]
Triangle: [5632, 5661, 5662]
Triangle: [5664, 5628, 5811]
Triangle: [5628, 5664, 5665]
Triangle: [5423, 5665, 5668]
Triangle: [5422, 5668, 5670]
Triangle: [5670, 5656, 5426]
Triangle: [5403, 5813, 5812]
Triangle: [5649, 5814, 5813]
Triangle: [5815, 5814, 5649]
Triangle: [5407, 5816, 5815]
Triangle: [5816, 5407, 5396]
Triangle: [5397, 5818, 5817]
Triangle: [5819, 5818, 5397]
Triangle: [5402, 5812, 5819]
Triangle: [5821, 5419, 5420]
Triangle: [5360, 5361, 5823]
Triangle: [5409, 5410, 5415]
Triangle: [5824, 5827, 5826]
Triangle: [5831, 5830, 5829]
Triangle: [5832, 5835, 5834]
Triangle: [5834, 5837, 5836]
Triangle: [5841, 5840, 5839]
Triangle: [5842, 5843, 5827]
Triangle: [5417, 5421, 5418]
Triangle: [5825, 5826, 5831]
Triangle: [5853, 5363, 5360]
Triangle: [5854, 5852, 5360]
Triangle: [5840, 5843, 5842]
Triangle: [5820, 5411, 5408]
Triangle: [5825, 5853, 5852]
Triangle: [5853, 5825, 5828]
Triangle: [5362, 5363, 5828]
Triangle: [5833, 5856, 5855]
Triangle: [5857, 5856, 5833]
Triangle: [5822, 5823, 5838]
Triangle: [5854, 5822, 5839]
Triangle: [5854, 5842, 5824]
Triangle: [5858, 5861, 5860]
Triangle: [5859, 5860, 5863]
Triangle: [5863, 5865, 5864]
Triangle: [5865, 5867, 5866]
Triangle: [5867, 5869, 5868]
Triangle: [5870, 5871, 5868]
Triangle: [5871, 5870, 5873]
Triangle: [5861, 5858, 5872]
Triangle: [5858, 5844, 5845]
Triangle: [5844, 5858, 5859]
Triangle: [5851, 5859, 5862]
Triangle: [5862, 5864, 5849]
Triangle: [5864, 5866, 5848]
Triangle: [5866, 5868, 5847]
Triangle: [5871, 5846, 5847]
Triangle: [5846, 5871, 5872]
Triangle: [5843, 5820, 5420]
Triangle: [5411, 5820, 5843]
Triangle: [5410, 5411, 5840]
Triangle: [5834, 5876, 5875]
Triangle: [5877, 5876, 5834]
Triangle: [5417, 5414, 5830]
Triangle: [5826, 5421, 5417]
Triangle: [5827, 5420, 5421]
Triangle: [5880, 5881, 5496]
Triangle: [5885, 5884, 5883]
Triangle: [5885, 5478, 5497]
Triangle: [5886, 5884, 5497]
Triangle: [5887, 5501, 5478]
Triangle: [5888, 5887, 5885]
Triangle: [5480, 5889, 5880]
Triangle: [5507, 5891, 5890]
Triangle: [5892, 5895, 5894]
Triangle: [5514, 5515, 5894]
Triangle: [5520, 5896, 5891]
Triangle: [5898, 5895, 5892]
Triangle: [5895, 5898, 5524]
Triangle: [5529, 5899, 5896]
Triangle: [5901, 5898, 5897]
Triangle: [5898, 5901, 5531]
Triangle: [5899, 5529, 5538]
Triangle: [5547, 5557, 5902]
Triangle: [5557, 5558, 5904]
Triangle: [5905, 5906, 5560]
Triangle: [5568, 5907, 5904]
Triangle: [5906, 5908, 5570]
Triangle: [5910, 5901, 5900]
Triangle: [5540, 5531, 5901]
Triangle: [5904, 5907, 5908]
Triangle: [5903, 5904, 5906]
Triangle: [5910, 5905, 5549]
Triangle: [5909, 5903, 5905]
Triangle: [5902, 5557, 5903]
Triangle: [5900, 5899, 5902]
Triangle: [5897, 5896, 5899]
Triangle: [5892, 5891, 5896]
Triangle: [5893, 5890, 5891]
Triangle: [5882, 5880, 5889]
Triangle: [5883, 5881, 5880]
Triangle: [5914, 5913, 5912]
Triangle: [5495, 5912, 5913]
Triangle: [5915, 5886, 5465]
Triangle: [5912, 5495, 5496]
Triangle: [5884, 5886, 5911]
Triangle: [5881, 5883, 5911]
Triangle: [5886, 5915, 5914]
Triangle: [5878, 5907, 5568]
Triangle: [5879, 5908, 5907]
Triangle: [5874, 5570, 5908]
Triangle: [5570, 5874, 5581]
Triangle: [5580, 5571, 5569]
Triangle: [5579, 5572, 5571]
Triangle: [5578, 5564, 5572]
Triangle: [5563, 5564, 5578]
Triangle: [5565, 5563, 5577]
Triangle: [5566, 5565, 5576]
Triangle: [5575, 5573, 5567]
Triangle: [5568, 5567, 5573]
Triangle: [5926, 5473, 5474]
Triangle: [5925, 5474, 5475]
Triangle: [5929, 5475, 5476]
Triangle: [5928, 5476, 5477]
Triangle: [5927, 5477, 5494]
Triangle: [5494, 5913, 5917]
Triangle: [5916, 5917, 5913]
Triangle: [5915, 5919, 5916]
Triangle: [5915, 5466, 5918]
Triangle: [5920, 5918, 5466]
Triangle: [5468, 5921, 5920]
Triangle: [5469, 5922, 5921]
Triangle: [5923, 5922, 5469]
Triangle: [5470, 5471, 5924]
Triangle: [5924, 5471, 5472]
Triangle: [5473, 5926, 5930]
Triangle: [5502, 5504, 5479]
Triangle: [5480, 5479, 5504]
Triangle: [5889, 5480, 5506]
Triangle: [5889, 5890, 5893]
Triangle: [5894, 5887, 5888]
Triangle: [5515, 5501, 5887]
Triangle: [5501, 5515, 5511]
Triangle: [5512, 5500, 5499]
Triangle: [5509, 5498, 5500]
Triangle: [5489, 5498, 5509]
Triangle: [5488, 5489, 5492]
Triangle: [5488, 5490, 5491]
Triangle: [5487, 5491, 5493]
Triangle: [5502, 5481, 5482]
Triangle: [5413, 5416, 5869]
Triangle: [5412, 5413, 5867]
Triangle: [5863, 5409, 5412]
Triangle: [5860, 5408, 5409]
Triangle: [5861, 5821, 5408]
Triangle: [5821, 5861, 5873]
Triangle: [5870, 5418, 5419]
Triangle: [5870, 5869, 5416]
Triangle: [5811, 5611, 5612]
Triangle: [5612, 5613, 5633]
Triangle: [5629, 5747, 5748]
Triangle: [5748, 5611, 5811]
Triangle: [5613, 5765, 5631]
Triangle: [5765, 5764, 5630]
Triangle: [5746, 5766, 5747]
Triangle: [5630, 5764, 5766]
Triangle: [5794, 5615, 5616]
Triangle: [5616, 5617, 5641]
Triangle: [5637, 5752, 5753]
Triangle: [5753, 5615, 5794]
Triangle: [5641, 5617, 5768]
Triangle: [5768, 5767, 5639]
Triangle: [5769, 5752, 5637]
Triangle: [5639, 5767, 5769]
Triangle: [5777, 5623, 5624]
Triangle: [5624, 5625, 5453]
Triangle: [5444, 5757, 5758]
Triangle: [5758, 5623, 5777]
Triangle: [5453, 5625, 5771]
Triangle: [5771, 5770, 5379]
Triangle: [5772, 5757, 5444]
Triangle: [5379, 5770, 5772]
Triangle: [5619, 5620, 5654]
Triangle: [5620, 5621, 5655]
Triangle: [5651, 5762, 5763]
Triangle: [5763, 5619, 5776]
Triangle: [5655, 5621, 5774]
Triangle: [5774, 5773, 5653]
Triangle: [5775, 5762, 5651]
Triangle: [5653, 5773, 5775]
Triangle: [5835, 5832, 5829]
Triangle: [5838, 5836, 5837]
Triangle: [5832, 5855, 5362]
Triangle: [5855, 5856, 5361]
Triangle: [5361, 5856, 5857]
Triangle: [5857, 5836, 5838]
Triangle: [5837, 5875, 5410]
Triangle: [5875, 5876, 5415]
Triangle: [5415, 5876, 5877]
Triangle: [5877, 5835, 5830]
Triangle: [1046, 1045, 5938]
Triangle: [1045, 1047, 5935]
Triangle: [1047, 1174, 5939]
Triangle: [1174, 671, 5933]
Triangle: [5938, 5935, 5936]
Triangle: [5936, 5935, 5939]
Triangle: [5932, 5940, 5939]
Triangle: [5932, 5934, 5942]
Triangle: [2349, 5943, 5944]
Triangle: [2358, 5946, 5943]
Triangle: [2350, 5944, 5947]
Triangle: [5948, 2590, 2360]
Triangle: [5933, 671, 2590]
Triangle: [5944, 5945, 5949]
Triangle: [5948, 5947, 5949]
Triangle: [5948, 5950, 5932]
Triangle: [5951, 5934, 5932]
=== Vertex Weights (Max 5 bones per vertex) ===
Vertex 0:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftArm', Weight: 0.987138
  Group: 'mixamorig:LeftForeArm', Weight: 0.012862
Vertex 1:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftArm', Weight: 0.989509
  Group: 'mixamorig:LeftForeArm', Weight: 0.010491
Vertex 2:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftArm', Weight: 0.953892
  Group: 'mixamorig:LeftForeArm', Weight: 0.046108
Vertex 3:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftArm', Weight: 0.955669
  Group: 'mixamorig:LeftForeArm', Weight: 0.044331
Vertex 4:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftArm', Weight: 0.946157
  Group: 'mixamorig:LeftForeArm', Weight: 0.053843
Vertex 5:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.000494
  Group: 'mixamorig:LeftArm', Weight: 0.989117
  Group: 'mixamorig:LeftForeArm', Weight: 0.010390
Vertex 6:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftArm', Weight: 0.987154
  Group: 'mixamorig:LeftForeArm', Weight: 0.012846
Vertex 7:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftArm', Weight: 0.932266
  Group: 'mixamorig:LeftForeArm', Weight: 0.067733
Vertex 8:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftArm', Weight: 0.980937
  Group: 'mixamorig:LeftForeArm', Weight: 0.019063
Vertex 9:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftArm', Weight: 0.950722
  Group: 'mixamorig:LeftForeArm', Weight: 0.049278
Vertex 10:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftArm', Weight: 0.937409
  Group: 'mixamorig:LeftForeArm', Weight: 0.062591
Vertex 11:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftArm', Weight: 0.985563
  Group: 'mixamorig:LeftForeArm', Weight: 0.014437
Vertex 12:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftArm', Weight: 0.918628
  Group: 'mixamorig:LeftForeArm', Weight: 0.081372
  Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 13:
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Vertex 32:
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Vertex 33:
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Vertex 34:
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Vertex 35:
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Vertex 36:
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Vertex 37:
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Vertex 38:
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Vertex 39:
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Vertex 40:
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Vertex 41:
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Vertex 42:
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Vertex 43:
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Vertex 44:
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Vertex 45:
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Vertex 46:
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Vertex 47:
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Vertex 48:
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Vertex 49:
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Vertex 50:
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Vertex 51:
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Vertex 52:
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Vertex 53:
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Vertex 55:
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Vertex 60:
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Vertex 64:
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Vertex 80:
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Vertex 85:
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Vertex 93:
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Vertex 94:
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Vertex 95:
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Vertex 96:
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Vertex 97:
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Vertex 98:
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Vertex 105:
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Vertex 106:
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Vertex 107:
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Vertex 108:
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Vertex 109:
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Vertex 110:
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Vertex 111:
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Vertex 112:
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Vertex 114:
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Vertex 124:
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Vertex 127:
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Vertex 260:
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Vertex 263:
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Vertex 273:
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Vertex 277:
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Vertex 278:
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Vertex 279:
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Vertex 280:
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Vertex 281:
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Vertex 282:
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Vertex 283:
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Vertex 284:
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Vertex 285:
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Vertex 286:
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Vertex 290:
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Vertex 292:
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Vertex 293:
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Vertex 298:
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Vertex 302:
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Vertex 550:
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Vertex 5820:
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Vertex 5821:
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Vertex 5822:
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Vertex 5823:
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Vertex 5824:
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Vertex 5825:
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Vertex 5826:
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Vertex 5827:
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Vertex 5828:
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Vertex 5829:
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Vertex 5830:
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Vertex 5831:
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Vertex 5832:
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Vertex 5833:
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Vertex 5834:
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Vertex 5835:
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Vertex 5836:
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Vertex 5837:
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Vertex 5838:
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Vertex 5840:
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UV Count: 3
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UV Count: 3
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Face 328
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Face 329
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Face 330
UV Count: 3
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Face 331
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 348
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 378
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Face 379
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Face 397
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Face 400
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Face 419
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Face 424
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Face 427
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Face 428
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Face 429
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Face 430
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Face 431
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Face 432
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Face 439
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Face 440
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Face 441
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Face 445
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Face 448
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Face 450
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Face 452
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Face 453
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Face 454
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Face 455
UV Count: 3
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Face 456
UV Count: 3
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UV Count: 3
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Face 458
UV Count: 3
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Face 459
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Face 460
UV Count: 3
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Face 461
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Face 462
UV Count: 3
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Face 463
UV Count: 3
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Face 464
UV Count: 3
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Face 465
UV Count: 3
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Face 466
UV Count: 3
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Face 467
UV Count: 3
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Face 468
UV Count: 3
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Face 469
UV Count: 3
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Face 470
UV Count: 3
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Face 471
UV Count: 3
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UV Count: 3
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Face 473
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 476
UV Count: 3
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Face 477
UV Count: 3
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Face 478
UV Count: 3
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Face 480
UV Count: 3
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Face 481
UV Count: 3
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Face 482
UV Count: 3
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Face 483
UV Count: 3
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Face 484
UV Count: 3
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Face 485
UV Count: 3
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Face 486
UV Count: 3
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Face 487
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Face 488
UV Count: 3
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Face 489
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Face 490
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Face 491
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 501
UV Count: 3
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Face 502
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 506
UV Count: 3
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Face 507
UV Count: 3
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UV Count: 3
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Face 509
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Face 511
UV Count: 3
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Face 512
UV Count: 3
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Face 513
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Face 514
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Face 515
UV Count: 3
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Face 518
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Face 519
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Face 520
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Face 521
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Face 522
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Face 528
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Face 531
UV Count: 3
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Face 532
UV Count: 3
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Face 533
UV Count: 3
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Face 534
UV Count: 3
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Face 536
UV Count: 3
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Face 537
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Face 538
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Face 540
UV Count: 3
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Face 542
UV Count: 3
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Face 543
UV Count: 3
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Face 545
UV Count: 3
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Face 546
UV Count: 3
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Face 547
UV Count: 3
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Face 548
UV Count: 3
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Face 549
UV Count: 3
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Face 550
UV Count: 3
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Face 551
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Face 552
UV Count: 3
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Face 553
UV Count: 3
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Face 554
UV Count: 3
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Face 555
UV Count: 3
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Face 556
UV Count: 3
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Face 557
UV Count: 3
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Face 558
UV Count: 3
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Face 559
UV Count: 3
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Face 560
UV Count: 3
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Face 561
UV Count: 3
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Face 562
UV Count: 3
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Face 563
UV Count: 3
  UV <Vector (0.3141, 0.6733)>
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Face 564
UV Count: 3
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Face 565
UV Count: 3
  UV <Vector (0.3100, 0.6585)>
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Face 566
UV Count: 3
  UV <Vector (0.3306, 0.7304)>
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Face 567
UV Count: 3
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Face 568
UV Count: 3
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Face 569
UV Count: 3
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Face 570
UV Count: 3
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Face 571
UV Count: 3
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Face 572
UV Count: 3
  UV <Vector (0.3248, 0.8126)>
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Face 573
UV Count: 3
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Face 574
UV Count: 3
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Face 575
UV Count: 3
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Face 576
UV Count: 3
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Face 577
UV Count: 3
  UV <Vector (0.3436, 0.6146)>
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Face 578
UV Count: 3
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Face 579
UV Count: 3
  UV <Vector (0.1545, 0.6133)>
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Face 580
UV Count: 3
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Face 581
UV Count: 3
  UV <Vector (0.1798, 0.6180)>
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Face 582
UV Count: 3
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Face 583
UV Count: 3
  UV <Vector (0.1798, 0.6180)>
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Face 584
UV Count: 3
  UV <Vector (0.1691, 0.6399)>
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Face 585
UV Count: 3
  UV <Vector (0.1732, 0.6671)>
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Face 586
UV Count: 3
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Face 587
UV Count: 3
  UV <Vector (0.2651, 0.8005)>
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Face 588
UV Count: 3
  UV <Vector (0.2139, 0.7739)>
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Face 589
UV Count: 3
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Face 590
UV Count: 3
  UV <Vector (0.2135, 0.7485)>
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Face 591
UV Count: 3
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Face 592
UV Count: 3
  UV <Vector (0.2803, 0.7428)>
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Face 593
UV Count: 3
  UV <Vector (0.2975, 0.7726)>
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Face 594
UV Count: 3
  UV <Vector (0.3051, 0.7702)>
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Face 595
UV Count: 3
  UV <Vector (0.3072, 0.7866)>
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Face 596
UV Count: 3
  UV <Vector (0.2953, 0.7874)>
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Face 597
UV Count: 3
  UV <Vector (0.2223, 0.7481)>
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Face 598
UV Count: 3
  UV <Vector (0.2133, 0.6960)>
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Face 599
UV Count: 3
  UV <Vector (0.2261, 0.6690)>
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Face 600
UV Count: 3
  UV <Vector (0.2135, 0.6836)>
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Face 601
UV Count: 3
  UV <Vector (0.2325, 0.6746)>
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Face 602
UV Count: 3
  UV <Vector (0.2955, 0.6765)>
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Face 603
UV Count: 3
  UV <Vector (0.2955, 0.6765)>
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Face 604
UV Count: 3
  UV <Vector (0.2994, 0.6831)>
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Face 605
UV Count: 3
  UV <Vector (0.2992, 0.6884)>
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Face 606
UV Count: 3
  UV <Vector (0.3165, 0.6815)>
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Face 607
UV Count: 3
  UV <Vector (0.2377, 0.6959)>
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Face 608
UV Count: 3
  UV <Vector (0.2289, 0.7084)>
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Face 609
UV Count: 3
  UV <Vector (0.1767, 0.7067)>
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Face 610
UV Count: 3
  UV <Vector (0.1605, 0.7051)>
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Face 611
UV Count: 3
  UV <Vector (0.1606, 0.7228)>
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Face 612
UV Count: 3
  UV <Vector (0.3402, 0.7153)>
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Face 613
UV Count: 3
  UV <Vector (0.3306, 0.7304)>
  UV <Vector (0.3402, 0.7153)>
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Face 614
UV Count: 3
  UV <Vector (0.3178, 0.7198)>
  UV <Vector (0.3306, 0.7304)>
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Face 615
UV Count: 3
  UV <Vector (0.3178, 0.7198)>
  UV <Vector (0.3166, 0.7348)>
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Face 616
UV Count: 3
  UV <Vector (0.1947, 0.6937)>
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Face 617
UV Count: 3
  UV <Vector (0.1930, 0.7070)>
  UV <Vector (0.2133, 0.7250)>
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Face 618
UV Count: 3
  UV <Vector (0.2133, 0.6960)>
  UV <Vector (0.2289, 0.7084)>
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Face 619
UV Count: 3
  UV <Vector (0.2133, 0.7250)>
  UV <Vector (0.2289, 0.7084)>
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Face 620
UV Count: 3
  UV <Vector (0.2990, 0.7552)>
  UV <Vector (0.2814, 0.7313)>
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Face 621
UV Count: 3
  UV <Vector (0.3093, 0.7702)>
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Face 622
UV Count: 3
  UV <Vector (0.2361, 0.7797)>
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Face 623
UV Count: 3
  UV <Vector (0.2800, 0.8055)>
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Face 624
UV Count: 3
  UV <Vector (0.2915, 0.8375)>
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Face 625
UV Count: 3
  UV <Vector (0.0562, 0.6048)>
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Face 626
UV Count: 3
  UV <Vector (0.0566, 0.6243)>
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Face 627
UV Count: 3
  UV <Vector (0.0567, 0.6506)>
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Face 628
UV Count: 3
  UV <Vector (0.0559, 0.6676)>
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Face 629
UV Count: 3
  UV <Vector (0.0507, 0.7052)>
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Face 630
UV Count: 3
  UV <Vector (0.0315, 0.6154)>
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Face 631
UV Count: 3
  UV <Vector (0.0488, 0.6144)>
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Face 632
UV Count: 3
  UV <Vector (0.0705, 0.6037)>
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Face 633
UV Count: 3
  UV <Vector (0.4219, 0.6934)>
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Face 634
UV Count: 3
  UV <Vector (0.4436, 0.6808)>
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Face 635
UV Count: 3
  UV <Vector (0.4204, 0.6594)>
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Face 636
UV Count: 3
  UV <Vector (0.4284, 0.6818)>
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Face 637
UV Count: 3
  UV <Vector (0.4299, 0.6716)>
  UV <Vector (0.4204, 0.6594)>
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Face 638
UV Count: 3
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Face 639
UV Count: 3
  UV <Vector (0.1025, 0.6675)>
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Face 640
UV Count: 3
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Face 641
UV Count: 3
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Face 642
UV Count: 3
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Face 643
UV Count: 3
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Face 644
UV Count: 3
  UV <Vector (0.4436, 0.6808)>
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Face 645
UV Count: 3
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Face 646
UV Count: 3
  UV <Vector (0.0374, 0.9842)>
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Face 647
UV Count: 3
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Face 648
UV Count: 3
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Face 649
UV Count: 3
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Face 650
UV Count: 3
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Face 651
UV Count: 3
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Face 652
UV Count: 3
  UV <Vector (0.1154, 0.9881)>
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Face 653
UV Count: 3
  UV <Vector (0.0374, 0.9842)>
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Face 654
UV Count: 3
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Face 655
UV Count: 3
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Face 656
UV Count: 3
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Face 657
UV Count: 3
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Face 658
UV Count: 3
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Face 659
UV Count: 3
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Face 660
UV Count: 3
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Face 661
UV Count: 3
  UV <Vector (0.3285, 0.9806)>
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Face 662
UV Count: 3
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Face 663
UV Count: 3
  UV <Vector (0.2111, 0.9883)>
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Face 664
UV Count: 3
  UV <Vector (0.1512, 0.9884)>
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Face 665
UV Count: 3
  UV <Vector (0.3813, 0.5793)>
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Face 666
UV Count: 3
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Face 667
UV Count: 3
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Face 668
UV Count: 3
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Face 669
UV Count: 3
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Face 670
UV Count: 3
  UV <Vector (0.3620, 0.5333)>
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Face 671
UV Count: 3
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Face 672
UV Count: 3
  UV <Vector (0.3891, 0.5227)>
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Face 673
UV Count: 3
  UV <Vector (0.3466, 0.5632)>
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Face 674
UV Count: 3
  UV <Vector (0.3493, 0.5438)>
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Face 675
UV Count: 3
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Face 676
UV Count: 3
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Face 677
UV Count: 3
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Face 678
UV Count: 3
  UV <Vector (0.4603, 0.5445)>
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Face 679
UV Count: 3
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Face 680
UV Count: 3
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Face 681
UV Count: 3
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Face 682
UV Count: 3
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Face 683
UV Count: 3
  UV <Vector (0.4560, 0.5353)>
  UV <Vector (0.4603, 0.5445)>
  UV <Vector (0.4034, 0.5524)>
Face 684
UV Count: 3
  UV <Vector (0.4217, 0.5213)>
  UV <Vector (0.4388, 0.5257)>
  UV <Vector (0.4034, 0.5524)>
Face 685
UV Count: 3
  UV <Vector (0.4385, 0.6343)>
  UV <Vector (0.4192, 0.6464)>
  UV <Vector (0.4224, 0.6341)>
Face 686
UV Count: 3
  UV <Vector (0.3890, 0.6491)>
  UV <Vector (0.4057, 0.6380)>
  UV <Vector (0.4037, 0.6505)>
Face 687
UV Count: 3
  UV <Vector (0.3308, 0.6898)>
  UV <Vector (0.3307, 0.6809)>
  UV <Vector (0.3388, 0.6901)>
Face 688
UV Count: 3
  UV <Vector (0.2217, 0.6604)>
  UV <Vector (0.2246, 0.6710)>
  UV <Vector (0.2138, 0.6699)>
Face 689
UV Count: 3
  UV <Vector (0.2174, 0.6454)>
  UV <Vector (0.2176, 0.6276)>
  UV <Vector (0.2250, 0.6456)>
Face 690
UV Count: 3
  UV <Vector (0.3225, 0.6019)>
  UV <Vector (0.3183, 0.6082)>
  UV <Vector (0.3184, 0.6006)>
Face 691
UV Count: 3
  UV <Vector (0.3219, 0.5936)>
  UV <Vector (0.3184, 0.6006)>
  UV <Vector (0.3170, 0.5939)>
Face 692
UV Count: 3
  UV <Vector (0.3306, 0.5945)>
  UV <Vector (0.3265, 0.6023)>
  UV <Vector (0.3261, 0.5941)>
Face 693
UV Count: 3
  UV <Vector (0.3972, 0.5962)>
  UV <Vector (0.3933, 0.6095)>
  UV <Vector (0.3902, 0.5957)>
Face 694
UV Count: 3
  UV <Vector (0.4157, 0.5981)>
  UV <Vector (0.4133, 0.6088)>
  UV <Vector (0.4095, 0.5964)>
Face 695
UV Count: 3
  UV <Vector (0.3965, 0.5938)>
  UV <Vector (0.3902, 0.5957)>
  UV <Vector (0.3893, 0.5937)>
Face 696
UV Count: 3
  UV <Vector (0.3803, 0.5948)>
  UV <Vector (0.3893, 0.5937)>
  UV <Vector (0.3902, 0.5957)>
Face 697
UV Count: 3
  UV <Vector (0.0995, 0.5847)>
  UV <Vector (0.1231, 0.5826)>
  UV <Vector (0.1237, 0.5850)>
Face 698
UV Count: 3
  UV <Vector (0.0995, 0.5847)>
  UV <Vector (0.0859, 0.5803)>
  UV <Vector (0.1007, 0.5824)>
Face 699
UV Count: 3
  UV <Vector (0.0837, 0.5830)>
  UV <Vector (0.0736, 0.5773)>
  UV <Vector (0.0859, 0.5803)>
Face 700
UV Count: 3
  UV <Vector (0.0610, 0.5817)>
  UV <Vector (0.0736, 0.5773)>
  UV <Vector (0.0724, 0.5812)>
Face 701
UV Count: 3
  UV <Vector (0.0610, 0.5817)>
  UV <Vector (0.0436, 0.5797)>
  UV <Vector (0.0597, 0.5786)>
Face 702
UV Count: 3
  UV <Vector (0.0441, 0.5823)>
  UV <Vector (0.0317, 0.5807)>
  UV <Vector (0.0436, 0.5797)>
Face 703
UV Count: 3
  UV <Vector (0.4398, 0.5958)>
  UV <Vector (0.4170, 0.5963)>
  UV <Vector (0.4391, 0.5942)>
Face 704
UV Count: 3
  UV <Vector (0.4157, 0.5981)>
  UV <Vector (0.4105, 0.5941)>
  UV <Vector (0.4170, 0.5963)>
Face 705
UV Count: 3
  UV <Vector (0.4095, 0.5964)>
  UV <Vector (0.4034, 0.5931)>
  UV <Vector (0.4105, 0.5941)>
Face 706
UV Count: 3
  UV <Vector (0.4033, 0.5958)>
  UV <Vector (0.3965, 0.5938)>
  UV <Vector (0.4034, 0.5931)>
Face 707
UV Count: 3
  UV <Vector (0.3318, 0.5923)>
  UV <Vector (0.3261, 0.5941)>
  UV <Vector (0.3266, 0.5917)>
Face 708
UV Count: 3
  UV <Vector (0.3219, 0.5936)>
  UV <Vector (0.3266, 0.5917)>
  UV <Vector (0.3261, 0.5941)>
Face 709
UV Count: 3
  UV <Vector (0.3215, 0.5910)>
  UV <Vector (0.3170, 0.5939)>
  UV <Vector (0.3158, 0.5916)>
Face 710
UV Count: 3
  UV <Vector (0.3072, 0.5933)>
  UV <Vector (0.3158, 0.5916)>
  UV <Vector (0.3170, 0.5939)>
Face 711
UV Count: 3
  UV <Vector (0.3072, 0.5933)>
  UV <Vector (0.2988, 0.5902)>
  UV <Vector (0.3073, 0.5909)>
Face 712
UV Count: 3
  UV <Vector (0.2981, 0.5920)>
  UV <Vector (0.2876, 0.5897)>
  UV <Vector (0.2988, 0.5902)>
Face 713
UV Count: 3
  UV <Vector (0.2389, 0.5813)>
  UV <Vector (0.2215, 0.5771)>
  UV <Vector (0.2397, 0.5785)>
Face 714
UV Count: 3
  UV <Vector (0.2189, 0.5796)>
  UV <Vector (0.2067, 0.5758)>
  UV <Vector (0.2215, 0.5771)>
Face 715
UV Count: 3
  UV <Vector (0.1927, 0.5784)>
  UV <Vector (0.2067, 0.5758)>
  UV <Vector (0.2061, 0.5788)>
Face 716
UV Count: 3
  UV <Vector (0.1702, 0.5782)>
  UV <Vector (0.1906, 0.5755)>
  UV <Vector (0.1927, 0.5784)>
Face 717
UV Count: 3
  UV <Vector (0.3469, 0.5930)>
  UV <Vector (0.3586, 0.5886)>
  UV <Vector (0.3601, 0.5903)>
Face 718
UV Count: 3
  UV <Vector (0.3469, 0.5930)>
  UV <Vector (0.3372, 0.5928)>
  UV <Vector (0.3468, 0.5910)>
Face 719
UV Count: 3
  UV <Vector (0.3364, 0.5951)>
  UV <Vector (0.3318, 0.5923)>
  UV <Vector (0.3372, 0.5928)>
Face 720
UV Count: 3
  UV <Vector (0.0659, 0.5351)>
  UV <Vector (0.0708, 0.5388)>
  UV <Vector (0.0443, 0.5487)>
Face 721
UV Count: 3
  UV <Vector (0.0520, 0.5314)>
  UV <Vector (0.0659, 0.5351)>
  UV <Vector (0.0443, 0.5487)>
Face 722
UV Count: 3
  UV <Vector (0.0379, 0.5326)>
  UV <Vector (0.0520, 0.5314)>
  UV <Vector (0.0443, 0.5487)>
Face 723
UV Count: 3
  UV <Vector (0.0214, 0.5408)>
  UV <Vector (0.0379, 0.5326)>
  UV <Vector (0.0443, 0.5487)>
Face 724
UV Count: 3
  UV <Vector (0.0182, 0.5524)>
  UV <Vector (0.0214, 0.5408)>
  UV <Vector (0.0443, 0.5487)>
Face 725
UV Count: 3
  UV <Vector (0.0256, 0.5604)>
  UV <Vector (0.0182, 0.5524)>
  UV <Vector (0.0443, 0.5487)>
Face 726
UV Count: 3
  UV <Vector (0.0395, 0.5656)>
  UV <Vector (0.0256, 0.5604)>
  UV <Vector (0.0443, 0.5487)>
Face 727
UV Count: 3
  UV <Vector (0.0516, 0.5665)>
  UV <Vector (0.0395, 0.5656)>
  UV <Vector (0.0443, 0.5487)>
Face 728
UV Count: 3
  UV <Vector (0.0609, 0.5616)>
  UV <Vector (0.0516, 0.5665)>
  UV <Vector (0.0443, 0.5487)>
Face 729
UV Count: 3
  UV <Vector (0.0714, 0.5546)>
  UV <Vector (0.0609, 0.5616)>
  UV <Vector (0.0443, 0.5487)>
Face 730
UV Count: 3
  UV <Vector (0.0443, 0.5487)>
  UV <Vector (0.0744, 0.5488)>
  UV <Vector (0.0714, 0.5546)>
Face 731
UV Count: 3
  UV <Vector (0.0741, 0.5430)>
  UV <Vector (0.0744, 0.5488)>
  UV <Vector (0.0443, 0.5487)>
Face 732
UV Count: 3
  UV <Vector (0.0443, 0.5487)>
  UV <Vector (0.0708, 0.5388)>
  UV <Vector (0.0741, 0.5430)>
Face 733
UV Count: 3
  UV <Vector (0.0850, 0.5455)>
  UV <Vector (0.0877, 0.5392)>
  UV <Vector (0.1141, 0.5498)>
Face 734
UV Count: 3
  UV <Vector (0.0864, 0.5523)>
  UV <Vector (0.0850, 0.5455)>
  UV <Vector (0.1141, 0.5498)>
Face 735
UV Count: 3
  UV <Vector (0.0897, 0.5582)>
  UV <Vector (0.0864, 0.5523)>
  UV <Vector (0.1141, 0.5498)>
Face 736
UV Count: 3
  UV <Vector (0.1114, 0.5674)>
  UV <Vector (0.0897, 0.5582)>
  UV <Vector (0.1141, 0.5498)>
Face 737
UV Count: 3
  UV <Vector (0.1220, 0.5648)>
  UV <Vector (0.1114, 0.5674)>
  UV <Vector (0.1141, 0.5498)>
Face 738
UV Count: 3
  UV <Vector (0.1369, 0.5598)>
  UV <Vector (0.1220, 0.5648)>
  UV <Vector (0.1141, 0.5498)>
Face 739
UV Count: 3
  UV <Vector (0.1435, 0.5509)>
  UV <Vector (0.1369, 0.5598)>
  UV <Vector (0.1141, 0.5498)>
Face 740
UV Count: 3
  UV <Vector (0.1406, 0.5395)>
  UV <Vector (0.1435, 0.5509)>
  UV <Vector (0.1141, 0.5498)>
Face 741
UV Count: 3
  UV <Vector (0.1247, 0.5327)>
  UV <Vector (0.1406, 0.5395)>
  UV <Vector (0.1141, 0.5498)>
Face 742
UV Count: 3
  UV <Vector (0.1033, 0.5321)>
  UV <Vector (0.1247, 0.5327)>
  UV <Vector (0.1141, 0.5498)>
Face 743
UV Count: 3
  UV <Vector (0.0938, 0.5347)>
  UV <Vector (0.1033, 0.5321)>
  UV <Vector (0.1141, 0.5498)>
Face 744
UV Count: 3
  UV <Vector (0.1141, 0.5498)>
  UV <Vector (0.0877, 0.5392)>
  UV <Vector (0.0938, 0.5347)>
Face 745
UV Count: 3
  UV <Vector (0.0176, 0.5180)>
  UV <Vector (0.0269, 0.5228)>
  UV <Vector (0.0176, 0.5228)>
Face 746
UV Count: 3
  UV <Vector (0.0362, 0.5180)>
  UV <Vector (0.0269, 0.5228)>
  UV <Vector (0.0269, 0.5180)>
Face 747
UV Count: 3
  UV <Vector (0.0455, 0.5180)>
  UV <Vector (0.0362, 0.5228)>
  UV <Vector (0.0362, 0.5180)>
Face 748
UV Count: 3
  UV <Vector (0.0547, 0.5180)>
  UV <Vector (0.0455, 0.5228)>
  UV <Vector (0.0455, 0.5180)>
Face 749
UV Count: 3
  UV <Vector (0.0640, 0.5180)>
  UV <Vector (0.0547, 0.5228)>
  UV <Vector (0.0547, 0.5180)>
Face 750
UV Count: 3
  UV <Vector (0.0640, 0.5180)>
  UV <Vector (0.0733, 0.5228)>
  UV <Vector (0.0640, 0.5228)>
Face 751
UV Count: 3
  UV <Vector (0.0733, 0.5180)>
  UV <Vector (0.0826, 0.5228)>
  UV <Vector (0.0733, 0.5228)>
Face 752
UV Count: 3
  UV <Vector (0.0826, 0.5180)>
  UV <Vector (0.0919, 0.5228)>
  UV <Vector (0.0826, 0.5228)>
Face 753
UV Count: 3
  UV <Vector (0.0919, 0.5180)>
  UV <Vector (0.1012, 0.5228)>
  UV <Vector (0.0919, 0.5228)>
Face 754
UV Count: 3
  UV <Vector (0.1105, 0.5180)>
  UV <Vector (0.1012, 0.5228)>
  UV <Vector (0.1012, 0.5180)>
Face 755
UV Count: 3
  UV <Vector (0.1198, 0.5180)>
  UV <Vector (0.1105, 0.5228)>
  UV <Vector (0.1105, 0.5180)>
Face 756
UV Count: 3
  UV <Vector (0.1291, 0.5180)>
  UV <Vector (0.1198, 0.5228)>
  UV <Vector (0.1198, 0.5180)>
Face 757
UV Count: 3
  UV <Vector (0.1384, 0.5180)>
  UV <Vector (0.1291, 0.5228)>
  UV <Vector (0.1291, 0.5180)>
Face 758
UV Count: 3
  UV <Vector (0.1384, 0.5180)>
  UV <Vector (0.1477, 0.5228)>
  UV <Vector (0.1384, 0.5228)>
Face 759
UV Count: 3
  UV <Vector (0.1477, 0.5180)>
  UV <Vector (0.1569, 0.5228)>
  UV <Vector (0.1477, 0.5228)>
Face 760
UV Count: 3
  UV <Vector (0.1569, 0.5180)>
  UV <Vector (0.1662, 0.5228)>
  UV <Vector (0.1569, 0.5228)>
Face 761
UV Count: 3
  UV <Vector (0.1662, 0.5180)>
  UV <Vector (0.1755, 0.5228)>
  UV <Vector (0.1662, 0.5228)>
Face 762
UV Count: 3
  UV <Vector (0.1755, 0.5180)>
  UV <Vector (0.1848, 0.5228)>
  UV <Vector (0.1755, 0.5228)>
Face 763
UV Count: 3
  UV <Vector (0.1941, 0.5180)>
  UV <Vector (0.2034, 0.5228)>
  UV <Vector (0.1941, 0.5228)>
Face 764
UV Count: 3
  UV <Vector (0.2034, 0.5180)>
  UV <Vector (0.2127, 0.5228)>
  UV <Vector (0.2034, 0.5228)>
Face 765
UV Count: 3
  UV <Vector (0.2127, 0.5180)>
  UV <Vector (0.2220, 0.5228)>
  UV <Vector (0.2127, 0.5228)>
Face 766
UV Count: 3
  UV <Vector (0.2220, 0.5180)>
  UV <Vector (0.2313, 0.5228)>
  UV <Vector (0.2220, 0.5228)>
Face 767
UV Count: 3
  UV <Vector (0.4679, 0.9517)>
  UV <Vector (0.4711, 0.9655)>
  UV <Vector (0.4679, 0.9655)>
Face 768
UV Count: 3
  UV <Vector (0.4679, 0.9380)>
  UV <Vector (0.4711, 0.9517)>
  UV <Vector (0.4679, 0.9517)>
Face 769
UV Count: 3
  UV <Vector (0.4679, 0.9242)>
  UV <Vector (0.4711, 0.9380)>
  UV <Vector (0.4679, 0.9380)>
Face 770
UV Count: 3
  UV <Vector (0.4679, 0.9104)>
  UV <Vector (0.4711, 0.9242)>
  UV <Vector (0.4679, 0.9242)>
Face 771
UV Count: 3
  UV <Vector (0.4679, 0.9104)>
  UV <Vector (0.4711, 0.8966)>
  UV <Vector (0.4711, 0.9104)>
Face 772
UV Count: 3
  UV <Vector (0.4679, 0.8966)>
  UV <Vector (0.4711, 0.8828)>
  UV <Vector (0.4711, 0.8966)>
Face 773
UV Count: 3
  UV <Vector (0.4679, 0.8691)>
  UV <Vector (0.4711, 0.8828)>
  UV <Vector (0.4679, 0.8828)>
Face 774
UV Count: 3
  UV <Vector (0.4679, 0.8691)>
  UV <Vector (0.4711, 0.8553)>
  UV <Vector (0.4711, 0.8691)>
Face 775
UV Count: 3
  UV <Vector (0.4679, 0.8553)>
  UV <Vector (0.4711, 0.8415)>
  UV <Vector (0.4711, 0.8553)>
Face 776
UV Count: 3
  UV <Vector (0.4679, 0.8415)>
  UV <Vector (0.4711, 0.8277)>
  UV <Vector (0.4711, 0.8415)>
Face 777
UV Count: 3
  UV <Vector (0.4679, 0.8277)>
  UV <Vector (0.4711, 0.8139)>
  UV <Vector (0.4711, 0.8277)>
Face 778
UV Count: 3
  UV <Vector (0.4679, 0.8002)>
  UV <Vector (0.4711, 0.8139)>
  UV <Vector (0.4679, 0.8139)>
Face 779
UV Count: 3
  UV <Vector (0.4679, 0.7864)>
  UV <Vector (0.4711, 0.8002)>
  UV <Vector (0.4679, 0.8002)>
Face 780
UV Count: 3
  UV <Vector (0.4679, 0.7864)>
  UV <Vector (0.4711, 0.7726)>
  UV <Vector (0.4711, 0.7864)>
Face 781
UV Count: 3
  UV <Vector (0.4679, 0.7726)>
  UV <Vector (0.4711, 0.7588)>
  UV <Vector (0.4711, 0.7726)>
Face 782
UV Count: 3
  UV <Vector (0.4679, 0.7450)>
  UV <Vector (0.4711, 0.7588)>
  UV <Vector (0.4679, 0.7588)>
Face 783
UV Count: 3
  UV <Vector (0.4679, 0.7312)>
  UV <Vector (0.4711, 0.7450)>
  UV <Vector (0.4679, 0.7450)>
Face 784
UV Count: 3
  UV <Vector (0.4679, 0.7175)>
  UV <Vector (0.4711, 0.7312)>
  UV <Vector (0.4679, 0.7312)>
Face 785
UV Count: 3
  UV <Vector (0.4679, 0.6899)>
  UV <Vector (0.4711, 0.7037)>
  UV <Vector (0.4679, 0.7037)>
Face 786
UV Count: 3
  UV <Vector (0.4679, 0.6899)>
  UV <Vector (0.4711, 0.6761)>
  UV <Vector (0.4711, 0.6899)>
Face 787
UV Count: 3
  UV <Vector (0.4679, 0.6761)>
  UV <Vector (0.4711, 0.6623)>
  UV <Vector (0.4711, 0.6761)>
Face 788
UV Count: 3
  UV <Vector (0.4679, 0.6623)>
  UV <Vector (0.4711, 0.6486)>
  UV <Vector (0.4711, 0.6623)>
Face 789
UV Count: 3
  UV <Vector (0.4711, 0.9517)>
  UV <Vector (0.4756, 0.9655)>
  UV <Vector (0.4711, 0.9655)>
Face 790
UV Count: 3
  UV <Vector (0.4711, 0.9517)>
  UV <Vector (0.4756, 0.9380)>
  UV <Vector (0.4756, 0.9517)>
Face 791
UV Count: 3
  UV <Vector (0.4711, 0.9380)>
  UV <Vector (0.4756, 0.9242)>
  UV <Vector (0.4756, 0.9380)>
Face 792
UV Count: 3
  UV <Vector (0.4711, 0.9104)>
  UV <Vector (0.4756, 0.9242)>
  UV <Vector (0.4711, 0.9242)>
Face 793
UV Count: 3
  UV <Vector (0.4711, 0.9104)>
  UV <Vector (0.4756, 0.8966)>
  UV <Vector (0.4756, 0.9104)>
Face 794
UV Count: 3
  UV <Vector (0.4711, 0.8966)>
  UV <Vector (0.4756, 0.8828)>
  UV <Vector (0.4756, 0.8966)>
Face 795
UV Count: 3
  UV <Vector (0.4711, 0.8691)>
  UV <Vector (0.4756, 0.8828)>
  UV <Vector (0.4711, 0.8828)>
Face 796
UV Count: 3
  UV <Vector (0.4711, 0.8553)>
  UV <Vector (0.4756, 0.8691)>
  UV <Vector (0.4711, 0.8691)>
Face 797
UV Count: 3
  UV <Vector (0.4711, 0.8415)>
  UV <Vector (0.4756, 0.8553)>
  UV <Vector (0.4711, 0.8553)>
Face 798
UV Count: 3
  UV <Vector (0.4711, 0.8415)>
  UV <Vector (0.4756, 0.8277)>
  UV <Vector (0.4756, 0.8415)>
Face 799
UV Count: 3
  UV <Vector (0.4711, 0.8277)>
  UV <Vector (0.4756, 0.8139)>
  UV <Vector (0.4756, 0.8277)>
Face 800
UV Count: 3
  UV <Vector (0.4711, 0.8139)>
  UV <Vector (0.4756, 0.8002)>
  UV <Vector (0.4756, 0.8139)>
Face 801
UV Count: 3
  UV <Vector (0.4711, 0.8002)>
  UV <Vector (0.4756, 0.7864)>
  UV <Vector (0.4756, 0.8002)>
Face 802
UV Count: 3
  UV <Vector (0.4711, 0.7726)>
  UV <Vector (0.4756, 0.7864)>
  UV <Vector (0.4711, 0.7864)>
Face 803
UV Count: 3
  UV <Vector (0.4711, 0.7588)>
  UV <Vector (0.4756, 0.7726)>
  UV <Vector (0.4711, 0.7726)>
Face 804
UV Count: 3
  UV <Vector (0.4711, 0.7450)>
  UV <Vector (0.4756, 0.7588)>
  UV <Vector (0.4711, 0.7588)>
Face 805
UV Count: 3
  UV <Vector (0.4711, 0.7312)>
  UV <Vector (0.4756, 0.7450)>
  UV <Vector (0.4711, 0.7450)>
Face 806
UV Count: 3
  UV <Vector (0.4711, 0.7175)>
  UV <Vector (0.4756, 0.7312)>
  UV <Vector (0.4711, 0.7312)>
Face 807
UV Count: 3
  UV <Vector (0.4711, 0.6899)>
  UV <Vector (0.4756, 0.7037)>
  UV <Vector (0.4711, 0.7037)>
Face 808
UV Count: 3
  UV <Vector (0.4756, 0.6899)>
  UV <Vector (0.4711, 0.6761)>
  UV <Vector (0.4756, 0.6761)>
Face 809
UV Count: 3
  UV <Vector (0.4711, 0.6623)>
  UV <Vector (0.4756, 0.6761)>
  UV <Vector (0.4711, 0.6761)>
Face 810
UV Count: 3
  UV <Vector (0.4711, 0.6623)>
  UV <Vector (0.4756, 0.6486)>
  UV <Vector (0.4756, 0.6623)>
Face 811
UV Count: 3
  UV <Vector (0.4884, 0.9655)>
  UV <Vector (0.4919, 0.9517)>
  UV <Vector (0.4919, 0.9655)>
Face 812
UV Count: 3
  UV <Vector (0.4884, 0.9517)>
  UV <Vector (0.4919, 0.9380)>
  UV <Vector (0.4919, 0.9517)>
Face 813
UV Count: 3
  UV <Vector (0.4884, 0.9380)>
  UV <Vector (0.4919, 0.9242)>
  UV <Vector (0.4919, 0.9380)>
Face 814
UV Count: 3
  UV <Vector (0.4884, 0.9242)>
  UV <Vector (0.4919, 0.9104)>
  UV <Vector (0.4919, 0.9242)>
Face 815
UV Count: 3
  UV <Vector (0.4884, 0.8966)>
  UV <Vector (0.4919, 0.9104)>
  UV <Vector (0.4884, 0.9104)>
Face 816
UV Count: 3
  UV <Vector (0.4884, 0.8828)>
  UV <Vector (0.4919, 0.8966)>
  UV <Vector (0.4884, 0.8966)>
Face 817
UV Count: 3
  UV <Vector (0.4884, 0.8828)>
  UV <Vector (0.4919, 0.8691)>
  UV <Vector (0.4919, 0.8828)>
Face 818
UV Count: 3
  UV <Vector (0.4884, 0.8553)>
  UV <Vector (0.4919, 0.8691)>
  UV <Vector (0.4884, 0.8691)>
Face 819
UV Count: 3
  UV <Vector (0.4884, 0.8415)>
  UV <Vector (0.4919, 0.8553)>
  UV <Vector (0.4884, 0.8553)>
Face 820
UV Count: 3
  UV <Vector (0.4884, 0.8277)>
  UV <Vector (0.4919, 0.8415)>
  UV <Vector (0.4884, 0.8415)>
Face 821
UV Count: 3
  UV <Vector (0.4884, 0.8139)>
  UV <Vector (0.4919, 0.8277)>
  UV <Vector (0.4884, 0.8277)>
Face 822
UV Count: 3
  UV <Vector (0.4884, 0.8139)>
  UV <Vector (0.4919, 0.8002)>
  UV <Vector (0.4919, 0.8139)>
Face 823
UV Count: 3
  UV <Vector (0.4884, 0.8002)>
  UV <Vector (0.4919, 0.7864)>
  UV <Vector (0.4919, 0.8002)>
Face 824
UV Count: 3
  UV <Vector (0.4884, 0.7864)>
  UV <Vector (0.4919, 0.7726)>
  UV <Vector (0.4919, 0.7864)>
Face 825
UV Count: 3
  UV <Vector (0.4884, 0.7726)>
  UV <Vector (0.4919, 0.7588)>
  UV <Vector (0.4919, 0.7726)>
Face 826
UV Count: 3
  UV <Vector (0.4884, 0.7588)>
  UV <Vector (0.4919, 0.7450)>
  UV <Vector (0.4919, 0.7588)>
Face 827
UV Count: 3
  UV <Vector (0.4884, 0.7312)>
  UV <Vector (0.4919, 0.7450)>
  UV <Vector (0.4884, 0.7450)>
Face 828
UV Count: 3
  UV <Vector (0.4884, 0.7175)>
  UV <Vector (0.4919, 0.7312)>
  UV <Vector (0.4884, 0.7312)>
Face 829
UV Count: 3
  UV <Vector (0.4884, 0.6899)>
  UV <Vector (0.4919, 0.7037)>
  UV <Vector (0.4884, 0.7037)>
Face 830
UV Count: 3
  UV <Vector (0.4919, 0.6899)>
  UV <Vector (0.4884, 0.6761)>
  UV <Vector (0.4919, 0.6761)>
Face 831
UV Count: 3
  UV <Vector (0.4919, 0.6761)>
  UV <Vector (0.4884, 0.6623)>
  UV <Vector (0.4919, 0.6623)>
Face 832
UV Count: 3
  UV <Vector (0.4884, 0.6486)>
  UV <Vector (0.4919, 0.6623)>
  UV <Vector (0.4884, 0.6623)>
Face 833
UV Count: 3
  UV <Vector (0.4756, 0.9931)>
  UV <Vector (0.4711, 0.9793)>
  UV <Vector (0.4756, 0.9793)>
Face 834
UV Count: 3
  UV <Vector (0.4884, 0.6623)>
  UV <Vector (0.4840, 0.6486)>
  UV <Vector (0.4884, 0.6486)>
Face 835
UV Count: 3
  UV <Vector (0.4840, 0.6623)>
  UV <Vector (0.4884, 0.6761)>
  UV <Vector (0.4840, 0.6761)>
Face 836
UV Count: 3
  UV <Vector (0.4884, 0.6899)>
  UV <Vector (0.4840, 0.6761)>
  UV <Vector (0.4884, 0.6761)>
Face 837
UV Count: 3
  UV <Vector (0.4840, 0.7037)>
  UV <Vector (0.4884, 0.6899)>
  UV <Vector (0.4884, 0.7037)>
Face 838
UV Count: 3
  UV <Vector (0.4840, 0.7312)>
  UV <Vector (0.4884, 0.7175)>
  UV <Vector (0.4884, 0.7312)>
Face 839
UV Count: 3
  UV <Vector (0.4840, 0.7450)>
  UV <Vector (0.4884, 0.7312)>
  UV <Vector (0.4884, 0.7450)>
Face 840
UV Count: 3
  UV <Vector (0.4840, 0.7588)>
  UV <Vector (0.4884, 0.7450)>
  UV <Vector (0.4884, 0.7588)>
Face 841
UV Count: 3
  UV <Vector (0.4840, 0.7726)>
  UV <Vector (0.4884, 0.7588)>
  UV <Vector (0.4884, 0.7726)>
Face 842
UV Count: 3
  UV <Vector (0.4840, 0.7864)>
  UV <Vector (0.4884, 0.7726)>
  UV <Vector (0.4884, 0.7864)>
Face 843
UV Count: 3
  UV <Vector (0.4840, 0.8002)>
  UV <Vector (0.4884, 0.7864)>
  UV <Vector (0.4884, 0.8002)>
Face 844
UV Count: 3
  UV <Vector (0.4840, 0.8139)>
  UV <Vector (0.4884, 0.8002)>
  UV <Vector (0.4884, 0.8139)>
Face 845
UV Count: 3
  UV <Vector (0.4840, 0.8277)>
  UV <Vector (0.4884, 0.8139)>
  UV <Vector (0.4884, 0.8277)>
Face 846
UV Count: 3
  UV <Vector (0.4840, 0.8277)>
  UV <Vector (0.4884, 0.8415)>
  UV <Vector (0.4840, 0.8415)>
Face 847
UV Count: 3
  UV <Vector (0.4840, 0.8415)>
  UV <Vector (0.4884, 0.8553)>
  UV <Vector (0.4840, 0.8553)>
Face 848
UV Count: 3
  UV <Vector (0.4840, 0.8553)>
  UV <Vector (0.4884, 0.8691)>
  UV <Vector (0.4840, 0.8691)>
Face 849
UV Count: 3
  UV <Vector (0.4840, 0.8691)>
  UV <Vector (0.4884, 0.8828)>
  UV <Vector (0.4840, 0.8828)>
Face 850
UV Count: 3
  UV <Vector (0.4840, 0.8828)>
  UV <Vector (0.4884, 0.8966)>
  UV <Vector (0.4840, 0.8966)>
Face 851
UV Count: 3
  UV <Vector (0.4840, 0.9104)>
  UV <Vector (0.4884, 0.8966)>
  UV <Vector (0.4884, 0.9104)>
Face 852
UV Count: 3
  UV <Vector (0.4840, 0.9242)>
  UV <Vector (0.4884, 0.9104)>
  UV <Vector (0.4884, 0.9242)>
Face 853
UV Count: 3
  UV <Vector (0.4840, 0.9380)>
  UV <Vector (0.4884, 0.9242)>
  UV <Vector (0.4884, 0.9380)>
Face 854
UV Count: 3
  UV <Vector (0.4840, 0.9517)>
  UV <Vector (0.4884, 0.9380)>
  UV <Vector (0.4884, 0.9517)>
Face 855
UV Count: 3
  UV <Vector (0.4884, 0.9655)>
  UV <Vector (0.4840, 0.9517)>
  UV <Vector (0.4884, 0.9517)>
Face 856
UV Count: 3
  UV <Vector (0.4884, 0.9931)>
  UV <Vector (0.4840, 0.9793)>
  UV <Vector (0.4884, 0.9793)>
Face 857
UV Count: 3
  UV <Vector (0.0176, 0.5064)>
  UV <Vector (0.0269, 0.5113)>
  UV <Vector (0.0176, 0.5113)>
Face 858
UV Count: 3
  UV <Vector (0.0269, 0.5064)>
  UV <Vector (0.0362, 0.5113)>
  UV <Vector (0.0269, 0.5113)>
Face 859
UV Count: 3
  UV <Vector (0.0362, 0.5064)>
  UV <Vector (0.0455, 0.5113)>
  UV <Vector (0.0362, 0.5113)>
Face 860
UV Count: 3
  UV <Vector (0.0547, 0.5064)>
  UV <Vector (0.0455, 0.5113)>
  UV <Vector (0.0455, 0.5064)>
Face 861
UV Count: 3
  UV <Vector (0.0640, 0.5064)>
  UV <Vector (0.0547, 0.5113)>
  UV <Vector (0.0547, 0.5064)>
Face 862
UV Count: 3
  UV <Vector (0.0640, 0.5064)>
  UV <Vector (0.0733, 0.5113)>
  UV <Vector (0.0640, 0.5113)>
Face 863
UV Count: 3
  UV <Vector (0.0733, 0.5064)>
  UV <Vector (0.0826, 0.5113)>
  UV <Vector (0.0733, 0.5113)>
Face 864
UV Count: 3
  UV <Vector (0.0826, 0.5064)>
  UV <Vector (0.0919, 0.5113)>
  UV <Vector (0.0826, 0.5113)>
Face 865
UV Count: 3
  UV <Vector (0.0919, 0.5064)>
  UV <Vector (0.1012, 0.5113)>
  UV <Vector (0.0919, 0.5113)>
Face 866
UV Count: 3
  UV <Vector (0.1105, 0.5064)>
  UV <Vector (0.1012, 0.5113)>
  UV <Vector (0.1012, 0.5064)>
Face 867
UV Count: 3
  UV <Vector (0.1198, 0.5064)>
  UV <Vector (0.1105, 0.5113)>
  UV <Vector (0.1105, 0.5064)>
Face 868
UV Count: 3
  UV <Vector (0.1291, 0.5064)>
  UV <Vector (0.1198, 0.5113)>
  UV <Vector (0.1198, 0.5064)>
Face 869
UV Count: 3
  UV <Vector (0.1384, 0.5064)>
  UV <Vector (0.1291, 0.5113)>
  UV <Vector (0.1291, 0.5064)>
Face 870
UV Count: 3
  UV <Vector (0.1477, 0.5064)>
  UV <Vector (0.1384, 0.5113)>
  UV <Vector (0.1384, 0.5064)>
Face 871
UV Count: 3
  UV <Vector (0.1569, 0.5064)>
  UV <Vector (0.1477, 0.5113)>
  UV <Vector (0.1477, 0.5064)>
Face 872
UV Count: 3
  UV <Vector (0.1662, 0.5064)>
  UV <Vector (0.1569, 0.5113)>
  UV <Vector (0.1569, 0.5064)>
Face 873
UV Count: 3
  UV <Vector (0.1662, 0.5064)>
  UV <Vector (0.1755, 0.5113)>
  UV <Vector (0.1662, 0.5113)>
Face 874
UV Count: 3
  UV <Vector (0.1755, 0.5064)>
  UV <Vector (0.1848, 0.5113)>
  UV <Vector (0.1755, 0.5113)>
Face 875
UV Count: 3
  UV <Vector (0.2034, 0.5064)>
  UV <Vector (0.1941, 0.5113)>
  UV <Vector (0.1941, 0.5064)>
Face 876
UV Count: 3
  UV <Vector (0.2127, 0.5064)>
  UV <Vector (0.2034, 0.5113)>
  UV <Vector (0.2034, 0.5064)>
Face 877
UV Count: 3
  UV <Vector (0.2127, 0.5064)>
  UV <Vector (0.2220, 0.5113)>
  UV <Vector (0.2127, 0.5113)>
Face 878
UV Count: 3
  UV <Vector (0.2313, 0.5064)>
  UV <Vector (0.2220, 0.5113)>
  UV <Vector (0.2220, 0.5064)>
Face 879
UV Count: 3
  UV <Vector (0.4756, 0.6623)>
  UV <Vector (0.4840, 0.6486)>
  UV <Vector (0.4840, 0.6623)>
Face 880
UV Count: 3
  UV <Vector (0.4756, 0.6623)>
  UV <Vector (0.4840, 0.6761)>
  UV <Vector (0.4756, 0.6761)>
Face 881
UV Count: 3
  UV <Vector (0.4840, 0.6899)>
  UV <Vector (0.4756, 0.6761)>
  UV <Vector (0.4840, 0.6761)>
Face 882
UV Count: 3
  UV <Vector (0.4840, 0.7037)>
  UV <Vector (0.4756, 0.6899)>
  UV <Vector (0.4840, 0.6899)>
Face 883
UV Count: 3
  UV <Vector (0.4756, 0.7312)>
  UV <Vector (0.4840, 0.7175)>
  UV <Vector (0.4840, 0.7312)>
Face 884
UV Count: 3
  UV <Vector (0.4756, 0.7450)>
  UV <Vector (0.4840, 0.7312)>
  UV <Vector (0.4840, 0.7450)>
Face 885
UV Count: 3
  UV <Vector (0.4756, 0.7450)>
  UV <Vector (0.4840, 0.7588)>
  UV <Vector (0.4756, 0.7588)>
Face 886
UV Count: 3
  UV <Vector (0.4756, 0.7726)>
  UV <Vector (0.4840, 0.7588)>
  UV <Vector (0.4840, 0.7726)>
Face 887
UV Count: 3
  UV <Vector (0.4756, 0.7864)>
  UV <Vector (0.4840, 0.7726)>
  UV <Vector (0.4840, 0.7864)>
Face 888
UV Count: 3
  UV <Vector (0.4756, 0.8002)>
  UV <Vector (0.4840, 0.7864)>
  UV <Vector (0.4840, 0.8002)>
Face 889
UV Count: 3
  UV <Vector (0.4756, 0.8139)>
  UV <Vector (0.4840, 0.8002)>
  UV <Vector (0.4840, 0.8139)>
Face 890
UV Count: 3
  UV <Vector (0.4756, 0.8277)>
  UV <Vector (0.4840, 0.8139)>
  UV <Vector (0.4840, 0.8277)>
Face 891
UV Count: 3
  UV <Vector (0.4756, 0.8415)>
  UV <Vector (0.4840, 0.8277)>
  UV <Vector (0.4840, 0.8415)>
Face 892
UV Count: 3
  UV <Vector (0.4756, 0.8415)>
  UV <Vector (0.4840, 0.8553)>
  UV <Vector (0.4756, 0.8553)>
Face 893
UV Count: 3
  UV <Vector (0.4756, 0.8553)>
  UV <Vector (0.4840, 0.8691)>
  UV <Vector (0.4756, 0.8691)>
Face 894
UV Count: 3
  UV <Vector (0.4756, 0.8691)>
  UV <Vector (0.4840, 0.8828)>
  UV <Vector (0.4756, 0.8828)>
Face 895
UV Count: 3
  UV <Vector (0.4756, 0.8828)>
  UV <Vector (0.4840, 0.8966)>
  UV <Vector (0.4756, 0.8966)>
Face 896
UV Count: 3
  UV <Vector (0.4756, 0.9104)>
  UV <Vector (0.4840, 0.8966)>
  UV <Vector (0.4840, 0.9104)>
Face 897
UV Count: 3
  UV <Vector (0.4756, 0.9242)>
  UV <Vector (0.4840, 0.9104)>
  UV <Vector (0.4840, 0.9242)>
Face 898
UV Count: 3
  UV <Vector (0.4756, 0.9380)>
  UV <Vector (0.4840, 0.9242)>
  UV <Vector (0.4840, 0.9380)>
Face 899
UV Count: 3
  UV <Vector (0.4756, 0.9517)>
  UV <Vector (0.4840, 0.9380)>
  UV <Vector (0.4840, 0.9517)>
Face 900
UV Count: 3
  UV <Vector (0.4756, 0.9517)>
  UV <Vector (0.4840, 0.9655)>
  UV <Vector (0.4756, 0.9655)>
Face 901
UV Count: 3
  UV <Vector (0.4840, 0.9931)>
  UV <Vector (0.4756, 0.9793)>
  UV <Vector (0.4840, 0.9793)>
Face 902
UV Count: 3
  UV <Vector (0.0176, 0.5113)>
  UV <Vector (0.0269, 0.5180)>
  UV <Vector (0.0176, 0.5180)>
Face 903
UV Count: 3
  UV <Vector (0.0362, 0.5113)>
  UV <Vector (0.0269, 0.5180)>
  UV <Vector (0.0269, 0.5113)>
Face 904
UV Count: 3
  UV <Vector (0.0362, 0.5113)>
  UV <Vector (0.0455, 0.5180)>
  UV <Vector (0.0362, 0.5180)>
Face 905
UV Count: 3
  UV <Vector (0.0547, 0.5113)>
  UV <Vector (0.0455, 0.5180)>
  UV <Vector (0.0455, 0.5113)>
Face 906
UV Count: 3
  UV <Vector (0.0640, 0.5113)>
  UV <Vector (0.0547, 0.5180)>
  UV <Vector (0.0547, 0.5113)>
Face 907
UV Count: 3
  UV <Vector (0.0640, 0.5113)>
  UV <Vector (0.0733, 0.5180)>
  UV <Vector (0.0640, 0.5180)>
Face 908
UV Count: 3
  UV <Vector (0.0733, 0.5113)>
  UV <Vector (0.0826, 0.5180)>
  UV <Vector (0.0733, 0.5180)>
Face 909
UV Count: 3
  UV <Vector (0.0826, 0.5113)>
  UV <Vector (0.0919, 0.5180)>
  UV <Vector (0.0826, 0.5180)>
Face 910
UV Count: 3
  UV <Vector (0.0919, 0.5113)>
  UV <Vector (0.1012, 0.5180)>
  UV <Vector (0.0919, 0.5180)>
Face 911
UV Count: 3
  UV <Vector (0.1105, 0.5113)>
  UV <Vector (0.1012, 0.5180)>
  UV <Vector (0.1012, 0.5113)>
Face 912
UV Count: 3
  UV <Vector (0.1198, 0.5113)>
  UV <Vector (0.1105, 0.5180)>
  UV <Vector (0.1105, 0.5113)>
Face 913
UV Count: 3
  UV <Vector (0.1291, 0.5113)>
  UV <Vector (0.1198, 0.5180)>
  UV <Vector (0.1198, 0.5113)>
Face 914
UV Count: 3
  UV <Vector (0.1384, 0.5113)>
  UV <Vector (0.1291, 0.5180)>
  UV <Vector (0.1291, 0.5113)>
Face 915
UV Count: 3
  UV <Vector (0.1477, 0.5113)>
  UV <Vector (0.1384, 0.5180)>
  UV <Vector (0.1384, 0.5113)>
Face 916
UV Count: 3
  UV <Vector (0.1569, 0.5113)>
  UV <Vector (0.1477, 0.5180)>
  UV <Vector (0.1477, 0.5113)>
Face 917
UV Count: 3
  UV <Vector (0.1569, 0.5113)>
  UV <Vector (0.1662, 0.5180)>
  UV <Vector (0.1569, 0.5180)>
Face 918
UV Count: 3
  UV <Vector (0.1662, 0.5113)>
  UV <Vector (0.1755, 0.5180)>
  UV <Vector (0.1662, 0.5180)>
Face 919
UV Count: 3
  UV <Vector (0.1755, 0.5113)>
  UV <Vector (0.1848, 0.5180)>
  UV <Vector (0.1755, 0.5180)>
Face 920
UV Count: 3
  UV <Vector (0.1941, 0.5113)>
  UV <Vector (0.2034, 0.5180)>
  UV <Vector (0.1941, 0.5180)>
Face 921
UV Count: 3
  UV <Vector (0.2034, 0.5113)>
  UV <Vector (0.2127, 0.5180)>
  UV <Vector (0.2034, 0.5180)>
Face 922
UV Count: 3
  UV <Vector (0.2127, 0.5113)>
  UV <Vector (0.2220, 0.5180)>
  UV <Vector (0.2127, 0.5180)>
Face 923
UV Count: 3
  UV <Vector (0.2313, 0.5113)>
  UV <Vector (0.2220, 0.5180)>
  UV <Vector (0.2220, 0.5113)>
Face 924
UV Count: 3
  UV <Vector (0.4756, 0.9793)>
  UV <Vector (0.4840, 0.9655)>
  UV <Vector (0.4840, 0.9793)>
Face 925
UV Count: 3
  UV <Vector (0.4711, 0.9793)>
  UV <Vector (0.4756, 0.9655)>
  UV <Vector (0.4756, 0.9793)>
Face 926
UV Count: 3
  UV <Vector (0.4679, 0.9655)>
  UV <Vector (0.4711, 0.9793)>
  UV <Vector (0.4679, 0.9793)>
Face 927
UV Count: 3
  UV <Vector (0.0176, 0.5180)>
  UV <Vector (0.0083, 0.5228)>
  UV <Vector (0.0083, 0.5180)>
Face 928
UV Count: 3
  UV <Vector (0.0176, 0.5113)>
  UV <Vector (0.0083, 0.5180)>
  UV <Vector (0.0083, 0.5113)>
Face 929
UV Count: 3
  UV <Vector (0.0083, 0.5064)>
  UV <Vector (0.0176, 0.5113)>
  UV <Vector (0.0083, 0.5113)>
Face 930
UV Count: 3
  UV <Vector (0.4884, 0.9793)>
  UV <Vector (0.4919, 0.9655)>
  UV <Vector (0.4919, 0.9793)>
Face 931
UV Count: 3
  UV <Vector (0.4840, 0.9655)>
  UV <Vector (0.4884, 0.9793)>
  UV <Vector (0.4840, 0.9793)>
Face 932
UV Count: 3
  UV <Vector (0.2406, 0.5180)>
  UV <Vector (0.2313, 0.5228)>
  UV <Vector (0.2313, 0.5180)>
Face 933
UV Count: 3
  UV <Vector (0.2499, 0.5180)>
  UV <Vector (0.2406, 0.5228)>
  UV <Vector (0.2406, 0.5180)>
Face 934
UV Count: 3
  UV <Vector (0.2684, 0.5180)>
  UV <Vector (0.2591, 0.5228)>
  UV <Vector (0.2591, 0.5180)>
Face 935
UV Count: 3
  UV <Vector (0.2777, 0.5180)>
  UV <Vector (0.2870, 0.5228)>
  UV <Vector (0.2777, 0.5228)>
Face 936
UV Count: 3
  UV <Vector (0.3056, 0.5180)>
  UV <Vector (0.2963, 0.5228)>
  UV <Vector (0.2963, 0.5180)>
Face 937
UV Count: 3
  UV <Vector (0.4679, 0.6486)>
  UV <Vector (0.4711, 0.6348)>
  UV <Vector (0.4711, 0.6486)>
Face 938
UV Count: 3
  UV <Vector (0.4679, 0.6348)>
  UV <Vector (0.4711, 0.6210)>
  UV <Vector (0.4711, 0.6348)>
Face 939
UV Count: 3
  UV <Vector (0.4679, 0.6072)>
  UV <Vector (0.4711, 0.5934)>
  UV <Vector (0.4711, 0.6072)>
Face 940
UV Count: 3
  UV <Vector (0.4679, 0.5797)>
  UV <Vector (0.4711, 0.5659)>
  UV <Vector (0.4711, 0.5797)>
Face 941
UV Count: 3
  UV <Vector (0.4679, 0.5521)>
  UV <Vector (0.4711, 0.5383)>
  UV <Vector (0.4711, 0.5521)>
Face 942
UV Count: 3
  UV <Vector (0.4711, 0.6486)>
  UV <Vector (0.4756, 0.6348)>
  UV <Vector (0.4756, 0.6486)>
Face 943
UV Count: 3
  UV <Vector (0.4711, 0.6348)>
  UV <Vector (0.4756, 0.6210)>
  UV <Vector (0.4756, 0.6348)>
Face 944
UV Count: 3
  UV <Vector (0.4711, 0.6072)>
  UV <Vector (0.4756, 0.5934)>
  UV <Vector (0.4756, 0.6072)>
Face 945
UV Count: 3
  UV <Vector (0.4711, 0.5659)>
  UV <Vector (0.4756, 0.5797)>
  UV <Vector (0.4711, 0.5797)>
Face 946
UV Count: 3
  UV <Vector (0.4711, 0.5383)>
  UV <Vector (0.4756, 0.5521)>
  UV <Vector (0.4711, 0.5521)>
Face 947
UV Count: 3
  UV <Vector (0.4884, 0.6348)>
  UV <Vector (0.4919, 0.6486)>
  UV <Vector (0.4884, 0.6486)>
Face 948
UV Count: 3
  UV <Vector (0.4884, 0.6210)>
  UV <Vector (0.4919, 0.6348)>
  UV <Vector (0.4884, 0.6348)>
Face 949
UV Count: 3
  UV <Vector (0.4884, 0.5934)>
  UV <Vector (0.4919, 0.6072)>
  UV <Vector (0.4884, 0.6072)>
Face 950
UV Count: 3
  UV <Vector (0.4884, 0.5659)>
  UV <Vector (0.4919, 0.5797)>
  UV <Vector (0.4884, 0.5797)>
Face 951
UV Count: 3
  UV <Vector (0.4884, 0.5521)>
  UV <Vector (0.4919, 0.5383)>
  UV <Vector (0.4919, 0.5521)>
Face 952
UV Count: 3
  UV <Vector (0.4756, 0.5107)>
  UV <Vector (0.4711, 0.5245)>
  UV <Vector (0.4711, 0.5107)>
Face 953
UV Count: 3
  UV <Vector (0.2313, 0.5064)>
  UV <Vector (0.2406, 0.5113)>
  UV <Vector (0.2313, 0.5113)>
Face 954
UV Count: 3
  UV <Vector (0.2406, 0.5064)>
  UV <Vector (0.2499, 0.5113)>
  UV <Vector (0.2406, 0.5113)>
Face 955
UV Count: 3
  UV <Vector (0.2684, 0.5064)>
  UV <Vector (0.2591, 0.5113)>
  UV <Vector (0.2591, 0.5064)>
Face 956
UV Count: 3
  UV <Vector (0.2870, 0.5064)>
  UV <Vector (0.2777, 0.5113)>
  UV <Vector (0.2777, 0.5064)>
Face 957
UV Count: 3
  UV <Vector (0.3056, 0.5064)>
  UV <Vector (0.2963, 0.5113)>
  UV <Vector (0.2963, 0.5064)>
Face 958
UV Count: 3
  UV <Vector (0.4884, 0.5107)>
  UV <Vector (0.4840, 0.5245)>
  UV <Vector (0.4840, 0.5107)>
Face 959
UV Count: 3
  UV <Vector (0.4840, 0.5521)>
  UV <Vector (0.4884, 0.5383)>
  UV <Vector (0.4884, 0.5521)>
Face 960
UV Count: 3
  UV <Vector (0.4840, 0.5797)>
  UV <Vector (0.4884, 0.5659)>
  UV <Vector (0.4884, 0.5797)>
Face 961
UV Count: 3
  UV <Vector (0.4840, 0.5934)>
  UV <Vector (0.4884, 0.6072)>
  UV <Vector (0.4840, 0.6072)>
Face 962
UV Count: 3
  UV <Vector (0.4840, 0.6210)>
  UV <Vector (0.4884, 0.6348)>
  UV <Vector (0.4840, 0.6348)>
Face 963
UV Count: 3
  UV <Vector (0.4840, 0.6348)>
  UV <Vector (0.4884, 0.6486)>
  UV <Vector (0.4840, 0.6486)>
Face 964
UV Count: 3
  UV <Vector (0.2406, 0.5113)>
  UV <Vector (0.2313, 0.5180)>
  UV <Vector (0.2313, 0.5113)>
Face 965
UV Count: 3
  UV <Vector (0.2406, 0.5113)>
  UV <Vector (0.2499, 0.5180)>
  UV <Vector (0.2406, 0.5180)>
Face 966
UV Count: 3
  UV <Vector (0.2684, 0.5113)>
  UV <Vector (0.2591, 0.5180)>
  UV <Vector (0.2591, 0.5113)>
Face 967
UV Count: 3
  UV <Vector (0.2870, 0.5113)>
  UV <Vector (0.2777, 0.5180)>
  UV <Vector (0.2777, 0.5113)>
Face 968
UV Count: 3
  UV <Vector (0.3056, 0.5113)>
  UV <Vector (0.2963, 0.5180)>
  UV <Vector (0.2963, 0.5113)>
Face 969
UV Count: 3
  UV <Vector (0.4840, 0.5107)>
  UV <Vector (0.4756, 0.5245)>
  UV <Vector (0.4756, 0.5107)>
Face 970
UV Count: 3
  UV <Vector (0.4756, 0.5521)>
  UV <Vector (0.4840, 0.5383)>
  UV <Vector (0.4840, 0.5521)>
Face 971
UV Count: 3
  UV <Vector (0.4756, 0.5659)>
  UV <Vector (0.4840, 0.5797)>
  UV <Vector (0.4756, 0.5797)>
Face 972
UV Count: 3
  UV <Vector (0.4756, 0.6072)>
  UV <Vector (0.4840, 0.5934)>
  UV <Vector (0.4840, 0.6072)>
Face 973
UV Count: 3
  UV <Vector (0.4756, 0.6210)>
  UV <Vector (0.4840, 0.6348)>
  UV <Vector (0.4756, 0.6348)>
Face 974
UV Count: 3
  UV <Vector (0.4756, 0.6348)>
  UV <Vector (0.4840, 0.6486)>
  UV <Vector (0.4756, 0.6486)>
Face 975
UV Count: 3
  UV <Vector (0.4884, 0.6072)>
  UV <Vector (0.4919, 0.6210)>
  UV <Vector (0.4884, 0.6210)>
Face 976
UV Count: 3
  UV <Vector (0.2499, 0.5064)>
  UV <Vector (0.2591, 0.5113)>
  UV <Vector (0.2499, 0.5113)>
Face 977
UV Count: 3
  UV <Vector (0.2499, 0.5180)>
  UV <Vector (0.2591, 0.5113)>
  UV <Vector (0.2591, 0.5180)>
Face 978
UV Count: 3
  UV <Vector (0.2499, 0.5228)>
  UV <Vector (0.2591, 0.5180)>
  UV <Vector (0.2591, 0.5228)>
Face 979
UV Count: 3
  UV <Vector (0.4679, 0.6210)>
  UV <Vector (0.4711, 0.6072)>
  UV <Vector (0.4711, 0.6210)>
Face 980
UV Count: 3
  UV <Vector (0.4711, 0.6210)>
  UV <Vector (0.4756, 0.6072)>
  UV <Vector (0.4756, 0.6210)>
Face 981
UV Count: 3
  UV <Vector (0.4840, 0.6210)>
  UV <Vector (0.4756, 0.6072)>
  UV <Vector (0.4840, 0.6072)>
Face 982
UV Count: 3
  UV <Vector (0.4884, 0.6210)>
  UV <Vector (0.4840, 0.6072)>
  UV <Vector (0.4884, 0.6072)>
Face 983
UV Count: 3
  UV <Vector (0.2684, 0.5180)>
  UV <Vector (0.2777, 0.5228)>
  UV <Vector (0.2684, 0.5228)>
Face 984
UV Count: 3
  UV <Vector (0.4679, 0.5934)>
  UV <Vector (0.4711, 0.5797)>
  UV <Vector (0.4711, 0.5934)>
Face 985
UV Count: 3
  UV <Vector (0.4711, 0.5934)>
  UV <Vector (0.4756, 0.5797)>
  UV <Vector (0.4756, 0.5934)>
Face 986
UV Count: 3
  UV <Vector (0.4756, 0.5934)>
  UV <Vector (0.4840, 0.5797)>
  UV <Vector (0.4840, 0.5934)>
Face 987
UV Count: 3
  UV <Vector (0.4840, 0.5934)>
  UV <Vector (0.4884, 0.5797)>
  UV <Vector (0.4884, 0.5934)>
Face 988
UV Count: 3
  UV <Vector (0.4919, 0.5934)>
  UV <Vector (0.4884, 0.5797)>
  UV <Vector (0.4919, 0.5797)>
Face 989
UV Count: 3
  UV <Vector (0.2684, 0.5113)>
  UV <Vector (0.2777, 0.5064)>
  UV <Vector (0.2777, 0.5113)>
Face 990
UV Count: 3
  UV <Vector (0.2684, 0.5113)>
  UV <Vector (0.2777, 0.5180)>
  UV <Vector (0.2684, 0.5180)>
Face 991
UV Count: 3
  UV <Vector (0.1848, 0.5180)>
  UV <Vector (0.1941, 0.5228)>
  UV <Vector (0.1848, 0.5228)>
Face 992
UV Count: 3
  UV <Vector (0.4711, 0.7175)>
  UV <Vector (0.4679, 0.7037)>
  UV <Vector (0.4711, 0.7037)>
Face 993
UV Count: 3
  UV <Vector (0.4756, 0.7175)>
  UV <Vector (0.4711, 0.7037)>
  UV <Vector (0.4756, 0.7037)>
Face 994
UV Count: 3
  UV <Vector (0.4840, 0.7175)>
  UV <Vector (0.4756, 0.7037)>
  UV <Vector (0.4840, 0.7037)>
Face 995
UV Count: 3
  UV <Vector (0.4840, 0.7175)>
  UV <Vector (0.4884, 0.7037)>
  UV <Vector (0.4884, 0.7175)>
Face 996
UV Count: 3
  UV <Vector (0.4919, 0.7175)>
  UV <Vector (0.4884, 0.7037)>
  UV <Vector (0.4919, 0.7037)>
Face 997
UV Count: 3
  UV <Vector (0.1848, 0.5113)>
  UV <Vector (0.1941, 0.5064)>
  UV <Vector (0.1941, 0.5113)>
Face 998
UV Count: 3
  UV <Vector (0.1848, 0.5113)>
  UV <Vector (0.1941, 0.5180)>
  UV <Vector (0.1848, 0.5180)>
Face 999
UV Count: 3
  UV <Vector (0.4679, 0.5659)>
  UV <Vector (0.4711, 0.5521)>
  UV <Vector (0.4711, 0.5659)>
Face 1000
UV Count: 3
  UV <Vector (0.4756, 0.5659)>
  UV <Vector (0.4711, 0.5521)>
  UV <Vector (0.4756, 0.5521)>
Face 1001
UV Count: 3
  UV <Vector (0.4840, 0.5659)>
  UV <Vector (0.4756, 0.5521)>
  UV <Vector (0.4840, 0.5521)>
Face 1002
UV Count: 3
  UV <Vector (0.4884, 0.5659)>
  UV <Vector (0.4840, 0.5521)>
  UV <Vector (0.4884, 0.5521)>
Face 1003
UV Count: 3
  UV <Vector (0.4919, 0.5659)>
  UV <Vector (0.4884, 0.5521)>
  UV <Vector (0.4919, 0.5521)>
Face 1004
UV Count: 3
  UV <Vector (0.2870, 0.5113)>
  UV <Vector (0.2963, 0.5064)>
  UV <Vector (0.2963, 0.5113)>
Face 1005
UV Count: 3
  UV <Vector (0.2870, 0.5113)>
  UV <Vector (0.2963, 0.5180)>
  UV <Vector (0.2870, 0.5180)>
Face 1006
UV Count: 3
  UV <Vector (0.2870, 0.5180)>
  UV <Vector (0.2963, 0.5228)>
  UV <Vector (0.2870, 0.5228)>
Face 1007
UV Count: 3
  UV <Vector (0.4679, 0.5245)>
  UV <Vector (0.4711, 0.5383)>
  UV <Vector (0.4679, 0.5383)>
Face 1008
UV Count: 3
  UV <Vector (0.4756, 0.5383)>
  UV <Vector (0.4711, 0.5245)>
  UV <Vector (0.4756, 0.5245)>
Face 1009
UV Count: 3
  UV <Vector (0.4756, 0.5383)>
  UV <Vector (0.4840, 0.5245)>
  UV <Vector (0.4840, 0.5383)>
Face 1010
UV Count: 3
  UV <Vector (0.4840, 0.5383)>
  UV <Vector (0.4884, 0.5245)>
  UV <Vector (0.4884, 0.5383)>
Face 1011
UV Count: 3
  UV <Vector (0.4919, 0.5383)>
  UV <Vector (0.4884, 0.5245)>
  UV <Vector (0.4919, 0.5245)>
Face 1012
UV Count: 3
  UV <Vector (0.3056, 0.5113)>
  UV <Vector (0.3149, 0.5064)>
  UV <Vector (0.3149, 0.5113)>
Face 1013
UV Count: 3
  UV <Vector (0.3056, 0.5180)>
  UV <Vector (0.3149, 0.5113)>
  UV <Vector (0.3149, 0.5180)>
Face 1014
UV Count: 3
  UV <Vector (0.3056, 0.5180)>
  UV <Vector (0.3149, 0.5228)>
  UV <Vector (0.3056, 0.5228)>
Face 1015
UV Count: 3
  UV <Vector (0.3183, 0.5636)>
  UV <Vector (0.3142, 0.5652)>
  UV <Vector (0.3146, 0.5632)>
Face 1016
UV Count: 3
  UV <Vector (0.3122, 0.5419)>
  UV <Vector (0.3139, 0.5453)>
  UV <Vector (0.3117, 0.5450)>
Face 1017
UV Count: 3
  UV <Vector (0.2934, 0.5658)>
  UV <Vector (0.2892, 0.5643)>
  UV <Vector (0.2930, 0.5637)>
Face 1018
UV Count: 3
  UV <Vector (0.3142, 0.5652)>
  UV <Vector (0.3129, 0.5692)>
  UV <Vector (0.3122, 0.5656)>
Face 1019
UV Count: 3
  UV <Vector (0.3281, 0.5404)>
  UV <Vector (0.3226, 0.5696)>
  UV <Vector (0.3225, 0.5414)>
Face 1020
UV Count: 3
  UV <Vector (0.3196, 0.5797)>
  UV <Vector (0.2886, 0.5743)>
  UV <Vector (0.3185, 0.5737)>
Face 1021
UV Count: 3
  UV <Vector (0.2950, 0.5696)>
  UV <Vector (0.2934, 0.5658)>
  UV <Vector (0.2955, 0.5660)>
Face 1022
UV Count: 3
  UV <Vector (0.2927, 0.5458)>
  UV <Vector (0.2942, 0.5424)>
  UV <Vector (0.2948, 0.5454)>
Face 1023
UV Count: 3
  UV <Vector (0.2891, 0.5476)>
  UV <Vector (0.2927, 0.5458)>
  UV <Vector (0.2923, 0.5480)>
Face 1024
UV Count: 3
  UV <Vector (0.3139, 0.5453)>
  UV <Vector (0.3176, 0.5467)>
  UV <Vector (0.3144, 0.5472)>
Face 1025
UV Count: 3
  UV <Vector (0.2930, 0.5637)>
  UV <Vector (0.2891, 0.5476)>
  UV <Vector (0.2923, 0.5480)>
Face 1026
UV Count: 3
  UV <Vector (0.3117, 0.5450)>
  UV <Vector (0.2942, 0.5424)>
  UV <Vector (0.3122, 0.5419)>
Face 1027
UV Count: 3
  UV <Vector (0.3188, 0.5318)>
  UV <Vector (0.2878, 0.5377)>
  UV <Vector (0.2867, 0.5324)>
Face 1028
UV Count: 3
  UV <Vector (0.3183, 0.5636)>
  UV <Vector (0.3144, 0.5472)>
  UV <Vector (0.3176, 0.5467)>
Face 1029
UV Count: 3
  UV <Vector (0.2781, 0.5715)>
  UV <Vector (0.2834, 0.5417)>
  UV <Vector (0.2843, 0.5704)>
Face 1030
UV Count: 3
  UV <Vector (0.3122, 0.5656)>
  UV <Vector (0.2950, 0.5696)>
  UV <Vector (0.2955, 0.5660)>
Face 1031
UV Count: 3
  UV <Vector (0.3291, 0.5704)>
  UV <Vector (0.3223, 0.5734)>
  UV <Vector (0.3226, 0.5696)>
Face 1032
UV Count: 3
  UV <Vector (0.3188, 0.5318)>
  UV <Vector (0.3219, 0.5373)>
  UV <Vector (0.3180, 0.5371)>
Face 1033
UV Count: 3
  UV <Vector (0.2777, 0.5409)>
  UV <Vector (0.2838, 0.5380)>
  UV <Vector (0.2834, 0.5417)>
Face 1034
UV Count: 3
  UV <Vector (0.2877, 0.5802)>
  UV <Vector (0.2848, 0.5741)>
  UV <Vector (0.2886, 0.5743)>
Face 1035
UV Count: 3
  UV <Vector (0.3322, 0.5789)>
  UV <Vector (0.3291, 0.5704)>
  UV <Vector (0.3320, 0.5707)>
Face 1036
UV Count: 3
  UV <Vector (0.3310, 0.5403)>
  UV <Vector (0.3291, 0.5704)>
  UV <Vector (0.3281, 0.5404)>
Face 1037
UV Count: 3
  UV <Vector (0.3310, 0.5326)>
  UV <Vector (0.3281, 0.5404)>
  UV <Vector (0.3269, 0.5325)>
Face 1038
UV Count: 3
  UV <Vector (0.3188, 0.5318)>
  UV <Vector (0.3264, 0.5289)>
  UV <Vector (0.3269, 0.5325)>
Face 1039
UV Count: 3
  UV <Vector (0.3188, 0.5289)>
  UV <Vector (0.2867, 0.5324)>
  UV <Vector (0.2867, 0.5295)>
Face 1040
UV Count: 3
  UV <Vector (0.2867, 0.5295)>
  UV <Vector (0.2786, 0.5334)>
  UV <Vector (0.2790, 0.5298)>
Face 1041
UV Count: 3
  UV <Vector (0.2777, 0.5409)>
  UV <Vector (0.2745, 0.5336)>
  UV <Vector (0.2786, 0.5334)>
Face 1042
UV Count: 3
  UV <Vector (0.2748, 0.5410)>
  UV <Vector (0.2781, 0.5715)>
  UV <Vector (0.2751, 0.5719)>
Face 1043
UV Count: 3
  UV <Vector (0.2751, 0.5719)>
  UV <Vector (0.2794, 0.5795)>
  UV <Vector (0.2753, 0.5799)>
Face 1044
UV Count: 3
  UV <Vector (0.2878, 0.5828)>
  UV <Vector (0.2794, 0.5795)>
  UV <Vector (0.2877, 0.5802)>
Face 1045
UV Count: 3
  UV <Vector (0.3196, 0.5825)>
  UV <Vector (0.2877, 0.5802)>
  UV <Vector (0.3196, 0.5797)>
Face 1046
UV Count: 3
  UV <Vector (0.3280, 0.5827)>
  UV <Vector (0.3196, 0.5797)>
  UV <Vector (0.3282, 0.5788)>
Face 1047
UV Count: 3
  UV <Vector (0.3185, 0.5737)>
  UV <Vector (0.3196, 0.5707)>
  UV <Vector (0.3223, 0.5734)>
Face 1048
UV Count: 3
  UV <Vector (0.2903, 0.5713)>
  UV <Vector (0.3185, 0.5737)>
  UV <Vector (0.2886, 0.5743)>
Face 1049
UV Count: 3
  UV <Vector (0.2874, 0.5719)>
  UV <Vector (0.2886, 0.5743)>
  UV <Vector (0.2848, 0.5741)>
Face 1050
UV Count: 3
  UV <Vector (0.2872, 0.5690)>
  UV <Vector (0.2848, 0.5741)>
  UV <Vector (0.2843, 0.5704)>
Face 1051
UV Count: 3
  UV <Vector (0.2867, 0.5432)>
  UV <Vector (0.2843, 0.5704)>
  UV <Vector (0.2834, 0.5417)>
Face 1052
UV Count: 3
  UV <Vector (0.2859, 0.5403)>
  UV <Vector (0.2834, 0.5417)>
  UV <Vector (0.2838, 0.5380)>
Face 1053
UV Count: 3
  UV <Vector (0.2889, 0.5404)>
  UV <Vector (0.2838, 0.5380)>
  UV <Vector (0.2878, 0.5377)>
Face 1054
UV Count: 3
  UV <Vector (0.3167, 0.5402)>
  UV <Vector (0.2878, 0.5377)>
  UV <Vector (0.3180, 0.5371)>
Face 1055
UV Count: 3
  UV <Vector (0.3196, 0.5397)>
  UV <Vector (0.3180, 0.5371)>
  UV <Vector (0.3219, 0.5373)>
Face 1056
UV Count: 3
  UV <Vector (0.3225, 0.5414)>
  UV <Vector (0.3196, 0.5397)>
  UV <Vector (0.3219, 0.5373)>
Face 1057
UV Count: 3
  UV <Vector (0.3226, 0.5696)>
  UV <Vector (0.3194, 0.5426)>
  UV <Vector (0.3225, 0.5414)>
Face 1058
UV Count: 3
  UV <Vector (0.3196, 0.5707)>
  UV <Vector (0.3226, 0.5696)>
  UV <Vector (0.3223, 0.5734)>
Face 1059
UV Count: 3
  UV <Vector (0.3196, 0.5797)>
  UV <Vector (0.3223, 0.5734)>
  UV <Vector (0.3282, 0.5788)>
Face 1060
UV Count: 3
  UV <Vector (0.2781, 0.5715)>
  UV <Vector (0.2848, 0.5741)>
  UV <Vector (0.2794, 0.5795)>
Face 1061
UV Count: 3
  UV <Vector (0.2867, 0.5324)>
  UV <Vector (0.2838, 0.5380)>
  UV <Vector (0.2786, 0.5334)>
Face 1062
UV Count: 3
  UV <Vector (0.3281, 0.5404)>
  UV <Vector (0.3219, 0.5373)>
  UV <Vector (0.3269, 0.5325)>
Face 1063
UV Count: 3
  UV <Vector (0.0070, 0.6076)>
  UV <Vector (0.0092, 0.6151)>
  UV <Vector (0.0077, 0.6166)>
Face 1064
UV Count: 3
  UV <Vector (0.0098, 0.5964)>
  UV <Vector (0.0070, 0.6076)>
  UV <Vector (0.0072, 0.5966)>
Face 1065
UV Count: 3
  UV <Vector (0.0182, 0.5650)>
  UV <Vector (0.0150, 0.5964)>
  UV <Vector (0.0159, 0.5652)>
Face 1066
UV Count: 3
  UV <Vector (0.0098, 0.5964)>
  UV <Vector (0.0081, 0.5648)>
  UV <Vector (0.0105, 0.5651)>
Face 1067
UV Count: 3
  UV <Vector (0.0149, 0.6152)>
  UV <Vector (0.0173, 0.6077)>
  UV <Vector (0.0163, 0.6167)>
Face 1068
UV Count: 3
  UV <Vector (0.0173, 0.6077)>
  UV <Vector (0.0150, 0.5964)>
  UV <Vector (0.0176, 0.5968)>
Face 1069
UV Count: 3
  UV <Vector (0.0077, 0.6166)>
  UV <Vector (0.0149, 0.6152)>
  UV <Vector (0.0163, 0.6167)>
Face 1070
UV Count: 3
  UV <Vector (0.0110, 0.6724)>
  UV <Vector (0.0159, 0.6647)>
  UV <Vector (0.0162, 0.6724)>
Face 1071
UV Count: 3
  UV <Vector (0.0157, 0.6540)>
  UV <Vector (0.0107, 0.6648)>
  UV <Vector (0.0104, 0.6540)>
Face 1072
UV Count: 3
  UV <Vector (0.0150, 0.6227)>
  UV <Vector (0.0104, 0.6540)>
  UV <Vector (0.0097, 0.6228)>
Face 1073
UV Count: 3
  UV <Vector (0.0105, 0.5651)>
  UV <Vector (0.0159, 0.5632)>
  UV <Vector (0.0159, 0.5652)>
Face 1074
UV Count: 3
  UV <Vector (0.0105, 0.5651)>
  UV <Vector (0.0150, 0.5964)>
  UV <Vector (0.0098, 0.5964)>
Face 1075
UV Count: 3
  UV <Vector (0.0142, 0.6076)>
  UV <Vector (0.0098, 0.5964)>
  UV <Vector (0.0150, 0.5964)>
Face 1076
UV Count: 3
  UV <Vector (0.0092, 0.6151)>
  UV <Vector (0.0142, 0.6076)>
  UV <Vector (0.0149, 0.6152)>
Face 1077
UV Count: 3
  UV <Vector (0.1826, 0.5570)>
  UV <Vector (0.1899, 0.5486)>
  UV <Vector (0.1899, 0.5570)>
Face 1078
UV Count: 3
  UV <Vector (0.1899, 0.5570)>
  UV <Vector (0.1916, 0.5486)>
  UV <Vector (0.1916, 0.5570)>
Face 1079
UV Count: 3
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Face 1080
UV Count: 3
  UV <Vector (0.1807, 0.5396)>
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Face 1081
UV Count: 3
  UV <Vector (0.1899, 0.5396)>
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Face 1082
UV Count: 3
  UV <Vector (0.1899, 0.5486)>
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Face 1083
UV Count: 3
  UV <Vector (0.1899, 0.5570)>
  UV <Vector (0.1825, 0.5651)>
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Face 1084
UV Count: 3
  UV <Vector (0.1899, 0.5303)>
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Face 1085
UV Count: 3
  UV <Vector (0.1916, 0.5486)>
  UV <Vector (0.1899, 0.5396)>
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Face 1086
UV Count: 3
  UV <Vector (0.1916, 0.5570)>
  UV <Vector (0.1900, 0.5651)>
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Face 1087
UV Count: 3
  UV <Vector (0.1825, 0.5651)>
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  UV <Vector (0.1826, 0.5570)>
Face 1088
UV Count: 3
  UV <Vector (0.1826, 0.5570)>
  UV <Vector (0.1807, 0.5486)>
  UV <Vector (0.1826, 0.5486)>
Face 1089
UV Count: 3
  UV <Vector (0.1807, 0.5396)>
  UV <Vector (0.1826, 0.5303)>
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Face 1090
UV Count: 3
  UV <Vector (0.1808, 0.5653)>
  UV <Vector (0.1732, 0.5570)>
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Face 1091
UV Count: 3
  UV <Vector (0.1807, 0.5570)>
  UV <Vector (0.1732, 0.5486)>
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Face 1092
UV Count: 3
  UV <Vector (0.1732, 0.5396)>
  UV <Vector (0.1808, 0.5301)>
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Face 1093
UV Count: 3
  UV <Vector (0.2134, 0.5570)>
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Face 1094
UV Count: 3
  UV <Vector (0.2061, 0.5570)>
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Face 1095
UV Count: 3
  UV <Vector (0.2134, 0.5396)>
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Face 1096
UV Count: 3
  UV <Vector (0.1967, 0.5486)>
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Face 1097
UV Count: 3
  UV <Vector (0.2060, 0.5303)>
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Face 1098
UV Count: 3
  UV <Vector (0.2061, 0.5396)>
  UV <Vector (0.2134, 0.5486)>
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Face 1099
UV Count: 3
  UV <Vector (0.2133, 0.5651)>
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  UV <Vector (0.2134, 0.5570)>
Face 1100
UV Count: 3
  UV <Vector (0.2042, 0.5396)>
  UV <Vector (0.2060, 0.5303)>
  UV <Vector (0.2061, 0.5396)>
Face 1101
UV Count: 3
  UV <Vector (0.2042, 0.5486)>
  UV <Vector (0.2061, 0.5396)>
  UV <Vector (0.2061, 0.5486)>
Face 1102
UV Count: 3
  UV <Vector (0.2061, 0.5651)>
  UV <Vector (0.2042, 0.5570)>
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Face 1103
UV Count: 3
  UV <Vector (0.2151, 0.5570)>
  UV <Vector (0.2133, 0.5651)>
  UV <Vector (0.2134, 0.5570)>
Face 1104
UV Count: 3
  UV <Vector (0.2151, 0.5486)>
  UV <Vector (0.2134, 0.5570)>
  UV <Vector (0.2134, 0.5486)>
Face 1105
UV Count: 3
  UV <Vector (0.2151, 0.5396)>
  UV <Vector (0.2133, 0.5303)>
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Face 1106
UV Count: 3
  UV <Vector (0.2043, 0.5653)>
  UV <Vector (0.1967, 0.5570)>
  UV <Vector (0.2042, 0.5570)>
Face 1107
UV Count: 3
  UV <Vector (0.2042, 0.5486)>
  UV <Vector (0.1967, 0.5570)>
  UV <Vector (0.1967, 0.5486)>
Face 1108
UV Count: 3
  UV <Vector (0.2043, 0.5301)>
  UV <Vector (0.1967, 0.5396)>
  UV <Vector (0.1967, 0.5301)>
Face 1109
UV Count: 3
  UV <Vector (0.2390, 0.5374)>
  UV <Vector (0.2317, 0.5458)>
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Face 1110
UV Count: 3
  UV <Vector (0.2298, 0.5458)>
  UV <Vector (0.2317, 0.5374)>
  UV <Vector (0.2317, 0.5458)>
Face 1111
UV Count: 3
  UV <Vector (0.2407, 0.5458)>
  UV <Vector (0.2390, 0.5548)>
  UV <Vector (0.2390, 0.5458)>
Face 1112
UV Count: 3
  UV <Vector (0.2223, 0.5547)>
  UV <Vector (0.2298, 0.5458)>
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Face 1113
UV Count: 3
  UV <Vector (0.2390, 0.5641)>
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  UV <Vector (0.2390, 0.5548)>
Face 1114
UV Count: 3
  UV <Vector (0.2390, 0.5548)>
  UV <Vector (0.2317, 0.5458)>
  UV <Vector (0.2390, 0.5458)>
Face 1115
UV Count: 3
  UV <Vector (0.2317, 0.5374)>
  UV <Vector (0.2389, 0.5293)>
  UV <Vector (0.2390, 0.5374)>
Face 1116
UV Count: 3
  UV <Vector (0.2317, 0.5641)>
  UV <Vector (0.2298, 0.5548)>
  UV <Vector (0.2317, 0.5548)>
Face 1117
UV Count: 3
  UV <Vector (0.2317, 0.5548)>
  UV <Vector (0.2298, 0.5458)>
  UV <Vector (0.2317, 0.5458)>
Face 1118
UV Count: 3
  UV <Vector (0.2298, 0.5374)>
  UV <Vector (0.2318, 0.5293)>
  UV <Vector (0.2317, 0.5374)>
Face 1119
UV Count: 3
  UV <Vector (0.2389, 0.5293)>
  UV <Vector (0.2407, 0.5374)>
  UV <Vector (0.2390, 0.5374)>
Face 1120
UV Count: 3
  UV <Vector (0.2390, 0.5374)>
  UV <Vector (0.2407, 0.5458)>
  UV <Vector (0.2390, 0.5458)>
Face 1121
UV Count: 3
  UV <Vector (0.2407, 0.5547)>
  UV <Vector (0.2390, 0.5641)>
  UV <Vector (0.2390, 0.5548)>
Face 1122
UV Count: 3
  UV <Vector (0.2223, 0.5290)>
  UV <Vector (0.2298, 0.5374)>
  UV <Vector (0.2223, 0.5374)>
Face 1123
UV Count: 3
  UV <Vector (0.2298, 0.5458)>
  UV <Vector (0.2223, 0.5374)>
  UV <Vector (0.2298, 0.5374)>
Face 1124
UV Count: 3
  UV <Vector (0.2222, 0.5643)>
  UV <Vector (0.2298, 0.5548)>
  UV <Vector (0.2300, 0.5643)>
Face 1125
UV Count: 3
  UV <Vector (0.2546, 0.5385)>
  UV <Vector (0.2619, 0.5469)>
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Face 1126
UV Count: 3
  UV <Vector (0.2528, 0.5469)>
  UV <Vector (0.2546, 0.5385)>
  UV <Vector (0.2546, 0.5469)>
Face 1127
UV Count: 3
  UV <Vector (0.2636, 0.5469)>
  UV <Vector (0.2619, 0.5559)>
  UV <Vector (0.2619, 0.5469)>
Face 1128
UV Count: 3
  UV <Vector (0.2452, 0.5469)>
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Face 1129
UV Count: 3
  UV <Vector (0.2547, 0.5652)>
  UV <Vector (0.2619, 0.5559)>
  UV <Vector (0.2618, 0.5652)>
Face 1130
UV Count: 3
  UV <Vector (0.2546, 0.5559)>
  UV <Vector (0.2619, 0.5469)>
  UV <Vector (0.2619, 0.5559)>
Face 1131
UV Count: 3
  UV <Vector (0.2547, 0.5304)>
  UV <Vector (0.2619, 0.5385)>
  UV <Vector (0.2546, 0.5385)>
Face 1132
UV Count: 3
  UV <Vector (0.2547, 0.5652)>
  UV <Vector (0.2528, 0.5559)>
  UV <Vector (0.2546, 0.5559)>
Face 1133
UV Count: 3
  UV <Vector (0.2546, 0.5559)>
  UV <Vector (0.2528, 0.5469)>
  UV <Vector (0.2546, 0.5469)>
Face 1134
UV Count: 3
  UV <Vector (0.2528, 0.5385)>
  UV <Vector (0.2547, 0.5304)>
  UV <Vector (0.2546, 0.5385)>
Face 1135
UV Count: 3
  UV <Vector (0.2636, 0.5301)>
  UV <Vector (0.2619, 0.5385)>
  UV <Vector (0.2618, 0.5304)>
Face 1136
UV Count: 3
  UV <Vector (0.2636, 0.5385)>
  UV <Vector (0.2619, 0.5469)>
  UV <Vector (0.2619, 0.5385)>
Face 1137
UV Count: 3
  UV <Vector (0.2636, 0.5558)>
  UV <Vector (0.2618, 0.5652)>
  UV <Vector (0.2619, 0.5559)>
Face 1138
UV Count: 3
  UV <Vector (0.2452, 0.5301)>
  UV <Vector (0.2528, 0.5385)>
  UV <Vector (0.2452, 0.5385)>
Face 1139
UV Count: 3
  UV <Vector (0.2528, 0.5385)>
  UV <Vector (0.2452, 0.5469)>
  UV <Vector (0.2452, 0.5385)>
Face 1140
UV Count: 3
  UV <Vector (0.2528, 0.5559)>
  UV <Vector (0.2452, 0.5654)>
  UV <Vector (0.2452, 0.5558)>
Face 1141
UV Count: 3
  UV <Vector (0.1670, 0.5385)>
  UV <Vector (0.1597, 0.5470)>
  UV <Vector (0.1597, 0.5385)>
Face 1142
UV Count: 3
  UV <Vector (0.1670, 0.5385)>
  UV <Vector (0.1687, 0.5469)>
  UV <Vector (0.1670, 0.5470)>
Face 1143
UV Count: 3
  UV <Vector (0.1578, 0.5559)>
  UV <Vector (0.1597, 0.5470)>
  UV <Vector (0.1597, 0.5559)>
Face 1144
UV Count: 3
  UV <Vector (0.1503, 0.5559)>
  UV <Vector (0.1578, 0.5470)>
  UV <Vector (0.1578, 0.5559)>
Face 1145
UV Count: 3
  UV <Vector (0.1670, 0.5652)>
  UV <Vector (0.1597, 0.5559)>
  UV <Vector (0.1670, 0.5559)>
Face 1146
UV Count: 3
  UV <Vector (0.1670, 0.5559)>
  UV <Vector (0.1597, 0.5470)>
  UV <Vector (0.1670, 0.5470)>
Face 1147
UV Count: 3
  UV <Vector (0.1595, 0.5304)>
  UV <Vector (0.1670, 0.5385)>
  UV <Vector (0.1597, 0.5385)>
Face 1148
UV Count: 3
  UV <Vector (0.1687, 0.5559)>
  UV <Vector (0.1670, 0.5652)>
  UV <Vector (0.1670, 0.5559)>
Face 1149
UV Count: 3
  UV <Vector (0.1687, 0.5469)>
  UV <Vector (0.1670, 0.5559)>
  UV <Vector (0.1670, 0.5470)>
Face 1150
UV Count: 3
  UV <Vector (0.1687, 0.5385)>
  UV <Vector (0.1671, 0.5304)>
  UV <Vector (0.1687, 0.5302)>
Face 1151
UV Count: 3
  UV <Vector (0.1578, 0.5385)>
  UV <Vector (0.1595, 0.5304)>
  UV <Vector (0.1597, 0.5385)>
Face 1152
UV Count: 3
  UV <Vector (0.1597, 0.5385)>
  UV <Vector (0.1578, 0.5470)>
  UV <Vector (0.1578, 0.5385)>
Face 1153
UV Count: 3
  UV <Vector (0.1578, 0.5559)>
  UV <Vector (0.1597, 0.5652)>
  UV <Vector (0.1580, 0.5654)>
Face 1154
UV Count: 3
  UV <Vector (0.1579, 0.5302)>
  UV <Vector (0.1503, 0.5385)>
  UV <Vector (0.1503, 0.5302)>
Face 1155
UV Count: 3
  UV <Vector (0.1578, 0.5470)>
  UV <Vector (0.1503, 0.5385)>
  UV <Vector (0.1578, 0.5385)>
Face 1156
UV Count: 3
  UV <Vector (0.1502, 0.5654)>
  UV <Vector (0.1578, 0.5559)>
  UV <Vector (0.1580, 0.5654)>
Face 1157
UV Count: 3
  UV <Vector (0.1824, 0.5287)>
  UV <Vector (0.1899, 0.5303)>
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Face 1158
UV Count: 3
  UV <Vector (0.1821, 0.5669)>
  UV <Vector (0.1900, 0.5651)>
  UV <Vector (0.1905, 0.5672)>
Face 1159
UV Count: 3
  UV <Vector (0.2057, 0.5287)>
  UV <Vector (0.2133, 0.5303)>
  UV <Vector (0.2060, 0.5303)>
Face 1160
UV Count: 3
  UV <Vector (0.2059, 0.5660)>
  UV <Vector (0.2133, 0.5651)>
  UV <Vector (0.2135, 0.5661)>
Face 1161
UV Count: 3
  UV <Vector (0.2392, 0.5657)>
  UV <Vector (0.2317, 0.5641)>
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Face 1162
UV Count: 3
  UV <Vector (0.2391, 0.5285)>
  UV <Vector (0.2318, 0.5293)>
  UV <Vector (0.2316, 0.5285)>
Face 1163
UV Count: 3
  UV <Vector (0.2547, 0.5652)>
  UV <Vector (0.2619, 0.5668)>
  UV <Vector (0.2543, 0.5667)>
Face 1164
UV Count: 3
  UV <Vector (0.2620, 0.5287)>
  UV <Vector (0.2547, 0.5304)>
  UV <Vector (0.2546, 0.5292)>
Face 1165
UV Count: 3
  UV <Vector (0.1595, 0.5667)>
  UV <Vector (0.1670, 0.5652)>
  UV <Vector (0.1673, 0.5668)>
Face 1166
UV Count: 3
  UV <Vector (0.1588, 0.5287)>
  UV <Vector (0.1671, 0.5304)>
  UV <Vector (0.1595, 0.5304)>
Face 1167
UV Count: 3
  UV <Vector (0.3985, 0.9818)>
  UV <Vector (0.3838, 0.9849)>
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Face 1168
UV Count: 3
  UV <Vector (0.3833, 0.9754)>
  UV <Vector (0.3985, 0.9818)>
  UV <Vector (0.3824, 0.9810)>
Face 1169
UV Count: 3
  UV <Vector (0.3833, 0.9667)>
  UV <Vector (0.3987, 0.9757)>
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Face 1170
UV Count: 3
  UV <Vector (0.3844, 0.9526)>
  UV <Vector (0.3990, 0.9667)>
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Face 1171
UV Count: 3
  UV <Vector (0.3863, 0.9396)>
  UV <Vector (0.4000, 0.9525)>
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Face 1172
UV Count: 3
  UV <Vector (0.3881, 0.9268)>
  UV <Vector (0.4019, 0.9400)>
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Face 1173
UV Count: 3
  UV <Vector (0.3902, 0.9132)>
  UV <Vector (0.4038, 0.9278)>
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Face 1174
UV Count: 3
  UV <Vector (0.3923, 0.9013)>
  UV <Vector (0.4060, 0.9149)>
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Face 1175
UV Count: 3
  UV <Vector (0.4088, 0.8952)>
  UV <Vector (0.3923, 0.9013)>
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Face 1176
UV Count: 3
  UV <Vector (0.3953, 0.8799)>
  UV <Vector (0.4088, 0.8952)>
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Face 1177
UV Count: 3
  UV <Vector (0.3988, 0.8587)>
  UV <Vector (0.4106, 0.8830)>
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Face 1178
UV Count: 3
  UV <Vector (0.4015, 0.8373)>
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Face 1179
UV Count: 3
  UV <Vector (0.4024, 0.8144)>
  UV <Vector (0.4143, 0.8390)>
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Face 1180
UV Count: 3
  UV <Vector (0.4038, 0.7894)>
  UV <Vector (0.4141, 0.8150)>
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Face 1181
UV Count: 3
  UV <Vector (0.4057, 0.7760)>
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Face 1182
UV Count: 3
  UV <Vector (0.4158, 0.7743)>
  UV <Vector (0.4159, 0.7604)>
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Face 1183
UV Count: 3
  UV <Vector (0.3033, 0.7888)>
  UV <Vector (0.3008, 0.8135)>
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Face 1184
UV Count: 3
  UV <Vector (0.3085, 0.8117)>
  UV <Vector (0.2998, 0.8374)>
  UV <Vector (0.3008, 0.8135)>
Face 1185
UV Count: 3
  UV <Vector (0.3106, 0.8373)>
  UV <Vector (0.2977, 0.8587)>
  UV <Vector (0.2998, 0.8374)>
Face 1186
UV Count: 3
  UV <Vector (0.3109, 0.8574)>
  UV <Vector (0.2993, 0.8808)>
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Face 1187
UV Count: 3
  UV <Vector (0.3139, 0.8783)>
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  UV <Vector (0.2993, 0.8808)>
Face 1188
UV Count: 3
  UV <Vector (0.3011, 0.9019)>
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  UV <Vector (0.3160, 0.9007)>
Face 1189
UV Count: 3
  UV <Vector (0.3160, 0.9007)>
  UV <Vector (0.3023, 0.9127)>
  UV <Vector (0.3011, 0.9019)>
Face 1190
UV Count: 3
  UV <Vector (0.3170, 0.9123)>
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Face 1191
UV Count: 3
  UV <Vector (0.3176, 0.9254)>
  UV <Vector (0.3042, 0.9376)>
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Face 1192
UV Count: 3
  UV <Vector (0.3181, 0.9382)>
  UV <Vector (0.3054, 0.9498)>
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Face 1193
UV Count: 3
  UV <Vector (0.3193, 0.9504)>
  UV <Vector (0.3050, 0.9633)>
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Face 1194
UV Count: 3
  UV <Vector (0.3184, 0.9642)>
  UV <Vector (0.3048, 0.9722)>
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Face 1195
UV Count: 3
  UV <Vector (0.3178, 0.9723)>
  UV <Vector (0.3048, 0.9797)>
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Face 1196
UV Count: 3
  UV <Vector (0.3048, 0.9797)>
  UV <Vector (0.3175, 0.9811)>
  UV <Vector (0.3045, 0.9809)>
Face 1197
UV Count: 3
  UV <Vector (0.4074, 0.7601)>
  UV <Vector (0.3978, 0.7742)>
  UV <Vector (0.3993, 0.7581)>
Face 1198
UV Count: 3
  UV <Vector (0.3961, 0.7875)>
  UV <Vector (0.4057, 0.7760)>
  UV <Vector (0.4038, 0.7894)>
Face 1199
UV Count: 3
  UV <Vector (0.3961, 0.7875)>
  UV <Vector (0.4024, 0.8144)>
  UV <Vector (0.3939, 0.8127)>
Face 1200
UV Count: 3
  UV <Vector (0.3927, 0.8346)>
  UV <Vector (0.4024, 0.8144)>
  UV <Vector (0.4015, 0.8373)>
Face 1201
UV Count: 3
  UV <Vector (0.3889, 0.8556)>
  UV <Vector (0.4015, 0.8373)>
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Face 1202
UV Count: 3
  UV <Vector (0.3841, 0.8762)>
  UV <Vector (0.3988, 0.8587)>
  UV <Vector (0.3953, 0.8799)>
Face 1203
UV Count: 3
  UV <Vector (0.3799, 0.8878)>
  UV <Vector (0.3953, 0.8799)>
  UV <Vector (0.3936, 0.8923)>
Face 1204
UV Count: 3
  UV <Vector (0.3763, 0.8974)>
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  UV <Vector (0.3923, 0.9013)>
Face 1205
UV Count: 3
  UV <Vector (0.3749, 0.9101)>
  UV <Vector (0.3923, 0.9013)>
  UV <Vector (0.3902, 0.9132)>
Face 1206
UV Count: 3
  UV <Vector (0.3738, 0.9247)>
  UV <Vector (0.3902, 0.9132)>
  UV <Vector (0.3881, 0.9268)>
Face 1207
UV Count: 3
  UV <Vector (0.3738, 0.9247)>
  UV <Vector (0.3863, 0.9396)>
  UV <Vector (0.3725, 0.9381)>
Face 1208
UV Count: 3
  UV <Vector (0.3725, 0.9381)>
  UV <Vector (0.3844, 0.9526)>
  UV <Vector (0.3713, 0.9526)>
Face 1209
UV Count: 3
  UV <Vector (0.3713, 0.9526)>
  UV <Vector (0.3833, 0.9667)>
  UV <Vector (0.3711, 0.9658)>
Face 1210
UV Count: 3
  UV <Vector (0.3711, 0.9658)>
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Face 1211
UV Count: 3
  UV <Vector (0.3706, 0.9811)>
  UV <Vector (0.3833, 0.9754)>
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Face 1212
UV Count: 3
  UV <Vector (0.3706, 0.9811)>
  UV <Vector (0.3838, 0.9849)>
  UV <Vector (0.3711, 0.9847)>
Face 1213
UV Count: 3
  UV <Vector (0.3127, 0.7720)>
  UV <Vector (0.3102, 0.7862)>
  UV <Vector (0.3111, 0.7711)>
Face 1214
UV Count: 3
  UV <Vector (0.3129, 0.7858)>
  UV <Vector (0.3126, 0.8115)>
  UV <Vector (0.3102, 0.7862)>
Face 1215
UV Count: 3
  UV <Vector (0.3163, 0.8112)>
  UV <Vector (0.3189, 0.8349)>
  UV <Vector (0.3126, 0.8115)>
Face 1216
UV Count: 3
  UV <Vector (0.3292, 0.8523)>
  UV <Vector (0.3189, 0.8349)>
  UV <Vector (0.3265, 0.8328)>
Face 1217
UV Count: 3
  UV <Vector (0.3292, 0.8523)>
  UV <Vector (0.3243, 0.8750)>
  UV <Vector (0.3205, 0.8547)>
Face 1218
UV Count: 3
  UV <Vector (0.3337, 0.8720)>
  UV <Vector (0.3280, 0.8878)>
  UV <Vector (0.3243, 0.8750)>
Face 1219
UV Count: 3
  UV <Vector (0.3317, 0.8964)>
  UV <Vector (0.3400, 0.8842)>
  UV <Vector (0.3460, 0.8924)>
Face 1220
UV Count: 3
  UV <Vector (0.3453, 0.9071)>
  UV <Vector (0.3317, 0.8964)>
  UV <Vector (0.3460, 0.8924)>
Face 1221
UV Count: 3
  UV <Vector (0.3453, 0.9071)>
  UV <Vector (0.3311, 0.9241)>
  UV <Vector (0.3318, 0.9096)>
Face 1222
UV Count: 3
  UV <Vector (0.3434, 0.9230)>
  UV <Vector (0.3311, 0.9372)>
  UV <Vector (0.3311, 0.9241)>
Face 1223
UV Count: 3
  UV <Vector (0.3428, 0.9363)>
  UV <Vector (0.3316, 0.9513)>
  UV <Vector (0.3311, 0.9372)>
Face 1224
UV Count: 3
  UV <Vector (0.3404, 0.9638)>
  UV <Vector (0.3316, 0.9513)>
  UV <Vector (0.3428, 0.9521)>
Face 1225
UV Count: 3
  UV <Vector (0.3382, 0.9735)>
  UV <Vector (0.3299, 0.9640)>
  UV <Vector (0.3404, 0.9638)>
Face 1226
UV Count: 3
  UV <Vector (0.3382, 0.9735)>
  UV <Vector (0.3285, 0.9806)>
  UV <Vector (0.3284, 0.9729)>
Face 1227
UV Count: 3
  UV <Vector (0.3282, 0.9829)>
  UV <Vector (0.3380, 0.9816)>
  UV <Vector (0.3379, 0.9847)>
Face 1228
UV Count: 3
  UV <Vector (0.4034, 0.5524)>
  UV <Vector (0.3921, 0.5803)>
  UV <Vector (0.3813, 0.5793)>
Face 1229
UV Count: 3
  UV <Vector (0.4034, 0.5524)>
  UV <Vector (0.3671, 0.5755)>
  UV <Vector (0.3586, 0.5733)>
Face 1230
UV Count: 3
  UV <Vector (0.4034, 0.5524)>
  UV <Vector (0.4269, 0.5772)>
  UV <Vector (0.4187, 0.5801)>
Face 1231
UV Count: 3
  UV <Vector (0.4034, 0.5524)>
  UV <Vector (0.4461, 0.5683)>
  UV <Vector (0.4359, 0.5741)>
Face 1232
UV Count: 3
  UV <Vector (0.3927, 0.7564)>
  UV <Vector (0.4053, 0.7437)>
  UV <Vector (0.3993, 0.7581)>
Face 1233
UV Count: 3
  UV <Vector (0.4159, 0.7604)>
  UV <Vector (0.4215, 0.7473)>
  UV <Vector (0.4209, 0.7610)>
Face 1234
UV Count: 3
  UV <Vector (0.4000, 0.9525)>
  UV <Vector (0.4093, 0.9525)>
  UV <Vector (0.4084, 0.9667)>
Face 1235
UV Count: 3
  UV <Vector (0.4239, 0.7614)>
  UV <Vector (0.4514, 0.7590)>
  UV <Vector (0.4465, 0.7667)>
Face 1236
UV Count: 3
  UV <Vector (0.4303, 0.9653)>
  UV <Vector (0.4084, 0.9667)>
  UV <Vector (0.4093, 0.9525)>
Face 1237
UV Count: 3
  UV <Vector (0.0787, 0.9703)>
  UV <Vector (0.0552, 0.9717)>
  UV <Vector (0.0553, 0.9534)>
Face 1238
UV Count: 3
  UV <Vector (0.0619, 0.7720)>
  UV <Vector (0.0462, 0.7712)>
  UV <Vector (0.0480, 0.7585)>
Face 1239
UV Count: 3
  UV <Vector (0.1032, 0.7763)>
  UV <Vector (0.1036, 0.7627)>
  UV <Vector (0.1231, 0.7650)>
Face 1240
UV Count: 3
  UV <Vector (0.4165, 0.7112)>
  UV <Vector (0.4208, 0.7314)>
  UV <Vector (0.4045, 0.7280)>
Face 1241
UV Count: 3
  UV <Vector (0.4208, 0.7314)>
  UV <Vector (0.4165, 0.7112)>
  UV <Vector (0.4416, 0.7182)>
Face 1242
UV Count: 3
  UV <Vector (0.0691, 0.7351)>
  UV <Vector (0.0478, 0.7341)>
  UV <Vector (0.0504, 0.7200)>
Face 1243
UV Count: 3
  UV <Vector (0.1071, 0.7387)>
  UV <Vector (0.1081, 0.7077)>
  UV <Vector (0.1217, 0.7094)>
Face 1244
UV Count: 3
  UV <Vector (0.0262, 0.7604)>
  UV <Vector (0.0480, 0.7585)>
  UV <Vector (0.0462, 0.7712)>
Face 1245
UV Count: 3
  UV <Vector (0.0397, 0.9714)>
  UV <Vector (0.0236, 0.9735)>
  UV <Vector (0.0240, 0.9575)>
Face 1246
UV Count: 3
  UV <Vector (0.3606, 0.9527)>
  UV <Vector (0.3713, 0.9526)>
  UV <Vector (0.3711, 0.9658)>
Face 1247
UV Count: 3
  UV <Vector (0.4045, 0.7280)>
  UV <Vector (0.3943, 0.7286)>
  UV <Vector (0.4014, 0.7091)>
Face 1248
UV Count: 3
  UV <Vector (0.4014, 0.6572)>
  UV <Vector (0.3880, 0.6628)>
  UV <Vector (0.3890, 0.6491)>
Face 1249
UV Count: 3
  UV <Vector (0.0307, 0.6647)>
  UV <Vector (0.0306, 0.6487)>
  UV <Vector (0.0426, 0.6516)>
Face 1250
UV Count: 3
  UV <Vector (0.0718, 0.6545)>
  UV <Vector (0.0728, 0.6695)>
  UV <Vector (0.0559, 0.6676)>
Face 1251
UV Count: 3
  UV <Vector (0.1167, 0.6669)>
  UV <Vector (0.1071, 0.6842)>
  UV <Vector (0.1025, 0.6675)>
Face 1252
UV Count: 3
  UV <Vector (0.0185, 0.8307)>
  UV <Vector (0.0157, 0.8104)>
  UV <Vector (0.0429, 0.8016)>
Face 1253
UV Count: 3
  UV <Vector (0.4211, 0.8154)>
  UV <Vector (0.4463, 0.8057)>
  UV <Vector (0.4537, 0.8261)>
Face 1254
UV Count: 3
  UV <Vector (0.4141, 0.8150)>
  UV <Vector (0.4211, 0.8154)>
  UV <Vector (0.4219, 0.8400)>
Face 1255
UV Count: 3
  UV <Vector (0.3870, 0.8112)>
  UV <Vector (0.3939, 0.8127)>
  UV <Vector (0.3927, 0.8346)>
Face 1256
UV Count: 3
  UV <Vector (0.1037, 0.8209)>
  UV <Vector (0.1052, 0.8027)>
  UV <Vector (0.1209, 0.8084)>
Face 1257
UV Count: 3
  UV <Vector (0.0508, 0.8477)>
  UV <Vector (0.0660, 0.8449)>
  UV <Vector (0.0690, 0.8672)>
Face 1258
UV Count: 3
  UV <Vector (0.0109, 0.8553)>
  UV <Vector (0.0318, 0.8508)>
  UV <Vector (0.0349, 0.8733)>
Face 1259
UV Count: 3
  UV <Vector (0.4221, 0.8620)>
  UV <Vector (0.4462, 0.8509)>
  UV <Vector (0.4481, 0.8755)>
Face 1260
UV Count: 3
  UV <Vector (0.4221, 0.8620)>
  UV <Vector (0.4197, 0.8849)>
  UV <Vector (0.4106, 0.8830)>
Face 1261
UV Count: 3
  UV <Vector (0.3809, 0.8531)>
  UV <Vector (0.3889, 0.8556)>
  UV <Vector (0.3841, 0.8762)>
Face 1262
UV Count: 3
  UV <Vector (0.1108, 0.8469)>
  UV <Vector (0.1049, 0.8365)>
  UV <Vector (0.1184, 0.8363)>
Face 1263
UV Count: 3
  UV <Vector (0.0906, 0.6696)>
  UV <Vector (0.0728, 0.6695)>
  UV <Vector (0.0718, 0.6545)>
Face 1264
UV Count: 3
  UV <Vector (0.0896, 0.7368)>
  UV <Vector (0.0691, 0.7351)>
  UV <Vector (0.0719, 0.7056)>
Face 1265
UV Count: 3
  UV <Vector (0.0881, 0.7599)>
  UV <Vector (0.0889, 0.7722)>
  UV <Vector (0.0689, 0.7706)>
Face 1266
UV Count: 3
  UV <Vector (0.0816, 0.8639)>
  UV <Vector (0.0768, 0.8426)>
  UV <Vector (0.0923, 0.8403)>
Face 1267
UV Count: 3
  UV <Vector (0.1137, 0.9516)>
  UV <Vector (0.1147, 0.9709)>
  UV <Vector (0.0971, 0.9690)>
Face 1268
UV Count: 3
  UV <Vector (0.3749, 0.9101)>
  UV <Vector (0.3738, 0.9247)>
  UV <Vector (0.3621, 0.9231)>
Face 1269
UV Count: 3
  UV <Vector (0.4060, 0.9149)>
  UV <Vector (0.4154, 0.9159)>
  UV <Vector (0.4132, 0.9283)>
Face 1270
UV Count: 3
  UV <Vector (0.4365, 0.9297)>
  UV <Vector (0.4132, 0.9283)>
  UV <Vector (0.4154, 0.9159)>
Face 1271
UV Count: 3
  UV <Vector (0.0381, 0.9243)>
  UV <Vector (0.0198, 0.9291)>
  UV <Vector (0.0182, 0.9155)>
Face 1272
UV Count: 3
  UV <Vector (0.0753, 0.9006)>
  UV <Vector (0.0770, 0.9173)>
  UV <Vector (0.0545, 0.9192)>
Face 1273
UV Count: 3
  UV <Vector (0.1138, 0.9167)>
  UV <Vector (0.0977, 0.9168)>
  UV <Vector (0.0933, 0.8991)>
Face 1274
UV Count: 3
  UV <Vector (0.3614, 0.9369)>
  UV <Vector (0.3725, 0.9381)>
  UV <Vector (0.3713, 0.9526)>
Face 1275
UV Count: 3
  UV <Vector (0.4019, 0.9400)>
  UV <Vector (0.4112, 0.9402)>
  UV <Vector (0.4093, 0.9525)>
Face 1276
UV Count: 3
  UV <Vector (0.4334, 0.9542)>
  UV <Vector (0.4093, 0.9525)>
  UV <Vector (0.4112, 0.9402)>
Face 1277
UV Count: 3
  UV <Vector (0.0400, 0.9562)>
  UV <Vector (0.0240, 0.9575)>
  UV <Vector (0.0213, 0.9425)>
Face 1278
UV Count: 3
  UV <Vector (0.0772, 0.9331)>
  UV <Vector (0.0778, 0.9524)>
  UV <Vector (0.0553, 0.9534)>
Face 1279
UV Count: 3
  UV <Vector (0.1130, 0.9329)>
  UV <Vector (0.1137, 0.9516)>
  UV <Vector (0.0960, 0.9496)>
Face 1280
UV Count: 3
  UV <Vector (0.0528, 0.8694)>
  UV <Vector (0.0690, 0.8672)>
  UV <Vector (0.0711, 0.8785)>
Face 1281
UV Count: 3
  UV <Vector (0.0152, 0.8786)>
  UV <Vector (0.0349, 0.8733)>
  UV <Vector (0.0361, 0.8865)>
Face 1282
UV Count: 3
  UV <Vector (0.4197, 0.8849)>
  UV <Vector (0.4481, 0.8755)>
  UV <Vector (0.4436, 0.8921)>
Face 1283
UV Count: 3
  UV <Vector (0.4106, 0.8830)>
  UV <Vector (0.4197, 0.8849)>
  UV <Vector (0.4179, 0.8970)>
Face 1284
UV Count: 3
  UV <Vector (0.3749, 0.8732)>
  UV <Vector (0.3841, 0.8762)>
  UV <Vector (0.3799, 0.8878)>
Face 1285
UV Count: 3
  UV <Vector (0.1148, 0.8520)>
  UV <Vector (0.1108, 0.8469)>
  UV <Vector (0.1193, 0.8397)>
Face 1286
UV Count: 3
  UV <Vector (0.0852, 0.8751)>
  UV <Vector (0.0816, 0.8639)>
  UV <Vector (0.0981, 0.8608)>
Face 1287
UV Count: 3
  UV <Vector (0.3897, 0.7860)>
  UV <Vector (0.3961, 0.7875)>
  UV <Vector (0.3939, 0.8127)>
Face 1288
UV Count: 3
  UV <Vector (0.4136, 0.7870)>
  UV <Vector (0.4195, 0.7856)>
  UV <Vector (0.4211, 0.8154)>
Face 1289
UV Count: 3
  UV <Vector (0.4463, 0.8057)>
  UV <Vector (0.4211, 0.8154)>
  UV <Vector (0.4195, 0.7856)>
Face 1290
UV Count: 3
  UV <Vector (0.0429, 0.8016)>
  UV <Vector (0.0157, 0.8104)>
  UV <Vector (0.0215, 0.7835)>
Face 1291
UV Count: 3
  UV <Vector (0.0608, 0.7819)>
  UV <Vector (0.0667, 0.7999)>
  UV <Vector (0.0429, 0.8016)>
Face 1292
UV Count: 3
  UV <Vector (0.1052, 0.8027)>
  UV <Vector (0.1035, 0.7870)>
  UV <Vector (0.1227, 0.7893)>
Face 1293
UV Count: 3
  UV <Vector (0.3927, 0.8346)>
  UV <Vector (0.3889, 0.8556)>
  UV <Vector (0.3809, 0.8531)>
Face 1294
UV Count: 3
  UV <Vector (0.4143, 0.8390)>
  UV <Vector (0.4219, 0.8400)>
  UV <Vector (0.4221, 0.8620)>
Face 1295
UV Count: 3
  UV <Vector (0.4462, 0.8509)>
  UV <Vector (0.4221, 0.8620)>
  UV <Vector (0.4219, 0.8400)>
Face 1296
UV Count: 3
  UV <Vector (0.0768, 0.8426)>
  UV <Vector (0.0703, 0.8223)>
  UV <Vector (0.0873, 0.8200)>
Face 1297
UV Count: 3
  UV <Vector (0.1049, 0.8365)>
  UV <Vector (0.1037, 0.8209)>
  UV <Vector (0.1183, 0.8251)>
Face 1298
UV Count: 3
  UV <Vector (0.3914, 0.7728)>
  UV <Vector (0.3978, 0.7742)>
  UV <Vector (0.3961, 0.7875)>
Face 1299
UV Count: 3
  UV <Vector (0.4158, 0.7743)>
  UV <Vector (0.4218, 0.7733)>
  UV <Vector (0.4195, 0.7856)>
Face 1300
UV Count: 3
  UV <Vector (0.4488, 0.7752)>
  UV <Vector (0.4195, 0.7856)>
  UV <Vector (0.4218, 0.7733)>
Face 1301
UV Count: 3
  UV <Vector (0.0418, 0.7810)>
  UV <Vector (0.0215, 0.7835)>
  UV <Vector (0.0229, 0.7721)>
Face 1302
UV Count: 3
  UV <Vector (0.0462, 0.7712)>
  UV <Vector (0.0619, 0.7720)>
  UV <Vector (0.0608, 0.7819)>
Face 1303
UV Count: 3
  UV <Vector (0.0702, 0.7831)>
  UV <Vector (0.0689, 0.7706)>
  UV <Vector (0.0889, 0.7722)>
Face 1304
UV Count: 3
  UV <Vector (0.1035, 0.7870)>
  UV <Vector (0.1032, 0.7763)>
  UV <Vector (0.1205, 0.7785)>
Face 1305
UV Count: 3
  UV <Vector (0.0896, 0.7368)>
  UV <Vector (0.0881, 0.7599)>
  UV <Vector (0.0686, 0.7595)>
Face 1306
UV Count: 3
  UV <Vector (0.0691, 0.7351)>
  UV <Vector (0.0686, 0.7595)>
  UV <Vector (0.0480, 0.7585)>
Face 1307
UV Count: 3
  UV <Vector (0.3943, 0.7286)>
  UV <Vector (0.4045, 0.7280)>
  UV <Vector (0.3927, 0.7564)>
Face 1308
UV Count: 3
  UV <Vector (0.1036, 0.7627)>
  UV <Vector (0.1071, 0.7387)>
  UV <Vector (0.1219, 0.7402)>
Face 1309
UV Count: 3
  UV <Vector (0.4443, 0.6994)>
  UV <Vector (0.4165, 0.7112)>
  UV <Vector (0.4219, 0.6934)>
Face 1310
UV Count: 3
  UV <Vector (0.0266, 0.7030)>
  UV <Vector (0.0301, 0.6809)>
  UV <Vector (0.0448, 0.6837)>
Face 1311
UV Count: 3
  UV <Vector (0.0719, 0.7056)>
  UV <Vector (0.0507, 0.7052)>
  UV <Vector (0.0548, 0.6842)>
Face 1312
UV Count: 3
  UV <Vector (0.0919, 0.6836)>
  UV <Vector (0.0927, 0.7060)>
  UV <Vector (0.0719, 0.7056)>
Face 1313
UV Count: 3
  UV <Vector (0.1081, 0.7077)>
  UV <Vector (0.1071, 0.6842)>
  UV <Vector (0.1250, 0.6864)>
Face 1314
UV Count: 3
  UV <Vector (0.0426, 0.6516)>
  UV <Vector (0.0306, 0.6487)>
  UV <Vector (0.0309, 0.6287)>
Face 1315
UV Count: 3
  UV <Vector (0.0701, 0.6245)>
  UV <Vector (0.0718, 0.6545)>
  UV <Vector (0.0567, 0.6506)>
Face 1316
UV Count: 3
  UV <Vector (0.0894, 0.6535)>
  UV <Vector (0.0718, 0.6545)>
  UV <Vector (0.0701, 0.6245)>
Face 1317
UV Count: 3
  UV <Vector (0.1054, 0.6513)>
  UV <Vector (0.1031, 0.6242)>
  UV <Vector (0.1167, 0.6246)>
Face 1318
UV Count: 3
  UV <Vector (0.4385, 0.6343)>
  UV <Vector (0.4224, 0.6341)>
  UV <Vector (0.4196, 0.6266)>
Face 1319
UV Count: 3
  UV <Vector (0.0453, 0.6259)>
  UV <Vector (0.0309, 0.6287)>
  UV <Vector (0.0315, 0.6154)>
Face 1320
UV Count: 3
  UV <Vector (0.0866, 0.6229)>
  UV <Vector (0.0701, 0.6245)>
  UV <Vector (0.0705, 0.6037)>
Face 1321
UV Count: 3
  UV <Vector (0.1031, 0.6242)>
  UV <Vector (0.1002, 0.6060)>
  UV <Vector (0.1192, 0.6085)>
Face 1322
UV Count: 3
  UV <Vector (0.4095, 0.5964)>
  UV <Vector (0.4133, 0.6088)>
  UV <Vector (0.4023, 0.6098)>
Face 1323
UV Count: 3
  UV <Vector (0.0453, 0.6053)>
  UV <Vector (0.0303, 0.6053)>
  UV <Vector (0.0307, 0.5835)>
Face 1324
UV Count: 3
  UV <Vector (0.0705, 0.6037)>
  UV <Vector (0.0562, 0.6048)>
  UV <Vector (0.0610, 0.5817)>
Face 1325
UV Count: 3
  UV <Vector (0.0837, 0.5830)>
  UV <Vector (0.0830, 0.6044)>
  UV <Vector (0.0705, 0.6037)>
Face 1326
UV Count: 3
  UV <Vector (0.0981, 0.8608)>
  UV <Vector (0.1108, 0.8469)>
  UV <Vector (0.1148, 0.8520)>
Face 1327
UV Count: 3
  UV <Vector (0.0923, 0.8403)>
  UV <Vector (0.1049, 0.8365)>
  UV <Vector (0.1108, 0.8469)>
Face 1328
UV Count: 3
  UV <Vector (0.1037, 0.8209)>
  UV <Vector (0.1049, 0.8365)>
  UV <Vector (0.0923, 0.8403)>
Face 1329
UV Count: 3
  UV <Vector (0.1037, 0.8209)>
  UV <Vector (0.0873, 0.8200)>
  UV <Vector (0.0884, 0.8017)>
Face 1330
UV Count: 3
  UV <Vector (0.1035, 0.7870)>
  UV <Vector (0.1052, 0.8027)>
  UV <Vector (0.0884, 0.8017)>
Face 1331
UV Count: 3
  UV <Vector (0.1032, 0.7763)>
  UV <Vector (0.1035, 0.7870)>
  UV <Vector (0.0906, 0.7841)>
Face 1332
UV Count: 3
  UV <Vector (0.0889, 0.7722)>
  UV <Vector (0.0881, 0.7599)>
  UV <Vector (0.1036, 0.7627)>
Face 1333
UV Count: 3
  UV <Vector (0.1071, 0.7387)>
  UV <Vector (0.1036, 0.7627)>
  UV <Vector (0.0881, 0.7599)>
Face 1334
UV Count: 3
  UV <Vector (0.1081, 0.7077)>
  UV <Vector (0.1071, 0.7387)>
  UV <Vector (0.0896, 0.7368)>
Face 1335
UV Count: 3
  UV <Vector (0.1071, 0.6842)>
  UV <Vector (0.1081, 0.7077)>
  UV <Vector (0.0927, 0.7060)>
Face 1336
UV Count: 3
  UV <Vector (0.1025, 0.6675)>
  UV <Vector (0.0906, 0.6696)>
  UV <Vector (0.0894, 0.6535)>
Face 1337
UV Count: 3
  UV <Vector (0.1031, 0.6242)>
  UV <Vector (0.1054, 0.6513)>
  UV <Vector (0.0894, 0.6535)>
Face 1338
UV Count: 3
  UV <Vector (0.1002, 0.6060)>
  UV <Vector (0.1031, 0.6242)>
  UV <Vector (0.0866, 0.6229)>
Face 1339
UV Count: 3
  UV <Vector (0.0995, 0.5847)>
  UV <Vector (0.1002, 0.6060)>
  UV <Vector (0.0830, 0.6044)>
Face 1340
UV Count: 3
  UV <Vector (0.3944, 0.6292)>
  UV <Vector (0.3745, 0.6291)>
  UV <Vector (0.3785, 0.6159)>
Face 1341
UV Count: 3
  UV <Vector (0.3880, 0.6628)>
  UV <Vector (0.3666, 0.6630)>
  UV <Vector (0.3733, 0.6487)>
Face 1342
UV Count: 3
  UV <Vector (0.3731, 0.7020)>
  UV <Vector (0.3741, 0.6809)>
  UV <Vector (0.3871, 0.6837)>
Face 1343
UV Count: 3
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Face 1344
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Face 1345
UV Count: 3
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Face 1346
UV Count: 3
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Face 1347
UV Count: 3
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Face 1348
UV Count: 3
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Face 1349
UV Count: 3
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Face 1350
UV Count: 3
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Face 1351
UV Count: 3
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Face 1352
UV Count: 3
  UV <Vector (0.3623, 0.9075)>
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Face 1353
UV Count: 3
  UV <Vector (0.3518, 0.9518)>
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Face 1354
UV Count: 3
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Face 1355
UV Count: 3
  UV <Vector (0.1253, 0.8553)>
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Face 1356
UV Count: 3
  UV <Vector (0.1273, 0.8777)>
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Face 1357
UV Count: 3
  UV <Vector (0.1266, 0.9142)>
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Face 1358
UV Count: 3
  UV <Vector (0.1137, 0.9516)>
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Face 1359
UV Count: 3
  UV <Vector (0.1253, 0.9537)>
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Face 1360
UV Count: 3
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Face 1361
UV Count: 3
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Face 1362
UV Count: 3
  UV <Vector (0.0551, 0.9809)>
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Face 1363
UV Count: 3
  UV <Vector (0.0220, 0.9817)>
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Face 1364
UV Count: 3
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Face 1365
UV Count: 3
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Face 1366
UV Count: 3
  UV <Vector (0.3712, 0.9750)>
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Face 1367
UV Count: 3
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Face 1368
UV Count: 3
  UV <Vector (0.3523, 0.9352)>
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Face 1369
UV Count: 3
  UV <Vector (0.3738, 0.9247)>
  UV <Vector (0.3725, 0.9381)>
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Face 1370
UV Count: 3
  UV <Vector (0.4038, 0.9278)>
  UV <Vector (0.4132, 0.9283)>
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Face 1371
UV Count: 3
  UV <Vector (0.4340, 0.9416)>
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Face 1372
UV Count: 3
  UV <Vector (0.0386, 0.9385)>
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Face 1373
UV Count: 3
  UV <Vector (0.0770, 0.9173)>
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Face 1374
UV Count: 3
  UV <Vector (0.1130, 0.9329)>
  UV <Vector (0.0962, 0.9307)>
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Face 1375
UV Count: 3
  UV <Vector (0.1260, 0.9322)>
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Face 1376
UV Count: 3
  UV <Vector (0.3632, 0.8943)>
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Face 1377
UV Count: 3
  UV <Vector (0.3763, 0.8974)>
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Face 1378
UV Count: 3
  UV <Vector (0.4078, 0.9038)>
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Face 1379
UV Count: 3
  UV <Vector (0.4387, 0.9162)>
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Face 1380
UV Count: 3
  UV <Vector (0.0372, 0.9094)>
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Face 1381
UV Count: 3
  UV <Vector (0.0753, 0.9006)>
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Face 1382
UV Count: 3
  UV <Vector (0.1135, 0.8971)>
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Face 1383
UV Count: 3
  UV <Vector (0.1271, 0.8948)>
  UV <Vector (0.1135, 0.8971)>
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Face 1384
UV Count: 3
  UV <Vector (0.0318, 0.8508)>
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Face 1385
UV Count: 3
  UV <Vector (0.0349, 0.8733)>
  UV <Vector (0.0528, 0.8694)>
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Face 1386
UV Count: 3
  UV <Vector (0.0547, 0.9038)>
  UV <Vector (0.0372, 0.9094)>
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Face 1387
UV Count: 3
  UV <Vector (0.0545, 0.9192)>
  UV <Vector (0.0381, 0.9243)>
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Face 1388
UV Count: 3
  UV <Vector (0.0545, 0.9346)>
  UV <Vector (0.0386, 0.9385)>
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Face 1389
UV Count: 3
  UV <Vector (0.0553, 0.9534)>
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Face 1390
UV Count: 3
  UV <Vector (0.0552, 0.9717)>
  UV <Vector (0.0397, 0.9714)>
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Face 1391
UV Count: 3
  UV <Vector (0.0381, 0.9793)>
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Face 1392
UV Count: 3
  UV <Vector (0.0499, 0.8220)>
  UV <Vector (0.0508, 0.8477)>
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Face 1393
UV Count: 3
  UV <Vector (0.0660, 0.8449)>
  UV <Vector (0.0768, 0.8426)>
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Face 1394
UV Count: 3
  UV <Vector (0.0690, 0.8672)>
  UV <Vector (0.0816, 0.8639)>
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Face 1395
UV Count: 3
  UV <Vector (0.0877, 0.8839)>
  UV <Vector (0.0933, 0.8991)>
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Face 1396
UV Count: 3
  UV <Vector (0.0933, 0.8991)>
  UV <Vector (0.0977, 0.9168)>
  UV <Vector (0.0770, 0.9173)>
Face 1397
UV Count: 3
  UV <Vector (0.0962, 0.9307)>
  UV <Vector (0.0772, 0.9331)>
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Face 1398
UV Count: 3
  UV <Vector (0.0960, 0.9496)>
  UV <Vector (0.0778, 0.9524)>
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Face 1399
UV Count: 3
  UV <Vector (0.0960, 0.9496)>
  UV <Vector (0.0971, 0.9690)>
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Face 1400
UV Count: 3
  UV <Vector (0.0784, 0.9872)>
  UV <Vector (0.0785, 0.9806)>
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Face 1401
UV Count: 3
  UV <Vector (0.0499, 0.8220)>
  UV <Vector (0.0703, 0.8223)>
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Face 1402
UV Count: 3
  UV <Vector (0.3054, 0.9498)>
  UV <Vector (0.3050, 0.9633)>
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Face 1403
UV Count: 3
  UV <Vector (0.3094, 0.7585)>
  UV <Vector (0.3093, 0.7702)>
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Face 1404
UV Count: 3
  UV <Vector (0.2778, 0.7652)>
  UV <Vector (0.2714, 0.7513)>
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Face 1405
UV Count: 3
  UV <Vector (0.2948, 0.9493)>
  UV <Vector (0.2948, 0.9626)>
  UV <Vector (0.2725, 0.9627)>
Face 1406
UV Count: 3
  UV <Vector (0.1952, 0.9544)>
  UV <Vector (0.1947, 0.9718)>
  UV <Vector (0.1714, 0.9706)>
Face 1407
UV Count: 3
  UV <Vector (0.2135, 0.7485)>
  UV <Vector (0.2150, 0.7602)>
  UV <Vector (0.1958, 0.7597)>
Face 1408
UV Count: 3
  UV <Vector (0.1545, 0.7601)>
  UV <Vector (0.1347, 0.7624)>
  UV <Vector (0.1358, 0.7460)>
Face 1409
UV Count: 3
  UV <Vector (0.3099, 0.7191)>
  UV <Vector (0.3166, 0.7348)>
  UV <Vector (0.3022, 0.7299)>
Face 1410
UV Count: 3
  UV <Vector (0.2860, 0.7095)>
  UV <Vector (0.2840, 0.7005)>
  UV <Vector (0.3037, 0.7061)>
Face 1411
UV Count: 3
  UV <Vector (0.1605, 0.7051)>
  UV <Vector (0.1422, 0.7040)>
  UV <Vector (0.1441, 0.6899)>
Face 1412
UV Count: 3
  UV <Vector (0.2296, 0.7611)>
  UV <Vector (0.2223, 0.7481)>
  UV <Vector (0.2361, 0.7493)>
Face 1413
UV Count: 3
  UV <Vector (0.2285, 0.9581)>
  UV <Vector (0.2273, 0.9755)>
  UV <Vector (0.2097, 0.9722)>
Face 1414
UV Count: 3
  UV <Vector (0.3316, 0.9513)>
  UV <Vector (0.3299, 0.9640)>
  UV <Vector (0.3184, 0.9642)>
Face 1415
UV Count: 3
  UV <Vector (0.3094, 0.7585)>
  UV <Vector (0.3127, 0.7720)>
  UV <Vector (0.3111, 0.7711)>
Face 1416
UV Count: 3
  UV <Vector (0.3156, 0.7070)>
  UV <Vector (0.3299, 0.7018)>
  UV <Vector (0.3288, 0.7151)>
Face 1417
UV Count: 3
  UV <Vector (0.2155, 0.6572)>
  UV <Vector (0.2174, 0.6454)>
  UV <Vector (0.2250, 0.6456)>
Face 1418
UV Count: 3
  UV <Vector (0.2174, 0.6454)>
  UV <Vector (0.2155, 0.6572)>
  UV <Vector (0.1982, 0.6546)>
Face 1419
UV Count: 3
  UV <Vector (0.1463, 0.6471)>
  UV <Vector (0.1463, 0.6366)>
  UV <Vector (0.1631, 0.6368)>
Face 1420
UV Count: 3
  UV <Vector (0.2118, 0.8176)>
  UV <Vector (0.2140, 0.7945)>
  UV <Vector (0.2392, 0.8026)>
Face 1421
UV Count: 3
  UV <Vector (0.2618, 0.8203)>
  UV <Vector (0.2651, 0.8005)>
  UV <Vector (0.2800, 0.8055)>
Face 1422
UV Count: 3
  UV <Vector (0.3008, 0.8135)>
  UV <Vector (0.2998, 0.8374)>
  UV <Vector (0.2915, 0.8375)>
Face 1423
UV Count: 3
  UV <Vector (0.3126, 0.8115)>
  UV <Vector (0.3189, 0.8349)>
  UV <Vector (0.3106, 0.8373)>
Face 1424
UV Count: 3
  UV <Vector (0.1494, 0.8099)>
  UV <Vector (0.1310, 0.8132)>
  UV <Vector (0.1310, 0.7922)>
Face 1425
UV Count: 3
  UV <Vector (0.2140, 0.7945)>
  UV <Vector (0.2118, 0.8176)>
  UV <Vector (0.1903, 0.8159)>
Face 1426
UV Count: 3
  UV <Vector (0.2073, 0.8450)>
  UV <Vector (0.2039, 0.8687)>
  UV <Vector (0.1875, 0.8654)>
Face 1427
UV Count: 3
  UV <Vector (0.2217, 0.8734)>
  UV <Vector (0.2261, 0.8491)>
  UV <Vector (0.2466, 0.8542)>
Face 1428
UV Count: 3
  UV <Vector (0.2601, 0.8711)>
  UV <Vector (0.2639, 0.8455)>
  UV <Vector (0.2876, 0.8597)>
Face 1429
UV Count: 3
  UV <Vector (0.2993, 0.8808)>
  UV <Vector (0.2882, 0.8826)>
  UV <Vector (0.2876, 0.8597)>
Face 1430
UV Count: 3
  UV <Vector (0.3243, 0.8750)>
  UV <Vector (0.3139, 0.8783)>
  UV <Vector (0.3109, 0.8574)>
Face 1431
UV Count: 3
  UV <Vector (0.1399, 0.8425)>
  UV <Vector (0.1267, 0.8378)>
  UV <Vector (0.1296, 0.8285)>
Face 1432
UV Count: 3
  UV <Vector (0.1997, 0.6431)>
  UV <Vector (0.1982, 0.6546)>
  UV <Vector (0.1821, 0.6529)>
Face 1433
UV Count: 3
  UV <Vector (0.1773, 0.6930)>
  UV <Vector (0.1947, 0.6937)>
  UV <Vector (0.1930, 0.7070)>
Face 1434
UV Count: 3
  UV <Vector (0.1702, 0.7445)>
  UV <Vector (0.1866, 0.7479)>
  UV <Vector (0.1843, 0.7601)>
Face 1435
UV Count: 3
  UV <Vector (0.1607, 0.8341)>
  UV <Vector (0.1814, 0.8378)>
  UV <Vector (0.1747, 0.8620)>
Face 1436
UV Count: 3
  UV <Vector (0.1370, 0.9520)>
  UV <Vector (0.1547, 0.9505)>
  UV <Vector (0.1533, 0.9691)>
Face 1437
UV Count: 3
  UV <Vector (0.3318, 0.9096)>
  UV <Vector (0.3311, 0.9241)>
  UV <Vector (0.3176, 0.9254)>
Face 1438
UV Count: 3
  UV <Vector (0.3023, 0.9127)>
  UV <Vector (0.3034, 0.9257)>
  UV <Vector (0.2925, 0.9259)>
Face 1439
UV Count: 3
  UV <Vector (0.2910, 0.9130)>
  UV <Vector (0.2925, 0.9259)>
  UV <Vector (0.2678, 0.9269)>
Face 1440
UV Count: 3
  UV <Vector (0.2359, 0.9170)>
  UV <Vector (0.2332, 0.9317)>
  UV <Vector (0.2145, 0.9259)>
Face 1441
UV Count: 3
  UV <Vector (0.1785, 0.9013)>
  UV <Vector (0.1993, 0.9051)>
  UV <Vector (0.1980, 0.9207)>
Face 1442
UV Count: 3
  UV <Vector (0.1606, 0.8997)>
  UV <Vector (0.1550, 0.9175)>
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Face 1443
UV Count: 3
  UV <Vector (0.3311, 0.9372)>
  UV <Vector (0.3316, 0.9513)>
  UV <Vector (0.3193, 0.9504)>
Face 1444
UV Count: 3
  UV <Vector (0.3042, 0.9376)>
  UV <Vector (0.3054, 0.9498)>
  UV <Vector (0.2948, 0.9493)>
Face 1445
UV Count: 3
  UV <Vector (0.2936, 0.9372)>
  UV <Vector (0.2948, 0.9493)>
  UV <Vector (0.2706, 0.9494)>
Face 1446
UV Count: 3
  UV <Vector (0.2311, 0.9438)>
  UV <Vector (0.2285, 0.9581)>
  UV <Vector (0.2103, 0.9563)>
Face 1447
UV Count: 3
  UV <Vector (0.1970, 0.9361)>
  UV <Vector (0.1952, 0.9544)>
  UV <Vector (0.1726, 0.9535)>
Face 1448
UV Count: 3
  UV <Vector (0.1388, 0.9333)>
  UV <Vector (0.1555, 0.9316)>
  UV <Vector (0.1547, 0.9505)>
Face 1449
UV Count: 3
  UV <Vector (0.2039, 0.8687)>
  UV <Vector (0.2019, 0.8818)>
  UV <Vector (0.1851, 0.8782)>
Face 1450
UV Count: 3
  UV <Vector (0.2195, 0.8875)>
  UV <Vector (0.2217, 0.8734)>
  UV <Vector (0.2412, 0.8792)>
Face 1451
UV Count: 3
  UV <Vector (0.2637, 0.8881)>
  UV <Vector (0.2601, 0.8711)>
  UV <Vector (0.2882, 0.8826)>
Face 1452
UV Count: 3
  UV <Vector (0.2993, 0.8808)>
  UV <Vector (0.3005, 0.8934)>
  UV <Vector (0.2894, 0.8946)>
Face 1453
UV Count: 3
  UV <Vector (0.3280, 0.8878)>
  UV <Vector (0.3149, 0.8917)>
  UV <Vector (0.3139, 0.8783)>
Face 1454
UV Count: 3
  UV <Vector (0.1267, 0.8378)>
  UV <Vector (0.1399, 0.8425)>
  UV <Vector (0.1356, 0.8494)>
Face 1455
UV Count: 3
  UV <Vector (0.1702, 0.8748)>
  UV <Vector (0.1486, 0.8698)>
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Face 1456
UV Count: 3
  UV <Vector (0.3102, 0.7862)>
  UV <Vector (0.3126, 0.8115)>
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Face 1457
UV Count: 3
  UV <Vector (0.2988, 0.7880)>
  UV <Vector (0.3008, 0.8135)>
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Face 1458
UV Count: 3
  UV <Vector (0.2140, 0.7945)>
  UV <Vector (0.2139, 0.7739)>
  UV <Vector (0.2361, 0.7797)>
Face 1459
UV Count: 3
  UV <Vector (0.2140, 0.7945)>
  UV <Vector (0.1897, 0.7919)>
  UV <Vector (0.1935, 0.7712)>
Face 1460
UV Count: 3
  UV <Vector (0.1642, 0.7724)>
  UV <Vector (0.1803, 0.7723)>
  UV <Vector (0.1751, 0.7893)>
Face 1461
UV Count: 3
  UV <Vector (0.1328, 0.7734)>
  UV <Vector (0.1521, 0.7706)>
  UV <Vector (0.1490, 0.7883)>
Face 1462
UV Count: 3
  UV <Vector (0.3205, 0.8547)>
  UV <Vector (0.3109, 0.8574)>
  UV <Vector (0.3106, 0.8373)>
Face 1463
UV Count: 3
  UV <Vector (0.2998, 0.8374)>
  UV <Vector (0.2977, 0.8587)>
  UV <Vector (0.2876, 0.8597)>
Face 1464
UV Count: 3
  UV <Vector (0.2639, 0.8455)>
  UV <Vector (0.2618, 0.8203)>
  UV <Vector (0.2915, 0.8375)>
Face 1465
UV Count: 3
  UV <Vector (0.1691, 0.8103)>
  UV <Vector (0.1903, 0.8159)>
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Face 1466
UV Count: 3
  UV <Vector (0.1310, 0.8132)>
  UV <Vector (0.1494, 0.8099)>
  UV <Vector (0.1469, 0.8291)>
Face 1467
UV Count: 3
  UV <Vector (0.3111, 0.7711)>
  UV <Vector (0.3102, 0.7862)>
  UV <Vector (0.3072, 0.7866)>
Face 1468
UV Count: 3
  UV <Vector (0.2975, 0.7726)>
  UV <Vector (0.3033, 0.7888)>
  UV <Vector (0.2988, 0.7880)>
Face 1469
UV Count: 3
  UV <Vector (0.2139, 0.7739)>
  UV <Vector (0.1935, 0.7712)>
  UV <Vector (0.1958, 0.7597)>
Face 1470
UV Count: 3
  UV <Vector (0.1659, 0.7580)>
  UV <Vector (0.1843, 0.7601)>
  UV <Vector (0.1803, 0.7723)>
Face 1471
UV Count: 3
  UV <Vector (0.1347, 0.7624)>
  UV <Vector (0.1545, 0.7601)>
  UV <Vector (0.1521, 0.7706)>
Face 1472
UV Count: 3
  UV <Vector (0.1753, 0.7234)>
  UV <Vector (0.1893, 0.7230)>
  UV <Vector (0.1866, 0.7479)>
Face 1473
UV Count: 3
  UV <Vector (0.2133, 0.7250)>
  UV <Vector (0.2135, 0.7485)>
  UV <Vector (0.1976, 0.7483)>
Face 1474
UV Count: 3
  UV <Vector (0.3094, 0.7585)>
  UV <Vector (0.3022, 0.7299)>
  UV <Vector (0.3166, 0.7348)>
Face 1475
UV Count: 3
  UV <Vector (0.1406, 0.7211)>
  UV <Vector (0.1606, 0.7228)>
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Face 1476
UV Count: 3
  UV <Vector (0.3262, 0.6829)>
  UV <Vector (0.3308, 0.6898)>
  UV <Vector (0.3182, 0.6927)>
Face 1477
UV Count: 3
  UV <Vector (0.3082, 0.6842)>
  UV <Vector (0.3165, 0.6815)>
  UV <Vector (0.3182, 0.6927)>
Face 1478
UV Count: 3
  UV <Vector (0.2138, 0.6699)>
  UV <Vector (0.2135, 0.6836)>
  UV <Vector (0.1956, 0.6810)>
Face 1479
UV Count: 3
  UV <Vector (0.1795, 0.6676)>
  UV <Vector (0.1968, 0.6670)>
  UV <Vector (0.1956, 0.6810)>
Face 1480
UV Count: 3
  UV <Vector (0.1438, 0.6580)>
  UV <Vector (0.1655, 0.6665)>
  UV <Vector (0.1589, 0.6777)>
Face 1481
UV Count: 3
  UV <Vector (0.2176, 0.6276)>
  UV <Vector (0.2355, 0.6279)>
  UV <Vector (0.2351, 0.6342)>
Face 1482
UV Count: 3
  UV <Vector (0.2176, 0.6276)>
  UV <Vector (0.2174, 0.6454)>
  UV <Vector (0.1997, 0.6431)>
Face 1483
UV Count: 3
  UV <Vector (0.2030, 0.6241)>
  UV <Vector (0.1997, 0.6431)>
  UV <Vector (0.1846, 0.6391)>
Face 1484
UV Count: 3
  UV <Vector (0.1463, 0.6366)>
  UV <Vector (0.1478, 0.6183)>
  UV <Vector (0.1545, 0.6133)>
Face 1485
UV Count: 3
  UV <Vector (0.3274, 0.6171)>
  UV <Vector (0.3268, 0.6254)>
  UV <Vector (0.3158, 0.6247)>
Face 1486
UV Count: 3
  UV <Vector (0.3079, 0.6165)>
  UV <Vector (0.3189, 0.6167)>
  UV <Vector (0.3158, 0.6247)>
Face 1487
UV Count: 3
  UV <Vector (0.3004, 0.6214)>
  UV <Vector (0.3007, 0.6161)>
  UV <Vector (0.3079, 0.6165)>
Face 1488
UV Count: 3
  UV <Vector (0.2181, 0.6089)>
  UV <Vector (0.2177, 0.5962)>
  UV <Vector (0.2394, 0.6046)>
Face 1489
UV Count: 3
  UV <Vector (0.2177, 0.5962)>
  UV <Vector (0.2181, 0.6089)>
  UV <Vector (0.2049, 0.6066)>
Face 1490
UV Count: 3
  UV <Vector (0.2056, 0.5950)>
  UV <Vector (0.2049, 0.6066)>
  UV <Vector (0.1912, 0.6047)>
Face 1491
UV Count: 3
  UV <Vector (0.3260, 0.6076)>
  UV <Vector (0.3274, 0.6171)>
  UV <Vector (0.3189, 0.6167)>
Face 1492
UV Count: 3
  UV <Vector (0.3107, 0.6111)>
  UV <Vector (0.3183, 0.6082)>
  UV <Vector (0.3189, 0.6167)>
Face 1493
UV Count: 3
  UV <Vector (0.3052, 0.6122)>
  UV <Vector (0.3107, 0.6111)>
  UV <Vector (0.3079, 0.6165)>
Face 1494
UV Count: 3
  UV <Vector (0.2177, 0.5962)>
  UV <Vector (0.2189, 0.5796)>
  UV <Vector (0.2389, 0.5813)>
Face 1495
UV Count: 3
  UV <Vector (0.2189, 0.5796)>
  UV <Vector (0.2177, 0.5962)>
  UV <Vector (0.2056, 0.5950)>
Face 1496
UV Count: 3
  UV <Vector (0.2061, 0.5788)>
  UV <Vector (0.2056, 0.5950)>
  UV <Vector (0.1905, 0.5949)>
Face 1497
UV Count: 3
  UV <Vector (0.3469, 0.5930)>
  UV <Vector (0.3601, 0.5903)>
  UV <Vector (0.3579, 0.6012)>
Face 1498
UV Count: 3
  UV <Vector (0.1356, 0.8494)>
  UV <Vector (0.1399, 0.8425)>
  UV <Vector (0.1544, 0.8576)>
Face 1499
UV Count: 3
  UV <Vector (0.1399, 0.8425)>
  UV <Vector (0.1469, 0.8291)>
  UV <Vector (0.1607, 0.8341)>
Face 1500
UV Count: 3
  UV <Vector (0.1494, 0.8099)>
  UV <Vector (0.1691, 0.8103)>
  UV <Vector (0.1607, 0.8341)>
Face 1501
UV Count: 3
  UV <Vector (0.1618, 0.7882)>
  UV <Vector (0.1691, 0.8103)>
  UV <Vector (0.1494, 0.8099)>
Face 1502
UV Count: 3
  UV <Vector (0.1521, 0.7706)>
  UV <Vector (0.1642, 0.7724)>
  UV <Vector (0.1618, 0.7882)>
Face 1503
UV Count: 3
  UV <Vector (0.1545, 0.7601)>
  UV <Vector (0.1659, 0.7580)>
  UV <Vector (0.1642, 0.7724)>
Face 1504
UV Count: 3
  UV <Vector (0.1659, 0.7580)>
  UV <Vector (0.1545, 0.7601)>
  UV <Vector (0.1559, 0.7465)>
Face 1505
UV Count: 3
  UV <Vector (0.1606, 0.7228)>
  UV <Vector (0.1753, 0.7234)>
  UV <Vector (0.1702, 0.7445)>
Face 1506
UV Count: 3
  UV <Vector (0.1773, 0.6930)>
  UV <Vector (0.1767, 0.7067)>
  UV <Vector (0.1605, 0.7051)>
Face 1507
UV Count: 3
  UV <Vector (0.1655, 0.6665)>
  UV <Vector (0.1732, 0.6671)>
  UV <Vector (0.1765, 0.6800)>
Face 1508
UV Count: 3
  UV <Vector (0.1691, 0.6399)>
  UV <Vector (0.1695, 0.6525)>
  UV <Vector (0.1643, 0.6497)>
Face 1509
UV Count: 3
  UV <Vector (0.1702, 0.5782)>
  UV <Vector (0.1927, 0.5784)>
  UV <Vector (0.1905, 0.5949)>
Face 1510
UV Count: 3
  UV <Vector (0.3381, 0.6405)>
  UV <Vector (0.3497, 0.6309)>
  UV <Vector (0.3523, 0.6511)>
Face 1511
UV Count: 3
  UV <Vector (0.3318, 0.6631)>
  UV <Vector (0.3329, 0.6537)>
  UV <Vector (0.3523, 0.6511)>
Face 1512
UV Count: 3
  UV <Vector (0.3288, 0.7151)>
  UV <Vector (0.3299, 0.7018)>
  UV <Vector (0.3391, 0.7028)>
Face 1513
UV Count: 3
  UV <Vector (0.3306, 0.7304)>
  UV <Vector (0.3452, 0.7300)>
  UV <Vector (0.3454, 0.7557)>
Face 1514
UV Count: 3
  UV <Vector (0.3288, 0.7747)>
  UV <Vector (0.3262, 0.7587)>
  UV <Vector (0.3454, 0.7557)>
Face 1515
UV Count: 3
  UV <Vector (0.3288, 0.7747)>
  UV <Vector (0.3509, 0.7741)>
  UV <Vector (0.3507, 0.7829)>
Face 1516
UV Count: 3
  UV <Vector (0.3494, 0.8022)>
  UV <Vector (0.3248, 0.8126)>
  UV <Vector (0.3302, 0.7855)>
Face 1517
UV Count: 3
  UV <Vector (0.3498, 0.8241)>
  UV <Vector (0.3265, 0.8328)>
  UV <Vector (0.3248, 0.8126)>
Face 1518
UV Count: 3
  UV <Vector (0.3502, 0.8412)>
  UV <Vector (0.3292, 0.8523)>
  UV <Vector (0.3265, 0.8328)>
Face 1519
UV Count: 3
  UV <Vector (0.3495, 0.8576)>
  UV <Vector (0.3337, 0.8720)>
  UV <Vector (0.3292, 0.8523)>
Face 1520
UV Count: 3
  UV <Vector (0.3481, 0.8653)>
  UV <Vector (0.3400, 0.8842)>
  UV <Vector (0.3337, 0.8720)>
Face 1521
UV Count: 3
  UV <Vector (0.3460, 0.8924)>
  UV <Vector (0.3499, 0.8701)>
  UV <Vector (0.3543, 0.8748)>
Face 1522
UV Count: 3
  UV <Vector (0.3453, 0.9071)>
  UV <Vector (0.3540, 0.9062)>
  UV <Vector (0.3529, 0.9218)>
Face 1523
UV Count: 3
  UV <Vector (0.3518, 0.9518)>
  UV <Vector (0.3428, 0.9521)>
  UV <Vector (0.3428, 0.9363)>
Face 1524
UV Count: 3
  UV <Vector (0.3428, 0.9521)>
  UV <Vector (0.3518, 0.9518)>
  UV <Vector (0.3510, 0.9634)>
Face 1525
UV Count: 3
  UV <Vector (0.1245, 0.8408)>
  UV <Vector (0.1316, 0.8537)>
  UV <Vector (0.1253, 0.8553)>
Face 1526
UV Count: 3
  UV <Vector (0.1253, 0.8553)>
  UV <Vector (0.1316, 0.8537)>
  UV <Vector (0.1435, 0.8786)>
Face 1527
UV Count: 3
  UV <Vector (0.1403, 0.8967)>
  UV <Vector (0.1389, 0.9172)>
  UV <Vector (0.1266, 0.9142)>
Face 1528
UV Count: 3
  UV <Vector (0.1253, 0.9537)>
  UV <Vector (0.1260, 0.9322)>
  UV <Vector (0.1388, 0.9333)>
Face 1529
UV Count: 3
  UV <Vector (0.1253, 0.9537)>
  UV <Vector (0.1370, 0.9520)>
  UV <Vector (0.1357, 0.9708)>
Face 1530
UV Count: 3
  UV <Vector (0.1252, 0.9818)>
  UV <Vector (0.1355, 0.9814)>
  UV <Vector (0.1355, 0.9879)>
Face 1531
UV Count: 3
  UV <Vector (0.1512, 0.9884)>
  UV <Vector (0.1355, 0.9879)>
  UV <Vector (0.1355, 0.9814)>
Face 1532
UV Count: 3
  UV <Vector (0.1953, 0.9890)>
  UV <Vector (0.1712, 0.9892)>
  UV <Vector (0.1712, 0.9820)>
Face 1533
UV Count: 3
  UV <Vector (0.2266, 0.9850)>
  UV <Vector (0.2265, 0.9915)>
  UV <Vector (0.2111, 0.9883)>
Face 1534
UV Count: 3
  UV <Vector (0.2949, 0.9722)>
  UV <Vector (0.2948, 0.9797)>
  UV <Vector (0.2775, 0.9772)>
Face 1535
UV Count: 3
  UV <Vector (0.3048, 0.9722)>
  UV <Vector (0.3048, 0.9797)>
  UV <Vector (0.2948, 0.9797)>
Face 1536
UV Count: 3
  UV <Vector (0.3284, 0.9729)>
  UV <Vector (0.3285, 0.9806)>
  UV <Vector (0.3179, 0.9796)>
Face 1537
UV Count: 3
  UV <Vector (0.3498, 0.9736)>
  UV <Vector (0.3492, 0.9806)>
  UV <Vector (0.3380, 0.9816)>
Face 1538
UV Count: 3
  UV <Vector (0.3428, 0.9363)>
  UV <Vector (0.3434, 0.9230)>
  UV <Vector (0.3529, 0.9218)>
Face 1539
UV Count: 3
  UV <Vector (0.3311, 0.9241)>
  UV <Vector (0.3311, 0.9372)>
  UV <Vector (0.3181, 0.9382)>
Face 1540
UV Count: 3
  UV <Vector (0.3034, 0.9257)>
  UV <Vector (0.3042, 0.9376)>
  UV <Vector (0.2936, 0.9372)>
Face 1541
UV Count: 3
  UV <Vector (0.2925, 0.9259)>
  UV <Vector (0.2936, 0.9372)>
  UV <Vector (0.2706, 0.9374)>
Face 1542
UV Count: 3
  UV <Vector (0.2332, 0.9317)>
  UV <Vector (0.2311, 0.9438)>
  UV <Vector (0.2130, 0.9400)>
Face 1543
UV Count: 3
  UV <Vector (0.1980, 0.9207)>
  UV <Vector (0.1970, 0.9361)>
  UV <Vector (0.1743, 0.9346)>
Face 1544
UV Count: 3
  UV <Vector (0.1550, 0.9175)>
  UV <Vector (0.1555, 0.9316)>
  UV <Vector (0.1388, 0.9333)>
Face 1545
UV Count: 3
  UV <Vector (0.1260, 0.9322)>
  UV <Vector (0.1266, 0.9142)>
  UV <Vector (0.1389, 0.9172)>
Face 1546
UV Count: 3
  UV <Vector (0.3460, 0.8924)>
  UV <Vector (0.3544, 0.8924)>
  UV <Vector (0.3540, 0.9062)>
Face 1547
UV Count: 3
  UV <Vector (0.3317, 0.8964)>
  UV <Vector (0.3318, 0.9096)>
  UV <Vector (0.3170, 0.9123)>
Face 1548
UV Count: 3
  UV <Vector (0.3011, 0.9019)>
  UV <Vector (0.3023, 0.9127)>
  UV <Vector (0.2910, 0.9130)>
Face 1549
UV Count: 3
  UV <Vector (0.2898, 0.9028)>
  UV <Vector (0.2910, 0.9130)>
  UV <Vector (0.2667, 0.9119)>
Face 1550
UV Count: 3
  UV <Vector (0.2366, 0.9048)>
  UV <Vector (0.2359, 0.9170)>
  UV <Vector (0.2164, 0.9109)>
Face 1551
UV Count: 3
  UV <Vector (0.2006, 0.8908)>
  UV <Vector (0.1993, 0.9051)>
  UV <Vector (0.1785, 0.9013)>
Face 1552
UV Count: 3
  UV <Vector (0.1671, 0.8840)>
  UV <Vector (0.1606, 0.8997)>
  UV <Vector (0.1403, 0.8967)>
Face 1553
UV Count: 3
  UV <Vector (0.1273, 0.8777)>
  UV <Vector (0.1435, 0.8786)>
  UV <Vector (0.1403, 0.8967)>
Face 1554
UV Count: 3
  UV <Vector (0.2039, 0.8687)>
  UV <Vector (0.2073, 0.8450)>
  UV <Vector (0.2261, 0.8491)>
Face 1555
UV Count: 3
  UV <Vector (0.2019, 0.8818)>
  UV <Vector (0.2039, 0.8687)>
  UV <Vector (0.2217, 0.8734)>
Face 1556
UV Count: 3
  UV <Vector (0.2181, 0.8971)>
  UV <Vector (0.2164, 0.9109)>
  UV <Vector (0.1993, 0.9051)>
Face 1557
UV Count: 3
  UV <Vector (0.2164, 0.9109)>
  UV <Vector (0.2145, 0.9259)>
  UV <Vector (0.1980, 0.9207)>
Face 1558
UV Count: 3
  UV <Vector (0.2145, 0.9259)>
  UV <Vector (0.2130, 0.9400)>
  UV <Vector (0.1970, 0.9361)>
Face 1559
UV Count: 3
  UV <Vector (0.2130, 0.9400)>
  UV <Vector (0.2103, 0.9563)>
  UV <Vector (0.1952, 0.9544)>
Face 1560
UV Count: 3
  UV <Vector (0.2103, 0.9563)>
  UV <Vector (0.2097, 0.9722)>
  UV <Vector (0.1947, 0.9718)>
Face 1561
UV Count: 3
  UV <Vector (0.2111, 0.9883)>
  UV <Vector (0.1953, 0.9890)>
  UV <Vector (0.1950, 0.9827)>
Face 1562
UV Count: 3
  UV <Vector (0.2118, 0.8176)>
  UV <Vector (0.2403, 0.8261)>
  UV <Vector (0.2261, 0.8491)>
Face 1563
UV Count: 3
  UV <Vector (0.1875, 0.8654)>
  UV <Vector (0.1747, 0.8620)>
  UV <Vector (0.1814, 0.8378)>
Face 1564
UV Count: 3
  UV <Vector (0.1702, 0.8748)>
  UV <Vector (0.1747, 0.8620)>
  UV <Vector (0.1875, 0.8654)>
Face 1565
UV Count: 3
  UV <Vector (0.1671, 0.8840)>
  UV <Vector (0.1831, 0.8866)>
  UV <Vector (0.1785, 0.9013)>
Face 1566
UV Count: 3
  UV <Vector (0.1606, 0.8997)>
  UV <Vector (0.1785, 0.9013)>
  UV <Vector (0.1754, 0.9187)>
Face 1567
UV Count: 3
  UV <Vector (0.1754, 0.9187)>
  UV <Vector (0.1743, 0.9346)>
  UV <Vector (0.1555, 0.9316)>
Face 1568
UV Count: 3
  UV <Vector (0.1743, 0.9346)>
  UV <Vector (0.1726, 0.9535)>
  UV <Vector (0.1547, 0.9505)>
Face 1569
UV Count: 3
  UV <Vector (0.1726, 0.9535)>
  UV <Vector (0.1714, 0.9706)>
  UV <Vector (0.1533, 0.9691)>
Face 1570
UV Count: 3
  UV <Vector (0.1712, 0.9892)>
  UV <Vector (0.1512, 0.9884)>
  UV <Vector (0.1521, 0.9811)>
Face 1571
UV Count: 3
  UV <Vector (0.1927, 0.8417)>
  UV <Vector (0.1903, 0.8159)>
  UV <Vector (0.2118, 0.8176)>
Face 1572
UV Count: 3
  UV <Vector (0.0397, 0.9714)>
  UV <Vector (0.0552, 0.9717)>
  UV <Vector (0.0551, 0.9809)>
Face 1573
UV Count: 3
  UV <Vector (0.0552, 0.9717)>
  UV <Vector (0.0787, 0.9703)>
  UV <Vector (0.0785, 0.9806)>
Face 1574
UV Count: 3
  UV <Vector (0.0785, 0.9806)>
  UV <Vector (0.0787, 0.9703)>
  UV <Vector (0.0971, 0.9690)>
Face 1575
UV Count: 3
  UV <Vector (0.1147, 0.9709)>
  UV <Vector (0.1151, 0.9814)>
  UV <Vector (0.0982, 0.9799)>
Face 1576
UV Count: 3
  UV <Vector (0.1252, 0.9724)>
  UV <Vector (0.1252, 0.9818)>
  UV <Vector (0.1151, 0.9814)>
Face 1577
UV Count: 3
  UV <Vector (0.1252, 0.9724)>
  UV <Vector (0.1357, 0.9708)>
  UV <Vector (0.1355, 0.9814)>
Face 1578
UV Count: 3
  UV <Vector (0.1521, 0.9811)>
  UV <Vector (0.1355, 0.9814)>
  UV <Vector (0.1357, 0.9708)>
Face 1579
UV Count: 3
  UV <Vector (0.1712, 0.9820)>
  UV <Vector (0.1521, 0.9811)>
  UV <Vector (0.1533, 0.9691)>
Face 1580
UV Count: 3
  UV <Vector (0.1950, 0.9827)>
  UV <Vector (0.1712, 0.9820)>
  UV <Vector (0.1714, 0.9706)>
Face 1581
UV Count: 3
  UV <Vector (0.1950, 0.9827)>
  UV <Vector (0.1947, 0.9718)>
  UV <Vector (0.2097, 0.9722)>
Face 1582
UV Count: 3
  UV <Vector (0.2273, 0.9755)>
  UV <Vector (0.2266, 0.9850)>
  UV <Vector (0.2104, 0.9818)>
Face 1583
UV Count: 3
  UV <Vector (0.2948, 0.9626)>
  UV <Vector (0.2949, 0.9722)>
  UV <Vector (0.2756, 0.9706)>
Face 1584
UV Count: 3
  UV <Vector (0.3050, 0.9633)>
  UV <Vector (0.3048, 0.9722)>
  UV <Vector (0.2949, 0.9722)>
Face 1585
UV Count: 3
  UV <Vector (0.3299, 0.9640)>
  UV <Vector (0.3284, 0.9729)>
  UV <Vector (0.3178, 0.9723)>
Face 1586
UV Count: 3
  UV <Vector (0.3498, 0.9736)>
  UV <Vector (0.3382, 0.9735)>
  UV <Vector (0.3404, 0.9638)>
Face 1587
UV Count: 3
  UV <Vector (0.3611, 0.9650)>
  UV <Vector (0.3613, 0.9747)>
  UV <Vector (0.3498, 0.9736)>
Face 1588
UV Count: 3
  UV <Vector (0.3711, 0.9658)>
  UV <Vector (0.3712, 0.9750)>
  UV <Vector (0.3613, 0.9747)>
Face 1589
UV Count: 3
  UV <Vector (0.3990, 0.9667)>
  UV <Vector (0.4084, 0.9667)>
  UV <Vector (0.4079, 0.9759)>
Face 1590
UV Count: 3
  UV <Vector (0.4084, 0.9667)>
  UV <Vector (0.4303, 0.9653)>
  UV <Vector (0.4280, 0.9731)>
Face 1591
UV Count: 3
  UV <Vector (0.0236, 0.9735)>
  UV <Vector (0.0397, 0.9714)>
  UV <Vector (0.0381, 0.9793)>
Face 1592
UV Count: 3
  UV <Vector (0.1671, 0.8840)>
  UV <Vector (0.1702, 0.8748)>
  UV <Vector (0.1851, 0.8782)>
Face 1593
UV Count: 3
  UV <Vector (0.1435, 0.8786)>
  UV <Vector (0.1486, 0.8698)>
  UV <Vector (0.1702, 0.8748)>
Face 1594
UV Count: 3
  UV <Vector (0.1316, 0.8537)>
  UV <Vector (0.1356, 0.8494)>
  UV <Vector (0.1486, 0.8698)>
Face 1595
UV Count: 3
  UV <Vector (0.1245, 0.8408)>
  UV <Vector (0.1256, 0.8401)>
  UV <Vector (0.1356, 0.8494)>
Face 1596
UV Count: 3
  UV <Vector (0.3499, 0.8701)>
  UV <Vector (0.3460, 0.8924)>
  UV <Vector (0.3400, 0.8842)>
Face 1597
UV Count: 3
  UV <Vector (0.3149, 0.8917)>
  UV <Vector (0.3280, 0.8878)>
  UV <Vector (0.3317, 0.8964)>
Face 1598
UV Count: 3
  UV <Vector (0.3005, 0.8934)>
  UV <Vector (0.3011, 0.9019)>
  UV <Vector (0.2898, 0.9028)>
Face 1599
UV Count: 3
  UV <Vector (0.2652, 0.8990)>
  UV <Vector (0.2637, 0.8881)>
  UV <Vector (0.2894, 0.8946)>
Face 1600
UV Count: 3
  UV <Vector (0.2181, 0.8971)>
  UV <Vector (0.2195, 0.8875)>
  UV <Vector (0.2384, 0.8946)>
Face 1601
UV Count: 3
  UV <Vector (0.2006, 0.8908)>
  UV <Vector (0.2019, 0.8818)>
  UV <Vector (0.2195, 0.8875)>
Face 1602
UV Count: 3
  UV <Vector (0.2019, 0.8818)>
  UV <Vector (0.2006, 0.8908)>
  UV <Vector (0.1831, 0.8866)>
Face 1603
UV Count: 3
  UV <Vector (0.0361, 0.8865)>
  UV <Vector (0.0541, 0.8816)>
  UV <Vector (0.0548, 0.8903)>
Face 1604
UV Count: 3
  UV <Vector (0.0172, 0.8931)>
  UV <Vector (0.0361, 0.8865)>
  UV <Vector (0.0367, 0.8958)>
Face 1605
UV Count: 3
  UV <Vector (0.4179, 0.8970)>
  UV <Vector (0.4436, 0.8921)>
  UV <Vector (0.4415, 0.9031)>
Face 1606
UV Count: 3
  UV <Vector (0.4088, 0.8952)>
  UV <Vector (0.4179, 0.8970)>
  UV <Vector (0.4171, 0.9053)>
Face 1607
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1618
UV Count: 3
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Face 1619
UV Count: 3
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Face 1620
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1623
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1626
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1629
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Face 1630
UV Count: 3
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Face 1631
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1634
UV Count: 3
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Face 1635
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1640
UV Count: 3
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Face 1641
UV Count: 3
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Face 1642
UV Count: 3
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Face 1643
UV Count: 3
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Face 1644
UV Count: 3
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Face 1645
UV Count: 3
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Face 1646
UV Count: 3
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Face 1647
UV Count: 3
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Face 1648
UV Count: 3
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Face 1649
UV Count: 3
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Face 1650
UV Count: 3
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Face 1651
UV Count: 3
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Face 1652
UV Count: 3
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Face 1653
UV Count: 3
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Face 1654
UV Count: 3
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Face 1655
UV Count: 3
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Face 1656
UV Count: 3
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Face 1657
UV Count: 3
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Face 1658
UV Count: 3
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Face 1659
UV Count: 3
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UV Count: 3
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Face 1661
UV Count: 3
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Face 1662
UV Count: 3
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Face 1663
UV Count: 3
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Face 1664
UV Count: 3
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Face 1665
UV Count: 3
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Face 1666
UV Count: 3
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Face 1667
UV Count: 3
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Face 1668
UV Count: 3
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Face 1669
UV Count: 3
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Face 1670
UV Count: 3
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Face 1671
UV Count: 3
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Face 1672
UV Count: 3
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Face 1673
UV Count: 3
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Face 1674
UV Count: 3
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Face 1675
UV Count: 3
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Face 1676
UV Count: 3
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Face 1677
UV Count: 3
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Face 1678
UV Count: 3
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Face 1679
UV Count: 3
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Face 1680
UV Count: 3
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UV Count: 3
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Face 1682
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1686
UV Count: 3
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Face 1687
UV Count: 3
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Face 1688
UV Count: 3
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Face 1689
UV Count: 3
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Face 1690
UV Count: 3
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Face 1691
UV Count: 3
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Face 1692
UV Count: 3
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Face 1693
UV Count: 3
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Face 1694
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 1697
UV Count: 3
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Face 1698
UV Count: 3
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Face 1699
UV Count: 3
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Face 1700
UV Count: 3
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Face 1701
UV Count: 3
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Face 1702
UV Count: 3
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Face 1703
UV Count: 3
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Face 1704
UV Count: 3
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UV Count: 3
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Face 1706
UV Count: 3
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Face 1707
UV Count: 3
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Face 1708
UV Count: 3
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Face 1709
UV Count: 3
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Face 1710
UV Count: 3
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Face 1711
UV Count: 3
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Face 1712
UV Count: 3
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UV Count: 3
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Face 1714
UV Count: 3
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Face 1715
UV Count: 3
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UV Count: 3
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Face 1717
UV Count: 3
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Face 1718
UV Count: 3
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Face 1719
UV Count: 3
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Face 1720
UV Count: 3
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Face 1721
UV Count: 3
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Face 1722
UV Count: 3
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Face 1723
UV Count: 3
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Face 1724
UV Count: 3
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Face 1725
UV Count: 3
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Face 1726
UV Count: 3
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Face 1727
UV Count: 3
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Face 1728
UV Count: 3
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Face 1729
UV Count: 3
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Face 1730
UV Count: 3
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Face 1731
UV Count: 3
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Face 1732
UV Count: 3
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Face 1733
UV Count: 3
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Face 1734
UV Count: 3
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Face 1735
UV Count: 3
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Face 1736
UV Count: 3
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Face 1737
UV Count: 3
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Face 1738
UV Count: 3
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Face 1739
UV Count: 3
  UV <Vector (0.2223, 0.7481)>
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Face 1740
UV Count: 3
  UV <Vector (0.2133, 0.6960)>
  UV <Vector (0.2135, 0.6836)>
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Face 1741
UV Count: 3
  UV <Vector (0.2261, 0.6690)>
  UV <Vector (0.2329, 0.6702)>
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Face 1742
UV Count: 3
  UV <Vector (0.2135, 0.6836)>
  UV <Vector (0.2138, 0.6699)>
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Face 1743
UV Count: 3
  UV <Vector (0.2325, 0.6746)>
  UV <Vector (0.2359, 0.6856)>
  UV <Vector (0.2267, 0.6848)>
Face 1744
UV Count: 3
  UV <Vector (0.2955, 0.6765)>
  UV <Vector (0.3059, 0.6713)>
  UV <Vector (0.3060, 0.6783)>
Face 1745
UV Count: 3
  UV <Vector (0.2955, 0.6765)>
  UV <Vector (0.2994, 0.6831)>
  UV <Vector (0.2837, 0.6788)>
Face 1746
UV Count: 3
  UV <Vector (0.2994, 0.6831)>
  UV <Vector (0.3060, 0.6783)>
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Face 1747
UV Count: 3
  UV <Vector (0.2377, 0.6959)>
  UV <Vector (0.2394, 0.7083)>
  UV <Vector (0.2289, 0.7084)>
Face 1748
UV Count: 3
  UV <Vector (0.2289, 0.7084)>
  UV <Vector (0.2394, 0.7083)>
  UV <Vector (0.2384, 0.7250)>
Face 1749
UV Count: 3
  UV <Vector (0.1767, 0.7067)>
  UV <Vector (0.1930, 0.7070)>
  UV <Vector (0.1893, 0.7230)>
Face 1750
UV Count: 3
  UV <Vector (0.1605, 0.7051)>
  UV <Vector (0.1767, 0.7067)>
  UV <Vector (0.1753, 0.7234)>
Face 1751
UV Count: 3
  UV <Vector (0.1606, 0.7228)>
  UV <Vector (0.1406, 0.7211)>
  UV <Vector (0.1422, 0.7040)>
Face 1752
UV Count: 3
  UV <Vector (0.3402, 0.7153)>
  UV <Vector (0.3579, 0.7145)>
  UV <Vector (0.3574, 0.7309)>
Face 1753
UV Count: 3
  UV <Vector (0.3306, 0.7304)>
  UV <Vector (0.3288, 0.7151)>
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Face 1754
UV Count: 3
  UV <Vector (0.3178, 0.7198)>
  UV <Vector (0.3288, 0.7151)>
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Face 1755
UV Count: 3
  UV <Vector (0.3178, 0.7198)>
  UV <Vector (0.3237, 0.7337)>
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Face 1756
UV Count: 3
  UV <Vector (0.1947, 0.6937)>
  UV <Vector (0.2133, 0.6960)>
  UV <Vector (0.2123, 0.7098)>
Face 1757
UV Count: 3
  UV <Vector (0.1930, 0.7070)>
  UV <Vector (0.2123, 0.7098)>
  UV <Vector (0.2133, 0.7250)>
Face 1758
UV Count: 3
  UV <Vector (0.2133, 0.6960)>
  UV <Vector (0.2280, 0.6958)>
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Face 1759
UV Count: 3
  UV <Vector (0.2133, 0.7250)>
  UV <Vector (0.2123, 0.7098)>
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Face 1760
UV Count: 3
  UV <Vector (0.2361, 0.7797)>
  UV <Vector (0.2150, 0.7602)>
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Face 1761
UV Count: 3
  UV <Vector (0.2800, 0.8055)>
  UV <Vector (0.2686, 0.7831)>
  UV <Vector (0.2716, 0.7819)>
Face 1762
UV Count: 3
  UV <Vector (0.0562, 0.6048)>
  UV <Vector (0.0453, 0.6053)>
  UV <Vector (0.0441, 0.5823)>
Face 1763
UV Count: 3
  UV <Vector (0.0566, 0.6243)>
  UV <Vector (0.0453, 0.6259)>
  UV <Vector (0.0488, 0.6144)>
Face 1764
UV Count: 3
  UV <Vector (0.0567, 0.6506)>
  UV <Vector (0.0426, 0.6516)>
  UV <Vector (0.0453, 0.6259)>
Face 1765
UV Count: 3
  UV <Vector (0.0559, 0.6676)>
  UV <Vector (0.0438, 0.6679)>
  UV <Vector (0.0426, 0.6516)>
Face 1766
UV Count: 3
  UV <Vector (0.0315, 0.6154)>
  UV <Vector (0.0303, 0.6053)>
  UV <Vector (0.0453, 0.6053)>
Face 1767
UV Count: 3
  UV <Vector (0.0488, 0.6144)>
  UV <Vector (0.0453, 0.6053)>
  UV <Vector (0.0562, 0.6048)>
Face 1768
UV Count: 3
  UV <Vector (0.0705, 0.6037)>
  UV <Vector (0.0701, 0.6245)>
  UV <Vector (0.0586, 0.6141)>
Face 1769
UV Count: 3
  UV <Vector (0.4219, 0.6934)>
  UV <Vector (0.4082, 0.7110)>
  UV <Vector (0.4126, 0.6864)>
Face 1770
UV Count: 3
  UV <Vector (0.4204, 0.6594)>
  UV <Vector (0.4211, 0.6505)>
  UV <Vector (0.4418, 0.6507)>
Face 1771
UV Count: 3
  UV <Vector (0.4284, 0.6818)>
  UV <Vector (0.4126, 0.6864)>
  UV <Vector (0.4160, 0.6734)>
Face 1772
UV Count: 3
  UV <Vector (0.4299, 0.6716)>
  UV <Vector (0.4160, 0.6734)>
  UV <Vector (0.4204, 0.6594)>
Face 1773
UV Count: 3
  UV <Vector (0.4173, 0.6566)>
  UV <Vector (0.4204, 0.6594)>
  UV <Vector (0.4160, 0.6734)>
Face 1774
UV Count: 3
  UV <Vector (0.1025, 0.6675)>
  UV <Vector (0.1071, 0.6842)>
  UV <Vector (0.0919, 0.6836)>
Face 1775
UV Count: 3
  UV <Vector (0.0906, 0.6696)>
  UV <Vector (0.0919, 0.6836)>
  UV <Vector (0.0732, 0.6840)>
Face 1776
UV Count: 3
  UV <Vector (0.0559, 0.6676)>
  UV <Vector (0.0728, 0.6695)>
  UV <Vector (0.0732, 0.6840)>
Face 1777
UV Count: 3
  UV <Vector (0.0548, 0.6842)>
  UV <Vector (0.0448, 0.6837)>
  UV <Vector (0.0438, 0.6679)>
Face 1778
UV Count: 3
  UV <Vector (0.0301, 0.6809)>
  UV <Vector (0.0307, 0.6647)>
  UV <Vector (0.0438, 0.6679)>
Face 1779
UV Count: 3
  UV <Vector (0.4436, 0.6808)>
  UV <Vector (0.4284, 0.6818)>
  UV <Vector (0.4299, 0.6716)>
Face 1780
UV Count: 3
  UV <Vector (0.4082, 0.9823)>
  UV <Vector (0.4078, 0.9848)>
  UV <Vector (0.3988, 0.9848)>
Face 1781
UV Count: 3
  UV <Vector (0.0374, 0.9842)>
  UV <Vector (0.0549, 0.9871)>
  UV <Vector (0.0547, 0.9900)>
Face 1782
UV Count: 3
  UV <Vector (0.1154, 0.9881)>
  UV <Vector (0.1153, 0.9908)>
  UV <Vector (0.0990, 0.9900)>
Face 1783
UV Count: 3
  UV <Vector (0.4266, 0.9793)>
  UV <Vector (0.4261, 0.9824)>
  UV <Vector (0.4078, 0.9848)>
Face 1784
UV Count: 3
  UV <Vector (0.3609, 0.9812)>
  UV <Vector (0.3706, 0.9811)>
  UV <Vector (0.3711, 0.9847)>
Face 1785
UV Count: 3
  UV <Vector (0.0991, 0.9871)>
  UV <Vector (0.0990, 0.9900)>
  UV <Vector (0.0784, 0.9901)>
Face 1786
UV Count: 3
  UV <Vector (0.3492, 0.9806)>
  UV <Vector (0.3609, 0.9812)>
  UV <Vector (0.3607, 0.9845)>
Face 1787
UV Count: 3
  UV <Vector (0.1154, 0.9881)>
  UV <Vector (0.1254, 0.9878)>
  UV <Vector (0.1254, 0.9906)>
Face 1788
UV Count: 3
  UV <Vector (0.0374, 0.9842)>
  UV <Vector (0.0373, 0.9864)>
  UV <Vector (0.0215, 0.9898)>
Face 1789
UV Count: 3
  UV <Vector (0.0549, 0.9871)>
  UV <Vector (0.0784, 0.9872)>
  UV <Vector (0.0784, 0.9901)>
Face 1790
UV Count: 3
  UV <Vector (0.1254, 0.9878)>
  UV <Vector (0.1355, 0.9879)>
  UV <Vector (0.1353, 0.9907)>
Face 1791
UV Count: 3
  UV <Vector (0.1355, 0.9879)>
  UV <Vector (0.1512, 0.9884)>
  UV <Vector (0.1512, 0.9911)>
Face 1792
UV Count: 3
  UV <Vector (0.1712, 0.9892)>
  UV <Vector (0.1953, 0.9890)>
  UV <Vector (0.1952, 0.9916)>
Face 1793
UV Count: 3
  UV <Vector (0.2111, 0.9883)>
  UV <Vector (0.2265, 0.9915)>
  UV <Vector (0.2252, 0.9939)>
Face 1794
UV Count: 3
  UV <Vector (0.2775, 0.9772)>
  UV <Vector (0.2948, 0.9797)>
  UV <Vector (0.2947, 0.9809)>
Face 1795
UV Count: 3
  UV <Vector (0.3048, 0.9797)>
  UV <Vector (0.3045, 0.9809)>
  UV <Vector (0.2947, 0.9809)>
Face 1796
UV Count: 3
  UV <Vector (0.3285, 0.9806)>
  UV <Vector (0.3282, 0.9829)>
  UV <Vector (0.3175, 0.9811)>
Face 1797
UV Count: 3
  UV <Vector (0.3380, 0.9816)>
  UV <Vector (0.3492, 0.9806)>
  UV <Vector (0.3494, 0.9832)>
Face 1798
UV Count: 3
  UV <Vector (0.2111, 0.9883)>
  UV <Vector (0.2108, 0.9910)>
  UV <Vector (0.1952, 0.9916)>
Face 1799
UV Count: 3
  UV <Vector (0.1512, 0.9884)>
  UV <Vector (0.1712, 0.9892)>
  UV <Vector (0.1712, 0.9919)>
Face 1800
UV Count: 3
  UV <Vector (0.3308, 0.6898)>
  UV <Vector (0.3262, 0.6829)>
  UV <Vector (0.3307, 0.6809)>
Face 1801
UV Count: 3
  UV <Vector (0.2217, 0.6604)>
  UV <Vector (0.2261, 0.6690)>
  UV <Vector (0.2246, 0.6710)>
Face 1802
UV Count: 3
  UV <Vector (0.3225, 0.6019)>
  UV <Vector (0.3260, 0.6076)>
  UV <Vector (0.3183, 0.6082)>
Face 1803
UV Count: 3
  UV <Vector (0.3219, 0.5936)>
  UV <Vector (0.3225, 0.6019)>
  UV <Vector (0.3184, 0.6006)>
Face 1804
UV Count: 3
  UV <Vector (0.3306, 0.5945)>
  UV <Vector (0.3345, 0.6027)>
  UV <Vector (0.3265, 0.6023)>
Face 1805
UV Count: 3
  UV <Vector (0.3972, 0.5962)>
  UV <Vector (0.4023, 0.6098)>
  UV <Vector (0.3933, 0.6095)>
Face 1806
UV Count: 3
  UV <Vector (0.3965, 0.5938)>
  UV <Vector (0.3972, 0.5962)>
  UV <Vector (0.3902, 0.5957)>
Face 1807
UV Count: 3
  UV <Vector (0.3803, 0.5948)>
  UV <Vector (0.3800, 0.5931)>
  UV <Vector (0.3893, 0.5937)>
Face 1808
UV Count: 3
  UV <Vector (0.0995, 0.5847)>
  UV <Vector (0.1007, 0.5824)>
  UV <Vector (0.1231, 0.5826)>
Face 1809
UV Count: 3
  UV <Vector (0.0995, 0.5847)>
  UV <Vector (0.0837, 0.5830)>
  UV <Vector (0.0859, 0.5803)>
Face 1810
UV Count: 3
  UV <Vector (0.0837, 0.5830)>
  UV <Vector (0.0724, 0.5812)>
  UV <Vector (0.0736, 0.5773)>
Face 1811
UV Count: 3
  UV <Vector (0.0610, 0.5817)>
  UV <Vector (0.0597, 0.5786)>
  UV <Vector (0.0736, 0.5773)>
Face 1812
UV Count: 3
  UV <Vector (0.0610, 0.5817)>
  UV <Vector (0.0441, 0.5823)>
  UV <Vector (0.0436, 0.5797)>
Face 1813
UV Count: 3
  UV <Vector (0.0441, 0.5823)>
  UV <Vector (0.0307, 0.5835)>
  UV <Vector (0.0317, 0.5807)>
Face 1814
UV Count: 3
  UV <Vector (0.4398, 0.5958)>
  UV <Vector (0.4157, 0.5981)>
  UV <Vector (0.4170, 0.5963)>
Face 1815
UV Count: 3
  UV <Vector (0.4157, 0.5981)>
  UV <Vector (0.4095, 0.5964)>
  UV <Vector (0.4105, 0.5941)>
Face 1816
UV Count: 3
  UV <Vector (0.4095, 0.5964)>
  UV <Vector (0.4033, 0.5958)>
  UV <Vector (0.4034, 0.5931)>
Face 1817
UV Count: 3
  UV <Vector (0.4033, 0.5958)>
  UV <Vector (0.3972, 0.5962)>
  UV <Vector (0.3965, 0.5938)>
Face 1818
UV Count: 3
  UV <Vector (0.3318, 0.5923)>
  UV <Vector (0.3306, 0.5945)>
  UV <Vector (0.3261, 0.5941)>
Face 1819
UV Count: 3
  UV <Vector (0.3219, 0.5936)>
  UV <Vector (0.3215, 0.5910)>
  UV <Vector (0.3266, 0.5917)>
Face 1820
UV Count: 3
  UV <Vector (0.3215, 0.5910)>
  UV <Vector (0.3219, 0.5936)>
  UV <Vector (0.3170, 0.5939)>
Face 1821
UV Count: 3
  UV <Vector (0.3072, 0.5933)>
  UV <Vector (0.3073, 0.5909)>
  UV <Vector (0.3158, 0.5916)>
Face 1822
UV Count: 3
  UV <Vector (0.3072, 0.5933)>
  UV <Vector (0.2981, 0.5920)>
  UV <Vector (0.2988, 0.5902)>
Face 1823
UV Count: 3
  UV <Vector (0.2981, 0.5920)>
  UV <Vector (0.2860, 0.5914)>
  UV <Vector (0.2876, 0.5897)>
Face 1824
UV Count: 3
  UV <Vector (0.2389, 0.5813)>
  UV <Vector (0.2189, 0.5796)>
  UV <Vector (0.2215, 0.5771)>
Face 1825
UV Count: 3
  UV <Vector (0.2189, 0.5796)>
  UV <Vector (0.2061, 0.5788)>
  UV <Vector (0.2067, 0.5758)>
Face 1826
UV Count: 3
  UV <Vector (0.1927, 0.5784)>
  UV <Vector (0.1906, 0.5755)>
  UV <Vector (0.2067, 0.5758)>
Face 1827
UV Count: 3
  UV <Vector (0.1702, 0.5782)>
  UV <Vector (0.1695, 0.5756)>
  UV <Vector (0.1906, 0.5755)>
Face 1828
UV Count: 3
  UV <Vector (0.3469, 0.5930)>
  UV <Vector (0.3468, 0.5910)>
  UV <Vector (0.3586, 0.5886)>
Face 1829
UV Count: 3
  UV <Vector (0.3469, 0.5930)>
  UV <Vector (0.3364, 0.5951)>
  UV <Vector (0.3372, 0.5928)>
Face 1830
UV Count: 3
  UV <Vector (0.3364, 0.5951)>
  UV <Vector (0.3306, 0.5945)>
  UV <Vector (0.3318, 0.5923)>
Face 1831
UV Count: 3
  UV <Vector (0.0176, 0.5180)>
  UV <Vector (0.0269, 0.5180)>
  UV <Vector (0.0269, 0.5228)>
Face 1832
UV Count: 3
  UV <Vector (0.0362, 0.5180)>
  UV <Vector (0.0362, 0.5228)>
  UV <Vector (0.0269, 0.5228)>
Face 1833
UV Count: 3
  UV <Vector (0.0455, 0.5180)>
  UV <Vector (0.0455, 0.5228)>
  UV <Vector (0.0362, 0.5228)>
Face 1834
UV Count: 3
  UV <Vector (0.0547, 0.5180)>
  UV <Vector (0.0547, 0.5228)>
  UV <Vector (0.0455, 0.5228)>
Face 1835
UV Count: 3
  UV <Vector (0.0640, 0.5180)>
  UV <Vector (0.0640, 0.5228)>
  UV <Vector (0.0547, 0.5228)>
Face 1836
UV Count: 3
  UV <Vector (0.0640, 0.5180)>
  UV <Vector (0.0733, 0.5180)>
  UV <Vector (0.0733, 0.5228)>
Face 1837
UV Count: 3
  UV <Vector (0.0733, 0.5180)>
  UV <Vector (0.0826, 0.5180)>
  UV <Vector (0.0826, 0.5228)>
Face 1838
UV Count: 3
  UV <Vector (0.0826, 0.5180)>
  UV <Vector (0.0919, 0.5180)>
  UV <Vector (0.0919, 0.5228)>
Face 1839
UV Count: 3
  UV <Vector (0.0919, 0.5180)>
  UV <Vector (0.1012, 0.5180)>
  UV <Vector (0.1012, 0.5228)>
Face 1840
UV Count: 3
  UV <Vector (0.1105, 0.5180)>
  UV <Vector (0.1105, 0.5228)>
  UV <Vector (0.1012, 0.5228)>
Face 1841
UV Count: 3
  UV <Vector (0.1198, 0.5180)>
  UV <Vector (0.1198, 0.5228)>
  UV <Vector (0.1105, 0.5228)>
Face 1842
UV Count: 3
  UV <Vector (0.1291, 0.5180)>
  UV <Vector (0.1291, 0.5228)>
  UV <Vector (0.1198, 0.5228)>
Face 1843
UV Count: 3
  UV <Vector (0.1384, 0.5180)>
  UV <Vector (0.1384, 0.5228)>
  UV <Vector (0.1291, 0.5228)>
Face 1844
UV Count: 3
  UV <Vector (0.1384, 0.5180)>
  UV <Vector (0.1477, 0.5180)>
  UV <Vector (0.1477, 0.5228)>
Face 1845
UV Count: 3
  UV <Vector (0.1477, 0.5180)>
  UV <Vector (0.1569, 0.5180)>
  UV <Vector (0.1569, 0.5228)>
Face 1846
UV Count: 3
  UV <Vector (0.1569, 0.5180)>
  UV <Vector (0.1662, 0.5180)>
  UV <Vector (0.1662, 0.5228)>
Face 1847
UV Count: 3
  UV <Vector (0.1662, 0.5180)>
  UV <Vector (0.1755, 0.5180)>
  UV <Vector (0.1755, 0.5228)>
Face 1848
UV Count: 3
  UV <Vector (0.1755, 0.5180)>
  UV <Vector (0.1848, 0.5180)>
  UV <Vector (0.1848, 0.5228)>
Face 1849
UV Count: 3
  UV <Vector (0.1941, 0.5180)>
  UV <Vector (0.2034, 0.5180)>
  UV <Vector (0.2034, 0.5228)>
Face 1850
UV Count: 3
  UV <Vector (0.2034, 0.5180)>
  UV <Vector (0.2127, 0.5180)>
  UV <Vector (0.2127, 0.5228)>
Face 1851
UV Count: 3
  UV <Vector (0.2127, 0.5180)>
  UV <Vector (0.2220, 0.5180)>
  UV <Vector (0.2220, 0.5228)>
Face 1852
UV Count: 3
  UV <Vector (0.2220, 0.5180)>
  UV <Vector (0.2313, 0.5180)>
  UV <Vector (0.2313, 0.5228)>
Face 1853
UV Count: 3
  UV <Vector (0.4679, 0.9517)>
  UV <Vector (0.4711, 0.9517)>
  UV <Vector (0.4711, 0.9655)>
Face 1854
UV Count: 3
  UV <Vector (0.4679, 0.9380)>
  UV <Vector (0.4711, 0.9380)>
  UV <Vector (0.4711, 0.9517)>
Face 1855
UV Count: 3
  UV <Vector (0.4679, 0.9242)>
  UV <Vector (0.4711, 0.9242)>
  UV <Vector (0.4711, 0.9380)>
Face 1856
UV Count: 3
  UV <Vector (0.4679, 0.9104)>
  UV <Vector (0.4711, 0.9104)>
  UV <Vector (0.4711, 0.9242)>
Face 1857
UV Count: 3
  UV <Vector (0.4679, 0.9104)>
  UV <Vector (0.4679, 0.8966)>
  UV <Vector (0.4711, 0.8966)>
Face 1858
UV Count: 3
  UV <Vector (0.4679, 0.8966)>
  UV <Vector (0.4679, 0.8828)>
  UV <Vector (0.4711, 0.8828)>
Face 1859
UV Count: 3
  UV <Vector (0.4679, 0.8691)>
  UV <Vector (0.4711, 0.8691)>
  UV <Vector (0.4711, 0.8828)>
Face 1860
UV Count: 3
  UV <Vector (0.4679, 0.8691)>
  UV <Vector (0.4679, 0.8553)>
  UV <Vector (0.4711, 0.8553)>
Face 1861
UV Count: 3
  UV <Vector (0.4679, 0.8553)>
  UV <Vector (0.4679, 0.8415)>
  UV <Vector (0.4711, 0.8415)>
Face 1862
UV Count: 3
  UV <Vector (0.4679, 0.8415)>
  UV <Vector (0.4679, 0.8277)>
  UV <Vector (0.4711, 0.8277)>
Face 1863
UV Count: 3
  UV <Vector (0.4679, 0.8277)>
  UV <Vector (0.4679, 0.8139)>
  UV <Vector (0.4711, 0.8139)>
Face 1864
UV Count: 3
  UV <Vector (0.4679, 0.8002)>
  UV <Vector (0.4711, 0.8002)>
  UV <Vector (0.4711, 0.8139)>
Face 1865
UV Count: 3
  UV <Vector (0.4679, 0.7864)>
  UV <Vector (0.4711, 0.7864)>
  UV <Vector (0.4711, 0.8002)>
Face 1866
UV Count: 3
  UV <Vector (0.4679, 0.7864)>
  UV <Vector (0.4679, 0.7726)>
  UV <Vector (0.4711, 0.7726)>
Face 1867
UV Count: 3
  UV <Vector (0.4679, 0.7726)>
  UV <Vector (0.4679, 0.7588)>
  UV <Vector (0.4711, 0.7588)>
Face 1868
UV Count: 3
  UV <Vector (0.4679, 0.7450)>
  UV <Vector (0.4711, 0.7450)>
  UV <Vector (0.4711, 0.7588)>
Face 1869
UV Count: 3
  UV <Vector (0.4679, 0.7312)>
  UV <Vector (0.4711, 0.7312)>
  UV <Vector (0.4711, 0.7450)>
Face 1870
UV Count: 3
  UV <Vector (0.4679, 0.7175)>
  UV <Vector (0.4711, 0.7175)>
  UV <Vector (0.4711, 0.7312)>
Face 1871
UV Count: 3
  UV <Vector (0.4679, 0.6899)>
  UV <Vector (0.4711, 0.6899)>
  UV <Vector (0.4711, 0.7037)>
Face 1872
UV Count: 3
  UV <Vector (0.4679, 0.6899)>
  UV <Vector (0.4679, 0.6761)>
  UV <Vector (0.4711, 0.6761)>
Face 1873
UV Count: 3
  UV <Vector (0.4679, 0.6761)>
  UV <Vector (0.4679, 0.6623)>
  UV <Vector (0.4711, 0.6623)>
Face 1874
UV Count: 3
  UV <Vector (0.4679, 0.6623)>
  UV <Vector (0.4679, 0.6486)>
  UV <Vector (0.4711, 0.6486)>
Face 1875
UV Count: 3
  UV <Vector (0.4711, 0.9517)>
  UV <Vector (0.4756, 0.9517)>
  UV <Vector (0.4756, 0.9655)>
Face 1876
UV Count: 3
  UV <Vector (0.4711, 0.9517)>
  UV <Vector (0.4711, 0.9380)>
  UV <Vector (0.4756, 0.9380)>
Face 1877
UV Count: 3
  UV <Vector (0.4711, 0.9380)>
  UV <Vector (0.4711, 0.9242)>
  UV <Vector (0.4756, 0.9242)>
Face 1878
UV Count: 3
  UV <Vector (0.4711, 0.9104)>
  UV <Vector (0.4756, 0.9104)>
  UV <Vector (0.4756, 0.9242)>
Face 1879
UV Count: 3
  UV <Vector (0.4711, 0.9104)>
  UV <Vector (0.4711, 0.8966)>
  UV <Vector (0.4756, 0.8966)>
Face 1880
UV Count: 3
  UV <Vector (0.4711, 0.8966)>
  UV <Vector (0.4711, 0.8828)>
  UV <Vector (0.4756, 0.8828)>
Face 1881
UV Count: 3
  UV <Vector (0.4711, 0.8691)>
  UV <Vector (0.4756, 0.8691)>
  UV <Vector (0.4756, 0.8828)>
Face 1882
UV Count: 3
  UV <Vector (0.4711, 0.8553)>
  UV <Vector (0.4756, 0.8553)>
  UV <Vector (0.4756, 0.8691)>
Face 1883
UV Count: 3
  UV <Vector (0.4711, 0.8415)>
  UV <Vector (0.4756, 0.8415)>
  UV <Vector (0.4756, 0.8553)>
Face 1884
UV Count: 3
  UV <Vector (0.4711, 0.8415)>
  UV <Vector (0.4711, 0.8277)>
  UV <Vector (0.4756, 0.8277)>
Face 1885
UV Count: 3
  UV <Vector (0.4711, 0.8277)>
  UV <Vector (0.4711, 0.8139)>
  UV <Vector (0.4756, 0.8139)>
Face 1886
UV Count: 3
  UV <Vector (0.4711, 0.8139)>
  UV <Vector (0.4711, 0.8002)>
  UV <Vector (0.4756, 0.8002)>
Face 1887
UV Count: 3
  UV <Vector (0.4711, 0.8002)>
  UV <Vector (0.4711, 0.7864)>
  UV <Vector (0.4756, 0.7864)>
Face 1888
UV Count: 3
  UV <Vector (0.4711, 0.7726)>
  UV <Vector (0.4756, 0.7726)>
  UV <Vector (0.4756, 0.7864)>
Face 1889
UV Count: 3
  UV <Vector (0.4711, 0.7588)>
  UV <Vector (0.4756, 0.7588)>
  UV <Vector (0.4756, 0.7726)>
Face 1890
UV Count: 3
  UV <Vector (0.4711, 0.7450)>
  UV <Vector (0.4756, 0.7450)>
  UV <Vector (0.4756, 0.7588)>
Face 1891
UV Count: 3
  UV <Vector (0.4711, 0.7312)>
  UV <Vector (0.4756, 0.7312)>
  UV <Vector (0.4756, 0.7450)>
Face 1892
UV Count: 3
  UV <Vector (0.4711, 0.7175)>
  UV <Vector (0.4756, 0.7175)>
  UV <Vector (0.4756, 0.7312)>
Face 1893
UV Count: 3
  UV <Vector (0.4711, 0.6899)>
  UV <Vector (0.4756, 0.6899)>
  UV <Vector (0.4756, 0.7037)>
Face 1894
UV Count: 3
  UV <Vector (0.4756, 0.6899)>
  UV <Vector (0.4711, 0.6899)>
  UV <Vector (0.4711, 0.6761)>
Face 1895
UV Count: 3
  UV <Vector (0.4711, 0.6623)>
  UV <Vector (0.4756, 0.6623)>
  UV <Vector (0.4756, 0.6761)>
Face 1896
UV Count: 3
  UV <Vector (0.4711, 0.6623)>
  UV <Vector (0.4711, 0.6486)>
  UV <Vector (0.4756, 0.6486)>
Face 1897
UV Count: 3
  UV <Vector (0.4884, 0.9655)>
  UV <Vector (0.4884, 0.9517)>
  UV <Vector (0.4919, 0.9517)>
Face 1898
UV Count: 3
  UV <Vector (0.4884, 0.9517)>
  UV <Vector (0.4884, 0.9380)>
  UV <Vector (0.4919, 0.9380)>
Face 1899
UV Count: 3
  UV <Vector (0.4884, 0.9380)>
  UV <Vector (0.4884, 0.9242)>
  UV <Vector (0.4919, 0.9242)>
Face 1900
UV Count: 3
  UV <Vector (0.4884, 0.9242)>
  UV <Vector (0.4884, 0.9104)>
  UV <Vector (0.4919, 0.9104)>
Face 1901
UV Count: 3
  UV <Vector (0.4884, 0.8966)>
  UV <Vector (0.4919, 0.8966)>
  UV <Vector (0.4919, 0.9104)>
Face 1902
UV Count: 3
  UV <Vector (0.4884, 0.8828)>
  UV <Vector (0.4919, 0.8828)>
  UV <Vector (0.4919, 0.8966)>
Face 1903
UV Count: 3
  UV <Vector (0.4884, 0.8828)>
  UV <Vector (0.4884, 0.8691)>
  UV <Vector (0.4919, 0.8691)>
Face 1904
UV Count: 3
  UV <Vector (0.4884, 0.8553)>
  UV <Vector (0.4919, 0.8553)>
  UV <Vector (0.4919, 0.8691)>
Face 1905
UV Count: 3
  UV <Vector (0.4884, 0.8415)>
  UV <Vector (0.4919, 0.8415)>
  UV <Vector (0.4919, 0.8553)>
Face 1906
UV Count: 3
  UV <Vector (0.4884, 0.8277)>
  UV <Vector (0.4919, 0.8277)>
  UV <Vector (0.4919, 0.8415)>
Face 1907
UV Count: 3
  UV <Vector (0.4884, 0.8139)>
  UV <Vector (0.4919, 0.8139)>
  UV <Vector (0.4919, 0.8277)>
Face 1908
UV Count: 3
  UV <Vector (0.4884, 0.8139)>
  UV <Vector (0.4884, 0.8002)>
  UV <Vector (0.4919, 0.8002)>
Face 1909
UV Count: 3
  UV <Vector (0.4884, 0.8002)>
  UV <Vector (0.4884, 0.7864)>
  UV <Vector (0.4919, 0.7864)>
Face 1910
UV Count: 3
  UV <Vector (0.4884, 0.7864)>
  UV <Vector (0.4884, 0.7726)>
  UV <Vector (0.4919, 0.7726)>
Face 1911
UV Count: 3
  UV <Vector (0.4884, 0.7726)>
  UV <Vector (0.4884, 0.7588)>
  UV <Vector (0.4919, 0.7588)>
Face 1912
UV Count: 3
  UV <Vector (0.4884, 0.7588)>
  UV <Vector (0.4884, 0.7450)>
  UV <Vector (0.4919, 0.7450)>
Face 1913
UV Count: 3
  UV <Vector (0.4884, 0.7312)>
  UV <Vector (0.4919, 0.7312)>
  UV <Vector (0.4919, 0.7450)>
Face 1914
UV Count: 3
  UV <Vector (0.4884, 0.7175)>
  UV <Vector (0.4919, 0.7175)>
  UV <Vector (0.4919, 0.7312)>
Face 1915
UV Count: 3
  UV <Vector (0.4884, 0.6899)>
  UV <Vector (0.4919, 0.6899)>
  UV <Vector (0.4919, 0.7037)>
Face 1916
UV Count: 3
  UV <Vector (0.4919, 0.6899)>
  UV <Vector (0.4884, 0.6899)>
  UV <Vector (0.4884, 0.6761)>
Face 1917
UV Count: 3
  UV <Vector (0.4919, 0.6761)>
  UV <Vector (0.4884, 0.6761)>
  UV <Vector (0.4884, 0.6623)>
Face 1918
UV Count: 3
  UV <Vector (0.4884, 0.6486)>
  UV <Vector (0.4919, 0.6486)>
  UV <Vector (0.4919, 0.6623)>
Face 1919
UV Count: 3
  UV <Vector (0.4756, 0.9931)>
  UV <Vector (0.4711, 0.9931)>
  UV <Vector (0.4711, 0.9793)>
Face 1920
UV Count: 3
  UV <Vector (0.4884, 0.6623)>
  UV <Vector (0.4840, 0.6623)>
  UV <Vector (0.4840, 0.6486)>
Face 1921
UV Count: 3
  UV <Vector (0.4840, 0.6623)>
  UV <Vector (0.4884, 0.6623)>
  UV <Vector (0.4884, 0.6761)>
Face 1922
UV Count: 3
  UV <Vector (0.4884, 0.6899)>
  UV <Vector (0.4840, 0.6899)>
  UV <Vector (0.4840, 0.6761)>
Face 1923
UV Count: 3
  UV <Vector (0.4840, 0.7037)>
  UV <Vector (0.4840, 0.6899)>
  UV <Vector (0.4884, 0.6899)>
Face 1924
UV Count: 3
  UV <Vector (0.4840, 0.7312)>
  UV <Vector (0.4840, 0.7175)>
  UV <Vector (0.4884, 0.7175)>
Face 1925
UV Count: 3
  UV <Vector (0.4840, 0.7450)>
  UV <Vector (0.4840, 0.7312)>
  UV <Vector (0.4884, 0.7312)>
Face 1926
UV Count: 3
  UV <Vector (0.4840, 0.7588)>
  UV <Vector (0.4840, 0.7450)>
  UV <Vector (0.4884, 0.7450)>
Face 1927
UV Count: 3
  UV <Vector (0.4840, 0.7726)>
  UV <Vector (0.4840, 0.7588)>
  UV <Vector (0.4884, 0.7588)>
Face 1928
UV Count: 3
  UV <Vector (0.4840, 0.7864)>
  UV <Vector (0.4840, 0.7726)>
  UV <Vector (0.4884, 0.7726)>
Face 1929
UV Count: 3
  UV <Vector (0.4840, 0.8002)>
  UV <Vector (0.4840, 0.7864)>
  UV <Vector (0.4884, 0.7864)>
Face 1930
UV Count: 3
  UV <Vector (0.4840, 0.8139)>
  UV <Vector (0.4840, 0.8002)>
  UV <Vector (0.4884, 0.8002)>
Face 1931
UV Count: 3
  UV <Vector (0.4840, 0.8277)>
  UV <Vector (0.4840, 0.8139)>
  UV <Vector (0.4884, 0.8139)>
Face 1932
UV Count: 3
  UV <Vector (0.4840, 0.8277)>
  UV <Vector (0.4884, 0.8277)>
  UV <Vector (0.4884, 0.8415)>
Face 1933
UV Count: 3
  UV <Vector (0.4840, 0.8415)>
  UV <Vector (0.4884, 0.8415)>
  UV <Vector (0.4884, 0.8553)>
Face 1934
UV Count: 3
  UV <Vector (0.4840, 0.8553)>
  UV <Vector (0.4884, 0.8553)>
  UV <Vector (0.4884, 0.8691)>
Face 1935
UV Count: 3
  UV <Vector (0.4840, 0.8691)>
  UV <Vector (0.4884, 0.8691)>
  UV <Vector (0.4884, 0.8828)>
Face 1936
UV Count: 3
  UV <Vector (0.4840, 0.8828)>
  UV <Vector (0.4884, 0.8828)>
  UV <Vector (0.4884, 0.8966)>
Face 1937
UV Count: 3
  UV <Vector (0.4840, 0.9104)>
  UV <Vector (0.4840, 0.8966)>
  UV <Vector (0.4884, 0.8966)>
Face 1938
UV Count: 3
  UV <Vector (0.4840, 0.9242)>
  UV <Vector (0.4840, 0.9104)>
  UV <Vector (0.4884, 0.9104)>
Face 1939
UV Count: 3
  UV <Vector (0.4840, 0.9380)>
  UV <Vector (0.4840, 0.9242)>
  UV <Vector (0.4884, 0.9242)>
Face 1940
UV Count: 3
  UV <Vector (0.4840, 0.9517)>
  UV <Vector (0.4840, 0.9380)>
  UV <Vector (0.4884, 0.9380)>
Face 1941
UV Count: 3
  UV <Vector (0.4884, 0.9655)>
  UV <Vector (0.4840, 0.9655)>
  UV <Vector (0.4840, 0.9517)>
Face 1942
UV Count: 3
  UV <Vector (0.4884, 0.9931)>
  UV <Vector (0.4840, 0.9931)>
  UV <Vector (0.4840, 0.9793)>
Face 1943
UV Count: 3
  UV <Vector (0.0176, 0.5064)>
  UV <Vector (0.0269, 0.5064)>
  UV <Vector (0.0269, 0.5113)>
Face 1944
UV Count: 3
  UV <Vector (0.0269, 0.5064)>
  UV <Vector (0.0362, 0.5064)>
  UV <Vector (0.0362, 0.5113)>
Face 1945
UV Count: 3
  UV <Vector (0.0362, 0.5064)>
  UV <Vector (0.0455, 0.5064)>
  UV <Vector (0.0455, 0.5113)>
Face 1946
UV Count: 3
  UV <Vector (0.0547, 0.5064)>
  UV <Vector (0.0547, 0.5113)>
  UV <Vector (0.0455, 0.5113)>
Face 1947
UV Count: 3
  UV <Vector (0.0640, 0.5064)>
  UV <Vector (0.0640, 0.5113)>
  UV <Vector (0.0547, 0.5113)>
Face 1948
UV Count: 3
  UV <Vector (0.0640, 0.5064)>
  UV <Vector (0.0733, 0.5064)>
  UV <Vector (0.0733, 0.5113)>
Face 1949
UV Count: 3
  UV <Vector (0.0733, 0.5064)>
  UV <Vector (0.0826, 0.5064)>
  UV <Vector (0.0826, 0.5113)>
Face 1950
UV Count: 3
  UV <Vector (0.0826, 0.5064)>
  UV <Vector (0.0919, 0.5064)>
  UV <Vector (0.0919, 0.5113)>
Face 1951
UV Count: 3
  UV <Vector (0.0919, 0.5064)>
  UV <Vector (0.1012, 0.5064)>
  UV <Vector (0.1012, 0.5113)>
Face 1952
UV Count: 3
  UV <Vector (0.1105, 0.5064)>
  UV <Vector (0.1105, 0.5113)>
  UV <Vector (0.1012, 0.5113)>
Face 1953
UV Count: 3
  UV <Vector (0.1198, 0.5064)>
  UV <Vector (0.1198, 0.5113)>
  UV <Vector (0.1105, 0.5113)>
Face 1954
UV Count: 3
  UV <Vector (0.1291, 0.5064)>
  UV <Vector (0.1291, 0.5113)>
  UV <Vector (0.1198, 0.5113)>
Face 1955
UV Count: 3
  UV <Vector (0.1384, 0.5064)>
  UV <Vector (0.1384, 0.5113)>
  UV <Vector (0.1291, 0.5113)>
Face 1956
UV Count: 3
  UV <Vector (0.1477, 0.5064)>
  UV <Vector (0.1477, 0.5113)>
  UV <Vector (0.1384, 0.5113)>
Face 1957
UV Count: 3
  UV <Vector (0.1569, 0.5064)>
  UV <Vector (0.1569, 0.5113)>
  UV <Vector (0.1477, 0.5113)>
Face 1958
UV Count: 3
  UV <Vector (0.1662, 0.5064)>
  UV <Vector (0.1662, 0.5113)>
  UV <Vector (0.1569, 0.5113)>
Face 1959
UV Count: 3
  UV <Vector (0.1662, 0.5064)>
  UV <Vector (0.1755, 0.5064)>
  UV <Vector (0.1755, 0.5113)>
Face 1960
UV Count: 3
  UV <Vector (0.1755, 0.5064)>
  UV <Vector (0.1848, 0.5064)>
  UV <Vector (0.1848, 0.5113)>
Face 1961
UV Count: 3
  UV <Vector (0.2034, 0.5064)>
  UV <Vector (0.2034, 0.5113)>
  UV <Vector (0.1941, 0.5113)>
Face 1962
UV Count: 3
  UV <Vector (0.2127, 0.5064)>
  UV <Vector (0.2127, 0.5113)>
  UV <Vector (0.2034, 0.5113)>
Face 1963
UV Count: 3
  UV <Vector (0.2127, 0.5064)>
  UV <Vector (0.2220, 0.5064)>
  UV <Vector (0.2220, 0.5113)>
Face 1964
UV Count: 3
  UV <Vector (0.2313, 0.5064)>
  UV <Vector (0.2313, 0.5113)>
  UV <Vector (0.2220, 0.5113)>
Face 1965
UV Count: 3
  UV <Vector (0.4756, 0.6623)>
  UV <Vector (0.4756, 0.6486)>
  UV <Vector (0.4840, 0.6486)>
Face 1966
UV Count: 3
  UV <Vector (0.4756, 0.6623)>
  UV <Vector (0.4840, 0.6623)>
  UV <Vector (0.4840, 0.6761)>
Face 1967
UV Count: 3
  UV <Vector (0.4840, 0.6899)>
  UV <Vector (0.4756, 0.6899)>
  UV <Vector (0.4756, 0.6761)>
Face 1968
UV Count: 3
  UV <Vector (0.4840, 0.7037)>
  UV <Vector (0.4756, 0.7037)>
  UV <Vector (0.4756, 0.6899)>
Face 1969
UV Count: 3
  UV <Vector (0.4756, 0.7312)>
  UV <Vector (0.4756, 0.7175)>
  UV <Vector (0.4840, 0.7175)>
Face 1970
UV Count: 3
  UV <Vector (0.4756, 0.7450)>
  UV <Vector (0.4756, 0.7312)>
  UV <Vector (0.4840, 0.7312)>
Face 1971
UV Count: 3
  UV <Vector (0.4756, 0.7450)>
  UV <Vector (0.4840, 0.7450)>
  UV <Vector (0.4840, 0.7588)>
Face 1972
UV Count: 3
  UV <Vector (0.4756, 0.7726)>
  UV <Vector (0.4756, 0.7588)>
  UV <Vector (0.4840, 0.7588)>
Face 1973
UV Count: 3
  UV <Vector (0.4756, 0.7864)>
  UV <Vector (0.4756, 0.7726)>
  UV <Vector (0.4840, 0.7726)>
Face 1974
UV Count: 3
  UV <Vector (0.4756, 0.8002)>
  UV <Vector (0.4756, 0.7864)>
  UV <Vector (0.4840, 0.7864)>
Face 1975
UV Count: 3
  UV <Vector (0.4756, 0.8139)>
  UV <Vector (0.4756, 0.8002)>
  UV <Vector (0.4840, 0.8002)>
Face 1976
UV Count: 3
  UV <Vector (0.4756, 0.8277)>
  UV <Vector (0.4756, 0.8139)>
  UV <Vector (0.4840, 0.8139)>
Face 1977
UV Count: 3
  UV <Vector (0.4756, 0.8415)>
  UV <Vector (0.4756, 0.8277)>
  UV <Vector (0.4840, 0.8277)>
Face 1978
UV Count: 3
  UV <Vector (0.4756, 0.8415)>
  UV <Vector (0.4840, 0.8415)>
  UV <Vector (0.4840, 0.8553)>
Face 1979
UV Count: 3
  UV <Vector (0.4756, 0.8553)>
  UV <Vector (0.4840, 0.8553)>
  UV <Vector (0.4840, 0.8691)>
Face 1980
UV Count: 3
  UV <Vector (0.4756, 0.8691)>
  UV <Vector (0.4840, 0.8691)>
  UV <Vector (0.4840, 0.8828)>
Face 1981
UV Count: 3
  UV <Vector (0.4756, 0.8828)>
  UV <Vector (0.4840, 0.8828)>
  UV <Vector (0.4840, 0.8966)>
Face 1982
UV Count: 3
  UV <Vector (0.4756, 0.9104)>
  UV <Vector (0.4756, 0.8966)>
  UV <Vector (0.4840, 0.8966)>
Face 1983
UV Count: 3
  UV <Vector (0.4756, 0.9242)>
  UV <Vector (0.4756, 0.9104)>
  UV <Vector (0.4840, 0.9104)>
Face 1984
UV Count: 3
  UV <Vector (0.4756, 0.9380)>
  UV <Vector (0.4756, 0.9242)>
  UV <Vector (0.4840, 0.9242)>
Face 1985
UV Count: 3
  UV <Vector (0.4756, 0.9517)>
  UV <Vector (0.4756, 0.9380)>
  UV <Vector (0.4840, 0.9380)>
Face 1986
UV Count: 3
  UV <Vector (0.4756, 0.9517)>
  UV <Vector (0.4840, 0.9517)>
  UV <Vector (0.4840, 0.9655)>
Face 1987
UV Count: 3
  UV <Vector (0.4840, 0.9931)>
  UV <Vector (0.4756, 0.9931)>
  UV <Vector (0.4756, 0.9793)>
Face 1988
UV Count: 3
  UV <Vector (0.0176, 0.5113)>
  UV <Vector (0.0269, 0.5113)>
  UV <Vector (0.0269, 0.5180)>
Face 1989
UV Count: 3
  UV <Vector (0.0362, 0.5113)>
  UV <Vector (0.0362, 0.5180)>
  UV <Vector (0.0269, 0.5180)>
Face 1990
UV Count: 3
  UV <Vector (0.0362, 0.5113)>
  UV <Vector (0.0455, 0.5113)>
  UV <Vector (0.0455, 0.5180)>
Face 1991
UV Count: 3
  UV <Vector (0.0547, 0.5113)>
  UV <Vector (0.0547, 0.5180)>
  UV <Vector (0.0455, 0.5180)>
Face 1992
UV Count: 3
  UV <Vector (0.0640, 0.5113)>
  UV <Vector (0.0640, 0.5180)>
  UV <Vector (0.0547, 0.5180)>
Face 1993
UV Count: 3
  UV <Vector (0.0640, 0.5113)>
  UV <Vector (0.0733, 0.5113)>
  UV <Vector (0.0733, 0.5180)>
Face 1994
UV Count: 3
  UV <Vector (0.0733, 0.5113)>
  UV <Vector (0.0826, 0.5113)>
  UV <Vector (0.0826, 0.5180)>
Face 1995
UV Count: 3
  UV <Vector (0.0826, 0.5113)>
  UV <Vector (0.0919, 0.5113)>
  UV <Vector (0.0919, 0.5180)>
Face 1996
UV Count: 3
  UV <Vector (0.0919, 0.5113)>
  UV <Vector (0.1012, 0.5113)>
  UV <Vector (0.1012, 0.5180)>
Face 1997
UV Count: 3
  UV <Vector (0.1105, 0.5113)>
  UV <Vector (0.1105, 0.5180)>
  UV <Vector (0.1012, 0.5180)>
Face 1998
UV Count: 3
  UV <Vector (0.1198, 0.5113)>
  UV <Vector (0.1198, 0.5180)>
  UV <Vector (0.1105, 0.5180)>
Face 1999
UV Count: 3
  UV <Vector (0.1291, 0.5113)>
  UV <Vector (0.1291, 0.5180)>
  UV <Vector (0.1198, 0.5180)>
Face 2000
UV Count: 3
  UV <Vector (0.1384, 0.5113)>
  UV <Vector (0.1384, 0.5180)>
  UV <Vector (0.1291, 0.5180)>
Face 2001
UV Count: 3
  UV <Vector (0.1477, 0.5113)>
  UV <Vector (0.1477, 0.5180)>
  UV <Vector (0.1384, 0.5180)>
Face 2002
UV Count: 3
  UV <Vector (0.1569, 0.5113)>
  UV <Vector (0.1569, 0.5180)>
  UV <Vector (0.1477, 0.5180)>
Face 2003
UV Count: 3
  UV <Vector (0.1569, 0.5113)>
  UV <Vector (0.1662, 0.5113)>
  UV <Vector (0.1662, 0.5180)>
Face 2004
UV Count: 3
  UV <Vector (0.1662, 0.5113)>
  UV <Vector (0.1755, 0.5113)>
  UV <Vector (0.1755, 0.5180)>
Face 2005
UV Count: 3
  UV <Vector (0.1755, 0.5113)>
  UV <Vector (0.1848, 0.5113)>
  UV <Vector (0.1848, 0.5180)>
Face 2006
UV Count: 3
  UV <Vector (0.1941, 0.5113)>
  UV <Vector (0.2034, 0.5113)>
  UV <Vector (0.2034, 0.5180)>
Face 2007
UV Count: 3
  UV <Vector (0.2034, 0.5113)>
  UV <Vector (0.2127, 0.5113)>
  UV <Vector (0.2127, 0.5180)>
Face 2008
UV Count: 3
  UV <Vector (0.2127, 0.5113)>
  UV <Vector (0.2220, 0.5113)>
  UV <Vector (0.2220, 0.5180)>
Face 2009
UV Count: 3
  UV <Vector (0.2313, 0.5113)>
  UV <Vector (0.2313, 0.5180)>
  UV <Vector (0.2220, 0.5180)>
Face 2010
UV Count: 3
  UV <Vector (0.4756, 0.9793)>
  UV <Vector (0.4756, 0.9655)>
  UV <Vector (0.4840, 0.9655)>
Face 2011
UV Count: 3
  UV <Vector (0.4711, 0.9793)>
  UV <Vector (0.4711, 0.9655)>
  UV <Vector (0.4756, 0.9655)>
Face 2012
UV Count: 3
  UV <Vector (0.4679, 0.9655)>
  UV <Vector (0.4711, 0.9655)>
  UV <Vector (0.4711, 0.9793)>
Face 2013
UV Count: 3
  UV <Vector (0.0176, 0.5180)>
  UV <Vector (0.0176, 0.5228)>
  UV <Vector (0.0083, 0.5228)>
Face 2014
UV Count: 3
  UV <Vector (0.0176, 0.5113)>
  UV <Vector (0.0176, 0.5180)>
  UV <Vector (0.0083, 0.5180)>
Face 2015
UV Count: 3
  UV <Vector (0.0083, 0.5064)>
  UV <Vector (0.0176, 0.5064)>
  UV <Vector (0.0176, 0.5113)>
Face 2016
UV Count: 3
  UV <Vector (0.4884, 0.9793)>
  UV <Vector (0.4884, 0.9655)>
  UV <Vector (0.4919, 0.9655)>
Face 2017
UV Count: 3
  UV <Vector (0.4840, 0.9655)>
  UV <Vector (0.4884, 0.9655)>
  UV <Vector (0.4884, 0.9793)>
Face 2018
UV Count: 3
  UV <Vector (0.2406, 0.5180)>
  UV <Vector (0.2406, 0.5228)>
  UV <Vector (0.2313, 0.5228)>
Face 2019
UV Count: 3
  UV <Vector (0.2499, 0.5180)>
  UV <Vector (0.2499, 0.5228)>
  UV <Vector (0.2406, 0.5228)>
Face 2020
UV Count: 3
  UV <Vector (0.2684, 0.5180)>
  UV <Vector (0.2684, 0.5228)>
  UV <Vector (0.2591, 0.5228)>
Face 2021
UV Count: 3
  UV <Vector (0.2777, 0.5180)>
  UV <Vector (0.2870, 0.5180)>
  UV <Vector (0.2870, 0.5228)>
Face 2022
UV Count: 3
  UV <Vector (0.3056, 0.5180)>
  UV <Vector (0.3056, 0.5228)>
  UV <Vector (0.2963, 0.5228)>
Face 2023
UV Count: 3
  UV <Vector (0.4679, 0.6486)>
  UV <Vector (0.4679, 0.6348)>
  UV <Vector (0.4711, 0.6348)>
Face 2024
UV Count: 3
  UV <Vector (0.4679, 0.6348)>
  UV <Vector (0.4679, 0.6210)>
  UV <Vector (0.4711, 0.6210)>
Face 2025
UV Count: 3
  UV <Vector (0.4679, 0.6072)>
  UV <Vector (0.4679, 0.5934)>
  UV <Vector (0.4711, 0.5934)>
Face 2026
UV Count: 3
  UV <Vector (0.4679, 0.5797)>
  UV <Vector (0.4679, 0.5659)>
  UV <Vector (0.4711, 0.5659)>
Face 2027
UV Count: 3
  UV <Vector (0.4679, 0.5521)>
  UV <Vector (0.4679, 0.5383)>
  UV <Vector (0.4711, 0.5383)>
Face 2028
UV Count: 3
  UV <Vector (0.4711, 0.6486)>
  UV <Vector (0.4711, 0.6348)>
  UV <Vector (0.4756, 0.6348)>
Face 2029
UV Count: 3
  UV <Vector (0.4711, 0.6348)>
  UV <Vector (0.4711, 0.6210)>
  UV <Vector (0.4756, 0.6210)>
Face 2030
UV Count: 3
  UV <Vector (0.4711, 0.6072)>
  UV <Vector (0.4711, 0.5934)>
  UV <Vector (0.4756, 0.5934)>
Face 2031
UV Count: 3
  UV <Vector (0.4711, 0.5659)>
  UV <Vector (0.4756, 0.5659)>
  UV <Vector (0.4756, 0.5797)>
Face 2032
UV Count: 3
  UV <Vector (0.4711, 0.5383)>
  UV <Vector (0.4756, 0.5383)>
  UV <Vector (0.4756, 0.5521)>
Face 2033
UV Count: 3
  UV <Vector (0.4884, 0.6348)>
  UV <Vector (0.4919, 0.6348)>
  UV <Vector (0.4919, 0.6486)>
Face 2034
UV Count: 3
  UV <Vector (0.4884, 0.6210)>
  UV <Vector (0.4919, 0.6210)>
  UV <Vector (0.4919, 0.6348)>
Face 2035
UV Count: 3
  UV <Vector (0.4884, 0.5934)>
  UV <Vector (0.4919, 0.5934)>
  UV <Vector (0.4919, 0.6072)>
Face 2036
UV Count: 3
  UV <Vector (0.4884, 0.5659)>
  UV <Vector (0.4919, 0.5659)>
  UV <Vector (0.4919, 0.5797)>
Face 2037
UV Count: 3
  UV <Vector (0.4884, 0.5521)>
  UV <Vector (0.4884, 0.5383)>
  UV <Vector (0.4919, 0.5383)>
Face 2038
UV Count: 3
  UV <Vector (0.4756, 0.5107)>
  UV <Vector (0.4756, 0.5245)>
  UV <Vector (0.4711, 0.5245)>
Face 2039
UV Count: 3
  UV <Vector (0.2313, 0.5064)>
  UV <Vector (0.2406, 0.5064)>
  UV <Vector (0.2406, 0.5113)>
Face 2040
UV Count: 3
  UV <Vector (0.2406, 0.5064)>
  UV <Vector (0.2499, 0.5064)>
  UV <Vector (0.2499, 0.5113)>
Face 2041
UV Count: 3
  UV <Vector (0.2684, 0.5064)>
  UV <Vector (0.2684, 0.5113)>
  UV <Vector (0.2591, 0.5113)>
Face 2042
UV Count: 3
  UV <Vector (0.2870, 0.5064)>
  UV <Vector (0.2870, 0.5113)>
  UV <Vector (0.2777, 0.5113)>
Face 2043
UV Count: 3
  UV <Vector (0.3056, 0.5064)>
  UV <Vector (0.3056, 0.5113)>
  UV <Vector (0.2963, 0.5113)>
Face 2044
UV Count: 3
  UV <Vector (0.4884, 0.5107)>
  UV <Vector (0.4884, 0.5245)>
  UV <Vector (0.4840, 0.5245)>
Face 2045
UV Count: 3
  UV <Vector (0.4840, 0.5521)>
  UV <Vector (0.4840, 0.5383)>
  UV <Vector (0.4884, 0.5383)>
Face 2046
UV Count: 3
  UV <Vector (0.4840, 0.5797)>
  UV <Vector (0.4840, 0.5659)>
  UV <Vector (0.4884, 0.5659)>
Face 2047
UV Count: 3
  UV <Vector (0.4840, 0.5934)>
  UV <Vector (0.4884, 0.5934)>
  UV <Vector (0.4884, 0.6072)>
Face 2048
UV Count: 3
  UV <Vector (0.4840, 0.6210)>
  UV <Vector (0.4884, 0.6210)>
  UV <Vector (0.4884, 0.6348)>
Face 2049
UV Count: 3
  UV <Vector (0.4840, 0.6348)>
  UV <Vector (0.4884, 0.6348)>
  UV <Vector (0.4884, 0.6486)>
Face 2050
UV Count: 3
  UV <Vector (0.2406, 0.5113)>
  UV <Vector (0.2406, 0.5180)>
  UV <Vector (0.2313, 0.5180)>
Face 2051
UV Count: 3
  UV <Vector (0.2406, 0.5113)>
  UV <Vector (0.2499, 0.5113)>
  UV <Vector (0.2499, 0.5180)>
Face 2052
UV Count: 3
  UV <Vector (0.2684, 0.5113)>
  UV <Vector (0.2684, 0.5180)>
  UV <Vector (0.2591, 0.5180)>
Face 2053
UV Count: 3
  UV <Vector (0.2870, 0.5113)>
  UV <Vector (0.2870, 0.5180)>
  UV <Vector (0.2777, 0.5180)>
Face 2054
UV Count: 3
  UV <Vector (0.3056, 0.5113)>
  UV <Vector (0.3056, 0.5180)>
  UV <Vector (0.2963, 0.5180)>
Face 2055
UV Count: 3
  UV <Vector (0.4840, 0.5107)>
  UV <Vector (0.4840, 0.5245)>
  UV <Vector (0.4756, 0.5245)>
Face 2056
UV Count: 3
  UV <Vector (0.4756, 0.5521)>
  UV <Vector (0.4756, 0.5383)>
  UV <Vector (0.4840, 0.5383)>
Face 2057
UV Count: 3
  UV <Vector (0.4756, 0.5659)>
  UV <Vector (0.4840, 0.5659)>
  UV <Vector (0.4840, 0.5797)>
Face 2058
UV Count: 3
  UV <Vector (0.4756, 0.6072)>
  UV <Vector (0.4756, 0.5934)>
  UV <Vector (0.4840, 0.5934)>
Face 2059
UV Count: 3
  UV <Vector (0.4756, 0.6210)>
  UV <Vector (0.4840, 0.6210)>
  UV <Vector (0.4840, 0.6348)>
Face 2060
UV Count: 3
  UV <Vector (0.4756, 0.6348)>
  UV <Vector (0.4840, 0.6348)>
  UV <Vector (0.4840, 0.6486)>
Face 2061
UV Count: 3
  UV <Vector (0.4884, 0.6072)>
  UV <Vector (0.4919, 0.6072)>
  UV <Vector (0.4919, 0.6210)>
Face 2062
UV Count: 3
  UV <Vector (0.2499, 0.5064)>
  UV <Vector (0.2591, 0.5064)>
  UV <Vector (0.2591, 0.5113)>
Face 2063
UV Count: 3
  UV <Vector (0.2499, 0.5180)>
  UV <Vector (0.2499, 0.5113)>
  UV <Vector (0.2591, 0.5113)>
Face 2064
UV Count: 3
  UV <Vector (0.2499, 0.5228)>
  UV <Vector (0.2499, 0.5180)>
  UV <Vector (0.2591, 0.5180)>
Face 2065
UV Count: 3
  UV <Vector (0.4679, 0.6210)>
  UV <Vector (0.4679, 0.6072)>
  UV <Vector (0.4711, 0.6072)>
Face 2066
UV Count: 3
  UV <Vector (0.4711, 0.6210)>
  UV <Vector (0.4711, 0.6072)>
  UV <Vector (0.4756, 0.6072)>
Face 2067
UV Count: 3
  UV <Vector (0.4840, 0.6210)>
  UV <Vector (0.4756, 0.6210)>
  UV <Vector (0.4756, 0.6072)>
Face 2068
UV Count: 3
  UV <Vector (0.4884, 0.6210)>
  UV <Vector (0.4840, 0.6210)>
  UV <Vector (0.4840, 0.6072)>
Face 2069
UV Count: 3
  UV <Vector (0.2684, 0.5180)>
  UV <Vector (0.2777, 0.5180)>
  UV <Vector (0.2777, 0.5228)>
Face 2070
UV Count: 3
  UV <Vector (0.4679, 0.5934)>
  UV <Vector (0.4679, 0.5797)>
  UV <Vector (0.4711, 0.5797)>
Face 2071
UV Count: 3
  UV <Vector (0.4711, 0.5934)>
  UV <Vector (0.4711, 0.5797)>
  UV <Vector (0.4756, 0.5797)>
Face 2072
UV Count: 3
  UV <Vector (0.4756, 0.5934)>
  UV <Vector (0.4756, 0.5797)>
  UV <Vector (0.4840, 0.5797)>
Face 2073
UV Count: 3
  UV <Vector (0.4840, 0.5934)>
  UV <Vector (0.4840, 0.5797)>
  UV <Vector (0.4884, 0.5797)>
Face 2074
UV Count: 3
  UV <Vector (0.4919, 0.5934)>
  UV <Vector (0.4884, 0.5934)>
  UV <Vector (0.4884, 0.5797)>
Face 2075
UV Count: 3
  UV <Vector (0.2684, 0.5113)>
  UV <Vector (0.2684, 0.5064)>
  UV <Vector (0.2777, 0.5064)>
Face 2076
UV Count: 3
  UV <Vector (0.2684, 0.5113)>
  UV <Vector (0.2777, 0.5113)>
  UV <Vector (0.2777, 0.5180)>
Face 2077
UV Count: 3
  UV <Vector (0.1848, 0.5180)>
  UV <Vector (0.1941, 0.5180)>
  UV <Vector (0.1941, 0.5228)>
Face 2078
UV Count: 3
  UV <Vector (0.4711, 0.7175)>
  UV <Vector (0.4679, 0.7175)>
  UV <Vector (0.4679, 0.7037)>
Face 2079
UV Count: 3
  UV <Vector (0.4756, 0.7175)>
  UV <Vector (0.4711, 0.7175)>
  UV <Vector (0.4711, 0.7037)>
Face 2080
UV Count: 3
  UV <Vector (0.4840, 0.7175)>
  UV <Vector (0.4756, 0.7175)>
  UV <Vector (0.4756, 0.7037)>
Face 2081
UV Count: 3
  UV <Vector (0.4840, 0.7175)>
  UV <Vector (0.4840, 0.7037)>
  UV <Vector (0.4884, 0.7037)>
Face 2082
UV Count: 3
  UV <Vector (0.4919, 0.7175)>
  UV <Vector (0.4884, 0.7175)>
  UV <Vector (0.4884, 0.7037)>
Face 2083
UV Count: 3
  UV <Vector (0.1848, 0.5113)>
  UV <Vector (0.1848, 0.5064)>
  UV <Vector (0.1941, 0.5064)>
Face 2084
UV Count: 3
  UV <Vector (0.1848, 0.5113)>
  UV <Vector (0.1941, 0.5113)>
  UV <Vector (0.1941, 0.5180)>
Face 2085
UV Count: 3
  UV <Vector (0.4679, 0.5659)>
  UV <Vector (0.4679, 0.5521)>
  UV <Vector (0.4711, 0.5521)>
Face 2086
UV Count: 3
  UV <Vector (0.4756, 0.5659)>
  UV <Vector (0.4711, 0.5659)>
  UV <Vector (0.4711, 0.5521)>
Face 2087
UV Count: 3
  UV <Vector (0.4840, 0.5659)>
  UV <Vector (0.4756, 0.5659)>
  UV <Vector (0.4756, 0.5521)>
Face 2088
UV Count: 3
  UV <Vector (0.4884, 0.5659)>
  UV <Vector (0.4840, 0.5659)>
  UV <Vector (0.4840, 0.5521)>
Face 2089
UV Count: 3
  UV <Vector (0.4919, 0.5659)>
  UV <Vector (0.4884, 0.5659)>
  UV <Vector (0.4884, 0.5521)>
Face 2090
UV Count: 3
  UV <Vector (0.2870, 0.5113)>
  UV <Vector (0.2870, 0.5064)>
  UV <Vector (0.2963, 0.5064)>
Face 2091
UV Count: 3
  UV <Vector (0.2870, 0.5113)>
  UV <Vector (0.2963, 0.5113)>
  UV <Vector (0.2963, 0.5180)>
Face 2092
UV Count: 3
  UV <Vector (0.2870, 0.5180)>
  UV <Vector (0.2963, 0.5180)>
  UV <Vector (0.2963, 0.5228)>
Face 2093
UV Count: 3
  UV <Vector (0.4679, 0.5245)>
  UV <Vector (0.4711, 0.5245)>
  UV <Vector (0.4711, 0.5383)>
Face 2094
UV Count: 3
  UV <Vector (0.4756, 0.5383)>
  UV <Vector (0.4711, 0.5383)>
  UV <Vector (0.4711, 0.5245)>
Face 2095
UV Count: 3
  UV <Vector (0.4756, 0.5383)>
  UV <Vector (0.4756, 0.5245)>
  UV <Vector (0.4840, 0.5245)>
Face 2096
UV Count: 3
  UV <Vector (0.4840, 0.5383)>
  UV <Vector (0.4840, 0.5245)>
  UV <Vector (0.4884, 0.5245)>
Face 2097
UV Count: 3
  UV <Vector (0.4919, 0.5383)>
  UV <Vector (0.4884, 0.5383)>
  UV <Vector (0.4884, 0.5245)>
Face 2098
UV Count: 3
  UV <Vector (0.3056, 0.5113)>
  UV <Vector (0.3056, 0.5064)>
  UV <Vector (0.3149, 0.5064)>
Face 2099
UV Count: 3
  UV <Vector (0.3056, 0.5180)>
  UV <Vector (0.3056, 0.5113)>
  UV <Vector (0.3149, 0.5113)>
Face 2100
UV Count: 3
  UV <Vector (0.3056, 0.5180)>
  UV <Vector (0.3149, 0.5180)>
  UV <Vector (0.3149, 0.5228)>
Face 2101
UV Count: 3
  UV <Vector (0.3183, 0.5636)>
  UV <Vector (0.3173, 0.5680)>
  UV <Vector (0.3142, 0.5652)>
Face 2102
UV Count: 3
  UV <Vector (0.3122, 0.5419)>
  UV <Vector (0.3165, 0.5427)>
  UV <Vector (0.3139, 0.5453)>
Face 2103
UV Count: 3
  UV <Vector (0.2934, 0.5658)>
  UV <Vector (0.2902, 0.5688)>
  UV <Vector (0.2892, 0.5643)>
Face 2104
UV Count: 3
  UV <Vector (0.3142, 0.5652)>
  UV <Vector (0.3173, 0.5680)>
  UV <Vector (0.3129, 0.5692)>
Face 2105
UV Count: 3
  UV <Vector (0.3281, 0.5404)>
  UV <Vector (0.3291, 0.5704)>
  UV <Vector (0.3226, 0.5696)>
Face 2106
UV Count: 3
  UV <Vector (0.3196, 0.5797)>
  UV <Vector (0.2877, 0.5802)>
  UV <Vector (0.2886, 0.5743)>
Face 2107
UV Count: 3
  UV <Vector (0.2950, 0.5696)>
  UV <Vector (0.2902, 0.5688)>
  UV <Vector (0.2934, 0.5658)>
Face 2108
UV Count: 3
  UV <Vector (0.2927, 0.5458)>
  UV <Vector (0.2899, 0.5434)>
  UV <Vector (0.2942, 0.5424)>
Face 2109
UV Count: 3
  UV <Vector (0.2891, 0.5476)>
  UV <Vector (0.2899, 0.5434)>
  UV <Vector (0.2927, 0.5458)>
Face 2110
UV Count: 3
  UV <Vector (0.3139, 0.5453)>
  UV <Vector (0.3165, 0.5427)>
  UV <Vector (0.3176, 0.5467)>
Face 2111
UV Count: 3
  UV <Vector (0.2930, 0.5637)>
  UV <Vector (0.2892, 0.5643)>
  UV <Vector (0.2891, 0.5476)>
Face 2112
UV Count: 3
  UV <Vector (0.3117, 0.5450)>
  UV <Vector (0.2948, 0.5454)>
  UV <Vector (0.2942, 0.5424)>
Face 2113
UV Count: 3
  UV <Vector (0.3188, 0.5318)>
  UV <Vector (0.3180, 0.5371)>
  UV <Vector (0.2878, 0.5377)>
Face 2114
UV Count: 3
  UV <Vector (0.3183, 0.5636)>
  UV <Vector (0.3146, 0.5632)>
  UV <Vector (0.3144, 0.5472)>
Face 2115
UV Count: 3
  UV <Vector (0.2781, 0.5715)>
  UV <Vector (0.2777, 0.5409)>
  UV <Vector (0.2834, 0.5417)>
Face 2116
UV Count: 3
  UV <Vector (0.3122, 0.5656)>
  UV <Vector (0.3129, 0.5692)>
  UV <Vector (0.2950, 0.5696)>
Face 2117
UV Count: 3
  UV <Vector (0.3291, 0.5704)>
  UV <Vector (0.3282, 0.5788)>
  UV <Vector (0.3223, 0.5734)>
Face 2118
UV Count: 3
  UV <Vector (0.3188, 0.5318)>
  UV <Vector (0.3269, 0.5325)>
  UV <Vector (0.3219, 0.5373)>
Face 2119
UV Count: 3
  UV <Vector (0.2777, 0.5409)>
  UV <Vector (0.2786, 0.5334)>
  UV <Vector (0.2838, 0.5380)>
Face 2120
UV Count: 3
  UV <Vector (0.2877, 0.5802)>
  UV <Vector (0.2794, 0.5795)>
  UV <Vector (0.2848, 0.5741)>
Face 2121
UV Count: 3
  UV <Vector (0.3322, 0.5789)>
  UV <Vector (0.3282, 0.5788)>
  UV <Vector (0.3291, 0.5704)>
Face 2122
UV Count: 3
  UV <Vector (0.3310, 0.5403)>
  UV <Vector (0.3320, 0.5707)>
  UV <Vector (0.3291, 0.5704)>
Face 2123
UV Count: 3
  UV <Vector (0.3310, 0.5326)>
  UV <Vector (0.3310, 0.5403)>
  UV <Vector (0.3281, 0.5404)>
Face 2124
UV Count: 3
  UV <Vector (0.3188, 0.5318)>
  UV <Vector (0.3188, 0.5289)>
  UV <Vector (0.3264, 0.5289)>
Face 2125
UV Count: 3
  UV <Vector (0.3188, 0.5289)>
  UV <Vector (0.3188, 0.5318)>
  UV <Vector (0.2867, 0.5324)>
Face 2126
UV Count: 3
  UV <Vector (0.2867, 0.5295)>
  UV <Vector (0.2867, 0.5324)>
  UV <Vector (0.2786, 0.5334)>
Face 2127
UV Count: 3
  UV <Vector (0.2777, 0.5409)>
  UV <Vector (0.2748, 0.5410)>
  UV <Vector (0.2745, 0.5336)>
Face 2128
UV Count: 3
  UV <Vector (0.2748, 0.5410)>
  UV <Vector (0.2777, 0.5409)>
  UV <Vector (0.2781, 0.5715)>
Face 2129
UV Count: 3
  UV <Vector (0.2751, 0.5719)>
  UV <Vector (0.2781, 0.5715)>
  UV <Vector (0.2794, 0.5795)>
Face 2130
UV Count: 3
  UV <Vector (0.2878, 0.5828)>
  UV <Vector (0.2798, 0.5834)>
  UV <Vector (0.2794, 0.5795)>
Face 2131
UV Count: 3
  UV <Vector (0.3196, 0.5825)>
  UV <Vector (0.2878, 0.5828)>
  UV <Vector (0.2877, 0.5802)>
Face 2132
UV Count: 3
  UV <Vector (0.3280, 0.5827)>
  UV <Vector (0.3196, 0.5825)>
  UV <Vector (0.3196, 0.5797)>
Face 2133
UV Count: 3
  UV <Vector (0.3185, 0.5737)>
  UV <Vector (0.3176, 0.5710)>
  UV <Vector (0.3196, 0.5707)>
Face 2134
UV Count: 3
  UV <Vector (0.2903, 0.5713)>
  UV <Vector (0.3176, 0.5710)>
  UV <Vector (0.3185, 0.5737)>
Face 2135
UV Count: 3
  UV <Vector (0.2874, 0.5719)>
  UV <Vector (0.2903, 0.5713)>
  UV <Vector (0.2886, 0.5743)>
Face 2136
UV Count: 3
  UV <Vector (0.2872, 0.5690)>
  UV <Vector (0.2874, 0.5719)>
  UV <Vector (0.2848, 0.5741)>
Face 2137
UV Count: 3
  UV <Vector (0.2867, 0.5432)>
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Face 2138
UV Count: 3
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Face 2139
UV Count: 3
  UV <Vector (0.2889, 0.5404)>
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Face 2140
UV Count: 3
  UV <Vector (0.3167, 0.5402)>
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Face 2141
UV Count: 3
  UV <Vector (0.3196, 0.5397)>
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Face 2142
UV Count: 3
  UV <Vector (0.3225, 0.5414)>
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Face 2143
UV Count: 3
  UV <Vector (0.3226, 0.5696)>
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Face 2144
UV Count: 3
  UV <Vector (0.3196, 0.5707)>
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Face 2145
UV Count: 3
  UV <Vector (0.3196, 0.5797)>
  UV <Vector (0.3185, 0.5737)>
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Face 2146
UV Count: 3
  UV <Vector (0.2781, 0.5715)>
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Face 2147
UV Count: 3
  UV <Vector (0.2867, 0.5324)>
  UV <Vector (0.2878, 0.5377)>
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Face 2148
UV Count: 3
  UV <Vector (0.3281, 0.5404)>
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Face 2149
UV Count: 3
  UV <Vector (0.0070, 0.6076)>
  UV <Vector (0.0101, 0.6076)>
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Face 2150
UV Count: 3
  UV <Vector (0.0098, 0.5964)>
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Face 2151
UV Count: 3
  UV <Vector (0.0182, 0.5650)>
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Face 2152
UV Count: 3
  UV <Vector (0.0098, 0.5964)>
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Face 2153
UV Count: 3
  UV <Vector (0.0149, 0.6152)>
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Face 2154
UV Count: 3
  UV <Vector (0.0173, 0.6077)>
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Face 2155
UV Count: 3
  UV <Vector (0.0077, 0.6166)>
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Face 2156
UV Count: 3
  UV <Vector (0.0110, 0.6724)>
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Face 2157
UV Count: 3
  UV <Vector (0.0157, 0.6540)>
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Face 2158
UV Count: 3
  UV <Vector (0.0150, 0.6227)>
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Face 2159
UV Count: 3
  UV <Vector (0.0105, 0.5651)>
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Face 2160
UV Count: 3
  UV <Vector (0.0105, 0.5651)>
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Face 2161
UV Count: 3
  UV <Vector (0.0142, 0.6076)>
  UV <Vector (0.0101, 0.6076)>
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Face 2162
UV Count: 3
  UV <Vector (0.0092, 0.6151)>
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Face 2163
UV Count: 3
  UV <Vector (0.1826, 0.5570)>
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Face 2164
UV Count: 3
  UV <Vector (0.1899, 0.5570)>
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Face 2165
UV Count: 3
  UV <Vector (0.1807, 0.5486)>
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Face 2166
UV Count: 3
  UV <Vector (0.1807, 0.5396)>
  UV <Vector (0.1807, 0.5486)>
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Face 2167
UV Count: 3
  UV <Vector (0.1899, 0.5396)>
  UV <Vector (0.1826, 0.5396)>
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Face 2168
UV Count: 3
  UV <Vector (0.1899, 0.5486)>
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Face 2169
UV Count: 3
  UV <Vector (0.1899, 0.5570)>
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Face 2170
UV Count: 3
  UV <Vector (0.1899, 0.5303)>
  UV <Vector (0.1916, 0.5301)>
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Face 2171
UV Count: 3
  UV <Vector (0.1916, 0.5486)>
  UV <Vector (0.1899, 0.5486)>
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Face 2172
UV Count: 3
  UV <Vector (0.1916, 0.5570)>
  UV <Vector (0.1916, 0.5653)>
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Face 2173
UV Count: 3
  UV <Vector (0.1825, 0.5651)>
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Face 2174
UV Count: 3
  UV <Vector (0.1826, 0.5570)>
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Face 2175
UV Count: 3
  UV <Vector (0.1807, 0.5396)>
  UV <Vector (0.1808, 0.5301)>
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Face 2176
UV Count: 3
  UV <Vector (0.1808, 0.5653)>
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Face 2177
UV Count: 3
  UV <Vector (0.1807, 0.5570)>
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Face 2178
UV Count: 3
  UV <Vector (0.1732, 0.5396)>
  UV <Vector (0.1732, 0.5301)>
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Face 2179
UV Count: 3
  UV <Vector (0.2134, 0.5570)>
  UV <Vector (0.2061, 0.5570)>
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Face 2180
UV Count: 3
  UV <Vector (0.2061, 0.5570)>
  UV <Vector (0.2042, 0.5570)>
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Face 2181
UV Count: 3
  UV <Vector (0.2134, 0.5396)>
  UV <Vector (0.2151, 0.5396)>
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Face 2182
UV Count: 3
  UV <Vector (0.1967, 0.5486)>
  UV <Vector (0.1967, 0.5396)>
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Face 2183
UV Count: 3
  UV <Vector (0.2060, 0.5303)>
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Face 2184
UV Count: 3
  UV <Vector (0.2061, 0.5396)>
  UV <Vector (0.2134, 0.5396)>
  UV <Vector (0.2134, 0.5486)>
Face 2185
UV Count: 3
  UV <Vector (0.2133, 0.5651)>
  UV <Vector (0.2061, 0.5651)>
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Face 2186
UV Count: 3
  UV <Vector (0.2042, 0.5396)>
  UV <Vector (0.2043, 0.5301)>
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Face 2187
UV Count: 3
  UV <Vector (0.2042, 0.5486)>
  UV <Vector (0.2042, 0.5396)>
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Face 2188
UV Count: 3
  UV <Vector (0.2061, 0.5651)>
  UV <Vector (0.2043, 0.5653)>
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Face 2189
UV Count: 3
  UV <Vector (0.2151, 0.5570)>
  UV <Vector (0.2151, 0.5653)>
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Face 2190
UV Count: 3
  UV <Vector (0.2151, 0.5486)>
  UV <Vector (0.2151, 0.5570)>
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Face 2191
UV Count: 3
  UV <Vector (0.2151, 0.5396)>
  UV <Vector (0.2134, 0.5396)>
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Face 2192
UV Count: 3
  UV <Vector (0.2043, 0.5653)>
  UV <Vector (0.1967, 0.5653)>
  UV <Vector (0.1967, 0.5570)>
Face 2193
UV Count: 3
  UV <Vector (0.2042, 0.5486)>
  UV <Vector (0.2042, 0.5570)>
  UV <Vector (0.1967, 0.5570)>
Face 2194
UV Count: 3
  UV <Vector (0.2043, 0.5301)>
  UV <Vector (0.2042, 0.5396)>
  UV <Vector (0.1967, 0.5396)>
Face 2195
UV Count: 3
  UV <Vector (0.2390, 0.5374)>
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Face 2196
UV Count: 3
  UV <Vector (0.2298, 0.5458)>
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Face 2197
UV Count: 3
  UV <Vector (0.2407, 0.5458)>
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Face 2198
UV Count: 3
  UV <Vector (0.2223, 0.5547)>
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Face 2199
UV Count: 3
  UV <Vector (0.2390, 0.5641)>
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Face 2200
UV Count: 3
  UV <Vector (0.2390, 0.5548)>
  UV <Vector (0.2317, 0.5548)>
  UV <Vector (0.2317, 0.5458)>
Face 2201
UV Count: 3
  UV <Vector (0.2317, 0.5374)>
  UV <Vector (0.2318, 0.5293)>
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Face 2202
UV Count: 3
  UV <Vector (0.2317, 0.5641)>
  UV <Vector (0.2300, 0.5643)>
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Face 2203
UV Count: 3
  UV <Vector (0.2317, 0.5548)>
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  UV <Vector (0.2298, 0.5458)>
Face 2204
UV Count: 3
  UV <Vector (0.2298, 0.5374)>
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Face 2205
UV Count: 3
  UV <Vector (0.2389, 0.5293)>
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  UV <Vector (0.2407, 0.5374)>
Face 2206
UV Count: 3
  UV <Vector (0.2390, 0.5374)>
  UV <Vector (0.2407, 0.5374)>
  UV <Vector (0.2407, 0.5458)>
Face 2207
UV Count: 3
  UV <Vector (0.2407, 0.5547)>
  UV <Vector (0.2407, 0.5643)>
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Face 2208
UV Count: 3
  UV <Vector (0.2223, 0.5290)>
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  UV <Vector (0.2298, 0.5374)>
Face 2209
UV Count: 3
  UV <Vector (0.2298, 0.5458)>
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Face 2210
UV Count: 3
  UV <Vector (0.2222, 0.5643)>
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Face 2211
UV Count: 3
  UV <Vector (0.2546, 0.5385)>
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Face 2212
UV Count: 3
  UV <Vector (0.2528, 0.5469)>
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Face 2213
UV Count: 3
  UV <Vector (0.2636, 0.5469)>
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Face 2214
UV Count: 3
  UV <Vector (0.2452, 0.5469)>
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Face 2215
UV Count: 3
  UV <Vector (0.2547, 0.5652)>
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Face 2216
UV Count: 3
  UV <Vector (0.2546, 0.5559)>
  UV <Vector (0.2546, 0.5469)>
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Face 2217
UV Count: 3
  UV <Vector (0.2547, 0.5304)>
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Face 2218
UV Count: 3
  UV <Vector (0.2547, 0.5652)>
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Face 2219
UV Count: 3
  UV <Vector (0.2546, 0.5559)>
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Face 2220
UV Count: 3
  UV <Vector (0.2528, 0.5385)>
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Face 2221
UV Count: 3
  UV <Vector (0.2636, 0.5301)>
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Face 2222
UV Count: 3
  UV <Vector (0.2636, 0.5385)>
  UV <Vector (0.2636, 0.5469)>
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Face 2223
UV Count: 3
  UV <Vector (0.2636, 0.5558)>
  UV <Vector (0.2636, 0.5654)>
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Face 2224
UV Count: 3
  UV <Vector (0.2452, 0.5301)>
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Face 2225
UV Count: 3
  UV <Vector (0.2528, 0.5385)>
  UV <Vector (0.2528, 0.5469)>
  UV <Vector (0.2452, 0.5469)>
Face 2226
UV Count: 3
  UV <Vector (0.2528, 0.5559)>
  UV <Vector (0.2529, 0.5654)>
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Face 2227
UV Count: 3
  UV <Vector (0.1670, 0.5385)>
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Face 2228
UV Count: 3
  UV <Vector (0.1670, 0.5385)>
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Face 2229
UV Count: 3
  UV <Vector (0.1578, 0.5559)>
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Face 2230
UV Count: 3
  UV <Vector (0.1503, 0.5559)>
  UV <Vector (0.1503, 0.5469)>
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Face 2231
UV Count: 3
  UV <Vector (0.1670, 0.5652)>
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Face 2232
UV Count: 3
  UV <Vector (0.1670, 0.5559)>
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Face 2233
UV Count: 3
  UV <Vector (0.1595, 0.5304)>
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Face 2234
UV Count: 3
  UV <Vector (0.1687, 0.5559)>
  UV <Vector (0.1687, 0.5654)>
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Face 2235
UV Count: 3
  UV <Vector (0.1687, 0.5469)>
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Face 2236
UV Count: 3
  UV <Vector (0.1687, 0.5385)>
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Face 2237
UV Count: 3
  UV <Vector (0.1578, 0.5385)>
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Face 2238
UV Count: 3
  UV <Vector (0.1597, 0.5385)>
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Face 2239
UV Count: 3
  UV <Vector (0.1578, 0.5559)>
  UV <Vector (0.1597, 0.5559)>
  UV <Vector (0.1597, 0.5652)>
Face 2240
UV Count: 3
  UV <Vector (0.1579, 0.5302)>
  UV <Vector (0.1578, 0.5385)>
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Face 2241
UV Count: 3
  UV <Vector (0.1578, 0.5470)>
  UV <Vector (0.1503, 0.5469)>
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Face 2242
UV Count: 3
  UV <Vector (0.1502, 0.5654)>
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Face 2243
UV Count: 3
  UV <Vector (0.1824, 0.5287)>
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Face 2244
UV Count: 3
  UV <Vector (0.1821, 0.5669)>
  UV <Vector (0.1825, 0.5651)>
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Face 2245
UV Count: 3
  UV <Vector (0.2057, 0.5287)>
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Face 2246
UV Count: 3
  UV <Vector (0.2059, 0.5660)>
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Face 2247
UV Count: 3
  UV <Vector (0.2392, 0.5657)>
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Face 2248
UV Count: 3
  UV <Vector (0.2391, 0.5285)>
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Face 2249
UV Count: 3
  UV <Vector (0.2547, 0.5652)>
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Face 2250
UV Count: 3
  UV <Vector (0.2620, 0.5287)>
  UV <Vector (0.2618, 0.5304)>
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Face 2251
UV Count: 3
  UV <Vector (0.1595, 0.5667)>
  UV <Vector (0.1597, 0.5652)>
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Face 2252
UV Count: 3
  UV <Vector (0.1588, 0.5287)>
  UV <Vector (0.1673, 0.5289)>
  UV <Vector (0.1671, 0.5304)>
Face 2253
UV Count: 3
  UV <Vector (0.3985, 0.9818)>
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Face 2254
UV Count: 3
  UV <Vector (0.3833, 0.9754)>
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Face 2255
UV Count: 3
  UV <Vector (0.3833, 0.9667)>
  UV <Vector (0.3990, 0.9667)>
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Face 2256
UV Count: 3
  UV <Vector (0.3844, 0.9526)>
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Face 2257
UV Count: 3
  UV <Vector (0.3863, 0.9396)>
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Face 2258
UV Count: 3
  UV <Vector (0.3881, 0.9268)>
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Face 2259
UV Count: 3
  UV <Vector (0.3902, 0.9132)>
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Face 2260
UV Count: 3
  UV <Vector (0.3923, 0.9013)>
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Face 2261
UV Count: 3
  UV <Vector (0.4088, 0.8952)>
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Face 2262
UV Count: 3
  UV <Vector (0.3953, 0.8799)>
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Face 2263
UV Count: 3
  UV <Vector (0.3988, 0.8587)>
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Face 2264
UV Count: 3
  UV <Vector (0.4015, 0.8373)>
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Face 2265
UV Count: 3
  UV <Vector (0.4024, 0.8144)>
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Face 2266
UV Count: 3
  UV <Vector (0.4038, 0.7894)>
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Face 2267
UV Count: 3
  UV <Vector (0.4057, 0.7760)>
  UV <Vector (0.4158, 0.7743)>
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Face 2268
UV Count: 3
  UV <Vector (0.4158, 0.7743)>
  UV <Vector (0.4057, 0.7760)>
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Face 2269
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Triangle: [750, 681, 680]
Triangle: [751, 682, 681]
Triangle: [752, 683, 682]
Triangle: [752, 753, 684]
Triangle: [753, 754, 685]
Triangle: [754, 755, 686]
Triangle: [755, 756, 687]
Triangle: [756, 757, 688]
Triangle: [758, 689, 688]
Triangle: [925, 926, 689]
Triangle: [760, 691, 690]
Triangle: [691, 760, 761]
Triangle: [692, 761, 762]
Triangle: [763, 694, 693]
Triangle: [833, 695, 718]
Triangle: [762, 765, 764]
Triangle: [765, 762, 761]
Triangle: [760, 767, 766]
Triangle: [768, 767, 760]
Triangle: [769, 924, 925]
Triangle: [770, 769, 758]
Triangle: [771, 770, 757]
Triangle: [772, 771, 756]
Triangle: [773, 772, 755]
Triangle: [774, 773, 754]
Triangle: [775, 774, 753]
Triangle: [776, 775, 752]
Triangle: [776, 751, 750]
Triangle: [777, 750, 749]
Triangle: [778, 749, 748]
Triangle: [779, 748, 747]
Triangle: [780, 747, 746]
Triangle: [782, 781, 746]
Triangle: [783, 782, 745]
Triangle: [784, 783, 744]
Triangle: [785, 784, 743]
Triangle: [863, 856, 785]
Triangle: [672, 787, 786]
Triangle: [862, 673, 788]
Triangle: [673, 674, 789]
Triangle: [674, 675, 790]
Triangle: [676, 791, 790]
Triangle: [677, 792, 791]
Triangle: [677, 678, 793]
Triangle: [678, 679, 794]
Triangle: [679, 680, 795]
Triangle: [680, 681, 796]
Triangle: [682, 797, 796]
Triangle: [683, 798, 797]
Triangle: [684, 799, 798]
Triangle: [685, 800, 799]
Triangle: [686, 801, 800]
Triangle: [687, 802, 801]
Triangle: [688, 803, 802]
Triangle: [688, 689, 804]
Triangle: [689, 926, 927]
Triangle: [691, 806, 805]
Triangle: [692, 807, 806]
Triangle: [692, 693, 808]
Triangle: [694, 809, 808]
Triangle: [811, 810, 764]
Triangle: [811, 765, 766]
Triangle: [767, 813, 812]
Triangle: [768, 814, 813]
Triangle: [815, 923, 924]
Triangle: [816, 815, 769]
Triangle: [816, 770, 771]
Triangle: [818, 817, 771]
Triangle: [819, 818, 772]
Triangle: [820, 819, 773]
Triangle: [821, 820, 774]
Triangle: [822, 821, 775]
Triangle: [823, 822, 776]
Triangle: [823, 777, 778]
Triangle: [824, 778, 779]
Triangle: [825, 779, 780]
Triangle: [826, 780, 781]
Triangle: [828, 827, 781]
Triangle: [829, 828, 782]
Triangle: [830, 829, 783]
Triangle: [831, 830, 784]
Triangle: [831, 785, 856]
Triangle: [787, 833, 832]
Triangle: [861, 788, 834]
Triangle: [789, 835, 834]
Triangle: [789, 790, 836]
Triangle: [791, 837, 836]
Triangle: [792, 838, 837]
Triangle: [792, 793, 839]
Triangle: [793, 794, 840]
Triangle: [794, 795, 841]
Triangle: [795, 796, 842]
Triangle: [797, 843, 842]
Triangle: [798, 844, 843]
Triangle: [799, 845, 844]
Triangle: [800, 846, 845]
Triangle: [801, 847, 846]
Triangle: [802, 848, 847]
Triangle: [802, 803, 849]
Triangle: [803, 804, 850]
Triangle: [804, 927, 920]
Triangle: [805, 806, 852]
Triangle: [806, 807, 853]
Triangle: [807, 808, 854]
Triangle: [809, 855, 854]
Triangle: [832, 857, 856]
Triangle: [718, 858, 857]
Triangle: [859, 858, 718]
Triangle: [860, 859, 695]
Triangle: [861, 860, 833]
Triangle: [672, 862, 861]
Triangle: [741, 863, 862]
Triangle: [856, 863, 741]
Triangle: [894, 869, 717]
Triangle: [907, 908, 869]
Triangle: [912, 913, 870]
Triangle: [896, 935, 928]
Triangle: [943, 936, 872]
Triangle: [717, 869, 874]
Triangle: [869, 908, 909]
Triangle: [870, 913, 914]
Triangle: [871, 928, 929]
Triangle: [872, 936, 937]
Triangle: [740, 874, 903]
Triangle: [874, 909, 910]
Triangle: [875, 914, 915]
Triangle: [929, 930, 901]
Triangle: [937, 938, 900]
Triangle: [879, 864, 694]
Triangle: [904, 905, 864]
Triangle: [917, 918, 865]
Triangle: [932, 933, 866]
Triangle: [882, 940, 941]
Triangle: [898, 899, 878]
Triangle: [694, 864, 884]
Triangle: [864, 905, 906]
Triangle: [918, 919, 885]
Triangle: [933, 934, 886]
Triangle: [941, 942, 887]
Triangle: [868, 883, 889]
Triangle: [890, 939, 940]
Triangle: [891, 931, 932]
Triangle: [916, 917, 880]
Triangle: [911, 904, 879]
Triangle: [893, 879, 763]
Triangle: [884, 894, 855]
Triangle: [884, 906, 907]
Triangle: [919, 912, 895]
Triangle: [934, 935, 896]
Triangle: [942, 943, 897]
Triangle: [888, 889, 899]
Triangle: [900, 938, 939]
Triangle: [930, 931, 891]
Triangle: [902, 915, 916]
Triangle: [910, 911, 893]
Triangle: [903, 893, 764]
Triangle: [880, 865, 905]
Triangle: [905, 865, 885]
Triangle: [907, 906, 885]
Triangle: [908, 907, 895]
Triangle: [908, 870, 875]
Triangle: [909, 875, 902]
Triangle: [911, 910, 902]
Triangle: [904, 911, 892]
Triangle: [912, 896, 871]
Triangle: [913, 871, 876]
Triangle: [914, 876, 901]
Triangle: [915, 901, 891]
Triangle: [916, 891, 881]
Triangle: [918, 917, 881]
Triangle: [919, 918, 866]
Triangle: [919, 886, 896]
Triangle: [920, 851, 713]
Triangle: [922, 921, 713]
Triangle: [923, 922, 736]
Triangle: [924, 923, 814]
Triangle: [924, 768, 759]
Triangle: [926, 925, 759]
Triangle: [927, 926, 690]
Triangle: [927, 805, 851]
Triangle: [928, 872, 877]
Triangle: [930, 929, 877]
Triangle: [931, 930, 900]
Triangle: [932, 931, 890]
Triangle: [933, 932, 882]
Triangle: [934, 933, 867]
Triangle: [934, 887, 897]
Triangle: [935, 897, 872]
Triangle: [873, 878, 937]
Triangle: [938, 937, 878]
Triangle: [938, 899, 889]
Triangle: [939, 889, 883]
Triangle: [941, 940, 883]
Triangle: [942, 941, 868]
Triangle: [943, 942, 888]
Triangle: [943, 898, 873]
Triangle: [964, 965, 971]
Triangle: [961, 962, 974]
Triangle: [968, 956, 957]
Triangle: [971, 965, 966]
Triangle: [946, 945, 991]
Triangle: [955, 954, 982]
Triangle: [967, 956, 968]
Triangle: [977, 959, 960]
Triangle: [958, 959, 977]
Triangle: [974, 962, 963]
Triangle: [979, 957, 958]
Triangle: [975, 976, 960]
Triangle: [948, 988, 987]
Triangle: [964, 972, 973]
Triangle: [952, 951, 985]
Triangle: [970, 966, 967]
Triangle: [945, 944, 980]
Triangle: [948, 947, 989]
Triangle: [951, 950, 986]
Triangle: [954, 953, 983]
Triangle: [956, 944, 945]
Triangle: [958, 957, 945]
Triangle: [959, 958, 946]
Triangle: [948, 960, 959]
Triangle: [960, 948, 949]
Triangle: [961, 949, 950]
Triangle: [951, 963, 962]
Triangle: [963, 951, 952]
Triangle: [964, 952, 953]
Triangle: [966, 965, 953]
Triangle: [967, 966, 954]
Triangle: [956, 967, 955]
Triangle: [981, 969, 968]
Triangle: [970, 969, 981]
Triangle: [971, 970, 982]
Triangle: [972, 971, 983]
Triangle: [973, 972, 984]
Triangle: [974, 973, 985]
Triangle: [975, 974, 986]
Triangle: [976, 975, 987]
Triangle: [977, 976, 988]
Triangle: [990, 978, 977]
Triangle: [991, 979, 978]
Triangle: [968, 979, 991]
Triangle: [955, 981, 980]
Triangle: [952, 984, 983]
Triangle: [949, 987, 986]
Triangle: [946, 990, 989]
Triangle: [1002, 1007, 1000]
Triangle: [1006, 1007, 1002]
Triangle: [996, 995, 998]
Triangle: [1006, 1003, 1004]
Triangle: [992, 999, 994]
Triangle: [994, 999, 998]
Triangle: [1001, 1000, 992]
Triangle: [993, 994, 1002]
Triangle: [1003, 1002, 994]
Triangle: [1004, 1003, 995]
Triangle: [1005, 1004, 996]
Triangle: [1005, 997, 998]
Triangle: [999, 1007, 1006]
Triangle: [1000, 1007, 999]
Triangle: [1009, 1010, 1011]
Triangle: [1008, 1011, 1012]
Triangle: [1014, 1015, 1016]
Triangle: [1015, 1014, 1012]
Triangle: [1019, 1016, 1020]
Triangle: [1011, 1010, 1016]
Triangle: [1008, 1021, 1022]
Triangle: [1018, 1023, 1017]
Triangle: [1012, 1011, 1019]
Triangle: [1013, 1024, 1021]
Triangle: [1022, 1025, 1026]
Triangle: [1009, 1026, 1014]
Triangle: [1015, 1027, 1020]
Triangle: [1025, 1024, 1013]
Triangle: [1026, 1013, 1012]
Triangle: [1017, 1023, 1027]
Triangle: [1028, 1029, 1030]
Triangle: [1029, 1032, 1033]
Triangle: [1034, 1035, 1036]
Triangle: [1036, 1035, 1037]
Triangle: [1039, 1040, 1034]
Triangle: [1038, 1034, 1031]
Triangle: [1041, 1042, 1029]
Triangle: [1037, 1043, 1039]
Triangle: [1033, 1037, 1038]
Triangle: [1042, 1044, 1032]
Triangle: [1045, 1046, 1041]
Triangle: [1036, 1045, 1028]
Triangle: [1035, 1034, 1040]
Triangle: [1044, 1046, 1045]
Triangle: [1033, 1032, 1045]
Triangle: [1043, 1037, 1035]
Triangle: [1048, 1049, 1050]
Triangle: [1052, 1053, 1051]
Triangle: [1054, 1055, 1056]
Triangle: [1055, 1054, 1052]
Triangle: [1058, 1059, 1060]
Triangle: [1056, 1060, 1050]
Triangle: [1051, 1061, 1062]
Triangle: [1059, 1063, 1057]
Triangle: [1060, 1057, 1052]
Triangle: [1053, 1064, 1061]
Triangle: [1062, 1065, 1066]
Triangle: [1048, 1066, 1054]
Triangle: [1055, 1067, 1058]
Triangle: [1065, 1064, 1053]
Triangle: [1052, 1054, 1066]
Triangle: [1067, 1055, 1057]
Triangle: [1070, 1071, 1068]
Triangle: [1072, 1073, 1070]
Triangle: [1074, 1075, 1076]
Triangle: [1074, 1072, 1077]
Triangle: [1079, 1080, 1076]
Triangle: [1080, 1069, 1068]
Triangle: [1081, 1082, 1071]
Triangle: [1079, 1083, 1077]
Triangle: [1080, 1077, 1072]
Triangle: [1073, 1084, 1081]
Triangle: [1085, 1086, 1071]
Triangle: [1086, 1074, 1068]
Triangle: [1075, 1087, 1078]
Triangle: [1085, 1084, 1073]
Triangle: [1073, 1072, 1074]
Triangle: [1077, 1083, 1087]
Triangle: [1088, 1089, 1090]
Triangle: [1088, 1092, 1093]
Triangle: [1095, 1096, 1090]
Triangle: [1097, 1093, 1096]
Triangle: [1099, 1100, 1094]
Triangle: [1098, 1094, 1090]
Triangle: [1101, 1102, 1088]
Triangle: [1097, 1103, 1099]
Triangle: [1093, 1097, 1098]
Triangle: [1092, 1088, 1102]
Triangle: [1105, 1106, 1101]
Triangle: [1091, 1090, 1096]
Triangle: [1095, 1094, 1100]
Triangle: [1106, 1105, 1092]
Triangle: [1096, 1093, 1092]
Triangle: [1103, 1097, 1095]
Triangle: [1027, 1023, 1018]
Triangle: [1025, 1022, 1021]
Triangle: [1043, 1047, 1040]
Triangle: [1044, 1042, 1041]
Triangle: [1067, 1063, 1059]
Triangle: [1065, 1062, 1061]
Triangle: [1079, 1078, 1087]
Triangle: [1085, 1082, 1081]
Triangle: [1107, 1100, 1099]
Triangle: [1106, 1104, 1102]
Triangle: [1109, 1108, 620]
Triangle: [417, 1110, 1109]
Triangle: [170, 1111, 1110]
Triangle: [57, 1112, 1111]
Triangle: [175, 1113, 1112]
Triangle: [50, 1114, 1113]
Triangle: [184, 1115, 1114]
Triangle: [21, 1116, 1115]
Triangle: [1117, 1116, 21]
Triangle: [67, 1118, 1117]
Triangle: [78, 1119, 1118]
Triangle: [40, 1120, 1119]
Triangle: [71, 1121, 1120]
Triangle: [85, 1122, 1121]
Triangle: [33, 1123, 1122]
Triangle: [1123, 33, 457]
Triangle: [588, 273, 1126]
Triangle: [273, 274, 1127]
Triangle: [274, 293, 1128]
Triangle: [293, 294, 1129]
Triangle: [294, 426, 1130]
Triangle: [1131, 1130, 426]
Triangle: [349, 318, 1132]
Triangle: [318, 319, 1133]
Triangle: [319, 336, 1134]
Triangle: [336, 209, 1135]
Triangle: [209, 212, 1136]
Triangle: [212, 413, 1137]
Triangle: [413, 398, 1138]
Triangle: [1138, 398, 637]
Triangle: [22, 33, 1141]
Triangle: [1142, 1141, 33]
Triangle: [1142, 85, 71]
Triangle: [1144, 1143, 71]
Triangle: [1145, 1144, 40]
Triangle: [1146, 1145, 78]
Triangle: [1147, 1146, 67]
Triangle: [1148, 1147, 435]
Triangle: [1149, 1148, 21]
Triangle: [1150, 1149, 184]
Triangle: [1150, 50, 175]
Triangle: [1151, 175, 57]
Triangle: [1152, 57, 170]
Triangle: [1153, 170, 417]
Triangle: [1155, 1154, 417]
Triangle: [1155, 20, 620]
Triangle: [572, 573, 1158]
Triangle: [573, 574, 1159]
Triangle: [574, 276, 1160]
Triangle: [295, 1161, 1160]
Triangle: [295, 296, 1162]
Triangle: [296, 425, 1163]
Triangle: [1164, 1163, 425]
Triangle: [317, 1165, 1164]
Triangle: [317, 320, 1166]
Triangle: [320, 335, 1167]
Triangle: [335, 249, 1168]
Triangle: [250, 1169, 1168]
Triangle: [414, 1170, 1169]
Triangle: [414, 399, 1171]
Triangle: [1172, 1171, 399]
=== Vertex Weights (Max 5 bones per vertex) ===
Vertex 0:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.084749
  Group: 'mixamorig:LeftUpLeg', Weight: 0.588726
  Group: 'mixamorig:RightUpLeg', Weight: 0.326526
Vertex 1:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.143710
  Group: 'mixamorig:LeftUpLeg', Weight: 0.856290
Vertex 2:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.924298
  Group: 'mixamorig:Spine', Weight: 0.075702
Vertex 3:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.987616
  Group: 'mixamorig:Spine', Weight: 0.012384
Vertex 4:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.205647
  Group: 'mixamorig:LeftFoot', Weight: 0.693874
  Group: 'mixamorig:LeftToeBase', Weight: 0.100480
Vertex 5:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.145991
  Group: 'mixamorig:LeftFoot', Weight: 0.733560
  Group: 'mixamorig:LeftToeBase', Weight: 0.120448
Vertex 6:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.278591
  Group: 'mixamorig:LeftFoot', Weight: 0.711998
  Group: 'mixamorig:LeftToeBase', Weight: 0.009411
Vertex 7:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.096243
  Group: 'mixamorig:LeftUpLeg', Weight: 0.903757
Vertex 8:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.745079
  Group: 'mixamorig:Spine', Weight: 0.254921
Vertex 9:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.443692
  Group: 'mixamorig:Spine', Weight: 0.439151
  Group: 'mixamorig:Spine1', Weight: 0.117157
  Group: 'mixamorig:Spine2', Weight: 0.000000
Vertex 10:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.072866
  Group: 'mixamorig:LeftUpLeg', Weight: 0.619148
  Group: 'mixamorig:RightUpLeg', Weight: 0.307985
Vertex 11:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.277113
  Group: 'mixamorig:LeftFoot', Weight: 0.715307
  Group: 'mixamorig:LeftToeBase', Weight: 0.007580
Vertex 12:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.535934
  Group: 'mixamorig:LeftLeg', Weight: 0.464066
Vertex 13:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.548961
  Group: 'mixamorig:LeftLeg', Weight: 0.451039
Vertex 14:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.418430
  Group: 'mixamorig:LeftLeg', Weight: 0.581570
Vertex 15:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.479160
  Group: 'mixamorig:LeftLeg', Weight: 0.520840
Vertex 16:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.229284
  Group: 'mixamorig:LeftFoot', Weight: 0.720595
  Group: 'mixamorig:LeftToeBase', Weight: 0.050121
Vertex 17:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.514863
  Group: 'mixamorig:LeftLeg', Weight: 0.485137
Vertex 18:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.129736
  Group: 'mixamorig:LeftUpLeg', Weight: 0.870264
Vertex 19:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.896940
  Group: 'mixamorig:Spine', Weight: 0.103060
Vertex 20:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.989902
  Group: 'mixamorig:Spine', Weight: 0.010098
Vertex 21:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.143820
  Group: 'mixamorig:LeftUpLeg', Weight: 0.805113
  Group: 'mixamorig:RightUpLeg', Weight: 0.051067
Vertex 22:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.556869
  Group: 'mixamorig:LeftLeg', Weight: 0.443131
Vertex 23:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.159914
  Group: 'mixamorig:LeftFoot', Weight: 0.712316
  Group: 'mixamorig:LeftToeBase', Weight: 0.127770
Vertex 24:
Vertex groups: 4
  Group: 'mixamorig:LeftUpLeg', Weight: 0.004958
  Group: 'mixamorig:LeftLeg', Weight: 0.969133
  Group: 'mixamorig:LeftFoot', Weight: 0.025004
  Group: 'mixamorig:LeftToeBase', Weight: 0.000905
Vertex 25:
Vertex groups: 4
  Group: 'mixamorig:LeftUpLeg', Weight: 0.003964
  Group: 'mixamorig:LeftLeg', Weight: 0.977764
  Group: 'mixamorig:LeftFoot', Weight: 0.017554
  Group: 'mixamorig:LeftToeBase', Weight: 0.000718
Vertex 26:
Vertex groups: 4
  Group: 'mixamorig:LeftUpLeg', Weight: 0.002452
  Group: 'mixamorig:LeftLeg', Weight: 0.987236
  Group: 'mixamorig:LeftFoot', Weight: 0.009569
  Group: 'mixamorig:LeftToeBase', Weight: 0.000743
Vertex 27:
Vertex groups: 4
  Group: 'mixamorig:LeftUpLeg', Weight: 0.002165
  Group: 'mixamorig:LeftLeg', Weight: 0.992972
  Group: 'mixamorig:LeftFoot', Weight: 0.004191
  Group: 'mixamorig:LeftToeBase', Weight: 0.000673
Vertex 28:
Vertex groups: 4
  Group: 'mixamorig:LeftUpLeg', Weight: 0.001948
  Group: 'mixamorig:LeftLeg', Weight: 0.995616
  Group: 'mixamorig:LeftFoot', Weight: 0.001829
  Group: 'mixamorig:LeftToeBase', Weight: 0.000607
Vertex 29:
Vertex groups: 4
  Group: 'mixamorig:LeftUpLeg', Weight: 0.002250
  Group: 'mixamorig:LeftLeg', Weight: 0.990867
  Group: 'mixamorig:LeftFoot', Weight: 0.006042
  Group: 'mixamorig:LeftToeBase', Weight: 0.000840
Vertex 30:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.807089
  Group: 'mixamorig:LeftLeg', Weight: 0.192911
Vertex 31:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.819022
  Group: 'mixamorig:LeftLeg', Weight: 0.180978
Vertex 32:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.840995
  Group: 'mixamorig:LeftLeg', Weight: 0.159005
Vertex 33:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.859212
  Group: 'mixamorig:LeftLeg', Weight: 0.140788
Vertex 34:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.850823
  Group: 'mixamorig:LeftLeg', Weight: 0.149177
Vertex 35:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.825508
  Group: 'mixamorig:LeftLeg', Weight: 0.174492
Vertex 36:
Vertex groups: 3
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  Group: 'mixamorig:RightUpLeg', Weight: 0.006938
Vertex 37:
Vertex groups: 2
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Vertex 38:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.996210
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Vertex 39:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.995261
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Vertex 40:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.993672
  Group: 'mixamorig:RightUpLeg', Weight: 0.004257
Vertex 41:
Vertex groups: 3
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  Group: 'mixamorig:RightUpLeg', Weight: 0.032808
Vertex 42:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.006209
Vertex 43:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.002645
  Group: 'mixamorig:LeftToeBase', Weight: 0.000694
Vertex 44:
Vertex groups: 2
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Vertex 45:
Vertex groups: 2
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Vertex 46:
Vertex groups: 3
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Vertex 47:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.856154
  Group: 'mixamorig:RightUpLeg', Weight: 0.054974
Vertex 48:
Vertex groups: 3
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Vertex 49:
Vertex groups: 3
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  Group: 'mixamorig:RightUpLeg', Weight: 0.158656
Vertex 50:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.592915
  Group: 'mixamorig:RightUpLeg', Weight: 0.033503
Vertex 51:
Vertex groups: 2
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Vertex 52:
Vertex groups: 2
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Vertex 53:
Vertex groups: 2
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Vertex 54:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.519523
  Group: 'mixamorig:RightUpLeg', Weight: 0.032799
Vertex 55:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.361344
  Group: 'mixamorig:RightUpLeg', Weight: 0.112419
Vertex 56:
Vertex groups: 1
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Vertex 57:
Vertex groups: 2
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Vertex 58:
Vertex groups: 2
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Vertex 59:
Vertex groups: 2
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Vertex 60:
Vertex groups: 2
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Vertex 61:
Vertex groups: 2
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Vertex 62:
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Vertex 63:
Vertex groups: 3
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  Group: 'mixamorig:RightUpLeg', Weight: 0.045054
Vertex 64:
Vertex groups: 2
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.959734
Vertex 65:
Vertex groups: 2
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Vertex 66:
Vertex groups: 2
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Vertex 67:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.912676
  Group: 'mixamorig:RightUpLeg', Weight: 0.041169
Vertex 68:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.794981
  Group: 'mixamorig:RightUpLeg', Weight: 0.180359
Vertex 69:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.028743
  Group: 'mixamorig:LeftUpLeg', Weight: 0.855541
  Group: 'mixamorig:RightUpLeg', Weight: 0.115716
Vertex 70:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.990747
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  Group: 'mixamorig:RightUpLeg', Weight: 0.003065
Vertex 71:
Vertex groups: 2
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Vertex 72:
Vertex groups: 2
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Vertex 73:
Vertex groups: 2
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Vertex 74:
Vertex groups: 2
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Vertex 75:
Vertex groups: 2
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Vertex 76:
Vertex groups: 2
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Vertex 77:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.911983
  Group: 'mixamorig:RightUpLeg', Weight: 0.081286
Vertex 78:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.965960
  Group: 'mixamorig:RightUpLeg', Weight: 0.020863
Vertex 79:
Vertex groups: 2
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Vertex 80:
Vertex groups: 2
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Vertex 81:
Vertex groups: 2
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Vertex 82:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.970668
  Group: 'mixamorig:RightUpLeg', Weight: 0.018442
Vertex 83:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.929606
  Group: 'mixamorig:RightUpLeg', Weight: 0.064369
Vertex 84:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.952443
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Vertex 85:
Vertex groups: 2
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Vertex 86:
Vertex groups: 2
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Vertex 87:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.941260
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Vertex 88:
Vertex groups: 2
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Vertex 89:
Vertex groups: 2
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Vertex 90:
Vertex groups: 2
  Group: 'mixamorig:LeftUpLeg', Weight: 0.974315
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Vertex 91:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.092034
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  Group: 'mixamorig:LeftFoot', Weight: 0.000724
Vertex 92:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.064387
  Group: 'mixamorig:LeftLeg', Weight: 0.935350
  Group: 'mixamorig:LeftFoot', Weight: 0.000263
Vertex 93:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.062795
  Group: 'mixamorig:LeftLeg', Weight: 0.937048
  Group: 'mixamorig:LeftFoot', Weight: 0.000157
Vertex 94:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.109307
  Group: 'mixamorig:LeftLeg', Weight: 0.890230
  Group: 'mixamorig:LeftFoot', Weight: 0.000463
Vertex 95:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.096300
  Group: 'mixamorig:LeftLeg', Weight: 0.902278
  Group: 'mixamorig:LeftFoot', Weight: 0.001422
Vertex 96:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.120001
  Group: 'mixamorig:LeftLeg', Weight: 0.877211
  Group: 'mixamorig:LeftFoot', Weight: 0.002787
Vertex 97:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.124986
  Group: 'mixamorig:LeftLeg', Weight: 0.872017
  Group: 'mixamorig:LeftFoot', Weight: 0.002997
Vertex 98:
Vertex groups: 4
  Group: 'mixamorig:LeftUpLeg', Weight: 0.018931
  Group: 'mixamorig:LeftLeg', Weight: 0.970736
  Group: 'mixamorig:LeftFoot', Weight: 0.010116
  Group: 'mixamorig:LeftToeBase', Weight: 0.000217
Vertex 99:
Vertex groups: 4
  Group: 'mixamorig:LeftUpLeg', Weight: 0.019004
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  Group: 'mixamorig:LeftFoot', Weight: 0.008159
  Group: 'mixamorig:LeftToeBase', Weight: 0.000173
Vertex 100:
Vertex groups: 4
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  Group: 'mixamorig:LeftLeg', Weight: 0.973513
  Group: 'mixamorig:LeftFoot', Weight: 0.004821
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Vertex 101:
Vertex groups: 4
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  Group: 'mixamorig:LeftLeg', Weight: 0.987345
  Group: 'mixamorig:LeftFoot', Weight: 0.001618
  Group: 'mixamorig:LeftToeBase', Weight: 0.000193
Vertex 102:
Vertex groups: 4
  Group: 'mixamorig:LeftUpLeg', Weight: 0.007762
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  Group: 'mixamorig:LeftFoot', Weight: 0.000622
  Group: 'mixamorig:LeftToeBase', Weight: 0.000207
Vertex 103:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.000931
  Group: 'mixamorig:LeftToeBase', Weight: 0.000264
Vertex 104:
Vertex groups: 4
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  Group: 'mixamorig:LeftLeg', Weight: 0.986565
  Group: 'mixamorig:LeftFoot', Weight: 0.002588
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Vertex 105:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.090935
  Group: 'mixamorig:LeftToeBase', Weight: 0.004121
Vertex 106:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.096231
  Group: 'mixamorig:LeftToeBase', Weight: 0.005047
Vertex 107:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.022498
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Vertex 108:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.012505
  Group: 'mixamorig:LeftToeBase', Weight: 0.002160
Vertex 109:
Vertex groups: 4
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  Group: 'mixamorig:LeftLeg', Weight: 0.985952
  Group: 'mixamorig:LeftFoot', Weight: 0.011870
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Vertex 110:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.022973
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Vertex 111:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.237427
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Vertex 112:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.124270
  Group: 'mixamorig:LeftToeBase', Weight: 0.012320
Vertex 113:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.078987
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Vertex 114:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.061210
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Vertex 115:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.070402
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Vertex 116:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.099237
  Group: 'mixamorig:LeftToeBase', Weight: 0.005106
Vertex 117:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.358944
  Group: 'mixamorig:LeftToeBase', Weight: 0.034769
Vertex 118:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.373882
  Group: 'mixamorig:LeftToeBase', Weight: 0.040418
Vertex 119:
Vertex groups: 3
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  Group: 'mixamorig:LeftFoot', Weight: 0.490868
  Group: 'mixamorig:LeftToeBase', Weight: 0.055195
Vertex 120:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.309264
  Group: 'mixamorig:LeftToeBase', Weight: 0.029504
Vertex 121:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.226074
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Vertex 122:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.257423
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Vertex 123:
Vertex groups: 4
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  Group: 'mixamorig:LeftLeg', Weight: 0.733943
  Group: 'mixamorig:LeftFoot', Weight: 0.259366
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Vertex 124:
Vertex groups: 3
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.579577
  Group: 'mixamorig:RightUpLeg', Weight: 0.397946
Vertex 125:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.010675
  Group: 'mixamorig:LeftUpLeg', Weight: 0.786061
  Group: 'mixamorig:RightUpLeg', Weight: 0.203264
Vertex 126:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.002046
  Group: 'mixamorig:LeftUpLeg', Weight: 0.905392
  Group: 'mixamorig:RightUpLeg', Weight: 0.092562
Vertex 127:
Vertex groups: 3
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  Group: 'mixamorig:LeftLeg', Weight: 0.002271
  Group: 'mixamorig:RightUpLeg', Weight: 0.031481
Vertex 128:
Vertex groups: 3
  Group: 'mixamorig:LeftUpLeg', Weight: 0.981581
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  Group: 'mixamorig:RightUpLeg', Weight: 0.001073
Vertex 129:
Vertex groups: 2
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Vertex 130:
Vertex groups: 2
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Vertex 131:
Vertex groups: 2
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Vertex 132:
Vertex groups: 3
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  Group: 'mixamorig:LeftLeg', Weight: 0.887081
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Vertex 133:
Vertex groups: 4
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  Group: 'mixamorig:LeftLeg', Weight: 0.981682
  Group: 'mixamorig:LeftFoot', Weight: 0.005296
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Vertex 134:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.011803
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Vertex 135:
Vertex groups: 4
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  Group: 'mixamorig:LeftLeg', Weight: 0.954846
  Group: 'mixamorig:LeftFoot', Weight: 0.041641
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Vertex 136:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.140394
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Vertex 137:
Vertex groups: 4
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  Group: 'mixamorig:LeftLeg', Weight: 0.688950
  Group: 'mixamorig:LeftFoot', Weight: 0.298566
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Vertex 138:
Vertex groups: 3
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  Group: 'mixamorig:LeftFoot', Weight: 0.695278
  Group: 'mixamorig:LeftToeBase', Weight: 0.017909
Vertex 139:
Vertex groups: 3
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  Group: 'mixamorig:LeftFoot', Weight: 0.703462
  Group: 'mixamorig:LeftToeBase', Weight: 0.068176
Vertex 140:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.350872
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Vertex 141:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.183099
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Vertex 142:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.067776
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Vertex 143:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.020748
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Vertex 144:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.008652
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Vertex 145:
Vertex groups: 3
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Vertex 146:
Vertex groups: 2
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Vertex 147:
Vertex groups: 2
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Vertex 148:
Vertex groups: 2
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Vertex 149:
Vertex groups: 3
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Vertex 150:
Vertex groups: 3
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  Group: 'mixamorig:RightUpLeg', Weight: 0.044804
Vertex 151:
Vertex groups: 3
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Vertex 200:
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Vertex 429:
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Vertex 445:
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Vertex 457:
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Vertex 458:
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Vertex 460:
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Vertex 461:
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Vertex 462:
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Vertex 472:
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Vertex 474:
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Vertex 513:
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Vertex 514:
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Vertex 515:
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Vertex 516:
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Vertex 517:
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Vertex 518:
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Vertex 519:
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Vertex 520:
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Vertex 523:
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Vertex 545:
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Vertex 547:
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Vertex 548:
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Vertex 549:
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Vertex 550:
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Vertex 551:
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Vertex 552:
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Vertex 553:
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Vertex 555:
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Vertex 556:
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Vertex 557:
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Vertex 558:
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Vertex 560:
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Vertex 562:
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Vertex 563:
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Vertex 566:
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Vertex 571:
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Vertex 573:
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Vertex 574:
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Vertex 575:
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Vertex 580:
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Vertex 581:
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Vertex 583:
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Vertex 584:
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Vertex 586:
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Vertex 587:
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Vertex 588:
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Vertex 589:
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Vertex 602:
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Vertex 603:
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Vertex 619:
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Vertex 620:
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UV Count: 3
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UV Count: 3
  UV <Vector (0.5460, 0.6809)>
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Face 100
UV Count: 3
  UV <Vector (0.5156, 0.6743)>
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Face 101
UV Count: 3
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UV Count: 3
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Face 103
UV Count: 3
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Face 104
UV Count: 3
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UV Count: 3
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Triangle: [30, 0, 31]
Triangle: [32, 91, 92]
Triangle: [11, 34, 33]
Triangle: [35, 17, 34]
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Triangle: [40, 13, 41]
Triangle: [9, 28, 26]
Triangle: [30, 21, 29]
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Triangle: [2, 92, 93]
Triangle: [11, 32, 2]
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Triangle: [3, 35, 34]
Triangle: [5, 38, 37]
Triangle: [37, 35, 4]
Triangle: [35, 39, 19]
Triangle: [23, 41, 12]
Triangle: [26, 43, 9]
Triangle: [74, 44, 45]
Triangle: [90, 76, 89]
Triangle: [55, 78, 47]
Triangle: [61, 79, 78]
Triangle: [83, 80, 82]
Triangle: [76, 62, 77]
Triangle: [73, 45, 50]
Triangle: [51, 67, 66]
Triangle: [52, 68, 69]
Triangle: [54, 96, 97]
Triangle: [66, 52, 51]
Triangle: [57, 84, 85]
Triangle: [53, 72, 57]
Triangle: [65, 74, 73]
Triangle: [59, 75, 74]
Triangle: [89, 46, 88]
Triangle: [76, 55, 46]
Triangle: [77, 61, 78]
Triangle: [47, 79, 48]
Triangle: [82, 49, 81]
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Triangle: [79, 83, 82]
Triangle: [85, 67, 56]
Triangle: [87, 70, 53]
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Triangle: [58, 89, 75]
Triangle: [92, 14, 31]
Triangle: [93, 31, 0]
Triangle: [94, 10, 95]
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Triangle: [30, 1, 0]
Triangle: [32, 16, 91]
Triangle: [11, 3, 34]
Triangle: [35, 19, 17]
Triangle: [36, 20, 39]
Triangle: [32, 33, 18]
Triangle: [1, 30, 29]
Triangle: [22, 23, 12]
Triangle: [42, 94, 95]
Triangle: [8, 24, 22]
Triangle: [40, 28, 13]
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Triangle: [30, 15, 21]
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Triangle: [2, 32, 92]
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Triangle: [3, 4, 35]
Triangle: [5, 36, 38]
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Triangle: [35, 38, 39]
Triangle: [23, 40, 41]
Triangle: [26, 42, 43]
Triangle: [74, 75, 44]
Triangle: [90, 60, 76]
Triangle: [55, 77, 78]
Triangle: [61, 63, 79]
Triangle: [83, 64, 80]
Triangle: [76, 60, 62]
Triangle: [73, 74, 45]
Triangle: [51, 56, 67]
Triangle: [54, 71, 96]
Triangle: [66, 68, 52]
Triangle: [57, 72, 84]
Triangle: [53, 70, 72]
Triangle: [65, 59, 74]
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Triangle: [89, 76, 46]
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Triangle: [75, 89, 88]
Triangle: [58, 90, 89]
Triangle: [92, 91, 14]
Triangle: [93, 92, 31]
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Triangle: [97, 96, 86]
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 271
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 275
UV Count: 3
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Face 276
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 287
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 297
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 362
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Face 363
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Face 368
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Face 369
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Face 370
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Face 371
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Face 372
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Face 374
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Face 375
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Face 376
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Face 378
UV Count: 3
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Face 379
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Face 380
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Face 381
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Face 384
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Face 385
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Face 386
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Face 387
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Face 388
UV Count: 3
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Face 389
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Face 390
UV Count: 3
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Face 391
UV Count: 3
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Face 392
UV Count: 3
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Face 393
UV Count: 3
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Face 394
UV Count: 3
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Face 395
UV Count: 3
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Face 396
UV Count: 3
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Face 397
UV Count: 3
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Face 398
UV Count: 3
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Face 399
UV Count: 3
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Face 400
UV Count: 3
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Face 401
UV Count: 3
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UV Count: 3
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Face 403
UV Count: 3
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Face 404
UV Count: 3
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Face 405
UV Count: 3
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Face 406
UV Count: 3
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Face 407
UV Count: 3
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Face 408
UV Count: 3
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Face 409
UV Count: 3
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Face 410
UV Count: 3
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Face 411
UV Count: 3
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Face 412
UV Count: 3
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Face 413
UV Count: 3
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Face 414
UV Count: 3
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Face 415
UV Count: 3
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Face 416
UV Count: 3
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Face 417
UV Count: 3
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Face 418
UV Count: 3
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Face 419
UV Count: 3
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Face 420
UV Count: 3
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Face 421
UV Count: 3
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Face 422
UV Count: 3
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Face 423
UV Count: 3
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Face 424
UV Count: 3
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Face 425
UV Count: 3
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Face 426
UV Count: 3
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Face 427
UV Count: 3
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Face 428
UV Count: 3
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Face 429
UV Count: 3
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Face 430
UV Count: 3
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Face 431
UV Count: 3
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Face 432
UV Count: 3
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Face 433
UV Count: 3
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Face 434
UV Count: 3
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Face 435
UV Count: 3
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Face 436
UV Count: 3
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Face 437
UV Count: 3
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Face 438
UV Count: 3
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UV Count: 3
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Face 440
UV Count: 3
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Face 441
UV Count: 3
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Face 442
UV Count: 3
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UV Count: 3
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Face 444
UV Count: 3
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Face 445
UV Count: 3
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Face 446
UV Count: 3
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Face 447
UV Count: 3
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UV Count: 3
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Face 449
UV Count: 3
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Face 450
UV Count: 3
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UV Count: 3
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Face 452
UV Count: 3
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Face 453
UV Count: 3
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Face 454
UV Count: 3
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Face 455
UV Count: 3
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Face 456
UV Count: 3
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Face 457
UV Count: 3
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Face 458
UV Count: 3
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Face 459
UV Count: 3
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Face 460
UV Count: 3
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Face 461
UV Count: 3
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Face 462
UV Count: 3
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Face 463
UV Count: 3
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Face 464
UV Count: 3
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Face 465
UV Count: 3
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Face 466
UV Count: 3
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Face 467
UV Count: 3
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Face 468
UV Count: 3
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Face 469
UV Count: 3
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Face 470
UV Count: 3
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Face 471
UV Count: 3
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Face 472
UV Count: 3
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Face 473
UV Count: 3
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Face 474
UV Count: 3
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Face 475
UV Count: 3
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Face 476
UV Count: 3
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Face 477
UV Count: 3
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Face 478
UV Count: 3
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Face 479
UV Count: 3
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Face 480
UV Count: 3
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Face 481
UV Count: 3
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Face 482
UV Count: 3
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Face 483
UV Count: 3
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Face 484
UV Count: 3
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Face 485
UV Count: 3
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Face 486
UV Count: 3
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Face 487
UV Count: 3
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Face 488
UV Count: 3
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Face 489
UV Count: 3
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Face 490
UV Count: 3
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Face 491
UV Count: 3
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Face 492
UV Count: 3
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Face 493
UV Count: 3
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Face 494
UV Count: 3
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Face 495
UV Count: 3
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Face 496
UV Count: 3
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Face 497
UV Count: 3
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Face 498
UV Count: 3
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Face 499
UV Count: 3
  UV <Vector (0.5885, 0.7287)>
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Face 500
UV Count: 3
  UV <Vector (0.5876, 0.7344)>
  UV <Vector (0.5875, 0.7413)>
  UV <Vector (0.5850, 0.7395)>
Face 501
UV Count: 3
  UV <Vector (0.5850, 0.7395)>
  UV <Vector (0.5828, 0.7461)>
  UV <Vector (0.5809, 0.7435)>
Face 502
UV Count: 3
  UV <Vector (0.5809, 0.7435)>
  UV <Vector (0.5767, 0.7491)>
  UV <Vector (0.5758, 0.7462)>
Face 503
UV Count: 3
  UV <Vector (0.5758, 0.7462)>
  UV <Vector (0.5701, 0.7502)>
  UV <Vector (0.5701, 0.7471)>
Face 504
UV Count: 3
  UV <Vector (0.5701, 0.7502)>
  UV <Vector (0.5644, 0.7462)>
  UV <Vector (0.5701, 0.7471)>
Face 505
UV Count: 3
  UV <Vector (0.5634, 0.7491)>
  UV <Vector (0.5593, 0.7435)>
  UV <Vector (0.5644, 0.7462)>
Face 506
UV Count: 3
  UV <Vector (0.5574, 0.7461)>
  UV <Vector (0.5552, 0.7395)>
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Face 507
UV Count: 3
  UV <Vector (0.5527, 0.7413)>
  UV <Vector (0.5526, 0.7343)>
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Face 508
UV Count: 3
  UV <Vector (0.5496, 0.7353)>
  UV <Vector (0.5517, 0.7287)>
  UV <Vector (0.5526, 0.7343)>
Face 509
UV Count: 3
  UV <Vector (0.5517, 0.7287)>
  UV <Vector (0.5496, 0.7220)>
  UV <Vector (0.5526, 0.7230)>
Face 510
UV Count: 3
  UV <Vector (0.5526, 0.7230)>
  UV <Vector (0.5527, 0.7160)>
  UV <Vector (0.5552, 0.7178)>
Face 511
UV Count: 3
  UV <Vector (0.5552, 0.7178)>
  UV <Vector (0.5575, 0.7112)>
  UV <Vector (0.5593, 0.7138)>
Face 512
UV Count: 3
  UV <Vector (0.5593, 0.7138)>
  UV <Vector (0.5635, 0.7082)>
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Face 513
UV Count: 3
  UV <Vector (0.5644, 0.7112)>
  UV <Vector (0.5701, 0.7071)>
  UV <Vector (0.5701, 0.7103)>
Face 514
UV Count: 3
  UV <Vector (0.5701, 0.7071)>
  UV <Vector (0.5758, 0.7112)>
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Face 515
UV Count: 3
  UV <Vector (0.5768, 0.7082)>
  UV <Vector (0.5809, 0.7138)>
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Face 516
UV Count: 3
  UV <Vector (0.5828, 0.7112)>
  UV <Vector (0.5850, 0.7179)>
  UV <Vector (0.5809, 0.7138)>
Face 517
UV Count: 3
  UV <Vector (0.5875, 0.7160)>
  UV <Vector (0.5876, 0.7230)>
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Face 518
UV Count: 3
  UV <Vector (0.5906, 0.7220)>
  UV <Vector (0.5885, 0.7287)>
  UV <Vector (0.5876, 0.7230)>
Face 519
UV Count: 3
  UV <Vector (0.5885, 0.7287)>
  UV <Vector (0.5906, 0.7353)>
  UV <Vector (0.5876, 0.7344)>
Face 520
UV Count: 3
  UV <Vector (0.5906, 0.7353)>
  UV <Vector (0.5901, 0.7432)>
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Face 521
UV Count: 3
  UV <Vector (0.5875, 0.7413)>
  UV <Vector (0.5846, 0.7487)>
  UV <Vector (0.5828, 0.7461)>
Face 522
UV Count: 3
  UV <Vector (0.5828, 0.7461)>
  UV <Vector (0.5777, 0.7522)>
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Face 523
UV Count: 3
  UV <Vector (0.5767, 0.7491)>
  UV <Vector (0.5701, 0.7534)>
  UV <Vector (0.5701, 0.7502)>
Face 524
UV Count: 3
  UV <Vector (0.5701, 0.7534)>
  UV <Vector (0.5634, 0.7491)>
  UV <Vector (0.5701, 0.7502)>
Face 525
UV Count: 3
  UV <Vector (0.5624, 0.7522)>
  UV <Vector (0.5574, 0.7461)>
  UV <Vector (0.5634, 0.7491)>
Face 526
UV Count: 3
  UV <Vector (0.5555, 0.7487)>
  UV <Vector (0.5527, 0.7413)>
  UV <Vector (0.5574, 0.7461)>
Face 527
UV Count: 3
  UV <Vector (0.5501, 0.7432)>
  UV <Vector (0.5496, 0.7353)>
  UV <Vector (0.5527, 0.7413)>
Face 528
UV Count: 3
  UV <Vector (0.5496, 0.7353)>
  UV <Vector (0.5454, 0.7286)>
  UV <Vector (0.5486, 0.7286)>
Face 529
UV Count: 3
  UV <Vector (0.5486, 0.7286)>
  UV <Vector (0.5466, 0.7210)>
  UV <Vector (0.5496, 0.7220)>
Face 530
UV Count: 3
  UV <Vector (0.5496, 0.7220)>
  UV <Vector (0.5501, 0.7141)>
  UV <Vector (0.5527, 0.7160)>
Face 531
UV Count: 3
  UV <Vector (0.5527, 0.7160)>
  UV <Vector (0.5556, 0.7086)>
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Face 532
UV Count: 3
  UV <Vector (0.5575, 0.7112)>
  UV <Vector (0.5625, 0.7051)>
  UV <Vector (0.5635, 0.7082)>
Face 533
UV Count: 3
  UV <Vector (0.5635, 0.7082)>
  UV <Vector (0.5701, 0.7039)>
  UV <Vector (0.5701, 0.7071)>
Face 534
UV Count: 3
  UV <Vector (0.5701, 0.7039)>
  UV <Vector (0.5768, 0.7082)>
  UV <Vector (0.5701, 0.7071)>
Face 535
UV Count: 3
  UV <Vector (0.5778, 0.7051)>
  UV <Vector (0.5828, 0.7112)>
  UV <Vector (0.5768, 0.7082)>
Face 536
UV Count: 3
  UV <Vector (0.5847, 0.7087)>
  UV <Vector (0.5875, 0.7160)>
  UV <Vector (0.5828, 0.7112)>
Face 537
UV Count: 3
  UV <Vector (0.5901, 0.7141)>
  UV <Vector (0.5906, 0.7220)>
  UV <Vector (0.5875, 0.7160)>
Face 538
UV Count: 3
  UV <Vector (0.5937, 0.7210)>
  UV <Vector (0.5916, 0.7287)>
  UV <Vector (0.5906, 0.7220)>
Face 539
UV Count: 3
  UV <Vector (0.5949, 0.7287)>
  UV <Vector (0.5906, 0.7353)>
  UV <Vector (0.5916, 0.7287)>
Face 540
UV Count: 3
  UV <Vector (0.5080, 0.8637)>
  UV <Vector (0.5109, 0.8784)>
  UV <Vector (0.5040, 0.8650)>
Face 541
UV Count: 3
  UV <Vector (0.5109, 0.8784)>
  UV <Vector (0.5240, 0.8858)>
  UV <Vector (0.5216, 0.8891)>
Face 542
UV Count: 3
  UV <Vector (0.5216, 0.8891)>
  UV <Vector (0.5364, 0.8921)>
  UV <Vector (0.5351, 0.8960)>
Face 543
UV Count: 3
  UV <Vector (0.5351, 0.8960)>
  UV <Vector (0.5500, 0.8942)>
  UV <Vector (0.5500, 0.8983)>
Face 544
UV Count: 3
  UV <Vector (0.5500, 0.8942)>
  UV <Vector (0.5649, 0.8960)>
  UV <Vector (0.5500, 0.8983)>
Face 545
UV Count: 3
  UV <Vector (0.5637, 0.8921)>
  UV <Vector (0.5784, 0.8891)>
  UV <Vector (0.5649, 0.8960)>
Face 546
UV Count: 3
  UV <Vector (0.5760, 0.8858)>
  UV <Vector (0.5891, 0.8784)>
  UV <Vector (0.5784, 0.8891)>
Face 547
UV Count: 3
  UV <Vector (0.5891, 0.8784)>
  UV <Vector (0.5921, 0.8637)>
  UV <Vector (0.5960, 0.8650)>
Face 548
UV Count: 3
  UV <Vector (0.5960, 0.8650)>
  UV <Vector (0.5942, 0.8500)>
  UV <Vector (0.5983, 0.8500)>
Face 549
UV Count: 3
  UV <Vector (0.5983, 0.8500)>
  UV <Vector (0.5921, 0.8364)>
  UV <Vector (0.5960, 0.8351)>
Face 550
UV Count: 3
  UV <Vector (0.5960, 0.8351)>
  UV <Vector (0.5858, 0.8240)>
  UV <Vector (0.5891, 0.8216)>
Face 551
UV Count: 3
  UV <Vector (0.5891, 0.8216)>
  UV <Vector (0.5760, 0.8143)>
  UV <Vector (0.5784, 0.8109)>
Face 552
UV Count: 3
  UV <Vector (0.5784, 0.8109)>
  UV <Vector (0.5637, 0.8080)>
  UV <Vector (0.5649, 0.8041)>
Face 553
UV Count: 3
  UV <Vector (0.5649, 0.8041)>
  UV <Vector (0.5500, 0.8058)>
  UV <Vector (0.5501, 0.8017)>
Face 554
UV Count: 3
  UV <Vector (0.5500, 0.8058)>
  UV <Vector (0.5351, 0.8041)>
  UV <Vector (0.5501, 0.8017)>
Face 555
UV Count: 3
  UV <Vector (0.5363, 0.8080)>
  UV <Vector (0.5216, 0.8109)>
  UV <Vector (0.5351, 0.8041)>
Face 556
UV Count: 3
  UV <Vector (0.5240, 0.8143)>
  UV <Vector (0.5109, 0.8216)>
  UV <Vector (0.5216, 0.8109)>
Face 557
UV Count: 3
  UV <Vector (0.5142, 0.8241)>
  UV <Vector (0.5040, 0.8351)>
  UV <Vector (0.5109, 0.8216)>
Face 558
UV Count: 3
  UV <Vector (0.5080, 0.8364)>
  UV <Vector (0.5017, 0.8500)>
  UV <Vector (0.5040, 0.8351)>
Face 559
UV Count: 3
  UV <Vector (0.5058, 0.8500)>
  UV <Vector (0.5040, 0.8650)>
  UV <Vector (0.5017, 0.8500)>
Face 560
UV Count: 3
  UV <Vector (0.5111, 0.8627)>
  UV <Vector (0.5142, 0.8760)>
  UV <Vector (0.5080, 0.8637)>
Face 561
UV Count: 3
  UV <Vector (0.5169, 0.8741)>
  UV <Vector (0.5240, 0.8858)>
  UV <Vector (0.5142, 0.8760)>
Face 562
UV Count: 3
  UV <Vector (0.5260, 0.8831)>
  UV <Vector (0.5364, 0.8921)>
  UV <Vector (0.5240, 0.8858)>
Face 563
UV Count: 3
  UV <Vector (0.5374, 0.8889)>
  UV <Vector (0.5500, 0.8942)>
  UV <Vector (0.5364, 0.8921)>
Face 564
UV Count: 3
  UV <Vector (0.5500, 0.8942)>
  UV <Vector (0.5626, 0.8889)>
  UV <Vector (0.5637, 0.8921)>
Face 565
UV Count: 3
  UV <Vector (0.5637, 0.8921)>
  UV <Vector (0.5740, 0.8831)>
  UV <Vector (0.5760, 0.8858)>
Face 566
UV Count: 3
  UV <Vector (0.5760, 0.8858)>
  UV <Vector (0.5831, 0.8741)>
  UV <Vector (0.5858, 0.8760)>
Face 567
UV Count: 3
  UV <Vector (0.5858, 0.8760)>
  UV <Vector (0.5889, 0.8627)>
  UV <Vector (0.5921, 0.8637)>
Face 568
UV Count: 3
  UV <Vector (0.5921, 0.8637)>
  UV <Vector (0.5909, 0.8500)>
  UV <Vector (0.5942, 0.8500)>
Face 569
UV Count: 3
  UV <Vector (0.5942, 0.8500)>
  UV <Vector (0.5889, 0.8374)>
  UV <Vector (0.5921, 0.8364)>
Face 570
UV Count: 3
  UV <Vector (0.5921, 0.8364)>
  UV <Vector (0.5831, 0.8260)>
  UV <Vector (0.5858, 0.8240)>
Face 571
UV Count: 3
  UV <Vector (0.5858, 0.8240)>
  UV <Vector (0.5740, 0.8170)>
  UV <Vector (0.5760, 0.8143)>
Face 572
UV Count: 3
  UV <Vector (0.5760, 0.8143)>
  UV <Vector (0.5626, 0.8112)>
  UV <Vector (0.5637, 0.8080)>
Face 573
UV Count: 3
  UV <Vector (0.5637, 0.8080)>
  UV <Vector (0.5500, 0.8092)>
  UV <Vector (0.5500, 0.8058)>
Face 574
UV Count: 3
  UV <Vector (0.5500, 0.8092)>
  UV <Vector (0.5363, 0.8080)>
  UV <Vector (0.5500, 0.8058)>
Face 575
UV Count: 3
  UV <Vector (0.5374, 0.8112)>
  UV <Vector (0.5240, 0.8143)>
  UV <Vector (0.5363, 0.8080)>
Face 576
UV Count: 3
  UV <Vector (0.5260, 0.8170)>
  UV <Vector (0.5142, 0.8241)>
  UV <Vector (0.5240, 0.8143)>
Face 577
UV Count: 3
  UV <Vector (0.5169, 0.8260)>
  UV <Vector (0.5080, 0.8364)>
  UV <Vector (0.5142, 0.8241)>
Face 578
UV Count: 3
  UV <Vector (0.5111, 0.8374)>
  UV <Vector (0.5058, 0.8500)>
  UV <Vector (0.5080, 0.8364)>
Face 579
UV Count: 3
  UV <Vector (0.5091, 0.8501)>
  UV <Vector (0.5080, 0.8637)>
  UV <Vector (0.5058, 0.8500)>
Face 580
UV Count: 3
  UV <Vector (0.5136, 0.8619)>
  UV <Vector (0.5169, 0.8741)>
  UV <Vector (0.5111, 0.8627)>
Face 581
UV Count: 3
  UV <Vector (0.5191, 0.8725)>
  UV <Vector (0.5260, 0.8831)>
  UV <Vector (0.5169, 0.8741)>
Face 582
UV Count: 3
  UV <Vector (0.5275, 0.8810)>
  UV <Vector (0.5374, 0.8889)>
  UV <Vector (0.5260, 0.8831)>
Face 583
UV Count: 3
  UV <Vector (0.5382, 0.8864)>
  UV <Vector (0.5500, 0.8909)>
  UV <Vector (0.5374, 0.8889)>
Face 584
UV Count: 3
  UV <Vector (0.5500, 0.8909)>
  UV <Vector (0.5618, 0.8864)>
  UV <Vector (0.5626, 0.8889)>
Face 585
UV Count: 3
  UV <Vector (0.5626, 0.8889)>
  UV <Vector (0.5725, 0.8810)>
  UV <Vector (0.5740, 0.8831)>
Face 586
UV Count: 3
  UV <Vector (0.5740, 0.8831)>
  UV <Vector (0.5810, 0.8725)>
  UV <Vector (0.5831, 0.8741)>
Face 587
UV Count: 3
  UV <Vector (0.5831, 0.8741)>
  UV <Vector (0.5864, 0.8619)>
  UV <Vector (0.5889, 0.8627)>
Face 588
UV Count: 3
  UV <Vector (0.5889, 0.8627)>
  UV <Vector (0.5883, 0.8501)>
  UV <Vector (0.5909, 0.8500)>
Face 589
UV Count: 3
  UV <Vector (0.5909, 0.8500)>
  UV <Vector (0.5864, 0.8382)>
  UV <Vector (0.5889, 0.8374)>
Face 590
UV Count: 3
  UV <Vector (0.5889, 0.8374)>
  UV <Vector (0.5810, 0.8276)>
  UV <Vector (0.5831, 0.8260)>
Face 591
UV Count: 3
  UV <Vector (0.5831, 0.8260)>
  UV <Vector (0.5725, 0.8191)>
  UV <Vector (0.5740, 0.8170)>
Face 592
UV Count: 3
  UV <Vector (0.5740, 0.8170)>
  UV <Vector (0.5618, 0.8137)>
  UV <Vector (0.5626, 0.8112)>
Face 593
UV Count: 3
  UV <Vector (0.5626, 0.8112)>
  UV <Vector (0.5500, 0.8118)>
  UV <Vector (0.5500, 0.8092)>
Face 594
UV Count: 3
  UV <Vector (0.5500, 0.8118)>
  UV <Vector (0.5374, 0.8112)>
  UV <Vector (0.5500, 0.8092)>
Face 595
UV Count: 3
  UV <Vector (0.5382, 0.8137)>
  UV <Vector (0.5260, 0.8170)>
  UV <Vector (0.5374, 0.8112)>
Face 596
UV Count: 3
  UV <Vector (0.5275, 0.8191)>
  UV <Vector (0.5169, 0.8260)>
  UV <Vector (0.5260, 0.8170)>
Face 597
UV Count: 3
  UV <Vector (0.5191, 0.8276)>
  UV <Vector (0.5111, 0.8374)>
  UV <Vector (0.5169, 0.8260)>
Face 598
UV Count: 3
  UV <Vector (0.5136, 0.8382)>
  UV <Vector (0.5091, 0.8501)>
  UV <Vector (0.5111, 0.8374)>
Face 599
UV Count: 3
  UV <Vector (0.5118, 0.8501)>
  UV <Vector (0.5111, 0.8627)>
  UV <Vector (0.5091, 0.8501)>
Face 600
UV Count: 3
  UV <Vector (0.5156, 0.8612)>
  UV <Vector (0.5191, 0.8725)>
  UV <Vector (0.5136, 0.8619)>
Face 601
UV Count: 3
  UV <Vector (0.5207, 0.8713)>
  UV <Vector (0.5275, 0.8810)>
  UV <Vector (0.5191, 0.8725)>
Face 602
UV Count: 3
  UV <Vector (0.5288, 0.8793)>
  UV <Vector (0.5382, 0.8864)>
  UV <Vector (0.5275, 0.8810)>
Face 603
UV Count: 3
  UV <Vector (0.5388, 0.8845)>
  UV <Vector (0.5500, 0.8883)>
  UV <Vector (0.5382, 0.8864)>
Face 604
UV Count: 3
  UV <Vector (0.5500, 0.8883)>
  UV <Vector (0.5612, 0.8845)>
  UV <Vector (0.5618, 0.8864)>
Face 605
UV Count: 3
  UV <Vector (0.5618, 0.8864)>
  UV <Vector (0.5713, 0.8793)>
  UV <Vector (0.5725, 0.8810)>
Face 606
UV Count: 3
  UV <Vector (0.5725, 0.8810)>
  UV <Vector (0.5793, 0.8713)>
  UV <Vector (0.5810, 0.8725)>
Face 607
UV Count: 3
  UV <Vector (0.5810, 0.8725)>
  UV <Vector (0.5844, 0.8612)>
  UV <Vector (0.5864, 0.8619)>
Face 608
UV Count: 3
  UV <Vector (0.5864, 0.8619)>
  UV <Vector (0.5862, 0.8501)>
  UV <Vector (0.5883, 0.8501)>
Face 609
UV Count: 3
  UV <Vector (0.5883, 0.8501)>
  UV <Vector (0.5844, 0.8389)>
  UV <Vector (0.5864, 0.8382)>
Face 610
UV Count: 3
  UV <Vector (0.5864, 0.8382)>
  UV <Vector (0.5793, 0.8288)>
  UV <Vector (0.5810, 0.8276)>
Face 611
UV Count: 3
  UV <Vector (0.5793, 0.8288)>
  UV <Vector (0.5725, 0.8191)>
  UV <Vector (0.5810, 0.8276)>
Face 612
UV Count: 3
  UV <Vector (0.5713, 0.8208)>
  UV <Vector (0.5618, 0.8137)>
  UV <Vector (0.5725, 0.8191)>
Face 613
UV Count: 3
  UV <Vector (0.5612, 0.8157)>
  UV <Vector (0.5500, 0.8118)>
  UV <Vector (0.5618, 0.8137)>
Face 614
UV Count: 3
  UV <Vector (0.5500, 0.8118)>
  UV <Vector (0.5388, 0.8157)>
  UV <Vector (0.5382, 0.8137)>
Face 615
UV Count: 3
  UV <Vector (0.5382, 0.8137)>
  UV <Vector (0.5288, 0.8208)>
  UV <Vector (0.5275, 0.8191)>
Face 616
UV Count: 3
  UV <Vector (0.5275, 0.8191)>
  UV <Vector (0.5208, 0.8288)>
  UV <Vector (0.5191, 0.8276)>
Face 617
UV Count: 3
  UV <Vector (0.5208, 0.8288)>
  UV <Vector (0.5136, 0.8382)>
  UV <Vector (0.5191, 0.8276)>
Face 618
UV Count: 3
  UV <Vector (0.5156, 0.8389)>
  UV <Vector (0.5118, 0.8501)>
  UV <Vector (0.5136, 0.8382)>
Face 619
UV Count: 3
  UV <Vector (0.5138, 0.8501)>
  UV <Vector (0.5136, 0.8619)>
  UV <Vector (0.5118, 0.8501)>
Face 620
UV Count: 3
  UV <Vector (0.5174, 0.8607)>
  UV <Vector (0.5207, 0.8713)>
  UV <Vector (0.5156, 0.8612)>
Face 621
UV Count: 3
  UV <Vector (0.5222, 0.8703)>
  UV <Vector (0.5288, 0.8793)>
  UV <Vector (0.5207, 0.8713)>
Face 622
UV Count: 3
  UV <Vector (0.5298, 0.8779)>
  UV <Vector (0.5388, 0.8845)>
  UV <Vector (0.5288, 0.8793)>
Face 623
UV Count: 3
  UV <Vector (0.5394, 0.8827)>
  UV <Vector (0.5500, 0.8862)>
  UV <Vector (0.5388, 0.8845)>
Face 624
UV Count: 3
  UV <Vector (0.5500, 0.8862)>
  UV <Vector (0.5606, 0.8827)>
  UV <Vector (0.5612, 0.8845)>
Face 625
UV Count: 3
  UV <Vector (0.5612, 0.8845)>
  UV <Vector (0.5702, 0.8779)>
  UV <Vector (0.5713, 0.8793)>
Face 626
UV Count: 3
  UV <Vector (0.5713, 0.8793)>
  UV <Vector (0.5778, 0.8703)>
  UV <Vector (0.5793, 0.8713)>
Face 627
UV Count: 3
  UV <Vector (0.5793, 0.8713)>
  UV <Vector (0.5827, 0.8607)>
  UV <Vector (0.5844, 0.8612)>
Face 628
UV Count: 3
  UV <Vector (0.5844, 0.8612)>
  UV <Vector (0.5844, 0.8501)>
  UV <Vector (0.5862, 0.8501)>
Face 629
UV Count: 3
  UV <Vector (0.5862, 0.8501)>
  UV <Vector (0.5827, 0.8394)>
  UV <Vector (0.5844, 0.8389)>
Face 630
UV Count: 3
  UV <Vector (0.5827, 0.8394)>
  UV <Vector (0.5793, 0.8288)>
  UV <Vector (0.5844, 0.8389)>
Face 631
UV Count: 3
  UV <Vector (0.5778, 0.8299)>
  UV <Vector (0.5713, 0.8208)>
  UV <Vector (0.5793, 0.8288)>
Face 632
UV Count: 3
  UV <Vector (0.5702, 0.8223)>
  UV <Vector (0.5612, 0.8157)>
  UV <Vector (0.5713, 0.8208)>
Face 633
UV Count: 3
  UV <Vector (0.5606, 0.8174)>
  UV <Vector (0.5500, 0.8139)>
  UV <Vector (0.5612, 0.8157)>
Face 634
UV Count: 3
  UV <Vector (0.5500, 0.8139)>
  UV <Vector (0.5394, 0.8174)>
  UV <Vector (0.5388, 0.8157)>
Face 635
UV Count: 3
  UV <Vector (0.5388, 0.8157)>
  UV <Vector (0.5298, 0.8223)>
  UV <Vector (0.5288, 0.8208)>
Face 636
UV Count: 3
  UV <Vector (0.5288, 0.8208)>
  UV <Vector (0.5222, 0.8299)>
  UV <Vector (0.5208, 0.8288)>
Face 637
UV Count: 3
  UV <Vector (0.5208, 0.8288)>
  UV <Vector (0.5174, 0.8395)>
  UV <Vector (0.5156, 0.8389)>
Face 638
UV Count: 3
  UV <Vector (0.5174, 0.8395)>
  UV <Vector (0.5138, 0.8501)>
  UV <Vector (0.5156, 0.8389)>
Face 639
UV Count: 3
  UV <Vector (0.5157, 0.8501)>
  UV <Vector (0.5156, 0.8612)>
  UV <Vector (0.5138, 0.8501)>
Face 640
UV Count: 3
  UV <Vector (0.5193, 0.8600)>
  UV <Vector (0.5222, 0.8703)>
  UV <Vector (0.5174, 0.8607)>
Face 641
UV Count: 3
  UV <Vector (0.5239, 0.8690)>
  UV <Vector (0.5298, 0.8779)>
  UV <Vector (0.5222, 0.8703)>
Face 642
UV Count: 3
  UV <Vector (0.5311, 0.8762)>
  UV <Vector (0.5394, 0.8827)>
  UV <Vector (0.5298, 0.8779)>
Face 643
UV Count: 3
  UV <Vector (0.5401, 0.8808)>
  UV <Vector (0.5500, 0.8844)>
  UV <Vector (0.5394, 0.8827)>
Face 644
UV Count: 3
  UV <Vector (0.5500, 0.8844)>
  UV <Vector (0.5600, 0.8808)>
  UV <Vector (0.5606, 0.8827)>
Face 645
UV Count: 3
  UV <Vector (0.5606, 0.8827)>
  UV <Vector (0.5690, 0.8762)>
  UV <Vector (0.5702, 0.8779)>
Face 646
UV Count: 3
  UV <Vector (0.5702, 0.8779)>
  UV <Vector (0.5761, 0.8690)>
  UV <Vector (0.5778, 0.8703)>
Face 647
UV Count: 3
  UV <Vector (0.5778, 0.8703)>
  UV <Vector (0.5807, 0.8600)>
  UV <Vector (0.5827, 0.8607)>
Face 648
UV Count: 3
  UV <Vector (0.5827, 0.8607)>
  UV <Vector (0.5823, 0.8501)>
  UV <Vector (0.5844, 0.8501)>
Face 649
UV Count: 3
  UV <Vector (0.5844, 0.8501)>
  UV <Vector (0.5807, 0.8401)>
  UV <Vector (0.5827, 0.8394)>
Face 650
UV Count: 3
  UV <Vector (0.5807, 0.8401)>
  UV <Vector (0.5778, 0.8299)>
  UV <Vector (0.5827, 0.8394)>
Face 651
UV Count: 3
  UV <Vector (0.5761, 0.8311)>
  UV <Vector (0.5702, 0.8223)>
  UV <Vector (0.5778, 0.8299)>
Face 652
UV Count: 3
  UV <Vector (0.5690, 0.8240)>
  UV <Vector (0.5606, 0.8174)>
  UV <Vector (0.5702, 0.8223)>
Face 653
UV Count: 3
  UV <Vector (0.5600, 0.8194)>
  UV <Vector (0.5500, 0.8157)>
  UV <Vector (0.5606, 0.8174)>
Face 654
UV Count: 3
  UV <Vector (0.5500, 0.8157)>
  UV <Vector (0.5401, 0.8194)>
  UV <Vector (0.5394, 0.8174)>
Face 655
UV Count: 3
  UV <Vector (0.5394, 0.8174)>
  UV <Vector (0.5311, 0.8240)>
  UV <Vector (0.5298, 0.8223)>
Face 656
UV Count: 3
  UV <Vector (0.5298, 0.8223)>
  UV <Vector (0.5239, 0.8311)>
  UV <Vector (0.5222, 0.8299)>
Face 657
UV Count: 3
  UV <Vector (0.5222, 0.8299)>
  UV <Vector (0.5193, 0.8401)>
  UV <Vector (0.5174, 0.8395)>
Face 658
UV Count: 3
  UV <Vector (0.5193, 0.8401)>
  UV <Vector (0.5157, 0.8501)>
  UV <Vector (0.5174, 0.8395)>
Face 659
UV Count: 3
  UV <Vector (0.5178, 0.8501)>
  UV <Vector (0.5174, 0.8607)>
  UV <Vector (0.5157, 0.8501)>
Face 660
UV Count: 3
  UV <Vector (0.5220, 0.8592)>
  UV <Vector (0.5239, 0.8690)>
  UV <Vector (0.5193, 0.8600)>
Face 661
UV Count: 3
  UV <Vector (0.5262, 0.8674)>
  UV <Vector (0.5311, 0.8762)>
  UV <Vector (0.5239, 0.8690)>
Face 662
UV Count: 3
  UV <Vector (0.5327, 0.8740)>
  UV <Vector (0.5401, 0.8808)>
  UV <Vector (0.5311, 0.8762)>
Face 663
UV Count: 3
  UV <Vector (0.5409, 0.8782)>
  UV <Vector (0.5500, 0.8824)>
  UV <Vector (0.5401, 0.8808)>
Face 664
UV Count: 3
  UV <Vector (0.5500, 0.8824)>
  UV <Vector (0.5592, 0.8781)>
  UV <Vector (0.5600, 0.8808)>
Face 665
UV Count: 3
  UV <Vector (0.5600, 0.8808)>
  UV <Vector (0.5674, 0.8740)>
  UV <Vector (0.5690, 0.8762)>
Face 666
UV Count: 3
  UV <Vector (0.5690, 0.8762)>
  UV <Vector (0.5739, 0.8674)>
  UV <Vector (0.5761, 0.8690)>
Face 667
UV Count: 3
  UV <Vector (0.5761, 0.8690)>
  UV <Vector (0.5781, 0.8592)>
  UV <Vector (0.5807, 0.8600)>
Face 668
UV Count: 3
  UV <Vector (0.5807, 0.8600)>
  UV <Vector (0.5795, 0.8501)>
  UV <Vector (0.5823, 0.8501)>
Face 669
UV Count: 3
  UV <Vector (0.5795, 0.8501)>
  UV <Vector (0.5807, 0.8401)>
  UV <Vector (0.5823, 0.8501)>
Face 670
UV Count: 3
  UV <Vector (0.5781, 0.8409)>
  UV <Vector (0.5761, 0.8311)>
  UV <Vector (0.5807, 0.8401)>
Face 671
UV Count: 3
  UV <Vector (0.5739, 0.8327)>
  UV <Vector (0.5690, 0.8240)>
  UV <Vector (0.5761, 0.8311)>
Face 672
UV Count: 3
  UV <Vector (0.5674, 0.8262)>
  UV <Vector (0.5600, 0.8194)>
  UV <Vector (0.5690, 0.8240)>
Face 673
UV Count: 3
  UV <Vector (0.5591, 0.8220)>
  UV <Vector (0.5500, 0.8178)>
  UV <Vector (0.5600, 0.8194)>
Face 674
UV Count: 3
  UV <Vector (0.5500, 0.8178)>
  UV <Vector (0.5409, 0.8220)>
  UV <Vector (0.5401, 0.8194)>
Face 675
UV Count: 3
  UV <Vector (0.5401, 0.8194)>
  UV <Vector (0.5327, 0.8262)>
  UV <Vector (0.5311, 0.8240)>
Face 676
UV Count: 3
  UV <Vector (0.5311, 0.8240)>
  UV <Vector (0.5262, 0.8327)>
  UV <Vector (0.5239, 0.8311)>
Face 677
UV Count: 3
  UV <Vector (0.5239, 0.8311)>
  UV <Vector (0.5220, 0.8410)>
  UV <Vector (0.5193, 0.8401)>
Face 678
UV Count: 3
  UV <Vector (0.5193, 0.8401)>
  UV <Vector (0.5205, 0.8501)>
  UV <Vector (0.5178, 0.8501)>
Face 679
UV Count: 3
  UV <Vector (0.5205, 0.8501)>
  UV <Vector (0.5193, 0.8600)>
  UV <Vector (0.5178, 0.8501)>
Face 680
UV Count: 3
  UV <Vector (0.5254, 0.8581)>
  UV <Vector (0.5262, 0.8674)>
  UV <Vector (0.5220, 0.8592)>
Face 681
UV Count: 3
  UV <Vector (0.5291, 0.8653)>
  UV <Vector (0.5327, 0.8740)>
  UV <Vector (0.5262, 0.8674)>
Face 682
UV Count: 3
  UV <Vector (0.5348, 0.8711)>
  UV <Vector (0.5409, 0.8782)>
  UV <Vector (0.5327, 0.8740)>
Face 683
UV Count: 3
  UV <Vector (0.5420, 0.8748)>
  UV <Vector (0.5500, 0.8796)>
  UV <Vector (0.5409, 0.8782)>
Face 684
UV Count: 3
  UV <Vector (0.5500, 0.8796)>
  UV <Vector (0.5581, 0.8747)>
  UV <Vector (0.5592, 0.8781)>
Face 685
UV Count: 3
  UV <Vector (0.5592, 0.8781)>
  UV <Vector (0.5653, 0.8711)>
  UV <Vector (0.5674, 0.8740)>
Face 686
UV Count: 3
  UV <Vector (0.5674, 0.8740)>
  UV <Vector (0.5710, 0.8653)>
  UV <Vector (0.5739, 0.8674)>
Face 687
UV Count: 3
  UV <Vector (0.5739, 0.8674)>
  UV <Vector (0.5747, 0.8581)>
  UV <Vector (0.5781, 0.8592)>
Face 688
UV Count: 3
  UV <Vector (0.5781, 0.8592)>
  UV <Vector (0.5760, 0.8501)>
  UV <Vector (0.5795, 0.8501)>
Face 689
UV Count: 3
  UV <Vector (0.5760, 0.8501)>
  UV <Vector (0.5781, 0.8409)>
  UV <Vector (0.5795, 0.8501)>
Face 690
UV Count: 3
  UV <Vector (0.5747, 0.8421)>
  UV <Vector (0.5739, 0.8327)>
  UV <Vector (0.5781, 0.8409)>
Face 691
UV Count: 3
  UV <Vector (0.5710, 0.8348)>
  UV <Vector (0.5674, 0.8262)>
  UV <Vector (0.5739, 0.8327)>
Face 692
UV Count: 3
  UV <Vector (0.5653, 0.8291)>
  UV <Vector (0.5591, 0.8220)>
  UV <Vector (0.5674, 0.8262)>
Face 693
UV Count: 3
  UV <Vector (0.5580, 0.8254)>
  UV <Vector (0.5500, 0.8206)>
  UV <Vector (0.5591, 0.8220)>
Face 694
UV Count: 3
  UV <Vector (0.5500, 0.8206)>
  UV <Vector (0.5420, 0.8254)>
  UV <Vector (0.5409, 0.8220)>
Face 695
UV Count: 3
  UV <Vector (0.5409, 0.8220)>
  UV <Vector (0.5348, 0.8291)>
  UV <Vector (0.5327, 0.8262)>
Face 696
UV Count: 3
  UV <Vector (0.5327, 0.8262)>
  UV <Vector (0.5290, 0.8349)>
  UV <Vector (0.5262, 0.8327)>
Face 697
UV Count: 3
  UV <Vector (0.5262, 0.8327)>
  UV <Vector (0.5254, 0.8421)>
  UV <Vector (0.5220, 0.8410)>
Face 698
UV Count: 3
  UV <Vector (0.5220, 0.8410)>
  UV <Vector (0.5241, 0.8501)>
  UV <Vector (0.5205, 0.8501)>
Face 699
UV Count: 3
  UV <Vector (0.5241, 0.8501)>
  UV <Vector (0.5220, 0.8592)>
  UV <Vector (0.5205, 0.8501)>
Face 700
UV Count: 3
  UV <Vector (0.5289, 0.8570)>
  UV <Vector (0.5291, 0.8653)>
  UV <Vector (0.5254, 0.8581)>
Face 701
UV Count: 3
  UV <Vector (0.5321, 0.8632)>
  UV <Vector (0.5348, 0.8711)>
  UV <Vector (0.5291, 0.8653)>
Face 702
UV Count: 3
  UV <Vector (0.5370, 0.8681)>
  UV <Vector (0.5420, 0.8748)>
  UV <Vector (0.5348, 0.8711)>
Face 703
UV Count: 3
  UV <Vector (0.5432, 0.8712)>
  UV <Vector (0.5501, 0.8760)>
  UV <Vector (0.5420, 0.8748)>
Face 704
UV Count: 3
  UV <Vector (0.5501, 0.8760)>
  UV <Vector (0.5569, 0.8712)>
  UV <Vector (0.5581, 0.8747)>
Face 705
UV Count: 3
  UV <Vector (0.5581, 0.8747)>
  UV <Vector (0.5631, 0.8681)>
  UV <Vector (0.5653, 0.8711)>
Face 706
UV Count: 3
  UV <Vector (0.5653, 0.8711)>
  UV <Vector (0.5680, 0.8631)>
  UV <Vector (0.5710, 0.8653)>
Face 707
UV Count: 3
  UV <Vector (0.5710, 0.8653)>
  UV <Vector (0.5712, 0.8569)>
  UV <Vector (0.5747, 0.8581)>
Face 708
UV Count: 3
  UV <Vector (0.5747, 0.8581)>
  UV <Vector (0.5723, 0.8501)>
  UV <Vector (0.5760, 0.8501)>
Face 709
UV Count: 3
  UV <Vector (0.5723, 0.8501)>
  UV <Vector (0.5747, 0.8421)>
  UV <Vector (0.5760, 0.8501)>
Face 710
UV Count: 3
  UV <Vector (0.5712, 0.8432)>
  UV <Vector (0.5710, 0.8348)>
  UV <Vector (0.5747, 0.8421)>
Face 711
UV Count: 3
  UV <Vector (0.5680, 0.8370)>
  UV <Vector (0.5653, 0.8291)>
  UV <Vector (0.5710, 0.8348)>
Face 712
UV Count: 3
  UV <Vector (0.5631, 0.8321)>
  UV <Vector (0.5580, 0.8254)>
  UV <Vector (0.5653, 0.8291)>
Face 713
UV Count: 3
  UV <Vector (0.5569, 0.8289)>
  UV <Vector (0.5500, 0.8242)>
  UV <Vector (0.5580, 0.8254)>
Face 714
UV Count: 3
  UV <Vector (0.5500, 0.8242)>
  UV <Vector (0.5431, 0.8290)>
  UV <Vector (0.5420, 0.8254)>
Face 715
UV Count: 3
  UV <Vector (0.5420, 0.8254)>
  UV <Vector (0.5370, 0.8321)>
  UV <Vector (0.5348, 0.8291)>
Face 716
UV Count: 3
  UV <Vector (0.5348, 0.8291)>
  UV <Vector (0.5320, 0.8370)>
  UV <Vector (0.5290, 0.8349)>
Face 717
UV Count: 3
  UV <Vector (0.5290, 0.8349)>
  UV <Vector (0.5289, 0.8432)>
  UV <Vector (0.5254, 0.8421)>
Face 718
UV Count: 3
  UV <Vector (0.5254, 0.8421)>
  UV <Vector (0.5278, 0.8501)>
  UV <Vector (0.5241, 0.8501)>
Face 719
UV Count: 3
  UV <Vector (0.5278, 0.8501)>
  UV <Vector (0.5254, 0.8581)>
  UV <Vector (0.5241, 0.8501)>
Face 720
UV Count: 3
  UV <Vector (0.5324, 0.8558)>
  UV <Vector (0.5321, 0.8632)>
  UV <Vector (0.5289, 0.8570)>
Face 721
UV Count: 3
  UV <Vector (0.5350, 0.8610)>
  UV <Vector (0.5370, 0.8681)>
  UV <Vector (0.5321, 0.8632)>
Face 722
UV Count: 3
  UV <Vector (0.5391, 0.8651)>
  UV <Vector (0.5432, 0.8712)>
  UV <Vector (0.5370, 0.8681)>
Face 723
UV Count: 3
  UV <Vector (0.5443, 0.8678)>
  UV <Vector (0.5501, 0.8723)>
  UV <Vector (0.5432, 0.8712)>
Face 724
UV Count: 3
  UV <Vector (0.5501, 0.8723)>
  UV <Vector (0.5558, 0.8678)>
  UV <Vector (0.5569, 0.8712)>
Face 725
UV Count: 3
  UV <Vector (0.5569, 0.8712)>
  UV <Vector (0.5610, 0.8651)>
  UV <Vector (0.5631, 0.8681)>
Face 726
UV Count: 3
  UV <Vector (0.5631, 0.8681)>
  UV <Vector (0.5651, 0.8610)>
  UV <Vector (0.5680, 0.8631)>
Face 727
UV Count: 3
  UV <Vector (0.5680, 0.8631)>
  UV <Vector (0.5677, 0.8558)>
  UV <Vector (0.5712, 0.8569)>
Face 728
UV Count: 3
  UV <Vector (0.5712, 0.8569)>
  UV <Vector (0.5686, 0.8501)>
  UV <Vector (0.5723, 0.8501)>
Face 729
UV Count: 3
  UV <Vector (0.5686, 0.8501)>
  UV <Vector (0.5712, 0.8432)>
  UV <Vector (0.5723, 0.8501)>
Face 730
UV Count: 3
  UV <Vector (0.5677, 0.8443)>
  UV <Vector (0.5680, 0.8370)>
  UV <Vector (0.5712, 0.8432)>
Face 731
UV Count: 3
  UV <Vector (0.5651, 0.8392)>
  UV <Vector (0.5631, 0.8321)>
  UV <Vector (0.5680, 0.8370)>
Face 732
UV Count: 3
  UV <Vector (0.5609, 0.8351)>
  UV <Vector (0.5569, 0.8289)>
  UV <Vector (0.5631, 0.8321)>
Face 733
UV Count: 3
  UV <Vector (0.5558, 0.8324)>
  UV <Vector (0.5500, 0.8279)>
  UV <Vector (0.5569, 0.8289)>
Face 734
UV Count: 3
  UV <Vector (0.5500, 0.8279)>
  UV <Vector (0.5443, 0.8324)>
  UV <Vector (0.5431, 0.8290)>
Face 735
UV Count: 3
  UV <Vector (0.5431, 0.8290)>
  UV <Vector (0.5391, 0.8351)>
  UV <Vector (0.5370, 0.8321)>
Face 736
UV Count: 3
  UV <Vector (0.5370, 0.8321)>
  UV <Vector (0.5350, 0.8392)>
  UV <Vector (0.5320, 0.8370)>
Face 737
UV Count: 3
  UV <Vector (0.5320, 0.8370)>
  UV <Vector (0.5324, 0.8444)>
  UV <Vector (0.5289, 0.8432)>
Face 738
UV Count: 3
  UV <Vector (0.5289, 0.8432)>
  UV <Vector (0.5315, 0.8501)>
  UV <Vector (0.5278, 0.8501)>
Face 739
UV Count: 3
  UV <Vector (0.5315, 0.8501)>
  UV <Vector (0.5289, 0.8570)>
  UV <Vector (0.5278, 0.8501)>
Face 740
UV Count: 3
  UV <Vector (0.5428, 0.8523)>
  UV <Vector (0.5350, 0.8610)>
  UV <Vector (0.5324, 0.8558)>
Face 741
UV Count: 3
  UV <Vector (0.5439, 0.8544)>
  UV <Vector (0.5391, 0.8651)>
  UV <Vector (0.5350, 0.8610)>
Face 742
UV Count: 3
  UV <Vector (0.5455, 0.8561)>
  UV <Vector (0.5443, 0.8678)>
  UV <Vector (0.5391, 0.8651)>
Face 743
UV Count: 3
  UV <Vector (0.5476, 0.8572)>
  UV <Vector (0.5501, 0.8687)>
  UV <Vector (0.5443, 0.8678)>
Face 744
UV Count: 3
  UV <Vector (0.5501, 0.8687)>
  UV <Vector (0.5523, 0.8572)>
  UV <Vector (0.5558, 0.8678)>
Face 745
UV Count: 3
  UV <Vector (0.5558, 0.8678)>
  UV <Vector (0.5544, 0.8561)>
  UV <Vector (0.5610, 0.8651)>
Face 746
UV Count: 3
  UV <Vector (0.5610, 0.8651)>
  UV <Vector (0.5561, 0.8545)>
  UV <Vector (0.5651, 0.8610)>
Face 747
UV Count: 3
  UV <Vector (0.5651, 0.8610)>
  UV <Vector (0.5571, 0.8524)>
  UV <Vector (0.5677, 0.8558)>
Face 748
UV Count: 3
  UV <Vector (0.5677, 0.8558)>
  UV <Vector (0.5575, 0.8501)>
  UV <Vector (0.5686, 0.8501)>
Face 749
UV Count: 3
  UV <Vector (0.5575, 0.8501)>
  UV <Vector (0.5677, 0.8443)>
  UV <Vector (0.5686, 0.8501)>
Face 750
UV Count: 3
  UV <Vector (0.5572, 0.8478)>
  UV <Vector (0.5651, 0.8392)>
  UV <Vector (0.5677, 0.8443)>
Face 751
UV Count: 3
  UV <Vector (0.5561, 0.8457)>
  UV <Vector (0.5609, 0.8351)>
  UV <Vector (0.5651, 0.8392)>
Face 752
UV Count: 3
  UV <Vector (0.5545, 0.8440)>
  UV <Vector (0.5558, 0.8324)>
  UV <Vector (0.5609, 0.8351)>
Face 753
UV Count: 3
  UV <Vector (0.5524, 0.8430)>
  UV <Vector (0.5500, 0.8315)>
  UV <Vector (0.5558, 0.8324)>
Face 754
UV Count: 3
  UV <Vector (0.5500, 0.8315)>
  UV <Vector (0.5477, 0.8429)>
  UV <Vector (0.5443, 0.8324)>
Face 755
UV Count: 3
  UV <Vector (0.5443, 0.8324)>
  UV <Vector (0.5456, 0.8439)>
  UV <Vector (0.5391, 0.8351)>
Face 756
UV Count: 3
  UV <Vector (0.5391, 0.8351)>
  UV <Vector (0.5439, 0.8456)>
  UV <Vector (0.5350, 0.8392)>
Face 757
UV Count: 3
  UV <Vector (0.5350, 0.8392)>
  UV <Vector (0.5429, 0.8477)>
  UV <Vector (0.5324, 0.8444)>
Face 758
UV Count: 3
  UV <Vector (0.5324, 0.8444)>
  UV <Vector (0.5425, 0.8500)>
  UV <Vector (0.5315, 0.8501)>
Face 759
UV Count: 3
  UV <Vector (0.5425, 0.8500)>
  UV <Vector (0.5324, 0.8558)>
  UV <Vector (0.5315, 0.8501)>
Face 760
UV Count: 3
  UV <Vector (0.5726, 0.7304)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5730, 0.7296)>
Face 761
UV Count: 3
  UV <Vector (0.5719, 0.7311)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5726, 0.7304)>
Face 762
UV Count: 3
  UV <Vector (0.5711, 0.7316)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5719, 0.7311)>
Face 763
UV Count: 3
  UV <Vector (0.5701, 0.7317)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5711, 0.7316)>
Face 764
UV Count: 3
  UV <Vector (0.5692, 0.7316)>
  UV <Vector (0.5701, 0.7287)>
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Face 765
UV Count: 3
  UV <Vector (0.5683, 0.7312)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5692, 0.7316)>
Face 766
UV Count: 3
  UV <Vector (0.5676, 0.7305)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5683, 0.7312)>
Face 767
UV Count: 3
  UV <Vector (0.5672, 0.7296)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5676, 0.7305)>
Face 768
UV Count: 3
  UV <Vector (0.5670, 0.7287)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5672, 0.7296)>
Face 769
UV Count: 3
  UV <Vector (0.5672, 0.7277)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5670, 0.7287)>
Face 770
UV Count: 3
  UV <Vector (0.5676, 0.7269)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5672, 0.7277)>
Face 771
UV Count: 3
  UV <Vector (0.5683, 0.7262)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5676, 0.7269)>
Face 772
UV Count: 3
  UV <Vector (0.5691, 0.7258)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5683, 0.7262)>
Face 773
UV Count: 3
  UV <Vector (0.5701, 0.7256)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5691, 0.7258)>
Face 774
UV Count: 3
  UV <Vector (0.5710, 0.7257)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5701, 0.7256)>
Face 775
UV Count: 3
  UV <Vector (0.5719, 0.7262)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5710, 0.7257)>
Face 776
UV Count: 3
  UV <Vector (0.5726, 0.7268)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5719, 0.7262)>
Face 777
UV Count: 3
  UV <Vector (0.5730, 0.7277)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5726, 0.7268)>
Face 778
UV Count: 3
  UV <Vector (0.5732, 0.7286)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5730, 0.7277)>
Face 779
UV Count: 3
  UV <Vector (0.5730, 0.7296)>
  UV <Vector (0.5701, 0.7287)>
  UV <Vector (0.5732, 0.7286)>
Face 780
UV Count: 3
  UV <Vector (0.5428, 0.8523)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5439, 0.8544)>
Face 781
UV Count: 3
  UV <Vector (0.5439, 0.8544)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5455, 0.8561)>
Face 782
UV Count: 3
  UV <Vector (0.5455, 0.8561)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5476, 0.8572)>
Face 783
UV Count: 3
  UV <Vector (0.5476, 0.8572)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5500, 0.8576)>
Face 784
UV Count: 3
  UV <Vector (0.5500, 0.8576)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5523, 0.8572)>
Face 785
UV Count: 3
  UV <Vector (0.5523, 0.8572)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5544, 0.8561)>
Face 786
UV Count: 3
  UV <Vector (0.5544, 0.8561)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5561, 0.8545)>
Face 787
UV Count: 3
  UV <Vector (0.5561, 0.8545)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5571, 0.8524)>
Face 788
UV Count: 3
  UV <Vector (0.5571, 0.8524)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5575, 0.8501)>
Face 789
UV Count: 3
  UV <Vector (0.5575, 0.8501)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5572, 0.8478)>
Face 790
UV Count: 3
  UV <Vector (0.5572, 0.8478)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5561, 0.8457)>
Face 791
UV Count: 3
  UV <Vector (0.5561, 0.8457)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5545, 0.8440)>
Face 792
UV Count: 3
  UV <Vector (0.5545, 0.8440)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5524, 0.8430)>
Face 793
UV Count: 3
  UV <Vector (0.5524, 0.8430)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5500, 0.8426)>
Face 794
UV Count: 3
  UV <Vector (0.5500, 0.8426)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5477, 0.8429)>
Face 795
UV Count: 3
  UV <Vector (0.5477, 0.8429)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5456, 0.8439)>
Face 796
UV Count: 3
  UV <Vector (0.5456, 0.8439)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5439, 0.8456)>
Face 797
UV Count: 3
  UV <Vector (0.5439, 0.8456)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5429, 0.8477)>
Face 798
UV Count: 3
  UV <Vector (0.5429, 0.8477)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5425, 0.8500)>
Face 799
UV Count: 3
  UV <Vector (0.5425, 0.8500)>
  UV <Vector (0.5500, 0.8501)>
  UV <Vector (0.5428, 0.8523)>
Face 800
UV Count: 3
  UV <Vector (0.5270, 0.7723)>
  UV <Vector (0.5274, 0.7731)>
  UV <Vector (0.5248, 0.7750)>
Face 801
UV Count: 3
  UV <Vector (0.5274, 0.7731)>
  UV <Vector (0.5281, 0.7738)>
  UV <Vector (0.5262, 0.7764)>
Face 802
UV Count: 3
  UV <Vector (0.5281, 0.7738)>
  UV <Vector (0.5289, 0.7742)>
  UV <Vector (0.5279, 0.7772)>
Face 803
UV Count: 3
  UV <Vector (0.5289, 0.7742)>
  UV <Vector (0.5299, 0.7744)>
  UV <Vector (0.5299, 0.7776)>
Face 804
UV Count: 3
  UV <Vector (0.5308, 0.7743)>
  UV <Vector (0.5318, 0.7773)>
  UV <Vector (0.5299, 0.7776)>
Face 805
UV Count: 3
  UV <Vector (0.5317, 0.7738)>
  UV <Vector (0.5335, 0.7764)>
  UV <Vector (0.5318, 0.7773)>
Face 806
UV Count: 3
  UV <Vector (0.5324, 0.7732)>
  UV <Vector (0.5349, 0.7750)>
  UV <Vector (0.5335, 0.7764)>
Face 807
UV Count: 3
  UV <Vector (0.5328, 0.7723)>
  UV <Vector (0.5358, 0.7733)>
  UV <Vector (0.5349, 0.7750)>
Face 808
UV Count: 3
  UV <Vector (0.5330, 0.7714)>
  UV <Vector (0.5361, 0.7714)>
  UV <Vector (0.5358, 0.7733)>
Face 809
UV Count: 3
  UV <Vector (0.5330, 0.7714)>
  UV <Vector (0.5328, 0.7704)>
  UV <Vector (0.5358, 0.7694)>
Face 810
UV Count: 3
  UV <Vector (0.5328, 0.7704)>
  UV <Vector (0.5324, 0.7696)>
  UV <Vector (0.5349, 0.7677)>
Face 811
UV Count: 3
  UV <Vector (0.5324, 0.7696)>
  UV <Vector (0.5317, 0.7689)>
  UV <Vector (0.5336, 0.7663)>
Face 812
UV Count: 3
  UV <Vector (0.5317, 0.7689)>
  UV <Vector (0.5309, 0.7684)>
  UV <Vector (0.5318, 0.7654)>
Face 813
UV Count: 3
  UV <Vector (0.5309, 0.7684)>
  UV <Vector (0.5299, 0.7683)>
  UV <Vector (0.5299, 0.7651)>
Face 814
UV Count: 3
  UV <Vector (0.5290, 0.7684)>
  UV <Vector (0.5280, 0.7654)>
  UV <Vector (0.5299, 0.7651)>
Face 815
UV Count: 3
  UV <Vector (0.5281, 0.7688)>
  UV <Vector (0.5263, 0.7663)>
  UV <Vector (0.5280, 0.7654)>
Face 816
UV Count: 3
  UV <Vector (0.5274, 0.7695)>
  UV <Vector (0.5249, 0.7677)>
  UV <Vector (0.5263, 0.7663)>
Face 817
UV Count: 3
  UV <Vector (0.5270, 0.7704)>
  UV <Vector (0.5240, 0.7694)>
  UV <Vector (0.5249, 0.7677)>
Face 818
UV Count: 3
  UV <Vector (0.5268, 0.7713)>
  UV <Vector (0.5237, 0.7713)>
  UV <Vector (0.5240, 0.7694)>
Face 819
UV Count: 3
  UV <Vector (0.5268, 0.7713)>
  UV <Vector (0.5270, 0.7723)>
  UV <Vector (0.5240, 0.7732)>
Face 820
UV Count: 3
  UV <Vector (0.5240, 0.7732)>
  UV <Vector (0.5248, 0.7750)>
  UV <Vector (0.5223, 0.7768)>
Face 821
UV Count: 3
  UV <Vector (0.5248, 0.7750)>
  UV <Vector (0.5262, 0.7764)>
  UV <Vector (0.5244, 0.7789)>
Face 822
UV Count: 3
  UV <Vector (0.5262, 0.7764)>
  UV <Vector (0.5279, 0.7772)>
  UV <Vector (0.5270, 0.7802)>
Face 823
UV Count: 3
  UV <Vector (0.5279, 0.7772)>
  UV <Vector (0.5299, 0.7776)>
  UV <Vector (0.5299, 0.7807)>
Face 824
UV Count: 3
  UV <Vector (0.5318, 0.7773)>
  UV <Vector (0.5327, 0.7802)>
  UV <Vector (0.5299, 0.7807)>
Face 825
UV Count: 3
  UV <Vector (0.5335, 0.7764)>
  UV <Vector (0.5354, 0.7789)>
  UV <Vector (0.5327, 0.7802)>
Face 826
UV Count: 3
  UV <Vector (0.5349, 0.7750)>
  UV <Vector (0.5374, 0.7769)>
  UV <Vector (0.5354, 0.7789)>
Face 827
UV Count: 3
  UV <Vector (0.5358, 0.7733)>
  UV <Vector (0.5388, 0.7743)>
  UV <Vector (0.5374, 0.7769)>
Face 828
UV Count: 3
  UV <Vector (0.5361, 0.7714)>
  UV <Vector (0.5392, 0.7714)>
  UV <Vector (0.5388, 0.7743)>
Face 829
UV Count: 3
  UV <Vector (0.5361, 0.7714)>
  UV <Vector (0.5358, 0.7694)>
  UV <Vector (0.5388, 0.7685)>
Face 830
UV Count: 3
  UV <Vector (0.5358, 0.7694)>
  UV <Vector (0.5349, 0.7677)>
  UV <Vector (0.5375, 0.7659)>
Face 831
UV Count: 3
  UV <Vector (0.5349, 0.7677)>
  UV <Vector (0.5336, 0.7663)>
  UV <Vector (0.5354, 0.7638)>
Face 832
UV Count: 3
  UV <Vector (0.5336, 0.7663)>
  UV <Vector (0.5318, 0.7654)>
  UV <Vector (0.5328, 0.7625)>
Face 833
UV Count: 3
  UV <Vector (0.5318, 0.7654)>
  UV <Vector (0.5299, 0.7651)>
  UV <Vector (0.5299, 0.7620)>
Face 834
UV Count: 3
  UV <Vector (0.5280, 0.7654)>
  UV <Vector (0.5270, 0.7625)>
  UV <Vector (0.5299, 0.7620)>
Face 835
UV Count: 3
  UV <Vector (0.5263, 0.7663)>
  UV <Vector (0.5244, 0.7638)>
  UV <Vector (0.5270, 0.7625)>
Face 836
UV Count: 3
  UV <Vector (0.5249, 0.7677)>
  UV <Vector (0.5224, 0.7658)>
  UV <Vector (0.5244, 0.7638)>
Face 837
UV Count: 3
  UV <Vector (0.5240, 0.7694)>
  UV <Vector (0.5210, 0.7684)>
  UV <Vector (0.5224, 0.7658)>
Face 838
UV Count: 3
  UV <Vector (0.5237, 0.7713)>
  UV <Vector (0.5206, 0.7713)>
  UV <Vector (0.5210, 0.7684)>
Face 839
UV Count: 3
  UV <Vector (0.5237, 0.7713)>
  UV <Vector (0.5240, 0.7732)>
  UV <Vector (0.5210, 0.7742)>
Face 840
UV Count: 3
  UV <Vector (0.5210, 0.7742)>
  UV <Vector (0.5223, 0.7768)>
  UV <Vector (0.5199, 0.7786)>
Face 841
UV Count: 3
  UV <Vector (0.5223, 0.7768)>
  UV <Vector (0.5244, 0.7789)>
  UV <Vector (0.5226, 0.7813)>
Face 842
UV Count: 3
  UV <Vector (0.5244, 0.7789)>
  UV <Vector (0.5270, 0.7802)>
  UV <Vector (0.5261, 0.7831)>
Face 843
UV Count: 3
  UV <Vector (0.5270, 0.7802)>
  UV <Vector (0.5299, 0.7807)>
  UV <Vector (0.5299, 0.7837)>
Face 844
UV Count: 3
  UV <Vector (0.5327, 0.7802)>
  UV <Vector (0.5337, 0.7831)>
  UV <Vector (0.5299, 0.7837)>
Face 845
UV Count: 3
  UV <Vector (0.5354, 0.7789)>
  UV <Vector (0.5371, 0.7813)>
  UV <Vector (0.5337, 0.7831)>
Face 846
UV Count: 3
  UV <Vector (0.5374, 0.7769)>
  UV <Vector (0.5398, 0.7786)>
  UV <Vector (0.5371, 0.7813)>
Face 847
UV Count: 3
  UV <Vector (0.5388, 0.7743)>
  UV <Vector (0.5416, 0.7752)>
  UV <Vector (0.5398, 0.7786)>
Face 848
UV Count: 3
  UV <Vector (0.5392, 0.7714)>
  UV <Vector (0.5422, 0.7714)>
  UV <Vector (0.5416, 0.7752)>
Face 849
UV Count: 3
  UV <Vector (0.5392, 0.7714)>
  UV <Vector (0.5388, 0.7685)>
  UV <Vector (0.5416, 0.7676)>
Face 850
UV Count: 3
  UV <Vector (0.5388, 0.7685)>
  UV <Vector (0.5375, 0.7659)>
  UV <Vector (0.5399, 0.7641)>
Face 851
UV Count: 3
  UV <Vector (0.5375, 0.7659)>
  UV <Vector (0.5354, 0.7638)>
  UV <Vector (0.5372, 0.7614)>
Face 852
UV Count: 3
  UV <Vector (0.5354, 0.7638)>
  UV <Vector (0.5328, 0.7625)>
  UV <Vector (0.5337, 0.7596)>
Face 853
UV Count: 3
  UV <Vector (0.5328, 0.7625)>
  UV <Vector (0.5299, 0.7620)>
  UV <Vector (0.5299, 0.7590)>
Face 854
UV Count: 3
  UV <Vector (0.5270, 0.7625)>
  UV <Vector (0.5261, 0.7596)>
  UV <Vector (0.5299, 0.7590)>
Face 855
UV Count: 3
  UV <Vector (0.5244, 0.7638)>
  UV <Vector (0.5227, 0.7614)>
  UV <Vector (0.5261, 0.7596)>
Face 856
UV Count: 3
  UV <Vector (0.5224, 0.7658)>
  UV <Vector (0.5199, 0.7641)>
  UV <Vector (0.5227, 0.7614)>
Face 857
UV Count: 3
  UV <Vector (0.5210, 0.7684)>
  UV <Vector (0.5182, 0.7675)>
  UV <Vector (0.5199, 0.7641)>
Face 858
UV Count: 3
  UV <Vector (0.5206, 0.7713)>
  UV <Vector (0.5176, 0.7713)>
  UV <Vector (0.5182, 0.7675)>
Face 859
UV Count: 3
  UV <Vector (0.5206, 0.7713)>
  UV <Vector (0.5210, 0.7742)>
  UV <Vector (0.5182, 0.7751)>
Face 860
UV Count: 3
  UV <Vector (0.5182, 0.7751)>
  UV <Vector (0.5199, 0.7786)>
  UV <Vector (0.5175, 0.7803)>
Face 861
UV Count: 3
  UV <Vector (0.5199, 0.7786)>
  UV <Vector (0.5226, 0.7813)>
  UV <Vector (0.5209, 0.7837)>
Face 862
UV Count: 3
  UV <Vector (0.5226, 0.7813)>
  UV <Vector (0.5261, 0.7831)>
  UV <Vector (0.5251, 0.7859)>
Face 863
UV Count: 3
  UV <Vector (0.5261, 0.7831)>
  UV <Vector (0.5299, 0.7837)>
  UV <Vector (0.5299, 0.7867)>
Face 864
UV Count: 3
  UV <Vector (0.5337, 0.7831)>
  UV <Vector (0.5346, 0.7859)>
  UV <Vector (0.5299, 0.7867)>
Face 865
UV Count: 3
  UV <Vector (0.5371, 0.7813)>
  UV <Vector (0.5389, 0.7837)>
  UV <Vector (0.5346, 0.7859)>
Face 866
UV Count: 3
  UV <Vector (0.5398, 0.7786)>
  UV <Vector (0.5423, 0.7804)>
  UV <Vector (0.5389, 0.7837)>
Face 867
UV Count: 3
  UV <Vector (0.5416, 0.7752)>
  UV <Vector (0.5445, 0.7761)>
  UV <Vector (0.5423, 0.7804)>
Face 868
UV Count: 3
  UV <Vector (0.5422, 0.7714)>
  UV <Vector (0.5452, 0.7713)>
  UV <Vector (0.5445, 0.7761)>
Face 869
UV Count: 3
  UV <Vector (0.5422, 0.7714)>
  UV <Vector (0.5416, 0.7676)>
  UV <Vector (0.5445, 0.7666)>
Face 870
UV Count: 3
  UV <Vector (0.5416, 0.7676)>
  UV <Vector (0.5399, 0.7641)>
  UV <Vector (0.5423, 0.7623)>
Face 871
UV Count: 3
  UV <Vector (0.5399, 0.7641)>
  UV <Vector (0.5372, 0.7614)>
  UV <Vector (0.5389, 0.7589)>
Face 872
UV Count: 3
  UV <Vector (0.5372, 0.7614)>
  UV <Vector (0.5337, 0.7596)>
  UV <Vector (0.5346, 0.7568)>
Face 873
UV Count: 3
  UV <Vector (0.5337, 0.7596)>
  UV <Vector (0.5299, 0.7590)>
  UV <Vector (0.5299, 0.7560)>
Face 874
UV Count: 3
  UV <Vector (0.5261, 0.7596)>
  UV <Vector (0.5252, 0.7568)>
  UV <Vector (0.5299, 0.7560)>
Face 875
UV Count: 3
  UV <Vector (0.5227, 0.7614)>
  UV <Vector (0.5209, 0.7589)>
  UV <Vector (0.5252, 0.7568)>
Face 876
UV Count: 3
  UV <Vector (0.5199, 0.7641)>
  UV <Vector (0.5175, 0.7623)>
  UV <Vector (0.5209, 0.7589)>
Face 877
UV Count: 3
  UV <Vector (0.5182, 0.7675)>
  UV <Vector (0.5153, 0.7666)>
  UV <Vector (0.5175, 0.7623)>
Face 878
UV Count: 3
  UV <Vector (0.5176, 0.7713)>
  UV <Vector (0.5146, 0.7713)>
  UV <Vector (0.5153, 0.7666)>
Face 879
UV Count: 3
  UV <Vector (0.5176, 0.7713)>
  UV <Vector (0.5182, 0.7751)>
  UV <Vector (0.5153, 0.7761)>
Face 880
UV Count: 3
  UV <Vector (0.5153, 0.7761)>
  UV <Vector (0.5175, 0.7803)>
  UV <Vector (0.5150, 0.7822)>
Face 881
UV Count: 3
  UV <Vector (0.5175, 0.7803)>
  UV <Vector (0.5209, 0.7837)>
  UV <Vector (0.5191, 0.7862)>
Face 882
UV Count: 3
  UV <Vector (0.5209, 0.7837)>
  UV <Vector (0.5251, 0.7859)>
  UV <Vector (0.5242, 0.7888)>
Face 883
UV Count: 3
  UV <Vector (0.5251, 0.7859)>
  UV <Vector (0.5299, 0.7867)>
  UV <Vector (0.5299, 0.7897)>
Face 884
UV Count: 3
  UV <Vector (0.5346, 0.7859)>
  UV <Vector (0.5356, 0.7888)>
  UV <Vector (0.5299, 0.7897)>
Face 885
UV Count: 3
  UV <Vector (0.5389, 0.7837)>
  UV <Vector (0.5407, 0.7862)>
  UV <Vector (0.5356, 0.7888)>
Face 886
UV Count: 3
  UV <Vector (0.5423, 0.7804)>
  UV <Vector (0.5448, 0.7821)>
  UV <Vector (0.5407, 0.7862)>
Face 887
UV Count: 3
  UV <Vector (0.5445, 0.7761)>
  UV <Vector (0.5474, 0.7770)>
  UV <Vector (0.5448, 0.7821)>
Face 888
UV Count: 3
  UV <Vector (0.5445, 0.7761)>
  UV <Vector (0.5452, 0.7713)>
  UV <Vector (0.5483, 0.7713)>
Face 889
UV Count: 3
  UV <Vector (0.5452, 0.7713)>
  UV <Vector (0.5445, 0.7666)>
  UV <Vector (0.5474, 0.7657)>
Face 890
UV Count: 3
  UV <Vector (0.5445, 0.7666)>
  UV <Vector (0.5423, 0.7623)>
  UV <Vector (0.5448, 0.7605)>
Face 891
UV Count: 3
  UV <Vector (0.5423, 0.7623)>
  UV <Vector (0.5389, 0.7589)>
  UV <Vector (0.5407, 0.7565)>
Face 892
UV Count: 3
  UV <Vector (0.5389, 0.7589)>
  UV <Vector (0.5346, 0.7568)>
  UV <Vector (0.5356, 0.7538)>
Face 893
UV Count: 3
  UV <Vector (0.5346, 0.7568)>
  UV <Vector (0.5299, 0.7560)>
  UV <Vector (0.5299, 0.7529)>
Face 894
UV Count: 3
  UV <Vector (0.5252, 0.7568)>
  UV <Vector (0.5242, 0.7538)>
  UV <Vector (0.5299, 0.7529)>
Face 895
UV Count: 3
  UV <Vector (0.5209, 0.7589)>
  UV <Vector (0.5191, 0.7565)>
  UV <Vector (0.5242, 0.7538)>
Face 896
UV Count: 3
  UV <Vector (0.5175, 0.7623)>
  UV <Vector (0.5150, 0.7605)>
  UV <Vector (0.5191, 0.7565)>
Face 897
UV Count: 3
  UV <Vector (0.5153, 0.7666)>
  UV <Vector (0.5124, 0.7657)>
  UV <Vector (0.5150, 0.7605)>
Face 898
UV Count: 3
  UV <Vector (0.5146, 0.7713)>
  UV <Vector (0.5115, 0.7713)>
  UV <Vector (0.5124, 0.7657)>
Face 899
UV Count: 3
  UV <Vector (0.5153, 0.7761)>
  UV <Vector (0.5124, 0.7770)>
  UV <Vector (0.5115, 0.7713)>
Face 900
UV Count: 3
  UV <Vector (0.5124, 0.7770)>
  UV <Vector (0.5150, 0.7822)>
  UV <Vector (0.5125, 0.7840)>
Face 901
UV Count: 3
  UV <Vector (0.5150, 0.7822)>
  UV <Vector (0.5191, 0.7862)>
  UV <Vector (0.5172, 0.7888)>
Face 902
UV Count: 3
  UV <Vector (0.5191, 0.7862)>
  UV <Vector (0.5242, 0.7888)>
  UV <Vector (0.5233, 0.7918)>
Face 903
UV Count: 3
  UV <Vector (0.5242, 0.7888)>
  UV <Vector (0.5299, 0.7897)>
  UV <Vector (0.5299, 0.7929)>
Face 904
UV Count: 3
  UV <Vector (0.5356, 0.7888)>
  UV <Vector (0.5366, 0.7918)>
  UV <Vector (0.5299, 0.7929)>
Face 905
UV Count: 3
  UV <Vector (0.5407, 0.7862)>
  UV <Vector (0.5426, 0.7888)>
  UV <Vector (0.5366, 0.7918)>
Face 906
UV Count: 3
  UV <Vector (0.5448, 0.7821)>
  UV <Vector (0.5473, 0.7840)>
  UV <Vector (0.5426, 0.7888)>
Face 907
UV Count: 3
  UV <Vector (0.5474, 0.7770)>
  UV <Vector (0.5504, 0.7780)>
  UV <Vector (0.5473, 0.7840)>
Face 908
UV Count: 3
  UV <Vector (0.5483, 0.7713)>
  UV <Vector (0.5514, 0.7713)>
  UV <Vector (0.5504, 0.7780)>
Face 909
UV Count: 3
  UV <Vector (0.5483, 0.7713)>
  UV <Vector (0.5474, 0.7657)>
  UV <Vector (0.5504, 0.7647)>
Face 910
UV Count: 3
  UV <Vector (0.5474, 0.7657)>
  UV <Vector (0.5448, 0.7605)>
  UV <Vector (0.5473, 0.7587)>
Face 911
UV Count: 3
  UV <Vector (0.5448, 0.7605)>
  UV <Vector (0.5407, 0.7565)>
  UV <Vector (0.5425, 0.7539)>
Face 912
UV Count: 3
  UV <Vector (0.5407, 0.7565)>
  UV <Vector (0.5356, 0.7538)>
  UV <Vector (0.5365, 0.7509)>
Face 913
UV Count: 3
  UV <Vector (0.5356, 0.7538)>
  UV <Vector (0.5299, 0.7529)>
  UV <Vector (0.5299, 0.7498)>
Face 914
UV Count: 3
  UV <Vector (0.5242, 0.7538)>
  UV <Vector (0.5232, 0.7509)>
  UV <Vector (0.5299, 0.7498)>
Face 915
UV Count: 3
  UV <Vector (0.5191, 0.7565)>
  UV <Vector (0.5172, 0.7539)>
  UV <Vector (0.5232, 0.7509)>
Face 916
UV Count: 3
  UV <Vector (0.5150, 0.7605)>
  UV <Vector (0.5125, 0.7587)>
  UV <Vector (0.5172, 0.7539)>
Face 917
UV Count: 3
  UV <Vector (0.5124, 0.7657)>
  UV <Vector (0.5094, 0.7647)>
  UV <Vector (0.5125, 0.7587)>
Face 918
UV Count: 3
  UV <Vector (0.5115, 0.7713)>
  UV <Vector (0.5084, 0.7714)>
  UV <Vector (0.5094, 0.7647)>
Face 919
UV Count: 3
  UV <Vector (0.5115, 0.7713)>
  UV <Vector (0.5124, 0.7770)>
  UV <Vector (0.5094, 0.7780)>
Face 920
UV Count: 3
  UV <Vector (0.5094, 0.7780)>
  UV <Vector (0.5125, 0.7840)>
  UV <Vector (0.5099, 0.7859)>
Face 921
UV Count: 3
  UV <Vector (0.5125, 0.7840)>
  UV <Vector (0.5172, 0.7888)>
  UV <Vector (0.5154, 0.7914)>
Face 922
UV Count: 3
  UV <Vector (0.5172, 0.7888)>
  UV <Vector (0.5233, 0.7918)>
  UV <Vector (0.5223, 0.7949)>
Face 923
UV Count: 3
  UV <Vector (0.5233, 0.7918)>
  UV <Vector (0.5299, 0.7929)>
  UV <Vector (0.5299, 0.7961)>
Face 924
UV Count: 3
  UV <Vector (0.5366, 0.7918)>
  UV <Vector (0.5376, 0.7949)>
  UV <Vector (0.5299, 0.7961)>
Face 925
UV Count: 3
  UV <Vector (0.5426, 0.7888)>
  UV <Vector (0.5445, 0.7913)>
  UV <Vector (0.5376, 0.7949)>
Face 926
UV Count: 3
  UV <Vector (0.5473, 0.7840)>
  UV <Vector (0.5499, 0.7859)>
  UV <Vector (0.5445, 0.7913)>
Face 927
UV Count: 3
  UV <Vector (0.5504, 0.7780)>
  UV <Vector (0.5534, 0.7790)>
  UV <Vector (0.5499, 0.7859)>
Face 928
UV Count: 3
  UV <Vector (0.5504, 0.7780)>
  UV <Vector (0.5514, 0.7713)>
  UV <Vector (0.5546, 0.7713)>
Face 929
UV Count: 3
  UV <Vector (0.5514, 0.7713)>
  UV <Vector (0.5504, 0.7647)>
  UV <Vector (0.5534, 0.7637)>
Face 930
UV Count: 3
  UV <Vector (0.5504, 0.7647)>
  UV <Vector (0.5473, 0.7587)>
  UV <Vector (0.5499, 0.7568)>
Face 931
UV Count: 3
  UV <Vector (0.5473, 0.7587)>
  UV <Vector (0.5425, 0.7539)>
  UV <Vector (0.5444, 0.7513)>
Face 932
UV Count: 3
  UV <Vector (0.5425, 0.7539)>
  UV <Vector (0.5365, 0.7509)>
  UV <Vector (0.5375, 0.7478)>
Face 933
UV Count: 3
  UV <Vector (0.5365, 0.7509)>
  UV <Vector (0.5299, 0.7498)>
  UV <Vector (0.5299, 0.7466)>
Face 934
UV Count: 3
  UV <Vector (0.5232, 0.7509)>
  UV <Vector (0.5222, 0.7478)>
  UV <Vector (0.5299, 0.7466)>
Face 935
UV Count: 3
  UV <Vector (0.5172, 0.7539)>
  UV <Vector (0.5153, 0.7513)>
  UV <Vector (0.5222, 0.7478)>
Face 936
UV Count: 3
  UV <Vector (0.5125, 0.7587)>
  UV <Vector (0.5099, 0.7568)>
  UV <Vector (0.5153, 0.7513)>
Face 937
UV Count: 3
  UV <Vector (0.5094, 0.7647)>
  UV <Vector (0.5063, 0.7637)>
  UV <Vector (0.5099, 0.7568)>
Face 938
UV Count: 3
  UV <Vector (0.5084, 0.7714)>
  UV <Vector (0.5051, 0.7714)>
  UV <Vector (0.5063, 0.7637)>
Face 939
UV Count: 3
  UV <Vector (0.5094, 0.7780)>
  UV <Vector (0.5064, 0.7790)>
  UV <Vector (0.5051, 0.7714)>
Face 940
UV Count: 3
  UV <Vector (0.5891, 0.9784)>
  UV <Vector (0.5858, 0.9760)>
  UV <Vector (0.5920, 0.9637)>
Face 941
UV Count: 3
  UV <Vector (0.5891, 0.9784)>
  UV <Vector (0.5784, 0.9891)>
  UV <Vector (0.5760, 0.9858)>
Face 942
UV Count: 3
  UV <Vector (0.5784, 0.9891)>
  UV <Vector (0.5649, 0.9960)>
  UV <Vector (0.5636, 0.9921)>
Face 943
UV Count: 3
  UV <Vector (0.5649, 0.9960)>
  UV <Vector (0.5500, 0.9983)>
  UV <Vector (0.5500, 0.9942)>
Face 944
UV Count: 3
  UV <Vector (0.5351, 0.9960)>
  UV <Vector (0.5363, 0.9921)>
  UV <Vector (0.5500, 0.9942)>
Face 945
UV Count: 3
  UV <Vector (0.5216, 0.9891)>
  UV <Vector (0.5240, 0.9858)>
  UV <Vector (0.5363, 0.9921)>
Face 946
UV Count: 3
  UV <Vector (0.5109, 0.9784)>
  UV <Vector (0.5142, 0.9760)>
  UV <Vector (0.5240, 0.9858)>
Face 947
UV Count: 3
  UV <Vector (0.5109, 0.9784)>
  UV <Vector (0.5040, 0.9650)>
  UV <Vector (0.5079, 0.9637)>
Face 948
UV Count: 3
  UV <Vector (0.5040, 0.9650)>
  UV <Vector (0.5017, 0.9500)>
  UV <Vector (0.5058, 0.9500)>
Face 949
UV Count: 3
  UV <Vector (0.5017, 0.9500)>
  UV <Vector (0.5040, 0.9351)>
  UV <Vector (0.5079, 0.9364)>
Face 950
UV Count: 3
  UV <Vector (0.5040, 0.9351)>
  UV <Vector (0.5109, 0.9216)>
  UV <Vector (0.5142, 0.9240)>
Face 951
UV Count: 3
  UV <Vector (0.5109, 0.9216)>
  UV <Vector (0.5216, 0.9109)>
  UV <Vector (0.5240, 0.9143)>
Face 952
UV Count: 3
  UV <Vector (0.5216, 0.9109)>
  UV <Vector (0.5351, 0.9041)>
  UV <Vector (0.5363, 0.9080)>
Face 953
UV Count: 3
  UV <Vector (0.5351, 0.9041)>
  UV <Vector (0.5499, 0.9017)>
  UV <Vector (0.5500, 0.9058)>
Face 954
UV Count: 3
  UV <Vector (0.5649, 0.9041)>
  UV <Vector (0.5637, 0.9080)>
  UV <Vector (0.5500, 0.9058)>
Face 955
UV Count: 3
  UV <Vector (0.5784, 0.9109)>
  UV <Vector (0.5760, 0.9143)>
  UV <Vector (0.5637, 0.9080)>
Face 956
UV Count: 3
  UV <Vector (0.5891, 0.9216)>
  UV <Vector (0.5858, 0.9241)>
  UV <Vector (0.5760, 0.9143)>
Face 957
UV Count: 3
  UV <Vector (0.5960, 0.9351)>
  UV <Vector (0.5920, 0.9364)>
  UV <Vector (0.5858, 0.9241)>
Face 958
UV Count: 3
  UV <Vector (0.5983, 0.9500)>
  UV <Vector (0.5942, 0.9500)>
  UV <Vector (0.5920, 0.9364)>
Face 959
UV Count: 3
  UV <Vector (0.5960, 0.9650)>
  UV <Vector (0.5920, 0.9637)>
  UV <Vector (0.5942, 0.9500)>
Face 960
UV Count: 3
  UV <Vector (0.5858, 0.9760)>
  UV <Vector (0.5831, 0.9741)>
  UV <Vector (0.5889, 0.9627)>
Face 961
UV Count: 3
  UV <Vector (0.5760, 0.9858)>
  UV <Vector (0.5740, 0.9831)>
  UV <Vector (0.5831, 0.9741)>
Face 962
UV Count: 3
  UV <Vector (0.5636, 0.9921)>
  UV <Vector (0.5626, 0.9889)>
  UV <Vector (0.5740, 0.9831)>
Face 963
UV Count: 3
  UV <Vector (0.5636, 0.9921)>
  UV <Vector (0.5500, 0.9942)>
  UV <Vector (0.5500, 0.9909)>
Face 964
UV Count: 3
  UV <Vector (0.5500, 0.9942)>
  UV <Vector (0.5363, 0.9921)>
  UV <Vector (0.5374, 0.9889)>
Face 965
UV Count: 3
  UV <Vector (0.5363, 0.9921)>
  UV <Vector (0.5240, 0.9858)>
  UV <Vector (0.5260, 0.9831)>
Face 966
UV Count: 3
  UV <Vector (0.5240, 0.9858)>
  UV <Vector (0.5142, 0.9760)>
  UV <Vector (0.5169, 0.9741)>
Face 967
UV Count: 3
  UV <Vector (0.5142, 0.9760)>
  UV <Vector (0.5079, 0.9637)>
  UV <Vector (0.5111, 0.9627)>
Face 968
UV Count: 3
  UV <Vector (0.5079, 0.9637)>
  UV <Vector (0.5058, 0.9500)>
  UV <Vector (0.5091, 0.9500)>
Face 969
UV Count: 3
  UV <Vector (0.5058, 0.9500)>
  UV <Vector (0.5079, 0.9364)>
  UV <Vector (0.5111, 0.9374)>
Face 970
UV Count: 3
  UV <Vector (0.5079, 0.9364)>
  UV <Vector (0.5142, 0.9240)>
  UV <Vector (0.5169, 0.9260)>
Face 971
UV Count: 3
  UV <Vector (0.5142, 0.9240)>
  UV <Vector (0.5240, 0.9143)>
  UV <Vector (0.5260, 0.9170)>
Face 972
UV Count: 3
  UV <Vector (0.5240, 0.9143)>
  UV <Vector (0.5363, 0.9080)>
  UV <Vector (0.5374, 0.9112)>
Face 973
UV Count: 3
  UV <Vector (0.5363, 0.9080)>
  UV <Vector (0.5500, 0.9058)>
  UV <Vector (0.5500, 0.9092)>
Face 974
UV Count: 3
  UV <Vector (0.5637, 0.9080)>
  UV <Vector (0.5626, 0.9112)>
  UV <Vector (0.5500, 0.9092)>
Face 975
UV Count: 3
  UV <Vector (0.5760, 0.9143)>
  UV <Vector (0.5740, 0.9170)>
  UV <Vector (0.5626, 0.9112)>
Face 976
UV Count: 3
  UV <Vector (0.5858, 0.9241)>
  UV <Vector (0.5831, 0.9260)>
  UV <Vector (0.5740, 0.9170)>
Face 977
UV Count: 3
  UV <Vector (0.5920, 0.9364)>
  UV <Vector (0.5889, 0.9374)>
  UV <Vector (0.5831, 0.9260)>
Face 978
UV Count: 3
  UV <Vector (0.5942, 0.9500)>
  UV <Vector (0.5909, 0.9501)>
  UV <Vector (0.5889, 0.9374)>
Face 979
UV Count: 3
  UV <Vector (0.5920, 0.9637)>
  UV <Vector (0.5889, 0.9627)>
  UV <Vector (0.5909, 0.9501)>
Face 980
UV Count: 3
  UV <Vector (0.5831, 0.9741)>
  UV <Vector (0.5809, 0.9725)>
  UV <Vector (0.5864, 0.9619)>
Face 981
UV Count: 3
  UV <Vector (0.5740, 0.9831)>
  UV <Vector (0.5725, 0.9810)>
  UV <Vector (0.5809, 0.9725)>
Face 982
UV Count: 3
  UV <Vector (0.5626, 0.9889)>
  UV <Vector (0.5618, 0.9864)>
  UV <Vector (0.5725, 0.9810)>
Face 983
UV Count: 3
  UV <Vector (0.5500, 0.9909)>
  UV <Vector (0.5500, 0.9883)>
  UV <Vector (0.5618, 0.9864)>
Face 984
UV Count: 3
  UV <Vector (0.5500, 0.9909)>
  UV <Vector (0.5374, 0.9889)>
  UV <Vector (0.5382, 0.9864)>
Face 985
UV Count: 3
  UV <Vector (0.5374, 0.9889)>
  UV <Vector (0.5260, 0.9831)>
  UV <Vector (0.5275, 0.9810)>
Face 986
UV Count: 3
  UV <Vector (0.5260, 0.9831)>
  UV <Vector (0.5169, 0.9741)>
  UV <Vector (0.5190, 0.9725)>
Face 987
UV Count: 3
  UV <Vector (0.5169, 0.9741)>
  UV <Vector (0.5111, 0.9627)>
  UV <Vector (0.5136, 0.9619)>
Face 988
UV Count: 3
  UV <Vector (0.5111, 0.9627)>
  UV <Vector (0.5091, 0.9500)>
  UV <Vector (0.5117, 0.9500)>
Face 989
UV Count: 3
  UV <Vector (0.5091, 0.9500)>
  UV <Vector (0.5111, 0.9374)>
  UV <Vector (0.5136, 0.9382)>
Face 990
UV Count: 3
  UV <Vector (0.5111, 0.9374)>
  UV <Vector (0.5169, 0.9260)>
  UV <Vector (0.5190, 0.9276)>
Face 991
UV Count: 3
  UV <Vector (0.5169, 0.9260)>
  UV <Vector (0.5260, 0.9170)>
  UV <Vector (0.5275, 0.9191)>
Face 992
UV Count: 3
  UV <Vector (0.5260, 0.9170)>
  UV <Vector (0.5374, 0.9112)>
  UV <Vector (0.5382, 0.9137)>
Face 993
UV Count: 3
  UV <Vector (0.5374, 0.9112)>
  UV <Vector (0.5500, 0.9092)>
  UV <Vector (0.5500, 0.9118)>
Face 994
UV Count: 3
  UV <Vector (0.5626, 0.9112)>
  UV <Vector (0.5618, 0.9137)>
  UV <Vector (0.5500, 0.9118)>
Face 995
UV Count: 3
  UV <Vector (0.5740, 0.9170)>
  UV <Vector (0.5725, 0.9191)>
  UV <Vector (0.5618, 0.9137)>
Face 996
UV Count: 3
  UV <Vector (0.5831, 0.9260)>
  UV <Vector (0.5809, 0.9276)>
  UV <Vector (0.5725, 0.9191)>
Face 997
UV Count: 3
  UV <Vector (0.5889, 0.9374)>
  UV <Vector (0.5864, 0.9382)>
  UV <Vector (0.5809, 0.9276)>
Face 998
UV Count: 3
  UV <Vector (0.5909, 0.9501)>
  UV <Vector (0.5882, 0.9501)>
  UV <Vector (0.5864, 0.9382)>
Face 999
UV Count: 3
  UV <Vector (0.5889, 0.9627)>
  UV <Vector (0.5864, 0.9619)>
  UV <Vector (0.5882, 0.9501)>
Face 1000
UV Count: 3
  UV <Vector (0.5809, 0.9725)>
  UV <Vector (0.5793, 0.9713)>
  UV <Vector (0.5844, 0.9612)>
Face 1001
UV Count: 3
  UV <Vector (0.5725, 0.9810)>
  UV <Vector (0.5712, 0.9793)>
  UV <Vector (0.5793, 0.9713)>
Face 1002
UV Count: 3
  UV <Vector (0.5618, 0.9864)>
  UV <Vector (0.5612, 0.9845)>
  UV <Vector (0.5712, 0.9793)>
Face 1003
UV Count: 3
  UV <Vector (0.5500, 0.9883)>
  UV <Vector (0.5500, 0.9862)>
  UV <Vector (0.5612, 0.9845)>
Face 1004
UV Count: 3
  UV <Vector (0.5500, 0.9883)>
  UV <Vector (0.5382, 0.9864)>
  UV <Vector (0.5388, 0.9845)>
Face 1005
UV Count: 3
  UV <Vector (0.5382, 0.9864)>
  UV <Vector (0.5275, 0.9810)>
  UV <Vector (0.5287, 0.9793)>
Face 1006
UV Count: 3
  UV <Vector (0.5275, 0.9810)>
  UV <Vector (0.5190, 0.9725)>
  UV <Vector (0.5207, 0.9713)>
Face 1007
UV Count: 3
  UV <Vector (0.5190, 0.9725)>
  UV <Vector (0.5136, 0.9619)>
  UV <Vector (0.5156, 0.9612)>
Face 1008
UV Count: 3
  UV <Vector (0.5136, 0.9619)>
  UV <Vector (0.5117, 0.9500)>
  UV <Vector (0.5138, 0.9501)>
Face 1009
UV Count: 3
  UV <Vector (0.5117, 0.9500)>
  UV <Vector (0.5136, 0.9382)>
  UV <Vector (0.5156, 0.9389)>
Face 1010
UV Count: 3
  UV <Vector (0.5136, 0.9382)>
  UV <Vector (0.5190, 0.9276)>
  UV <Vector (0.5207, 0.9288)>
Face 1011
UV Count: 3
  UV <Vector (0.5275, 0.9191)>
  UV <Vector (0.5287, 0.9208)>
  UV <Vector (0.5207, 0.9288)>
Face 1012
UV Count: 3
  UV <Vector (0.5382, 0.9137)>
  UV <Vector (0.5388, 0.9157)>
  UV <Vector (0.5287, 0.9208)>
Face 1013
UV Count: 3
  UV <Vector (0.5500, 0.9118)>
  UV <Vector (0.5500, 0.9139)>
  UV <Vector (0.5388, 0.9157)>
Face 1014
UV Count: 3
  UV <Vector (0.5500, 0.9118)>
  UV <Vector (0.5618, 0.9137)>
  UV <Vector (0.5612, 0.9157)>
Face 1015
UV Count: 3
  UV <Vector (0.5618, 0.9137)>
  UV <Vector (0.5725, 0.9191)>
  UV <Vector (0.5712, 0.9208)>
Face 1016
UV Count: 3
  UV <Vector (0.5725, 0.9191)>
  UV <Vector (0.5809, 0.9276)>
  UV <Vector (0.5792, 0.9288)>
Face 1017
UV Count: 3
  UV <Vector (0.5864, 0.9382)>
  UV <Vector (0.5844, 0.9389)>
  UV <Vector (0.5792, 0.9288)>
Face 1018
UV Count: 3
  UV <Vector (0.5882, 0.9501)>
  UV <Vector (0.5862, 0.9501)>
  UV <Vector (0.5844, 0.9389)>
Face 1019
UV Count: 3
  UV <Vector (0.5864, 0.9619)>
  UV <Vector (0.5844, 0.9612)>
  UV <Vector (0.5862, 0.9501)>
Face 1020
UV Count: 3
  UV <Vector (0.5793, 0.9713)>
  UV <Vector (0.5778, 0.9703)>
  UV <Vector (0.5826, 0.9607)>
Face 1021
UV Count: 3
  UV <Vector (0.5712, 0.9793)>
  UV <Vector (0.5702, 0.9779)>
  UV <Vector (0.5778, 0.9703)>
Face 1022
UV Count: 3
  UV <Vector (0.5612, 0.9845)>
  UV <Vector (0.5606, 0.9827)>
  UV <Vector (0.5702, 0.9779)>
Face 1023
UV Count: 3
  UV <Vector (0.5500, 0.9862)>
  UV <Vector (0.5500, 0.9844)>
  UV <Vector (0.5606, 0.9827)>
Face 1024
UV Count: 3
  UV <Vector (0.5500, 0.9862)>
  UV <Vector (0.5388, 0.9845)>
  UV <Vector (0.5394, 0.9827)>
Face 1025
UV Count: 3
  UV <Vector (0.5388, 0.9845)>
  UV <Vector (0.5287, 0.9793)>
  UV <Vector (0.5298, 0.9779)>
Face 1026
UV Count: 3
  UV <Vector (0.5287, 0.9793)>
  UV <Vector (0.5207, 0.9713)>
  UV <Vector (0.5222, 0.9703)>
Face 1027
UV Count: 3
  UV <Vector (0.5207, 0.9713)>
  UV <Vector (0.5156, 0.9612)>
  UV <Vector (0.5173, 0.9607)>
Face 1028
UV Count: 3
  UV <Vector (0.5156, 0.9612)>
  UV <Vector (0.5138, 0.9501)>
  UV <Vector (0.5156, 0.9501)>
Face 1029
UV Count: 3
  UV <Vector (0.5138, 0.9501)>
  UV <Vector (0.5156, 0.9389)>
  UV <Vector (0.5173, 0.9394)>
Face 1030
UV Count: 3
  UV <Vector (0.5207, 0.9288)>
  UV <Vector (0.5222, 0.9299)>
  UV <Vector (0.5173, 0.9394)>
Face 1031
UV Count: 3
  UV <Vector (0.5287, 0.9208)>
  UV <Vector (0.5298, 0.9223)>
  UV <Vector (0.5222, 0.9299)>
Face 1032
UV Count: 3
  UV <Vector (0.5388, 0.9157)>
  UV <Vector (0.5394, 0.9174)>
  UV <Vector (0.5298, 0.9223)>
Face 1033
UV Count: 3
  UV <Vector (0.5500, 0.9139)>
  UV <Vector (0.5500, 0.9157)>
  UV <Vector (0.5394, 0.9174)>
Face 1034
UV Count: 3
  UV <Vector (0.5500, 0.9139)>
  UV <Vector (0.5612, 0.9157)>
  UV <Vector (0.5606, 0.9174)>
Face 1035
UV Count: 3
  UV <Vector (0.5612, 0.9157)>
  UV <Vector (0.5712, 0.9208)>
  UV <Vector (0.5702, 0.9223)>
Face 1036
UV Count: 3
  UV <Vector (0.5712, 0.9208)>
  UV <Vector (0.5792, 0.9288)>
  UV <Vector (0.5778, 0.9299)>
Face 1037
UV Count: 3
  UV <Vector (0.5792, 0.9288)>
  UV <Vector (0.5844, 0.9389)>
  UV <Vector (0.5826, 0.9395)>
Face 1038
UV Count: 3
  UV <Vector (0.5862, 0.9501)>
  UV <Vector (0.5843, 0.9501)>
  UV <Vector (0.5826, 0.9395)>
Face 1039
UV Count: 3
  UV <Vector (0.5844, 0.9612)>
  UV <Vector (0.5826, 0.9607)>
  UV <Vector (0.5843, 0.9501)>
Face 1040
UV Count: 3
  UV <Vector (0.5778, 0.9703)>
  UV <Vector (0.5761, 0.9690)>
  UV <Vector (0.5807, 0.9600)>
Face 1041
UV Count: 3
  UV <Vector (0.5702, 0.9779)>
  UV <Vector (0.5689, 0.9762)>
  UV <Vector (0.5761, 0.9690)>
Face 1042
UV Count: 3
  UV <Vector (0.5606, 0.9827)>
  UV <Vector (0.5599, 0.9808)>
  UV <Vector (0.5689, 0.9762)>
Face 1043
UV Count: 3
  UV <Vector (0.5500, 0.9844)>
  UV <Vector (0.5500, 0.9824)>
  UV <Vector (0.5599, 0.9808)>
Face 1044
UV Count: 3
  UV <Vector (0.5500, 0.9844)>
  UV <Vector (0.5394, 0.9827)>
  UV <Vector (0.5400, 0.9808)>
Face 1045
UV Count: 3
  UV <Vector (0.5394, 0.9827)>
  UV <Vector (0.5298, 0.9779)>
  UV <Vector (0.5310, 0.9762)>
Face 1046
UV Count: 3
  UV <Vector (0.5298, 0.9779)>
  UV <Vector (0.5222, 0.9703)>
  UV <Vector (0.5239, 0.9690)>
Face 1047
UV Count: 3
  UV <Vector (0.5222, 0.9703)>
  UV <Vector (0.5173, 0.9607)>
  UV <Vector (0.5193, 0.9600)>
Face 1048
UV Count: 3
  UV <Vector (0.5173, 0.9607)>
  UV <Vector (0.5156, 0.9501)>
  UV <Vector (0.5177, 0.9501)>
Face 1049
UV Count: 3
  UV <Vector (0.5156, 0.9501)>
  UV <Vector (0.5173, 0.9394)>
  UV <Vector (0.5193, 0.9401)>
Face 1050
UV Count: 3
  UV <Vector (0.5222, 0.9299)>
  UV <Vector (0.5239, 0.9311)>
  UV <Vector (0.5193, 0.9401)>
Face 1051
UV Count: 3
  UV <Vector (0.5298, 0.9223)>
  UV <Vector (0.5310, 0.9240)>
  UV <Vector (0.5239, 0.9311)>
Face 1052
UV Count: 3
  UV <Vector (0.5394, 0.9174)>
  UV <Vector (0.5400, 0.9194)>
  UV <Vector (0.5310, 0.9240)>
Face 1053
UV Count: 3
  UV <Vector (0.5500, 0.9157)>
  UV <Vector (0.5500, 0.9178)>
  UV <Vector (0.5400, 0.9194)>
Face 1054
UV Count: 3
  UV <Vector (0.5500, 0.9157)>
  UV <Vector (0.5606, 0.9174)>
  UV <Vector (0.5599, 0.9194)>
Face 1055
UV Count: 3
  UV <Vector (0.5606, 0.9174)>
  UV <Vector (0.5702, 0.9223)>
  UV <Vector (0.5689, 0.9240)>
Face 1056
UV Count: 3
  UV <Vector (0.5702, 0.9223)>
  UV <Vector (0.5778, 0.9299)>
  UV <Vector (0.5761, 0.9311)>
Face 1057
UV Count: 3
  UV <Vector (0.5778, 0.9299)>
  UV <Vector (0.5826, 0.9395)>
  UV <Vector (0.5807, 0.9401)>
Face 1058
UV Count: 3
  UV <Vector (0.5843, 0.9501)>
  UV <Vector (0.5822, 0.9501)>
  UV <Vector (0.5807, 0.9401)>
Face 1059
UV Count: 3
  UV <Vector (0.5826, 0.9607)>
  UV <Vector (0.5807, 0.9600)>
  UV <Vector (0.5822, 0.9501)>
Face 1060
UV Count: 3
  UV <Vector (0.5761, 0.9690)>
  UV <Vector (0.5738, 0.9674)>
  UV <Vector (0.5780, 0.9592)>
Face 1061
UV Count: 3
  UV <Vector (0.5689, 0.9762)>
  UV <Vector (0.5673, 0.9740)>
  UV <Vector (0.5738, 0.9674)>
Face 1062
UV Count: 3
  UV <Vector (0.5599, 0.9808)>
  UV <Vector (0.5591, 0.9782)>
  UV <Vector (0.5673, 0.9740)>
Face 1063
UV Count: 3
  UV <Vector (0.5500, 0.9824)>
  UV <Vector (0.5500, 0.9796)>
  UV <Vector (0.5591, 0.9782)>
Face 1064
UV Count: 3
  UV <Vector (0.5500, 0.9824)>
  UV <Vector (0.5400, 0.9808)>
  UV <Vector (0.5408, 0.9781)>
Face 1065
UV Count: 3
  UV <Vector (0.5400, 0.9808)>
  UV <Vector (0.5310, 0.9762)>
  UV <Vector (0.5326, 0.9740)>
Face 1066
UV Count: 3
  UV <Vector (0.5310, 0.9762)>
  UV <Vector (0.5239, 0.9690)>
  UV <Vector (0.5261, 0.9674)>
Face 1067
UV Count: 3
  UV <Vector (0.5239, 0.9690)>
  UV <Vector (0.5193, 0.9600)>
  UV <Vector (0.5219, 0.9592)>
Face 1068
UV Count: 3
  UV <Vector (0.5193, 0.9600)>
  UV <Vector (0.5177, 0.9501)>
  UV <Vector (0.5205, 0.9501)>
Face 1069
UV Count: 3
  UV <Vector (0.5193, 0.9401)>
  UV <Vector (0.5219, 0.9409)>
  UV <Vector (0.5205, 0.9501)>
Face 1070
UV Count: 3
  UV <Vector (0.5239, 0.9311)>
  UV <Vector (0.5261, 0.9327)>
  UV <Vector (0.5219, 0.9409)>
Face 1071
UV Count: 3
  UV <Vector (0.5310, 0.9240)>
  UV <Vector (0.5326, 0.9262)>
  UV <Vector (0.5261, 0.9327)>
Face 1072
UV Count: 3
  UV <Vector (0.5400, 0.9194)>
  UV <Vector (0.5409, 0.9220)>
  UV <Vector (0.5326, 0.9262)>
Face 1073
UV Count: 3
  UV <Vector (0.5500, 0.9178)>
  UV <Vector (0.5500, 0.9206)>
  UV <Vector (0.5409, 0.9220)>
Face 1074
UV Count: 3
  UV <Vector (0.5500, 0.9178)>
  UV <Vector (0.5599, 0.9194)>
  UV <Vector (0.5591, 0.9220)>
Face 1075
UV Count: 3
  UV <Vector (0.5599, 0.9194)>
  UV <Vector (0.5689, 0.9240)>
  UV <Vector (0.5673, 0.9262)>
Face 1076
UV Count: 3
  UV <Vector (0.5689, 0.9240)>
  UV <Vector (0.5761, 0.9311)>
  UV <Vector (0.5738, 0.9327)>
Face 1077
UV Count: 3
  UV <Vector (0.5761, 0.9311)>
  UV <Vector (0.5807, 0.9401)>
  UV <Vector (0.5780, 0.9410)>
Face 1078
UV Count: 3
  UV <Vector (0.5807, 0.9401)>
  UV <Vector (0.5822, 0.9501)>
  UV <Vector (0.5795, 0.9501)>
Face 1079
UV Count: 3
  UV <Vector (0.5807, 0.9600)>
  UV <Vector (0.5780, 0.9592)>
  UV <Vector (0.5795, 0.9501)>
Face 1080
UV Count: 3
  UV <Vector (0.5738, 0.9674)>
  UV <Vector (0.5709, 0.9653)>
  UV <Vector (0.5746, 0.9581)>
Face 1081
UV Count: 3
  UV <Vector (0.5673, 0.9740)>
  UV <Vector (0.5652, 0.9711)>
  UV <Vector (0.5709, 0.9653)>
Face 1082
UV Count: 3
  UV <Vector (0.5591, 0.9782)>
  UV <Vector (0.5580, 0.9748)>
  UV <Vector (0.5652, 0.9711)>
Face 1083
UV Count: 3
  UV <Vector (0.5500, 0.9796)>
  UV <Vector (0.5499, 0.9760)>
  UV <Vector (0.5580, 0.9748)>
Face 1084
UV Count: 3
  UV <Vector (0.5500, 0.9796)>
  UV <Vector (0.5408, 0.9781)>
  UV <Vector (0.5419, 0.9747)>
Face 1085
UV Count: 3
  UV <Vector (0.5408, 0.9781)>
  UV <Vector (0.5326, 0.9740)>
  UV <Vector (0.5347, 0.9710)>
Face 1086
UV Count: 3
  UV <Vector (0.5326, 0.9740)>
  UV <Vector (0.5261, 0.9674)>
  UV <Vector (0.5290, 0.9653)>
Face 1087
UV Count: 3
  UV <Vector (0.5261, 0.9674)>
  UV <Vector (0.5219, 0.9592)>
  UV <Vector (0.5253, 0.9581)>
Face 1088
UV Count: 3
  UV <Vector (0.5219, 0.9592)>
  UV <Vector (0.5205, 0.9501)>
  UV <Vector (0.5240, 0.9501)>
Face 1089
UV Count: 3
  UV <Vector (0.5219, 0.9409)>
  UV <Vector (0.5253, 0.9420)>
  UV <Vector (0.5240, 0.9501)>
Face 1090
UV Count: 3
  UV <Vector (0.5261, 0.9327)>
  UV <Vector (0.5290, 0.9348)>
  UV <Vector (0.5253, 0.9420)>
Face 1091
UV Count: 3
  UV <Vector (0.5326, 0.9262)>
  UV <Vector (0.5347, 0.9291)>
  UV <Vector (0.5290, 0.9348)>
Face 1092
UV Count: 3
  UV <Vector (0.5409, 0.9220)>
  UV <Vector (0.5420, 0.9254)>
  UV <Vector (0.5347, 0.9291)>
Face 1093
UV Count: 3
  UV <Vector (0.5500, 0.9206)>
  UV <Vector (0.5500, 0.9242)>
  UV <Vector (0.5420, 0.9254)>
Face 1094
UV Count: 3
  UV <Vector (0.5500, 0.9206)>
  UV <Vector (0.5591, 0.9220)>
  UV <Vector (0.5580, 0.9254)>
Face 1095
UV Count: 3
  UV <Vector (0.5591, 0.9220)>
  UV <Vector (0.5673, 0.9262)>
  UV <Vector (0.5652, 0.9291)>
Face 1096
UV Count: 3
  UV <Vector (0.5673, 0.9262)>
  UV <Vector (0.5738, 0.9327)>
  UV <Vector (0.5710, 0.9349)>
Face 1097
UV Count: 3
  UV <Vector (0.5738, 0.9327)>
  UV <Vector (0.5780, 0.9410)>
  UV <Vector (0.5746, 0.9421)>
Face 1098
UV Count: 3
  UV <Vector (0.5780, 0.9410)>
  UV <Vector (0.5795, 0.9501)>
  UV <Vector (0.5759, 0.9501)>
Face 1099
UV Count: 3
  UV <Vector (0.5780, 0.9592)>
  UV <Vector (0.5746, 0.9581)>
  UV <Vector (0.5759, 0.9501)>
Face 1100
UV Count: 3
  UV <Vector (0.5709, 0.9653)>
  UV <Vector (0.5679, 0.9632)>
  UV <Vector (0.5711, 0.9570)>
Face 1101
UV Count: 3
  UV <Vector (0.5652, 0.9711)>
  UV <Vector (0.5630, 0.9681)>
  UV <Vector (0.5679, 0.9632)>
Face 1102
UV Count: 3
  UV <Vector (0.5580, 0.9748)>
  UV <Vector (0.5568, 0.9712)>
  UV <Vector (0.5630, 0.9681)>
Face 1103
UV Count: 3
  UV <Vector (0.5499, 0.9760)>
  UV <Vector (0.5499, 0.9723)>
  UV <Vector (0.5568, 0.9712)>
Face 1104
UV Count: 3
  UV <Vector (0.5499, 0.9760)>
  UV <Vector (0.5419, 0.9747)>
  UV <Vector (0.5431, 0.9712)>
Face 1105
UV Count: 3
  UV <Vector (0.5419, 0.9747)>
  UV <Vector (0.5347, 0.9710)>
  UV <Vector (0.5369, 0.9681)>
Face 1106
UV Count: 3
  UV <Vector (0.5347, 0.9710)>
  UV <Vector (0.5290, 0.9653)>
  UV <Vector (0.5320, 0.9631)>
Face 1107
UV Count: 3
  UV <Vector (0.5290, 0.9653)>
  UV <Vector (0.5253, 0.9581)>
  UV <Vector (0.5288, 0.9569)>
Face 1108
UV Count: 3
  UV <Vector (0.5253, 0.9581)>
  UV <Vector (0.5240, 0.9501)>
  UV <Vector (0.5277, 0.9501)>
Face 1109
UV Count: 3
  UV <Vector (0.5253, 0.9420)>
  UV <Vector (0.5288, 0.9432)>
  UV <Vector (0.5277, 0.9501)>
Face 1110
UV Count: 3
  UV <Vector (0.5290, 0.9348)>
  UV <Vector (0.5320, 0.9370)>
  UV <Vector (0.5288, 0.9432)>
Face 1111
UV Count: 3
  UV <Vector (0.5347, 0.9291)>
  UV <Vector (0.5369, 0.9321)>
  UV <Vector (0.5320, 0.9370)>
Face 1112
UV Count: 3
  UV <Vector (0.5420, 0.9254)>
  UV <Vector (0.5431, 0.9289)>
  UV <Vector (0.5369, 0.9321)>
Face 1113
UV Count: 3
  UV <Vector (0.5500, 0.9242)>
  UV <Vector (0.5500, 0.9279)>
  UV <Vector (0.5431, 0.9289)>
Face 1114
UV Count: 3
  UV <Vector (0.5500, 0.9242)>
  UV <Vector (0.5580, 0.9254)>
  UV <Vector (0.5569, 0.9290)>
Face 1115
UV Count: 3
  UV <Vector (0.5580, 0.9254)>
  UV <Vector (0.5652, 0.9291)>
  UV <Vector (0.5630, 0.9321)>
Face 1116
UV Count: 3
  UV <Vector (0.5652, 0.9291)>
  UV <Vector (0.5710, 0.9349)>
  UV <Vector (0.5680, 0.9370)>
Face 1117
UV Count: 3
  UV <Vector (0.5710, 0.9349)>
  UV <Vector (0.5746, 0.9421)>
  UV <Vector (0.5711, 0.9432)>
Face 1118
UV Count: 3
  UV <Vector (0.5746, 0.9421)>
  UV <Vector (0.5759, 0.9501)>
  UV <Vector (0.5722, 0.9501)>
Face 1119
UV Count: 3
  UV <Vector (0.5746, 0.9581)>
  UV <Vector (0.5711, 0.9570)>
  UV <Vector (0.5722, 0.9501)>
Face 1120
UV Count: 3
  UV <Vector (0.5679, 0.9632)>
  UV <Vector (0.5650, 0.9610)>
  UV <Vector (0.5676, 0.9558)>
Face 1121
UV Count: 3
  UV <Vector (0.5630, 0.9681)>
  UV <Vector (0.5609, 0.9651)>
  UV <Vector (0.5650, 0.9610)>
Face 1122
UV Count: 3
  UV <Vector (0.5568, 0.9712)>
  UV <Vector (0.5557, 0.9678)>
  UV <Vector (0.5609, 0.9651)>
Face 1123
UV Count: 3
  UV <Vector (0.5499, 0.9723)>
  UV <Vector (0.5499, 0.9687)>
  UV <Vector (0.5557, 0.9678)>
Face 1124
UV Count: 3
  UV <Vector (0.5499, 0.9723)>
  UV <Vector (0.5431, 0.9712)>
  UV <Vector (0.5442, 0.9678)>
Face 1125
UV Count: 3
  UV <Vector (0.5431, 0.9712)>
  UV <Vector (0.5369, 0.9681)>
  UV <Vector (0.5390, 0.9651)>
Face 1126
UV Count: 3
  UV <Vector (0.5369, 0.9681)>
  UV <Vector (0.5320, 0.9631)>
  UV <Vector (0.5349, 0.9610)>
Face 1127
UV Count: 3
  UV <Vector (0.5320, 0.9631)>
  UV <Vector (0.5288, 0.9569)>
  UV <Vector (0.5323, 0.9558)>
Face 1128
UV Count: 3
  UV <Vector (0.5288, 0.9569)>
  UV <Vector (0.5277, 0.9501)>
  UV <Vector (0.5314, 0.9501)>
Face 1129
UV Count: 3
  UV <Vector (0.5288, 0.9432)>
  UV <Vector (0.5323, 0.9443)>
  UV <Vector (0.5314, 0.9501)>
Face 1130
UV Count: 3
  UV <Vector (0.5320, 0.9370)>
  UV <Vector (0.5349, 0.9392)>
  UV <Vector (0.5323, 0.9443)>
Face 1131
UV Count: 3
  UV <Vector (0.5369, 0.9321)>
  UV <Vector (0.5391, 0.9351)>
  UV <Vector (0.5349, 0.9392)>
Face 1132
UV Count: 3
  UV <Vector (0.5431, 0.9289)>
  UV <Vector (0.5442, 0.9324)>
  UV <Vector (0.5391, 0.9351)>
Face 1133
UV Count: 3
  UV <Vector (0.5500, 0.9279)>
  UV <Vector (0.5500, 0.9315)>
  UV <Vector (0.5442, 0.9324)>
Face 1134
UV Count: 3
  UV <Vector (0.5500, 0.9279)>
  UV <Vector (0.5569, 0.9290)>
  UV <Vector (0.5557, 0.9324)>
Face 1135
UV Count: 3
  UV <Vector (0.5569, 0.9290)>
  UV <Vector (0.5630, 0.9321)>
  UV <Vector (0.5609, 0.9351)>
Face 1136
UV Count: 3
  UV <Vector (0.5630, 0.9321)>
  UV <Vector (0.5680, 0.9370)>
  UV <Vector (0.5650, 0.9392)>
Face 1137
UV Count: 3
  UV <Vector (0.5680, 0.9370)>
  UV <Vector (0.5711, 0.9432)>
  UV <Vector (0.5676, 0.9444)>
Face 1138
UV Count: 3
  UV <Vector (0.5711, 0.9432)>
  UV <Vector (0.5722, 0.9501)>
  UV <Vector (0.5685, 0.9501)>
Face 1139
UV Count: 3
  UV <Vector (0.5711, 0.9570)>
  UV <Vector (0.5676, 0.9558)>
  UV <Vector (0.5685, 0.9501)>
Face 1140
UV Count: 3
  UV <Vector (0.5650, 0.9610)>
  UV <Vector (0.5561, 0.9544)>
  UV <Vector (0.5572, 0.9523)>
Face 1141
UV Count: 3
  UV <Vector (0.5609, 0.9651)>
  UV <Vector (0.5545, 0.9561)>
  UV <Vector (0.5561, 0.9544)>
Face 1142
UV Count: 3
  UV <Vector (0.5557, 0.9678)>
  UV <Vector (0.5524, 0.9572)>
  UV <Vector (0.5545, 0.9561)>
Face 1143
UV Count: 3
  UV <Vector (0.5499, 0.9687)>
  UV <Vector (0.5500, 0.9576)>
  UV <Vector (0.5524, 0.9572)>
Face 1144
UV Count: 3
  UV <Vector (0.5499, 0.9687)>
  UV <Vector (0.5442, 0.9678)>
  UV <Vector (0.5477, 0.9572)>
Face 1145
UV Count: 3
  UV <Vector (0.5442, 0.9678)>
  UV <Vector (0.5390, 0.9651)>
  UV <Vector (0.5456, 0.9561)>
Face 1146
UV Count: 3
  UV <Vector (0.5390, 0.9651)>
  UV <Vector (0.5349, 0.9610)>
  UV <Vector (0.5439, 0.9545)>
Face 1147
UV Count: 3
  UV <Vector (0.5349, 0.9610)>
  UV <Vector (0.5323, 0.9558)>
  UV <Vector (0.5429, 0.9524)>
Face 1148
UV Count: 3
  UV <Vector (0.5323, 0.9558)>
  UV <Vector (0.5314, 0.9501)>
  UV <Vector (0.5425, 0.9501)>
Face 1149
UV Count: 3
  UV <Vector (0.5323, 0.9443)>
  UV <Vector (0.5428, 0.9478)>
  UV <Vector (0.5425, 0.9501)>
Face 1150
UV Count: 3
  UV <Vector (0.5349, 0.9392)>
  UV <Vector (0.5439, 0.9457)>
  UV <Vector (0.5428, 0.9478)>
Face 1151
UV Count: 3
  UV <Vector (0.5391, 0.9351)>
  UV <Vector (0.5455, 0.9440)>
  UV <Vector (0.5439, 0.9457)>
Face 1152
UV Count: 3
  UV <Vector (0.5442, 0.9324)>
  UV <Vector (0.5476, 0.9430)>
  UV <Vector (0.5455, 0.9440)>
Face 1153
UV Count: 3
  UV <Vector (0.5500, 0.9315)>
  UV <Vector (0.5500, 0.9426)>
  UV <Vector (0.5476, 0.9430)>
Face 1154
UV Count: 3
  UV <Vector (0.5500, 0.9315)>
  UV <Vector (0.5557, 0.9324)>
  UV <Vector (0.5523, 0.9429)>
Face 1155
UV Count: 3
  UV <Vector (0.5557, 0.9324)>
  UV <Vector (0.5609, 0.9351)>
  UV <Vector (0.5544, 0.9439)>
Face 1156
UV Count: 3
  UV <Vector (0.5609, 0.9351)>
  UV <Vector (0.5650, 0.9392)>
  UV <Vector (0.5561, 0.9456)>
Face 1157
UV Count: 3
  UV <Vector (0.5650, 0.9392)>
  UV <Vector (0.5676, 0.9444)>
  UV <Vector (0.5571, 0.9477)>
Face 1158
UV Count: 3
  UV <Vector (0.5676, 0.9444)>
  UV <Vector (0.5685, 0.9501)>
  UV <Vector (0.5575, 0.9500)>
Face 1159
UV Count: 3
  UV <Vector (0.5676, 0.9558)>
  UV <Vector (0.5572, 0.9523)>
  UV <Vector (0.5575, 0.9500)>
Face 1160
UV Count: 3
  UV <Vector (0.5730, 0.7296)>
  UV <Vector (0.5760, 0.7306)>
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Face 1161
UV Count: 3
  UV <Vector (0.5726, 0.7304)>
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Face 1162
UV Count: 3
  UV <Vector (0.5719, 0.7311)>
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Face 1163
UV Count: 3
  UV <Vector (0.5711, 0.7316)>
  UV <Vector (0.5721, 0.7346)>
  UV <Vector (0.5701, 0.7349)>
Face 1164
UV Count: 3
  UV <Vector (0.5701, 0.7349)>
  UV <Vector (0.5682, 0.7346)>
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Face 1165
UV Count: 3
  UV <Vector (0.5682, 0.7346)>
  UV <Vector (0.5665, 0.7337)>
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Face 1166
UV Count: 3
  UV <Vector (0.5665, 0.7337)>
  UV <Vector (0.5651, 0.7323)>
  UV <Vector (0.5676, 0.7305)>
Face 1167
UV Count: 3
  UV <Vector (0.5651, 0.7323)>
  UV <Vector (0.5642, 0.7306)>
  UV <Vector (0.5672, 0.7296)>
Face 1168
UV Count: 3
  UV <Vector (0.5642, 0.7306)>
  UV <Vector (0.5639, 0.7287)>
  UV <Vector (0.5670, 0.7287)>
Face 1169
UV Count: 3
  UV <Vector (0.5670, 0.7287)>
  UV <Vector (0.5639, 0.7287)>
  UV <Vector (0.5642, 0.7268)>
Face 1170
UV Count: 3
  UV <Vector (0.5672, 0.7277)>
  UV <Vector (0.5642, 0.7268)>
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Face 1171
UV Count: 3
  UV <Vector (0.5676, 0.7269)>
  UV <Vector (0.5651, 0.7250)>
  UV <Vector (0.5664, 0.7237)>
Face 1172
UV Count: 3
  UV <Vector (0.5683, 0.7262)>
  UV <Vector (0.5664, 0.7237)>
  UV <Vector (0.5682, 0.7228)>
Face 1173
UV Count: 3
  UV <Vector (0.5691, 0.7258)>
  UV <Vector (0.5682, 0.7228)>
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Face 1174
UV Count: 3
  UV <Vector (0.5701, 0.7224)>
  UV <Vector (0.5720, 0.7227)>
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Face 1175
UV Count: 3
  UV <Vector (0.5720, 0.7227)>
  UV <Vector (0.5737, 0.7236)>
  UV <Vector (0.5719, 0.7262)>
Face 1176
UV Count: 3
  UV <Vector (0.5737, 0.7236)>
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Face 1177
UV Count: 3
  UV <Vector (0.5751, 0.7250)>
  UV <Vector (0.5760, 0.7267)>
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Face 1178
UV Count: 3
  UV <Vector (0.5760, 0.7267)>
  UV <Vector (0.5763, 0.7286)>
  UV <Vector (0.5732, 0.7286)>
Face 1179
UV Count: 3
  UV <Vector (0.5732, 0.7286)>
  UV <Vector (0.5763, 0.7286)>
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Face 1180
UV Count: 3
  UV <Vector (0.5760, 0.7306)>
  UV <Vector (0.5790, 0.7315)>
  UV <Vector (0.5777, 0.7341)>
Face 1181
UV Count: 3
  UV <Vector (0.5752, 0.7323)>
  UV <Vector (0.5777, 0.7341)>
  UV <Vector (0.5756, 0.7362)>
Face 1182
UV Count: 3
  UV <Vector (0.5738, 0.7337)>
  UV <Vector (0.5756, 0.7362)>
  UV <Vector (0.5730, 0.7375)>
Face 1183
UV Count: 3
  UV <Vector (0.5721, 0.7346)>
  UV <Vector (0.5730, 0.7375)>
  UV <Vector (0.5701, 0.7380)>
Face 1184
UV Count: 3
  UV <Vector (0.5701, 0.7380)>
  UV <Vector (0.5673, 0.7376)>
  UV <Vector (0.5682, 0.7346)>
Face 1185
UV Count: 3
  UV <Vector (0.5673, 0.7376)>
  UV <Vector (0.5646, 0.7362)>
  UV <Vector (0.5665, 0.7337)>
Face 1186
UV Count: 3
  UV <Vector (0.5646, 0.7362)>
  UV <Vector (0.5626, 0.7342)>
  UV <Vector (0.5651, 0.7323)>
Face 1187
UV Count: 3
  UV <Vector (0.5626, 0.7342)>
  UV <Vector (0.5612, 0.7316)>
  UV <Vector (0.5642, 0.7306)>
Face 1188
UV Count: 3
  UV <Vector (0.5612, 0.7316)>
  UV <Vector (0.5608, 0.7287)>
  UV <Vector (0.5639, 0.7287)>
Face 1189
UV Count: 3
  UV <Vector (0.5639, 0.7287)>
  UV <Vector (0.5608, 0.7287)>
  UV <Vector (0.5612, 0.7258)>
Face 1190
UV Count: 3
  UV <Vector (0.5642, 0.7268)>
  UV <Vector (0.5612, 0.7258)>
  UV <Vector (0.5625, 0.7232)>
Face 1191
UV Count: 3
  UV <Vector (0.5651, 0.7250)>
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Face 1192
UV Count: 3
  UV <Vector (0.5664, 0.7237)>
  UV <Vector (0.5646, 0.7211)>
  UV <Vector (0.5672, 0.7198)>
Face 1193
UV Count: 3
  UV <Vector (0.5682, 0.7228)>
  UV <Vector (0.5672, 0.7198)>
  UV <Vector (0.5701, 0.7193)>
Face 1194
UV Count: 3
  UV <Vector (0.5701, 0.7193)>
  UV <Vector (0.5730, 0.7198)>
  UV <Vector (0.5720, 0.7227)>
Face 1195
UV Count: 3
  UV <Vector (0.5730, 0.7198)>
  UV <Vector (0.5756, 0.7211)>
  UV <Vector (0.5737, 0.7236)>
Face 1196
UV Count: 3
  UV <Vector (0.5756, 0.7211)>
  UV <Vector (0.5776, 0.7232)>
  UV <Vector (0.5751, 0.7250)>
Face 1197
UV Count: 3
  UV <Vector (0.5776, 0.7232)>
  UV <Vector (0.5790, 0.7257)>
  UV <Vector (0.5760, 0.7267)>
Face 1198
UV Count: 3
  UV <Vector (0.5790, 0.7257)>
  UV <Vector (0.5794, 0.7286)>
  UV <Vector (0.5763, 0.7286)>
Face 1199
UV Count: 3
  UV <Vector (0.5763, 0.7286)>
  UV <Vector (0.5794, 0.7286)>
  UV <Vector (0.5790, 0.7315)>
Face 1200
UV Count: 3
  UV <Vector (0.5790, 0.7315)>
  UV <Vector (0.5818, 0.7325)>
  UV <Vector (0.5801, 0.7359)>
Face 1201
UV Count: 3
  UV <Vector (0.5777, 0.7341)>
  UV <Vector (0.5801, 0.7359)>
  UV <Vector (0.5774, 0.7386)>
Face 1202
UV Count: 3
  UV <Vector (0.5756, 0.7362)>
  UV <Vector (0.5774, 0.7386)>
  UV <Vector (0.5739, 0.7404)>
Face 1203
UV Count: 3
  UV <Vector (0.5730, 0.7375)>
  UV <Vector (0.5739, 0.7404)>
  UV <Vector (0.5701, 0.7410)>
Face 1204
UV Count: 3
  UV <Vector (0.5701, 0.7410)>
  UV <Vector (0.5663, 0.7404)>
  UV <Vector (0.5673, 0.7376)>
Face 1205
UV Count: 3
  UV <Vector (0.5663, 0.7404)>
  UV <Vector (0.5629, 0.7386)>
  UV <Vector (0.5646, 0.7362)>
Face 1206
UV Count: 3
  UV <Vector (0.5629, 0.7386)>
  UV <Vector (0.5602, 0.7359)>
  UV <Vector (0.5626, 0.7342)>
Face 1207
UV Count: 3
  UV <Vector (0.5602, 0.7359)>
  UV <Vector (0.5584, 0.7325)>
  UV <Vector (0.5612, 0.7316)>
Face 1208
UV Count: 3
  UV <Vector (0.5584, 0.7325)>
  UV <Vector (0.5578, 0.7287)>
  UV <Vector (0.5608, 0.7287)>
Face 1209
UV Count: 3
  UV <Vector (0.5608, 0.7287)>
  UV <Vector (0.5578, 0.7287)>
  UV <Vector (0.5584, 0.7249)>
Face 1210
UV Count: 3
  UV <Vector (0.5612, 0.7258)>
  UV <Vector (0.5584, 0.7249)>
  UV <Vector (0.5601, 0.7214)>
Face 1211
UV Count: 3
  UV <Vector (0.5625, 0.7232)>
  UV <Vector (0.5601, 0.7214)>
  UV <Vector (0.5628, 0.7187)>
Face 1212
UV Count: 3
  UV <Vector (0.5646, 0.7211)>
  UV <Vector (0.5628, 0.7187)>
  UV <Vector (0.5663, 0.7169)>
Face 1213
UV Count: 3
  UV <Vector (0.5672, 0.7198)>
  UV <Vector (0.5663, 0.7169)>
  UV <Vector (0.5701, 0.7163)>
Face 1214
UV Count: 3
  UV <Vector (0.5701, 0.7163)>
  UV <Vector (0.5739, 0.7169)>
  UV <Vector (0.5730, 0.7198)>
Face 1215
UV Count: 3
  UV <Vector (0.5739, 0.7169)>
  UV <Vector (0.5773, 0.7187)>
  UV <Vector (0.5756, 0.7211)>
Face 1216
UV Count: 3
  UV <Vector (0.5773, 0.7187)>
  UV <Vector (0.5801, 0.7214)>
  UV <Vector (0.5776, 0.7232)>
Face 1217
UV Count: 3
  UV <Vector (0.5801, 0.7214)>
  UV <Vector (0.5818, 0.7248)>
  UV <Vector (0.5790, 0.7257)>
Face 1218
UV Count: 3
  UV <Vector (0.5818, 0.7248)>
  UV <Vector (0.5824, 0.7286)>
  UV <Vector (0.5794, 0.7286)>
Face 1219
UV Count: 3
  UV <Vector (0.5794, 0.7286)>
  UV <Vector (0.5824, 0.7286)>
  UV <Vector (0.5818, 0.7325)>
Face 1220
UV Count: 3
  UV <Vector (0.5818, 0.7325)>
  UV <Vector (0.5847, 0.7334)>
  UV <Vector (0.5825, 0.7377)>
Face 1221
UV Count: 3
  UV <Vector (0.5801, 0.7359)>
  UV <Vector (0.5825, 0.7377)>
  UV <Vector (0.5791, 0.7411)>
Face 1222
UV Count: 3
  UV <Vector (0.5774, 0.7386)>
  UV <Vector (0.5791, 0.7411)>
  UV <Vector (0.5749, 0.7432)>
Face 1223
UV Count: 3
  UV <Vector (0.5739, 0.7404)>
  UV <Vector (0.5749, 0.7432)>
  UV <Vector (0.5701, 0.7440)>
Face 1224
UV Count: 3
  UV <Vector (0.5701, 0.7440)>
  UV <Vector (0.5654, 0.7432)>
  UV <Vector (0.5663, 0.7404)>
Face 1225
UV Count: 3
  UV <Vector (0.5654, 0.7432)>
  UV <Vector (0.5611, 0.7411)>
  UV <Vector (0.5629, 0.7386)>
Face 1226
UV Count: 3
  UV <Vector (0.5611, 0.7411)>
  UV <Vector (0.5577, 0.7377)>
  UV <Vector (0.5602, 0.7359)>
Face 1227
UV Count: 3
  UV <Vector (0.5577, 0.7377)>
  UV <Vector (0.5555, 0.7334)>
  UV <Vector (0.5584, 0.7325)>
Face 1228
UV Count: 3
  UV <Vector (0.5555, 0.7334)>
  UV <Vector (0.5548, 0.7287)>
  UV <Vector (0.5578, 0.7287)>
Face 1229
UV Count: 3
  UV <Vector (0.5578, 0.7287)>
  UV <Vector (0.5548, 0.7287)>
  UV <Vector (0.5555, 0.7239)>
Face 1230
UV Count: 3
  UV <Vector (0.5584, 0.7249)>
  UV <Vector (0.5555, 0.7239)>
  UV <Vector (0.5577, 0.7197)>
Face 1231
UV Count: 3
  UV <Vector (0.5601, 0.7214)>
  UV <Vector (0.5577, 0.7197)>
  UV <Vector (0.5611, 0.7163)>
Face 1232
UV Count: 3
  UV <Vector (0.5628, 0.7187)>
  UV <Vector (0.5611, 0.7163)>
  UV <Vector (0.5654, 0.7141)>
Face 1233
UV Count: 3
  UV <Vector (0.5663, 0.7169)>
  UV <Vector (0.5654, 0.7141)>
  UV <Vector (0.5701, 0.7133)>
Face 1234
UV Count: 3
  UV <Vector (0.5701, 0.7133)>
  UV <Vector (0.5748, 0.7141)>
  UV <Vector (0.5739, 0.7169)>
Face 1235
UV Count: 3
  UV <Vector (0.5748, 0.7141)>
  UV <Vector (0.5791, 0.7163)>
  UV <Vector (0.5773, 0.7187)>
Face 1236
UV Count: 3
  UV <Vector (0.5791, 0.7163)>
  UV <Vector (0.5825, 0.7196)>
  UV <Vector (0.5801, 0.7214)>
Face 1237
UV Count: 3
  UV <Vector (0.5825, 0.7196)>
  UV <Vector (0.5847, 0.7239)>
  UV <Vector (0.5818, 0.7248)>
Face 1238
UV Count: 3
  UV <Vector (0.5847, 0.7239)>
  UV <Vector (0.5854, 0.7287)>
  UV <Vector (0.5824, 0.7286)>
Face 1239
UV Count: 3
  UV <Vector (0.5824, 0.7286)>
  UV <Vector (0.5854, 0.7287)>
  UV <Vector (0.5847, 0.7334)>
Face 1240
UV Count: 3
  UV <Vector (0.5847, 0.7334)>
  UV <Vector (0.5876, 0.7344)>
  UV <Vector (0.5850, 0.7395)>
Face 1241
UV Count: 3
  UV <Vector (0.5825, 0.7377)>
  UV <Vector (0.5850, 0.7395)>
  UV <Vector (0.5809, 0.7435)>
Face 1242
UV Count: 3
  UV <Vector (0.5791, 0.7411)>
  UV <Vector (0.5809, 0.7435)>
  UV <Vector (0.5758, 0.7462)>
Face 1243
UV Count: 3
  UV <Vector (0.5749, 0.7432)>
  UV <Vector (0.5758, 0.7462)>
  UV <Vector (0.5701, 0.7471)>
Face 1244
UV Count: 3
  UV <Vector (0.5701, 0.7471)>
  UV <Vector (0.5644, 0.7462)>
  UV <Vector (0.5654, 0.7432)>
Face 1245
UV Count: 3
  UV <Vector (0.5644, 0.7462)>
  UV <Vector (0.5593, 0.7435)>
  UV <Vector (0.5611, 0.7411)>
Face 1246
UV Count: 3
  UV <Vector (0.5593, 0.7435)>
  UV <Vector (0.5552, 0.7395)>
  UV <Vector (0.5577, 0.7377)>
Face 1247
UV Count: 3
  UV <Vector (0.5552, 0.7395)>
  UV <Vector (0.5526, 0.7343)>
  UV <Vector (0.5555, 0.7334)>
Face 1248
UV Count: 3
  UV <Vector (0.5555, 0.7334)>
  UV <Vector (0.5526, 0.7343)>
  UV <Vector (0.5517, 0.7287)>
Face 1249
UV Count: 3
  UV <Vector (0.5548, 0.7287)>
  UV <Vector (0.5517, 0.7287)>
  UV <Vector (0.5526, 0.7230)>
Face 1250
UV Count: 3
  UV <Vector (0.5555, 0.7239)>
  UV <Vector (0.5526, 0.7230)>
  UV <Vector (0.5552, 0.7178)>
Face 1251
UV Count: 3
  UV <Vector (0.5577, 0.7197)>
  UV <Vector (0.5552, 0.7178)>
  UV <Vector (0.5593, 0.7138)>
Face 1252
UV Count: 3
  UV <Vector (0.5611, 0.7163)>
  UV <Vector (0.5593, 0.7138)>
  UV <Vector (0.5644, 0.7112)>
Face 1253
UV Count: 3
  UV <Vector (0.5654, 0.7141)>
  UV <Vector (0.5644, 0.7112)>
  UV <Vector (0.5701, 0.7103)>
Face 1254
UV Count: 3
  UV <Vector (0.5701, 0.7103)>
  UV <Vector (0.5758, 0.7112)>
  UV <Vector (0.5748, 0.7141)>
Face 1255
UV Count: 3
  UV <Vector (0.5758, 0.7112)>
  UV <Vector (0.5809, 0.7138)>
  UV <Vector (0.5791, 0.7163)>
Face 1256
UV Count: 3
  UV <Vector (0.5809, 0.7138)>
  UV <Vector (0.5850, 0.7179)>
  UV <Vector (0.5825, 0.7196)>
Face 1257
UV Count: 3
  UV <Vector (0.5850, 0.7179)>
  UV <Vector (0.5876, 0.7230)>
  UV <Vector (0.5847, 0.7239)>
Face 1258
UV Count: 3
  UV <Vector (0.5876, 0.7230)>
  UV <Vector (0.5885, 0.7287)>
  UV <Vector (0.5854, 0.7287)>
Face 1259
UV Count: 3
  UV <Vector (0.5885, 0.7287)>
  UV <Vector (0.5876, 0.7344)>
  UV <Vector (0.5847, 0.7334)>
Face 1260
UV Count: 3
  UV <Vector (0.5876, 0.7344)>
  UV <Vector (0.5906, 0.7353)>
  UV <Vector (0.5875, 0.7413)>
Face 1261
UV Count: 3
  UV <Vector (0.5850, 0.7395)>
  UV <Vector (0.5875, 0.7413)>
  UV <Vector (0.5828, 0.7461)>
Face 1262
UV Count: 3
  UV <Vector (0.5809, 0.7435)>
  UV <Vector (0.5828, 0.7461)>
  UV <Vector (0.5767, 0.7491)>
Face 1263
UV Count: 3
  UV <Vector (0.5758, 0.7462)>
  UV <Vector (0.5767, 0.7491)>
  UV <Vector (0.5701, 0.7502)>
Face 1264
UV Count: 3
  UV <Vector (0.5701, 0.7502)>
  UV <Vector (0.5634, 0.7491)>
  UV <Vector (0.5644, 0.7462)>
Face 1265
UV Count: 3
  UV <Vector (0.5634, 0.7491)>
  UV <Vector (0.5574, 0.7461)>
  UV <Vector (0.5593, 0.7435)>
Face 1266
UV Count: 3
  UV <Vector (0.5574, 0.7461)>
  UV <Vector (0.5527, 0.7413)>
  UV <Vector (0.5552, 0.7395)>
Face 1267
UV Count: 3
  UV <Vector (0.5527, 0.7413)>
  UV <Vector (0.5496, 0.7353)>
  UV <Vector (0.5526, 0.7343)>
Face 1268
UV Count: 3
  UV <Vector (0.5496, 0.7353)>
  UV <Vector (0.5486, 0.7286)>
  UV <Vector (0.5517, 0.7287)>
Face 1269
UV Count: 3
  UV <Vector (0.5517, 0.7287)>
  UV <Vector (0.5486, 0.7286)>
  UV <Vector (0.5496, 0.7220)>
Face 1270
UV Count: 3
  UV <Vector (0.5526, 0.7230)>
  UV <Vector (0.5496, 0.7220)>
  UV <Vector (0.5527, 0.7160)>
Face 1271
UV Count: 3
  UV <Vector (0.5552, 0.7178)>
  UV <Vector (0.5527, 0.7160)>
  UV <Vector (0.5575, 0.7112)>
Face 1272
UV Count: 3
  UV <Vector (0.5593, 0.7138)>
  UV <Vector (0.5575, 0.7112)>
  UV <Vector (0.5635, 0.7082)>
Face 1273
UV Count: 3
  UV <Vector (0.5644, 0.7112)>
  UV <Vector (0.5635, 0.7082)>
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Face 1274
UV Count: 3
  UV <Vector (0.5701, 0.7071)>
  UV <Vector (0.5768, 0.7082)>
  UV <Vector (0.5758, 0.7112)>
Face 1275
UV Count: 3
  UV <Vector (0.5768, 0.7082)>
  UV <Vector (0.5828, 0.7112)>
  UV <Vector (0.5809, 0.7138)>
Face 1276
UV Count: 3
  UV <Vector (0.5828, 0.7112)>
  UV <Vector (0.5875, 0.7160)>
  UV <Vector (0.5850, 0.7179)>
Face 1277
UV Count: 3
  UV <Vector (0.5875, 0.7160)>
  UV <Vector (0.5906, 0.7220)>
  UV <Vector (0.5876, 0.7230)>
Face 1278
UV Count: 3
  UV <Vector (0.5906, 0.7220)>
  UV <Vector (0.5916, 0.7287)>
  UV <Vector (0.5885, 0.7287)>
Face 1279
UV Count: 3
  UV <Vector (0.5885, 0.7287)>
  UV <Vector (0.5916, 0.7287)>
  UV <Vector (0.5906, 0.7353)>
Face 1280
UV Count: 3
  UV <Vector (0.5906, 0.7353)>
  UV <Vector (0.5936, 0.7363)>
  UV <Vector (0.5901, 0.7432)>
Face 1281
UV Count: 3
  UV <Vector (0.5875, 0.7413)>
  UV <Vector (0.5901, 0.7432)>
  UV <Vector (0.5846, 0.7487)>
Face 1282
UV Count: 3
  UV <Vector (0.5828, 0.7461)>
  UV <Vector (0.5846, 0.7487)>
  UV <Vector (0.5777, 0.7522)>
Face 1283
UV Count: 3
  UV <Vector (0.5767, 0.7491)>
  UV <Vector (0.5777, 0.7522)>
  UV <Vector (0.5701, 0.7534)>
Face 1284
UV Count: 3
  UV <Vector (0.5701, 0.7534)>
  UV <Vector (0.5624, 0.7522)>
  UV <Vector (0.5634, 0.7491)>
Face 1285
UV Count: 3
  UV <Vector (0.5624, 0.7522)>
  UV <Vector (0.5555, 0.7487)>
  UV <Vector (0.5574, 0.7461)>
Face 1286
UV Count: 3
  UV <Vector (0.5555, 0.7487)>
  UV <Vector (0.5501, 0.7432)>
  UV <Vector (0.5527, 0.7413)>
Face 1287
UV Count: 3
  UV <Vector (0.5501, 0.7432)>
  UV <Vector (0.5466, 0.7363)>
  UV <Vector (0.5496, 0.7353)>
Face 1288
UV Count: 3
  UV <Vector (0.5496, 0.7353)>
  UV <Vector (0.5466, 0.7363)>
  UV <Vector (0.5454, 0.7286)>
Face 1289
UV Count: 3
  UV <Vector (0.5486, 0.7286)>
  UV <Vector (0.5454, 0.7286)>
  UV <Vector (0.5466, 0.7210)>
Face 1290
UV Count: 3
  UV <Vector (0.5496, 0.7220)>
  UV <Vector (0.5466, 0.7210)>
  UV <Vector (0.5501, 0.7141)>
Face 1291
UV Count: 3
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Face 1292
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Face 1293
UV Count: 3
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Face 1294
UV Count: 3
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Face 1295
UV Count: 3
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Face 1296
UV Count: 3
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Face 1297
UV Count: 3
  UV <Vector (0.5901, 0.7141)>
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Face 1298
UV Count: 3
  UV <Vector (0.5937, 0.7210)>
  UV <Vector (0.5949, 0.7287)>
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Face 1299
UV Count: 3
  UV <Vector (0.5949, 0.7287)>
  UV <Vector (0.5936, 0.7363)>
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Face 1300
UV Count: 3
  UV <Vector (0.5080, 0.8637)>
  UV <Vector (0.5142, 0.8760)>
  UV <Vector (0.5109, 0.8784)>
Face 1301
UV Count: 3
  UV <Vector (0.5109, 0.8784)>
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Face 1302
UV Count: 3
  UV <Vector (0.5216, 0.8891)>
  UV <Vector (0.5240, 0.8858)>
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Face 1303
UV Count: 3
  UV <Vector (0.5351, 0.8960)>
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Face 1304
UV Count: 3
  UV <Vector (0.5500, 0.8942)>
  UV <Vector (0.5637, 0.8921)>
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Face 1305
UV Count: 3
  UV <Vector (0.5637, 0.8921)>
  UV <Vector (0.5760, 0.8858)>
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Face 1306
UV Count: 3
  UV <Vector (0.5760, 0.8858)>
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Face 1307
UV Count: 3
  UV <Vector (0.5891, 0.8784)>
  UV <Vector (0.5858, 0.8760)>
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Face 1308
UV Count: 3
  UV <Vector (0.5960, 0.8650)>
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Face 1309
UV Count: 3
  UV <Vector (0.5983, 0.8500)>
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Face 1310
UV Count: 3
  UV <Vector (0.5960, 0.8351)>
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Face 1311
UV Count: 3
  UV <Vector (0.5891, 0.8216)>
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Face 1312
UV Count: 3
  UV <Vector (0.5784, 0.8109)>
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Face 1313
UV Count: 3
  UV <Vector (0.5649, 0.8041)>
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Face 1314
UV Count: 3
  UV <Vector (0.5500, 0.8058)>
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Face 1315
UV Count: 3
  UV <Vector (0.5363, 0.8080)>
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  UV <Vector (0.5216, 0.8109)>
Face 1316
UV Count: 3
  UV <Vector (0.5240, 0.8143)>
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Face 1317
UV Count: 3
  UV <Vector (0.5142, 0.8241)>
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Face 1318
UV Count: 3
  UV <Vector (0.5080, 0.8364)>
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Face 1319
UV Count: 3
  UV <Vector (0.5058, 0.8500)>
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Face 1320
UV Count: 3
  UV <Vector (0.5111, 0.8627)>
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Face 1321
UV Count: 3
  UV <Vector (0.5169, 0.8741)>
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Face 1322
UV Count: 3
  UV <Vector (0.5260, 0.8831)>
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Face 1323
UV Count: 3
  UV <Vector (0.5374, 0.8889)>
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Face 1324
UV Count: 3
  UV <Vector (0.5500, 0.8942)>
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Face 1325
UV Count: 3
  UV <Vector (0.5637, 0.8921)>
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Face 1326
UV Count: 3
  UV <Vector (0.5760, 0.8858)>
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Face 1327
UV Count: 3
  UV <Vector (0.5858, 0.8760)>
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Face 1328
UV Count: 3
  UV <Vector (0.5921, 0.8637)>
  UV <Vector (0.5889, 0.8627)>
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Face 1329
UV Count: 3
  UV <Vector (0.5942, 0.8500)>
  UV <Vector (0.5909, 0.8500)>
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Face 1330
UV Count: 3
  UV <Vector (0.5921, 0.8364)>
  UV <Vector (0.5889, 0.8374)>
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Face 1331
UV Count: 3
  UV <Vector (0.5858, 0.8240)>
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Face 1332
UV Count: 3
  UV <Vector (0.5760, 0.8143)>
  UV <Vector (0.5740, 0.8170)>
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Face 1333
UV Count: 3
  UV <Vector (0.5637, 0.8080)>
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Face 1334
UV Count: 3
  UV <Vector (0.5500, 0.8092)>
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Face 1335
UV Count: 3
  UV <Vector (0.5374, 0.8112)>
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Face 1336
UV Count: 3
  UV <Vector (0.5260, 0.8170)>
  UV <Vector (0.5169, 0.8260)>
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Face 1337
UV Count: 3
  UV <Vector (0.5169, 0.8260)>
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Face 1338
UV Count: 3
  UV <Vector (0.5111, 0.8374)>
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Face 1339
UV Count: 3
  UV <Vector (0.5091, 0.8501)>
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Face 1340
UV Count: 3
  UV <Vector (0.5136, 0.8619)>
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Face 1341
UV Count: 3
  UV <Vector (0.5191, 0.8725)>
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Face 1342
UV Count: 3
  UV <Vector (0.5275, 0.8810)>
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Face 1343
UV Count: 3
  UV <Vector (0.5382, 0.8864)>
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Face 1344
UV Count: 3
  UV <Vector (0.5500, 0.8909)>
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Face 1345
UV Count: 3
  UV <Vector (0.5626, 0.8889)>
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Face 1346
UV Count: 3
  UV <Vector (0.5740, 0.8831)>
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Face 1347
UV Count: 3
  UV <Vector (0.5831, 0.8741)>
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Face 1348
UV Count: 3
  UV <Vector (0.5889, 0.8627)>
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Face 1349
UV Count: 3
  UV <Vector (0.5909, 0.8500)>
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Face 1350
UV Count: 3
  UV <Vector (0.5889, 0.8374)>
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Face 1351
UV Count: 3
  UV <Vector (0.5831, 0.8260)>
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Face 1352
UV Count: 3
  UV <Vector (0.5740, 0.8170)>
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Face 1353
UV Count: 3
  UV <Vector (0.5626, 0.8112)>
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Face 1354
UV Count: 3
  UV <Vector (0.5500, 0.8118)>
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Face 1355
UV Count: 3
  UV <Vector (0.5382, 0.8137)>
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Face 1356
UV Count: 3
  UV <Vector (0.5275, 0.8191)>
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  UV <Vector (0.5169, 0.8260)>
Face 1357
UV Count: 3
  UV <Vector (0.5191, 0.8276)>
  UV <Vector (0.5136, 0.8382)>
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Face 1358
UV Count: 3
  UV <Vector (0.5136, 0.8382)>
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Face 1359
UV Count: 3
  UV <Vector (0.5118, 0.8501)>
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Face 1360
UV Count: 3
  UV <Vector (0.5156, 0.8612)>
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Face 1361
UV Count: 3
  UV <Vector (0.5207, 0.8713)>
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Face 1362
UV Count: 3
  UV <Vector (0.5288, 0.8793)>
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Face 1363
UV Count: 3
  UV <Vector (0.5388, 0.8845)>
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Face 1364
UV Count: 3
  UV <Vector (0.5500, 0.8883)>
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Face 1365
UV Count: 3
  UV <Vector (0.5618, 0.8864)>
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Face 1366
UV Count: 3
  UV <Vector (0.5725, 0.8810)>
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Face 1367
UV Count: 3
  UV <Vector (0.5810, 0.8725)>
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Face 1368
UV Count: 3
  UV <Vector (0.5864, 0.8619)>
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Face 1369
UV Count: 3
  UV <Vector (0.5883, 0.8501)>
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Face 1370
UV Count: 3
  UV <Vector (0.5864, 0.8382)>
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Face 1371
UV Count: 3
  UV <Vector (0.5793, 0.8288)>
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Face 1372
UV Count: 3
  UV <Vector (0.5713, 0.8208)>
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Face 1373
UV Count: 3
  UV <Vector (0.5612, 0.8157)>
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Face 1374
UV Count: 3
  UV <Vector (0.5500, 0.8118)>
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Face 1375
UV Count: 3
  UV <Vector (0.5382, 0.8137)>
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Face 1376
UV Count: 3
  UV <Vector (0.5275, 0.8191)>
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Face 1377
UV Count: 3
  UV <Vector (0.5208, 0.8288)>
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Face 1378
UV Count: 3
  UV <Vector (0.5156, 0.8389)>
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Face 1379
UV Count: 3
  UV <Vector (0.5138, 0.8501)>
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Face 1380
UV Count: 3
  UV <Vector (0.5174, 0.8607)>
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Face 1381
UV Count: 3
  UV <Vector (0.5222, 0.8703)>
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Face 1382
UV Count: 3
  UV <Vector (0.5298, 0.8779)>
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Face 1383
UV Count: 3
  UV <Vector (0.5394, 0.8827)>
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Face 1384
UV Count: 3
  UV <Vector (0.5500, 0.8862)>
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Face 1385
UV Count: 3
  UV <Vector (0.5612, 0.8845)>
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Face 1386
UV Count: 3
  UV <Vector (0.5713, 0.8793)>
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Face 1387
UV Count: 3
  UV <Vector (0.5793, 0.8713)>
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Face 1388
UV Count: 3
  UV <Vector (0.5844, 0.8612)>
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Face 1389
UV Count: 3
  UV <Vector (0.5862, 0.8501)>
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Face 1390
UV Count: 3
  UV <Vector (0.5827, 0.8394)>
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Face 1391
UV Count: 3
  UV <Vector (0.5778, 0.8299)>
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Face 1392
UV Count: 3
  UV <Vector (0.5702, 0.8223)>
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Face 1393
UV Count: 3
  UV <Vector (0.5606, 0.8174)>
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Face 1394
UV Count: 3
  UV <Vector (0.5500, 0.8139)>
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Face 1395
UV Count: 3
  UV <Vector (0.5388, 0.8157)>
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Face 1396
UV Count: 3
  UV <Vector (0.5288, 0.8208)>
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Face 1397
UV Count: 3
  UV <Vector (0.5208, 0.8288)>
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Face 1398
UV Count: 3
  UV <Vector (0.5174, 0.8395)>
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Face 1399
UV Count: 3
  UV <Vector (0.5157, 0.8501)>
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Face 1400
UV Count: 3
  UV <Vector (0.5193, 0.8600)>
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Face 1401
UV Count: 3
  UV <Vector (0.5239, 0.8690)>
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Face 1402
UV Count: 3
  UV <Vector (0.5311, 0.8762)>
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Face 1403
UV Count: 3
  UV <Vector (0.5401, 0.8808)>
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Face 1404
UV Count: 3
  UV <Vector (0.5500, 0.8844)>
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Face 1405
UV Count: 3
  UV <Vector (0.5606, 0.8827)>
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Face 1406
UV Count: 3
  UV <Vector (0.5702, 0.8779)>
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Face 1407
UV Count: 3
  UV <Vector (0.5778, 0.8703)>
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Face 1408
UV Count: 3
  UV <Vector (0.5827, 0.8607)>
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Face 1409
UV Count: 3
  UV <Vector (0.5844, 0.8501)>
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Face 1410
UV Count: 3
  UV <Vector (0.5807, 0.8401)>
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Face 1411
UV Count: 3
  UV <Vector (0.5761, 0.8311)>
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Face 1412
UV Count: 3
  UV <Vector (0.5690, 0.8240)>
  UV <Vector (0.5600, 0.8194)>
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Face 1413
UV Count: 3
  UV <Vector (0.5600, 0.8194)>
  UV <Vector (0.5500, 0.8178)>
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Face 1414
UV Count: 3
  UV <Vector (0.5500, 0.8157)>
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Face 1415
UV Count: 3
  UV <Vector (0.5394, 0.8174)>
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Face 1416
UV Count: 3
  UV <Vector (0.5298, 0.8223)>
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Face 1417
UV Count: 3
  UV <Vector (0.5222, 0.8299)>
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Face 1418
UV Count: 3
  UV <Vector (0.5193, 0.8401)>
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Face 1419
UV Count: 3
  UV <Vector (0.5178, 0.8501)>
  UV <Vector (0.5193, 0.8600)>
  UV <Vector (0.5174, 0.8607)>
Face 1420
UV Count: 3
  UV <Vector (0.5220, 0.8592)>
  UV <Vector (0.5262, 0.8674)>
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Face 1421
UV Count: 3
  UV <Vector (0.5262, 0.8674)>
  UV <Vector (0.5327, 0.8740)>
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Face 1422
UV Count: 3
  UV <Vector (0.5327, 0.8740)>
  UV <Vector (0.5409, 0.8782)>
  UV <Vector (0.5401, 0.8808)>
Face 1423
UV Count: 3
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UV Count: 3
  UV <Vector (0.5500, 0.8824)>
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UV Count: 3
  UV <Vector (0.5600, 0.8808)>
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UV Count: 3
  UV <Vector (0.5690, 0.8762)>
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UV Count: 3
  UV <Vector (0.5761, 0.8690)>
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Face 1428
UV Count: 3
  UV <Vector (0.5807, 0.8600)>
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Face 1429
UV Count: 3
  UV <Vector (0.5795, 0.8501)>
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Face 1430
UV Count: 3
  UV <Vector (0.5781, 0.8409)>
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Face 1431
UV Count: 3
  UV <Vector (0.5739, 0.8327)>
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Face 1432
UV Count: 3
  UV <Vector (0.5674, 0.8262)>
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Face 1433
UV Count: 3
  UV <Vector (0.5591, 0.8220)>
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Face 1434
UV Count: 3
  UV <Vector (0.5500, 0.8178)>
  UV <Vector (0.5500, 0.8206)>
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Face 1435
UV Count: 3
  UV <Vector (0.5401, 0.8194)>
  UV <Vector (0.5409, 0.8220)>
  UV <Vector (0.5327, 0.8262)>
Face 1436
UV Count: 3
  UV <Vector (0.5311, 0.8240)>
  UV <Vector (0.5327, 0.8262)>
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Face 1437
UV Count: 3
  UV <Vector (0.5239, 0.8311)>
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Face 1438
UV Count: 3
  UV <Vector (0.5193, 0.8401)>
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Face 1439
UV Count: 3
  UV <Vector (0.5205, 0.8501)>
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UV Count: 3
  UV <Vector (0.5254, 0.8581)>
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UV Count: 3
  UV <Vector (0.5291, 0.8653)>
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UV Count: 3
  UV <Vector (0.5348, 0.8711)>
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UV Count: 3
  UV <Vector (0.5420, 0.8748)>
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UV Count: 3
  UV <Vector (0.5500, 0.8796)>
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UV Count: 3
  UV <Vector (0.5592, 0.8781)>
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UV Count: 3
  UV <Vector (0.5674, 0.8740)>
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Face 1447
UV Count: 3
  UV <Vector (0.5739, 0.8674)>
  UV <Vector (0.5710, 0.8653)>
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Face 1448
UV Count: 3
  UV <Vector (0.5781, 0.8592)>
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UV Count: 3
  UV <Vector (0.5760, 0.8501)>
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UV Count: 3
  UV <Vector (0.5747, 0.8421)>
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UV Count: 3
  UV <Vector (0.5710, 0.8348)>
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UV Count: 3
  UV <Vector (0.5653, 0.8291)>
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Face 1453
UV Count: 3
  UV <Vector (0.5580, 0.8254)>
  UV <Vector (0.5500, 0.8242)>
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Face 1454
UV Count: 3
  UV <Vector (0.5500, 0.8206)>
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Face 1455
UV Count: 3
  UV <Vector (0.5409, 0.8220)>
  UV <Vector (0.5420, 0.8254)>
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Face 1456
UV Count: 3
  UV <Vector (0.5327, 0.8262)>
  UV <Vector (0.5348, 0.8291)>
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UV Count: 3
  UV <Vector (0.5262, 0.8327)>
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UV Count: 3
  UV <Vector (0.5220, 0.8410)>
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UV Count: 3
  UV <Vector (0.5241, 0.8501)>
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UV Count: 3
  UV <Vector (0.5289, 0.8570)>
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UV Count: 3
  UV <Vector (0.5321, 0.8632)>
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UV Count: 3
  UV <Vector (0.5370, 0.8681)>
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UV Count: 3
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UV Count: 3
  UV <Vector (0.5501, 0.8760)>
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
  UV <Vector (0.5680, 0.8370)>
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Face 1472
UV Count: 3
  UV <Vector (0.5631, 0.8321)>
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UV Count: 3
  UV <Vector (0.5569, 0.8289)>
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UV Count: 3
  UV <Vector (0.5500, 0.8242)>
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UV Count: 3
  UV <Vector (0.5420, 0.8254)>
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UV Count: 3
  UV <Vector (0.5348, 0.8291)>
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UV Count: 3
  UV <Vector (0.5290, 0.8349)>
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UV Count: 3
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UV Count: 3
  UV <Vector (0.5278, 0.8501)>
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UV Count: 3
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UV Count: 3
  UV <Vector (0.5350, 0.8610)>
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UV Count: 3
  UV <Vector (0.5391, 0.8651)>
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
  UV <Vector (0.5631, 0.8681)>
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UV Count: 3
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UV Count: 3
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UV Count: 3
  UV <Vector (0.5686, 0.8501)>
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UV Count: 3
  UV <Vector (0.5677, 0.8443)>
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UV Count: 3
  UV <Vector (0.5651, 0.8392)>
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UV Count: 3
  UV <Vector (0.5609, 0.8351)>
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UV Count: 3
  UV <Vector (0.5558, 0.8324)>
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UV Count: 3
  UV <Vector (0.5500, 0.8279)>
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UV Count: 3
  UV <Vector (0.5431, 0.8290)>
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UV Count: 3
  UV <Vector (0.5370, 0.8321)>
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UV Count: 3
  UV <Vector (0.5320, 0.8370)>
  UV <Vector (0.5350, 0.8392)>
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UV Count: 3
  UV <Vector (0.5289, 0.8432)>
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UV Count: 3
  UV <Vector (0.5315, 0.8501)>
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Face 1500
UV Count: 3
  UV <Vector (0.5428, 0.8523)>
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Face 1501
UV Count: 3
  UV <Vector (0.5439, 0.8544)>
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Face 1502
UV Count: 3
  UV <Vector (0.5455, 0.8561)>
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Face 1503
UV Count: 3
  UV <Vector (0.5476, 0.8572)>
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Face 1504
UV Count: 3
  UV <Vector (0.5501, 0.8687)>
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UV Count: 3
  UV <Vector (0.5558, 0.8678)>
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Face 1506
UV Count: 3
  UV <Vector (0.5610, 0.8651)>
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Face 1507
UV Count: 3
  UV <Vector (0.5651, 0.8610)>
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Face 1508
UV Count: 3
  UV <Vector (0.5677, 0.8558)>
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Face 1509
UV Count: 3
  UV <Vector (0.5575, 0.8501)>
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Face 1510
UV Count: 3
  UV <Vector (0.5572, 0.8478)>
  UV <Vector (0.5561, 0.8457)>
  UV <Vector (0.5651, 0.8392)>
Face 1511
UV Count: 3
  UV <Vector (0.5561, 0.8457)>
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  UV <Vector (0.5609, 0.8351)>
Face 1512
UV Count: 3
  UV <Vector (0.5545, 0.8440)>
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Face 1513
UV Count: 3
  UV <Vector (0.5524, 0.8430)>
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Face 1514
UV Count: 3
  UV <Vector (0.5500, 0.8315)>
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Face 1515
UV Count: 3
  UV <Vector (0.5443, 0.8324)>
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Face 1516
UV Count: 3
  UV <Vector (0.5391, 0.8351)>
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Face 1517
UV Count: 3
  UV <Vector (0.5350, 0.8392)>
  UV <Vector (0.5439, 0.8456)>
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Face 1518
UV Count: 3
  UV <Vector (0.5324, 0.8444)>
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Face 1519
UV Count: 3
  UV <Vector (0.5425, 0.8500)>
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Triangle: [610, 630, 631]
Triangle: [611, 631, 632]
Triangle: [612, 632, 633]
Triangle: [613, 633, 634]
Triangle: [634, 635, 615]
Triangle: [635, 636, 616]
Triangle: [636, 637, 617]
Triangle: [637, 638, 618]
Triangle: [638, 639, 619]
Triangle: [619, 639, 640]
Triangle: [620, 640, 641]
Triangle: [621, 641, 642]
Triangle: [622, 642, 643]
Triangle: [623, 643, 644]
Triangle: [644, 645, 625]
Triangle: [645, 646, 626]
Triangle: [646, 647, 627]
Triangle: [647, 648, 628]
Triangle: [648, 649, 629]
Triangle: [629, 649, 630]
Triangle: [630, 650, 651]
Triangle: [631, 651, 652]
Triangle: [632, 652, 653]
Triangle: [633, 653, 654]
Triangle: [654, 655, 635]
Triangle: [655, 656, 636]
Triangle: [656, 657, 637]
Triangle: [657, 658, 638]
Triangle: [638, 658, 659]
Triangle: [639, 659, 660]
Triangle: [640, 660, 661]
Triangle: [641, 661, 662]
Triangle: [642, 662, 663]
Triangle: [643, 663, 664]
Triangle: [664, 665, 645]
Triangle: [665, 666, 646]
Triangle: [666, 667, 647]
Triangle: [667, 668, 648]
Triangle: [668, 669, 649]
Triangle: [669, 650, 630]
Triangle: [670, 671, 651]
Triangle: [651, 671, 672]
Triangle: [652, 672, 673]
Triangle: [653, 673, 674]
Triangle: [674, 675, 655]
Triangle: [675, 676, 656]
Triangle: [676, 677, 657]
Triangle: [657, 677, 678]
Triangle: [658, 678, 679]
Triangle: [659, 679, 680]
Triangle: [660, 680, 681]
Triangle: [661, 681, 682]
Triangle: [662, 682, 683]
Triangle: [663, 683, 684]
Triangle: [684, 685, 665]
Triangle: [685, 686, 666]
Triangle: [686, 687, 667]
Triangle: [687, 688, 668]
Triangle: [688, 689, 669]
Triangle: [689, 670, 650]
Triangle: [690, 691, 671]
Triangle: [691, 692, 672]
Triangle: [692, 693, 673]
Triangle: [693, 694, 674]
Triangle: [674, 694, 695]
Triangle: [675, 695, 696]
Triangle: [676, 696, 697]
Triangle: [677, 697, 698]
Triangle: [678, 698, 699]
Triangle: [679, 699, 700]
Triangle: [680, 700, 701]
Triangle: [681, 701, 702]
Triangle: [682, 702, 703]
Triangle: [683, 703, 704]
Triangle: [704, 705, 685]
Triangle: [705, 706, 686]
Triangle: [706, 707, 687]
Triangle: [707, 708, 688]
Triangle: [708, 709, 689]
Triangle: [709, 690, 670]
Triangle: [710, 711, 691]
Triangle: [711, 712, 692]
Triangle: [712, 713, 693]
Triangle: [713, 714, 694]
Triangle: [694, 714, 715]
Triangle: [695, 715, 716]
Triangle: [696, 716, 717]
Triangle: [697, 717, 718]
Triangle: [698, 718, 719]
Triangle: [699, 719, 720]
Triangle: [700, 720, 721]
Triangle: [701, 721, 722]
Triangle: [702, 722, 723]
Triangle: [703, 723, 724]
Triangle: [724, 725, 705]
Triangle: [725, 726, 706]
Triangle: [726, 727, 707]
Triangle: [727, 728, 708]
Triangle: [728, 729, 709]
Triangle: [729, 710, 690]
Triangle: [730, 731, 711]
Triangle: [731, 732, 712]
Triangle: [732, 733, 713]
Triangle: [733, 734, 714]
Triangle: [714, 734, 735]
Triangle: [715, 735, 736]
Triangle: [716, 736, 737]
Triangle: [717, 737, 738]
Triangle: [718, 738, 739]
Triangle: [719, 739, 740]
Triangle: [720, 740, 741]
Triangle: [741, 742, 722]
Triangle: [742, 743, 723]
Triangle: [743, 744, 724]
Triangle: [724, 744, 745]
Triangle: [725, 745, 746]
Triangle: [726, 746, 747]
Triangle: [747, 748, 728]
Triangle: [748, 749, 729]
Triangle: [749, 730, 710]
Triangle: [750, 751, 731]
Triangle: [751, 752, 732]
Triangle: [752, 753, 733]
Triangle: [753, 754, 734]
Triangle: [734, 754, 755]
Triangle: [735, 755, 756]
Triangle: [736, 756, 757]
Triangle: [737, 757, 758]
Triangle: [738, 758, 759]
Triangle: [739, 759, 760]
Triangle: [760, 761, 741]
Triangle: [761, 762, 742]
Triangle: [762, 763, 743]
Triangle: [763, 0, 744]
Triangle: [744, 0, 1]
Triangle: [745, 1, 2]
Triangle: [746, 2, 3]
Triangle: [747, 3, 4]
Triangle: [4, 5, 749]
Triangle: [5, 750, 730]
Triangle: [6, 7, 751]
Triangle: [7, 8, 752]
Triangle: [8, 9, 753]
Triangle: [9, 10, 754]
Triangle: [754, 10, 11]
Triangle: [755, 11, 12]
Triangle: [756, 12, 13]
Triangle: [757, 13, 14]
Triangle: [758, 14, 15]
Triangle: [759, 15, 16]
Triangle: [16, 17, 761]
Triangle: [17, 18, 762]
Triangle: [18, 19, 763]
Triangle: [19, 20, 0]
Triangle: [0, 20, 21]
Triangle: [1, 21, 22]
Triangle: [2, 22, 23]
Triangle: [3, 23, 24]
Triangle: [24, 25, 5]
Triangle: [25, 6, 750]
Triangle: [26, 27, 7]
Triangle: [27, 28, 8]
Triangle: [28, 29, 9]
Triangle: [29, 30, 10]
Triangle: [10, 30, 31]
Triangle: [11, 31, 32]
Triangle: [12, 32, 33]
Triangle: [13, 33, 34]
Triangle: [14, 34, 35]
Triangle: [35, 36, 16]
Triangle: [36, 37, 17]
Triangle: [37, 38, 18]
Triangle: [38, 39, 19]
Triangle: [39, 40, 20]
Triangle: [20, 40, 41]
Triangle: [21, 41, 42]
Triangle: [22, 42, 43]
Triangle: [23, 43, 44]
Triangle: [24, 44, 45]
Triangle: [45, 26, 6]
Triangle: [46, 47, 27]
Triangle: [47, 48, 28]
Triangle: [48, 49, 29]
Triangle: [49, 50, 30]
Triangle: [30, 50, 51]
Triangle: [31, 51, 52]
Triangle: [32, 52, 53]
Triangle: [33, 53, 54]
Triangle: [34, 54, 55]
Triangle: [55, 56, 36]
Triangle: [56, 57, 37]
Triangle: [57, 58, 38]
Triangle: [58, 59, 39]
Triangle: [59, 60, 40]
Triangle: [40, 60, 61]
Triangle: [41, 61, 62]
Triangle: [42, 62, 63]
Triangle: [43, 63, 64]
Triangle: [44, 64, 65]
Triangle: [65, 46, 26]
Triangle: [66, 67, 47]
Triangle: [67, 68, 48]
Triangle: [68, 69, 49]
Triangle: [69, 70, 50]
Triangle: [50, 70, 71]
Triangle: [51, 71, 72]
Triangle: [52, 72, 73]
Triangle: [53, 73, 74]
Triangle: [54, 74, 75]
Triangle: [75, 76, 56]
Triangle: [76, 77, 57]
Triangle: [77, 78, 58]
Triangle: [78, 79, 59]
Triangle: [79, 80, 60]
Triangle: [60, 80, 81]
Triangle: [61, 81, 82]
Triangle: [62, 82, 83]
Triangle: [63, 83, 84]
Triangle: [64, 84, 85]
Triangle: [85, 66, 46]
Triangle: [86, 87, 67]
Triangle: [87, 88, 68]
Triangle: [88, 89, 69]
Triangle: [89, 90, 70]
Triangle: [70, 90, 91]
Triangle: [71, 91, 92]
Triangle: [72, 92, 93]
Triangle: [73, 93, 94]
Triangle: [74, 94, 95]
Triangle: [95, 96, 76]
Triangle: [96, 97, 77]
Triangle: [97, 98, 78]
Triangle: [98, 99, 79]
Triangle: [99, 100, 80]
Triangle: [80, 100, 101]
Triangle: [81, 101, 102]
Triangle: [82, 102, 103]
Triangle: [83, 103, 104]
Triangle: [84, 104, 105]
Triangle: [105, 86, 66]
Triangle: [106, 107, 87]
Triangle: [107, 108, 88]
Triangle: [108, 109, 89]
Triangle: [109, 110, 90]
Triangle: [90, 110, 111]
Triangle: [91, 111, 112]
Triangle: [92, 112, 113]
Triangle: [93, 113, 114]
Triangle: [94, 114, 115]
Triangle: [115, 116, 96]
Triangle: [116, 117, 97]
Triangle: [117, 118, 98]
Triangle: [118, 119, 99]
Triangle: [119, 120, 100]
Triangle: [100, 120, 121]
Triangle: [101, 121, 122]
Triangle: [102, 122, 123]
Triangle: [103, 123, 124]
Triangle: [104, 124, 125]
Triangle: [125, 106, 86]
=== Vertex Weights (Max 5 bones per vertex) ===
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Face 417
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Face 418
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Face 420
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Face 422
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Face 424
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Face 425
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Face 426
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Face 428
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Face 430
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Face 432
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Face 434
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Face 438
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Face 440
UV Count: 3
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Face 441
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UV Count: 3
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Face 444
UV Count: 3
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Face 445
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Face 446
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Face 447
UV Count: 3
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Face 448
UV Count: 3
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Face 449
UV Count: 3
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Face 450
UV Count: 3
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Face 451
UV Count: 3
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Face 452
UV Count: 3
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UV Count: 3
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Face 454
UV Count: 3
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Face 455
UV Count: 3
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Face 456
UV Count: 3
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Face 457
UV Count: 3
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Face 458
UV Count: 3
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Face 459
UV Count: 3
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Face 460
UV Count: 3
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Face 461
UV Count: 3
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Face 462
UV Count: 3
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Face 463
UV Count: 3
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Face 464
UV Count: 3
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Face 465
UV Count: 3
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Face 466
UV Count: 3
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Face 467
UV Count: 3
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Face 468
UV Count: 3
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Face 469
UV Count: 3
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Face 470
UV Count: 3
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Face 471
UV Count: 3
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Face 472
UV Count: 3
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Face 473
UV Count: 3
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Face 474
UV Count: 3
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Face 475
UV Count: 3
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Face 476
UV Count: 3
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Face 477
UV Count: 3
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Face 478
UV Count: 3
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Face 479
UV Count: 3
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Face 480
UV Count: 3
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Face 481
UV Count: 3
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Face 482
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 486
UV Count: 3
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Face 487
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 498
UV Count: 3
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UV Count: 3
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Face 500
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 510
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UV Count: 3
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Face 512
UV Count: 3
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UV Count: 3
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Face 518
UV Count: 3
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Face 527
UV Count: 3
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Face 528
UV Count: 3
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Face 529
UV Count: 3
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Face 530
UV Count: 3
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Face 531
UV Count: 3
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Face 532
UV Count: 3
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Face 533
UV Count: 3
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Face 534
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 537
UV Count: 3
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Face 538
UV Count: 3
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Face 539
UV Count: 3
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Face 540
UV Count: 3
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Face 541
UV Count: 3
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Face 542
UV Count: 3
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Face 543
UV Count: 3
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Face 544
UV Count: 3
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Face 545
UV Count: 3
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Face 546
UV Count: 3
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Face 547
UV Count: 3
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Face 548
UV Count: 3
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Face 549
UV Count: 3
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Face 550
UV Count: 3
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Face 551
UV Count: 3
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  UV <Vector (0.9782, 0.9614)>
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Face 552
UV Count: 3
  UV <Vector (0.9774, 0.9598)>
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Face 553
UV Count: 3
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  UV <Vector (0.9750, 0.9199)>
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Face 554
UV Count: 3
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Face 555
UV Count: 3
  UV <Vector (0.9724, 0.9612)>
  UV <Vector (0.9581, 0.9628)>
  UV <Vector (0.9577, 0.9608)>
Face 556
UV Count: 3
  UV <Vector (0.9577, 0.9608)>
  UV <Vector (0.9447, 0.9625)>
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Face 557
UV Count: 3
  UV <Vector (0.9441, 0.9604)>
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Face 558
UV Count: 3
  UV <Vector (0.9309, 0.9622)>
  UV <Vector (0.9112, 0.9700)>
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Face 559
UV Count: 3
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Face 560
UV Count: 3
  UV <Vector (0.9091, 0.9070)>
  UV <Vector (0.9317, 0.9097)>
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Face 561
UV Count: 3
  UV <Vector (0.9105, 0.9683)>
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Face 562
UV Count: 3
  UV <Vector (0.8850, 0.9020)>
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Face 563
UV Count: 3
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Face 564
UV Count: 3
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Face 565
UV Count: 3
  UV <Vector (0.7673, 0.9305)>
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Face 566
UV Count: 3
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Face 567
UV Count: 3
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Face 568
UV Count: 3
  UV <Vector (0.7673, 0.9305)>
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Face 569
UV Count: 3
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Face 570
UV Count: 3
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Face 571
UV Count: 3
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Face 572
UV Count: 3
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Face 573
UV Count: 3
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Face 574
UV Count: 3
  UV <Vector (0.8306, 0.9098)>
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Face 575
UV Count: 3
  UV <Vector (0.8563, 0.9124)>
  UV <Vector (0.8469, 0.8934)>
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Face 576
UV Count: 3
  UV <Vector (0.8306, 0.9098)>
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Face 577
UV Count: 3
  UV <Vector (0.8469, 0.8934)>
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Face 578
UV Count: 3
  UV <Vector (0.8628, 0.8969)>
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Face 579
UV Count: 3
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Face 580
UV Count: 3
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Face 581
UV Count: 3
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Face 582
UV Count: 3
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Face 583
UV Count: 3
  UV <Vector (0.8401, 0.8705)>
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Face 584
UV Count: 3
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Face 585
UV Count: 3
  UV <Vector (0.8469, 0.8934)>
  UV <Vector (0.8340, 0.8892)>
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Face 586
UV Count: 3
  UV <Vector (0.8629, 0.8951)>
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Face 587
UV Count: 3
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Face 588
UV Count: 3
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Face 589
UV Count: 3
  UV <Vector (0.8093, 0.9060)>
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Face 590
UV Count: 3
  UV <Vector (0.8306, 0.9098)>
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Face 591
UV Count: 3
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Face 592
UV Count: 3
  UV <Vector (0.8093, 0.9060)>
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Face 593
UV Count: 3
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Face 594
UV Count: 3
  UV <Vector (0.8021, 0.8949)>
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Face 595
UV Count: 3
  UV <Vector (0.8181, 0.8864)>
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Face 596
UV Count: 3
  UV <Vector (0.8340, 0.8892)>
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Face 597
UV Count: 3
  UV <Vector (0.8196, 0.8656)>
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Face 598
UV Count: 3
  UV <Vector (0.7982, 0.8436)>
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Face 599
UV Count: 3
  UV <Vector (0.8196, 0.8656)>
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Face 600
UV Count: 3
  UV <Vector (0.8120, 0.8800)>
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Face 601
UV Count: 3
  UV <Vector (0.8030, 0.8619)>
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Face 602
UV Count: 3
  UV <Vector (0.8196, 0.8656)>
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Face 603
UV Count: 3
  UV <Vector (0.8224, 0.8312)>
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Face 604
UV Count: 3
  UV <Vector (0.8097, 0.8906)>
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Face 605
UV Count: 3
  UV <Vector (0.8092, 0.8891)>
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Face 606
UV Count: 3
  UV <Vector (0.7331, 0.9668)>
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Face 607
UV Count: 3
  UV <Vector (0.7669, 0.9670)>
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Face 608
UV Count: 3
  UV <Vector (0.9577, 0.9608)>
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Face 609
UV Count: 3
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Face 610
UV Count: 3
  UV <Vector (0.9441, 0.9604)>
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Face 611
UV Count: 3
  UV <Vector (0.9527, 0.8643)>
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Face 612
UV Count: 3
  UV <Vector (0.5336, 0.8791)>
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Face 613
UV Count: 3
  UV <Vector (0.5486, 0.8619)>
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Face 614
UV Count: 3
  UV <Vector (0.5274, 0.9513)>
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Face 615
UV Count: 3
  UV <Vector (0.5714, 0.9502)>
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Face 616
UV Count: 3
  UV <Vector (0.8087, 0.7919)>
  UV <Vector (0.8345, 0.8022)>
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Face 617
UV Count: 3
  UV <Vector (0.6934, 0.7912)>
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Face 618
UV Count: 3
  UV <Vector (0.5299, 0.5563)>
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Face 619
UV Count: 3
  UV <Vector (0.5895, 0.5622)>
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Face 620
UV Count: 3
  UV <Vector (0.5895, 0.5622)>
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Face 621
UV Count: 3
  UV <Vector (0.5383, 0.5550)>
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Face 622
UV Count: 3
  UV <Vector (0.5958, 0.5516)>
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Face 623
UV Count: 3
  UV <Vector (0.5912, 0.5511)>
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Face 624
UV Count: 3
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Face 625
UV Count: 3
  UV <Vector (0.5383, 0.5550)>
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Face 626
UV Count: 3
  UV <Vector (0.5806, 0.5504)>
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Face 627
UV Count: 3
  UV <Vector (0.5355, 0.5642)>
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Face 628
UV Count: 3
  UV <Vector (0.5799, 0.5552)>
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Face 629
UV Count: 3
  UV <Vector (0.5580, 0.5624)>
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Face 630
UV Count: 3
  UV <Vector (0.5801, 0.5622)>
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Face 631
UV Count: 3
  UV <Vector (0.5296, 0.5491)>
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Face 632
UV Count: 3
  UV <Vector (0.5240, 0.5621)>
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Face 633
UV Count: 3
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Face 634
UV Count: 3
  UV <Vector (0.5240, 0.5621)>
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Face 635
UV Count: 3
  UV <Vector (0.5240, 0.5621)>
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Face 636
UV Count: 3
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Face 637
UV Count: 3
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Face 638
UV Count: 3
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Face 639
UV Count: 3
  UV <Vector (0.5221, 0.5440)>
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Face 640
UV Count: 3
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Face 641
UV Count: 3
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Face 642
UV Count: 3
  UV <Vector (0.5827, 0.5309)>
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Face 643
UV Count: 3
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Face 644
UV Count: 3
  UV <Vector (0.5736, 0.5288)>
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Face 645
UV Count: 3
  UV <Vector (0.5663, 0.5303)>
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Face 646
UV Count: 3
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Face 647
UV Count: 3
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Face 648
UV Count: 3
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Face 649
UV Count: 3
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Face 650
UV Count: 3
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Face 651
UV Count: 3
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Face 652
UV Count: 3
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Face 653
UV Count: 3
  UV <Vector (0.5269, 0.5372)>
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Face 654
UV Count: 3
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Face 655
UV Count: 3
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Face 656
UV Count: 3
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Face 657
UV Count: 3
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Face 658
UV Count: 3
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Face 659
UV Count: 3
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Face 660
UV Count: 3
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Face 661
UV Count: 3
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Face 662
UV Count: 3
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Face 663
UV Count: 3
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Face 664
UV Count: 3
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Face 665
UV Count: 3
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Face 666
UV Count: 3
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Face 667
UV Count: 3
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Face 668
UV Count: 3
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Face 669
UV Count: 3
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Face 670
UV Count: 3
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Face 671
UV Count: 3
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Face 672
UV Count: 3
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Face 673
UV Count: 3
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Face 674
UV Count: 3
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Face 675
UV Count: 3
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Face 676
UV Count: 3
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Face 677
UV Count: 3
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Face 678
UV Count: 3
  UV <Vector (0.5474, 0.5701)>
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Face 679
UV Count: 3
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Face 680
UV Count: 3
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Face 681
UV Count: 3
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Face 682
UV Count: 3
  UV <Vector (0.5329, 0.5289)>
  UV <Vector (0.5394, 0.5405)>
  UV <Vector (0.5269, 0.5372)>
Face 683
UV Count: 3
  UV <Vector (0.5355, 0.5719)>
  UV <Vector (0.5481, 0.5777)>
  UV <Vector (0.5370, 0.5792)>
Face 684
UV Count: 3
  UV <Vector (0.5376, 0.5872)>
  UV <Vector (0.5481, 0.5777)>
  UV <Vector (0.5472, 0.5862)>
Face 685
UV Count: 3
  UV <Vector (0.5295, 0.5258)>
  UV <Vector (0.5269, 0.5372)>
  UV <Vector (0.5218, 0.5331)>
Face 686
UV Count: 3
  UV <Vector (0.5326, 0.5801)>
  UV <Vector (0.5376, 0.5872)>
  UV <Vector (0.5331, 0.5879)>
Face 687
UV Count: 3
  UV <Vector (0.5256, 0.5704)>
  UV <Vector (0.5355, 0.5642)>
  UV <Vector (0.5355, 0.5719)>
Face 688
UV Count: 3
  UV <Vector (0.5309, 0.5751)>
  UV <Vector (0.5370, 0.5792)>
  UV <Vector (0.5326, 0.5801)>
Face 689
UV Count: 3
  UV <Vector (0.5801, 0.5622)>
  UV <Vector (0.5895, 0.5674)>
  UV <Vector (0.5806, 0.5691)>
Face 690
UV Count: 3
  UV <Vector (0.5656, 0.5699)>
  UV <Vector (0.5580, 0.5624)>
  UV <Vector (0.5801, 0.5622)>
Face 691
UV Count: 3
  UV <Vector (0.5664, 0.5774)>
  UV <Vector (0.5656, 0.5699)>
  UV <Vector (0.5806, 0.5691)>
Face 692
UV Count: 3
  UV <Vector (0.5806, 0.5691)>
  UV <Vector (0.5847, 0.5748)>
  UV <Vector (0.5664, 0.5774)>
Face 693
UV Count: 3
  UV <Vector (0.5664, 0.5774)>
  UV <Vector (0.5847, 0.5748)>
  UV <Vector (0.5805, 0.5862)>
Face 694
UV Count: 3
  UV <Vector (0.5664, 0.5774)>
  UV <Vector (0.5592, 0.5864)>
  UV <Vector (0.5481, 0.5777)>
Face 695
UV Count: 3
  UV <Vector (0.5664, 0.5774)>
  UV <Vector (0.5805, 0.5862)>
  UV <Vector (0.5640, 0.5913)>
Face 696
UV Count: 3
  UV <Vector (0.8199, 0.5492)>
  UV <Vector (0.8255, 0.5413)>
  UV <Vector (0.8283, 0.5505)>
Face 697
UV Count: 3
  UV <Vector (0.8796, 0.5433)>
  UV <Vector (0.8849, 0.5472)>
  UV <Vector (0.8804, 0.5491)>
Face 698
UV Count: 3
  UV <Vector (0.8796, 0.5433)>
  UV <Vector (0.8855, 0.5404)>
  UV <Vector (0.8849, 0.5472)>
Face 699
UV Count: 3
  UV <Vector (0.8281, 0.5563)>
  UV <Vector (0.8199, 0.5492)>
  UV <Vector (0.8283, 0.5505)>
Face 700
UV Count: 3
  UV <Vector (0.8858, 0.5539)>
  UV <Vector (0.8804, 0.5491)>
  UV <Vector (0.8849, 0.5472)>
Face 701
UV Count: 3
  UV <Vector (0.8699, 0.5503)>
  UV <Vector (0.8813, 0.5544)>
  UV <Vector (0.8706, 0.5551)>
Face 702
UV Count: 3
  UV <Vector (0.8409, 0.5511)>
  UV <Vector (0.8549, 0.5565)>
  UV <Vector (0.8411, 0.5571)>
Face 703
UV Count: 3
  UV <Vector (0.8283, 0.5505)>
  UV <Vector (0.8411, 0.5571)>
  UV <Vector (0.8281, 0.5563)>
Face 704
UV Count: 3
  UV <Vector (0.8549, 0.5508)>
  UV <Vector (0.8706, 0.5551)>
  UV <Vector (0.8549, 0.5565)>
Face 705
UV Count: 3
  UV <Vector (0.8409, 0.5511)>
  UV <Vector (0.8255, 0.5413)>
  UV <Vector (0.8480, 0.5431)>
Face 706
UV Count: 3
  UV <Vector (0.8796, 0.5433)>
  UV <Vector (0.8699, 0.5503)>
  UV <Vector (0.8701, 0.5433)>
Face 707
UV Count: 3
  UV <Vector (0.8480, 0.5431)>
  UV <Vector (0.8549, 0.5508)>
  UV <Vector (0.8409, 0.5511)>
Face 708
UV Count: 3
  UV <Vector (0.8480, 0.5431)>
  UV <Vector (0.8701, 0.5433)>
  UV <Vector (0.8549, 0.5508)>
Face 709
UV Count: 3
  UV <Vector (0.8104, 0.5513)>
  UV <Vector (0.8196, 0.5565)>
  UV <Vector (0.8106, 0.5534)>
Face 710
UV Count: 3
  UV <Vector (0.8141, 0.5435)>
  UV <Vector (0.8255, 0.5413)>
  UV <Vector (0.8199, 0.5492)>
Face 711
UV Count: 3
  UV <Vector (0.8104, 0.5513)>
  UV <Vector (0.8141, 0.5435)>
  UV <Vector (0.8199, 0.5492)>
Face 712
UV Count: 3
  UV <Vector (0.8141, 0.5435)>
  UV <Vector (0.8156, 0.5351)>
  UV <Vector (0.8255, 0.5413)>
Face 713
UV Count: 3
  UV <Vector (0.8141, 0.5435)>
  UV <Vector (0.8097, 0.5383)>
  UV <Vector (0.8156, 0.5351)>
Face 714
UV Count: 3
  UV <Vector (0.8104, 0.5513)>
  UV <Vector (0.8031, 0.5406)>
  UV <Vector (0.8141, 0.5435)>
Face 715
UV Count: 3
  UV <Vector (0.8104, 0.5513)>
  UV <Vector (0.7991, 0.5438)>
  UV <Vector (0.8031, 0.5406)>
Face 716
UV Count: 3
  UV <Vector (0.8106, 0.5534)>
  UV <Vector (0.8121, 0.5615)>
  UV <Vector (0.8011, 0.5619)>
Face 717
UV Count: 3
  UV <Vector (0.8121, 0.5615)>
  UV <Vector (0.8106, 0.5534)>
  UV <Vector (0.8196, 0.5565)>
Face 718
UV Count: 3
  UV <Vector (0.8858, 0.5539)>
  UV <Vector (0.8848, 0.5623)>
  UV <Vector (0.8813, 0.5544)>
Face 719
UV Count: 3
  UV <Vector (0.8706, 0.5551)>
  UV <Vector (0.8848, 0.5623)>
  UV <Vector (0.8806, 0.5692)>
Face 720
UV Count: 3
  UV <Vector (0.8727, 0.5746)>
  UV <Vector (0.8706, 0.5551)>
  UV <Vector (0.8806, 0.5692)>
Face 721
UV Count: 3
  UV <Vector (0.8637, 0.5767)>
  UV <Vector (0.8549, 0.5565)>
  UV <Vector (0.8706, 0.5551)>
Face 722
UV Count: 3
  UV <Vector (0.8637, 0.5767)>
  UV <Vector (0.8706, 0.5551)>
  UV <Vector (0.8727, 0.5746)>
Face 723
UV Count: 3
  UV <Vector (0.8563, 0.5753)>
  UV <Vector (0.8549, 0.5565)>
  UV <Vector (0.8637, 0.5767)>
Face 724
UV Count: 3
  UV <Vector (0.8510, 0.5712)>
  UV <Vector (0.8549, 0.5565)>
  UV <Vector (0.8563, 0.5753)>
Face 725
UV Count: 3
  UV <Vector (0.8457, 0.5675)>
  UV <Vector (0.8549, 0.5565)>
  UV <Vector (0.8510, 0.5712)>
Face 726
UV Count: 3
  UV <Vector (0.8549, 0.5565)>
  UV <Vector (0.8457, 0.5675)>
  UV <Vector (0.8411, 0.5571)>
Face 727
UV Count: 3
  UV <Vector (0.8411, 0.5571)>
  UV <Vector (0.8294, 0.5650)>
  UV <Vector (0.8281, 0.5563)>
Face 728
UV Count: 3
  UV <Vector (0.8457, 0.5675)>
  UV <Vector (0.8294, 0.5650)>
  UV <Vector (0.8411, 0.5571)>
Face 729
UV Count: 3
  UV <Vector (0.8294, 0.5650)>
  UV <Vector (0.8196, 0.5565)>
  UV <Vector (0.8281, 0.5563)>
Face 730
UV Count: 3
  UV <Vector (0.8196, 0.5565)>
  UV <Vector (0.8169, 0.5683)>
  UV <Vector (0.8121, 0.5615)>
Face 731
UV Count: 3
  UV <Vector (0.8169, 0.5683)>
  UV <Vector (0.8196, 0.5565)>
  UV <Vector (0.8294, 0.5650)>
Face 732
UV Count: 3
  UV <Vector (0.8118, 0.5724)>
  UV <Vector (0.8121, 0.5615)>
  UV <Vector (0.8169, 0.5683)>
Face 733
UV Count: 3
  UV <Vector (0.8121, 0.5615)>
  UV <Vector (0.8118, 0.5724)>
  UV <Vector (0.8067, 0.5656)>
Face 734
UV Count: 3
  UV <Vector (0.8796, 0.5433)>
  UV <Vector (0.8795, 0.5382)>
  UV <Vector (0.8855, 0.5404)>
Face 735
UV Count: 3
  UV <Vector (0.8795, 0.5382)>
  UV <Vector (0.8874, 0.5335)>
  UV <Vector (0.8855, 0.5404)>
Face 736
UV Count: 3
  UV <Vector (0.8906, 0.5539)>
  UV <Vector (0.8849, 0.5472)>
  UV <Vector (0.8903, 0.5477)>
Face 737
UV Count: 3
  UV <Vector (0.8375, 0.5354)>
  UV <Vector (0.8556, 0.5356)>
  UV <Vector (0.8480, 0.5431)>
Face 738
UV Count: 3
  UV <Vector (0.8427, 0.5771)>
  UV <Vector (0.8294, 0.5650)>
  UV <Vector (0.8457, 0.5675)>
Face 739
UV Count: 3
  UV <Vector (0.8540, 0.5143)>
  UV <Vector (0.8564, 0.5281)>
  UV <Vector (0.8492, 0.5191)>
Face 740
UV Count: 3
  UV <Vector (0.8479, 0.5798)>
  UV <Vector (0.8457, 0.5675)>
  UV <Vector (0.8510, 0.5712)>
Face 741
UV Count: 3
  UV <Vector (0.8563, 0.5753)>
  UV <Vector (0.8658, 0.5841)>
  UV <Vector (0.8562, 0.5834)>
Face 742
UV Count: 3
  UV <Vector (0.8562, 0.5834)>
  UV <Vector (0.8510, 0.5712)>
  UV <Vector (0.8563, 0.5753)>
Face 743
UV Count: 3
  UV <Vector (0.8658, 0.5841)>
  UV <Vector (0.8727, 0.5746)>
  UV <Vector (0.8752, 0.5808)>
Face 744
UV Count: 3
  UV <Vector (0.8752, 0.5808)>
  UV <Vector (0.8806, 0.5692)>
  UV <Vector (0.8843, 0.5732)>
Face 745
UV Count: 3
  UV <Vector (0.8888, 0.5638)>
  UV <Vector (0.8858, 0.5539)>
  UV <Vector (0.8906, 0.5539)>
Face 746
UV Count: 3
  UV <Vector (0.8870, 0.5237)>
  UV <Vector (0.8705, 0.5193)>
  UV <Vector (0.8825, 0.5154)>
Face 747
UV Count: 3
  UV <Vector (0.8597, 0.5081)>
  UV <Vector (0.8705, 0.5193)>
  UV <Vector (0.8540, 0.5143)>
Face 748
UV Count: 3
  UV <Vector (0.8750, 0.5091)>
  UV <Vector (0.8705, 0.5193)>
  UV <Vector (0.8673, 0.5064)>
Face 749
UV Count: 3
  UV <Vector (0.8705, 0.5193)>
  UV <Vector (0.8597, 0.5081)>
  UV <Vector (0.8673, 0.5064)>
Face 750
UV Count: 3
  UV <Vector (0.8825, 0.5154)>
  UV <Vector (0.8705, 0.5193)>
  UV <Vector (0.8750, 0.5091)>
Face 751
UV Count: 3
  UV <Vector (0.8843, 0.5732)>
  UV <Vector (0.8848, 0.5623)>
  UV <Vector (0.8888, 0.5638)>
Face 752
UV Count: 3
  UV <Vector (0.8747, 0.5307)>
  UV <Vector (0.8870, 0.5237)>
  UV <Vector (0.8874, 0.5335)>
Face 753
UV Count: 3
  UV <Vector (0.8870, 0.5237)>
  UV <Vector (0.8747, 0.5307)>
  UV <Vector (0.8705, 0.5193)>
Face 754
UV Count: 3
  UV <Vector (0.8795, 0.5382)>
  UV <Vector (0.8747, 0.5307)>
  UV <Vector (0.8874, 0.5335)>
Face 755
UV Count: 3
  UV <Vector (0.8747, 0.5307)>
  UV <Vector (0.8795, 0.5382)>
  UV <Vector (0.8707, 0.5365)>
Face 756
UV Count: 3
  UV <Vector (0.8375, 0.5354)>
  UV <Vector (0.8564, 0.5281)>
  UV <Vector (0.8556, 0.5356)>
Face 757
UV Count: 3
  UV <Vector (0.8492, 0.5191)>
  UV <Vector (0.8381, 0.5278)>
  UV <Vector (0.8372, 0.5193)>
Face 758
UV Count: 3
  UV <Vector (0.8255, 0.5413)>
  UV <Vector (0.8375, 0.5354)>
  UV <Vector (0.8480, 0.5431)>
Face 759
UV Count: 3
  UV <Vector (0.8255, 0.5336)>
  UV <Vector (0.8375, 0.5354)>
  UV <Vector (0.8255, 0.5413)>
Face 760
UV Count: 3
  UV <Vector (0.8229, 0.5766)>
  UV <Vector (0.8294, 0.5650)>
  UV <Vector (0.8319, 0.5739)>
Face 761
UV Count: 3
  UV <Vector (0.8255, 0.5336)>
  UV <Vector (0.8381, 0.5278)>
  UV <Vector (0.8375, 0.5354)>
Face 762
UV Count: 3
  UV <Vector (0.8381, 0.5278)>
  UV <Vector (0.8277, 0.5183)>
  UV <Vector (0.8372, 0.5193)>
Face 763
UV Count: 3
  UV <Vector (0.8195, 0.5797)>
  UV <Vector (0.8169, 0.5683)>
  UV <Vector (0.8229, 0.5766)>
Face 764
UV Count: 3
  UV <Vector (0.8227, 0.5254)>
  UV <Vector (0.8277, 0.5183)>
  UV <Vector (0.8270, 0.5263)>
Face 765
UV Count: 3
  UV <Vector (0.8156, 0.5351)>
  UV <Vector (0.8255, 0.5336)>
  UV <Vector (0.8255, 0.5413)>
Face 766
UV Count: 3
  UV <Vector (0.8209, 0.5304)>
  UV <Vector (0.8270, 0.5263)>
  UV <Vector (0.8255, 0.5336)>
Face 767
UV Count: 3
  UV <Vector (0.8795, 0.5382)>
  UV <Vector (0.8701, 0.5433)>
  UV <Vector (0.8707, 0.5365)>
Face 768
UV Count: 3
  UV <Vector (0.8556, 0.5356)>
  UV <Vector (0.8701, 0.5433)>
  UV <Vector (0.8480, 0.5431)>
Face 769
UV Count: 3
  UV <Vector (0.8564, 0.5281)>
  UV <Vector (0.8707, 0.5365)>
  UV <Vector (0.8556, 0.5356)>
Face 770
UV Count: 3
  UV <Vector (0.8707, 0.5365)>
  UV <Vector (0.8564, 0.5281)>
  UV <Vector (0.8747, 0.5307)>
Face 771
UV Count: 3
  UV <Vector (0.8564, 0.5281)>
  UV <Vector (0.8705, 0.5193)>
  UV <Vector (0.8747, 0.5307)>
Face 772
UV Count: 3
  UV <Vector (0.8564, 0.5281)>
  UV <Vector (0.8381, 0.5278)>
  UV <Vector (0.8492, 0.5191)>
Face 773
UV Count: 3
  UV <Vector (0.8564, 0.5281)>
  UV <Vector (0.8540, 0.5143)>
  UV <Vector (0.8705, 0.5193)>
Face 774
UV Count: 3
  UV <Vector (0.5131, 0.5649)>
  UV <Vector (0.5240, 0.5621)>
  UV <Vector (0.5197, 0.5672)>
Face 775
UV Count: 3
  UV <Vector (0.8141, 0.5435)>
  UV <Vector (0.8031, 0.5406)>
  UV <Vector (0.8097, 0.5383)>
Face 776
UV Count: 3
  UV <Vector (0.8011, 0.5619)>
  UV <Vector (0.8121, 0.5615)>
  UV <Vector (0.8067, 0.5656)>
Face 777
UV Count: 3
  UV <Vector (0.5221, 0.5440)>
  UV <Vector (0.5110, 0.5436)>
  UV <Vector (0.5167, 0.5399)>
Face 778
UV Count: 3
  UV <Vector (0.8270, 0.5263)>
  UV <Vector (0.8277, 0.5183)>
  UV <Vector (0.8381, 0.5278)>
Face 779
UV Count: 3
  UV <Vector (0.5370, 0.5792)>
  UV <Vector (0.5481, 0.5777)>
  UV <Vector (0.5376, 0.5872)>
Face 780
UV Count: 3
  UV <Vector (0.5580, 0.5624)>
  UV <Vector (0.5649, 0.5547)>
  UV <Vector (0.5801, 0.5622)>
Face 781
UV Count: 3
  UV <Vector (0.5656, 0.5699)>
  UV <Vector (0.5801, 0.5622)>
  UV <Vector (0.5806, 0.5691)>
Face 782
UV Count: 3
  UV <Vector (0.8556, 0.5356)>
  UV <Vector (0.8707, 0.5365)>
  UV <Vector (0.8701, 0.5433)>
Face 783
UV Count: 3
  UV <Vector (0.8549, 0.5508)>
  UV <Vector (0.8701, 0.5433)>
  UV <Vector (0.8699, 0.5503)>
Face 784
UV Count: 3
  UV <Vector (0.5256, 0.5704)>
  UV <Vector (0.5355, 0.5719)>
  UV <Vector (0.5309, 0.5751)>
Face 785
UV Count: 3
  UV <Vector (0.8156, 0.5351)>
  UV <Vector (0.8209, 0.5304)>
  UV <Vector (0.8255, 0.5336)>
Face 786
UV Count: 3
  UV <Vector (0.7990, 0.7129)>
  UV <Vector (0.7734, 0.7152)>
  UV <Vector (0.7737, 0.7042)>
Face 787
UV Count: 3
  UV <Vector (0.8166, 0.7101)>
  UV <Vector (0.7990, 0.7129)>
  UV <Vector (0.7980, 0.7021)>
Face 788
UV Count: 3
  UV <Vector (0.8162, 0.7000)>
  UV <Vector (0.8231, 0.7001)>
  UV <Vector (0.8222, 0.7080)>
Face 789
UV Count: 3
  UV <Vector (0.7734, 0.7152)>
  UV <Vector (0.7358, 0.7161)>
  UV <Vector (0.7357, 0.7061)>
Face 790
UV Count: 3
  UV <Vector (0.7358, 0.7161)>
  UV <Vector (0.6997, 0.7179)>
  UV <Vector (0.6995, 0.7084)>
Face 791
UV Count: 3
  UV <Vector (0.6997, 0.7179)>
  UV <Vector (0.6658, 0.7196)>
  UV <Vector (0.6654, 0.7109)>
Face 792
UV Count: 3
  UV <Vector (0.6658, 0.7196)>
  UV <Vector (0.6346, 0.7211)>
  UV <Vector (0.6342, 0.7123)>
Face 793
UV Count: 3
  UV <Vector (0.6068, 0.7227)>
  UV <Vector (0.6078, 0.7112)>
  UV <Vector (0.6342, 0.7123)>
Face 794
UV Count: 3
  UV <Vector (0.6078, 0.7112)>
  UV <Vector (0.6068, 0.7227)>
  UV <Vector (0.5781, 0.7240)>
Face 795
UV Count: 3
  UV <Vector (0.5781, 0.7240)>
  UV <Vector (0.5540, 0.7257)>
  UV <Vector (0.5551, 0.7056)>
Face 796
UV Count: 3
  UV <Vector (0.5099, 0.7290)>
  UV <Vector (0.5301, 0.7274)>
  UV <Vector (0.5293, 0.7315)>
Face 797
UV Count: 3
  UV <Vector (0.5793, 0.7037)>
  UV <Vector (0.5788, 0.7074)>
  UV <Vector (0.5551, 0.7056)>
Face 798
UV Count: 3
  UV <Vector (0.6084, 0.7072)>
  UV <Vector (0.6078, 0.7112)>
  UV <Vector (0.5788, 0.7074)>
Face 799
UV Count: 3
  UV <Vector (0.6342, 0.7123)>
  UV <Vector (0.6078, 0.7112)>
  UV <Vector (0.6084, 0.7072)>
Face 800
UV Count: 3
  UV <Vector (0.6654, 0.7109)>
  UV <Vector (0.6342, 0.7123)>
  UV <Vector (0.6342, 0.7080)>
Face 801
UV Count: 3
  UV <Vector (0.6995, 0.7084)>
  UV <Vector (0.6654, 0.7109)>
  UV <Vector (0.6652, 0.7060)>
Face 802
UV Count: 3
  UV <Vector (0.7357, 0.7061)>
  UV <Vector (0.6995, 0.7084)>
  UV <Vector (0.6991, 0.7033)>
Face 803
UV Count: 3
  UV <Vector (0.7721, 0.6965)>
  UV <Vector (0.7737, 0.7042)>
  UV <Vector (0.7357, 0.7061)>
Face 804
UV Count: 3
  UV <Vector (0.7980, 0.7021)>
  UV <Vector (0.7737, 0.7042)>
  UV <Vector (0.7721, 0.6965)>
Face 805
UV Count: 3
  UV <Vector (0.8222, 0.7080)>
  UV <Vector (0.8231, 0.7001)>
  UV <Vector (0.8295, 0.7023)>
Face 806
UV Count: 3
  UV <Vector (0.8277, 0.7127)>
  UV <Vector (0.8295, 0.7023)>
  UV <Vector (0.8449, 0.7096)>
Face 807
UV Count: 3
  UV <Vector (0.8295, 0.7023)>
  UV <Vector (0.8322, 0.6832)>
  UV <Vector (0.8509, 0.6970)>
Face 808
UV Count: 3
  UV <Vector (0.8449, 0.7096)>
  UV <Vector (0.8509, 0.6970)>
  UV <Vector (0.8696, 0.7084)>
Face 809
UV Count: 3
  UV <Vector (0.8417, 0.7190)>
  UV <Vector (0.8449, 0.7096)>
  UV <Vector (0.8651, 0.7187)>
Face 810
UV Count: 3
  UV <Vector (0.8651, 0.7187)>
  UV <Vector (0.8696, 0.7084)>
  UV <Vector (0.8895, 0.7189)>
Face 811
UV Count: 3
  UV <Vector (0.8629, 0.7263)>
  UV <Vector (0.8651, 0.7187)>
  UV <Vector (0.8857, 0.7270)>
Face 812
UV Count: 3
  UV <Vector (0.8836, 0.7328)>
  UV <Vector (0.8857, 0.7270)>
  UV <Vector (0.9063, 0.7357)>
Face 813
UV Count: 3
  UV <Vector (0.8857, 0.7270)>
  UV <Vector (0.8895, 0.7189)>
  UV <Vector (0.9096, 0.7285)>
Face 814
UV Count: 3
  UV <Vector (0.9265, 0.7440)>
  UV <Vector (0.9063, 0.7357)>
  UV <Vector (0.9096, 0.7285)>
Face 815
UV Count: 3
  UV <Vector (0.9063, 0.7357)>
  UV <Vector (0.9265, 0.7440)>
  UV <Vector (0.9249, 0.7481)>
Face 816
UV Count: 3
  UV <Vector (0.9297, 0.7365)>
  UV <Vector (0.9507, 0.7445)>
  UV <Vector (0.9478, 0.7526)>
Face 817
UV Count: 3
  UV <Vector (0.9265, 0.7440)>
  UV <Vector (0.9478, 0.7526)>
  UV <Vector (0.9463, 0.7564)>
Face 818
UV Count: 3
  UV <Vector (0.9478, 0.7526)>
  UV <Vector (0.9507, 0.7445)>
  UV <Vector (0.9715, 0.7522)>
Face 819
UV Count: 3
  UV <Vector (0.9835, 0.7564)>
  UV <Vector (0.9951, 0.7595)>
  UV <Vector (0.9918, 0.7687)>
Face 820
UV Count: 3
  UV <Vector (0.9800, 0.7653)>
  UV <Vector (0.9683, 0.7610)>
  UV <Vector (0.9715, 0.7522)>
Face 821
UV Count: 3
  UV <Vector (0.9478, 0.7526)>
  UV <Vector (0.9683, 0.7610)>
  UV <Vector (0.9667, 0.7646)>
Face 822
UV Count: 3
  UV <Vector (0.9800, 0.7653)>
  UV <Vector (0.9918, 0.7687)>
  UV <Vector (0.9898, 0.7732)>
Face 823
UV Count: 3
  UV <Vector (0.9683, 0.7610)>
  UV <Vector (0.9800, 0.7653)>
  UV <Vector (0.9786, 0.7690)>
Face 824
UV Count: 3
  UV <Vector (0.5301, 0.7274)>
  UV <Vector (0.5540, 0.7257)>
  UV <Vector (0.5540, 0.7303)>
Face 825
UV Count: 3
  UV <Vector (0.5540, 0.7257)>
  UV <Vector (0.5781, 0.7240)>
  UV <Vector (0.5778, 0.7289)>
Face 826
UV Count: 3
  UV <Vector (0.5781, 0.7240)>
  UV <Vector (0.6068, 0.7227)>
  UV <Vector (0.6064, 0.7273)>
Face 827
UV Count: 3
  UV <Vector (0.6068, 0.7227)>
  UV <Vector (0.6346, 0.7211)>
  UV <Vector (0.6348, 0.7264)>
Face 828
UV Count: 3
  UV <Vector (0.6348, 0.7264)>
  UV <Vector (0.6346, 0.7211)>
  UV <Vector (0.6658, 0.7196)>
Face 829
UV Count: 3
  UV <Vector (0.6661, 0.7254)>
  UV <Vector (0.6658, 0.7196)>
  UV <Vector (0.6997, 0.7179)>
Face 830
UV Count: 3
  UV <Vector (0.6997, 0.7179)>
  UV <Vector (0.7358, 0.7161)>
  UV <Vector (0.7357, 0.7234)>
Face 831
UV Count: 3
  UV <Vector (0.7358, 0.7161)>
  UV <Vector (0.7734, 0.7152)>
  UV <Vector (0.7726, 0.7230)>
Face 832
UV Count: 3
  UV <Vector (0.7734, 0.7152)>
  UV <Vector (0.7990, 0.7129)>
  UV <Vector (0.7978, 0.7243)>
Face 833
UV Count: 3
  UV <Vector (0.8133, 0.7257)>
  UV <Vector (0.7978, 0.7243)>
  UV <Vector (0.7990, 0.7129)>
Face 834
UV Count: 3
  UV <Vector (0.8133, 0.7257)>
  UV <Vector (0.8166, 0.7101)>
  UV <Vector (0.8277, 0.7127)>
Face 835
UV Count: 3
  UV <Vector (0.8255, 0.7275)>
  UV <Vector (0.8277, 0.7127)>
  UV <Vector (0.8417, 0.7190)>
Face 836
UV Count: 3
  UV <Vector (0.8413, 0.7299)>
  UV <Vector (0.8417, 0.7190)>
  UV <Vector (0.8629, 0.7263)>
Face 837
UV Count: 3
  UV <Vector (0.8615, 0.7346)>
  UV <Vector (0.8629, 0.7263)>
  UV <Vector (0.8836, 0.7328)>
Face 838
UV Count: 3
  UV <Vector (0.8817, 0.7398)>
  UV <Vector (0.8836, 0.7328)>
  UV <Vector (0.9046, 0.7401)>
Face 839
UV Count: 3
  UV <Vector (0.9026, 0.7470)>
  UV <Vector (0.9046, 0.7401)>
  UV <Vector (0.9249, 0.7481)>
Face 840
UV Count: 3
  UV <Vector (0.9230, 0.7545)>
  UV <Vector (0.9249, 0.7481)>
  UV <Vector (0.9463, 0.7564)>
Face 841
UV Count: 3
  UV <Vector (0.9439, 0.7623)>
  UV <Vector (0.9463, 0.7564)>
  UV <Vector (0.9667, 0.7646)>
Face 842
UV Count: 3
  UV <Vector (0.9756, 0.7756)>
  UV <Vector (0.9642, 0.7708)>
  UV <Vector (0.9667, 0.7646)>
Face 843
UV Count: 3
  UV <Vector (0.9786, 0.7690)>
  UV <Vector (0.9898, 0.7732)>
  UV <Vector (0.9862, 0.7803)>
Face 844
UV Count: 3
  UV <Vector (0.9957, 0.7557)>
  UV <Vector (0.9951, 0.7595)>
  UV <Vector (0.9835, 0.7564)>
Face 845
UV Count: 3
  UV <Vector (0.9756, 0.7756)>
  UV <Vector (0.9862, 0.7803)>
  UV <Vector (0.9842, 0.7840)>
Face 846
UV Count: 3
  UV <Vector (0.9842, 0.7840)>
  UV <Vector (0.9821, 0.7879)>
  UV <Vector (0.9723, 0.7833)>
Face 847
UV Count: 3
  UV <Vector (0.9627, 0.7742)>
  UV <Vector (0.9642, 0.7708)>
  UV <Vector (0.9756, 0.7756)>
Face 848
UV Count: 3
  UV <Vector (0.9821, 0.7879)>
  UV <Vector (0.9791, 0.7943)>
  UV <Vector (0.9695, 0.7890)>
Face 849
UV Count: 3
  UV <Vector (0.9791, 0.7943)>
  UV <Vector (0.9761, 0.8010)>
  UV <Vector (0.9668, 0.7942)>
Face 850
UV Count: 3
  UV <Vector (0.9835, 0.7564)>
  UV <Vector (0.9715, 0.7522)>
  UV <Vector (0.9727, 0.7488)>
Face 851
UV Count: 3
  UV <Vector (0.9589, 0.7836)>
  UV <Vector (0.9695, 0.7890)>
  UV <Vector (0.9668, 0.7942)>
Face 852
UV Count: 3
  UV <Vector (0.9740, 0.7790)>
  UV <Vector (0.9723, 0.7833)>
  UV <Vector (0.9612, 0.7786)>
Face 853
UV Count: 3
  UV <Vector (0.9723, 0.7833)>
  UV <Vector (0.9695, 0.7890)>
  UV <Vector (0.9589, 0.7836)>
Face 854
UV Count: 3
  UV <Vector (0.9439, 0.7623)>
  UV <Vector (0.9642, 0.7708)>
  UV <Vector (0.9627, 0.7742)>
Face 855
UV Count: 3
  UV <Vector (0.9715, 0.7522)>
  UV <Vector (0.9507, 0.7445)>
  UV <Vector (0.9521, 0.7412)>
Face 856
UV Count: 3
  UV <Vector (0.9384, 0.7751)>
  UV <Vector (0.9589, 0.7836)>
  UV <Vector (0.9562, 0.7880)>
Face 857
UV Count: 3
  UV <Vector (0.9507, 0.7445)>
  UV <Vector (0.9297, 0.7365)>
  UV <Vector (0.9308, 0.7334)>
Face 858
UV Count: 3
  UV <Vector (0.9589, 0.7836)>
  UV <Vector (0.9384, 0.7751)>
  UV <Vector (0.9406, 0.7704)>
Face 859
UV Count: 3
  UV <Vector (0.9627, 0.7742)>
  UV <Vector (0.9612, 0.7786)>
  UV <Vector (0.9406, 0.7704)>
Face 860
UV Count: 3
  UV <Vector (0.9230, 0.7545)>
  UV <Vector (0.9439, 0.7623)>
  UV <Vector (0.9424, 0.7656)>
Face 861
UV Count: 3
  UV <Vector (0.9424, 0.7656)>
  UV <Vector (0.9406, 0.7704)>
  UV <Vector (0.9195, 0.7623)>
Face 862
UV Count: 3
  UV <Vector (0.9017, 0.7501)>
  UV <Vector (0.9026, 0.7470)>
  UV <Vector (0.9230, 0.7545)>
Face 863
UV Count: 3
  UV <Vector (0.9175, 0.7673)>
  UV <Vector (0.9384, 0.7751)>
  UV <Vector (0.9364, 0.7793)>
Face 864
UV Count: 3
  UV <Vector (0.9195, 0.7623)>
  UV <Vector (0.9406, 0.7704)>
  UV <Vector (0.9384, 0.7751)>
Face 865
UV Count: 3
  UV <Vector (0.9111, 0.7253)>
  UV <Vector (0.9308, 0.7334)>
  UV <Vector (0.9297, 0.7365)>
Face 866
UV Count: 3
  UV <Vector (0.8982, 0.7606)>
  UV <Vector (0.9175, 0.7673)>
  UV <Vector (0.9159, 0.7716)>
Face 867
UV Count: 3
  UV <Vector (0.9017, 0.7501)>
  UV <Vector (0.9217, 0.7575)>
  UV <Vector (0.9195, 0.7623)>
Face 868
UV Count: 3
  UV <Vector (0.9000, 0.7553)>
  UV <Vector (0.9195, 0.7623)>
  UV <Vector (0.9175, 0.7673)>
Face 869
UV Count: 3
  UV <Vector (0.8796, 0.7488)>
  UV <Vector (0.9000, 0.7553)>
  UV <Vector (0.8982, 0.7606)>
Face 870
UV Count: 3
  UV <Vector (0.9096, 0.7285)>
  UV <Vector (0.8895, 0.7189)>
  UV <Vector (0.8910, 0.7160)>
Face 871
UV Count: 3
  UV <Vector (0.8778, 0.7550)>
  UV <Vector (0.8982, 0.7606)>
  UV <Vector (0.8964, 0.7657)>
Face 872
UV Count: 3
  UV <Vector (0.8671, 0.7461)>
  UV <Vector (0.8796, 0.7488)>
  UV <Vector (0.8778, 0.7550)>
Face 873
UV Count: 3
  UV <Vector (0.8808, 0.7431)>
  UV <Vector (0.8817, 0.7398)>
  UV <Vector (0.9026, 0.7470)>
Face 874
UV Count: 3
  UV <Vector (0.9017, 0.7501)>
  UV <Vector (0.9000, 0.7553)>
  UV <Vector (0.8796, 0.7488)>
Face 875
UV Count: 3
  UV <Vector (0.8609, 0.7374)>
  UV <Vector (0.8615, 0.7346)>
  UV <Vector (0.8817, 0.7398)>
Face 876
UV Count: 3
  UV <Vector (0.8808, 0.7431)>
  UV <Vector (0.8796, 0.7488)>
  UV <Vector (0.8671, 0.7461)>
Face 877
UV Count: 3
  UV <Vector (0.8658, 0.7511)>
  UV <Vector (0.8778, 0.7550)>
  UV <Vector (0.8758, 0.7611)>
Face 878
UV Count: 3
  UV <Vector (0.8634, 0.7426)>
  UV <Vector (0.8671, 0.7461)>
  UV <Vector (0.8658, 0.7511)>
Face 879
UV Count: 3
  UV <Vector (0.8895, 0.7189)>
  UV <Vector (0.8696, 0.7084)>
  UV <Vector (0.8712, 0.7061)>
Face 880
UV Count: 3
  UV <Vector (0.8609, 0.7374)>
  UV <Vector (0.8634, 0.7426)>
  UV <Vector (0.8607, 0.7537)>
Face 881
UV Count: 3
  UV <Vector (0.8409, 0.7328)>
  UV <Vector (0.8413, 0.7299)>
  UV <Vector (0.8615, 0.7346)>
Face 882
UV Count: 3
  UV <Vector (0.8509, 0.6970)>
  UV <Vector (0.8322, 0.6832)>
  UV <Vector (0.8339, 0.6813)>
Face 883
UV Count: 3
  UV <Vector (0.8168, 0.6821)>
  UV <Vector (0.7970, 0.6897)>
  UV <Vector (0.7963, 0.6873)>
Face 884
UV Count: 3
  UV <Vector (0.8126, 0.7286)>
  UV <Vector (0.7976, 0.7268)>
  UV <Vector (0.7978, 0.7243)>
Face 885
UV Count: 3
  UV <Vector (0.8696, 0.7084)>
  UV <Vector (0.8509, 0.6970)>
  UV <Vector (0.8525, 0.6948)>
Face 886
UV Count: 3
  UV <Vector (0.8409, 0.7328)>
  UV <Vector (0.8609, 0.7374)>
  UV <Vector (0.8552, 0.7583)>
Face 887
UV Count: 3
  UV <Vector (0.8250, 0.7305)>
  UV <Vector (0.8126, 0.7286)>
  UV <Vector (0.8133, 0.7257)>
Face 888
UV Count: 3
  UV <Vector (0.8250, 0.7305)>
  UV <Vector (0.8255, 0.7275)>
  UV <Vector (0.8413, 0.7299)>
Face 889
UV Count: 3
  UV <Vector (0.7963, 0.6873)>
  UV <Vector (0.7970, 0.6897)>
  UV <Vector (0.7721, 0.6965)>
Face 890
UV Count: 3
  UV <Vector (0.7357, 0.7234)>
  UV <Vector (0.7726, 0.7230)>
  UV <Vector (0.7724, 0.7252)>
Face 891
UV Count: 3
  UV <Vector (0.7726, 0.7230)>
  UV <Vector (0.7978, 0.7243)>
  UV <Vector (0.7976, 0.7268)>
Face 892
UV Count: 3
  UV <Vector (0.7976, 0.7268)>
  UV <Vector (0.7956, 0.7532)>
  UV <Vector (0.7721, 0.7476)>
Face 893
UV Count: 3
  UV <Vector (0.7721, 0.6965)>
  UV <Vector (0.7354, 0.6997)>
  UV <Vector (0.7355, 0.6974)>
Face 894
UV Count: 3
  UV <Vector (0.7724, 0.7252)>
  UV <Vector (0.7721, 0.7476)>
  UV <Vector (0.7369, 0.7455)>
Face 895
UV Count: 3
  UV <Vector (0.7357, 0.7256)>
  UV <Vector (0.7369, 0.7455)>
  UV <Vector (0.7006, 0.7444)>
Face 896
UV Count: 3
  UV <Vector (0.6663, 0.7276)>
  UV <Vector (0.6661, 0.7254)>
  UV <Vector (0.7000, 0.7244)>
Face 897
UV Count: 3
  UV <Vector (0.7002, 0.7266)>
  UV <Vector (0.7000, 0.7244)>
  UV <Vector (0.7357, 0.7234)>
Face 898
UV Count: 3
  UV <Vector (0.6991, 0.7033)>
  UV <Vector (0.6652, 0.7060)>
  UV <Vector (0.6650, 0.7037)>
Face 899
UV Count: 3
  UV <Vector (0.7354, 0.6997)>
  UV <Vector (0.6991, 0.7033)>
  UV <Vector (0.6990, 0.7007)>
Face 900
UV Count: 3
  UV <Vector (0.6652, 0.7060)>
  UV <Vector (0.6342, 0.7080)>
  UV <Vector (0.6342, 0.7055)>
Face 901
UV Count: 3
  UV <Vector (0.6347, 0.7287)>
  UV <Vector (0.6348, 0.7264)>
  UV <Vector (0.6661, 0.7254)>
Face 902
UV Count: 3
  UV <Vector (0.6661, 0.7365)>
  UV <Vector (0.6665, 0.7442)>
  UV <Vector (0.6358, 0.7455)>
Face 903
UV Count: 3
  UV <Vector (0.6347, 0.7287)>
  UV <Vector (0.6663, 0.7276)>
  UV <Vector (0.6661, 0.7365)>
Face 904
UV Count: 3
  UV <Vector (0.6064, 0.7297)>
  UV <Vector (0.6064, 0.7273)>
  UV <Vector (0.6348, 0.7264)>
Face 905
UV Count: 3
  UV <Vector (0.6342, 0.7080)>
  UV <Vector (0.6084, 0.7072)>
  UV <Vector (0.6084, 0.7049)>
Face 906
UV Count: 3
  UV <Vector (0.6064, 0.7297)>
  UV <Vector (0.6347, 0.7287)>
  UV <Vector (0.6347, 0.7375)>
Face 907
UV Count: 3
  UV <Vector (0.6347, 0.7375)>
  UV <Vector (0.6358, 0.7455)>
  UV <Vector (0.6104, 0.7489)>
Face 908
UV Count: 3
  UV <Vector (0.5779, 0.7313)>
  UV <Vector (0.5778, 0.7289)>
  UV <Vector (0.6064, 0.7273)>
Face 909
UV Count: 3
  UV <Vector (0.6084, 0.7049)>
  UV <Vector (0.6084, 0.7072)>
  UV <Vector (0.5793, 0.7037)>
Face 910
UV Count: 3
  UV <Vector (0.5779, 0.7313)>
  UV <Vector (0.6064, 0.7297)>
  UV <Vector (0.6077, 0.7397)>
Face 911
UV Count: 3
  UV <Vector (0.6077, 0.7397)>
  UV <Vector (0.6104, 0.7489)>
  UV <Vector (0.5820, 0.7552)>
Face 912
UV Count: 3
  UV <Vector (0.5793, 0.7013)>
  UV <Vector (0.5793, 0.7037)>
  UV <Vector (0.5552, 0.7020)>
Face 913
UV Count: 3
  UV <Vector (0.5374, 0.7050)>
  UV <Vector (0.5349, 0.7013)>
  UV <Vector (0.5430, 0.7000)>
Face 914
UV Count: 3
  UV <Vector (0.5552, 0.7020)>
  UV <Vector (0.5435, 0.7027)>
  UV <Vector (0.5430, 0.7000)>
Face 915
UV Count: 3
  UV <Vector (0.5184, 0.7198)>
  UV <Vector (0.5131, 0.7135)>
  UV <Vector (0.5229, 0.7056)>
Face 916
UV Count: 3
  UV <Vector (0.5349, 0.7013)>
  UV <Vector (0.5374, 0.7050)>
  UV <Vector (0.5306, 0.7106)>
Face 917
UV Count: 3
  UV <Vector (0.5560, 0.7470)>
  UV <Vector (0.5792, 0.7439)>
  UV <Vector (0.5820, 0.7552)>
Face 918
UV Count: 3
  UV <Vector (0.5079, 0.7345)>
  UV <Vector (0.5078, 0.7317)>
  UV <Vector (0.5293, 0.7315)>
Face 919
UV Count: 3
  UV <Vector (0.5540, 0.7328)>
  UV <Vector (0.5294, 0.7340)>
  UV <Vector (0.5293, 0.7315)>
Face 920
UV Count: 3
  UV <Vector (0.5540, 0.7328)>
  UV <Vector (0.5540, 0.7303)>
  UV <Vector (0.5778, 0.7289)>
Face 921
UV Count: 3
  UV <Vector (0.5540, 0.7328)>
  UV <Vector (0.5779, 0.7313)>
  UV <Vector (0.5792, 0.7439)>
Face 922
UV Count: 3
  UV <Vector (0.7262, 0.5934)>
  UV <Vector (0.7266, 0.6043)>
  UV <Vector (0.7010, 0.6025)>
Face 923
UV Count: 3
  UV <Vector (0.6833, 0.6001)>
  UV <Vector (0.6836, 0.5899)>
  UV <Vector (0.7018, 0.5917)>
Face 924
UV Count: 3
  UV <Vector (0.6836, 0.5899)>
  UV <Vector (0.6833, 0.6001)>
  UV <Vector (0.6776, 0.5981)>
Face 925
UV Count: 3
  UV <Vector (0.7642, 0.5946)>
  UV <Vector (0.7642, 0.6046)>
  UV <Vector (0.7266, 0.6043)>
Face 926
UV Count: 3
  UV <Vector (0.8003, 0.5963)>
  UV <Vector (0.8003, 0.6058)>
  UV <Vector (0.7642, 0.6046)>
Face 927
UV Count: 3
  UV <Vector (0.8344, 0.5981)>
  UV <Vector (0.8342, 0.6068)>
  UV <Vector (0.8003, 0.6058)>
Face 928
UV Count: 3
  UV <Vector (0.8657, 0.5989)>
  UV <Vector (0.8654, 0.6077)>
  UV <Vector (0.8342, 0.6068)>
Face 929
UV Count: 3
  UV <Vector (0.8654, 0.6077)>
  UV <Vector (0.8657, 0.5989)>
  UV <Vector (0.8921, 0.5974)>
Face 930
UV Count: 3
  UV <Vector (0.8921, 0.5974)>
  UV <Vector (0.9211, 0.5931)>
  UV <Vector (0.9221, 0.6096)>
Face 931
UV Count: 3
  UV <Vector (0.9447, 0.5909)>
  UV <Vector (0.9462, 0.6108)>
  UV <Vector (0.9221, 0.6096)>
Face 932
UV Count: 3
  UV <Vector (0.9904, 0.6133)>
  UV <Vector (0.9926, 0.6159)>
  UV <Vector (0.9710, 0.6161)>
Face 933
UV Count: 3
  UV <Vector (0.9204, 0.5895)>
  UV <Vector (0.9444, 0.5874)>
  UV <Vector (0.9447, 0.5909)>
Face 934
UV Count: 3
  UV <Vector (0.8914, 0.5933)>
  UV <Vector (0.9204, 0.5895)>
  UV <Vector (0.9211, 0.5931)>
Face 935
UV Count: 3
  UV <Vector (0.8914, 0.5933)>
  UV <Vector (0.8921, 0.5974)>
  UV <Vector (0.8657, 0.5989)>
Face 936
UV Count: 3
  UV <Vector (0.8656, 0.5946)>
  UV <Vector (0.8657, 0.5989)>
  UV <Vector (0.8344, 0.5981)>
Face 937
UV Count: 3
  UV <Vector (0.8346, 0.5933)>
  UV <Vector (0.8344, 0.5981)>
  UV <Vector (0.8003, 0.5963)>
Face 938
UV Count: 3
  UV <Vector (0.8006, 0.5912)>
  UV <Vector (0.8003, 0.5963)>
  UV <Vector (0.7642, 0.5946)>
Face 939
UV Count: 3
  UV <Vector (0.7277, 0.5856)>
  UV <Vector (0.7644, 0.5883)>
  UV <Vector (0.7642, 0.5946)>
Face 940
UV Count: 3
  UV <Vector (0.7277, 0.5856)>
  UV <Vector (0.7262, 0.5934)>
  UV <Vector (0.7018, 0.5917)>
Face 941
UV Count: 3
  UV <Vector (0.6702, 0.5925)>
  UV <Vector (0.6766, 0.5902)>
  UV <Vector (0.6776, 0.5981)>
Face 942
UV Count: 3
  UV <Vector (0.6550, 0.6001)>
  UV <Vector (0.6702, 0.5925)>
  UV <Vector (0.6722, 0.6029)>
Face 943
UV Count: 3
  UV <Vector (0.6487, 0.5877)>
  UV <Vector (0.6671, 0.5737)>
  UV <Vector (0.6702, 0.5925)>
Face 944
UV Count: 3
  UV <Vector (0.6301, 0.5995)>
  UV <Vector (0.6487, 0.5877)>
  UV <Vector (0.6550, 0.6001)>
Face 945
UV Count: 3
  UV <Vector (0.6348, 0.6097)>
  UV <Vector (0.6550, 0.6001)>
  UV <Vector (0.6583, 0.6095)>
Face 946
UV Count: 3
  UV <Vector (0.6348, 0.6097)>
  UV <Vector (0.6145, 0.6184)>
  UV <Vector (0.6105, 0.6104)>
Face 947
UV Count: 3
  UV <Vector (0.6373, 0.6172)>
  UV <Vector (0.6166, 0.6241)>
  UV <Vector (0.6145, 0.6184)>
Face 948
UV Count: 3
  UV <Vector (0.6166, 0.6241)>
  UV <Vector (0.5958, 0.6318)>
  UV <Vector (0.5941, 0.6275)>
Face 949
UV Count: 3
  UV <Vector (0.5906, 0.6204)>
  UV <Vector (0.6105, 0.6104)>
  UV <Vector (0.6145, 0.6184)>
Face 950
UV Count: 3
  UV <Vector (0.5740, 0.6363)>
  UV <Vector (0.5707, 0.6288)>
  UV <Vector (0.5906, 0.6204)>
Face 951
UV Count: 3
  UV <Vector (0.5757, 0.6402)>
  UV <Vector (0.5740, 0.6363)>
  UV <Vector (0.5941, 0.6275)>
Face 952
UV Count: 3
  UV <Vector (0.5529, 0.6452)>
  UV <Vector (0.5498, 0.6372)>
  UV <Vector (0.5707, 0.6288)>
Face 953
UV Count: 3
  UV <Vector (0.5757, 0.6402)>
  UV <Vector (0.5544, 0.6489)>
  UV <Vector (0.5529, 0.6452)>
Face 954
UV Count: 3
  UV <Vector (0.5292, 0.6451)>
  UV <Vector (0.5498, 0.6372)>
  UV <Vector (0.5529, 0.6452)>
Face 955
UV Count: 3
  UV <Vector (0.5173, 0.6495)>
  UV <Vector (0.5209, 0.6584)>
  UV <Vector (0.5093, 0.6619)>
Face 956
UV Count: 3
  UV <Vector (0.5209, 0.6584)>
  UV <Vector (0.5173, 0.6495)>
  UV <Vector (0.5292, 0.6451)>
Face 957
UV Count: 3
  UV <Vector (0.5342, 0.6574)>
  UV <Vector (0.5325, 0.6538)>
  UV <Vector (0.5529, 0.6452)>
Face 958
UV Count: 3
  UV <Vector (0.5209, 0.6584)>
  UV <Vector (0.5224, 0.6620)>
  UV <Vector (0.5114, 0.6664)>
Face 959
UV Count: 3
  UV <Vector (0.5224, 0.6620)>
  UV <Vector (0.5209, 0.6584)>
  UV <Vector (0.5325, 0.6538)>
Face 960
UV Count: 3
  UV <Vector (0.9462, 0.6154)>
  UV <Vector (0.9462, 0.6108)>
  UV <Vector (0.9701, 0.6120)>
Face 961
UV Count: 3
  UV <Vector (0.9224, 0.6145)>
  UV <Vector (0.9221, 0.6096)>
  UV <Vector (0.9462, 0.6108)>
Face 962
UV Count: 3
  UV <Vector (0.8937, 0.6133)>
  UV <Vector (0.8933, 0.6087)>
  UV <Vector (0.9221, 0.6096)>
Face 963
UV Count: 3
  UV <Vector (0.8653, 0.6130)>
  UV <Vector (0.8654, 0.6077)>
  UV <Vector (0.8933, 0.6087)>
Face 964
UV Count: 3
  UV <Vector (0.8653, 0.6130)>
  UV <Vector (0.8340, 0.6126)>
  UV <Vector (0.8342, 0.6068)>
Face 965
UV Count: 3
  UV <Vector (0.8340, 0.6126)>
  UV <Vector (0.8001, 0.6122)>
  UV <Vector (0.8003, 0.6058)>
Face 966
UV Count: 3
  UV <Vector (0.7644, 0.6119)>
  UV <Vector (0.7642, 0.6046)>
  UV <Vector (0.8003, 0.6058)>
Face 967
UV Count: 3
  UV <Vector (0.7276, 0.6121)>
  UV <Vector (0.7266, 0.6043)>
  UV <Vector (0.7642, 0.6046)>
Face 968
UV Count: 3
  UV <Vector (0.7023, 0.6138)>
  UV <Vector (0.7010, 0.6025)>
  UV <Vector (0.7266, 0.6043)>
Face 969
UV Count: 3
  UV <Vector (0.6868, 0.6155)>
  UV <Vector (0.6833, 0.6001)>
  UV <Vector (0.7010, 0.6025)>
Face 970
UV Count: 3
  UV <Vector (0.6868, 0.6155)>
  UV <Vector (0.6747, 0.6175)>
  UV <Vector (0.6722, 0.6029)>
Face 971
UV Count: 3
  UV <Vector (0.6747, 0.6175)>
  UV <Vector (0.6589, 0.6203)>
  UV <Vector (0.6583, 0.6095)>
Face 972
UV Count: 3
  UV <Vector (0.6373, 0.6172)>
  UV <Vector (0.6583, 0.6095)>
  UV <Vector (0.6589, 0.6203)>
Face 973
UV Count: 3
  UV <Vector (0.6388, 0.6254)>
  UV <Vector (0.6187, 0.6311)>
  UV <Vector (0.6166, 0.6241)>
Face 974
UV Count: 3
  UV <Vector (0.6187, 0.6311)>
  UV <Vector (0.5980, 0.6386)>
  UV <Vector (0.5958, 0.6318)>
Face 975
UV Count: 3
  UV <Vector (0.5980, 0.6386)>
  UV <Vector (0.5777, 0.6465)>
  UV <Vector (0.5757, 0.6402)>
Face 976
UV Count: 3
  UV <Vector (0.5777, 0.6465)>
  UV <Vector (0.5569, 0.6547)>
  UV <Vector (0.5544, 0.6489)>
Face 977
UV Count: 3
  UV <Vector (0.5569, 0.6547)>
  UV <Vector (0.5368, 0.6636)>
  UV <Vector (0.5342, 0.6574)>
Face 978
UV Count: 3
  UV <Vector (0.5256, 0.6685)>
  UV <Vector (0.5224, 0.6620)>
  UV <Vector (0.5342, 0.6574)>
Face 979
UV Count: 3
  UV <Vector (0.5151, 0.6735)>
  UV <Vector (0.5114, 0.6664)>
  UV <Vector (0.5224, 0.6620)>
Face 980
UV Count: 3
  UV <Vector (0.5173, 0.6495)>
  UV <Vector (0.5059, 0.6529)>
  UV <Vector (0.5051, 0.6491)>
Face 981
UV Count: 3
  UV <Vector (0.5172, 0.6771)>
  UV <Vector (0.5151, 0.6735)>
  UV <Vector (0.5256, 0.6685)>
Face 982
UV Count: 3
  UV <Vector (0.5290, 0.6762)>
  UV <Vector (0.5193, 0.6809)>
  UV <Vector (0.5172, 0.6771)>
Face 983
UV Count: 3
  UV <Vector (0.5383, 0.6668)>
  UV <Vector (0.5273, 0.6719)>
  UV <Vector (0.5256, 0.6685)>
Face 984
UV Count: 3
  UV <Vector (0.5318, 0.6817)>
  UV <Vector (0.5225, 0.6872)>
  UV <Vector (0.5193, 0.6809)>
Face 985
UV Count: 3
  UV <Vector (0.5347, 0.6869)>
  UV <Vector (0.5256, 0.6938)>
  UV <Vector (0.5225, 0.6872)>
Face 986
UV Count: 3
  UV <Vector (0.5279, 0.6418)>
  UV <Vector (0.5292, 0.6451)>
  UV <Vector (0.5173, 0.6495)>
Face 987
UV Count: 3
  UV <Vector (0.5424, 0.6763)>
  UV <Vector (0.5452, 0.6806)>
  UV <Vector (0.5347, 0.6869)>
Face 988
UV Count: 3
  UV <Vector (0.5400, 0.6713)>
  UV <Vector (0.5290, 0.6762)>
  UV <Vector (0.5273, 0.6719)>
Face 989
UV Count: 3
  UV <Vector (0.5424, 0.6763)>
  UV <Vector (0.5318, 0.6817)>
  UV <Vector (0.5290, 0.6762)>
Face 990
UV Count: 3
  UV <Vector (0.5383, 0.6668)>
  UV <Vector (0.5368, 0.6636)>
  UV <Vector (0.5569, 0.6547)>
Face 991
UV Count: 3
  UV <Vector (0.5485, 0.6340)>
  UV <Vector (0.5498, 0.6372)>
  UV <Vector (0.5292, 0.6451)>
Face 992
UV Count: 3
  UV <Vector (0.5626, 0.6672)>
  UV <Vector (0.5647, 0.6714)>
  UV <Vector (0.5452, 0.6806)>
Face 993
UV Count: 3
  UV <Vector (0.5695, 0.6257)>
  UV <Vector (0.5707, 0.6288)>
  UV <Vector (0.5498, 0.6372)>
Face 994
UV Count: 3
  UV <Vector (0.5603, 0.6626)>
  UV <Vector (0.5626, 0.6672)>
  UV <Vector (0.5424, 0.6763)>
Face 995
UV Count: 3
  UV <Vector (0.5603, 0.6626)>
  UV <Vector (0.5400, 0.6713)>
  UV <Vector (0.5383, 0.6668)>
Face 996
UV Count: 3
  UV <Vector (0.5584, 0.6579)>
  UV <Vector (0.5569, 0.6547)>
  UV <Vector (0.5777, 0.6465)>
Face 997
UV Count: 3
  UV <Vector (0.5812, 0.6540)>
  UV <Vector (0.5603, 0.6626)>
  UV <Vector (0.5584, 0.6579)>
Face 998
UV Count: 3
  UV <Vector (0.5989, 0.6417)>
  UV <Vector (0.5791, 0.6494)>
  UV <Vector (0.5777, 0.6465)>
Face 999
UV Count: 3
  UV <Vector (0.5833, 0.6590)>
  UV <Vector (0.5850, 0.6633)>
  UV <Vector (0.5647, 0.6714)>
Face 1000
UV Count: 3
  UV <Vector (0.5812, 0.6540)>
  UV <Vector (0.5833, 0.6590)>
  UV <Vector (0.5626, 0.6672)>
Face 1001
UV Count: 3
  UV <Vector (0.5891, 0.6172)>
  UV <Vector (0.5906, 0.6204)>
  UV <Vector (0.5707, 0.6288)>
Face 1002
UV Count: 3
  UV <Vector (0.6026, 0.6521)>
  UV <Vector (0.6044, 0.6571)>
  UV <Vector (0.5850, 0.6633)>
Face 1003
UV Count: 3
  UV <Vector (0.6007, 0.6468)>
  UV <Vector (0.5812, 0.6540)>
  UV <Vector (0.5791, 0.6494)>
Face 1004
UV Count: 3
  UV <Vector (0.6007, 0.6468)>
  UV <Vector (0.6026, 0.6521)>
  UV <Vector (0.5833, 0.6590)>
Face 1005
UV Count: 3
  UV <Vector (0.6209, 0.6399)>
  UV <Vector (0.6228, 0.6461)>
  UV <Vector (0.6026, 0.6521)>
Face 1006
UV Count: 3
  UV <Vector (0.6090, 0.6076)>
  UV <Vector (0.6105, 0.6104)>
  UV <Vector (0.5906, 0.6204)>
Face 1007
UV Count: 3
  UV <Vector (0.6228, 0.6461)>
  UV <Vector (0.6250, 0.6522)>
  UV <Vector (0.6044, 0.6571)>
Face 1008
UV Count: 3
  UV <Vector (0.6334, 0.6369)>
  UV <Vector (0.6347, 0.6419)>
  UV <Vector (0.6228, 0.6461)>
Face 1009
UV Count: 3
  UV <Vector (0.6196, 0.6343)>
  UV <Vector (0.5989, 0.6417)>
  UV <Vector (0.5980, 0.6386)>
Face 1010
UV Count: 3
  UV <Vector (0.6209, 0.6399)>
  UV <Vector (0.6007, 0.6468)>
  UV <Vector (0.5989, 0.6417)>
Face 1011
UV Count: 3
  UV <Vector (0.6394, 0.6281)>
  UV <Vector (0.6196, 0.6343)>
  UV <Vector (0.6187, 0.6311)>
Face 1012
UV Count: 3
  UV <Vector (0.6196, 0.6343)>
  UV <Vector (0.6370, 0.6334)>
  UV <Vector (0.6334, 0.6369)>
Face 1013
UV Count: 3
  UV <Vector (0.6250, 0.6522)>
  UV <Vector (0.6228, 0.6461)>
  UV <Vector (0.6347, 0.6419)>
Face 1014
UV Count: 3
  UV <Vector (0.6370, 0.6334)>
  UV <Vector (0.6399, 0.6444)>
  UV <Vector (0.6347, 0.6419)>
Face 1015
UV Count: 3
  UV <Vector (0.6286, 0.5972)>
  UV <Vector (0.6301, 0.5995)>
  UV <Vector (0.6105, 0.6104)>
Face 1016
UV Count: 3
  UV <Vector (0.6394, 0.6281)>
  UV <Vector (0.6455, 0.6489)>
  UV <Vector (0.6399, 0.6444)>
Face 1017
UV Count: 3
  UV <Vector (0.6594, 0.6231)>
  UV <Vector (0.6394, 0.6281)>
  UV <Vector (0.6388, 0.6254)>
Face 1018
UV Count: 3
  UV <Vector (0.6653, 0.5718)>
  UV <Vector (0.6671, 0.5737)>
  UV <Vector (0.6487, 0.5877)>
Face 1019
UV Count: 3
  UV <Vector (0.7033, 0.5770)>
  UV <Vector (0.7026, 0.5794)>
  UV <Vector (0.6827, 0.5722)>
Face 1020
UV Count: 3
  UV <Vector (0.6876, 0.6184)>
  UV <Vector (0.6868, 0.6155)>
  UV <Vector (0.7023, 0.6138)>
Face 1021
UV Count: 3
  UV <Vector (0.6471, 0.5856)>
  UV <Vector (0.6487, 0.5877)>
  UV <Vector (0.6301, 0.5995)>
Face 1022
UV Count: 3
  UV <Vector (0.6594, 0.6231)>
  UV <Vector (0.6657, 0.6481)>
  UV <Vector (0.6455, 0.6489)>
Face 1023
UV Count: 3
  UV <Vector (0.6752, 0.6205)>
  UV <Vector (0.6747, 0.6175)>
  UV <Vector (0.6868, 0.6155)>
Face 1024
UV Count: 3
  UV <Vector (0.6752, 0.6205)>
  UV <Vector (0.6594, 0.6231)>
  UV <Vector (0.6589, 0.6203)>
Face 1025
UV Count: 3
  UV <Vector (0.7033, 0.5770)>
  UV <Vector (0.7281, 0.5833)>
  UV <Vector (0.7277, 0.5856)>
Face 1026
UV Count: 3
  UV <Vector (0.7278, 0.6142)>
  UV <Vector (0.7276, 0.6121)>
  UV <Vector (0.7644, 0.6119)>
Face 1027
UV Count: 3
  UV <Vector (0.7025, 0.6163)>
  UV <Vector (0.7023, 0.6138)>
  UV <Vector (0.7276, 0.6121)>
Face 1028
UV Count: 3
  UV <Vector (0.7285, 0.6366)>
  UV <Vector (0.7050, 0.6426)>
  UV <Vector (0.7025, 0.6163)>
Face 1029
UV Count: 3
  UV <Vector (0.7642, 0.5860)>
  UV <Vector (0.7644, 0.5883)>
  UV <Vector (0.7277, 0.5856)>
Face 1030
UV Count: 3
  UV <Vector (0.7637, 0.6339)>
  UV <Vector (0.7285, 0.6366)>
  UV <Vector (0.7278, 0.6142)>
Face 1031
UV Count: 3
  UV <Vector (0.7999, 0.6322)>
  UV <Vector (0.7637, 0.6339)>
  UV <Vector (0.7645, 0.6141)>
Face 1032
UV Count: 3
  UV <Vector (0.8001, 0.6122)>
  UV <Vector (0.8340, 0.6126)>
  UV <Vector (0.8339, 0.6148)>
Face 1033
UV Count: 3
  UV <Vector (0.8000, 0.6144)>
  UV <Vector (0.7645, 0.6141)>
  UV <Vector (0.7644, 0.6119)>
Face 1034
UV Count: 3
  UV <Vector (0.8006, 0.5912)>
  UV <Vector (0.8007, 0.5886)>
  UV <Vector (0.8347, 0.5910)>
Face 1035
UV Count: 3
  UV <Vector (0.8007, 0.5886)>
  UV <Vector (0.8006, 0.5912)>
  UV <Vector (0.7644, 0.5883)>
Face 1036
UV Count: 3
  UV <Vector (0.8656, 0.5921)>
  UV <Vector (0.8656, 0.5946)>
  UV <Vector (0.8346, 0.5933)>
Face 1037
UV Count: 3
  UV <Vector (0.8655, 0.6153)>
  UV <Vector (0.8339, 0.6148)>
  UV <Vector (0.8340, 0.6126)>
Face 1038
UV Count: 3
  UV <Vector (0.8343, 0.6237)>
  UV <Vector (0.8657, 0.6240)>
  UV <Vector (0.8647, 0.6320)>
Face 1039
UV Count: 3
  UV <Vector (0.8655, 0.6153)>
  UV <Vector (0.8657, 0.6240)>
  UV <Vector (0.8343, 0.6237)>
Face 1040
UV Count: 3
  UV <Vector (0.8938, 0.6157)>
  UV <Vector (0.8655, 0.6153)>
  UV <Vector (0.8653, 0.6130)>
Face 1041
UV Count: 3
  UV <Vector (0.8914, 0.5910)>
  UV <Vector (0.8914, 0.5933)>
  UV <Vector (0.8656, 0.5946)>
Face 1042
UV Count: 3
  UV <Vector (0.8938, 0.6157)>
  UV <Vector (0.8927, 0.6257)>
  UV <Vector (0.8657, 0.6240)>
Face 1043
UV Count: 3
  UV <Vector (0.8901, 0.6349)>
  UV <Vector (0.8647, 0.6320)>
  UV <Vector (0.8657, 0.6240)>
Face 1044
UV Count: 3
  UV <Vector (0.9224, 0.6169)>
  UV <Vector (0.8938, 0.6157)>
  UV <Vector (0.8937, 0.6133)>
Face 1045
UV Count: 3
  UV <Vector (0.8914, 0.5910)>
  UV <Vector (0.9204, 0.5870)>
  UV <Vector (0.9204, 0.5895)>
Face 1046
UV Count: 3
  UV <Vector (0.9224, 0.6169)>
  UV <Vector (0.9213, 0.6293)>
  UV <Vector (0.8927, 0.6257)>
Face 1047
UV Count: 3
  UV <Vector (0.9187, 0.6407)>
  UV <Vector (0.8901, 0.6349)>
  UV <Vector (0.8927, 0.6257)>
Face 1048
UV Count: 3
  UV <Vector (0.9204, 0.5870)>
  UV <Vector (0.9445, 0.5847)>
  UV <Vector (0.9444, 0.5874)>
Face 1049
UV Count: 3
  UV <Vector (0.9567, 0.5850)>
  UV <Vector (0.9647, 0.5861)>
  UV <Vector (0.9623, 0.5900)>
Face 1050
UV Count: 3
  UV <Vector (0.9567, 0.5850)>
  UV <Vector (0.9563, 0.5878)>
  UV <Vector (0.9444, 0.5874)>
Face 1051
UV Count: 3
  UV <Vector (0.9769, 0.5903)>
  UV <Vector (0.9868, 0.5979)>
  UV <Vector (0.9817, 0.6043)>
Face 1052
UV Count: 3
  UV <Vector (0.9647, 0.5861)>
  UV <Vector (0.9769, 0.5903)>
  UV <Vector (0.9693, 0.5953)>
Face 1053
UV Count: 3
  UV <Vector (0.9421, 0.6452)>
  UV <Vector (0.9187, 0.6407)>
  UV <Vector (0.9213, 0.6293)>
Face 1054
UV Count: 3
  UV <Vector (0.9924, 0.6187)>
  UV <Vector (0.9709, 0.6186)>
  UV <Vector (0.9710, 0.6161)>
Face 1055
UV Count: 3
  UV <Vector (0.9462, 0.6178)>
  UV <Vector (0.9462, 0.6154)>
  UV <Vector (0.9710, 0.6161)>
Face 1056
UV Count: 3
  UV <Vector (0.9462, 0.6178)>
  UV <Vector (0.9224, 0.6169)>
  UV <Vector (0.9224, 0.6145)>
Face 1057
UV Count: 3
  UV <Vector (0.9462, 0.6178)>
  UV <Vector (0.9444, 0.6320)>
  UV <Vector (0.9213, 0.6293)>
Face 1058
UV Count: 3
  UV <Vector (0.5168, 0.9158)>
  UV <Vector (0.5098, 0.9011)>
  UV <Vector (0.5190, 0.8986)>
Face 1059
UV Count: 3
  UV <Vector (0.5141, 0.8854)>
  UV <Vector (0.5190, 0.8986)>
  UV <Vector (0.5098, 0.9011)>
Face 1060
UV Count: 3
  UV <Vector (0.5256, 0.9172)>
  UV <Vector (0.5235, 0.9114)>
  UV <Vector (0.5439, 0.9049)>
Face 1061
UV Count: 3
  UV <Vector (0.5389, 0.8914)>
  UV <Vector (0.5439, 0.9049)>
  UV <Vector (0.5235, 0.9114)>
Face 1062
UV Count: 3
  UV <Vector (0.5336, 0.8791)>
  UV <Vector (0.5389, 0.8914)>
  UV <Vector (0.5190, 0.8986)>
Face 1063
UV Count: 3
  UV <Vector (0.5389, 0.8914)>
  UV <Vector (0.5336, 0.8791)>
  UV <Vector (0.5545, 0.8699)>
Face 1064
UV Count: 3
  UV <Vector (0.5714, 0.8581)>
  UV <Vector (0.5545, 0.8699)>
  UV <Vector (0.5486, 0.8619)>
Face 1065
UV Count: 3
  UV <Vector (0.5811, 0.8746)>
  UV <Vector (0.5614, 0.8834)>
  UV <Vector (0.5545, 0.8699)>
Face 1066
UV Count: 3
  UV <Vector (0.5614, 0.8834)>
  UV <Vector (0.5668, 0.8980)>
  UV <Vector (0.5439, 0.9049)>
Face 1067
UV Count: 3
  UV <Vector (0.5668, 0.8980)>
  UV <Vector (0.5690, 0.9075)>
  UV <Vector (0.5461, 0.9123)>
Face 1068
UV Count: 3
  UV <Vector (0.5668, 0.8980)>
  UV <Vector (0.5614, 0.8834)>
  UV <Vector (0.5811, 0.8746)>
Face 1069
UV Count: 3
  UV <Vector (0.5882, 0.8918)>
  UV <Vector (0.5915, 0.9030)>
  UV <Vector (0.5690, 0.9075)>
Face 1070
UV Count: 3
  UV <Vector (0.5938, 0.8426)>
  UV <Vector (0.5714, 0.8581)>
  UV <Vector (0.5645, 0.8481)>
Face 1071
UV Count: 3
  UV <Vector (0.6035, 0.8636)>
  UV <Vector (0.5811, 0.8746)>
  UV <Vector (0.5714, 0.8581)>
Face 1072
UV Count: 3
  UV <Vector (0.6115, 0.8848)>
  UV <Vector (0.5882, 0.8918)>
  UV <Vector (0.5811, 0.8746)>
Face 1073
UV Count: 3
  UV <Vector (0.5915, 0.9030)>
  UV <Vector (0.5882, 0.8918)>
  UV <Vector (0.6115, 0.8848)>
Face 1074
UV Count: 3
  UV <Vector (0.6169, 0.8267)>
  UV <Vector (0.5938, 0.8426)>
  UV <Vector (0.5862, 0.8290)>
Face 1075
UV Count: 3
  UV <Vector (0.6275, 0.8516)>
  UV <Vector (0.6035, 0.8636)>
  UV <Vector (0.5938, 0.8426)>
Face 1076
UV Count: 3
  UV <Vector (0.6518, 0.8403)>
  UV <Vector (0.6275, 0.8516)>
  UV <Vector (0.6169, 0.8267)>
Face 1077
UV Count: 3
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Face 1078
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Face 1079
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Face 1080
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Face 1081
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Face 1082
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Face 1083
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Face 1084
UV Count: 3
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Face 1085
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Face 1086
UV Count: 3
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Face 1087
UV Count: 3
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Face 1088
UV Count: 3
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Face 1089
UV Count: 3
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Face 1090
UV Count: 3
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Face 1091
UV Count: 3
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Face 1092
UV Count: 3
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Face 1093
UV Count: 3
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Face 1094
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Face 1095
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Face 1096
UV Count: 3
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Face 1097
UV Count: 3
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Face 1098
UV Count: 3
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Face 1099
UV Count: 3
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Face 1100
UV Count: 3
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Face 1101
UV Count: 3
  UV <Vector (0.6469, 0.9653)>
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Face 1102
UV Count: 3
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Face 1103
UV Count: 3
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Face 1104
UV Count: 3
  UV <Vector (0.6748, 0.9890)>
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Face 1105
UV Count: 3
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Face 1106
UV Count: 3
  UV <Vector (0.7331, 0.9668)>
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Face 1107
UV Count: 3
  UV <Vector (0.7499, 0.9888)>
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Face 1108
UV Count: 3
  UV <Vector (0.5190, 0.9240)>
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Face 1109
UV Count: 3
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Face 1110
UV Count: 3
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Face 1111
UV Count: 3
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Face 1112
UV Count: 3
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Face 1113
UV Count: 3
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Face 1114
UV Count: 3
  UV <Vector (0.5264, 0.9189)>
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Face 1115
UV Count: 3
  UV <Vector (0.5420, 0.9603)>
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Face 1116
UV Count: 3
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Face 1117
UV Count: 3
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Face 1118
UV Count: 3
  UV <Vector (0.5888, 0.9681)>
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Face 1119
UV Count: 3
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Face 1120
UV Count: 3
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Face 1121
UV Count: 3
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Face 1122
UV Count: 3
  UV <Vector (0.5915, 0.9030)>
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Face 1123
UV Count: 3
  UV <Vector (0.6447, 0.9828)>
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Face 1124
UV Count: 3
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Face 1125
UV Count: 3
  UV <Vector (0.7223, 0.9140)>
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Face 1126
UV Count: 3
  UV <Vector (0.6748, 0.9890)>
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Face 1127
UV Count: 3
  UV <Vector (0.7037, 0.9918)>
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Face 1128
UV Count: 3
  UV <Vector (0.7331, 0.9302)>
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Face 1129
UV Count: 3
  UV <Vector (0.7323, 0.9918)>
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Face 1130
UV Count: 3
  UV <Vector (0.7427, 0.9386)>
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Face 1131
UV Count: 3
  UV <Vector (0.7499, 0.9905)>
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Face 1132
UV Count: 3
  UV <Vector (0.6444, 0.9111)>
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Face 1133
UV Count: 3
  UV <Vector (0.6171, 0.9135)>
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Face 1134
UV Count: 3
  UV <Vector (0.6465, 0.9384)>
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Face 1135
UV Count: 3
  UV <Vector (0.6380, 0.8956)>
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Face 1136
UV Count: 3
  UV <Vector (0.6380, 0.8937)>
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Face 1137
UV Count: 3
  UV <Vector (0.6368, 0.8769)>
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Face 1138
UV Count: 3
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Face 1139
UV Count: 3
  UV <Vector (0.6670, 0.8882)>
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Face 1140
UV Count: 3
  UV <Vector (0.6540, 0.8922)>
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Face 1141
UV Count: 3
  UV <Vector (0.6742, 0.9391)>
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Face 1142
UV Count: 3
  UV <Vector (0.7089, 0.9001)>
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Face 1143
UV Count: 3
  UV <Vector (0.6673, 0.8898)>
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Face 1144
UV Count: 3
  UV <Vector (0.6816, 0.8647)>
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Face 1145
UV Count: 3
  UV <Vector (0.6913, 0.8899)>
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Face 1146
UV Count: 3
  UV <Vector (0.6988, 0.8942)>
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Face 1147
UV Count: 3
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Face 1148
UV Count: 3
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Face 1149
UV Count: 3
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Face 1150
UV Count: 3
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UV Count: 3
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Face 1152
UV Count: 3
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Face 1153
UV Count: 3
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UV Count: 3
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Face 1155
UV Count: 3
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Face 1156
UV Count: 3
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Face 1157
UV Count: 3
  UV <Vector (0.9201, 0.8766)>
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Face 1158
UV Count: 3
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Face 1159
UV Count: 3
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Face 1160
UV Count: 3
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Face 1161
UV Count: 3
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Face 1162
UV Count: 3
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Face 1163
UV Count: 3
  UV <Vector (0.8848, 0.8283)>
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Face 1164
UV Count: 3
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Face 1165
UV Count: 3
  UV <Vector (0.8848, 0.8283)>
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Face 1166
UV Count: 3
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Face 1167
UV Count: 3
  UV <Vector (0.8939, 0.8126)>
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Face 1168
UV Count: 3
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Face 1169
UV Count: 3
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Face 1170
UV Count: 3
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Face 1171
UV Count: 3
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Face 1172
UV Count: 3
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Face 1173
UV Count: 3
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UV Count: 3
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Face 1175
UV Count: 3
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Face 1176
UV Count: 3
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Face 1177
UV Count: 3
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UV Count: 3
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Face 1179
UV Count: 3
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Face 1180
UV Count: 3
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Face 1181
UV Count: 3
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Face 1182
UV Count: 3
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Face 1183
UV Count: 3
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Face 1184
UV Count: 3
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Face 1185
UV Count: 3
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Face 1186
UV Count: 3
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Face 1187
UV Count: 3
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Face 1188
UV Count: 3
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Face 1189
UV Count: 3
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Face 1190
UV Count: 3
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Face 1191
UV Count: 3
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Face 1192
UV Count: 3
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Face 1193
UV Count: 3
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Face 1194
UV Count: 3
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Face 1195
UV Count: 3
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Face 1196
UV Count: 3
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Face 1197
UV Count: 3
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Face 1198
UV Count: 3
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Face 1199
UV Count: 3
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Face 1200
UV Count: 3
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Face 1201
UV Count: 3
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Face 1202
UV Count: 3
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Face 1203
UV Count: 3
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Face 1204
UV Count: 3
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Face 1205
UV Count: 3
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Face 1206
UV Count: 3
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Face 1207
UV Count: 3
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Face 1208
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Triangle: [178, 177, 180]
Triangle: [176, 175, 177]
Triangle: [174, 173, 175]
Triangle: [172, 171, 173]
Triangle: [171, 172, 169]
Triangle: [169, 168, 163]
Triangle: [166, 162, 163]
Triangle: [160, 213, 210]
Triangle: [207, 208, 166]
Triangle: [204, 207, 168]
Triangle: [204, 169, 172]
Triangle: [203, 172, 174]
Triangle: [202, 174, 176]
Triangle: [201, 176, 178]
Triangle: [199, 200, 178]
Triangle: [199, 179, 182]
Triangle: [188, 183, 184]
Triangle: [233, 188, 187]
Triangle: [231, 189, 188]
Triangle: [239, 231, 233]
Triangle: [238, 233, 234]
Triangle: [238, 243, 241]
Triangle: [237, 244, 243]
Triangle: [244, 250, 249]
Triangle: [246, 241, 243]
Triangle: [252, 247, 246]
Triangle: [253, 252, 249]
Triangle: [257, 248, 247]
Triangle: [253, 258, 257]
Triangle: [261, 248, 257]
Triangle: [267, 266, 108]
Triangle: [266, 267, 261]
Triangle: [264, 263, 257]
Triangle: [266, 269, 112]
Triangle: [269, 266, 263]
Triangle: [209, 162, 161]
Triangle: [206, 163, 162]
Triangle: [205, 170, 163]
Triangle: [197, 171, 170]
Triangle: [197, 196, 173]
Triangle: [196, 195, 175]
Triangle: [194, 177, 175]
Triangle: [193, 180, 177]
Triangle: [191, 181, 180]
Triangle: [192, 186, 181]
Triangle: [192, 190, 187]
Triangle: [190, 235, 234]
Triangle: [237, 234, 235]
Triangle: [236, 245, 244]
Triangle: [245, 251, 250]
Triangle: [251, 254, 253]
Triangle: [254, 259, 258]
Triangle: [259, 265, 264]
Triangle: [270, 269, 264]
Triangle: [114, 112, 269]
Triangle: [267, 106, 107]
Triangle: [135, 114, 270]
Triangle: [291, 136, 135]
Triangle: [288, 289, 270]
Triangle: [290, 137, 136]
Triangle: [268, 107, 137]
Triangle: [262, 261, 267]
Triangle: [293, 262, 268]
Triangle: [292, 291, 289]
Triangle: [293, 290, 291]
Triangle: [288, 265, 259]
Triangle: [260, 248, 261]
Triangle: [294, 260, 262]
Triangle: [255, 247, 248]
Triangle: [295, 294, 293]
Triangle: [295, 292, 288]
Triangle: [287, 259, 254]
Triangle: [297, 295, 287]
Triangle: [285, 286, 254]
Triangle: [296, 255, 260]
Triangle: [297, 296, 294]
Triangle: [256, 246, 247]
Triangle: [299, 256, 255]
Triangle: [298, 297, 286]
Triangle: [298, 299, 296]
Triangle: [301, 300, 299]
Triangle: [242, 241, 246]
Triangle: [300, 242, 256]
Triangle: [302, 303, 300]
Triangle: [284, 285, 251]
Triangle: [301, 298, 285]
Triangle: [283, 284, 245]
Triangle: [284, 305, 302]
Triangle: [242, 300, 303]
Triangle: [305, 304, 303]
Triangle: [240, 239, 241]
Triangle: [283, 240, 304]
Triangle: [282, 283, 236]
Triangle: [230, 189, 231]
Triangle: [229, 198, 189]
Triangle: [280, 192, 191]
Triangle: [232, 231, 239]
Triangle: [282, 232, 240]
Triangle: [281, 190, 192]
Triangle: [281, 282, 235]
Triangle: [229, 228, 199]
Triangle: [278, 193, 194]
Triangle: [279, 191, 193]
Triangle: [228, 229, 279]
Triangle: [227, 200, 199]
Triangle: [227, 228, 278]
Triangle: [226, 227, 277]
Triangle: [195, 196, 275]
Triangle: [276, 277, 194]
Triangle: [201, 226, 225]
Triangle: [226, 201, 200]
Triangle: [224, 203, 202]
Triangle: [274, 275, 196]
Triangle: [306, 307, 224]
Triangle: [274, 307, 306]
Triangle: [273, 274, 197]
Triangle: [223, 204, 203]
Triangle: [273, 308, 307]
Triangle: [223, 224, 307]
Triangle: [272, 273, 205]
Triangle: [223, 222, 207]
Triangle: [272, 309, 308]
Triangle: [222, 223, 308]
Triangle: [222, 221, 208]
Triangle: [220, 219, 212]
Triangle: [220, 211, 208]
Triangle: [215, 214, 164]
Triangle: [219, 215, 165]
Triangle: [221, 222, 309]
Triangle: [216, 218, 210]
Triangle: [271, 209, 210]
Triangle: [271, 272, 206]
Triangle: [271, 310, 309]
Triangle: [369, 372, 371]
Triangle: [374, 371, 372]
Triangle: [377, 368, 378]
Triangle: [380, 378, 368]
Triangle: [381, 380, 371]
Triangle: [380, 381, 385]
Triangle: [388, 385, 384]
Triangle: [389, 386, 385]
Triangle: [386, 390, 378]
Triangle: [390, 391, 379]
Triangle: [390, 386, 389]
Triangle: [392, 393, 391]
Triangle: [395, 388, 387]
Triangle: [396, 389, 388]
Triangle: [397, 392, 389]
Triangle: [393, 392, 397]
Triangle: [399, 395, 394]
Triangle: [401, 396, 395]
Triangle: [408, 401, 399]
Triangle: [413, 415, 412]
Triangle: [413, 399, 400]
Triangle: [416, 417, 415]
Triangle: [420, 419, 415]
Triangle: [422, 418, 419]
Triangle: [423, 421, 419]
Triangle: [320, 316, 317]
Triangle: [316, 320, 322]
Triangle: [330, 321, 319]
Triangle: [329, 320, 321]
Triangle: [326, 322, 320]
Triangle: [327, 326, 329]
Triangle: [325, 327, 333]
Triangle: [327, 328, 338]
Triangle: [328, 329, 330]
Triangle: [330, 323, 331]
Triangle: [338, 328, 332]
Triangle: [339, 332, 331]
Triangle: [334, 333, 336]
Triangle: [337, 336, 333]
Triangle: [338, 339, 340]
Triangle: [340, 339, 342]
Triangle: [344, 343, 335]
Triangle: [345, 344, 336]
Triangle: [344, 345, 350]
Triangle: [349, 350, 357]
Triangle: [343, 344, 349]
Triangle: [348, 349, 361]
Triangle: [366, 365, 361]
Triangle: [362, 360, 364]
Triangle: [367, 366, 362]
Triangle: [317, 369, 370]
Triangle: [316, 372, 369]
Triangle: [312, 373, 372]
Triangle: [314, 375, 376]
Triangle: [313, 376, 373]
Triangle: [318, 370, 377]
Triangle: [319, 377, 379]
Triangle: [382, 375, 314]
Triangle: [383, 382, 315]
Triangle: [384, 383, 324]
Triangle: [387, 384, 325]
Triangle: [323, 379, 391]
Triangle: [391, 393, 342]
Triangle: [394, 387, 334]
Triangle: [393, 398, 341]
Triangle: [343, 400, 394]
Triangle: [410, 411, 358]
Triangle: [411, 414, 359]
Triangle: [348, 416, 400]
Triangle: [365, 417, 416]
Triangle: [359, 414, 418]
Triangle: [366, 420, 417]
Triangle: [360, 418, 422]
Triangle: [423, 420, 366]
Triangle: [346, 345, 337]
Triangle: [340, 341, 347]
Triangle: [345, 346, 351]
Triangle: [347, 341, 398]
Triangle: [403, 398, 397]
Triangle: [402, 397, 396]
Triangle: [404, 402, 401]
Triangle: [405, 352, 424]
Triangle: [424, 347, 403]
Triangle: [350, 351, 356]
Triangle: [410, 355, 354]
Triangle: [352, 405, 406]
Triangle: [407, 404, 408]
Triangle: [426, 353, 406]
Triangle: [354, 426, 427]
Triangle: [484, 485, 482]
Triangle: [485, 484, 487]
Triangle: [491, 481, 490]
Triangle: [493, 484, 481]
Triangle: [494, 487, 484]
Triangle: [498, 494, 493]
Triangle: [497, 498, 501]
Triangle: [498, 499, 502]
Triangle: [499, 493, 491]
Triangle: [503, 491, 492]
Triangle: [502, 499, 503]
Triangle: [505, 503, 504]
Triangle: [500, 501, 508]
Triangle: [509, 508, 501]
Triangle: [509, 502, 505]
Triangle: [510, 505, 506]
Triangle: [512, 513, 507]
Triangle: [514, 512, 508]
Triangle: [512, 514, 521]
Triangle: [526, 521, 525]
Triangle: [513, 512, 526]
Triangle: [529, 526, 528]
Triangle: [533, 530, 528]
Triangle: [532, 531, 422]
Triangle: [423, 533, 532]
Triangle: [433, 432, 436]
Triangle: [438, 436, 432]
Triangle: [435, 437, 446]
Triangle: [445, 446, 437]
Triangle: [442, 445, 436]
Triangle: [445, 442, 443]
Triangle: [449, 443, 441]
Triangle: [454, 444, 443]
Triangle: [444, 448, 446]
Triangle: [447, 439, 446]
Triangle: [448, 444, 454]
Triangle: [455, 458, 447]
Triangle: [452, 449, 450]
Triangle: [453, 454, 449]
Triangle: [456, 455, 454]
Triangle: [458, 455, 456]
Triangle: [460, 452, 451]
Triangle: [461, 453, 452]
Triangle: [466, 461, 460]
Triangle: [465, 477, 473]
Triangle: [465, 460, 459]
Triangle: [464, 479, 477]
Triangle: [480, 478, 477]
Triangle: [364, 476, 478]
Triangle: [367, 363, 478]
Triangle: [433, 434, 483]
Triangle: [432, 433, 482]
Triangle: [428, 432, 485]
Triangle: [430, 429, 489]
Triangle: [429, 428, 486]
Triangle: [434, 435, 490]
Triangle: [435, 439, 492]
Triangle: [430, 488, 495]
Triangle: [431, 495, 496]
Triangle: [440, 496, 497]
Triangle: [441, 497, 500]
Triangle: [447, 504, 492]
Triangle: [458, 506, 504]
Triangle: [450, 500, 507]
Triangle: [457, 511, 506]
Triangle: [459, 451, 507]
Triangle: [474, 524, 523]
Triangle: [475, 527, 524]
Triangle: [464, 459, 513]
Triangle: [479, 464, 529]
Triangle: [475, 476, 531]
Triangle: [480, 479, 530]
Triangle: [476, 364, 422]
Triangle: [480, 533, 423]
Triangle: [462, 456, 453]
Triangle: [463, 457, 456]
Triangle: [467, 462, 461]
Triangle: [463, 516, 511]
Triangle: [516, 515, 510]
Triangle: [515, 514, 509]
Triangle: [517, 521, 514]
Triangle: [534, 468, 518]
Triangle: [516, 463, 534]
Triangle: [472, 467, 466]
Triangle: [470, 471, 523]
Triangle: [519, 518, 468]
Triangle: [520, 525, 521]
Triangle: [536, 537, 519]
Triangle: [537, 536, 470]
Triangle: [546, 548, 551]
Triangle: [538, 539, 540]
Triangle: [541, 540, 542]
Triangle: [544, 545, 579]
Triangle: [546, 547, 545]
Triangle: [543, 542, 580]
Triangle: [560, 546, 544]
Triangle: [542, 540, 565]
Triangle: [551, 548, 549]
Triangle: [549, 555, 558]
Triangle: [578, 541, 543]
Triangle: [566, 564, 539]
Triangle: [589, 572, 569]
Triangle: [588, 573, 572]
Triangle: [586, 575, 574]
Triangle: [587, 574, 573]
Triangle: [576, 575, 586]
Triangle: [577, 576, 585]
Triangle: [538, 578, 583]
Triangle: [578, 577, 584]
Triangle: [559, 582, 594]
Triangle: [591, 590, 569]
Triangle: [556, 559, 595]
Triangle: [592, 591, 571]
Triangle: [598, 597, 591]
Triangle: [557, 556, 597]
Triangle: [561, 565, 563]
Triangle: [608, 612, 609]
Triangle: [599, 602, 601]
Triangle: [603, 601, 602]
Triangle: [605, 634, 633]
Triangle: [607, 605, 606]
Triangle: [634, 603, 604]
Triangle: [605, 607, 616]
Triangle: [621, 601, 603]
Triangle: [610, 609, 612]
Triangle: [610, 611, 558]
Triangle: [604, 602, 632]
Triangle: [622, 599, 600]
Triangle: [643, 644, 624]
Triangle: [642, 643, 626]
Triangle: [628, 629, 640]
Triangle: [641, 642, 627]
Triangle: [640, 629, 630]
Triangle: [639, 630, 631]
Triangle: [637, 632, 599]
Triangle: [638, 631, 632]
Triangle: [615, 648, 647]
Triangle: [645, 625, 624]
Triangle: [614, 650, 648]
Triangle: [592, 570, 625]
Triangle: [598, 592, 645]
Triangle: [557, 598, 650]
Triangle: [619, 621, 617]
=== Vertex Weights (Max 5 bones per vertex) ===
Vertex 0:
Vertex groups: 1
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Vertex 1:
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Vertex 2:
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Vertex 9:
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Vertex 14:
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Vertex 15:
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Vertex 16:
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Vertex 17:
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Vertex 18:
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Vertex 19:
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Vertex 20:
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Vertex 21:
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Vertex 22:
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Vertex 23:
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Vertex 24:
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Vertex 25:
Vertex groups: 1
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Vertex 26:
Vertex groups: 1
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Vertex 27:
Vertex groups: 1
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Vertex 28:
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Vertex 29:
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Vertex 30:
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Vertex 31:
Vertex groups: 1
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Vertex 32:
Vertex groups: 1
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Vertex 33:
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Vertex 34:
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Vertex 35:
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Vertex 36:
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Vertex 37:
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Vertex 38:
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Vertex 40:
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Vertex 42:
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Vertex 43:
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Vertex 44:
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Vertex 45:
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Vertex 46:
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Vertex 47:
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Vertex 48:
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Vertex 49:
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Vertex 50:
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Vertex 51:
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Vertex 52:
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Vertex 53:
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Vertex 54:
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Vertex 55:
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Vertex 56:
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Vertex 58:
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Vertex 59:
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Vertex 60:
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Vertex 61:
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Vertex 62:
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Vertex 63:
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Vertex 64:
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Vertex 65:
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Vertex 66:
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Vertex 67:
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Vertex 84:
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Vertex 85:
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Vertex 86:
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Face 72
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Face 76
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Face 80
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Face 85
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Face 86
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 113
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 116
UV Count: 3
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Face 117
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 120
UV Count: 3
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UV Count: 3
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Face 122
UV Count: 3
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Face 123
UV Count: 3
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Face 124
UV Count: 3
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Face 125
UV Count: 3
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Face 126
UV Count: 3
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UV Count: 3
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Face 128
UV Count: 3
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Face 129
UV Count: 3
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Face 130
UV Count: 3
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UV Count: 3
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Face 132
UV Count: 3
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Face 133
UV Count: 3
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Face 134
UV Count: 3
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Face 135
UV Count: 3
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UV Count: 3
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Face 137
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 140
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 170
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Face 178
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Face 187
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Face 188
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Face 189
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Face 190
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Face 191
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Face 192
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Face 193
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Face 194
UV Count: 3
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Face 195
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Face 196
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Face 197
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UV Count: 3
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Face 200
UV Count: 3
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UV Count: 3
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Face 203
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 331
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Face 366
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Face 367
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UV Count: 3
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Face 381
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 384
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UV Count: 3
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UV Count: 3
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Face 387
UV Count: 3
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Face 388
UV Count: 3
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UV Count: 3
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Face 390
UV Count: 3
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Face 391
UV Count: 3
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Face 392
UV Count: 3
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Face 393
UV Count: 3
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Face 394
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 400
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 410
UV Count: 3
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Face 411
UV Count: 3
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Face 414
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Face 428
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Face 429
UV Count: 3
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Face 430
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Face 450
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Face 465
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Face 466
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Face 471
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Face 472
UV Count: 3
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  UV <Vector (0.1947, 0.3360)>
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Face 473
UV Count: 3
  UV <Vector (0.2062, 0.3185)>
  UV <Vector (0.1947, 0.3360)>
  UV <Vector (0.1908, 0.3165)>
Face 474
UV Count: 3
  UV <Vector (0.1972, 0.3574)>
  UV <Vector (0.2106, 0.3518)>
  UV <Vector (0.2124, 0.3650)>
Face 475
UV Count: 3
  UV <Vector (0.1985, 0.3780)>
  UV <Vector (0.2124, 0.3650)>
  UV <Vector (0.2077, 0.3830)>
Face 476
UV Count: 3
  UV <Vector (0.2005, 0.3872)>
  UV <Vector (0.2077, 0.3830)>
  UV <Vector (0.2051, 0.3895)>
Face 477
UV Count: 3
  UV <Vector (0.2005, 0.3872)>
  UV <Vector (0.2044, 0.3919)>
  UV <Vector (0.1982, 0.3888)>
Face 478
UV Count: 3
  UV <Vector (0.2109, 0.4105)>
  UV <Vector (0.2031, 0.4215)>
  UV <Vector (0.2028, 0.4098)>
Face 479
UV Count: 3
  UV <Vector (0.1976, 0.4094)>
  UV <Vector (0.2033, 0.3988)>
  UV <Vector (0.2028, 0.4098)>
Face 480
UV Count: 3
  UV <Vector (0.2033, 0.3988)>
  UV <Vector (0.2141, 0.3938)>
  UV <Vector (0.2130, 0.3999)>
Face 481
UV Count: 3
  UV <Vector (0.2213, 0.3493)>
  UV <Vector (0.2106, 0.3518)>
  UV <Vector (0.2051, 0.3384)>
Face 482
UV Count: 3
  UV <Vector (0.2106, 0.3518)>
  UV <Vector (0.1972, 0.3574)>
  UV <Vector (0.2051, 0.3384)>
Face 483
UV Count: 3
  UV <Vector (0.2374, 0.3786)>
  UV <Vector (0.2492, 0.3603)>
  UV <Vector (0.2492, 0.3779)>
Face 484
UV Count: 3
  UV <Vector (0.1972, 0.3574)>
  UV <Vector (0.1947, 0.3360)>
  UV <Vector (0.2051, 0.3384)>
Face 485
UV Count: 3
  UV <Vector (0.0116, 0.1548)>
  UV <Vector (0.0207, 0.1464)>
  UV <Vector (0.0159, 0.1588)>
Face 486
UV Count: 3
  UV <Vector (0.2492, 0.3603)>
  UV <Vector (0.2360, 0.3595)>
  UV <Vector (0.2344, 0.3436)>
Face 487
UV Count: 3
  UV <Vector (0.2360, 0.3595)>
  UV <Vector (0.2213, 0.3493)>
  UV <Vector (0.2344, 0.3436)>
Face 488
UV Count: 3
  UV <Vector (0.2211, 0.3666)>
  UV <Vector (0.2360, 0.3595)>
  UV <Vector (0.2302, 0.3756)>
Face 489
UV Count: 3
  UV <Vector (0.3402, 0.3189)>
  UV <Vector (0.3461, 0.3032)>
  UV <Vector (0.3589, 0.3106)>
Face 490
UV Count: 3
  UV <Vector (0.4438, 0.1033)>
  UV <Vector (0.4379, 0.1076)>
  UV <Vector (0.4426, 0.1022)>
Face 491
UV Count: 3
  UV <Vector (0.2511, 0.4855)>
  UV <Vector (0.2483, 0.4787)>
  UV <Vector (0.2525, 0.4839)>
Face 492
UV Count: 3
  UV <Vector (0.2460, 0.4791)>
  UV <Vector (0.2450, 0.4699)>
  UV <Vector (0.2483, 0.4787)>
Face 493
UV Count: 3
  UV <Vector (0.2425, 0.4606)>
  UV <Vector (0.2450, 0.4699)>
  UV <Vector (0.2428, 0.4704)>
Face 494
UV Count: 3
  UV <Vector (0.2474, 0.4511)>
  UV <Vector (0.2451, 0.4610)>
  UV <Vector (0.2425, 0.4606)>
Face 495
UV Count: 3
  UV <Vector (0.2349, 0.4901)>
  UV <Vector (0.2511, 0.4855)>
  UV <Vector (0.2570, 0.4886)>
Face 496
UV Count: 3
  UV <Vector (0.2483, 0.4787)>
  UV <Vector (0.2651, 0.4677)>
  UV <Vector (0.2525, 0.4839)>
Face 497
UV Count: 3
  UV <Vector (0.2451, 0.4610)>
  UV <Vector (0.2651, 0.4677)>
  UV <Vector (0.2450, 0.4699)>
Face 498
UV Count: 3
  UV <Vector (0.2495, 0.4520)>
  UV <Vector (0.2651, 0.4677)>
  UV <Vector (0.2451, 0.4610)>
Face 499
UV Count: 3
  UV <Vector (0.0925, 0.3000)>
  UV <Vector (0.0702, 0.3140)>
  UV <Vector (0.0803, 0.2860)>
Face 500
UV Count: 3
  UV <Vector (0.3059, 0.3194)>
  UV <Vector (0.2840, 0.3066)>
  UV <Vector (0.3075, 0.3056)>
Face 501
UV Count: 3
  UV <Vector (0.3128, 0.2858)>
  UV <Vector (0.2844, 0.2684)>
  UV <Vector (0.3112, 0.2682)>
Face 502
UV Count: 3
  UV <Vector (0.3354, 0.2682)>
  UV <Vector (0.3128, 0.2858)>
  UV <Vector (0.3112, 0.2682)>
Face 503
UV Count: 3
  UV <Vector (0.2839, 0.3224)>
  UV <Vector (0.2953, 0.3378)>
  UV <Vector (0.2824, 0.3403)>
Face 504
UV Count: 3
  UV <Vector (0.2943, 0.3770)>
  UV <Vector (0.3090, 0.3764)>
  UV <Vector (0.3055, 0.3861)>
Face 505
UV Count: 3
  UV <Vector (0.3090, 0.3764)>
  UV <Vector (0.3122, 0.3856)>
  UV <Vector (0.3055, 0.3861)>
Face 506
UV Count: 3
  UV <Vector (0.3090, 0.3764)>
  UV <Vector (0.3236, 0.3715)>
  UV <Vector (0.3122, 0.3856)>
Face 507
UV Count: 3
  UV <Vector (0.2695, 0.3788)>
  UV <Vector (0.2838, 0.3774)>
  UV <Vector (0.2737, 0.3870)>
Face 508
UV Count: 3
  UV <Vector (0.2838, 0.3774)>
  UV <Vector (0.2695, 0.3788)>
  UV <Vector (0.2727, 0.3635)>
Face 509
UV Count: 3
  UV <Vector (0.2695, 0.3788)>
  UV <Vector (0.2577, 0.3772)>
  UV <Vector (0.2727, 0.3635)>
Face 510
UV Count: 3
  UV <Vector (0.3059, 0.3194)>
  UV <Vector (0.3275, 0.3190)>
  UV <Vector (0.3171, 0.3350)>
Face 511
UV Count: 3
  UV <Vector (0.3067, 0.3366)>
  UV <Vector (0.3195, 0.3554)>
  UV <Vector (0.3071, 0.3597)>
Face 512
UV Count: 3
  UV <Vector (0.3067, 0.3366)>
  UV <Vector (0.3059, 0.3194)>
  UV <Vector (0.3171, 0.3350)>
Face 513
UV Count: 3
  UV <Vector (0.2344, 0.3436)>
  UV <Vector (0.2511, 0.3434)>
  UV <Vector (0.2492, 0.3603)>
Face 514
UV Count: 3
  UV <Vector (0.2727, 0.3635)>
  UV <Vector (0.2511, 0.3434)>
  UV <Vector (0.2718, 0.3437)>
Face 515
UV Count: 3
  UV <Vector (0.4316, 0.1213)>
  UV <Vector (0.4389, 0.1091)>
  UV <Vector (0.4594, 0.1362)>
Face 516
UV Count: 3
  UV <Vector (0.4389, 0.1091)>
  UV <Vector (0.4438, 0.1033)>
  UV <Vector (0.4594, 0.1362)>
Face 517
UV Count: 3
  UV <Vector (0.2532, 0.4475)>
  UV <Vector (0.2474, 0.4511)>
  UV <Vector (0.2343, 0.4475)>
Face 518
UV Count: 3
  UV <Vector (0.2425, 0.4606)>
  UV <Vector (0.2343, 0.4475)>
  UV <Vector (0.2474, 0.4511)>
Face 519
UV Count: 3
  UV <Vector (0.2425, 0.4606)>
  UV <Vector (0.2428, 0.4704)>
  UV <Vector (0.2352, 0.4710)>
Face 520
UV Count: 3
  UV <Vector (0.2428, 0.4704)>
  UV <Vector (0.2460, 0.4791)>
  UV <Vector (0.2352, 0.4710)>
Face 521
UV Count: 3
  UV <Vector (0.2349, 0.4901)>
  UV <Vector (0.2460, 0.4791)>
  UV <Vector (0.2511, 0.4855)>
Face 522
UV Count: 3
  UV <Vector (0.2572, 0.4867)>
  UV <Vector (0.2511, 0.4855)>
  UV <Vector (0.2525, 0.4839)>
Face 523
UV Count: 3
  UV <Vector (0.2532, 0.4475)>
  UV <Vector (0.2495, 0.4520)>
  UV <Vector (0.2474, 0.4511)>
Face 524
UV Count: 3
  UV <Vector (0.2551, 0.4475)>
  UV <Vector (0.2651, 0.4677)>
  UV <Vector (0.2495, 0.4520)>
Face 525
UV Count: 3
  UV <Vector (0.4438, 0.1033)>
  UV <Vector (0.4572, 0.0956)>
  UV <Vector (0.4594, 0.1362)>
Face 526
UV Count: 3
  UV <Vector (0.2570, 0.4886)>
  UV <Vector (0.2572, 0.4867)>
  UV <Vector (0.2660, 0.4873)>
Face 527
UV Count: 3
  UV <Vector (0.2572, 0.4867)>
  UV <Vector (0.2651, 0.4677)>
  UV <Vector (0.2660, 0.4873)>
Face 528
UV Count: 3
  UV <Vector (0.3307, 0.3518)>
  UV <Vector (0.3171, 0.3350)>
  UV <Vector (0.3293, 0.3347)>
Face 529
UV Count: 3
  UV <Vector (0.3419, 0.3456)>
  UV <Vector (0.3293, 0.3347)>
  UV <Vector (0.3401, 0.3326)>
Face 530
UV Count: 3
  UV <Vector (0.3413, 0.3328)>
  UV <Vector (0.3419, 0.3456)>
  UV <Vector (0.3401, 0.3326)>
Face 531
UV Count: 3
  UV <Vector (0.3519, 0.3461)>
  UV <Vector (0.3413, 0.3328)>
  UV <Vector (0.3549, 0.3345)>
Face 532
UV Count: 3
  UV <Vector (0.1459, 0.2652)>
  UV <Vector (0.1323, 0.2842)>
  UV <Vector (0.1337, 0.2642)>
Face 533
UV Count: 3
  UV <Vector (0.1472, 0.2429)>
  UV <Vector (0.1337, 0.2642)>
  UV <Vector (0.1369, 0.2431)>
Face 534
UV Count: 3
  UV <Vector (0.1337, 0.2642)>
  UV <Vector (0.1179, 0.2837)>
  UV <Vector (0.1214, 0.2629)>
Face 535
UV Count: 3
  UV <Vector (0.1214, 0.2629)>
  UV <Vector (0.1369, 0.2431)>
  UV <Vector (0.1337, 0.2642)>
Face 536
UV Count: 3
  UV <Vector (0.1252, 0.2435)>
  UV <Vector (0.1225, 0.2290)>
  UV <Vector (0.1311, 0.2290)>
Face 537
UV Count: 3
  UV <Vector (0.3862, 0.4914)>
  UV <Vector (0.4046, 0.4925)>
  UV <Vector (0.3856, 0.4926)>
Face 538
UV Count: 3
  UV <Vector (0.3737, 0.2290)>
  UV <Vector (0.3546, 0.2426)>
  UV <Vector (0.3523, 0.2290)>
Face 539
UV Count: 3
  UV <Vector (0.1594, 0.2829)>
  UV <Vector (0.1714, 0.2655)>
  UV <Vector (0.1734, 0.2823)>
Face 540
UV Count: 3
  UV <Vector (0.1721, 0.2422)>
  UV <Vector (0.1586, 0.2651)>
  UV <Vector (0.1604, 0.2417)>
Face 541
UV Count: 3
  UV <Vector (0.1369, 0.2431)>
  UV <Vector (0.1311, 0.2290)>
  UV <Vector (0.1403, 0.2290)>
Face 542
UV Count: 3
  UV <Vector (0.3360, 0.2866)>
  UV <Vector (0.3218, 0.3054)>
  UV <Vector (0.3128, 0.2858)>
Face 543
UV Count: 3
  UV <Vector (0.3570, 0.2832)>
  UV <Vector (0.3360, 0.2866)>
  UV <Vector (0.3354, 0.2682)>
Face 544
UV Count: 3
  UV <Vector (0.2577, 0.3772)>
  UV <Vector (0.2492, 0.3779)>
  UV <Vector (0.2492, 0.3603)>
Face 545
UV Count: 3
  UV <Vector (0.4927, 0.3289)>
  UV <Vector (0.4869, 0.3158)>
  UV <Vector (0.4927, 0.3166)>
Face 546
UV Count: 3
  UV <Vector (0.0851, 0.2713)>
  UV <Vector (0.1087, 0.2611)>
  UV <Vector (0.1014, 0.2811)>
Face 547
UV Count: 3
  UV <Vector (0.0851, 0.2713)>
  UV <Vector (0.0699, 0.2628)>
  UV <Vector (0.0897, 0.2549)>
Face 548
UV Count: 3
  UV <Vector (0.0672, 0.2741)>
  UV <Vector (0.0586, 0.2672)>
  UV <Vector (0.0699, 0.2628)>
Face 549
UV Count: 3
  UV <Vector (0.0564, 0.2764)>
  UV <Vector (0.0520, 0.2693)>
  UV <Vector (0.0586, 0.2672)>
Face 550
UV Count: 3
  UV <Vector (0.0497, 0.2770)>
  UV <Vector (0.0447, 0.2696)>
  UV <Vector (0.0520, 0.2693)>
Face 551
UV Count: 3
  UV <Vector (0.0426, 0.2766)>
  UV <Vector (0.0337, 0.2685)>
  UV <Vector (0.0447, 0.2696)>
Face 552
UV Count: 3
  UV <Vector (0.0322, 0.2754)>
  UV <Vector (0.0167, 0.2669)>
  UV <Vector (0.0337, 0.2685)>
Face 553
UV Count: 3
  UV <Vector (0.0925, 0.3000)>
  UV <Vector (0.1014, 0.2811)>
  UV <Vector (0.1028, 0.3031)>
Face 554
UV Count: 3
  UV <Vector (0.1179, 0.2837)>
  UV <Vector (0.1028, 0.3031)>
  UV <Vector (0.1014, 0.2811)>
Face 555
UV Count: 3
  UV <Vector (0.1179, 0.2837)>
  UV <Vector (0.1311, 0.3053)>
  UV <Vector (0.1158, 0.3045)>
Face 556
UV Count: 3
  UV <Vector (0.1462, 0.2838)>
  UV <Vector (0.1311, 0.3053)>
  UV <Vector (0.1323, 0.2842)>
Face 557
UV Count: 3
  UV <Vector (0.1594, 0.2829)>
  UV <Vector (0.1467, 0.3051)>
  UV <Vector (0.1462, 0.2838)>
Face 558
UV Count: 3
  UV <Vector (0.1734, 0.2823)>
  UV <Vector (0.1598, 0.3031)>
  UV <Vector (0.1594, 0.2829)>
Face 559
UV Count: 3
  UV <Vector (0.1904, 0.2968)>
  UV <Vector (0.1734, 0.2823)>
  UV <Vector (0.1908, 0.2787)>
Face 560
UV Count: 3
  UV <Vector (0.1908, 0.2787)>
  UV <Vector (0.2072, 0.2942)>
  UV <Vector (0.1904, 0.2968)>
Face 561
UV Count: 3
  UV <Vector (0.2080, 0.2796)>
  UV <Vector (0.2277, 0.2934)>
  UV <Vector (0.2072, 0.2942)>
Face 562
UV Count: 3
  UV <Vector (0.2452, 0.2896)>
  UV <Vector (0.2277, 0.2934)>
  UV <Vector (0.2278, 0.2834)>
Face 563
UV Count: 3
  UV <Vector (0.2452, 0.2896)>
  UV <Vector (0.2278, 0.2834)>
  UV <Vector (0.2457, 0.2683)>
Face 564
UV Count: 3
  UV <Vector (0.4543, 0.2305)>
  UV <Vector (0.4572, 0.2258)>
  UV <Vector (0.4571, 0.2307)>
Face 565
UV Count: 3
  UV <Vector (0.4571, 0.2242)>
  UV <Vector (0.4544, 0.2254)>
  UV <Vector (0.4545, 0.2237)>
Face 566
UV Count: 3
  UV <Vector (0.4571, 0.2226)>
  UV <Vector (0.4545, 0.2237)>
  UV <Vector (0.4548, 0.2224)>
Face 567
UV Count: 3
  UV <Vector (0.4558, 0.2175)>
  UV <Vector (0.4571, 0.2226)>
  UV <Vector (0.4548, 0.2224)>
Face 568
UV Count: 3
  UV <Vector (0.4542, 0.2320)>
  UV <Vector (0.4564, 0.2336)>
  UV <Vector (0.4539, 0.2335)>
Face 569
UV Count: 3
  UV <Vector (0.4543, 0.2305)>
  UV <Vector (0.4569, 0.2320)>
  UV <Vector (0.4542, 0.2320)>
Face 570
UV Count: 3
  UV <Vector (0.4571, 0.2307)>
  UV <Vector (0.4588, 0.2260)>
  UV <Vector (0.4588, 0.2308)>
Face 571
UV Count: 3
  UV <Vector (0.4588, 0.2242)>
  UV <Vector (0.4572, 0.2258)>
  UV <Vector (0.4571, 0.2242)>
Face 572
UV Count: 3
  UV <Vector (0.4588, 0.2226)>
  UV <Vector (0.4571, 0.2242)>
  UV <Vector (0.4571, 0.2226)>
Face 573
UV Count: 3
  UV <Vector (0.4590, 0.2177)>
  UV <Vector (0.4571, 0.2226)>
  UV <Vector (0.4578, 0.2177)>
Face 574
UV Count: 3
  UV <Vector (0.4586, 0.2322)>
  UV <Vector (0.4564, 0.2336)>
  UV <Vector (0.4569, 0.2320)>
Face 575
UV Count: 3
  UV <Vector (0.4571, 0.2307)>
  UV <Vector (0.4586, 0.2322)>
  UV <Vector (0.4569, 0.2320)>
Face 576
UV Count: 3
  UV <Vector (0.4588, 0.2260)>
  UV <Vector (0.4727, 0.2311)>
  UV <Vector (0.4588, 0.2308)>
Face 577
UV Count: 3
  UV <Vector (0.4729, 0.2262)>
  UV <Vector (0.4588, 0.2242)>
  UV <Vector (0.4730, 0.2242)>
Face 578
UV Count: 3
  UV <Vector (0.4730, 0.2242)>
  UV <Vector (0.4588, 0.2226)>
  UV <Vector (0.4730, 0.2227)>
Face 579
UV Count: 3
  UV <Vector (0.4588, 0.2226)>
  UV <Vector (0.4726, 0.2177)>
  UV <Vector (0.4730, 0.2227)>
Face 580
UV Count: 3
  UV <Vector (0.4584, 0.2340)>
  UV <Vector (0.4728, 0.2325)>
  UV <Vector (0.4729, 0.2343)>
Face 581
UV Count: 3
  UV <Vector (0.4586, 0.2322)>
  UV <Vector (0.4727, 0.2311)>
  UV <Vector (0.4728, 0.2325)>
Face 582
UV Count: 3
  UV <Vector (0.4414, 0.2304)>
  UV <Vector (0.4482, 0.2246)>
  UV <Vector (0.4481, 0.2300)>
Face 583
UV Count: 3
  UV <Vector (0.4417, 0.2241)>
  UV <Vector (0.4482, 0.2231)>
  UV <Vector (0.4482, 0.2246)>
Face 584
UV Count: 3
  UV <Vector (0.4418, 0.2223)>
  UV <Vector (0.4485, 0.2218)>
  UV <Vector (0.4482, 0.2231)>
Face 585
UV Count: 3
  UV <Vector (0.4436, 0.2144)>
  UV <Vector (0.4485, 0.2218)>
  UV <Vector (0.4422, 0.2205)>
Face 586
UV Count: 3
  UV <Vector (0.4479, 0.2331)>
  UV <Vector (0.4420, 0.2320)>
  UV <Vector (0.4480, 0.2316)>
Face 587
UV Count: 3
  UV <Vector (0.4481, 0.2300)>
  UV <Vector (0.4420, 0.2320)>
  UV <Vector (0.4414, 0.2304)>
Face 588
UV Count: 3
  UV <Vector (0.4544, 0.2254)>
  UV <Vector (0.4481, 0.2300)>
  UV <Vector (0.4482, 0.2246)>
Face 589
UV Count: 3
  UV <Vector (0.4482, 0.2246)>
  UV <Vector (0.4545, 0.2237)>
  UV <Vector (0.4544, 0.2254)>
Face 590
UV Count: 3
  UV <Vector (0.4482, 0.2231)>
  UV <Vector (0.4548, 0.2224)>
  UV <Vector (0.4545, 0.2237)>
Face 591
UV Count: 3
  UV <Vector (0.4497, 0.2165)>
  UV <Vector (0.4548, 0.2224)>
  UV <Vector (0.4485, 0.2218)>
Face 592
UV Count: 3
  UV <Vector (0.4539, 0.2335)>
  UV <Vector (0.4480, 0.2316)>
  UV <Vector (0.4542, 0.2320)>
Face 593
UV Count: 3
  UV <Vector (0.4542, 0.2320)>
  UV <Vector (0.4481, 0.2300)>
  UV <Vector (0.4543, 0.2305)>
Face 594
UV Count: 3
  UV <Vector (0.4771, 0.2308)>
  UV <Vector (0.4746, 0.2260)>
  UV <Vector (0.4774, 0.2255)>
Face 595
UV Count: 3
  UV <Vector (0.4748, 0.2243)>
  UV <Vector (0.4774, 0.2255)>
  UV <Vector (0.4746, 0.2260)>
Face 596
UV Count: 3
  UV <Vector (0.4747, 0.2227)>
  UV <Vector (0.4775, 0.2239)>
  UV <Vector (0.4748, 0.2243)>
Face 597
UV Count: 3
  UV <Vector (0.4757, 0.2175)>
  UV <Vector (0.4747, 0.2227)>
  UV <Vector (0.4738, 0.2177)>
Face 598
UV Count: 3
  UV <Vector (0.4750, 0.2339)>
  UV <Vector (0.4772, 0.2323)>
  UV <Vector (0.4775, 0.2339)>
Face 599
UV Count: 3
  UV <Vector (0.4745, 0.2323)>
  UV <Vector (0.4771, 0.2308)>
  UV <Vector (0.4772, 0.2323)>
Face 600
UV Count: 3
  UV <Vector (0.4743, 0.2309)>
  UV <Vector (0.4729, 0.2262)>
  UV <Vector (0.4746, 0.2260)>
Face 601
UV Count: 3
  UV <Vector (0.4730, 0.2242)>
  UV <Vector (0.4746, 0.2260)>
  UV <Vector (0.4729, 0.2262)>
Face 602
UV Count: 3
  UV <Vector (0.4730, 0.2227)>
  UV <Vector (0.4748, 0.2243)>
  UV <Vector (0.4730, 0.2242)>
Face 603
UV Count: 3
  UV <Vector (0.4738, 0.2177)>
  UV <Vector (0.4730, 0.2227)>
  UV <Vector (0.4726, 0.2177)>
Face 604
UV Count: 3
  UV <Vector (0.4728, 0.2325)>
  UV <Vector (0.4750, 0.2339)>
  UV <Vector (0.4729, 0.2343)>
Face 605
UV Count: 3
  UV <Vector (0.4728, 0.2325)>
  UV <Vector (0.4743, 0.2309)>
  UV <Vector (0.4745, 0.2323)>
Face 606
UV Count: 3
  UV <Vector (0.4905, 0.2240)>
  UV <Vector (0.4836, 0.2304)>
  UV <Vector (0.4840, 0.2246)>
Face 607
UV Count: 3
  UV <Vector (0.4840, 0.2246)>
  UV <Vector (0.4905, 0.2223)>
  UV <Vector (0.4905, 0.2240)>
Face 608
UV Count: 3
  UV <Vector (0.4900, 0.2206)>
  UV <Vector (0.4841, 0.2232)>
  UV <Vector (0.4837, 0.2218)>
Face 609
UV Count: 3
  UV <Vector (0.4900, 0.2206)>
  UV <Vector (0.4819, 0.2164)>
  UV <Vector (0.4877, 0.2140)>
Face 610
UV Count: 3
  UV <Vector (0.4837, 0.2336)>
  UV <Vector (0.4895, 0.2326)>
  UV <Vector (0.4899, 0.2344)>
Face 611
UV Count: 3
  UV <Vector (0.4895, 0.2326)>
  UV <Vector (0.4836, 0.2304)>
  UV <Vector (0.4902, 0.2310)>
Face 612
UV Count: 3
  UV <Vector (0.4836, 0.2304)>
  UV <Vector (0.4774, 0.2255)>
  UV <Vector (0.4840, 0.2246)>
Face 613
UV Count: 3
  UV <Vector (0.4840, 0.2246)>
  UV <Vector (0.4775, 0.2239)>
  UV <Vector (0.4841, 0.2232)>
Face 614
UV Count: 3
  UV <Vector (0.4775, 0.2239)>
  UV <Vector (0.4837, 0.2218)>
  UV <Vector (0.4841, 0.2232)>
Face 615
UV Count: 3
  UV <Vector (0.4772, 0.2224)>
  UV <Vector (0.4819, 0.2164)>
  UV <Vector (0.4837, 0.2218)>
Face 616
UV Count: 3
  UV <Vector (0.4775, 0.2339)>
  UV <Vector (0.4836, 0.2320)>
  UV <Vector (0.4837, 0.2336)>
Face 617
UV Count: 3
  UV <Vector (0.4771, 0.2308)>
  UV <Vector (0.4836, 0.2320)>
  UV <Vector (0.4772, 0.2323)>
Face 618
UV Count: 3
  UV <Vector (0.4163, 0.4275)>
  UV <Vector (0.4180, 0.4225)>
  UV <Vector (0.4180, 0.4273)>
Face 619
UV Count: 3
  UV <Vector (0.4163, 0.4208)>
  UV <Vector (0.4180, 0.4225)>
  UV <Vector (0.4162, 0.4227)>
Face 620
UV Count: 3
  UV <Vector (0.4181, 0.4193)>
  UV <Vector (0.4163, 0.4208)>
  UV <Vector (0.4163, 0.4193)>
Face 621
UV Count: 3
  UV <Vector (0.4163, 0.4193)>
  UV <Vector (0.4174, 0.4143)>
  UV <Vector (0.4181, 0.4193)>
Face 622
UV Count: 3
  UV <Vector (0.4188, 0.4302)>
  UV <Vector (0.4165, 0.4288)>
  UV <Vector (0.4182, 0.4285)>
Face 623
UV Count: 3
  UV <Vector (0.4180, 0.4273)>
  UV <Vector (0.4165, 0.4288)>
  UV <Vector (0.4163, 0.4275)>
Face 624
UV Count: 3
  UV <Vector (0.4209, 0.4269)>
  UV <Vector (0.4180, 0.4225)>
  UV <Vector (0.4208, 0.4218)>
Face 625
UV Count: 3
  UV <Vector (0.4181, 0.4207)>
  UV <Vector (0.4208, 0.4218)>
  UV <Vector (0.4180, 0.4225)>
Face 626
UV Count: 3
  UV <Vector (0.4181, 0.4193)>
  UV <Vector (0.4207, 0.4203)>
  UV <Vector (0.4181, 0.4207)>
Face 627
UV Count: 3
  UV <Vector (0.4181, 0.4193)>
  UV <Vector (0.4195, 0.4142)>
  UV <Vector (0.4205, 0.4190)>
Face 628
UV Count: 3
  UV <Vector (0.4210, 0.4284)>
  UV <Vector (0.4188, 0.4302)>
  UV <Vector (0.4182, 0.4285)>
Face 629
UV Count: 3
  UV <Vector (0.4209, 0.4269)>
  UV <Vector (0.4182, 0.4285)>
  UV <Vector (0.4180, 0.4273)>
Face 630
UV Count: 3
  UV <Vector (0.4273, 0.4264)>
  UV <Vector (0.4208, 0.4218)>
  UV <Vector (0.4273, 0.4212)>
Face 631
UV Count: 3
  UV <Vector (0.4273, 0.4212)>
  UV <Vector (0.4207, 0.4203)>
  UV <Vector (0.4273, 0.4196)>
Face 632
UV Count: 3
  UV <Vector (0.4273, 0.4196)>
  UV <Vector (0.4205, 0.4190)>
  UV <Vector (0.4270, 0.4182)>
Face 633
UV Count: 3
  UV <Vector (0.4205, 0.4190)>
  UV <Vector (0.4257, 0.4132)>
  UV <Vector (0.4270, 0.4182)>
Face 634
UV Count: 3
  UV <Vector (0.4213, 0.4300)>
  UV <Vector (0.4274, 0.4279)>
  UV <Vector (0.4275, 0.4294)>
Face 635
UV Count: 3
  UV <Vector (0.4210, 0.4284)>
  UV <Vector (0.4273, 0.4264)>
  UV <Vector (0.4274, 0.4279)>
Face 636
UV Count: 3
  UV <Vector (0.4273, 0.4212)>
  UV <Vector (0.4343, 0.4267)>
  UV <Vector (0.4273, 0.4264)>
Face 637
UV Count: 3
  UV <Vector (0.4342, 0.4205)>
  UV <Vector (0.4273, 0.4196)>
  UV <Vector (0.4342, 0.4187)>
Face 638
UV Count: 3
  UV <Vector (0.4273, 0.4196)>
  UV <Vector (0.4338, 0.4172)>
  UV <Vector (0.4342, 0.4187)>
Face 639
UV Count: 3
  UV <Vector (0.4338, 0.4172)>
  UV <Vector (0.4257, 0.4132)>
  UV <Vector (0.4322, 0.4112)>
Face 640
UV Count: 3
  UV <Vector (0.4275, 0.4294)>
  UV <Vector (0.4336, 0.4282)>
  UV <Vector (0.4342, 0.4298)>
Face 641
UV Count: 3
  UV <Vector (0.4336, 0.4282)>
  UV <Vector (0.4273, 0.4264)>
  UV <Vector (0.4343, 0.4267)>
Face 642
UV Count: 3
  UV <Vector (0.4162, 0.4227)>
  UV <Vector (0.4025, 0.4277)>
  UV <Vector (0.4023, 0.4229)>
Face 643
UV Count: 3
  UV <Vector (0.4021, 0.4209)>
  UV <Vector (0.4162, 0.4227)>
  UV <Vector (0.4023, 0.4229)>
Face 644
UV Count: 3
  UV <Vector (0.4021, 0.4194)>
  UV <Vector (0.4163, 0.4208)>
  UV <Vector (0.4021, 0.4209)>
Face 645
UV Count: 3
  UV <Vector (0.4161, 0.4144)>
  UV <Vector (0.4021, 0.4194)>
  UV <Vector (0.4025, 0.4144)>
Face 646
UV Count: 3
  UV <Vector (0.4167, 0.4307)>
  UV <Vector (0.4024, 0.4290)>
  UV <Vector (0.4165, 0.4288)>
Face 647
UV Count: 3
  UV <Vector (0.4165, 0.4288)>
  UV <Vector (0.4025, 0.4277)>
  UV <Vector (0.4163, 0.4275)>
Face 648
UV Count: 3
  UV <Vector (0.4023, 0.4229)>
  UV <Vector (0.4009, 0.4276)>
  UV <Vector (0.4005, 0.4227)>
Face 649
UV Count: 3
  UV <Vector (0.4005, 0.4227)>
  UV <Vector (0.4021, 0.4209)>
  UV <Vector (0.4023, 0.4229)>
Face 650
UV Count: 3
  UV <Vector (0.4003, 0.4209)>
  UV <Vector (0.4021, 0.4194)>
  UV <Vector (0.4021, 0.4209)>
Face 651
UV Count: 3
  UV <Vector (0.4013, 0.4144)>
  UV <Vector (0.4021, 0.4194)>
  UV <Vector (0.4003, 0.4194)>
Face 652
UV Count: 3
  UV <Vector (0.4007, 0.4288)>
  UV <Vector (0.4022, 0.4309)>
  UV <Vector (0.4001, 0.4305)>
Face 653
UV Count: 3
  UV <Vector (0.4025, 0.4277)>
  UV <Vector (0.4007, 0.4288)>
  UV <Vector (0.4009, 0.4276)>
Face 654
UV Count: 3
  UV <Vector (0.4005, 0.4227)>
  UV <Vector (0.3979, 0.4272)>
  UV <Vector (0.3976, 0.4221)>
Face 655
UV Count: 3
  UV <Vector (0.3976, 0.4221)>
  UV <Vector (0.4003, 0.4209)>
  UV <Vector (0.4005, 0.4227)>
Face 656
UV Count: 3
  UV <Vector (0.3974, 0.4204)>
  UV <Vector (0.4003, 0.4194)>
  UV <Vector (0.4003, 0.4209)>
Face 657
UV Count: 3
  UV <Vector (0.3992, 0.4143)>
  UV <Vector (0.4003, 0.4194)>
  UV <Vector (0.3977, 0.4191)>
Face 658
UV Count: 3
  UV <Vector (0.3979, 0.4288)>
  UV <Vector (0.4001, 0.4305)>
  UV <Vector (0.3976, 0.4304)>
Face 659
UV Count: 3
  UV <Vector (0.3979, 0.4272)>
  UV <Vector (0.4007, 0.4288)>
  UV <Vector (0.3979, 0.4288)>
Face 660
UV Count: 3
  UV <Vector (0.3976, 0.4221)>
  UV <Vector (0.3914, 0.4269)>
  UV <Vector (0.3907, 0.4213)>
Face 661
UV Count: 3
  UV <Vector (0.3907, 0.4213)>
  UV <Vector (0.3974, 0.4204)>
  UV <Vector (0.3976, 0.4221)>
Face 662
UV Count: 3
  UV <Vector (0.3905, 0.4198)>
  UV <Vector (0.3977, 0.4191)>
  UV <Vector (0.3974, 0.4204)>
Face 663
UV Count: 3
  UV <Vector (0.3929, 0.4132)>
  UV <Vector (0.3977, 0.4191)>
  UV <Vector (0.3909, 0.4184)>
Face 664
UV Count: 3
  UV <Vector (0.3976, 0.4304)>
  UV <Vector (0.3914, 0.4285)>
  UV <Vector (0.3979, 0.4288)>
Face 665
UV Count: 3
  UV <Vector (0.3979, 0.4288)>
  UV <Vector (0.3914, 0.4269)>
  UV <Vector (0.3979, 0.4272)>
Face 666
UV Count: 3
  UV <Vector (0.3907, 0.4213)>
  UV <Vector (0.3843, 0.4275)>
  UV <Vector (0.3836, 0.4206)>
Face 667
UV Count: 3
  UV <Vector (0.3836, 0.4206)>
  UV <Vector (0.3905, 0.4198)>
  UV <Vector (0.3907, 0.4213)>
Face 668
UV Count: 3
  UV <Vector (0.3905, 0.4198)>
  UV <Vector (0.3841, 0.4172)>
  UV <Vector (0.3909, 0.4184)>
Face 669
UV Count: 3
  UV <Vector (0.3866, 0.4107)>
  UV <Vector (0.3909, 0.4184)>
  UV <Vector (0.3841, 0.4172)>
Face 670
UV Count: 3
  UV <Vector (0.3912, 0.4302)>
  UV <Vector (0.3851, 0.4291)>
  UV <Vector (0.3914, 0.4285)>
Face 671
UV Count: 3
  UV <Vector (0.3914, 0.4285)>
  UV <Vector (0.3843, 0.4275)>
  UV <Vector (0.3914, 0.4269)>
Face 672
UV Count: 3
  UV <Vector (0.4890, 0.4950)>
  UV <Vector (0.4912, 0.4761)>
  UV <Vector (0.4912, 0.4950)>
Face 673
UV Count: 3
  UV <Vector (0.4880, 0.4752)>
  UV <Vector (0.4912, 0.4602)>
  UV <Vector (0.4912, 0.4761)>
Face 674
UV Count: 3
  UV <Vector (0.4865, 0.4066)>
  UV <Vector (0.4912, 0.4062)>
  UV <Vector (0.4912, 0.4163)>
Face 675
UV Count: 3
  UV <Vector (0.0455, 0.4900)>
  UV <Vector (0.0274, 0.4921)>
  UV <Vector (0.0268, 0.4910)>
Face 676
UV Count: 3
  UV <Vector (0.0629, 0.4921)>
  UV <Vector (0.0853, 0.4881)>
  UV <Vector (0.0862, 0.4921)>
Face 677
UV Count: 3
  UV <Vector (0.0862, 0.4921)>
  UV <Vector (0.1103, 0.4866)>
  UV <Vector (0.1108, 0.4921)>
Face 678
UV Count: 3
  UV <Vector (0.1108, 0.4921)>
  UV <Vector (0.1294, 0.4855)>
  UV <Vector (0.1295, 0.4921)>
Face 679
UV Count: 3
  UV <Vector (0.2533, 0.0092)>
  UV <Vector (0.2351, 0.0259)>
  UV <Vector (0.2322, 0.0092)>
Face 680
UV Count: 3
  UV <Vector (0.2533, 0.0232)>
  UV <Vector (0.2727, 0.0457)>
  UV <Vector (0.2533, 0.0452)>
Face 681
UV Count: 3
  UV <Vector (0.2533, 0.0452)>
  UV <Vector (0.2351, 0.0259)>
  UV <Vector (0.2533, 0.0232)>
Face 682
UV Count: 3
  UV <Vector (0.2533, 0.0452)>
  UV <Vector (0.2362, 0.0598)>
  UV <Vector (0.2353, 0.0462)>
Face 683
UV Count: 3
  UV <Vector (0.2533, 0.0452)>
  UV <Vector (0.2706, 0.0625)>
  UV <Vector (0.2533, 0.0589)>
Face 684
UV Count: 3
  UV <Vector (0.2493, 0.1162)>
  UV <Vector (0.2533, 0.1349)>
  UV <Vector (0.2497, 0.1385)>
Face 685
UV Count: 3
  UV <Vector (0.1597, 0.0486)>
  UV <Vector (0.1345, 0.0317)>
  UV <Vector (0.1612, 0.0312)>
Face 686
UV Count: 3
  UV <Vector (0.1792, 0.0492)>
  UV <Vector (0.1612, 0.0312)>
  UV <Vector (0.1797, 0.0307)>
Face 687
UV Count: 3
  UV <Vector (0.2091, 0.1610)>
  UV <Vector (0.2140, 0.1558)>
  UV <Vector (0.2131, 0.1612)>
Face 688
UV Count: 3
  UV <Vector (0.1714, 0.1437)>
  UV <Vector (0.1603, 0.1576)>
  UV <Vector (0.1605, 0.1430)>
Face 689
UV Count: 3
  UV <Vector (0.1350, 0.1566)>
  UV <Vector (0.1246, 0.1356)>
  UV <Vector (0.1370, 0.1399)>
Face 690
UV Count: 3
  UV <Vector (0.0992, 0.1409)>
  UV <Vector (0.1135, 0.1320)>
  UV <Vector (0.1118, 0.1480)>
Face 691
UV Count: 3
  UV <Vector (0.4035, 0.0838)>
  UV <Vector (0.4036, 0.0638)>
  UV <Vector (0.4081, 0.0807)>
Face 692
UV Count: 3
  UV <Vector (0.0207, 0.0773)>
  UV <Vector (0.0330, 0.0872)>
  UV <Vector (0.0183, 0.0863)>
Face 693
UV Count: 3
  UV <Vector (0.0376, 0.0773)>
  UV <Vector (0.0477, 0.0905)>
  UV <Vector (0.0330, 0.0872)>
Face 694
UV Count: 3
  UV <Vector (0.0796, 0.0390)>
  UV <Vector (0.0638, 0.0193)>
  UV <Vector (0.0895, 0.0228)>
Face 695
UV Count: 3
  UV <Vector (0.0692, 0.0566)>
  UV <Vector (0.0538, 0.0351)>
  UV <Vector (0.0796, 0.0390)>
Face 696
UV Count: 3
  UV <Vector (0.1165, 0.0992)>
  UV <Vector (0.1040, 0.1128)>
  UV <Vector (0.1055, 0.0998)>
Face 697
UV Count: 3
  UV <Vector (0.4698, 0.4950)>
  UV <Vector (0.4880, 0.4752)>
  UV <Vector (0.4890, 0.4950)>
Face 698
UV Count: 3
  UV <Vector (0.4870, 0.4608)>
  UV <Vector (0.4681, 0.4759)>
  UV <Vector (0.4662, 0.4610)>
Face 699
UV Count: 3
  UV <Vector (0.4667, 0.4290)>
  UV <Vector (0.4865, 0.4066)>
  UV <Vector (0.4854, 0.4294)>
Face 700
UV Count: 3
  UV <Vector (0.1257, 0.1773)>
  UV <Vector (0.1184, 0.1765)>
  UV <Vector (0.1240, 0.1736)>
Face 701
UV Count: 3
  UV <Vector (0.1034, 0.1721)>
  UV <Vector (0.1142, 0.1687)>
  UV <Vector (0.1125, 0.1763)>
Face 702
UV Count: 3
  UV <Vector (0.0953, 0.1658)>
  UV <Vector (0.1059, 0.1662)>
  UV <Vector (0.1034, 0.1721)>
Face 703
UV Count: 3
  UV <Vector (0.4064, 0.1601)>
  UV <Vector (0.4075, 0.1402)>
  UV <Vector (0.4155, 0.1558)>
Face 704
UV Count: 3
  UV <Vector (0.4064, 0.1601)>
  UV <Vector (0.3887, 0.1521)>
  UV <Vector (0.3987, 0.1437)>
Face 705
UV Count: 3
  UV <Vector (0.3868, 0.1740)>
  UV <Vector (0.3753, 0.1700)>
  UV <Vector (0.3785, 0.1613)>
Face 706
UV Count: 3
  UV <Vector (0.1417, 0.2147)>
  UV <Vector (0.1484, 0.1973)>
  UV <Vector (0.1475, 0.2140)>
Face 707
UV Count: 3
  UV <Vector (0.1317, 0.2142)>
  UV <Vector (0.1420, 0.1961)>
  UV <Vector (0.1417, 0.2147)>
Face 708
UV Count: 3
  UV <Vector (0.3661, 0.2048)>
  UV <Vector (0.3751, 0.1885)>
  UV <Vector (0.3759, 0.2047)>
Face 709
UV Count: 3
  UV <Vector (0.3570, 0.2049)>
  UV <Vector (0.3638, 0.1869)>
  UV <Vector (0.3661, 0.2048)>
Face 710
UV Count: 3
  UV <Vector (0.3370, 0.1938)>
  UV <Vector (0.3473, 0.2050)>
  UV <Vector (0.3370, 0.2051)>
Face 711
UV Count: 3
  UV <Vector (0.2064, 0.1981)>
  UV <Vector (0.2151, 0.1883)>
  UV <Vector (0.2158, 0.1970)>
Face 712
UV Count: 3
  UV <Vector (0.1919, 0.1990)>
  UV <Vector (0.1841, 0.1887)>
  UV <Vector (0.1898, 0.1893)>
Face 713
UV Count: 3
  UV <Vector (0.1863, 0.1999)>
  UV <Vector (0.1781, 0.1975)>
  UV <Vector (0.1841, 0.1887)>
Face 714
UV Count: 3
  UV <Vector (0.3350, 0.1922)>
  UV <Vector (0.3256, 0.1987)>
  UV <Vector (0.3261, 0.1899)>
Face 715
UV Count: 3
  UV <Vector (0.3261, 0.1899)>
  UV <Vector (0.3157, 0.1985)>
  UV <Vector (0.3162, 0.1876)>
Face 716
UV Count: 3
  UV <Vector (0.3058, 0.1984)>
  UV <Vector (0.2963, 0.1898)>
  UV <Vector (0.3061, 0.1876)>
Face 717
UV Count: 3
  UV <Vector (0.2459, 0.1690)>
  UV <Vector (0.2533, 0.1806)>
  UV <Vector (0.2463, 0.1798)>
Face 718
UV Count: 3
  UV <Vector (0.2290, 0.1715)>
  UV <Vector (0.2214, 0.1720)>
  UV <Vector (0.2226, 0.1698)>
Face 719
UV Count: 3
  UV <Vector (0.2939, 0.1754)>
  UV <Vector (0.2858, 0.1847)>
  UV <Vector (0.2864, 0.1737)>
Face 720
UV Count: 3
  UV <Vector (0.2858, 0.1847)>
  UV <Vector (0.2782, 0.1709)>
  UV <Vector (0.2864, 0.1737)>
Face 721
UV Count: 3
  UV <Vector (0.2647, 0.1815)>
  UV <Vector (0.2533, 0.1691)>
  UV <Vector (0.2650, 0.1696)>
Face 722
UV Count: 3
  UV <Vector (0.3965, 0.1660)>
  UV <Vector (0.3785, 0.1613)>
  UV <Vector (0.3887, 0.1521)>
Face 723
UV Count: 3
  UV <Vector (0.1125, 0.1763)>
  UV <Vector (0.1142, 0.1687)>
  UV <Vector (0.1184, 0.1765)>
Face 724
UV Count: 3
  UV <Vector (0.3465, 0.1887)>
  UV <Vector (0.3570, 0.2049)>
  UV <Vector (0.3473, 0.2050)>
Face 725
UV Count: 3
  UV <Vector (0.1562, 0.2137)>
  UV <Vector (0.1650, 0.2014)>
  UV <Vector (0.1640, 0.2135)>
Face 726
UV Count: 3
  UV <Vector (0.3157, 0.1985)>
  UV <Vector (0.3061, 0.1876)>
  UV <Vector (0.3162, 0.1876)>
Face 727
UV Count: 3
  UV <Vector (0.2064, 0.1981)>
  UV <Vector (0.1969, 0.1874)>
  UV <Vector (0.2026, 0.1829)>
Face 728
UV Count: 3
  UV <Vector (0.2773, 0.1840)>
  UV <Vector (0.2650, 0.1696)>
  UV <Vector (0.2782, 0.1709)>
Face 729
UV Count: 3
  UV <Vector (0.2390, 0.1697)>
  UV <Vector (0.2299, 0.1740)>
  UV <Vector (0.2290, 0.1715)>
Face 730
UV Count: 3
  UV <Vector (0.1786, 0.2044)>
  UV <Vector (0.1871, 0.2122)>
  UV <Vector (0.1786, 0.2174)>
Face 731
UV Count: 3
  UV <Vector (0.1919, 0.1990)>
  UV <Vector (0.1871, 0.2122)>
  UV <Vector (0.1863, 0.1999)>
Face 732
UV Count: 3
  UV <Vector (0.2073, 0.2115)>
  UV <Vector (0.1982, 0.1983)>
  UV <Vector (0.2064, 0.1981)>
Face 733
UV Count: 3
  UV <Vector (0.2962, 0.1987)>
  UV <Vector (0.3047, 0.2076)>
  UV <Vector (0.2965, 0.2076)>
Face 734
UV Count: 3
  UV <Vector (0.3058, 0.1984)>
  UV <Vector (0.3148, 0.2078)>
  UV <Vector (0.3047, 0.2076)>
Face 735
UV Count: 3
  UV <Vector (0.3256, 0.1987)>
  UV <Vector (0.3148, 0.2078)>
  UV <Vector (0.3157, 0.1985)>
Face 736
UV Count: 3
  UV <Vector (0.4133, 0.1723)>
  UV <Vector (0.4254, 0.1804)>
  UV <Vector (0.4179, 0.1837)>
Face 737
UV Count: 3
  UV <Vector (0.0825, 0.1850)>
  UV <Vector (0.0905, 0.2021)>
  UV <Vector (0.0790, 0.1964)>
Face 738
UV Count: 3
  UV <Vector (0.0963, 0.1896)>
  UV <Vector (0.1003, 0.2069)>
  UV <Vector (0.0905, 0.2021)>
Face 739
UV Count: 3
  UV <Vector (0.1003, 0.2069)>
  UV <Vector (0.1153, 0.1995)>
  UV <Vector (0.1109, 0.2108)>
Face 740
UV Count: 3
  UV <Vector (0.1109, 0.2108)>
  UV <Vector (0.1239, 0.2049)>
  UV <Vector (0.1203, 0.2144)>
Face 741
UV Count: 3
  UV <Vector (0.3903, 0.2002)>
  UV <Vector (0.3919, 0.1835)>
  UV <Vector (0.3992, 0.1931)>
Face 742
UV Count: 3
  UV <Vector (0.3992, 0.1931)>
  UV <Vector (0.4031, 0.1776)>
  UV <Vector (0.4090, 0.1870)>
Face 743
UV Count: 3
  UV <Vector (0.4133, 0.1723)>
  UV <Vector (0.4090, 0.1870)>
  UV <Vector (0.4031, 0.1776)>
Face 744
UV Count: 3
  UV <Vector (0.2640, 0.1919)>
  UV <Vector (0.2533, 0.2014)>
  UV <Vector (0.2533, 0.1898)>
Face 745
UV Count: 3
  UV <Vector (0.2465, 0.1895)>
  UV <Vector (0.2533, 0.2014)>
  UV <Vector (0.2466, 0.2015)>
Face 746
UV Count: 3
  UV <Vector (0.2413, 0.1900)>
  UV <Vector (0.2466, 0.2015)>
  UV <Vector (0.2410, 0.2017)>
Face 747
UV Count: 3
  UV <Vector (0.2331, 0.1907)>
  UV <Vector (0.2261, 0.2022)>
  UV <Vector (0.2261, 0.1914)>
Face 748
UV Count: 3
  UV <Vector (0.2261, 0.1914)>
  UV <Vector (0.2192, 0.2024)>
  UV <Vector (0.2189, 0.1930)>
Face 749
UV Count: 3
  UV <Vector (0.2939, 0.1937)>
  UV <Vector (0.2860, 0.2027)>
  UV <Vector (0.2855, 0.1941)>
Face 750
UV Count: 3
  UV <Vector (0.2855, 0.1941)>
  UV <Vector (0.2761, 0.2023)>
  UV <Vector (0.2763, 0.1940)>
Face 751
UV Count: 3
  UV <Vector (0.2763, 0.1940)>
  UV <Vector (0.2642, 0.2019)>
  UV <Vector (0.2640, 0.1919)>
Face 752
UV Count: 3
  UV <Vector (0.2855, 0.1941)>
  UV <Vector (0.2939, 0.1844)>
  UV <Vector (0.2939, 0.1937)>
Face 753
UV Count: 3
  UV <Vector (0.2244, 0.1816)>
  UV <Vector (0.2189, 0.1930)>
  UV <Vector (0.2181, 0.1855)>
Face 754
UV Count: 3
  UV <Vector (0.2311, 0.1800)>
  UV <Vector (0.2261, 0.1914)>
  UV <Vector (0.2244, 0.1816)>
Face 755
UV Count: 3
  UV <Vector (0.2408, 0.1790)>
  UV <Vector (0.2331, 0.1907)>
  UV <Vector (0.2311, 0.1800)>
Face 756
UV Count: 3
  UV <Vector (0.2533, 0.1898)>
  UV <Vector (0.2463, 0.1798)>
  UV <Vector (0.2533, 0.1806)>
Face 757
UV Count: 3
  UV <Vector (0.2640, 0.1919)>
  UV <Vector (0.2533, 0.1806)>
  UV <Vector (0.2647, 0.1815)>
Face 758
UV Count: 3
  UV <Vector (0.2763, 0.1940)>
  UV <Vector (0.2647, 0.1815)>
  UV <Vector (0.2773, 0.1840)>
Face 759
UV Count: 3
  UV <Vector (0.2855, 0.1941)>
  UV <Vector (0.2773, 0.1840)>
  UV <Vector (0.2858, 0.1847)>
Face 760
UV Count: 3
  UV <Vector (0.1823, 0.1804)>
  UV <Vector (0.1818, 0.1869)>
  UV <Vector (0.1805, 0.1834)>
Face 761
UV Count: 3
  UV <Vector (0.3342, 0.1813)>
  UV <Vector (0.3261, 0.1899)>
  UV <Vector (0.3302, 0.1736)>
Face 762
UV Count: 3
  UV <Vector (0.3302, 0.1736)>
  UV <Vector (0.3162, 0.1876)>
  UV <Vector (0.3164, 0.1686)>
Face 763
UV Count: 3
  UV <Vector (0.3162, 0.1876)>
  UV <Vector (0.3049, 0.1697)>
  UV <Vector (0.3164, 0.1686)>
Face 764
UV Count: 3
  UV <Vector (0.3061, 0.1876)>
  UV <Vector (0.2973, 0.1757)>
  UV <Vector (0.3049, 0.1697)>
Face 765
UV Count: 3
  UV <Vector (0.2138, 0.1796)>
  UV <Vector (0.2026, 0.1829)>
  UV <Vector (0.2053, 0.1752)>
Face 766
UV Count: 3
  UV <Vector (0.2053, 0.1752)>
  UV <Vector (0.2008, 0.1810)>
  UV <Vector (0.2022, 0.1740)>
Face 767
UV Count: 3
  UV <Vector (0.1823, 0.1804)>
  UV <Vector (0.1890, 0.1869)>
  UV <Vector (0.1839, 0.1863)>
Face 768
UV Count: 3
  UV <Vector (0.3742, 0.1770)>
  UV <Vector (0.3638, 0.1869)>
  UV <Vector (0.3620, 0.1704)>
Face 769
UV Count: 3
  UV <Vector (0.3620, 0.1704)>
  UV <Vector (0.3546, 0.1866)>
  UV <Vector (0.3527, 0.1685)>
Face 770
UV Count: 3
  UV <Vector (0.3546, 0.1866)>
  UV <Vector (0.3428, 0.1703)>
  UV <Vector (0.3527, 0.1685)>
Face 771
UV Count: 3
  UV <Vector (0.3465, 0.1887)>
  UV <Vector (0.3361, 0.1807)>
  UV <Vector (0.3428, 0.1703)>
Face 772
UV Count: 3
  UV <Vector (0.1576, 0.1890)>
  UV <Vector (0.1623, 0.1838)>
  UV <Vector (0.1668, 0.1862)>
Face 773
UV Count: 3
  UV <Vector (0.1487, 0.1882)>
  UV <Vector (0.1441, 0.1826)>
  UV <Vector (0.1491, 0.1860)>
Face 774
UV Count: 3
  UV <Vector (0.3919, 0.1835)>
  UV <Vector (0.3784, 0.1802)>
  UV <Vector (0.3868, 0.1740)>
Face 775
UV Count: 3
  UV <Vector (0.4031, 0.1776)>
  UV <Vector (0.3868, 0.1740)>
  UV <Vector (0.3965, 0.1660)>
Face 776
UV Count: 3
  UV <Vector (0.4031, 0.1776)>
  UV <Vector (0.4064, 0.1601)>
  UV <Vector (0.4133, 0.1723)>
Face 777
UV Count: 3
  UV <Vector (0.4155, 0.1558)>
  UV <Vector (0.4133, 0.1723)>
  UV <Vector (0.4064, 0.1601)>
Face 778
UV Count: 3
  UV <Vector (0.1015, 0.1743)>
  UV <Vector (0.0825, 0.1850)>
  UV <Vector (0.0873, 0.1717)>
Face 779
UV Count: 3
  UV <Vector (0.1118, 0.1792)>
  UV <Vector (0.0963, 0.1896)>
  UV <Vector (0.1015, 0.1743)>
Face 780
UV Count: 3
  UV <Vector (0.1055, 0.1940)>
  UV <Vector (0.1202, 0.1879)>
  UV <Vector (0.1153, 0.1995)>
Face 781
UV Count: 3
  UV <Vector (0.1282, 0.1949)>
  UV <Vector (0.1153, 0.1995)>
  UV <Vector (0.1202, 0.1879)>
Face 782
UV Count: 3
  UV <Vector (0.4102, 0.0930)>
  UV <Vector (0.4035, 0.0838)>
  UV <Vector (0.4081, 0.0807)>
Face 783
UV Count: 3
  UV <Vector (0.0540, 0.0803)>
  UV <Vector (0.0617, 0.0977)>
  UV <Vector (0.0477, 0.0905)>
Face 784
UV Count: 3
  UV <Vector (0.0871, 0.0634)>
  UV <Vector (0.0796, 0.0390)>
  UV <Vector (0.1087, 0.0484)>
Face 785
UV Count: 3
  UV <Vector (0.0796, 0.0390)>
  UV <Vector (0.1092, 0.0285)>
  UV <Vector (0.1087, 0.0484)>
Face 786
UV Count: 3
  UV <Vector (0.0629, 0.4921)>
  UV <Vector (0.0455, 0.4900)>
  UV <Vector (0.0631, 0.4901)>
Face 787
UV Count: 3
  UV <Vector (0.4181, 0.0881)>
  UV <Vector (0.4081, 0.0807)>
  UV <Vector (0.4160, 0.0768)>
Face 788
UV Count: 3
  UV <Vector (0.4036, 0.0638)>
  UV <Vector (0.4160, 0.0768)>
  UV <Vector (0.4081, 0.0807)>
Face 789
UV Count: 3
  UV <Vector (0.0183, 0.0863)>
  UV <Vector (0.0270, 0.1008)>
  UV <Vector (0.0155, 0.0985)>
Face 790
UV Count: 3
  UV <Vector (0.0330, 0.0872)>
  UV <Vector (0.0406, 0.1052)>
  UV <Vector (0.0270, 0.1008)>
Face 791
UV Count: 3
  UV <Vector (0.0406, 0.1052)>
  UV <Vector (0.0617, 0.0977)>
  UV <Vector (0.0544, 0.1123)>
Face 792
UV Count: 3
  UV <Vector (0.0544, 0.1123)>
  UV <Vector (0.0684, 0.1073)>
  UV <Vector (0.0618, 0.1206)>
Face 793
UV Count: 3
  UV <Vector (0.3966, 0.0649)>
  UV <Vector (0.4015, 0.0568)>
  UV <Vector (0.4036, 0.0638)>
Face 794
UV Count: 3
  UV <Vector (0.4036, 0.0638)>
  UV <Vector (0.4119, 0.0556)>
  UV <Vector (0.4135, 0.0624)>
Face 795
UV Count: 3
  UV <Vector (0.0618, 0.1206)>
  UV <Vector (0.0758, 0.1219)>
  UV <Vector (0.0714, 0.1304)>
Face 796
UV Count: 3
  UV <Vector (0.1329, 0.0484)>
  UV <Vector (0.1092, 0.0285)>
  UV <Vector (0.1345, 0.0317)>
Face 797
UV Count: 3
  UV <Vector (0.0764, 0.0982)>
  UV <Vector (0.0617, 0.0977)>
  UV <Vector (0.0683, 0.0873)>
Face 798
UV Count: 3
  UV <Vector (0.4901, 0.3847)>
  UV <Vector (0.4912, 0.4062)>
  UV <Vector (0.4865, 0.4066)>
Face 799
UV Count: 3
  UV <Vector (0.4672, 0.4054)>
  UV <Vector (0.4901, 0.3847)>
  UV <Vector (0.4865, 0.4066)>
Face 800
UV Count: 3
  UV <Vector (0.0852, 0.0907)>
  UV <Vector (0.0871, 0.0634)>
  UV <Vector (0.0980, 0.0833)>
Face 801
UV Count: 3
  UV <Vector (0.0692, 0.0566)>
  UV <Vector (0.0752, 0.0773)>
  UV <Vector (0.0598, 0.0702)>
Face 802
UV Count: 3
  UV <Vector (0.0477, 0.0526)>
  UV <Vector (0.0598, 0.0702)>
  UV <Vector (0.0423, 0.0672)>
Face 803
UV Count: 3
  UV <Vector (0.0297, 0.0553)>
  UV <Vector (0.0423, 0.0672)>
  UV <Vector (0.0247, 0.0690)>
Face 804
UV Count: 3
  UV <Vector (0.3876, 0.0566)>
  UV <Vector (0.3796, 0.0655)>
  UV <Vector (0.3769, 0.0543)>
Face 805
UV Count: 3
  UV <Vector (0.3988, 0.0896)>
  UV <Vector (0.3796, 0.0655)>
  UV <Vector (0.3899, 0.0656)>
Face 806
UV Count: 3
  UV <Vector (0.0795, 0.1161)>
  UV <Vector (0.0684, 0.1073)>
  UV <Vector (0.0764, 0.0982)>
Face 807
UV Count: 3
  UV <Vector (0.4053, 0.0996)>
  UV <Vector (0.3942, 0.0983)>
  UV <Vector (0.3988, 0.0896)>
Face 808
UV Count: 3
  UV <Vector (0.0892, 0.1147)>
  UV <Vector (0.0852, 0.0907)>
  UV <Vector (0.1039, 0.0991)>
Face 809
UV Count: 3
  UV <Vector (0.4328, 0.0828)>
  UV <Vector (0.4160, 0.0768)>
  UV <Vector (0.4311, 0.0721)>
Face 810
UV Count: 3
  UV <Vector (0.0557, 0.1384)>
  UV <Vector (0.0714, 0.1304)>
  UV <Vector (0.0647, 0.1457)>
Face 811
UV Count: 3
  UV <Vector (0.0452, 0.1316)>
  UV <Vector (0.0618, 0.1206)>
  UV <Vector (0.0557, 0.1384)>
Face 812
UV Count: 3
  UV <Vector (0.0406, 0.1052)>
  UV <Vector (0.0452, 0.1316)>
  UV <Vector (0.0318, 0.1249)>
Face 813
UV Count: 3
  UV <Vector (0.0318, 0.1249)>
  UV <Vector (0.0270, 0.1008)>
  UV <Vector (0.0406, 0.1052)>
Face 814
UV Count: 3
  UV <Vector (0.0190, 0.1189)>
  UV <Vector (0.0155, 0.0985)>
  UV <Vector (0.0270, 0.1008)>
Face 815
UV Count: 3
  UV <Vector (0.4135, 0.0624)>
  UV <Vector (0.4285, 0.0533)>
  UV <Vector (0.4296, 0.0596)>
Face 816
UV Count: 3
  UV <Vector (0.4311, 0.0721)>
  UV <Vector (0.4135, 0.0624)>
  UV <Vector (0.4296, 0.0596)>
Face 817
UV Count: 3
  UV <Vector (0.0980, 0.0833)>
  UV <Vector (0.1081, 0.0668)>
  UV <Vector (0.1066, 0.0807)>
Face 818
UV Count: 3
  UV <Vector (0.0455, 0.4900)>
  UV <Vector (0.0258, 0.4720)>
  UV <Vector (0.0446, 0.4713)>
Face 819
UV Count: 3
  UV <Vector (0.0084, 0.4707)>
  UV <Vector (0.0268, 0.4910)>
  UV <Vector (0.0084, 0.4913)>
Face 820
UV Count: 3
  UV <Vector (0.4075, 0.1402)>
  UV <Vector (0.3925, 0.1295)>
  UV <Vector (0.4028, 0.1247)>
Face 821
UV Count: 3
  UV <Vector (0.0943, 0.1559)>
  UV <Vector (0.1118, 0.1480)>
  UV <Vector (0.1059, 0.1662)>
Face 822
UV Count: 3
  UV <Vector (0.1246, 0.1356)>
  UV <Vector (0.1118, 0.1480)>
  UV <Vector (0.1135, 0.1320)>
Face 823
UV Count: 3
  UV <Vector (0.1386, 0.1663)>
  UV <Vector (0.1493, 0.1771)>
  UV <Vector (0.1423, 0.1776)>
Face 824
UV Count: 3
  UV <Vector (0.3987, 0.1437)>
  UV <Vector (0.3835, 0.1391)>
  UV <Vector (0.3925, 0.1295)>
Face 825
UV Count: 3
  UV <Vector (0.3887, 0.1521)>
  UV <Vector (0.3720, 0.1521)>
  UV <Vector (0.3835, 0.1391)>
Face 826
UV Count: 3
  UV <Vector (0.3906, 0.1145)>
  UV <Vector (0.4047, 0.1058)>
  UV <Vector (0.4005, 0.1170)>
Face 827
UV Count: 3
  UV <Vector (0.3780, 0.1220)>
  UV <Vector (0.3942, 0.0983)>
  UV <Vector (0.3906, 0.1145)>
Face 828
UV Count: 3
  UV <Vector (0.4005, 0.1170)>
  UV <Vector (0.3925, 0.1295)>
  UV <Vector (0.3906, 0.1145)>
Face 829
UV Count: 3
  UV <Vector (0.3634, 0.1645)>
  UV <Vector (0.3527, 0.1685)>
  UV <Vector (0.3514, 0.1607)>
Face 830
UV Count: 3
  UV <Vector (0.3514, 0.1607)>
  UV <Vector (0.3428, 0.1703)>
  UV <Vector (0.3404, 0.1636)>
Face 831
UV Count: 3
  UV <Vector (0.3404, 0.1636)>
  UV <Vector (0.3359, 0.1758)>
  UV <Vector (0.3368, 0.1575)>
Face 832
UV Count: 3
  UV <Vector (0.3359, 0.1758)>
  UV <Vector (0.3296, 0.1601)>
  UV <Vector (0.3368, 0.1575)>
Face 833
UV Count: 3
  UV <Vector (0.3350, 0.1764)>
  UV <Vector (0.3302, 0.1736)>
  UV <Vector (0.3296, 0.1601)>
Face 834
UV Count: 3
  UV <Vector (0.1692, 0.1773)>
  UV <Vector (0.1623, 0.1838)>
  UV <Vector (0.1660, 0.1757)>
Face 835
UV Count: 3
  UV <Vector (0.1751, 0.1703)>
  UV <Vector (0.1704, 0.1672)>
  UV <Vector (0.1766, 0.1667)>
Face 836
UV Count: 3
  UV <Vector (0.1751, 0.1703)>
  UV <Vector (0.1823, 0.1804)>
  UV <Vector (0.1805, 0.1834)>
Face 837
UV Count: 3
  UV <Vector (0.2091, 0.1610)>
  UV <Vector (0.2138, 0.1796)>
  UV <Vector (0.2053, 0.1752)>
Face 838
UV Count: 3
  UV <Vector (0.3049, 0.1697)>
  UV <Vector (0.2962, 0.1670)>
  UV <Vector (0.3011, 0.1552)>
Face 839
UV Count: 3
  UV <Vector (0.3011, 0.1552)>
  UV <Vector (0.2945, 0.1654)>
  UV <Vector (0.2928, 0.1523)>
Face 840
UV Count: 3
  UV <Vector (0.2945, 0.1654)>
  UV <Vector (0.2888, 0.1628)>
  UV <Vector (0.2928, 0.1523)>
Face 841
UV Count: 3
  UV <Vector (0.2193, 0.1655)>
  UV <Vector (0.2131, 0.1612)>
  UV <Vector (0.2140, 0.1558)>
Face 842
UV Count: 3
  UV <Vector (0.3302, 0.1736)>
  UV <Vector (0.3157, 0.1527)>
  UV <Vector (0.3296, 0.1601)>
Face 843
UV Count: 3
  UV <Vector (0.3164, 0.1686)>
  UV <Vector (0.3011, 0.1552)>
  UV <Vector (0.3157, 0.1527)>
Face 844
UV Count: 3
  UV <Vector (0.2928, 0.1523)>
  UV <Vector (0.2795, 0.1563)>
  UV <Vector (0.2808, 0.1420)>
Face 845
UV Count: 3
  UV <Vector (0.2808, 0.1420)>
  UV <Vector (0.2651, 0.1541)>
  UV <Vector (0.2668, 0.1357)>
Face 846
UV Count: 3
  UV <Vector (0.2140, 0.1558)>
  UV <Vector (0.2284, 0.1646)>
  UV <Vector (0.2193, 0.1655)>
Face 847
UV Count: 3
  UV <Vector (0.2284, 0.1646)>
  UV <Vector (0.2317, 0.1452)>
  UV <Vector (0.2364, 0.1632)>
Face 848
UV Count: 3
  UV <Vector (0.2022, 0.1740)>
  UV <Vector (0.2091, 0.1610)>
  UV <Vector (0.2053, 0.1752)>
Face 849
UV Count: 3
  UV <Vector (0.2497, 0.1385)>
  UV <Vector (0.2533, 0.1532)>
  UV <Vector (0.2490, 0.1554)>
Face 850
UV Count: 3
  UV <Vector (0.2651, 0.1541)>
  UV <Vector (0.2533, 0.1349)>
  UV <Vector (0.2668, 0.1357)>
Face 851
UV Count: 3
  UV <Vector (0.1873, 0.1779)>
  UV <Vector (0.1766, 0.1667)>
  UV <Vector (0.1864, 0.1573)>
Face 852
UV Count: 3
  UV <Vector (0.1205, 0.1517)>
  UV <Vector (0.1059, 0.1662)>
  UV <Vector (0.1118, 0.1480)>
Face 853
UV Count: 3
  UV <Vector (0.1319, 0.1658)>
  UV <Vector (0.1142, 0.1687)>
  UV <Vector (0.1205, 0.1517)>
Face 854
UV Count: 3
  UV <Vector (0.3738, 0.1703)>
  UV <Vector (0.3785, 0.1613)>
  UV <Vector (0.3753, 0.1700)>
Face 855
UV Count: 3
  UV <Vector (0.1326, 0.1702)>
  UV <Vector (0.1240, 0.1736)>
  UV <Vector (0.1319, 0.1658)>
Face 856
UV Count: 3
  UV <Vector (0.3634, 0.1645)>
  UV <Vector (0.3736, 0.1715)>
  UV <Vector (0.3738, 0.1743)>
Face 857
UV Count: 3
  UV <Vector (0.1423, 0.1776)>
  UV <Vector (0.1362, 0.1701)>
  UV <Vector (0.1386, 0.1663)>
Face 858
UV Count: 3
  UV <Vector (0.3738, 0.1703)>
  UV <Vector (0.3652, 0.1561)>
  UV <Vector (0.3720, 0.1521)>
Face 859
UV Count: 3
  UV <Vector (0.1362, 0.1701)>
  UV <Vector (0.1319, 0.1658)>
  UV <Vector (0.1386, 0.1663)>
Face 860
UV Count: 3
  UV <Vector (0.1704, 0.1672)>
  UV <Vector (0.1746, 0.1590)>
  UV <Vector (0.1766, 0.1667)>
Face 861
UV Count: 3
  UV <Vector (0.1746, 0.1590)>
  UV <Vector (0.1864, 0.1573)>
  UV <Vector (0.1766, 0.1667)>
Face 862
UV Count: 3
  UV <Vector (0.2335, 0.1320)>
  UV <Vector (0.2230, 0.1468)>
  UV <Vector (0.2228, 0.1294)>
Face 863
UV Count: 3
  UV <Vector (0.2230, 0.1468)>
  UV <Vector (0.2081, 0.1397)>
  UV <Vector (0.2228, 0.1294)>
Face 864
UV Count: 3
  UV <Vector (0.3780, 0.1220)>
  UV <Vector (0.3925, 0.1295)>
  UV <Vector (0.3835, 0.1391)>
Face 865
UV Count: 3
  UV <Vector (0.3621, 0.1287)>
  UV <Vector (0.3835, 0.1391)>
  UV <Vector (0.3720, 0.1521)>
Face 866
UV Count: 3
  UV <Vector (0.3467, 0.1326)>
  UV <Vector (0.3652, 0.1561)>
  UV <Vector (0.3498, 0.1524)>
Face 867
UV Count: 3
  UV <Vector (0.3652, 0.1561)>
  UV <Vector (0.3621, 0.1287)>
  UV <Vector (0.3720, 0.1521)>
Face 868
UV Count: 3
  UV <Vector (0.3498, 0.1524)>
  UV <Vector (0.3323, 0.1342)>
  UV <Vector (0.3467, 0.1326)>
Face 869
UV Count: 3
  UV <Vector (0.3296, 0.1601)>
  UV <Vector (0.3323, 0.1342)>
  UV <Vector (0.3368, 0.1575)>
Face 870
UV Count: 3
  UV <Vector (0.3157, 0.1527)>
  UV <Vector (0.3323, 0.1342)>
  UV <Vector (0.3296, 0.1601)>
Face 871
UV Count: 3
  UV <Vector (0.3157, 0.1527)>
  UV <Vector (0.2993, 0.1290)>
  UV <Vector (0.3164, 0.1317)>
Face 872
UV Count: 3
  UV <Vector (0.2993, 0.1290)>
  UV <Vector (0.3011, 0.1552)>
  UV <Vector (0.2928, 0.1523)>
Face 873
UV Count: 3
  UV <Vector (0.3578, 0.1006)>
  UV <Vector (0.3780, 0.1220)>
  UV <Vector (0.3621, 0.1287)>
Face 874
UV Count: 3
  UV <Vector (0.2533, 0.0966)>
  UV <Vector (0.2540, 0.1174)>
  UV <Vector (0.2493, 0.1162)>
Face 875
UV Count: 3
  UV <Vector (0.2379, 0.0987)>
  UV <Vector (0.2537, 0.0770)>
  UV <Vector (0.2533, 0.0966)>
Face 876
UV Count: 3
  UV <Vector (0.2540, 0.1174)>
  UV <Vector (0.2668, 0.1357)>
  UV <Vector (0.2533, 0.1349)>
Face 877
UV Count: 3
  UV <Vector (0.2808, 0.1420)>
  UV <Vector (0.2993, 0.1290)>
  UV <Vector (0.2928, 0.1523)>
Face 878
UV Count: 3
  UV <Vector (0.2668, 0.1357)>
  UV <Vector (0.2828, 0.1234)>
  UV <Vector (0.2808, 0.1420)>
Face 879
UV Count: 3
  UV <Vector (0.2682, 0.1004)>
  UV <Vector (0.2540, 0.1174)>
  UV <Vector (0.2533, 0.0966)>
Face 880
UV Count: 3
  UV <Vector (0.2695, 0.0813)>
  UV <Vector (0.2533, 0.0966)>
  UV <Vector (0.2537, 0.0770)>
Face 881
UV Count: 3
  UV <Vector (0.3435, 0.1046)>
  UV <Vector (0.3621, 0.1287)>
  UV <Vector (0.3467, 0.1326)>
Face 882
UV Count: 3
  UV <Vector (0.3164, 0.1317)>
  UV <Vector (0.3302, 0.1058)>
  UV <Vector (0.3323, 0.1342)>
Face 883
UV Count: 3
  UV <Vector (0.3302, 0.1058)>
  UV <Vector (0.3467, 0.1326)>
  UV <Vector (0.3323, 0.1342)>
Face 884
UV Count: 3
  UV <Vector (0.2670, 0.1183)>
  UV <Vector (0.2844, 0.1028)>
  UV <Vector (0.2828, 0.1234)>
Face 885
UV Count: 3
  UV <Vector (0.2993, 0.1290)>
  UV <Vector (0.3157, 0.1066)>
  UV <Vector (0.3164, 0.1317)>
Face 886
UV Count: 3
  UV <Vector (0.2985, 0.1066)>
  UV <Vector (0.2828, 0.1234)>
  UV <Vector (0.2844, 0.1028)>
Face 887
UV Count: 3
  UV <Vector (0.0449, 0.0184)>
  UV <Vector (0.0538, 0.0351)>
  UV <Vector (0.0331, 0.0334)>
Face 888
UV Count: 3
  UV <Vector (0.0477, 0.0526)>
  UV <Vector (0.0331, 0.0334)>
  UV <Vector (0.0538, 0.0351)>
Face 889
UV Count: 3
  UV <Vector (0.3796, 0.0655)>
  UV <Vector (0.3740, 0.0941)>
  UV <Vector (0.3639, 0.0662)>
Face 890
UV Count: 3
  UV <Vector (0.3769, 0.0543)>
  UV <Vector (0.3639, 0.0662)>
  UV <Vector (0.3590, 0.0515)>
Face 891
UV Count: 3
  UV <Vector (0.3445, 0.0197)>
  UV <Vector (0.3354, 0.0413)>
  UV <Vector (0.3296, 0.0231)>
Face 892
UV Count: 3
  UV <Vector (0.2982, 0.0454)>
  UV <Vector (0.2836, 0.0219)>
  UV <Vector (0.2969, 0.0231)>
Face 893
UV Count: 3
  UV <Vector (0.3227, 0.0431)>
  UV <Vector (0.3296, 0.0231)>
  UV <Vector (0.3354, 0.0413)>
Face 894
UV Count: 3
  UV <Vector (0.2854, 0.0453)>
  UV <Vector (0.2979, 0.0640)>
  UV <Vector (0.2847, 0.0631)>
Face 895
UV Count: 3
  UV <Vector (0.2843, 0.0833)>
  UV <Vector (0.2682, 0.1004)>
  UV <Vector (0.2695, 0.0813)>
Face 896
UV Count: 3
  UV <Vector (0.2651, 0.1541)>
  UV <Vector (0.2782, 0.1709)>
  UV <Vector (0.2650, 0.1696)>
Face 897
UV Count: 3
  UV <Vector (0.2533, 0.1532)>
  UV <Vector (0.2650, 0.1696)>
  UV <Vector (0.2533, 0.1691)>
Face 898
UV Count: 3
  UV <Vector (0.2533, 0.1691)>
  UV <Vector (0.2490, 0.1554)>
  UV <Vector (0.2533, 0.1532)>
Face 899
UV Count: 3
  UV <Vector (0.2390, 0.1697)>
  UV <Vector (0.2284, 0.1646)>
  UV <Vector (0.2364, 0.1632)>
Face 900
UV Count: 3
  UV <Vector (0.2226, 0.1698)>
  UV <Vector (0.2284, 0.1646)>
  UV <Vector (0.2290, 0.1715)>
Face 901
UV Count: 3
  UV <Vector (0.2184, 0.1669)>
  UV <Vector (0.2226, 0.1698)>
  UV <Vector (0.2214, 0.1720)>
Face 902
UV Count: 3
  UV <Vector (0.2941, 0.1680)>
  UV <Vector (0.2864, 0.1737)>
  UV <Vector (0.2888, 0.1628)>
Face 903
UV Count: 3
  UV <Vector (0.2888, 0.1628)>
  UV <Vector (0.2782, 0.1709)>
  UV <Vector (0.2795, 0.1563)>
Face 904
UV Count: 3
  UV <Vector (0.3578, 0.1006)>
  UV <Vector (0.3413, 0.0832)>
  UV <Vector (0.3516, 0.0802)>
Face 905
UV Count: 3
  UV <Vector (0.3578, 0.1006)>
  UV <Vector (0.3516, 0.0802)>
  UV <Vector (0.3740, 0.0941)>
Face 906
UV Count: 3
  UV <Vector (0.2985, 0.1066)>
  UV <Vector (0.3130, 0.0855)>
  UV <Vector (0.3157, 0.1066)>
Face 907
UV Count: 3
  UV <Vector (0.2844, 0.1028)>
  UV <Vector (0.2974, 0.0853)>
  UV <Vector (0.2985, 0.1066)>
Face 908
UV Count: 3
  UV <Vector (0.3302, 0.1058)>
  UV <Vector (0.3413, 0.0832)>
  UV <Vector (0.3435, 0.1046)>
Face 909
UV Count: 3
  UV <Vector (0.3157, 0.1066)>
  UV <Vector (0.3283, 0.0847)>
  UV <Vector (0.3302, 0.1058)>
Face 910
UV Count: 3
  UV <Vector (0.3427, 0.0613)>
  UV <Vector (0.3639, 0.0662)>
  UV <Vector (0.3516, 0.0802)>
Face 911
UV Count: 3
  UV <Vector (0.3427, 0.0613)>
  UV <Vector (0.3227, 0.0431)>
  UV <Vector (0.3354, 0.0413)>
Face 912
UV Count: 3
  UV <Vector (0.2097, 0.1238)>
  UV <Vector (0.2175, 0.1016)>
  UV <Vector (0.2228, 0.1294)>
Face 913
UV Count: 3
  UV <Vector (0.1930, 0.1236)>
  UV <Vector (0.2029, 0.1076)>
  UV <Vector (0.2097, 0.1238)>
Face 914
UV Count: 3
  UV <Vector (0.1723, 0.1239)>
  UV <Vector (0.1922, 0.1085)>
  UV <Vector (0.1930, 0.1236)>
Face 915
UV Count: 3
  UV <Vector (0.1723, 0.1239)>
  UV <Vector (0.1605, 0.1430)>
  UV <Vector (0.1617, 0.1205)>
Face 916
UV Count: 3
  UV <Vector (0.1484, 0.1410)>
  UV <Vector (0.1373, 0.1168)>
  UV <Vector (0.1489, 0.1180)>
Face 917
UV Count: 3
  UV <Vector (0.1147, 0.1149)>
  UV <Vector (0.1165, 0.0992)>
  UV <Vector (0.1270, 0.1152)>
Face 918
UV Count: 3
  UV <Vector (0.2004, 0.0931)>
  UV <Vector (0.1922, 0.1085)>
  UV <Vector (0.1828, 0.0890)>
Face 919
UV Count: 3
  UV <Vector (0.1381, 0.0996)>
  UV <Vector (0.1165, 0.0992)>
  UV <Vector (0.1223, 0.0856)>
Face 920
UV Count: 3
  UV <Vector (0.1066, 0.0807)>
  UV <Vector (0.1165, 0.0992)>
  UV <Vector (0.1055, 0.0998)>
Face 921
UV Count: 3
  UV <Vector (0.1792, 0.0492)>
  UV <Vector (0.1606, 0.0687)>
  UV <Vector (0.1597, 0.0486)>
Face 922
UV Count: 3
  UV <Vector (0.1366, 0.0858)>
  UV <Vector (0.1223, 0.0856)>
  UV <Vector (0.1313, 0.0660)>
Face 923
UV Count: 3
  UV <Vector (0.1807, 0.0698)>
  UV <Vector (0.1601, 0.0868)>
  UV <Vector (0.1606, 0.0687)>
Face 924
UV Count: 3
  UV <Vector (0.1223, 0.0856)>
  UV <Vector (0.1366, 0.0858)>
  UV <Vector (0.1381, 0.0996)>
Face 925
UV Count: 3
  UV <Vector (0.1381, 0.0996)>
  UV <Vector (0.1602, 0.1026)>
  UV <Vector (0.1489, 0.1180)>
Face 926
UV Count: 3
  UV <Vector (0.1617, 0.1205)>
  UV <Vector (0.1750, 0.1055)>
  UV <Vector (0.1723, 0.1239)>
Face 927
UV Count: 3
  UV <Vector (0.1922, 0.1085)>
  UV <Vector (0.1750, 0.1055)>
  UV <Vector (0.1828, 0.0890)>
Face 928
UV Count: 3
  UV <Vector (0.1381, 0.0996)>
  UV <Vector (0.1489, 0.1180)>
  UV <Vector (0.1373, 0.1168)>
Face 929
UV Count: 3
  UV <Vector (0.4073, 0.0962)>
  UV <Vector (0.3988, 0.0896)>
  UV <Vector (0.4035, 0.0838)>
Face 930
UV Count: 3
  UV <Vector (0.0838, 0.1131)>
  UV <Vector (0.0764, 0.0982)>
  UV <Vector (0.0852, 0.0907)>
Face 931
UV Count: 3
  UV <Vector (0.0852, 0.0907)>
  UV <Vector (0.0683, 0.0873)>
  UV <Vector (0.0752, 0.0773)>
Face 932
UV Count: 3
  UV <Vector (0.0598, 0.0702)>
  UV <Vector (0.0683, 0.0873)>
  UV <Vector (0.0540, 0.0803)>
Face 933
UV Count: 3
  UV <Vector (0.0423, 0.0672)>
  UV <Vector (0.0540, 0.0803)>
  UV <Vector (0.0376, 0.0773)>
Face 934
UV Count: 3
  UV <Vector (0.0247, 0.0690)>
  UV <Vector (0.0376, 0.0773)>
  UV <Vector (0.0207, 0.0773)>
Face 935
UV Count: 3
  UV <Vector (0.3944, 0.0572)>
  UV <Vector (0.3899, 0.0656)>
  UV <Vector (0.3876, 0.0566)>
Face 936
UV Count: 3
  UV <Vector (0.4035, 0.0838)>
  UV <Vector (0.3899, 0.0656)>
  UV <Vector (0.3966, 0.0649)>
Face 937
UV Count: 3
  UV <Vector (0.2073, 0.2115)>
  UV <Vector (0.2158, 0.1970)>
  UV <Vector (0.2162, 0.2110)>
Face 938
UV Count: 3
  UV <Vector (0.1650, 0.2014)>
  UV <Vector (0.1758, 0.2133)>
  UV <Vector (0.1640, 0.2135)>
Face 939
UV Count: 3
  UV <Vector (0.3354, 0.1990)>
  UV <Vector (0.3245, 0.2078)>
  UV <Vector (0.3256, 0.1987)>
Face 940
UV Count: 3
  UV <Vector (0.0312, 0.2196)>
  UV <Vector (0.0350, 0.2266)>
  UV <Vector (0.0209, 0.2299)>
Face 941
UV Count: 3
  UV <Vector (0.0343, 0.2310)>
  UV <Vector (0.0292, 0.2429)>
  UV <Vector (0.0209, 0.2299)>
Face 942
UV Count: 3
  UV <Vector (0.0292, 0.2429)>
  UV <Vector (0.0184, 0.2454)>
  UV <Vector (0.0209, 0.2299)>
Face 943
UV Count: 3
  UV <Vector (0.0184, 0.2454)>
  UV <Vector (0.0098, 0.2377)>
  UV <Vector (0.0209, 0.2299)>
Face 944
UV Count: 3
  UV <Vector (0.0098, 0.2377)>
  UV <Vector (0.0065, 0.2285)>
  UV <Vector (0.0209, 0.2299)>
Face 945
UV Count: 3
  UV <Vector (0.0065, 0.2285)>
  UV <Vector (0.0104, 0.2178)>
  UV <Vector (0.0209, 0.2299)>
Face 946
UV Count: 3
  UV <Vector (0.0104, 0.2178)>
  UV <Vector (0.0225, 0.2156)>
  UV <Vector (0.0209, 0.2299)>
Face 947
UV Count: 3
  UV <Vector (0.0225, 0.2156)>
  UV <Vector (0.0312, 0.2196)>
  UV <Vector (0.0209, 0.2299)>
Face 948
UV Count: 3
  UV <Vector (0.0288, 0.1986)>
  UV <Vector (0.0225, 0.2023)>
  UV <Vector (0.0197, 0.1858)>
Face 949
UV Count: 3
  UV <Vector (0.0326, 0.1885)>
  UV <Vector (0.0288, 0.1986)>
  UV <Vector (0.0197, 0.1858)>
Face 950
UV Count: 3
  UV <Vector (0.0304, 0.1788)>
  UV <Vector (0.0326, 0.1885)>
  UV <Vector (0.0197, 0.1858)>
Face 951
UV Count: 3
  UV <Vector (0.0236, 0.1722)>
  UV <Vector (0.0304, 0.1788)>
  UV <Vector (0.0197, 0.1858)>
Face 952
UV Count: 3
  UV <Vector (0.0068, 0.1809)>
  UV <Vector (0.0137, 0.1727)>
  UV <Vector (0.0197, 0.1858)>
Face 953
UV Count: 3
  UV <Vector (0.0137, 0.1727)>
  UV <Vector (0.0236, 0.1722)>
  UV <Vector (0.0197, 0.1858)>
Face 954
UV Count: 3
  UV <Vector (0.0131, 0.1996)>
  UV <Vector (0.0076, 0.1934)>
  UV <Vector (0.0197, 0.1858)>
Face 955
UV Count: 3
  UV <Vector (0.0076, 0.1934)>
  UV <Vector (0.0068, 0.1809)>
  UV <Vector (0.0197, 0.1858)>
Face 956
UV Count: 3
  UV <Vector (0.0682, 0.1736)>
  UV <Vector (0.0618, 0.1816)>
  UV <Vector (0.0556, 0.1692)>
Face 957
UV Count: 3
  UV <Vector (0.0618, 0.1816)>
  UV <Vector (0.0560, 0.1837)>
  UV <Vector (0.0556, 0.1692)>
Face 958
UV Count: 3
  UV <Vector (0.0493, 0.1823)>
  UV <Vector (0.0437, 0.1746)>
  UV <Vector (0.0556, 0.1692)>
Face 959
UV Count: 3
  UV <Vector (0.0435, 0.1641)>
  UV <Vector (0.0487, 0.1571)>
  UV <Vector (0.0556, 0.1692)>
Face 960
UV Count: 3
  UV <Vector (0.0487, 0.1571)>
  UV <Vector (0.0590, 0.1562)>
  UV <Vector (0.0556, 0.1692)>
Face 961
UV Count: 3
  UV <Vector (0.0590, 0.1562)>
  UV <Vector (0.0668, 0.1624)>
  UV <Vector (0.0556, 0.1692)>
Face 962
UV Count: 3
  UV <Vector (0.0437, 0.1746)>
  UV <Vector (0.0435, 0.1641)>
  UV <Vector (0.0556, 0.1692)>
Face 963
UV Count: 3
  UV <Vector (0.0668, 0.1624)>
  UV <Vector (0.0682, 0.1736)>
  UV <Vector (0.0556, 0.1692)>
Face 964
UV Count: 3
  UV <Vector (0.0242, 0.4356)>
  UV <Vector (0.0134, 0.4365)>
  UV <Vector (0.0160, 0.4246)>
Face 965
UV Count: 3
  UV <Vector (0.0281, 0.4299)>
  UV <Vector (0.0242, 0.4356)>
  UV <Vector (0.0160, 0.4246)>
Face 966
UV Count: 3
  UV <Vector (0.0257, 0.4176)>
  UV <Vector (0.0284, 0.4241)>
  UV <Vector (0.0160, 0.4246)>
Face 967
UV Count: 3
  UV <Vector (0.0193, 0.4125)>
  UV <Vector (0.0257, 0.4176)>
  UV <Vector (0.0160, 0.4246)>
Face 968
UV Count: 3
  UV <Vector (0.0112, 0.4125)>
  UV <Vector (0.0193, 0.4125)>
  UV <Vector (0.0160, 0.4246)>
Face 969
UV Count: 3
  UV <Vector (0.0052, 0.4186)>
  UV <Vector (0.0112, 0.4125)>
  UV <Vector (0.0160, 0.4246)>
Face 970
UV Count: 3
  UV <Vector (0.0050, 0.4284)>
  UV <Vector (0.0052, 0.4186)>
  UV <Vector (0.0160, 0.4246)>
Face 971
UV Count: 3
  UV <Vector (0.0134, 0.4365)>
  UV <Vector (0.0050, 0.4284)>
  UV <Vector (0.0160, 0.4246)>
Face 972
UV Count: 3
  UV <Vector (0.0167, 0.3497)>
  UV <Vector (0.0061, 0.3449)>
  UV <Vector (0.0172, 0.3329)>
Face 973
UV Count: 3
  UV <Vector (0.0279, 0.3440)>
  UV <Vector (0.0167, 0.3497)>
  UV <Vector (0.0172, 0.3329)>
Face 974
UV Count: 3
  UV <Vector (0.0341, 0.3302)>
  UV <Vector (0.0279, 0.3440)>
  UV <Vector (0.0172, 0.3329)>
Face 975
UV Count: 3
  UV <Vector (0.0272, 0.3179)>
  UV <Vector (0.0341, 0.3302)>
  UV <Vector (0.0172, 0.3329)>
Face 976
UV Count: 3
  UV <Vector (0.0158, 0.3163)>
  UV <Vector (0.0272, 0.3179)>
  UV <Vector (0.0172, 0.3329)>
Face 977
UV Count: 3
  UV <Vector (0.0109, 0.3198)>
  UV <Vector (0.0172, 0.3329)>
  UV <Vector (0.0060, 0.3233)>
Face 978
UV Count: 3
  UV <Vector (0.0027, 0.3351)>
  UV <Vector (0.0060, 0.3233)>
  UV <Vector (0.0172, 0.3329)>
Face 979
UV Count: 3
  UV <Vector (0.0061, 0.3449)>
  UV <Vector (0.0027, 0.3351)>
  UV <Vector (0.0172, 0.3329)>
Face 980
UV Count: 3
  UV <Vector (0.0861, 0.4673)>
  UV <Vector (0.0620, 0.4471)>
  UV <Vector (0.0840, 0.4471)>
Face 981
UV Count: 3
  UV <Vector (0.0840, 0.4471)>
  UV <Vector (0.1089, 0.4665)>
  UV <Vector (0.0861, 0.4673)>
Face 982
UV Count: 3
  UV <Vector (0.1083, 0.4471)>
  UV <Vector (0.1299, 0.4668)>
  UV <Vector (0.1089, 0.4665)>
Face 983
UV Count: 3
  UV <Vector (0.1492, 0.4471)>
  UV <Vector (0.1579, 0.4471)>
  UV <Vector (0.1480, 0.4672)>
Face 984
UV Count: 3
  UV <Vector (0.1974, 0.4471)>
  UV <Vector (0.1778, 0.4706)>
  UV <Vector (0.1787, 0.4471)>
Face 985
UV Count: 3
  UV <Vector (0.4462, 0.4950)>
  UV <Vector (0.4681, 0.4759)>
  UV <Vector (0.4698, 0.4950)>
Face 986
UV Count: 3
  UV <Vector (0.4662, 0.4610)>
  UV <Vector (0.4462, 0.4751)>
  UV <Vector (0.4461, 0.4615)>
Face 987
UV Count: 3
  UV <Vector (0.4461, 0.4296)>
  UV <Vector (0.4672, 0.4054)>
  UV <Vector (0.4667, 0.4290)>
Face 988
UV Count: 3
  UV <Vector (0.4461, 0.4061)>
  UV <Vector (0.4675, 0.3847)>
  UV <Vector (0.4672, 0.4054)>
Face 989
UV Count: 3
  UV <Vector (0.0258, 0.4720)>
  UV <Vector (0.0084, 0.4471)>
  UV <Vector (0.0258, 0.4471)>
Face 990
UV Count: 3
  UV <Vector (0.0258, 0.4471)>
  UV <Vector (0.0446, 0.4713)>
  UV <Vector (0.0258, 0.4720)>
Face 991
UV Count: 3
  UV <Vector (0.0439, 0.4471)>
  UV <Vector (0.0639, 0.4695)>
  UV <Vector (0.0446, 0.4713)>
Face 992
UV Count: 3
  UV <Vector (0.0631, 0.4901)>
  UV <Vector (0.0446, 0.4713)>
  UV <Vector (0.0639, 0.4695)>
Face 993
UV Count: 3
  UV <Vector (0.0639, 0.4695)>
  UV <Vector (0.0853, 0.4881)>
  UV <Vector (0.0631, 0.4901)>
Face 994
UV Count: 3
  UV <Vector (0.1103, 0.4866)>
  UV <Vector (0.0861, 0.4673)>
  UV <Vector (0.1089, 0.4665)>
Face 995
UV Count: 3
  UV <Vector (0.1294, 0.4855)>
  UV <Vector (0.1089, 0.4665)>
  UV <Vector (0.1299, 0.4668)>
Face 996
UV Count: 3
  UV <Vector (0.1648, 0.4783)>
  UV <Vector (0.1480, 0.4672)>
  UV <Vector (0.1680, 0.4694)>
Face 997
UV Count: 3
  UV <Vector (0.1974, 0.4899)>
  UV <Vector (0.1778, 0.4706)>
  UV <Vector (0.1974, 0.4707)>
Face 998
UV Count: 3
  UV <Vector (0.1611, 0.4921)>
  UV <Vector (0.1782, 0.4897)>
  UV <Vector (0.1780, 0.4921)>
Face 999
UV Count: 3
  UV <Vector (0.2353, 0.0462)>
  UV <Vector (0.2148, 0.0285)>
  UV <Vector (0.2351, 0.0259)>
Face 1000
UV Count: 3
  UV <Vector (0.2362, 0.0598)>
  UV <Vector (0.2161, 0.0485)>
  UV <Vector (0.2353, 0.0462)>
Face 1001
UV Count: 3
  UV <Vector (0.2175, 0.1016)>
  UV <Vector (0.2369, 0.0744)>
  UV <Vector (0.2379, 0.0987)>
Face 1002
UV Count: 3
  UV <Vector (0.2175, 0.1016)>
  UV <Vector (0.2390, 0.1186)>
  UV <Vector (0.2228, 0.1294)>
Face 1003
UV Count: 3
  UV <Vector (0.1480, 0.4672)>
  UV <Vector (0.1308, 0.4471)>
  UV <Vector (0.1492, 0.4471)>
Face 1004
UV Count: 3
  UV <Vector (0.1299, 0.4668)>
  UV <Vector (0.1471, 0.4869)>
  UV <Vector (0.1294, 0.4855)>
Face 1005
UV Count: 3
  UV <Vector (0.1471, 0.4869)>
  UV <Vector (0.1295, 0.4921)>
  UV <Vector (0.1294, 0.4855)>
Face 1006
UV Count: 3
  UV <Vector (0.1984, 0.0484)>
  UV <Vector (0.1797, 0.0307)>
  UV <Vector (0.1984, 0.0288)>
Face 1007
UV Count: 3
  UV <Vector (0.1984, 0.0484)>
  UV <Vector (0.1807, 0.0698)>
  UV <Vector (0.1792, 0.0492)>
Face 1008
UV Count: 3
  UV <Vector (0.1828, 0.0890)>
  UV <Vector (0.1989, 0.0698)>
  UV <Vector (0.2004, 0.0931)>
Face 1009
UV Count: 3
  UV <Vector (0.4810, 0.0815)>
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4923, 0.0676)>
Face 1010
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4974, 0.0484)>
  UV <Vector (0.4923, 0.0676)>
Face 1011
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4951, 0.0301)>
  UV <Vector (0.4974, 0.0484)>
Face 1012
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4543, 0.0054)>
  UV <Vector (0.4695, 0.0045)>
Face 1013
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4464, 0.0206)>
  UV <Vector (0.4543, 0.0054)>
Face 1014
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4426, 0.0360)>
  UV <Vector (0.4445, 0.0283)>
Face 1015
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4384, 0.0528)>
  UV <Vector (0.4426, 0.0360)>
Face 1016
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4449, 0.0682)>
  UV <Vector (0.4384, 0.0528)>
Face 1017
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4810, 0.0815)>
  UV <Vector (0.4664, 0.0843)>
Face 1018
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4664, 0.0843)>
  UV <Vector (0.4527, 0.0788)>
Face 1019
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4527, 0.0788)>
  UV <Vector (0.4449, 0.0682)>
Face 1020
UV Count: 3
  UV <Vector (0.4888, 0.0164)>
  UV <Vector (0.4951, 0.0301)>
  UV <Vector (0.4878, 0.0179)>
Face 1021
UV Count: 3
  UV <Vector (0.4464, 0.0206)>
  UV <Vector (0.4378, 0.0258)>
  UV <Vector (0.4346, 0.0224)>
Face 1022
UV Count: 3
  UV <Vector (0.4464, 0.0206)>
  UV <Vector (0.4346, 0.0224)>
  UV <Vector (0.4409, 0.0132)>
Face 1023
UV Count: 3
  UV <Vector (0.4384, 0.0528)>
  UV <Vector (0.4316, 0.0349)>
  UV <Vector (0.4426, 0.0360)>
Face 1024
UV Count: 3
  UV <Vector (0.1480, 0.4672)>
  UV <Vector (0.1605, 0.4834)>
  UV <Vector (0.1559, 0.4862)>
Face 1025
UV Count: 3
  UV <Vector (0.2029, 0.1076)>
  UV <Vector (0.2004, 0.0931)>
  UV <Vector (0.2175, 0.1016)>
Face 1026
UV Count: 3
  UV <Vector (0.2027, 0.0092)>
  UV <Vector (0.2148, 0.0285)>
  UV <Vector (0.1984, 0.0288)>
Face 1027
UV Count: 3
  UV <Vector (0.2148, 0.0285)>
  UV <Vector (0.1984, 0.0484)>
  UV <Vector (0.1984, 0.0288)>
Face 1028
UV Count: 3
  UV <Vector (0.2163, 0.0636)>
  UV <Vector (0.1984, 0.0484)>
  UV <Vector (0.2161, 0.0485)>
Face 1029
UV Count: 3
  UV <Vector (0.2164, 0.0735)>
  UV <Vector (0.2004, 0.0931)>
  UV <Vector (0.1989, 0.0698)>
Face 1030
UV Count: 3
  UV <Vector (0.4912, 0.4602)>
  UV <Vector (0.4892, 0.4568)>
  UV <Vector (0.4912, 0.4533)>
Face 1031
UV Count: 3
  UV <Vector (0.4870, 0.4608)>
  UV <Vector (0.4671, 0.4562)>
  UV <Vector (0.4892, 0.4568)>
Face 1032
UV Count: 3
  UV <Vector (0.4662, 0.4610)>
  UV <Vector (0.4461, 0.4557)>
  UV <Vector (0.4671, 0.4562)>
Face 1033
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4445, 0.0283)>
  UV <Vector (0.4464, 0.0206)>
Face 1034
UV Count: 3
  UV <Vector (0.4873, 0.4337)>
  UV <Vector (0.4698, 0.4408)>
  UV <Vector (0.4679, 0.4349)>
Face 1035
UV Count: 3
  UV <Vector (0.4679, 0.4349)>
  UV <Vector (0.4461, 0.4424)>
  UV <Vector (0.4461, 0.4355)>
Face 1036
UV Count: 3
  UV <Vector (0.4687, 0.4501)>
  UV <Vector (0.4912, 0.4466)>
  UV <Vector (0.4912, 0.4533)>
Face 1037
UV Count: 3
  UV <Vector (0.4461, 0.4452)>
  UV <Vector (0.4687, 0.4501)>
  UV <Vector (0.4461, 0.4503)>
Face 1038
UV Count: 3
  UV <Vector (0.4698, 0.4408)>
  UV <Vector (0.4912, 0.4466)>
  UV <Vector (0.4690, 0.4445)>
Face 1039
UV Count: 3
  UV <Vector (0.4461, 0.4424)>
  UV <Vector (0.4690, 0.4445)>
  UV <Vector (0.4461, 0.4452)>
Face 1040
UV Count: 3
  UV <Vector (0.4352, 0.0315)>
  UV <Vector (0.4426, 0.0360)>
  UV <Vector (0.4316, 0.0349)>
Face 1041
UV Count: 3
  UV <Vector (0.4912, 0.4285)>
  UV <Vector (0.4873, 0.4337)>
  UV <Vector (0.4854, 0.4294)>
Face 1042
UV Count: 3
  UV <Vector (0.4854, 0.4294)>
  UV <Vector (0.4679, 0.4349)>
  UV <Vector (0.4667, 0.4290)>
Face 1043
UV Count: 3
  UV <Vector (0.4461, 0.4355)>
  UV <Vector (0.4667, 0.4290)>
  UV <Vector (0.4679, 0.4349)>
Face 1044
UV Count: 3
  UV <Vector (0.4407, 0.0324)>
  UV <Vector (0.4445, 0.0283)>
  UV <Vector (0.4426, 0.0360)>
Face 1045
UV Count: 3
  UV <Vector (0.4445, 0.0283)>
  UV <Vector (0.4415, 0.0303)>
  UV <Vector (0.4423, 0.0262)>
Face 1046
UV Count: 3
  UV <Vector (0.4464, 0.0206)>
  UV <Vector (0.4445, 0.0283)>
  UV <Vector (0.4423, 0.0262)>
Face 1047
UV Count: 3
  UV <Vector (0.4892, 0.4568)>
  UV <Vector (0.4687, 0.4501)>
  UV <Vector (0.4912, 0.4533)>
Face 1048
UV Count: 3
  UV <Vector (0.4461, 0.4557)>
  UV <Vector (0.4687, 0.4501)>
  UV <Vector (0.4671, 0.4562)>
Face 1049
UV Count: 3
  UV <Vector (0.2533, 0.0232)>
  UV <Vector (0.2702, 0.0092)>
  UV <Vector (0.2719, 0.0224)>
Face 1050
UV Count: 3
  UV <Vector (0.2702, 0.0092)>
  UV <Vector (0.2836, 0.0219)>
  UV <Vector (0.2719, 0.0224)>
Face 1051
UV Count: 3
  UV <Vector (0.3216, 0.0092)>
  UV <Vector (0.3296, 0.0231)>
  UV <Vector (0.3189, 0.0237)>
Face 1052
UV Count: 3
  UV <Vector (0.0509, 0.0092)>
  UV <Vector (0.0638, 0.0193)>
  UV <Vector (0.0449, 0.0184)>
Face 1053
UV Count: 3
  UV <Vector (0.1114, 0.0092)>
  UV <Vector (0.1345, 0.0317)>
  UV <Vector (0.1092, 0.0285)>
Face 1054
UV Count: 3
  UV <Vector (0.1371, 0.0092)>
  UV <Vector (0.1612, 0.0312)>
  UV <Vector (0.1345, 0.0317)>
Face 1055
UV Count: 3
  UV <Vector (0.1635, 0.0092)>
  UV <Vector (0.1797, 0.0307)>
  UV <Vector (0.1612, 0.0312)>
Face 1056
UV Count: 3
  UV <Vector (0.1974, 0.4921)>
  UV <Vector (0.1782, 0.4897)>
  UV <Vector (0.1974, 0.4899)>
Face 1057
UV Count: 3
  UV <Vector (0.1092, 0.0285)>
  UV <Vector (0.0918, 0.0092)>
  UV <Vector (0.1114, 0.0092)>
Face 1058
UV Count: 3
  UV <Vector (0.3296, 0.0231)>
  UV <Vector (0.3408, 0.0092)>
  UV <Vector (0.3445, 0.0197)>
Face 1059
UV Count: 3
  UV <Vector (0.2148, 0.0285)>
  UV <Vector (0.2322, 0.0092)>
  UV <Vector (0.2351, 0.0259)>
Face 1060
UV Count: 3
  UV <Vector (0.1829, 0.0092)>
  UV <Vector (0.1984, 0.0288)>
  UV <Vector (0.1797, 0.0307)>
Face 1061
UV Count: 3
  UV <Vector (0.1560, 0.4882)>
  UV <Vector (0.1488, 0.4921)>
  UV <Vector (0.1471, 0.4869)>
Face 1062
UV Count: 3
  UV <Vector (0.2969, 0.0231)>
  UV <Vector (0.3038, 0.0092)>
  UV <Vector (0.3071, 0.0233)>
Face 1063
UV Count: 3
  UV <Vector (0.2915, 0.0092)>
  UV <Vector (0.2967, 0.0092)>
  UV <Vector (0.2969, 0.0231)>
Face 1064
UV Count: 3
  UV <Vector (0.2876, 0.0092)>
  UV <Vector (0.2836, 0.0219)>
  UV <Vector (0.2837, 0.0092)>
Face 1065
UV Count: 3
  UV <Vector (0.2969, 0.0231)>
  UV <Vector (0.2876, 0.0092)>
  UV <Vector (0.2915, 0.0092)>
Face 1066
UV Count: 3
  UV <Vector (0.4464, 0.0206)>
  UV <Vector (0.4409, 0.0132)>
  UV <Vector (0.4543, 0.0054)>
Face 1067
UV Count: 3
  UV <Vector (0.1601, 0.0868)>
  UV <Vector (0.1750, 0.1055)>
  UV <Vector (0.1602, 0.1026)>
Face 1068
UV Count: 3
  UV <Vector (0.1366, 0.0858)>
  UV <Vector (0.1606, 0.0687)>
  UV <Vector (0.1601, 0.0868)>
Face 1069
UV Count: 3
  UV <Vector (0.1890, 0.1869)>
  UV <Vector (0.1841, 0.1887)>
  UV <Vector (0.1839, 0.1863)>
Face 1070
UV Count: 3
  UV <Vector (0.1761, 0.1876)>
  UV <Vector (0.1805, 0.1834)>
  UV <Vector (0.1776, 0.1899)>
Face 1071
UV Count: 3
  UV <Vector (0.1717, 0.1703)>
  UV <Vector (0.1761, 0.1876)>
  UV <Vector (0.1755, 0.1892)>
Face 1072
UV Count: 3
  UV <Vector (0.1839, 0.1863)>
  UV <Vector (0.1841, 0.1887)>
  UV <Vector (0.1818, 0.1869)>
Face 1073
UV Count: 3
  UV <Vector (0.1692, 0.1773)>
  UV <Vector (0.1755, 0.1892)>
  UV <Vector (0.1755, 0.1909)>
Face 1074
UV Count: 3
  UV <Vector (0.1668, 0.1862)>
  UV <Vector (0.1765, 0.2047)>
  UV <Vector (0.1650, 0.2014)>
Face 1075
UV Count: 3
  UV <Vector (0.1576, 0.1890)>
  UV <Vector (0.1650, 0.2014)>
  UV <Vector (0.1573, 0.1981)>
Face 1076
UV Count: 3
  UV <Vector (0.1487, 0.1882)>
  UV <Vector (0.1420, 0.1961)>
  UV <Vector (0.1420, 0.1840)>
Face 1077
UV Count: 3
  UV <Vector (0.1420, 0.1840)>
  UV <Vector (0.1316, 0.1945)>
  UV <Vector (0.1334, 0.1834)>
Face 1078
UV Count: 3
  UV <Vector (0.1395, 0.1774)>
  UV <Vector (0.1334, 0.1834)>
  UV <Vector (0.1334, 0.1819)>
Face 1079
UV Count: 3
  UV <Vector (0.1125, 0.1763)>
  UV <Vector (0.1015, 0.1743)>
  UV <Vector (0.1034, 0.1721)>
Face 1080
UV Count: 3
  UV <Vector (0.0953, 0.1658)>
  UV <Vector (0.1015, 0.1743)>
  UV <Vector (0.0931, 0.1663)>
Face 1081
UV Count: 3
  UV <Vector (0.0992, 0.1409)>
  UV <Vector (0.0918, 0.1551)>
  UV <Vector (0.0968, 0.1412)>
Face 1082
UV Count: 3
  UV <Vector (0.0918, 0.1551)>
  UV <Vector (0.0953, 0.1658)>
  UV <Vector (0.0931, 0.1663)>
Face 1083
UV Count: 3
  UV <Vector (0.0968, 0.1412)>
  UV <Vector (0.1022, 0.1258)>
  UV <Vector (0.0992, 0.1409)>
Face 1084
UV Count: 3
  UV <Vector (0.1028, 0.1130)>
  UV <Vector (0.1055, 0.0998)>
  UV <Vector (0.1040, 0.1128)>
Face 1085
UV Count: 3
  UV <Vector (0.1066, 0.0807)>
  UV <Vector (0.1039, 0.0991)>
  UV <Vector (0.0980, 0.0833)>
Face 1086
UV Count: 3
  UV <Vector (0.1015, 0.1743)>
  UV <Vector (0.0873, 0.1717)>
  UV <Vector (0.0931, 0.1663)>
Face 1087
UV Count: 3
  UV <Vector (0.0931, 0.1663)>
  UV <Vector (0.0873, 0.1717)>
  UV <Vector (0.0918, 0.1551)>
Face 1088
UV Count: 3
  UV <Vector (0.1005, 0.1260)>
  UV <Vector (0.0911, 0.1394)>
  UV <Vector (0.0922, 0.1262)>
Face 1089
UV Count: 3
  UV <Vector (0.0892, 0.1147)>
  UV <Vector (0.1039, 0.0991)>
  UV <Vector (0.1028, 0.1130)>
Face 1090
UV Count: 3
  UV <Vector (0.4075, 0.1402)>
  UV <Vector (0.4072, 0.1224)>
  UV <Vector (0.4137, 0.1372)>
Face 1091
UV Count: 3
  UV <Vector (0.4208, 0.1530)>
  UV <Vector (0.4075, 0.1402)>
  UV <Vector (0.4137, 0.1372)>
Face 1092
UV Count: 3
  UV <Vector (0.4209, 0.1692)>
  UV <Vector (0.4208, 0.1530)>
  UV <Vector (0.4258, 0.1670)>
Face 1093
UV Count: 3
  UV <Vector (0.4295, 0.1788)>
  UV <Vector (0.4209, 0.1692)>
  UV <Vector (0.4258, 0.1670)>
Face 1094
UV Count: 3
  UV <Vector (0.0350, 0.2266)>
  UV <Vector (0.0343, 0.2310)>
  UV <Vector (0.0209, 0.2299)>
Face 1095
UV Count: 3
  UV <Vector (0.0953, 0.1658)>
  UV <Vector (0.0943, 0.1559)>
  UV <Vector (0.1059, 0.1662)>
Face 1096
UV Count: 3
  UV <Vector (0.1326, 0.1702)>
  UV <Vector (0.1330, 0.1804)>
  UV <Vector (0.1316, 0.1820)>
Face 1097
UV Count: 3
  UV <Vector (0.1257, 0.1773)>
  UV <Vector (0.1316, 0.1820)>
  UV <Vector (0.1302, 0.1871)>
Face 1098
UV Count: 3
  UV <Vector (0.1257, 0.1773)>
  UV <Vector (0.1282, 0.1949)>
  UV <Vector (0.1202, 0.1879)>
Face 1099
UV Count: 3
  UV <Vector (0.1257, 0.1773)>
  UV <Vector (0.1202, 0.1879)>
  UV <Vector (0.1196, 0.1801)>
Face 1100
UV Count: 3
  UV <Vector (0.1196, 0.1801)>
  UV <Vector (0.1202, 0.1879)>
  UV <Vector (0.1118, 0.1792)>
Face 1101
UV Count: 3
  UV <Vector (0.1714, 0.1437)>
  UV <Vector (0.1949, 0.1405)>
  UV <Vector (0.1864, 0.1573)>
Face 1102
UV Count: 3
  UV <Vector (0.1951, 0.1762)>
  UV <Vector (0.1864, 0.1573)>
  UV <Vector (0.1949, 0.1581)>
Face 1103
UV Count: 3
  UV <Vector (0.1964, 0.1850)>
  UV <Vector (0.1873, 0.1779)>
  UV <Vector (0.1951, 0.1762)>
Face 1104
UV Count: 3
  UV <Vector (0.1890, 0.1869)>
  UV <Vector (0.1969, 0.1874)>
  UV <Vector (0.1898, 0.1893)>
Face 1105
UV Count: 3
  UV <Vector (0.1898, 0.1893)>
  UV <Vector (0.1982, 0.1983)>
  UV <Vector (0.1919, 0.1990)>
Face 1106
UV Count: 3
  UV <Vector (0.1982, 0.1983)>
  UV <Vector (0.1926, 0.2120)>
  UV <Vector (0.1919, 0.1990)>
Face 1107
UV Count: 3
  UV <Vector (0.0560, 0.1837)>
  UV <Vector (0.0493, 0.1823)>
  UV <Vector (0.0556, 0.1692)>
Face 1108
UV Count: 3
  UV <Vector (0.1841, 0.1887)>
  UV <Vector (0.1781, 0.1975)>
  UV <Vector (0.1818, 0.1869)>
Face 1109
UV Count: 3
  UV <Vector (0.1805, 0.1834)>
  UV <Vector (0.1781, 0.1975)>
  UV <Vector (0.1776, 0.1899)>
Face 1110
UV Count: 3
  UV <Vector (0.1951, 0.1762)>
  UV <Vector (0.2008, 0.1810)>
  UV <Vector (0.1964, 0.1850)>
Face 1111
UV Count: 3
  UV <Vector (0.2026, 0.1829)>
  UV <Vector (0.1964, 0.1850)>
  UV <Vector (0.2008, 0.1810)>
Face 1112
UV Count: 3
  UV <Vector (0.1949, 0.1581)>
  UV <Vector (0.2022, 0.1740)>
  UV <Vector (0.1951, 0.1762)>
Face 1113
UV Count: 3
  UV <Vector (0.1498, 0.1572)>
  UV <Vector (0.1605, 0.1430)>
  UV <Vector (0.1603, 0.1576)>
Face 1114
UV Count: 3
  UV <Vector (0.1493, 0.1771)>
  UV <Vector (0.1570, 0.1868)>
  UV <Vector (0.1491, 0.1860)>
Face 1115
UV Count: 3
  UV <Vector (0.1487, 0.1882)>
  UV <Vector (0.1570, 0.1868)>
  UV <Vector (0.1576, 0.1890)>
Face 1116
UV Count: 3
  UV <Vector (0.1487, 0.1882)>
  UV <Vector (0.1573, 0.1981)>
  UV <Vector (0.1484, 0.1973)>
Face 1117
UV Count: 3
  UV <Vector (0.1484, 0.1973)>
  UV <Vector (0.1562, 0.2137)>
  UV <Vector (0.1475, 0.2140)>
Face 1118
UV Count: 3
  UV <Vector (0.0225, 0.2023)>
  UV <Vector (0.0131, 0.1996)>
  UV <Vector (0.0197, 0.1858)>
Face 1119
UV Count: 3
  UV <Vector (0.1484, 0.1410)>
  UV <Vector (0.1617, 0.1205)>
  UV <Vector (0.1605, 0.1430)>
Face 1120
UV Count: 3
  UV <Vector (0.1603, 0.1576)>
  UV <Vector (0.1660, 0.1757)>
  UV <Vector (0.1575, 0.1779)>
Face 1121
UV Count: 3
  UV <Vector (0.1575, 0.1779)>
  UV <Vector (0.1498, 0.1572)>
  UV <Vector (0.1603, 0.1576)>
Face 1122
UV Count: 3
  UV <Vector (0.1370, 0.1399)>
  UV <Vector (0.1498, 0.1572)>
  UV <Vector (0.1350, 0.1566)>
Face 1123
UV Count: 3
  UV <Vector (0.3634, 0.1645)>
  UV <Vector (0.3498, 0.1524)>
  UV <Vector (0.3652, 0.1561)>
Face 1124
UV Count: 3
  UV <Vector (0.3514, 0.1607)>
  UV <Vector (0.3368, 0.1575)>
  UV <Vector (0.3498, 0.1524)>
Face 1125
UV Count: 3
  UV <Vector (0.3363, 0.1783)>
  UV <Vector (0.3428, 0.1703)>
  UV <Vector (0.3361, 0.1807)>
Face 1126
UV Count: 3
  UV <Vector (0.1717, 0.1703)>
  UV <Vector (0.1660, 0.1757)>
  UV <Vector (0.1704, 0.1672)>
Face 1127
UV Count: 3
  UV <Vector (0.3620, 0.1704)>
  UV <Vector (0.3738, 0.1743)>
  UV <Vector (0.3742, 0.1770)>
Face 1128
UV Count: 3
  UV <Vector (0.1423, 0.1776)>
  UV <Vector (0.1420, 0.1840)>
  UV <Vector (0.1395, 0.1774)>
Face 1129
UV Count: 3
  UV <Vector (0.1755, 0.1909)>
  UV <Vector (0.1668, 0.1862)>
  UV <Vector (0.1692, 0.1773)>
Face 1130
UV Count: 3
  UV <Vector (0.1334, 0.1819)>
  UV <Vector (0.1362, 0.1701)>
  UV <Vector (0.1395, 0.1774)>
Face 1131
UV Count: 3
  UV <Vector (0.1575, 0.1779)>
  UV <Vector (0.1623, 0.1838)>
  UV <Vector (0.1570, 0.1868)>
Face 1132
UV Count: 3
  UV <Vector (0.1441, 0.1826)>
  UV <Vector (0.1493, 0.1771)>
  UV <Vector (0.1491, 0.1860)>
Face 1133
UV Count: 3
  UV <Vector (0.1184, 0.1765)>
  UV <Vector (0.1118, 0.1792)>
  UV <Vector (0.1125, 0.1763)>
Face 1134
UV Count: 3
  UV <Vector (0.1142, 0.1687)>
  UV <Vector (0.1240, 0.1736)>
  UV <Vector (0.1184, 0.1765)>
Face 1135
UV Count: 3
  UV <Vector (0.2397, 0.1721)>
  UV <Vector (0.2463, 0.1798)>
  UV <Vector (0.2408, 0.1790)>
Face 1136
UV Count: 3
  UV <Vector (0.2244, 0.1816)>
  UV <Vector (0.2299, 0.1740)>
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Face 1137
UV Count: 3
  UV <Vector (0.2176, 0.1789)>
  UV <Vector (0.2244, 0.1816)>
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Face 1138
UV Count: 3
  UV <Vector (0.2184, 0.1669)>
  UV <Vector (0.2176, 0.1789)>
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Face 1139
UV Count: 3
  UV <Vector (0.2184, 0.1669)>
  UV <Vector (0.2151, 0.1698)>
  UV <Vector (0.2131, 0.1612)>
Face 1140
UV Count: 3
  UV <Vector (0.2145, 0.1716)>
  UV <Vector (0.2131, 0.1612)>
  UV <Vector (0.2151, 0.1698)>
Face 1141
UV Count: 3
  UV <Vector (0.2081, 0.1397)>
  UV <Vector (0.2067, 0.1588)>
  UV <Vector (0.1949, 0.1405)>
Face 1142
UV Count: 3
  UV <Vector (0.2456, 0.1582)>
  UV <Vector (0.2459, 0.1690)>
  UV <Vector (0.2436, 0.1674)>
Face 1143
UV Count: 3
  UV <Vector (0.2469, 0.1376)>
  UV <Vector (0.2490, 0.1554)>
  UV <Vector (0.2456, 0.1582)>
Face 1144
UV Count: 3
  UV <Vector (0.2497, 0.1385)>
  UV <Vector (0.2469, 0.1376)>
  UV <Vector (0.2493, 0.1162)>
Face 1145
UV Count: 3
  UV <Vector (0.2379, 0.0987)>
  UV <Vector (0.2493, 0.1162)>
  UV <Vector (0.2390, 0.1186)>
Face 1146
UV Count: 3
  UV <Vector (0.2469, 0.1376)>
  UV <Vector (0.2317, 0.1452)>
  UV <Vector (0.2335, 0.1320)>
Face 1147
UV Count: 3
  UV <Vector (0.2456, 0.1582)>
  UV <Vector (0.2317, 0.1452)>
  UV <Vector (0.2469, 0.1376)>
Face 1148
UV Count: 3
  UV <Vector (0.2436, 0.1674)>
  UV <Vector (0.2364, 0.1632)>
  UV <Vector (0.2456, 0.1582)>
Face 1149
UV Count: 3
  UV <Vector (0.2390, 0.1697)>
  UV <Vector (0.2459, 0.1690)>
  UV <Vector (0.2397, 0.1721)>
Face 1150
UV Count: 3
  UV <Vector (0.2331, 0.1907)>
  UV <Vector (0.2410, 0.2017)>
  UV <Vector (0.2341, 0.2019)>
Face 1151
UV Count: 3
  UV <Vector (0.2408, 0.1790)>
  UV <Vector (0.2465, 0.1895)>
  UV <Vector (0.2413, 0.1900)>
Face 1152
UV Count: 3
  UV <Vector (0.2397, 0.1721)>
  UV <Vector (0.2311, 0.1800)>
  UV <Vector (0.2299, 0.1740)>
Face 1153
UV Count: 3
  UV <Vector (0.2228, 0.1294)>
  UV <Vector (0.2390, 0.1186)>
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Face 1154
UV Count: 3
  UV <Vector (0.2335, 0.1320)>
  UV <Vector (0.2390, 0.1186)>
  UV <Vector (0.2469, 0.1376)>
Face 1155
UV Count: 3
  UV <Vector (0.2067, 0.1588)>
  UV <Vector (0.1949, 0.1581)>
  UV <Vector (0.1949, 0.1405)>
Face 1156
UV Count: 3
  UV <Vector (0.2469, 0.1376)>
  UV <Vector (0.2390, 0.1186)>
  UV <Vector (0.2493, 0.1162)>
Face 1157
UV Count: 3
  UV <Vector (0.0284, 0.4241)>
  UV <Vector (0.0281, 0.4299)>
  UV <Vector (0.0160, 0.4246)>
Face 1158
UV Count: 3
  UV <Vector (0.1949, 0.1405)>
  UV <Vector (0.2097, 0.1238)>
  UV <Vector (0.2081, 0.1397)>
Face 1159
UV Count: 3
  UV <Vector (0.2081, 0.1397)>
  UV <Vector (0.2097, 0.1238)>
  UV <Vector (0.2228, 0.1294)>
Face 1160
UV Count: 3
  UV <Vector (0.2230, 0.1468)>
  UV <Vector (0.2140, 0.1558)>
  UV <Vector (0.2081, 0.1397)>
Face 1161
UV Count: 3
  UV <Vector (0.1039, 0.0991)>
  UV <Vector (0.0852, 0.0907)>
  UV <Vector (0.0980, 0.0833)>
Face 1162
UV Count: 3
  UV <Vector (0.4829, 0.0121)>
  UV <Vector (0.4888, 0.0164)>
  UV <Vector (0.4878, 0.0179)>
Face 1163
UV Count: 3
  UV <Vector (0.1619, 0.4851)>
  UV <Vector (0.1648, 0.4783)>
  UV <Vector (0.1671, 0.4787)>
Face 1164
UV Count: 3
  UV <Vector (0.1680, 0.4694)>
  UV <Vector (0.1671, 0.4787)>
  UV <Vector (0.1648, 0.4783)>
Face 1165
UV Count: 3
  UV <Vector (0.1706, 0.4601)>
  UV <Vector (0.1680, 0.4694)>
  UV <Vector (0.1680, 0.4605)>
Face 1166
UV Count: 3
  UV <Vector (0.1656, 0.4506)>
  UV <Vector (0.1680, 0.4605)>
  UV <Vector (0.1635, 0.4516)>
Face 1167
UV Count: 3
  UV <Vector (0.1782, 0.4897)>
  UV <Vector (0.1560, 0.4882)>
  UV <Vector (0.1619, 0.4851)>
Face 1168
UV Count: 3
  UV <Vector (0.1648, 0.4783)>
  UV <Vector (0.1605, 0.4834)>
  UV <Vector (0.1480, 0.4672)>
Face 1169
UV Count: 3
  UV <Vector (0.1680, 0.4605)>
  UV <Vector (0.1680, 0.4694)>
  UV <Vector (0.1480, 0.4672)>
Face 1170
UV Count: 3
  UV <Vector (0.1635, 0.4516)>
  UV <Vector (0.1680, 0.4605)>
  UV <Vector (0.1480, 0.4672)>
Face 1171
UV Count: 3
  UV <Vector (0.3516, 0.0802)>
  UV <Vector (0.3639, 0.0662)>
  UV <Vector (0.3740, 0.0941)>
Face 1172
UV Count: 3
  UV <Vector (0.1381, 0.0996)>
  UV <Vector (0.1601, 0.0868)>
  UV <Vector (0.1602, 0.1026)>
Face 1173
UV Count: 3
  UV <Vector (0.1313, 0.0660)>
  UV <Vector (0.1597, 0.0486)>
  UV <Vector (0.1606, 0.0687)>
Face 1174
UV Count: 3
  UV <Vector (0.1087, 0.0484)>
  UV <Vector (0.1313, 0.0660)>
  UV <Vector (0.1081, 0.0668)>
Face 1175
UV Count: 3
  UV <Vector (0.1602, 0.1026)>
  UV <Vector (0.1617, 0.1205)>
  UV <Vector (0.1489, 0.1180)>
Face 1176
UV Count: 3
  UV <Vector (0.1498, 0.1572)>
  UV <Vector (0.1386, 0.1663)>
  UV <Vector (0.1350, 0.1566)>
Face 1177
UV Count: 3
  UV <Vector (0.1350, 0.1566)>
  UV <Vector (0.1386, 0.1663)>
  UV <Vector (0.1319, 0.1658)>
Face 1178
UV Count: 3
  UV <Vector (0.1350, 0.1566)>
  UV <Vector (0.1319, 0.1658)>
  UV <Vector (0.1205, 0.1517)>
Face 1179
UV Count: 3
  UV <Vector (0.1746, 0.1590)>
  UV <Vector (0.1704, 0.1672)>
  UV <Vector (0.1603, 0.1576)>
Face 1180
UV Count: 3
  UV <Vector (0.1603, 0.1576)>
  UV <Vector (0.1714, 0.1437)>
  UV <Vector (0.1746, 0.1590)>
Face 1181
UV Count: 3
  UV <Vector (0.1746, 0.1590)>
  UV <Vector (0.1714, 0.1437)>
  UV <Vector (0.1864, 0.1573)>
Face 1182
UV Count: 3
  UV <Vector (0.1381, 0.0996)>
  UV <Vector (0.1270, 0.1152)>
  UV <Vector (0.1165, 0.0992)>
Face 1183
UV Count: 3
  UV <Vector (0.1370, 0.1399)>
  UV <Vector (0.1270, 0.1152)>
  UV <Vector (0.1373, 0.1168)>
Face 1184
UV Count: 3
  UV <Vector (0.1373, 0.1168)>
  UV <Vector (0.1270, 0.1152)>
  UV <Vector (0.1381, 0.0996)>
Face 1185
UV Count: 3
  UV <Vector (0.2097, 0.1238)>
  UV <Vector (0.1949, 0.1405)>
  UV <Vector (0.1930, 0.1236)>
Face 1186
UV Count: 3
  UV <Vector (0.1723, 0.1239)>
  UV <Vector (0.1949, 0.1405)>
  UV <Vector (0.1714, 0.1437)>
Face 1187
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4878, 0.0179)>
  UV <Vector (0.4951, 0.0301)>
Face 1188
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4829, 0.0121)>
  UV <Vector (0.4878, 0.0179)>
Face 1189
UV Count: 3
  UV <Vector (0.1598, 0.4471)>
  UV <Vector (0.1787, 0.4471)>
  UV <Vector (0.1656, 0.4506)>
Face 1190
UV Count: 3
  UV <Vector (0.1706, 0.4601)>
  UV <Vector (0.1787, 0.4471)>
  UV <Vector (0.1778, 0.4706)>
Face 1191
UV Count: 3
  UV <Vector (0.1706, 0.4601)>
  UV <Vector (0.1778, 0.4706)>
  UV <Vector (0.1702, 0.4699)>
Face 1192
UV Count: 3
  UV <Vector (0.1702, 0.4699)>
  UV <Vector (0.1778, 0.4706)>
  UV <Vector (0.1671, 0.4787)>
Face 1193
UV Count: 3
  UV <Vector (0.1782, 0.4897)>
  UV <Vector (0.1671, 0.4787)>
  UV <Vector (0.1778, 0.4706)>
Face 1194
UV Count: 3
  UV <Vector (0.1619, 0.4851)>
  UV <Vector (0.1559, 0.4862)>
  UV <Vector (0.1605, 0.4834)>
Face 1195
UV Count: 3
  UV <Vector (0.1598, 0.4471)>
  UV <Vector (0.1635, 0.4516)>
  UV <Vector (0.1579, 0.4471)>
Face 1196
UV Count: 3
  UV <Vector (0.1579, 0.4471)>
  UV <Vector (0.1635, 0.4516)>
  UV <Vector (0.1480, 0.4672)>
Face 1197
UV Count: 3
  UV <Vector (0.4671, 0.0450)>
  UV <Vector (0.4695, 0.0045)>
  UV <Vector (0.4829, 0.0121)>
Face 1198
UV Count: 3
  UV <Vector (0.1560, 0.4882)>
  UV <Vector (0.1471, 0.4869)>
  UV <Vector (0.1559, 0.4862)>
Face 1199
UV Count: 3
  UV <Vector (0.1559, 0.4862)>
  UV <Vector (0.1471, 0.4869)>
  UV <Vector (0.1480, 0.4672)>
Face 1200
UV Count: 3
  UV <Vector (0.1135, 0.1320)>
  UV <Vector (0.1270, 0.1152)>
  UV <Vector (0.1246, 0.1356)>
Face 1201
UV Count: 3
  UV <Vector (0.1022, 0.1258)>
  UV <Vector (0.1147, 0.1149)>
  UV <Vector (0.1135, 0.1320)>
Face 1202
UV Count: 3
  UV <Vector (0.1040, 0.1128)>
  UV <Vector (0.1005, 0.1260)>
  UV <Vector (0.1028, 0.1130)>
Face 1203
UV Count: 3
  UV <Vector (0.0922, 0.1262)>
  UV <Vector (0.1028, 0.1130)>
  UV <Vector (0.1005, 0.1260)>
Face 1204
UV Count: 3
  UV <Vector (0.3118, 0.0643)>
  UV <Vector (0.2982, 0.0454)>
  UV <Vector (0.3104, 0.0444)>
Face 1205
UV Count: 3
  UV <Vector (0.2969, 0.0231)>
  UV <Vector (0.3104, 0.0444)>
  UV <Vector (0.2982, 0.0454)>
Face 1206
UV Count: 3
  UV <Vector (0.3261, 0.0639)>
  UV <Vector (0.3104, 0.0444)>
  UV <Vector (0.3227, 0.0431)>
Face 1207
UV Count: 3
  UV <Vector (0.3227, 0.0431)>
  UV <Vector (0.3071, 0.0233)>
  UV <Vector (0.3189, 0.0237)>
Face 1208
UV Count: 3
  UV <Vector (0.3189, 0.0237)>
  UV <Vector (0.3130, 0.0092)>
  UV <Vector (0.3216, 0.0092)>
Face 1209
UV Count: 3
  UV <Vector (0.0084, 0.4921)>
  UV <Vector (0.0268, 0.4910)>
  UV <Vector (0.0274, 0.4921)>
Face 1210
UV Count: 3
  UV <Vector (0.0704, 0.0092)>
  UV <Vector (0.0895, 0.0228)>
  UV <Vector (0.0638, 0.0193)>
Face 1211
UV Count: 3
  UV <Vector (0.2847, 0.0631)>
  UV <Vector (0.2727, 0.0457)>
  UV <Vector (0.2854, 0.0453)>
Face 1212
UV Count: 3
  UV <Vector (0.2719, 0.0224)>
  UV <Vector (0.2854, 0.0453)>
  UV <Vector (0.2727, 0.0457)>
Face 1213
UV Count: 3
  UV <Vector (0.3130, 0.0092)>
  UV <Vector (0.3071, 0.0233)>
  UV <Vector (0.3038, 0.0092)>
Face 1214
UV Count: 3
  UV <Vector (0.1223, 0.0856)>
  UV <Vector (0.1081, 0.0668)>
  UV <Vector (0.1313, 0.0660)>
Face 1215
UV Count: 3
  UV <Vector (0.0871, 0.0634)>
  UV <Vector (0.1087, 0.0484)>
  UV <Vector (0.1081, 0.0668)>
Face 1216
UV Count: 3
  UV <Vector (0.1864, 0.1573)>
  UV <Vector (0.1949, 0.1405)>
  UV <Vector (0.1949, 0.1581)>
Face 1217
UV Count: 3
  UV <Vector (0.4854, 0.4294)>
  UV <Vector (0.4912, 0.4163)>
  UV <Vector (0.4912, 0.4285)>
Face 1218
UV Count: 3
  UV <Vector (0.3354, 0.0413)>
  UV <Vector (0.3590, 0.0515)>
  UV <Vector (0.3427, 0.0613)>
Face 1219
UV Count: 3
  UV <Vector (0.3742, 0.0430)>
  UV <Vector (0.3590, 0.0515)>
  UV <Vector (0.3544, 0.0351)>
Face 1220
UV Count: 3
  UV <Vector (0.3855, 0.0474)>
  UV <Vector (0.3769, 0.0543)>
  UV <Vector (0.3742, 0.0430)>
Face 1221
UV Count: 3
  UV <Vector (0.3921, 0.0495)>
  UV <Vector (0.3876, 0.0566)>
  UV <Vector (0.3855, 0.0474)>
Face 1222
UV Count: 3
  UV <Vector (0.3944, 0.0572)>
  UV <Vector (0.3994, 0.0498)>
  UV <Vector (0.4015, 0.0568)>
Face 1223
UV Count: 3
  UV <Vector (0.4015, 0.0568)>
  UV <Vector (0.4104, 0.0487)>
  UV <Vector (0.4119, 0.0556)>
Face 1224
UV Count: 3
  UV <Vector (0.4119, 0.0556)>
  UV <Vector (0.4273, 0.0471)>
  UV <Vector (0.4285, 0.0533)>
Face 1225
UV Count: 3
  UV <Vector (0.3516, 0.0802)>
  UV <Vector (0.3413, 0.0832)>
  UV <Vector (0.3427, 0.0613)>
Face 1226
UV Count: 3
  UV <Vector (0.3261, 0.0639)>
  UV <Vector (0.3413, 0.0832)>
  UV <Vector (0.3283, 0.0847)>
Face 1227
UV Count: 3
  UV <Vector (0.3261, 0.0639)>
  UV <Vector (0.3130, 0.0855)>
  UV <Vector (0.3118, 0.0643)>
Face 1228
UV Count: 3
  UV <Vector (0.3118, 0.0643)>
  UV <Vector (0.2974, 0.0853)>
  UV <Vector (0.2979, 0.0640)>
Face 1229
UV Count: 3
  UV <Vector (0.2843, 0.0833)>
  UV <Vector (0.2979, 0.0640)>
  UV <Vector (0.2974, 0.0853)>
Face 1230
UV Count: 3
  UV <Vector (0.2695, 0.0813)>
  UV <Vector (0.2847, 0.0631)>
  UV <Vector (0.2843, 0.0833)>
Face 1231
UV Count: 3
  UV <Vector (0.2706, 0.0625)>
  UV <Vector (0.2537, 0.0770)>
  UV <Vector (0.2533, 0.0589)>
Face 1232
UV Count: 3
  UV <Vector (0.2533, 0.0589)>
  UV <Vector (0.2369, 0.0744)>
  UV <Vector (0.2362, 0.0598)>
Face 1233
UV Count: 3
  UV <Vector (0.2362, 0.0598)>
  UV <Vector (0.2164, 0.0735)>
  UV <Vector (0.2163, 0.0636)>
Face 1234
UV Count: 3
  UV <Vector (0.1989, 0.0698)>
  UV <Vector (0.2163, 0.0636)>
  UV <Vector (0.2164, 0.0735)>
Face 1235
UV Count: 3
  UV <Vector (0.1989, 0.0698)>
  UV <Vector (0.1984, 0.0484)>
  UV <Vector (0.2163, 0.0636)>
Face 1236
UV Count: 3
  UV <Vector (0.4555, 0.1948)>
  UV <Vector (0.4572, 0.1998)>
  UV <Vector (0.4555, 0.1996)>
Face 1237
UV Count: 3
  UV <Vector (0.4572, 0.1931)>
  UV <Vector (0.4555, 0.1948)>
  UV <Vector (0.4554, 0.1930)>
Face 1238
UV Count: 3
  UV <Vector (0.4572, 0.1916)>
  UV <Vector (0.4554, 0.1930)>
  UV <Vector (0.4554, 0.1916)>
Face 1239
UV Count: 3
  UV <Vector (0.4572, 0.1916)>
  UV <Vector (0.4561, 0.1866)>
  UV <Vector (0.4574, 0.1867)>
Face 1240
UV Count: 3
  UV <Vector (0.4570, 0.2011)>
  UV <Vector (0.4546, 0.2025)>
  UV <Vector (0.4552, 0.2008)>
Face 1241
UV Count: 3
  UV <Vector (0.4555, 0.1996)>
  UV <Vector (0.4570, 0.2011)>
  UV <Vector (0.4552, 0.2008)>
Face 1242
UV Count: 3
  UV <Vector (0.4526, 0.1992)>
  UV <Vector (0.4555, 0.1948)>
  UV <Vector (0.4555, 0.1996)>
Face 1243
UV Count: 3
  UV <Vector (0.4554, 0.1930)>
  UV <Vector (0.4527, 0.1941)>
  UV <Vector (0.4527, 0.1926)>
Face 1244
UV Count: 3
  UV <Vector (0.4554, 0.1916)>
  UV <Vector (0.4527, 0.1926)>
  UV <Vector (0.4530, 0.1913)>
Face 1245
UV Count: 3
  UV <Vector (0.4554, 0.1916)>
  UV <Vector (0.4540, 0.1866)>
  UV <Vector (0.4561, 0.1866)>
Face 1246
UV Count: 3
  UV <Vector (0.4525, 0.2007)>
  UV <Vector (0.4546, 0.2025)>
  UV <Vector (0.4522, 0.2023)>
Face 1247
UV Count: 3
  UV <Vector (0.4526, 0.1992)>
  UV <Vector (0.4552, 0.2008)>
  UV <Vector (0.4525, 0.2007)>
Face 1248
UV Count: 3
  UV <Vector (0.4462, 0.1988)>
  UV <Vector (0.4527, 0.1941)>
  UV <Vector (0.4526, 0.1992)>
Face 1249
UV Count: 3
  UV <Vector (0.4462, 0.1935)>
  UV <Vector (0.4527, 0.1926)>
  UV <Vector (0.4527, 0.1941)>
Face 1250
UV Count: 3
  UV <Vector (0.4462, 0.1920)>
  UV <Vector (0.4530, 0.1913)>
  UV <Vector (0.4527, 0.1926)>
Face 1251
UV Count: 3
  UV <Vector (0.4530, 0.1913)>
  UV <Vector (0.4477, 0.1855)>
  UV <Vector (0.4540, 0.1866)>
Face 1252
UV Count: 3
  UV <Vector (0.4522, 0.2023)>
  UV <Vector (0.4461, 0.2002)>
  UV <Vector (0.4525, 0.2007)>
Face 1253
UV Count: 3
  UV <Vector (0.4525, 0.2007)>
  UV <Vector (0.4462, 0.1988)>
  UV <Vector (0.4526, 0.1992)>
Face 1254
UV Count: 3
  UV <Vector (0.4392, 0.1990)>
  UV <Vector (0.4462, 0.1935)>
  UV <Vector (0.4462, 0.1988)>
Face 1255
UV Count: 3
  UV <Vector (0.4392, 0.1929)>
  UV <Vector (0.4462, 0.1920)>
  UV <Vector (0.4462, 0.1935)>
Face 1256
UV Count: 3
  UV <Vector (0.4462, 0.1920)>
  UV <Vector (0.4397, 0.1895)>
  UV <Vector (0.4464, 0.1905)>
Face 1257
UV Count: 3
  UV <Vector (0.4413, 0.1835)>
  UV <Vector (0.4464, 0.1905)>
  UV <Vector (0.4397, 0.1895)>
Face 1258
UV Count: 3
  UV <Vector (0.4459, 0.2017)>
  UV <Vector (0.4398, 0.2005)>
  UV <Vector (0.4461, 0.2002)>
Face 1259
UV Count: 3
  UV <Vector (0.4398, 0.2005)>
  UV <Vector (0.4462, 0.1988)>
  UV <Vector (0.4461, 0.2002)>
Face 1260
UV Count: 3
  UV <Vector (0.4572, 0.1950)>
  UV <Vector (0.4709, 0.2000)>
  UV <Vector (0.4572, 0.1998)>
Face 1261
UV Count: 3
  UV <Vector (0.4572, 0.1931)>
  UV <Vector (0.4712, 0.1952)>
  UV <Vector (0.4572, 0.1950)>
Face 1262
UV Count: 3
  UV <Vector (0.4572, 0.1931)>
  UV <Vector (0.4714, 0.1917)>
  UV <Vector (0.4714, 0.1932)>
Face 1263
UV Count: 3
  UV <Vector (0.4714, 0.1917)>
  UV <Vector (0.4574, 0.1867)>
  UV <Vector (0.4710, 0.1867)>
Face 1264
UV Count: 3
  UV <Vector (0.4567, 0.2030)>
  UV <Vector (0.4711, 0.2013)>
  UV <Vector (0.4713, 0.2033)>
Face 1265
UV Count: 3
  UV <Vector (0.4570, 0.2011)>
  UV <Vector (0.4709, 0.2000)>
  UV <Vector (0.4711, 0.2013)>
Face 1266
UV Count: 3
  UV <Vector (0.4712, 0.1952)>
  UV <Vector (0.4726, 0.1999)>
  UV <Vector (0.4709, 0.2000)>
Face 1267
UV Count: 3
  UV <Vector (0.4730, 0.1950)>
  UV <Vector (0.4714, 0.1932)>
  UV <Vector (0.4732, 0.1932)>
Face 1268
UV Count: 3
  UV <Vector (0.4732, 0.1932)>
  UV <Vector (0.4714, 0.1917)>
  UV <Vector (0.4732, 0.1917)>
Face 1269
UV Count: 3
  UV <Vector (0.4722, 0.1867)>
  UV <Vector (0.4714, 0.1917)>
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Face 1270
UV Count: 3
  UV <Vector (0.4728, 0.2011)>
  UV <Vector (0.4713, 0.2033)>
  UV <Vector (0.4711, 0.2013)>
Face 1271
UV Count: 3
  UV <Vector (0.4728, 0.2011)>
  UV <Vector (0.4709, 0.2000)>
  UV <Vector (0.4726, 0.1999)>
Face 1272
UV Count: 3
  UV <Vector (0.4730, 0.1950)>
  UV <Vector (0.4755, 0.1995)>
  UV <Vector (0.4726, 0.1999)>
Face 1273
UV Count: 3
  UV <Vector (0.4760, 0.1944)>
  UV <Vector (0.4732, 0.1932)>
  UV <Vector (0.4760, 0.1927)>
Face 1274
UV Count: 3
  UV <Vector (0.4760, 0.1927)>
  UV <Vector (0.4732, 0.1917)>
  UV <Vector (0.4757, 0.1914)>
Face 1275
UV Count: 3
  UV <Vector (0.4743, 0.1866)>
  UV <Vector (0.4732, 0.1917)>
  UV <Vector (0.4722, 0.1867)>
Face 1276
UV Count: 3
  UV <Vector (0.4756, 0.2011)>
  UV <Vector (0.4734, 0.2028)>
  UV <Vector (0.4728, 0.2011)>
Face 1277
UV Count: 3
  UV <Vector (0.4755, 0.1995)>
  UV <Vector (0.4728, 0.2011)>
  UV <Vector (0.4726, 0.1999)>
Face 1278
UV Count: 3
  UV <Vector (0.4760, 0.1944)>
  UV <Vector (0.4821, 0.1992)>
  UV <Vector (0.4755, 0.1995)>
Face 1279
UV Count: 3
  UV <Vector (0.4828, 0.1936)>
  UV <Vector (0.4760, 0.1927)>
  UV <Vector (0.4829, 0.1921)>
Face 1280
UV Count: 3
  UV <Vector (0.4829, 0.1921)>
  UV <Vector (0.4757, 0.1914)>
  UV <Vector (0.4825, 0.1907)>
Face 1281
UV Count: 3
  UV <Vector (0.4806, 0.1855)>
  UV <Vector (0.4757, 0.1914)>
  UV <Vector (0.4743, 0.1866)>
Face 1282
UV Count: 3
  UV <Vector (0.4760, 0.2027)>
  UV <Vector (0.4821, 0.2008)>
  UV <Vector (0.4823, 0.2025)>
Face 1283
UV Count: 3
  UV <Vector (0.4756, 0.2011)>
  UV <Vector (0.4821, 0.1992)>
  UV <Vector (0.4821, 0.2008)>
Face 1284
UV Count: 3
  UV <Vector (0.4828, 0.1936)>
  UV <Vector (0.4892, 0.1998)>
  UV <Vector (0.4821, 0.1992)>
Face 1285
UV Count: 3
  UV <Vector (0.4898, 0.1929)>
  UV <Vector (0.4829, 0.1921)>
  UV <Vector (0.4900, 0.1912)>
Face 1286
UV Count: 3
  UV <Vector (0.4829, 0.1921)>
  UV <Vector (0.4894, 0.1895)>
  UV <Vector (0.4900, 0.1912)>
Face 1287
UV Count: 3
  UV <Vector (0.4825, 0.1907)>
  UV <Vector (0.4869, 0.1830)>
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Face 1288
UV Count: 3
  UV <Vector (0.4823, 0.2025)>
  UV <Vector (0.4884, 0.2014)>
  UV <Vector (0.4889, 0.2031)>
Face 1289
UV Count: 3
  UV <Vector (0.4821, 0.1992)>
  UV <Vector (0.4884, 0.2014)>
  UV <Vector (0.4821, 0.2008)>
Face 1290
UV Count: 3
  UV <Vector (0.4323, 0.4557)>
  UV <Vector (0.4276, 0.4585)>
  UV <Vector (0.4272, 0.4558)>
Face 1291
UV Count: 3
  UV <Vector (0.4260, 0.4584)>
  UV <Vector (0.4272, 0.4558)>
  UV <Vector (0.4276, 0.4585)>
Face 1292
UV Count: 3
  UV <Vector (0.4244, 0.4584)>
  UV <Vector (0.4256, 0.4558)>
  UV <Vector (0.4260, 0.4584)>
Face 1293
UV Count: 3
  UV <Vector (0.4193, 0.4571)>
  UV <Vector (0.4244, 0.4584)>
  UV <Vector (0.4195, 0.4591)>
Face 1294
UV Count: 3
  UV <Vector (0.4338, 0.4556)>
  UV <Vector (0.4354, 0.4578)>
  UV <Vector (0.4338, 0.4582)>
Face 1295
UV Count: 3
  UV <Vector (0.4323, 0.4557)>
  UV <Vector (0.4338, 0.4582)>
  UV <Vector (0.4325, 0.4584)>
Face 1296
UV Count: 3
  UV <Vector (0.4325, 0.4584)>
  UV <Vector (0.4278, 0.4602)>
  UV <Vector (0.4276, 0.4585)>
Face 1297
UV Count: 3
  UV <Vector (0.4260, 0.4602)>
  UV <Vector (0.4276, 0.4585)>
  UV <Vector (0.4278, 0.4602)>
Face 1298
UV Count: 3
  UV <Vector (0.4244, 0.4602)>
  UV <Vector (0.4260, 0.4584)>
  UV <Vector (0.4260, 0.4602)>
Face 1299
UV Count: 3
  UV <Vector (0.4195, 0.4591)>
  UV <Vector (0.4244, 0.4602)>
  UV <Vector (0.4195, 0.4603)>
Face 1300
UV Count: 3
  UV <Vector (0.4338, 0.4582)>
  UV <Vector (0.4358, 0.4598)>
  UV <Vector (0.4340, 0.4599)>
Face 1301
UV Count: 3
  UV <Vector (0.4325, 0.4584)>
  UV <Vector (0.4340, 0.4599)>
  UV <Vector (0.4326, 0.4601)>
Face 1302
UV Count: 3
  UV <Vector (0.4278, 0.4602)>
  UV <Vector (0.4329, 0.4741)>
  UV <Vector (0.4280, 0.4742)>
Face 1303
UV Count: 3
  UV <Vector (0.4278, 0.4602)>
  UV <Vector (0.4261, 0.4743)>
  UV <Vector (0.4260, 0.4602)>
Face 1304
UV Count: 3
  UV <Vector (0.4261, 0.4743)>
  UV <Vector (0.4244, 0.4602)>
  UV <Vector (0.4260, 0.4602)>
Face 1305
UV Count: 3
  UV <Vector (0.4244, 0.4602)>
  UV <Vector (0.4195, 0.4740)>
  UV <Vector (0.4195, 0.4603)>
Face 1306
UV Count: 3
  UV <Vector (0.4358, 0.4598)>
  UV <Vector (0.4343, 0.4741)>
  UV <Vector (0.4340, 0.4599)>
Face 1307
UV Count: 3
  UV <Vector (0.4326, 0.4601)>
  UV <Vector (0.4343, 0.4741)>
  UV <Vector (0.4329, 0.4741)>
Face 1308
UV Count: 3
  UV <Vector (0.4260, 0.4430)>
  UV <Vector (0.4318, 0.4494)>
  UV <Vector (0.4264, 0.4495)>
Face 1309
UV Count: 3
  UV <Vector (0.4260, 0.4430)>
  UV <Vector (0.4249, 0.4495)>
  UV <Vector (0.4241, 0.4431)>
Face 1310
UV Count: 3
  UV <Vector (0.4241, 0.4431)>
  UV <Vector (0.4236, 0.4498)>
  UV <Vector (0.4224, 0.4435)>
Face 1311
UV Count: 3
  UV <Vector (0.4224, 0.4435)>
  UV <Vector (0.4184, 0.4511)>
  UV <Vector (0.4162, 0.4450)>
Face 1312
UV Count: 3
  UV <Vector (0.4349, 0.4493)>
  UV <Vector (0.4338, 0.4433)>
  UV <Vector (0.4353, 0.4430)>
Face 1313
UV Count: 3
  UV <Vector (0.4318, 0.4494)>
  UV <Vector (0.4338, 0.4433)>
  UV <Vector (0.4334, 0.4493)>
Face 1314
UV Count: 3
  UV <Vector (0.4272, 0.4558)>
  UV <Vector (0.4318, 0.4494)>
  UV <Vector (0.4323, 0.4557)>
Face 1315
UV Count: 3
  UV <Vector (0.4264, 0.4495)>
  UV <Vector (0.4256, 0.4558)>
  UV <Vector (0.4249, 0.4495)>
Face 1316
UV Count: 3
  UV <Vector (0.4249, 0.4495)>
  UV <Vector (0.4242, 0.4561)>
  UV <Vector (0.4236, 0.4498)>
Face 1317
UV Count: 3
  UV <Vector (0.4184, 0.4511)>
  UV <Vector (0.4242, 0.4561)>
  UV <Vector (0.4193, 0.4571)>
Face 1318
UV Count: 3
  UV <Vector (0.4353, 0.4553)>
  UV <Vector (0.4334, 0.4493)>
  UV <Vector (0.4349, 0.4493)>
Face 1319
UV Count: 3
  UV <Vector (0.4338, 0.4556)>
  UV <Vector (0.4318, 0.4494)>
  UV <Vector (0.4334, 0.4493)>
Face 1320
UV Count: 3
  UV <Vector (0.4326, 0.4785)>
  UV <Vector (0.4278, 0.4759)>
  UV <Vector (0.4328, 0.4756)>
Face 1321
UV Count: 3
  UV <Vector (0.4261, 0.4761)>
  UV <Vector (0.4273, 0.4788)>
  UV <Vector (0.4257, 0.4788)>
Face 1322
UV Count: 3
  UV <Vector (0.4245, 0.4761)>
  UV <Vector (0.4257, 0.4788)>
  UV <Vector (0.4243, 0.4786)>
Face 1323
UV Count: 3
  UV <Vector (0.4194, 0.4771)>
  UV <Vector (0.4245, 0.4761)>
  UV <Vector (0.4243, 0.4786)>
Face 1324
UV Count: 3
  UV <Vector (0.4357, 0.4763)>
  UV <Vector (0.4341, 0.4785)>
  UV <Vector (0.4341, 0.4758)>
Face 1325
UV Count: 3
  UV <Vector (0.4341, 0.4758)>
  UV <Vector (0.4326, 0.4785)>
  UV <Vector (0.4328, 0.4756)>
Face 1326
UV Count: 3
  UV <Vector (0.4328, 0.4756)>
  UV <Vector (0.4280, 0.4742)>
  UV <Vector (0.4329, 0.4741)>
Face 1327
UV Count: 3
  UV <Vector (0.4261, 0.4743)>
  UV <Vector (0.4278, 0.4759)>
  UV <Vector (0.4261, 0.4761)>
Face 1328
UV Count: 3
  UV <Vector (0.4245, 0.4743)>
  UV <Vector (0.4261, 0.4761)>
  UV <Vector (0.4245, 0.4761)>
Face 1329
UV Count: 3
  UV <Vector (0.4195, 0.4751)>
  UV <Vector (0.4245, 0.4743)>
  UV <Vector (0.4245, 0.4761)>
Face 1330
UV Count: 3
  UV <Vector (0.4361, 0.4743)>
  UV <Vector (0.4341, 0.4758)>
  UV <Vector (0.4343, 0.4741)>
Face 1331
UV Count: 3
  UV <Vector (0.4343, 0.4741)>
  UV <Vector (0.4328, 0.4756)>
  UV <Vector (0.4329, 0.4741)>
Face 1332
UV Count: 3
  UV <Vector (0.4258, 0.4919)>
  UV <Vector (0.4322, 0.4850)>
  UV <Vector (0.4328, 0.4915)>
Face 1333
UV Count: 3
  UV <Vector (0.4258, 0.4919)>
  UV <Vector (0.4250, 0.4854)>
  UV <Vector (0.4265, 0.4854)>
Face 1334
UV Count: 3
  UV <Vector (0.4236, 0.4851)>
  UV <Vector (0.4241, 0.4919)>
  UV <Vector (0.4224, 0.4914)>
Face 1335
UV Count: 3
  UV <Vector (0.4158, 0.4891)>
  UV <Vector (0.4236, 0.4851)>
  UV <Vector (0.4224, 0.4914)>
Face 1336
UV Count: 3
  UV <Vector (0.4355, 0.4851)>
  UV <Vector (0.4344, 0.4909)>
  UV <Vector (0.4338, 0.4850)>
Face 1337
UV Count: 3
  UV <Vector (0.4344, 0.4909)>
  UV <Vector (0.4322, 0.4850)>
  UV <Vector (0.4338, 0.4850)>
Face 1338
UV Count: 3
  UV <Vector (0.4322, 0.4850)>
  UV <Vector (0.4273, 0.4788)>
  UV <Vector (0.4326, 0.4785)>
Face 1339
UV Count: 3
  UV <Vector (0.4265, 0.4854)>
  UV <Vector (0.4257, 0.4788)>
  UV <Vector (0.4273, 0.4788)>
Face 1340
UV Count: 3
  UV <Vector (0.4250, 0.4854)>
  UV <Vector (0.4243, 0.4786)>
  UV <Vector (0.4257, 0.4788)>
Face 1341
UV Count: 3
  UV <Vector (0.4243, 0.4786)>
  UV <Vector (0.4182, 0.4832)>
  UV <Vector (0.4194, 0.4771)>
Face 1342
UV Count: 3
  UV <Vector (0.4357, 0.4788)>
  UV <Vector (0.4338, 0.4850)>
  UV <Vector (0.4341, 0.4785)>
Face 1343
UV Count: 3
  UV <Vector (0.4341, 0.4785)>
  UV <Vector (0.4322, 0.4850)>
  UV <Vector (0.4326, 0.4785)>
Face 1344
UV Count: 3
  UV <Vector (0.4927, 0.2691)>
  UV <Vector (0.4895, 0.2700)>
  UV <Vector (0.4905, 0.2502)>
Face 1345
UV Count: 3
  UV <Vector (0.4927, 0.2850)>
  UV <Vector (0.4885, 0.2844)>
  UV <Vector (0.4895, 0.2700)>
Face 1346
UV Count: 3
  UV <Vector (0.3856, 0.4926)>
  UV <Vector (0.3676, 0.4924)>
  UV <Vector (0.3675, 0.4904)>
Face 1347
UV Count: 3
  UV <Vector (0.3278, 0.4886)>
  UV <Vector (0.3500, 0.4905)>
  UV <Vector (0.3501, 0.4925)>
Face 1348
UV Count: 3
  UV <Vector (0.3027, 0.4871)>
  UV <Vector (0.3278, 0.4886)>
  UV <Vector (0.3268, 0.4925)>
Face 1349
UV Count: 3
  UV <Vector (0.3022, 0.4925)>
  UV <Vector (0.2836, 0.4925)>
  UV <Vector (0.2836, 0.4859)>
Face 1350
UV Count: 3
  UV <Vector (0.1908, 0.2290)>
  UV <Vector (0.2119, 0.2290)>
  UV <Vector (0.2090, 0.2458)>
Face 1351
UV Count: 3
  UV <Vector (0.1714, 0.2655)>
  UV <Vector (0.1721, 0.2422)>
  UV <Vector (0.1908, 0.2430)>
Face 1352
UV Count: 3
  UV <Vector (0.2088, 0.2660)>
  UV <Vector (0.1908, 0.2650)>
  UV <Vector (0.1908, 0.2430)>
Face 1353
UV Count: 3
  UV <Vector (0.1908, 0.2650)>
  UV <Vector (0.2088, 0.2660)>
  UV <Vector (0.2080, 0.2796)>
Face 1354
UV Count: 3
  UV <Vector (0.1908, 0.2650)>
  UV <Vector (0.1908, 0.2787)>
  UV <Vector (0.1734, 0.2823)>
Face 1355
UV Count: 3
  UV <Vector (0.1947, 0.3360)>
  UV <Vector (0.1944, 0.3583)>
  UV <Vector (0.1908, 0.3547)>
Face 1356
UV Count: 3
  UV <Vector (0.2844, 0.2684)>
  UV <Vector (0.2828, 0.2510)>
  UV <Vector (0.3096, 0.2515)>
Face 1357
UV Count: 3
  UV <Vector (0.2844, 0.2684)>
  UV <Vector (0.2649, 0.2690)>
  UV <Vector (0.2644, 0.2506)>
Face 1358
UV Count: 3
  UV <Vector (0.2350, 0.3808)>
  UV <Vector (0.2310, 0.3810)>
  UV <Vector (0.2302, 0.3756)>
Face 1359
UV Count: 3
  UV <Vector (0.3071, 0.3597)>
  UV <Vector (0.3195, 0.3554)>
  UV <Vector (0.3236, 0.3715)>
Face 1360
UV Count: 3
  UV <Vector (0.3449, 0.3607)>
  UV <Vector (0.3323, 0.3678)>
  UV <Vector (0.3307, 0.3518)>
Face 1361
UV Count: 3
  UV <Vector (0.0406, 0.3036)>
  UV <Vector (0.0360, 0.3005)>
  UV <Vector (0.0405, 0.2836)>
Face 1362
UV Count: 3
  UV <Vector (0.4235, 0.2971)>
  UV <Vector (0.4258, 0.3061)>
  UV <Vector (0.4111, 0.3070)>
Face 1363
UV Count: 3
  UV <Vector (0.4065, 0.2971)>
  UV <Vector (0.4111, 0.3070)>
  UV <Vector (0.3964, 0.3103)>
Face 1364
UV Count: 3
  UV <Vector (0.3645, 0.2588)>
  UV <Vector (0.3546, 0.2426)>
  UV <Vector (0.3803, 0.2391)>
Face 1365
UV Count: 3
  UV <Vector (0.3749, 0.2764)>
  UV <Vector (0.3645, 0.2588)>
  UV <Vector (0.3903, 0.2549)>
Face 1366
UV Count: 3
  UV <Vector (0.3293, 0.3347)>
  UV <Vector (0.3275, 0.3190)>
  UV <Vector (0.3387, 0.3196)>
Face 1367
UV Count: 3
  UV <Vector (0.4905, 0.2502)>
  UV <Vector (0.4895, 0.2700)>
  UV <Vector (0.4696, 0.2694)>
Face 1368
UV Count: 3
  UV <Vector (0.4677, 0.2842)>
  UV <Vector (0.4696, 0.2694)>
  UV <Vector (0.4895, 0.2700)>
Face 1369
UV Count: 3
  UV <Vector (0.4687, 0.3399)>
  UV <Vector (0.4682, 0.3162)>
  UV <Vector (0.4869, 0.3158)>
Face 1370
UV Count: 3
  UV <Vector (0.3201, 0.3934)>
  UV <Vector (0.3257, 0.3963)>
  UV <Vector (0.3244, 0.4000)>
Face 1371
UV Count: 3
  UV <Vector (0.3406, 0.3919)>
  UV <Vector (0.3316, 0.3961)>
  UV <Vector (0.3298, 0.3885)>
Face 1372
UV Count: 3
  UV <Vector (0.0286, 0.3756)>
  UV <Vector (0.0365, 0.3600)>
  UV <Vector (0.0454, 0.3635)>
Face 1373
UV Count: 3
  UV <Vector (0.0377, 0.3799)>
  UV <Vector (0.0454, 0.3635)>
  UV <Vector (0.0554, 0.3719)>
Face 1374
UV Count: 3
  UV <Vector (0.0573, 0.3938)>
  UV <Vector (0.0657, 0.3811)>
  UV <Vector (0.0688, 0.3898)>
Face 1375
UV Count: 3
  UV <Vector (0.3026, 0.4344)>
  UV <Vector (0.2967, 0.4338)>
  UV <Vector (0.2957, 0.4170)>
Face 1376
UV Count: 3
  UV <Vector (0.3021, 0.4160)>
  UV <Vector (0.3117, 0.4160)>
  UV <Vector (0.3125, 0.4340)>
Face 1377
UV Count: 3
  UV <Vector (0.0780, 0.4245)>
  UV <Vector (0.0682, 0.4248)>
  UV <Vector (0.0695, 0.4092)>
Face 1378
UV Count: 3
  UV <Vector (0.0871, 0.4245)>
  UV <Vector (0.0780, 0.4245)>
  UV <Vector (0.0793, 0.4073)>
Face 1379
UV Count: 3
  UV <Vector (0.1071, 0.4136)>
  UV <Vector (0.1071, 0.4250)>
  UV <Vector (0.0967, 0.4245)>
Face 1380
UV Count: 3
  UV <Vector (0.2377, 0.4179)>
  UV <Vector (0.2284, 0.4168)>
  UV <Vector (0.2290, 0.4081)>
Face 1381
UV Count: 3
  UV <Vector (0.2543, 0.4091)>
  UV <Vector (0.2600, 0.4086)>
  UV <Vector (0.2578, 0.4197)>
Face 1382
UV Count: 3
  UV <Vector (0.2578, 0.4197)>
  UV <Vector (0.2600, 0.4086)>
  UV <Vector (0.2660, 0.4173)>
Face 1383
UV Count: 3
  UV <Vector (0.1091, 0.4120)>
  UV <Vector (0.1180, 0.4097)>
  UV <Vector (0.1185, 0.4185)>
Face 1384
UV Count: 3
  UV <Vector (0.1180, 0.4097)>
  UV <Vector (0.1278, 0.4074)>
  UV <Vector (0.1284, 0.4183)>
Face 1385
UV Count: 3
  UV <Vector (0.1382, 0.4183)>
  UV <Vector (0.1380, 0.4074)>
  UV <Vector (0.1478, 0.4096)>
Face 1386
UV Count: 3
  UV <Vector (0.1908, 0.4004)>
  UV <Vector (0.1908, 0.3889)>
  UV <Vector (0.1982, 0.3888)>
Face 1387
UV Count: 3
  UV <Vector (0.2151, 0.3913)>
  UV <Vector (0.2215, 0.3896)>
  UV <Vector (0.2227, 0.3918)>
Face 1388
UV Count: 3
  UV <Vector (0.1502, 0.3952)>
  UV <Vector (0.1576, 0.3935)>
  UV <Vector (0.1583, 0.4045)>
Face 1389
UV Count: 3
  UV <Vector (0.1576, 0.3935)>
  UV <Vector (0.1658, 0.3907)>
  UV <Vector (0.1669, 0.4038)>
Face 1390
UV Count: 3
  UV <Vector (0.1908, 0.3889)>
  UV <Vector (0.1908, 0.4004)>
  UV <Vector (0.1793, 0.4013)>
Face 1391
UV Count: 3
  UV <Vector (0.0476, 0.3859)>
  UV <Vector (0.0554, 0.3719)>
  UV <Vector (0.0657, 0.3811)>
Face 1392
UV Count: 3
  UV <Vector (0.0975, 0.4085)>
  UV <Vector (0.0967, 0.4245)>
  UV <Vector (0.0871, 0.4245)>
Face 1393
UV Count: 3
  UV <Vector (0.2878, 0.4335)>
  UV <Vector (0.2800, 0.4328)>
  UV <Vector (0.2789, 0.4208)>
Face 1394
UV Count: 3
  UV <Vector (0.1380, 0.4074)>
  UV <Vector (0.1382, 0.4183)>
  UV <Vector (0.1284, 0.4183)>
Face 1395
UV Count: 3
  UV <Vector (0.2377, 0.4179)>
  UV <Vector (0.2415, 0.4027)>
  UV <Vector (0.2472, 0.4072)>
Face 1396
UV Count: 3
  UV <Vector (0.1658, 0.3907)>
  UV <Vector (0.1791, 0.3894)>
  UV <Vector (0.1793, 0.4013)>
Face 1397
UV Count: 3
  UV <Vector (0.2051, 0.3895)>
  UV <Vector (0.2151, 0.3913)>
  UV <Vector (0.2141, 0.3938)>
Face 1398
UV Count: 3
  UV <Vector (0.2655, 0.4242)>
  UV <Vector (0.2655, 0.4372)>
  UV <Vector (0.2570, 0.4320)>
Face 1399
UV Count: 3
  UV <Vector (0.2522, 0.4188)>
  UV <Vector (0.2578, 0.4197)>
  UV <Vector (0.2570, 0.4320)>
Face 1400
UV Count: 3
  UV <Vector (0.2367, 0.4313)>
  UV <Vector (0.2377, 0.4179)>
  UV <Vector (0.2458, 0.4181)>
Face 1401
UV Count: 3
  UV <Vector (0.1394, 0.4274)>
  UV <Vector (0.1382, 0.4183)>
  UV <Vector (0.1479, 0.4185)>
Face 1402
UV Count: 3
  UV <Vector (0.1293, 0.4276)>
  UV <Vector (0.1284, 0.4183)>
  UV <Vector (0.1382, 0.4183)>
Face 1403
UV Count: 3
  UV <Vector (0.1284, 0.4183)>
  UV <Vector (0.1293, 0.4276)>
  UV <Vector (0.1196, 0.4276)>
Face 1404
UV Count: 3
  UV <Vector (0.0261, 0.4035)>
  UV <Vector (0.0187, 0.4002)>
  UV <Vector (0.0232, 0.3890)>
Face 1405
UV Count: 3
  UV <Vector (0.3478, 0.4094)>
  UV <Vector (0.3616, 0.4048)>
  UV <Vector (0.3650, 0.4162)>
Face 1406
UV Count: 3
  UV <Vector (0.3536, 0.4220)>
  UV <Vector (0.3438, 0.4267)>
  UV <Vector (0.3386, 0.4138)>
Face 1407
UV Count: 3
  UV <Vector (0.3438, 0.4267)>
  UV <Vector (0.3332, 0.4306)>
  UV <Vector (0.3288, 0.4193)>
Face 1408
UV Count: 3
  UV <Vector (0.3332, 0.4306)>
  UV <Vector (0.3238, 0.4342)>
  UV <Vector (0.3202, 0.4247)>
Face 1409
UV Count: 3
  UV <Vector (0.0538, 0.4200)>
  UV <Vector (0.0449, 0.4129)>
  UV <Vector (0.0522, 0.4033)>
Face 1410
UV Count: 3
  UV <Vector (0.0449, 0.4129)>
  UV <Vector (0.0351, 0.4068)>
  UV <Vector (0.0411, 0.3974)>
Face 1411
UV Count: 3
  UV <Vector (0.0351, 0.4068)>
  UV <Vector (0.0261, 0.4035)>
  UV <Vector (0.0308, 0.3921)>
Face 1412
UV Count: 3
  UV <Vector (0.1801, 0.4117)>
  UV <Vector (0.1908, 0.4096)>
  UV <Vector (0.1908, 0.4212)>
Face 1413
UV Count: 3
  UV <Vector (0.1976, 0.4094)>
  UV <Vector (0.1975, 0.4213)>
  UV <Vector (0.1908, 0.4212)>
Face 1414
UV Count: 3
  UV <Vector (0.2028, 0.4098)>
  UV <Vector (0.2031, 0.4215)>
  UV <Vector (0.1975, 0.4213)>
Face 1415
UV Count: 3
  UV <Vector (0.2109, 0.4105)>
  UV <Vector (0.2180, 0.4112)>
  UV <Vector (0.2180, 0.4220)>
Face 1416
UV Count: 3
  UV <Vector (0.2252, 0.4128)>
  UV <Vector (0.2249, 0.4222)>
  UV <Vector (0.2180, 0.4220)>
Face 1417
UV Count: 3
  UV <Vector (0.1502, 0.4135)>
  UV <Vector (0.1585, 0.4139)>
  UV <Vector (0.1581, 0.4225)>
Face 1418
UV Count: 3
  UV <Vector (0.1585, 0.4139)>
  UV <Vector (0.1678, 0.4138)>
  UV <Vector (0.1680, 0.4221)>
Face 1419
UV Count: 3
  UV <Vector (0.1798, 0.4217)>
  UV <Vector (0.1680, 0.4221)>
  UV <Vector (0.1678, 0.4138)>
Face 1420
UV Count: 3
  UV <Vector (0.1502, 0.4135)>
  UV <Vector (0.1502, 0.4042)>
  UV <Vector (0.1583, 0.4045)>
Face 1421
UV Count: 3
  UV <Vector (0.2180, 0.4112)>
  UV <Vector (0.2197, 0.4014)>
  UV <Vector (0.2260, 0.4053)>
Face 1422
UV Count: 3
  UV <Vector (0.2130, 0.3999)>
  UV <Vector (0.2197, 0.4014)>
  UV <Vector (0.2180, 0.4112)>
Face 1423
UV Count: 3
  UV <Vector (0.2130, 0.3999)>
  UV <Vector (0.2109, 0.4105)>
  UV <Vector (0.2028, 0.4098)>
Face 1424
UV Count: 3
  UV <Vector (0.1908, 0.4004)>
  UV <Vector (0.1978, 0.3996)>
  UV <Vector (0.1976, 0.4094)>
Face 1425
UV Count: 3
  UV <Vector (0.1793, 0.4013)>
  UV <Vector (0.1908, 0.4004)>
  UV <Vector (0.1908, 0.4096)>
Face 1426
UV Count: 3
  UV <Vector (0.1669, 0.4038)>
  UV <Vector (0.1793, 0.4013)>
  UV <Vector (0.1801, 0.4117)>
Face 1427
UV Count: 3
  UV <Vector (0.1585, 0.4139)>
  UV <Vector (0.1583, 0.4045)>
  UV <Vector (0.1669, 0.4038)>
Face 1428
UV Count: 3
  UV <Vector (0.2637, 0.4032)>
  UV <Vector (0.2623, 0.4067)>
  UV <Vector (0.2602, 0.4061)>
Face 1429
UV Count: 3
  UV <Vector (0.1096, 0.4010)>
  UV <Vector (0.1140, 0.3934)>
  UV <Vector (0.1180, 0.4097)>
Face 1430
UV Count: 3
  UV <Vector (0.1140, 0.3934)>
  UV <Vector (0.1278, 0.3884)>
  UV <Vector (0.1278, 0.4074)>
Face 1431
UV Count: 3
  UV <Vector (0.1392, 0.3895)>
  UV <Vector (0.1380, 0.4074)>
  UV <Vector (0.1278, 0.4074)>
Face 1432
UV Count: 3
  UV <Vector (0.1380, 0.4074)>
  UV <Vector (0.1392, 0.3895)>
  UV <Vector (0.1468, 0.3955)>
Face 1433
UV Count: 3
  UV <Vector (0.2290, 0.4081)>
  UV <Vector (0.2303, 0.3994)>
  UV <Vector (0.2388, 0.3950)>
Face 1434
UV Count: 3
  UV <Vector (0.2433, 0.4008)>
  UV <Vector (0.2415, 0.4027)>
  UV <Vector (0.2388, 0.3950)>
Face 1435
UV Count: 3
  UV <Vector (0.2568, 0.3977)>
  UV <Vector (0.2618, 0.4003)>
  UV <Vector (0.2602, 0.4061)>
Face 1436
UV Count: 3
  UV <Vector (0.0702, 0.3975)>
  UV <Vector (0.0821, 0.3903)>
  UV <Vector (0.0793, 0.4073)>
Face 1437
UV Count: 3
  UV <Vector (0.0821, 0.3903)>
  UV <Vector (0.0914, 0.3884)>
  UV <Vector (0.0895, 0.4064)>
Face 1438
UV Count: 3
  UV <Vector (0.0895, 0.4064)>
  UV <Vector (0.0914, 0.3884)>
  UV <Vector (0.1013, 0.3901)>
Face 1439
UV Count: 3
  UV <Vector (0.0975, 0.4085)>
  UV <Vector (0.1013, 0.3901)>
  UV <Vector (0.1079, 0.4005)>
Face 1440
UV Count: 3
  UV <Vector (0.2817, 0.4036)>
  UV <Vector (0.2872, 0.4066)>
  UV <Vector (0.2864, 0.4088)>
Face 1441
UV Count: 3
  UV <Vector (0.2954, 0.4080)>
  UV <Vector (0.2950, 0.4058)>
  UV <Vector (0.3001, 0.4025)>
Face 1442
UV Count: 3
  UV <Vector (0.0658, 0.4000)>
  UV <Vector (0.0604, 0.4092)>
  UV <Vector (0.0522, 0.4033)>
Face 1443
UV Count: 3
  UV <Vector (0.0411, 0.3974)>
  UV <Vector (0.0476, 0.3859)>
  UV <Vector (0.0573, 0.3938)>
Face 1444
UV Count: 3
  UV <Vector (0.0377, 0.3799)>
  UV <Vector (0.0476, 0.3859)>
  UV <Vector (0.0411, 0.3974)>
Face 1445
UV Count: 3
  UV <Vector (0.0308, 0.3921)>
  UV <Vector (0.0232, 0.3890)>
  UV <Vector (0.0286, 0.3756)>
Face 1446
UV Count: 3
  UV <Vector (0.3478, 0.4094)>
  UV <Vector (0.3426, 0.3941)>
  UV <Vector (0.3568, 0.3915)>
Face 1447
UV Count: 3
  UV <Vector (0.3323, 0.3990)>
  UV <Vector (0.3426, 0.3941)>
  UV <Vector (0.3478, 0.4094)>
Face 1448
UV Count: 3
  UV <Vector (0.3386, 0.4138)>
  UV <Vector (0.3288, 0.4193)>
  UV <Vector (0.3239, 0.4077)>
Face 1449
UV Count: 3
  UV <Vector (0.3159, 0.4147)>
  UV <Vector (0.3239, 0.4077)>
  UV <Vector (0.3288, 0.4193)>
Face 1450
UV Count: 3
  UV <Vector (0.0339, 0.3128)>
  UV <Vector (0.0360, 0.3005)>
  UV <Vector (0.0406, 0.3036)>
Face 1451
UV Count: 3
  UV <Vector (0.3901, 0.3001)>
  UV <Vector (0.3964, 0.3103)>
  UV <Vector (0.3824, 0.3175)>
Face 1452
UV Count: 3
  UV <Vector (0.3570, 0.2832)>
  UV <Vector (0.3354, 0.2682)>
  UV <Vector (0.3645, 0.2588)>
Face 1453
UV Count: 3
  UV <Vector (0.3546, 0.2426)>
  UV <Vector (0.3645, 0.2588)>
  UV <Vector (0.3354, 0.2682)>
Face 1454
UV Count: 3
  UV <Vector (0.3501, 0.4925)>
  UV <Vector (0.3500, 0.4905)>
  UV <Vector (0.3675, 0.4904)>
Face 1455
UV Count: 3
  UV <Vector (0.0260, 0.3079)>
  UV <Vector (0.0280, 0.2966)>
  UV <Vector (0.0360, 0.3005)>
Face 1456
UV Count: 3
  UV <Vector (0.0360, 0.3005)>
  UV <Vector (0.0280, 0.2966)>
  UV <Vector (0.0306, 0.2822)>
Face 1457
UV Count: 3
  UV <Vector (0.4258, 0.3061)>
  UV <Vector (0.4286, 0.3183)>
  UV <Vector (0.4170, 0.3206)>
Face 1458
UV Count: 3
  UV <Vector (0.4111, 0.3070)>
  UV <Vector (0.4170, 0.3206)>
  UV <Vector (0.4035, 0.3250)>
Face 1459
UV Count: 3
  UV <Vector (0.4035, 0.3250)>
  UV <Vector (0.3898, 0.3321)>
  UV <Vector (0.3824, 0.3175)>
Face 1460
UV Count: 3
  UV <Vector (0.3898, 0.3321)>
  UV <Vector (0.3823, 0.3404)>
  UV <Vector (0.3757, 0.3271)>
Face 1461
UV Count: 3
  UV <Vector (0.0474, 0.2847)>
  UV <Vector (0.0405, 0.2836)>
  UV <Vector (0.0426, 0.2766)>
Face 1462
UV Count: 3
  UV <Vector (0.0405, 0.2836)>
  UV <Vector (0.0306, 0.2822)>
  UV <Vector (0.0322, 0.2754)>
Face 1463
UV Count: 3
  UV <Vector (0.3823, 0.3404)>
  UV <Vector (0.3727, 0.3502)>
  UV <Vector (0.3683, 0.3417)>
Face 1464
UV Count: 3
  UV <Vector (0.3096, 0.2515)>
  UV <Vector (0.3349, 0.2483)>
  UV <Vector (0.3354, 0.2682)>
Face 1465
UV Count: 3
  UV <Vector (0.3677, 0.3180)>
  UV <Vector (0.3758, 0.3071)>
  UV <Vector (0.3824, 0.3175)>
Face 1466
UV Count: 3
  UV <Vector (0.4927, 0.3390)>
  UV <Vector (0.4927, 0.3605)>
  UV <Vector (0.4916, 0.3605)>
Face 1467
UV Count: 3
  UV <Vector (0.4880, 0.3386)>
  UV <Vector (0.4916, 0.3605)>
  UV <Vector (0.4690, 0.3605)>
Face 1468
UV Count: 3
  UV <Vector (0.3461, 0.3032)>
  UV <Vector (0.3570, 0.2832)>
  UV <Vector (0.3689, 0.2971)>
Face 1469
UV Count: 3
  UV <Vector (0.3749, 0.2764)>
  UV <Vector (0.3843, 0.2900)>
  UV <Vector (0.3689, 0.2971)>
Face 1470
UV Count: 3
  UV <Vector (0.3964, 0.2724)>
  UV <Vector (0.4017, 0.2870)>
  UV <Vector (0.3843, 0.2900)>
Face 1471
UV Count: 3
  UV <Vector (0.4144, 0.2751)>
  UV <Vector (0.4194, 0.2888)>
  UV <Vector (0.4017, 0.2870)>
Face 1472
UV Count: 3
  UV <Vector (0.0564, 0.2764)>
  UV <Vector (0.0672, 0.2741)>
  UV <Vector (0.0645, 0.2853)>
Face 1473
UV Count: 3
  UV <Vector (0.0452, 0.3094)>
  UV <Vector (0.0542, 0.2854)>
  UV <Vector (0.0645, 0.2853)>
Face 1474
UV Count: 3
  UV <Vector (0.3646, 0.3359)>
  UV <Vector (0.3677, 0.3180)>
  UV <Vector (0.3757, 0.3271)>
Face 1475
UV Count: 3
  UV <Vector (0.0388, 0.3194)>
  UV <Vector (0.0452, 0.3094)>
  UV <Vector (0.0499, 0.3181)>
Face 1476
UV Count: 3
  UV <Vector (0.3589, 0.3106)>
  UV <Vector (0.3603, 0.3329)>
  UV <Vector (0.3549, 0.3345)>
Face 1477
UV Count: 3
  UV <Vector (0.0113, 0.3026)>
  UV <Vector (0.0130, 0.2919)>
  UV <Vector (0.0280, 0.2966)>
Face 1478
UV Count: 3
  UV <Vector (0.3884, 0.3582)>
  UV <Vector (0.3794, 0.3655)>
  UV <Vector (0.3727, 0.3502)>
Face 1479
UV Count: 3
  UV <Vector (0.3989, 0.3514)>
  UV <Vector (0.3884, 0.3582)>
  UV <Vector (0.3823, 0.3404)>
Face 1480
UV Count: 3
  UV <Vector (0.3898, 0.3321)>
  UV <Vector (0.4035, 0.3250)>
  UV <Vector (0.4124, 0.3447)>
Face 1481
UV Count: 3
  UV <Vector (0.4124, 0.3447)>
  UV <Vector (0.4035, 0.3250)>
  UV <Vector (0.4170, 0.3206)>
Face 1482
UV Count: 3
  UV <Vector (0.4251, 0.3387)>
  UV <Vector (0.4170, 0.3206)>
  UV <Vector (0.4286, 0.3183)>
Face 1483
UV Count: 3
  UV <Vector (0.0306, 0.2822)>
  UV <Vector (0.0145, 0.2794)>
  UV <Vector (0.0156, 0.2732)>
Face 1484
UV Count: 3
  UV <Vector (0.0145, 0.2794)>
  UV <Vector (0.0306, 0.2822)>
  UV <Vector (0.0280, 0.2966)>
Face 1485
UV Count: 3
  UV <Vector (0.3461, 0.3032)>
  UV <Vector (0.3375, 0.3005)>
  UV <Vector (0.3360, 0.2866)>
Face 1486
UV Count: 3
  UV <Vector (0.3872, 0.4724)>
  UV <Vector (0.3862, 0.4914)>
  UV <Vector (0.3675, 0.4904)>
Face 1487
UV Count: 3
  UV <Vector (0.4046, 0.4918)>
  UV <Vector (0.3862, 0.4914)>
  UV <Vector (0.3872, 0.4724)>
Face 1488
UV Count: 3
  UV <Vector (0.0365, 0.3600)>
  UV <Vector (0.0413, 0.3445)>
  UV <Vector (0.0515, 0.3493)>
Face 1489
UV Count: 3
  UV <Vector (0.3498, 0.3757)>
  UV <Vector (0.3383, 0.3860)>
  UV <Vector (0.3323, 0.3678)>
Face 1490
UV Count: 3
  UV <Vector (0.3195, 0.3554)>
  UV <Vector (0.3307, 0.3518)>
  UV <Vector (0.3323, 0.3678)>
Face 1491
UV Count: 3
  UV <Vector (0.3055, 0.3861)>
  UV <Vector (0.3018, 0.3974)>
  UV <Vector (0.2948, 0.3969)>
Face 1492
UV Count: 3
  UV <Vector (0.0454, 0.3635)>
  UV <Vector (0.0515, 0.3493)>
  UV <Vector (0.0606, 0.3589)>
Face 1493
UV Count: 3
  UV <Vector (0.0554, 0.3719)>
  UV <Vector (0.0606, 0.3589)>
  UV <Vector (0.0721, 0.3719)>
Face 1494
UV Count: 3
  UV <Vector (0.0535, 0.3343)>
  UV <Vector (0.0436, 0.3369)>
  UV <Vector (0.0394, 0.3256)>
Face 1495
UV Count: 3
  UV <Vector (0.0499, 0.3181)>
  UV <Vector (0.0702, 0.3140)>
  UV <Vector (0.0661, 0.3418)>
Face 1496
UV Count: 3
  UV <Vector (0.0436, 0.3369)>
  UV <Vector (0.0535, 0.3343)>
  UV <Vector (0.0515, 0.3493)>
Face 1497
UV Count: 3
  UV <Vector (0.0807, 0.3843)>
  UV <Vector (0.0928, 0.3805)>
  UV <Vector (0.0914, 0.3884)>
Face 1498
UV Count: 3
  UV <Vector (0.1038, 0.3836)>
  UV <Vector (0.1013, 0.3901)>
  UV <Vector (0.0914, 0.3884)>
Face 1499
UV Count: 3
  UV <Vector (0.1038, 0.3836)>
  UV <Vector (0.1074, 0.3774)>
  UV <Vector (0.1082, 0.3956)>
Face 1500
UV Count: 3
  UV <Vector (0.1082, 0.3956)>
  UV <Vector (0.1074, 0.3774)>
  UV <Vector (0.1146, 0.3799)>
Face 1501
UV Count: 3
  UV <Vector (0.1091, 0.3962)>
  UV <Vector (0.1146, 0.3799)>
  UV <Vector (0.1140, 0.3934)>
Face 1502
UV Count: 3
  UV <Vector (0.2748, 0.3971)>
  UV <Vector (0.2781, 0.3955)>
  UV <Vector (0.2817, 0.4036)>
Face 1503
UV Count: 3
  UV <Vector (0.2737, 0.3870)>
  UV <Vector (0.2724, 0.3901)>
  UV <Vector (0.2690, 0.3901)>
Face 1504
UV Count: 3
  UV <Vector (0.2690, 0.3901)>
  UV <Vector (0.2637, 0.4032)>
  UV <Vector (0.2618, 0.4003)>
Face 1505
UV Count: 3
  UV <Vector (0.2303, 0.3994)>
  UV <Vector (0.2296, 0.3914)>
  UV <Vector (0.2350, 0.3808)>
Face 1506
UV Count: 3
  UV <Vector (0.1392, 0.3895)>
  UV <Vector (0.1431, 0.3749)>
  UV <Vector (0.1479, 0.3868)>
Face 1507
UV Count: 3
  UV <Vector (0.1431, 0.3749)>
  UV <Vector (0.1513, 0.3721)>
  UV <Vector (0.1495, 0.3852)>
Face 1508
UV Count: 3
  UV <Vector (0.1495, 0.3852)>
  UV <Vector (0.1513, 0.3721)>
  UV <Vector (0.1553, 0.3826)>
Face 1509
UV Count: 3
  UV <Vector (0.2248, 0.3853)>
  UV <Vector (0.2302, 0.3756)>
  UV <Vector (0.2310, 0.3810)>
Face 1510
UV Count: 3
  UV <Vector (0.1146, 0.3799)>
  UV <Vector (0.1285, 0.3725)>
  UV <Vector (0.1278, 0.3884)>
Face 1511
UV Count: 3
  UV <Vector (0.1431, 0.3749)>
  UV <Vector (0.1392, 0.3895)>
  UV <Vector (0.1278, 0.3884)>
Face 1512
UV Count: 3
  UV <Vector (0.1513, 0.3721)>
  UV <Vector (0.1633, 0.3618)>
  UV <Vector (0.1646, 0.3761)>
Face 1513
UV Count: 3
  UV <Vector (0.1633, 0.3618)>
  UV <Vector (0.1773, 0.3555)>
  UV <Vector (0.1789, 0.3739)>
Face 1514
UV Count: 3
  UV <Vector (0.2302, 0.3756)>
  UV <Vector (0.2248, 0.3853)>
  UV <Vector (0.2157, 0.3844)>
Face 1515
UV Count: 3
  UV <Vector (0.2211, 0.3666)>
  UV <Vector (0.2157, 0.3844)>
  UV <Vector (0.2077, 0.3830)>
Face 1516
UV Count: 3
  UV <Vector (0.2350, 0.3808)>
  UV <Vector (0.2374, 0.3786)>
  UV <Vector (0.2419, 0.3938)>
Face 1517
UV Count: 3
  UV <Vector (0.1944, 0.3583)>
  UV <Vector (0.1951, 0.3753)>
  UV <Vector (0.1908, 0.3731)>
Face 1518
UV Count: 3
  UV <Vector (0.1908, 0.3547)>
  UV <Vector (0.1908, 0.3731)>
  UV <Vector (0.1789, 0.3739)>
Face 1519
UV Count: 3
  UV <Vector (0.2568, 0.3977)>
  UV <Vector (0.2577, 0.3772)>
  UV <Vector (0.2674, 0.3865)>
Face 1520
UV Count: 3
  UV <Vector (0.3236, 0.3715)>
  UV <Vector (0.3323, 0.3678)>
  UV <Vector (0.3383, 0.3860)>
Face 1521
UV Count: 3
  UV <Vector (0.3122, 0.3856)>
  UV <Vector (0.3236, 0.3715)>
  UV <Vector (0.3298, 0.3885)>
Face 1522
UV Count: 3
  UV <Vector (0.0703, 0.3901)>
  UV <Vector (0.0688, 0.3898)>
  UV <Vector (0.0657, 0.3811)>
Face 1523
UV Count: 3
  UV <Vector (0.3115, 0.3900)>
  UV <Vector (0.3122, 0.3856)>
  UV <Vector (0.3201, 0.3934)>
Face 1524
UV Count: 3
  UV <Vector (0.0807, 0.3843)>
  UV <Vector (0.0703, 0.3941)>
  UV <Vector (0.0704, 0.3913)>
Face 1525
UV Count: 3
  UV <Vector (0.3018, 0.3974)>
  UV <Vector (0.3055, 0.3861)>
  UV <Vector (0.3079, 0.3899)>
Face 1526
UV Count: 3
  UV <Vector (0.0703, 0.3901)>
  UV <Vector (0.0721, 0.3719)>
  UV <Vector (0.0790, 0.3759)>
Face 1527
UV Count: 3
  UV <Vector (0.3079, 0.3899)>
  UV <Vector (0.3055, 0.3861)>
  UV <Vector (0.3122, 0.3856)>
Face 1528
UV Count: 3
  UV <Vector (0.2213, 0.3493)>
  UV <Vector (0.2211, 0.3666)>
  UV <Vector (0.2124, 0.3650)>
Face 1529
UV Count: 3
  UV <Vector (0.0661, 0.3418)>
  UV <Vector (0.0606, 0.3589)>
  UV <Vector (0.0515, 0.3493)>
Face 1530
UV Count: 3
  UV <Vector (0.0821, 0.3483)>
  UV <Vector (0.0721, 0.3719)>
  UV <Vector (0.0606, 0.3589)>
Face 1531
UV Count: 3
  UV <Vector (0.0945, 0.3722)>
  UV <Vector (0.0790, 0.3759)>
  UV <Vector (0.0821, 0.3483)>
Face 1532
UV Count: 3
  UV <Vector (0.0945, 0.3722)>
  UV <Vector (0.0975, 0.3521)>
  UV <Vector (0.1118, 0.3537)>
Face 1533
UV Count: 3
  UV <Vector (0.1285, 0.3725)>
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Face 1534
UV Count: 3
  UV <Vector (0.1431, 0.3749)>
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Face 1535
UV Count: 3
  UV <Vector (0.0863, 0.3204)>
  UV <Vector (0.0821, 0.3483)>
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Face 1536
UV Count: 3
  UV <Vector (0.1904, 0.2968)>
  UV <Vector (0.2072, 0.2942)>
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Face 1537
UV Count: 3
  UV <Vector (0.1773, 0.3555)>
  UV <Vector (0.1771, 0.3381)>
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Face 1538
UV Count: 3
  UV <Vector (0.1633, 0.3618)>
  UV <Vector (0.1513, 0.3721)>
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Face 1539
UV Count: 3
  UV <Vector (0.1773, 0.3555)>
  UV <Vector (0.1633, 0.3618)>
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Face 1540
UV Count: 3
  UV <Vector (0.1759, 0.3202)>
  UV <Vector (0.1908, 0.3165)>
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Face 1541
UV Count: 3
  UV <Vector (0.1746, 0.3011)>
  UV <Vector (0.1904, 0.2968)>
  UV <Vector (0.1908, 0.3165)>
Face 1542
UV Count: 3
  UV <Vector (0.1006, 0.3244)>
  UV <Vector (0.0975, 0.3521)>
  UV <Vector (0.0821, 0.3483)>
Face 1543
UV Count: 3
  UV <Vector (0.1277, 0.3514)>
  UV <Vector (0.1118, 0.3537)>
  UV <Vector (0.1138, 0.3256)>
Face 1544
UV Count: 3
  UV <Vector (0.1118, 0.3537)>
  UV <Vector (0.0975, 0.3521)>
  UV <Vector (0.1006, 0.3244)>
Face 1545
UV Count: 3
  UV <Vector (0.1771, 0.3381)>
  UV <Vector (0.1613, 0.3432)>
  UV <Vector (0.1597, 0.3226)>
Face 1546
UV Count: 3
  UV <Vector (0.1447, 0.3487)>
  UV <Vector (0.1277, 0.3514)>
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Face 1547
UV Count: 3
  UV <Vector (0.1455, 0.3264)>
  UV <Vector (0.1597, 0.3226)>
  UV <Vector (0.1613, 0.3432)>
Face 1548
UV Count: 3
  UV <Vector (0.3993, 0.2382)>
  UV <Vector (0.4110, 0.2532)>
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Face 1549
UV Count: 3
  UV <Vector (0.3964, 0.2724)>
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Face 1550
UV Count: 3
  UV <Vector (0.0645, 0.2853)>
  UV <Vector (0.0803, 0.2860)>
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Face 1551
UV Count: 3
  UV <Vector (0.0672, 0.2741)>
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Face 1552
UV Count: 3
  UV <Vector (0.0996, 0.2395)>
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Face 1553
UV Count: 3
  UV <Vector (0.1459, 0.2652)>
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Face 1554
UV Count: 3
  UV <Vector (0.1146, 0.2429)>
  UV <Vector (0.1252, 0.2435)>
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Face 1555
UV Count: 3
  UV <Vector (0.1462, 0.2838)>
  UV <Vector (0.1459, 0.2652)>
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Face 1556
UV Count: 3
  UV <Vector (0.1598, 0.3031)>
  UV <Vector (0.1746, 0.3011)>
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Face 1557
UV Count: 3
  UV <Vector (0.1791, 0.3894)>
  UV <Vector (0.1658, 0.3907)>
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Face 1558
UV Count: 3
  UV <Vector (0.1791, 0.3894)>
  UV <Vector (0.1789, 0.3739)>
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Face 1559
UV Count: 3
  UV <Vector (0.1908, 0.3889)>
  UV <Vector (0.1908, 0.3731)>
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Face 1560
UV Count: 3
  UV <Vector (0.2051, 0.3895)>
  UV <Vector (0.2077, 0.3830)>
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Face 1561
UV Count: 3
  UV <Vector (0.2157, 0.3844)>
  UV <Vector (0.2248, 0.3853)>
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Face 1562
UV Count: 3
  UV <Vector (0.2257, 0.3867)>
  UV <Vector (0.2227, 0.3918)>
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Face 1563
UV Count: 3
  UV <Vector (0.1500, 0.3878)>
  UV <Vector (0.1553, 0.3826)>
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Face 1564
UV Count: 3
  UV <Vector (0.1553, 0.3826)>
  UV <Vector (0.1646, 0.3761)>
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Face 1565
UV Count: 3
  UV <Vector (0.0863, 0.3204)>
  UV <Vector (0.0925, 0.3000)>
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Face 1566
UV Count: 3
  UV <Vector (0.1455, 0.3264)>
  UV <Vector (0.1284, 0.3263)>
  UV <Vector (0.1311, 0.3053)>
Face 1567
UV Count: 3
  UV <Vector (0.1597, 0.3226)>
  UV <Vector (0.1455, 0.3264)>
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Face 1568
UV Count: 3
  UV <Vector (0.1028, 0.3031)>
  UV <Vector (0.1158, 0.3045)>
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Face 1569
UV Count: 3
  UV <Vector (0.1284, 0.3263)>
  UV <Vector (0.1138, 0.3256)>
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Face 1570
UV Count: 3
  UV <Vector (0.0803, 0.2860)>
  UV <Vector (0.0851, 0.2713)>
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Face 1571
UV Count: 3
  UV <Vector (0.1179, 0.2837)>
  UV <Vector (0.1014, 0.2811)>
  UV <Vector (0.1087, 0.2611)>
Face 1572
UV Count: 3
  UV <Vector (0.2266, 0.3214)>
  UV <Vector (0.2412, 0.3274)>
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Face 1573
UV Count: 3
  UV <Vector (0.2412, 0.3274)>
  UV <Vector (0.2519, 0.3283)>
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Face 1574
UV Count: 3
  UV <Vector (0.2718, 0.3437)>
  UV <Vector (0.2511, 0.3434)>
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Face 1575
UV Count: 3
  UV <Vector (0.2718, 0.3437)>
  UV <Vector (0.2824, 0.3403)>
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Face 1576
UV Count: 3
  UV <Vector (0.2953, 0.3378)>
  UV <Vector (0.3067, 0.3366)>
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Face 1577
UV Count: 3
  UV <Vector (0.2437, 0.3129)>
  UV <Vector (0.2613, 0.3088)>
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Face 1578
UV Count: 3
  UV <Vector (0.3275, 0.3190)>
  UV <Vector (0.3218, 0.3054)>
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Face 1579
UV Count: 3
  UV <Vector (0.2649, 0.2690)>
  UV <Vector (0.2844, 0.2684)>
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Face 1580
UV Count: 3
  UV <Vector (0.2634, 0.2896)>
  UV <Vector (0.2836, 0.2885)>
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Face 1581
UV Count: 3
  UV <Vector (0.2824, 0.3403)>
  UV <Vector (0.2718, 0.3437)>
  UV <Vector (0.2691, 0.3253)>
Face 1582
UV Count: 3
  UV <Vector (0.0369, 0.3160)>
  UV <Vector (0.0406, 0.3036)>
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Face 1583
UV Count: 3
  UV <Vector (0.3603, 0.3329)>
  UV <Vector (0.3589, 0.3106)>
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Face 1584
UV Count: 3
  UV <Vector (0.3589, 0.3106)>
  UV <Vector (0.3689, 0.2971)>
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Face 1585
UV Count: 3
  UV <Vector (0.3843, 0.2900)>
  UV <Vector (0.3901, 0.3001)>
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Face 1586
UV Count: 3
  UV <Vector (0.4017, 0.2870)>
  UV <Vector (0.4065, 0.2971)>
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Face 1587
UV Count: 3
  UV <Vector (0.4194, 0.2888)>
  UV <Vector (0.4235, 0.2971)>
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Face 1588
UV Count: 3
  UV <Vector (0.0497, 0.2770)>
  UV <Vector (0.0564, 0.2764)>
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Face 1589
UV Count: 3
  UV <Vector (0.0406, 0.3036)>
  UV <Vector (0.0474, 0.2847)>
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Face 1590
UV Count: 3
  UV <Vector (0.2367, 0.4313)>
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Face 1591
UV Count: 3
  UV <Vector (0.2683, 0.4332)>
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Face 1592
UV Count: 3
  UV <Vector (0.1196, 0.4276)>
  UV <Vector (0.1104, 0.4306)>
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Face 1593
UV Count: 3
  UV <Vector (0.4243, 0.3748)>
  UV <Vector (0.4258, 0.3583)>
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Face 1594
UV Count: 3
  UV <Vector (0.3491, 0.4699)>
  UV <Vector (0.3269, 0.4678)>
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Face 1595
UV Count: 3
  UV <Vector (0.3048, 0.4475)>
  UV <Vector (0.3291, 0.4475)>
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Face 1596
UV Count: 3
  UV <Vector (0.3041, 0.4669)>
  UV <Vector (0.2831, 0.4673)>
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Face 1597
UV Count: 3
  UV <Vector (0.2352, 0.4710)>
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Face 1598
UV Count: 3
  UV <Vector (0.4713, 0.2502)>
  UV <Vector (0.4696, 0.2694)>
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Face 1599
UV Count: 3
  UV <Vector (0.4476, 0.2837)>
  UV <Vector (0.4476, 0.2701)>
  UV <Vector (0.4696, 0.2694)>
Face 1600
UV Count: 3
  UV <Vector (0.4476, 0.3391)>
  UV <Vector (0.4476, 0.3156)>
  UV <Vector (0.4682, 0.3162)>
Face 1601
UV Count: 3
  UV <Vector (0.4687, 0.3399)>
  UV <Vector (0.4690, 0.3605)>
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Face 1602
UV Count: 3
  UV <Vector (0.4046, 0.4712)>
  UV <Vector (0.3872, 0.4724)>
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Face 1603
UV Count: 3
  UV <Vector (0.3872, 0.4724)>
  UV <Vector (0.3685, 0.4718)>
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Face 1604
UV Count: 3
  UV <Vector (0.3685, 0.4718)>
  UV <Vector (0.3491, 0.4699)>
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Face 1605
UV Count: 3
  UV <Vector (0.3685, 0.4718)>
  UV <Vector (0.3675, 0.4904)>
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Face 1606
UV Count: 3
  UV <Vector (0.3278, 0.4886)>
  UV <Vector (0.3269, 0.4678)>
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Face 1607
UV Count: 3
  UV <Vector (0.3278, 0.4886)>
  UV <Vector (0.3027, 0.4871)>
  UV <Vector (0.3041, 0.4669)>
Face 1608
UV Count: 3
  UV <Vector (0.3027, 0.4871)>
  UV <Vector (0.2836, 0.4859)>
  UV <Vector (0.2831, 0.4673)>
Face 1609
UV Count: 3
  UV <Vector (0.2349, 0.4901)>
  UV <Vector (0.2157, 0.4904)>
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Face 1610
UV Count: 3
  UV <Vector (0.2520, 0.4925)>
  UV <Vector (0.2351, 0.4925)>
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Face 1611
UV Count: 3
  UV <Vector (0.2090, 0.2458)>
  UV <Vector (0.2293, 0.2483)>
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Face 1612
UV Count: 3
  UV <Vector (0.2280, 0.2683)>
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  UV <Vector (0.2080, 0.2796)>
Face 1613
UV Count: 3
  UV <Vector (0.2266, 0.3214)>
  UV <Vector (0.2062, 0.3185)>
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Face 1614
UV Count: 3
  UV <Vector (0.2266, 0.3214)>
  UV <Vector (0.2213, 0.3493)>
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Face 1615
UV Count: 3
  UV <Vector (0.2831, 0.4673)>
  UV <Vector (0.2651, 0.4677)>
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Face 1616
UV Count: 3
  UV <Vector (0.2651, 0.4677)>
  UV <Vector (0.2831, 0.4673)>
  UV <Vector (0.2836, 0.4859)>
Face 1617
UV Count: 3
  UV <Vector (0.2836, 0.4925)>
  UV <Vector (0.2642, 0.4925)>
  UV <Vector (0.2660, 0.4873)>
Face 1618
UV Count: 3
  UV <Vector (0.2649, 0.2690)>
  UV <Vector (0.2457, 0.2683)>
  UV <Vector (0.2457, 0.2486)>
Face 1619
UV Count: 3
  UV <Vector (0.2457, 0.2683)>
  UV <Vector (0.2649, 0.2690)>
  UV <Vector (0.2634, 0.2896)>
Face 1620
UV Count: 3
  UV <Vector (0.2452, 0.2896)>
  UV <Vector (0.2634, 0.2896)>
  UV <Vector (0.2613, 0.3088)>
Face 1621
UV Count: 3
  UV <Vector (0.4803, 0.1117)>
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  UV <Vector (0.4889, 0.1170)>
Face 1622
UV Count: 3
  UV <Vector (0.2293, 0.2290)>
  UV <Vector (0.2414, 0.2290)>
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Face 1623
UV Count: 3
  UV <Vector (0.2293, 0.2483)>
  UV <Vector (0.2457, 0.2486)>
  UV <Vector (0.2457, 0.2683)>
Face 1624
UV Count: 3
  UV <Vector (0.2277, 0.2934)>
  UV <Vector (0.2452, 0.2896)>
  UV <Vector (0.2437, 0.3129)>
Face 1625
UV Count: 3
  UV <Vector (0.4927, 0.2850)>
  UV <Vector (0.4927, 0.2920)>
  UV <Vector (0.4906, 0.2884)>
Face 1626
UV Count: 3
  UV <Vector (0.4885, 0.2844)>
  UV <Vector (0.4906, 0.2884)>
  UV <Vector (0.4686, 0.2890)>
Face 1627
UV Count: 3
  UV <Vector (0.4677, 0.2842)>
  UV <Vector (0.4686, 0.2890)>
  UV <Vector (0.4476, 0.2895)>
Face 1628
UV Count: 3
  UV <Vector (0.4694, 0.3103)>
  UV <Vector (0.4713, 0.3044)>
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Face 1629
UV Count: 3
  UV <Vector (0.4694, 0.3103)>
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Face 1630
UV Count: 3
  UV <Vector (0.4702, 0.2951)>
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Face 1631
UV Count: 3
  UV <Vector (0.4702, 0.2951)>
  UV <Vector (0.4705, 0.3007)>
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Face 1632
UV Count: 3
  UV <Vector (0.4927, 0.2986)>
  UV <Vector (0.4927, 0.3066)>
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Face 1633
UV Count: 3
  UV <Vector (0.4705, 0.3007)>
  UV <Vector (0.4713, 0.3044)>
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Face 1634
UV Count: 3
  UV <Vector (0.4915, 0.1227)>
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Face 1635
UV Count: 3
  UV <Vector (0.4927, 0.3166)>
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Face 1636
UV Count: 3
  UV <Vector (0.4682, 0.3162)>
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Face 1637
UV Count: 3
  UV <Vector (0.4694, 0.3103)>
  UV <Vector (0.4682, 0.3162)>
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Face 1638
UV Count: 3
  UV <Vector (0.4860, 0.1236)>
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Face 1639
UV Count: 3
  UV <Vector (0.4927, 0.2920)>
  UV <Vector (0.4702, 0.2951)>
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Face 1640
UV Count: 3
  UV <Vector (0.4702, 0.2951)>
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Face 1641
UV Count: 3
  UV <Vector (0.1908, 0.2430)>
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Face 1642
UV Count: 3
  UV <Vector (0.1604, 0.2417)>
  UV <Vector (0.1604, 0.2290)>
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Face 1643
UV Count: 3
  UV <Vector (0.3931, 0.2290)>
  UV <Vector (0.3993, 0.2382)>
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Face 1644
UV Count: 3
  UV <Vector (0.3327, 0.2290)>
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Face 1645
UV Count: 3
  UV <Vector (0.3070, 0.2290)>
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Face 1646
UV Count: 3
  UV <Vector (0.2644, 0.2506)>
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Face 1647
UV Count: 3
  UV <Vector (0.2349, 0.4901)>
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Face 1648
UV Count: 3
  UV <Vector (0.3349, 0.2483)>
  UV <Vector (0.3327, 0.2290)>
  UV <Vector (0.3523, 0.2290)>
Face 1649
UV Count: 3
  UV <Vector (0.1146, 0.2429)>
  UV <Vector (0.0996, 0.2395)>
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Face 1650
UV Count: 3
  UV <Vector (0.2293, 0.2483)>
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Face 1651
UV Count: 3
  UV <Vector (0.2613, 0.2290)>
  UV <Vector (0.2644, 0.2506)>
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Face 1652
UV Count: 3
  UV <Vector (0.2570, 0.4886)>
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Face 1653
UV Count: 3
  UV <Vector (0.1472, 0.2429)>
  UV <Vector (0.1369, 0.2431)>
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Face 1654
UV Count: 3
  UV <Vector (0.1472, 0.2429)>
  UV <Vector (0.1526, 0.2290)>
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Face 1655
UV Count: 3
  UV <Vector (0.2840, 0.3066)>
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Face 1656
UV Count: 3
  UV <Vector (0.3075, 0.3056)>
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Face 1657
UV Count: 3
  UV <Vector (0.2551, 0.4067)>
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Face 1658
UV Count: 3
  UV <Vector (0.2680, 0.4074)>
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Face 1659
UV Count: 3
  UV <Vector (0.2724, 0.3901)>
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Face 1660
UV Count: 3
  UV <Vector (0.2748, 0.3971)>
  UV <Vector (0.2680, 0.4109)>
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Face 1661
UV Count: 3
  UV <Vector (0.2676, 0.4245)>
  UV <Vector (0.2677, 0.4144)>
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Face 1662
UV Count: 3
  UV <Vector (0.2789, 0.4208)>
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Face 1663
UV Count: 3
  UV <Vector (0.2954, 0.4080)>
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Face 1664
UV Count: 3
  UV <Vector (0.3117, 0.4160)>
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Face 1665
UV Count: 3
  UV <Vector (0.3046, 0.3972)>
  UV <Vector (0.3108, 0.4017)>
  UV <Vector (0.3111, 0.4039)>
Face 1666
UV Count: 3
  UV <Vector (0.3323, 0.3990)>
  UV <Vector (0.3316, 0.3961)>
  UV <Vector (0.3406, 0.3919)>
Face 1667
UV Count: 3
  UV <Vector (0.3487, 0.3856)>
  UV <Vector (0.3510, 0.3861)>
  UV <Vector (0.3426, 0.3941)>
Face 1668
UV Count: 3
  UV <Vector (0.3449, 0.3607)>
  UV <Vector (0.3473, 0.3610)>
  UV <Vector (0.3524, 0.3749)>
Face 1669
UV Count: 3
  UV <Vector (0.3498, 0.3757)>
  UV <Vector (0.3524, 0.3749)>
  UV <Vector (0.3510, 0.3861)>
Face 1670
UV Count: 3
  UV <Vector (0.3436, 0.3458)>
  UV <Vector (0.3473, 0.3610)>
  UV <Vector (0.3449, 0.3607)>
Face 1671
UV Count: 3
  UV <Vector (0.3401, 0.3326)>
  UV <Vector (0.3387, 0.3196)>
  UV <Vector (0.3402, 0.3189)>
Face 1672
UV Count: 3
  UV <Vector (0.3402, 0.3189)>
  UV <Vector (0.3387, 0.3196)>
  UV <Vector (0.3375, 0.3005)>
Face 1673
UV Count: 3
  UV <Vector (0.3436, 0.3458)>
  UV <Vector (0.3519, 0.3461)>
  UV <Vector (0.3530, 0.3592)>
Face 1674
UV Count: 3
  UV <Vector (0.0369, 0.3422)>
  UV <Vector (0.0413, 0.3445)>
  UV <Vector (0.0365, 0.3600)>
Face 1675
UV Count: 3
  UV <Vector (0.0233, 0.3728)>
  UV <Vector (0.0304, 0.3570)>
  UV <Vector (0.0365, 0.3600)>
Face 1676
UV Count: 3
  UV <Vector (0.0183, 0.3868)>
  UV <Vector (0.0233, 0.3728)>
  UV <Vector (0.0286, 0.3756)>
Face 1677
UV Count: 3
  UV <Vector (0.0183, 0.3868)>
  UV <Vector (0.0232, 0.3890)>
  UV <Vector (0.0187, 0.4002)>
Face 1678
UV Count: 3
  UV <Vector (0.3115, 0.3900)>
  UV <Vector (0.3125, 0.4018)>
  UV <Vector (0.3111, 0.4002)>
Face 1679
UV Count: 3
  UV <Vector (0.3184, 0.3971)>
  UV <Vector (0.3139, 0.4069)>
  UV <Vector (0.3125, 0.4018)>
Face 1680
UV Count: 3
  UV <Vector (0.3239, 0.4077)>
  UV <Vector (0.3159, 0.4147)>
  UV <Vector (0.3139, 0.4069)>
Face 1681
UV Count: 3
  UV <Vector (0.2490, 0.3960)>
  UV <Vector (0.2492, 0.3779)>
  UV <Vector (0.2577, 0.3772)>
Face 1682
UV Count: 3
  UV <Vector (0.2476, 0.4048)>
  UV <Vector (0.2490, 0.3960)>
  UV <Vector (0.2568, 0.3977)>
Face 1683
UV Count: 3
  UV <Vector (0.2551, 0.4067)>
  UV <Vector (0.2543, 0.4091)>
  UV <Vector (0.2472, 0.4072)>
Face 1684
UV Count: 3
  UV <Vector (0.2458, 0.4181)>
  UV <Vector (0.2472, 0.4072)>
  UV <Vector (0.2543, 0.4091)>
Face 1685
UV Count: 3
  UV <Vector (0.2458, 0.4181)>
  UV <Vector (0.2522, 0.4188)>
  UV <Vector (0.2515, 0.4318)>
Face 1686
UV Count: 3
  UV <Vector (0.2668, 0.4093)>
  UV <Vector (0.2660, 0.4173)>
  UV <Vector (0.2623, 0.4067)>
Face 1687
UV Count: 3
  UV <Vector (0.2490, 0.3960)>
  UV <Vector (0.2476, 0.4048)>
  UV <Vector (0.2433, 0.4008)>
Face 1688
UV Count: 3
  UV <Vector (0.2476, 0.4048)>
  UV <Vector (0.2472, 0.4072)>
  UV <Vector (0.2415, 0.4027)>
Face 1689
UV Count: 3
  UV <Vector (0.2492, 0.3779)>
  UV <Vector (0.2490, 0.3960)>
  UV <Vector (0.2419, 0.3938)>
Face 1690
UV Count: 3
  UV <Vector (0.2943, 0.3770)>
  UV <Vector (0.2838, 0.3774)>
  UV <Vector (0.2836, 0.3628)>
Face 1691
UV Count: 3
  UV <Vector (0.2950, 0.4058)>
  UV <Vector (0.2872, 0.4066)>
  UV <Vector (0.2867, 0.3977)>
Face 1692
UV Count: 3
  UV <Vector (0.2872, 0.4066)>
  UV <Vector (0.2950, 0.4058)>
  UV <Vector (0.2954, 0.4080)>
Face 1693
UV Count: 3
  UV <Vector (0.2867, 0.4177)>
  UV <Vector (0.2864, 0.4088)>
  UV <Vector (0.2954, 0.4080)>
Face 1694
UV Count: 3
  UV <Vector (0.2957, 0.4170)>
  UV <Vector (0.2967, 0.4338)>
  UV <Vector (0.2878, 0.4335)>
Face 1695
UV Count: 3
  UV <Vector (0.2824, 0.3403)>
  UV <Vector (0.2953, 0.3378)>
  UV <Vector (0.2957, 0.3609)>
Face 1696
UV Count: 3
  UV <Vector (0.2867, 0.3977)>
  UV <Vector (0.2781, 0.3955)>
  UV <Vector (0.2737, 0.3870)>
Face 1697
UV Count: 3
  UV <Vector (0.2867, 0.3977)>
  UV <Vector (0.2838, 0.3774)>
  UV <Vector (0.2943, 0.3770)>
Face 1698
UV Count: 3
  UV <Vector (0.2957, 0.3609)>
  UV <Vector (0.3071, 0.3597)>
  UV <Vector (0.3090, 0.3764)>
Face 1699
UV Count: 3
  UV <Vector (0.0790, 0.3759)>
  UV <Vector (0.0945, 0.3722)>
  UV <Vector (0.0928, 0.3805)>
Face 1700
UV Count: 3
  UV <Vector (0.0928, 0.3805)>
  UV <Vector (0.0945, 0.3722)>
  UV <Vector (0.1074, 0.3774)>
Face 1701
UV Count: 3
  UV <Vector (0.1076, 0.3981)>
  UV <Vector (0.1079, 0.4005)>
  UV <Vector (0.1013, 0.3901)>
Face 1702
UV Count: 3
  UV <Vector (0.2724, 0.3901)>
  UV <Vector (0.2737, 0.3870)>
  UV <Vector (0.2781, 0.3955)>
Face 1703
UV Count: 3
  UV <Vector (0.0821, 0.3903)>
  UV <Vector (0.0702, 0.3975)>
  UV <Vector (0.0703, 0.3941)>
Face 1704
UV Count: 3
  UV <Vector (0.3022, 0.4038)>
  UV <Vector (0.3001, 0.4025)>
  UV <Vector (0.3018, 0.3974)>
Face 1705
UV Count: 3
  UV <Vector (0.2772, 0.4059)>
  UV <Vector (0.2677, 0.4144)>
  UV <Vector (0.2680, 0.4109)>
Face 1706
UV Count: 3
  UV <Vector (0.3079, 0.3899)>
  UV <Vector (0.3111, 0.4002)>
  UV <Vector (0.3108, 0.4017)>
Face 1707
UV Count: 3
  UV <Vector (0.2867, 0.3977)>
  UV <Vector (0.2872, 0.4066)>
  UV <Vector (0.2817, 0.4036)>
Face 1708
UV Count: 3
  UV <Vector (0.3001, 0.4025)>
  UV <Vector (0.2950, 0.4058)>
  UV <Vector (0.2948, 0.3969)>
Face 1709
UV Count: 3
  UV <Vector (0.3257, 0.3963)>
  UV <Vector (0.3316, 0.3961)>
  UV <Vector (0.3323, 0.3990)>
Face 1710
UV Count: 3
  UV <Vector (0.2044, 0.3919)>
  UV <Vector (0.2033, 0.3988)>
  UV <Vector (0.1978, 0.3996)>
Face 1711
UV Count: 3
  UV <Vector (0.2197, 0.4014)>
  UV <Vector (0.2130, 0.3999)>
  UV <Vector (0.2141, 0.3938)>
Face 1712
UV Count: 3
  UV <Vector (0.2265, 0.3987)>
  UV <Vector (0.2260, 0.4053)>
  UV <Vector (0.2197, 0.4014)>
Face 1713
UV Count: 3
  UV <Vector (0.2257, 0.3867)>
  UV <Vector (0.2277, 0.3921)>
  UV <Vector (0.2265, 0.3987)>
Face 1714
UV Count: 3
  UV <Vector (0.2290, 0.3896)>
  UV <Vector (0.2277, 0.3921)>
  UV <Vector (0.2257, 0.3867)>
Face 1715
UV Count: 3
  UV <Vector (0.2296, 0.3914)>
  UV <Vector (0.2290, 0.3896)>
  UV <Vector (0.2310, 0.3810)>
Face 1716
UV Count: 3
  UV <Vector (0.2360, 0.3595)>
  UV <Vector (0.2492, 0.3603)>
  UV <Vector (0.2374, 0.3786)>
Face 1717
UV Count: 3
  UV <Vector (0.1985, 0.3780)>
  UV <Vector (0.2005, 0.3872)>
  UV <Vector (0.1982, 0.3888)>
Face 1718
UV Count: 3
  UV <Vector (0.1972, 0.3574)>
  UV <Vector (0.1985, 0.3780)>
  UV <Vector (0.1951, 0.3753)>
Face 1719
UV Count: 3
  UV <Vector (0.2062, 0.3185)>
  UV <Vector (0.2051, 0.3384)>
  UV <Vector (0.1947, 0.3360)>
Face 1720
UV Count: 3
  UV <Vector (0.1985, 0.3780)>
  UV <Vector (0.1972, 0.3574)>
  UV <Vector (0.2124, 0.3650)>
Face 1721
UV Count: 3
  UV <Vector (0.2005, 0.3872)>
  UV <Vector (0.1985, 0.3780)>
  UV <Vector (0.2077, 0.3830)>
Face 1722
UV Count: 3
  UV <Vector (0.2005, 0.3872)>
  UV <Vector (0.2051, 0.3895)>
  UV <Vector (0.2044, 0.3919)>
Face 1723
UV Count: 3
  UV <Vector (0.2109, 0.4105)>
  UV <Vector (0.2100, 0.4217)>
  UV <Vector (0.2031, 0.4215)>
Face 1724
UV Count: 3
  UV <Vector (0.1976, 0.4094)>
  UV <Vector (0.1978, 0.3996)>
  UV <Vector (0.2033, 0.3988)>
Face 1725
UV Count: 3
  UV <Vector (0.2033, 0.3988)>
  UV <Vector (0.2044, 0.3919)>
  UV <Vector (0.2141, 0.3938)>
Face 1726
UV Count: 3
  UV <Vector (0.4438, 0.1033)>
  UV <Vector (0.4389, 0.1091)>
  UV <Vector (0.4379, 0.1076)>
Face 1727
UV Count: 3
  UV <Vector (0.2511, 0.4855)>
  UV <Vector (0.2460, 0.4791)>
  UV <Vector (0.2483, 0.4787)>
Face 1728
UV Count: 3
  UV <Vector (0.2460, 0.4791)>
  UV <Vector (0.2428, 0.4704)>
  UV <Vector (0.2450, 0.4699)>
Face 1729
UV Count: 3
  UV <Vector (0.2425, 0.4606)>
  UV <Vector (0.2451, 0.4610)>
  UV <Vector (0.2450, 0.4699)>
Face 1730
UV Count: 3
  UV <Vector (0.2474, 0.4511)>
  UV <Vector (0.2495, 0.4520)>
  UV <Vector (0.2451, 0.4610)>
Face 1731
UV Count: 3
  UV <Vector (0.3059, 0.3194)>
  UV <Vector (0.2839, 0.3224)>
  UV <Vector (0.2840, 0.3066)>
Face 1732
UV Count: 3
  UV <Vector (0.3128, 0.2858)>
  UV <Vector (0.2836, 0.2885)>
  UV <Vector (0.2844, 0.2684)>
Face 1733
UV Count: 3
  UV <Vector (0.3354, 0.2682)>
  UV <Vector (0.3360, 0.2866)>
  UV <Vector (0.3128, 0.2858)>
Face 1734
UV Count: 3
  UV <Vector (0.3067, 0.3366)>
  UV <Vector (0.3171, 0.3350)>
  UV <Vector (0.3195, 0.3554)>
Face 1735
UV Count: 3
  UV <Vector (0.2727, 0.3635)>
  UV <Vector (0.2492, 0.3603)>
  UV <Vector (0.2511, 0.3434)>
Face 1736
UV Count: 3
  UV <Vector (0.2425, 0.4606)>
  UV <Vector (0.2352, 0.4710)>
  UV <Vector (0.2343, 0.4475)>
Face 1737
UV Count: 3
  UV <Vector (0.2349, 0.4901)>
  UV <Vector (0.2352, 0.4710)>
  UV <Vector (0.2460, 0.4791)>
Face 1738
UV Count: 3
  UV <Vector (0.2572, 0.4867)>
  UV <Vector (0.2570, 0.4886)>
  UV <Vector (0.2511, 0.4855)>
Face 1739
UV Count: 3
  UV <Vector (0.2532, 0.4475)>
  UV <Vector (0.2551, 0.4475)>
  UV <Vector (0.2495, 0.4520)>
Face 1740
UV Count: 3
  UV <Vector (0.3307, 0.3518)>
  UV <Vector (0.3195, 0.3554)>
  UV <Vector (0.3171, 0.3350)>
Face 1741
UV Count: 3
  UV <Vector (0.3419, 0.3456)>
  UV <Vector (0.3307, 0.3518)>
  UV <Vector (0.3293, 0.3347)>
Face 1742
UV Count: 3
  UV <Vector (0.3413, 0.3328)>
  UV <Vector (0.3436, 0.3458)>
  UV <Vector (0.3419, 0.3456)>
Face 1743
UV Count: 3
  UV <Vector (0.3519, 0.3461)>
  UV <Vector (0.3436, 0.3458)>
  UV <Vector (0.3413, 0.3328)>
Face 1744
UV Count: 3
  UV <Vector (0.1459, 0.2652)>
  UV <Vector (0.1462, 0.2838)>
  UV <Vector (0.1323, 0.2842)>
Face 1745
UV Count: 3
  UV <Vector (0.1472, 0.2429)>
  UV <Vector (0.1459, 0.2652)>
  UV <Vector (0.1337, 0.2642)>
Face 1746
UV Count: 3
  UV <Vector (0.1337, 0.2642)>
  UV <Vector (0.1323, 0.2842)>
  UV <Vector (0.1179, 0.2837)>
Face 1747
UV Count: 3
  UV <Vector (0.1214, 0.2629)>
  UV <Vector (0.1252, 0.2435)>
  UV <Vector (0.1369, 0.2431)>
Face 1748
UV Count: 3
  UV <Vector (0.3862, 0.4914)>
  UV <Vector (0.4046, 0.4918)>
  UV <Vector (0.4046, 0.4925)>
Face 1749
UV Count: 3
  UV <Vector (0.3737, 0.2290)>
  UV <Vector (0.3803, 0.2391)>
  UV <Vector (0.3546, 0.2426)>
Face 1750
UV Count: 3
  UV <Vector (0.1594, 0.2829)>
  UV <Vector (0.1586, 0.2651)>
  UV <Vector (0.1714, 0.2655)>
Face 1751
UV Count: 3
  UV <Vector (0.1721, 0.2422)>
  UV <Vector (0.1714, 0.2655)>
  UV <Vector (0.1586, 0.2651)>
Face 1752
UV Count: 3
  UV <Vector (0.1369, 0.2431)>
  UV <Vector (0.1252, 0.2435)>
  UV <Vector (0.1311, 0.2290)>
Face 1753
UV Count: 3
  UV <Vector (0.3360, 0.2866)>
  UV <Vector (0.3375, 0.3005)>
  UV <Vector (0.3218, 0.3054)>
Face 1754
UV Count: 3
  UV <Vector (0.4927, 0.3289)>
  UV <Vector (0.4880, 0.3386)>
  UV <Vector (0.4869, 0.3158)>
Face 1755
UV Count: 3
  UV <Vector (0.0851, 0.2713)>
  UV <Vector (0.0897, 0.2549)>
  UV <Vector (0.1087, 0.2611)>
Face 1756
UV Count: 3
  UV <Vector (0.0851, 0.2713)>
  UV <Vector (0.0672, 0.2741)>
  UV <Vector (0.0699, 0.2628)>
Face 1757
UV Count: 3
  UV <Vector (0.0672, 0.2741)>
  UV <Vector (0.0564, 0.2764)>
  UV <Vector (0.0586, 0.2672)>
Face 1758
UV Count: 3
  UV <Vector (0.0564, 0.2764)>
  UV <Vector (0.0497, 0.2770)>
  UV <Vector (0.0520, 0.2693)>
Face 1759
UV Count: 3
  UV <Vector (0.0497, 0.2770)>
  UV <Vector (0.0426, 0.2766)>
  UV <Vector (0.0447, 0.2696)>
Face 1760
UV Count: 3
  UV <Vector (0.0426, 0.2766)>
  UV <Vector (0.0322, 0.2754)>
  UV <Vector (0.0337, 0.2685)>
Face 1761
UV Count: 3
  UV <Vector (0.0322, 0.2754)>
  UV <Vector (0.0156, 0.2732)>
  UV <Vector (0.0167, 0.2669)>
Face 1762
UV Count: 3
  UV <Vector (0.1179, 0.2837)>
  UV <Vector (0.1158, 0.3045)>
  UV <Vector (0.1028, 0.3031)>
Face 1763
UV Count: 3
  UV <Vector (0.1179, 0.2837)>
  UV <Vector (0.1323, 0.2842)>
  UV <Vector (0.1311, 0.3053)>
Face 1764
UV Count: 3
  UV <Vector (0.1462, 0.2838)>
  UV <Vector (0.1467, 0.3051)>
  UV <Vector (0.1311, 0.3053)>
Face 1765
UV Count: 3
  UV <Vector (0.1594, 0.2829)>
  UV <Vector (0.1598, 0.3031)>
  UV <Vector (0.1467, 0.3051)>
Face 1766
UV Count: 3
  UV <Vector (0.1734, 0.2823)>
  UV <Vector (0.1746, 0.3011)>
  UV <Vector (0.1598, 0.3031)>
Face 1767
UV Count: 3
  UV <Vector (0.1904, 0.2968)>
  UV <Vector (0.1746, 0.3011)>
  UV <Vector (0.1734, 0.2823)>
Face 1768
UV Count: 3
  UV <Vector (0.1908, 0.2787)>
  UV <Vector (0.2080, 0.2796)>
  UV <Vector (0.2072, 0.2942)>
Face 1769
UV Count: 3
  UV <Vector (0.2080, 0.2796)>
  UV <Vector (0.2278, 0.2834)>
  UV <Vector (0.2277, 0.2934)>
Face 1770
UV Count: 3
  UV <Vector (0.4543, 0.2305)>
  UV <Vector (0.4544, 0.2254)>
  UV <Vector (0.4572, 0.2258)>
Face 1771
UV Count: 3
  UV <Vector (0.4571, 0.2242)>
  UV <Vector (0.4572, 0.2258)>
  UV <Vector (0.4544, 0.2254)>
Face 1772
UV Count: 3
  UV <Vector (0.4571, 0.2226)>
  UV <Vector (0.4571, 0.2242)>
  UV <Vector (0.4545, 0.2237)>
Face 1773
UV Count: 3
  UV <Vector (0.4558, 0.2175)>
  UV <Vector (0.4578, 0.2177)>
  UV <Vector (0.4571, 0.2226)>
Face 1774
UV Count: 3
  UV <Vector (0.4542, 0.2320)>
  UV <Vector (0.4569, 0.2320)>
  UV <Vector (0.4564, 0.2336)>
Face 1775
UV Count: 3
  UV <Vector (0.4543, 0.2305)>
  UV <Vector (0.4571, 0.2307)>
  UV <Vector (0.4569, 0.2320)>
Face 1776
UV Count: 3
  UV <Vector (0.4571, 0.2307)>
  UV <Vector (0.4572, 0.2258)>
  UV <Vector (0.4588, 0.2260)>
Face 1777
UV Count: 3
  UV <Vector (0.4588, 0.2242)>
  UV <Vector (0.4588, 0.2260)>
  UV <Vector (0.4572, 0.2258)>
Face 1778
UV Count: 3
  UV <Vector (0.4588, 0.2226)>
  UV <Vector (0.4588, 0.2242)>
  UV <Vector (0.4571, 0.2242)>
Face 1779
UV Count: 3
  UV <Vector (0.4590, 0.2177)>
  UV <Vector (0.4588, 0.2226)>
  UV <Vector (0.4571, 0.2226)>
Face 1780
UV Count: 3
  UV <Vector (0.4586, 0.2322)>
  UV <Vector (0.4584, 0.2340)>
  UV <Vector (0.4564, 0.2336)>
Face 1781
UV Count: 3
  UV <Vector (0.4571, 0.2307)>
  UV <Vector (0.4588, 0.2308)>
  UV <Vector (0.4586, 0.2322)>
Face 1782
UV Count: 3
  UV <Vector (0.4588, 0.2260)>
  UV <Vector (0.4729, 0.2262)>
  UV <Vector (0.4727, 0.2311)>
Face 1783
UV Count: 3
  UV <Vector (0.4729, 0.2262)>
  UV <Vector (0.4588, 0.2260)>
  UV <Vector (0.4588, 0.2242)>
Face 1784
UV Count: 3
  UV <Vector (0.4730, 0.2242)>
  UV <Vector (0.4588, 0.2242)>
  UV <Vector (0.4588, 0.2226)>
Face 1785
UV Count: 3
  UV <Vector (0.4588, 0.2226)>
  UV <Vector (0.4590, 0.2177)>
  UV <Vector (0.4726, 0.2177)>
Face 1786
UV Count: 3
  UV <Vector (0.4584, 0.2340)>
  UV <Vector (0.4586, 0.2322)>
  UV <Vector (0.4728, 0.2325)>
Face 1787
UV Count: 3
  UV <Vector (0.4586, 0.2322)>
  UV <Vector (0.4588, 0.2308)>
  UV <Vector (0.4727, 0.2311)>
Face 1788
UV Count: 3
  UV <Vector (0.4414, 0.2304)>
  UV <Vector (0.4417, 0.2241)>
  UV <Vector (0.4482, 0.2246)>
Face 1789
UV Count: 3
  UV <Vector (0.4417, 0.2241)>
  UV <Vector (0.4418, 0.2223)>
  UV <Vector (0.4482, 0.2231)>
Face 1790
UV Count: 3
  UV <Vector (0.4418, 0.2223)>
  UV <Vector (0.4422, 0.2205)>
  UV <Vector (0.4485, 0.2218)>
Face 1791
UV Count: 3
  UV <Vector (0.4436, 0.2144)>
  UV <Vector (0.4497, 0.2165)>
  UV <Vector (0.4485, 0.2218)>
Face 1792
UV Count: 3
  UV <Vector (0.4479, 0.2331)>
  UV <Vector (0.4417, 0.2335)>
  UV <Vector (0.4420, 0.2320)>
Face 1793
UV Count: 3
  UV <Vector (0.4481, 0.2300)>
  UV <Vector (0.4480, 0.2316)>
  UV <Vector (0.4420, 0.2320)>
Face 1794
UV Count: 3
  UV <Vector (0.4544, 0.2254)>
  UV <Vector (0.4543, 0.2305)>
  UV <Vector (0.4481, 0.2300)>
Face 1795
UV Count: 3
  UV <Vector (0.4482, 0.2246)>
  UV <Vector (0.4482, 0.2231)>
  UV <Vector (0.4545, 0.2237)>
Face 1796
UV Count: 3
  UV <Vector (0.4482, 0.2231)>
  UV <Vector (0.4485, 0.2218)>
  UV <Vector (0.4548, 0.2224)>
Face 1797
UV Count: 3
  UV <Vector (0.4497, 0.2165)>
  UV <Vector (0.4558, 0.2175)>
  UV <Vector (0.4548, 0.2224)>
Face 1798
UV Count: 3
  UV <Vector (0.4539, 0.2335)>
  UV <Vector (0.4479, 0.2331)>
  UV <Vector (0.4480, 0.2316)>
Face 1799
UV Count: 3
  UV <Vector (0.4542, 0.2320)>
  UV <Vector (0.4480, 0.2316)>
  UV <Vector (0.4481, 0.2300)>
Face 1800
UV Count: 3
  UV <Vector (0.4771, 0.2308)>
  UV <Vector (0.4743, 0.2309)>
  UV <Vector (0.4746, 0.2260)>
Face 1801
UV Count: 3
  UV <Vector (0.4748, 0.2243)>
  UV <Vector (0.4775, 0.2239)>
  UV <Vector (0.4774, 0.2255)>
Face 1802
UV Count: 3
  UV <Vector (0.4747, 0.2227)>
  UV <Vector (0.4772, 0.2224)>
  UV <Vector (0.4775, 0.2239)>
Face 1803
UV Count: 3
  UV <Vector (0.4757, 0.2175)>
  UV <Vector (0.4772, 0.2224)>
  UV <Vector (0.4747, 0.2227)>
Face 1804
UV Count: 3
  UV <Vector (0.4750, 0.2339)>
  UV <Vector (0.4745, 0.2323)>
  UV <Vector (0.4772, 0.2323)>
Face 1805
UV Count: 3
  UV <Vector (0.4745, 0.2323)>
  UV <Vector (0.4743, 0.2309)>
  UV <Vector (0.4771, 0.2308)>
Face 1806
UV Count: 3
  UV <Vector (0.4743, 0.2309)>
  UV <Vector (0.4727, 0.2311)>
  UV <Vector (0.4729, 0.2262)>
Face 1807
UV Count: 3
  UV <Vector (0.4730, 0.2242)>
  UV <Vector (0.4748, 0.2243)>
  UV <Vector (0.4746, 0.2260)>
Face 1808
UV Count: 3
  UV <Vector (0.4730, 0.2227)>
  UV <Vector (0.4747, 0.2227)>
  UV <Vector (0.4748, 0.2243)>
Face 1809
UV Count: 3
  UV <Vector (0.4738, 0.2177)>
  UV <Vector (0.4747, 0.2227)>
  UV <Vector (0.4730, 0.2227)>
Face 1810
UV Count: 3
  UV <Vector (0.4728, 0.2325)>
  UV <Vector (0.4745, 0.2323)>
  UV <Vector (0.4750, 0.2339)>
Face 1811
UV Count: 3
  UV <Vector (0.4728, 0.2325)>
  UV <Vector (0.4727, 0.2311)>
  UV <Vector (0.4743, 0.2309)>
Face 1812
UV Count: 3
  UV <Vector (0.4905, 0.2240)>
  UV <Vector (0.4902, 0.2310)>
  UV <Vector (0.4836, 0.2304)>
Face 1813
UV Count: 3
  UV <Vector (0.4840, 0.2246)>
  UV <Vector (0.4841, 0.2232)>
  UV <Vector (0.4905, 0.2223)>
Face 1814
UV Count: 3
  UV <Vector (0.4900, 0.2206)>
  UV <Vector (0.4905, 0.2223)>
  UV <Vector (0.4841, 0.2232)>
Face 1815
UV Count: 3
  UV <Vector (0.4900, 0.2206)>
  UV <Vector (0.4837, 0.2218)>
  UV <Vector (0.4819, 0.2164)>
Face 1816
UV Count: 3
  UV <Vector (0.4837, 0.2336)>
  UV <Vector (0.4836, 0.2320)>
  UV <Vector (0.4895, 0.2326)>
Face 1817
UV Count: 3
  UV <Vector (0.4895, 0.2326)>
  UV <Vector (0.4836, 0.2320)>
  UV <Vector (0.4836, 0.2304)>
Face 1818
UV Count: 3
  UV <Vector (0.4836, 0.2304)>
  UV <Vector (0.4771, 0.2308)>
  UV <Vector (0.4774, 0.2255)>
Face 1819
UV Count: 3
  UV <Vector (0.4840, 0.2246)>
  UV <Vector (0.4774, 0.2255)>
  UV <Vector (0.4775, 0.2239)>
Face 1820
UV Count: 3
  UV <Vector (0.4775, 0.2239)>
  UV <Vector (0.4772, 0.2224)>
  UV <Vector (0.4837, 0.2218)>
Face 1821
UV Count: 3
  UV <Vector (0.4772, 0.2224)>
  UV <Vector (0.4757, 0.2175)>
  UV <Vector (0.4819, 0.2164)>
Face 1822
UV Count: 3
  UV <Vector (0.4775, 0.2339)>
  UV <Vector (0.4772, 0.2323)>
  UV <Vector (0.4836, 0.2320)>
Face 1823
UV Count: 3
  UV <Vector (0.4771, 0.2308)>
  UV <Vector (0.4836, 0.2304)>
  UV <Vector (0.4836, 0.2320)>
Face 1824
UV Count: 3
  UV <Vector (0.4163, 0.4275)>
  UV <Vector (0.4162, 0.4227)>
  UV <Vector (0.4180, 0.4225)>
Face 1825
UV Count: 3
  UV <Vector (0.4163, 0.4208)>
  UV <Vector (0.4181, 0.4207)>
  UV <Vector (0.4180, 0.4225)>
Face 1826
UV Count: 3
  UV <Vector (0.4181, 0.4193)>
  UV <Vector (0.4181, 0.4207)>
  UV <Vector (0.4163, 0.4208)>
Face 1827
UV Count: 3
  UV <Vector (0.4163, 0.4193)>
  UV <Vector (0.4161, 0.4144)>
  UV <Vector (0.4174, 0.4143)>
Face 1828
UV Count: 3
  UV <Vector (0.4188, 0.4302)>
  UV <Vector (0.4167, 0.4307)>
  UV <Vector (0.4165, 0.4288)>
Face 1829
UV Count: 3
  UV <Vector (0.4180, 0.4273)>
  UV <Vector (0.4182, 0.4285)>
  UV <Vector (0.4165, 0.4288)>
Face 1830
UV Count: 3
  UV <Vector (0.4209, 0.4269)>
  UV <Vector (0.4180, 0.4273)>
  UV <Vector (0.4180, 0.4225)>
Face 1831
UV Count: 3
  UV <Vector (0.4181, 0.4207)>
  UV <Vector (0.4207, 0.4203)>
  UV <Vector (0.4208, 0.4218)>
Face 1832
UV Count: 3
  UV <Vector (0.4181, 0.4193)>
  UV <Vector (0.4205, 0.4190)>
  UV <Vector (0.4207, 0.4203)>
Face 1833
UV Count: 3
  UV <Vector (0.4181, 0.4193)>
  UV <Vector (0.4174, 0.4143)>
  UV <Vector (0.4195, 0.4142)>
Face 1834
UV Count: 3
  UV <Vector (0.4210, 0.4284)>
  UV <Vector (0.4213, 0.4300)>
  UV <Vector (0.4188, 0.4302)>
Face 1835
UV Count: 3
  UV <Vector (0.4209, 0.4269)>
  UV <Vector (0.4210, 0.4284)>
  UV <Vector (0.4182, 0.4285)>
Face 1836
UV Count: 3
  UV <Vector (0.4273, 0.4264)>
  UV <Vector (0.4209, 0.4269)>
  UV <Vector (0.4208, 0.4218)>
Face 1837
UV Count: 3
  UV <Vector (0.4273, 0.4212)>
  UV <Vector (0.4208, 0.4218)>
  UV <Vector (0.4207, 0.4203)>
Face 1838
UV Count: 3
  UV <Vector (0.4273, 0.4196)>
  UV <Vector (0.4207, 0.4203)>
  UV <Vector (0.4205, 0.4190)>
Face 1839
UV Count: 3
  UV <Vector (0.4205, 0.4190)>
  UV <Vector (0.4195, 0.4142)>
  UV <Vector (0.4257, 0.4132)>
Face 1840
UV Count: 3
  UV <Vector (0.4213, 0.4300)>
  UV <Vector (0.4210, 0.4284)>
  UV <Vector (0.4274, 0.4279)>
Face 1841
UV Count: 3
  UV <Vector (0.4210, 0.4284)>
  UV <Vector (0.4209, 0.4269)>
  UV <Vector (0.4273, 0.4264)>
Face 1842
UV Count: 3
  UV <Vector (0.4273, 0.4212)>
  UV <Vector (0.4342, 0.4205)>
  UV <Vector (0.4343, 0.4267)>
Face 1843
UV Count: 3
  UV <Vector (0.4342, 0.4205)>
  UV <Vector (0.4273, 0.4212)>
  UV <Vector (0.4273, 0.4196)>
Face 1844
UV Count: 3
  UV <Vector (0.4273, 0.4196)>
  UV <Vector (0.4270, 0.4182)>
  UV <Vector (0.4338, 0.4172)>
Face 1845
UV Count: 3
  UV <Vector (0.4338, 0.4172)>
  UV <Vector (0.4270, 0.4182)>
  UV <Vector (0.4257, 0.4132)>
Face 1846
UV Count: 3
  UV <Vector (0.4275, 0.4294)>
  UV <Vector (0.4274, 0.4279)>
  UV <Vector (0.4336, 0.4282)>
Face 1847
UV Count: 3
  UV <Vector (0.4336, 0.4282)>
  UV <Vector (0.4274, 0.4279)>
  UV <Vector (0.4273, 0.4264)>
Face 1848
UV Count: 3
  UV <Vector (0.4162, 0.4227)>
  UV <Vector (0.4163, 0.4275)>
  UV <Vector (0.4025, 0.4277)>
Face 1849
UV Count: 3
  UV <Vector (0.4021, 0.4209)>
  UV <Vector (0.4163, 0.4208)>
  UV <Vector (0.4162, 0.4227)>
Face 1850
UV Count: 3
  UV <Vector (0.4021, 0.4194)>
  UV <Vector (0.4163, 0.4193)>
  UV <Vector (0.4163, 0.4208)>
Face 1851
UV Count: 3
  UV <Vector (0.4161, 0.4144)>
  UV <Vector (0.4163, 0.4193)>
  UV <Vector (0.4021, 0.4194)>
Face 1852
UV Count: 3
  UV <Vector (0.4167, 0.4307)>
  UV <Vector (0.4022, 0.4309)>
  UV <Vector (0.4024, 0.4290)>
Face 1853
UV Count: 3
  UV <Vector (0.4165, 0.4288)>
  UV <Vector (0.4024, 0.4290)>
  UV <Vector (0.4025, 0.4277)>
Face 1854
UV Count: 3
  UV <Vector (0.4023, 0.4229)>
  UV <Vector (0.4025, 0.4277)>
  UV <Vector (0.4009, 0.4276)>
Face 1855
UV Count: 3
  UV <Vector (0.4005, 0.4227)>
  UV <Vector (0.4003, 0.4209)>
  UV <Vector (0.4021, 0.4209)>
Face 1856
UV Count: 3
  UV <Vector (0.4003, 0.4209)>
  UV <Vector (0.4003, 0.4194)>
  UV <Vector (0.4021, 0.4194)>
Face 1857
UV Count: 3
  UV <Vector (0.4013, 0.4144)>
  UV <Vector (0.4025, 0.4144)>
  UV <Vector (0.4021, 0.4194)>
Face 1858
UV Count: 3
  UV <Vector (0.4007, 0.4288)>
  UV <Vector (0.4024, 0.4290)>
  UV <Vector (0.4022, 0.4309)>
Face 1859
UV Count: 3
  UV <Vector (0.4025, 0.4277)>
  UV <Vector (0.4024, 0.4290)>
  UV <Vector (0.4007, 0.4288)>
Face 1860
UV Count: 3
  UV <Vector (0.4005, 0.4227)>
  UV <Vector (0.4009, 0.4276)>
  UV <Vector (0.3979, 0.4272)>
Face 1861
UV Count: 3
  UV <Vector (0.3976, 0.4221)>
  UV <Vector (0.3974, 0.4204)>
  UV <Vector (0.4003, 0.4209)>
Face 1862
UV Count: 3
  UV <Vector (0.3974, 0.4204)>
  UV <Vector (0.3977, 0.4191)>
  UV <Vector (0.4003, 0.4194)>
Face 1863
UV Count: 3
  UV <Vector (0.3992, 0.4143)>
  UV <Vector (0.4013, 0.4144)>
  UV <Vector (0.4003, 0.4194)>
Face 1864
UV Count: 3
  UV <Vector (0.3979, 0.4288)>
  UV <Vector (0.4007, 0.4288)>
  UV <Vector (0.4001, 0.4305)>
Face 1865
UV Count: 3
  UV <Vector (0.3979, 0.4272)>
  UV <Vector (0.4009, 0.4276)>
  UV <Vector (0.4007, 0.4288)>
Face 1866
UV Count: 3
  UV <Vector (0.3976, 0.4221)>
  UV <Vector (0.3979, 0.4272)>
  UV <Vector (0.3914, 0.4269)>
Face 1867
UV Count: 3
  UV <Vector (0.3907, 0.4213)>
  UV <Vector (0.3905, 0.4198)>
  UV <Vector (0.3974, 0.4204)>
Face 1868
UV Count: 3
  UV <Vector (0.3905, 0.4198)>
  UV <Vector (0.3909, 0.4184)>
  UV <Vector (0.3977, 0.4191)>
Face 1869
UV Count: 3
  UV <Vector (0.3929, 0.4132)>
  UV <Vector (0.3992, 0.4143)>
  UV <Vector (0.3977, 0.4191)>
Face 1870
UV Count: 3
  UV <Vector (0.3976, 0.4304)>
  UV <Vector (0.3912, 0.4302)>
  UV <Vector (0.3914, 0.4285)>
Face 1871
UV Count: 3
  UV <Vector (0.3979, 0.4288)>
  UV <Vector (0.3914, 0.4285)>
  UV <Vector (0.3914, 0.4269)>
Face 1872
UV Count: 3
  UV <Vector (0.3907, 0.4213)>
  UV <Vector (0.3914, 0.4269)>
  UV <Vector (0.3843, 0.4275)>
Face 1873
UV Count: 3
  UV <Vector (0.3836, 0.4206)>
  UV <Vector (0.3835, 0.4189)>
  UV <Vector (0.3905, 0.4198)>
Face 1874
UV Count: 3
  UV <Vector (0.3905, 0.4198)>
  UV <Vector (0.3835, 0.4189)>
  UV <Vector (0.3841, 0.4172)>
Face 1875
UV Count: 3
  UV <Vector (0.3866, 0.4107)>
  UV <Vector (0.3929, 0.4132)>
  UV <Vector (0.3909, 0.4184)>
Face 1876
UV Count: 3
  UV <Vector (0.3912, 0.4302)>
  UV <Vector (0.3846, 0.4308)>
  UV <Vector (0.3851, 0.4291)>
Face 1877
UV Count: 3
  UV <Vector (0.3914, 0.4285)>
  UV <Vector (0.3851, 0.4291)>
  UV <Vector (0.3843, 0.4275)>
Face 1878
UV Count: 3
  UV <Vector (0.4890, 0.4950)>
  UV <Vector (0.4880, 0.4752)>
  UV <Vector (0.4912, 0.4761)>
Face 1879
UV Count: 3
  UV <Vector (0.4880, 0.4752)>
  UV <Vector (0.4870, 0.4608)>
  UV <Vector (0.4912, 0.4602)>
Face 1880
UV Count: 3
  UV <Vector (0.0455, 0.4900)>
  UV <Vector (0.0455, 0.4919)>
  UV <Vector (0.0274, 0.4921)>
Face 1881
UV Count: 3
  UV <Vector (0.0629, 0.4921)>
  UV <Vector (0.0631, 0.4901)>
  UV <Vector (0.0853, 0.4881)>
Face 1882
UV Count: 3
  UV <Vector (0.0862, 0.4921)>
  UV <Vector (0.0853, 0.4881)>
  UV <Vector (0.1103, 0.4866)>
Face 1883
UV Count: 3
  UV <Vector (0.1108, 0.4921)>
  UV <Vector (0.1103, 0.4866)>
  UV <Vector (0.1294, 0.4855)>
Face 1884
UV Count: 3
  UV <Vector (0.2533, 0.0092)>
  UV <Vector (0.2533, 0.0232)>
  UV <Vector (0.2351, 0.0259)>
Face 1885
UV Count: 3
  UV <Vector (0.2533, 0.0232)>
  UV <Vector (0.2719, 0.0224)>
  UV <Vector (0.2727, 0.0457)>
Face 1886
UV Count: 3
  UV <Vector (0.2533, 0.0452)>
  UV <Vector (0.2353, 0.0462)>
  UV <Vector (0.2351, 0.0259)>
Face 1887
UV Count: 3
  UV <Vector (0.2533, 0.0452)>
  UV <Vector (0.2533, 0.0589)>
  UV <Vector (0.2362, 0.0598)>
Face 1888
UV Count: 3
  UV <Vector (0.2533, 0.0452)>
  UV <Vector (0.2727, 0.0457)>
  UV <Vector (0.2706, 0.0625)>
Face 1889
UV Count: 3
  UV <Vector (0.2493, 0.1162)>
  UV <Vector (0.2540, 0.1174)>
  UV <Vector (0.2533, 0.1349)>
Face 1890
UV Count: 3
  UV <Vector (0.1597, 0.0486)>
  UV <Vector (0.1329, 0.0484)>
  UV <Vector (0.1345, 0.0317)>
Face 1891
UV Count: 3
  UV <Vector (0.1792, 0.0492)>
  UV <Vector (0.1597, 0.0486)>
  UV <Vector (0.1612, 0.0312)>
Face 1892
UV Count: 3
  UV <Vector (0.2091, 0.1610)>
  UV <Vector (0.2067, 0.1588)>
  UV <Vector (0.2140, 0.1558)>
Face 1893
UV Count: 3
  UV <Vector (0.1350, 0.1566)>
  UV <Vector (0.1205, 0.1517)>
  UV <Vector (0.1246, 0.1356)>
Face 1894
UV Count: 3
  UV <Vector (0.0992, 0.1409)>
  UV <Vector (0.1022, 0.1258)>
  UV <Vector (0.1135, 0.1320)>
Face 1895
UV Count: 3
  UV <Vector (0.4035, 0.0838)>
  UV <Vector (0.3966, 0.0649)>
  UV <Vector (0.4036, 0.0638)>
Face 1896
UV Count: 3
  UV <Vector (0.0207, 0.0773)>
  UV <Vector (0.0376, 0.0773)>
  UV <Vector (0.0330, 0.0872)>
Face 1897
UV Count: 3
  UV <Vector (0.0376, 0.0773)>
  UV <Vector (0.0540, 0.0803)>
  UV <Vector (0.0477, 0.0905)>
Face 1898
UV Count: 3
  UV <Vector (0.0796, 0.0390)>
  UV <Vector (0.0538, 0.0351)>
  UV <Vector (0.0638, 0.0193)>
Face 1899
UV Count: 3
  UV <Vector (0.0692, 0.0566)>
  UV <Vector (0.0477, 0.0526)>
  UV <Vector (0.0538, 0.0351)>
Face 1900
UV Count: 3
  UV <Vector (0.1165, 0.0992)>
  UV <Vector (0.1147, 0.1149)>
  UV <Vector (0.1040, 0.1128)>
Face 1901
UV Count: 3
  UV <Vector (0.4698, 0.4950)>
  UV <Vector (0.4681, 0.4759)>
  UV <Vector (0.4880, 0.4752)>
Face 1902
UV Count: 3
  UV <Vector (0.4870, 0.4608)>
  UV <Vector (0.4880, 0.4752)>
  UV <Vector (0.4681, 0.4759)>
Face 1903
UV Count: 3
  UV <Vector (0.4667, 0.4290)>
  UV <Vector (0.4672, 0.4054)>
  UV <Vector (0.4865, 0.4066)>
Face 1904
UV Count: 3
  UV <Vector (0.1257, 0.1773)>
  UV <Vector (0.1196, 0.1801)>
  UV <Vector (0.1184, 0.1765)>
Face 1905
UV Count: 3
  UV <Vector (0.1034, 0.1721)>
  UV <Vector (0.1059, 0.1662)>
  UV <Vector (0.1142, 0.1687)>
Face 1906
UV Count: 3
  UV <Vector (0.4064, 0.1601)>
  UV <Vector (0.3987, 0.1437)>
  UV <Vector (0.4075, 0.1402)>
Face 1907
UV Count: 3
  UV <Vector (0.4064, 0.1601)>
  UV <Vector (0.3965, 0.1660)>
  UV <Vector (0.3887, 0.1521)>
Face 1908
UV Count: 3
  UV <Vector (0.3868, 0.1740)>
  UV <Vector (0.3784, 0.1802)>
  UV <Vector (0.3753, 0.1700)>
Face 1909
UV Count: 3
  UV <Vector (0.1417, 0.2147)>
  UV <Vector (0.1420, 0.1961)>
  UV <Vector (0.1484, 0.1973)>
Face 1910
UV Count: 3
  UV <Vector (0.1317, 0.2142)>
  UV <Vector (0.1316, 0.1945)>
  UV <Vector (0.1420, 0.1961)>
Face 1911
UV Count: 3
  UV <Vector (0.3661, 0.2048)>
  UV <Vector (0.3638, 0.1869)>
  UV <Vector (0.3751, 0.1885)>
Face 1912
UV Count: 3
  UV <Vector (0.3570, 0.2049)>
  UV <Vector (0.3546, 0.1866)>
  UV <Vector (0.3638, 0.1869)>
Face 1913
UV Count: 3
  UV <Vector (0.3370, 0.1938)>
  UV <Vector (0.3465, 0.1887)>
  UV <Vector (0.3473, 0.2050)>
Face 1914
UV Count: 3
  UV <Vector (0.2064, 0.1981)>
  UV <Vector (0.2026, 0.1829)>
  UV <Vector (0.2151, 0.1883)>
Face 1915
UV Count: 3
  UV <Vector (0.1919, 0.1990)>
  UV <Vector (0.1863, 0.1999)>
  UV <Vector (0.1841, 0.1887)>
Face 1916
UV Count: 3
  UV <Vector (0.1863, 0.1999)>
  UV <Vector (0.1786, 0.2044)>
  UV <Vector (0.1781, 0.1975)>
Face 1917
UV Count: 3
  UV <Vector (0.3350, 0.1922)>
  UV <Vector (0.3354, 0.1990)>
  UV <Vector (0.3256, 0.1987)>
Face 1918
UV Count: 3
  UV <Vector (0.3261, 0.1899)>
  UV <Vector (0.3256, 0.1987)>
  UV <Vector (0.3157, 0.1985)>
Face 1919
UV Count: 3
  UV <Vector (0.3058, 0.1984)>
  UV <Vector (0.2962, 0.1987)>
  UV <Vector (0.2963, 0.1898)>
Face 1920
UV Count: 3
  UV <Vector (0.2459, 0.1690)>
  UV <Vector (0.2533, 0.1691)>
  UV <Vector (0.2533, 0.1806)>
Face 1921
UV Count: 3
  UV <Vector (0.2290, 0.1715)>
  UV <Vector (0.2299, 0.1740)>
  UV <Vector (0.2214, 0.1720)>
Face 1922
UV Count: 3
  UV <Vector (0.2939, 0.1754)>
  UV <Vector (0.2939, 0.1844)>
  UV <Vector (0.2858, 0.1847)>
Face 1923
UV Count: 3
  UV <Vector (0.2858, 0.1847)>
  UV <Vector (0.2773, 0.1840)>
  UV <Vector (0.2782, 0.1709)>
Face 1924
UV Count: 3
  UV <Vector (0.2647, 0.1815)>
  UV <Vector (0.2533, 0.1806)>
  UV <Vector (0.2533, 0.1691)>
Face 1925
UV Count: 3
  UV <Vector (0.3965, 0.1660)>
  UV <Vector (0.3868, 0.1740)>
  UV <Vector (0.3785, 0.1613)>
Face 1926
UV Count: 3
  UV <Vector (0.3465, 0.1887)>
  UV <Vector (0.3546, 0.1866)>
  UV <Vector (0.3570, 0.2049)>
Face 1927
UV Count: 3
  UV <Vector (0.1562, 0.2137)>
  UV <Vector (0.1573, 0.1981)>
  UV <Vector (0.1650, 0.2014)>
Face 1928
UV Count: 3
  UV <Vector (0.3157, 0.1985)>
  UV <Vector (0.3058, 0.1984)>
  UV <Vector (0.3061, 0.1876)>
Face 1929
UV Count: 3
  UV <Vector (0.2064, 0.1981)>
  UV <Vector (0.1982, 0.1983)>
  UV <Vector (0.1969, 0.1874)>
Face 1930
UV Count: 3
  UV <Vector (0.2773, 0.1840)>
  UV <Vector (0.2647, 0.1815)>
  UV <Vector (0.2650, 0.1696)>
Face 1931
UV Count: 3
  UV <Vector (0.2390, 0.1697)>
  UV <Vector (0.2397, 0.1721)>
  UV <Vector (0.2299, 0.1740)>
Face 1932
UV Count: 3
  UV <Vector (0.1786, 0.2044)>
  UV <Vector (0.1863, 0.1999)>
  UV <Vector (0.1871, 0.2122)>
Face 1933
UV Count: 3
  UV <Vector (0.1919, 0.1990)>
  UV <Vector (0.1926, 0.2120)>
  UV <Vector (0.1871, 0.2122)>
Face 1934
UV Count: 3
  UV <Vector (0.2073, 0.2115)>
  UV <Vector (0.1987, 0.2118)>
  UV <Vector (0.1982, 0.1983)>
Face 1935
UV Count: 3
  UV <Vector (0.2962, 0.1987)>
  UV <Vector (0.3058, 0.1984)>
  UV <Vector (0.3047, 0.2076)>
Face 1936
UV Count: 3
  UV <Vector (0.3058, 0.1984)>
  UV <Vector (0.3157, 0.1985)>
  UV <Vector (0.3148, 0.2078)>
Face 1937
UV Count: 3
  UV <Vector (0.3256, 0.1987)>
  UV <Vector (0.3245, 0.2078)>
  UV <Vector (0.3148, 0.2078)>
Face 1938
UV Count: 3
  UV <Vector (0.4133, 0.1723)>
  UV <Vector (0.4209, 0.1692)>
  UV <Vector (0.4254, 0.1804)>
Face 1939
UV Count: 3
  UV <Vector (0.0825, 0.1850)>
  UV <Vector (0.0963, 0.1896)>
  UV <Vector (0.0905, 0.2021)>
Face 1940
UV Count: 3
  UV <Vector (0.0963, 0.1896)>
  UV <Vector (0.1055, 0.1940)>
  UV <Vector (0.1003, 0.2069)>
Face 1941
UV Count: 3
  UV <Vector (0.1003, 0.2069)>
  UV <Vector (0.1055, 0.1940)>
  UV <Vector (0.1153, 0.1995)>
Face 1942
UV Count: 3
  UV <Vector (0.1109, 0.2108)>
  UV <Vector (0.1153, 0.1995)>
  UV <Vector (0.1239, 0.2049)>
Face 1943
UV Count: 3
  UV <Vector (0.3903, 0.2002)>
  UV <Vector (0.3837, 0.1894)>
  UV <Vector (0.3919, 0.1835)>
Face 1944
UV Count: 3
  UV <Vector (0.3992, 0.1931)>
  UV <Vector (0.3919, 0.1835)>
  UV <Vector (0.4031, 0.1776)>
Face 1945
UV Count: 3
  UV <Vector (0.4133, 0.1723)>
  UV <Vector (0.4179, 0.1837)>
  UV <Vector (0.4090, 0.1870)>
Face 1946
UV Count: 3
  UV <Vector (0.2640, 0.1919)>
  UV <Vector (0.2642, 0.2019)>
  UV <Vector (0.2533, 0.2014)>
Face 1947
UV Count: 3
  UV <Vector (0.2465, 0.1895)>
  UV <Vector (0.2533, 0.1898)>
  UV <Vector (0.2533, 0.2014)>
Face 1948
UV Count: 3
  UV <Vector (0.2413, 0.1900)>
  UV <Vector (0.2465, 0.1895)>
  UV <Vector (0.2466, 0.2015)>
Face 1949
UV Count: 3
  UV <Vector (0.2331, 0.1907)>
  UV <Vector (0.2341, 0.2019)>
  UV <Vector (0.2261, 0.2022)>
Face 1950
UV Count: 3
  UV <Vector (0.2261, 0.1914)>
  UV <Vector (0.2261, 0.2022)>
  UV <Vector (0.2192, 0.2024)>
Face 1951
UV Count: 3
  UV <Vector (0.2939, 0.1937)>
  UV <Vector (0.2940, 0.2030)>
  UV <Vector (0.2860, 0.2027)>
Face 1952
UV Count: 3
  UV <Vector (0.2855, 0.1941)>
  UV <Vector (0.2860, 0.2027)>
  UV <Vector (0.2761, 0.2023)>
Face 1953
UV Count: 3
  UV <Vector (0.2763, 0.1940)>
  UV <Vector (0.2761, 0.2023)>
  UV <Vector (0.2642, 0.2019)>
Face 1954
UV Count: 3
  UV <Vector (0.2855, 0.1941)>
  UV <Vector (0.2858, 0.1847)>
  UV <Vector (0.2939, 0.1844)>
Face 1955
UV Count: 3
  UV <Vector (0.2244, 0.1816)>
  UV <Vector (0.2261, 0.1914)>
  UV <Vector (0.2189, 0.1930)>
Face 1956
UV Count: 3
  UV <Vector (0.2311, 0.1800)>
  UV <Vector (0.2331, 0.1907)>
  UV <Vector (0.2261, 0.1914)>
Face 1957
UV Count: 3
  UV <Vector (0.2408, 0.1790)>
  UV <Vector (0.2413, 0.1900)>
  UV <Vector (0.2331, 0.1907)>
Face 1958
UV Count: 3
  UV <Vector (0.2533, 0.1898)>
  UV <Vector (0.2465, 0.1895)>
  UV <Vector (0.2463, 0.1798)>
Face 1959
UV Count: 3
  UV <Vector (0.2640, 0.1919)>
  UV <Vector (0.2533, 0.1898)>
  UV <Vector (0.2533, 0.1806)>
Face 1960
UV Count: 3
  UV <Vector (0.2763, 0.1940)>
  UV <Vector (0.2640, 0.1919)>
  UV <Vector (0.2647, 0.1815)>
Face 1961
UV Count: 3
  UV <Vector (0.2855, 0.1941)>
  UV <Vector (0.2763, 0.1940)>
  UV <Vector (0.2773, 0.1840)>
Face 1962
UV Count: 3
  UV <Vector (0.1823, 0.1804)>
  UV <Vector (0.1839, 0.1863)>
  UV <Vector (0.1818, 0.1869)>
Face 1963
UV Count: 3
  UV <Vector (0.3342, 0.1813)>
  UV <Vector (0.3350, 0.1922)>
  UV <Vector (0.3261, 0.1899)>
Face 1964
UV Count: 3
  UV <Vector (0.3302, 0.1736)>
  UV <Vector (0.3261, 0.1899)>
  UV <Vector (0.3162, 0.1876)>
Face 1965
UV Count: 3
  UV <Vector (0.3162, 0.1876)>
  UV <Vector (0.3061, 0.1876)>
  UV <Vector (0.3049, 0.1697)>
Face 1966
UV Count: 3
  UV <Vector (0.3061, 0.1876)>
  UV <Vector (0.2963, 0.1898)>
  UV <Vector (0.2973, 0.1757)>
Face 1967
UV Count: 3
  UV <Vector (0.2138, 0.1796)>
  UV <Vector (0.2151, 0.1883)>
  UV <Vector (0.2026, 0.1829)>
Face 1968
UV Count: 3
  UV <Vector (0.2053, 0.1752)>
  UV <Vector (0.2026, 0.1829)>
  UV <Vector (0.2008, 0.1810)>
Face 1969
UV Count: 3
  UV <Vector (0.1823, 0.1804)>
  UV <Vector (0.1873, 0.1779)>
  UV <Vector (0.1890, 0.1869)>
Face 1970
UV Count: 3
  UV <Vector (0.3742, 0.1770)>
  UV <Vector (0.3751, 0.1885)>
  UV <Vector (0.3638, 0.1869)>
Face 1971
UV Count: 3
  UV <Vector (0.3620, 0.1704)>
  UV <Vector (0.3638, 0.1869)>
  UV <Vector (0.3546, 0.1866)>
Face 1972
UV Count: 3
  UV <Vector (0.3546, 0.1866)>
  UV <Vector (0.3465, 0.1887)>
  UV <Vector (0.3428, 0.1703)>
Face 1973
UV Count: 3
  UV <Vector (0.3465, 0.1887)>
  UV <Vector (0.3370, 0.1938)>
  UV <Vector (0.3361, 0.1807)>
Face 1974
UV Count: 3
  UV <Vector (0.1576, 0.1890)>
  UV <Vector (0.1570, 0.1868)>
  UV <Vector (0.1623, 0.1838)>
Face 1975
UV Count: 3
  UV <Vector (0.1487, 0.1882)>
  UV <Vector (0.1420, 0.1840)>
  UV <Vector (0.1441, 0.1826)>
Face 1976
UV Count: 3
  UV <Vector (0.3919, 0.1835)>
  UV <Vector (0.3837, 0.1894)>
  UV <Vector (0.3784, 0.1802)>
Face 1977
UV Count: 3
  UV <Vector (0.4031, 0.1776)>
  UV <Vector (0.3919, 0.1835)>
  UV <Vector (0.3868, 0.1740)>
Face 1978
UV Count: 3
  UV <Vector (0.4031, 0.1776)>
  UV <Vector (0.3965, 0.1660)>
  UV <Vector (0.4064, 0.1601)>
Face 1979
UV Count: 3
  UV <Vector (0.4155, 0.1558)>
  UV <Vector (0.4209, 0.1692)>
  UV <Vector (0.4133, 0.1723)>
Face 1980
UV Count: 3
  UV <Vector (0.1015, 0.1743)>
  UV <Vector (0.0963, 0.1896)>
  UV <Vector (0.0825, 0.1850)>
Face 1981
UV Count: 3
  UV <Vector (0.1118, 0.1792)>
  UV <Vector (0.1055, 0.1940)>
  UV <Vector (0.0963, 0.1896)>
Face 1982
UV Count: 3
  UV <Vector (0.1055, 0.1940)>
  UV <Vector (0.1118, 0.1792)>
  UV <Vector (0.1202, 0.1879)>
Face 1983
UV Count: 3
  UV <Vector (0.1282, 0.1949)>
  UV <Vector (0.1239, 0.2049)>
  UV <Vector (0.1153, 0.1995)>
Face 1984
UV Count: 3
  UV <Vector (0.4102, 0.0930)>
  UV <Vector (0.4073, 0.0962)>
  UV <Vector (0.4035, 0.0838)>
Face 1985
UV Count: 3
  UV <Vector (0.0540, 0.0803)>
  UV <Vector (0.0683, 0.0873)>
  UV <Vector (0.0617, 0.0977)>
Face 1986
UV Count: 3
  UV <Vector (0.0871, 0.0634)>
  UV <Vector (0.0692, 0.0566)>
  UV <Vector (0.0796, 0.0390)>
Face 1987
UV Count: 3
  UV <Vector (0.0796, 0.0390)>
  UV <Vector (0.0895, 0.0228)>
  UV <Vector (0.1092, 0.0285)>
Face 1988
UV Count: 3
  UV <Vector (0.0629, 0.4921)>
  UV <Vector (0.0455, 0.4919)>
  UV <Vector (0.0455, 0.4900)>
Face 1989
UV Count: 3
  UV <Vector (0.4181, 0.0881)>
  UV <Vector (0.4102, 0.0930)>
  UV <Vector (0.4081, 0.0807)>
Face 1990
UV Count: 3
  UV <Vector (0.4036, 0.0638)>
  UV <Vector (0.4135, 0.0624)>
  UV <Vector (0.4160, 0.0768)>
Face 1991
UV Count: 3
  UV <Vector (0.0183, 0.0863)>
  UV <Vector (0.0330, 0.0872)>
  UV <Vector (0.0270, 0.1008)>
Face 1992
UV Count: 3
  UV <Vector (0.0330, 0.0872)>
  UV <Vector (0.0477, 0.0905)>
  UV <Vector (0.0406, 0.1052)>
Face 1993
UV Count: 3
  UV <Vector (0.0406, 0.1052)>
  UV <Vector (0.0477, 0.0905)>
  UV <Vector (0.0617, 0.0977)>
Face 1994
UV Count: 3
  UV <Vector (0.0544, 0.1123)>
  UV <Vector (0.0617, 0.0977)>
  UV <Vector (0.0684, 0.1073)>
Face 1995
UV Count: 3
  UV <Vector (0.3966, 0.0649)>
  UV <Vector (0.3944, 0.0572)>
  UV <Vector (0.4015, 0.0568)>
Face 1996
UV Count: 3
  UV <Vector (0.4036, 0.0638)>
  UV <Vector (0.4015, 0.0568)>
  UV <Vector (0.4119, 0.0556)>
Face 1997
UV Count: 3
  UV <Vector (0.0618, 0.1206)>
  UV <Vector (0.0684, 0.1073)>
  UV <Vector (0.0758, 0.1219)>
Face 1998
UV Count: 3
  UV <Vector (0.1329, 0.0484)>
  UV <Vector (0.1087, 0.0484)>
  UV <Vector (0.1092, 0.0285)>
Face 1999
UV Count: 3
  UV <Vector (0.0764, 0.0982)>
  UV <Vector (0.0684, 0.1073)>
  UV <Vector (0.0617, 0.0977)>
Face 2000
UV Count: 3
  UV <Vector (0.4901, 0.3847)>
  UV <Vector (0.4912, 0.3847)>
  UV <Vector (0.4912, 0.4062)>
Face 2001
UV Count: 3
  UV <Vector (0.4672, 0.4054)>
  UV <Vector (0.4675, 0.3847)>
  UV <Vector (0.4901, 0.3847)>
Face 2002
UV Count: 3
  UV <Vector (0.0852, 0.0907)>
  UV <Vector (0.0752, 0.0773)>
  UV <Vector (0.0871, 0.0634)>
Face 2003
UV Count: 3
  UV <Vector (0.0692, 0.0566)>
  UV <Vector (0.0871, 0.0634)>
  UV <Vector (0.0752, 0.0773)>
Face 2004
UV Count: 3
  UV <Vector (0.0477, 0.0526)>
  UV <Vector (0.0692, 0.0566)>
  UV <Vector (0.0598, 0.0702)>
Face 2005
UV Count: 3
  UV <Vector (0.0297, 0.0553)>
  UV <Vector (0.0477, 0.0526)>
  UV <Vector (0.0423, 0.0672)>
Face 2006
UV Count: 3
  UV <Vector (0.3876, 0.0566)>
  UV <Vector (0.3899, 0.0656)>
  UV <Vector (0.3796, 0.0655)>
Face 2007
UV Count: 3
  UV <Vector (0.3988, 0.0896)>
  UV <Vector (0.3942, 0.0983)>
  UV <Vector (0.3796, 0.0655)>
Face 2008
UV Count: 3
  UV <Vector (0.0795, 0.1161)>
  UV <Vector (0.0758, 0.1219)>
  UV <Vector (0.0684, 0.1073)>
Face 2009
UV Count: 3
  UV <Vector (0.4053, 0.0996)>
  UV <Vector (0.4047, 0.1058)>
  UV <Vector (0.3942, 0.0983)>
Face 2010
UV Count: 3
  UV <Vector (0.0892, 0.1147)>
  UV <Vector (0.0838, 0.1131)>
  UV <Vector (0.0852, 0.0907)>
Face 2011
UV Count: 3
  UV <Vector (0.4328, 0.0828)>
  UV <Vector (0.4181, 0.0881)>
  UV <Vector (0.4160, 0.0768)>
Face 2012
UV Count: 3
  UV <Vector (0.0557, 0.1384)>
  UV <Vector (0.0618, 0.1206)>
  UV <Vector (0.0714, 0.1304)>
Face 2013
UV Count: 3
  UV <Vector (0.0452, 0.1316)>
  UV <Vector (0.0544, 0.1123)>
  UV <Vector (0.0618, 0.1206)>
Face 2014
UV Count: 3
  UV <Vector (0.0406, 0.1052)>
  UV <Vector (0.0544, 0.1123)>
  UV <Vector (0.0452, 0.1316)>
Face 2015
UV Count: 3
  UV <Vector (0.0318, 0.1249)>
  UV <Vector (0.0190, 0.1189)>
  UV <Vector (0.0270, 0.1008)>
Face 2016
UV Count: 3
  UV <Vector (0.0190, 0.1189)>
  UV <Vector (0.0083, 0.1147)>
  UV <Vector (0.0155, 0.0985)>
Face 2017
UV Count: 3
  UV <Vector (0.4135, 0.0624)>
  UV <Vector (0.4119, 0.0556)>
  UV <Vector (0.4285, 0.0533)>
Face 2018
UV Count: 3
  UV <Vector (0.4311, 0.0721)>
  UV <Vector (0.4160, 0.0768)>
  UV <Vector (0.4135, 0.0624)>
Face 2019
UV Count: 3
  UV <Vector (0.0980, 0.0833)>
  UV <Vector (0.0871, 0.0634)>
  UV <Vector (0.1081, 0.0668)>
Face 2020
UV Count: 3
  UV <Vector (0.0455, 0.4900)>
  UV <Vector (0.0268, 0.4910)>
  UV <Vector (0.0258, 0.4720)>
Face 2021
UV Count: 3
  UV <Vector (0.0084, 0.4707)>
  UV <Vector (0.0258, 0.4720)>
  UV <Vector (0.0268, 0.4910)>
Face 2022
UV Count: 3
  UV <Vector (0.4075, 0.1402)>
  UV <Vector (0.3987, 0.1437)>
  UV <Vector (0.3925, 0.1295)>
Face 2023
UV Count: 3
  UV <Vector (0.0943, 0.1559)>
  UV <Vector (0.0992, 0.1409)>
  UV <Vector (0.1118, 0.1480)>
Face 2024
UV Count: 3
  UV <Vector (0.1246, 0.1356)>
  UV <Vector (0.1205, 0.1517)>
  UV <Vector (0.1118, 0.1480)>
Face 2025
UV Count: 3
  UV <Vector (0.1386, 0.1663)>
  UV <Vector (0.1498, 0.1572)>
  UV <Vector (0.1493, 0.1771)>
Face 2026
UV Count: 3
  UV <Vector (0.3987, 0.1437)>
  UV <Vector (0.3887, 0.1521)>
  UV <Vector (0.3835, 0.1391)>
Face 2027
UV Count: 3
  UV <Vector (0.3887, 0.1521)>
  UV <Vector (0.3785, 0.1613)>
  UV <Vector (0.3720, 0.1521)>
Face 2028
UV Count: 3
  UV <Vector (0.3906, 0.1145)>
  UV <Vector (0.3942, 0.0983)>
  UV <Vector (0.4047, 0.1058)>
Face 2029
UV Count: 3
  UV <Vector (0.3780, 0.1220)>
  UV <Vector (0.3740, 0.0941)>
  UV <Vector (0.3942, 0.0983)>
Face 2030
UV Count: 3
  UV <Vector (0.4005, 0.1170)>
  UV <Vector (0.4028, 0.1247)>
  UV <Vector (0.3925, 0.1295)>
Face 2031
UV Count: 3
  UV <Vector (0.3634, 0.1645)>
  UV <Vector (0.3620, 0.1704)>
  UV <Vector (0.3527, 0.1685)>
Face 2032
UV Count: 3
  UV <Vector (0.3514, 0.1607)>
  UV <Vector (0.3527, 0.1685)>
  UV <Vector (0.3428, 0.1703)>
Face 2033
UV Count: 3
  UV <Vector (0.3404, 0.1636)>
  UV <Vector (0.3363, 0.1783)>
  UV <Vector (0.3359, 0.1758)>
Face 2034
UV Count: 3
  UV <Vector (0.3359, 0.1758)>
  UV <Vector (0.3350, 0.1764)>
  UV <Vector (0.3296, 0.1601)>
Face 2035
UV Count: 3
  UV <Vector (0.3350, 0.1764)>
  UV <Vector (0.3342, 0.1813)>
  UV <Vector (0.3302, 0.1736)>
Face 2036
UV Count: 3
  UV <Vector (0.1692, 0.1773)>
  UV <Vector (0.1668, 0.1862)>
  UV <Vector (0.1623, 0.1838)>
Face 2037
UV Count: 3
  UV <Vector (0.1751, 0.1703)>
  UV <Vector (0.1717, 0.1703)>
  UV <Vector (0.1704, 0.1672)>
Face 2038
UV Count: 3
  UV <Vector (0.1751, 0.1703)>
  UV <Vector (0.1766, 0.1667)>
  UV <Vector (0.1823, 0.1804)>
Face 2039
UV Count: 3
  UV <Vector (0.2091, 0.1610)>
  UV <Vector (0.2145, 0.1716)>
  UV <Vector (0.2138, 0.1796)>
Face 2040
UV Count: 3
  UV <Vector (0.3049, 0.1697)>
  UV <Vector (0.2973, 0.1757)>
  UV <Vector (0.2962, 0.1670)>
Face 2041
UV Count: 3
  UV <Vector (0.3011, 0.1552)>
  UV <Vector (0.2962, 0.1670)>
  UV <Vector (0.2945, 0.1654)>
Face 2042
UV Count: 3
  UV <Vector (0.2945, 0.1654)>
  UV <Vector (0.2941, 0.1680)>
  UV <Vector (0.2888, 0.1628)>
Face 2043
UV Count: 3
  UV <Vector (0.2193, 0.1655)>
  UV <Vector (0.2184, 0.1669)>
  UV <Vector (0.2131, 0.1612)>
Face 2044
UV Count: 3
  UV <Vector (0.3302, 0.1736)>
  UV <Vector (0.3164, 0.1686)>
  UV <Vector (0.3157, 0.1527)>
Face 2045
UV Count: 3
  UV <Vector (0.3164, 0.1686)>
  UV <Vector (0.3049, 0.1697)>
  UV <Vector (0.3011, 0.1552)>
Face 2046
UV Count: 3
  UV <Vector (0.2928, 0.1523)>
  UV <Vector (0.2888, 0.1628)>
  UV <Vector (0.2795, 0.1563)>
Face 2047
UV Count: 3
  UV <Vector (0.2808, 0.1420)>
  UV <Vector (0.2795, 0.1563)>
  UV <Vector (0.2651, 0.1541)>
Face 2048
UV Count: 3
  UV <Vector (0.2140, 0.1558)>
  UV <Vector (0.2230, 0.1468)>
  UV <Vector (0.2284, 0.1646)>
Face 2049
UV Count: 3
  UV <Vector (0.2284, 0.1646)>
  UV <Vector (0.2230, 0.1468)>
  UV <Vector (0.2317, 0.1452)>
Face 2050
UV Count: 3
  UV <Vector (0.2022, 0.1740)>
  UV <Vector (0.2067, 0.1588)>
  UV <Vector (0.2091, 0.1610)>
Face 2051
UV Count: 3
  UV <Vector (0.2497, 0.1385)>
  UV <Vector (0.2533, 0.1349)>
  UV <Vector (0.2533, 0.1532)>
Face 2052
UV Count: 3
  UV <Vector (0.2651, 0.1541)>
  UV <Vector (0.2533, 0.1532)>
  UV <Vector (0.2533, 0.1349)>
Face 2053
UV Count: 3
  UV <Vector (0.1873, 0.1779)>
  UV <Vector (0.1823, 0.1804)>
  UV <Vector (0.1766, 0.1667)>
Face 2054
UV Count: 3
  UV <Vector (0.1205, 0.1517)>
  UV <Vector (0.1142, 0.1687)>
  UV <Vector (0.1059, 0.1662)>
Face 2055
UV Count: 3
  UV <Vector (0.1319, 0.1658)>
  UV <Vector (0.1240, 0.1736)>
  UV <Vector (0.1142, 0.1687)>
Face 2056
UV Count: 3
  UV <Vector (0.3738, 0.1703)>
  UV <Vector (0.3720, 0.1521)>
  UV <Vector (0.3785, 0.1613)>
Face 2057
UV Count: 3
  UV <Vector (0.1326, 0.1702)>
  UV <Vector (0.1257, 0.1773)>
  UV <Vector (0.1240, 0.1736)>
Face 2058
UV Count: 3
  UV <Vector (0.3634, 0.1645)>
  UV <Vector (0.3652, 0.1561)>
  UV <Vector (0.3736, 0.1715)>
Face 2059
UV Count: 3
  UV <Vector (0.1423, 0.1776)>
  UV <Vector (0.1395, 0.1774)>
  UV <Vector (0.1362, 0.1701)>
Face 2060
UV Count: 3
  UV <Vector (0.3738, 0.1703)>
  UV <Vector (0.3736, 0.1715)>
  UV <Vector (0.3652, 0.1561)>
Face 2061
UV Count: 3
  UV <Vector (0.1362, 0.1701)>
  UV <Vector (0.1326, 0.1702)>
  UV <Vector (0.1319, 0.1658)>
Face 2062
UV Count: 3
  UV <Vector (0.2335, 0.1320)>
  UV <Vector (0.2317, 0.1452)>
  UV <Vector (0.2230, 0.1468)>
Face 2063
UV Count: 3
  UV <Vector (0.3780, 0.1220)>
  UV <Vector (0.3906, 0.1145)>
  UV <Vector (0.3925, 0.1295)>
Face 2064
UV Count: 3
  UV <Vector (0.3621, 0.1287)>
  UV <Vector (0.3780, 0.1220)>
  UV <Vector (0.3835, 0.1391)>
Face 2065
UV Count: 3
  UV <Vector (0.3467, 0.1326)>
  UV <Vector (0.3621, 0.1287)>
  UV <Vector (0.3652, 0.1561)>
Face 2066
UV Count: 3
  UV <Vector (0.3498, 0.1524)>
  UV <Vector (0.3368, 0.1575)>
  UV <Vector (0.3323, 0.1342)>
Face 2067
UV Count: 3
  UV <Vector (0.3157, 0.1527)>
  UV <Vector (0.3164, 0.1317)>
  UV <Vector (0.3323, 0.1342)>
Face 2068
UV Count: 3
  UV <Vector (0.3157, 0.1527)>
  UV <Vector (0.3011, 0.1552)>
  UV <Vector (0.2993, 0.1290)>
Face 2069
UV Count: 3
  UV <Vector (0.3578, 0.1006)>
  UV <Vector (0.3740, 0.0941)>
  UV <Vector (0.3780, 0.1220)>
Face 2070
UV Count: 3
  UV <Vector (0.2379, 0.0987)>
  UV <Vector (0.2369, 0.0744)>
  UV <Vector (0.2537, 0.0770)>
Face 2071
UV Count: 3
  UV <Vector (0.2540, 0.1174)>
  UV <Vector (0.2670, 0.1183)>
  UV <Vector (0.2668, 0.1357)>
Face 2072
UV Count: 3
  UV <Vector (0.2808, 0.1420)>
  UV <Vector (0.2828, 0.1234)>
  UV <Vector (0.2993, 0.1290)>
Face 2073
UV Count: 3
  UV <Vector (0.2668, 0.1357)>
  UV <Vector (0.2670, 0.1183)>
  UV <Vector (0.2828, 0.1234)>
Face 2074
UV Count: 3
  UV <Vector (0.2682, 0.1004)>
  UV <Vector (0.2670, 0.1183)>
  UV <Vector (0.2540, 0.1174)>
Face 2075
UV Count: 3
  UV <Vector (0.2695, 0.0813)>
  UV <Vector (0.2682, 0.1004)>
  UV <Vector (0.2533, 0.0966)>
Face 2076
UV Count: 3
  UV <Vector (0.3435, 0.1046)>
  UV <Vector (0.3578, 0.1006)>
  UV <Vector (0.3621, 0.1287)>
Face 2077
UV Count: 3
  UV <Vector (0.3164, 0.1317)>
  UV <Vector (0.3157, 0.1066)>
  UV <Vector (0.3302, 0.1058)>
Face 2078
UV Count: 3
  UV <Vector (0.3302, 0.1058)>
  UV <Vector (0.3435, 0.1046)>
  UV <Vector (0.3467, 0.1326)>
Face 2079
UV Count: 3
  UV <Vector (0.2670, 0.1183)>
  UV <Vector (0.2682, 0.1004)>
  UV <Vector (0.2844, 0.1028)>
Face 2080
UV Count: 3
  UV <Vector (0.2993, 0.1290)>
  UV <Vector (0.2985, 0.1066)>
  UV <Vector (0.3157, 0.1066)>
Face 2081
UV Count: 3
  UV <Vector (0.2985, 0.1066)>
  UV <Vector (0.2993, 0.1290)>
  UV <Vector (0.2828, 0.1234)>
Face 2082
UV Count: 3
  UV <Vector (0.0449, 0.0184)>
  UV <Vector (0.0638, 0.0193)>
  UV <Vector (0.0538, 0.0351)>
Face 2083
UV Count: 3
  UV <Vector (0.0477, 0.0526)>
  UV <Vector (0.0297, 0.0553)>
  UV <Vector (0.0331, 0.0334)>
Face 2084
UV Count: 3
  UV <Vector (0.3796, 0.0655)>
  UV <Vector (0.3942, 0.0983)>
  UV <Vector (0.3740, 0.0941)>
Face 2085
UV Count: 3
  UV <Vector (0.3769, 0.0543)>
  UV <Vector (0.3796, 0.0655)>
  UV <Vector (0.3639, 0.0662)>
Face 2086
UV Count: 3
  UV <Vector (0.3445, 0.0197)>
  UV <Vector (0.3544, 0.0351)>
  UV <Vector (0.3354, 0.0413)>
Face 2087
UV Count: 3
  UV <Vector (0.2982, 0.0454)>
  UV <Vector (0.2854, 0.0453)>
  UV <Vector (0.2836, 0.0219)>
Face 2088
UV Count: 3
  UV <Vector (0.3227, 0.0431)>
  UV <Vector (0.3189, 0.0237)>
  UV <Vector (0.3296, 0.0231)>
Face 2089
UV Count: 3
  UV <Vector (0.2854, 0.0453)>
  UV <Vector (0.2982, 0.0454)>
  UV <Vector (0.2979, 0.0640)>
Face 2090
UV Count: 3
  UV <Vector (0.2843, 0.0833)>
  UV <Vector (0.2844, 0.1028)>
  UV <Vector (0.2682, 0.1004)>
Face 2091
UV Count: 3
  UV <Vector (0.2651, 0.1541)>
  UV <Vector (0.2795, 0.1563)>
  UV <Vector (0.2782, 0.1709)>
Face 2092
UV Count: 3
  UV <Vector (0.2533, 0.1532)>
  UV <Vector (0.2651, 0.1541)>
  UV <Vector (0.2650, 0.1696)>
Face 2093
UV Count: 3
  UV <Vector (0.2533, 0.1691)>
  UV <Vector (0.2459, 0.1690)>
  UV <Vector (0.2490, 0.1554)>
Face 2094
UV Count: 3
  UV <Vector (0.2390, 0.1697)>
  UV <Vector (0.2290, 0.1715)>
  UV <Vector (0.2284, 0.1646)>
Face 2095
UV Count: 3
  UV <Vector (0.2226, 0.1698)>
  UV <Vector (0.2193, 0.1655)>
  UV <Vector (0.2284, 0.1646)>
Face 2096
UV Count: 3
  UV <Vector (0.2184, 0.1669)>
  UV <Vector (0.2193, 0.1655)>
  UV <Vector (0.2226, 0.1698)>
Face 2097
UV Count: 3
  UV <Vector (0.2941, 0.1680)>
  UV <Vector (0.2939, 0.1754)>
  UV <Vector (0.2864, 0.1737)>
Face 2098
UV Count: 3
  UV <Vector (0.2888, 0.1628)>
  UV <Vector (0.2864, 0.1737)>
  UV <Vector (0.2782, 0.1709)>
Face 2099
UV Count: 3
  UV <Vector (0.3578, 0.1006)>
  UV <Vector (0.3435, 0.1046)>
  UV <Vector (0.3413, 0.0832)>
Face 2100
UV Count: 3
  UV <Vector (0.2985, 0.1066)>
  UV <Vector (0.2974, 0.0853)>
  UV <Vector (0.3130, 0.0855)>
Face 2101
UV Count: 3
  UV <Vector (0.2844, 0.1028)>
  UV <Vector (0.2843, 0.0833)>
  UV <Vector (0.2974, 0.0853)>
Face 2102
UV Count: 3
  UV <Vector (0.3302, 0.1058)>
  UV <Vector (0.3283, 0.0847)>
  UV <Vector (0.3413, 0.0832)>
Face 2103
UV Count: 3
  UV <Vector (0.3157, 0.1066)>
  UV <Vector (0.3130, 0.0855)>
  UV <Vector (0.3283, 0.0847)>
Face 2104
UV Count: 3
  UV <Vector (0.3427, 0.0613)>
  UV <Vector (0.3590, 0.0515)>
  UV <Vector (0.3639, 0.0662)>
Face 2105
UV Count: 3
  UV <Vector (0.3427, 0.0613)>
  UV <Vector (0.3261, 0.0639)>
  UV <Vector (0.3227, 0.0431)>
Face 2106
UV Count: 3
  UV <Vector (0.2097, 0.1238)>
  UV <Vector (0.2029, 0.1076)>
  UV <Vector (0.2175, 0.1016)>
Face 2107
UV Count: 3
  UV <Vector (0.1930, 0.1236)>
  UV <Vector (0.1922, 0.1085)>
  UV <Vector (0.2029, 0.1076)>
Face 2108
UV Count: 3
  UV <Vector (0.1723, 0.1239)>
  UV <Vector (0.1750, 0.1055)>
  UV <Vector (0.1922, 0.1085)>
Face 2109
UV Count: 3
  UV <Vector (0.1723, 0.1239)>
  UV <Vector (0.1714, 0.1437)>
  UV <Vector (0.1605, 0.1430)>
Face 2110
UV Count: 3
  UV <Vector (0.1484, 0.1410)>
  UV <Vector (0.1370, 0.1399)>
  UV <Vector (0.1373, 0.1168)>
Face 2111
UV Count: 3
  UV <Vector (0.2004, 0.0931)>
  UV <Vector (0.2029, 0.1076)>
  UV <Vector (0.1922, 0.1085)>
Face 2112
UV Count: 3
  UV <Vector (0.1066, 0.0807)>
  UV <Vector (0.1223, 0.0856)>
  UV <Vector (0.1165, 0.0992)>
Face 2113
UV Count: 3
  UV <Vector (0.1792, 0.0492)>
  UV <Vector (0.1807, 0.0698)>
  UV <Vector (0.1606, 0.0687)>
Face 2114
UV Count: 3
  UV <Vector (0.1807, 0.0698)>
  UV <Vector (0.1828, 0.0890)>
  UV <Vector (0.1601, 0.0868)>
Face 2115
UV Count: 3
  UV <Vector (0.1617, 0.1205)>
  UV <Vector (0.1602, 0.1026)>
  UV <Vector (0.1750, 0.1055)>
Face 2116
UV Count: 3
  UV <Vector (0.4073, 0.0962)>
  UV <Vector (0.4053, 0.0996)>
  UV <Vector (0.3988, 0.0896)>
Face 2117
UV Count: 3
  UV <Vector (0.0838, 0.1131)>
  UV <Vector (0.0795, 0.1161)>
  UV <Vector (0.0764, 0.0982)>
Face 2118
UV Count: 3
  UV <Vector (0.0852, 0.0907)>
  UV <Vector (0.0764, 0.0982)>
  UV <Vector (0.0683, 0.0873)>
Face 2119
UV Count: 3
  UV <Vector (0.0598, 0.0702)>
  UV <Vector (0.0752, 0.0773)>
  UV <Vector (0.0683, 0.0873)>
Face 2120
UV Count: 3
  UV <Vector (0.0423, 0.0672)>
  UV <Vector (0.0598, 0.0702)>
  UV <Vector (0.0540, 0.0803)>
Face 2121
UV Count: 3
  UV <Vector (0.0247, 0.0690)>
  UV <Vector (0.0423, 0.0672)>
  UV <Vector (0.0376, 0.0773)>
Face 2122
UV Count: 3
  UV <Vector (0.3944, 0.0572)>
  UV <Vector (0.3966, 0.0649)>
  UV <Vector (0.3899, 0.0656)>
Face 2123
UV Count: 3
  UV <Vector (0.4035, 0.0838)>
  UV <Vector (0.3988, 0.0896)>
  UV <Vector (0.3899, 0.0656)>
Face 2124
UV Count: 3
  UV <Vector (0.2073, 0.2115)>
  UV <Vector (0.2064, 0.1981)>
  UV <Vector (0.2158, 0.1970)>
Face 2125
UV Count: 3
  UV <Vector (0.1650, 0.2014)>
  UV <Vector (0.1765, 0.2047)>
  UV <Vector (0.1758, 0.2133)>
Face 2126
UV Count: 3
  UV <Vector (0.3354, 0.1990)>
  UV <Vector (0.3338, 0.2108)>
  UV <Vector (0.3245, 0.2078)>
Face 2127
UV Count: 3
  UV <Vector (0.0109, 0.3198)>
  UV <Vector (0.0158, 0.3163)>
  UV <Vector (0.0172, 0.3329)>
Face 2128
UV Count: 3
  UV <Vector (0.0861, 0.4673)>
  UV <Vector (0.0639, 0.4695)>
  UV <Vector (0.0620, 0.4471)>
Face 2129
UV Count: 3
  UV <Vector (0.0840, 0.4471)>
  UV <Vector (0.1083, 0.4471)>
  UV <Vector (0.1089, 0.4665)>
Face 2130
UV Count: 3
  UV <Vector (0.1083, 0.4471)>
  UV <Vector (0.1308, 0.4471)>
  UV <Vector (0.1299, 0.4668)>
Face 2131
UV Count: 3
  UV <Vector (0.1974, 0.4471)>
  UV <Vector (0.1974, 0.4707)>
  UV <Vector (0.1778, 0.4706)>
Face 2132
UV Count: 3
  UV <Vector (0.4462, 0.4950)>
  UV <Vector (0.4462, 0.4751)>
  UV <Vector (0.4681, 0.4759)>
Face 2133
UV Count: 3
  UV <Vector (0.4662, 0.4610)>
  UV <Vector (0.4681, 0.4759)>
  UV <Vector (0.4462, 0.4751)>
Face 2134
UV Count: 3
  UV <Vector (0.4461, 0.4296)>
  UV <Vector (0.4461, 0.4061)>
  UV <Vector (0.4672, 0.4054)>
Face 2135
UV Count: 3
  UV <Vector (0.4461, 0.4061)>
  UV <Vector (0.4461, 0.3847)>
  UV <Vector (0.4675, 0.3847)>
Face 2136
UV Count: 3
  UV <Vector (0.0258, 0.4720)>
  UV <Vector (0.0084, 0.4707)>
  UV <Vector (0.0084, 0.4471)>
Face 2137
UV Count: 3
  UV <Vector (0.0258, 0.4471)>
  UV <Vector (0.0439, 0.4471)>
  UV <Vector (0.0446, 0.4713)>
Face 2138
UV Count: 3
  UV <Vector (0.0439, 0.4471)>
  UV <Vector (0.0620, 0.4471)>
  UV <Vector (0.0639, 0.4695)>
Face 2139
UV Count: 3
  UV <Vector (0.0631, 0.4901)>
  UV <Vector (0.0455, 0.4900)>
  UV <Vector (0.0446, 0.4713)>
Face 2140
UV Count: 3
  UV <Vector (0.0639, 0.4695)>
  UV <Vector (0.0861, 0.4673)>
  UV <Vector (0.0853, 0.4881)>
Face 2141
UV Count: 3
  UV <Vector (0.1103, 0.4866)>
  UV <Vector (0.0853, 0.4881)>
  UV <Vector (0.0861, 0.4673)>
Face 2142
UV Count: 3
  UV <Vector (0.1294, 0.4855)>
  UV <Vector (0.1103, 0.4866)>
  UV <Vector (0.1089, 0.4665)>
Face 2143
UV Count: 3
  UV <Vector (0.1974, 0.4899)>
  UV <Vector (0.1782, 0.4897)>
  UV <Vector (0.1778, 0.4706)>
Face 2144
UV Count: 3
  UV <Vector (0.1611, 0.4921)>
  UV <Vector (0.1560, 0.4882)>
  UV <Vector (0.1782, 0.4897)>
Face 2145
UV Count: 3
  UV <Vector (0.2353, 0.0462)>
  UV <Vector (0.2161, 0.0485)>
  UV <Vector (0.2148, 0.0285)>
Face 2146
UV Count: 3
  UV <Vector (0.2362, 0.0598)>
  UV <Vector (0.2163, 0.0636)>
  UV <Vector (0.2161, 0.0485)>
Face 2147
UV Count: 3
  UV <Vector (0.2175, 0.1016)>
  UV <Vector (0.2164, 0.0735)>
  UV <Vector (0.2369, 0.0744)>
Face 2148
UV Count: 3
  UV <Vector (0.2175, 0.1016)>
  UV <Vector (0.2379, 0.0987)>
  UV <Vector (0.2390, 0.1186)>
Face 2149
UV Count: 3
  UV <Vector (0.1480, 0.4672)>
  UV <Vector (0.1299, 0.4668)>
  UV <Vector (0.1308, 0.4471)>
Face 2150
UV Count: 3
  UV <Vector (0.1299, 0.4668)>
  UV <Vector (0.1480, 0.4672)>
  UV <Vector (0.1471, 0.4869)>
Face 2151
UV Count: 3
  UV <Vector (0.1471, 0.4869)>
  UV <Vector (0.1488, 0.4921)>
  UV <Vector (0.1295, 0.4921)>
Face 2152
UV Count: 3
  UV <Vector (0.1984, 0.0484)>
  UV <Vector (0.1792, 0.0492)>
  UV <Vector (0.1797, 0.0307)>
Face 2153
UV Count: 3
  UV <Vector (0.1984, 0.0484)>
  UV <Vector (0.1989, 0.0698)>
  UV <Vector (0.1807, 0.0698)>
Face 2154
UV Count: 3
  UV <Vector (0.1828, 0.0890)>
  UV <Vector (0.1807, 0.0698)>
  UV <Vector (0.1989, 0.0698)>
Face 2155
UV Count: 3
  UV <Vector (0.4464, 0.0206)>
  UV <Vector (0.4423, 0.0262)>
  UV <Vector (0.4378, 0.0258)>
Face 2156
UV Count: 3
  UV <Vector (0.2027, 0.0092)>
  UV <Vector (0.2148, 0.0092)>
  UV <Vector (0.2148, 0.0285)>
Face 2157
UV Count: 3
  UV <Vector (0.2148, 0.0285)>
  UV <Vector (0.2161, 0.0485)>
  UV <Vector (0.1984, 0.0484)>
Face 2158
UV Count: 3
  UV <Vector (0.2164, 0.0735)>
  UV <Vector (0.2175, 0.1016)>
  UV <Vector (0.2004, 0.0931)>
Face 2159
UV Count: 3
  UV <Vector (0.4912, 0.4602)>
  UV <Vector (0.4870, 0.4608)>
  UV <Vector (0.4892, 0.4568)>
Face 2160
UV Count: 3
  UV <Vector (0.4870, 0.4608)>
  UV <Vector (0.4662, 0.4610)>
  UV <Vector (0.4671, 0.4562)>
Face 2161
UV Count: 3
  UV <Vector (0.4662, 0.4610)>
  UV <Vector (0.4461, 0.4615)>
  UV <Vector (0.4461, 0.4557)>
Face 2162
UV Count: 3
  UV <Vector (0.4873, 0.4337)>
  UV <Vector (0.4912, 0.4386)>
  UV <Vector (0.4698, 0.4408)>
Face 2163
UV Count: 3
  UV <Vector (0.4679, 0.4349)>
  UV <Vector (0.4698, 0.4408)>
  UV <Vector (0.4461, 0.4424)>
Face 2164
UV Count: 3
  UV <Vector (0.4687, 0.4501)>
  UV <Vector (0.4690, 0.4445)>
  UV <Vector (0.4912, 0.4466)>
Face 2165
UV Count: 3
  UV <Vector (0.4461, 0.4452)>
  UV <Vector (0.4690, 0.4445)>
  UV <Vector (0.4687, 0.4501)>
Face 2166
UV Count: 3
  UV <Vector (0.4698, 0.4408)>
  UV <Vector (0.4912, 0.4386)>
  UV <Vector (0.4912, 0.4466)>
Face 2167
UV Count: 3
  UV <Vector (0.4461, 0.4424)>
  UV <Vector (0.4698, 0.4408)>
  UV <Vector (0.4690, 0.4445)>
Face 2168
UV Count: 3
  UV <Vector (0.4352, 0.0315)>
  UV <Vector (0.4407, 0.0324)>
  UV <Vector (0.4426, 0.0360)>
Face 2169
UV Count: 3
  UV <Vector (0.4912, 0.4285)>
  UV <Vector (0.4912, 0.4386)>
  UV <Vector (0.4873, 0.4337)>
Face 2170
UV Count: 3
  UV <Vector (0.4854, 0.4294)>
  UV <Vector (0.4873, 0.4337)>
  UV <Vector (0.4679, 0.4349)>
Face 2171
UV Count: 3
  UV <Vector (0.4461, 0.4355)>
  UV <Vector (0.4461, 0.4296)>
  UV <Vector (0.4667, 0.4290)>
Face 2172
UV Count: 3
  UV <Vector (0.4407, 0.0324)>
  UV <Vector (0.4415, 0.0303)>
  UV <Vector (0.4445, 0.0283)>
Face 2173
UV Count: 3
  UV <Vector (0.4892, 0.4568)>
  UV <Vector (0.4671, 0.4562)>
  UV <Vector (0.4687, 0.4501)>
Face 2174
UV Count: 3
  UV <Vector (0.4461, 0.4557)>
  UV <Vector (0.4461, 0.4503)>
  UV <Vector (0.4687, 0.4501)>
Face 2175
UV Count: 3
  UV <Vector (0.2533, 0.0232)>
  UV <Vector (0.2533, 0.0092)>
  UV <Vector (0.2702, 0.0092)>
Face 2176
UV Count: 3
  UV <Vector (0.2702, 0.0092)>
  UV <Vector (0.2837, 0.0092)>
  UV <Vector (0.2836, 0.0219)>
Face 2177
UV Count: 3
  UV <Vector (0.0509, 0.0092)>
  UV <Vector (0.0704, 0.0092)>
  UV <Vector (0.0638, 0.0193)>
Face 2178
UV Count: 3
  UV <Vector (0.1114, 0.0092)>
  UV <Vector (0.1371, 0.0092)>
  UV <Vector (0.1345, 0.0317)>
Face 2179
UV Count: 3
  UV <Vector (0.1371, 0.0092)>
  UV <Vector (0.1635, 0.0092)>
  UV <Vector (0.1612, 0.0312)>
Face 2180
UV Count: 3
  UV <Vector (0.1635, 0.0092)>
  UV <Vector (0.1829, 0.0092)>
  UV <Vector (0.1797, 0.0307)>
Face 2181
UV Count: 3
  UV <Vector (0.1974, 0.4921)>
  UV <Vector (0.1780, 0.4921)>
  UV <Vector (0.1782, 0.4897)>
Face 2182
UV Count: 3
  UV <Vector (0.1092, 0.0285)>
  UV <Vector (0.0895, 0.0228)>
  UV <Vector (0.0918, 0.0092)>
Face 2183
UV Count: 3
  UV <Vector (0.3296, 0.0231)>
  UV <Vector (0.3216, 0.0092)>
  UV <Vector (0.3408, 0.0092)>
Face 2184
UV Count: 3
  UV <Vector (0.2148, 0.0285)>
  UV <Vector (0.2148, 0.0092)>
  UV <Vector (0.2322, 0.0092)>
Face 2185
UV Count: 3
  UV <Vector (0.1829, 0.0092)>
  UV <Vector (0.2027, 0.0092)>
  UV <Vector (0.1984, 0.0288)>
Face 2186
UV Count: 3
  UV <Vector (0.1560, 0.4882)>
  UV <Vector (0.1611, 0.4921)>
  UV <Vector (0.1488, 0.4921)>
Face 2187
UV Count: 3
  UV <Vector (0.2969, 0.0231)>
  UV <Vector (0.2967, 0.0092)>
  UV <Vector (0.3038, 0.0092)>
Face 2188
UV Count: 3
  UV <Vector (0.2969, 0.0231)>
  UV <Vector (0.2836, 0.0219)>
  UV <Vector (0.2876, 0.0092)>
Face 2189
UV Count: 3
  UV <Vector (0.1601, 0.0868)>
  UV <Vector (0.1828, 0.0890)>
  UV <Vector (0.1750, 0.1055)>
Face 2190
UV Count: 3
  UV <Vector (0.1366, 0.0858)>
  UV <Vector (0.1313, 0.0660)>
  UV <Vector (0.1606, 0.0687)>
Face 2191
UV Count: 3
  UV <Vector (0.1890, 0.1869)>
  UV <Vector (0.1898, 0.1893)>
  UV <Vector (0.1841, 0.1887)>
Face 2192
UV Count: 3
  UV <Vector (0.1761, 0.1876)>
  UV <Vector (0.1751, 0.1703)>
  UV <Vector (0.1805, 0.1834)>
Face 2193
UV Count: 3
  UV <Vector (0.1717, 0.1703)>
  UV <Vector (0.1751, 0.1703)>
  UV <Vector (0.1761, 0.1876)>
Face 2194
UV Count: 3
  UV <Vector (0.1692, 0.1773)>
  UV <Vector (0.1717, 0.1703)>
  UV <Vector (0.1755, 0.1892)>
Face 2195
UV Count: 3
  UV <Vector (0.1668, 0.1862)>
  UV <Vector (0.1759, 0.1943)>
  UV <Vector (0.1765, 0.2047)>
Face 2196
UV Count: 3
  UV <Vector (0.1576, 0.1890)>
  UV <Vector (0.1668, 0.1862)>
  UV <Vector (0.1650, 0.2014)>
Face 2197
UV Count: 3
  UV <Vector (0.1487, 0.1882)>
  UV <Vector (0.1484, 0.1973)>
  UV <Vector (0.1420, 0.1961)>
Face 2198
UV Count: 3
  UV <Vector (0.1420, 0.1840)>
  UV <Vector (0.1420, 0.1961)>
  UV <Vector (0.1316, 0.1945)>
Face 2199
UV Count: 3
  UV <Vector (0.1395, 0.1774)>
  UV <Vector (0.1420, 0.1840)>
  UV <Vector (0.1334, 0.1834)>
Face 2200
UV Count: 3
  UV <Vector (0.1125, 0.1763)>
  UV <Vector (0.1118, 0.1792)>
  UV <Vector (0.1015, 0.1743)>
Face 2201
UV Count: 3
  UV <Vector (0.0953, 0.1658)>
  UV <Vector (0.1034, 0.1721)>
  UV <Vector (0.1015, 0.1743)>
Face 2202
UV Count: 3
  UV <Vector (0.0992, 0.1409)>
  UV <Vector (0.0943, 0.1559)>
  UV <Vector (0.0918, 0.1551)>
Face 2203
UV Count: 3
  UV <Vector (0.0918, 0.1551)>
  UV <Vector (0.0943, 0.1559)>
  UV <Vector (0.0953, 0.1658)>
Face 2204
UV Count: 3
  UV <Vector (0.0968, 0.1412)>
  UV <Vector (0.1005, 0.1260)>
  UV <Vector (0.1022, 0.1258)>
Face 2205
UV Count: 3
  UV <Vector (0.1028, 0.1130)>
  UV <Vector (0.1039, 0.0991)>
  UV <Vector (0.1055, 0.0998)>
Face 2206
UV Count: 3
  UV <Vector (0.1066, 0.0807)>
  UV <Vector (0.1055, 0.0998)>
  UV <Vector (0.1039, 0.0991)>
Face 2207
UV Count: 3
  UV <Vector (0.1005, 0.1260)>
  UV <Vector (0.0968, 0.1412)>
  UV <Vector (0.0911, 0.1394)>
Face 2208
UV Count: 3
  UV <Vector (0.4075, 0.1402)>
  UV <Vector (0.4028, 0.1247)>
  UV <Vector (0.4072, 0.1224)>
Face 2209
UV Count: 3
  UV <Vector (0.4208, 0.1530)>
  UV <Vector (0.4155, 0.1558)>
  UV <Vector (0.4075, 0.1402)>
Face 2210
UV Count: 3
  UV <Vector (0.4209, 0.1692)>
  UV <Vector (0.4155, 0.1558)>
  UV <Vector (0.4208, 0.1530)>
Face 2211
UV Count: 3
  UV <Vector (0.4295, 0.1788)>
  UV <Vector (0.4254, 0.1804)>
  UV <Vector (0.4209, 0.1692)>
Face 2212
UV Count: 3
  UV <Vector (0.1326, 0.1702)>
  UV <Vector (0.1362, 0.1701)>
  UV <Vector (0.1330, 0.1804)>
Face 2213
UV Count: 3
  UV <Vector (0.1257, 0.1773)>
  UV <Vector (0.1326, 0.1702)>
  UV <Vector (0.1316, 0.1820)>
Face 2214
UV Count: 3
  UV <Vector (0.1257, 0.1773)>
  UV <Vector (0.1302, 0.1871)>
  UV <Vector (0.1282, 0.1949)>
Face 2215
UV Count: 3
  UV <Vector (0.1951, 0.1762)>
  UV <Vector (0.1873, 0.1779)>
  UV <Vector (0.1864, 0.1573)>
Face 2216
UV Count: 3
  UV <Vector (0.1964, 0.1850)>
  UV <Vector (0.1890, 0.1869)>
  UV <Vector (0.1873, 0.1779)>
Face 2217
UV Count: 3
  UV <Vector (0.1890, 0.1869)>
  UV <Vector (0.1964, 0.1850)>
  UV <Vector (0.1969, 0.1874)>
Face 2218
UV Count: 3
  UV <Vector (0.1898, 0.1893)>
  UV <Vector (0.1969, 0.1874)>
  UV <Vector (0.1982, 0.1983)>
Face 2219
UV Count: 3
  UV <Vector (0.1982, 0.1983)>
  UV <Vector (0.1987, 0.2118)>
  UV <Vector (0.1926, 0.2120)>
Face 2220
UV Count: 3
  UV <Vector (0.1805, 0.1834)>
  UV <Vector (0.1818, 0.1869)>
  UV <Vector (0.1781, 0.1975)>
Face 2221
UV Count: 3
  UV <Vector (0.1951, 0.1762)>
  UV <Vector (0.2022, 0.1740)>
  UV <Vector (0.2008, 0.1810)>
Face 2222
UV Count: 3
  UV <Vector (0.2026, 0.1829)>
  UV <Vector (0.1969, 0.1874)>
  UV <Vector (0.1964, 0.1850)>
Face 2223
UV Count: 3
  UV <Vector (0.1949, 0.1581)>
  UV <Vector (0.2067, 0.1588)>
  UV <Vector (0.2022, 0.1740)>
Face 2224
UV Count: 3
  UV <Vector (0.1498, 0.1572)>
  UV <Vector (0.1484, 0.1410)>
  UV <Vector (0.1605, 0.1430)>
Face 2225
UV Count: 3
  UV <Vector (0.1493, 0.1771)>
  UV <Vector (0.1575, 0.1779)>
  UV <Vector (0.1570, 0.1868)>
Face 2226
UV Count: 3
  UV <Vector (0.1487, 0.1882)>
  UV <Vector (0.1491, 0.1860)>
  UV <Vector (0.1570, 0.1868)>
Face 2227
UV Count: 3
  UV <Vector (0.1487, 0.1882)>
  UV <Vector (0.1576, 0.1890)>
  UV <Vector (0.1573, 0.1981)>
Face 2228
UV Count: 3
  UV <Vector (0.1484, 0.1973)>
  UV <Vector (0.1573, 0.1981)>
  UV <Vector (0.1562, 0.2137)>
Face 2229
UV Count: 3
  UV <Vector (0.1484, 0.1410)>
  UV <Vector (0.1489, 0.1180)>
  UV <Vector (0.1617, 0.1205)>
Face 2230
UV Count: 3
  UV <Vector (0.1603, 0.1576)>
  UV <Vector (0.1704, 0.1672)>
  UV <Vector (0.1660, 0.1757)>
Face 2231
UV Count: 3
  UV <Vector (0.1575, 0.1779)>
  UV <Vector (0.1493, 0.1771)>
  UV <Vector (0.1498, 0.1572)>
Face 2232
UV Count: 3
  UV <Vector (0.1370, 0.1399)>
  UV <Vector (0.1484, 0.1410)>
  UV <Vector (0.1498, 0.1572)>
Face 2233
UV Count: 3
  UV <Vector (0.3634, 0.1645)>
  UV <Vector (0.3514, 0.1607)>
  UV <Vector (0.3498, 0.1524)>
Face 2234
UV Count: 3
  UV <Vector (0.3514, 0.1607)>
  UV <Vector (0.3404, 0.1636)>
  UV <Vector (0.3368, 0.1575)>
Face 2235
UV Count: 3
  UV <Vector (0.3363, 0.1783)>
  UV <Vector (0.3404, 0.1636)>
  UV <Vector (0.3428, 0.1703)>
Face 2236
UV Count: 3
  UV <Vector (0.1717, 0.1703)>
  UV <Vector (0.1692, 0.1773)>
  UV <Vector (0.1660, 0.1757)>
Face 2237
UV Count: 3
  UV <Vector (0.3620, 0.1704)>
  UV <Vector (0.3634, 0.1645)>
  UV <Vector (0.3738, 0.1743)>
Face 2238
UV Count: 3
  UV <Vector (0.1423, 0.1776)>
  UV <Vector (0.1441, 0.1826)>
  UV <Vector (0.1420, 0.1840)>
Face 2239
UV Count: 3
  UV <Vector (0.1755, 0.1909)>
  UV <Vector (0.1759, 0.1943)>
  UV <Vector (0.1668, 0.1862)>
Face 2240
UV Count: 3
  UV <Vector (0.1334, 0.1819)>
  UV <Vector (0.1330, 0.1804)>
  UV <Vector (0.1362, 0.1701)>
Face 2241
UV Count: 3
  UV <Vector (0.1575, 0.1779)>
  UV <Vector (0.1660, 0.1757)>
  UV <Vector (0.1623, 0.1838)>
Face 2242
UV Count: 3
  UV <Vector (0.1441, 0.1826)>
  UV <Vector (0.1423, 0.1776)>
  UV <Vector (0.1493, 0.1771)>
Face 2243
UV Count: 3
  UV <Vector (0.1184, 0.1765)>
  UV <Vector (0.1196, 0.1801)>
  UV <Vector (0.1118, 0.1792)>
Face 2244
UV Count: 3
  UV <Vector (0.2397, 0.1721)>
  UV <Vector (0.2459, 0.1690)>
  UV <Vector (0.2463, 0.1798)>
Face 2245
UV Count: 3
  UV <Vector (0.2244, 0.1816)>
  UV <Vector (0.2214, 0.1720)>
  UV <Vector (0.2299, 0.1740)>
Face 2246
UV Count: 3
  UV <Vector (0.2176, 0.1789)>
  UV <Vector (0.2214, 0.1720)>
  UV <Vector (0.2244, 0.1816)>
Face 2247
UV Count: 3
  UV <Vector (0.2184, 0.1669)>
  UV <Vector (0.2214, 0.1720)>
  UV <Vector (0.2176, 0.1789)>
Face 2248
UV Count: 3
  UV <Vector (0.2184, 0.1669)>
  UV <Vector (0.2164, 0.1723)>
  UV <Vector (0.2151, 0.1698)>
Face 2249
UV Count: 3
  UV <Vector (0.2145, 0.1716)>
  UV <Vector (0.2091, 0.1610)>
  UV <Vector (0.2131, 0.1612)>
Face 2250
UV Count: 3
  UV <Vector (0.2081, 0.1397)>
  UV <Vector (0.2140, 0.1558)>
  UV <Vector (0.2067, 0.1588)>
Face 2251
UV Count: 3
  UV <Vector (0.2456, 0.1582)>
  UV <Vector (0.2490, 0.1554)>
  UV <Vector (0.2459, 0.1690)>
Face 2252
UV Count: 3
  UV <Vector (0.2469, 0.1376)>
  UV <Vector (0.2497, 0.1385)>
  UV <Vector (0.2490, 0.1554)>
Face 2253
UV Count: 3
  UV <Vector (0.2379, 0.0987)>
  UV <Vector (0.2533, 0.0966)>
  UV <Vector (0.2493, 0.1162)>
Face 2254
UV Count: 3
  UV <Vector (0.2456, 0.1582)>
  UV <Vector (0.2364, 0.1632)>
  UV <Vector (0.2317, 0.1452)>
Face 2255
UV Count: 3
  UV <Vector (0.2436, 0.1674)>
  UV <Vector (0.2390, 0.1697)>
  UV <Vector (0.2364, 0.1632)>
Face 2256
UV Count: 3
  UV <Vector (0.2390, 0.1697)>
  UV <Vector (0.2436, 0.1674)>
  UV <Vector (0.2459, 0.1690)>
Face 2257
UV Count: 3
  UV <Vector (0.2331, 0.1907)>
  UV <Vector (0.2413, 0.1900)>
  UV <Vector (0.2410, 0.2017)>
Face 2258
UV Count: 3
  UV <Vector (0.2408, 0.1790)>
  UV <Vector (0.2463, 0.1798)>
  UV <Vector (0.2465, 0.1895)>
Face 2259
UV Count: 3
  UV <Vector (0.2397, 0.1721)>
  UV <Vector (0.2408, 0.1790)>
  UV <Vector (0.2311, 0.1800)>
Face 2260
UV Count: 3
  UV <Vector (0.4829, 0.0121)>
  UV <Vector (0.4841, 0.0110)>
  UV <Vector (0.4888, 0.0164)>
Face 2261
UV Count: 3
  UV <Vector (0.1619, 0.4851)>
  UV <Vector (0.1605, 0.4834)>
  UV <Vector (0.1648, 0.4783)>
Face 2262
UV Count: 3
  UV <Vector (0.1680, 0.4694)>
  UV <Vector (0.1702, 0.4699)>
  UV <Vector (0.1671, 0.4787)>
Face 2263
UV Count: 3
  UV <Vector (0.1706, 0.4601)>
  UV <Vector (0.1702, 0.4699)>
  UV <Vector (0.1680, 0.4694)>
Face 2264
UV Count: 3
  UV <Vector (0.1656, 0.4506)>
  UV <Vector (0.1706, 0.4601)>
  UV <Vector (0.1680, 0.4605)>
Face 2265
UV Count: 3
  UV <Vector (0.1381, 0.0996)>
  UV <Vector (0.1366, 0.0858)>
  UV <Vector (0.1601, 0.0868)>
Face 2266
UV Count: 3
  UV <Vector (0.1313, 0.0660)>
  UV <Vector (0.1329, 0.0484)>
  UV <Vector (0.1597, 0.0486)>
Face 2267
UV Count: 3
  UV <Vector (0.1087, 0.0484)>
  UV <Vector (0.1329, 0.0484)>
  UV <Vector (0.1313, 0.0660)>
Face 2268
UV Count: 3
  UV <Vector (0.1370, 0.1399)>
  UV <Vector (0.1246, 0.1356)>
  UV <Vector (0.1270, 0.1152)>
Face 2269
UV Count: 3
  UV <Vector (0.1723, 0.1239)>
  UV <Vector (0.1930, 0.1236)>
  UV <Vector (0.1949, 0.1405)>
Face 2270
UV Count: 3
  UV <Vector (0.1706, 0.4601)>
  UV <Vector (0.1656, 0.4506)>
  UV <Vector (0.1787, 0.4471)>
Face 2271
UV Count: 3
  UV <Vector (0.1782, 0.4897)>
  UV <Vector (0.1619, 0.4851)>
  UV <Vector (0.1671, 0.4787)>
Face 2272
UV Count: 3
  UV <Vector (0.1619, 0.4851)>
  UV <Vector (0.1560, 0.4882)>
  UV <Vector (0.1559, 0.4862)>
Face 2273
UV Count: 3
  UV <Vector (0.1598, 0.4471)>
  UV <Vector (0.1656, 0.4506)>
  UV <Vector (0.1635, 0.4516)>
Face 2274
UV Count: 3
  UV <Vector (0.1135, 0.1320)>
  UV <Vector (0.1147, 0.1149)>
  UV <Vector (0.1270, 0.1152)>
Face 2275
UV Count: 3
  UV <Vector (0.1022, 0.1258)>
  UV <Vector (0.1040, 0.1128)>
  UV <Vector (0.1147, 0.1149)>
Face 2276
UV Count: 3
  UV <Vector (0.1040, 0.1128)>
  UV <Vector (0.1022, 0.1258)>
  UV <Vector (0.1005, 0.1260)>
Face 2277
UV Count: 3
  UV <Vector (0.0922, 0.1262)>
  UV <Vector (0.0892, 0.1147)>
  UV <Vector (0.1028, 0.1130)>
Face 2278
UV Count: 3
  UV <Vector (0.3118, 0.0643)>
  UV <Vector (0.2979, 0.0640)>
  UV <Vector (0.2982, 0.0454)>
Face 2279
UV Count: 3
  UV <Vector (0.2969, 0.0231)>
  UV <Vector (0.3071, 0.0233)>
  UV <Vector (0.3104, 0.0444)>
Face 2280
UV Count: 3
  UV <Vector (0.3261, 0.0639)>
  UV <Vector (0.3118, 0.0643)>
  UV <Vector (0.3104, 0.0444)>
Face 2281
UV Count: 3
  UV <Vector (0.3227, 0.0431)>
  UV <Vector (0.3104, 0.0444)>
  UV <Vector (0.3071, 0.0233)>
Face 2282
UV Count: 3
  UV <Vector (0.0084, 0.4921)>
  UV <Vector (0.0084, 0.4913)>
  UV <Vector (0.0268, 0.4910)>
Face 2283
UV Count: 3
  UV <Vector (0.0704, 0.0092)>
  UV <Vector (0.0918, 0.0092)>
  UV <Vector (0.0895, 0.0228)>
Face 2284
UV Count: 3
  UV <Vector (0.2847, 0.0631)>
  UV <Vector (0.2706, 0.0625)>
  UV <Vector (0.2727, 0.0457)>
Face 2285
UV Count: 3
  UV <Vector (0.2719, 0.0224)>
  UV <Vector (0.2836, 0.0219)>
  UV <Vector (0.2854, 0.0453)>
Face 2286
UV Count: 3
  UV <Vector (0.3130, 0.0092)>
  UV <Vector (0.3189, 0.0237)>
  UV <Vector (0.3071, 0.0233)>
Face 2287
UV Count: 3
  UV <Vector (0.1223, 0.0856)>
  UV <Vector (0.1066, 0.0807)>
  UV <Vector (0.1081, 0.0668)>
Face 2288
UV Count: 3
  UV <Vector (0.4854, 0.4294)>
  UV <Vector (0.4865, 0.4066)>
  UV <Vector (0.4912, 0.4163)>
Face 2289
UV Count: 3
  UV <Vector (0.3354, 0.0413)>
  UV <Vector (0.3544, 0.0351)>
  UV <Vector (0.3590, 0.0515)>
Face 2290
UV Count: 3
  UV <Vector (0.3742, 0.0430)>
  UV <Vector (0.3769, 0.0543)>
  UV <Vector (0.3590, 0.0515)>
Face 2291
UV Count: 3
  UV <Vector (0.3855, 0.0474)>
  UV <Vector (0.3876, 0.0566)>
  UV <Vector (0.3769, 0.0543)>
Face 2292
UV Count: 3
  UV <Vector (0.3921, 0.0495)>
  UV <Vector (0.3944, 0.0572)>
  UV <Vector (0.3876, 0.0566)>
Face 2293
UV Count: 3
  UV <Vector (0.3944, 0.0572)>
  UV <Vector (0.3921, 0.0495)>
  UV <Vector (0.3994, 0.0498)>
Face 2294
UV Count: 3
  UV <Vector (0.4015, 0.0568)>
  UV <Vector (0.3994, 0.0498)>
  UV <Vector (0.4104, 0.0487)>
Face 2295
UV Count: 3
  UV <Vector (0.4119, 0.0556)>
  UV <Vector (0.4104, 0.0487)>
  UV <Vector (0.4273, 0.0471)>
Face 2296
UV Count: 3
  UV <Vector (0.3261, 0.0639)>
  UV <Vector (0.3427, 0.0613)>
  UV <Vector (0.3413, 0.0832)>
Face 2297
UV Count: 3
  UV <Vector (0.3261, 0.0639)>
  UV <Vector (0.3283, 0.0847)>
  UV <Vector (0.3130, 0.0855)>
Face 2298
UV Count: 3
  UV <Vector (0.3118, 0.0643)>
  UV <Vector (0.3130, 0.0855)>
  UV <Vector (0.2974, 0.0853)>
Face 2299
UV Count: 3
  UV <Vector (0.2843, 0.0833)>
  UV <Vector (0.2847, 0.0631)>
  UV <Vector (0.2979, 0.0640)>
Face 2300
UV Count: 3
  UV <Vector (0.2695, 0.0813)>
  UV <Vector (0.2706, 0.0625)>
  UV <Vector (0.2847, 0.0631)>
Face 2301
UV Count: 3
  UV <Vector (0.2706, 0.0625)>
  UV <Vector (0.2695, 0.0813)>
  UV <Vector (0.2537, 0.0770)>
Face 2302
UV Count: 3
  UV <Vector (0.2533, 0.0589)>
  UV <Vector (0.2537, 0.0770)>
  UV <Vector (0.2369, 0.0744)>
Face 2303
UV Count: 3
  UV <Vector (0.2362, 0.0598)>
  UV <Vector (0.2369, 0.0744)>
  UV <Vector (0.2164, 0.0735)>
Face 2304
UV Count: 3
  UV <Vector (0.4555, 0.1948)>
  UV <Vector (0.4572, 0.1950)>
  UV <Vector (0.4572, 0.1998)>
Face 2305
UV Count: 3
  UV <Vector (0.4572, 0.1931)>
  UV <Vector (0.4572, 0.1950)>
  UV <Vector (0.4555, 0.1948)>
Face 2306
UV Count: 3
  UV <Vector (0.4572, 0.1916)>
  UV <Vector (0.4572, 0.1931)>
  UV <Vector (0.4554, 0.1930)>
Face 2307
UV Count: 3
  UV <Vector (0.4572, 0.1916)>
  UV <Vector (0.4554, 0.1916)>
  UV <Vector (0.4561, 0.1866)>
Face 2308
UV Count: 3
  UV <Vector (0.4570, 0.2011)>
  UV <Vector (0.4567, 0.2030)>
  UV <Vector (0.4546, 0.2025)>
Face 2309
UV Count: 3
  UV <Vector (0.4555, 0.1996)>
  UV <Vector (0.4572, 0.1998)>
  UV <Vector (0.4570, 0.2011)>
Face 2310
UV Count: 3
  UV <Vector (0.4526, 0.1992)>
  UV <Vector (0.4527, 0.1941)>
  UV <Vector (0.4555, 0.1948)>
Face 2311
UV Count: 3
  UV <Vector (0.4554, 0.1930)>
  UV <Vector (0.4555, 0.1948)>
  UV <Vector (0.4527, 0.1941)>
Face 2312
UV Count: 3
  UV <Vector (0.4554, 0.1916)>
  UV <Vector (0.4554, 0.1930)>
  UV <Vector (0.4527, 0.1926)>
Face 2313
UV Count: 3
  UV <Vector (0.4554, 0.1916)>
  UV <Vector (0.4530, 0.1913)>
  UV <Vector (0.4540, 0.1866)>
Face 2314
UV Count: 3
  UV <Vector (0.4525, 0.2007)>
  UV <Vector (0.4552, 0.2008)>
  UV <Vector (0.4546, 0.2025)>
Face 2315
UV Count: 3
  UV <Vector (0.4526, 0.1992)>
  UV <Vector (0.4555, 0.1996)>
  UV <Vector (0.4552, 0.2008)>
Face 2316
UV Count: 3
  UV <Vector (0.4462, 0.1988)>
  UV <Vector (0.4462, 0.1935)>
  UV <Vector (0.4527, 0.1941)>
Face 2317
UV Count: 3
  UV <Vector (0.4462, 0.1935)>
  UV <Vector (0.4462, 0.1920)>
  UV <Vector (0.4527, 0.1926)>
Face 2318
UV Count: 3
  UV <Vector (0.4462, 0.1920)>
  UV <Vector (0.4464, 0.1905)>
  UV <Vector (0.4530, 0.1913)>
Face 2319
UV Count: 3
  UV <Vector (0.4530, 0.1913)>
  UV <Vector (0.4464, 0.1905)>
  UV <Vector (0.4477, 0.1855)>
Face 2320
UV Count: 3
  UV <Vector (0.4522, 0.2023)>
  UV <Vector (0.4459, 0.2017)>
  UV <Vector (0.4461, 0.2002)>
Face 2321
UV Count: 3
  UV <Vector (0.4525, 0.2007)>
  UV <Vector (0.4461, 0.2002)>
  UV <Vector (0.4462, 0.1988)>
Face 2322
UV Count: 3
  UV <Vector (0.4392, 0.1990)>
  UV <Vector (0.4392, 0.1929)>
  UV <Vector (0.4462, 0.1935)>
Face 2323
UV Count: 3
  UV <Vector (0.4392, 0.1929)>
  UV <Vector (0.4392, 0.1911)>
  UV <Vector (0.4462, 0.1920)>
Face 2324
UV Count: 3
  UV <Vector (0.4462, 0.1920)>
  UV <Vector (0.4392, 0.1911)>
  UV <Vector (0.4397, 0.1895)>
Face 2325
UV Count: 3
  UV <Vector (0.4413, 0.1835)>
  UV <Vector (0.4477, 0.1855)>
  UV <Vector (0.4464, 0.1905)>
Face 2326
UV Count: 3
  UV <Vector (0.4459, 0.2017)>
  UV <Vector (0.4393, 0.2021)>
  UV <Vector (0.4398, 0.2005)>
Face 2327
UV Count: 3
  UV <Vector (0.4398, 0.2005)>
  UV <Vector (0.4392, 0.1990)>
  UV <Vector (0.4462, 0.1988)>
Face 2328
UV Count: 3
  UV <Vector (0.4572, 0.1950)>
  UV <Vector (0.4712, 0.1952)>
  UV <Vector (0.4709, 0.2000)>
Face 2329
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Triangle: [987, 624, 872]
Triangle: [1058, 1055, 640]
Triangle: [637, 1063, 1065]
Triangle: [1056, 1055, 1063]
Triangle: [991, 1080, 1089]
Triangle: [991, 990, 1077]
Triangle: [1024, 1017, 1010]
Triangle: [1022, 1023, 1021]
Triangle: [833, 736, 739]
Triangle: [922, 926, 820]
Triangle: [927, 926, 922]
Triangle: [924, 927, 920]
Triangle: [842, 838, 728]
Triangle: [839, 842, 766]
Triangle: [843, 720, 719]
Triangle: [844, 719, 723]
Triangle: [956, 844, 834]
Triangle: [706, 849, 848]
Triangle: [707, 703, 848]
Triangle: [669, 905, 1092]
Triangle: [1092, 905, 707]
Triangle: [1093, 1094, 670]
Triangle: [1095, 889, 689]
Triangle: [900, 689, 889]
Triangle: [1094, 1093, 904]
Triangle: [711, 904, 1093]
Triangle: [847, 708, 711]
Triangle: [783, 708, 847]
Triangle: [788, 784, 783]
Triangle: [952, 957, 954]
Triangle: [700, 952, 951]
Triangle: [700, 716, 715]
Triangle: [1097, 832, 949]
Triangle: [1099, 833, 832]
Triangle: [833, 1099, 769]
Triangle: [736, 769, 768]
Triangle: [768, 776, 774]
Triangle: [820, 823, 741]
Triangle: [1097, 831, 830]
Triangle: [733, 769, 1099]
Triangle: [1098, 660, 831]
Triangle: [907, 1013, 664]
Triangle: [908, 1100, 840]
Triangle: [843, 846, 840]
Triangle: [843, 839, 765]
Triangle: [720, 765, 764]
Triangle: [1013, 1012, 1011]
Triangle: [663, 928, 925]
Triangle: [1100, 908, 907]
Triangle: [665, 1013, 907]
Triangle: [916, 917, 963]
Triangle: [917, 918, 921]
Triangle: [919, 918, 837]
Triangle: [927, 924, 925]
Triangle: [835, 916, 955]
Triangle: [909, 845, 844]
Triangle: [919, 838, 842]
Triangle: [955, 954, 957]
Triangle: [1100, 925, 841]
Triangle: [845, 909, 908]
Triangle: [702, 701, 849]
Triangle: [771, 748, 751]
Triangle: [817, 754, 753]
Triangle: [756, 754, 817]
Triangle: [937, 754, 756]
Triangle: [937, 934, 932]
Triangle: [930, 659, 658]
Triangle: [961, 661, 660]
Triangle: [1101, 948, 748]
Triangle: [1103, 651, 948]
Triangle: [970, 969, 648]
Triangle: [1101, 946, 945]
Triangle: [1102, 770, 946]
Triangle: [770, 1102, 748]
Triangle: [807, 805, 806]
Triangle: [819, 751, 803]
Triangle: [771, 819, 818]
Triangle: [1104, 1040, 1039]
Triangle: [1105, 1074, 1052]
Triangle: [1053, 1107, 1106]
Triangle: [1109, 1107, 1053]
Triangle: [1110, 1109, 1108]
Triangle: [1018, 1022, 1024]
Triangle: [1023, 653, 652]
Triangle: [856, 653, 1023]
Triangle: [665, 668, 1015]
Triangle: [1009, 1007, 1096]
Triangle: [1109, 1110, 1042]
Triangle: [1054, 1105, 1106]
Triangle: [1105, 1056, 1075]
Triangle: [1104, 1110, 1111]
Triangle: [671, 691, 1015]
Triangle: [670, 692, 691]
Triangle: [692, 670, 1094]
Triangle: [912, 888, 1095]
Triangle: [1112, 994, 988]
Triangle: [991, 1090, 1113]
Triangle: [1003, 1112, 1113]
Triangle: [992, 1113, 1090]
Triangle: [872, 871, 626]
Triangle: [629, 628, 686]
Triangle: [995, 647, 642]
Triangle: [641, 990, 989]
Triangle: [625, 993, 1090]
Triangle: [1019, 900, 899]
Triangle: [698, 623, 625]
Triangle: [986, 983, 985]
Triangle: [879, 884, 985]
Triangle: [880, 881, 884]
Triangle: [677, 867, 881]
Triangle: [867, 677, 680]
Triangle: [868, 680, 862]
Triangle: [869, 862, 896]
Triangle: [1003, 1002, 997]
Triangle: [1003, 1001, 1000]
Triangle: [1112, 1000, 999]
Triangle: [996, 995, 994]
Triangle: [976, 647, 995]
Triangle: [647, 976, 972]
Triangle: [645, 972, 971]
Triangle: [646, 971, 1060]
Triangle: [1115, 1116, 1117]
Triangle: [1118, 1116, 1115]
Triangle: [1120, 1118, 1119]
Triangle: [1120, 1121, 1122]
Triangle: [1125, 1123, 1122]
Triangle: [1114, 1117, 1125]
Triangle: [1126, 1127, 1115]
Triangle: [1119, 1115, 1127]
Triangle: [1121, 1119, 1128]
Triangle: [1121, 1129, 1130]
Triangle: [1131, 1124, 1122]
Triangle: [1126, 1114, 1124]
Triangle: [1132, 1133, 1127]
Triangle: [1133, 1134, 1128]
Triangle: [1134, 1135, 1129]
Triangle: [1129, 1135, 1136]
Triangle: [1130, 1136, 1137]
Triangle: [1131, 1137, 1132]
Triangle: [1138, 1139, 1133]
Triangle: [1139, 1140, 1134]
Triangle: [1134, 1140, 1141]
Triangle: [1142, 1136, 1135]
Triangle: [1136, 1142, 1143]
Triangle: [1143, 1138, 1132]
Triangle: [1116, 1144, 1145]
Triangle: [1118, 1146, 1144]
Triangle: [1118, 1120, 1147]
Triangle: [1147, 1120, 1123]
Triangle: [1123, 1125, 1149]
Triangle: [1125, 1117, 1145]
Triangle: [1144, 1150, 1151]
Triangle: [1150, 1144, 1146]
Triangle: [1152, 1146, 1147]
Triangle: [1154, 1153, 1147]
Triangle: [1155, 1154, 1148]
Triangle: [1155, 1149, 1145]
Triangle: [1150, 1156, 1157]
Triangle: [1156, 1150, 1152]
Triangle: [1158, 1152, 1153]
Triangle: [1160, 1159, 1153]
Triangle: [1161, 1160, 1154]
Triangle: [1157, 1161, 1155]
Triangle: [1156, 1162, 1163]
Triangle: [1162, 1156, 1158]
Triangle: [1164, 1158, 1159]
Triangle: [1166, 1165, 1159]
Triangle: [1160, 1161, 1167]
Triangle: [1161, 1157, 1163]
Triangle: [1162, 1168, 1169]
Triangle: [1168, 1162, 1164]
Triangle: [1164, 1165, 1171]
Triangle: [1165, 1166, 1172]
Triangle: [1166, 1167, 1173]
Triangle: [1163, 1169, 1173]
Triangle: [1174, 1175, 1176]
Triangle: [1178, 1179, 1177]
Triangle: [1180, 1181, 1179]
Triangle: [1182, 1181, 1180]
Triangle: [1184, 1182, 1183]
Triangle: [1174, 1184, 1185]
Triangle: [1175, 1186, 1187]
Triangle: [1188, 1178, 1176]
Triangle: [1189, 1180, 1178]
Triangle: [1183, 1180, 1189]
Triangle: [1185, 1183, 1190]
Triangle: [1175, 1185, 1191]
Triangle: [1187, 1186, 1193]
Triangle: [1187, 1192, 1194]
Triangle: [1194, 1195, 1189]
Triangle: [1189, 1195, 1196]
Triangle: [1190, 1196, 1197]
Triangle: [1186, 1191, 1197]
Triangle: [1198, 1199, 1200]
Triangle: [1198, 1201, 1202]
Triangle: [1203, 1202, 1204]
Triangle: [1205, 1204, 1206]
Triangle: [1206, 1208, 1209]
Triangle: [1200, 1199, 1209]
Triangle: [1177, 1201, 1200]
Triangle: [1201, 1177, 1179]
Triangle: [1202, 1179, 1181]
Triangle: [1206, 1204, 1181]
Triangle: [1182, 1184, 1208]
Triangle: [1184, 1174, 1200]
Triangle: [1210, 1211, 1212]
Triangle: [1214, 1212, 1211]
Triangle: [1216, 1214, 1215]
Triangle: [1218, 1219, 1216]
Triangle: [1219, 1218, 1220]
Triangle: [1221, 1220, 1210]
Triangle: [1213, 1212, 1192]
Triangle: [1194, 1192, 1212]
Triangle: [1195, 1194, 1214]
Triangle: [1219, 1196, 1195]
Triangle: [1196, 1219, 1221]
Triangle: [1197, 1221, 1213]
Triangle: [1223, 1224, 1225]
Triangle: [1223, 1226, 1227]
Triangle: [1229, 1227, 1226]
Triangle: [1230, 1231, 1229]
Triangle: [1231, 1230, 1232]
Triangle: [1232, 1222, 1225]
Triangle: [1225, 1224, 1211]
Triangle: [1224, 1227, 1215]
Triangle: [1227, 1229, 1217]
Triangle: [1217, 1229, 1231]
Triangle: [1218, 1231, 1233]
Triangle: [1220, 1233, 1225]
=== Vertex Weights (Max 5 bones per vertex) ===
Vertex 0:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.097456
  Group: 'mixamorig:LeftHand', Weight: 0.888726
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.013818
Vertex 1:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.111292
  Group: 'mixamorig:LeftHand', Weight: 0.874116
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.014591
Vertex 2:
Vertex groups: 2
  Group: 'mixamorig:LeftForeArm', Weight: 0.091778
  Group: 'mixamorig:LeftHand', Weight: 0.908222
Vertex 3:
Vertex groups: 2
  Group: 'mixamorig:LeftForeArm', Weight: 0.085477
  Group: 'mixamorig:LeftHand', Weight: 0.914523
Vertex 4:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.099158
  Group: 'mixamorig:LeftHand', Weight: 0.856295
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.044547
Vertex 5:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.118205
  Group: 'mixamorig:LeftHand', Weight: 0.835830
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.045966
Vertex 6:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.132942
  Group: 'mixamorig:LeftHand', Weight: 0.712407
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.154651
Vertex 7:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.132213
  Group: 'mixamorig:LeftHand', Weight: 0.736926
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.130861
Vertex 8:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.131775
  Group: 'mixamorig:LeftHand', Weight: 0.716784
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.151442
Vertex 9:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.121622
  Group: 'mixamorig:LeftHand', Weight: 0.650337
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.228041
Vertex 10:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.120653
  Group: 'mixamorig:LeftHand', Weight: 0.650791
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.228555
Vertex 11:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.114719
  Group: 'mixamorig:LeftHand', Weight: 0.695115
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.190166
Vertex 12:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.115277
  Group: 'mixamorig:LeftHand', Weight: 0.695925
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.188798
Vertex 13:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.101937
  Group: 'mixamorig:LeftHand', Weight: 0.827203
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.070860
Vertex 14:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.110823
  Group: 'mixamorig:LeftHand', Weight: 0.753581
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.135596
Vertex 15:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.107353
  Group: 'mixamorig:LeftHand', Weight: 0.755424
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.137224
Vertex 16:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.088682
  Group: 'mixamorig:LeftHand', Weight: 0.840388
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.070930
Vertex 17:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.106593
  Group: 'mixamorig:LeftHand', Weight: 0.872888
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.020519
Vertex 18:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.086933
  Group: 'mixamorig:LeftHand', Weight: 0.892504
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.020563
Vertex 19:
Vertex groups: 2
  Group: 'mixamorig:LeftForeArm', Weight: 0.079369
  Group: 'mixamorig:LeftHand', Weight: 0.920631
Vertex 20:
Vertex groups: 2
  Group: 'mixamorig:LeftForeArm', Weight: 0.105185
  Group: 'mixamorig:LeftHand', Weight: 0.894815
Vertex 21:
Vertex groups: 2
  Group: 'mixamorig:LeftForeArm', Weight: 0.086426
  Group: 'mixamorig:LeftHand', Weight: 0.913574
Vertex 22:
Vertex groups: 2
  Group: 'mixamorig:LeftForeArm', Weight: 0.034945
  Group: 'mixamorig:LeftHand', Weight: 0.965055
Vertex 23:
Vertex groups: 2
  Group: 'mixamorig:LeftForeArm', Weight: 0.042432
  Group: 'mixamorig:LeftHand', Weight: 0.957568
Vertex 24:
Vertex groups: 5
  Group: 'mixamorig:LeftHand', Weight: 0.965757
  Group: 'mixamorig:LeftForeArm', Weight: 0.020407
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.013832
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000004
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000000
Vertex 25:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.060978
  Group: 'mixamorig:LeftHand', Weight: 0.922367
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.016656
Vertex 26:
Vertex groups: 4
  Group: 'mixamorig:LeftForeArm', Weight: 0.016356
  Group: 'mixamorig:LeftHand', Weight: 0.983630
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000000
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000013
Vertex 27:
Vertex groups: 5
  Group: 'mixamorig:LeftForeArm', Weight: 0.015106
  Group: 'mixamorig:LeftHand', Weight: 0.984852
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000000
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000001
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000042
Vertex 28:
Vertex groups: 5
  Group: 'mixamorig:LeftForeArm', Weight: 0.008021
  Group: 'mixamorig:LeftHand', Weight: 0.991599
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000000
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000002
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000377
Vertex 29:
Vertex groups: 5
  Group: 'mixamorig:LeftForeArm', Weight: 0.009079
  Group: 'mixamorig:LeftHand', Weight: 0.990673
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000000
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000001
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000246
Vertex 30:
Vertex groups: 5
  Group: 'mixamorig:LeftHand', Weight: 0.976486
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.012705
  Group: 'mixamorig:LeftForeArm', Weight: 0.010577
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.000222
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000009
Vertex 31:
Vertex groups: 5
  Group: 'mixamorig:LeftForeArm', Weight: 0.000441
  Group: 'mixamorig:LeftHand', Weight: 0.979521
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000035
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000160
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.019844
Vertex 32:
Vertex groups: 4
  Group: 'mixamorig:LeftHand', Weight: 0.939234
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000036
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000298
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.060433
Vertex 33:
Vertex groups: 4
  Group: 'mixamorig:LeftHand', Weight: 0.953422
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000058
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000299
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.046221
Vertex 34:
Vertex groups: 5
  Group: 'mixamorig:LeftForeArm', Weight: 0.000470
  Group: 'mixamorig:LeftHand', Weight: 0.980752
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000047
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000161
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.018570
Vertex 35:
Vertex groups: 4
  Group: 'mixamorig:LeftForeArm', Weight: 0.015763
  Group: 'mixamorig:LeftHand', Weight: 0.948403
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.035834
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000000
Vertex 36:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.031859
  Group: 'mixamorig:LeftHand', Weight: 0.933665
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.034476
Vertex 37:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.034814
  Group: 'mixamorig:LeftHand', Weight: 0.868348
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.096838
Vertex 38:
Vertex groups: 4
  Group: 'mixamorig:LeftForeArm', Weight: 0.015973
  Group: 'mixamorig:LeftHand', Weight: 0.875198
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.108828
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000000
Vertex 39:
Vertex groups: 4
  Group: 'mixamorig:LeftForeArm', Weight: 0.013408
  Group: 'mixamorig:LeftHand', Weight: 0.986591
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000000
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000000
Vertex 40:
Vertex groups: 3
  Group: 'mixamorig:LeftForeArm', Weight: 0.029601
  Group: 'mixamorig:LeftHand', Weight: 0.962612
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.007787
Vertex 41:
Vertex groups: 4
  Group: 'mixamorig:LeftHand', Weight: 0.857769
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.001275
  Group: 'mixamorig:LeftHandRing1', Weight: 0.046156
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.094801
Vertex 42:
Vertex groups: 4
  Group: 'mixamorig:LeftHand', Weight: 0.834408
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.001020
  Group: 'mixamorig:LeftHandRing1', Weight: 0.050331
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.114241
Vertex 43:
Vertex groups: 4
  Group: 'mixamorig:LeftHand', Weight: 0.818387
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000636
  Group: 'mixamorig:LeftHandRing1', Weight: 0.050031
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.130946
Vertex 44:
Vertex groups: 4
  Group: 'mixamorig:LeftHand', Weight: 0.854544
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000514
  Group: 'mixamorig:LeftHandRing1', Weight: 0.035760
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.109182
Vertex 45:
Vertex groups: 5
  Group: 'mixamorig:LeftHand', Weight: 0.958115
  Group: 'mixamorig:LeftHandIndex1', Weight: 0.004762
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.024147
  Group: 'mixamorig:LeftHandRing1', Weight: 0.005774
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.007201
Vertex 46:
Vertex groups: 5
  Group: 'mixamorig:LeftHand', Weight: 0.946041
  Group: 'mixamorig:LeftHandIndex1', Weight: 0.019855
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.028801
  Group: 'mixamorig:LeftHandRing1', Weight: 0.001858
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.003445
Vertex 47:
Vertex groups: 5
  Group: 'mixamorig:LeftHand', Weight: 0.703481
  Group: 'mixamorig:LeftHandIndex1', Weight: 0.004357
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.287593
  Group: 'mixamorig:LeftHandRing1', Weight: 0.001724
  Group: 'mixamorig:LeftHandPinky1', Weight: 0.002846
Vertex 48:
Vertex groups: 4
  Group: 'mixamorig:LeftHand', Weight: 0.879095
  Group: 'mixamorig:LeftHandIndex1', Weight: 0.107140
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.013504
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000261
Vertex 49:
Vertex groups: 5
  Group: 'mixamorig:LeftHand', Weight: 0.839633
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.011341
  Group: 'mixamorig:LeftHandIndex1', Weight: 0.147560
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.001404
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000062
Vertex 50:
Vertex groups: 4
  Group: 'mixamorig:LeftHand', Weight: 0.357683
  Group: 'mixamorig:LeftHandIndex1', Weight: 0.640656
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.001641
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000020
Vertex 51:
Vertex groups: 4
  Group: 'mixamorig:LeftHand', Weight: 0.584110
  Group: 'mixamorig:LeftHandIndex1', Weight: 0.313188
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.102423
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000279
Vertex 52:
Vertex groups: 5
  Group: 'mixamorig:LeftHand', Weight: 0.483870
  Group: 'mixamorig:LeftHandIndex1', Weight: 0.445099
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.054450
  Group: 'mixamorig:LeftHandIndex2', Weight: 0.016479
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000102
Vertex 53:
Vertex groups: 5
  Group: 'mixamorig:LeftHand', Weight: 0.394965
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.014667
  Group: 'mixamorig:LeftHandIndex1', Weight: 0.590111
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000244
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000012
Vertex 54:
Vertex groups: 5
  Group: 'mixamorig:LeftHand', Weight: 0.764244
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.059527
  Group: 'mixamorig:LeftHandIndex1', Weight: 0.175861
  Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000337
  Group: 'mixamorig:LeftHandRing1', Weight: 0.000031
Vertex 55:
Vertex groups: 5
  Group: 'mixamorig:LeftHand', Weight: 0.675005
  Group: 'mixamorig:LeftHandThumb1', Weight: 0.119030
  Group: 'mixamorig:LeftHandIndex1', Weight: 0.205869
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Vertex 169:
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Vertex 170:
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Vertex 173:
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Vertex 175:
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Vertex 176:
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Vertex 177:
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Vertex 178:
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Vertex 179:
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Vertex 180:
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Vertex 181:
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Vertex 182:
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Vertex 183:
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Vertex 184:
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Vertex 185:
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Vertex 186:
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Vertex 187:
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Vertex 188:
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Vertex 189:
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Vertex 190:
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Vertex 191:
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Vertex 193:
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Vertex 194:
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Vertex 195:
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Vertex 239:
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 169
UV Count: 3
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UV Count: 3
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Face 171
UV Count: 3
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Face 172
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 250
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 259
UV Count: 3
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Face 260
UV Count: 3
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Face 261
UV Count: 3
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Face 262
UV Count: 3
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Face 263
UV Count: 3
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Face 264
UV Count: 3
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Face 265
UV Count: 3
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Face 266
UV Count: 3
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Face 267
UV Count: 3
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Face 268
UV Count: 3
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Face 269
UV Count: 3
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Face 270
UV Count: 3
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Face 271
UV Count: 3
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Face 272
UV Count: 3
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Face 273
UV Count: 3
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Face 274
UV Count: 3
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Face 275
UV Count: 3
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Face 276
UV Count: 3
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Face 277
UV Count: 3
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Face 278
UV Count: 3
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Face 279
UV Count: 3
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Face 280
UV Count: 3
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Face 281
UV Count: 3
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Face 282
UV Count: 3
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Face 283
UV Count: 3
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Face 284
UV Count: 3
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Face 285
UV Count: 3
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Face 286
UV Count: 3
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Face 287
UV Count: 3
  UV <Vector (0.8400, 0.0045)>
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Face 288
UV Count: 3
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Face 289
UV Count: 3
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Face 290
UV Count: 3
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Face 291
UV Count: 3
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Face 292
UV Count: 3
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Face 293
UV Count: 3
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Face 294
UV Count: 3
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Face 295
UV Count: 3
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Face 296
UV Count: 3
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Face 297
UV Count: 3
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Face 298
UV Count: 3
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Face 299
UV Count: 3
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Face 300
UV Count: 3
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Face 301
UV Count: 3
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Face 302
UV Count: 3
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Face 303
UV Count: 3
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Face 304
UV Count: 3
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Face 305
UV Count: 3
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Face 306
UV Count: 3
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Face 307
UV Count: 3
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Face 308
UV Count: 3
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Face 309
UV Count: 3
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Face 310
UV Count: 3
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Face 311
UV Count: 3
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Face 312
UV Count: 3
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Face 313
UV Count: 3
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Face 314
UV Count: 3
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Face 315
UV Count: 3
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Face 316
UV Count: 3
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Face 317
UV Count: 3
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Face 318
UV Count: 3
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Face 319
UV Count: 3
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Face 320
UV Count: 3
  UV <Vector (0.8116, 0.1837)>
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Face 321
UV Count: 3
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Face 322
UV Count: 3
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Face 323
UV Count: 3
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Face 324
UV Count: 3
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Face 325
UV Count: 3
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Face 326
UV Count: 3
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Face 327
UV Count: 3
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Face 328
UV Count: 3
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Face 329
UV Count: 3
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Face 330
UV Count: 3
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Face 331
UV Count: 3
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Face 332
UV Count: 3
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Face 333
UV Count: 3
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Face 334
UV Count: 3
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Face 335
UV Count: 3
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Face 336
UV Count: 3
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Face 337
UV Count: 3
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Face 338
UV Count: 3
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Face 339
UV Count: 3
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Face 340
UV Count: 3
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Face 341
UV Count: 3
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Face 342
UV Count: 3
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Face 343
UV Count: 3
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Face 344
UV Count: 3
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Face 345
UV Count: 3
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Face 346
UV Count: 3
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Face 347
UV Count: 3
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Face 348
UV Count: 3
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Face 349
UV Count: 3
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Face 350
UV Count: 3
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Face 351
UV Count: 3
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Face 352
UV Count: 3
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Face 353
UV Count: 3
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Face 354
UV Count: 3
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Face 355
UV Count: 3
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Face 356
UV Count: 3
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Face 357
UV Count: 3
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Face 358
UV Count: 3
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Face 359
UV Count: 3
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Face 360
UV Count: 3
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Face 361
UV Count: 3
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Face 362
UV Count: 3
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Face 363
UV Count: 3
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Face 364
UV Count: 3
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Face 365
UV Count: 3
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Face 366
UV Count: 3
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Face 367
UV Count: 3
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Face 368
UV Count: 3
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Face 369
UV Count: 3
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Face 370
UV Count: 3
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Face 371
UV Count: 3
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Face 372
UV Count: 3
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Face 373
UV Count: 3
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Face 374
UV Count: 3
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Face 375
UV Count: 3
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Face 376
UV Count: 3
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Face 377
UV Count: 3
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Face 378
UV Count: 3
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Face 379
UV Count: 3
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Face 380
UV Count: 3
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Face 381
UV Count: 3
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Face 382
UV Count: 3
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Face 383
UV Count: 3
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Face 384
UV Count: 3
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Face 385
UV Count: 3
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Face 386
UV Count: 3
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Face 387
UV Count: 3
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Face 388
UV Count: 3
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Face 389
UV Count: 3
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Face 390
UV Count: 3
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Face 391
UV Count: 3
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Face 393
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Face 394
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Face 395
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Face 396
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Face 397
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Face 398
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Face 399
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Face 400
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Face 401
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Face 402
UV Count: 3
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Face 403
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Face 404
UV Count: 3
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Face 405
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Face 406
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Face 407
UV Count: 3
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Face 408
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Face 409
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Face 410
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Face 411
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Face 412
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Face 413
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Face 414
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Face 415
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Face 416
UV Count: 3
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Face 417
UV Count: 3
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Face 418
UV Count: 3
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Face 419
UV Count: 3
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Face 420
UV Count: 3
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Face 421
UV Count: 3
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Face 422
UV Count: 3
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Face 423
UV Count: 3
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Face 424
UV Count: 3
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Face 425
UV Count: 3
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Face 426
UV Count: 3
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Face 427
UV Count: 3
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Face 428
UV Count: 3
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Face 429
UV Count: 3
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Face 430
UV Count: 3
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Face 431
UV Count: 3
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Face 432
UV Count: 3
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Face 433
UV Count: 3
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Face 434
UV Count: 3
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Face 435
UV Count: 3
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Face 436
UV Count: 3
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UV Count: 3
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Face 438
UV Count: 3
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Face 439
UV Count: 3
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Face 440
UV Count: 3
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Face 441
UV Count: 3
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Face 442
UV Count: 3
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Face 443
UV Count: 3
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Face 444
UV Count: 3
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Face 445
UV Count: 3
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Face 446
UV Count: 3
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Face 447
UV Count: 3
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Face 448
UV Count: 3
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Face 449
UV Count: 3
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Face 450
UV Count: 3
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Face 451
UV Count: 3
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Face 452
UV Count: 3
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Face 453
UV Count: 3
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Face 454
UV Count: 3
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Face 455
UV Count: 3
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Face 456
UV Count: 3
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Face 457
UV Count: 3
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Face 458
UV Count: 3
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Face 459
UV Count: 3
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Face 460
UV Count: 3
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Face 461
UV Count: 3
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Face 462
UV Count: 3
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Face 463
UV Count: 3
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Face 464
UV Count: 3
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Face 465
UV Count: 3
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Face 466
UV Count: 3
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Face 467
UV Count: 3
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Face 468
UV Count: 3
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Face 469
UV Count: 3
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Face 470
UV Count: 3
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Face 471
UV Count: 3
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Face 472
UV Count: 3
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Face 473
UV Count: 3
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Face 474
UV Count: 3
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Face 475
UV Count: 3
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Face 476
UV Count: 3
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Face 477
UV Count: 3
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Face 478
UV Count: 3
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Face 479
UV Count: 3
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Face 480
UV Count: 3
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Face 481
UV Count: 3
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Face 482
UV Count: 3
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Face 483
UV Count: 3
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Face 484
UV Count: 3
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Face 485
UV Count: 3
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Face 486
UV Count: 3
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Face 487
UV Count: 3
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Face 488
UV Count: 3
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Face 489
UV Count: 3
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Face 490
UV Count: 3
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Face 491
UV Count: 3
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Face 492
UV Count: 3
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UV Count: 3
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Face 494
UV Count: 3
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Face 495
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Face 496
UV Count: 3
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Face 497
UV Count: 3
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Face 498
UV Count: 3
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UV Count: 3
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Face 500
UV Count: 3
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Face 501
UV Count: 3
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Face 502
UV Count: 3
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Face 503
UV Count: 3
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Face 504
UV Count: 3
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Face 505
UV Count: 3
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Face 506
UV Count: 3
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Face 507
UV Count: 3
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Face 508
UV Count: 3
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Face 509
UV Count: 3
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Face 510
UV Count: 3
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Face 511
UV Count: 3
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Face 512
UV Count: 3
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Face 513
UV Count: 3
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Face 514
UV Count: 3
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Face 515
UV Count: 3
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Face 516
UV Count: 3
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Face 517
UV Count: 3
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Face 518
UV Count: 3
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Face 519
UV Count: 3
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Face 520
UV Count: 3
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Face 521
UV Count: 3
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Face 522
UV Count: 3
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Face 523
UV Count: 3
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Face 524
UV Count: 3
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Face 525
UV Count: 3
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Face 526
UV Count: 3
  UV <Vector (0.6641, 0.1070)>
  UV <Vector (0.6303, 0.0578)>
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Face 527
UV Count: 3
  UV <Vector (0.6663, 0.0575)>
  UV <Vector (0.6393, 0.0075)>
  UV <Vector (0.6701, 0.0040)>
Face 528
UV Count: 3
  UV <Vector (0.8756, 0.0696)>
  UV <Vector (0.9174, 0.0506)>
  UV <Vector (0.9175, 0.0713)>
Face 529
UV Count: 3
  UV <Vector (0.9175, 0.1669)>
  UV <Vector (0.8737, 0.1175)>
  UV <Vector (0.9154, 0.1195)>
Face 530
UV Count: 3
  UV <Vector (0.9175, 0.0713)>
  UV <Vector (0.9705, 0.0518)>
  UV <Vector (0.9702, 0.0728)>
Face 531
UV Count: 3
  UV <Vector (0.9175, 0.1669)>
  UV <Vector (0.9703, 0.1193)>
  UV <Vector (0.9689, 0.1588)>
Face 532
UV Count: 3
  UV <Vector (0.9154, 0.1195)>
  UV <Vector (0.8744, 0.0894)>
  UV <Vector (0.9175, 0.0920)>
Face 533
UV Count: 3
  UV <Vector (0.9703, 0.1193)>
  UV <Vector (0.9175, 0.0920)>
  UV <Vector (0.9699, 0.0937)>
Face 534
UV Count: 3
  UV <Vector (0.8769, 0.0498)>
  UV <Vector (0.9178, 0.0078)>
  UV <Vector (0.9174, 0.0506)>
Face 535
UV Count: 3
  UV <Vector (0.9174, 0.0506)>
  UV <Vector (0.9705, 0.0122)>
  UV <Vector (0.9705, 0.0518)>
Face 536
UV Count: 3
  UV <Vector (0.8745, 0.1658)>
  UV <Vector (0.8332, 0.1155)>
  UV <Vector (0.8737, 0.1175)>
Face 537
UV Count: 3
  UV <Vector (0.8737, 0.1175)>
  UV <Vector (0.8316, 0.0880)>
  UV <Vector (0.8744, 0.0894)>
Face 538
UV Count: 3
  UV <Vector (0.8769, 0.0498)>
  UV <Vector (0.8336, 0.0691)>
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Face 539
UV Count: 3
  UV <Vector (0.8813, 0.0086)>
  UV <Vector (0.8355, 0.0501)>
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Face 540
UV Count: 3
  UV <Vector (0.9699, 0.0937)>
  UV <Vector (0.9175, 0.0713)>
  UV <Vector (0.9702, 0.0728)>
Face 541
UV Count: 3
  UV <Vector (0.8756, 0.0696)>
  UV <Vector (0.9175, 0.0920)>
  UV <Vector (0.8744, 0.0894)>
Face 542
UV Count: 3
  UV <Vector (0.8336, 0.0691)>
  UV <Vector (0.8744, 0.0894)>
  UV <Vector (0.8316, 0.0880)>
Face 543
UV Count: 3
  UV <Vector (0.9643, 0.0847)>
  UV <Vector (0.8926, 0.0634)>
  UV <Vector (0.8921, 0.0819)>
Face 544
UV Count: 3
  UV <Vector (0.9647, 0.1082)>
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Face 545
UV Count: 3
  UV <Vector (0.9643, 0.0847)>
  UV <Vector (0.8907, 0.1075)>
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Face 546
UV Count: 3
  UV <Vector (0.9649, 0.0272)>
  UV <Vector (0.8932, 0.0448)>
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Face 547
UV Count: 3
  UV <Vector (0.8907, 0.1075)>
  UV <Vector (0.8333, 0.1435)>
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Face 548
UV Count: 3
  UV <Vector (0.8921, 0.0819)>
  UV <Vector (0.8307, 0.1047)>
  UV <Vector (0.8907, 0.1075)>
Face 549
UV Count: 3
  UV <Vector (0.8310, 0.0621)>
  UV <Vector (0.8921, 0.0819)>
  UV <Vector (0.8926, 0.0634)>
Face 550
UV Count: 3
  UV <Vector (0.8380, 0.0260)>
  UV <Vector (0.8932, 0.0448)>
  UV <Vector (0.8944, 0.0245)>
Face 551
UV Count: 3
  UV <Vector (0.9646, 0.0655)>
  UV <Vector (0.8932, 0.0448)>
  UV <Vector (0.8926, 0.0634)>
Face 552
UV Count: 3
  UV <Vector (0.8330, 0.0447)>
  UV <Vector (0.8926, 0.0634)>
  UV <Vector (0.8932, 0.0448)>
Face 553
UV Count: 3
  UV <Vector (0.9649, 0.0103)>
  UV <Vector (0.8944, 0.0245)>
  UV <Vector (0.9649, 0.0272)>
Face 554
UV Count: 3
  UV <Vector (0.8955, 0.0066)>
  UV <Vector (0.8380, 0.0260)>
  UV <Vector (0.8944, 0.0245)>
Face 555
UV Count: 3
  UV <Vector (0.6825, 0.1087)>
  UV <Vector (0.7459, 0.0603)>
  UV <Vector (0.7454, 0.1124)>
Face 556
UV Count: 3
  UV <Vector (0.6825, 0.2095)>
  UV <Vector (0.7457, 0.1443)>
  UV <Vector (0.7445, 0.2001)>
Face 557
UV Count: 3
  UV <Vector (0.7457, 0.1443)>
  UV <Vector (0.6825, 0.1087)>
  UV <Vector (0.7454, 0.1124)>
Face 558
UV Count: 3
  UV <Vector (0.6835, 0.0583)>
  UV <Vector (0.7459, 0.0472)>
  UV <Vector (0.7459, 0.0603)>
Face 559
UV Count: 3
  UV <Vector (0.6314, 0.1987)>
  UV <Vector (0.6813, 0.1434)>
  UV <Vector (0.6825, 0.2095)>
Face 560
UV Count: 3
  UV <Vector (0.6813, 0.1434)>
  UV <Vector (0.6277, 0.1054)>
  UV <Vector (0.6825, 0.1087)>
Face 561
UV Count: 3
  UV <Vector (0.6825, 0.1087)>
  UV <Vector (0.6310, 0.0581)>
  UV <Vector (0.6835, 0.0583)>
Face 562
UV Count: 3
  UV <Vector (0.6835, 0.0583)>
  UV <Vector (0.6332, 0.0453)>
  UV <Vector (0.6840, 0.0443)>
Face 563
UV Count: 3
  UV <Vector (0.6845, 0.0304)>
  UV <Vector (0.6398, 0.0081)>
  UV <Vector (0.6855, 0.0041)>
Face 564
UV Count: 3
  UV <Vector (0.6845, 0.0304)>
  UV <Vector (0.7459, 0.0080)>
  UV <Vector (0.7459, 0.0342)>
Face 565
UV Count: 3
  UV <Vector (0.6840, 0.0443)>
  UV <Vector (0.6354, 0.0324)>
  UV <Vector (0.6845, 0.0304)>
Face 566
UV Count: 3
  UV <Vector (0.6840, 0.0443)>
  UV <Vector (0.7459, 0.0342)>
  UV <Vector (0.7459, 0.0472)>
Face 567
UV Count: 3
  UV <Vector (0.9771, 0.0514)>
  UV <Vector (0.8976, 0.0926)>
  UV <Vector (0.9748, 0.0947)>
Face 568
UV Count: 3
  UV <Vector (0.9761, 0.1426)>
  UV <Vector (0.8951, 0.1584)>
  UV <Vector (0.9763, 0.1532)>
Face 569
UV Count: 3
  UV <Vector (0.9748, 0.0947)>
  UV <Vector (0.8963, 0.1210)>
  UV <Vector (0.9757, 0.1215)>
Face 570
UV Count: 3
  UV <Vector (0.9771, 0.0514)>
  UV <Vector (0.8987, 0.0283)>
  UV <Vector (0.8959, 0.0515)>
Face 571
UV Count: 3
  UV <Vector (0.8955, 0.1460)>
  UV <Vector (0.8338, 0.1512)>
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Face 572
UV Count: 3
  UV <Vector (0.8976, 0.0926)>
  UV <Vector (0.8315, 0.1175)>
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Face 573
UV Count: 3
  UV <Vector (0.8342, 0.0500)>
  UV <Vector (0.8976, 0.0926)>
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Face 574
UV Count: 3
  UV <Vector (0.8403, 0.0289)>
  UV <Vector (0.8959, 0.0515)>
  UV <Vector (0.8987, 0.0283)>
Face 575
UV Count: 3
  UV <Vector (0.9759, 0.1321)>
  UV <Vector (0.8955, 0.1460)>
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Face 576
UV Count: 3
  UV <Vector (0.8330, 0.1399)>
  UV <Vector (0.8959, 0.1335)>
  UV <Vector (0.8322, 0.1287)>
Face 577
UV Count: 3
  UV <Vector (0.9757, 0.1215)>
  UV <Vector (0.8959, 0.1335)>
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Face 578
UV Count: 3
  UV <Vector (0.8322, 0.1287)>
  UV <Vector (0.8963, 0.1210)>
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Face 579
UV Count: 3
  UV <Vector (0.8947, 0.1709)>
  UV <Vector (0.8338, 0.1512)>
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Face 580
UV Count: 3
  UV <Vector (0.9765, 0.1638)>
  UV <Vector (0.8951, 0.1584)>
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Face 581
UV Count: 3
  UV <Vector (0.9770, 0.0295)>
  UV <Vector (0.9015, 0.0077)>
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Face 582
UV Count: 3
  UV <Vector (0.8465, 0.0100)>
  UV <Vector (0.8987, 0.0283)>
  UV <Vector (0.9015, 0.0077)>
Face 583
UV Count: 3
  UV <Vector (0.7446, 0.1021)>
  UV <Vector (0.6911, 0.1177)>
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Face 584
UV Count: 3
  UV <Vector (0.7446, 0.0544)>
  UV <Vector (0.6911, 0.0441)>
  UV <Vector (0.7446, 0.0441)>
Face 585
UV Count: 3
  UV <Vector (0.7446, 0.0046)>
  UV <Vector (0.6911, 0.0342)>
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Face 586
UV Count: 3
  UV <Vector (0.6280, 0.0046)>
  UV <Vector (0.6911, 0.0342)>
  UV <Vector (0.6280, 0.0342)>
Face 587
UV Count: 3
  UV <Vector (0.6911, 0.0544)>
  UV <Vector (0.6280, 0.0441)>
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Face 588
UV Count: 3
  UV <Vector (0.7446, 0.0647)>
  UV <Vector (0.6911, 0.0867)>
  UV <Vector (0.6911, 0.0647)>
Face 589
UV Count: 3
  UV <Vector (0.6911, 0.0867)>
  UV <Vector (0.6280, 0.0647)>
  UV <Vector (0.6911, 0.0647)>
Face 590
UV Count: 3
  UV <Vector (0.7446, 0.0867)>
  UV <Vector (0.6911, 0.1021)>
  UV <Vector (0.6911, 0.0867)>
Face 591
UV Count: 3
  UV <Vector (0.6911, 0.1021)>
  UV <Vector (0.6280, 0.0867)>
  UV <Vector (0.6911, 0.0867)>
Face 592
UV Count: 3
  UV <Vector (0.6280, 0.1177)>
  UV <Vector (0.6911, 0.1021)>
  UV <Vector (0.6911, 0.1177)>
Face 593
UV Count: 3
  UV <Vector (0.7446, 0.1333)>
  UV <Vector (0.6911, 0.1592)>
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Face 594
UV Count: 3
  UV <Vector (0.6280, 0.1592)>
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  UV <Vector (0.6911, 0.1592)>
Face 595
UV Count: 3
  UV <Vector (0.7446, 0.1592)>
  UV <Vector (0.6911, 0.2012)>
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Face 596
UV Count: 3
  UV <Vector (0.6911, 0.2012)>
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  UV <Vector (0.6911, 0.1592)>
Face 597
UV Count: 3
  UV <Vector (0.6280, 0.1333)>
  UV <Vector (0.6911, 0.1177)>
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Face 598
UV Count: 3
  UV <Vector (0.7446, 0.1177)>
  UV <Vector (0.6911, 0.1333)>
  UV <Vector (0.6911, 0.1177)>
Face 599
UV Count: 3
  UV <Vector (0.6911, 0.0647)>
  UV <Vector (0.6280, 0.0544)>
  UV <Vector (0.6911, 0.0544)>
Face 600
UV Count: 3
  UV <Vector (0.7446, 0.0647)>
  UV <Vector (0.6911, 0.0544)>
  UV <Vector (0.7446, 0.0544)>
Face 601
UV Count: 3
  UV <Vector (0.6280, 0.0342)>
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  UV <Vector (0.6280, 0.0441)>
Face 602
UV Count: 3
  UV <Vector (0.7446, 0.0342)>
  UV <Vector (0.6911, 0.0441)>
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Face 603
UV Count: 3
  UV <Vector (0.9723, 0.0665)>
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  UV <Vector (0.9712, 0.0863)>
Face 604
UV Count: 3
  UV <Vector (0.9728, 0.1493)>
  UV <Vector (0.8923, 0.1331)>
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Face 605
UV Count: 3
  UV <Vector (0.9720, 0.1108)>
  UV <Vector (0.8937, 0.0974)>
  UV <Vector (0.8931, 0.1103)>
Face 606
UV Count: 3
  UV <Vector (0.9733, 0.0269)>
  UV <Vector (0.8926, 0.0469)>
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Face 607
UV Count: 3
  UV <Vector (0.8914, 0.1558)>
  UV <Vector (0.8364, 0.1276)>
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Face 608
UV Count: 3
  UV <Vector (0.8340, 0.0939)>
  UV <Vector (0.8931, 0.1103)>
  UV <Vector (0.8937, 0.0974)>
Face 609
UV Count: 3
  UV <Vector (0.8934, 0.0656)>
  UV <Vector (0.8330, 0.0807)>
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Face 610
UV Count: 3
  UV <Vector (0.8374, 0.0264)>
  UV <Vector (0.8926, 0.0469)>
  UV <Vector (0.8954, 0.0258)>
Face 611
UV Count: 3
  UV <Vector (0.9734, 0.0468)>
  UV <Vector (0.8934, 0.0656)>
  UV <Vector (0.9723, 0.0665)>
Face 612
UV Count: 3
  UV <Vector (0.8926, 0.0469)>
  UV <Vector (0.8353, 0.0631)>
  UV <Vector (0.8934, 0.0656)>
Face 613
UV Count: 3
  UV <Vector (0.9724, 0.1300)>
  UV <Vector (0.8931, 0.1103)>
  UV <Vector (0.8923, 0.1331)>
Face 614
UV Count: 3
  UV <Vector (0.8923, 0.1331)>
  UV <Vector (0.8349, 0.1071)>
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Face 615
UV Count: 3
  UV <Vector (0.9716, 0.0985)>
  UV <Vector (0.8943, 0.0844)>
  UV <Vector (0.8937, 0.0974)>
Face 616
UV Count: 3
  UV <Vector (0.8330, 0.0807)>
  UV <Vector (0.8937, 0.0974)>
  UV <Vector (0.8943, 0.0844)>
Face 617
UV Count: 3
  UV <Vector (0.9712, 0.0863)>
  UV <Vector (0.8939, 0.0750)>
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Face 618
UV Count: 3
  UV <Vector (0.9728, 0.1493)>
  UV <Vector (0.8923, 0.1331)>
  UV <Vector (0.8914, 0.1558)>
Face 619
UV Count: 3
  UV <Vector (0.9720, 0.1108)>
  UV <Vector (0.8937, 0.0974)>
  UV <Vector (0.8931, 0.1103)>
Face 620
UV Count: 3
  UV <Vector (0.8914, 0.1558)>
  UV <Vector (0.8382, 0.1276)>
  UV <Vector (0.8397, 0.1481)>
Face 621
UV Count: 3
  UV <Vector (0.8357, 0.0939)>
  UV <Vector (0.8931, 0.1103)>
  UV <Vector (0.8937, 0.0974)>
Face 622
UV Count: 3
  UV <Vector (0.8359, 0.0719)>
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Face 623
UV Count: 3
  UV <Vector (0.9734, 0.0044)>
  UV <Vector (0.8934, 0.0656)>
  UV <Vector (0.9723, 0.0665)>
Face 624
UV Count: 3
  UV <Vector (0.8926, 0.0045)>
  UV <Vector (0.8371, 0.0631)>
  UV <Vector (0.8934, 0.0656)>
Face 625
UV Count: 3
  UV <Vector (0.9723, 0.0665)>
  UV <Vector (0.8939, 0.0750)>
  UV <Vector (0.9717, 0.0764)>
Face 626
UV Count: 3
  UV <Vector (0.8934, 0.0656)>
  UV <Vector (0.8359, 0.0719)>
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Face 627
UV Count: 3
  UV <Vector (0.9716, 0.0985)>
  UV <Vector (0.8943, 0.0844)>
  UV <Vector (0.8937, 0.0974)>
Face 628
UV Count: 3
  UV <Vector (0.8347, 0.0807)>
  UV <Vector (0.8937, 0.0974)>
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Face 629
UV Count: 3
  UV <Vector (0.9724, 0.1300)>
  UV <Vector (0.8931, 0.1103)>
  UV <Vector (0.8923, 0.1331)>
Face 630
UV Count: 3
  UV <Vector (0.8923, 0.1331)>
  UV <Vector (0.8367, 0.1071)>
  UV <Vector (0.8382, 0.1276)>
Face 631
UV Count: 3
  UV <Vector (0.9175, 0.0920)>
  UV <Vector (0.8769, 0.0498)>
  UV <Vector (0.8744, 0.0894)>
Face 632
UV Count: 3
  UV <Vector (0.9175, 0.1669)>
  UV <Vector (0.8737, 0.1175)>
  UV <Vector (0.8745, 0.1658)>
Face 633
UV Count: 3
  UV <Vector (0.9699, 0.0937)>
  UV <Vector (0.9174, 0.0506)>
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Face 634
UV Count: 3
  UV <Vector (0.9154, 0.1195)>
  UV <Vector (0.8744, 0.0894)>
  UV <Vector (0.8737, 0.1175)>
Face 635
UV Count: 3
  UV <Vector (0.9703, 0.1193)>
  UV <Vector (0.9175, 0.0920)>
  UV <Vector (0.9154, 0.1195)>
Face 636
UV Count: 3
  UV <Vector (0.9174, 0.0506)>
  UV <Vector (0.8813, 0.0086)>
  UV <Vector (0.8769, 0.0498)>
Face 637
UV Count: 3
  UV <Vector (0.9705, 0.0518)>
  UV <Vector (0.9178, 0.0078)>
  UV <Vector (0.9174, 0.0506)>
Face 638
UV Count: 3
  UV <Vector (0.8737, 0.1175)>
  UV <Vector (0.8359, 0.1577)>
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Face 639
UV Count: 3
  UV <Vector (0.8316, 0.0880)>
  UV <Vector (0.8737, 0.1175)>
  UV <Vector (0.8744, 0.0894)>
Face 640
UV Count: 3
  UV <Vector (0.8355, 0.0501)>
  UV <Vector (0.8744, 0.0894)>
  UV <Vector (0.8769, 0.0498)>
Face 641
UV Count: 3
  UV <Vector (0.8459, 0.0112)>
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  UV <Vector (0.8813, 0.0086)>
Face 642
UV Count: 3
  UV <Vector (0.7002, 0.0947)>
  UV <Vector (0.6679, 0.0504)>
  UV <Vector (0.6660, 0.0920)>
Face 643
UV Count: 3
  UV <Vector (0.6985, 0.1236)>
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Face 644
UV Count: 3
  UV <Vector (0.7417, 0.0965)>
  UV <Vector (0.7001, 0.0512)>
  UV <Vector (0.7002, 0.0947)>
Face 645
UV Count: 3
  UV <Vector (0.7420, 0.1234)>
  UV <Vector (0.7002, 0.1734)>
  UV <Vector (0.7409, 0.1649)>
Face 646
UV Count: 3
  UV <Vector (0.6985, 0.1236)>
  UV <Vector (0.6660, 0.0920)>
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Face 647
UV Count: 3
  UV <Vector (0.7420, 0.1234)>
  UV <Vector (0.7002, 0.0947)>
  UV <Vector (0.6985, 0.1236)>
Face 648
UV Count: 3
  UV <Vector (0.7001, 0.0512)>
  UV <Vector (0.6714, 0.0058)>
  UV <Vector (0.6679, 0.0504)>
Face 649
UV Count: 3
  UV <Vector (0.7422, 0.0525)>
  UV <Vector (0.7003, 0.0050)>
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Face 650
UV Count: 3
  UV <Vector (0.6654, 0.1215)>
  UV <Vector (0.6354, 0.1637)>
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Face 651
UV Count: 3
  UV <Vector (0.6320, 0.0905)>
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  UV <Vector (0.6660, 0.0920)>
Face 652
UV Count: 3
  UV <Vector (0.6351, 0.0507)>
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Face 653
UV Count: 3
  UV <Vector (0.6433, 0.0087)>
  UV <Vector (0.6679, 0.0504)>
  UV <Vector (0.6714, 0.0058)>
Face 654
UV Count: 3
  UV <Vector (0.7417, 0.0965)>
  UV <Vector (0.6840, 0.0508)>
  UV <Vector (0.6831, 0.0933)>
Face 655
UV Count: 3
  UV <Vector (0.7420, 0.1234)>
  UV <Vector (0.6831, 0.1728)>
  UV <Vector (0.7409, 0.1649)>
Face 656
UV Count: 3
  UV <Vector (0.7420, 0.1234)>
  UV <Vector (0.6831, 0.0933)>
  UV <Vector (0.6819, 0.1225)>
Face 657
UV Count: 3
  UV <Vector (0.7422, 0.0525)>
  UV <Vector (0.6849, 0.0274)>
  UV <Vector (0.6840, 0.0508)>
Face 658
UV Count: 3
  UV <Vector (0.6831, 0.1728)>
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Face 659
UV Count: 3
  UV <Vector (0.6320, 0.0905)>
  UV <Vector (0.6819, 0.1225)>
  UV <Vector (0.6831, 0.0933)>
Face 660
UV Count: 3
  UV <Vector (0.6351, 0.0507)>
  UV <Vector (0.6831, 0.0933)>
  UV <Vector (0.6840, 0.0508)>
Face 661
UV Count: 3
  UV <Vector (0.6392, 0.0291)>
  UV <Vector (0.6840, 0.0508)>
  UV <Vector (0.6849, 0.0274)>
Face 662
UV Count: 3
  UV <Vector (0.7422, 0.0305)>
  UV <Vector (0.6859, 0.0054)>
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Face 663
UV Count: 3
  UV <Vector (0.6433, 0.0087)>
  UV <Vector (0.6849, 0.0274)>
  UV <Vector (0.6859, 0.0054)>
Face 664
UV Count: 3
  UV <Vector (0.9175, 0.0920)>
  UV <Vector (0.8769, 0.0498)>
  UV <Vector (0.8744, 0.0894)>
Face 665
UV Count: 3
  UV <Vector (0.9165, 0.1432)>
  UV <Vector (0.8745, 0.1658)>
  UV <Vector (0.9175, 0.1669)>
Face 666
UV Count: 3
  UV <Vector (0.9699, 0.0937)>
  UV <Vector (0.9174, 0.0506)>
  UV <Vector (0.9175, 0.0920)>
Face 667
UV Count: 3
  UV <Vector (0.9696, 0.1391)>
  UV <Vector (0.9175, 0.1669)>
  UV <Vector (0.9689, 0.1588)>
Face 668
UV Count: 3
  UV <Vector (0.9154, 0.1195)>
  UV <Vector (0.8744, 0.0894)>
  UV <Vector (0.8737, 0.1175)>
Face 669
UV Count: 3
  UV <Vector (0.9703, 0.1193)>
  UV <Vector (0.9175, 0.0920)>
  UV <Vector (0.9154, 0.1195)>
Face 670
UV Count: 3
  UV <Vector (0.9174, 0.0506)>
  UV <Vector (0.8813, 0.0086)>
  UV <Vector (0.8769, 0.0498)>
Face 671
UV Count: 3
  UV <Vector (0.9705, 0.0518)>
  UV <Vector (0.9178, 0.0078)>
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Face 672
UV Count: 3
  UV <Vector (0.8741, 0.1417)>
  UV <Vector (0.8359, 0.1577)>
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Face 673
UV Count: 3
  UV <Vector (0.8316, 0.0880)>
  UV <Vector (0.8737, 0.1175)>
  UV <Vector (0.8744, 0.0894)>
Face 674
UV Count: 3
  UV <Vector (0.8355, 0.0501)>
  UV <Vector (0.8744, 0.0894)>
  UV <Vector (0.8769, 0.0498)>
Face 675
UV Count: 3
  UV <Vector (0.8459, 0.0112)>
  UV <Vector (0.8769, 0.0498)>
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Face 676
UV Count: 3
  UV <Vector (0.9703, 0.1193)>
  UV <Vector (0.9165, 0.1432)>
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Face 677
UV Count: 3
  UV <Vector (0.8741, 0.1417)>
  UV <Vector (0.9154, 0.1195)>
  UV <Vector (0.8737, 0.1175)>
Face 678
UV Count: 3
  UV <Vector (0.8346, 0.1366)>
  UV <Vector (0.8737, 0.1175)>
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Face 679
UV Count: 3
  UV <Vector (0.6954, 0.1881)>
  UV <Vector (0.7489, 0.2035)>
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Face 680
UV Count: 3
  UV <Vector (0.7489, 0.0221)>
  UV <Vector (0.6954, 0.0459)>
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Face 681
UV Count: 3
  UV <Vector (0.6954, 0.0036)>
  UV <Vector (0.7489, 0.0221)>
  UV <Vector (0.7489, 0.0036)>
Face 682
UV Count: 3
  UV <Vector (0.6954, 0.0221)>
  UV <Vector (0.6322, 0.0036)>
  UV <Vector (0.6322, 0.0221)>
Face 683
UV Count: 3
  UV <Vector (0.6954, 0.0221)>
  UV <Vector (0.6322, 0.0459)>
  UV <Vector (0.6954, 0.0459)>
Face 684
UV Count: 3
  UV <Vector (0.7489, 0.1062)>
  UV <Vector (0.6954, 0.1380)>
  UV <Vector (0.7489, 0.1380)>
Face 685
UV Count: 3
  UV <Vector (0.7489, 0.0459)>
  UV <Vector (0.6954, 0.0739)>
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Face 686
UV Count: 3
  UV <Vector (0.6954, 0.0459)>
  UV <Vector (0.6322, 0.0739)>
  UV <Vector (0.6954, 0.0739)>
Face 687
UV Count: 3
  UV <Vector (0.6954, 0.0739)>
  UV <Vector (0.7489, 0.1062)>
  UV <Vector (0.7489, 0.0739)>
Face 688
UV Count: 3
  UV <Vector (0.6954, 0.0739)>
  UV <Vector (0.6322, 0.1062)>
  UV <Vector (0.6954, 0.1062)>
Face 689
UV Count: 3
  UV <Vector (0.6954, 0.1380)>
  UV <Vector (0.6322, 0.1062)>
  UV <Vector (0.6322, 0.1380)>
Face 690
UV Count: 3
  UV <Vector (0.7489, 0.1380)>
  UV <Vector (0.6954, 0.1649)>
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Face 691
UV Count: 3
  UV <Vector (0.6954, 0.1649)>
  UV <Vector (0.6322, 0.1380)>
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Face 692
UV Count: 3
  UV <Vector (0.7489, 0.1649)>
  UV <Vector (0.6954, 0.1881)>
  UV <Vector (0.7489, 0.1881)>
Face 693
UV Count: 3
  UV <Vector (0.6954, 0.1881)>
  UV <Vector (0.6322, 0.1649)>
  UV <Vector (0.6322, 0.1881)>
Face 694
UV Count: 3
  UV <Vector (0.6954, 0.1881)>
  UV <Vector (0.6322, 0.2035)>
  UV <Vector (0.6954, 0.2035)>
Face 695
UV Count: 3
  UV <Vector (0.6954, 0.1881)>
  UV <Vector (0.7489, 0.2035)>
  UV <Vector (0.7489, 0.1881)>
Face 696
UV Count: 3
  UV <Vector (0.7489, 0.0221)>
  UV <Vector (0.6954, 0.0459)>
  UV <Vector (0.7489, 0.0459)>
Face 697
UV Count: 3
  UV <Vector (0.6954, 0.0036)>
  UV <Vector (0.7489, 0.0128)>
  UV <Vector (0.7489, 0.0036)>
Face 698
UV Count: 3
  UV <Vector (0.6954, 0.0128)>
  UV <Vector (0.6322, 0.0036)>
  UV <Vector (0.6322, 0.0128)>
Face 699
UV Count: 3
  UV <Vector (0.6954, 0.0221)>
  UV <Vector (0.6322, 0.0459)>
  UV <Vector (0.6954, 0.0459)>
Face 700
UV Count: 3
  UV <Vector (0.6954, 0.1062)>
  UV <Vector (0.7489, 0.1380)>
  UV <Vector (0.7489, 0.1062)>
Face 701
UV Count: 3
  UV <Vector (0.7489, 0.0459)>
  UV <Vector (0.6954, 0.0739)>
  UV <Vector (0.7489, 0.0739)>
Face 702
UV Count: 3
  UV <Vector (0.6954, 0.0459)>
  UV <Vector (0.6322, 0.0739)>
  UV <Vector (0.6954, 0.0739)>
Face 703
UV Count: 3
  UV <Vector (0.6954, 0.0739)>
  UV <Vector (0.7489, 0.1062)>
  UV <Vector (0.7489, 0.0739)>
Face 704
UV Count: 3
  UV <Vector (0.6954, 0.1062)>
  UV <Vector (0.6322, 0.0739)>
  UV <Vector (0.6322, 0.1062)>
Face 705
UV Count: 3
  UV <Vector (0.6954, 0.1380)>
  UV <Vector (0.6322, 0.1062)>
  UV <Vector (0.6322, 0.1380)>
Face 706
UV Count: 3
  UV <Vector (0.6954, 0.1380)>
  UV <Vector (0.7489, 0.1649)>
  UV <Vector (0.7489, 0.1380)>
Face 707
UV Count: 3
  UV <Vector (0.6954, 0.1649)>
  UV <Vector (0.6322, 0.1380)>
  UV <Vector (0.6322, 0.1649)>
Face 708
UV Count: 3
  UV <Vector (0.7489, 0.1649)>
  UV <Vector (0.6954, 0.1881)>
  UV <Vector (0.7489, 0.1881)>
Face 709
UV Count: 3
  UV <Vector (0.6954, 0.1649)>
  UV <Vector (0.6322, 0.1881)>
  UV <Vector (0.6954, 0.1881)>
Face 710
UV Count: 3
  UV <Vector (0.6954, 0.1881)>
  UV <Vector (0.6322, 0.2035)>
  UV <Vector (0.6954, 0.2035)>
Face 711
UV Count: 3
  UV <Vector (0.6954, 0.0128)>
  UV <Vector (0.6322, 0.0221)>
  UV <Vector (0.6954, 0.0221)>
Face 712
UV Count: 3
  UV <Vector (0.7489, 0.0128)>
  UV <Vector (0.6954, 0.0221)>
  UV <Vector (0.7489, 0.0221)>
Face 713
UV Count: 3
  UV <Vector (0.6907, 0.1820)>
  UV <Vector (0.7391, 0.1943)>
  UV <Vector (0.7391, 0.1820)>
Face 714
UV Count: 3
  UV <Vector (0.7391, 0.0464)>
  UV <Vector (0.6907, 0.0658)>
  UV <Vector (0.7391, 0.0658)>
Face 715
UV Count: 3
  UV <Vector (0.6907, 0.0042)>
  UV <Vector (0.7391, 0.0194)>
  UV <Vector (0.7391, 0.0042)>
Face 716
UV Count: 3
  UV <Vector (0.6907, 0.0194)>
  UV <Vector (0.6425, 0.0042)>
  UV <Vector (0.6425, 0.0194)>
Face 717
UV Count: 3
  UV <Vector (0.7391, 0.0194)>
  UV <Vector (0.6907, 0.0314)>
  UV <Vector (0.7391, 0.0314)>
Face 718
UV Count: 3
  UV <Vector (0.6907, 0.0194)>
  UV <Vector (0.6425, 0.0314)>
  UV <Vector (0.6907, 0.0314)>
Face 719
UV Count: 3
  UV <Vector (0.7391, 0.0314)>
  UV <Vector (0.6907, 0.0464)>
  UV <Vector (0.7391, 0.0464)>
Face 720
UV Count: 3
  UV <Vector (0.6907, 0.0464)>
  UV <Vector (0.6425, 0.0314)>
  UV <Vector (0.6425, 0.0464)>
Face 721
UV Count: 3
  UV <Vector (0.6907, 0.0464)>
  UV <Vector (0.6425, 0.0658)>
  UV <Vector (0.6907, 0.0658)>
Face 722
UV Count: 3
  UV <Vector (0.7391, 0.1157)>
  UV <Vector (0.6907, 0.1410)>
  UV <Vector (0.7391, 0.1410)>
Face 723
UV Count: 3
  UV <Vector (0.6907, 0.0658)>
  UV <Vector (0.7391, 0.0896)>
  UV <Vector (0.7391, 0.0658)>
Face 724
UV Count: 3
  UV <Vector (0.6907, 0.0658)>
  UV <Vector (0.6425, 0.0896)>
  UV <Vector (0.6907, 0.0896)>
Face 725
UV Count: 3
  UV <Vector (0.6907, 0.0896)>
  UV <Vector (0.7391, 0.1157)>
  UV <Vector (0.7391, 0.0896)>
Face 726
UV Count: 3
  UV <Vector (0.6907, 0.1157)>
  UV <Vector (0.6425, 0.0896)>
  UV <Vector (0.6425, 0.1157)>
Face 727
UV Count: 3
  UV <Vector (0.6907, 0.1157)>
  UV <Vector (0.6425, 0.1410)>
  UV <Vector (0.6907, 0.1410)>
Face 728
UV Count: 3
  UV <Vector (0.7391, 0.1410)>
  UV <Vector (0.6907, 0.1635)>
  UV <Vector (0.7391, 0.1635)>
Face 729
UV Count: 3
  UV <Vector (0.6907, 0.1410)>
  UV <Vector (0.6425, 0.1635)>
  UV <Vector (0.6907, 0.1635)>
Face 730
UV Count: 3
  UV <Vector (0.7391, 0.1635)>
  UV <Vector (0.6907, 0.1820)>
  UV <Vector (0.7391, 0.1820)>
Face 731
UV Count: 3
  UV <Vector (0.6907, 0.1635)>
  UV <Vector (0.6425, 0.1820)>
  UV <Vector (0.6907, 0.1820)>
Face 732
UV Count: 3
  UV <Vector (0.6907, 0.1943)>
  UV <Vector (0.6425, 0.1820)>
  UV <Vector (0.6425, 0.1943)>
Face 733
UV Count: 3
  UV <Vector (0.6219, 0.4566)>
  UV <Vector (0.5658, 0.4848)>
  UV <Vector (0.5658, 0.4566)>
Face 734
UV Count: 3
  UV <Vector (0.6219, 0.1447)>
  UV <Vector (0.5658, 0.1893)>
  UV <Vector (0.5658, 0.1447)>
Face 735
UV Count: 3
  UV <Vector (0.6219, 0.0443)>
  UV <Vector (0.5658, 0.0778)>
  UV <Vector (0.5658, 0.0443)>
Face 736
UV Count: 3
  UV <Vector (0.6219, 0.0116)>
  UV <Vector (0.5658, 0.0443)>
  UV <Vector (0.5658, 0.0116)>
Face 737
UV Count: 3
  UV <Vector (0.5658, 0.0116)>
  UV <Vector (0.5097, 0.0443)>
  UV <Vector (0.5097, 0.0116)>
Face 738
UV Count: 3
  UV <Vector (0.5097, 0.0778)>
  UV <Vector (0.5658, 0.0443)>
  UV <Vector (0.5658, 0.0778)>
Face 739
UV Count: 3
  UV <Vector (0.6219, 0.0778)>
  UV <Vector (0.5658, 0.1101)>
  UV <Vector (0.5658, 0.0778)>
Face 740
UV Count: 3
  UV <Vector (0.5097, 0.1101)>
  UV <Vector (0.5658, 0.0778)>
  UV <Vector (0.5658, 0.1101)>
Face 741
UV Count: 3
  UV <Vector (0.6219, 0.1101)>
  UV <Vector (0.5658, 0.1447)>
  UV <Vector (0.5658, 0.1101)>
Face 742
UV Count: 3
  UV <Vector (0.5097, 0.1447)>
  UV <Vector (0.5658, 0.1101)>
  UV <Vector (0.5658, 0.1447)>
Face 743
UV Count: 3
  UV <Vector (0.5658, 0.1893)>
  UV <Vector (0.5097, 0.1447)>
  UV <Vector (0.5658, 0.1447)>
Face 744
UV Count: 3
  UV <Vector (0.6219, 0.3623)>
  UV <Vector (0.5658, 0.3333)>
  UV <Vector (0.6219, 0.3333)>
Face 745
UV Count: 3
  UV <Vector (0.6219, 0.2441)>
  UV <Vector (0.5658, 0.1893)>
  UV <Vector (0.6219, 0.1893)>
Face 746
UV Count: 3
  UV <Vector (0.5658, 0.2441)>
  UV <Vector (0.5097, 0.1893)>
  UV <Vector (0.5658, 0.1893)>
Face 747
UV Count: 3
  UV <Vector (0.6219, 0.3042)>
  UV <Vector (0.5658, 0.2441)>
  UV <Vector (0.6219, 0.2441)>
Face 748
UV Count: 3
  UV <Vector (0.5658, 0.3042)>
  UV <Vector (0.5097, 0.2441)>
  UV <Vector (0.5658, 0.2441)>
Face 749
UV Count: 3
  UV <Vector (0.5658, 0.3623)>
  UV <Vector (0.5097, 0.3333)>
  UV <Vector (0.5658, 0.3333)>
Face 750
UV Count: 3
  UV <Vector (0.6219, 0.4141)>
  UV <Vector (0.5658, 0.3623)>
  UV <Vector (0.6219, 0.3623)>
Face 751
UV Count: 3
  UV <Vector (0.5097, 0.4141)>
  UV <Vector (0.5658, 0.3623)>
  UV <Vector (0.5658, 0.4141)>
Face 752
UV Count: 3
  UV <Vector (0.6219, 0.4141)>
  UV <Vector (0.5658, 0.4566)>
  UV <Vector (0.5658, 0.4141)>
Face 753
UV Count: 3
  UV <Vector (0.5097, 0.4566)>
  UV <Vector (0.5658, 0.4141)>
  UV <Vector (0.5658, 0.4566)>
Face 754
UV Count: 3
  UV <Vector (0.5097, 0.4848)>
  UV <Vector (0.5658, 0.4566)>
  UV <Vector (0.5658, 0.4848)>
Face 755
UV Count: 3
  UV <Vector (0.5658, 0.3333)>
  UV <Vector (0.5097, 0.3042)>
  UV <Vector (0.5658, 0.3042)>
Face 756
UV Count: 3
  UV <Vector (0.6219, 0.3333)>
  UV <Vector (0.5658, 0.3042)>
  UV <Vector (0.6219, 0.3042)>
Face 757
UV Count: 3
  UV <Vector (0.7479, 0.1909)>
  UV <Vector (0.6882, 0.2038)>
  UV <Vector (0.7479, 0.2038)>
Face 758
UV Count: 3
  UV <Vector (0.7479, 0.0477)>
  UV <Vector (0.6882, 0.0682)>
  UV <Vector (0.7479, 0.0682)>
Face 759
UV Count: 3
  UV <Vector (0.6882, 0.0031)>
  UV <Vector (0.7479, 0.0192)>
  UV <Vector (0.7479, 0.0031)>
Face 760
UV Count: 3
  UV <Vector (0.6882, 0.0192)>
  UV <Vector (0.6286, 0.0031)>
  UV <Vector (0.6286, 0.0192)>
Face 761
UV Count: 3
  UV <Vector (0.7479, 0.0192)>
  UV <Vector (0.6882, 0.0319)>
  UV <Vector (0.7479, 0.0319)>
Face 762
UV Count: 3
  UV <Vector (0.6882, 0.0319)>
  UV <Vector (0.6286, 0.0192)>
  UV <Vector (0.6286, 0.0319)>
Face 763
UV Count: 3
  UV <Vector (0.7479, 0.0319)>
  UV <Vector (0.6882, 0.0477)>
  UV <Vector (0.7479, 0.0477)>
Face 764
UV Count: 3
  UV <Vector (0.6882, 0.0319)>
  UV <Vector (0.6286, 0.0477)>
  UV <Vector (0.6882, 0.0477)>
Face 765
UV Count: 3
  UV <Vector (0.6882, 0.0477)>
  UV <Vector (0.6286, 0.0682)>
  UV <Vector (0.6882, 0.0682)>
Face 766
UV Count: 3
  UV <Vector (0.6882, 0.1209)>
  UV <Vector (0.7479, 0.1343)>
  UV <Vector (0.7479, 0.1209)>
Face 767
UV Count: 3
  UV <Vector (0.7479, 0.0682)>
  UV <Vector (0.6882, 0.0933)>
  UV <Vector (0.7479, 0.0933)>
Face 768
UV Count: 3
  UV <Vector (0.6882, 0.0682)>
  UV <Vector (0.6286, 0.0933)>
  UV <Vector (0.6882, 0.0933)>
Face 769
UV Count: 3
  UV <Vector (0.6882, 0.0933)>
  UV <Vector (0.7479, 0.1209)>
  UV <Vector (0.7479, 0.0933)>
Face 770
UV Count: 3
  UV <Vector (0.6882, 0.0933)>
  UV <Vector (0.6286, 0.1209)>
  UV <Vector (0.6882, 0.1209)>
Face 771
UV Count: 3
  UV <Vector (0.6882, 0.1343)>
  UV <Vector (0.6286, 0.1209)>
  UV <Vector (0.6286, 0.1343)>
Face 772
UV Count: 3
  UV <Vector (0.6882, 0.1476)>
  UV <Vector (0.7479, 0.1714)>
  UV <Vector (0.7479, 0.1476)>
Face 773
UV Count: 3
  UV <Vector (0.6882, 0.1476)>
  UV <Vector (0.6286, 0.1714)>
  UV <Vector (0.6882, 0.1714)>
Face 774
UV Count: 3
  UV <Vector (0.7479, 0.1714)>
  UV <Vector (0.6882, 0.1909)>
  UV <Vector (0.7479, 0.1909)>
Face 775
UV Count: 3
  UV <Vector (0.6882, 0.1714)>
  UV <Vector (0.6286, 0.1909)>
  UV <Vector (0.6882, 0.1909)>
Face 776
UV Count: 3
  UV <Vector (0.6882, 0.1909)>
  UV <Vector (0.6286, 0.2038)>
  UV <Vector (0.6882, 0.2038)>
Face 777
UV Count: 3
  UV <Vector (0.6882, 0.1343)>
  UV <Vector (0.6286, 0.1476)>
  UV <Vector (0.6882, 0.1476)>
Face 778
UV Count: 3
  UV <Vector (0.7479, 0.1343)>
  UV <Vector (0.6882, 0.1476)>
  UV <Vector (0.7479, 0.1476)>
Face 779
UV Count: 3
  UV <Vector (0.7474, 0.1999)>
  UV <Vector (0.6955, 0.1851)>
  UV <Vector (0.7474, 0.1851)>
Face 780
UV Count: 3
  UV <Vector (0.7474, 0.0250)>
  UV <Vector (0.6955, 0.0480)>
  UV <Vector (0.6955, 0.0250)>
Face 781
UV Count: 3
  UV <Vector (0.7474, 0.0071)>
  UV <Vector (0.6955, 0.0250)>
  UV <Vector (0.6955, 0.0071)>
Face 782
UV Count: 3
  UV <Vector (0.6341, 0.0250)>
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  UV <Vector (0.6955, 0.0250)>
Face 783
UV Count: 3
  UV <Vector (0.6341, 0.0480)>
  UV <Vector (0.6955, 0.0250)>
  UV <Vector (0.6955, 0.0480)>
Face 784
UV Count: 3
  UV <Vector (0.7474, 0.1367)>
  UV <Vector (0.6955, 0.1214)>
  UV <Vector (0.7474, 0.1214)>
Face 785
UV Count: 3
  UV <Vector (0.7474, 0.0750)>
  UV <Vector (0.6955, 0.0480)>
  UV <Vector (0.7474, 0.0480)>
Face 786
UV Count: 3
  UV <Vector (0.6341, 0.0750)>
  UV <Vector (0.6955, 0.0480)>
  UV <Vector (0.6955, 0.0750)>
Face 787
UV Count: 3
  UV <Vector (0.7474, 0.1061)>
  UV <Vector (0.6955, 0.0750)>
  UV <Vector (0.7474, 0.0750)>
Face 788
UV Count: 3
  UV <Vector (0.6955, 0.1061)>
  UV <Vector (0.6341, 0.0750)>
  UV <Vector (0.6955, 0.0750)>
Face 789
UV Count: 3
  UV <Vector (0.6341, 0.1367)>
  UV <Vector (0.6955, 0.1214)>
  UV <Vector (0.6955, 0.1367)>
Face 790
UV Count: 3
  UV <Vector (0.7474, 0.1367)>
  UV <Vector (0.6955, 0.1626)>
  UV <Vector (0.6955, 0.1367)>
Face 791
UV Count: 3
  UV <Vector (0.6341, 0.1626)>
  UV <Vector (0.6955, 0.1367)>
  UV <Vector (0.6955, 0.1626)>
Face 792
UV Count: 3
  UV <Vector (0.7474, 0.1851)>
  UV <Vector (0.6955, 0.1626)>
  UV <Vector (0.7474, 0.1626)>
Face 793
UV Count: 3
  UV <Vector (0.6955, 0.1851)>
  UV <Vector (0.6341, 0.1626)>
  UV <Vector (0.6955, 0.1626)>
Face 794
UV Count: 3
  UV <Vector (0.6341, 0.1999)>
  UV <Vector (0.6955, 0.1851)>
  UV <Vector (0.6955, 0.1999)>
Face 795
UV Count: 3
  UV <Vector (0.6341, 0.1214)>
  UV <Vector (0.6955, 0.1061)>
  UV <Vector (0.6955, 0.1214)>
Face 796
UV Count: 3
  UV <Vector (0.7474, 0.1214)>
  UV <Vector (0.6955, 0.1061)>
  UV <Vector (0.7474, 0.1061)>
Face 797
UV Count: 3
  UV <Vector (0.7333, 0.1910)>
  UV <Vector (0.6907, 0.1776)>
  UV <Vector (0.7333, 0.1776)>
Face 798
UV Count: 3
  UV <Vector (0.7333, 0.0202)>
  UV <Vector (0.6907, 0.0448)>
  UV <Vector (0.6907, 0.0202)>
Face 799
UV Count: 3
  UV <Vector (0.7333, 0.0031)>
  UV <Vector (0.6907, 0.0202)>
  UV <Vector (0.6907, 0.0031)>
Face 800
UV Count: 3
  UV <Vector (0.6403, 0.0202)>
  UV <Vector (0.6907, 0.0031)>
  UV <Vector (0.6907, 0.0202)>
Face 801
UV Count: 3
  UV <Vector (0.6403, 0.0448)>
  UV <Vector (0.6907, 0.0202)>
  UV <Vector (0.6907, 0.0448)>
Face 802
UV Count: 3
  UV <Vector (0.7333, 0.1336)>
  UV <Vector (0.6907, 0.1197)>
  UV <Vector (0.7333, 0.1197)>
Face 803
UV Count: 3
  UV <Vector (0.7333, 0.0747)>
  UV <Vector (0.6907, 0.0448)>
  UV <Vector (0.7333, 0.0448)>
Face 804
UV Count: 3
  UV <Vector (0.6403, 0.0747)>
  UV <Vector (0.6907, 0.0448)>
  UV <Vector (0.6907, 0.0747)>
Face 805
UV Count: 3
  UV <Vector (0.7333, 0.1058)>
  UV <Vector (0.6907, 0.0747)>
  UV <Vector (0.7333, 0.0747)>
Face 806
UV Count: 3
  UV <Vector (0.6403, 0.1058)>
  UV <Vector (0.6907, 0.0747)>
  UV <Vector (0.6907, 0.1058)>
Face 807
UV Count: 3
  UV <Vector (0.6403, 0.1336)>
  UV <Vector (0.6907, 0.1197)>
  UV <Vector (0.6907, 0.1336)>
Face 808
UV Count: 3
  UV <Vector (0.7333, 0.1336)>
  UV <Vector (0.6907, 0.1572)>
  UV <Vector (0.6907, 0.1336)>
Face 809
UV Count: 3
  UV <Vector (0.6403, 0.1572)>
  UV <Vector (0.6907, 0.1336)>
  UV <Vector (0.6907, 0.1572)>
Face 810
UV Count: 3
  UV <Vector (0.7333, 0.1776)>
  UV <Vector (0.6907, 0.1572)>
  UV <Vector (0.7333, 0.1572)>
Face 811
UV Count: 3
  UV <Vector (0.6403, 0.1776)>
  UV <Vector (0.6907, 0.1572)>
  UV <Vector (0.6907, 0.1776)>
Face 812
UV Count: 3
  UV <Vector (0.6403, 0.1910)>
  UV <Vector (0.6907, 0.1776)>
  UV <Vector (0.6907, 0.1910)>
Face 813
UV Count: 3
  UV <Vector (0.6907, 0.1197)>
  UV <Vector (0.6403, 0.1058)>
  UV <Vector (0.6907, 0.1058)>
Face 814
UV Count: 3
  UV <Vector (0.7333, 0.1197)>
  UV <Vector (0.6907, 0.1058)>
  UV <Vector (0.7333, 0.1058)>
Face 815
UV Count: 3
  UV <Vector (0.7391, 0.1820)>
  UV <Vector (0.6907, 0.1943)>
  UV <Vector (0.6907, 0.1820)>
Face 816
UV Count: 3
  UV <Vector (0.7391, 0.0658)>
  UV <Vector (0.6907, 0.0464)>
  UV <Vector (0.7391, 0.0464)>
Face 817
UV Count: 3
  UV <Vector (0.7391, 0.0042)>
  UV <Vector (0.6907, 0.0194)>
  UV <Vector (0.6907, 0.0042)>
Face 818
UV Count: 3
  UV <Vector (0.6425, 0.0194)>
  UV <Vector (0.6907, 0.0042)>
  UV <Vector (0.6907, 0.0194)>
Face 819
UV Count: 3
  UV <Vector (0.7391, 0.0194)>
  UV <Vector (0.6907, 0.0314)>
  UV <Vector (0.6907, 0.0194)>
Face 820
UV Count: 3
  UV <Vector (0.6425, 0.0314)>
  UV <Vector (0.6907, 0.0194)>
  UV <Vector (0.6907, 0.0314)>
Face 821
UV Count: 3
  UV <Vector (0.7391, 0.0314)>
  UV <Vector (0.6907, 0.0464)>
  UV <Vector (0.6907, 0.0314)>
Face 822
UV Count: 3
  UV <Vector (0.6907, 0.0464)>
  UV <Vector (0.6425, 0.0314)>
  UV <Vector (0.6907, 0.0314)>
Face 823
UV Count: 3
  UV <Vector (0.6907, 0.0658)>
  UV <Vector (0.6425, 0.0464)>
  UV <Vector (0.6907, 0.0464)>
Face 824
UV Count: 3
  UV <Vector (0.7391, 0.1284)>
  UV <Vector (0.6907, 0.1410)>
  UV <Vector (0.6907, 0.1284)>
Face 825
UV Count: 3
  UV <Vector (0.7391, 0.0896)>
  UV <Vector (0.6907, 0.0777)>
  UV <Vector (0.7391, 0.0777)>
Face 826
UV Count: 3
  UV <Vector (0.6907, 0.0896)>
  UV <Vector (0.6425, 0.0777)>
  UV <Vector (0.6907, 0.0777)>
Face 827
UV Count: 3
  UV <Vector (0.7391, 0.1157)>
  UV <Vector (0.6907, 0.0896)>
  UV <Vector (0.7391, 0.0896)>
Face 828
UV Count: 3
  UV <Vector (0.6907, 0.1157)>
  UV <Vector (0.6425, 0.0896)>
  UV <Vector (0.6907, 0.0896)>
Face 829
UV Count: 3
  UV <Vector (0.6425, 0.1410)>
  UV <Vector (0.6907, 0.1284)>
  UV <Vector (0.6907, 0.1410)>
Face 830
UV Count: 3
  UV <Vector (0.7391, 0.1410)>
  UV <Vector (0.6907, 0.1635)>
  UV <Vector (0.6907, 0.1410)>
Face 831
UV Count: 3
  UV <Vector (0.6425, 0.1635)>
  UV <Vector (0.6907, 0.1410)>
  UV <Vector (0.6907, 0.1635)>
Face 832
UV Count: 3
  UV <Vector (0.7391, 0.1635)>
  UV <Vector (0.6907, 0.1820)>
  UV <Vector (0.6907, 0.1635)>
Face 833
UV Count: 3
  UV <Vector (0.6425, 0.1820)>
  UV <Vector (0.6907, 0.1635)>
  UV <Vector (0.6907, 0.1820)>
Face 834
UV Count: 3
  UV <Vector (0.6425, 0.1943)>
  UV <Vector (0.6907, 0.1820)>
  UV <Vector (0.6907, 0.1943)>
Face 835
UV Count: 3
  UV <Vector (0.6907, 0.1284)>
  UV <Vector (0.6425, 0.1157)>
  UV <Vector (0.6907, 0.1157)>
Face 836
UV Count: 3
  UV <Vector (0.7391, 0.1157)>
  UV <Vector (0.6907, 0.1284)>
  UV <Vector (0.6907, 0.1157)>
Face 837
UV Count: 3
  UV <Vector (0.6907, 0.0777)>
  UV <Vector (0.6425, 0.0658)>
  UV <Vector (0.6907, 0.0658)>
Face 838
UV Count: 3
  UV <Vector (0.7391, 0.0777)>
  UV <Vector (0.6907, 0.0658)>
  UV <Vector (0.7391, 0.0658)>
Face 839
UV Count: 3
  UV <Vector (0.6243, 0.4681)>
  UV <Vector (0.5658, 0.4993)>
  UV <Vector (0.5658, 0.4681)>
Face 840
UV Count: 3
  UV <Vector (0.6243, 0.1133)>
  UV <Vector (0.5658, 0.1640)>
  UV <Vector (0.5658, 0.1133)>
Face 841
UV Count: 3
  UV <Vector (0.6243, 0.0110)>
  UV <Vector (0.5658, 0.0420)>
  UV <Vector (0.5658, 0.0110)>
Face 842
UV Count: 3
  UV <Vector (0.5658, 0.0420)>
  UV <Vector (0.5073, 0.0110)>
  UV <Vector (0.5658, 0.0110)>
Face 843
UV Count: 3
  UV <Vector (0.6243, 0.0420)>
  UV <Vector (0.5658, 0.0741)>
  UV <Vector (0.5658, 0.0420)>
Face 844
UV Count: 3
  UV <Vector (0.5073, 0.0741)>
  UV <Vector (0.5658, 0.0420)>
  UV <Vector (0.5658, 0.0741)>
Face 845
UV Count: 3
  UV <Vector (0.6243, 0.0741)>
  UV <Vector (0.5658, 0.1133)>
  UV <Vector (0.5658, 0.0741)>
Face 846
UV Count: 3
  UV <Vector (0.5073, 0.1133)>
  UV <Vector (0.5658, 0.0741)>
  UV <Vector (0.5658, 0.1133)>
Face 847
UV Count: 3
  UV <Vector (0.5073, 0.1640)>
  UV <Vector (0.5658, 0.1133)>
  UV <Vector (0.5658, 0.1640)>
Face 848
UV Count: 3
  UV <Vector (0.6243, 0.2263)>
  UV <Vector (0.5658, 0.1640)>
  UV <Vector (0.6243, 0.1640)>
Face 849
UV Count: 3
  UV <Vector (0.5658, 0.2263)>
  UV <Vector (0.5073, 0.1640)>
  UV <Vector (0.5658, 0.1640)>
Face 850
UV Count: 3
  UV <Vector (0.6243, 0.2263)>
  UV <Vector (0.5658, 0.2947)>
  UV <Vector (0.5658, 0.2263)>
Face 851
UV Count: 3
  UV <Vector (0.5658, 0.2947)>
  UV <Vector (0.5073, 0.2263)>
  UV <Vector (0.5658, 0.2263)>
Face 852
UV Count: 3
  UV <Vector (0.6243, 0.3608)>
  UV <Vector (0.5658, 0.4197)>
  UV <Vector (0.5658, 0.3608)>
Face 853
UV Count: 3
  UV <Vector (0.5073, 0.4197)>
  UV <Vector (0.5658, 0.3608)>
  UV <Vector (0.5658, 0.4197)>
Face 854
UV Count: 3
  UV <Vector (0.6243, 0.4197)>
  UV <Vector (0.5658, 0.4681)>
  UV <Vector (0.5658, 0.4197)>
Face 855
UV Count: 3
  UV <Vector (0.5073, 0.4681)>
  UV <Vector (0.5658, 0.4197)>
  UV <Vector (0.5658, 0.4681)>
Face 856
UV Count: 3
  UV <Vector (0.5073, 0.4993)>
  UV <Vector (0.5658, 0.4681)>
  UV <Vector (0.5658, 0.4993)>
Face 857
UV Count: 3
  UV <Vector (0.6243, 0.3443)>
  UV <Vector (0.5658, 0.3608)>
  UV <Vector (0.5658, 0.3443)>
Face 858
UV Count: 3
  UV <Vector (0.5073, 0.3608)>
  UV <Vector (0.5658, 0.3443)>
  UV <Vector (0.5658, 0.3608)>
Face 859
UV Count: 3
  UV <Vector (0.5073, 0.3443)>
  UV <Vector (0.5658, 0.3195)>
  UV <Vector (0.5658, 0.3443)>
Face 860
UV Count: 3
  UV <Vector (0.6243, 0.3195)>
  UV <Vector (0.5658, 0.3443)>
  UV <Vector (0.5658, 0.3195)>
Face 861
UV Count: 3
  UV <Vector (0.5658, 0.3195)>
  UV <Vector (0.5073, 0.2947)>
  UV <Vector (0.5658, 0.2947)>
Face 862
UV Count: 3
  UV <Vector (0.6243, 0.3195)>
  UV <Vector (0.5658, 0.2947)>
  UV <Vector (0.6243, 0.2947)>
Face 863
UV Count: 3
  UV <Vector (0.6039, 0.4566)>
  UV <Vector (0.5658, 0.4848)>
  UV <Vector (0.5658, 0.4566)>
Face 864
UV Count: 3
  UV <Vector (0.6039, 0.1893)>
  UV <Vector (0.5658, 0.1447)>
  UV <Vector (0.6039, 0.1447)>
Face 865
UV Count: 3
  UV <Vector (0.6039, 0.0821)>
  UV <Vector (0.5658, 0.0548)>
  UV <Vector (0.6039, 0.0548)>
Face 866
UV Count: 3
  UV <Vector (0.6039, 0.0073)>
  UV <Vector (0.5658, 0.0548)>
  UV <Vector (0.5658, 0.0073)>
Face 867
UV Count: 3
  UV <Vector (0.5658, 0.0073)>
  UV <Vector (0.5277, 0.0548)>
  UV <Vector (0.5277, 0.0073)>
Face 868
UV Count: 3
  UV <Vector (0.5277, 0.0821)>
  UV <Vector (0.5658, 0.0548)>
  UV <Vector (0.5658, 0.0821)>
Face 869
UV Count: 3
  UV <Vector (0.6039, 0.1103)>
  UV <Vector (0.5658, 0.0821)>
  UV <Vector (0.6039, 0.0821)>
Face 870
UV Count: 3
  UV <Vector (0.5277, 0.1103)>
  UV <Vector (0.5658, 0.0821)>
  UV <Vector (0.5658, 0.1103)>
Face 871
UV Count: 3
  UV <Vector (0.6039, 0.1103)>
  UV <Vector (0.5658, 0.1447)>
  UV <Vector (0.5658, 0.1103)>
Face 872
UV Count: 3
  UV <Vector (0.5277, 0.1447)>
  UV <Vector (0.5658, 0.1103)>
  UV <Vector (0.5658, 0.1447)>
Face 873
UV Count: 3
  UV <Vector (0.5658, 0.1893)>
  UV <Vector (0.5277, 0.1447)>
  UV <Vector (0.5658, 0.1447)>
Face 874
UV Count: 3
  UV <Vector (0.6039, 0.3623)>
  UV <Vector (0.5658, 0.3333)>
  UV <Vector (0.6039, 0.3333)>
Face 875
UV Count: 3
  UV <Vector (0.6039, 0.2441)>
  UV <Vector (0.5658, 0.1893)>
  UV <Vector (0.6039, 0.1893)>
Face 876
UV Count: 3
  UV <Vector (0.5658, 0.2441)>
  UV <Vector (0.5277, 0.1893)>
  UV <Vector (0.5658, 0.1893)>
Face 877
UV Count: 3
  UV <Vector (0.6039, 0.3042)>
  UV <Vector (0.5658, 0.2441)>
  UV <Vector (0.6039, 0.2441)>
Face 878
UV Count: 3
  UV <Vector (0.5658, 0.3042)>
  UV <Vector (0.5277, 0.2441)>
  UV <Vector (0.5658, 0.2441)>
Face 879
UV Count: 3
  UV <Vector (0.5658, 0.3623)>
  UV <Vector (0.5277, 0.3333)>
  UV <Vector (0.5658, 0.3333)>
Face 880
UV Count: 3
  UV <Vector (0.6039, 0.3882)>
  UV <Vector (0.5658, 0.4141)>
  UV <Vector (0.5658, 0.3882)>
Face 881
UV Count: 3
  UV <Vector (0.5658, 0.4141)>
  UV <Vector (0.5277, 0.3882)>
  UV <Vector (0.5658, 0.3882)>
Face 882
UV Count: 3
  UV <Vector (0.6039, 0.4141)>
  UV <Vector (0.5658, 0.4566)>
  UV <Vector (0.5658, 0.4141)>
Face 883
UV Count: 3
  UV <Vector (0.5277, 0.4566)>
  UV <Vector (0.5658, 0.4141)>
  UV <Vector (0.5658, 0.4566)>
Face 884
UV Count: 3
  UV <Vector (0.5277, 0.4848)>
  UV <Vector (0.5658, 0.4566)>
  UV <Vector (0.5658, 0.4848)>
Face 885
UV Count: 3
  UV <Vector (0.5658, 0.3882)>
  UV <Vector (0.5277, 0.3623)>
  UV <Vector (0.5658, 0.3623)>
Face 886
UV Count: 3
  UV <Vector (0.6039, 0.3882)>
  UV <Vector (0.5658, 0.3623)>
  UV <Vector (0.6039, 0.3623)>
Face 887
UV Count: 3
  UV <Vector (0.5658, 0.3333)>
  UV <Vector (0.5277, 0.3042)>
  UV <Vector (0.5658, 0.3042)>
Face 888
UV Count: 3
  UV <Vector (0.6039, 0.3333)>
  UV <Vector (0.5658, 0.3042)>
  UV <Vector (0.6039, 0.3042)>
Face 889
UV Count: 3
  UV <Vector (0.7380, 0.0374)>
  UV <Vector (0.6771, 0.0434)>
  UV <Vector (0.6771, 0.0326)>
Face 890
UV Count: 3
  UV <Vector (0.7380, 0.1922)>
  UV <Vector (0.6771, 0.1984)>
  UV <Vector (0.6771, 0.1882)>
Face 891
UV Count: 3
  UV <Vector (0.7380, 0.1922)>
  UV <Vector (0.6771, 0.1789)>
  UV <Vector (0.7380, 0.1832)>
Face 892
UV Count: 3
  UV <Vector (0.7380, 0.1832)>
  UV <Vector (0.6771, 0.1667)>
  UV <Vector (0.7380, 0.1681)>
Face 893
UV Count: 3
  UV <Vector (0.7380, 0.1681)>
  UV <Vector (0.6771, 0.1535)>
  UV <Vector (0.7380, 0.1546)>
Face 894
UV Count: 3
  UV <Vector (0.7380, 0.1546)>
  UV <Vector (0.6771, 0.1410)>
  UV <Vector (0.7380, 0.1404)>
Face 895
UV Count: 3
  UV <Vector (0.7380, 0.1404)>
  UV <Vector (0.6771, 0.1267)>
  UV <Vector (0.7380, 0.1263)>
Face 896
UV Count: 3
  UV <Vector (0.7380, 0.1263)>
  UV <Vector (0.6771, 0.1144)>
  UV <Vector (0.7380, 0.1130)>
Face 897
UV Count: 3
  UV <Vector (0.6771, 0.1144)>
  UV <Vector (0.7380, 0.0991)>
  UV <Vector (0.7380, 0.1130)>
Face 898
UV Count: 3
  UV <Vector (0.6771, 0.1004)>
  UV <Vector (0.7380, 0.0783)>
  UV <Vector (0.7380, 0.0991)>
Face 899
UV Count: 3
  UV <Vector (0.6771, 0.0667)>
  UV <Vector (0.7380, 0.0564)>
  UV <Vector (0.7380, 0.0674)>
Face 900
UV Count: 3
  UV <Vector (0.6771, 0.1004)>
  UV <Vector (0.6361, 0.0800)>
  UV <Vector (0.6771, 0.0793)>
Face 901
UV Count: 3
  UV <Vector (0.6771, 0.1144)>
  UV <Vector (0.6361, 0.1016)>
  UV <Vector (0.6771, 0.1004)>
Face 902
UV Count: 3
  UV <Vector (0.6361, 0.1150)>
  UV <Vector (0.6771, 0.1267)>
  UV <Vector (0.6361, 0.1269)>
Face 903
UV Count: 3
  UV <Vector (0.6361, 0.1269)>
  UV <Vector (0.6771, 0.1410)>
  UV <Vector (0.6361, 0.1407)>
Face 904
UV Count: 3
  UV <Vector (0.6361, 0.1407)>
  UV <Vector (0.6771, 0.1535)>
  UV <Vector (0.6361, 0.1523)>
Face 905
UV Count: 3
  UV <Vector (0.6361, 0.1523)>
  UV <Vector (0.6771, 0.1667)>
  UV <Vector (0.6361, 0.1648)>
Face 906
UV Count: 3
  UV <Vector (0.6361, 0.1648)>
  UV <Vector (0.6771, 0.1789)>
  UV <Vector (0.6361, 0.1755)>
Face 907
UV Count: 3
  UV <Vector (0.6361, 0.1755)>
  UV <Vector (0.6771, 0.1882)>
  UV <Vector (0.6361, 0.1862)>
Face 908
UV Count: 3
  UV <Vector (0.6771, 0.1882)>
  UV <Vector (0.6361, 0.1948)>
  UV <Vector (0.6361, 0.1862)>
Face 909
UV Count: 3
  UV <Vector (0.6361, 0.0310)>
  UV <Vector (0.6771, 0.0434)>
  UV <Vector (0.6361, 0.0415)>
Face 910
UV Count: 3
  UV <Vector (0.6361, 0.0660)>
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.6771, 0.0667)>
Face 911
UV Count: 3
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.7380, 0.0183)>
  UV <Vector (0.7380, 0.0374)>
Face 912
UV Count: 3
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.6361, 0.0153)>
  UV <Vector (0.6771, 0.0161)>
Face 913
UV Count: 3
  UV <Vector (0.6771, 0.0161)>
  UV <Vector (0.6361, 0.0006)>
  UV <Vector (0.6771, 0.0006)>
Face 914
UV Count: 3
  UV <Vector (0.7380, 0.0183)>
  UV <Vector (0.6771, 0.0006)>
  UV <Vector (0.7380, 0.0006)>
Face 915
UV Count: 3
  UV <Vector (0.7380, 0.0469)>
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.6771, 0.0434)>
Face 916
UV Count: 3
  UV <Vector (0.6361, 0.0521)>
  UV <Vector (0.6771, 0.0434)>
  UV <Vector (0.6771, 0.0542)>
Face 917
UV Count: 3
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.7380, 0.0674)>
  UV <Vector (0.7380, 0.0783)>
Face 918
UV Count: 3
  UV <Vector (0.6361, 0.0660)>
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.6361, 0.0800)>
Face 919
UV Count: 3
  UV <Vector (0.7423, 0.2017)>
  UV <Vector (0.6914, 0.1946)>
  UV <Vector (0.7423, 0.1946)>
Face 920
UV Count: 3
  UV <Vector (0.7423, 0.0224)>
  UV <Vector (0.6914, 0.0484)>
  UV <Vector (0.6914, 0.0224)>
Face 921
UV Count: 3
  UV <Vector (0.7423, 0.0045)>
  UV <Vector (0.6914, 0.0226)>
  UV <Vector (0.6914, 0.0045)>
Face 922
UV Count: 3
  UV <Vector (0.6313, 0.0226)>
  UV <Vector (0.6914, 0.0045)>
  UV <Vector (0.6914, 0.0226)>
Face 923
UV Count: 3
  UV <Vector (0.6313, 0.0484)>
  UV <Vector (0.6914, 0.0224)>
  UV <Vector (0.6914, 0.0484)>
Face 924
UV Count: 3
  UV <Vector (0.7423, 0.1415)>
  UV <Vector (0.6914, 0.1269)>
  UV <Vector (0.7423, 0.1269)>
Face 925
UV Count: 3
  UV <Vector (0.7423, 0.0797)>
  UV <Vector (0.6914, 0.0484)>
  UV <Vector (0.7423, 0.0484)>
Face 926
UV Count: 3
  UV <Vector (0.6914, 0.0797)>
  UV <Vector (0.6313, 0.0484)>
  UV <Vector (0.6914, 0.0484)>
Face 927
UV Count: 3
  UV <Vector (0.7423, 0.1123)>
  UV <Vector (0.6914, 0.0797)>
  UV <Vector (0.7423, 0.0797)>
Face 928
UV Count: 3
  UV <Vector (0.6914, 0.1123)>
  UV <Vector (0.6313, 0.0797)>
  UV <Vector (0.6914, 0.0797)>
Face 929
UV Count: 3
  UV <Vector (0.6313, 0.1415)>
  UV <Vector (0.6914, 0.1269)>
  UV <Vector (0.6914, 0.1415)>
Face 930
UV Count: 3
  UV <Vector (0.7423, 0.1662)>
  UV <Vector (0.6914, 0.1415)>
  UV <Vector (0.7423, 0.1415)>
Face 931
UV Count: 3
  UV <Vector (0.6313, 0.1662)>
  UV <Vector (0.6914, 0.1415)>
  UV <Vector (0.6914, 0.1662)>
Face 932
UV Count: 3
  UV <Vector (0.7423, 0.1662)>
  UV <Vector (0.6914, 0.1876)>
  UV <Vector (0.6914, 0.1662)>
Face 933
UV Count: 3
  UV <Vector (0.6313, 0.1876)>
  UV <Vector (0.6914, 0.1662)>
  UV <Vector (0.6914, 0.1876)>
Face 934
UV Count: 3
  UV <Vector (0.6313, 0.2017)>
  UV <Vector (0.6914, 0.1946)>
  UV <Vector (0.6914, 0.2017)>
Face 935
UV Count: 3
  UV <Vector (0.6313, 0.1946)>
  UV <Vector (0.6914, 0.1876)>
  UV <Vector (0.6914, 0.1946)>
Face 936
UV Count: 3
  UV <Vector (0.7423, 0.1946)>
  UV <Vector (0.6914, 0.1876)>
  UV <Vector (0.7423, 0.1876)>
Face 937
UV Count: 3
  UV <Vector (0.6914, 0.1269)>
  UV <Vector (0.6313, 0.1123)>
  UV <Vector (0.6914, 0.1123)>
Face 938
UV Count: 3
  UV <Vector (0.7423, 0.1269)>
  UV <Vector (0.6914, 0.1123)>
  UV <Vector (0.7423, 0.1123)>
Face 939
UV Count: 3
  UV <Vector (0.9713, 0.0834)>
  UV <Vector (0.8979, 0.0440)>
  UV <Vector (0.9720, 0.0454)>
Face 940
UV Count: 3
  UV <Vector (0.8968, 0.1495)>
  UV <Vector (0.9717, 0.1067)>
  UV <Vector (0.9703, 0.1426)>
Face 941
UV Count: 3
  UV <Vector (0.9717, 0.1067)>
  UV <Vector (0.8968, 0.0807)>
  UV <Vector (0.9713, 0.0834)>
Face 942
UV Count: 3
  UV <Vector (0.9720, 0.0454)>
  UV <Vector (0.9003, 0.0062)>
  UV <Vector (0.9719, 0.0099)>
Face 943
UV Count: 3
  UV <Vector (0.8968, 0.1495)>
  UV <Vector (0.8335, 0.1033)>
  UV <Vector (0.8953, 0.1059)>
Face 944
UV Count: 3
  UV <Vector (0.8953, 0.1059)>
  UV <Vector (0.8319, 0.0783)>
  UV <Vector (0.8968, 0.0807)>
Face 945
UV Count: 3
  UV <Vector (0.8968, 0.0807)>
  UV <Vector (0.8358, 0.0439)>
  UV <Vector (0.8979, 0.0440)>
Face 946
UV Count: 3
  UV <Vector (0.8979, 0.0440)>
  UV <Vector (0.8462, 0.0090)>
  UV <Vector (0.9003, 0.0062)>
Face 947
UV Count: 3
  UV <Vector (0.6255, 0.1440)>
  UV <Vector (0.5721, 0.1673)>
  UV <Vector (0.6255, 0.1673)>
Face 948
UV Count: 3
  UV <Vector (0.6255, 0.0415)>
  UV <Vector (0.5721, 0.0568)>
  UV <Vector (0.6255, 0.0568)>
Face 949
UV Count: 3
  UV <Vector (0.5721, 0.0267)>
  UV <Vector (0.6255, 0.0119)>
  UV <Vector (0.5721, 0.0119)>
Face 950
UV Count: 3
  UV <Vector (0.5090, 0.0119)>
  UV <Vector (0.5721, 0.0267)>
  UV <Vector (0.5721, 0.0119)>
Face 951
UV Count: 3
  UV <Vector (0.5721, 0.0415)>
  UV <Vector (0.5090, 0.0568)>
  UV <Vector (0.5721, 0.0568)>
Face 952
UV Count: 3
  UV <Vector (0.6255, 0.0722)>
  UV <Vector (0.5721, 0.1051)>
  UV <Vector (0.6255, 0.1051)>
Face 953
UV Count: 3
  UV <Vector (0.5721, 0.0722)>
  UV <Vector (0.5090, 0.1051)>
  UV <Vector (0.5721, 0.1051)>
Face 954
UV Count: 3
  UV <Vector (0.6255, 0.1051)>
  UV <Vector (0.5721, 0.1440)>
  UV <Vector (0.6255, 0.1440)>
Face 955
UV Count: 3
  UV <Vector (0.5721, 0.1051)>
  UV <Vector (0.5090, 0.1440)>
  UV <Vector (0.5721, 0.1440)>
Face 956
UV Count: 3
  UV <Vector (0.5721, 0.1440)>
  UV <Vector (0.5090, 0.1673)>
  UV <Vector (0.5721, 0.1673)>
Face 957
UV Count: 3
  UV <Vector (0.6255, 0.1906)>
  UV <Vector (0.5721, 0.2452)>
  UV <Vector (0.6255, 0.2452)>
Face 958
UV Count: 3
  UV <Vector (0.5721, 0.1906)>
  UV <Vector (0.5090, 0.2452)>
  UV <Vector (0.5721, 0.2452)>
Face 959
UV Count: 3
  UV <Vector (0.6255, 0.2452)>
  UV <Vector (0.5721, 0.3081)>
  UV <Vector (0.6255, 0.3081)>
Face 960
UV Count: 3
  UV <Vector (0.5721, 0.2452)>
  UV <Vector (0.5090, 0.3081)>
  UV <Vector (0.5721, 0.3081)>
Face 961
UV Count: 3
  UV <Vector (0.5721, 0.1673)>
  UV <Vector (0.5090, 0.1906)>
  UV <Vector (0.5721, 0.1906)>
Face 962
UV Count: 3
  UV <Vector (0.6255, 0.1673)>
  UV <Vector (0.5721, 0.1906)>
  UV <Vector (0.6255, 0.1906)>
Face 963
UV Count: 3
  UV <Vector (0.5721, 0.0568)>
  UV <Vector (0.5090, 0.0722)>
  UV <Vector (0.5721, 0.0722)>
Face 964
UV Count: 3
  UV <Vector (0.6255, 0.0568)>
  UV <Vector (0.5721, 0.0722)>
  UV <Vector (0.6255, 0.0722)>
Face 965
UV Count: 3
  UV <Vector (0.5090, 0.0415)>
  UV <Vector (0.5721, 0.0341)>
  UV <Vector (0.5090, 0.0341)>
Face 966
UV Count: 3
  UV <Vector (0.6255, 0.0341)>
  UV <Vector (0.5721, 0.0415)>
  UV <Vector (0.6255, 0.0415)>
Face 967
UV Count: 3
  UV <Vector (0.6255, 0.0267)>
  UV <Vector (0.5721, 0.0341)>
  UV <Vector (0.6255, 0.0341)>
Face 968
UV Count: 3
  UV <Vector (0.5090, 0.0267)>
  UV <Vector (0.5721, 0.0341)>
  UV <Vector (0.5721, 0.0267)>
Face 969
UV Count: 3
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.7380, 0.0374)>
  UV <Vector (0.6771, 0.0326)>
Face 970
UV Count: 3
  UV <Vector (0.6771, 0.1984)>
  UV <Vector (0.7380, 0.1922)>
  UV <Vector (0.6771, 0.1882)>
Face 971
UV Count: 3
  UV <Vector (0.7380, 0.1922)>
  UV <Vector (0.6771, 0.1789)>
  UV <Vector (0.6771, 0.1882)>
Face 972
UV Count: 3
  UV <Vector (0.7380, 0.1832)>
  UV <Vector (0.6771, 0.1728)>
  UV <Vector (0.6771, 0.1789)>
Face 973
UV Count: 3
  UV <Vector (0.7380, 0.1681)>
  UV <Vector (0.6771, 0.1535)>
  UV <Vector (0.6771, 0.1667)>
Face 974
UV Count: 3
  UV <Vector (0.7380, 0.1546)>
  UV <Vector (0.6771, 0.1410)>
  UV <Vector (0.6771, 0.1535)>
Face 975
UV Count: 3
  UV <Vector (0.7380, 0.1333)>
  UV <Vector (0.6771, 0.1267)>
  UV <Vector (0.6771, 0.1338)>
Face 976
UV Count: 3
  UV <Vector (0.7380, 0.1130)>
  UV <Vector (0.6771, 0.1267)>
  UV <Vector (0.7380, 0.1263)>
Face 977
UV Count: 3
  UV <Vector (0.7380, 0.0991)>
  UV <Vector (0.6771, 0.1144)>
  UV <Vector (0.7380, 0.1130)>
Face 978
UV Count: 3
  UV <Vector (0.7380, 0.0783)>
  UV <Vector (0.6771, 0.1004)>
  UV <Vector (0.7380, 0.0991)>
Face 979
UV Count: 3
  UV <Vector (0.7380, 0.0564)>
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.7380, 0.0783)>
Face 980
UV Count: 3
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.6361, 0.1016)>
  UV <Vector (0.6771, 0.1004)>
Face 981
UV Count: 3
  UV <Vector (0.6771, 0.1004)>
  UV <Vector (0.6361, 0.1150)>
  UV <Vector (0.6771, 0.1144)>
Face 982
UV Count: 3
  UV <Vector (0.6361, 0.1150)>
  UV <Vector (0.6771, 0.1267)>
  UV <Vector (0.6771, 0.1144)>
Face 983
UV Count: 3
  UV <Vector (0.6361, 0.1269)>
  UV <Vector (0.6771, 0.1338)>
  UV <Vector (0.6771, 0.1267)>
Face 984
UV Count: 3
  UV <Vector (0.6361, 0.1407)>
  UV <Vector (0.6771, 0.1535)>
  UV <Vector (0.6771, 0.1410)>
Face 985
UV Count: 3
  UV <Vector (0.6361, 0.1648)>
  UV <Vector (0.6771, 0.1535)>
  UV <Vector (0.6361, 0.1523)>
Face 986
UV Count: 3
  UV <Vector (0.6361, 0.1701)>
  UV <Vector (0.6771, 0.1789)>
  UV <Vector (0.6771, 0.1728)>
Face 987
UV Count: 3
  UV <Vector (0.6361, 0.1755)>
  UV <Vector (0.6771, 0.1882)>
  UV <Vector (0.6771, 0.1789)>
Face 988
UV Count: 3
  UV <Vector (0.6361, 0.1862)>
  UV <Vector (0.6771, 0.1984)>
  UV <Vector (0.6771, 0.1882)>
Face 989
UV Count: 3
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.6361, 0.0310)>
  UV <Vector (0.6361, 0.0521)>
Face 990
UV Count: 3
  UV <Vector (0.6361, 0.0800)>
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.6361, 0.0521)>
Face 991
UV Count: 3
  UV <Vector (0.7380, 0.0095)>
  UV <Vector (0.6771, 0.0006)>
  UV <Vector (0.6771, 0.0086)>
Face 992
UV Count: 3
  UV <Vector (0.6771, 0.0086)>
  UV <Vector (0.6361, 0.0006)>
  UV <Vector (0.6361, 0.0082)>
Face 993
UV Count: 3
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.6361, 0.0157)>
  UV <Vector (0.6361, 0.0310)>
Face 994
UV Count: 3
  UV <Vector (0.7380, 0.0183)>
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.7380, 0.0374)>
Face 995
UV Count: 3
  UV <Vector (0.6771, 0.0164)>
  UV <Vector (0.6361, 0.0082)>
  UV <Vector (0.6361, 0.0157)>
Face 996
UV Count: 3
  UV <Vector (0.7380, 0.0095)>
  UV <Vector (0.6771, 0.0164)>
  UV <Vector (0.7380, 0.0183)>
Face 997
UV Count: 3
  UV <Vector (0.6361, 0.1338)>
  UV <Vector (0.6771, 0.1410)>
  UV <Vector (0.6771, 0.1338)>
Face 998
UV Count: 3
  UV <Vector (0.7380, 0.1404)>
  UV <Vector (0.6771, 0.1338)>
  UV <Vector (0.6771, 0.1410)>
Face 999
UV Count: 3
  UV <Vector (0.7380, 0.1756)>
  UV <Vector (0.6771, 0.1667)>
  UV <Vector (0.6771, 0.1728)>
Face 1000
UV Count: 3
  UV <Vector (0.6361, 0.1648)>
  UV <Vector (0.6771, 0.1728)>
  UV <Vector (0.6771, 0.1667)>
Face 1001
UV Count: 3
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.7380, 0.0374)>
  UV <Vector (0.6771, 0.0326)>
Face 1002
UV Count: 3
  UV <Vector (0.6771, 0.1984)>
  UV <Vector (0.7380, 0.1922)>
  UV <Vector (0.6771, 0.1882)>
Face 1003
UV Count: 3
  UV <Vector (0.7380, 0.1922)>
  UV <Vector (0.6771, 0.1789)>
  UV <Vector (0.6771, 0.1882)>
Face 1004
UV Count: 3
  UV <Vector (0.7380, 0.1832)>
  UV <Vector (0.6771, 0.1667)>
  UV <Vector (0.6771, 0.1789)>
Face 1005
UV Count: 3
  UV <Vector (0.7380, 0.1681)>
  UV <Vector (0.6771, 0.1535)>
  UV <Vector (0.6771, 0.1667)>
Face 1006
UV Count: 3
  UV <Vector (0.7380, 0.1546)>
  UV <Vector (0.6771, 0.1410)>
  UV <Vector (0.6771, 0.1535)>
Face 1007
UV Count: 3
  UV <Vector (0.7380, 0.1263)>
  UV <Vector (0.6771, 0.1410)>
  UV <Vector (0.7380, 0.1404)>
Face 1008
UV Count: 3
  UV <Vector (0.7380, 0.1197)>
  UV <Vector (0.6771, 0.1144)>
  UV <Vector (0.6771, 0.1205)>
Face 1009
UV Count: 3
  UV <Vector (0.7380, 0.1130)>
  UV <Vector (0.6771, 0.1004)>
  UV <Vector (0.6771, 0.1144)>
Face 1010
UV Count: 3
  UV <Vector (0.7380, 0.0991)>
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.6771, 0.1004)>
Face 1011
UV Count: 3
  UV <Vector (0.7380, 0.0564)>
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.7380, 0.0783)>
Face 1012
UV Count: 3
  UV <Vector (0.6771, 0.1004)>
  UV <Vector (0.6361, 0.0800)>
  UV <Vector (0.6361, 0.1016)>
Face 1013
UV Count: 3
  UV <Vector (0.6361, 0.1016)>
  UV <Vector (0.6771, 0.1144)>
  UV <Vector (0.6771, 0.1004)>
Face 1014
UV Count: 3
  UV <Vector (0.6361, 0.1150)>
  UV <Vector (0.6771, 0.1205)>
  UV <Vector (0.6771, 0.1144)>
Face 1015
UV Count: 3
  UV <Vector (0.6361, 0.1407)>
  UV <Vector (0.6771, 0.1267)>
  UV <Vector (0.6361, 0.1269)>
Face 1016
UV Count: 3
  UV <Vector (0.6361, 0.1523)>
  UV <Vector (0.6771, 0.1410)>
  UV <Vector (0.6361, 0.1407)>
Face 1017
UV Count: 3
  UV <Vector (0.6361, 0.1523)>
  UV <Vector (0.6771, 0.1667)>
  UV <Vector (0.6771, 0.1535)>
Face 1018
UV Count: 3
  UV <Vector (0.6361, 0.1648)>
  UV <Vector (0.6771, 0.1789)>
  UV <Vector (0.6771, 0.1667)>
Face 1019
UV Count: 3
  UV <Vector (0.6361, 0.1755)>
  UV <Vector (0.6771, 0.1882)>
  UV <Vector (0.6771, 0.1789)>
Face 1020
UV Count: 3
  UV <Vector (0.6361, 0.1862)>
  UV <Vector (0.6771, 0.1984)>
  UV <Vector (0.6771, 0.1882)>
Face 1021
UV Count: 3
  UV <Vector (0.6361, 0.0521)>
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.6361, 0.0310)>
Face 1022
UV Count: 3
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.6361, 0.0521)>
  UV <Vector (0.6361, 0.0800)>
Face 1023
UV Count: 3
  UV <Vector (0.7380, 0.0006)>
  UV <Vector (0.6771, 0.0161)>
  UV <Vector (0.7380, 0.0183)>
Face 1024
UV Count: 3
  UV <Vector (0.6771, 0.0161)>
  UV <Vector (0.6361, 0.0006)>
  UV <Vector (0.6361, 0.0153)>
Face 1025
UV Count: 3
  UV <Vector (0.6361, 0.1269)>
  UV <Vector (0.6771, 0.1205)>
  UV <Vector (0.6361, 0.1210)>
Face 1026
UV Count: 3
  UV <Vector (0.7380, 0.1263)>
  UV <Vector (0.6771, 0.1205)>
  UV <Vector (0.6771, 0.1267)>
Face 1027
UV Count: 3
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.6361, 0.0153)>
  UV <Vector (0.6361, 0.0310)>
Face 1028
UV Count: 3
  UV <Vector (0.7380, 0.0183)>
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.7380, 0.0374)>
Face 1029
UV Count: 3
  UV <Vector (0.7423, 0.2017)>
  UV <Vector (0.6914, 0.1876)>
  UV <Vector (0.7423, 0.1876)>
Face 1030
UV Count: 3
  UV <Vector (0.7423, 0.0226)>
  UV <Vector (0.6914, 0.0484)>
  UV <Vector (0.6914, 0.0226)>
Face 1031
UV Count: 3
  UV <Vector (0.7423, 0.0045)>
  UV <Vector (0.6914, 0.0226)>
  UV <Vector (0.6914, 0.0045)>
Face 1032
UV Count: 3
  UV <Vector (0.6313, 0.0226)>
  UV <Vector (0.6914, 0.0045)>
  UV <Vector (0.6914, 0.0226)>
Face 1033
UV Count: 3
  UV <Vector (0.6313, 0.0484)>
  UV <Vector (0.6914, 0.0226)>
  UV <Vector (0.6914, 0.0484)>
Face 1034
UV Count: 3
  UV <Vector (0.7423, 0.1415)>
  UV <Vector (0.6914, 0.1269)>
  UV <Vector (0.7423, 0.1269)>
Face 1035
UV Count: 3
  UV <Vector (0.7423, 0.0797)>
  UV <Vector (0.6914, 0.0484)>
  UV <Vector (0.7423, 0.0484)>
Face 1036
UV Count: 3
  UV <Vector (0.6313, 0.0797)>
  UV <Vector (0.6914, 0.0484)>
  UV <Vector (0.6914, 0.0797)>
Face 1037
UV Count: 3
  UV <Vector (0.7423, 0.1123)>
  UV <Vector (0.6914, 0.0797)>
  UV <Vector (0.7423, 0.0797)>
Face 1038
UV Count: 3
  UV <Vector (0.6914, 0.1123)>
  UV <Vector (0.6313, 0.0797)>
  UV <Vector (0.6914, 0.0797)>
Face 1039
UV Count: 3
  UV <Vector (0.6313, 0.1415)>
  UV <Vector (0.6914, 0.1269)>
  UV <Vector (0.6914, 0.1415)>
Face 1040
UV Count: 3
  UV <Vector (0.7423, 0.1662)>
  UV <Vector (0.6914, 0.1415)>
  UV <Vector (0.7423, 0.1415)>
Face 1041
UV Count: 3
  UV <Vector (0.6313, 0.1662)>
  UV <Vector (0.6914, 0.1415)>
  UV <Vector (0.6914, 0.1662)>
Face 1042
UV Count: 3
  UV <Vector (0.7423, 0.1876)>
  UV <Vector (0.6914, 0.1662)>
  UV <Vector (0.7423, 0.1662)>
Face 1043
UV Count: 3
  UV <Vector (0.6313, 0.1876)>
  UV <Vector (0.6914, 0.1662)>
  UV <Vector (0.6914, 0.1876)>
Face 1044
UV Count: 3
  UV <Vector (0.6313, 0.2017)>
  UV <Vector (0.6914, 0.1876)>
  UV <Vector (0.6914, 0.2017)>
Face 1045
UV Count: 3
  UV <Vector (0.6313, 0.1269)>
  UV <Vector (0.6914, 0.1123)>
  UV <Vector (0.6914, 0.1269)>
Face 1046
UV Count: 3
  UV <Vector (0.7423, 0.1269)>
  UV <Vector (0.6914, 0.1123)>
  UV <Vector (0.7423, 0.1123)>
Face 1047
UV Count: 3
  UV <Vector (0.9141, 0.3190)>
  UV <Vector (0.9819, 0.3298)>
  UV <Vector (0.9819, 0.3190)>
Face 1048
UV Count: 3
  UV <Vector (0.9141, 0.2128)>
  UV <Vector (0.9819, 0.2278)>
  UV <Vector (0.9819, 0.2128)>
Face 1049
UV Count: 3
  UV <Vector (0.9141, 0.1867)>
  UV <Vector (0.9819, 0.1914)>
  UV <Vector (0.9819, 0.1867)>
Face 1050
UV Count: 3
  UV <Vector (0.9141, 0.1914)>
  UV <Vector (0.8411, 0.1867)>
  UV <Vector (0.8411, 0.1914)>
Face 1051
UV Count: 3
  UV <Vector (0.9819, 0.1914)>
  UV <Vector (0.9141, 0.2011)>
  UV <Vector (0.9819, 0.2011)>
Face 1052
UV Count: 3
  UV <Vector (0.9141, 0.1914)>
  UV <Vector (0.8411, 0.2011)>
  UV <Vector (0.9141, 0.2011)>
Face 1053
UV Count: 3
  UV <Vector (0.9819, 0.2011)>
  UV <Vector (0.9141, 0.2128)>
  UV <Vector (0.9819, 0.2128)>
Face 1054
UV Count: 3
  UV <Vector (0.9141, 0.2011)>
  UV <Vector (0.8411, 0.2128)>
  UV <Vector (0.9141, 0.2128)>
Face 1055
UV Count: 3
  UV <Vector (0.9141, 0.2128)>
  UV <Vector (0.8411, 0.2278)>
  UV <Vector (0.9141, 0.2278)>
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UV Count: 3
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Face 1057
UV Count: 3
  UV <Vector (0.9819, 0.2278)>
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Face 1058
UV Count: 3
  UV <Vector (0.9141, 0.2278)>
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Face 1059
UV Count: 3
  UV <Vector (0.9819, 0.2462)>
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Face 1060
UV Count: 3
  UV <Vector (0.9141, 0.2462)>
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Face 1061
UV Count: 3
  UV <Vector (0.9141, 0.2666)>
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Face 1062
UV Count: 3
  UV <Vector (0.9141, 0.2867)>
  UV <Vector (0.9819, 0.3050)>
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Face 1063
UV Count: 3
  UV <Vector (0.9141, 0.2867)>
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Face 1064
UV Count: 3
  UV <Vector (0.9141, 0.3190)>
  UV <Vector (0.8411, 0.3298)>
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Face 1065
UV Count: 3
  UV <Vector (0.8411, 0.3156)>
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Face 1066
UV Count: 3
  UV <Vector (0.9141, 0.3123)>
  UV <Vector (0.9819, 0.3156)>
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Face 1067
UV Count: 3
  UV <Vector (0.8411, 0.3123)>
  UV <Vector (0.9141, 0.3050)>
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Face 1068
UV Count: 3
  UV <Vector (0.9141, 0.3050)>
  UV <Vector (0.9819, 0.3123)>
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Face 1069
UV Count: 3
  UV <Vector (0.9141, 0.1867)>
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Face 1070
UV Count: 3
  UV <Vector (0.9141, 0.1819)>
  UV <Vector (0.9819, 0.1867)>
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Face 1071
UV Count: 3
  UV <Vector (0.8411, 0.3190)>
  UV <Vector (0.9141, 0.3156)>
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Face 1072
UV Count: 3
  UV <Vector (0.9141, 0.3156)>
  UV <Vector (0.9819, 0.3190)>
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Face 1073
UV Count: 3
  UV <Vector (0.9799, 0.3199)>
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Face 1074
UV Count: 3
  UV <Vector (0.9799, 0.2039)>
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Face 1075
UV Count: 3
  UV <Vector (0.9799, 0.1955)>
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Face 1076
UV Count: 3
  UV <Vector (0.9157, 0.1955)>
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Face 1077
UV Count: 3
  UV <Vector (0.8399, 0.2123)>
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Face 1078
UV Count: 3
  UV <Vector (0.9799, 0.2767)>
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Face 1079
UV Count: 3
  UV <Vector (0.9799, 0.2319)>
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Face 1080
UV Count: 3
  UV <Vector (0.9157, 0.2319)>
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Face 1081
UV Count: 3
  UV <Vector (0.9799, 0.2545)>
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Face 1082
UV Count: 3
  UV <Vector (0.9157, 0.2545)>
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Face 1083
UV Count: 3
  UV <Vector (0.8399, 0.2767)>
  UV <Vector (0.9157, 0.2545)>
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Face 1084
UV Count: 3
  UV <Vector (0.9799, 0.2956)>
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Face 1085
UV Count: 3
  UV <Vector (0.9157, 0.2956)>
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Face 1086
UV Count: 3
  UV <Vector (0.9799, 0.3119)>
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Face 1087
UV Count: 3
  UV <Vector (0.9157, 0.3119)>
  UV <Vector (0.8399, 0.2956)>
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Face 1088
UV Count: 3
  UV <Vector (0.8399, 0.3226)>
  UV <Vector (0.9157, 0.3199)>
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Face 1089
UV Count: 3
  UV <Vector (0.8399, 0.2039)>
  UV <Vector (0.9157, 0.1955)>
  UV <Vector (0.9157, 0.2039)>
Face 1090
UV Count: 3
  UV <Vector (0.9799, 0.1955)>
  UV <Vector (0.9157, 0.2039)>
  UV <Vector (0.9157, 0.1955)>
Face 1091
UV Count: 3
  UV <Vector (0.8399, 0.3172)>
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Face 1092
UV Count: 3
  UV <Vector (0.9799, 0.3172)>
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  UV <Vector (0.9799, 0.3119)>
Face 1093
UV Count: 3
  UV <Vector (0.8399, 0.2862)>
  UV <Vector (0.9157, 0.2767)>
  UV <Vector (0.9157, 0.2862)>
Face 1094
UV Count: 3
  UV <Vector (0.9799, 0.2862)>
  UV <Vector (0.9157, 0.2767)>
  UV <Vector (0.9799, 0.2767)>
Face 1095
UV Count: 3
  UV <Vector (0.8399, 0.3199)>
  UV <Vector (0.9157, 0.3172)>
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Face 1096
UV Count: 3
  UV <Vector (0.9799, 0.3172)>
  UV <Vector (0.9157, 0.3199)>
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Face 1097
UV Count: 3
  UV <Vector (0.6248, 0.4711)>
  UV <Vector (0.5553, 0.4979)>
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Face 1098
UV Count: 3
  UV <Vector (0.6248, 0.0838)>
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Face 1099
UV Count: 3
  UV <Vector (0.5553, 0.0838)>
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Face 1100
UV Count: 3
  UV <Vector (0.5553, 0.2595)>
  UV <Vector (0.6248, 0.3185)>
  UV <Vector (0.6248, 0.2595)>
Face 1101
UV Count: 3
  UV <Vector (0.5553, 0.1647)>
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Face 1102
UV Count: 3
  UV <Vector (0.5553, 0.1647)>
  UV <Vector (0.5058, 0.2056)>
  UV <Vector (0.5553, 0.2056)>
Face 1103
UV Count: 3
  UV <Vector (0.5553, 0.2326)>
  UV <Vector (0.6248, 0.2595)>
  UV <Vector (0.6248, 0.2326)>
Face 1104
UV Count: 3
  UV <Vector (0.5553, 0.2595)>
  UV <Vector (0.5058, 0.2326)>
  UV <Vector (0.5058, 0.2595)>
Face 1105
UV Count: 3
  UV <Vector (0.5553, 0.3185)>
  UV <Vector (0.5058, 0.2595)>
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Face 1106
UV Count: 3
  UV <Vector (0.5553, 0.3185)>
  UV <Vector (0.6248, 0.3715)>
  UV <Vector (0.6248, 0.3185)>
Face 1107
UV Count: 3
  UV <Vector (0.5553, 0.3715)>
  UV <Vector (0.5058, 0.3185)>
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Face 1108
UV Count: 3
  UV <Vector (0.5553, 0.3715)>
  UV <Vector (0.6248, 0.4171)>
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Face 1109
UV Count: 3
  UV <Vector (0.5553, 0.4171)>
  UV <Vector (0.5058, 0.3715)>
  UV <Vector (0.5058, 0.4171)>
Face 1110
UV Count: 3
  UV <Vector (0.5553, 0.4711)>
  UV <Vector (0.5058, 0.4979)>
  UV <Vector (0.5553, 0.4979)>
Face 1111
UV Count: 3
  UV <Vector (0.5553, 0.4171)>
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  UV <Vector (0.5553, 0.4355)>
Face 1112
UV Count: 3
  UV <Vector (0.5553, 0.4171)>
  UV <Vector (0.6248, 0.4355)>
  UV <Vector (0.6248, 0.4171)>
Face 1113
UV Count: 3
  UV <Vector (0.5553, 0.2326)>
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Face 1114
UV Count: 3
  UV <Vector (0.5553, 0.2191)>
  UV <Vector (0.6248, 0.2326)>
  UV <Vector (0.6248, 0.2191)>
Face 1115
UV Count: 3
  UV <Vector (0.5553, 0.1255)>
  UV <Vector (0.5058, 0.1647)>
  UV <Vector (0.5553, 0.1647)>
Face 1116
UV Count: 3
  UV <Vector (0.5553, 0.1255)>
  UV <Vector (0.6248, 0.1647)>
  UV <Vector (0.6248, 0.1255)>
Face 1117
UV Count: 3
  UV <Vector (0.5553, 0.2056)>
  UV <Vector (0.6248, 0.2191)>
  UV <Vector (0.6248, 0.2056)>
Face 1118
UV Count: 3
  UV <Vector (0.5553, 0.2191)>
  UV <Vector (0.5058, 0.2056)>
  UV <Vector (0.5058, 0.2191)>
Face 1119
UV Count: 3
  UV <Vector (0.6248, 0.0128)>
  UV <Vector (0.5553, 0.0838)>
  UV <Vector (0.6248, 0.0838)>
Face 1120
UV Count: 3
  UV <Vector (0.5553, 0.0838)>
  UV <Vector (0.5058, 0.0128)>
  UV <Vector (0.5058, 0.0838)>
Face 1121
UV Count: 3
  UV <Vector (0.5553, 0.4355)>
  UV <Vector (0.6248, 0.4711)>
  UV <Vector (0.6248, 0.4355)>
Face 1122
UV Count: 3
  UV <Vector (0.5058, 0.4711)>
  UV <Vector (0.5553, 0.4355)>
  UV <Vector (0.5058, 0.4355)>
Face 1123
UV Count: 3
  UV <Vector (0.6260, 0.4697)>
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Face 1124
UV Count: 3
  UV <Vector (0.6260, 0.1370)>
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Face 1125
UV Count: 3
  UV <Vector (0.6260, 0.0702)>
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Face 1126
UV Count: 3
  UV <Vector (0.5654, 0.0097)>
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Face 1127
UV Count: 3
  UV <Vector (0.5049, 0.0097)>
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Face 1128
UV Count: 3
  UV <Vector (0.5654, 0.0702)>
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Face 1129
UV Count: 3
  UV <Vector (0.6260, 0.0702)>
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Face 1130
UV Count: 3
  UV <Vector (0.5049, 0.1003)>
  UV <Vector (0.5654, 0.0702)>
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Face 1131
UV Count: 3
  UV <Vector (0.6260, 0.1003)>
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Face 1132
UV Count: 3
  UV <Vector (0.5049, 0.1370)>
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  UV <Vector (0.5654, 0.1370)>
Face 1133
UV Count: 3
  UV <Vector (0.5049, 0.1846)>
  UV <Vector (0.5654, 0.1370)>
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Face 1134
UV Count: 3
  UV <Vector (0.6260, 0.3692)>
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Face 1135
UV Count: 3
  UV <Vector (0.6260, 0.2430)>
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  UV <Vector (0.6260, 0.2138)>
Face 1136
UV Count: 3
  UV <Vector (0.5654, 0.2430)>
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Face 1137
UV Count: 3
  UV <Vector (0.6260, 0.3071)>
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  UV <Vector (0.6260, 0.2430)>
Face 1138
UV Count: 3
  UV <Vector (0.5654, 0.3071)>
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  UV <Vector (0.5654, 0.2430)>
Face 1139
UV Count: 3
  UV <Vector (0.5654, 0.3692)>
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  UV <Vector (0.5654, 0.3071)>
Face 1140
UV Count: 3
  UV <Vector (0.6260, 0.4243)>
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Face 1141
UV Count: 3
  UV <Vector (0.5049, 0.4243)>
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Face 1142
UV Count: 3
  UV <Vector (0.6260, 0.4243)>
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  UV <Vector (0.5654, 0.4243)>
Face 1143
UV Count: 3
  UV <Vector (0.5049, 0.4697)>
  UV <Vector (0.5654, 0.4243)>
  UV <Vector (0.5654, 0.4697)>
Face 1144
UV Count: 3
  UV <Vector (0.5049, 0.4990)>
  UV <Vector (0.5654, 0.4697)>
  UV <Vector (0.5654, 0.4990)>
Face 1145
UV Count: 3
  UV <Vector (0.5654, 0.2138)>
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Face 1146
UV Count: 3
  UV <Vector (0.6260, 0.1846)>
  UV <Vector (0.5654, 0.2138)>
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Face 1147
UV Count: 3
  UV <Vector (0.5654, 0.3968)>
  UV <Vector (0.5049, 0.3692)>
  UV <Vector (0.5654, 0.3692)>
Face 1148
UV Count: 3
  UV <Vector (0.6260, 0.3968)>
  UV <Vector (0.5654, 0.3692)>
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Face 1149
UV Count: 3
  UV <Vector (0.6248, 0.4979)>
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Face 1150
UV Count: 3
  UV <Vector (0.6248, 0.1228)>
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Face 1151
UV Count: 3
  UV <Vector (0.6248, 0.0529)>
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Face 1152
UV Count: 3
  UV <Vector (0.5553, 0.0529)>
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Face 1153
UV Count: 3
  UV <Vector (0.6248, 0.0861)>
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Face 1154
UV Count: 3
  UV <Vector (0.5058, 0.0861)>
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Face 1155
UV Count: 3
  UV <Vector (0.6248, 0.0861)>
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Face 1156
UV Count: 3
  UV <Vector (0.5058, 0.1228)>
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Face 1157
UV Count: 3
  UV <Vector (0.5058, 0.1624)>
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Face 1158
UV Count: 3
  UV <Vector (0.6248, 0.3185)>
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Face 1159
UV Count: 3
  UV <Vector (0.6248, 0.2056)>
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Face 1160
UV Count: 3
  UV <Vector (0.5058, 0.2056)>
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Face 1161
UV Count: 3
  UV <Vector (0.6248, 0.2595)>
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Face 1162
UV Count: 3
  UV <Vector (0.5553, 0.2595)>
  UV <Vector (0.5058, 0.2326)>
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Face 1163
UV Count: 3
  UV <Vector (0.5553, 0.3185)>
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Face 1164
UV Count: 3
  UV <Vector (0.6248, 0.3715)>
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Face 1165
UV Count: 3
  UV <Vector (0.5553, 0.3715)>
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Face 1166
UV Count: 3
  UV <Vector (0.6248, 0.4171)>
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Face 1167
UV Count: 3
  UV <Vector (0.5553, 0.4171)>
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Face 1168
UV Count: 3
  UV <Vector (0.5553, 0.4979)>
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Face 1169
UV Count: 3
  UV <Vector (0.5553, 0.4355)>
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Face 1170
UV Count: 3
  UV <Vector (0.6248, 0.4355)>
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  UV <Vector (0.6248, 0.4171)>
Face 1171
UV Count: 3
  UV <Vector (0.5058, 0.2326)>
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Face 1172
UV Count: 3
  UV <Vector (0.6248, 0.2326)>
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Face 1173
UV Count: 3
  UV <Vector (0.5553, 0.1840)>
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Face 1174
UV Count: 3
  UV <Vector (0.6248, 0.1840)>
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Face 1175
UV Count: 3
  UV <Vector (0.9807, 0.3287)>
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Face 1176
UV Count: 3
  UV <Vector (0.9807, 0.2336)>
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Face 1177
UV Count: 3
  UV <Vector (0.9807, 0.1858)>
  UV <Vector (0.9104, 0.1955)>
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Face 1178
UV Count: 3
  UV <Vector (0.9807, 0.1806)>
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Face 1179
UV Count: 3
  UV <Vector (0.9104, 0.1806)>
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Face 1180
UV Count: 3
  UV <Vector (0.8402, 0.1955)>
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Face 1181
UV Count: 3
  UV <Vector (0.9807, 0.2055)>
  UV <Vector (0.9104, 0.1955)>
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Face 1182
UV Count: 3
  UV <Vector (0.8402, 0.2055)>
  UV <Vector (0.9104, 0.1955)>
  UV <Vector (0.9104, 0.2055)>
Face 1183
UV Count: 3
  UV <Vector (0.9807, 0.2178)>
  UV <Vector (0.9104, 0.2055)>
  UV <Vector (0.9807, 0.2055)>
Face 1184
UV Count: 3
  UV <Vector (0.9104, 0.2178)>
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  UV <Vector (0.9104, 0.2055)>
Face 1185
UV Count: 3
  UV <Vector (0.8402, 0.2336)>
  UV <Vector (0.9104, 0.2178)>
  UV <Vector (0.9104, 0.2336)>
Face 1186
UV Count: 3
  UV <Vector (0.9807, 0.2952)>
  UV <Vector (0.9104, 0.2745)>
  UV <Vector (0.9807, 0.2745)>
Face 1187
UV Count: 3
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UV Count: 3
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Face 1189
UV Count: 3
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Face 1190
UV Count: 3
  UV <Vector (0.8402, 0.2745)>
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Face 1191
UV Count: 3
  UV <Vector (0.9104, 0.2952)>
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Face 1192
UV Count: 3
  UV <Vector (0.9807, 0.3135)>
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Face 1193
UV Count: 3
  UV <Vector (0.8402, 0.3135)>
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Face 1194
UV Count: 3
  UV <Vector (0.9807, 0.3135)>
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Face 1195
UV Count: 3
  UV <Vector (0.8402, 0.3287)>
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Face 1196
UV Count: 3
  UV <Vector (0.8402, 0.3387)>
  UV <Vector (0.9104, 0.3287)>
  UV <Vector (0.9104, 0.3387)>
Face 1197
UV Count: 3
  UV <Vector (0.9104, 0.3043)>
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  UV <Vector (0.9104, 0.2952)>
Face 1198
UV Count: 3
  UV <Vector (0.9807, 0.3043)>
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Face 1199
UV Count: 3
  UV <Vector (0.8402, 0.2638)>
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  UV <Vector (0.9104, 0.2638)>
Face 1200
UV Count: 3
  UV <Vector (0.9807, 0.2531)>
  UV <Vector (0.9104, 0.2638)>
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Face 1201
UV Count: 3
  UV <Vector (0.9104, 0.1753)>
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Face 1202
UV Count: 3
  UV <Vector (0.9807, 0.1753)>
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Face 1203
UV Count: 3
  UV <Vector (0.6260, 0.4990)>
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Face 1204
UV Count: 3
  UV <Vector (0.6260, 0.1370)>
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Face 1205
UV Count: 3
  UV <Vector (0.6260, 0.0702)>
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Face 1206
UV Count: 3
  UV <Vector (0.5654, 0.0097)>
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Face 1207
UV Count: 3
  UV <Vector (0.5049, 0.0097)>
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Face 1208
UV Count: 3
  UV <Vector (0.5654, 0.0702)>
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Face 1209
UV Count: 3
  UV <Vector (0.6260, 0.1003)>
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Face 1210
UV Count: 3
  UV <Vector (0.5654, 0.1003)>
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Face 1211
UV Count: 3
  UV <Vector (0.6260, 0.1003)>
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Face 1212
UV Count: 3
  UV <Vector (0.5049, 0.1370)>
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Face 1213
UV Count: 3
  UV <Vector (0.5049, 0.1846)>
  UV <Vector (0.5654, 0.1370)>
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Face 1214
UV Count: 3
  UV <Vector (0.6260, 0.3692)>
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Face 1215
UV Count: 3
  UV <Vector (0.6260, 0.2138)>
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Face 1216
UV Count: 3
  UV <Vector (0.5049, 0.2430)>
  UV <Vector (0.5654, 0.2138)>
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Face 1217
UV Count: 3
  UV <Vector (0.6260, 0.3071)>
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  UV <Vector (0.6260, 0.2430)>
Face 1218
UV Count: 3
  UV <Vector (0.5654, 0.3071)>
  UV <Vector (0.5049, 0.2430)>
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Face 1219
UV Count: 3
  UV <Vector (0.5654, 0.3692)>
  UV <Vector (0.5049, 0.3381)>
  UV <Vector (0.5654, 0.3381)>
Face 1220
UV Count: 3
  UV <Vector (0.6260, 0.4243)>
  UV <Vector (0.5654, 0.3692)>
  UV <Vector (0.6260, 0.3692)>
Face 1221
UV Count: 3
  UV <Vector (0.5049, 0.4243)>
  UV <Vector (0.5654, 0.3692)>
  UV <Vector (0.5654, 0.4243)>
Face 1222
UV Count: 3
  UV <Vector (0.6260, 0.4697)>
  UV <Vector (0.5654, 0.4243)>
  UV <Vector (0.6260, 0.4243)>
Face 1223
UV Count: 3
  UV <Vector (0.5049, 0.4697)>
  UV <Vector (0.5654, 0.4243)>
  UV <Vector (0.5654, 0.4697)>
Face 1224
UV Count: 3
  UV <Vector (0.5654, 0.4990)>
  UV <Vector (0.5049, 0.4697)>
  UV <Vector (0.5654, 0.4697)>
Face 1225
UV Count: 3
  UV <Vector (0.5049, 0.2138)>
  UV <Vector (0.5654, 0.1846)>
  UV <Vector (0.5654, 0.2138)>
Face 1226
UV Count: 3
  UV <Vector (0.6260, 0.1846)>
  UV <Vector (0.5654, 0.2138)>
  UV <Vector (0.5654, 0.1846)>
Face 1227
UV Count: 3
  UV <Vector (0.5654, 0.3381)>
  UV <Vector (0.5049, 0.3071)>
  UV <Vector (0.5654, 0.3071)>
Face 1228
UV Count: 3
  UV <Vector (0.6260, 0.3381)>
  UV <Vector (0.5654, 0.3071)>
  UV <Vector (0.6260, 0.3071)>
Face 1229
UV Count: 3
  UV <Vector (0.8944, 0.3322)>
  UV <Vector (0.9938, 0.3108)>
  UV <Vector (0.9217, 0.3024)>
Face 1230
UV Count: 3
  UV <Vector (0.8978, 0.2210)>
  UV <Vector (0.9938, 0.1729)>
  UV <Vector (0.9371, 0.1676)>
Face 1231
UV Count: 3
  UV <Vector (0.8278, 0.3200)>
  UV <Vector (0.9217, 0.3024)>
  UV <Vector (0.8278, 0.2859)>
Face 1232
UV Count: 3
  UV <Vector (0.8712, 0.1625)>
  UV <Vector (0.8978, 0.2210)>
  UV <Vector (0.9371, 0.1676)>
Face 1233
UV Count: 3
  UV <Vector (0.9217, 0.3024)>
  UV <Vector (0.9938, 0.2852)>
  UV <Vector (0.8954, 0.2742)>
Face 1234
UV Count: 3
  UV <Vector (0.8278, 0.2859)>
  UV <Vector (0.8954, 0.2742)>
  UV <Vector (0.8278, 0.2614)>
Face 1235
UV Count: 3
  UV <Vector (0.8954, 0.2742)>
  UV <Vector (0.9938, 0.2249)>
  UV <Vector (0.8978, 0.2210)>
Face 1236
UV Count: 3
  UV <Vector (0.8335, 0.2144)>
  UV <Vector (0.8954, 0.2742)>
  UV <Vector (0.8978, 0.2210)>
Face 1237
UV Count: 3
  UV <Vector (0.9034, 0.3222)>
  UV <Vector (0.9786, 0.3072)>
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Face 1238
UV Count: 3
  UV <Vector (0.9197, 0.2281)>
  UV <Vector (0.9803, 0.1823)>
  UV <Vector (0.9180, 0.1808)>
Face 1239
UV Count: 3
  UV <Vector (0.8427, 0.3093)>
  UV <Vector (0.9034, 0.3222)>
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Face 1240
UV Count: 3
  UV <Vector (0.8468, 0.1836)>
  UV <Vector (0.9197, 0.2281)>
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Face 1241
UV Count: 3
  UV <Vector (0.9134, 0.2783)>
  UV <Vector (0.9807, 0.2505)>
  UV <Vector (0.9164, 0.2493)>
Face 1242
UV Count: 3
  UV <Vector (0.8391, 0.2776)>
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Face 1243
UV Count: 3
  UV <Vector (0.9164, 0.2493)>
  UV <Vector (0.9799, 0.2269)>
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Face 1244
UV Count: 3
  UV <Vector (0.8387, 0.2512)>
  UV <Vector (0.9197, 0.2281)>
  UV <Vector (0.8409, 0.2270)>
Face 1245
UV Count: 3
  UV <Vector (0.8398, 0.2978)>
  UV <Vector (0.9134, 0.2783)>
  UV <Vector (0.8391, 0.2776)>
Face 1246
UV Count: 3
  UV <Vector (0.9084, 0.3003)>
  UV <Vector (0.9811, 0.2793)>
  UV <Vector (0.9134, 0.2783)>
Face 1247
UV Count: 3
  UV <Vector (0.9059, 0.3113)>
  UV <Vector (0.9801, 0.2942)>
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Face 1248
UV Count: 3
  UV <Vector (0.8398, 0.2978)>
  UV <Vector (0.9059, 0.3113)>
  UV <Vector (0.9084, 0.3003)>
Face 1249
UV Count: 3
  UV <Vector (0.5217, 0.0156)>
  UV <Vector (0.5623, 0.0474)>
  UV <Vector (0.5659, 0.0009)>
Face 1250
UV Count: 3
  UV <Vector (0.6216, 0.0114)>
  UV <Vector (0.5623, 0.0474)>
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Face 1251
UV Count: 3
  UV <Vector (0.6216, 0.3825)>
  UV <Vector (0.5777, 0.4332)>
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Face 1252
UV Count: 3
  UV <Vector (0.6216, 0.3584)>
  UV <Vector (0.5663, 0.3957)>
  UV <Vector (0.6216, 0.3825)>
Face 1253
UV Count: 3
  UV <Vector (0.6216, 0.3343)>
  UV <Vector (0.5624, 0.2907)>
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Face 1254
UV Count: 3
  UV <Vector (0.6216, 0.2840)>
  UV <Vector (0.5635, 0.2599)>
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Face 1255
UV Count: 3
  UV <Vector (0.6216, 0.2186)>
  UV <Vector (0.5627, 0.1807)>
  UV <Vector (0.5646, 0.2291)>
Face 1256
UV Count: 3
  UV <Vector (0.6216, 0.1187)>
  UV <Vector (0.5657, 0.1582)>
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Face 1257
UV Count: 3
  UV <Vector (0.6216, 0.0864)>
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Face 1258
UV Count: 3
  UV <Vector (0.5661, 0.1261)>
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Face 1259
UV Count: 3
  UV <Vector (0.5217, 0.1774)>
  UV <Vector (0.5646, 0.2291)>
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Face 1260
UV Count: 3
  UV <Vector (0.5217, 0.2886)>
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Face 1261
UV Count: 3
  UV <Vector (0.5217, 0.3379)>
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Face 1262
UV Count: 3
  UV <Vector (0.5217, 0.3974)>
  UV <Vector (0.5640, 0.3677)>
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Face 1263
UV Count: 3
  UV <Vector (0.5217, 0.4473)>
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Face 1264
UV Count: 3
  UV <Vector (0.5217, 0.1142)>
  UV <Vector (0.5583, 0.0974)>
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Face 1265
UV Count: 3
  UV <Vector (0.5777, 0.4332)>
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Face 1266
UV Count: 3
  UV <Vector (0.5217, 0.4943)>
  UV <Vector (0.5777, 0.4332)>
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Face 1267
UV Count: 3
  UV <Vector (0.5217, 0.2237)>
  UV <Vector (0.5635, 0.2599)>
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Face 1268
UV Count: 3
  UV <Vector (0.6216, 0.2513)>
  UV <Vector (0.5646, 0.2291)>
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Face 1269
UV Count: 3
  UV <Vector (0.6216, 0.0489)>
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Face 1270
UV Count: 3
  UV <Vector (0.5217, 0.0806)>
  UV <Vector (0.5623, 0.0474)>
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Face 1271
UV Count: 3
  UV <Vector (0.5217, 0.3677)>
  UV <Vector (0.5617, 0.3397)>
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Face 1272
UV Count: 3
  UV <Vector (0.6216, 0.3343)>
  UV <Vector (0.5640, 0.3677)>
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Face 1273
UV Count: 3
  UV <Vector (0.6216, 0.1494)>
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  UV <Vector (0.6216, 0.1692)>
Face 1274
UV Count: 3
  UV <Vector (0.5627, 0.1807)>
  UV <Vector (0.5217, 0.1514)>
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Face 1275
UV Count: 3
  UV <Vector (0.9023, 0.3225)>
  UV <Vector (0.9775, 0.3075)>
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Face 1276
UV Count: 3
  UV <Vector (0.9170, 0.1811)>
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Face 1277
UV Count: 3
  UV <Vector (0.8447, 0.3210)>
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Face 1278
UV Count: 3
  UV <Vector (0.8458, 0.1839)>
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Face 1279
UV Count: 3
  UV <Vector (0.9154, 0.2496)>
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Face 1280
UV Count: 3
  UV <Vector (0.8376, 0.2515)>
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Face 1281
UV Count: 3
  UV <Vector (0.9187, 0.2284)>
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Face 1282
UV Count: 3
  UV <Vector (0.8399, 0.2273)>
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Face 1283
UV Count: 3
  UV <Vector (0.8387, 0.2981)>
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Face 1284
UV Count: 3
  UV <Vector (0.9123, 0.2786)>
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Face 1285
UV Count: 3
  UV <Vector (0.9048, 0.3116)>
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Face 1286
UV Count: 3
  UV <Vector (0.8417, 0.3096)>
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Face 1287
UV Count: 3
  UV <Vector (0.6133, 0.3825)>
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Face 1288
UV Count: 3
  UV <Vector (0.6133, 0.3584)>
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Face 1289
UV Count: 3
  UV <Vector (0.6133, 0.2840)>
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Face 1290
UV Count: 3
  UV <Vector (0.6133, 0.2513)>
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Face 1291
UV Count: 3
  UV <Vector (0.6133, 0.2186)>
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Face 1292
UV Count: 3
  UV <Vector (0.6133, 0.1494)>
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Face 1293
UV Count: 3
  UV <Vector (0.5573, 0.1582)>
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Face 1294
UV Count: 3
  UV <Vector (0.5134, 0.1774)>
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Face 1295
UV Count: 3
  UV <Vector (0.5134, 0.2886)>
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Face 1296
UV Count: 3
  UV <Vector (0.5134, 0.3379)>
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Face 1297
UV Count: 3
  UV <Vector (0.5134, 0.3974)>
  UV <Vector (0.5556, 0.3677)>
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Face 1298
UV Count: 3
  UV <Vector (0.5134, 0.4473)>
  UV <Vector (0.5579, 0.3957)>
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Face 1299
UV Count: 3
  UV <Vector (0.5654, 0.4622)>
  UV <Vector (0.6133, 0.4711)>
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Face 1300
UV Count: 3
  UV <Vector (0.5134, 0.4708)>
  UV <Vector (0.5614, 0.4912)>
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Face 1301
UV Count: 3
  UV <Vector (0.5134, 0.2561)>
  UV <Vector (0.5563, 0.2291)>
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Face 1302
UV Count: 3
  UV <Vector (0.6133, 0.2513)>
  UV <Vector (0.5563, 0.2291)>
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Face 1303
UV Count: 3
  UV <Vector (0.5134, 0.3379)>
  UV <Vector (0.5556, 0.3677)>
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Face 1304
UV Count: 3
  UV <Vector (0.6133, 0.3343)>
  UV <Vector (0.5556, 0.3677)>
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Face 1305
UV Count: 3
  UV <Vector (0.6133, 0.1692)>
  UV <Vector (0.5573, 0.1582)>
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Face 1306
UV Count: 3
  UV <Vector (0.5543, 0.1807)>
  UV <Vector (0.5134, 0.1514)>
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Face 1307
UV Count: 3
  UV <Vector (0.5654, 0.4622)>
  UV <Vector (0.6133, 0.4387)>
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Face 1308
UV Count: 3
  UV <Vector (0.5134, 0.4591)>
  UV <Vector (0.5654, 0.4622)>
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Face 1309
UV Count: 3
  UV <Vector (0.5674, 0.4477)>
  UV <Vector (0.6133, 0.4280)>
  UV <Vector (0.5693, 0.4332)>
Face 1310
UV Count: 3
  UV <Vector (0.5134, 0.4591)>
  UV <Vector (0.5693, 0.4332)>
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Face 1311
UV Count: 3
  UV <Vector (0.6121, 0.3784)>
  UV <Vector (0.5663, 0.3985)>
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Face 1312
UV Count: 3
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5664, 0.4395)>
Face 1313
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4226)>
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Face 1314
UV Count: 3
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.5645, 0.4685)>
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Face 1315
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5199, 0.4718)>
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Face 1316
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.3778)>
  UV <Vector (0.5199, 0.4016)>
Face 1317
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5676, 0.3532)>
Face 1318
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5676, 0.3532)>
Face 1319
UV Count: 3
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Face 1320
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5619, 0.1722)>
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Face 1321
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
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Face 1322
UV Count: 3
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5590, 0.2317)>
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Face 1323
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.2407)>
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Face 1324
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
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Face 1325
UV Count: 3
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.5712, 0.1183)>
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Face 1326
UV Count: 3
  UV <Vector (0.6121, 0.0847)>
  UV <Vector (0.5632, 0.0494)>
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Face 1327
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5664, 0.4226)>
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Face 1328
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5663, 0.3985)>
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Face 1329
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5712, 0.1183)>
Face 1330
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5659, 0.0724)>
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Face 1331
UV Count: 3
  UV <Vector (0.5199, 0.0140)>
  UV <Vector (0.5619, 0.0311)>
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Face 1332
UV Count: 3
  UV <Vector (0.6121, 0.0402)>
  UV <Vector (0.5605, 0.0128)>
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Face 1333
UV Count: 3
  UV <Vector (0.5199, 0.0317)>
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Face 1334
UV Count: 3
  UV <Vector (0.6121, 0.0619)>
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Face 1335
UV Count: 3
  UV <Vector (0.6121, 0.3784)>
  UV <Vector (0.5676, 0.3532)>
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Face 1336
UV Count: 3
  UV <Vector (0.5199, 0.3778)>
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Face 1337
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5664, 0.4395)>
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Face 1338
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
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Face 1339
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.4014)>
Face 1340
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4242)>
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Face 1341
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4462)>
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Face 1342
UV Count: 3
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.6121, 0.4981)>
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Face 1343
UV Count: 3
  UV <Vector (0.5199, 0.4725)>
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Face 1344
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5676, 0.3532)>
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Face 1345
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5641, 0.2964)>
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Face 1346
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3554)>
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Face 1347
UV Count: 3
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.5199, 0.0505)>
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Face 1348
UV Count: 3
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5199, 0.0939)>
Face 1349
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5199, 0.2331)>
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Face 1350
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2962)>
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Face 1351
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 1352
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.2407)>
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Face 1353
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1100)>
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Face 1354
UV Count: 3
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.6121, 0.0413)>
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Face 1355
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5199, 0.4016)>
Face 1356
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4014)>
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Face 1357
UV Count: 3
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.6121, 0.0642)>
  UV <Vector (0.6121, 0.1100)>
Face 1358
UV Count: 3
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.5199, 0.0939)>
  UV <Vector (0.5199, 0.0505)>
Face 1359
UV Count: 3
  UV <Vector (0.5605, 0.0068)>
  UV <Vector (0.5199, 0.0288)>
  UV <Vector (0.5199, 0.0071)>
Face 1360
UV Count: 3
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.6121, 0.0185)>
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Face 1361
UV Count: 3
  UV <Vector (0.5199, 0.4725)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5666, 0.4691)>
Face 1362
UV Count: 3
  UV <Vector (0.6121, 0.4694)>
  UV <Vector (0.5664, 0.4395)>
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Face 1363
UV Count: 3
  UV <Vector (0.9819, 0.3190)>
  UV <Vector (0.9141, 0.3298)>
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Face 1364
UV Count: 3
  UV <Vector (0.9819, 0.1914)>
  UV <Vector (0.9141, 0.1867)>
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Face 1365
UV Count: 3
  UV <Vector (0.9141, 0.1914)>
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Face 1366
UV Count: 3
  UV <Vector (0.9819, 0.2011)>
  UV <Vector (0.9141, 0.1914)>
  UV <Vector (0.9819, 0.1914)>
Face 1367
UV Count: 3
  UV <Vector (0.8411, 0.2011)>
  UV <Vector (0.9141, 0.1914)>
  UV <Vector (0.9141, 0.2011)>
Face 1368
UV Count: 3
  UV <Vector (0.9819, 0.2011)>
  UV <Vector (0.9141, 0.2128)>
  UV <Vector (0.9141, 0.2011)>
Face 1369
UV Count: 3
  UV <Vector (0.8411, 0.2128)>
  UV <Vector (0.9141, 0.2011)>
  UV <Vector (0.9141, 0.2128)>
Face 1370
UV Count: 3
  UV <Vector (0.9819, 0.2867)>
  UV <Vector (0.9141, 0.2666)>
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Face 1371
UV Count: 3
  UV <Vector (0.9819, 0.2462)>
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Face 1372
UV Count: 3
  UV <Vector (0.9141, 0.2462)>
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Face 1373
UV Count: 3
  UV <Vector (0.9819, 0.2666)>
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Face 1374
UV Count: 3
  UV <Vector (0.9141, 0.2666)>
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Face 1375
UV Count: 3
  UV <Vector (0.8411, 0.2867)>
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  UV <Vector (0.9141, 0.2867)>
Face 1376
UV Count: 3
  UV <Vector (0.9819, 0.3050)>
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Face 1377
UV Count: 3
  UV <Vector (0.8411, 0.3050)>
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  UV <Vector (0.9141, 0.3050)>
Face 1378
UV Count: 3
  UV <Vector (0.9141, 0.3298)>
  UV <Vector (0.8411, 0.3190)>
  UV <Vector (0.9141, 0.3190)>
Face 1379
UV Count: 3
  UV <Vector (0.8411, 0.3123)>
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Face 1380
UV Count: 3
  UV <Vector (0.9819, 0.3156)>
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Face 1381
UV Count: 3
  UV <Vector (0.8411, 0.3123)>
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Face 1382
UV Count: 3
  UV <Vector (0.9819, 0.3123)>
  UV <Vector (0.9141, 0.3050)>
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Face 1383
UV Count: 3
  UV <Vector (0.9141, 0.1867)>
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Face 1384
UV Count: 3
  UV <Vector (0.9819, 0.1867)>
  UV <Vector (0.9141, 0.1819)>
  UV <Vector (0.9819, 0.1819)>
Face 1385
UV Count: 3
  UV <Vector (0.9819, 0.3190)>
  UV <Vector (0.9141, 0.3156)>
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Face 1386
UV Count: 3
  UV <Vector (0.8411, 0.3156)>
  UV <Vector (0.9141, 0.3190)>
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Face 1387
UV Count: 3
  UV <Vector (0.8411, 0.2370)>
  UV <Vector (0.9141, 0.2241)>
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Face 1388
UV Count: 3
  UV <Vector (0.9819, 0.2241)>
  UV <Vector (0.9141, 0.2370)>
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Face 1389
UV Count: 3
  UV <Vector (0.8411, 0.2241)>
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Face 1390
UV Count: 3
  UV <Vector (0.9819, 0.2128)>
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  UV <Vector (0.9141, 0.2128)>
Face 1391
UV Count: 3
  UV <Vector (0.6895, 0.0277)>
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Face 1392
UV Count: 3
  UV <Vector (0.6893, 0.1243)>
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Face 1393
UV Count: 3
  UV <Vector (0.6855, 0.2039)>
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Face 1394
UV Count: 3
  UV <Vector (0.6904, 0.0635)>
  UV <Vector (0.7448, 0.0252)>
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Face 1395
UV Count: 3
  UV <Vector (0.6893, 0.1243)>
  UV <Vector (0.7448, 0.0672)>
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Face 1396
UV Count: 3
  UV <Vector (0.6904, 0.0635)>
  UV <Vector (0.6318, 0.1215)>
  UV <Vector (0.6318, 0.0672)>
Face 1397
UV Count: 3
  UV <Vector (0.6921, 0.0034)>
  UV <Vector (0.6318, 0.0272)>
  UV <Vector (0.6318, 0.0048)>
Face 1398
UV Count: 3
  UV <Vector (0.6895, 0.0277)>
  UV <Vector (0.7448, 0.0054)>
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Face 1399
UV Count: 3
  UV <Vector (0.5608, 0.3775)>
  UV <Vector (0.5161, 0.3495)>
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Face 1400
UV Count: 3
  UV <Vector (0.6142, 0.3495)>
  UV <Vector (0.5608, 0.3775)>
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Face 1401
UV Count: 3
  UV <Vector (0.6142, 0.3495)>
  UV <Vector (0.5726, 0.3070)>
  UV <Vector (0.6142, 0.3070)>
Face 1402
UV Count: 3
  UV <Vector (0.6142, 0.1120)>
  UV <Vector (0.5627, 0.1760)>
  UV <Vector (0.5602, 0.1161)>
Face 1403
UV Count: 3
  UV <Vector (0.5161, 0.1749)>
  UV <Vector (0.5602, 0.1161)>
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Face 1404
UV Count: 3
  UV <Vector (0.5161, 0.2666)>
  UV <Vector (0.5658, 0.2102)>
  UV <Vector (0.5691, 0.2666)>
Face 1405
UV Count: 3
  UV <Vector (0.5161, 0.3070)>
  UV <Vector (0.5691, 0.2666)>
  UV <Vector (0.5726, 0.3070)>
Face 1406
UV Count: 3
  UV <Vector (0.5161, 0.3070)>
  UV <Vector (0.5712, 0.3495)>
  UV <Vector (0.5161, 0.3495)>
Face 1407
UV Count: 3
  UV <Vector (0.5668, 0.0077)>
  UV <Vector (0.5161, 0.0663)>
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Face 1408
UV Count: 3
  UV <Vector (0.5596, 0.0714)>
  UV <Vector (0.6142, 0.0068)>
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Face 1409
UV Count: 3
  UV <Vector (0.6142, 0.4572)>
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  UV <Vector (0.5560, 0.4572)>
Face 1410
UV Count: 3
  UV <Vector (0.5560, 0.4572)>
  UV <Vector (0.5161, 0.4935)>
  UV <Vector (0.5161, 0.4572)>
Face 1411
UV Count: 3
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.5161, 0.4572)>
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Face 1412
UV Count: 3
  UV <Vector (0.6142, 0.4055)>
  UV <Vector (0.5560, 0.4572)>
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Face 1413
UV Count: 3
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.6142, 0.3775)>
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Face 1414
UV Count: 3
  UV <Vector (0.5161, 0.4055)>
  UV <Vector (0.5608, 0.3775)>
  UV <Vector (0.5563, 0.4055)>
Face 1415
UV Count: 3
  UV <Vector (0.6142, 0.3070)>
  UV <Vector (0.5691, 0.2666)>
  UV <Vector (0.6142, 0.2666)>
Face 1416
UV Count: 3
  UV <Vector (0.6142, 0.2102)>
  UV <Vector (0.5691, 0.2666)>
  UV <Vector (0.5658, 0.2102)>
Face 1417
UV Count: 3
  UV <Vector (0.5161, 0.2102)>
  UV <Vector (0.5627, 0.1760)>
  UV <Vector (0.5658, 0.2102)>
Face 1418
UV Count: 3
  UV <Vector (0.6142, 0.1725)>
  UV <Vector (0.5658, 0.2102)>
  UV <Vector (0.5627, 0.1760)>
Face 1419
UV Count: 3
  UV <Vector (0.5596, 0.0714)>
  UV <Vector (0.5161, 0.1188)>
  UV <Vector (0.5161, 0.0663)>
Face 1420
UV Count: 3
  UV <Vector (0.5602, 0.1161)>
  UV <Vector (0.6142, 0.0664)>
  UV <Vector (0.6142, 0.1120)>
Face 1421
UV Count: 3
  UV <Vector (0.5643, 0.3554)>
  UV <Vector (0.6145, 0.3172)>
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Face 1422
UV Count: 3
  UV <Vector (0.5640, 0.4313)>
  UV <Vector (0.6145, 0.3966)>
  UV <Vector (0.6145, 0.4303)>
Face 1423
UV Count: 3
  UV <Vector (0.5632, 0.3984)>
  UV <Vector (0.5108, 0.4303)>
  UV <Vector (0.5108, 0.3966)>
Face 1424
UV Count: 3
  UV <Vector (0.5647, 0.4641)>
  UV <Vector (0.6145, 0.4959)>
  UV <Vector (0.5653, 0.4959)>
Face 1425
UV Count: 3
  UV <Vector (0.5108, 0.4959)>
  UV <Vector (0.5647, 0.4641)>
  UV <Vector (0.5653, 0.4959)>
Face 1426
UV Count: 3
  UV <Vector (0.5108, 0.3521)>
  UV <Vector (0.5693, 0.3182)>
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Face 1427
UV Count: 3
  UV <Vector (0.5108, 0.3172)>
  UV <Vector (0.5732, 0.2801)>
  UV <Vector (0.5693, 0.3182)>
Face 1428
UV Count: 3
  UV <Vector (0.5732, 0.2801)>
  UV <Vector (0.6145, 0.3172)>
  UV <Vector (0.5693, 0.3182)>
Face 1429
UV Count: 3
  UV <Vector (0.5633, 0.0407)>
  UV <Vector (0.5108, 0.0672)>
  UV <Vector (0.5108, 0.0413)>
Face 1430
UV Count: 3
  UV <Vector (0.5684, 0.1111)>
  UV <Vector (0.5108, 0.1779)>
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Face 1431
UV Count: 3
  UV <Vector (0.5108, 0.1779)>
  UV <Vector (0.5794, 0.2320)>
  UV <Vector (0.5108, 0.2315)>
Face 1432
UV Count: 3
  UV <Vector (0.5108, 0.2315)>
  UV <Vector (0.5732, 0.2801)>
  UV <Vector (0.5108, 0.2773)>
Face 1433
UV Count: 3
  UV <Vector (0.5794, 0.2320)>
  UV <Vector (0.6145, 0.2773)>
  UV <Vector (0.5732, 0.2801)>
Face 1434
UV Count: 3
  UV <Vector (0.5761, 0.1779)>
  UV <Vector (0.6145, 0.2390)>
  UV <Vector (0.5794, 0.2320)>
Face 1435
UV Count: 3
  UV <Vector (0.5761, 0.1779)>
  UV <Vector (0.6145, 0.1111)>
  UV <Vector (0.6145, 0.1779)>
Face 1436
UV Count: 3
  UV <Vector (0.5700, 0.0672)>
  UV <Vector (0.6145, 0.0396)>
  UV <Vector (0.6145, 0.0672)>
Face 1437
UV Count: 3
  UV <Vector (0.5643, 0.3554)>
  UV <Vector (0.5108, 0.3966)>
  UV <Vector (0.5108, 0.3521)>
Face 1438
UV Count: 3
  UV <Vector (0.5632, 0.3984)>
  UV <Vector (0.6145, 0.3521)>
  UV <Vector (0.6145, 0.3966)>
Face 1439
UV Count: 3
  UV <Vector (0.5684, 0.1111)>
  UV <Vector (0.6145, 0.0672)>
  UV <Vector (0.6145, 0.1111)>
Face 1440
UV Count: 3
  UV <Vector (0.5700, 0.0672)>
  UV <Vector (0.5108, 0.1111)>
  UV <Vector (0.5108, 0.0672)>
Face 1441
UV Count: 3
  UV <Vector (0.5565, 0.0142)>
  UV <Vector (0.5108, 0.0413)>
  UV <Vector (0.5108, 0.0153)>
Face 1442
UV Count: 3
  UV <Vector (0.5633, 0.0407)>
  UV <Vector (0.6145, 0.0119)>
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Face 1443
UV Count: 3
  UV <Vector (0.5640, 0.4313)>
  UV <Vector (0.6145, 0.4641)>
  UV <Vector (0.5647, 0.4641)>
Face 1444
UV Count: 3
  UV <Vector (0.5108, 0.4303)>
  UV <Vector (0.5647, 0.4641)>
  UV <Vector (0.5108, 0.4641)>
Face 1445
UV Count: 3
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.6193, 0.3434)>
  UV <Vector (0.6193, 0.3684)>
Face 1446
UV Count: 3
  UV <Vector (0.5640, 0.4329)>
  UV <Vector (0.6193, 0.4066)>
  UV <Vector (0.6193, 0.4339)>
Face 1447
UV Count: 3
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.5076, 0.4389)>
  UV <Vector (0.5076, 0.4103)>
Face 1448
UV Count: 3
  UV <Vector (0.5640, 0.4607)>
  UV <Vector (0.6193, 0.4961)>
  UV <Vector (0.5648, 0.4961)>
Face 1449
UV Count: 3
  UV <Vector (0.5076, 0.4674)>
  UV <Vector (0.5648, 0.4961)>
  UV <Vector (0.5076, 0.4961)>
Face 1450
UV Count: 3
  UV <Vector (0.5076, 0.3686)>
  UV <Vector (0.5646, 0.3408)>
  UV <Vector (0.5638, 0.3655)>
Face 1451
UV Count: 3
  UV <Vector (0.5076, 0.3169)>
  UV <Vector (0.5611, 0.2610)>
  UV <Vector (0.5654, 0.3161)>
Face 1452
UV Count: 3
  UV <Vector (0.5611, 0.2610)>
  UV <Vector (0.6193, 0.3184)>
  UV <Vector (0.5654, 0.3161)>
Face 1453
UV Count: 3
  UV <Vector (0.5601, 0.0122)>
  UV <Vector (0.5076, 0.0466)>
  UV <Vector (0.5076, 0.0121)>
Face 1454
UV Count: 3
  UV <Vector (0.5624, 0.0951)>
  UV <Vector (0.5076, 0.1393)>
  UV <Vector (0.5076, 0.0913)>
Face 1455
UV Count: 3
  UV <Vector (0.5666, 0.1426)>
  UV <Vector (0.5076, 0.2016)>
  UV <Vector (0.5076, 0.1393)>
Face 1456
UV Count: 3
  UV <Vector (0.5721, 0.2065)>
  UV <Vector (0.5076, 0.2608)>
  UV <Vector (0.5076, 0.2016)>
Face 1457
UV Count: 3
  UV <Vector (0.5721, 0.2065)>
  UV <Vector (0.6193, 0.2663)>
  UV <Vector (0.5611, 0.2610)>
Face 1458
UV Count: 3
  UV <Vector (0.5666, 0.1426)>
  UV <Vector (0.6193, 0.2093)>
  UV <Vector (0.5721, 0.2065)>
Face 1459
UV Count: 3
  UV <Vector (0.5666, 0.1426)>
  UV <Vector (0.6193, 0.0946)>
  UV <Vector (0.6193, 0.1415)>
Face 1460
UV Count: 3
  UV <Vector (0.5650, 0.0388)>
  UV <Vector (0.6193, 0.0146)>
  UV <Vector (0.6193, 0.0377)>
Face 1461
UV Count: 3
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.5076, 0.4103)>
  UV <Vector (0.5076, 0.3686)>
Face 1462
UV Count: 3
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.6193, 0.3684)>
  UV <Vector (0.6193, 0.4066)>
Face 1463
UV Count: 3
  UV <Vector (0.5616, 0.0632)>
  UV <Vector (0.6193, 0.0377)>
  UV <Vector (0.6193, 0.0609)>
Face 1464
UV Count: 3
  UV <Vector (0.5650, 0.0388)>
  UV <Vector (0.5076, 0.0635)>
  UV <Vector (0.5076, 0.0466)>
Face 1465
UV Count: 3
  UV <Vector (0.5624, 0.0951)>
  UV <Vector (0.6193, 0.0609)>
  UV <Vector (0.6193, 0.0946)>
Face 1466
UV Count: 3
  UV <Vector (0.5616, 0.0632)>
  UV <Vector (0.5076, 0.0913)>
  UV <Vector (0.5076, 0.0635)>
Face 1467
UV Count: 3
  UV <Vector (0.5640, 0.4607)>
  UV <Vector (0.6193, 0.4339)>
  UV <Vector (0.6193, 0.4612)>
Face 1468
UV Count: 3
  UV <Vector (0.5076, 0.4389)>
  UV <Vector (0.5640, 0.4607)>
  UV <Vector (0.5076, 0.4674)>
Face 1469
UV Count: 3
  UV <Vector (0.5076, 0.3428)>
  UV <Vector (0.5654, 0.3161)>
  UV <Vector (0.5646, 0.3408)>
Face 1470
UV Count: 3
  UV <Vector (0.6193, 0.3434)>
  UV <Vector (0.5654, 0.3161)>
  UV <Vector (0.6193, 0.3184)>
Face 1471
UV Count: 3
  UV <Vector (0.6603, 0.4248)>
  UV <Vector (0.6363, 0.4363)>
  UV <Vector (0.6363, 0.4308)>
Face 1472
UV Count: 3
  UV <Vector (0.6819, 0.4308)>
  UV <Vector (0.6606, 0.4309)>
  UV <Vector (0.6603, 0.4248)>
Face 1473
UV Count: 3
  UV <Vector (0.6603, 0.4248)>
  UV <Vector (0.6819, 0.3999)>
  UV <Vector (0.6819, 0.4308)>
Face 1474
UV Count: 3
  UV <Vector (0.6632, 0.3959)>
  UV <Vector (0.6819, 0.3609)>
  UV <Vector (0.6819, 0.3999)>
Face 1475
UV Count: 3
  UV <Vector (0.6819, 0.3609)>
  UV <Vector (0.6604, 0.3291)>
  UV <Vector (0.6819, 0.3203)>
Face 1476
UV Count: 3
  UV <Vector (0.6600, 0.2927)>
  UV <Vector (0.6819, 0.2757)>
  UV <Vector (0.6819, 0.2975)>
Face 1477
UV Count: 3
  UV <Vector (0.6599, 0.2694)>
  UV <Vector (0.6363, 0.2961)>
  UV <Vector (0.6363, 0.2686)>
Face 1478
UV Count: 3
  UV <Vector (0.6604, 0.3291)>
  UV <Vector (0.6363, 0.3609)>
  UV <Vector (0.6363, 0.3240)>
Face 1479
UV Count: 3
  UV <Vector (0.6625, 0.3596)>
  UV <Vector (0.6363, 0.3999)>
  UV <Vector (0.6363, 0.3609)>
Face 1480
UV Count: 3
  UV <Vector (0.6632, 0.3959)>
  UV <Vector (0.6363, 0.4308)>
  UV <Vector (0.6363, 0.3999)>
Face 1481
UV Count: 3
  UV <Vector (0.6600, 0.2927)>
  UV <Vector (0.6363, 0.3240)>
  UV <Vector (0.6363, 0.2961)>
Face 1482
UV Count: 3
  UV <Vector (0.6604, 0.3291)>
  UV <Vector (0.6819, 0.2975)>
  UV <Vector (0.6819, 0.3203)>
Face 1483
UV Count: 3
  UV <Vector (0.6599, 0.2349)>
  UV <Vector (0.6363, 0.2686)>
  UV <Vector (0.6363, 0.2303)>
Face 1484
UV Count: 3
  UV <Vector (0.6599, 0.2694)>
  UV <Vector (0.6819, 0.2424)>
  UV <Vector (0.6819, 0.2757)>
Face 1485
UV Count: 3
  UV <Vector (0.6819, 0.4529)>
  UV <Vector (0.6629, 0.4921)>
  UV <Vector (0.6615, 0.4494)>
Face 1486
UV Count: 3
  UV <Vector (0.6615, 0.4494)>
  UV <Vector (0.6363, 0.4903)>
  UV <Vector (0.6363, 0.4529)>
Face 1487
UV Count: 3
  UV <Vector (0.6819, 0.4418)>
  UV <Vector (0.6615, 0.4494)>
  UV <Vector (0.6609, 0.4371)>
Face 1488
UV Count: 3
  UV <Vector (0.6609, 0.4371)>
  UV <Vector (0.6363, 0.4529)>
  UV <Vector (0.6363, 0.4418)>
Face 1489
UV Count: 3
  UV <Vector (0.6819, 0.4363)>
  UV <Vector (0.6609, 0.4371)>
  UV <Vector (0.6606, 0.4309)>
Face 1490
UV Count: 3
  UV <Vector (0.6606, 0.4309)>
  UV <Vector (0.6363, 0.4418)>
  UV <Vector (0.6363, 0.4363)>
Face 1491
UV Count: 3
  UV <Vector (0.6603, 0.4248)>
  UV <Vector (0.6363, 0.4529)>
  UV <Vector (0.6363, 0.4308)>
Face 1492
UV Count: 3
  UV <Vector (0.6819, 0.4308)>
  UV <Vector (0.6615, 0.4494)>
  UV <Vector (0.6603, 0.4248)>
Face 1493
UV Count: 3
  UV <Vector (0.6603, 0.4248)>
  UV <Vector (0.6819, 0.3999)>
  UV <Vector (0.6819, 0.4308)>
Face 1494
UV Count: 3
  UV <Vector (0.6632, 0.3959)>
  UV <Vector (0.6819, 0.3609)>
  UV <Vector (0.6819, 0.3999)>
Face 1495
UV Count: 3
  UV <Vector (0.6625, 0.3596)>
  UV <Vector (0.6819, 0.3203)>
  UV <Vector (0.6819, 0.3609)>
Face 1496
UV Count: 3
  UV <Vector (0.6600, 0.2927)>
  UV <Vector (0.6819, 0.2757)>
  UV <Vector (0.6819, 0.2975)>
Face 1497
UV Count: 3
  UV <Vector (0.6599, 0.2694)>
  UV <Vector (0.6363, 0.2961)>
  UV <Vector (0.6363, 0.2686)>
Face 1498
UV Count: 3
  UV <Vector (0.6604, 0.3291)>
  UV <Vector (0.6363, 0.3609)>
  UV <Vector (0.6363, 0.3240)>
Face 1499
UV Count: 3
  UV <Vector (0.6625, 0.3596)>
  UV <Vector (0.6363, 0.3999)>
  UV <Vector (0.6363, 0.3609)>
Face 1500
UV Count: 3
  UV <Vector (0.6363, 0.3999)>
  UV <Vector (0.6603, 0.4248)>
  UV <Vector (0.6363, 0.4308)>
Face 1501
UV Count: 3
  UV <Vector (0.6600, 0.2927)>
  UV <Vector (0.6363, 0.3240)>
  UV <Vector (0.6363, 0.2961)>
Face 1502
UV Count: 3
  UV <Vector (0.6604, 0.3291)>
  UV <Vector (0.6819, 0.2975)>
  UV <Vector (0.6819, 0.3203)>
Face 1503
UV Count: 3
  UV <Vector (0.6599, 0.2349)>
  UV <Vector (0.6363, 0.2686)>
  UV <Vector (0.6363, 0.2303)>
Face 1504
UV Count: 3
  UV <Vector (0.6599, 0.2694)>
  UV <Vector (0.6819, 0.2424)>
  UV <Vector (0.6819, 0.2757)>
Face 1505
UV Count: 3
  UV <Vector (0.6819, 0.4529)>
  UV <Vector (0.6629, 0.4921)>
  UV <Vector (0.6615, 0.4494)>
Face 1506
UV Count: 3
  UV <Vector (0.6615, 0.4494)>
  UV <Vector (0.6363, 0.4903)>
  UV <Vector (0.6363, 0.4529)>
Face 1507
UV Count: 3
  UV <Vector (0.5670, 0.3547)>
  UV <Vector (0.5194, 0.4014)>
  UV <Vector (0.5194, 0.3647)>
Face 1508
UV Count: 3
  UV <Vector (0.6100, 0.3647)>
  UV <Vector (0.5694, 0.3956)>
  UV <Vector (0.5670, 0.3547)>
Face 1509
UV Count: 3
  UV <Vector (0.5670, 0.3547)>
  UV <Vector (0.6100, 0.3133)>
  UV <Vector (0.6100, 0.3647)>
Face 1510
UV Count: 3
  UV <Vector (0.5728, 0.3067)>
  UV <Vector (0.6100, 0.2485)>
  UV <Vector (0.6100, 0.3133)>
Face 1511
UV Count: 3
  UV <Vector (0.5714, 0.2463)>
  UV <Vector (0.6100, 0.1811)>
  UV <Vector (0.6100, 0.2485)>
Face 1512
UV Count: 3
  UV <Vector (0.5665, 0.1352)>
  UV <Vector (0.6100, 0.1069)>
  UV <Vector (0.6100, 0.1433)>
Face 1513
UV Count: 3
  UV <Vector (0.5663, 0.0965)>
  UV <Vector (0.5194, 0.1408)>
  UV <Vector (0.5194, 0.0952)>
Face 1514
UV Count: 3
  UV <Vector (0.5672, 0.1956)>
  UV <Vector (0.5194, 0.2485)>
  UV <Vector (0.5194, 0.1873)>
Face 1515
UV Count: 3
  UV <Vector (0.5714, 0.2463)>
  UV <Vector (0.5194, 0.3133)>
  UV <Vector (0.5194, 0.2485)>
Face 1516
UV Count: 3
  UV <Vector (0.5728, 0.3067)>
  UV <Vector (0.5194, 0.3647)>
  UV <Vector (0.5194, 0.3133)>
Face 1517
UV Count: 3
  UV <Vector (0.5665, 0.1352)>
  UV <Vector (0.5194, 0.1873)>
  UV <Vector (0.5194, 0.1408)>
Face 1518
UV Count: 3
  UV <Vector (0.5672, 0.1956)>
  UV <Vector (0.6100, 0.1433)>
  UV <Vector (0.6100, 0.1811)>
Face 1519
UV Count: 3
  UV <Vector (0.5662, 0.0093)>
  UV <Vector (0.5194, 0.0952)>
  UV <Vector (0.5194, 0.0076)>
Face 1520
UV Count: 3
  UV <Vector (0.5663, 0.0965)>
  UV <Vector (0.6100, 0.0117)>
  UV <Vector (0.6100, 0.1069)>
Face 1521
UV Count: 3
  UV <Vector (0.6100, 0.4014)>
  UV <Vector (0.5722, 0.4667)>
  UV <Vector (0.5694, 0.3956)>
Face 1522
UV Count: 3
  UV <Vector (0.5694, 0.3956)>
  UV <Vector (0.5194, 0.4636)>
  UV <Vector (0.5194, 0.4014)>
Face 1523
UV Count: 3
  UV <Vector (0.5608, 0.3775)>
  UV <Vector (0.5161, 0.3495)>
  UV <Vector (0.5712, 0.3495)>
Face 1524
UV Count: 3
  UV <Vector (0.6142, 0.3495)>
  UV <Vector (0.5608, 0.3775)>
  UV <Vector (0.5712, 0.3495)>
Face 1525
UV Count: 3
  UV <Vector (0.5712, 0.3495)>
  UV <Vector (0.6142, 0.3070)>
  UV <Vector (0.6142, 0.3495)>
Face 1526
UV Count: 3
  UV <Vector (0.6142, 0.0845)>
  UV <Vector (0.5627, 0.1468)>
  UV <Vector (0.5602, 0.0885)>
Face 1527
UV Count: 3
  UV <Vector (0.5161, 0.1457)>
  UV <Vector (0.5602, 0.0885)>
  UV <Vector (0.5627, 0.1468)>
Face 1528
UV Count: 3
  UV <Vector (0.5161, 0.2102)>
  UV <Vector (0.5691, 0.2666)>
  UV <Vector (0.5161, 0.2666)>
Face 1529
UV Count: 3
  UV <Vector (0.5161, 0.3070)>
  UV <Vector (0.5691, 0.2666)>
  UV <Vector (0.5726, 0.3070)>
Face 1530
UV Count: 3
  UV <Vector (0.5161, 0.3070)>
  UV <Vector (0.5712, 0.3495)>
  UV <Vector (0.5161, 0.3495)>
Face 1531
UV Count: 3
  UV <Vector (0.5668, 0.0028)>
  UV <Vector (0.5161, 0.0485)>
  UV <Vector (0.5161, 0.0020)>
Face 1532
UV Count: 3
  UV <Vector (0.5596, 0.0535)>
  UV <Vector (0.6142, 0.0020)>
  UV <Vector (0.6142, 0.0485)>
Face 1533
UV Count: 3
  UV <Vector (0.6142, 0.4753)>
  UV <Vector (0.5627, 0.4935)>
  UV <Vector (0.5594, 0.4753)>
Face 1534
UV Count: 3
  UV <Vector (0.5594, 0.4753)>
  UV <Vector (0.5161, 0.4935)>
  UV <Vector (0.5161, 0.4753)>
Face 1535
UV Count: 3
  UV <Vector (0.5161, 0.4055)>
  UV <Vector (0.5560, 0.4572)>
  UV <Vector (0.5161, 0.4572)>
Face 1536
UV Count: 3
  UV <Vector (0.6142, 0.4055)>
  UV <Vector (0.5560, 0.4572)>
  UV <Vector (0.5563, 0.4055)>
Face 1537
UV Count: 3
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.6142, 0.3775)>
  UV <Vector (0.6142, 0.4055)>
Face 1538
UV Count: 3
  UV <Vector (0.5161, 0.3775)>
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.5161, 0.4055)>
Face 1539
UV Count: 3
  UV <Vector (0.6142, 0.2666)>
  UV <Vector (0.5726, 0.3070)>
  UV <Vector (0.5691, 0.2666)>
Face 1540
UV Count: 3
  UV <Vector (0.6142, 0.2102)>
  UV <Vector (0.5691, 0.2666)>
  UV <Vector (0.5658, 0.2102)>
Face 1541
UV Count: 3
  UV <Vector (0.5161, 0.2102)>
  UV <Vector (0.5627, 0.1468)>
  UV <Vector (0.5658, 0.2102)>
Face 1542
UV Count: 3
  UV <Vector (0.6142, 0.1433)>
  UV <Vector (0.5658, 0.2102)>
  UV <Vector (0.5627, 0.1468)>
Face 1543
UV Count: 3
  UV <Vector (0.5596, 0.0535)>
  UV <Vector (0.5161, 0.0913)>
  UV <Vector (0.5161, 0.0485)>
Face 1544
UV Count: 3
  UV <Vector (0.5602, 0.0885)>
  UV <Vector (0.6142, 0.0485)>
  UV <Vector (0.6142, 0.0845)>
Face 1545
UV Count: 3
  UV <Vector (0.5560, 0.4572)>
  UV <Vector (0.5161, 0.4753)>
  UV <Vector (0.5161, 0.4572)>
Face 1546
UV Count: 3
  UV <Vector (0.6142, 0.4753)>
  UV <Vector (0.5560, 0.4572)>
  UV <Vector (0.6142, 0.4572)>
Face 1547
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.4014)>
Face 1548
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5664, 0.4226)>
Face 1549
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 1550
UV Count: 3
  UV <Vector (0.6121, 0.4981)>
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.5668, 0.4981)>
Face 1551
UV Count: 3
  UV <Vector (0.5668, 0.4981)>
  UV <Vector (0.5199, 0.4725)>
  UV <Vector (0.5199, 0.4981)>
Face 1552
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5199, 0.3540)>
Face 1553
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.3540)>
Face 1554
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5676, 0.3532)>
Face 1555
UV Count: 3
  UV <Vector (0.5199, 0.0756)>
  UV <Vector (0.5632, 0.0503)>
  UV <Vector (0.5199, 0.0502)>
Face 1556
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5712, 0.1229)>
  UV <Vector (0.5199, 0.1190)>
Face 1557
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5619, 0.1722)>
Face 1558
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5590, 0.2317)>
Face 1559
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.2407)>
Face 1560
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5590, 0.2317)>
Face 1561
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1212)>
  UV <Vector (0.5712, 0.1229)>
Face 1562
UV Count: 3
  UV <Vector (0.5659, 0.0770)>
  UV <Vector (0.6121, 0.0525)>
  UV <Vector (0.5632, 0.0503)>
Face 1563
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.4016)>
Face 1564
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4242)>
Face 1565
UV Count: 3
  UV <Vector (0.5712, 0.1229)>
  UV <Vector (0.6121, 0.0754)>
  UV <Vector (0.5659, 0.0770)>
Face 1566
UV Count: 3
  UV <Vector (0.5199, 0.1190)>
  UV <Vector (0.5659, 0.0770)>
  UV <Vector (0.5199, 0.0756)>
Face 1567
UV Count: 3
  UV <Vector (0.5199, 0.0502)>
  UV <Vector (0.5605, 0.0115)>
  UV <Vector (0.5199, 0.0127)>
Face 1568
UV Count: 3
  UV <Vector (0.6121, 0.0185)>
  UV <Vector (0.5632, 0.0503)>
  UV <Vector (0.6121, 0.0525)>
Face 1569
UV Count: 3
  UV <Vector (0.6121, 0.4694)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5666, 0.4691)>
Face 1570
UV Count: 3
  UV <Vector (0.5199, 0.4725)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5199, 0.4462)>
Face 1571
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 1572
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5664, 0.4226)>
Face 1573
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 1574
UV Count: 3
  UV <Vector (0.5668, 0.4981)>
  UV <Vector (0.6121, 0.4694)>
  UV <Vector (0.5666, 0.4691)>
Face 1575
UV Count: 3
  UV <Vector (0.5199, 0.4981)>
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.5199, 0.4725)>
Face 1576
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5199, 0.4016)>
Face 1577
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.3540)>
Face 1578
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5676, 0.3532)>
Face 1579
UV Count: 3
  UV <Vector (0.5199, 0.0505)>
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.5199, 0.0288)>
Face 1580
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.5199, 0.0939)>
Face 1581
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5199, 0.1577)>
Face 1582
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5590, 0.2317)>
Face 1583
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.3016)>
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Face 1584
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5619, 0.1722)>
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Face 1585
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1100)>
  UV <Vector (0.5712, 0.0978)>
Face 1586
UV Count: 3
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.6121, 0.0413)>
  UV <Vector (0.5632, 0.0291)>
Face 1587
UV Count: 3
  UV <Vector (0.5199, 0.4147)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.4016)>
Face 1588
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.4106)>
  UV <Vector (0.6121, 0.4128)>
Face 1589
UV Count: 3
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.6121, 0.0642)>
  UV <Vector (0.5659, 0.0519)>
Face 1590
UV Count: 3
  UV <Vector (0.5199, 0.0939)>
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.5199, 0.0505)>
Face 1591
UV Count: 3
  UV <Vector (0.5199, 0.0288)>
  UV <Vector (0.5605, 0.0068)>
  UV <Vector (0.5199, 0.0071)>
Face 1592
UV Count: 3
  UV <Vector (0.6121, 0.0185)>
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.6121, 0.0413)>
Face 1593
UV Count: 3
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4395)>
Face 1594
UV Count: 3
  UV <Vector (0.5199, 0.4725)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5199, 0.4462)>
Face 1595
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5663, 0.4106)>
  UV <Vector (0.5199, 0.4147)>
Face 1596
UV Count: 3
  UV <Vector (0.6121, 0.4128)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4242)>
Face 1597
UV Count: 3
  UV <Vector (0.6132, 0.3184)>
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.6132, 0.3684)>
Face 1598
UV Count: 3
  UV <Vector (0.6132, 0.4612)>
  UV <Vector (0.5639, 0.4329)>
  UV <Vector (0.5639, 0.4607)>
Face 1599
UV Count: 3
  UV <Vector (0.5137, 0.4389)>
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.5639, 0.4329)>
Face 1600
UV Count: 3
  UV <Vector (0.6132, 0.4961)>
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.5646, 0.4961)>
Face 1601
UV Count: 3
  UV <Vector (0.5646, 0.4961)>
  UV <Vector (0.5137, 0.4674)>
  UV <Vector (0.5137, 0.4961)>
Face 1602
UV Count: 3
  UV <Vector (0.5137, 0.3686)>
  UV <Vector (0.5652, 0.3161)>
  UV <Vector (0.5137, 0.3169)>
Face 1603
UV Count: 3
  UV <Vector (0.5614, 0.2610)>
  UV <Vector (0.5137, 0.3169)>
  UV <Vector (0.5652, 0.3161)>
Face 1604
UV Count: 3
  UV <Vector (0.6132, 0.3184)>
  UV <Vector (0.5614, 0.2610)>
  UV <Vector (0.5652, 0.3161)>
Face 1605
UV Count: 3
  UV <Vector (0.5137, 0.0444)>
  UV <Vector (0.5605, 0.0122)>
  UV <Vector (0.5137, 0.0121)>
Face 1606
UV Count: 3
  UV <Vector (0.5137, 0.1159)>
  UV <Vector (0.5640, 0.1371)>
  UV <Vector (0.5691, 0.1199)>
Face 1607
UV Count: 3
  UV <Vector (0.5137, 0.2016)>
  UV <Vector (0.5590, 0.1544)>
  UV <Vector (0.5137, 0.1585)>
Face 1608
UV Count: 3
  UV <Vector (0.5137, 0.2016)>
  UV <Vector (0.5614, 0.2610)>
  UV <Vector (0.5560, 0.2002)>
Face 1609
UV Count: 3
  UV <Vector (0.5560, 0.2002)>
  UV <Vector (0.6132, 0.2663)>
  UV <Vector (0.6132, 0.2093)>
Face 1610
UV Count: 3
  UV <Vector (0.6132, 0.2093)>
  UV <Vector (0.5590, 0.1544)>
  UV <Vector (0.5560, 0.2002)>
Face 1611
UV Count: 3
  UV <Vector (0.6132, 0.1464)>
  UV <Vector (0.5691, 0.1199)>
  UV <Vector (0.5640, 0.1371)>
Face 1612
UV Count: 3
  UV <Vector (0.5619, 0.0452)>
  UV <Vector (0.6132, 0.0146)>
  UV <Vector (0.5605, 0.0122)>
Face 1613
UV Count: 3
  UV <Vector (0.5137, 0.4103)>
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.5137, 0.3686)>
Face 1614
UV Count: 3
  UV <Vector (0.6132, 0.3684)>
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.6132, 0.4066)>
Face 1615
UV Count: 3
  UV <Vector (0.5691, 0.1199)>
  UV <Vector (0.6132, 0.0833)>
  UV <Vector (0.5633, 0.0810)>
Face 1616
UV Count: 3
  UV <Vector (0.5137, 0.1159)>
  UV <Vector (0.5633, 0.0810)>
  UV <Vector (0.5137, 0.0796)>
Face 1617
UV Count: 3
  UV <Vector (0.5639, 0.4329)>
  UV <Vector (0.6132, 0.4066)>
  UV <Vector (0.5639, 0.4051)>
Face 1618
UV Count: 3
  UV <Vector (0.5137, 0.4389)>
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.5137, 0.4103)>
Face 1619
UV Count: 3
  UV <Vector (0.5137, 0.0796)>
  UV <Vector (0.5619, 0.0452)>
  UV <Vector (0.5137, 0.0444)>
Face 1620
UV Count: 3
  UV <Vector (0.5633, 0.0810)>
  UV <Vector (0.6132, 0.0475)>
  UV <Vector (0.5619, 0.0452)>
Face 1621
UV Count: 3
  UV <Vector (0.5137, 0.1585)>
  UV <Vector (0.5640, 0.1371)>
  UV <Vector (0.5137, 0.1372)>
Face 1622
UV Count: 3
  UV <Vector (0.6132, 0.1606)>
  UV <Vector (0.5640, 0.1371)>
  UV <Vector (0.5590, 0.1544)>
Face 1623
UV Count: 3
  UV <Vector (0.6132, 0.3684)>
  UV <Vector (0.5652, 0.3161)>
  UV <Vector (0.5638, 0.3655)>
Face 1624
UV Count: 3
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.6132, 0.4339)>
  UV <Vector (0.5639, 0.4329)>
Face 1625
UV Count: 3
  UV <Vector (0.5137, 0.4389)>
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.5639, 0.4329)>
Face 1626
UV Count: 3
  UV <Vector (0.6132, 0.4961)>
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.5646, 0.4961)>
Face 1627
UV Count: 3
  UV <Vector (0.5646, 0.4961)>
  UV <Vector (0.5137, 0.4674)>
  UV <Vector (0.5137, 0.4961)>
Face 1628
UV Count: 3
  UV <Vector (0.5137, 0.3686)>
  UV <Vector (0.5652, 0.3161)>
  UV <Vector (0.5137, 0.3169)>
Face 1629
UV Count: 3
  UV <Vector (0.5614, 0.2610)>
  UV <Vector (0.5137, 0.3169)>
  UV <Vector (0.5652, 0.3161)>
Face 1630
UV Count: 3
  UV <Vector (0.6132, 0.3184)>
  UV <Vector (0.5614, 0.2610)>
  UV <Vector (0.5652, 0.3161)>
Face 1631
UV Count: 3
  UV <Vector (0.5137, 0.0633)>
  UV <Vector (0.5605, 0.0122)>
  UV <Vector (0.5137, 0.0121)>
Face 1632
UV Count: 3
  UV <Vector (0.5137, 0.1585)>
  UV <Vector (0.5691, 0.1036)>
  UV <Vector (0.5137, 0.0996)>
Face 1633
UV Count: 3
  UV <Vector (0.5137, 0.1800)>
  UV <Vector (0.5590, 0.1544)>
  UV <Vector (0.5137, 0.1585)>
Face 1634
UV Count: 3
  UV <Vector (0.5137, 0.2016)>
  UV <Vector (0.5587, 0.2306)>
  UV <Vector (0.5560, 0.2002)>
Face 1635
UV Count: 3
  UV <Vector (0.5560, 0.2002)>
  UV <Vector (0.6132, 0.2378)>
  UV <Vector (0.6132, 0.2093)>
Face 1636
UV Count: 3
  UV <Vector (0.6132, 0.1850)>
  UV <Vector (0.5590, 0.1544)>
  UV <Vector (0.5575, 0.1773)>
Face 1637
UV Count: 3
  UV <Vector (0.5590, 0.1544)>
  UV <Vector (0.6132, 0.1159)>
  UV <Vector (0.5691, 0.1036)>
Face 1638
UV Count: 3
  UV <Vector (0.5633, 0.0648)>
  UV <Vector (0.6132, 0.0146)>
  UV <Vector (0.5605, 0.0122)>
Face 1639
UV Count: 3
  UV <Vector (0.5137, 0.4103)>
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.5137, 0.3686)>
Face 1640
UV Count: 3
  UV <Vector (0.6132, 0.3684)>
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.6132, 0.4066)>
Face 1641
UV Count: 3
  UV <Vector (0.5691, 0.1036)>
  UV <Vector (0.6132, 0.0671)>
  UV <Vector (0.5633, 0.0648)>
Face 1642
UV Count: 3
  UV <Vector (0.5137, 0.0996)>
  UV <Vector (0.5633, 0.0648)>
  UV <Vector (0.5137, 0.0633)>
Face 1643
UV Count: 3
  UV <Vector (0.5639, 0.4329)>
  UV <Vector (0.6132, 0.4066)>
  UV <Vector (0.5639, 0.4051)>
Face 1644
UV Count: 3
  UV <Vector (0.5137, 0.4389)>
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.5137, 0.4103)>
Face 1645
UV Count: 3
  UV <Vector (0.5137, 0.2312)>
  UV <Vector (0.5614, 0.2610)>
  UV <Vector (0.5587, 0.2306)>
Face 1646
UV Count: 3
  UV <Vector (0.5587, 0.2306)>
  UV <Vector (0.6132, 0.2663)>
  UV <Vector (0.6132, 0.2378)>
Face 1647
UV Count: 3
  UV <Vector (0.5137, 0.2016)>
  UV <Vector (0.5575, 0.1773)>
  UV <Vector (0.5137, 0.1800)>
Face 1648
UV Count: 3
  UV <Vector (0.6132, 0.2093)>
  UV <Vector (0.5575, 0.1773)>
  UV <Vector (0.5560, 0.2002)>
Face 1649
UV Count: 3
  UV <Vector (0.5161, 0.3495)>
  UV <Vector (0.5608, 0.3775)>
  UV <Vector (0.5712, 0.3495)>
Face 1650
UV Count: 3
  UV <Vector (0.6142, 0.3495)>
  UV <Vector (0.5608, 0.3775)>
  UV <Vector (0.6142, 0.3775)>
Face 1651
UV Count: 3
  UV <Vector (0.6142, 0.3495)>
  UV <Vector (0.5726, 0.3070)>
  UV <Vector (0.5712, 0.3495)>
Face 1652
UV Count: 3
  UV <Vector (0.5627, 0.1760)>
  UV <Vector (0.6142, 0.1120)>
  UV <Vector (0.5602, 0.1161)>
Face 1653
UV Count: 3
  UV <Vector (0.5161, 0.1749)>
  UV <Vector (0.5602, 0.1161)>
  UV <Vector (0.5161, 0.1188)>
Face 1654
UV Count: 3
  UV <Vector (0.5161, 0.2666)>
  UV <Vector (0.5658, 0.2102)>
  UV <Vector (0.5161, 0.2102)>
Face 1655
UV Count: 3
  UV <Vector (0.5161, 0.3070)>
  UV <Vector (0.5691, 0.2666)>
  UV <Vector (0.5161, 0.2666)>
Face 1656
UV Count: 3
  UV <Vector (0.5161, 0.3070)>
  UV <Vector (0.5712, 0.3495)>
  UV <Vector (0.5726, 0.3070)>
Face 1657
UV Count: 3
  UV <Vector (0.5668, 0.0077)>
  UV <Vector (0.5161, 0.0663)>
  UV <Vector (0.5596, 0.0714)>
Face 1658
UV Count: 3
  UV <Vector (0.6142, 0.0068)>
  UV <Vector (0.5596, 0.0714)>
  UV <Vector (0.6142, 0.0664)>
Face 1659
UV Count: 3
  UV <Vector (0.6142, 0.4572)>
  UV <Vector (0.5627, 0.4935)>
  UV <Vector (0.6142, 0.4935)>
Face 1660
UV Count: 3
  UV <Vector (0.5161, 0.4935)>
  UV <Vector (0.5560, 0.4572)>
  UV <Vector (0.5161, 0.4572)>
Face 1661
UV Count: 3
  UV <Vector (0.5161, 0.4572)>
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.5161, 0.4055)>
Face 1662
UV Count: 3
  UV <Vector (0.6142, 0.4055)>
  UV <Vector (0.5560, 0.4572)>
  UV <Vector (0.6142, 0.4572)>
Face 1663
UV Count: 3
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.6142, 0.3775)>
  UV <Vector (0.5608, 0.3775)>
Face 1664
UV Count: 3
  UV <Vector (0.5161, 0.4055)>
  UV <Vector (0.5608, 0.3775)>
  UV <Vector (0.5161, 0.3775)>
Face 1665
UV Count: 3
  UV <Vector (0.6142, 0.2666)>
  UV <Vector (0.5726, 0.3070)>
  UV <Vector (0.6142, 0.3070)>
Face 1666
UV Count: 3
  UV <Vector (0.6142, 0.2102)>
  UV <Vector (0.5691, 0.2666)>
  UV <Vector (0.6142, 0.2666)>
Face 1667
UV Count: 3
  UV <Vector (0.5627, 0.1760)>
  UV <Vector (0.5161, 0.2102)>
  UV <Vector (0.5658, 0.2102)>
Face 1668
UV Count: 3
  UV <Vector (0.6142, 0.1725)>
  UV <Vector (0.5658, 0.2102)>
  UV <Vector (0.6142, 0.2102)>
Face 1669
UV Count: 3
  UV <Vector (0.5596, 0.0714)>
  UV <Vector (0.5161, 0.1188)>
  UV <Vector (0.5602, 0.1161)>
Face 1670
UV Count: 3
  UV <Vector (0.6142, 0.0664)>
  UV <Vector (0.5602, 0.1161)>
  UV <Vector (0.6142, 0.1120)>
Face 1671
UV Count: 3
  UV <Vector (0.6360, 0.4308)>
  UV <Vector (0.6626, 0.4494)>
  UV <Vector (0.6614, 0.4248)>
Face 1672
UV Count: 3
  UV <Vector (0.6842, 0.4308)>
  UV <Vector (0.6626, 0.4494)>
  UV <Vector (0.6842, 0.4529)>
Face 1673
UV Count: 3
  UV <Vector (0.6842, 0.3999)>
  UV <Vector (0.6614, 0.4248)>
  UV <Vector (0.6842, 0.4308)>
Face 1674
UV Count: 3
  UV <Vector (0.6853, 0.3609)>
  UV <Vector (0.6645, 0.3959)>
  UV <Vector (0.6842, 0.3999)>
Face 1675
UV Count: 3
  UV <Vector (0.6853, 0.3203)>
  UV <Vector (0.6648, 0.3596)>
  UV <Vector (0.6853, 0.3609)>
Face 1676
UV Count: 3
  UV <Vector (0.6853, 0.2975)>
  UV <Vector (0.6621, 0.2811)>
  UV <Vector (0.6622, 0.2927)>
Face 1677
UV Count: 3
  UV <Vector (0.6371, 0.2824)>
  UV <Vector (0.6622, 0.2927)>
  UV <Vector (0.6621, 0.2811)>
Face 1678
UV Count: 3
  UV <Vector (0.6371, 0.3609)>
  UV <Vector (0.6625, 0.3291)>
  UV <Vector (0.6371, 0.3240)>
Face 1679
UV Count: 3
  UV <Vector (0.6360, 0.3999)>
  UV <Vector (0.6648, 0.3596)>
  UV <Vector (0.6371, 0.3609)>
Face 1680
UV Count: 3
  UV <Vector (0.6360, 0.3999)>
  UV <Vector (0.6614, 0.4248)>
  UV <Vector (0.6645, 0.3959)>
Face 1681
UV Count: 3
  UV <Vector (0.6371, 0.3240)>
  UV <Vector (0.6623, 0.3109)>
  UV <Vector (0.6371, 0.3101)>
Face 1682
UV Count: 3
  UV <Vector (0.6853, 0.3203)>
  UV <Vector (0.6623, 0.3109)>
  UV <Vector (0.6625, 0.3291)>
Face 1683
UV Count: 3
  UV <Vector (0.6371, 0.2473)>
  UV <Vector (0.6621, 0.2694)>
  UV <Vector (0.6620, 0.2500)>
Face 1684
UV Count: 3
  UV <Vector (0.6853, 0.2757)>
  UV <Vector (0.6620, 0.2500)>
  UV <Vector (0.6621, 0.2694)>
Face 1685
UV Count: 3
  UV <Vector (0.6842, 0.4529)>
  UV <Vector (0.6641, 0.4921)>
  UV <Vector (0.6842, 0.4903)>
Face 1686
UV Count: 3
  UV <Vector (0.6360, 0.4903)>
  UV <Vector (0.6626, 0.4494)>
  UV <Vector (0.6360, 0.4529)>
Face 1687
UV Count: 3
  UV <Vector (0.6853, 0.2569)>
  UV <Vector (0.6620, 0.2306)>
  UV <Vector (0.6620, 0.2500)>
Face 1688
UV Count: 3
  UV <Vector (0.6371, 0.2261)>
  UV <Vector (0.6620, 0.2500)>
  UV <Vector (0.6620, 0.2306)>
Face 1689
UV Count: 3
  UV <Vector (0.6853, 0.2866)>
  UV <Vector (0.6621, 0.2694)>
  UV <Vector (0.6621, 0.2811)>
Face 1690
UV Count: 3
  UV <Vector (0.6371, 0.2686)>
  UV <Vector (0.6621, 0.2811)>
  UV <Vector (0.6621, 0.2694)>
Face 1691
UV Count: 3
  UV <Vector (0.6853, 0.3089)>
  UV <Vector (0.6622, 0.2927)>
  UV <Vector (0.6623, 0.3109)>
Face 1692
UV Count: 3
  UV <Vector (0.6371, 0.2961)>
  UV <Vector (0.6623, 0.3109)>
  UV <Vector (0.6622, 0.2927)>
Face 1693
UV Count: 3
  UV <Vector (0.5688, 0.3660)>
  UV <Vector (0.5134, 0.4205)>
  UV <Vector (0.5716, 0.4137)>
Face 1694
UV Count: 3
  UV <Vector (0.6189, 0.3777)>
  UV <Vector (0.5716, 0.4137)>
  UV <Vector (0.6189, 0.4205)>
Face 1695
UV Count: 3
  UV <Vector (0.6189, 0.3777)>
  UV <Vector (0.5756, 0.3101)>
  UV <Vector (0.5688, 0.3660)>
Face 1696
UV Count: 3
  UV <Vector (0.6189, 0.2424)>
  UV <Vector (0.5756, 0.3101)>
  UV <Vector (0.6189, 0.3178)>
Face 1697
UV Count: 3
  UV <Vector (0.6189, 0.1638)>
  UV <Vector (0.5739, 0.2398)>
  UV <Vector (0.6189, 0.2424)>
Face 1698
UV Count: 3
  UV <Vector (0.6189, 0.0774)>
  UV <Vector (0.5682, 0.1104)>
  UV <Vector (0.6189, 0.1197)>
Face 1699
UV Count: 3
  UV <Vector (0.5680, 0.0653)>
  UV <Vector (0.5134, 0.1169)>
  UV <Vector (0.5682, 0.1104)>
Face 1700
UV Count: 3
  UV <Vector (0.5134, 0.2424)>
  UV <Vector (0.5690, 0.1807)>
  UV <Vector (0.5134, 0.1710)>
Face 1701
UV Count: 3
  UV <Vector (0.5134, 0.3178)>
  UV <Vector (0.5739, 0.2398)>
  UV <Vector (0.5134, 0.2424)>
Face 1702
UV Count: 3
  UV <Vector (0.5134, 0.3777)>
  UV <Vector (0.5756, 0.3101)>
  UV <Vector (0.5134, 0.3178)>
Face 1703
UV Count: 3
  UV <Vector (0.5134, 0.1710)>
  UV <Vector (0.5682, 0.1104)>
  UV <Vector (0.5134, 0.1169)>
Face 1704
UV Count: 3
  UV <Vector (0.6189, 0.1197)>
  UV <Vector (0.5690, 0.1807)>
  UV <Vector (0.6189, 0.1638)>
Face 1705
UV Count: 3
  UV <Vector (0.5678, 0.0136)>
  UV <Vector (0.5134, 0.0637)>
  UV <Vector (0.5680, 0.0653)>
Face 1706
UV Count: 3
  UV <Vector (0.6189, 0.0129)>
  UV <Vector (0.5680, 0.0653)>
  UV <Vector (0.6189, 0.0774)>
Face 1707
UV Count: 3
  UV <Vector (0.6189, 0.4205)>
  UV <Vector (0.5748, 0.4961)>
  UV <Vector (0.6189, 0.4929)>
Face 1708
UV Count: 3
  UV <Vector (0.5134, 0.4929)>
  UV <Vector (0.5716, 0.4137)>
  UV <Vector (0.5134, 0.4205)>
Face 1709
UV Count: 3
  UV <Vector (0.6132, 0.3184)>
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.6132, 0.3684)>
Face 1710
UV Count: 3
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.6132, 0.4339)>
  UV <Vector (0.5639, 0.4329)>
Face 1711
UV Count: 3
  UV <Vector (0.5137, 0.4389)>
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.5639, 0.4329)>
Face 1712
UV Count: 3
  UV <Vector (0.6132, 0.4961)>
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.5646, 0.4961)>
Face 1713
UV Count: 3
  UV <Vector (0.5646, 0.4961)>
  UV <Vector (0.5137, 0.4674)>
  UV <Vector (0.5137, 0.4961)>
Face 1714
UV Count: 3
  UV <Vector (0.5137, 0.3686)>
  UV <Vector (0.5652, 0.3161)>
  UV <Vector (0.5137, 0.3169)>
Face 1715
UV Count: 3
  UV <Vector (0.5614, 0.2610)>
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Face 1716
UV Count: 3
  UV <Vector (0.6132, 0.3184)>
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Face 1717
UV Count: 3
  UV <Vector (0.5137, 0.0442)>
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Face 1718
UV Count: 3
  UV <Vector (0.5137, 0.0805)>
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Face 1719
UV Count: 3
  UV <Vector (0.5137, 0.1393)>
  UV <Vector (0.5560, 0.2002)>
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Face 1720
UV Count: 3
  UV <Vector (0.5137, 0.2016)>
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Face 1721
UV Count: 3
  UV <Vector (0.5560, 0.2002)>
  UV <Vector (0.6132, 0.2663)>
  UV <Vector (0.6132, 0.2093)>
Face 1722
UV Count: 3
  UV <Vector (0.6132, 0.2093)>
  UV <Vector (0.5590, 0.1353)>
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Face 1723
UV Count: 3
  UV <Vector (0.6132, 0.1415)>
  UV <Vector (0.5691, 0.0845)>
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Face 1724
UV Count: 3
  UV <Vector (0.5633, 0.0456)>
  UV <Vector (0.6132, 0.0146)>
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Face 1725
UV Count: 3
  UV <Vector (0.5137, 0.4103)>
  UV <Vector (0.5638, 0.3655)>
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Face 1726
UV Count: 3
  UV <Vector (0.6132, 0.3684)>
  UV <Vector (0.5639, 0.4051)>
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Face 1727
UV Count: 3
  UV <Vector (0.5691, 0.0845)>
  UV <Vector (0.6132, 0.0479)>
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Face 1728
UV Count: 3
  UV <Vector (0.5137, 0.0805)>
  UV <Vector (0.5633, 0.0456)>
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Face 1729
UV Count: 3
  UV <Vector (0.5639, 0.4329)>
  UV <Vector (0.6132, 0.4066)>
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Face 1730
UV Count: 3
  UV <Vector (0.5137, 0.4389)>
  UV <Vector (0.5639, 0.4051)>
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Face 1731
UV Count: 3
  UV <Vector (0.5127, 0.4276)>
  UV <Vector (0.5574, 0.4995)>
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Face 1732
UV Count: 3
  UV <Vector (0.5619, 0.0524)>
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Face 1733
UV Count: 3
  UV <Vector (0.6171, 0.4922)>
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Face 1734
UV Count: 3
  UV <Vector (0.6171, 0.4205)>
  UV <Vector (0.5683, 0.4016)>
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Face 1735
UV Count: 3
  UV <Vector (0.6171, 0.4046)>
  UV <Vector (0.5687, 0.3608)>
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Face 1736
UV Count: 3
  UV <Vector (0.6171, 0.3657)>
  UV <Vector (0.5649, 0.3186)>
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Face 1737
UV Count: 3
  UV <Vector (0.5649, 0.3186)>
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  UV <Vector (0.6171, 0.3197)>
Face 1738
UV Count: 3
  UV <Vector (0.6171, 0.2751)>
  UV <Vector (0.5629, 0.2290)>
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Face 1739
UV Count: 3
  UV <Vector (0.5633, 0.2052)>
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Face 1740
UV Count: 3
  UV <Vector (0.6171, 0.0905)>
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Face 1741
UV Count: 3
  UV <Vector (0.5127, 0.1809)>
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Face 1742
UV Count: 3
  UV <Vector (0.5127, 0.1809)>
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Face 1743
UV Count: 3
  UV <Vector (0.5127, 0.2274)>
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Face 1744
UV Count: 3
  UV <Vector (0.5648, 0.2966)>
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Face 1745
UV Count: 3
  UV <Vector (0.5649, 0.3186)>
  UV <Vector (0.5127, 0.3522)>
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Face 1746
UV Count: 3
  UV <Vector (0.5127, 0.3522)>
  UV <Vector (0.5683, 0.4016)>
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Face 1747
UV Count: 3
  UV <Vector (0.5127, 0.3918)>
  UV <Vector (0.5668, 0.4195)>
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Face 1748
UV Count: 3
  UV <Vector (0.5625, 0.0826)>
  UV <Vector (0.6171, 0.0660)>
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Face 1749
UV Count: 3
  UV <Vector (0.5652, 0.4374)>
  UV <Vector (0.6171, 0.4205)>
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Face 1750
UV Count: 3
  UV <Vector (0.5668, 0.4195)>
  UV <Vector (0.5127, 0.4276)>
  UV <Vector (0.5127, 0.4097)>
Face 1751
UV Count: 3
  UV <Vector (0.5647, 0.2746)>
  UV <Vector (0.5127, 0.2920)>
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Face 1752
UV Count: 3
  UV <Vector (0.5648, 0.2966)>
  UV <Vector (0.6171, 0.2751)>
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Face 1753
UV Count: 3
  UV <Vector (0.6171, 0.2306)>
  UV <Vector (0.5633, 0.2052)>
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Face 1754
UV Count: 3
  UV <Vector (0.5127, 0.2042)>
  UV <Vector (0.5629, 0.2290)>
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Face 1755
UV Count: 3
  UV <Vector (0.5614, 0.0031)>
  UV <Vector (0.5127, 0.0616)>
  UV <Vector (0.5127, 0.0023)>
Face 1756
UV Count: 3
  UV <Vector (0.5619, 0.0524)>
  UV <Vector (0.6171, 0.0023)>
  UV <Vector (0.6171, 0.0660)>
Face 1757
UV Count: 3
  UV <Vector (0.9732, 0.0093)>
  UV <Vector (0.8954, 0.0258)>
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Face 1758
UV Count: 3
  UV <Vector (0.8982, 0.0072)>
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Face 1759
UV Count: 3
  UV <Vector (0.9781, 0.3132)>
  UV <Vector (0.9198, 0.3031)>
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Face 1760
UV Count: 3
  UV <Vector (0.9781, 0.2961)>
  UV <Vector (0.9198, 0.3031)>
  UV <Vector (0.9781, 0.3024)>
Face 1761
UV Count: 3
  UV <Vector (0.9781, 0.2898)>
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Face 1762
UV Count: 3
  UV <Vector (0.9781, 0.2731)>
  UV <Vector (0.9163, 0.2591)>
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Face 1763
UV Count: 3
  UV <Vector (0.9781, 0.2496)>
  UV <Vector (0.9163, 0.2591)>
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Face 1764
UV Count: 3
  UV <Vector (0.9781, 0.2332)>
  UV <Vector (0.9035, 0.2403)>
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Face 1765
UV Count: 3
  UV <Vector (0.9781, 0.2014)>
  UV <Vector (0.9090, 0.2185)>
  UV <Vector (0.9781, 0.2180)>
Face 1766
UV Count: 3
  UV <Vector (0.8434, 0.2387)>
  UV <Vector (0.9059, 0.2332)>
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Face 1767
UV Count: 3
  UV <Vector (0.8434, 0.2565)>
  UV <Vector (0.9099, 0.2497)>
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Face 1768
UV Count: 3
  UV <Vector (0.8434, 0.2565)>
  UV <Vector (0.9208, 0.2734)>
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Face 1769
UV Count: 3
  UV <Vector (0.8434, 0.2899)>
  UV <Vector (0.9219, 0.2810)>
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Face 1770
UV Count: 3
  UV <Vector (0.8434, 0.3056)>
  UV <Vector (0.9214, 0.2959)>
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Face 1771
UV Count: 3
  UV <Vector (0.8434, 0.3159)>
  UV <Vector (0.9198, 0.3031)>
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Face 1772
UV Count: 3
  UV <Vector (0.8434, 0.2034)>
  UV <Vector (0.9090, 0.2185)>
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Face 1773
UV Count: 3
  UV <Vector (0.8434, 0.1881)>
  UV <Vector (0.9139, 0.1937)>
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Face 1774
UV Count: 3
  UV <Vector (0.9781, 0.1930)>
  UV <Vector (0.9237, 0.1855)>
  UV <Vector (0.9139, 0.1937)>
Face 1775
UV Count: 3
  UV <Vector (0.8434, 0.2476)>
  UV <Vector (0.9067, 0.2450)>
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Face 1776
UV Count: 3
  UV <Vector (0.9781, 0.2449)>
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Face 1777
UV Count: 3
  UV <Vector (0.8434, 0.2819)>
  UV <Vector (0.9208, 0.2734)>
  UV <Vector (0.8434, 0.2739)>
Face 1778
UV Count: 3
  UV <Vector (0.9781, 0.2815)>
  UV <Vector (0.9208, 0.2734)>
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Face 1779
UV Count: 3
  UV <Vector (0.8434, 0.2192)>
  UV <Vector (0.9059, 0.2332)>
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Face 1780
UV Count: 3
  UV <Vector (0.9781, 0.2180)>
  UV <Vector (0.9059, 0.2332)>
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Face 1781
UV Count: 3
  UV <Vector (0.8434, 0.2432)>
  UV <Vector (0.9035, 0.2403)>
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Face 1782
UV Count: 3
  UV <Vector (0.9781, 0.2402)>
  UV <Vector (0.9067, 0.2450)>
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Face 1783
UV Count: 3
  UV <Vector (0.8434, 0.2899)>
  UV <Vector (0.9214, 0.2959)>
  UV <Vector (0.9229, 0.2886)>
Face 1784
UV Count: 3
  UV <Vector (0.9781, 0.2961)>
  UV <Vector (0.9229, 0.2886)>
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Face 1785
UV Count: 3
  UV <Vector (0.9781, 0.2014)>
  UV <Vector (0.9139, 0.1937)>
  UV <Vector (0.9118, 0.2023)>
Face 1786
UV Count: 3
  UV <Vector (0.8434, 0.1955)>
  UV <Vector (0.9118, 0.2023)>
  UV <Vector (0.9139, 0.1937)>
Face 1787
UV Count: 3
  UV <Vector (0.9781, 0.1841)>
  UV <Vector (0.9336, 0.1774)>
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Face 1788
UV Count: 3
  UV <Vector (0.8434, 0.1807)>
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Face 1789
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
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Face 1790
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
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Face 1791
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
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Face 1792
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
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Face 1793
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
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Face 1794
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5663, 0.3985)>
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Face 1795
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
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  UV <Vector (0.5641, 0.2964)>
Face 1796
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3554)>
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Face 1797
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
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Face 1798
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
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Face 1799
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2962)>
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Face 1800
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 1801
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5590, 0.2317)>
Face 1802
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
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Face 1803
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 1804
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.4014)>
Face 1805
UV Count: 3
  UV <Vector (0.5686, 0.0643)>
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Face 1806
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
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Face 1807
UV Count: 3
  UV <Vector (0.5199, 0.0089)>
  UV <Vector (0.5686, 0.0643)>
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Face 1808
UV Count: 3
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.5659, 0.0103)>
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Face 1809
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5645, 0.4685)>
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Face 1810
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5664, 0.4395)>
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Face 1811
UV Count: 3
  UV <Vector (0.8790, 0.2291)>
  UV <Vector (0.9271, 0.2597)>
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Face 1812
UV Count: 3
  UV <Vector (0.9345, 0.3228)>
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Face 1813
UV Count: 3
  UV <Vector (0.9271, 0.2597)>
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Face 1814
UV Count: 3
  UV <Vector (0.9847, 0.3228)>
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Face 1815
UV Count: 3
  UV <Vector (0.9273, 0.2823)>
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  UV <Vector (0.9271, 0.2597)>
Face 1816
UV Count: 3
  UV <Vector (0.9867, 0.2763)>
  UV <Vector (0.9271, 0.2597)>
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Face 1817
UV Count: 3
  UV <Vector (0.8790, 0.2291)>
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  UV <Vector (0.9263, 0.2272)>
Face 1818
UV Count: 3
  UV <Vector (0.9263, 0.2272)>
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Face 1819
UV Count: 3
  UV <Vector (0.8891, 0.3228)>
  UV <Vector (0.8408, 0.2865)>
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Face 1820
UV Count: 3
  UV <Vector (0.8823, 0.2847)>
  UV <Vector (0.8358, 0.2649)>
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Face 1821
UV Count: 3
  UV <Vector (0.8797, 0.2619)>
  UV <Vector (0.8362, 0.2335)>
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Face 1822
UV Count: 3
  UV <Vector (0.8790, 0.2291)>
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Face 1823
UV Count: 3
  UV <Vector (0.7081, 0.1032)>
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Face 1824
UV Count: 3
  UV <Vector (0.7084, 0.2041)>
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Face 1825
UV Count: 3
  UV <Vector (0.7050, 0.1534)>
  UV <Vector (0.7473, 0.1000)>
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Face 1826
UV Count: 3
  UV <Vector (0.7117, 0.0494)>
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Face 1827
UV Count: 3
  UV <Vector (0.6642, 0.2041)>
  UV <Vector (0.6264, 0.1486)>
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Face 1828
UV Count: 3
  UV <Vector (0.6590, 0.1518)>
  UV <Vector (0.6252, 0.0954)>
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Face 1829
UV Count: 3
  UV <Vector (0.6614, 0.0982)>
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Face 1830
UV Count: 3
  UV <Vector (0.6637, 0.0514)>
  UV <Vector (0.6346, 0.0024)>
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Face 1831
UV Count: 3
  UV <Vector (0.7117, 0.0494)>
  UV <Vector (0.6677, 0.0024)>
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Face 1832
UV Count: 3
  UV <Vector (0.6637, 0.0514)>
  UV <Vector (0.7081, 0.1032)>
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Face 1833
UV Count: 3
  UV <Vector (0.6614, 0.0982)>
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Face 1834
UV Count: 3
  UV <Vector (0.6642, 0.2041)>
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Face 1835
UV Count: 3
  UV <Vector (0.5602, 0.0009)>
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Face 1836
UV Count: 3
  UV <Vector (0.6159, 0.0114)>
  UV <Vector (0.5566, 0.0474)>
  UV <Vector (0.5602, 0.0009)>
Face 1837
UV Count: 3
  UV <Vector (0.5720, 0.4332)>
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Face 1838
UV Count: 3
  UV <Vector (0.5606, 0.3957)>
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Face 1839
UV Count: 3
  UV <Vector (0.5560, 0.3397)>
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Face 1840
UV Count: 3
  UV <Vector (0.6159, 0.2840)>
  UV <Vector (0.5578, 0.2599)>
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Face 1841
UV Count: 3
  UV <Vector (0.6159, 0.2186)>
  UV <Vector (0.5570, 0.1807)>
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Face 1842
UV Count: 3
  UV <Vector (0.6159, 0.1494)>
  UV <Vector (0.5630, 0.1357)>
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Face 1843
UV Count: 3
  UV <Vector (0.6159, 0.1080)>
  UV <Vector (0.5527, 0.0974)>
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Face 1844
UV Count: 3
  UV <Vector (0.5600, 0.1582)>
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Face 1845
UV Count: 3
  UV <Vector (0.5589, 0.2291)>
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Face 1846
UV Count: 3
  UV <Vector (0.5160, 0.2561)>
  UV <Vector (0.5567, 0.2907)>
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Face 1847
UV Count: 3
  UV <Vector (0.5567, 0.2907)>
  UV <Vector (0.5160, 0.3379)>
  UV <Vector (0.5160, 0.2886)>
Face 1848
UV Count: 3
  UV <Vector (0.5583, 0.3677)>
  UV <Vector (0.5160, 0.3974)>
  UV <Vector (0.5160, 0.3677)>
Face 1849
UV Count: 3
  UV <Vector (0.5606, 0.3957)>
  UV <Vector (0.5160, 0.4473)>
  UV <Vector (0.5160, 0.3974)>
Face 1850
UV Count: 3
  UV <Vector (0.5160, 0.0806)>
  UV <Vector (0.5578, 0.1165)>
  UV <Vector (0.5160, 0.1030)>
Face 1851
UV Count: 3
  UV <Vector (0.6159, 0.4280)>
  UV <Vector (0.5680, 0.4622)>
  UV <Vector (0.5720, 0.4332)>
Face 1852
UV Count: 3
  UV <Vector (0.5720, 0.4332)>
  UV <Vector (0.5160, 0.4708)>
  UV <Vector (0.5160, 0.4473)>
Face 1853
UV Count: 3
  UV <Vector (0.5160, 0.2237)>
  UV <Vector (0.5578, 0.2599)>
  UV <Vector (0.5160, 0.2561)>
Face 1854
UV Count: 3
  UV <Vector (0.6159, 0.2513)>
  UV <Vector (0.5589, 0.2291)>
  UV <Vector (0.6159, 0.2186)>
Face 1855
UV Count: 3
  UV <Vector (0.6159, 0.0489)>
  UV <Vector (0.5527, 0.0974)>
  UV <Vector (0.5566, 0.0474)>
Face 1856
UV Count: 3
  UV <Vector (0.5566, 0.0474)>
  UV <Vector (0.5160, 0.0806)>
  UV <Vector (0.5160, 0.0481)>
Face 1857
UV Count: 3
  UV <Vector (0.6159, 0.1295)>
  UV <Vector (0.5578, 0.1165)>
  UV <Vector (0.6159, 0.1080)>
Face 1858
UV Count: 3
  UV <Vector (0.5160, 0.1030)>
  UV <Vector (0.5630, 0.1357)>
  UV <Vector (0.5160, 0.1254)>
Face 1859
UV Count: 3
  UV <Vector (0.5560, 0.3397)>
  UV <Vector (0.5160, 0.3677)>
  UV <Vector (0.5160, 0.3379)>
Face 1860
UV Count: 3
  UV <Vector (0.5583, 0.3677)>
  UV <Vector (0.6159, 0.3343)>
  UV <Vector (0.6159, 0.3584)>
Face 1861
UV Count: 3
  UV <Vector (0.6159, 0.1692)>
  UV <Vector (0.5600, 0.1582)>
  UV <Vector (0.6159, 0.1494)>
Face 1862
UV Count: 3
  UV <Vector (0.5570, 0.1807)>
  UV <Vector (0.5160, 0.1514)>
  UV <Vector (0.5600, 0.1582)>
Face 1863
UV Count: 3
  UV <Vector (0.5680, 0.4622)>
  UV <Vector (0.6159, 0.4711)>
  UV <Vector (0.5641, 0.4912)>
Face 1864
UV Count: 3
  UV <Vector (0.5160, 0.4708)>
  UV <Vector (0.5641, 0.4912)>
  UV <Vector (0.5160, 0.4943)>
Face 1865
UV Count: 3
  UV <Vector (0.7224, 0.2391)>
  UV <Vector (0.7444, 0.2497)>
  UV <Vector (0.7217, 0.2527)>
Face 1866
UV Count: 3
  UV <Vector (0.7250, 0.2104)>
  UV <Vector (0.7432, 0.2207)>
  UV <Vector (0.7218, 0.2238)>
Face 1867
UV Count: 3
  UV <Vector (0.7224, 0.2391)>
  UV <Vector (0.7048, 0.2508)>
  UV <Vector (0.7039, 0.2422)>
Face 1868
UV Count: 3
  UV <Vector (0.7093, 0.2155)>
  UV <Vector (0.7218, 0.2238)>
  UV <Vector (0.7064, 0.2263)>
Face 1869
UV Count: 3
  UV <Vector (0.7429, 0.2277)>
  UV <Vector (0.7224, 0.2391)>
  UV <Vector (0.7219, 0.2303)>
Face 1870
UV Count: 3
  UV <Vector (0.7219, 0.2303)>
  UV <Vector (0.7039, 0.2422)>
  UV <Vector (0.7036, 0.2341)>
Face 1871
UV Count: 3
  UV <Vector (0.7432, 0.2207)>
  UV <Vector (0.7219, 0.2303)>
  UV <Vector (0.7218, 0.2238)>
Face 1872
UV Count: 3
  UV <Vector (0.7218, 0.2238)>
  UV <Vector (0.7036, 0.2341)>
  UV <Vector (0.7064, 0.2263)>
Face 1873
UV Count: 3
  UV <Vector (0.9217, 0.3024)>
  UV <Vector (0.9938, 0.3335)>
  UV <Vector (0.8944, 0.3322)>
Face 1874
UV Count: 3
  UV <Vector (0.9938, 0.1729)>
  UV <Vector (0.8978, 0.2210)>
  UV <Vector (0.9371, 0.1676)>
Face 1875
UV Count: 3
  UV <Vector (0.9217, 0.3024)>
  UV <Vector (0.8278, 0.3200)>
  UV <Vector (0.8278, 0.2859)>
Face 1876
UV Count: 3
  UV <Vector (0.8712, 0.1625)>
  UV <Vector (0.8978, 0.2210)>
  UV <Vector (0.8335, 0.2144)>
Face 1877
UV Count: 3
  UV <Vector (0.9938, 0.2852)>
  UV <Vector (0.9217, 0.3024)>
  UV <Vector (0.8954, 0.2742)>
Face 1878
UV Count: 3
  UV <Vector (0.8954, 0.2742)>
  UV <Vector (0.8278, 0.2859)>
  UV <Vector (0.8278, 0.2614)>
Face 1879
UV Count: 3
  UV <Vector (0.9938, 0.2249)>
  UV <Vector (0.8954, 0.2742)>
  UV <Vector (0.8978, 0.2210)>
Face 1880
UV Count: 3
  UV <Vector (0.8335, 0.2144)>
  UV <Vector (0.8954, 0.2742)>
  UV <Vector (0.8278, 0.2614)>
Face 1881
UV Count: 3
  UV <Vector (0.9102, 0.2929)>
  UV <Vector (0.9805, 0.3194)>
  UV <Vector (0.9102, 0.3222)>
Face 1882
UV Count: 3
  UV <Vector (0.9805, 0.2166)>
  UV <Vector (0.9102, 0.2251)>
  UV <Vector (0.9102, 0.2135)>
Face 1883
UV Count: 3
  UV <Vector (0.9102, 0.2929)>
  UV <Vector (0.8409, 0.3123)>
  UV <Vector (0.8409, 0.2803)>
Face 1884
UV Count: 3
  UV <Vector (0.9102, 0.2135)>
  UV <Vector (0.8409, 0.2192)>
  UV <Vector (0.8409, 0.2080)>
Face 1885
UV Count: 3
  UV <Vector (0.9805, 0.2763)>
  UV <Vector (0.9102, 0.2929)>
  UV <Vector (0.9102, 0.2688)>
Face 1886
UV Count: 3
  UV <Vector (0.9102, 0.2688)>
  UV <Vector (0.8409, 0.2803)>
  UV <Vector (0.8409, 0.2598)>
Face 1887
UV Count: 3
  UV <Vector (0.9805, 0.2278)>
  UV <Vector (0.9102, 0.2688)>
  UV <Vector (0.9102, 0.2251)>
Face 1888
UV Count: 3
  UV <Vector (0.9102, 0.2251)>
  UV <Vector (0.8409, 0.2598)>
  UV <Vector (0.8409, 0.2192)>
Face 1889
UV Count: 3
  UV <Vector (0.8409, 0.1743)>
  UV <Vector (0.9102, 0.2020)>
  UV <Vector (0.8409, 0.1967)>
Face 1890
UV Count: 3
  UV <Vector (0.9102, 0.1737)>
  UV <Vector (0.9805, 0.2055)>
  UV <Vector (0.9102, 0.2020)>
Face 1891
UV Count: 3
  UV <Vector (0.9102, 0.2020)>
  UV <Vector (0.8409, 0.2080)>
  UV <Vector (0.8409, 0.1967)>
Face 1892
UV Count: 3
  UV <Vector (0.9805, 0.2055)>
  UV <Vector (0.9102, 0.2135)>
  UV <Vector (0.9102, 0.2020)>
Face 1893
UV Count: 3
  UV <Vector (0.7880, 0.0865)>
  UV <Vector (0.8214, 0.0971)>
  UV <Vector (0.7873, 0.1039)>
Face 1894
UV Count: 3
  UV <Vector (0.7913, 0.0232)>
  UV <Vector (0.8181, 0.0293)>
  UV <Vector (0.7890, 0.0293)>
Face 1895
UV Count: 3
  UV <Vector (0.7880, 0.0865)>
  UV <Vector (0.7548, 0.0996)>
  UV <Vector (0.7540, 0.0871)>
Face 1896
UV Count: 3
  UV <Vector (0.7612, 0.0232)>
  UV <Vector (0.7890, 0.0293)>
  UV <Vector (0.7586, 0.0293)>
Face 1897
UV Count: 3
  UV <Vector (0.8214, 0.0698)>
  UV <Vector (0.7880, 0.0865)>
  UV <Vector (0.7876, 0.0700)>
Face 1898
UV Count: 3
  UV <Vector (0.7876, 0.0700)>
  UV <Vector (0.7540, 0.0871)>
  UV <Vector (0.7543, 0.0723)>
Face 1899
UV Count: 3
  UV <Vector (0.8201, 0.0546)>
  UV <Vector (0.7876, 0.0700)>
  UV <Vector (0.7852, 0.0564)>
Face 1900
UV Count: 3
  UV <Vector (0.7852, 0.0564)>
  UV <Vector (0.7543, 0.0723)>
  UV <Vector (0.7547, 0.0566)>
Face 1901
UV Count: 3
  UV <Vector (0.8188, 0.0405)>
  UV <Vector (0.7852, 0.0564)>
  UV <Vector (0.7885, 0.0384)>
Face 1902
UV Count: 3
  UV <Vector (0.7885, 0.0384)>
  UV <Vector (0.7547, 0.0566)>
  UV <Vector (0.7559, 0.0419)>
Face 1903
UV Count: 3
  UV <Vector (0.7890, 0.0293)>
  UV <Vector (0.8188, 0.0405)>
  UV <Vector (0.7885, 0.0384)>
Face 1904
UV Count: 3
  UV <Vector (0.7586, 0.0293)>
  UV <Vector (0.7885, 0.0384)>
  UV <Vector (0.7559, 0.0419)>
Face 1905
UV Count: 3
  UV <Vector (0.8761, 0.2635)>
  UV <Vector (0.9249, 0.2305)>
  UV <Vector (0.9256, 0.2614)>
Face 1906
UV Count: 3
  UV <Vector (0.8859, 0.3214)>
  UV <Vector (0.9259, 0.2829)>
  UV <Vector (0.9334, 0.3214)>
Face 1907
UV Count: 3
  UV <Vector (0.9256, 0.2614)>
  UV <Vector (0.9865, 0.2277)>
  UV <Vector (0.9861, 0.2577)>
Face 1908
UV Count: 3
  UV <Vector (0.9859, 0.3214)>
  UV <Vector (0.9259, 0.2829)>
  UV <Vector (0.9881, 0.2772)>
Face 1909
UV Count: 3
  UV <Vector (0.8787, 0.2852)>
  UV <Vector (0.9256, 0.2614)>
  UV <Vector (0.9259, 0.2829)>
Face 1910
UV Count: 3
  UV <Vector (0.9259, 0.2829)>
  UV <Vector (0.9861, 0.2577)>
  UV <Vector (0.9881, 0.2772)>
Face 1911
UV Count: 3
  UV <Vector (0.9269, 0.2032)>
  UV <Vector (0.8833, 0.1773)>
  UV <Vector (0.9281, 0.1773)>
Face 1912
UV Count: 3
  UV <Vector (0.9868, 0.2021)>
  UV <Vector (0.9281, 0.1773)>
  UV <Vector (0.9869, 0.1773)>
Face 1913
UV Count: 3
  UV <Vector (0.8440, 0.3214)>
  UV <Vector (0.8787, 0.2852)>
  UV <Vector (0.8859, 0.3214)>
Face 1914
UV Count: 3
  UV <Vector (0.8761, 0.2635)>
  UV <Vector (0.8353, 0.2869)>
  UV <Vector (0.8300, 0.2663)>
Face 1915
UV Count: 3
  UV <Vector (0.8753, 0.2323)>
  UV <Vector (0.8300, 0.2663)>
  UV <Vector (0.8305, 0.2365)>
Face 1916
UV Count: 3
  UV <Vector (0.8803, 0.2039)>
  UV <Vector (0.8413, 0.1773)>
  UV <Vector (0.8833, 0.1773)>
Face 1917
UV Count: 3
  UV <Vector (0.9257, 0.2196)>
  UV <Vector (0.9868, 0.2021)>
  UV <Vector (0.9866, 0.2175)>
Face 1918
UV Count: 3
  UV <Vector (0.9257, 0.2196)>
  UV <Vector (0.8803, 0.2039)>
  UV <Vector (0.9269, 0.2032)>
Face 1919
UV Count: 3
  UV <Vector (0.8372, 0.2054)>
  UV <Vector (0.8773, 0.2210)>
  UV <Vector (0.8332, 0.2241)>
Face 1920
UV Count: 3
  UV <Vector (0.9249, 0.2305)>
  UV <Vector (0.9866, 0.2175)>
  UV <Vector (0.9865, 0.2277)>
Face 1921
UV Count: 3
  UV <Vector (0.9249, 0.2305)>
  UV <Vector (0.8773, 0.2210)>
  UV <Vector (0.9257, 0.2196)>
Face 1922
UV Count: 3
  UV <Vector (0.8332, 0.2241)>
  UV <Vector (0.8753, 0.2323)>
  UV <Vector (0.8305, 0.2365)>
Face 1923
UV Count: 3
  UV <Vector (0.9786, 0.3072)>
  UV <Vector (0.9034, 0.3222)>
  UV <Vector (0.9059, 0.3113)>
Face 1924
UV Count: 3
  UV <Vector (0.9180, 0.1808)>
  UV <Vector (0.9799, 0.2269)>
  UV <Vector (0.9197, 0.2281)>
Face 1925
UV Count: 3
  UV <Vector (0.9059, 0.3113)>
  UV <Vector (0.8457, 0.3207)>
  UV <Vector (0.8427, 0.3093)>
Face 1926
UV Count: 3
  UV <Vector (0.8468, 0.1836)>
  UV <Vector (0.9197, 0.2281)>
  UV <Vector (0.8409, 0.2270)>
Face 1927
UV Count: 3
  UV <Vector (0.9164, 0.2493)>
  UV <Vector (0.9811, 0.2793)>
  UV <Vector (0.9134, 0.2783)>
Face 1928
UV Count: 3
  UV <Vector (0.8387, 0.2512)>
  UV <Vector (0.9134, 0.2783)>
  UV <Vector (0.8391, 0.2776)>
Face 1929
UV Count: 3
  UV <Vector (0.9799, 0.2269)>
  UV <Vector (0.9164, 0.2493)>
  UV <Vector (0.9197, 0.2281)>
Face 1930
UV Count: 3
  UV <Vector (0.8409, 0.2270)>
  UV <Vector (0.9164, 0.2493)>
  UV <Vector (0.8387, 0.2512)>
Face 1931
UV Count: 3
  UV <Vector (0.8391, 0.2776)>
  UV <Vector (0.9084, 0.3003)>
  UV <Vector (0.8398, 0.2978)>
Face 1932
UV Count: 3
  UV <Vector (0.9811, 0.2793)>
  UV <Vector (0.9084, 0.3003)>
  UV <Vector (0.9134, 0.2783)>
Face 1933
UV Count: 3
  UV <Vector (0.8398, 0.2978)>
  UV <Vector (0.9059, 0.3113)>
  UV <Vector (0.8427, 0.3093)>
Face 1934
UV Count: 3
  UV <Vector (0.9801, 0.2942)>
  UV <Vector (0.9059, 0.3113)>
  UV <Vector (0.9084, 0.3003)>
Face 1935
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
Face 1936
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4395)>
Face 1937
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5199, 0.4278)>
Face 1938
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.5625, 0.4970)>
Face 1939
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5199, 0.4970)>
Face 1940
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 1941
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5676, 0.3532)>
Face 1942
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5676, 0.3532)>
Face 1943
UV Count: 3
  UV <Vector (0.5199, 0.0493)>
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5199, 0.0710)>
Face 1944
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5199, 0.1144)>
Face 1945
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2331)>
Face 1946
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.2331)>
Face 1947
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 1948
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5590, 0.2317)>
Face 1949
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.6121, 0.1783)>
Face 1950
UV Count: 3
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.6121, 0.0847)>
  UV <Vector (0.5659, 0.0724)>
Face 1951
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5199, 0.4016)>
Face 1952
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.4014)>
Face 1953
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.6121, 0.0847)>
  UV <Vector (0.6121, 0.1305)>
Face 1954
UV Count: 3
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5199, 0.0710)>
Face 1955
UV Count: 3
  UV <Vector (0.5199, 0.0140)>
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.5199, 0.0493)>
Face 1956
UV Count: 3
  UV <Vector (0.6121, 0.0619)>
  UV <Vector (0.5605, 0.0128)>
  UV <Vector (0.6121, 0.0185)>
Face 1957
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5645, 0.4685)>
Face 1958
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4401)>
Face 1959
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.4014)>
Face 1960
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4395)>
Face 1961
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5199, 0.4278)>
Face 1962
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.5625, 0.4970)>
Face 1963
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5199, 0.4970)>
Face 1964
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 1965
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5676, 0.3532)>
Face 1966
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5676, 0.3532)>
Face 1967
UV Count: 3
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.5199, 0.0710)>
  UV <Vector (0.5199, 0.0493)>
Face 1968
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5199, 0.1144)>
Face 1969
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5199, 0.1577)>
Face 1970
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.2331)>
Face 1971
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5590, 0.2317)>
Face 1972
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.2407)>
Face 1973
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.6121, 0.1783)>
Face 1974
UV Count: 3
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.6121, 0.0619)>
  UV <Vector (0.6121, 0.0847)>
Face 1975
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5199, 0.4016)>
Face 1976
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.6121, 0.4242)>
Face 1977
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.6121, 0.0847)>
  UV <Vector (0.6121, 0.1305)>
Face 1978
UV Count: 3
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5199, 0.0710)>
Face 1979
UV Count: 3
  UV <Vector (0.5605, 0.0128)>
  UV <Vector (0.5199, 0.0493)>
  UV <Vector (0.5199, 0.0140)>
Face 1980
UV Count: 3
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.6121, 0.0185)>
  UV <Vector (0.6121, 0.0619)>
Face 1981
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5645, 0.4685)>
Face 1982
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4401)>
Face 1983
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.4014)>
Face 1984
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4395)>
Face 1985
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5199, 0.4462)>
Face 1986
UV Count: 3
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.6121, 0.4981)>
  UV <Vector (0.5668, 0.4981)>
Face 1987
UV Count: 3
  UV <Vector (0.5199, 0.4725)>
  UV <Vector (0.5668, 0.4981)>
  UV <Vector (0.5199, 0.4981)>
Face 1988
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.4016)>
Face 1989
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5676, 0.3532)>
Face 1990
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.3554)>
Face 1991
UV Count: 3
  UV <Vector (0.5199, 0.0288)>
  UV <Vector (0.5646, 0.0404)>
  UV <Vector (0.5199, 0.0397)>
Face 1992
UV Count: 3
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5199, 0.0939)>
Face 1993
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5199, 0.1577)>
Face 1994
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.2331)>
Face 1995
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 1996
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.2407)>
Face 1997
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1100)>
  UV <Vector (0.6121, 0.1783)>
Face 1998
UV Count: 3
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.6121, 0.0528)>
  UV <Vector (0.5646, 0.0404)>
Face 1999
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 2000
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.6121, 0.4242)>
Face 2001
UV Count: 3
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.6121, 0.0642)>
  UV <Vector (0.6121, 0.1100)>
Face 2002
UV Count: 3
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.5199, 0.0939)>
  UV <Vector (0.5199, 0.0505)>
Face 2003
UV Count: 3
  UV <Vector (0.5199, 0.0071)>
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.5199, 0.0288)>
Face 2004
UV Count: 3
  UV <Vector (0.6121, 0.0413)>
  UV <Vector (0.5605, 0.0068)>
  UV <Vector (0.6121, 0.0185)>
Face 2005
UV Count: 3
  UV <Vector (0.5199, 0.4593)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5665, 0.4543)>
Face 2006
UV Count: 3
  UV <Vector (0.6121, 0.4547)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4401)>
Face 2007
UV Count: 3
  UV <Vector (0.5646, 0.0404)>
  UV <Vector (0.6121, 0.0642)>
  UV <Vector (0.5659, 0.0519)>
Face 2008
UV Count: 3
  UV <Vector (0.5199, 0.0397)>
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.5199, 0.0505)>
Face 2009
UV Count: 3
  UV <Vector (0.6121, 0.4694)>
  UV <Vector (0.5665, 0.4543)>
  UV <Vector (0.6121, 0.4547)>
Face 2010
UV Count: 3
  UV <Vector (0.5199, 0.4593)>
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.5199, 0.4725)>
Face 2011
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.4014)>
Face 2012
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.6121, 0.4401)>
Face 2013
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5199, 0.4278)>
Face 2014
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5645, 0.4685)>
Face 2015
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5199, 0.4718)>
Face 2016
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 2017
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5676, 0.3532)>
Face 2018
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.3554)>
Face 2019
UV Count: 3
  UV <Vector (0.5199, 0.0493)>
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5199, 0.0710)>
Face 2020
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5199, 0.1144)>
Face 2021
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5199, 0.1577)>
Face 2022
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.2331)>
Face 2023
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5590, 0.2317)>
Face 2024
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5590, 0.2317)>
Face 2025
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.5619, 0.1722)>
Face 2026
UV Count: 3
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.6121, 0.0847)>
  UV <Vector (0.5659, 0.0724)>
Face 2027
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5199, 0.4016)>
Face 2028
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.6121, 0.4242)>
Face 2029
UV Count: 3
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5712, 0.1183)>
Face 2030
UV Count: 3
  UV <Vector (0.5199, 0.0710)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5199, 0.1144)>
Face 2031
UV Count: 3
  UV <Vector (0.5199, 0.0140)>
  UV <Vector (0.5619, 0.0311)>
  UV <Vector (0.5199, 0.0317)>
Face 2032
UV Count: 3
  UV <Vector (0.6121, 0.0402)>
  UV <Vector (0.5605, 0.0128)>
  UV <Vector (0.6121, 0.0185)>
Face 2033
UV Count: 3
  UV <Vector (0.6121, 0.0619)>
  UV <Vector (0.5619, 0.0311)>
  UV <Vector (0.6121, 0.0402)>
Face 2034
UV Count: 3
  UV <Vector (0.5199, 0.0317)>
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.5199, 0.0493)>
Face 2035
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.5625, 0.4970)>
Face 2036
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5199, 0.4970)>
Face 2037
UV Count: 3
  UV <Vector (0.9781, 0.3132)>
  UV <Vector (0.9198, 0.3031)>
  UV <Vector (0.9781, 0.3024)>
Face 2038
UV Count: 3
  UV <Vector (0.9206, 0.2995)>
  UV <Vector (0.9781, 0.2961)>
  UV <Vector (0.9781, 0.2992)>
Face 2039
UV Count: 3
  UV <Vector (0.9781, 0.2898)>
  UV <Vector (0.9219, 0.2810)>
  UV <Vector (0.9781, 0.2815)>
Face 2040
UV Count: 3
  UV <Vector (0.9781, 0.2731)>
  UV <Vector (0.9163, 0.2591)>
  UV <Vector (0.9781, 0.2590)>
Face 2041
UV Count: 3
  UV <Vector (0.9781, 0.2590)>
  UV <Vector (0.9131, 0.2544)>
  UV <Vector (0.9781, 0.2543)>
Face 2042
UV Count: 3
  UV <Vector (0.9035, 0.2403)>
  UV <Vector (0.9781, 0.2332)>
  UV <Vector (0.9781, 0.2402)>
Face 2043
UV Count: 3
  UV <Vector (0.9781, 0.2261)>
  UV <Vector (0.9098, 0.2109)>
  UV <Vector (0.9781, 0.2098)>
Face 2044
UV Count: 3
  UV <Vector (0.9781, 0.2098)>
  UV <Vector (0.9139, 0.1937)>
  UV <Vector (0.9781, 0.1930)>
Face 2045
UV Count: 3
  UV <Vector (0.9082, 0.2261)>
  UV <Vector (0.8434, 0.2113)>
  UV <Vector (0.9098, 0.2109)>
Face 2046
UV Count: 3
  UV <Vector (0.9059, 0.2332)>
  UV <Vector (0.8434, 0.2387)>
  UV <Vector (0.8434, 0.2330)>
Face 2047
UV Count: 3
  UV <Vector (0.9131, 0.2544)>
  UV <Vector (0.8434, 0.2565)>
  UV <Vector (0.8434, 0.2520)>
Face 2048
UV Count: 3
  UV <Vector (0.9163, 0.2591)>
  UV <Vector (0.8434, 0.2739)>
  UV <Vector (0.8434, 0.2565)>
Face 2049
UV Count: 3
  UV <Vector (0.8434, 0.2819)>
  UV <Vector (0.9229, 0.2886)>
  UV <Vector (0.8434, 0.2899)>
Face 2050
UV Count: 3
  UV <Vector (0.9214, 0.2959)>
  UV <Vector (0.8434, 0.3017)>
  UV <Vector (0.8434, 0.2978)>
Face 2051
UV Count: 3
  UV <Vector (0.8434, 0.3159)>
  UV <Vector (0.9198, 0.3031)>
  UV <Vector (0.9095, 0.3147)>
Face 2052
UV Count: 3
  UV <Vector (0.9098, 0.2109)>
  UV <Vector (0.8434, 0.1955)>
  UV <Vector (0.9139, 0.1937)>
Face 2053
UV Count: 3
  UV <Vector (0.9237, 0.1855)>
  UV <Vector (0.8434, 0.1807)>
  UV <Vector (0.9336, 0.1774)>
Face 2054
UV Count: 3
  UV <Vector (0.9237, 0.1855)>
  UV <Vector (0.9781, 0.1751)>
  UV <Vector (0.9781, 0.1841)>
Face 2055
UV Count: 3
  UV <Vector (0.9067, 0.2450)>
  UV <Vector (0.8434, 0.2476)>
  UV <Vector (0.8434, 0.2432)>
Face 2056
UV Count: 3
  UV <Vector (0.9099, 0.2497)>
  UV <Vector (0.9781, 0.2449)>
  UV <Vector (0.9781, 0.2496)>
Face 2057
UV Count: 3
  UV <Vector (0.8434, 0.2739)>
  UV <Vector (0.9219, 0.2810)>
  UV <Vector (0.8434, 0.2819)>
Face 2058
UV Count: 3
  UV <Vector (0.9781, 0.2815)>
  UV <Vector (0.9208, 0.2734)>
  UV <Vector (0.9781, 0.2731)>
Face 2059
UV Count: 3
  UV <Vector (0.9082, 0.2261)>
  UV <Vector (0.8434, 0.2330)>
  UV <Vector (0.8434, 0.2272)>
Face 2060
UV Count: 3
  UV <Vector (0.9781, 0.2332)>
  UV <Vector (0.9082, 0.2261)>
  UV <Vector (0.9781, 0.2261)>
Face 2061
UV Count: 3
  UV <Vector (0.9035, 0.2403)>
  UV <Vector (0.8434, 0.2432)>
  UV <Vector (0.8434, 0.2387)>
Face 2062
UV Count: 3
  UV <Vector (0.9067, 0.2450)>
  UV <Vector (0.9781, 0.2402)>
  UV <Vector (0.9781, 0.2449)>
Face 2063
UV Count: 3
  UV <Vector (0.9229, 0.2886)>
  UV <Vector (0.8434, 0.2978)>
  UV <Vector (0.8434, 0.2899)>
Face 2064
UV Count: 3
  UV <Vector (0.9781, 0.2961)>
  UV <Vector (0.9229, 0.2886)>
  UV <Vector (0.9781, 0.2898)>
Face 2065
UV Count: 3
  UV <Vector (0.9198, 0.3031)>
  UV <Vector (0.9781, 0.2992)>
  UV <Vector (0.9781, 0.3024)>
Face 2066
UV Count: 3
  UV <Vector (0.9206, 0.2995)>
  UV <Vector (0.8434, 0.3056)>
  UV <Vector (0.8434, 0.3017)>
Face 2067
UV Count: 3
  UV <Vector (0.9781, 0.1930)>
  UV <Vector (0.9237, 0.1855)>
  UV <Vector (0.9781, 0.1841)>
Face 2068
UV Count: 3
  UV <Vector (0.8434, 0.1881)>
  UV <Vector (0.9139, 0.1937)>
  UV <Vector (0.8434, 0.1955)>
Face 2069
UV Count: 3
  UV <Vector (0.9099, 0.2497)>
  UV <Vector (0.8434, 0.2520)>
  UV <Vector (0.8434, 0.2476)>
Face 2070
UV Count: 3
  UV <Vector (0.9781, 0.2543)>
  UV <Vector (0.9099, 0.2497)>
  UV <Vector (0.9781, 0.2496)>
Face 2071
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 2072
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5664, 0.4226)>
Face 2073
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 2074
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4395)>
Face 2075
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5199, 0.4462)>
Face 2076
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5199, 0.3540)>
Face 2077
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5676, 0.3532)>
Face 2078
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 2079
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5712, 0.1183)>
Face 2080
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5619, 0.1722)>
Face 2081
UV Count: 3
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2331)>
Face 2082
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5590, 0.2317)>
Face 2083
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.5619, 0.1722)>
Face 2084
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5712, 0.1183)>
Face 2085
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.4016)>
Face 2086
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4242)>
Face 2087
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5712, 0.1183)>
Face 2088
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5686, 0.0643)>
Face 2089
UV Count: 3
  UV <Vector (0.5199, 0.0089)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5659, 0.0103)>
Face 2090
UV Count: 3
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.5659, 0.0103)>
  UV <Vector (0.5686, 0.0643)>
Face 2091
UV Count: 3
  UV <Vector (0.5199, 0.4970)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5199, 0.4718)>
Face 2092
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5645, 0.4685)>
Face 2093
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.4014)>
Face 2094
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5664, 0.4226)>
Face 2095
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 2096
UV Count: 3
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5625, 0.4970)>
Face 2097
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5199, 0.4970)>
Face 2098
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5199, 0.3540)>
Face 2099
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.3540)>
Face 2100
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 2101
UV Count: 3
  UV <Vector (0.5199, 0.0493)>
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5632, 0.0494)>
Face 2102
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5712, 0.1183)>
Face 2103
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5619, 0.1722)>
Face 2104
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5590, 0.2317)>
Face 2105
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.2407)>
Face 2106
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5590, 0.2317)>
Face 2107
UV Count: 3
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5619, 0.1722)>
Face 2108
UV Count: 3
  UV <Vector (0.6121, 0.0847)>
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.5659, 0.0724)>
Face 2109
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.4016)>
Face 2110
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4242)>
Face 2111
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5712, 0.1183)>
Face 2112
UV Count: 3
  UV <Vector (0.5199, 0.0710)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5659, 0.0724)>
Face 2113
UV Count: 3
  UV <Vector (0.5199, 0.0140)>
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Face 2114
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Face 2115
UV Count: 3
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Face 2116
UV Count: 3
  UV <Vector (0.5199, 0.0317)>
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Face 2117
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
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Face 2118
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
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Face 2119
UV Count: 3
  UV <Vector (0.6220, 0.3499)>
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Face 2120
UV Count: 3
  UV <Vector (0.5659, 0.4603)>
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Face 2121
UV Count: 3
  UV <Vector (0.5122, 0.4380)>
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Face 2122
UV Count: 3
  UV <Vector (0.6073, 0.4977)>
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Face 2123
UV Count: 3
  UV <Vector (0.5651, 0.4977)>
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Face 2124
UV Count: 3
  UV <Vector (0.5096, 0.3922)>
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Face 2125
UV Count: 3
  UV <Vector (0.5664, 0.2984)>
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Face 2126
UV Count: 3
  UV <Vector (0.5692, 0.3479)>
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Face 2127
UV Count: 3
  UV <Vector (0.5151, 0.1117)>
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Face 2128
UV Count: 3
  UV <Vector (0.5151, 0.1117)>
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Face 2129
UV Count: 3
  UV <Vector (0.5093, 0.1927)>
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Face 2130
UV Count: 3
  UV <Vector (0.5040, 0.2993)>
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Face 2131
UV Count: 3
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Face 2132
UV Count: 3
  UV <Vector (0.6199, 0.2498)>
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Face 2133
UV Count: 3
  UV <Vector (0.6221, 0.1853)>
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Face 2134
UV Count: 3
  UV <Vector (0.5711, 0.1155)>
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Face 2135
UV Count: 3
  UV <Vector (0.5122, 0.4380)>
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Face 2136
UV Count: 3
  UV <Vector (0.6213, 0.3917)>
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Face 2137
UV Count: 3
  UV <Vector (0.5207, 0.0635)>
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Face 2138
UV Count: 3
  UV <Vector (0.6214, 0.0154)>
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Face 2139
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
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Face 2140
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
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Face 2141
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
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Face 2142
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
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Face 2143
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
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Face 2144
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
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Face 2145
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
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Face 2146
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
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Face 2147
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
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Face 2148
UV Count: 3
  UV <Vector (0.6121, 0.0766)>
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Face 2149
UV Count: 3
  UV <Vector (0.5635, 0.4836)>
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Face 2150
UV Count: 3
  UV <Vector (0.5664, 0.4311)>
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Face 2151
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
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Face 2152
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
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Face 2153
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
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Face 2154
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
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Face 2155
UV Count: 3
  UV <Vector (0.6121, 0.4970)>
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Face 2156
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
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Face 2157
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
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Face 2158
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
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Face 2159
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
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Face 2160
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
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Face 2161
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
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Face 2162
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
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Face 2163
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
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Face 2164
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
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Face 2165
UV Count: 3
  UV <Vector (0.6121, 0.1783)>
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Face 2166
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
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Face 2167
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
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Face 2168
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
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Face 2169
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
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Face 2170
UV Count: 3
  UV <Vector (0.5199, 0.0353)>
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Face 2171
UV Count: 3
  UV <Vector (0.6121, 0.0227)>
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Face 2172
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
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Face 2173
UV Count: 3
  UV <Vector (0.6121, 0.0496)>
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Face 2174
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
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Face 2175
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
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Face 2176
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
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Face 2177
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
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Face 2178
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4462)>
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Face 2179
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
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Face 2180
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
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Face 2181
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
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Face 2182
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
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Face 2183
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
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Face 2184
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
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Face 2185
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
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Face 2186
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
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Face 2187
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
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Face 2188
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
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Face 2189
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
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Face 2190
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
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Face 2191
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
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Face 2192
UV Count: 3
  UV <Vector (0.5686, 0.0643)>
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Face 2193
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
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Face 2194
UV Count: 3
  UV <Vector (0.5199, 0.0089)>
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Face 2195
UV Count: 3
  UV <Vector (0.6121, 0.0766)>
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Face 2196
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
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Face 2197
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
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Face 2198
UV Count: 3
  UV <Vector (0.5674, 0.3950)>
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Face 2199
UV Count: 3
  UV <Vector (0.5671, 0.4719)>
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Face 2200
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
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Face 2201
UV Count: 3
  UV <Vector (0.5672, 0.4984)>
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Face 2202
UV Count: 3
  UV <Vector (0.5199, 0.4984)>
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Face 2203
UV Count: 3
  UV <Vector (0.5199, 0.3950)>
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Face 2204
UV Count: 3
  UV <Vector (0.5199, 0.3672)>
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Face 2205
UV Count: 3
  UV <Vector (0.5674, 0.3105)>
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Face 2206
UV Count: 3
  UV <Vector (0.5199, 0.0575)>
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Face 2207
UV Count: 3
  UV <Vector (0.5199, 0.1277)>
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Face 2208
UV Count: 3
  UV <Vector (0.5199, 0.1957)>
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Face 2209
UV Count: 3
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Face 2210
UV Count: 3
  UV <Vector (0.5641, 0.2553)>
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Face 2211
UV Count: 3
  UV <Vector (0.5689, 0.2001)>
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Face 2212
UV Count: 3
  UV <Vector (0.5794, 0.1295)>
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Face 2213
UV Count: 3
  UV <Vector (0.5758, 0.0589)>
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Face 2214
UV Count: 3
  UV <Vector (0.5674, 0.3950)>
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Face 2215
UV Count: 3
  UV <Vector (0.5672, 0.4242)>
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Face 2216
UV Count: 3
  UV <Vector (0.5199, 0.0091)>
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Face 2217
UV Count: 3
  UV <Vector (0.5758, 0.0589)>
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Face 2218
UV Count: 3
  UV <Vector (0.5672, 0.4242)>
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Face 2219
UV Count: 3
  UV <Vector (0.5672, 0.4462)>
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Face 2220
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
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Face 2221
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
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Face 2222
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
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Face 2223
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
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Face 2224
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
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Face 2225
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
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Face 2226
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
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Face 2227
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
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Face 2228
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
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Face 2229
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
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Face 2230
UV Count: 3
  UV <Vector (0.5199, 0.2962)>
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Face 2231
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
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Face 2232
UV Count: 3
  UV <Vector (0.6121, 0.2095)>
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Face 2233
UV Count: 3
  UV <Vector (0.6121, 0.1783)>
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Face 2234
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
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Face 2235
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
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Face 2236
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
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Face 2237
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
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Face 2238
UV Count: 3
  UV <Vector (0.5199, 0.0353)>
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Face 2239
UV Count: 3
  UV <Vector (0.6121, 0.0227)>
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Face 2240
UV Count: 3
  UV <Vector (0.5199, 0.4970)>
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Face 2241
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
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Face 2242
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5672, 0.0373)>
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Face 2243
UV Count: 3
  UV <Vector (0.6121, 0.0496)>
  UV <Vector (0.5686, 0.0643)>
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Face 2244
UV Count: 3
  UV <Vector (0.5199, 0.1954)>
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Face 2245
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5605, 0.2019)>
  UV <Vector (0.5590, 0.2317)>
Face 2246
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 2247
UV Count: 3
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5664, 0.4395)>
Face 2248
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 2249
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4395)>
Face 2250
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5199, 0.4462)>
Face 2251
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5199, 0.4016)>
Face 2252
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5676, 0.3532)>
Face 2253
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 2254
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5712, 0.1183)>
Face 2255
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5605, 0.2019)>
  UV <Vector (0.5619, 0.1722)>
Face 2256
UV Count: 3
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2331)>
Face 2257
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5590, 0.2317)>
Face 2258
UV Count: 3
  UV <Vector (0.5605, 0.2019)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.5619, 0.1722)>
Face 2259
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5712, 0.1183)>
Face 2260
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.4016)>
Face 2261
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
Face 2262
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5712, 0.1183)>
Face 2263
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5686, 0.0643)>
Face 2264
UV Count: 3
  UV <Vector (0.5199, 0.0353)>
  UV <Vector (0.5659, 0.0103)>
  UV <Vector (0.5199, 0.0089)>
Face 2265
UV Count: 3
  UV <Vector (0.6121, 0.0496)>
  UV <Vector (0.5659, 0.0103)>
  UV <Vector (0.5672, 0.0373)>
Face 2266
UV Count: 3
  UV <Vector (0.5199, 0.4970)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5199, 0.4718)>
Face 2267
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5645, 0.4685)>
Face 2268
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5672, 0.0373)>
  UV <Vector (0.5199, 0.0353)>
Face 2269
UV Count: 3
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.5672, 0.0373)>
  UV <Vector (0.5686, 0.0643)>
Face 2270
UV Count: 3
  UV <Vector (0.5199, 0.1954)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5605, 0.2019)>
Face 2271
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.2095)>
  UV <Vector (0.5605, 0.2019)>
Face 2272
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 2273
UV Count: 3
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5664, 0.4395)>
Face 2274
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5664, 0.4226)>
Face 2275
UV Count: 3
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5625, 0.4970)>
Face 2276
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5199, 0.4970)>
Face 2277
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5199, 0.4016)>
Face 2278
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.3540)>
Face 2279
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 2280
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5712, 0.1183)>
Face 2281
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5619, 0.1722)>
Face 2282
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5590, 0.2317)>
Face 2283
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.2407)>
Face 2284
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5590, 0.2317)>
Face 2285
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5712, 0.1183)>
Face 2286
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
Face 2287
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
Face 2288
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5712, 0.1183)>
Face 2289
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5686, 0.0643)>
Face 2290
UV Count: 3
  UV <Vector (0.5199, 0.0089)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5659, 0.0103)>
Face 2291
UV Count: 3
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.5659, 0.0103)>
  UV <Vector (0.5686, 0.0643)>
Face 2292
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 2293
UV Count: 3
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5664, 0.4395)>
Face 2294
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 2295
UV Count: 3
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5625, 0.4970)>
Face 2296
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5199, 0.4970)>
Face 2297
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5199, 0.4016)>
Face 2298
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5676, 0.3532)>
Face 2299
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 2300
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5712, 0.1183)>
Face 2301
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5199, 0.1577)>
Face 2302
UV Count: 3
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2331)>
Face 2303
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.2407)>
Face 2304
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5590, 0.2317)>
Face 2305
UV Count: 3
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5619, 0.1722)>
Face 2306
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
Face 2307
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
Face 2308
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5712, 0.1183)>
Face 2309
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5686, 0.0643)>
Face 2310
UV Count: 3
  UV <Vector (0.5199, 0.0089)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5659, 0.0103)>
Face 2311
UV Count: 3
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.5659, 0.0103)>
  UV <Vector (0.5686, 0.0643)>
Face 2312
UV Count: 3
  UV <Vector (0.6145, 0.2540)>
  UV <Vector (0.5643, 0.3300)>
  UV <Vector (0.6145, 0.3266)>
Face 2313
UV Count: 3
  UV <Vector (0.6145, 0.4641)>
  UV <Vector (0.5632, 0.4051)>
  UV <Vector (0.5647, 0.4641)>
Face 2314
UV Count: 3
  UV <Vector (0.5108, 0.4033)>
  UV <Vector (0.5647, 0.4641)>
  UV <Vector (0.5632, 0.4051)>
Face 2315
UV Count: 3
  UV <Vector (0.5653, 0.4959)>
  UV <Vector (0.6145, 0.4641)>
  UV <Vector (0.5647, 0.4641)>
Face 2316
UV Count: 3
  UV <Vector (0.5653, 0.4959)>
  UV <Vector (0.5108, 0.4641)>
  UV <Vector (0.5108, 0.4959)>
Face 2317
UV Count: 3
  UV <Vector (0.5108, 0.3266)>
  UV <Vector (0.5693, 0.2549)>
  UV <Vector (0.5108, 0.2540)>
Face 2318
UV Count: 3
  UV <Vector (0.5732, 0.2286)>
  UV <Vector (0.5108, 0.2540)>
  UV <Vector (0.5693, 0.2549)>
Face 2319
UV Count: 3
  UV <Vector (0.5693, 0.2549)>
  UV <Vector (0.6145, 0.2258)>
  UV <Vector (0.5732, 0.2286)>
Face 2320
UV Count: 3
  UV <Vector (0.5108, 0.0413)>
  UV <Vector (0.5565, 0.0142)>
  UV <Vector (0.5108, 0.0153)>
Face 2321
UV Count: 3
  UV <Vector (0.5108, 0.1401)>
  UV <Vector (0.5684, 0.1111)>
  UV <Vector (0.5108, 0.1111)>
Face 2322
UV Count: 3
  UV <Vector (0.5108, 0.1401)>
  UV <Vector (0.5794, 0.1805)>
  UV <Vector (0.5761, 0.1401)>
Face 2323
UV Count: 3
  UV <Vector (0.5108, 0.1800)>
  UV <Vector (0.5732, 0.2286)>
  UV <Vector (0.5794, 0.1805)>
Face 2324
UV Count: 3
  UV <Vector (0.5794, 0.1805)>
  UV <Vector (0.6145, 0.2258)>
  UV <Vector (0.6145, 0.1875)>
Face 2325
UV Count: 3
  UV <Vector (0.5794, 0.1805)>
  UV <Vector (0.6145, 0.1401)>
  UV <Vector (0.5761, 0.1401)>
Face 2326
UV Count: 3
  UV <Vector (0.5761, 0.1401)>
  UV <Vector (0.6145, 0.1111)>
  UV <Vector (0.5684, 0.1111)>
Face 2327
UV Count: 3
  UV <Vector (0.5633, 0.0407)>
  UV <Vector (0.6145, 0.0119)>
  UV <Vector (0.5565, 0.0142)>
Face 2328
UV Count: 3
  UV <Vector (0.5108, 0.4033)>
  UV <Vector (0.5643, 0.3300)>
  UV <Vector (0.5108, 0.3266)>
Face 2329
UV Count: 3
  UV <Vector (0.6145, 0.3266)>
  UV <Vector (0.5632, 0.4051)>
  UV <Vector (0.6145, 0.4033)>
Face 2330
UV Count: 3
  UV <Vector (0.5684, 0.1111)>
  UV <Vector (0.6145, 0.0672)>
  UV <Vector (0.5700, 0.0672)>
Face 2331
UV Count: 3
  UV <Vector (0.5108, 0.1111)>
  UV <Vector (0.5700, 0.0672)>
  UV <Vector (0.5108, 0.0672)>
Face 2332
UV Count: 3
  UV <Vector (0.5108, 0.0672)>
  UV <Vector (0.5633, 0.0407)>
  UV <Vector (0.5108, 0.0413)>
Face 2333
UV Count: 3
  UV <Vector (0.5700, 0.0672)>
  UV <Vector (0.6145, 0.0396)>
  UV <Vector (0.5633, 0.0407)>
Face 2334
UV Count: 3
  UV <Vector (0.9689, 0.1588)>
  UV <Vector (0.9703, 0.1193)>
  UV <Vector (0.9154, 0.1195)>
Face 2335
UV Count: 3
  UV <Vector (0.9034, 0.3222)>
  UV <Vector (0.9771, 0.3203)>
  UV <Vector (0.9786, 0.3072)>
Face 2336
UV Count: 3
  UV <Vector (0.9197, 0.2281)>
  UV <Vector (0.9799, 0.2269)>
  UV <Vector (0.9803, 0.1823)>
Face 2337
UV Count: 3
  UV <Vector (0.8427, 0.3093)>
  UV <Vector (0.8457, 0.3207)>
  UV <Vector (0.9034, 0.3222)>
Face 2338
UV Count: 3
  UV <Vector (0.8468, 0.1836)>
  UV <Vector (0.8409, 0.2270)>
  UV <Vector (0.9197, 0.2281)>
Face 2339
UV Count: 3
  UV <Vector (0.9134, 0.2783)>
  UV <Vector (0.9811, 0.2793)>
  UV <Vector (0.9807, 0.2505)>
Face 2340
UV Count: 3
  UV <Vector (0.8391, 0.2776)>
  UV <Vector (0.9134, 0.2783)>
  UV <Vector (0.9164, 0.2493)>
Face 2341
UV Count: 3
  UV <Vector (0.9164, 0.2493)>
  UV <Vector (0.9807, 0.2505)>
  UV <Vector (0.9799, 0.2269)>
Face 2342
UV Count: 3
  UV <Vector (0.8387, 0.2512)>
  UV <Vector (0.9164, 0.2493)>
  UV <Vector (0.9197, 0.2281)>
Face 2343
UV Count: 3
  UV <Vector (0.8398, 0.2978)>
  UV <Vector (0.9084, 0.3003)>
  UV <Vector (0.9134, 0.2783)>
Face 2344
UV Count: 3
  UV <Vector (0.9084, 0.3003)>
  UV <Vector (0.9801, 0.2942)>
  UV <Vector (0.9811, 0.2793)>
Face 2345
UV Count: 3
  UV <Vector (0.9059, 0.3113)>
  UV <Vector (0.9786, 0.3072)>
  UV <Vector (0.9801, 0.2942)>
Face 2346
UV Count: 3
  UV <Vector (0.8398, 0.2978)>
  UV <Vector (0.8427, 0.3093)>
  UV <Vector (0.9059, 0.3113)>
Face 2347
UV Count: 3
  UV <Vector (0.7034, 0.0241)>
  UV <Vector (0.7034, 0.0490)>
  UV <Vector (0.6296, 0.0463)>
Face 2348
UV Count: 3
  UV <Vector (0.6985, 0.0809)>
  UV <Vector (0.6985, 0.1246)>
  UV <Vector (0.6296, 0.1208)>
Face 2349
UV Count: 3
  UV <Vector (0.6985, 0.1246)>
  UV <Vector (0.6919, 0.1710)>
  UV <Vector (0.6296, 0.1679)>
Face 2350
UV Count: 3
  UV <Vector (0.6919, 0.1710)>
  UV <Vector (0.6852, 0.2060)>
  UV <Vector (0.6296, 0.2060)>
Face 2351
UV Count: 3
  UV <Vector (0.6919, 0.1710)>
  UV <Vector (0.7456, 0.1676)>
  UV <Vector (0.7456, 0.2060)>
Face 2352
UV Count: 3
  UV <Vector (0.6985, 0.1246)>
  UV <Vector (0.7456, 0.1219)>
  UV <Vector (0.7456, 0.1676)>
Face 2353
UV Count: 3
  UV <Vector (0.6985, 0.1246)>
  UV <Vector (0.6985, 0.0809)>
  UV <Vector (0.7456, 0.0785)>
Face 2354
UV Count: 3
  UV <Vector (0.7034, 0.0490)>
  UV <Vector (0.7034, 0.0241)>
  UV <Vector (0.7456, 0.0204)>
Face 2355
UV Count: 3
  UV <Vector (0.6985, 0.0809)>
  UV <Vector (0.7034, 0.0490)>
  UV <Vector (0.7456, 0.0436)>
Face 2356
UV Count: 3
  UV <Vector (0.7034, 0.0490)>
  UV <Vector (0.6985, 0.0809)>
  UV <Vector (0.6296, 0.0780)>
Face 2357
UV Count: 3
  UV <Vector (0.6999, 0.0009)>
  UV <Vector (0.7034, 0.0241)>
  UV <Vector (0.6296, 0.0247)>
Face 2358
UV Count: 3
  UV <Vector (0.7034, 0.0241)>
  UV <Vector (0.6999, 0.0009)>
  UV <Vector (0.7456, 0.0006)>
Face 2359
UV Count: 3
  UV <Vector (0.5050, 0.3836)>
  UV <Vector (0.5068, 0.4265)>
  UV <Vector (0.5617, 0.4174)>
Face 2360
UV Count: 3
  UV <Vector (0.6193, 0.3794)>
  UV <Vector (0.5570, 0.3697)>
  UV <Vector (0.5617, 0.4174)>
Face 2361
UV Count: 3
  UV <Vector (0.6168, 0.3193)>
  UV <Vector (0.5611, 0.3133)>
  UV <Vector (0.5570, 0.3697)>
Face 2362
UV Count: 3
  UV <Vector (0.6145, 0.2433)>
  UV <Vector (0.5641, 0.2425)>
  UV <Vector (0.5611, 0.3133)>
Face 2363
UV Count: 3
  UV <Vector (0.6155, 0.1644)>
  UV <Vector (0.5613, 0.1833)>
  UV <Vector (0.5641, 0.2425)>
Face 2364
UV Count: 3
  UV <Vector (0.6194, 0.0774)>
  UV <Vector (0.5631, 0.0672)>
  UV <Vector (0.5641, 0.1125)>
Face 2365
UV Count: 3
  UV <Vector (0.5631, 0.0672)>
  UV <Vector (0.5112, 0.0678)>
  UV <Vector (0.5124, 0.1212)>
Face 2366
UV Count: 3
  UV <Vector (0.5069, 0.2475)>
  UV <Vector (0.5641, 0.2425)>
  UV <Vector (0.5613, 0.1833)>
Face 2367
UV Count: 3
  UV <Vector (0.5025, 0.3235)>
  UV <Vector (0.5611, 0.3133)>
  UV <Vector (0.5641, 0.2425)>
Face 2368
UV Count: 3
  UV <Vector (0.5025, 0.3235)>
  UV <Vector (0.5050, 0.3836)>
  UV <Vector (0.5570, 0.3697)>
Face 2369
UV Count: 3
  UV <Vector (0.5082, 0.1757)>
  UV <Vector (0.5613, 0.1833)>
  UV <Vector (0.5641, 0.1125)>
Face 2370
UV Count: 3
  UV <Vector (0.6201, 0.1198)>
  UV <Vector (0.5641, 0.1125)>
  UV <Vector (0.5613, 0.1833)>
Face 2371
UV Count: 3
  UV <Vector (0.5655, 0.0095)>
  UV <Vector (0.5135, 0.0028)>
  UV <Vector (0.5112, 0.0678)>
Face 2372
UV Count: 3
  UV <Vector (0.6221, 0.0125)>
  UV <Vector (0.5655, 0.0095)>
  UV <Vector (0.5631, 0.0672)>
Face 2373
UV Count: 3
  UV <Vector (0.6159, 0.4586)>
  UV <Vector (0.5650, 0.4588)>
  UV <Vector (0.5683, 0.4994)>
Face 2374
UV Count: 3
  UV <Vector (0.5099, 0.4984)>
  UV <Vector (0.5683, 0.4994)>
  UV <Vector (0.5650, 0.4588)>
Face 2375
UV Count: 3
  UV <Vector (0.6196, 0.4223)>
  UV <Vector (0.5617, 0.4174)>
  UV <Vector (0.5650, 0.4588)>
Face 2376
UV Count: 3
  UV <Vector (0.5084, 0.4628)>
  UV <Vector (0.5650, 0.4588)>
  UV <Vector (0.5617, 0.4174)>
Face 2377
UV Count: 3
  UV <Vector (0.7224, 0.2391)>
  UV <Vector (0.7217, 0.2527)>
  UV <Vector (0.7444, 0.2497)>
Face 2378
UV Count: 3
  UV <Vector (0.7250, 0.2104)>
  UV <Vector (0.7218, 0.2238)>
  UV <Vector (0.7432, 0.2207)>
Face 2379
UV Count: 3
  UV <Vector (0.7048, 0.2508)>
  UV <Vector (0.7217, 0.2527)>
  UV <Vector (0.7224, 0.2391)>
Face 2380
UV Count: 3
  UV <Vector (0.7093, 0.2155)>
  UV <Vector (0.7064, 0.2263)>
  UV <Vector (0.7218, 0.2238)>
Face 2381
UV Count: 3
  UV <Vector (0.7224, 0.2391)>
  UV <Vector (0.7428, 0.2362)>
  UV <Vector (0.7429, 0.2277)>
Face 2382
UV Count: 3
  UV <Vector (0.7039, 0.2422)>
  UV <Vector (0.7224, 0.2391)>
  UV <Vector (0.7219, 0.2303)>
Face 2383
UV Count: 3
  UV <Vector (0.7219, 0.2303)>
  UV <Vector (0.7429, 0.2277)>
  UV <Vector (0.7432, 0.2207)>
Face 2384
UV Count: 3
  UV <Vector (0.7036, 0.2341)>
  UV <Vector (0.7219, 0.2303)>
  UV <Vector (0.7218, 0.2238)>
Face 2385
UV Count: 3
  UV <Vector (0.7460, 0.0839)>
  UV <Vector (0.7460, 0.1043)>
  UV <Vector (0.6995, 0.1031)>
Face 2386
UV Count: 3
  UV <Vector (0.6995, 0.0816)>
  UV <Vector (0.6995, 0.0606)>
  UV <Vector (0.7460, 0.0629)>
Face 2387
UV Count: 3
  UV <Vector (0.6995, 0.0606)>
  UV <Vector (0.6995, 0.0386)>
  UV <Vector (0.7460, 0.0410)>
Face 2388
UV Count: 3
  UV <Vector (0.6995, 0.0386)>
  UV <Vector (0.6995, 0.0275)>
  UV <Vector (0.7460, 0.0306)>
Face 2389
UV Count: 3
  UV <Vector (0.6995, 0.0168)>
  UV <Vector (0.6995, 0.0102)>
  UV <Vector (0.7460, 0.0131)>
Face 2390
UV Count: 3
  UV <Vector (0.6995, 0.0816)>
  UV <Vector (0.6995, 0.1031)>
  UV <Vector (0.6304, 0.1036)>
Face 2391
UV Count: 3
  UV <Vector (0.6995, 0.0606)>
  UV <Vector (0.6995, 0.0816)>
  UV <Vector (0.6304, 0.0795)>
Face 2392
UV Count: 3
  UV <Vector (0.6304, 0.0364)>
  UV <Vector (0.6995, 0.0386)>
  UV <Vector (0.6995, 0.0606)>
Face 2393
UV Count: 3
  UV <Vector (0.6304, 0.0246)>
  UV <Vector (0.6995, 0.0275)>
  UV <Vector (0.6995, 0.0386)>
Face 2394
UV Count: 3
  UV <Vector (0.6304, 0.0075)>
  UV <Vector (0.6995, 0.0102)>
  UV <Vector (0.6995, 0.0168)>
Face 2395
UV Count: 3
  UV <Vector (0.6995, 0.0168)>
  UV <Vector (0.7460, 0.0205)>
  UV <Vector (0.7460, 0.0306)>
Face 2396
UV Count: 3
  UV <Vector (0.6304, 0.0135)>
  UV <Vector (0.6995, 0.0168)>
  UV <Vector (0.6995, 0.0275)>
Face 2397
UV Count: 3
  UV <Vector (0.6995, 0.0102)>
  UV <Vector (0.6995, 0.0036)>
  UV <Vector (0.7460, 0.0057)>
Face 2398
UV Count: 3
  UV <Vector (0.6304, 0.0014)>
  UV <Vector (0.6995, 0.0036)>
  UV <Vector (0.6995, 0.0102)>
Face 2399
UV Count: 3
  UV <Vector (0.6907, 0.1776)>
  UV <Vector (0.6907, 0.1910)>
  UV <Vector (0.7333, 0.1910)>
Face 2400
UV Count: 3
  UV <Vector (0.6907, 0.0202)>
  UV <Vector (0.6907, 0.0324)>
  UV <Vector (0.7333, 0.0324)>
Face 2401
UV Count: 3
  UV <Vector (0.7333, 0.0031)>
  UV <Vector (0.6907, 0.0031)>
  UV <Vector (0.6907, 0.0202)>
Face 2402
UV Count: 3
  UV <Vector (0.6907, 0.0031)>
  UV <Vector (0.6403, 0.0031)>
  UV <Vector (0.6403, 0.0202)>
Face 2403
UV Count: 3
  UV <Vector (0.6907, 0.0324)>
  UV <Vector (0.6907, 0.0202)>
  UV <Vector (0.6403, 0.0202)>
Face 2404
UV Count: 3
  UV <Vector (0.7333, 0.1058)>
  UV <Vector (0.6907, 0.1058)>
  UV <Vector (0.6907, 0.1336)>
Face 2405
UV Count: 3
  UV <Vector (0.6907, 0.0448)>
  UV <Vector (0.6907, 0.0597)>
  UV <Vector (0.7333, 0.0597)>
Face 2406
UV Count: 3
  UV <Vector (0.6907, 0.0448)>
  UV <Vector (0.6403, 0.0448)>
  UV <Vector (0.6403, 0.0597)>
Face 2407
UV Count: 3
  UV <Vector (0.7333, 0.0747)>
  UV <Vector (0.6907, 0.0747)>
  UV <Vector (0.6907, 0.1058)>
Face 2408
UV Count: 3
  UV <Vector (0.6907, 0.0747)>
  UV <Vector (0.6403, 0.0747)>
  UV <Vector (0.6403, 0.1058)>
Face 2409
UV Count: 3
  UV <Vector (0.6907, 0.1058)>
  UV <Vector (0.6403, 0.1058)>
  UV <Vector (0.6403, 0.1336)>
Face 2410
UV Count: 3
  UV <Vector (0.7333, 0.1336)>
  UV <Vector (0.6907, 0.1336)>
  UV <Vector (0.6907, 0.1572)>
Face 2411
UV Count: 3
  UV <Vector (0.6907, 0.1336)>
  UV <Vector (0.6403, 0.1336)>
  UV <Vector (0.6403, 0.1572)>
Face 2412
UV Count: 3
  UV <Vector (0.6907, 0.1572)>
  UV <Vector (0.6907, 0.1776)>
  UV <Vector (0.7333, 0.1776)>
Face 2413
UV Count: 3
  UV <Vector (0.6907, 0.1776)>
  UV <Vector (0.6907, 0.1572)>
  UV <Vector (0.6403, 0.1572)>
Face 2414
UV Count: 3
  UV <Vector (0.6907, 0.1776)>
  UV <Vector (0.6403, 0.1776)>
  UV <Vector (0.6403, 0.1910)>
Face 2415
UV Count: 3
  UV <Vector (0.6907, 0.0597)>
  UV <Vector (0.6403, 0.0597)>
  UV <Vector (0.6403, 0.0747)>
Face 2416
UV Count: 3
  UV <Vector (0.6907, 0.0597)>
  UV <Vector (0.6907, 0.0747)>
  UV <Vector (0.7333, 0.0747)>
Face 2417
UV Count: 3
  UV <Vector (0.6907, 0.0448)>
  UV <Vector (0.6907, 0.0324)>
  UV <Vector (0.6403, 0.0324)>
Face 2418
UV Count: 3
  UV <Vector (0.6907, 0.0324)>
  UV <Vector (0.6907, 0.0448)>
  UV <Vector (0.7333, 0.0448)>
Face 2419
UV Count: 3
  UV <Vector (0.8806, 0.0477)>
  UV <Vector (0.9163, 0.0484)>
  UV <Vector (0.9164, 0.0812)>
Face 2420
UV Count: 3
  UV <Vector (0.9164, 0.1407)>
  UV <Vector (0.8785, 0.1398)>
  UV <Vector (0.8778, 0.1014)>
Face 2421
UV Count: 3
  UV <Vector (0.9625, 0.0825)>
  UV <Vector (0.9164, 0.0812)>
  UV <Vector (0.9163, 0.0484)>
Face 2422
UV Count: 3
  UV <Vector (0.9617, 0.1342)>
  UV <Vector (0.9164, 0.1407)>
  UV <Vector (0.9145, 0.1030)>
Face 2423
UV Count: 3
  UV <Vector (0.9145, 0.1030)>
  UV <Vector (0.8778, 0.1014)>
  UV <Vector (0.8784, 0.0791)>
Face 2424
UV Count: 3
  UV <Vector (0.9629, 0.1028)>
  UV <Vector (0.9145, 0.1030)>
  UV <Vector (0.9164, 0.0812)>
Face 2425
UV Count: 3
  UV <Vector (0.9163, 0.0484)>
  UV <Vector (0.8806, 0.0477)>
  UV <Vector (0.8845, 0.0129)>
Face 2426
UV Count: 3
  UV <Vector (0.9163, 0.0484)>
  UV <Vector (0.9166, 0.0122)>
  UV <Vector (0.9631, 0.0160)>
Face 2427
UV Count: 3
  UV <Vector (0.8785, 0.1398)>
  UV <Vector (0.8445, 0.1333)>
  UV <Vector (0.8421, 0.0999)>
Face 2428
UV Count: 3
  UV <Vector (0.8778, 0.1014)>
  UV <Vector (0.8421, 0.0999)>
  UV <Vector (0.8407, 0.0780)>
Face 2429
UV Count: 3
  UV <Vector (0.8784, 0.0791)>
  UV <Vector (0.8407, 0.0780)>
  UV <Vector (0.8442, 0.0480)>
Face 2430
UV Count: 3
  UV <Vector (0.8806, 0.0477)>
  UV <Vector (0.8442, 0.0480)>
  UV <Vector (0.8533, 0.0152)>
Face 2431
UV Count: 3
  UV <Vector (0.7391, 0.1820)>
  UV <Vector (0.7391, 0.1943)>
  UV <Vector (0.6907, 0.1943)>
Face 2432
UV Count: 3
  UV <Vector (0.7391, 0.0464)>
  UV <Vector (0.7391, 0.0658)>
  UV <Vector (0.6907, 0.0658)>
Face 2433
UV Count: 3
  UV <Vector (0.7391, 0.0042)>
  UV <Vector (0.7391, 0.0194)>
  UV <Vector (0.6907, 0.0194)>
Face 2434
UV Count: 3
  UV <Vector (0.6425, 0.0194)>
  UV <Vector (0.6425, 0.0042)>
  UV <Vector (0.6907, 0.0042)>
Face 2435
UV Count: 3
  UV <Vector (0.7391, 0.0194)>
  UV <Vector (0.7391, 0.0314)>
  UV <Vector (0.6907, 0.0314)>
Face 2436
UV Count: 3
  UV <Vector (0.6425, 0.0314)>
  UV <Vector (0.6425, 0.0194)>
  UV <Vector (0.6907, 0.0194)>
Face 2437
UV Count: 3
  UV <Vector (0.7391, 0.0314)>
  UV <Vector (0.7391, 0.0464)>
  UV <Vector (0.6907, 0.0464)>
Face 2438
UV Count: 3
  UV <Vector (0.6907, 0.0464)>
  UV <Vector (0.6425, 0.0464)>
  UV <Vector (0.6425, 0.0314)>
Face 2439
UV Count: 3
  UV <Vector (0.6907, 0.0658)>
  UV <Vector (0.6425, 0.0658)>
  UV <Vector (0.6425, 0.0464)>
Face 2440
UV Count: 3
  UV <Vector (0.7391, 0.1410)>
  UV <Vector (0.6907, 0.1410)>
  UV <Vector (0.6907, 0.1157)>
Face 2441
UV Count: 3
  UV <Vector (0.7391, 0.0896)>
  UV <Vector (0.6907, 0.0896)>
  UV <Vector (0.6907, 0.0658)>
Face 2442
UV Count: 3
  UV <Vector (0.6907, 0.0896)>
  UV <Vector (0.6425, 0.0896)>
  UV <Vector (0.6425, 0.0658)>
Face 2443
UV Count: 3
  UV <Vector (0.7391, 0.1157)>
  UV <Vector (0.6907, 0.1157)>
  UV <Vector (0.6907, 0.0896)>
Face 2444
UV Count: 3
  UV <Vector (0.6907, 0.1157)>
  UV <Vector (0.6425, 0.1157)>
  UV <Vector (0.6425, 0.0896)>
Face 2445
UV Count: 3
  UV <Vector (0.6425, 0.1410)>
  UV <Vector (0.6425, 0.1157)>
  UV <Vector (0.6907, 0.1157)>
Face 2446
UV Count: 3
  UV <Vector (0.7391, 0.1410)>
  UV <Vector (0.7391, 0.1635)>
  UV <Vector (0.6907, 0.1635)>
Face 2447
UV Count: 3
  UV <Vector (0.6425, 0.1635)>
  UV <Vector (0.6425, 0.1410)>
  UV <Vector (0.6907, 0.1410)>
Face 2448
UV Count: 3
  UV <Vector (0.7391, 0.1635)>
  UV <Vector (0.7391, 0.1820)>
  UV <Vector (0.6907, 0.1820)>
Face 2449
UV Count: 3
  UV <Vector (0.6425, 0.1820)>
  UV <Vector (0.6425, 0.1635)>
  UV <Vector (0.6907, 0.1635)>
Face 2450
UV Count: 3
  UV <Vector (0.6425, 0.1943)>
  UV <Vector (0.6425, 0.1820)>
  UV <Vector (0.6907, 0.1820)>
Face 2451
UV Count: 3
  UV <Vector (0.6840, 0.1516)>
  UV <Vector (0.6840, 0.1323)>
  UV <Vector (0.6325, 0.1305)>
Face 2452
UV Count: 3
  UV <Vector (0.6840, 0.1908)>
  UV <Vector (0.6840, 0.1733)>
  UV <Vector (0.6325, 0.1718)>
Face 2453
UV Count: 3
  UV <Vector (0.6346, 0.1700)>
  UV <Vector (0.6346, 0.1939)>
  UV <Vector (0.6893, 0.1939)>
Face 2454
UV Count: 3
  UV <Vector (0.6346, 0.1320)>
  UV <Vector (0.6346, 0.1499)>
  UV <Vector (0.6893, 0.1537)>
Face 2455
UV Count: 3
  UV <Vector (0.6346, 0.0974)>
  UV <Vector (0.6346, 0.1153)>
  UV <Vector (0.6893, 0.1206)>
Face 2456
UV Count: 3
  UV <Vector (0.7391, 0.1229)>
  UV <Vector (0.7090, 0.1189)>
  UV <Vector (0.7090, 0.1422)>
Face 2457
UV Count: 3
  UV <Vector (0.7391, 0.1931)>
  UV <Vector (0.7391, 0.1700)>
  UV <Vector (0.7090, 0.1672)>
Face 2458
UV Count: 3
  UV <Vector (0.6893, 0.1728)>
  UV <Vector (0.6893, 0.1939)>
  UV <Vector (0.7369, 0.1939)>
Face 2459
UV Count: 3
  UV <Vector (0.6893, 0.1367)>
  UV <Vector (0.6893, 0.1537)>
  UV <Vector (0.7369, 0.1561)>
Face 2460
UV Count: 3
  UV <Vector (0.6304, 0.1420)>
  UV <Vector (0.6304, 0.1574)>
  UV <Vector (0.7435, 0.1596)>
Face 2461
UV Count: 3
  UV <Vector (0.7435, 0.1768)>
  UV <Vector (0.6304, 0.1752)>
  UV <Vector (0.6304, 0.1941)>
Face 2462
UV Count: 3
  UV <Vector (0.7090, 0.0724)>
  UV <Vector (0.6457, 0.0564)>
  UV <Vector (0.6457, 0.0853)>
Face 2463
UV Count: 3
  UV <Vector (0.7090, 0.1189)>
  UV <Vector (0.6457, 0.1112)>
  UV <Vector (0.6457, 0.1358)>
Face 2464
UV Count: 3
  UV <Vector (0.7090, 0.1902)>
  UV <Vector (0.7090, 0.1672)>
  UV <Vector (0.6457, 0.1614)>
Face 2465
UV Count: 3
  UV <Vector (0.6840, 0.1733)>
  UV <Vector (0.6840, 0.1516)>
  UV <Vector (0.6325, 0.1506)>
Face 2466
UV Count: 3
  UV <Vector (0.6346, 0.1499)>
  UV <Vector (0.6346, 0.1700)>
  UV <Vector (0.6893, 0.1728)>
Face 2467
UV Count: 3
  UV <Vector (0.6893, 0.1537)>
  UV <Vector (0.6893, 0.1728)>
  UV <Vector (0.7369, 0.1748)>
Face 2468
UV Count: 3
  UV <Vector (0.6304, 0.1574)>
  UV <Vector (0.6304, 0.1752)>
  UV <Vector (0.7435, 0.1768)>
Face 2469
UV Count: 3
  UV <Vector (0.7302, 0.0765)>
  UV <Vector (0.6840, 0.0728)>
  UV <Vector (0.6840, 0.0949)>
Face 2470
UV Count: 3
  UV <Vector (0.6893, 0.0821)>
  UV <Vector (0.6346, 0.0759)>
  UV <Vector (0.6346, 0.0974)>
Face 2471
UV Count: 3
  UV <Vector (0.7090, 0.0954)>
  UV <Vector (0.6457, 0.0853)>
  UV <Vector (0.6457, 0.1112)>
Face 2472
UV Count: 3
  UV <Vector (0.7391, 0.1007)>
  UV <Vector (0.7090, 0.0954)>
  UV <Vector (0.7090, 0.1189)>
Face 2473
UV Count: 3
  UV <Vector (0.6840, 0.1142)>
  UV <Vector (0.6325, 0.1104)>
  UV <Vector (0.6325, 0.1305)>
Face 2474
UV Count: 3
  UV <Vector (0.6346, 0.1153)>
  UV <Vector (0.6346, 0.1320)>
  UV <Vector (0.6893, 0.1367)>
Face 2475
UV Count: 3
  UV <Vector (0.6893, 0.1206)>
  UV <Vector (0.6893, 0.1367)>
  UV <Vector (0.7369, 0.1396)>
Face 2476
UV Count: 3
  UV <Vector (0.6304, 0.1273)>
  UV <Vector (0.6304, 0.1420)>
  UV <Vector (0.7435, 0.1445)>
Face 2477
UV Count: 3
  UV <Vector (0.7090, 0.1422)>
  UV <Vector (0.7090, 0.1672)>
  UV <Vector (0.7391, 0.1700)>
Face 2478
UV Count: 3
  UV <Vector (0.7090, 0.1422)>
  UV <Vector (0.6457, 0.1358)>
  UV <Vector (0.6457, 0.1614)>
Face 2479
UV Count: 3
  UV <Vector (0.6893, 0.0184)>
  UV <Vector (0.6346, 0.0175)>
  UV <Vector (0.6346, 0.0339)>
Face 2480
UV Count: 3
  UV <Vector (0.6893, 0.0038)>
  UV <Vector (0.6346, 0.0038)>
  UV <Vector (0.6346, 0.0175)>
Face 2481
UV Count: 3
  UV <Vector (0.6840, 0.0204)>
  UV <Vector (0.7302, 0.0249)>
  UV <Vector (0.7302, 0.0018)>
Face 2482
UV Count: 3
  UV <Vector (0.6840, 0.0351)>
  UV <Vector (0.7302, 0.0388)>
  UV <Vector (0.7302, 0.0249)>
Face 2483
UV Count: 3
  UV <Vector (0.6457, 0.0564)>
  UV <Vector (0.7090, 0.0724)>
  UV <Vector (0.7090, 0.0509)>
Face 2484
UV Count: 3
  UV <Vector (0.7090, 0.0724)>
  UV <Vector (0.7391, 0.0771)>
  UV <Vector (0.7391, 0.0552)>
Face 2485
UV Count: 3
  UV <Vector (0.7090, 0.0954)>
  UV <Vector (0.7391, 0.1007)>
  UV <Vector (0.7391, 0.0771)>
Face 2486
UV Count: 3
  UV <Vector (0.7302, 0.1908)>
  UV <Vector (0.7302, 0.1746)>
  UV <Vector (0.6840, 0.1733)>
Face 2487
UV Count: 3
  UV <Vector (0.6840, 0.1516)>
  UV <Vector (0.6840, 0.1733)>
  UV <Vector (0.7302, 0.1746)>
Face 2488
UV Count: 3
  UV <Vector (0.6840, 0.1323)>
  UV <Vector (0.6840, 0.1516)>
  UV <Vector (0.7302, 0.1521)>
Face 2489
UV Count: 3
  UV <Vector (0.6840, 0.1142)>
  UV <Vector (0.6840, 0.1323)>
  UV <Vector (0.7302, 0.1327)>
Face 2490
UV Count: 3
  UV <Vector (0.6325, 0.0883)>
  UV <Vector (0.6840, 0.0949)>
  UV <Vector (0.6840, 0.0728)>
Face 2491
UV Count: 3
  UV <Vector (0.7302, 0.0972)>
  UV <Vector (0.6840, 0.0949)>
  UV <Vector (0.6840, 0.1142)>
Face 2492
UV Count: 3
  UV <Vector (0.6840, 0.0949)>
  UV <Vector (0.6325, 0.0883)>
  UV <Vector (0.6325, 0.1104)>
Face 2493
UV Count: 3
  UV <Vector (0.6893, 0.0184)>
  UV <Vector (0.7369, 0.0183)>
  UV <Vector (0.7369, 0.0038)>
Face 2494
UV Count: 3
  UV <Vector (0.6304, 0.0254)>
  UV <Vector (0.7435, 0.0276)>
  UV <Vector (0.7435, 0.0069)>
Face 2495
UV Count: 3
  UV <Vector (0.6304, 0.0463)>
  UV <Vector (0.7435, 0.0516)>
  UV <Vector (0.7435, 0.0276)>
Face 2496
UV Count: 3
  UV <Vector (0.6893, 0.0365)>
  UV <Vector (0.7369, 0.0384)>
  UV <Vector (0.7369, 0.0183)>
Face 2497
UV Count: 3
  UV <Vector (0.7435, 0.1144)>
  UV <Vector (0.6304, 0.1116)>
  UV <Vector (0.6304, 0.1273)>
Face 2498
UV Count: 3
  UV <Vector (0.6893, 0.1033)>
  UV <Vector (0.6893, 0.1206)>
  UV <Vector (0.7369, 0.1237)>
Face 2499
UV Count: 3
  UV <Vector (0.6893, 0.1033)>
  UV <Vector (0.7369, 0.1066)>
  UV <Vector (0.7369, 0.0860)>
Face 2500
UV Count: 3
  UV <Vector (0.7435, 0.0516)>
  UV <Vector (0.6304, 0.0463)>
  UV <Vector (0.6304, 0.0699)>
Face 2501
UV Count: 3
  UV <Vector (0.6325, 0.0230)>
  UV <Vector (0.6840, 0.0204)>
  UV <Vector (0.6840, 0.0018)>
Face 2502
UV Count: 3
  UV <Vector (0.6325, 0.0338)>
  UV <Vector (0.6840, 0.0351)>
  UV <Vector (0.6840, 0.0204)>
Face 2503
UV Count: 3
  UV <Vector (0.6304, 0.0926)>
  UV <Vector (0.7435, 0.0971)>
  UV <Vector (0.7435, 0.0749)>
Face 2504
UV Count: 3
  UV <Vector (0.7090, 0.0182)>
  UV <Vector (0.7391, 0.0164)>
  UV <Vector (0.7391, 0.0017)>
Face 2505
UV Count: 3
  UV <Vector (0.6893, 0.0585)>
  UV <Vector (0.7369, 0.0621)>
  UV <Vector (0.7369, 0.0384)>
Face 2506
UV Count: 3
  UV <Vector (0.7369, 0.0621)>
  UV <Vector (0.6893, 0.0585)>
  UV <Vector (0.6893, 0.0821)>
Face 2507
UV Count: 3
  UV <Vector (0.6346, 0.0759)>
  UV <Vector (0.6893, 0.0821)>
  UV <Vector (0.6893, 0.0585)>
Face 2508
UV Count: 3
  UV <Vector (0.6346, 0.0537)>
  UV <Vector (0.6893, 0.0585)>
  UV <Vector (0.6893, 0.0365)>
Face 2509
UV Count: 3
  UV <Vector (0.7302, 0.0558)>
  UV <Vector (0.6840, 0.0521)>
  UV <Vector (0.6840, 0.0728)>
Face 2510
UV Count: 3
  UV <Vector (0.6840, 0.0521)>
  UV <Vector (0.7302, 0.0558)>
  UV <Vector (0.7302, 0.0388)>
Face 2511
UV Count: 3
  UV <Vector (0.7391, 0.0164)>
  UV <Vector (0.7090, 0.0182)>
  UV <Vector (0.7090, 0.0269)>
Face 2512
UV Count: 3
  UV <Vector (0.7090, 0.0356)>
  UV <Vector (0.6457, 0.0220)>
  UV <Vector (0.6457, 0.0324)>
Face 2513
UV Count: 3
  UV <Vector (0.6325, 0.0653)>
  UV <Vector (0.6840, 0.0728)>
  UV <Vector (0.6840, 0.0521)>
Face 2514
UV Count: 3
  UV <Vector (0.7090, 0.0509)>
  UV <Vector (0.7391, 0.0552)>
  UV <Vector (0.7391, 0.0403)>
Face 2515
UV Count: 3
  UV <Vector (0.7391, 0.0284)>
  UV <Vector (0.7090, 0.0269)>
  UV <Vector (0.7090, 0.0356)>
Face 2516
UV Count: 3
  UV <Vector (0.6325, 0.0472)>
  UV <Vector (0.6840, 0.0521)>
  UV <Vector (0.6840, 0.0351)>
Face 2517
UV Count: 3
  UV <Vector (0.7435, 0.0971)>
  UV <Vector (0.6304, 0.0926)>
  UV <Vector (0.6304, 0.1116)>
Face 2518
UV Count: 3
  UV <Vector (0.7090, 0.0269)>
  UV <Vector (0.7090, 0.0182)>
  UV <Vector (0.6457, 0.0220)>
Face 2519
UV Count: 3
  UV <Vector (0.6457, 0.0220)>
  UV <Vector (0.7090, 0.0182)>
  UV <Vector (0.7090, 0.0020)>
Face 2520
UV Count: 3
  UV <Vector (0.6325, 0.1506)>
  UV <Vector (0.6325, 0.1305)>
  UV <Vector (0.6840, 0.1323)>
Face 2521
UV Count: 3
  UV <Vector (0.6325, 0.1908)>
  UV <Vector (0.6325, 0.1718)>
  UV <Vector (0.6840, 0.1733)>
Face 2522
UV Count: 3
  UV <Vector (0.6893, 0.1728)>
  UV <Vector (0.6893, 0.1939)>
  UV <Vector (0.6346, 0.1939)>
Face 2523
UV Count: 3
  UV <Vector (0.6893, 0.1367)>
  UV <Vector (0.6893, 0.1537)>
  UV <Vector (0.6346, 0.1499)>
Face 2524
UV Count: 3
  UV <Vector (0.6893, 0.1033)>
  UV <Vector (0.6893, 0.1206)>
  UV <Vector (0.6346, 0.1153)>
Face 2525
UV Count: 3
  UV <Vector (0.7090, 0.1422)>
  UV <Vector (0.7090, 0.1189)>
  UV <Vector (0.7391, 0.1229)>
Face 2526
UV Count: 3
  UV <Vector (0.7090, 0.1902)>
  UV <Vector (0.7090, 0.1672)>
  UV <Vector (0.7391, 0.1700)>
Face 2527
UV Count: 3
  UV <Vector (0.7369, 0.1748)>
  UV <Vector (0.7369, 0.1939)>
  UV <Vector (0.6893, 0.1939)>
Face 2528
UV Count: 3
  UV <Vector (0.7369, 0.1396)>
  UV <Vector (0.7369, 0.1561)>
  UV <Vector (0.6893, 0.1537)>
Face 2529
UV Count: 3
  UV <Vector (0.7435, 0.1596)>
  UV <Vector (0.6304, 0.1574)>
  UV <Vector (0.6304, 0.1420)>
Face 2530
UV Count: 3
  UV <Vector (0.7435, 0.1942)>
  UV <Vector (0.6304, 0.1941)>
  UV <Vector (0.6304, 0.1752)>
Face 2531
UV Count: 3
  UV <Vector (0.7090, 0.0954)>
  UV <Vector (0.6457, 0.0853)>
  UV <Vector (0.6457, 0.0564)>
Face 2532
UV Count: 3
  UV <Vector (0.6457, 0.1358)>
  UV <Vector (0.6457, 0.1112)>
  UV <Vector (0.7090, 0.1189)>
Face 2533
UV Count: 3
  UV <Vector (0.6457, 0.1860)>
  UV <Vector (0.6457, 0.1614)>
  UV <Vector (0.7090, 0.1672)>
Face 2534
UV Count: 3
  UV <Vector (0.6325, 0.1506)>
  UV <Vector (0.6840, 0.1516)>
  UV <Vector (0.6840, 0.1733)>
Face 2535
UV Count: 3
  UV <Vector (0.6893, 0.1537)>
  UV <Vector (0.6893, 0.1728)>
  UV <Vector (0.6346, 0.1700)>
Face 2536
UV Count: 3
  UV <Vector (0.7369, 0.1561)>
  UV <Vector (0.7369, 0.1748)>
  UV <Vector (0.6893, 0.1728)>
Face 2537
UV Count: 3
  UV <Vector (0.7435, 0.1768)>
  UV <Vector (0.6304, 0.1752)>
  UV <Vector (0.6304, 0.1574)>
Face 2538
UV Count: 3
  UV <Vector (0.7302, 0.0765)>
  UV <Vector (0.7302, 0.0972)>
  UV <Vector (0.6840, 0.0949)>
Face 2539
UV Count: 3
  UV <Vector (0.6893, 0.0821)>
  UV <Vector (0.6893, 0.1033)>
  UV <Vector (0.6346, 0.0974)>
Face 2540
UV Count: 3
  UV <Vector (0.6457, 0.1112)>
  UV <Vector (0.6457, 0.0853)>
  UV <Vector (0.7090, 0.0954)>
Face 2541
UV Count: 3
  UV <Vector (0.7090, 0.1189)>
  UV <Vector (0.7090, 0.0954)>
  UV <Vector (0.7391, 0.1007)>
Face 2542
UV Count: 3
  UV <Vector (0.6840, 0.1142)>
  UV <Vector (0.6840, 0.1323)>
  UV <Vector (0.6325, 0.1305)>
Face 2543
UV Count: 3
  UV <Vector (0.6893, 0.1206)>
  UV <Vector (0.6893, 0.1367)>
  UV <Vector (0.6346, 0.1320)>
Face 2544
UV Count: 3
  UV <Vector (0.7369, 0.1237)>
  UV <Vector (0.7369, 0.1396)>
  UV <Vector (0.6893, 0.1367)>
Face 2545
UV Count: 3
  UV <Vector (0.7435, 0.1445)>
  UV <Vector (0.6304, 0.1420)>
  UV <Vector (0.6304, 0.1273)>
Face 2546
UV Count: 3
  UV <Vector (0.7391, 0.1700)>
  UV <Vector (0.7090, 0.1672)>
  UV <Vector (0.7090, 0.1422)>
Face 2547
UV Count: 3
  UV <Vector (0.7090, 0.1422)>
  UV <Vector (0.7090, 0.1672)>
  UV <Vector (0.6457, 0.1614)>
Face 2548
UV Count: 3
  UV <Vector (0.6893, 0.0184)>
  UV <Vector (0.6893, 0.0365)>
  UV <Vector (0.6346, 0.0339)>
Face 2549
UV Count: 3
  UV <Vector (0.6893, 0.0038)>
  UV <Vector (0.6893, 0.0184)>
  UV <Vector (0.6346, 0.0175)>
Face 2550
UV Count: 3
  UV <Vector (0.7302, 0.0018)>
  UV <Vector (0.7302, 0.0249)>
  UV <Vector (0.6840, 0.0204)>
Face 2551
UV Count: 3
  UV <Vector (0.7302, 0.0249)>
  UV <Vector (0.7302, 0.0388)>
  UV <Vector (0.6840, 0.0351)>
Face 2552
UV Count: 3
  UV <Vector (0.6457, 0.0324)>
  UV <Vector (0.7090, 0.0509)>
  UV <Vector (0.7090, 0.0724)>
Face 2553
UV Count: 3
  UV <Vector (0.7090, 0.0724)>
  UV <Vector (0.7090, 0.0509)>
  UV <Vector (0.7391, 0.0552)>
Face 2554
UV Count: 3
  UV <Vector (0.7090, 0.0724)>
  UV <Vector (0.7391, 0.0771)>
  UV <Vector (0.7391, 0.1007)>
Face 2555
UV Count: 3
  UV <Vector (0.6840, 0.1908)>
  UV <Vector (0.6840, 0.1733)>
  UV <Vector (0.7302, 0.1746)>
Face 2556
UV Count: 3
  UV <Vector (0.6840, 0.1516)>
  UV <Vector (0.7302, 0.1521)>
  UV <Vector (0.7302, 0.1746)>
Face 2557
UV Count: 3
  UV <Vector (0.7302, 0.1327)>
  UV <Vector (0.7302, 0.1521)>
  UV <Vector (0.6840, 0.1516)>
Face 2558
UV Count: 3
  UV <Vector (0.7302, 0.1152)>
  UV <Vector (0.7302, 0.1327)>
  UV <Vector (0.6840, 0.1323)>
Face 2559
UV Count: 3
  UV <Vector (0.6325, 0.0883)>
  UV <Vector (0.6325, 0.0653)>
  UV <Vector (0.6840, 0.0728)>
Face 2560
UV Count: 3
  UV <Vector (0.6840, 0.1142)>
  UV <Vector (0.6840, 0.0949)>
  UV <Vector (0.7302, 0.0972)>
Face 2561
UV Count: 3
  UV <Vector (0.6325, 0.1104)>
  UV <Vector (0.6325, 0.0883)>
  UV <Vector (0.6840, 0.0949)>
Face 2562
UV Count: 3
  UV <Vector (0.7369, 0.0038)>
  UV <Vector (0.7369, 0.0183)>
  UV <Vector (0.6893, 0.0184)>
Face 2563
UV Count: 3
  UV <Vector (0.6304, 0.0254)>
  UV <Vector (0.6304, 0.0088)>
  UV <Vector (0.7435, 0.0069)>
Face 2564
UV Count: 3
  UV <Vector (0.7435, 0.0276)>
  UV <Vector (0.7435, 0.0516)>
  UV <Vector (0.6304, 0.0463)>
Face 2565
UV Count: 3
  UV <Vector (0.7369, 0.0183)>
  UV <Vector (0.7369, 0.0384)>
  UV <Vector (0.6893, 0.0365)>
Face 2566
UV Count: 3
  UV <Vector (0.7435, 0.1144)>
  UV <Vector (0.7435, 0.1292)>
  UV <Vector (0.6304, 0.1273)>
Face 2567
UV Count: 3
  UV <Vector (0.7369, 0.1066)>
  UV <Vector (0.7369, 0.1237)>
  UV <Vector (0.6893, 0.1206)>
Face 2568
UV Count: 3
  UV <Vector (0.7369, 0.0860)>
  UV <Vector (0.7369, 0.1066)>
  UV <Vector (0.6893, 0.1033)>
Face 2569
UV Count: 3
  UV <Vector (0.7435, 0.0516)>
  UV <Vector (0.7435, 0.0749)>
  UV <Vector (0.6304, 0.0699)>
Face 2570
UV Count: 3
  UV <Vector (0.6840, 0.0018)>
  UV <Vector (0.6840, 0.0204)>
  UV <Vector (0.6325, 0.0230)>
Face 2571
UV Count: 3
  UV <Vector (0.6840, 0.0204)>
  UV <Vector (0.6840, 0.0351)>
  UV <Vector (0.6325, 0.0338)>
Face 2572
UV Count: 3
  UV <Vector (0.6304, 0.0926)>
  UV <Vector (0.6304, 0.0699)>
  UV <Vector (0.7435, 0.0749)>
Face 2573
UV Count: 3
  UV <Vector (0.7090, 0.0182)>
  UV <Vector (0.7090, 0.0020)>
  UV <Vector (0.7391, 0.0017)>
Face 2574
UV Count: 3
  UV <Vector (0.7369, 0.0384)>
  UV <Vector (0.7369, 0.0621)>
  UV <Vector (0.6893, 0.0585)>
Face 2575
UV Count: 3
  UV <Vector (0.6893, 0.0821)>
  UV <Vector (0.6893, 0.0585)>
  UV <Vector (0.7369, 0.0621)>
Face 2576
UV Count: 3
  UV <Vector (0.6346, 0.0759)>
  UV <Vector (0.6346, 0.0537)>
  UV <Vector (0.6893, 0.0585)>
Face 2577
UV Count: 3
  UV <Vector (0.6893, 0.0365)>
  UV <Vector (0.6893, 0.0585)>
  UV <Vector (0.6346, 0.0537)>
Face 2578
UV Count: 3
  UV <Vector (0.6840, 0.0728)>
  UV <Vector (0.6840, 0.0521)>
  UV <Vector (0.7302, 0.0558)>
Face 2579
UV Count: 3
  UV <Vector (0.7302, 0.0388)>
  UV <Vector (0.7302, 0.0558)>
  UV <Vector (0.6840, 0.0521)>
Face 2580
UV Count: 3
  UV <Vector (0.7090, 0.0269)>
  UV <Vector (0.7090, 0.0182)>
  UV <Vector (0.7391, 0.0164)>
Face 2581
UV Count: 3
  UV <Vector (0.7090, 0.0356)>
  UV <Vector (0.7090, 0.0509)>
  UV <Vector (0.6457, 0.0324)>
Face 2582
UV Count: 3
  UV <Vector (0.6840, 0.0521)>
  UV <Vector (0.6840, 0.0728)>
  UV <Vector (0.6325, 0.0653)>
Face 2583
UV Count: 3
  UV <Vector (0.7090, 0.0509)>
  UV <Vector (0.7090, 0.0356)>
  UV <Vector (0.7391, 0.0403)>
Face 2584
UV Count: 3
  UV <Vector (0.7090, 0.0356)>
  UV <Vector (0.7090, 0.0269)>
  UV <Vector (0.7391, 0.0284)>
Face 2585
UV Count: 3
  UV <Vector (0.6325, 0.0472)>
  UV <Vector (0.6325, 0.0338)>
  UV <Vector (0.6840, 0.0351)>
Face 2586
UV Count: 3
  UV <Vector (0.6304, 0.1116)>
  UV <Vector (0.6304, 0.0926)>
  UV <Vector (0.7435, 0.0971)>
Face 2587
UV Count: 3
  UV <Vector (0.7090, 0.0269)>
  UV <Vector (0.7090, 0.0356)>
  UV <Vector (0.6457, 0.0220)>
Face 2588
UV Count: 3
  UV <Vector (0.6457, 0.0220)>
  UV <Vector (0.6457, 0.0042)>
  UV <Vector (0.7090, 0.0020)>
Face 2589
UV Count: 3
  UV <Vector (0.8749, 0.0781)>
  UV <Vector (0.8748, 0.0592)>
  UV <Vector (0.9171, 0.0608)>
Face 2590
UV Count: 3
  UV <Vector (0.8738, 0.1631)>
  UV <Vector (0.8744, 0.1171)>
  UV <Vector (0.9168, 0.1189)>
Face 2591
UV Count: 3
  UV <Vector (0.9186, 0.0804)>
  UV <Vector (0.9171, 0.0608)>
  UV <Vector (0.9724, 0.0609)>
Face 2592
UV Count: 3
  UV <Vector (0.9141, 0.1663)>
  UV <Vector (0.9168, 0.1189)>
  UV <Vector (0.9724, 0.1184)>
Face 2593
UV Count: 3
  UV <Vector (0.9168, 0.1189)>
  UV <Vector (0.8744, 0.1171)>
  UV <Vector (0.8749, 0.0902)>
Face 2594
UV Count: 3
  UV <Vector (0.9168, 0.1189)>
  UV <Vector (0.9186, 0.0925)>
  UV <Vector (0.9724, 0.0933)>
Face 2595
UV Count: 3
  UV <Vector (0.9156, 0.0411)>
  UV <Vector (0.8746, 0.0404)>
  UV <Vector (0.8785, 0.0193)>
Face 2596
UV Count: 3
  UV <Vector (0.9156, 0.0411)>
  UV <Vector (0.9172, 0.0192)>
  UV <Vector (0.9724, 0.0204)>
Face 2597
UV Count: 3
  UV <Vector (0.8738, 0.1510)>
  UV <Vector (0.8368, 0.1446)>
  UV <Vector (0.8368, 0.1025)>
Face 2598
UV Count: 3
  UV <Vector (0.8744, 0.1050)>
  UV <Vector (0.8368, 0.1025)>
  UV <Vector (0.8368, 0.0755)>
Face 2599
UV Count: 3
  UV <Vector (0.8749, 0.0781)>
  UV <Vector (0.8368, 0.0755)>
  UV <Vector (0.8368, 0.0574)>
Face 2600
UV Count: 3
  UV <Vector (0.8746, 0.0404)>
  UV <Vector (0.8368, 0.0393)>
  UV <Vector (0.8368, 0.0198)>
Face 2601
UV Count: 3
  UV <Vector (0.8748, 0.0592)>
  UV <Vector (0.8368, 0.0574)>
  UV <Vector (0.8368, 0.0393)>
Face 2602
UV Count: 3
  UV <Vector (0.9171, 0.0608)>
  UV <Vector (0.8748, 0.0592)>
  UV <Vector (0.8746, 0.0404)>
Face 2603
UV Count: 3
  UV <Vector (0.9171, 0.0608)>
  UV <Vector (0.9156, 0.0411)>
  UV <Vector (0.9724, 0.0406)>
Face 2604
UV Count: 3
  UV <Vector (0.8785, 0.0193)>
  UV <Vector (0.8368, 0.0198)>
  UV <Vector (0.8368, 0.0027)>
Face 2605
UV Count: 3
  UV <Vector (0.9172, 0.0192)>
  UV <Vector (0.8785, 0.0193)>
  UV <Vector (0.8824, 0.0010)>
Face 2606
UV Count: 3
  UV <Vector (0.9172, 0.0192)>
  UV <Vector (0.9189, 0.0004)>
  UV <Vector (0.9724, 0.0027)>
Face 2607
UV Count: 3
  UV <Vector (0.8776, 0.0801)>
  UV <Vector (0.9206, 0.0824)>
  UV <Vector (0.9191, 0.0627)>
Face 2608
UV Count: 3
  UV <Vector (0.9188, 0.1088)>
  UV <Vector (0.8771, 0.1069)>
  UV <Vector (0.8765, 0.1530)>
Face 2609
UV Count: 3
  UV <Vector (0.9736, 0.0629)>
  UV <Vector (0.9191, 0.0627)>
  UV <Vector (0.9206, 0.0824)>
Face 2610
UV Count: 3
  UV <Vector (0.9736, 0.1479)>
  UV <Vector (0.9736, 0.1083)>
  UV <Vector (0.9188, 0.1088)>
Face 2611
UV Count: 3
  UV <Vector (0.9206, 0.0824)>
  UV <Vector (0.8776, 0.0801)>
  UV <Vector (0.8771, 0.1069)>
Face 2612
UV Count: 3
  UV <Vector (0.9736, 0.0832)>
  UV <Vector (0.9206, 0.0824)>
  UV <Vector (0.9188, 0.1088)>
Face 2613
UV Count: 3
  UV <Vector (0.9176, 0.0431)>
  UV <Vector (0.9193, 0.0211)>
  UV <Vector (0.8811, 0.0212)>
Face 2614
UV Count: 3
  UV <Vector (0.9736, 0.0223)>
  UV <Vector (0.9193, 0.0211)>
  UV <Vector (0.9176, 0.0431)>
Face 2615
UV Count: 3
  UV <Vector (0.8771, 0.1069)>
  UV <Vector (0.8400, 0.1045)>
  UV <Vector (0.8400, 0.1466)>
Face 2616
UV Count: 3
  UV <Vector (0.8776, 0.0801)>
  UV <Vector (0.8400, 0.0775)>
  UV <Vector (0.8400, 0.1045)>
Face 2617
UV Count: 3
  UV <Vector (0.8775, 0.0612)>
  UV <Vector (0.8400, 0.0594)>
  UV <Vector (0.8400, 0.0775)>
Face 2618
UV Count: 3
  UV <Vector (0.8400, 0.0217)>
  UV <Vector (0.8400, 0.0413)>
  UV <Vector (0.8773, 0.0423)>
Face 2619
UV Count: 3
  UV <Vector (0.9736, 0.0045)>
  UV <Vector (0.9209, 0.0020)>
  UV <Vector (0.9193, 0.0211)>
Face 2620
UV Count: 3
  UV <Vector (0.9193, 0.0211)>
  UV <Vector (0.9209, 0.0020)>
  UV <Vector (0.8850, 0.0028)>
Face 2621
UV Count: 3
  UV <Vector (0.8400, 0.0045)>
  UV <Vector (0.8400, 0.0217)>
  UV <Vector (0.8811, 0.0212)>
Face 2622
UV Count: 3
  UV <Vector (0.9736, 0.0426)>
  UV <Vector (0.9176, 0.0431)>
  UV <Vector (0.9191, 0.0627)>
Face 2623
UV Count: 3
  UV <Vector (0.9191, 0.0627)>
  UV <Vector (0.9176, 0.0431)>
  UV <Vector (0.8773, 0.0423)>
Face 2624
UV Count: 3
  UV <Vector (0.8400, 0.0413)>
  UV <Vector (0.8400, 0.0594)>
  UV <Vector (0.8775, 0.0612)>
Face 2625
UV Count: 3
  UV <Vector (0.8716, 0.0806)>
  UV <Vector (0.8713, 0.0433)>
  UV <Vector (0.9143, 0.0441)>
Face 2626
UV Count: 3
  UV <Vector (0.8704, 0.1527)>
  UV <Vector (0.8710, 0.1072)>
  UV <Vector (0.9155, 0.1090)>
Face 2627
UV Count: 3
  UV <Vector (0.9175, 0.0829)>
  UV <Vector (0.9143, 0.0441)>
  UV <Vector (0.9769, 0.0436)>
Face 2628
UV Count: 3
  UV <Vector (0.9763, 0.1476)>
  UV <Vector (0.9127, 0.1558)>
  UV <Vector (0.9155, 0.1090)>
Face 2629
UV Count: 3
  UV <Vector (0.8710, 0.1072)>
  UV <Vector (0.8716, 0.0806)>
  UV <Vector (0.9175, 0.0829)>
Face 2630
UV Count: 3
  UV <Vector (0.9155, 0.1090)>
  UV <Vector (0.9175, 0.0829)>
  UV <Vector (0.9745, 0.0837)>
Face 2631
UV Count: 3
  UV <Vector (0.9161, 0.0224)>
  UV <Vector (0.8754, 0.0224)>
  UV <Vector (0.8795, 0.0042)>
Face 2632
UV Count: 3
  UV <Vector (0.9161, 0.0224)>
  UV <Vector (0.9178, 0.0034)>
  UV <Vector (0.9767, 0.0059)>
Face 2633
UV Count: 3
  UV <Vector (0.8293, 0.1464)>
  UV <Vector (0.8261, 0.1048)>
  UV <Vector (0.8710, 0.1072)>
Face 2634
UV Count: 3
  UV <Vector (0.8716, 0.0806)>
  UV <Vector (0.8710, 0.1072)>
  UV <Vector (0.8261, 0.1048)>
Face 2635
UV Count: 3
  UV <Vector (0.8716, 0.0806)>
  UV <Vector (0.8241, 0.0781)>
  UV <Vector (0.8289, 0.0423)>
Face 2636
UV Count: 3
  UV <Vector (0.8754, 0.0224)>
  UV <Vector (0.8353, 0.0229)>
  UV <Vector (0.8417, 0.0059)>
Face 2637
UV Count: 3
  UV <Vector (0.9143, 0.0441)>
  UV <Vector (0.9161, 0.0224)>
  UV <Vector (0.9768, 0.0235)>
Face 2638
UV Count: 3
  UV <Vector (0.9143, 0.0441)>
  UV <Vector (0.8713, 0.0433)>
  UV <Vector (0.8754, 0.0224)>
Face 2639
UV Count: 3
  UV <Vector (0.8353, 0.0229)>
  UV <Vector (0.8754, 0.0224)>
  UV <Vector (0.8713, 0.0433)>
Face 2640
UV Count: 3
  UV <Vector (0.7956, 0.1778)>
  UV <Vector (0.7952, 0.1721)>
  UV <Vector (0.7833, 0.1719)>
Face 2641
UV Count: 3
  UV <Vector (0.7955, 0.1911)>
  UV <Vector (0.7833, 0.1906)>
  UV <Vector (0.7831, 0.2039)>
Face 2642
UV Count: 3
  UV <Vector (0.8116, 0.1778)>
  UV <Vector (0.8116, 0.1719)>
  UV <Vector (0.7952, 0.1721)>
Face 2643
UV Count: 3
  UV <Vector (0.8116, 0.2024)>
  UV <Vector (0.8116, 0.1910)>
  UV <Vector (0.7955, 0.1911)>
Face 2644
UV Count: 3
  UV <Vector (0.7960, 0.1835)>
  UV <Vector (0.7834, 0.1828)>
  UV <Vector (0.7833, 0.1906)>
Face 2645
UV Count: 3
  UV <Vector (0.8116, 0.1837)>
  UV <Vector (0.7960, 0.1835)>
  UV <Vector (0.7955, 0.1911)>
Face 2646
UV Count: 3
  UV <Vector (0.7952, 0.1721)>
  UV <Vector (0.7961, 0.1592)>
  UV <Vector (0.7856, 0.1595)>
Face 2647
UV Count: 3
  UV <Vector (0.8116, 0.1719)>
  UV <Vector (0.8116, 0.1600)>
  UV <Vector (0.7961, 0.1592)>
Face 2648
UV Count: 3
  UV <Vector (0.7833, 0.1906)>
  UV <Vector (0.7724, 0.1899)>
  UV <Vector (0.7724, 0.2020)>
Face 2649
UV Count: 3
  UV <Vector (0.7834, 0.1828)>
  UV <Vector (0.7724, 0.1820)>
  UV <Vector (0.7724, 0.1899)>
Face 2650
UV Count: 3
  UV <Vector (0.7724, 0.1716)>
  UV <Vector (0.7724, 0.1768)>
  UV <Vector (0.7834, 0.1773)>
Face 2651
UV Count: 3
  UV <Vector (0.7724, 0.1600)>
  UV <Vector (0.7724, 0.1716)>
  UV <Vector (0.7833, 0.1719)>
Face 2652
UV Count: 3
  UV <Vector (0.7724, 0.1768)>
  UV <Vector (0.7724, 0.1820)>
  UV <Vector (0.7834, 0.1828)>
Face 2653
UV Count: 3
  UV <Vector (0.7960, 0.1835)>
  UV <Vector (0.7956, 0.1778)>
  UV <Vector (0.7834, 0.1773)>
Face 2654
UV Count: 3
  UV <Vector (0.8116, 0.1837)>
  UV <Vector (0.8116, 0.1778)>
  UV <Vector (0.7956, 0.1778)>
Face 2655
UV Count: 3
  UV <Vector (0.9163, 0.0855)>
  UV <Vector (0.9133, 0.0592)>
  UV <Vector (0.8719, 0.0585)>
Face 2656
UV Count: 3
  UV <Vector (0.9118, 0.1574)>
  UV <Vector (0.9145, 0.1112)>
  UV <Vector (0.8717, 0.1094)>
Face 2657
UV Count: 3
  UV <Vector (0.9734, 0.0587)>
  UV <Vector (0.9133, 0.0592)>
  UV <Vector (0.9163, 0.0855)>
Face 2658
UV Count: 3
  UV <Vector (0.9728, 0.1493)>
  UV <Vector (0.9720, 0.1108)>
  UV <Vector (0.9145, 0.1112)>
Face 2659
UV Count: 3
  UV <Vector (0.9145, 0.1112)>
  UV <Vector (0.9163, 0.0855)>
  UV <Vector (0.8722, 0.0833)>
Face 2660
UV Count: 3
  UV <Vector (0.9712, 0.0863)>
  UV <Vector (0.9163, 0.0855)>
  UV <Vector (0.9145, 0.1112)>
Face 2661
UV Count: 3
  UV <Vector (0.9139, 0.0321)>
  UV <Vector (0.9152, 0.0155)>
  UV <Vector (0.8773, 0.0159)>
Face 2662
UV Count: 3
  UV <Vector (0.9727, 0.0174)>
  UV <Vector (0.9152, 0.0155)>
  UV <Vector (0.9139, 0.0321)>
Face 2663
UV Count: 3
  UV <Vector (0.8711, 0.1543)>
  UV <Vector (0.8717, 0.1094)>
  UV <Vector (0.8285, 0.1071)>
Face 2664
UV Count: 3
  UV <Vector (0.8266, 0.0807)>
  UV <Vector (0.8285, 0.1071)>
  UV <Vector (0.8717, 0.1094)>
Face 2665
UV Count: 3
  UV <Vector (0.8312, 0.0575)>
  UV <Vector (0.8266, 0.0807)>
  UV <Vector (0.8722, 0.0833)>
Face 2666
UV Count: 3
  UV <Vector (0.8399, 0.0171)>
  UV <Vector (0.8363, 0.0326)>
  UV <Vector (0.8748, 0.0322)>
Face 2667
UV Count: 3
  UV <Vector (0.8748, 0.0322)>
  UV <Vector (0.8363, 0.0326)>
  UV <Vector (0.8312, 0.0575)>
Face 2668
UV Count: 3
  UV <Vector (0.9139, 0.0321)>
  UV <Vector (0.8748, 0.0322)>
  UV <Vector (0.8719, 0.0585)>
Face 2669
UV Count: 3
  UV <Vector (0.9722, 0.0332)>
  UV <Vector (0.9139, 0.0321)>
  UV <Vector (0.9133, 0.0592)>
Face 2670
UV Count: 3
  UV <Vector (0.9732, 0.0033)>
  UV <Vector (0.9166, 0.0008)>
  UV <Vector (0.9152, 0.0155)>
Face 2671
UV Count: 3
  UV <Vector (0.9152, 0.0155)>
  UV <Vector (0.9166, 0.0008)>
  UV <Vector (0.8798, 0.0016)>
Face 2672
UV Count: 3
  UV <Vector (0.8435, 0.0032)>
  UV <Vector (0.8399, 0.0171)>
  UV <Vector (0.8773, 0.0159)>
Face 2673
UV Count: 3
  UV <Vector (0.9690, 0.0757)>
  UV <Vector (0.9214, 0.0737)>
  UV <Vector (0.9214, 0.0930)>
Face 2674
UV Count: 3
  UV <Vector (0.9690, 0.0568)>
  UV <Vector (0.9214, 0.0548)>
  UV <Vector (0.9214, 0.0737)>
Face 2675
UV Count: 3
  UV <Vector (0.9690, 0.0470)>
  UV <Vector (0.9690, 0.0372)>
  UV <Vector (0.9214, 0.0350)>
Face 2676
UV Count: 3
  UV <Vector (0.9690, 0.0372)>
  UV <Vector (0.9690, 0.0192)>
  UV <Vector (0.9214, 0.0161)>
Face 2677
UV Count: 3
  UV <Vector (0.9690, 0.0192)>
  UV <Vector (0.9690, 0.0068)>
  UV <Vector (0.9214, 0.0050)>
Face 2678
UV Count: 3
  UV <Vector (0.9214, 0.0737)>
  UV <Vector (0.8508, 0.0718)>
  UV <Vector (0.8508, 0.0935)>
Face 2679
UV Count: 3
  UV <Vector (0.9214, 0.0548)>
  UV <Vector (0.8508, 0.0529)>
  UV <Vector (0.8508, 0.0718)>
Face 2680
UV Count: 3
  UV <Vector (0.8508, 0.0430)>
  UV <Vector (0.9214, 0.0449)>
  UV <Vector (0.9214, 0.0350)>
Face 2681
UV Count: 3
  UV <Vector (0.9214, 0.0350)>
  UV <Vector (0.9214, 0.0161)>
  UV <Vector (0.8508, 0.0130)>
Face 2682
UV Count: 3
  UV <Vector (0.9214, 0.0161)>
  UV <Vector (0.9214, 0.0050)>
  UV <Vector (0.8508, 0.0031)>
Face 2683
UV Count: 3
  UV <Vector (0.8508, 0.0529)>
  UV <Vector (0.9214, 0.0548)>
  UV <Vector (0.9214, 0.0449)>
Face 2684
UV Count: 3
  UV <Vector (0.9214, 0.0548)>
  UV <Vector (0.9690, 0.0568)>
  UV <Vector (0.9690, 0.0470)>
Face 2685
UV Count: 3
  UV <Vector (0.8195, 0.0853)>
  UV <Vector (0.7945, 0.0836)>
  UV <Vector (0.7945, 0.1004)>
Face 2686
UV Count: 3
  UV <Vector (0.8195, 0.0689)>
  UV <Vector (0.7945, 0.0671)>
  UV <Vector (0.7945, 0.0836)>
Face 2687
UV Count: 3
  UV <Vector (0.8195, 0.0689)>
  UV <Vector (0.8195, 0.0518)>
  UV <Vector (0.7945, 0.0499)>
Face 2688
UV Count: 3
  UV <Vector (0.8195, 0.0518)>
  UV <Vector (0.8195, 0.0454)>
  UV <Vector (0.7945, 0.0423)>
Face 2689
UV Count: 3
  UV <Vector (0.7945, 0.0350)>
  UV <Vector (0.8195, 0.0388)>
  UV <Vector (0.8195, 0.0229)>
Face 2690
UV Count: 3
  UV <Vector (0.7945, 0.0836)>
  UV <Vector (0.7574, 0.0819)>
  UV <Vector (0.7574, 0.1008)>
Face 2691
UV Count: 3
  UV <Vector (0.7945, 0.0671)>
  UV <Vector (0.7574, 0.0655)>
  UV <Vector (0.7574, 0.0819)>
Face 2692
UV Count: 3
  UV <Vector (0.7945, 0.0671)>
  UV <Vector (0.7945, 0.0499)>
  UV <Vector (0.7574, 0.0482)>
Face 2693
UV Count: 3
  UV <Vector (0.7945, 0.0499)>
  UV <Vector (0.7945, 0.0423)>
  UV <Vector (0.7574, 0.0394)>
Face 2694
UV Count: 3
  UV <Vector (0.7945, 0.0350)>
  UV <Vector (0.7945, 0.0211)>
  UV <Vector (0.7574, 0.0193)>
Face 2695
UV Count: 3
  UV <Vector (0.7945, 0.0423)>
  UV <Vector (0.8195, 0.0454)>
  UV <Vector (0.8195, 0.0388)>
Face 2696
UV Count: 3
  UV <Vector (0.7574, 0.0394)>
  UV <Vector (0.7945, 0.0423)>
  UV <Vector (0.7945, 0.0350)>
Face 2697
UV Count: 3
  UV <Vector (0.5721, 0.1541)>
  UV <Vector (0.5721, 0.1906)>
  UV <Vector (0.6255, 0.1906)>
Face 2698
UV Count: 3
  UV <Vector (0.5721, 0.0659)>
  UV <Vector (0.5721, 0.0812)>
  UV <Vector (0.6255, 0.0812)>
Face 2699
UV Count: 3
  UV <Vector (0.5721, 0.0119)>
  UV <Vector (0.5721, 0.0436)>
  UV <Vector (0.6255, 0.0436)>
Face 2700
UV Count: 3
  UV <Vector (0.5090, 0.0119)>
  UV <Vector (0.5090, 0.0436)>
  UV <Vector (0.5721, 0.0436)>
Face 2701
UV Count: 3
  UV <Vector (0.5721, 0.0812)>
  UV <Vector (0.5721, 0.0659)>
  UV <Vector (0.5090, 0.0659)>
Face 2702
UV Count: 3
  UV <Vector (0.5721, 0.0966)>
  UV <Vector (0.5721, 0.1233)>
  UV <Vector (0.6255, 0.1233)>
Face 2703
UV Count: 3
  UV <Vector (0.5721, 0.1233)>
  UV <Vector (0.5721, 0.0966)>
  UV <Vector (0.5090, 0.0966)>
Face 2704
UV Count: 3
  UV <Vector (0.5721, 0.1233)>
  UV <Vector (0.5721, 0.1541)>
  UV <Vector (0.6255, 0.1541)>
Face 2705
UV Count: 3
  UV <Vector (0.5721, 0.1541)>
  UV <Vector (0.5721, 0.1233)>
  UV <Vector (0.5090, 0.1233)>
Face 2706
UV Count: 3
  UV <Vector (0.5721, 0.1541)>
  UV <Vector (0.5090, 0.1541)>
  UV <Vector (0.5090, 0.1906)>
Face 2707
UV Count: 3
  UV <Vector (0.6255, 0.1906)>
  UV <Vector (0.5721, 0.1906)>
  UV <Vector (0.5721, 0.2452)>
Face 2708
UV Count: 3
  UV <Vector (0.5721, 0.1906)>
  UV <Vector (0.5090, 0.1906)>
  UV <Vector (0.5090, 0.2452)>
Face 2709
UV Count: 3
  UV <Vector (0.6255, 0.2452)>
  UV <Vector (0.5721, 0.2452)>
  UV <Vector (0.5721, 0.3081)>
Face 2710
UV Count: 3
  UV <Vector (0.5721, 0.2452)>
  UV <Vector (0.5090, 0.2452)>
  UV <Vector (0.5090, 0.3081)>
Face 2711
UV Count: 3
  UV <Vector (0.5090, 0.0511)>
  UV <Vector (0.5090, 0.0585)>
  UV <Vector (0.5721, 0.0585)>
Face 2712
UV Count: 3
  UV <Vector (0.5721, 0.0511)>
  UV <Vector (0.5721, 0.0585)>
  UV <Vector (0.6255, 0.0585)>
Face 2713
UV Count: 3
  UV <Vector (0.5721, 0.0966)>
  UV <Vector (0.5721, 0.0812)>
  UV <Vector (0.5090, 0.0812)>
Face 2714
UV Count: 3
  UV <Vector (0.5721, 0.0812)>
  UV <Vector (0.5721, 0.0966)>
  UV <Vector (0.6255, 0.0966)>
Face 2715
UV Count: 3
  UV <Vector (0.5090, 0.0436)>
  UV <Vector (0.5090, 0.0511)>
  UV <Vector (0.5721, 0.0511)>
Face 2716
UV Count: 3
  UV <Vector (0.5721, 0.0436)>
  UV <Vector (0.5721, 0.0511)>
  UV <Vector (0.6255, 0.0511)>
Face 2717
UV Count: 3
  UV <Vector (0.5090, 0.0585)>
  UV <Vector (0.5090, 0.0659)>
  UV <Vector (0.5721, 0.0659)>
Face 2718
UV Count: 3
  UV <Vector (0.5721, 0.0585)>
  UV <Vector (0.5721, 0.0659)>
  UV <Vector (0.6255, 0.0659)>
Face 2719
UV Count: 3
  UV <Vector (0.9823, 0.1367)>
  UV <Vector (0.9227, 0.1330)>
  UV <Vector (0.9227, 0.1683)>
Face 2720
UV Count: 3
  UV <Vector (0.9823, 0.1022)>
  UV <Vector (0.9227, 0.0985)>
  UV <Vector (0.9227, 0.1157)>
Face 2721
UV Count: 3
  UV <Vector (0.9227, 0.0985)>
  UV <Vector (0.9823, 0.1022)>
  UV <Vector (0.9823, 0.0664)>
Face 2722
UV Count: 3
  UV <Vector (0.9227, 0.0625)>
  UV <Vector (0.9823, 0.0664)>
  UV <Vector (0.9823, 0.0322)>
Face 2723
UV Count: 3
  UV <Vector (0.9823, 0.0200)>
  UV <Vector (0.9823, 0.0086)>
  UV <Vector (0.9227, 0.0052)>
Face 2724
UV Count: 3
  UV <Vector (0.9227, 0.1330)>
  UV <Vector (0.8342, 0.1296)>
  UV <Vector (0.8342, 0.1690)>
Face 2725
UV Count: 3
  UV <Vector (0.9227, 0.0985)>
  UV <Vector (0.8342, 0.0952)>
  UV <Vector (0.8342, 0.1124)>
Face 2726
UV Count: 3
  UV <Vector (0.8342, 0.0952)>
  UV <Vector (0.9227, 0.0985)>
  UV <Vector (0.9227, 0.0625)>
Face 2727
UV Count: 3
  UV <Vector (0.8342, 0.0589)>
  UV <Vector (0.9227, 0.0625)>
  UV <Vector (0.9227, 0.0259)>
Face 2728
UV Count: 3
  UV <Vector (0.9227, 0.0153)>
  UV <Vector (0.9227, 0.0052)>
  UV <Vector (0.8342, 0.0017)>
Face 2729
UV Count: 3
  UV <Vector (0.9227, 0.0259)>
  UV <Vector (0.9227, 0.0153)>
  UV <Vector (0.8342, 0.0114)>
Face 2730
UV Count: 3
  UV <Vector (0.9823, 0.0322)>
  UV <Vector (0.9823, 0.0200)>
  UV <Vector (0.9227, 0.0153)>
Face 2731
UV Count: 3
  UV <Vector (0.9227, 0.1157)>
  UV <Vector (0.8342, 0.1124)>
  UV <Vector (0.8342, 0.1296)>
Face 2732
UV Count: 3
  UV <Vector (0.9823, 0.1194)>
  UV <Vector (0.9227, 0.1157)>
  UV <Vector (0.9227, 0.1330)>
Face 2733
UV Count: 3
  UV <Vector (0.8754, 0.0853)>
  UV <Vector (0.9197, 0.0874)>
  UV <Vector (0.9167, 0.0518)>
Face 2734
UV Count: 3
  UV <Vector (0.9165, 0.1328)>
  UV <Vector (0.8746, 0.1305)>
  UV <Vector (0.8743, 0.1513)>
Face 2735
UV Count: 3
  UV <Vector (0.9771, 0.0514)>
  UV <Vector (0.9167, 0.0518)>
  UV <Vector (0.9197, 0.0874)>
Face 2736
UV Count: 3
  UV <Vector (0.9761, 0.1288)>
  UV <Vector (0.9165, 0.1328)>
  UV <Vector (0.9151, 0.1542)>
Face 2737
UV Count: 3
  UV <Vector (0.9197, 0.0874)>
  UV <Vector (0.8754, 0.0853)>
  UV <Vector (0.8749, 0.1096)>
Face 2738
UV Count: 3
  UV <Vector (0.9748, 0.0881)>
  UV <Vector (0.9197, 0.0874)>
  UV <Vector (0.9178, 0.1113)>
Face 2739
UV Count: 3
  UV <Vector (0.9167, 0.0518)>
  UV <Vector (0.9200, 0.0050)>
  UV <Vector (0.8830, 0.0057)>
Face 2740
UV Count: 3
  UV <Vector (0.9771, 0.0514)>
  UV <Vector (0.9769, 0.0073)>
  UV <Vector (0.9200, 0.0050)>
Face 2741
UV Count: 3
  UV <Vector (0.8746, 0.1305)>
  UV <Vector (0.8330, 0.1265)>
  UV <Vector (0.8345, 0.1455)>
Face 2742
UV Count: 3
  UV <Vector (0.8754, 0.0853)>
  UV <Vector (0.8334, 0.0829)>
  UV <Vector (0.8315, 0.1074)>
Face 2743
UV Count: 3
  UV <Vector (0.8342, 0.0502)>
  UV <Vector (0.8334, 0.0829)>
  UV <Vector (0.8754, 0.0853)>
Face 2744
UV Count: 3
  UV <Vector (0.8388, 0.0072)>
  UV <Vector (0.8342, 0.0502)>
  UV <Vector (0.8751, 0.0511)>
Face 2745
UV Count: 3
  UV <Vector (0.9757, 0.1109)>
  UV <Vector (0.9178, 0.1113)>
  UV <Vector (0.9165, 0.1328)>
Face 2746
UV Count: 3
  UV <Vector (0.8746, 0.1305)>
  UV <Vector (0.9165, 0.1328)>
  UV <Vector (0.9178, 0.1113)>
Face 2747
UV Count: 3
  UV <Vector (0.8330, 0.1265)>
  UV <Vector (0.8746, 0.1305)>
  UV <Vector (0.8749, 0.1096)>
Face 2748
UV Count: 3
  UV <Vector (0.7474, 0.1614)>
  UV <Vector (0.6996, 0.1571)>
  UV <Vector (0.6996, 0.1984)>
Face 2749
UV Count: 3
  UV <Vector (0.7474, 0.1209)>
  UV <Vector (0.6996, 0.1166)>
  UV <Vector (0.6996, 0.1571)>
Face 2750
UV Count: 3
  UV <Vector (0.6996, 0.1166)>
  UV <Vector (0.7474, 0.1209)>
  UV <Vector (0.7474, 0.0789)>
Face 2751
UV Count: 3
  UV <Vector (0.6996, 0.0743)>
  UV <Vector (0.7474, 0.0789)>
  UV <Vector (0.7474, 0.0588)>
Face 2752
UV Count: 3
  UV <Vector (0.7474, 0.0387)>
  UV <Vector (0.7474, 0.0234)>
  UV <Vector (0.6996, 0.0179)>
Face 2753
UV Count: 3
  UV <Vector (0.6285, 0.1531)>
  UV <Vector (0.6285, 0.1993)>
  UV <Vector (0.6996, 0.1984)>
Face 2754
UV Count: 3
  UV <Vector (0.6996, 0.1166)>
  UV <Vector (0.6285, 0.1127)>
  UV <Vector (0.6285, 0.1531)>
Face 2755
UV Count: 3
  UV <Vector (0.6285, 0.1127)>
  UV <Vector (0.6996, 0.1166)>
  UV <Vector (0.6996, 0.0743)>
Face 2756
UV Count: 3
  UV <Vector (0.6996, 0.0743)>
  UV <Vector (0.6996, 0.0528)>
  UV <Vector (0.6285, 0.0471)>
Face 2757
UV Count: 3
  UV <Vector (0.6996, 0.0313)>
  UV <Vector (0.6996, 0.0179)>
  UV <Vector (0.6285, 0.0125)>
Face 2758
UV Count: 3
  UV <Vector (0.6996, 0.0528)>
  UV <Vector (0.7474, 0.0588)>
  UV <Vector (0.7474, 0.0387)>
Face 2759
UV Count: 3
  UV <Vector (0.6285, 0.0471)>
  UV <Vector (0.6996, 0.0528)>
  UV <Vector (0.6996, 0.0313)>
Face 2760
UV Count: 3
  UV <Vector (0.7474, 0.0157)>
  UV <Vector (0.7474, 0.0080)>
  UV <Vector (0.6996, 0.0052)>
Face 2761
UV Count: 3
  UV <Vector (0.6996, 0.0116)>
  UV <Vector (0.6996, 0.0052)>
  UV <Vector (0.6285, 0.0009)>
Face 2762
UV Count: 3
  UV <Vector (0.6996, 0.0179)>
  UV <Vector (0.6996, 0.0116)>
  UV <Vector (0.6285, 0.0068)>
Face 2763
UV Count: 3
  UV <Vector (0.7474, 0.0234)>
  UV <Vector (0.7474, 0.0157)>
  UV <Vector (0.6996, 0.0116)>
Face 2764
UV Count: 3
  UV <Vector (0.9207, 0.0931)>
  UV <Vector (0.9193, 0.0728)>
  UV <Vector (0.8784, 0.0712)>
Face 2765
UV Count: 3
  UV <Vector (0.9189, 0.1203)>
  UV <Vector (0.8780, 0.1184)>
  UV <Vector (0.8774, 0.1659)>
Face 2766
UV Count: 3
  UV <Vector (0.9732, 0.0939)>
  UV <Vector (0.9743, 0.0730)>
  UV <Vector (0.9193, 0.0728)>
Face 2767
UV Count: 3
  UV <Vector (0.9740, 0.1198)>
  UV <Vector (0.9189, 0.1203)>
  UV <Vector (0.9163, 0.1691)>
Face 2768
UV Count: 3
  UV <Vector (0.9207, 0.0931)>
  UV <Vector (0.8785, 0.0907)>
  UV <Vector (0.8780, 0.1184)>
Face 2769
UV Count: 3
  UV <Vector (0.9732, 0.0939)>
  UV <Vector (0.9207, 0.0931)>
  UV <Vector (0.9189, 0.1203)>
Face 2770
UV Count: 3
  UV <Vector (0.9178, 0.0526)>
  UV <Vector (0.9194, 0.0297)>
  UV <Vector (0.8820, 0.0298)>
Face 2771
UV Count: 3
  UV <Vector (0.9753, 0.0309)>
  UV <Vector (0.9194, 0.0297)>
  UV <Vector (0.9178, 0.0526)>
Face 2772
UV Count: 3
  UV <Vector (0.8780, 0.1184)>
  UV <Vector (0.8377, 0.1159)>
  UV <Vector (0.8374, 0.1593)>
Face 2773
UV Count: 3
  UV <Vector (0.8785, 0.0907)>
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Face 2774
UV Count: 3
  UV <Vector (0.8784, 0.0712)>
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Face 2775
UV Count: 3
  UV <Vector (0.8367, 0.0303)>
  UV <Vector (0.8371, 0.0507)>
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Face 2776
UV Count: 3
  UV <Vector (0.9754, 0.0521)>
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Face 2777
UV Count: 3
  UV <Vector (0.9193, 0.0728)>
  UV <Vector (0.9178, 0.0526)>
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Face 2778
UV Count: 3
  UV <Vector (0.8371, 0.0507)>
  UV <Vector (0.8364, 0.0694)>
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Face 2779
UV Count: 3
  UV <Vector (0.9751, 0.0120)>
  UV <Vector (0.9210, 0.0094)>
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Face 2780
UV Count: 3
  UV <Vector (0.8820, 0.0298)>
  UV <Vector (0.9194, 0.0297)>
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Face 2781
UV Count: 3
  UV <Vector (0.8364, 0.0120)>
  UV <Vector (0.8367, 0.0303)>
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Face 2782
UV Count: 3
  UV <Vector (0.8783, 0.0419)>
  UV <Vector (0.9169, 0.0425)>
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Face 2783
UV Count: 3
  UV <Vector (0.9155, 0.1697)>
  UV <Vector (0.8775, 0.1671)>
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Face 2784
UV Count: 3
  UV <Vector (0.9219, 0.0861)>
  UV <Vector (0.9169, 0.0425)>
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Face 2785
UV Count: 3
  UV <Vector (0.9725, 0.1628)>
  UV <Vector (0.9155, 0.1697)>
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Face 2786
UV Count: 3
  UV <Vector (0.8797, 0.1222)>
  UV <Vector (0.8807, 0.0842)>
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Face 2787
UV Count: 3
  UV <Vector (0.9196, 0.1238)>
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Face 2788
UV Count: 3
  UV <Vector (0.9169, 0.0425)>
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Face 2789
UV Count: 3
  UV <Vector (0.9731, 0.0421)>
  UV <Vector (0.9169, 0.0425)>
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Face 2790
UV Count: 3
  UV <Vector (0.8775, 0.1671)>
  UV <Vector (0.8384, 0.1618)>
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Face 2791
UV Count: 3
  UV <Vector (0.8807, 0.0842)>
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Face 2792
UV Count: 3
  UV <Vector (0.8807, 0.0842)>
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Face 2793
UV Count: 3
  UV <Vector (0.8773, 0.0576)>
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Face 2794
UV Count: 3
  UV <Vector (0.8764, 0.1676)>
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Face 2795
UV Count: 3
  UV <Vector (0.9187, 0.0753)>
  UV <Vector (0.9173, 0.0589)>
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Face 2796
UV Count: 3
  UV <Vector (0.9144, 0.1703)>
  UV <Vector (0.9169, 0.0973)>
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Face 2797
UV Count: 3
  UV <Vector (0.8770, 0.0958)>
  UV <Vector (0.8775, 0.0734)>
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Face 2798
UV Count: 3
  UV <Vector (0.9169, 0.0973)>
  UV <Vector (0.9187, 0.0753)>
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Face 2799
UV Count: 3
  UV <Vector (0.9158, 0.0425)>
  UV <Vector (0.8772, 0.0419)>
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Face 2800
UV Count: 3
  UV <Vector (0.9158, 0.0425)>
  UV <Vector (0.9174, 0.0243)>
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Face 2801
UV Count: 3
  UV <Vector (0.8373, 0.1623)>
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Face 2802
UV Count: 3
  UV <Vector (0.8775, 0.0734)>
  UV <Vector (0.8770, 0.0958)>
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Face 2803
UV Count: 3
  UV <Vector (0.8775, 0.0734)>
  UV <Vector (0.8365, 0.0712)>
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Face 2804
UV Count: 3
  UV <Vector (0.8382, 0.0248)>
  UV <Vector (0.8809, 0.0244)>
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Face 2805
UV Count: 3
  UV <Vector (0.8773, 0.0576)>
  UV <Vector (0.8348, 0.0561)>
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Face 2806
UV Count: 3
  UV <Vector (0.9173, 0.0589)>
  UV <Vector (0.8773, 0.0576)>
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Face 2807
UV Count: 3
  UV <Vector (0.9173, 0.0589)>
  UV <Vector (0.9158, 0.0425)>
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Face 2808
UV Count: 3
  UV <Vector (0.8369, 0.0103)>
  UV <Vector (0.8845, 0.0088)>
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Face 2809
UV Count: 3
  UV <Vector (0.8809, 0.0244)>
  UV <Vector (0.8845, 0.0088)>
  UV <Vector (0.9189, 0.0082)>
Face 2810
UV Count: 3
  UV <Vector (0.9174, 0.0243)>
  UV <Vector (0.9189, 0.0082)>
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Face 2811
UV Count: 3
  UV <Vector (0.8713, 0.0433)>
  UV <Vector (0.9143, 0.0441)>
  UV <Vector (0.9159, 0.0635)>
Face 2812
UV Count: 3
  UV <Vector (0.8704, 0.1527)>
  UV <Vector (0.8710, 0.1072)>
  UV <Vector (0.9155, 0.1090)>
Face 2813
UV Count: 3
  UV <Vector (0.9757, 0.0636)>
  UV <Vector (0.9159, 0.0635)>
  UV <Vector (0.9143, 0.0441)>
Face 2814
UV Count: 3
  UV <Vector (0.9127, 0.1558)>
  UV <Vector (0.9155, 0.1090)>
  UV <Vector (0.9755, 0.1085)>
Face 2815
UV Count: 3
  UV <Vector (0.8710, 0.1072)>
  UV <Vector (0.8716, 0.0806)>
  UV <Vector (0.9175, 0.0829)>
Face 2816
UV Count: 3
  UV <Vector (0.9155, 0.1090)>
  UV <Vector (0.9175, 0.0829)>
  UV <Vector (0.9745, 0.0837)>
Face 2817
UV Count: 3
  UV <Vector (0.9161, 0.0224)>
  UV <Vector (0.8754, 0.0224)>
  UV <Vector (0.8795, 0.0042)>
Face 2818
UV Count: 3
  UV <Vector (0.9161, 0.0224)>
  UV <Vector (0.9178, 0.0034)>
  UV <Vector (0.9767, 0.0059)>
Face 2819
UV Count: 3
  UV <Vector (0.8293, 0.1464)>
  UV <Vector (0.8261, 0.1048)>
  UV <Vector (0.8710, 0.1072)>
Face 2820
UV Count: 3
  UV <Vector (0.8710, 0.1072)>
  UV <Vector (0.8261, 0.1048)>
  UV <Vector (0.8241, 0.0781)>
Face 2821
UV Count: 3
  UV <Vector (0.8714, 0.0620)>
  UV <Vector (0.8265, 0.0602)>
  UV <Vector (0.8289, 0.0423)>
Face 2822
UV Count: 3
  UV <Vector (0.8754, 0.0224)>
  UV <Vector (0.8353, 0.0229)>
  UV <Vector (0.8417, 0.0059)>
Face 2823
UV Count: 3
  UV <Vector (0.9152, 0.0331)>
  UV <Vector (0.9161, 0.0224)>
  UV <Vector (0.9768, 0.0235)>
Face 2824
UV Count: 3
  UV <Vector (0.9152, 0.0331)>
  UV <Vector (0.8733, 0.0328)>
  UV <Vector (0.8754, 0.0224)>
Face 2825
UV Count: 3
  UV <Vector (0.8353, 0.0229)>
  UV <Vector (0.8754, 0.0224)>
  UV <Vector (0.8733, 0.0328)>
Face 2826
UV Count: 3
  UV <Vector (0.9143, 0.0441)>
  UV <Vector (0.9152, 0.0331)>
  UV <Vector (0.9769, 0.0334)>
Face 2827
UV Count: 3
  UV <Vector (0.9143, 0.0441)>
  UV <Vector (0.8713, 0.0433)>
  UV <Vector (0.8733, 0.0328)>
Face 2828
UV Count: 3
  UV <Vector (0.8321, 0.0325)>
  UV <Vector (0.8733, 0.0328)>
  UV <Vector (0.8713, 0.0433)>
Face 2829
UV Count: 3
  UV <Vector (0.9175, 0.0829)>
  UV <Vector (0.9159, 0.0635)>
  UV <Vector (0.9757, 0.0636)>
Face 2830
UV Count: 3
  UV <Vector (0.8714, 0.0620)>
  UV <Vector (0.9159, 0.0635)>
  UV <Vector (0.9175, 0.0829)>
Face 2831
UV Count: 3
  UV <Vector (0.8265, 0.0602)>
  UV <Vector (0.8714, 0.0620)>
  UV <Vector (0.8716, 0.0806)>
Face 2832
UV Count: 3
  UV <Vector (0.6195, 0.0986)>
  UV <Vector (0.5611, 0.0966)>
  UV <Vector (0.5605, 0.0768)>
Face 2833
UV Count: 3
  UV <Vector (0.5590, 0.2134)>
  UV <Vector (0.5596, 0.1687)>
  UV <Vector (0.6205, 0.1655)>
Face 2834
UV Count: 3
  UV <Vector (0.6202, 0.1245)>
  UV <Vector (0.5602, 0.1240)>
  UV <Vector (0.5611, 0.0966)>
Face 2835
UV Count: 3
  UV <Vector (0.6212, 0.0568)>
  UV <Vector (0.5599, 0.0569)>
  UV <Vector (0.5620, 0.0345)>
Face 2836
UV Count: 3
  UV <Vector (0.5117, 0.2052)>
  UV <Vector (0.5106, 0.1629)>
  UV <Vector (0.5596, 0.1687)>
Face 2837
UV Count: 3
  UV <Vector (0.5602, 0.1240)>
  UV <Vector (0.5094, 0.1206)>
  UV <Vector (0.5111, 0.0927)>
Face 2838
UV Count: 3
  UV <Vector (0.5611, 0.0966)>
  UV <Vector (0.5111, 0.0927)>
  UV <Vector (0.5097, 0.0741)>
Face 2839
UV Count: 3
  UV <Vector (0.5125, 0.0350)>
  UV <Vector (0.5620, 0.0345)>
  UV <Vector (0.5599, 0.0569)>
Face 2840
UV Count: 3
  UV <Vector (0.5602, 0.0669)>
  UV <Vector (0.5106, 0.0648)>
  UV <Vector (0.5115, 0.0555)>
Face 2841
UV Count: 3
  UV <Vector (0.6208, 0.0673)>
  UV <Vector (0.5602, 0.0669)>
  UV <Vector (0.5599, 0.0569)>
Face 2842
UV Count: 3
  UV <Vector (0.5114, 0.0144)>
  UV <Vector (0.5641, 0.0120)>
  UV <Vector (0.5620, 0.0345)>
Face 2843
UV Count: 3
  UV <Vector (0.6212, 0.0356)>
  UV <Vector (0.5620, 0.0345)>
  UV <Vector (0.5641, 0.0120)>
Face 2844
UV Count: 3
  UV <Vector (0.6204, 0.0777)>
  UV <Vector (0.5605, 0.0768)>
  UV <Vector (0.5602, 0.0669)>
Face 2845
UV Count: 3
  UV <Vector (0.5106, 0.0648)>
  UV <Vector (0.5602, 0.0669)>
  UV <Vector (0.5605, 0.0768)>
Face 2846
UV Count: 3
  UV <Vector (0.5106, 0.1629)>
  UV <Vector (0.5094, 0.1206)>
  UV <Vector (0.5602, 0.1240)>
Face 2847
UV Count: 3
  UV <Vector (0.5596, 0.1687)>
  UV <Vector (0.5602, 0.1240)>
  UV <Vector (0.6202, 0.1245)>
Face 2848
UV Count: 3
  UV <Vector (0.6663, 0.0575)>
  UV <Vector (0.7015, 0.0584)>
  UV <Vector (0.7016, 0.1102)>
Face 2849
UV Count: 3
  UV <Vector (0.7016, 0.2041)>
  UV <Vector (0.6642, 0.2028)>
  UV <Vector (0.6635, 0.1422)>
Face 2850
UV Count: 3
  UV <Vector (0.7016, 0.1102)>
  UV <Vector (0.7015, 0.0584)>
  UV <Vector (0.7476, 0.0600)>
Face 2851
UV Count: 3
  UV <Vector (0.7462, 0.1940)>
  UV <Vector (0.7016, 0.2041)>
  UV <Vector (0.6997, 0.1447)>
Face 2852
UV Count: 3
  UV <Vector (0.6997, 0.1447)>
  UV <Vector (0.6635, 0.1422)>
  UV <Vector (0.6641, 0.1070)>
Face 2853
UV Count: 3
  UV <Vector (0.6997, 0.1447)>
  UV <Vector (0.7016, 0.1102)>
  UV <Vector (0.7471, 0.1124)>
Face 2854
UV Count: 3
  UV <Vector (0.7015, 0.0584)>
  UV <Vector (0.6663, 0.0575)>
  UV <Vector (0.6701, 0.0040)>
Face 2855
UV Count: 3
  UV <Vector (0.7015, 0.0584)>
  UV <Vector (0.7018, 0.0030)>
  UV <Vector (0.7476, 0.0088)>
Face 2856
UV Count: 3
  UV <Vector (0.6642, 0.2028)>
  UV <Vector (0.6307, 0.1926)>
  UV <Vector (0.6284, 0.1398)>
Face 2857
UV Count: 3
  UV <Vector (0.6635, 0.1422)>
  UV <Vector (0.6284, 0.1398)>
  UV <Vector (0.6269, 0.1053)>
Face 2858
UV Count: 3
  UV <Vector (0.6641, 0.1070)>
  UV <Vector (0.6269, 0.1053)>
  UV <Vector (0.6303, 0.0578)>
Face 2859
UV Count: 3
  UV <Vector (0.6663, 0.0575)>
  UV <Vector (0.6303, 0.0578)>
  UV <Vector (0.6393, 0.0075)>
Face 2860
UV Count: 3
  UV <Vector (0.8756, 0.0696)>
  UV <Vector (0.8769, 0.0498)>
  UV <Vector (0.9174, 0.0506)>
Face 2861
UV Count: 3
  UV <Vector (0.9175, 0.1669)>
  UV <Vector (0.8745, 0.1658)>
  UV <Vector (0.8737, 0.1175)>
Face 2862
UV Count: 3
  UV <Vector (0.9175, 0.0713)>
  UV <Vector (0.9174, 0.0506)>
  UV <Vector (0.9705, 0.0518)>
Face 2863
UV Count: 3
  UV <Vector (0.9175, 0.1669)>
  UV <Vector (0.9154, 0.1195)>
  UV <Vector (0.9703, 0.1193)>
Face 2864
UV Count: 3
  UV <Vector (0.9154, 0.1195)>
  UV <Vector (0.8737, 0.1175)>
  UV <Vector (0.8744, 0.0894)>
Face 2865
UV Count: 3
  UV <Vector (0.9703, 0.1193)>
  UV <Vector (0.9154, 0.1195)>
  UV <Vector (0.9175, 0.0920)>
Face 2866
UV Count: 3
  UV <Vector (0.8769, 0.0498)>
  UV <Vector (0.8813, 0.0086)>
  UV <Vector (0.9178, 0.0078)>
Face 2867
UV Count: 3
  UV <Vector (0.9174, 0.0506)>
  UV <Vector (0.9178, 0.0078)>
  UV <Vector (0.9705, 0.0122)>
Face 2868
UV Count: 3
  UV <Vector (0.8745, 0.1658)>
  UV <Vector (0.8359, 0.1577)>
  UV <Vector (0.8332, 0.1155)>
Face 2869
UV Count: 3
  UV <Vector (0.8737, 0.1175)>
  UV <Vector (0.8332, 0.1155)>
  UV <Vector (0.8316, 0.0880)>
Face 2870
UV Count: 3
  UV <Vector (0.8769, 0.0498)>
  UV <Vector (0.8756, 0.0696)>
  UV <Vector (0.8336, 0.0691)>
Face 2871
UV Count: 3
  UV <Vector (0.8813, 0.0086)>
  UV <Vector (0.8769, 0.0498)>
  UV <Vector (0.8355, 0.0501)>
Face 2872
UV Count: 3
  UV <Vector (0.9699, 0.0937)>
  UV <Vector (0.9175, 0.0920)>
  UV <Vector (0.9175, 0.0713)>
Face 2873
UV Count: 3
  UV <Vector (0.8756, 0.0696)>
  UV <Vector (0.9175, 0.0713)>
  UV <Vector (0.9175, 0.0920)>
Face 2874
UV Count: 3
  UV <Vector (0.8336, 0.0691)>
  UV <Vector (0.8756, 0.0696)>
  UV <Vector (0.8744, 0.0894)>
Face 2875
UV Count: 3
  UV <Vector (0.9643, 0.0847)>
  UV <Vector (0.9646, 0.0655)>
  UV <Vector (0.8926, 0.0634)>
Face 2876
UV Count: 3
  UV <Vector (0.9647, 0.1082)>
  UV <Vector (0.8907, 0.1075)>
  UV <Vector (0.8921, 0.1514)>
Face 2877
UV Count: 3
  UV <Vector (0.9643, 0.0847)>
  UV <Vector (0.8921, 0.0819)>
  UV <Vector (0.8907, 0.1075)>
Face 2878
UV Count: 3
  UV <Vector (0.9649, 0.0272)>
  UV <Vector (0.8944, 0.0245)>
  UV <Vector (0.8932, 0.0448)>
Face 2879
UV Count: 3
  UV <Vector (0.8907, 0.1075)>
  UV <Vector (0.8307, 0.1047)>
  UV <Vector (0.8333, 0.1435)>
Face 2880
UV Count: 3
  UV <Vector (0.8921, 0.0819)>
  UV <Vector (0.8291, 0.0795)>
  UV <Vector (0.8307, 0.1047)>
Face 2881
UV Count: 3
  UV <Vector (0.8310, 0.0621)>
  UV <Vector (0.8291, 0.0795)>
  UV <Vector (0.8921, 0.0819)>
Face 2882
UV Count: 3
  UV <Vector (0.8380, 0.0260)>
  UV <Vector (0.8330, 0.0447)>
  UV <Vector (0.8932, 0.0448)>
Face 2883
UV Count: 3
  UV <Vector (0.9646, 0.0655)>
  UV <Vector (0.9650, 0.0463)>
  UV <Vector (0.8932, 0.0448)>
Face 2884
UV Count: 3
  UV <Vector (0.8330, 0.0447)>
  UV <Vector (0.8310, 0.0621)>
  UV <Vector (0.8926, 0.0634)>
Face 2885
UV Count: 3
  UV <Vector (0.9649, 0.0103)>
  UV <Vector (0.8955, 0.0066)>
  UV <Vector (0.8944, 0.0245)>
Face 2886
UV Count: 3
  UV <Vector (0.8955, 0.0066)>
  UV <Vector (0.8431, 0.0094)>
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Face 2887
UV Count: 3
  UV <Vector (0.6825, 0.1087)>
  UV <Vector (0.6835, 0.0583)>
  UV <Vector (0.7459, 0.0603)>
Face 2888
UV Count: 3
  UV <Vector (0.6825, 0.2095)>
  UV <Vector (0.6813, 0.1434)>
  UV <Vector (0.7457, 0.1443)>
Face 2889
UV Count: 3
  UV <Vector (0.7457, 0.1443)>
  UV <Vector (0.6813, 0.1434)>
  UV <Vector (0.6825, 0.1087)>
Face 2890
UV Count: 3
  UV <Vector (0.6835, 0.0583)>
  UV <Vector (0.6840, 0.0443)>
  UV <Vector (0.7459, 0.0472)>
Face 2891
UV Count: 3
  UV <Vector (0.6314, 0.1987)>
  UV <Vector (0.6291, 0.1397)>
  UV <Vector (0.6813, 0.1434)>
Face 2892
UV Count: 3
  UV <Vector (0.6813, 0.1434)>
  UV <Vector (0.6291, 0.1397)>
  UV <Vector (0.6277, 0.1054)>
Face 2893
UV Count: 3
  UV <Vector (0.6825, 0.1087)>
  UV <Vector (0.6277, 0.1054)>
  UV <Vector (0.6310, 0.0581)>
Face 2894
UV Count: 3
  UV <Vector (0.6835, 0.0583)>
  UV <Vector (0.6310, 0.0581)>
  UV <Vector (0.6332, 0.0453)>
Face 2895
UV Count: 3
  UV <Vector (0.6845, 0.0304)>
  UV <Vector (0.6354, 0.0324)>
  UV <Vector (0.6398, 0.0081)>
Face 2896
UV Count: 3
  UV <Vector (0.6845, 0.0304)>
  UV <Vector (0.6855, 0.0041)>
  UV <Vector (0.7459, 0.0080)>
Face 2897
UV Count: 3
  UV <Vector (0.6840, 0.0443)>
  UV <Vector (0.6332, 0.0453)>
  UV <Vector (0.6354, 0.0324)>
Face 2898
UV Count: 3
  UV <Vector (0.6840, 0.0443)>
  UV <Vector (0.6845, 0.0304)>
  UV <Vector (0.7459, 0.0342)>
Face 2899
UV Count: 3
  UV <Vector (0.9771, 0.0514)>
  UV <Vector (0.8959, 0.0515)>
  UV <Vector (0.8976, 0.0926)>
Face 2900
UV Count: 3
  UV <Vector (0.9761, 0.1426)>
  UV <Vector (0.8955, 0.1460)>
  UV <Vector (0.8951, 0.1584)>
Face 2901
UV Count: 3
  UV <Vector (0.9748, 0.0947)>
  UV <Vector (0.8976, 0.0926)>
  UV <Vector (0.8963, 0.1210)>
Face 2902
UV Count: 3
  UV <Vector (0.9771, 0.0514)>
  UV <Vector (0.9770, 0.0295)>
  UV <Vector (0.8987, 0.0283)>
Face 2903
UV Count: 3
  UV <Vector (0.8955, 0.1460)>
  UV <Vector (0.8330, 0.1399)>
  UV <Vector (0.8338, 0.1512)>
Face 2904
UV Count: 3
  UV <Vector (0.8976, 0.0926)>
  UV <Vector (0.8295, 0.0886)>
  UV <Vector (0.8315, 0.1175)>
Face 2905
UV Count: 3
  UV <Vector (0.8342, 0.0500)>
  UV <Vector (0.8295, 0.0886)>
  UV <Vector (0.8976, 0.0926)>
Face 2906
UV Count: 3
  UV <Vector (0.8403, 0.0289)>
  UV <Vector (0.8342, 0.0500)>
  UV <Vector (0.8959, 0.0515)>
Face 2907
UV Count: 3
  UV <Vector (0.9759, 0.1321)>
  UV <Vector (0.8959, 0.1335)>
  UV <Vector (0.8955, 0.1460)>
Face 2908
UV Count: 3
  UV <Vector (0.8330, 0.1399)>
  UV <Vector (0.8955, 0.1460)>
  UV <Vector (0.8959, 0.1335)>
Face 2909
UV Count: 3
  UV <Vector (0.9757, 0.1215)>
  UV <Vector (0.8963, 0.1210)>
  UV <Vector (0.8959, 0.1335)>
Face 2910
UV Count: 3
  UV <Vector (0.8322, 0.1287)>
  UV <Vector (0.8959, 0.1335)>
  UV <Vector (0.8963, 0.1210)>
Face 2911
UV Count: 3
  UV <Vector (0.8947, 0.1709)>
  UV <Vector (0.8951, 0.1584)>
  UV <Vector (0.8338, 0.1512)>
Face 2912
UV Count: 3
  UV <Vector (0.9765, 0.1638)>
  UV <Vector (0.9763, 0.1532)>
  UV <Vector (0.8951, 0.1584)>
Face 2913
UV Count: 3
  UV <Vector (0.9770, 0.0295)>
  UV <Vector (0.9769, 0.0100)>
  UV <Vector (0.9015, 0.0077)>
Face 2914
UV Count: 3
  UV <Vector (0.8465, 0.0100)>
  UV <Vector (0.8403, 0.0289)>
  UV <Vector (0.8987, 0.0283)>
Face 2915
UV Count: 3
  UV <Vector (0.7446, 0.1021)>
  UV <Vector (0.7446, 0.1177)>
  UV <Vector (0.6911, 0.1177)>
Face 2916
UV Count: 3
  UV <Vector (0.7446, 0.0544)>
  UV <Vector (0.6911, 0.0544)>
  UV <Vector (0.6911, 0.0441)>
Face 2917
UV Count: 3
  UV <Vector (0.7446, 0.0046)>
  UV <Vector (0.7446, 0.0342)>
  UV <Vector (0.6911, 0.0342)>
Face 2918
UV Count: 3
  UV <Vector (0.6280, 0.0046)>
  UV <Vector (0.6911, 0.0046)>
  UV <Vector (0.6911, 0.0342)>
Face 2919
UV Count: 3
  UV <Vector (0.6911, 0.0544)>
  UV <Vector (0.6280, 0.0544)>
  UV <Vector (0.6280, 0.0441)>
Face 2920
UV Count: 3
  UV <Vector (0.7446, 0.0647)>
  UV <Vector (0.7446, 0.0867)>
  UV <Vector (0.6911, 0.0867)>
Face 2921
UV Count: 3
  UV <Vector (0.6911, 0.0867)>
  UV <Vector (0.6280, 0.0867)>
  UV <Vector (0.6280, 0.0647)>
Face 2922
UV Count: 3
  UV <Vector (0.7446, 0.0867)>
  UV <Vector (0.7446, 0.1021)>
  UV <Vector (0.6911, 0.1021)>
Face 2923
UV Count: 3
  UV <Vector (0.6911, 0.1021)>
  UV <Vector (0.6280, 0.1021)>
  UV <Vector (0.6280, 0.0867)>
Face 2924
UV Count: 3
  UV <Vector (0.6280, 0.1177)>
  UV <Vector (0.6280, 0.1021)>
  UV <Vector (0.6911, 0.1021)>
Face 2925
UV Count: 3
  UV <Vector (0.7446, 0.1333)>
  UV <Vector (0.7446, 0.1592)>
  UV <Vector (0.6911, 0.1592)>
Face 2926
UV Count: 3
  UV <Vector (0.6280, 0.1592)>
  UV <Vector (0.6280, 0.1333)>
  UV <Vector (0.6911, 0.1333)>
Face 2927
UV Count: 3
  UV <Vector (0.7446, 0.1592)>
  UV <Vector (0.7446, 0.2012)>
  UV <Vector (0.6911, 0.2012)>
Face 2928
UV Count: 3
  UV <Vector (0.6911, 0.2012)>
  UV <Vector (0.6280, 0.2012)>
  UV <Vector (0.6280, 0.1592)>
Face 2929
UV Count: 3
  UV <Vector (0.6280, 0.1333)>
  UV <Vector (0.6280, 0.1177)>
  UV <Vector (0.6911, 0.1177)>
Face 2930
UV Count: 3
  UV <Vector (0.7446, 0.1177)>
  UV <Vector (0.7446, 0.1333)>
  UV <Vector (0.6911, 0.1333)>
Face 2931
UV Count: 3
  UV <Vector (0.6911, 0.0647)>
  UV <Vector (0.6280, 0.0647)>
  UV <Vector (0.6280, 0.0544)>
Face 2932
UV Count: 3
  UV <Vector (0.7446, 0.0647)>
  UV <Vector (0.6911, 0.0647)>
  UV <Vector (0.6911, 0.0544)>
Face 2933
UV Count: 3
  UV <Vector (0.6280, 0.0342)>
  UV <Vector (0.6911, 0.0342)>
  UV <Vector (0.6911, 0.0441)>
Face 2934
UV Count: 3
  UV <Vector (0.7446, 0.0342)>
  UV <Vector (0.7446, 0.0441)>
  UV <Vector (0.6911, 0.0441)>
Face 2935
UV Count: 3
  UV <Vector (0.9723, 0.0665)>
  UV <Vector (0.8934, 0.0656)>
  UV <Vector (0.8943, 0.0844)>
Face 2936
UV Count: 3
  UV <Vector (0.9728, 0.1493)>
  UV <Vector (0.9724, 0.1300)>
  UV <Vector (0.8923, 0.1331)>
Face 2937
UV Count: 3
  UV <Vector (0.9720, 0.1108)>
  UV <Vector (0.9716, 0.0985)>
  UV <Vector (0.8937, 0.0974)>
Face 2938
UV Count: 3
  UV <Vector (0.9733, 0.0269)>
  UV <Vector (0.8954, 0.0258)>
  UV <Vector (0.8926, 0.0469)>
Face 2939
UV Count: 3
  UV <Vector (0.8914, 0.1558)>
  UV <Vector (0.8923, 0.1331)>
  UV <Vector (0.8364, 0.1276)>
Face 2940
UV Count: 3
  UV <Vector (0.8340, 0.0939)>
  UV <Vector (0.8349, 0.1071)>
  UV <Vector (0.8931, 0.1103)>
Face 2941
UV Count: 3
  UV <Vector (0.8934, 0.0656)>
  UV <Vector (0.8353, 0.0631)>
  UV <Vector (0.8330, 0.0807)>
Face 2942
UV Count: 3
  UV <Vector (0.8374, 0.0264)>
  UV <Vector (0.8358, 0.0455)>
  UV <Vector (0.8926, 0.0469)>
Face 2943
UV Count: 3
  UV <Vector (0.9734, 0.0468)>
  UV <Vector (0.8926, 0.0469)>
  UV <Vector (0.8934, 0.0656)>
Face 2944
UV Count: 3
  UV <Vector (0.8926, 0.0469)>
  UV <Vector (0.8358, 0.0455)>
  UV <Vector (0.8353, 0.0631)>
Face 2945
UV Count: 3
  UV <Vector (0.9724, 0.1300)>
  UV <Vector (0.9720, 0.1108)>
  UV <Vector (0.8931, 0.1103)>
Face 2946
UV Count: 3
  UV <Vector (0.8923, 0.1331)>
  UV <Vector (0.8931, 0.1103)>
  UV <Vector (0.8349, 0.1071)>
Face 2947
UV Count: 3
  UV <Vector (0.9716, 0.0985)>
  UV <Vector (0.9712, 0.0863)>
  UV <Vector (0.8943, 0.0844)>
Face 2948
UV Count: 3
  UV <Vector (0.8330, 0.0807)>
  UV <Vector (0.8340, 0.0939)>
  UV <Vector (0.8937, 0.0974)>
Face 2949
UV Count: 3
  UV <Vector (0.9712, 0.0863)>
  UV <Vector (0.9717, 0.0764)>
  UV <Vector (0.8939, 0.0750)>
Face 2950
UV Count: 3
  UV <Vector (0.9728, 0.1493)>
  UV <Vector (0.9724, 0.1300)>
  UV <Vector (0.8923, 0.1331)>
Face 2951
UV Count: 3
  UV <Vector (0.9720, 0.1108)>
  UV <Vector (0.9716, 0.0985)>
  UV <Vector (0.8937, 0.0974)>
Face 2952
UV Count: 3
  UV <Vector (0.8914, 0.1558)>
  UV <Vector (0.8923, 0.1331)>
  UV <Vector (0.8382, 0.1276)>
Face 2953
UV Count: 3
  UV <Vector (0.8357, 0.0939)>
  UV <Vector (0.8367, 0.1071)>
  UV <Vector (0.8931, 0.1103)>
Face 2954
UV Count: 3
  UV <Vector (0.8359, 0.0719)>
  UV <Vector (0.8347, 0.0807)>
  UV <Vector (0.8943, 0.0844)>
Face 2955
UV Count: 3
  UV <Vector (0.9734, 0.0044)>
  UV <Vector (0.8926, 0.0045)>
  UV <Vector (0.8934, 0.0656)>
Face 2956
UV Count: 3
  UV <Vector (0.8926, 0.0045)>
  UV <Vector (0.8394, 0.0033)>
  UV <Vector (0.8371, 0.0631)>
Face 2957
UV Count: 3
  UV <Vector (0.9723, 0.0665)>
  UV <Vector (0.8934, 0.0656)>
  UV <Vector (0.8939, 0.0750)>
Face 2958
UV Count: 3
  UV <Vector (0.8934, 0.0656)>
  UV <Vector (0.8371, 0.0631)>
  UV <Vector (0.8359, 0.0719)>
Face 2959
UV Count: 3
  UV <Vector (0.9716, 0.0985)>
  UV <Vector (0.9712, 0.0863)>
  UV <Vector (0.8943, 0.0844)>
Face 2960
UV Count: 3
  UV <Vector (0.8347, 0.0807)>
  UV <Vector (0.8357, 0.0939)>
  UV <Vector (0.8937, 0.0974)>
Face 2961
UV Count: 3
  UV <Vector (0.9724, 0.1300)>
  UV <Vector (0.9720, 0.1108)>
  UV <Vector (0.8931, 0.1103)>
Face 2962
UV Count: 3
  UV <Vector (0.8923, 0.1331)>
  UV <Vector (0.8931, 0.1103)>
  UV <Vector (0.8367, 0.1071)>
Face 2963
UV Count: 3
  UV <Vector (0.9175, 0.0920)>
  UV <Vector (0.9174, 0.0506)>
  UV <Vector (0.8769, 0.0498)>
Face 2964
UV Count: 3
  UV <Vector (0.9175, 0.1669)>
  UV <Vector (0.9154, 0.1195)>
  UV <Vector (0.8737, 0.1175)>
Face 2965
UV Count: 3
  UV <Vector (0.9699, 0.0937)>
  UV <Vector (0.9705, 0.0518)>
  UV <Vector (0.9174, 0.0506)>
Face 2966
UV Count: 3
  UV <Vector (0.9154, 0.1195)>
  UV <Vector (0.9175, 0.0920)>
  UV <Vector (0.8744, 0.0894)>
Face 2967
UV Count: 3
  UV <Vector (0.9703, 0.1193)>
  UV <Vector (0.9699, 0.0937)>
  UV <Vector (0.9175, 0.0920)>
Face 2968
UV Count: 3
  UV <Vector (0.9174, 0.0506)>
  UV <Vector (0.9178, 0.0078)>
  UV <Vector (0.8813, 0.0086)>
Face 2969
UV Count: 3
  UV <Vector (0.9705, 0.0518)>
  UV <Vector (0.9705, 0.0122)>
  UV <Vector (0.9178, 0.0078)>
Face 2970
UV Count: 3
  UV <Vector (0.8737, 0.1175)>
  UV <Vector (0.8332, 0.1155)>
  UV <Vector (0.8359, 0.1577)>
Face 2971
UV Count: 3
  UV <Vector (0.8316, 0.0880)>
  UV <Vector (0.8332, 0.1155)>
  UV <Vector (0.8737, 0.1175)>
Face 2972
UV Count: 3
  UV <Vector (0.8355, 0.0501)>
  UV <Vector (0.8316, 0.0880)>
  UV <Vector (0.8744, 0.0894)>
Face 2973
UV Count: 3
  UV <Vector (0.8459, 0.0112)>
  UV <Vector (0.8355, 0.0501)>
  UV <Vector (0.8769, 0.0498)>
Face 2974
UV Count: 3
  UV <Vector (0.7002, 0.0947)>
  UV <Vector (0.7001, 0.0512)>
  UV <Vector (0.6679, 0.0504)>
Face 2975
UV Count: 3
  UV <Vector (0.6985, 0.1236)>
  UV <Vector (0.6654, 0.1215)>
  UV <Vector (0.6660, 0.1723)>
Face 2976
UV Count: 3
  UV <Vector (0.7417, 0.0965)>
  UV <Vector (0.7422, 0.0525)>
  UV <Vector (0.7001, 0.0512)>
Face 2977
UV Count: 3
  UV <Vector (0.7420, 0.1234)>
  UV <Vector (0.6985, 0.1236)>
  UV <Vector (0.7002, 0.1734)>
Face 2978
UV Count: 3
  UV <Vector (0.6985, 0.1236)>
  UV <Vector (0.7002, 0.0947)>
  UV <Vector (0.6660, 0.0920)>
Face 2979
UV Count: 3
  UV <Vector (0.7420, 0.1234)>
  UV <Vector (0.7417, 0.0965)>
  UV <Vector (0.7002, 0.0947)>
Face 2980
UV Count: 3
  UV <Vector (0.7001, 0.0512)>
  UV <Vector (0.7003, 0.0050)>
  UV <Vector (0.6714, 0.0058)>
Face 2981
UV Count: 3
  UV <Vector (0.7422, 0.0525)>
  UV <Vector (0.7421, 0.0085)>
  UV <Vector (0.7003, 0.0050)>
Face 2982
UV Count: 3
  UV <Vector (0.6654, 0.1215)>
  UV <Vector (0.6333, 0.1194)>
  UV <Vector (0.6354, 0.1637)>
Face 2983
UV Count: 3
  UV <Vector (0.6320, 0.0905)>
  UV <Vector (0.6333, 0.1194)>
  UV <Vector (0.6654, 0.1215)>
Face 2984
UV Count: 3
  UV <Vector (0.6351, 0.0507)>
  UV <Vector (0.6320, 0.0905)>
  UV <Vector (0.6660, 0.0920)>
Face 2985
UV Count: 3
  UV <Vector (0.6433, 0.0087)>
  UV <Vector (0.6351, 0.0507)>
  UV <Vector (0.6679, 0.0504)>
Face 2986
UV Count: 3
  UV <Vector (0.7417, 0.0965)>
  UV <Vector (0.7422, 0.0525)>
  UV <Vector (0.6840, 0.0508)>
Face 2987
UV Count: 3
  UV <Vector (0.7420, 0.1234)>
  UV <Vector (0.6819, 0.1225)>
  UV <Vector (0.6831, 0.1728)>
Face 2988
UV Count: 3
  UV <Vector (0.7420, 0.1234)>
  UV <Vector (0.7417, 0.0965)>
  UV <Vector (0.6831, 0.0933)>
Face 2989
UV Count: 3
  UV <Vector (0.7422, 0.0525)>
  UV <Vector (0.7422, 0.0305)>
  UV <Vector (0.6849, 0.0274)>
Face 2990
UV Count: 3
  UV <Vector (0.6831, 0.1728)>
  UV <Vector (0.6819, 0.1225)>
  UV <Vector (0.6333, 0.1194)>
Face 2991
UV Count: 3
  UV <Vector (0.6320, 0.0905)>
  UV <Vector (0.6333, 0.1194)>
  UV <Vector (0.6819, 0.1225)>
Face 2992
UV Count: 3
  UV <Vector (0.6351, 0.0507)>
  UV <Vector (0.6320, 0.0905)>
  UV <Vector (0.6831, 0.0933)>
Face 2993
UV Count: 3
  UV <Vector (0.6392, 0.0291)>
  UV <Vector (0.6351, 0.0507)>
  UV <Vector (0.6840, 0.0508)>
Face 2994
UV Count: 3
  UV <Vector (0.7422, 0.0305)>
  UV <Vector (0.7421, 0.0085)>
  UV <Vector (0.6859, 0.0054)>
Face 2995
UV Count: 3
  UV <Vector (0.6433, 0.0087)>
  UV <Vector (0.6392, 0.0291)>
  UV <Vector (0.6849, 0.0274)>
Face 2996
UV Count: 3
  UV <Vector (0.9175, 0.0920)>
  UV <Vector (0.9174, 0.0506)>
  UV <Vector (0.8769, 0.0498)>
Face 2997
UV Count: 3
  UV <Vector (0.9165, 0.1432)>
  UV <Vector (0.8741, 0.1417)>
  UV <Vector (0.8745, 0.1658)>
Face 2998
UV Count: 3
  UV <Vector (0.9699, 0.0937)>
  UV <Vector (0.9705, 0.0518)>
  UV <Vector (0.9174, 0.0506)>
Face 2999
UV Count: 3
  UV <Vector (0.9696, 0.1391)>
  UV <Vector (0.9165, 0.1432)>
  UV <Vector (0.9175, 0.1669)>
Face 3000
UV Count: 3
  UV <Vector (0.9154, 0.1195)>
  UV <Vector (0.9175, 0.0920)>
  UV <Vector (0.8744, 0.0894)>
Face 3001
UV Count: 3
  UV <Vector (0.9703, 0.1193)>
  UV <Vector (0.9699, 0.0937)>
  UV <Vector (0.9175, 0.0920)>
Face 3002
UV Count: 3
  UV <Vector (0.9174, 0.0506)>
  UV <Vector (0.9178, 0.0078)>
  UV <Vector (0.8813, 0.0086)>
Face 3003
UV Count: 3
  UV <Vector (0.9705, 0.0518)>
  UV <Vector (0.9705, 0.0122)>
  UV <Vector (0.9178, 0.0078)>
Face 3004
UV Count: 3
  UV <Vector (0.8741, 0.1417)>
  UV <Vector (0.8346, 0.1366)>
  UV <Vector (0.8359, 0.1577)>
Face 3005
UV Count: 3
  UV <Vector (0.8316, 0.0880)>
  UV <Vector (0.8332, 0.1155)>
  UV <Vector (0.8737, 0.1175)>
Face 3006
UV Count: 3
  UV <Vector (0.8355, 0.0501)>
  UV <Vector (0.8316, 0.0880)>
  UV <Vector (0.8744, 0.0894)>
Face 3007
UV Count: 3
  UV <Vector (0.8459, 0.0112)>
  UV <Vector (0.8355, 0.0501)>
  UV <Vector (0.8769, 0.0498)>
Face 3008
UV Count: 3
  UV <Vector (0.9703, 0.1193)>
  UV <Vector (0.9154, 0.1195)>
  UV <Vector (0.9165, 0.1432)>
Face 3009
UV Count: 3
  UV <Vector (0.8741, 0.1417)>
  UV <Vector (0.9165, 0.1432)>
  UV <Vector (0.9154, 0.1195)>
Face 3010
UV Count: 3
  UV <Vector (0.8346, 0.1366)>
  UV <Vector (0.8741, 0.1417)>
  UV <Vector (0.8737, 0.1175)>
Face 3011
UV Count: 3
  UV <Vector (0.6954, 0.1881)>
  UV <Vector (0.6954, 0.2035)>
  UV <Vector (0.7489, 0.2035)>
Face 3012
UV Count: 3
  UV <Vector (0.7489, 0.0221)>
  UV <Vector (0.6954, 0.0221)>
  UV <Vector (0.6954, 0.0459)>
Face 3013
UV Count: 3
  UV <Vector (0.6954, 0.0036)>
  UV <Vector (0.6954, 0.0221)>
  UV <Vector (0.7489, 0.0221)>
Face 3014
UV Count: 3
  UV <Vector (0.6954, 0.0221)>
  UV <Vector (0.6954, 0.0036)>
  UV <Vector (0.6322, 0.0036)>
Face 3015
UV Count: 3
  UV <Vector (0.6954, 0.0221)>
  UV <Vector (0.6322, 0.0221)>
  UV <Vector (0.6322, 0.0459)>
Face 3016
UV Count: 3
  UV <Vector (0.7489, 0.1062)>
  UV <Vector (0.6954, 0.1062)>
  UV <Vector (0.6954, 0.1380)>
Face 3017
UV Count: 3
  UV <Vector (0.7489, 0.0459)>
  UV <Vector (0.6954, 0.0459)>
  UV <Vector (0.6954, 0.0739)>
Face 3018
UV Count: 3
  UV <Vector (0.6954, 0.0459)>
  UV <Vector (0.6322, 0.0459)>
  UV <Vector (0.6322, 0.0739)>
Face 3019
UV Count: 3
  UV <Vector (0.6954, 0.0739)>
  UV <Vector (0.6954, 0.1062)>
  UV <Vector (0.7489, 0.1062)>
Face 3020
UV Count: 3
  UV <Vector (0.6954, 0.0739)>
  UV <Vector (0.6322, 0.0739)>
  UV <Vector (0.6322, 0.1062)>
Face 3021
UV Count: 3
  UV <Vector (0.6954, 0.1380)>
  UV <Vector (0.6954, 0.1062)>
  UV <Vector (0.6322, 0.1062)>
Face 3022
UV Count: 3
  UV <Vector (0.7489, 0.1380)>
  UV <Vector (0.6954, 0.1380)>
  UV <Vector (0.6954, 0.1649)>
Face 3023
UV Count: 3
  UV <Vector (0.6954, 0.1649)>
  UV <Vector (0.6954, 0.1380)>
  UV <Vector (0.6322, 0.1380)>
Face 3024
UV Count: 3
  UV <Vector (0.7489, 0.1649)>
  UV <Vector (0.6954, 0.1649)>
  UV <Vector (0.6954, 0.1881)>
Face 3025
UV Count: 3
  UV <Vector (0.6954, 0.1881)>
  UV <Vector (0.6954, 0.1649)>
  UV <Vector (0.6322, 0.1649)>
Face 3026
UV Count: 3
  UV <Vector (0.6954, 0.1881)>
  UV <Vector (0.6322, 0.1881)>
  UV <Vector (0.6322, 0.2035)>
Face 3027
UV Count: 3
  UV <Vector (0.6954, 0.1881)>
  UV <Vector (0.6954, 0.2035)>
  UV <Vector (0.7489, 0.2035)>
Face 3028
UV Count: 3
  UV <Vector (0.7489, 0.0221)>
  UV <Vector (0.6954, 0.0221)>
  UV <Vector (0.6954, 0.0459)>
Face 3029
UV Count: 3
  UV <Vector (0.6954, 0.0036)>
  UV <Vector (0.6954, 0.0128)>
  UV <Vector (0.7489, 0.0128)>
Face 3030
UV Count: 3
  UV <Vector (0.6954, 0.0128)>
  UV <Vector (0.6954, 0.0036)>
  UV <Vector (0.6322, 0.0036)>
Face 3031
UV Count: 3
  UV <Vector (0.6954, 0.0221)>
  UV <Vector (0.6322, 0.0221)>
  UV <Vector (0.6322, 0.0459)>
Face 3032
UV Count: 3
  UV <Vector (0.6954, 0.1062)>
  UV <Vector (0.6954, 0.1380)>
  UV <Vector (0.7489, 0.1380)>
Face 3033
UV Count: 3
  UV <Vector (0.7489, 0.0459)>
  UV <Vector (0.6954, 0.0459)>
  UV <Vector (0.6954, 0.0739)>
Face 3034
UV Count: 3
  UV <Vector (0.6954, 0.0459)>
  UV <Vector (0.6322, 0.0459)>
  UV <Vector (0.6322, 0.0739)>
Face 3035
UV Count: 3
  UV <Vector (0.6954, 0.0739)>
  UV <Vector (0.6954, 0.1062)>
  UV <Vector (0.7489, 0.1062)>
Face 3036
UV Count: 3
  UV <Vector (0.6954, 0.1062)>
  UV <Vector (0.6954, 0.0739)>
  UV <Vector (0.6322, 0.0739)>
Face 3037
UV Count: 3
  UV <Vector (0.6954, 0.1380)>
  UV <Vector (0.6954, 0.1062)>
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Face 3038
UV Count: 3
  UV <Vector (0.6954, 0.1380)>
  UV <Vector (0.6954, 0.1649)>
  UV <Vector (0.7489, 0.1649)>
Face 3039
UV Count: 3
  UV <Vector (0.6954, 0.1649)>
  UV <Vector (0.6954, 0.1380)>
  UV <Vector (0.6322, 0.1380)>
Face 3040
UV Count: 3
  UV <Vector (0.7489, 0.1649)>
  UV <Vector (0.6954, 0.1649)>
  UV <Vector (0.6954, 0.1881)>
Face 3041
UV Count: 3
  UV <Vector (0.6954, 0.1649)>
  UV <Vector (0.6322, 0.1649)>
  UV <Vector (0.6322, 0.1881)>
Face 3042
UV Count: 3
  UV <Vector (0.6954, 0.1881)>
  UV <Vector (0.6322, 0.1881)>
  UV <Vector (0.6322, 0.2035)>
Face 3043
UV Count: 3
  UV <Vector (0.6954, 0.0128)>
  UV <Vector (0.6322, 0.0128)>
  UV <Vector (0.6322, 0.0221)>
Face 3044
UV Count: 3
  UV <Vector (0.7489, 0.0128)>
  UV <Vector (0.6954, 0.0128)>
  UV <Vector (0.6954, 0.0221)>
Face 3045
UV Count: 3
  UV <Vector (0.6907, 0.1820)>
  UV <Vector (0.6907, 0.1943)>
  UV <Vector (0.7391, 0.1943)>
Face 3046
UV Count: 3
  UV <Vector (0.7391, 0.0464)>
  UV <Vector (0.6907, 0.0464)>
  UV <Vector (0.6907, 0.0658)>
Face 3047
UV Count: 3
  UV <Vector (0.6907, 0.0042)>
  UV <Vector (0.6907, 0.0194)>
  UV <Vector (0.7391, 0.0194)>
Face 3048
UV Count: 3
  UV <Vector (0.6907, 0.0194)>
  UV <Vector (0.6907, 0.0042)>
  UV <Vector (0.6425, 0.0042)>
Face 3049
UV Count: 3
  UV <Vector (0.7391, 0.0194)>
  UV <Vector (0.6907, 0.0194)>
  UV <Vector (0.6907, 0.0314)>
Face 3050
UV Count: 3
  UV <Vector (0.6907, 0.0194)>
  UV <Vector (0.6425, 0.0194)>
  UV <Vector (0.6425, 0.0314)>
Face 3051
UV Count: 3
  UV <Vector (0.7391, 0.0314)>
  UV <Vector (0.6907, 0.0314)>
  UV <Vector (0.6907, 0.0464)>
Face 3052
UV Count: 3
  UV <Vector (0.6907, 0.0464)>
  UV <Vector (0.6907, 0.0314)>
  UV <Vector (0.6425, 0.0314)>
Face 3053
UV Count: 3
  UV <Vector (0.6907, 0.0464)>
  UV <Vector (0.6425, 0.0464)>
  UV <Vector (0.6425, 0.0658)>
Face 3054
UV Count: 3
  UV <Vector (0.7391, 0.1157)>
  UV <Vector (0.6907, 0.1157)>
  UV <Vector (0.6907, 0.1410)>
Face 3055
UV Count: 3
  UV <Vector (0.6907, 0.0658)>
  UV <Vector (0.6907, 0.0896)>
  UV <Vector (0.7391, 0.0896)>
Face 3056
UV Count: 3
  UV <Vector (0.6907, 0.0658)>
  UV <Vector (0.6425, 0.0658)>
  UV <Vector (0.6425, 0.0896)>
Face 3057
UV Count: 3
  UV <Vector (0.6907, 0.0896)>
  UV <Vector (0.6907, 0.1157)>
  UV <Vector (0.7391, 0.1157)>
Face 3058
UV Count: 3
  UV <Vector (0.6907, 0.1157)>
  UV <Vector (0.6907, 0.0896)>
  UV <Vector (0.6425, 0.0896)>
Face 3059
UV Count: 3
  UV <Vector (0.6907, 0.1157)>
  UV <Vector (0.6425, 0.1157)>
  UV <Vector (0.6425, 0.1410)>
Face 3060
UV Count: 3
  UV <Vector (0.7391, 0.1410)>
  UV <Vector (0.6907, 0.1410)>
  UV <Vector (0.6907, 0.1635)>
Face 3061
UV Count: 3
  UV <Vector (0.6907, 0.1410)>
  UV <Vector (0.6425, 0.1410)>
  UV <Vector (0.6425, 0.1635)>
Face 3062
UV Count: 3
  UV <Vector (0.7391, 0.1635)>
  UV <Vector (0.6907, 0.1635)>
  UV <Vector (0.6907, 0.1820)>
Face 3063
UV Count: 3
  UV <Vector (0.6907, 0.1635)>
  UV <Vector (0.6425, 0.1635)>
  UV <Vector (0.6425, 0.1820)>
Face 3064
UV Count: 3
  UV <Vector (0.6907, 0.1943)>
  UV <Vector (0.6907, 0.1820)>
  UV <Vector (0.6425, 0.1820)>
Face 3065
UV Count: 3
  UV <Vector (0.6219, 0.4566)>
  UV <Vector (0.6219, 0.4848)>
  UV <Vector (0.5658, 0.4848)>
Face 3066
UV Count: 3
  UV <Vector (0.6219, 0.1447)>
  UV <Vector (0.6219, 0.1893)>
  UV <Vector (0.5658, 0.1893)>
Face 3067
UV Count: 3
  UV <Vector (0.6219, 0.0443)>
  UV <Vector (0.6219, 0.0778)>
  UV <Vector (0.5658, 0.0778)>
Face 3068
UV Count: 3
  UV <Vector (0.6219, 0.0116)>
  UV <Vector (0.6219, 0.0443)>
  UV <Vector (0.5658, 0.0443)>
Face 3069
UV Count: 3
  UV <Vector (0.5658, 0.0116)>
  UV <Vector (0.5658, 0.0443)>
  UV <Vector (0.5097, 0.0443)>
Face 3070
UV Count: 3
  UV <Vector (0.5097, 0.0778)>
  UV <Vector (0.5097, 0.0443)>
  UV <Vector (0.5658, 0.0443)>
Face 3071
UV Count: 3
  UV <Vector (0.6219, 0.0778)>
  UV <Vector (0.6219, 0.1101)>
  UV <Vector (0.5658, 0.1101)>
Face 3072
UV Count: 3
  UV <Vector (0.5097, 0.1101)>
  UV <Vector (0.5097, 0.0778)>
  UV <Vector (0.5658, 0.0778)>
Face 3073
UV Count: 3
  UV <Vector (0.6219, 0.1101)>
  UV <Vector (0.6219, 0.1447)>
  UV <Vector (0.5658, 0.1447)>
Face 3074
UV Count: 3
  UV <Vector (0.5097, 0.1447)>
  UV <Vector (0.5097, 0.1101)>
  UV <Vector (0.5658, 0.1101)>
Face 3075
UV Count: 3
  UV <Vector (0.5658, 0.1893)>
  UV <Vector (0.5097, 0.1893)>
  UV <Vector (0.5097, 0.1447)>
Face 3076
UV Count: 3
  UV <Vector (0.6219, 0.3623)>
  UV <Vector (0.5658, 0.3623)>
  UV <Vector (0.5658, 0.3333)>
Face 3077
UV Count: 3
  UV <Vector (0.6219, 0.2441)>
  UV <Vector (0.5658, 0.2441)>
  UV <Vector (0.5658, 0.1893)>
Face 3078
UV Count: 3
  UV <Vector (0.5658, 0.2441)>
  UV <Vector (0.5097, 0.2441)>
  UV <Vector (0.5097, 0.1893)>
Face 3079
UV Count: 3
  UV <Vector (0.6219, 0.3042)>
  UV <Vector (0.5658, 0.3042)>
  UV <Vector (0.5658, 0.2441)>
Face 3080
UV Count: 3
  UV <Vector (0.5658, 0.3042)>
  UV <Vector (0.5097, 0.3042)>
  UV <Vector (0.5097, 0.2441)>
Face 3081
UV Count: 3
  UV <Vector (0.5658, 0.3623)>
  UV <Vector (0.5097, 0.3623)>
  UV <Vector (0.5097, 0.3333)>
Face 3082
UV Count: 3
  UV <Vector (0.6219, 0.4141)>
  UV <Vector (0.5658, 0.4141)>
  UV <Vector (0.5658, 0.3623)>
Face 3083
UV Count: 3
  UV <Vector (0.5097, 0.4141)>
  UV <Vector (0.5097, 0.3623)>
  UV <Vector (0.5658, 0.3623)>
Face 3084
UV Count: 3
  UV <Vector (0.6219, 0.4141)>
  UV <Vector (0.6219, 0.4566)>
  UV <Vector (0.5658, 0.4566)>
Face 3085
UV Count: 3
  UV <Vector (0.5097, 0.4566)>
  UV <Vector (0.5097, 0.4141)>
  UV <Vector (0.5658, 0.4141)>
Face 3086
UV Count: 3
  UV <Vector (0.5097, 0.4848)>
  UV <Vector (0.5097, 0.4566)>
  UV <Vector (0.5658, 0.4566)>
Face 3087
UV Count: 3
  UV <Vector (0.5658, 0.3333)>
  UV <Vector (0.5097, 0.3333)>
  UV <Vector (0.5097, 0.3042)>
Face 3088
UV Count: 3
  UV <Vector (0.6219, 0.3333)>
  UV <Vector (0.5658, 0.3333)>
  UV <Vector (0.5658, 0.3042)>
Face 3089
UV Count: 3
  UV <Vector (0.7479, 0.1909)>
  UV <Vector (0.6882, 0.1909)>
  UV <Vector (0.6882, 0.2038)>
Face 3090
UV Count: 3
  UV <Vector (0.7479, 0.0477)>
  UV <Vector (0.6882, 0.0477)>
  UV <Vector (0.6882, 0.0682)>
Face 3091
UV Count: 3
  UV <Vector (0.6882, 0.0031)>
  UV <Vector (0.6882, 0.0192)>
  UV <Vector (0.7479, 0.0192)>
Face 3092
UV Count: 3
  UV <Vector (0.6882, 0.0192)>
  UV <Vector (0.6882, 0.0031)>
  UV <Vector (0.6286, 0.0031)>
Face 3093
UV Count: 3
  UV <Vector (0.7479, 0.0192)>
  UV <Vector (0.6882, 0.0192)>
  UV <Vector (0.6882, 0.0319)>
Face 3094
UV Count: 3
  UV <Vector (0.6882, 0.0319)>
  UV <Vector (0.6882, 0.0192)>
  UV <Vector (0.6286, 0.0192)>
Face 3095
UV Count: 3
  UV <Vector (0.7479, 0.0319)>
  UV <Vector (0.6882, 0.0319)>
  UV <Vector (0.6882, 0.0477)>
Face 3096
UV Count: 3
  UV <Vector (0.6882, 0.0319)>
  UV <Vector (0.6286, 0.0319)>
  UV <Vector (0.6286, 0.0477)>
Face 3097
UV Count: 3
  UV <Vector (0.6882, 0.0477)>
  UV <Vector (0.6286, 0.0477)>
  UV <Vector (0.6286, 0.0682)>
Face 3098
UV Count: 3
  UV <Vector (0.6882, 0.1209)>
  UV <Vector (0.6882, 0.1343)>
  UV <Vector (0.7479, 0.1343)>
Face 3099
UV Count: 3
  UV <Vector (0.7479, 0.0682)>
  UV <Vector (0.6882, 0.0682)>
  UV <Vector (0.6882, 0.0933)>
Face 3100
UV Count: 3
  UV <Vector (0.6882, 0.0682)>
  UV <Vector (0.6286, 0.0682)>
  UV <Vector (0.6286, 0.0933)>
Face 3101
UV Count: 3
  UV <Vector (0.6882, 0.0933)>
  UV <Vector (0.6882, 0.1209)>
  UV <Vector (0.7479, 0.1209)>
Face 3102
UV Count: 3
  UV <Vector (0.6882, 0.0933)>
  UV <Vector (0.6286, 0.0933)>
  UV <Vector (0.6286, 0.1209)>
Face 3103
UV Count: 3
  UV <Vector (0.6882, 0.1343)>
  UV <Vector (0.6882, 0.1209)>
  UV <Vector (0.6286, 0.1209)>
Face 3104
UV Count: 3
  UV <Vector (0.6882, 0.1476)>
  UV <Vector (0.6882, 0.1714)>
  UV <Vector (0.7479, 0.1714)>
Face 3105
UV Count: 3
  UV <Vector (0.6882, 0.1476)>
  UV <Vector (0.6286, 0.1476)>
  UV <Vector (0.6286, 0.1714)>
Face 3106
UV Count: 3
  UV <Vector (0.7479, 0.1714)>
  UV <Vector (0.6882, 0.1714)>
  UV <Vector (0.6882, 0.1909)>
Face 3107
UV Count: 3
  UV <Vector (0.6882, 0.1714)>
  UV <Vector (0.6286, 0.1714)>
  UV <Vector (0.6286, 0.1909)>
Face 3108
UV Count: 3
  UV <Vector (0.6882, 0.1909)>
  UV <Vector (0.6286, 0.1909)>
  UV <Vector (0.6286, 0.2038)>
Face 3109
UV Count: 3
  UV <Vector (0.6882, 0.1343)>
  UV <Vector (0.6286, 0.1343)>
  UV <Vector (0.6286, 0.1476)>
Face 3110
UV Count: 3
  UV <Vector (0.7479, 0.1343)>
  UV <Vector (0.6882, 0.1343)>
  UV <Vector (0.6882, 0.1476)>
Face 3111
UV Count: 3
  UV <Vector (0.7474, 0.1999)>
  UV <Vector (0.6955, 0.1999)>
  UV <Vector (0.6955, 0.1851)>
Face 3112
UV Count: 3
  UV <Vector (0.7474, 0.0250)>
  UV <Vector (0.7474, 0.0480)>
  UV <Vector (0.6955, 0.0480)>
Face 3113
UV Count: 3
  UV <Vector (0.7474, 0.0071)>
  UV <Vector (0.7474, 0.0250)>
  UV <Vector (0.6955, 0.0250)>
Face 3114
UV Count: 3
  UV <Vector (0.6341, 0.0250)>
  UV <Vector (0.6341, 0.0071)>
  UV <Vector (0.6955, 0.0071)>
Face 3115
UV Count: 3
  UV <Vector (0.6341, 0.0480)>
  UV <Vector (0.6341, 0.0250)>
  UV <Vector (0.6955, 0.0250)>
Face 3116
UV Count: 3
  UV <Vector (0.7474, 0.1367)>
  UV <Vector (0.6955, 0.1367)>
  UV <Vector (0.6955, 0.1214)>
Face 3117
UV Count: 3
  UV <Vector (0.7474, 0.0750)>
  UV <Vector (0.6955, 0.0750)>
  UV <Vector (0.6955, 0.0480)>
Face 3118
UV Count: 3
  UV <Vector (0.6341, 0.0750)>
  UV <Vector (0.6341, 0.0480)>
  UV <Vector (0.6955, 0.0480)>
Face 3119
UV Count: 3
  UV <Vector (0.7474, 0.1061)>
  UV <Vector (0.6955, 0.1061)>
  UV <Vector (0.6955, 0.0750)>
Face 3120
UV Count: 3
  UV <Vector (0.6955, 0.1061)>
  UV <Vector (0.6341, 0.1061)>
  UV <Vector (0.6341, 0.0750)>
Face 3121
UV Count: 3
  UV <Vector (0.6341, 0.1367)>
  UV <Vector (0.6341, 0.1214)>
  UV <Vector (0.6955, 0.1214)>
Face 3122
UV Count: 3
  UV <Vector (0.7474, 0.1367)>
  UV <Vector (0.7474, 0.1626)>
  UV <Vector (0.6955, 0.1626)>
Face 3123
UV Count: 3
  UV <Vector (0.6341, 0.1626)>
  UV <Vector (0.6341, 0.1367)>
  UV <Vector (0.6955, 0.1367)>
Face 3124
UV Count: 3
  UV <Vector (0.7474, 0.1851)>
  UV <Vector (0.6955, 0.1851)>
  UV <Vector (0.6955, 0.1626)>
Face 3125
UV Count: 3
  UV <Vector (0.6955, 0.1851)>
  UV <Vector (0.6341, 0.1851)>
  UV <Vector (0.6341, 0.1626)>
Face 3126
UV Count: 3
  UV <Vector (0.6341, 0.1999)>
  UV <Vector (0.6341, 0.1851)>
  UV <Vector (0.6955, 0.1851)>
Face 3127
UV Count: 3
  UV <Vector (0.6341, 0.1214)>
  UV <Vector (0.6341, 0.1061)>
  UV <Vector (0.6955, 0.1061)>
Face 3128
UV Count: 3
  UV <Vector (0.7474, 0.1214)>
  UV <Vector (0.6955, 0.1214)>
  UV <Vector (0.6955, 0.1061)>
Face 3129
UV Count: 3
  UV <Vector (0.7333, 0.1910)>
  UV <Vector (0.6907, 0.1910)>
  UV <Vector (0.6907, 0.1776)>
Face 3130
UV Count: 3
  UV <Vector (0.7333, 0.0202)>
  UV <Vector (0.7333, 0.0448)>
  UV <Vector (0.6907, 0.0448)>
Face 3131
UV Count: 3
  UV <Vector (0.7333, 0.0031)>
  UV <Vector (0.7333, 0.0202)>
  UV <Vector (0.6907, 0.0202)>
Face 3132
UV Count: 3
  UV <Vector (0.6403, 0.0202)>
  UV <Vector (0.6403, 0.0031)>
  UV <Vector (0.6907, 0.0031)>
Face 3133
UV Count: 3
  UV <Vector (0.6403, 0.0448)>
  UV <Vector (0.6403, 0.0202)>
  UV <Vector (0.6907, 0.0202)>
Face 3134
UV Count: 3
  UV <Vector (0.7333, 0.1336)>
  UV <Vector (0.6907, 0.1336)>
  UV <Vector (0.6907, 0.1197)>
Face 3135
UV Count: 3
  UV <Vector (0.7333, 0.0747)>
  UV <Vector (0.6907, 0.0747)>
  UV <Vector (0.6907, 0.0448)>
Face 3136
UV Count: 3
  UV <Vector (0.6403, 0.0747)>
  UV <Vector (0.6403, 0.0448)>
  UV <Vector (0.6907, 0.0448)>
Face 3137
UV Count: 3
  UV <Vector (0.7333, 0.1058)>
  UV <Vector (0.6907, 0.1058)>
  UV <Vector (0.6907, 0.0747)>
Face 3138
UV Count: 3
  UV <Vector (0.6403, 0.1058)>
  UV <Vector (0.6403, 0.0747)>
  UV <Vector (0.6907, 0.0747)>
Face 3139
UV Count: 3
  UV <Vector (0.6403, 0.1336)>
  UV <Vector (0.6403, 0.1197)>
  UV <Vector (0.6907, 0.1197)>
Face 3140
UV Count: 3
  UV <Vector (0.7333, 0.1336)>
  UV <Vector (0.7333, 0.1572)>
  UV <Vector (0.6907, 0.1572)>
Face 3141
UV Count: 3
  UV <Vector (0.6403, 0.1572)>
  UV <Vector (0.6403, 0.1336)>
  UV <Vector (0.6907, 0.1336)>
Face 3142
UV Count: 3
  UV <Vector (0.7333, 0.1776)>
  UV <Vector (0.6907, 0.1776)>
  UV <Vector (0.6907, 0.1572)>
Face 3143
UV Count: 3
  UV <Vector (0.6403, 0.1776)>
  UV <Vector (0.6403, 0.1572)>
  UV <Vector (0.6907, 0.1572)>
Face 3144
UV Count: 3
  UV <Vector (0.6403, 0.1910)>
  UV <Vector (0.6403, 0.1776)>
  UV <Vector (0.6907, 0.1776)>
Face 3145
UV Count: 3
  UV <Vector (0.6907, 0.1197)>
  UV <Vector (0.6403, 0.1197)>
  UV <Vector (0.6403, 0.1058)>
Face 3146
UV Count: 3
  UV <Vector (0.7333, 0.1197)>
  UV <Vector (0.6907, 0.1197)>
  UV <Vector (0.6907, 0.1058)>
Face 3147
UV Count: 3
  UV <Vector (0.7391, 0.1820)>
  UV <Vector (0.7391, 0.1943)>
  UV <Vector (0.6907, 0.1943)>
Face 3148
UV Count: 3
  UV <Vector (0.7391, 0.0658)>
  UV <Vector (0.6907, 0.0658)>
  UV <Vector (0.6907, 0.0464)>
Face 3149
UV Count: 3
  UV <Vector (0.7391, 0.0042)>
  UV <Vector (0.7391, 0.0194)>
  UV <Vector (0.6907, 0.0194)>
Face 3150
UV Count: 3
  UV <Vector (0.6425, 0.0194)>
  UV <Vector (0.6425, 0.0042)>
  UV <Vector (0.6907, 0.0042)>
Face 3151
UV Count: 3
  UV <Vector (0.7391, 0.0194)>
  UV <Vector (0.7391, 0.0314)>
  UV <Vector (0.6907, 0.0314)>
Face 3152
UV Count: 3
  UV <Vector (0.6425, 0.0314)>
  UV <Vector (0.6425, 0.0194)>
  UV <Vector (0.6907, 0.0194)>
Face 3153
UV Count: 3
  UV <Vector (0.7391, 0.0314)>
  UV <Vector (0.7391, 0.0464)>
  UV <Vector (0.6907, 0.0464)>
Face 3154
UV Count: 3
  UV <Vector (0.6907, 0.0464)>
  UV <Vector (0.6425, 0.0464)>
  UV <Vector (0.6425, 0.0314)>
Face 3155
UV Count: 3
  UV <Vector (0.6907, 0.0658)>
  UV <Vector (0.6425, 0.0658)>
  UV <Vector (0.6425, 0.0464)>
Face 3156
UV Count: 3
  UV <Vector (0.7391, 0.1284)>
  UV <Vector (0.7391, 0.1410)>
  UV <Vector (0.6907, 0.1410)>
Face 3157
UV Count: 3
  UV <Vector (0.7391, 0.0896)>
  UV <Vector (0.6907, 0.0896)>
  UV <Vector (0.6907, 0.0777)>
Face 3158
UV Count: 3
  UV <Vector (0.6907, 0.0896)>
  UV <Vector (0.6425, 0.0896)>
  UV <Vector (0.6425, 0.0777)>
Face 3159
UV Count: 3
  UV <Vector (0.7391, 0.1157)>
  UV <Vector (0.6907, 0.1157)>
  UV <Vector (0.6907, 0.0896)>
Face 3160
UV Count: 3
  UV <Vector (0.6907, 0.1157)>
  UV <Vector (0.6425, 0.1157)>
  UV <Vector (0.6425, 0.0896)>
Face 3161
UV Count: 3
  UV <Vector (0.6425, 0.1410)>
  UV <Vector (0.6425, 0.1284)>
  UV <Vector (0.6907, 0.1284)>
Face 3162
UV Count: 3
  UV <Vector (0.7391, 0.1410)>
  UV <Vector (0.7391, 0.1635)>
  UV <Vector (0.6907, 0.1635)>
Face 3163
UV Count: 3
  UV <Vector (0.6425, 0.1635)>
  UV <Vector (0.6425, 0.1410)>
  UV <Vector (0.6907, 0.1410)>
Face 3164
UV Count: 3
  UV <Vector (0.7391, 0.1635)>
  UV <Vector (0.7391, 0.1820)>
  UV <Vector (0.6907, 0.1820)>
Face 3165
UV Count: 3
  UV <Vector (0.6425, 0.1820)>
  UV <Vector (0.6425, 0.1635)>
  UV <Vector (0.6907, 0.1635)>
Face 3166
UV Count: 3
  UV <Vector (0.6425, 0.1943)>
  UV <Vector (0.6425, 0.1820)>
  UV <Vector (0.6907, 0.1820)>
Face 3167
UV Count: 3
  UV <Vector (0.6907, 0.1284)>
  UV <Vector (0.6425, 0.1284)>
  UV <Vector (0.6425, 0.1157)>
Face 3168
UV Count: 3
  UV <Vector (0.7391, 0.1157)>
  UV <Vector (0.7391, 0.1284)>
  UV <Vector (0.6907, 0.1284)>
Face 3169
UV Count: 3
  UV <Vector (0.6907, 0.0777)>
  UV <Vector (0.6425, 0.0777)>
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Face 3170
UV Count: 3
  UV <Vector (0.7391, 0.0777)>
  UV <Vector (0.6907, 0.0777)>
  UV <Vector (0.6907, 0.0658)>
Face 3171
UV Count: 3
  UV <Vector (0.6243, 0.4681)>
  UV <Vector (0.6243, 0.4993)>
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Face 3172
UV Count: 3
  UV <Vector (0.6243, 0.1133)>
  UV <Vector (0.6243, 0.1640)>
  UV <Vector (0.5658, 0.1640)>
Face 3173
UV Count: 3
  UV <Vector (0.6243, 0.0110)>
  UV <Vector (0.6243, 0.0420)>
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Face 3174
UV Count: 3
  UV <Vector (0.5658, 0.0420)>
  UV <Vector (0.5073, 0.0420)>
  UV <Vector (0.5073, 0.0110)>
Face 3175
UV Count: 3
  UV <Vector (0.6243, 0.0420)>
  UV <Vector (0.6243, 0.0741)>
  UV <Vector (0.5658, 0.0741)>
Face 3176
UV Count: 3
  UV <Vector (0.5073, 0.0741)>
  UV <Vector (0.5073, 0.0420)>
  UV <Vector (0.5658, 0.0420)>
Face 3177
UV Count: 3
  UV <Vector (0.6243, 0.0741)>
  UV <Vector (0.6243, 0.1133)>
  UV <Vector (0.5658, 0.1133)>
Face 3178
UV Count: 3
  UV <Vector (0.5073, 0.1133)>
  UV <Vector (0.5073, 0.0741)>
  UV <Vector (0.5658, 0.0741)>
Face 3179
UV Count: 3
  UV <Vector (0.5073, 0.1640)>
  UV <Vector (0.5073, 0.1133)>
  UV <Vector (0.5658, 0.1133)>
Face 3180
UV Count: 3
  UV <Vector (0.6243, 0.2263)>
  UV <Vector (0.5658, 0.2263)>
  UV <Vector (0.5658, 0.1640)>
Face 3181
UV Count: 3
  UV <Vector (0.5658, 0.2263)>
  UV <Vector (0.5073, 0.2263)>
  UV <Vector (0.5073, 0.1640)>
Face 3182
UV Count: 3
  UV <Vector (0.6243, 0.2263)>
  UV <Vector (0.6243, 0.2947)>
  UV <Vector (0.5658, 0.2947)>
Face 3183
UV Count: 3
  UV <Vector (0.5658, 0.2947)>
  UV <Vector (0.5073, 0.2947)>
  UV <Vector (0.5073, 0.2263)>
Face 3184
UV Count: 3
  UV <Vector (0.6243, 0.3608)>
  UV <Vector (0.6243, 0.4197)>
  UV <Vector (0.5658, 0.4197)>
Face 3185
UV Count: 3
  UV <Vector (0.5073, 0.4197)>
  UV <Vector (0.5073, 0.3608)>
  UV <Vector (0.5658, 0.3608)>
Face 3186
UV Count: 3
  UV <Vector (0.6243, 0.4197)>
  UV <Vector (0.6243, 0.4681)>
  UV <Vector (0.5658, 0.4681)>
Face 3187
UV Count: 3
  UV <Vector (0.5073, 0.4681)>
  UV <Vector (0.5073, 0.4197)>
  UV <Vector (0.5658, 0.4197)>
Face 3188
UV Count: 3
  UV <Vector (0.5073, 0.4993)>
  UV <Vector (0.5073, 0.4681)>
  UV <Vector (0.5658, 0.4681)>
Face 3189
UV Count: 3
  UV <Vector (0.6243, 0.3443)>
  UV <Vector (0.6243, 0.3608)>
  UV <Vector (0.5658, 0.3608)>
Face 3190
UV Count: 3
  UV <Vector (0.5073, 0.3608)>
  UV <Vector (0.5073, 0.3443)>
  UV <Vector (0.5658, 0.3443)>
Face 3191
UV Count: 3
  UV <Vector (0.5073, 0.3443)>
  UV <Vector (0.5073, 0.3195)>
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Face 3192
UV Count: 3
  UV <Vector (0.6243, 0.3195)>
  UV <Vector (0.6243, 0.3443)>
  UV <Vector (0.5658, 0.3443)>
Face 3193
UV Count: 3
  UV <Vector (0.5658, 0.3195)>
  UV <Vector (0.5073, 0.3195)>
  UV <Vector (0.5073, 0.2947)>
Face 3194
UV Count: 3
  UV <Vector (0.6243, 0.3195)>
  UV <Vector (0.5658, 0.3195)>
  UV <Vector (0.5658, 0.2947)>
Face 3195
UV Count: 3
  UV <Vector (0.6039, 0.4566)>
  UV <Vector (0.6039, 0.4848)>
  UV <Vector (0.5658, 0.4848)>
Face 3196
UV Count: 3
  UV <Vector (0.6039, 0.1893)>
  UV <Vector (0.5658, 0.1893)>
  UV <Vector (0.5658, 0.1447)>
Face 3197
UV Count: 3
  UV <Vector (0.6039, 0.0821)>
  UV <Vector (0.5658, 0.0821)>
  UV <Vector (0.5658, 0.0548)>
Face 3198
UV Count: 3
  UV <Vector (0.6039, 0.0073)>
  UV <Vector (0.6039, 0.0548)>
  UV <Vector (0.5658, 0.0548)>
Face 3199
UV Count: 3
  UV <Vector (0.5658, 0.0073)>
  UV <Vector (0.5658, 0.0548)>
  UV <Vector (0.5277, 0.0548)>
Face 3200
UV Count: 3
  UV <Vector (0.5277, 0.0821)>
  UV <Vector (0.5277, 0.0548)>
  UV <Vector (0.5658, 0.0548)>
Face 3201
UV Count: 3
  UV <Vector (0.6039, 0.1103)>
  UV <Vector (0.5658, 0.1103)>
  UV <Vector (0.5658, 0.0821)>
Face 3202
UV Count: 3
  UV <Vector (0.5277, 0.1103)>
  UV <Vector (0.5277, 0.0821)>
  UV <Vector (0.5658, 0.0821)>
Face 3203
UV Count: 3
  UV <Vector (0.6039, 0.1103)>
  UV <Vector (0.6039, 0.1447)>
  UV <Vector (0.5658, 0.1447)>
Face 3204
UV Count: 3
  UV <Vector (0.5277, 0.1447)>
  UV <Vector (0.5277, 0.1103)>
  UV <Vector (0.5658, 0.1103)>
Face 3205
UV Count: 3
  UV <Vector (0.5658, 0.1893)>
  UV <Vector (0.5277, 0.1893)>
  UV <Vector (0.5277, 0.1447)>
Face 3206
UV Count: 3
  UV <Vector (0.6039, 0.3623)>
  UV <Vector (0.5658, 0.3623)>
  UV <Vector (0.5658, 0.3333)>
Face 3207
UV Count: 3
  UV <Vector (0.6039, 0.2441)>
  UV <Vector (0.5658, 0.2441)>
  UV <Vector (0.5658, 0.1893)>
Face 3208
UV Count: 3
  UV <Vector (0.5658, 0.2441)>
  UV <Vector (0.5277, 0.2441)>
  UV <Vector (0.5277, 0.1893)>
Face 3209
UV Count: 3
  UV <Vector (0.6039, 0.3042)>
  UV <Vector (0.5658, 0.3042)>
  UV <Vector (0.5658, 0.2441)>
Face 3210
UV Count: 3
  UV <Vector (0.5658, 0.3042)>
  UV <Vector (0.5277, 0.3042)>
  UV <Vector (0.5277, 0.2441)>
Face 3211
UV Count: 3
  UV <Vector (0.5658, 0.3623)>
  UV <Vector (0.5277, 0.3623)>
  UV <Vector (0.5277, 0.3333)>
Face 3212
UV Count: 3
  UV <Vector (0.6039, 0.3882)>
  UV <Vector (0.6039, 0.4141)>
  UV <Vector (0.5658, 0.4141)>
Face 3213
UV Count: 3
  UV <Vector (0.5658, 0.4141)>
  UV <Vector (0.5277, 0.4141)>
  UV <Vector (0.5277, 0.3882)>
Face 3214
UV Count: 3
  UV <Vector (0.6039, 0.4141)>
  UV <Vector (0.6039, 0.4566)>
  UV <Vector (0.5658, 0.4566)>
Face 3215
UV Count: 3
  UV <Vector (0.5277, 0.4566)>
  UV <Vector (0.5277, 0.4141)>
  UV <Vector (0.5658, 0.4141)>
Face 3216
UV Count: 3
  UV <Vector (0.5277, 0.4848)>
  UV <Vector (0.5277, 0.4566)>
  UV <Vector (0.5658, 0.4566)>
Face 3217
UV Count: 3
  UV <Vector (0.5658, 0.3882)>
  UV <Vector (0.5277, 0.3882)>
  UV <Vector (0.5277, 0.3623)>
Face 3218
UV Count: 3
  UV <Vector (0.6039, 0.3882)>
  UV <Vector (0.5658, 0.3882)>
  UV <Vector (0.5658, 0.3623)>
Face 3219
UV Count: 3
  UV <Vector (0.5658, 0.3333)>
  UV <Vector (0.5277, 0.3333)>
  UV <Vector (0.5277, 0.3042)>
Face 3220
UV Count: 3
  UV <Vector (0.6039, 0.3333)>
  UV <Vector (0.5658, 0.3333)>
  UV <Vector (0.5658, 0.3042)>
Face 3221
UV Count: 3
  UV <Vector (0.7380, 0.0374)>
  UV <Vector (0.7380, 0.0469)>
  UV <Vector (0.6771, 0.0434)>
Face 3222
UV Count: 3
  UV <Vector (0.7380, 0.1922)>
  UV <Vector (0.7380, 0.2003)>
  UV <Vector (0.6771, 0.1984)>
Face 3223
UV Count: 3
  UV <Vector (0.7380, 0.1922)>
  UV <Vector (0.6771, 0.1882)>
  UV <Vector (0.6771, 0.1789)>
Face 3224
UV Count: 3
  UV <Vector (0.7380, 0.1832)>
  UV <Vector (0.6771, 0.1789)>
  UV <Vector (0.6771, 0.1667)>
Face 3225
UV Count: 3
  UV <Vector (0.7380, 0.1681)>
  UV <Vector (0.6771, 0.1667)>
  UV <Vector (0.6771, 0.1535)>
Face 3226
UV Count: 3
  UV <Vector (0.7380, 0.1546)>
  UV <Vector (0.6771, 0.1535)>
  UV <Vector (0.6771, 0.1410)>
Face 3227
UV Count: 3
  UV <Vector (0.7380, 0.1404)>
  UV <Vector (0.6771, 0.1410)>
  UV <Vector (0.6771, 0.1267)>
Face 3228
UV Count: 3
  UV <Vector (0.7380, 0.1263)>
  UV <Vector (0.6771, 0.1267)>
  UV <Vector (0.6771, 0.1144)>
Face 3229
UV Count: 3
  UV <Vector (0.6771, 0.1144)>
  UV <Vector (0.6771, 0.1004)>
  UV <Vector (0.7380, 0.0991)>
Face 3230
UV Count: 3
  UV <Vector (0.6771, 0.1004)>
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.7380, 0.0783)>
Face 3231
UV Count: 3
  UV <Vector (0.6771, 0.0667)>
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.7380, 0.0564)>
Face 3232
UV Count: 3
  UV <Vector (0.6771, 0.1004)>
  UV <Vector (0.6361, 0.1016)>
  UV <Vector (0.6361, 0.0800)>
Face 3233
UV Count: 3
  UV <Vector (0.6771, 0.1144)>
  UV <Vector (0.6361, 0.1150)>
  UV <Vector (0.6361, 0.1016)>
Face 3234
UV Count: 3
  UV <Vector (0.6361, 0.1150)>
  UV <Vector (0.6771, 0.1144)>
  UV <Vector (0.6771, 0.1267)>
Face 3235
UV Count: 3
  UV <Vector (0.6361, 0.1269)>
  UV <Vector (0.6771, 0.1267)>
  UV <Vector (0.6771, 0.1410)>
Face 3236
UV Count: 3
  UV <Vector (0.6361, 0.1407)>
  UV <Vector (0.6771, 0.1410)>
  UV <Vector (0.6771, 0.1535)>
Face 3237
UV Count: 3
  UV <Vector (0.6361, 0.1523)>
  UV <Vector (0.6771, 0.1535)>
  UV <Vector (0.6771, 0.1667)>
Face 3238
UV Count: 3
  UV <Vector (0.6361, 0.1648)>
  UV <Vector (0.6771, 0.1667)>
  UV <Vector (0.6771, 0.1789)>
Face 3239
UV Count: 3
  UV <Vector (0.6361, 0.1755)>
  UV <Vector (0.6771, 0.1789)>
  UV <Vector (0.6771, 0.1882)>
Face 3240
UV Count: 3
  UV <Vector (0.6771, 0.1882)>
  UV <Vector (0.6771, 0.1984)>
  UV <Vector (0.6361, 0.1948)>
Face 3241
UV Count: 3
  UV <Vector (0.6361, 0.0310)>
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.6771, 0.0434)>
Face 3242
UV Count: 3
  UV <Vector (0.6361, 0.0660)>
  UV <Vector (0.6361, 0.0521)>
  UV <Vector (0.6771, 0.0542)>
Face 3243
UV Count: 3
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.6771, 0.0161)>
  UV <Vector (0.7380, 0.0183)>
Face 3244
UV Count: 3
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.6361, 0.0310)>
  UV <Vector (0.6361, 0.0153)>
Face 3245
UV Count: 3
  UV <Vector (0.6771, 0.0161)>
  UV <Vector (0.6361, 0.0153)>
  UV <Vector (0.6361, 0.0006)>
Face 3246
UV Count: 3
  UV <Vector (0.7380, 0.0183)>
  UV <Vector (0.6771, 0.0161)>
  UV <Vector (0.6771, 0.0006)>
Face 3247
UV Count: 3
  UV <Vector (0.7380, 0.0469)>
  UV <Vector (0.7380, 0.0564)>
  UV <Vector (0.6771, 0.0542)>
Face 3248
UV Count: 3
  UV <Vector (0.6361, 0.0521)>
  UV <Vector (0.6361, 0.0415)>
  UV <Vector (0.6771, 0.0434)>
Face 3249
UV Count: 3
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.6771, 0.0667)>
  UV <Vector (0.7380, 0.0674)>
Face 3250
UV Count: 3
  UV <Vector (0.6361, 0.0660)>
  UV <Vector (0.6771, 0.0667)>
  UV <Vector (0.6771, 0.0793)>
Face 3251
UV Count: 3
  UV <Vector (0.7423, 0.2017)>
  UV <Vector (0.6914, 0.2017)>
  UV <Vector (0.6914, 0.1946)>
Face 3252
UV Count: 3
  UV <Vector (0.7423, 0.0224)>
  UV <Vector (0.7423, 0.0484)>
  UV <Vector (0.6914, 0.0484)>
Face 3253
UV Count: 3
  UV <Vector (0.7423, 0.0045)>
  UV <Vector (0.7423, 0.0226)>
  UV <Vector (0.6914, 0.0226)>
Face 3254
UV Count: 3
  UV <Vector (0.6313, 0.0226)>
  UV <Vector (0.6313, 0.0045)>
  UV <Vector (0.6914, 0.0045)>
Face 3255
UV Count: 3
  UV <Vector (0.6313, 0.0484)>
  UV <Vector (0.6313, 0.0224)>
  UV <Vector (0.6914, 0.0224)>
Face 3256
UV Count: 3
  UV <Vector (0.7423, 0.1415)>
  UV <Vector (0.6914, 0.1415)>
  UV <Vector (0.6914, 0.1269)>
Face 3257
UV Count: 3
  UV <Vector (0.7423, 0.0797)>
  UV <Vector (0.6914, 0.0797)>
  UV <Vector (0.6914, 0.0484)>
Face 3258
UV Count: 3
  UV <Vector (0.6914, 0.0797)>
  UV <Vector (0.6313, 0.0797)>
  UV <Vector (0.6313, 0.0484)>
Face 3259
UV Count: 3
  UV <Vector (0.7423, 0.1123)>
  UV <Vector (0.6914, 0.1123)>
  UV <Vector (0.6914, 0.0797)>
Face 3260
UV Count: 3
  UV <Vector (0.6914, 0.1123)>
  UV <Vector (0.6313, 0.1123)>
  UV <Vector (0.6313, 0.0797)>
Face 3261
UV Count: 3
  UV <Vector (0.6313, 0.1415)>
  UV <Vector (0.6313, 0.1269)>
  UV <Vector (0.6914, 0.1269)>
Face 3262
UV Count: 3
  UV <Vector (0.7423, 0.1662)>
  UV <Vector (0.6914, 0.1662)>
  UV <Vector (0.6914, 0.1415)>
Face 3263
UV Count: 3
  UV <Vector (0.6313, 0.1662)>
  UV <Vector (0.6313, 0.1415)>
  UV <Vector (0.6914, 0.1415)>
Face 3264
UV Count: 3
  UV <Vector (0.7423, 0.1662)>
  UV <Vector (0.7423, 0.1876)>
  UV <Vector (0.6914, 0.1876)>
Face 3265
UV Count: 3
  UV <Vector (0.6313, 0.1876)>
  UV <Vector (0.6313, 0.1662)>
  UV <Vector (0.6914, 0.1662)>
Face 3266
UV Count: 3
  UV <Vector (0.6313, 0.2017)>
  UV <Vector (0.6313, 0.1946)>
  UV <Vector (0.6914, 0.1946)>
Face 3267
UV Count: 3
  UV <Vector (0.6313, 0.1946)>
  UV <Vector (0.6313, 0.1876)>
  UV <Vector (0.6914, 0.1876)>
Face 3268
UV Count: 3
  UV <Vector (0.7423, 0.1946)>
  UV <Vector (0.6914, 0.1946)>
  UV <Vector (0.6914, 0.1876)>
Face 3269
UV Count: 3
  UV <Vector (0.6914, 0.1269)>
  UV <Vector (0.6313, 0.1269)>
  UV <Vector (0.6313, 0.1123)>
Face 3270
UV Count: 3
  UV <Vector (0.7423, 0.1269)>
  UV <Vector (0.6914, 0.1269)>
  UV <Vector (0.6914, 0.1123)>
Face 3271
UV Count: 3
  UV <Vector (0.9713, 0.0834)>
  UV <Vector (0.8968, 0.0807)>
  UV <Vector (0.8979, 0.0440)>
Face 3272
UV Count: 3
  UV <Vector (0.8968, 0.1495)>
  UV <Vector (0.8953, 0.1059)>
  UV <Vector (0.9717, 0.1067)>
Face 3273
UV Count: 3
  UV <Vector (0.9717, 0.1067)>
  UV <Vector (0.8953, 0.1059)>
  UV <Vector (0.8968, 0.0807)>
Face 3274
UV Count: 3
  UV <Vector (0.9720, 0.0454)>
  UV <Vector (0.8979, 0.0440)>
  UV <Vector (0.9003, 0.0062)>
Face 3275
UV Count: 3
  UV <Vector (0.8968, 0.1495)>
  UV <Vector (0.8362, 0.1416)>
  UV <Vector (0.8335, 0.1033)>
Face 3276
UV Count: 3
  UV <Vector (0.8953, 0.1059)>
  UV <Vector (0.8335, 0.1033)>
  UV <Vector (0.8319, 0.0783)>
Face 3277
UV Count: 3
  UV <Vector (0.8968, 0.0807)>
  UV <Vector (0.8319, 0.0783)>
  UV <Vector (0.8358, 0.0439)>
Face 3278
UV Count: 3
  UV <Vector (0.8979, 0.0440)>
  UV <Vector (0.8358, 0.0439)>
  UV <Vector (0.8462, 0.0090)>
Face 3279
UV Count: 3
  UV <Vector (0.6255, 0.1440)>
  UV <Vector (0.5721, 0.1440)>
  UV <Vector (0.5721, 0.1673)>
Face 3280
UV Count: 3
  UV <Vector (0.6255, 0.0415)>
  UV <Vector (0.5721, 0.0415)>
  UV <Vector (0.5721, 0.0568)>
Face 3281
UV Count: 3
  UV <Vector (0.5721, 0.0267)>
  UV <Vector (0.6255, 0.0267)>
  UV <Vector (0.6255, 0.0119)>
Face 3282
UV Count: 3
  UV <Vector (0.5090, 0.0119)>
  UV <Vector (0.5090, 0.0267)>
  UV <Vector (0.5721, 0.0267)>
Face 3283
UV Count: 3
  UV <Vector (0.5721, 0.0415)>
  UV <Vector (0.5090, 0.0415)>
  UV <Vector (0.5090, 0.0568)>
Face 3284
UV Count: 3
  UV <Vector (0.6255, 0.0722)>
  UV <Vector (0.5721, 0.0722)>
  UV <Vector (0.5721, 0.1051)>
Face 3285
UV Count: 3
  UV <Vector (0.5721, 0.0722)>
  UV <Vector (0.5090, 0.0722)>
  UV <Vector (0.5090, 0.1051)>
Face 3286
UV Count: 3
  UV <Vector (0.6255, 0.1051)>
  UV <Vector (0.5721, 0.1051)>
  UV <Vector (0.5721, 0.1440)>
Face 3287
UV Count: 3
  UV <Vector (0.5721, 0.1051)>
  UV <Vector (0.5090, 0.1051)>
  UV <Vector (0.5090, 0.1440)>
Face 3288
UV Count: 3
  UV <Vector (0.5721, 0.1440)>
  UV <Vector (0.5090, 0.1440)>
  UV <Vector (0.5090, 0.1673)>
Face 3289
UV Count: 3
  UV <Vector (0.6255, 0.1906)>
  UV <Vector (0.5721, 0.1906)>
  UV <Vector (0.5721, 0.2452)>
Face 3290
UV Count: 3
  UV <Vector (0.5721, 0.1906)>
  UV <Vector (0.5090, 0.1906)>
  UV <Vector (0.5090, 0.2452)>
Face 3291
UV Count: 3
  UV <Vector (0.6255, 0.2452)>
  UV <Vector (0.5721, 0.2452)>
  UV <Vector (0.5721, 0.3081)>
Face 3292
UV Count: 3
  UV <Vector (0.5721, 0.2452)>
  UV <Vector (0.5090, 0.2452)>
  UV <Vector (0.5090, 0.3081)>
Face 3293
UV Count: 3
  UV <Vector (0.5721, 0.1673)>
  UV <Vector (0.5090, 0.1673)>
  UV <Vector (0.5090, 0.1906)>
Face 3294
UV Count: 3
  UV <Vector (0.6255, 0.1673)>
  UV <Vector (0.5721, 0.1673)>
  UV <Vector (0.5721, 0.1906)>
Face 3295
UV Count: 3
  UV <Vector (0.5721, 0.0568)>
  UV <Vector (0.5090, 0.0568)>
  UV <Vector (0.5090, 0.0722)>
Face 3296
UV Count: 3
  UV <Vector (0.6255, 0.0568)>
  UV <Vector (0.5721, 0.0568)>
  UV <Vector (0.5721, 0.0722)>
Face 3297
UV Count: 3
  UV <Vector (0.5090, 0.0415)>
  UV <Vector (0.5721, 0.0415)>
  UV <Vector (0.5721, 0.0341)>
Face 3298
UV Count: 3
  UV <Vector (0.6255, 0.0341)>
  UV <Vector (0.5721, 0.0341)>
  UV <Vector (0.5721, 0.0415)>
Face 3299
UV Count: 3
  UV <Vector (0.6255, 0.0267)>
  UV <Vector (0.5721, 0.0267)>
  UV <Vector (0.5721, 0.0341)>
Face 3300
UV Count: 3
  UV <Vector (0.5090, 0.0267)>
  UV <Vector (0.5090, 0.0341)>
  UV <Vector (0.5721, 0.0341)>
Face 3301
UV Count: 3
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.7380, 0.0564)>
  UV <Vector (0.7380, 0.0374)>
Face 3302
UV Count: 3
  UV <Vector (0.6771, 0.1984)>
  UV <Vector (0.7380, 0.2003)>
  UV <Vector (0.7380, 0.1922)>
Face 3303
UV Count: 3
  UV <Vector (0.7380, 0.1922)>
  UV <Vector (0.7380, 0.1832)>
  UV <Vector (0.6771, 0.1789)>
Face 3304
UV Count: 3
  UV <Vector (0.7380, 0.1832)>
  UV <Vector (0.7380, 0.1756)>
  UV <Vector (0.6771, 0.1728)>
Face 3305
UV Count: 3
  UV <Vector (0.7380, 0.1681)>
  UV <Vector (0.7380, 0.1546)>
  UV <Vector (0.6771, 0.1535)>
Face 3306
UV Count: 3
  UV <Vector (0.7380, 0.1546)>
  UV <Vector (0.7380, 0.1404)>
  UV <Vector (0.6771, 0.1410)>
Face 3307
UV Count: 3
  UV <Vector (0.7380, 0.1333)>
  UV <Vector (0.7380, 0.1263)>
  UV <Vector (0.6771, 0.1267)>
Face 3308
UV Count: 3
  UV <Vector (0.7380, 0.1130)>
  UV <Vector (0.6771, 0.1144)>
  UV <Vector (0.6771, 0.1267)>
Face 3309
UV Count: 3
  UV <Vector (0.7380, 0.0991)>
  UV <Vector (0.6771, 0.1004)>
  UV <Vector (0.6771, 0.1144)>
Face 3310
UV Count: 3
  UV <Vector (0.7380, 0.0783)>
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.6771, 0.1004)>
Face 3311
UV Count: 3
  UV <Vector (0.7380, 0.0564)>
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.6771, 0.0793)>
Face 3312
UV Count: 3
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.6361, 0.0800)>
  UV <Vector (0.6361, 0.1016)>
Face 3313
UV Count: 3
  UV <Vector (0.6771, 0.1004)>
  UV <Vector (0.6361, 0.1016)>
  UV <Vector (0.6361, 0.1150)>
Face 3314
UV Count: 3
  UV <Vector (0.6361, 0.1150)>
  UV <Vector (0.6361, 0.1269)>
  UV <Vector (0.6771, 0.1267)>
Face 3315
UV Count: 3
  UV <Vector (0.6361, 0.1269)>
  UV <Vector (0.6361, 0.1338)>
  UV <Vector (0.6771, 0.1338)>
Face 3316
UV Count: 3
  UV <Vector (0.6361, 0.1407)>
  UV <Vector (0.6361, 0.1523)>
  UV <Vector (0.6771, 0.1535)>
Face 3317
UV Count: 3
  UV <Vector (0.6361, 0.1648)>
  UV <Vector (0.6771, 0.1667)>
  UV <Vector (0.6771, 0.1535)>
Face 3318
UV Count: 3
  UV <Vector (0.6361, 0.1701)>
  UV <Vector (0.6361, 0.1755)>
  UV <Vector (0.6771, 0.1789)>
Face 3319
UV Count: 3
  UV <Vector (0.6361, 0.1755)>
  UV <Vector (0.6361, 0.1862)>
  UV <Vector (0.6771, 0.1882)>
Face 3320
UV Count: 3
  UV <Vector (0.6361, 0.1862)>
  UV <Vector (0.6361, 0.1948)>
  UV <Vector (0.6771, 0.1984)>
Face 3321
UV Count: 3
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.6361, 0.0310)>
Face 3322
UV Count: 3
  UV <Vector (0.6361, 0.0800)>
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.6771, 0.0542)>
Face 3323
UV Count: 3
  UV <Vector (0.7380, 0.0095)>
  UV <Vector (0.7380, 0.0006)>
  UV <Vector (0.6771, 0.0006)>
Face 3324
UV Count: 3
  UV <Vector (0.6771, 0.0086)>
  UV <Vector (0.6771, 0.0006)>
  UV <Vector (0.6361, 0.0006)>
Face 3325
UV Count: 3
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.6771, 0.0164)>
  UV <Vector (0.6361, 0.0157)>
Face 3326
UV Count: 3
  UV <Vector (0.7380, 0.0183)>
  UV <Vector (0.6771, 0.0164)>
  UV <Vector (0.6771, 0.0326)>
Face 3327
UV Count: 3
  UV <Vector (0.6771, 0.0164)>
  UV <Vector (0.6771, 0.0086)>
  UV <Vector (0.6361, 0.0082)>
Face 3328
UV Count: 3
  UV <Vector (0.7380, 0.0095)>
  UV <Vector (0.6771, 0.0086)>
  UV <Vector (0.6771, 0.0164)>
Face 3329
UV Count: 3
  UV <Vector (0.6361, 0.1338)>
  UV <Vector (0.6361, 0.1407)>
  UV <Vector (0.6771, 0.1410)>
Face 3330
UV Count: 3
  UV <Vector (0.7380, 0.1404)>
  UV <Vector (0.7380, 0.1333)>
  UV <Vector (0.6771, 0.1338)>
Face 3331
UV Count: 3
  UV <Vector (0.7380, 0.1756)>
  UV <Vector (0.7380, 0.1681)>
  UV <Vector (0.6771, 0.1667)>
Face 3332
UV Count: 3
  UV <Vector (0.6361, 0.1648)>
  UV <Vector (0.6361, 0.1701)>
  UV <Vector (0.6771, 0.1728)>
Face 3333
UV Count: 3
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.7380, 0.0564)>
  UV <Vector (0.7380, 0.0374)>
Face 3334
UV Count: 3
  UV <Vector (0.6771, 0.1984)>
  UV <Vector (0.7380, 0.2003)>
  UV <Vector (0.7380, 0.1922)>
Face 3335
UV Count: 3
  UV <Vector (0.7380, 0.1922)>
  UV <Vector (0.7380, 0.1832)>
  UV <Vector (0.6771, 0.1789)>
Face 3336
UV Count: 3
  UV <Vector (0.7380, 0.1832)>
  UV <Vector (0.7380, 0.1681)>
  UV <Vector (0.6771, 0.1667)>
Face 3337
UV Count: 3
  UV <Vector (0.7380, 0.1681)>
  UV <Vector (0.7380, 0.1546)>
  UV <Vector (0.6771, 0.1535)>
Face 3338
UV Count: 3
  UV <Vector (0.7380, 0.1546)>
  UV <Vector (0.7380, 0.1404)>
  UV <Vector (0.6771, 0.1410)>
Face 3339
UV Count: 3
  UV <Vector (0.7380, 0.1263)>
  UV <Vector (0.6771, 0.1267)>
  UV <Vector (0.6771, 0.1410)>
Face 3340
UV Count: 3
  UV <Vector (0.7380, 0.1197)>
  UV <Vector (0.7380, 0.1130)>
  UV <Vector (0.6771, 0.1144)>
Face 3341
UV Count: 3
  UV <Vector (0.7380, 0.1130)>
  UV <Vector (0.7380, 0.0991)>
  UV <Vector (0.6771, 0.1004)>
Face 3342
UV Count: 3
  UV <Vector (0.7380, 0.0991)>
  UV <Vector (0.7380, 0.0783)>
  UV <Vector (0.6771, 0.0793)>
Face 3343
UV Count: 3
  UV <Vector (0.7380, 0.0564)>
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.6771, 0.0793)>
Face 3344
UV Count: 3
  UV <Vector (0.6771, 0.1004)>
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.6361, 0.0800)>
Face 3345
UV Count: 3
  UV <Vector (0.6361, 0.1016)>
  UV <Vector (0.6361, 0.1150)>
  UV <Vector (0.6771, 0.1144)>
Face 3346
UV Count: 3
  UV <Vector (0.6361, 0.1150)>
  UV <Vector (0.6361, 0.1210)>
  UV <Vector (0.6771, 0.1205)>
Face 3347
UV Count: 3
  UV <Vector (0.6361, 0.1407)>
  UV <Vector (0.6771, 0.1410)>
  UV <Vector (0.6771, 0.1267)>
Face 3348
UV Count: 3
  UV <Vector (0.6361, 0.1523)>
  UV <Vector (0.6771, 0.1535)>
  UV <Vector (0.6771, 0.1410)>
Face 3349
UV Count: 3
  UV <Vector (0.6361, 0.1523)>
  UV <Vector (0.6361, 0.1648)>
  UV <Vector (0.6771, 0.1667)>
Face 3350
UV Count: 3
  UV <Vector (0.6361, 0.1648)>
  UV <Vector (0.6361, 0.1755)>
  UV <Vector (0.6771, 0.1789)>
Face 3351
UV Count: 3
  UV <Vector (0.6361, 0.1755)>
  UV <Vector (0.6361, 0.1862)>
  UV <Vector (0.6771, 0.1882)>
Face 3352
UV Count: 3
  UV <Vector (0.6361, 0.1862)>
  UV <Vector (0.6361, 0.1948)>
  UV <Vector (0.6771, 0.1984)>
Face 3353
UV Count: 3
  UV <Vector (0.6361, 0.0521)>
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.6771, 0.0326)>
Face 3354
UV Count: 3
  UV <Vector (0.6771, 0.0793)>
  UV <Vector (0.6771, 0.0542)>
  UV <Vector (0.6361, 0.0521)>
Face 3355
UV Count: 3
  UV <Vector (0.7380, 0.0006)>
  UV <Vector (0.6771, 0.0006)>
  UV <Vector (0.6771, 0.0161)>
Face 3356
UV Count: 3
  UV <Vector (0.6771, 0.0161)>
  UV <Vector (0.6771, 0.0006)>
  UV <Vector (0.6361, 0.0006)>
Face 3357
UV Count: 3
  UV <Vector (0.6361, 0.1269)>
  UV <Vector (0.6771, 0.1267)>
  UV <Vector (0.6771, 0.1205)>
Face 3358
UV Count: 3
  UV <Vector (0.7380, 0.1263)>
  UV <Vector (0.7380, 0.1197)>
  UV <Vector (0.6771, 0.1205)>
Face 3359
UV Count: 3
  UV <Vector (0.6771, 0.0326)>
  UV <Vector (0.6771, 0.0161)>
  UV <Vector (0.6361, 0.0153)>
Face 3360
UV Count: 3
  UV <Vector (0.7380, 0.0183)>
  UV <Vector (0.6771, 0.0161)>
  UV <Vector (0.6771, 0.0326)>
Face 3361
UV Count: 3
  UV <Vector (0.7423, 0.2017)>
  UV <Vector (0.6914, 0.2017)>
  UV <Vector (0.6914, 0.1876)>
Face 3362
UV Count: 3
  UV <Vector (0.7423, 0.0226)>
  UV <Vector (0.7423, 0.0484)>
  UV <Vector (0.6914, 0.0484)>
Face 3363
UV Count: 3
  UV <Vector (0.7423, 0.0045)>
  UV <Vector (0.7423, 0.0226)>
  UV <Vector (0.6914, 0.0226)>
Face 3364
UV Count: 3
  UV <Vector (0.6313, 0.0226)>
  UV <Vector (0.6313, 0.0045)>
  UV <Vector (0.6914, 0.0045)>
Face 3365
UV Count: 3
  UV <Vector (0.6313, 0.0484)>
  UV <Vector (0.6313, 0.0226)>
  UV <Vector (0.6914, 0.0226)>
Face 3366
UV Count: 3
  UV <Vector (0.7423, 0.1415)>
  UV <Vector (0.6914, 0.1415)>
  UV <Vector (0.6914, 0.1269)>
Face 3367
UV Count: 3
  UV <Vector (0.7423, 0.0797)>
  UV <Vector (0.6914, 0.0797)>
  UV <Vector (0.6914, 0.0484)>
Face 3368
UV Count: 3
  UV <Vector (0.6313, 0.0797)>
  UV <Vector (0.6313, 0.0484)>
  UV <Vector (0.6914, 0.0484)>
Face 3369
UV Count: 3
  UV <Vector (0.7423, 0.1123)>
  UV <Vector (0.6914, 0.1123)>
  UV <Vector (0.6914, 0.0797)>
Face 3370
UV Count: 3
  UV <Vector (0.6914, 0.1123)>
  UV <Vector (0.6313, 0.1123)>
  UV <Vector (0.6313, 0.0797)>
Face 3371
UV Count: 3
  UV <Vector (0.6313, 0.1415)>
  UV <Vector (0.6313, 0.1269)>
  UV <Vector (0.6914, 0.1269)>
Face 3372
UV Count: 3
  UV <Vector (0.7423, 0.1662)>
  UV <Vector (0.6914, 0.1662)>
  UV <Vector (0.6914, 0.1415)>
Face 3373
UV Count: 3
  UV <Vector (0.6313, 0.1662)>
  UV <Vector (0.6313, 0.1415)>
  UV <Vector (0.6914, 0.1415)>
Face 3374
UV Count: 3
  UV <Vector (0.7423, 0.1876)>
  UV <Vector (0.6914, 0.1876)>
  UV <Vector (0.6914, 0.1662)>
Face 3375
UV Count: 3
  UV <Vector (0.6313, 0.1876)>
  UV <Vector (0.6313, 0.1662)>
  UV <Vector (0.6914, 0.1662)>
Face 3376
UV Count: 3
  UV <Vector (0.6313, 0.2017)>
  UV <Vector (0.6313, 0.1876)>
  UV <Vector (0.6914, 0.1876)>
Face 3377
UV Count: 3
  UV <Vector (0.6313, 0.1269)>
  UV <Vector (0.6313, 0.1123)>
  UV <Vector (0.6914, 0.1123)>
Face 3378
UV Count: 3
  UV <Vector (0.7423, 0.1269)>
  UV <Vector (0.6914, 0.1269)>
  UV <Vector (0.6914, 0.1123)>
Face 3379
UV Count: 3
  UV <Vector (0.9141, 0.3190)>
  UV <Vector (0.9141, 0.3298)>
  UV <Vector (0.9819, 0.3298)>
Face 3380
UV Count: 3
  UV <Vector (0.9141, 0.2128)>
  UV <Vector (0.9141, 0.2278)>
  UV <Vector (0.9819, 0.2278)>
Face 3381
UV Count: 3
  UV <Vector (0.9141, 0.1867)>
  UV <Vector (0.9141, 0.1914)>
  UV <Vector (0.9819, 0.1914)>
Face 3382
UV Count: 3
  UV <Vector (0.9141, 0.1914)>
  UV <Vector (0.9141, 0.1867)>
  UV <Vector (0.8411, 0.1867)>
Face 3383
UV Count: 3
  UV <Vector (0.9819, 0.1914)>
  UV <Vector (0.9141, 0.1914)>
  UV <Vector (0.9141, 0.2011)>
Face 3384
UV Count: 3
  UV <Vector (0.9141, 0.1914)>
  UV <Vector (0.8411, 0.1914)>
  UV <Vector (0.8411, 0.2011)>
Face 3385
UV Count: 3
  UV <Vector (0.9819, 0.2011)>
  UV <Vector (0.9141, 0.2011)>
  UV <Vector (0.9141, 0.2128)>
Face 3386
UV Count: 3
  UV <Vector (0.9141, 0.2011)>
  UV <Vector (0.8411, 0.2011)>
  UV <Vector (0.8411, 0.2128)>
Face 3387
UV Count: 3
  UV <Vector (0.9141, 0.2128)>
  UV <Vector (0.8411, 0.2128)>
  UV <Vector (0.8411, 0.2278)>
Face 3388
UV Count: 3
  UV <Vector (0.9819, 0.2666)>
  UV <Vector (0.9141, 0.2666)>
  UV <Vector (0.9141, 0.2867)>
Face 3389
UV Count: 3
  UV <Vector (0.9819, 0.2278)>
  UV <Vector (0.9141, 0.2278)>
  UV <Vector (0.9141, 0.2462)>
Face 3390
UV Count: 3
  UV <Vector (0.9141, 0.2278)>
  UV <Vector (0.8411, 0.2278)>
  UV <Vector (0.8411, 0.2462)>
Face 3391
UV Count: 3
  UV <Vector (0.9819, 0.2462)>
  UV <Vector (0.9141, 0.2462)>
  UV <Vector (0.9141, 0.2666)>
Face 3392
UV Count: 3
  UV <Vector (0.9141, 0.2462)>
  UV <Vector (0.8411, 0.2462)>
  UV <Vector (0.8411, 0.2666)>
Face 3393
UV Count: 3
  UV <Vector (0.9141, 0.2666)>
  UV <Vector (0.8411, 0.2666)>
  UV <Vector (0.8411, 0.2867)>
Face 3394
UV Count: 3
  UV <Vector (0.9141, 0.2867)>
  UV <Vector (0.9141, 0.3050)>
  UV <Vector (0.9819, 0.3050)>
Face 3395
UV Count: 3
  UV <Vector (0.9141, 0.2867)>
  UV <Vector (0.8411, 0.2867)>
  UV <Vector (0.8411, 0.3050)>
Face 3396
UV Count: 3
  UV <Vector (0.9141, 0.3190)>
  UV <Vector (0.8411, 0.3190)>
  UV <Vector (0.8411, 0.3298)>
Face 3397
UV Count: 3
  UV <Vector (0.8411, 0.3156)>
  UV <Vector (0.9141, 0.3156)>
  UV <Vector (0.9141, 0.3123)>
Face 3398
UV Count: 3
  UV <Vector (0.9141, 0.3123)>
  UV <Vector (0.9141, 0.3156)>
  UV <Vector (0.9819, 0.3156)>
Face 3399
UV Count: 3
  UV <Vector (0.8411, 0.3123)>
  UV <Vector (0.9141, 0.3123)>
  UV <Vector (0.9141, 0.3050)>
Face 3400
UV Count: 3
  UV <Vector (0.9141, 0.3050)>
  UV <Vector (0.9141, 0.3123)>
  UV <Vector (0.9819, 0.3123)>
Face 3401
UV Count: 3
  UV <Vector (0.9141, 0.1867)>
  UV <Vector (0.9141, 0.1819)>
  UV <Vector (0.8411, 0.1819)>
Face 3402
UV Count: 3
  UV <Vector (0.9141, 0.1819)>
  UV <Vector (0.9141, 0.1867)>
  UV <Vector (0.9819, 0.1867)>
Face 3403
UV Count: 3
  UV <Vector (0.8411, 0.3190)>
  UV <Vector (0.9141, 0.3190)>
  UV <Vector (0.9141, 0.3156)>
Face 3404
UV Count: 3
  UV <Vector (0.9141, 0.3156)>
  UV <Vector (0.9141, 0.3190)>
  UV <Vector (0.9819, 0.3190)>
Face 3405
UV Count: 3
  UV <Vector (0.9799, 0.3199)>
  UV <Vector (0.9799, 0.3226)>
  UV <Vector (0.9157, 0.3226)>
Face 3406
UV Count: 3
  UV <Vector (0.9799, 0.2039)>
  UV <Vector (0.9799, 0.2123)>
  UV <Vector (0.9157, 0.2123)>
Face 3407
UV Count: 3
  UV <Vector (0.9799, 0.1955)>
  UV <Vector (0.9157, 0.1955)>
  UV <Vector (0.9157, 0.1816)>
Face 3408
UV Count: 3
  UV <Vector (0.9157, 0.1955)>
  UV <Vector (0.8399, 0.1955)>
  UV <Vector (0.8399, 0.1816)>
Face 3409
UV Count: 3
  UV <Vector (0.8399, 0.2123)>
  UV <Vector (0.8399, 0.2039)>
  UV <Vector (0.9157, 0.2039)>
Face 3410
UV Count: 3
  UV <Vector (0.9799, 0.2767)>
  UV <Vector (0.9157, 0.2767)>
  UV <Vector (0.9157, 0.2545)>
Face 3411
UV Count: 3
  UV <Vector (0.9799, 0.2319)>
  UV <Vector (0.9157, 0.2319)>
  UV <Vector (0.9157, 0.2123)>
Face 3412
UV Count: 3
  UV <Vector (0.9157, 0.2319)>
  UV <Vector (0.8399, 0.2319)>
  UV <Vector (0.8399, 0.2123)>
Face 3413
UV Count: 3
  UV <Vector (0.9799, 0.2545)>
  UV <Vector (0.9157, 0.2545)>
  UV <Vector (0.9157, 0.2319)>
Face 3414
UV Count: 3
  UV <Vector (0.9157, 0.2545)>
  UV <Vector (0.8399, 0.2545)>
  UV <Vector (0.8399, 0.2319)>
Face 3415
UV Count: 3
  UV <Vector (0.8399, 0.2767)>
  UV <Vector (0.8399, 0.2545)>
  UV <Vector (0.9157, 0.2545)>
Face 3416
UV Count: 3
  UV <Vector (0.9799, 0.2956)>
  UV <Vector (0.9157, 0.2956)>
  UV <Vector (0.9157, 0.2862)>
Face 3417
UV Count: 3
  UV <Vector (0.9157, 0.2956)>
  UV <Vector (0.8399, 0.2956)>
  UV <Vector (0.8399, 0.2862)>
Face 3418
UV Count: 3
  UV <Vector (0.9799, 0.3119)>
  UV <Vector (0.9157, 0.3119)>
  UV <Vector (0.9157, 0.2956)>
Face 3419
UV Count: 3
  UV <Vector (0.9157, 0.3119)>
  UV <Vector (0.8399, 0.3119)>
  UV <Vector (0.8399, 0.2956)>
Face 3420
UV Count: 3
  UV <Vector (0.8399, 0.3226)>
  UV <Vector (0.8399, 0.3199)>
  UV <Vector (0.9157, 0.3199)>
Face 3421
UV Count: 3
  UV <Vector (0.8399, 0.2039)>
  UV <Vector (0.8399, 0.1955)>
  UV <Vector (0.9157, 0.1955)>
Face 3422
UV Count: 3
  UV <Vector (0.9799, 0.1955)>
  UV <Vector (0.9799, 0.2039)>
  UV <Vector (0.9157, 0.2039)>
Face 3423
UV Count: 3
  UV <Vector (0.8399, 0.3172)>
  UV <Vector (0.8399, 0.3119)>
  UV <Vector (0.9157, 0.3119)>
Face 3424
UV Count: 3
  UV <Vector (0.9799, 0.3172)>
  UV <Vector (0.9157, 0.3172)>
  UV <Vector (0.9157, 0.3119)>
Face 3425
UV Count: 3
  UV <Vector (0.8399, 0.2862)>
  UV <Vector (0.8399, 0.2767)>
  UV <Vector (0.9157, 0.2767)>
Face 3426
UV Count: 3
  UV <Vector (0.9799, 0.2862)>
  UV <Vector (0.9157, 0.2862)>
  UV <Vector (0.9157, 0.2767)>
Face 3427
UV Count: 3
  UV <Vector (0.8399, 0.3199)>
  UV <Vector (0.8399, 0.3172)>
  UV <Vector (0.9157, 0.3172)>
Face 3428
UV Count: 3
  UV <Vector (0.9799, 0.3172)>
  UV <Vector (0.9799, 0.3199)>
  UV <Vector (0.9157, 0.3199)>
Face 3429
UV Count: 3
  UV <Vector (0.6248, 0.4711)>
  UV <Vector (0.5553, 0.4711)>
  UV <Vector (0.5553, 0.4979)>
Face 3430
UV Count: 3
  UV <Vector (0.6248, 0.0838)>
  UV <Vector (0.5553, 0.0838)>
  UV <Vector (0.5553, 0.1255)>
Face 3431
UV Count: 3
  UV <Vector (0.5553, 0.0838)>
  UV <Vector (0.5058, 0.0838)>
  UV <Vector (0.5058, 0.1255)>
Face 3432
UV Count: 3
  UV <Vector (0.5553, 0.2595)>
  UV <Vector (0.5553, 0.3185)>
  UV <Vector (0.6248, 0.3185)>
Face 3433
UV Count: 3
  UV <Vector (0.5553, 0.1647)>
  UV <Vector (0.5553, 0.2056)>
  UV <Vector (0.6248, 0.2056)>
Face 3434
UV Count: 3
  UV <Vector (0.5553, 0.1647)>
  UV <Vector (0.5058, 0.1647)>
  UV <Vector (0.5058, 0.2056)>
Face 3435
UV Count: 3
  UV <Vector (0.5553, 0.2326)>
  UV <Vector (0.5553, 0.2595)>
  UV <Vector (0.6248, 0.2595)>
Face 3436
UV Count: 3
  UV <Vector (0.5553, 0.2595)>
  UV <Vector (0.5553, 0.2326)>
  UV <Vector (0.5058, 0.2326)>
Face 3437
UV Count: 3
  UV <Vector (0.5553, 0.3185)>
  UV <Vector (0.5553, 0.2595)>
  UV <Vector (0.5058, 0.2595)>
Face 3438
UV Count: 3
  UV <Vector (0.5553, 0.3185)>
  UV <Vector (0.5553, 0.3715)>
  UV <Vector (0.6248, 0.3715)>
Face 3439
UV Count: 3
  UV <Vector (0.5553, 0.3715)>
  UV <Vector (0.5553, 0.3185)>
  UV <Vector (0.5058, 0.3185)>
Face 3440
UV Count: 3
  UV <Vector (0.5553, 0.3715)>
  UV <Vector (0.5553, 0.4171)>
  UV <Vector (0.6248, 0.4171)>
Face 3441
UV Count: 3
  UV <Vector (0.5553, 0.4171)>
  UV <Vector (0.5553, 0.3715)>
  UV <Vector (0.5058, 0.3715)>
Face 3442
UV Count: 3
  UV <Vector (0.5553, 0.4711)>
  UV <Vector (0.5058, 0.4711)>
  UV <Vector (0.5058, 0.4979)>
Face 3443
UV Count: 3
  UV <Vector (0.5553, 0.4171)>
  UV <Vector (0.5058, 0.4171)>
  UV <Vector (0.5058, 0.4355)>
Face 3444
UV Count: 3
  UV <Vector (0.5553, 0.4171)>
  UV <Vector (0.5553, 0.4355)>
  UV <Vector (0.6248, 0.4355)>
Face 3445
UV Count: 3
  UV <Vector (0.5553, 0.2326)>
  UV <Vector (0.5553, 0.2191)>
  UV <Vector (0.5058, 0.2191)>
Face 3446
UV Count: 3
  UV <Vector (0.5553, 0.2191)>
  UV <Vector (0.5553, 0.2326)>
  UV <Vector (0.6248, 0.2326)>
Face 3447
UV Count: 3
  UV <Vector (0.5553, 0.1255)>
  UV <Vector (0.5058, 0.1255)>
  UV <Vector (0.5058, 0.1647)>
Face 3448
UV Count: 3
  UV <Vector (0.5553, 0.1255)>
  UV <Vector (0.5553, 0.1647)>
  UV <Vector (0.6248, 0.1647)>
Face 3449
UV Count: 3
  UV <Vector (0.5553, 0.2056)>
  UV <Vector (0.5553, 0.2191)>
  UV <Vector (0.6248, 0.2191)>
Face 3450
UV Count: 3
  UV <Vector (0.5553, 0.2191)>
  UV <Vector (0.5553, 0.2056)>
  UV <Vector (0.5058, 0.2056)>
Face 3451
UV Count: 3
  UV <Vector (0.6248, 0.0128)>
  UV <Vector (0.5553, 0.0128)>
  UV <Vector (0.5553, 0.0838)>
Face 3452
UV Count: 3
  UV <Vector (0.5553, 0.0838)>
  UV <Vector (0.5553, 0.0128)>
  UV <Vector (0.5058, 0.0128)>
Face 3453
UV Count: 3
  UV <Vector (0.5553, 0.4355)>
  UV <Vector (0.5553, 0.4711)>
  UV <Vector (0.6248, 0.4711)>
Face 3454
UV Count: 3
  UV <Vector (0.5058, 0.4711)>
  UV <Vector (0.5553, 0.4711)>
  UV <Vector (0.5553, 0.4355)>
Face 3455
UV Count: 3
  UV <Vector (0.6260, 0.4697)>
  UV <Vector (0.6260, 0.4990)>
  UV <Vector (0.5654, 0.4990)>
Face 3456
UV Count: 3
  UV <Vector (0.6260, 0.1370)>
  UV <Vector (0.6260, 0.1846)>
  UV <Vector (0.5654, 0.1846)>
Face 3457
UV Count: 3
  UV <Vector (0.6260, 0.0702)>
  UV <Vector (0.5654, 0.0702)>
  UV <Vector (0.5654, 0.0411)>
Face 3458
UV Count: 3
  UV <Vector (0.5654, 0.0097)>
  UV <Vector (0.6260, 0.0097)>
  UV <Vector (0.6260, 0.0411)>
Face 3459
UV Count: 3
  UV <Vector (0.5049, 0.0097)>
  UV <Vector (0.5654, 0.0097)>
  UV <Vector (0.5654, 0.0411)>
Face 3460
UV Count: 3
  UV <Vector (0.5654, 0.0702)>
  UV <Vector (0.5049, 0.0702)>
  UV <Vector (0.5049, 0.0411)>
Face 3461
UV Count: 3
  UV <Vector (0.6260, 0.0702)>
  UV <Vector (0.6260, 0.1003)>
  UV <Vector (0.5654, 0.1003)>
Face 3462
UV Count: 3
  UV <Vector (0.5049, 0.1003)>
  UV <Vector (0.5049, 0.0702)>
  UV <Vector (0.5654, 0.0702)>
Face 3463
UV Count: 3
  UV <Vector (0.6260, 0.1003)>
  UV <Vector (0.6260, 0.1370)>
  UV <Vector (0.5654, 0.1370)>
Face 3464
UV Count: 3
  UV <Vector (0.5049, 0.1370)>
  UV <Vector (0.5049, 0.1003)>
  UV <Vector (0.5654, 0.1003)>
Face 3465
UV Count: 3
  UV <Vector (0.5049, 0.1846)>
  UV <Vector (0.5049, 0.1370)>
  UV <Vector (0.5654, 0.1370)>
Face 3466
UV Count: 3
  UV <Vector (0.6260, 0.3692)>
  UV <Vector (0.5654, 0.3692)>
  UV <Vector (0.5654, 0.3071)>
Face 3467
UV Count: 3
  UV <Vector (0.6260, 0.2430)>
  UV <Vector (0.5654, 0.2430)>
  UV <Vector (0.5654, 0.2138)>
Face 3468
UV Count: 3
  UV <Vector (0.5654, 0.2430)>
  UV <Vector (0.5049, 0.2430)>
  UV <Vector (0.5049, 0.2138)>
Face 3469
UV Count: 3
  UV <Vector (0.6260, 0.3071)>
  UV <Vector (0.5654, 0.3071)>
  UV <Vector (0.5654, 0.2430)>
Face 3470
UV Count: 3
  UV <Vector (0.5654, 0.3071)>
  UV <Vector (0.5049, 0.3071)>
  UV <Vector (0.5049, 0.2430)>
Face 3471
UV Count: 3
  UV <Vector (0.5654, 0.3692)>
  UV <Vector (0.5049, 0.3692)>
  UV <Vector (0.5049, 0.3071)>
Face 3472
UV Count: 3
  UV <Vector (0.6260, 0.4243)>
  UV <Vector (0.5654, 0.4243)>
  UV <Vector (0.5654, 0.3968)>
Face 3473
UV Count: 3
  UV <Vector (0.5049, 0.4243)>
  UV <Vector (0.5049, 0.3968)>
  UV <Vector (0.5654, 0.3968)>
Face 3474
UV Count: 3
  UV <Vector (0.6260, 0.4243)>
  UV <Vector (0.6260, 0.4697)>
  UV <Vector (0.5654, 0.4697)>
Face 3475
UV Count: 3
  UV <Vector (0.5049, 0.4697)>
  UV <Vector (0.5049, 0.4243)>
  UV <Vector (0.5654, 0.4243)>
Face 3476
UV Count: 3
  UV <Vector (0.5049, 0.4990)>
  UV <Vector (0.5049, 0.4697)>
  UV <Vector (0.5654, 0.4697)>
Face 3477
UV Count: 3
  UV <Vector (0.5654, 0.2138)>
  UV <Vector (0.5049, 0.2138)>
  UV <Vector (0.5049, 0.1846)>
Face 3478
UV Count: 3
  UV <Vector (0.6260, 0.1846)>
  UV <Vector (0.6260, 0.2138)>
  UV <Vector (0.5654, 0.2138)>
Face 3479
UV Count: 3
  UV <Vector (0.5654, 0.3968)>
  UV <Vector (0.5049, 0.3968)>
  UV <Vector (0.5049, 0.3692)>
Face 3480
UV Count: 3
  UV <Vector (0.6260, 0.3968)>
  UV <Vector (0.5654, 0.3968)>
  UV <Vector (0.5654, 0.3692)>
Face 3481
UV Count: 3
  UV <Vector (0.6248, 0.4979)>
  UV <Vector (0.5553, 0.4979)>
  UV <Vector (0.5553, 0.4355)>
Face 3482
UV Count: 3
  UV <Vector (0.6248, 0.1228)>
  UV <Vector (0.6248, 0.1624)>
  UV <Vector (0.5553, 0.1624)>
Face 3483
UV Count: 3
  UV <Vector (0.6248, 0.0529)>
  UV <Vector (0.5553, 0.0529)>
  UV <Vector (0.5599, 0.0073)>
Face 3484
UV Count: 3
  UV <Vector (0.5553, 0.0529)>
  UV <Vector (0.5058, 0.0529)>
  UV <Vector (0.5333, 0.0073)>
Face 3485
UV Count: 3
  UV <Vector (0.6248, 0.0861)>
  UV <Vector (0.5553, 0.0861)>
  UV <Vector (0.5553, 0.0529)>
Face 3486
UV Count: 3
  UV <Vector (0.5058, 0.0861)>
  UV <Vector (0.5058, 0.0529)>
  UV <Vector (0.5553, 0.0529)>
Face 3487
UV Count: 3
  UV <Vector (0.6248, 0.0861)>
  UV <Vector (0.6248, 0.1228)>
  UV <Vector (0.5553, 0.1228)>
Face 3488
UV Count: 3
  UV <Vector (0.5058, 0.1228)>
  UV <Vector (0.5058, 0.0861)>
  UV <Vector (0.5553, 0.0861)>
Face 3489
UV Count: 3
  UV <Vector (0.5058, 0.1624)>
  UV <Vector (0.5058, 0.1228)>
  UV <Vector (0.5553, 0.1228)>
Face 3490
UV Count: 3
  UV <Vector (0.6248, 0.3185)>
  UV <Vector (0.5553, 0.3185)>
  UV <Vector (0.5553, 0.2595)>
Face 3491
UV Count: 3
  UV <Vector (0.6248, 0.2056)>
  UV <Vector (0.5553, 0.2056)>
  UV <Vector (0.5553, 0.1840)>
Face 3492
UV Count: 3
  UV <Vector (0.5058, 0.2056)>
  UV <Vector (0.5058, 0.1840)>
  UV <Vector (0.5553, 0.1840)>
Face 3493
UV Count: 3
  UV <Vector (0.6248, 0.2595)>
  UV <Vector (0.5553, 0.2595)>
  UV <Vector (0.5553, 0.2326)>
Face 3494
UV Count: 3
  UV <Vector (0.5553, 0.2595)>
  UV <Vector (0.5058, 0.2595)>
  UV <Vector (0.5058, 0.2326)>
Face 3495
UV Count: 3
  UV <Vector (0.5553, 0.3185)>
  UV <Vector (0.5058, 0.3185)>
  UV <Vector (0.5058, 0.2595)>
Face 3496
UV Count: 3
  UV <Vector (0.6248, 0.3715)>
  UV <Vector (0.5553, 0.3715)>
  UV <Vector (0.5553, 0.3185)>
Face 3497
UV Count: 3
  UV <Vector (0.5553, 0.3715)>
  UV <Vector (0.5058, 0.3715)>
  UV <Vector (0.5058, 0.3185)>
Face 3498
UV Count: 3
  UV <Vector (0.6248, 0.4171)>
  UV <Vector (0.5553, 0.4171)>
  UV <Vector (0.5553, 0.3715)>
Face 3499
UV Count: 3
  UV <Vector (0.5553, 0.4171)>
  UV <Vector (0.5058, 0.4171)>
  UV <Vector (0.5058, 0.3715)>
Face 3500
UV Count: 3
  UV <Vector (0.5553, 0.4979)>
  UV <Vector (0.5058, 0.4979)>
  UV <Vector (0.5058, 0.4355)>
Face 3501
UV Count: 3
  UV <Vector (0.5553, 0.4355)>
  UV <Vector (0.5058, 0.4355)>
  UV <Vector (0.5058, 0.4171)>
Face 3502
UV Count: 3
  UV <Vector (0.6248, 0.4355)>
  UV <Vector (0.5553, 0.4355)>
  UV <Vector (0.5553, 0.4171)>
Face 3503
UV Count: 3
  UV <Vector (0.5058, 0.2326)>
  UV <Vector (0.5058, 0.2056)>
  UV <Vector (0.5553, 0.2056)>
Face 3504
UV Count: 3
  UV <Vector (0.6248, 0.2326)>
  UV <Vector (0.5553, 0.2326)>
  UV <Vector (0.5553, 0.2056)>
Face 3505
UV Count: 3
  UV <Vector (0.5553, 0.1840)>
  UV <Vector (0.5058, 0.1840)>
  UV <Vector (0.5058, 0.1624)>
Face 3506
UV Count: 3
  UV <Vector (0.6248, 0.1840)>
  UV <Vector (0.5553, 0.1840)>
  UV <Vector (0.5553, 0.1624)>
Face 3507
UV Count: 3
  UV <Vector (0.9807, 0.3287)>
  UV <Vector (0.9807, 0.3387)>
  UV <Vector (0.9104, 0.3387)>
Face 3508
UV Count: 3
  UV <Vector (0.9807, 0.2336)>
  UV <Vector (0.9104, 0.2336)>
  UV <Vector (0.9104, 0.2178)>
Face 3509
UV Count: 3
  UV <Vector (0.9807, 0.1858)>
  UV <Vector (0.9807, 0.1955)>
  UV <Vector (0.9104, 0.1955)>
Face 3510
UV Count: 3
  UV <Vector (0.9807, 0.1806)>
  UV <Vector (0.9807, 0.1858)>
  UV <Vector (0.9104, 0.1858)>
Face 3511
UV Count: 3
  UV <Vector (0.9104, 0.1806)>
  UV <Vector (0.9104, 0.1858)>
  UV <Vector (0.8402, 0.1858)>
Face 3512
UV Count: 3
  UV <Vector (0.8402, 0.1955)>
  UV <Vector (0.8402, 0.1858)>
  UV <Vector (0.9104, 0.1858)>
Face 3513
UV Count: 3
  UV <Vector (0.9807, 0.2055)>
  UV <Vector (0.9104, 0.2055)>
  UV <Vector (0.9104, 0.1955)>
Face 3514
UV Count: 3
  UV <Vector (0.8402, 0.2055)>
  UV <Vector (0.8402, 0.1955)>
  UV <Vector (0.9104, 0.1955)>
Face 3515
UV Count: 3
  UV <Vector (0.9807, 0.2178)>
  UV <Vector (0.9104, 0.2178)>
  UV <Vector (0.9104, 0.2055)>
Face 3516
UV Count: 3
  UV <Vector (0.9104, 0.2178)>
  UV <Vector (0.8402, 0.2178)>
  UV <Vector (0.8402, 0.2055)>
Face 3517
UV Count: 3
  UV <Vector (0.8402, 0.2336)>
  UV <Vector (0.8402, 0.2178)>
  UV <Vector (0.9104, 0.2178)>
Face 3518
UV Count: 3
  UV <Vector (0.9807, 0.2952)>
  UV <Vector (0.9104, 0.2952)>
  UV <Vector (0.9104, 0.2745)>
Face 3519
UV Count: 3
  UV <Vector (0.9807, 0.2336)>
  UV <Vector (0.9807, 0.2531)>
  UV <Vector (0.9104, 0.2531)>
Face 3520
UV Count: 3
  UV <Vector (0.8402, 0.2531)>
  UV <Vector (0.8402, 0.2336)>
  UV <Vector (0.9104, 0.2336)>
Face 3521
UV Count: 3
  UV <Vector (0.9807, 0.2745)>
  UV <Vector (0.9104, 0.2745)>
  UV <Vector (0.9104, 0.2638)>
Face 3522
UV Count: 3
  UV <Vector (0.8402, 0.2745)>
  UV <Vector (0.8402, 0.2638)>
  UV <Vector (0.9104, 0.2638)>
Face 3523
UV Count: 3
  UV <Vector (0.9104, 0.2952)>
  UV <Vector (0.8402, 0.2952)>
  UV <Vector (0.8402, 0.2745)>
Face 3524
UV Count: 3
  UV <Vector (0.9807, 0.3135)>
  UV <Vector (0.9104, 0.3135)>
  UV <Vector (0.9104, 0.3043)>
Face 3525
UV Count: 3
  UV <Vector (0.8402, 0.3135)>
  UV <Vector (0.8402, 0.3043)>
  UV <Vector (0.9104, 0.3043)>
Face 3526
UV Count: 3
  UV <Vector (0.9807, 0.3135)>
  UV <Vector (0.9807, 0.3287)>
  UV <Vector (0.9104, 0.3287)>
Face 3527
UV Count: 3
  UV <Vector (0.8402, 0.3287)>
  UV <Vector (0.8402, 0.3135)>
  UV <Vector (0.9104, 0.3135)>
Face 3528
UV Count: 3
  UV <Vector (0.8402, 0.3387)>
  UV <Vector (0.8402, 0.3287)>
  UV <Vector (0.9104, 0.3287)>
Face 3529
UV Count: 3
  UV <Vector (0.9104, 0.3043)>
  UV <Vector (0.8402, 0.3043)>
  UV <Vector (0.8402, 0.2952)>
Face 3530
UV Count: 3
  UV <Vector (0.9807, 0.3043)>
  UV <Vector (0.9104, 0.3043)>
  UV <Vector (0.9104, 0.2952)>
Face 3531
UV Count: 3
  UV <Vector (0.8402, 0.2638)>
  UV <Vector (0.8402, 0.2531)>
  UV <Vector (0.9104, 0.2531)>
Face 3532
UV Count: 3
  UV <Vector (0.9807, 0.2531)>
  UV <Vector (0.9807, 0.2638)>
  UV <Vector (0.9104, 0.2638)>
Face 3533
UV Count: 3
  UV <Vector (0.9104, 0.1753)>
  UV <Vector (0.9104, 0.1806)>
  UV <Vector (0.8402, 0.1806)>
Face 3534
UV Count: 3
  UV <Vector (0.9807, 0.1753)>
  UV <Vector (0.9807, 0.1806)>
  UV <Vector (0.9104, 0.1806)>
Face 3535
UV Count: 3
  UV <Vector (0.6260, 0.4990)>
  UV <Vector (0.5654, 0.4990)>
  UV <Vector (0.5654, 0.4697)>
Face 3536
UV Count: 3
  UV <Vector (0.6260, 0.1370)>
  UV <Vector (0.6260, 0.1846)>
  UV <Vector (0.5654, 0.1846)>
Face 3537
UV Count: 3
  UV <Vector (0.6260, 0.0702)>
  UV <Vector (0.5654, 0.0702)>
  UV <Vector (0.5654, 0.0411)>
Face 3538
UV Count: 3
  UV <Vector (0.5654, 0.0097)>
  UV <Vector (0.6260, 0.0097)>
  UV <Vector (0.6260, 0.0411)>
Face 3539
UV Count: 3
  UV <Vector (0.5049, 0.0097)>
  UV <Vector (0.5654, 0.0097)>
  UV <Vector (0.5654, 0.0411)>
Face 3540
UV Count: 3
  UV <Vector (0.5654, 0.0702)>
  UV <Vector (0.5049, 0.0702)>
  UV <Vector (0.5049, 0.0411)>
Face 3541
UV Count: 3
  UV <Vector (0.6260, 0.1003)>
  UV <Vector (0.5654, 0.1003)>
  UV <Vector (0.5654, 0.0702)>
Face 3542
UV Count: 3
  UV <Vector (0.5654, 0.1003)>
  UV <Vector (0.5049, 0.1003)>
  UV <Vector (0.5049, 0.0702)>
Face 3543
UV Count: 3
  UV <Vector (0.6260, 0.1003)>
  UV <Vector (0.6260, 0.1370)>
  UV <Vector (0.5654, 0.1370)>
Face 3544
UV Count: 3
  UV <Vector (0.5049, 0.1370)>
  UV <Vector (0.5049, 0.1003)>
  UV <Vector (0.5654, 0.1003)>
Face 3545
UV Count: 3
  UV <Vector (0.5049, 0.1846)>
  UV <Vector (0.5049, 0.1370)>
  UV <Vector (0.5654, 0.1370)>
Face 3546
UV Count: 3
  UV <Vector (0.6260, 0.3692)>
  UV <Vector (0.5654, 0.3692)>
  UV <Vector (0.5654, 0.3381)>
Face 3547
UV Count: 3
  UV <Vector (0.6260, 0.2138)>
  UV <Vector (0.6260, 0.2430)>
  UV <Vector (0.5654, 0.2430)>
Face 3548
UV Count: 3
  UV <Vector (0.5049, 0.2430)>
  UV <Vector (0.5049, 0.2138)>
  UV <Vector (0.5654, 0.2138)>
Face 3549
UV Count: 3
  UV <Vector (0.6260, 0.3071)>
  UV <Vector (0.5654, 0.3071)>
  UV <Vector (0.5654, 0.2430)>
Face 3550
UV Count: 3
  UV <Vector (0.5654, 0.3071)>
  UV <Vector (0.5049, 0.3071)>
  UV <Vector (0.5049, 0.2430)>
Face 3551
UV Count: 3
  UV <Vector (0.5654, 0.3692)>
  UV <Vector (0.5049, 0.3692)>
  UV <Vector (0.5049, 0.3381)>
Face 3552
UV Count: 3
  UV <Vector (0.6260, 0.4243)>
  UV <Vector (0.5654, 0.4243)>
  UV <Vector (0.5654, 0.3692)>
Face 3553
UV Count: 3
  UV <Vector (0.5049, 0.4243)>
  UV <Vector (0.5049, 0.3692)>
  UV <Vector (0.5654, 0.3692)>
Face 3554
UV Count: 3
  UV <Vector (0.6260, 0.4697)>
  UV <Vector (0.5654, 0.4697)>
  UV <Vector (0.5654, 0.4243)>
Face 3555
UV Count: 3
  UV <Vector (0.5049, 0.4697)>
  UV <Vector (0.5049, 0.4243)>
  UV <Vector (0.5654, 0.4243)>
Face 3556
UV Count: 3
  UV <Vector (0.5654, 0.4990)>
  UV <Vector (0.5049, 0.4990)>
  UV <Vector (0.5049, 0.4697)>
Face 3557
UV Count: 3
  UV <Vector (0.5049, 0.2138)>
  UV <Vector (0.5049, 0.1846)>
  UV <Vector (0.5654, 0.1846)>
Face 3558
UV Count: 3
  UV <Vector (0.6260, 0.1846)>
  UV <Vector (0.6260, 0.2138)>
  UV <Vector (0.5654, 0.2138)>
Face 3559
UV Count: 3
  UV <Vector (0.5654, 0.3381)>
  UV <Vector (0.5049, 0.3381)>
  UV <Vector (0.5049, 0.3071)>
Face 3560
UV Count: 3
  UV <Vector (0.6260, 0.3381)>
  UV <Vector (0.5654, 0.3381)>
  UV <Vector (0.5654, 0.3071)>
Face 3561
UV Count: 3
  UV <Vector (0.8944, 0.3322)>
  UV <Vector (0.9938, 0.3335)>
  UV <Vector (0.9938, 0.3108)>
Face 3562
UV Count: 3
  UV <Vector (0.8978, 0.2210)>
  UV <Vector (0.9938, 0.2249)>
  UV <Vector (0.9938, 0.1729)>
Face 3563
UV Count: 3
  UV <Vector (0.8278, 0.3200)>
  UV <Vector (0.8944, 0.3322)>
  UV <Vector (0.9217, 0.3024)>
Face 3564
UV Count: 3
  UV <Vector (0.8712, 0.1625)>
  UV <Vector (0.8335, 0.2144)>
  UV <Vector (0.8978, 0.2210)>
Face 3565
UV Count: 3
  UV <Vector (0.9217, 0.3024)>
  UV <Vector (0.9938, 0.3108)>
  UV <Vector (0.9938, 0.2852)>
Face 3566
UV Count: 3
  UV <Vector (0.8278, 0.2859)>
  UV <Vector (0.9217, 0.3024)>
  UV <Vector (0.8954, 0.2742)>
Face 3567
UV Count: 3
  UV <Vector (0.8954, 0.2742)>
  UV <Vector (0.9938, 0.2852)>
  UV <Vector (0.9938, 0.2249)>
Face 3568
UV Count: 3
  UV <Vector (0.8335, 0.2144)>
  UV <Vector (0.8278, 0.2614)>
  UV <Vector (0.8954, 0.2742)>
Face 3569
UV Count: 3
  UV <Vector (0.9034, 0.3222)>
  UV <Vector (0.9771, 0.3203)>
  UV <Vector (0.9786, 0.3072)>
Face 3570
UV Count: 3
  UV <Vector (0.9197, 0.2281)>
  UV <Vector (0.9799, 0.2269)>
  UV <Vector (0.9803, 0.1823)>
Face 3571
UV Count: 3
  UV <Vector (0.8427, 0.3093)>
  UV <Vector (0.8457, 0.3207)>
  UV <Vector (0.9034, 0.3222)>
Face 3572
UV Count: 3
  UV <Vector (0.8468, 0.1836)>
  UV <Vector (0.8409, 0.2270)>
  UV <Vector (0.9197, 0.2281)>
Face 3573
UV Count: 3
  UV <Vector (0.9134, 0.2783)>
  UV <Vector (0.9811, 0.2793)>
  UV <Vector (0.9807, 0.2505)>
Face 3574
UV Count: 3
  UV <Vector (0.8391, 0.2776)>
  UV <Vector (0.9134, 0.2783)>
  UV <Vector (0.9164, 0.2493)>
Face 3575
UV Count: 3
  UV <Vector (0.9164, 0.2493)>
  UV <Vector (0.9807, 0.2505)>
  UV <Vector (0.9799, 0.2269)>
Face 3576
UV Count: 3
  UV <Vector (0.8387, 0.2512)>
  UV <Vector (0.9164, 0.2493)>
  UV <Vector (0.9197, 0.2281)>
Face 3577
UV Count: 3
  UV <Vector (0.8398, 0.2978)>
  UV <Vector (0.9084, 0.3003)>
  UV <Vector (0.9134, 0.2783)>
Face 3578
UV Count: 3
  UV <Vector (0.9084, 0.3003)>
  UV <Vector (0.9801, 0.2942)>
  UV <Vector (0.9811, 0.2793)>
Face 3579
UV Count: 3
  UV <Vector (0.9059, 0.3113)>
  UV <Vector (0.9786, 0.3072)>
  UV <Vector (0.9801, 0.2942)>
Face 3580
UV Count: 3
  UV <Vector (0.8398, 0.2978)>
  UV <Vector (0.8427, 0.3093)>
  UV <Vector (0.9059, 0.3113)>
Face 3581
UV Count: 3
  UV <Vector (0.5217, 0.0156)>
  UV <Vector (0.5217, 0.0481)>
  UV <Vector (0.5623, 0.0474)>
Face 3582
UV Count: 3
  UV <Vector (0.6216, 0.0114)>
  UV <Vector (0.5659, 0.0009)>
  UV <Vector (0.5623, 0.0474)>
Face 3583
UV Count: 3
  UV <Vector (0.6216, 0.3825)>
  UV <Vector (0.5663, 0.3957)>
  UV <Vector (0.5777, 0.4332)>
Face 3584
UV Count: 3
  UV <Vector (0.6216, 0.3584)>
  UV <Vector (0.5640, 0.3677)>
  UV <Vector (0.5663, 0.3957)>
Face 3585
UV Count: 3
  UV <Vector (0.6216, 0.3343)>
  UV <Vector (0.6216, 0.2840)>
  UV <Vector (0.5624, 0.2907)>
Face 3586
UV Count: 3
  UV <Vector (0.6216, 0.2840)>
  UV <Vector (0.6216, 0.2513)>
  UV <Vector (0.5635, 0.2599)>
Face 3587
UV Count: 3
  UV <Vector (0.6216, 0.2186)>
  UV <Vector (0.6216, 0.1692)>
  UV <Vector (0.5627, 0.1807)>
Face 3588
UV Count: 3
  UV <Vector (0.6216, 0.1187)>
  UV <Vector (0.5661, 0.1261)>
  UV <Vector (0.5657, 0.1582)>
Face 3589
UV Count: 3
  UV <Vector (0.6216, 0.0864)>
  UV <Vector (0.5583, 0.0974)>
  UV <Vector (0.5661, 0.1261)>
Face 3590
UV Count: 3
  UV <Vector (0.5661, 0.1261)>
  UV <Vector (0.5217, 0.1142)>
  UV <Vector (0.5217, 0.1514)>
Face 3591
UV Count: 3
  UV <Vector (0.5217, 0.1774)>
  UV <Vector (0.5217, 0.2237)>
  UV <Vector (0.5646, 0.2291)>
Face 3592
UV Count: 3
  UV <Vector (0.5217, 0.2886)>
  UV <Vector (0.5624, 0.2907)>
  UV <Vector (0.5635, 0.2599)>
Face 3593
UV Count: 3
  UV <Vector (0.5217, 0.3379)>
  UV <Vector (0.5617, 0.3397)>
  UV <Vector (0.5624, 0.2907)>
Face 3594
UV Count: 3
  UV <Vector (0.5217, 0.3974)>
  UV <Vector (0.5663, 0.3957)>
  UV <Vector (0.5640, 0.3677)>
Face 3595
UV Count: 3
  UV <Vector (0.5217, 0.4473)>
  UV <Vector (0.5777, 0.4332)>
  UV <Vector (0.5663, 0.3957)>
Face 3596
UV Count: 3
  UV <Vector (0.5217, 0.1142)>
  UV <Vector (0.5661, 0.1261)>
  UV <Vector (0.5583, 0.0974)>
Face 3597
UV Count: 3
  UV <Vector (0.5777, 0.4332)>
  UV <Vector (0.5698, 0.4912)>
  UV <Vector (0.6216, 0.4711)>
Face 3598
UV Count: 3
  UV <Vector (0.5217, 0.4943)>
  UV <Vector (0.5698, 0.4912)>
  UV <Vector (0.5777, 0.4332)>
Face 3599
UV Count: 3
  UV <Vector (0.5217, 0.2237)>
  UV <Vector (0.5217, 0.2561)>
  UV <Vector (0.5635, 0.2599)>
Face 3600
UV Count: 3
  UV <Vector (0.6216, 0.2513)>
  UV <Vector (0.6216, 0.2186)>
  UV <Vector (0.5646, 0.2291)>
Face 3601
UV Count: 3
  UV <Vector (0.6216, 0.0489)>
  UV <Vector (0.5623, 0.0474)>
  UV <Vector (0.5583, 0.0974)>
Face 3602
UV Count: 3
  UV <Vector (0.5217, 0.0806)>
  UV <Vector (0.5583, 0.0974)>
  UV <Vector (0.5623, 0.0474)>
Face 3603
UV Count: 3
  UV <Vector (0.5217, 0.3677)>
  UV <Vector (0.5640, 0.3677)>
  UV <Vector (0.5617, 0.3397)>
Face 3604
UV Count: 3
  UV <Vector (0.6216, 0.3343)>
  UV <Vector (0.5617, 0.3397)>
  UV <Vector (0.5640, 0.3677)>
Face 3605
UV Count: 3
  UV <Vector (0.6216, 0.1494)>
  UV <Vector (0.5657, 0.1582)>
  UV <Vector (0.5627, 0.1807)>
Face 3606
UV Count: 3
  UV <Vector (0.5627, 0.1807)>
  UV <Vector (0.5657, 0.1582)>
  UV <Vector (0.5217, 0.1514)>
Face 3607
UV Count: 3
  UV <Vector (0.9023, 0.3225)>
  UV <Vector (0.9760, 0.3206)>
  UV <Vector (0.9775, 0.3075)>
Face 3608
UV Count: 3
  UV <Vector (0.9170, 0.1811)>
  UV <Vector (0.9187, 0.2284)>
  UV <Vector (0.9789, 0.2272)>
Face 3609
UV Count: 3
  UV <Vector (0.8447, 0.3210)>
  UV <Vector (0.9023, 0.3225)>
  UV <Vector (0.9048, 0.3116)>
Face 3610
UV Count: 3
  UV <Vector (0.8458, 0.1839)>
  UV <Vector (0.8399, 0.2273)>
  UV <Vector (0.9187, 0.2284)>
Face 3611
UV Count: 3
  UV <Vector (0.9154, 0.2496)>
  UV <Vector (0.9123, 0.2786)>
  UV <Vector (0.9801, 0.2796)>
Face 3612
UV Count: 3
  UV <Vector (0.8376, 0.2515)>
  UV <Vector (0.8381, 0.2779)>
  UV <Vector (0.9123, 0.2786)>
Face 3613
UV Count: 3
  UV <Vector (0.9187, 0.2284)>
  UV <Vector (0.9154, 0.2496)>
  UV <Vector (0.9797, 0.2508)>
Face 3614
UV Count: 3
  UV <Vector (0.8399, 0.2273)>
  UV <Vector (0.8376, 0.2515)>
  UV <Vector (0.9154, 0.2496)>
Face 3615
UV Count: 3
  UV <Vector (0.8387, 0.2981)>
  UV <Vector (0.9073, 0.3006)>
  UV <Vector (0.9123, 0.2786)>
Face 3616
UV Count: 3
  UV <Vector (0.9123, 0.2786)>
  UV <Vector (0.9073, 0.3006)>
  UV <Vector (0.9790, 0.2945)>
Face 3617
UV Count: 3
  UV <Vector (0.9048, 0.3116)>
  UV <Vector (0.9775, 0.3075)>
  UV <Vector (0.9790, 0.2945)>
Face 3618
UV Count: 3
  UV <Vector (0.8417, 0.3096)>
  UV <Vector (0.9048, 0.3116)>
  UV <Vector (0.9073, 0.3006)>
Face 3619
UV Count: 3
  UV <Vector (0.6133, 0.3825)>
  UV <Vector (0.5579, 0.3957)>
  UV <Vector (0.5693, 0.4332)>
Face 3620
UV Count: 3
  UV <Vector (0.6133, 0.3584)>
  UV <Vector (0.5556, 0.3677)>
  UV <Vector (0.5579, 0.3957)>
Face 3621
UV Count: 3
  UV <Vector (0.6133, 0.2840)>
  UV <Vector (0.5540, 0.2907)>
  UV <Vector (0.5533, 0.3397)>
Face 3622
UV Count: 3
  UV <Vector (0.6133, 0.2513)>
  UV <Vector (0.5551, 0.2599)>
  UV <Vector (0.5540, 0.2907)>
Face 3623
UV Count: 3
  UV <Vector (0.6133, 0.2186)>
  UV <Vector (0.6133, 0.1692)>
  UV <Vector (0.5543, 0.1807)>
Face 3624
UV Count: 3
  UV <Vector (0.6133, 0.1494)>
  UV <Vector (0.6133, 0.0146)>
  UV <Vector (0.5577, 0.0220)>
Face 3625
UV Count: 3
  UV <Vector (0.5573, 0.1582)>
  UV <Vector (0.5577, 0.0220)>
  UV <Vector (0.5134, 0.0101)>
Face 3626
UV Count: 3
  UV <Vector (0.5134, 0.1774)>
  UV <Vector (0.5134, 0.2237)>
  UV <Vector (0.5563, 0.2291)>
Face 3627
UV Count: 3
  UV <Vector (0.5134, 0.2886)>
  UV <Vector (0.5540, 0.2907)>
  UV <Vector (0.5551, 0.2599)>
Face 3628
UV Count: 3
  UV <Vector (0.5134, 0.3379)>
  UV <Vector (0.5533, 0.3397)>
  UV <Vector (0.5540, 0.2907)>
Face 3629
UV Count: 3
  UV <Vector (0.5134, 0.3974)>
  UV <Vector (0.5579, 0.3957)>
  UV <Vector (0.5556, 0.3677)>
Face 3630
UV Count: 3
  UV <Vector (0.5134, 0.4473)>
  UV <Vector (0.5693, 0.4332)>
  UV <Vector (0.5579, 0.3957)>
Face 3631
UV Count: 3
  UV <Vector (0.5654, 0.4622)>
  UV <Vector (0.5614, 0.4912)>
  UV <Vector (0.6133, 0.4711)>
Face 3632
UV Count: 3
  UV <Vector (0.5134, 0.4708)>
  UV <Vector (0.5134, 0.4943)>
  UV <Vector (0.5614, 0.4912)>
Face 3633
UV Count: 3
  UV <Vector (0.5134, 0.2561)>
  UV <Vector (0.5551, 0.2599)>
  UV <Vector (0.5563, 0.2291)>
Face 3634
UV Count: 3
  UV <Vector (0.6133, 0.2513)>
  UV <Vector (0.6133, 0.2186)>
  UV <Vector (0.5563, 0.2291)>
Face 3635
UV Count: 3
  UV <Vector (0.5134, 0.3379)>
  UV <Vector (0.5134, 0.3677)>
  UV <Vector (0.5556, 0.3677)>
Face 3636
UV Count: 3
  UV <Vector (0.6133, 0.3343)>
  UV <Vector (0.5533, 0.3397)>
  UV <Vector (0.5556, 0.3677)>
Face 3637
UV Count: 3
  UV <Vector (0.6133, 0.1692)>
  UV <Vector (0.6133, 0.1494)>
  UV <Vector (0.5573, 0.1582)>
Face 3638
UV Count: 3
  UV <Vector (0.5543, 0.1807)>
  UV <Vector (0.5573, 0.1582)>
  UV <Vector (0.5134, 0.1514)>
Face 3639
UV Count: 3
  UV <Vector (0.5654, 0.4622)>
  UV <Vector (0.6133, 0.4495)>
  UV <Vector (0.6133, 0.4387)>
Face 3640
UV Count: 3
  UV <Vector (0.5134, 0.4591)>
  UV <Vector (0.5134, 0.4708)>
  UV <Vector (0.5654, 0.4622)>
Face 3641
UV Count: 3
  UV <Vector (0.5674, 0.4477)>
  UV <Vector (0.6133, 0.4387)>
  UV <Vector (0.6133, 0.4280)>
Face 3642
UV Count: 3
  UV <Vector (0.5134, 0.4591)>
  UV <Vector (0.5674, 0.4477)>
  UV <Vector (0.5693, 0.4332)>
Face 3643
UV Count: 3
  UV <Vector (0.6121, 0.3784)>
  UV <Vector (0.5670, 0.3759)>
  UV <Vector (0.5663, 0.3985)>
Face 3644
UV Count: 3
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5664, 0.4226)>
Face 3645
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5664, 0.4226)>
Face 3646
UV Count: 3
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5645, 0.4685)>
Face 3647
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5199, 0.4718)>
Face 3648
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5670, 0.3759)>
  UV <Vector (0.5199, 0.3778)>
Face 3649
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.3540)>
Face 3650
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 3651
UV Count: 3
  UV <Vector (0.5199, 0.0710)>
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5632, 0.0494)>
Face 3652
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5619, 0.1722)>
Face 3653
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5619, 0.1722)>
Face 3654
UV Count: 3
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5590, 0.2317)>
Face 3655
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.2407)>
Face 3656
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.1783)>
Face 3657
UV Count: 3
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5712, 0.1183)>
Face 3658
UV Count: 3
  UV <Vector (0.6121, 0.0847)>
  UV <Vector (0.6121, 0.0619)>
  UV <Vector (0.5632, 0.0494)>
Face 3659
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4226)>
Face 3660
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.3985)>
Face 3661
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.6121, 0.0847)>
  UV <Vector (0.5659, 0.0724)>
Face 3662
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5659, 0.0724)>
Face 3663
UV Count: 3
  UV <Vector (0.5199, 0.0140)>
  UV <Vector (0.5199, 0.0317)>
  UV <Vector (0.5619, 0.0311)>
Face 3664
UV Count: 3
  UV <Vector (0.6121, 0.0402)>
  UV <Vector (0.6121, 0.0185)>
  UV <Vector (0.5605, 0.0128)>
Face 3665
UV Count: 3
  UV <Vector (0.5199, 0.0317)>
  UV <Vector (0.5199, 0.0493)>
  UV <Vector (0.5632, 0.0494)>
Face 3666
UV Count: 3
  UV <Vector (0.6121, 0.0619)>
  UV <Vector (0.6121, 0.0402)>
  UV <Vector (0.5619, 0.0311)>
Face 3667
UV Count: 3
  UV <Vector (0.6121, 0.3784)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5676, 0.3532)>
Face 3668
UV Count: 3
  UV <Vector (0.5199, 0.3778)>
  UV <Vector (0.5670, 0.3759)>
  UV <Vector (0.5676, 0.3532)>
Face 3669
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4395)>
Face 3670
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5664, 0.4395)>
Face 3671
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
Face 3672
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4242)>
Face 3673
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5199, 0.4462)>
Face 3674
UV Count: 3
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.6121, 0.4694)>
  UV <Vector (0.6121, 0.4981)>
Face 3675
UV Count: 3
  UV <Vector (0.5199, 0.4725)>
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.5668, 0.4981)>
Face 3676
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5676, 0.3532)>
Face 3677
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
Face 3678
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.3554)>
Face 3679
UV Count: 3
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.5199, 0.0505)>
Face 3680
UV Count: 3
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5199, 0.1577)>
Face 3681
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2331)>
Face 3682
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
Face 3683
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.3016)>
Face 3684
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.2407)>
Face 3685
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.6121, 0.1100)>
Face 3686
UV Count: 3
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.6121, 0.0413)>
Face 3687
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 3688
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.4014)>
Face 3689
UV Count: 3
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.6121, 0.0642)>
Face 3690
UV Count: 3
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.5199, 0.0939)>
Face 3691
UV Count: 3
  UV <Vector (0.5605, 0.0068)>
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.5199, 0.0288)>
Face 3692
UV Count: 3
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.5605, 0.0068)>
  UV <Vector (0.6121, 0.0185)>
Face 3693
UV Count: 3
  UV <Vector (0.5199, 0.4725)>
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
Face 3694
UV Count: 3
  UV <Vector (0.6121, 0.4694)>
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.5664, 0.4395)>
Face 3695
UV Count: 3
  UV <Vector (0.9819, 0.3190)>
  UV <Vector (0.9819, 0.3298)>
  UV <Vector (0.9141, 0.3298)>
Face 3696
UV Count: 3
  UV <Vector (0.9819, 0.1914)>
  UV <Vector (0.9141, 0.1914)>
  UV <Vector (0.9141, 0.1867)>
Face 3697
UV Count: 3
  UV <Vector (0.9141, 0.1914)>
  UV <Vector (0.8411, 0.1914)>
  UV <Vector (0.8411, 0.1867)>
Face 3698
UV Count: 3
  UV <Vector (0.9819, 0.2011)>
  UV <Vector (0.9141, 0.2011)>
  UV <Vector (0.9141, 0.1914)>
Face 3699
UV Count: 3
  UV <Vector (0.8411, 0.2011)>
  UV <Vector (0.8411, 0.1914)>
  UV <Vector (0.9141, 0.1914)>
Face 3700
UV Count: 3
  UV <Vector (0.9819, 0.2011)>
  UV <Vector (0.9819, 0.2128)>
  UV <Vector (0.9141, 0.2128)>
Face 3701
UV Count: 3
  UV <Vector (0.8411, 0.2128)>
  UV <Vector (0.8411, 0.2011)>
  UV <Vector (0.9141, 0.2011)>
Face 3702
UV Count: 3
  UV <Vector (0.9819, 0.2867)>
  UV <Vector (0.9141, 0.2867)>
  UV <Vector (0.9141, 0.2666)>
Face 3703
UV Count: 3
  UV <Vector (0.9819, 0.2462)>
  UV <Vector (0.9141, 0.2462)>
  UV <Vector (0.9141, 0.2370)>
Face 3704
UV Count: 3
  UV <Vector (0.9141, 0.2462)>
  UV <Vector (0.8411, 0.2462)>
  UV <Vector (0.8411, 0.2370)>
Face 3705
UV Count: 3
  UV <Vector (0.9819, 0.2666)>
  UV <Vector (0.9141, 0.2666)>
  UV <Vector (0.9141, 0.2462)>
Face 3706
UV Count: 3
  UV <Vector (0.9141, 0.2666)>
  UV <Vector (0.8411, 0.2666)>
  UV <Vector (0.8411, 0.2462)>
Face 3707
UV Count: 3
  UV <Vector (0.8411, 0.2867)>
  UV <Vector (0.8411, 0.2666)>
  UV <Vector (0.9141, 0.2666)>
Face 3708
UV Count: 3
  UV <Vector (0.9819, 0.3050)>
  UV <Vector (0.9141, 0.3050)>
  UV <Vector (0.9141, 0.2867)>
Face 3709
UV Count: 3
  UV <Vector (0.8411, 0.3050)>
  UV <Vector (0.8411, 0.2867)>
  UV <Vector (0.9141, 0.2867)>
Face 3710
UV Count: 3
  UV <Vector (0.9141, 0.3298)>
  UV <Vector (0.8411, 0.3298)>
  UV <Vector (0.8411, 0.3190)>
Face 3711
UV Count: 3
  UV <Vector (0.8411, 0.3123)>
  UV <Vector (0.9141, 0.3123)>
  UV <Vector (0.9141, 0.3156)>
Face 3712
UV Count: 3
  UV <Vector (0.9819, 0.3156)>
  UV <Vector (0.9141, 0.3156)>
  UV <Vector (0.9141, 0.3123)>
Face 3713
UV Count: 3
  UV <Vector (0.8411, 0.3123)>
  UV <Vector (0.8411, 0.3050)>
  UV <Vector (0.9141, 0.3050)>
Face 3714
UV Count: 3
  UV <Vector (0.9819, 0.3123)>
  UV <Vector (0.9141, 0.3123)>
  UV <Vector (0.9141, 0.3050)>
Face 3715
UV Count: 3
  UV <Vector (0.9141, 0.1867)>
  UV <Vector (0.8411, 0.1867)>
  UV <Vector (0.8411, 0.1819)>
Face 3716
UV Count: 3
  UV <Vector (0.9819, 0.1867)>
  UV <Vector (0.9141, 0.1867)>
  UV <Vector (0.9141, 0.1819)>
Face 3717
UV Count: 3
  UV <Vector (0.9819, 0.3190)>
  UV <Vector (0.9141, 0.3190)>
  UV <Vector (0.9141, 0.3156)>
Face 3718
UV Count: 3
  UV <Vector (0.8411, 0.3156)>
  UV <Vector (0.9141, 0.3156)>
  UV <Vector (0.9141, 0.3190)>
Face 3719
UV Count: 3
  UV <Vector (0.8411, 0.2370)>
  UV <Vector (0.8411, 0.2241)>
  UV <Vector (0.9141, 0.2241)>
Face 3720
UV Count: 3
  UV <Vector (0.9819, 0.2241)>
  UV <Vector (0.9819, 0.2370)>
  UV <Vector (0.9141, 0.2370)>
Face 3721
UV Count: 3
  UV <Vector (0.8411, 0.2241)>
  UV <Vector (0.8411, 0.2128)>
  UV <Vector (0.9141, 0.2128)>
Face 3722
UV Count: 3
  UV <Vector (0.9819, 0.2128)>
  UV <Vector (0.9819, 0.2241)>
  UV <Vector (0.9141, 0.2241)>
Face 3723
UV Count: 3
  UV <Vector (0.6895, 0.0277)>
  UV <Vector (0.6904, 0.0635)>
  UV <Vector (0.6318, 0.0672)>
Face 3724
UV Count: 3
  UV <Vector (0.6893, 0.1243)>
  UV <Vector (0.6855, 0.2039)>
  UV <Vector (0.6318, 0.2039)>
Face 3725
UV Count: 3
  UV <Vector (0.6855, 0.2039)>
  UV <Vector (0.6893, 0.1243)>
  UV <Vector (0.7448, 0.1215)>
Face 3726
UV Count: 3
  UV <Vector (0.6904, 0.0635)>
  UV <Vector (0.6895, 0.0277)>
  UV <Vector (0.7448, 0.0252)>
Face 3727
UV Count: 3
  UV <Vector (0.6893, 0.1243)>
  UV <Vector (0.6904, 0.0635)>
  UV <Vector (0.7448, 0.0672)>
Face 3728
UV Count: 3
  UV <Vector (0.6904, 0.0635)>
  UV <Vector (0.6893, 0.1243)>
  UV <Vector (0.6318, 0.1215)>
Face 3729
UV Count: 3
  UV <Vector (0.6921, 0.0034)>
  UV <Vector (0.6895, 0.0277)>
  UV <Vector (0.6318, 0.0272)>
Face 3730
UV Count: 3
  UV <Vector (0.6895, 0.0277)>
  UV <Vector (0.6921, 0.0034)>
  UV <Vector (0.7448, 0.0054)>
Face 3731
UV Count: 3
  UV <Vector (0.5608, 0.3775)>
  UV <Vector (0.5161, 0.3775)>
  UV <Vector (0.5161, 0.3495)>
Face 3732
UV Count: 3
  UV <Vector (0.6142, 0.3495)>
  UV <Vector (0.6142, 0.3775)>
  UV <Vector (0.5608, 0.3775)>
Face 3733
UV Count: 3
  UV <Vector (0.6142, 0.3495)>
  UV <Vector (0.5712, 0.3495)>
  UV <Vector (0.5726, 0.3070)>
Face 3734
UV Count: 3
  UV <Vector (0.6142, 0.1120)>
  UV <Vector (0.6142, 0.1725)>
  UV <Vector (0.5627, 0.1760)>
Face 3735
UV Count: 3
  UV <Vector (0.5161, 0.1749)>
  UV <Vector (0.5161, 0.1188)>
  UV <Vector (0.5602, 0.1161)>
Face 3736
UV Count: 3
  UV <Vector (0.5161, 0.2666)>
  UV <Vector (0.5161, 0.2102)>
  UV <Vector (0.5658, 0.2102)>
Face 3737
UV Count: 3
  UV <Vector (0.5161, 0.3070)>
  UV <Vector (0.5161, 0.2666)>
  UV <Vector (0.5691, 0.2666)>
Face 3738
UV Count: 3
  UV <Vector (0.5161, 0.3070)>
  UV <Vector (0.5726, 0.3070)>
  UV <Vector (0.5712, 0.3495)>
Face 3739
UV Count: 3
  UV <Vector (0.5668, 0.0077)>
  UV <Vector (0.5596, 0.0714)>
  UV <Vector (0.5161, 0.0663)>
Face 3740
UV Count: 3
  UV <Vector (0.5596, 0.0714)>
  UV <Vector (0.5668, 0.0077)>
  UV <Vector (0.6142, 0.0068)>
Face 3741
UV Count: 3
  UV <Vector (0.6142, 0.4572)>
  UV <Vector (0.6142, 0.4935)>
  UV <Vector (0.5627, 0.4935)>
Face 3742
UV Count: 3
  UV <Vector (0.5560, 0.4572)>
  UV <Vector (0.5627, 0.4935)>
  UV <Vector (0.5161, 0.4935)>
Face 3743
UV Count: 3
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.5560, 0.4572)>
  UV <Vector (0.5161, 0.4572)>
Face 3744
UV Count: 3
  UV <Vector (0.6142, 0.4055)>
  UV <Vector (0.6142, 0.4572)>
  UV <Vector (0.5560, 0.4572)>
Face 3745
UV Count: 3
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.5608, 0.3775)>
  UV <Vector (0.6142, 0.3775)>
Face 3746
UV Count: 3
  UV <Vector (0.5161, 0.4055)>
  UV <Vector (0.5161, 0.3775)>
  UV <Vector (0.5608, 0.3775)>
Face 3747
UV Count: 3
  UV <Vector (0.6142, 0.3070)>
  UV <Vector (0.5726, 0.3070)>
  UV <Vector (0.5691, 0.2666)>
Face 3748
UV Count: 3
  UV <Vector (0.6142, 0.2102)>
  UV <Vector (0.6142, 0.2666)>
  UV <Vector (0.5691, 0.2666)>
Face 3749
UV Count: 3
  UV <Vector (0.5161, 0.2102)>
  UV <Vector (0.5161, 0.1749)>
  UV <Vector (0.5627, 0.1760)>
Face 3750
UV Count: 3
  UV <Vector (0.6142, 0.1725)>
  UV <Vector (0.6142, 0.2102)>
  UV <Vector (0.5658, 0.2102)>
Face 3751
UV Count: 3
  UV <Vector (0.5596, 0.0714)>
  UV <Vector (0.5602, 0.1161)>
  UV <Vector (0.5161, 0.1188)>
Face 3752
UV Count: 3
  UV <Vector (0.5602, 0.1161)>
  UV <Vector (0.5596, 0.0714)>
  UV <Vector (0.6142, 0.0664)>
Face 3753
UV Count: 3
  UV <Vector (0.5643, 0.3554)>
  UV <Vector (0.5693, 0.3182)>
  UV <Vector (0.6145, 0.3172)>
Face 3754
UV Count: 3
  UV <Vector (0.5640, 0.4313)>
  UV <Vector (0.5632, 0.3984)>
  UV <Vector (0.6145, 0.3966)>
Face 3755
UV Count: 3
  UV <Vector (0.5632, 0.3984)>
  UV <Vector (0.5640, 0.4313)>
  UV <Vector (0.5108, 0.4303)>
Face 3756
UV Count: 3
  UV <Vector (0.5647, 0.4641)>
  UV <Vector (0.6145, 0.4641)>
  UV <Vector (0.6145, 0.4959)>
Face 3757
UV Count: 3
  UV <Vector (0.5108, 0.4959)>
  UV <Vector (0.5108, 0.4641)>
  UV <Vector (0.5647, 0.4641)>
Face 3758
UV Count: 3
  UV <Vector (0.5108, 0.3521)>
  UV <Vector (0.5108, 0.3172)>
  UV <Vector (0.5693, 0.3182)>
Face 3759
UV Count: 3
  UV <Vector (0.5108, 0.3172)>
  UV <Vector (0.5108, 0.2773)>
  UV <Vector (0.5732, 0.2801)>
Face 3760
UV Count: 3
  UV <Vector (0.5732, 0.2801)>
  UV <Vector (0.6145, 0.2773)>
  UV <Vector (0.6145, 0.3172)>
Face 3761
UV Count: 3
  UV <Vector (0.5633, 0.0407)>
  UV <Vector (0.5700, 0.0672)>
  UV <Vector (0.5108, 0.0672)>
Face 3762
UV Count: 3
  UV <Vector (0.5684, 0.1111)>
  UV <Vector (0.5761, 0.1779)>
  UV <Vector (0.5108, 0.1779)>
Face 3763
UV Count: 3
  UV <Vector (0.5108, 0.1779)>
  UV <Vector (0.5761, 0.1779)>
  UV <Vector (0.5794, 0.2320)>
Face 3764
UV Count: 3
  UV <Vector (0.5108, 0.2315)>
  UV <Vector (0.5794, 0.2320)>
  UV <Vector (0.5732, 0.2801)>
Face 3765
UV Count: 3
  UV <Vector (0.5794, 0.2320)>
  UV <Vector (0.6145, 0.2390)>
  UV <Vector (0.6145, 0.2773)>
Face 3766
UV Count: 3
  UV <Vector (0.5761, 0.1779)>
  UV <Vector (0.6145, 0.1779)>
  UV <Vector (0.6145, 0.2390)>
Face 3767
UV Count: 3
  UV <Vector (0.5761, 0.1779)>
  UV <Vector (0.5684, 0.1111)>
  UV <Vector (0.6145, 0.1111)>
Face 3768
UV Count: 3
  UV <Vector (0.5700, 0.0672)>
  UV <Vector (0.5633, 0.0407)>
  UV <Vector (0.6145, 0.0396)>
Face 3769
UV Count: 3
  UV <Vector (0.5643, 0.3554)>
  UV <Vector (0.5632, 0.3984)>
  UV <Vector (0.5108, 0.3966)>
Face 3770
UV Count: 3
  UV <Vector (0.5632, 0.3984)>
  UV <Vector (0.5643, 0.3554)>
  UV <Vector (0.6145, 0.3521)>
Face 3771
UV Count: 3
  UV <Vector (0.5684, 0.1111)>
  UV <Vector (0.5700, 0.0672)>
  UV <Vector (0.6145, 0.0672)>
Face 3772
UV Count: 3
  UV <Vector (0.5700, 0.0672)>
  UV <Vector (0.5684, 0.1111)>
  UV <Vector (0.5108, 0.1111)>
Face 3773
UV Count: 3
  UV <Vector (0.5565, 0.0142)>
  UV <Vector (0.5633, 0.0407)>
  UV <Vector (0.5108, 0.0413)>
Face 3774
UV Count: 3
  UV <Vector (0.5633, 0.0407)>
  UV <Vector (0.5565, 0.0142)>
  UV <Vector (0.6145, 0.0119)>
Face 3775
UV Count: 3
  UV <Vector (0.5640, 0.4313)>
  UV <Vector (0.6145, 0.4303)>
  UV <Vector (0.6145, 0.4641)>
Face 3776
UV Count: 3
  UV <Vector (0.5108, 0.4303)>
  UV <Vector (0.5640, 0.4313)>
  UV <Vector (0.5647, 0.4641)>
Face 3777
UV Count: 3
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.5646, 0.3408)>
  UV <Vector (0.6193, 0.3434)>
Face 3778
UV Count: 3
  UV <Vector (0.5640, 0.4329)>
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.6193, 0.4066)>
Face 3779
UV Count: 3
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.5640, 0.4329)>
  UV <Vector (0.5076, 0.4389)>
Face 3780
UV Count: 3
  UV <Vector (0.5640, 0.4607)>
  UV <Vector (0.6193, 0.4612)>
  UV <Vector (0.6193, 0.4961)>
Face 3781
UV Count: 3
  UV <Vector (0.5076, 0.4674)>
  UV <Vector (0.5640, 0.4607)>
  UV <Vector (0.5648, 0.4961)>
Face 3782
UV Count: 3
  UV <Vector (0.5076, 0.3686)>
  UV <Vector (0.5076, 0.3428)>
  UV <Vector (0.5646, 0.3408)>
Face 3783
UV Count: 3
  UV <Vector (0.5076, 0.3169)>
  UV <Vector (0.5076, 0.2608)>
  UV <Vector (0.5611, 0.2610)>
Face 3784
UV Count: 3
  UV <Vector (0.5611, 0.2610)>
  UV <Vector (0.6193, 0.2663)>
  UV <Vector (0.6193, 0.3184)>
Face 3785
UV Count: 3
  UV <Vector (0.5601, 0.0122)>
  UV <Vector (0.5650, 0.0388)>
  UV <Vector (0.5076, 0.0466)>
Face 3786
UV Count: 3
  UV <Vector (0.5624, 0.0951)>
  UV <Vector (0.5666, 0.1426)>
  UV <Vector (0.5076, 0.1393)>
Face 3787
UV Count: 3
  UV <Vector (0.5666, 0.1426)>
  UV <Vector (0.5721, 0.2065)>
  UV <Vector (0.5076, 0.2016)>
Face 3788
UV Count: 3
  UV <Vector (0.5721, 0.2065)>
  UV <Vector (0.5611, 0.2610)>
  UV <Vector (0.5076, 0.2608)>
Face 3789
UV Count: 3
  UV <Vector (0.5721, 0.2065)>
  UV <Vector (0.6193, 0.2093)>
  UV <Vector (0.6193, 0.2663)>
Face 3790
UV Count: 3
  UV <Vector (0.5666, 0.1426)>
  UV <Vector (0.6193, 0.1415)>
  UV <Vector (0.6193, 0.2093)>
Face 3791
UV Count: 3
  UV <Vector (0.5666, 0.1426)>
  UV <Vector (0.5624, 0.0951)>
  UV <Vector (0.6193, 0.0946)>
Face 3792
UV Count: 3
  UV <Vector (0.5650, 0.0388)>
  UV <Vector (0.5601, 0.0122)>
  UV <Vector (0.6193, 0.0146)>
Face 3793
UV Count: 3
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.5076, 0.4103)>
Face 3794
UV Count: 3
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.6193, 0.3684)>
Face 3795
UV Count: 3
  UV <Vector (0.5616, 0.0632)>
  UV <Vector (0.5650, 0.0388)>
  UV <Vector (0.6193, 0.0377)>
Face 3796
UV Count: 3
  UV <Vector (0.5650, 0.0388)>
  UV <Vector (0.5616, 0.0632)>
  UV <Vector (0.5076, 0.0635)>
Face 3797
UV Count: 3
  UV <Vector (0.5624, 0.0951)>
  UV <Vector (0.5616, 0.0632)>
  UV <Vector (0.6193, 0.0609)>
Face 3798
UV Count: 3
  UV <Vector (0.5616, 0.0632)>
  UV <Vector (0.5624, 0.0951)>
  UV <Vector (0.5076, 0.0913)>
Face 3799
UV Count: 3
  UV <Vector (0.5640, 0.4607)>
  UV <Vector (0.5640, 0.4329)>
  UV <Vector (0.6193, 0.4339)>
Face 3800
UV Count: 3
  UV <Vector (0.5076, 0.4389)>
  UV <Vector (0.5640, 0.4329)>
  UV <Vector (0.5640, 0.4607)>
Face 3801
UV Count: 3
  UV <Vector (0.5076, 0.3428)>
  UV <Vector (0.5076, 0.3169)>
  UV <Vector (0.5654, 0.3161)>
Face 3802
UV Count: 3
  UV <Vector (0.6193, 0.3434)>
  UV <Vector (0.5646, 0.3408)>
  UV <Vector (0.5654, 0.3161)>
Face 3803
UV Count: 3
  UV <Vector (0.6603, 0.4248)>
  UV <Vector (0.6606, 0.4309)>
  UV <Vector (0.6363, 0.4363)>
Face 3804
UV Count: 3
  UV <Vector (0.6819, 0.4308)>
  UV <Vector (0.6819, 0.4363)>
  UV <Vector (0.6606, 0.4309)>
Face 3805
UV Count: 3
  UV <Vector (0.6603, 0.4248)>
  UV <Vector (0.6632, 0.3959)>
  UV <Vector (0.6819, 0.3999)>
Face 3806
UV Count: 3
  UV <Vector (0.6632, 0.3959)>
  UV <Vector (0.6625, 0.3596)>
  UV <Vector (0.6819, 0.3609)>
Face 3807
UV Count: 3
  UV <Vector (0.6819, 0.3609)>
  UV <Vector (0.6625, 0.3596)>
  UV <Vector (0.6604, 0.3291)>
Face 3808
UV Count: 3
  UV <Vector (0.6600, 0.2927)>
  UV <Vector (0.6599, 0.2694)>
  UV <Vector (0.6819, 0.2757)>
Face 3809
UV Count: 3
  UV <Vector (0.6599, 0.2694)>
  UV <Vector (0.6600, 0.2927)>
  UV <Vector (0.6363, 0.2961)>
Face 3810
UV Count: 3
  UV <Vector (0.6604, 0.3291)>
  UV <Vector (0.6625, 0.3596)>
  UV <Vector (0.6363, 0.3609)>
Face 3811
UV Count: 3
  UV <Vector (0.6625, 0.3596)>
  UV <Vector (0.6632, 0.3959)>
  UV <Vector (0.6363, 0.3999)>
Face 3812
UV Count: 3
  UV <Vector (0.6632, 0.3959)>
  UV <Vector (0.6603, 0.4248)>
  UV <Vector (0.6363, 0.4308)>
Face 3813
UV Count: 3
  UV <Vector (0.6600, 0.2927)>
  UV <Vector (0.6604, 0.3291)>
  UV <Vector (0.6363, 0.3240)>
Face 3814
UV Count: 3
  UV <Vector (0.6604, 0.3291)>
  UV <Vector (0.6600, 0.2927)>
  UV <Vector (0.6819, 0.2975)>
Face 3815
UV Count: 3
  UV <Vector (0.6599, 0.2349)>
  UV <Vector (0.6599, 0.2694)>
  UV <Vector (0.6363, 0.2686)>
Face 3816
UV Count: 3
  UV <Vector (0.6599, 0.2694)>
  UV <Vector (0.6599, 0.2349)>
  UV <Vector (0.6819, 0.2424)>
Face 3817
UV Count: 3
  UV <Vector (0.6819, 0.4529)>
  UV <Vector (0.6819, 0.4903)>
  UV <Vector (0.6629, 0.4921)>
Face 3818
UV Count: 3
  UV <Vector (0.6615, 0.4494)>
  UV <Vector (0.6629, 0.4921)>
  UV <Vector (0.6363, 0.4903)>
Face 3819
UV Count: 3
  UV <Vector (0.6819, 0.4418)>
  UV <Vector (0.6819, 0.4529)>
  UV <Vector (0.6615, 0.4494)>
Face 3820
UV Count: 3
  UV <Vector (0.6609, 0.4371)>
  UV <Vector (0.6615, 0.4494)>
  UV <Vector (0.6363, 0.4529)>
Face 3821
UV Count: 3
  UV <Vector (0.6819, 0.4363)>
  UV <Vector (0.6819, 0.4418)>
  UV <Vector (0.6609, 0.4371)>
Face 3822
UV Count: 3
  UV <Vector (0.6606, 0.4309)>
  UV <Vector (0.6609, 0.4371)>
  UV <Vector (0.6363, 0.4418)>
Face 3823
UV Count: 3
  UV <Vector (0.6603, 0.4248)>
  UV <Vector (0.6615, 0.4494)>
  UV <Vector (0.6363, 0.4529)>
Face 3824
UV Count: 3
  UV <Vector (0.6819, 0.4308)>
  UV <Vector (0.6819, 0.4529)>
  UV <Vector (0.6615, 0.4494)>
Face 3825
UV Count: 3
  UV <Vector (0.6603, 0.4248)>
  UV <Vector (0.6632, 0.3959)>
  UV <Vector (0.6819, 0.3999)>
Face 3826
UV Count: 3
  UV <Vector (0.6632, 0.3959)>
  UV <Vector (0.6625, 0.3596)>
  UV <Vector (0.6819, 0.3609)>
Face 3827
UV Count: 3
  UV <Vector (0.6625, 0.3596)>
  UV <Vector (0.6604, 0.3291)>
  UV <Vector (0.6819, 0.3203)>
Face 3828
UV Count: 3
  UV <Vector (0.6600, 0.2927)>
  UV <Vector (0.6599, 0.2694)>
  UV <Vector (0.6819, 0.2757)>
Face 3829
UV Count: 3
  UV <Vector (0.6599, 0.2694)>
  UV <Vector (0.6600, 0.2927)>
  UV <Vector (0.6363, 0.2961)>
Face 3830
UV Count: 3
  UV <Vector (0.6604, 0.3291)>
  UV <Vector (0.6625, 0.3596)>
  UV <Vector (0.6363, 0.3609)>
Face 3831
UV Count: 3
  UV <Vector (0.6625, 0.3596)>
  UV <Vector (0.6632, 0.3959)>
  UV <Vector (0.6363, 0.3999)>
Face 3832
UV Count: 3
  UV <Vector (0.6363, 0.3999)>
  UV <Vector (0.6632, 0.3959)>
  UV <Vector (0.6603, 0.4248)>
Face 3833
UV Count: 3
  UV <Vector (0.6600, 0.2927)>
  UV <Vector (0.6604, 0.3291)>
  UV <Vector (0.6363, 0.3240)>
Face 3834
UV Count: 3
  UV <Vector (0.6604, 0.3291)>
  UV <Vector (0.6600, 0.2927)>
  UV <Vector (0.6819, 0.2975)>
Face 3835
UV Count: 3
  UV <Vector (0.6599, 0.2349)>
  UV <Vector (0.6599, 0.2694)>
  UV <Vector (0.6363, 0.2686)>
Face 3836
UV Count: 3
  UV <Vector (0.6599, 0.2694)>
  UV <Vector (0.6599, 0.2349)>
  UV <Vector (0.6819, 0.2424)>
Face 3837
UV Count: 3
  UV <Vector (0.6819, 0.4529)>
  UV <Vector (0.6819, 0.4903)>
  UV <Vector (0.6629, 0.4921)>
Face 3838
UV Count: 3
  UV <Vector (0.6615, 0.4494)>
  UV <Vector (0.6629, 0.4921)>
  UV <Vector (0.6363, 0.4903)>
Face 3839
UV Count: 3
  UV <Vector (0.5670, 0.3547)>
  UV <Vector (0.5694, 0.3956)>
  UV <Vector (0.5194, 0.4014)>
Face 3840
UV Count: 3
  UV <Vector (0.6100, 0.3647)>
  UV <Vector (0.6100, 0.4014)>
  UV <Vector (0.5694, 0.3956)>
Face 3841
UV Count: 3
  UV <Vector (0.5670, 0.3547)>
  UV <Vector (0.5728, 0.3067)>
  UV <Vector (0.6100, 0.3133)>
Face 3842
UV Count: 3
  UV <Vector (0.5728, 0.3067)>
  UV <Vector (0.5714, 0.2463)>
  UV <Vector (0.6100, 0.2485)>
Face 3843
UV Count: 3
  UV <Vector (0.5714, 0.2463)>
  UV <Vector (0.5672, 0.1956)>
  UV <Vector (0.6100, 0.1811)>
Face 3844
UV Count: 3
  UV <Vector (0.5665, 0.1352)>
  UV <Vector (0.5663, 0.0965)>
  UV <Vector (0.6100, 0.1069)>
Face 3845
UV Count: 3
  UV <Vector (0.5663, 0.0965)>
  UV <Vector (0.5665, 0.1352)>
  UV <Vector (0.5194, 0.1408)>
Face 3846
UV Count: 3
  UV <Vector (0.5672, 0.1956)>
  UV <Vector (0.5714, 0.2463)>
  UV <Vector (0.5194, 0.2485)>
Face 3847
UV Count: 3
  UV <Vector (0.5714, 0.2463)>
  UV <Vector (0.5728, 0.3067)>
  UV <Vector (0.5194, 0.3133)>
Face 3848
UV Count: 3
  UV <Vector (0.5728, 0.3067)>
  UV <Vector (0.5670, 0.3547)>
  UV <Vector (0.5194, 0.3647)>
Face 3849
UV Count: 3
  UV <Vector (0.5665, 0.1352)>
  UV <Vector (0.5672, 0.1956)>
  UV <Vector (0.5194, 0.1873)>
Face 3850
UV Count: 3
  UV <Vector (0.5672, 0.1956)>
  UV <Vector (0.5665, 0.1352)>
  UV <Vector (0.6100, 0.1433)>
Face 3851
UV Count: 3
  UV <Vector (0.5662, 0.0093)>
  UV <Vector (0.5663, 0.0965)>
  UV <Vector (0.5194, 0.0952)>
Face 3852
UV Count: 3
  UV <Vector (0.5663, 0.0965)>
  UV <Vector (0.5662, 0.0093)>
  UV <Vector (0.6100, 0.0117)>
Face 3853
UV Count: 3
  UV <Vector (0.6100, 0.4014)>
  UV <Vector (0.6100, 0.4636)>
  UV <Vector (0.5722, 0.4667)>
Face 3854
UV Count: 3
  UV <Vector (0.5694, 0.3956)>
  UV <Vector (0.5722, 0.4667)>
  UV <Vector (0.5194, 0.4636)>
Face 3855
UV Count: 3
  UV <Vector (0.5608, 0.3775)>
  UV <Vector (0.5161, 0.3775)>
  UV <Vector (0.5161, 0.3495)>
Face 3856
UV Count: 3
  UV <Vector (0.6142, 0.3495)>
  UV <Vector (0.6142, 0.3775)>
  UV <Vector (0.5608, 0.3775)>
Face 3857
UV Count: 3
  UV <Vector (0.5712, 0.3495)>
  UV <Vector (0.5726, 0.3070)>
  UV <Vector (0.6142, 0.3070)>
Face 3858
UV Count: 3
  UV <Vector (0.6142, 0.0845)>
  UV <Vector (0.6142, 0.1433)>
  UV <Vector (0.5627, 0.1468)>
Face 3859
UV Count: 3
  UV <Vector (0.5161, 0.1457)>
  UV <Vector (0.5161, 0.0913)>
  UV <Vector (0.5602, 0.0885)>
Face 3860
UV Count: 3
  UV <Vector (0.5161, 0.2102)>
  UV <Vector (0.5658, 0.2102)>
  UV <Vector (0.5691, 0.2666)>
Face 3861
UV Count: 3
  UV <Vector (0.5161, 0.3070)>
  UV <Vector (0.5161, 0.2666)>
  UV <Vector (0.5691, 0.2666)>
Face 3862
UV Count: 3
  UV <Vector (0.5161, 0.3070)>
  UV <Vector (0.5726, 0.3070)>
  UV <Vector (0.5712, 0.3495)>
Face 3863
UV Count: 3
  UV <Vector (0.5668, 0.0028)>
  UV <Vector (0.5596, 0.0535)>
  UV <Vector (0.5161, 0.0485)>
Face 3864
UV Count: 3
  UV <Vector (0.5596, 0.0535)>
  UV <Vector (0.5668, 0.0028)>
  UV <Vector (0.6142, 0.0020)>
Face 3865
UV Count: 3
  UV <Vector (0.6142, 0.4753)>
  UV <Vector (0.6142, 0.4935)>
  UV <Vector (0.5627, 0.4935)>
Face 3866
UV Count: 3
  UV <Vector (0.5594, 0.4753)>
  UV <Vector (0.5627, 0.4935)>
  UV <Vector (0.5161, 0.4935)>
Face 3867
UV Count: 3
  UV <Vector (0.5161, 0.4055)>
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.5560, 0.4572)>
Face 3868
UV Count: 3
  UV <Vector (0.6142, 0.4055)>
  UV <Vector (0.6142, 0.4572)>
  UV <Vector (0.5560, 0.4572)>
Face 3869
UV Count: 3
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.5608, 0.3775)>
  UV <Vector (0.6142, 0.3775)>
Face 3870
UV Count: 3
  UV <Vector (0.5161, 0.3775)>
  UV <Vector (0.5608, 0.3775)>
  UV <Vector (0.5563, 0.4055)>
Face 3871
UV Count: 3
  UV <Vector (0.6142, 0.2666)>
  UV <Vector (0.6142, 0.3070)>
  UV <Vector (0.5726, 0.3070)>
Face 3872
UV Count: 3
  UV <Vector (0.6142, 0.2102)>
  UV <Vector (0.6142, 0.2666)>
  UV <Vector (0.5691, 0.2666)>
Face 3873
UV Count: 3
  UV <Vector (0.5161, 0.2102)>
  UV <Vector (0.5161, 0.1457)>
  UV <Vector (0.5627, 0.1468)>
Face 3874
UV Count: 3
  UV <Vector (0.6142, 0.1433)>
  UV <Vector (0.6142, 0.2102)>
  UV <Vector (0.5658, 0.2102)>
Face 3875
UV Count: 3
  UV <Vector (0.5596, 0.0535)>
  UV <Vector (0.5602, 0.0885)>
  UV <Vector (0.5161, 0.0913)>
Face 3876
UV Count: 3
  UV <Vector (0.5602, 0.0885)>
  UV <Vector (0.5596, 0.0535)>
  UV <Vector (0.6142, 0.0485)>
Face 3877
UV Count: 3
  UV <Vector (0.5560, 0.4572)>
  UV <Vector (0.5594, 0.4753)>
  UV <Vector (0.5161, 0.4753)>
Face 3878
UV Count: 3
  UV <Vector (0.6142, 0.4753)>
  UV <Vector (0.5594, 0.4753)>
  UV <Vector (0.5560, 0.4572)>
Face 3879
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 3880
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.6121, 0.4242)>
Face 3881
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5664, 0.4226)>
Face 3882
UV Count: 3
  UV <Vector (0.6121, 0.4981)>
  UV <Vector (0.6121, 0.4694)>
  UV <Vector (0.5666, 0.4691)>
Face 3883
UV Count: 3
  UV <Vector (0.5668, 0.4981)>
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.5199, 0.4725)>
Face 3884
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
Face 3885
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
Face 3886
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 3887
UV Count: 3
  UV <Vector (0.5199, 0.0756)>
  UV <Vector (0.5659, 0.0770)>
  UV <Vector (0.5632, 0.0503)>
Face 3888
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5712, 0.1229)>
Face 3889
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5590, 0.2317)>
Face 3890
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
Face 3891
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
Face 3892
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.5619, 0.1722)>
Face 3893
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.1212)>
Face 3894
UV Count: 3
  UV <Vector (0.5659, 0.0770)>
  UV <Vector (0.6121, 0.0754)>
  UV <Vector (0.6121, 0.0525)>
Face 3895
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
Face 3896
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
Face 3897
UV Count: 3
  UV <Vector (0.5712, 0.1229)>
  UV <Vector (0.6121, 0.1212)>
  UV <Vector (0.6121, 0.0754)>
Face 3898
UV Count: 3
  UV <Vector (0.5199, 0.1190)>
  UV <Vector (0.5712, 0.1229)>
  UV <Vector (0.5659, 0.0770)>
Face 3899
UV Count: 3
  UV <Vector (0.5199, 0.0502)>
  UV <Vector (0.5632, 0.0503)>
  UV <Vector (0.5605, 0.0115)>
Face 3900
UV Count: 3
  UV <Vector (0.6121, 0.0185)>
  UV <Vector (0.5605, 0.0115)>
  UV <Vector (0.5632, 0.0503)>
Face 3901
UV Count: 3
  UV <Vector (0.6121, 0.4694)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4395)>
Face 3902
UV Count: 3
  UV <Vector (0.5199, 0.4725)>
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.5664, 0.4395)>
Face 3903
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5676, 0.3532)>
Face 3904
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.6121, 0.4242)>
Face 3905
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5664, 0.4226)>
Face 3906
UV Count: 3
  UV <Vector (0.5668, 0.4981)>
  UV <Vector (0.6121, 0.4981)>
  UV <Vector (0.6121, 0.4694)>
Face 3907
UV Count: 3
  UV <Vector (0.5199, 0.4981)>
  UV <Vector (0.5668, 0.4981)>
  UV <Vector (0.5666, 0.4691)>
Face 3908
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5199, 0.3540)>
Face 3909
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
Face 3910
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 3911
UV Count: 3
  UV <Vector (0.5199, 0.0505)>
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.5632, 0.0291)>
Face 3912
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5712, 0.0978)>
Face 3913
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5619, 0.1722)>
Face 3914
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
Face 3915
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
Face 3916
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.5619, 0.1722)>
Face 3917
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.1100)>
Face 3918
UV Count: 3
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.6121, 0.0642)>
  UV <Vector (0.6121, 0.0413)>
Face 3919
UV Count: 3
  UV <Vector (0.5199, 0.4147)>
  UV <Vector (0.5663, 0.4106)>
  UV <Vector (0.5663, 0.3985)>
Face 3920
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5663, 0.4106)>
Face 3921
UV Count: 3
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.6121, 0.1100)>
  UV <Vector (0.6121, 0.0642)>
Face 3922
UV Count: 3
  UV <Vector (0.5199, 0.0939)>
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.5659, 0.0519)>
Face 3923
UV Count: 3
  UV <Vector (0.5199, 0.0288)>
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.5605, 0.0068)>
Face 3924
UV Count: 3
  UV <Vector (0.6121, 0.0185)>
  UV <Vector (0.5605, 0.0068)>
  UV <Vector (0.5632, 0.0291)>
Face 3925
UV Count: 3
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.6121, 0.4694)>
  UV <Vector (0.6121, 0.4401)>
Face 3926
UV Count: 3
  UV <Vector (0.5199, 0.4725)>
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.5664, 0.4395)>
Face 3927
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.4106)>
Face 3928
UV Count: 3
  UV <Vector (0.6121, 0.4128)>
  UV <Vector (0.5663, 0.4106)>
  UV <Vector (0.5664, 0.4226)>
Face 3929
UV Count: 3
  UV <Vector (0.6132, 0.3184)>
  UV <Vector (0.5652, 0.3161)>
  UV <Vector (0.5638, 0.3655)>
Face 3930
UV Count: 3
  UV <Vector (0.6132, 0.4612)>
  UV <Vector (0.6132, 0.4339)>
  UV <Vector (0.5639, 0.4329)>
Face 3931
UV Count: 3
  UV <Vector (0.5137, 0.4389)>
  UV <Vector (0.5137, 0.4674)>
  UV <Vector (0.5639, 0.4607)>
Face 3932
UV Count: 3
  UV <Vector (0.6132, 0.4961)>
  UV <Vector (0.6132, 0.4612)>
  UV <Vector (0.5639, 0.4607)>
Face 3933
UV Count: 3
  UV <Vector (0.5646, 0.4961)>
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.5137, 0.4674)>
Face 3934
UV Count: 3
  UV <Vector (0.5137, 0.3686)>
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.5652, 0.3161)>
Face 3935
UV Count: 3
  UV <Vector (0.5614, 0.2610)>
  UV <Vector (0.5137, 0.2608)>
  UV <Vector (0.5137, 0.3169)>
Face 3936
UV Count: 3
  UV <Vector (0.6132, 0.3184)>
  UV <Vector (0.6132, 0.2663)>
  UV <Vector (0.5614, 0.2610)>
Face 3937
UV Count: 3
  UV <Vector (0.5137, 0.0444)>
  UV <Vector (0.5619, 0.0452)>
  UV <Vector (0.5605, 0.0122)>
Face 3938
UV Count: 3
  UV <Vector (0.5137, 0.1159)>
  UV <Vector (0.5137, 0.1372)>
  UV <Vector (0.5640, 0.1371)>
Face 3939
UV Count: 3
  UV <Vector (0.5137, 0.2016)>
  UV <Vector (0.5560, 0.2002)>
  UV <Vector (0.5590, 0.1544)>
Face 3940
UV Count: 3
  UV <Vector (0.5137, 0.2016)>
  UV <Vector (0.5137, 0.2608)>
  UV <Vector (0.5614, 0.2610)>
Face 3941
UV Count: 3
  UV <Vector (0.5560, 0.2002)>
  UV <Vector (0.5614, 0.2610)>
  UV <Vector (0.6132, 0.2663)>
Face 3942
UV Count: 3
  UV <Vector (0.6132, 0.2093)>
  UV <Vector (0.6132, 0.1606)>
  UV <Vector (0.5590, 0.1544)>
Face 3943
UV Count: 3
  UV <Vector (0.6132, 0.1464)>
  UV <Vector (0.6132, 0.1322)>
  UV <Vector (0.5691, 0.1199)>
Face 3944
UV Count: 3
  UV <Vector (0.5619, 0.0452)>
  UV <Vector (0.6132, 0.0475)>
  UV <Vector (0.6132, 0.0146)>
Face 3945
UV Count: 3
  UV <Vector (0.5137, 0.4103)>
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.5638, 0.3655)>
Face 3946
UV Count: 3
  UV <Vector (0.6132, 0.3684)>
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.5639, 0.4051)>
Face 3947
UV Count: 3
  UV <Vector (0.5691, 0.1199)>
  UV <Vector (0.6132, 0.1322)>
  UV <Vector (0.6132, 0.0833)>
Face 3948
UV Count: 3
  UV <Vector (0.5137, 0.1159)>
  UV <Vector (0.5691, 0.1199)>
  UV <Vector (0.5633, 0.0810)>
Face 3949
UV Count: 3
  UV <Vector (0.5639, 0.4329)>
  UV <Vector (0.6132, 0.4339)>
  UV <Vector (0.6132, 0.4066)>
Face 3950
UV Count: 3
  UV <Vector (0.5137, 0.4389)>
  UV <Vector (0.5639, 0.4329)>
  UV <Vector (0.5639, 0.4051)>
Face 3951
UV Count: 3
  UV <Vector (0.5137, 0.0796)>
  UV <Vector (0.5633, 0.0810)>
  UV <Vector (0.5619, 0.0452)>
Face 3952
UV Count: 3
  UV <Vector (0.5633, 0.0810)>
  UV <Vector (0.6132, 0.0833)>
  UV <Vector (0.6132, 0.0475)>
Face 3953
UV Count: 3
  UV <Vector (0.5137, 0.1585)>
  UV <Vector (0.5590, 0.1544)>
  UV <Vector (0.5640, 0.1371)>
Face 3954
UV Count: 3
  UV <Vector (0.6132, 0.1606)>
  UV <Vector (0.6132, 0.1464)>
  UV <Vector (0.5640, 0.1371)>
Face 3955
UV Count: 3
  UV <Vector (0.6132, 0.3684)>
  UV <Vector (0.6132, 0.3184)>
  UV <Vector (0.5652, 0.3161)>
Face 3956
UV Count: 3
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.6132, 0.4612)>
  UV <Vector (0.6132, 0.4339)>
Face 3957
UV Count: 3
  UV <Vector (0.5137, 0.4389)>
  UV <Vector (0.5137, 0.4674)>
  UV <Vector (0.5639, 0.4607)>
Face 3958
UV Count: 3
  UV <Vector (0.6132, 0.4961)>
  UV <Vector (0.6132, 0.4612)>
  UV <Vector (0.5639, 0.4607)>
Face 3959
UV Count: 3
  UV <Vector (0.5646, 0.4961)>
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.5137, 0.4674)>
Face 3960
UV Count: 3
  UV <Vector (0.5137, 0.3686)>
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.5652, 0.3161)>
Face 3961
UV Count: 3
  UV <Vector (0.5614, 0.2610)>
  UV <Vector (0.5137, 0.2608)>
  UV <Vector (0.5137, 0.3169)>
Face 3962
UV Count: 3
  UV <Vector (0.6132, 0.3184)>
  UV <Vector (0.6132, 0.2663)>
  UV <Vector (0.5614, 0.2610)>
Face 3963
UV Count: 3
  UV <Vector (0.5137, 0.0633)>
  UV <Vector (0.5633, 0.0648)>
  UV <Vector (0.5605, 0.0122)>
Face 3964
UV Count: 3
  UV <Vector (0.5137, 0.1585)>
  UV <Vector (0.5590, 0.1544)>
  UV <Vector (0.5691, 0.1036)>
Face 3965
UV Count: 3
  UV <Vector (0.5137, 0.1800)>
  UV <Vector (0.5575, 0.1773)>
  UV <Vector (0.5590, 0.1544)>
Face 3966
UV Count: 3
  UV <Vector (0.5137, 0.2016)>
  UV <Vector (0.5137, 0.2312)>
  UV <Vector (0.5587, 0.2306)>
Face 3967
UV Count: 3
  UV <Vector (0.5560, 0.2002)>
  UV <Vector (0.5587, 0.2306)>
  UV <Vector (0.6132, 0.2378)>
Face 3968
UV Count: 3
  UV <Vector (0.6132, 0.1850)>
  UV <Vector (0.6132, 0.1606)>
  UV <Vector (0.5590, 0.1544)>
Face 3969
UV Count: 3
  UV <Vector (0.5590, 0.1544)>
  UV <Vector (0.6132, 0.1606)>
  UV <Vector (0.6132, 0.1159)>
Face 3970
UV Count: 3
  UV <Vector (0.5633, 0.0648)>
  UV <Vector (0.6132, 0.0671)>
  UV <Vector (0.6132, 0.0146)>
Face 3971
UV Count: 3
  UV <Vector (0.5137, 0.4103)>
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.5638, 0.3655)>
Face 3972
UV Count: 3
  UV <Vector (0.6132, 0.3684)>
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.5639, 0.4051)>
Face 3973
UV Count: 3
  UV <Vector (0.5691, 0.1036)>
  UV <Vector (0.6132, 0.1159)>
  UV <Vector (0.6132, 0.0671)>
Face 3974
UV Count: 3
  UV <Vector (0.5137, 0.0996)>
  UV <Vector (0.5691, 0.1036)>
  UV <Vector (0.5633, 0.0648)>
Face 3975
UV Count: 3
  UV <Vector (0.5639, 0.4329)>
  UV <Vector (0.6132, 0.4339)>
  UV <Vector (0.6132, 0.4066)>
Face 3976
UV Count: 3
  UV <Vector (0.5137, 0.4389)>
  UV <Vector (0.5639, 0.4329)>
  UV <Vector (0.5639, 0.4051)>
Face 3977
UV Count: 3
  UV <Vector (0.5137, 0.2312)>
  UV <Vector (0.5137, 0.2608)>
  UV <Vector (0.5614, 0.2610)>
Face 3978
UV Count: 3
  UV <Vector (0.5587, 0.2306)>
  UV <Vector (0.5614, 0.2610)>
  UV <Vector (0.6132, 0.2663)>
Face 3979
UV Count: 3
  UV <Vector (0.5137, 0.2016)>
  UV <Vector (0.5560, 0.2002)>
  UV <Vector (0.5575, 0.1773)>
Face 3980
UV Count: 3
  UV <Vector (0.6132, 0.2093)>
  UV <Vector (0.6132, 0.1850)>
  UV <Vector (0.5575, 0.1773)>
Face 3981
UV Count: 3
  UV <Vector (0.5161, 0.3495)>
  UV <Vector (0.5161, 0.3775)>
  UV <Vector (0.5608, 0.3775)>
Face 3982
UV Count: 3
  UV <Vector (0.6142, 0.3495)>
  UV <Vector (0.5712, 0.3495)>
  UV <Vector (0.5608, 0.3775)>
Face 3983
UV Count: 3
  UV <Vector (0.6142, 0.3495)>
  UV <Vector (0.6142, 0.3070)>
  UV <Vector (0.5726, 0.3070)>
Face 3984
UV Count: 3
  UV <Vector (0.5627, 0.1760)>
  UV <Vector (0.6142, 0.1725)>
  UV <Vector (0.6142, 0.1120)>
Face 3985
UV Count: 3
  UV <Vector (0.5161, 0.1749)>
  UV <Vector (0.5627, 0.1760)>
  UV <Vector (0.5602, 0.1161)>
Face 3986
UV Count: 3
  UV <Vector (0.5161, 0.2666)>
  UV <Vector (0.5691, 0.2666)>
  UV <Vector (0.5658, 0.2102)>
Face 3987
UV Count: 3
  UV <Vector (0.5161, 0.3070)>
  UV <Vector (0.5726, 0.3070)>
  UV <Vector (0.5691, 0.2666)>
Face 3988
UV Count: 3
  UV <Vector (0.5161, 0.3070)>
  UV <Vector (0.5161, 0.3495)>
  UV <Vector (0.5712, 0.3495)>
Face 3989
UV Count: 3
  UV <Vector (0.5668, 0.0077)>
  UV <Vector (0.5161, 0.0068)>
  UV <Vector (0.5161, 0.0663)>
Face 3990
UV Count: 3
  UV <Vector (0.6142, 0.0068)>
  UV <Vector (0.5668, 0.0077)>
  UV <Vector (0.5596, 0.0714)>
Face 3991
UV Count: 3
  UV <Vector (0.6142, 0.4572)>
  UV <Vector (0.5560, 0.4572)>
  UV <Vector (0.5627, 0.4935)>
Face 3992
UV Count: 3
  UV <Vector (0.5161, 0.4935)>
  UV <Vector (0.5627, 0.4935)>
  UV <Vector (0.5560, 0.4572)>
Face 3993
UV Count: 3
  UV <Vector (0.5161, 0.4572)>
  UV <Vector (0.5560, 0.4572)>
  UV <Vector (0.5563, 0.4055)>
Face 3994
UV Count: 3
  UV <Vector (0.6142, 0.4055)>
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.5560, 0.4572)>
Face 3995
UV Count: 3
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.6142, 0.4055)>
  UV <Vector (0.6142, 0.3775)>
Face 3996
UV Count: 3
  UV <Vector (0.5161, 0.4055)>
  UV <Vector (0.5563, 0.4055)>
  UV <Vector (0.5608, 0.3775)>
Face 3997
UV Count: 3
  UV <Vector (0.6142, 0.2666)>
  UV <Vector (0.5691, 0.2666)>
  UV <Vector (0.5726, 0.3070)>
Face 3998
UV Count: 3
  UV <Vector (0.6142, 0.2102)>
  UV <Vector (0.5658, 0.2102)>
  UV <Vector (0.5691, 0.2666)>
Face 3999
UV Count: 3
  UV <Vector (0.5627, 0.1760)>
  UV <Vector (0.5161, 0.1749)>
  UV <Vector (0.5161, 0.2102)>
Face 4000
UV Count: 3
  UV <Vector (0.6142, 0.1725)>
  UV <Vector (0.5627, 0.1760)>
  UV <Vector (0.5658, 0.2102)>
Face 4001
UV Count: 3
  UV <Vector (0.5596, 0.0714)>
  UV <Vector (0.5161, 0.0663)>
  UV <Vector (0.5161, 0.1188)>
Face 4002
UV Count: 3
  UV <Vector (0.6142, 0.0664)>
  UV <Vector (0.5596, 0.0714)>
  UV <Vector (0.5602, 0.1161)>
Face 4003
UV Count: 3
  UV <Vector (0.6360, 0.4308)>
  UV <Vector (0.6360, 0.4529)>
  UV <Vector (0.6626, 0.4494)>
Face 4004
UV Count: 3
  UV <Vector (0.6842, 0.4308)>
  UV <Vector (0.6614, 0.4248)>
  UV <Vector (0.6626, 0.4494)>
Face 4005
UV Count: 3
  UV <Vector (0.6842, 0.3999)>
  UV <Vector (0.6645, 0.3959)>
  UV <Vector (0.6614, 0.4248)>
Face 4006
UV Count: 3
  UV <Vector (0.6853, 0.3609)>
  UV <Vector (0.6648, 0.3596)>
  UV <Vector (0.6645, 0.3959)>
Face 4007
UV Count: 3
  UV <Vector (0.6853, 0.3203)>
  UV <Vector (0.6625, 0.3291)>
  UV <Vector (0.6648, 0.3596)>
Face 4008
UV Count: 3
  UV <Vector (0.6853, 0.2975)>
  UV <Vector (0.6853, 0.2866)>
  UV <Vector (0.6621, 0.2811)>
Face 4009
UV Count: 3
  UV <Vector (0.6371, 0.2824)>
  UV <Vector (0.6371, 0.2961)>
  UV <Vector (0.6622, 0.2927)>
Face 4010
UV Count: 3
  UV <Vector (0.6371, 0.3609)>
  UV <Vector (0.6648, 0.3596)>
  UV <Vector (0.6625, 0.3291)>
Face 4011
UV Count: 3
  UV <Vector (0.6360, 0.3999)>
  UV <Vector (0.6645, 0.3959)>
  UV <Vector (0.6648, 0.3596)>
Face 4012
UV Count: 3
  UV <Vector (0.6360, 0.3999)>
  UV <Vector (0.6360, 0.4308)>
  UV <Vector (0.6614, 0.4248)>
Face 4013
UV Count: 3
  UV <Vector (0.6371, 0.3240)>
  UV <Vector (0.6625, 0.3291)>
  UV <Vector (0.6623, 0.3109)>
Face 4014
UV Count: 3
  UV <Vector (0.6853, 0.3203)>
  UV <Vector (0.6853, 0.3089)>
  UV <Vector (0.6623, 0.3109)>
Face 4015
UV Count: 3
  UV <Vector (0.6371, 0.2473)>
  UV <Vector (0.6371, 0.2686)>
  UV <Vector (0.6621, 0.2694)>
Face 4016
UV Count: 3
  UV <Vector (0.6853, 0.2757)>
  UV <Vector (0.6853, 0.2569)>
  UV <Vector (0.6620, 0.2500)>
Face 4017
UV Count: 3
  UV <Vector (0.6842, 0.4529)>
  UV <Vector (0.6626, 0.4494)>
  UV <Vector (0.6641, 0.4921)>
Face 4018
UV Count: 3
  UV <Vector (0.6360, 0.4903)>
  UV <Vector (0.6641, 0.4921)>
  UV <Vector (0.6626, 0.4494)>
Face 4019
UV Count: 3
  UV <Vector (0.6853, 0.2569)>
  UV <Vector (0.6853, 0.2382)>
  UV <Vector (0.6620, 0.2306)>
Face 4020
UV Count: 3
  UV <Vector (0.6371, 0.2261)>
  UV <Vector (0.6371, 0.2473)>
  UV <Vector (0.6620, 0.2500)>
Face 4021
UV Count: 3
  UV <Vector (0.6853, 0.2866)>
  UV <Vector (0.6853, 0.2757)>
  UV <Vector (0.6621, 0.2694)>
Face 4022
UV Count: 3
  UV <Vector (0.6371, 0.2686)>
  UV <Vector (0.6371, 0.2824)>
  UV <Vector (0.6621, 0.2811)>
Face 4023
UV Count: 3
  UV <Vector (0.6853, 0.3089)>
  UV <Vector (0.6853, 0.2975)>
  UV <Vector (0.6622, 0.2927)>
Face 4024
UV Count: 3
  UV <Vector (0.6371, 0.2961)>
  UV <Vector (0.6371, 0.3101)>
  UV <Vector (0.6623, 0.3109)>
Face 4025
UV Count: 3
  UV <Vector (0.5688, 0.3660)>
  UV <Vector (0.5134, 0.3777)>
  UV <Vector (0.5134, 0.4205)>
Face 4026
UV Count: 3
  UV <Vector (0.6189, 0.3777)>
  UV <Vector (0.5688, 0.3660)>
  UV <Vector (0.5716, 0.4137)>
Face 4027
UV Count: 3
  UV <Vector (0.6189, 0.3777)>
  UV <Vector (0.6189, 0.3178)>
  UV <Vector (0.5756, 0.3101)>
Face 4028
UV Count: 3
  UV <Vector (0.6189, 0.2424)>
  UV <Vector (0.5739, 0.2398)>
  UV <Vector (0.5756, 0.3101)>
Face 4029
UV Count: 3
  UV <Vector (0.6189, 0.1638)>
  UV <Vector (0.5690, 0.1807)>
  UV <Vector (0.5739, 0.2398)>
Face 4030
UV Count: 3
  UV <Vector (0.6189, 0.0774)>
  UV <Vector (0.5680, 0.0653)>
  UV <Vector (0.5682, 0.1104)>
Face 4031
UV Count: 3
  UV <Vector (0.5680, 0.0653)>
  UV <Vector (0.5134, 0.0637)>
  UV <Vector (0.5134, 0.1169)>
Face 4032
UV Count: 3
  UV <Vector (0.5134, 0.2424)>
  UV <Vector (0.5739, 0.2398)>
  UV <Vector (0.5690, 0.1807)>
Face 4033
UV Count: 3
  UV <Vector (0.5134, 0.3178)>
  UV <Vector (0.5756, 0.3101)>
  UV <Vector (0.5739, 0.2398)>
Face 4034
UV Count: 3
  UV <Vector (0.5134, 0.3777)>
  UV <Vector (0.5688, 0.3660)>
  UV <Vector (0.5756, 0.3101)>
Face 4035
UV Count: 3
  UV <Vector (0.5134, 0.1710)>
  UV <Vector (0.5690, 0.1807)>
  UV <Vector (0.5682, 0.1104)>
Face 4036
UV Count: 3
  UV <Vector (0.6189, 0.1197)>
  UV <Vector (0.5682, 0.1104)>
  UV <Vector (0.5690, 0.1807)>
Face 4037
UV Count: 3
  UV <Vector (0.5678, 0.0136)>
  UV <Vector (0.5134, 0.0091)>
  UV <Vector (0.5134, 0.0637)>
Face 4038
UV Count: 3
  UV <Vector (0.6189, 0.0129)>
  UV <Vector (0.5678, 0.0136)>
  UV <Vector (0.5680, 0.0653)>
Face 4039
UV Count: 3
  UV <Vector (0.6189, 0.4205)>
  UV <Vector (0.5716, 0.4137)>
  UV <Vector (0.5748, 0.4961)>
Face 4040
UV Count: 3
  UV <Vector (0.5134, 0.4929)>
  UV <Vector (0.5748, 0.4961)>
  UV <Vector (0.5716, 0.4137)>
Face 4041
UV Count: 3
  UV <Vector (0.6132, 0.3184)>
  UV <Vector (0.5652, 0.3161)>
  UV <Vector (0.5638, 0.3655)>
Face 4042
UV Count: 3
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.6132, 0.4612)>
  UV <Vector (0.6132, 0.4339)>
Face 4043
UV Count: 3
  UV <Vector (0.5137, 0.4389)>
  UV <Vector (0.5137, 0.4674)>
  UV <Vector (0.5639, 0.4607)>
Face 4044
UV Count: 3
  UV <Vector (0.6132, 0.4961)>
  UV <Vector (0.6132, 0.4612)>
  UV <Vector (0.5639, 0.4607)>
Face 4045
UV Count: 3
  UV <Vector (0.5646, 0.4961)>
  UV <Vector (0.5639, 0.4607)>
  UV <Vector (0.5137, 0.4674)>
Face 4046
UV Count: 3
  UV <Vector (0.5137, 0.3686)>
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.5652, 0.3161)>
Face 4047
UV Count: 3
  UV <Vector (0.5614, 0.2610)>
  UV <Vector (0.5137, 0.2608)>
  UV <Vector (0.5137, 0.3169)>
Face 4048
UV Count: 3
  UV <Vector (0.6132, 0.3184)>
  UV <Vector (0.6132, 0.2663)>
  UV <Vector (0.5614, 0.2610)>
Face 4049
UV Count: 3
  UV <Vector (0.5137, 0.0442)>
  UV <Vector (0.5633, 0.0456)>
  UV <Vector (0.5605, 0.0122)>
Face 4050
UV Count: 3
  UV <Vector (0.5137, 0.0805)>
  UV <Vector (0.5137, 0.1393)>
  UV <Vector (0.5590, 0.1353)>
Face 4051
UV Count: 3
  UV <Vector (0.5137, 0.1393)>
  UV <Vector (0.5137, 0.2016)>
  UV <Vector (0.5560, 0.2002)>
Face 4052
UV Count: 3
  UV <Vector (0.5137, 0.2016)>
  UV <Vector (0.5137, 0.2608)>
  UV <Vector (0.5614, 0.2610)>
Face 4053
UV Count: 3
  UV <Vector (0.5560, 0.2002)>
  UV <Vector (0.5614, 0.2610)>
  UV <Vector (0.6132, 0.2663)>
Face 4054
UV Count: 3
  UV <Vector (0.6132, 0.2093)>
  UV <Vector (0.6132, 0.1415)>
  UV <Vector (0.5590, 0.1353)>
Face 4055
UV Count: 3
  UV <Vector (0.6132, 0.1415)>
  UV <Vector (0.6132, 0.0968)>
  UV <Vector (0.5691, 0.0845)>
Face 4056
UV Count: 3
  UV <Vector (0.5633, 0.0456)>
  UV <Vector (0.6132, 0.0479)>
  UV <Vector (0.6132, 0.0146)>
Face 4057
UV Count: 3
  UV <Vector (0.5137, 0.4103)>
  UV <Vector (0.5639, 0.4051)>
  UV <Vector (0.5638, 0.3655)>
Face 4058
UV Count: 3
  UV <Vector (0.6132, 0.3684)>
  UV <Vector (0.5638, 0.3655)>
  UV <Vector (0.5639, 0.4051)>
Face 4059
UV Count: 3
  UV <Vector (0.5691, 0.0845)>
  UV <Vector (0.6132, 0.0968)>
  UV <Vector (0.6132, 0.0479)>
Face 4060
UV Count: 3
  UV <Vector (0.5137, 0.0805)>
  UV <Vector (0.5691, 0.0845)>
  UV <Vector (0.5633, 0.0456)>
Face 4061
UV Count: 3
  UV <Vector (0.5639, 0.4329)>
  UV <Vector (0.6132, 0.4339)>
  UV <Vector (0.6132, 0.4066)>
Face 4062
UV Count: 3
  UV <Vector (0.5137, 0.4389)>
  UV <Vector (0.5639, 0.4329)>
  UV <Vector (0.5639, 0.4051)>
Face 4063
UV Count: 3
  UV <Vector (0.5127, 0.4276)>
  UV <Vector (0.5652, 0.4374)>
  UV <Vector (0.5574, 0.4995)>
Face 4064
UV Count: 3
  UV <Vector (0.5619, 0.0524)>
  UV <Vector (0.5625, 0.0826)>
  UV <Vector (0.5127, 0.0817)>
Face 4065
UV Count: 3
  UV <Vector (0.6171, 0.4922)>
  UV <Vector (0.5574, 0.4995)>
  UV <Vector (0.5652, 0.4374)>
Face 4066
UV Count: 3
  UV <Vector (0.6171, 0.4205)>
  UV <Vector (0.5668, 0.4195)>
  UV <Vector (0.5683, 0.4016)>
Face 4067
UV Count: 3
  UV <Vector (0.6171, 0.4046)>
  UV <Vector (0.5683, 0.4016)>
  UV <Vector (0.5687, 0.3608)>
Face 4068
UV Count: 3
  UV <Vector (0.6171, 0.3657)>
  UV <Vector (0.5687, 0.3608)>
  UV <Vector (0.5649, 0.3186)>
Face 4069
UV Count: 3
  UV <Vector (0.5649, 0.3186)>
  UV <Vector (0.5648, 0.2966)>
  UV <Vector (0.6171, 0.2974)>
Face 4070
UV Count: 3
  UV <Vector (0.6171, 0.2751)>
  UV <Vector (0.5647, 0.2746)>
  UV <Vector (0.5629, 0.2290)>
Face 4071
UV Count: 3
  UV <Vector (0.5633, 0.2052)>
  UV <Vector (0.5637, 0.1813)>
  UV <Vector (0.6171, 0.1840)>
Face 4072
UV Count: 3
  UV <Vector (0.6171, 0.0905)>
  UV <Vector (0.6171, 0.1840)>
  UV <Vector (0.5637, 0.1813)>
Face 4073
UV Count: 3
  UV <Vector (0.5127, 0.1809)>
  UV <Vector (0.5127, 0.0817)>
  UV <Vector (0.5625, 0.0826)>
Face 4074
UV Count: 3
  UV <Vector (0.5127, 0.1809)>
  UV <Vector (0.5637, 0.1813)>
  UV <Vector (0.5633, 0.2052)>
Face 4075
UV Count: 3
  UV <Vector (0.5127, 0.2274)>
  UV <Vector (0.5629, 0.2290)>
  UV <Vector (0.5647, 0.2746)>
Face 4076
UV Count: 3
  UV <Vector (0.5648, 0.2966)>
  UV <Vector (0.5649, 0.3186)>
  UV <Vector (0.5127, 0.3130)>
Face 4077
UV Count: 3
  UV <Vector (0.5649, 0.3186)>
  UV <Vector (0.5687, 0.3608)>
  UV <Vector (0.5127, 0.3522)>
Face 4078
UV Count: 3
  UV <Vector (0.5127, 0.3522)>
  UV <Vector (0.5687, 0.3608)>
  UV <Vector (0.5683, 0.4016)>
Face 4079
UV Count: 3
  UV <Vector (0.5127, 0.3918)>
  UV <Vector (0.5683, 0.4016)>
  UV <Vector (0.5668, 0.4195)>
Face 4080
UV Count: 3
  UV <Vector (0.5625, 0.0826)>
  UV <Vector (0.5619, 0.0524)>
  UV <Vector (0.6171, 0.0660)>
Face 4081
UV Count: 3
  UV <Vector (0.5652, 0.4374)>
  UV <Vector (0.5668, 0.4195)>
  UV <Vector (0.6171, 0.4205)>
Face 4082
UV Count: 3
  UV <Vector (0.5668, 0.4195)>
  UV <Vector (0.5652, 0.4374)>
  UV <Vector (0.5127, 0.4276)>
Face 4083
UV Count: 3
  UV <Vector (0.5647, 0.2746)>
  UV <Vector (0.5648, 0.2966)>
  UV <Vector (0.5127, 0.2920)>
Face 4084
UV Count: 3
  UV <Vector (0.5648, 0.2966)>
  UV <Vector (0.5647, 0.2746)>
  UV <Vector (0.6171, 0.2751)>
Face 4085
UV Count: 3
  UV <Vector (0.6171, 0.2306)>
  UV <Vector (0.5629, 0.2290)>
  UV <Vector (0.5633, 0.2052)>
Face 4086
UV Count: 3
  UV <Vector (0.5127, 0.2042)>
  UV <Vector (0.5633, 0.2052)>
  UV <Vector (0.5629, 0.2290)>
Face 4087
UV Count: 3
  UV <Vector (0.5614, 0.0031)>
  UV <Vector (0.5619, 0.0524)>
  UV <Vector (0.5127, 0.0616)>
Face 4088
UV Count: 3
  UV <Vector (0.5619, 0.0524)>
  UV <Vector (0.5614, 0.0031)>
  UV <Vector (0.6171, 0.0023)>
Face 4089
UV Count: 3
  UV <Vector (0.9732, 0.0093)>
  UV <Vector (0.8982, 0.0072)>
  UV <Vector (0.8954, 0.0258)>
Face 4090
UV Count: 3
  UV <Vector (0.8982, 0.0072)>
  UV <Vector (0.8375, 0.0093)>
  UV <Vector (0.8374, 0.0264)>
Face 4091
UV Count: 3
  UV <Vector (0.9781, 0.3132)>
  UV <Vector (0.9781, 0.3024)>
  UV <Vector (0.9198, 0.3031)>
Face 4092
UV Count: 3
  UV <Vector (0.9781, 0.2961)>
  UV <Vector (0.9214, 0.2959)>
  UV <Vector (0.9198, 0.3031)>
Face 4093
UV Count: 3
  UV <Vector (0.9781, 0.2898)>
  UV <Vector (0.9781, 0.2815)>
  UV <Vector (0.9219, 0.2810)>
Face 4094
UV Count: 3
  UV <Vector (0.9781, 0.2731)>
  UV <Vector (0.9781, 0.2590)>
  UV <Vector (0.9163, 0.2591)>
Face 4095
UV Count: 3
  UV <Vector (0.9781, 0.2496)>
  UV <Vector (0.9099, 0.2497)>
  UV <Vector (0.9163, 0.2591)>
Face 4096
UV Count: 3
  UV <Vector (0.9781, 0.2332)>
  UV <Vector (0.9059, 0.2332)>
  UV <Vector (0.9035, 0.2403)>
Face 4097
UV Count: 3
  UV <Vector (0.9781, 0.2014)>
  UV <Vector (0.9118, 0.2023)>
  UV <Vector (0.9090, 0.2185)>
Face 4098
UV Count: 3
  UV <Vector (0.8434, 0.2387)>
  UV <Vector (0.9035, 0.2403)>
  UV <Vector (0.9059, 0.2332)>
Face 4099
UV Count: 3
  UV <Vector (0.8434, 0.2565)>
  UV <Vector (0.9163, 0.2591)>
  UV <Vector (0.9099, 0.2497)>
Face 4100
UV Count: 3
  UV <Vector (0.8434, 0.2565)>
  UV <Vector (0.8434, 0.2739)>
  UV <Vector (0.9208, 0.2734)>
Face 4101
UV Count: 3
  UV <Vector (0.8434, 0.2899)>
  UV <Vector (0.9229, 0.2886)>
  UV <Vector (0.9219, 0.2810)>
Face 4102
UV Count: 3
  UV <Vector (0.8434, 0.3056)>
  UV <Vector (0.9198, 0.3031)>
  UV <Vector (0.9214, 0.2959)>
Face 4103
UV Count: 3
  UV <Vector (0.8434, 0.3159)>
  UV <Vector (0.9095, 0.3147)>
  UV <Vector (0.9198, 0.3031)>
Face 4104
UV Count: 3
  UV <Vector (0.8434, 0.2034)>
  UV <Vector (0.8434, 0.2192)>
  UV <Vector (0.9090, 0.2185)>
Face 4105
UV Count: 3
  UV <Vector (0.8434, 0.1881)>
  UV <Vector (0.8434, 0.1955)>
  UV <Vector (0.9139, 0.1937)>
Face 4106
UV Count: 3
  UV <Vector (0.9781, 0.1930)>
  UV <Vector (0.9781, 0.1841)>
  UV <Vector (0.9237, 0.1855)>
Face 4107
UV Count: 3
  UV <Vector (0.8434, 0.2476)>
  UV <Vector (0.9099, 0.2497)>
  UV <Vector (0.9067, 0.2450)>
Face 4108
UV Count: 3
  UV <Vector (0.9781, 0.2449)>
  UV <Vector (0.9067, 0.2450)>
  UV <Vector (0.9099, 0.2497)>
Face 4109
UV Count: 3
  UV <Vector (0.8434, 0.2819)>
  UV <Vector (0.9219, 0.2810)>
  UV <Vector (0.9208, 0.2734)>
Face 4110
UV Count: 3
  UV <Vector (0.9781, 0.2815)>
  UV <Vector (0.9781, 0.2731)>
  UV <Vector (0.9208, 0.2734)>
Face 4111
UV Count: 3
  UV <Vector (0.8434, 0.2192)>
  UV <Vector (0.8434, 0.2330)>
  UV <Vector (0.9059, 0.2332)>
Face 4112
UV Count: 3
  UV <Vector (0.9781, 0.2180)>
  UV <Vector (0.9090, 0.2185)>
  UV <Vector (0.9059, 0.2332)>
Face 4113
UV Count: 3
  UV <Vector (0.8434, 0.2432)>
  UV <Vector (0.9067, 0.2450)>
  UV <Vector (0.9035, 0.2403)>
Face 4114
UV Count: 3
  UV <Vector (0.9781, 0.2402)>
  UV <Vector (0.9035, 0.2403)>
  UV <Vector (0.9067, 0.2450)>
Face 4115
UV Count: 3
  UV <Vector (0.8434, 0.2899)>
  UV <Vector (0.8434, 0.2978)>
  UV <Vector (0.9214, 0.2959)>
Face 4116
UV Count: 3
  UV <Vector (0.9781, 0.2961)>
  UV <Vector (0.9781, 0.2898)>
  UV <Vector (0.9229, 0.2886)>
Face 4117
UV Count: 3
  UV <Vector (0.9781, 0.2014)>
  UV <Vector (0.9781, 0.1930)>
  UV <Vector (0.9139, 0.1937)>
Face 4118
UV Count: 3
  UV <Vector (0.8434, 0.1955)>
  UV <Vector (0.8434, 0.2034)>
  UV <Vector (0.9118, 0.2023)>
Face 4119
UV Count: 3
  UV <Vector (0.9781, 0.1841)>
  UV <Vector (0.9781, 0.1751)>
  UV <Vector (0.9336, 0.1774)>
Face 4120
UV Count: 3
  UV <Vector (0.8434, 0.1807)>
  UV <Vector (0.8434, 0.1881)>
  UV <Vector (0.9237, 0.1855)>
Face 4121
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
Face 4122
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.6121, 0.4401)>
Face 4123
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5664, 0.4395)>
Face 4124
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.6121, 0.4970)>
Face 4125
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5625, 0.4970)>
Face 4126
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 4127
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5199, 0.2962)>
Face 4128
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.3554)>
Face 4129
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5619, 0.1722)>
Face 4130
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5590, 0.2317)>
Face 4131
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
Face 4132
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.3016)>
Face 4133
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.2407)>
Face 4134
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.6121, 0.1783)>
Face 4135
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
Face 4136
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
Face 4137
UV Count: 3
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.6121, 0.1305)>
Face 4138
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5712, 0.1183)>
Face 4139
UV Count: 3
  UV <Vector (0.5199, 0.0089)>
  UV <Vector (0.5659, 0.0103)>
  UV <Vector (0.5686, 0.0643)>
Face 4140
UV Count: 3
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5659, 0.0103)>
Face 4141
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5645, 0.4685)>
Face 4142
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5664, 0.4395)>
Face 4143
UV Count: 3
  UV <Vector (0.8790, 0.2291)>
  UV <Vector (0.9263, 0.2272)>
  UV <Vector (0.9271, 0.2597)>
Face 4144
UV Count: 3
  UV <Vector (0.9345, 0.3228)>
  UV <Vector (0.8891, 0.3228)>
  UV <Vector (0.8823, 0.2847)>
Face 4145
UV Count: 3
  UV <Vector (0.9271, 0.2597)>
  UV <Vector (0.9263, 0.2272)>
  UV <Vector (0.9853, 0.2242)>
Face 4146
UV Count: 3
  UV <Vector (0.9847, 0.3228)>
  UV <Vector (0.9345, 0.3228)>
  UV <Vector (0.9273, 0.2823)>
Face 4147
UV Count: 3
  UV <Vector (0.9273, 0.2823)>
  UV <Vector (0.8823, 0.2847)>
  UV <Vector (0.8797, 0.2619)>
Face 4148
UV Count: 3
  UV <Vector (0.9867, 0.2763)>
  UV <Vector (0.9273, 0.2823)>
  UV <Vector (0.9271, 0.2597)>
Face 4149
UV Count: 3
  UV <Vector (0.8790, 0.2291)>
  UV <Vector (0.8866, 0.1812)>
  UV <Vector (0.9295, 0.1812)>
Face 4150
UV Count: 3
  UV <Vector (0.9263, 0.2272)>
  UV <Vector (0.9295, 0.1812)>
  UV <Vector (0.9857, 0.1812)>
Face 4151
UV Count: 3
  UV <Vector (0.8891, 0.3228)>
  UV <Vector (0.8491, 0.3228)>
  UV <Vector (0.8408, 0.2865)>
Face 4152
UV Count: 3
  UV <Vector (0.8823, 0.2847)>
  UV <Vector (0.8408, 0.2865)>
  UV <Vector (0.8358, 0.2649)>
Face 4153
UV Count: 3
  UV <Vector (0.8797, 0.2619)>
  UV <Vector (0.8358, 0.2649)>
  UV <Vector (0.8362, 0.2335)>
Face 4154
UV Count: 3
  UV <Vector (0.8790, 0.2291)>
  UV <Vector (0.8362, 0.2335)>
  UV <Vector (0.8465, 0.1812)>
Face 4155
UV Count: 3
  UV <Vector (0.7081, 0.1032)>
  UV <Vector (0.7117, 0.0494)>
  UV <Vector (0.7462, 0.0509)>
Face 4156
UV Count: 3
  UV <Vector (0.7084, 0.2041)>
  UV <Vector (0.7050, 0.1534)>
  UV <Vector (0.7482, 0.1531)>
Face 4157
UV Count: 3
  UV <Vector (0.7050, 0.1534)>
  UV <Vector (0.7081, 0.1032)>
  UV <Vector (0.7473, 0.1000)>
Face 4158
UV Count: 3
  UV <Vector (0.7117, 0.0494)>
  UV <Vector (0.7136, 0.0024)>
  UV <Vector (0.7465, 0.0024)>
Face 4159
UV Count: 3
  UV <Vector (0.6642, 0.2041)>
  UV <Vector (0.6319, 0.2041)>
  UV <Vector (0.6264, 0.1486)>
Face 4160
UV Count: 3
  UV <Vector (0.6590, 0.1518)>
  UV <Vector (0.6264, 0.1486)>
  UV <Vector (0.6252, 0.0954)>
Face 4161
UV Count: 3
  UV <Vector (0.6614, 0.0982)>
  UV <Vector (0.6252, 0.0954)>
  UV <Vector (0.6294, 0.0463)>
Face 4162
UV Count: 3
  UV <Vector (0.6637, 0.0514)>
  UV <Vector (0.6294, 0.0463)>
  UV <Vector (0.6346, 0.0024)>
Face 4163
UV Count: 3
  UV <Vector (0.7117, 0.0494)>
  UV <Vector (0.6637, 0.0514)>
  UV <Vector (0.6677, 0.0024)>
Face 4164
UV Count: 3
  UV <Vector (0.6637, 0.0514)>
  UV <Vector (0.7117, 0.0494)>
  UV <Vector (0.7081, 0.1032)>
Face 4165
UV Count: 3
  UV <Vector (0.6614, 0.0982)>
  UV <Vector (0.7081, 0.1032)>
  UV <Vector (0.7050, 0.1534)>
Face 4166
UV Count: 3
  UV <Vector (0.6642, 0.2041)>
  UV <Vector (0.6590, 0.1518)>
  UV <Vector (0.7050, 0.1534)>
Face 4167
UV Count: 3
  UV <Vector (0.5602, 0.0009)>
  UV <Vector (0.5566, 0.0474)>
  UV <Vector (0.5160, 0.0481)>
Face 4168
UV Count: 3
  UV <Vector (0.6159, 0.0114)>
  UV <Vector (0.6159, 0.0489)>
  UV <Vector (0.5566, 0.0474)>
Face 4169
UV Count: 3
  UV <Vector (0.5720, 0.4332)>
  UV <Vector (0.5606, 0.3957)>
  UV <Vector (0.6159, 0.3825)>
Face 4170
UV Count: 3
  UV <Vector (0.5606, 0.3957)>
  UV <Vector (0.5583, 0.3677)>
  UV <Vector (0.6159, 0.3584)>
Face 4171
UV Count: 3
  UV <Vector (0.5560, 0.3397)>
  UV <Vector (0.5567, 0.2907)>
  UV <Vector (0.6159, 0.2840)>
Face 4172
UV Count: 3
  UV <Vector (0.6159, 0.2840)>
  UV <Vector (0.5567, 0.2907)>
  UV <Vector (0.5578, 0.2599)>
Face 4173
UV Count: 3
  UV <Vector (0.6159, 0.2186)>
  UV <Vector (0.5589, 0.2291)>
  UV <Vector (0.5570, 0.1807)>
Face 4174
UV Count: 3
  UV <Vector (0.6159, 0.1494)>
  UV <Vector (0.5600, 0.1582)>
  UV <Vector (0.5630, 0.1357)>
Face 4175
UV Count: 3
  UV <Vector (0.6159, 0.1080)>
  UV <Vector (0.5578, 0.1165)>
  UV <Vector (0.5527, 0.0974)>
Face 4176
UV Count: 3
  UV <Vector (0.5600, 0.1582)>
  UV <Vector (0.5160, 0.1514)>
  UV <Vector (0.5160, 0.1254)>
Face 4177
UV Count: 3
  UV <Vector (0.5589, 0.2291)>
  UV <Vector (0.5160, 0.2237)>
  UV <Vector (0.5160, 0.1774)>
Face 4178
UV Count: 3
  UV <Vector (0.5160, 0.2561)>
  UV <Vector (0.5578, 0.2599)>
  UV <Vector (0.5567, 0.2907)>
Face 4179
UV Count: 3
  UV <Vector (0.5567, 0.2907)>
  UV <Vector (0.5560, 0.3397)>
  UV <Vector (0.5160, 0.3379)>
Face 4180
UV Count: 3
  UV <Vector (0.5583, 0.3677)>
  UV <Vector (0.5606, 0.3957)>
  UV <Vector (0.5160, 0.3974)>
Face 4181
UV Count: 3
  UV <Vector (0.5606, 0.3957)>
  UV <Vector (0.5720, 0.4332)>
  UV <Vector (0.5160, 0.4473)>
Face 4182
UV Count: 3
  UV <Vector (0.5160, 0.0806)>
  UV <Vector (0.5527, 0.0974)>
  UV <Vector (0.5578, 0.1165)>
Face 4183
UV Count: 3
  UV <Vector (0.6159, 0.4280)>
  UV <Vector (0.6159, 0.4495)>
  UV <Vector (0.5680, 0.4622)>
Face 4184
UV Count: 3
  UV <Vector (0.5720, 0.4332)>
  UV <Vector (0.5680, 0.4622)>
  UV <Vector (0.5160, 0.4708)>
Face 4185
UV Count: 3
  UV <Vector (0.5160, 0.2237)>
  UV <Vector (0.5589, 0.2291)>
  UV <Vector (0.5578, 0.2599)>
Face 4186
UV Count: 3
  UV <Vector (0.6159, 0.2513)>
  UV <Vector (0.5578, 0.2599)>
  UV <Vector (0.5589, 0.2291)>
Face 4187
UV Count: 3
  UV <Vector (0.6159, 0.0489)>
  UV <Vector (0.6159, 0.0864)>
  UV <Vector (0.5527, 0.0974)>
Face 4188
UV Count: 3
  UV <Vector (0.5566, 0.0474)>
  UV <Vector (0.5527, 0.0974)>
  UV <Vector (0.5160, 0.0806)>
Face 4189
UV Count: 3
  UV <Vector (0.6159, 0.1295)>
  UV <Vector (0.5630, 0.1357)>
  UV <Vector (0.5578, 0.1165)>
Face 4190
UV Count: 3
  UV <Vector (0.5160, 0.1030)>
  UV <Vector (0.5578, 0.1165)>
  UV <Vector (0.5630, 0.1357)>
Face 4191
UV Count: 3
  UV <Vector (0.5560, 0.3397)>
  UV <Vector (0.5583, 0.3677)>
  UV <Vector (0.5160, 0.3677)>
Face 4192
UV Count: 3
  UV <Vector (0.5583, 0.3677)>
  UV <Vector (0.5560, 0.3397)>
  UV <Vector (0.6159, 0.3343)>
Face 4193
UV Count: 3
  UV <Vector (0.6159, 0.1692)>
  UV <Vector (0.5570, 0.1807)>
  UV <Vector (0.5600, 0.1582)>
Face 4194
UV Count: 3
  UV <Vector (0.5570, 0.1807)>
  UV <Vector (0.5160, 0.1774)>
  UV <Vector (0.5160, 0.1514)>
Face 4195
UV Count: 3
  UV <Vector (0.5680, 0.4622)>
  UV <Vector (0.6159, 0.4495)>
  UV <Vector (0.6159, 0.4711)>
Face 4196
UV Count: 3
  UV <Vector (0.5160, 0.4708)>
  UV <Vector (0.5680, 0.4622)>
  UV <Vector (0.5641, 0.4912)>
Face 4197
UV Count: 3
  UV <Vector (0.7224, 0.2391)>
  UV <Vector (0.7428, 0.2362)>
  UV <Vector (0.7444, 0.2497)>
Face 4198
UV Count: 3
  UV <Vector (0.7250, 0.2104)>
  UV <Vector (0.7442, 0.2111)>
  UV <Vector (0.7432, 0.2207)>
Face 4199
UV Count: 3
  UV <Vector (0.7224, 0.2391)>
  UV <Vector (0.7217, 0.2527)>
  UV <Vector (0.7048, 0.2508)>
Face 4200
UV Count: 3
  UV <Vector (0.7093, 0.2155)>
  UV <Vector (0.7250, 0.2104)>
  UV <Vector (0.7218, 0.2238)>
Face 4201
UV Count: 3
  UV <Vector (0.7429, 0.2277)>
  UV <Vector (0.7428, 0.2362)>
  UV <Vector (0.7224, 0.2391)>
Face 4202
UV Count: 3
  UV <Vector (0.7219, 0.2303)>
  UV <Vector (0.7224, 0.2391)>
  UV <Vector (0.7039, 0.2422)>
Face 4203
UV Count: 3
  UV <Vector (0.7432, 0.2207)>
  UV <Vector (0.7429, 0.2277)>
  UV <Vector (0.7219, 0.2303)>
Face 4204
UV Count: 3
  UV <Vector (0.7218, 0.2238)>
  UV <Vector (0.7219, 0.2303)>
  UV <Vector (0.7036, 0.2341)>
Face 4205
UV Count: 3
  UV <Vector (0.9217, 0.3024)>
  UV <Vector (0.9938, 0.3108)>
  UV <Vector (0.9938, 0.3335)>
Face 4206
UV Count: 3
  UV <Vector (0.9938, 0.1729)>
  UV <Vector (0.9938, 0.2249)>
  UV <Vector (0.8978, 0.2210)>
Face 4207
UV Count: 3
  UV <Vector (0.9217, 0.3024)>
  UV <Vector (0.8944, 0.3322)>
  UV <Vector (0.8278, 0.3200)>
Face 4208
UV Count: 3
  UV <Vector (0.8712, 0.1625)>
  UV <Vector (0.9371, 0.1676)>
  UV <Vector (0.8978, 0.2210)>
Face 4209
UV Count: 3
  UV <Vector (0.9938, 0.2852)>
  UV <Vector (0.9938, 0.3108)>
  UV <Vector (0.9217, 0.3024)>
Face 4210
UV Count: 3
  UV <Vector (0.8954, 0.2742)>
  UV <Vector (0.9217, 0.3024)>
  UV <Vector (0.8278, 0.2859)>
Face 4211
UV Count: 3
  UV <Vector (0.9938, 0.2249)>
  UV <Vector (0.9938, 0.2852)>
  UV <Vector (0.8954, 0.2742)>
Face 4212
UV Count: 3
  UV <Vector (0.8335, 0.2144)>
  UV <Vector (0.8978, 0.2210)>
  UV <Vector (0.8954, 0.2742)>
Face 4213
UV Count: 3
  UV <Vector (0.9102, 0.2929)>
  UV <Vector (0.9805, 0.2979)>
  UV <Vector (0.9805, 0.3194)>
Face 4214
UV Count: 3
  UV <Vector (0.9805, 0.2166)>
  UV <Vector (0.9805, 0.2278)>
  UV <Vector (0.9102, 0.2251)>
Face 4215
UV Count: 3
  UV <Vector (0.9102, 0.2929)>
  UV <Vector (0.9102, 0.3222)>
  UV <Vector (0.8409, 0.3123)>
Face 4216
UV Count: 3
  UV <Vector (0.9102, 0.2135)>
  UV <Vector (0.9102, 0.2251)>
  UV <Vector (0.8409, 0.2192)>
Face 4217
UV Count: 3
  UV <Vector (0.9805, 0.2763)>
  UV <Vector (0.9805, 0.2979)>
  UV <Vector (0.9102, 0.2929)>
Face 4218
UV Count: 3
  UV <Vector (0.9102, 0.2688)>
  UV <Vector (0.9102, 0.2929)>
  UV <Vector (0.8409, 0.2803)>
Face 4219
UV Count: 3
  UV <Vector (0.9805, 0.2278)>
  UV <Vector (0.9805, 0.2763)>
  UV <Vector (0.9102, 0.2688)>
Face 4220
UV Count: 3
  UV <Vector (0.9102, 0.2251)>
  UV <Vector (0.9102, 0.2688)>
  UV <Vector (0.8409, 0.2598)>
Face 4221
UV Count: 3
  UV <Vector (0.8409, 0.1743)>
  UV <Vector (0.9102, 0.1737)>
  UV <Vector (0.9102, 0.2020)>
Face 4222
UV Count: 3
  UV <Vector (0.9102, 0.1737)>
  UV <Vector (0.9805, 0.1781)>
  UV <Vector (0.9805, 0.2055)>
Face 4223
UV Count: 3
  UV <Vector (0.9102, 0.2020)>
  UV <Vector (0.9102, 0.2135)>
  UV <Vector (0.8409, 0.2080)>
Face 4224
UV Count: 3
  UV <Vector (0.9805, 0.2055)>
  UV <Vector (0.9805, 0.2166)>
  UV <Vector (0.9102, 0.2135)>
Face 4225
UV Count: 3
  UV <Vector (0.7880, 0.0865)>
  UV <Vector (0.8214, 0.0861)>
  UV <Vector (0.8214, 0.0971)>
Face 4226
UV Count: 3
  UV <Vector (0.7913, 0.0232)>
  UV <Vector (0.8169, 0.0232)>
  UV <Vector (0.8181, 0.0293)>
Face 4227
UV Count: 3
  UV <Vector (0.7880, 0.0865)>
  UV <Vector (0.7873, 0.1039)>
  UV <Vector (0.7548, 0.0996)>
Face 4228
UV Count: 3
  UV <Vector (0.7612, 0.0232)>
  UV <Vector (0.7913, 0.0232)>
  UV <Vector (0.7890, 0.0293)>
Face 4229
UV Count: 3
  UV <Vector (0.8214, 0.0698)>
  UV <Vector (0.8214, 0.0861)>
  UV <Vector (0.7880, 0.0865)>
Face 4230
UV Count: 3
  UV <Vector (0.7876, 0.0700)>
  UV <Vector (0.7880, 0.0865)>
  UV <Vector (0.7540, 0.0871)>
Face 4231
UV Count: 3
  UV <Vector (0.8201, 0.0546)>
  UV <Vector (0.8214, 0.0698)>
  UV <Vector (0.7876, 0.0700)>
Face 4232
UV Count: 3
  UV <Vector (0.7852, 0.0564)>
  UV <Vector (0.7876, 0.0700)>
  UV <Vector (0.7543, 0.0723)>
Face 4233
UV Count: 3
  UV <Vector (0.8188, 0.0405)>
  UV <Vector (0.8201, 0.0546)>
  UV <Vector (0.7852, 0.0564)>
Face 4234
UV Count: 3
  UV <Vector (0.7885, 0.0384)>
  UV <Vector (0.7852, 0.0564)>
  UV <Vector (0.7547, 0.0566)>
Face 4235
UV Count: 3
  UV <Vector (0.7890, 0.0293)>
  UV <Vector (0.8181, 0.0293)>
  UV <Vector (0.8188, 0.0405)>
Face 4236
UV Count: 3
  UV <Vector (0.7586, 0.0293)>
  UV <Vector (0.7890, 0.0293)>
  UV <Vector (0.7885, 0.0384)>
Face 4237
UV Count: 3
  UV <Vector (0.8761, 0.2635)>
  UV <Vector (0.8753, 0.2323)>
  UV <Vector (0.9249, 0.2305)>
Face 4238
UV Count: 3
  UV <Vector (0.8859, 0.3214)>
  UV <Vector (0.8787, 0.2852)>
  UV <Vector (0.9259, 0.2829)>
Face 4239
UV Count: 3
  UV <Vector (0.9256, 0.2614)>
  UV <Vector (0.9249, 0.2305)>
  UV <Vector (0.9865, 0.2277)>
Face 4240
UV Count: 3
  UV <Vector (0.9859, 0.3214)>
  UV <Vector (0.9334, 0.3214)>
  UV <Vector (0.9259, 0.2829)>
Face 4241
UV Count: 3
  UV <Vector (0.8787, 0.2852)>
  UV <Vector (0.8761, 0.2635)>
  UV <Vector (0.9256, 0.2614)>
Face 4242
UV Count: 3
  UV <Vector (0.9259, 0.2829)>
  UV <Vector (0.9256, 0.2614)>
  UV <Vector (0.9861, 0.2577)>
Face 4243
UV Count: 3
  UV <Vector (0.9269, 0.2032)>
  UV <Vector (0.8803, 0.2039)>
  UV <Vector (0.8833, 0.1773)>
Face 4244
UV Count: 3
  UV <Vector (0.9868, 0.2021)>
  UV <Vector (0.9269, 0.2032)>
  UV <Vector (0.9281, 0.1773)>
Face 4245
UV Count: 3
  UV <Vector (0.8440, 0.3214)>
  UV <Vector (0.8353, 0.2869)>
  UV <Vector (0.8787, 0.2852)>
Face 4246
UV Count: 3
  UV <Vector (0.8761, 0.2635)>
  UV <Vector (0.8787, 0.2852)>
  UV <Vector (0.8353, 0.2869)>
Face 4247
UV Count: 3
  UV <Vector (0.8753, 0.2323)>
  UV <Vector (0.8761, 0.2635)>
  UV <Vector (0.8300, 0.2663)>
Face 4248
UV Count: 3
  UV <Vector (0.8803, 0.2039)>
  UV <Vector (0.8372, 0.2054)>
  UV <Vector (0.8413, 0.1773)>
Face 4249
UV Count: 3
  UV <Vector (0.9257, 0.2196)>
  UV <Vector (0.9269, 0.2032)>
  UV <Vector (0.9868, 0.2021)>
Face 4250
UV Count: 3
  UV <Vector (0.9257, 0.2196)>
  UV <Vector (0.8773, 0.2210)>
  UV <Vector (0.8803, 0.2039)>
Face 4251
UV Count: 3
  UV <Vector (0.8372, 0.2054)>
  UV <Vector (0.8803, 0.2039)>
  UV <Vector (0.8773, 0.2210)>
Face 4252
UV Count: 3
  UV <Vector (0.9249, 0.2305)>
  UV <Vector (0.9257, 0.2196)>
  UV <Vector (0.9866, 0.2175)>
Face 4253
UV Count: 3
  UV <Vector (0.9249, 0.2305)>
  UV <Vector (0.8753, 0.2323)>
  UV <Vector (0.8773, 0.2210)>
Face 4254
UV Count: 3
  UV <Vector (0.8332, 0.2241)>
  UV <Vector (0.8773, 0.2210)>
  UV <Vector (0.8753, 0.2323)>
Face 4255
UV Count: 3
  UV <Vector (0.9786, 0.3072)>
  UV <Vector (0.9771, 0.3203)>
  UV <Vector (0.9034, 0.3222)>
Face 4256
UV Count: 3
  UV <Vector (0.9180, 0.1808)>
  UV <Vector (0.9803, 0.1823)>
  UV <Vector (0.9799, 0.2269)>
Face 4257
UV Count: 3
  UV <Vector (0.9059, 0.3113)>
  UV <Vector (0.9034, 0.3222)>
  UV <Vector (0.8457, 0.3207)>
Face 4258
UV Count: 3
  UV <Vector (0.8468, 0.1836)>
  UV <Vector (0.9180, 0.1808)>
  UV <Vector (0.9197, 0.2281)>
Face 4259
UV Count: 3
  UV <Vector (0.9164, 0.2493)>
  UV <Vector (0.9807, 0.2505)>
  UV <Vector (0.9811, 0.2793)>
Face 4260
UV Count: 3
  UV <Vector (0.8387, 0.2512)>
  UV <Vector (0.9164, 0.2493)>
  UV <Vector (0.9134, 0.2783)>
Face 4261
UV Count: 3
  UV <Vector (0.9799, 0.2269)>
  UV <Vector (0.9807, 0.2505)>
  UV <Vector (0.9164, 0.2493)>
Face 4262
UV Count: 3
  UV <Vector (0.8409, 0.2270)>
  UV <Vector (0.9197, 0.2281)>
  UV <Vector (0.9164, 0.2493)>
Face 4263
UV Count: 3
  UV <Vector (0.8391, 0.2776)>
  UV <Vector (0.9134, 0.2783)>
  UV <Vector (0.9084, 0.3003)>
Face 4264
UV Count: 3
  UV <Vector (0.9811, 0.2793)>
  UV <Vector (0.9801, 0.2942)>
  UV <Vector (0.9084, 0.3003)>
Face 4265
UV Count: 3
  UV <Vector (0.8398, 0.2978)>
  UV <Vector (0.9084, 0.3003)>
  UV <Vector (0.9059, 0.3113)>
Face 4266
UV Count: 3
  UV <Vector (0.9801, 0.2942)>
  UV <Vector (0.9786, 0.3072)>
  UV <Vector (0.9059, 0.3113)>
Face 4267
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
Face 4268
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.6121, 0.4401)>
Face 4269
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5199, 0.4462)>
Face 4270
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.6121, 0.4970)>
Face 4271
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5625, 0.4970)>
Face 4272
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5676, 0.3532)>
Face 4273
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
Face 4274
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.3554)>
Face 4275
UV Count: 3
  UV <Vector (0.5199, 0.0493)>
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.5659, 0.0724)>
Face 4276
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5199, 0.1577)>
Face 4277
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5590, 0.2317)>
Face 4278
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
Face 4279
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.3016)>
Face 4280
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.2407)>
Face 4281
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.6121, 0.1305)>
Face 4282
UV Count: 3
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.6121, 0.0619)>
  UV <Vector (0.6121, 0.0847)>
Face 4283
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 4284
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
Face 4285
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.6121, 0.0847)>
Face 4286
UV Count: 3
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5199, 0.1144)>
Face 4287
UV Count: 3
  UV <Vector (0.5199, 0.0140)>
  UV <Vector (0.5605, 0.0128)>
  UV <Vector (0.5632, 0.0494)>
Face 4288
UV Count: 3
  UV <Vector (0.6121, 0.0619)>
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.5605, 0.0128)>
Face 4289
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
Face 4290
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5664, 0.4395)>
Face 4291
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
Face 4292
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.6121, 0.4401)>
Face 4293
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5199, 0.4462)>
Face 4294
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.6121, 0.4970)>
Face 4295
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5625, 0.4970)>
Face 4296
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5676, 0.3532)>
Face 4297
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
Face 4298
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.3554)>
Face 4299
UV Count: 3
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5199, 0.0710)>
Face 4300
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5199, 0.1577)>
Face 4301
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2331)>
Face 4302
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
Face 4303
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 4304
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
Face 4305
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.6121, 0.1305)>
Face 4306
UV Count: 3
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.6121, 0.0619)>
Face 4307
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 4308
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.4014)>
Face 4309
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.6121, 0.0847)>
Face 4310
UV Count: 3
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5199, 0.1144)>
Face 4311
UV Count: 3
  UV <Vector (0.5605, 0.0128)>
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.5199, 0.0493)>
Face 4312
UV Count: 3
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.5605, 0.0128)>
  UV <Vector (0.6121, 0.0185)>
Face 4313
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
Face 4314
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5664, 0.4395)>
Face 4315
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
Face 4316
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.6121, 0.4401)>
Face 4317
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5664, 0.4395)>
Face 4318
UV Count: 3
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.6121, 0.4694)>
  UV <Vector (0.6121, 0.4981)>
Face 4319
UV Count: 3
  UV <Vector (0.5199, 0.4725)>
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.5668, 0.4981)>
Face 4320
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 4321
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
Face 4322
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
Face 4323
UV Count: 3
  UV <Vector (0.5199, 0.0288)>
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.5646, 0.0404)>
Face 4324
UV Count: 3
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5199, 0.1577)>
Face 4325
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2331)>
Face 4326
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
Face 4327
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.3016)>
Face 4328
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
Face 4329
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.6121, 0.1100)>
Face 4330
UV Count: 3
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.6121, 0.0413)>
  UV <Vector (0.6121, 0.0528)>
Face 4331
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
Face 4332
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.4014)>
Face 4333
UV Count: 3
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.6121, 0.0642)>
Face 4334
UV Count: 3
  UV <Vector (0.5659, 0.0519)>
  UV <Vector (0.5712, 0.0978)>
  UV <Vector (0.5199, 0.0939)>
Face 4335
UV Count: 3
  UV <Vector (0.5199, 0.0071)>
  UV <Vector (0.5605, 0.0068)>
  UV <Vector (0.5632, 0.0291)>
Face 4336
UV Count: 3
  UV <Vector (0.6121, 0.0413)>
  UV <Vector (0.5632, 0.0291)>
  UV <Vector (0.5605, 0.0068)>
Face 4337
UV Count: 3
  UV <Vector (0.5199, 0.4593)>
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
Face 4338
UV Count: 3
  UV <Vector (0.6121, 0.4547)>
  UV <Vector (0.5665, 0.4543)>
  UV <Vector (0.5664, 0.4395)>
Face 4339
UV Count: 3
  UV <Vector (0.5646, 0.0404)>
  UV <Vector (0.6121, 0.0528)>
  UV <Vector (0.6121, 0.0642)>
Face 4340
UV Count: 3
  UV <Vector (0.5199, 0.0397)>
  UV <Vector (0.5646, 0.0404)>
  UV <Vector (0.5659, 0.0519)>
Face 4341
UV Count: 3
  UV <Vector (0.6121, 0.4694)>
  UV <Vector (0.5666, 0.4691)>
  UV <Vector (0.5665, 0.4543)>
Face 4342
UV Count: 3
  UV <Vector (0.5199, 0.4593)>
  UV <Vector (0.5665, 0.4543)>
  UV <Vector (0.5666, 0.4691)>
Face 4343
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
Face 4344
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4242)>
Face 4345
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5199, 0.4462)>
Face 4346
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.6121, 0.4688)>
Face 4347
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5645, 0.4685)>
Face 4348
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5676, 0.3532)>
Face 4349
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
Face 4350
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
Face 4351
UV Count: 3
  UV <Vector (0.5199, 0.0493)>
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.5659, 0.0724)>
Face 4352
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5199, 0.1577)>
Face 4353
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2331)>
Face 4354
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
Face 4355
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 4356
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.2407)>
Face 4357
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.6121, 0.1783)>
Face 4358
UV Count: 3
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.6121, 0.0619)>
  UV <Vector (0.6121, 0.0847)>
Face 4359
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 4360
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.4014)>
Face 4361
UV Count: 3
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.6121, 0.0847)>
  UV <Vector (0.6121, 0.1305)>
Face 4362
UV Count: 3
  UV <Vector (0.5199, 0.0710)>
  UV <Vector (0.5659, 0.0724)>
  UV <Vector (0.5712, 0.1183)>
Face 4363
UV Count: 3
  UV <Vector (0.5199, 0.0140)>
  UV <Vector (0.5605, 0.0128)>
  UV <Vector (0.5619, 0.0311)>
Face 4364
UV Count: 3
  UV <Vector (0.6121, 0.0402)>
  UV <Vector (0.5619, 0.0311)>
  UV <Vector (0.5605, 0.0128)>
Face 4365
UV Count: 3
  UV <Vector (0.6121, 0.0619)>
  UV <Vector (0.5632, 0.0494)>
  UV <Vector (0.5619, 0.0311)>
Face 4366
UV Count: 3
  UV <Vector (0.5199, 0.0317)>
  UV <Vector (0.5619, 0.0311)>
  UV <Vector (0.5632, 0.0494)>
Face 4367
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.6121, 0.4970)>
Face 4368
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5625, 0.4970)>
Face 4369
UV Count: 3
  UV <Vector (0.9781, 0.3132)>
  UV <Vector (0.9095, 0.3147)>
  UV <Vector (0.9198, 0.3031)>
Face 4370
UV Count: 3
  UV <Vector (0.9206, 0.2995)>
  UV <Vector (0.9214, 0.2959)>
  UV <Vector (0.9781, 0.2961)>
Face 4371
UV Count: 3
  UV <Vector (0.9781, 0.2898)>
  UV <Vector (0.9229, 0.2886)>
  UV <Vector (0.9219, 0.2810)>
Face 4372
UV Count: 3
  UV <Vector (0.9781, 0.2731)>
  UV <Vector (0.9208, 0.2734)>
  UV <Vector (0.9163, 0.2591)>
Face 4373
UV Count: 3
  UV <Vector (0.9781, 0.2590)>
  UV <Vector (0.9163, 0.2591)>
  UV <Vector (0.9131, 0.2544)>
Face 4374
UV Count: 3
  UV <Vector (0.9035, 0.2403)>
  UV <Vector (0.9059, 0.2332)>
  UV <Vector (0.9781, 0.2332)>
Face 4375
UV Count: 3
  UV <Vector (0.9781, 0.2261)>
  UV <Vector (0.9082, 0.2261)>
  UV <Vector (0.9098, 0.2109)>
Face 4376
UV Count: 3
  UV <Vector (0.9781, 0.2098)>
  UV <Vector (0.9098, 0.2109)>
  UV <Vector (0.9139, 0.1937)>
Face 4377
UV Count: 3
  UV <Vector (0.9082, 0.2261)>
  UV <Vector (0.8434, 0.2272)>
  UV <Vector (0.8434, 0.2113)>
Face 4378
UV Count: 3
  UV <Vector (0.9059, 0.2332)>
  UV <Vector (0.9035, 0.2403)>
  UV <Vector (0.8434, 0.2387)>
Face 4379
UV Count: 3
  UV <Vector (0.9131, 0.2544)>
  UV <Vector (0.9163, 0.2591)>
  UV <Vector (0.8434, 0.2565)>
Face 4380
UV Count: 3
  UV <Vector (0.9163, 0.2591)>
  UV <Vector (0.9208, 0.2734)>
  UV <Vector (0.8434, 0.2739)>
Face 4381
UV Count: 3
  UV <Vector (0.8434, 0.2819)>
  UV <Vector (0.9219, 0.2810)>
  UV <Vector (0.9229, 0.2886)>
Face 4382
UV Count: 3
  UV <Vector (0.9214, 0.2959)>
  UV <Vector (0.9206, 0.2995)>
  UV <Vector (0.8434, 0.3017)>
Face 4383
UV Count: 3
  UV <Vector (0.8434, 0.3159)>
  UV <Vector (0.8434, 0.3056)>
  UV <Vector (0.9198, 0.3031)>
Face 4384
UV Count: 3
  UV <Vector (0.9098, 0.2109)>
  UV <Vector (0.8434, 0.2113)>
  UV <Vector (0.8434, 0.1955)>
Face 4385
UV Count: 3
  UV <Vector (0.9237, 0.1855)>
  UV <Vector (0.8434, 0.1881)>
  UV <Vector (0.8434, 0.1807)>
Face 4386
UV Count: 3
  UV <Vector (0.9237, 0.1855)>
  UV <Vector (0.9336, 0.1774)>
  UV <Vector (0.9781, 0.1751)>
Face 4387
UV Count: 3
  UV <Vector (0.9067, 0.2450)>
  UV <Vector (0.9099, 0.2497)>
  UV <Vector (0.8434, 0.2476)>
Face 4388
UV Count: 3
  UV <Vector (0.9099, 0.2497)>
  UV <Vector (0.9067, 0.2450)>
  UV <Vector (0.9781, 0.2449)>
Face 4389
UV Count: 3
  UV <Vector (0.8434, 0.2739)>
  UV <Vector (0.9208, 0.2734)>
  UV <Vector (0.9219, 0.2810)>
Face 4390
UV Count: 3
  UV <Vector (0.9781, 0.2815)>
  UV <Vector (0.9219, 0.2810)>
  UV <Vector (0.9208, 0.2734)>
Face 4391
UV Count: 3
  UV <Vector (0.9082, 0.2261)>
  UV <Vector (0.9059, 0.2332)>
  UV <Vector (0.8434, 0.2330)>
Face 4392
UV Count: 3
  UV <Vector (0.9781, 0.2332)>
  UV <Vector (0.9059, 0.2332)>
  UV <Vector (0.9082, 0.2261)>
Face 4393
UV Count: 3
  UV <Vector (0.9035, 0.2403)>
  UV <Vector (0.9067, 0.2450)>
  UV <Vector (0.8434, 0.2432)>
Face 4394
UV Count: 3
  UV <Vector (0.9067, 0.2450)>
  UV <Vector (0.9035, 0.2403)>
  UV <Vector (0.9781, 0.2402)>
Face 4395
UV Count: 3
  UV <Vector (0.9229, 0.2886)>
  UV <Vector (0.9214, 0.2959)>
  UV <Vector (0.8434, 0.2978)>
Face 4396
UV Count: 3
  UV <Vector (0.9781, 0.2961)>
  UV <Vector (0.9214, 0.2959)>
  UV <Vector (0.9229, 0.2886)>
Face 4397
UV Count: 3
  UV <Vector (0.9198, 0.3031)>
  UV <Vector (0.9206, 0.2995)>
  UV <Vector (0.9781, 0.2992)>
Face 4398
UV Count: 3
  UV <Vector (0.9206, 0.2995)>
  UV <Vector (0.9198, 0.3031)>
  UV <Vector (0.8434, 0.3056)>
Face 4399
UV Count: 3
  UV <Vector (0.9781, 0.1930)>
  UV <Vector (0.9139, 0.1937)>
  UV <Vector (0.9237, 0.1855)>
Face 4400
UV Count: 3
  UV <Vector (0.8434, 0.1881)>
  UV <Vector (0.9237, 0.1855)>
  UV <Vector (0.9139, 0.1937)>
Face 4401
UV Count: 3
  UV <Vector (0.9099, 0.2497)>
  UV <Vector (0.9131, 0.2544)>
  UV <Vector (0.8434, 0.2520)>
Face 4402
UV Count: 3
  UV <Vector (0.9781, 0.2543)>
  UV <Vector (0.9131, 0.2544)>
  UV <Vector (0.9099, 0.2497)>
Face 4403
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5676, 0.3532)>
Face 4404
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.6121, 0.4242)>
Face 4405
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5664, 0.4226)>
Face 4406
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.6121, 0.4401)>
Face 4407
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5664, 0.4395)>
Face 4408
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
Face 4409
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.3540)>
Face 4410
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.3016)>
Face 4411
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5619, 0.1722)>
Face 4412
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5590, 0.2317)>
Face 4413
UV Count: 3
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5590, 0.2317)>
Face 4414
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.2407)>
Face 4415
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.1783)>
Face 4416
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.1305)>
Face 4417
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
Face 4418
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
Face 4419
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.5686, 0.0643)>
Face 4420
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5712, 0.1183)>
Face 4421
UV Count: 3
  UV <Vector (0.5199, 0.0089)>
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5686, 0.0643)>
Face 4422
UV Count: 3
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.6121, 0.0227)>
  UV <Vector (0.5659, 0.0103)>
Face 4423
UV Count: 3
  UV <Vector (0.5199, 0.4970)>
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5645, 0.4685)>
Face 4424
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.6121, 0.4688)>
Face 4425
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 4426
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.6121, 0.4242)>
Face 4427
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5664, 0.4226)>
Face 4428
UV Count: 3
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5645, 0.4685)>
Face 4429
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5199, 0.4718)>
Face 4430
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
Face 4431
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
Face 4432
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.3016)>
Face 4433
UV Count: 3
  UV <Vector (0.5199, 0.0493)>
  UV <Vector (0.5199, 0.0710)>
  UV <Vector (0.5659, 0.0724)>
Face 4434
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5619, 0.1722)>
Face 4435
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5590, 0.2317)>
Face 4436
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
Face 4437
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
Face 4438
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.5619, 0.1722)>
Face 4439
UV Count: 3
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5712, 0.1183)>
Face 4440
UV Count: 3
  UV <Vector (0.6121, 0.0847)>
  UV <Vector (0.6121, 0.0619)>
  UV <Vector (0.5632, 0.0494)>
Face 4441
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
Face 4442
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
Face 4443
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.6121, 0.0847)>
  UV <Vector (0.5659, 0.0724)>
Face 4444
UV Count: 3
  UV <Vector (0.5199, 0.0710)>
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5712, 0.1183)>
Face 4445
UV Count: 3
  UV <Vector (0.5199, 0.0140)>
  UV <Vector (0.5199, 0.0317)>
  UV <Vector (0.5619, 0.0311)>
Face 4446
UV Count: 3
  UV <Vector (0.6121, 0.0402)>
  UV <Vector (0.6121, 0.0185)>
  UV <Vector (0.5605, 0.0128)>
Face 4447
UV Count: 3
  UV <Vector (0.6121, 0.0619)>
  UV <Vector (0.6121, 0.0402)>
  UV <Vector (0.5619, 0.0311)>
Face 4448
UV Count: 3
  UV <Vector (0.5199, 0.0317)>
  UV <Vector (0.5199, 0.0493)>
  UV <Vector (0.5632, 0.0494)>
Face 4449
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4395)>
Face 4450
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5664, 0.4395)>
Face 4451
UV Count: 3
  UV <Vector (0.6220, 0.3499)>
  UV <Vector (0.5692, 0.3479)>
  UV <Vector (0.5663, 0.3890)>
Face 4452
UV Count: 3
  UV <Vector (0.5659, 0.4603)>
  UV <Vector (0.6150, 0.4608)>
  UV <Vector (0.6174, 0.4344)>
Face 4453
UV Count: 3
  UV <Vector (0.5122, 0.4380)>
  UV <Vector (0.5142, 0.4667)>
  UV <Vector (0.5659, 0.4603)>
Face 4454
UV Count: 3
  UV <Vector (0.6073, 0.4977)>
  UV <Vector (0.6150, 0.4608)>
  UV <Vector (0.5659, 0.4603)>
Face 4455
UV Count: 3
  UV <Vector (0.5651, 0.4977)>
  UV <Vector (0.5659, 0.4603)>
  UV <Vector (0.5142, 0.4667)>
Face 4456
UV Count: 3
  UV <Vector (0.5096, 0.3922)>
  UV <Vector (0.5663, 0.3890)>
  UV <Vector (0.5692, 0.3479)>
Face 4457
UV Count: 3
  UV <Vector (0.5664, 0.2984)>
  UV <Vector (0.5040, 0.2993)>
  UV <Vector (0.5078, 0.3498)>
Face 4458
UV Count: 3
  UV <Vector (0.5692, 0.3479)>
  UV <Vector (0.6220, 0.3499)>
  UV <Vector (0.6213, 0.3029)>
Face 4459
UV Count: 3
  UV <Vector (0.5151, 0.1117)>
  UV <Vector (0.5711, 0.1155)>
  UV <Vector (0.5785, 0.0649)>
Face 4460
UV Count: 3
  UV <Vector (0.5151, 0.1117)>
  UV <Vector (0.5093, 0.1927)>
  UV <Vector (0.5653, 0.1889)>
Face 4461
UV Count: 3
  UV <Vector (0.5093, 0.1927)>
  UV <Vector (0.5039, 0.2464)>
  UV <Vector (0.5649, 0.2433)>
Face 4462
UV Count: 3
  UV <Vector (0.5040, 0.2993)>
  UV <Vector (0.5664, 0.2984)>
  UV <Vector (0.5649, 0.2433)>
Face 4463
UV Count: 3
  UV <Vector (0.5649, 0.2433)>
  UV <Vector (0.5664, 0.2984)>
  UV <Vector (0.6213, 0.3029)>
Face 4464
UV Count: 3
  UV <Vector (0.6199, 0.2498)>
  UV <Vector (0.6221, 0.1853)>
  UV <Vector (0.5653, 0.1889)>
Face 4465
UV Count: 3
  UV <Vector (0.6221, 0.1853)>
  UV <Vector (0.6220, 0.1170)>
  UV <Vector (0.5711, 0.1155)>
Face 4466
UV Count: 3
  UV <Vector (0.5711, 0.1155)>
  UV <Vector (0.6220, 0.1170)>
  UV <Vector (0.6196, 0.0739)>
Face 4467
UV Count: 3
  UV <Vector (0.5122, 0.4380)>
  UV <Vector (0.5661, 0.4330)>
  UV <Vector (0.5663, 0.3890)>
Face 4468
UV Count: 3
  UV <Vector (0.6213, 0.3917)>
  UV <Vector (0.5663, 0.3890)>
  UV <Vector (0.5661, 0.4330)>
Face 4469
UV Count: 3
  UV <Vector (0.5207, 0.0635)>
  UV <Vector (0.5785, 0.0649)>
  UV <Vector (0.5734, 0.0095)>
Face 4470
UV Count: 3
  UV <Vector (0.6214, 0.0154)>
  UV <Vector (0.5734, 0.0095)>
  UV <Vector (0.5785, 0.0649)>
Face 4471
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 4472
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.6121, 0.4321)>
Face 4473
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.6121, 0.4401)>
Face 4474
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.3016)>
Face 4475
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.2407)>
Face 4476
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.1783)>
Face 4477
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.1305)>
Face 4478
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
Face 4479
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.5686, 0.0643)>
Face 4480
UV Count: 3
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.6121, 0.0227)>
  UV <Vector (0.5659, 0.0103)>
Face 4481
UV Count: 3
  UV <Vector (0.5635, 0.4836)>
  UV <Vector (0.6121, 0.4837)>
  UV <Vector (0.6121, 0.4688)>
Face 4482
UV Count: 3
  UV <Vector (0.5664, 0.4311)>
  UV <Vector (0.6121, 0.4321)>
  UV <Vector (0.6121, 0.4242)>
Face 4483
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.6121, 0.4837)>
Face 4484
UV Count: 3
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5663, 0.3985)>
Face 4485
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.6121, 0.4242)>
Face 4486
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5664, 0.4226)>
Face 4487
UV Count: 3
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5645, 0.4685)>
Face 4488
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5199, 0.4718)>
Face 4489
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
Face 4490
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.3540)>
Face 4491
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.3016)>
Face 4492
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5619, 0.1722)>
Face 4493
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5590, 0.2317)>
Face 4494
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
Face 4495
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
Face 4496
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.5619, 0.1722)>
Face 4497
UV Count: 3
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5712, 0.1183)>
Face 4498
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
Face 4499
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
Face 4500
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.6121, 0.0766)>
Face 4501
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5712, 0.1183)>
Face 4502
UV Count: 3
  UV <Vector (0.5199, 0.0353)>
  UV <Vector (0.5672, 0.0373)>
  UV <Vector (0.5659, 0.0103)>
Face 4503
UV Count: 3
  UV <Vector (0.6121, 0.0227)>
  UV <Vector (0.5659, 0.0103)>
  UV <Vector (0.5672, 0.0373)>
Face 4504
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5672, 0.0373)>
Face 4505
UV Count: 3
  UV <Vector (0.6121, 0.0496)>
  UV <Vector (0.5672, 0.0373)>
  UV <Vector (0.5686, 0.0643)>
Face 4506
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4395)>
Face 4507
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5199, 0.4462)>
Face 4508
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
Face 4509
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.6121, 0.4242)>
Face 4510
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5199, 0.4462)>
Face 4511
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.6121, 0.4970)>
Face 4512
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5625, 0.4970)>
Face 4513
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5676, 0.3532)>
Face 4514
UV Count: 3
  UV <Vector (0.5199, 0.3540)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
Face 4515
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
Face 4516
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.5619, 0.1722)>
Face 4517
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5199, 0.2331)>
Face 4518
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
Face 4519
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.5641, 0.2964)>
Face 4520
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
Face 4521
UV Count: 3
  UV <Vector (0.5712, 0.1183)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.6121, 0.1783)>
Face 4522
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5199, 0.4278)>
Face 4523
UV Count: 3
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.6121, 0.4014)>
Face 4524
UV Count: 3
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.6121, 0.1305)>
Face 4525
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5712, 0.1183)>
Face 4526
UV Count: 3
  UV <Vector (0.5199, 0.0089)>
  UV <Vector (0.5659, 0.0103)>
  UV <Vector (0.5686, 0.0643)>
Face 4527
UV Count: 3
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5659, 0.0103)>
Face 4528
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5645, 0.4685)>
Face 4529
UV Count: 3
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5664, 0.4395)>
Face 4530
UV Count: 3
  UV <Vector (0.5674, 0.3950)>
  UV <Vector (0.5694, 0.3653)>
  UV <Vector (0.6150, 0.3673)>
Face 4531
UV Count: 3
  UV <Vector (0.5671, 0.4719)>
  UV <Vector (0.5672, 0.4462)>
  UV <Vector (0.6150, 0.4462)>
Face 4532
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5672, 0.4462)>
  UV <Vector (0.5671, 0.4719)>
Face 4533
UV Count: 3
  UV <Vector (0.5672, 0.4984)>
  UV <Vector (0.5671, 0.4719)>
  UV <Vector (0.6150, 0.4719)>
Face 4534
UV Count: 3
  UV <Vector (0.5199, 0.4984)>
  UV <Vector (0.5199, 0.4719)>
  UV <Vector (0.5671, 0.4719)>
Face 4535
UV Count: 3
  UV <Vector (0.5199, 0.3950)>
  UV <Vector (0.5199, 0.3672)>
  UV <Vector (0.5694, 0.3653)>
Face 4536
UV Count: 3
  UV <Vector (0.5199, 0.3672)>
  UV <Vector (0.5199, 0.3114)>
  UV <Vector (0.5674, 0.3105)>
Face 4537
UV Count: 3
  UV <Vector (0.5674, 0.3105)>
  UV <Vector (0.6150, 0.3150)>
  UV <Vector (0.6150, 0.3673)>
Face 4538
UV Count: 3
  UV <Vector (0.5199, 0.0575)>
  UV <Vector (0.5758, 0.0589)>
  UV <Vector (0.5794, 0.1295)>
Face 4539
UV Count: 3
  UV <Vector (0.5199, 0.1277)>
  UV <Vector (0.5794, 0.1295)>
  UV <Vector (0.5689, 0.2001)>
Face 4540
UV Count: 3
  UV <Vector (0.5199, 0.1957)>
  UV <Vector (0.5689, 0.2001)>
  UV <Vector (0.5641, 0.2553)>
Face 4541
UV Count: 3
  UV <Vector (0.5641, 0.2553)>
  UV <Vector (0.5674, 0.3105)>
  UV <Vector (0.5199, 0.3114)>
Face 4542
UV Count: 3
  UV <Vector (0.5641, 0.2553)>
  UV <Vector (0.6150, 0.2633)>
  UV <Vector (0.6150, 0.3150)>
Face 4543
UV Count: 3
  UV <Vector (0.5689, 0.2001)>
  UV <Vector (0.6150, 0.2020)>
  UV <Vector (0.6150, 0.2633)>
Face 4544
UV Count: 3
  UV <Vector (0.5794, 0.1295)>
  UV <Vector (0.6150, 0.1350)>
  UV <Vector (0.6150, 0.2020)>
Face 4545
UV Count: 3
  UV <Vector (0.5758, 0.0589)>
  UV <Vector (0.6150, 0.0708)>
  UV <Vector (0.6150, 0.1350)>
Face 4546
UV Count: 3
  UV <Vector (0.5674, 0.3950)>
  UV <Vector (0.5672, 0.4242)>
  UV <Vector (0.5199, 0.4242)>
Face 4547
UV Count: 3
  UV <Vector (0.5672, 0.4242)>
  UV <Vector (0.5674, 0.3950)>
  UV <Vector (0.6150, 0.3950)>
Face 4548
UV Count: 3
  UV <Vector (0.5199, 0.0091)>
  UV <Vector (0.5722, 0.0080)>
  UV <Vector (0.5758, 0.0589)>
Face 4549
UV Count: 3
  UV <Vector (0.5758, 0.0589)>
  UV <Vector (0.5722, 0.0080)>
  UV <Vector (0.6150, 0.0200)>
Face 4550
UV Count: 3
  UV <Vector (0.5672, 0.4242)>
  UV <Vector (0.5672, 0.4462)>
  UV <Vector (0.5199, 0.4462)>
Face 4551
UV Count: 3
  UV <Vector (0.5672, 0.4462)>
  UV <Vector (0.5672, 0.4242)>
  UV <Vector (0.6150, 0.4242)>
Face 4552
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5676, 0.3532)>
Face 4553
UV Count: 3
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.6121, 0.4242)>
Face 4554
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5664, 0.4226)>
Face 4555
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.6121, 0.4401)>
Face 4556
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5664, 0.4395)>
Face 4557
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5199, 0.3540)>
Face 4558
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.3540)>
Face 4559
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.3016)>
Face 4560
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5619, 0.1722)>
Face 4561
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5199, 0.1954)>
  UV <Vector (0.5605, 0.2019)>
Face 4562
UV Count: 3
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5590, 0.2317)>
Face 4563
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.2407)>
Face 4564
UV Count: 3
  UV <Vector (0.6121, 0.2095)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.5619, 0.1722)>
Face 4565
UV Count: 3
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.5712, 0.1183)>
Face 4566
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4226)>
Face 4567
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.3985)>
Face 4568
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.5686, 0.0643)>
Face 4569
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5712, 0.1183)>
Face 4570
UV Count: 3
  UV <Vector (0.5199, 0.0353)>
  UV <Vector (0.5672, 0.0373)>
  UV <Vector (0.5659, 0.0103)>
Face 4571
UV Count: 3
  UV <Vector (0.6121, 0.0227)>
  UV <Vector (0.5659, 0.0103)>
  UV <Vector (0.5672, 0.0373)>
Face 4572
UV Count: 3
  UV <Vector (0.5199, 0.4970)>
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5645, 0.4685)>
Face 4573
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.6121, 0.4688)>
Face 4574
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5672, 0.0373)>
Face 4575
UV Count: 3
  UV <Vector (0.6121, 0.0496)>
  UV <Vector (0.5672, 0.0373)>
  UV <Vector (0.5686, 0.0643)>
Face 4576
UV Count: 3
  UV <Vector (0.5199, 0.1954)>
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5590, 0.2317)>
Face 4577
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.2095)>
  UV <Vector (0.5605, 0.2019)>
Face 4578
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5676, 0.3532)>
Face 4579
UV Count: 3
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5664, 0.4226)>
Face 4580
UV Count: 3
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5664, 0.4226)>
Face 4581
UV Count: 3
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.6121, 0.4688)>
  UV <Vector (0.6121, 0.4401)>
Face 4582
UV Count: 3
  UV <Vector (0.5199, 0.4718)>
  UV <Vector (0.5645, 0.4685)>
  UV <Vector (0.5664, 0.4395)>
Face 4583
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5199, 0.3540)>
Face 4584
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5199, 0.3540)>
Face 4585
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.3016)>
Face 4586
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5619, 0.1722)>
Face 4587
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5199, 0.1954)>
  UV <Vector (0.5605, 0.2019)>
Face 4588
UV Count: 3
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5590, 0.2317)>
Face 4589
UV Count: 3
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
  UV <Vector (0.6121, 0.2407)>
Face 4590
UV Count: 3
  UV <Vector (0.5605, 0.2019)>
  UV <Vector (0.6121, 0.2095)>
  UV <Vector (0.6121, 0.1783)>
Face 4591
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.1305)>
Face 4592
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4226)>
  UV <Vector (0.5663, 0.3985)>
Face 4593
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.3985)>
Face 4594
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.5686, 0.0643)>
Face 4595
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5712, 0.1183)>
Face 4596
UV Count: 3
  UV <Vector (0.5199, 0.0353)>
  UV <Vector (0.5672, 0.0373)>
  UV <Vector (0.5659, 0.0103)>
Face 4597
UV Count: 3
  UV <Vector (0.6121, 0.0496)>
  UV <Vector (0.6121, 0.0227)>
  UV <Vector (0.5659, 0.0103)>
Face 4598
UV Count: 3
  UV <Vector (0.5199, 0.4970)>
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5645, 0.4685)>
Face 4599
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.6121, 0.4688)>
Face 4600
UV Count: 3
  UV <Vector (0.5199, 0.0616)>
  UV <Vector (0.5686, 0.0643)>
  UV <Vector (0.5672, 0.0373)>
Face 4601
UV Count: 3
  UV <Vector (0.6121, 0.0766)>
  UV <Vector (0.6121, 0.0496)>
  UV <Vector (0.5672, 0.0373)>
Face 4602
UV Count: 3
  UV <Vector (0.5199, 0.1954)>
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5590, 0.2317)>
Face 4603
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.2095)>
Face 4604
UV Count: 3
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.5676, 0.3532)>
Face 4605
UV Count: 3
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.5664, 0.4226)>
Face 4606
UV Count: 3
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5199, 0.4462)>
  UV <Vector (0.5664, 0.4395)>
Face 4607
UV Count: 3
  UV <Vector (0.6121, 0.4970)>
  UV <Vector (0.6121, 0.4401)>
  UV <Vector (0.5664, 0.4395)>
Face 4608
UV Count: 3
  UV <Vector (0.5625, 0.4970)>
  UV <Vector (0.5664, 0.4395)>
  UV <Vector (0.5199, 0.4462)>
Face 4609
UV Count: 3
  UV <Vector (0.5663, 0.3985)>
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5199, 0.3540)>
Face 4610
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.5199, 0.2962)>
Face 4611
UV Count: 3
  UV <Vector (0.5676, 0.3532)>
  UV <Vector (0.6121, 0.3554)>
  UV <Vector (0.6121, 0.3016)>
Face 4612
UV Count: 3
  UV <Vector (0.5199, 0.1144)>
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5619, 0.1722)>
Face 4613
UV Count: 3
  UV <Vector (0.5199, 0.1577)>
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5590, 0.2317)>
Face 4614
UV Count: 3
  UV <Vector (0.5199, 0.2331)>
  UV <Vector (0.5199, 0.2962)>
  UV <Vector (0.5641, 0.2964)>
Face 4615
UV Count: 3
  UV <Vector (0.5590, 0.2317)>
  UV <Vector (0.5641, 0.2964)>
  UV <Vector (0.6121, 0.3016)>
Face 4616
UV Count: 3
  UV <Vector (0.6121, 0.2407)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.5619, 0.1722)>
Face 4617
UV Count: 3
  UV <Vector (0.5619, 0.1722)>
  UV <Vector (0.6121, 0.1783)>
  UV <Vector (0.6121, 0.1305)>
Face 4618
UV Count: 3
  UV <Vector (0.5199, 0.4016)>
  UV <Vector (0.5199, 0.4278)>
  UV <Vector (0.5664, 0.4226)>
Face 4619
UV Count: 3
  UV <Vector (0.6121, 0.4242)>
  UV <Vector (0.6121, 0.4014)>
  UV <Vector (0.5663, 0.3985)>
Face 4620
UV Count: 3
  UV <Vector (0.6121, 0.1305)>
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Triangle: [1747, 1771, 1772]
Triangle: [1747, 1773, 1746]
Triangle: [1756, 1774, 1755]
Triangle: [1775, 1757, 1776]
Triangle: [1745, 1778, 1777]
Triangle: [1778, 1749, 1779]
Triangle: [1744, 1780, 1741]
Triangle: [1782, 1744, 1767]
Triangle: [1783, 1785, 1786]
Triangle: [1787, 1789, 1790]
Triangle: [1792, 1794, 1791]
Triangle: [1795, 1791, 1794]
Triangle: [1797, 1794, 1798]
Triangle: [1793, 1798, 1794]
Triangle: [1792, 1801, 1793]
Triangle: [1802, 1793, 1801]
Triangle: [1800, 1790, 1801]
Triangle: [1803, 1801, 1790]
Triangle: [1804, 1790, 1789]
Triangle: [1806, 1808, 1805]
Triangle: [1809, 1820, 1821]
Triangle: [1810, 1819, 1820]
Triangle: [1805, 1810, 1809]
Triangle: [1808, 1811, 1810]
Triangle: [1807, 1812, 1808]
Triangle: [1814, 1823, 1824]
Triangle: [1816, 1823, 1815]
Triangle: [1814, 1786, 1815]
Triangle: [1817, 1815, 1786]
Triangle: [1818, 1786, 1785]
Triangle: [1820, 1804, 1789]
Triangle: [1788, 1820, 1789]
Triangle: [1823, 1813, 1807]
Triangle: [1824, 1807, 1806]
Triangle: [1826, 1828, 1825]
Triangle: [1829, 1831, 1832]
Triangle: [1834, 1836, 1833]
Triangle: [1835, 1838, 1836]
Triangle: [1839, 1835, 1834]
Triangle: [1841, 1835, 1840]
Triangle: [1839, 1832, 1840]
Triangle: [1842, 1840, 1832]
Triangle: [1843, 1832, 1831]
Triangle: [1845, 1847, 1844]
Triangle: [1848, 1865, 1866]
Triangle: [1850, 1865, 1849]
Triangle: [1844, 1862, 1863]
Triangle: [1847, 1861, 1862]
Triangle: [1846, 1851, 1847]
Triangle: [1853, 1846, 1845]
Triangle: [1854, 1852, 1846]
Triangle: [1856, 1854, 1853]
Triangle: [1857, 1855, 1854]
Triangle: [1827, 1860, 1828]
Triangle: [1828, 1858, 1857]
Triangle: [1825, 1857, 1856]
Triangle: [1861, 1849, 1862]
Triangle: [1863, 1849, 1848]
Triangle: [1865, 1843, 1831]
Triangle: [1866, 1831, 1830]
Triangle: [1867, 1869, 1870]
Triangle: [1872, 1874, 1871]
Triangle: [1875, 1877, 1878]
Triangle: [1911, 1878, 1910]
Triangle: [1910, 1882, 1909]
Triangle: [1883, 1878, 1877]
Triangle: [1884, 1877, 1876]
Triangle: [1886, 1877, 1885]
Triangle: [1871, 1885, 1884]
Triangle: [1874, 1886, 1885]
Triangle: [1888, 1874, 1873]
Triangle: [1890, 1892, 1889]
Triangle: [1872, 1894, 1873]
Triangle: [1895, 1873, 1894]
Triangle: [1889, 1907, 1908]
Triangle: [1896, 1907, 1892]
Triangle: [1891, 1896, 1892]
Triangle: [1898, 1904, 1905]
Triangle: [1900, 1904, 1899]
Triangle: [1898, 1870, 1899]
Triangle: [1901, 1899, 1870]
Triangle: [1902, 1870, 1869]
Triangle: [1904, 1897, 1891]
Triangle: [1905, 1891, 1890]
Triangle: [1906, 1894, 1907]
Triangle: [1893, 1907, 1894]
Triangle: [1879, 1909, 1881]
Triangle: [1880, 1910, 1879]
Triangle: [1913, 1915, 1912]
Triangle: [1916, 1918, 1919]
Triangle: [1921, 1923, 1920]
Triangle: [1924, 1920, 1923]
Triangle: [1926, 1923, 1927]
Triangle: [1922, 1927, 1923]
Triangle: [1929, 1922, 1921]
Triangle: [1930, 1928, 1922]
Triangle: [1929, 1919, 1930]
Triangle: [1932, 1930, 1919]
Triangle: [1933, 1919, 1918]
Triangle: [1935, 1952, 1953]
Triangle: [1950, 1939, 1949]
Triangle: [1940, 1949, 1939]
Triangle: [1934, 1939, 1938]
Triangle: [1937, 1940, 1939]
Triangle: [1936, 1951, 1952]
Triangle: [1943, 1936, 1935]
Triangle: [1945, 1936, 1944]
Triangle: [1912, 1944, 1943]
Triangle: [1946, 1944, 1915]
Triangle: [1914, 1946, 1915]
Triangle: [1948, 1918, 1949]
Triangle: [1917, 1949, 1918]
Triangle: [1952, 1941, 1937]
Triangle: [1953, 1937, 1934]
Triangle: [1957, 1955, 1954]
Triangle: [1961, 1959, 1958]
Triangle: [1963, 1954, 1962]
Triangle: [1964, 1961, 1958]
Triangle: [1954, 1967, 1966]
Triangle: [1962, 1966, 1968]
Triangle: [1966, 1960, 1961]
Triangle: [1965, 1966, 1961]
Triangle: [1972, 1987, 1988]
Triangle: [1976, 1974, 1973]
Triangle: [1989, 1972, 1988]
Triangle: [1979, 1976, 1973]
Triangle: [1969, 1982, 1981]
Triangle: [1977, 1981, 1983]
Triangle: [1981, 1975, 1976]
Triangle: [1983, 1976, 1980]
Triangle: [1984, 1969, 1977]
Triangle: [1985, 1970, 1969]
Triangle: [1988, 1986, 1985]
Triangle: [1984, 1988, 1985]
Triangle: [1990, 2023, 1991]
Triangle: [1994, 2023, 2022]
Triangle: [1999, 1997, 1996]
Triangle: [2028, 1998, 1999]
Triangle: [2001, 2002, 2000]
Triangle: [2003, 2020, 2002]
Triangle: [2005, 2006, 2004]
Triangle: [2025, 2030, 2029]
Triangle: [1995, 2008, 2025]
Triangle: [2008, 2031, 2030]
Triangle: [2009, 2004, 2006]
Triangle: [2012, 2020, 2019]
Triangle: [2013, 2002, 2012]
Triangle: [2014, 2027, 2026]
Triangle: [2015, 1998, 2014]
Triangle: [2010, 1992, 1993]
Triangle: [1997, 2016, 1996]
Triangle: [2018, 1997, 2015]
Triangle: [2011, 2020, 2004]
Triangle: [2021, 2004, 2020]
Triangle: [2022, 1992, 1995]
Triangle: [1993, 2023, 2024]
Triangle: [2026, 2000, 2013]
Triangle: [2001, 2027, 2028]
Triangle: [2029, 2006, 2007]
Triangle: [2006, 2031, 2009]
Triangle: [2035, 2050, 2051]
Triangle: [2036, 2038, 2037]
Triangle: [2041, 2051, 2052]
Triangle: [2042, 2039, 2036]
Triangle: [2044, 2033, 2045]
Triangle: [2046, 2032, 2044]
Triangle: [2039, 2045, 2038]
Triangle: [2043, 2044, 2039]
Triangle: [2047, 2032, 2040]
Triangle: [2032, 2049, 2033]
Triangle: [2051, 2049, 2048]
Triangle: [2052, 2048, 2047]
Triangle: [2056, 2054, 2053]
Triangle: [2082, 2055, 2056]
Triangle: [2060, 2057, 2058]
Triangle: [2078, 2059, 2060]
Triangle: [2062, 2063, 2061]
Triangle: [2083, 2065, 2084]
Triangle: [2084, 2067, 2085]
Triangle: [2066, 2061, 2063]
Triangle: [2069, 2077, 2076]
Triangle: [2070, 2059, 2069]
Triangle: [2071, 2081, 2080]
Triangle: [2072, 2055, 2071]
Triangle: [2087, 2073, 2086]
Triangle: [2088, 2074, 2087]
Triangle: [2076, 2061, 2068]
Triangle: [2078, 2061, 2077]
Triangle: [2070, 2081, 2057]
Triangle: [2058, 2081, 2082]
Triangle: [2064, 2084, 2063]
Triangle: [2063, 2085, 2066]
Triangle: [2087, 2089, 2090]
Triangle: [2091, 2087, 2090]
Triangle: [2090, 2053, 2054]
Triangle: [2091, 2054, 2072]
Triangle: [2131, 2093, 2092]
Triangle: [2099, 2097, 2096]
Triangle: [2101, 2097, 2100]
Triangle: [2103, 2135, 2102]
Triangle: [2102, 2136, 2104]
Triangle: [2093, 2133, 2105]
Triangle: [2108, 2106, 2094]
Triangle: [2095, 2108, 2094]
Triangle: [2124, 2126, 2125]
Triangle: [2113, 2114, 2112]
Triangle: [2117, 2114, 2115]
Triangle: [2107, 2116, 2117]
Triangle: [2108, 2118, 2116]
Triangle: [2116, 2119, 2114]
Triangle: [2119, 2112, 2114]
Triangle: [2122, 2126, 2123]
Triangle: [2105, 2097, 2093]
Triangle: [2098, 2093, 2097]
Triangle: [2120, 2123, 2112]
Triangle: [2113, 2123, 2124]
Triangle: [2110, 2129, 2111]
Triangle: [2130, 2111, 2129]
Triangle: [2128, 2126, 2129]
Triangle: [2127, 2129, 2126]
Triangle: [2131, 2094, 2132]
Triangle: [2133, 2094, 2106]
Triangle: [2134, 2096, 2135]
Triangle: [2136, 2096, 2101]
Triangle: [2138, 2140, 2137]
Triangle: [2141, 2143, 2144]
Triangle: [2142, 2146, 2145]
Triangle: [2174, 2148, 2147]
Triangle: [2173, 2147, 2149]
Triangle: [2150, 2139, 2138]
Triangle: [2151, 2153, 2139]
Triangle: [2153, 2140, 2139]
Triangle: [2171, 2169, 2170]
Triangle: [2157, 2160, 2158]
Triangle: [2159, 2162, 2160]
Triangle: [2161, 2152, 2162]
Triangle: [2161, 2154, 2153]
Triangle: [2159, 2163, 2161]
Triangle: [2159, 2165, 2164]
Triangle: [2168, 2172, 2167]
Triangle: [2138, 2145, 2150]
Triangle: [2142, 2137, 2143]
Triangle: [2157, 2167, 2165]
Triangle: [2168, 2158, 2169]
Triangle: [2156, 2170, 2155]
Triangle: [2171, 2166, 2172]
Triangle: [2173, 2141, 2174]
Triangle: [2175, 2141, 2144]
Triangle: [2176, 2178, 2179]
Triangle: [2184, 2212, 2213]
Triangle: [2185, 2211, 2212]
Triangle: [2189, 2185, 2184]
Triangle: [2191, 2185, 2190]
Triangle: [2189, 2182, 2190]
Triangle: [2192, 2190, 2182]
Triangle: [2195, 2197, 2194]
Triangle: [2198, 2218, 2219]
Triangle: [2199, 2217, 2218]
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Triangle: [2203, 2196, 2195]
Triangle: [2205, 2196, 2204]
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Triangle: [2208, 2215, 2216]
Triangle: [2214, 2209, 2210]
Triangle: [2208, 2204, 2209]
Triangle: [2210, 2204, 2203]
Triangle: [2212, 2188, 2186]
Triangle: [2213, 2186, 2183]
Triangle: [2176, 2215, 2214]
Triangle: [2216, 2179, 2207]
Triangle: [2217, 2181, 2218]
Triangle: [2220, 2218, 2181]
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Triangle: [2180, 2181, 2182]
Triangle: [2234, 2232, 2233]
Triangle: [2223, 2226, 2224]
Triangle: [2225, 2228, 2227]
Triangle: [2231, 2235, 2230]
Triangle: [2223, 2230, 2228]
Triangle: [2231, 2224, 2232]
Triangle: [2222, 2233, 2221]
Triangle: [2234, 2229, 2235]
Triangle: [2255, 2237, 2236]
Triangle: [2238, 2255, 2236]
Triangle: [2238, 2258, 2259]
Triangle: [2271, 2267, 2270]
Triangle: [2268, 2270, 2267]
Triangle: [2260, 2264, 2261]
Triangle: [2257, 2261, 2258]
Triangle: [2257, 2236, 2237]
Triangle: [2242, 2243, 2244]
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Triangle: [2249, 2247, 2248]
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Triangle: [2253, 2249, 2252]
Triangle: [2252, 2254, 2253]
Triangle: [2251, 2255, 2252]
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Triangle: [2265, 2261, 2264]
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Triangle: [2273, 2275, 2272]
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Triangle: [2284, 2276, 2282]
Triangle: [2285, 2274, 2273]
Triangle: [2286, 2288, 2274]
Triangle: [2288, 2275, 2274]
Triangle: [2306, 2304, 2305]
Triangle: [2292, 2295, 2293]
Triangle: [2295, 2296, 2297]
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Triangle: [2294, 2300, 2299]
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Triangle: [2273, 2280, 2285]
Triangle: [2277, 2272, 2278]
Triangle: [2292, 2302, 2300]
Triangle: [2303, 2293, 2304]
Triangle: [2291, 2305, 2290]
Triangle: [2306, 2301, 2307]
Triangle: [2309, 2279, 2276]
Triangle: [2310, 2276, 2281]
Triangle: [2312, 2352, 2311]
Triangle: [2348, 2317, 2347]
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Triangle: [2315, 2322, 2321]
Triangle: [2320, 2321, 2323]
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Triangle: [2325, 2327, 2313]
Triangle: [2327, 2314, 2313]
Triangle: [2342, 2340, 2341]
Triangle: [2329, 2332, 2330]
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Triangle: [2333, 2326, 2334]
Triangle: [2333, 2328, 2327]
Triangle: [2331, 2335, 2333]
Triangle: [2331, 2337, 2336]
Triangle: [2339, 2343, 2338]
Triangle: [2312, 2319, 2324]
Triangle: [2316, 2311, 2317]
Triangle: [2345, 2338, 2344]
Triangle: [2339, 2346, 2340]
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Triangle: [2315, 2347, 2318]
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Triangle: [2350, 2313, 2351]
Triangle: [2352, 2313, 2314]
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Triangle: [2359, 2361, 2360]
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Triangle: [2363, 2365, 2364]
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Triangle: [2383, 2381, 2384]
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Triangle: [2475, 2471, 2474]
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Triangle: [2683, 2681, 2680]
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Triangle: [1700, 1663, 1660]
Triangle: [1740, 1703, 1704]
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Triangle: [1706, 1709, 1711]
Triangle: [1709, 1712, 1713]
Triangle: [1714, 1729, 1730]
Triangle: [1716, 1717, 1718]
Triangle: [1719, 1720, 1708]
Triangle: [1720, 1721, 1714]
Triangle: [1715, 1718, 1720]
Triangle: [1718, 1722, 1721]
Triangle: [1723, 1722, 1718]
Triangle: [1724, 1725, 1736]
Triangle: [1725, 1726, 1735]
Triangle: [1702, 1705, 1725]
Triangle: [1705, 1727, 1726]
Triangle: [1728, 1738, 1739]
Triangle: [1729, 1712, 1709]
Triangle: [1706, 1731, 1730]
Triangle: [1732, 1727, 1705]
Triangle: [1734, 1733, 1705]
Triangle: [1735, 1723, 1717]
Triangle: [1737, 1736, 1717]
Triangle: [1738, 1732, 1733]
Triangle: [1734, 1740, 1739]
Triangle: [1780, 1781, 1743]
Triangle: [1777, 1778, 1747]
Triangle: [1778, 1779, 1750]
Triangle: [1754, 1753, 1752]
Triangle: [1772, 1756, 1755]
Triangle: [1772, 1771, 1757]
Triangle: [1769, 1754, 1751]
Triangle: [1754, 1769, 1768]
Triangle: [1753, 1754, 1758]
Triangle: [1753, 1761, 1760]
Triangle: [1761, 1753, 1759]
Triangle: [1761, 1764, 1763]
Triangle: [1764, 1761, 1762]
Triangle: [1781, 1782, 1766]
Triangle: [1764, 1765, 1767]
Triangle: [1764, 1744, 1741]
Triangle: [1769, 1775, 1776]
Triangle: [1775, 1769, 1770]
Triangle: [1747, 1750, 1771]
Triangle: [1747, 1772, 1773]
Triangle: [1756, 1775, 1774]
Triangle: [1775, 1756, 1757]
Triangle: [1745, 1748, 1778]
Triangle: [1778, 1748, 1749]
Triangle: [1744, 1781, 1780]
Triangle: [1782, 1781, 1744]
Triangle: [1783, 1784, 1785]
Triangle: [1787, 1788, 1789]
Triangle: [1792, 1793, 1794]
Triangle: [1795, 1796, 1791]
Triangle: [1797, 1795, 1794]
Triangle: [1793, 1799, 1798]
Triangle: [1792, 1800, 1801]
Triangle: [1802, 1799, 1793]
Triangle: [1800, 1787, 1790]
Triangle: [1803, 1802, 1801]
Triangle: [1804, 1803, 1790]
Triangle: [1806, 1807, 1808]
Triangle: [1809, 1810, 1820]
Triangle: [1810, 1811, 1819]
Triangle: [1805, 1808, 1810]
Triangle: [1808, 1812, 1811]
Triangle: [1807, 1813, 1812]
Triangle: [1814, 1815, 1823]
Triangle: [1816, 1822, 1823]
Triangle: [1814, 1783, 1786]
Triangle: [1817, 1816, 1815]
Triangle: [1818, 1817, 1786]
Triangle: [1820, 1819, 1804]
Triangle: [1788, 1821, 1820]
Triangle: [1823, 1822, 1813]
Triangle: [1824, 1823, 1807]
Triangle: [1826, 1827, 1828]
Triangle: [1829, 1830, 1831]
Triangle: [1834, 1835, 1836]
Triangle: [1835, 1837, 1838]
Triangle: [1839, 1840, 1835]
Triangle: [1841, 1837, 1835]
Triangle: [1839, 1829, 1832]
Triangle: [1842, 1841, 1840]
Triangle: [1843, 1842, 1832]
Triangle: [1845, 1846, 1847]
Triangle: [1848, 1849, 1865]
Triangle: [1850, 1864, 1865]
Triangle: [1844, 1847, 1862]
Triangle: [1847, 1851, 1861]
Triangle: [1846, 1852, 1851]
Triangle: [1853, 1854, 1846]
Triangle: [1854, 1855, 1852]
Triangle: [1856, 1857, 1854]
Triangle: [1857, 1858, 1855]
Triangle: [1827, 1859, 1860]
Triangle: [1828, 1860, 1858]
Triangle: [1825, 1828, 1857]
Triangle: [1861, 1850, 1849]
Triangle: [1863, 1862, 1849]
Triangle: [1865, 1864, 1843]
Triangle: [1866, 1865, 1831]
Triangle: [1867, 1868, 1869]
Triangle: [1872, 1873, 1874]
Triangle: [1875, 1876, 1877]
Triangle: [1911, 1875, 1878]
Triangle: [1910, 1878, 1882]
Triangle: [1883, 1882, 1878]
Triangle: [1884, 1885, 1877]
Triangle: [1886, 1883, 1877]
Triangle: [1871, 1874, 1885]
Triangle: [1874, 1887, 1886]
Triangle: [1888, 1887, 1874]
Triangle: [1890, 1891, 1892]
Triangle: [1872, 1893, 1894]
Triangle: [1895, 1888, 1873]
Triangle: [1889, 1892, 1907]
Triangle: [1896, 1906, 1907]
Triangle: [1891, 1897, 1896]
Triangle: [1898, 1899, 1904]
Triangle: [1900, 1903, 1904]
Triangle: [1898, 1867, 1870]
Triangle: [1901, 1900, 1899]
Triangle: [1902, 1901, 1870]
Triangle: [1904, 1903, 1897]
Triangle: [1905, 1904, 1891]
Triangle: [1906, 1895, 1894]
Triangle: [1893, 1908, 1907]
Triangle: [1879, 1910, 1909]
Triangle: [1880, 1911, 1910]
Triangle: [1913, 1914, 1915]
Triangle: [1916, 1917, 1918]
Triangle: [1921, 1922, 1923]
Triangle: [1924, 1925, 1920]
Triangle: [1926, 1924, 1923]
Triangle: [1922, 1928, 1927]
Triangle: [1929, 1930, 1922]
Triangle: [1930, 1931, 1928]
Triangle: [1929, 1916, 1919]
Triangle: [1932, 1931, 1930]
Triangle: [1933, 1932, 1919]
Triangle: [1935, 1936, 1952]
Triangle: [1950, 1938, 1939]
Triangle: [1940, 1948, 1949]
Triangle: [1934, 1937, 1939]
Triangle: [1937, 1941, 1940]
Triangle: [1936, 1942, 1951]
Triangle: [1943, 1944, 1936]
Triangle: [1945, 1942, 1936]
Triangle: [1912, 1915, 1944]
Triangle: [1946, 1945, 1944]
Triangle: [1914, 1947, 1946]
Triangle: [1948, 1933, 1918]
Triangle: [1917, 1950, 1949]
Triangle: [1952, 1951, 1941]
Triangle: [1953, 1952, 1937]
Triangle: [1957, 1956, 1955]
Triangle: [1961, 1960, 1959]
Triangle: [1963, 1957, 1954]
Triangle: [1964, 1965, 1961]
Triangle: [1954, 1955, 1967]
Triangle: [1962, 1954, 1966]
Triangle: [1966, 1967, 1960]
Triangle: [1965, 1968, 1966]
Triangle: [1972, 1971, 1987]
Triangle: [1976, 1975, 1974]
Triangle: [1989, 1978, 1972]
Triangle: [1979, 1980, 1976]
Triangle: [1969, 1970, 1982]
Triangle: [1977, 1969, 1981]
Triangle: [1981, 1982, 1975]
Triangle: [1983, 1981, 1976]
Triangle: [1984, 1985, 1969]
Triangle: [1985, 1986, 1970]
Triangle: [1988, 1987, 1986]
Triangle: [1984, 1989, 1988]
Triangle: [1990, 2024, 2023]
Triangle: [1994, 1991, 2023]
Triangle: [1999, 1998, 1997]
Triangle: [2028, 2027, 1998]
Triangle: [2001, 2003, 2002]
Triangle: [2003, 2021, 2020]
Triangle: [2005, 2007, 2006]
Triangle: [2025, 2008, 2030]
Triangle: [1995, 1992, 2008]
Triangle: [2008, 2010, 2031]
Triangle: [2009, 2011, 2004]
Triangle: [2012, 2002, 2020]
Triangle: [2013, 2000, 2002]
Triangle: [2014, 1998, 2027]
Triangle: [2015, 1997, 1998]
Triangle: [2010, 2008, 1992]
Triangle: [1997, 2017, 2016]
Triangle: [2018, 2017, 1997]
Triangle: [2011, 2019, 2020]
Triangle: [2021, 2005, 2004]
Triangle: [2022, 2023, 1992]
Triangle: [1993, 1992, 2023]
Triangle: [2026, 2027, 2000]
Triangle: [2001, 2000, 2027]
Triangle: [2029, 2030, 2006]
Triangle: [2006, 2030, 2031]
Triangle: [2035, 2034, 2050]
Triangle: [2036, 2039, 2038]
Triangle: [2041, 2035, 2051]
Triangle: [2042, 2043, 2039]
Triangle: [2044, 2032, 2033]
Triangle: [2046, 2040, 2032]
Triangle: [2039, 2044, 2045]
Triangle: [2043, 2046, 2044]
Triangle: [2047, 2048, 2032]
Triangle: [2032, 2048, 2049]
Triangle: [2051, 2050, 2049]
Triangle: [2052, 2051, 2048]
Triangle: [2056, 2055, 2054]
Triangle: [2082, 2081, 2055]
Triangle: [2060, 2059, 2057]
Triangle: [2078, 2077, 2059]
Triangle: [2062, 2064, 2063]
Triangle: [2083, 2079, 2065]
Triangle: [2084, 2065, 2067]
Triangle: [2066, 2068, 2061]
Triangle: [2069, 2059, 2077]
Triangle: [2070, 2057, 2059]
Triangle: [2071, 2055, 2081]
Triangle: [2072, 2054, 2055]
Triangle: [2087, 2074, 2073]
Triangle: [2088, 2075, 2074]
Triangle: [2076, 2077, 2061]
Triangle: [2078, 2062, 2061]
Triangle: [2070, 2080, 2081]
Triangle: [2058, 2057, 2081]
Triangle: [2064, 2083, 2084]
Triangle: [2063, 2084, 2085]
Triangle: [2087, 2086, 2089]
Triangle: [2091, 2088, 2087]
Triangle: [2090, 2089, 2053]
Triangle: [2091, 2090, 2054]
Triangle: [2131, 2132, 2093]
Triangle: [2099, 2098, 2097]
Triangle: [2101, 2096, 2097]
Triangle: [2103, 2134, 2135]
Triangle: [2102, 2135, 2136]
Triangle: [2093, 2132, 2133]
Triangle: [2108, 2107, 2106]
Triangle: [2095, 2109, 2108]
Triangle: [2124, 2123, 2126]
Triangle: [2113, 2115, 2114]
Triangle: [2117, 2116, 2114]
Triangle: [2107, 2108, 2116]
Triangle: [2108, 2109, 2118]
Triangle: [2116, 2118, 2119]
Triangle: [2119, 2120, 2112]
Triangle: [2122, 2127, 2126]
Triangle: [2105, 2100, 2097]
Triangle: [2098, 2092, 2093]
Triangle: [2120, 2122, 2123]
Triangle: [2113, 2112, 2123]
Triangle: [2110, 2128, 2129]
Triangle: [2130, 2121, 2111]
Triangle: [2128, 2125, 2126]
Triangle: [2127, 2130, 2129]
Triangle: [2131, 2095, 2094]
Triangle: [2133, 2132, 2094]
Triangle: [2134, 2099, 2096]
Triangle: [2136, 2135, 2096]
Triangle: [2138, 2139, 2140]
Triangle: [2141, 2142, 2143]
Triangle: [2142, 2141, 2146]
Triangle: [2174, 2175, 2148]
Triangle: [2173, 2174, 2147]
Triangle: [2150, 2151, 2139]
Triangle: [2151, 2152, 2153]
Triangle: [2153, 2154, 2140]
Triangle: [2171, 2168, 2169]
Triangle: [2157, 2159, 2160]
Triangle: [2159, 2161, 2162]
Triangle: [2161, 2153, 2152]
Triangle: [2161, 2163, 2154]
Triangle: [2159, 2164, 2163]
Triangle: [2159, 2157, 2165]
Triangle: [2168, 2171, 2172]
Triangle: [2138, 2142, 2145]
Triangle: [2142, 2138, 2137]
Triangle: [2157, 2168, 2167]
Triangle: [2168, 2157, 2158]
Triangle: [2156, 2171, 2170]
Triangle: [2171, 2156, 2166]
Triangle: [2173, 2146, 2141]
Triangle: [2175, 2174, 2141]
Triangle: [2176, 2177, 2178]
Triangle: [2184, 2185, 2212]
Triangle: [2185, 2187, 2211]
Triangle: [2189, 2190, 2185]
Triangle: [2191, 2187, 2185]
Triangle: [2189, 2180, 2182]
Triangle: [2192, 2191, 2190]
Triangle: [2195, 2196, 2197]
Triangle: [2198, 2199, 2218]
Triangle: [2199, 2200, 2217]
Triangle: [2194, 2197, 2199]
Triangle: [2197, 2201, 2200]
Triangle: [2202, 2201, 2197]
Triangle: [2203, 2204, 2196]
Triangle: [2205, 2202, 2196]
Triangle: [2178, 2206, 2207]
Triangle: [2208, 2209, 2215]
Triangle: [2214, 2215, 2209]
Triangle: [2208, 2205, 2204]
Triangle: [2210, 2209, 2204]
Triangle: [2212, 2211, 2188]
Triangle: [2213, 2212, 2186]
Triangle: [2176, 2179, 2215]
Triangle: [2216, 2215, 2179]
Triangle: [2217, 2193, 2181]
Triangle: [2220, 2219, 2218]
Triangle: [2193, 2192, 2182]
Triangle: [2180, 2220, 2181]
Triangle: [2234, 2231, 2232]
Triangle: [2223, 2225, 2226]
Triangle: [2225, 2223, 2228]
Triangle: [2231, 2234, 2235]
Triangle: [2223, 2231, 2230]
Triangle: [2231, 2223, 2224]
Triangle: [2222, 2234, 2233]
Triangle: [2234, 2222, 2229]
Triangle: [2255, 2256, 2237]
Triangle: [2238, 2254, 2255]
Triangle: [2238, 2236, 2258]
Triangle: [2271, 2266, 2267]
Triangle: [2268, 2269, 2270]
Triangle: [2260, 2263, 2264]
Triangle: [2257, 2260, 2261]
Triangle: [2257, 2258, 2236]
Triangle: [2242, 2239, 2243]
Triangle: [2239, 2242, 2241]
Triangle: [2250, 2245, 2246]
Triangle: [2249, 2246, 2247]
Triangle: [2252, 2249, 2248]
Triangle: [2253, 2250, 2249]
Triangle: [2252, 2255, 2254]
Triangle: [2251, 2256, 2255]
Triangle: [2259, 2258, 2261]
Triangle: [2265, 2262, 2261]
Triangle: [2263, 2268, 2267]
Triangle: [2266, 2265, 2264]
Triangle: [2239, 2270, 2269]
Triangle: [2270, 2239, 2240]
Triangle: [2273, 2274, 2275]
Triangle: [2309, 2277, 2278]
Triangle: [2277, 2309, 2310]
Triangle: [2276, 2279, 2283]
Triangle: [2284, 2281, 2276]
Triangle: [2285, 2286, 2274]
Triangle: [2286, 2287, 2288]
Triangle: [2288, 2289, 2275]
Triangle: [2306, 2303, 2304]
Triangle: [2292, 2294, 2295]
Triangle: [2295, 2294, 2296]
Triangle: [2297, 2296, 2288]
Triangle: [2296, 2298, 2289]
Triangle: [2294, 2299, 2298]
Triangle: [2294, 2292, 2300]
Triangle: [2303, 2306, 2307]
Triangle: [2273, 2277, 2280]
Triangle: [2277, 2273, 2272]
Triangle: [2292, 2303, 2302]
Triangle: [2303, 2292, 2293]
Triangle: [2291, 2306, 2305]
Triangle: [2306, 2291, 2301]
Triangle: [2309, 2308, 2279]
Triangle: [2310, 2309, 2276]
Triangle: [2312, 2351, 2352]
Triangle: [2348, 2316, 2317]
Triangle: [2316, 2348, 2349]
Triangle: [2315, 2318, 2322]
Triangle: [2320, 2315, 2321]
Triangle: [2324, 2350, 2351]
Triangle: [2325, 2326, 2327]
Triangle: [2327, 2328, 2314]
Triangle: [2342, 2339, 2340]
Triangle: [2329, 2331, 2332]
Triangle: [2331, 2333, 2334]
Triangle: [2333, 2327, 2326]
Triangle: [2333, 2335, 2328]
Triangle: [2331, 2336, 2335]
Triangle: [2331, 2329, 2337]
Triangle: [2339, 2342, 2343]
Triangle: [2312, 2316, 2319]
Triangle: [2316, 2312, 2311]
Triangle: [2345, 2339, 2338]
Triangle: [2339, 2345, 2346]
Triangle: [2329, 2345, 2344]
Triangle: [2345, 2329, 2330]
Triangle: [2315, 2348, 2347]
Triangle: [2349, 2348, 2315]
Triangle: [2350, 2325, 2313]
Triangle: [2352, 2351, 2313]
Triangle: [2353, 2384, 2385]
Triangle: [2357, 2383, 2384]
Triangle: [2353, 2359, 2360]
Triangle: [2359, 2362, 2361]
Triangle: [2361, 2362, 2363]
Triangle: [2366, 2367, 2368]
Triangle: [2367, 2366, 2371]
Triangle: [2363, 2362, 2375]
Triangle: [2362, 2359, 2376]
Triangle: [2359, 2353, 2356]
Triangle: [2366, 2363, 2374]
Triangle: [2363, 2366, 2365]
Triangle: [2370, 2367, 2372]
Triangle: [2367, 2370, 2369]
Triangle: [2358, 2377, 2378]
Triangle: [2354, 2378, 2379]
Triangle: [2380, 2358, 2354]
Triangle: [2381, 2354, 2355]
Triangle: [2383, 2380, 2381]
Triangle: [2384, 2381, 2382]
Triangle: [2386, 2387, 2388]
Triangle: [2390, 2391, 2387]
Triangle: [2386, 2392, 2393]
Triangle: [2392, 2395, 2394]
Triangle: [2395, 2396, 2397]
Triangle: [2399, 2400, 2401]
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Triangle: [2396, 2395, 2408]
Triangle: [2395, 2392, 2409]
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Triangle: [2413, 2414, 2415]
Triangle: [2417, 2418, 2414]
Triangle: [2413, 2419, 2420]
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Triangle: [2422, 2423, 2424]
Triangle: [2426, 2427, 2428]
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Triangle: [2423, 2422, 2435]
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Triangle: [2426, 2423, 2434]
Triangle: [2423, 2426, 2425]
Triangle: [2430, 2427, 2432]
Triangle: [2427, 2430, 2429]
Triangle: [2418, 2437, 2438]
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Triangle: [2467, 2468, 2465]
Triangle: [2461, 2464, 2465]
Triangle: [2461, 2462, 2440]
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Triangle: [2443, 2446, 2445]
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Triangle: [2482, 2481, 2480]
Triangle: [2483, 2486, 2485]
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Triangle: [2481, 2495, 2494]
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Triangle: [2528, 2529, 2554]
Triangle: [2530, 2528, 2555]
Triangle: [2519, 2520, 2532]
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Triangle: [2550, 2549, 2552]
Triangle: [2541, 2540, 2538]
Triangle: [2543, 2542, 2540]
Triangle: [2543, 2533, 2534]
Triangle: [2542, 2534, 2535]
Triangle: [2544, 2545, 2540]
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Triangle: [2549, 2548, 2553]
Triangle: [2557, 2558, 2519]
Triangle: [2518, 2519, 2558]
Triangle: [2538, 2546, 2548]
Triangle: [2539, 2538, 2549]
Triangle: [2551, 2552, 2537]
Triangle: [2547, 2537, 2552]
Triangle: [2555, 2554, 2525]
Triangle: [2556, 2555, 2522]
Triangle: [2526, 2523, 2558]
Triangle: [2559, 2558, 2523]
Triangle: [2563, 2562, 2561]
Triangle: [2567, 2593, 2594]
Triangle: [2595, 2569, 2564]
Triangle: [2571, 2567, 2564]
Triangle: [2570, 2564, 2569]
Triangle: [2573, 2561, 2562]
Triangle: [2576, 2575, 2574]
Triangle: [2563, 2577, 2576]
Triangle: [2596, 2597, 2591]
Triangle: [2579, 2599, 2600]
Triangle: [2583, 2582, 2580]
Triangle: [2583, 2575, 2576]
Triangle: [2582, 2576, 2577]
Triangle: [2584, 2585, 2580]
Triangle: [2601, 2586, 2578]
Triangle: [2597, 2598, 2592]
Triangle: [2568, 2565, 2561]
Triangle: [2560, 2561, 2565]
Triangle: [2578, 2586, 2587]
Triangle: [2579, 2578, 2588]
Triangle: [2594, 2593, 2566]
Triangle: [2595, 2594, 2565]
Triangle: [2589, 2588, 2597]
Triangle: [2588, 2587, 2598]
Triangle: [2581, 2580, 2600]
Triangle: [2585, 2601, 2600]
Triangle: [2602, 2605, 2604]
Triangle: [2606, 2609, 2635]
Triangle: [2637, 2611, 2606]
Triangle: [2613, 2609, 2606]
Triangle: [2612, 2606, 2611]
Triangle: [2615, 2603, 2604]
Triangle: [2618, 2617, 2616]
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Triangle: [3515, 3516, 3517]
Triangle: [3518, 3519, 3520]
Triangle: [3519, 3518, 3523]
Triangle: [3548, 3549, 3525]
Triangle: [3547, 3548, 3524]
Triangle: [3527, 3528, 3516]
Triangle: [3528, 3529, 3530]
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Triangle: [3533, 3532, 3534]
Triangle: [3534, 3536, 3537]
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Triangle: [3536, 3534, 3539]
Triangle: [3532, 3540, 3539]
Triangle: [3515, 3519, 3522]
Triangle: [3519, 3515, 3514]
Triangle: [3545, 3546, 3540]
Triangle: [3544, 3545, 3532]
Triangle: [3543, 3542, 3545]
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Triangle: [3551, 3552, 3553]
Triangle: [3554, 3584, 3585]
Triangle: [3583, 3584, 3554]
Triangle: [3560, 3554, 3557]
Triangle: [3562, 3559, 3554]
Triangle: [3563, 3564, 3552]
Triangle: [3564, 3565, 3566]
Triangle: [3566, 3567, 3553]
Triangle: [3580, 3581, 3570]
Triangle: [3571, 3570, 3572]
Triangle: [3573, 3572, 3574]
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Triangle: [3574, 3576, 3567]
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Triangle: [3570, 3578, 3577]
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Triangle: [3568, 3569, 3581]
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Triangle: [3620, 3621, 3593]
Triangle: [3619, 3620, 3590]
Triangle: [3587, 3588, 3600]
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Triangle: [3650, 3652, 3669]
Triangle: [3670, 3673, 3672]
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Triangle: [3678, 3679, 3674]
Triangle: [3681, 3677, 3674]
Triangle: [3680, 3674, 3679]
Triangle: [3671, 3672, 3684]
Triangle: [3672, 3686, 3685]
Triangle: [3672, 3673, 3687]
Triangle: [3689, 3691, 3690]
Triangle: [3691, 3693, 3692]
Triangle: [3693, 3685, 3686]
Triangle: [3692, 3686, 3687]
Triangle: [3694, 3695, 3690]
Triangle: [3690, 3695, 3696]
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Triangle: [3676, 3670, 3671]
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UV Count: 3
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Face 133
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 138
UV Count: 3
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Face 139
UV Count: 3
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Face 140
UV Count: 3
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Face 141
UV Count: 3
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UV Count: 3
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Face 143
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 227
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Face 228
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Face 229
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Face 231
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Face 235
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Face 237
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UV Count: 3
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Face 240
UV Count: 3
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UV Count: 3
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Face 243
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Face 245
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UV Count: 3
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Face 247
UV Count: 3
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Face 248
UV Count: 3
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Face 249
UV Count: 3
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Face 250
UV Count: 3
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Face 251
UV Count: 3
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Face 252
UV Count: 3
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Face 253
UV Count: 3
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UV Count: 3
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Face 255
UV Count: 3
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Face 256
UV Count: 3
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UV Count: 3
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Face 258
UV Count: 3
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Face 259
UV Count: 3
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Face 260
UV Count: 3
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Face 261
UV Count: 3
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Face 262
UV Count: 3
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UV Count: 3
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Face 264
UV Count: 3
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Face 265
UV Count: 3
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Face 266
UV Count: 3
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Face 267
UV Count: 3
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Face 268
UV Count: 3
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Face 269
UV Count: 3
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Face 270
UV Count: 3
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Face 271
UV Count: 3
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Face 272
UV Count: 3
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Face 273
UV Count: 3
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Face 274
UV Count: 3
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Face 275
UV Count: 3
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Face 276
UV Count: 3
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Face 277
UV Count: 3
  UV <Vector (0.1090, 0.7202)>
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Face 278
UV Count: 3
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Face 279
UV Count: 3
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Face 280
UV Count: 3
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Face 281
UV Count: 3
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Face 282
UV Count: 3
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Face 283
UV Count: 3
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Face 284
UV Count: 3
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Face 285
UV Count: 3
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Face 286
UV Count: 3
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Face 287
UV Count: 3
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Face 288
UV Count: 3
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Face 289
UV Count: 3
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Face 290
UV Count: 3
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Face 291
UV Count: 3
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Face 292
UV Count: 3
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Face 293
UV Count: 3
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Face 294
UV Count: 3
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UV Count: 3
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Face 296
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 301
UV Count: 3
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 305
UV Count: 3
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Face 306
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 309
UV Count: 3
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Face 310
UV Count: 3
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Face 311
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Face 312
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Face 313
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Face 314
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Face 315
UV Count: 3
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Face 317
UV Count: 3
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Face 318
UV Count: 3
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Face 319
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Face 320
UV Count: 3
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Face 321
UV Count: 3
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Face 322
UV Count: 3
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Face 323
UV Count: 3
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Face 324
UV Count: 3
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Face 325
UV Count: 3
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Face 326
UV Count: 3
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Face 327
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Face 328
UV Count: 3
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Face 329
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Face 330
UV Count: 3
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Face 331
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Face 332
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Face 333
UV Count: 3
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Face 334
UV Count: 3
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Face 335
UV Count: 3
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Face 336
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Face 337
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Face 338
UV Count: 3
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Face 339
UV Count: 3
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Face 340
UV Count: 3
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Face 341
UV Count: 3
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Face 342
UV Count: 3
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Face 343
UV Count: 3
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Face 344
UV Count: 3
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Face 345
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Face 346
UV Count: 3
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Face 347
UV Count: 3
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Face 348
UV Count: 3
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Face 349
UV Count: 3
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Face 350
UV Count: 3
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Face 351
UV Count: 3
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Face 352
UV Count: 3
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Face 353
UV Count: 3
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Face 354
UV Count: 3
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Face 355
UV Count: 3
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Face 356
UV Count: 3
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Face 357
UV Count: 3
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Face 358
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Face 361
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Face 362
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Face 363
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Face 364
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Face 366
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Face 368
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Face 371
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Face 375
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Face 380
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Face 381
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Face 382
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Face 383
UV Count: 3
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Face 384
UV Count: 3
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Face 385
UV Count: 3
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Face 386
UV Count: 3
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Face 387
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Face 388
UV Count: 3
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Face 389
UV Count: 3
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Face 390
UV Count: 3
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Face 391
UV Count: 3
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Face 392
UV Count: 3
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Face 393
UV Count: 3
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Face 394
UV Count: 3
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Face 395
UV Count: 3
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Face 396
UV Count: 3
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Face 397
UV Count: 3
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Face 398
UV Count: 3
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Face 399
UV Count: 3
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Face 400
UV Count: 3
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Face 401
UV Count: 3
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Face 402
UV Count: 3
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Face 403
UV Count: 3
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Face 404
UV Count: 3
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Face 405
UV Count: 3
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Face 406
UV Count: 3
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Face 407
UV Count: 3
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Face 408
UV Count: 3
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Face 409
UV Count: 3
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Face 410
UV Count: 3
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Face 411
UV Count: 3
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Face 412
UV Count: 3
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Face 413
UV Count: 3
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Face 414
UV Count: 3
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Face 415
UV Count: 3
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Face 416
UV Count: 3
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Face 417
UV Count: 3
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Face 418
UV Count: 3
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Face 419
UV Count: 3
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Face 420
UV Count: 3
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Face 421
UV Count: 3
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Face 422
UV Count: 3
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Face 423
UV Count: 3
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Face 424
UV Count: 3
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Face 425
UV Count: 3
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Face 426
UV Count: 3
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Face 427
UV Count: 3
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Face 428
UV Count: 3
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Face 429
UV Count: 3
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Face 430
UV Count: 3
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Face 431
UV Count: 3
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Face 432
UV Count: 3
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Face 433
UV Count: 3
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Face 434
UV Count: 3
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Face 435
UV Count: 3
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Face 436
UV Count: 3
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UV Count: 3
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Face 438
UV Count: 3
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UV Count: 3
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Face 440
UV Count: 3
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Face 441
UV Count: 3
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Face 442
UV Count: 3
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Face 443
UV Count: 3
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UV Count: 3
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Face 445
UV Count: 3
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Face 446
UV Count: 3
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Face 447
UV Count: 3
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Face 448
UV Count: 3
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Face 449
UV Count: 3
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Face 450
UV Count: 3
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Face 451
UV Count: 3
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Face 452
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 455
UV Count: 3
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Face 456
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Face 457
UV Count: 3
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Face 458
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Face 460
UV Count: 3
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Face 461
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Face 462
UV Count: 3
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Face 463
UV Count: 3
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Face 464
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Face 465
UV Count: 3
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Face 466
UV Count: 3
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Face 467
UV Count: 3
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Face 468
UV Count: 3
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Face 469
UV Count: 3
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Face 470
UV Count: 3
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Face 471
UV Count: 3
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Face 472
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Face 473
UV Count: 3
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Face 474
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Face 475
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Face 476
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Face 477
UV Count: 3
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Face 478
UV Count: 3
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Face 479
UV Count: 3
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Face 480
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Face 481
UV Count: 3
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Face 482
UV Count: 3
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Face 483
UV Count: 3
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Face 484
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Face 485
UV Count: 3
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Face 486
UV Count: 3
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Face 487
UV Count: 3
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Face 488
UV Count: 3
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Face 489
UV Count: 3
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Face 490
UV Count: 3
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Face 491
UV Count: 3
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Face 492
UV Count: 3
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Face 493
UV Count: 3
  UV <Vector (0.1857, 0.6323)>
  UV <Vector (0.2006, 0.6051)>
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Face 494
UV Count: 3
  UV <Vector (0.2038, 0.6312)>
  UV <Vector (0.1828, 0.6579)>
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Face 495
UV Count: 3
  UV <Vector (0.1920, 0.5765)>
  UV <Vector (0.1659, 0.5594)>
  UV <Vector (0.1770, 0.5823)>
Face 496
UV Count: 3
  UV <Vector (0.1624, 0.5293)>
  UV <Vector (0.1381, 0.5291)>
  UV <Vector (0.1524, 0.5417)>
Face 497
UV Count: 3
  UV <Vector (0.0216, 0.6109)>
  UV <Vector (0.0035, 0.6342)>
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Face 498
UV Count: 3
  UV <Vector (0.1549, 0.7287)>
  UV <Vector (0.1813, 0.7191)>
  UV <Vector (0.1661, 0.7106)>
Face 499
UV Count: 3
  UV <Vector (0.1267, 0.5076)>
  UV <Vector (0.1381, 0.5291)>
  UV <Vector (0.1448, 0.5148)>
Face 500
UV Count: 3
  UV <Vector (0.0880, 0.7733)>
  UV <Vector (0.1072, 0.7586)>
  UV <Vector (0.0912, 0.7592)>
Face 501
UV Count: 3
  UV <Vector (0.0981, 0.7034)>
  UV <Vector (0.0927, 0.6975)>
  UV <Vector (0.0888, 0.7002)>
Face 502
UV Count: 3
  UV <Vector (0.2587, 0.8692)>
  UV <Vector (0.2628, 0.8723)>
  UV <Vector (0.2508, 0.8697)>
Face 503
UV Count: 3
  UV <Vector (0.2508, 0.8697)>
  UV <Vector (0.2696, 0.8953)>
  UV <Vector (0.2384, 0.8871)>
Face 504
UV Count: 3
  UV <Vector (0.0897, 0.6191)>
  UV <Vector (0.0858, 0.6057)>
  UV <Vector (0.0818, 0.6074)>
Face 505
UV Count: 3
  UV <Vector (0.1967, 0.9159)>
  UV <Vector (0.1791, 0.8780)>
  UV <Vector (0.1851, 0.8774)>
Face 506
UV Count: 3
  UV <Vector (0.2301, 0.9592)>
  UV <Vector (0.2732, 0.9540)>
  UV <Vector (0.2661, 0.9763)>
Face 507
UV Count: 3
  UV <Vector (0.2289, 0.9726)>
  UV <Vector (0.2661, 0.9763)>
  UV <Vector (0.2564, 0.9898)>
Face 508
UV Count: 3
  UV <Vector (0.2737, 0.9266)>
  UV <Vector (0.2237, 0.9381)>
  UV <Vector (0.2256, 0.9082)>
Face 509
UV Count: 3
  UV <Vector (0.2238, 0.9819)>
  UV <Vector (0.2564, 0.9898)>
  UV <Vector (0.2426, 0.9968)>
Face 510
UV Count: 3
  UV <Vector (0.2249, 0.9930)>
  UV <Vector (0.2238, 0.9819)>
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Face 511
UV Count: 3
  UV <Vector (0.2068, 0.9528)>
  UV <Vector (0.1723, 0.9495)>
  UV <Vector (0.1946, 0.9410)>
Face 512
UV Count: 3
  UV <Vector (0.2049, 0.9843)>
  UV <Vector (0.2197, 0.9787)>
  UV <Vector (0.2249, 0.9930)>
Face 513
UV Count: 3
  UV <Vector (0.1853, 0.9684)>
  UV <Vector (0.2115, 0.9697)>
  UV <Vector (0.2049, 0.9843)>
Face 514
UV Count: 3
  UV <Vector (0.1946, 0.9410)>
  UV <Vector (0.1702, 0.9189)>
  UV <Vector (0.1967, 0.9159)>
Face 515
UV Count: 3
  UV <Vector (0.2737, 0.9266)>
  UV <Vector (0.2384, 0.8871)>
  UV <Vector (0.2696, 0.8953)>
Face 516
UV Count: 3
  UV <Vector (0.1131, 0.7038)>
  UV <Vector (0.1247, 0.7031)>
  UV <Vector (0.1163, 0.6999)>
Face 517
UV Count: 3
  UV <Vector (0.4622, 0.5174)>
  UV <Vector (0.4367, 0.5274)>
  UV <Vector (0.4467, 0.5193)>
Face 518
UV Count: 3
  UV <Vector (0.4433, 0.7424)>
  UV <Vector (0.4736, 0.7434)>
  UV <Vector (0.4587, 0.7470)>
Face 519
UV Count: 3
  UV <Vector (0.1187, 0.7081)>
  UV <Vector (0.1110, 0.7117)>
  UV <Vector (0.1248, 0.7145)>
Face 520
UV Count: 3
  UV <Vector (0.1271, 0.6206)>
  UV <Vector (0.1213, 0.6194)>
  UV <Vector (0.1198, 0.6218)>
Face 521
UV Count: 3
  UV <Vector (0.1271, 0.6206)>
  UV <Vector (0.1203, 0.6265)>
  UV <Vector (0.1280, 0.6212)>
Face 522
UV Count: 3
  UV <Vector (0.1298, 0.6211)>
  UV <Vector (0.1224, 0.6273)>
  UV <Vector (0.1314, 0.6214)>
Face 523
UV Count: 3
  UV <Vector (0.1175, 0.6338)>
  UV <Vector (0.1203, 0.6265)>
  UV <Vector (0.1134, 0.6310)>
Face 524
UV Count: 3
  UV <Vector (0.1851, 0.8774)>
  UV <Vector (0.1939, 0.8694)>
  UV <Vector (0.2091, 0.8755)>
Face 525
UV Count: 3
  UV <Vector (0.1081, 0.6975)>
  UV <Vector (0.1056, 0.7008)>
  UV <Vector (0.1095, 0.7012)>
Face 526
UV Count: 3
  UV <Vector (0.0922, 0.6393)>
  UV <Vector (0.0959, 0.6272)>
  UV <Vector (0.0904, 0.6277)>
Face 527
UV Count: 3
  UV <Vector (0.1134, 0.6436)>
  UV <Vector (0.1049, 0.6308)>
  UV <Vector (0.1028, 0.6439)>
Face 528
UV Count: 3
  UV <Vector (0.0300, 0.8328)>
  UV <Vector (0.0274, 0.8265)>
  UV <Vector (0.0277, 0.8325)>
Face 529
UV Count: 3
  UV <Vector (0.0262, 0.8230)>
  UV <Vector (0.0300, 0.8262)>
  UV <Vector (0.0290, 0.8224)>
Face 530
UV Count: 3
  UV <Vector (0.0365, 0.8228)>
  UV <Vector (0.0300, 0.8262)>
  UV <Vector (0.0364, 0.8260)>
Face 531
UV Count: 3
  UV <Vector (0.0288, 0.8164)>
  UV <Vector (0.0262, 0.8230)>
  UV <Vector (0.0290, 0.8224)>
Face 532
UV Count: 3
  UV <Vector (0.0216, 0.8271)>
  UV <Vector (0.0274, 0.8265)>
  UV <Vector (0.0262, 0.8230)>
Face 533
UV Count: 3
  UV <Vector (0.0271, 0.8124)>
  UV <Vector (0.0288, 0.8164)>
  UV <Vector (0.0298, 0.8127)>
Face 534
UV Count: 3
  UV <Vector (0.0364, 0.8159)>
  UV <Vector (0.0298, 0.8127)>
  UV <Vector (0.0288, 0.8164)>
Face 535
UV Count: 3
  UV <Vector (0.0364, 0.8260)>
  UV <Vector (0.0300, 0.8328)>
  UV <Vector (0.0359, 0.8323)>
Face 536
UV Count: 3
  UV <Vector (0.0746, 0.8241)>
  UV <Vector (0.0364, 0.8260)>
  UV <Vector (0.0746, 0.8275)>
Face 537
UV Count: 3
  UV <Vector (0.0364, 0.8159)>
  UV <Vector (0.0746, 0.8241)>
  UV <Vector (0.0757, 0.8177)>
Face 538
UV Count: 3
  UV <Vector (0.0834, 0.8287)>
  UV <Vector (0.0746, 0.8241)>
  UV <Vector (0.0746, 0.8275)>
Face 539
UV Count: 3
  UV <Vector (0.0757, 0.8177)>
  UV <Vector (0.0835, 0.8251)>
  UV <Vector (0.0850, 0.8188)>
Face 540
UV Count: 3
  UV <Vector (0.0365, 0.8125)>
  UV <Vector (0.0757, 0.8177)>
  UV <Vector (0.0769, 0.8142)>
Face 541
UV Count: 3
  UV <Vector (0.0288, 0.8164)>
  UV <Vector (0.0365, 0.8228)>
  UV <Vector (0.0364, 0.8159)>
Face 542
UV Count: 3
  UV <Vector (0.0746, 0.8275)>
  UV <Vector (0.0359, 0.8323)>
  UV <Vector (0.0755, 0.8335)>
Face 543
UV Count: 3
  UV <Vector (0.0834, 0.8348)>
  UV <Vector (0.0866, 0.8293)>
  UV <Vector (0.0834, 0.8287)>
Face 544
UV Count: 3
  UV <Vector (0.0850, 0.8188)>
  UV <Vector (0.0894, 0.8155)>
  UV <Vector (0.0856, 0.8145)>
Face 545
UV Count: 3
  UV <Vector (0.0892, 0.8192)>
  UV <Vector (0.0911, 0.8252)>
  UV <Vector (0.0926, 0.8192)>
Face 546
UV Count: 3
  UV <Vector (0.0835, 0.8251)>
  UV <Vector (0.0892, 0.8192)>
  UV <Vector (0.0850, 0.8188)>
Face 547
UV Count: 3
  UV <Vector (0.0835, 0.8251)>
  UV <Vector (0.0866, 0.8293)>
  UV <Vector (0.0878, 0.8255)>
Face 548
UV Count: 3
  UV <Vector (0.0757, 0.8177)>
  UV <Vector (0.0856, 0.8145)>
  UV <Vector (0.0769, 0.8142)>
Face 549
UV Count: 3
  UV <Vector (0.0834, 0.8287)>
  UV <Vector (0.0755, 0.8335)>
  UV <Vector (0.0834, 0.8348)>
Face 550
UV Count: 3
  UV <Vector (0.0760, 0.9703)>
  UV <Vector (0.0808, 0.9766)>
  UV <Vector (0.0814, 0.9715)>
Face 551
UV Count: 3
  UV <Vector (0.0832, 0.9630)>
  UV <Vector (0.0856, 0.9688)>
  UV <Vector (0.0863, 0.9637)>
Face 552
UV Count: 3
  UV <Vector (0.0837, 0.9598)>
  UV <Vector (0.0783, 0.9617)>
  UV <Vector (0.0832, 0.9630)>
Face 553
UV Count: 3
  UV <Vector (0.0691, 0.9617)>
  UV <Vector (0.0781, 0.9593)>
  UV <Vector (0.0689, 0.9587)>
Face 554
UV Count: 3
  UV <Vector (0.0832, 0.9630)>
  UV <Vector (0.0767, 0.9674)>
  UV <Vector (0.0823, 0.9681)>
Face 555
UV Count: 3
  UV <Vector (0.0686, 0.9667)>
  UV <Vector (0.0783, 0.9617)>
  UV <Vector (0.0691, 0.9617)>
Face 556
UV Count: 3
  UV <Vector (0.0691, 0.9617)>
  UV <Vector (0.0543, 0.9658)>
  UV <Vector (0.0686, 0.9667)>
Face 557
UV Count: 3
  UV <Vector (0.0543, 0.9604)>
  UV <Vector (0.0422, 0.9658)>
  UV <Vector (0.0543, 0.9658)>
Face 558
UV Count: 3
  UV <Vector (0.0422, 0.9658)>
  UV <Vector (0.0286, 0.9691)>
  UV <Vector (0.0425, 0.9680)>
Face 559
UV Count: 3
  UV <Vector (0.0293, 0.9652)>
  UV <Vector (0.0233, 0.9681)>
  UV <Vector (0.0286, 0.9691)>
Face 560
UV Count: 3
  UV <Vector (0.0286, 0.9691)>
  UV <Vector (0.0422, 0.9738)>
  UV <Vector (0.0425, 0.9680)>
Face 561
UV Count: 3
  UV <Vector (0.0415, 0.9602)>
  UV <Vector (0.0280, 0.9563)>
  UV <Vector (0.0285, 0.9598)>
Face 562
UV Count: 3
  UV <Vector (0.0415, 0.9602)>
  UV <Vector (0.0293, 0.9652)>
  UV <Vector (0.0422, 0.9658)>
Face 563
UV Count: 3
  UV <Vector (0.0425, 0.9680)>
  UV <Vector (0.0543, 0.9658)>
  UV <Vector (0.0422, 0.9658)>
Face 564
UV Count: 3
  UV <Vector (0.0675, 0.9750)>
  UV <Vector (0.0546, 0.9683)>
  UV <Vector (0.0541, 0.9741)>
Face 565
UV Count: 3
  UV <Vector (0.0756, 0.9761)>
  UV <Vector (0.0678, 0.9694)>
  UV <Vector (0.0675, 0.9750)>
Face 566
UV Count: 3
  UV <Vector (0.0543, 0.9658)>
  UV <Vector (0.0678, 0.9694)>
  UV <Vector (0.0686, 0.9667)>
Face 567
UV Count: 3
  UV <Vector (0.0686, 0.9667)>
  UV <Vector (0.0760, 0.9703)>
  UV <Vector (0.0767, 0.9674)>
Face 568
UV Count: 3
  UV <Vector (0.0689, 0.9587)>
  UV <Vector (0.0543, 0.9604)>
  UV <Vector (0.0691, 0.9617)>
Face 569
UV Count: 3
  UV <Vector (0.0422, 0.9579)>
  UV <Vector (0.0543, 0.9604)>
  UV <Vector (0.0548, 0.9581)>
Face 570
UV Count: 3
  UV <Vector (0.0425, 0.9680)>
  UV <Vector (0.0541, 0.9741)>
  UV <Vector (0.0546, 0.9683)>
Face 571
UV Count: 3
  UV <Vector (0.0814, 0.9715)>
  UV <Vector (0.0767, 0.9674)>
  UV <Vector (0.0760, 0.9703)>
Face 572
UV Count: 3
  UV <Vector (0.1541, 0.8224)>
  UV <Vector (0.1576, 0.8270)>
  UV <Vector (0.1600, 0.8226)>
Face 573
UV Count: 3
  UV <Vector (0.1576, 0.8270)>
  UV <Vector (0.1527, 0.8312)>
  UV <Vector (0.1577, 0.8300)>
Face 574
UV Count: 3
  UV <Vector (0.1428, 0.8316)>
  UV <Vector (0.1528, 0.8274)>
  UV <Vector (0.1424, 0.8281)>
Face 575
UV Count: 3
  UV <Vector (0.1577, 0.8300)>
  UV <Vector (0.1552, 0.8355)>
  UV <Vector (0.1606, 0.8346)>
Face 576
UV Count: 3
  UV <Vector (0.1450, 0.8366)>
  UV <Vector (0.1527, 0.8312)>
  UV <Vector (0.1428, 0.8316)>
Face 577
UV Count: 3
  UV <Vector (0.1428, 0.8316)>
  UV <Vector (0.1328, 0.8372)>
  UV <Vector (0.1450, 0.8366)>
Face 578
UV Count: 3
  UV <Vector (0.1319, 0.8321)>
  UV <Vector (0.1172, 0.8278)>
  UV <Vector (0.1175, 0.8317)>
Face 579
UV Count: 3
  UV <Vector (0.1172, 0.8278)>
  UV <Vector (0.1320, 0.8228)>
  UV <Vector (0.1170, 0.8221)>
Face 580
UV Count: 3
  UV <Vector (0.1424, 0.8281)>
  UV <Vector (0.1319, 0.8321)>
  UV <Vector (0.1428, 0.8316)>
Face 581
UV Count: 3
  UV <Vector (0.1320, 0.8228)>
  UV <Vector (0.1424, 0.8281)>
  UV <Vector (0.1438, 0.8226)>
Face 582
UV Count: 3
  UV <Vector (0.1328, 0.8372)>
  UV <Vector (0.1449, 0.8405)>
  UV <Vector (0.1450, 0.8366)>
Face 583
UV Count: 3
  UV <Vector (0.1450, 0.8366)>
  UV <Vector (0.1561, 0.8394)>
  UV <Vector (0.1552, 0.8355)>
Face 584
UV Count: 3
  UV <Vector (0.1528, 0.8274)>
  UV <Vector (0.1438, 0.8226)>
  UV <Vector (0.1424, 0.8281)>
Face 585
UV Count: 3
  UV <Vector (0.1328, 0.8372)>
  UV <Vector (0.1162, 0.8407)>
  UV <Vector (0.1323, 0.8407)>
Face 586
UV Count: 3
  UV <Vector (0.1074, 0.8306)>
  UV <Vector (0.1169, 0.8367)>
  UV <Vector (0.1175, 0.8317)>
Face 587
UV Count: 3
  UV <Vector (0.1010, 0.8289)>
  UV <Vector (0.1064, 0.8352)>
  UV <Vector (0.1074, 0.8306)>
Face 588
UV Count: 3
  UV <Vector (0.1169, 0.8367)>
  UV <Vector (0.1052, 0.8385)>
  UV <Vector (0.1162, 0.8407)>
Face 589
UV Count: 3
  UV <Vector (0.1064, 0.8352)>
  UV <Vector (0.1005, 0.8380)>
  UV <Vector (0.1052, 0.8385)>
Face 590
UV Count: 3
  UV <Vector (0.1175, 0.8317)>
  UV <Vector (0.1328, 0.8372)>
  UV <Vector (0.1319, 0.8321)>
Face 591
UV Count: 3
  UV <Vector (0.1175, 0.8317)>
  UV <Vector (0.1072, 0.8271)>
  UV <Vector (0.1074, 0.8306)>
Face 592
UV Count: 3
  UV <Vector (0.1072, 0.8271)>
  UV <Vector (0.1170, 0.8221)>
  UV <Vector (0.1074, 0.8219)>
Face 593
UV Count: 3
  UV <Vector (0.1606, 0.8346)>
  UV <Vector (0.1561, 0.8394)>
  UV <Vector (0.1623, 0.8377)>
Face 594
UV Count: 3
  UV <Vector (0.1577, 0.8300)>
  UV <Vector (0.1625, 0.8258)>
  UV <Vector (0.1576, 0.8270)>
Face 595
UV Count: 3
  UV <Vector (0.1074, 0.8306)>
  UV <Vector (0.1032, 0.8260)>
  UV <Vector (0.1010, 0.8289)>
Face 596
UV Count: 3
  UV <Vector (0.1010, 0.8289)>
  UV <Vector (0.0967, 0.8324)>
  UV <Vector (0.0996, 0.8342)>
Face 597
UV Count: 3
  UV <Vector (0.1032, 0.8260)>
  UV <Vector (0.1074, 0.8219)>
  UV <Vector (0.1036, 0.8213)>
Face 598
UV Count: 3
  UV <Vector (0.1017, 0.9011)>
  UV <Vector (0.1070, 0.8964)>
  UV <Vector (0.1017, 0.8956)>
Face 599
UV Count: 3
  UV <Vector (0.1152, 0.9036)>
  UV <Vector (0.1070, 0.8964)>
  UV <Vector (0.1068, 0.9025)>
Face 600
UV Count: 3
  UV <Vector (0.1143, 0.9128)>
  UV <Vector (0.1041, 0.9154)>
  UV <Vector (0.1137, 0.9163)>
Face 601
UV Count: 3
  UV <Vector (0.0982, 0.9105)>
  UV <Vector (0.1055, 0.9061)>
  UV <Vector (0.0995, 0.9050)>
Face 602
UV Count: 3
  UV <Vector (0.1055, 0.9061)>
  UV <Vector (0.1017, 0.9011)>
  UV <Vector (0.0995, 0.9050)>
Face 603
UV Count: 3
  UV <Vector (0.1152, 0.9076)>
  UV <Vector (0.1068, 0.9025)>
  UV <Vector (0.1055, 0.9061)>
Face 604
UV Count: 3
  UV <Vector (0.1290, 0.9083)>
  UV <Vector (0.1152, 0.9036)>
  UV <Vector (0.1152, 0.9076)>
Face 605
UV Count: 3
  UV <Vector (0.1290, 0.9083)>
  UV <Vector (0.1143, 0.9128)>
  UV <Vector (0.1287, 0.9135)>
Face 606
UV Count: 3
  UV <Vector (0.1041, 0.9117)>
  UV <Vector (0.1152, 0.9076)>
  UV <Vector (0.1055, 0.9061)>
Face 607
UV Count: 3
  UV <Vector (0.1137, 0.9163)>
  UV <Vector (0.1287, 0.9135)>
  UV <Vector (0.1143, 0.9128)>
Face 608
UV Count: 3
  UV <Vector (0.1287, 0.9135)>
  UV <Vector (0.1440, 0.9163)>
  UV <Vector (0.1441, 0.9129)>
Face 609
UV Count: 3
  UV <Vector (0.1428, 0.9038)>
  UV <Vector (0.1550, 0.8986)>
  UV <Vector (0.1431, 0.8983)>
Face 610
UV Count: 3
  UV <Vector (0.1428, 0.9038)>
  UV <Vector (0.1287, 0.8994)>
  UV <Vector (0.1286, 0.9046)>
Face 611
UV Count: 3
  UV <Vector (0.1440, 0.9163)>
  UV <Vector (0.1556, 0.9125)>
  UV <Vector (0.1441, 0.9129)>
Face 612
UV Count: 3
  UV <Vector (0.1431, 0.9077)>
  UV <Vector (0.1287, 0.9135)>
  UV <Vector (0.1441, 0.9129)>
Face 613
UV Count: 3
  UV <Vector (0.1286, 0.9046)>
  UV <Vector (0.1155, 0.8979)>
  UV <Vector (0.1152, 0.9036)>
Face 614
UV Count: 3
  UV <Vector (0.0953, 0.9047)>
  UV <Vector (0.0982, 0.9105)>
  UV <Vector (0.0995, 0.9050)>
Face 615
UV Count: 3
  UV <Vector (0.1041, 0.9117)>
  UV <Vector (0.0985, 0.9141)>
  UV <Vector (0.1041, 0.9154)>
Face 616
UV Count: 3
  UV <Vector (0.1431, 0.9077)>
  UV <Vector (0.1556, 0.9125)>
  UV <Vector (0.1540, 0.9073)>
Face 617
UV Count: 3
  UV <Vector (0.1540, 0.9073)>
  UV <Vector (0.1428, 0.9038)>
  UV <Vector (0.1431, 0.9077)>
Face 618
UV Count: 3
  UV <Vector (0.1540, 0.9073)>
  UV <Vector (0.1602, 0.9041)>
  UV <Vector (0.1546, 0.9037)>
Face 619
UV Count: 3
  UV <Vector (0.0446, 0.9117)>
  UV <Vector (0.0281, 0.9063)>
  UV <Vector (0.0268, 0.9110)>
Face 620
UV Count: 3
  UV <Vector (0.0272, 0.9033)>
  UV <Vector (0.0235, 0.9082)>
  UV <Vector (0.0281, 0.9063)>
Face 621
UV Count: 3
  UV <Vector (0.0272, 0.9033)>
  UV <Vector (0.0444, 0.8971)>
  UV <Vector (0.0257, 0.8981)>
Face 622
UV Count: 3
  UV <Vector (0.0446, 0.9022)>
  UV <Vector (0.0651, 0.8974)>
  UV <Vector (0.0444, 0.8971)>
Face 623
UV Count: 3
  UV <Vector (0.0726, 0.9032)>
  UV <Vector (0.0651, 0.8974)>
  UV <Vector (0.0648, 0.9029)>
Face 624
UV Count: 3
  UV <Vector (0.0715, 0.9073)>
  UV <Vector (0.0648, 0.9029)>
  UV <Vector (0.0640, 0.9065)>
Face 625
UV Count: 3
  UV <Vector (0.0639, 0.9127)>
  UV <Vector (0.0447, 0.9060)>
  UV <Vector (0.0446, 0.9117)>
Face 626
UV Count: 3
  UV <Vector (0.0446, 0.9022)>
  UV <Vector (0.0281, 0.9063)>
  UV <Vector (0.0447, 0.9060)>
Face 627
UV Count: 3
  UV <Vector (0.0640, 0.9065)>
  UV <Vector (0.0446, 0.9022)>
  UV <Vector (0.0447, 0.9060)>
Face 628
UV Count: 3
  UV <Vector (0.0444, 0.8971)>
  UV <Vector (0.0259, 0.8949)>
  UV <Vector (0.0257, 0.8981)>
Face 629
UV Count: 3
  UV <Vector (0.0444, 0.8971)>
  UV <Vector (0.0649, 0.8939)>
  UV <Vector (0.0443, 0.8933)>
Face 630
UV Count: 3
  UV <Vector (0.0734, 0.8945)>
  UV <Vector (0.0651, 0.8974)>
  UV <Vector (0.0733, 0.8977)>
Face 631
UV Count: 3
  UV <Vector (0.0779, 0.8953)>
  UV <Vector (0.0733, 0.8977)>
  UV <Vector (0.0775, 0.8988)>
Face 632
UV Count: 3
  UV <Vector (0.0733, 0.8977)>
  UV <Vector (0.0764, 0.9041)>
  UV <Vector (0.0775, 0.8988)>
Face 633
UV Count: 3
  UV <Vector (0.0707, 0.9136)>
  UV <Vector (0.0640, 0.9065)>
  UV <Vector (0.0639, 0.9127)>
Face 634
UV Count: 3
  UV <Vector (0.0726, 0.9032)>
  UV <Vector (0.0747, 0.9077)>
  UV <Vector (0.0764, 0.9041)>
Face 635
UV Count: 3
  UV <Vector (0.0781, 0.9087)>
  UV <Vector (0.0764, 0.9041)>
  UV <Vector (0.0747, 0.9077)>
Face 636
UV Count: 3
  UV <Vector (0.0803, 0.9052)>
  UV <Vector (0.0847, 0.9013)>
  UV <Vector (0.0813, 0.8996)>
Face 637
UV Count: 3
  UV <Vector (0.0781, 0.9087)>
  UV <Vector (0.0741, 0.9138)>
  UV <Vector (0.0780, 0.9139)>
Face 638
UV Count: 3
  UV <Vector (0.0775, 0.8988)>
  UV <Vector (0.0823, 0.8955)>
  UV <Vector (0.0779, 0.8953)>
Face 639
UV Count: 3
  UV <Vector (0.0764, 0.9041)>
  UV <Vector (0.0813, 0.8996)>
  UV <Vector (0.0775, 0.8988)>
Face 640
UV Count: 3
  UV <Vector (0.0747, 0.9077)>
  UV <Vector (0.0707, 0.9136)>
  UV <Vector (0.0741, 0.9138)>
Face 641
UV Count: 3
  UV <Vector (0.1209, 0.9359)>
  UV <Vector (0.1011, 0.9412)>
  UV <Vector (0.1208, 0.9416)>
Face 642
UV Count: 3
  UV <Vector (0.1383, 0.9365)>
  UV <Vector (0.1208, 0.9416)>
  UV <Vector (0.1383, 0.9420)>
Face 643
UV Count: 3
  UV <Vector (0.1389, 0.9231)>
  UV <Vector (0.1205, 0.9271)>
  UV <Vector (0.1390, 0.9268)>
Face 644
UV Count: 3
  UV <Vector (0.1009, 0.9254)>
  UV <Vector (0.1205, 0.9271)>
  UV <Vector (0.1205, 0.9234)>
Face 645
UV Count: 3
  UV <Vector (0.0944, 0.9335)>
  UV <Vector (0.1003, 0.9358)>
  UV <Vector (0.0993, 0.9329)>
Face 646
UV Count: 3
  UV <Vector (0.0992, 0.9279)>
  UV <Vector (0.1209, 0.9326)>
  UV <Vector (0.1205, 0.9271)>
Face 647
UV Count: 3
  UV <Vector (0.1205, 0.9271)>
  UV <Vector (0.1385, 0.9328)>
  UV <Vector (0.1390, 0.9268)>
Face 648
UV Count: 3
  UV <Vector (0.1390, 0.9268)>
  UV <Vector (0.1464, 0.9332)>
  UV <Vector (0.1474, 0.9275)>
Face 649
UV Count: 3
  UV <Vector (0.1516, 0.9338)>
  UV <Vector (0.1474, 0.9275)>
  UV <Vector (0.1464, 0.9332)>
Face 650
UV Count: 3
  UV <Vector (0.1547, 0.9342)>
  UV <Vector (0.1527, 0.9284)>
  UV <Vector (0.1516, 0.9338)>
Face 651
UV Count: 3
  UV <Vector (0.1474, 0.9275)>
  UV <Vector (0.1535, 0.9238)>
  UV <Vector (0.1477, 0.9239)>
Face 652
UV Count: 3
  UV <Vector (0.1527, 0.9284)>
  UV <Vector (0.1566, 0.9255)>
  UV <Vector (0.1535, 0.9238)>
Face 653
UV Count: 3
  UV <Vector (0.1586, 0.9305)>
  UV <Vector (0.1547, 0.9342)>
  UV <Vector (0.1574, 0.9349)>
Face 654
UV Count: 3
  UV <Vector (0.1516, 0.9338)>
  UV <Vector (0.1543, 0.9377)>
  UV <Vector (0.1547, 0.9342)>
Face 655
UV Count: 3
  UV <Vector (0.1464, 0.9332)>
  UV <Vector (0.1512, 0.9377)>
  UV <Vector (0.1516, 0.9338)>
Face 656
UV Count: 3
  UV <Vector (0.1461, 0.9368)>
  UV <Vector (0.1511, 0.9429)>
  UV <Vector (0.1512, 0.9377)>
Face 657
UV Count: 3
  UV <Vector (0.1461, 0.9368)>
  UV <Vector (0.1383, 0.9420)>
  UV <Vector (0.1459, 0.9429)>
Face 658
UV Count: 3
  UV <Vector (0.1385, 0.9328)>
  UV <Vector (0.1461, 0.9368)>
  UV <Vector (0.1464, 0.9332)>
Face 659
UV Count: 3
  UV <Vector (0.1390, 0.9268)>
  UV <Vector (0.1477, 0.9239)>
  UV <Vector (0.1389, 0.9231)>
Face 660
UV Count: 3
  UV <Vector (0.1383, 0.9365)>
  UV <Vector (0.1209, 0.9326)>
  UV <Vector (0.1209, 0.9359)>
Face 661
UV Count: 3
  UV <Vector (0.1209, 0.9326)>
  UV <Vector (0.1003, 0.9358)>
  UV <Vector (0.1209, 0.9359)>
Face 662
UV Count: 3
  UV <Vector (0.0699, 0.8738)>
  UV <Vector (0.0755, 0.8680)>
  UV <Vector (0.0688, 0.8684)>
Face 663
UV Count: 3
  UV <Vector (0.0808, 0.8739)>
  UV <Vector (0.0746, 0.8731)>
  UV <Vector (0.0760, 0.8762)>
Face 664
UV Count: 3
  UV <Vector (0.0777, 0.8818)>
  UV <Vector (0.0702, 0.8774)>
  UV <Vector (0.0705, 0.8828)>
Face 665
UV Count: 3
  UV <Vector (0.0705, 0.8828)>
  UV <Vector (0.0611, 0.8782)>
  UV <Vector (0.0610, 0.8840)>
Face 666
UV Count: 3
  UV <Vector (0.0610, 0.8840)>
  UV <Vector (0.0443, 0.8783)>
  UV <Vector (0.0442, 0.8837)>
Face 667
UV Count: 3
  UV <Vector (0.0357, 0.8774)>
  UV <Vector (0.0442, 0.8837)>
  UV <Vector (0.0443, 0.8783)>
Face 668
UV Count: 3
  UV <Vector (0.0614, 0.8873)>
  UV <Vector (0.0442, 0.8837)>
  UV <Vector (0.0439, 0.8877)>
Face 669
UV Count: 3
  UV <Vector (0.0616, 0.8741)>
  UV <Vector (0.0452, 0.8691)>
  UV <Vector (0.0447, 0.8744)>
Face 670
UV Count: 3
  UV <Vector (0.0610, 0.8840)>
  UV <Vector (0.0711, 0.8857)>
  UV <Vector (0.0705, 0.8828)>
Face 671
UV Count: 3
  UV <Vector (0.0616, 0.8741)>
  UV <Vector (0.0688, 0.8684)>
  UV <Vector (0.0611, 0.8681)>
Face 672
UV Count: 3
  UV <Vector (0.0699, 0.8738)>
  UV <Vector (0.0611, 0.8782)>
  UV <Vector (0.0702, 0.8774)>
Face 673
UV Count: 3
  UV <Vector (0.0443, 0.8783)>
  UV <Vector (0.0616, 0.8741)>
  UV <Vector (0.0447, 0.8744)>
Face 674
UV Count: 3
  UV <Vector (0.0705, 0.8828)>
  UV <Vector (0.0787, 0.8858)>
  UV <Vector (0.0777, 0.8818)>
Face 675
UV Count: 3
  UV <Vector (0.0452, 0.8691)>
  UV <Vector (0.0361, 0.8737)>
  UV <Vector (0.0447, 0.8744)>
Face 676
UV Count: 3
  UV <Vector (0.0275, 0.8731)>
  UV <Vector (0.0363, 0.8683)>
  UV <Vector (0.0274, 0.8675)>
Face 677
UV Count: 3
  UV <Vector (0.0219, 0.8819)>
  UV <Vector (0.0270, 0.8766)>
  UV <Vector (0.0234, 0.8765)>
Face 678
UV Count: 3
  UV <Vector (0.0275, 0.8731)>
  UV <Vector (0.0357, 0.8774)>
  UV <Vector (0.0361, 0.8737)>
Face 679
UV Count: 3
  UV <Vector (0.0351, 0.8830)>
  UV <Vector (0.0270, 0.8766)>
  UV <Vector (0.0259, 0.8823)>
Face 680
UV Count: 3
  UV <Vector (0.0351, 0.8830)>
  UV <Vector (0.0258, 0.8864)>
  UV <Vector (0.0348, 0.8870)>
Face 681
UV Count: 3
  UV <Vector (0.0442, 0.8837)>
  UV <Vector (0.0348, 0.8870)>
  UV <Vector (0.0439, 0.8877)>
Face 682
UV Count: 3
  UV <Vector (0.0443, 0.8783)>
  UV <Vector (0.0361, 0.8737)>
  UV <Vector (0.0357, 0.8774)>
Face 683
UV Count: 3
  UV <Vector (0.0702, 0.8774)>
  UV <Vector (0.0746, 0.8731)>
  UV <Vector (0.0699, 0.8738)>
Face 684
UV Count: 3
  UV <Vector (0.0962, 0.9599)>
  UV <Vector (0.1022, 0.9552)>
  UV <Vector (0.0954, 0.9554)>
Face 685
UV Count: 3
  UV <Vector (0.1173, 0.9652)>
  UV <Vector (0.1031, 0.9603)>
  UV <Vector (0.1033, 0.9643)>
Face 686
UV Count: 3
  UV <Vector (0.0961, 0.9633)>
  UV <Vector (0.1017, 0.9694)>
  UV <Vector (0.1033, 0.9643)>
Face 687
UV Count: 3
  UV <Vector (0.1033, 0.9643)>
  UV <Vector (0.1174, 0.9700)>
  UV <Vector (0.1173, 0.9652)>
Face 688
UV Count: 3
  UV <Vector (0.1173, 0.9652)>
  UV <Vector (0.1372, 0.9697)>
  UV <Vector (0.1368, 0.9650)>
Face 689
UV Count: 3
  UV <Vector (0.1368, 0.9650)>
  UV <Vector (0.1450, 0.9687)>
  UV <Vector (0.1442, 0.9643)>
Face 690
UV Count: 3
  UV <Vector (0.1442, 0.9643)>
  UV <Vector (0.1512, 0.9678)>
  UV <Vector (0.1497, 0.9636)>
Face 691
UV Count: 3
  UV <Vector (0.1563, 0.9670)>
  UV <Vector (0.1497, 0.9636)>
  UV <Vector (0.1512, 0.9678)>
Face 692
UV Count: 3
  UV <Vector (0.1498, 0.9592)>
  UV <Vector (0.1546, 0.9620)>
  UV <Vector (0.1547, 0.9585)>
Face 693
UV Count: 3
  UV <Vector (0.1498, 0.9592)>
  UV <Vector (0.1537, 0.9539)>
  UV <Vector (0.1495, 0.9542)>
Face 694
UV Count: 3
  UV <Vector (0.1563, 0.9670)>
  UV <Vector (0.1525, 0.9718)>
  UV <Vector (0.1568, 0.9706)>
Face 695
UV Count: 3
  UV <Vector (0.1546, 0.9620)>
  UV <Vector (0.1593, 0.9591)>
  UV <Vector (0.1547, 0.9585)>
Face 696
UV Count: 3
  UV <Vector (0.1442, 0.9643)>
  UV <Vector (0.1498, 0.9592)>
  UV <Vector (0.1446, 0.9599)>
Face 697
UV Count: 3
  UV <Vector (0.1446, 0.9599)>
  UV <Vector (0.1495, 0.9542)>
  UV <Vector (0.1442, 0.9549)>
Face 698
UV Count: 3
  UV <Vector (0.1450, 0.9687)>
  UV <Vector (0.1525, 0.9718)>
  UV <Vector (0.1512, 0.9678)>
Face 699
UV Count: 3
  UV <Vector (0.1462, 0.9730)>
  UV <Vector (0.1372, 0.9697)>
  UV <Vector (0.1375, 0.9740)>
Face 700
UV Count: 3
  UV <Vector (0.1442, 0.9549)>
  UV <Vector (0.1367, 0.9604)>
  UV <Vector (0.1446, 0.9599)>
Face 701
UV Count: 3
  UV <Vector (0.1367, 0.9604)>
  UV <Vector (0.1178, 0.9563)>
  UV <Vector (0.1173, 0.9611)>
Face 702
UV Count: 3
  UV <Vector (0.1031, 0.9603)>
  UV <Vector (0.1178, 0.9563)>
  UV <Vector (0.1022, 0.9552)>
Face 703
UV Count: 3
  UV <Vector (0.1017, 0.9694)>
  UV <Vector (0.0936, 0.9710)>
  UV <Vector (0.1007, 0.9729)>
Face 704
UV Count: 3
  UV <Vector (0.1174, 0.9700)>
  UV <Vector (0.1007, 0.9729)>
  UV <Vector (0.1172, 0.9740)>
Face 705
UV Count: 3
  UV <Vector (0.1368, 0.9650)>
  UV <Vector (0.1173, 0.9611)>
  UV <Vector (0.1173, 0.9652)>
Face 706
UV Count: 3
  UV <Vector (0.1372, 0.9697)>
  UV <Vector (0.1172, 0.9740)>
  UV <Vector (0.1375, 0.9740)>
Face 707
UV Count: 3
  UV <Vector (0.1368, 0.9650)>
  UV <Vector (0.1446, 0.9599)>
  UV <Vector (0.1367, 0.9604)>
Face 708
UV Count: 3
  UV <Vector (0.0938, 0.9680)>
  UV <Vector (0.0930, 0.9632)>
  UV <Vector (0.0912, 0.9673)>
Face 709
UV Count: 3
  UV <Vector (0.0962, 0.9599)>
  UV <Vector (0.1033, 0.9643)>
  UV <Vector (0.1031, 0.9603)>
Face 710
UV Count: 3
  UV <Vector (0.0757, 0.9187)>
  UV <Vector (0.0796, 0.9239)>
  UV <Vector (0.0787, 0.9186)>
Face 711
UV Count: 3
  UV <Vector (0.0697, 0.9290)>
  UV <Vector (0.0761, 0.9247)>
  UV <Vector (0.0698, 0.9247)>
Face 712
UV Count: 3
  UV <Vector (0.0629, 0.9290)>
  UV <Vector (0.0698, 0.9247)>
  UV <Vector (0.0634, 0.9250)>
Face 713
UV Count: 3
  UV <Vector (0.0459, 0.9286)>
  UV <Vector (0.0634, 0.9250)>
  UV <Vector (0.0462, 0.9251)>
Face 714
UV Count: 3
  UV <Vector (0.0621, 0.9344)>
  UV <Vector (0.0697, 0.9290)>
  UV <Vector (0.0629, 0.9290)>
Face 715
UV Count: 3
  UV <Vector (0.0764, 0.9285)>
  UV <Vector (0.0699, 0.9347)>
  UV <Vector (0.0778, 0.9339)>
Face 716
UV Count: 3
  UV <Vector (0.0806, 0.9338)>
  UV <Vector (0.0787, 0.9378)>
  UV <Vector (0.0822, 0.9376)>
Face 717
UV Count: 3
  UV <Vector (0.0757, 0.9187)>
  UV <Vector (0.0698, 0.9247)>
  UV <Vector (0.0761, 0.9247)>
Face 718
UV Count: 3
  UV <Vector (0.0621, 0.9344)>
  UV <Vector (0.0705, 0.9378)>
  UV <Vector (0.0699, 0.9347)>
Face 719
UV Count: 3
  UV <Vector (0.0451, 0.9339)>
  UV <Vector (0.0624, 0.9377)>
  UV <Vector (0.0621, 0.9344)>
Face 720
UV Count: 3
  UV <Vector (0.0462, 0.9251)>
  UV <Vector (0.0626, 0.9198)>
  UV <Vector (0.0462, 0.9198)>
Face 721
UV Count: 3
  UV <Vector (0.0634, 0.9250)>
  UV <Vector (0.0690, 0.9193)>
  UV <Vector (0.0626, 0.9198)>
Face 722
UV Count: 3
  UV <Vector (0.0621, 0.9344)>
  UV <Vector (0.0459, 0.9286)>
  UV <Vector (0.0451, 0.9339)>
Face 723
UV Count: 3
  UV <Vector (0.0451, 0.9339)>
  UV <Vector (0.0341, 0.9370)>
  UV <Vector (0.0447, 0.9374)>
Face 724
UV Count: 3
  UV <Vector (0.0451, 0.9339)>
  UV <Vector (0.0355, 0.9279)>
  UV <Vector (0.0344, 0.9333)>
Face 725
UV Count: 3
  UV <Vector (0.0787, 0.9378)>
  UV <Vector (0.0699, 0.9347)>
  UV <Vector (0.0705, 0.9378)>
Face 726
UV Count: 3
  UV <Vector (0.0806, 0.9338)>
  UV <Vector (0.0764, 0.9285)>
  UV <Vector (0.0778, 0.9339)>
Face 727
UV Count: 3
  UV <Vector (0.0802, 0.9273)>
  UV <Vector (0.0761, 0.9247)>
  UV <Vector (0.0764, 0.9285)>
Face 728
UV Count: 3
  UV <Vector (0.0802, 0.9273)>
  UV <Vector (0.0849, 0.9232)>
  UV <Vector (0.0796, 0.9239)>
Face 729
UV Count: 3
  UV <Vector (0.0359, 0.9191)>
  UV <Vector (0.0257, 0.9235)>
  UV <Vector (0.0360, 0.9243)>
Face 730
UV Count: 3
  UV <Vector (0.0344, 0.9333)>
  UV <Vector (0.0236, 0.9366)>
  UV <Vector (0.0341, 0.9370)>
Face 731
UV Count: 3
  UV <Vector (0.0251, 0.9272)>
  UV <Vector (0.0344, 0.9333)>
  UV <Vector (0.0355, 0.9279)>
Face 732
UV Count: 3
  UV <Vector (0.0251, 0.9272)>
  UV <Vector (0.0199, 0.9324)>
  UV <Vector (0.0238, 0.9327)>
Face 733
UV Count: 3
  UV <Vector (0.0355, 0.9279)>
  UV <Vector (0.0257, 0.9235)>
  UV <Vector (0.0251, 0.9272)>
Face 734
UV Count: 3
  UV <Vector (0.0359, 0.9191)>
  UV <Vector (0.0462, 0.9251)>
  UV <Vector (0.0462, 0.9198)>
Face 735
UV Count: 3
  UV <Vector (0.0360, 0.9243)>
  UV <Vector (0.0459, 0.9286)>
  UV <Vector (0.0462, 0.9251)>
Face 736
UV Count: 3
  UV <Vector (0.0442, 0.8431)>
  UV <Vector (0.0257, 0.8487)>
  UV <Vector (0.0441, 0.8486)>
Face 737
UV Count: 3
  UV <Vector (0.0632, 0.8432)>
  UV <Vector (0.0441, 0.8486)>
  UV <Vector (0.0636, 0.8494)>
Face 738
UV Count: 3
  UV <Vector (0.0431, 0.8575)>
  UV <Vector (0.0631, 0.8621)>
  UV <Vector (0.0631, 0.8593)>
Face 739
UV Count: 3
  UV <Vector (0.0631, 0.8593)>
  UV <Vector (0.0736, 0.8628)>
  UV <Vector (0.0727, 0.8587)>
Face 740
UV Count: 3
  UV <Vector (0.0790, 0.8625)>
  UV <Vector (0.0727, 0.8587)>
  UV <Vector (0.0736, 0.8628)>
Face 741
UV Count: 3
  UV <Vector (0.0634, 0.8523)>
  UV <Vector (0.0727, 0.8587)>
  UV <Vector (0.0726, 0.8527)>
Face 742
UV Count: 3
  UV <Vector (0.0631, 0.8593)>
  UV <Vector (0.0437, 0.8522)>
  UV <Vector (0.0431, 0.8575)>
Face 743
UV Count: 3
  UV <Vector (0.0732, 0.8489)>
  UV <Vector (0.0634, 0.8523)>
  UV <Vector (0.0726, 0.8527)>
Face 744
UV Count: 3
  UV <Vector (0.0726, 0.8428)>
  UV <Vector (0.0636, 0.8494)>
  UV <Vector (0.0732, 0.8489)>
Face 745
UV Count: 3
  UV <Vector (0.0726, 0.8527)>
  UV <Vector (0.0779, 0.8484)>
  UV <Vector (0.0732, 0.8489)>
Face 746
UV Count: 3
  UV <Vector (0.0781, 0.8523)>
  UV <Vector (0.0727, 0.8587)>
  UV <Vector (0.0784, 0.8580)>
Face 747
UV Count: 3
  UV <Vector (0.0818, 0.8483)>
  UV <Vector (0.0781, 0.8523)>
  UV <Vector (0.0817, 0.8515)>
Face 748
UV Count: 3
  UV <Vector (0.0784, 0.8580)>
  UV <Vector (0.0817, 0.8515)>
  UV <Vector (0.0781, 0.8523)>
Face 749
UV Count: 3
  UV <Vector (0.0776, 0.8432)>
  UV <Vector (0.0732, 0.8489)>
  UV <Vector (0.0779, 0.8484)>
Face 750
UV Count: 3
  UV <Vector (0.0830, 0.8613)>
  UV <Vector (0.0784, 0.8580)>
  UV <Vector (0.0790, 0.8625)>
Face 751
UV Count: 3
  UV <Vector (0.0814, 0.8433)>
  UV <Vector (0.0779, 0.8484)>
  UV <Vector (0.0818, 0.8483)>
Face 752
UV Count: 3
  UV <Vector (0.0636, 0.8494)>
  UV <Vector (0.0437, 0.8522)>
  UV <Vector (0.0634, 0.8523)>
Face 753
UV Count: 3
  UV <Vector (0.0257, 0.8487)>
  UV <Vector (0.0437, 0.8522)>
  UV <Vector (0.0441, 0.8486)>
Face 754
UV Count: 3
  UV <Vector (0.0431, 0.8575)>
  UV <Vector (0.0260, 0.8514)>
  UV <Vector (0.0253, 0.8563)>
Face 755
UV Count: 3
  UV <Vector (0.0260, 0.8514)>
  UV <Vector (0.0227, 0.8564)>
  UV <Vector (0.0253, 0.8563)>
Face 756
UV Count: 3
  UV <Vector (0.0431, 0.8575)>
  UV <Vector (0.0268, 0.8588)>
  UV <Vector (0.0433, 0.8616)>
Face 757
UV Count: 3
  UV <Vector (0.1027, 0.8589)>
  UV <Vector (0.1210, 0.8534)>
  UV <Vector (0.1038, 0.8541)>
Face 758
UV Count: 3
  UV <Vector (0.1390, 0.8517)>
  UV <Vector (0.1214, 0.8591)>
  UV <Vector (0.1400, 0.8575)>
Face 759
UV Count: 3
  UV <Vector (0.1201, 0.8669)>
  UV <Vector (0.1037, 0.8693)>
  UV <Vector (0.1211, 0.8695)>
Face 760
UV Count: 3
  UV <Vector (0.1201, 0.8669)>
  UV <Vector (0.1000, 0.8622)>
  UV <Vector (0.1008, 0.8669)>
Face 761
UV Count: 3
  UV <Vector (0.1204, 0.8613)>
  UV <Vector (0.1027, 0.8589)>
  UV <Vector (0.1000, 0.8622)>
Face 762
UV Count: 3
  UV <Vector (0.1000, 0.8622)>
  UV <Vector (0.0975, 0.8687)>
  UV <Vector (0.1008, 0.8669)>
Face 763
UV Count: 3
  UV <Vector (0.1400, 0.8606)>
  UV <Vector (0.1214, 0.8591)>
  UV <Vector (0.1204, 0.8613)>
Face 764
UV Count: 3
  UV <Vector (0.1400, 0.8606)>
  UV <Vector (0.1488, 0.8566)>
  UV <Vector (0.1400, 0.8575)>
Face 765
UV Count: 3
  UV <Vector (0.1488, 0.8605)>
  UV <Vector (0.1535, 0.8557)>
  UV <Vector (0.1488, 0.8566)>
Face 766
UV Count: 3
  UV <Vector (0.1542, 0.8596)>
  UV <Vector (0.1575, 0.8553)>
  UV <Vector (0.1535, 0.8557)>
Face 767
UV Count: 3
  UV <Vector (0.1551, 0.8653)>
  UV <Vector (0.1576, 0.8585)>
  UV <Vector (0.1542, 0.8596)>
Face 768
UV Count: 3
  UV <Vector (0.1488, 0.8605)>
  UV <Vector (0.1551, 0.8653)>
  UV <Vector (0.1542, 0.8596)>
Face 769
UV Count: 3
  UV <Vector (0.1400, 0.8606)>
  UV <Vector (0.1489, 0.8665)>
  UV <Vector (0.1488, 0.8605)>
Face 770
UV Count: 3
  UV <Vector (0.1565, 0.8698)>
  UV <Vector (0.1588, 0.8647)>
  UV <Vector (0.1551, 0.8653)>
Face 771
UV Count: 3
  UV <Vector (0.1565, 0.8698)>
  UV <Vector (0.1489, 0.8665)>
  UV <Vector (0.1499, 0.8703)>
Face 772
UV Count: 3
  UV <Vector (0.1530, 0.8506)>
  UV <Vector (0.1575, 0.8553)>
  UV <Vector (0.1568, 0.8505)>
Face 773
UV Count: 3
  UV <Vector (0.1530, 0.8506)>
  UV <Vector (0.1488, 0.8566)>
  UV <Vector (0.1535, 0.8557)>
Face 774
UV Count: 3
  UV <Vector (0.1576, 0.8585)>
  UV <Vector (0.1622, 0.8549)>
  UV <Vector (0.1575, 0.8553)>
Face 775
UV Count: 3
  UV <Vector (0.1473, 0.8506)>
  UV <Vector (0.1400, 0.8575)>
  UV <Vector (0.1488, 0.8566)>
Face 776
UV Count: 3
  UV <Vector (0.1211, 0.8695)>
  UV <Vector (0.1402, 0.8672)>
  UV <Vector (0.1201, 0.8669)>
Face 777
UV Count: 3
  UV <Vector (0.1204, 0.8613)>
  UV <Vector (0.1402, 0.8672)>
  UV <Vector (0.1400, 0.8606)>
Face 778
UV Count: 3
  UV <Vector (0.1402, 0.8672)>
  UV <Vector (0.1499, 0.8703)>
  UV <Vector (0.1489, 0.8665)>
Face 779
UV Count: 3
  UV <Vector (0.3585, 0.7877)>
  UV <Vector (0.3559, 0.7814)>
  UV <Vector (0.3585, 0.7811)>
Face 780
UV Count: 3
  UV <Vector (0.3650, 0.7777)>
  UV <Vector (0.3585, 0.7811)>
  UV <Vector (0.3575, 0.7773)>
Face 781
UV Count: 3
  UV <Vector (0.3585, 0.7811)>
  UV <Vector (0.3547, 0.7779)>
  UV <Vector (0.3575, 0.7773)>
Face 782
UV Count: 3
  UV <Vector (0.3573, 0.7713)>
  UV <Vector (0.3547, 0.7779)>
  UV <Vector (0.3546, 0.7708)>
Face 783
UV Count: 3
  UV <Vector (0.3546, 0.7708)>
  UV <Vector (0.3583, 0.7676)>
  UV <Vector (0.3573, 0.7713)>
Face 784
UV Count: 3
  UV <Vector (0.3501, 0.7820)>
  UV <Vector (0.3559, 0.7814)>
  UV <Vector (0.3512, 0.7850)>
Face 785
UV Count: 3
  UV <Vector (0.3649, 0.7708)>
  UV <Vector (0.3583, 0.7676)>
  UV <Vector (0.3650, 0.7674)>
Face 786
UV Count: 3
  UV <Vector (0.3650, 0.7674)>
  UV <Vector (0.4042, 0.7726)>
  UV <Vector (0.3649, 0.7708)>
Face 787
UV Count: 3
  UV <Vector (0.4120, 0.7800)>
  UV <Vector (0.4042, 0.7726)>
  UV <Vector (0.4135, 0.7737)>
Face 788
UV Count: 3
  UV <Vector (0.4120, 0.7800)>
  UV <Vector (0.4177, 0.7741)>
  UV <Vector (0.4163, 0.7804)>
Face 789
UV Count: 3
  UV <Vector (0.4177, 0.7741)>
  UV <Vector (0.4196, 0.7801)>
  UV <Vector (0.4163, 0.7804)>
Face 790
UV Count: 3
  UV <Vector (0.4119, 0.7897)>
  UV <Vector (0.4151, 0.7842)>
  UV <Vector (0.4156, 0.7906)>
Face 791
UV Count: 3
  UV <Vector (0.4135, 0.7737)>
  UV <Vector (0.4179, 0.7704)>
  UV <Vector (0.4177, 0.7741)>
Face 792
UV Count: 3
  UV <Vector (0.4120, 0.7800)>
  UV <Vector (0.4151, 0.7842)>
  UV <Vector (0.4119, 0.7836)>
Face 793
UV Count: 3
  UV <Vector (0.4141, 0.7694)>
  UV <Vector (0.4042, 0.7726)>
  UV <Vector (0.4054, 0.7691)>
Face 794
UV Count: 3
  UV <Vector (0.4040, 0.7884)>
  UV <Vector (0.4119, 0.7836)>
  UV <Vector (0.4119, 0.7897)>
Face 795
UV Count: 3
  UV <Vector (0.4031, 0.7790)>
  UV <Vector (0.4119, 0.7836)>
  UV <Vector (0.4031, 0.7824)>
Face 796
UV Count: 3
  UV <Vector (0.4031, 0.7790)>
  UV <Vector (0.3649, 0.7808)>
  UV <Vector (0.3650, 0.7777)>
Face 797
UV Count: 3
  UV <Vector (0.3644, 0.7872)>
  UV <Vector (0.4031, 0.7824)>
  UV <Vector (0.4040, 0.7884)>
Face 798
UV Count: 3
  UV <Vector (0.4031, 0.7790)>
  UV <Vector (0.3649, 0.7708)>
  UV <Vector (0.4042, 0.7726)>
Face 799
UV Count: 3
  UV <Vector (0.3650, 0.7777)>
  UV <Vector (0.3573, 0.7713)>
  UV <Vector (0.3649, 0.7708)>
Face 800
UV Count: 3
  UV <Vector (0.3649, 0.7808)>
  UV <Vector (0.3585, 0.7877)>
  UV <Vector (0.3585, 0.7811)>
Face 801
UV Count: 3
  UV <Vector (0.3056, 0.8492)>
  UV <Vector (0.3103, 0.8555)>
  UV <Vector (0.3052, 0.8550)>
Face 802
UV Count: 3
  UV <Vector (0.3128, 0.8419)>
  UV <Vector (0.3151, 0.8477)>
  UV <Vector (0.3119, 0.8470)>
Face 803
UV Count: 3
  UV <Vector (0.3128, 0.8419)>
  UV <Vector (0.3063, 0.8463)>
  UV <Vector (0.3079, 0.8406)>
Face 804
UV Count: 3
  UV <Vector (0.3133, 0.8387)>
  UV <Vector (0.3079, 0.8406)>
  UV <Vector (0.3077, 0.8382)>
Face 805
UV Count: 3
  UV <Vector (0.3063, 0.8463)>
  UV <Vector (0.2986, 0.8406)>
  UV <Vector (0.3079, 0.8406)>
Face 806
UV Count: 3
  UV <Vector (0.2985, 0.8376)>
  UV <Vector (0.2839, 0.8393)>
  UV <Vector (0.2844, 0.8370)>
Face 807
UV Count: 3
  UV <Vector (0.2839, 0.8448)>
  UV <Vector (0.2986, 0.8406)>
  UV <Vector (0.2982, 0.8456)>
Face 808
UV Count: 3
  UV <Vector (0.2974, 0.8483)>
  UV <Vector (0.2839, 0.8448)>
  UV <Vector (0.2982, 0.8456)>
Face 809
UV Count: 3
  UV <Vector (0.2720, 0.8469)>
  UV <Vector (0.2837, 0.8530)>
  UV <Vector (0.2717, 0.8527)>
Face 810
UV Count: 3
  UV <Vector (0.2842, 0.8473)>
  UV <Vector (0.2970, 0.8539)>
  UV <Vector (0.2837, 0.8530)>
Face 811
UV Count: 3
  UV <Vector (0.2982, 0.8456)>
  UV <Vector (0.3056, 0.8492)>
  UV <Vector (0.2974, 0.8483)>
Face 812
UV Count: 3
  UV <Vector (0.2974, 0.8483)>
  UV <Vector (0.3052, 0.8550)>
  UV <Vector (0.2970, 0.8539)>
Face 813
UV Count: 3
  UV <Vector (0.2718, 0.8368)>
  UV <Vector (0.2839, 0.8393)>
  UV <Vector (0.2711, 0.8391)>
Face 814
UV Count: 3
  UV <Vector (0.2839, 0.8393)>
  UV <Vector (0.2717, 0.8447)>
  UV <Vector (0.2711, 0.8391)>
Face 815
UV Count: 3
  UV <Vector (0.2711, 0.8391)>
  UV <Vector (0.2575, 0.8352)>
  UV <Vector (0.2718, 0.8368)>
Face 816
UV Count: 3
  UV <Vector (0.2711, 0.8391)>
  UV <Vector (0.2589, 0.8442)>
  UV <Vector (0.2581, 0.8388)>
Face 817
UV Count: 3
  UV <Vector (0.2717, 0.8527)>
  UV <Vector (0.2582, 0.8480)>
  UV <Vector (0.2720, 0.8469)>
Face 818
UV Count: 3
  UV <Vector (0.2582, 0.8480)>
  UV <Vector (0.2717, 0.8447)>
  UV <Vector (0.2720, 0.8469)>
Face 819
UV Count: 3
  UV <Vector (0.2589, 0.8442)>
  UV <Vector (0.2529, 0.8471)>
  UV <Vector (0.2537, 0.8435)>
Face 820
UV Count: 3
  UV <Vector (0.2839, 0.8448)>
  UV <Vector (0.2720, 0.8469)>
  UV <Vector (0.2717, 0.8447)>
Face 821
UV Count: 3
  UV <Vector (0.2986, 0.8406)>
  UV <Vector (0.3077, 0.8382)>
  UV <Vector (0.3079, 0.8406)>
Face 822
UV Count: 3
  UV <Vector (0.3063, 0.8463)>
  UV <Vector (0.3109, 0.8504)>
  UV <Vector (0.3056, 0.8492)>
Face 823
UV Count: 3
  UV <Vector (0.3844, 0.7983)>
  UV <Vector (0.3808, 0.7937)>
  UV <Vector (0.3868, 0.7939)>
Face 824
UV Count: 3
  UV <Vector (0.3706, 0.7939)>
  UV <Vector (0.3795, 0.7987)>
  UV <Vector (0.3691, 0.7994)>
Face 825
UV Count: 3
  UV <Vector (0.3828, 0.8108)>
  UV <Vector (0.3873, 0.8060)>
  UV <Vector (0.3891, 0.8090)>
Face 826
UV Count: 3
  UV <Vector (0.3717, 0.8079)>
  UV <Vector (0.3794, 0.8025)>
  UV <Vector (0.3820, 0.8068)>
Face 827
UV Count: 3
  UV <Vector (0.3844, 0.7983)>
  UV <Vector (0.3794, 0.8025)>
  UV <Vector (0.3795, 0.7987)>
Face 828
UV Count: 3
  UV <Vector (0.3820, 0.8068)>
  UV <Vector (0.3844, 0.8013)>
  UV <Vector (0.3873, 0.8060)>
Face 829
UV Count: 3
  UV <Vector (0.3844, 0.8013)>
  UV <Vector (0.3892, 0.7971)>
  UV <Vector (0.3891, 0.8003)>
Face 830
UV Count: 3
  UV <Vector (0.3695, 0.8029)>
  UV <Vector (0.3795, 0.7987)>
  UV <Vector (0.3794, 0.8025)>
Face 831
UV Count: 3
  UV <Vector (0.3595, 0.8085)>
  UV <Vector (0.3695, 0.8029)>
  UV <Vector (0.3717, 0.8079)>
Face 832
UV Count: 3
  UV <Vector (0.3442, 0.8030)>
  UV <Vector (0.3595, 0.8085)>
  UV <Vector (0.3436, 0.8080)>
Face 833
UV Count: 3
  UV <Vector (0.3429, 0.8120)>
  UV <Vector (0.3595, 0.8085)>
  UV <Vector (0.3590, 0.8120)>
Face 834
UV Count: 3
  UV <Vector (0.3442, 0.8030)>
  UV <Vector (0.3331, 0.8066)>
  UV <Vector (0.3341, 0.8019)>
Face 835
UV Count: 3
  UV <Vector (0.3319, 0.8098)>
  UV <Vector (0.3436, 0.8080)>
  UV <Vector (0.3429, 0.8120)>
Face 836
UV Count: 3
  UV <Vector (0.3587, 0.7941)>
  UV <Vector (0.3439, 0.7991)>
  UV <Vector (0.3437, 0.7934)>
Face 837
UV Count: 3
  UV <Vector (0.3340, 0.7984)>
  UV <Vector (0.3437, 0.7934)>
  UV <Vector (0.3439, 0.7991)>
Face 838
UV Count: 3
  UV <Vector (0.3341, 0.8019)>
  UV <Vector (0.3263, 0.8055)>
  UV <Vector (0.3277, 0.8002)>
Face 839
UV Count: 3
  UV <Vector (0.3277, 0.8002)>
  UV <Vector (0.3234, 0.8037)>
  UV <Vector (0.3251, 0.7993)>
Face 840
UV Count: 3
  UV <Vector (0.3331, 0.8066)>
  UV <Vector (0.3272, 0.8093)>
  UV <Vector (0.3263, 0.8055)>
Face 841
UV Count: 3
  UV <Vector (0.3340, 0.7984)>
  UV <Vector (0.3442, 0.8030)>
  UV <Vector (0.3341, 0.8019)>
Face 842
UV Count: 3
  UV <Vector (0.3341, 0.8019)>
  UV <Vector (0.3299, 0.7973)>
  UV <Vector (0.3340, 0.7984)>
Face 843
UV Count: 3
  UV <Vector (0.3595, 0.8085)>
  UV <Vector (0.3717, 0.8118)>
  UV <Vector (0.3590, 0.8120)>
Face 844
UV Count: 3
  UV <Vector (0.3717, 0.8079)>
  UV <Vector (0.3828, 0.8108)>
  UV <Vector (0.3717, 0.8118)>
Face 845
UV Count: 3
  UV <Vector (0.3587, 0.7941)>
  UV <Vector (0.3691, 0.7994)>
  UV <Vector (0.3578, 0.7995)>
Face 846
UV Count: 3
  UV <Vector (0.3586, 0.8034)>
  UV <Vector (0.3691, 0.7994)>
  UV <Vector (0.3695, 0.8029)>
Face 847
UV Count: 3
  UV <Vector (0.3586, 0.8034)>
  UV <Vector (0.3439, 0.7991)>
  UV <Vector (0.3578, 0.7995)>
Face 848
UV Count: 3
  UV <Vector (0.2600, 0.7797)>
  UV <Vector (0.2547, 0.7843)>
  UV <Vector (0.2548, 0.7788)>
Face 849
UV Count: 3
  UV <Vector (0.2512, 0.7937)>
  UV <Vector (0.2483, 0.7880)>
  UV <Vector (0.2526, 0.7883)>
Face 850
UV Count: 3
  UV <Vector (0.2512, 0.7937)>
  UV <Vector (0.2586, 0.7893)>
  UV <Vector (0.2571, 0.7950)>
Face 851
UV Count: 3
  UV <Vector (0.2683, 0.7908)>
  UV <Vector (0.2598, 0.7857)>
  UV <Vector (0.2683, 0.7869)>
Face 852
UV Count: 3
  UV <Vector (0.2600, 0.7797)>
  UV <Vector (0.2683, 0.7869)>
  UV <Vector (0.2598, 0.7857)>
Face 853
UV Count: 3
  UV <Vector (0.2821, 0.7916)>
  UV <Vector (0.2683, 0.7869)>
  UV <Vector (0.2816, 0.7879)>
Face 854
UV Count: 3
  UV <Vector (0.2674, 0.7961)>
  UV <Vector (0.2821, 0.7916)>
  UV <Vector (0.2817, 0.7967)>
Face 855
UV Count: 3
  UV <Vector (0.2821, 0.7916)>
  UV <Vector (0.2959, 0.7870)>
  UV <Vector (0.2962, 0.7910)>
Face 856
UV Count: 3
  UV <Vector (0.2816, 0.7879)>
  UV <Vector (0.2686, 0.7811)>
  UV <Vector (0.2817, 0.7826)>
Face 857
UV Count: 3
  UV <Vector (0.2668, 0.7996)>
  UV <Vector (0.2817, 0.7967)>
  UV <Vector (0.2811, 0.8003)>
Face 858
UV Count: 3
  UV <Vector (0.2683, 0.7908)>
  UV <Vector (0.2571, 0.7950)>
  UV <Vector (0.2586, 0.7893)>
Face 859
UV Count: 3
  UV <Vector (0.2572, 0.7987)>
  UV <Vector (0.2674, 0.7961)>
  UV <Vector (0.2668, 0.7996)>
Face 860
UV Count: 3
  UV <Vector (0.2817, 0.7967)>
  UV <Vector (0.2970, 0.7996)>
  UV <Vector (0.2811, 0.8003)>
Face 861
UV Count: 3
  UV <Vector (0.2817, 0.7967)>
  UV <Vector (0.2962, 0.7910)>
  UV <Vector (0.2971, 0.7962)>
Face 862
UV Count: 3
  UV <Vector (0.2959, 0.7870)>
  UV <Vector (0.2817, 0.7826)>
  UV <Vector (0.2962, 0.7815)>
Face 863
UV Count: 3
  UV <Vector (0.3077, 0.7870)>
  UV <Vector (0.2962, 0.7910)>
  UV <Vector (0.2959, 0.7870)>
Face 864
UV Count: 3
  UV <Vector (0.2959, 0.7870)>
  UV <Vector (0.3081, 0.7818)>
  UV <Vector (0.3077, 0.7870)>
Face 865
UV Count: 3
  UV <Vector (0.3122, 0.7915)>
  UV <Vector (0.3077, 0.7870)>
  UV <Vector (0.3133, 0.7873)>
Face 866
UV Count: 3
  UV <Vector (0.2547, 0.7843)>
  UV <Vector (0.2586, 0.7893)>
  UV <Vector (0.2526, 0.7883)>
Face 867
UV Count: 3
  UV <Vector (0.2515, 0.7973)>
  UV <Vector (0.2571, 0.7950)>
  UV <Vector (0.2572, 0.7987)>
Face 868
UV Count: 3
  UV <Vector (0.1785, 0.8098)>
  UV <Vector (0.1950, 0.8152)>
  UV <Vector (0.1773, 0.8145)>
Face 869
UV Count: 3
  UV <Vector (0.2144, 0.8099)>
  UV <Vector (0.1951, 0.8057)>
  UV <Vector (0.2153, 0.8064)>
Face 870
UV Count: 3
  UV <Vector (0.1776, 0.8068)>
  UV <Vector (0.1948, 0.8005)>
  UV <Vector (0.1951, 0.8057)>
Face 871
UV Count: 3
  UV <Vector (0.1948, 0.8005)>
  UV <Vector (0.2154, 0.7974)>
  UV <Vector (0.2155, 0.8008)>
Face 872
UV Count: 3
  UV <Vector (0.2143, 0.8162)>
  UV <Vector (0.1951, 0.8095)>
  UV <Vector (0.2144, 0.8099)>
Face 873
UV Count: 3
  UV <Vector (0.2238, 0.7980)>
  UV <Vector (0.2155, 0.8008)>
  UV <Vector (0.2154, 0.7974)>
Face 874
UV Count: 3
  UV <Vector (0.1951, 0.8057)>
  UV <Vector (0.2155, 0.8008)>
  UV <Vector (0.2153, 0.8064)>
Face 875
UV Count: 3
  UV <Vector (0.2153, 0.8064)>
  UV <Vector (0.2220, 0.8107)>
  UV <Vector (0.2144, 0.8099)>
Face 876
UV Count: 3
  UV <Vector (0.2252, 0.8112)>
  UV <Vector (0.2231, 0.8066)>
  UV <Vector (0.2268, 0.8076)>
Face 877
UV Count: 3
  UV <Vector (0.2307, 0.8087)>
  UV <Vector (0.2279, 0.8023)>
  UV <Vector (0.2317, 0.8030)>
Face 878
UV Count: 3
  UV <Vector (0.2327, 0.7989)>
  UV <Vector (0.2279, 0.8023)>
  UV <Vector (0.2284, 0.7987)>
Face 879
UV Count: 3
  UV <Vector (0.2238, 0.8011)>
  UV <Vector (0.2284, 0.7987)>
  UV <Vector (0.2279, 0.8023)>
Face 880
UV Count: 3
  UV <Vector (0.2238, 0.8011)>
  UV <Vector (0.2268, 0.8076)>
  UV <Vector (0.2231, 0.8066)>
Face 881
UV Count: 3
  UV <Vector (0.2307, 0.8087)>
  UV <Vector (0.2351, 0.8048)>
  UV <Vector (0.2339, 0.8098)>
Face 882
UV Count: 3
  UV <Vector (0.2268, 0.8076)>
  UV <Vector (0.2285, 0.8121)>
  UV <Vector (0.2252, 0.8112)>
Face 883
UV Count: 3
  UV <Vector (0.2220, 0.8107)>
  UV <Vector (0.2245, 0.8172)>
  UV <Vector (0.2212, 0.8171)>
Face 884
UV Count: 3
  UV <Vector (0.2212, 0.8171)>
  UV <Vector (0.2144, 0.8099)>
  UV <Vector (0.2220, 0.8107)>
Face 885
UV Count: 3
  UV <Vector (0.2238, 0.8011)>
  UV <Vector (0.2153, 0.8064)>
  UV <Vector (0.2155, 0.8008)>
Face 886
UV Count: 3
  UV <Vector (0.1948, 0.8005)>
  UV <Vector (0.1763, 0.7983)>
  UV <Vector (0.1947, 0.7967)>
Face 887
UV Count: 3
  UV <Vector (0.1776, 0.8068)>
  UV <Vector (0.1740, 0.8117)>
  UV <Vector (0.1729, 0.8088)>
Face 888
UV Count: 3
  UV <Vector (0.1951, 0.8057)>
  UV <Vector (0.1785, 0.8098)>
  UV <Vector (0.1776, 0.8068)>
Face 889
UV Count: 3
  UV <Vector (0.2738, 0.8248)>
  UV <Vector (0.2534, 0.8190)>
  UV <Vector (0.2740, 0.8191)>
Face 890
UV Count: 3
  UV <Vector (0.2736, 0.8104)>
  UV <Vector (0.2539, 0.8086)>
  UV <Vector (0.2736, 0.8067)>
Face 891
UV Count: 3
  UV <Vector (0.2523, 0.8162)>
  UV <Vector (0.2480, 0.8196)>
  UV <Vector (0.2475, 0.8168)>
Face 892
UV Count: 3
  UV <Vector (0.2740, 0.8158)>
  UV <Vector (0.2522, 0.8111)>
  UV <Vector (0.2736, 0.8104)>
Face 893
UV Count: 3
  UV <Vector (0.2915, 0.8160)>
  UV <Vector (0.2736, 0.8104)>
  UV <Vector (0.2921, 0.8100)>
Face 894
UV Count: 3
  UV <Vector (0.2534, 0.8190)>
  UV <Vector (0.2740, 0.8158)>
  UV <Vector (0.2740, 0.8191)>
Face 895
UV Count: 3
  UV <Vector (0.2914, 0.8197)>
  UV <Vector (0.2738, 0.8248)>
  UV <Vector (0.2740, 0.8191)>
Face 896
UV Count: 3
  UV <Vector (0.2736, 0.8104)>
  UV <Vector (0.2919, 0.8064)>
  UV <Vector (0.2921, 0.8100)>
Face 897
UV Count: 3
  UV <Vector (0.3008, 0.8071)>
  UV <Vector (0.2921, 0.8100)>
  UV <Vector (0.2919, 0.8064)>
Face 898
UV Count: 3
  UV <Vector (0.2994, 0.8164)>
  UV <Vector (0.2921, 0.8100)>
  UV <Vector (0.3004, 0.8107)>
Face 899
UV Count: 3
  UV <Vector (0.3066, 0.8070)>
  UV <Vector (0.3004, 0.8107)>
  UV <Vector (0.3008, 0.8071)>
Face 900
UV Count: 3
  UV <Vector (0.3004, 0.8107)>
  UV <Vector (0.3046, 0.8170)>
  UV <Vector (0.2994, 0.8164)>
Face 901
UV Count: 3
  UV <Vector (0.2740, 0.8158)>
  UV <Vector (0.2914, 0.8197)>
  UV <Vector (0.2740, 0.8191)>
Face 902
UV Count: 3
  UV <Vector (0.2992, 0.8200)>
  UV <Vector (0.2915, 0.8160)>
  UV <Vector (0.2994, 0.8164)>
Face 903
UV Count: 3
  UV <Vector (0.2992, 0.8200)>
  UV <Vector (0.2913, 0.8252)>
  UV <Vector (0.2914, 0.8197)>
Face 904
UV Count: 3
  UV <Vector (0.3042, 0.8261)>
  UV <Vector (0.3073, 0.8209)>
  UV <Vector (0.3074, 0.8257)>
Face 905
UV Count: 3
  UV <Vector (0.3078, 0.8175)>
  UV <Vector (0.3117, 0.8137)>
  UV <Vector (0.3105, 0.8182)>
Face 906
UV Count: 3
  UV <Vector (0.3078, 0.8175)>
  UV <Vector (0.3058, 0.8116)>
  UV <Vector (0.3089, 0.8121)>
Face 907
UV Count: 3
  UV <Vector (0.3097, 0.8087)>
  UV <Vector (0.3058, 0.8116)>
  UV <Vector (0.3066, 0.8070)>
Face 908
UV Count: 3
  UV <Vector (0.3046, 0.8170)>
  UV <Vector (0.3073, 0.8209)>
  UV <Vector (0.3042, 0.8210)>
Face 909
UV Count: 3
  UV <Vector (0.2992, 0.8200)>
  UV <Vector (0.3042, 0.8261)>
  UV <Vector (0.2990, 0.8262)>
Face 910
UV Count: 3
  UV <Vector (0.3042, 0.8210)>
  UV <Vector (0.2994, 0.8164)>
  UV <Vector (0.3046, 0.8170)>
Face 911
UV Count: 3
  UV <Vector (0.2259, 0.7715)>
  UV <Vector (0.2203, 0.7773)>
  UV <Vector (0.2192, 0.7718)>
Face 912
UV Count: 3
  UV <Vector (0.2203, 0.7773)>
  UV <Vector (0.2115, 0.7816)>
  UV <Vector (0.2120, 0.7776)>
Face 913
UV Count: 3
  UV <Vector (0.2114, 0.7875)>
  UV <Vector (0.1948, 0.7817)>
  UV <Vector (0.2115, 0.7816)>
Face 914
UV Count: 3
  UV <Vector (0.1865, 0.7772)>
  UV <Vector (0.1948, 0.7817)>
  UV <Vector (0.1861, 0.7809)>
Face 915
UV Count: 3
  UV <Vector (0.1956, 0.7726)>
  UV <Vector (0.2120, 0.7776)>
  UV <Vector (0.1951, 0.7779)>
Face 916
UV Count: 3
  UV <Vector (0.2120, 0.7776)>
  UV <Vector (0.1948, 0.7817)>
  UV <Vector (0.1951, 0.7779)>
Face 917
UV Count: 3
  UV <Vector (0.2120, 0.7776)>
  UV <Vector (0.2192, 0.7718)>
  UV <Vector (0.2203, 0.7773)>
Face 918
UV Count: 3
  UV <Vector (0.2215, 0.7892)>
  UV <Vector (0.2114, 0.7875)>
  UV <Vector (0.2209, 0.7863)>
Face 919
UV Count: 3
  UV <Vector (0.2209, 0.7863)>
  UV <Vector (0.2115, 0.7816)>
  UV <Vector (0.2206, 0.7808)>
Face 920
UV Count: 3
  UV <Vector (0.2206, 0.7808)>
  UV <Vector (0.2250, 0.7766)>
  UV <Vector (0.2264, 0.7796)>
Face 921
UV Count: 3
  UV <Vector (0.2206, 0.7808)>
  UV <Vector (0.2282, 0.7852)>
  UV <Vector (0.2209, 0.7863)>
Face 922
UV Count: 3
  UV <Vector (0.2292, 0.7892)>
  UV <Vector (0.2209, 0.7863)>
  UV <Vector (0.2282, 0.7852)>
Face 923
UV Count: 3
  UV <Vector (0.2250, 0.7766)>
  UV <Vector (0.2312, 0.7773)>
  UV <Vector (0.2264, 0.7796)>
Face 924
UV Count: 3
  UV <Vector (0.2118, 0.7908)>
  UV <Vector (0.1947, 0.7872)>
  UV <Vector (0.2114, 0.7875)>
Face 925
UV Count: 3
  UV <Vector (0.1853, 0.7905)>
  UV <Vector (0.1947, 0.7872)>
  UV <Vector (0.1944, 0.7911)>
Face 926
UV Count: 3
  UV <Vector (0.1861, 0.7809)>
  UV <Vector (0.1947, 0.7872)>
  UV <Vector (0.1855, 0.7865)>
Face 927
UV Count: 3
  UV <Vector (0.1774, 0.7801)>
  UV <Vector (0.1855, 0.7865)>
  UV <Vector (0.1763, 0.7858)>
Face 928
UV Count: 3
  UV <Vector (0.1762, 0.7899)>
  UV <Vector (0.1855, 0.7865)>
  UV <Vector (0.1853, 0.7905)>
Face 929
UV Count: 3
  UV <Vector (0.1956, 0.7726)>
  UV <Vector (0.1865, 0.7772)>
  UV <Vector (0.1867, 0.7718)>
Face 930
UV Count: 3
  UV <Vector (0.1779, 0.7765)>
  UV <Vector (0.1861, 0.7809)>
  UV <Vector (0.1774, 0.7801)>
Face 931
UV Count: 3
  UV <Vector (0.1867, 0.7718)>
  UV <Vector (0.1779, 0.7765)>
  UV <Vector (0.1779, 0.7710)>
Face 932
UV Count: 3
  UV <Vector (0.1774, 0.7801)>
  UV <Vector (0.1723, 0.7853)>
  UV <Vector (0.1739, 0.7800)>
Face 933
UV Count: 3
  UV <Vector (0.1097, 0.7933)>
  UV <Vector (0.1036, 0.7981)>
  UV <Vector (0.1028, 0.7936)>
Face 934
UV Count: 3
  UV <Vector (0.1036, 0.7981)>
  UV <Vector (0.1107, 0.8024)>
  UV <Vector (0.1035, 0.8014)>
Face 935
UV Count: 3
  UV <Vector (0.1106, 0.7984)>
  UV <Vector (0.1247, 0.8033)>
  UV <Vector (0.1107, 0.8024)>
Face 936
UV Count: 3
  UV <Vector (0.1446, 0.8079)>
  UV <Vector (0.1247, 0.8033)>
  UV <Vector (0.1443, 0.8031)>
Face 937
UV Count: 3
  UV <Vector (0.1081, 0.8111)>
  UV <Vector (0.1248, 0.8081)>
  UV <Vector (0.1246, 0.8121)>
Face 938
UV Count: 3
  UV <Vector (0.1248, 0.8081)>
  UV <Vector (0.1107, 0.8024)>
  UV <Vector (0.1247, 0.8033)>
Face 939
UV Count: 3
  UV <Vector (0.1091, 0.8075)>
  UV <Vector (0.1035, 0.8014)>
  UV <Vector (0.1107, 0.8024)>
Face 940
UV Count: 3
  UV <Vector (0.1011, 0.8091)>
  UV <Vector (0.1091, 0.8075)>
  UV <Vector (0.1081, 0.8111)>
Face 941
UV Count: 3
  UV <Vector (0.1253, 0.7944)>
  UV <Vector (0.1106, 0.7984)>
  UV <Vector (0.1097, 0.7933)>
Face 942
UV Count: 3
  UV <Vector (0.1442, 0.7986)>
  UV <Vector (0.1253, 0.7944)>
  UV <Vector (0.1443, 0.7937)>
Face 943
UV Count: 3
  UV <Vector (0.1442, 0.7986)>
  UV <Vector (0.1516, 0.7931)>
  UV <Vector (0.1520, 0.7980)>
Face 944
UV Count: 3
  UV <Vector (0.1599, 0.8099)>
  UV <Vector (0.1525, 0.8069)>
  UV <Vector (0.1586, 0.8059)>
Face 945
UV Count: 3
  UV <Vector (0.1536, 0.8111)>
  UV <Vector (0.1446, 0.8079)>
  UV <Vector (0.1525, 0.8069)>
Face 946
UV Count: 3
  UV <Vector (0.1570, 0.7923)>
  UV <Vector (0.1520, 0.7980)>
  UV <Vector (0.1516, 0.7931)>
Face 947
UV Count: 3
  UV <Vector (0.1247, 0.7992)>
  UV <Vector (0.1443, 0.8031)>
  UV <Vector (0.1247, 0.8033)>
Face 948
UV Count: 3
  UV <Vector (0.1443, 0.8031)>
  UV <Vector (0.1520, 0.7980)>
  UV <Vector (0.1517, 0.8024)>
Face 949
UV Count: 3
  UV <Vector (0.1246, 0.8121)>
  UV <Vector (0.1446, 0.8079)>
  UV <Vector (0.1450, 0.8121)>
Face 950
UV Count: 3
  UV <Vector (0.1012, 0.8061)>
  UV <Vector (0.1004, 0.8013)>
  UV <Vector (0.1035, 0.8014)>
Face 951
UV Count: 3
  UV <Vector (0.1572, 0.7973)>
  UV <Vector (0.1611, 0.7920)>
  UV <Vector (0.1622, 0.7966)>
Face 952
UV Count: 3
  UV <Vector (0.1599, 0.8099)>
  UV <Vector (0.1638, 0.8051)>
  UV <Vector (0.1643, 0.8087)>
Face 953
UV Count: 3
  UV <Vector (0.1572, 0.8017)>
  UV <Vector (0.1638, 0.8051)>
  UV <Vector (0.1586, 0.8059)>
Face 954
UV Count: 3
  UV <Vector (0.1621, 0.8001)>
  UV <Vector (0.1667, 0.7972)>
  UV <Vector (0.1666, 0.8004)>
Face 955
UV Count: 3
  UV <Vector (0.1572, 0.7973)>
  UV <Vector (0.1621, 0.8001)>
  UV <Vector (0.1572, 0.8017)>
Face 956
UV Count: 3
  UV <Vector (0.1517, 0.8024)>
  UV <Vector (0.1572, 0.7973)>
  UV <Vector (0.1572, 0.8017)>
Face 957
UV Count: 3
  UV <Vector (0.1517, 0.8024)>
  UV <Vector (0.1586, 0.8059)>
  UV <Vector (0.1525, 0.8069)>
Face 958
UV Count: 3
  UV <Vector (0.2301, 0.8273)>
  UV <Vector (0.2261, 0.8222)>
  UV <Vector (0.2292, 0.8220)>
Face 959
UV Count: 3
  UV <Vector (0.2203, 0.8281)>
  UV <Vector (0.2261, 0.8222)>
  UV <Vector (0.2266, 0.8282)>
Face 960
UV Count: 3
  UV <Vector (0.2125, 0.8378)>
  UV <Vector (0.2210, 0.8413)>
  UV <Vector (0.2128, 0.8412)>
Face 961
UV Count: 3
  UV <Vector (0.2269, 0.8319)>
  UV <Vector (0.2203, 0.8382)>
  UV <Vector (0.2201, 0.8324)>
Face 962
UV Count: 3
  UV <Vector (0.2201, 0.8324)>
  UV <Vector (0.2266, 0.8282)>
  UV <Vector (0.2269, 0.8319)>
Face 963
UV Count: 3
  UV <Vector (0.2311, 0.8373)>
  UV <Vector (0.2269, 0.8319)>
  UV <Vector (0.2306, 0.8307)>
Face 964
UV Count: 3
  UV <Vector (0.2269, 0.8319)>
  UV <Vector (0.2301, 0.8273)>
  UV <Vector (0.2306, 0.8307)>
Face 965
UV Count: 3
  UV <Vector (0.2301, 0.8273)>
  UV <Vector (0.2358, 0.8301)>
  UV <Vector (0.2306, 0.8307)>
Face 966
UV Count: 3
  UV <Vector (0.2291, 0.8412)>
  UV <Vector (0.2311, 0.8373)>
  UV <Vector (0.2327, 0.8411)>
Face 967
UV Count: 3
  UV <Vector (0.2203, 0.8382)>
  UV <Vector (0.2291, 0.8412)>
  UV <Vector (0.2210, 0.8413)>
Face 968
UV Count: 3
  UV <Vector (0.2195, 0.8228)>
  UV <Vector (0.2138, 0.8284)>
  UV <Vector (0.2131, 0.8232)>
Face 969
UV Count: 3
  UV <Vector (0.2131, 0.8232)>
  UV <Vector (0.1966, 0.8285)>
  UV <Vector (0.1966, 0.8232)>
Face 970
UV Count: 3
  UV <Vector (0.1864, 0.8277)>
  UV <Vector (0.1964, 0.8320)>
  UV <Vector (0.1860, 0.8313)>
Face 971
UV Count: 3
  UV <Vector (0.2138, 0.8284)>
  UV <Vector (0.1964, 0.8320)>
  UV <Vector (0.1966, 0.8285)>
Face 972
UV Count: 3
  UV <Vector (0.2125, 0.8378)>
  UV <Vector (0.1964, 0.8320)>
  UV <Vector (0.2133, 0.8325)>
Face 973
UV Count: 3
  UV <Vector (0.1846, 0.8404)>
  UV <Vector (0.1955, 0.8373)>
  UV <Vector (0.1952, 0.8408)>
Face 974
UV Count: 3
  UV <Vector (0.2128, 0.8412)>
  UV <Vector (0.1955, 0.8373)>
  UV <Vector (0.2125, 0.8378)>
Face 975
UV Count: 3
  UV <Vector (0.1955, 0.8373)>
  UV <Vector (0.1860, 0.8313)>
  UV <Vector (0.1964, 0.8320)>
Face 976
UV Count: 3
  UV <Vector (0.2203, 0.8382)>
  UV <Vector (0.2133, 0.8325)>
  UV <Vector (0.2201, 0.8324)>
Face 977
UV Count: 3
  UV <Vector (0.2133, 0.8325)>
  UV <Vector (0.2203, 0.8281)>
  UV <Vector (0.2201, 0.8324)>
Face 978
UV Count: 3
  UV <Vector (0.1966, 0.8285)>
  UV <Vector (0.1863, 0.8225)>
  UV <Vector (0.1966, 0.8232)>
Face 979
UV Count: 3
  UV <Vector (0.1863, 0.8225)>
  UV <Vector (0.1762, 0.8269)>
  UV <Vector (0.1760, 0.8218)>
Face 980
UV Count: 3
  UV <Vector (0.1756, 0.8306)>
  UV <Vector (0.1703, 0.8358)>
  UV <Vector (0.1718, 0.8308)>
Face 981
UV Count: 3
  UV <Vector (0.1849, 0.8367)>
  UV <Vector (0.1740, 0.8401)>
  UV <Vector (0.1742, 0.8361)>
Face 982
UV Count: 3
  UV <Vector (0.1860, 0.8313)>
  UV <Vector (0.1762, 0.8269)>
  UV <Vector (0.1864, 0.8277)>
Face 983
UV Count: 3
  UV <Vector (0.1756, 0.8306)>
  UV <Vector (0.1849, 0.8367)>
  UV <Vector (0.1742, 0.8361)>
Face 984
UV Count: 3
  UV <Vector (0.1946, 0.7465)>
  UV <Vector (0.1761, 0.7522)>
  UV <Vector (0.1778, 0.7471)>
Face 985
UV Count: 3
  UV <Vector (0.1941, 0.7557)>
  UV <Vector (0.2140, 0.7528)>
  UV <Vector (0.2139, 0.7558)>
Face 986
UV Count: 3
  UV <Vector (0.2137, 0.7466)>
  UV <Vector (0.1945, 0.7520)>
  UV <Vector (0.1946, 0.7465)>
Face 987
UV Count: 3
  UV <Vector (0.1935, 0.7610)>
  UV <Vector (0.2136, 0.7655)>
  UV <Vector (0.1938, 0.7651)>
Face 988
UV Count: 3
  UV <Vector (0.2231, 0.7463)>
  UV <Vector (0.2140, 0.7528)>
  UV <Vector (0.2137, 0.7466)>
Face 989
UV Count: 3
  UV <Vector (0.2280, 0.7467)>
  UV <Vector (0.2236, 0.7523)>
  UV <Vector (0.2231, 0.7463)>
Face 990
UV Count: 3
  UV <Vector (0.2283, 0.7518)>
  UV <Vector (0.2319, 0.7468)>
  UV <Vector (0.2323, 0.7517)>
Face 991
UV Count: 3
  UV <Vector (0.2335, 0.7648)>
  UV <Vector (0.2289, 0.7614)>
  UV <Vector (0.2325, 0.7613)>
Face 992
UV Count: 3
  UV <Vector (0.2232, 0.7621)>
  UV <Vector (0.2295, 0.7660)>
  UV <Vector (0.2240, 0.7663)>
Face 993
UV Count: 3
  UV <Vector (0.2139, 0.7558)>
  UV <Vector (0.2232, 0.7621)>
  UV <Vector (0.2135, 0.7627)>
Face 994
UV Count: 3
  UV <Vector (0.1941, 0.7557)>
  UV <Vector (0.2135, 0.7627)>
  UV <Vector (0.1935, 0.7610)>
Face 995
UV Count: 3
  UV <Vector (0.2135, 0.7627)>
  UV <Vector (0.2240, 0.7663)>
  UV <Vector (0.2136, 0.7655)>
Face 996
UV Count: 3
  UV <Vector (0.2139, 0.7558)>
  UV <Vector (0.2236, 0.7523)>
  UV <Vector (0.2231, 0.7561)>
Face 997
UV Count: 3
  UV <Vector (0.2285, 0.7558)>
  UV <Vector (0.2232, 0.7621)>
  UV <Vector (0.2231, 0.7561)>
Face 998
UV Count: 3
  UV <Vector (0.2231, 0.7561)>
  UV <Vector (0.2283, 0.7518)>
  UV <Vector (0.2285, 0.7558)>
Face 999
UV Count: 3
  UV <Vector (0.2289, 0.7614)>
  UV <Vector (0.2321, 0.7550)>
  UV <Vector (0.2325, 0.7613)>
Face 1000
UV Count: 3
  UV <Vector (0.2321, 0.7550)>
  UV <Vector (0.2370, 0.7518)>
  UV <Vector (0.2374, 0.7549)>
Face 1001
UV Count: 3
  UV <Vector (0.2323, 0.7517)>
  UV <Vector (0.2285, 0.7558)>
  UV <Vector (0.2283, 0.7518)>
Face 1002
UV Count: 3
  UV <Vector (0.1935, 0.7610)>
  UV <Vector (0.1772, 0.7622)>
  UV <Vector (0.1757, 0.7597)>
Face 1003
UV Count: 3
  UV <Vector (0.1764, 0.7549)>
  UV <Vector (0.1935, 0.7610)>
  UV <Vector (0.1757, 0.7597)>
Face 1004
UV Count: 3
  UV <Vector (0.1941, 0.7557)>
  UV <Vector (0.1761, 0.7522)>
  UV <Vector (0.1945, 0.7520)>
Face 1005
UV Count: 3
  UV <Vector (0.1764, 0.7549)>
  UV <Vector (0.1731, 0.7598)>
  UV <Vector (0.1741, 0.7547)>
Face 1006
UV Count: 3
  UV <Vector (0.3305, 0.8254)>
  UV <Vector (0.3481, 0.8304)>
  UV <Vector (0.3294, 0.8302)>
Face 1007
UV Count: 3
  UV <Vector (0.3668, 0.8319)>
  UV <Vector (0.3481, 0.8304)>
  UV <Vector (0.3667, 0.8288)>
Face 1008
UV Count: 3
  UV <Vector (0.3471, 0.8326)>
  UV <Vector (0.3294, 0.8302)>
  UV <Vector (0.3481, 0.8304)>
Face 1009
UV Count: 3
  UV <Vector (0.3275, 0.8382)>
  UV <Vector (0.3229, 0.8353)>
  UV <Vector (0.3267, 0.8335)>
Face 1010
UV Count: 3
  UV <Vector (0.3471, 0.8326)>
  UV <Vector (0.3275, 0.8382)>
  UV <Vector (0.3267, 0.8335)>
Face 1011
UV Count: 3
  UV <Vector (0.3305, 0.8406)>
  UV <Vector (0.3468, 0.8382)>
  UV <Vector (0.3478, 0.8408)>
Face 1012
UV Count: 3
  UV <Vector (0.3478, 0.8408)>
  UV <Vector (0.3670, 0.8385)>
  UV <Vector (0.3669, 0.8414)>
Face 1013
UV Count: 3
  UV <Vector (0.3767, 0.8416)>
  UV <Vector (0.3670, 0.8385)>
  UV <Vector (0.3757, 0.8378)>
Face 1014
UV Count: 3
  UV <Vector (0.3740, 0.8219)>
  UV <Vector (0.3667, 0.8288)>
  UV <Vector (0.3658, 0.8231)>
Face 1015
UV Count: 3
  UV <Vector (0.3658, 0.8231)>
  UV <Vector (0.3481, 0.8304)>
  UV <Vector (0.3477, 0.8247)>
Face 1016
UV Count: 3
  UV <Vector (0.3756, 0.8279)>
  UV <Vector (0.3668, 0.8319)>
  UV <Vector (0.3667, 0.8288)>
Face 1017
UV Count: 3
  UV <Vector (0.3471, 0.8326)>
  UV <Vector (0.3670, 0.8385)>
  UV <Vector (0.3468, 0.8382)>
Face 1018
UV Count: 3
  UV <Vector (0.3668, 0.8319)>
  UV <Vector (0.3757, 0.8378)>
  UV <Vector (0.3670, 0.8385)>
Face 1019
UV Count: 3
  UV <Vector (0.3756, 0.8279)>
  UV <Vector (0.3797, 0.8219)>
  UV <Vector (0.3803, 0.8270)>
Face 1020
UV Count: 3
  UV <Vector (0.3803, 0.8270)>
  UV <Vector (0.3755, 0.8318)>
  UV <Vector (0.3756, 0.8279)>
Face 1021
UV Count: 3
  UV <Vector (0.3797, 0.8219)>
  UV <Vector (0.3842, 0.8266)>
  UV <Vector (0.3803, 0.8270)>
Face 1022
UV Count: 3
  UV <Vector (0.3843, 0.8298)>
  UV <Vector (0.3889, 0.8262)>
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Face 1023
UV Count: 3
  UV <Vector (0.3819, 0.8366)>
  UV <Vector (0.3843, 0.8298)>
  UV <Vector (0.3855, 0.8360)>
Face 1024
UV Count: 3
  UV <Vector (0.3809, 0.8309)>
  UV <Vector (0.3842, 0.8266)>
  UV <Vector (0.3843, 0.8298)>
Face 1025
UV Count: 3
  UV <Vector (0.3819, 0.8366)>
  UV <Vector (0.3767, 0.8416)>
  UV <Vector (0.3757, 0.8378)>
Face 1026
UV Count: 3
  UV <Vector (0.3832, 0.8411)>
  UV <Vector (0.3855, 0.8360)>
  UV <Vector (0.3869, 0.8393)>
Face 1027
UV Count: 3
  UV <Vector (0.3809, 0.8309)>
  UV <Vector (0.3757, 0.8378)>
  UV <Vector (0.3755, 0.8318)>
Face 1028
UV Count: 3
  UV <Vector (0.1290, 0.9083)>
  UV <Vector (0.1428, 0.9038)>
  UV <Vector (0.1286, 0.9046)>
Face 1029
UV Count: 3
  UV <Vector (0.1543, 0.9377)>
  UV <Vector (0.1511, 0.9429)>
  UV <Vector (0.1544, 0.9425)>
Face 1030
UV Count: 3
  UV <Vector (0.0817, 0.8515)>
  UV <Vector (0.0866, 0.8483)>
  UV <Vector (0.0818, 0.8483)>
Face 1031
UV Count: 3
  UV <Vector (0.3341, 0.7932)>
  UV <Vector (0.3299, 0.7973)>
  UV <Vector (0.3303, 0.7926)>
Face 1032
UV Count: 3
  UV <Vector (0.3086, 0.7958)>
  UV <Vector (0.2970, 0.7996)>
  UV <Vector (0.2971, 0.7962)>
Face 1033
UV Count: 3
  UV <Vector (0.2962, 0.7910)>
  UV <Vector (0.3086, 0.7958)>
  UV <Vector (0.2971, 0.7962)>
Face 1034
UV Count: 3
  UV <Vector (0.2285, 0.8121)>
  UV <Vector (0.2245, 0.8172)>
  UV <Vector (0.2252, 0.8112)>
Face 1035
UV Count: 3
  UV <Vector (0.1443, 0.8031)>
  UV <Vector (0.1525, 0.8069)>
  UV <Vector (0.1446, 0.8079)>
Face 1036
UV Count: 3
  UV <Vector (0.2560, 0.7067)>
  UV <Vector (0.2740, 0.7014)>
  UV <Vector (0.2770, 0.7173)>
Face 1037
UV Count: 3
  UV <Vector (0.2642, 0.7219)>
  UV <Vector (0.2529, 0.7295)>
  UV <Vector (0.2430, 0.7127)>
Face 1038
UV Count: 3
  UV <Vector (0.2741, 0.7346)>
  UV <Vector (0.2663, 0.7447)>
  UV <Vector (0.2529, 0.7295)>
Face 1039
UV Count: 3
  UV <Vector (0.2770, 0.7173)>
  UV <Vector (0.2852, 0.7289)>
  UV <Vector (0.2741, 0.7346)>
Face 1040
UV Count: 3
  UV <Vector (0.2905, 0.7099)>
  UV <Vector (0.2891, 0.7185)>
  UV <Vector (0.2770, 0.7173)>
Face 1041
UV Count: 3
  UV <Vector (0.2891, 0.7185)>
  UV <Vector (0.2905, 0.7099)>
  UV <Vector (0.3031, 0.7136)>
Face 1042
UV Count: 3
  UV <Vector (0.2560, 0.7067)>
  UV <Vector (0.2430, 0.7127)>
  UV <Vector (0.2353, 0.6926)>
Face 1043
UV Count: 3
  UV <Vector (0.2485, 0.6889)>
  UV <Vector (0.2353, 0.6926)>
  UV <Vector (0.2297, 0.6675)>
Face 1044
UV Count: 3
  UV <Vector (0.2430, 0.7127)>
  UV <Vector (0.2282, 0.7219)>
  UV <Vector (0.2191, 0.6993)>
Face 1045
UV Count: 3
  UV <Vector (0.3373, 0.7354)>
  UV <Vector (0.3469, 0.7217)>
  UV <Vector (0.3606, 0.7328)>
Face 1046
UV Count: 3
  UV <Vector (0.3305, 0.7186)>
  UV <Vector (0.3469, 0.7217)>
  UV <Vector (0.3373, 0.7354)>
Face 1047
UV Count: 3
  UV <Vector (0.3258, 0.7275)>
  UV <Vector (0.3148, 0.7243)>
  UV <Vector (0.3168, 0.7158)>
Face 1048
UV Count: 3
  UV <Vector (0.3148, 0.7243)>
  UV <Vector (0.3020, 0.7219)>
  UV <Vector (0.3031, 0.7136)>
Face 1049
UV Count: 3
  UV <Vector (0.3253, 0.7452)>
  UV <Vector (0.3160, 0.7355)>
  UV <Vector (0.3258, 0.7275)>
Face 1050
UV Count: 3
  UV <Vector (0.3479, 0.7469)>
  UV <Vector (0.3310, 0.7577)>
  UV <Vector (0.3253, 0.7452)>
Face 1051
UV Count: 3
  UV <Vector (0.3469, 0.7217)>
  UV <Vector (0.3595, 0.7067)>
  UV <Vector (0.3719, 0.7147)>
Face 1052
UV Count: 3
  UV <Vector (0.3819, 0.6902)>
  UV <Vector (0.3719, 0.7147)>
  UV <Vector (0.3595, 0.7067)>
Face 1053
UV Count: 3
  UV <Vector (0.3088, 0.5346)>
  UV <Vector (0.3244, 0.5366)>
  UV <Vector (0.3209, 0.5489)>
Face 1054
UV Count: 3
  UV <Vector (0.3244, 0.5366)>
  UV <Vector (0.3391, 0.5430)>
  UV <Vector (0.3331, 0.5538)>
Face 1055
UV Count: 3
  UV <Vector (0.2924, 0.5370)>
  UV <Vector (0.3088, 0.5346)>
  UV <Vector (0.3080, 0.5470)>
Face 1056
UV Count: 3
  UV <Vector (0.3088, 0.5346)>
  UV <Vector (0.2924, 0.5370)>
  UV <Vector (0.2913, 0.5263)>
Face 1057
UV Count: 3
  UV <Vector (0.3244, 0.5366)>
  UV <Vector (0.3088, 0.5346)>
  UV <Vector (0.3096, 0.5233)>
Face 1058
UV Count: 3
  UV <Vector (0.3274, 0.5254)>
  UV <Vector (0.3439, 0.5332)>
  UV <Vector (0.3391, 0.5430)>
Face 1059
UV Count: 3
  UV <Vector (0.2673, 0.5189)>
  UV <Vector (0.2906, 0.5103)>
  UV <Vector (0.2913, 0.5263)>
Face 1060
UV Count: 3
  UV <Vector (0.2906, 0.5103)>
  UV <Vector (0.3096, 0.5082)>
  UV <Vector (0.3096, 0.5233)>
Face 1061
UV Count: 3
  UV <Vector (0.2139, 0.5845)>
  UV <Vector (0.2314, 0.5922)>
  UV <Vector (0.2274, 0.6150)>
Face 1062
UV Count: 3
  UV <Vector (0.2608, 0.5578)>
  UV <Vector (0.2494, 0.5765)>
  UV <Vector (0.2407, 0.5689)>
Face 1063
UV Count: 3
  UV <Vector (0.2494, 0.5765)>
  UV <Vector (0.2433, 0.5983)>
  UV <Vector (0.2314, 0.5922)>
Face 1064
UV Count: 3
  UV <Vector (0.2751, 0.7712)>
  UV <Vector (0.2566, 0.7581)>
  UV <Vector (0.2663, 0.7447)>
Face 1065
UV Count: 3
  UV <Vector (0.2938, 0.7774)>
  UV <Vector (0.2751, 0.7712)>
  UV <Vector (0.2813, 0.7565)>
Face 1066
UV Count: 3
  UV <Vector (0.3007, 0.7332)>
  UV <Vector (0.2991, 0.7484)>
  UV <Vector (0.2850, 0.7428)>
Face 1067
UV Count: 3
  UV <Vector (0.3007, 0.7332)>
  UV <Vector (0.3160, 0.7355)>
  UV <Vector (0.3128, 0.7497)>
Face 1068
UV Count: 3
  UV <Vector (0.2850, 0.7428)>
  UV <Vector (0.2813, 0.7565)>
  UV <Vector (0.2663, 0.7447)>
Face 1069
UV Count: 3
  UV <Vector (0.3020, 0.7219)>
  UV <Vector (0.3007, 0.7332)>
  UV <Vector (0.2852, 0.7289)>
Face 1070
UV Count: 3
  UV <Vector (0.3007, 0.7332)>
  UV <Vector (0.3020, 0.7219)>
  UV <Vector (0.3148, 0.7243)>
Face 1071
UV Count: 3
  UV <Vector (0.3581, 0.5458)>
  UV <Vector (0.3524, 0.5535)>
  UV <Vector (0.3391, 0.5430)>
Face 1072
UV Count: 3
  UV <Vector (0.3524, 0.5535)>
  UV <Vector (0.3581, 0.5458)>
  UV <Vector (0.3717, 0.5635)>
Face 1073
UV Count: 3
  UV <Vector (0.3331, 0.5538)>
  UV <Vector (0.3391, 0.5430)>
  UV <Vector (0.3524, 0.5535)>
Face 1074
UV Count: 3
  UV <Vector (0.3896, 0.6119)>
  UV <Vector (0.3781, 0.6148)>
  UV <Vector (0.3735, 0.5910)>
Face 1075
UV Count: 3
  UV <Vector (0.3781, 0.6148)>
  UV <Vector (0.3896, 0.6119)>
  UV <Vector (0.3914, 0.6364)>
Face 1076
UV Count: 3
  UV <Vector (0.3886, 0.6621)>
  UV <Vector (0.3819, 0.6902)>
  UV <Vector (0.3685, 0.6857)>
Face 1077
UV Count: 3
  UV <Vector (0.3886, 0.6621)>
  UV <Vector (0.4073, 0.6628)>
  UV <Vector (0.3988, 0.6953)>
Face 1078
UV Count: 3
  UV <Vector (0.3785, 0.6378)>
  UV <Vector (0.3914, 0.6364)>
  UV <Vector (0.3886, 0.6621)>
Face 1079
UV Count: 3
  UV <Vector (0.3978, 0.5806)>
  UV <Vector (0.4064, 0.6092)>
  UV <Vector (0.3896, 0.6119)>
Face 1080
UV Count: 3
  UV <Vector (0.3581, 0.5458)>
  UV <Vector (0.3681, 0.5334)>
  UV <Vector (0.3845, 0.5548)>
Face 1081
UV Count: 3
  UV <Vector (0.2353, 0.6926)>
  UV <Vector (0.2191, 0.6993)>
  UV <Vector (0.2127, 0.6709)>
Face 1082
UV Count: 3
  UV <Vector (0.2127, 0.6709)>
  UV <Vector (0.2092, 0.6383)>
  UV <Vector (0.2270, 0.6396)>
Face 1083
UV Count: 3
  UV <Vector (0.2270, 0.6396)>
  UV <Vector (0.2400, 0.6412)>
  UV <Vector (0.2426, 0.6665)>
Face 1084
UV Count: 3
  UV <Vector (0.2404, 0.6188)>
  UV <Vector (0.2400, 0.6412)>
  UV <Vector (0.2270, 0.6396)>
Face 1085
UV Count: 3
  UV <Vector (0.3988, 0.6953)>
  UV <Vector (0.3871, 0.7232)>
  UV <Vector (0.3719, 0.7147)>
Face 1086
UV Count: 3
  UV <Vector (0.3745, 0.7442)>
  UV <Vector (0.3595, 0.7591)>
  UV <Vector (0.3479, 0.7469)>
Face 1087
UV Count: 3
  UV <Vector (0.3324, 0.5117)>
  UV <Vector (0.3274, 0.5254)>
  UV <Vector (0.3096, 0.5233)>
Face 1088
UV Count: 3
  UV <Vector (0.3128, 0.7497)>
  UV <Vector (0.3253, 0.7452)>
  UV <Vector (0.3310, 0.7577)>
Face 1089
UV Count: 3
  UV <Vector (0.2969, 0.7633)>
  UV <Vector (0.2991, 0.7484)>
  UV <Vector (0.3128, 0.7497)>
Face 1090
UV Count: 3
  UV <Vector (0.2991, 0.7484)>
  UV <Vector (0.2969, 0.7633)>
  UV <Vector (0.2813, 0.7565)>
Face 1091
UV Count: 3
  UV <Vector (0.3129, 0.7784)>
  UV <Vector (0.3130, 0.7627)>
  UV <Vector (0.3310, 0.7577)>
Face 1092
UV Count: 3
  UV <Vector (0.3595, 0.7591)>
  UV <Vector (0.3340, 0.7726)>
  UV <Vector (0.3310, 0.7577)>
Face 1093
UV Count: 3
  UV <Vector (0.2274, 0.6150)>
  UV <Vector (0.2314, 0.5922)>
  UV <Vector (0.2433, 0.5983)>
Face 1094
UV Count: 3
  UV <Vector (0.4248, 0.9740)>
  UV <Vector (0.4810, 0.9762)>
  UV <Vector (0.4874, 0.9531)>
Face 1095
UV Count: 3
  UV <Vector (0.4891, 0.9232)>
  UV <Vector (0.4864, 0.9006)>
  UV <Vector (0.4080, 0.9025)>
Face 1096
UV Count: 3
  UV <Vector (0.4827, 0.8742)>
  UV <Vector (0.4099, 0.8770)>
  UV <Vector (0.4080, 0.9025)>
Face 1097
UV Count: 3
  UV <Vector (0.4151, 0.8423)>
  UV <Vector (0.4123, 0.8589)>
  UV <Vector (0.4808, 0.8549)>
Face 1098
UV Count: 3
  UV <Vector (0.4193, 0.8037)>
  UV <Vector (0.4174, 0.8218)>
  UV <Vector (0.4833, 0.8147)>
Face 1099
UV Count: 3
  UV <Vector (0.4237, 0.7858)>
  UV <Vector (0.4193, 0.8037)>
  UV <Vector (0.4839, 0.7943)>
Face 1100
UV Count: 3
  UV <Vector (0.4788, 0.7761)>
  UV <Vector (0.4695, 0.7647)>
  UV <Vector (0.4316, 0.7712)>
Face 1101
UV Count: 3
  UV <Vector (0.4164, 0.9563)>
  UV <Vector (0.4874, 0.9531)>
  UV <Vector (0.4885, 0.9401)>
Face 1102
UV Count: 3
  UV <Vector (0.4125, 0.9422)>
  UV <Vector (0.4885, 0.9401)>
  UV <Vector (0.4891, 0.9232)>
Face 1103
UV Count: 3
  UV <Vector (0.3260, 0.6307)>
  UV <Vector (0.3192, 0.6351)>
  UV <Vector (0.3191, 0.6268)>
Face 1104
UV Count: 3
  UV <Vector (0.3128, 0.6264)>
  UV <Vector (0.3191, 0.6268)>
  UV <Vector (0.3192, 0.6351)>
Face 1105
UV Count: 3
  UV <Vector (0.3107, 0.6349)>
  UV <Vector (0.3017, 0.6313)>
  UV <Vector (0.3058, 0.6240)>
Face 1106
UV Count: 3
  UV <Vector (0.3256, 0.6259)>
  UV <Vector (0.3191, 0.6268)>
  UV <Vector (0.3196, 0.6234)>
Face 1107
UV Count: 3
  UV <Vector (0.3058, 0.6240)>
  UV <Vector (0.3064, 0.6195)>
  UV <Vector (0.3139, 0.6224)>
Face 1108
UV Count: 3
  UV <Vector (0.3064, 0.6195)>
  UV <Vector (0.3058, 0.6240)>
  UV <Vector (0.2986, 0.6190)>
Face 1109
UV Count: 3
  UV <Vector (0.3128, 0.6264)>
  UV <Vector (0.3139, 0.6224)>
  UV <Vector (0.3196, 0.6234)>
Face 1110
UV Count: 3
  UV <Vector (0.3058, 0.6240)>
  UV <Vector (0.3017, 0.6313)>
  UV <Vector (0.2955, 0.6232)>
Face 1111
UV Count: 3
  UV <Vector (0.2980, 0.6435)>
  UV <Vector (0.3017, 0.6313)>
  UV <Vector (0.3107, 0.6349)>
Face 1112
UV Count: 3
  UV <Vector (0.3031, 0.7136)>
  UV <Vector (0.3038, 0.7075)>
  UV <Vector (0.3126, 0.7090)>
Face 1113
UV Count: 3
  UV <Vector (0.3031, 0.7136)>
  UV <Vector (0.2905, 0.7099)>
  UV <Vector (0.2946, 0.7043)>
Face 1114
UV Count: 3
  UV <Vector (0.3167, 0.6817)>
  UV <Vector (0.3152, 0.6937)>
  UV <Vector (0.3057, 0.6914)>
Face 1115
UV Count: 3
  UV <Vector (0.3595, 0.7067)>
  UV <Vector (0.3469, 0.7217)>
  UV <Vector (0.3398, 0.7119)>
Face 1116
UV Count: 3
  UV <Vector (0.3685, 0.6857)>
  UV <Vector (0.3595, 0.7067)>
  UV <Vector (0.3476, 0.7012)>
Face 1117
UV Count: 3
  UV <Vector (0.3398, 0.7119)>
  UV <Vector (0.3305, 0.7186)>
  UV <Vector (0.3244, 0.7122)>
Face 1118
UV Count: 3
  UV <Vector (0.3395, 0.6835)>
  UV <Vector (0.3548, 0.6833)>
  UV <Vector (0.3476, 0.7012)>
Face 1119
UV Count: 3
  UV <Vector (0.3221, 0.7040)>
  UV <Vector (0.3235, 0.6962)>
  UV <Vector (0.3350, 0.6986)>
Face 1120
UV Count: 3
  UV <Vector (0.2984, 0.7016)>
  UV <Vector (0.2946, 0.7043)>
  UV <Vector (0.2870, 0.6971)>
Face 1121
UV Count: 3
  UV <Vector (0.2962, 0.6902)>
  UV <Vector (0.2884, 0.6890)>
  UV <Vector (0.2888, 0.6750)>
Face 1122
UV Count: 3
  UV <Vector (0.2870, 0.6971)>
  UV <Vector (0.2946, 0.7043)>
  UV <Vector (0.2905, 0.7099)>
Face 1123
UV Count: 3
  UV <Vector (0.2630, 0.6865)>
  UV <Vector (0.2576, 0.6665)>
  UV <Vector (0.2736, 0.6689)>
Face 1124
UV Count: 3
  UV <Vector (0.2560, 0.7067)>
  UV <Vector (0.2485, 0.6889)>
  UV <Vector (0.2630, 0.6865)>
Face 1125
UV Count: 3
  UV <Vector (0.2630, 0.6865)>
  UV <Vector (0.2485, 0.6889)>
  UV <Vector (0.2426, 0.6665)>
Face 1126
UV Count: 3
  UV <Vector (0.2890, 0.6572)>
  UV <Vector (0.2889, 0.6415)>
  UV <Vector (0.2980, 0.6435)>
Face 1127
UV Count: 3
  UV <Vector (0.3471, 0.6251)>
  UV <Vector (0.3652, 0.6189)>
  UV <Vector (0.3636, 0.6405)>
Face 1128
UV Count: 3
  UV <Vector (0.3434, 0.6632)>
  UV <Vector (0.3260, 0.6648)>
  UV <Vector (0.3277, 0.6495)>
Face 1129
UV Count: 3
  UV <Vector (0.3286, 0.6371)>
  UV <Vector (0.3471, 0.6251)>
  UV <Vector (0.3462, 0.6449)>
Face 1130
UV Count: 3
  UV <Vector (0.3286, 0.6371)>
  UV <Vector (0.3281, 0.6315)>
  UV <Vector (0.3372, 0.6255)>
Face 1131
UV Count: 3
  UV <Vector (0.3260, 0.6307)>
  UV <Vector (0.3281, 0.6315)>
  UV <Vector (0.3286, 0.6371)>
Face 1132
UV Count: 3
  UV <Vector (0.3391, 0.6151)>
  UV <Vector (0.3410, 0.6166)>
  UV <Vector (0.3372, 0.6255)>
Face 1133
UV Count: 3
  UV <Vector (0.3395, 0.6835)>
  UV <Vector (0.3247, 0.6828)>
  UV <Vector (0.3260, 0.6648)>
Face 1134
UV Count: 3
  UV <Vector (0.3434, 0.6632)>
  UV <Vector (0.3601, 0.6617)>
  UV <Vector (0.3548, 0.6833)>
Face 1135
UV Count: 3
  UV <Vector (0.3462, 0.6449)>
  UV <Vector (0.3636, 0.6405)>
  UV <Vector (0.3601, 0.6617)>
Face 1136
UV Count: 3
  UV <Vector (0.3191, 0.6477)>
  UV <Vector (0.3277, 0.6495)>
  UV <Vector (0.3260, 0.6648)>
Face 1137
UV Count: 3
  UV <Vector (0.3652, 0.6189)>
  UV <Vector (0.3781, 0.6148)>
  UV <Vector (0.3785, 0.6378)>
Face 1138
UV Count: 3
  UV <Vector (0.3751, 0.6613)>
  UV <Vector (0.3601, 0.6617)>
  UV <Vector (0.3636, 0.6405)>
Face 1139
UV Count: 3
  UV <Vector (0.3601, 0.6617)>
  UV <Vector (0.3751, 0.6613)>
  UV <Vector (0.3685, 0.6857)>
Face 1140
UV Count: 3
  UV <Vector (0.3781, 0.6148)>
  UV <Vector (0.3652, 0.6189)>
  UV <Vector (0.3625, 0.5959)>
Face 1141
UV Count: 3
  UV <Vector (0.3735, 0.5910)>
  UV <Vector (0.3625, 0.5959)>
  UV <Vector (0.3557, 0.5765)>
Face 1142
UV Count: 3
  UV <Vector (0.3625, 0.5959)>
  UV <Vector (0.3505, 0.6003)>
  UV <Vector (0.3462, 0.5833)>
Face 1143
UV Count: 3
  UV <Vector (0.2558, 0.6439)>
  UV <Vector (0.2734, 0.6498)>
  UV <Vector (0.2736, 0.6689)>
Face 1144
UV Count: 3
  UV <Vector (0.2743, 0.6328)>
  UV <Vector (0.2734, 0.6498)>
  UV <Vector (0.2558, 0.6439)>
Face 1145
UV Count: 3
  UV <Vector (0.2579, 0.6056)>
  UV <Vector (0.2563, 0.6237)>
  UV <Vector (0.2404, 0.6188)>
Face 1146
UV Count: 3
  UV <Vector (0.2494, 0.5765)>
  UV <Vector (0.2608, 0.5578)>
  UV <Vector (0.2682, 0.5665)>
Face 1147
UV Count: 3
  UV <Vector (0.2596, 0.5842)>
  UV <Vector (0.2682, 0.5665)>
  UV <Vector (0.2765, 0.5754)>
Face 1148
UV Count: 3
  UV <Vector (0.2579, 0.6056)>
  UV <Vector (0.2596, 0.5842)>
  UV <Vector (0.2711, 0.5916)>
Face 1149
UV Count: 3
  UV <Vector (0.2755, 0.6152)>
  UV <Vector (0.2851, 0.6116)>
  UV <Vector (0.2928, 0.6233)>
Face 1150
UV Count: 3
  UV <Vector (0.2785, 0.5950)>
  UV <Vector (0.2851, 0.6116)>
  UV <Vector (0.2755, 0.6152)>
Face 1151
UV Count: 3
  UV <Vector (0.2906, 0.6292)>
  UV <Vector (0.2889, 0.6415)>
  UV <Vector (0.2743, 0.6328)>
Face 1152
UV Count: 3
  UV <Vector (0.2400, 0.6412)>
  UV <Vector (0.2404, 0.6188)>
  UV <Vector (0.2563, 0.6237)>
Face 1153
UV Count: 3
  UV <Vector (0.2400, 0.6412)>
  UV <Vector (0.2558, 0.6439)>
  UV <Vector (0.2576, 0.6665)>
Face 1154
UV Count: 3
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Face 1155
UV Count: 3
  UV <Vector (0.3462, 0.5833)>
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Face 1156
UV Count: 3
  UV <Vector (0.3216, 0.5794)>
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Face 1157
UV Count: 3
  UV <Vector (0.3269, 0.5662)>
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Face 1158
UV Count: 3
  UV <Vector (0.3080, 0.5470)>
  UV <Vector (0.3209, 0.5489)>
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Face 1159
UV Count: 3
  UV <Vector (0.3301, 0.5821)>
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Face 1160
UV Count: 3
  UV <Vector (0.3450, 0.5627)>
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Face 1161
UV Count: 3
  UV <Vector (0.3366, 0.5726)>
  UV <Vector (0.3450, 0.5627)>
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Face 1162
UV Count: 3
  UV <Vector (0.3366, 0.5726)>
  UV <Vector (0.3462, 0.5833)>
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Face 1163
UV Count: 3
  UV <Vector (0.3080, 0.5760)>
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Face 1164
UV Count: 3
  UV <Vector (0.2988, 0.5740)>
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Face 1165
UV Count: 3
  UV <Vector (0.2941, 0.5481)>
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Face 1166
UV Count: 3
  UV <Vector (0.2941, 0.5481)>
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Face 1167
UV Count: 3
  UV <Vector (0.2794, 0.5532)>
  UV <Vector (0.2941, 0.5481)>
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Face 1168
UV Count: 3
  UV <Vector (0.2883, 0.5721)>
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Face 1169
UV Count: 3
  UV <Vector (0.2845, 0.5641)>
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Face 1170
UV Count: 3
  UV <Vector (0.2794, 0.5532)>
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Face 1171
UV Count: 3
  UV <Vector (0.2883, 0.5721)>
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Face 1172
UV Count: 3
  UV <Vector (0.3450, 0.5627)>
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Face 1173
UV Count: 3
  UV <Vector (0.3652, 0.6189)>
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Face 1174
UV Count: 3
  UV <Vector (0.3174, 0.6651)>
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Face 1175
UV Count: 3
  UV <Vector (0.2962, 0.6780)>
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Face 1176
UV Count: 3
  UV <Vector (0.3114, 0.7049)>
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Face 1177
UV Count: 3
  UV <Vector (0.3085, 0.6481)>
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Face 1178
UV Count: 3
  UV <Vector (0.3188, 0.7079)>
  UV <Vector (0.3244, 0.7122)>
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Face 1179
UV Count: 3
  UV <Vector (0.2962, 0.6780)>
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Face 1180
UV Count: 3
  UV <Vector (0.3051, 0.6986)>
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Face 1181
UV Count: 3
  UV <Vector (0.2889, 0.6415)>
  UV <Vector (0.2906, 0.6292)>
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Face 1182
UV Count: 3
  UV <Vector (0.2906, 0.6292)>
  UV <Vector (0.2928, 0.6233)>
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Face 1183
UV Count: 3
  UV <Vector (0.2876, 0.6115)>
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Face 1184
UV Count: 3
  UV <Vector (0.2967, 0.6611)>
  UV <Vector (0.2980, 0.6435)>
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Face 1185
UV Count: 3
  UV <Vector (0.2813, 0.5961)>
  UV <Vector (0.2876, 0.6115)>
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Face 1186
UV Count: 3
  UV <Vector (0.2756, 0.5443)>
  UV <Vector (0.2608, 0.5578)>
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Face 1187
UV Count: 3
  UV <Vector (0.2924, 0.5370)>
  UV <Vector (0.2756, 0.5443)>
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Face 1188
UV Count: 3
  UV <Vector (0.4810, 0.9762)>
  UV <Vector (0.4248, 0.9740)>
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Face 1189
UV Count: 3
  UV <Vector (0.3828, 0.5864)>
  UV <Vector (0.3735, 0.5910)>
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Face 1190
UV Count: 3
  UV <Vector (0.3235, 0.6962)>
  UV <Vector (0.3247, 0.6828)>
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Face 1191
UV Count: 3
  UV <Vector (0.2889, 0.6415)>
  UV <Vector (0.2890, 0.6572)>
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Face 1192
UV Count: 3
  UV <Vector (0.2755, 0.6152)>
  UV <Vector (0.2743, 0.6328)>
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Face 1193
UV Count: 3
  UV <Vector (0.2433, 0.5983)>
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Face 1194
UV Count: 3
  UV <Vector (0.2837, 0.5815)>
  UV <Vector (0.2785, 0.5950)>
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Face 1195
UV Count: 3
  UV <Vector (0.4827, 0.8742)>
  UV <Vector (0.4808, 0.8549)>
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Face 1196
UV Count: 3
  UV <Vector (0.3410, 0.6166)>
  UV <Vector (0.3418, 0.6019)>
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Face 1197
UV Count: 3
  UV <Vector (0.3277, 0.6495)>
  UV <Vector (0.3191, 0.6477)>
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Face 1198
UV Count: 3
  UV <Vector (0.4174, 0.8218)>
  UV <Vector (0.4151, 0.8423)>
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Face 1199
UV Count: 3
  UV <Vector (0.3343, 0.8638)>
  UV <Vector (0.3179, 0.8568)>
  UV <Vector (0.3050, 0.8704)>
Face 1200
UV Count: 3
  UV <Vector (0.3372, 0.8536)>
  UV <Vector (0.3504, 0.8702)>
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Face 1201
UV Count: 3
  UV <Vector (0.3372, 0.8536)>
  UV <Vector (0.3356, 0.8514)>
  UV <Vector (0.3179, 0.8568)>
Face 1202
UV Count: 3
  UV <Vector (0.3400, 0.5885)>
  UV <Vector (0.3389, 0.5915)>
  UV <Vector (0.3301, 0.5873)>
Face 1203
UV Count: 3
  UV <Vector (0.3301, 0.5821)>
  UV <Vector (0.3301, 0.5873)>
  UV <Vector (0.3221, 0.5857)>
Face 1204
UV Count: 3
  UV <Vector (0.3389, 0.5915)>
  UV <Vector (0.3400, 0.5885)>
  UV <Vector (0.3418, 0.6019)>
Face 1205
UV Count: 3
  UV <Vector (0.3216, 0.5794)>
  UV <Vector (0.3221, 0.5857)>
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Face 1206
UV Count: 3
  UV <Vector (0.3148, 0.5779)>
  UV <Vector (0.3156, 0.5839)>
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Face 1207
UV Count: 3
  UV <Vector (0.2900, 0.5760)>
  UV <Vector (0.2862, 0.5838)>
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Face 1208
UV Count: 3
  UV <Vector (0.3076, 0.5816)>
  UV <Vector (0.2970, 0.5782)>
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Face 1209
UV Count: 3
  UV <Vector (0.2970, 0.5782)>
  UV <Vector (0.2900, 0.5760)>
  UV <Vector (0.2883, 0.5721)>
Face 1210
UV Count: 3
  UV <Vector (0.2785, 0.5950)>
  UV <Vector (0.2837, 0.5815)>
  UV <Vector (0.2862, 0.5838)>
Face 1211
UV Count: 3
  UV <Vector (0.3391, 0.6151)>
  UV <Vector (0.3390, 0.6028)>
  UV <Vector (0.3418, 0.6019)>
Face 1212
UV Count: 3
  UV <Vector (0.3260, 0.6648)>
  UV <Vector (0.3247, 0.6828)>
  UV <Vector (0.3167, 0.6817)>
Face 1213
UV Count: 3
  UV <Vector (0.3247, 0.6828)>
  UV <Vector (0.3235, 0.6962)>
  UV <Vector (0.3152, 0.6937)>
Face 1214
UV Count: 3
  UV <Vector (0.2890, 0.6572)>
  UV <Vector (0.2888, 0.6750)>
  UV <Vector (0.2736, 0.6689)>
Face 1215
UV Count: 3
  UV <Vector (0.2888, 0.6750)>
  UV <Vector (0.2884, 0.6890)>
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Face 1216
UV Count: 3
  UV <Vector (0.3221, 0.7040)>
  UV <Vector (0.3188, 0.7079)>
  UV <Vector (0.3152, 0.7053)>
Face 1217
UV Count: 3
  UV <Vector (0.3152, 0.7053)>
  UV <Vector (0.3188, 0.7079)>
  UV <Vector (0.3126, 0.7090)>
Face 1218
UV Count: 3
  UV <Vector (0.3114, 0.7049)>
  UV <Vector (0.3126, 0.7090)>
  UV <Vector (0.3038, 0.7075)>
Face 1219
UV Count: 3
  UV <Vector (0.3235, 0.6962)>
  UV <Vector (0.3221, 0.7040)>
  UV <Vector (0.3138, 0.7016)>
Face 1220
UV Count: 3
  UV <Vector (0.3051, 0.6986)>
  UV <Vector (0.3057, 0.6914)>
  UV <Vector (0.3152, 0.6937)>
Face 1221
UV Count: 3
  UV <Vector (0.3051, 0.6986)>
  UV <Vector (0.2967, 0.6974)>
  UV <Vector (0.2962, 0.6902)>
Face 1222
UV Count: 3
  UV <Vector (0.2967, 0.6974)>
  UV <Vector (0.2870, 0.6971)>
  UV <Vector (0.2884, 0.6890)>
Face 1223
UV Count: 3
  UV <Vector (0.3476, 0.7012)>
  UV <Vector (0.3398, 0.7119)>
  UV <Vector (0.3305, 0.7072)>
Face 1224
UV Count: 3
  UV <Vector (0.2722, 0.5347)>
  UV <Vector (0.2547, 0.5492)>
  UV <Vector (0.2447, 0.5347)>
Face 1225
UV Count: 3
  UV <Vector (0.2547, 0.5492)>
  UV <Vector (0.2407, 0.5689)>
  UV <Vector (0.2265, 0.5567)>
Face 1226
UV Count: 3
  UV <Vector (0.2407, 0.5689)>
  UV <Vector (0.2314, 0.5922)>
  UV <Vector (0.2139, 0.5845)>
Face 1227
UV Count: 3
  UV <Vector (0.2398, 0.7397)>
  UV <Vector (0.2529, 0.7295)>
  UV <Vector (0.2663, 0.7447)>
Face 1228
UV Count: 3
  UV <Vector (0.2282, 0.7219)>
  UV <Vector (0.2430, 0.7127)>
  UV <Vector (0.2529, 0.7295)>
Face 1229
UV Count: 3
  UV <Vector (0.3914, 0.6364)>
  UV <Vector (0.3896, 0.6119)>
  UV <Vector (0.4064, 0.6092)>
Face 1230
UV Count: 3
  UV <Vector (0.3886, 0.6621)>
  UV <Vector (0.3914, 0.6364)>
  UV <Vector (0.4096, 0.6353)>
Face 1231
UV Count: 3
  UV <Vector (0.3717, 0.5635)>
  UV <Vector (0.3845, 0.5548)>
  UV <Vector (0.3978, 0.5806)>
Face 1232
UV Count: 3
  UV <Vector (0.3681, 0.5334)>
  UV <Vector (0.3581, 0.5458)>
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Face 1233
UV Count: 3
  UV <Vector (0.2274, 0.6150)>
  UV <Vector (0.2270, 0.6396)>
  UV <Vector (0.2092, 0.6383)>
Face 1234
UV Count: 3
  UV <Vector (0.3606, 0.7328)>
  UV <Vector (0.3719, 0.7147)>
  UV <Vector (0.3871, 0.7232)>
Face 1235
UV Count: 3
  UV <Vector (0.3439, 0.5332)>
  UV <Vector (0.3274, 0.5254)>
  UV <Vector (0.3324, 0.5117)>
Face 1236
UV Count: 3
  UV <Vector (0.3130, 0.7627)>
  UV <Vector (0.3129, 0.7784)>
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Face 1237
UV Count: 3
  UV <Vector (0.3038, 0.7075)>
  UV <Vector (0.2946, 0.7043)>
  UV <Vector (0.2984, 0.7016)>
Face 1238
UV Count: 3
  UV <Vector (0.3619, 0.8708)>
  UV <Vector (0.3495, 0.8881)>
  UV <Vector (0.3807, 0.8963)>
Face 1239
UV Count: 3
  UV <Vector (0.2902, 0.8790)>
  UV <Vector (0.2813, 0.9199)>
  UV <Vector (0.3079, 0.9170)>
Face 1240
UV Count: 3
  UV <Vector (0.3412, 0.9602)>
  UV <Vector (0.3772, 0.9774)>
  UV <Vector (0.3843, 0.9550)>
Face 1241
UV Count: 3
  UV <Vector (0.3400, 0.9737)>
  UV <Vector (0.3676, 0.9909)>
  UV <Vector (0.3772, 0.9774)>
Face 1242
UV Count: 3
  UV <Vector (0.3848, 0.9276)>
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Face 1243
UV Count: 3
  UV <Vector (0.3349, 0.9829)>
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  UV <Vector (0.3676, 0.9909)>
Face 1244
UV Count: 3
  UV <Vector (0.3360, 0.9941)>
  UV <Vector (0.3537, 0.9978)>
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Face 1245
UV Count: 3
  UV <Vector (0.3179, 0.9538)>
  UV <Vector (0.3057, 0.9420)>
  UV <Vector (0.2834, 0.9505)>
Face 1246
UV Count: 3
  UV <Vector (0.3160, 0.9853)>
  UV <Vector (0.3360, 0.9941)>
  UV <Vector (0.3308, 0.9797)>
Face 1247
UV Count: 3
  UV <Vector (0.2964, 0.9694)>
  UV <Vector (0.3160, 0.9853)>
  UV <Vector (0.3226, 0.9708)>
Face 1248
UV Count: 3
  UV <Vector (0.3057, 0.9420)>
  UV <Vector (0.3079, 0.9170)>
  UV <Vector (0.2813, 0.9199)>
Face 1249
UV Count: 3
  UV <Vector (0.3848, 0.9276)>
  UV <Vector (0.3807, 0.8963)>
  UV <Vector (0.3495, 0.8881)>
Face 1250
UV Count: 3
  UV <Vector (0.3305, 0.7072)>
  UV <Vector (0.3244, 0.7122)>
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Face 1251
UV Count: 3
  UV <Vector (0.4316, 0.7712)>
  UV <Vector (0.4695, 0.7647)>
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Face 1252
UV Count: 3
  UV <Vector (0.3329, 0.6247)>
  UV <Vector (0.3256, 0.6259)>
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Face 1253
UV Count: 3
  UV <Vector (0.3329, 0.6247)>
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Face 1254
UV Count: 3
  UV <Vector (0.3356, 0.6252)>
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Face 1255
UV Count: 3
  UV <Vector (0.3191, 0.6477)>
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Face 1256
UV Count: 3
  UV <Vector (0.0502, 0.7026)>
  UV <Vector (0.0584, 0.7178)>
  UV <Vector (0.0713, 0.7132)>
Face 1257
UV Count: 3
  UV <Vector (0.0584, 0.7178)>
  UV <Vector (0.0502, 0.7026)>
  UV <Vector (0.0372, 0.7086)>
Face 1258
UV Count: 3
  UV <Vector (0.0683, 0.7305)>
  UV <Vector (0.0584, 0.7178)>
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Face 1259
UV Count: 3
  UV <Vector (0.0713, 0.7132)>
  UV <Vector (0.0584, 0.7178)>
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Face 1260
UV Count: 3
  UV <Vector (0.0847, 0.7058)>
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Face 1261
UV Count: 3
  UV <Vector (0.0833, 0.7143)>
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Face 1262
UV Count: 3
  UV <Vector (0.0502, 0.7026)>
  UV <Vector (0.0428, 0.6848)>
  UV <Vector (0.0296, 0.6885)>
Face 1263
UV Count: 3
  UV <Vector (0.0428, 0.6848)>
  UV <Vector (0.0368, 0.6624)>
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Face 1264
UV Count: 3
  UV <Vector (0.0372, 0.7086)>
  UV <Vector (0.0296, 0.6885)>
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Face 1265
UV Count: 3
  UV <Vector (0.1316, 0.7313)>
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Face 1266
UV Count: 3
  UV <Vector (0.1248, 0.7145)>
  UV <Vector (0.1200, 0.7234)>
  UV <Vector (0.1316, 0.7313)>
Face 1267
UV Count: 3
  UV <Vector (0.1200, 0.7234)>
  UV <Vector (0.1248, 0.7145)>
  UV <Vector (0.1110, 0.7117)>
Face 1268
UV Count: 3
  UV <Vector (0.1090, 0.7202)>
  UV <Vector (0.1110, 0.7117)>
  UV <Vector (0.0973, 0.7095)>
Face 1269
UV Count: 3
  UV <Vector (0.1196, 0.7411)>
  UV <Vector (0.1316, 0.7313)>
  UV <Vector (0.1200, 0.7234)>
Face 1270
UV Count: 3
  UV <Vector (0.1422, 0.7428)>
  UV <Vector (0.1316, 0.7313)>
  UV <Vector (0.1196, 0.7411)>
Face 1271
UV Count: 3
  UV <Vector (0.1412, 0.7176)>
  UV <Vector (0.1549, 0.7287)>
  UV <Vector (0.1661, 0.7106)>
Face 1272
UV Count: 3
  UV <Vector (0.1761, 0.6860)>
  UV <Vector (0.1627, 0.6816)>
  UV <Vector (0.1537, 0.7026)>
Face 1273
UV Count: 3
  UV <Vector (0.1030, 0.5304)>
  UV <Vector (0.1022, 0.5428)>
  UV <Vector (0.1152, 0.5447)>
Face 1274
UV Count: 3
  UV <Vector (0.1186, 0.5325)>
  UV <Vector (0.1152, 0.5447)>
  UV <Vector (0.1273, 0.5497)>
Face 1275
UV Count: 3
  UV <Vector (0.0866, 0.5329)>
  UV <Vector (0.0884, 0.5440)>
  UV <Vector (0.1022, 0.5428)>
Face 1276
UV Count: 3
  UV <Vector (0.1030, 0.5304)>
  UV <Vector (0.1038, 0.5191)>
  UV <Vector (0.0855, 0.5222)>
Face 1277
UV Count: 3
  UV <Vector (0.1186, 0.5325)>
  UV <Vector (0.1216, 0.5213)>
  UV <Vector (0.1038, 0.5191)>
Face 1278
UV Count: 3
  UV <Vector (0.1333, 0.5388)>
  UV <Vector (0.1381, 0.5291)>
  UV <Vector (0.1216, 0.5213)>
Face 1279
UV Count: 3
  UV <Vector (0.0615, 0.5148)>
  UV <Vector (0.0664, 0.5306)>
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Face 1280
UV Count: 3
  UV <Vector (0.0848, 0.5062)>
  UV <Vector (0.0855, 0.5222)>
  UV <Vector (0.1038, 0.5191)>
Face 1281
UV Count: 3
  UV <Vector (0.0036, 0.6068)>
  UV <Vector (0.0216, 0.6109)>
  UV <Vector (0.0257, 0.5881)>
Face 1282
UV Count: 3
  UV <Vector (0.0550, 0.5537)>
  UV <Vector (0.0489, 0.5451)>
  UV <Vector (0.0349, 0.5648)>
Face 1283
UV Count: 3
  UV <Vector (0.0436, 0.5724)>
  UV <Vector (0.0349, 0.5648)>
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Face 1284
UV Count: 3
  UV <Vector (0.0605, 0.7406)>
  UV <Vector (0.0509, 0.7540)>
  UV <Vector (0.0693, 0.7670)>
Face 1285
UV Count: 3
  UV <Vector (0.0755, 0.7524)>
  UV <Vector (0.0693, 0.7670)>
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Face 1286
UV Count: 3
  UV <Vector (0.0950, 0.7291)>
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Face 1287
UV Count: 3
  UV <Vector (0.0950, 0.7291)>
  UV <Vector (0.0933, 0.7443)>
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Face 1288
UV Count: 3
  UV <Vector (0.0792, 0.7387)>
  UV <Vector (0.0683, 0.7305)>
  UV <Vector (0.0605, 0.7406)>
Face 1289
UV Count: 3
  UV <Vector (0.0794, 0.7248)>
  UV <Vector (0.0950, 0.7291)>
  UV <Vector (0.0962, 0.7177)>
Face 1290
UV Count: 3
  UV <Vector (0.1090, 0.7202)>
  UV <Vector (0.0962, 0.7177)>
  UV <Vector (0.0950, 0.7291)>
Face 1291
UV Count: 3
  UV <Vector (0.1524, 0.5417)>
  UV <Vector (0.1381, 0.5291)>
  UV <Vector (0.1333, 0.5388)>
Face 1292
UV Count: 3
  UV <Vector (0.1466, 0.5494)>
  UV <Vector (0.1590, 0.5653)>
  UV <Vector (0.1659, 0.5594)>
Face 1293
UV Count: 3
  UV <Vector (0.1273, 0.5497)>
  UV <Vector (0.1392, 0.5586)>
  UV <Vector (0.1466, 0.5494)>
Face 1294
UV Count: 3
  UV <Vector (0.1838, 0.6078)>
  UV <Vector (0.1770, 0.5823)>
  UV <Vector (0.1677, 0.5869)>
Face 1295
UV Count: 3
  UV <Vector (0.1857, 0.6323)>
  UV <Vector (0.1838, 0.6078)>
  UV <Vector (0.1723, 0.6106)>
Face 1296
UV Count: 3
  UV <Vector (0.1828, 0.6579)>
  UV <Vector (0.1694, 0.6572)>
  UV <Vector (0.1627, 0.6816)>
Face 1297
UV Count: 3
  UV <Vector (0.1828, 0.6579)>
  UV <Vector (0.1761, 0.6860)>
  UV <Vector (0.1930, 0.6912)>
Face 1298
UV Count: 3
  UV <Vector (0.1828, 0.6579)>
  UV <Vector (0.1857, 0.6323)>
  UV <Vector (0.1727, 0.6337)>
Face 1299
UV Count: 3
  UV <Vector (0.1920, 0.5765)>
  UV <Vector (0.1770, 0.5823)>
  UV <Vector (0.1838, 0.6078)>
Face 1300
UV Count: 3
  UV <Vector (0.1524, 0.5417)>
  UV <Vector (0.1659, 0.5594)>
  UV <Vector (0.1788, 0.5507)>
Face 1301
UV Count: 3
  UV <Vector (0.0296, 0.6885)>
  UV <Vector (0.0240, 0.6634)>
  UV <Vector (0.0069, 0.6668)>
Face 1302
UV Count: 3
  UV <Vector (0.0069, 0.6668)>
  UV <Vector (0.0240, 0.6634)>
  UV <Vector (0.0212, 0.6355)>
Face 1303
UV Count: 3
  UV <Vector (0.0212, 0.6355)>
  UV <Vector (0.0240, 0.6634)>
  UV <Vector (0.0368, 0.6624)>
Face 1304
UV Count: 3
  UV <Vector (0.0347, 0.6147)>
  UV <Vector (0.0216, 0.6109)>
  UV <Vector (0.0212, 0.6355)>
Face 1305
UV Count: 3
  UV <Vector (0.1661, 0.7106)>
  UV <Vector (0.1813, 0.7191)>
  UV <Vector (0.1930, 0.6912)>
Face 1306
UV Count: 3
  UV <Vector (0.1687, 0.7401)>
  UV <Vector (0.1549, 0.7287)>
  UV <Vector (0.1422, 0.7428)>
Face 1307
UV Count: 3
  UV <Vector (0.1038, 0.5191)>
  UV <Vector (0.1216, 0.5213)>
  UV <Vector (0.1267, 0.5076)>
Face 1308
UV Count: 3
  UV <Vector (0.1071, 0.7455)>
  UV <Vector (0.1072, 0.7586)>
  UV <Vector (0.1253, 0.7536)>
Face 1309
UV Count: 3
  UV <Vector (0.0912, 0.7592)>
  UV <Vector (0.1072, 0.7586)>
  UV <Vector (0.1071, 0.7455)>
Face 1310
UV Count: 3
  UV <Vector (0.0933, 0.7443)>
  UV <Vector (0.0792, 0.7387)>
  UV <Vector (0.0755, 0.7524)>
Face 1311
UV Count: 3
  UV <Vector (0.1253, 0.7536)>
  UV <Vector (0.1072, 0.7586)>
  UV <Vector (0.1071, 0.7743)>
Face 1312
UV Count: 3
  UV <Vector (0.1538, 0.7550)>
  UV <Vector (0.1422, 0.7428)>
  UV <Vector (0.1253, 0.7536)>
Face 1313
UV Count: 3
  UV <Vector (0.0216, 0.6109)>
  UV <Vector (0.0347, 0.6147)>
  UV <Vector (0.0375, 0.5942)>
Face 1314
UV Count: 3
  UV <Vector (0.4300, 0.7302)>
  UV <Vector (0.4216, 0.7124)>
  UV <Vector (0.4926, 0.7093)>
Face 1315
UV Count: 3
  UV <Vector (0.4132, 0.6587)>
  UV <Vector (0.4915, 0.6567)>
  UV <Vector (0.4943, 0.6794)>
Face 1316
UV Count: 3
  UV <Vector (0.4878, 0.6304)>
  UV <Vector (0.4915, 0.6567)>
  UV <Vector (0.4132, 0.6587)>
Face 1317
UV Count: 3
  UV <Vector (0.4202, 0.5985)>
  UV <Vector (0.4867, 0.5930)>
  UV <Vector (0.4859, 0.6111)>
Face 1318
UV Count: 3
  UV <Vector (0.4244, 0.5599)>
  UV <Vector (0.4890, 0.5505)>
  UV <Vector (0.4885, 0.5709)>
Face 1319
UV Count: 3
  UV <Vector (0.4288, 0.5420)>
  UV <Vector (0.4840, 0.5323)>
  UV <Vector (0.4890, 0.5505)>
Face 1320
UV Count: 3
  UV <Vector (0.4840, 0.5323)>
  UV <Vector (0.4288, 0.5420)>
  UV <Vector (0.4367, 0.5274)>
Face 1321
UV Count: 3
  UV <Vector (0.4216, 0.7124)>
  UV <Vector (0.4176, 0.6983)>
  UV <Vector (0.4936, 0.6963)>
Face 1322
UV Count: 3
  UV <Vector (0.4176, 0.6983)>
  UV <Vector (0.4145, 0.6805)>
  UV <Vector (0.4943, 0.6794)>
Face 1323
UV Count: 3
  UV <Vector (0.1203, 0.6265)>
  UV <Vector (0.1198, 0.6218)>
  UV <Vector (0.1133, 0.6227)>
Face 1324
UV Count: 3
  UV <Vector (0.1134, 0.6310)>
  UV <Vector (0.1133, 0.6227)>
  UV <Vector (0.1070, 0.6222)>
Face 1325
UV Count: 3
  UV <Vector (0.1049, 0.6308)>
  UV <Vector (0.1070, 0.6222)>
  UV <Vector (0.1000, 0.6198)>
Face 1326
UV Count: 3
  UV <Vector (0.1198, 0.6218)>
  UV <Vector (0.1213, 0.6194)>
  UV <Vector (0.1138, 0.6193)>
Face 1327
UV Count: 3
  UV <Vector (0.1000, 0.6198)>
  UV <Vector (0.1070, 0.6222)>
  UV <Vector (0.1081, 0.6183)>
Face 1328
UV Count: 3
  UV <Vector (0.1006, 0.6154)>
  UV <Vector (0.0926, 0.6112)>
  UV <Vector (0.0928, 0.6149)>
Face 1329
UV Count: 3
  UV <Vector (0.1138, 0.6193)>
  UV <Vector (0.1081, 0.6183)>
  UV <Vector (0.1070, 0.6222)>
Face 1330
UV Count: 3
  UV <Vector (0.1000, 0.6198)>
  UV <Vector (0.0928, 0.6149)>
  UV <Vector (0.0897, 0.6191)>
Face 1331
UV Count: 3
  UV <Vector (0.0922, 0.6393)>
  UV <Vector (0.1028, 0.6439)>
  UV <Vector (0.1049, 0.6308)>
Face 1332
UV Count: 3
  UV <Vector (0.0973, 0.7095)>
  UV <Vector (0.1110, 0.7117)>
  UV <Vector (0.1068, 0.7049)>
Face 1333
UV Count: 3
  UV <Vector (0.0973, 0.7095)>
  UV <Vector (0.0981, 0.7034)>
  UV <Vector (0.0888, 0.7002)>
Face 1334
UV Count: 3
  UV <Vector (0.1109, 0.6776)>
  UV <Vector (0.1007, 0.6759)>
  UV <Vector (0.0999, 0.6873)>
Face 1335
UV Count: 3
  UV <Vector (0.1537, 0.7026)>
  UV <Vector (0.1419, 0.6970)>
  UV <Vector (0.1340, 0.7078)>
Face 1336
UV Count: 3
  UV <Vector (0.1627, 0.6816)>
  UV <Vector (0.1490, 0.6792)>
  UV <Vector (0.1419, 0.6970)>
Face 1337
UV Count: 3
  UV <Vector (0.1187, 0.7081)>
  UV <Vector (0.1248, 0.7145)>
  UV <Vector (0.1340, 0.7078)>
Face 1338
UV Count: 3
  UV <Vector (0.1337, 0.6794)>
  UV <Vector (0.1292, 0.6945)>
  UV <Vector (0.1419, 0.6970)>
Face 1339
UV Count: 3
  UV <Vector (0.1163, 0.6999)>
  UV <Vector (0.1247, 0.7031)>
  UV <Vector (0.1292, 0.6945)>
Face 1340
UV Count: 3
  UV <Vector (0.0812, 0.6930)>
  UV <Vector (0.0888, 0.7002)>
  UV <Vector (0.0927, 0.6975)>
Face 1341
UV Count: 3
  UV <Vector (0.0830, 0.6709)>
  UV <Vector (0.0827, 0.6849)>
  UV <Vector (0.0904, 0.6861)>
Face 1342
UV Count: 3
  UV <Vector (0.0812, 0.6930)>
  UV <Vector (0.0682, 0.6973)>
  UV <Vector (0.0847, 0.7058)>
Face 1343
UV Count: 3
  UV <Vector (0.0573, 0.6824)>
  UV <Vector (0.0713, 0.6837)>
  UV <Vector (0.0678, 0.6648)>
Face 1344
UV Count: 3
  UV <Vector (0.0502, 0.7026)>
  UV <Vector (0.0682, 0.6973)>
  UV <Vector (0.0573, 0.6824)>
Face 1345
UV Count: 3
  UV <Vector (0.0368, 0.6624)>
  UV <Vector (0.0428, 0.6848)>
  UV <Vector (0.0573, 0.6824)>
Face 1346
UV Count: 3
  UV <Vector (0.0833, 0.6531)>
  UV <Vector (0.0909, 0.6570)>
  UV <Vector (0.0922, 0.6393)>
Face 1347
UV Count: 3
  UV <Vector (0.1413, 0.6210)>
  UV <Vector (0.1404, 0.6408)>
  UV <Vector (0.1578, 0.6364)>
Face 1348
UV Count: 3
  UV <Vector (0.1377, 0.6591)>
  UV <Vector (0.1404, 0.6408)>
  UV <Vector (0.1219, 0.6454)>
Face 1349
UV Count: 3
  UV <Vector (0.1229, 0.6330)>
  UV <Vector (0.1219, 0.6454)>
  UV <Vector (0.1404, 0.6408)>
Face 1350
UV Count: 3
  UV <Vector (0.1229, 0.6330)>
  UV <Vector (0.1413, 0.6210)>
  UV <Vector (0.1314, 0.6214)>
Face 1351
UV Count: 3
  UV <Vector (0.1203, 0.6265)>
  UV <Vector (0.1175, 0.6338)>
  UV <Vector (0.1229, 0.6330)>
Face 1352
UV Count: 3
  UV <Vector (0.1334, 0.6110)>
  UV <Vector (0.1298, 0.6211)>
  UV <Vector (0.1314, 0.6214)>
Face 1353
UV Count: 3
  UV <Vector (0.1337, 0.6794)>
  UV <Vector (0.1377, 0.6591)>
  UV <Vector (0.1202, 0.6607)>
Face 1354
UV Count: 3
  UV <Vector (0.1377, 0.6591)>
  UV <Vector (0.1337, 0.6794)>
  UV <Vector (0.1490, 0.6792)>
Face 1355
UV Count: 3
  UV <Vector (0.1404, 0.6408)>
  UV <Vector (0.1377, 0.6591)>
  UV <Vector (0.1544, 0.6576)>
Face 1356
UV Count: 3
  UV <Vector (0.1134, 0.6436)>
  UV <Vector (0.1116, 0.6610)>
  UV <Vector (0.1202, 0.6607)>
Face 1357
UV Count: 3
  UV <Vector (0.1595, 0.6148)>
  UV <Vector (0.1578, 0.6364)>
  UV <Vector (0.1727, 0.6337)>
Face 1358
UV Count: 3
  UV <Vector (0.1694, 0.6572)>
  UV <Vector (0.1727, 0.6337)>
  UV <Vector (0.1578, 0.6364)>
Face 1359
UV Count: 3
  UV <Vector (0.1544, 0.6576)>
  UV <Vector (0.1490, 0.6792)>
  UV <Vector (0.1627, 0.6816)>
Face 1360
UV Count: 3
  UV <Vector (0.1723, 0.6106)>
  UV <Vector (0.1677, 0.5869)>
  UV <Vector (0.1568, 0.5918)>
Face 1361
UV Count: 3
  UV <Vector (0.1677, 0.5869)>
  UV <Vector (0.1590, 0.5653)>
  UV <Vector (0.1499, 0.5724)>
Face 1362
UV Count: 3
  UV <Vector (0.1568, 0.5918)>
  UV <Vector (0.1499, 0.5724)>
  UV <Vector (0.1404, 0.5792)>
Face 1363
UV Count: 3
  UV <Vector (0.0678, 0.6648)>
  UV <Vector (0.0676, 0.6457)>
  UV <Vector (0.0500, 0.6398)>
Face 1364
UV Count: 3
  UV <Vector (0.0685, 0.6287)>
  UV <Vector (0.0506, 0.6195)>
  UV <Vector (0.0500, 0.6398)>
Face 1365
UV Count: 3
  UV <Vector (0.0521, 0.6015)>
  UV <Vector (0.0375, 0.5942)>
  UV <Vector (0.0347, 0.6147)>
Face 1366
UV Count: 3
  UV <Vector (0.0436, 0.5724)>
  UV <Vector (0.0538, 0.5801)>
  UV <Vector (0.0624, 0.5623)>
Face 1367
UV Count: 3
  UV <Vector (0.0538, 0.5801)>
  UV <Vector (0.0654, 0.5875)>
  UV <Vector (0.0708, 0.5713)>
Face 1368
UV Count: 3
  UV <Vector (0.0521, 0.6015)>
  UV <Vector (0.0697, 0.6111)>
  UV <Vector (0.0654, 0.5875)>
Face 1369
UV Count: 3
  UV <Vector (0.0870, 0.6192)>
  UV <Vector (0.0794, 0.6075)>
  UV <Vector (0.0697, 0.6111)>
Face 1370
UV Count: 3
  UV <Vector (0.0728, 0.5909)>
  UV <Vector (0.0654, 0.5875)>
  UV <Vector (0.0697, 0.6111)>
Face 1371
UV Count: 3
  UV <Vector (0.0849, 0.6251)>
  UV <Vector (0.0697, 0.6111)>
  UV <Vector (0.0685, 0.6287)>
Face 1372
UV Count: 3
  UV <Vector (0.0342, 0.6371)>
  UV <Vector (0.0500, 0.6398)>
  UV <Vector (0.0506, 0.6195)>
Face 1373
UV Count: 3
  UV <Vector (0.0342, 0.6371)>
  UV <Vector (0.0368, 0.6624)>
  UV <Vector (0.0518, 0.6624)>
Face 1374
UV Count: 3
  UV <Vector (0.0909, 0.6570)>
  UV <Vector (0.0833, 0.6531)>
  UV <Vector (0.0830, 0.6709)>
Face 1375
UV Count: 3
  UV <Vector (0.1361, 0.5978)>
  UV <Vector (0.1447, 0.5962)>
  UV <Vector (0.1404, 0.5792)>
Face 1376
UV Count: 3
  UV <Vector (0.1118, 0.5583)>
  UV <Vector (0.1091, 0.5738)>
  UV <Vector (0.1159, 0.5753)>
Face 1377
UV Count: 3
  UV <Vector (0.1211, 0.5621)>
  UV <Vector (0.1273, 0.5497)>
  UV <Vector (0.1152, 0.5447)>
Face 1378
UV Count: 3
  UV <Vector (0.1022, 0.5428)>
  UV <Vector (0.1020, 0.5565)>
  UV <Vector (0.1118, 0.5583)>
Face 1379
UV Count: 3
  UV <Vector (0.1244, 0.5780)>
  UV <Vector (0.1309, 0.5685)>
  UV <Vector (0.1211, 0.5621)>
Face 1380
UV Count: 3
  UV <Vector (0.1211, 0.5621)>
  UV <Vector (0.1309, 0.5685)>
  UV <Vector (0.1392, 0.5586)>
Face 1381
UV Count: 3
  UV <Vector (0.1309, 0.5685)>
  UV <Vector (0.1404, 0.5792)>
  UV <Vector (0.1499, 0.5724)>
Face 1382
UV Count: 3
  UV <Vector (0.1309, 0.5685)>
  UV <Vector (0.1244, 0.5780)>
  UV <Vector (0.1342, 0.5844)>
Face 1383
UV Count: 3
  UV <Vector (0.1022, 0.5718)>
  UV <Vector (0.1091, 0.5738)>
  UV <Vector (0.1118, 0.5583)>
Face 1384
UV Count: 3
  UV <Vector (0.0931, 0.5699)>
  UV <Vector (0.1022, 0.5718)>
  UV <Vector (0.1020, 0.5565)>
Face 1385
UV Count: 3
  UV <Vector (0.0884, 0.5440)>
  UV <Vector (0.0908, 0.5565)>
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Face 1386
UV Count: 3
  UV <Vector (0.0884, 0.5440)>
  UV <Vector (0.0866, 0.5329)>
  UV <Vector (0.0698, 0.5402)>
Face 1387
UV Count: 3
  UV <Vector (0.0737, 0.5491)>
  UV <Vector (0.0787, 0.5600)>
  UV <Vector (0.0908, 0.5565)>
Face 1388
UV Count: 3
  UV <Vector (0.0826, 0.5679)>
  UV <Vector (0.0931, 0.5699)>
  UV <Vector (0.0908, 0.5565)>
Face 1389
UV Count: 3
  UV <Vector (0.0787, 0.5600)>
  UV <Vector (0.0737, 0.5491)>
  UV <Vector (0.0624, 0.5623)>
Face 1390
UV Count: 3
  UV <Vector (0.0737, 0.5491)>
  UV <Vector (0.0698, 0.5402)>
  UV <Vector (0.0550, 0.5537)>
Face 1391
UV Count: 3
  UV <Vector (0.0826, 0.5679)>
  UV <Vector (0.0787, 0.5600)>
  UV <Vector (0.0708, 0.5713)>
Face 1392
UV Count: 3
  UV <Vector (0.1392, 0.5586)>
  UV <Vector (0.1499, 0.5724)>
  UV <Vector (0.1590, 0.5653)>
Face 1393
UV Count: 3
  UV <Vector (0.1595, 0.6148)>
  UV <Vector (0.1568, 0.5918)>
  UV <Vector (0.1447, 0.5962)>
Face 1394
UV Count: 3
  UV <Vector (0.1007, 0.6759)>
  UV <Vector (0.1109, 0.6776)>
  UV <Vector (0.1116, 0.6610)>
Face 1395
UV Count: 3
  UV <Vector (0.0905, 0.6739)>
  UV <Vector (0.1007, 0.6759)>
  UV <Vector (0.1015, 0.6598)>
Face 1396
UV Count: 3
  UV <Vector (0.1056, 0.7008)>
  UV <Vector (0.1081, 0.6975)>
  UV <Vector (0.0993, 0.6945)>
Face 1397
UV Count: 3
  UV <Vector (0.1028, 0.6439)>
  UV <Vector (0.1015, 0.6598)>
  UV <Vector (0.1116, 0.6610)>
Face 1398
UV Count: 3
  UV <Vector (0.1131, 0.7038)>
  UV <Vector (0.1068, 0.7049)>
  UV <Vector (0.1110, 0.7117)>
Face 1399
UV Count: 3
  UV <Vector (0.0999, 0.6873)>
  UV <Vector (0.1007, 0.6759)>
  UV <Vector (0.0905, 0.6739)>
Face 1400
UV Count: 3
  UV <Vector (0.0993, 0.6945)>
  UV <Vector (0.0909, 0.6933)>
  UV <Vector (0.0927, 0.6975)>
Face 1401
UV Count: 3
  UV <Vector (0.0832, 0.6374)>
  UV <Vector (0.0922, 0.6393)>
  UV <Vector (0.0904, 0.6277)>
Face 1402
UV Count: 3
  UV <Vector (0.0849, 0.6251)>
  UV <Vector (0.0904, 0.6277)>
  UV <Vector (0.0897, 0.6191)>
Face 1403
UV Count: 3
  UV <Vector (0.0818, 0.6074)>
  UV <Vector (0.0794, 0.6075)>
  UV <Vector (0.0870, 0.6192)>
Face 1404
UV Count: 3
  UV <Vector (0.0909, 0.6570)>
  UV <Vector (0.1015, 0.6598)>
  UV <Vector (0.1028, 0.6439)>
Face 1405
UV Count: 3
  UV <Vector (0.0755, 0.5919)>
  UV <Vector (0.0728, 0.5909)>
  UV <Vector (0.0794, 0.6075)>
Face 1406
UV Count: 3
  UV <Vector (0.0698, 0.5402)>
  UV <Vector (0.0664, 0.5306)>
  UV <Vector (0.0489, 0.5451)>
Face 1407
UV Count: 3
  UV <Vector (0.0866, 0.5329)>
  UV <Vector (0.0855, 0.5222)>
  UV <Vector (0.0664, 0.5306)>
Face 1408
UV Count: 3
  UV <Vector (0.4861, 0.7324)>
  UV <Vector (0.4736, 0.7434)>
  UV <Vector (0.4433, 0.7424)>
Face 1409
UV Count: 3
  UV <Vector (0.1770, 0.5823)>
  UV <Vector (0.1659, 0.5594)>
  UV <Vector (0.1590, 0.5653)>
Face 1410
UV Count: 3
  UV <Vector (0.1178, 0.6920)>
  UV <Vector (0.1292, 0.6945)>
  UV <Vector (0.1337, 0.6794)>
Face 1411
UV Count: 3
  UV <Vector (0.0832, 0.6374)>
  UV <Vector (0.0685, 0.6287)>
  UV <Vector (0.0676, 0.6457)>
Face 1412
UV Count: 3
  UV <Vector (0.0697, 0.6111)>
  UV <Vector (0.0521, 0.6015)>
  UV <Vector (0.0506, 0.6195)>
Face 1413
UV Count: 3
  UV <Vector (0.0375, 0.5942)>
  UV <Vector (0.0521, 0.6015)>
  UV <Vector (0.0538, 0.5801)>
Face 1414
UV Count: 3
  UV <Vector (0.0779, 0.5774)>
  UV <Vector (0.0708, 0.5713)>
  UV <Vector (0.0654, 0.5875)>
Face 1415
UV Count: 3
  UV <Vector (0.4878, 0.6304)>
  UV <Vector (0.4151, 0.6332)>
  UV <Vector (0.4175, 0.6151)>
Face 1416
UV Count: 3
  UV <Vector (0.1353, 0.6125)>
  UV <Vector (0.1413, 0.6210)>
  UV <Vector (0.1447, 0.5962)>
Face 1417
UV Count: 3
  UV <Vector (0.1219, 0.6454)>
  UV <Vector (0.1229, 0.6330)>
  UV <Vector (0.1175, 0.6338)>
Face 1418
UV Count: 3
  UV <Vector (0.4225, 0.5780)>
  UV <Vector (0.4885, 0.5709)>
  UV <Vector (0.4867, 0.5930)>
Face 1419
UV Count: 3
  UV <Vector (0.2232, 0.8628)>
  UV <Vector (0.2091, 0.8755)>
  UV <Vector (0.1939, 0.8694)>
Face 1420
UV Count: 3
  UV <Vector (0.2261, 0.8526)>
  UV <Vector (0.2377, 0.8520)>
  UV <Vector (0.2500, 0.8613)>
Face 1421
UV Count: 3
  UV <Vector (0.2261, 0.8526)>
  UV <Vector (0.2232, 0.8628)>
  UV <Vector (0.2068, 0.8557)>
Face 1422
UV Count: 3
  UV <Vector (0.1342, 0.5844)>
  UV <Vector (0.1244, 0.5780)>
  UV <Vector (0.1244, 0.5832)>
Face 1423
UV Count: 3
  UV <Vector (0.1244, 0.5780)>
  UV <Vector (0.1159, 0.5753)>
  UV <Vector (0.1164, 0.5816)>
Face 1424
UV Count: 3
  UV <Vector (0.1332, 0.5874)>
  UV <Vector (0.1332, 0.5987)>
  UV <Vector (0.1361, 0.5978)>
Face 1425
UV Count: 3
  UV <Vector (0.1159, 0.5753)>
  UV <Vector (0.1091, 0.5738)>
  UV <Vector (0.1098, 0.5797)>
Face 1426
UV Count: 3
  UV <Vector (0.1091, 0.5738)>
  UV <Vector (0.1022, 0.5718)>
  UV <Vector (0.1018, 0.5774)>
Face 1427
UV Count: 3
  UV <Vector (0.0843, 0.5719)>
  UV <Vector (0.0826, 0.5679)>
  UV <Vector (0.0779, 0.5774)>
Face 1428
UV Count: 3
  UV <Vector (0.1018, 0.5774)>
  UV <Vector (0.1022, 0.5718)>
  UV <Vector (0.0931, 0.5699)>
Face 1429
UV Count: 3
  UV <Vector (0.0913, 0.5741)>
  UV <Vector (0.0931, 0.5699)>
  UV <Vector (0.0826, 0.5679)>
Face 1430
UV Count: 3
  UV <Vector (0.0728, 0.5909)>
  UV <Vector (0.0755, 0.5919)>
  UV <Vector (0.0804, 0.5797)>
Face 1431
UV Count: 3
  UV <Vector (0.1361, 0.5978)>
  UV <Vector (0.1332, 0.5987)>
  UV <Vector (0.1334, 0.6110)>
Face 1432
UV Count: 3
  UV <Vector (0.1109, 0.6776)>
  UV <Vector (0.1190, 0.6787)>
  UV <Vector (0.1202, 0.6607)>
Face 1433
UV Count: 3
  UV <Vector (0.1094, 0.6895)>
  UV <Vector (0.1178, 0.6920)>
  UV <Vector (0.1190, 0.6787)>
Face 1434
UV Count: 3
  UV <Vector (0.0833, 0.6531)>
  UV <Vector (0.0676, 0.6457)>
  UV <Vector (0.0678, 0.6648)>
Face 1435
UV Count: 3
  UV <Vector (0.0830, 0.6709)>
  UV <Vector (0.0678, 0.6648)>
  UV <Vector (0.0713, 0.6837)>
Face 1436
UV Count: 3
  UV <Vector (0.1163, 0.6999)>
  UV <Vector (0.1081, 0.6975)>
  UV <Vector (0.1095, 0.7012)>
Face 1437
UV Count: 3
  UV <Vector (0.1095, 0.7012)>
  UV <Vector (0.1056, 0.7008)>
  UV <Vector (0.1068, 0.7049)>
Face 1438
UV Count: 3
  UV <Vector (0.1056, 0.7008)>
  UV <Vector (0.0988, 0.6991)>
  UV <Vector (0.0981, 0.7034)>
Face 1439
UV Count: 3
  UV <Vector (0.1081, 0.6975)>
  UV <Vector (0.1163, 0.6999)>
  UV <Vector (0.1178, 0.6920)>
Face 1440
UV Count: 3
  UV <Vector (0.0993, 0.6945)>
  UV <Vector (0.1081, 0.6975)>
  UV <Vector (0.1094, 0.6895)>
Face 1441
UV Count: 3
  UV <Vector (0.0904, 0.6861)>
  UV <Vector (0.0909, 0.6933)>
  UV <Vector (0.0993, 0.6945)>
Face 1442
UV Count: 3
  UV <Vector (0.0827, 0.6849)>
  UV <Vector (0.0812, 0.6930)>
  UV <Vector (0.0909, 0.6933)>
Face 1443
UV Count: 3
  UV <Vector (0.1247, 0.7031)>
  UV <Vector (0.1340, 0.7078)>
  UV <Vector (0.1419, 0.6970)>
Face 1444
UV Count: 3
  UV <Vector (0.0664, 0.5306)>
  UV <Vector (0.0615, 0.5148)>
  UV <Vector (0.0389, 0.5306)>
Face 1445
UV Count: 3
  UV <Vector (0.0489, 0.5451)>
  UV <Vector (0.0389, 0.5306)>
  UV <Vector (0.0208, 0.5526)>
Face 1446
UV Count: 3
  UV <Vector (0.0349, 0.5648)>
  UV <Vector (0.0208, 0.5526)>
  UV <Vector (0.0082, 0.5804)>
Face 1447
UV Count: 3
  UV <Vector (0.0341, 0.7356)>
  UV <Vector (0.0509, 0.7540)>
  UV <Vector (0.0605, 0.7406)>
Face 1448
UV Count: 3
  UV <Vector (0.0225, 0.7178)>
  UV <Vector (0.0341, 0.7356)>
  UV <Vector (0.0472, 0.7254)>
Face 1449
UV Count: 3
  UV <Vector (0.1857, 0.6323)>
  UV <Vector (0.2038, 0.6312)>
  UV <Vector (0.2006, 0.6051)>
Face 1450
UV Count: 3
  UV <Vector (0.2038, 0.6312)>
  UV <Vector (0.1857, 0.6323)>
  UV <Vector (0.1828, 0.6579)>
Face 1451
UV Count: 3
  UV <Vector (0.1920, 0.5765)>
  UV <Vector (0.1788, 0.5507)>
  UV <Vector (0.1659, 0.5594)>
Face 1452
UV Count: 3
  UV <Vector (0.1624, 0.5293)>
  UV <Vector (0.1448, 0.5148)>
  UV <Vector (0.1381, 0.5291)>
Face 1453
UV Count: 3
  UV <Vector (0.0216, 0.6109)>
  UV <Vector (0.0036, 0.6068)>
  UV <Vector (0.0035, 0.6342)>
Face 1454
UV Count: 3
  UV <Vector (0.1549, 0.7287)>
  UV <Vector (0.1687, 0.7401)>
  UV <Vector (0.1813, 0.7191)>
Face 1455
UV Count: 3
  UV <Vector (0.1267, 0.5076)>
  UV <Vector (0.1216, 0.5213)>
  UV <Vector (0.1381, 0.5291)>
Face 1456
UV Count: 3
  UV <Vector (0.0880, 0.7733)>
  UV <Vector (0.1071, 0.7743)>
  UV <Vector (0.1072, 0.7586)>
Face 1457
UV Count: 3
  UV <Vector (0.0981, 0.7034)>
  UV <Vector (0.0988, 0.6991)>
  UV <Vector (0.0927, 0.6975)>
Face 1458
UV Count: 3
  UV <Vector (0.2508, 0.8697)>
  UV <Vector (0.2628, 0.8723)>
  UV <Vector (0.2696, 0.8953)>
Face 1459
UV Count: 3
  UV <Vector (0.1967, 0.9159)>
  UV <Vector (0.1702, 0.9189)>
  UV <Vector (0.1791, 0.8780)>
Face 1460
UV Count: 3
  UV <Vector (0.2301, 0.9592)>
  UV <Vector (0.2237, 0.9381)>
  UV <Vector (0.2732, 0.9540)>
Face 1461
UV Count: 3
  UV <Vector (0.2289, 0.9726)>
  UV <Vector (0.2301, 0.9592)>
  UV <Vector (0.2661, 0.9763)>
Face 1462
UV Count: 3
  UV <Vector (0.2737, 0.9266)>
  UV <Vector (0.2732, 0.9540)>
  UV <Vector (0.2237, 0.9381)>
Face 1463
UV Count: 3
  UV <Vector (0.2238, 0.9819)>
  UV <Vector (0.2289, 0.9726)>
  UV <Vector (0.2564, 0.9898)>
Face 1464
UV Count: 3
  UV <Vector (0.2249, 0.9930)>
  UV <Vector (0.2197, 0.9787)>
  UV <Vector (0.2238, 0.9819)>
Face 1465
UV Count: 3
  UV <Vector (0.2068, 0.9528)>
  UV <Vector (0.1853, 0.9684)>
  UV <Vector (0.1723, 0.9495)>
Face 1466
UV Count: 3
  UV <Vector (0.2049, 0.9843)>
  UV <Vector (0.2115, 0.9697)>
  UV <Vector (0.2197, 0.9787)>
Face 1467
UV Count: 3
  UV <Vector (0.1853, 0.9684)>
  UV <Vector (0.2068, 0.9528)>
  UV <Vector (0.2115, 0.9697)>
Face 1468
UV Count: 3
  UV <Vector (0.1946, 0.9410)>
  UV <Vector (0.1723, 0.9495)>
  UV <Vector (0.1702, 0.9189)>
Face 1469
UV Count: 3
  UV <Vector (0.2737, 0.9266)>
  UV <Vector (0.2256, 0.9082)>
  UV <Vector (0.2384, 0.8871)>
Face 1470
UV Count: 3
  UV <Vector (0.1131, 0.7038)>
  UV <Vector (0.1187, 0.7081)>
  UV <Vector (0.1247, 0.7031)>
Face 1471
UV Count: 3
  UV <Vector (0.4622, 0.5174)>
  UV <Vector (0.4747, 0.5209)>
  UV <Vector (0.4367, 0.5274)>
Face 1472
UV Count: 3
  UV <Vector (0.1271, 0.6206)>
  UV <Vector (0.1269, 0.6195)>
  UV <Vector (0.1213, 0.6194)>
Face 1473
UV Count: 3
  UV <Vector (0.1271, 0.6206)>
  UV <Vector (0.1198, 0.6218)>
  UV <Vector (0.1203, 0.6265)>
Face 1474
UV Count: 3
  UV <Vector (0.1298, 0.6211)>
  UV <Vector (0.1203, 0.6265)>
  UV <Vector (0.1224, 0.6273)>
Face 1475
UV Count: 3
  UV <Vector (0.1134, 0.6436)>
  UV <Vector (0.1134, 0.6310)>
  UV <Vector (0.1049, 0.6308)>
Face 1476
UV Count: 3
  UV <Vector (0.0300, 0.8328)>
  UV <Vector (0.0300, 0.8262)>
  UV <Vector (0.0274, 0.8265)>
Face 1477
UV Count: 3
  UV <Vector (0.0262, 0.8230)>
  UV <Vector (0.0274, 0.8265)>
  UV <Vector (0.0300, 0.8262)>
Face 1478
UV Count: 3
  UV <Vector (0.0365, 0.8228)>
  UV <Vector (0.0290, 0.8224)>
  UV <Vector (0.0300, 0.8262)>
Face 1479
UV Count: 3
  UV <Vector (0.0288, 0.8164)>
  UV <Vector (0.0261, 0.8160)>
  UV <Vector (0.0262, 0.8230)>
Face 1480
UV Count: 3
  UV <Vector (0.0216, 0.8271)>
  UV <Vector (0.0226, 0.8301)>
  UV <Vector (0.0274, 0.8265)>
Face 1481
UV Count: 3
  UV <Vector (0.0271, 0.8124)>
  UV <Vector (0.0261, 0.8160)>
  UV <Vector (0.0288, 0.8164)>
Face 1482
UV Count: 3
  UV <Vector (0.0364, 0.8159)>
  UV <Vector (0.0365, 0.8125)>
  UV <Vector (0.0298, 0.8127)>
Face 1483
UV Count: 3
  UV <Vector (0.0364, 0.8260)>
  UV <Vector (0.0300, 0.8262)>
  UV <Vector (0.0300, 0.8328)>
Face 1484
UV Count: 3
  UV <Vector (0.0746, 0.8241)>
  UV <Vector (0.0365, 0.8228)>
  UV <Vector (0.0364, 0.8260)>
Face 1485
UV Count: 3
  UV <Vector (0.0364, 0.8159)>
  UV <Vector (0.0365, 0.8228)>
  UV <Vector (0.0746, 0.8241)>
Face 1486
UV Count: 3
  UV <Vector (0.0834, 0.8287)>
  UV <Vector (0.0835, 0.8251)>
  UV <Vector (0.0746, 0.8241)>
Face 1487
UV Count: 3
  UV <Vector (0.0757, 0.8177)>
  UV <Vector (0.0746, 0.8241)>
  UV <Vector (0.0835, 0.8251)>
Face 1488
UV Count: 3
  UV <Vector (0.0365, 0.8125)>
  UV <Vector (0.0364, 0.8159)>
  UV <Vector (0.0757, 0.8177)>
Face 1489
UV Count: 3
  UV <Vector (0.0288, 0.8164)>
  UV <Vector (0.0290, 0.8224)>
  UV <Vector (0.0365, 0.8228)>
Face 1490
UV Count: 3
  UV <Vector (0.0746, 0.8275)>
  UV <Vector (0.0364, 0.8260)>
  UV <Vector (0.0359, 0.8323)>
Face 1491
UV Count: 3
  UV <Vector (0.0834, 0.8348)>
  UV <Vector (0.0871, 0.8358)>
  UV <Vector (0.0866, 0.8293)>
Face 1492
UV Count: 3
  UV <Vector (0.0850, 0.8188)>
  UV <Vector (0.0892, 0.8192)>
  UV <Vector (0.0894, 0.8155)>
Face 1493
UV Count: 3
  UV <Vector (0.0892, 0.8192)>
  UV <Vector (0.0878, 0.8255)>
  UV <Vector (0.0911, 0.8252)>
Face 1494
UV Count: 3
  UV <Vector (0.0835, 0.8251)>
  UV <Vector (0.0878, 0.8255)>
  UV <Vector (0.0892, 0.8192)>
Face 1495
UV Count: 3
  UV <Vector (0.0835, 0.8251)>
  UV <Vector (0.0834, 0.8287)>
  UV <Vector (0.0866, 0.8293)>
Face 1496
UV Count: 3
  UV <Vector (0.0757, 0.8177)>
  UV <Vector (0.0850, 0.8188)>
  UV <Vector (0.0856, 0.8145)>
Face 1497
UV Count: 3
  UV <Vector (0.0834, 0.8287)>
  UV <Vector (0.0746, 0.8275)>
  UV <Vector (0.0755, 0.8335)>
Face 1498
UV Count: 3
  UV <Vector (0.0760, 0.9703)>
  UV <Vector (0.0756, 0.9761)>
  UV <Vector (0.0808, 0.9766)>
Face 1499
UV Count: 3
  UV <Vector (0.0832, 0.9630)>
  UV <Vector (0.0823, 0.9681)>
  UV <Vector (0.0856, 0.9688)>
Face 1500
UV Count: 3
  UV <Vector (0.0837, 0.9598)>
  UV <Vector (0.0781, 0.9593)>
  UV <Vector (0.0783, 0.9617)>
Face 1501
UV Count: 3
  UV <Vector (0.0691, 0.9617)>
  UV <Vector (0.0783, 0.9617)>
  UV <Vector (0.0781, 0.9593)>
Face 1502
UV Count: 3
  UV <Vector (0.0832, 0.9630)>
  UV <Vector (0.0783, 0.9617)>
  UV <Vector (0.0767, 0.9674)>
Face 1503
UV Count: 3
  UV <Vector (0.0686, 0.9667)>
  UV <Vector (0.0767, 0.9674)>
  UV <Vector (0.0783, 0.9617)>
Face 1504
UV Count: 3
  UV <Vector (0.0691, 0.9617)>
  UV <Vector (0.0543, 0.9604)>
  UV <Vector (0.0543, 0.9658)>
Face 1505
UV Count: 3
  UV <Vector (0.0543, 0.9604)>
  UV <Vector (0.0415, 0.9602)>
  UV <Vector (0.0422, 0.9658)>
Face 1506
UV Count: 3
  UV <Vector (0.0422, 0.9658)>
  UV <Vector (0.0293, 0.9652)>
  UV <Vector (0.0286, 0.9691)>
Face 1507
UV Count: 3
  UV <Vector (0.0293, 0.9652)>
  UV <Vector (0.0241, 0.9646)>
  UV <Vector (0.0233, 0.9681)>
Face 1508
UV Count: 3
  UV <Vector (0.0286, 0.9691)>
  UV <Vector (0.0282, 0.9743)>
  UV <Vector (0.0422, 0.9738)>
Face 1509
UV Count: 3
  UV <Vector (0.0415, 0.9602)>
  UV <Vector (0.0422, 0.9579)>
  UV <Vector (0.0280, 0.9563)>
Face 1510
UV Count: 3
  UV <Vector (0.0415, 0.9602)>
  UV <Vector (0.0285, 0.9598)>
  UV <Vector (0.0293, 0.9652)>
Face 1511
UV Count: 3
  UV <Vector (0.0425, 0.9680)>
  UV <Vector (0.0546, 0.9683)>
  UV <Vector (0.0543, 0.9658)>
Face 1512
UV Count: 3
  UV <Vector (0.0675, 0.9750)>
  UV <Vector (0.0678, 0.9694)>
  UV <Vector (0.0546, 0.9683)>
Face 1513
UV Count: 3
  UV <Vector (0.0756, 0.9761)>
  UV <Vector (0.0760, 0.9703)>
  UV <Vector (0.0678, 0.9694)>
Face 1514
UV Count: 3
  UV <Vector (0.0543, 0.9658)>
  UV <Vector (0.0546, 0.9683)>
  UV <Vector (0.0678, 0.9694)>
Face 1515
UV Count: 3
  UV <Vector (0.0686, 0.9667)>
  UV <Vector (0.0678, 0.9694)>
  UV <Vector (0.0760, 0.9703)>
Face 1516
UV Count: 3
  UV <Vector (0.0689, 0.9587)>
  UV <Vector (0.0548, 0.9581)>
  UV <Vector (0.0543, 0.9604)>
Face 1517
UV Count: 3
  UV <Vector (0.0422, 0.9579)>
  UV <Vector (0.0415, 0.9602)>
  UV <Vector (0.0543, 0.9604)>
Face 1518
UV Count: 3
  UV <Vector (0.0425, 0.9680)>
  UV <Vector (0.0422, 0.9738)>
  UV <Vector (0.0541, 0.9741)>
Face 1519
UV Count: 3
  UV <Vector (0.0814, 0.9715)>
  UV <Vector (0.0823, 0.9681)>
  UV <Vector (0.0767, 0.9674)>
Face 1520
UV Count: 3
  UV <Vector (0.1541, 0.8224)>
  UV <Vector (0.1528, 0.8274)>
  UV <Vector (0.1576, 0.8270)>
Face 1521
UV Count: 3
  UV <Vector (0.1576, 0.8270)>
  UV <Vector (0.1528, 0.8274)>
  UV <Vector (0.1527, 0.8312)>
Face 1522
UV Count: 3
  UV <Vector (0.1428, 0.8316)>
  UV <Vector (0.1527, 0.8312)>
  UV <Vector (0.1528, 0.8274)>
Face 1523
UV Count: 3
  UV <Vector (0.1577, 0.8300)>
  UV <Vector (0.1527, 0.8312)>
  UV <Vector (0.1552, 0.8355)>
Face 1524
UV Count: 3
  UV <Vector (0.1450, 0.8366)>
  UV <Vector (0.1552, 0.8355)>
  UV <Vector (0.1527, 0.8312)>
Face 1525
UV Count: 3
  UV <Vector (0.1428, 0.8316)>
  UV <Vector (0.1319, 0.8321)>
  UV <Vector (0.1328, 0.8372)>
Face 1526
UV Count: 3
  UV <Vector (0.1319, 0.8321)>
  UV <Vector (0.1311, 0.8282)>
  UV <Vector (0.1172, 0.8278)>
Face 1527
UV Count: 3
  UV <Vector (0.1172, 0.8278)>
  UV <Vector (0.1311, 0.8282)>
  UV <Vector (0.1320, 0.8228)>
Face 1528
UV Count: 3
  UV <Vector (0.1424, 0.8281)>
  UV <Vector (0.1311, 0.8282)>
  UV <Vector (0.1319, 0.8321)>
Face 1529
UV Count: 3
  UV <Vector (0.1320, 0.8228)>
  UV <Vector (0.1311, 0.8282)>
  UV <Vector (0.1424, 0.8281)>
Face 1530
UV Count: 3
  UV <Vector (0.1328, 0.8372)>
  UV <Vector (0.1323, 0.8407)>
  UV <Vector (0.1449, 0.8405)>
Face 1531
UV Count: 3
  UV <Vector (0.1450, 0.8366)>
  UV <Vector (0.1449, 0.8405)>
  UV <Vector (0.1561, 0.8394)>
Face 1532
UV Count: 3
  UV <Vector (0.1528, 0.8274)>
  UV <Vector (0.1541, 0.8224)>
  UV <Vector (0.1438, 0.8226)>
Face 1533
UV Count: 3
  UV <Vector (0.1328, 0.8372)>
  UV <Vector (0.1169, 0.8367)>
  UV <Vector (0.1162, 0.8407)>
Face 1534
UV Count: 3
  UV <Vector (0.1074, 0.8306)>
  UV <Vector (0.1064, 0.8352)>
  UV <Vector (0.1169, 0.8367)>
Face 1535
UV Count: 3
  UV <Vector (0.1010, 0.8289)>
  UV <Vector (0.0996, 0.8342)>
  UV <Vector (0.1064, 0.8352)>
Face 1536
UV Count: 3
  UV <Vector (0.1169, 0.8367)>
  UV <Vector (0.1064, 0.8352)>
  UV <Vector (0.1052, 0.8385)>
Face 1537
UV Count: 3
  UV <Vector (0.1064, 0.8352)>
  UV <Vector (0.0996, 0.8342)>
  UV <Vector (0.1005, 0.8380)>
Face 1538
UV Count: 3
  UV <Vector (0.1175, 0.8317)>
  UV <Vector (0.1169, 0.8367)>
  UV <Vector (0.1328, 0.8372)>
Face 1539
UV Count: 3
  UV <Vector (0.1175, 0.8317)>
  UV <Vector (0.1172, 0.8278)>
  UV <Vector (0.1072, 0.8271)>
Face 1540
UV Count: 3
  UV <Vector (0.1072, 0.8271)>
  UV <Vector (0.1172, 0.8278)>
  UV <Vector (0.1170, 0.8221)>
Face 1541
UV Count: 3
  UV <Vector (0.1606, 0.8346)>
  UV <Vector (0.1552, 0.8355)>
  UV <Vector (0.1561, 0.8394)>
Face 1542
UV Count: 3
  UV <Vector (0.1577, 0.8300)>
  UV <Vector (0.1624, 0.8290)>
  UV <Vector (0.1625, 0.8258)>
Face 1543
UV Count: 3
  UV <Vector (0.1074, 0.8306)>
  UV <Vector (0.1072, 0.8271)>
  UV <Vector (0.1032, 0.8260)>
Face 1544
UV Count: 3
  UV <Vector (0.1010, 0.8289)>
  UV <Vector (0.0984, 0.8280)>
  UV <Vector (0.0967, 0.8324)>
Face 1545
UV Count: 3
  UV <Vector (0.1032, 0.8260)>
  UV <Vector (0.1072, 0.8271)>
  UV <Vector (0.1074, 0.8219)>
Face 1546
UV Count: 3
  UV <Vector (0.1017, 0.9011)>
  UV <Vector (0.1068, 0.9025)>
  UV <Vector (0.1070, 0.8964)>
Face 1547
UV Count: 3
  UV <Vector (0.1152, 0.9036)>
  UV <Vector (0.1155, 0.8979)>
  UV <Vector (0.1070, 0.8964)>
Face 1548
UV Count: 3
  UV <Vector (0.1143, 0.9128)>
  UV <Vector (0.1041, 0.9117)>
  UV <Vector (0.1041, 0.9154)>
Face 1549
UV Count: 3
  UV <Vector (0.0982, 0.9105)>
  UV <Vector (0.1041, 0.9117)>
  UV <Vector (0.1055, 0.9061)>
Face 1550
UV Count: 3
  UV <Vector (0.1055, 0.9061)>
  UV <Vector (0.1068, 0.9025)>
  UV <Vector (0.1017, 0.9011)>
Face 1551
UV Count: 3
  UV <Vector (0.1152, 0.9076)>
  UV <Vector (0.1152, 0.9036)>
  UV <Vector (0.1068, 0.9025)>
Face 1552
UV Count: 3
  UV <Vector (0.1290, 0.9083)>
  UV <Vector (0.1286, 0.9046)>
  UV <Vector (0.1152, 0.9036)>
Face 1553
UV Count: 3
  UV <Vector (0.1290, 0.9083)>
  UV <Vector (0.1152, 0.9076)>
  UV <Vector (0.1143, 0.9128)>
Face 1554
UV Count: 3
  UV <Vector (0.1041, 0.9117)>
  UV <Vector (0.1143, 0.9128)>
  UV <Vector (0.1152, 0.9076)>
Face 1555
UV Count: 3
  UV <Vector (0.1137, 0.9163)>
  UV <Vector (0.1280, 0.9170)>
  UV <Vector (0.1287, 0.9135)>
Face 1556
UV Count: 3
  UV <Vector (0.1287, 0.9135)>
  UV <Vector (0.1280, 0.9170)>
  UV <Vector (0.1440, 0.9163)>
Face 1557
UV Count: 3
  UV <Vector (0.1428, 0.9038)>
  UV <Vector (0.1546, 0.9037)>
  UV <Vector (0.1550, 0.8986)>
Face 1558
UV Count: 3
  UV <Vector (0.1428, 0.9038)>
  UV <Vector (0.1431, 0.8983)>
  UV <Vector (0.1287, 0.8994)>
Face 1559
UV Count: 3
  UV <Vector (0.1440, 0.9163)>
  UV <Vector (0.1568, 0.9167)>
  UV <Vector (0.1556, 0.9125)>
Face 1560
UV Count: 3
  UV <Vector (0.1431, 0.9077)>
  UV <Vector (0.1290, 0.9083)>
  UV <Vector (0.1287, 0.9135)>
Face 1561
UV Count: 3
  UV <Vector (0.1286, 0.9046)>
  UV <Vector (0.1287, 0.8994)>
  UV <Vector (0.1155, 0.8979)>
Face 1562
UV Count: 3
  UV <Vector (0.0953, 0.9047)>
  UV <Vector (0.0949, 0.9103)>
  UV <Vector (0.0982, 0.9105)>
Face 1563
UV Count: 3
  UV <Vector (0.1041, 0.9117)>
  UV <Vector (0.0982, 0.9105)>
  UV <Vector (0.0985, 0.9141)>
Face 1564
UV Count: 3
  UV <Vector (0.1431, 0.9077)>
  UV <Vector (0.1441, 0.9129)>
  UV <Vector (0.1556, 0.9125)>
Face 1565
UV Count: 3
  UV <Vector (0.1540, 0.9073)>
  UV <Vector (0.1546, 0.9037)>
  UV <Vector (0.1428, 0.9038)>
Face 1566
UV Count: 3
  UV <Vector (0.1540, 0.9073)>
  UV <Vector (0.1591, 0.9083)>
  UV <Vector (0.1602, 0.9041)>
Face 1567
UV Count: 3
  UV <Vector (0.0446, 0.9117)>
  UV <Vector (0.0447, 0.9060)>
  UV <Vector (0.0281, 0.9063)>
Face 1568
UV Count: 3
  UV <Vector (0.0272, 0.9033)>
  UV <Vector (0.0224, 0.9053)>
  UV <Vector (0.0235, 0.9082)>
Face 1569
UV Count: 3
  UV <Vector (0.0272, 0.9033)>
  UV <Vector (0.0446, 0.9022)>
  UV <Vector (0.0444, 0.8971)>
Face 1570
UV Count: 3
  UV <Vector (0.0446, 0.9022)>
  UV <Vector (0.0648, 0.9029)>
  UV <Vector (0.0651, 0.8974)>
Face 1571
UV Count: 3
  UV <Vector (0.0726, 0.9032)>
  UV <Vector (0.0733, 0.8977)>
  UV <Vector (0.0651, 0.8974)>
Face 1572
UV Count: 3
  UV <Vector (0.0715, 0.9073)>
  UV <Vector (0.0726, 0.9032)>
  UV <Vector (0.0648, 0.9029)>
Face 1573
UV Count: 3
  UV <Vector (0.0639, 0.9127)>
  UV <Vector (0.0640, 0.9065)>
  UV <Vector (0.0447, 0.9060)>
Face 1574
UV Count: 3
  UV <Vector (0.0446, 0.9022)>
  UV <Vector (0.0272, 0.9033)>
  UV <Vector (0.0281, 0.9063)>
Face 1575
UV Count: 3
  UV <Vector (0.0640, 0.9065)>
  UV <Vector (0.0648, 0.9029)>
  UV <Vector (0.0446, 0.9022)>
Face 1576
UV Count: 3
  UV <Vector (0.0444, 0.8971)>
  UV <Vector (0.0443, 0.8933)>
  UV <Vector (0.0259, 0.8949)>
Face 1577
UV Count: 3
  UV <Vector (0.0444, 0.8971)>
  UV <Vector (0.0651, 0.8974)>
  UV <Vector (0.0649, 0.8939)>
Face 1578
UV Count: 3
  UV <Vector (0.0734, 0.8945)>
  UV <Vector (0.0649, 0.8939)>
  UV <Vector (0.0651, 0.8974)>
Face 1579
UV Count: 3
  UV <Vector (0.0779, 0.8953)>
  UV <Vector (0.0734, 0.8945)>
  UV <Vector (0.0733, 0.8977)>
Face 1580
UV Count: 3
  UV <Vector (0.0733, 0.8977)>
  UV <Vector (0.0726, 0.9032)>
  UV <Vector (0.0764, 0.9041)>
Face 1581
UV Count: 3
  UV <Vector (0.0707, 0.9136)>
  UV <Vector (0.0715, 0.9073)>
  UV <Vector (0.0640, 0.9065)>
Face 1582
UV Count: 3
  UV <Vector (0.0726, 0.9032)>
  UV <Vector (0.0715, 0.9073)>
  UV <Vector (0.0747, 0.9077)>
Face 1583
UV Count: 3
  UV <Vector (0.0781, 0.9087)>
  UV <Vector (0.0803, 0.9052)>
  UV <Vector (0.0764, 0.9041)>
Face 1584
UV Count: 3
  UV <Vector (0.0803, 0.9052)>
  UV <Vector (0.0835, 0.9063)>
  UV <Vector (0.0847, 0.9013)>
Face 1585
UV Count: 3
  UV <Vector (0.0781, 0.9087)>
  UV <Vector (0.0747, 0.9077)>
  UV <Vector (0.0741, 0.9138)>
Face 1586
UV Count: 3
  UV <Vector (0.0775, 0.8988)>
  UV <Vector (0.0813, 0.8996)>
  UV <Vector (0.0823, 0.8955)>
Face 1587
UV Count: 3
  UV <Vector (0.0764, 0.9041)>
  UV <Vector (0.0803, 0.9052)>
  UV <Vector (0.0813, 0.8996)>
Face 1588
UV Count: 3
  UV <Vector (0.0747, 0.9077)>
  UV <Vector (0.0715, 0.9073)>
  UV <Vector (0.0707, 0.9136)>
Face 1589
UV Count: 3
  UV <Vector (0.1209, 0.9359)>
  UV <Vector (0.1003, 0.9358)>
  UV <Vector (0.1011, 0.9412)>
Face 1590
UV Count: 3
  UV <Vector (0.1383, 0.9365)>
  UV <Vector (0.1209, 0.9359)>
  UV <Vector (0.1208, 0.9416)>
Face 1591
UV Count: 3
  UV <Vector (0.1389, 0.9231)>
  UV <Vector (0.1205, 0.9234)>
  UV <Vector (0.1205, 0.9271)>
Face 1592
UV Count: 3
  UV <Vector (0.1009, 0.9254)>
  UV <Vector (0.0992, 0.9279)>
  UV <Vector (0.1205, 0.9271)>
Face 1593
UV Count: 3
  UV <Vector (0.0944, 0.9335)>
  UV <Vector (0.0949, 0.9364)>
  UV <Vector (0.1003, 0.9358)>
Face 1594
UV Count: 3
  UV <Vector (0.0992, 0.9279)>
  UV <Vector (0.0993, 0.9329)>
  UV <Vector (0.1209, 0.9326)>
Face 1595
UV Count: 3
  UV <Vector (0.1205, 0.9271)>
  UV <Vector (0.1209, 0.9326)>
  UV <Vector (0.1385, 0.9328)>
Face 1596
UV Count: 3
  UV <Vector (0.1390, 0.9268)>
  UV <Vector (0.1385, 0.9328)>
  UV <Vector (0.1464, 0.9332)>
Face 1597
UV Count: 3
  UV <Vector (0.1516, 0.9338)>
  UV <Vector (0.1527, 0.9284)>
  UV <Vector (0.1474, 0.9275)>
Face 1598
UV Count: 3
  UV <Vector (0.1547, 0.9342)>
  UV <Vector (0.1559, 0.9289)>
  UV <Vector (0.1527, 0.9284)>
Face 1599
UV Count: 3
  UV <Vector (0.1474, 0.9275)>
  UV <Vector (0.1527, 0.9284)>
  UV <Vector (0.1535, 0.9238)>
Face 1600
UV Count: 3
  UV <Vector (0.1527, 0.9284)>
  UV <Vector (0.1559, 0.9289)>
  UV <Vector (0.1566, 0.9255)>
Face 1601
UV Count: 3
  UV <Vector (0.1586, 0.9305)>
  UV <Vector (0.1559, 0.9289)>
  UV <Vector (0.1547, 0.9342)>
Face 1602
UV Count: 3
  UV <Vector (0.1516, 0.9338)>
  UV <Vector (0.1512, 0.9377)>
  UV <Vector (0.1543, 0.9377)>
Face 1603
UV Count: 3
  UV <Vector (0.1464, 0.9332)>
  UV <Vector (0.1461, 0.9368)>
  UV <Vector (0.1512, 0.9377)>
Face 1604
UV Count: 3
  UV <Vector (0.1461, 0.9368)>
  UV <Vector (0.1459, 0.9429)>
  UV <Vector (0.1511, 0.9429)>
Face 1605
UV Count: 3
  UV <Vector (0.1461, 0.9368)>
  UV <Vector (0.1383, 0.9365)>
  UV <Vector (0.1383, 0.9420)>
Face 1606
UV Count: 3
  UV <Vector (0.1385, 0.9328)>
  UV <Vector (0.1383, 0.9365)>
  UV <Vector (0.1461, 0.9368)>
Face 1607
UV Count: 3
  UV <Vector (0.1390, 0.9268)>
  UV <Vector (0.1474, 0.9275)>
  UV <Vector (0.1477, 0.9239)>
Face 1608
UV Count: 3
  UV <Vector (0.1383, 0.9365)>
  UV <Vector (0.1385, 0.9328)>
  UV <Vector (0.1209, 0.9326)>
Face 1609
UV Count: 3
  UV <Vector (0.1209, 0.9326)>
  UV <Vector (0.0993, 0.9329)>
  UV <Vector (0.1003, 0.9358)>
Face 1610
UV Count: 3
  UV <Vector (0.0699, 0.8738)>
  UV <Vector (0.0746, 0.8731)>
  UV <Vector (0.0755, 0.8680)>
Face 1611
UV Count: 3
  UV <Vector (0.0808, 0.8739)>
  UV <Vector (0.0792, 0.8704)>
  UV <Vector (0.0746, 0.8731)>
Face 1612
UV Count: 3
  UV <Vector (0.0777, 0.8818)>
  UV <Vector (0.0760, 0.8762)>
  UV <Vector (0.0702, 0.8774)>
Face 1613
UV Count: 3
  UV <Vector (0.0705, 0.8828)>
  UV <Vector (0.0702, 0.8774)>
  UV <Vector (0.0611, 0.8782)>
Face 1614
UV Count: 3
  UV <Vector (0.0610, 0.8840)>
  UV <Vector (0.0611, 0.8782)>
  UV <Vector (0.0443, 0.8783)>
Face 1615
UV Count: 3
  UV <Vector (0.0357, 0.8774)>
  UV <Vector (0.0351, 0.8830)>
  UV <Vector (0.0442, 0.8837)>
Face 1616
UV Count: 3
  UV <Vector (0.0614, 0.8873)>
  UV <Vector (0.0610, 0.8840)>
  UV <Vector (0.0442, 0.8837)>
Face 1617
UV Count: 3
  UV <Vector (0.0616, 0.8741)>
  UV <Vector (0.0611, 0.8681)>
  UV <Vector (0.0452, 0.8691)>
Face 1618
UV Count: 3
  UV <Vector (0.0610, 0.8840)>
  UV <Vector (0.0614, 0.8873)>
  UV <Vector (0.0711, 0.8857)>
Face 1619
UV Count: 3
  UV <Vector (0.0616, 0.8741)>
  UV <Vector (0.0699, 0.8738)>
  UV <Vector (0.0688, 0.8684)>
Face 1620
UV Count: 3
  UV <Vector (0.0699, 0.8738)>
  UV <Vector (0.0616, 0.8741)>
  UV <Vector (0.0611, 0.8782)>
Face 1621
UV Count: 3
  UV <Vector (0.0443, 0.8783)>
  UV <Vector (0.0611, 0.8782)>
  UV <Vector (0.0616, 0.8741)>
Face 1622
UV Count: 3
  UV <Vector (0.0705, 0.8828)>
  UV <Vector (0.0711, 0.8857)>
  UV <Vector (0.0787, 0.8858)>
Face 1623
UV Count: 3
  UV <Vector (0.0452, 0.8691)>
  UV <Vector (0.0363, 0.8683)>
  UV <Vector (0.0361, 0.8737)>
Face 1624
UV Count: 3
  UV <Vector (0.0275, 0.8731)>
  UV <Vector (0.0361, 0.8737)>
  UV <Vector (0.0363, 0.8683)>
Face 1625
UV Count: 3
  UV <Vector (0.0219, 0.8819)>
  UV <Vector (0.0259, 0.8823)>
  UV <Vector (0.0270, 0.8766)>
Face 1626
UV Count: 3
  UV <Vector (0.0275, 0.8731)>
  UV <Vector (0.0270, 0.8766)>
  UV <Vector (0.0357, 0.8774)>
Face 1627
UV Count: 3
  UV <Vector (0.0351, 0.8830)>
  UV <Vector (0.0357, 0.8774)>
  UV <Vector (0.0270, 0.8766)>
Face 1628
UV Count: 3
  UV <Vector (0.0351, 0.8830)>
  UV <Vector (0.0259, 0.8823)>
  UV <Vector (0.0258, 0.8864)>
Face 1629
UV Count: 3
  UV <Vector (0.0442, 0.8837)>
  UV <Vector (0.0351, 0.8830)>
  UV <Vector (0.0348, 0.8870)>
Face 1630
UV Count: 3
  UV <Vector (0.0443, 0.8783)>
  UV <Vector (0.0447, 0.8744)>
  UV <Vector (0.0361, 0.8737)>
Face 1631
UV Count: 3
  UV <Vector (0.0702, 0.8774)>
  UV <Vector (0.0760, 0.8762)>
  UV <Vector (0.0746, 0.8731)>
Face 1632
UV Count: 3
  UV <Vector (0.0962, 0.9599)>
  UV <Vector (0.1031, 0.9603)>
  UV <Vector (0.1022, 0.9552)>
Face 1633
UV Count: 3
  UV <Vector (0.1173, 0.9652)>
  UV <Vector (0.1173, 0.9611)>
  UV <Vector (0.1031, 0.9603)>
Face 1634
UV Count: 3
  UV <Vector (0.0961, 0.9633)>
  UV <Vector (0.0938, 0.9680)>
  UV <Vector (0.1017, 0.9694)>
Face 1635
UV Count: 3
  UV <Vector (0.1033, 0.9643)>
  UV <Vector (0.1017, 0.9694)>
  UV <Vector (0.1174, 0.9700)>
Face 1636
UV Count: 3
  UV <Vector (0.1173, 0.9652)>
  UV <Vector (0.1174, 0.9700)>
  UV <Vector (0.1372, 0.9697)>
Face 1637
UV Count: 3
  UV <Vector (0.1368, 0.9650)>
  UV <Vector (0.1372, 0.9697)>
  UV <Vector (0.1450, 0.9687)>
Face 1638
UV Count: 3
  UV <Vector (0.1442, 0.9643)>
  UV <Vector (0.1450, 0.9687)>
  UV <Vector (0.1512, 0.9678)>
Face 1639
UV Count: 3
  UV <Vector (0.1563, 0.9670)>
  UV <Vector (0.1546, 0.9620)>
  UV <Vector (0.1497, 0.9636)>
Face 1640
UV Count: 3
  UV <Vector (0.1498, 0.9592)>
  UV <Vector (0.1497, 0.9636)>
  UV <Vector (0.1546, 0.9620)>
Face 1641
UV Count: 3
  UV <Vector (0.1498, 0.9592)>
  UV <Vector (0.1547, 0.9585)>
  UV <Vector (0.1537, 0.9539)>
Face 1642
UV Count: 3
  UV <Vector (0.1563, 0.9670)>
  UV <Vector (0.1512, 0.9678)>
  UV <Vector (0.1525, 0.9718)>
Face 1643
UV Count: 3
  UV <Vector (0.1546, 0.9620)>
  UV <Vector (0.1591, 0.9623)>
  UV <Vector (0.1593, 0.9591)>
Face 1644
UV Count: 3
  UV <Vector (0.1442, 0.9643)>
  UV <Vector (0.1497, 0.9636)>
  UV <Vector (0.1498, 0.9592)>
Face 1645
UV Count: 3
  UV <Vector (0.1446, 0.9599)>
  UV <Vector (0.1498, 0.9592)>
  UV <Vector (0.1495, 0.9542)>
Face 1646
UV Count: 3
  UV <Vector (0.1450, 0.9687)>
  UV <Vector (0.1462, 0.9730)>
  UV <Vector (0.1525, 0.9718)>
Face 1647
UV Count: 3
  UV <Vector (0.1462, 0.9730)>
  UV <Vector (0.1450, 0.9687)>
  UV <Vector (0.1372, 0.9697)>
Face 1648
UV Count: 3
  UV <Vector (0.1442, 0.9549)>
  UV <Vector (0.1369, 0.9556)>
  UV <Vector (0.1367, 0.9604)>
Face 1649
UV Count: 3
  UV <Vector (0.1367, 0.9604)>
  UV <Vector (0.1369, 0.9556)>
  UV <Vector (0.1178, 0.9563)>
Face 1650
UV Count: 3
  UV <Vector (0.1031, 0.9603)>
  UV <Vector (0.1173, 0.9611)>
  UV <Vector (0.1178, 0.9563)>
Face 1651
UV Count: 3
  UV <Vector (0.1017, 0.9694)>
  UV <Vector (0.0938, 0.9680)>
  UV <Vector (0.0936, 0.9710)>
Face 1652
UV Count: 3
  UV <Vector (0.1174, 0.9700)>
  UV <Vector (0.1017, 0.9694)>
  UV <Vector (0.1007, 0.9729)>
Face 1653
UV Count: 3
  UV <Vector (0.1368, 0.9650)>
  UV <Vector (0.1367, 0.9604)>
  UV <Vector (0.1173, 0.9611)>
Face 1654
UV Count: 3
  UV <Vector (0.1372, 0.9697)>
  UV <Vector (0.1174, 0.9700)>
  UV <Vector (0.1172, 0.9740)>
Face 1655
UV Count: 3
  UV <Vector (0.1368, 0.9650)>
  UV <Vector (0.1442, 0.9643)>
  UV <Vector (0.1446, 0.9599)>
Face 1656
UV Count: 3
  UV <Vector (0.0938, 0.9680)>
  UV <Vector (0.0961, 0.9633)>
  UV <Vector (0.0930, 0.9632)>
Face 1657
UV Count: 3
  UV <Vector (0.0962, 0.9599)>
  UV <Vector (0.0961, 0.9633)>
  UV <Vector (0.1033, 0.9643)>
Face 1658
UV Count: 3
  UV <Vector (0.0757, 0.9187)>
  UV <Vector (0.0761, 0.9247)>
  UV <Vector (0.0796, 0.9239)>
Face 1659
UV Count: 3
  UV <Vector (0.0697, 0.9290)>
  UV <Vector (0.0764, 0.9285)>
  UV <Vector (0.0761, 0.9247)>
Face 1660
UV Count: 3
  UV <Vector (0.0629, 0.9290)>
  UV <Vector (0.0697, 0.9290)>
  UV <Vector (0.0698, 0.9247)>
Face 1661
UV Count: 3
  UV <Vector (0.0459, 0.9286)>
  UV <Vector (0.0629, 0.9290)>
  UV <Vector (0.0634, 0.9250)>
Face 1662
UV Count: 3
  UV <Vector (0.0621, 0.9344)>
  UV <Vector (0.0699, 0.9347)>
  UV <Vector (0.0697, 0.9290)>
Face 1663
UV Count: 3
  UV <Vector (0.0764, 0.9285)>
  UV <Vector (0.0697, 0.9290)>
  UV <Vector (0.0699, 0.9347)>
Face 1664
UV Count: 3
  UV <Vector (0.0806, 0.9338)>
  UV <Vector (0.0778, 0.9339)>
  UV <Vector (0.0787, 0.9378)>
Face 1665
UV Count: 3
  UV <Vector (0.0757, 0.9187)>
  UV <Vector (0.0690, 0.9193)>
  UV <Vector (0.0698, 0.9247)>
Face 1666
UV Count: 3
  UV <Vector (0.0621, 0.9344)>
  UV <Vector (0.0624, 0.9377)>
  UV <Vector (0.0705, 0.9378)>
Face 1667
UV Count: 3
  UV <Vector (0.0451, 0.9339)>
  UV <Vector (0.0447, 0.9374)>
  UV <Vector (0.0624, 0.9377)>
Face 1668
UV Count: 3
  UV <Vector (0.0462, 0.9251)>
  UV <Vector (0.0634, 0.9250)>
  UV <Vector (0.0626, 0.9198)>
Face 1669
UV Count: 3
  UV <Vector (0.0634, 0.9250)>
  UV <Vector (0.0698, 0.9247)>
  UV <Vector (0.0690, 0.9193)>
Face 1670
UV Count: 3
  UV <Vector (0.0621, 0.9344)>
  UV <Vector (0.0629, 0.9290)>
  UV <Vector (0.0459, 0.9286)>
Face 1671
UV Count: 3
  UV <Vector (0.0451, 0.9339)>
  UV <Vector (0.0344, 0.9333)>
  UV <Vector (0.0341, 0.9370)>
Face 1672
UV Count: 3
  UV <Vector (0.0451, 0.9339)>
  UV <Vector (0.0459, 0.9286)>
  UV <Vector (0.0355, 0.9279)>
Face 1673
UV Count: 3
  UV <Vector (0.0787, 0.9378)>
  UV <Vector (0.0778, 0.9339)>
  UV <Vector (0.0699, 0.9347)>
Face 1674
UV Count: 3
  UV <Vector (0.0806, 0.9338)>
  UV <Vector (0.0802, 0.9273)>
  UV <Vector (0.0764, 0.9285)>
Face 1675
UV Count: 3
  UV <Vector (0.0802, 0.9273)>
  UV <Vector (0.0796, 0.9239)>
  UV <Vector (0.0761, 0.9247)>
Face 1676
UV Count: 3
  UV <Vector (0.0802, 0.9273)>
  UV <Vector (0.0854, 0.9267)>
  UV <Vector (0.0849, 0.9232)>
Face 1677
UV Count: 3
  UV <Vector (0.0359, 0.9191)>
  UV <Vector (0.0256, 0.9184)>
  UV <Vector (0.0257, 0.9235)>
Face 1678
UV Count: 3
  UV <Vector (0.0344, 0.9333)>
  UV <Vector (0.0238, 0.9327)>
  UV <Vector (0.0236, 0.9366)>
Face 1679
UV Count: 3
  UV <Vector (0.0251, 0.9272)>
  UV <Vector (0.0238, 0.9327)>
  UV <Vector (0.0344, 0.9333)>
Face 1680
UV Count: 3
  UV <Vector (0.0251, 0.9272)>
  UV <Vector (0.0213, 0.9273)>
  UV <Vector (0.0199, 0.9324)>
Face 1681
UV Count: 3
  UV <Vector (0.0355, 0.9279)>
  UV <Vector (0.0360, 0.9243)>
  UV <Vector (0.0257, 0.9235)>
Face 1682
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Face 1683
UV Count: 3
  UV <Vector (0.0360, 0.9243)>
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Face 1684
UV Count: 3
  UV <Vector (0.0442, 0.8431)>
  UV <Vector (0.0274, 0.8437)>
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Face 1685
UV Count: 3
  UV <Vector (0.0632, 0.8432)>
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Face 1686
UV Count: 3
  UV <Vector (0.0431, 0.8575)>
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Face 1687
UV Count: 3
  UV <Vector (0.0631, 0.8593)>
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Face 1688
UV Count: 3
  UV <Vector (0.0790, 0.8625)>
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Face 1689
UV Count: 3
  UV <Vector (0.0634, 0.8523)>
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Face 1690
UV Count: 3
  UV <Vector (0.0631, 0.8593)>
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Face 1691
UV Count: 3
  UV <Vector (0.0732, 0.8489)>
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Face 1692
UV Count: 3
  UV <Vector (0.0726, 0.8428)>
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Face 1693
UV Count: 3
  UV <Vector (0.0726, 0.8527)>
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Face 1694
UV Count: 3
  UV <Vector (0.0781, 0.8523)>
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Face 1695
UV Count: 3
  UV <Vector (0.0818, 0.8483)>
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Face 1696
UV Count: 3
  UV <Vector (0.0784, 0.8580)>
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Face 1697
UV Count: 3
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Face 1698
UV Count: 3
  UV <Vector (0.0830, 0.8613)>
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Face 1699
UV Count: 3
  UV <Vector (0.0814, 0.8433)>
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Face 1700
UV Count: 3
  UV <Vector (0.0636, 0.8494)>
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Face 1701
UV Count: 3
  UV <Vector (0.0257, 0.8487)>
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Face 1702
UV Count: 3
  UV <Vector (0.0431, 0.8575)>
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Face 1703
UV Count: 3
  UV <Vector (0.0260, 0.8514)>
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Face 1704
UV Count: 3
  UV <Vector (0.0431, 0.8575)>
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Face 1705
UV Count: 3
  UV <Vector (0.1027, 0.8589)>
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Face 1706
UV Count: 3
  UV <Vector (0.1390, 0.8517)>
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Face 1707
UV Count: 3
  UV <Vector (0.1201, 0.8669)>
  UV <Vector (0.1008, 0.8669)>
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Face 1708
UV Count: 3
  UV <Vector (0.1201, 0.8669)>
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Face 1709
UV Count: 3
  UV <Vector (0.1204, 0.8613)>
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Face 1710
UV Count: 3
  UV <Vector (0.1000, 0.8622)>
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Face 1711
UV Count: 3
  UV <Vector (0.1400, 0.8606)>
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Face 1712
UV Count: 3
  UV <Vector (0.1400, 0.8606)>
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Face 1713
UV Count: 3
  UV <Vector (0.1488, 0.8605)>
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Face 1714
UV Count: 3
  UV <Vector (0.1542, 0.8596)>
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Face 1715
UV Count: 3
  UV <Vector (0.1551, 0.8653)>
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Face 1716
UV Count: 3
  UV <Vector (0.1488, 0.8605)>
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Face 1717
UV Count: 3
  UV <Vector (0.1400, 0.8606)>
  UV <Vector (0.1402, 0.8672)>
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Face 1718
UV Count: 3
  UV <Vector (0.1565, 0.8698)>
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Face 1719
UV Count: 3
  UV <Vector (0.1565, 0.8698)>
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Face 1720
UV Count: 3
  UV <Vector (0.1530, 0.8506)>
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Face 1721
UV Count: 3
  UV <Vector (0.1530, 0.8506)>
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Face 1722
UV Count: 3
  UV <Vector (0.1576, 0.8585)>
  UV <Vector (0.1629, 0.8580)>
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Face 1723
UV Count: 3
  UV <Vector (0.1473, 0.8506)>
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Face 1724
UV Count: 3
  UV <Vector (0.1211, 0.8695)>
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  UV <Vector (0.1402, 0.8672)>
Face 1725
UV Count: 3
  UV <Vector (0.1204, 0.8613)>
  UV <Vector (0.1201, 0.8669)>
  UV <Vector (0.1402, 0.8672)>
Face 1726
UV Count: 3
  UV <Vector (0.1402, 0.8672)>
  UV <Vector (0.1401, 0.8701)>
  UV <Vector (0.1499, 0.8703)>
Face 1727
UV Count: 3
  UV <Vector (0.3585, 0.7877)>
  UV <Vector (0.3562, 0.7873)>
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Face 1728
UV Count: 3
  UV <Vector (0.3650, 0.7777)>
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Face 1729
UV Count: 3
  UV <Vector (0.3585, 0.7811)>
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Face 1730
UV Count: 3
  UV <Vector (0.3573, 0.7713)>
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Face 1731
UV Count: 3
  UV <Vector (0.3546, 0.7708)>
  UV <Vector (0.3556, 0.7673)>
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Face 1732
UV Count: 3
  UV <Vector (0.3501, 0.7820)>
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Face 1733
UV Count: 3
  UV <Vector (0.3649, 0.7708)>
  UV <Vector (0.3573, 0.7713)>
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Face 1734
UV Count: 3
  UV <Vector (0.3650, 0.7674)>
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Face 1735
UV Count: 3
  UV <Vector (0.4120, 0.7800)>
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Face 1736
UV Count: 3
  UV <Vector (0.4120, 0.7800)>
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Face 1737
UV Count: 3
  UV <Vector (0.4177, 0.7741)>
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Face 1738
UV Count: 3
  UV <Vector (0.4119, 0.7897)>
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Face 1739
UV Count: 3
  UV <Vector (0.4135, 0.7737)>
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Face 1740
UV Count: 3
  UV <Vector (0.4120, 0.7800)>
  UV <Vector (0.4163, 0.7804)>
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Face 1741
UV Count: 3
  UV <Vector (0.4141, 0.7694)>
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Face 1742
UV Count: 3
  UV <Vector (0.4040, 0.7884)>
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Face 1743
UV Count: 3
  UV <Vector (0.4031, 0.7790)>
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Face 1744
UV Count: 3
  UV <Vector (0.4031, 0.7790)>
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  UV <Vector (0.3649, 0.7808)>
Face 1745
UV Count: 3
  UV <Vector (0.3644, 0.7872)>
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Face 1746
UV Count: 3
  UV <Vector (0.4031, 0.7790)>
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  UV <Vector (0.3649, 0.7708)>
Face 1747
UV Count: 3
  UV <Vector (0.3650, 0.7777)>
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Face 1748
UV Count: 3
  UV <Vector (0.3649, 0.7808)>
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Face 1749
UV Count: 3
  UV <Vector (0.3056, 0.8492)>
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Face 1750
UV Count: 3
  UV <Vector (0.3128, 0.8419)>
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Face 1751
UV Count: 3
  UV <Vector (0.3128, 0.8419)>
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Face 1752
UV Count: 3
  UV <Vector (0.3133, 0.8387)>
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Face 1753
UV Count: 3
  UV <Vector (0.3063, 0.8463)>
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Face 1754
UV Count: 3
  UV <Vector (0.2985, 0.8376)>
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Face 1755
UV Count: 3
  UV <Vector (0.2839, 0.8448)>
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Face 1756
UV Count: 3
  UV <Vector (0.2974, 0.8483)>
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Face 1757
UV Count: 3
  UV <Vector (0.2720, 0.8469)>
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Face 1758
UV Count: 3
  UV <Vector (0.2842, 0.8473)>
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Face 1759
UV Count: 3
  UV <Vector (0.2982, 0.8456)>
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Face 1760
UV Count: 3
  UV <Vector (0.2974, 0.8483)>
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Face 1761
UV Count: 3
  UV <Vector (0.2718, 0.8368)>
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Face 1762
UV Count: 3
  UV <Vector (0.2839, 0.8393)>
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Face 1763
UV Count: 3
  UV <Vector (0.2711, 0.8391)>
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Face 1764
UV Count: 3
  UV <Vector (0.2711, 0.8391)>
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Face 1765
UV Count: 3
  UV <Vector (0.2717, 0.8527)>
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Face 1766
UV Count: 3
  UV <Vector (0.2582, 0.8480)>
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Face 1767
UV Count: 3
  UV <Vector (0.2589, 0.8442)>
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Face 1768
UV Count: 3
  UV <Vector (0.2839, 0.8448)>
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Face 1769
UV Count: 3
  UV <Vector (0.2986, 0.8406)>
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Face 1770
UV Count: 3
  UV <Vector (0.3063, 0.8463)>
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Face 1771
UV Count: 3
  UV <Vector (0.3844, 0.7983)>
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Face 1772
UV Count: 3
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Face 1773
UV Count: 3
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Face 1774
UV Count: 3
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Face 1775
UV Count: 3
  UV <Vector (0.3844, 0.7983)>
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Face 1776
UV Count: 3
  UV <Vector (0.3820, 0.8068)>
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Face 1777
UV Count: 3
  UV <Vector (0.3844, 0.8013)>
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Face 1778
UV Count: 3
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Face 1779
UV Count: 3
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Face 1780
UV Count: 3
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Face 1781
UV Count: 3
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Face 1782
UV Count: 3
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Face 1783
UV Count: 3
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Face 1784
UV Count: 3
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Face 1785
UV Count: 3
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Face 1786
UV Count: 3
  UV <Vector (0.3341, 0.8019)>
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Face 1787
UV Count: 3
  UV <Vector (0.3277, 0.8002)>
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Face 1788
UV Count: 3
  UV <Vector (0.3331, 0.8066)>
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Face 1789
UV Count: 3
  UV <Vector (0.3340, 0.7984)>
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Face 1790
UV Count: 3
  UV <Vector (0.3341, 0.8019)>
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Face 1791
UV Count: 3
  UV <Vector (0.3595, 0.8085)>
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Face 1792
UV Count: 3
  UV <Vector (0.3717, 0.8079)>
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Face 1793
UV Count: 3
  UV <Vector (0.3587, 0.7941)>
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Face 1794
UV Count: 3
  UV <Vector (0.3586, 0.8034)>
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Face 1795
UV Count: 3
  UV <Vector (0.3586, 0.8034)>
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Face 1796
UV Count: 3
  UV <Vector (0.2600, 0.7797)>
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Face 1797
UV Count: 3
  UV <Vector (0.2512, 0.7937)>
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Face 1798
UV Count: 3
  UV <Vector (0.2512, 0.7937)>
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Face 1799
UV Count: 3
  UV <Vector (0.2683, 0.7908)>
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Face 1800
UV Count: 3
  UV <Vector (0.2600, 0.7797)>
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Face 1801
UV Count: 3
  UV <Vector (0.2821, 0.7916)>
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Face 1802
UV Count: 3
  UV <Vector (0.2674, 0.7961)>
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Face 1803
UV Count: 3
  UV <Vector (0.2821, 0.7916)>
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Face 1804
UV Count: 3
  UV <Vector (0.2816, 0.7879)>
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Face 1805
UV Count: 3
  UV <Vector (0.2668, 0.7996)>
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Face 1806
UV Count: 3
  UV <Vector (0.2683, 0.7908)>
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Face 1807
UV Count: 3
  UV <Vector (0.2572, 0.7987)>
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Face 1808
UV Count: 3
  UV <Vector (0.2817, 0.7967)>
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Face 1809
UV Count: 3
  UV <Vector (0.2817, 0.7967)>
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Face 1810
UV Count: 3
  UV <Vector (0.2959, 0.7870)>
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Face 1811
UV Count: 3
  UV <Vector (0.3077, 0.7870)>
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Face 1812
UV Count: 3
  UV <Vector (0.2959, 0.7870)>
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Face 1813
UV Count: 3
  UV <Vector (0.3122, 0.7915)>
  UV <Vector (0.3071, 0.7906)>
  UV <Vector (0.3077, 0.7870)>
Face 1814
UV Count: 3
  UV <Vector (0.2547, 0.7843)>
  UV <Vector (0.2598, 0.7857)>
  UV <Vector (0.2586, 0.7893)>
Face 1815
UV Count: 3
  UV <Vector (0.2515, 0.7973)>
  UV <Vector (0.2512, 0.7937)>
  UV <Vector (0.2571, 0.7950)>
Face 1816
UV Count: 3
  UV <Vector (0.1785, 0.8098)>
  UV <Vector (0.1951, 0.8095)>
  UV <Vector (0.1950, 0.8152)>
Face 1817
UV Count: 3
  UV <Vector (0.2144, 0.8099)>
  UV <Vector (0.1951, 0.8095)>
  UV <Vector (0.1951, 0.8057)>
Face 1818
UV Count: 3
  UV <Vector (0.1776, 0.8068)>
  UV <Vector (0.1761, 0.8016)>
  UV <Vector (0.1948, 0.8005)>
Face 1819
UV Count: 3
  UV <Vector (0.1948, 0.8005)>
  UV <Vector (0.1947, 0.7967)>
  UV <Vector (0.2154, 0.7974)>
Face 1820
UV Count: 3
  UV <Vector (0.2143, 0.8162)>
  UV <Vector (0.1950, 0.8152)>
  UV <Vector (0.1951, 0.8095)>
Face 1821
UV Count: 3
  UV <Vector (0.2238, 0.7980)>
  UV <Vector (0.2238, 0.8011)>
  UV <Vector (0.2155, 0.8008)>
Face 1822
UV Count: 3
  UV <Vector (0.1951, 0.8057)>
  UV <Vector (0.1948, 0.8005)>
  UV <Vector (0.2155, 0.8008)>
Face 1823
UV Count: 3
  UV <Vector (0.2153, 0.8064)>
  UV <Vector (0.2231, 0.8066)>
  UV <Vector (0.2220, 0.8107)>
Face 1824
UV Count: 3
  UV <Vector (0.2252, 0.8112)>
  UV <Vector (0.2220, 0.8107)>
  UV <Vector (0.2231, 0.8066)>
Face 1825
UV Count: 3
  UV <Vector (0.2307, 0.8087)>
  UV <Vector (0.2268, 0.8076)>
  UV <Vector (0.2279, 0.8023)>
Face 1826
UV Count: 3
  UV <Vector (0.2327, 0.7989)>
  UV <Vector (0.2317, 0.8030)>
  UV <Vector (0.2279, 0.8023)>
Face 1827
UV Count: 3
  UV <Vector (0.2238, 0.8011)>
  UV <Vector (0.2238, 0.7980)>
  UV <Vector (0.2284, 0.7987)>
Face 1828
UV Count: 3
  UV <Vector (0.2238, 0.8011)>
  UV <Vector (0.2279, 0.8023)>
  UV <Vector (0.2268, 0.8076)>
Face 1829
UV Count: 3
  UV <Vector (0.2307, 0.8087)>
  UV <Vector (0.2317, 0.8030)>
  UV <Vector (0.2351, 0.8048)>
Face 1830
UV Count: 3
  UV <Vector (0.2268, 0.8076)>
  UV <Vector (0.2307, 0.8087)>
  UV <Vector (0.2285, 0.8121)>
Face 1831
UV Count: 3
  UV <Vector (0.2220, 0.8107)>
  UV <Vector (0.2252, 0.8112)>
  UV <Vector (0.2245, 0.8172)>
Face 1832
UV Count: 3
  UV <Vector (0.2212, 0.8171)>
  UV <Vector (0.2143, 0.8162)>
  UV <Vector (0.2144, 0.8099)>
Face 1833
UV Count: 3
  UV <Vector (0.2238, 0.8011)>
  UV <Vector (0.2231, 0.8066)>
  UV <Vector (0.2153, 0.8064)>
Face 1834
UV Count: 3
  UV <Vector (0.1948, 0.8005)>
  UV <Vector (0.1761, 0.8016)>
  UV <Vector (0.1763, 0.7983)>
Face 1835
UV Count: 3
  UV <Vector (0.1776, 0.8068)>
  UV <Vector (0.1785, 0.8098)>
  UV <Vector (0.1740, 0.8117)>
Face 1836
UV Count: 3
  UV <Vector (0.1951, 0.8057)>
  UV <Vector (0.1951, 0.8095)>
  UV <Vector (0.1785, 0.8098)>
Face 1837
UV Count: 3
  UV <Vector (0.2738, 0.8248)>
  UV <Vector (0.2542, 0.8245)>
  UV <Vector (0.2534, 0.8190)>
Face 1838
UV Count: 3
  UV <Vector (0.2736, 0.8104)>
  UV <Vector (0.2522, 0.8111)>
  UV <Vector (0.2539, 0.8086)>
Face 1839
UV Count: 3
  UV <Vector (0.2523, 0.8162)>
  UV <Vector (0.2534, 0.8190)>
  UV <Vector (0.2480, 0.8196)>
Face 1840
UV Count: 3
  UV <Vector (0.2740, 0.8158)>
  UV <Vector (0.2523, 0.8162)>
  UV <Vector (0.2522, 0.8111)>
Face 1841
UV Count: 3
  UV <Vector (0.2915, 0.8160)>
  UV <Vector (0.2740, 0.8158)>
  UV <Vector (0.2736, 0.8104)>
Face 1842
UV Count: 3
  UV <Vector (0.2534, 0.8190)>
  UV <Vector (0.2523, 0.8162)>
  UV <Vector (0.2740, 0.8158)>
Face 1843
UV Count: 3
  UV <Vector (0.2914, 0.8197)>
  UV <Vector (0.2913, 0.8252)>
  UV <Vector (0.2738, 0.8248)>
Face 1844
UV Count: 3
  UV <Vector (0.2736, 0.8104)>
  UV <Vector (0.2736, 0.8067)>
  UV <Vector (0.2919, 0.8064)>
Face 1845
UV Count: 3
  UV <Vector (0.3008, 0.8071)>
  UV <Vector (0.3004, 0.8107)>
  UV <Vector (0.2921, 0.8100)>
Face 1846
UV Count: 3
  UV <Vector (0.2994, 0.8164)>
  UV <Vector (0.2915, 0.8160)>
  UV <Vector (0.2921, 0.8100)>
Face 1847
UV Count: 3
  UV <Vector (0.3066, 0.8070)>
  UV <Vector (0.3058, 0.8116)>
  UV <Vector (0.3004, 0.8107)>
Face 1848
UV Count: 3
  UV <Vector (0.3004, 0.8107)>
  UV <Vector (0.3058, 0.8116)>
  UV <Vector (0.3046, 0.8170)>
Face 1849
UV Count: 3
  UV <Vector (0.2740, 0.8158)>
  UV <Vector (0.2915, 0.8160)>
  UV <Vector (0.2914, 0.8197)>
Face 1850
UV Count: 3
  UV <Vector (0.2992, 0.8200)>
  UV <Vector (0.2914, 0.8197)>
  UV <Vector (0.2915, 0.8160)>
Face 1851
UV Count: 3
  UV <Vector (0.2992, 0.8200)>
  UV <Vector (0.2990, 0.8262)>
  UV <Vector (0.2913, 0.8252)>
Face 1852
UV Count: 3
  UV <Vector (0.3042, 0.8261)>
  UV <Vector (0.3042, 0.8210)>
  UV <Vector (0.3073, 0.8209)>
Face 1853
UV Count: 3
  UV <Vector (0.3078, 0.8175)>
  UV <Vector (0.3089, 0.8121)>
  UV <Vector (0.3117, 0.8137)>
Face 1854
UV Count: 3
  UV <Vector (0.3078, 0.8175)>
  UV <Vector (0.3046, 0.8170)>
  UV <Vector (0.3058, 0.8116)>
Face 1855
UV Count: 3
  UV <Vector (0.3097, 0.8087)>
  UV <Vector (0.3089, 0.8121)>
  UV <Vector (0.3058, 0.8116)>
Face 1856
UV Count: 3
  UV <Vector (0.3046, 0.8170)>
  UV <Vector (0.3078, 0.8175)>
  UV <Vector (0.3073, 0.8209)>
Face 1857
UV Count: 3
  UV <Vector (0.2992, 0.8200)>
  UV <Vector (0.3042, 0.8210)>
  UV <Vector (0.3042, 0.8261)>
Face 1858
UV Count: 3
  UV <Vector (0.3042, 0.8210)>
  UV <Vector (0.2992, 0.8200)>
  UV <Vector (0.2994, 0.8164)>
Face 1859
UV Count: 3
  UV <Vector (0.2259, 0.7715)>
  UV <Vector (0.2250, 0.7766)>
  UV <Vector (0.2203, 0.7773)>
Face 1860
UV Count: 3
  UV <Vector (0.2203, 0.7773)>
  UV <Vector (0.2206, 0.7808)>
  UV <Vector (0.2115, 0.7816)>
Face 1861
UV Count: 3
  UV <Vector (0.2114, 0.7875)>
  UV <Vector (0.1947, 0.7872)>
  UV <Vector (0.1948, 0.7817)>
Face 1862
UV Count: 3
  UV <Vector (0.1865, 0.7772)>
  UV <Vector (0.1951, 0.7779)>
  UV <Vector (0.1948, 0.7817)>
Face 1863
UV Count: 3
  UV <Vector (0.1956, 0.7726)>
  UV <Vector (0.2115, 0.7716)>
  UV <Vector (0.2120, 0.7776)>
Face 1864
UV Count: 3
  UV <Vector (0.2120, 0.7776)>
  UV <Vector (0.2115, 0.7816)>
  UV <Vector (0.1948, 0.7817)>
Face 1865
UV Count: 3
  UV <Vector (0.2120, 0.7776)>
  UV <Vector (0.2115, 0.7716)>
  UV <Vector (0.2192, 0.7718)>
Face 1866
UV Count: 3
  UV <Vector (0.2215, 0.7892)>
  UV <Vector (0.2118, 0.7908)>
  UV <Vector (0.2114, 0.7875)>
Face 1867
UV Count: 3
  UV <Vector (0.2209, 0.7863)>
  UV <Vector (0.2114, 0.7875)>
  UV <Vector (0.2115, 0.7816)>
Face 1868
UV Count: 3
  UV <Vector (0.2206, 0.7808)>
  UV <Vector (0.2203, 0.7773)>
  UV <Vector (0.2250, 0.7766)>
Face 1869
UV Count: 3
  UV <Vector (0.2206, 0.7808)>
  UV <Vector (0.2264, 0.7796)>
  UV <Vector (0.2282, 0.7852)>
Face 1870
UV Count: 3
  UV <Vector (0.2292, 0.7892)>
  UV <Vector (0.2215, 0.7892)>
  UV <Vector (0.2209, 0.7863)>
Face 1871
UV Count: 3
  UV <Vector (0.2250, 0.7766)>
  UV <Vector (0.2297, 0.7738)>
  UV <Vector (0.2312, 0.7773)>
Face 1872
UV Count: 3
  UV <Vector (0.2118, 0.7908)>
  UV <Vector (0.1944, 0.7911)>
  UV <Vector (0.1947, 0.7872)>
Face 1873
UV Count: 3
  UV <Vector (0.1853, 0.7905)>
  UV <Vector (0.1855, 0.7865)>
  UV <Vector (0.1947, 0.7872)>
Face 1874
UV Count: 3
  UV <Vector (0.1861, 0.7809)>
  UV <Vector (0.1948, 0.7817)>
  UV <Vector (0.1947, 0.7872)>
Face 1875
UV Count: 3
  UV <Vector (0.1774, 0.7801)>
  UV <Vector (0.1861, 0.7809)>
  UV <Vector (0.1855, 0.7865)>
Face 1876
UV Count: 3
  UV <Vector (0.1762, 0.7899)>
  UV <Vector (0.1763, 0.7858)>
  UV <Vector (0.1855, 0.7865)>
Face 1877
UV Count: 3
  UV <Vector (0.1956, 0.7726)>
  UV <Vector (0.1951, 0.7779)>
  UV <Vector (0.1865, 0.7772)>
Face 1878
UV Count: 3
  UV <Vector (0.1779, 0.7765)>
  UV <Vector (0.1865, 0.7772)>
  UV <Vector (0.1861, 0.7809)>
Face 1879
UV Count: 3
  UV <Vector (0.1867, 0.7718)>
  UV <Vector (0.1865, 0.7772)>
  UV <Vector (0.1779, 0.7765)>
Face 1880
UV Count: 3
  UV <Vector (0.1774, 0.7801)>
  UV <Vector (0.1763, 0.7858)>
  UV <Vector (0.1723, 0.7853)>
Face 1881
UV Count: 3
  UV <Vector (0.1097, 0.7933)>
  UV <Vector (0.1106, 0.7984)>
  UV <Vector (0.1036, 0.7981)>
Face 1882
UV Count: 3
  UV <Vector (0.1036, 0.7981)>
  UV <Vector (0.1106, 0.7984)>
  UV <Vector (0.1107, 0.8024)>
Face 1883
UV Count: 3
  UV <Vector (0.1106, 0.7984)>
  UV <Vector (0.1247, 0.7992)>
  UV <Vector (0.1247, 0.8033)>
Face 1884
UV Count: 3
  UV <Vector (0.1446, 0.8079)>
  UV <Vector (0.1248, 0.8081)>
  UV <Vector (0.1247, 0.8033)>
Face 1885
UV Count: 3
  UV <Vector (0.1081, 0.8111)>
  UV <Vector (0.1091, 0.8075)>
  UV <Vector (0.1248, 0.8081)>
Face 1886
UV Count: 3
  UV <Vector (0.1248, 0.8081)>
  UV <Vector (0.1091, 0.8075)>
  UV <Vector (0.1107, 0.8024)>
Face 1887
UV Count: 3
  UV <Vector (0.1091, 0.8075)>
  UV <Vector (0.1012, 0.8061)>
  UV <Vector (0.1035, 0.8014)>
Face 1888
UV Count: 3
  UV <Vector (0.1011, 0.8091)>
  UV <Vector (0.1012, 0.8061)>
  UV <Vector (0.1091, 0.8075)>
Face 1889
UV Count: 3
  UV <Vector (0.1253, 0.7944)>
  UV <Vector (0.1247, 0.7992)>
  UV <Vector (0.1106, 0.7984)>
Face 1890
UV Count: 3
  UV <Vector (0.1442, 0.7986)>
  UV <Vector (0.1247, 0.7992)>
  UV <Vector (0.1253, 0.7944)>
Face 1891
UV Count: 3
  UV <Vector (0.1442, 0.7986)>
  UV <Vector (0.1443, 0.7937)>
  UV <Vector (0.1516, 0.7931)>
Face 1892
UV Count: 3
  UV <Vector (0.1599, 0.8099)>
  UV <Vector (0.1536, 0.8111)>
  UV <Vector (0.1525, 0.8069)>
Face 1893
UV Count: 3
  UV <Vector (0.1536, 0.8111)>
  UV <Vector (0.1450, 0.8121)>
  UV <Vector (0.1446, 0.8079)>
Face 1894
UV Count: 3
  UV <Vector (0.1570, 0.7923)>
  UV <Vector (0.1572, 0.7973)>
  UV <Vector (0.1520, 0.7980)>
Face 1895
UV Count: 3
  UV <Vector (0.1247, 0.7992)>
  UV <Vector (0.1442, 0.7986)>
  UV <Vector (0.1443, 0.8031)>
Face 1896
UV Count: 3
  UV <Vector (0.1443, 0.8031)>
  UV <Vector (0.1442, 0.7986)>
  UV <Vector (0.1520, 0.7980)>
Face 1897
UV Count: 3
  UV <Vector (0.1246, 0.8121)>
  UV <Vector (0.1248, 0.8081)>
  UV <Vector (0.1446, 0.8079)>
Face 1898
UV Count: 3
  UV <Vector (0.1012, 0.8061)>
  UV <Vector (0.0986, 0.8054)>
  UV <Vector (0.1004, 0.8013)>
Face 1899
UV Count: 3
  UV <Vector (0.1572, 0.7973)>
  UV <Vector (0.1570, 0.7923)>
  UV <Vector (0.1611, 0.7920)>
Face 1900
UV Count: 3
  UV <Vector (0.1599, 0.8099)>
  UV <Vector (0.1586, 0.8059)>
  UV <Vector (0.1638, 0.8051)>
Face 1901
UV Count: 3
  UV <Vector (0.1572, 0.8017)>
  UV <Vector (0.1621, 0.8001)>
  UV <Vector (0.1638, 0.8051)>
Face 1902
UV Count: 3
  UV <Vector (0.1621, 0.8001)>
  UV <Vector (0.1622, 0.7966)>
  UV <Vector (0.1667, 0.7972)>
Face 1903
UV Count: 3
  UV <Vector (0.1572, 0.7973)>
  UV <Vector (0.1622, 0.7966)>
  UV <Vector (0.1621, 0.8001)>
Face 1904
UV Count: 3
  UV <Vector (0.1517, 0.8024)>
  UV <Vector (0.1520, 0.7980)>
  UV <Vector (0.1572, 0.7973)>
Face 1905
UV Count: 3
  UV <Vector (0.1517, 0.8024)>
  UV <Vector (0.1572, 0.8017)>
  UV <Vector (0.1586, 0.8059)>
Face 1906
UV Count: 3
  UV <Vector (0.2301, 0.8273)>
  UV <Vector (0.2266, 0.8282)>
  UV <Vector (0.2261, 0.8222)>
Face 1907
UV Count: 3
  UV <Vector (0.2203, 0.8281)>
  UV <Vector (0.2195, 0.8228)>
  UV <Vector (0.2261, 0.8222)>
Face 1908
UV Count: 3
  UV <Vector (0.2125, 0.8378)>
  UV <Vector (0.2203, 0.8382)>
  UV <Vector (0.2210, 0.8413)>
Face 1909
UV Count: 3
  UV <Vector (0.2269, 0.8319)>
  UV <Vector (0.2282, 0.8374)>
  UV <Vector (0.2203, 0.8382)>
Face 1910
UV Count: 3
  UV <Vector (0.2201, 0.8324)>
  UV <Vector (0.2203, 0.8281)>
  UV <Vector (0.2266, 0.8282)>
Face 1911
UV Count: 3
  UV <Vector (0.2311, 0.8373)>
  UV <Vector (0.2282, 0.8374)>
  UV <Vector (0.2269, 0.8319)>
Face 1912
UV Count: 3
  UV <Vector (0.2269, 0.8319)>
  UV <Vector (0.2266, 0.8282)>
  UV <Vector (0.2301, 0.8273)>
Face 1913
UV Count: 3
  UV <Vector (0.2301, 0.8273)>
  UV <Vector (0.2353, 0.8267)>
  UV <Vector (0.2358, 0.8301)>
Face 1914
UV Count: 3
  UV <Vector (0.2291, 0.8412)>
  UV <Vector (0.2282, 0.8374)>
  UV <Vector (0.2311, 0.8373)>
Face 1915
UV Count: 3
  UV <Vector (0.2203, 0.8382)>
  UV <Vector (0.2282, 0.8374)>
  UV <Vector (0.2291, 0.8412)>
Face 1916
UV Count: 3
  UV <Vector (0.2195, 0.8228)>
  UV <Vector (0.2203, 0.8281)>
  UV <Vector (0.2138, 0.8284)>
Face 1917
UV Count: 3
  UV <Vector (0.2131, 0.8232)>
  UV <Vector (0.2138, 0.8284)>
  UV <Vector (0.1966, 0.8285)>
Face 1918
UV Count: 3
  UV <Vector (0.1864, 0.8277)>
  UV <Vector (0.1966, 0.8285)>
  UV <Vector (0.1964, 0.8320)>
Face 1919
UV Count: 3
  UV <Vector (0.2138, 0.8284)>
  UV <Vector (0.2133, 0.8325)>
  UV <Vector (0.1964, 0.8320)>
Face 1920
UV Count: 3
  UV <Vector (0.2125, 0.8378)>
  UV <Vector (0.1955, 0.8373)>
  UV <Vector (0.1964, 0.8320)>
Face 1921
UV Count: 3
  UV <Vector (0.1846, 0.8404)>
  UV <Vector (0.1849, 0.8367)>
  UV <Vector (0.1955, 0.8373)>
Face 1922
UV Count: 3
  UV <Vector (0.2128, 0.8412)>
  UV <Vector (0.1952, 0.8408)>
  UV <Vector (0.1955, 0.8373)>
Face 1923
UV Count: 3
  UV <Vector (0.1955, 0.8373)>
  UV <Vector (0.1849, 0.8367)>
  UV <Vector (0.1860, 0.8313)>
Face 1924
UV Count: 3
  UV <Vector (0.2203, 0.8382)>
  UV <Vector (0.2125, 0.8378)>
  UV <Vector (0.2133, 0.8325)>
Face 1925
UV Count: 3
  UV <Vector (0.2133, 0.8325)>
  UV <Vector (0.2138, 0.8284)>
  UV <Vector (0.2203, 0.8281)>
Face 1926
UV Count: 3
  UV <Vector (0.1966, 0.8285)>
  UV <Vector (0.1864, 0.8277)>
  UV <Vector (0.1863, 0.8225)>
Face 1927
UV Count: 3
  UV <Vector (0.1863, 0.8225)>
  UV <Vector (0.1864, 0.8277)>
  UV <Vector (0.1762, 0.8269)>
Face 1928
UV Count: 3
  UV <Vector (0.1756, 0.8306)>
  UV <Vector (0.1742, 0.8361)>
  UV <Vector (0.1703, 0.8358)>
Face 1929
UV Count: 3
  UV <Vector (0.1849, 0.8367)>
  UV <Vector (0.1846, 0.8404)>
  UV <Vector (0.1740, 0.8401)>
Face 1930
UV Count: 3
  UV <Vector (0.1860, 0.8313)>
  UV <Vector (0.1756, 0.8306)>
  UV <Vector (0.1762, 0.8269)>
Face 1931
UV Count: 3
  UV <Vector (0.1756, 0.8306)>
  UV <Vector (0.1860, 0.8313)>
  UV <Vector (0.1849, 0.8367)>
Face 1932
UV Count: 3
  UV <Vector (0.1946, 0.7465)>
  UV <Vector (0.1945, 0.7520)>
  UV <Vector (0.1761, 0.7522)>
Face 1933
UV Count: 3
  UV <Vector (0.1941, 0.7557)>
  UV <Vector (0.1945, 0.7520)>
  UV <Vector (0.2140, 0.7528)>
Face 1934
UV Count: 3
  UV <Vector (0.2137, 0.7466)>
  UV <Vector (0.2140, 0.7528)>
  UV <Vector (0.1945, 0.7520)>
Face 1935
UV Count: 3
  UV <Vector (0.1935, 0.7610)>
  UV <Vector (0.2135, 0.7627)>
  UV <Vector (0.2136, 0.7655)>
Face 1936
UV Count: 3
  UV <Vector (0.2231, 0.7463)>
  UV <Vector (0.2236, 0.7523)>
  UV <Vector (0.2140, 0.7528)>
Face 1937
UV Count: 3
  UV <Vector (0.2280, 0.7467)>
  UV <Vector (0.2283, 0.7518)>
  UV <Vector (0.2236, 0.7523)>
Face 1938
UV Count: 3
  UV <Vector (0.2283, 0.7518)>
  UV <Vector (0.2280, 0.7467)>
  UV <Vector (0.2319, 0.7468)>
Face 1939
UV Count: 3
  UV <Vector (0.2335, 0.7648)>
  UV <Vector (0.2295, 0.7660)>
  UV <Vector (0.2289, 0.7614)>
Face 1940
UV Count: 3
  UV <Vector (0.2232, 0.7621)>
  UV <Vector (0.2289, 0.7614)>
  UV <Vector (0.2295, 0.7660)>
Face 1941
UV Count: 3
  UV <Vector (0.2139, 0.7558)>
  UV <Vector (0.2231, 0.7561)>
  UV <Vector (0.2232, 0.7621)>
Face 1942
UV Count: 3
  UV <Vector (0.1941, 0.7557)>
  UV <Vector (0.2139, 0.7558)>
  UV <Vector (0.2135, 0.7627)>
Face 1943
UV Count: 3
  UV <Vector (0.2135, 0.7627)>
  UV <Vector (0.2232, 0.7621)>
  UV <Vector (0.2240, 0.7663)>
Face 1944
UV Count: 3
  UV <Vector (0.2139, 0.7558)>
  UV <Vector (0.2140, 0.7528)>
  UV <Vector (0.2236, 0.7523)>
Face 1945
UV Count: 3
  UV <Vector (0.2285, 0.7558)>
  UV <Vector (0.2289, 0.7614)>
  UV <Vector (0.2232, 0.7621)>
Face 1946
UV Count: 3
  UV <Vector (0.2231, 0.7561)>
  UV <Vector (0.2236, 0.7523)>
  UV <Vector (0.2283, 0.7518)>
Face 1947
UV Count: 3
  UV <Vector (0.2289, 0.7614)>
  UV <Vector (0.2285, 0.7558)>
  UV <Vector (0.2321, 0.7550)>
Face 1948
UV Count: 3
  UV <Vector (0.2321, 0.7550)>
  UV <Vector (0.2323, 0.7517)>
  UV <Vector (0.2370, 0.7518)>
Face 1949
UV Count: 3
  UV <Vector (0.2323, 0.7517)>
  UV <Vector (0.2321, 0.7550)>
  UV <Vector (0.2285, 0.7558)>
Face 1950
UV Count: 3
  UV <Vector (0.1935, 0.7610)>
  UV <Vector (0.1938, 0.7651)>
  UV <Vector (0.1772, 0.7622)>
Face 1951
UV Count: 3
  UV <Vector (0.1764, 0.7549)>
  UV <Vector (0.1941, 0.7557)>
  UV <Vector (0.1935, 0.7610)>
Face 1952
UV Count: 3
  UV <Vector (0.1941, 0.7557)>
  UV <Vector (0.1764, 0.7549)>
  UV <Vector (0.1761, 0.7522)>
Face 1953
UV Count: 3
  UV <Vector (0.1764, 0.7549)>
  UV <Vector (0.1757, 0.7597)>
  UV <Vector (0.1731, 0.7598)>
Face 1954
UV Count: 3
  UV <Vector (0.3305, 0.8254)>
  UV <Vector (0.3477, 0.8247)>
  UV <Vector (0.3481, 0.8304)>
Face 1955
UV Count: 3
  UV <Vector (0.3668, 0.8319)>
  UV <Vector (0.3471, 0.8326)>
  UV <Vector (0.3481, 0.8304)>
Face 1956
UV Count: 3
  UV <Vector (0.3471, 0.8326)>
  UV <Vector (0.3267, 0.8335)>
  UV <Vector (0.3294, 0.8302)>
Face 1957
UV Count: 3
  UV <Vector (0.3275, 0.8382)>
  UV <Vector (0.3242, 0.8400)>
  UV <Vector (0.3229, 0.8353)>
Face 1958
UV Count: 3
  UV <Vector (0.3471, 0.8326)>
  UV <Vector (0.3468, 0.8382)>
  UV <Vector (0.3275, 0.8382)>
Face 1959
UV Count: 3
  UV <Vector (0.3305, 0.8406)>
  UV <Vector (0.3275, 0.8382)>
  UV <Vector (0.3468, 0.8382)>
Face 1960
UV Count: 3
  UV <Vector (0.3478, 0.8408)>
  UV <Vector (0.3468, 0.8382)>
  UV <Vector (0.3670, 0.8385)>
Face 1961
UV Count: 3
  UV <Vector (0.3767, 0.8416)>
  UV <Vector (0.3669, 0.8414)>
  UV <Vector (0.3670, 0.8385)>
Face 1962
UV Count: 3
  UV <Vector (0.3740, 0.8219)>
  UV <Vector (0.3756, 0.8279)>
  UV <Vector (0.3667, 0.8288)>
Face 1963
UV Count: 3
  UV <Vector (0.3658, 0.8231)>
  UV <Vector (0.3667, 0.8288)>
  UV <Vector (0.3481, 0.8304)>
Face 1964
UV Count: 3
  UV <Vector (0.3756, 0.8279)>
  UV <Vector (0.3755, 0.8318)>
  UV <Vector (0.3668, 0.8319)>
Face 1965
UV Count: 3
  UV <Vector (0.3471, 0.8326)>
  UV <Vector (0.3668, 0.8319)>
  UV <Vector (0.3670, 0.8385)>
Face 1966
UV Count: 3
  UV <Vector (0.3668, 0.8319)>
  UV <Vector (0.3755, 0.8318)>
  UV <Vector (0.3757, 0.8378)>
Face 1967
UV Count: 3
  UV <Vector (0.3756, 0.8279)>
  UV <Vector (0.3740, 0.8219)>
  UV <Vector (0.3797, 0.8219)>
Face 1968
UV Count: 3
  UV <Vector (0.3803, 0.8270)>
  UV <Vector (0.3809, 0.8309)>
  UV <Vector (0.3755, 0.8318)>
Face 1969
UV Count: 3
  UV <Vector (0.3797, 0.8219)>
  UV <Vector (0.3835, 0.8218)>
  UV <Vector (0.3842, 0.8266)>
Face 1970
UV Count: 3
  UV <Vector (0.3843, 0.8298)>
  UV <Vector (0.3842, 0.8266)>
  UV <Vector (0.3889, 0.8262)>
Face 1971
UV Count: 3
  UV <Vector (0.3819, 0.8366)>
  UV <Vector (0.3809, 0.8309)>
  UV <Vector (0.3843, 0.8298)>
Face 1972
UV Count: 3
  UV <Vector (0.3809, 0.8309)>
  UV <Vector (0.3803, 0.8270)>
  UV <Vector (0.3842, 0.8266)>
Face 1973
UV Count: 3
  UV <Vector (0.3819, 0.8366)>
  UV <Vector (0.3832, 0.8411)>
  UV <Vector (0.3767, 0.8416)>
Face 1974
UV Count: 3
  UV <Vector (0.3832, 0.8411)>
  UV <Vector (0.3819, 0.8366)>
  UV <Vector (0.3855, 0.8360)>
Face 1975
UV Count: 3
  UV <Vector (0.3809, 0.8309)>
  UV <Vector (0.3819, 0.8366)>
  UV <Vector (0.3757, 0.8378)>
Face 1976
UV Count: 3
  UV <Vector (0.1290, 0.9083)>
  UV <Vector (0.1431, 0.9077)>
  UV <Vector (0.1428, 0.9038)>
Face 1977
UV Count: 3
  UV <Vector (0.1543, 0.9377)>
  UV <Vector (0.1512, 0.9377)>
  UV <Vector (0.1511, 0.9429)>
Face 1978
UV Count: 3
  UV <Vector (0.0817, 0.8515)>
  UV <Vector (0.0869, 0.8515)>
  UV <Vector (0.0866, 0.8483)>
Face 1979
UV Count: 3
  UV <Vector (0.3341, 0.7932)>
  UV <Vector (0.3340, 0.7984)>
  UV <Vector (0.3299, 0.7973)>
Face 1980
UV Count: 3
  UV <Vector (0.3086, 0.7958)>
  UV <Vector (0.3098, 0.7999)>
  UV <Vector (0.2970, 0.7996)>
Face 1981
UV Count: 3
  UV <Vector (0.2962, 0.7910)>
  UV <Vector (0.3071, 0.7906)>
  UV <Vector (0.3086, 0.7958)>
Face 1982
UV Count: 3
  UV <Vector (0.2285, 0.8121)>
  UV <Vector (0.2285, 0.8173)>
  UV <Vector (0.2245, 0.8172)>
Face 1983
UV Count: 3
  UV <Vector (0.1443, 0.8031)>
  UV <Vector (0.1517, 0.8024)>
  UV <Vector (0.1525, 0.8069)>
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Triangle: [657, 655, 654]
Triangle: [656, 659, 658]
Triangle: [657, 658, 648]
Triangle: [649, 648, 658]
Triangle: [649, 659, 656]
Triangle: [647, 649, 654]
Triangle: [646, 652, 655]
Triangle: [642, 640, 636]
Triangle: [663, 660, 661]
Triangle: [665, 666, 660]
Triangle: [668, 669, 667]
Triangle: [664, 667, 670]
Triangle: [665, 670, 671]
Triangle: [672, 671, 673]
Triangle: [674, 673, 675]
Triangle: [678, 677, 676]
Triangle: [680, 676, 677]
Triangle: [680, 679, 681]
Triangle: [678, 675, 682]
Triangle: [677, 678, 681]
Triangle: [674, 676, 680]
Triangle: [683, 680, 682]
Triangle: [673, 684, 682]
Triangle: [684, 673, 671]
Triangle: [684, 685, 686]
Triangle: [686, 685, 687]
Triangle: [660, 666, 687]
Triangle: [667, 669, 662]
Triangle: [670, 667, 661]
Triangle: [672, 686, 666]
Triangle: [671, 670, 687]
Triangle: [672, 674, 683]
Triangle: [669, 668, 663]
Triangle: [663, 668, 664]
Triangle: [691, 688, 689]
Triangle: [693, 694, 688]
Triangle: [696, 693, 692]
Triangle: [698, 696, 695]
Triangle: [700, 699, 693]
Triangle: [694, 693, 699]
Triangle: [702, 701, 691]
Triangle: [691, 703, 692]
Triangle: [700, 704, 703]
Triangle: [705, 706, 704]
Triangle: [697, 695, 704]
Triangle: [695, 692, 703]
Triangle: [700, 696, 698]
Triangle: [705, 708, 707]
Triangle: [705, 698, 709]
Triangle: [691, 701, 699]
Triangle: [702, 710, 694]
Triangle: [710, 689, 688]
Triangle: [710, 702, 690]
Triangle: [707, 711, 712]
Triangle: [708, 714, 711]
Triangle: [715, 714, 708]
Triangle: [715, 712, 711]
Triangle: [709, 713, 712]
Triangle: [707, 713, 697]
Triangle: [713, 709, 698]
Triangle: [718, 719, 716]
Triangle: [721, 718, 717]
Triangle: [723, 718, 721]
Triangle: [722, 721, 724]
Triangle: [726, 727, 725]
Triangle: [729, 722, 725]
Triangle: [722, 729, 730]
Triangle: [731, 720, 729]
Triangle: [724, 721, 720]
Triangle: [728, 732, 733]
Triangle: [732, 728, 725]
Triangle: [735, 733, 732]
Triangle: [727, 736, 734]
Triangle: [726, 724, 731]
Triangle: [737, 736, 727]
Triangle: [737, 726, 733]
Triangle: [720, 717, 730]
Triangle: [716, 738, 730]
Triangle: [723, 730, 738]
Triangle: [738, 716, 719]
Triangle: [723, 739, 719]
Triangle: [743, 740, 741]
Triangle: [745, 741, 740]
Triangle: [747, 746, 742]
Triangle: [747, 748, 749]
Triangle: [748, 740, 743]
Triangle: [749, 743, 742]
Triangle: [750, 744, 740]
Triangle: [750, 752, 751]
Triangle: [752, 753, 754]
Triangle: [753, 755, 756]
Triangle: [757, 758, 755]
Triangle: [752, 759, 757]
Triangle: [750, 760, 759]
Triangle: [761, 762, 758]
Triangle: [761, 757, 759]
Triangle: [761, 754, 756]
Triangle: [761, 763, 751]
Triangle: [755, 758, 762]
Triangle: [763, 745, 744]
Triangle: [741, 745, 760]
Triangle: [748, 747, 760]
Triangle: [760, 745, 763]
Triangle: [766, 767, 764]
Triangle: [769, 770, 765]
Triangle: [765, 764, 771]
Triangle: [773, 768, 771]
Triangle: [772, 767, 766]
Triangle: [772, 771, 764]
Triangle: [775, 773, 766]
Triangle: [774, 777, 776]
Triangle: [779, 780, 776]
Triangle: [779, 778, 781]
Triangle: [781, 783, 784]
Triangle: [785, 786, 784]
Triangle: [778, 785, 783]
Triangle: [779, 782, 784]
Triangle: [785, 778, 776]
Triangle: [777, 787, 786]
Triangle: [780, 779, 786]
Triangle: [780, 787, 770]
Triangle: [774, 770, 787]
Triangle: [780, 769, 775]
Triangle: [769, 768, 773]
Triangle: [770, 774, 766]
Triangle: [791, 788, 789]
Triangle: [793, 789, 788]
Triangle: [793, 792, 794]
Triangle: [789, 793, 795]
Triangle: [794, 797, 796]
Triangle: [800, 796, 798]
Triangle: [801, 798, 796]
Triangle: [803, 802, 801]
Triangle: [805, 802, 799]
Triangle: [802, 803, 800]
Triangle: [797, 794, 791]
Triangle: [803, 791, 790]
Triangle: [804, 799, 798]
Triangle: [798, 801, 807]
Triangle: [806, 808, 809]
Triangle: [806, 807, 810]
Triangle: [804, 809, 811]
Triangle: [811, 810, 807]
Triangle: [810, 811, 809]
Triangle: [801, 802, 805]
Triangle: [796, 800, 790]
Triangle: [794, 792, 788]
Triangle: [815, 812, 813]
Triangle: [817, 813, 812]
Triangle: [813, 818, 819]
Triangle: [821, 822, 820]
Triangle: [815, 823, 820]
Triangle: [818, 820, 823]
Triangle: [823, 815, 814]
Triangle: [822, 816, 812]
Triangle: [825, 824, 822]
Triangle: [827, 824, 825]
Triangle: [829, 826, 825]
Triangle: [827, 826, 830]
Triangle: [832, 830, 826]
Triangle: [828, 834, 833]
Triangle: [835, 832, 829]
Triangle: [831, 830, 836]
Triangle: [837, 836, 838]
Triangle: [830, 832, 838]
Triangle: [835, 833, 827]
Triangle: [831, 837, 839]
Triangle: [825, 821, 817]
Triangle: [821, 818, 813]
Triangle: [828, 817, 816]
Triangle: [824, 834, 816]
Triangle: [824, 827, 833]
Triangle: [842, 843, 840]
Triangle: [845, 841, 840]
Triangle: [845, 844, 846]
Triangle: [849, 846, 843]
Triangle: [842, 850, 848]
Triangle: [852, 849, 848]
Triangle: [854, 849, 852]
Triangle: [852, 851, 855]
Triangle: [851, 848, 850]
Triangle: [850, 854, 853]
Triangle: [849, 854, 847]
Triangle: [842, 847, 854]
Triangle: [853, 859, 858]
Triangle: [853, 852, 856]
Triangle: [855, 851, 857]
Triangle: [860, 861, 856]
Triangle: [855, 858, 862]
Triangle: [863, 861, 860]
Triangle: [840, 843, 846]
Triangle: [841, 845, 847]
Triangle: [867, 864, 865]
Triangle: [870, 864, 868]
Triangle: [872, 873, 871]
Triangle: [871, 865, 874]
Triangle: [874, 865, 864]
Triangle: [876, 877, 875]
Triangle: [868, 871, 875]
Triangle: [869, 878, 879]
Triangle: [881, 879, 878]
Triangle: [884, 880, 882]
Triangle: [886, 883, 882]
Triangle: [877, 876, 885]
Triangle: [877, 882, 880]
Triangle: [884, 883, 886]
Triangle: [880, 884, 887]
Triangle: [879, 881, 885]
Triangle: [876, 874, 870]
Triangle: [877, 878, 869]
Triangle: [871, 873, 866]
Triangle: [872, 867, 866]
Triangle: [868, 864, 867]
Triangle: [891, 888, 889]
Triangle: [893, 892, 888]
Triangle: [894, 889, 888]
Triangle: [895, 894, 892]
Triangle: [897, 895, 893]
Triangle: [889, 894, 895]
Triangle: [898, 899, 891]
Triangle: [893, 891, 899]
Triangle: [900, 901, 896]
Triangle: [902, 897, 896]
Triangle: [903, 904, 901]
Triangle: [901, 904, 905]
Triangle: [895, 897, 898]
Triangle: [906, 898, 897]
Triangle: [906, 900, 899]
Triangle: [903, 909, 907]
Triangle: [910, 911, 908]
Triangle: [910, 905, 904]
Triangle: [908, 911, 904]
Triangle: [905, 910, 907]
Triangle: [906, 909, 903]
Triangle: [909, 906, 902]
Triangle: [915, 912, 913]
Triangle: [913, 918, 916]
Triangle: [920, 921, 919]
Triangle: [924, 922, 919]
Triangle: [925, 926, 917]
Triangle: [917, 916, 919]
Triangle: [917, 926, 914]
Triangle: [914, 926, 920]
Triangle: [927, 920, 916]
Triangle: [918, 913, 912]
Triangle: [918, 928, 929]
Triangle: [915, 914, 927]
Triangle: [912, 915, 929]
Triangle: [926, 925, 921]
Triangle: [930, 931, 921]
Triangle: [923, 919, 921]
Triangle: [933, 923, 931]
Triangle: [934, 932, 931]
Triangle: [925, 922, 924]
Triangle: [935, 924, 923]
Triangle: [930, 924, 935]
Triangle: [933, 932, 934]
Triangle: [938, 939, 936]
Triangle: [936, 939, 940]
Triangle: [939, 943, 942]
Triangle: [946, 944, 942]
Triangle: [938, 947, 944]
Triangle: [944, 947, 940]
Triangle: [947, 949, 941]
Triangle: [937, 949, 947]
Triangle: [948, 943, 939]
Triangle: [951, 943, 948]
Triangle: [951, 950, 952]
Triangle: [956, 952, 954]
Triangle: [952, 950, 946]
Triangle: [956, 957, 953]
Triangle: [943, 951, 945]
Triangle: [945, 951, 953]
Triangle: [948, 944, 946]
Triangle: [949, 937, 936]
Triangle: [957, 956, 959]
Triangle: [956, 955, 961]
Triangle: [963, 962, 961]
Triangle: [962, 960, 959]
Triangle: [957, 960, 962]
Triangle: [958, 953, 957]
Triangle: [958, 963, 955]
Triangle: [967, 964, 965]
Triangle: [969, 968, 965]
Triangle: [972, 970, 968]
Triangle: [974, 975, 970]
Triangle: [973, 969, 964]
Triangle: [977, 975, 974]
Triangle: [974, 964, 967]
Triangle: [967, 966, 977]
Triangle: [965, 975, 977]
Triangle: [970, 975, 965]
Triangle: [968, 969, 978]
Triangle: [971, 978, 979]
Triangle: [983, 979, 981]
Triangle: [978, 984, 981]
Triangle: [972, 985, 981]
Triangle: [987, 986, 985]
Triangle: [971, 980, 985]
Triangle: [985, 986, 982]
Triangle: [970, 972, 984]
Triangle: [984, 978, 969]
Triangle: [979, 983, 987]
Triangle: [987, 983, 988]
Triangle: [990, 991, 989]
Triangle: [986, 987, 989]
Triangle: [982, 990, 988]
Triangle: [990, 982, 986]
Triangle: [995, 992, 993]
Triangle: [998, 992, 996]
Triangle: [999, 996, 992]
Triangle: [1000, 1001, 999]
Triangle: [1002, 1003, 996]
Triangle: [1005, 1004, 1003]
Triangle: [1004, 1005, 1006]
Triangle: [1006, 1005, 1008]
Triangle: [1010, 1008, 1005]
Triangle: [997, 1011, 1010]
Triangle: [998, 997, 1001]
Triangle: [1001, 1010, 1002]
Triangle: [997, 996, 1003]
Triangle: [1012, 1008, 1010]
Triangle: [1011, 1003, 1004]
Triangle: [1008, 1012, 1013]
Triangle: [1013, 1007, 1006]
Triangle: [1007, 1013, 1012]
Triangle: [1000, 995, 994]
Triangle: [1015, 998, 1000]
Triangle: [998, 1015, 993]
Triangle: [1015, 1014, 994]
Triangle: [1018, 1019, 1016]
Triangle: [1022, 1020, 1016]
Triangle: [1020, 1023, 1017]
Triangle: [1024, 1018, 1017]
Triangle: [1020, 1025, 1024]
Triangle: [1018, 1024, 1025]
Triangle: [1019, 1025, 1026]
Triangle: [1029, 1027, 1026]
Triangle: [1029, 1030, 1021]
Triangle: [1027, 1021, 1016]
Triangle: [1030, 1031, 1022]
Triangle: [1020, 1022, 1026]
Triangle: [1022, 1031, 1028]
Triangle: [1030, 1029, 1032]
Triangle: [1033, 1034, 1031]
Triangle: [1032, 1036, 1035]
Triangle: [1038, 1035, 1036]
Triangle: [1039, 1034, 1038]
Triangle: [1034, 1033, 1035]
Triangle: [1039, 1032, 1029]
Triangle: [1032, 1039, 1037]
Triangle: [1034, 1039, 1028]
Triangle: [576, 586, 583]
Triangle: [633, 634, 630]
Triangle: [734, 736, 737]
Triangle: [832, 835, 839]
Triangle: [863, 862, 858]
Triangle: [856, 861, 863]
Triangle: [887, 886, 885]
Triangle: [945, 958, 954]
=== Vertex Weights (Max 5 bones per vertex) ===
Vertex 0:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.003009
  Group: 'mixamorig:LeftFoot', Weight: 0.380821
  Group: 'mixamorig:LeftToeBase', Weight: 0.616170
Vertex 1:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.001781
  Group: 'mixamorig:LeftFoot', Weight: 0.330438
  Group: 'mixamorig:LeftToeBase', Weight: 0.667781
Vertex 2:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.203919
  Group: 'mixamorig:LeftToeBase', Weight: 0.796081
Vertex 3:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.234220
  Group: 'mixamorig:LeftToeBase', Weight: 0.765780
Vertex 4:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.176824
  Group: 'mixamorig:LeftToeBase', Weight: 0.823176
Vertex 5:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.000874
  Group: 'mixamorig:LeftFoot', Weight: 0.298046
  Group: 'mixamorig:LeftToeBase', Weight: 0.701080
Vertex 6:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.131744
  Group: 'mixamorig:LeftToeBase', Weight: 0.868256
Vertex 7:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.156446
  Group: 'mixamorig:LeftToeBase', Weight: 0.843554
Vertex 8:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.181837
  Group: 'mixamorig:LeftToeBase', Weight: 0.818163
Vertex 9:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.239330
  Group: 'mixamorig:LeftToeBase', Weight: 0.760670
Vertex 10:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.001188
  Group: 'mixamorig:LeftFoot', Weight: 0.316451
  Group: 'mixamorig:LeftToeBase', Weight: 0.682361
Vertex 11:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.235621
  Group: 'mixamorig:LeftToeBase', Weight: 0.764379
Vertex 12:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.000604
  Group: 'mixamorig:LeftFoot', Weight: 0.302584
  Group: 'mixamorig:LeftToeBase', Weight: 0.696812
Vertex 13:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.006456
  Group: 'mixamorig:LeftFoot', Weight: 0.480309
  Group: 'mixamorig:LeftToeBase', Weight: 0.513235
Vertex 14:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.005643
  Group: 'mixamorig:LeftFoot', Weight: 0.468157
  Group: 'mixamorig:LeftToeBase', Weight: 0.526199
Vertex 15:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.013693
  Group: 'mixamorig:LeftFoot', Weight: 0.619620
  Group: 'mixamorig:LeftToeBase', Weight: 0.366687
Vertex 16:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.012519
  Group: 'mixamorig:LeftFoot', Weight: 0.617625
  Group: 'mixamorig:LeftToeBase', Weight: 0.369856
Vertex 17:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.257418
  Group: 'mixamorig:LeftToeBase', Weight: 0.742582
Vertex 18:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.005297
  Group: 'mixamorig:LeftFoot', Weight: 0.440835
  Group: 'mixamorig:LeftToeBase', Weight: 0.553868
Vertex 19:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.002054
  Group: 'mixamorig:LeftFoot', Weight: 0.361046
  Group: 'mixamorig:LeftToeBase', Weight: 0.636900
Vertex 20:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.240805
  Group: 'mixamorig:LeftToeBase', Weight: 0.759195
Vertex 21:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.219227
  Group: 'mixamorig:LeftToeBase', Weight: 0.780773
Vertex 22:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.000158
  Group: 'mixamorig:LeftFoot', Weight: 0.314436
  Group: 'mixamorig:LeftToeBase', Weight: 0.685406
Vertex 23:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.001563
  Group: 'mixamorig:LeftFoot', Weight: 0.338155
  Group: 'mixamorig:LeftToeBase', Weight: 0.660282
Vertex 24:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.255173
  Group: 'mixamorig:LeftToeBase', Weight: 0.744827
Vertex 25:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.247467
  Group: 'mixamorig:LeftToeBase', Weight: 0.752533
Vertex 26:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.199301
  Group: 'mixamorig:LeftToeBase', Weight: 0.800699
Vertex 27:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.001107
  Group: 'mixamorig:LeftFoot', Weight: 0.323656
  Group: 'mixamorig:LeftToeBase', Weight: 0.675237
Vertex 28:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.188243
  Group: 'mixamorig:LeftToeBase', Weight: 0.811757
Vertex 29:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.171663
  Group: 'mixamorig:LeftToeBase', Weight: 0.828337
Vertex 30:
Vertex groups: 2
  Group: 'mixamorig:LeftFoot', Weight: 0.162043
  Group: 'mixamorig:LeftToeBase', Weight: 0.837957
Vertex 31:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.010690
  Group: 'mixamorig:LeftFoot', Weight: 0.522430
  Group: 'mixamorig:LeftToeBase', Weight: 0.466880
Vertex 32:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.008326
  Group: 'mixamorig:LeftFoot', Weight: 0.486321
  Group: 'mixamorig:LeftToeBase', Weight: 0.505353
Vertex 33:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.022717
  Group: 'mixamorig:LeftFoot', Weight: 0.647675
  Group: 'mixamorig:LeftToeBase', Weight: 0.329609
Vertex 34:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.025688
  Group: 'mixamorig:LeftFoot', Weight: 0.658184
  Group: 'mixamorig:LeftToeBase', Weight: 0.316128
Vertex 35:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.206033
  Group: 'mixamorig:LeftFoot', Weight: 0.785191
  Group: 'mixamorig:LeftToeBase', Weight: 0.008776
Vertex 36:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.191661
  Group: 'mixamorig:LeftFoot', Weight: 0.798252
  Group: 'mixamorig:LeftToeBase', Weight: 0.010087
Vertex 37:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.213082
  Group: 'mixamorig:LeftFoot', Weight: 0.777562
  Group: 'mixamorig:LeftToeBase', Weight: 0.009356
Vertex 38:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.219675
  Group: 'mixamorig:LeftFoot', Weight: 0.772011
  Group: 'mixamorig:LeftToeBase', Weight: 0.008314
Vertex 39:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.213970
  Group: 'mixamorig:LeftFoot', Weight: 0.775712
  Group: 'mixamorig:LeftToeBase', Weight: 0.010319
Vertex 40:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.296040
  Group: 'mixamorig:LeftFoot', Weight: 0.694338
  Group: 'mixamorig:LeftToeBase', Weight: 0.009621
Vertex 41:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.171810
  Group: 'mixamorig:LeftFoot', Weight: 0.814114
  Group: 'mixamorig:LeftToeBase', Weight: 0.014076
Vertex 42:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.201915
  Group: 'mixamorig:LeftFoot', Weight: 0.785400
  Group: 'mixamorig:LeftToeBase', Weight: 0.012684
Vertex 43:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.155718
  Group: 'mixamorig:LeftFoot', Weight: 0.831478
  Group: 'mixamorig:LeftToeBase', Weight: 0.012805
Vertex 44:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.141789
  Group: 'mixamorig:LeftFoot', Weight: 0.842349
  Group: 'mixamorig:LeftToeBase', Weight: 0.015863
Vertex 45:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.168528
  Group: 'mixamorig:LeftFoot', Weight: 0.820116
  Group: 'mixamorig:LeftToeBase', Weight: 0.011356
Vertex 46:
Vertex groups: 3
  Group: 'mixamorig:LeftLeg', Weight: 0.169759
  Group: 'mixamorig:LeftFoot', Weight: 0.817878
  Group: 'mixamorig:LeftToeBase', Weight: 0.012363
Vertex 47:
Vertex groups: 3
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Vertex 64:
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Vertex 80:
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Vertex 85:
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Vertex 86:
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Vertex 87:
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Vertex 89:
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Vertex 90:
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Vertex 94:
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Vertex 95:
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Vertex 96:
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Vertex 97:
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Vertex 98:
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Vertex 99:
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Vertex 100:
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Vertex 165:
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Vertex 166:
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Vertex 167:
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Vertex 168:
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Vertex 169:
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Vertex 170:
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Vertex 171:
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Vertex 172:
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Vertex 173:
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Vertex 174:
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Vertex 175:
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Vertex 176:
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Vertex 177:
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Vertex 178:
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Vertex 179:
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Vertex 180:
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Vertex 181:
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Vertex 182:
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  Group: 'mixamorig:LeftToeBase', Weight: 0.157040
Vertex 183:
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Vertex 184:
Vertex groups: 3
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Vertex 185:
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  Group: 'mixamorig:LeftToeBase', Weight: 0.032926
Vertex 186:
Vertex groups: 3
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Vertex 187:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.030934
Vertex 188:
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  Group: 'mixamorig:LeftToeBase', Weight: 0.118073
Vertex 189:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.159649
Vertex 190:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.158755
Vertex 191:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.118434
Vertex 192:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.055816
Vertex 193:
Vertex groups: 3
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  Group: 'mixamorig:LeftFoot', Weight: 0.575446
  Group: 'mixamorig:LeftToeBase', Weight: 0.021649
Vertex 194:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.035593
Vertex 195:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.449376
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Vertex 196:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.009667
Vertex 197:
Vertex groups: 3
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  Group: 'mixamorig:LeftFoot', Weight: 0.571527
  Group: 'mixamorig:LeftToeBase', Weight: 0.005846
Vertex 198:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.395882
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Vertex 199:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.010916
Vertex 200:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.501272
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Vertex 201:
Vertex groups: 3
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  Group: 'mixamorig:LeftFoot', Weight: 0.609886
  Group: 'mixamorig:LeftToeBase', Weight: 0.012620
Vertex 202:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.363223
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Vertex 203:
Vertex groups: 3
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  Group: 'mixamorig:LeftFoot', Weight: 0.786995
  Group: 'mixamorig:LeftToeBase', Weight: 0.014454
Vertex 204:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.012022
Vertex 205:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.019597
Vertex 206:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.021995
Vertex 207:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.021383
Vertex 208:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.023579
Vertex 209:
Vertex groups: 3
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  Group: 'mixamorig:LeftFoot', Weight: 0.787756
  Group: 'mixamorig:LeftToeBase', Weight: 0.037360
Vertex 210:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.276638
Vertex 211:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.577244
Vertex 212:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.581507
Vertex 213:
Vertex groups: 3
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Vertex 214:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.530056
Vertex 215:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.589536
Vertex 216:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.174381
Vertex 217:
Vertex groups: 3
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Vertex 218:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.056302
Vertex 219:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.158720
Vertex 220:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.132207
Vertex 221:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.122191
Vertex 222:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.582755
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Vertex 223:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.487021
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Vertex 224:
Vertex groups: 4
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Vertex 225:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.036735
Vertex 226:
Vertex groups: 4
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Vertex 227:
Vertex groups: 4
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  Group: 'mixamorig:LeftFoot', Weight: 0.363292
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Vertex 228:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.039322
Vertex 229:
Vertex groups: 3
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Vertex 230:
Vertex groups: 4
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Vertex 231:
Vertex groups: 3
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Vertex 232:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.056068
Vertex 233:
Vertex groups: 3
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Vertex 234:
Vertex groups: 3
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Vertex 235:
Vertex groups: 3
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Vertex 236:
Vertex groups: 3
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Vertex 237:
Vertex groups: 3
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  Group: 'mixamorig:LeftToeBase', Weight: 0.015654
Vertex 238:
Vertex groups: 3
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Vertex 239:
Vertex groups: 3
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Vertex 240:
Vertex groups: 3
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Vertex 241:
Vertex groups: 3
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Vertex 242:
Vertex groups: 3
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Vertex 243:
Vertex groups: 3
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Vertex 244:
Vertex groups: 2
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Vertex 245:
Vertex groups: 3
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Vertex 246:
Vertex groups: 3
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Vertex 247:
Vertex groups: 2
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Vertex 248:
Vertex groups: 2
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Vertex 249:
Vertex groups: 3
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Vertex 250:
Vertex groups: 2
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Vertex 251:
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Vertex 252:
Vertex groups: 2
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Vertex 253:
Vertex groups: 3
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Vertex 254:
Vertex groups: 2
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Vertex 255:
Vertex groups: 2
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Vertex 256:
Vertex groups: 3
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Vertex 257:
Vertex groups: 3
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Vertex 258:
Vertex groups: 3
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Vertex 259:
Vertex groups: 3
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Vertex 260:
Vertex groups: 3
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Vertex 261:
Vertex groups: 2
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Vertex 262:
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Vertex 263:
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Vertex 264:
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Vertex 265:
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Vertex 266:
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Vertex 267:
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Vertex 268:
Vertex groups: 3
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Vertex 269:
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Vertex 270:
Vertex groups: 2
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Vertex 271:
Vertex groups: 3
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Vertex 272:
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Vertex 273:
Vertex groups: 2
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Vertex 274:
Vertex groups: 2
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Vertex 275:
Vertex groups: 3
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Vertex 276:
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Vertex 277:
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Vertex 278:
Vertex groups: 3
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Vertex 279:
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Vertex 280:
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Vertex 309:
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Vertex 323:
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Vertex 420:
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Vertex 423:
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Vertex 424:
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Vertex 425:
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Vertex 426:
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Vertex 428:
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Vertex 429:
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Vertex 430:
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Vertex 432:
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Vertex 433:
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Vertex 434:
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Vertex 435:
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Vertex 436:
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Vertex 437:
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Vertex 438:
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Vertex 439:
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Vertex 440:
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Vertex 441:
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Vertex 442:
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Vertex 443:
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Vertex 444:
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Vertex 445:
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Vertex 447:
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Vertex 448:
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Vertex 449:
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Vertex 450:
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Vertex 451:
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Vertex 452:
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Vertex 453:
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Vertex 454:
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Vertex 455:
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Vertex 458:
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Vertex 480:
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Vertex 524:
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Vertex 538:
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Vertex 539:
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Vertex 540:
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Vertex 544:
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Vertex 545:
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Vertex 546:
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Vertex 547:
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Vertex 548:
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Vertex 549:
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Vertex 550:
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Vertex 551:
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Vertex 552:
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Vertex 553:
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Vertex 555:
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Vertex 556:
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Vertex 557:
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Vertex 558:
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Vertex 560:
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Vertex 561:
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Vertex 562:
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Vertex 563:
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Vertex 565:
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Vertex 566:
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Vertex 567:
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Vertex 569:
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Vertex 575:
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Vertex 579:
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Vertex 582:
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Vertex 583:
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Vertex 649:
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Vertex 653:
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Vertex 654:
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Vertex 655:
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Vertex 656:
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Vertex 657:
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Vertex 658:
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Vertex 659:
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Vertex 660:
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Vertex 661:
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Vertex 662:
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Vertex 663:
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Vertex 664:
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Vertex 665:
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Vertex 666:
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Vertex 667:
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Vertex 668:
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Vertex 669:
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Vertex 670:
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Vertex 671:
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Vertex 672:
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Vertex 673:
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Vertex 674:
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Vertex 675:
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Vertex 676:
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Vertex 677:
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Vertex 678:
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Vertex 679:
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Vertex 680:
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Vertex 681:
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Vertex 682:
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Vertex 683:
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Vertex 684:
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Vertex 685:
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Vertex 686:
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Vertex 687:
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Vertex 688:
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Vertex 689:
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Vertex 690:
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Vertex 691:
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Vertex 699:
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Vertex 715:
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Vertex 719:
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Face 395
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Face 397
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Face 398
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Face 399
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Face 400
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Face 401
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Face 402
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Face 403
UV Count: 3
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Face 404
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Face 405
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Face 406
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Face 407
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Face 408
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Face 409
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Face 410
UV Count: 3
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Face 411
UV Count: 3
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Face 412
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Face 413
UV Count: 3
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Face 414
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Face 415
UV Count: 3
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Face 416
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Face 417
UV Count: 3
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Face 418
UV Count: 3
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Face 419
UV Count: 3
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Face 420
UV Count: 3
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Face 421
UV Count: 3
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Face 422
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 425
UV Count: 3
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Face 426
UV Count: 3
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Face 427
UV Count: 3
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Face 428
UV Count: 3
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Face 429
UV Count: 3
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Face 430
UV Count: 3
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Face 431
UV Count: 3
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Face 432
UV Count: 3
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Face 433
UV Count: 3
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Face 434
UV Count: 3
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Face 435
UV Count: 3
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Face 436
UV Count: 3
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Face 437
UV Count: 3
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Face 438
UV Count: 3
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Face 439
UV Count: 3
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Face 440
UV Count: 3
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Face 441
UV Count: 3
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Face 442
UV Count: 3
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Face 443
UV Count: 3
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Face 444
UV Count: 3
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Face 445
UV Count: 3
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Face 446
UV Count: 3
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Face 447
UV Count: 3
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Face 448
UV Count: 3
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Face 449
UV Count: 3
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Face 450
UV Count: 3
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Face 451
UV Count: 3
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Face 452
UV Count: 3
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Face 453
UV Count: 3
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UV Count: 3
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Face 455
UV Count: 3
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Face 456
UV Count: 3
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Face 457
UV Count: 3
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Face 458
UV Count: 3
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Face 459
UV Count: 3
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Face 460
UV Count: 3
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Face 461
UV Count: 3
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Face 462
UV Count: 3
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Face 463
UV Count: 3
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Face 464
UV Count: 3
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Face 465
UV Count: 3
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Face 466
UV Count: 3
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Face 467
UV Count: 3
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Face 468
UV Count: 3
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Face 469
UV Count: 3
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Face 470
UV Count: 3
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Face 471
UV Count: 3
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Face 472
UV Count: 3
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Face 473
UV Count: 3
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Face 474
UV Count: 3
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Face 475
UV Count: 3
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Face 476
UV Count: 3
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Face 477
UV Count: 3
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Face 478
UV Count: 3
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Face 479
UV Count: 3
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Face 480
UV Count: 3
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Face 481
UV Count: 3
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Face 482
UV Count: 3
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Face 483
UV Count: 3
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Face 484
UV Count: 3
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Face 485
UV Count: 3
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Face 486
UV Count: 3
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Face 487
UV Count: 3
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Face 488
UV Count: 3
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Face 489
UV Count: 3
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Face 490
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Face 491
UV Count: 3
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Face 492
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 497
UV Count: 3
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UV Count: 3
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Face 500
UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 506
UV Count: 3
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UV Count: 3
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Face 509
UV Count: 3
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Face 510
UV Count: 3
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Face 512
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Face 513
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UV Count: 3
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UV Count: 3
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UV Count: 3
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Face 518
UV Count: 3
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Face 519
UV Count: 3
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Face 520
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Face 521
UV Count: 3
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Face 522
UV Count: 3
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Face 523
UV Count: 3
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Face 524
UV Count: 3
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Face 525
UV Count: 3
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Face 526
UV Count: 3
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Face 527
UV Count: 3
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Face 528
UV Count: 3
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Face 529
UV Count: 3
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Face 530
UV Count: 3
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Face 531
UV Count: 3
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Face 532
UV Count: 3
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Face 533
UV Count: 3
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Face 534
UV Count: 3
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Face 535
UV Count: 3
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Face 536
UV Count: 3
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Face 537
UV Count: 3
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  UV <Vector (0.6392, 0.7156)>
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Face 538
UV Count: 3
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Face 539
UV Count: 3
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Face 540
UV Count: 3
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Face 541
UV Count: 3
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Face 542
UV Count: 3
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Face 543
UV Count: 3
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Face 544
UV Count: 3
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Face 545
UV Count: 3
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Face 546
UV Count: 3
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Face 547
UV Count: 3
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Face 548
UV Count: 3
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Face 549
UV Count: 3
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Face 550
UV Count: 3
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Face 551
UV Count: 3
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Face 552
UV Count: 3
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Face 553
UV Count: 3
  UV <Vector (0.8444, 0.9289)>
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Face 554
UV Count: 3
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Face 555
UV Count: 3
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Face 556
UV Count: 3
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Face 557
UV Count: 3
  UV <Vector (0.8097, 0.7509)>
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Face 558
UV Count: 3
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Face 559
UV Count: 3
  UV <Vector (0.8121, 0.8069)>
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Face 560
UV Count: 3
  UV <Vector (0.7953, 0.8591)>
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Face 561
UV Count: 3
  UV <Vector (0.8135, 0.8583)>
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Face 562
UV Count: 3
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Face 563
UV Count: 3
  UV <Vector (0.6940, 0.5573)>
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Face 564
UV Count: 3
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Face 565
UV Count: 3
  UV <Vector (0.6578, 0.5865)>
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Face 566
UV Count: 3
  UV <Vector (0.7185, 0.6094)>
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Face 567
UV Count: 3
  UV <Vector (0.6549, 0.7343)>
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Face 568
UV Count: 3
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Face 569
UV Count: 3
  UV <Vector (0.7034, 0.6342)>
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Face 570
UV Count: 3
  UV <Vector (0.7067, 0.6579)>
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Face 571
UV Count: 3
  UV <Vector (0.8235, 0.5572)>
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Face 572
UV Count: 3
  UV <Vector (0.6727, 0.7006)>
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Face 573
UV Count: 3
  UV <Vector (0.6224, 0.7007)>
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Face 574
UV Count: 3
  UV <Vector (0.7510, 0.8759)>
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Face 575
UV Count: 3
  UV <Vector (0.8427, 0.5604)>
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Face 576
UV Count: 3
  UV <Vector (0.8427, 0.5604)>
  UV <Vector (0.8376, 0.5798)>
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Face 577
UV Count: 3
  UV <Vector (0.8781, 0.5613)>
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Face 578
UV Count: 3
  UV <Vector (0.8950, 0.5596)>
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Face 579
UV Count: 3
  UV <Vector (0.8376, 0.5798)>
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Face 580
UV Count: 3
  UV <Vector (0.6394, 0.7009)>
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Face 581
UV Count: 3
  UV <Vector (0.6561, 0.6822)>
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Face 582
UV Count: 3
  UV <Vector (0.7948, 0.9034)>
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Face 583
UV Count: 3
  UV <Vector (0.6338, 0.7777)>
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Face 584
UV Count: 3
  UV <Vector (0.6411, 0.7898)>
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Face 585
UV Count: 3
  UV <Vector (0.6501, 0.7956)>
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Face 586
UV Count: 3
  UV <Vector (0.6588, 0.8036)>
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Face 587
UV Count: 3
  UV <Vector (0.8143, 0.9905)>
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Face 588
UV Count: 3
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Face 589
UV Count: 3
  UV <Vector (0.8289, 0.9283)>
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Face 590
UV Count: 3
  UV <Vector (0.8127, 0.9041)>
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Face 591
UV Count: 3
  UV <Vector (0.8142, 0.8824)>
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Face 592
UV Count: 3
  UV <Vector (0.8135, 0.8583)>
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Face 593
UV Count: 3
  UV <Vector (0.8126, 0.8329)>
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Face 594
UV Count: 3
  UV <Vector (0.8288, 0.8073)>
  UV <Vector (0.8121, 0.8069)>
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Face 595
UV Count: 3
  UV <Vector (0.8285, 0.7506)>
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Face 596
UV Count: 3
  UV <Vector (0.8281, 0.7268)>
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Face 597
UV Count: 3
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Face 598
UV Count: 3
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Face 599
UV Count: 3
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Face 600
UV Count: 3
  UV <Vector (0.6561, 0.6372)>
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Face 601
UV Count: 3
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Face 602
UV Count: 3
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Face 603
UV Count: 3
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Face 604
UV Count: 3
  UV <Vector (0.6392, 0.7156)>
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Face 605
UV Count: 3
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Face 606
UV Count: 3
  UV <Vector (0.6549, 0.7343)>
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Face 607
UV Count: 3
  UV <Vector (0.6353, 0.7638)>
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Face 608
UV Count: 3
  UV <Vector (0.6496, 0.7664)>
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Face 609
UV Count: 3
  UV <Vector (0.6439, 0.7807)>
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Face 610
UV Count: 3
  UV <Vector (0.9368, 0.5678)>
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Face 611
UV Count: 3
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Face 612
UV Count: 3
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Face 613
UV Count: 3
  UV <Vector (0.7735, 0.5854)>
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Face 614
UV Count: 3
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Face 615
UV Count: 3
  UV <Vector (0.8376, 0.5798)>
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Face 616
UV Count: 3
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Face 617
UV Count: 3
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Face 618
UV Count: 3
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Face 619
UV Count: 3
  UV <Vector (0.9177, 0.5727)>
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Face 620
UV Count: 3
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Face 621
UV Count: 3
  UV <Vector (0.6772, 0.5588)>
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Face 622
UV Count: 3
  UV <Vector (0.6885, 0.6107)>
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Face 623
UV Count: 3
  UV <Vector (0.6882, 0.6352)>
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Face 624
UV Count: 3
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Face 625
UV Count: 3
  UV <Vector (0.6908, 0.6797)>
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Face 626
UV Count: 3
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Face 627
UV Count: 3
  UV <Vector (0.6721, 0.7175)>
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Face 628
UV Count: 3
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Face 629
UV Count: 3
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Face 630
UV Count: 3
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Face 631
UV Count: 3
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Face 632
UV Count: 3
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Face 633
UV Count: 3
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Face 634
UV Count: 3
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Face 635
UV Count: 3
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Face 636
UV Count: 3
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Face 637
UV Count: 3
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Face 638
UV Count: 3
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Face 639
UV Count: 3
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Face 640
UV Count: 3
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Face 641
UV Count: 3
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Face 642
UV Count: 3
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Face 643
UV Count: 3
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Face 644
UV Count: 3
  UV <Vector (0.8969, 0.5776)>
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Face 645
UV Count: 3
  UV <Vector (0.7802, 0.9663)>
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Face 646
UV Count: 3
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Face 647
UV Count: 3
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Face 648
UV Count: 3
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Face 649
UV Count: 3
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Face 650
UV Count: 3
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Face 651
UV Count: 3
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Face 652
UV Count: 3
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Face 653
UV Count: 3
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Face 654
UV Count: 3
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Face 655
UV Count: 3
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Face 656
UV Count: 3
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Face 657
UV Count: 3
  UV <Vector (0.7636, 0.9648)>
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Face 658
UV Count: 3
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Face 659
UV Count: 3
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Face 660
UV Count: 3
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Face 661
UV Count: 3
  UV <Vector (0.7730, 0.9015)>
  UV <Vector (0.7774, 0.9244)>
  UV <Vector (0.7596, 0.9284)>
Face 662
UV Count: 3
  UV <Vector (0.8277, 0.7034)>
  UV <Vector (0.8277, 0.7009)>
  UV <Vector (0.8442, 0.7009)>
Face 663
UV Count: 3
  UV <Vector (0.8080, 0.7011)>
  UV <Vector (0.8080, 0.7035)>
  UV <Vector (0.7888, 0.7038)>
Face 664
UV Count: 3
  UV <Vector (0.7482, 0.7034)>
  UV <Vector (0.7694, 0.7019)>
  UV <Vector (0.7695, 0.7045)>
Face 665
UV Count: 3
  UV <Vector (0.7268, 0.7047)>
  UV <Vector (0.7482, 0.7034)>
  UV <Vector (0.7485, 0.7060)>
Face 666
UV Count: 3
  UV <Vector (0.7171, 0.5126)>
  UV <Vector (0.7174, 0.5104)>
  UV <Vector (0.7358, 0.5134)>
Face 667
UV Count: 3
  UV <Vector (0.6992, 0.5115)>
  UV <Vector (0.6995, 0.5090)>
  UV <Vector (0.7174, 0.5104)>
Face 668
UV Count: 3
  UV <Vector (0.6619, 0.5115)>
  UV <Vector (0.6620, 0.5090)>
  UV <Vector (0.6812, 0.5086)>
Face 669
UV Count: 3
  UV <Vector (0.6429, 0.5120)>
  UV <Vector (0.6224, 0.5124)>
  UV <Vector (0.6224, 0.5098)>
Face 670
UV Count: 3
  UV <Vector (0.8277, 0.7009)>
  UV <Vector (0.8277, 0.7034)>
  UV <Vector (0.8080, 0.7035)>
Face 671
UV Count: 3
  UV <Vector (0.6429, 0.5120)>
  UV <Vector (0.6429, 0.5095)>
  UV <Vector (0.6620, 0.5090)>
Face 672
UV Count: 3
  UV <Vector (0.6811, 0.5111)>
  UV <Vector (0.6812, 0.5086)>
  UV <Vector (0.6995, 0.5090)>
Face 673
UV Count: 3
  UV <Vector (0.7886, 0.7013)>
  UV <Vector (0.7888, 0.7038)>
  UV <Vector (0.7695, 0.7045)>
Face 674
UV Count: 3
  UV <Vector (0.9078, 0.5226)>
  UV <Vector (0.9233, 0.5184)>
  UV <Vector (0.9271, 0.5344)>
Face 675
UV Count: 3
  UV <Vector (0.9438, 0.5296)>
  UV <Vector (0.9271, 0.5344)>
  UV <Vector (0.9233, 0.5184)>
Face 676
UV Count: 3
  UV <Vector (0.9389, 0.5139)>
  UV <Vector (0.9573, 0.5081)>
  UV <Vector (0.9618, 0.5236)>
Face 677
UV Count: 3
  UV <Vector (0.7755, 0.5079)>
  UV <Vector (0.7927, 0.5135)>
  UV <Vector (0.7882, 0.5286)>
Face 678
UV Count: 3
  UV <Vector (0.8128, 0.5189)>
  UV <Vector (0.8074, 0.5346)>
  UV <Vector (0.7882, 0.5286)>
Face 679
UV Count: 3
  UV <Vector (0.8074, 0.5346)>
  UV <Vector (0.8128, 0.5189)>
  UV <Vector (0.8314, 0.5229)>
Face 680
UV Count: 3
  UV <Vector (0.8277, 0.5405)>
  UV <Vector (0.8314, 0.5229)>
  UV <Vector (0.8471, 0.5249)>
Face 681
UV Count: 3
  UV <Vector (0.8618, 0.5437)>
  UV <Vector (0.8625, 0.5262)>
  UV <Vector (0.8791, 0.5265)>
Face 682
UV Count: 3
  UV <Vector (0.8456, 0.5425)>
  UV <Vector (0.8471, 0.5249)>
  UV <Vector (0.8625, 0.5262)>
Face 683
UV Count: 3
  UV <Vector (0.8939, 0.5423)>
  UV <Vector (0.8785, 0.5436)>
  UV <Vector (0.8791, 0.5265)>
Face 684
UV Count: 3
  UV <Vector (0.8926, 0.5254)>
  UV <Vector (0.9078, 0.5226)>
  UV <Vector (0.9102, 0.5390)>
Face 685
UV Count: 3
  UV <Vector (0.8289, 0.9283)>
  UV <Vector (0.8444, 0.9289)>
  UV <Vector (0.8399, 0.9506)>
Face 686
UV Count: 3
  UV <Vector (0.8595, 0.9068)>
  UV <Vector (0.8456, 0.9069)>
  UV <Vector (0.8460, 0.8842)>
Face 687
UV Count: 3
  UV <Vector (0.8280, 0.9495)>
  UV <Vector (0.8399, 0.9506)>
  UV <Vector (0.8394, 0.9603)>
Face 688
UV Count: 3
  UV <Vector (0.8456, 0.9069)>
  UV <Vector (0.8595, 0.9068)>
  UV <Vector (0.8596, 0.9282)>
Face 689
UV Count: 3
  UV <Vector (0.8300, 0.9061)>
  UV <Vector (0.8456, 0.9069)>
  UV <Vector (0.8444, 0.9289)>
Face 690
UV Count: 3
  UV <Vector (0.8594, 0.8589)>
  UV <Vector (0.8595, 0.8840)>
  UV <Vector (0.8460, 0.8842)>
Face 691
UV Count: 3
  UV <Vector (0.8300, 0.8580)>
  UV <Vector (0.8299, 0.8326)>
  UV <Vector (0.8455, 0.8326)>
Face 692
UV Count: 3
  UV <Vector (0.8595, 0.8083)>
  UV <Vector (0.8594, 0.8329)>
  UV <Vector (0.8455, 0.8326)>
Face 693
UV Count: 3
  UV <Vector (0.8595, 0.8083)>
  UV <Vector (0.8449, 0.8078)>
  UV <Vector (0.8450, 0.7764)>
Face 694
UV Count: 3
  UV <Vector (0.8596, 0.7510)>
  UV <Vector (0.8596, 0.7768)>
  UV <Vector (0.8450, 0.7764)>
Face 695
UV Count: 3
  UV <Vector (0.8281, 0.7268)>
  UV <Vector (0.8445, 0.7268)>
  UV <Vector (0.8447, 0.7507)>
Face 696
UV Count: 3
  UV <Vector (0.8595, 0.7009)>
  UV <Vector (0.8595, 0.7033)>
  UV <Vector (0.8442, 0.7033)>
Face 697
UV Count: 3
  UV <Vector (0.8306, 0.8840)>
  UV <Vector (0.8460, 0.8842)>
  UV <Vector (0.8456, 0.9069)>
Face 698
UV Count: 3
  UV <Vector (0.8883, 0.8836)>
  UV <Vector (0.8730, 0.8840)>
  UV <Vector (0.8732, 0.8584)>
Face 699
UV Count: 3
  UV <Vector (0.8594, 0.8329)>
  UV <Vector (0.8734, 0.8324)>
  UV <Vector (0.8732, 0.8584)>
Face 700
UV Count: 3
  UV <Vector (0.8890, 0.8323)>
  UV <Vector (0.8734, 0.8324)>
  UV <Vector (0.8740, 0.8077)>
Face 701
UV Count: 3
  UV <Vector (0.8902, 0.8071)>
  UV <Vector (0.8740, 0.8077)>
  UV <Vector (0.8741, 0.7763)>
Face 702
UV Count: 3
  UV <Vector (0.8907, 0.7762)>
  UV <Vector (0.8741, 0.7763)>
  UV <Vector (0.8745, 0.7507)>
Face 703
UV Count: 3
  UV <Vector (0.8745, 0.7507)>
  UV <Vector (0.8596, 0.7510)>
  UV <Vector (0.8596, 0.7268)>
Face 704
UV Count: 3
  UV <Vector (0.9485, 0.7293)>
  UV <Vector (0.9687, 0.7319)>
  UV <Vector (0.9661, 0.7564)>
Face 705
UV Count: 3
  UV <Vector (0.9452, 0.7803)>
  UV <Vector (0.9470, 0.7541)>
  UV <Vector (0.9661, 0.7564)>
Face 706
UV Count: 3
  UV <Vector (0.9842, 0.7618)>
  UV <Vector (0.9661, 0.7564)>
  UV <Vector (0.9687, 0.7319)>
Face 707
UV Count: 3
  UV <Vector (0.9640, 0.7816)>
  UV <Vector (0.9661, 0.7564)>
  UV <Vector (0.9842, 0.7618)>
Face 708
UV Count: 3
  UV <Vector (0.9619, 0.8083)>
  UV <Vector (0.9436, 0.8071)>
  UV <Vector (0.9452, 0.7803)>
Face 709
UV Count: 3
  UV <Vector (0.9436, 0.8071)>
  UV <Vector (0.9619, 0.8083)>
  UV <Vector (0.9624, 0.8322)>
Face 710
UV Count: 3
  UV <Vector (0.9650, 0.8561)>
  UV <Vector (0.9429, 0.8573)>
  UV <Vector (0.9430, 0.8327)>
Face 711
UV Count: 3
  UV <Vector (0.9650, 0.8561)>
  UV <Vector (0.9683, 0.8744)>
  UV <Vector (0.9463, 0.8772)>
Face 712
UV Count: 3
  UV <Vector (0.9063, 0.9031)>
  UV <Vector (0.9243, 0.9017)>
  UV <Vector (0.9258, 0.9232)>
Face 713
UV Count: 3
  UV <Vector (0.9256, 0.9907)>
  UV <Vector (0.9109, 0.9894)>
  UV <Vector (0.9084, 0.9694)>
Face 714
UV Count: 3
  UV <Vector (0.9802, 0.8108)>
  UV <Vector (0.9619, 0.8083)>
  UV <Vector (0.9640, 0.7816)>
Face 715
UV Count: 3
  UV <Vector (0.9802, 0.8108)>
  UV <Vector (0.9811, 0.8326)>
  UV <Vector (0.9624, 0.8322)>
Face 716
UV Count: 3
  UV <Vector (0.5607, 0.8081)>
  UV <Vector (0.5695, 0.7839)>
  UV <Vector (0.5812, 0.7984)>
Face 717
UV Count: 3
  UV <Vector (0.9251, 0.9454)>
  UV <Vector (0.9021, 0.9482)>
  UV <Vector (0.9083, 0.9264)>
Face 718
UV Count: 3
  UV <Vector (0.8156, 0.6466)>
  UV <Vector (0.8138, 0.6638)>
  UV <Vector (0.7926, 0.6590)>
Face 719
UV Count: 3
  UV <Vector (0.8484, 0.6712)>
  UV <Vector (0.8504, 0.6519)>
  UV <Vector (0.8673, 0.6527)>
Face 720
UV Count: 3
  UV <Vector (0.8504, 0.6519)>
  UV <Vector (0.8500, 0.6342)>
  UV <Vector (0.8666, 0.6343)>
Face 721
UV Count: 3
  UV <Vector (0.7720, 0.6525)>
  UV <Vector (0.7793, 0.6358)>
  UV <Vector (0.7972, 0.6418)>
Face 722
UV Count: 3
  UV <Vector (0.5381, 0.6565)>
  UV <Vector (0.5346, 0.6776)>
  UV <Vector (0.5162, 0.6711)>
Face 723
UV Count: 3
  UV <Vector (0.5363, 0.5587)>
  UV <Vector (0.5329, 0.5333)>
  UV <Vector (0.5489, 0.5342)>
Face 724
UV Count: 3
  UV <Vector (0.5844, 0.5360)>
  UV <Vector (0.5857, 0.5598)>
  UV <Vector (0.5684, 0.5587)>
Face 725
UV Count: 3
  UV <Vector (0.6031, 0.5602)>
  UV <Vector (0.6024, 0.5367)>
  UV <Vector (0.6226, 0.5371)>
Face 726
UV Count: 3
  UV <Vector (0.5363, 0.5587)>
  UV <Vector (0.5405, 0.5834)>
  UV <Vector (0.5253, 0.5840)>
Face 727
UV Count: 3
  UV <Vector (0.5420, 0.6097)>
  UV <Vector (0.5405, 0.5834)>
  UV <Vector (0.5551, 0.5837)>
Face 728
UV Count: 3
  UV <Vector (0.6227, 0.5605)>
  UV <Vector (0.6228, 0.5872)>
  UV <Vector (0.6037, 0.5872)>
Face 729
UV Count: 3
  UV <Vector (0.6227, 0.6128)>
  UV <Vector (0.6049, 0.6128)>
  UV <Vector (0.6037, 0.5872)>
Face 730
UV Count: 3
  UV <Vector (0.5244, 0.6327)>
  UV <Vector (0.5265, 0.6110)>
  UV <Vector (0.5420, 0.6097)>
Face 731
UV Count: 3
  UV <Vector (0.5412, 0.6330)>
  UV <Vector (0.5420, 0.6097)>
  UV <Vector (0.5569, 0.6103)>
Face 732
UV Count: 3
  UV <Vector (0.5724, 0.6354)>
  UV <Vector (0.5732, 0.6113)>
  UV <Vector (0.5893, 0.6121)>
Face 733
UV Count: 3
  UV <Vector (0.5722, 0.6604)>
  UV <Vector (0.5724, 0.6354)>
  UV <Vector (0.5891, 0.6368)>
Face 734
UV Count: 3
  UV <Vector (0.6049, 0.6128)>
  UV <Vector (0.6227, 0.6128)>
  UV <Vector (0.6227, 0.6372)>
Face 735
UV Count: 3
  UV <Vector (0.6050, 0.6371)>
  UV <Vector (0.6227, 0.6372)>
  UV <Vector (0.6226, 0.6627)>
Face 736
UV Count: 3
  UV <Vector (0.5346, 0.6776)>
  UV <Vector (0.5381, 0.6565)>
  UV <Vector (0.5553, 0.6587)>
Face 737
UV Count: 3
  UV <Vector (0.5889, 0.6617)>
  UV <Vector (0.5889, 0.6815)>
  UV <Vector (0.5720, 0.6798)>
Face 738
UV Count: 3
  UV <Vector (0.6225, 0.6824)>
  UV <Vector (0.6054, 0.6821)>
  UV <Vector (0.6053, 0.6624)>
Face 739
UV Count: 3
  UV <Vector (0.6224, 0.7151)>
  UV <Vector (0.6224, 0.7318)>
  UV <Vector (0.6064, 0.7319)>
Face 740
UV Count: 3
  UV <Vector (0.6080, 0.7478)>
  UV <Vector (0.6064, 0.7319)>
  UV <Vector (0.6224, 0.7318)>
Face 741
UV Count: 3
  UV <Vector (0.6225, 0.7765)>
  UV <Vector (0.6113, 0.7776)>
  UV <Vector (0.6097, 0.7636)>
Face 742
UV Count: 3
  UV <Vector (0.5917, 0.7514)>
  UV <Vector (0.5737, 0.7595)>
  UV <Vector (0.5732, 0.7366)>
Face 743
UV Count: 3
  UV <Vector (0.5817, 0.7732)>
  UV <Vector (0.5737, 0.7595)>
  UV <Vector (0.5917, 0.7514)>
Face 744
UV Count: 3
  UV <Vector (0.8826, 0.6331)>
  UV <Vector (0.9005, 0.6312)>
  UV <Vector (0.9041, 0.6477)>
Face 745
UV Count: 3
  UV <Vector (0.9005, 0.6312)>
  UV <Vector (0.9210, 0.6254)>
  UV <Vector (0.9248, 0.6428)>
Face 746
UV Count: 3
  UV <Vector (0.7618, 0.6295)>
  UV <Vector (0.7793, 0.6358)>
  UV <Vector (0.7720, 0.6525)>
Face 747
UV Count: 3
  UV <Vector (0.9493, 0.6546)>
  UV <Vector (0.9281, 0.6621)>
  UV <Vector (0.9248, 0.6428)>
Face 748
UV Count: 3
  UV <Vector (0.9445, 0.6367)>
  UV <Vector (0.9248, 0.6428)>
  UV <Vector (0.9210, 0.6254)>
Face 749
UV Count: 3
  UV <Vector (0.9680, 0.6448)>
  UV <Vector (0.9493, 0.6546)>
  UV <Vector (0.9445, 0.6367)>
Face 750
UV Count: 3
  UV <Vector (0.9404, 0.6195)>
  UV <Vector (0.9580, 0.6145)>
  UV <Vector (0.9620, 0.6295)>
Face 751
UV Count: 3
  UV <Vector (0.7972, 0.6418)>
  UV <Vector (0.8017, 0.6252)>
  UV <Vector (0.8186, 0.6298)>
Face 752
UV Count: 3
  UV <Vector (0.8017, 0.6252)>
  UV <Vector (0.7972, 0.6418)>
  UV <Vector (0.7793, 0.6358)>
Face 753
UV Count: 3
  UV <Vector (0.7850, 0.6204)>
  UV <Vector (0.7793, 0.6358)>
  UV <Vector (0.7618, 0.6295)>
Face 754
UV Count: 3
  UV <Vector (0.5133, 0.5332)>
  UV <Vector (0.5329, 0.5333)>
  UV <Vector (0.5363, 0.5587)>
Face 755
UV Count: 3
  UV <Vector (0.8748, 0.9287)>
  UV <Vector (0.8758, 0.9470)>
  UV <Vector (0.8595, 0.9452)>
Face 756
UV Count: 3
  UV <Vector (0.6225, 0.7479)>
  UV <Vector (0.6225, 0.7631)>
  UV <Vector (0.6097, 0.7636)>
Face 757
UV Count: 3
  UV <Vector (0.6012, 0.7805)>
  UV <Vector (0.5901, 0.7867)>
  UV <Vector (0.5817, 0.7732)>
Face 758
UV Count: 3
  UV <Vector (0.5817, 0.7732)>
  UV <Vector (0.5901, 0.7867)>
  UV <Vector (0.5812, 0.7984)>
Face 759
UV Count: 3
  UV <Vector (0.9097, 0.7510)>
  UV <Vector (0.9282, 0.7521)>
  UV <Vector (0.9264, 0.7777)>
Face 760
UV Count: 3
  UV <Vector (0.9253, 0.8068)>
  UV <Vector (0.9069, 0.8067)>
  UV <Vector (0.9086, 0.7765)>
Face 761
UV Count: 3
  UV <Vector (0.9069, 0.8067)>
  UV <Vector (0.9253, 0.8068)>
  UV <Vector (0.9244, 0.8328)>
Face 762
UV Count: 3
  UV <Vector (0.9063, 0.8324)>
  UV <Vector (0.9244, 0.8328)>
  UV <Vector (0.9243, 0.8582)>
Face 763
UV Count: 3
  UV <Vector (0.9056, 0.8577)>
  UV <Vector (0.9243, 0.8582)>
  UV <Vector (0.9231, 0.8801)>
Face 764
UV Count: 3
  UV <Vector (0.5857, 0.5598)>
  UV <Vector (0.5879, 0.5864)>
  UV <Vector (0.5713, 0.5851)>
Face 765
UV Count: 3
  UV <Vector (0.5520, 0.5582)>
  UV <Vector (0.5551, 0.5837)>
  UV <Vector (0.5405, 0.5834)>
Face 766
UV Count: 3
  UV <Vector (0.9108, 0.7271)>
  UV <Vector (0.9295, 0.7281)>
  UV <Vector (0.9282, 0.7521)>
Face 767
UV Count: 3
  UV <Vector (0.5879, 0.5864)>
  UV <Vector (0.5893, 0.6121)>
  UV <Vector (0.5732, 0.6113)>
Face 768
UV Count: 3
  UV <Vector (0.5253, 0.5840)>
  UV <Vector (0.5405, 0.5834)>
  UV <Vector (0.5420, 0.6097)>
Face 769
UV Count: 3
  UV <Vector (0.5900, 0.7336)>
  UV <Vector (0.5732, 0.7366)>
  UV <Vector (0.5726, 0.7161)>
Face 770
UV Count: 3
  UV <Vector (0.9650, 0.8561)>
  UV <Vector (0.9624, 0.8322)>
  UV <Vector (0.9811, 0.8326)>
Face 771
UV Count: 3
  UV <Vector (0.5217, 0.6550)>
  UV <Vector (0.5244, 0.6327)>
  UV <Vector (0.5412, 0.6330)>
Face 772
UV Count: 3
  UV <Vector (0.5568, 0.6344)>
  UV <Vector (0.5553, 0.6587)>
  UV <Vector (0.5381, 0.6565)>
Face 773
UV Count: 3
  UV <Vector (0.9041, 0.6477)>
  UV <Vector (0.9248, 0.6428)>
  UV <Vector (0.9281, 0.6621)>
Face 774
UV Count: 3
  UV <Vector (0.5892, 0.7161)>
  UV <Vector (0.5726, 0.7161)>
  UV <Vector (0.5719, 0.6993)>
Face 775
UV Count: 3
  UV <Vector (0.6055, 0.7006)>
  UV <Vector (0.6224, 0.7007)>
  UV <Vector (0.6224, 0.7151)>
Face 776
UV Count: 3
  UV <Vector (0.9683, 0.8744)>
  UV <Vector (0.9650, 0.8561)>
  UV <Vector (0.9852, 0.8542)>
Face 777
UV Count: 3
  UV <Vector (0.8850, 0.6510)>
  UV <Vector (0.8673, 0.6527)>
  UV <Vector (0.8666, 0.6343)>
Face 778
UV Count: 3
  UV <Vector (0.9079, 0.6669)>
  UV <Vector (0.8893, 0.6706)>
  UV <Vector (0.8850, 0.6510)>
Face 779
UV Count: 3
  UV <Vector (0.8324, 0.6682)>
  UV <Vector (0.8339, 0.6502)>
  UV <Vector (0.8504, 0.6519)>
Face 780
UV Count: 3
  UV <Vector (0.8339, 0.6502)>
  UV <Vector (0.8349, 0.6329)>
  UV <Vector (0.8500, 0.6342)>
Face 781
UV Count: 3
  UV <Vector (0.8691, 0.6719)>
  UV <Vector (0.8673, 0.6527)>
  UV <Vector (0.8850, 0.6510)>
Face 782
UV Count: 3
  UV <Vector (0.6054, 0.6821)>
  UV <Vector (0.6225, 0.6824)>
  UV <Vector (0.6224, 0.7007)>
Face 783
UV Count: 3
  UV <Vector (0.5889, 0.7006)>
  UV <Vector (0.5719, 0.6993)>
  UV <Vector (0.5720, 0.6798)>
Face 784
UV Count: 3
  UV <Vector (0.9231, 0.8801)>
  UV <Vector (0.9243, 0.9017)>
  UV <Vector (0.9063, 0.9031)>
Face 785
UV Count: 3
  UV <Vector (0.6131, 0.7870)>
  UV <Vector (0.6113, 0.7776)>
  UV <Vector (0.6225, 0.7765)>
Face 786
UV Count: 3
  UV <Vector (0.6040, 0.7897)>
  UV <Vector (0.5951, 0.7955)>
  UV <Vector (0.5901, 0.7867)>
Face 787
UV Count: 3
  UV <Vector (0.5864, 0.8035)>
  UV <Vector (0.5812, 0.7984)>
  UV <Vector (0.5901, 0.7867)>
Face 788
UV Count: 3
  UV <Vector (0.5727, 0.8161)>
  UV <Vector (0.5812, 0.7984)>
  UV <Vector (0.5864, 0.8035)>
Face 789
UV Count: 3
  UV <Vector (0.9046, 0.9905)>
  UV <Vector (0.8915, 0.9641)>
  UV <Vector (0.9084, 0.9694)>
Face 790
UV Count: 3
  UV <Vector (0.9083, 0.9264)>
  UV <Vector (0.9021, 0.9482)>
  UV <Vector (0.8912, 0.9479)>
Face 791
UV Count: 3
  UV <Vector (0.8904, 0.9278)>
  UV <Vector (0.8890, 0.9057)>
  UV <Vector (0.9063, 0.9031)>
Face 792
UV Count: 3
  UV <Vector (0.9063, 0.9031)>
  UV <Vector (0.8890, 0.9057)>
  UV <Vector (0.8883, 0.8836)>
Face 793
UV Count: 3
  UV <Vector (0.9046, 0.8816)>
  UV <Vector (0.8883, 0.8836)>
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Face 794
UV Count: 3
  UV <Vector (0.9056, 0.8577)>
  UV <Vector (0.8889, 0.8576)>
  UV <Vector (0.8890, 0.8323)>
Face 795
UV Count: 3
  UV <Vector (0.9063, 0.8324)>
  UV <Vector (0.8890, 0.8323)>
  UV <Vector (0.8902, 0.8071)>
Face 796
UV Count: 3
  UV <Vector (0.9069, 0.8067)>
  UV <Vector (0.8902, 0.8071)>
  UV <Vector (0.8907, 0.7762)>
Face 797
UV Count: 3
  UV <Vector (0.8908, 0.7506)>
  UV <Vector (0.9097, 0.7510)>
  UV <Vector (0.9086, 0.7765)>
Face 798
UV Count: 3
  UV <Vector (0.9097, 0.7510)>
  UV <Vector (0.8908, 0.7506)>
  UV <Vector (0.8911, 0.7269)>
Face 799
UV Count: 3
  UV <Vector (0.6024, 0.5367)>
  UV <Vector (0.6031, 0.5602)>
  UV <Vector (0.5857, 0.5598)>
Face 800
UV Count: 3
  UV <Vector (0.6031, 0.5602)>
  UV <Vector (0.6037, 0.5872)>
  UV <Vector (0.5879, 0.5864)>
Face 801
UV Count: 3
  UV <Vector (0.6037, 0.5872)>
  UV <Vector (0.6049, 0.6128)>
  UV <Vector (0.5893, 0.6121)>
Face 802
UV Count: 3
  UV <Vector (0.6049, 0.6128)>
  UV <Vector (0.6050, 0.6371)>
  UV <Vector (0.5891, 0.6368)>
Face 803
UV Count: 3
  UV <Vector (0.5889, 0.6617)>
  UV <Vector (0.5891, 0.6368)>
  UV <Vector (0.6050, 0.6371)>
Face 804
UV Count: 3
  UV <Vector (0.6053, 0.6624)>
  UV <Vector (0.6054, 0.6821)>
  UV <Vector (0.5889, 0.6815)>
Face 805
UV Count: 3
  UV <Vector (0.6055, 0.7006)>
  UV <Vector (0.5889, 0.7006)>
  UV <Vector (0.5889, 0.6815)>
Face 806
UV Count: 3
  UV <Vector (0.6057, 0.7152)>
  UV <Vector (0.5892, 0.7161)>
  UV <Vector (0.5889, 0.7006)>
Face 807
UV Count: 3
  UV <Vector (0.5892, 0.7161)>
  UV <Vector (0.6057, 0.7152)>
  UV <Vector (0.6064, 0.7319)>
Face 808
UV Count: 3
  UV <Vector (0.5900, 0.7336)>
  UV <Vector (0.6064, 0.7319)>
  UV <Vector (0.6080, 0.7478)>
Face 809
UV Count: 3
  UV <Vector (0.6097, 0.7636)>
  UV <Vector (0.5955, 0.7661)>
  UV <Vector (0.5917, 0.7514)>
Face 810
UV Count: 3
  UV <Vector (0.6113, 0.7776)>
  UV <Vector (0.6012, 0.7805)>
  UV <Vector (0.5955, 0.7661)>
Face 811
UV Count: 3
  UV <Vector (0.6040, 0.7897)>
  UV <Vector (0.6012, 0.7805)>
  UV <Vector (0.6113, 0.7776)>
Face 812
UV Count: 3
  UV <Vector (0.7630, 0.6699)>
  UV <Vector (0.7720, 0.6525)>
  UV <Vector (0.7926, 0.6590)>
Face 813
UV Count: 3
  UV <Vector (0.7720, 0.6525)>
  UV <Vector (0.7630, 0.6699)>
  UV <Vector (0.7445, 0.6624)>
Face 814
UV Count: 3
  UV <Vector (0.9824, 0.6634)>
  UV <Vector (0.9553, 0.6762)>
  UV <Vector (0.9493, 0.6546)>
Face 815
UV Count: 3
  UV <Vector (0.9281, 0.6621)>
  UV <Vector (0.9493, 0.6546)>
  UV <Vector (0.9553, 0.6762)>
Face 816
UV Count: 3
  UV <Vector (0.9301, 0.6820)>
  UV <Vector (0.9131, 0.6854)>
  UV <Vector (0.9079, 0.6669)>
Face 817
UV Count: 3
  UV <Vector (0.9079, 0.6669)>
  UV <Vector (0.9131, 0.6854)>
  UV <Vector (0.8930, 0.6885)>
Face 818
UV Count: 3
  UV <Vector (0.8893, 0.6706)>
  UV <Vector (0.8930, 0.6885)>
  UV <Vector (0.8711, 0.6902)>
Face 819
UV Count: 3
  UV <Vector (0.8460, 0.6891)>
  UV <Vector (0.8484, 0.6712)>
  UV <Vector (0.8691, 0.6719)>
Face 820
UV Count: 3
  UV <Vector (0.8299, 0.6850)>
  UV <Vector (0.8324, 0.6682)>
  UV <Vector (0.8484, 0.6712)>
Face 821
UV Count: 3
  UV <Vector (0.8138, 0.6638)>
  UV <Vector (0.8142, 0.6803)>
  UV <Vector (0.7888, 0.6743)>
Face 822
UV Count: 3
  UV <Vector (0.5489, 0.5342)>
  UV <Vector (0.5658, 0.5351)>
  UV <Vector (0.5684, 0.5587)>
Face 823
UV Count: 3
  UV <Vector (0.5684, 0.5587)>
  UV <Vector (0.5713, 0.5851)>
  UV <Vector (0.5551, 0.5837)>
Face 824
UV Count: 3
  UV <Vector (0.5569, 0.6103)>
  UV <Vector (0.5551, 0.5837)>
  UV <Vector (0.5713, 0.5851)>
Face 825
UV Count: 3
  UV <Vector (0.5732, 0.6113)>
  UV <Vector (0.5724, 0.6354)>
  UV <Vector (0.5568, 0.6344)>
Face 826
UV Count: 3
  UV <Vector (0.5553, 0.6587)>
  UV <Vector (0.5568, 0.6344)>
  UV <Vector (0.5724, 0.6354)>
Face 827
UV Count: 3
  UV <Vector (0.5537, 0.6788)>
  UV <Vector (0.5553, 0.6587)>
  UV <Vector (0.5722, 0.6604)>
Face 828
UV Count: 3
  UV <Vector (0.5537, 0.6788)>
  UV <Vector (0.5720, 0.6798)>
  UV <Vector (0.5719, 0.6993)>
Face 829
UV Count: 3
  UV <Vector (0.5535, 0.6986)>
  UV <Vector (0.5719, 0.6993)>
  UV <Vector (0.5726, 0.7161)>
Face 830
UV Count: 3
  UV <Vector (0.5546, 0.7175)>
  UV <Vector (0.5726, 0.7161)>
  UV <Vector (0.5732, 0.7366)>
Face 831
UV Count: 3
  UV <Vector (0.5737, 0.7595)>
  UV <Vector (0.5553, 0.7597)>
  UV <Vector (0.5564, 0.7379)>
Face 832
UV Count: 3
  UV <Vector (0.5553, 0.7597)>
  UV <Vector (0.5737, 0.7595)>
  UV <Vector (0.5695, 0.7839)>
Face 833
UV Count: 3
  UV <Vector (0.5607, 0.8081)>
  UV <Vector (0.5475, 0.8069)>
  UV <Vector (0.5526, 0.7818)>
Face 834
UV Count: 3
  UV <Vector (0.9457, 0.9884)>
  UV <Vector (0.9256, 0.9907)>
  UV <Vector (0.9263, 0.9666)>
Face 835
UV Count: 3
  UV <Vector (0.9396, 0.9421)>
  UV <Vector (0.9251, 0.9454)>
  UV <Vector (0.9258, 0.9232)>
Face 836
UV Count: 3
  UV <Vector (0.9258, 0.9232)>
  UV <Vector (0.9243, 0.9017)>
  UV <Vector (0.9463, 0.8984)>
Face 837
UV Count: 3
  UV <Vector (0.9463, 0.8984)>
  UV <Vector (0.9243, 0.9017)>
  UV <Vector (0.9231, 0.8801)>
Face 838
UV Count: 3
  UV <Vector (0.9463, 0.8772)>
  UV <Vector (0.9231, 0.8801)>
  UV <Vector (0.9243, 0.8582)>
Face 839
UV Count: 3
  UV <Vector (0.9429, 0.8573)>
  UV <Vector (0.9243, 0.8582)>
  UV <Vector (0.9244, 0.8328)>
Face 840
UV Count: 3
  UV <Vector (0.9253, 0.8068)>
  UV <Vector (0.9436, 0.8071)>
  UV <Vector (0.9430, 0.8327)>
Face 841
UV Count: 3
  UV <Vector (0.9264, 0.7777)>
  UV <Vector (0.9452, 0.7803)>
  UV <Vector (0.9436, 0.8071)>
Face 842
UV Count: 3
  UV <Vector (0.9470, 0.7541)>
  UV <Vector (0.9452, 0.7803)>
  UV <Vector (0.9264, 0.7777)>
Face 843
UV Count: 3
  UV <Vector (0.9282, 0.7521)>
  UV <Vector (0.9295, 0.7281)>
  UV <Vector (0.9485, 0.7293)>
Face 844
UV Count: 3
  UV <Vector (0.8156, 0.6466)>
  UV <Vector (0.8186, 0.6298)>
  UV <Vector (0.8349, 0.6329)>
Face 845
UV Count: 3
  UV <Vector (0.8339, 0.6502)>
  UV <Vector (0.8324, 0.6682)>
  UV <Vector (0.8138, 0.6638)>
Face 846
UV Count: 3
  UV <Vector (0.8324, 0.6682)>
  UV <Vector (0.8299, 0.6850)>
  UV <Vector (0.8142, 0.6803)>
Face 847
UV Count: 3
  UV <Vector (0.9400, 0.9646)>
  UV <Vector (0.9263, 0.9666)>
  UV <Vector (0.9251, 0.9454)>
Face 848
UV Count: 3
  UV <Vector (0.9263, 0.9666)>
  UV <Vector (0.9084, 0.9694)>
  UV <Vector (0.9021, 0.9482)>
Face 849
UV Count: 3
  UV <Vector (0.8915, 0.9641)>
  UV <Vector (0.8912, 0.9479)>
  UV <Vector (0.9021, 0.9482)>
Face 850
UV Count: 3
  UV <Vector (0.8758, 0.9470)>
  UV <Vector (0.8797, 0.9595)>
  UV <Vector (0.8591, 0.9577)>
Face 851
UV Count: 3
  UV <Vector (0.9560, 0.9866)>
  UV <Vector (0.9457, 0.9884)>
  UV <Vector (0.9400, 0.9646)>
Face 852
UV Count: 3
  UV <Vector (0.5360, 0.7778)>
  UV <Vector (0.5526, 0.7818)>
  UV <Vector (0.5475, 0.8069)>
Face 853
UV Count: 3
  UV <Vector (0.9557, 0.9380)>
  UV <Vector (0.9396, 0.9421)>
  UV <Vector (0.9416, 0.9204)>
Face 854
UV Count: 3
  UV <Vector (0.5104, 0.6893)>
  UV <Vector (0.5162, 0.6711)>
  UV <Vector (0.5346, 0.6776)>
Face 855
UV Count: 3
  UV <Vector (0.5392, 0.7203)>
  UV <Vector (0.5546, 0.7175)>
  UV <Vector (0.5564, 0.7379)>
Face 856
UV Count: 3
  UV <Vector (0.5392, 0.7401)>
  UV <Vector (0.5564, 0.7379)>
  UV <Vector (0.5553, 0.7597)>
Face 857
UV Count: 3
  UV <Vector (0.5376, 0.7561)>
  UV <Vector (0.5553, 0.7597)>
  UV <Vector (0.5526, 0.7818)>
Face 858
UV Count: 3
  UV <Vector (0.9884, 0.8730)>
  UV <Vector (0.9914, 0.8866)>
  UV <Vector (0.9742, 0.8912)>
Face 859
UV Count: 3
  UV <Vector (0.9553, 0.9648)>
  UV <Vector (0.9400, 0.9646)>
  UV <Vector (0.9396, 0.9421)>
Face 860
UV Count: 3
  UV <Vector (0.9683, 0.8744)>
  UV <Vector (0.9742, 0.8912)>
  UV <Vector (0.9463, 0.8984)>
Face 861
UV Count: 3
  UV <Vector (0.5546, 0.7175)>
  UV <Vector (0.5392, 0.7203)>
  UV <Vector (0.5310, 0.6919)>
Face 862
UV Count: 3
  UV <Vector (0.5346, 0.6776)>
  UV <Vector (0.5537, 0.6788)>
  UV <Vector (0.5535, 0.6986)>
Face 863
UV Count: 3
  UV <Vector (0.9463, 0.8984)>
  UV <Vector (0.9742, 0.8912)>
  UV <Vector (0.9593, 0.9198)>
Face 864
UV Count: 3
  UV <Vector (0.8913, 0.7009)>
  UV <Vector (0.8913, 0.7034)>
  UV <Vector (0.8748, 0.7033)>
Face 865
UV Count: 3
  UV <Vector (0.9304, 0.7040)>
  UV <Vector (0.9111, 0.7036)>
  UV <Vector (0.9111, 0.7011)>
Face 866
UV Count: 3
  UV <Vector (0.9497, 0.7021)>
  UV <Vector (0.9708, 0.7035)>
  UV <Vector (0.9706, 0.7062)>
Face 867
UV Count: 3
  UV <Vector (0.9706, 0.7062)>
  UV <Vector (0.9708, 0.7035)>
  UV <Vector (0.9921, 0.7047)>
Face 868
UV Count: 3
  UV <Vector (0.5289, 0.5104)>
  UV <Vector (0.5293, 0.5125)>
  UV <Vector (0.5094, 0.5154)>
Face 869
UV Count: 3
  UV <Vector (0.5454, 0.5092)>
  UV <Vector (0.5457, 0.5116)>
  UV <Vector (0.5293, 0.5125)>
Face 870
UV Count: 3
  UV <Vector (0.5830, 0.5115)>
  UV <Vector (0.5638, 0.5112)>
  UV <Vector (0.5636, 0.5087)>
Face 871
UV Count: 3
  UV <Vector (0.6224, 0.5124)>
  UV <Vector (0.6020, 0.5120)>
  UV <Vector (0.6019, 0.5095)>
Face 872
UV Count: 3
  UV <Vector (0.9111, 0.7011)>
  UV <Vector (0.9111, 0.7036)>
  UV <Vector (0.8913, 0.7034)>
Face 873
UV Count: 3
  UV <Vector (0.6020, 0.5120)>
  UV <Vector (0.5830, 0.5115)>
  UV <Vector (0.5828, 0.5090)>
Face 874
UV Count: 3
  UV <Vector (0.5454, 0.5092)>
  UV <Vector (0.5636, 0.5087)>
  UV <Vector (0.5638, 0.5112)>
Face 875
UV Count: 3
  UV <Vector (0.9496, 0.7047)>
  UV <Vector (0.9304, 0.7040)>
  UV <Vector (0.9304, 0.7015)>
Face 876
UV Count: 3
  UV <Vector (0.8210, 0.6134)>
  UV <Vector (0.8186, 0.6298)>
  UV <Vector (0.8017, 0.6252)>
Face 877
UV Count: 3
  UV <Vector (0.8054, 0.6092)>
  UV <Vector (0.8017, 0.6252)>
  UV <Vector (0.7850, 0.6204)>
Face 878
UV Count: 3
  UV <Vector (0.7670, 0.6144)>
  UV <Vector (0.7715, 0.5989)>
  UV <Vector (0.7898, 0.6047)>
Face 879
UV Count: 3
  UV <Vector (0.9580, 0.6145)>
  UV <Vector (0.9404, 0.6195)>
  UV <Vector (0.9361, 0.6043)>
Face 880
UV Count: 3
  UV <Vector (0.9404, 0.6195)>
  UV <Vector (0.9210, 0.6254)>
  UV <Vector (0.9160, 0.6097)>
Face 881
UV Count: 3
  UV <Vector (0.9210, 0.6254)>
  UV <Vector (0.9005, 0.6312)>
  UV <Vector (0.8973, 0.6136)>
Face 882
UV Count: 3
  UV <Vector (0.9005, 0.6312)>
  UV <Vector (0.8826, 0.6331)>
  UV <Vector (0.8816, 0.6156)>
Face 883
UV Count: 3
  UV <Vector (0.8496, 0.6172)>
  UV <Vector (0.8662, 0.6169)>
  UV <Vector (0.8666, 0.6343)>
Face 884
UV Count: 3
  UV <Vector (0.8826, 0.6331)>
  UV <Vector (0.8666, 0.6343)>
  UV <Vector (0.8662, 0.6169)>
Face 885
UV Count: 3
  UV <Vector (0.8349, 0.6329)>
  UV <Vector (0.8361, 0.6161)>
  UV <Vector (0.8496, 0.6172)>
Face 886
UV Count: 3
  UV <Vector (0.8186, 0.6298)>
  UV <Vector (0.8210, 0.6134)>
  UV <Vector (0.8361, 0.6161)>
Face 887
UV Count: 3
  UV <Vector (0.8904, 0.9278)>
  UV <Vector (0.8912, 0.9479)>
  UV <Vector (0.8758, 0.9470)>
Face 888
UV Count: 3
  UV <Vector (0.8595, 0.9068)>
  UV <Vector (0.8595, 0.8840)>
  UV <Vector (0.8730, 0.8840)>
Face 889
UV Count: 3
  UV <Vector (0.8912, 0.9479)>
  UV <Vector (0.8915, 0.9641)>
  UV <Vector (0.8797, 0.9595)>
Face 890
UV Count: 3
  UV <Vector (0.8596, 0.9282)>
  UV <Vector (0.8595, 0.9068)>
  UV <Vector (0.8735, 0.9067)>
Face 891
UV Count: 3
  UV <Vector (0.8890, 0.9057)>
  UV <Vector (0.8904, 0.9278)>
  UV <Vector (0.8748, 0.9287)>
Face 892
UV Count: 3
  UV <Vector (0.8730, 0.8840)>
  UV <Vector (0.8595, 0.8840)>
  UV <Vector (0.8594, 0.8589)>
Face 893
UV Count: 3
  UV <Vector (0.8734, 0.8324)>
  UV <Vector (0.8890, 0.8323)>
  UV <Vector (0.8889, 0.8576)>
Face 894
UV Count: 3
  UV <Vector (0.8595, 0.8083)>
  UV <Vector (0.8740, 0.8077)>
  UV <Vector (0.8734, 0.8324)>
Face 895
UV Count: 3
  UV <Vector (0.8596, 0.7768)>
  UV <Vector (0.8741, 0.7763)>
  UV <Vector (0.8740, 0.8077)>
Face 896
UV Count: 3
  UV <Vector (0.8596, 0.7510)>
  UV <Vector (0.8745, 0.7507)>
  UV <Vector (0.8741, 0.7763)>
Face 897
UV Count: 3
  UV <Vector (0.8747, 0.7268)>
  UV <Vector (0.8911, 0.7269)>
  UV <Vector (0.8908, 0.7506)>
Face 898
UV Count: 3
  UV <Vector (0.8748, 0.7009)>
  UV <Vector (0.8748, 0.7033)>
  UV <Vector (0.8595, 0.7033)>
Face 899
UV Count: 3
  UV <Vector (0.8735, 0.9067)>
  UV <Vector (0.8730, 0.8840)>
  UV <Vector (0.8883, 0.8836)>
Face 900
UV Count: 3
  UV <Vector (0.8595, 0.7033)>
  UV <Vector (0.8596, 0.7268)>
  UV <Vector (0.8445, 0.7268)>
Face 901
UV Count: 3
  UV <Vector (0.8281, 0.7268)>
  UV <Vector (0.8277, 0.7034)>
  UV <Vector (0.8442, 0.7033)>
Face 902
UV Count: 3
  UV <Vector (0.8277, 0.7034)>
  UV <Vector (0.8281, 0.7268)>
  UV <Vector (0.8086, 0.7270)>
Face 903
UV Count: 3
  UV <Vector (0.8080, 0.7035)>
  UV <Vector (0.8086, 0.7270)>
  UV <Vector (0.7900, 0.7278)>
Face 904
UV Count: 3
  UV <Vector (0.7888, 0.7038)>
  UV <Vector (0.7900, 0.7278)>
  UV <Vector (0.7714, 0.7287)>
Face 905
UV Count: 3
  UV <Vector (0.7695, 0.7045)>
  UV <Vector (0.7714, 0.7287)>
  UV <Vector (0.7516, 0.7313)>
Face 906
UV Count: 3
  UV <Vector (0.7485, 0.7060)>
  UV <Vector (0.7516, 0.7313)>
  UV <Vector (0.7332, 0.7349)>
Face 907
UV Count: 3
  UV <Vector (0.7139, 0.5344)>
  UV <Vector (0.7171, 0.5126)>
  UV <Vector (0.7355, 0.5152)>
Face 908
UV Count: 3
  UV <Vector (0.6963, 0.5346)>
  UV <Vector (0.6992, 0.5115)>
  UV <Vector (0.7171, 0.5126)>
Face 909
UV Count: 3
  UV <Vector (0.6794, 0.5351)>
  UV <Vector (0.6811, 0.5111)>
  UV <Vector (0.6992, 0.5115)>
Face 910
UV Count: 3
  UV <Vector (0.6608, 0.5360)>
  UV <Vector (0.6619, 0.5115)>
  UV <Vector (0.6811, 0.5111)>
Face 911
UV Count: 3
  UV <Vector (0.6429, 0.5368)>
  UV <Vector (0.6429, 0.5120)>
  UV <Vector (0.6619, 0.5115)>
Face 912
UV Count: 3
  UV <Vector (0.6429, 0.5368)>
  UV <Vector (0.6226, 0.5371)>
  UV <Vector (0.6224, 0.5124)>
Face 913
UV Count: 3
  UV <Vector (0.6226, 0.5371)>
  UV <Vector (0.6024, 0.5367)>
  UV <Vector (0.6020, 0.5120)>
Face 914
UV Count: 3
  UV <Vector (0.5830, 0.5115)>
  UV <Vector (0.6020, 0.5120)>
  UV <Vector (0.6024, 0.5367)>
Face 915
UV Count: 3
  UV <Vector (0.5638, 0.5112)>
  UV <Vector (0.5830, 0.5115)>
  UV <Vector (0.5844, 0.5360)>
Face 916
UV Count: 3
  UV <Vector (0.5457, 0.5116)>
  UV <Vector (0.5638, 0.5112)>
  UV <Vector (0.5658, 0.5351)>
Face 917
UV Count: 3
  UV <Vector (0.5457, 0.5116)>
  UV <Vector (0.5489, 0.5342)>
  UV <Vector (0.5329, 0.5333)>
Face 918
UV Count: 3
  UV <Vector (0.5094, 0.5154)>
  UV <Vector (0.5293, 0.5125)>
  UV <Vector (0.5329, 0.5333)>
Face 919
UV Count: 3
  UV <Vector (0.9687, 0.7319)>
  UV <Vector (0.9706, 0.7062)>
  UV <Vector (0.9917, 0.7077)>
Face 920
UV Count: 3
  UV <Vector (0.9496, 0.7047)>
  UV <Vector (0.9706, 0.7062)>
  UV <Vector (0.9687, 0.7319)>
Face 921
UV Count: 3
  UV <Vector (0.9496, 0.7047)>
  UV <Vector (0.9485, 0.7293)>
  UV <Vector (0.9295, 0.7281)>
Face 922
UV Count: 3
  UV <Vector (0.9295, 0.7281)>
  UV <Vector (0.9108, 0.7271)>
  UV <Vector (0.9111, 0.7036)>
Face 923
UV Count: 3
  UV <Vector (0.8913, 0.7034)>
  UV <Vector (0.9111, 0.7036)>
  UV <Vector (0.9108, 0.7271)>
Face 924
UV Count: 3
  UV <Vector (0.8913, 0.7034)>
  UV <Vector (0.8911, 0.7269)>
  UV <Vector (0.8747, 0.7268)>
Face 925
UV Count: 3
  UV <Vector (0.8748, 0.7033)>
  UV <Vector (0.8747, 0.7268)>
  UV <Vector (0.8596, 0.7268)>
===Normals:
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Triangle: [402, 393, 401]
Triangle: [288, 401, 393]
Triangle: [410, 391, 409]
Triangle: [413, 464, 414]
Triangle: [461, 427, 428]
Triangle: [429, 459, 460]
Triangle: [459, 416, 458]
Triangle: [415, 458, 416]
Triangle: [417, 457, 415]
Triangle: [454, 419, 418]
Triangle: [452, 420, 208]
Triangle: [427, 463, 413]
Triangle: [453, 418, 420]
Triangle: [417, 455, 456]
Triangle: [460, 428, 429]
Triangle: [432, 347, 431]
Triangle: [431, 349, 433]
Triangle: [346, 433, 349]
Triangle: [346, 421, 434]
Triangle: [345, 422, 421]
Triangle: [338, 423, 422]
Triangle: [337, 424, 423]
Triangle: [435, 285, 284]
Triangle: [334, 425, 424]
Triangle: [379, 435, 284]
Triangle: [348, 436, 379]
Triangle: [386, 350, 351]
Triangle: [215, 232, 426]
Triangle: [387, 411, 350]
Triangle: [134, 426, 351]
Triangle: [388, 351, 426]
Triangle: [232, 5, 235]
Triangle: [236, 234, 235]
Triangle: [217, 236, 6]
Triangle: [218, 239, 217]
Triangle: [15, 241, 218]
Triangle: [244, 242, 243]
Triangle: [414, 439, 219]
Triangle: [426, 233, 388]
Triangle: [413, 414, 231]
Triangle: [428, 427, 231]
Triangle: [430, 429, 231]
Triangle: [416, 430, 231]
Triangle: [415, 416, 231]
Triangle: [417, 415, 231]
Triangle: [418, 419, 231]
Triangle: [208, 420, 231]
Triangle: [427, 413, 231]
Triangle: [420, 418, 231]
Triangle: [419, 417, 231]
Triangle: [429, 428, 231]
Triangle: [432, 431, 437]
Triangle: [431, 433, 437]
Triangle: [433, 434, 437]
Triangle: [434, 421, 437]
Triangle: [421, 422, 437]
Triangle: [422, 423, 437]
Triangle: [423, 424, 437]
Triangle: [425, 435, 437]
Triangle: [424, 425, 437]
Triangle: [435, 436, 437]
Triangle: [436, 432, 437]
Triangle: [414, 219, 231]
Triangle: [168, 167, 438]
Triangle: [169, 170, 438]
Triangle: [170, 171, 438]
Triangle: [171, 172, 438]
Triangle: [172, 173, 438]
Triangle: [167, 169, 438]
Triangle: [199, 412, 438]
Triangle: [173, 199, 438]
Triangle: [380, 168, 438]
Triangle: [381, 382, 438]
Triangle: [383, 381, 438]
Triangle: [384, 383, 438]
Triangle: [385, 384, 438]
Triangle: [382, 380, 438]
Triangle: [412, 411, 438]
Triangle: [411, 385, 438]
Triangle: [439, 14, 440]
Triangle: [177, 440, 14]
Triangle: [441, 155, 442]
Triangle: [442, 154, 443]
Triangle: [443, 18, 444]
Triangle: [444, 19, 445]
Triangle: [445, 23, 446]
Triangle: [66, 446, 23]
Triangle: [67, 447, 66]
Triangle: [68, 448, 67]
Triangle: [69, 449, 68]
Triangle: [74, 450, 69]
Triangle: [74, 452, 451]
Triangle: [75, 453, 452]
Triangle: [454, 300, 297]
Triangle: [455, 297, 298]
Triangle: [456, 298, 295]
Triangle: [456, 292, 457]
Triangle: [458, 292, 251]
Triangle: [247, 458, 251]
Triangle: [460, 247, 248]
Triangle: [460, 368, 461]
Triangle: [368, 462, 461]
Triangle: [463, 369, 389]
Triangle: [463, 244, 464]
Triangle: [464, 16, 439]
Triangle: [1, 0, 3]
Triangle: [4, 6, 5]
Triangle: [8, 7, 9]
Triangle: [10, 11, 9]
Triangle: [10, 12, 13]
Triangle: [16, 15, 13]
Triangle: [20, 19, 18]
Triangle: [21, 22, 20]
Triangle: [19, 20, 24]
Triangle: [24, 20, 22]
Triangle: [26, 27, 22]
Triangle: [28, 29, 27]
Triangle: [30, 31, 29]
Triangle: [31, 30, 33]
Triangle: [35, 34, 37]
Triangle: [38, 41, 40]
Triangle: [27, 42, 25]
Triangle: [29, 43, 42]
Triangle: [40, 41, 45]
Triangle: [46, 37, 34]
Triangle: [49, 48, 51]
Triangle: [53, 52, 55]
Triangle: [54, 55, 57]
Triangle: [58, 49, 50]
Triangle: [61, 60, 63]
Triangle: [64, 67, 66]
Triangle: [68, 71, 70]
Triangle: [72, 75, 74]
Triangle: [65, 24, 25]
Triangle: [78, 77, 79]
Triangle: [81, 80, 72]
Triangle: [80, 81, 83]
Triangle: [78, 42, 43]
Triangle: [77, 78, 84]
Triangle: [87, 86, 89]
Triangle: [91, 90, 88]
Triangle: [92, 93, 82]
Triangle: [93, 92, 95]
Triangle: [62, 96, 97]
Triangle: [90, 91, 99]
Triangle: [95, 101, 100]
Triangle: [105, 104, 103]
Triangle: [107, 106, 102]
Triangle: [111, 110, 109]
Triangle: [113, 112, 115]
Triangle: [116, 117, 113]
Triangle: [118, 121, 120]
Triangle: [123, 122, 121]
Triangle: [125, 124, 58]
Triangle: [127, 126, 123]
Triangle: [122, 123, 126]
Triangle: [124, 125, 126]
Triangle: [130, 129, 126]
Triangle: [132, 131, 50]
Triangle: [59, 50, 131]
Triangle: [125, 59, 133]
Triangle: [65, 66, 23]
Triangle: [135, 134, 137]
Triangle: [106, 107, 111]
Triangle: [116, 138, 139]
Triangle: [45, 138, 116]
Triangle: [141, 140, 143]
Triangle: [144, 145, 143]
Triangle: [144, 146, 147]
Triangle: [148, 147, 146]
Triangle: [149, 150, 151]
Triangle: [70, 71, 153]
Triangle: [64, 65, 76]
Triangle: [155, 141, 142]
Triangle: [152, 153, 86]
Triangle: [42, 78, 76]
Triangle: [112, 156, 157]
Triangle: [31, 60, 43]
Triangle: [84, 43, 60]
Triangle: [61, 97, 85]
Triangle: [118, 158, 128]
Triangle: [159, 157, 156]
Triangle: [161, 162, 104]
Triangle: [32, 63, 60]
Triangle: [119, 120, 57]
Triangle: [119, 163, 158]
Triangle: [54, 164, 165]
Triangle: [164, 54, 56]
Triangle: [163, 119, 55]
Triangle: [162, 161, 100]
Triangle: [98, 99, 159]
Triangle: [36, 151, 150]
Triangle: [110, 167, 168]
Triangle: [169, 139, 138]
Triangle: [170, 138, 45]
Triangle: [171, 45, 41]
Triangle: [172, 41, 38]
Triangle: [34, 174, 175]
Triangle: [174, 34, 35]
Triangle: [35, 150, 3]
Triangle: [150, 149, 2]
Triangle: [149, 146, 8]
Triangle: [146, 144, 7]
Triangle: [7, 144, 140]
Triangle: [12, 10, 140]
Triangle: [177, 12, 141]
Triangle: [69, 70, 73]
Triangle: [73, 70, 152]
Triangle: [81, 152, 87]
Triangle: [88, 92, 83]
Triangle: [90, 95, 92]
Triangle: [95, 90, 98]
Triangle: [101, 98, 160]
Triangle: [104, 162, 160]
Triangle: [156, 112, 103]
Triangle: [112, 113, 107]
Triangle: [111, 107, 113]
Triangle: [117, 139, 110]
Triangle: [139, 169, 167]
Triangle: [49, 58, 179]
Triangle: [180, 179, 58]
Triangle: [180, 124, 127]
Triangle: [181, 127, 128]
Triangle: [158, 183, 182]
Triangle: [163, 184, 183]
Triangle: [52, 185, 184]
Triangle: [186, 185, 52]
Triangle: [187, 186, 53]
Triangle: [48, 49, 178]
Triangle: [71, 68, 67]
Triangle: [71, 64, 79]
Triangle: [77, 86, 153]
Triangle: [85, 89, 86]
Triangle: [97, 91, 89]
Triangle: [96, 99, 91]
Triangle: [189, 159, 99]
Triangle: [157, 159, 189]
Triangle: [190, 191, 115]
Triangle: [114, 115, 191]
Triangle: [192, 193, 44]
Triangle: [40, 44, 193]
Triangle: [194, 195, 39]
Triangle: [197, 196, 37]
Triangle: [196, 198, 36]
Triangle: [198, 33, 151]
Triangle: [33, 30, 148]
Triangle: [147, 148, 30]
Triangle: [147, 28, 26]
Triangle: [145, 26, 21]
Triangle: [17, 142, 143]
Triangle: [154, 142, 17]
Triangle: [51, 164, 166]
Triangle: [48, 165, 164]
Triangle: [165, 48, 188]
Triangle: [195, 197, 46]
Triangle: [39, 46, 47]
Triangle: [47, 175, 173]
Triangle: [136, 137, 412]
Triangle: [186, 187, 195]
Triangle: [185, 186, 194]
Triangle: [188, 178, 196]
Triangle: [181, 62, 63]
Triangle: [182, 183, 191]
Triangle: [183, 184, 192]
Triangle: [184, 185, 193]
Triangle: [180, 63, 32]
Triangle: [187, 188, 197]
Triangle: [198, 179, 32]
Triangle: [189, 181, 182]
Triangle: [181, 189, 96]
Triangle: [198, 196, 178]
Triangle: [441, 200, 201]
Triangle: [221, 442, 443]
Triangle: [222, 223, 444]
Triangle: [203, 222, 445]
Triangle: [447, 202, 203]
Triangle: [448, 204, 202]
Triangle: [450, 206, 205]
Triangle: [451, 452, 208]
Triangle: [200, 441, 442]
Triangle: [451, 207, 206]
Triangle: [449, 205, 204]
Triangle: [220, 443, 444]
Triangle: [224, 225, 131]
Triangle: [133, 131, 225]
Triangle: [226, 227, 130]
Triangle: [227, 210, 129]
Triangle: [209, 122, 129]
Triangle: [122, 209, 211]
Triangle: [121, 211, 212]
Triangle: [57, 213, 228]
Triangle: [120, 212, 213]
Triangle: [166, 56, 228]
Triangle: [229, 224, 132]
Triangle: [174, 135, 136]
Triangle: [215, 214, 0]
Triangle: [175, 136, 199]
Triangle: [214, 215, 134]
Triangle: [176, 214, 135]
Triangle: [5, 216, 0]
Triangle: [2, 8, 4]
Triangle: [217, 6, 4]
Triangle: [217, 9, 11]
Triangle: [15, 218, 11]
Triangle: [177, 14, 13]
Triangle: [219, 439, 440]
Triangle: [3, 0, 214]
Triangle: [233, 232, 235]
Triangle: [6, 236, 235]
Triangle: [237, 236, 239]
Triangle: [238, 239, 241]
Triangle: [240, 241, 243]
Triangle: [243, 15, 16]
Triangle: [248, 247, 246]
Triangle: [249, 245, 246]
Triangle: [252, 246, 247]
Triangle: [250, 246, 252]
Triangle: [255, 254, 249]
Triangle: [254, 255, 257]
Triangle: [259, 258, 256]
Triangle: [259, 261, 260]
Triangle: [263, 262, 265]
Triangle: [266, 269, 268]
Triangle: [270, 255, 250]
Triangle: [270, 271, 257]
Triangle: [266, 272, 273]
Triangle: [275, 274, 264]
Triangle: [277, 276, 279]
Triangle: [281, 280, 283]
Triangle: [280, 284, 285]
Triangle: [286, 287, 278]
Triangle: [289, 288, 291]
Triangle: [293, 292, 295]
Triangle: [297, 296, 299]
Triangle: [301, 300, 75]
Triangle: [293, 302, 253]
Triangle: [303, 302, 305]
Triangle: [72, 80, 306]
Triangle: [82, 307, 306]
Triangle: [271, 270, 303]
Triangle: [308, 303, 304]
Triangle: [311, 310, 313]
Triangle: [314, 311, 312]
Triangle: [307, 82, 93]
Triangle: [316, 93, 94]
Triangle: [288, 289, 319]
Triangle: [315, 320, 321]
Triangle: [100, 322, 317]
Triangle: [105, 102, 324]
Triangle: [325, 324, 102]
Triangle: [109, 327, 326]
Triangle: [329, 328, 331]
Triangle: [332, 328, 329]
Triangle: [334, 337, 336]
Triangle: [337, 338, 339]
Triangle: [340, 287, 286]
Triangle: [343, 342, 339]
Triangle: [344, 339, 338]
Triangle: [341, 343, 344]
Triangle: [345, 346, 340]
Triangle: [278, 347, 348]
Triangle: [347, 278, 287]
Triangle: [349, 287, 340]
Triangle: [251, 292, 293]
Triangle: [351, 350, 137]
Triangle: [106, 108, 326]
Triangle: [353, 352, 332]
Triangle: [332, 352, 273]
Triangle: [357, 356, 355]
Triangle: [359, 358, 354]
Triangle: [358, 359, 361]
Triangle: [360, 361, 363]
Triangle: [362, 363, 365]
Triangle: [296, 366, 367]
Triangle: [294, 305, 302]
Triangle: [369, 368, 356]
Triangle: [366, 313, 310]
Triangle: [253, 302, 303]
Triangle: [330, 331, 371]
Triangle: [259, 257, 271]
Triangle: [290, 271, 308]
Triangle: [309, 319, 289]
Triangle: [336, 339, 342]
Triangle: [370, 371, 374]
Triangle: [375, 161, 105]
Triangle: [261, 259, 290]
Triangle: [335, 283, 285]
Triangle: [372, 376, 335]
Triangle: [378, 377, 280]
Triangle: [377, 379, 284]
Triangle: [282, 283, 335]
Triangle: [322, 100, 161]
Triangle: [373, 374, 321]
Triangle: [365, 262, 263]
Triangle: [380, 327, 109]
Triangle: [382, 381, 352]
Triangle: [383, 273, 352]
Triangle: [269, 273, 383]
Triangle: [384, 385, 268]
Triangle: [264, 274, 387]
Triangle: [386, 388, 263]
Triangle: [263, 388, 233]
Triangle: [364, 233, 234]
Triangle: [362, 234, 237]
Triangle: [360, 237, 238]
Triangle: [358, 238, 240]
Triangle: [242, 357, 354]
Triangle: [357, 242, 389]
Triangle: [300, 301, 296]
Triangle: [301, 306, 366]
Triangle: [306, 307, 313]
Triangle: [307, 316, 312]
Triangle: [315, 312, 316]
Triangle: [317, 322, 320]
Triangle: [375, 373, 320]
Triangle: [323, 370, 373]
Triangle: [370, 323, 324]
Triangle: [330, 324, 325]
Triangle: [326, 333, 329]
Triangle: [327, 353, 333]
Triangle: [382, 353, 327]
Triangle: [390, 286, 279]
Triangle: [286, 390, 392]
Triangle: [392, 393, 343]
Triangle: [342, 343, 393]
Triangle: [394, 395, 372]
Triangle: [372, 395, 396]
Triangle: [376, 396, 397]
Triangle: [398, 281, 282]
Triangle: [399, 378, 281]
Triangle: [276, 400, 391]
Triangle: [295, 298, 299]
Triangle: [299, 367, 305]
Triangle: [304, 305, 367]
Triangle: [310, 311, 309]
Triangle: [319, 309, 311]
Triangle: [318, 319, 314]
Triangle: [318, 321, 374]
Triangle: [401, 374, 371]
Triangle: [402, 371, 331]
Triangle: [328, 404, 403]
Triangle: [404, 328, 272]
Triangle: [266, 406, 405]
Triangle: [406, 266, 267]
Triangle: [408, 275, 265]
Triangle: [265, 262, 410]
Triangle: [410, 262, 365]
Triangle: [260, 365, 363]
Triangle: [258, 363, 361]
Triangle: [359, 254, 256]
Triangle: [355, 249, 254]
Triangle: [245, 249, 355]
Triangle: [356, 368, 248]
Triangle: [277, 348, 379]
Triangle: [377, 378, 276]
Triangle: [378, 399, 400]
Triangle: [407, 267, 275]
Triangle: [267, 268, 274]
Triangle: [385, 387, 274]
Triangle: [350, 411, 412]
Triangle: [398, 406, 407]
Triangle: [397, 405, 406]
Triangle: [400, 408, 409]
Triangle: [392, 291, 288]
Triangle: [394, 402, 403]
Triangle: [395, 403, 404]
Triangle: [396, 404, 405]
Triangle: [291, 392, 390]
Triangle: [399, 407, 408]
Triangle: [261, 390, 410]
Triangle: [402, 394, 393]
Triangle: [288, 318, 401]
Triangle: [410, 390, 391]
Triangle: [413, 463, 464]
Triangle: [461, 462, 427]
Triangle: [429, 430, 459]
Triangle: [459, 430, 416]
Triangle: [415, 457, 458]
Triangle: [417, 456, 457]
Triangle: [454, 455, 419]
Triangle: [452, 453, 420]
Triangle: [427, 462, 463]
Triangle: [453, 454, 418]
Triangle: [417, 419, 455]
Triangle: [460, 461, 428]
Triangle: [432, 348, 347]
Triangle: [431, 347, 349]
Triangle: [346, 434, 433]
Triangle: [346, 345, 421]
Triangle: [345, 338, 422]
Triangle: [338, 337, 423]
Triangle: [337, 334, 424]
Triangle: [435, 425, 285]
Triangle: [334, 285, 425]
Triangle: [379, 436, 435]
Triangle: [348, 432, 436]
Triangle: [386, 387, 350]
Triangle: [215, 216, 232]
Triangle: [387, 385, 411]
Triangle: [134, 215, 426]
Triangle: [388, 386, 351]
Triangle: [232, 216, 5]
Triangle: [236, 237, 234]
Triangle: [217, 239, 236]
Triangle: [218, 241, 239]
Triangle: [15, 243, 241]
Triangle: [244, 389, 242]
Triangle: [414, 464, 439]
Triangle: [426, 232, 233]
Triangle: [439, 16, 14]
Triangle: [177, 441, 440]
Triangle: [441, 177, 155]
Triangle: [442, 155, 154]
Triangle: [443, 154, 18]
Triangle: [444, 18, 19]
Triangle: [445, 19, 23]
Triangle: [66, 447, 446]
Triangle: [67, 448, 447]
Triangle: [68, 449, 448]
Triangle: [69, 450, 449]
Triangle: [74, 451, 450]
Triangle: [74, 75, 452]
Triangle: [75, 300, 453]
Triangle: [454, 453, 300]
Triangle: [455, 454, 297]
Triangle: [456, 455, 298]
Triangle: [456, 295, 292]
Triangle: [458, 457, 292]
Triangle: [247, 459, 458]
Triangle: [460, 459, 247]
Triangle: [460, 248, 368]
Triangle: [368, 369, 462]
Triangle: [463, 462, 369]
Triangle: [463, 389, 244]
Triangle: [464, 244, 16]
=== Vertex Weights (Max 5 bones per vertex) ===
Vertex 0:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.004491
  Group: 'mixamorig:Spine1', Weight: 0.323498
  Group: 'mixamorig:Spine2', Weight: 0.672011
Vertex 1:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.072879
  Group: 'mixamorig:Spine1', Weight: 0.523207
  Group: 'mixamorig:Spine2', Weight: 0.403914
Vertex 2:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.063323
  Group: 'mixamorig:Spine1', Weight: 0.548736
  Group: 'mixamorig:Spine2', Weight: 0.387941
Vertex 3:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.004336
  Group: 'mixamorig:Spine1', Weight: 0.314706
  Group: 'mixamorig:Spine2', Weight: 0.680958
Vertex 4:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000006
  Group: 'mixamorig:Spine', Weight: 0.443196
  Group: 'mixamorig:Spine1', Weight: 0.491594
  Group: 'mixamorig:Spine2', Weight: 0.065203
Vertex 5:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.077154
  Group: 'mixamorig:Spine1', Weight: 0.512042
  Group: 'mixamorig:Spine2', Weight: 0.410804
Vertex 6:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000008
  Group: 'mixamorig:Spine', Weight: 0.450918
  Group: 'mixamorig:Spine1', Weight: 0.486666
  Group: 'mixamorig:Spine2', Weight: 0.062408
Vertex 7:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.015881
  Group: 'mixamorig:Spine', Weight: 0.706167
  Group: 'mixamorig:Spine1', Weight: 0.272251
  Group: 'mixamorig:Spine2', Weight: 0.005700
Vertex 8:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000007
  Group: 'mixamorig:Spine', Weight: 0.453480
  Group: 'mixamorig:Spine1', Weight: 0.491230
  Group: 'mixamorig:Spine2', Weight: 0.055283
Vertex 9:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.009320
  Group: 'mixamorig:Spine', Weight: 0.702210
  Group: 'mixamorig:Spine1', Weight: 0.282538
  Group: 'mixamorig:Spine2', Weight: 0.005932
Vertex 10:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.893826
  Group: 'mixamorig:Spine', Weight: 0.106174
Vertex 11:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.907679
  Group: 'mixamorig:Spine', Weight: 0.092321
Vertex 12:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 13:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 14:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.894944
  Group: 'mixamorig:RightUpLeg', Weight: 0.105056
Vertex 15:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 16:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.969023
  Group: 'mixamorig:RightUpLeg', Weight: 0.030977
Vertex 17:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.968232
  Group: 'mixamorig:RightUpLeg', Weight: 0.031768
Vertex 18:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.699324
  Group: 'mixamorig:RightUpLeg', Weight: 0.300676
Vertex 19:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.673342
  Group: 'mixamorig:RightUpLeg', Weight: 0.326658
Vertex 20:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.924015
  Group: 'mixamorig:RightUpLeg', Weight: 0.075985
Vertex 21:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.861809
  Group: 'mixamorig:Spine', Weight: 0.138191
Vertex 22:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.831570
  Group: 'mixamorig:Spine', Weight: 0.168430
Vertex 23:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.658318
  Group: 'mixamorig:RightUpLeg', Weight: 0.341682
Vertex 24:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.896927
  Group: 'mixamorig:RightUpLeg', Weight: 0.103073
Vertex 25:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.819943
  Group: 'mixamorig:Spine', Weight: 0.180057
Vertex 26:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.039006
  Group: 'mixamorig:Spine', Weight: 0.694356
  Group: 'mixamorig:Spine1', Weight: 0.264735
  Group: 'mixamorig:Spine2', Weight: 0.001902
Vertex 27:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.063814
  Group: 'mixamorig:Spine', Weight: 0.661802
  Group: 'mixamorig:Spine1', Weight: 0.273092
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Vertex 28:
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Vertex 29:
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Vertex 30:
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Vertex 31:
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Vertex 32:
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Vertex 33:
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  Group: 'mixamorig:RightShoulder', Weight: 0.220580
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Vertex 34:
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Vertex 35:
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Vertex 36:
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Vertex 37:
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Vertex 38:
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Vertex 39:
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  Group: 'mixamorig:RightArm', Weight: 0.065794
Vertex 40:
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  Group: 'mixamorig:RightShoulder', Weight: 0.301455
  Group: 'mixamorig:RightArm', Weight: 0.083537
Vertex 41:
Vertex groups: 3
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Vertex 42:
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Vertex 43:
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Vertex 44:
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Vertex 45:
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Vertex 46:
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Vertex 47:
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Vertex 48:
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Vertex 49:
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Vertex 50:
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Vertex 51:
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Vertex 52:
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Vertex 53:
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Vertex 54:
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Vertex 55:
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Vertex 56:
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Vertex 57:
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Vertex 58:
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Vertex 59:
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Vertex 60:
Vertex groups: 5
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Vertex 61:
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Vertex 62:
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Vertex 63:
Vertex groups: 4
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Vertex 64:
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Vertex 65:
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Vertex 66:
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Vertex 67:
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Vertex 68:
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Vertex 69:
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Vertex 70:
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Vertex 71:
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Vertex 72:
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Vertex 73:
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Vertex 74:
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Vertex 75:
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Vertex 76:
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Vertex 77:
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Vertex 78:
Vertex groups: 4
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Vertex 79:
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Vertex 80:
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Vertex 81:
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Vertex 82:
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Vertex 83:
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Vertex 84:
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Vertex 85:
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Vertex 86:
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Vertex 87:
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Vertex 88:
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Vertex 89:
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Vertex 90:
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Vertex 91:
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Vertex 92:
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Vertex 93:
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Vertex 94:
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Vertex 95:
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Vertex 96:
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Vertex 97:
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Vertex 98:
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Vertex 99:
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Vertex 100:
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Vertex 101:
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Vertex 102:
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Vertex 103:
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Vertex 104:
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Vertex 105:
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Vertex 106:
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Vertex 107:
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Vertex 108:
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Vertex 109:
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Vertex 110:
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Vertex 111:
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Vertex 112:
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Vertex 113:
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Vertex 114:
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Vertex 115:
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Vertex 116:
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Vertex 118:
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Vertex 130:
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Vertex 135:
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Vertex 136:
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Vertex 137:
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Vertex 138:
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Vertex 139:
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Vertex 140:
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Vertex 142:
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Vertex 155:
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Vertex 157:
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Vertex 160:
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Vertex 161:
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Vertex 162:
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Vertex 163:
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Vertex 172:
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Vertex 173:
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Vertex 174:
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Vertex 175:
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Vertex 176:
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Vertex 177:
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Vertex 178:
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Vertex 179:
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Vertex 180:
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Vertex 181:
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Vertex 182:
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Vertex 183:
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Vertex 185:
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Vertex 186:
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Vertex 187:
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Vertex 188:
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Vertex 189:
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Vertex 190:
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Vertex 191:
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Vertex 192:
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Vertex 193:
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Vertex 195:
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Vertex 196:
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Vertex 197:
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Vertex 198:
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Vertex 200:
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Vertex 201:
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Vertex 202:
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Vertex 203:
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Vertex 204:
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Vertex 205:
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Vertex 206:
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Vertex 207:
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Vertex 208:
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Vertex 210:
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Vertex 211:
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Vertex 212:
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Vertex 214:
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Vertex 215:
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Vertex 216:
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Vertex 218:
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Vertex 219:
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Vertex 220:
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Vertex 221:
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Vertex 222:
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Vertex 223:
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Vertex 224:
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Vertex 240:
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Vertex 241:
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Vertex 242:
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Vertex 243:
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Vertex 244:
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Vertex 245:
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Vertex 246:
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Vertex 247:
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Vertex 248:
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Vertex 249:
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Vertex 250:
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Vertex 251:
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Vertex 252:
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Vertex 253:
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Vertex 254:
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Vertex groups: 4
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  Group: 'mixamorig:Spine', Weight: 0.521597
  Group: 'mixamorig:Spine1', Weight: 0.464596
  Group: 'mixamorig:Spine2', Weight: 0.013807
Vertex 257:
Vertex groups: 4
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  Group: 'mixamorig:Spine', Weight: 0.510216
  Group: 'mixamorig:Spine1', Weight: 0.479575
  Group: 'mixamorig:Spine2', Weight: 0.010168
Vertex 258:
Vertex groups: 5
  Group: 'mixamorig:Spine', Weight: 0.132503
  Group: 'mixamorig:Spine1', Weight: 0.600408
  Group: 'mixamorig:Spine2', Weight: 0.164934
  Group: 'mixamorig:LeftShoulder', Weight: 0.092912
  Group: 'mixamorig:LeftArm', Weight: 0.009244
Vertex 259:
Vertex groups: 5
  Group: 'mixamorig:Spine', Weight: 0.130255
  Group: 'mixamorig:Spine1', Weight: 0.612793
  Group: 'mixamorig:Spine2', Weight: 0.083596
  Group: 'mixamorig:LeftShoulder', Weight: 0.147700
  Group: 'mixamorig:LeftArm', Weight: 0.025656
Vertex 260:
Vertex groups: 5
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  Group: 'mixamorig:Spine1', Weight: 0.399270
  Group: 'mixamorig:Spine2', Weight: 0.320516
  Group: 'mixamorig:LeftShoulder', Weight: 0.245581
  Group: 'mixamorig:LeftArm', Weight: 0.033372
Vertex 261:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.368631
  Group: 'mixamorig:Spine2', Weight: 0.120372
  Group: 'mixamorig:LeftShoulder', Weight: 0.384561
  Group: 'mixamorig:LeftArm', Weight: 0.126436
Vertex 262:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.107953
  Group: 'mixamorig:Spine2', Weight: 0.718541
  Group: 'mixamorig:LeftShoulder', Weight: 0.162318
  Group: 'mixamorig:LeftArm', Weight: 0.011187
Vertex 263:
Vertex groups: 1
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Vertex 264:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.904999
  Group: 'mixamorig:LeftShoulder', Weight: 0.092724
  Group: 'mixamorig:LeftArm', Weight: 0.002276
Vertex 265:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.685566
  Group: 'mixamorig:LeftShoulder', Weight: 0.285210
  Group: 'mixamorig:LeftArm', Weight: 0.029224
Vertex 266:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.479158
  Group: 'mixamorig:LeftShoulder', Weight: 0.451243
  Group: 'mixamorig:LeftArm', Weight: 0.069598
Vertex 267:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.549652
  Group: 'mixamorig:LeftShoulder', Weight: 0.403722
  Group: 'mixamorig:LeftArm', Weight: 0.046627
Vertex 268:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.789546
  Group: 'mixamorig:LeftShoulder', Weight: 0.201946
  Group: 'mixamorig:LeftArm', Weight: 0.008507
Vertex 269:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.748827
  Group: 'mixamorig:LeftShoulder', Weight: 0.233630
  Group: 'mixamorig:LeftArm', Weight: 0.017543
Vertex 270:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.003904
  Group: 'mixamorig:Spine', Weight: 0.729780
  Group: 'mixamorig:Spine1', Weight: 0.266050
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Vertex 271:
Vertex groups: 4
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  Group: 'mixamorig:Spine', Weight: 0.495404
  Group: 'mixamorig:Spine1', Weight: 0.499330
  Group: 'mixamorig:Spine2', Weight: 0.005252
Vertex 272:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.562365
  Group: 'mixamorig:LeftShoulder', Weight: 0.356427
  Group: 'mixamorig:LeftArm', Weight: 0.081208
Vertex 273:
Vertex groups: 4
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  Group: 'mixamorig:Head', Weight: 0.006311
  Group: 'mixamorig:LeftShoulder', Weight: 0.158065
  Group: 'mixamorig:LeftArm', Weight: 0.013511
Vertex 274:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.835086
  Group: 'mixamorig:LeftShoulder', Weight: 0.159689
  Group: 'mixamorig:LeftArm', Weight: 0.005225
Vertex 275:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.629399
  Group: 'mixamorig:LeftShoulder', Weight: 0.334041
  Group: 'mixamorig:LeftArm', Weight: 0.036560
Vertex 276:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000452
  Group: 'mixamorig:LeftShoulder', Weight: 0.215777
  Group: 'mixamorig:LeftArm', Weight: 0.783770
Vertex 277:
Vertex groups: 4
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  Group: 'mixamorig:LeftShoulder', Weight: 0.104146
  Group: 'mixamorig:LeftArm', Weight: 0.895451
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Vertex 278:
Vertex groups: 4
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  Group: 'mixamorig:LeftShoulder', Weight: 0.087313
  Group: 'mixamorig:LeftArm', Weight: 0.912113
  Group: 'mixamorig:LeftForeArm', Weight: 0.000573
Vertex 279:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000138
  Group: 'mixamorig:LeftShoulder', Weight: 0.179281
  Group: 'mixamorig:LeftArm', Weight: 0.820581
Vertex 280:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000061
  Group: 'mixamorig:LeftShoulder', Weight: 0.104744
  Group: 'mixamorig:LeftArm', Weight: 0.895151
  Group: 'mixamorig:LeftForeArm', Weight: 0.000044
Vertex 281:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.001886
  Group: 'mixamorig:LeftShoulder', Weight: 0.219087
  Group: 'mixamorig:LeftArm', Weight: 0.779027
Vertex 282:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.004978
  Group: 'mixamorig:LeftShoulder', Weight: 0.197257
  Group: 'mixamorig:LeftArm', Weight: 0.797766
Vertex 283:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000252
  Group: 'mixamorig:LeftShoulder', Weight: 0.088872
  Group: 'mixamorig:LeftArm', Weight: 0.910864
  Group: 'mixamorig:LeftForeArm', Weight: 0.000013
Vertex 284:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000003
  Group: 'mixamorig:LeftShoulder', Weight: 0.051452
  Group: 'mixamorig:LeftArm', Weight: 0.948182
  Group: 'mixamorig:LeftForeArm', Weight: 0.000364
Vertex 285:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000015
  Group: 'mixamorig:LeftShoulder', Weight: 0.042134
  Group: 'mixamorig:LeftArm', Weight: 0.957720
  Group: 'mixamorig:LeftForeArm', Weight: 0.000131
Vertex 286:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000009
  Group: 'mixamorig:LeftShoulder', Weight: 0.142485
  Group: 'mixamorig:LeftArm', Weight: 0.857506
Vertex 287:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.068665
  Group: 'mixamorig:LeftArm', Weight: 0.930905
  Group: 'mixamorig:LeftForeArm', Weight: 0.000431
Vertex 288:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.403913
  Group: 'mixamorig:Spine2', Weight: 0.147949
  Group: 'mixamorig:LeftShoulder', Weight: 0.317052
  Group: 'mixamorig:LeftArm', Weight: 0.131086
Vertex 289:
Vertex groups: 5
  Group: 'mixamorig:Spine', Weight: 0.098825
  Group: 'mixamorig:Spine1', Weight: 0.646649
  Group: 'mixamorig:Spine2', Weight: 0.096562
  Group: 'mixamorig:LeftShoulder', Weight: 0.130230
  Group: 'mixamorig:LeftArm', Weight: 0.027734
Vertex 290:
Vertex groups: 5
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  Group: 'mixamorig:Spine1', Weight: 0.638029
  Group: 'mixamorig:Spine2', Weight: 0.063506
  Group: 'mixamorig:LeftShoulder', Weight: 0.167851
  Group: 'mixamorig:LeftArm', Weight: 0.037455
Vertex 291:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.362098
  Group: 'mixamorig:Spine2', Weight: 0.078074
  Group: 'mixamorig:LeftShoulder', Weight: 0.373880
  Group: 'mixamorig:LeftArm', Weight: 0.185947
Vertex 292:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.686195
  Group: 'mixamorig:LeftUpLeg', Weight: 0.313805
Vertex 293:
Vertex groups: 2
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Vertex 294:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.959579
  Group: 'mixamorig:LeftUpLeg', Weight: 0.040421
Vertex 295:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.709554
  Group: 'mixamorig:LeftUpLeg', Weight: 0.290446
Vertex 296:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 297:
Vertex groups: 2
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  Group: 'mixamorig:LeftUpLeg', Weight: 0.234336
Vertex 298:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.732516
  Group: 'mixamorig:LeftUpLeg', Weight: 0.267484
Vertex 299:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.994070
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Vertex 300:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.844954
  Group: 'mixamorig:LeftUpLeg', Weight: 0.155046
Vertex 301:
Vertex groups: 1
  Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 302:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.734960
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Vertex 303:
Vertex groups: 4
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  Group: 'mixamorig:Spine', Weight: 0.711834
  Group: 'mixamorig:Spine1', Weight: 0.283500
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Vertex 304:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.004237
  Group: 'mixamorig:Spine', Weight: 0.686248
  Group: 'mixamorig:Spine1', Weight: 0.308865
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Vertex 305:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.704218
  Group: 'mixamorig:Spine', Weight: 0.295782
Vertex 306:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.559909
  Group: 'mixamorig:Spine', Weight: 0.367961
  Group: 'mixamorig:Spine1', Weight: 0.072130
Vertex 307:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.007939
  Group: 'mixamorig:Spine', Weight: 0.594443
  Group: 'mixamorig:Spine1', Weight: 0.396008
  Group: 'mixamorig:Spine2', Weight: 0.001609
Vertex 308:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000022
  Group: 'mixamorig:Spine', Weight: 0.463984
  Group: 'mixamorig:Spine1', Weight: 0.526255
  Group: 'mixamorig:Spine2', Weight: 0.009739
Vertex 309:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000015
  Group: 'mixamorig:Spine', Weight: 0.432833
  Group: 'mixamorig:Spine1', Weight: 0.549337
  Group: 'mixamorig:Spine2', Weight: 0.017815
Vertex 310:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.003621
  Group: 'mixamorig:Spine', Weight: 0.657232
  Group: 'mixamorig:Spine1', Weight: 0.338341
  Group: 'mixamorig:Spine2', Weight: 0.000806
Vertex 311:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000008
  Group: 'mixamorig:Spine', Weight: 0.392610
  Group: 'mixamorig:Spine1', Weight: 0.574864
  Group: 'mixamorig:Spine2', Weight: 0.032518
Vertex 312:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000009
  Group: 'mixamorig:Spine', Weight: 0.342903
  Group: 'mixamorig:Spine1', Weight: 0.604415
  Group: 'mixamorig:Spine2', Weight: 0.052674
Vertex 313:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.011201
  Group: 'mixamorig:Spine', Weight: 0.622204
  Group: 'mixamorig:Spine1', Weight: 0.365367
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Vertex 314:
Vertex groups: 5
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  Group: 'mixamorig:Spine1', Weight: 0.626536
  Group: 'mixamorig:Spine2', Weight: 0.268413
  Group: 'mixamorig:LeftShoulder', Weight: 0.027399
  Group: 'mixamorig:LeftArm', Weight: 0.002384
Vertex 315:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.054815
  Group: 'mixamorig:Spine1', Weight: 0.613528
  Group: 'mixamorig:Spine2', Weight: 0.331657
Vertex 316:
Vertex groups: 4
  Group: 'mixamorig:Hips', Weight: 0.000033
  Group: 'mixamorig:Spine', Weight: 0.303317
  Group: 'mixamorig:Spine1', Weight: 0.626888
  Group: 'mixamorig:Spine2', Weight: 0.069762
Vertex 317:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.040665
  Group: 'mixamorig:Spine1', Weight: 0.597587
  Group: 'mixamorig:Spine2', Weight: 0.361748
Vertex 318:
Vertex groups: 4
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  Group: 'mixamorig:Spine2', Weight: 0.330834
  Group: 'mixamorig:LeftShoulder', Weight: 0.189238
  Group: 'mixamorig:LeftArm', Weight: 0.052297
Vertex 319:
Vertex groups: 5
  Group: 'mixamorig:Spine', Weight: 0.091375
  Group: 'mixamorig:Spine1', Weight: 0.642035
  Group: 'mixamorig:Spine2', Weight: 0.173951
  Group: 'mixamorig:LeftShoulder', Weight: 0.078853
  Group: 'mixamorig:LeftArm', Weight: 0.013787
Vertex 320:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.004086
  Group: 'mixamorig:Spine1', Weight: 0.376988
  Group: 'mixamorig:Spine2', Weight: 0.618927
Vertex 321:
Vertex groups: 5
  Group: 'mixamorig:Spine', Weight: 0.008796
  Group: 'mixamorig:Spine1', Weight: 0.398111
  Group: 'mixamorig:Spine2', Weight: 0.528177
  Group: 'mixamorig:LeftShoulder', Weight: 0.055339
  Group: 'mixamorig:LeftArm', Weight: 0.009577
Vertex 322:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.002626
  Group: 'mixamorig:Spine1', Weight: 0.386076
  Group: 'mixamorig:Spine2', Weight: 0.611297
Vertex 323:
Vertex groups: 1
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Vertex 324:
Vertex groups: 1
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Vertex 325:
Vertex groups: 1
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Vertex 326:
Vertex groups: 1
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Vertex 327:
Vertex groups: 1
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Vertex 328:
Vertex groups: 3
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  Group: 'mixamorig:LeftShoulder', Weight: 0.294635
  Group: 'mixamorig:LeftArm', Weight: 0.077096
Vertex 329:
Vertex groups: 2
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  Group: 'mixamorig:LeftShoulder', Weight: 0.041939
Vertex 330:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.985676
  Group: 'mixamorig:LeftShoulder', Weight: 0.014324
Vertex 331:
Vertex groups: 3
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  Group: 'mixamorig:LeftShoulder', Weight: 0.227012
  Group: 'mixamorig:LeftArm', Weight: 0.068492
Vertex 332:
Vertex groups: 3
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  Group: 'mixamorig:LeftShoulder', Weight: 0.164866
  Group: 'mixamorig:LeftArm', Weight: 0.020419
Vertex 333:
Vertex groups: 1
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Vertex 334:
Vertex groups: 4
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  Group: 'mixamorig:LeftShoulder', Weight: 0.033768
  Group: 'mixamorig:LeftArm', Weight: 0.966127
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Vertex 335:
Vertex groups: 4
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  Group: 'mixamorig:LeftShoulder', Weight: 0.076147
  Group: 'mixamorig:LeftArm', Weight: 0.923224
  Group: 'mixamorig:LeftForeArm', Weight: 0.000008
Vertex 336:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000219
  Group: 'mixamorig:LeftShoulder', Weight: 0.058539
  Group: 'mixamorig:LeftArm', Weight: 0.941236
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Vertex 337:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000015
  Group: 'mixamorig:LeftShoulder', Weight: 0.026932
  Group: 'mixamorig:LeftArm', Weight: 0.973006
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Vertex 338:
Vertex groups: 4
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  Group: 'mixamorig:LeftShoulder', Weight: 0.021834
  Group: 'mixamorig:LeftArm', Weight: 0.978062
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Vertex 339:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000013
  Group: 'mixamorig:LeftShoulder', Weight: 0.046205
  Group: 'mixamorig:LeftArm', Weight: 0.953760
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Vertex 340:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.055882
  Group: 'mixamorig:LeftArm', Weight: 0.943886
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Vertex 341:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000029
  Group: 'mixamorig:LeftShoulder', Weight: 0.123270
  Group: 'mixamorig:LeftArm', Weight: 0.876701
Vertex 342:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.000503
  Group: 'mixamorig:LeftShoulder', Weight: 0.112739
  Group: 'mixamorig:LeftArm', Weight: 0.886758
Vertex 343:
Vertex groups: 3
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  Group: 'mixamorig:LeftShoulder', Weight: 0.114461
  Group: 'mixamorig:LeftArm', Weight: 0.885410
Vertex 344:
Vertex groups: 4
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  Group: 'mixamorig:LeftShoulder', Weight: 0.046433
  Group: 'mixamorig:LeftArm', Weight: 0.953475
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Vertex 345:
Vertex groups: 4
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  Group: 'mixamorig:LeftShoulder', Weight: 0.022663
  Group: 'mixamorig:LeftArm', Weight: 0.976848
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Vertex 346:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.027491
  Group: 'mixamorig:LeftArm', Weight: 0.971484
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Vertex 347:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.046396
  Group: 'mixamorig:LeftArm', Weight: 0.950924
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Vertex 348:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.053622
  Group: 'mixamorig:LeftArm', Weight: 0.944176
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Vertex 349:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.035814
  Group: 'mixamorig:LeftArm', Weight: 0.962029
  Group: 'mixamorig:LeftForeArm', Weight: 0.002156
Vertex 350:
Vertex groups: 1
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Vertex 351:
Vertex groups: 1
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Vertex 352:
Vertex groups: 2
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Vertex 353:
Vertex groups: 1
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Vertex 354:
Vertex groups: 2
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Vertex 355:
Vertex groups: 2
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Vertex 356:
Vertex groups: 2
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Vertex 357:
Vertex groups: 1
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Vertex 358:
Vertex groups: 4
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Vertex 359:
Vertex groups: 4
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  Group: 'mixamorig:Spine1', Weight: 0.250515
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Vertex 360:
Vertex groups: 4
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  Group: 'mixamorig:Spine', Weight: 0.482222
  Group: 'mixamorig:Spine1', Weight: 0.474827
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Vertex 361:
Vertex groups: 4
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  Group: 'mixamorig:Spine1', Weight: 0.471042
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Vertex 362:
Vertex groups: 3
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  Group: 'mixamorig:Spine2', Weight: 0.350834
Vertex 363:
Vertex groups: 5
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  Group: 'mixamorig:Spine2', Weight: 0.274847
  Group: 'mixamorig:LeftShoulder', Weight: 0.028620
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Vertex 364:
Vertex groups: 3
  Group: 'mixamorig:Spine', Weight: 0.010298
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  Group: 'mixamorig:Spine2', Weight: 0.661353
Vertex 365:
Vertex groups: 5
  Group: 'mixamorig:Spine', Weight: 0.011238
  Group: 'mixamorig:Spine1', Weight: 0.356286
  Group: 'mixamorig:Spine2', Weight: 0.558864
  Group: 'mixamorig:LeftShoulder', Weight: 0.070450
  Group: 'mixamorig:LeftArm', Weight: 0.003162
Vertex 366:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.628013
  Group: 'mixamorig:Spine', Weight: 0.335295
  Group: 'mixamorig:Spine1', Weight: 0.036691
Vertex 367:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.637923
  Group: 'mixamorig:Spine', Weight: 0.345470
  Group: 'mixamorig:Spine1', Weight: 0.016606
Vertex 368:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.742305
  Group: 'mixamorig:LeftUpLeg', Weight: 0.257695
Vertex 369:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.794052
  Group: 'mixamorig:LeftUpLeg', Weight: 0.205948
Vertex 370:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 371:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.819340
  Group: 'mixamorig:LeftShoulder', Weight: 0.138085
  Group: 'mixamorig:LeftArm', Weight: 0.042575
Vertex 372:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.003013
  Group: 'mixamorig:LeftShoulder', Weight: 0.134702
  Group: 'mixamorig:LeftArm', Weight: 0.862285
Vertex 373:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.059766
  Group: 'mixamorig:Spine2', Weight: 0.940234
Vertex 374:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.104741
  Group: 'mixamorig:Spine2', Weight: 0.810939
  Group: 'mixamorig:LeftShoulder', Weight: 0.068593
  Group: 'mixamorig:LeftArm', Weight: 0.015727
Vertex 375:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.101251
  Group: 'mixamorig:Spine2', Weight: 0.898749
Vertex 376:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.007789
  Group: 'mixamorig:LeftShoulder', Weight: 0.170978
  Group: 'mixamorig:LeftArm', Weight: 0.821234
Vertex 377:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000025
  Group: 'mixamorig:LeftShoulder', Weight: 0.114481
  Group: 'mixamorig:LeftArm', Weight: 0.885311
  Group: 'mixamorig:LeftForeArm', Weight: 0.000183
Vertex 378:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.001503
  Group: 'mixamorig:LeftShoulder', Weight: 0.235453
  Group: 'mixamorig:LeftArm', Weight: 0.763044
Vertex 379:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.056194
  Group: 'mixamorig:LeftArm', Weight: 0.942832
  Group: 'mixamorig:LeftForeArm', Weight: 0.000974
Vertex 380:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.880518
  Group: 'mixamorig:Neck', Weight: 0.067268
  Group: 'mixamorig:Head', Weight: 0.052214
Vertex 381:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.905973
  Group: 'mixamorig:Neck', Weight: 0.039926
  Group: 'mixamorig:Head', Weight: 0.054101
Vertex 382:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.884526
  Group: 'mixamorig:Neck', Weight: 0.063275
  Group: 'mixamorig:Head', Weight: 0.052199
Vertex 383:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.884191
  Group: 'mixamorig:Neck', Weight: 0.029470
  Group: 'mixamorig:Head', Weight: 0.057836
  Group: 'mixamorig:LeftShoulder', Weight: 0.028503
Vertex 384:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.895283
  Group: 'mixamorig:Neck', Weight: 0.004764
  Group: 'mixamorig:Head', Weight: 0.006560
  Group: 'mixamorig:LeftShoulder', Weight: 0.093394
Vertex 385:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.998138
  Group: 'mixamorig:LeftShoulder', Weight: 0.001862
Vertex 386:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 387:
Vertex groups: 2
  Group: 'mixamorig:Spine2', Weight: 0.989479
  Group: 'mixamorig:LeftShoulder', Weight: 0.010521
Vertex 388:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 389:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.873330
  Group: 'mixamorig:LeftUpLeg', Weight: 0.126670
Vertex 390:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.002643
  Group: 'mixamorig:Spine2', Weight: 0.008681
  Group: 'mixamorig:LeftShoulder', Weight: 0.362778
  Group: 'mixamorig:LeftArm', Weight: 0.625899
Vertex 391:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.029593
  Group: 'mixamorig:LeftShoulder', Weight: 0.376221
  Group: 'mixamorig:LeftArm', Weight: 0.594186
Vertex 392:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.008708
  Group: 'mixamorig:LeftShoulder', Weight: 0.325580
  Group: 'mixamorig:LeftArm', Weight: 0.665712
Vertex 393:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.019114
  Group: 'mixamorig:Spine2', Weight: 0.054891
  Group: 'mixamorig:LeftShoulder', Weight: 0.336395
  Group: 'mixamorig:LeftArm', Weight: 0.589601
Vertex 394:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.001298
  Group: 'mixamorig:Spine2', Weight: 0.063211
  Group: 'mixamorig:LeftShoulder', Weight: 0.290985
  Group: 'mixamorig:LeftArm', Weight: 0.644506
Vertex 395:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.081374
  Group: 'mixamorig:LeftShoulder', Weight: 0.324657
  Group: 'mixamorig:LeftArm', Weight: 0.593969
Vertex 396:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.081950
  Group: 'mixamorig:LeftShoulder', Weight: 0.370118
  Group: 'mixamorig:LeftArm', Weight: 0.547932
Vertex 397:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.064146
  Group: 'mixamorig:LeftShoulder', Weight: 0.419113
  Group: 'mixamorig:LeftArm', Weight: 0.516741
Vertex 398:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.061832
  Group: 'mixamorig:LeftShoulder', Weight: 0.447583
  Group: 'mixamorig:LeftArm', Weight: 0.490585
Vertex 399:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.066622
  Group: 'mixamorig:LeftShoulder', Weight: 0.453032
  Group: 'mixamorig:LeftArm', Weight: 0.480346
Vertex 400:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.042468
  Group: 'mixamorig:LeftShoulder', Weight: 0.425760
  Group: 'mixamorig:LeftArm', Weight: 0.531772
Vertex 401:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.171253
  Group: 'mixamorig:Spine2', Weight: 0.442703
  Group: 'mixamorig:LeftShoulder', Weight: 0.256961
  Group: 'mixamorig:LeftArm', Weight: 0.129083
Vertex 402:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.023625
  Group: 'mixamorig:Spine2', Weight: 0.450637
  Group: 'mixamorig:LeftShoulder', Weight: 0.319786
  Group: 'mixamorig:LeftArm', Weight: 0.205951
Vertex 403:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.354375
  Group: 'mixamorig:LeftShoulder', Weight: 0.388198
  Group: 'mixamorig:LeftArm', Weight: 0.257426
Vertex 404:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.277784
  Group: 'mixamorig:LeftShoulder', Weight: 0.453618
  Group: 'mixamorig:LeftArm', Weight: 0.268598
Vertex 405:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.249753
  Group: 'mixamorig:LeftShoulder', Weight: 0.507784
  Group: 'mixamorig:LeftArm', Weight: 0.242464
Vertex 406:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.239804
  Group: 'mixamorig:LeftShoulder', Weight: 0.568372
  Group: 'mixamorig:LeftArm', Weight: 0.191824
Vertex 407:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.310099
  Group: 'mixamorig:LeftShoulder', Weight: 0.536465
  Group: 'mixamorig:LeftArm', Weight: 0.153436
Vertex 408:
Vertex groups: 3
  Group: 'mixamorig:Spine2', Weight: 0.390533
  Group: 'mixamorig:LeftShoulder', Weight: 0.468112
  Group: 'mixamorig:LeftArm', Weight: 0.141355
Vertex 409:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.020704
  Group: 'mixamorig:Spine2', Weight: 0.426624
  Group: 'mixamorig:LeftShoulder', Weight: 0.408087
  Group: 'mixamorig:LeftArm', Weight: 0.144585
Vertex 410:
Vertex groups: 4
  Group: 'mixamorig:Spine1', Weight: 0.157298
  Group: 'mixamorig:Spine2', Weight: 0.408456
  Group: 'mixamorig:LeftShoulder', Weight: 0.344979
  Group: 'mixamorig:LeftArm', Weight: 0.089267
Vertex 411:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 412:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 413:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.560941
  Group: 'mixamorig:LeftUpLeg', Weight: 0.403259
  Group: 'mixamorig:RightUpLeg', Weight: 0.035800
Vertex 414:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.618671
  Group: 'mixamorig:LeftUpLeg', Weight: 0.272483
  Group: 'mixamorig:RightUpLeg', Weight: 0.108846
Vertex 415:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.349160
  Group: 'mixamorig:LeftUpLeg', Weight: 0.650840
Vertex 416:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.385844
  Group: 'mixamorig:LeftUpLeg', Weight: 0.614156
Vertex 417:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.359031
  Group: 'mixamorig:LeftUpLeg', Weight: 0.640969
Vertex 418:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.391793
  Group: 'mixamorig:LeftUpLeg', Weight: 0.582582
  Group: 'mixamorig:RightUpLeg', Weight: 0.025625
Vertex 419:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.358692
  Group: 'mixamorig:LeftUpLeg', Weight: 0.641308
Vertex 420:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.450167
  Group: 'mixamorig:LeftUpLeg', Weight: 0.455155
  Group: 'mixamorig:RightUpLeg', Weight: 0.094679
Vertex 421:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.009060
  Group: 'mixamorig:LeftArm', Weight: 0.988750
  Group: 'mixamorig:LeftForeArm', Weight: 0.002190
Vertex 422:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.009774
  Group: 'mixamorig:LeftArm', Weight: 0.989738
  Group: 'mixamorig:LeftForeArm', Weight: 0.000487
Vertex 423:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000001
  Group: 'mixamorig:LeftShoulder', Weight: 0.011634
  Group: 'mixamorig:LeftArm', Weight: 0.988043
  Group: 'mixamorig:LeftForeArm', Weight: 0.000321
Vertex 424:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000002
  Group: 'mixamorig:LeftShoulder', Weight: 0.013482
  Group: 'mixamorig:LeftArm', Weight: 0.986010
  Group: 'mixamorig:LeftForeArm', Weight: 0.000507
Vertex 425:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000001
  Group: 'mixamorig:LeftShoulder', Weight: 0.017725
  Group: 'mixamorig:LeftArm', Weight: 0.981349
  Group: 'mixamorig:LeftForeArm', Weight: 0.000925
Vertex 426:
Vertex groups: 2
  Group: 'mixamorig:Spine1', Weight: 0.038973
  Group: 'mixamorig:Spine2', Weight: 0.961027
Vertex 427:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.486343
  Group: 'mixamorig:LeftUpLeg', Weight: 0.513657
Vertex 428:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.442781
  Group: 'mixamorig:LeftUpLeg', Weight: 0.557219
Vertex 429:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.405468
  Group: 'mixamorig:LeftUpLeg', Weight: 0.594532
Vertex 430:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.388447
  Group: 'mixamorig:LeftUpLeg', Weight: 0.611553
Vertex 431:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.022851
  Group: 'mixamorig:LeftArm', Weight: 0.968671
  Group: 'mixamorig:LeftForeArm', Weight: 0.008478
Vertex 432:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.025612
  Group: 'mixamorig:LeftArm', Weight: 0.967062
  Group: 'mixamorig:LeftForeArm', Weight: 0.007326
Vertex 433:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.017477
  Group: 'mixamorig:LeftArm', Weight: 0.975412
  Group: 'mixamorig:LeftForeArm', Weight: 0.007111
Vertex 434:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.012651
  Group: 'mixamorig:LeftArm', Weight: 0.983869
  Group: 'mixamorig:LeftForeArm', Weight: 0.003479
Vertex 435:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.023143
  Group: 'mixamorig:LeftArm', Weight: 0.974995
  Group: 'mixamorig:LeftForeArm', Weight: 0.001862
Vertex 436:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000000
  Group: 'mixamorig:LeftShoulder', Weight: 0.025281
  Group: 'mixamorig:LeftArm', Weight: 0.970818
  Group: 'mixamorig:LeftForeArm', Weight: 0.003901
Vertex 437:
Vertex groups: 4
  Group: 'mixamorig:Spine2', Weight: 0.000003
  Group: 'mixamorig:LeftShoulder', Weight: 0.038217
  Group: 'mixamorig:LeftArm', Weight: 0.961360
  Group: 'mixamorig:LeftForeArm', Weight: 0.000419
Vertex 438:
Vertex groups: 1
  Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 439:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.665821
  Group: 'mixamorig:LeftUpLeg', Weight: 0.137361
  Group: 'mixamorig:RightUpLeg', Weight: 0.196818
Vertex 440:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.623223
  Group: 'mixamorig:LeftUpLeg', Weight: 0.057526
  Group: 'mixamorig:RightUpLeg', Weight: 0.319251
Vertex 441:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.540480
  Group: 'mixamorig:LeftUpLeg', Weight: 0.008075
  Group: 'mixamorig:RightUpLeg', Weight: 0.451444
Vertex 442:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.452300
  Group: 'mixamorig:RightUpLeg', Weight: 0.547700
Vertex 443:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.413898
  Group: 'mixamorig:RightUpLeg', Weight: 0.586102
Vertex 444:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.357956
  Group: 'mixamorig:RightUpLeg', Weight: 0.642044
Vertex 445:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.348736
  Group: 'mixamorig:RightUpLeg', Weight: 0.651264
Vertex 446:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.343848
  Group: 'mixamorig:RightUpLeg', Weight: 0.656152
Vertex 447:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.353086
  Group: 'mixamorig:RightUpLeg', Weight: 0.646914
Vertex 448:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.368970
  Group: 'mixamorig:RightUpLeg', Weight: 0.631030
Vertex 449:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.398797
  Group: 'mixamorig:RightUpLeg', Weight: 0.601203
Vertex 450:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.446721
  Group: 'mixamorig:LeftUpLeg', Weight: 0.025956
  Group: 'mixamorig:RightUpLeg', Weight: 0.527323
Vertex 451:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.508905
  Group: 'mixamorig:LeftUpLeg', Weight: 0.105314
  Group: 'mixamorig:RightUpLeg', Weight: 0.385781
Vertex 452:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.547178
  Group: 'mixamorig:LeftUpLeg', Weight: 0.239249
  Group: 'mixamorig:RightUpLeg', Weight: 0.213573
Vertex 453:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.488287
  Group: 'mixamorig:LeftUpLeg', Weight: 0.425793
  Group: 'mixamorig:RightUpLeg', Weight: 0.085920
Vertex 454:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.421238
  Group: 'mixamorig:LeftUpLeg', Weight: 0.555932
  Group: 'mixamorig:RightUpLeg', Weight: 0.022830
Vertex 455:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.385850
  Group: 'mixamorig:LeftUpLeg', Weight: 0.614150
Vertex 456:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.387850
  Group: 'mixamorig:LeftUpLeg', Weight: 0.612150
Vertex 457:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.376076
  Group: 'mixamorig:LeftUpLeg', Weight: 0.623924
Vertex 458:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.407968
  Group: 'mixamorig:LeftUpLeg', Weight: 0.592032
Vertex 459:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.412302
  Group: 'mixamorig:LeftUpLeg', Weight: 0.587698
Vertex 460:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.435922
  Group: 'mixamorig:LeftUpLeg', Weight: 0.564078
Vertex 461:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.463217
  Group: 'mixamorig:LeftUpLeg', Weight: 0.536783
Vertex 462:
Vertex groups: 2
  Group: 'mixamorig:Hips', Weight: 0.516051
  Group: 'mixamorig:LeftUpLeg', Weight: 0.483949
Vertex 463:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.596809
  Group: 'mixamorig:LeftUpLeg', Weight: 0.376144
  Group: 'mixamorig:RightUpLeg', Weight: 0.027047
Vertex 464:
Vertex groups: 3
  Group: 'mixamorig:Hips', Weight: 0.649798
  Group: 'mixamorig:LeftUpLeg', Weight: 0.249658
  Group: 'mixamorig:RightUpLeg', Weight: 0.100543
=== Animation Keyframes ===
=== Bone Transforms per Keyframe ===
Keyframes: 335
Frame: 1
  Bone: mixamorig:Hips
    Location: <Vector (-0.1324, 99.5294, -0.4540)>
    Rotation: <Euler (x=-0.0884, y=0.0294, z=0.0225), order='XYZ'>
    Matrix:
      <Vector (0.9993, -0.0250, 0.0273, -0.1324)>
      <Vector (0.0225, 0.9958, 0.0890, 99.5294)>
      <Vector (-0.0294, -0.0883, 0.9957, -0.4540)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-0.4170, 109.3204, -2.6408)>
    Rotation: <Euler (x=-0.1188, y=-0.0159, z=-0.0449), order='XYZ'>
    Matrix:
      <Vector (0.9989, 0.0464, -0.0105, -0.4170)>
      <Vector (-0.0449, 0.9919, 0.1191, 109.3204)>
      <Vector (0.0159, -0.1185, 0.9928, -2.6408)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (0.1266, 120.9343, -4.0278)>
    Rotation: <Euler (x=-0.0407, y=-0.0295, z=-0.0399), order='XYZ'>
    Matrix:
      <Vector (0.9988, 0.0410, -0.0278, 0.1266)>
      <Vector (-0.0399, 0.9983, 0.0418, 120.9343)>
      <Vector (0.0295, -0.0407, 0.9987, -4.0278)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (0.6758, 134.2937, -4.5723)>
    Rotation: <Euler (x=-0.0218, y=-0.0452, z=-0.0357), order='XYZ'>
    Matrix:
      <Vector (0.9983, 0.0367, -0.0444, 0.6758)>
      <Vector (-0.0356, 0.9991, 0.0234, 134.2937)>
      <Vector (0.0452, -0.0218, 0.9987, -4.5723)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (1.2276, 149.3345, -4.9005)>
    Rotation: <Euler (x=0.0137, y=-0.0215, z=0.0241), order='XYZ'>
    Matrix:
      <Vector (0.9995, -0.0244, -0.0211, 1.2276)>
      <Vector (0.0241, 0.9996, -0.0142, 149.3345)>
      <Vector (0.0215, 0.0137, 0.9997, -4.9005)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (1.0032, 156.7443, -2.7730)>
    Rotation: <Euler (x=0.0705, y=-0.0489, z=0.0045), order='XYZ'>
    Matrix:
      <Vector (0.9988, -0.0079, -0.0484, 1.0032)>
      <Vector (0.0045, 0.9975, -0.0706, 156.7443)>
      <Vector (0.0489, 0.0703, 0.9963, -2.7730)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.4966, 180.2232, 5.4264)>
    Rotation: <Euler (x=0.0705, y=-0.0489, z=0.0045), order='XYZ'>
    Matrix:
      <Vector (0.9988, -0.0079, -0.0484, 0.4966)>
      <Vector (0.0045, 0.9975, -0.0706, 180.2232)>
      <Vector (0.0489, 0.0703, 0.9963, 5.4264)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.7304, 146.8125, -4.8560)>
    Rotation: <Euler (x=1.8471, y=1.5217, z=-0.1585), order='XYZ'>
    Matrix:
      <Vector (0.0485, 0.9058, -0.4208, 7.7304)>
      <Vector (-0.0077, -0.4210, -0.9070, 146.8125)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.4845, 140.8851, -4.1913)>
    Rotation: <Euler (x=-2.6384, y=1.2413, z=0.6231), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.0302, 116.2448, -8.1235)>
    Rotation: <Euler (x=2.6597, y=1.2514, z=-0.4509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.3066, 88.6432, -4.0640)>
    Rotation: <Euler (x=1.8111, y=1.5902, z=-1.2889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.7197, 83.9808, -0.6578)>
    Rotation: <Euler (x=2.5293, y=1.2206, z=-0.7754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.6912, 79.5370, 0.8067)>
    Rotation: <Euler (x=2.8017, y=1.2687, z=-0.5064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.9901, 75.5070, 1.0951)>
    Rotation: <Euler (x=1.9598, y=0.8473, z=-1.1809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.8316, 72.8216, 2.6531)>
    Rotation: <Euler (x=1.9598, y=0.8473, z=-1.1809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.7591, 75.6249, -0.3725)>
    Rotation: <Euler (x=-1.0253, y=1.5594, z=1.9416), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.1388, 72.1102, -0.3801)>
    Rotation: <Euler (x=-1.2118, y=1.5477, z=1.5787), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.9304, 68.8116, -0.4470)>
    Rotation: <Euler (x=-1.0906, y=1.5448, z=1.5235), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.4604, 66.2899, -0.5503)>
    Rotation: <Euler (x=-1.0906, y=1.5448, z=1.5235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.0938, 74.6858, -3.2066)>
    Rotation: <Euler (x=-1.3942, y=1.5588, z=1.5799), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.4683, 70.9852, -3.2310)>
    Rotation: <Euler (x=-1.2107, y=1.5108, z=1.1930), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.1116, 68.3961, -3.4333)>
    Rotation: <Euler (x=-0.9940, y=1.4754, z=0.9805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.4343, 67.2602, -3.6805)>
    Rotation: <Euler (x=-0.9940, y=1.4754, z=0.9805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.1768, 73.4219, -5.7467)>
    Rotation: <Euler (x=-1.2855, y=1.5489, z=1.5515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2879, 70.5941, -5.8034)>
    Rotation: <Euler (x=-1.1312, y=1.4866, z=1.0735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.9740, 68.8974, -6.0100)>
    Rotation: <Euler (x=-0.8289, y=1.4519, z=0.8515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.6444, 68.6509, -6.2333)>
    Rotation: <Euler (x=-0.8289, y=1.4519, z=0.8515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7577, 73.2920, -8.0170)>
    Rotation: <Euler (x=-1.4159, y=1.5492, z=1.4481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.0762, 70.9007, -8.0605)>
    Rotation: <Euler (x=-1.1380, y=1.4899, z=1.0713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.4765, 69.7162, -8.2045)>
    Rotation: <Euler (x=-0.8262, y=1.4526, z=0.8392), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.1066, 69.5920, -8.3363)>
    Rotation: <Euler (x=-0.8262, y=1.4526, z=0.8392), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.4158, 147.2814, -5.4475)>
    Rotation: <Euler (x=0.9267, y=-1.5610, z=1.1477), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.7474, 140.4870, -5.3369)>
    Rotation: <Euler (x=-1.0268, y=-1.3947, z=-2.2662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.3349, 115.8337, -9.1141)>
    Rotation: <Euler (x=0.6742, y=-1.4466, z=2.3344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.1289, 88.2790, -6.9564)>
    Rotation: <Euler (x=0.7619, y=-1.4607, z=1.9602), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.2947, 83.8394, -3.1746)>
    Rotation: <Euler (x=2.3846, y=-1.0602, z=0.8236), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.5504, 79.6766, -1.1989)>
    Rotation: <Euler (x=2.6102, y=-1.1434, z=0.5804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.2318, 75.4100, -0.4431)>
    Rotation: <Euler (x=2.5094, y=-1.1640, z=0.4054), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9916, 71.9321, 0.1142)>
    Rotation: <Euler (x=2.5094, y=-1.1640, z=0.4054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.4550, 76.9060, -2.1098)>
    Rotation: <Euler (x=-1.0569, y=-1.6369, z=-1.3815), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.0804, 74.1111, -1.8840)>
    Rotation: <Euler (x=-1.6407, y=-1.4765, z=0.6026), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.0707, 75.8843, -2.2068)>
    Rotation: <Euler (x=-0.5191, y=-1.3991, z=0.8863), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.1727, 78.6880, -2.4841)>
    Rotation: <Euler (x=-0.5191, y=-1.3991, z=0.8863), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0379, 75.8829, -4.7452)>
    Rotation: <Euler (x=-1.0468, y=-1.6417, z=-1.3917), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.5988, 73.0122, -4.5133)>
    Rotation: <Euler (x=-1.6765, y=-1.4795, z=0.6386), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.5313, 74.8194, -4.8423)>
    Rotation: <Euler (x=-0.5687, y=-1.3970, z=0.9366), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.6941, 77.7774, -5.1350)>
    Rotation: <Euler (x=-0.5687, y=-1.3970, z=0.9366), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.3627, 74.6146, -7.2581)>
    Rotation: <Euler (x=-1.0477, y=-1.6402, z=-1.3907), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.4124, 72.3191, -7.0727)>
    Rotation: <Euler (x=-1.6632, y=-1.4739, z=0.6252), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8466, 73.8307, -7.3479)>
    Rotation: <Euler (x=-0.5262, y=-1.4010, z=0.8934), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.7469, 76.1209, -7.5745)>
    Rotation: <Euler (x=-0.5262, y=-1.4010, z=0.8934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.1886, 73.5113, -9.3600)>
    Rotation: <Euler (x=-1.0319, y=-1.6386, z=-1.4066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.6378, 71.6861, -9.2125)>
    Rotation: <Euler (x=-1.6694, y=-1.4806, z=0.6314), order='XYZ'>
    Matrix:
      <Vector (0.0727, 0.8581, -0.5083, -29.6378)>
      <Vector (0.0532, 0.5056, 0.8611, 71.6861)>
      <Vector (0.9959, -0.0896, -0.0089, -9.2125)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.9225, 72.6967, -9.3966)>
    Rotation: <Euler (x=-0.5456, y=-1.3987, z=0.9131), order='XYZ'>
    Matrix:
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      <Vector (0.1355, 0.9272, -0.3493, 72.6967)>
      <Vector (0.9852, -0.0889, 0.1464, -9.3966)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.3296, 73.7324, -9.4990)>
    Rotation: <Euler (x=-0.5456, y=-1.3987, z=0.9131), order='XYZ'>
    Matrix:
      <Vector (0.1047, -0.3640, -0.9255, -28.3296)>
      <Vector (0.1355, 0.9272, -0.3493, 73.7324)>
      <Vector (0.9852, -0.0889, 0.1464, -9.4990)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3968, 94.2068, -0.2164)>
    Rotation: <Euler (x=0.0612, y=-0.1356, z=-3.1292), order='XYZ'>
    Matrix:
      <Vector (-0.9907, 0.0206, 0.1341, 8.3968)>
      <Vector (-0.0123, -0.9979, 0.0629, 94.2068)>
      <Vector (0.1352, 0.0606, 0.9890, -0.2164)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3002, 50.5348, 2.4369)>
    Rotation: <Euler (x=-0.0927, y=-0.0949, z=3.1156), order='XYZ'>
    Matrix:
      <Vector (-0.9952, -0.0347, 0.0919, 9.3002)>
      <Vector (0.0259, -0.9951, -0.0950, 50.5348)>
      <Vector (0.0948, -0.0921, 0.9913, 2.4369)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8658, 9.3450, -1.3765)>
    Rotation: <Euler (x=1.1054, y=-0.1695, z=3.1302), order='XYZ'>
    Matrix:
      <Vector (-0.9856, 0.1456, 0.0859, 7.8658)>
      <Vector (0.0113, -0.4504, 0.8927, 9.3450)>
      <Vector (0.1687, 0.8809, 0.4423, -1.3765)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5961, 0.8981, 15.1423)>
    Rotation: <Euler (x=-1.4819, y=-2.9166, z=-0.1416), order='XYZ'>
    Matrix:
      <Vector (-0.9650, 0.2325, 0.1209, 10.5961)>
      <Vector (0.1376, 0.0566, 0.9889, 0.8981)>
      <Vector (0.2231, 0.9710, -0.0866, 15.1423)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4134, 1.3402, 22.7314)>
    Rotation: <Euler (x=-1.4819, y=-2.9166, z=-0.1416), order='XYZ'>
    Matrix:
      <Vector (-0.9650, 0.2325, 0.1209, 12.4134)>
      <Vector (0.1376, 0.0566, 0.9889, 1.3402)>
      <Vector (0.2231, 0.9710, -0.0866, 22.7314)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3708, 93.8758, 0.7983)>
    Rotation: <Euler (x=0.0931, y=0.2593, z=3.0607), order='XYZ'>
    Matrix:
      <Vector (-0.9634, -0.1042, -0.2470, -8.3708)>
      <Vector (0.0781, -0.9905, 0.1133, 93.8758)>
      <Vector (-0.2564, 0.0898, 0.9624, 0.7983)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9235, 50.5844, 4.7252)>
    Rotation: <Euler (x=-0.0868, y=0.1503, z=3.0882), order='XYZ'>
    Matrix:
      <Vector (-0.9873, -0.0402, -0.1536, -12.9235)>
      <Vector (0.0527, -0.9955, -0.0786, 50.5844)>
      <Vector (-0.1497, -0.0857, 0.9850, 4.7252)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5884, 9.3502, 1.1763)>
    Rotation: <Euler (x=1.0843, y=0.2389, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9715, -0.2044, -0.1196, -14.5884)>
      <Vector (-0.0099, -0.4696, 0.8828, 9.3502)>
      <Vector (-0.2367, 0.8589, 0.4543, 1.1763)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2651, 0.9031, 16.6239)>
    Rotation: <Euler (x=-1.4703, y=2.8487, z=0.1350), order='XYZ'>
    Matrix:
      <Vector (-0.9487, -0.2981, -0.1052, -18.2651)>
      <Vector (-0.1288, 0.0607, 0.9898, 0.9031)>
      <Vector (-0.2887, 0.9526, -0.0960, 16.6239)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5566, 1.3698, 23.9452)>
    Rotation: <Euler (x=-1.4703, y=2.8487, z=0.1350), order='XYZ'>
    Matrix:
      <Vector (-0.9487, -0.2981, -0.1052, -20.5566)>
      <Vector (-0.1288, 0.0607, 0.9898, 1.3698)>
      <Vector (-0.2887, 0.9526, -0.0960, 23.9452)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 2
  Bone: mixamorig:Hips
    Location: <Vector (-0.1320, 99.5350, -0.4248)>
    Rotation: <Euler (x=-0.0877, y=0.0295, z=0.0201), order='XYZ'>
    Matrix:
      <Vector (0.9994, -0.0226, 0.0276, -0.1320)>
      <Vector (0.0201, 0.9959, 0.0882, 99.5350)>
      <Vector (-0.0295, -0.0876, 0.9957, -0.4248)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-0.3933, 109.3283, -2.6045)>
    Rotation: <Euler (x=-0.1185, y=-0.0158, z=-0.0441), order='XYZ'>
    Matrix:
      <Vector (0.9989, 0.0456, -0.0105, -0.3933)>
      <Vector (-0.0441, 0.9919, 0.1188, 109.3283)>
      <Vector (0.0158, -0.1182, 0.9929, -2.6045)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (0.1411, 120.9429, -3.9887)>
    Rotation: <Euler (x=-0.0405, y=-0.0294, z=-0.0396), order='XYZ'>
    Matrix:
      <Vector (0.9988, 0.0408, -0.0277, 0.1411)>
      <Vector (-0.0396, 0.9984, 0.0416, 120.9429)>
      <Vector (0.0294, -0.0404, 0.9988, -3.9887)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (0.6869, 134.3026, -4.5297)>
    Rotation: <Euler (x=-0.0215, y=-0.0450, z=-0.0360), order='XYZ'>
    Matrix:
      <Vector (0.9983, 0.0369, -0.0442, 0.6869)>
      <Vector (-0.0359, 0.9991, 0.0231, 134.3026)>
      <Vector (0.0450, -0.0215, 0.9988, -4.5297)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (1.2428, 149.3433, -4.8535)>
    Rotation: <Euler (x=0.0139, y=-0.0213, z=0.0238), order='XYZ'>
    Matrix:
      <Vector (0.9995, -0.0241, -0.0210, 1.2428)>
      <Vector (0.0238, 0.9996, -0.0144, 149.3433)>
      <Vector (0.0213, 0.0139, 0.9997, -4.8535)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (1.0208, 156.7527, -2.7242)>
    Rotation: <Euler (x=0.0707, y=-0.0492, z=0.0040), order='XYZ'>
    Matrix:
      <Vector (0.9988, -0.0075, -0.0487, 1.0208)>
      <Vector (0.0040, 0.9975, -0.0708, 156.7527)>
      <Vector (0.0491, 0.0705, 0.9963, -2.7242)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.5226, 180.2301, 5.4799)>
    Rotation: <Euler (x=0.0707, y=-0.0492, z=0.0040), order='XYZ'>
    Matrix:
      <Vector (0.9988, -0.0075, -0.0487, 0.5226)>
      <Vector (0.0040, 0.9975, -0.0708, 180.2301)>
      <Vector (0.0491, 0.0705, 0.9963, 5.4799)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.7449, 146.8195, -4.8108)>
    Rotation: <Euler (x=1.8324, y=1.5213, z=-0.1729), order='XYZ'>
    Matrix:
      <Vector (0.0488, 0.9059, -0.4206, 7.7449)>
      <Vector (-0.0085, -0.4208, -0.9071, 146.8195)>
      <Vector (-0.9988, 0.0478, -0.0128, -4.8108)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (20.5000, 140.8953, -4.1373)>
    Rotation: <Euler (x=-2.6426, y=1.2417, z=0.6177), order='XYZ'>
    Matrix:
      <Vector (0.2635, 0.1394, -0.9545, 20.5000)>
      <Vector (0.1872, -0.9781, -0.0912, 140.8953)>
      <Vector (-0.9463, -0.1546, -0.2838, -4.1373)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.0130, 116.2449, -8.0347)>
    Rotation: <Euler (x=2.6696, y=1.2528, z=-0.4408), order='XYZ'>
    Matrix:
      <Vector (0.2828, 0.0105, -0.9591, 24.0130)>
      <Vector (-0.1334, -0.9898, -0.0502, 116.2449)>
      <Vector (-0.9499, 0.1422, -0.2785, -8.0347)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (24.3071, 88.6299, -4.0684)>
    Rotation: <Euler (x=1.7312, y=1.5888, z=-1.3692), order='XYZ'>
    Matrix:
      <Vector (-0.0036, 0.0411, -0.9991, 24.3071)>
      <Vector (0.0177, -0.9990, -0.0412, 88.6299)>
      <Vector (-0.9998, -0.0178, 0.0029, -4.0684)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.7123, 83.9715, -0.6604)>
    Rotation: <Euler (x=2.5312, y=1.2188, z=-0.7739), order='XYZ'>
    Matrix:
      <Vector (0.2466, -0.1880, -0.9507, 22.7123)>
      <Vector (-0.2410, -0.9621, 0.1277, 83.9715)>
      <Vector (-0.9387, 0.1976, -0.2825, -0.6604)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.6798, 79.5292, 0.8058)>
    Rotation: <Euler (x=2.8028, y=1.2669, z=-0.5056), order='XYZ'>
    Matrix:
      <Vector (0.2618, -0.1793, -0.9483, 21.6798)>
      <Vector (-0.1449, -0.9787, 0.1451, 79.5292)>
      <Vector (-0.9542, 0.0995, -0.2822, 0.8058)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.9771, 75.4996, 1.0953)>
    Rotation: <Euler (x=1.9620, y=0.8464, z=-1.1795), order='XYZ'>
    Matrix:
      <Vector (0.2528, -0.0884, -0.9635, 20.9771)>
      <Vector (-0.6126, -0.7854, -0.0887, 75.4996)>
      <Vector (-0.7489, 0.6127, -0.2527, 1.0953)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.8153, 72.8148, 2.6541)>
    Rotation: <Euler (x=1.9620, y=0.8464, z=-1.1795), order='XYZ'>
    Matrix:
      <Vector (0.2528, -0.0884, -0.9635, 20.8153)>
      <Vector (-0.6126, -0.7854, -0.0887, 72.8148)>
      <Vector (-0.7489, 0.6127, -0.2527, 2.6541)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.7479, 75.6150, -0.3633)>
    Rotation: <Euler (x=-1.1584, y=1.5609, z=1.8079), order='XYZ'>
    Matrix:
      <Vector (-0.0023, -0.1744, -0.9847, 24.7479)>
      <Vector (0.0096, -0.9846, 0.1744, 75.6150)>
      <Vector (-1.0000, -0.0091, 0.0040, -0.3633)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.1255, 72.1007, -0.3686)>
    Rotation: <Euler (x=-1.2921, y=1.5486, z=1.4976), order='XYZ'>
    Matrix:
      <Vector (0.0016, -0.3447, -0.9387, 24.1255)>
      <Vector (0.0221, -0.9385, 0.3446, 72.1007)>
      <Vector (-0.9998, -0.0213, 0.0061, -0.3686)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.9144, 68.8031, -0.4346)>
    Rotation: <Euler (x=-1.1634, y=1.5456, z=1.4497), order='XYZ'>
    Matrix:
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      <Vector (0.0250, -0.8633, 0.5041, 68.8031)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.4420, 66.2827, -0.5382)>
    Rotation: <Euler (x=-1.1634, y=1.5456, z=1.4497), order='XYZ'>
    Matrix:
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      <Vector (0.0250, -0.8633, 0.5041, 66.2827)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.0872, 74.6730, -3.1958)>
    Rotation: <Euler (x=-1.5542, y=1.5596, z=1.4194), order='XYZ'>
    Matrix:
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      <Vector (0.0110, -0.9859, 0.1672, 74.6730)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.4595, 70.9727, -3.2179)>
    Rotation: <Euler (x=-1.2443, y=1.5110, z=1.1587), order='XYZ'>
    Matrix:
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      <Vector (0.0547, -0.7379, 0.6727, 70.9727)>
      <Vector (-0.9982, -0.0566, 0.0192, -3.2179)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.1010, 68.3855, -3.4219)>
    Rotation: <Euler (x=-1.0149, y=1.4751, z=0.9586), order='XYZ'>
    Matrix:
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      <Vector (0.0782, -0.3887, 0.9180, 68.3855)>
      <Vector (-0.9954, -0.0811, 0.0504, -3.4219)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.4230, 67.2520, -3.6729)>
    Rotation: <Euler (x=-1.0149, y=1.4751, z=0.9586), order='XYZ'>
    Matrix:
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      <Vector (0.0782, -0.3887, 0.9180, 67.2520)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.1743, 73.4066, -5.7346)>
    Rotation: <Euler (x=-1.3715, y=1.5498, z=1.4650), order='XYZ'>
    Matrix:
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      <Vector (0.0209, -0.9536, 0.3003, 73.4066)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2838, 70.5793, -5.7901)>
    Rotation: <Euler (x=-1.1552, y=1.4866, z=1.0488), order='XYZ'>
    Matrix:
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      <Vector (0.0729, -0.5889, 0.8049, 70.5793)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.9688, 68.8843, -5.9993)>
    Rotation: <Euler (x=-0.8452, y=1.4514, z=0.8342), order='XYZ'>
    Matrix:
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      <Vector (0.0882, -0.1045, 0.9906, 68.8843)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.6394, 68.6400, -6.2265)>
    Rotation: <Euler (x=-0.8452, y=1.4514, z=0.8342), order='XYZ'>
    Matrix:
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      <Vector (0.0882, -0.1045, 0.9906, 68.6400)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7592, 73.2747, -8.0055)>
    Rotation: <Euler (x=-1.5061, y=1.5498, z=1.3573), order='XYZ'>
    Matrix:
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      <Vector (0.0205, -0.9613, 0.2746, 73.2747)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.0763, 70.8837, -8.0479)>
    Rotation: <Euler (x=-1.1630, y=1.4898, z=1.0456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.4759, 69.7004, -8.1936)>
    Rotation: <Euler (x=-0.8426, y=1.4521, z=0.8218), order='XYZ'>
    Matrix:
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      <Vector (0.0867, -0.0896, 0.9922, 69.7004)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.1061, 69.5775, -8.3278)>
    Rotation: <Euler (x=-0.8426, y=1.4521, z=0.8218), order='XYZ'>
    Matrix:
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      <Vector (0.0867, -0.0896, 0.9922, 69.5775)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.4013, 147.2923, -5.4001)>
    Rotation: <Euler (x=0.9314, y=-1.5599, z=1.1418), order='XYZ'>
    Matrix:
      <Vector (0.0045, -0.8764, 0.4815, -5.4013)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.7412, 140.5132, -5.2770)>
    Rotation: <Euler (x=-1.0285, y=-1.3958, z=-2.2646), order='XYZ'>
    Matrix:
      <Vector (-0.1113, -0.1426, 0.9835, -17.7412)>
      <Vector (-0.1338, -0.9785, -0.1571, 140.5132)>
      <Vector (0.9847, -0.1491, 0.0898, -5.2770)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.3354, 115.8578, -9.0341)>
    Rotation: <Euler (x=0.6907, y=-1.4460, z=2.3179), order='XYZ'>
    Matrix:
      <Vector (-0.0846, -0.1360, 0.9871, -21.3354)>
      <Vector (0.0913, -0.9875, -0.1282, 115.8578)>
      <Vector (0.9922, 0.0793, 0.0959, -9.0341)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-25.1293, 88.3074, -6.8225)>
    Rotation: <Euler (x=0.7559, y=-1.4586, z=1.9673), order='XYZ'>
    Matrix:
      <Vector (-0.0432, -0.4080, 0.9120, -25.1293)>
      <Vector (0.1033, -0.9098, -0.4021, 88.3074)>
      <Vector (0.9937, 0.0768, 0.0815, -6.8225)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.2953, 83.8737, -3.0336)>
    Rotation: <Euler (x=2.3802, y=-1.0599, z=0.8286), order='XYZ'>
    Matrix:
      <Vector (0.3305, 0.1267, 0.9353, -25.2953)>
      <Vector (0.3603, -0.9328, -0.0010, 83.8737)>
      <Vector (0.8723, 0.3373, -0.3539, -3.0336)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.5490, 79.7151, -1.0500)>
    Rotation: <Euler (x=2.6050, y=-1.1437, z=0.5863), order='XYZ'>
    Matrix:
      <Vector (0.3451, 0.0879, 0.9344, -24.5490)>
      <Vector (0.2292, -0.9734, 0.0069, 79.7151)>
      <Vector (0.9102, 0.2118, -0.3560, -1.0500)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.2264, 75.4501, -0.2868)>
    Rotation: <Euler (x=2.5042, y=-1.1646, z=0.4113), order='XYZ'>
    Matrix:
      <Vector (0.3621, -0.1798, 0.9146, -24.2264)>
      <Vector (0.1580, -0.9552, -0.2503, 75.4501)>
      <Vector (0.9186, 0.2351, -0.3175, -0.2868)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9830, 71.9722, 0.2751)>
    Rotation: <Euler (x=2.5042, y=-1.1646, z=0.4113), order='XYZ'>
    Matrix:
      <Vector (0.3621, -0.1798, 0.9146, -24.9830)>
      <Vector (0.1580, -0.9552, -0.2503, 71.9722)>
      <Vector (0.9186, 0.2351, -0.3175, 0.2751)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.4490, 76.9362, -1.9646)>
    Rotation: <Euler (x=-1.0725, y=-1.6388, z=-1.3647), order='XYZ'>
    Matrix:
      <Vector (-0.0139, 0.6471, 0.7623, -30.4490)>
      <Vector (0.0665, -0.7601, 0.6464, 76.9362)>
      <Vector (0.9977, 0.0597, -0.0325, -1.9646)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.0716, 74.1444, -1.7309)>
    Rotation: <Euler (x=-1.6635, y=-1.4767, z=0.6264), order='XYZ'>
    Matrix:
      <Vector (0.0761, 0.8573, -0.5091, -28.0716)>
      <Vector (0.0551, 0.5062, 0.8607, 74.1444)>
      <Vector (0.9956, -0.0936, -0.0087, -1.7309)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.0634, 75.9206, -2.0524)>
    Rotation: <Euler (x=-0.5315, y=-1.3987, z=0.8996), order='XYZ'>
    Matrix:
      <Vector (0.1065, -0.3645, -0.9251, -25.0634)>
      <Vector (0.1341, 0.9271, -0.3499, 75.9206)>
      <Vector (0.9852, -0.0868, 0.1477, -2.0524)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.1684, 78.7225, -2.3359)>
    Rotation: <Euler (x=-0.5315, y=-1.3987, z=0.8996), order='XYZ'>
    Matrix:
      <Vector (0.1065, -0.3645, -0.9251, -26.1684)>
      <Vector (0.1341, 0.9271, -0.3499, 78.7225)>
      <Vector (0.9852, -0.0868, 0.1477, -2.3359)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0271, 75.9081, -4.5991)>
    Rotation: <Euler (x=-1.0616, y=-1.6436, z=-1.3757), order='XYZ'>
    Matrix:
      <Vector (-0.0141, 0.6470, 0.7623, -31.0271)>
      <Vector (0.0713, -0.7598, 0.6462, 75.9081)>
      <Vector (0.9974, 0.0635, -0.0354, -4.5991)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.5850, 73.0405, -4.3591)>
    Rotation: <Euler (x=-1.7001, y=-1.4796, z=0.6632), order='XYZ'>
    Matrix:
      <Vector (0.0717, 0.8576, -0.5093, -28.5850)>
      <Vector (0.0560, 0.5064, 0.8605, 73.0405)>
      <Vector (0.9958, -0.0903, -0.0117, -4.3591)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.5192, 74.8508, -4.6868)>
    Rotation: <Euler (x=-0.5808, y=-1.3965, z=0.9497), order='XYZ'>
    Matrix:
      <Vector (0.1009, -0.3654, -0.9254, -25.5192)>
      <Vector (0.1410, 0.9260, -0.3503, 74.8508)>
      <Vector (0.9849, -0.0951, 0.1449, -4.6868)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.6849, 77.8069, -4.9860)>
    Rotation: <Euler (x=-0.5808, y=-1.3965, z=0.9497), order='XYZ'>
    Matrix:
      <Vector (0.1009, -0.3654, -0.9254, -26.6849)>
      <Vector (0.1410, 0.9260, -0.3503, 77.8069)>
      <Vector (0.9849, -0.0951, 0.1449, -4.9860)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.3469, 74.6353, -7.1104)>
    Rotation: <Euler (x=-1.0629, y=-1.6421, z=-1.3744), order='XYZ'>
    Matrix:
      <Vector (-0.0139, 0.6471, 0.7623, -31.3469)>
      <Vector (0.0699, -0.7599, 0.6463, 74.6353)>
      <Vector (0.9975, 0.0622, -0.0346, -7.1104)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.3942, 72.3424, -6.9185)>
    Rotation: <Euler (x=-1.6855, y=-1.4740, z=0.6485), order='XYZ'>
    Matrix:
      <Vector (0.0770, 0.8571, -0.5093, -29.3942)>
      <Vector (0.0584, 0.5060, 0.8605, 72.3424)>
      <Vector (0.9953, -0.0960, -0.0111, -6.9185)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8298, 73.8565, -7.1927)>
    Rotation: <Euler (x=-0.5387, y=-1.4006, z=0.9069), order='XYZ'>
    Matrix:
      <Vector (0.1044, -0.3645, -0.9253, -26.8298)>
      <Vector (0.1334, 0.9271, -0.3502, 73.8565)>
      <Vector (0.9855, -0.0869, 0.1454, -7.1927)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.7324, 76.1452, -7.4242)>
    Rotation: <Euler (x=-0.5387, y=-1.4006, z=0.9069), order='XYZ'>
    Matrix:
      <Vector (0.1044, -0.3645, -0.9253, -27.7324)>
      <Vector (0.1334, 0.9271, -0.3502, 76.1452)>
      <Vector (0.9855, -0.0869, 0.1454, -7.4242)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.1686, 73.5288, -9.2102)>
    Rotation: <Euler (x=-1.0478, y=-1.6404, z=-1.3895), order='XYZ'>
    Matrix:
      <Vector (-0.0125, 0.6471, 0.7623, -31.1686)>
      <Vector (0.0684, -0.7600, 0.6463, 73.5288)>
      <Vector (0.9976, 0.0603, -0.0347, -9.2102)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.6160, 71.7056, -9.0576)>
    Rotation: <Euler (x=-1.6933, y=-1.4807, z=0.6563), order='XYZ'>
    Matrix:
      <Vector (0.0713, 0.8577, -0.5093, -29.6160)>
      <Vector (0.0549, 0.5064, 0.8605, 71.7056)>
      <Vector (0.9959, -0.0893, -0.0110, -9.0576)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.9015, 72.7179, -9.2409)>
    Rotation: <Euler (x=-0.5579, y=-1.3982, z=0.9264), order='XYZ'>
    Matrix:
      <Vector (0.1031, -0.3649, -0.9253, -27.9015)>
      <Vector (0.1373, 0.9266, -0.3501, 72.7179)>
      <Vector (0.9851, -0.0909, 0.1457, -9.2409)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.3096, 73.7529, -9.3456)>
    Rotation: <Euler (x=-0.5579, y=-1.3982, z=0.9264), order='XYZ'>
    Matrix:
      <Vector (0.1031, -0.3649, -0.9253, -28.3096)>
      <Vector (0.1373, 0.9266, -0.3501, 73.7529)>
      <Vector (0.9851, -0.0909, 0.1457, -9.3456)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3845, 94.1918, -0.1919)>
    Rotation: <Euler (x=0.0630, y=-0.1354, z=-3.1289), order='XYZ'>
    Matrix:
      <Vector (-0.9908, 0.0211, 0.1339, 8.3845)>
      <Vector (-0.0125, -0.9978, 0.0647, 94.1918)>
      <Vector (0.1350, 0.0624, 0.9889, -0.1919)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3096, 50.5250, 2.5386)>
    Rotation: <Euler (x=-0.0952, y=-0.0952, z=3.1157), order='XYZ'>
    Matrix:
      <Vector (-0.9951, -0.0348, 0.0922, 9.3096)>
      <Vector (0.0257, -0.9949, -0.0974, 50.5250)>
      <Vector (0.0951, -0.0946, 0.9910, 2.5386)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8698, 9.3450, -1.3770)>
    Rotation: <Euler (x=1.1054, y=-0.1694, z=3.1302), order='XYZ'>
    Matrix:
      <Vector (-0.9856, 0.1456, 0.0859, 7.8698)>
      <Vector (0.0113, -0.4504, 0.8927, 9.3450)>
      <Vector (0.1686, 0.8809, 0.4423, -1.3770)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5997, 0.8981, 15.1419)>
    Rotation: <Euler (x=-1.4819, y=-2.9167, z=-0.1416), order='XYZ'>
    Matrix:
      <Vector (-0.9651, 0.2325, 0.1209, 10.5997)>
      <Vector (0.1376, 0.0566, 0.9889, 0.8981)>
      <Vector (0.2230, 0.9710, -0.0866, 15.1419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4167, 1.3402, 22.7311)>
    Rotation: <Euler (x=-1.4819, y=-2.9167, z=-0.1416), order='XYZ'>
    Matrix:
      <Vector (-0.9651, 0.2325, 0.1209, 12.4167)>
      <Vector (0.1376, 0.0566, 0.9889, 1.3402)>
      <Vector (0.2230, 0.9710, -0.0866, 22.7311)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3838, 93.9003, 0.8245)>
    Rotation: <Euler (x=0.0913, y=0.2588, z=3.0607), order='XYZ'>
    Matrix:
      <Vector (-0.9635, -0.1037, -0.2467, -8.3838)>
      <Vector (0.0781, -0.9907, 0.1115, 93.9003)>
      <Vector (-0.2559, 0.0882, 0.9627, 0.8245)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9165, 50.6002, 4.6782)>
    Rotation: <Euler (x=-0.0852, y=0.1502, z=3.0883), order='XYZ'>
    Matrix:
      <Vector (-0.9873, -0.0404, -0.1535, -12.9165)>
      <Vector (0.0527, -0.9956, -0.0770, 50.6002)>
      <Vector (-0.1497, -0.0841, 0.9852, 4.6782)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5887, 9.3608, 1.1936)>
    Rotation: <Euler (x=1.0843, y=0.2387, z=-3.1315), order='XYZ'>
    Matrix:
      <Vector (-0.9716, -0.2043, -0.1194, -14.5887)>
      <Vector (-0.0098, -0.4696, 0.8828, 9.3608)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2633, 0.9151, 16.6424)>
    Rotation: <Euler (x=-1.4703, y=2.8489, z=0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9488, -0.2979, -0.1051, -18.2633)>
      <Vector (-0.1287, 0.0608, 0.9898, 0.9151)>
      <Vector (-0.2885, 0.9527, -0.0960, 16.6424)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5531, 1.3824, 23.9642)>
    Rotation: <Euler (x=-1.4703, y=2.8489, z=0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9488, -0.2979, -0.1051, -20.5531)>
      <Vector (-0.1287, 0.0608, 0.9898, 1.3824)>
      <Vector (-0.2885, 0.9527, -0.0960, 23.9642)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 3
  Bone: mixamorig:Hips
    Location: <Vector (-0.1479, 99.5405, -0.3938)>
    Rotation: <Euler (x=-0.0867, y=0.0296, z=0.0177), order='XYZ'>
    Matrix:
      <Vector (0.9994, -0.0202, 0.0279, -0.1479)>
      <Vector (0.0177, 0.9960, 0.0871, 99.5405)>
      <Vector (-0.0296, -0.0866, 0.9958, -0.3938)>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.3855, 109.3366, -2.5637)>
    Rotation: <Euler (x=-0.1182, y=-0.0157, z=-0.0431), order='XYZ'>
    Matrix:
      <Vector (0.9990, 0.0446, -0.0105, -0.3855)>
      <Vector (-0.0430, 0.9920, 0.1185, 109.3366)>
      <Vector (0.0157, -0.1179, 0.9929, -2.5637)>
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  Bone: mixamorig:Spine1
    Location: <Vector (0.1367, 120.9522, -3.9444)>
    Rotation: <Euler (x=-0.0401, y=-0.0292, z=-0.0392), order='XYZ'>
    Matrix:
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      <Vector (-0.0391, 0.9984, 0.0412, 120.9522)>
      <Vector (0.0292, -0.0401, 0.9988, -3.9444)>
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  Bone: mixamorig:Spine2
    Location: <Vector (0.6758, 134.3123, -4.4812)>
    Rotation: <Euler (x=-0.0212, y=-0.0449, z=-0.0361), order='XYZ'>
    Matrix:
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      <Vector (-0.0360, 0.9991, 0.0228, 134.3123)>
      <Vector (0.0449, -0.0212, 0.9988, -4.4812)>
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  Bone: mixamorig:Neck
    Location: <Vector (1.2329, 149.3531, -4.7999)>
    Rotation: <Euler (x=0.0139, y=-0.0212, z=0.0237), order='XYZ'>
    Matrix:
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      <Vector (0.0236, 0.9996, -0.0144, 149.3531)>
      <Vector (0.0212, 0.0139, 0.9997, -4.7999)>
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  Bone: mixamorig:Head
    Location: <Vector (1.0125, 156.7626, -2.6710)>
    Rotation: <Euler (x=0.0700, y=-0.0496, z=0.0035), order='XYZ'>
    Matrix:
      <Vector (0.9988, -0.0070, -0.0492, 1.0125)>
      <Vector (0.0035, 0.9975, -0.0701, 156.7626)>
      <Vector (0.0496, 0.0698, 0.9963, -2.6710)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.5240, 180.2457, 5.5172)>
    Rotation: <Euler (x=0.0700, y=-0.0496, z=0.0035), order='XYZ'>
    Matrix:
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      <Vector (0.0035, 0.9975, -0.0701, 180.2457)>
      <Vector (0.0496, 0.0698, 0.9963, 5.5172)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.7348, 146.8288, -4.7589)>
    Rotation: <Euler (x=1.8181, y=1.5208, z=-0.1867), order='XYZ'>
    Matrix:
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      <Vector (-0.0093, -0.4203, -0.9073, 146.8288)>
      <Vector (-0.9987, 0.0485, -0.0122, -4.7589)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.4922, 140.9104, -4.0764)>
    Rotation: <Euler (x=-2.6462, y=1.2413, z=0.6134), order='XYZ'>
    Matrix:
      <Vector (0.2646, 0.1385, -0.9544, 20.4922)>
      <Vector (0.1862, -0.9783, -0.0904, 140.9104)>
      <Vector (-0.9462, -0.1538, -0.2846, -4.0764)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.9839, 116.2536, -7.9528)>
    Rotation: <Euler (x=2.6795, y=1.2534, z=-0.4308), order='XYZ'>
    Matrix:
      <Vector (0.2835, 0.0111, -0.9589, 23.9839)>
      <Vector (-0.1303, -0.9902, -0.0500, 116.2536)>
      <Vector (-0.9501, 0.1391, -0.2793, -7.9528)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (24.2931, 88.6268, -4.0713)>
    Rotation: <Euler (x=1.6285, y=1.5880, z=-1.4721), order='XYZ'>
    Matrix:
      <Vector (-0.0017, 0.0409, -0.9992, 24.2931)>
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      <Vector (-0.9999, -0.0172, 0.0010, -4.0713)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.6906, 83.9706, -0.6638)>
    Rotation: <Euler (x=2.5344, y=1.2172, z=-0.7712), order='XYZ'>
    Matrix:
      <Vector (0.2483, -0.1885, -0.9502, 22.6906)>
      <Vector (-0.2413, -0.9620, 0.1278, 83.9706)>
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  Bone: mixamorig:LeftHandThumb2
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    Rotation: <Euler (x=2.8054, y=1.2652, z=-0.5032), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
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    Rotation: <Euler (x=1.9646, y=0.8458, z=-1.1775), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.0794, 68.3842, -3.4179)>
    Rotation: <Euler (x=-1.0342, y=1.4744, z=0.9386), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.4010, 67.2526, -3.6734)>
    Rotation: <Euler (x=-1.0342, y=1.4744, z=0.9386), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.1598, 73.4023, -5.7273)>
    Rotation: <Euler (x=-1.4661, y=1.5500, z=1.3700), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2682, 70.5754, -5.7831)>
    Rotation: <Euler (x=-1.1779, y=1.4861, z=1.0255), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.9527, 68.8816, -5.9958)>
    Rotation: <Euler (x=-0.8599, y=1.4505, z=0.8189), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.6235, 68.6390, -6.2274)>
    Rotation: <Euler (x=-0.8599, y=1.4505, z=0.8189), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7490, 73.2692, -7.9990)>
    Rotation: <Euler (x=-1.6011, y=1.5499, z=1.2619), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.0652, 70.8785, -8.0414)>
    Rotation: <Euler (x=-1.1866, y=1.4893, z=1.0215), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.4644, 69.6961, -8.1896)>
    Rotation: <Euler (x=-0.8572, y=1.4511, z=0.8065), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.0948, 69.5742, -8.3263)>
    Rotation: <Euler (x=-0.8572, y=1.4511, z=0.8065), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.4114, 147.3027, -5.3464)>
    Rotation: <Euler (x=0.9527, y=-1.5588, z=1.1196), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.7570, 140.5345, -5.2091)>
    Rotation: <Euler (x=-1.0340, y=-1.3968, z=-2.2591), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.3515, 115.8779, -8.9587)>
    Rotation: <Euler (x=0.7139, y=-1.4453, z=2.2951), order='XYZ'>
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  Bone: mixamorig:RightHand
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    Rotation: <Euler (x=0.7488, y=-1.4563, z=1.9755), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.3009, 83.9052, -2.8753)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.5529, 79.7511, -0.8828)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.2265, 75.4880, -0.1111)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9798, 72.0102, 0.4560)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.4481, 76.9634, -1.8020)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.0677, 74.1749, -1.5591)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.0611, 75.9541, -1.8790)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.1690, 78.7542, -2.1695)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0205, 75.9298, -4.4355)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.5754, 73.0656, -4.1861)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.5112, 74.8789, -4.5121)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.6800, 77.8331, -4.8187)>
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  Bone: mixamorig:RightHandRing1
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.3795, 72.3617, -6.7456)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8165, 73.8784, -7.0183)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.7215, 76.1656, -7.2556)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.1515, 73.5417, -9.0425)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.5970, 71.7207, -8.8839)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.8834, 72.7347, -9.0663)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.2926, 73.7690, -9.1735)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3554, 94.1762, -0.1673)>
    Rotation: <Euler (x=0.0648, y=-0.1353, z=-3.1285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3105, 50.5150, 2.6417)>
    Rotation: <Euler (x=-0.0977, y=-0.0955, z=3.1159), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8683, 9.3450, -1.3771)>
    Rotation: <Euler (x=1.1054, y=-0.1693, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5966, 0.8981, 15.1421)>
    Rotation: <Euler (x=-1.4820, y=-2.9167, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4129, 1.3396, 22.7315)>
    Rotation: <Euler (x=-1.4820, y=-2.9167, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4134, 93.9248, 0.8508)>
    Rotation: <Euler (x=0.0897, y=0.2582, z=3.0612), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9055, 50.6144, 4.6355)>
    Rotation: <Euler (x=-0.0840, y=0.1501, z=3.0889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5599, 9.3703, 1.1985)>
    Rotation: <Euler (x=1.0843, y=0.2384, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2286, 0.9235, 16.6481)>
    Rotation: <Euler (x=-1.4704, y=2.8493, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5160, 1.3903, 23.9707)>
    Rotation: <Euler (x=-1.4704, y=2.8493, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 4
  Bone: mixamorig:Hips
    Location: <Vector (-0.1788, 99.5436, -0.3622)>
    Rotation: <Euler (x=-0.0858, y=0.0297, z=0.0152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.3922, 109.3423, -2.5227)>
    Rotation: <Euler (x=-0.1179, y=-0.0155, z=-0.0420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.1177, 120.9589, -3.8994)>
    Rotation: <Euler (x=-0.0398, y=-0.0291, z=-0.0387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.6506, 134.3195, -4.4313)>
    Rotation: <Euler (x=-0.0208, y=-0.0448, z=-0.0362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.2096, 149.3603, -4.7442)>
    Rotation: <Euler (x=0.0137, y=-0.0211, z=0.0234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.9910, 156.7701, -2.6162)>
    Rotation: <Euler (x=0.0687, y=-0.0497, z=0.0031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.5119, 180.2636, 5.5428)>
    Rotation: <Euler (x=0.0687, y=-0.0497, z=0.0031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.7112, 146.8351, -4.7048)>
    Rotation: <Euler (x=1.8058, y=1.5202, z=-0.1987), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.4705, 140.9221, -4.0119)>
    Rotation: <Euler (x=-2.6459, y=1.2405, z=0.6131), order='XYZ'>
    Matrix:
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      <Vector (0.1866, -0.9783, -0.0898, 140.9221)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.9526, 116.2657, -7.8997)>
    Rotation: <Euler (x=2.6859, y=1.2538, z=-0.4246), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.2631, 88.6314, -4.0719)>
    Rotation: <Euler (x=1.5186, y=1.5876, z=-1.5822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.6535, 83.9767, -0.6658)>
    Rotation: <Euler (x=2.5379, y=1.2158, z=-0.7679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.6145, 79.5353, 0.7984)>
    Rotation: <Euler (x=2.8089, y=1.2636, z=-0.4999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.9104, 75.5057, 1.0851)>
    Rotation: <Euler (x=1.9674, y=0.8455, z=-1.1753), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.7432, 72.8200, 2.6417)>
    Rotation: <Euler (x=1.9674, y=0.8455, z=-1.1753), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.6848, 75.6197, -0.3535)>
    Rotation: <Euler (x=-1.5617, y=1.5619, z=1.4039), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.0599, 72.1058, -0.3580)>
    Rotation: <Euler (x=-1.4686, y=1.5488, z=1.3201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.8457, 68.8094, -0.4259)>
    Rotation: <Euler (x=-1.3183, y=1.5456, z=1.2935), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.3704, 66.2909, -0.5331)>
    Rotation: <Euler (x=-1.3183, y=1.5456, z=1.2935), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.0345, 74.6750, -3.1838)>
    Rotation: <Euler (x=-1.8978, y=1.5593, z=1.0751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.4043, 70.9752, -3.2050)>
    Rotation: <Euler (x=-1.3074, y=1.5102, z=1.0947), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.0439, 68.3901, -3.4158)>
    Rotation: <Euler (x=-1.0518, y=1.4735, z=0.9206), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.3654, 67.2601, -3.6761)>
    Rotation: <Euler (x=-1.0518, y=1.4735, z=0.9206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.1307, 73.4063, -5.7210)>
    Rotation: <Euler (x=-1.5577, y=1.5499, z=1.2782), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2384, 70.5796, -5.7775)>
    Rotation: <Euler (x=-1.1988, y=1.4853, z=1.0043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.9225, 68.8868, -5.9941)>
    Rotation: <Euler (x=-0.8730, y=1.4494, z=0.8053), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.5936, 68.6454, -6.2300)>
    Rotation: <Euler (x=-0.8730, y=1.4494, z=0.8053), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7241, 73.2724, -7.9934)>
    Rotation: <Euler (x=-1.6903, y=1.5495, z=1.1724), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.0398, 70.8819, -8.0363)>
    Rotation: <Euler (x=-1.2082, y=1.4886, z=0.9996), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.4387, 69.7001, -8.1872)>
    Rotation: <Euler (x=-0.8703, y=1.4500, z=0.7930), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.0692, 69.5790, -8.3264)>
    Rotation: <Euler (x=-0.8703, y=1.4500, z=0.7930), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.4350, 147.3110, -5.2910)>
    Rotation: <Euler (x=0.9796, y=-1.5578, z=1.0919), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.7859, 140.5527, -5.1391)>
    Rotation: <Euler (x=-1.0384, y=-1.3976, z=-2.2544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.3765, 115.8942, -8.8799)>
    Rotation: <Euler (x=0.7360, y=-1.4443, z=2.2736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.1442, 88.3528, -6.5174)>
    Rotation: <Euler (x=0.7408, y=-1.4537, z=1.9847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.3128, 83.9332, -2.7123)>
    Rotation: <Euler (x=2.3697, y=-1.0595, z=0.8402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.5635, 79.7840, -0.7102)>
    Rotation: <Euler (x=2.5926, y=-1.1445, z=0.5999), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.2334, 75.5227, 0.0705)>
    Rotation: <Euler (x=2.4918, y=-1.1663, z=0.4252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9835, 72.0452, 0.6430)>
    Rotation: <Euler (x=2.4918, y=-1.1663, z=0.4252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.4536, 76.9873, -1.6349)>
    Rotation: <Euler (x=-1.1091, y=-1.6433, z=-1.3258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.0702, 74.2022, -1.3822)>
    Rotation: <Euler (x=-1.7186, y=-1.4772, z=0.6837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.0652, 75.9844, -1.6999)>
    Rotation: <Euler (x=-0.5612, y=-1.3978, z=0.9313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.1759, 78.7826, -1.9980)>
    Rotation: <Euler (x=-0.5612, y=-1.3978, z=0.9313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0199, 75.9478, -4.2675)>
    Rotation: <Euler (x=-1.0966, y=-1.6480, z=-1.3384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.5718, 73.0871, -4.0079)>
    Rotation: <Euler (x=-1.7571, y=-1.4799, z=0.7224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.5091, 74.9035, -4.3318)>
    Rotation: <Euler (x=-0.6099, y=-1.3954, z=0.9807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.6810, 77.8557, -4.6463)>
    Rotation: <Euler (x=-0.6099, y=-1.3954, z=0.9807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.3278, 74.6647, -6.7750)>
    Rotation: <Euler (x=-1.0985, y=-1.6466, z=-1.3365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.3703, 72.3772, -6.5675)>
    Rotation: <Euler (x=-1.7391, y=-1.4744, z=0.7043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8086, 73.8965, -6.8384)>
    Rotation: <Euler (x=-0.5687, y=-1.3997, z=0.9389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.7159, 76.1821, -7.0819)>
    Rotation: <Euler (x=-0.5687, y=-1.3997, z=0.9389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.1394, 73.5506, -8.8699)>
    Rotation: <Euler (x=-1.0851, y=-1.6449, z=-1.3499), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.5829, 71.7318, -8.7049)>
    Rotation: <Euler (x=-1.7509, y=-1.4810, z=0.7162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.8703, 72.7475, -8.8861)>
    Rotation: <Euler (x=-0.5874, y=-1.3972, z=0.9579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.2806, 73.7811, -8.9961)>
    Rotation: <Euler (x=-0.5874, y=-1.3972, z=0.9579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3112, 94.1579, -0.1418)>
    Rotation: <Euler (x=0.0669, y=-0.1352, z=-3.1278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3057, 50.5035, 2.7585)>
    Rotation: <Euler (x=-0.1005, y=-0.0960, z=3.1164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8683, 9.3450, -1.3772)>
    Rotation: <Euler (x=1.1054, y=-0.1695, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5983, 0.8981, 15.1417)>
    Rotation: <Euler (x=-1.4822, y=-2.9166, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4154, 1.3375, 22.7310)>
    Rotation: <Euler (x=-1.4822, y=-2.9166, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4581, 93.9473, 0.8781)>
    Rotation: <Euler (x=0.0885, y=0.2572, z=3.0620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9000, 50.6274, 4.6128)>
    Rotation: <Euler (x=-0.0832, y=0.1502, z=3.0892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5459, 9.3803, 1.2078)>
    Rotation: <Euler (x=1.0843, y=0.2383, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2141, 0.9335, 16.6576)>
    Rotation: <Euler (x=-1.4704, y=2.8493, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5012, 1.4003, 23.9802)>
    Rotation: <Euler (x=-1.4704, y=2.8493, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 5
  Bone: mixamorig:Hips
    Location: <Vector (-0.2227, 99.5447, -0.3345)>
    Rotation: <Euler (x=-0.0847, y=0.0298, z=0.0127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.4116, 109.3461, -2.4849)>
    Rotation: <Euler (x=-0.1175, y=-0.0153, z=-0.0407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.0830, 120.9639, -3.8575)>
    Rotation: <Euler (x=-0.0394, y=-0.0289, z=-0.0380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.6068, 134.3251, -4.3845)>
    Rotation: <Euler (x=-0.0204, y=-0.0447, z=-0.0362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.1645, 149.3661, -4.6914)>
    Rotation: <Euler (x=0.0137, y=-0.0210, z=0.0235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.9459, 156.7759, -2.5634)>
    Rotation: <Euler (x=0.0676, y=-0.0501, z=0.0029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.4700, 180.2786, 5.5692)>
    Rotation: <Euler (x=0.0676, y=-0.0501, z=0.0029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.6663, 146.8414, -4.6536)>
    Rotation: <Euler (x=1.7913, y=1.5194, z=-0.2126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.4286, 140.9363, -3.9478)>
    Rotation: <Euler (x=-2.6461, y=1.2395, z=0.6125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.9042, 116.2804, -7.8448)>
    Rotation: <Euler (x=2.6928, y=1.2539, z=-0.4177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.2200, 88.6384, -4.0732)>
    Rotation: <Euler (x=1.4149, y=1.5872, z=-1.6859), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.6046, 83.9852, -0.6678)>
    Rotation: <Euler (x=2.5410, y=1.2145, z=-0.7649), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.5632, 79.5440, 0.7953)>
    Rotation: <Euler (x=2.8120, y=1.2621, z=-0.4967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.8593, 75.5142, 1.0803)>
    Rotation: <Euler (x=1.9700, y=0.8452, z=-1.1731), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.6901, 72.8279, 2.6356)>
    Rotation: <Euler (x=1.9700, y=0.8452, z=-1.1731), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.6350, 75.6284, -0.3483)>
    Rotation: <Euler (x=-1.7583, y=1.5619, z=1.2071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.0096, 72.1146, -0.3525)>
    Rotation: <Euler (x=-1.5479, y=1.5487, z=1.2406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.7947, 68.8184, -0.4210)>
    Rotation: <Euler (x=-1.3873, y=1.5455, z=1.2241), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.3185, 66.3005, -0.5298)>
    Rotation: <Euler (x=-1.3873, y=1.5455, z=1.2241), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.9895, 74.6824, -3.1777)>
    Rotation: <Euler (x=-2.0383, y=1.5587, z=0.9344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.3587, 70.9826, -3.1984)>
    Rotation: <Euler (x=-1.3352, y=1.5097, z=1.0666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.9980, 68.3982, -3.4122)>
    Rotation: <Euler (x=-1.0680, y=1.4728, z=0.9040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.3195, 67.2690, -3.6765)>
    Rotation: <Euler (x=-1.0680, y=1.4728, z=0.9040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.0900, 73.4126, -5.7142)>
    Rotation: <Euler (x=-1.6407, y=1.5497, z=1.1950), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.1973, 70.5860, -5.7710)>
    Rotation: <Euler (x=-1.2180, y=1.4848, z=0.9849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.8813, 68.8937, -5.9908)>
    Rotation: <Euler (x=-0.8853, y=1.4485, z=0.7927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.5528, 68.6531, -6.2306)>
    Rotation: <Euler (x=-0.8853, y=1.4485, z=0.7927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.6872, 73.2777, -7.9872)>
    Rotation: <Euler (x=-1.7703, y=1.5492, z=1.0923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.0026, 70.8873, -8.0303)>
    Rotation: <Euler (x=-1.2282, y=1.4880, z=0.9794), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.4015, 69.7058, -8.1833)>
    Rotation: <Euler (x=-0.8826, y=1.4491, z=0.7804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.0322, 69.5852, -8.3249)>
    Rotation: <Euler (x=-0.8826, y=1.4491, z=0.7804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.4800, 147.3165, -5.2383)>
    Rotation: <Euler (x=1.0022, y=-1.5566, z=1.0688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.8339, 140.5640, -5.0699)>
    Rotation: <Euler (x=-1.0427, y=-1.3980, z=-2.2496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.4137, 115.9042, -8.8123)>
    Rotation: <Euler (x=0.7597, y=-1.4427, z=2.2508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.1593, 88.3678, -6.3580)>
    Rotation: <Euler (x=0.7343, y=-1.4511, z=1.9923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.3297, 83.9560, -2.5439)>
    Rotation: <Euler (x=2.3641, y=-1.0591, z=0.8461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.5793, 79.8118, -0.5319)>
    Rotation: <Euler (x=2.5860, y=-1.1447, z=0.6071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.2458, 75.5525, 0.2583)>
    Rotation: <Euler (x=2.4851, y=-1.1670, z=0.4325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9931, 72.0754, 0.8368)>
    Rotation: <Euler (x=2.4851, y=-1.1670, z=0.4325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.4646, 77.0066, -1.4611)>
    Rotation: <Euler (x=-1.1253, y=-1.6458, z=-1.3086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.0786, 74.2247, -1.1983)>
    Rotation: <Euler (x=-1.7479, y=-1.4772, z=0.7140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.0751, 76.0096, -1.5145)>
    Rotation: <Euler (x=-0.5767, y=-1.3971, z=0.9477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.1884, 78.8059, -1.8204)>
    Rotation: <Euler (x=-0.5767, y=-1.3971, z=0.9477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0251, 75.9610, -4.0925)>
    Rotation: <Euler (x=-1.1122, y=-1.6505, z=-1.3217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.5743, 73.1035, -3.8226)>
    Rotation: <Euler (x=-1.7873, y=-1.4798, z=0.7535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.5131, 74.9227, -4.1449)>
    Rotation: <Euler (x=-0.6250, y=-1.3946, z=0.9967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.6877, 77.8729, -4.4676)>
    Rotation: <Euler (x=-0.6250, y=-1.3946, z=0.9967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.3272, 74.6722, -6.5979)>
    Rotation: <Euler (x=-1.1143, y=-1.6490, z=-1.3196), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.3675, 72.3874, -6.3821)>
    Rotation: <Euler (x=-1.7676, y=-1.4743, z=0.7338), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8070, 73.9090, -6.6517)>
    Rotation: <Euler (x=-0.5843, y=-1.3990, z=0.9554), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.7164, 76.1931, -6.9015)>
    Rotation: <Euler (x=-0.5843, y=-1.3990, z=0.9554), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.1338, 73.5540, -8.6901)>
    Rotation: <Euler (x=-1.1017, y=-1.6473, z=-1.3322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.5756, 71.7373, -8.5186)>
    Rotation: <Euler (x=-1.7815, y=-1.4810, z=0.7477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.8638, 72.7545, -8.6988)>
    Rotation: <Euler (x=-0.6027, y=-1.3965, z=0.9741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.2750, 73.7874, -8.8118)>
    Rotation: <Euler (x=-0.6027, y=-1.3965, z=0.9741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2537, 94.1374, -0.1208)>
    Rotation: <Euler (x=0.0693, y=-0.1356, z=-3.1268), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3083, 50.4912, 2.8795)>
    Rotation: <Euler (x=-0.1035, y=-0.0963, z=3.1167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8724, 9.3450, -1.3777)>
    Rotation: <Euler (x=1.1054, y=-0.1695, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6029, 0.8981, 15.1411)>
    Rotation: <Euler (x=-1.4826, y=-2.9165, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4203, 1.3348, 22.7305)>
    Rotation: <Euler (x=-1.4826, y=-2.9165, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5159, 93.9681, 0.9011)>
    Rotation: <Euler (x=0.0874, y=0.2563, z=3.0628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9094, 50.6397, 4.5934)>
    Rotation: <Euler (x=-0.0828, y=0.1505, z=3.0898), order='XYZ'>
    Matrix:
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      <Vector (0.0511, -0.9959, -0.0749, 50.6397)>
      <Vector (-0.1499, -0.0818, 0.9853, 4.5934)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5315, 9.3902, 1.2063)>
    Rotation: <Euler (x=1.0843, y=0.2384, z=-3.1315), order='XYZ'>
    Matrix:
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      <Vector (-0.0098, -0.4696, 0.8828, 9.3902)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2004, 0.9434, 16.6559)>
    Rotation: <Euler (x=-1.4704, y=2.8492, z=0.1349), order='XYZ'>
    Matrix:
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      <Vector (-0.1288, 0.0607, 0.9898, 0.9434)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4879, 1.4101, 23.9784)>
    Rotation: <Euler (x=-1.4704, y=2.8492, z=0.1349), order='XYZ'>
    Matrix:
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      <Vector (-0.1288, 0.0607, 0.9898, 1.4101)>
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Frame: 6
  Bone: mixamorig:Hips
    Location: <Vector (-0.2781, 99.5477, -0.3074)>
    Rotation: <Euler (x=-0.0834, y=0.0302, z=0.0102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.4428, 109.3524, -2.4449)>
    Rotation: <Euler (x=-0.1172, y=-0.0148, z=-0.0395), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (0.0369, 120.9712, -3.8144)>
    Rotation: <Euler (x=-0.0391, y=-0.0285, z=-0.0374), order='XYZ'>
    Matrix:
      <Vector (0.9989, 0.0385, -0.0270, 0.0369)>
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      <Vector (0.0285, -0.0391, 0.9988, -3.8144)>
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  Bone: mixamorig:Spine2
    Location: <Vector (0.5523, 134.3328, -4.3375)>
    Rotation: <Euler (x=-0.0201, y=-0.0443, z=-0.0362), order='XYZ'>
    Matrix:
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      <Vector (-0.0361, 0.9991, 0.0217, 134.3328)>
      <Vector (0.0443, -0.0201, 0.9988, -4.3375)>
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  Bone: mixamorig:Neck
    Location: <Vector (1.1103, 149.3739, -4.6396)>
    Rotation: <Euler (x=0.0136, y=-0.0206, z=0.0234), order='XYZ'>
    Matrix:
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      <Vector (0.0234, 0.9996, -0.0140, 149.3739)>
      <Vector (0.0206, 0.0136, 0.9997, -4.6396)>
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  Bone: mixamorig:Head
    Location: <Vector (0.8932, 156.7841, -2.5128)>
    Rotation: <Euler (x=0.0670, y=-0.0500, z=0.0024), order='XYZ'>
    Matrix:
      <Vector (0.9987, -0.0058, -0.0497, 0.8932)>
      <Vector (0.0024, 0.9977, -0.0670, 156.7841)>
      <Vector (0.0500, 0.0668, 0.9965, -2.5128)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.4298, 180.2925, 5.6041)>
    Rotation: <Euler (x=0.0670, y=-0.0500, z=0.0024), order='XYZ'>
    Matrix:
      <Vector (0.9987, -0.0058, -0.0497, 0.4298)>
      <Vector (0.0024, 0.9977, -0.0670, 180.2925)>
      <Vector (0.0500, 0.0668, 0.9965, 5.6041)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.6121, 146.8490, -4.6050)>
    Rotation: <Euler (x=1.7756, y=1.5190, z=-0.2279), order='XYZ'>
    Matrix:
      <Vector (0.0505, 0.9066, -0.4190, 7.6121)>
      <Vector (-0.0117, -0.4190, -0.9079, 146.8490)>
      <Vector (-0.9987, 0.0507, -0.0105, -4.6050)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (20.3765, 140.9495, -3.8911)>
    Rotation: <Euler (x=-2.6442, y=1.2388, z=0.6141), order='XYZ'>
    Matrix:
      <Vector (0.2663, 0.1378, -0.9540, 20.3765)>
      <Vector (0.1878, -0.9782, -0.0889, 140.9495)>
      <Vector (-0.9454, -0.1555, -0.2864, -3.8911)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.8491, 116.2966, -7.8096)>
    Rotation: <Euler (x=2.6968, y=1.2543, z=-0.4140), order='XYZ'>
    Matrix:
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      <Vector (-0.1252, -0.9909, -0.0489, 116.2966)>
      <Vector (-0.9503, 0.1339, -0.2810, -7.8096)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (24.1642, 88.6499, -4.0728)>
    Rotation: <Euler (x=1.3364, y=1.5866, z=-1.7644), order='XYZ'>
    Matrix:
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      <Vector (0.0156, -0.9991, -0.0407, 88.6499)>
      <Vector (-0.9999, -0.0154, -0.0037, -4.0728)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.5445, 83.9994, -0.6657)>
    Rotation: <Euler (x=2.5424, y=1.2133, z=-0.7636), order='XYZ'>
    Matrix:
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      <Vector (-0.2420, -0.9619, 0.1276, 83.9994)>
      <Vector (-0.9368, 0.1974, -0.2890, -0.6657)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.5016, 79.5589, 0.7983)>
    Rotation: <Euler (x=2.8134, y=1.2610, z=-0.4953), order='XYZ'>
    Matrix:
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      <Vector (-0.1449, -0.9788, 0.1449, 79.5589)>
      <Vector (-0.9524, 0.0983, -0.2886, 0.7983)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.7978, 75.5291, 1.0832)>
    Rotation: <Euler (x=1.9717, y=0.8448, z=-1.1716), order='XYZ'>
    Matrix:
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      <Vector (-0.6117, -0.7861, -0.0889, 75.5291)>
      <Vector (-0.7478, 0.6112, -0.2591, 1.0832)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.6274, 72.8426, 2.6381)>
    Rotation: <Euler (x=1.9717, y=0.8448, z=-1.1716), order='XYZ'>
    Matrix:
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      <Vector (-0.6117, -0.7861, -0.0889, 72.8426)>
      <Vector (-0.7478, 0.6112, -0.2591, 2.6381)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.5741, 75.6427, -0.3375)>
    Rotation: <Euler (x=-1.9142, y=1.5621, z=1.0510), order='XYZ'>
    Matrix:
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      <Vector (0.0076, -0.9845, 0.1754, 75.6427)>
      <Vector (-1.0000, -0.0082, -0.0029, -0.3375)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.9481, 72.1290, -0.3397)>
    Rotation: <Euler (x=-1.6097, y=1.5490, z=1.1785), order='XYZ'>
    Matrix:
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      <Vector (0.0201, -0.9380, 0.3461, 72.1290)>
      <Vector (-0.9998, -0.0218, -0.0008, -0.3397)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.7323, 68.8331, -0.4072)>
    Rotation: <Euler (x=-1.4412, y=1.5458, z=1.1699), order='XYZ'>
    Matrix:
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      <Vector (0.0231, -0.8623, 0.5059, 68.8331)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.2554, 66.3157, -0.5158)>
    Rotation: <Euler (x=-1.4412, y=1.5458, z=1.1699), order='XYZ'>
    Matrix:
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      <Vector (0.0231, -0.8623, 0.5059, 66.3157)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.9318, 74.6945, -3.1657)>
    Rotation: <Euler (x=-2.1517, y=1.5585, z=0.8209), order='XYZ'>
    Matrix:
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      <Vector (0.0090, -0.9857, 0.1682, 74.6945)>
      <Vector (-0.9999, -0.0102, -0.0067, -3.1657)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.3004, 70.9949, -3.1844)>
    Rotation: <Euler (x=-1.3579, y=1.5098, z=1.0437), order='XYZ'>
    Matrix:
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      <Vector (0.0527, -0.7369, 0.6739, 70.9949)>
      <Vector (-0.9981, -0.0596, 0.0129, -3.1844)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.9393, 68.4109, -3.3989)>
    Rotation: <Euler (x=-1.0820, y=1.4727, z=0.8896), order='XYZ'>
    Matrix:
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      <Vector (0.0761, -0.3869, 0.9190, 68.4109)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.2607, 67.2826, -3.6656)>
    Rotation: <Euler (x=-1.0820, y=1.4727, z=0.8896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.0351, 73.4228, -5.7011)>
    Rotation: <Euler (x=-1.7060, y=1.5500, z=1.1295), order='XYZ'>
    Matrix:
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      <Vector (0.0188, -0.9533, 0.3013, 73.4228)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.1421, 70.5963, -5.7568)>
    Rotation: <Euler (x=-1.2341, y=1.4847, z=0.9686), order='XYZ'>
    Matrix:
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      <Vector (0.0708, -0.5878, 0.8059, 70.5963)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.8259, 68.9045, -5.9781)>
    Rotation: <Euler (x=-0.8964, y=1.4482, z=0.7814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.4975, 68.6646, -6.2204)>
    Rotation: <Euler (x=-0.8964, y=1.4482, z=0.7814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.6351, 73.2862, -7.9745)>
    Rotation: <Euler (x=-1.8345, y=1.5493, z=1.0279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.9500, 70.8958, -8.0165)>
    Rotation: <Euler (x=-1.2449, y=1.4879, z=0.9625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.3488, 69.7147, -8.1706)>
    Rotation: <Euler (x=-0.8936, y=1.4488, z=0.7691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.9796, 69.5945, -8.3137)>
    Rotation: <Euler (x=-0.8936, y=1.4488, z=0.7691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.5344, 147.3246, -5.1847)>
    Rotation: <Euler (x=1.0278, y=-1.5553, z=1.0427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.8922, 140.5797, -4.9983)>
    Rotation: <Euler (x=-1.0458, y=-1.3990, z=-2.2459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.4599, 115.9158, -8.7250)>
    Rotation: <Euler (x=0.7804, y=-1.4415, z=2.2310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.1820, 88.3830, -6.1952)>
    Rotation: <Euler (x=0.7312, y=-1.4484, z=1.9964), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.3536, 83.9798, -2.3712)>
    Rotation: <Euler (x=2.3588, y=-1.0583, z=0.8518), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.6020, 79.8410, -0.3486)>
    Rotation: <Euler (x=2.5795, y=-1.1446, z=0.6140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.2654, 75.5839, 0.4519)>
    Rotation: <Euler (x=2.4782, y=-1.1674, z=0.4398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.0100, 72.1073, 1.0372)>
    Rotation: <Euler (x=2.4782, y=-1.1674, z=0.4398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.4831, 77.0278, -1.2799)>
    Rotation: <Euler (x=-1.1357, y=-1.6484, z=-1.2972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.0947, 74.2489, -1.0073)>
    Rotation: <Euler (x=-1.7764, y=-1.4767, z=0.7434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.0925, 76.0361, -1.3232)>
    Rotation: <Euler (x=-0.5912, y=-1.3961, z=0.9629), order='XYZ'>
    Matrix:
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      <Vector (0.1427, 0.9247, -0.3529, 76.0361)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.2081, 78.8305, -1.6371)>
    Rotation: <Euler (x=-0.5912, y=-1.3961, z=0.9629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0387, 75.9756, -3.9097)>
    Rotation: <Euler (x=-1.1224, y=-1.6531, z=-1.3106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.5855, 73.1212, -3.6297)>
    Rotation: <Euler (x=-1.8164, y=-1.4793, z=0.7835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.5256, 74.9427, -3.9517)>
    Rotation: <Euler (x=-0.6389, y=-1.3935, z=1.0114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.7027, 77.8910, -4.2829)>
    Rotation: <Euler (x=-0.6389, y=-1.3935, z=1.0114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.3359, 74.6808, -6.4125)>
    Rotation: <Euler (x=-1.1246, y=-1.6516, z=-1.3083), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.3742, 72.3984, -6.1887)>
    Rotation: <Euler (x=-1.7952, y=-1.4738, z=0.7622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8149, 73.9220, -6.4581)>
    Rotation: <Euler (x=-0.5989, y=-1.3979, z=0.9708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.7262, 76.2046, -6.7144)>
    Rotation: <Euler (x=-0.5989, y=-1.3979, z=0.9708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.1384, 73.5580, -8.5019)>
    Rotation: <Euler (x=-1.1127, y=-1.6499, z=-1.3203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.5786, 71.7432, -8.3240)>
    Rotation: <Euler (x=-1.8110, y=-1.4804, z=0.7781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.8676, 72.7618, -8.5041)>
    Rotation: <Euler (x=-0.6169, y=-1.3954, z=0.9891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.2796, 73.7940, -8.6200)>
    Rotation: <Euler (x=-0.6169, y=-1.3954, z=0.9891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1844, 94.1184, -0.1042)>
    Rotation: <Euler (x=0.0715, y=-0.1362, z=-3.1256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3055, 50.4806, 2.9930)>
    Rotation: <Euler (x=-0.1063, y=-0.0966, z=3.1171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8739, 9.3463, -1.3792)>
    Rotation: <Euler (x=1.1056, y=-0.1695, z=3.1301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6042, 0.9020, 15.1409)>
    Rotation: <Euler (x=-1.4828, y=-2.9165, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4214, 1.3367, 22.7305)>
    Rotation: <Euler (x=-1.4828, y=-2.9165, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5852, 93.9908, 0.9243)>
    Rotation: <Euler (x=0.0860, y=0.2560, z=3.0631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9487, 50.6543, 4.5575)>
    Rotation: <Euler (x=-0.0819, y=0.1505, z=3.0909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5320, 9.4003, 1.2069)>
    Rotation: <Euler (x=1.0843, y=0.2383, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1998, 0.9535, 16.6567)>
    Rotation: <Euler (x=-1.4704, y=2.8493, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4868, 1.4202, 23.9794)>
    Rotation: <Euler (x=-1.4704, y=2.8493, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 7
  Bone: mixamorig:Hips
    Location: <Vector (-0.3433, 99.5485, -0.2808)>
    Rotation: <Euler (x=-0.0820, y=0.0306, z=0.0077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.4835, 109.3567, -2.4039)>
    Rotation: <Euler (x=-0.1170, y=-0.0143, z=-0.0383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.0188, 120.9765, -3.7703)>
    Rotation: <Euler (x=-0.0388, y=-0.0280, z=-0.0369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.4888, 134.3385, -4.2890)>
    Rotation: <Euler (x=-0.0197, y=-0.0439, z=-0.0363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.0476, 149.3797, -4.5857)>
    Rotation: <Euler (x=0.0133, y=-0.0201, z=0.0233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.8324, 156.7905, -2.4606)>
    Rotation: <Euler (x=0.0662, y=-0.0500, z=0.0012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.3986, 180.3059, 5.6376)>
    Rotation: <Euler (x=0.0662, y=-0.0500, z=0.0012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.5492, 146.8544, -4.5548)>
    Rotation: <Euler (x=1.7641, y=1.5188, z=-0.2393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.3143, 140.9568, -3.8369)>
    Rotation: <Euler (x=-2.6395, y=1.2376, z=0.6189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.7951, 116.3129, -7.8039)>
    Rotation: <Euler (x=2.6975, y=1.2541, z=-0.4137), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.0956, 88.6655, -4.0711)>
    Rotation: <Euler (x=1.2842, y=1.5857, z=-1.8170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.4725, 84.0193, -0.6598)>
    Rotation: <Euler (x=2.5420, y=1.2123, z=-0.7642), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.4277, 79.5801, 0.8071)>
    Rotation: <Euler (x=2.8129, y=1.2601, z=-0.4959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.7233, 75.5506, 1.0937)>
    Rotation: <Euler (x=1.9724, y=0.8443, z=-1.1711), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.5519, 72.8644, 2.6491)>
    Rotation: <Euler (x=1.9724, y=0.8443, z=-1.1711), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.4993, 75.6623, -0.3213)>
    Rotation: <Euler (x=-2.0427, y=1.5626, z=0.9222), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.8718, 72.1488, -0.3200)>
    Rotation: <Euler (x=-1.6549, y=1.5498, z=1.1329), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.6545, 68.8535, -0.3847)>
    Rotation: <Euler (x=-1.4805, y=1.5465, z=1.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.1761, 66.3368, -0.4915)>
    Rotation: <Euler (x=-1.4805, y=1.5465, z=1.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.8583, 74.7109, -3.1482)>
    Rotation: <Euler (x=-2.2498, y=1.5589, z=0.7224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.2255, 71.0115, -3.1632)>
    Rotation: <Euler (x=-1.3752, y=1.5104, z=1.0260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.8632, 68.4284, -3.3764)>
    Rotation: <Euler (x=-1.0936, y=1.4731, z=0.8776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.1840, 67.3014, -3.6434)>
    Rotation: <Euler (x=-1.0936, y=1.4731, z=0.8776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.9627, 73.4363, -5.6822)>
    Rotation: <Euler (x=-1.7552, y=1.5507, z=1.0799), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.0686, 70.6101, -5.7353)>
    Rotation: <Euler (x=-1.2469, y=1.4853, z=0.9554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.7517, 68.9192, -5.9561)>
    Rotation: <Euler (x=-0.9059, y=1.4486, z=0.7712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.4233, 68.6804, -6.1995)>
    Rotation: <Euler (x=-0.9059, y=1.4486, z=0.7712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.5639, 73.2973, -7.9556)>
    Rotation: <Euler (x=-1.8852, y=1.5499, z=0.9769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.8779, 70.9072, -7.9955)>
    Rotation: <Euler (x=-1.2582, y=1.4885, z=0.9487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.2762, 69.7267, -8.1492)>
    Rotation: <Euler (x=-0.9033, y=1.4491, z=0.7589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.9070, 69.6072, -8.2929)>
    Rotation: <Euler (x=-0.9033, y=1.4491, z=0.7589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.5975, 147.3311, -5.1289)>
    Rotation: <Euler (x=1.0501, y=-1.5543, z=1.0196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.9604, 140.5960, -4.9274)>
    Rotation: <Euler (x=-1.0518, y=-1.3999, z=-2.2393), order='XYZ'>
    Matrix:
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      <Vector (-0.1335, -0.9789, -0.1546, 140.5960)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.5161, 115.9294, -8.6483)>
    Rotation: <Euler (x=0.8051, y=-1.4402, z=2.2073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.2117, 88.4014, -6.0292)>
    Rotation: <Euler (x=0.7328, y=-1.4459, z=1.9956), order='XYZ'>
    Matrix:
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      <Vector (0.1135, -0.9111, -0.3963, 88.4014)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.3828, 84.0071, -2.1951)>
    Rotation: <Euler (x=2.3544, y=-1.0571, z=0.8565), order='XYZ'>
    Matrix:
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      <Vector (0.3713, -0.9285, 0.0004, 84.0071)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.6294, 79.8736, -0.1622)>
    Rotation: <Euler (x=2.5737, y=-1.1439, z=0.6201), order='XYZ'>
    Matrix:
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      <Vector (0.2406, -0.9706, 0.0083, 79.8736)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.2898, 75.6187, 0.6485)>
    Rotation: <Euler (x=2.4719, y=-1.1671, z=0.4464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.0321, 72.1429, 1.2414)>
    Rotation: <Euler (x=2.4719, y=-1.1671, z=0.4464), order='XYZ'>
    Matrix:
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      <Vector (0.1696, -0.9536, -0.2486, 72.1429)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.5074, 77.0533, -1.0918)>
    Rotation: <Euler (x=-1.1378, y=-1.6508, z=-1.2943), order='XYZ'>
    Matrix:
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      <Vector (0.0769, -0.7559, 0.6502, 77.0533)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.1169, 74.2771, -0.8107)>
    Rotation: <Euler (x=-1.8006, y=-1.4757, z=0.7683), order='XYZ'>
    Matrix:
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      <Vector (0.0660, 0.5098, 0.8577, 74.2771)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.1159, 76.0660, -1.1283)>
    Rotation: <Euler (x=-0.6027, y=-1.3946, z=0.9751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.2336, 78.8588, -1.4497)>
    Rotation: <Euler (x=-0.6027, y=-1.3946, z=0.9751), order='XYZ'>
    Matrix:
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      <Vector (0.1451, 0.9242, -0.3533, 78.8588)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0599, 75.9944, -3.7196)>
    Rotation: <Euler (x=-1.1248, y=-1.6556, z=-1.3073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.6044, 73.1428, -3.4309)>
    Rotation: <Euler (x=-1.8407, y=-1.4782, z=0.8086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.5459, 74.9661, -3.7546)>
    Rotation: <Euler (x=-0.6499, y=-1.3919, z=1.0230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.7251, 77.9126, -4.0937)>
    Rotation: <Euler (x=-0.6499, y=-1.3919, z=1.0230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.3539, 74.6936, -6.2197)>
    Rotation: <Euler (x=-1.1270, y=-1.6541, z=-1.3051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.3904, 72.4134, -5.9889)>
    Rotation: <Euler (x=-1.8184, y=-1.4728, z=0.7862), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8322, 73.9384, -6.2596)>
    Rotation: <Euler (x=-0.6105, y=-1.3965, z=0.9830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.7452, 76.2197, -6.5221)>
    Rotation: <Euler (x=-0.6105, y=-1.3965, z=0.9830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.1537, 73.5660, -8.3063)>
    Rotation: <Euler (x=-1.1155, y=-1.6524, z=-1.3167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.5925, 71.7530, -8.1227)>
    Rotation: <Euler (x=-1.8357, y=-1.4793, z=0.8036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.8821, 72.7726, -8.3038)>
    Rotation: <Euler (x=-0.6282, y=-1.3939, z=1.0010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.2950, 73.8042, -8.4225)>
    Rotation: <Euler (x=-0.6282, y=-1.3939, z=1.0010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1052, 94.0970, -0.0893)>
    Rotation: <Euler (x=0.0745, y=-0.1360, z=-3.1247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.2828, 50.4702, 3.1395)>
    Rotation: <Euler (x=-0.1101, y=-0.0969, z=3.1178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8635, 9.3521, -1.3855)>
    Rotation: <Euler (x=1.1063, y=-0.1694, z=3.1301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5928, 0.9193, 15.1407)>
    Rotation: <Euler (x=-1.4826, y=-2.9166, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4093, 1.3557, 22.7304)>
    Rotation: <Euler (x=-1.4826, y=-2.9166, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.6642, 94.0114, 0.9466)>
    Rotation: <Euler (x=0.0848, y=0.2552, z=3.0636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9894, 50.6670, 4.5306)>
    Rotation: <Euler (x=-0.0813, y=0.1511, z=3.0916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5479, 9.4102, 1.2032)>
    Rotation: <Euler (x=1.0843, y=0.2388, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2229, 0.9633, 16.6513)>
    Rotation: <Euler (x=-1.4704, y=2.8488, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5133, 1.4301, 23.9730)>
    Rotation: <Euler (x=-1.4704, y=2.8488, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 8
  Bone: mixamorig:Hips
    Location: <Vector (-0.4167, 99.5457, -0.2589)>
    Rotation: <Euler (x=-0.0808, y=0.0314, z=0.0051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.5329, 109.3568, -2.3704)>
    Rotation: <Euler (x=-0.1165, y=-0.0135, z=-0.0372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.0826, 120.9777, -3.7311)>
    Rotation: <Euler (x=-0.0383, y=-0.0272, z=-0.0364), order='XYZ'>
    Matrix:
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      <Vector (-0.0364, 0.9986, 0.0392, 120.9777)>
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  Bone: mixamorig:Spine2
    Location: <Vector (0.4180, 134.3404, -4.2427)>
    Rotation: <Euler (x=-0.0192, y=-0.0432, z=-0.0365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.9794, 149.3816, -4.5309)>
    Rotation: <Euler (x=0.0132, y=-0.0194, z=0.0230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.7675, 156.7928, -2.4070)>
    Rotation: <Euler (x=0.0648, y=-0.0497, z=0.0003), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.3583, 180.3200, 5.6582)>
    Rotation: <Euler (x=0.0648, y=-0.0497, z=0.0003), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.4805, 146.8551, -4.5060)>
    Rotation: <Euler (x=1.7575, y=1.5192, z=-0.2456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.2471, 140.9602, -3.7928)>
    Rotation: <Euler (x=-2.6332, y=1.2362, z=0.6254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.7416, 116.3283, -7.8219)>
    Rotation: <Euler (x=2.6958, y=1.2537, z=-0.4162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.0179, 88.6832, -4.0704)>
    Rotation: <Euler (x=1.2611, y=1.5843, z=-1.8406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.3927, 84.0424, -0.6527)>
    Rotation: <Euler (x=2.5397, y=1.2115, z=-0.7667), order='XYZ'>
    Matrix:
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      <Vector (-0.2439, -0.9614, 0.1276, 84.0424)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.3462, 79.6053, 0.8192)>
    Rotation: <Euler (x=2.8106, y=1.2597, z=-0.4983), order='XYZ'>
    Matrix:
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      <Vector (-0.1463, -0.9786, 0.1448, 79.6053)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.6407, 75.5762, 1.1090)>
    Rotation: <Euler (x=1.9721, y=0.8438, z=-1.1715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.4689, 72.8908, 2.6658)>
    Rotation: <Euler (x=1.9721, y=0.8438, z=-1.1715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.4156, 75.6850, -0.3025)>
    Rotation: <Euler (x=-2.1580, y=1.5637, z=0.8063), order='XYZ'>
    Matrix:
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      <Vector (0.0051, -0.9843, 0.1763, 75.6850)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.7862, 72.1719, -0.2964)>
    Rotation: <Euler (x=-1.6832, y=1.5510, z=1.1038), order='XYZ'>
    Matrix:
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      <Vector (0.0177, -0.9376, 0.3472, 72.1719)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.5667, 68.8772, -0.3565)>
    Rotation: <Euler (x=-1.5048, y=1.5477, z=1.1049), order='XYZ'>
    Matrix:
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      <Vector (0.0206, -0.8616, 0.5071, 68.8772)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.0864, 66.3615, -0.4599)>
    Rotation: <Euler (x=-1.5048, y=1.5477, z=1.1049), order='XYZ'>
    Matrix:
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      <Vector (0.0206, -0.8616, 0.5071, 66.3615)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.7741, 74.7295, -3.1282)>
    Rotation: <Euler (x=-2.3423, y=1.5598, z=0.6293), order='XYZ'>
    Matrix:
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      <Vector (0.0065, -0.9856, 0.1692, 74.7295)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.1392, 71.0304, -3.1380)>
    Rotation: <Euler (x=-1.3869, y=1.5116, z=1.0136), order='XYZ'>
    Matrix:
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      <Vector (0.0502, -0.7363, 0.6748, 71.0304)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.7752, 68.4486, -3.3476)>
    Rotation: <Euler (x=-1.1024, y=1.4742, z=0.8680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.0952, 67.3232, -3.6130)>
    Rotation: <Euler (x=-1.1024, y=1.4742, z=0.8680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.8778, 73.4513, -5.6604)>
    Rotation: <Euler (x=-1.7885, y=1.5519, z=1.0461), order='XYZ'>
    Matrix:
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      <Vector (0.0164, -0.9531, 0.3022, 73.4513)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.9821, 70.6255, -5.7096)>
    Rotation: <Euler (x=-1.2560, y=1.4864, z=0.9456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.6641, 68.9359, -5.9280)>
    Rotation: <Euler (x=-0.9139, y=1.4495, z=0.7626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.3355, 68.6985, -6.1710)>
    Rotation: <Euler (x=-0.9139, y=1.4495, z=0.7626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.4789, 73.3094, -7.9336)>
    Rotation: <Euler (x=-1.9232, y=1.5510, z=0.9383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.7916, 70.9196, -7.9701)>
    Rotation: <Euler (x=-1.2678, y=1.4896, z=0.9385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.1891, 69.7400, -8.1222)>
    Rotation: <Euler (x=-0.9113, y=1.4501, z=0.7501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.8198, 69.6212, -8.2657)>
    Rotation: <Euler (x=-0.9113, y=1.4501, z=0.7501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.6665, 147.3345, -5.0706)>
    Rotation: <Euler (x=1.0873, y=-1.5535, z=0.9817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.0340, 140.6083, -4.8550)>
    Rotation: <Euler (x=-1.0615, y=-1.4003, z=-2.2291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.5794, 115.9421, -8.5885)>
    Rotation: <Euler (x=0.8337, y=-1.4386, z=2.1797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.2466, 88.4204, -5.8655)>
    Rotation: <Euler (x=0.7394, y=-1.4440, z=1.9897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.4149, 84.0339, -2.0223)>
    Rotation: <Euler (x=2.3516, y=-1.0556, z=0.8596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.6589, 79.9052, 0.0193)>
    Rotation: <Euler (x=2.5696, y=-1.1427, z=0.6246), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.3166, 75.6522, 0.8389)>
    Rotation: <Euler (x=2.4671, y=-1.1663, z=0.4515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.0566, 72.1772, 1.4390)>
    Rotation: <Euler (x=2.4671, y=-1.1663, z=0.4515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.5350, 77.0791, -0.9045)>
    Rotation: <Euler (x=-1.1312, y=-1.6529, z=-1.3002), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.1427, 74.3051, -0.6176)>
    Rotation: <Euler (x=-1.8163, y=-1.4743, z=0.7846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.1429, 76.0953, -0.9388)>
    Rotation: <Euler (x=-0.6094, y=-1.3929, z=0.9824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.2624, 78.8867, -1.2661)>
    Rotation: <Euler (x=-0.6094, y=-1.3929, z=0.9824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0867, 76.0145, -3.5302)>
    Rotation: <Euler (x=-1.1188, y=-1.6576, z=-1.3126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.6294, 73.1650, -3.2354)>
    Rotation: <Euler (x=-1.8562, y=-1.4767, z=0.8247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.5721, 74.9896, -3.5629)>
    Rotation: <Euler (x=-0.6560, y=-1.3902, z=1.0298), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.7532, 77.9347, -3.9082)>
    Rotation: <Euler (x=-0.6560, y=-1.3902, z=1.0298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.3798, 74.7082, -6.0275)>
    Rotation: <Euler (x=-1.1209, y=-1.6561, z=-1.3106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.4149, 72.4298, -5.7919)>
    Rotation: <Euler (x=-1.8334, y=-1.4713, z=0.8018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8576, 73.9559, -6.0658)>
    Rotation: <Euler (x=-0.6172, y=-1.3947, z=0.9903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.7721, 76.2360, -6.3331)>
    Rotation: <Euler (x=-0.6172, y=-1.3947, z=0.9903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.1788, 73.5764, -8.1117)>
    Rotation: <Euler (x=-1.1095, y=-1.6544, z=-1.3220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.6165, 71.7648, -7.9244)>
    Rotation: <Euler (x=-1.8515, y=-1.4778, z=0.8200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.9068, 72.7851, -8.1075)>
    Rotation: <Euler (x=-0.6347, y=-1.3921, z=1.0080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.3203, 73.8162, -8.2284)>
    Rotation: <Euler (x=-0.6347, y=-1.3921, z=1.0080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.0177, 94.0720, -0.0802)>
    Rotation: <Euler (x=0.0780, y=-0.1362, z=-3.1238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.2558, 50.4583, 3.2993)>
    Rotation: <Euler (x=-0.1141, y=-0.0971, z=3.1185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8492, 9.3583, -1.3919)>
    Rotation: <Euler (x=1.1070, y=-0.1692, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5772, 0.9380, 15.1409)>
    Rotation: <Euler (x=-1.4824, y=-2.9168, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3929, 1.3760, 22.7306)>
    Rotation: <Euler (x=-1.4824, y=-2.9168, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.7511, 94.0289, 0.9680)>
    Rotation: <Euler (x=0.0844, y=0.2541, z=3.0643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.0376, 50.6790, 4.5336)>
    Rotation: <Euler (x=-0.0815, y=0.1515, z=3.0924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5604, 9.4213, 1.2008)>
    Rotation: <Euler (x=1.0844, y=0.2389, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2386, 0.9766, 16.6493)>
    Rotation: <Euler (x=-1.4702, y=2.8487, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5299, 1.4444, 23.9706)>
    Rotation: <Euler (x=-1.4702, y=2.8487, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 9
  Bone: mixamorig:Hips
    Location: <Vector (-0.4964, 99.5431, -0.2462)>
    Rotation: <Euler (x=-0.0797, y=0.0322, z=0.0025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.5888, 109.3568, -2.3467)>
    Rotation: <Euler (x=-0.1159, y=-0.0125, z=-0.0360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.1533, 120.9791, -3.7009)>
    Rotation: <Euler (x=-0.0376, y=-0.0263, z=-0.0359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.3403, 134.3423, -4.2042)>
    Rotation: <Euler (x=-0.0185, y=-0.0423, z=-0.0367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.9042, 149.3836, -4.4822)>
    Rotation: <Euler (x=0.0133, y=-0.0185, z=0.0228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.6959, 156.7946, -2.3572)>
    Rotation: <Euler (x=0.0636, y=-0.0490, z=0.0004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.2931, 180.3311, 5.6809)>
    Rotation: <Euler (x=0.0636, y=-0.0490, z=0.0004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.4049, 146.8559, -4.4646)>
    Rotation: <Euler (x=1.7593, y=1.5194, z=-0.2439), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.1708, 140.9592, -3.7544)>
    Rotation: <Euler (x=-2.6263, y=1.2343, z=0.6324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.6786, 116.3411, -7.8556)>
    Rotation: <Euler (x=2.6931, y=1.2527, z=-0.4201), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.9170, 88.6999, -4.0723)>
    Rotation: <Euler (x=1.2579, y=1.5829, z=-1.8445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.2896, 84.0653, -0.6472)>
    Rotation: <Euler (x=2.5368, y=1.2109, z=-0.7701), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.2407, 79.6306, 0.8300)>
    Rotation: <Euler (x=2.8077, y=1.2596, z=-0.5016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.5332, 75.6020, 1.1235)>
    Rotation: <Euler (x=1.9714, y=0.8434, z=-1.1725), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.3606, 72.9177, 2.6819)>
    Rotation: <Euler (x=1.9714, y=0.8434, z=-1.1725), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.3064, 75.7069, -0.2858)>
    Rotation: <Euler (x=-2.2831, y=1.5649, z=0.6804), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.6741, 72.1943, -0.2745)>
    Rotation: <Euler (x=-1.7008, y=1.5524, z=1.0854), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.4515, 68.9007, -0.3295)>
    Rotation: <Euler (x=-1.5195, y=1.5491, z=1.0892), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.9686, 66.3864, -0.4288)>
    Rotation: <Euler (x=-1.5195, y=1.5491, z=1.0892), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.6632, 74.7471, -3.1103)>
    Rotation: <Euler (x=-2.4374, y=1.5608, z=0.5334), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.0252, 71.0485, -3.1146)>
    Rotation: <Euler (x=-1.3947, y=1.5130, z=1.0050), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.6588, 68.4686, -3.3197)>
    Rotation: <Euler (x=-1.1092, y=1.4755, z=0.8603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.9775, 67.3456, -3.5826)>
    Rotation: <Euler (x=-1.1092, y=1.4755, z=0.8603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.7651, 73.4652, -5.6406)>
    Rotation: <Euler (x=-1.8118, y=1.5533, z=1.0220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.8670, 70.6401, -5.6855)>
    Rotation: <Euler (x=-1.2626, y=1.4878, z=0.9381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.5474, 68.9523, -5.9007)>
    Rotation: <Euler (x=-0.9203, y=1.4507, z=0.7552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.2185, 68.7170, -6.1426)>
    Rotation: <Euler (x=-0.9203, y=1.4507, z=0.7552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.3653, 73.3203, -7.9135)>
    Rotation: <Euler (x=-1.9534, y=1.5524, z=0.9072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.6760, 70.9310, -7.9464)>
    Rotation: <Euler (x=-1.2747, y=1.4909, z=0.9307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.0723, 69.7527, -8.0962)>
    Rotation: <Euler (x=-0.9180, y=1.4513, z=0.7426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.7029, 69.6351, -8.2391)>
    Rotation: <Euler (x=-0.9180, y=1.4513, z=0.7426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.7425, 147.3381, -5.0178)>
    Rotation: <Euler (x=1.1414, y=-1.5528, z=0.9269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.1145, 140.6208, -4.7877)>
    Rotation: <Euler (x=-1.0711, y=-1.4008, z=-2.2190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.6489, 115.9544, -8.5295)>
    Rotation: <Euler (x=0.8602, y=-1.4372, z=2.1543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.2871, 88.4383, -5.7123)>
    Rotation: <Euler (x=0.7490, y=-1.4429, z=1.9806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.4508, 84.0576, -1.8622)>
    Rotation: <Euler (x=2.3505, y=-1.0540, z=0.8609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.6914, 79.9324, 0.1852)>
    Rotation: <Euler (x=2.5675, y=-1.1413, z=0.6269), order='XYZ'>
    Matrix:
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      <Vector (0.2443, -0.9697, 0.0081, 79.9324)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.3467, 75.6808, 1.0111)>
    Rotation: <Euler (x=2.4643, y=-1.1650, z=0.4545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.0846, 72.2064, 1.6171)>
    Rotation: <Euler (x=2.4643, y=-1.1650, z=0.4545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.5669, 77.1021, -0.7304)>
    Rotation: <Euler (x=-1.1186, y=-1.6542, z=-1.3123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.1731, 74.3297, -0.4408)>
    Rotation: <Euler (x=-1.8227, y=-1.4727, z=0.7915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.1743, 76.1208, -0.7667)>
    Rotation: <Euler (x=-0.6112, y=-1.3913, z=0.9846), order='XYZ'>
    Matrix:
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      <Vector (0.1487, 0.9234, -0.3538, 76.1208)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.2954, 78.9111, -1.0975)>
    Rotation: <Euler (x=-0.6112, y=-1.3913, z=0.9846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.1199, 76.0332, -3.3540)>
    Rotation: <Euler (x=-1.1071, y=-1.6589, z=-1.3238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.6610, 73.1854, -3.0565)>
    Rotation: <Euler (x=-1.8621, y=-1.4751, z=0.8310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.6047, 75.0109, -3.3888)>
    Rotation: <Euler (x=-0.6573, y=-1.3885, z=1.0315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.7875, 77.9548, -3.7378)>
    Rotation: <Euler (x=-0.6573, y=-1.3885, z=1.0315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.4139, 74.7229, -5.8492)>
    Rotation: <Euler (x=-1.1090, y=-1.6574, z=-1.3220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.4478, 72.4458, -5.6113)>
    Rotation: <Euler (x=-1.8394, y=-1.4698, z=0.8082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8914, 73.9727, -5.8893)>
    Rotation: <Euler (x=-0.6189, y=-1.3931, z=0.9924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.8072, 76.2520, -6.1594)>
    Rotation: <Euler (x=-0.6189, y=-1.3931, z=0.9924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.2138, 73.5880, -7.9318)>
    Rotation: <Euler (x=-1.0975, y=-1.6557, z=-1.3334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.6505, 71.7774, -7.7427)>
    Rotation: <Euler (x=-1.8575, y=-1.4763, z=0.8265), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.9414, 72.7983, -7.9285)>
    Rotation: <Euler (x=-0.6362, y=-1.3905, z=1.0100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.3555, 73.8289, -8.0507)>
    Rotation: <Euler (x=-0.6362, y=-1.3905, z=1.0100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.9238, 94.0471, -0.0808)>
    Rotation: <Euler (x=0.0815, y=-0.1368, z=-3.1229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.2268, 50.4473, 3.4496)>
    Rotation: <Euler (x=-0.1180, y=-0.1002, z=3.1200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8505, 9.3647, -1.3998)>
    Rotation: <Euler (x=1.1078, y=-0.1690, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5746, 0.9571, 15.1401)>
    Rotation: <Euler (x=-1.4823, y=-2.9171, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3882, 1.3963, 22.7303)>
    Rotation: <Euler (x=-1.4823, y=-2.9171, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.8441, 94.0467, 0.9819)>
    Rotation: <Euler (x=0.0840, y=0.2528, z=3.0651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.0851, 50.6912, 4.5318)>
    Rotation: <Euler (x=-0.0814, y=0.1513, z=3.0934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5674, 9.4317, 1.2028)>
    Rotation: <Euler (x=1.0844, y=0.2386, z=-3.1316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2415, 0.9873, 16.6524)>
    Rotation: <Euler (x=-1.4703, y=2.8490, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5307, 1.4549, 23.9744)>
    Rotation: <Euler (x=-1.4703, y=2.8490, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 10
  Bone: mixamorig:Hips
    Location: <Vector (-0.5805, 99.5423, -0.2280)>
    Rotation: <Euler (x=-0.0785, y=0.0328, z=-0.0001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.6483, 109.3585, -2.3173)>
    Rotation: <Euler (x=-0.1158, y=-0.0116, z=-0.0347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.2289, 120.9816, -3.6701)>
    Rotation: <Euler (x=-0.0375, y=-0.0255, z=-0.0354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.2566, 134.3452, -4.1711)>
    Rotation: <Euler (x=-0.0183, y=-0.0415, z=-0.0368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.8221, 149.3866, -4.4456)>
    Rotation: <Euler (x=0.0133, y=-0.0177, z=0.0226), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.0626, y=-0.0484, z=0.0002), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=0.0626, y=-0.0484, z=0.0002), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.3225, 146.8580, -4.4340)>
    Rotation: <Euler (x=1.7558, y=1.5195, z=-0.2476), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.0879, 140.9602, -3.7247)>
    Rotation: <Euler (x=-2.6206, y=1.2325, z=0.6383), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.6103, 116.3545, -7.8876)>
    Rotation: <Euler (x=2.6902, y=1.2517, z=-0.4239), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.8157, 88.7178, -4.0703)>
    Rotation: <Euler (x=1.2739, y=1.5815, z=-1.8289), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.1881, 84.0883, -0.6385)>
    Rotation: <Euler (x=2.5338, y=1.2106, z=-0.7733), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.1384, 79.6553, 0.8437)>
    Rotation: <Euler (x=2.8049, y=1.2596, z=-0.5045), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.4300, 75.6272, 1.1404)>
    Rotation: <Euler (x=1.9704, y=0.8432, z=-1.1734), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.2578, 72.9435, 2.7000)>
    Rotation: <Euler (x=1.9704, y=0.8432, z=-1.1734), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.2014, 75.7294, -0.2676)>
    Rotation: <Euler (x=-2.4207, y=1.5661, z=0.5423), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.5672, 72.2172, -0.2515)>
    Rotation: <Euler (x=-1.7074, y=1.5538, z=1.0780), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.3424, 68.9243, -0.3017)>
    Rotation: <Euler (x=-1.5247, y=1.5505, z=1.0833), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.8575, 66.4110, -0.3971)>
    Rotation: <Euler (x=-1.5247, y=1.5505, z=1.0833), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.5563, 74.7658, -3.0910)>
    Rotation: <Euler (x=-2.5289, y=1.5619, z=0.4413), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.9162, 71.0676, -3.0903)>
    Rotation: <Euler (x=-1.3986, y=1.5143, z=1.0004), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.5480, 68.4890, -3.2909)>
    Rotation: <Euler (x=-1.1135, y=1.4768, z=0.8552), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.8658, 67.3677, -3.5510)>
    Rotation: <Euler (x=-1.1135, y=1.4768, z=0.8552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.6562, 73.4807, -5.6198)>
    Rotation: <Euler (x=-1.8243, y=1.5546, z=1.0089), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.7566, 70.6560, -5.6606)>
    Rotation: <Euler (x=-1.2664, y=1.4891, z=0.9337), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.4357, 68.9695, -5.8724)>
    Rotation: <Euler (x=-0.9249, y=1.4520, z=0.7499), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.1065, 68.7356, -6.1128)>
    Rotation: <Euler (x=-0.9249, y=1.4520, z=0.7499), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.2551, 73.3331, -7.8923)>
    Rotation: <Euler (x=-1.9742, y=1.5537, z=0.8859), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.5645, 70.9442, -7.9218)>
    Rotation: <Euler (x=-1.2788, y=1.4923, z=0.9259), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.9600, 69.7667, -8.0693)>
    Rotation: <Euler (x=-0.9226, y=1.4525, z=0.7371), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.5904, 69.6500, -8.2113)>
    Rotation: <Euler (x=-0.9226, y=1.4525, z=0.7371), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.8253, 147.3420, -4.9763)>
    Rotation: <Euler (x=1.1937, y=-1.5517, z=0.8740), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.2013, 140.6326, -4.7260)>
    Rotation: <Euler (x=-1.0806, y=-1.4015, z=-2.2088), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.7231, 115.9650, -8.4722)>
    Rotation: <Euler (x=0.8852, y=-1.4359, z=2.1305), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.3299, 88.4537, -5.5689)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.4870, 84.0765, -1.7147)>
    Rotation: <Euler (x=2.3514, y=-1.0524, z=0.8605), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.7235, 79.9534, 0.3354)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.3762, 75.7026, 1.1646)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.1122, 72.2284, 1.7747)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.5992, 77.1203, -0.5698)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.2041, 74.3489, -0.2809)>
    Rotation: <Euler (x=-1.8193, y=-1.4711, z=0.7884), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.2064, 76.1407, -0.6125)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.3288, 78.9304, -0.9443)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.1554, 76.0488, -3.1917)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.6952, 73.2021, -2.8950)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.6400, 75.0283, -3.2330)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.8242, 77.9715, -3.5830)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.4524, 74.7362, -5.6852)>
    Rotation: <Euler (x=-1.0914, y=-1.6580, z=-1.3392), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.4852, 72.4600, -5.4480)>
    Rotation: <Euler (x=-1.8358, y=-1.4682, z=0.8050), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.9297, 73.9875, -5.7308)>
    Rotation: <Euler (x=-0.6153, y=-1.3916, z=0.9892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.8466, 76.2662, -6.0018)>
    Rotation: <Euler (x=-0.6153, y=-1.3916, z=0.9892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.2547, 73.5995, -7.7671)>
    Rotation: <Euler (x=-1.0797, y=-1.6563, z=-1.3509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.6906, 71.7896, -7.5785)>
    Rotation: <Euler (x=-1.8535, y=-1.4747, z=0.8227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.9821, 72.8109, -7.7675)>
    Rotation: <Euler (x=-0.6324, y=-1.3890, z=1.0066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.3967, 73.8413, -7.8901)>
    Rotation: <Euler (x=-0.6324, y=-1.3890, z=1.0066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.8254, 94.0241, -0.0739)>
    Rotation: <Euler (x=0.0847, y=-0.1371, z=-3.1222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.1761, 50.4372, 3.5952)>
    Rotation: <Euler (x=-0.1219, y=-0.1107, z=3.1233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8663, 9.3708, -1.4081)>
    Rotation: <Euler (x=1.1086, y=-0.1688, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5878, 0.9757, 15.1385)>
    Rotation: <Euler (x=-1.4823, y=-2.9173, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4000, 1.4155, 22.7290)>
    Rotation: <Euler (x=-1.4823, y=-2.9173, z=-0.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.9418, 94.0664, 0.9988)>
    Rotation: <Euler (x=0.0834, y=0.2517, z=3.0663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1237, 50.7033, 4.5268)>
    Rotation: <Euler (x=-0.0811, y=0.1514, z=3.0947), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5548, 9.4409, 1.2116)>
    Rotation: <Euler (x=1.0844, y=0.2386, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2278, 0.9960, 16.6611)>
    Rotation: <Euler (x=-1.4707, y=2.8489, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5171, 1.4606, 23.9832)>
    Rotation: <Euler (x=-1.4707, y=2.8489, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 11
  Bone: mixamorig:Hips
    Location: <Vector (-0.6670, 99.5369, -0.2032)>
    Rotation: <Euler (x=-0.0774, y=0.0330, z=-0.0027), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.7095, 109.3555, -2.2818)>
    Rotation: <Euler (x=-0.1160, y=-0.0108, z=-0.0336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.3045, 120.9789, -3.6364)>
    Rotation: <Euler (x=-0.0376, y=-0.0247, z=-0.0349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.1748, 134.3427, -4.1387)>
    Rotation: <Euler (x=-0.0183, y=-0.0408, z=-0.0371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.7443, 149.3839, -4.4139)>
    Rotation: <Euler (x=0.0130, y=-0.0170, z=0.0224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.5422, 156.7956, -2.2910)>
    Rotation: <Euler (x=0.0621, y=-0.0479, z=-0.0002), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.1640, 180.3444, 5.7122)>
    Rotation: <Euler (x=0.0621, y=-0.0479, z=-0.0002), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.2440, 146.8536, -4.4067)>
    Rotation: <Euler (x=1.7477, y=1.5200, z=-0.2556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.0103, 140.9569, -3.7030)>
    Rotation: <Euler (x=-2.6131, y=1.2313, z=0.6464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.5536, 116.3659, -7.9345)>
    Rotation: <Euler (x=2.6841, y=1.2511, z=-0.4309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.7284, 88.7366, -4.0620)>
    Rotation: <Euler (x=1.2994, y=1.5803, z=-1.8036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.1019, 84.1111, -0.6243)>
    Rotation: <Euler (x=2.5311, y=1.2104, z=-0.7758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.0527, 79.6794, 0.8620)>
    Rotation: <Euler (x=2.8026, y=1.2598, z=-0.5067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.3445, 75.6514, 1.1612)>
    Rotation: <Euler (x=1.9696, y=0.8432, z=-1.1739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.1735, 72.9681, 2.7216)>
    Rotation: <Euler (x=1.9696, y=0.8432, z=-1.1739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.1142, 75.7523, -0.2454)>
    Rotation: <Euler (x=-2.5931, y=1.5671, z=0.3695), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.4790, 72.2403, -0.2252)>
    Rotation: <Euler (x=-1.7095, y=1.5550, z=1.0756), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.2528, 68.9479, -0.2713)>
    Rotation: <Euler (x=-1.5259, y=1.5516, z=1.0815), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.7666, 66.4352, -0.3633)>
    Rotation: <Euler (x=-1.5259, y=1.5516, z=1.0815), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.4674, 74.7856, -3.0679)>
    Rotation: <Euler (x=-2.6218, y=1.5628, z=0.3482), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.8263, 71.0876, -3.0630)>
    Rotation: <Euler (x=-1.4008, y=1.5155, z=0.9978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.4569, 68.5097, -3.2596)>
    Rotation: <Euler (x=-1.1166, y=1.4779, z=0.8516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.7740, 67.3896, -3.5171)>
    Rotation: <Euler (x=-1.1166, y=1.4779, z=0.8516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.5658, 73.4977, -5.5954)>
    Rotation: <Euler (x=-1.8322, y=1.5558, z=1.0007), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.6653, 70.6733, -5.6327)>
    Rotation: <Euler (x=-1.2689, y=1.4902, z=0.9308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.3436, 68.9874, -5.8416)>
    Rotation: <Euler (x=-0.9283, y=1.4531, z=0.7460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.0142, 68.7546, -6.0805)>
    Rotation: <Euler (x=-0.9283, y=1.4531, z=0.7460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.1634, 73.3477, -7.8675)>
    Rotation: <Euler (x=-1.9908, y=1.5548, z=0.8691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.4721, 70.9590, -7.8941)>
    Rotation: <Euler (x=-1.2815, y=1.4934, z=0.9228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.8670, 69.7820, -8.0395)>
    Rotation: <Euler (x=-0.9262, y=1.4536, z=0.7331), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.4973, 69.6659, -8.1807)>
    Rotation: <Euler (x=-0.9262, y=1.4536, z=0.7331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.9040, 147.3411, -4.9400)>
    Rotation: <Euler (x=1.2176, y=-1.5508, z=0.8494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.2843, 140.6401, -4.6759)>
    Rotation: <Euler (x=-1.0884, y=-1.4018, z=-2.2005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.7962, 115.9723, -8.4295)>
    Rotation: <Euler (x=0.9077, y=-1.4343, z=2.1090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.3771, 88.4670, -5.4384)>
    Rotation: <Euler (x=0.7766, y=-1.4429, z=1.9539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.5258, 84.0915, -1.5818)>
    Rotation: <Euler (x=2.3537, y=-1.0508, z=0.8588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.7574, 79.9696, 0.4688)>
    Rotation: <Euler (x=2.5694, y=-1.1379, z=0.6258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.4074, 75.7193, 1.2994)>
    Rotation: <Euler (x=2.4648, y=-1.1615, z=0.4546), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.1414, 72.2453, 1.9124)>
    Rotation: <Euler (x=2.4648, y=-1.1615, z=0.4546), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.6341, 77.1346, -0.4239)>
    Rotation: <Euler (x=-1.0771, y=-1.6547, z=-1.3531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.2378, 74.3640, -0.1383)>
    Rotation: <Euler (x=-1.8094, y=-1.4695, z=0.7788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.2411, 76.1564, -0.4764)>
    Rotation: <Euler (x=-0.6004, y=-1.3883, z=0.9746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.3649, 78.9456, -0.8074)>
    Rotation: <Euler (x=-0.6004, y=-1.3883, z=0.9746), order='XYZ'>
    Matrix:
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      <Vector (0.1501, 0.9231, -0.3542, 78.9456)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.1950, 76.0618, -3.0443)>
    Rotation: <Euler (x=-1.0679, y=-1.6595, z=-1.3623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.7335, 73.2158, -2.7509)>
    Rotation: <Euler (x=-1.8471, y=-1.4719, z=0.8167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.6794, 75.0427, -3.0955)>
    Rotation: <Euler (x=-0.6460, y=-1.3856, z=1.0209), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.8650, 77.9854, -3.4447)>
    Rotation: <Euler (x=-0.6460, y=-1.3856, z=1.0209), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.4964, 74.7480, -5.5367)>
    Rotation: <Euler (x=-1.0690, y=-1.6580, z=-1.3612), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.5282, 72.4723, -5.3021)>
    Rotation: <Euler (x=-1.8259, y=-1.4665, z=0.7953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.9736, 74.0003, -5.5904)>
    Rotation: <Euler (x=-0.6079, y=-1.3902, z=0.9822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.8915, 76.2787, -5.8607)>
    Rotation: <Euler (x=-0.6079, y=-1.3902, z=0.9822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.3023, 73.6104, -7.6184)>
    Rotation: <Euler (x=-1.0569, y=-1.6563, z=-1.3733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.7373, 71.8009, -7.4319)>
    Rotation: <Euler (x=-1.8425, y=-1.4731, z=0.8121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.0294, 72.8225, -7.6246)>
    Rotation: <Euler (x=-0.6251, y=-1.3876, z=0.9996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.4445, 73.8528, -7.7469)>
    Rotation: <Euler (x=-0.6251, y=-1.3876, z=0.9996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.7243, 93.9964, -0.0569)>
    Rotation: <Euler (x=0.0884, y=-0.1370, z=-3.1215), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.1292, 50.4248, 3.7704)>
    Rotation: <Euler (x=-0.1265, y=-0.1196, z=3.1263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8793, 9.3793, -1.4159)>
    Rotation: <Euler (x=1.1093, y=-0.1687, z=3.1301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6030, 0.9972, 15.1369)>
    Rotation: <Euler (x=-1.4822, y=-2.9173, z=-0.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4147, 1.4377, 22.7275)>
    Rotation: <Euler (x=-1.4822, y=-2.9173, z=-0.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.0425, 94.0817, 1.0195)>
    Rotation: <Euler (x=0.0833, y=0.2511, z=3.0674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1733, 50.7131, 4.5403)>
    Rotation: <Euler (x=-0.0816, y=0.1519, z=3.0960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5428, 9.4505, 1.2019)>
    Rotation: <Euler (x=1.0843, y=0.2390, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2211, 1.0036, 16.6491)>
    Rotation: <Euler (x=-1.4713, y=2.8485, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5131, 1.4635, 23.9707)>
    Rotation: <Euler (x=-1.4713, y=2.8485, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 12
  Bone: mixamorig:Hips
    Location: <Vector (-0.7549, 99.5284, -0.1780)>
    Rotation: <Euler (x=-0.0767, y=0.0332, z=-0.0052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.7722, 109.3485, -2.2496)>
    Rotation: <Euler (x=-0.1163, y=-0.0103, z=-0.0325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.3809, 120.9719, -3.6081)>
    Rotation: <Euler (x=-0.0378, y=-0.0242, z=-0.0345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.0929, 134.3357, -4.1140)>
    Rotation: <Euler (x=-0.0185, y=-0.0403, z=-0.0374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.6671, 149.3767, -4.3926)>
    Rotation: <Euler (x=0.0125, y=-0.0165, z=0.0221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.4682, 156.7896, -2.2733)>
    Rotation: <Euler (x=0.0622, y=-0.0476, z=-0.0011), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.1125, 180.3377, 5.7328)>
    Rotation: <Euler (x=0.0622, y=-0.0476, z=-0.0011), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.1661, 146.8443, -4.3878)>
    Rotation: <Euler (x=1.7417, y=1.5206, z=-0.2614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.9336, 140.9494, -3.6911)>
    Rotation: <Euler (x=-2.6059, y=1.2302, z=0.6541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.4974, 116.3728, -7.9883)>
    Rotation: <Euler (x=2.6772, y=1.2504, z=-0.4387), order='XYZ'>
    Matrix:
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      <Vector (-0.1338, -0.9900, -0.0451, 116.3728)>
      <Vector (-0.9491, 0.1411, -0.2816, -7.9883)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.6394, 88.7523, -4.0521)>
    Rotation: <Euler (x=1.3451, y=1.5795, z=-1.7580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.0146, 84.1293, -0.6103)>
    Rotation: <Euler (x=2.5291, y=1.2104, z=-0.7777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.9662, 79.6983, 0.8786)>
    Rotation: <Euler (x=2.8013, y=1.2601, z=-0.5078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.2587, 75.6702, 1.1790)>
    Rotation: <Euler (x=1.9689, y=0.8435, z=-1.1742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.0890, 72.9868, 2.7392)>
    Rotation: <Euler (x=1.9689, y=0.8435, z=-1.1742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.0265, 75.7706, -0.2266)>
    Rotation: <Euler (x=-2.7398, y=1.5678, z=0.2226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.3906, 72.2588, -0.2036)>
    Rotation: <Euler (x=-1.6974, y=1.5558, z=1.0872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.1632, 68.9668, -0.2468)>
    Rotation: <Euler (x=-1.5156, y=1.5525, z=1.0914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.6756, 66.4548, -0.3363)>
    Rotation: <Euler (x=-1.5156, y=1.5525, z=1.0914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.3780, 74.8020, -3.0487)>
    Rotation: <Euler (x=-2.6846, y=1.5636, z=0.2852), order='XYZ'>
    Matrix:
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      <Vector (0.0020, -0.9853, 0.1710, 74.8020)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.7362, 71.1041, -3.0408)>
    Rotation: <Euler (x=-1.3987, y=1.5164, z=0.9995), order='XYZ'>
    Matrix:
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      <Vector (0.0458, -0.7350, 0.6766, 71.1041)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.3657, 68.5269, -3.2343)>
    Rotation: <Euler (x=-1.1166, y=1.4788, z=0.8511), order='XYZ'>
    Matrix:
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      <Vector (0.0691, -0.3837, 0.9209, 68.5269)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.6820, 67.4080, -3.4896)>
    Rotation: <Euler (x=-1.1166, y=1.4788, z=0.8511), order='XYZ'>
    Matrix:
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      <Vector (0.0691, -0.3837, 0.9209, 67.4080)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.4749, 73.5123, -5.5753)>
    Rotation: <Euler (x=-1.8244, y=1.5567, z=1.0083), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.5738, 70.6880, -5.6101)>
    Rotation: <Euler (x=-1.2682, y=1.4911, z=0.9311), order='XYZ'>
    Matrix:
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      <Vector (0.0638, -0.5855, 0.8081, 70.6880)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.2514, 69.0028, -5.8165)>
    Rotation: <Euler (x=-0.9292, y=1.4539, z=0.7446), order='XYZ'>
    Matrix:
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      <Vector (-0.9932, -0.0934, 0.0698, -5.8165)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.9217, 68.7710, -6.0539)>
    Rotation: <Euler (x=-0.9292, y=1.4539, z=0.7446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.0712, 73.3607, -7.8471)>
    Rotation: <Euler (x=-1.9913, y=1.5557, z=0.8684), order='XYZ'>
    Matrix:
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      <Vector (0.0115, -0.9604, 0.2783, 73.3607)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.3794, 70.9721, -7.8716)>
    Rotation: <Euler (x=-1.2809, y=1.4943, z=0.9231), order='XYZ'>
    Matrix:
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      <Vector (0.0609, -0.5895, 0.8055, 70.9721)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.7738, 69.7955, -8.0153)>
    Rotation: <Euler (x=-0.9272, y=1.4545, z=0.7316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.4039, 69.6801, -8.1556)>
    Rotation: <Euler (x=-0.9272, y=1.4545, z=0.7316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.9820, 147.3360, -4.9152)>
    Rotation: <Euler (x=1.2349, y=-1.5502, z=0.8315), order='XYZ'>
    Matrix:
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      <Vector (0.0152, -0.4754, -0.8796, 147.3360)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.3661, 140.6424, -4.6413)>
    Rotation: <Euler (x=-1.0965, y=-1.4021, z=-2.1921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.8704, 115.9749, -8.4047)>
    Rotation: <Euler (x=0.9291, y=-1.4327, z=2.0884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.4280, 88.4761, -5.3284)>
    Rotation: <Euler (x=0.7945, y=-1.4435, z=1.9363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.5667, 84.1015, -1.4703)>
    Rotation: <Euler (x=2.3569, y=-1.0491, z=0.8562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.7927, 79.9802, 0.5795)>
    Rotation: <Euler (x=2.5722, y=-1.1358, z=0.6234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.4399, 75.7303, 1.4103)>
    Rotation: <Euler (x=2.4668, y=-1.1593, z=0.4530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.1718, 72.2562, 2.0259)>
    Rotation: <Euler (x=2.4668, y=-1.1593, z=0.4530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.6709, 77.1439, -0.2988)>
    Rotation: <Euler (x=-1.0490, y=-1.6545, z=-1.3808), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.2734, 74.3737, -0.0181)>
    Rotation: <Euler (x=-1.7951, y=-1.4676, z=0.7648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.2779, 76.1667, -0.3636)>
    Rotation: <Euler (x=-0.5906, y=-1.3868, z=0.9651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.4030, 78.9556, -0.6927)>
    Rotation: <Euler (x=-0.5906, y=-1.3868, z=0.9651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.2377, 76.0702, -2.9175)>
    Rotation: <Euler (x=-1.0414, y=-1.6593, z=-1.3885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.7750, 73.2249, -2.6292)>
    Rotation: <Euler (x=-1.8319, y=-1.4701, z=0.8017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.7220, 75.0522, -2.9814)>
    Rotation: <Euler (x=-0.6359, y=-1.3842, z=1.0113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.9091, 77.9947, -3.3286)>
    Rotation: <Euler (x=-0.6359, y=-1.3842, z=1.0113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.5447, 74.7557, -5.4089)>
    Rotation: <Euler (x=-1.0420, y=-1.6578, z=-1.3878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.5755, 72.4805, -5.1784)>
    Rotation: <Euler (x=-1.8117, y=-1.4647, z=0.7815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.0219, 74.0090, -5.4730)>
    Rotation: <Euler (x=-0.5979, y=-1.3887, z=0.9726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.9409, 76.2871, -5.7418)>
    Rotation: <Euler (x=-0.5979, y=-1.3887, z=0.9726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.3553, 73.6176, -7.4908)>
    Rotation: <Euler (x=-1.0294, y=-1.6562, z=-1.4006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.7895, 71.8085, -7.3075)>
    Rotation: <Euler (x=-1.8272, y=-1.4713, z=0.7970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.0823, 72.8304, -7.5045)>
    Rotation: <Euler (x=-0.6151, y=-1.3861, z=0.9900), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.4978, 73.8606, -7.6260)>
    Rotation: <Euler (x=-0.6151, y=-1.3861, z=0.9900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.6221, 93.9661, -0.0365)>
    Rotation: <Euler (x=0.0921, y=-0.1368, z=-3.1208), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.0772, 50.4104, 3.9497)>
    Rotation: <Euler (x=-0.1312, y=-0.1268, z=3.1290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8739, 9.3874, -1.4228)>
    Rotation: <Euler (x=1.1101, y=-0.1686, z=3.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5971, 1.0186, 15.1369)>
    Rotation: <Euler (x=-1.4822, y=-2.9175, z=-0.1411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4076, 1.4599, 22.7277)>
    Rotation: <Euler (x=-1.4822, y=-2.9175, z=-0.1411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.1443, 94.0939, 1.0417)>
    Rotation: <Euler (x=0.0834, y=0.2507, z=3.0682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.2368, 50.7222, 4.5676)>
    Rotation: <Euler (x=-0.0826, y=0.1521, z=3.0975), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5412, 9.4606, 1.1897)>
    Rotation: <Euler (x=1.0843, y=0.2390, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2204, 1.0136, 16.6367)>
    Rotation: <Euler (x=-1.4718, y=2.8484, z=0.1347), order='XYZ'>
    Matrix:
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      <Vector (-0.1286, 0.0593, 0.9899, 1.0136)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5128, 1.4697, 23.9583)>
    Rotation: <Euler (x=-1.4718, y=2.8484, z=0.1347), order='XYZ'>
    Matrix:
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      <Vector (-0.1286, 0.0593, 0.9899, 1.4697)>
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Frame: 13
  Bone: mixamorig:Hips
    Location: <Vector (-0.8446, 99.5177, -0.1492)>
    Rotation: <Euler (x=-0.0768, y=0.0333, z=-0.0074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.8411, 109.3376, -2.2221)>
    Rotation: <Euler (x=-0.1169, y=-0.0097, z=-0.0313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.4636, 120.9607, -3.5873)>
    Rotation: <Euler (x=-0.0383, y=-0.0237, z=-0.0341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.0048, 134.3244, -4.1002)>
    Rotation: <Euler (x=-0.0190, y=-0.0399, z=-0.0377), order='XYZ'>
    Matrix:
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      <Vector (-0.0377, 0.9991, 0.0205, 134.3244)>
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  Bone: mixamorig:Neck
    Location: <Vector (0.5842, 149.3651, -4.3857)>
    Rotation: <Euler (x=0.0120, y=-0.0161, z=0.0219), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.3876, 156.7792, -2.2706)>
    Rotation: <Euler (x=0.0621, y=-0.0472, z=-0.0017), order='XYZ'>
    Matrix:
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      <Vector (-0.0017, 0.9981, -0.0620, 156.7792)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.0506, 180.3286, 5.7327)>
    Rotation: <Euler (x=0.0621, y=-0.0472, z=-0.0017), order='XYZ'>
    Matrix:
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      <Vector (-0.0017, 0.9981, -0.0620, 180.3286)>
      <Vector (0.0471, 0.0620, 0.9970, 5.7327)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.0822, 146.8304, -4.3827)>
    Rotation: <Euler (x=1.7369, y=1.5212, z=-0.2662), order='XYZ'>
    Matrix:
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      <Vector (-0.0131, -0.4186, -0.9081, 146.8304)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.8504, 140.9362, -3.6937)>
    Rotation: <Euler (x=-2.5996, y=1.2293, z=0.6607), order='XYZ'>
    Matrix:
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      <Vector (0.2055, -0.9747, -0.0881, 140.9362)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.4280, 116.3714, -8.0468)>
    Rotation: <Euler (x=2.6697, y=1.2496, z=-0.4471), order='XYZ'>
    Matrix:
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      <Vector (-0.9488, 0.1435, -0.2812, -8.0468)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.5329, 88.7605, -4.0426)>
    Rotation: <Euler (x=1.4419, y=1.5792, z=-1.6614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.9101, 84.1387, -0.5983)>
    Rotation: <Euler (x=2.5275, y=1.2110, z=-0.7793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.8623, 79.7078, 0.8915)>
    Rotation: <Euler (x=2.8007, y=1.2609, z=-0.5084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.1548, 75.6797, 1.1914)>
    Rotation: <Euler (x=1.9680, y=0.8443, z=-1.1748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.9866, 72.9955, 2.7504)>
    Rotation: <Euler (x=1.9680, y=0.8443, z=-1.1748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.9205, 75.7797, -0.2144)>
    Rotation: <Euler (x=-2.7512, y=1.5687, z=0.2108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.2831, 72.2681, -0.1901)>
    Rotation: <Euler (x=-1.6512, y=1.5564, z=1.1329), order='XYZ'>
    Matrix:
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      <Vector (0.0130, -0.9367, 0.3499, 72.2681)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.0538, 68.9768, -0.2316)>
    Rotation: <Euler (x=-1.4777, y=1.5530, z=1.1285), order='XYZ'>
    Matrix:
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      <Vector (0.0161, -0.8599, 0.5102, 68.9768)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.5643, 66.4660, -0.3193)>
    Rotation: <Euler (x=-1.4777, y=1.5530, z=1.1285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.2693, 74.8102, -3.0365)>
    Rotation: <Euler (x=-2.6795, y=1.5645, z=0.2898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.6260, 71.1126, -3.0273)>
    Rotation: <Euler (x=-1.3873, y=1.5170, z=1.0103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.2539, 68.5368, -3.2182)>
    Rotation: <Euler (x=-1.1109, y=1.4795, z=0.8560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.5691, 67.4199, -3.4710)>
    Rotation: <Euler (x=-1.1109, y=1.4795, z=0.8560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.3637, 73.5199, -5.5629)>
    Rotation: <Euler (x=-1.7788, y=1.5574, z=1.0535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.4615, 70.6960, -5.5963)>
    Rotation: <Euler (x=-1.2610, y=1.4918, z=0.9377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.1379, 69.0122, -5.8004)>
    Rotation: <Euler (x=-0.9253, y=1.4547, z=0.7477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.8078, 68.7821, -6.0358)>
    Rotation: <Euler (x=-0.9253, y=1.4547, z=0.7477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.9580, 73.3679, -7.8343)>
    Rotation: <Euler (x=-1.9553, y=1.5565, z=0.9040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.2652, 70.9796, -7.8577)>
    Rotation: <Euler (x=-1.2734, y=1.4950, z=0.9299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.6588, 69.8039, -7.9998)>
    Rotation: <Euler (x=-0.9234, y=1.4552, z=0.7346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.2888, 69.6895, -8.1389)>
    Rotation: <Euler (x=-0.9234, y=1.4552, z=0.7346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.0660, 147.3265, -4.9044)>
    Rotation: <Euler (x=1.2487, y=-1.5497, z=0.8174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.4521, 140.6370, -4.6230)>
    Rotation: <Euler (x=-1.1040, y=-1.4021, z=-2.1842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.9482, 115.9708, -8.4016)>
    Rotation: <Euler (x=0.9484, y=-1.4310, z=2.0700), order='XYZ'>
    Matrix:
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      <Vector (0.9902, 0.1132, 0.0813, -8.4016)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.4831, 88.4783, -5.2425)>
    Rotation: <Euler (x=0.8147, y=-1.4443, z=1.9164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.6108, 84.1042, -1.3836)>
    Rotation: <Euler (x=2.3609, y=-1.0472, z=0.8529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.8308, 79.9833, 0.6646)>
    Rotation: <Euler (x=2.5757, y=-1.1336, z=0.6204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.4752, 75.7335, 1.4949)>
    Rotation: <Euler (x=2.4695, y=-1.1568, z=0.4507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.2049, 72.2594, 2.1129)>
    Rotation: <Euler (x=2.4695, y=-1.1568, z=0.4507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.7110, 77.1460, -0.1976)>
    Rotation: <Euler (x=-1.0171, y=-1.6542, z=-1.4126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.3123, 74.3763, 0.0770)>
    Rotation: <Euler (x=-1.7782, y=-1.4656, z=0.7481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.3180, 76.1696, -0.2768)>
    Rotation: <Euler (x=-0.5790, y=-1.3852, z=0.9538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.4443, 78.9583, -0.6031)>
    Rotation: <Euler (x=-0.5790, y=-1.3852, z=0.9538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.2846, 76.0720, -2.8146)>
    Rotation: <Euler (x=-1.0111, y=-1.6590, z=-1.4186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.8208, 73.2270, -2.5326)>
    Rotation: <Euler (x=-1.8138, y=-1.4681, z=0.7839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.7690, 75.0547, -2.8933)>
    Rotation: <Euler (x=-0.6241, y=-1.3827, z=0.9997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.9574, 77.9970, -3.2376)>
    Rotation: <Euler (x=-0.6241, y=-1.3827, z=0.9997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.5981, 74.7572, -5.3050)>
    Rotation: <Euler (x=-1.0112, y=-1.6575, z=-1.4184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.6280, 72.4823, -5.0795)>
    Rotation: <Euler (x=-1.7949, y=-1.4627, z=0.7649), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.0754, 74.0110, -5.3812)>
    Rotation: <Euler (x=-0.5861, y=-1.3870, z=0.9611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.9955, 76.2890, -5.6478)>
    Rotation: <Euler (x=-0.5861, y=-1.3870, z=0.9611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.4142, 73.6189, -7.3873)>
    Rotation: <Euler (x=-0.9979, y=-1.6559, z=-1.4318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.8477, 71.8100, -7.2080)>
    Rotation: <Euler (x=-1.8090, y=-1.4693, z=0.7791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.1411, 72.8321, -7.4097)>
    Rotation: <Euler (x=-0.6033, y=-1.3845, z=0.9785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.5572, 73.8622, -7.5302)>
    Rotation: <Euler (x=-0.6033, y=-1.3845, z=0.9785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.5204, 93.9374, -0.0082)>
    Rotation: <Euler (x=0.0952, y=-0.1365, z=-3.1200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.0289, 50.3961, 4.1125)>
    Rotation: <Euler (x=-0.1355, y=-0.1329, z=3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8727, 9.3943, -1.4296)>
    Rotation: <Euler (x=1.1108, y=-0.1684, z=3.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5943, 1.0378, 15.1365)>
    Rotation: <Euler (x=-1.4823, y=-2.9176, z=-0.1410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4033, 1.4792, 22.7277)>
    Rotation: <Euler (x=-1.4823, y=-2.9176, z=-0.1410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.2455, 94.1015, 1.0723)>
    Rotation: <Euler (x=0.0842, y=0.2511, z=3.0690), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.3155, 50.7304, 4.6333)>
    Rotation: <Euler (x=-0.0840, y=0.1522, z=3.0992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5403, 9.4710, 1.2002)>
    Rotation: <Euler (x=1.0843, y=0.2391, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2202, 1.0242, 16.6471)>
    Rotation: <Euler (x=-1.4717, y=2.8483, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5130, 1.4807, 23.9686)>
    Rotation: <Euler (x=-1.4717, y=2.8483, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 14
  Bone: mixamorig:Hips
    Location: <Vector (-0.9295, 99.5060, -0.1219)>
    Rotation: <Euler (x=-0.0764, y=0.0334, z=-0.0100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.9009, 109.3268, -2.1908)>
    Rotation: <Euler (x=-0.1175, y=-0.0093, z=-0.0303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.5356, 120.9493, -3.5634)>
    Rotation: <Euler (x=-0.0389, y=-0.0234, z=-0.0339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.0708, 134.3129, -4.0841)>
    Rotation: <Euler (x=-0.0195, y=-0.0396, z=-0.0382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.5159, 149.3531, -4.3776)>
    Rotation: <Euler (x=0.0113, y=-0.0157, z=0.0216), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.3222, 156.7687, -2.2672)>
    Rotation: <Euler (x=0.0620, y=-0.0467, z=-0.0025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.0068, 180.3191, 5.7340)>
    Rotation: <Euler (x=0.0620, y=-0.0467, z=-0.0025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.0127, 146.8152, -4.3755)>
    Rotation: <Euler (x=1.7378, y=1.5220, z=-0.2654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.7807, 140.9193, -3.6979)>
    Rotation: <Euler (x=-2.5918, y=1.2293, z=0.6686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.3624, 116.3653, -8.1080)>
    Rotation: <Euler (x=2.6602, y=1.2495, z=-0.4578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.4269, 88.7653, -4.0289)>
    Rotation: <Euler (x=1.6268, y=1.5795, z=-1.4767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.8084, 84.1427, -0.5835)>
    Rotation: <Euler (x=2.5255, y=1.2125, z=-0.7814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.7623, 79.7112, 0.9055)>
    Rotation: <Euler (x=2.8004, y=1.2626, z=-0.5087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.0550, 75.6830, 1.2034)>
    Rotation: <Euler (x=1.9664, y=0.8458, z=-1.1760), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
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    Rotation: <Euler (x=1.9664, y=0.8458, z=-1.1760), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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    Rotation: <Euler (x=-1.9446, y=1.5699, z=1.0167), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.1787, 72.2718, -0.1813)>
    Rotation: <Euler (x=-1.5401, y=1.5566, z=1.2433), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.9471, 68.9814, -0.2221)>
    Rotation: <Euler (x=-1.3878, y=1.5533, z=1.2175), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.4552, 66.4719, -0.3085)>
    Rotation: <Euler (x=-1.3878, y=1.5533, z=1.2175), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.1617, 74.8145, -3.0284)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.5168, 71.1172, -3.0194)>
    Rotation: <Euler (x=-1.3588, y=1.5175, z=1.0381), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.1427, 68.5431, -3.2076)>
    Rotation: <Euler (x=-1.0951, y=1.4802, z=0.8708), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.4565, 67.4286, -3.4566)>
    Rotation: <Euler (x=-1.0951, y=1.4802, z=0.8708), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.2519, 73.5250, -5.5553)>
    Rotation: <Euler (x=-1.6611, y=1.5578, z=1.1707), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.3483, 70.7015, -5.5883)>
    Rotation: <Euler (x=-1.2421, y=1.4924, z=0.9558), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.0233, 69.0193, -5.7893)>
    Rotation: <Euler (x=-0.9136, y=1.4556, z=0.7584), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.6926, 68.7914, -6.0212)>
    Rotation: <Euler (x=-0.9136, y=1.4556, z=0.7584), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.8426, 73.3738, -7.8261)>
    Rotation: <Euler (x=-1.8498, y=1.5571, z=1.0090), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.1486, 70.9858, -7.8492)>
    Rotation: <Euler (x=-1.2539, y=1.4956, z=0.9488), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.5413, 69.8113, -7.9892)>
    Rotation: <Euler (x=-0.9118, y=1.4561, z=0.7453), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.1709, 69.6981, -8.1263)>
    Rotation: <Euler (x=-0.9118, y=1.4561, z=0.7453), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.1354, 147.3175, -4.8930)>
    Rotation: <Euler (x=1.2633, y=-1.5496, z=0.8027), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.5217, 140.6284, -4.6089)>
    Rotation: <Euler (x=-1.1107, y=-1.4020, z=-2.1773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.0170, 115.9641, -8.4014)>
    Rotation: <Euler (x=0.9628, y=-1.4299, z=2.0560), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.5396, 88.4768, -5.1852)>
    Rotation: <Euler (x=0.8365, y=-1.4454, z=1.8946), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.6568, 84.1023, -1.3263)>
    Rotation: <Euler (x=2.3654, y=-1.0454, z=0.8488), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.8715, 79.9811, 0.7193)>
    Rotation: <Euler (x=2.5798, y=-1.1312, z=0.6165), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.5143, 75.7311, 1.5482)>
    Rotation: <Euler (x=2.4728, y=-1.1542, z=0.4474), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.2428, 72.2571, 2.1680)>
    Rotation: <Euler (x=2.4728, y=-1.1542, z=0.4474), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.7547, 77.1450, -0.1259)>
    Rotation: <Euler (x=-0.9823, y=-1.6537, z=-1.4474), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.3557, 74.3747, 0.1414)>
    Rotation: <Euler (x=-1.7590, y=-1.4635, z=0.7288), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.3622, 76.1675, -0.2210)>
    Rotation: <Euler (x=-0.5659, y=-1.3835, z=0.9408), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.4889, 78.9565, -0.5438)>
    Rotation: <Euler (x=-0.5659, y=-1.3835, z=0.9408), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.3362, 76.0713, -2.7414)>
    Rotation: <Euler (x=-0.9782, y=-1.6585, z=-1.4515), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.8721, 73.2258, -2.4668)>
    Rotation: <Euler (x=-1.7934, y=-1.4661, z=0.7635), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.8211, 75.0530, -2.8362)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.0099, 77.9955, -3.1768)>
    Rotation: <Euler (x=-0.6108, y=-1.3811, z=0.9865), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.6573, 74.7567, -5.2309)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.6869, 72.4814, -5.0114)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.1349, 74.0098, -5.3205)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.0553, 76.2879, -5.5841)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.4796, 73.6185, -7.3138)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.9129, 71.8094, -7.1393)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.2068, 72.8312, -7.3459)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.6230, 73.8614, -7.4651)>
    Rotation: <Euler (x=-0.5900, y=-1.3830, z=0.9653), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.4211, 93.9042, 0.0159)>
    Rotation: <Euler (x=0.0990, y=-0.1362, z=-3.1190), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.9929, 50.3810, 4.3016)>
    Rotation: <Euler (x=-0.1403, y=-0.1378, z=3.1339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8815, 9.4041, -1.4306)>
    Rotation: <Euler (x=1.1109, y=-0.1682, z=3.1292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5919, 1.0463, 15.1367)>
    Rotation: <Euler (x=-1.4829, y=-2.9177, z=-0.1419), order='XYZ'>
    Matrix:
      <Vector (-0.9652, 0.2314, 0.1216, 10.5919)>
      <Vector (0.1379, 0.0556, 0.9889, 1.0463)>
      <Vector (0.2220, 0.9713, -0.0856, 15.1367)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4004, 1.4809, 22.7284)>
    Rotation: <Euler (x=-1.4829, y=-2.9177, z=-0.1419), order='XYZ'>
    Matrix:
      <Vector (-0.9652, 0.2314, 0.1216, 12.4004)>
      <Vector (0.1379, 0.0556, 0.9889, 1.4809)>
      <Vector (0.2220, 0.9713, -0.0856, 22.7284)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.3442, 94.1110, 1.0983)>
    Rotation: <Euler (x=0.0846, y=0.2509, z=3.0697), order='XYZ'>
    Matrix:
      <Vector (-0.9662, -0.0925, -0.2407, -9.3442)>
      <Vector (0.0696, -0.9923, 0.1020, 94.1110)>
      <Vector (-0.2483, 0.0818, 0.9652, 1.0983)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-13.3865, 50.7386, 4.6738)>
    Rotation: <Euler (x=-0.0851, y=0.1524, z=3.1006), order='XYZ'>
    Matrix:
      <Vector (-0.9876, -0.0280, -0.1547, -13.3865)>
      <Vector (0.0406, -0.9961, -0.0788, 50.7386)>
      <Vector (-0.1518, -0.0841, 0.9848, 4.6738)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5453, 9.4813, 1.1921)>
    Rotation: <Euler (x=1.0843, y=0.2392, z=-3.1315), order='XYZ'>
    Matrix:
      <Vector (-0.9715, -0.2047, -0.1197, -14.5453)>
      <Vector (-0.0098, -0.4696, 0.8828, 9.4813)>
      <Vector (-0.2369, 0.8588, 0.4542, 1.1921)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2265, 1.0345, 16.6387)>
    Rotation: <Euler (x=-1.4716, y=2.8483, z=0.1347), order='XYZ'>
    Matrix:
      <Vector (-0.9486, -0.2984, -0.1053, -18.2265)>
      <Vector (-0.1286, 0.0595, 0.9899, 1.0345)>
      <Vector (-0.2891, 0.9526, -0.0948, 16.6387)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5199, 1.4917, 23.9600)>
    Rotation: <Euler (x=-1.4716, y=2.8483, z=0.1347), order='XYZ'>
    Matrix:
      <Vector (-0.9486, -0.2984, -0.1053, -20.5199)>
      <Vector (-0.1286, 0.0595, 0.9899, 1.4917)>
      <Vector (-0.2891, 0.9526, -0.0948, 23.9600)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 15
  Bone: mixamorig:Hips
    Location: <Vector (-1.0112, 99.4933, -0.0933)>
    Rotation: <Euler (x=-0.0761, y=0.0335, z=-0.0124), order='XYZ'>
    Matrix:
      <Vector (0.9994, 0.0098, 0.0343, -1.0112)>
      <Vector (-0.0124, 0.9971, 0.0756, 99.4933)>
      <Vector (-0.0335, -0.0760, 0.9965, -0.0933)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-0.9587, 109.3147, -2.1585)>
    Rotation: <Euler (x=-0.1182, y=-0.0091, z=-0.0294), order='XYZ'>
    Matrix:
      <Vector (0.9995, 0.0303, -0.0055, -0.9587)>
      <Vector (-0.0294, 0.9926, 0.1182, 109.3147)>
      <Vector (0.0091, -0.1179, 0.9930, -2.1585)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-0.6044, 120.9366, -3.5395)>
    Rotation: <Euler (x=-0.0396, y=-0.0232, z=-0.0337), order='XYZ'>
    Matrix:
      <Vector (0.9992, 0.0346, -0.0218, -0.6044)>
      <Vector (-0.0337, 0.9986, 0.0403, 120.9366)>
      <Vector (0.0232, -0.0396, 0.9989, -3.5395)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-0.1419, 134.2999, -4.0690)>
    Rotation: <Euler (x=-0.0201, y=-0.0394, z=-0.0388), order='XYZ'>
    Matrix:
      <Vector (0.9985, 0.0396, -0.0386, -0.1419)>
      <Vector (-0.0387, 0.9990, 0.0216, 134.2999)>
      <Vector (0.0394, -0.0201, 0.9990, -4.0690)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (0.4536, 149.3395, -4.3715)>
    Rotation: <Euler (x=0.0103, y=-0.0155, z=0.0214), order='XYZ'>
    Matrix:
      <Vector (0.9997, -0.0215, -0.0153, 0.4536)>
      <Vector (0.0214, 0.9997, -0.0106, 149.3395)>
      <Vector (0.0155, 0.0103, 0.9998, -4.3715)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (0.2624, 156.7573, -2.2687)>
    Rotation: <Euler (x=0.0617, y=-0.0465, z=-0.0031), order='XYZ'>
    Matrix:
      <Vector (0.9989, 0.0002, -0.0465, 0.2624)>
      <Vector (-0.0031, 0.9981, -0.0615, 156.7573)>
      <Vector (0.0464, 0.0616, 0.9970, -2.2687)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.0360, 180.3100, 5.7266)>
    Rotation: <Euler (x=0.0617, y=-0.0465, z=-0.0031), order='XYZ'>
    Matrix:
      <Vector (0.9989, 0.0002, -0.0465, -0.0360)>
      <Vector (-0.0031, 0.9981, -0.0615, 180.3100)>
      <Vector (0.0464, 0.0616, 0.9970, 5.7266)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.9489, 146.7978, -4.3690)>
    Rotation: <Euler (x=1.7482, y=1.5231, z=-0.2552), order='XYZ'>
    Matrix:
      <Vector (0.0461, 0.9068, -0.4191, 6.9489)>
      <Vector (-0.0120, -0.4190, -0.9079, 146.7978)>
      <Vector (-0.9989, 0.0469, -0.0084, -4.3690)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (19.7164, 140.8988, -3.7086)>
    Rotation: <Euler (x=-2.5848, y=1.2297, z=0.6753), order='XYZ'>
    Matrix:
      <Vector (0.2611, 0.1421, -0.9548, 19.7164)>
      <Vector (0.2091, -0.9739, -0.0877, 140.8988)>
      <Vector (-0.9424, -0.1768, -0.2840, -3.7086)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.2967, 116.3527, -8.1640)>
    Rotation: <Euler (x=2.6508, y=1.2497, z=-0.4683), order='XYZ'>
    Matrix:
      <Vector (0.2817, 0.0010, -0.9595, 23.2967)>
      <Vector (-0.1425, -0.9889, -0.0428, 116.3527)>
      <Vector (-0.9489, 0.1488, -0.2784, -8.1640)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (23.3236, 88.7633, -4.0136)>
    Rotation: <Euler (x=1.8963, y=1.5808, z=-1.2074), order='XYZ'>
    Matrix:
      <Vector (-0.0036, 0.0379, -0.9993, 23.3236)>
      <Vector (0.0093, -0.9992, -0.0379, 88.7633)>
      <Vector (-0.9999, -0.0095, 0.0032, -4.0136)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.7138, 84.1386, -0.5670)>
    Rotation: <Euler (x=2.5218, y=1.2151, z=-0.7849), order='XYZ'>
    Matrix:
      <Vector (0.2464, -0.1901, -0.9503, 21.7138)>
      <Vector (-0.2462, -0.9607, 0.1284, 84.1386)>
      <Vector (-0.9374, 0.2023, -0.2835, -0.5670)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.6713, 79.7059, 0.9209)>
    Rotation: <Euler (x=2.7992, y=1.2655, z=-0.5099), order='XYZ'>
    Matrix:
      <Vector (0.2623, -0.1803, -0.9480, 20.6713)>
      <Vector (-0.1467, -0.9784, 0.1455, 79.7059)>
      <Vector (-0.9538, 0.1009, -0.2831, 0.9209)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.9646, 75.6773, 1.2164)>
    Rotation: <Euler (x=1.9634, y=0.8480, z=-1.1782), order='XYZ'>
    Matrix:
      <Vector (0.2531, -0.0884, -0.9634, 19.9646)>
      <Vector (-0.6112, -0.7865, -0.0884, 75.6773)>
      <Vector (-0.7500, 0.6112, -0.2531, 1.2164)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.8031, 72.9896, 2.7700)>
    Rotation: <Euler (x=1.9634, y=0.8480, z=-1.1782), order='XYZ'>
    Matrix:
      <Vector (0.2531, -0.0884, -0.9634, 19.8031)>
      <Vector (-0.6112, -0.7865, -0.0884, 72.9896)>
      <Vector (-0.7500, 0.6112, -0.2531, 2.7700)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.7226, 75.7784, -0.2002)>
    Rotation: <Euler (x=-0.4071, y=1.5681, z=2.5541), order='XYZ'>
    Matrix:
      <Vector (-0.0022, -0.1794, -0.9838, 23.7226)>
      <Vector (0.0015, -0.9838, 0.1794, 75.7784)>
      <Vector (-1.0000, -0.0011, 0.0025, -0.2002)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.0822, 72.2674, -0.1768)>
    Rotation: <Euler (x=-1.3413, y=1.5565, z=1.4414), order='XYZ'>
    Matrix:
      <Vector (0.0018, -0.3512, -0.9363, 23.0822)>
      <Vector (0.0141, -0.9362, 0.3512, 72.2674)>
      <Vector (-0.9999, -0.0139, 0.0032, -0.1768)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.8482, 68.9778, -0.2167)>
    Rotation: <Euler (x=-1.2264, y=1.5533, z=1.3779), order='XYZ'>
    Matrix:
      <Vector (0.0034, -0.5118, -0.8591, 21.8482)>
      <Vector (0.0172, -0.8589, 0.5118, 68.9778)>
      <Vector (-0.9998, -0.0165, 0.0059, -0.2167)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.3536, 66.4699, -0.3010)>
    Rotation: <Euler (x=-1.2264, y=1.5533, z=1.3779), order='XYZ'>
    Matrix:
      <Vector (0.0034, -0.5118, -0.8591, 20.3536)>
      <Vector (0.0172, -0.8589, 0.5118, 66.4699)>
      <Vector (-0.9998, -0.0165, 0.0059, -0.3010)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.0588, 74.8117, -3.0248)>
    Rotation: <Euler (x=-1.9513, y=1.5674, z=1.0171), order='XYZ'>
    Matrix:
      <Vector (0.0018, -0.1723, -0.9851, 24.0588)>
      <Vector (0.0029, -0.9850, 0.1723, 74.8117)>
      <Vector (-1.0000, -0.0031, -0.0013, -3.0248)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.4123, 71.1146, -3.0167)>
    Rotation: <Euler (x=-1.3070, y=1.5182, z=1.0892), order='XYZ'>
    Matrix:
      <Vector (0.0244, -0.6777, -0.7349, 23.4123)>
      <Vector (0.0466, -0.7336, 0.6780, 71.1146)>
      <Vector (-0.9986, -0.0508, 0.0137, -3.0167)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.0359, 68.5423, -3.2003)>
    Rotation: <Euler (x=-1.0663, y=1.4813, z=0.8986), order='XYZ'>
    Matrix:
      <Vector (0.0557, -0.9212, -0.3851, 21.0359)>
      <Vector (0.0699, -0.3812, 0.9218, 68.5423)>
      <Vector (-0.9960, -0.0782, 0.0432, -3.2003)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.3480, 67.4307, -3.4428)>
    Rotation: <Euler (x=-1.0663, y=1.4813, z=0.8986), order='XYZ'>
    Matrix:
      <Vector (0.0557, -0.9212, -0.3851, 18.3480)>
      <Vector (0.0699, -0.3812, 0.9218, 67.4307)>
      <Vector (-0.9960, -0.0782, 0.0432, -3.4428)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.1419, 73.5239, -5.5528)>
    Rotation: <Euler (x=-1.4437, y=1.5578, z=1.3877), order='XYZ'>
    Matrix:
      <Vector (0.0024, -0.3052, -0.9523, 24.1419)>
      <Vector (0.0127, -0.9522, 0.3052, 73.5239)>
      <Vector (-0.9999, -0.0128, 0.0016, -5.5528)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.2369, 70.7008, -5.5854)>
    Rotation: <Euler (x=-1.2078, y=1.4933, z=0.9894), order='XYZ'>
    Matrix:
      <Vector (0.0425, -0.8086, -0.5868, 23.2369)>
      <Vector (0.0647, -0.5839, 0.8093, 70.7008)>
      <Vector (-0.9970, -0.0723, 0.0275, -5.5854)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.9102, 69.0204, -5.7813)>
    Rotation: <Euler (x=-0.8923, y=1.4570, z=0.7787), order='XYZ'>
    Matrix:
      <Vector (0.0809, -0.9914, -0.1029, 20.9102)>
      <Vector (0.0798, -0.0964, 0.9921, 69.0204)>
      <Vector (-0.9935, -0.0884, 0.0713, -5.7813)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.5787, 68.7949, -6.0070)>
    Rotation: <Euler (x=-0.8923, y=1.4570, z=0.7787), order='XYZ'>
    Matrix:
      <Vector (0.0809, -0.9914, -0.1029, 18.5787)>
      <Vector (0.0798, -0.0964, 0.9921, 68.7949)>
      <Vector (-0.9935, -0.0884, 0.0713, -6.0070)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.7263, 73.3744, -7.8226)>
    Rotation: <Euler (x=-1.6434, y=1.5577, z=1.2149), order='XYZ'>
    Matrix:
      <Vector (0.0046, -0.2795, -0.9601, 23.7263)>
      <Vector (0.0123, -0.9601, 0.2795, 73.3744)>
      <Vector (-0.9999, -0.0131, -0.0010, -7.8226)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.0313, 70.9867, -7.8455)>
    Rotation: <Euler (x=-1.2181, y=1.4966, z=0.9837), order='XYZ'>
    Matrix:
      <Vector (0.0411, -0.8060, -0.5905, 23.0313)>
      <Vector (0.0618, -0.5878, 0.8066, 70.9867)>
      <Vector (-0.9972, -0.0696, 0.0256, -7.8455)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.4227, 69.8134, -7.9820)>
    Rotation: <Euler (x=-0.8904, y=1.4576, z=0.7655), order='XYZ'>
    Matrix:
      <Vector (0.0815, -0.9928, -0.0879, 21.4227)>
      <Vector (0.0783, -0.0816, 0.9936, 69.8134)>
      <Vector (-0.9936, -0.0878, 0.0711, -7.9820)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.0518, 69.7016, -8.1154)>
    Rotation: <Euler (x=-0.8904, y=1.4576, z=0.7655), order='XYZ'>
    Matrix:
      <Vector (0.0815, -0.9928, -0.0879, 20.0518)>
      <Vector (0.0783, -0.0816, 0.9936, 69.7016)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.1990, 147.3076, -4.8847)>
    Rotation: <Euler (x=1.2793, y=-1.5502, z=0.7876), order='XYZ'>
    Matrix:
      <Vector (0.0145, -0.8793, 0.4760, -6.1990)>
      <Vector (0.0146, -0.4758, -0.8794, 147.3076)>
      <Vector (0.9998, 0.0197, 0.0059, -4.8847)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.5797, 140.6081, -4.6069)>
    Rotation: <Euler (x=-1.1190, y=-1.4016, z=-2.1693), order='XYZ'>
    Matrix:
      <Vector (-0.0949, -0.1389, 0.9857, -18.5797)>
      <Vector (-0.1391, -0.9786, -0.1513, 140.6081)>
      <Vector (0.9857, -0.1515, 0.0735, -4.6069)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.0799, 115.9484, -8.4244)>
    Rotation: <Euler (x=0.9767, y=-1.4289, z=2.0424), order='XYZ'>
    Matrix:
      <Vector (-0.0643, -0.1260, 0.9899, -22.0799)>
      <Vector (0.1260, -0.9851, -0.1172, 115.9484)>
      <Vector (0.9899, 0.1172, 0.0792, -8.4244)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.5958, 88.4665, -5.1546)>
    Rotation: <Euler (x=0.8597, y=-1.4467, z=1.8707), order='XYZ'>
    Matrix:
      <Vector (-0.0366, -0.4014, 0.9152, -25.5958)>
      <Vector (0.1183, -0.9111, -0.3949, 88.4665)>
      <Vector (0.9923, 0.0938, 0.0808, -5.1546)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.7047, 84.0907, -1.2970)>
    Rotation: <Euler (x=2.3706, y=-1.0436, z=0.8434), order='XYZ'>
    Matrix:
      <Vector (0.3345, 0.1353, 0.9326, -25.7047)>
      <Vector (0.3758, -0.9267, -0.0004, 84.0907)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.9165, 79.9680, 0.7445)>
    Rotation: <Euler (x=2.5848, y=-1.1289, z=0.6111), order='XYZ'>
    Matrix:
      <Vector (0.3503, 0.0959, 0.9317, -24.9165)>
      <Vector (0.2454, -0.9694, 0.0075, 79.9680)>
      <Vector (0.9039, 0.2260, -0.3631, 0.7445)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.5604, 75.7174, 1.5707)>
    Rotation: <Euler (x=2.4770, y=-1.1515, z=0.4427), order='XYZ'>
    Matrix:
      <Vector (0.3679, -0.1717, 0.9139, -24.5604)>
      <Vector (0.1744, -0.9526, -0.2492, 75.7174)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.2900, 72.2438, 2.1916)>
    Rotation: <Euler (x=2.4770, y=-1.1515, z=0.4427), order='XYZ'>
    Matrix:
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      <Vector (0.1744, -0.9526, -0.2492, 72.2438)>
      <Vector (0.9134, 0.2511, -0.3205, 2.1916)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.8048, 77.1373, -0.0831)>
    Rotation: <Euler (x=-0.9446, y=-1.6530, z=-1.4858), order='XYZ'>
    Matrix:
      <Vector (-0.0070, 0.6525, 0.7578, -30.8048)>
      <Vector (0.0818, -0.7549, 0.6508, 77.1373)>
      <Vector (0.9966, 0.0665, -0.0481, -0.0831)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.4074, 74.3649, 0.1756)>
    Rotation: <Euler (x=-1.7372, y=-1.4613, z=0.7063), order='XYZ'>
    Matrix:
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      <Vector (0.0709, 0.5102, 0.8571, 74.3649)>
      <Vector (0.9940, -0.1077, -0.0181, 0.1756)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.4134, 76.1553, -0.1956)>
    Rotation: <Euler (x=-0.5511, y=-1.3819, z=0.9254), order='XYZ'>
    Matrix:
      <Vector (0.1129, -0.3712, -0.9217, -25.4134)>
      <Vector (0.1500, 0.9233, -0.3535, 76.1553)>
      <Vector (0.9822, -0.0983, 0.1599, -0.1956)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.5388, 78.9453, -0.5138)>
    Rotation: <Euler (x=-0.5511, y=-1.3819, z=0.9254), order='XYZ'>
    Matrix:
      <Vector (0.1129, -0.3712, -0.9217, -26.5388)>
      <Vector (0.1500, 0.9233, -0.3535, 78.9453)>
      <Vector (0.9822, -0.0983, 0.1599, -0.5138)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.3955, 76.0651, -2.6972)>
    Rotation: <Euler (x=-0.9426, y=-1.6578, z=-1.4878), order='XYZ'>
    Matrix:
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      <Vector (0.0866, -0.7545, 0.6505, 76.0651)>
      <Vector (0.9962, 0.0703, -0.0511, -2.6972)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.9330, 73.2174, -2.4314)>
    Rotation: <Euler (x=-1.7704, y=-1.4640, z=0.7397), order='XYZ'>
    Matrix:
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      <Vector (0.0718, 0.5104, 0.8569, 73.2174)>
      <Vector (0.9943, -0.1044, -0.0211, -2.4314)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.8816, 75.0421, -2.8098)>
    Rotation: <Euler (x=-0.5958, y=-1.3797, z=0.9709), order='XYZ'>
    Matrix:
      <Vector (0.1072, -0.3721, -0.9220, -25.8816)>
      <Vector (0.1568, 0.9220, -0.3539, 75.0421)>
      <Vector (0.9818, -0.1066, 0.1572, -2.8098)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.0689, 77.9857, -3.1456)>
    Rotation: <Euler (x=-0.5958, y=-1.3797, z=0.9709), order='XYZ'>
    Matrix:
      <Vector (0.1072, -0.3721, -0.9220, -27.0689)>
      <Vector (0.1568, 0.9220, -0.3539, 77.9857)>
      <Vector (0.9818, -0.1066, 0.1572, -3.1456)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.7256, 74.7518, -5.1862)>
    Rotation: <Euler (x=-0.9416, y=-1.6563, z=-1.4889), order='XYZ'>
    Matrix:
      <Vector (-0.0070, 0.6525, 0.7578, -31.7256)>
      <Vector (0.0851, -0.7547, 0.6506, 74.7518)>
      <Vector (0.9963, 0.0690, -0.0503, -5.1862)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.7565, 72.4747, -4.9737)>
    Rotation: <Euler (x=-1.7543, y=-1.4585, z=0.7235), order='XYZ'>
    Matrix:
      <Vector (0.0840, 0.8531, -0.5150, -29.7565)>
      <Vector (0.0742, 0.5100, 0.8570, 72.4747)>
      <Vector (0.9937, -0.1102, -0.0204, -4.9737)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.2042, 74.0009, -5.2903)>
    Rotation: <Euler (x=-0.5579, y=-1.3839, z=0.9323), order='XYZ'>
    Matrix:
      <Vector (0.1108, -0.3712, -0.9219, -27.2042)>
      <Vector (0.1492, 0.9233, -0.3539, 74.0009)>
      <Vector (0.9826, -0.0984, 0.1577, -5.2903)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.1234, 76.2799, -5.5501)>
    Rotation: <Euler (x=-0.5579, y=-1.3839, z=0.9323), order='XYZ'>
    Matrix:
      <Vector (0.1108, -0.3712, -0.9219, -28.1234)>
      <Vector (0.1492, 0.9233, -0.3539, 76.2799)>
      <Vector (0.9826, -0.0984, 0.1577, -5.5501)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.5555, 73.6142, -7.2700)>
    Rotation: <Euler (x=-0.9268, y=-1.6548, z=-1.5037), order='XYZ'>
    Matrix:
      <Vector (-0.0056, 0.6525, 0.7578, -31.5555)>
      <Vector (0.0837, -0.7548, 0.6506, 73.6142)>
      <Vector (0.9965, 0.0671, -0.0504, -7.2700)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.9898, 71.8037, -7.1011)>
    Rotation: <Euler (x=-1.7653, y=-1.4652, z=0.7346), order='XYZ'>
    Matrix:
      <Vector (0.0782, 0.8536, -0.5150, -29.9898)>
      <Vector (0.0707, 0.5105, 0.8570, 71.8037)>
      <Vector (0.9944, -0.1034, -0.0204, -7.1011)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.2834, 72.8241, -7.3127)>
    Rotation: <Euler (x=-0.5751, y=-1.3814, z=0.9498), order='XYZ'>
    Matrix:
      <Vector (0.1095, -0.3717, -0.9219, -28.2834)>
      <Vector (0.1531, 0.9227, -0.3538, 72.8241)>
      <Vector (0.9821, -0.1024, 0.1579, -7.3127)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.6991, 73.8547, -7.4302)>
    Rotation: <Euler (x=-0.5751, y=-1.3814, z=0.9498), order='XYZ'>
    Matrix:
      <Vector (0.1095, -0.3717, -0.9219, -28.6991)>
      <Vector (0.1531, 0.9227, -0.3538, 73.8547)>
      <Vector (0.9821, -0.1024, 0.1579, -7.4302)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.3257, 93.8709, 0.0417)>
    Rotation: <Euler (x=0.1026, y=-0.1359, z=-3.1180), order='XYZ'>
    Matrix:
      <Vector (-0.9905, 0.0373, 0.1324, 7.3257)>
      <Vector (-0.0233, -0.9941, 0.1056, 93.8709)>
      <Vector (0.1355, 0.1015, 0.9856, 0.0417)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (8.9591, 50.3657, 4.4845)>
    Rotation: <Euler (x=-0.1449, y=-0.1417, z=3.1362), order='XYZ'>
    Matrix:
      <Vector (-0.9900, -0.0258, 0.1390, 8.9591)>
      <Vector (0.0054, -0.9894, -0.1451, 50.3657)>
      <Vector (0.1412, -0.1429, 0.9796, 4.4845)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8926, 9.4139, -1.4319)>
    Rotation: <Euler (x=1.1110, y=-0.1680, z=3.1281), order='XYZ'>
    Matrix:
      <Vector (-0.9858, 0.1439, 0.0863, 7.8926)>
      <Vector (0.0133, -0.4458, 0.8951, 9.4139)>
      <Vector (0.1672, 0.8835, 0.4375, -1.4319)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5902, 1.0547, 15.1368)>
    Rotation: <Euler (x=-1.4835, y=-2.9178, z=-0.1429), order='XYZ'>
    Matrix:
      <Vector (-0.9651, 0.2312, 0.1228, 10.5902)>
      <Vector (0.1389, 0.0548, 0.9888, 1.0547)>
      <Vector (0.2219, 0.9714, -0.0850, 15.1368)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3974, 1.4827, 22.7292)>
    Rotation: <Euler (x=-1.4835, y=-2.9178, z=-0.1429), order='XYZ'>
    Matrix:
      <Vector (-0.9651, 0.2312, 0.1228, 12.3974)>
      <Vector (0.1389, 0.0548, 0.9888, 1.4827)>
      <Vector (0.2219, 0.9714, -0.0850, 22.7292)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.4390, 94.1184, 1.1258)>
    Rotation: <Euler (x=0.0853, y=0.2508, z=3.0706), order='XYZ'>
    Matrix:
      <Vector (-0.9663, -0.0918, -0.2406, -9.4390)>
      <Vector (0.0688, -0.9924, 0.1025, 94.1184)>
      <Vector (-0.2481, 0.0825, 0.9652, 1.1258)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-13.4511, 50.7457, 4.7316)>
    Rotation: <Euler (x=-0.0866, y=0.1529, z=3.1020), order='XYZ'>
    Matrix:
      <Vector (-0.9876, -0.0263, -0.1550, -13.4511)>
      <Vector (0.0392, -0.9960, -0.0804, 50.7457)>
      <Vector (-0.1523, -0.0855, 0.9847, 4.7316)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5409, 9.4916, 1.1914)>
    Rotation: <Euler (x=1.0843, y=0.2395, z=-3.1315), order='XYZ'>
    Matrix:
      <Vector (-0.9714, -0.2049, -0.1199, -14.5409)>
      <Vector (-0.0098, -0.4696, 0.8828, 9.4916)>
      <Vector (-0.2372, 0.8588, 0.4542, 1.1914)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2267, 1.0448, 16.6369)>
    Rotation: <Euler (x=-1.4716, y=2.8480, z=0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9485, -0.2987, -0.1053, -18.2267)>
      <Vector (-0.1286, 0.0595, 0.9899, 1.0448)>
      <Vector (-0.2894, 0.9525, -0.0948, 16.6369)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5223, 1.5019, 23.9575)>
    Rotation: <Euler (x=-1.4716, y=2.8480, z=0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9485, -0.2987, -0.1053, -20.5223)>
      <Vector (-0.1286, 0.0595, 0.9899, 1.5019)>
      <Vector (-0.2894, 0.9525, -0.0948, 23.9575)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 16
  Bone: mixamorig:Hips
    Location: <Vector (-1.1132, 99.4797, -0.0607)>
    Rotation: <Euler (x=-0.0760, y=0.0335, z=-0.0145), order='XYZ'>
    Matrix:
      <Vector (0.9993, 0.0119, 0.0345, -1.1132)>
      <Vector (-0.0145, 0.9970, 0.0755, 99.4797)>
      <Vector (-0.0334, -0.0759, 0.9966, -0.0607)>
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  Bone: mixamorig:Spine
    Location: <Vector (-1.0397, 109.3010, -2.1256)>
    Rotation: <Euler (x=-0.1188, y=-0.0086, z=-0.0289), order='XYZ'>
    Matrix:
      <Vector (0.9995, 0.0297, -0.0051, -1.0397)>
      <Vector (-0.0289, 0.9925, 0.1187, 109.3010)>
      <Vector (0.0086, -0.1185, 0.9929, -2.1256)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-0.6918, 120.9223, -3.5135)>
    Rotation: <Euler (x=-0.0402, y=-0.0228, z=-0.0339), order='XYZ'>
    Matrix:
      <Vector (0.9992, 0.0348, -0.0214, -0.6918)>
      <Vector (-0.0339, 0.9986, 0.0409, 120.9223)>
      <Vector (0.0228, -0.0401, 0.9989, -3.5135)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.2259, 134.2852, -4.0505)>
    Rotation: <Euler (x=-0.0206, y=-0.0391, z=-0.0398), order='XYZ'>
    Matrix:
      <Vector (0.9984, 0.0406, -0.0383, -0.2259)>
      <Vector (-0.0398, 0.9990, 0.0221, 134.2852)>
      <Vector (0.0391, -0.0206, 0.9990, -4.0505)>
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  Bone: mixamorig:Neck
    Location: <Vector (0.3850, 149.3241, -4.3605)>
    Rotation: <Euler (x=0.0093, y=-0.0152, z=0.0208), order='XYZ'>
    Matrix:
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      <Vector (0.0208, 0.9997, -0.0096, 149.3241)>
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  Bone: mixamorig:Head
    Location: <Vector (0.1988, 156.7441, -2.2653)>
    Rotation: <Euler (x=0.0603, y=-0.0460, z=-0.0031), order='XYZ'>
    Matrix:
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      <Vector (-0.0031, 0.9982, -0.0601, 156.7441)>
      <Vector (0.0459, 0.0602, 0.9971, -2.2653)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.0938, 180.3081, 5.6969)>
    Rotation: <Euler (x=0.0603, y=-0.0460, z=-0.0031), order='XYZ'>
    Matrix:
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      <Vector (-0.0031, 0.9982, -0.0601, 180.3081)>
      <Vector (0.0459, 0.0602, 0.9971, 5.6969)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.8777, 146.7757, -4.3589)>
    Rotation: <Euler (x=1.7670, y=1.5251, z=-0.2374), order='XYZ'>
    Matrix:
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      <Vector (-0.0108, -0.4200, -0.9075, 146.7757)>
      <Vector (-0.9990, 0.0448, -0.0089, -4.3589)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.6401, 140.8624, -3.7274)>
    Rotation: <Euler (x=-2.5764, y=1.2304, z=0.6838), order='XYZ'>
    Matrix:
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      <Vector (0.2109, -0.9735, -0.0878, 140.8624)>
      <Vector (-0.9426, -0.1788, -0.2820, -3.7274)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.2247, 116.3264, -8.2340)>
    Rotation: <Euler (x=2.6389, y=1.2499, z=-0.4812), order='XYZ'>
    Matrix:
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      <Vector (-0.1460, -0.9884, -0.0422, 116.3264)>
      <Vector (-0.9490, 0.1520, -0.2764, -8.2340)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.2164, 88.7505, -3.9945)>
    Rotation: <Euler (x=2.1590, y=1.5836, z=-0.9452), order='XYZ'>
    Matrix:
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      <Vector (0.0104, -0.9992, -0.0375, 88.7505)>
      <Vector (-0.9999, -0.0106, 0.0071, -3.9945)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.6182, 84.1229, -0.5463)>
    Rotation: <Euler (x=2.5162, y=1.2187, z=-0.7905), order='XYZ'>
    Matrix:
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      <Vector (-0.2451, -0.9609, 0.1291, 84.1229)>
      <Vector (-0.9386, 0.2019, -0.2796, -0.5463)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.5798, 79.6889, 0.9404)>
    Rotation: <Euler (x=2.7968, y=1.2696, z=-0.5125), order='XYZ'>
    Matrix:
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      <Vector (-0.1455, -0.9785, 0.1462, 79.6889)>
      <Vector (-0.9550, 0.1003, -0.2792, 0.9404)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.8730, 75.6601, 1.2331)>
    Rotation: <Euler (x=1.9587, y=0.8509, z=-1.1820), order='XYZ'>
    Matrix:
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      <Vector (-0.6101, -0.7875, -0.0877, 75.6601)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.7168, 72.9701, 2.7832)>
    Rotation: <Euler (x=1.9587, y=0.8509, z=-1.1820), order='XYZ'>
    Matrix:
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      <Vector (-0.6101, -0.7875, -0.0877, 72.9701)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.6247, 75.7615, -0.1960)>
    Rotation: <Euler (x=-0.2114, y=1.5641, z=2.7490), order='XYZ'>
    Matrix:
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      <Vector (0.0026, -0.9836, 0.1802, 75.7615)>
      <Vector (-1.0000, -0.0014, 0.0065, -0.1960)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.9818, 72.2509, -0.1739)>
    Rotation: <Euler (x=-1.0756, y=1.5554, z=1.7060), order='XYZ'>
    Matrix:
      <Vector (-0.0021, -0.3523, -0.9359, 22.9818)>
      <Vector (0.0152, -0.9358, 0.3522, 72.2509)>
      <Vector (-0.9999, -0.0135, 0.0073, -0.1739)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.7441, 68.9628, -0.2125)>
    Rotation: <Euler (x=-1.0027, y=1.5525, z=1.6001), order='XYZ'>
    Matrix:
      <Vector (-0.0005, -0.5131, -0.8584, 21.7441)>
      <Vector (0.0183, -0.8582, 0.5130, 68.9628)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.2457, 66.4570, -0.2937)>
    Rotation: <Euler (x=-1.0027, y=1.5525, z=1.6001), order='XYZ'>
    Matrix:
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      <Vector (0.0183, -0.8582, 0.5130, 66.4570)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.9494, 74.7976, -3.0229)>
    Rotation: <Euler (x=-0.8929, y=1.5663, z=2.0748), order='XYZ'>
    Matrix:
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      <Vector (0.0039, -0.9849, 0.1730, 74.7976)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.3001, 71.1010, -3.0162)>
    Rotation: <Euler (x=-1.2300, y=1.5189, z=1.1649), order='XYZ'>
    Matrix:
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      <Vector (0.0477, -0.7328, 0.6788, 71.1010)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.9202, 68.5314, -3.1933)>
    Rotation: <Euler (x=-1.0234, y=1.4828, z=0.9399), order='XYZ'>
    Matrix:
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      <Vector (0.0710, -0.3798, 0.9223, 68.5314)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.2298, 67.4238, -3.4265)>
    Rotation: <Euler (x=-1.0234, y=1.4828, z=0.9399), order='XYZ'>
    Matrix:
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      <Vector (0.0710, -0.3798, 0.9223, 67.4238)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.0219, 73.5124, -5.5526)>
    Rotation: <Euler (x=-1.1465, y=1.5569, z=1.6841), order='XYZ'>
    Matrix:
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      <Vector (0.0138, -0.9520, 0.3059, 73.5124)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.1147, 70.6900, -5.5846)>
    Rotation: <Euler (x=-1.1568, y=1.4945, z=1.0391), order='XYZ'>
    Matrix:
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      <Vector (0.0657, -0.5829, 0.8099, 70.6900)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.7854, 69.0123, -5.7732)>
    Rotation: <Euler (x=-0.8604, y=1.4589, z=0.8089), order='XYZ'>
    Matrix:
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      <Vector (0.0808, -0.0949, 0.9922, 69.0123)>
      <Vector (-0.9937, -0.0846, 0.0728, -5.7732)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.4527, 68.7903, -5.9900)>
    Rotation: <Euler (x=-0.8604, y=1.4589, z=0.8089), order='XYZ'>
    Matrix:
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      <Vector (0.0808, -0.0949, 0.9922, 68.7903)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.5973, 73.3653, -7.8209)>
    Rotation: <Euler (x=-1.3354, y=1.5574, z=1.5221), order='XYZ'>
    Matrix:
      <Vector (0.0007, -0.2802, -0.9599, 23.5973)>
      <Vector (0.0134, -0.9598, 0.2802, 73.3653)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.9004, 70.9782, -7.8436)>
    Rotation: <Euler (x=-1.1650, y=1.4977, z=1.0356), order='XYZ'>
    Matrix:
      <Vector (0.0372, -0.8069, -0.5895, 22.9004)>
      <Vector (0.0628, -0.5869, 0.8072, 70.9782)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.2900, 69.8068, -7.9750)>
    Rotation: <Euler (x=-0.8586, y=1.4596, z=0.7957), order='XYZ'>
    Matrix:
      <Vector (0.0777, -0.9932, -0.0862, 21.2900)>
      <Vector (0.0793, -0.0801, 0.9936, 69.8068)>
      <Vector (-0.9938, -0.0840, 0.0725, -7.9750)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.9185, 69.6971, -8.1032)>
    Rotation: <Euler (x=-0.8586, y=1.4596, z=0.7957), order='XYZ'>
    Matrix:
      <Vector (0.0777, -0.9932, -0.0862, 19.9185)>
      <Vector (0.0793, -0.0801, 0.9936, 69.6971)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.2698, 147.2987, -4.8705)>
    Rotation: <Euler (x=1.3100, y=-1.5511, z=0.7585), order='XYZ'>
    Matrix:
      <Vector (0.0143, -0.8785, 0.4774, -6.2698)>
      <Vector (0.0135, -0.4773, -0.8786, 147.2987)>
      <Vector (0.9998, 0.0190, 0.0051, -4.8705)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-18.6397, 140.5787, -4.6026)>
    Rotation: <Euler (x=-1.1269, y=-1.4008, z=-2.1615), order='XYZ'>
    Matrix:
      <Vector (-0.0942, -0.1390, 0.9858, -18.6397)>
      <Vector (-0.1405, -0.9784, -0.1514, 140.5787)>
      <Vector (0.9856, -0.1527, 0.0726, -4.6026)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.1430, 115.9243, -8.4515)>
    Rotation: <Euler (x=0.9854, y=-1.4286, z=2.0338), order='XYZ'>
    Matrix:
      <Vector (-0.0633, -0.1258, 0.9900, -22.1430)>
      <Vector (0.1268, -0.9850, -0.1171, 115.9243)>
      <Vector (0.9899, 0.1181, 0.0783, -8.4515)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.6531, 88.4447, -5.1561)>
    Rotation: <Euler (x=0.8833, y=-1.4484, z=1.8453), order='XYZ'>
    Matrix:
      <Vector (-0.0331, -0.4029, 0.9146, -25.6531)>
      <Vector (0.1175, -0.9104, -0.3968, 88.4447)>
      <Vector (0.9925, 0.0944, 0.0775, -5.1561)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.7580, 84.0660, -1.3018)>
    Rotation: <Euler (x=2.3765, y=-1.0420, z=0.8364), order='XYZ'>
    Matrix:
      <Vector (0.3381, 0.1346, 0.9314, -25.7580)>
      <Vector (0.3744, -0.9272, -0.0019, 84.0660)>
      <Vector (0.8634, 0.3494, -0.3639, -1.3018)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.9714, 79.9401, 0.7338)>
    Rotation: <Euler (x=2.5907, y=-1.1267, z=0.6038), order='XYZ'>
    Matrix:
      <Vector (0.3537, 0.0947, 0.9306, -24.9714)>
      <Vector (0.2439, -0.9698, 0.0059, 79.9401)>
      <Vector (0.9030, 0.2249, -0.3661, 0.7338)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.6209, 75.6881, 1.5554)>
    Rotation: <Euler (x=2.4822, y=-1.1489, z=0.4360), order='XYZ'>
    Matrix:
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      <Vector (0.1729, -0.9525, -0.2508, 75.6881)>
      <Vector (0.9123, 0.2509, -0.3237, 1.5554)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.3554, 72.2155, 2.1758)>
    Rotation: <Euler (x=2.4822, y=-1.1489, z=0.4360), order='XYZ'>
    Matrix:
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      <Vector (0.1729, -0.9525, -0.2508, 72.2155)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.8679, 77.1218, -0.0769)>
    Rotation: <Euler (x=-0.9053, y=-1.6519, z=-1.5270), order='XYZ'>
    Matrix:
      <Vector (-0.0035, 0.6512, 0.7589, -30.8679)>
      <Vector (0.0810, -0.7562, 0.6493, 77.1218)>
      <Vector (0.9967, 0.0637, -0.0500, -0.0769)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.4752, 74.3444, 0.1718)>
    Rotation: <Euler (x=-1.7125, y=-1.4593, z=0.6798), order='XYZ'>
    Matrix:
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      <Vector (0.0699, 0.5086, 0.8582, 74.3444)>
      <Vector (0.9938, -0.1101, -0.0157, 0.1718)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.4789, 76.1291, -0.2078)>
    Rotation: <Euler (x=-0.5347, y=-1.3806, z=0.9073), order='XYZ'>
    Matrix:
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      <Vector (0.1489, 0.9241, -0.3518, 76.1291)>
      <Vector (0.9820, -0.0963, 0.1627, -0.2078)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.5998, 78.9216, -0.5200)>
    Rotation: <Euler (x=-0.5347, y=-1.3806, z=0.9073), order='XYZ'>
    Matrix:
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      <Vector (0.1489, 0.9241, -0.3518, 78.9216)>
      <Vector (0.9820, -0.0963, 0.1627, -0.5200)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.4693, 76.0529, -2.6898)>
    Rotation: <Euler (x=-0.9054, y=-1.6568, z=-1.5269), order='XYZ'>
    Matrix:
      <Vector (-0.0038, 0.6512, 0.7589, -31.4693)>
      <Vector (0.0858, -0.7559, 0.6490, 76.0529)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.0116, 73.2001, -2.4345)>
    Rotation: <Euler (x=-1.7445, y=-1.4621, z=0.7120), order='XYZ'>
    Matrix:
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      <Vector (0.0709, 0.5088, 0.8579, 73.2001)>
      <Vector (0.9941, -0.1068, -0.0187, -2.4345)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.9578, 75.0190, -2.8213)>
    Rotation: <Euler (x=-0.5793, y=-1.3785, z=0.9527), order='XYZ'>
    Matrix:
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      <Vector (0.1558, 0.9229, -0.3522, 75.0190)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.1404, 77.9653, -3.1508)>
    Rotation: <Euler (x=-0.5793, y=-1.3785, z=0.9527), order='XYZ'>
    Matrix:
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      <Vector (0.1558, 0.9229, -0.3522, 77.9653)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.8101, 74.7422, -5.1788)>
    Rotation: <Euler (x=-0.9037, y=-1.6553, z=-1.5285), order='XYZ'>
    Matrix:
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      <Vector (0.0843, -0.7560, 0.6491, 74.7422)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.8449, 72.4611, -4.9747)>
    Rotation: <Euler (x=-1.7300, y=-1.4566, z=0.6973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.2906, 73.9825, -5.2983)>
    Rotation: <Euler (x=-0.5412, y=-1.3825, z=0.9140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.2061, 76.2636, -5.5533)>
    Rotation: <Euler (x=-0.5412, y=-1.3825, z=0.9140), order='XYZ'>
    Matrix:
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      <Vector (0.1482, 0.9241, -0.3522, 76.2636)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.6491, 73.6061, -7.2641)>
    Rotation: <Euler (x=-0.8881, y=-1.6538, z=-1.5443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.0865, 71.7923, -7.1018)>
    Rotation: <Euler (x=-1.7393, y=-1.4632, z=0.7067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.3788, 72.8094, -7.3182)>
    Rotation: <Euler (x=-0.5585, y=-1.3802, z=0.9316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.7928, 73.8410, -7.4335)>
    Rotation: <Euler (x=-0.5585, y=-1.3802, z=0.9316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.2117, 93.8396, 0.0744)>
    Rotation: <Euler (x=0.1060, y=-0.1356, z=-3.1167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.9187, 50.3522, 4.6609)>
    Rotation: <Euler (x=-0.1493, y=-0.1444, z=3.1384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9009, 9.4250, -1.4322)>
    Rotation: <Euler (x=1.1110, y=-0.1677, z=3.1274), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5880, 1.0650, 15.1378)>
    Rotation: <Euler (x=-1.4843, y=-2.9180, z=-0.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3933, 1.4861, 22.7310)>
    Rotation: <Euler (x=-1.4843, y=-2.9180, z=-0.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.5525, 94.1227, 1.1578)>
    Rotation: <Euler (x=0.0865, y=0.2510, z=3.0715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.5356, 50.7516, 4.8151)>
    Rotation: <Euler (x=-0.0885, y=0.1535, z=3.1036), order='XYZ'>
    Matrix:
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      <Vector (0.0375, -0.9959, -0.0825, 50.7516)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5434, 9.5020, 1.1985)>
    Rotation: <Euler (x=1.0843, y=0.2400, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2368, 1.0553, 16.6422)>
    Rotation: <Euler (x=-1.4716, y=2.8475, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5361, 1.5115, 23.9618)>
    Rotation: <Euler (x=-1.4716, y=2.8475, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 17
  Bone: mixamorig:Hips
    Location: <Vector (-1.2307, 99.4635, -0.0376)>
    Rotation: <Euler (x=-0.0756, y=0.0333, z=-0.0172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.1301, 109.2855, -2.0983)>
    Rotation: <Euler (x=-0.1193, y=-0.0082, z=-0.0287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.7852, 120.9063, -3.4913)>
    Rotation: <Euler (x=-0.0406, y=-0.0224, z=-0.0345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.3119, 134.2687, -4.0338)>
    Rotation: <Euler (x=-0.0210, y=-0.0388, z=-0.0411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.3189, 149.3066, -4.3491)>
    Rotation: <Euler (x=0.0083, y=-0.0149, z=0.0201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.1382, 156.7288, -2.2609)>
    Rotation: <Euler (x=0.0593, y=-0.0454, z=-0.0030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.1529, 180.3009, 5.6773)>
    Rotation: <Euler (x=0.0593, y=-0.0454, z=-0.0030), order='XYZ'>
    Matrix:
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      <Vector (-0.0030, 0.9982, -0.0591, 180.3009)>
      <Vector (0.0454, 0.0592, 0.9972, 5.6773)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.8082, 146.7495, -4.3489)>
    Rotation: <Euler (x=1.7875, y=1.5269, z=-0.2179), order='XYZ'>
    Matrix:
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      <Vector (-0.0095, -0.4209, -0.9071, 146.7495)>
      <Vector (-0.9990, 0.0429, -0.0094, -4.3489)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.5660, 140.8236, -3.7455)>
    Rotation: <Euler (x=-2.5679, y=1.2318, z=0.6924), order='XYZ'>
    Matrix:
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      <Vector (0.2123, -0.9732, -0.0879, 140.8236)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.1485, 116.2951, -8.2946)>
    Rotation: <Euler (x=2.6270, y=1.2509, z=-0.4939), order='XYZ'>
    Matrix:
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      <Vector (-0.9493, 0.1548, -0.2737, -8.2946)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.1142, 88.7314, -3.9763)>
    Rotation: <Euler (x=2.3301, y=1.5877, z=-0.7750), order='XYZ'>
    Matrix:
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      <Vector (0.0118, -0.9993, -0.0366, 88.7314)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.5277, 84.1003, -0.5274)>
    Rotation: <Euler (x=2.5099, y=1.2230, z=-0.7973), order='XYZ'>
    Matrix:
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      <Vector (-0.2438, -0.9610, 0.1303, 84.1003)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.4924, 79.6647, 0.9570)>
    Rotation: <Euler (x=2.7943, y=1.2744, z=-0.5157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.7838, 75.6361, 1.2460)>
    Rotation: <Euler (x=1.9534, y=0.8544, z=-1.1867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.6327, 72.9432, 2.7918)>
    Rotation: <Euler (x=1.9534, y=0.8544, z=-1.1867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.5284, 75.7366, -0.1984)>
    Rotation: <Euler (x=-0.1771, y=1.5593, z=2.7820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.8812, 72.2269, -0.1784)>
    Rotation: <Euler (x=-0.8332, y=1.5528, z=1.9467), order='XYZ'>
    Matrix:
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      <Vector (0.0167, -0.9352, 0.3537, 72.2269)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.6380, 68.9408, -0.2163)>
    Rotation: <Euler (x=-0.7808, y=1.5503, z=1.8200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.1342, 66.4381, -0.2945)>
    Rotation: <Euler (x=-0.7808, y=1.5503, z=1.8200), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.8393, 74.7765, -3.0281)>
    Rotation: <Euler (x=-0.5010, y=1.5622, z=2.4655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.1854, 71.0807, -3.0238)>
    Rotation: <Euler (x=-1.1372, y=1.5191, z=1.2560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.8005, 68.5153, -3.1939)>
    Rotation: <Euler (x=-0.9703, y=1.4841, z=0.9907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.1069, 67.4135, -3.4165)>
    Rotation: <Euler (x=-0.9703, y=1.4841, z=0.9907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.8991, 73.4949, -5.5599)>
    Rotation: <Euler (x=-0.8771, y=1.5543, z=1.9523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.9882, 70.6737, -5.5919)>
    Rotation: <Euler (x=-1.0945, y=1.4954, z=1.0997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.6554, 69.0001, -5.7724)>
    Rotation: <Euler (x=-0.8207, y=1.4609, z=0.8464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.3213, 68.7831, -5.9789)>
    Rotation: <Euler (x=-0.8207, y=1.4609, z=0.8464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.4640, 73.3515, -7.8264)>
    Rotation: <Euler (x=-1.0284, y=1.5554, z=1.8278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.7640, 70.9652, -7.8495)>
    Rotation: <Euler (x=-1.0999, y=1.4986, z=1.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.1511, 69.7966, -7.9753)>
    Rotation: <Euler (x=-0.8189, y=1.4616, z=0.8332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.7788, 69.6899, -8.0974)>
    Rotation: <Euler (x=-0.8189, y=1.4616, z=0.8332), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.3388, 147.2900, -4.8560)>
    Rotation: <Euler (x=1.3427, y=-1.5521, z=0.7278), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.6949, 140.5442, -4.5998)>
    Rotation: <Euler (x=-1.1308, y=-1.3995, z=-2.1578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.2004, 115.8960, -8.4859)>
    Rotation: <Euler (x=0.9863, y=-1.4284, z=2.0329), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.7113, 88.4172, -5.1843)>
    Rotation: <Euler (x=0.9075, y=-1.4506, z=1.8184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.8157, 84.0334, -1.3357)>
    Rotation: <Euler (x=2.3833, y=-1.0407, z=0.8276), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.0341, 79.9024, 0.6914)>
    Rotation: <Euler (x=2.5979, y=-1.1246, z=0.5944), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.6931, 75.6483, 1.5059)>
    Rotation: <Euler (x=2.4888, y=-1.1464, z=0.4271), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.4354, 72.1768, 2.1239)>
    Rotation: <Euler (x=2.4888, y=-1.1464, z=0.4271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.9414, 77.1022, -0.1031)>
    Rotation: <Euler (x=-0.8633, y=-1.6505, z=-1.5717), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.5559, 74.3176, 0.1335)>
    Rotation: <Euler (x=-1.6840, y=-1.4575, z=0.6485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.5558, 76.0942, -0.2538)>
    Rotation: <Euler (x=-0.5161, y=-1.3796, z=0.8861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.6696, 78.8903, -0.5583)>
    Rotation: <Euler (x=-0.5161, y=-1.3796, z=0.8861), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.5548, 76.0387, -2.7155)>
    Rotation: <Euler (x=-0.8659, y=-1.6553, z=-1.5692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.1044, 73.1784, -2.4725)>
    Rotation: <Euler (x=-1.7147, y=-1.4604, z=0.6795), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.0468, 74.9891, -2.8672)>
    Rotation: <Euler (x=-0.5606, y=-1.3776, z=0.9315), order='XYZ'>
    Matrix:
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      <Vector (0.1541, 0.9241, -0.3498, 74.9891)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.2220, 77.9393, -3.1886)>
    Rotation: <Euler (x=-0.5606, y=-1.3776, z=0.9315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.9078, 74.7325, -5.2052)>
    Rotation: <Euler (x=-0.8634, y=-1.6538, z=-1.5716), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.9485, 72.4454, -5.0109)>
    Rotation: <Euler (x=-1.7018, y=-1.4548, z=0.6665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.3909, 73.9600, -5.3411)>
    Rotation: <Euler (x=-0.5224, y=-1.3815, z=0.8926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.3008, 76.2440, -5.5898)>
    Rotation: <Euler (x=-0.5224, y=-1.3815, z=0.8926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.7571, 73.5988, -7.2926)>
    Rotation: <Euler (x=-0.8468, y=-1.6524, z=-1.5883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.1992, 71.7803, -7.1381)>
    Rotation: <Euler (x=-1.7093, y=-1.4615, z=0.6740), order='XYZ'>
    Matrix:
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      <Vector (0.0681, 0.5066, 0.8595, 71.7803)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.4894, 72.7929, -7.3589)>
    Rotation: <Euler (x=-0.5398, y=-1.3792, z=0.9103), order='XYZ'>
    Matrix:
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      <Vector (0.1503, 0.9247, -0.3497, 72.7929)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.9008, 73.8257, -7.4714)>
    Rotation: <Euler (x=-0.5398, y=-1.3792, z=0.9103), order='XYZ'>
    Matrix:
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      <Vector (0.1503, 0.9247, -0.3497, 73.8257)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.0788, 93.8007, 0.0966)>
    Rotation: <Euler (x=0.1102, y=-0.1357, z=-3.1152), order='XYZ'>
    Matrix:
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      <Vector (-0.0261, -0.9932, 0.1134, 93.8007)>
      <Vector (0.1352, 0.1089, 0.9848, 0.0966)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (8.8754, 50.3363, 4.8635)>
    Rotation: <Euler (x=-0.1544, y=-0.1463, z=3.1405), order='XYZ'>
    Matrix:
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      <Vector (0.0011, -0.9881, -0.1539, 50.3363)>
      <Vector (0.1458, -0.1521, 0.9776, 4.8635)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9012, 9.4389, -1.4335)>
    Rotation: <Euler (x=1.1110, y=-0.1676, z=3.1274), order='XYZ'>
    Matrix:
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      <Vector (0.0140, -0.4458, 0.8950, 9.4389)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5861, 1.0788, 15.1368)>
    Rotation: <Euler (x=-1.4851, y=-2.9180, z=-0.1435), order='XYZ'>
    Matrix:
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      <Vector (0.1394, 0.0531, 0.9888, 1.0788)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3907, 1.4939, 22.7305)>
    Rotation: <Euler (x=-1.4851, y=-2.9180, z=-0.1435), order='XYZ'>
    Matrix:
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      <Vector (0.1394, 0.0531, 0.9888, 1.4939)>
      <Vector (0.2217, 0.9716, -0.0835, 22.7305)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.6848, 94.1290, 1.1769)>
    Rotation: <Euler (x=0.0876, y=0.2508, z=3.0728), order='XYZ'>
    Matrix:
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      <Vector (0.0666, -0.9923, 0.1043, 94.1290)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.6228, 50.7579, 4.8823)>
    Rotation: <Euler (x=-0.0901, y=0.1534, z=3.1055), order='XYZ'>
    Matrix:
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      <Vector (0.0356, -0.9958, -0.0845, 50.7579)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5403, 9.5122, 1.1983)>
    Rotation: <Euler (x=1.0843, y=0.2396, z=-3.1314), order='XYZ'>
    Matrix:
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      <Vector (-0.0099, -0.4696, 0.8828, 9.5122)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2284, 1.0653, 16.6432)>
    Rotation: <Euler (x=-1.4718, y=2.8478, z=0.1347), order='XYZ'>
    Matrix:
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      <Vector (-0.1286, 0.0592, 0.9899, 1.0653)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5251, 1.5204, 23.9636)>
    Rotation: <Euler (x=-1.4718, y=2.8478, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 18
  Bone: mixamorig:Hips
    Location: <Vector (-1.3412, 99.4457, -0.0128)>
    Rotation: <Euler (x=-0.0757, y=0.0335, z=-0.0193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.2203, 109.2673, -2.0747)>
    Rotation: <Euler (x=-0.1196, y=-0.0079, z=-0.0281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.8821, 120.8878, -3.4715)>
    Rotation: <Euler (x=-0.0408, y=-0.0222, z=-0.0350), order='XYZ'>
    Matrix:
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      <Vector (-0.0349, 0.9985, 0.0416, 120.8878)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.4028, 134.2498, -4.0174)>
    Rotation: <Euler (x=-0.0212, y=-0.0386, z=-0.0423), order='XYZ'>
    Matrix:
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      <Vector (-0.0423, 0.9988, 0.0228, 134.2498)>
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  Bone: mixamorig:Neck
    Location: <Vector (0.2466, 149.2869, -4.3356)>
    Rotation: <Euler (x=0.0074, y=-0.0149, z=0.0198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.0686, 156.7110, -2.2540)>
    Rotation: <Euler (x=0.0577, y=-0.0449, z=-0.0021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.2371, 180.2955, 5.6466)>
    Rotation: <Euler (x=0.0577, y=-0.0449, z=-0.0021), order='XYZ'>
    Matrix:
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      <Vector (-0.0021, 0.9983, -0.0576, 180.2955)>
      <Vector (0.0449, 0.0576, 0.9973, 5.6466)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.7327, 146.7218, -4.3359)>
    Rotation: <Euler (x=1.8101, y=1.5286, z=-0.1957), order='XYZ'>
    Matrix:
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      <Vector (-0.0082, -0.4213, -0.9069, 146.7218)>
      <Vector (-0.9991, 0.0410, -0.0100, -4.3359)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.4890, 140.7898, -3.7589)>
    Rotation: <Euler (x=-2.5666, y=1.2355, z=0.6923), order='XYZ'>
    Matrix:
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      <Vector (0.2100, -0.9738, -0.0872, 140.7898)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.0262, 116.2475, -8.2688)>
    Rotation: <Euler (x=2.6236, y=1.2541, z=-0.4972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.0024, 88.6813, -3.9666)>
    Rotation: <Euler (x=2.3935, y=1.5921, z=-0.7127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.4247, 84.0447, -0.5211)>
    Rotation: <Euler (x=2.5058, y=1.2274, z=-0.8022), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.3904, 79.6070, 0.9577)>
    Rotation: <Euler (x=2.7943, y=1.2791, z=-0.5168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.6786, 75.5785, 1.2402)>
    Rotation: <Euler (x=1.9490, y=0.8581, z=-1.1911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.5309, 72.8820, 2.7801)>
    Rotation: <Euler (x=1.9490, y=0.8581, z=-1.1911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.4170, 75.6780, -0.2180)>
    Rotation: <Euler (x=-0.2134, y=1.5547, z=2.7442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.7642, 72.1692, -0.2030)>
    Rotation: <Euler (x=-0.6952, y=1.5490, z=2.0827), order='XYZ'>
    Matrix:
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      <Vector (0.0190, -0.9344, 0.3556, 72.1692)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.5141, 68.8858, -0.2430)>
    Rotation: <Euler (x=-0.6381, y=1.5469, z=1.9602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.0037, 66.3871, -0.3207)>
    Rotation: <Euler (x=-0.6381, y=1.5469, z=1.9602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.7152, 74.7236, -3.0510)>
    Rotation: <Euler (x=-0.4346, y=1.5576, z=2.5303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.0553, 71.0288, -3.0520)>
    Rotation: <Euler (x=-1.0504, y=1.5181, z=1.3406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.6645, 68.4687, -3.2180)>
    Rotation: <Euler (x=-0.9165, y=1.4844, z=1.0419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.9672, 67.3741, -3.4321)>
    Rotation: <Euler (x=-0.9165, y=1.4844, z=1.0419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.7631, 73.4472, -5.5858)>
    Rotation: <Euler (x=-0.7282, y=1.5506, z=2.0995), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.8475, 70.6276, -5.6201)>
    Rotation: <Euler (x=-1.0330, y=1.4951, z=1.1589), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.5105, 68.9592, -5.7948)>
    Rotation: <Euler (x=-0.7789, y=1.4618, z=0.8854), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.1751, 68.7485, -5.9922)>
    Rotation: <Euler (x=-0.7789, y=1.4618, z=0.8854), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.3185, 73.3092, -7.8508)>
    Rotation: <Euler (x=-0.8459, y=1.5520, z=2.0088), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.6146, 70.9241, -7.8761)>
    Rotation: <Euler (x=-1.0357, y=1.4984, z=1.1609), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.9988, 69.7591, -7.9980)>
    Rotation: <Euler (x=-0.7769, y=1.4626, z=0.8724), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.6257, 69.6561, -8.1146)>
    Rotation: <Euler (x=-0.7769, y=1.4626, z=0.8724), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.4137, 147.2784, -4.8412)>
    Rotation: <Euler (x=1.3766, y=-1.5533, z=0.6959), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.7565, 140.5080, -4.5994)>
    Rotation: <Euler (x=-1.1322, y=-1.3980, z=-2.1564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.2606, 115.8654, -8.5222)>
    Rotation: <Euler (x=0.9803, y=-1.4289, z=2.0388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.7737, 88.3840, -5.2447)>
    Rotation: <Euler (x=0.9320, y=-1.4535, z=1.7911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.8779, 83.9925, -1.4050)>
    Rotation: <Euler (x=2.3912, y=-1.0399, z=0.8178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.1016, 79.8549, 0.6108)>
    Rotation: <Euler (x=2.6064, y=-1.1229, z=0.5838), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.7705, 75.5981, 1.4151)>
    Rotation: <Euler (x=2.4969, y=-1.1441, z=0.4168), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.5211, 72.1276, 2.0285)>
    Rotation: <Euler (x=2.4969, y=-1.1441, z=0.4168), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.0201, 77.0740, -0.1690)>
    Rotation: <Euler (x=-0.8183, y=-1.6484, z=-1.6195), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.6421, 74.2818, 0.0535)>
    Rotation: <Euler (x=-1.6511, y=-1.4560, z=0.6128), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.6380, 76.0503, -0.3405)>
    Rotation: <Euler (x=-0.4950, y=-1.3789, z=0.8624), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.7445, 78.8504, -0.6353)>
    Rotation: <Euler (x=-0.4950, y=-1.3789, z=0.8624), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.6457, 76.0179, -2.7814)>
    Rotation: <Euler (x=-0.8235, y=-1.6533, z=-1.6143), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.2031, 73.1498, -2.5530)>
    Rotation: <Euler (x=-1.6805, y=-1.4590, z=0.6425), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.1414, 74.9522, -2.9546)>
    Rotation: <Euler (x=-0.5396, y=-1.3772, z=0.9079), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.3088, 77.9065, -3.2656)>
    Rotation: <Euler (x=-0.5396, y=-1.3772, z=0.9079), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.0113, 74.7180, -5.2726)>
    Rotation: <Euler (x=-0.8203, y=-1.6518, z=-1.6176), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.0581, 72.4247, -5.0899)>
    Rotation: <Euler (x=-1.6694, y=-1.4533, z=0.6313), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.4972, 73.9322, -5.4259)>
    Rotation: <Euler (x=-0.5010, y=-1.3809, z=0.8686), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.4011, 76.2195, -5.6666)>
    Rotation: <Euler (x=-0.5010, y=-1.3809, z=0.8686), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.8713, 73.5883, -7.3629)>
    Rotation: <Euler (x=-0.8025, y=-1.6504, z=-1.6355), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.3183, 71.7648, -7.2176)>
    Rotation: <Euler (x=-1.6748, y=-1.4600, z=0.6367), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.6062, 72.7727, -7.4423)>
    Rotation: <Euler (x=-0.5187, y=-1.3787, z=0.8866), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.0149, 73.8070, -7.5511)>
    Rotation: <Euler (x=-0.5187, y=-1.3787, z=0.8866), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.9564, 93.7654, 0.1203)>
    Rotation: <Euler (x=0.1139, y=-0.1353, z=-3.1140), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.8253, 50.3218, 5.0466)>
    Rotation: <Euler (x=-0.1591, y=-0.1468, z=-3.1407), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9016, 9.4529, -1.4392)>
    Rotation: <Euler (x=1.1110, y=-0.1674, z=3.1274), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
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    Rotation: <Euler (x=-1.4858, y=-2.9182, z=-0.1433), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3856, 1.5018, 22.7256)>
    Rotation: <Euler (x=-1.4858, y=-2.9182, z=-0.1433), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.8062, 94.1293, 1.2042)>
    Rotation: <Euler (x=0.0891, y=0.2511, z=3.0737), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.7237, 50.7617, 4.9724)>
    Rotation: <Euler (x=-0.0925, y=0.1536, z=3.1076), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5401, 9.5226, 1.1913)>
    Rotation: <Euler (x=1.0842, y=0.2396, z=-3.1315), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2276, 1.0749, 16.6359)>
    Rotation: <Euler (x=-1.4718, y=2.8478, z=0.1347), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5240, 1.5302, 23.9564)>
    Rotation: <Euler (x=-1.4718, y=2.8478, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 19
  Bone: mixamorig:Hips
    Location: <Vector (-1.4563, 99.4321, 0.0120)>
    Rotation: <Euler (x=-0.0759, y=0.0341, z=-0.0215), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.3151, 109.2530, -2.0519)>
    Rotation: <Euler (x=-0.1197, y=-0.0075, z=-0.0274), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.9858, 120.8736, -3.4501)>
    Rotation: <Euler (x=-0.0408, y=-0.0218, z=-0.0352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=-0.0210, y=-0.0383, z=-0.0433), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (0.1606, 149.2720, -4.3118)>
    Rotation: <Euler (x=0.0067, y=-0.0147, z=0.0193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.0131, 156.6978, -2.2358)>
    Rotation: <Euler (x=0.0548, y=-0.0442, z=-0.0012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.3315, 180.3044, 5.5979)>
    Rotation: <Euler (x=0.0548, y=-0.0442, z=-0.0012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.6441, 146.7005, -4.3145)>
    Rotation: <Euler (x=1.8488, y=1.5300, z=-0.1579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.3964, 140.7576, -3.7616)>
    Rotation: <Euler (x=-2.5725, y=1.2389, z=0.6843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.8671, 116.1902, -8.1864)>
    Rotation: <Euler (x=2.6285, y=1.2570, z=-0.4923), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.8588, 88.6124, -3.9593)>
    Rotation: <Euler (x=2.3834, y=1.5958, z=-0.7244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.2826, 83.9695, -0.5217)>
    Rotation: <Euler (x=2.5058, y=1.2312, z=-0.8039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.2451, 79.5295, 0.9479)>
    Rotation: <Euler (x=2.7982, y=1.2827, z=-0.5147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.5277, 75.5013, 1.2213)>
    Rotation: <Euler (x=1.9469, y=0.8617, z=-1.1943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.3798, 72.8008, 2.7541)>
    Rotation: <Euler (x=1.9469, y=0.8617, z=-1.1943), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.2622, 75.5989, -0.2456)>
    Rotation: <Euler (x=-0.2861, y=1.5512, z=2.6694), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.6020, 72.0914, -0.2381)>
    Rotation: <Euler (x=-0.6577, y=1.5454, z=2.1175), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.3431, 68.8114, -0.2837)>
    Rotation: <Euler (x=-0.5885, y=1.5434, z=2.0065), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.8245, 66.3177, -0.3643)>
    Rotation: <Euler (x=-0.5885, y=1.5434, z=2.0065), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.5514, 74.6513, -3.0818)>
    Rotation: <Euler (x=-0.4739, y=1.5539, z=2.4888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.8837, 70.9580, -3.0908)>
    Rotation: <Euler (x=-0.9931, y=1.5160, z=1.3952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.4857, 68.4046, -3.2575)>
    Rotation: <Euler (x=-0.8752, y=1.4832, z=1.0798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.7844, 67.3191, -3.4676)>
    Rotation: <Euler (x=-0.8752, y=1.4832, z=1.0798), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.5906, 73.3814, -5.6200)>
    Rotation: <Euler (x=-0.6896, y=1.5470, z=2.1360), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.6690, 70.5639, -5.6594)>
    Rotation: <Euler (x=-0.9882, y=1.4936, z=1.2009), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.3271, 68.9021, -5.8324)>
    Rotation: <Euler (x=-0.7448, y=1.4613, z=0.9162), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.9905, 68.6993, -6.0244)>
    Rotation: <Euler (x=-0.7448, y=1.4613, z=0.9162), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.1400, 73.2500, -7.8842)>
    Rotation: <Euler (x=-0.7903, y=1.5485, z=2.0622), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.4309, 70.8665, -7.9140)>
    Rotation: <Euler (x=-0.9890, y=1.4969, z=1.2048), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.8117, 69.7061, -8.0347)>
    Rotation: <Euler (x=-0.7425, y=1.4621, z=0.9034), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.4380, 69.6077, -8.1481)>
    Rotation: <Euler (x=-0.7425, y=1.4621, z=0.9034), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.5019, 147.2702, -4.8154)>
    Rotation: <Euler (x=1.4208, y=-1.5550, z=0.6531), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.8357, 140.4825, -4.5953)>
    Rotation: <Euler (x=-1.1292, y=-1.3971, z=-2.1592), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.3302, 115.8407, -8.5316)>
    Rotation: <Euler (x=0.9629, y=-1.4309, z=2.0562), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.8440, 88.3495, -5.3387)>
    Rotation: <Euler (x=0.9560, y=-1.4565, z=1.7650), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.9449, 83.9488, -1.5094)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.1708, 79.8046, 0.4936)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.8464, 75.5451, 1.2865)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.6025, 72.0748, 1.8939)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.0979, 77.0385, -0.2731)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.7253, 74.2406, -0.0654)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.7187, 76.0035, -0.4652)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.8201, 78.8067, -0.7494)>
    Rotation: <Euler (x=-0.4733, y=-1.3786, z=0.8390), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.7346, 75.9901, -2.8860)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.2975, 73.1162, -2.6727)>
    Rotation: <Euler (x=-1.6454, y=-1.4577, z=0.6055), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.2332, 74.9129, -3.0802)>
    Rotation: <Euler (x=-0.5181, y=-1.3770, z=0.8846), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.3953, 77.8705, -3.3801)>
    Rotation: <Euler (x=-0.5181, y=-1.3770, z=0.8846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.1113, 74.6971, -5.3790)>
    Rotation: <Euler (x=-0.7763, y=-1.6496, z=-1.6636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.1626, 72.3991, -5.2085)>
    Rotation: <Euler (x=-1.6361, y=-1.4520, z=0.5961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.5996, 73.9019, -5.5494)>
    Rotation: <Euler (x=-0.4792, y=-1.3806, z=0.8450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.4992, 76.1918, -5.7815)>
    Rotation: <Euler (x=-0.4792, y=-1.3806, z=0.8450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.9808, 73.5722, -7.4726)>
    Rotation: <Euler (x=-0.7572, y=-1.6483, z=-1.6827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.4313, 71.7450, -7.3370)>
    Rotation: <Euler (x=-1.6394, y=-1.4587, z=0.5994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.7178, 72.7497, -7.5649)>
    Rotation: <Euler (x=-0.4970, y=-1.3784, z=0.8631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.1246, 73.7852, -7.6698)>
    Rotation: <Euler (x=-0.4970, y=-1.3784, z=0.8631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.8290, 93.7338, 0.1416)>
    Rotation: <Euler (x=0.1173, y=-0.1355, z=-3.1127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.7746, 50.3106, 5.2163)>
    Rotation: <Euler (x=-0.1631, y=-0.1468, z=-3.1389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9021, 9.4670, -1.4341)>
    Rotation: <Euler (x=1.1110, y=-0.1671, z=3.1275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5794, 1.1071, 15.1376)>
    Rotation: <Euler (x=-1.4861, y=-2.9184, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3800, 1.5153, 22.7326)>
    Rotation: <Euler (x=-1.4861, y=-2.9184, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.9322, 94.1344, 1.2349)>
    Rotation: <Euler (x=0.0902, y=0.2508, z=3.0748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.8119, 50.7674, 5.0488)>
    Rotation: <Euler (x=-0.0943, y=0.1538, z=3.1095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5399, 9.5333, 1.1964)>
    Rotation: <Euler (x=1.0843, y=0.2396, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2272, 1.0866, 16.6417)>
    Rotation: <Euler (x=-1.4715, y=2.8479, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5235, 1.5444, 23.9620)>
    Rotation: <Euler (x=-1.4715, y=2.8479, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 20
  Bone: mixamorig:Hips
    Location: <Vector (-1.5741, 99.4149, 0.0349)>
    Rotation: <Euler (x=-0.0762, y=0.0349, z=-0.0237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.4136, 109.2349, -2.0314)>
    Rotation: <Euler (x=-0.1193, y=-0.0070, z=-0.0265), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.0958, 120.8563, -3.4254)>
    Rotation: <Euler (x=-0.0401, y=-0.0214, z=-0.0351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.6151, 134.2187, -3.9620)>
    Rotation: <Euler (x=-0.0203, y=-0.0379, z=-0.0441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.0596, 149.2549, -4.2680)>
    Rotation: <Euler (x=0.0063, y=-0.0143, z=0.0188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.1098, 156.6817, -2.1952)>
    Rotation: <Euler (x=0.0516, y=-0.0435, z=-0.0007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.4313, 180.3137, 5.5614)>
    Rotation: <Euler (x=0.0516, y=-0.0435, z=-0.0007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.5414, 146.6788, -4.2751)>
    Rotation: <Euler (x=1.9094, y=1.5309, z=-0.0984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.2876, 140.7208, -3.7457)>
    Rotation: <Euler (x=-2.5794, y=1.2412, z=0.6754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.6980, 116.1313, -8.0934)>
    Rotation: <Euler (x=2.6360, y=1.2591, z=-0.4849), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.6997, 88.5409, -3.9494)>
    Rotation: <Euler (x=2.3286, y=1.5986, z=-0.7809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.1193, 83.8904, -0.5239)>
    Rotation: <Euler (x=2.5099, y=1.2340, z=-0.8017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.0761, 79.4477, 0.9335)>
    Rotation: <Euler (x=2.8059, y=1.2850, z=-0.5089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.3524, 75.4199, 1.1953)>
    Rotation: <Euler (x=1.9472, y=0.8649, z=-1.1956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.2018, 72.7149, 2.7198)>
    Rotation: <Euler (x=1.9472, y=0.8649, z=-1.1956), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.0854, 75.5157, -0.2744)>
    Rotation: <Euler (x=-0.3865, y=1.5489, z=2.5667), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.4173, 72.0098, -0.2767)>
    Rotation: <Euler (x=-0.6829, y=1.5423, z=2.0894), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.1490, 68.7336, -0.3310)>
    Rotation: <Euler (x=-0.6015, y=1.5401, z=1.9902), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.6218, 66.2454, -0.4178)>
    Rotation: <Euler (x=-0.6015, y=1.5401, z=1.9902), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.3702, 74.5760, -3.1137)>
    Rotation: <Euler (x=-0.5638, y=1.5512, z=2.3966), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.6941, 70.8843, -3.1331)>
    Rotation: <Euler (x=-0.9666, y=1.5131, z=1.4188), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.2887, 68.3383, -3.3051)>
    Rotation: <Euler (x=-0.8491, y=1.4810, z=1.1024), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.5835, 67.2627, -3.5158)>
    Rotation: <Euler (x=-0.8491, y=1.4810, z=1.1024), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.4047, 73.3136, -5.6556)>
    Rotation: <Euler (x=-0.7172, y=1.5439, z=2.1061), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.4767, 70.4983, -5.7025)>
    Rotation: <Euler (x=-0.9626, y=1.4911, z=1.2236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.1299, 68.8437, -5.8782)>
    Rotation: <Euler (x=-0.7207, y=1.4594, z=0.9367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.7924, 68.6496, -6.0685)>
    Rotation: <Euler (x=-0.7207, y=1.4594, z=0.9367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.9515, 73.1896, -7.9197)>
    Rotation: <Euler (x=-0.8105, y=1.5454, z=2.0398), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.2370, 70.8078, -7.9559)>
    Rotation: <Euler (x=-0.9624, y=1.4944, z=1.2285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.6144, 69.6524, -8.0786)>
    Rotation: <Euler (x=-0.7180, y=1.4602, z=0.9243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.2403, 69.5591, -8.1909)>
    Rotation: <Euler (x=-0.7180, y=1.4602, z=0.9243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.6044, 147.2582, -4.7704)>
    Rotation: <Euler (x=1.4806, y=-1.5577, z=0.5942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.9328, 140.4596, -4.5867)>
    Rotation: <Euler (x=-1.1224, y=-1.3966, z=-2.1653), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.4104, 115.8153, -8.5225)>
    Rotation: <Euler (x=0.9345, y=-1.4341, z=2.0845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.9237, 88.3087, -5.4643)>
    Rotation: <Euler (x=0.9804, y=-1.4599, z=1.7401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.0155, 83.8973, -1.6471)>
    Rotation: <Euler (x=2.4079, y=-1.0391, z=0.8005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.2381, 79.7468, 0.3417)>
    Rotation: <Euler (x=2.6249, y=-1.1202, z=0.5642), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.9144, 75.4849, 1.1215)>
    Rotation: <Euler (x=2.5149, y=-1.1401, z=0.3975), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.6712, 72.0134, 1.7216)>
    Rotation: <Euler (x=2.5149, y=-1.1401, z=0.3975), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.1698, 76.9875, -0.4133)>
    Rotation: <Euler (x=-0.7236, y=-1.6438, z=-1.7170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.7987, 74.1872, -0.2213)>
    Rotation: <Euler (x=-1.5817, y=-1.4532, z=0.5410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.7921, 75.9489, -0.6260)>
    Rotation: <Euler (x=-0.4506, y=-1.3784, z=0.8160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.8923, 78.7537, -0.8987)>
    Rotation: <Euler (x=-0.4506, y=-1.3784, z=0.8160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.8159, 75.9470, -3.0270)>
    Rotation: <Euler (x=-0.7349, y=-1.6486, z=-1.7056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.3804, 73.0706, -2.8299)>
    Rotation: <Euler (x=-1.6086, y=-1.4565, z=0.5681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.3161, 74.8661, -3.2424)>
    Rotation: <Euler (x=-0.4955, y=-1.3770, z=0.8617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.4768, 77.8254, -3.5301)>
    Rotation: <Euler (x=-0.4955, y=-1.3770, z=0.8617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.2019, 74.6614, -5.5224)>
    Rotation: <Euler (x=-0.7298, y=-1.6472, z=-1.7107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.2544, 72.3614, -5.3648)>
    Rotation: <Euler (x=-1.6011, y=-1.4508, z=0.5606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.6913, 73.8632, -5.7099)>
    Rotation: <Euler (x=-0.4562, y=-1.3804, z=0.8217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.5900, 76.1543, -5.9326)>
    Rotation: <Euler (x=-0.4562, y=-1.3804, z=0.8217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.0792, 73.5423, -7.6196)>
    Rotation: <Euler (x=-0.7093, y=-1.6460, z=-1.7312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.5307, 71.7135, -7.4942)>
    Rotation: <Euler (x=-1.6024, y=-1.4575, z=0.5618), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.8171, 72.7175, -7.7249)>
    Rotation: <Euler (x=-0.4743, y=-1.3784, z=0.8401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.2235, 73.7536, -7.8256)>
    Rotation: <Euler (x=-0.4743, y=-1.3784, z=0.8401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.6989, 93.6987, 0.1589)>
    Rotation: <Euler (x=0.1208, y=-0.1360, z=-3.1112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.7325, 50.2976, 5.3852)>
    Rotation: <Euler (x=-0.1673, y=-0.1469, z=-3.1372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9017, 9.4809, -1.4337)>
    Rotation: <Euler (x=1.1110, y=-0.1670, z=3.1276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5777, 1.1212, 15.1383)>
    Rotation: <Euler (x=-1.4865, y=-2.9185, z=-0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3774, 1.5272, 22.7336)>
    Rotation: <Euler (x=-1.4865, y=-2.9185, z=-0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.0604, 94.1357, 1.2662)>
    Rotation: <Euler (x=0.0916, y=0.2501, z=3.0760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.9006, 50.7706, 5.1410)>
    Rotation: <Euler (x=-0.0965, y=0.1542, z=3.1112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5400, 9.5437, 1.1970)>
    Rotation: <Euler (x=1.0843, y=0.2397, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2291, 1.0971, 16.6418)>
    Rotation: <Euler (x=-1.4717, y=2.8477, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5263, 1.5532, 23.9620)>
    Rotation: <Euler (x=-1.4717, y=2.8477, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 21
  Bone: mixamorig:Hips
    Location: <Vector (-1.6913, 99.3985, 0.0534)>
    Rotation: <Euler (x=-0.0761, y=0.0355, z=-0.0256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.5136, 109.2184, -2.0118)>
    Rotation: <Euler (x=-0.1191, y=-0.0070, z=-0.0252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.2104, 120.8406, -3.4027)>
    Rotation: <Euler (x=-0.0397, y=-0.0215, z=-0.0348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.7336, 134.2033, -3.9342)>
    Rotation: <Euler (x=-0.0199, y=-0.0381, z=-0.0446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.0516, 149.2394, -4.2334)>
    Rotation: <Euler (x=0.0061, y=-0.0145, z=0.0186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.2197, 156.6666, -2.1622)>
    Rotation: <Euler (x=0.0490, y=-0.0431, z=-0.0006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.5380, 180.3185, 5.5336)>
    Rotation: <Euler (x=0.0490, y=-0.0431, z=-0.0006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.4289, 146.6602, -4.2405)>
    Rotation: <Euler (x=1.9469, y=1.5313, z=-0.0609), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.1754, 140.7016, -3.7240)>
    Rotation: <Euler (x=-2.5849, y=1.2440, z=0.6680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.5280, 116.0914, -7.9987)>
    Rotation: <Euler (x=2.6419, y=1.2617, z=-0.4789), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.5449, 88.4894, -3.9320)>
    Rotation: <Euler (x=2.2666, y=1.6011, z=-0.8441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.9600, 83.8305, -0.5201)>
    Rotation: <Euler (x=2.5156, y=1.2366, z=-0.7976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.9117, 79.3847, 0.9239)>
    Rotation: <Euler (x=2.8151, y=1.2869, z=-0.5013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.1832, 75.3569, 1.1732)>
    Rotation: <Euler (x=1.9484, y=0.8681, z=-1.1959), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.0298, 72.6472, 2.6891)>
    Rotation: <Euler (x=1.9484, y=0.8681, z=-1.1959), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.9154, 75.4527, -0.2970)>
    Rotation: <Euler (x=-0.4859, y=1.5467, z=2.4653), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.2402, 71.9481, -0.3100)>
    Rotation: <Euler (x=-0.7217, y=1.5393, z=2.0479), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.9628, 68.6756, -0.3742)>
    Rotation: <Euler (x=-0.6297, y=1.5370, z=1.9584), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.4269, 66.1930, -0.4684)>
    Rotation: <Euler (x=-0.6297, y=1.5370, z=1.9584), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.1978, 74.5213, -3.1393)>
    Rotation: <Euler (x=-0.6550, y=1.5487, z=2.3035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.5143, 70.8310, -3.1699)>
    Rotation: <Euler (x=-0.9520, y=1.5100, z=1.4306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.1017, 68.2922, -3.3490)>
    Rotation: <Euler (x=-0.8294, y=1.4782, z=1.1185), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.3927, 67.2268, -3.5621)>
    Rotation: <Euler (x=-0.8294, y=1.4782, z=1.1185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.2296, 73.2666, -5.6851)>
    Rotation: <Euler (x=-0.7586, y=1.5410, z=2.0627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.2959, 70.4533, -5.7404)>
    Rotation: <Euler (x=-0.9448, y=1.4883, z=1.2386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.9445, 68.8058, -5.9204)>
    Rotation: <Euler (x=-0.7009, y=1.4570, z=0.9528), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.6063, 68.6205, -6.1103)>
    Rotation: <Euler (x=-0.7009, y=1.4570, z=0.9528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.7753, 73.1501, -7.9494)>
    Rotation: <Euler (x=-0.8470, y=1.5424, z=2.0012), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.0560, 70.7698, -7.9927)>
    Rotation: <Euler (x=-0.9440, y=1.4915, z=1.2441), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.4302, 69.6193, -8.1183)>
    Rotation: <Euler (x=-0.6978, y=1.4579, z=0.9409), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.0557, 69.5312, -8.2304)>
    Rotation: <Euler (x=-0.6978, y=1.4579, z=0.9409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.7165, 147.2460, -4.7380)>
    Rotation: <Euler (x=1.5278, y=-1.5594, z=0.5476), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.0405, 140.4389, -4.5780)>
    Rotation: <Euler (x=-1.1190, y=-1.3958, z=-2.1681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.4992, 115.7938, -8.5251)>
    Rotation: <Euler (x=0.9074, y=-1.4373, z=2.1118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.0059, 88.2719, -5.5995)>
    Rotation: <Euler (x=1.0071, y=-1.4635, z=1.7139), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.0826, 83.8486, -1.7957)>
    Rotation: <Euler (x=2.4170, y=-1.0389, z=0.7930), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.2965, 79.6923, 0.1774)>
    Rotation: <Euler (x=2.6351, y=-1.1189, z=0.5554), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.9683, 75.4282, 0.9428)>
    Rotation: <Euler (x=2.5249, y=-1.1381, z=0.3888), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.7215, 71.9545, 1.5347)>
    Rotation: <Euler (x=2.5249, y=-1.1381, z=0.3888), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.2297, 76.9328, -0.5657)>
    Rotation: <Euler (x=-0.6689, y=-1.6414, z=-1.7710), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.8567, 74.1329, -0.3907)>
    Rotation: <Euler (x=-1.5443, y=-1.4518, z=0.5043), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.8522, 75.8972, -0.8002)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.9545, 78.7024, -1.0604)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.8843, 75.9001, -3.1805)>
    Rotation: <Euler (x=-0.6841, y=-1.6461, z=-1.7558), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.4468, 73.0242, -3.0007)>
    Rotation: <Euler (x=-1.5699, y=-1.4552, z=0.5300), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.3847, 74.8223, -3.4181)>
    Rotation: <Euler (x=-0.4715, y=-1.3771, z=0.8385), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.5477, 77.7820, -3.6926)>
    Rotation: <Euler (x=-0.4715, y=-1.3771, z=0.8385), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.2783, 74.6221, -5.6786)>
    Rotation: <Euler (x=-0.6778, y=-1.6447, z=-1.7621), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.3293, 72.3224, -5.5348)>
    Rotation: <Euler (x=-1.5643, y=-1.4494, z=0.5244), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.7680, 73.8264, -5.8840)>
    Rotation: <Euler (x=-0.4317, y=-1.3803, z=0.7981), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.6684, 76.1179, -6.0965)>
    Rotation: <Euler (x=-0.4317, y=-1.3803, z=0.7981), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.1622, 73.5095, -7.7796)>
    Rotation: <Euler (x=-0.6558, y=-1.6435, z=-1.7842), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.6125, 71.6811, -7.6652)>
    Rotation: <Euler (x=-1.5633, y=-1.4562, z=0.5234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.9002, 72.6866, -7.8987)>
    Rotation: <Euler (x=-0.4501, y=-1.3784, z=0.8167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.3074, 73.7228, -7.9948)>
    Rotation: <Euler (x=-0.4501, y=-1.3784, z=0.8167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.5711, 93.6668, 0.1719)>
    Rotation: <Euler (x=0.1241, y=-0.1363, z=-3.1097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.6922, 50.2868, 5.5366)>
    Rotation: <Euler (x=-0.1711, y=-0.1455, z=-3.1358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9080, 9.4951, -1.4357)>
    Rotation: <Euler (x=1.1110, y=-0.1668, z=3.1278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5838, 1.1354, 15.1363)>
    Rotation: <Euler (x=-1.4868, y=-2.9185, z=-0.1428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3825, 1.5391, 22.7320)>
    Rotation: <Euler (x=-1.4868, y=-2.9185, z=-0.1428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.1868, 94.1350, 1.2889)>
    Rotation: <Euler (x=0.0933, y=0.2498, z=3.0772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.9916, 50.7733, 5.2353)>
    Rotation: <Euler (x=-0.0988, y=0.1544, z=3.1131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5395, 9.5542, 1.1964)>
    Rotation: <Euler (x=1.0843, y=0.2396, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2275, 1.1075, 16.6414)>
    Rotation: <Euler (x=-1.4720, y=2.8478, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5241, 1.5610, 23.9619)>
    Rotation: <Euler (x=-1.4720, y=2.8478, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 22
  Bone: mixamorig:Hips
    Location: <Vector (-1.8053, 99.3831, 0.0809)>
    Rotation: <Euler (x=-0.0757, y=0.0358, z=-0.0274), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.6104, 109.2035, -1.9803)>
    Rotation: <Euler (x=-0.1191, y=-0.0071, z=-0.0237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.3244, 120.8262, -3.3713)>
    Rotation: <Euler (x=-0.0397, y=-0.0216, z=-0.0343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.8545, 134.1891, -3.9019)>
    Rotation: <Euler (x=-0.0198, y=-0.0383, z=-0.0448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.1685, 149.2251, -4.1991)>
    Rotation: <Euler (x=0.0059, y=-0.0147, z=0.0186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.3373, 156.6525, -2.1287)>
    Rotation: <Euler (x=0.0478, y=-0.0430, z=-0.0006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.6527, 180.3138, 5.5386)>
    Rotation: <Euler (x=0.0478, y=-0.0430, z=-0.0006), order='XYZ'>
    Matrix:
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      <Vector (-0.0006, 0.9989, -0.0477, 180.3138)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.3113, 146.6441, -4.2050)>
    Rotation: <Euler (x=1.9702, y=1.5318, z=-0.0371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.0609, 140.6913, -3.6991)>
    Rotation: <Euler (x=-2.5887, y=1.2464, z=0.6626), order='XYZ'>
    Matrix:
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      <Vector (0.1961, -0.9771, -0.0822, 140.6913)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.3658, 116.0648, -7.9170)>
    Rotation: <Euler (x=2.6457, y=1.2639, z=-0.4751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.3932, 88.4547, -3.9068)>
    Rotation: <Euler (x=-0.9177, y=1.5384, z=2.2539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.8051, 83.7888, -0.5059)>
    Rotation: <Euler (x=2.5202, y=1.2386, z=-0.7941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.7533, 79.3402, 0.9272)>
    Rotation: <Euler (x=2.8227, y=1.2884, z=-0.4949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.0213, 75.3125, 1.1663)>
    Rotation: <Euler (x=1.9495, y=0.8707, z=-1.1960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.8661, 72.5989, 2.6750)>
    Rotation: <Euler (x=1.9495, y=0.8707, z=-1.1960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.7529, 75.4086, -0.3042)>
    Rotation: <Euler (x=-0.5543, y=1.5448, z=2.3951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.0710, 71.9053, -0.3260)>
    Rotation: <Euler (x=-0.7486, y=1.5368, z=2.0182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.7843, 68.6366, -0.3983)>
    Rotation: <Euler (x=-0.6496, y=1.5344, z=1.9348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.2389, 66.1602, -0.4988)>
    Rotation: <Euler (x=-0.6496, y=1.5344, z=1.9348), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.0334, 74.4840, -3.1489)>
    Rotation: <Euler (x=-0.7151, y=1.5465, z=2.2415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.3429, 70.7951, -3.1888)>
    Rotation: <Euler (x=-0.9409, y=1.5075, z=1.4388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.9230, 68.2636, -3.3737)>
    Rotation: <Euler (x=-0.8137, y=1.4759, z=1.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.2099, 67.2092, -3.5888)>
    Rotation: <Euler (x=-0.8137, y=1.4759, z=1.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.0632, 73.2356, -5.6979)>
    Rotation: <Euler (x=-0.7867, y=1.5386, z=2.0328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.1241, 70.4242, -5.7600)>
    Rotation: <Euler (x=-0.9309, y=1.4859, z=1.2496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.7680, 68.7838, -5.9436)>
    Rotation: <Euler (x=-0.6850, y=1.4550, z=0.9648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.4290, 68.6080, -6.1332)>
    Rotation: <Euler (x=-0.6850, y=1.4550, z=0.9648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.6080, 73.1251, -7.9623)>
    Rotation: <Euler (x=-0.8715, y=1.5399, z=1.9749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.8841, 70.7463, -8.0114)>
    Rotation: <Euler (x=-0.9298, y=1.4891, z=1.2554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.2550, 69.6008, -8.1395)>
    Rotation: <Euler (x=-0.6816, y=1.4559, z=0.9532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.8801, 69.5182, -8.2514)>
    Rotation: <Euler (x=-0.6816, y=1.4559, z=0.9532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.8338, 147.2335, -4.7054)>
    Rotation: <Euler (x=1.5590, y=-1.5606, z=0.5168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.1549, 140.4207, -4.5624)>
    Rotation: <Euler (x=-1.1147, y=-1.3946, z=-2.1718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.5962, 115.7761, -8.5280)>
    Rotation: <Euler (x=0.8765, y=-1.4404, z=2.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.0998, 88.2396, -5.7399)>
    Rotation: <Euler (x=1.0367, y=-1.4675, z=1.6854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.1588, 83.8028, -1.9515)>
    Rotation: <Euler (x=2.4269, y=-1.0389, z=0.7854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.3618, 79.6404, 0.0042)>
    Rotation: <Euler (x=2.6463, y=-1.1177, z=0.5463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.0269, 75.3738, 0.7534)>
    Rotation: <Euler (x=2.5358, y=-1.1361, z=0.3798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.7747, 71.8975, 1.3357)>
    Rotation: <Euler (x=2.5358, y=-1.1361, z=0.3798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.2950, 76.8779, -0.7274)>
    Rotation: <Euler (x=-0.6068, y=-1.6388, z=-1.8321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.9188, 74.0797, -0.5707)>
    Rotation: <Euler (x=-1.5042, y=-1.4503, z=0.4655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.9175, 75.8482, -0.9848)>
    Rotation: <Euler (x=-0.4001, y=-1.3782, z=0.7678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.0233, 78.6533, -1.2311)>
    Rotation: <Euler (x=-0.4001, y=-1.3782, z=0.7678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.9581, 75.8538, -3.3434)>
    Rotation: <Euler (x=-0.6265, y=-1.6434, z=-1.8123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.5173, 72.9796, -3.1824)>
    Rotation: <Euler (x=-1.5283, y=-1.4538, z=0.4897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.4584, 74.7820, -3.6045)>
    Rotation: <Euler (x=-0.4453, y=-1.3773, z=0.8138), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.6251, 77.7415, -3.8645)>
    Rotation: <Euler (x=-0.4453, y=-1.3773, z=0.8138), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.3598, 74.5842, -5.8445)>
    Rotation: <Euler (x=-0.6189, y=-1.6420, z=-1.8200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.4082, 72.2859, -5.7158)>
    Rotation: <Euler (x=-1.5247, y=-1.4480, z=0.4861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.8496, 73.7935, -6.0689)>
    Rotation: <Euler (x=-0.4052, y=-1.3803, z=0.7729), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.7529, 76.0849, -6.2701)>
    Rotation: <Euler (x=-0.4052, y=-1.3803, z=0.7729), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.2503, 73.4792, -7.9498)>
    Rotation: <Euler (x=-0.5951, y=-1.6410, z=-1.8438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.6985, 71.6518, -7.8475)>
    Rotation: <Euler (x=-1.5215, y=-1.4547, z=0.4828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.9880, 72.6597, -8.0836)>
    Rotation: <Euler (x=-0.4238, y=-1.3784, z=0.7918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.3964, 73.6959, -8.1745)>
    Rotation: <Euler (x=-0.4238, y=-1.3784, z=0.7918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.4467, 93.6364, 0.1943)>
    Rotation: <Euler (x=0.1270, y=-0.1363, z=-3.1082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.6475, 50.2759, 5.6838)>
    Rotation: <Euler (x=-0.1747, y=-0.1430, z=-3.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9082, 9.5088, -1.4357)>
    Rotation: <Euler (x=1.1110, y=-0.1666, z=3.1278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5795, 1.1492, 15.1370)>
    Rotation: <Euler (x=-1.4871, y=-2.9188, z=-0.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3760, 1.5507, 22.7334)>
    Rotation: <Euler (x=-1.4871, y=-2.9188, z=-0.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.3099, 94.1346, 1.3172)>
    Rotation: <Euler (x=0.0948, y=0.2496, z=3.0783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.0802, 50.7756, 5.3269)>
    Rotation: <Euler (x=-0.1011, y=0.1547, z=3.1148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5387, 9.5647, 1.1946)>
    Rotation: <Euler (x=1.0843, y=0.2397, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2282, 1.1179, 16.6393)>
    Rotation: <Euler (x=-1.4721, y=2.8477, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5256, 1.5707, 23.9596)>
    Rotation: <Euler (x=-1.4721, y=2.8477, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 23
  Bone: mixamorig:Hips
    Location: <Vector (-1.9231, 99.3693, 0.1089)>
    Rotation: <Euler (x=-0.0745, y=0.0360, z=-0.0297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.7055, 109.1917, -1.9407)>
    Rotation: <Euler (x=-0.1192, y=-0.0071, z=-0.0222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.4374, 120.8146, -3.3332)>
    Rotation: <Euler (x=-0.0398, y=-0.0216, z=-0.0336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.9768, 134.1779, -3.8649)>
    Rotation: <Euler (x=-0.0198, y=-0.0383, z=-0.0449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.2895, 149.2137, -4.1623)>
    Rotation: <Euler (x=0.0059, y=-0.0148, z=0.0189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.4604, 156.6412, -2.0923)>
    Rotation: <Euler (x=0.0478, y=-0.0429, z=-0.0007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.7729, 180.3025, 5.5752)>
    Rotation: <Euler (x=0.0478, y=-0.0429, z=-0.0007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.1901, 146.6323, -4.1679)>
    Rotation: <Euler (x=1.9889, y=1.5327, z=-0.0178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.9442, 140.6880, -3.6776)>
    Rotation: <Euler (x=-2.5921, y=1.2490, z=0.6577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.2020, 116.0458, -7.8400)>
    Rotation: <Euler (x=2.6481, y=1.2661, z=-0.4728), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.2370, 88.4291, -3.8753)>
    Rotation: <Euler (x=-0.9371, y=1.5369, z=2.2336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.6468, 83.7590, -0.4812)>
    Rotation: <Euler (x=2.5228, y=1.2401, z=-0.7924), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.0232, 67.2030, -3.5902)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.8939, 73.2124, -5.6911)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.9493, 70.4029, -5.7576)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.5880, 68.7702, -5.9431)>
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  Bone: mixamorig:LeftHandRing4
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.4375, 73.1059, -7.9555)>
    Rotation: <Euler (x=-0.8793, y=1.5382, z=1.9651), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
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    Rotation: <Euler (x=-0.9180, y=1.4875, z=1.2641), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.0763, 69.5883, -8.1378)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.7011, 69.5118, -8.2492)>
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.8320, 71.8443, 1.1379)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.9863, 75.8038, -1.1668)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.0955, 78.6089, -1.3984)>
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
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  Bone: mixamorig:RightHandRing1
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  Bone: mixamorig:RightHandRing2
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  Bone: mixamorig:RightHandRing3
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  Bone: mixamorig:RightHandRing4
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  Bone: mixamorig:RightHandPinky1
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.7879, 71.6297, -8.0288)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.0790, 72.6401, -8.2670)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.4887, 73.6762, -8.3525)>
    Rotation: <Euler (x=-0.3965, y=-1.3786, z=0.7659), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.3154, 93.6031, 0.2141)>
    Rotation: <Euler (x=0.1301, y=-0.1363, z=-3.1067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.5989, 50.2641, 5.8372)>
    Rotation: <Euler (x=-0.1784, y=-0.1398, z=-3.1335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9064, 9.5231, -1.4354)>
    Rotation: <Euler (x=1.1110, y=-0.1664, z=3.1278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5748, 1.1637, 15.1379)>
    Rotation: <Euler (x=-1.4874, y=-2.9189, z=-0.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3701, 1.5633, 22.7346)>
    Rotation: <Euler (x=-1.4874, y=-2.9189, z=-0.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.4398, 94.1394, 1.3404)>
    Rotation: <Euler (x=0.0959, y=0.2488, z=3.0799), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.1499, 50.7794, 5.3954)>
    Rotation: <Euler (x=-0.1028, y=0.1551, z=3.1167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5184, 9.5743, 1.1971)>
    Rotation: <Euler (x=1.0843, y=0.2398, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2092, 1.1271, 16.6412)>
    Rotation: <Euler (x=-1.4722, y=2.8475, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5075, 1.5790, 23.9613)>
    Rotation: <Euler (x=-1.4722, y=2.8475, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 24
  Bone: mixamorig:Hips
    Location: <Vector (-2.0425, 99.3566, 0.1336)>
    Rotation: <Euler (x=-0.0732, y=0.0356, z=-0.0320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.8004, 109.1812, -1.9030)>
    Rotation: <Euler (x=-0.1193, y=-0.0074, z=-0.0208), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.5481, 120.8043, -3.2963)>
    Rotation: <Euler (x=-0.0398, y=-0.0220, z=-0.0330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.0950, 134.1678, -3.8285)>
    Rotation: <Euler (x=-0.0197, y=-0.0388, z=-0.0451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.4047, 149.2035, -4.1255)>
    Rotation: <Euler (x=0.0061, y=-0.0153, z=0.0191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.5782, 156.6306, -2.0541)>
    Rotation: <Euler (x=0.0487, y=-0.0431, z=-0.0005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.8972, 180.2850, 5.6342)>
    Rotation: <Euler (x=0.0487, y=-0.0431, z=-0.0005), order='XYZ'>
    Matrix:
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      <Vector (-0.0005, 0.9988, -0.0486, 180.2850)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.0744, 146.6208, -4.1283)>
    Rotation: <Euler (x=2.0049, y=1.5332, z=-0.0012), order='XYZ'>
    Matrix:
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      <Vector (-0.0000, -0.4216, -0.9068, 146.6208)>
      <Vector (-0.9993, 0.0341, -0.0158, -4.1283)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.8325, 140.6842, -3.6479)>
    Rotation: <Euler (x=-2.5933, y=1.2507, z=0.6553), order='XYZ'>
    Matrix:
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      <Vector (0.1918, -0.9781, -0.0804, 140.6842)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.0550, 116.0325, -7.7814)>
    Rotation: <Euler (x=2.6483, y=1.2675, z=-0.4731), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.0829, 88.4131, -3.8352)>
    Rotation: <Euler (x=-0.9440, y=1.5360, z=2.2261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.4906, 83.7414, -0.4443)>
    Rotation: <Euler (x=2.5240, y=1.2410, z=-0.7920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.4333, 79.2908, 0.9784)>
    Rotation: <Euler (x=2.8298, y=1.2903, z=-0.4895), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.6957, 75.2635, 1.2074)>
    Rotation: <Euler (x=1.9499, y=0.8735, z=-1.1970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.5378, 72.5460, 2.7089)>
    Rotation: <Euler (x=1.9499, y=0.8735, z=-1.1970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.4258, 75.3578, -0.2644)>
    Rotation: <Euler (x=-0.6033, y=1.5424, z=2.3421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.7303, 71.8574, -0.2948)>
    Rotation: <Euler (x=-0.7630, y=1.5339, z=1.9974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.4228, 68.5971, -0.3753)>
    Rotation: <Euler (x=-0.6591, y=1.5313, z=1.9165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.8556, 66.1347, -0.4820)>
    Rotation: <Euler (x=-0.6591, y=1.5313, z=1.9165), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.7028, 74.4397, -3.1115)>
    Rotation: <Euler (x=-0.7531, y=1.5440, z=2.1996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.9977, 70.7536, -3.1605)>
    Rotation: <Euler (x=-0.9238, y=1.5048, z=1.4495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.5617, 68.2382, -3.3506)>
    Rotation: <Euler (x=-0.7935, y=1.4735, z=1.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.8393, 67.2082, -3.5668)>
    Rotation: <Euler (x=-0.7935, y=1.4735, z=1.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.7287, 73.1974, -5.6635)>
    Rotation: <Euler (x=-0.8002, y=1.5359, z=2.0153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.7785, 70.3899, -5.7323)>
    Rotation: <Euler (x=-0.9124, y=1.4835, z=1.2616), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.4119, 68.7651, -5.9186)>
    Rotation: <Euler (x=-0.6652, y=1.4529, z=0.9757), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.0713, 68.6103, -6.1070)>
    Rotation: <Euler (x=-0.6652, y=1.4529, z=0.9757), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.2715, 73.0931, -7.9278)>
    Rotation: <Euler (x=-0.8809, y=1.5372, z=1.9615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.5383, 70.7173, -7.9826)>
    Rotation: <Euler (x=-0.9107, y=1.4866, z=1.2680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.9018, 69.5825, -8.1127)>
    Rotation: <Euler (x=-0.6613, y=1.4538, z=0.9646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.5262, 69.5123, -8.2237)>
    Rotation: <Euler (x=-0.6613, y=1.4538, z=0.9646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.0703, 147.2139, -4.6350)>
    Rotation: <Euler (x=1.6072, y=-1.5626, z=0.4694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.3868, 140.3922, -4.5195)>
    Rotation: <Euler (x=-1.1085, y=-1.3919, z=-2.1772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.7999, 115.7513, -8.5322)>
    Rotation: <Euler (x=0.8163, y=-1.4456, z=2.2028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.3010, 88.1903, -5.9939)>
    Rotation: <Euler (x=1.0995, y=-1.4760, z=1.6242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.3283, 83.7234, -2.2406)>
    Rotation: <Euler (x=2.4477, y=-1.0396, z=0.7688), order='XYZ'>
    Matrix:
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      <Vector (0.8622, 0.3240, -0.3894, -2.2406)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.5128, 79.5465, -0.3238)>
    Rotation: <Euler (x=2.6699, y=-1.1158, z=0.5263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.1675, 75.2746, 0.3890)>
    Rotation: <Euler (x=2.5593, y=-1.1325, z=0.3598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.9070, 71.7927, 0.9488)>
    Rotation: <Euler (x=2.5593, y=-1.1325, z=0.3598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.4475, 76.7823, -1.0364)>
    Rotation: <Euler (x=-0.4670, y=-1.6335, z=-1.9704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.0669, 73.9860, -0.9184)>
    Rotation: <Euler (x=-1.4212, y=-1.4473, z=0.3842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.0707, 75.7616, -1.3391)>
    Rotation: <Euler (x=-0.3450, y=-1.3785, z=0.7149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.1816, 78.5671, -1.5554)>
    Rotation: <Euler (x=-0.3450, y=-1.3785, z=0.7149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.1274, 75.7783, -3.6559)>
    Rotation: <Euler (x=-0.4977, y=-1.6379, z=-1.9396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.6821, 72.9060, -3.5347)>
    Rotation: <Euler (x=-1.4421, y=-1.4510, z=0.4054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.6284, 74.7157, -3.9635)>
    Rotation: <Euler (x=-0.3905, y=-1.3780, z=0.7613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.8004, 77.6757, -4.1918)>
    Rotation: <Euler (x=-0.3905, y=-1.3780, z=0.7613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.5449, 74.5282, -6.1642)>
    Rotation: <Euler (x=-0.4868, y=-1.6366, z=-1.9505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.5896, 72.2314, -6.0674)>
    Rotation: <Euler (x=-1.4426, y=-1.4452, z=0.4058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.0353, 73.7451, -6.4261)>
    Rotation: <Euler (x=-0.3494, y=-1.3806, z=0.7194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.9428, 76.0368, -6.6027)>
    Rotation: <Euler (x=-0.3494, y=-1.3806, z=0.7194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.4486, 73.4401, -8.2790)>
    Rotation: <Euler (x=-0.4592, y=-1.6358, z=-1.9781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.8939, 71.6139, -8.2020)>
    Rotation: <Euler (x=-1.4348, y=-1.4519, z=0.3980), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.1862, 72.6259, -8.4418)>
    Rotation: <Euler (x=-0.3686, y=-1.3789, z=0.7389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.5965, 73.6622, -8.5217)>
    Rotation: <Euler (x=-0.3686, y=-1.3789, z=0.7389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.1822, 93.5707, 0.2351)>
    Rotation: <Euler (x=0.1330, y=-0.1357, z=-3.1050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.5518, 50.2530, 5.9857)>
    Rotation: <Euler (x=-0.1820, y=-0.1354, z=-3.1324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9164, 9.5381, -1.4366)>
    Rotation: <Euler (x=1.1110, y=-0.1662, z=3.1280), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5825, 1.1789, 15.1372)>
    Rotation: <Euler (x=-1.4877, y=-2.9191, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3760, 1.5767, 22.7345)>
    Rotation: <Euler (x=-1.4877, y=-2.9191, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.5722, 94.1454, 1.3539)>
    Rotation: <Euler (x=0.0967, y=0.2487, z=3.0815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.2235, 50.7839, 5.4460)>
    Rotation: <Euler (x=-0.1040, y=0.1555, z=3.1188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4985, 9.5832, 1.1967)>
    Rotation: <Euler (x=1.0843, y=0.2400, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1905, 1.1362, 16.6406)>
    Rotation: <Euler (x=-1.4722, y=2.8474, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4897, 1.5877, 23.9605)>
    Rotation: <Euler (x=-1.4722, y=2.8474, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 25
  Bone: mixamorig:Hips
    Location: <Vector (-2.1566, 99.3443, 0.1633)>
    Rotation: <Euler (x=-0.0725, y=0.0348, z=-0.0343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.8900, 109.1695, -1.8670)>
    Rotation: <Euler (x=-0.1195, y=-0.0080, z=-0.0195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.6518, 120.7926, -3.2629)>
    Rotation: <Euler (x=-0.0400, y=-0.0227, z=-0.0325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.2052, 134.1562, -3.7979)>
    Rotation: <Euler (x=-0.0199, y=-0.0395, z=-0.0454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.5107, 149.1917, -4.0971)>
    Rotation: <Euler (x=0.0063, y=-0.0162, z=0.0192), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.6870, 156.6182, -2.0242)>
    Rotation: <Euler (x=0.0498, y=-0.0435, z=-0.0003), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.0152, 180.2638, 5.6909)>
    Rotation: <Euler (x=0.0498, y=-0.0435, z=-0.0003), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.9677, 146.6073, -4.0944)>
    Rotation: <Euler (x=2.0166, y=1.5329, z=0.0111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.7288, 140.6771, -3.6137)>
    Rotation: <Euler (x=-2.5953, y=1.2505, z=0.6526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.9307, 116.0209, -7.7367)>
    Rotation: <Euler (x=2.6488, y=1.2670, z=-0.4734), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.9340, 88.4019, -3.7880)>
    Rotation: <Euler (x=-0.9489, y=1.5361, z=2.2205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.3377, 83.7313, -0.3975)>
    Rotation: <Euler (x=2.5246, y=1.2409, z=-0.7921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.2770, 79.2813, 1.0246)>
    Rotation: <Euler (x=2.8306, y=1.2902, z=-0.4894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.5366, 75.2545, 1.2530)>
    Rotation: <Euler (x=1.9504, y=0.8736, z=-1.1974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.3766, 72.5368, 2.7539)>
    Rotation: <Euler (x=1.9504, y=0.8736, z=-1.1974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.2669, 75.3463, -0.2174)>
    Rotation: <Euler (x=-0.6118, y=1.5424, z=2.3315), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.5640, 71.8473, -0.2484)>
    Rotation: <Euler (x=-0.7711, y=1.5338, z=1.9859), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.2451, 68.5917, -0.3300)>
    Rotation: <Euler (x=-0.6675, y=1.5310, z=1.9032), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.6661, 66.1369, -0.4379)>
    Rotation: <Euler (x=-0.6675, y=1.5310, z=1.9032), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.5437, 74.4280, -3.0645)>
    Rotation: <Euler (x=-0.7623, y=1.5440, z=2.1883), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.8310, 70.7435, -3.1141)>
    Rotation: <Euler (x=-0.9265, y=1.5045, z=1.4433), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.3863, 68.2365, -3.3054)>
    Rotation: <Euler (x=-0.7939, y=1.4731, z=1.1364), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.6589, 67.2199, -3.5225)>
    Rotation: <Euler (x=-0.7939, y=1.4731, z=1.1364), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.5693, 73.1858, -5.6165)>
    Rotation: <Euler (x=-0.8073, y=1.5358, z=2.0062), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.6133, 70.3803, -5.6859)>
    Rotation: <Euler (x=-0.9139, y=1.4832, z=1.2567), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.2410, 68.7638, -5.8731)>
    Rotation: <Euler (x=-0.6650, y=1.4525, z=0.9710), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.8998, 68.6205, -6.0620)>
    Rotation: <Euler (x=-0.6650, y=1.4525, z=0.9710), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.1125, 73.0818, -7.8809)>
    Rotation: <Euler (x=-0.8882, y=1.5371, z=1.9522), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.3743, 70.7076, -7.9362)>
    Rotation: <Euler (x=-0.9123, y=1.4864, z=1.2630), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.7339, 69.5785, -8.0669)>
    Rotation: <Euler (x=-0.6611, y=1.4534, z=0.9599), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.3580, 69.5151, -8.1783)>
    Rotation: <Euler (x=-0.6611, y=1.4534, z=0.9599), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.1765, 147.2037, -4.6113)>
    Rotation: <Euler (x=1.6029, y=-1.5635, z=0.4737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.4929, 140.3817, -4.5087)>
    Rotation: <Euler (x=-1.1027, y=-1.3916, z=-2.1830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.9028, 115.7396, -8.5167)>
    Rotation: <Euler (x=0.7859, y=-1.4479, z=2.2328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.4144, 88.1692, -6.0975)>
    Rotation: <Euler (x=1.1336, y=-1.4804, z=1.5900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.4305, 83.6865, -2.3633)>
    Rotation: <Euler (x=2.4583, y=-1.0401, z=0.7594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.6097, 79.5013, -0.4669)>
    Rotation: <Euler (x=2.6821, y=-1.1151, z=0.5151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.2631, 75.2263, 0.2266)>
    Rotation: <Euler (x=2.5714, y=-1.1309, z=0.3486), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.0017, 71.7422, 0.7740)>
    Rotation: <Euler (x=2.5714, y=-1.1309, z=0.3486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.5474, 76.7417, -1.1716)>
    Rotation: <Euler (x=-0.3887, y=-1.6310, z=-2.0487), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.1672, 73.9442, -1.0734)>
    Rotation: <Euler (x=-1.3796, y=-1.4457, z=0.3428), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.1719, 75.7209, -1.4964)>
    Rotation: <Euler (x=-0.3168, y=-1.3787, z=0.6870), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.2828, 78.5276, -1.6971)>
    Rotation: <Euler (x=-0.3168, y=-1.3787, z=0.6870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.2362, 75.7489, -3.7930)>
    Rotation: <Euler (x=-0.4259, y=-1.6353, z=-2.0115), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.7913, 72.8755, -3.6921)>
    Rotation: <Euler (x=-1.3991, y=-1.4495, z=0.3624), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.7386, 74.6862, -4.1233)>
    Rotation: <Euler (x=-0.3625, y=-1.3785, z=0.7335), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.9106, 77.6475, -4.3352)>
    Rotation: <Euler (x=-0.3625, y=-1.3785, z=0.7335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.6624, 74.5095, -6.3052)>
    Rotation: <Euler (x=-0.4131, y=-1.6340, z=-2.0243), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.7074, 72.2119, -6.2246)>
    Rotation: <Euler (x=-1.4015, y=-1.4437, z=0.3648), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.1539, 73.7265, -6.5853)>
    Rotation: <Euler (x=-0.3210, y=-1.3809, z=0.6912), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.0614, 76.0191, -6.7493)>
    Rotation: <Euler (x=-0.3210, y=-1.3809, z=0.6912), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5733, 73.4304, -8.4249)>
    Rotation: <Euler (x=-0.3836, y=-1.6333, z=-2.0539), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.0189, 71.6036, -8.3608)>
    Rotation: <Euler (x=-1.3915, y=-1.4504, z=0.3548), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.3118, 72.6161, -8.6020)>
    Rotation: <Euler (x=-0.3404, y=-1.3793, z=0.7110), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.7221, 73.6529, -8.6761)>
    Rotation: <Euler (x=-0.3404, y=-1.3793, z=0.7110), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.0544, 93.5390, 0.2674)>
    Rotation: <Euler (x=0.1357, y=-0.1348, z=-3.1034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.5041, 50.2412, 6.1335)>
    Rotation: <Euler (x=-0.1855, y=-0.1304, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9234, 9.5529, -1.4369)>
    Rotation: <Euler (x=1.1110, y=-0.1660, z=3.1281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5880, 1.1939, 15.1372)>
    Rotation: <Euler (x=-1.4880, y=-2.9192, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3802, 1.5898, 22.7349)>
    Rotation: <Euler (x=-1.4880, y=-2.9192, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.6994, 94.1523, 1.3742)>
    Rotation: <Euler (x=0.0972, y=0.2491, z=3.0825), order='XYZ'>
    Matrix:
      <Vector (-0.9674, -0.0827, -0.2392, -10.6994)>
      <Vector (0.0572, -0.9921, 0.1114, 94.1523)>
      <Vector (-0.2466, 0.0941, 0.9646, 1.3742)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-14.3125, 50.7895, 5.4856)>
    Rotation: <Euler (x=-0.1050, y=0.1558, z=3.1204), order='XYZ'>
    Matrix:
      <Vector (-0.9877, -0.0048, -0.1565, -14.3125)>
      <Vector (0.0209, -0.9946, -0.1015, 50.7895)>
      <Vector (-0.1551, -0.1036, 0.9825, 5.4856)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5112, 9.5925, 1.1960)>
    Rotation: <Euler (x=1.0843, y=0.2400, z=-3.1312), order='XYZ'>
    Matrix:
      <Vector (-0.9713, -0.2053, -0.1203, -14.5112)>
      <Vector (-0.0101, -0.4696, 0.8828, 9.5925)>
      <Vector (-0.2377, 0.8587, 0.4541, 1.1960)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2033, 1.1456, 16.6400)>
    Rotation: <Euler (x=-1.4722, y=2.8474, z=0.1349), order='XYZ'>
    Matrix:
      <Vector (-0.9483, -0.2992, -0.1055, -18.2033)>
      <Vector (-0.1287, 0.0587, 0.9899, 1.1456)>
      <Vector (-0.2900, 0.9524, -0.0942, 16.6400)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5028, 1.5969, 23.9598)>
    Rotation: <Euler (x=-1.4722, y=2.8474, z=0.1349), order='XYZ'>
    Matrix:
      <Vector (-0.9483, -0.2992, -0.1055, -20.5028)>
      <Vector (-0.1287, 0.0587, 0.9899, 1.5969)>
      <Vector (-0.2900, 0.9524, -0.0942, 23.9598)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 26
  Bone: mixamorig:Hips
    Location: <Vector (-2.2628, 99.3329, 0.1906)>
    Rotation: <Euler (x=-0.0722, y=0.0344, z=-0.0366), order='XYZ'>
    Matrix:
      <Vector (0.9987, 0.0340, 0.0369, -2.2628)>
      <Vector (-0.0366, 0.9968, 0.0708, 99.3329)>
      <Vector (-0.0344, -0.0720, 0.9968, 0.1906)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-1.9726, 109.1582, -1.8361)>
    Rotation: <Euler (x=-0.1197, y=-0.0088, z=-0.0180), order='XYZ'>
    Matrix:
      <Vector (0.9998, 0.0189, -0.0066, -1.9726)>
      <Vector (-0.0180, 0.9927, 0.1196, 109.1582)>
      <Vector (0.0088, -0.1194, 0.9928, -1.8361)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-1.7509, 120.7813, -3.2344)>
    Rotation: <Euler (x=-0.0402, y=-0.0235, z=-0.0318), order='XYZ'>
    Matrix:
      <Vector (0.9992, 0.0327, -0.0222, -1.7509)>
      <Vector (-0.0317, 0.9987, 0.0409, 120.7813)>
      <Vector (0.0235, -0.0402, 0.9989, -3.2344)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-1.3136, 134.1451, -3.7718)>
    Rotation: <Euler (x=-0.0200, y=-0.0404, z=-0.0454), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0462, -0.0394, -1.3136)>
      <Vector (-0.0454, 0.9987, 0.0218, 134.1451)>
      <Vector (0.0404, -0.0200, 0.9990, -3.7718)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-0.6182, 149.1805, -4.0728)>
    Rotation: <Euler (x=0.0065, y=-0.0171, z=0.0196), order='XYZ'>
    Matrix:
      <Vector (0.9997, -0.0197, -0.0170, -0.6182)>
      <Vector (0.0196, 0.9998, -0.0068, 149.1805)>
      <Vector (0.0171, 0.0065, 0.9998, -4.0728)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-0.7990, 156.6066, -1.9986)>
    Rotation: <Euler (x=0.0511, y=-0.0443, z=0.0002), order='XYZ'>
    Matrix:
      <Vector (0.9990, -0.0024, -0.0442, -0.7990)>
      <Vector (0.0002, 0.9987, -0.0511, 156.6066)>
      <Vector (0.0443, 0.0510, 0.9977, -1.9986)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.1461, 180.2418, 5.7472)>
    Rotation: <Euler (x=0.0511, y=-0.0443, z=0.0002), order='XYZ'>
    Matrix:
      <Vector (0.9990, -0.0024, -0.0442, -1.1461)>
      <Vector (0.0002, 0.9987, -0.0511, 180.2418)>
      <Vector (0.0443, 0.0510, 0.9977, 5.7472)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.8601, 146.5958, -4.0641)>
    Rotation: <Euler (x=2.0288, y=1.5323, z=0.0240), order='XYZ'>
    Matrix:
      <Vector (0.0385, 0.9066, -0.4202, 5.8601)>
      <Vector (0.0009, -0.4205, -0.9073, 146.5958)>
      <Vector (-0.9993, 0.0345, -0.0170, -4.0641)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (18.6254, 140.6751, -3.5781)>
    Rotation: <Euler (x=-2.5978, y=1.2499, z=0.6496), order='XYZ'>
    Matrix:
      <Vector (0.2512, 0.1266, -0.9596, 18.6254)>
      <Vector (0.1908, -0.9784, -0.0791, 140.6751)>
      <Vector (-0.9489, -0.1632, -0.2699, -3.5781)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.8151, 116.0158, -7.6918)>
    Rotation: <Euler (x=2.6495, y=1.2660, z=-0.4734), order='XYZ'>
    Matrix:
      <Vector (0.2671, -0.0007, -0.9637, 21.8151)>
      <Vector (-0.1368, -0.9899, -0.0372, 116.0158)>
      <Vector (-0.9539, 0.1418, -0.2645, -7.6918)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (21.7965, 88.3978, -3.7359)>
    Rotation: <Euler (x=-0.9629, y=1.5368, z=2.2061), order='XYZ'>
    Matrix:
      <Vector (-0.0201, 0.0271, -0.9994, 21.7965)>
      <Vector (0.0273, -0.9992, -0.0277, 88.3978)>
      <Vector (-0.9994, -0.0279, 0.0194, -3.7359)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.1955, 83.7288, -0.3453)>
    Rotation: <Euler (x=2.5258, y=1.2401, z=-0.7913), order='XYZ'>
    Matrix:
      <Vector (0.2282, -0.1966, -0.9535, 20.1955)>
      <Vector (-0.2309, -0.9624, 0.1432, 83.7288)>
      <Vector (-0.9458, 0.1875, -0.2650, -0.3453)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.1321, 79.2796, 1.0770)>
    Rotation: <Euler (x=2.8314, y=1.2894, z=-0.4890), order='XYZ'>
    Matrix:
      <Vector (0.2452, -0.1885, -0.9510, 19.1321)>
      <Vector (-0.1305, -0.9784, 0.1602, 79.2796)>
      <Vector (-0.9607, 0.0848, -0.2645, 1.0770)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.3900, 75.2531, 1.3056)>
    Rotation: <Euler (x=1.9515, y=0.8731, z=-1.1968), order='XYZ'>
    Matrix:
      <Vector (0.2347, -0.0860, -0.9683, 18.3900)>
      <Vector (-0.5980, -0.7980, -0.0741, 75.2531)>
      <Vector (-0.7663, 0.5964, -0.2387, 1.3056)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.2278, 72.5357, 2.8068)>
    Rotation: <Euler (x=1.9515, y=0.8731, z=-1.1968), order='XYZ'>
    Matrix:
      <Vector (0.2347, -0.0860, -0.9683, 18.2278)>
      <Vector (-0.5980, -0.7980, -0.0741, 72.5357)>
      <Vector (-0.7663, 0.5964, -0.2387, 2.8068)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.1214, 75.3432, -0.1611)>
    Rotation: <Euler (x=-0.6291, y=1.5431, z=2.3124), order='XYZ'>
    Matrix:
      <Vector (-0.0187, -0.1989, -0.9798, 22.1214)>
      <Vector (0.0204, -0.9799, 0.1985, 75.3432)>
      <Vector (-0.9996, -0.0163, 0.0224, -0.1611)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.4120, 71.8455, -0.1920)>
    Rotation: <Euler (x=-0.7915, y=1.5342, z=1.9622), order='XYZ'>
    Matrix:
      <Vector (-0.0140, -0.3784, -0.9255, 21.4120)>
      <Vector (0.0338, -0.9253, 0.3778, 71.8455)>
      <Vector (-0.9993, -0.0260, 0.0257, -0.1920)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.0825, 68.5942, -0.2745)>
    Rotation: <Euler (x=-0.6884, y=1.5313, z=1.8776), order='XYZ'>
    Matrix:
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      <Vector (0.0377, -0.8384, 0.5438, 68.5942)>
      <Vector (-0.9992, -0.0251, 0.0305, -0.2745)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.4918, 66.1470, -0.3839)>
    Rotation: <Euler (x=-0.6884, y=1.5313, z=1.8776), order='XYZ'>
    Matrix:
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      <Vector (0.0377, -0.8384, 0.5438, 66.1470)>
      <Vector (-0.9992, -0.0251, 0.0305, -0.3839)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.4002, 74.4239, -3.0077)>
    Rotation: <Euler (x=-0.7842, y=1.5446, z=2.1645), order='XYZ'>
    Matrix:
      <Vector (-0.0146, -0.1918, -0.9813, 22.4002)>
      <Vector (0.0217, -0.9813, 0.1914, 74.4239)>
      <Vector (-0.9997, -0.0185, 0.0185, -3.0077)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.6807, 70.7407, -3.0572)>
    Rotation: <Euler (x=-0.9392, y=1.5045, z=1.4274), order='XYZ'>
    Matrix:
      <Vector (0.0095, -0.6995, -0.7146, 21.6807)>
      <Vector (0.0656, -0.7127, 0.6984, 70.7407)>
      <Vector (-0.9978, -0.0535, 0.0391, -3.0572)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.2278, 68.2418, -3.2504)>
    Rotation: <Euler (x=-0.8015, y=1.4727, z=1.1241), order='XYZ'>
    Matrix:
      <Vector (0.0423, -0.9362, -0.3488, 19.2278)>
      <Vector (0.0883, -0.3443, 0.9347, 68.2418)>
      <Vector (-0.9952, -0.0703, 0.0681, -3.2504)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.4958, 67.2382, -3.4698)>
    Rotation: <Euler (x=-0.8015, y=1.4727, z=1.1241), order='XYZ'>
    Matrix:
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      <Vector (0.0883, -0.3443, 0.9347, 67.2382)>
      <Vector (-0.9952, -0.0703, 0.0681, -3.4698)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.4273, 73.1809, -5.5593)>
    Rotation: <Euler (x=-0.8270, y=1.5364, z=1.9846), order='XYZ'>
    Matrix:
      <Vector (-0.0138, -0.3242, -0.9459, 22.4273)>
      <Vector (0.0315, -0.9456, 0.3237, 73.1809)>
      <Vector (-0.9994, -0.0253, 0.0233, -5.5593)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.4662, 70.3772, -5.6289)>
    Rotation: <Euler (x=-0.9232, y=1.4830, z=1.2441), order='XYZ'>
    Matrix:
      <Vector (0.0282, -0.8263, -0.5625, 21.4662)>
      <Vector (0.0831, -0.5589, 0.8251, 70.3772)>
      <Vector (-0.9961, -0.0700, 0.0529, -5.6289)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.0888, 68.7685, -5.8181)>
    Rotation: <Euler (x=-0.6706, y=1.4520, z=0.9607), order='XYZ'>
    Matrix:
      <Vector (0.0679, -0.9957, -0.0636, 19.0888)>
      <Vector (0.0971, -0.0569, 0.9936, 68.7685)>
      <Vector (-0.9929, -0.0737, 0.0929, -5.8181)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.7470, 68.6363, -6.0090)>
    Rotation: <Euler (x=-0.6706, y=1.4520, z=0.9607), order='XYZ'>
    Matrix:
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      <Vector (0.0971, -0.0569, 0.9936, 68.6363)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.9724, 73.0764, -7.8240)>
    Rotation: <Euler (x=-0.9095, y=1.5376, z=1.9290), order='XYZ'>
    Matrix:
      <Vector (-0.0116, -0.2986, -0.9543, 21.9724)>
      <Vector (0.0311, -0.9540, 0.2981, 73.0764)>
      <Vector (-0.9994, -0.0262, 0.0204, -7.8240)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.2299, 70.7036, -7.8795)>
    Rotation: <Euler (x=-0.9219, y=1.4862, z=1.2501), order='XYZ'>
    Matrix:
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      <Vector (0.0802, -0.5629, 0.8226, 70.7036)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.5859, 69.5799, -8.0115)>
    Rotation: <Euler (x=-0.6667, y=1.4529, z=0.9496), order='XYZ'>
    Matrix:
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      <Vector (0.0957, -0.0420, 0.9945, 69.5799)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.2098, 69.5230, -8.1240)>
    Rotation: <Euler (x=-0.6667, y=1.4529, z=0.9496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.2836, 147.1927, -4.5926)>
    Rotation: <Euler (x=1.5831, y=-1.5646, z=0.4938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.5981, 140.3672, -4.5050)>
    Rotation: <Euler (x=-1.0972, y=-1.3910, z=-2.1885), order='XYZ'>
    Matrix:
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      <Vector (-0.1458, -0.9779, -0.1496, 140.3672)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.0075, 115.7254, -8.5158)>
    Rotation: <Euler (x=0.7622, y=-1.4491, z=2.2561), order='XYZ'>
    Matrix:
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      <Vector (0.0940, -0.9884, -0.1189, 115.7254)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.5305, 88.1496, -6.1773)>
    Rotation: <Euler (x=1.1734, y=-1.4846, z=1.5495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.5372, 83.6509, -2.4621)>
    Rotation: <Euler (x=2.4691, y=-1.0405, z=0.7492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.7132, 79.4570, -0.5865)>
    Rotation: <Euler (x=2.6944, y=-1.1141, z=0.5032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.3678, 75.1788, 0.0875)>
    Rotation: <Euler (x=2.5836, y=-1.1290, z=0.3367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.1074, 71.6930, 0.6226)>
    Rotation: <Euler (x=2.5836, y=-1.1290, z=0.3367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.6557, 76.7052, -1.2822)>
    Rotation: <Euler (x=-0.3014, y=-1.6291, z=-2.1367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.2774, 73.9055, -1.2043)>
    Rotation: <Euler (x=-1.3386, y=-1.4437, z=0.3012), order='XYZ'>
    Matrix:
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      <Vector (0.0376, 0.5062, 0.8616, 73.9055)>
      <Vector (0.9919, -0.1233, 0.0292, -1.2043)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.2822, 75.6815, -1.6302)>
    Rotation: <Euler (x=-0.2879, y=-1.3786, z=0.6578), order='XYZ'>
    Matrix:
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      <Vector (0.1168, 0.9292, -0.3507, 75.6815)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.3915, 78.4899, -1.8151)>
    Rotation: <Euler (x=-0.2879, y=-1.3786, z=0.6578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.3545, 75.7242, -3.9054)>
    Rotation: <Euler (x=-0.3457, y=-1.6331, z=-2.0924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.9116, 72.8485, -3.8254)>
    Rotation: <Euler (x=-1.3564, y=-1.4476, z=0.3192), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.8589, 74.6585, -4.2595)>
    Rotation: <Euler (x=-0.3336, y=-1.3787, z=0.7043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.0292, 77.6216, -4.4546)>
    Rotation: <Euler (x=-0.3336, y=-1.3787, z=0.7043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.7904, 74.4960, -6.4214)>
    Rotation: <Euler (x=-0.3309, y=-1.6319, z=-2.1072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.8371, 72.1964, -6.3575)>
    Rotation: <Euler (x=-1.3607, y=-1.4419, z=0.3235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.2837, 73.7104, -6.7206)>
    Rotation: <Euler (x=-0.2917, y=-1.3808, z=0.6617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.1898, 76.0045, -6.8716)>
    Rotation: <Euler (x=-0.2917, y=-1.3808, z=0.6617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.7097, 73.4258, -8.5460)>
    Rotation: <Euler (x=-0.2995, y=-1.6314, z=-2.1386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.1565, 71.5975, -8.4951)>
    Rotation: <Euler (x=-1.3487, y=-1.4484, z=0.3115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.4494, 72.6097, -8.7379)>
    Rotation: <Euler (x=-0.3114, y=-1.3793, z=0.6817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.8592, 73.6470, -8.8062)>
    Rotation: <Euler (x=-0.3114, y=-1.3793, z=0.6817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.9348, 93.5086, 0.2963)>
    Rotation: <Euler (x=0.1382, y=-0.1342, z=-3.1020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.4573, 50.2299, 6.2710)>
    Rotation: <Euler (x=-0.1888, y=-0.1249, z=-3.1309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9249, 9.5667, -1.4375)>
    Rotation: <Euler (x=1.1110, y=-0.1659, z=3.1282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5877, 1.2079, 15.1371)>
    Rotation: <Euler (x=-1.4884, y=-2.9193, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3788, 1.6017, 22.7351)>
    Rotation: <Euler (x=-1.4884, y=-2.9193, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.8181, 94.1602, 1.3957)>
    Rotation: <Euler (x=0.0976, y=0.2494, z=3.0835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.3914, 50.7955, 5.5227)>
    Rotation: <Euler (x=-0.1060, y=0.1561, z=3.1220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5173, 9.6026, 1.1922)>
    Rotation: <Euler (x=1.0843, y=0.2401, z=-3.1312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2104, 1.1552, 16.6356)>
    Rotation: <Euler (x=-1.4721, y=2.8473, z=0.1349), order='XYZ'>
    Matrix:
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      <Vector (-0.1287, 0.0588, 0.9899, 1.1552)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5105, 1.6072, 23.9551)>
    Rotation: <Euler (x=-1.4721, y=2.8473, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 27
  Bone: mixamorig:Hips
    Location: <Vector (-2.3646, 99.3229, 0.2208)>
    Rotation: <Euler (x=-0.0718, y=0.0341, z=-0.0389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.0515, 109.1482, -1.8021)>
    Rotation: <Euler (x=-0.1199, y=-0.0096, z=-0.0165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.8467, 120.7714, -3.2025)>
    Rotation: <Euler (x=-0.0404, y=-0.0244, z=-0.0310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.4194, 134.1355, -3.7426)>
    Rotation: <Euler (x=-0.0201, y=-0.0413, z=-0.0454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.7241, 149.1708, -4.0454)>
    Rotation: <Euler (x=0.0066, y=-0.0181, z=0.0200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.9100, 156.5964, -1.9700)>
    Rotation: <Euler (x=0.0525, y=-0.0453, z=0.0008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.2828, 180.2207, 5.8080)>
    Rotation: <Euler (x=0.0525, y=-0.0453, z=0.0008), order='XYZ'>
    Matrix:
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      <Vector (0.0008, 0.9986, -0.0525, 180.2207)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.7543, 146.5863, -4.0304)>
    Rotation: <Euler (x=2.0402, y=1.5313, z=0.0363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.5242, 140.6763, -3.5351)>
    Rotation: <Euler (x=-2.5995, y=1.2487, z=0.6477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.7144, 116.0175, -7.6510)>
    Rotation: <Euler (x=2.6495, y=1.2646, z=-0.4740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.6754, 88.4020, -3.6772)>
    Rotation: <Euler (x=-0.9759, y=1.5382, z=2.1930), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.0704, 83.7359, -0.2846)>
    Rotation: <Euler (x=2.5266, y=1.2388, z=-0.7906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.0052, 79.2878, 1.1398)>
    Rotation: <Euler (x=2.8310, y=1.2880, z=-0.4894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.2627, 75.2614, 1.3704)>
    Rotation: <Euler (x=1.9528, y=0.8721, z=-1.1959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0988, 72.5450, 2.8732)>
    Rotation: <Euler (x=1.9528, y=0.8721, z=-1.1959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.9956, 75.3503, -0.0915)>
    Rotation: <Euler (x=-0.6433, y=1.5444, z=2.2967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.2809, 71.8537, -0.1209)>
    Rotation: <Euler (x=-0.8152, y=1.5352, z=1.9355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.9417, 68.6063, -0.2030)>
    Rotation: <Euler (x=-0.7134, y=1.5320, z=1.8481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.3402, 66.1663, -0.3132)>
    Rotation: <Euler (x=-0.7134, y=1.5320, z=1.8481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.2775, 74.4287, -2.9371)>
    Rotation: <Euler (x=-0.8066, y=1.5458, z=2.1407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.5525, 70.7465, -2.9848)>
    Rotation: <Euler (x=-0.9575, y=1.5049, z=1.4061), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.0923, 68.2550, -3.1794)>
    Rotation: <Euler (x=-0.8140, y=1.4726, z=1.1072), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.3561, 67.2635, -3.4016)>
    Rotation: <Euler (x=-0.8140, y=1.4726, z=1.1072), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.3075, 73.1836, -5.4876)>
    Rotation: <Euler (x=-0.8499, y=1.5374, z=1.9602), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.3421, 70.3813, -5.5564)>
    Rotation: <Euler (x=-0.9376, y=1.4831, z=1.2267), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.9601, 68.7797, -5.7474)>
    Rotation: <Euler (x=-0.6806, y=1.4517, z=0.9463), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.6180, 68.6580, -5.9409)>
    Rotation: <Euler (x=-0.6806, y=1.4517, z=0.9463), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.8551, 73.0774, -7.7528)>
    Rotation: <Euler (x=-0.9351, y=1.5386, z=1.9019), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.1090, 70.7056, -7.8075)>
    Rotation: <Euler (x=-0.9369, y=1.4863, z=1.2322), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.4618, 69.5868, -7.9407)>
    Rotation: <Euler (x=-0.6767, y=1.4526, z=0.9351), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.0856, 69.5361, -8.0548)>
    Rotation: <Euler (x=-0.6767, y=1.4526, z=0.9351), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.3889, 147.1828, -4.5710)>
    Rotation: <Euler (x=1.5446, y=-1.5658, z=0.5329), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.6999, 140.3507, -4.5008)>
    Rotation: <Euler (x=-1.0916, y=-1.3899, z=-2.1943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.1115, 115.7112, -8.5237)>
    Rotation: <Euler (x=0.7441, y=-1.4492, z=2.2736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.6485, 88.1332, -6.2323)>
    Rotation: <Euler (x=1.2222, y=-1.4887, z=1.4996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.6466, 83.6188, -2.5362)>
    Rotation: <Euler (x=2.4805, y=-1.0405, z=0.7380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.8208, 79.4159, -0.6816)>
    Rotation: <Euler (x=2.7070, y=-1.1127, z=0.4906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.4783, 75.1344, -0.0270)>
    Rotation: <Euler (x=2.5959, y=-1.1267, z=0.3243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.2204, 71.6474, 0.4962)>
    Rotation: <Euler (x=2.5959, y=-1.1267, z=0.3243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.7696, 76.6748, -1.3657)>
    Rotation: <Euler (x=-0.2036, y=-1.6278, z=-2.2356), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.3946, 73.8717, -1.3089)>
    Rotation: <Euler (x=-1.2984, y=-1.4411, z=0.2600), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.3988, 75.6456, -1.7390)>
    Rotation: <Euler (x=-0.2579, y=-1.3780, z=0.6271), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.5051, 78.4562, -1.9077)>
    Rotation: <Euler (x=-0.2579, y=-1.3780, z=0.6271), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.4798, 75.7058, -3.9903)>
    Rotation: <Euler (x=-0.2551, y=-1.6316, z=-2.1841), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.0404, 72.8266, -3.9320)>
    Rotation: <Euler (x=-1.3146, y=-1.4451, z=0.2764), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.9871, 74.6345, -4.3704)>
    Rotation: <Euler (x=-0.3035, y=-1.3784, z=0.6735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.1543, 77.5999, -4.5483)>
    Rotation: <Euler (x=-0.3035, y=-1.3784, z=0.6735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.9272, 74.4888, -6.5097)>
    Rotation: <Euler (x=-0.2382, y=-1.6305, z=-2.2010), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.9766, 72.1865, -6.4631)>
    Rotation: <Euler (x=-1.3206, y=-1.4394, z=0.2824), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.4227, 73.6987, -6.8299)>
    Rotation: <Euler (x=-0.2614, y=-1.3802, z=0.6306), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.3264, 75.9946, -6.9676)>
    Rotation: <Euler (x=-0.2614, y=-1.3802, z=0.6306), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.8562, 73.4276, -8.6391)>
    Rotation: <Euler (x=-0.2055, y=-1.6302, z=-2.2337), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.3052, 71.5970, -8.6020)>
    Rotation: <Euler (x=-1.3068, y=-1.4459, z=0.2685), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.5978, 72.6080, -8.8472)>
    Rotation: <Euler (x=-0.2812, y=-1.3789, z=0.6508), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.0064, 73.6462, -8.9095)>
    Rotation: <Euler (x=-0.2812, y=-1.3789, z=0.6508), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.8197, 93.4801, 0.3273)>
    Rotation: <Euler (x=0.1404, y=-0.1337, z=-3.1008), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.4034, 50.2182, 6.3972)>
    Rotation: <Euler (x=-0.1918, y=-0.1190, z=-3.1306), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9123, 9.5787, -1.4373)>
    Rotation: <Euler (x=1.1110, y=-0.1657, z=3.1281), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5713, 1.2195, 15.1377)>
    Rotation: <Euler (x=-1.4886, y=-2.9195, z=-0.1422), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3611, 1.6113, 22.7361)>
    Rotation: <Euler (x=-1.4886, y=-2.9195, z=-0.1422), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.9320, 94.1690, 1.4210)>
    Rotation: <Euler (x=0.0980, y=0.2496, z=3.0845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.4707, 50.8033, 5.5667)>
    Rotation: <Euler (x=-0.1071, y=0.1564, z=3.1235), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5270, 9.6149, 1.1921)>
    Rotation: <Euler (x=1.0843, y=0.2402, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2226, 1.1678, 16.6351)>
    Rotation: <Euler (x=-1.4718, y=2.8473, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5232, 1.6222, 23.9543)>
    Rotation: <Euler (x=-1.4718, y=2.8473, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 28
  Bone: mixamorig:Hips
    Location: <Vector (-2.4650, 99.3147, 0.2606)>
    Rotation: <Euler (x=-0.0713, y=0.0335, z=-0.0411), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-2.1291, 109.1403, -1.7574)>
    Rotation: <Euler (x=-0.1203, y=-0.0107, z=-0.0148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.9418, 120.7633, -3.1619)>
    Rotation: <Euler (x=-0.0407, y=-0.0255, z=-0.0301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.5258, 134.1275, -3.7068)>
    Rotation: <Euler (x=-0.0204, y=-0.0425, z=-0.0452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.8321, 149.1629, -4.0138)>
    Rotation: <Euler (x=0.0068, y=-0.0194, z=0.0205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.0249, 156.5880, -1.9373)>
    Rotation: <Euler (x=0.0539, y=-0.0468, z=0.0017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.4302, 180.2013, 5.8723)>
    Rotation: <Euler (x=0.0539, y=-0.0468, z=0.0017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.6466, 146.5792, -3.9903)>
    Rotation: <Euler (x=2.0444, y=1.5301, z=0.0415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.4219, 140.6821, -3.4803)>
    Rotation: <Euler (x=-2.6021, y=1.2467, z=0.6456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.6296, 116.0267, -7.6032)>
    Rotation: <Euler (x=2.6493, y=1.2621, z=-0.4745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.5709, 88.4161, -3.5965)>
    Rotation: <Euler (x=-0.9919, y=1.5395, z=2.1776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.9646, 83.7516, -0.2022)>
    Rotation: <Euler (x=2.5276, y=1.2374, z=-0.7890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.9004, 79.3039, 1.2243)>
    Rotation: <Euler (x=2.8309, y=1.2866, z=-0.4889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1602, 75.2772, 1.4567)>
    Rotation: <Euler (x=1.9541, y=0.8711, z=-1.1942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.9962, 72.5617, 2.9610)>
    Rotation: <Euler (x=1.9541, y=0.8711, z=-1.1942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8945, 75.3673, -0.0003)>
    Rotation: <Euler (x=-0.6613, y=1.5457, z=2.2778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.1768, 71.8713, -0.0282)>
    Rotation: <Euler (x=-0.8420, y=1.5361, z=1.9063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.8301, 68.6270, -0.1102)>
    Rotation: <Euler (x=-0.7411, y=1.5327, z=1.8166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.2194, 66.1931, -0.2213)>
    Rotation: <Euler (x=-0.7411, y=1.5327, z=1.8166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.1804, 74.4437, -2.8448)>
    Rotation: <Euler (x=-0.8337, y=1.5470, z=2.1126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.4521, 70.7621, -2.8910)>
    Rotation: <Euler (x=-0.9768, y=1.5052, z=1.3845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.9864, 68.2762, -3.0872)>
    Rotation: <Euler (x=-0.8268, y=1.4724, z=1.0906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.2466, 67.2951, -3.3122)>
    Rotation: <Euler (x=-0.8268, y=1.4724, z=1.0906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.2141, 73.1966, -5.3943)>
    Rotation: <Euler (x=-0.8762, y=1.5385, z=1.9330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.2463, 70.3951, -5.4624)>
    Rotation: <Euler (x=-0.9525, y=1.4832, z=1.2095), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.8608, 68.7990, -5.6553)>
    Rotation: <Euler (x=-0.6908, y=1.4513, z=0.9323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.5185, 68.6861, -5.8517)>
    Rotation: <Euler (x=-0.6908, y=1.4513, z=0.9323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.7644, 73.0883, -7.6599)>
    Rotation: <Euler (x=-0.9643, y=1.5396, z=1.8719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.0163, 70.7172, -7.7139)>
    Rotation: <Euler (x=-0.9523, y=1.4864, z=1.2145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.3666, 69.6022, -7.8485)>
    Rotation: <Euler (x=-0.6869, y=1.4522, z=0.9212), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.9903, 69.5567, -7.9642)>
    Rotation: <Euler (x=-0.6869, y=1.4522, z=0.9212), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.4961, 147.1738, -4.5465)>
    Rotation: <Euler (x=1.4004, y=-1.5670, z=0.6774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.8047, 140.3372, -4.4936)>
    Rotation: <Euler (x=-1.0820, y=-1.3894, z=-2.2041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.2175, 115.6962, -8.5062)>
    Rotation: <Euler (x=0.7235, y=-1.4491, z=2.2937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.7702, 88.1161, -6.2647)>
    Rotation: <Euler (x=1.2814, y=-1.4923, z=1.4389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.7598, 83.5866, -2.5872)>
    Rotation: <Euler (x=2.4923, y=-1.0400, z=0.7262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.9329, 79.3748, -0.7534)>
    Rotation: <Euler (x=2.7198, y=-1.1108, z=0.4775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.5947, 75.0901, -0.1179)>
    Rotation: <Euler (x=2.6081, y=-1.1238, z=0.3117), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.3402, 71.6022, 0.3942)>
    Rotation: <Euler (x=2.6081, y=-1.1238, z=0.3117), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.8891, 76.6463, -1.4228)>
    Rotation: <Euler (x=-0.0985, y=-1.6276, z=-2.3422), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.5186, 73.8391, -1.3879)>
    Rotation: <Euler (x=-1.2600, y=-1.4379, z=0.2203), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.5217, 75.6098, -1.8238)>
    Rotation: <Euler (x=-0.2274, y=-1.3768, z=0.5955), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.6241, 78.4229, -1.9761)>
    Rotation: <Euler (x=-0.2274, y=-1.3768, z=0.5955), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.6124, 75.6893, -4.0482)>
    Rotation: <Euler (x=-0.1566, y=-1.6311, z=-2.2840), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.1776, 72.8058, -4.0123)>
    Rotation: <Euler (x=-1.2746, y=-1.4420, z=0.2351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.1231, 74.6105, -4.4567)>
    Rotation: <Euler (x=-0.2727, y=-1.3774, z=0.6416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.2862, 77.5785, -4.6174)>
    Rotation: <Euler (x=-0.2727, y=-1.3774, z=0.6416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.0728, 74.4834, -6.5707)>
    Rotation: <Euler (x=-0.1379, y=-1.6301, z=-2.3028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.1258, 72.1777, -6.5420)>
    Rotation: <Euler (x=-1.2822, y=-1.4363, z=0.2427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.5710, 73.6872, -6.9137)>
    Rotation: <Euler (x=-0.2305, y=-1.3790, z=0.5986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.4715, 75.9851, -7.0380)>
    Rotation: <Euler (x=-0.2305, y=-1.3790, z=0.5986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.0128, 73.4308, -8.7046)>
    Rotation: <Euler (x=-0.1046, y=-1.6300, z=-2.3362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.4647, 71.5975, -8.6819)>
    Rotation: <Euler (x=-1.2668, y=-1.4427, z=0.2272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.7567, 72.6067, -8.9304)>
    Rotation: <Euler (x=-0.2504, y=-1.3778, z=0.6189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.1638, 73.6458, -8.9866)>
    Rotation: <Euler (x=-0.2504, y=-1.3778, z=0.6189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.7064, 93.4539, 0.3689)>
    Rotation: <Euler (x=0.1423, y=-0.1331, z=-3.0996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.3483, 50.2069, 6.5194)>
    Rotation: <Euler (x=-0.1947, y=-0.1126, z=-3.1305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8971, 9.5905, -1.4367)>
    Rotation: <Euler (x=1.1110, y=-0.1655, z=3.1280), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5527, 1.2311, 15.1386)>
    Rotation: <Euler (x=-1.4888, y=-2.9196, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3414, 1.6211, 22.7374)>
    Rotation: <Euler (x=-1.4888, y=-2.9196, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.0444, 94.1792, 1.4532)>
    Rotation: <Euler (x=0.0982, y=0.2501, z=3.0853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.5532, 50.8118, 5.6065)>
    Rotation: <Euler (x=-0.1080, y=0.1565, z=3.1249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5445, 9.6270, 1.1974)>
    Rotation: <Euler (x=1.0843, y=0.2400, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2387, 1.1812, 16.6414)>
    Rotation: <Euler (x=-1.4721, y=2.8474, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5381, 1.6342, 23.9611)>
    Rotation: <Euler (x=-1.4721, y=2.8474, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 29
  Bone: mixamorig:Hips
    Location: <Vector (-2.5628, 99.3084, 0.3056)>
    Rotation: <Euler (x=-0.0706, y=0.0325, z=-0.0432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.2034, 109.1346, -1.7056)>
    Rotation: <Euler (x=-0.1209, y=-0.0119, z=-0.0129), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.0367, 120.7570, -3.1171)>
    Rotation: <Euler (x=-0.0414, y=-0.0268, z=-0.0289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.6358, 134.1214, -3.6709)>
    Rotation: <Euler (x=-0.0210, y=-0.0439, z=-0.0448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.9480, 149.1568, -3.9867)>
    Rotation: <Euler (x=0.0067, y=-0.0208, z=0.0214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.1500, 156.5819, -1.9108)>
    Rotation: <Euler (x=0.0556, y=-0.0486, z=0.0023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.5870, 180.1813, 5.9389)>
    Rotation: <Euler (x=0.0556, y=-0.0486, z=0.0023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.5317, 146.5759, -3.9529)>
    Rotation: <Euler (x=2.0379, y=1.5287, z=0.0362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.3134, 140.6944, -3.4243)>
    Rotation: <Euler (x=-2.6036, y=1.2448, z=0.6453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.5569, 116.0458, -7.5603)>
    Rotation: <Euler (x=2.6462, y=1.2593, z=-0.4775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.4877, 88.4437, -3.4955)>
    Rotation: <Euler (x=-1.0047, y=1.5407, z=2.1661), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.8837, 83.7801, -0.0990)>
    Rotation: <Euler (x=2.5282, y=1.2362, z=-0.7872), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.8237, 79.3321, 1.3298)>
    Rotation: <Euler (x=2.8304, y=1.2854, z=-0.4881), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0884, 75.3047, 1.5644)>
    Rotation: <Euler (x=1.9553, y=0.8700, z=-1.1920), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.9263, 72.5900, 3.0704)>
    Rotation: <Euler (x=1.9553, y=0.8700, z=-1.1920), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8239, 75.3983, 0.1119)>
    Rotation: <Euler (x=-0.6756, y=1.5469, z=2.2634), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.1057, 71.9024, 0.0857)>
    Rotation: <Euler (x=-0.8662, y=1.5370, z=1.8806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.7539, 68.6603, 0.0042)>
    Rotation: <Euler (x=-0.7662, y=1.5335, z=1.7885), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.1361, 66.2311, -0.1075)>
    Rotation: <Euler (x=-0.7662, y=1.5335, z=1.7885), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.1139, 74.4727, -2.7315)>
    Rotation: <Euler (x=-0.8575, y=1.5482, z=2.0887), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.3851, 70.7912, -2.7759)>
    Rotation: <Euler (x=-0.9946, y=1.5056, z=1.3652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.9156, 68.3091, -2.9732)>
    Rotation: <Euler (x=-0.8387, y=1.4724, z=1.0758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.1732, 67.3361, -3.2007)>
    Rotation: <Euler (x=-0.8387, y=1.4724, z=1.0758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1518, 73.2236, -5.2800)>
    Rotation: <Euler (x=-0.8997, y=1.5395, z=1.9093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.1837, 70.4222, -5.3471)>
    Rotation: <Euler (x=-0.9664, y=1.4834, z=1.1942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.7958, 68.8297, -5.5417)>
    Rotation: <Euler (x=-0.7004, y=1.4510, z=0.9198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4534, 68.7238, -5.7404)>
    Rotation: <Euler (x=-0.7004, y=1.4510, z=0.9198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.7046, 73.1129, -7.5460)>
    Rotation: <Euler (x=-0.9907, y=1.5406, z=1.8452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9562, 70.7418, -7.5991)>
    Rotation: <Euler (x=-0.9666, y=1.4866, z=1.1986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.3049, 69.6294, -7.7348)>
    Rotation: <Euler (x=-0.6965, y=1.4519, z=0.9087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.9286, 69.5879, -7.8519)>
    Rotation: <Euler (x=-0.6965, y=1.4519, z=0.9087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.6105, 147.1645, -4.5268)>
    Rotation: <Euler (x=0.9709, y=-1.5678, z=1.1073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.9163, 140.3228, -4.4919)>
    Rotation: <Euler (x=-1.0718, y=-1.3890, z=-2.2144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.3303, 115.6800, -8.4927)>
    Rotation: <Euler (x=0.7081, y=-1.4483, z=2.3085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.8981, 88.0999, -6.2759)>
    Rotation: <Euler (x=1.3498, y=-1.4953, z=1.3688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.8795, 83.5565, -2.6157)>
    Rotation: <Euler (x=2.5041, y=-1.0390, z=0.7141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.0524, 79.3361, -0.8018)>
    Rotation: <Euler (x=2.7322, y=-1.1083, z=0.4644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.7198, 75.0483, -0.1841)>
    Rotation: <Euler (x=2.6197, y=-1.1205, z=0.2992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.4700, 71.5600, 0.3184)>
    Rotation: <Euler (x=2.6197, y=-1.1205, z=0.2992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.0172, 76.6219, -1.4535)>
    Rotation: <Euler (x=0.0058, y=-1.6285, z=-2.4484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.6522, 73.8099, -1.4403)>
    Rotation: <Euler (x=-1.2254, y=-1.4341, z=0.1840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.6538, 75.5763, -1.8836)>
    Rotation: <Euler (x=-0.1978, y=-1.3750, z=0.5644), order='XYZ'>
    Matrix:
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      <Vector (0.1041, 0.9315, -0.3484, 75.5763)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.7512, 78.3922, -2.0200)>
    Rotation: <Euler (x=-0.1978, y=-1.3750, z=0.5644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.7547, 75.6764, -4.0791)>
    Rotation: <Euler (x=-0.0572, y=-1.6316, z=-2.3853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.3255, 72.7879, -4.0656)>
    Rotation: <Euler (x=-1.2385, y=-1.4382, z=0.1973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.2696, 74.5882, -4.5174)>
    Rotation: <Euler (x=-0.2425, y=-1.3758, z=0.6100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.4274, 77.5591, -4.6614)>
    Rotation: <Euler (x=-0.2425, y=-1.3758, z=0.6100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.2293, 74.4809, -6.6039)>
    Rotation: <Euler (x=-0.0371, y=-1.6307, z=-2.4054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.2869, 72.1713, -6.5931)>
    Rotation: <Euler (x=-1.2473, y=-1.4325, z=0.2062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.7308, 73.6771, -6.9711)>
    Rotation: <Euler (x=-0.2005, y=-1.3772, z=0.5672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.6272, 75.9772, -7.0825)>
    Rotation: <Euler (x=-0.2005, y=-1.3772, z=0.5672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.1814, 73.4363, -8.7421)>
    Rotation: <Euler (x=-0.0042, y=-1.6308, z=-2.4384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.6370, 71.5999, -8.7335)>
    Rotation: <Euler (x=-1.2307, y=-1.4389, z=0.1894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.9281, 72.6066, -8.9862)>
    Rotation: <Euler (x=-0.2204, y=-1.3761, z=0.5875), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.3334, 73.6468, -9.0366)>
    Rotation: <Euler (x=-0.2204, y=-1.3761, z=0.5875), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.5957, 93.4297, 0.4186)>
    Rotation: <Euler (x=0.1439, y=-0.1322, z=-3.0982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.3009, 50.1968, 6.6400)>
    Rotation: <Euler (x=-0.1975, y=-0.1056, z=-3.1304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8990, 9.6038, -1.4373)>
    Rotation: <Euler (x=1.1109, y=-0.1654, z=3.1280), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5529, 1.2445, 15.1384)>
    Rotation: <Euler (x=-1.4891, y=-2.9197, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3406, 1.6331, 22.7375)>
    Rotation: <Euler (x=-1.4891, y=-2.9197, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.1546, 94.1908, 1.4860)>
    Rotation: <Euler (x=0.0981, y=0.2511, z=3.0861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.6304, 50.8201, 5.6334)>
    Rotation: <Euler (x=-0.1086, y=0.1566, z=3.1265), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5528, 9.6381, 1.2001)>
    Rotation: <Euler (x=1.0844, y=0.2399, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2454, 1.1936, 16.6453)>
    Rotation: <Euler (x=-1.4722, y=2.8475, z=0.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5438, 1.6455, 23.9653)>
    Rotation: <Euler (x=-1.4722, y=2.8475, z=0.1346), order='XYZ'>
    Matrix:
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Frame: 30
  Bone: mixamorig:Hips
    Location: <Vector (-2.6588, 99.3036, 0.3511)>
    Rotation: <Euler (x=-0.0699, y=0.0313, z=-0.0453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.2761, 109.1302, -1.6534)>
    Rotation: <Euler (x=-0.1216, y=-0.0131, z=-0.0108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.1319, 120.7519, -3.0739)>
    Rotation: <Euler (x=-0.0423, y=-0.0281, z=-0.0275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.7483, 134.1163, -3.6389)>
    Rotation: <Euler (x=-0.0218, y=-0.0452, z=-0.0441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-1.0695, 149.1519, -3.9663)>
    Rotation: <Euler (x=0.0064, y=-0.0222, z=0.0223), order='XYZ'>
    Matrix:
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      <Vector (0.0223, 0.9997, -0.0069, 149.1519)>
      <Vector (0.0222, 0.0064, 0.9997, -3.9663)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-1.2809, 156.5772, -1.8924)>
    Rotation: <Euler (x=0.0575, y=-0.0504, z=0.0027), order='XYZ'>
    Matrix:
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      <Vector (0.0027, 0.9983, -0.0576, 156.5772)>
      <Vector (0.0504, 0.0574, 0.9971, -1.8924)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.7432, 180.1611, 6.0026)>
    Rotation: <Euler (x=0.0575, y=-0.0504, z=0.0027), order='XYZ'>
    Matrix:
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      <Vector (0.0027, 0.9983, -0.0576, 180.1611)>
      <Vector (0.0504, 0.0574, 0.9971, 6.0026)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.4118, 146.5750, -3.9217)>
    Rotation: <Euler (x=2.0266, y=1.5276, z=0.0262), order='XYZ'>
    Matrix:
      <Vector (0.0431, 0.9083, -0.4161, 5.4118)>
      <Vector (0.0011, -0.4165, -0.9091, 146.5750)>
      <Vector (-0.9991, 0.0387, -0.0190, -3.9217)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.2005, 140.7102, -3.3762)>
    Rotation: <Euler (x=-2.6026, y=1.2432, z=0.6481), order='XYZ'>
    Matrix:
      <Vector (0.2565, 0.1306, -0.9577, 18.2005)>
      <Vector (0.1942, -0.9776, -0.0813, 140.7102)>
      <Vector (-0.9468, -0.1651, -0.2761, -3.3762)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.4925, 116.0725, -7.5383)>
    Rotation: <Euler (x=2.6391, y=1.2567, z=-0.4844), order='XYZ'>
    Matrix:
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      <Vector (-0.1439, -0.9889, -0.0381, 116.0725)>
      <Vector (-0.9511, 0.1488, -0.2708, -7.5383)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.4164, 88.4833, -3.3865)>
    Rotation: <Euler (x=2.1294, y=1.5996, z=-0.9813), order='XYZ'>
    Matrix:
      <Vector (-0.0160, 0.0307, -0.9994, 21.4164)>
      <Vector (0.0239, -0.9992, -0.0311, 88.4833)>
      <Vector (-0.9996, -0.0244, 0.0153, -3.3865)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.8171, 83.8202, 0.0129)>
    Rotation: <Euler (x=2.5282, y=1.2349, z=-0.7855), order='XYZ'>
    Matrix:
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      <Vector (-0.2331, -0.9625, 0.1390, 83.8202)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.7632, 79.3717, 1.4447)>
    Rotation: <Euler (x=2.8293, y=1.2842, z=-0.4875), order='XYZ'>
    Matrix:
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      <Vector (-0.1324, -0.9788, 0.1561, 79.3717)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0344, 75.3433, 1.6820)>
    Rotation: <Euler (x=1.9561, y=0.8690, z=-1.1897), order='XYZ'>
    Matrix:
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      <Vector (-0.5993, -0.7967, -0.0782, 75.3433)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.8756, 72.6294, 3.1900)>
    Rotation: <Euler (x=1.9561, y=0.8690, z=-1.1897), order='XYZ'>
    Matrix:
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      <Vector (-0.5993, -0.7967, -0.0782, 72.6294)>
      <Vector (-0.7637, 0.5983, -0.2426, 3.1900)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.7709, 75.4418, 0.2332)>
    Rotation: <Euler (x=-0.6833, y=1.5481, z=2.2560), order='XYZ'>
    Matrix:
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      <Vector (0.0176, -0.9795, 0.2008, 75.4418)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.0538, 71.9457, 0.2093)>
    Rotation: <Euler (x=-0.8861, y=1.5379, z=1.8597), order='XYZ'>
    Matrix:
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      <Vector (0.0315, -0.9223, 0.3852, 71.9457)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6989, 68.7048, 0.1288)>
    Rotation: <Euler (x=-0.7875, y=1.5342, z=1.7649), order='XYZ'>
    Matrix:
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      <Vector (0.0359, -0.8309, 0.5552, 68.7048)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.0756, 66.2793, 0.0170)>
    Rotation: <Euler (x=-0.7875, y=1.5342, z=1.7649), order='XYZ'>
    Matrix:
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      <Vector (0.0359, -0.8309, 0.5552, 66.2793)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0650, 74.5141, -2.6090)>
    Rotation: <Euler (x=-0.8753, y=1.5493, z=2.0713), order='XYZ'>
    Matrix:
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      <Vector (0.0188, -0.9809, 0.1937, 74.5141)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.3374, 70.8323, -2.6511)>
    Rotation: <Euler (x=-1.0105, y=1.5060, z=1.3483), order='XYZ'>
    Matrix:
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      <Vector (0.0631, -0.7072, 0.7042, 70.8323)>
      <Vector (-0.9979, -0.0548, 0.0344, -2.6511)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8657, 68.3525, -2.8489)>
    Rotation: <Euler (x=-0.8497, y=1.4724, z=1.0625), order='XYZ'>
    Matrix:
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      <Vector (0.0858, -0.3316, 0.9395, 68.3525)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.1212, 67.3858, -3.0783)>
    Rotation: <Euler (x=-0.8497, y=1.4724, z=1.0625), order='XYZ'>
    Matrix:
      <Vector (0.0478, -0.9405, -0.3364, 16.1212)>
      <Vector (0.0858, -0.3316, 0.9395, 67.3858)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1072, 73.2627, -5.1563)>
    Rotation: <Euler (x=-0.9189, y=1.5406, z=1.8905), order='XYZ'>
    Matrix:
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      <Vector (0.0287, -0.9450, 0.3258, 73.2627)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.1401, 70.4609, -5.2220)>
    Rotation: <Euler (x=-0.9790, y=1.4837, z=1.1806), order='XYZ'>
    Matrix:
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      <Vector (0.0805, -0.5525, 0.8296, 70.4609)>
      <Vector (-0.9962, -0.0722, 0.0485, -5.2220)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.7508, 68.8707, -5.4176)>
    Rotation: <Euler (x=-0.7094, y=1.4510, z=0.9085), order='XYZ'>
    Matrix:
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      <Vector (0.0943, -0.0435, 0.9946, 68.8707)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4083, 68.7700, -5.6185)>
    Rotation: <Euler (x=-0.7094, y=1.4510, z=0.9085), order='XYZ'>
    Matrix:
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      <Vector (0.0943, -0.0435, 0.9946, 68.7700)>
      <Vector (-0.9928, -0.0779, 0.0907, -5.6185)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.6622, 73.1491, -7.4226)>
    Rotation: <Euler (x=-1.0129, y=1.5416, z=1.8234), order='XYZ'>
    Matrix:
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      <Vector (0.0282, -0.9534, 0.3003, 73.1491)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9146, 70.7778, -7.4745)>
    Rotation: <Euler (x=-0.9797, y=1.4869, z=1.1845), order='XYZ'>
    Matrix:
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      <Vector (0.0776, -0.5566, 0.8272, 70.7778)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2623, 69.6669, -7.6109)>
    Rotation: <Euler (x=-0.7056, y=1.4518, z=0.8973), order='XYZ'>
    Matrix:
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      <Vector (0.0928, -0.0286, 0.9953, 69.6669)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8861, 69.6285, -7.7293)>
    Rotation: <Euler (x=-0.7056, y=1.4518, z=0.8973), order='XYZ'>
    Matrix:
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      <Vector (0.0928, -0.0286, 0.9953, 69.6285)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.7299, 147.1550, -4.5138)>
    Rotation: <Euler (x=0.4225, y=-1.5676, z=1.6562), order='XYZ'>
    Matrix:
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      <Vector (0.0032, -0.4864, -0.8737, 147.1550)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.0319, 140.3063, -4.4952)>
    Rotation: <Euler (x=-1.0614, y=-1.3883, z=-2.2251), order='XYZ'>
    Matrix:
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      <Vector (-0.1440, -0.9780, -0.1509, 140.3063)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.4487, 115.6627, -8.4884)>
    Rotation: <Euler (x=0.6993, y=-1.4466, z=2.3169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.0327, 88.0852, -6.2647)>
    Rotation: <Euler (x=1.4210, y=-1.4972, z=1.2954), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.0076, 83.5305, -2.6186)>
    Rotation: <Euler (x=2.5147, y=-1.0374, z=0.7026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.1819, 79.3026, -0.8216)>
    Rotation: <Euler (x=2.7430, y=-1.1054, z=0.4524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.8565, 75.0122, -0.2187)>
    Rotation: <Euler (x=2.6296, y=-1.1169, z=0.2880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.6125, 71.5241, 0.2765)>
    Rotation: <Euler (x=2.6296, y=-1.1169, z=0.2880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.1561, 76.6045, -1.4536)>
    Rotation: <Euler (x=0.0962, y=-1.6304, z=-2.5410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.7977, 73.7869, -1.4602)>
    Rotation: <Euler (x=-1.1977, y=-1.4299, z=0.1543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.7973, 75.5476, -1.9122)>
    Rotation: <Euler (x=-0.1718, y=-1.3726, z=0.5366), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.8887, 78.3665, -2.0348)>
    Rotation: <Euler (x=-0.1718, y=-1.3726, z=0.5366), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.9082, 75.6687, -4.0786)>
    Rotation: <Euler (x=0.0308, y=-1.6331, z=-2.4754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.4857, 72.7746, -4.0854)>
    Rotation: <Euler (x=-1.2096, y=-1.4341, z=0.1663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.4277, 74.5691, -4.5461)>
    Rotation: <Euler (x=-0.2158, y=-1.3737, z=0.5815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.5792, 77.5432, -4.6755)>
    Rotation: <Euler (x=-0.2158, y=-1.3737, z=0.5815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.3975, 74.4822, -6.6048)>
    Rotation: <Euler (x=0.0515, y=-1.6324, z=-2.4961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.4604, 72.1680, -6.6103)>
    Rotation: <Euler (x=-1.2193, y=-1.4285, z=0.1761), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.9026, 73.6690, -6.9956)>
    Rotation: <Euler (x=-0.1742, y=-1.3748, z=0.5390), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.7941, 75.9716, -7.0958)>
    Rotation: <Euler (x=-0.1742, y=-1.3748, z=0.5390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.3621, 73.4441, -8.7464)>
    Rotation: <Euler (x=0.0832, y=-1.6326, z=-2.5280), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.8219, 71.6040, -8.7507)>
    Rotation: <Euler (x=-1.2018, y=-1.4348, z=0.1585), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.1119, 72.6076, -9.0084)>
    Rotation: <Euler (x=-0.1940, y=-1.3738, z=0.5592), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.5150, 73.6488, -9.0537)>
    Rotation: <Euler (x=-0.1940, y=-1.3738, z=0.5592), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.4871, 93.4075, 0.4707)>
    Rotation: <Euler (x=0.1453, y=-0.1312, z=-3.0968), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.2567, 50.1877, 6.7545)>
    Rotation: <Euler (x=-0.2002, y=-0.0993, z=-3.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9004, 9.6174, -1.4378)>
    Rotation: <Euler (x=1.1109, y=-0.1653, z=3.1281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5528, 1.2581, 15.1382)>
    Rotation: <Euler (x=-1.4892, y=-2.9198, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3395, 1.6460, 22.7376)>
    Rotation: <Euler (x=-1.4892, y=-2.9198, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.2629, 94.2034, 1.5175)>
    Rotation: <Euler (x=0.0976, y=0.2522, z=3.0869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.7045, 50.8280, 5.6435)>
    Rotation: <Euler (x=-0.1090, y=0.1570, z=3.1280), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5607, 9.6478, 1.1940)>
    Rotation: <Euler (x=1.0844, y=0.2400, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2557, 1.2027, 16.6383)>
    Rotation: <Euler (x=-1.4723, y=2.8473, z=0.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5554, 1.6540, 23.9579)>
    Rotation: <Euler (x=-1.4723, y=2.8473, z=0.1346), order='XYZ'>
    Matrix:
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Frame: 31
  Bone: mixamorig:Hips
    Location: <Vector (-2.7646, 99.3009, 0.4029)>
    Rotation: <Euler (x=-0.0694, y=0.0298, z=-0.0473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.3590, 109.1276, -1.5966)>
    Rotation: <Euler (x=-0.1224, y=-0.0146, z=-0.0087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.2370, 120.7484, -3.0263)>
    Rotation: <Euler (x=-0.0431, y=-0.0296, z=-0.0261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.8710, 134.1128, -3.6026)>
    Rotation: <Euler (x=-0.0226, y=-0.0468, z=-0.0435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-1.2012, 149.1485, -3.9418)>
    Rotation: <Euler (x=0.0061, y=-0.0238, z=0.0232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.4225, 156.5744, -1.8708)>
    Rotation: <Euler (x=0.0591, y=-0.0522, z=0.0032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9131, 180.1457, 6.0599)>
    Rotation: <Euler (x=0.0591, y=-0.0522, z=0.0032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.2816, 146.5759, -3.8850)>
    Rotation: <Euler (x=2.0180, y=1.5265, z=0.0189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.0775, 140.7283, -3.3234)>
    Rotation: <Euler (x=-2.6009, y=1.2418, z=0.6519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.4283, 116.1034, -7.5145)>
    Rotation: <Euler (x=2.6312, y=1.2542, z=-0.4916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.3553, 88.5283, -3.2708)>
    Rotation: <Euler (x=2.1263, y=1.5981, z=-0.9825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.7622, 83.8659, 0.1325)>
    Rotation: <Euler (x=2.5277, y=1.2335, z=-0.7840), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.7158, 79.4170, 1.5683)>
    Rotation: <Euler (x=2.8275, y=1.2829, z=-0.4872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.9948, 75.3873, 1.8092)>
    Rotation: <Euler (x=1.9568, y=0.8677, z=-1.1872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.8400, 72.6748, 3.3198)>
    Rotation: <Euler (x=1.9568, y=0.8677, z=-1.1872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.7321, 75.4917, 0.3642)>
    Rotation: <Euler (x=-0.6843, y=1.5495, z=2.2557), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.0177, 71.9950, 0.3433)>
    Rotation: <Euler (x=-0.9049, y=1.5391, z=1.8405), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6615, 68.7546, 0.2647)>
    Rotation: <Euler (x=-0.8082, y=1.5352, z=1.7426), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.0343, 66.3316, 0.1535)>
    Rotation: <Euler (x=-0.8082, y=1.5352, z=1.7426), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0305, 74.5612, -2.4767)>
    Rotation: <Euler (x=-0.8889, y=1.5507, z=2.0584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.3058, 70.8789, -2.5155)>
    Rotation: <Euler (x=-1.0274, y=1.5068, z=1.3310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8331, 68.4000, -2.7132)>
    Rotation: <Euler (x=-0.8620, y=1.4727, z=1.0487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0873, 67.4375, -2.9443)>
    Rotation: <Euler (x=-0.8620, y=1.4727, z=1.0487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.0774, 73.3070, -5.0225)>
    Rotation: <Euler (x=-0.9366, y=1.5419, z=1.8735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.1125, 70.5044, -5.0861)>
    Rotation: <Euler (x=-0.9928, y=1.4842, z=1.1664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.7227, 68.9150, -5.2824)>
    Rotation: <Euler (x=-0.7198, y=1.4511, z=0.8967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.3802, 68.8180, -5.4853)>
    Rotation: <Euler (x=-0.7198, y=1.4511, z=0.8967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.6346, 73.1899, -7.2891)>
    Rotation: <Euler (x=-1.0343, y=1.5429, z=1.8027), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.8889, 70.8180, -7.3391)>
    Rotation: <Euler (x=-0.9940, y=1.4874, z=1.1699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2362, 69.7076, -7.4759)>
    Rotation: <Euler (x=-0.7160, y=1.4519, z=0.8854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8600, 69.6714, -7.5955)>
    Rotation: <Euler (x=-0.7160, y=1.4519, z=0.8854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.8596, 147.1470, -4.4978)>
    Rotation: <Euler (x=0.0227, y=-1.5667, z=2.0567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.1574, 140.2908, -4.4965)>
    Rotation: <Euler (x=-1.0507, y=-1.3880, z=-2.2361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.5794, 115.6449, -8.4709)>
    Rotation: <Euler (x=0.6899, y=-1.4453, z=2.3257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.1814, 88.0697, -6.2479)>
    Rotation: <Euler (x=1.4883, y=-1.4982, z=1.2256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.1522, 83.5058, -2.6134)>
    Rotation: <Euler (x=2.5240, y=-1.0357, z=0.6920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.3298, 79.2713, -0.8306)>
    Rotation: <Euler (x=2.7522, y=-1.1026, z=0.4415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.0129, 74.9786, -0.2399)>
    Rotation: <Euler (x=2.6378, y=-1.1134, z=0.2780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.7758, 71.4912, 0.2499)>
    Rotation: <Euler (x=2.6378, y=-1.1134, z=0.2780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.3136, 76.5902, -1.4433)>
    Rotation: <Euler (x=0.1695, y=-1.6327, z=-2.6167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.9626, 73.7666, -1.4672)>
    Rotation: <Euler (x=-1.1759, y=-1.4260, z=0.1301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.9596, 75.5207, -1.9279)>
    Rotation: <Euler (x=-0.1498, y=-1.3701, z=0.5124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.0442, 78.3426, -2.0387)>
    Rotation: <Euler (x=-0.1498, y=-1.3701, z=0.5124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.0796, 75.6631, -4.0673)>
    Rotation: <Euler (x=0.1033, y=-1.6352, z=-2.5504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.6647, 72.7627, -4.0919)>
    Rotation: <Euler (x=-1.1868, y=-1.4302, z=0.1411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.6041, 74.5504, -4.5614)>
    Rotation: <Euler (x=-0.1932, y=-1.3713, z=0.5567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.7484, 77.5278, -4.6784)>
    Rotation: <Euler (x=-0.1932, y=-1.3713, z=0.5567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.5829, 74.4841, -6.5943)>
    Rotation: <Euler (x=0.1242, y=-1.6345, z=-2.5713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.6520, 72.1650, -6.6140)>
    Rotation: <Euler (x=-1.1971, y=-1.4246, z=0.1515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.0920, 73.6603, -7.0068)>
    Rotation: <Euler (x=-0.1519, y=-1.3723, z=0.5146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.9779, 75.9654, -7.0973)>
    Rotation: <Euler (x=-0.1519, y=-1.3723, z=0.5146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.5596, 73.4514, -8.7387)>
    Rotation: <Euler (x=0.1545, y=-1.6349, z=-2.6017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.0243, 71.6074, -8.7543)>
    Rotation: <Euler (x=-1.1792, y=-1.4308, z=0.1334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.3127, 72.6071, -9.0169)>
    Rotation: <Euler (x=-0.1716, y=-1.3714, z=0.5346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.7134, 73.6495, -9.0578)>
    Rotation: <Euler (x=-0.1716, y=-1.3714, z=0.5346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.3691, 93.3883, 0.5320)>
    Rotation: <Euler (x=0.1464, y=-0.1306, z=-3.0951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.2117, 50.1799, 6.8621)>
    Rotation: <Euler (x=-0.2029, y=-0.0987, z=-3.1289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9030, 9.6309, -1.4369)>
    Rotation: <Euler (x=1.1109, y=-0.1652, z=3.1282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5545, 1.2717, 15.1393)>
    Rotation: <Euler (x=-1.4893, y=-2.9199, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3406, 1.6593, 22.7388)>
    Rotation: <Euler (x=-1.4893, y=-2.9199, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.3808, 94.2177, 1.5541)>
    Rotation: <Euler (x=0.0970, y=0.2537, z=3.0879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.7771, 50.8359, 5.6510)>
    Rotation: <Euler (x=-0.1093, y=0.1574, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5561, 9.6575, 1.1886)>
    Rotation: <Euler (x=1.0843, y=0.2402, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2531, 1.2112, 16.6318)>
    Rotation: <Euler (x=-1.4721, y=2.8472, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5539, 1.6636, 23.9511)>
    Rotation: <Euler (x=-1.4721, y=2.8472, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 32
  Bone: mixamorig:Hips
    Location: <Vector (-2.8811, 99.3001, 0.4594)>
    Rotation: <Euler (x=-0.0689, y=0.0286, z=-0.0492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.4543, 109.1267, -1.5361)>
    Rotation: <Euler (x=-0.1235, y=-0.0157, z=-0.0065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.3559, 120.7462, -2.9788)>
    Rotation: <Euler (x=-0.0443, y=-0.0308, z=-0.0246), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.0086, 134.1103, -3.5714)>
    Rotation: <Euler (x=-0.0237, y=-0.0481, z=-0.0427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-1.3496, 149.1461, -3.9280)>
    Rotation: <Euler (x=0.0054, y=-0.0250, z=0.0242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.5807, 156.5731, -1.8620)>
    Rotation: <Euler (x=0.0606, y=-0.0535, z=0.0038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0975, 180.1318, 6.1044)>
    Rotation: <Euler (x=0.0606, y=-0.0535, z=0.0038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.1351, 146.5783, -3.8601)>
    Rotation: <Euler (x=2.0020, y=1.5255, z=0.0044), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.9388, 140.7498, -3.2811)>
    Rotation: <Euler (x=-2.5993, y=1.2406, z=0.6561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=2.6224, y=1.2516, z=-0.4994), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=2.1299, y=1.5966, z=-0.9767), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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    Rotation: <Euler (x=2.5266, y=1.2320, z=-0.7829), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
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    Rotation: <Euler (x=2.8249, y=1.2816, z=-0.4875), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
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    Rotation: <Euler (x=1.9572, y=0.8663, z=-1.1846), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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    Rotation: <Euler (x=-0.6753, y=1.5510, z=2.2659), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6317, 68.8104, 0.4059)>
    Rotation: <Euler (x=-0.8268, y=1.5365, z=1.7232), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.0025, 66.3887, 0.2960)>
    Rotation: <Euler (x=-0.8268, y=1.5365, z=1.7232), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0005, 74.6149, -2.3406)>
    Rotation: <Euler (x=-0.8954, y=1.5522, z=2.0531), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.2800, 70.9316, -2.3753)>
    Rotation: <Euler (x=-1.0446, y=1.5077, z=1.3140), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8079, 68.4522, -2.5721)>
    Rotation: <Euler (x=-0.8750, y=1.4733, z=1.0348), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0614, 67.4919, -2.8044)>
    Rotation: <Euler (x=-0.8750, y=1.4733, z=1.0348), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.0521, 73.3573, -4.8847)>
    Rotation: <Euler (x=-0.9510, y=1.5433, z=1.8603), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.0905, 70.5535, -4.9455)>
    Rotation: <Euler (x=-1.0071, y=1.4850, z=1.1523), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.7011, 68.9635, -5.1418)>
    Rotation: <Euler (x=-0.7310, y=1.4514, z=0.8846), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.3587, 68.8684, -5.3465)>
    Rotation: <Euler (x=-0.7310, y=1.4514, z=0.8846), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.6115, 73.2361, -7.1514)>
    Rotation: <Euler (x=-1.0531, y=1.5443, z=1.7851), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.8685, 70.8633, -7.1990)>
    Rotation: <Euler (x=-1.0088, y=1.4882, z=1.1553), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2161, 69.7526, -7.3359)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8399, 69.7174, -7.4566)>
    Rotation: <Euler (x=-0.7273, y=1.4522, z=0.8733), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.0057, 147.1389, -4.4897)>
    Rotation: <Euler (x=-0.1426, y=-1.5653, z=2.2227), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.2987, 140.2740, -4.5006)>
    Rotation: <Euler (x=-1.0402, y=-1.3879, z=-2.2469), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.7248, 115.6253, -8.4542)>
    Rotation: <Euler (x=0.6844, y=-1.4436, z=2.3307), order='XYZ'>
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.3096, 83.4832, -2.5903)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.4902, 79.2437, -0.8179)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.1813, 74.9493, -0.2357)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.9506, 71.4629, 0.2514)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.4829, 76.5781, -1.4108)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.1388, 73.7488, -1.4490)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.1335, 75.4965, -1.9189)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.2117, 78.3212, -2.0206)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.2617, 75.6572, -4.0332)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.8540, 72.7511, -4.0725)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.7910, 74.5322, -4.5514)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.9286, 77.5125, -4.6587)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.7782, 74.4837, -6.5601)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.8529, 72.1600, -6.5915)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.2910, 73.6498, -6.9922)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.1717, 75.9572, -7.0752)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.7661, 73.4545, -8.7062)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.2353, 71.6068, -8.7312)>
    Rotation: <Euler (x=-1.1638, y=-1.4270, z=0.1158), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.5224, 72.6029, -8.9991)>
    Rotation: <Euler (x=-0.1541, y=-1.3687, z=0.5151), order='XYZ'>
    Matrix:
      <Vector (0.1747, -0.3559, -0.9181, -30.5224)>
      <Vector (0.0989, 0.9340, -0.3433, 72.6029)>
      <Vector (0.9797, -0.0308, 0.1983, -8.9991)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.9207, 73.6463, -9.0366)>
    Rotation: <Euler (x=-0.1541, y=-1.3687, z=0.5151), order='XYZ'>
    Matrix:
      <Vector (0.1747, -0.3559, -0.9181, -30.9207)>
      <Vector (0.0989, 0.9340, -0.3433, 73.6463)>
      <Vector (0.9797, -0.0308, 0.1983, -9.0366)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.2412, 93.3719, 0.5959)>
    Rotation: <Euler (x=0.1472, y=-0.1303, z=-3.0934), order='XYZ'>
    Matrix:
      <Vector (-0.9904, 0.0667, 0.1214, 5.2412)>
      <Vector (-0.0478, -0.9871, 0.1527, 93.3719)>
      <Vector (0.1300, 0.1454, 0.9808, 0.5959)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (8.1614, 50.1736, 6.9594)>
    Rotation: <Euler (x=-0.2053, y=-0.0986, z=-3.1273), order='XYZ'>
    Matrix:
      <Vector (-0.9950, -0.0061, 0.0993, 8.1614)>
      <Vector (-0.0142, -0.9792, -0.2025, 50.1736)>
      <Vector (0.0985, -0.2029, 0.9743, 6.9594)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9082, 9.6444, -1.4378)>
    Rotation: <Euler (x=1.1109, y=-0.1651, z=3.1283), order='XYZ'>
    Matrix:
      <Vector (-0.9863, 0.1414, 0.0848, 7.9082)>
      <Vector (0.0131, -0.4457, 0.8951, 9.6444)>
      <Vector (0.1644, 0.8839, 0.4378, -1.4378)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5601, 1.2855, 15.1385)>
    Rotation: <Euler (x=-1.4893, y=-2.9199, z=-0.1419), order='XYZ'>
    Matrix:
      <Vector (-0.9657, 0.2285, 0.1233, 10.5601)>
      <Vector (0.1380, 0.0496, 0.9892, 1.2855)>
      <Vector (0.2199, 0.9723, -0.0794, 15.1385)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3457, 1.6731, 22.7381)>
    Rotation: <Euler (x=-1.4893, y=-2.9199, z=-0.1419), order='XYZ'>
    Matrix:
      <Vector (-0.9657, 0.2285, 0.1233, 12.3457)>
      <Vector (0.1380, 0.0496, 0.9892, 1.6731)>
      <Vector (0.2199, 0.9723, -0.0794, 22.7381)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.5083, 94.2329, 1.5988)>
    Rotation: <Euler (x=0.0963, y=0.2547, z=3.0891), order='XYZ'>
    Matrix:
      <Vector (-0.9664, -0.0764, -0.2454, -11.5083)>
      <Vector (0.0508, -0.9927, 0.1092, 94.2329)>
      <Vector (-0.2520, 0.0930, 0.9633, 1.5988)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-14.8484, 50.8440, 5.6651)>
    Rotation: <Euler (x=-0.1096, y=0.1576, z=3.1317), order='XYZ'>
    Matrix:
      <Vector (-0.9876, 0.0073, -0.1571, -14.8484)>
      <Vector (0.0098, -0.9941, -0.1078, 50.8440)>
      <Vector (-0.1570, -0.1080, 0.9817, 5.6651)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5460, 9.6673, 1.1911)>
    Rotation: <Euler (x=1.0843, y=0.2402, z=-3.1315), order='XYZ'>
    Matrix:
      <Vector (-0.9712, -0.2056, -0.1202, -14.5460)>
      <Vector (-0.0098, -0.4696, 0.8828, 9.6673)>
      <Vector (-0.2379, 0.8586, 0.4541, 1.1911)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2436, 1.2206, 16.6339)>
    Rotation: <Euler (x=-1.4718, y=2.8472, z=0.1347), order='XYZ'>
    Matrix:
      <Vector (-0.9483, -0.2994, -0.1052, -18.2436)>
      <Vector (-0.1285, 0.0592, 0.9899, 1.2206)>
      <Vector (-0.2902, 0.9523, -0.0946, 16.6339)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5448, 1.6754, 23.9529)>
    Rotation: <Euler (x=-1.4718, y=2.8472, z=0.1347), order='XYZ'>
    Matrix:
      <Vector (-0.9483, -0.2994, -0.1052, -20.5448)>
      <Vector (-0.1285, 0.0592, 0.9899, 1.6754)>
      <Vector (-0.2902, 0.9523, -0.0946, 23.9529)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 33
  Bone: mixamorig:Hips
    Location: <Vector (-3.0063, 99.3009, 0.5166)>
    Rotation: <Euler (x=-0.0686, y=0.0280, z=-0.0509), order='XYZ'>
    Matrix:
      <Vector (0.9983, 0.0489, 0.0314, -3.0063)>
      <Vector (-0.0509, 0.9964, 0.0671, 99.3009)>
      <Vector (-0.0280, -0.0685, 0.9973, 0.5166)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-2.5610, 109.1274, -1.4758)>
    Rotation: <Euler (x=-0.1248, y=-0.0165, z=-0.0043), order='XYZ'>
    Matrix:
      <Vector (0.9999, 0.0063, -0.0158, -2.5610)>
      <Vector (-0.0043, 0.9922, 0.1245, 109.1274)>
      <Vector (0.0165, -0.1244, 0.9921, -1.4758)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-2.4871, 120.7453, -2.9326)>
    Rotation: <Euler (x=-0.0456, y=-0.0317, z=-0.0231), order='XYZ'>
    Matrix:
      <Vector (0.9992, 0.0245, -0.0306, -2.4871)>
      <Vector (-0.0230, 0.9987, 0.0463, 120.7453)>
      <Vector (0.0317, -0.0456, 0.9985, -2.9326)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-2.1596, 134.1091, -3.5430)>
    Rotation: <Euler (x=-0.0250, y=-0.0490, z=-0.0418), order='XYZ'>
    Matrix:
      <Vector (0.9979, 0.0430, -0.0479, -2.1596)>
      <Vector (-0.0417, 0.9988, 0.0270, 134.1091)>
      <Vector (0.0490, -0.0250, 0.9985, -3.5430)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-1.5124, 149.1450, -3.9190)>
    Rotation: <Euler (x=0.0047, y=-0.0259, z=0.0252), order='XYZ'>
    Matrix:
      <Vector (0.9993, -0.0253, -0.0258, -1.5124)>
      <Vector (0.0252, 0.9997, -0.0053, 149.1450)>
      <Vector (0.0259, 0.0047, 0.9997, -3.9190)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-1.7530, 156.5731, -1.8584)>
    Rotation: <Euler (x=0.0627, y=-0.0543, z=0.0046), order='XYZ'>
    Matrix:
      <Vector (0.9985, -0.0080, -0.0539, -1.7530)>
      <Vector (0.0046, 0.9980, -0.0629, 156.5731)>
      <Vector (0.0543, 0.0626, 0.9966, -1.8584)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.2967, 180.1147, 6.1566)>
    Rotation: <Euler (x=0.0627, y=-0.0543, z=0.0046), order='XYZ'>
    Matrix:
      <Vector (0.9985, -0.0080, -0.0539, -2.2967)>
      <Vector (0.0046, 0.9980, -0.0629, 180.1147)>
      <Vector (0.0543, 0.0626, 0.9966, 6.1566)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.9743, 146.5825, -3.8421)>
    Rotation: <Euler (x=1.9791, y=1.5248, z=-0.0166), order='XYZ'>
    Matrix:
      <Vector (0.0460, 0.9101, -0.4119, 4.9743)>
      <Vector (-0.0008, -0.4123, -0.9111, 146.5825)>
      <Vector (-0.9989, 0.0422, -0.0183, -3.8421)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (17.7881, 140.7776, -3.2481)>
    Rotation: <Euler (x=-2.5975, y=1.2395, z=0.6605), order='XYZ'>
    Matrix:
      <Vector (0.2569, 0.1384, -0.9565, 17.7881)>
      <Vector (0.1996, -0.9760, -0.0876, 140.7776)>
      <Vector (-0.9456, -0.1684, -0.2783, -3.2481)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.2764, 116.1808, -7.4914)>
    Rotation: <Euler (x=2.6134, y=1.2491, z=-0.5073), order='XYZ'>
    Matrix:
      <Vector (0.2764, -0.0017, -0.9610, 21.2764)>
      <Vector (-0.1536, -0.9872, -0.0425, 116.1808)>
      <Vector (-0.9487, 0.1594, -0.2731, -7.4914)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (21.2302, 88.6375, -3.0450)>
    Rotation: <Euler (x=2.1413, y=1.5950, z=-0.9630), order='XYZ'>
    Matrix:
      <Vector (-0.0138, 0.0371, -0.9992, 21.2302)>
      <Vector (0.0199, -0.9991, -0.0374, 88.6375)>
      <Vector (-0.9997, -0.0204, 0.0131, -3.0450)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.6529, 83.9776, 0.3691)>
    Rotation: <Euler (x=2.5250, y=1.2306, z=-0.7821), order='XYZ'>
    Matrix:
      <Vector (0.2367, -0.1883, -0.9532, 19.6529)>
      <Vector (-0.2352, -0.9630, 0.1318, 83.9776)>
      <Vector (-0.9427, 0.1930, -0.2722, 0.3691)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.6243, 79.5280, 1.8155)>
    Rotation: <Euler (x=2.8218, y=1.2803, z=-0.4882), order='XYZ'>
    Matrix:
      <Vector (0.2529, -0.1792, -0.9507, 18.6243)>
      <Vector (-0.1343, -0.9797, 0.1489, 79.5280)>
      <Vector (-0.9581, 0.0900, -0.2719, 1.8155)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.9210, 75.4958, 2.0659)>
    Rotation: <Euler (x=1.9574, y=0.8648, z=-1.1822), order='XYZ'>
    Matrix:
      <Vector (0.2458, -0.0819, -0.9658, 17.9210)>
      <Vector (-0.6004, -0.7951, -0.0854, 75.4958)>
      <Vector (-0.7610, 0.6009, -0.2446, 2.0659)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.7763, 72.7863, 3.5831)>
    Rotation: <Euler (x=1.9574, y=0.8648, z=-1.1822), order='XYZ'>
    Matrix:
      <Vector (0.2458, -0.0819, -0.9658, 17.7763)>
      <Vector (-0.6004, -0.7951, -0.0854, 72.7863)>
      <Vector (-0.7610, 0.6009, -0.2446, 3.5831)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.6597, 75.6129, 0.6271)>
    Rotation: <Euler (x=-0.6548, y=1.5525, z=2.2879), order='XYZ'>
    Matrix:
      <Vector (-0.0121, -0.1977, -0.9802, 21.6597)>
      <Vector (0.0138, -0.9802, 0.1975, 75.6129)>
      <Vector (-0.9998, -0.0112, 0.0145, 0.6271)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.9544, 72.1143, 0.6144)>
    Rotation: <Euler (x=-0.9314, y=1.5418, z=1.8148), order='XYZ'>
    Matrix:
      <Vector (-0.0070, -0.3853, -0.9228, 20.9544)>
      <Vector (0.0281, -0.9225, 0.3849, 72.1143)>
      <Vector (-0.9996, -0.0232, 0.0173, 0.6144)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6008, 68.8727, 0.5417)>
    Rotation: <Euler (x=-0.8411, y=1.5378, z=1.7087), order='XYZ'>
    Matrix:
      <Vector (-0.0045, -0.5579, -0.8299, 19.6008)>
      <Vector (0.0327, -0.8295, 0.5575, 68.8727)>
      <Vector (-0.9995, -0.0246, 0.0220, 0.5417)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.9713, 66.4512, 0.4337)>
    Rotation: <Euler (x=-0.8411, y=1.5378, z=1.7087), order='XYZ'>
    Matrix:
      <Vector (-0.0045, -0.5579, -0.8299, 17.9713)>
      <Vector (0.0327, -0.8295, 0.5575, 66.4512)>
      <Vector (-0.9995, -0.0246, 0.0220, 0.4337)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.9662, 74.6759, -2.2108)>
    Rotation: <Euler (x=-0.8918, y=1.5537, z=2.0581), order='XYZ'>
    Matrix:
      <Vector (-0.0080, -0.1906, -0.9816, 21.9662)>
      <Vector (0.0151, -0.9816, 0.1904, 74.6759)>
      <Vector (-0.9999, -0.0133, 0.0107, -2.2108)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.2512, 70.9916, -2.2410)>
    Rotation: <Euler (x=-1.0600, y=1.5088, z=1.2993), order='XYZ'>
    Matrix:
      <Vector (0.0166, -0.7045, -0.7095, 21.2512)>
      <Vector (0.0597, -0.7077, 0.7040, 70.9916)>
      <Vector (-0.9981, -0.0541, 0.0303, -2.2410)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.7808, 68.5103, -2.4362)>
    Rotation: <Euler (x=-0.8872, y=1.4740, z=1.0225), order='XYZ'>
    Matrix:
      <Vector (0.0504, -0.9412, -0.3340, 18.7808)>
      <Vector (0.0825, -0.3294, 0.9406, 68.5103)>
      <Vector (-0.9953, -0.0750, 0.0611, -2.4362)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0343, 67.5501, -2.6691)>
    Rotation: <Euler (x=-0.8872, y=1.4740, z=1.0225), order='XYZ'>
    Matrix:
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      <Vector (0.0825, -0.3294, 0.9406, 67.5501)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.0224, 73.4148, -4.7531)>
    Rotation: <Euler (x=-0.9598, y=1.5448, z=1.8530), order='XYZ'>
    Matrix:
      <Vector (-0.0072, -0.3230, -0.9464, 22.0224)>
      <Vector (0.0250, -0.9462, 0.3227, 73.4148)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.0649, 70.6095, -4.8107)>
    Rotation: <Euler (x=-1.0202, y=1.4859, z=1.1399), order='XYZ'>
    Matrix:
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      <Vector (0.0771, -0.5530, 0.8296, 70.6095)>
      <Vector (-0.9964, -0.0723, 0.0444, -4.8107)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.6766, 69.0178, -5.0065)>
    Rotation: <Euler (x=-0.7418, y=1.4519, z=0.8738), order='XYZ'>
    Matrix:
      <Vector (0.0761, -0.9959, -0.0481, 18.6766)>
      <Vector (0.0909, -0.0411, 0.9950, 69.0178)>
      <Vector (-0.9929, -0.0801, 0.0875, -5.0065)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.3343, 68.9228, -5.2126)>
    Rotation: <Euler (x=-0.7418, y=1.4519, z=0.8738), order='XYZ'>
    Matrix:
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      <Vector (0.0909, -0.0411, 0.9950, 68.9228)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.5834, 73.2894, -7.0199)>
    Rotation: <Euler (x=-1.0667, y=1.5458, z=1.7730), order='XYZ'>
    Matrix:
      <Vector (-0.0050, -0.2974, -0.9547, 21.5834)>
      <Vector (0.0245, -0.9545, 0.2972, 73.2894)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.8439, 70.9154, -7.0647)>
    Rotation: <Euler (x=-1.0224, y=1.4891, z=1.1423), order='XYZ'>
    Matrix:
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      <Vector (0.0742, -0.5571, 0.8271, 70.9154)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.1923, 69.8035, -7.2013)>
    Rotation: <Euler (x=-0.7382, y=1.4527, z=0.8623), order='XYZ'>
    Matrix:
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      <Vector (0.0894, -0.0262, 0.9956, 69.8035)>
      <Vector (-0.9930, -0.0793, 0.0871, -7.2013)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8163, 69.7684, -7.3228)>
    Rotation: <Euler (x=-0.7382, y=1.4527, z=0.8623), order='XYZ'>
    Matrix:
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      <Vector (0.0894, -0.0262, 0.9956, 69.7684)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.1665, 147.1316, -4.4839)>
    Rotation: <Euler (x=-0.1786, y=-1.5639, z=2.2595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.4540, 140.2571, -4.5012)>
    Rotation: <Euler (x=-1.0309, y=-1.3873, z=-2.2563), order='XYZ'>
    Matrix:
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      <Vector (-0.1412, -0.9783, -0.1519, 140.2571)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.8825, 115.6071, -8.4444)>
    Rotation: <Euler (x=0.6827, y=-1.4416, z=2.3321), order='XYZ'>
    Matrix:
      <Vector (-0.0889, -0.1301, 0.9875, -23.8825)>
      <Vector (0.0933, -0.9882, -0.1218, 115.6071)>
      <Vector (0.9917, 0.0813, 0.1000, -8.4444)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-27.5130, 88.0392, -6.1766)>
    Rotation: <Euler (x=1.6030, y=-1.4978, z=1.1070), order='XYZ'>
    Matrix:
      <Vector (0.0326, -0.4172, 0.9083, -27.5130)>
      <Vector (0.0653, -0.9059, -0.4184, 88.0392)>
      <Vector (0.9973, 0.0729, -0.0024, -6.1766)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.4749, 83.4649, -2.5553)>
    Rotation: <Euler (x=2.5380, y=-1.0314, z=0.6757), order='XYZ'>
    Matrix:
      <Vector (0.4008, 0.1349, 0.9062, -27.4749)>
      <Vector (0.3213, -0.9470, -0.0011, 83.4649)>
      <Vector (0.8580, 0.2916, -0.4229, -2.5553)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.6568, 79.2218, -0.7910)>
    Rotation: <Euler (x=2.7652, y=-1.0966, z=0.4257), order='XYZ'>
    Matrix:
      <Vector (0.4158, 0.0862, 0.9053, -26.6568)>
      <Vector (0.1886, -0.9820, 0.0069, 79.2218)>
      <Vector (0.8897, 0.1678, -0.4246, -0.7910)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.3538, 74.9261, -0.2148)>
    Rotation: <Euler (x=2.6487, y=-1.1066, z=0.2640), order='XYZ'>
    Matrix:
      <Vector (0.4322, -0.1786, 0.8839, -26.3538)>
      <Vector (0.1168, -0.9608, -0.2513, 74.9261)>
      <Vector (0.8942, 0.2119, -0.3944, -0.2148)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.1279, 71.4406, 0.2712)>
    Rotation: <Euler (x=2.6487, y=-1.1066, z=0.2640), order='XYZ'>
    Matrix:
      <Vector (0.4322, -0.1786, 0.8839, -27.1279)>
      <Vector (0.1168, -0.9608, -0.2513, 71.4406)>
      <Vector (0.8942, 0.2119, -0.3944, 0.2712)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.6568, 76.5682, -1.3641)>
    Rotation: <Euler (x=0.2639, y=-1.6384, z=-2.7152), order='XYZ'>
    Matrix:
      <Vector (0.0615, 0.6362, 0.7691, -32.6568)>
      <Vector (0.0280, -0.7713, 0.6358, 76.5682)>
      <Vector (0.9977, -0.0176, -0.0653, -1.3641)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.3182, 73.7346, -1.4145)>
    Rotation: <Euler (x=-1.1508, y=-1.4185, z=0.1010), order='XYZ'>
    Matrix:
      <Vector (0.1509, 0.8568, -0.4930, -30.3182)>
      <Vector (0.0153, 0.4967, 0.8678, 73.7346)>
      <Vector (0.9884, -0.1385, 0.0619, -1.4145)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.3114, 75.4771, -1.8938)>
    Rotation: <Euler (x=-0.1190, y=-1.3645, z=0.4779), order='XYZ'>
    Matrix:
      <Vector (0.1819, -0.3535, -0.9176, -27.3114)>
      <Vector (0.0942, 0.9351, -0.3416, 75.4771)>
      <Vector (0.9788, -0.0243, 0.2034, -1.8938)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.3847, 78.3039, -1.9881)>
    Rotation: <Euler (x=-0.1190, y=-1.3645, z=0.4779), order='XYZ'>
    Matrix:
      <Vector (0.1819, -0.3535, -0.9176, -28.3847)>
      <Vector (0.0942, 0.9351, -0.3416, 78.3039)>
      <Vector (0.9788, -0.0243, 0.2034, -1.9881)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.4473, 75.6518, -3.9846)>
    Rotation: <Euler (x=0.2000, y=-1.6405, z=-2.6512), order='XYZ'>
    Matrix:
      <Vector (0.0614, 0.6364, 0.7689, -33.4473)>
      <Vector (0.0328, -0.7712, 0.6357, 75.6518)>
      <Vector (0.9976, -0.0138, -0.0682, -3.9846)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.0452, 72.7412, -4.0364)>
    Rotation: <Euler (x=-1.1604, y=-1.4228, z=0.1107), order='XYZ'>
    Matrix:
      <Vector (0.1466, 0.8573, -0.4935, -31.0452)>
      <Vector (0.0163, 0.4967, 0.8678, 72.7412)>
      <Vector (0.9891, -0.1353, 0.0588, -4.0364)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.9807, 74.5171, -4.5249)>
    Rotation: <Euler (x=-0.1610, y=-1.3660, z=0.5208), order='XYZ'>
    Matrix:
      <Vector (0.1764, -0.3550, -0.9181, -27.9807)>
      <Vector (0.1012, 0.9343, -0.3419, 74.5171)>
      <Vector (0.9791, -0.0326, 0.2007, -4.5249)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.1131, 77.4996, -4.6245)>
    Rotation: <Euler (x=-0.1610, y=-1.3660, z=0.5208), order='XYZ'>
    Matrix:
      <Vector (0.1764, -0.3550, -0.9181, -29.1131)>
      <Vector (0.1012, 0.9343, -0.3419, 77.4996)>
      <Vector (0.9791, -0.0326, 0.2007, -4.6245)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.9756, 74.4823, -6.5109)>
    Rotation: <Euler (x=0.2200, y=-1.6399, z=-2.6712), order='XYZ'>
    Matrix:
      <Vector (0.0616, 0.6364, 0.7689, -33.9756)>
      <Vector (0.0313, -0.7712, 0.6358, 74.4823)>
      <Vector (0.9976, -0.0151, -0.0674, -6.5109)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.0548, 72.1549, -6.5523)>
    Rotation: <Euler (x=-1.1712, y=-1.4172, z=0.1216), order='XYZ'>
    Matrix:
      <Vector (0.1519, 0.8564, -0.4934, -32.0548)>
      <Vector (0.0186, 0.4966, 0.8678, 72.1549)>
      <Vector (0.9882, -0.1409, 0.0595, -6.5523)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.4916, 73.6403, -6.9610)>
    Rotation: <Euler (x=-0.1207, y=-1.3668, z=0.4797), order='XYZ'>
    Matrix:
      <Vector (0.1798, -0.3535, -0.9180, -29.4916)>
      <Vector (0.0935, 0.9351, -0.3418, 73.6403)>
      <Vector (0.9793, -0.0244, 0.2011, -6.9610)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.3683, 75.9495, -7.0380)>
    Rotation: <Euler (x=-0.1207, y=-1.3668, z=0.4797), order='XYZ'>
    Matrix:
      <Vector (0.1798, -0.3535, -0.9180, -30.3683)>
      <Vector (0.0935, 0.9351, -0.3418, 75.9495)>
      <Vector (0.9793, -0.0244, 0.2011, -7.0380)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.9735, 73.4555, -8.6582)>
    Rotation: <Euler (x=0.2473, y=-1.6405, z=-2.6986), order='XYZ'>
    Matrix:
      <Vector (0.0629, 0.6362, 0.7689, -33.9735)>
      <Vector (0.0299, -0.7713, 0.6358, 73.4555)>
      <Vector (0.9976, -0.0170, -0.0675, -8.6582)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.4463, 71.6050, -8.6912)>
    Rotation: <Euler (x=-1.1531, y=-1.4234, z=0.1033), order='XYZ'>
    Matrix:
      <Vector (0.1461, 0.8575, -0.4934, -32.4463)>
      <Vector (0.0151, 0.4967, 0.8678, 71.6050)>
      <Vector (0.9892, -0.1343, 0.0596, -8.6912)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.7326, 72.5981, -8.9644)>
    Rotation: <Euler (x=-0.1400, y=-1.3660, z=0.4994), order='XYZ'>
    Matrix:
      <Vector (0.1786, -0.3543, -0.9179, -30.7326)>
      <Vector (0.0974, 0.9347, -0.3418, 72.5981)>
      <Vector (0.9791, -0.0284, 0.2014, -8.9644)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.1290, 73.6423, -8.9992)>
    Rotation: <Euler (x=-0.1400, y=-1.3660, z=0.4994), order='XYZ'>
    Matrix:
      <Vector (0.1786, -0.3543, -0.9179, -31.1290)>
      <Vector (0.0974, 0.9347, -0.3418, 73.6423)>
      <Vector (0.9791, -0.0284, 0.2014, -8.9992)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.1056, 93.3585, 0.6568)>
    Rotation: <Euler (x=0.1478, y=-0.1302, z=-3.0917), order='XYZ'>
    Matrix:
      <Vector (-0.9903, 0.0684, 0.1209, 5.1056)>
      <Vector (-0.0494, -0.9869, 0.1534, 93.3585)>
      <Vector (0.1298, 0.1460, 0.9808, 0.6568)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (8.0979, 50.1689, 7.0453)>
    Rotation: <Euler (x=-0.2074, y=-0.0985, z=-3.1257), order='XYZ'>
    Matrix:
      <Vector (-0.9950, -0.0047, 0.0995, 8.0979)>
      <Vector (-0.0158, -0.9788, -0.2044, 50.1689)>
      <Vector (0.0983, -0.2050, 0.9738, 7.0453)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9044, 9.6573, -1.4380)>
    Rotation: <Euler (x=1.1109, y=-0.1651, z=3.1283), order='XYZ'>
    Matrix:
      <Vector (-0.9863, 0.1414, 0.0848, 7.9044)>
      <Vector (0.0131, -0.4457, 0.8951, 9.6573)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5552, 1.2984, 15.1384)>
    Rotation: <Euler (x=-1.4893, y=-2.9200, z=-0.1419), order='XYZ'>
    Matrix:
      <Vector (-0.9657, 0.2284, 0.1233, 10.5552)>
      <Vector (0.1380, 0.0496, 0.9892, 1.2984)>
      <Vector (0.2198, 0.9723, -0.0794, 15.1384)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3403, 1.6860, 22.7381)>
    Rotation: <Euler (x=-1.4893, y=-2.9200, z=-0.1419), order='XYZ'>
    Matrix:
      <Vector (-0.9657, 0.2284, 0.1233, 12.3403)>
      <Vector (0.1380, 0.0496, 0.9892, 1.6860)>
      <Vector (0.2198, 0.9723, -0.0794, 22.7381)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.6431, 94.2485, 1.6487)>
    Rotation: <Euler (x=0.0955, y=0.2553, z=3.0903), order='XYZ'>
    Matrix:
      <Vector (-0.9663, -0.0751, -0.2462, -11.6431)>
      <Vector (0.0496, -0.9929, 0.1081, 94.2485)>
      <Vector (-0.2526, 0.0922, 0.9632, 1.6487)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9247, 50.8518, 5.6798)>
    Rotation: <Euler (x=-0.1100, y=0.1578, z=3.1334), order='XYZ'>
    Matrix:
      <Vector (-0.9875, 0.0091, -0.1571, -14.9247)>
      <Vector (0.0081, -0.9941, -0.1085, 50.8518)>
      <Vector (-0.1571, -0.1084, 0.9816, 5.6798)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5460, 9.6775, 1.1907)>
    Rotation: <Euler (x=1.0843, y=0.2402, z=-3.1315), order='XYZ'>
    Matrix:
      <Vector (-0.9712, -0.2055, -0.1202, -14.5460)>
      <Vector (-0.0098, -0.4696, 0.8828, 9.6775)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2428, 1.2307, 16.6336)>
    Rotation: <Euler (x=-1.4716, y=2.8473, z=0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9483, -0.2994, -0.1052, -18.2428)>
      <Vector (-0.1286, 0.0593, 0.9899, 1.2307)>
      <Vector (-0.2901, 0.9523, -0.0948, 16.6336)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5435, 1.6868, 23.9527)>
    Rotation: <Euler (x=-1.4716, y=2.8473, z=0.1348), order='XYZ'>
    Matrix:
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      <Vector (-0.1286, 0.0593, 0.9899, 1.6868)>
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Frame: 34
  Bone: mixamorig:Hips
    Location: <Vector (-3.1455, 99.3039, 0.5739)>
    Rotation: <Euler (x=-0.0684, y=0.0279, z=-0.0524), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0503, 0.0314, -3.1455)>
      <Vector (-0.0523, 0.9964, 0.0668, 99.3039)>
      <Vector (-0.0279, -0.0684, 0.9973, 0.5739)>
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  Bone: mixamorig:Spine
    Location: <Vector (-2.6862, 109.1301, -1.4168)>
    Rotation: <Euler (x=-0.1260, y=-0.0168, z=-0.0020), order='XYZ'>
    Matrix:
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      <Vector (-0.0020, 0.9921, 0.1257, 109.1301)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.6388, 120.7463, -2.8875)>
    Rotation: <Euler (x=-0.0469, y=-0.0320, z=-0.0214), order='XYZ'>
    Matrix:
      <Vector (0.9993, 0.0228, -0.0310, -2.6388)>
      <Vector (-0.0214, 0.9986, 0.0476, 120.7463)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.3331, 134.1099, -3.5151)>
    Rotation: <Euler (x=-0.0263, y=-0.0494, z=-0.0408), order='XYZ'>
    Matrix:
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      <Vector (-0.0407, 0.9988, 0.0283, 134.1099)>
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  Bone: mixamorig:Neck
    Location: <Vector (-1.7002, 149.1458, -3.9112)>
    Rotation: <Euler (x=0.0039, y=-0.0263, z=0.0264), order='XYZ'>
    Matrix:
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      <Vector (0.0264, 0.9996, -0.0046, 149.1458)>
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  Bone: mixamorig:Head
    Location: <Vector (-1.9502, 156.5753, -1.8566)>
    Rotation: <Euler (x=0.0641, y=-0.0547, z=0.0055), order='XYZ'>
    Matrix:
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      <Vector (0.0054, 0.9979, -0.0644, 156.5753)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.5191, 180.1050, 6.1917)>
    Rotation: <Euler (x=0.0641, y=-0.0547, z=0.0055), order='XYZ'>
    Matrix:
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      <Vector (0.0054, 0.9979, -0.0644, 180.1050)>
      <Vector (0.0547, 0.0640, 0.9965, 6.1917)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.7889, 146.5897, -3.8284)>
    Rotation: <Euler (x=1.9564, y=1.5244, z=-0.0376), order='XYZ'>
    Matrix:
      <Vector (0.0463, 0.9108, -0.4103, 4.7889)>
      <Vector (-0.0017, -0.4107, -0.9118, 146.5897)>
      <Vector (-0.9989, 0.0429, -0.0174, -3.8284)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.6123, 140.8069, -3.2238)>
    Rotation: <Euler (x=-2.5947, y=1.2385, z=0.6662), order='XYZ'>
    Matrix:
      <Vector (0.2564, 0.1414, -0.9562, 17.6123)>
      <Vector (0.2016, -0.9753, -0.0901, 140.8069)>
      <Vector (-0.9453, -0.1696, -0.2786, -3.2238)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.1756, 116.2264, -7.4992)>
    Rotation: <Euler (x=2.6040, y=1.2468, z=-0.5153), order='XYZ'>
    Matrix:
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      <Vector (-0.9480, 0.1630, -0.2735, -7.4992)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.1502, 88.6998, -2.9506)>
    Rotation: <Euler (x=2.1715, y=1.5938, z=-0.9304), order='XYZ'>
    Matrix:
      <Vector (-0.0137, 0.0395, -0.9991, 21.1502)>
      <Vector (0.0184, -0.9990, -0.0398, 88.6998)>
      <Vector (-0.9997, -0.0190, 0.0130, -2.9506)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.5835, 84.0410, 0.4698)>
    Rotation: <Euler (x=2.5224, y=1.2295, z=-0.7822), order='XYZ'>
    Matrix:
      <Vector (0.2374, -0.1860, -0.9534, 19.5835)>
      <Vector (-0.2359, -0.9632, 0.1292, 84.0410)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5654, 79.5909, 1.9221)>
    Rotation: <Euler (x=2.8180, y=1.2796, z=-0.4894), order='XYZ'>
    Matrix:
      <Vector (0.2534, -0.1769, -0.9511, 18.5654)>
      <Vector (-0.1350, -0.9800, 0.1463, 79.5909)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.8718, 75.5573, 2.1777)>
    Rotation: <Euler (x=1.9569, y=0.8636, z=-1.1802), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.7334, 72.8495, 3.6984)>
    Rotation: <Euler (x=1.9569, y=0.8636, z=-1.1802), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.6102, 75.6815, 0.7398)>
    Rotation: <Euler (x=-0.6091, y=1.5535, z=2.3353), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.9113, 72.1816, 0.7317)>
    Rotation: <Euler (x=-0.9251, y=1.5432, z=1.8223), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.5618, 68.9382, 0.6631)>
    Rotation: <Euler (x=-0.8405, y=1.5390, z=1.7100), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.9340, 66.5154, 0.5579)>
    Rotation: <Euler (x=-0.8405, y=1.5390, z=1.7100), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.9194, 74.7412, -2.0968)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.2110, 71.0555, -2.1220)>
    Rotation: <Euler (x=-1.0680, y=1.5100, z=1.2925), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.7438, 68.5709, -2.3143)>
    Rotation: <Euler (x=-0.8954, y=1.4749, z=1.0150), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.9980, 67.6085, -2.5465)>
    Rotation: <Euler (x=-0.8954, y=1.4749, z=1.0150), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.9789, 73.4767, -4.6372)>
    Rotation: <Euler (x=-0.9499, y=1.5461, z=1.8647), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.0265, 70.6696, -4.6912)>
    Rotation: <Euler (x=-1.0283, y=1.4870, z=1.1331), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.6402, 69.0746, -4.8853)>
    Rotation: <Euler (x=-0.7496, y=1.4528, z=0.8667), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.2981, 68.9777, -5.0916)>
    Rotation: <Euler (x=-0.7496, y=1.4528, z=0.8667), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.5405, 73.3471, -6.9039)>
    Rotation: <Euler (x=-1.0609, y=1.5471, z=1.7806), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.8053, 70.9716, -6.9457)>
    Rotation: <Euler (x=-1.0308, y=1.4902, z=1.1352), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.1552, 69.8574, -7.0810)>
    Rotation: <Euler (x=-0.7462, y=1.4536, z=0.8551), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.7791, 69.8213, -7.2027)>
    Rotation: <Euler (x=-0.7462, y=1.4536, z=0.8551), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.3521, 147.1254, -4.4758)>
    Rotation: <Euler (x=-0.1656, y=-1.5626, z=2.2474), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.6335, 140.2398, -4.4949)>
    Rotation: <Euler (x=-1.0232, y=-1.3869, z=-2.2639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.0565, 115.5876, -8.4290)>
    Rotation: <Euler (x=0.6826, y=-1.4398, z=2.3322), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.6892, 88.0227, -6.1295)>
    Rotation: <Euler (x=1.6509, y=-1.4967, z=1.0580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.6436, 83.4457, -2.5116)>
    Rotation: <Euler (x=2.5434, y=-1.0290, z=0.6698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.8242, 79.2004, -0.7532)>
    Rotation: <Euler (x=2.7698, y=-1.0937, z=0.4204), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.5243, 74.9039, -0.1813)>
    Rotation: <Euler (x=2.6523, y=-1.1033, z=0.2595), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.3008, 71.4190, 0.3050)>
    Rotation: <Euler (x=2.6523, y=-1.1033, z=0.2595), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.8294, 76.5544, -1.3066)>
    Rotation: <Euler (x=0.2943, y=-1.6415, z=-2.7467), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.4945, 73.7180, -1.3675)>
    Rotation: <Euler (x=-1.1438, y=-1.4150, z=0.0929), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.4873, 75.4572, -1.8564)>
    Rotation: <Euler (x=-0.1080, y=-1.3616, z=0.4659), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.5575, 78.2854, -1.9448)>
    Rotation: <Euler (x=-0.1080, y=-1.3616, z=0.4659), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.6305, 75.6408, -3.9249)>
    Rotation: <Euler (x=0.2321, y=-1.6433, z=-2.6844), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.2321, 72.7274, -3.9874)>
    Rotation: <Euler (x=-1.1531, y=-1.4192, z=0.1022), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.1673, 74.5000, -4.4857)>
    Rotation: <Euler (x=-0.1493, y=-1.3633, z=0.5082), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.2964, 77.4839, -4.5791)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.1693, 74.4737, -6.4501)>
    Rotation: <Euler (x=0.2516, y=-1.6429, z=-2.7039), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.2515, 72.1441, -6.5001)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.6879, 73.6267, -6.9170)>
    Rotation: <Euler (x=-0.1096, y=-1.3639, z=0.4676), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.5621, 75.9370, -6.9892)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.1762, 73.4485, -8.5982)>
    Rotation: <Euler (x=0.2775, y=-1.6435, z=-2.7299), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.6514, 71.5962, -8.6380)>
    Rotation: <Euler (x=-1.1459, y=-1.4198, z=0.0950), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.9375, 72.5874, -8.9167)>
    Rotation: <Euler (x=-0.1286, y=-1.3631, z=0.4870), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.3328, 73.6321, -8.9493)>
    Rotation: <Euler (x=-0.1286, y=-1.3631, z=0.4870), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.9579, 93.3500, 0.7138)>
    Rotation: <Euler (x=0.1480, y=-0.1307, z=-3.0899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.0333, 50.1678, 7.1125)>
    Rotation: <Euler (x=-0.2091, y=-0.0983, z=-3.1240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9007, 9.6700, -1.4380)>
    Rotation: <Euler (x=1.1109, y=-0.1651, z=3.1283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5512, 1.3111, 15.1385)>
    Rotation: <Euler (x=-1.4893, y=-2.9200, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3364, 1.6988, 22.7382)>
    Rotation: <Euler (x=-1.4893, y=-2.9200, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.7895, 94.2635, 1.7043)>
    Rotation: <Euler (x=0.0946, y=0.2554, z=3.0917), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0019, 50.8583, 5.7007)>
    Rotation: <Euler (x=-0.1106, y=0.1581, z=3.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5438, 9.6877, 1.1849)>
    Rotation: <Euler (x=1.0843, y=0.2402, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2413, 1.2409, 16.6277)>
    Rotation: <Euler (x=-1.4714, y=2.8472, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5424, 1.6984, 23.9465)>
    Rotation: <Euler (x=-1.4714, y=2.8472, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 35
  Bone: mixamorig:Hips
    Location: <Vector (-3.3021, 99.3094, 0.6297)>
    Rotation: <Euler (x=-0.0682, y=0.0283, z=-0.0534), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.8331, 109.1356, -1.3588)>
    Rotation: <Euler (x=-0.1272, y=-0.0164, z=0.0005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.8143, 120.7501, -2.8438)>
    Rotation: <Euler (x=-0.0482, y=-0.0318, z=-0.0196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.5324, 134.1134, -3.4885)>
    Rotation: <Euler (x=-0.0277, y=-0.0493, z=-0.0396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-1.9159, 149.1494, -3.9055)>
    Rotation: <Euler (x=0.0030, y=-0.0261, z=0.0277), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.1750, 156.5805, -1.8574)>
    Rotation: <Euler (x=0.0650, y=-0.0547, z=0.0065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.7691, 180.1026, 6.2109)>
    Rotation: <Euler (x=0.0650, y=-0.0547, z=0.0065), order='XYZ'>
    Matrix:
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      <Vector (0.0065, 0.9978, -0.0653, 180.1026)>
      <Vector (0.0547, 0.0648, 0.9964, 6.2109)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.5760, 146.6005, -3.8206)>
    Rotation: <Euler (x=1.9341, y=1.5249, z=-0.0583), order='XYZ'>
    Matrix:
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      <Vector (-0.0027, -0.4092, -0.9124, 146.6005)>
      <Vector (-0.9989, 0.0429, -0.0163, -3.8206)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.4090, 140.8392, -3.2170)>
    Rotation: <Euler (x=-2.5912, y=1.2384, z=0.6725), order='XYZ'>
    Matrix:
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      <Vector (0.2033, -0.9747, -0.0927, 140.8392)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.0424, 116.2736, -7.5190)>
    Rotation: <Euler (x=2.5944, y=1.2453, z=-0.5233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.0480, 88.7625, -2.8778)>
    Rotation: <Euler (x=2.2405, y=1.5932, z=-0.8591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.4950, 84.1051, 0.5509)>
    Rotation: <Euler (x=2.5176, y=1.2291, z=-0.7844), order='XYZ'>
    Matrix:
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      <Vector (-0.2367, -0.9633, 0.1266, 84.1051)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4885, 79.6547, 2.0104)>
    Rotation: <Euler (x=2.8124, y=1.2796, z=-0.4925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.8046, 75.6199, 2.2722)>
    Rotation: <Euler (x=1.9549, y=0.8626, z=-1.1793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.6739, 72.9138, 3.7966)>
    Rotation: <Euler (x=1.9549, y=0.8626, z=-1.1793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.5414, 75.7507, 0.8315)>
    Rotation: <Euler (x=-0.5142, y=1.5540, z=2.4323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.8497, 72.2494, 0.8291)>
    Rotation: <Euler (x=-0.8819, y=1.5443, z=1.8673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.5059, 69.0035, 0.7662)>
    Rotation: <Euler (x=-0.8079, y=1.5403, z=1.7441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.8815, 66.5782, 0.6657)>
    Rotation: <Euler (x=-0.8079, y=1.5403, z=1.7441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.8504, 74.8070, -2.0039)>
    Rotation: <Euler (x=-0.7643, y=1.5557, z=2.1895), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.1496, 71.1198, -2.0232)>
    Rotation: <Euler (x=-1.0614, y=1.5116, z=1.3009), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.6866, 68.6305, -2.2100)>
    Rotation: <Euler (x=-0.8960, y=1.4766, z=1.0160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.9421, 67.6637, -2.4386)>
    Rotation: <Euler (x=-0.8960, y=1.4766, z=1.0160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.9108, 73.5388, -4.5426)>
    Rotation: <Euler (x=-0.8987, y=1.5473, z=1.9179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.9641, 70.7297, -4.5916)>
    Rotation: <Euler (x=-1.0267, y=1.4886, z=1.1364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.5805, 69.1302, -4.7815)>
    Rotation: <Euler (x=-0.7521, y=1.4544, z=0.8657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.2383, 69.0295, -4.9859)>
    Rotation: <Euler (x=-0.7521, y=1.4544, z=0.8657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.4709, 73.4048, -6.8087)>
    Rotation: <Euler (x=-1.0118, y=1.5483, z=1.8318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.7405, 71.0279, -6.8464)>
    Rotation: <Euler (x=-1.0291, y=1.4919, z=1.1387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.0922, 69.9105, -6.9788)>
    Rotation: <Euler (x=-0.7489, y=1.4552, z=0.8539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.7162, 69.8722, -7.0993)>
    Rotation: <Euler (x=-0.7489, y=1.4552, z=0.8539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.5658, 147.1209, -4.4658)>
    Rotation: <Euler (x=-0.0956, y=-1.5617, z=2.1784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.8402, 140.2230, -4.4780)>
    Rotation: <Euler (x=-1.0195, y=-1.3872, z=-2.2671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.2515, 115.5666, -8.3963)>
    Rotation: <Euler (x=0.6861, y=-1.4389, z=2.3291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.8729, 88.0024, -6.0715)>
    Rotation: <Euler (x=1.6960, y=-1.4950, z=1.0122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.8173, 83.4242, -2.4551)>
    Rotation: <Euler (x=2.5484, y=-1.0262, z=0.6648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.9946, 79.1778, -0.7011)>
    Rotation: <Euler (x=2.7737, y=-1.0904, z=0.4161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.6959, 74.8809, -0.1316)>
    Rotation: <Euler (x=2.6550, y=-1.0997, z=0.2563), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.4733, 71.3965, 0.3566)>
    Rotation: <Euler (x=2.6550, y=-1.0997, z=0.2563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.0039, 76.5366, -1.2328)>
    Rotation: <Euler (x=-2.8241, y=-1.4968, z=0.3709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.6714, 73.6984, -1.3033)>
    Rotation: <Euler (x=-1.1398, y=-1.4113, z=0.0881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.6647, 75.4355, -1.8029)>
    Rotation: <Euler (x=-0.0987, y=-1.3584, z=0.4561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.7330, 78.2645, -1.8865)>
    Rotation: <Euler (x=-0.0987, y=-1.3584, z=0.4561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.8154, 75.6244, -3.8483)>
    Rotation: <Euler (x=0.2575, y=-1.6466, z=-2.7105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.4196, 72.7091, -3.9207)>
    Rotation: <Euler (x=-1.1487, y=-1.4155, z=0.0971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.3553, 74.4795, -4.4300)>
    Rotation: <Euler (x=-0.1393, y=-1.3601, z=0.4976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.4824, 77.4644, -4.5182)>
    Rotation: <Euler (x=-0.1393, y=-1.3601, z=0.4976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.3646, 74.4585, -6.3719)>
    Rotation: <Euler (x=0.2763, y=-1.6462, z=-2.7293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.4488, 72.1274, -6.4298)>
    Rotation: <Euler (x=-1.1593, y=-1.4100, z=0.1079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.8857, 73.6082, -6.8558)>
    Rotation: <Euler (x=-0.1002, y=-1.3607, z=0.4576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.7584, 75.9191, -6.9240)>
    Rotation: <Euler (x=-0.1002, y=-1.3607, z=0.4576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.3804, 73.4340, -8.5202)>
    Rotation: <Euler (x=0.3009, y=-1.6468, z=-2.7540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.8571, 71.5804, -8.5662)>
    Rotation: <Euler (x=-1.1416, y=-1.4161, z=0.0900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.1435, 72.5705, -8.8511)>
    Rotation: <Euler (x=-0.1189, y=-1.3599, z=0.4768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.5381, 73.6155, -8.8819)>
    Rotation: <Euler (x=-0.1189, y=-1.3599, z=0.4768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.7950, 93.3469, 0.7653)>
    Rotation: <Euler (x=0.1479, y=-0.1317, z=-3.0879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.9644, 50.1708, 7.1594)>
    Rotation: <Euler (x=-0.2103, y=-0.0981, z=-3.1222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9030, 9.6829, -1.4382)>
    Rotation: <Euler (x=1.1109, y=-0.1651, z=3.1284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5544, 1.3241, 15.1382)>
    Rotation: <Euler (x=-1.4893, y=-2.9200, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3394, 1.7121, 22.7379)>
    Rotation: <Euler (x=-1.4893, y=-2.9200, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.9511, 94.2779, 1.7620)>
    Rotation: <Euler (x=0.0940, y=0.2550, z=3.0934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0825, 50.8643, 5.7301)>
    Rotation: <Euler (x=-0.1114, y=0.1584, z=3.1371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5397, 9.6980, 1.1840)>
    Rotation: <Euler (x=1.0843, y=0.2403, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2386, 1.2513, 16.6264)>
    Rotation: <Euler (x=-1.4713, y=2.8472, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5403, 1.7094, 23.9450)>
    Rotation: <Euler (x=-1.4713, y=2.8472, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 36
  Bone: mixamorig:Hips
    Location: <Vector (-3.4767, 99.3176, 0.6761)>
    Rotation: <Euler (x=-0.0682, y=0.0289, z=-0.0543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.9999, 109.1435, -1.3120)>
    Rotation: <Euler (x=-0.1283, y=-0.0157, z=0.0031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.0120, 120.7564, -2.8095)>
    Rotation: <Euler (x=-0.0493, y=-0.0312, z=-0.0176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.7565, 134.1195, -3.4693)>
    Rotation: <Euler (x=-0.0289, y=-0.0487, z=-0.0383), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.1597, 149.1558, -3.9039)>
    Rotation: <Euler (x=0.0022, y=-0.0255, z=0.0291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.4284, 156.5882, -1.8618)>
    Rotation: <Euler (x=0.0656, y=-0.0544, z=0.0075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.0464, 180.1046, 6.2215)>
    Rotation: <Euler (x=0.0656, y=-0.0544, z=0.0075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.3356, 146.6154, -3.8198)>
    Rotation: <Euler (x=1.9160, y=1.5257, z=-0.0748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.1785, 140.8755, -3.2231)>
    Rotation: <Euler (x=-2.5878, y=1.2386, z=0.6783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.8732, 116.3225, -7.5450)>
    Rotation: <Euler (x=2.5857, y=1.2445, z=-0.5304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.9131, 88.8248, -2.8251)>
    Rotation: <Euler (x=2.3317, y=1.5931, z=-0.7659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.3746, 84.1691, 0.6123)>
    Rotation: <Euler (x=2.5116, y=1.2292, z=-0.7879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.3794, 79.7186, 2.0794)>
    Rotation: <Euler (x=2.8059, y=1.2803, z=-0.4966), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.7043, 75.6828, 2.3476)>
    Rotation: <Euler (x=1.9521, y=0.8620, z=-1.1793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.5815, 72.9784, 3.8757)>
    Rotation: <Euler (x=1.9521, y=0.8620, z=-1.1793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.4386, 75.8193, 0.9018)>
    Rotation: <Euler (x=-0.3960, y=1.5536, z=2.5524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.7538, 72.3166, 0.9053)>
    Rotation: <Euler (x=-0.8113, y=1.5452, z=1.9398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.4160, 69.0682, 0.8489)>
    Rotation: <Euler (x=-0.7507, y=1.5414, z=1.8030), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.7959, 66.6398, 0.7542)>
    Rotation: <Euler (x=-0.7507, y=1.5414, z=1.8030), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.7454, 74.8722, -1.9328)>
    Rotation: <Euler (x=-0.6290, y=1.5559, z=2.3268), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.0518, 71.1837, -1.9458)>
    Rotation: <Euler (x=-1.0433, y=1.5133, z=1.3208), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.5932, 68.6895, -2.1255)>
    Rotation: <Euler (x=-0.8904, y=1.4785, z=1.0233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.8501, 67.7174, -2.3487)>
    Rotation: <Euler (x=-0.8904, y=1.4785, z=1.0233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.8046, 73.6006, -4.4697)>
    Rotation: <Euler (x=-0.8171, y=1.5480, z=2.0015), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.8634, 70.7896, -4.5134)>
    Rotation: <Euler (x=-1.0175, y=1.4905, z=1.1475), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.4826, 69.1853, -4.6975)>
    Rotation: <Euler (x=-0.7503, y=1.4564, z=0.8693), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.1403, 69.0801, -4.8983)>
    Rotation: <Euler (x=-0.7503, y=1.4564, z=0.8693), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.3616, 73.4625, -6.7350)>
    Rotation: <Euler (x=-0.9291, y=1.5493, z=1.9164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.6359, 71.0840, -6.7682)>
    Rotation: <Euler (x=-1.0194, y=1.4938, z=1.1503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.9896, 69.9634, -6.8966)>
    Rotation: <Euler (x=-0.7472, y=1.4572, z=0.8573), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.6134, 69.9224, -7.0151)>
    Rotation: <Euler (x=-0.7472, y=1.4572, z=0.8573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.8072, 147.1181, -4.4580)>
    Rotation: <Euler (x=0.0024, y=-1.5613, z=2.0815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.0738, 140.2063, -4.4577)>
    Rotation: <Euler (x=-1.0194, y=-1.3880, z=-2.2664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.4660, 115.5447, -8.3594)>
    Rotation: <Euler (x=0.6932, y=-1.4386, z=2.3229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.0625, 87.9793, -6.0098)>
    Rotation: <Euler (x=1.7337, y=-1.4928, z=0.9741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.9964, 83.4021, -2.3925)>
    Rotation: <Euler (x=2.5522, y=-1.0232, z=0.6609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.1697, 79.1556, -0.6404)>
    Rotation: <Euler (x=2.7764, y=-1.0869, z=0.4133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.8713, 74.8587, -0.0707)>
    Rotation: <Euler (x=2.6565, y=-1.0962, z=0.2545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.6488, 71.3748, 0.4212)>
    Rotation: <Euler (x=2.6565, y=-1.0962, z=0.2545), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.1823, 76.5176, -1.1495)>
    Rotation: <Euler (x=-2.8103, y=-1.4933, z=0.3567), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.8517, 73.6781, -1.2277)>
    Rotation: <Euler (x=-1.1395, y=-1.4076, z=0.0872), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.8459, 75.4134, -1.7387)>
    Rotation: <Euler (x=-0.0924, y=-1.3550, z=0.4494), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.9129, 78.2430, -1.8191)>
    Rotation: <Euler (x=-0.0924, y=-1.3550, z=0.4494), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.0039, 75.6052, -3.7619)>
    Rotation: <Euler (x=0.2736, y=-1.6500, z=-2.7271), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.6099, 72.6886, -3.8421)>
    Rotation: <Euler (x=-1.1481, y=-1.4119, z=0.0960), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.5465, 74.4571, -4.3630)>
    Rotation: <Euler (x=-0.1323, y=-1.3568, z=0.4902), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.6723, 77.4426, -4.4479)>
    Rotation: <Euler (x=-0.1323, y=-1.3568, z=0.4902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.5628, 74.4390, -6.2831)>
    Rotation: <Euler (x=0.2916, y=-1.6496, z=-2.7452), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.6486, 72.1068, -6.3473)>
    Rotation: <Euler (x=-1.1586, y=-1.4064, z=0.1066), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.0862, 73.5860, -6.7830)>
    Rotation: <Euler (x=-0.0937, y=-1.3573, z=0.4508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.9578, 75.8974, -6.8487)>
    Rotation: <Euler (x=-0.0937, y=-1.3573, z=0.4508), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.5870, 73.4138, -8.4310)>
    Rotation: <Euler (x=-2.8266, y=-1.4913, z=0.3730), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.0649, 71.5595, -8.4821)>
    Rotation: <Euler (x=-1.1413, y=-1.4125, z=0.0891), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.3518, 72.5485, -8.7734)>
    Rotation: <Euler (x=-0.1122, y=-1.3566, z=0.4697), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.7459, 73.5937, -8.8031)>
    Rotation: <Euler (x=-0.1122, y=-1.3566, z=0.4697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.6149, 93.3476, 0.8061)>
    Rotation: <Euler (x=0.1477, y=-0.1328, z=-3.0858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.8806, 50.1770, 7.1894)>
    Rotation: <Euler (x=-0.2110, y=-0.0978, z=-3.1201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9029, 9.6954, -1.4380)>
    Rotation: <Euler (x=1.1109, y=-0.1651, z=3.1285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5554, 1.3367, 15.1383)>
    Rotation: <Euler (x=-1.4892, y=-2.9200, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3406, 1.7252, 22.7379)>
    Rotation: <Euler (x=-1.4892, y=-2.9200, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.1297, 94.2941, 1.8135)>
    Rotation: <Euler (x=0.0932, y=0.2544, z=3.0953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1681, 50.8712, 5.7519)>
    Rotation: <Euler (x=-0.1119, y=0.1585, z=3.1392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5373, 9.7083, 1.1865)>
    Rotation: <Euler (x=1.0843, y=0.2403, z=-3.1315), order='XYZ'>
    Matrix:
      <Vector (-0.9712, -0.2056, -0.1202, -14.5373)>
      <Vector (-0.0098, -0.4696, 0.8828, 9.7083)>
      <Vector (-0.2380, 0.8586, 0.4541, 1.1865)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2354, 1.2616, 16.6292)>
    Rotation: <Euler (x=-1.4712, y=2.8472, z=0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9483, -0.2994, -0.1051, -18.2354)>
      <Vector (-0.1286, 0.0597, 0.9899, 1.2616)>
      <Vector (-0.2901, 0.9523, -0.0951, 16.6292)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5367, 1.7205, 23.9479)>
    Rotation: <Euler (x=-1.4712, y=2.8472, z=0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9483, -0.2994, -0.1051, -20.5367)>
      <Vector (-0.1286, 0.0597, 0.9899, 1.7205)>
      <Vector (-0.2901, 0.9523, -0.0951, 23.9479)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 37
  Bone: mixamorig:Hips
    Location: <Vector (-3.6718, 99.3298, 0.7132)>
    Rotation: <Euler (x=-0.0684, y=0.0296, z=-0.0552), order='XYZ'>
    Matrix:
      <Vector (0.9980, 0.0530, 0.0333, -3.6718)>
      <Vector (-0.0552, 0.9963, 0.0666, 99.3298)>
      <Vector (-0.0296, -0.0683, 0.9972, 0.7132)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-3.1878, 109.1549, -1.2767)>
    Rotation: <Euler (x=-0.1291, y=-0.0149, z=0.0057), order='XYZ'>
    Matrix:
      <Vector (0.9999, -0.0037, -0.0156, -3.1878)>
      <Vector (0.0057, 0.9917, 0.1287, 109.1549)>
      <Vector (0.0149, -0.1287, 0.9916, -1.2767)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-3.2313, 120.7665, -2.7841)>
    Rotation: <Euler (x=-0.0502, y=-0.0305, z=-0.0156), order='XYZ'>
    Matrix:
      <Vector (0.9994, 0.0171, -0.0296, -3.2313)>
      <Vector (-0.0156, 0.9986, 0.0507, 120.7665)>
      <Vector (0.0305, -0.0502, 0.9983, -2.7841)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-3.0028, 134.1294, -3.4556)>
    Rotation: <Euler (x=-0.0298, y=-0.0481, z=-0.0369), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0383, -0.0469, -3.0028)>
      <Vector (-0.0368, 0.9988, 0.0316, 134.1294)>
      <Vector (0.0481, -0.0298, 0.9984, -3.4556)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-2.4266, 149.1662, -3.9040)>
    Rotation: <Euler (x=0.0015, y=-0.0248, z=0.0306), order='XYZ'>
    Matrix:
      <Vector (0.9992, -0.0307, -0.0247, -2.4266)>
      <Vector (0.0306, 0.9995, -0.0023, 149.1662)>
      <Vector (0.0248, 0.0015, 0.9997, -3.9040)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-2.7050, 156.5996, -1.8670)>
    Rotation: <Euler (x=0.0662, y=-0.0538, z=0.0086), order='XYZ'>
    Matrix:
      <Vector (0.9985, -0.0121, -0.0531, -2.7050)>
      <Vector (0.0086, 0.9977, -0.0666, 156.5996)>
      <Vector (0.0537, 0.0660, 0.9964, -1.8670)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.3422, 180.1106, 6.2302)>
    Rotation: <Euler (x=0.0662, y=-0.0538, z=0.0086), order='XYZ'>
    Matrix:
      <Vector (0.9985, -0.0121, -0.0531, -3.3422)>
      <Vector (0.0086, 0.9977, -0.0666, 180.1106)>
      <Vector (0.0537, 0.0660, 0.9964, 6.2302)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.0722, 146.6346, -3.8222)>
    Rotation: <Euler (x=1.9047, y=1.5266, z=-0.0844), order='XYZ'>
    Matrix:
      <Vector (0.0440, 0.9129, -0.4059, 4.0722)>
      <Vector (-0.0037, -0.4061, -0.9138, 146.6346)>
      <Vector (-0.9990, 0.0417, -0.0145, -3.8222)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (16.9250, 140.9160, -3.2347)>
    Rotation: <Euler (x=-2.5843, y=1.2389, z=0.6838), order='XYZ'>
    Matrix:
      <Vector (0.2525, 0.1486, -0.9561, 16.9250)>
      <Vector (0.2058, -0.9738, -0.0969, 140.9160)>
      <Vector (-0.9454, -0.1723, -0.2765, -3.2347)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.6692, 116.3743, -7.5775)>
    Rotation: <Euler (x=2.5786, y=1.2440, z=-0.5362), order='XYZ'>
    Matrix:
      <Vector (0.2760, 0.0025, -0.9612, 20.6692)>
      <Vector (-0.1640, -0.9852, -0.0496, 116.3743)>
      <Vector (-0.9471, 0.1713, -0.2715, -7.5775)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (20.7383, 88.8870, -2.7972)>
    Rotation: <Euler (x=2.4169, y=1.5938, z=-0.6791), order='XYZ'>
    Matrix:
      <Vector (-0.0179, 0.0454, -0.9988, 20.7383)>
      <Vector (0.0145, -0.9989, -0.0456, 88.8870)>
      <Vector (-0.9997, -0.0153, 0.0173, -2.7972)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.2134, 84.2323, 0.6476)>
    Rotation: <Euler (x=2.5058, y=1.2297, z=-0.7918), order='XYZ'>
    Matrix:
      <Vector (0.2350, -0.1795, -0.9553, 19.2134)>
      <Vector (-0.2380, -0.9635, 0.1224, 84.2323)>
      <Vector (-0.9424, 0.1986, -0.2691, 0.6476)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.2279, 79.7817, 2.1207)>
    Rotation: <Euler (x=2.8001, y=1.2814, z=-0.5005), order='XYZ'>
    Matrix:
      <Vector (0.2503, -0.1706, -0.9530, 18.2279)>
      <Vector (-0.1369, -0.9807, 0.1396, 79.7817)>
      <Vector (-0.9584, 0.0956, -0.2689, 2.1207)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.5597, 75.7450, 2.3938)>
    Rotation: <Euler (x=1.9491, y=0.8619, z=-1.1800), order='XYZ'>
    Matrix:
      <Vector (0.2480, -0.0728, -0.9660, 17.5597)>
      <Vector (-0.6020, -0.7929, -0.0948, 75.7450)>
      <Vector (-0.7591, 0.6050, -0.2404, 2.3938)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.4439, 73.0417, 3.9245)>
    Rotation: <Euler (x=1.9491, y=0.8619, z=-1.1800), order='XYZ'>
    Matrix:
      <Vector (0.2480, -0.0728, -0.9660, 17.4439)>
      <Vector (-0.6020, -0.7929, -0.0948, 73.0417)>
      <Vector (-0.7591, 0.6050, -0.2404, 3.9245)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.2909, 75.8861, 0.9416)>
    Rotation: <Euler (x=-0.2959, y=1.5526, z=2.6541), order='XYZ'>
    Matrix:
      <Vector (-0.0161, -0.1905, -0.9816, 21.2909)>
      <Vector (0.0085, -0.9817, 0.1904, 75.8861)>
      <Vector (-0.9998, -0.0053, 0.0174, 0.9416)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.6115, 72.3823, 0.9498)>
    Rotation: <Euler (x=-0.7313, y=1.5453, z=2.0213), order='XYZ'>
    Matrix:
      <Vector (-0.0111, -0.3794, -0.9252, 20.6115)>
      <Vector (0.0229, -0.9251, 0.3791, 72.3823)>
      <Vector (-0.9997, -0.0170, 0.0189, 0.9498)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.2785, 69.1318, 0.8990)>
    Rotation: <Euler (x=-0.6824, y=1.5418, z=1.8728), order='XYZ'>
    Matrix:
      <Vector (-0.0086, -0.5535, -0.8328, 19.2785)>
      <Vector (0.0277, -0.8327, 0.5531, 69.1318)>
      <Vector (-0.9996, -0.0183, 0.0225, 0.8990)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.6617, 66.7010, 0.8096)>
    Rotation: <Euler (x=-0.6824, y=1.5418, z=1.8728), order='XYZ'>
    Matrix:
      <Vector (-0.0086, -0.5535, -0.8328, 17.6617)>
      <Vector (0.0277, -0.8327, 0.5531, 66.7010)>
      <Vector (-0.9996, -0.0183, 0.0225, 0.8096)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.5941, 74.9366, -1.8926)>
    Rotation: <Euler (x=-0.5009, y=1.5552, z=2.4563), order='XYZ'>
    Matrix:
      <Vector (-0.0120, -0.1834, -0.9830, 21.5941)>
      <Vector (0.0098, -0.9830, 0.1832, 74.9366)>
      <Vector (-0.9999, -0.0075, 0.0136, -1.8926)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.9062, 71.2470, -1.9008)>
    Rotation: <Euler (x=-1.0165, y=1.5147, z=1.3491), order='XYZ'>
    Matrix:
      <Vector (0.0123, -0.7001, -0.7139, 20.9062)>
      <Vector (0.0547, -0.7124, 0.6996, 71.2470)>
      <Vector (-0.9984, -0.0477, 0.0295, -1.9008)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.4510, 68.7490, -2.0735)>
    Rotation: <Euler (x=-0.8790, y=1.4803, z=1.0361), order='XYZ'>
    Matrix:
      <Vector (0.0461, -0.9397, -0.3389, 18.4510)>
      <Vector (0.0778, -0.3348, 0.9391, 68.7490)>
      <Vector (-0.9959, -0.0696, 0.0577, -2.0735)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.7089, 67.7727, -2.2909)>
    Rotation: <Euler (x=-0.8790, y=1.4803, z=1.0361), order='XYZ'>
    Matrix:
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      <Vector (0.0778, -0.3348, 0.9391, 67.7727)>
      <Vector (-0.9959, -0.0696, 0.0577, -2.2909)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.6508, 73.6626, -4.4283)>
    Rotation: <Euler (x=-0.7269, y=1.5481, z=2.0932), order='XYZ'>
    Matrix:
      <Vector (-0.0113, -0.3161, -0.9487, 21.6508)>
      <Vector (0.0197, -0.9486, 0.3158, 73.6626)>
      <Vector (-0.9997, -0.0151, 0.0170, -4.4283)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.7138, 70.8501, -4.4676)>
    Rotation: <Euler (x=-1.0017, y=1.4921, z=1.1648), order='XYZ'>
    Matrix:
      <Vector (0.0310, -0.8268, -0.5617, 20.7138)>
      <Vector (0.0722, -0.5587, 0.8263, 70.8501)>
      <Vector (-0.9969, -0.0662, 0.0423, -4.4676)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.3350, 69.2421, -4.6459)>
    Rotation: <Euler (x=-0.7436, y=1.4583, z=0.8774), order='XYZ'>
    Matrix:
      <Vector (0.0718, -0.9960, -0.0532, 18.3350)>
      <Vector (0.0864, -0.0469, 0.9952, 69.2421)>
      <Vector (-0.9937, -0.0760, 0.0826, -4.6459)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.9926, 69.1333, -4.8423)>
    Rotation: <Euler (x=-0.7436, y=1.4583, z=0.8774), order='XYZ'>
    Matrix:
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      <Vector (0.0864, -0.0469, 0.9952, 69.1333)>
      <Vector (-0.9937, -0.0760, 0.0826, -4.8423)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.2040, 73.5216, -6.6927)>
    Rotation: <Euler (x=-0.8337, y=1.5495, z=2.0133), order='XYZ'>
    Matrix:
      <Vector (-0.0091, -0.2904, -0.9569, 21.2040)>
      <Vector (0.0193, -0.9568, 0.2902, 73.5216)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.4818, 71.1420, -6.7223)>
    Rotation: <Euler (x=-1.0029, y=1.4954, z=1.1682), order='XYZ'>
    Matrix:
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      <Vector (0.0693, -0.5627, 0.8237, 71.1420)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.8369, 70.0188, -6.8466)>
    Rotation: <Euler (x=-0.7407, y=1.4591, z=0.8652), order='XYZ'>
    Matrix:
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      <Vector (0.0849, -0.0320, 0.9959, 70.0188)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.4606, 69.9756, -6.9626)>
    Rotation: <Euler (x=-0.7407, y=1.4591, z=0.8652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.0717, 147.1190, -4.4517)>
    Rotation: <Euler (x=0.1109, y=-1.5612, z=1.9742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.3305, 140.1933, -4.4368)>
    Rotation: <Euler (x=-1.0215, y=-1.3889, z=-2.2632), order='XYZ'>
    Matrix:
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      <Vector (-0.1392, -0.9789, -0.1493, 140.1933)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.6987, 115.5261, -8.3236)>
    Rotation: <Euler (x=0.7032, y=-1.4386, z=2.3142), order='XYZ'>
    Matrix:
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      <Vector (0.0970, -0.9881, -0.1190, 115.5261)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.2620, 87.9587, -5.9461)>
    Rotation: <Euler (x=1.7646, y=-1.4901, z=0.9428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.1850, 83.3844, -2.3253)>
    Rotation: <Euler (x=2.5552, y=-1.0199, z=0.6580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.3540, 79.1389, -0.5728)>
    Rotation: <Euler (x=2.7778, y=-1.0833, z=0.4115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.0555, 74.8423, -0.0008)>
    Rotation: <Euler (x=2.6568, y=-1.0925, z=0.2538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.8329, 71.3592, 0.4966)>
    Rotation: <Euler (x=2.6568, y=-1.0925, z=0.2538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.3696, 76.5033, -1.0585)>
    Rotation: <Euler (x=-2.8042, y=-1.4897, z=0.3501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.0405, 73.6626, -1.1426)>
    Rotation: <Euler (x=-1.1424, y=-1.4040, z=0.0897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.0358, 75.3961, -1.6657)>
    Rotation: <Euler (x=-0.0886, y=-1.3515, z=0.4452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.1018, 78.2262, -1.7446)>
    Rotation: <Euler (x=-0.0886, y=-1.3515, z=0.4452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.2008, 75.5892, -3.6671)>
    Rotation: <Euler (x=0.2821, y=-1.6536, z=-2.7360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.8085, 72.6714, -3.7536)>
    Rotation: <Euler (x=-1.1509, y=-1.4083, z=0.0983), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.7461, 74.4381, -4.2868)>
    Rotation: <Euler (x=-0.1278, y=-1.3533, z=0.4853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.8709, 77.4240, -4.3701)>
    Rotation: <Euler (x=-0.1278, y=-1.3533, z=0.4853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.7692, 74.4211, -6.1854)>
    Rotation: <Euler (x=0.2994, y=-1.6532, z=-2.7533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.8563, 72.0880, -6.2546)>
    Rotation: <Euler (x=-1.1610, y=-1.4028, z=0.1086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.2948, 73.5658, -6.7006)>
    Rotation: <Euler (x=-0.0899, y=-1.3537, z=0.4466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.1656, 75.8775, -6.7650)>
    Rotation: <Euler (x=-0.0899, y=-1.3537, z=0.4466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.8015, 73.3943, -8.3325)>
    Rotation: <Euler (x=-2.8199, y=-1.4877, z=0.3659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.2805, 71.5392, -8.3875)>
    Rotation: <Euler (x=-1.1442, y=-1.4089, z=0.0915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.5680, 72.5272, -8.6857)>
    Rotation: <Euler (x=-0.1080, y=-1.3531, z=0.4651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.9617, 73.5726, -8.7148)>
    Rotation: <Euler (x=-0.1080, y=-1.3531, z=0.4651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.4148, 93.3527, 0.8382)>
    Rotation: <Euler (x=0.1473, y=-0.1339, z=-3.0836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.7814, 50.1870, 7.2015)>
    Rotation: <Euler (x=-0.2113, y=-0.0976, z=-3.1178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8979, 9.7080, -1.4378)>
    Rotation: <Euler (x=1.1109, y=-0.1652, z=3.1285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5517, 1.3493, 15.1383)>
    Rotation: <Euler (x=-1.4891, y=-2.9199, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3373, 1.7388, 22.7378)>
    Rotation: <Euler (x=-1.4891, y=-2.9199, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.3283, 94.3139, 1.8577)>
    Rotation: <Euler (x=0.0922, y=0.2537, z=3.0975), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.2577, 50.8798, 5.7543)>
    Rotation: <Euler (x=-0.1119, y=0.1589, z=3.1414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5349, 9.7187, 1.1861)>
    Rotation: <Euler (x=1.0843, y=0.2404, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2355, 1.2719, 16.6281)>
    Rotation: <Euler (x=-1.4710, y=2.8471, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5379, 1.7321, 23.9464)>
    Rotation: <Euler (x=-1.4710, y=2.8471, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 38
  Bone: mixamorig:Hips
    Location: <Vector (-3.8910, 99.3456, 0.7378)>
    Rotation: <Euler (x=-0.0691, y=0.0309, z=-0.0559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.4029, 109.1692, -1.2588)>
    Rotation: <Euler (x=-0.1298, y=-0.0136, z=0.0083), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.4788, 120.7796, -2.7738)>
    Rotation: <Euler (x=-0.0509, y=-0.0291, z=-0.0135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2782, 134.1425, -3.4547)>
    Rotation: <Euler (x=-0.0306, y=-0.0468, z=-0.0354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7237, 149.1798, -3.9141)>
    Rotation: <Euler (x=0.0011, y=-0.0235, z=0.0322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.0110, 156.6137, -1.8804)>
    Rotation: <Euler (x=0.0668, y=-0.0522, z=0.0098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.6646, 180.1191, 6.2320)>
    Rotation: <Euler (x=0.0668, y=-0.0522, z=0.0098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7787, 146.6573, -3.8390)>
    Rotation: <Euler (x=1.8942, y=1.5280, z=-0.0932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6420, 140.9608, -3.2674)>
    Rotation: <Euler (x=-2.5803, y=1.2397, z=0.6896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.4275, 116.4286, -7.6288)>
    Rotation: <Euler (x=2.5722, y=1.2442, z=-0.5413), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.5295, 88.9496, -2.8024)>
    Rotation: <Euler (x=2.4692, y=1.5950, z=-0.6257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.0161, 84.2939, 0.6462)>
    Rotation: <Euler (x=2.5017, y=1.2308, z=-0.7945), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.0386, 79.8424, 2.1220)>
    Rotation: <Euler (x=2.7967, y=1.2828, z=-0.5026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.3758, 75.8049, 2.3969)>
    Rotation: <Euler (x=1.9466, y=0.8624, z=-1.1807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.2660, 73.1018, 3.9282)>
    Rotation: <Euler (x=1.9466, y=0.8624, z=-1.1807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.1043, 75.9503, 0.9389)>
    Rotation: <Euler (x=-0.2438, y=1.5512, z=2.7074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.4291, 72.4458, 0.9491)>
    Rotation: <Euler (x=-0.6685, y=1.5448, z=2.0852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.0997, 69.1937, 0.9014)>
    Rotation: <Euler (x=-0.6247, y=1.5415, z=1.9316), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.4856, 66.7610, 0.8153)>
    Rotation: <Euler (x=-0.6247, y=1.5415, z=1.9316), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.4039, 75.0005, -1.8955)>
    Rotation: <Euler (x=-0.4250, y=1.5540, z=2.5334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.7203, 71.3101, -1.9016)>
    Rotation: <Euler (x=-0.9878, y=1.5153, z=1.3789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.2678, 68.8091, -2.0696)>
    Rotation: <Euler (x=-0.8642, y=1.4814, z=1.0520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.5264, 67.8297, -2.2821)>
    Rotation: <Euler (x=-0.8642, y=1.4814, z=1.0520), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.4578, 73.7258, -4.4311)>
    Rotation: <Euler (x=-0.6588, y=1.5474, z=2.1625), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.5241, 70.9122, -4.4680)>
    Rotation: <Euler (x=-0.9830, y=1.4930, z=1.1845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.1469, 69.3014, -4.6419)>
    Rotation: <Euler (x=-0.7334, y=1.4595, z=0.8887), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.8042, 69.1899, -4.8343)>
    Rotation: <Euler (x=-0.7334, y=1.4595, z=0.8887), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.0073, 73.5837, -6.6946)>
    Rotation: <Euler (x=-0.7588, y=1.5489, z=2.0894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.2880, 71.2032, -6.7224)>
    Rotation: <Euler (x=-0.9834, y=1.4963, z=1.1888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.6442, 70.0781, -6.8437)>
    Rotation: <Euler (x=-0.7306, y=1.4604, z=0.8765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.2677, 70.0333, -6.9573)>
    Rotation: <Euler (x=-0.7306, y=1.4604, z=0.8765), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3667, 147.1229, -4.4519)>
    Rotation: <Euler (x=0.2777, y=-1.5613, z=1.8086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.6167, 140.1817, -4.4154)>
    Rotation: <Euler (x=-1.0265, y=-1.3903, z=-2.2569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.9570, 115.5079, -8.2848)>
    Rotation: <Euler (x=0.7169, y=-1.4390, z=2.3020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.4781, 87.9378, -5.8767)>
    Rotation: <Euler (x=1.7903, y=-1.4870, z=0.9170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.3892, 83.3681, -2.2504)>
    Rotation: <Euler (x=2.5575, y=-1.0163, z=0.6558), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.5530, 79.1246, -0.4954)>
    Rotation: <Euler (x=2.7784, y=-1.0796, z=0.4107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.2535, 74.8287, 0.0809)>
    Rotation: <Euler (x=2.6560, y=-1.0887, z=0.2542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.0299, 71.3464, 0.5856)>
    Rotation: <Euler (x=2.6560, y=-1.0887, z=0.2542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.5709, 76.4899, -0.9562)>
    Rotation: <Euler (x=-2.8038, y=-1.4859, z=0.3495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.2428, 73.6486, -1.0451)>
    Rotation: <Euler (x=-1.1480, y=-1.4003, z=0.0949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.2396, 75.3806, -1.5812)>
    Rotation: <Euler (x=-0.0868, y=-1.3477, z=0.4432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.3052, 78.2109, -1.6598)>
    Rotation: <Euler (x=-0.0868, y=-1.3477, z=0.4432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.4117, 75.5726, -3.5607)>
    Rotation: <Euler (x=0.2849, y=-1.6574, z=-2.7391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.0204, 72.6542, -3.6521)>
    Rotation: <Euler (x=-1.1565, y=-1.4046, z=0.1036), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.9595, 74.4195, -4.1984)>
    Rotation: <Euler (x=-0.1253, y=-1.3495, z=0.4827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.0839, 77.4055, -4.2815)>
    Rotation: <Euler (x=-0.1253, y=-1.3495, z=0.4827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.9894, 74.4016, -6.0755)>
    Rotation: <Euler (x=-2.8402, y=-1.4846, z=0.3860), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.0773, 72.0679, -6.1485)>
    Rotation: <Euler (x=-1.1662, y=-1.3991, z=0.1134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.5171, 73.5444, -6.6055)>
    Rotation: <Euler (x=-0.0881, y=-1.3500, z=0.4445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.3876, 75.8563, -6.6698)>
    Rotation: <Euler (x=-0.0881, y=-1.3500, z=0.4445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.0296, 73.3720, -8.2211)>
    Rotation: <Euler (x=-2.8189, y=-1.4839, z=0.3646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.5093, 71.5165, -8.2792)>
    Rotation: <Euler (x=-1.1499, y=-1.4052, z=0.0969), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.7976, 72.5036, -8.5848)>
    Rotation: <Euler (x=-0.1059, y=-1.3493, z=0.4628), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.1912, 73.5491, -8.6138)>
    Rotation: <Euler (x=-0.1059, y=-1.3493, z=0.4628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.1917, 93.3632, 0.8563)>
    Rotation: <Euler (x=0.1465, y=-0.1356, z=-3.0811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6729, 50.2018, 7.1877)>
    Rotation: <Euler (x=-0.2109, y=-0.0973, z=-3.1152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8987, 9.7203, -1.4376)>
    Rotation: <Euler (x=1.1109, y=-0.1653, z=3.1286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5546, 1.3617, 15.1381)>
    Rotation: <Euler (x=-1.4889, y=-2.9199, z=-0.1417), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3410, 1.7526, 22.7374)>
    Rotation: <Euler (x=-1.4889, y=-2.9199, z=-0.1417), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.5494, 94.3363, 1.8964)>
    Rotation: <Euler (x=0.0910, y=0.2526, z=3.1000), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.3513, 50.8893, 5.7429)>
    Rotation: <Euler (x=-0.1117, y=0.1592, z=-3.1394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5297, 9.7288, 1.1858)>
    Rotation: <Euler (x=1.0843, y=0.2406, z=-3.1315), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2322, 1.2820, 16.6273)>
    Rotation: <Euler (x=-1.4709, y=2.8470, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5356, 1.7431, 23.9453)>
    Rotation: <Euler (x=-1.4709, y=2.8470, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 39
  Bone: mixamorig:Hips
    Location: <Vector (-4.1327, 99.3648, 0.7530)>
    Rotation: <Euler (x=-0.0701, y=0.0325, z=-0.0565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.6423, 109.1863, -1.2536)>
    Rotation: <Euler (x=-0.1306, y=-0.0117, z=0.0111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
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    Rotation: <Euler (x=-0.0518, y=-0.0273, z=-0.0113), order='XYZ'>
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=-0.0314, y=-0.0451, z=-0.0338), order='XYZ'>
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=0.0006, y=-0.0217, z=0.0339), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.0677, y=-0.0497, z=0.0112), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=0.0677, y=-0.0497, z=0.0112), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.4533, 146.6836, -3.8775)>
    Rotation: <Euler (x=1.8795, y=1.5297, z=-0.1062), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.5753, y=1.2409, z=0.6961), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.1481, 116.4865, -7.7057)>
    Rotation: <Euler (x=2.5656, y=1.2451, z=-0.5466), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.2873, 89.0141, -2.8424)>
    Rotation: <Euler (x=2.4971, y=1.5965, z=-0.5969), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.7832, 84.3562, 0.6074)>
    Rotation: <Euler (x=2.4989, y=1.2321, z=-0.7962), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.8118, 79.9035, 2.0833)>
    Rotation: <Euler (x=2.7951, y=1.2843, z=-0.5033), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.1530, 75.8653, 2.3579)>
    Rotation: <Euler (x=1.9445, y=0.8633, z=-1.1814), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.0479, 73.1615, 3.8884)>
    Rotation: <Euler (x=1.9445, y=0.8633, z=-1.1814), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.8789, 76.0143, 0.8944)>
    Rotation: <Euler (x=-0.2236, y=1.5496, z=2.7283), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.2064, 72.5092, 0.9048)>
    Rotation: <Euler (x=-0.6220, y=1.5437, z=2.1324), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.8796, 69.2561, 0.8584)>
    Rotation: <Euler (x=-0.5783, y=1.5407, z=1.9787), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.2672, 66.8222, 0.7742)>
    Rotation: <Euler (x=-0.5783, y=1.5407, z=1.9787), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.1747, 75.0655, -1.9407)>
    Rotation: <Euler (x=-0.3871, y=1.5526, z=2.5721), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.4941, 71.3745, -1.9467)>
    Rotation: <Euler (x=-0.9586, y=1.5153, z=1.4089), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.0432, 68.8717, -2.1115)>
    Rotation: <Euler (x=-0.8471, y=1.4819, z=1.0698), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.3023, 67.8903, -2.3198)>
    Rotation: <Euler (x=-0.8471, y=1.4819, z=1.0698), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.2256, 73.7915, -4.4767)>
    Rotation: <Euler (x=-0.6109, y=1.5462, z=2.2112), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.2941, 70.9772, -4.5129)>
    Rotation: <Euler (x=-0.9626, y=1.4934, z=1.2057), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.9179, 69.3646, -4.6834)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.5750, 69.2513, -4.8721)>
    Rotation: <Euler (x=-0.7206, y=1.4603, z=0.9022), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.7716, 73.6496, -6.7395)>
    Rotation: <Euler (x=-0.7041, y=1.5479, z=2.1449), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.0542, 71.2686, -6.7668)>
    Rotation: <Euler (x=-0.9620, y=1.4966, z=1.2109), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.4110, 70.1422, -6.8858)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.0344, 70.0964, -6.9972)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.6938, 147.1277, -4.4676)>
    Rotation: <Euler (x=0.4965, y=-1.5610, z=1.5914), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.9330, 140.1677, -4.4017)>
    Rotation: <Euler (x=-1.0329, y=-1.3923, z=-2.2490), order='XYZ'>
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.6059, 83.3528, -2.1344)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.7630, 79.1135, -0.3726)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.4610, 74.8190, 0.2125)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.2352, 71.3378, 0.7279)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.4529, 75.3670, -1.4473)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.5192, 78.1969, -1.5287)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.6320, 75.5538, -3.4056)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.2407, 72.6353, -3.4986)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.1820, 74.3997, -4.0598)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.3069, 77.3855, -4.1458)>
    Rotation: <Euler (x=-0.1270, y=-1.3453, z=0.4845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.2185, 74.3769, -5.9156)>
    Rotation: <Euler (x=0.2926, y=-1.6611, z=-2.7467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.3064, 72.0432, -5.9900)>
    Rotation: <Euler (x=-1.1769, y=-1.3953, z=0.1241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.7479, 73.5190, -6.4594)>
    Rotation: <Euler (x=-0.0906, y=-1.3458, z=0.4471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.6189, 75.8306, -6.5259)>
    Rotation: <Euler (x=-0.0906, y=-1.3458, z=0.4471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.2661, 73.3424, -8.0587)>
    Rotation: <Euler (x=-2.8286, y=-1.4798, z=0.3744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.7457, 71.4869, -8.1179)>
    Rotation: <Euler (x=-1.1614, y=-1.4015, z=0.1084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.0353, 72.4735, -8.4317)>
    Rotation: <Euler (x=-0.1081, y=-1.3451, z=0.4650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.4291, 73.5189, -8.4618)>
    Rotation: <Euler (x=-0.1081, y=-1.3451, z=0.4650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.9466, 93.3777, 0.8631)>
    Rotation: <Euler (x=0.1457, y=-0.1376, z=-3.0785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5445, 50.2201, 7.1550)>
    Rotation: <Euler (x=-0.2101, y=-0.0970, z=-3.1123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8963, 9.7326, -1.4375)>
    Rotation: <Euler (x=1.1109, y=-0.1654, z=3.1286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5549, 1.3741, 15.1378)>
    Rotation: <Euler (x=-1.4886, y=-2.9198, z=-0.1417), order='XYZ'>
    Matrix:
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      <Vector (0.1378, 0.0503, 0.9892, 1.3741)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3422, 1.7670, 22.7368)>
    Rotation: <Euler (x=-1.4886, y=-2.9198, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.7921, 94.3617, 1.9310)>
    Rotation: <Euler (x=0.0895, y=0.2510, z=3.1028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.4496, 50.9002, 5.7162)>
    Rotation: <Euler (x=-0.1110, y=0.1594, z=-3.1369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5271, 9.7391, 1.1849)>
    Rotation: <Euler (x=1.0843, y=0.2406, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2301, 1.2922, 16.6263)>
    Rotation: <Euler (x=-1.4707, y=2.8470, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5338, 1.7543, 23.9441)>
    Rotation: <Euler (x=-1.4707, y=2.8470, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 40
  Bone: mixamorig:Hips
    Location: <Vector (-4.3966, 99.3882, 0.7681)>
    Rotation: <Euler (x=-0.0708, y=0.0342, z=-0.0569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.9060, 109.2083, -1.2450)>
    Rotation: <Euler (x=-0.1317, y=-0.0098, z=0.0139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.0526, 120.8151, -2.7821)>
    Rotation: <Euler (x=-0.0529, y=-0.0255, z=-0.0090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.9148, 134.1775, -3.4897)>
    Rotation: <Euler (x=-0.0326, y=-0.0433, z=-0.0320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.4121, 149.2155, -3.9800)>
    Rotation: <Euler (x=0.0002, y=-0.0199, z=0.0358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.7191, 156.6504, -1.9527)>
    Rotation: <Euler (x=0.0694, y=-0.0467, z=0.0127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-4.3983, 180.1336, 6.2217)>
    Rotation: <Euler (x=0.0694, y=-0.0467, z=0.0127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.0989, 146.7149, -3.9230)>
    Rotation: <Euler (x=1.8558, y=1.5313, z=-0.1279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.9850, 141.0663, -3.3894)>
    Rotation: <Euler (x=-2.5698, y=1.2427, z=0.7027), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.8317, 116.5497, -7.7847)>
    Rotation: <Euler (x=2.5604, y=1.2469, z=-0.5502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.0159, 89.0798, -2.9091)>
    Rotation: <Euler (x=2.5078, y=1.5978, z=-0.5858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.5185, 84.4194, 0.5402)>
    Rotation: <Euler (x=2.4974, y=1.2334, z=-0.7972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.5511, 79.9653, 2.0150)>
    Rotation: <Euler (x=2.7947, y=1.2857, z=-0.5031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.8946, 75.9267, 2.2880)>
    Rotation: <Euler (x=1.9431, y=0.8644, z=-1.1819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.7928, 73.2219, 3.8169)>
    Rotation: <Euler (x=1.9431, y=0.8644, z=-1.1819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.6185, 76.0783, 0.8203)>
    Rotation: <Euler (x=-0.2220, y=1.5483, z=2.7304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.9477, 72.5729, 0.8297)>
    Rotation: <Euler (x=-0.5936, y=1.5426, z=2.1612), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.6222, 69.3192, 0.7833)>
    Rotation: <Euler (x=-0.5474, y=1.5397, z=2.0100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.0108, 66.8847, 0.6999)>
    Rotation: <Euler (x=-0.5474, y=1.5397, z=2.0100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.9111, 75.1311, -2.0157)>
    Rotation: <Euler (x=-0.3744, y=1.5512, z=2.5853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.2322, 71.4398, -2.0227)>
    Rotation: <Euler (x=-0.9346, y=1.5150, z=1.4332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.7823, 68.9360, -2.1857)>
    Rotation: <Euler (x=-0.8317, y=1.4820, z=1.0856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.0415, 67.9534, -2.3910)>
    Rotation: <Euler (x=-0.8317, y=1.4820, z=1.0856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.9594, 73.8585, -4.5524)>
    Rotation: <Euler (x=-0.5833, y=1.5451, z=2.2392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.0292, 71.0437, -4.5889)>
    Rotation: <Euler (x=-0.9449, y=1.4933, z=1.2238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.6535, 69.4301, -4.7572)>
    Rotation: <Euler (x=-0.7086, y=1.4607, z=0.9146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.3104, 69.3160, -4.9430)>
    Rotation: <Euler (x=-0.7086, y=1.4607, z=0.9145), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.5026, 73.7175, -6.8147)>
    Rotation: <Euler (x=-0.6714, y=1.5467, z=2.1780), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.7863, 71.3362, -6.8423)>
    Rotation: <Euler (x=-0.9435, y=1.4965, z=1.2298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.1435, 70.2091, -6.9598)>
    Rotation: <Euler (x=-0.7057, y=1.4616, z=0.9024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.7668, 70.1628, -7.0695)>
    Rotation: <Euler (x=-0.7057, y=1.4616, z=0.9024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.0500, 147.1355, -4.4902)>
    Rotation: <Euler (x=0.6935, y=-1.5599, z=1.3962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2767, 140.1540, -4.3924)>
    Rotation: <Euler (x=-1.0389, y=-1.3944, z=-2.2411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.5447, 115.4614, -8.2035)>
    Rotation: <Euler (x=0.7630, y=-1.4390, z=2.2600), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.9534, 87.8885, -5.6697)>
    Rotation: <Euler (x=1.8205, y=-1.4792, z=0.8876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.8366, 83.3351, -2.0236)>
    Rotation: <Euler (x=2.5587, y=-1.0081, z=0.6554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.9856, 79.1002, -0.2554)>
    Rotation: <Euler (x=2.7756, y=-1.0714, z=0.4139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.6795, 74.8071, 0.3382)>
    Rotation: <Euler (x=2.6505, y=-1.0809, z=0.2597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.4502, 71.3266, 0.8639)>
    Rotation: <Euler (x=2.6505, y=-1.0809, z=0.2597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.0049, 76.4598, -0.6626)>
    Rotation: <Euler (x=-2.8239, y=-1.4778, z=0.3701), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.6757, 73.6195, -0.7548)>
    Rotation: <Euler (x=-1.1696, y=-1.3930, z=0.1168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.6773, 75.3509, -1.3194)>
    Rotation: <Euler (x=-0.0916, y=-1.3395, z=0.4485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.7453, 78.1801, -1.4035)>
    Rotation: <Euler (x=-0.0916, y=-1.3395, z=0.4485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.8632, 75.5303, -3.2571)>
    Rotation: <Euler (x=0.2698, y=-1.6655, z=-2.7234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.4707, 72.6129, -3.3518)>
    Rotation: <Euler (x=-1.1782, y=-1.3972, z=0.1256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.4148, 74.3775, -3.9273)>
    Rotation: <Euler (x=-0.1287, y=-1.3413, z=0.4866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.5415, 77.3625, -4.0160)>
    Rotation: <Euler (x=-0.1287, y=-1.3413, z=0.4866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.4575, 74.3476, -5.7625)>
    Rotation: <Euler (x=0.2848, y=-1.6651, z=-2.7385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.5445, 72.0147, -5.8383)>
    Rotation: <Euler (x=-1.1869, y=-1.3916, z=0.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.9884, 73.4907, -6.3196)>
    Rotation: <Euler (x=-0.0929, y=-1.3418, z=0.4498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.8608, 75.8018, -6.3883)>
    Rotation: <Euler (x=-0.0929, y=-1.3418, z=0.4498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.5119, 73.3084, -7.9031)>
    Rotation: <Euler (x=-2.8372, y=-1.4758, z=0.3834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.9908, 71.4535, -7.9634)>
    Rotation: <Euler (x=-1.1721, y=-1.3978, z=0.1194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.2819, 72.4403, -8.2852)>
    Rotation: <Euler (x=-0.1100, y=-1.3411, z=0.4674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.6764, 73.4853, -8.3162)>
    Rotation: <Euler (x=-0.1100, y=-1.3411, z=0.4674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.6807, 93.3982, 0.8682)>
    Rotation: <Euler (x=0.1443, y=-0.1393, z=-3.0759), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.3974, 50.2422, 7.1010)>
    Rotation: <Euler (x=-0.2088, y=-0.0966, z=-3.1089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8940, 9.7446, -1.4371)>
    Rotation: <Euler (x=1.1109, y=-0.1656, z=3.1287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5560, 1.3862, 15.1378)>
    Rotation: <Euler (x=-1.4883, y=-2.9196, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3446, 1.7817, 22.7363)>
    Rotation: <Euler (x=-1.4883, y=-2.9196, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.0558, 94.3890, 1.9637)>
    Rotation: <Euler (x=0.0878, y=0.2493, z=3.1058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.5577, 50.9121, 5.6777)>
    Rotation: <Euler (x=-0.1101, y=0.1596, z=-3.1342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5302, 9.7492, 1.1843)>
    Rotation: <Euler (x=1.0843, y=0.2406, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2338, 1.3024, 16.6256)>
    Rotation: <Euler (x=-1.4706, y=2.8469, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5378, 1.7651, 23.9432)>
    Rotation: <Euler (x=-1.4706, y=2.8469, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 41
  Bone: mixamorig:Hips
    Location: <Vector (-4.6850, 99.4149, 0.7781)>
    Rotation: <Euler (x=-0.0714, y=0.0358, z=-0.0570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.1971, 109.2338, -1.2411)>
    Rotation: <Euler (x=-0.1329, y=-0.0079, z=0.0168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.3793, 120.8382, -2.7926)>
    Rotation: <Euler (x=-0.0542, y=-0.0237, z=-0.0066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.2742, 134.2000, -3.5171)>
    Rotation: <Euler (x=-0.0339, y=-0.0416, z=-0.0301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.7995, 149.2383, -4.0267)>
    Rotation: <Euler (x=-0.0003, y=-0.0181, z=0.0378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-4.1171, 156.6738, -2.0031)>
    Rotation: <Euler (x=0.0715, y=-0.0440, z=0.0146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=0.0715, y=-0.0440, z=0.0146), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.7160, 146.7495, -3.9782)>
    Rotation: <Euler (x=1.8208, y=1.5328, z=-0.1609), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.5632, y=1.2447, z=0.7105), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=2.5555, y=1.2493, z=-0.5536), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=2.5208, y=1.5990, z=-0.5725), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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    Rotation: <Euler (x=2.4956, y=1.2344, z=-0.7986), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.2604, 80.0315, 1.9265)>
    Rotation: <Euler (x=2.7940, y=1.2869, z=-0.5035), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
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    Rotation: <Euler (x=1.9417, y=0.8652, z=-1.1827), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.5059, 73.2872, 3.7266)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.3272, 76.1457, 0.7273)>
    Rotation: <Euler (x=-0.2149, y=1.5471, z=2.7377), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.6573, 72.6401, 0.7364)>
    Rotation: <Euler (x=-0.5671, y=1.5417, z=2.1879), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.3325, 69.3862, 0.6905)>
    Rotation: <Euler (x=-0.5193, y=1.5389, z=2.0383), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.7216, 66.9512, 0.6081)>
    Rotation: <Euler (x=-0.5193, y=1.5389, z=2.0383), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.6169, 75.1994, -2.1093)>
    Rotation: <Euler (x=-0.3582, y=1.5501, z=2.6017), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.9389, 71.5080, -2.1167)>
    Rotation: <Euler (x=-0.9137, y=1.5148, z=1.4544), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.4893, 69.0036, -2.2777)>
    Rotation: <Euler (x=-0.8186, y=1.4823, z=1.0988), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.7486, 68.0205, -2.4802)>
    Rotation: <Euler (x=-0.8186, y=1.4823, z=1.0988), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.6626, 73.9276, -4.6464)>
    Rotation: <Euler (x=-0.5572, y=1.5441, z=2.2656), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.7330, 71.1126, -4.6828)>
    Rotation: <Euler (x=-0.9296, y=1.4934, z=1.2392), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.3575, 69.4986, -4.8489)>
    Rotation: <Euler (x=-0.6986, y=1.4611, z=0.9247), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.0142, 69.3839, -5.0321)>
    Rotation: <Euler (x=-0.6986, y=1.4611, z=0.9247), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.2033, 73.7873, -6.9083)>
    Rotation: <Euler (x=-0.6412, y=1.5458, z=2.2085), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.4874, 71.4058, -6.9359)>
    Rotation: <Euler (x=-0.9276, y=1.4966, z=1.2459), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.8448, 70.2784, -7.0518)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.4680, 70.2318, -7.1599)>
    Rotation: <Euler (x=-0.6957, y=1.4620, z=0.9126), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.4346, 147.1457, -4.5227)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.6486, 140.1424, -4.3951)>
    Rotation: <Euler (x=-1.0437, y=-1.3962, z=-2.2344), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.8742, 115.4400, -8.1783)>
    Rotation: <Euler (x=0.7877, y=-1.4381, z=2.2375), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.2210, 87.8671, -5.5624)>
    Rotation: <Euler (x=1.8350, y=-1.4754, z=0.8739), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.0879, 83.3214, -1.9074)>
    Rotation: <Euler (x=2.5596, y=-1.0041, z=0.6554), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.2274, 79.0907, -0.1334)>
    Rotation: <Euler (x=2.7745, y=-1.0674, z=0.4156), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.9157, 74.7991, 0.4679)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.6817, 71.3191, 1.0034)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.9147, 73.6061, -0.6089)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.9197, 75.3387, -1.1874)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.9902, 78.1669, -1.2736)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.1124, 75.5092, -3.1040)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.7179, 72.5935, -3.2010)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.6654, 74.3594, -3.7907)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.7949, 77.3433, -3.8817)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.7144, 74.3208, -5.6049)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.7998, 71.9894, -5.6825)>
    Rotation: <Euler (x=-1.1955, y=-1.3879, z=0.1437), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.2466, 73.4664, -6.1757)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.1210, 75.7766, -6.2461)>
    Rotation: <Euler (x=-0.0943, y=-1.3378, z=0.4521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.7754, 73.2772, -7.7432)>
    Rotation: <Euler (x=-2.8434, y=-1.4718, z=0.3904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.2530, 71.4234, -7.8049)>
    Rotation: <Euler (x=-1.1813, y=-1.3942, z=0.1293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.5460, 72.4109, -8.1347)>
    Rotation: <Euler (x=-0.1112, y=-1.3371, z=0.4694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.9414, 73.4556, -8.1665)>
    Rotation: <Euler (x=-0.1112, y=-1.3371, z=0.4694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.3922, 93.4245, 0.8683)>
    Rotation: <Euler (x=0.1425, y=-0.1405, z=-3.0730), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.2295, 50.2678, 7.0232)>
    Rotation: <Euler (x=-0.2068, y=-0.0963, z=-3.1052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8875, 9.7561, -1.4363)>
    Rotation: <Euler (x=1.1109, y=-0.1658, z=3.1287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5534, 1.3977, 15.1379)>
    Rotation: <Euler (x=-1.4879, y=-2.9195, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3437, 1.7963, 22.7359)>
    Rotation: <Euler (x=-1.4879, y=-2.9195, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.3424, 94.4168, 1.9906)>
    Rotation: <Euler (x=0.0861, y=0.2476, z=3.1091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.6770, 50.9245, 5.6330)>
    Rotation: <Euler (x=-0.1090, y=0.1596, z=-3.1312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5328, 9.7599, 1.1842)>
    Rotation: <Euler (x=1.0843, y=0.2405, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2340, 1.3133, 16.6261)>
    Rotation: <Euler (x=-1.4705, y=2.8471, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5366, 1.7777, 23.9440)>
    Rotation: <Euler (x=-1.4705, y=2.8471, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 42
  Bone: mixamorig:Hips
    Location: <Vector (-4.9972, 99.4442, 0.7679)>
    Rotation: <Euler (x=-0.0718, y=0.0378, z=-0.0571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.5132, 109.2626, -1.2552)>
    Rotation: <Euler (x=-0.1338, y=-0.0056, z=0.0198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.7338, 120.8649, -2.8168)>
    Rotation: <Euler (x=-0.0551, y=-0.0214, z=-0.0040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.6644, 134.2262, -3.5534)>
    Rotation: <Euler (x=-0.0348, y=-0.0394, z=-0.0281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-4.2212, 149.2651, -4.0768)>
    Rotation: <Euler (x=-0.0005, y=-0.0158, z=0.0398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-4.5493, 156.7005, -2.0545)>
    Rotation: <Euler (x=0.0732, y=-0.0411, z=0.0170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-5.2870, 180.1494, 6.2126)>
    Rotation: <Euler (x=0.0732, y=-0.0411, z=0.0170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.2994, 146.7895, -4.0408)>
    Rotation: <Euler (x=1.7882, y=1.5348, z=-0.1912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.2115, 141.1969, -3.5455)>
    Rotation: <Euler (x=-2.5553, y=1.2471, z=0.7198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.1107, 116.6958, -7.9806)>
    Rotation: <Euler (x=2.5497, y=1.2522, z=-0.5574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.4087, 89.2268, -3.1051)>
    Rotation: <Euler (x=2.5515, y=1.6000, z=-0.5411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.9245, 84.5646, 0.3473)>
    Rotation: <Euler (x=2.4923, y=1.2353, z=-0.8010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.9653, 80.1092, 1.8236)>
    Rotation: <Euler (x=2.7913, y=1.2881, z=-0.5054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.3136, 76.0699, 2.0971)>
    Rotation: <Euler (x=1.9397, y=0.8656, z=-1.1835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.2184, 73.3644, 3.6253)>
    Rotation: <Euler (x=1.9397, y=0.8656, z=-1.1835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.0333, 76.2255, 0.6209)>
    Rotation: <Euler (x=-0.1867, y=1.5459, z=2.7667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.3659, 72.7194, 0.6316)>
    Rotation: <Euler (x=-0.5258, y=1.5410, z=2.2300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.0435, 69.4645, 0.5880)>
    Rotation: <Euler (x=-0.4787, y=1.5384, z=2.0796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.4342, 67.0284, 0.5084)>
    Rotation: <Euler (x=-0.4787, y=1.5384, z=2.0796), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.3197, 75.2789, -2.2159)>
    Rotation: <Euler (x=-0.3188, y=1.5490, z=2.6419), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.6443, 71.5870, -2.2218)>
    Rotation: <Euler (x=-0.8893, y=1.5151, z=1.4795), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.1964, 69.0808, -2.3789)>
    Rotation: <Euler (x=-0.8054, y=1.4831, z=1.1127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.4561, 68.0957, -2.5774)>
    Rotation: <Euler (x=-0.8054, y=1.4831, z=1.1127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.3628, 74.0067, -4.7529)>
    Rotation: <Euler (x=-0.5143, y=1.5433, z=2.3091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.4352, 71.1910, -4.7874)>
    Rotation: <Euler (x=-0.9133, y=1.4940, z=1.2563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.0607, 69.5752, -4.9499)>
    Rotation: <Euler (x=-0.6893, y=1.4621, z=0.9346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.7172, 69.4588, -5.1299)>
    Rotation: <Euler (x=-0.6893, y=1.4621, z=0.9346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.9005, 73.8656, -7.0141)>
    Rotation: <Euler (x=-0.5938, y=1.5451, z=2.2566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.1863, 71.4836, -7.0402)>
    Rotation: <Euler (x=-0.9105, y=1.4972, z=1.2637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.5443, 70.3550, -7.1537)>
    Rotation: <Euler (x=-0.6865, y=1.4630, z=0.9225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.1674, 70.3073, -7.2599)>
    Rotation: <Euler (x=-0.6865, y=1.4630, z=0.9225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.8531, 147.1587, -4.5561)>
    Rotation: <Euler (x=0.9515, y=-1.5568, z=1.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-23.0527, 140.1310, -4.3959)>
    Rotation: <Euler (x=-1.0509, y=-1.3981, z=-2.2251), order='XYZ'>
    Matrix:
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      <Vector (-0.1363, -0.9807, -0.1399, 140.1310)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2322, 115.4186, -8.1532)>
    Rotation: <Euler (x=0.8136, y=-1.4376, z=2.2141), order='XYZ'>
    Matrix:
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      <Vector (0.1063, -0.9884, -0.1088, 115.4186)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.5103, 87.8449, -5.4598)>
    Rotation: <Euler (x=1.8510, y=-1.4720, z=0.8593), order='XYZ'>
    Matrix:
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      <Vector (0.0747, -0.9048, -0.4191, 87.8449)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.3593, 83.3050, -1.7983)>
    Rotation: <Euler (x=2.5611, y=-1.0005, z=0.6554), order='XYZ'>
    Matrix:
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      <Vector (0.3290, -0.9443, -0.0058, 83.3050)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.4875, 79.0782, -0.0207)>
    Rotation: <Euler (x=2.7744, y=-1.0638, z=0.4169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.1684, 74.7878, 0.5862)>
    Rotation: <Euler (x=2.6469, y=-1.0734, z=0.2649), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.9283, 71.3077, 1.1295)>
    Rotation: <Euler (x=2.6469, y=-1.0734, z=0.2649), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.5039, 76.4239, -0.3776)>
    Rotation: <Euler (x=-2.8326, y=-1.4702, z=0.3808), order='XYZ'>
    Matrix:
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      <Vector (0.0373, -0.7719, 0.6346, 76.4239)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.1695, 73.5881, -0.4755)>
    Rotation: <Euler (x=-1.1846, y=-1.3858, z=0.1337), order='XYZ'>
    Matrix:
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      <Vector (0.0245, 0.4947, 0.8687, 73.5881)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.1786, 75.3237, -1.0666)>
    Rotation: <Euler (x=-0.0928, y=-1.3318, z=0.4517), order='XYZ'>
    Matrix:
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      <Vector (0.1033, 0.9351, -0.3389, 75.3237)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.2530, 78.1504, -1.1536)>
    Rotation: <Euler (x=-0.0928, y=-1.3318, z=0.4517), order='XYZ'>
    Matrix:
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      <Vector (0.1033, 0.9351, -0.3389, 78.1504)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.3778, 75.4834, -2.9629)>
    Rotation: <Euler (x=0.2648, y=-1.6732, z=-2.7163), order='XYZ'>
    Matrix:
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      <Vector (0.0422, -0.7718, 0.6345, 75.4834)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.9800, 72.5706, -3.0634)>
    Rotation: <Euler (x=-1.1932, y=-1.3900, z=0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.9317, 74.3394, -3.6659)>
    Rotation: <Euler (x=-0.1286, y=-1.3336, z=0.4886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.0652, 77.3217, -3.7577)>
    Rotation: <Euler (x=-0.1286, y=-1.3336, z=0.4886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.9867, 74.2904, -5.4599)>
    Rotation: <Euler (x=0.2786, y=-1.6728, z=-2.7303), order='XYZ'>
    Matrix:
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      <Vector (0.0407, -0.7718, 0.6345, 74.2904)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.0694, 71.9613, -5.5403)>
    Rotation: <Euler (x=-1.2011, y=-1.3844, z=0.1505), order='XYZ'>
    Matrix:
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      <Vector (0.0278, 0.4946, 0.8687, 71.9613)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.5197, 73.4408, -6.0443)>
    Rotation: <Euler (x=-0.0940, y=-1.3341, z=0.4530), order='XYZ'>
    Matrix:
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      <Vector (0.1026, 0.9351, -0.3392, 73.4408)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.3973, 75.7498, -6.1153)>
    Rotation: <Euler (x=-0.0940, y=-1.3341, z=0.4530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.0534, 73.2434, -7.5964)>
    Rotation: <Euler (x=-2.8448, y=-1.4682, z=0.3931), order='XYZ'>
    Matrix:
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      <Vector (0.0392, -0.7719, 0.6345, 73.2434)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.5289, 71.3915, -7.6603)>
    Rotation: <Euler (x=-1.1874, y=-1.3907, z=0.1365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.8243, 72.3806, -7.9973)>
    Rotation: <Euler (x=-0.1106, y=-1.3334, z=0.4701), order='XYZ'>
    Matrix:
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      <Vector (0.1065, 0.9347, -0.3391, 72.3806)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.2212, 73.4248, -8.0294)>
    Rotation: <Euler (x=-0.1106, y=-1.3334, z=0.4701), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.0799, 93.4535, 0.8430)>
    Rotation: <Euler (x=0.1408, y=-0.1421, z=-3.0700), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.0489, 50.2980, 6.9222)>
    Rotation: <Euler (x=-0.2043, y=-0.0959, z=-3.1010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8885, 9.7686, -1.4356)>
    Rotation: <Euler (x=1.1109, y=-0.1660, z=3.1288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5597, 1.4103, 15.1378)>
    Rotation: <Euler (x=-1.4874, y=-2.9193, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3519, 1.8126, 22.7352)>
    Rotation: <Euler (x=-1.4874, y=-2.9193, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.6524, 94.4468, 1.9998)>
    Rotation: <Euler (x=0.0841, y=0.2453, z=3.1128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.7965, 50.9380, 5.5608)>
    Rotation: <Euler (x=-0.1073, y=0.1595, z=-3.1279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5284, 9.7694, 1.1828)>
    Rotation: <Euler (x=1.0843, y=0.2403, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2264, 1.3226, 16.6254)>
    Rotation: <Euler (x=-1.4704, y=2.8473, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5277, 1.7876, 23.9437)>
    Rotation: <Euler (x=-1.4704, y=2.8473, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 43
  Bone: mixamorig:Hips
    Location: <Vector (-5.3316, 99.4758, 0.7388)>
    Rotation: <Euler (x=-0.0721, y=0.0403, z=-0.0572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.8516, 109.2939, -1.2867)>
    Rotation: <Euler (x=-0.1342, y=-0.0029, z=0.0228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.1115, 120.8948, -2.8534)>
    Rotation: <Euler (x=-0.0555, y=-0.0188, z=-0.0014), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-5.0783, 134.2559, -3.5961)>
    Rotation: <Euler (x=-0.0353, y=-0.0369, z=-0.0260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-4.6675, 149.2954, -4.1265)>
    Rotation: <Euler (x=-0.0002, y=-0.0131, z=0.0419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-5.0054, 156.7296, -2.1018)>
    Rotation: <Euler (x=0.0739, y=-0.0371, z=0.0193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-5.7645, 180.1719, 6.1822)>
    Rotation: <Euler (x=0.0739, y=-0.0371, z=0.0193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (1.8583, 146.8332, -4.1063)>
    Rotation: <Euler (x=1.7625, y=1.5370, z=-0.2145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (14.7850, 141.2720, -3.6387)>
    Rotation: <Euler (x=-2.5468, y=1.2488, z=0.7299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.7212, 116.7830, -8.1080)>
    Rotation: <Euler (x=2.5457, y=1.2550, z=-0.5593), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.0849, 89.3127, -3.2446)>
    Rotation: <Euler (x=2.6025, y=1.6017, z=-0.4886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.6154, 84.6500, 0.2134)>
    Rotation: <Euler (x=2.4865, y=1.2365, z=-0.8049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.6664, 80.1939, 1.6940)>
    Rotation: <Euler (x=2.7861, y=1.2897, z=-0.5088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.0216, 76.1536, 1.9708)>
    Rotation: <Euler (x=1.9364, y=0.8661, z=-1.1844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.9341, 73.4487, 3.5004)>
    Rotation: <Euler (x=1.9364, y=0.8661, z=-1.1844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.7377, 76.3143, 0.4869)>
    Rotation: <Euler (x=-0.1385, y=1.5440, z=2.8164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.0759, 72.8072, 0.5008)>
    Rotation: <Euler (x=-0.4594, y=1.5400, z=2.2979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.7584, 69.5502, 0.4619)>
    Rotation: <Euler (x=-0.4135, y=1.5377, z=2.1464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.1528, 67.1115, 0.3870)>
    Rotation: <Euler (x=-0.4135, y=1.5377, z=2.1464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.0195, 75.3667, -2.3501)>
    Rotation: <Euler (x=-0.2547, y=1.5473, z=2.7074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.3499, 71.6737, -2.3525)>
    Rotation: <Euler (x=-0.8508, y=1.5158, z=1.5194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.9055, 69.1636, -2.5030)>
    Rotation: <Euler (x=-0.7856, y=1.4845, z=1.1340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.1663, 68.1741, -2.6951)>
    Rotation: <Euler (x=-0.7856, y=1.4845, z=1.1340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.0591, 74.0932, -4.8864)>
    Rotation: <Euler (x=-0.4457, y=1.5422, z=2.3793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.1358, 71.2761, -4.9175)>
    Rotation: <Euler (x=-0.8881, y=1.4952, z=1.2829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.7634, 69.6564, -5.0740)>
    Rotation: <Euler (x=-0.6759, y=1.4638, z=0.9495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.4198, 69.5363, -5.2488)>
    Rotation: <Euler (x=-0.6759, y=1.4638, z=0.9495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.5920, 73.9502, -7.1466)>
    Rotation: <Euler (x=-0.5184, y=1.5441, z=2.3335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.8816, 71.5670, -7.1699)>
    Rotation: <Euler (x=-0.8842, y=1.4983, z=1.2916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.2411, 70.4358, -7.2792)>
    Rotation: <Euler (x=-0.6731, y=1.4647, z=0.9373), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.8640, 70.3859, -7.3824)>
    Rotation: <Euler (x=-0.6731, y=1.4647, z=0.9373), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-11.2962, 147.1751, -4.5881)>
    Rotation: <Euler (x=1.0975, y=-1.5551, z=0.9980), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-23.4808, 140.1223, -4.3917)>
    Rotation: <Euler (x=-1.0610, y=-1.4002, z=-2.2129), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.6144, 115.4005, -8.1250)>
    Rotation: <Euler (x=0.8371, y=-1.4380, z=2.1931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.8217, 87.8234, -5.3811)>
    Rotation: <Euler (x=1.8707, y=-1.4694, z=0.8411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.6518, 83.2864, -1.7170)>
    Rotation: <Euler (x=2.5637, y=-0.9975, z=0.6547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.7678, 79.0621, 0.0608)>
    Rotation: <Euler (x=2.7758, y=-1.0605, z=0.4172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4402, 74.7728, 0.6696)>
    Rotation: <Euler (x=2.6472, y=-1.0701, z=0.2661), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1930, 71.2919, 1.2179)>
    Rotation: <Euler (x=2.6472, y=-1.0701, z=0.2661), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7813, 76.3985, -0.2747)>
    Rotation: <Euler (x=-2.8273, y=-1.4669, z=0.3771), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.4429, 73.5662, -0.3781)>
    Rotation: <Euler (x=-1.1860, y=-1.3825, z=0.1366), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.4566, 75.3059, -0.9803)>
    Rotation: <Euler (x=-0.0895, y=-1.3286, z=0.4501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.5355, 78.1308, -1.0657)>
    Rotation: <Euler (x=-0.0895, y=-1.3286, z=0.4501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.6621, 75.4548, -2.8564)>
    Rotation: <Euler (x=0.2714, y=-1.6765, z=-2.7214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.2602, 72.5455, -2.9627)>
    Rotation: <Euler (x=-1.1946, y=-1.3867, z=0.1453), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.2166, 74.3186, -3.5764)>
    Rotation: <Euler (x=-0.1248, y=-1.3304, z=0.4865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.3550, 77.2991, -3.6666)>
    Rotation: <Euler (x=-0.1248, y=-1.3304, z=0.4865), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.2773, 74.2591, -5.3506)>
    Rotation: <Euler (x=0.2848, y=-1.6760, z=-2.7349), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.3567, 71.9328, -5.4356)>
    Rotation: <Euler (x=-1.2022, y=-1.3811, z=0.1531), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.8110, 73.4159, -5.9490)>
    Rotation: <Euler (x=-0.0907, y=-1.3309, z=0.4513), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.6923, 75.7235, -6.0187)>
    Rotation: <Euler (x=-0.0907, y=-1.3309, z=0.4513), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.3494, 73.2105, -7.4861)>
    Rotation: <Euler (x=-2.8392, y=-1.4649, z=0.3890), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.8223, 71.3608, -7.5537)>
    Rotation: <Euler (x=-1.1888, y=-1.3873, z=0.1394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.1203, 72.3523, -7.8969)>
    Rotation: <Euler (x=-0.1071, y=-1.3302, z=0.4682), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.5189, 73.3958, -7.9285)>
    Rotation: <Euler (x=-0.1071, y=-1.3302, z=0.4682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.7451, 93.4844, 0.7947)>
    Rotation: <Euler (x=0.1391, y=-0.1441, z=-3.0669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.8473, 50.3307, 6.7976)>
    Rotation: <Euler (x=-0.2012, y=-0.0955, z=-3.0966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8837, 9.7802, -1.4354)>
    Rotation: <Euler (x=1.1109, y=-0.1663, z=3.1289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5604, 1.4220, 15.1372)>
    Rotation: <Euler (x=-1.4868, y=-2.9190, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3549, 1.8284, 22.7338)>
    Rotation: <Euler (x=-1.4868, y=-2.9190, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.9841, 94.4793, 1.9925)>
    Rotation: <Euler (x=0.0820, y=0.2426, z=3.1169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.9200, 50.9537, 5.4664)>
    Rotation: <Euler (x=-0.1050, y=0.1597, z=-3.1245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5253, 9.7794, 1.1818)>
    Rotation: <Euler (x=1.0843, y=0.2404, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2253, 1.3326, 16.6240)>
    Rotation: <Euler (x=-1.4702, y=2.8472, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5275, 1.7992, 23.9419)>
    Rotation: <Euler (x=-1.4702, y=2.8472, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 44
  Bone: mixamorig:Hips
    Location: <Vector (-5.6865, 99.5090, 0.7000)>
    Rotation: <Euler (x=-0.0726, y=0.0430, z=-0.0568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.2162, 109.3265, -1.3304)>
    Rotation: <Euler (x=-0.1343, y=-0.0000, z=0.0260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.5179, 120.9262, -2.8986)>
    Rotation: <Euler (x=-0.0557, y=-0.0160, z=0.0013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-5.5233, 134.2872, -3.6432)>
    Rotation: <Euler (x=-0.0354, y=-0.0340, z=-0.0237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-5.1482, 149.3276, -4.1759)>
    Rotation: <Euler (x=0.0003, y=-0.0100, z=0.0441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-5.4968, 156.7603, -2.1473)>
    Rotation: <Euler (x=0.0744, y=-0.0321, z=0.0212), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-6.2607, 180.1979, 6.1495)>
    Rotation: <Euler (x=0.0744, y=-0.0321, z=0.0212), order='XYZ'>
    Matrix:
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      <Vector (0.0212, 0.9970, -0.0750, 180.1979)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (1.3832, 146.8803, -4.1738)>
    Rotation: <Euler (x=1.7418, y=1.5393, z=-0.2324), order='XYZ'>
    Matrix:
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      <Vector (-0.0072, -0.3924, -0.9197, 146.8803)>
      <Vector (-0.9995, 0.0310, -0.0054, -4.1738)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (14.3262, 141.3547, -3.7375)>
    Rotation: <Euler (x=-2.5378, y=1.2499, z=0.7411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.3144, 116.8823, -8.2510)>
    Rotation: <Euler (x=2.5431, y=1.2577, z=-0.5594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.7566, 89.4092, -3.4093)>
    Rotation: <Euler (x=2.6777, y=1.6040, z=-0.4103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.3128, 84.7459, 0.0587)>
    Rotation: <Euler (x=2.4772, y=1.2378, z=-0.8106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.3825, 80.2885, 1.5472)>
    Rotation: <Euler (x=2.7770, y=1.2919, z=-0.5143), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.7515, 76.2465, 1.8304)>
    Rotation: <Euler (x=1.9312, y=0.8663, z=-1.1852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.6774, 73.5429, 3.3631)>
    Rotation: <Euler (x=1.9312, y=0.8663, z=-1.1852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.4623, 76.4173, 0.3350)>
    Rotation: <Euler (x=-0.0674, y=1.5413, z=2.8906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.8115, 72.9082, 0.3550)>
    Rotation: <Euler (x=-0.3620, y=1.5386, z=2.3985), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.5043, 69.6469, 0.3240)>
    Rotation: <Euler (x=-0.3168, y=1.5368, z=2.2462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.9062, 67.2031, 0.2570)>
    Rotation: <Euler (x=-0.3168, y=1.5368, z=2.2462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.7380, 75.4673, -2.5018)>
    Rotation: <Euler (x=-0.1636, y=1.5448, z=2.8017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.0801, 71.7722, -2.4979)>
    Rotation: <Euler (x=-0.7930, y=1.5170, z=1.5804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.6432, 69.2542, -2.6377)>
    Rotation: <Euler (x=-0.7571, y=1.4868, z=1.1656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.9066, 68.2558, -2.8200)>
    Rotation: <Euler (x=-0.7571, y=1.4868, z=1.1656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.7736, 74.1910, -5.0368)>
    Rotation: <Euler (x=-0.3459, y=1.5405, z=2.4822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.8591, 71.3710, -5.0617)>
    Rotation: <Euler (x=-0.8513, y=1.4971, z=1.3228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.4915, 69.7436, -5.2089)>
    Rotation: <Euler (x=-0.6576, y=1.4666, z=0.9710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.1477, 69.6159, -5.3761)>
    Rotation: <Euler (x=-0.6576, y=1.4666, z=0.9710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.2999, 74.0439, -7.2953)>
    Rotation: <Euler (x=-0.4092, y=1.5425, z=2.4458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.5968, 71.6585, -7.3136)>
    Rotation: <Euler (x=-0.8454, y=1.5003, z=1.3334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.9596, 70.5219, -7.4164)>
    Rotation: <Euler (x=-0.6549, y=1.4675, z=0.9586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.5824, 70.4676, -7.5153)>
    Rotation: <Euler (x=-0.6549, y=1.4675, z=0.9586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-11.7734, 147.1922, -4.6186)>
    Rotation: <Euler (x=1.2422, y=-1.5531, z=0.8557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-23.9413, 140.1120, -4.3830)>
    Rotation: <Euler (x=-1.0734, y=-1.4022, z=-2.1982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.0249, 115.3812, -8.0984)>
    Rotation: <Euler (x=0.8584, y=-1.4390, z=2.1745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.1561, 87.7984, -5.3247)>
    Rotation: <Euler (x=1.8928, y=-1.4670, z=0.8208), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.9667, 83.2624, -1.6601)>
    Rotation: <Euler (x=2.5670, y=-0.9947, z=0.6536), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.0698, 79.0401, 0.1157)>
    Rotation: <Euler (x=2.7781, y=-1.0574, z=0.4169), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.7331, 74.7514, 0.7245)>
    Rotation: <Euler (x=2.6486, y=-1.0669, z=0.2666), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.4783, 71.2694, 1.2760)>
    Rotation: <Euler (x=2.6486, y=-1.0669, z=0.2666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.0799, 76.3663, -0.1994)>
    Rotation: <Euler (x=-2.8180, y=-1.4638, z=0.3695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.7372, 73.5379, -0.3099)>
    Rotation: <Euler (x=-1.1849, y=-1.3792, z=0.1372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.7558, 75.2824, -0.9222)>
    Rotation: <Euler (x=-0.0845, y=-1.3255, z=0.4469), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.8397, 78.1056, -1.0047)>
    Rotation: <Euler (x=-0.0845, y=-1.3255, z=0.4469), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.9677, 75.4206, -2.7780)>
    Rotation: <Euler (x=0.2818, y=-1.6795, z=-2.7300), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.5613, 72.5153, -2.8915)>
    Rotation: <Euler (x=-1.1932, y=-1.3834, z=0.1457), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.5227, 74.2933, -3.5156)>
    Rotation: <Euler (x=-0.1193, y=-1.3274, z=0.4828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6663, 77.2719, -3.6027)>
    Rotation: <Euler (x=-0.1193, y=-1.3274, z=0.4828), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.5891, 74.2233, -5.2699)>
    Rotation: <Euler (x=-2.8467, y=-1.4625, z=0.3984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.6649, 71.9002, -5.3607)>
    Rotation: <Euler (x=-1.2008, y=-1.3778, z=0.1534), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.1233, 73.3874, -5.8827)>
    Rotation: <Euler (x=-0.0856, y=-1.3278, z=0.4480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.0087, 75.6935, -5.9501)>
    Rotation: <Euler (x=-0.0856, y=-1.3278, z=0.4480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.6664, 73.1740, -7.4050)>
    Rotation: <Euler (x=-2.8297, y=-1.4618, z=0.3813), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.1364, 71.3269, -7.4771)>
    Rotation: <Euler (x=-1.1876, y=-1.3841, z=0.1399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.4372, 72.3212, -7.8262)>
    Rotation: <Euler (x=-0.1018, y=-1.3272, z=0.4647), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.8376, 73.3640, -7.8566)>
    Rotation: <Euler (x=-0.1018, y=-1.3272, z=0.4647), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.3928, 93.5209, 0.7356)>
    Rotation: <Euler (x=0.1369, y=-0.1461, z=-3.0637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.6335, 50.3674, 6.6435)>
    Rotation: <Euler (x=-0.1973, y=-0.0952, z=-3.0919), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8794, 9.7917, -1.4342)>
    Rotation: <Euler (x=1.1109, y=-0.1668, z=3.1290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5634, 1.4335, 15.1373)>
    Rotation: <Euler (x=-1.4861, y=-2.9187, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3610, 1.8446, 22.7329)>
    Rotation: <Euler (x=-1.4861, y=-2.9187, z=-0.1417), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.3334, 94.5094, 1.9796)>
    Rotation: <Euler (x=0.0800, y=0.2399, z=3.1210), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-16.0614, 50.9685, 5.3704)>
    Rotation: <Euler (x=-0.1026, y=0.1598, z=-3.1206), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5227, 9.7895, 1.1814)>
    Rotation: <Euler (x=1.0843, y=0.2404, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2229, 1.3427, 16.6234)>
    Rotation: <Euler (x=-1.4699, y=2.8473, z=0.1350), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5253, 1.8114, 23.9412)>
    Rotation: <Euler (x=-1.4699, y=2.8473, z=0.1350), order='XYZ'>
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Frame: 45
  Bone: mixamorig:Hips
    Location: <Vector (-6.0549, 99.5438, 0.6493)>
    Rotation: <Euler (x=-0.0728, y=0.0462, z=-0.0561), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-5.5979, 109.3617, -1.3823)>
    Rotation: <Euler (x=-0.1342, y=0.0033, z=0.0296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.9465, 120.9603, -2.9487)>
    Rotation: <Euler (x=-0.0555, y=-0.0127, z=0.0044), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-5.9965, 134.3214, -3.6914)>
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  Bone: mixamorig:Neck
    Location: <Vector (-5.6638, 149.3628, -4.2220)>
    Rotation: <Euler (x=0.0010, y=-0.0063, z=0.0469), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.0757, y=-0.0244, z=0.0232), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-6.7728, 180.2203, 6.1406)>
    Rotation: <Euler (x=0.0757, y=-0.0244, z=0.0232), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.8742, 146.9332, -4.2417)>
    Rotation: <Euler (x=1.7240, y=1.5423, z=-0.2466), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (13.8381, 141.4540, -3.8446)>
    Rotation: <Euler (x=-2.5313, y=1.2521, z=0.7500), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (17.8778, 116.9922, -8.3699)>
    Rotation: <Euler (x=2.5419, y=1.2612, z=-0.5573), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.4256, 89.5134, -3.5718)>
    Rotation: <Euler (x=2.7847, y=1.6070, z=-0.2987), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.0175, 84.8520, -0.0865)>
    Rotation: <Euler (x=2.4630, y=1.2389, z=-0.8194), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.1139, 80.3940, 1.4164)>
    Rotation: <Euler (x=2.7621, y=1.2943, z=-0.5241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.5028, 76.3499, 1.7118)>
    Rotation: <Euler (x=1.9240, y=0.8656, z=-1.1860), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.4475, 73.6496, 3.2511)>
    Rotation: <Euler (x=1.9240, y=0.8656, z=-1.1860), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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    Rotation: <Euler (x=0.0350, y=1.5378, z=2.9977), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.5720, 73.0221, 0.2324)>
    Rotation: <Euler (x=-0.2266, y=1.5370, z=2.5385), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.2798, 69.7548, 0.2147)>
    Rotation: <Euler (x=-0.1813, y=1.5358, z=2.3862), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.6927, 67.3034, 0.1602)>
    Rotation: <Euler (x=-0.1813, y=1.5358, z=2.3862), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.4749, 75.5784, -2.6344)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.8341, 71.8804, -2.6188)>
    Rotation: <Euler (x=-0.7128, y=1.5193, z=1.6651), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.4084, 69.3508, -2.7425)>
    Rotation: <Euler (x=-0.7220, y=1.4906, z=1.2052), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.6757, 68.3393, -2.9111)>
    Rotation: <Euler (x=-0.7220, y=1.4906, z=1.2052), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.5061, 74.2961, -5.1664)>
    Rotation: <Euler (x=-0.2082, y=1.5385, z=2.6245), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.6045, 71.4718, -5.1807)>
    Rotation: <Euler (x=-0.8032, y=1.5004, z=1.3754), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.2438, 69.8332, -5.3142)>
    Rotation: <Euler (x=-0.6374, y=1.4709, z=0.9956), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.9000, 69.6942, -5.4715)>
    Rotation: <Euler (x=-0.6374, y=1.4709, z=0.9956), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.0238, 74.1413, -7.4226)>
    Rotation: <Euler (x=-0.2597, y=1.5406, z=2.5999), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.3317, 71.7526, -7.4322)>
    Rotation: <Euler (x=-0.7946, y=1.5035, z=1.3887), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.6994, 70.6083, -7.5255)>
    Rotation: <Euler (x=-0.6351, y=1.4718, z=0.9829), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.3220, 70.5473, -7.6186)>
    Rotation: <Euler (x=-0.6351, y=1.4718, z=0.9829), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-12.2846, 147.2096, -4.6436)>
    Rotation: <Euler (x=1.3873, y=-1.5505, z=0.7131), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-24.4329, 140.0974, -4.3628)>
    Rotation: <Euler (x=-1.0878, y=-1.4037, z=-2.1812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.4567, 115.3585, -8.0739)>
    Rotation: <Euler (x=0.8771, y=-1.4405, z=2.1588), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.5011, 87.7673, -5.2879)>
    Rotation: <Euler (x=1.9151, y=-1.4645, z=0.8004), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.2913, 83.2324, -1.6231)>
    Rotation: <Euler (x=2.5706, y=-0.9919, z=0.6524), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.3809, 79.0120, 0.1504)>
    Rotation: <Euler (x=2.7805, y=-1.0542, z=0.4165), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.0346, 74.7240, 0.7589)>
    Rotation: <Euler (x=2.6500, y=-1.0635, z=0.2671), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.7718, 71.2408, 1.3136)>
    Rotation: <Euler (x=2.6500, y=-1.0635, z=0.2671), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.3874, 76.3276, -0.1437)>
    Rotation: <Euler (x=-2.8084, y=-1.4605, z=0.3617), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.0401, 73.5033, -0.2616)>
    Rotation: <Euler (x=-1.1834, y=-1.3758, z=0.1375), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.0638, 75.2529, -0.8844)>
    Rotation: <Euler (x=-0.0792, y=-1.3224, z=0.4435), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.1530, 78.0741, -0.9638)>
    Rotation: <Euler (x=-0.0792, y=-1.3224, z=0.4435), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.2822, 75.3798, -2.7191)>
    Rotation: <Euler (x=-2.8492, y=-1.4588, z=0.4027), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.8712, 72.4787, -2.8402)>
    Rotation: <Euler (x=-1.1916, y=-1.3800, z=0.1458), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.8378, 74.2619, -3.4750)>
    Rotation: <Euler (x=-0.1135, y=-1.3243, z=0.4789), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.9870, 77.2385, -3.5588)>
    Rotation: <Euler (x=-0.1135, y=-1.3243, z=0.4789), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.9100, 74.1810, -5.2086)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.9821, 71.8612, -5.3055)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.4449, 73.3527, -5.8365)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.3345, 75.6573, -5.9013)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.9928, 73.1312, -7.3432)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.4598, 71.2867, -7.4202)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.7636, 72.2839, -7.7752)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.1659, 73.3260, -7.8045)>
    Rotation: <Euler (x=-0.0962, y=-1.3240, z=0.4611), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.0287, 93.5614, 0.6590)>
    Rotation: <Euler (x=0.1345, y=-0.1480, z=-3.0605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.4052, 50.4072, 6.4619)>
    Rotation: <Euler (x=-0.1928, y=-0.0950, z=-3.0869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8745, 9.8030, -1.4333)>
    Rotation: <Euler (x=1.1109, y=-0.1672, z=3.1290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5666, 1.4452, 15.1370)>
    Rotation: <Euler (x=-1.4854, y=-2.9184, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3676, 1.8616, 22.7314)>
    Rotation: <Euler (x=-1.4854, y=-2.9184, z=-0.1418), order='XYZ'>
    Matrix:
      <Vector (-0.9654, 0.2304, 0.1221, 12.3676)>
      <Vector (0.1378, 0.0533, 0.9890, 1.8616)>
      <Vector (0.2214, 0.9717, -0.0832, 22.7314)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.6942, 94.5382, 1.9566)>
    Rotation: <Euler (x=0.0779, y=0.2371, z=3.1250), order='XYZ'>
    Matrix:
      <Vector (-0.9719, -0.0348, -0.2328, -14.6942)>
      <Vector (0.0161, -0.9965, 0.0817, 94.5382)>
      <Vector (-0.2349, 0.0757, 0.9691, 1.9566)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-16.2145, 50.9832, 5.2643)>
    Rotation: <Euler (x=-0.1000, y=0.1598, z=-3.1164), order='XYZ'>
    Matrix:
      <Vector (-0.9869, 0.0409, -0.1558, -16.2145)>
      <Vector (-0.0248, -0.9943, -0.1038, 50.9832)>
      <Vector (-0.1591, -0.0986, 0.9823, 5.2643)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5200, 9.7997, 1.1803)>
    Rotation: <Euler (x=1.0843, y=0.2404, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9712, -0.2057, -0.1203, -14.5200)>
      <Vector (-0.0099, -0.4696, 0.8828, 9.7997)>
      <Vector (-0.2381, 0.8586, 0.4541, 1.1803)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2203, 1.3529, 16.6223)>
    Rotation: <Euler (x=-1.4697, y=2.8473, z=0.1350), order='XYZ'>
    Matrix:
      <Vector (-0.9483, -0.2996, -0.1049, -18.2203)>
      <Vector (-0.1288, 0.0612, 0.9898, 1.3529)>
      <Vector (-0.2901, 0.9521, -0.0966, 16.6223)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5227, 1.8231, 23.9400)>
    Rotation: <Euler (x=-1.4697, y=2.8473, z=0.1350), order='XYZ'>
    Matrix:
      <Vector (-0.9483, -0.2996, -0.1049, -20.5227)>
      <Vector (-0.1288, 0.0612, 0.9898, 1.8231)>
      <Vector (-0.2901, 0.9521, -0.0966, 23.9400)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 46
  Bone: mixamorig:Hips
    Location: <Vector (-6.4376, 99.5796, 0.5826)>
    Rotation: <Euler (x=-0.0727, y=0.0497, z=-0.0552), order='XYZ'>
    Matrix:
      <Vector (0.9972, 0.0515, 0.0535, -6.4376)>
      <Vector (-0.0551, 0.9960, 0.0698, 99.5796)>
      <Vector (-0.0497, -0.0725, 0.9961, 0.5826)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-5.9959, 109.3984, -1.4482)>
    Rotation: <Euler (x=-0.1334, y=0.0068, z=0.0332), order='XYZ'>
    Matrix:
      <Vector (0.9994, -0.0338, 0.0023, -5.9959)>
      <Vector (0.0332, 0.9905, 0.1332, 109.3984)>
      <Vector (-0.0068, -0.1330, 0.9911, -1.4482)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-6.3918, 120.9967, -3.0059)>
    Rotation: <Euler (x=-0.0547, y=-0.0092, z=0.0076), order='XYZ'>
    Matrix:
      <Vector (0.9999, -0.0071, -0.0096, -6.3918)>
      <Vector (0.0076, 0.9985, 0.0546, 120.9967)>
      <Vector (0.0092, -0.0547, 0.9985, -3.0059)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-6.4872, 134.3581, -3.7377)>
    Rotation: <Euler (x=-0.0344, y=-0.0272, z=-0.0183), order='XYZ'>
    Matrix:
      <Vector (0.9995, 0.0192, -0.0266, -6.4872)>
      <Vector (-0.0182, 0.9992, 0.0349, 134.3581)>
      <Vector (0.0272, -0.0344, 0.9990, -3.7377)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-6.1985, 149.4009, -4.2550)>
    Rotation: <Euler (x=0.0022, y=-0.0020, z=0.0498), order='XYZ'>
    Matrix:
      <Vector (0.9988, -0.0498, -0.0019, -6.1985)>
      <Vector (0.0498, 0.9988, -0.0023, 149.4009)>
      <Vector (0.0020, 0.0022, 1.0000, -4.2550)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-6.5731, 156.8284, -2.2122)>
    Rotation: <Euler (x=0.0769, y=-0.0139, z=0.0253), order='XYZ'>
    Matrix:
      <Vector (0.9996, -0.0262, -0.0120, -6.5731)>
      <Vector (0.0252, 0.9967, -0.0771, 156.8284)>
      <Vector (0.0139, 0.0768, 0.9970, -2.2122)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-7.2812, 180.2459, 6.1462)>
    Rotation: <Euler (x=0.0769, y=-0.0139, z=0.0253), order='XYZ'>
    Matrix:
      <Vector (0.9996, -0.0262, -0.0120, -7.2812)>
      <Vector (0.0252, 0.9967, -0.0771, 180.2459)>
      <Vector (0.0139, 0.0768, 0.9970, 6.1462)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.3462, 146.9896, -4.3001)>
    Rotation: <Euler (x=1.7314, y=1.5455, z=-0.2359), order='XYZ'>
    Matrix:
      <Vector (0.0246, 0.9221, -0.3862, 0.3462)>
      <Vector (-0.0059, -0.3862, -0.9224, 146.9896)>
      <Vector (-0.9997, 0.0250, -0.0040, -4.3001)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (13.3291, 141.5525, -3.9487)>
    Rotation: <Euler (x=-2.5219, y=1.2537, z=0.7618), order='XYZ'>
    Matrix:
      <Vector (0.2256, 0.1625, -0.9606, 13.3291)>
      <Vector (0.2152, -0.9699, -0.1136, 141.5525)>
      <Vector (-0.9501, -0.1811, -0.2538, -3.9487)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (17.4257, 117.1074, -8.5131)>
    Rotation: <Euler (x=2.5424, y=1.2651, z=-0.5534), order='XYZ'>
    Matrix:
      <Vector (0.2561, 0.0235, -0.9664, 17.4257)>
      <Vector (-0.1582, -0.9852, -0.0659, 117.1074)>
      <Vector (-0.9536, 0.1697, -0.2486, -8.5131)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (18.0809, 89.6202, -3.7771)>
    Rotation: <Euler (x=2.8821, y=1.6107, z=-0.1961), order='XYZ'>
    Matrix:
      <Vector (-0.0391, 0.0632, -0.9972, 18.0809)>
      <Vector (0.0078, -0.9979, -0.0635, 89.6202)>
      <Vector (-0.9992, -0.0102, 0.0385, -3.7771)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.7131, 84.9609, -0.2731)>
    Rotation: <Euler (x=2.4474, y=1.2399, z=-0.8288), order='XYZ'>
    Matrix:
      <Vector (0.2195, -0.1576, -0.9628, 16.7131)>
      <Vector (-0.2395, -0.9654, 0.1035, 84.9609)>
      <Vector (-0.9458, 0.2078, -0.2497, -0.2731)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.8401, 80.5021, 1.2457)>
    Rotation: <Euler (x=2.7455, y=1.2968, z=-0.5347), order='XYZ'>
    Matrix:
      <Vector (0.2328, -0.1505, -0.9608, 15.8401)>
      <Vector (-0.1379, -0.9831, 0.1206, 80.5021)>
      <Vector (-0.9627, 0.1044, -0.2496, 1.2457)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.2519, 76.4556, 1.5544)>
    Rotation: <Euler (x=1.9162, y=0.8649, z=-1.1866), order='XYZ'>
    Matrix:
      <Vector (0.2431, -0.0455, -0.9689, 15.2519)>
      <Vector (-0.6014, -0.7908, -0.1138, 76.4556)>
      <Vector (-0.7610, 0.6104, -0.2196, 1.5544)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.2180, 73.7591, 3.1009)>
    Rotation: <Euler (x=1.9162, y=0.8649, z=-1.1866), order='XYZ'>
    Matrix:
      <Vector (0.2431, -0.0455, -0.9689, 15.2180)>
      <Vector (-0.6014, -0.7908, -0.1138, 73.7591)>
      <Vector (-0.7610, 0.6104, -0.2196, 3.1009)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.9477, 76.6555, 0.0273)>
    Rotation: <Euler (x=-3.0177, y=1.6080, z=-0.0498), order='XYZ'>
    Matrix:
      <Vector (-0.0371, -0.1727, -0.9843, 18.9477)>
      <Vector (0.0019, -0.9850, 0.1728, 76.6555)>
      <Vector (-0.9993, 0.0046, 0.0369, 0.0273)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.3323, 73.1403, 0.0708)>
    Rotation: <Euler (x=-0.0958, y=1.5345, z=2.6745), order='XYZ'>
    Matrix:
      <Vector (-0.0324, -0.3629, -0.9313, 18.3323)>
      <Vector (0.0163, -0.9318, 0.3625, 73.1403)>
      <Vector (-0.9993, -0.0035, 0.0361, 0.0708)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.0575, 69.8661, 0.0676)>
    Rotation: <Euler (x=-0.0447, y=1.5341, z=2.5281), order='XYZ'>
    Matrix:
      <Vector (-0.0300, -0.5386, -0.8420, 17.0575)>
      <Vector (0.0211, -0.8426, 0.5382, 69.8661)>
      <Vector (-0.9993, -0.0016, 0.0367, 0.0676)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.4834, 67.4061, 0.0267)>
    Rotation: <Euler (x=-0.0447, y=1.5341, z=2.5281), order='XYZ'>
    Matrix:
      <Vector (-0.0300, -0.5386, -0.8420, 15.4834)>
      <Vector (0.0211, -0.8426, 0.5382, 67.4061)>
      <Vector (-0.9993, -0.0016, 0.0367, 0.0267)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.2088, 75.6936, -2.8068)>
    Rotation: <Euler (x=0.0688, y=1.5375, z=3.0439), order='XYZ'>
    Matrix:
      <Vector (-0.0331, -0.1656, -0.9856, 19.2088)>
      <Vector (0.0032, -0.9862, 0.1656, 75.6936)>
      <Vector (-0.9994, 0.0023, 0.0332, -2.8068)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.5879, 71.9923, -2.7784)>
    Rotation: <Euler (x=-0.6184, y=1.5213, z=1.7647), order='XYZ'>
    Matrix:
      <Vector (-0.0095, -0.6880, -0.7257, 18.5879)>
      <Vector (0.0485, -0.7252, 0.6869, 71.9923)>
      <Vector (-0.9988, -0.0287, 0.0403, -2.7784)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.1753, 69.4495, -2.8846)>
    Rotation: <Euler (x=-0.6803, y=1.4947, z=1.2521), order='XYZ'>
    Matrix:
      <Vector (0.0238, -0.9347, -0.3545, 16.1753)>
      <Vector (0.0722, -0.3521, 0.9332, 69.4495)>
      <Vector (-0.9971, -0.0478, 0.0591, -2.8846)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.4473, 68.4229, -3.0384)>
    Rotation: <Euler (x=-0.6803, y=1.4947, z=1.2521), order='XYZ'>
    Matrix:
      <Vector (0.0238, -0.9347, -0.3545, 13.4473)>
      <Vector (0.0722, -0.3521, 0.9332, 68.4229)>
      <Vector (-0.9971, -0.0478, 0.0591, -3.0384)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.2356, 74.4046, -5.3355)>
    Rotation: <Euler (x=-0.0790, y=1.5357, z=2.7590), order='XYZ'>
    Matrix:
      <Vector (-0.0326, -0.2991, -0.9537, 19.2356)>
      <Vector (0.0131, -0.9542, 0.2988, 74.4046)>
      <Vector (-0.9994, -0.0028, 0.0350, -5.3355)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.3492, 71.5755, -5.3382)>
    Rotation: <Euler (x=-0.7461, y=1.5038, z=1.4377), order='XYZ'>
    Matrix:
      <Vector (0.0089, -0.8177, -0.5756, 18.3492)>
      <Vector (0.0664, -0.5738, 0.8163, 71.5755)>
      <Vector (-0.9978, -0.0455, 0.0492, -5.3382)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.9967, 69.9240, -5.4568)>
    Rotation: <Euler (x=-0.6137, y=1.4755, z=1.0246), order='XYZ'>
    Matrix:
      <Vector (0.0494, -0.9964, -0.0694, 15.9967)>
      <Vector (0.0813, -0.0652, 0.9946, 69.9240)>
      <Vector (-0.9955, -0.0548, 0.0778, -5.4568)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.6530, 69.7720, -5.6034)>
    Rotation: <Euler (x=-0.6137, y=1.4755, z=1.0246), order='XYZ'>
    Matrix:
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      <Vector (0.0813, -0.0652, 0.9946, 69.7720)>
      <Vector (-0.9955, -0.0548, 0.0778, -5.6034)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.7442, 74.2411, -7.5891)>
    Rotation: <Euler (x=-0.1199, y=1.5379, z=2.7450), order='XYZ'>
    Matrix:
      <Vector (-0.0304, -0.2733, -0.9615, 18.7442)>
      <Vector (0.0127, -0.9619, 0.2730, 74.2411)>
      <Vector (-0.9995, -0.0039, 0.0327, -7.5891)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.0649, 71.8488, -7.5893)>
    Rotation: <Euler (x=-0.7341, y=1.5068, z=1.4545), order='XYZ'>
    Matrix:
      <Vector (0.0074, -0.8150, -0.5794, 18.0649)>
      <Vector (0.0635, -0.5778, 0.8137, 71.8488)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.4384, 70.6955, -7.6723)>
    Rotation: <Euler (x=-0.6118, y=1.4765, z=1.0114), order='XYZ'>
    Matrix:
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      <Vector (0.0798, -0.0503, 0.9955, 70.6955)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.0609, 70.6269, -7.7590)>
    Rotation: <Euler (x=-0.6118, y=1.4765, z=1.0114), order='XYZ'>
    Matrix:
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      <Vector (0.0798, -0.0503, 0.9955, 70.6269)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-12.8147, 147.2295, -4.6553)>
    Rotation: <Euler (x=1.5318, y=-1.5479, z=0.5712), order='XYZ'>
    Matrix:
      <Vector (0.0193, -0.8615, 0.5074, -12.8147)>
      <Vector (0.0124, -0.5073, -0.8617, 147.2295)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-24.9442, 140.0871, -4.3330)>
    Rotation: <Euler (x=-1.0994, y=-1.4057, z=-2.1668), order='XYZ'>
    Matrix:
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      <Vector (-0.1360, -0.9822, -0.1294, 140.0871)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.9040, 115.3374, -8.0232)>
    Rotation: <Euler (x=0.8865, y=-1.4432, z=2.1523), order='XYZ'>
    Matrix:
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      <Vector (0.1064, -0.9895, -0.0983, 115.3374)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.8619, 87.7333, -5.2714)>
    Rotation: <Euler (x=1.9359, y=-1.4619, z=0.7813), order='XYZ'>
    Matrix:
      <Vector (0.0772, -0.4078, 0.9098, -30.8619)>
      <Vector (0.0765, -0.9074, -0.4132, 87.7333)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.6322, 83.1998, -1.6060)>
    Rotation: <Euler (x=2.5739, y=-0.9890, z=0.6512), order='XYZ'>
    Matrix:
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      <Vector (0.3331, -0.9429, -0.0006, 83.1998)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.7089, 78.9814, 0.1655)>
    Rotation: <Euler (x=2.7828, y=-1.0510, z=0.4162), order='XYZ'>
    Matrix:
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      <Vector (0.2008, -0.9796, 0.0074, 78.9814)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.3535, 74.6942, 0.7740)>
    Rotation: <Euler (x=2.6513, y=-1.0602, z=0.2676), order='XYZ'>
    Matrix:
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      <Vector (0.1292, -0.9594, -0.2506, 74.6942)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.0831, 71.2099, 1.3322)>
    Rotation: <Euler (x=2.6513, y=-1.0602, z=0.2676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.7119, 76.2872, -0.1073)>
    Rotation: <Euler (x=-2.8001, y=-1.4572, z=0.3550), order='XYZ'>
    Matrix:
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      <Vector (0.0394, -0.7678, 0.6395, 76.2872)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.3604, 73.4666, -0.2324)>
    Rotation: <Euler (x=-1.1825, y=-1.3724, z=0.1382), order='XYZ'>
    Matrix:
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      <Vector (0.9804, -0.1825, 0.0746, -0.2324)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.3892, 75.2209, -0.8659)>
    Rotation: <Euler (x=-0.0743, y=-1.3192, z=0.4404), order='XYZ'>
    Matrix:
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      <Vector (0.1061, 0.9327, -0.3446, 75.2209)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.4832, 78.0403, -0.9423)>
    Rotation: <Euler (x=-0.0743, y=-1.3192, z=0.4404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.6140, 75.3372, -2.6793)>
    Rotation: <Euler (x=-2.8397, y=-1.4556, z=0.3950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.1987, 72.4400, -2.8079)>
    Rotation: <Euler (x=-1.1905, y=-1.3766, z=0.1463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.1704, 74.2279, -3.4535)>
    Rotation: <Euler (x=-0.1082, y=-1.3211, z=0.4753), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.3247, 77.2026, -3.5342)>
    Rotation: <Euler (x=-0.1082, y=-1.3211, z=0.4753), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.2484, 74.1366, -5.1663)>
    Rotation: <Euler (x=-2.8273, y=-1.4560, z=0.3825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.3170, 71.8199, -5.2692)>
    Rotation: <Euler (x=-1.1979, y=-1.3710, z=0.1539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.7841, 73.3154, -5.8093)>
    Rotation: <Euler (x=-0.0753, y=-1.3214, z=0.4414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.6777, 75.6185, -5.8717)>
    Rotation: <Euler (x=-0.0753, y=-1.3214, z=0.4414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.3367, 73.0860, -7.3003)>
    Rotation: <Euler (x=-2.8114, y=-1.4552, z=0.3664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.8011, 71.2440, -7.3821)>
    Rotation: <Euler (x=-1.1850, y=-1.3772, z=0.1408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.1076, 72.2439, -7.7432)>
    Rotation: <Euler (x=-0.0911, y=-1.3208, z=0.4577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.5117, 73.2853, -7.7714)>
    Rotation: <Euler (x=-0.0911, y=-1.3208, z=0.4577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (1.6510, 93.6040, 0.5627)>
    Rotation: <Euler (x=0.1319, y=-0.1498, z=-3.0572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.1638, 50.4491, 6.2545)>
    Rotation: <Euler (x=-0.1877, y=-0.0948, z=-3.0817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8693, 9.8142, -1.4323)>
    Rotation: <Euler (x=1.1109, y=-0.1678, z=3.1291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5708, 1.4568, 15.1367)>
    Rotation: <Euler (x=-1.4845, y=-2.9179, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3759, 1.8794, 22.7299)>
    Rotation: <Euler (x=-1.4845, y=-2.9179, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-15.0681, 94.5664, 1.9185)>
    Rotation: <Euler (x=0.0760, y=0.2337, z=3.1294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-16.3654, 50.9981, 5.1455)>
    Rotation: <Euler (x=-0.0971, y=0.1598, z=-3.1122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5166, 9.8098, 1.1795)>
    Rotation: <Euler (x=1.0843, y=0.2405, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2179, 1.3630, 16.6213)>
    Rotation: <Euler (x=-1.4691, y=2.8473, z=0.1351), order='XYZ'>
    Matrix:
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      <Vector (-0.1289, 0.0617, 0.9897, 1.3630)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5206, 1.8370, 23.9386)>
    Rotation: <Euler (x=-1.4691, y=2.8473, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 47
  Bone: mixamorig:Hips
    Location: <Vector (-6.8350, 99.6132, 0.4974)>
    Rotation: <Euler (x=-0.0731, y=0.0533, z=-0.0540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-6.4133, 109.4321, -1.5372)>
    Rotation: <Euler (x=-0.1318, y=0.0103, z=0.0366), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-6.8541, 121.0312, -3.0760)>
    Rotation: <Euler (x=-0.0528, y=-0.0056, z=0.0107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-6.9933, 134.3936, -3.7824)>
    Rotation: <Euler (x=-0.0322, y=-0.0236, z=-0.0156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-6.7471, 149.4383, -4.2669)>
    Rotation: <Euler (x=0.0046, y=0.0024, z=0.0531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-7.1366, 156.8601, -2.2062)>
    Rotation: <Euler (x=0.0774, y=-0.0014, z=0.0279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-7.8029, 180.2736, 6.1669)>
    Rotation: <Euler (x=0.0774, y=-0.0014, z=0.0279), order='XYZ'>
    Matrix:
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      <Vector (0.0014, 0.0774, 0.9970, 6.1669)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-0.1961, 147.0449, -4.3409)>
    Rotation: <Euler (x=1.7979, y=1.5502, z=-0.1663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (12.8054, 141.6482, -4.0582)>
    Rotation: <Euler (x=-2.5116, y=1.2558, z=0.7743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (16.9512, 117.2180, -8.6576)>
    Rotation: <Euler (x=2.5415, y=1.2695, z=-0.5510), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.7141, 89.7232, -3.9821)>
    Rotation: <Euler (x=2.9815, y=1.6142, z=-0.0918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.3840, 85.0697, -0.4559)>
    Rotation: <Euler (x=2.4307, y=1.2400, z=-0.8395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.5395, 80.6121, 1.0823)>
    Rotation: <Euler (x=2.7265, y=1.2985, z=-0.5479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.9730, 76.5637, 1.4076)>
    Rotation: <Euler (x=1.9083, y=0.8632, z=-1.1876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.9589, 73.8725, 2.9636)>
    Rotation: <Euler (x=1.9083, y=0.8632, z=-1.1876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.6613, 76.7767, -0.1350)>
    Rotation: <Euler (x=-2.9261, y=1.6121, z=0.0468), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.0637, 73.2586, -0.0764)>
    Rotation: <Euler (x=0.0349, y=1.5321, z=2.8102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.8054, 69.9781, -0.0627)>
    Rotation: <Euler (x=0.0935, y=1.5324, z=2.6713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.2435, 67.5101, -0.0883)>
    Rotation: <Euler (x=0.0935, y=1.5324, z=2.6713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.9157, 75.8060, -2.9667)>
    Rotation: <Euler (x=-2.9663, y=1.6080, z=0.0138), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.3134, 72.1017, -2.9226)>
    Rotation: <Euler (x=-0.5179, y=1.5238, z=1.8701), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.9131, 69.5465, -3.0097)>
    Rotation: <Euler (x=-0.6414, y=1.4993, z=1.2959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.1898, 68.5057, -3.1487)>
    Rotation: <Euler (x=-0.6414, y=1.4993, z=1.2959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.9386, 74.5080, -5.4909)>
    Rotation: <Euler (x=0.0493, y=1.5329, z=2.8921), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.0663, 71.6745, -5.4798)>
    Rotation: <Euler (x=-0.6891, y=1.5078, z=1.4996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.7217, 70.0108, -5.5829)>
    Rotation: <Euler (x=-0.5954, y=1.4807, z=1.0478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.3782, 69.8465, -5.7193)>
    Rotation: <Euler (x=-0.5954, y=1.4807, z=1.0478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.4388, 74.3340, -7.7419)>
    Rotation: <Euler (x=0.0175, y=1.5351, z=2.8873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.7715, 71.9383, -7.7307)>
    Rotation: <Euler (x=-0.6730, y=1.5108, z=1.5204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.1504, 70.7766, -7.8029)>
    Rotation: <Euler (x=-0.5941, y=1.4817, z=1.0341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.7730, 70.7008, -7.8837)>
    Rotation: <Euler (x=-0.5941, y=1.4817, z=1.0341), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-13.3588, 147.2499, -4.6485)>
    Rotation: <Euler (x=1.6915, y=-1.5459, z=0.4145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-25.4657, 140.0704, -4.3006)>
    Rotation: <Euler (x=-1.1160, y=-1.4062, z=-2.1476), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-28.3660, 115.3166, -8.0102)>
    Rotation: <Euler (x=0.8976, y=-1.4456, z=2.1441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.2404, 87.7008, -5.2874)>
    Rotation: <Euler (x=1.9559, y=-1.4595, z=0.7628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.9926, 83.1680, -1.6223)>
    Rotation: <Euler (x=2.5774, y=-0.9864, z=0.6497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.0579, 78.9511, 0.1467)>
    Rotation: <Euler (x=2.7852, y=-1.0479, z=0.4154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.6948, 74.6644, 0.7545)>
    Rotation: <Euler (x=2.6529, y=-1.0570, z=0.2676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.4179, 71.1793, 1.3155)>
    Rotation: <Euler (x=2.6529, y=-1.0570, z=0.2676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.0582, 76.2488, -0.1062)>
    Rotation: <Euler (x=-2.7912, y=-1.4541, z=0.3476), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.7034, 73.4314, -0.2387)>
    Rotation: <Euler (x=-1.1808, y=-1.3691, z=0.1379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.7365, 75.1896, -0.8820)>
    Rotation: <Euler (x=-0.0692, y=-1.3161, z=0.4368), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.8346, 78.0075, -0.9552)>
    Rotation: <Euler (x=-0.0692, y=-1.3161, z=0.4368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.9674, 75.2973, -2.6751)>
    Rotation: <Euler (x=-2.8300, y=-1.4525, z=0.3866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.5486, 72.4033, -2.8113)>
    Rotation: <Euler (x=-1.1886, y=-1.3733, z=0.1458), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.5249, 74.1952, -3.4670)>
    Rotation: <Euler (x=-0.1026, y=-1.3182, z=0.4713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.6834, 77.1684, -3.5443)>
    Rotation: <Euler (x=-0.1026, y=-1.3182, z=0.4713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.6083, 74.0956, -5.1599)>
    Rotation: <Euler (x=-2.8179, y=-1.4529, z=0.3744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.6742, 71.7815, -5.2688)>
    Rotation: <Euler (x=-1.1959, y=-1.3677, z=0.1533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.1450, 73.2803, -5.8173)>
    Rotation: <Euler (x=-0.0701, y=-1.3184, z=0.4378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.0419, 75.5822, -5.8771)>
    Rotation: <Euler (x=-0.0701, y=-1.3184, z=0.4378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.7022, 73.0447, -7.2935)>
    Rotation: <Euler (x=-2.8024, y=-1.4521, z=0.3589), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.1644, 71.2047, -7.3801)>
    Rotation: <Euler (x=-1.1832, y=-1.3740, z=0.1404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.4735, 72.2067, -7.7468)>
    Rotation: <Euler (x=-0.0857, y=-1.3178, z=0.4538), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.8791, 73.2477, -7.7738)>
    Rotation: <Euler (x=-0.0857, y=-1.3178, z=0.4538), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (1.2611, 93.6480, 0.4501)>
    Rotation: <Euler (x=0.1291, y=-0.1521, z=-3.0536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.9266, 50.4933, 6.0191)>
    Rotation: <Euler (x=-0.1818, y=-0.0949, z=-3.0766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8634, 9.8248, -1.4313)>
    Rotation: <Euler (x=1.1110, y=-0.1684, z=3.1291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5755, 1.4680, 15.1363)>
    Rotation: <Euler (x=-1.4836, y=-2.9174, z=-0.1420), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3853, 1.8971, 22.7279)>
    Rotation: <Euler (x=-1.4836, y=-2.9174, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-15.4543, 94.5892, 1.8653)>
    Rotation: <Euler (x=0.0746, y=0.2302, z=3.1341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-16.5240, 51.0106, 5.0353)>
    Rotation: <Euler (x=-0.0945, y=0.1600, z=-3.1079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5135, 9.8194, 1.1787)>
    Rotation: <Euler (x=1.0843, y=0.2406, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2165, 1.3726, 16.6201)>
    Rotation: <Euler (x=-1.4687, y=2.8472, z=0.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5201, 1.8494, 23.9369)>
    Rotation: <Euler (x=-1.4687, y=2.8472, z=0.1352), order='XYZ'>
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Frame: 48
  Bone: mixamorig:Hips
    Location: <Vector (-7.2402, 99.6479, 0.3955)>
    Rotation: <Euler (x=-0.0728, y=0.0571, z=-0.0535), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-6.8307, 109.4680, -1.6354)>
    Rotation: <Euler (x=-0.1298, y=0.0146, z=0.0396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-7.3121, 121.0686, -3.1509)>
    Rotation: <Euler (x=-0.0506, y=-0.0013, z=0.0135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-7.4913, 134.4321, -3.8284)>
    Rotation: <Euler (x=-0.0299, y=-0.0192, z=-0.0131), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-7.2859, 149.4784, -4.2781)>
    Rotation: <Euler (x=0.0075, y=0.0077, z=0.0562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-7.6872, 156.8936, -2.1961)>
    Rotation: <Euler (x=0.0777, y=0.0120, z=0.0314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-8.3221, 180.3062, 6.1819)>
    Rotation: <Euler (x=0.0777, y=0.0120, z=0.0314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-0.7292, 147.1021, -4.3864)>
    Rotation: <Euler (x=1.9243, y=1.5553, z=-0.0373), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (12.2875, 141.7384, -4.1812)>
    Rotation: <Euler (x=-2.5019, y=1.2580, z=0.7854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (16.4624, 117.3190, -8.8114)>
    Rotation: <Euler (x=2.5428, y=1.2742, z=-0.5471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.3174, 89.8136, -4.2153)>
    Rotation: <Euler (x=3.0615, y=1.6177, z=-0.0079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.0188, 85.1670, -0.6682)>
    Rotation: <Euler (x=2.4153, y=1.2400, z=-0.8502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.1977, 80.7113, 0.8882)>
    Rotation: <Euler (x=2.7086, y=1.2998, z=-0.5613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.6484, 76.6619, 1.2292)>
    Rotation: <Euler (x=1.9012, y=0.8614, z=-1.1891), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.6508, 73.9759, 2.7943)>
    Rotation: <Euler (x=1.9012, y=0.8614, z=-1.1891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.3301, 76.8843, -0.3274)>
    Rotation: <Euler (x=-2.8542, y=1.6160, z=0.1225), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.7467, 73.3640, -0.2545)>
    Rotation: <Euler (x=0.1428, y=1.5295, z=2.9219), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.5015, 70.0786, -0.2249)>
    Rotation: <Euler (x=0.2110, y=1.5304, z=2.7927), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.9494, 67.6043, -0.2363)>
    Rotation: <Euler (x=0.2110, y=1.5304, z=2.7927), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.5778, 75.9047, -3.1567)>
    Rotation: <Euler (x=-2.8841, y=1.6119, z=0.0999), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (17.9905, 72.1983, -3.0976)>
    Rotation: <Euler (x=-0.4167, y=1.5258, z=1.9752), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.6001, 69.6332, -3.1671)>
    Rotation: <Euler (x=-0.6022, y=1.5035, z=1.3390), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (12.8804, 68.5811, -3.2924)>
    Rotation: <Euler (x=-0.6022, y=1.5035, z=1.3390), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.5966, 74.5983, -5.6764)>
    Rotation: <Euler (x=0.1530, y=1.5299, z=2.9997), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.7356, 71.7614, -5.6525)>
    Rotation: <Euler (x=-0.6310, y=1.5114, z=1.5616), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.3973, 70.0880, -5.7411)>
    Rotation: <Euler (x=-0.5778, y=1.4855, z=1.0693), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.0540, 69.9139, -5.8683)>
    Rotation: <Euler (x=-0.5778, y=1.4855, z=1.0693), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.0892, 74.4145, -7.9249)>
    Rotation: <Euler (x=0.1276, y=1.5322, z=3.0013), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.4315, 72.0162, -7.9031)>
    Rotation: <Euler (x=-0.6106, y=1.5143, z=1.5867), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.8148, 70.8478, -7.9653)>
    Rotation: <Euler (x=-0.5771, y=1.4865, z=1.0551), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.4374, 70.7663, -8.0408)>
    Rotation: <Euler (x=-0.5771, y=1.4865, z=1.0551), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-13.8936, 147.2739, -4.6360)>
    Rotation: <Euler (x=1.8432, y=-1.5427, z=0.2654), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-25.9808, 140.0629, -4.2546)>
    Rotation: <Euler (x=-1.1359, y=-1.4083, z=-2.1256), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-28.8360, 115.3020, -7.9517)>
    Rotation: <Euler (x=0.9049, y=-1.4506, z=2.1391), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.6406, 87.6700, -5.3221)>
    Rotation: <Euler (x=1.9749, y=-1.4574, z=0.7448), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.3782, 83.1368, -1.6585)>
    Rotation: <Euler (x=2.5808, y=-0.9841, z=0.6477), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.4347, 78.9204, 0.1071)>
    Rotation: <Euler (x=2.7879, y=-1.0453, z=0.4140), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-30.0661, 74.6339, 0.7131)>
    Rotation: <Euler (x=2.6547, y=-1.0542, z=0.2668), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.7846, 71.1481, 1.2756)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.4334, 76.2131, -0.1287)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-34.0765, 73.3977, -0.2686)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.1131, 75.1585, -0.9203)>
    Rotation: <Euler (x=-0.0637, y=-1.3136, z=0.4323), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.2137, 77.9755, -0.9899)>
    Rotation: <Euler (x=-0.0637, y=-1.3136, z=0.4323), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.3493, 75.2612, -2.6952)>
    Rotation: <Euler (x=-2.8196, y=-1.4499, z=0.3771), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.9285, 72.3693, -2.8389)>
    Rotation: <Euler (x=-1.1857, y=-1.3705, z=0.1438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.9082, 74.1639, -3.5032)>
    Rotation: <Euler (x=-0.0967, y=-1.3156, z=0.4664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.0695, 77.1360, -3.5765)>
    Rotation: <Euler (x=-0.0967, y=-1.3156, z=0.4664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.9964, 74.0593, -5.1783)>
    Rotation: <Euler (x=-2.8077, y=-1.4502, z=0.3651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.0607, 71.7469, -5.2932)>
    Rotation: <Euler (x=-1.1929, y=-1.3649, z=0.1512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.5344, 73.2480, -5.8489)>
    Rotation: <Euler (x=-0.0646, y=-1.3158, z=0.4333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.4335, 75.5491, -5.9056)>
    Rotation: <Euler (x=-0.0646, y=-1.3158, z=0.4333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.0957, 73.0086, -7.3117)>
    Rotation: <Euler (x=-2.7926, y=-1.4495, z=0.3500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.5565, 71.1700, -7.4031)>
    Rotation: <Euler (x=-1.1804, y=-1.3711, z=0.1384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.8676, 72.1736, -7.7746)>
    Rotation: <Euler (x=-0.0801, y=-1.3153, z=0.4492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.2741, 73.2141, -7.8003)>
    Rotation: <Euler (x=-0.0801, y=-1.3153, z=0.4492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (0.8584, 93.6864, 0.3137)>
    Rotation: <Euler (x=0.1267, y=-0.1554, z=-3.0498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.6881, 50.5362, 5.7765)>
    Rotation: <Euler (x=-0.1758, y=-0.0951, z=-3.0715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8570, 9.8354, -1.4303)>
    Rotation: <Euler (x=1.1110, y=-0.1691, z=3.1290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5814, 1.4793, 15.1356)>
    Rotation: <Euler (x=-1.4825, y=-2.9168, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3969, 1.9155, 22.7255)>
    Rotation: <Euler (x=-1.4825, y=-2.9168, z=-0.1422), order='XYZ'>
    Matrix:
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      <Vector (0.1381, 0.0558, 0.9888, 1.9155)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-15.8518, 94.6192, 1.7937)>
    Rotation: <Euler (x=0.0721, y=0.2254, z=3.1391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-16.6644, 51.0278, 4.8631)>
    Rotation: <Euler (x=-0.0902, y=0.1599, z=-3.1037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5092, 9.8282, 1.1789)>
    Rotation: <Euler (x=1.0843, y=0.2406, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2120, 1.3813, 16.6204)>
    Rotation: <Euler (x=-1.4684, y=2.8473, z=0.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5155, 1.8610, 23.9371)>
    Rotation: <Euler (x=-1.4684, y=2.8473, z=0.1352), order='XYZ'>
    Matrix:
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Frame: 49
  Bone: mixamorig:Hips
    Location: <Vector (-7.6519, 99.6820, 0.2918)>
    Rotation: <Euler (x=-0.0729, y=0.0610, z=-0.0530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-7.2549, 109.5025, -1.7400)>
    Rotation: <Euler (x=-0.1281, y=0.0192, z=0.0423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-7.7745, 121.1040, -3.2357)>
    Rotation: <Euler (x=-0.0488, y=0.0035, z=0.0161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-7.9918, 134.4681, -3.8885)>
    Rotation: <Euler (x=-0.0279, y=-0.0143, z=-0.0105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-7.8272, 149.5158, -4.3087)>
    Rotation: <Euler (x=0.0103, y=0.0134, z=0.0591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-8.2371, 156.9247, -2.2060)>
    Rotation: <Euler (x=0.0795, y=0.0251, z=0.0354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-8.8539, 180.3232, 6.2125)>
    Rotation: <Euler (x=0.0795, y=0.0251, z=0.0354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-1.2650, 147.1565, -4.4539)>
    Rotation: <Euler (x=2.1040, y=1.5597, z=0.1453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (11.7685, 141.8317, -4.3194)>
    Rotation: <Euler (x=-2.4940, y=1.2607, z=0.7942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (15.9601, 117.4169, -8.9589)>
    Rotation: <Euler (x=2.5457, y=1.2794, z=-0.5415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (16.9102, 89.8986, -4.4600)>
    Rotation: <Euler (x=-0.0169, y=1.5203, z=-3.0831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (15.6388, 85.2591, -0.8938)>
    Rotation: <Euler (x=2.4009, y=1.2399, z=-0.8606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (14.8375, 80.8058, 0.6794)>
    Rotation: <Euler (x=2.6918, y=1.3011, z=-0.5742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.3025, 76.7557, 1.0349)>
    Rotation: <Euler (x=1.8945, y=0.8599, z=-1.1909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.3190, 74.0745, 2.6082)>
    Rotation: <Euler (x=1.8945, y=0.8599, z=-1.1909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (17.9780, 76.9850, -0.5348)>
    Rotation: <Euler (x=-2.7989, y=1.6199, z=0.1810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.4062, 73.4631, -0.4488)>
    Rotation: <Euler (x=-2.9116, y=1.6149, z=-0.1293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.1719, 70.1737, -0.4045)>
    Rotation: <Euler (x=-2.8331, y=1.6136, z=-0.2482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.6279, 67.6944, -0.4027)>
    Rotation: <Euler (x=-2.8331, y=1.6136, z=-0.2482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.2190, 75.9973, -3.3619)>
    Rotation: <Euler (x=-2.8218, y=1.6158, z=0.1654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (17.6439, 72.2891, -3.2890)>
    Rotation: <Euler (x=-0.3150, y=1.5271, z=2.0800), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.2617, 69.7161, -3.3421)>
    Rotation: <Euler (x=-0.5603, y=1.5074, z=1.3841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (12.5451, 68.6547, -3.4546)>
    Rotation: <Euler (x=-0.5603, y=1.5074, z=1.3841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.2333, 74.6829, -5.8775)>
    Rotation: <Euler (x=-2.9062, y=1.6148, z=-0.0563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.3816, 71.8433, -5.8416)>
    Rotation: <Euler (x=-0.5698, y=1.5144, z=1.6260), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.0485, 70.1621, -5.9168)>
    Rotation: <Euler (x=-0.5590, y=1.4899, z=1.0914), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (12.7053, 69.9799, -6.0353)>
    Rotation: <Euler (x=-0.5590, y=1.4899, z=1.0914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (17.7187, 74.4904, -8.1237)>
    Rotation: <Euler (x=-2.9272, y=1.6126, z=-0.0504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.0688, 72.0900, -8.0919)>
    Rotation: <Euler (x=-0.5447, y=1.5172, z=1.6557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.4558, 70.9162, -8.1448)>
    Rotation: <Euler (x=-0.5588, y=1.4910, z=1.0766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.0784, 70.8299, -8.2153)>
    Rotation: <Euler (x=-0.5588, y=1.4910, z=1.0766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-14.4308, 147.2950, -4.6387)>
    Rotation: <Euler (x=1.9474, y=-1.5379, z=0.1633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-26.5014, 140.0590, -4.2083)>
    Rotation: <Euler (x=-1.1614, y=-1.4111, z=-2.0982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-29.3198, 115.2908, -7.8852)>
    Rotation: <Euler (x=0.9162, y=-1.4569, z=2.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.0595, 87.6417, -5.3689)>
    Rotation: <Euler (x=1.9914, y=-1.4559, z=0.7287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.7868, 83.1073, -1.7077)>
    Rotation: <Euler (x=2.5839, y=-0.9825, z=0.6454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.8376, 78.8905, 0.0540)>
    Rotation: <Euler (x=2.7905, y=-1.0433, z=0.4121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-30.4661, 74.6039, 0.6574)>
    Rotation: <Euler (x=2.6568, y=-1.0520, z=0.2654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-31.1820, 71.1176, 1.2203)>
    Rotation: <Euler (x=2.6568, y=-1.0520, z=0.2654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.8359, 76.1811, -0.1686)>
    Rotation: <Euler (x=-2.7720, y=-1.4493, z=0.3297), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-34.4784, 73.3666, -0.3152)>
    Rotation: <Euler (x=-1.1745, y=-1.3639, z=0.1330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.5172, 75.1287, -0.9733)>
    Rotation: <Euler (x=-0.0585, y=-1.3116, z=0.4276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.6190, 77.9454, -1.0391)>
    Rotation: <Euler (x=-0.0585, y=-1.3116, z=0.4276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.7576, 75.2299, -2.7333)>
    Rotation: <Euler (x=-2.8095, y=-1.4478, z=0.3675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-35.3361, 72.3389, -2.8838)>
    Rotation: <Euler (x=-1.1820, y=-1.3682, z=0.1406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-32.3180, 74.1348, -3.5546)>
    Rotation: <Euler (x=-0.0912, y=-1.3137, z=0.4614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.4805, 77.1066, -3.6241)>
    Rotation: <Euler (x=-0.0912, y=-1.3137, z=0.4614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.4102, 74.0288, -5.2153)>
    Rotation: <Euler (x=-2.7977, y=-1.4481, z=0.3557), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.4739, 71.7171, -5.3357)>
    Rotation: <Euler (x=-1.1893, y=-1.3626, z=0.1481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.9495, 73.2193, -5.8968)>
    Rotation: <Euler (x=-0.0593, y=-1.3138, z=0.4285), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.8495, 75.5201, -5.9505)>
    Rotation: <Euler (x=-0.0593, y=-1.3138, z=0.4285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.5141, 72.9789, -7.3489)>
    Rotation: <Euler (x=-2.7830, y=-1.4474, z=0.3408), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.9746, 71.1408, -7.4447)>
    Rotation: <Euler (x=-1.1768, y=-1.3688, z=0.1352), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.2868, 72.1452, -7.8198)>
    Rotation: <Euler (x=-0.0746, y=-1.3133, z=0.4443), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.6938, 73.1856, -7.8441)>
    Rotation: <Euler (x=-0.0746, y=-1.3133, z=0.4443), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (0.4490, 93.7242, 0.1779)>
    Rotation: <Euler (x=0.1245, y=-0.1592, z=-3.0461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.4478, 50.5813, 5.5452)>
    Rotation: <Euler (x=-0.1699, y=-0.0954, z=-3.0664), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8489, 9.8520, -1.4228)>
    Rotation: <Euler (x=1.1105, y=-0.1700, z=3.1292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5884, 1.4869, 15.1360)>
    Rotation: <Euler (x=-1.4817, y=-2.9160, z=-0.1422), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4106, 1.9284, 22.7240)>
    Rotation: <Euler (x=-1.4817, y=-2.9160, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-16.2557, 94.6492, 1.7233)>
    Rotation: <Euler (x=0.0692, y=0.2206, z=-3.1390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-16.8044, 51.0453, 4.6701)>
    Rotation: <Euler (x=-0.0855, y=0.1597, z=-3.0995), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5044, 9.8367, 1.1782)>
    Rotation: <Euler (x=1.0843, y=0.2406, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2073, 1.3899, 16.6196)>
    Rotation: <Euler (x=-1.4678, y=2.8473, z=0.1353), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5107, 1.8737, 23.9361)>
    Rotation: <Euler (x=-1.4678, y=2.8473, z=0.1353), order='XYZ'>
    Matrix:
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Frame: 50
  Bone: mixamorig:Hips
    Location: <Vector (-8.0675, 99.7149, 0.1812)>
    Rotation: <Euler (x=-0.0738, y=0.0652, z=-0.0527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-7.6830, 109.5341, -1.8590)>
    Rotation: <Euler (x=-0.1264, y=0.0238, z=0.0448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-8.2388, 121.1366, -3.3342)>
    Rotation: <Euler (x=-0.0468, y=0.0083, z=0.0186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-8.4924, 134.5013, -3.9598)>
    Rotation: <Euler (x=-0.0256, y=-0.0094, z=-0.0081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-8.3664, 149.5503, -4.3452)>
    Rotation: <Euler (x=0.0133, y=0.0188, z=0.0617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-8.7834, 156.9525, -2.2205)>
    Rotation: <Euler (x=0.0823, y=0.0362, z=0.0387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-9.3802, 180.3293, 6.2597)>
    Rotation: <Euler (x=0.0823, y=0.0362, z=0.0387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-1.7993, 147.2074, -4.5278)>
    Rotation: <Euler (x=2.5313, y=1.5635, z=0.5756), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (11.2502, 141.9205, -4.4689)>
    Rotation: <Euler (x=-2.4846, y=1.2639, z=0.8043), order='XYZ'>
    Matrix:
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      <Vector (0.2176, -0.9686, -0.1201, 141.9205)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (15.4487, 117.5090, -9.1193)>
    Rotation: <Euler (x=2.5494, y=1.2855, z=-0.5352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (16.4955, 89.9754, -4.7359)>
    Rotation: <Euler (x=0.0265, y=1.5162, z=-3.0370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (15.2511, 85.3418, -1.1527)>
    Rotation: <Euler (x=2.3865, y=1.2405, z=-0.8714), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (14.4685, 80.8903, 0.4352)>
    Rotation: <Euler (x=2.6756, y=1.3030, z=-0.5870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (13.9464, 76.8397, 0.8031)>
    Rotation: <Euler (x=1.8874, y=0.8590, z=-1.1934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.9767, 74.1626, 2.3830)>
    Rotation: <Euler (x=1.8874, y=0.8590, z=-1.1934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (17.6148, 77.0752, -0.7814)>
    Rotation: <Euler (x=-2.7644, y=1.6243, z=0.2183), order='XYZ'>
    Matrix:
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      <Vector (-0.0116, -0.9873, 0.1585, 77.0752)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.0533, 73.5519, -0.6839)>
    Rotation: <Euler (x=-2.8468, y=1.6186, z=-0.0617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (15.8286, 70.2592, -0.6262)>
    Rotation: <Euler (x=-2.7571, y=1.6169, z=-0.1694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.2918, 67.7755, -0.6117)>
    Rotation: <Euler (x=-2.7571, y=1.6169, z=-0.1694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (17.8475, 76.0808, -3.6068)>
    Rotation: <Euler (x=-2.7829, y=1.6201, z=0.2070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (17.2831, 72.3712, -3.5220)>
    Rotation: <Euler (x=-0.2064, y=1.5272, z=2.1914), order='XYZ'>
    Matrix:
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      <Vector (0.0355, -0.7357, 0.6763, 72.3712)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.9081, 69.7913, -3.5590)>
    Rotation: <Euler (x=-0.5036, y=1.5106, z=1.4436), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (12.1941, 68.7218, -3.6579)>
    Rotation: <Euler (x=-0.5036, y=1.5106, z=1.4436), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (17.8554, 74.7598, -6.1191)>
    Rotation: <Euler (x=-2.8472, y=1.6187, z=0.0054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.0119, 71.9180, -6.0723)>
    Rotation: <Euler (x=-0.4939, y=1.5167, z=1.7045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (14.6833, 70.2299, -6.1340)>
    Rotation: <Euler (x=-0.5288, y=1.4940, z=1.1244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (12.3403, 70.0407, -6.2427)>
    Rotation: <Euler (x=-0.5288, y=1.4940, z=1.1244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (17.3325, 74.5600, -8.3626)>
    Rotation: <Euler (x=-2.8659, y=1.6165, z=0.0137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (16.6896, 72.1580, -8.3221)>
    Rotation: <Euler (x=-0.4636, y=1.5193, z=1.7396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.0796, 70.9794, -8.3655)>
    Rotation: <Euler (x=-0.5290, y=1.4951, z=1.1092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (13.7023, 70.8890, -8.4303)>
    Rotation: <Euler (x=-0.5290, y=1.4951, z=1.1092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-14.9661, 147.3142, -4.6484)>
    Rotation: <Euler (x=2.0316, y=-1.5330, z=0.0810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-27.0209, 140.0548, -4.1719)>
    Rotation: <Euler (x=-1.1873, y=-1.4124, z=-2.0709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-29.8106, 115.2848, -7.8582)>
    Rotation: <Euler (x=0.9269, y=-1.4623, z=2.1207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.4967, 87.6215, -5.4422)>
    Rotation: <Euler (x=2.0069, y=-1.4550, z=0.7129), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-32.2191, 83.0842, -1.7849)>
    Rotation: <Euler (x=2.5870, y=-0.9814, z=0.6425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-31.2684, 78.8657, -0.0282)>
    Rotation: <Euler (x=2.7933, y=-1.0419, z=0.4092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-30.8975, 74.5785, 0.5714)>
    Rotation: <Euler (x=2.6592, y=-1.0504, z=0.2629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-31.6138, 71.0921, 1.1330)>
    Rotation: <Euler (x=2.6592, y=-1.0504, z=0.2629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-37.2681, 76.1589, -0.2417)>
    Rotation: <Euler (x=-2.7613, y=-1.4478, z=0.3187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-34.9120, 73.3436, -0.3947)>
    Rotation: <Euler (x=-1.1698, y=-1.3622, z=0.1279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.9513, 75.1050, -1.0570)>
    Rotation: <Euler (x=-0.0528, y=-1.3102, z=0.4218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-33.0521, 77.9222, -1.1186)>
    Rotation: <Euler (x=-0.0528, y=-1.3102, z=0.4218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-38.1950, 75.2100, -2.8053)>
    Rotation: <Euler (x=-2.7985, y=-1.4463, z=0.3561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-35.7749, 72.3182, -2.9625)>
    Rotation: <Euler (x=-1.1771, y=-1.3664, z=0.1354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-32.7574, 74.1134, -3.6376)>
    Rotation: <Euler (x=-0.0853, y=-1.3124, z=0.4553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.9188, 77.0857, -3.7026)>
    Rotation: <Euler (x=-0.0853, y=-1.3124, z=0.4553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.8526, 74.0110, -5.2870)>
    Rotation: <Euler (x=-2.7869, y=-1.4466, z=0.3444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.9175, 71.6986, -5.4128)>
    Rotation: <Euler (x=-1.1845, y=-1.3609, z=0.1429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-34.3935, 73.2002, -5.9774)>
    Rotation: <Euler (x=-0.0536, y=-1.3125, z=0.4226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-35.2927, 75.5014, -6.0277)>
    Rotation: <Euler (x=-0.0536, y=-1.3125, z=0.4226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.9610, 72.9628, -7.4213)>
    Rotation: <Euler (x=-2.7724, y=-1.4458, z=0.3299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-37.4223, 71.1242, -7.5212)>
    Rotation: <Euler (x=-1.1719, y=-1.3671, z=0.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.7349, 72.1281, -7.8987)>
    Rotation: <Euler (x=-0.0689, y=-1.3119, z=0.4383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-36.1415, 73.1687, -7.9215)>
    Rotation: <Euler (x=-0.0689, y=-1.3119, z=0.4383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (0.0354, 93.7603, 0.0375)>
    Rotation: <Euler (x=0.1259, y=-0.1647, z=-3.0420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.2505, 50.6494, 5.4566)>
    Rotation: <Euler (x=-0.1665, y=-0.0975, z=-3.0616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8463, 9.9082, -1.3702)>
    Rotation: <Euler (x=1.1052, y=-0.1719, z=3.1288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6045, 1.4536, 15.1401)>
    Rotation: <Euler (x=-1.4813, y=-2.9143, z=-0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4407, 1.8946, 22.7247)>
    Rotation: <Euler (x=-1.4813, y=-2.9143, z=-0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-16.6631, 94.6796, 1.6523)>
    Rotation: <Euler (x=0.0656, y=0.2156, z=-3.1339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-16.9420, 51.0634, 4.4518)>
    Rotation: <Euler (x=-0.0801, y=0.1596, z=-3.0952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4990, 9.8452, 1.1786)>
    Rotation: <Euler (x=1.0843, y=0.2406, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2024, 1.3983, 16.6199)>
    Rotation: <Euler (x=-1.4674, y=2.8474, z=0.1354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5062, 1.8848, 23.9361)>
    Rotation: <Euler (x=-1.4674, y=2.8474, z=0.1354), order='XYZ'>
    Matrix:
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Frame: 51
  Bone: mixamorig:Hips
    Location: <Vector (-8.4875, 99.7460, 0.0650)>
    Rotation: <Euler (x=-0.0755, y=0.0697, z=-0.0528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-8.1124, 109.5624, -1.9908)>
    Rotation: <Euler (x=-0.1245, y=0.0284, z=0.0472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-8.7014, 121.1659, -3.4443)>
    Rotation: <Euler (x=-0.0445, y=0.0131, z=0.0208), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-8.9877, 134.5314, -4.0393)>
    Rotation: <Euler (x=-0.0229, y=-0.0046, z=-0.0060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-8.8964, 149.5817, -4.3837)>
    Rotation: <Euler (x=0.0165, y=0.0240, z=0.0640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-9.3185, 156.9769, -2.2357)>
    Rotation: <Euler (x=0.0850, y=0.0456, z=0.0410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-9.8862, 180.3324, 6.3048)>
    Rotation: <Euler (x=0.0850, y=0.0456, z=0.0410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-2.3252, 147.2538, -4.6046)>
    Rotation: <Euler (x=0.2383, y=1.5775, z=-1.7151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (10.7367, 141.9972, -4.6270)>
    Rotation: <Euler (x=-2.4721, y=1.2675, z=0.8171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (14.9315, 117.5889, -9.2976)>
    Rotation: <Euler (x=2.5544, y=1.2929, z=-0.5276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (16.0797, 90.0369, -5.0580)>
    Rotation: <Euler (x=0.0482, y=1.5111, z=-3.0126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (14.8658, 85.4064, -1.4603)>
    Rotation: <Euler (x=2.3712, y=1.2422, z=-0.8831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (14.1033, 80.9557, 0.1394)>
    Rotation: <Euler (x=2.6596, y=1.3061, z=-0.5997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (13.5942, 76.9043, 0.5170)>
    Rotation: <Euler (x=1.8794, y=0.8592, z=-1.1967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.6397, 74.2300, 2.1015)>
    Rotation: <Euler (x=1.8794, y=0.8592, z=-1.1967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (17.2540, 77.1470, -1.0856)>
    Rotation: <Euler (x=-2.7523, y=1.6296, z=0.2332), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (16.7028, 73.6224, -0.9789)>
    Rotation: <Euler (x=-2.8065, y=1.6235, z=-0.0187), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (15.4876, 70.3264, -0.9091)>
    Rotation: <Euler (x=-2.7052, y=1.6215, z=-0.1147), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.9579, 67.8384, -0.8826)>
    Rotation: <Euler (x=-2.7052, y=1.6215, z=-0.1147), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (17.4755, 76.1481, -3.9103)>
    Rotation: <Euler (x=-2.7688, y=1.6253, z=0.2239), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (16.9218, 72.4371, -3.8159)>
    Rotation: <Euler (x=-0.0942, y=1.5255, z=2.3063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.5539, 69.8506, -3.8365)>
    Rotation: <Euler (x=-0.4231, y=1.5128, z=1.5268), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (11.8425, 68.7732, -3.9201)>
    Rotation: <Euler (x=-0.4231, y=1.5128, z=1.5268), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (17.4747, 74.8226, -6.4201)>
    Rotation: <Euler (x=-2.8133, y=1.6237, z=0.0421), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (16.6393, 71.9785, -6.3641)>
    Rotation: <Euler (x=-0.3973, y=1.5176, z=1.8038), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (14.3152, 70.2838, -6.4111)>
    Rotation: <Euler (x=-0.4786, y=1.4977, z=1.1772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (11.9722, 70.0878, -6.5079)>
    Rotation: <Euler (x=-0.4786, y=1.4977, z=1.1772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (16.9413, 74.6172, -8.6607)>
    Rotation: <Euler (x=-2.8312, y=1.6215, z=0.0511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (16.3052, 72.2135, -8.6126)>
    Rotation: <Euler (x=-0.3615, y=1.5200, z=1.8443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.6984, 71.0303, -8.6460)>
    Rotation: <Euler (x=-0.4788, y=1.4989, z=1.1621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (13.3210, 70.9359, -8.7038)>
    Rotation: <Euler (x=-0.4788, y=1.4989, z=1.1621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-15.4927, 147.3319, -4.6612)>
    Rotation: <Euler (x=2.1044, y=-1.5280, z=0.0097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-27.5338, 140.0526, -4.1429)>
    Rotation: <Euler (x=-1.2141, y=-1.4128, z=-2.0432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-30.3097, 115.2852, -7.8568)>
    Rotation: <Euler (x=0.9401, y=-1.4673, z=2.1086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.9589, 87.6109, -5.5282)>
    Rotation: <Euler (x=2.0232, y=-1.4543, z=0.6951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-32.6821, 83.0696, -1.8758)>
    Rotation: <Euler (x=2.5903, y=-0.9806, z=0.6381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-31.7351, 78.8479, -0.1247)>
    Rotation: <Euler (x=2.7965, y=-1.0406, z=0.4049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-31.3701, 74.5596, 0.4701)>
    Rotation: <Euler (x=2.6620, y=-1.0489, z=0.2589), order='XYZ'>
    Matrix:
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      <Vector (0.1276, -0.9600, -0.2492, 74.5596)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-32.0911, 71.0738, 1.0297)>
    Rotation: <Euler (x=2.6620, y=-1.0489, z=0.2589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-37.7397, 76.1511, -0.3301)>
    Rotation: <Euler (x=-2.7495, y=-1.4464, z=0.3054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-35.3884, 73.3320, -0.4900)>
    Rotation: <Euler (x=-1.1642, y=-1.3605, z=0.1208), order='XYZ'>
    Matrix:
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      <Vector (0.0251, 0.5009, 0.8652, 73.3320)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-32.4260, 75.0893, -1.1559)>
    Rotation: <Euler (x=-0.0467, y=-1.3089, z=0.4142), order='XYZ'>
    Matrix:
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      <Vector (0.1042, 0.9326, -0.3456, 75.0893)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-33.5224, 77.9083, -1.2129)>
    Rotation: <Euler (x=-0.0467, y=-1.3089, z=0.4142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-38.6727, 75.2061, -2.8930)>
    Rotation: <Euler (x=-2.7864, y=-1.4450, z=0.3425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-36.2575, 72.3105, -3.0573)>
    Rotation: <Euler (x=-1.1713, y=-1.3648, z=0.1281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-33.2383, 74.1015, -3.7360)>
    Rotation: <Euler (x=-0.0789, y=-1.3112, z=0.4475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-34.3950, 77.0757, -3.7961)>
    Rotation: <Euler (x=-0.0789, y=-1.3112, z=0.4475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-39.3367, 74.0105, -5.3746)>
    Rotation: <Euler (x=-2.7749, y=-1.4453, z=0.3309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-37.4055, 71.6952, -5.5061)>
    Rotation: <Euler (x=-1.1788, y=-1.3592, z=0.1357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-34.8801, 73.1932, -6.0738)>
    Rotation: <Euler (x=-0.0474, y=-1.3112, z=0.4149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-35.7756, 75.4959, -6.1203)>
    Rotation: <Euler (x=-0.0474, y=-1.3112, z=0.4149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-39.4505, 72.9646, -7.5097)>
    Rotation: <Euler (x=-2.7607, y=-1.4445, z=0.3166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-37.9150, 71.1236, -7.6141)>
    Rotation: <Euler (x=-1.1661, y=-1.3654, z=0.1228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-36.2267, 72.1251, -7.9937)>
    Rotation: <Euler (x=-0.0626, y=-1.3107, z=0.4306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-36.6316, 73.1664, -8.0147)>
    Rotation: <Euler (x=-0.0626, y=-1.3107, z=0.4306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-0.3854, 93.7912, -0.1076)>
    Rotation: <Euler (x=0.1276, y=-0.1713, z=-3.0376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.0654, 50.7182, 5.3800)>
    Rotation: <Euler (x=-0.1634, y=-0.1078, z=-3.0559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8407, 9.9666, -1.3130)>
    Rotation: <Euler (x=1.0996, y=-0.1740, z=3.1283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6192, 1.4166, 15.1446)>
    Rotation: <Euler (x=-1.4809, y=-2.9123, z=-0.1441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4710, 1.8571, 22.7255)>
    Rotation: <Euler (x=-1.4809, y=-2.9123, z=-0.1441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-17.0763, 94.7129, 1.5827)>
    Rotation: <Euler (x=0.0609, y=0.2100, z=-3.1289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-17.0762, 51.0836, 4.1861)>
    Rotation: <Euler (x=-0.0736, y=0.1594, z=-3.0909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4983, 9.8534, 1.1789)>
    Rotation: <Euler (x=1.0843, y=0.2407, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2029, 1.4066, 16.6200)>
    Rotation: <Euler (x=-1.4673, y=2.8473, z=0.1354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5070, 1.8944, 23.9359)>
    Rotation: <Euler (x=-1.4673, y=2.8473, z=0.1354), order='XYZ'>
    Matrix:
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Frame: 52
  Bone: mixamorig:Hips
    Location: <Vector (-8.9132, 99.7746, -0.0717)>
    Rotation: <Euler (x=-0.0777, y=0.0740, z=-0.0529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-8.5479, 109.5868, -2.1488)>
    Rotation: <Euler (x=-0.1220, y=0.0327, z=0.0494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-9.1681, 121.1924, -3.5730)>
    Rotation: <Euler (x=-0.0413, y=0.0175, z=0.0230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-9.4855, 134.5590, -4.1253)>
    Rotation: <Euler (x=-0.0190, y=0.0000, z=-0.0038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-9.4277, 149.6106, -4.4118)>
    Rotation: <Euler (x=0.0204, y=0.0288, z=0.0662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-9.8545, 156.9971, -2.2348)>
    Rotation: <Euler (x=0.0875, y=0.0536, z=0.0424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-10.3826, 180.3331, 6.3614)>
    Rotation: <Euler (x=0.0875, y=0.0536, z=0.0424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-2.8526, 147.2976, -4.6716)>
    Rotation: <Euler (x=0.7305, y=1.5818, z=-1.2207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.4581, y=1.2715, z=0.8314), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (14.4108, 117.6650, -9.4671)>
    Rotation: <Euler (x=2.5639, y=1.3018, z=-0.5150), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (15.6805, 90.0896, -5.4189)>
    Rotation: <Euler (x=0.0530, y=1.5052, z=-3.0046), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (14.5025, 85.4591, -1.8092)>
    Rotation: <Euler (x=2.3552, y=1.2451, z=-0.8950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (13.7638, 81.0076, -0.2005)>
    Rotation: <Euler (x=2.6437, y=1.3103, z=-0.6118), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (13.2702, 76.9549, 0.1841)>
    Rotation: <Euler (x=1.8706, y=0.8604, z=-1.2001), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.3336, 74.2825, 1.7709)>
    Rotation: <Euler (x=1.8706, y=0.8604, z=-1.2001), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (16.9198, 77.2079, -1.4395)>
    Rotation: <Euler (x=-2.7569, y=1.6354, z=0.2318), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (16.3808, 73.6817, -1.3260)>
    Rotation: <Euler (x=-2.7864, y=1.6293, z=0.0047), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (15.1769, 70.3817, -1.2456)>
    Rotation: <Euler (x=-2.6746, y=1.6272, z=-0.0809), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.6557, 67.8887, -1.2076)>
    Rotation: <Euler (x=-2.6746, y=1.6272, z=-0.0809), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (17.1282, 76.2067, -4.2644)>
    Rotation: <Euler (x=-2.7729, y=1.6312, z=0.2231), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (16.5873, 72.4941, -4.1629)>
    Rotation: <Euler (x=0.0088, y=1.5221, z=2.4125), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.2278, 69.8997, -4.1670)>
    Rotation: <Euler (x=-0.3223, y=1.5138, z=1.6307), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (11.5196, 68.8132, -4.2338)>
    Rotation: <Euler (x=-0.3223, y=1.5138, z=1.6307), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (17.1173, 74.8785, -6.7728)>
    Rotation: <Euler (x=-2.7993, y=1.6295, z=0.0594), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (16.2916, 72.0317, -6.7089)>
    Rotation: <Euler (x=-0.2881, y=1.5170, z=1.9162), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (13.9728, 70.3293, -6.7407)>
    Rotation: <Euler (x=-0.4081, y=1.5007, z=1.2509), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (11.6299, 70.1254, -6.8238)>
    Rotation: <Euler (x=-0.4081, y=1.5007, z=1.2509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (16.5716, 74.6689, -9.0101)>
    Rotation: <Euler (x=-2.8176, y=1.6273, z=0.0680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.9437, 72.2632, -8.9557)>
    Rotation: <Euler (x=-0.2479, y=1.5192, z=1.9611), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.3407, 71.0747, -8.9785)>
    Rotation: <Euler (x=-0.4078, y=1.5020, z=1.2363), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (12.9632, 70.9756, -9.0283)>
    Rotation: <Euler (x=-0.4078, y=1.5020, z=1.2363), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-16.0203, 147.3478, -4.6680)>
    Rotation: <Euler (x=2.1800, y=-1.5228, z=-0.0646), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-28.0495, 140.0514, -4.1142)>
    Rotation: <Euler (x=-1.2418, y=-1.4135, z=-2.0149), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-30.8181, 115.2865, -7.8506)>
    Rotation: <Euler (x=0.9504, y=-1.4731, z=2.0991), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-33.4392, 87.6001, -5.6366)>
    Rotation: <Euler (x=2.0438, y=-1.4537, z=0.6720), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-33.1674, 83.0526, -1.9915)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-32.2283, 78.8257, -0.2487)>
    Rotation: <Euler (x=2.8007, y=-1.0394, z=0.3986), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-31.8736, 74.5355, 0.3389)>
    Rotation: <Euler (x=2.6659, y=-1.0474, z=0.2528), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-32.6028, 71.0508, 0.8946)>
    Rotation: <Euler (x=2.6659, y=-1.0474, z=0.2528), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-38.2404, 76.1453, -0.4464)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-35.8971, 73.3202, -0.6152)>
    Rotation: <Euler (x=-1.1559, y=-1.3588, z=0.1100), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-32.9313, 75.0706, -1.2842)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-34.0202, 77.8926, -1.3348)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-39.1809, 75.2067, -3.0089)>
    Rotation: <Euler (x=-2.7700, y=-1.4436, z=0.3236), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-36.7739, 72.3049, -3.1823)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-33.7512, 74.0888, -3.8642)>
    Rotation: <Euler (x=-0.0703, y=-1.3100, z=0.4366), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-34.9001, 77.0662, -3.9176)>
    Rotation: <Euler (x=-0.0703, y=-1.3100, z=0.4366), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-39.8530, 74.0167, -5.4911)>
    Rotation: <Euler (x=-2.7586, y=-1.4439, z=0.3121), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-37.9283, 71.6964, -5.6298)>
    Rotation: <Euler (x=-1.1705, y=-1.3575, z=0.1249), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-35.4000, 73.1885, -6.2002)>
    Rotation: <Euler (x=-0.0390, y=-1.3100, z=0.4041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-36.2895, 75.4936, -6.2415)>
    Rotation: <Euler (x=-0.0390, y=-1.3100, z=0.4041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-39.9738, 72.9742, -7.6275)>
    Rotation: <Euler (x=-2.7446, y=-1.4431, z=0.2980), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-38.4435, 71.1293, -7.7377)>
    Rotation: <Euler (x=-1.1577, y=-1.3636, z=0.1118), order='XYZ'>
    Matrix:
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      <Vector (0.0230, 0.4990, 0.8663, 71.1293)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-36.7532, 72.1269, -8.1191)>
    Rotation: <Euler (x=-0.0541, y=-1.3096, z=0.4198), order='XYZ'>
    Matrix:
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      <Vector (0.9661, -0.0140, 0.2579, -8.1191)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-37.1554, 73.1693, -8.1377)>
    Rotation: <Euler (x=-0.0541, y=-1.3096, z=0.4198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-0.8116, 93.8199, -0.2683)>
    Rotation: <Euler (x=0.1297, y=-0.1786, z=-3.0329), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.8972, 50.7910, 5.3029)>
    Rotation: <Euler (x=-0.1603, y=-0.1203, z=-3.0501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8401, 10.0291, -1.2541)>
    Rotation: <Euler (x=1.0939, y=-0.1762, z=3.1282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6445, 1.3820, 15.1483)>
    Rotation: <Euler (x=-1.4802, y=-2.9102, z=-0.1448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5130, 1.8241, 22.7250)>
    Rotation: <Euler (x=-1.4802, y=-2.9102, z=-0.1448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-17.4949, 94.7441, 1.4944)>
    Rotation: <Euler (x=0.0557, y=0.2045, z=-3.1236), order='XYZ'>
    Matrix:
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      <Vector (-0.0176, -0.9985, 0.0521, 94.7441)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-17.2046, 51.1032, 3.8786)>
    Rotation: <Euler (x=-0.0661, y=0.1593, z=-3.0863), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4884, 9.8605, 1.1791)>
    Rotation: <Euler (x=1.0843, y=0.2408, z=-3.1314), order='XYZ'>
    Matrix:
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      <Vector (-0.0099, -0.4697, 0.8828, 9.8605)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1948, 1.4135, 16.6195)>
    Rotation: <Euler (x=-1.4670, y=2.8472, z=0.1355), order='XYZ'>
    Matrix:
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      <Vector (-0.1292, 0.0637, 0.9896, 1.4135)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5001, 1.9028, 23.9350)>
    Rotation: <Euler (x=-1.4670, y=2.8472, z=0.1355), order='XYZ'>
    Matrix:
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      <Vector (-0.1292, 0.0637, 0.9896, 1.9028)>
      <Vector (-0.2902, 0.9518, -0.0991, 23.9350)>
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Frame: 53
  Bone: mixamorig:Hips
    Location: <Vector (-9.3362, 99.8007, -0.2354)>
    Rotation: <Euler (x=-0.0801, y=0.0784, z=-0.0529), order='XYZ'>
    Matrix:
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      <Vector (-0.0527, 0.9957, 0.0758, 99.8007)>
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  Bone: mixamorig:Spine
    Location: <Vector (-8.9822, 109.6086, -2.3348)>
    Rotation: <Euler (x=-0.1187, y=0.0371, z=0.0515), order='XYZ'>
    Matrix:
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      <Vector (0.0514, 0.9914, 0.1201, 109.6086)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-9.6317, 121.2173, -3.7203)>
    Rotation: <Euler (x=-0.0372, y=0.0221, z=0.0251), order='XYZ'>
    Matrix:
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      <Vector (0.0251, 0.9990, 0.0377, 121.2173)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-9.9780, 134.5853, -4.2177)>
    Rotation: <Euler (x=-0.0142, y=0.0048, z=-0.0018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-9.9526, 149.6383, -4.4308)>
    Rotation: <Euler (x=0.0252, y=0.0335, z=0.0684), order='XYZ'>
    Matrix:
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      <Vector (0.0683, 0.9974, -0.0229, 149.6383)>
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  Bone: mixamorig:Head
    Location: <Vector (-10.3831, 157.0141, -2.2186)>
    Rotation: <Euler (x=0.0902, y=0.0607, z=0.0432), order='XYZ'>
    Matrix:
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      <Vector (0.0432, 0.9952, -0.0874, 157.0141)>
      <Vector (-0.0606, 0.0899, 0.9941, -2.2186)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-10.8658, 180.3295, 6.4360)>
    Rotation: <Euler (x=0.0902, y=0.0607, z=0.0432), order='XYZ'>
    Matrix:
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      <Vector (0.0432, 0.9952, -0.0874, 180.3295)>
      <Vector (-0.0606, 0.0899, 0.9941, 6.4360)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-3.3740, 147.3403, -4.7330)>
    Rotation: <Euler (x=0.8817, y=1.5876, z=-1.0676), order='XYZ'>
    Matrix:
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      <Vector (0.0147, -0.3694, -0.9292, 147.3403)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (9.7087, 142.1392, -4.9155)>
    Rotation: <Euler (x=-2.4456, y=1.2754, z=0.8442), order='XYZ'>
    Matrix:
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      <Vector (0.2176, -0.9683, -0.1228, 142.1392)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (13.8961, 117.7361, -9.6201)>
    Rotation: <Euler (x=2.5824, y=1.3116, z=-0.4928), order='XYZ'>
    Matrix:
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      <Vector (-0.1212, -0.9894, -0.0797, 117.7361)>
      <Vector (-0.9666, 0.1359, -0.2172, -9.6201)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (15.3100, 90.1314, -5.8271)>
    Rotation: <Euler (x=0.0418, y=1.4990, z=-3.0120), order='XYZ'>
    Matrix:
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      <Vector (-0.0093, -0.9961, -0.0873, 90.1314)>
      <Vector (-0.9974, 0.0030, 0.0717, -5.8271)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (14.1718, 85.4969, -2.2099)>
    Rotation: <Euler (x=2.3396, y=1.2489, z=-0.9060), order='XYZ'>
    Matrix:
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      <Vector (-0.2490, -0.9655, 0.0758, 85.4969)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (13.4598, 81.0427, -0.5965)>
    Rotation: <Euler (x=2.6294, y=1.3154, z=-0.6219), order='XYZ'>
    Matrix:
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      <Vector (-0.1472, -0.9847, 0.0930, 81.0427)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.9837, 76.9882, -0.2088)>
    Rotation: <Euler (x=1.8616, y=0.8626, z=-1.2032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.0670, 74.3160, 1.3775)>
    Rotation: <Euler (x=1.8616, y=0.8626, z=-1.2032), order='XYZ'>
    Matrix:
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      <Vector (-0.6070, -0.7821, -0.1411, 74.3160)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (16.6220, 77.2547, -1.8550)>
    Rotation: <Euler (x=-2.7766, y=1.6416, z=0.2159), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (16.0969, 73.7265, -1.7378)>
    Rotation: <Euler (x=-2.7860, y=1.6355, z=0.0088), order='XYZ'>
    Matrix:
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      <Vector (-0.0006, -0.9405, 0.3399, 73.7265)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.9059, 70.4221, -1.6498)>
    Rotation: <Euler (x=-2.6657, y=1.6334, z=-0.0682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.3943, 67.9233, -1.6021)>
    Rotation: <Euler (x=-2.6657, y=1.6334, z=-0.0682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (16.8164, 76.2540, -4.6810)>
    Rotation: <Euler (x=-2.7930, y=1.6374, z=0.2068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (16.2900, 72.5394, -4.5760)>
    Rotation: <Euler (x=0.0879, y=1.5173, z=2.4951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.9403, 69.9362, -4.5651)>
    Rotation: <Euler (x=-0.2133, y=1.5132, z=1.7433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (11.2358, 68.8396, -4.6149)>
    Rotation: <Euler (x=-0.2133, y=1.5132, z=1.7433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.7947, 74.9256, -7.1893)>
    Rotation: <Euler (x=-2.8042, y=1.6358, z=0.0582), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.9800, 72.0758, -7.1200)>
    Rotation: <Euler (x=-0.1825, y=1.5146, z=2.0253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (13.6675, 70.3647, -7.1372)>
    Rotation: <Euler (x=-0.3210, y=1.5025, z=1.3415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (11.3249, 70.1520, -7.2055)>
    Rotation: <Euler (x=-0.3210, y=1.5025, z=1.3415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (16.2358, 74.7139, -9.4230)>
    Rotation: <Euler (x=-2.8236, y=1.6336, z=0.0658), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.6172, 72.3058, -9.3646)>
    Rotation: <Euler (x=-0.1404, y=1.5165, z=2.0722), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.0185, 71.1113, -9.3773)>
    Rotation: <Euler (x=-0.3194, y=1.5038, z=1.3282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (12.6412, 71.0071, -9.4184)>
    Rotation: <Euler (x=-0.3194, y=1.5038, z=1.3282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-16.5417, 147.3630, -4.6668)>
    Rotation: <Euler (x=2.2537, y=-1.5167, z=-0.1370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-28.5596, 140.0511, -4.0767)>
    Rotation: <Euler (x=-1.2785, y=-1.4158, z=-1.9778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-31.3290, 115.2845, -7.8013)>
    Rotation: <Euler (x=0.9649, y=-1.4818, z=2.0850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-33.9278, 87.5825, -5.7627)>
    Rotation: <Euler (x=2.0697, y=-1.4533, z=0.6431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-33.6622, 83.0265, -2.1278)>
    Rotation: <Euler (x=2.6000, y=-0.9793, z=0.6243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-32.7324, 78.7930, -0.3961)>
    Rotation: <Euler (x=2.8063, y=-1.0382, z=0.3907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-32.3898, 74.5005, 0.1817)>
    Rotation: <Euler (x=2.6711, y=-1.0458, z=0.2452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-33.1286, 71.0169, 0.7317)>
    Rotation: <Euler (x=2.6711, y=-1.0458, z=0.2452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-38.7533, 76.1317, -0.5861)>
    Rotation: <Euler (x=-2.7125, y=-1.4434, z=0.2628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-36.4191, 73.2997, -0.7660)>
    Rotation: <Euler (x=-1.1449, y=-1.3568, z=0.0961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-33.4493, 75.0422, -1.4379)>
    Rotation: <Euler (x=-0.0275, y=-1.3065, z=0.3899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-34.5295, 77.8677, -1.4801)>
    Rotation: <Euler (x=-0.0275, y=-1.3065, z=0.3899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-39.7023, 75.2015, -3.1484)>
    Rotation: <Euler (x=-2.7489, y=-1.4422, z=0.2995), order='XYZ'>
    Matrix:
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      <Vector (0.0379, -0.7707, 0.6360, 75.2015)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-37.3048, 72.2926, -3.3333)>
    Rotation: <Euler (x=-1.1515, y=-1.3611, z=0.1029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-34.2781, 74.0685, -4.0181)>
    Rotation: <Euler (x=-0.0593, y=-1.3089, z=0.4228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-35.4177, 77.0496, -4.0627)>
    Rotation: <Euler (x=-0.0593, y=-1.3089, z=0.4228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-40.3836, 74.0188, -5.6316)>
    Rotation: <Euler (x=-2.7376, y=-1.4424, z=0.2881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-38.4665, 71.6928, -5.7795)>
    Rotation: <Euler (x=-1.1594, y=-1.3555, z=0.1109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-35.9348, 73.1783, -6.3523)>
    Rotation: <Euler (x=-0.0281, y=-1.3088, z=0.3905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-36.8172, 75.4863, -6.3868)>
    Rotation: <Euler (x=-0.0281, y=-1.3088, z=0.3905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-40.5124, 72.9813, -7.7699)>
    Rotation: <Euler (x=-2.7239, y=-1.4415, z=0.2743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-38.9880, 71.1318, -7.8875)>
    Rotation: <Euler (x=-1.1464, y=-1.3617, z=0.0976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-37.2955, 72.1250, -8.2705)>
    Rotation: <Euler (x=-0.0432, y=-1.3084, z=0.4061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-37.6945, 73.1687, -8.2860)>
    Rotation: <Euler (x=-0.0432, y=-1.3084, z=0.4061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-1.2344, 93.8472, -0.4561)>
    Rotation: <Euler (x=0.1329, y=-0.1866, z=-3.0281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.7469, 50.8718, 5.2403)>
    Rotation: <Euler (x=-0.1572, y=-0.1333, z=-3.0450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8340, 10.0991, -1.1824)>
    Rotation: <Euler (x=1.0865, y=-0.1775, z=3.1291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6556, 1.3322, 15.1533)>
    Rotation: <Euler (x=-1.4802, y=-2.9089, z=-0.1445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5336, 1.7732, 22.7277)>
    Rotation: <Euler (x=-1.4802, y=-2.9089, z=-0.1445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-17.9097, 94.7719, 1.3798)>
    Rotation: <Euler (x=0.0505, y=0.1989, z=-3.1184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-17.3346, 51.1223, 3.5425)>
    Rotation: <Euler (x=-0.0578, y=0.1591, z=-3.0817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4812, 9.8682, 1.1792)>
    Rotation: <Euler (x=1.0843, y=0.2410, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1900, 1.4211, 16.6191)>
    Rotation: <Euler (x=-1.4666, y=2.8471, z=0.1356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4967, 1.9131, 23.9339)>
    Rotation: <Euler (x=-1.4666, y=2.8471, z=0.1356), order='XYZ'>
    Matrix:
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Frame: 54
  Bone: mixamorig:Hips
    Location: <Vector (-9.7492, 99.8236, -0.4208)>
    Rotation: <Euler (x=-0.0823, y=0.0835, z=-0.0531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-9.4056, 109.6273, -2.5412)>
    Rotation: <Euler (x=-0.1148, y=0.0419, z=0.0535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-10.0841, 121.2396, -3.8816)>
    Rotation: <Euler (x=-0.0325, y=0.0272, z=0.0272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-10.4601, 134.6090, -4.3161)>
    Rotation: <Euler (x=-0.0086, y=0.0100, z=0.0005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-10.4685, 149.6629, -4.4460)>
    Rotation: <Euler (x=0.0306, y=0.0387, z=0.0705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-10.9013, 157.0266, -2.1942)>
    Rotation: <Euler (x=0.0929, y=0.0681, z=0.0442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-11.3364, 180.3206, 6.5204)>
    Rotation: <Euler (x=0.0929, y=0.0681, z=0.0442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-3.8866, 147.3812, -4.7953)>
    Rotation: <Euler (x=0.9502, y=1.5942, z=-0.9972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (9.2048, 142.2057, -5.0638)>
    Rotation: <Euler (x=-2.4349, y=1.2802, z=0.8551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (13.3819, 117.7979, -9.7532)>
    Rotation: <Euler (x=2.6100, y=1.3228, z=-0.4608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.9662, 90.1601, -6.2825)>
    Rotation: <Euler (x=0.0221, y=1.4924, z=-3.0277), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.8711, 85.5187, -2.6608)>
    Rotation: <Euler (x=2.3240, y=1.2536, z=-0.9169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
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  Bone: mixamorig:LeftHandMiddle4
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  Bone: mixamorig:LeftHandRing1
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  Bone: mixamorig:LeftHandRing2
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (13.3896, 70.3917, -7.5951)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (11.0470, 70.1746, -7.6479)>
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  Bone: mixamorig:LeftHandPinky1
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  Bone: mixamorig:LeftHandPinky2
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (13.7235, 71.1400, -9.8369)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (12.3462, 71.0332, -9.8689)>
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
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  Bone: mixamorig:RightHandThumb4
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-36.9274, 73.2641, -0.9359)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-33.9552, 75.0011, -1.6106)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-35.0286, 77.8293, -1.6429)>
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
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  Bone: mixamorig:RightHandRing1
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  Bone: mixamorig:RightHandRing2
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  Bone: mixamorig:RightHandRing3
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  Bone: mixamorig:RightHandRing4
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  Bone: mixamorig:RightHandPinky1
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  Bone: mixamorig:RightHandPinky2
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-37.8251, 72.1106, -8.4411)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-38.2216, 73.1553, -8.4530)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-1.6490, 93.8690, -0.6720)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.6145, 50.9636, 5.2441)>
    Rotation: <Euler (x=-0.1553, y=-0.1443, z=-3.0407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8175, 10.1860, -1.0900)>
    Rotation: <Euler (x=1.0769, y=-0.1781, z=3.1318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6562, 1.2684, 15.1610)>
    Rotation: <Euler (x=-1.4803, y=-2.9084, z=-0.1426), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5373, 1.7121, 22.7345)>
    Rotation: <Euler (x=-1.4803, y=-2.9084, z=-0.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-18.3145, 94.7986, 1.2491)>
    Rotation: <Euler (x=0.0443, y=0.1925, z=-3.1136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-17.4641, 51.1413, 3.1498)>
    Rotation: <Euler (x=-0.0482, y=0.1586, z=-3.0771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4848, 9.8755, 1.1800)>
    Rotation: <Euler (x=1.0843, y=0.2410, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1933, 1.4286, 16.6201)>
    Rotation: <Euler (x=-1.4663, y=2.8472, z=0.1355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4993, 1.9230, 23.9350)>
    Rotation: <Euler (x=-1.4663, y=2.8472, z=0.1355), order='XYZ'>
    Matrix:
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Frame: 55
  Bone: mixamorig:Hips
    Location: <Vector (-10.1496, 99.8410, -0.6382)>
    Rotation: <Euler (x=-0.0844, y=0.0887, z=-0.0542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-9.8089, 109.6408, -2.7776)>
    Rotation: <Euler (x=-0.1101, y=0.0470, z=0.0556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-10.5165, 121.2576, -4.0624)>
    Rotation: <Euler (x=-0.0268, y=0.0325, z=0.0297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-10.9249, 134.6283, -4.4211)>
    Rotation: <Euler (x=-0.0021, y=0.0156, z=0.0032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-10.9732, 149.6827, -4.4522)>
    Rotation: <Euler (x=0.0371, y=0.0443, z=0.0733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-11.4108, 157.0315, -2.1533)>
    Rotation: <Euler (x=0.0961, y=0.0763, z=0.0457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-11.8032, 180.3006, 6.6296)>
    Rotation: <Euler (x=0.0961, y=0.0763, z=0.0457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-4.3875, 147.4207, -4.8536)>
    Rotation: <Euler (x=0.9918, y=1.6019, z=-0.9536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (8.7128, 142.2737, -5.2200)>
    Rotation: <Euler (x=-2.4243, y=1.2855, z=0.8657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (12.8747, 117.8580, -9.8819)>
    Rotation: <Euler (x=2.6462, y=1.3351, z=-0.4198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.6454, 90.1872, -6.7844)>
    Rotation: <Euler (x=0.0035, y=1.4847, z=-3.0416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.5995, 85.5384, -3.1577)>
    Rotation: <Euler (x=2.3055, y=1.2588, z=-0.9299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.9491, 81.0761, -1.5407)>
    Rotation: <Euler (x=2.5995, y=1.3279, z=-0.6423), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.5134, 77.0172, -1.1522)>
    Rotation: <Euler (x=1.8416, y=0.8692, z=-1.2099), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.6427, 74.3435, 0.4285)>
    Rotation: <Euler (x=1.8416, y=0.8692, z=-1.2099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (16.1249, 77.3171, -2.8500)>
    Rotation: <Euler (x=-2.8302, y=1.6554, z=0.1670), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.6176, 73.7863, -2.7306)>
    Rotation: <Euler (x=-2.8074, y=1.6497, z=-0.0120), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.4299, 70.4811, -2.6308)>
    Rotation: <Euler (x=-2.6744, y=1.6475, z=-0.0803), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.9106, 67.9874, -2.5660)>
    Rotation: <Euler (x=-2.6744, y=1.6475, z=-0.0803), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (16.2870, 76.3218, -5.6800)>
    Rotation: <Euler (x=-2.8479, y=1.6512, z=0.1566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.7791, 72.6047, -5.5730)>
    Rotation: <Euler (x=0.1986, y=1.5046, z=2.6063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.4312, 70.0001, -5.5329)>
    Rotation: <Euler (x=0.0039, y=1.5077, z=1.9567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.7225, 68.9128, -5.5463)>
    Rotation: <Euler (x=0.0039, y=1.5077, z=1.9567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.2403, 74.9965, -8.1896)>
    Rotation: <Euler (x=-2.8336, y=1.6500, z=0.0334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.4397, 72.1429, -8.1129)>
    Rotation: <Euler (x=0.0044, y=1.5058, z=2.2125), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (13.1281, 70.4305, -8.1000)>
    Rotation: <Euler (x=-0.1127, y=1.5026, z=1.5459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.7841, 70.2259, -8.1357)>
    Rotation: <Euler (x=-0.1127, y=1.5026, z=1.5459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.6509, 74.7829, -10.4153)>
    Rotation: <Euler (x=-2.8552, y=1.6478, z=0.0388), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.0442, 72.3719, -10.3517)>
    Rotation: <Euler (x=0.0449, y=1.5072, z=2.2578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (13.4462, 71.1766, -10.3435)>
    Rotation: <Euler (x=-0.1067, y=1.5041, z=1.5370), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (12.0681, 71.0770, -10.3654)>
    Rotation: <Euler (x=-0.1067, y=1.5041, z=1.5370), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-17.5537, 147.3783, -4.6441)>
    Rotation: <Euler (x=2.3752, y=-1.5011, z=-0.2560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-29.5459, 140.0321, -3.9638)>
    Rotation: <Euler (x=-1.3782, y=-1.4221, z=-1.8772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-32.3237, 115.2573, -7.6269)>
    Rotation: <Euler (x=1.0201, y=-1.5046, z=2.0304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-34.8846, 87.5214, -6.0549)>
    Rotation: <Euler (x=2.1325, y=-1.4522, z=0.5774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-34.6159, 82.9448, -2.4462)>
    Rotation: <Euler (x=2.6133, y=-0.9783, z=0.6098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-33.6918, 78.6988, -0.7422)>
    Rotation: <Euler (x=2.8199, y=-1.0355, z=0.3755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-33.3610, 74.4021, -0.1895)>
    Rotation: <Euler (x=2.6840, y=-1.0421, z=0.2306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-34.1090, 70.9181, 0.3454)>
    Rotation: <Euler (x=2.6840, y=-1.0421, z=0.2306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-39.7227, 76.0591, -0.9157)>
    Rotation: <Euler (x=-2.6622, y=-1.4396, z=0.2096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-37.3993, 73.2202, -1.1230)>
    Rotation: <Euler (x=-1.1177, y=-1.3521, z=0.0662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-34.4270, 74.9562, -1.8007)>
    Rotation: <Euler (x=-0.0011, y=-1.3037, z=0.3610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-35.4977, 77.7856, -1.8221)>
    Rotation: <Euler (x=-0.0011, y=-1.3037, z=0.3610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-40.6881, 75.1461, -3.4782)>
    Rotation: <Euler (x=-2.6980, y=-1.4387, z=0.2457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-38.3015, 72.2301, -3.6911)>
    Rotation: <Euler (x=-1.1237, y=-1.3564, z=0.0723), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-35.2723, 73.9994, -4.3819)>
    Rotation: <Euler (x=-0.0323, y=-1.3064, z=0.3934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-36.4019, 76.9845, -4.4044)>
    Rotation: <Euler (x=-0.0323, y=-1.3064, z=0.3934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-41.3861, 73.9793, -5.9642)>
    Rotation: <Euler (x=-2.6869, y=-1.4389, z=0.2345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-39.4778, 71.6476, -6.1345)>
    Rotation: <Euler (x=-1.1320, y=-1.3509, z=0.0808), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-36.9440, 73.1275, -6.7123)>
    Rotation: <Euler (x=-0.0015, y=-1.3060, z=0.3614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-37.8186, 75.4386, -6.7297)>
    Rotation: <Euler (x=-0.0015, y=-1.3060, z=0.3614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-41.5295, 72.9538, -8.1074)>
    Rotation: <Euler (x=-2.6740, y=-1.4379, z=0.2214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-40.0121, 71.0998, -8.2428)>
    Rotation: <Euler (x=-1.1186, y=-1.3570, z=0.0670), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-38.3181, 72.0893, -8.6291)>
    Rotation: <Euler (x=-0.0164, y=-1.3057, z=0.3768), order='XYZ'>
    Matrix:
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      <Vector (0.0964, 0.9355, -0.3398, 72.0893)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-38.7136, 73.1344, -8.6369)>
    Rotation: <Euler (x=-0.0164, y=-1.3057, z=0.3768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-2.0558, 93.8792, -0.9215)>
    Rotation: <Euler (x=0.1464, y=-0.2068, z=-3.0194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.5205, 51.0678, 5.3270)>
    Rotation: <Euler (x=-0.1548, y=-0.1560, z=-3.0370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8031, 10.2919, -0.9773)>
    Rotation: <Euler (x=1.0652, y=-0.1787, z=3.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6602, 1.1903, 15.1680)>
    Rotation: <Euler (x=-1.4803, y=-2.9080, z=-0.1402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5434, 1.6381, 22.7407)>
    Rotation: <Euler (x=-1.4803, y=-2.9080, z=-0.1402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-18.7102, 94.8262, 1.0854)>
    Rotation: <Euler (x=0.0356, y=0.1858, z=-3.1090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-17.5727, 51.1609, 2.6149)>
    Rotation: <Euler (x=-0.0351, y=0.1584, z=-3.0723), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4763, 9.8816, 1.1804)>
    Rotation: <Euler (x=1.0843, y=0.2414, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1911, 1.4347, 16.6190)>
    Rotation: <Euler (x=-1.4660, y=2.8468, z=0.1356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5001, 1.9308, 23.9328)>
    Rotation: <Euler (x=-1.4660, y=2.8468, z=0.1356), order='XYZ'>
    Matrix:
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Frame: 56
  Bone: mixamorig:Hips
    Location: <Vector (-10.5294, 99.8169, -0.8798)>
    Rotation: <Euler (x=-0.0870, y=0.0933, z=-0.0550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-10.1930, 109.6112, -3.0443)>
    Rotation: <Euler (x=-0.1046, y=0.0522, z=0.0576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-10.9271, 121.2333, -4.2652)>
    Rotation: <Euler (x=-0.0202, y=0.0382, z=0.0320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-11.3658, 134.6051, -4.5352)>
    Rotation: <Euler (x=0.0057, y=0.0219, z=0.0060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-11.4536, 149.6591, -4.4494)>
    Rotation: <Euler (x=0.0448, y=0.0503, z=0.0763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-11.8951, 156.9901, -2.0948)>
    Rotation: <Euler (x=0.1005, y=0.0853, z=0.0478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-12.2475, 180.2237, 6.7829)>
    Rotation: <Euler (x=0.1005, y=0.0853, z=0.0478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-4.8647, 147.4178, -4.9094)>
    Rotation: <Euler (x=1.0205, y=1.6111, z=-0.9232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (8.2417, 142.2960, -5.3930)>
    Rotation: <Euler (x=-2.4088, y=1.2913, z=0.8812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (12.3851, 117.8752, -10.0443)>
    Rotation: <Euler (x=2.6854, y=1.3481, z=-0.3760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.3400, 90.1766, -7.3293)>
    Rotation: <Euler (x=-0.0065, y=1.4753, z=-3.0458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.3554, 85.5219, -3.6930)>
    Rotation: <Euler (x=2.2804, y=1.2644, z=-0.9480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.7462, 81.0560, -2.0701)>
    Rotation: <Euler (x=2.5753, y=1.3354, z=-0.6599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.3378, 76.9946, -1.6777)>
    Rotation: <Euler (x=1.8278, y=0.8725, z=-1.2145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.4976, 74.3217, -0.0984)>
    Rotation: <Euler (x=1.8278, y=0.8725, z=-1.2145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (15.9313, 77.3154, -3.4093)>
    Rotation: <Euler (x=-2.8472, y=1.6645, z=0.1501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.4252, 73.7847, -3.2854)>
    Rotation: <Euler (x=-2.8073, y=1.6588, z=-0.0176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.2193, 70.4863, -3.1752)>
    Rotation: <Euler (x=-2.6677, y=1.6564, z=-0.0852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.6720, 68.0103, -3.0973)>
    Rotation: <Euler (x=-2.6677, y=1.6564, z=-0.0852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (16.0723, 76.3210, -6.2407)>
    Rotation: <Euler (x=-2.8646, y=1.6603, z=0.1400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.5655, 72.6038, -6.1292)>
    Rotation: <Euler (x=0.2600, y=1.4967, z=2.6617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.2031, 70.0128, -6.0680)>
    Rotation: <Euler (x=0.1262, y=1.5037, z=2.0672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.4821, 68.9568, -6.0575)>
    Rotation: <Euler (x=0.1262, y=1.5037, z=2.0672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.0095, 74.9953, -8.7497)>
    Rotation: <Euler (x=-2.8377, y=1.6593, z=0.0294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.2098, 72.1417, -8.6658)>
    Rotation: <Euler (x=0.1063, y=1.4999, z=2.3084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (12.8886, 70.4426, -8.6321)>
    Rotation: <Euler (x=0.0171, y=1.5021, z=1.6639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.5421, 70.2651, -8.6470)>
    Rotation: <Euler (x=0.0171, y=1.5021, z=1.6639), order='XYZ'>
    Matrix:
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      <Vector (0.0683, -0.0760, 0.9948, 70.2651)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.4004, 74.7782, -10.9698)>
    Rotation: <Euler (x=-2.8600, y=1.6570, z=0.0340), order='XYZ'>
    Matrix:
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      <Vector (-0.0029, -0.9695, 0.2452, 74.7782)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.7944, 72.3672, -10.9006)>
    Rotation: <Euler (x=0.1448, y=1.5011, z=2.3517), order='XYZ'>
    Matrix:
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      <Vector (0.0495, -0.5943, 0.8027, 72.3672)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (13.1896, 71.1810, -10.8781)>
    Rotation: <Euler (x=0.0262, y=1.5037, z=1.6581), order='XYZ'>
    Matrix:
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      <Vector (0.0668, -0.0611, 0.9959, 71.1810)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (11.8103, 71.0974, -10.8878)>
    Rotation: <Euler (x=0.0262, y=1.5037, z=1.6581), order='XYZ'>
    Matrix:
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      <Vector (0.0668, -0.0611, 0.9959, 71.0974)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-18.0291, 147.3389, -4.6182)>
    Rotation: <Euler (x=2.4311, y=-1.4916, z=-0.3104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-30.0059, 139.9720, -3.8921)>
    Rotation: <Euler (x=-1.4415, y=-1.4227, z=-1.8136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-32.7951, 115.2021, -7.5802)>
    Rotation: <Euler (x=1.0943, y=-1.5155, z=1.9567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-35.3355, 87.4536, -6.2106)>
    Rotation: <Euler (x=2.1651, y=-1.4512, z=0.5449), order='XYZ'>
    Matrix:
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      <Vector (0.0618, -0.9052, -0.4204, 87.4536)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-35.0570, 82.8670, -2.6154)>
    Rotation: <Euler (x=2.6203, y=-0.9775, z=0.6039), order='XYZ'>
    Matrix:
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      <Vector (0.3175, -0.9483, -0.0016, 82.8670)>
      <Vector (0.8291, 0.2784, -0.4848, -2.6154)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-34.1284, 78.6163, -0.9259)>
    Rotation: <Euler (x=2.8270, y=-1.0338, z=0.3693), order='XYZ'>
    Matrix:
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      <Vector (0.1847, -0.9828, 0.0064, 78.6163)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-33.7964, 74.3180, -0.3860)>
    Rotation: <Euler (x=2.6906, y=-1.0399, z=0.2248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-34.5431, 70.8326, 0.1413)>
    Rotation: <Euler (x=2.6906, y=-1.0399, z=0.2248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-40.1600, 75.9776, -1.0894)>
    Rotation: <Euler (x=-2.6374, y=-1.4374, z=0.1848), order='XYZ'>
    Matrix:
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      <Vector (0.0245, -0.7726, 0.6344, 75.9776)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-37.8373, 73.1391, -1.3112)>
    Rotation: <Euler (x=-1.1043, y=-1.3494, z=0.0530), order='XYZ'>
    Matrix:
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      <Vector (0.0116, 0.4953, 0.8687, 73.1391)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-34.8669, 74.8767, -1.9926)>
    Rotation: <Euler (x=0.0124, y=-1.3020, z=0.3478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-35.9374, 77.7062, -2.0030)>
    Rotation: <Euler (x=0.0124, y=-1.3020, z=0.3478), order='XYZ'>
    Matrix:
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      <Vector (0.0905, 0.9360, -0.3403, 77.7062)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-41.1328, 75.0717, -3.6515)>
    Rotation: <Euler (x=-2.6727, y=-1.4365, z=0.2205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-38.7471, 72.1561, -3.8794)>
    Rotation: <Euler (x=-1.1099, y=-1.3537, z=0.0587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-35.7197, 73.9271, -4.5740)>
    Rotation: <Euler (x=-0.0184, y=-1.3047, z=0.3798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-36.8491, 76.9124, -4.5850)>
    Rotation: <Euler (x=-0.0184, y=-1.3047, z=0.3798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-41.8380, 73.9118, -6.1388)>
    Rotation: <Euler (x=-2.6618, y=-1.4367, z=0.2095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-39.9304, 71.5805, -6.3210)>
    Rotation: <Euler (x=-1.1185, y=-1.3483, z=0.0675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-37.3982, 73.0618, -6.9020)>
    Rotation: <Euler (x=0.0122, y=-1.3043, z=0.3481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-38.2726, 75.3730, -6.9105)>
    Rotation: <Euler (x=0.0122, y=-1.3043, z=0.3481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-41.9876, 72.8923, -8.2844)>
    Rotation: <Euler (x=-2.6492, y=-1.4356, z=0.1968), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-40.4708, 71.0386, -8.4293)>
    Rotation: <Euler (x=-1.1048, y=-1.3543, z=0.0535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-38.7779, 72.0290, -8.8177)>
    Rotation: <Euler (x=-0.0026, y=-1.3040, z=0.3635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-39.1733, 73.0742, -8.8215)>
    Rotation: <Euler (x=-0.0026, y=-1.3040, z=0.3635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-2.4405, 93.8495, -1.1873)>
    Rotation: <Euler (x=0.1585, y=-0.2187, z=-3.0152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.4920, 51.1693, 5.5548)>
    Rotation: <Euler (x=-0.1579, y=-0.1765, z=-3.0329), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7876, 10.4108, -0.8543)>
    Rotation: <Euler (x=1.0525, y=-0.1794, z=3.1386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6672, 1.1125, 15.1745)>
    Rotation: <Euler (x=-1.4797, y=-2.9074, z=-0.1378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5542, 1.5689, 22.7458)>
    Rotation: <Euler (x=-1.4797, y=-2.9074, z=-0.1378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-19.0846, 94.8113, 0.8966)>
    Rotation: <Euler (x=0.0384, y=0.1808, z=-3.1052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-17.7965, 51.1546, 2.5472)>
    Rotation: <Euler (x=-0.0334, y=0.1586, z=-3.0665), order='XYZ'>
    Matrix:
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      <Vector (-0.0741, -0.9962, -0.0452, 51.1546)>
      <Vector (-0.1579, -0.0330, 0.9869, 2.5472)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4728, 9.8907, 1.1804)>
    Rotation: <Euler (x=1.0843, y=0.2417, z=-3.1314), order='XYZ'>
    Matrix:
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      <Vector (-0.0099, -0.4696, 0.8828, 9.8907)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1930, 1.4439, 16.6176)>
    Rotation: <Euler (x=-1.4655, y=2.8465, z=0.1357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5046, 1.9439, 23.9304)>
    Rotation: <Euler (x=-1.4655, y=2.8465, z=0.1357), order='XYZ'>
    Matrix:
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Frame: 57
  Bone: mixamorig:Hips
    Location: <Vector (-10.8806, 99.7620, -1.1153)>
    Rotation: <Euler (x=-0.0895, y=0.0969, z=-0.0554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-10.5509, 109.5514, -3.3031)>
    Rotation: <Euler (x=-0.0993, y=0.0573, z=0.0594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-11.3084, 121.1783, -4.4621)>
    Rotation: <Euler (x=-0.0138, y=0.0440, z=0.0343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-11.7748, 134.5507, -4.6464)>
    Rotation: <Euler (x=0.0132, y=0.0284, z=0.0087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-11.8995, 149.6033, -4.4482)>
    Rotation: <Euler (x=0.0525, y=0.0567, z=0.0793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-12.3432, 156.9160, -2.0380)>
    Rotation: <Euler (x=0.1063, y=0.0949, z=0.0512), order='XYZ'>
    Matrix:
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      <Vector (0.0510, 0.9936, -0.1011, 156.9160)>
      <Vector (-0.0948, 0.1056, 0.9899, -2.0380)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-12.6733, 180.1015, 6.9656)>
    Rotation: <Euler (x=0.1063, y=0.0949, z=0.0512), order='XYZ'>
    Matrix:
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      <Vector (0.0510, 0.9936, -0.1011, 180.1015)>
      <Vector (-0.0948, 0.1056, 0.9899, 6.9656)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-5.3082, 147.3822, -4.9680)>
    Rotation: <Euler (x=1.0492, y=1.6212, z=-0.8933), order='XYZ'>
    Matrix:
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      <Vector (0.0392, -0.3624, -0.9312, 147.3822)>
      <Vector (-0.9987, -0.0437, -0.0251, -4.9680)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (7.8004, 142.2801, -5.5829)>
    Rotation: <Euler (x=-2.3878, y=1.2978, z=0.9019), order='XYZ'>
    Matrix:
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      <Vector (0.2115, -0.9692, -0.1264, 142.2801)>
      <Vector (-0.9630, -0.1845, -0.1966, -5.5829)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.9165, 117.8545, -10.2331)>
    Rotation: <Euler (x=2.7274, y=1.3621, z=-0.3294), order='XYZ'>
    Matrix:
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      <Vector (-0.0670, -0.9936, -0.0911, 117.8545)>
      <Vector (-0.9783, 0.0834, -0.1896, -10.2331)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.0496, 90.1337, -7.9071)>
    Rotation: <Euler (x=-0.0080, y=1.4636, z=-3.0395), order='XYZ'>
    Matrix:
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      <Vector (-0.0109, -0.9939, -0.1093, 90.1337)>
      <Vector (-0.9943, -0.0009, 0.1070, -7.9071)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.1437, 85.4753, -4.2550)>
    Rotation: <Euler (x=2.2465, y=1.2703, z=-0.9725), order='XYZ'>
    Matrix:
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      <Vector (-0.2446, -0.9681, 0.0543, 85.4753)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.5883, 81.0065, -2.6210)>
    Rotation: <Euler (x=2.5403, y=1.3439, z=-0.6862), order='XYZ'>
    Matrix:
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      <Vector (-0.1425, -0.9872, 0.0714, 81.0065)>
      <Vector (-0.9744, 0.1272, -0.1855, -2.6210)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.2162, 76.9424, -2.2201)>
    Rotation: <Euler (x=1.8103, y=0.8757, z=-1.2202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.4152, 74.2724, -0.6403)>
    Rotation: <Euler (x=1.8103, y=0.8757, z=-1.2202), order='XYZ'>
    Matrix:
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      <Vector (-0.6015, -0.7821, -0.1626, 74.2724)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (15.7865, 77.2894, -3.9936)>
    Rotation: <Euler (x=-2.8541, y=1.6759, z=0.1432), order='XYZ'>
    Matrix:
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      <Vector (-0.0150, -0.9894, 0.1446, 77.2894)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.2817, 73.7588, -3.8604)>
    Rotation: <Euler (x=-2.7950, y=1.6698, z=-0.0133), order='XYZ'>
    Matrix:
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      <Vector (0.0013, -0.9360, 0.3521, 73.7588)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.0512, 70.4702, -3.7335)>
    Rotation: <Euler (x=-2.6474, y=1.6670, z=-0.0807), order='XYZ'>
    Matrix:
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      <Vector (0.0077, -0.8394, 0.5434, 70.4702)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.4660, 68.0189, -3.6363)>
    Rotation: <Euler (x=-2.6474, y=1.6670, z=-0.0807), order='XYZ'>
    Matrix:
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      <Vector (0.0077, -0.8394, 0.5434, 68.0189)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.9023, 76.2931, -6.8255)>
    Rotation: <Euler (x=-2.8706, y=1.6717, z=0.1339), order='XYZ'>
    Matrix:
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      <Vector (-0.0135, -0.9904, 0.1373, 76.2931)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.3966, 72.5761, -6.7045)>
    Rotation: <Euler (x=0.3321, y=1.4870, z=2.7258), order='XYZ'>
    Matrix:
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      <Vector (0.0338, -0.7335, 0.6788, 72.5761)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.0147, 70.0039, -6.6145)>
    Rotation: <Euler (x=0.2662, y=1.4987, z=2.1912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.2776, 68.9909, -6.5733)>
    Rotation: <Euler (x=0.2662, y=1.4987, z=2.1912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.8206, 74.9644, -9.3323)>
    Rotation: <Euler (x=-2.8311, y=1.6707, z=0.0358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.0217, 72.1109, -9.2365)>
    Rotation: <Euler (x=0.2206, y=1.4927, z=2.4145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (12.6877, 70.4303, -9.1753)>
    Rotation: <Euler (x=0.1748, y=1.5013, z=1.8055), order='XYZ'>
    Matrix:
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      <Vector (0.0676, -0.0603, 0.9959, 70.4303)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.3387, 70.2896, -9.1645)>
    Rotation: <Euler (x=0.1748, y=1.5013, z=1.8055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.1873, 74.7402, -11.5449)>
    Rotation: <Euler (x=-2.8538, y=1.6684, z=0.0401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.5820, 72.3293, -11.4665)>
    Rotation: <Euler (x=0.2565, y=1.4935, z=2.4552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (12.9683, 71.1559, -11.4250)>
    Rotation: <Euler (x=0.1878, y=1.5029, z=1.8036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (11.5878, 71.0940, -11.4195)>
    Rotation: <Euler (x=0.1878, y=1.5029, z=1.8036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-18.4701, 147.2677, -4.5912)>
    Rotation: <Euler (x=2.4790, y=-1.4819, z=-0.3562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-30.4267, 139.8723, -3.8219)>
    Rotation: <Euler (x=-1.5074, y=-1.4222, z=-1.7478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-33.2350, 115.1098, -7.5447)>
    Rotation: <Euler (x=1.2175, y=-1.5252, z=1.8337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-35.7608, 87.3518, -6.3529)>
    Rotation: <Euler (x=2.1971, y=-1.4496, z=0.5131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-35.4704, 82.7562, -2.7701)>
    Rotation: <Euler (x=2.6273, y=-0.9762, z=0.5981), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-34.5364, 78.5012, -1.0942)>
    Rotation: <Euler (x=2.8339, y=-1.0316, z=0.3633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-34.2028, 74.2016, -0.5662)>
    Rotation: <Euler (x=2.6968, y=-1.0372, z=0.2194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-34.9480, 70.7149, -0.0450)>
    Rotation: <Euler (x=2.6968, y=-1.0372, z=0.2194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-40.5687, 75.8632, -1.2440)>
    Rotation: <Euler (x=-2.6148, y=-1.4345, z=0.1625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-38.2470, 73.0252, -1.4807)>
    Rotation: <Euler (x=-1.0923, y=-1.3462, z=0.0413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-35.2787, 74.7643, -2.1678)>
    Rotation: <Euler (x=0.0254, y=-1.2997, z=0.3353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-36.3491, 77.5939, -2.1676)>
    Rotation: <Euler (x=0.0254, y=-1.2997, z=0.3353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-41.5501, 74.9638, -3.8052)>
    Rotation: <Euler (x=-2.6496, y=-1.4338, z=0.1976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-39.1654, 72.0486, -4.0483)>
    Rotation: <Euler (x=-1.0976, y=-1.3505, z=0.0467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-36.1402, 73.8212, -4.7486)>
    Rotation: <Euler (x=-0.0050, y=-1.3025, z=0.3669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-37.2695, 76.8065, -4.7484)>
    Rotation: <Euler (x=-0.0050, y=-1.3025, z=0.3669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-42.2638, 73.8101, -6.2929)>
    Rotation: <Euler (x=-2.6389, y=-1.4339, z=0.1867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-40.3569, 71.4791, -6.4874)>
    Rotation: <Euler (x=-1.1064, y=-1.3451, z=0.0557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-37.8265, 72.9618, -7.0731)>
    Rotation: <Euler (x=0.0253, y=-1.3020, z=0.3354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-38.7008, 75.2731, -7.0729)>
    Rotation: <Euler (x=0.0253, y=-1.3020, z=0.3354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-42.4206, 72.7960, -8.4405)>
    Rotation: <Euler (x=-2.6267, y=-1.4328, z=0.1745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-40.9044, 70.9426, -8.5951)>
    Rotation: <Euler (x=-1.0926, y=-1.3511, z=0.0415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-39.2127, 71.9338, -8.9868)>
    Rotation: <Euler (x=0.0106, y=-1.3018, z=0.3507), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-39.6081, 72.9790, -8.9867)>
    Rotation: <Euler (x=0.0106, y=-1.3018, z=0.3507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-2.7938, 93.7926, -1.4396)>
    Rotation: <Euler (x=0.1727, y=-0.2289, z=-3.0114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.4940, 51.2676, 5.8830)>
    Rotation: <Euler (x=-0.1628, y=-0.1791, z=-3.0321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7709, 10.5381, -0.7173)>
    Rotation: <Euler (x=1.0386, y=-0.1802, z=-3.1409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6742, 1.0244, 15.1803)>
    Rotation: <Euler (x=-1.4790, y=-2.9067, z=-0.1354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5656, 1.4897, 22.7499)>
    Rotation: <Euler (x=-1.4790, y=-2.9067, z=-0.1354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-19.4298, 94.7618, 0.7043)>
    Rotation: <Euler (x=0.0504, y=0.1770, z=-3.1018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.0805, 51.1295, 2.8713)>
    Rotation: <Euler (x=-0.0414, y=0.1591, z=-3.0609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4716, 9.9017, 1.1768)>
    Rotation: <Euler (x=1.0843, y=0.2420, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1958, 1.4550, 16.6131)>
    Rotation: <Euler (x=-1.4647, y=2.8464, z=0.1358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5091, 1.9604, 23.9250)>
    Rotation: <Euler (x=-1.4647, y=2.8464, z=0.1358), order='XYZ'>
    Matrix:
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Frame: 58
  Bone: mixamorig:Hips
    Location: <Vector (-11.1760, 99.7379, -1.3172)>
    Rotation: <Euler (x=-0.0911, y=0.0987, z=-0.0545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-10.8608, 109.5244, -3.5200)>
    Rotation: <Euler (x=-0.0952, y=0.0615, z=0.0615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-11.6451, 121.1543, -4.6306)>
    Rotation: <Euler (x=-0.0089, y=0.0491, z=0.0368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-12.1431, 134.5263, -4.7492)>
    Rotation: <Euler (x=0.0188, y=0.0344, z=0.0116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-12.3086, 149.5772, -4.4660)>
    Rotation: <Euler (x=0.0592, y=0.0629, z=0.0826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-12.7575, 156.8736, -2.0078)>
    Rotation: <Euler (x=0.1131, y=0.1056, z=0.0555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-13.0702, 180.0014, 7.1437)>
    Rotation: <Euler (x=0.1131, y=0.1056, z=0.0555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-5.7144, 147.3776, -5.0382)>
    Rotation: <Euler (x=1.0914, y=1.6305, z=-0.8497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (7.3964, 142.2987, -5.7835)>
    Rotation: <Euler (x=-2.3647, y=1.3064, z=0.9244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.4693, 117.8597, -10.4013)>
    Rotation: <Euler (x=2.7780, y=1.3778, z=-0.2740), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.7891, 90.1216, -8.4981)>
    Rotation: <Euler (x=-0.0059, y=1.4499, z=-3.0274), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.9796, 85.4610, -4.8263)>
    Rotation: <Euler (x=2.2046, y=1.2764, z=-1.0027), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.4913, 80.9897, -3.1776)>
    Rotation: <Euler (x=2.4945, y=1.3532, z=-0.7209), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.1654, 76.9228, -2.7651)>
    Rotation: <Euler (x=1.7894, y=0.8787, z=-1.2263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.4126, 74.2577, -1.1839)>
    Rotation: <Euler (x=1.7894, y=0.8787, z=-1.2263), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (15.7076, 77.3024, -4.5874)>
    Rotation: <Euler (x=-2.8549, y=1.6892, z=0.1428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.2061, 73.7718, -4.4412)>
    Rotation: <Euler (x=-2.7758, y=1.6827, z=-0.0033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (13.9474, 70.4948, -4.2919)>
    Rotation: <Euler (x=-2.6184, y=1.6794, z=-0.0706), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.3181, 68.0738, -4.1697)>
    Rotation: <Euler (x=-2.6184, y=1.6794, z=-0.0706), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.7948, 76.3022, -7.4190)>
    Rotation: <Euler (x=-2.8703, y=1.6851, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.2924, 72.5852, -7.2846)>
    Rotation: <Euler (x=0.4062, y=1.4758, z=2.7904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (12.8885, 70.0350, -7.1587)>
    Rotation: <Euler (x=0.4131, y=1.4923, z=2.3189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.1337, 69.0735, -7.0809)>
    Rotation: <Euler (x=0.4131, y=1.4923, z=2.3189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.6923, 74.9682, -9.9223)>
    Rotation: <Euler (x=-2.8193, y=1.6840, z=0.0481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (14.8960, 72.1146, -9.8107)>
    Rotation: <Euler (x=0.3365, y=1.4838, z=2.5209), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (12.5478, 70.4555, -9.7160)>
    Rotation: <Euler (x=0.3538, y=1.4993, z=1.9654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.1969, 70.3589, -9.6754)>
    Rotation: <Euler (x=0.3538, y=1.4993, z=1.9654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.0313, 74.7338, -12.1257)>
    Rotation: <Euler (x=-2.8422, y=1.6818, z=0.0521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.4281, 72.3228, -12.0349)>
    Rotation: <Euler (x=0.3689, y=1.4842, z=2.5581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (12.8045, 71.1643, -11.9702)>
    Rotation: <Euler (x=0.3711, y=1.5008, z=1.9677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (11.4233, 71.1282, -11.9472)>
    Rotation: <Euler (x=0.3711, y=1.5008, z=1.9677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-18.8735, 147.2238, -4.5821)>
    Rotation: <Euler (x=2.5045, y=-1.4724, z=-0.3791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-30.8053, 139.7943, -3.7590)>
    Rotation: <Euler (x=-1.5701, y=-1.4236, z=-1.6851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-33.6308, 115.0298, -7.4555)>
    Rotation: <Euler (x=1.3892, y=-1.5348, z=1.6619), order='XYZ'>
    Matrix:
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      <Vector (0.0358, -0.9953, -0.0903, 115.0298)>
      <Vector (0.9994, 0.0354, 0.0065, -7.4555)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-36.1551, 87.2636, -6.4686)>
    Rotation: <Euler (x=2.2288, y=-1.4469, z=0.4813), order='XYZ'>
    Matrix:
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      <Vector (0.0572, -0.9056, -0.4204, 87.2636)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-35.8510, 82.6604, -2.8968)>
    Rotation: <Euler (x=2.6347, y=-0.9739, z=0.5917), order='XYZ'>
    Matrix:
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      <Vector (0.3135, -0.9496, 0.0003, 82.6604)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-34.9113, 78.4015, -1.2340)>
    Rotation: <Euler (x=2.8406, y=-1.0284, z=0.3573), order='XYZ'>
    Matrix:
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      <Vector (0.1805, -0.9835, 0.0083, 78.4015)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-34.5768, 74.1007, -0.7165)>
    Rotation: <Euler (x=2.7027, y=-1.0335, z=0.2141), order='XYZ'>
    Matrix:
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      <Vector (0.1087, -0.9621, -0.2500, 74.1007)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-35.3208, 70.6132, -0.1996)>
    Rotation: <Euler (x=2.7027, y=-1.0335, z=0.2141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-40.9449, 75.7656, -1.3640)>
    Rotation: <Euler (x=-2.5949, y=-1.4307, z=0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-38.6251, 72.9274, -1.6165)>
    Rotation: <Euler (x=-1.0822, y=-1.3420, z=0.0311), order='XYZ'>
    Matrix:
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      <Vector (0.0070, 0.4959, 0.8683, 72.9274)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-35.6593, 74.6672, -2.3123)>
    Rotation: <Euler (x=0.0380, y=-1.2964, z=0.3229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-36.7287, 77.4970, -2.3016)>
    Rotation: <Euler (x=0.0380, y=-1.2964, z=0.3229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-41.9374, 74.8720, -3.9229)>
    Rotation: <Euler (x=-2.6288, y=-1.4300, z=0.1767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-39.5546, 71.9566, -4.1823)>
    Rotation: <Euler (x=-1.0872, y=-1.3464, z=0.0362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-36.5319, 73.7298, -4.8915)>
    Rotation: <Euler (x=0.0080, y=-1.2993, z=0.3540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-37.6602, 76.7154, -4.8802)>
    Rotation: <Euler (x=0.0080, y=-1.2993, z=0.3540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-42.6619, 73.7238, -6.4100)>
    Rotation: <Euler (x=-2.6184, y=-1.4301, z=0.1661), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-40.7566, 71.3927, -6.6175)>
    Rotation: <Euler (x=-1.0960, y=-1.3410, z=0.0453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-38.2283, 72.8758, -7.2107)>
    Rotation: <Euler (x=0.0380, y=-1.2987, z=0.3229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-39.1018, 75.1874, -7.2020)>
    Rotation: <Euler (x=0.0380, y=-1.2987, z=0.3229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-42.8281, 72.7143, -8.5591)>
    Rotation: <Euler (x=-2.6067, y=-1.4290, z=0.1544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-41.3131, 70.8608, -8.7241)>
    Rotation: <Euler (x=-1.0822, y=-1.3469, z=0.0311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-39.6228, 71.8523, -9.1207)>
    Rotation: <Euler (x=0.0234, y=-1.2985, z=0.3380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-40.0178, 72.8976, -9.1167)>
    Rotation: <Euler (x=0.0234, y=-1.2985, z=0.3380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-3.0835, 93.7767, -1.6479)>
    Rotation: <Euler (x=0.1863, y=-0.2354, z=-3.0082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.5113, 51.4056, 6.2336)>
    Rotation: <Euler (x=-0.1679, y=-0.1726, z=-3.0332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7465, 10.7077, -0.5791)>
    Rotation: <Euler (x=1.0250, y=-0.1816, z=-3.1369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6871, 0.9866, 15.1856)>
    Rotation: <Euler (x=-1.4755, y=-2.9059, z=-0.1331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5867, 1.4830, 22.7512)>
    Rotation: <Euler (x=-1.4755, y=-2.9059, z=-0.1331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-19.7165, 94.7314, 0.5257)>
    Rotation: <Euler (x=0.0571, y=0.1754, z=-3.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.2909, 51.1169, 2.9838)>
    Rotation: <Euler (x=-0.0443, y=0.1595, z=-3.0562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4731, 9.9128, 1.1748)>
    Rotation: <Euler (x=1.0843, y=0.2423, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2021, 1.4661, 16.6100)>
    Rotation: <Euler (x=-1.4638, y=2.8462, z=0.1359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5176, 1.9778, 23.9207)>
    Rotation: <Euler (x=-1.4638, y=2.8462, z=0.1359), order='XYZ'>
    Matrix:
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Frame: 59
  Bone: mixamorig:Hips
    Location: <Vector (-11.4069, 99.7411, -1.4801)>
    Rotation: <Euler (x=-0.0927, y=0.0984, z=-0.0524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-11.1134, 109.5247, -3.6988)>
    Rotation: <Euler (x=-0.0923, y=0.0648, z=0.0643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-11.9320, 121.1554, -4.7760)>
    Rotation: <Euler (x=-0.0054, y=0.0536, z=0.0401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-12.4719, 134.5260, -4.8487)>
    Rotation: <Euler (x=0.0228, y=0.0401, z=0.0155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-12.6908, 149.5750, -4.5059)>
    Rotation: <Euler (x=0.0649, y=0.0689, z=0.0870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-13.1528, 156.8567, -2.0068)>
    Rotation: <Euler (x=0.1218, y=0.1184, z=0.0607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-13.4425, 179.9106, 7.3301)>
    Rotation: <Euler (x=0.1218, y=0.1184, z=0.0607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-6.0920, 147.4019, -5.1245)>
    Rotation: <Euler (x=1.1408, y=1.6384, z=-0.7977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (7.0259, 142.3606, -5.9895)>
    Rotation: <Euler (x=-2.3424, y=1.3153, z=0.9465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.0675, 117.9065, -10.5546)>
    Rotation: <Euler (x=2.8383, y=1.3927, z=-0.2084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.5831, 90.1595, -9.0785)>
    Rotation: <Euler (x=-0.0062, y=1.4356, z=-3.0162), order='XYZ'>
    Matrix:
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      <Vector (-0.0169, -0.9914, -0.1301, 90.1595)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.8799, 85.4963, -5.3882)>
    Rotation: <Euler (x=2.1593, y=1.2824, z=-1.0344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.4669, 81.0225, -3.7256)>
    Rotation: <Euler (x=2.4433, y=1.3626, z=-0.7594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.1939, 76.9529, -3.3021)>
    Rotation: <Euler (x=1.7674, y=0.8820, z=-1.2316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.4945, 74.2935, -1.7205)>
    Rotation: <Euler (x=1.7674, y=0.8820, z=-1.2316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (15.7052, 77.3701, -5.1751)>
    Rotation: <Euler (x=-2.8553, y=1.7032, z=0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.2082, 73.8395, -5.0152)>
    Rotation: <Euler (x=-2.7573, y=1.6961, z=0.0049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (13.9183, 70.5759, -4.8417)>
    Rotation: <Euler (x=-2.5895, y=1.6921, z=-0.0630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.2400, 68.1901, -4.6922)>
    Rotation: <Euler (x=-2.5895, y=1.6921, z=-0.0630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.7637, 76.3661, -8.0060)>
    Rotation: <Euler (x=-2.8699, y=1.6990, z=0.1358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.2657, 72.6490, -7.8575)>
    Rotation: <Euler (x=-2.6724, y=1.6779, z=-0.2987), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (12.8378, 70.1238, -7.6937)>
    Rotation: <Euler (x=0.5446, y=1.4846, z=2.4289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.0647, 69.2208, -7.5776)>
    Rotation: <Euler (x=0.5446, y=1.4846, z=2.4289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.6410, 75.0266, -10.5055)>
    Rotation: <Euler (x=-2.8093, y=1.6979, z=0.0587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (14.8483, 72.1727, -10.3775)>
    Rotation: <Euler (x=0.4360, y=1.4737, z=2.6097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (12.4848, 70.5379, -10.2475)>
    Rotation: <Euler (x=0.5274, y=1.4955, z=2.1174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.1331, 70.4910, -10.1761)>
    Rotation: <Euler (x=0.5274, y=1.4955, z=2.1174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (14.9515, 74.7807, -12.6989)>
    Rotation: <Euler (x=-2.8325, y=1.6957, z=0.0624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.3513, 72.3695, -12.5951)>
    Rotation: <Euler (x=0.4647, y=1.4738, z=2.6433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (12.7169, 71.2277, -12.5060)>
    Rotation: <Euler (x=0.5484, y=1.4970, z=2.1235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (11.3357, 71.2209, -12.4650)>
    Rotation: <Euler (x=0.5484, y=1.4970, z=2.1235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-19.2476, 147.1980, -4.5935)>
    Rotation: <Euler (x=2.5100, y=-1.4638, z=-0.3823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-31.1552, 139.7371, -3.7062)>
    Rotation: <Euler (x=-1.6269, y=-1.4272, z=-1.6278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-33.9835, 114.9587, -7.3059)>
    Rotation: <Euler (x=1.6324, y=-1.5439, z=1.4183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-36.5134, 87.1856, -6.5558)>
    Rotation: <Euler (x=2.2601, y=-1.4431, z=0.4503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-36.1907, 82.5760, -2.9939)>
    Rotation: <Euler (x=2.6424, y=-0.9705, z=0.5853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-35.2422, 78.3142, -1.3435)>
    Rotation: <Euler (x=2.8474, y=-1.0241, z=0.3515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-34.9049, 74.0125, -0.8355)>
    Rotation: <Euler (x=2.7082, y=-1.0288, z=0.2093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-35.6462, 70.5240, -0.3209)>
    Rotation: <Euler (x=2.7082, y=-1.0288, z=0.2093), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-41.2764, 75.6784, -1.4470)>
    Rotation: <Euler (x=-2.5776, y=-1.4258, z=0.1253), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-38.9578, 72.8407, -1.7166)>
    Rotation: <Euler (x=-1.0738, y=-1.3369, z=0.0229), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-35.9957, 74.5818, -2.4247)>
    Rotation: <Euler (x=0.0501, y=-1.2920, z=0.3112), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-37.0651, 77.4116, -2.4034)>
    Rotation: <Euler (x=0.0501, y=-1.2920, z=0.3112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-42.2821, 74.7893, -4.0023)>
    Rotation: <Euler (x=-2.6104, y=-1.4252, z=0.1585), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-39.9006, 71.8745, -4.2792)>
    Rotation: <Euler (x=-1.0785, y=-1.3413, z=0.0278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-36.8816, 73.6490, -5.0010)>
    Rotation: <Euler (x=0.0208, y=-1.2951, z=0.3417), order='XYZ'>
    Matrix:
      <Vector (0.2565, -0.3539, -0.8994, -36.8816)>
      <Vector (0.0912, 0.9353, -0.3420, 73.6490)>
      <Vector (0.9622, 0.0057, 0.2722, -5.0010)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-38.0100, 76.6346, -4.9785)>
    Rotation: <Euler (x=0.0208, y=-1.2951, z=0.3417), order='XYZ'>
    Matrix:
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      <Vector (0.0912, 0.9353, -0.3420, 76.6346)>
      <Vector (0.9622, 0.0057, 0.2722, -4.9785)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-43.0195, 73.6455, -6.4877)>
    Rotation: <Euler (x=-2.6003, y=-1.4252, z=0.1483), order='XYZ'>
    Matrix:
      <Vector (0.1434, 0.6308, 0.7626, -43.0195)>
      <Vector (0.0214, -0.7723, 0.6349, 73.6455)>
      <Vector (0.9894, -0.0747, -0.1243, -6.4877)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-41.1152, 71.3148, -6.7092)>
    Rotation: <Euler (x=-1.0873, y=-1.3359, z=0.0369), order='XYZ'>
    Matrix:
      <Vector (0.2326, 0.8434, -0.4844, -41.1152)>
      <Vector (0.0086, 0.4963, 0.8681, 71.3148)>
      <Vector (0.9725, -0.2061, 0.1082, -6.7092)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-38.5900, 72.7991, -7.3129)>
    Rotation: <Euler (x=0.0502, y=-1.2943, z=0.3111), order='XYZ'>
    Matrix:
      <Vector (0.2599, -0.3517, -0.8993, -38.5900)>
      <Vector (0.0836, 0.9360, -0.3419, 72.7991)>
      <Vector (0.9620, 0.0137, 0.2726, -7.3129)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-39.4636, 75.1106, -7.2954)>
    Rotation: <Euler (x=0.0502, y=-1.2943, z=0.3111), order='XYZ'>
    Matrix:
      <Vector (0.2599, -0.3517, -0.8993, -39.4636)>
      <Vector (0.0836, 0.9360, -0.3419, 75.1106)>
      <Vector (0.9620, 0.0137, 0.2726, -7.2954)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-43.1968, 72.6398, -8.6377)>
    Rotation: <Euler (x=-2.5892, y=-1.4241, z=0.1371), order='XYZ'>
    Matrix:
      <Vector (0.1448, 0.6305, 0.7625, -43.1968)>
      <Vector (0.0200, -0.7724, 0.6349, 72.6398)>
      <Vector (0.9893, -0.0767, -0.1244, -8.6377)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-41.6826, 70.7867, -8.8138)>
    Rotation: <Euler (x=-1.0736, y=-1.3418, z=0.0228), order='XYZ'>
    Matrix:
      <Vector (0.2269, 0.8449, -0.4844, -41.6826)>
      <Vector (0.0052, 0.4963, 0.8681, 70.7867)>
      <Vector (0.9739, -0.1995, 0.1083, -8.8138)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-39.9944, 71.7790, -9.2174)>
    Rotation: <Euler (x=0.0359, y=-1.2942, z=0.3260), order='XYZ'>
    Matrix:
      <Vector (0.2587, -0.3528, -0.8992, -39.9944)>
      <Vector (0.0875, 0.9357, -0.3419, 71.7790)>
      <Vector (0.9620, 0.0098, 0.2729, -9.2174)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-40.3894, 72.8243, -9.2095)>
    Rotation: <Euler (x=0.0359, y=-1.2942, z=0.3260), order='XYZ'>
    Matrix:
      <Vector (0.2587, -0.3528, -0.8992, -40.3894)>
      <Vector (0.0875, 0.9357, -0.3419, 72.8243)>
      <Vector (0.9620, 0.0098, 0.2729, -9.2095)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-3.3008, 93.7978, -1.7993)>
    Rotation: <Euler (x=0.1969, y=-0.2388, z=-3.0049), order='XYZ'>
    Matrix:
      <Vector (-0.9626, 0.1795, 0.2032, -3.3008)>
      <Vector (-0.1324, -0.9652, 0.2254, 93.7978)>
      <Vector (0.2366, 0.1901, 0.9529, -1.7993)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (4.5540, 51.5575, 6.5178)>
    Rotation: <Euler (x=-0.1725, y=-0.1810, z=-3.0324), order='XYZ'>
    Matrix:
      <Vector (-0.9778, 0.0766, 0.1950, 4.5540)>
      <Vector (-0.1072, -0.9827, -0.1513, 51.5575)>
      <Vector (0.1801, -0.1688, 0.9691, 6.5178)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7244, 10.8842, -0.4699)>
    Rotation: <Euler (x=1.0147, y=-0.1832, z=-3.1337), order='XYZ'>
    Matrix:
      <Vector (-0.9832, 0.1589, 0.0895, 7.7244)>
      <Vector (-0.0077, -0.5266, 0.8500, 10.8842)>
      <Vector (0.1822, 0.8351, 0.5191, -0.4699)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7036, 1.0083, 15.1910)>
    Rotation: <Euler (x=-1.4698, y=-2.9051, z=-0.1315), order='XYZ'>
    Matrix:
      <Vector (-0.9638, 0.2443, 0.1070, 10.7036)>
      <Vector (0.1275, 0.0694, 0.9894, 1.0083)>
      <Vector (0.2342, 0.9673, -0.0980, 15.1910)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6128, 1.5505, 22.7510)>
    Rotation: <Euler (x=-1.4698, y=-2.9051, z=-0.1315), order='XYZ'>
    Matrix:
      <Vector (-0.9638, 0.2443, 0.1070, 12.6128)>
      <Vector (0.1275, 0.0694, 0.9894, 1.5505)>
      <Vector (0.2342, 0.9673, -0.0980, 22.7510)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-19.9364, 94.7181, 0.3690)>
    Rotation: <Euler (x=0.0606, y=0.1763, z=-3.0967), order='XYZ'>
    Matrix:
      <Vector (-0.9835, 0.0342, -0.1776, -19.9364)>
      <Vector (-0.0442, -0.9976, 0.0526, 94.7181)>
      <Vector (-0.1754, 0.0596, 0.9827, 0.3690)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-18.4406, 51.1146, 2.9743)>
    Rotation: <Euler (x=-0.0440, y=0.1597, z=-3.0526), order='XYZ'>
    Matrix:
      <Vector (-0.9834, 0.0958, -0.1543, -18.4406)>
      <Vector (-0.0878, -0.9945, -0.0580, 51.1146)>
      <Vector (-0.1590, -0.0434, 0.9863, 2.9743)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4732, 9.9242, 1.1749)>
    Rotation: <Euler (x=1.0843, y=0.2425, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9707, -0.2075, -0.1212, -14.4732)>
      <Vector (-0.0099, -0.4696, 0.8828, 9.9242)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2052, 1.4775, 16.6094)>
    Rotation: <Euler (x=-1.4633, y=2.8460, z=0.1360), order='XYZ'>
    Matrix:
      <Vector (-0.9478, -0.3015, -0.1038, -18.2052)>
      <Vector (-0.1297, 0.0670, 0.9893, 1.4775)>
      <Vector (-0.2913, 0.9511, -0.1026, 16.6094)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5223, 1.9926, 23.9194)>
    Rotation: <Euler (x=-1.4633, y=2.8460, z=0.1360), order='XYZ'>
    Matrix:
      <Vector (-0.9478, -0.3015, -0.1038, -20.5223)>
      <Vector (-0.1297, 0.0670, 0.9893, 1.9926)>
      <Vector (-0.2913, 0.9511, -0.1026, 23.9194)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 60
  Bone: mixamorig:Hips
    Location: <Vector (-11.5664, 99.7708, -1.6029)>
    Rotation: <Euler (x=-0.0942, y=0.0985, z=-0.0492), order='XYZ'>
    Matrix:
      <Vector (0.9939, 0.0397, 0.1024, -11.5664)>
      <Vector (-0.0489, 0.9948, 0.0891, 99.7708)>
      <Vector (-0.0984, -0.0936, 0.9907, -1.6029)>
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  Bone: mixamorig:Spine
    Location: <Vector (-11.3058, 109.5522, -3.8357)>
    Rotation: <Euler (x=-0.0910, y=0.0679, z=0.0682), order='XYZ'>
    Matrix:
      <Vector (0.9954, -0.0740, 0.0613, -11.3058)>
      <Vector (0.0680, 0.9931, 0.0952, 109.5522)>
      <Vector (-0.0679, -0.0906, 0.9936, -3.8357)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-12.1724, 121.1808, -4.8967)>
    Rotation: <Euler (x=-0.0038, y=0.0576, z=0.0445), order='XYZ'>
    Matrix:
      <Vector (0.9973, -0.0447, 0.0574, -12.1724)>
      <Vector (0.0445, 0.9990, 0.0063, 121.1808)>
      <Vector (-0.0576, -0.0037, 0.9983, -4.8967)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-12.7711, 134.5491, -4.9469)>
    Rotation: <Euler (x=0.0247, y=0.0449, z=0.0205), order='XYZ'>
    Matrix:
      <Vector (0.9988, -0.0194, 0.0454, -12.7711)>
      <Vector (0.0205, 0.9995, -0.0238, 134.5491)>
      <Vector (-0.0449, 0.0247, 0.9987, -4.9469)>
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  Bone: mixamorig:Neck
    Location: <Vector (-13.0634, 149.5961, -4.5747)>
    Rotation: <Euler (x=0.0689, y=0.0745, z=0.0924), order='XYZ'>
    Matrix:
      <Vector (0.9930, -0.0870, 0.0803, -13.0634)>
      <Vector (0.0921, 0.9938, -0.0617, 149.5961)>
      <Vector (-0.0744, 0.0687, 0.9949, -4.5747)>
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  Bone: mixamorig:Head
    Location: <Vector (-13.5482, 156.8666, -2.0477)>
    Rotation: <Euler (x=0.1310, y=0.1322, z=0.0667), order='XYZ'>
    Matrix:
      <Vector (0.9891, -0.0489, 0.1391, -13.5482)>
      <Vector (0.0660, 0.9904, -0.1216, 156.8666)>
      <Vector (-0.1318, 0.1294, 0.9828, -2.0477)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-13.8126, 179.8417, 7.4823)>
    Rotation: <Euler (x=0.1310, y=0.1322, z=0.0667), order='XYZ'>
    Matrix:
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      <Vector (0.0660, 0.9904, -0.1216, 179.8417)>
      <Vector (-0.1318, 0.1294, 0.9828, 7.4823)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-6.4570, 147.4572, -5.2296)>
    Rotation: <Euler (x=1.1904, y=1.6443, z=-0.7440), order='XYZ'>
    Matrix:
      <Vector (-0.0540, 0.9328, -0.3563, -6.4570)>
      <Vector (0.0497, -0.3539, -0.9340, 147.4572)>
      <Vector (-0.9973, -0.0682, -0.0273, -5.2296)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (6.6768, 142.4744, -6.1893)>
    Rotation: <Euler (x=-2.3225, y=1.3235, z=0.9675), order='XYZ'>
    Matrix:
      <Vector (0.1389, 0.1605, -0.9772, 6.6768)>
      <Vector (0.2016, -0.9707, -0.1308, 142.4744)>
      <Vector (-0.9696, -0.1788, -0.1671, -6.1893)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.7213, 118.0099, -10.6957)>
    Rotation: <Euler (x=2.9042, y=1.4055, z=-0.1364), order='XYZ'>
    Matrix:
      <Vector (0.1630, 0.0976, -0.9818, 10.7213)>
      <Vector (-0.0224, -0.9945, -0.1026, 118.0099)>
      <Vector (-0.9864, 0.0387, -0.1599, -10.6957)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.4444, 90.2643, -9.6161)>
    Rotation: <Euler (x=-0.0107, y=1.4221, z=-3.0087), order='XYZ'>
    Matrix:
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      <Vector (-0.0196, -0.9897, -0.1416, 90.2643)>
      <Vector (-0.9890, -0.0016, 0.1481, -9.6161)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.8464, 85.5974, -5.9118)>
    Rotation: <Euler (x=2.1160, y=1.2882, z=-1.0641), order='XYZ'>
    Matrix:
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      <Vector (-0.2438, -0.9696, 0.0205, 85.5974)>
      <Vector (-0.9603, 0.2384, -0.1446, -5.9118)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.5091, 81.1210, -4.2392)>
    Rotation: <Euler (x=2.3928, y=1.3714, z=-0.7969), order='XYZ'>
    Matrix:
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      <Vector (-0.1416, -0.9892, 0.0377, 81.1210)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.2903, 77.0489, -3.8080)>
    Rotation: <Euler (x=1.7469, y=0.8854, z=-1.2356), order='XYZ'>
    Matrix:
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      <Vector (-0.5978, -0.7774, -0.1958, 77.0489)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.6437, 74.3951, -2.2279)>
    Rotation: <Euler (x=1.7469, y=0.8854, z=-1.2356), order='XYZ'>
    Matrix:
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      <Vector (-0.5978, -0.7774, -0.1958, 74.3951)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (15.7709, 77.5057, -5.7284)>
    Rotation: <Euler (x=0.2841, y=1.4254, z=-3.0006), order='XYZ'>
    Matrix:
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      <Vector (-0.0204, -0.9894, 0.1441, 77.5057)>
      <Vector (-0.9894, 0.0406, 0.1391, -5.7284)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.2762, 73.9753, -5.5565)>
    Rotation: <Euler (x=-2.7427, y=1.7085, z=0.0076), order='XYZ'>
    Matrix:
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      <Vector (-0.0010, -0.9244, 0.3815, 73.9753)>
      <Vector (-0.9905, 0.0533, 0.1265, -5.5565)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (13.9501, 70.7274, -5.3603)>
    Rotation: <Euler (x=-2.5645, y=1.7039, z=-0.0618), order='XYZ'>
    Matrix:
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      <Vector (0.0082, -0.8030, 0.5959, 70.7274)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.2178, 68.3824, -5.1846)>
    Rotation: <Euler (x=-2.5645, y=1.7039, z=-0.0618), order='XYZ'>
    Matrix:
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      <Vector (0.0082, -0.8030, 0.5959, 68.3824)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.8032, 76.4990, -8.5588)>
    Rotation: <Euler (x=0.2702, y=1.4295, z=-3.0073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.3074, 72.7822, -8.3981)>
    Rotation: <Euler (x=-2.6246, y=1.6893, z=-0.2630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (12.8522, 70.2862, -8.1987)>
    Rotation: <Euler (x=0.6493, y=1.4766, z=2.5095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.0600, 69.4494, -8.0469)>
    Rotation: <Euler (x=0.6493, y=1.4766, z=2.5095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.6630, 75.1552, -11.0550)>
    Rotation: <Euler (x=-2.8036, y=1.7109, z=0.0643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (14.8721, 72.3014, -10.9123)>
    Rotation: <Euler (x=0.5119, y=1.4637, z=2.6734), order='XYZ'>
    Matrix:
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      <Vector (0.0483, -0.5582, 0.8283, 72.3014)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (12.4912, 70.6949, -10.7495)>
    Rotation: <Euler (x=0.6729, y=1.4906, z=2.2387), order='XYZ'>
    Matrix:
      <Vector (-0.0496, -0.9987, 0.0065, 12.4912)>
      <Vector (0.0629, 0.0033, 0.9980, 70.6949)>
      <Vector (-0.9968, 0.0499, 0.0626, -10.7495)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.1402, 70.7039, -10.6497)>
    Rotation: <Euler (x=0.6729, y=1.4906, z=2.2387), order='XYZ'>
    Matrix:
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      <Vector (0.0629, 0.0033, 0.9980, 70.7039)>
      <Vector (-0.9968, 0.0499, 0.0626, -10.6497)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (14.9469, 74.8984, -13.2387)>
    Rotation: <Euler (x=-2.8271, y=1.7087, z=0.0678), order='XYZ'>
    Matrix:
      <Vector (-0.1371, -0.2413, -0.9607, 14.9469)>
      <Vector (-0.0093, -0.9695, 0.2448, 74.8984)>
      <Vector (-0.9905, 0.0425, 0.1307, -13.2387)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.3483, 72.4874, -13.1234)>
    Rotation: <Euler (x=0.5375, y=1.4635, z=2.7038), order='XYZ'>
    Matrix:
      <Vector (-0.0970, -0.8252, -0.5565, 14.3483)>
      <Vector (0.0454, -0.5622, 0.8257, 72.4874)>
      <Vector (-0.9942, 0.0548, 0.0920, -13.1234)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (12.7018, 71.3652, -13.0115)>
    Rotation: <Euler (x=0.6964, y=1.4920, z=2.2473), order='XYZ'>
    Matrix:
      <Vector (-0.0493, -0.9986, 0.0213, 12.7018)>
      <Vector (0.0614, 0.0183, 0.9979, 71.3652)>
      <Vector (-0.9969, 0.0505, 0.0604, -13.0115)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (11.3214, 71.3912, -12.9538)>
    Rotation: <Euler (x=0.6964, y=1.4920, z=2.2473), order='XYZ'>
    Matrix:
      <Vector (-0.0493, -0.9986, 0.0213, 11.3214)>
      <Vector (0.0614, 0.0183, 0.9979, 71.3912)>
      <Vector (-0.9969, 0.0505, 0.0604, -12.9538)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-19.6086, 147.1865, -4.6348)>
    Rotation: <Euler (x=2.5023, y=-1.4574, z=-0.3716), order='XYZ'>
    Matrix:
      <Vector (0.1054, -0.8437, 0.5263, -19.6086)>
      <Vector (-0.0411, -0.5325, -0.8454, 147.1865)>
      <Vector (0.9936, 0.0675, -0.0908, -4.6348)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-31.4881, 139.6887, -3.6844)>
    Rotation: <Euler (x=-1.6738, y=-1.4312, z=-1.5798), order='XYZ'>
    Matrix:
      <Vector (-0.0013, -0.1117, 0.9937, -31.4881)>
      <Vector (-0.1391, -0.9841, -0.1108, 139.6887)>
      <Vector (0.9903, -0.1384, -0.0143, -3.6844)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-34.3022, 114.8925, -7.1712)>
    Rotation: <Euler (x=1.9469, y=-1.5490, z=1.1040), order='XYZ'>
    Matrix:
      <Vector (0.0098, -0.0905, 0.9958, -34.3022)>
      <Vector (0.0194, -0.9957, -0.0907, 114.8925)>
      <Vector (0.9998, 0.0202, -0.0080, -7.1712)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-36.8274, 87.1146, -6.6064)>
    Rotation: <Euler (x=2.2884, y=-1.4380, z=0.4233), order='XYZ'>
    Matrix:
      <Vector (0.1207, -0.4107, 0.9037, -36.8274)>
      <Vector (0.0544, -0.9063, -0.4191, 87.1146)>
      <Vector (0.9912, 0.0997, -0.0871, -6.6064)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-36.4781, 82.5010, -3.0520)>
    Rotation: <Euler (x=2.6501, y=-0.9661, z=0.5800), order='XYZ'>
    Matrix:
      <Vector (0.4756, 0.1584, 0.8653, -36.4781)>
      <Vector (0.3116, -0.9502, 0.0027, 82.5010)>
      <Vector (0.8227, 0.2683, -0.5012, -3.0520)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-35.5150, 78.2383, -1.4127)>
    Rotation: <Euler (x=2.8535, y=-1.0188, z=0.3473), order='XYZ'>
    Matrix:
      <Vector (0.4931, 0.0989, 0.8643, -35.5150)>
      <Vector (0.1785, -0.9839, 0.0108, 78.2383)>
      <Vector (0.8515, 0.1490, -0.5028, -1.4127)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-35.1702, 73.9363, -0.9119)>
    Rotation: <Euler (x=2.7129, y=-1.0231, z=0.2064), order='XYZ'>
    Matrix:
      <Vector (0.5097, -0.1610, 0.8452, -35.1702)>
      <Vector (0.1067, -0.9629, -0.2477, 73.9363)>
      <Vector (0.8537, 0.2164, -0.4736, -0.9119)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-35.9046, 70.4464, -0.3970)>
    Rotation: <Euler (x=2.7129, y=-1.0231, z=0.2064), order='XYZ'>
    Matrix:
      <Vector (0.5097, -0.1610, 0.8452, -35.9046)>
      <Vector (0.1067, -0.9629, -0.2477, 70.4464)>
      <Vector (0.8537, 0.2164, -0.4736, -0.3970)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-41.5470, 75.5963, -1.4823)>
    Rotation: <Euler (x=-2.5645, y=-1.4198, z=0.1135), order='XYZ'>
    Matrix:
      <Vector (0.1494, 0.6308, 0.7614, -41.5470)>
      <Vector (0.0170, -0.7716, 0.6359, 75.5963)>
      <Vector (0.9886, -0.0821, -0.1261, -1.4823)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-39.2272, 72.7613, -1.7695)>
    Rotation: <Euler (x=-1.0681, y=-1.3308, z=0.0185), order='XYZ'>
    Matrix:
      <Vector (0.2376, 0.8421, -0.4841, -39.2272)>
      <Vector (0.0044, 0.4974, 0.8675, 72.7613)>
      <Vector (0.9713, -0.2083, 0.1145, -1.7695)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-36.2713, 74.5064, -2.4937)>
    Rotation: <Euler (x=0.0609, y=-1.2865, z=0.3019), order='XYZ'>
    Matrix:
      <Vector (0.2678, -0.3526, -0.8967, -36.2713)>
      <Vector (0.0834, 0.9356, -0.3430, 74.5064)>
      <Vector (0.9599, 0.0171, 0.2799, -2.4937)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-37.3435, 77.3350, -2.4624)>
    Rotation: <Euler (x=0.0609, y=-1.2865, z=0.3019), order='XYZ'>
    Matrix:
      <Vector (0.2678, -0.3526, -0.8967, -37.3435)>
      <Vector (0.0834, 0.9356, -0.3430, 77.3350)>
      <Vector (0.9599, 0.0171, 0.2799, -2.4624)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-42.5674, 74.7091, -4.0325)>
    Rotation: <Euler (x=-2.5961, y=-1.4193, z=0.1454), order='XYZ'>
    Matrix:
      <Vector (0.1493, 0.6313, 0.7610, -42.5674)>
      <Vector (0.0219, -0.7715, 0.6358, 74.7091)>
      <Vector (0.9885, -0.0783, -0.1290, -4.0325)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-40.1846, 71.7972, -4.3275)>
    Rotation: <Euler (x=-1.0726, y=-1.3352, z=0.0231), order='XYZ'>
    Matrix:
      <Vector (0.2334, 0.8429, -0.4848, -40.1846)>
      <Vector (0.0054, 0.4974, 0.8675, 71.7972)>
      <Vector (0.9724, -0.2051, 0.1115, -4.3275)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-37.1720, 73.5757, -5.0656)>
    Rotation: <Euler (x=0.0323, y=-1.2897, z=0.3317), order='XYZ'>
    Matrix:
      <Vector (0.2623, -0.3548, -0.8974, -37.1720)>
      <Vector (0.0904, 0.9349, -0.3432, 73.5757)>
      <Vector (0.9607, 0.0090, 0.2773, -5.0656)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-38.3033, 76.5601, -5.0326)>
    Rotation: <Euler (x=0.0323, y=-1.2897, z=0.3317), order='XYZ'>
    Matrix:
      <Vector (0.2623, -0.3548, -0.8974, -38.3033)>
      <Vector (0.0904, 0.9349, -0.3432, 76.5601)>
      <Vector (0.9607, 0.0090, 0.2773, -5.0326)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-43.3188, 73.5676, -6.5147)>
    Rotation: <Euler (x=-2.5864, y=-1.4193, z=0.1356), order='XYZ'>
    Matrix:
      <Vector (0.1495, 0.6311, 0.7611, -43.3188)>
      <Vector (0.0204, -0.7716, 0.6358, 73.5676)>
      <Vector (0.9886, -0.0795, -0.1282, -6.5147)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-41.4135, 71.2392, -6.7506)>
    Rotation: <Euler (x=-1.0814, y=-1.3298, z=0.0321), order='XYZ'>
    Matrix:
      <Vector (0.2386, 0.8416, -0.4846, -41.4135)>
      <Vector (0.0077, 0.4974, 0.8675, 71.2392)>
      <Vector (0.9711, -0.2107, 0.1122, -6.7506)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-38.8936, 72.7268, -7.3680)>
    Rotation: <Euler (x=0.0611, y=-1.2888, z=0.3017), order='XYZ'>
    Matrix:
      <Vector (0.2657, -0.3526, -0.8973, -38.8936)>
      <Vector (0.0827, 0.9356, -0.3432, 72.7268)>
      <Vector (0.9605, 0.0170, 0.2777, -7.3680)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-39.7695, 75.0374, -7.3424)>
    Rotation: <Euler (x=0.0611, y=-1.2888, z=0.3017), order='XYZ'>
    Matrix:
      <Vector (0.2657, -0.3526, -0.8973, -39.7695)>
      <Vector (0.0827, 0.9356, -0.3432, 75.0374)>
      <Vector (0.9605, 0.0170, 0.2777, -7.3424)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-43.5082, 72.5643, -8.6648)>
    Rotation: <Euler (x=-2.5758, y=-1.4182, z=0.1249), order='XYZ'>
    Matrix:
      <Vector (0.1508, 0.6309, 0.7611, -43.5082)>
      <Vector (0.0189, -0.7716, 0.6358, 72.5643)>
      <Vector (0.9884, -0.0815, -0.1283, -8.6648)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-41.9933, 70.7129, -8.8524)>
    Rotation: <Euler (x=-1.0679, y=-1.3357, z=0.0182), order='XYZ'>
    Matrix:
      <Vector (0.2329, 0.8431, -0.4846, -41.9933)>
      <Vector (0.0042, 0.4974, 0.8675, 70.7129)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-40.3086, 71.7075, -9.2652)>
    Rotation: <Euler (x=0.0470, y=-1.2888, z=0.3164), order='XYZ'>
    Matrix:
      <Vector (0.2645, -0.3537, -0.8972, -40.3086)>
      <Vector (0.0866, 0.9353, -0.3432, 71.7075)>
      <Vector (0.9605, 0.0131, 0.2780, -9.2652)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-40.7047, 72.7524, -9.2536)>
    Rotation: <Euler (x=0.0470, y=-1.2888, z=0.3164), order='XYZ'>
    Matrix:
      <Vector (0.2645, -0.3537, -0.8972, -40.7047)>
      <Vector (0.0866, 0.9353, -0.3432, 72.7524)>
      <Vector (0.9605, 0.0131, 0.2780, -9.2536)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-3.4408, 93.8539, -1.9151)>
    Rotation: <Euler (x=0.2036, y=-0.2400, z=-3.0025), order='XYZ'>
    Matrix:
      <Vector (-0.9620, 0.1834, 0.2025, -3.4408)>
      <Vector (-0.1347, -0.9632, 0.2325, 93.8539)>
      <Vector (0.2377, 0.1964, 0.9513, -1.9151)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.5857, 51.7015, 6.6792)>
    Rotation: <Euler (x=-0.1743, y=-0.1869, z=-3.0323), order='XYZ'>
    Matrix:
      <Vector (-0.9767, 0.0754, 0.2008, 4.5857)>
      <Vector (-0.1072, -0.9825, -0.1524, 51.7015)>
      <Vector (0.1858, -0.1704, 0.9677, 6.6792)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7068, 11.0357, -0.3739)>
    Rotation: <Euler (x=1.0057, y=-0.1845, z=-3.1312), order='XYZ'>
    Matrix:
      <Vector (-0.9830, 0.1605, 0.0895, 7.7068)>
      <Vector (-0.0102, -0.5338, 0.8455, 11.0357)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7174, 1.0249, 15.1951)>
    Rotation: <Euler (x=-1.4651, y=-2.9045, z=-0.1303), order='XYZ'>
    Matrix:
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      <Vector (0.1263, 0.0743, 0.9892, 1.0249)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6349, 1.6053, 22.7503)>
    Rotation: <Euler (x=-1.4651, y=-2.9045, z=-0.1303), order='XYZ'>
    Matrix:
      <Vector (-0.9638, 0.2453, 0.1046, 12.6349)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-20.0789, 94.7223, 0.2552)>
    Rotation: <Euler (x=0.0612, y=0.1769, z=-3.0949), order='XYZ'>
    Matrix:
      <Vector (-0.9833, 0.0358, -0.1783, -20.0789)>
      <Vector (-0.0460, -0.9975, 0.0529, 94.7223)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.5125, 51.1229, 2.8872)>
    Rotation: <Euler (x=-0.0419, y=0.1598, z=-3.0505), order='XYZ'>
    Matrix:
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      <Vector (-0.0898, -0.9944, -0.0562, 51.1229)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4728, 9.9358, 1.1743)>
    Rotation: <Euler (x=1.0843, y=0.2427, z=-3.1314), order='XYZ'>
    Matrix:
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      <Vector (-0.0099, -0.4696, 0.8828, 9.9358)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2077, 1.4892, 16.6081)>
    Rotation: <Euler (x=-1.4629, y=2.8459, z=0.1360), order='XYZ'>
    Matrix:
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      <Vector (-0.1297, 0.0674, 0.9893, 1.4892)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5260, 2.0070, 23.9175)>
    Rotation: <Euler (x=-1.4629, y=2.8459, z=0.1360), order='XYZ'>
    Matrix:
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      <Vector (-0.1297, 0.0674, 0.9893, 2.0070)>
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Frame: 61
  Bone: mixamorig:Hips
    Location: <Vector (-11.6512, 99.8027, -1.6903)>
    Rotation: <Euler (x=-0.0950, y=0.1003, z=-0.0457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-11.4297, 109.5831, -3.9312)>
    Rotation: <Euler (x=-0.0910, y=0.0711, z=0.0732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-12.3582, 121.2070, -4.9924)>
    Rotation: <Euler (x=-0.0038, y=0.0611, z=0.0503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-13.0339, 134.5716, -5.0437)>
    Rotation: <Euler (x=0.0246, y=0.0487, z=0.0270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-13.4220, 149.6165, -4.6741)>
    Rotation: <Euler (x=0.0709, y=0.0793, z=0.0990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-13.9406, 156.8800, -2.1335)>
    Rotation: <Euler (x=0.1383, y=0.1462, z=0.0728), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-14.1835, 179.7935, 7.5439)>
    Rotation: <Euler (x=0.1383, y=0.1462, z=0.0728), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-6.8043, 147.5201, -5.3531)>
    Rotation: <Euler (x=1.2414, y=1.6477, z=-0.6873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (6.3530, 142.6128, -6.3763)>
    Rotation: <Euler (x=-2.2989, y=1.3301, z=0.9941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.4515, 118.1534, -10.8616)>
    Rotation: <Euler (x=2.9570, y=1.4161, z=-0.0771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.3841, 90.4193, -10.0726)>
    Rotation: <Euler (x=-0.0191, y=1.4107, z=-3.0059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.8806, 85.7472, -6.3608)>
    Rotation: <Euler (x=2.0789, y=1.2934, z=-1.0886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.6122, 81.2679, -4.6837)>
    Rotation: <Euler (x=2.3490, y=1.3792, z=-0.8288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.4437, 77.1937, -4.2494)>
    Rotation: <Euler (x=1.7296, y=0.8890, z=-1.2380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (12.8446, 74.5445, -2.6730)>
    Rotation: <Euler (x=1.7296, y=0.8890, z=-1.2380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (15.8966, 77.6885, -6.2096)>
    Rotation: <Euler (x=0.2798, y=1.4144, z=-3.0062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.3991, 74.1589, -6.0292)>
    Rotation: <Euler (x=-2.7327, y=1.7190, z=0.0036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.0306, 70.9299, -5.8141)>
    Rotation: <Euler (x=-2.5446, y=1.7136, z=-0.0683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.2394, 68.6314, -5.6161)>
    Rotation: <Euler (x=-2.5446, y=1.7136, z=-0.0683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (15.9075, 76.6814, -9.0400)>
    Rotation: <Euler (x=0.2662, y=1.4185, z=-3.0126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.4086, 72.9653, -8.8706)>
    Rotation: <Euler (x=-2.5916, y=1.6991, z=-0.2441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (12.9214, 70.5037, -8.6416)>
    Rotation: <Euler (x=-2.4162, y=1.6720, z=-0.5825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.1100, 69.7406, -8.4601)>
    Rotation: <Euler (x=-2.4162, y=1.6720, z=-0.5825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.7535, 75.3353, -11.5342)>
    Rotation: <Euler (x=-2.8025, y=1.7219, z=0.0641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (14.9604, 72.4827, -11.3803)>
    Rotation: <Euler (x=-2.5770, y=1.6868, z=-0.4296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (12.5595, 70.9094, -11.1901)>
    Rotation: <Euler (x=0.7812, y=1.4856, z=2.3205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.2106, 70.9802, -11.0668)>
    Rotation: <Euler (x=0.7812, y=1.4856, z=2.3205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.0153, 75.0700, -13.7094)>
    Rotation: <Euler (x=-2.8263, y=1.7197, z=0.0673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.4147, 72.6598, -13.5855)>
    Rotation: <Euler (x=-2.5538, y=1.6871, z=-0.4015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (12.7542, 71.5606, -13.4546)>
    Rotation: <Euler (x=0.8061, y=1.4869, z=2.3305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (11.3756, 71.6228, -13.3831)>
    Rotation: <Euler (x=0.8061, y=1.4869, z=2.3305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-19.9516, 147.1647, -4.7091)>
    Rotation: <Euler (x=2.4825, y=-1.4533, z=-0.3476), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-31.7942, 139.6165, -3.6982)>
    Rotation: <Euler (x=-1.7102, y=-1.4321, z=-1.5420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-34.5846, 114.8123, -7.1469)>
    Rotation: <Euler (x=2.1629, y=-1.5476, z=0.8893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-37.0706, 87.0303, -6.6107)>
    Rotation: <Euler (x=2.3106, y=-1.4322, z=0.4032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-36.6892, 82.4160, -3.0605)>
    Rotation: <Euler (x=2.6570, y=-0.9608, z=0.5762), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-35.7073, 78.1545, -1.4292)>
    Rotation: <Euler (x=2.8585, y=-1.0127, z=0.3450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-35.3509, 73.8530, -0.9323)>
    Rotation: <Euler (x=2.7162, y=-1.0167, z=0.2055), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-36.0753, 70.3615, -0.4140)>
    Rotation: <Euler (x=2.7162, y=-1.0167, z=0.2055), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-41.7345, 75.5010, -1.4601)>
    Rotation: <Euler (x=-2.5573, y=-1.4133, z=0.1082), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-39.4112, 72.6706, -1.7637)>
    Rotation: <Euler (x=-1.0660, y=-1.3242, z=0.0183), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-36.4635, 74.4216, -2.5066)>
    Rotation: <Euler (x=0.0690, y=-1.2803, z=0.2960), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-37.5409, 77.2481, -2.4672)>
    Rotation: <Euler (x=0.0690, y=-1.2803, z=0.2960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-42.7700, 74.6129, -4.0039)>
    Rotation: <Euler (x=-2.5876, y=-1.4129, z=0.1389), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-40.3837, 71.7056, -4.3158)>
    Rotation: <Euler (x=-1.0704, y=-1.3286, z=0.0228), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-37.3794, 73.4902, -5.0729)>
    Rotation: <Euler (x=0.0412, y=-1.2836, z=0.3251), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-38.5161, 76.4724, -5.0314)>
    Rotation: <Euler (x=0.0412, y=-1.2836, z=0.3251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-43.5356, 73.4709, -6.4815)>
    Rotation: <Euler (x=-2.5783, y=-1.4129, z=0.1294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-41.6274, 71.1462, -6.7310)>
    Rotation: <Euler (x=-1.0789, y=-1.3232, z=0.0316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-39.1145, 72.6389, -7.3643)>
    Rotation: <Euler (x=0.0693, y=-1.2826, z=0.2958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-39.9946, 74.9478, -7.3321)>
    Rotation: <Euler (x=0.0693, y=-1.2826, z=0.2958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-43.7372, 72.4681, -8.6307)>
    Rotation: <Euler (x=-2.5682, y=-1.4117, z=0.1192), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-42.2200, 70.6197, -8.8290)>
    Rotation: <Euler (x=-1.0657, y=-1.3291, z=0.0180), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-40.5400, 71.6176, -9.2525)>
    Rotation: <Euler (x=0.0556, y=-1.2826, z=0.3101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-40.9380, 72.6617, -9.2379)>
    Rotation: <Euler (x=0.0556, y=-1.2826, z=0.3101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-3.5051, 93.9146, -2.0131)>
    Rotation: <Euler (x=0.2083, y=-0.2420, z=-3.0016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.6174, 51.8197, 6.7711)>
    Rotation: <Euler (x=-0.1747, y=-0.1887, z=-3.0329), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.6977, 11.1535, -0.2970)>
    Rotation: <Euler (x=0.9986, y=-0.1855, z=-3.1294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7292, 1.0355, 15.1986)>
    Rotation: <Euler (x=-1.4616, y=-2.9040, z=-0.1296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6526, 1.6439, 22.7500)>
    Rotation: <Euler (x=-1.4616, y=-2.9040, z=-0.1296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-20.1422, 94.7253, 0.1875)>
    Rotation: <Euler (x=0.0626, y=0.1766, z=-3.0942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.5562, 51.1303, 2.8814)>
    Rotation: <Euler (x=-0.0418, y=0.1599, z=-3.0494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4720, 9.9475, 1.1730)>
    Rotation: <Euler (x=1.0843, y=0.2428, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2084, 1.5007, 16.6063)>
    Rotation: <Euler (x=-1.4628, y=2.8458, z=0.1361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5275, 2.0196, 23.9154)>
    Rotation: <Euler (x=-1.4628, y=2.8458, z=0.1361), order='XYZ'>
    Matrix:
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Frame: 62
  Bone: mixamorig:Hips
    Location: <Vector (-11.6852, 99.8252, -1.7513)>
    Rotation: <Euler (x=-0.0956, y=0.1035, z=-0.0427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-11.5011, 109.6055, -3.9966)>
    Rotation: <Euler (x=-0.0920, y=0.0743, z=0.0784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-12.4944, 121.2229, -5.0696)>
    Rotation: <Euler (x=-0.0051, y=0.0641, z=0.0563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-13.2521, 134.5830, -5.1382)>
    Rotation: <Euler (x=0.0230, y=0.0515, z=0.0339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-13.7437, 149.6255, -4.7921)>
    Rotation: <Euler (x=0.0714, y=0.0833, z=0.1060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-14.3023, 156.8850, -2.2488)>
    Rotation: <Euler (x=0.1431, y=0.1600, z=0.0795), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-14.5453, 179.7612, 7.5166)>
    Rotation: <Euler (x=0.1431, y=0.1600, z=0.0795), order='XYZ'>
    Matrix:
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      <Vector (0.0784, 0.9885, -0.1296, 179.7612)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-7.1136, 147.5740, -5.4860)>
    Rotation: <Euler (x=1.2914, y=1.6492, z=-0.6310), order='XYZ'>
    Matrix:
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      <Vector (0.0462, -0.3427, -0.9383, 147.5740)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (6.0713, 142.7492, -6.5462)>
    Rotation: <Euler (x=-2.2734, y=1.3340, z=1.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.2718, 118.3119, -11.0576)>
    Rotation: <Euler (x=2.9849, y=1.4242, z=-0.0426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.4011, 90.5954, -10.4217)>
    Rotation: <Euler (x=-0.0301, y=1.4022, z=-3.0073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (12.9741, 85.9165, -6.7089)>
    Rotation: <Euler (x=2.0518, y=1.2980, z=-1.1053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.7627, 81.4338, -5.0327)>
    Rotation: <Euler (x=2.3171, y=1.3854, z=-0.8506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.6366, 77.3579, -4.5998)>
    Rotation: <Euler (x=1.7169, y=0.8924, z=-1.2383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.0764, 74.7117, -3.0289)>
    Rotation: <Euler (x=1.7169, y=0.8924, z=-1.2383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (16.0676, 77.8867, -6.5892)>
    Rotation: <Euler (x=0.2738, y=1.4064, z=-3.0153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.5605, 74.3587, -6.4045)>
    Rotation: <Euler (x=-2.7271, y=1.7265, z=-0.0065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.1429, 71.1519, -6.1762)>
    Rotation: <Euler (x=-2.5301, y=1.7205, z=-0.0824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.2886, 68.9055, -5.9618)>
    Rotation: <Euler (x=-2.5301, y=1.7205, z=-0.0824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (16.0637, 76.8814, -9.4204)>
    Rotation: <Euler (x=0.2604, y=1.4105, z=-3.0214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.5545, 73.1670, -9.2465)>
    Rotation: <Euler (x=-2.5716, y=1.7063, z=-0.2400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.0306, 70.7451, -8.9964)>
    Rotation: <Euler (x=-2.3662, y=1.6772, z=-0.5613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.2000, 70.0625, -8.7937)>
    Rotation: <Euler (x=-2.3662, y=1.6772, z=-0.5613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (15.9009, 75.5355, -11.9140)>
    Rotation: <Euler (x=-2.8051, y=1.7300, z=0.0584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.1002, 72.6854, -11.7534)>
    Rotation: <Euler (x=-2.5445, y=1.6933, z=-0.4131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (12.6763, 71.1503, -11.5436)>
    Rotation: <Euler (x=0.8522, y=1.4818, z=2.3629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.3313, 71.2880, -11.4038)>
    Rotation: <Euler (x=0.8522, y=1.4818, z=2.3629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.1465, 75.2644, -14.0830)>
    Rotation: <Euler (x=-2.8290, y=1.7278, z=0.0614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.5394, 72.8562, -13.9539)>
    Rotation: <Euler (x=-2.5230, y=1.6938, z=-0.3867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (12.8628, 71.7834, -13.8095)>
    Rotation: <Euler (x=-2.2637, y=1.6586, z=-0.7680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (11.4871, 71.8849, -13.7283)>
    Rotation: <Euler (x=-2.2637, y=1.6586, z=-0.7680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-20.2563, 147.1283, -4.8051)>
    Rotation: <Euler (x=2.4578, y=-1.4515, z=-0.3177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-32.0556, 139.5193, -3.7461)>
    Rotation: <Euler (x=-1.7319, y=-1.4323, z=-1.5184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-34.8031, 114.7082, -7.1793)>
    Rotation: <Euler (x=2.2107, y=-1.5442, z=0.8439), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-37.2216, 86.9214, -6.5840)>
    Rotation: <Euler (x=2.3227, y=-1.4265, z=0.3928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-36.8115, 82.3100, -3.0334)>
    Rotation: <Euler (x=2.6617, y=-0.9555, z=0.5741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-35.8130, 78.0512, -1.4052)>
    Rotation: <Euler (x=2.8611, y=-1.0070, z=0.3444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-35.4466, 73.7505, -0.9078)>
    Rotation: <Euler (x=2.7173, y=-1.0108, z=0.2062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-36.1622, 70.2582, -0.3831)>
    Rotation: <Euler (x=2.7173, y=-1.0108, z=0.2062), order='XYZ'>
    Matrix:
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      <Vector (0.1087, -0.9634, -0.2449, 70.2582)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-41.8359, 75.3877, -1.3990)>
    Rotation: <Euler (x=-2.5572, y=-1.4074, z=0.1097), order='XYZ'>
    Matrix:
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      <Vector (0.0178, -0.7694, 0.6385, 75.3877)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-39.5098, 72.5609, -1.7145)>
    Rotation: <Euler (x=-1.0681, y=-1.3183, z=0.0220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-36.5694, 74.3163, -2.4759)>
    Rotation: <Euler (x=0.0729, y=-1.2745, z=0.2940), order='XYZ'>
    Matrix:
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      <Vector (0.0846, 0.9344, -0.3461, 74.3163)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-37.6512, 77.1411, -2.4318)>
    Rotation: <Euler (x=0.0729, y=-1.2745, z=0.2940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-42.8849, 74.4963, -3.9361)>
    Rotation: <Euler (x=-2.5864, y=-1.4069, z=0.1393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-40.4957, 71.5927, -4.2602)>
    Rotation: <Euler (x=-1.0723, y=-1.3227, z=0.0264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-37.4988, 73.3818, -5.0362)>
    Rotation: <Euler (x=0.0457, y=-1.2778, z=0.3224), order='XYZ'>
    Matrix:
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      <Vector (0.0915, 0.9336, -0.3464, 73.3818)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-38.6402, 76.3621, -4.9897)>
    Rotation: <Euler (x=0.0457, y=-1.2778, z=0.3224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-43.6632, 73.3515, -6.4085)>
    Rotation: <Euler (x=-2.5774, y=-1.4069, z=0.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-41.7527, 71.0298, -6.6677)>
    Rotation: <Euler (x=-1.0806, y=-1.3173, z=0.0349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-39.2460, 72.5262, -7.3168)>
    Rotation: <Euler (x=0.0732, y=-1.2768, z=0.2937), order='XYZ'>
    Matrix:
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      <Vector (0.0839, 0.9344, -0.3463, 72.5262)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-40.1297, 74.8336, -7.2808)>
    Rotation: <Euler (x=0.0732, y=-1.2768, z=0.2937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-43.8758, 72.3469, -8.5558)>
    Rotation: <Euler (x=-2.5677, y=-1.4058, z=0.1204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-42.3568, 70.5009, -8.7619)>
    Rotation: <Euler (x=-1.0678, y=-1.3232, z=0.0217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-40.6809, 71.5013, -9.1959)>
    Rotation: <Euler (x=0.0597, y=-1.2768, z=0.3077), order='XYZ'>
    Matrix:
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      <Vector (0.0878, 0.9340, -0.3463, 71.5013)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-41.0805, 72.5448, -9.1796)>
    Rotation: <Euler (x=0.0597, y=-1.2768, z=0.3077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-3.5220, 93.9622, -2.0977)>
    Rotation: <Euler (x=0.2114, y=-0.2479, z=-3.0023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.6484, 51.9011, 6.8028)>
    Rotation: <Euler (x=-0.1740, y=-0.1822, z=-3.0349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.6965, 11.2290, -0.2457)>
    Rotation: <Euler (x=0.9939, y=-0.1859, z=-3.1286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7342, 1.0392, 15.2014)>
    Rotation: <Euler (x=-1.4597, y=-2.9039, z=-0.1294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6597, 1.6628, 22.7510)>
    Rotation: <Euler (x=-1.4597, y=-2.9039, z=-0.1294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-20.1544, 94.7223, 0.1556)>
    Rotation: <Euler (x=0.0656, y=0.1747, z=-3.0941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.5802, 51.1350, 2.9775)>
    Rotation: <Euler (x=-0.0442, y=0.1602, z=-3.0492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4727, 9.9587, 1.1722)>
    Rotation: <Euler (x=1.0843, y=0.2427, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2088, 1.5120, 16.6057)>
    Rotation: <Euler (x=-1.4625, y=2.8459, z=0.1361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5276, 2.0331, 23.9147)>
    Rotation: <Euler (x=-1.4625, y=2.8459, z=0.1361), order='XYZ'>
    Matrix:
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Frame: 63
  Bone: mixamorig:Hips
    Location: <Vector (-11.6847, 99.8374, -1.8068)>
    Rotation: <Euler (x=-0.0959, y=0.1083, z=-0.0399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-11.5386, 109.6178, -4.0542)>
    Rotation: <Euler (x=-0.0932, y=0.0775, z=0.0829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-12.5879, 121.2290, -5.1406)>
    Rotation: <Euler (x=-0.0066, y=0.0668, z=0.0615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-13.4165, 134.5848, -5.2281)>
    Rotation: <Euler (x=0.0214, y=0.0535, z=0.0398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-13.9980, 149.6246, -4.9071)>
    Rotation: <Euler (x=0.0710, y=0.0866, z=0.1124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-14.5950, 156.8824, -2.3674)>
    Rotation: <Euler (x=0.1457, y=0.1732, z=0.0866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-14.8592, 179.7426, 7.4349)>
    Rotation: <Euler (x=0.1457, y=0.1732, z=0.0866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-7.3570, 147.6119, -5.6105)>
    Rotation: <Euler (x=1.3275, y=1.6497, z=-0.5883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (5.8577, 142.8732, -6.6873)>
    Rotation: <Euler (x=-2.2542, y=1.3359, z=1.0490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.1803, 118.4642, -11.2363)>
    Rotation: <Euler (x=2.9947, y=1.4291, z=-0.0267), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=-0.0399, y=1.3970, z=-3.0093), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.1111, 86.0810, -6.9495)>
    Rotation: <Euler (x=2.0354, y=1.3012, z=-1.1135), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (12.9428, 81.5952, -5.2766)>
    Rotation: <Euler (x=2.2984, y=1.3897, z=-0.8614), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (12.8499, 77.5181, -4.8472)>
    Rotation: <Euler (x=1.7093, y=0.8951, z=-1.2366), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.3182, 74.8737, -3.2813)>
    Rotation: <Euler (x=1.7093, y=0.8951, z=-1.2366), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (16.2660, 78.0748, -6.8544)>
    Rotation: <Euler (x=0.2694, y=1.4016, z=-3.0245), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.7426, 74.5493, -6.6676)>
    Rotation: <Euler (x=-2.7224, y=1.7308, z=-0.0193), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.2705, 71.3677, -6.4309)>
    Rotation: <Euler (x=-2.5180, y=1.7241, z=-0.1002), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.3508, 69.1780, -6.2062)>
    Rotation: <Euler (x=-2.5180, y=1.7241, z=-0.1002), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (16.2544, 77.0722, -9.6864)>
    Rotation: <Euler (x=0.2560, y=1.4057, z=-3.0306), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.7279, 73.3603, -9.5106)>
    Rotation: <Euler (x=-2.5593, y=1.7104, z=-0.2451), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.1635, 70.9827, -9.2478)>
    Rotation: <Euler (x=-2.3353, y=1.6797, z=-0.5604), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.3147, 70.3852, -9.0330)>
    Rotation: <Euler (x=-2.3353, y=1.6797, z=-0.5604), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.0884, 75.7274, -12.1805)>
    Rotation: <Euler (x=-2.8076, y=1.7348, z=0.0510), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.2746, 72.8812, -12.0164)>
    Rotation: <Euler (x=-2.5256, y=1.6971, z=-0.4117), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (12.8254, 71.3886, -11.7950)>
    Rotation: <Euler (x=-2.2476, y=1.6615, z=-0.7669), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.4860, 71.5964, -11.6464)>
    Rotation: <Euler (x=-2.2476, y=1.6615, z=-0.7669), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.3245, 75.4527, -14.3456)>
    Rotation: <Euler (x=-2.8317, y=1.7326, z=0.0539), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.7062, 73.0474, -14.2139)>
    Rotation: <Euler (x=-2.5049, y=1.6976, z=-0.3861), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (13.0119, 72.0040, -14.0614)>
    Rotation: <Euler (x=-2.2214, y=1.6604, z=-0.7557), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (11.6401, 72.1467, -13.9751)>
    Rotation: <Euler (x=-2.2214, y=1.6604, z=-0.7557), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-20.4954, 147.0883, -4.9029)>
    Rotation: <Euler (x=2.4387, y=-1.4509, z=-0.2927), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-32.2471, 139.4099, -3.8146)>
    Rotation: <Euler (x=-1.7417, y=-1.4326, z=-1.5063), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-34.9381, 114.5909, -7.2350)>
    Rotation: <Euler (x=2.1813, y=-1.5408, z=0.8761), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-37.2758, 86.7992, -6.5498)>
    Rotation: <Euler (x=2.3252, y=-1.4216, z=0.3906), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-36.8483, 82.1934, -2.9941)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-35.8412, 77.9372, -1.3641)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-35.4715, 73.6374, -0.8620)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-36.1838, 70.1457, -0.3287)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-41.8634, 75.2723, -1.3261)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-39.5381, 72.4456, -1.6481)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-36.6016, 74.2005, -2.4257)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-37.6839, 77.0252, -2.3809)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-42.9239, 74.3768, -3.8570)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-40.5354, 71.4734, -4.1877)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-37.5426, 73.2619, -4.9802)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-38.6845, 76.2421, -4.9330)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-43.7132, 73.2281, -6.3240)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-41.8034, 70.9064, -6.5885)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-39.3001, 72.4025, -7.2515)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-40.1842, 74.7098, -7.2149)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-43.9355, 72.2203, -8.4689)>
    Rotation: <Euler (x=-2.5733, y=-1.4010, z=0.1261), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-42.4170, 70.3743, -8.6792)>
    Rotation: <Euler (x=-1.0735, y=-1.3186, z=0.0274), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-40.7434, 71.3745, -9.1224)>
    Rotation: <Euler (x=0.0596, y=-1.2720, z=0.3081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-41.1432, 72.4178, -9.1058)>
    Rotation: <Euler (x=0.0596, y=-1.2720, z=0.3081), order='XYZ'>
    Matrix:
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      <Vector (0.0893, 0.9340, -0.3461, 72.4178)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-3.5069, 93.9972, -2.1917)>
    Rotation: <Euler (x=0.2141, y=-0.2567, z=-3.0055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.6352, 51.9501, 6.8006)>
    Rotation: <Euler (x=-0.1725, y=-0.1566, z=-3.0392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.6995, 11.2739, -0.2177)>
    Rotation: <Euler (x=0.9911, y=-0.1856, z=-3.1282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7326, 1.0411, 15.2019)>
    Rotation: <Euler (x=-1.4589, y=-2.9043, z=-0.1293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6555, 1.6713, 22.7516)>
    Rotation: <Euler (x=-1.4589, y=-2.9043, z=-0.1293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-20.1303, 94.7112, 0.1414)>
    Rotation: <Euler (x=0.0703, y=0.1709, z=-3.0943), order='XYZ'>
    Matrix:
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      <Vector (-0.0466, -0.9970, 0.0621, 94.7112)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.5892, 51.1362, 3.1647)>
    Rotation: <Euler (x=-0.0488, y=0.1603, z=-3.0497), order='XYZ'>
    Matrix:
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      <Vector (-0.0906, -0.9939, -0.0632, 51.1362)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4730, 9.9694, 1.1702)>
    Rotation: <Euler (x=1.0843, y=0.2424, z=-3.1314), order='XYZ'>
    Matrix:
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      <Vector (-0.0099, -0.4696, 0.8828, 9.9694)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2034, 1.5227, 16.6051)>
    Rotation: <Euler (x=-1.4620, y=2.8463, z=0.1362), order='XYZ'>
    Matrix:
      <Vector (-0.9479, -0.3014, -0.1036, -18.2034)>
      <Vector (-0.1299, 0.0683, 0.9892, 1.5227)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5195, 2.0478, 23.9147)>
    Rotation: <Euler (x=-1.4620, y=2.8463, z=0.1362), order='XYZ'>
    Matrix:
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      <Vector (-0.1299, 0.0683, 0.9892, 2.0478)>
      <Vector (-0.2910, 0.9511, -0.1039, 23.9147)>
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Frame: 64
  Bone: mixamorig:Hips
    Location: <Vector (-11.6473, 99.8417, -1.8717)>
    Rotation: <Euler (x=-0.0968, y=0.1148, z=-0.0375), order='XYZ'>
    Matrix:
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      <Vector (-0.0372, 0.9950, 0.0923, 99.8417)>
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  Bone: mixamorig:Spine
    Location: <Vector (-11.5408, 109.6209, -4.1265)>
    Rotation: <Euler (x=-0.0942, y=0.0812, z=0.0862), order='XYZ'>
    Matrix:
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      <Vector (0.0858, 0.9912, 0.1007, 109.6209)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-12.6337, 121.2270, -5.2241)>
    Rotation: <Euler (x=-0.0076, y=0.0696, z=0.0656), order='XYZ'>
    Matrix:
      <Vector (0.9954, -0.0661, 0.0689, -12.6337)>
      <Vector (0.0654, 0.9978, 0.0122, 121.2270)>
      <Vector (-0.0695, -0.0076, 0.9976, -5.2241)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-13.5180, 134.5791, -5.3262)>
    Rotation: <Euler (x=0.0202, y=0.0554, z=0.0445), order='XYZ'>
    Matrix:
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      <Vector (0.0445, 0.9989, -0.0177, 134.5791)>
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  Bone: mixamorig:Neck
    Location: <Vector (-14.1714, 149.6164, -5.0229)>
    Rotation: <Euler (x=0.0704, y=0.0897, z=0.1180), order='XYZ'>
    Matrix:
      <Vector (0.9891, -0.1112, 0.0970, -14.1714)>
      <Vector (0.1172, 0.9913, -0.0593, 149.6164)>
      <Vector (-0.0896, 0.0701, 0.9935, -5.0229)>
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  Bone: mixamorig:Head
    Location: <Vector (-14.8021, 156.8730, -2.4881)>
    Rotation: <Euler (x=0.1458, y=0.1865, z=0.0940), order='XYZ'>
    Matrix:
      <Vector (0.9783, -0.0660, 0.1963, -14.8021)>
      <Vector (0.0922, 0.9876, -0.1274, 156.8730)>
      <Vector (-0.1854, 0.1428, 0.9722, -2.4881)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-15.1040, 179.7419, 7.2926)>
    Rotation: <Euler (x=0.1458, y=0.1865, z=0.0940), order='XYZ'>
    Matrix:
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      <Vector (0.0922, 0.9876, -0.1274, 179.7419)>
      <Vector (-0.1854, 0.1428, 0.9722, 7.2926)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-7.5221, 147.6348, -5.7361)>
    Rotation: <Euler (x=1.3472, y=1.6494, z=-0.5624), order='XYZ'>
    Matrix:
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      <Vector (0.0419, -0.3308, -0.9428, 147.6348)>
      <Vector (-0.9969, -0.0766, -0.0174, -5.7361)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (5.7215, 142.9776, -6.8147)>
    Rotation: <Euler (x=-2.2479, y=1.3358, z=1.0606), order='XYZ'>
    Matrix:
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      <Vector (0.2031, -0.9674, -0.1511, 142.9776)>
      <Vector (-0.9725, -0.1814, -0.1459, -6.8147)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.1712, 118.5959, -11.3875)>
    Rotation: <Euler (x=2.9892, y=1.4302, z=-0.0272), order='XYZ'>
    Matrix:
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      <Vector (-0.0038, -0.9921, -0.1251, 118.5959)>
      <Vector (-0.9901, 0.0213, -0.1385, -11.3875)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.6133, 90.9155, -10.7938)>
    Rotation: <Euler (x=-0.0426, y=1.3947, z=-3.0063), order='XYZ'>
    Matrix:
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      <Vector (-0.0236, -0.9843, -0.1749, 90.9155)>
      <Vector (-0.9845, -0.0075, 0.1750, -10.7938)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.2772, 86.2274, -7.0833)>
    Rotation: <Euler (x=2.0279, y=1.3024, z=-1.1150), order='XYZ'>
    Matrix:
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      <Vector (-0.2381, -0.9712, -0.0129, 86.2274)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (13.1384, 81.7404, -5.4108)>
    Rotation: <Euler (x=2.2893, y=1.3914, z=-0.8647), order='XYZ'>
    Matrix:
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      <Vector (-0.1358, -0.9907, 0.0043, 81.7404)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (13.0699, 77.6628, -4.9819)>
    Rotation: <Euler (x=1.7060, y=0.8961, z=-1.2335), order='XYZ'>
    Matrix:
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      <Vector (-0.5895, -0.7747, -0.2286, 77.6628)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.5570, 75.0208, -3.4177)>
    Rotation: <Euler (x=1.7060, y=0.8961, z=-1.2335), order='XYZ'>
    Matrix:
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      <Vector (-0.5895, -0.7747, -0.2286, 75.0208)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (16.4780, 78.2393, -6.9968)>
    Rotation: <Euler (x=0.2721, y=1.3997, z=-3.0281), order='XYZ'>
    Matrix:
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      <Vector (-0.0193, -0.9870, 0.1595, 78.2393)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (15.9331, 74.7173, -6.8067)>
    Rotation: <Euler (x=-2.7129, y=1.7321, z=-0.0281), order='XYZ'>
    Matrix:
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      <Vector (0.0045, -0.8976, 0.4407, 74.7173)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.4038, 71.5633, -6.5634)>
    Rotation: <Euler (x=-2.5024, y=1.7246, z=-0.1149), order='XYZ'>
    Matrix:
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      <Vector (0.0176, -0.7297, 0.6835, 71.5633)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.4193, 69.4328, -6.3321)>
    Rotation: <Euler (x=-2.5024, y=1.7246, z=-0.1149), order='XYZ'>
    Matrix:
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      <Vector (0.0176, -0.7297, 0.6835, 69.4328)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (16.4657, 77.2371, -9.8289)>
    Rotation: <Euler (x=0.2589, y=1.4038, z=-3.0341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (15.9164, 73.5287, -9.6497)>
    Rotation: <Euler (x=-2.5466, y=1.7113, z=-0.2507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.3097, 71.1984, -9.3799)>
    Rotation: <Euler (x=-2.3130, y=1.6792, z=-0.5682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.4443, 70.6874, -9.1613)>
    Rotation: <Euler (x=-2.3130, y=1.6792, z=-0.5682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.3016, 75.8918, -12.3229)>
    Rotation: <Euler (x=-2.8041, y=1.7366, z=0.0482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.4704, 73.0509, -12.1554)>
    Rotation: <Euler (x=-2.5106, y=1.6977, z=-0.4150), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (12.9948, 71.6033, -11.9285)>
    Rotation: <Euler (x=-2.2225, y=1.6606, z=-0.7721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.6629, 71.8817, -11.7784)>
    Rotation: <Euler (x=-2.2225, y=1.6606, z=-0.7721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.5342, 75.6131, -14.4863)>
    Rotation: <Euler (x=-2.8282, y=1.7344, z=0.0512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (14.9013, 73.2118, -14.3519)>
    Rotation: <Euler (x=-2.4901, y=1.6983, z=-0.3895), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (13.1885, 72.1995, -14.1955)>
    Rotation: <Euler (x=-2.1958, y=1.6595, z=-0.7603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (11.8217, 72.3836, -14.1084)>
    Rotation: <Euler (x=-2.1958, y=1.6595, z=-0.7603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-20.6565, 147.0488, -5.0036)>
    Rotation: <Euler (x=2.4254, y=-1.4505, z=-0.2733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-32.3595, 139.2996, -3.8938)>
    Rotation: <Euler (x=-1.7429, y=-1.4317, z=-1.5028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-34.9939, 114.4776, -7.3367)>
    Rotation: <Euler (x=2.1102, y=-1.5367, z=0.9504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-37.2435, 86.6822, -6.5211)>
    Rotation: <Euler (x=2.3224, y=-1.4175, z=0.3921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-36.8085, 82.0828, -2.9579)>
    Rotation: <Euler (x=2.6644, y=-0.9466, z=0.5709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-35.8006, 77.8287, -1.3232)>
    Rotation: <Euler (x=2.8602, y=-0.9979, z=0.3442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-35.4343, 73.5294, -0.8138)>
    Rotation: <Euler (x=2.7142, y=-1.0020, z=0.2079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-36.1489, 70.0397, -0.2710)>
    Rotation: <Euler (x=2.7142, y=-1.0020, z=0.2079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-41.8259, 75.1713, -1.2576)>
    Rotation: <Euler (x=-2.5721, y=-1.3987, z=0.1235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-39.5053, 72.3411, -1.5826)>
    Rotation: <Euler (x=-1.0809, y=-1.3099, z=0.0334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-36.5695, 74.0908, -2.3745)>
    Rotation: <Euler (x=0.0698, y=-1.2656, z=0.2960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-37.6482, 76.9169, -2.3313)>
    Rotation: <Euler (x=0.0698, y=-1.2656, z=0.2960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-42.8969, 74.2721, -3.7827)>
    Rotation: <Euler (x=-2.5998, y=-1.3982, z=0.1516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-40.5132, 71.3651, -4.1165)>
    Rotation: <Euler (x=-1.0852, y=-1.3143, z=0.0379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-37.5212, 73.1483, -4.9237)>
    Rotation: <Euler (x=0.0434, y=-1.2688, z=0.3236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-38.6592, 76.1300, -4.8781)>
    Rotation: <Euler (x=0.0434, y=-1.2688, z=0.3236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-43.6968, 73.1195, -6.2445)>
    Rotation: <Euler (x=-2.5913, y=-1.3982, z=0.1429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-41.7908, 70.7950, -6.5115)>
    Rotation: <Euler (x=-1.0930, y=-1.3089, z=0.0459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-39.2881, 72.2865, -7.1866)>
    Rotation: <Euler (x=0.0700, y=-1.2678, z=0.2957), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-40.1692, 74.5950, -7.1513)>
    Rotation: <Euler (x=0.0700, y=-1.2678, z=0.2957), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-43.9283, 72.1077, -8.3865)>
    Rotation: <Euler (x=-2.5820, y=-1.3971, z=0.1335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-42.4128, 70.2594, -8.5987)>
    Rotation: <Euler (x=-1.0809, y=-1.3148, z=0.0334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-40.7396, 71.2566, -9.0501)>
    Rotation: <Euler (x=0.0570, y=-1.2678, z=0.3093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-41.1381, 72.3005, -9.0342)>
    Rotation: <Euler (x=0.0570, y=-1.2678, z=0.3093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-3.4574, 94.0219, -2.3060)>
    Rotation: <Euler (x=0.2170, y=-0.2649, z=-3.0113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.5388, 51.9684, 6.7866)>
    Rotation: <Euler (x=-0.1709, y=-0.1132, z=-3.0445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7030, 11.2956, -0.2064)>
    Rotation: <Euler (x=0.9898, y=-0.1848, z=-3.1278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7261, 1.0435, 15.2023)>
    Rotation: <Euler (x=-1.4589, y=-2.9051, z=-0.1290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6431, 1.6749, 22.7535)>
    Rotation: <Euler (x=-1.4589, y=-2.9051, z=-0.1290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-20.0670, 94.6953, 0.1349)>
    Rotation: <Euler (x=0.0758, y=0.1656, z=-3.0949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.5766, 51.1360, 3.3990)>
    Rotation: <Euler (x=-0.0546, y=0.1606, z=-3.0510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4735, 9.9799, 1.1694)>
    Rotation: <Euler (x=1.0843, y=0.2421, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1997, 1.5333, 16.6053)>
    Rotation: <Euler (x=-1.4616, y=2.8466, z=0.1362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5137, 2.0614, 23.9153)>
    Rotation: <Euler (x=-1.4616, y=2.8466, z=0.1362), order='XYZ'>
    Matrix:
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Frame: 65
  Bone: mixamorig:Hips
    Location: <Vector (-11.5795, 99.8477, -1.9309)>
    Rotation: <Euler (x=-0.0996, y=0.1213, z=-0.0354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-11.5112, 109.6215, -4.2107)>
    Rotation: <Euler (x=-0.0953, y=0.0851, z=0.0881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-12.6315, 121.2238, -5.3212)>
    Rotation: <Euler (x=-0.0088, y=0.0726, z=0.0683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-13.5527, 134.5733, -5.4391)>
    Rotation: <Euler (x=0.0190, y=0.0575, z=0.0479), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-14.2572, 149.6086, -5.1542)>
    Rotation: <Euler (x=0.0695, y=0.0930, z=0.1225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-14.9134, 156.8655, -2.6267)>
    Rotation: <Euler (x=0.1442, y=0.2001, z=0.1012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-15.2564, 179.7602, 7.0921)>
    Rotation: <Euler (x=0.1442, y=0.2001, z=0.1012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-7.6026, 147.6489, -5.8786)>
    Rotation: <Euler (x=1.3656, y=1.6492, z=-0.5389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (5.6639, 143.0578, -6.9579)>
    Rotation: <Euler (x=-2.2494, y=1.3348, z=1.0643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.2422, 118.7026, -11.5450)>
    Rotation: <Euler (x=2.9633, y=1.4287, z=-0.0489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (13.7910, 91.0382, -10.8442)>
    Rotation: <Euler (x=-0.0317, y=1.3941, z=-2.9910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.4777, 86.3559, -7.1243)>
    Rotation: <Euler (x=2.0234, y=1.3008, z=-1.1147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (13.3601, 81.8716, -5.4430)>
    Rotation: <Euler (x=2.2807, y=1.3901, z=-0.8685), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (13.3105, 77.7946, -5.0061)>
    Rotation: <Euler (x=1.7044, y=0.8943, z=-1.2301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (13.8102, 75.1579, -3.4369)>
    Rotation: <Euler (x=1.7044, y=0.8943, z=-1.2301), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (16.7151, 78.3828, -7.0233)>
    Rotation: <Euler (x=0.2882, y=1.3995, z=-3.0186), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (16.1474, 74.8649, -6.8236)>
    Rotation: <Euler (x=-2.6910, y=1.7314, z=-0.0240), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.5631, 71.7390, -6.5701)>
    Rotation: <Euler (x=-2.4752, y=1.7230, z=-0.1165), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.5183, 69.6670, -6.3320)>
    Rotation: <Euler (x=-2.4752, y=1.7230, z=-0.1165), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (16.7063, 77.3749, -9.8534)>
    Rotation: <Euler (x=0.2754, y=1.4036, z=-3.0242), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (16.1331, 73.6706, -9.6641)>
    Rotation: <Euler (x=-2.5231, y=1.7099, z=-0.2450), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.4859, 71.3873, -9.3876)>
    Rotation: <Euler (x=-2.2841, y=1.6761, z=-0.5681), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.6069, 70.9592, -9.1699)>
    Rotation: <Euler (x=-2.2841, y=1.6761, z=-0.5681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.5476, 76.0239, -12.3446)>
    Rotation: <Euler (x=-2.7874, y=1.7366, z=0.0582), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.6980, 73.1889, -12.1695)>
    Rotation: <Euler (x=-2.4868, y=1.6958, z=-0.4089), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (13.1973, 71.7857, -11.9390)>
    Rotation: <Euler (x=-2.1957, y=1.6569, z=-0.7739), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (10.8742, 72.1312, -11.7926)>
    Rotation: <Euler (x=-2.1957, y=1.6569, z=-0.7739), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (15.7807, 75.7374, -14.5072)>
    Rotation: <Euler (x=-2.8113, y=1.7344, z=0.0614), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.1322, 73.3407, -14.3663)>
    Rotation: <Euler (x=-2.4660, y=1.6965, z=-0.3831), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (13.4019, 72.3591, -14.2074)>
    Rotation: <Euler (x=-2.1680, y=1.6558, z=-0.7611), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (12.0409, 72.5825, -14.1225)>
    Rotation: <Euler (x=-2.1680, y=1.6558, z=-0.7611), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-20.7334, 147.0187, -5.1181)>
    Rotation: <Euler (x=2.4115, y=-1.4496, z=-0.2539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-32.3917, 139.2060, -3.9827)>
    Rotation: <Euler (x=-1.7463, y=-1.4303, z=-1.4975), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-34.9789, 114.3835, -7.4573)>
    Rotation: <Euler (x=2.0591, y=-1.5320, z=1.0044), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-37.1463, 86.5860, -6.5016)>
    Rotation: <Euler (x=2.3189, y=-1.4133, z=0.3941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-36.7058, 81.9934, -2.9303)>
    Rotation: <Euler (x=2.6647, y=-0.9424, z=0.5690), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-35.6988, 77.7411, -1.2903)>
    Rotation: <Euler (x=2.8588, y=-0.9938, z=0.3438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-35.3375, 73.4424, -0.7733)>
    Rotation: <Euler (x=2.7117, y=-0.9980, z=0.2083), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-36.0557, 69.9549, -0.2205)>
    Rotation: <Euler (x=2.7117, y=-0.9980, z=0.2083), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-41.7280, 75.0936, -1.1974)>
    Rotation: <Euler (x=-2.5815, y=-1.3949, z=0.1311), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-39.4131, 72.2590, -1.5248)>
    Rotation: <Euler (x=-1.0885, y=-1.3062, z=0.0391), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-36.4775, 74.0023, -2.3310)>
    Rotation: <Euler (x=0.0666, y=-1.2615, z=0.2973), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-37.5514, 76.8302, -2.2898)>
    Rotation: <Euler (x=0.0666, y=-1.2615, z=0.2973), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-42.8095, 74.1908, -3.7167)>
    Rotation: <Euler (x=-2.6085, y=-1.3943, z=0.1586), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-40.4317, 71.2792, -4.0531)>
    Rotation: <Euler (x=-1.0929, y=-1.3106, z=0.0437), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-37.4398, 73.0560, -4.8747)>
    Rotation: <Euler (x=0.0406, y=-1.2647, z=0.3247), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-38.5729, 76.0396, -4.8314)>
    Rotation: <Euler (x=0.0406, y=-1.2647, z=0.3247), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-43.6202, 73.0343, -6.1732)>
    Rotation: <Euler (x=-2.6002, y=-1.3944, z=0.1501), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-41.7188, 70.7062, -6.4422)>
    Rotation: <Euler (x=-1.1003, y=-1.3052, z=0.0514), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-39.2163, 72.1923, -7.1295)>
    Rotation: <Euler (x=0.0669, y=-1.2638, z=0.2971), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-40.0935, 74.5023, -7.0959)>
    Rotation: <Euler (x=0.0669, y=-1.2638, z=0.2971), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-43.8610, 72.0184, -8.3122)>
    Rotation: <Euler (x=-2.5910, y=-1.3932, z=0.1408), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-42.3493, 70.1672, -8.5261)>
    Rotation: <Euler (x=-1.0886, y=-1.3111, z=0.0393), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-40.6761, 71.1608, -8.9856)>
    Rotation: <Euler (x=0.0540, y=-1.2638, z=0.3106), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-41.0728, 72.2054, -8.9704)>
    Rotation: <Euler (x=0.0540, y=-1.2638, z=0.3106), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-3.3788, 94.0463, -2.4049)>
    Rotation: <Euler (x=0.2167, y=-0.2728, z=-3.0123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.6476, 51.9918, 6.6564)>
    Rotation: <Euler (x=-0.1677, y=-0.1173, z=-3.0464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7203, 11.2898, -0.2067)>
    Rotation: <Euler (x=0.9896, y=-0.1842, z=-3.1292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7197, 1.0302, 15.2017)>
    Rotation: <Euler (x=-1.4601, y=-2.9055, z=-0.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6333, 1.6503, 22.7546)>
    Rotation: <Euler (x=-1.4601, y=-2.9055, z=-0.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-19.9735, 94.6866, 0.1442)>
    Rotation: <Euler (x=0.0801, y=0.1597, z=-3.0955), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.5208, 51.1405, 3.5970)>
    Rotation: <Euler (x=-0.0594, y=0.1608, z=-3.0531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4741, 9.9901, 1.1683)>
    Rotation: <Euler (x=1.0843, y=0.2418, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1952, 1.5435, 16.6054)>
    Rotation: <Euler (x=-1.4613, y=2.8470, z=0.1362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5068, 2.0745, 23.9160)>
    Rotation: <Euler (x=-1.4613, y=2.8470, z=0.1362), order='XYZ'>
    Matrix:
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Frame: 66
  Bone: mixamorig:Hips
    Location: <Vector (-11.4786, 99.8609, -1.9587)>
    Rotation: <Euler (x=-0.1028, y=0.1260, z=-0.0337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-11.4418, 109.6278, -4.2683)>
    Rotation: <Euler (x=-0.0972, y=0.0884, z=0.0884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-12.5707, 121.2272, -5.4002)>
    Rotation: <Euler (x=-0.0108, y=0.0754, z=0.0693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-13.5081, 134.5754, -5.5437)>
    Rotation: <Euler (x=0.0170, y=0.0599, z=0.0497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-14.2405, 149.6099, -5.2884)>
    Rotation: <Euler (x=0.0679, y=0.0967, z=0.1258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-14.9125, 156.8697, -2.7735)>
    Rotation: <Euler (x=0.1416, y=0.2151, z=0.1072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-15.2649, 179.8020, 6.8561)>
    Rotation: <Euler (x=0.1416, y=0.2151, z=0.1072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-7.5839, 147.6613, -6.0237)>
    Rotation: <Euler (x=1.3929, y=1.6490, z=-0.5081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (5.6986, 143.1172, -7.1061)>
    Rotation: <Euler (x=-2.2488, y=1.3335, z=1.0696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.3967, 118.7900, -11.7202)>
    Rotation: <Euler (x=2.9171, y=1.4266, z=-0.0921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.0162, 91.1403, -10.8275)>
    Rotation: <Euler (x=-0.0032, y=1.3933, z=-2.9587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (13.7224, 86.4757, -7.0840)>
    Rotation: <Euler (x=2.0155, y=1.2962, z=-1.1181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (13.6238, 81.9995, -5.3800)>
    Rotation: <Euler (x=2.2633, y=1.3861, z=-0.8814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (13.5916, 77.9245, -4.9225)>
    Rotation: <Euler (x=1.7018, y=0.8896, z=-1.2278), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.1024, 75.2980, -3.3400)>
    Rotation: <Euler (x=1.7018, y=0.8896, z=-1.2278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (16.9939, 78.5171, -6.9422)>
    Rotation: <Euler (x=0.3221, y=1.3993, z=-2.9907), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (16.4068, 75.0035, -6.7226)>
    Rotation: <Euler (x=-2.6506, y=1.7302, z=0.0007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (14.7748, 71.9038, -6.4507)>
    Rotation: <Euler (x=-2.4291, y=1.7208, z=-0.0960), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.6786, 69.8853, -6.2012)>
    Rotation: <Euler (x=-2.4291, y=1.7208, z=-0.0960), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (16.9898, 77.4949, -9.7672)>
    Rotation: <Euler (x=0.3101, y=1.4035, z=-2.9954), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (16.3962, 73.7949, -9.5569)>
    Rotation: <Euler (x=-2.4792, y=1.7075, z=-0.2167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (13.7142, 71.5540, -9.2685)>
    Rotation: <Euler (x=-2.2324, y=1.6711, z=-0.5416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (10.8251, 71.1995, -9.0520)>
    Rotation: <Euler (x=-2.2324, y=1.6711, z=-0.5416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (16.8371, 76.1306, -12.2515)>
    Rotation: <Euler (x=-2.7524, y=1.7365, z=0.0873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (15.9719, 73.3013, -12.0605)>
    Rotation: <Euler (x=-2.4416, y=1.6924, z=-0.3792), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (13.4499, 71.9378, -11.8236)>
    Rotation: <Euler (x=-2.1456, y=1.6509, z=-0.7490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (11.1359, 72.3423, -11.6832)>
    Rotation: <Euler (x=-2.1456, y=1.6509, z=-0.7490), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (16.0716, 75.8298, -14.4127)>
    Rotation: <Euler (x=-2.7758, y=1.7343, z=0.0910), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.4100, 73.4375, -14.2583)>
    Rotation: <Euler (x=-2.4203, y=1.6932, z=-0.3531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (13.6648, 72.4834, -14.0950)>
    Rotation: <Euler (x=-2.1161, y=1.6499, z=-0.7344), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (12.3096, 72.7413, -14.0136)>
    Rotation: <Euler (x=-2.1161, y=1.6499, z=-0.7344), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-20.7117, 147.0078, -5.2323)>
    Rotation: <Euler (x=2.3932, y=-1.4484, z=-0.2322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-32.3392, 139.1545, -4.0626)>
    Rotation: <Euler (x=-1.7594, y=-1.4314, z=-1.4827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-34.8887, 114.3229, -7.5004)>
    Rotation: <Euler (x=2.0695, y=-1.5293, z=0.9958), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-37.0025, 86.5234, -6.4845)>
    Rotation: <Euler (x=2.3156, y=-1.4087, z=0.3965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-36.5511, 81.9385, -2.9047)>
    Rotation: <Euler (x=2.6652, y=-0.9378, z=0.5678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-35.5408, 77.6891, -1.2593)>
    Rotation: <Euler (x=2.8575, y=-0.9893, z=0.3441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-35.1808, 73.3912, -0.7340)>
    Rotation: <Euler (x=2.7092, y=-0.9936, z=0.2096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-35.8995, 69.9056, -0.1705)>
    Rotation: <Euler (x=2.7092, y=-0.9936, z=0.2096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-41.5716, 75.0465, -1.1360)>
    Rotation: <Euler (x=-2.5910, y=-1.3906, z=0.1397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-39.2603, 72.2094, -1.4664)>
    Rotation: <Euler (x=-1.0963, y=-1.3021, z=0.0459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-36.3266, 73.9486, -2.2884)>
    Rotation: <Euler (x=0.0635, y=-1.2570, z=0.2995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-37.3982, 76.7774, -2.2492)>
    Rotation: <Euler (x=0.0635, y=-1.2570, z=0.2995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-42.6641, 74.1390, -3.6489)>
    Rotation: <Euler (x=-2.6173, y=-1.3899, z=0.1664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-40.2899, 71.2248, -3.9883)>
    Rotation: <Euler (x=-1.1008, y=-1.3064, z=0.0505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-37.3000, 72.9973, -4.8261)>
    Rotation: <Euler (x=0.0378, y=-1.2601, z=0.3265), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-38.4306, 75.9819, -4.7848)>
    Rotation: <Euler (x=0.0378, y=-1.2601, z=0.3265), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-43.4855, 72.9776, -6.0995)>
    Rotation: <Euler (x=-2.6092, y=-1.3900, z=0.1581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-41.5872, 70.6474, -6.3709)>
    Rotation: <Euler (x=-1.1080, y=-1.3010, z=0.0580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-39.0862, 72.1300, -7.0717)>
    Rotation: <Euler (x=0.0637, y=-1.2593, z=0.2993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-39.9616, 74.4407, -7.0397)>
    Rotation: <Euler (x=0.0637, y=-1.2593, z=0.2993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-43.7359, 71.9571, -8.2352)>
    Rotation: <Euler (x=-2.6002, y=-1.3889, z=0.1490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-42.2264, 70.1042, -8.4510)>
    Rotation: <Euler (x=-1.0966, y=-1.3070, z=0.0462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-40.5544, 71.0955, -8.9195)>
    Rotation: <Euler (x=0.0511, y=-1.2592, z=0.3126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-40.9502, 72.1404, -8.9051)>
    Rotation: <Euler (x=0.0511, y=-1.2592, z=0.3126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-3.2679, 94.0754, -2.4543)>
    Rotation: <Euler (x=0.2143, y=-0.2809, z=-3.0127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.7862, 52.0003, 6.4860)>
    Rotation: <Euler (x=-0.1640, y=-0.1261, z=-3.0483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7427, 11.2634, -0.2192)>
    Rotation: <Euler (x=0.9905, y=-0.1835, z=-3.1312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7108, 1.0115, 15.2003)>
    Rotation: <Euler (x=-1.4622, y=-2.9060, z=-0.1319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6201, 1.6130, 22.7558)>
    Rotation: <Euler (x=-1.4622, y=-2.9060, z=-0.1319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-19.8516, 94.6884, 0.1719)>
    Rotation: <Euler (x=0.0826, y=0.1555, z=-3.0965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.4441, 51.1495, 3.7331)>
    Rotation: <Euler (x=-0.0629, y=0.1609, z=-3.0555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4756, 10.0002, 1.1621)>
    Rotation: <Euler (x=1.0843, y=0.2414, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1911, 1.5537, 16.6007)>
    Rotation: <Euler (x=-1.4611, y=2.8474, z=0.1363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5001, 2.0863, 23.9120)>
    Rotation: <Euler (x=-1.4611, y=2.8474, z=0.1363), order='XYZ'>
    Matrix:
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Frame: 67
  Bone: mixamorig:Hips
    Location: <Vector (-11.3283, 99.8735, -1.9535)>
    Rotation: <Euler (x=-0.1057, y=0.1283, z=-0.0322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-11.3160, 109.6338, -4.2908)>
    Rotation: <Euler (x=-0.0999, y=0.0905, z=0.0877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-12.4420, 121.2304, -5.4543)>
    Rotation: <Euler (x=-0.0136, y=0.0774, z=0.0695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-13.3846, 134.5777, -5.6350)>
    Rotation: <Euler (x=0.0141, y=0.0616, z=0.0507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-14.1341, 149.6120, -5.4228)>
    Rotation: <Euler (x=0.0655, y=0.1003, z=0.1279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-14.8154, 156.8772, -2.9259)>
    Rotation: <Euler (x=0.1380, y=0.2328, z=0.1115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-15.1189, 179.8596, 6.5852)>
    Rotation: <Euler (x=0.1380, y=0.2328, z=0.1115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-7.4764, 147.6690, -6.1629)>
    Rotation: <Euler (x=1.4265, y=1.6484, z=-0.4719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (5.8174, 143.1576, -7.2430)>
    Rotation: <Euler (x=-2.2457, y=1.3315, z=1.0774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.6327, 118.8630, -11.9079)>
    Rotation: <Euler (x=2.8566, y=1.4236, z=-0.1503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.2946, 91.2284, -10.7574)>
    Rotation: <Euler (x=0.0399, y=1.3917, z=-2.9114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (14.0233, 86.5919, -6.9774)>
    Rotation: <Euler (x=2.0029, y=1.2892, z=-1.1254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (13.9461, 82.1288, -5.2384)>
    Rotation: <Euler (x=2.2367, y=1.3801, z=-0.9027), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (13.9334, 78.0574, -4.7490)>
    Rotation: <Euler (x=1.6976, y=0.8822, z=-1.2264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.4568, 75.4458, -3.1461)>
    Rotation: <Euler (x=1.6976, y=0.8822, z=-1.2264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (17.3327, 78.6504, -6.7734)>
    Rotation: <Euler (x=-2.7707, y=1.7434, z=0.1956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (16.7337, 75.1408, -6.5246)>
    Rotation: <Euler (x=-2.5939, y=1.7296, z=0.0453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (15.0661, 72.0626, -6.2263)>
    Rotation: <Euler (x=-2.3657, y=1.7188, z=-0.0528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (12.9304, 70.0879, -5.9604)>
    Rotation: <Euler (x=-2.3657, y=1.7188, z=-0.0528), order='XYZ'>
    Matrix:
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      <Vector (0.0078, -0.6762, 0.7367, 70.0879)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (17.3333, 77.6060, -9.5904)>
    Rotation: <Euler (x=0.3601, y=1.4024, z=-2.9495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (16.7272, 73.9099, -9.3492)>
    Rotation: <Euler (x=-2.4150, y=1.7050, z=-0.1646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.0195, 71.7026, -9.0430)>
    Rotation: <Euler (x=-2.1529, y=1.6654, z=-0.4821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (11.1238, 71.4068, -8.8268)>
    Rotation: <Euler (x=-2.1529, y=1.6654, z=-0.4821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (17.1869, 76.2216, -12.0639)>
    Rotation: <Euler (x=-2.7015, y=1.7370, z=0.1341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (16.3122, 73.3969, -11.8495)>
    Rotation: <Euler (x=-2.3734, y=1.6886, z=-0.3229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (13.7745, 72.0646, -11.6025)>
    Rotation: <Euler (x=-2.0620, y=1.6438, z=-0.6852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (11.4688, 72.5156, -11.4689)>
    Rotation: <Euler (x=-2.0620, y=1.6438, z=-0.6852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (16.4229, 75.9002, -14.2226)>
    Rotation: <Euler (x=-2.7243, y=1.7349, z=0.1384), order='XYZ'>
    Matrix:
      <Vector (-0.1618, -0.2699, -0.9492, 16.4229)>
      <Vector (-0.0225, -0.9606, 0.2770, 75.9002)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (15.7532, 73.5115, -14.0484)>
    Rotation: <Euler (x=-2.3518, y=1.6896, z=-0.2965), order='XYZ'>
    Matrix:
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      <Vector (0.0346, -0.4672, 0.8835, 73.5115)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (13.9970, 72.5790, -13.8779)>
    Rotation: <Euler (x=-2.0299, y=1.6429, z=-0.6680), order='XYZ'>
    Matrix:
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      <Vector (0.0446, 0.2060, 0.9775, 72.5790)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (12.6471, 72.8642, -13.8008)>
    Rotation: <Euler (x=-2.0299, y=1.6429, z=-0.6680), order='XYZ'>
    Matrix:
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      <Vector (0.0446, 0.2060, 0.9775, 72.8642)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-20.6021, 147.0027, -5.3487)>
    Rotation: <Euler (x=2.3712, y=-1.4480, z=-0.2082), order='XYZ'>
    Matrix:
      <Vector (0.1199, -0.8246, 0.5529, -20.6021)>
      <Vector (-0.0253, -0.5593, -0.8286, 147.0027)>
      <Vector (0.9925, 0.0853, -0.0879, -5.3487)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-32.2119, 139.1278, -4.1473)>
    Rotation: <Euler (x=-1.7690, y=-1.4330, z=-1.4720), order='XYZ'>
    Matrix:
      <Vector (0.0136, -0.1001, 0.9949, -32.2119)>
      <Vector (-0.1367, -0.9858, -0.0973, 139.1278)>
      <Vector (0.9905, -0.1347, -0.0271, -4.1473)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-34.7344, 114.2874, -7.5413)>
    Rotation: <Euler (x=2.0650, y=-1.5268, z=1.0017), order='XYZ'>
    Matrix:
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      <Vector (0.0371, -0.9965, -0.0752, 114.2874)>
      <Vector (0.9990, 0.0388, -0.0209, -7.5413)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-36.8095, 86.4875, -6.4600)>
    Rotation: <Euler (x=2.3105, y=-1.4035, z=0.4020), order='XYZ'>
    Matrix:
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      <Vector (0.0651, -0.9053, -0.4197, 86.4875)>
      <Vector (0.9860, 0.1230, -0.1122, -6.4600)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-36.3400, 81.9128, -2.8695)>
    Rotation: <Euler (x=2.6652, y=-0.9326, z=0.5683), order='XYZ'>
    Matrix:
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      <Vector (0.3206, -0.9472, -0.0024, 81.9128)>
      <Vector (0.8032, 0.2732, -0.5294, -2.8695)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-35.3204, 77.6684, -1.2168)>
    Rotation: <Euler (x=2.8554, y=-0.9841, z=0.3463), order='XYZ'>
    Matrix:
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      <Vector (0.1879, -0.9822, 0.0057, 77.6684)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-34.9560, 73.3722, -0.6812)>
    Rotation: <Euler (x=2.7060, y=-0.9887, z=0.2128), order='XYZ'>
    Matrix:
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      <Vector (0.1161, -0.9606, -0.2525, 73.3722)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-35.6705, 69.8878, -0.1048)>
    Rotation: <Euler (x=2.7060, y=-0.9887, z=0.2128), order='XYZ'>
    Matrix:
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      <Vector (0.1161, -0.9606, -0.2525, 69.8878)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-41.3493, 75.0234, -1.0593)>
    Rotation: <Euler (x=-2.6026, y=-1.3858, z=0.1516), order='XYZ'>
    Matrix:
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      <Vector (0.0278, -0.7722, 0.6348, 75.0234)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-39.0381, 72.1864, -1.3921)>
    Rotation: <Euler (x=-1.1059, y=-1.2975, z=0.0556), order='XYZ'>
    Matrix:
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      <Vector (0.0150, 0.4955, 0.8685, 72.1864)>
      <Vector (0.9629, -0.2413, 0.1210, -1.3921)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-36.1089, 73.9247, -2.2319)>
    Rotation: <Euler (x=0.0592, y=-1.2519, z=0.3041), order='XYZ'>
    Matrix:
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      <Vector (0.0939, 0.9356, -0.3403, 73.9247)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-37.1817, 76.7531, -2.1959)>
    Rotation: <Euler (x=0.0592, y=-1.2519, z=0.3041), order='XYZ'>
    Matrix:
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      <Vector (0.0939, 0.9356, -0.3403, 76.7531)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-42.4525, 74.1083, -3.5648)>
    Rotation: <Euler (x=-2.6282, y=-1.3851, z=0.1776), order='XYZ'>
    Matrix:
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      <Vector (0.0326, -0.7721, 0.6347, 74.1083)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-40.0785, 71.1943, -3.9066)>
    Rotation: <Euler (x=-1.1104, y=-1.3018, z=0.0603), order='XYZ'>
    Matrix:
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      <Vector (0.0160, 0.4955, 0.8684, 71.1943)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-37.0931, 72.9659, -4.7626)>
    Rotation: <Euler (x=0.0339, y=-1.2550, z=0.3307), order='XYZ'>
    Matrix:
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      <Vector (0.1008, 0.9348, -0.3406, 72.9659)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-38.2250, 75.9501, -4.7247)>
    Rotation: <Euler (x=0.0339, y=-1.2550, z=0.3307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-43.2843, 72.9398, -6.0085)>
    Rotation: <Euler (x=-2.6203, y=-1.3852, z=0.1695), order='XYZ'>
    Matrix:
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      <Vector (0.0311, -0.7721, 0.6347, 72.9398)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-41.3860, 70.6097, -6.2818)>
    Rotation: <Euler (x=-1.1173, y=-1.2964, z=0.0674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-38.8890, 72.0915, -6.9979)>
    Rotation: <Euler (x=0.0594, y=-1.2542, z=0.3039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-39.7652, 74.4019, -6.9684)>
    Rotation: <Euler (x=0.0594, y=-1.2542, z=0.3039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-43.5436, 71.9132, -8.1402)>
    Rotation: <Euler (x=-2.6115, y=-1.3841, z=0.1606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-42.0343, 70.0605, -8.3575)>
    Rotation: <Euler (x=-1.1063, y=-1.3024, z=0.0560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-40.3648, 71.0512, -8.8363)>
    Rotation: <Euler (x=0.0470, y=-1.2541, z=0.3170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-40.7611, 72.0960, -8.8229)>
    Rotation: <Euler (x=0.0470, y=-1.2541, z=0.3170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-3.1077, 94.1023, -2.4530)>
    Rotation: <Euler (x=0.2106, y=-0.2858, z=-3.0137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (4.9096, 51.9860, 6.3248)>
    Rotation: <Euler (x=-0.1607, y=-0.1316, z=-3.0503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7665, 11.2196, -0.2428)>
    Rotation: <Euler (x=0.9924, y=-0.1826, z=-3.1336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6996, 0.9904, 15.1986)>
    Rotation: <Euler (x=-1.4648, y=-2.9065, z=-0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6038, 1.5683, 22.7572)>
    Rotation: <Euler (x=-1.4648, y=-2.9065, z=-0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-19.6860, 94.6909, 0.2124)>
    Rotation: <Euler (x=0.0850, y=0.1539, z=-3.0982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.3644, 51.1580, 3.8777)>
    Rotation: <Euler (x=-0.0665, y=0.1611, z=-3.0581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4786, 10.0101, 1.1615)>
    Rotation: <Euler (x=1.0843, y=0.2412, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1913, 1.5635, 16.6006)>
    Rotation: <Euler (x=-1.4609, y=2.8476, z=0.1363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4990, 2.0981, 23.9122)>
    Rotation: <Euler (x=-1.4609, y=2.8476, z=0.1363), order='XYZ'>
    Matrix:
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Frame: 68
  Bone: mixamorig:Hips
    Location: <Vector (-11.1111, 99.8866, -1.9115)>
    Rotation: <Euler (x=-0.1088, y=0.1291, z=-0.0307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-11.1185, 109.6399, -4.2780)>
    Rotation: <Euler (x=-0.1039, y=0.0913, z=0.0866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-12.2361, 121.2327, -5.4871)>
    Rotation: <Euler (x=-0.0177, y=0.0780, z=0.0693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-13.1813, 134.5789, -5.7235)>
    Rotation: <Euler (x=0.0097, y=0.0619, z=0.0516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-13.9479, 149.6131, -5.5773)>
    Rotation: <Euler (x=0.0620, y=0.1031, z=0.1294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-14.6371, 156.8867, -3.1071)>
    Rotation: <Euler (x=0.1340, y=0.2529, z=0.1127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-14.8059, 179.9262, 6.2682)>
    Rotation: <Euler (x=0.1340, y=0.2529, z=0.1127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-7.2880, 147.6745, -6.3096)>
    Rotation: <Euler (x=1.4566, y=1.6457, z=-0.4405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (6.0131, 143.1770, -7.3569)>
    Rotation: <Euler (x=-2.2436, y=1.3276, z=1.0841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (10.9490, 118.9222, -12.1024)>
    Rotation: <Euler (x=2.7871, y=1.4180, z=-0.2185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.6208, 91.3043, -10.6289)>
    Rotation: <Euler (x=0.0896, y=1.3897, z=-2.8573), order='XYZ'>
    Matrix:
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      <Vector (-0.0505, -0.9807, -0.1890, 91.3043)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (14.3726, 86.7010, -6.8070)>
    Rotation: <Euler (x=1.9902, y=1.2808, z=-1.1322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (14.3185, 82.2535, -5.0275)>
    Rotation: <Euler (x=2.2095, y=1.3727, z=-0.9241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.3272, 78.1867, -4.5013)>
    Rotation: <Euler (x=1.6933, y=0.8736, z=-1.2243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.8639, 75.5926, -2.8745)>
    Rotation: <Euler (x=1.6933, y=0.8736, z=-1.2243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (17.7241, 78.7793, -6.5297)>
    Rotation: <Euler (x=-2.7159, y=1.7448, z=0.2488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.1223, 75.2727, -6.2479)>
    Rotation: <Euler (x=-2.5306, y=1.7292, z=0.1009), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (15.4333, 72.2091, -5.9210)>
    Rotation: <Euler (x=-2.2952, y=1.7170, z=0.0040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.2719, 70.2650, -5.6381)>
    Rotation: <Euler (x=-2.2952, y=1.7170, z=0.0040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (17.7313, 77.7094, -9.3370)>
    Rotation: <Euler (x=0.4163, y=1.4011, z=-2.8949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (17.1222, 74.0163, -9.0611)>
    Rotation: <Euler (x=-2.3419, y=1.7026, z=-0.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.3991, 71.8306, -8.7361)>
    Rotation: <Euler (x=-2.0575, y=1.6596, z=-0.4000), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (11.4995, 71.5745, -8.5213)>
    Rotation: <Euler (x=-2.0575, y=1.6596, z=-0.4000), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (17.5933, 76.3018, -11.7979)>
    Rotation: <Euler (x=-2.6442, y=1.7378, z=0.1899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (16.7162, 73.4800, -11.5573)>
    Rotation: <Euler (x=-2.2936, y=1.6847, z=-0.2506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (14.1693, 72.1675, -11.3000)>
    Rotation: <Euler (x=-1.9546, y=1.6364, z=-0.5909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (11.8694, 72.6496, -11.1746)>
    Rotation: <Euler (x=-1.9546, y=1.6364, z=-0.5909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (16.8318, 75.9568, -13.9538)>
    Rotation: <Euler (x=-2.6662, y=1.7357, z=0.1949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (16.1601, 73.5703, -13.7574)>
    Rotation: <Euler (x=-2.2720, y=1.6860, z=-0.2241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.3974, 72.6516, -13.5797)>
    Rotation: <Euler (x=-1.9191, y=1.6357, z=-0.5704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (13.0512, 72.9549, -13.5076)>
    Rotation: <Euler (x=-1.9191, y=1.6357, z=-0.5704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-20.4129, 146.9968, -5.4911)>
    Rotation: <Euler (x=2.3462, y=-1.4490, z=-0.1817), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-32.0099, 139.1062, -4.2691)>
    Rotation: <Euler (x=-1.7716, y=-1.4331, z=-1.4687), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-34.5157, 114.2636, -7.6590)>
    Rotation: <Euler (x=2.0184, y=-1.5217, z=1.0498), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-36.5472, 86.4669, -6.4244)>
    Rotation: <Euler (x=2.2989, y=-1.3981, z=0.4147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-36.0568, 81.9070, -2.8178)>
    Rotation: <Euler (x=2.6635, y=-0.9269, z=0.5710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-35.0248, 77.6704, -1.1527)>
    Rotation: <Euler (x=2.8513, y=-0.9789, z=0.3510), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-34.6527, 73.3769, -0.6017)>
    Rotation: <Euler (x=2.7006, y=-0.9837, z=0.2186), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-35.3603, 69.8939, -0.0086)>
    Rotation: <Euler (x=2.7006, y=-0.9837, z=0.2186), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-41.0497, 75.0184, -0.9596)>
    Rotation: <Euler (x=-2.6199, y=-1.3810, z=0.1699), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-38.7362, 72.1831, -1.2909)>
    Rotation: <Euler (x=-1.1194, y=-1.2931, z=0.0699), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-35.8128, 73.9217, -2.1498)>
    Rotation: <Euler (x=0.0513, y=-1.2467, z=0.3128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-36.8890, 76.7489, -2.1204)>
    Rotation: <Euler (x=0.0513, y=-1.2467, z=0.3128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-42.1621, 74.0920, -3.4568)>
    Rotation: <Euler (x=-2.6448, y=-1.3803, z=0.1952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-39.7858, 71.1797, -3.7971)>
    Rotation: <Euler (x=-1.1240, y=-1.2974, z=0.0747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-36.8063, 72.9517, -4.6725)>
    Rotation: <Euler (x=0.0264, y=-1.2498, z=0.3391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-37.9418, 75.9346, -4.6416)>
    Rotation: <Euler (x=0.0264, y=-1.2498, z=0.3391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-43.0026, 72.9128, -5.8924)>
    Rotation: <Euler (x=-2.6371, y=-1.3804, z=0.1873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-41.1024, 70.5840, -6.1645)>
    Rotation: <Euler (x=-1.1305, y=-1.2919, z=0.0815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-38.6103, 72.0662, -6.8968)>
    Rotation: <Euler (x=0.0514, y=-1.2490, z=0.3128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-39.4894, 74.3756, -6.8728)>
    Rotation: <Euler (x=0.0514, y=-1.2490, z=0.3128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-43.2694, 71.8775, -8.0190)>
    Rotation: <Euler (x=-2.6284, y=-1.3793, z=0.1785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-41.7586, 70.0258, -8.2353)>
    Rotation: <Euler (x=-1.1201, y=-1.2980, z=0.0706), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-40.0925, 71.0168, -8.7249)>
    Rotation: <Euler (x=0.0392, y=-1.2489, z=0.3256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-40.4900, 72.0611, -8.7140)>
    Rotation: <Euler (x=0.0392, y=-1.2489, z=0.3256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-2.8805, 94.1288, -2.4010)>
    Rotation: <Euler (x=0.2061, y=-0.2857, z=-3.0153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.0169, 51.9513, 6.1898)>
    Rotation: <Euler (x=-0.1582, y=-0.1324, z=-3.0527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7884, 11.1626, -0.2753)>
    Rotation: <Euler (x=0.9951, y=-0.1816, z=-3.1362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6849, 0.9683, 15.1959)>
    Rotation: <Euler (x=-1.4680, y=-2.9071, z=-0.1357), order='XYZ'>
    Matrix:
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      <Vector (0.1316, 0.0704, 0.9888, 0.9683)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5835, 1.5188, 22.7580)>
    Rotation: <Euler (x=-1.4680, y=-2.9071, z=-0.1357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-19.4576, 94.6954, 0.2772)>
    Rotation: <Euler (x=0.0873, y=0.1536, z=-3.1004), order='XYZ'>
    Matrix:
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      <Vector (-0.0407, -0.9959, 0.0808, 94.6954)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.2461, 51.1678, 4.0412)>
    Rotation: <Euler (x=-0.0705, y=0.1615, z=-3.0617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4820, 10.0198, 1.1609)>
    Rotation: <Euler (x=1.0843, y=0.2411, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1924, 1.5730, 16.6006)>
    Rotation: <Euler (x=-1.4603, y=2.8478, z=0.1364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4989, 2.1123, 23.9122)>
    Rotation: <Euler (x=-1.4603, y=2.8478, z=0.1364), order='XYZ'>
    Matrix:
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Frame: 69
  Bone: mixamorig:Hips
    Location: <Vector (-10.8192, 99.9106, -1.8372)>
    Rotation: <Euler (x=-0.1121, y=0.1296, z=-0.0298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-10.8412, 109.6561, -4.2354)>
    Rotation: <Euler (x=-0.1092, y=0.0909, z=0.0852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-11.9469, 121.2433, -5.5066)>
    Rotation: <Euler (x=-0.0234, y=0.0770, z=0.0690), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-12.8930, 134.5880, -5.8194)>
    Rotation: <Euler (x=0.0036, y=0.0604, z=0.0523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-13.6764, 149.6219, -5.7650)>
    Rotation: <Euler (x=0.0572, y=0.1043, z=0.1306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-14.3761, 156.9063, -3.3299)>
    Rotation: <Euler (x=0.1299, y=0.2737, z=0.1121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-14.3688, 180.0041, 5.9025)>
    Rotation: <Euler (x=0.1299, y=0.2737, z=0.1121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-7.0130, 147.6862, -6.4730)>
    Rotation: <Euler (x=1.4914, y=1.6410, z=-0.4047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (6.2968, 143.2000, -7.4575)>
    Rotation: <Euler (x=-2.2495, y=1.3237, z=1.0822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.3388, 118.9775, -12.2557)>
    Rotation: <Euler (x=2.7255, y=1.4102, z=-0.2796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (14.9953, 91.3770, -10.4527)>
    Rotation: <Euler (x=0.1360, y=1.3888, z=-2.8064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (14.7645, 86.8042, -6.5933)>
    Rotation: <Euler (x=1.9835, y=1.2726, z=-1.1335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (14.7305, 82.3714, -4.7773)>
    Rotation: <Euler (x=2.1917, y=1.3651, z=-0.9363), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.7595, 78.3092, -4.2175)>
    Rotation: <Euler (x=1.6914, y=0.8652, z=-1.2206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.3069, 75.7313, -2.5685)>
    Rotation: <Euler (x=1.6914, y=0.8652, z=-1.2206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.1567, 78.9027, -6.2450)>
    Rotation: <Euler (x=-2.6656, y=1.7452, z=0.2999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.5596, 75.3977, -5.9345)>
    Rotation: <Euler (x=-2.4735, y=1.7281, z=0.1551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (15.8631, 72.3407, -5.5846)>
    Rotation: <Euler (x=-2.2323, y=1.7148, z=0.0603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (13.6897, 70.4120, -5.2896)>
    Rotation: <Euler (x=-2.2323, y=1.7148, z=0.0603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.1743, 77.8097, -9.0433)>
    Rotation: <Euler (x=0.4679, y=1.4007, z=-2.8425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (17.5702, 74.1181, -8.7372)>
    Rotation: <Euler (x=-2.2758, y=1.6998, z=-0.0356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (14.8416, 71.9414, -8.3991)>
    Rotation: <Euler (x=-1.9695, y=1.6542, z=-0.3182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (11.9401, 71.7042, -8.1893)>
    Rotation: <Euler (x=-1.9695, y=1.6542, z=-0.3182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.0478, 76.3811, -11.4928)>
    Rotation: <Euler (x=-2.5916, y=1.7377, z=0.2433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.1746, 73.5601, -11.2298)>
    Rotation: <Euler (x=-2.2212, y=1.6806, z=-0.1808), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (14.6241, 72.2556, -10.9667)>
    Rotation: <Euler (x=-1.8510, y=1.6296, z=-0.4934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (12.3268, 72.7522, -10.8515)>
    Rotation: <Euler (x=-1.8510, y=1.6296, z=-0.4934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (17.2918, 76.0144, -13.6470)>
    Rotation: <Euler (x=-2.6130, y=1.7357, z=0.2489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (16.6234, 73.6287, -13.4316)>
    Rotation: <Euler (x=-2.1996, y=1.6822, z=-0.1544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (14.8583, 72.7154, -13.2498)>
    Rotation: <Euler (x=-1.8120, y=1.6290, z=-0.4694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (13.5137, 73.0272, -13.1838)>
    Rotation: <Euler (x=-1.8120, y=1.6290, z=-0.4694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-20.1386, 146.9990, -5.6752)>
    Rotation: <Euler (x=2.3156, y=-1.4520, z=-0.1495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-31.7241, 139.0923, -4.4481)>
    Rotation: <Euler (x=-1.7628, y=-1.4328, z=-1.4769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-34.2154, 114.2501, -7.8517)>
    Rotation: <Euler (x=1.9372, y=-1.5145, z=1.1327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-36.1983, 86.4612, -6.3854)>
    Rotation: <Euler (x=2.2787, y=-1.3930, z=0.4357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-35.6910, 81.9211, -2.7562)>
    Rotation: <Euler (x=2.6589, y=-0.9213, z=0.5757), order='XYZ'>
    Matrix:
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      <Vector (0.3293, -0.9442, -0.0053, 81.9211)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-34.6488, 77.6947, -1.0718)>
    Rotation: <Euler (x=2.8444, y=-0.9740, z=0.3578), order='XYZ'>
    Matrix:
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      <Vector (0.1968, -0.9804, 0.0027, 77.6947)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-34.2700, 73.4045, -0.4992)>
    Rotation: <Euler (x=2.6925, y=-0.9794, z=0.2264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-34.9717, 69.9240, 0.1148)>
    Rotation: <Euler (x=2.6925, y=-0.9794, z=0.2264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-40.6700, 75.0370, -0.8450)>
    Rotation: <Euler (x=-2.6443, y=-1.3768, z=0.1949), order='XYZ'>
    Matrix:
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      <Vector (0.0373, -0.7716, 0.6351, 75.0370)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-38.3544, 72.2025, -1.1687)>
    Rotation: <Euler (x=-1.1377, y=-1.2894, z=0.0886), order='XYZ'>
    Matrix:
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      <Vector (0.0246, 0.4952, 0.8684, 72.2025)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-35.4358, 73.9399, -2.0464)>
    Rotation: <Euler (x=0.0387, y=-1.2419, z=0.3259), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-36.5152, 76.7659, -2.0286)>
    Rotation: <Euler (x=0.0387, y=-1.2419, z=0.3259), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-41.7895, 74.0961, -3.3336)>
    Rotation: <Euler (x=-2.6685, y=-1.3760, z=0.2196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-39.4110, 71.1847, -3.6661)>
    Rotation: <Euler (x=-1.1426, y=-1.2937, z=0.0937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-36.4364, 72.9553, -4.5607)>
    Rotation: <Euler (x=0.0141, y=-1.2449, z=0.3519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-37.5752, 75.9370, -4.5419)>
    Rotation: <Euler (x=0.0141, y=-1.2449, z=0.3519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-42.6366, 72.9029, -5.7601)>
    Rotation: <Euler (x=-2.6610, y=-1.3761, z=0.2120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-40.7347, 70.5749, -6.0260)>
    Rotation: <Euler (x=-1.1487, y=-1.2882, z=0.1000), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-38.2466, 72.0559, -6.7743)>
    Rotation: <Euler (x=0.0388, y=-1.2442, z=0.3259), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-39.1283, 74.3644, -6.7597)>
    Rotation: <Euler (x=0.0388, y=-1.2442, z=0.3259), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-42.9092, 71.8560, -7.8802)>
    Rotation: <Euler (x=-2.6524, y=-1.3751, z=0.2032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-41.3970, 70.0049, -8.0916)>
    Rotation: <Euler (x=-1.1387, y=-1.2943, z=0.0896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-39.7336, 70.9951, -8.5919)>
    Rotation: <Euler (x=0.0268, y=-1.2441, z=0.3386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-40.1322, 72.0390, -8.5853)>
    Rotation: <Euler (x=0.0268, y=-1.2441, z=0.3386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-2.5813, 94.1622, -2.3131)>
    Rotation: <Euler (x=0.2007, y=-0.2829, z=-3.0187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.0934, 51.9011, 6.0657)>
    Rotation: <Euler (x=-0.1561, y=-0.1303, z=-3.0546), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8145, 11.0955, -0.3133)>
    Rotation: <Euler (x=0.9984, y=-0.1807, z=-3.1388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6751, 0.9455, 15.1937)>
    Rotation: <Euler (x=-1.4714, y=-2.9075, z=-0.1377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5684, 1.4661, 22.7593)>
    Rotation: <Euler (x=-1.4714, y=-2.9075, z=-0.1377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-19.1575, 94.7154, 0.3735)>
    Rotation: <Euler (x=0.0874, y=0.1536, z=-3.1035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-18.0829, 51.1849, 4.1456)>
    Rotation: <Euler (x=-0.0732, y=0.1617, z=-3.0662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4872, 10.0295, 1.1570)>
    Rotation: <Euler (x=1.0843, y=0.2409, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1948, 1.5827, 16.5974)>
    Rotation: <Euler (x=-1.4598, y=2.8481, z=0.1364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4999, 2.1255, 23.9091)>
    Rotation: <Euler (x=-1.4598, y=2.8481, z=0.1364), order='XYZ'>
    Matrix:
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Frame: 70
  Bone: mixamorig:Hips
    Location: <Vector (-10.4574, 99.9482, -1.7430)>
    Rotation: <Euler (x=-0.1160, y=0.1310, z=-0.0286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-10.4996, 109.6843, -4.1791)>
    Rotation: <Euler (x=-0.1157, y=0.0898, z=0.0834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-11.5892, 121.2645, -5.5256)>
    Rotation: <Euler (x=-0.0304, y=0.0749, z=0.0682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=-0.0037, y=0.0573, z=0.0524), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-13.3224, 149.6405, -5.9862)>
    Rotation: <Euler (x=0.0516, y=0.1041, z=0.1311), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.1268, y=0.2924, z=0.1111), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-13.8537, 180.0815, 5.5222)>
    Rotation: <Euler (x=0.1268, y=0.2924, z=0.1111), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-6.6555, 147.7037, -6.6577)>
    Rotation: <Euler (x=1.5446, y=1.6355, z=-0.3505), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (6.6627, 143.2268, -7.5673)>
    Rotation: <Euler (x=-2.2587, y=1.3199, z=1.0762), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (11.7953, 119.0305, -12.4021)>
    Rotation: <Euler (x=2.6661, y=1.4007, z=-0.3394), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (15.4062, 91.4499, -10.2407)>
    Rotation: <Euler (x=0.1763, y=1.3897, z=-2.7626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (15.1815, 86.9012, -6.3525)>
    Rotation: <Euler (x=1.9846, y=1.2653, z=-1.1282), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.1599, 82.4801, -4.5079)>
    Rotation: <Euler (x=2.1865, y=1.3578, z=-0.9371), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.2041, 78.4217, -3.9217)>
    Rotation: <Euler (x=1.6929, y=0.8580, z=-1.2152), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.7567, 75.8569, -2.2543)>
    Rotation: <Euler (x=1.6929, y=0.8580, z=-1.2152), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.6056, 79.0165, -5.9413)>
    Rotation: <Euler (x=-2.6233, y=1.7439, z=0.3449), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.0190, 75.5117, -5.6100)>
    Rotation: <Euler (x=-2.4276, y=1.7258, z=0.2028), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.3286, 72.4530, -5.2460)>
    Rotation: <Euler (x=-2.1834, y=1.7117, z=0.1102), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.1569, 70.5231, -4.9461)>
    Rotation: <Euler (x=-2.1834, y=1.7117, z=0.1102), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.6375, 77.9055, -8.7325)>
    Rotation: <Euler (x=0.5113, y=1.4019, z=-2.7965), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.0445, 74.2140, -8.4043)>
    Rotation: <Euler (x=-2.2240, y=1.6962, z=0.0181), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.3199, 72.0330, -8.0615)>
    Rotation: <Euler (x=-1.9028, y=1.6488, z=-0.2503), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (12.4180, 71.7929, -7.8607)>
    Rotation: <Euler (x=-1.9028, y=1.6488, z=-0.2503), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.5254, 76.4606, -11.1730)>
    Rotation: <Euler (x=-2.5479, y=1.7361, z=0.2897), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.6606, 73.6385, -10.8946)>
    Rotation: <Euler (x=-2.1655, y=1.6761, z=-0.1230), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.1123, 72.3296, -10.6320)>
    Rotation: <Euler (x=-1.7721, y=1.6234, z=-0.4132), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (12.8139, 72.8236, -10.5284)>
    Rotation: <Euler (x=-1.7721, y=1.6234, z=-0.4132), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (17.7784, 76.0767, -13.3274)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.1170, 73.6902, -13.0987)>
    Rotation: <Euler (x=-2.1436, y=1.6778, z=-0.0963), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.3535, 72.7739, -12.9171)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.0082, 73.0842, -12.8580)>
    Rotation: <Euler (x=-1.7295, y=1.6230, z=-0.3855), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-19.7834, 147.0145, -5.8997)>
    Rotation: <Euler (x=2.2777, y=-1.4573, z=-0.1099), order='XYZ'>
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  Bone: mixamorig:RightArm
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    Rotation: <Euler (x=-1.7326, y=-1.4313, z=-1.5067), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-33.8345, 114.2557, -8.1446)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-35.7622, 86.4820, -6.3528)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-35.2469, 81.9666, -2.6941)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-34.2007, 77.7518, -0.9833)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-33.8200, 73.4656, -0.3825)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-34.5199, 69.9892, 0.2563)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-37.9055, 72.2585, -1.0358)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-34.9889, 73.9903, -1.9310)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-36.0687, 76.8163, -1.9301)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-41.3452, 74.1369, -3.2067)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-38.9669, 71.2236, -3.5243)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-35.9943, 72.9887, -4.4366)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-37.1336, 75.9702, -4.4358)>
    Rotation: <Euler (x=-0.0033, y=-1.2407, z=0.3686), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-42.1968, 72.9272, -5.6234)>
    Rotation: <Euler (x=-2.6924, y=-1.3727, z=0.2429), order='XYZ'>
    Matrix:
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      <Vector (0.0473, -0.7720, 0.6339, 72.9272)>
      <Vector (0.9804, -0.0855, -0.1773, -5.6234)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-40.2951, 70.5977, -5.8774)>
    Rotation: <Euler (x=-1.1718, y=-1.2855, z=0.1224), order='XYZ'>
    Matrix:
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      <Vector (0.0344, 0.4935, 0.8691, 70.5977)>
      <Vector (0.9596, -0.2593, 0.1093, -5.8774)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-37.8088, 72.0741, -6.6405)>
    Rotation: <Euler (x=0.0210, y=-1.2402, z=0.3429), order='XYZ'>
    Matrix:
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      <Vector (0.1091, 0.9349, -0.3377, 72.0741)>
      <Vector (0.9458, 0.0068, 0.3246, -6.6405)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-38.6908, 74.3825, -6.6398)>
    Rotation: <Euler (x=0.0210, y=-1.2402, z=0.3429), order='XYZ'>
    Matrix:
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      <Vector (0.1091, 0.9349, -0.3377, 74.3825)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-42.4735, 71.8660, -7.7359)>
    Rotation: <Euler (x=-2.6838, y=-1.3717, z=0.2341), order='XYZ'>
    Matrix:
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      <Vector (0.0459, -0.7720, 0.6339, 71.8660)>
      <Vector (0.9802, -0.0874, -0.1774, -7.7359)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-40.9613, 70.0137, -7.9378)>
    Rotation: <Euler (x=-1.1624, y=-1.2917, z=0.1126), order='XYZ'>
    Matrix:
      <Vector (0.2738, 0.8320, -0.4825, -40.9613)>
      <Vector (0.0310, 0.4937, 0.8691, 70.0137)>
      <Vector (0.9613, -0.2529, 0.1094, -7.9378)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-39.2991, 71.0008, -8.4481)>
    Rotation: <Euler (x=0.0092, y=-1.2400, z=0.3554), order='XYZ'>
    Matrix:
      <Vector (0.3045, -0.3561, -0.8834, -39.2991)>
      <Vector (0.1130, 0.9345, -0.3377, 71.0008)>
      <Vector (0.9458, 0.0030, 0.3248, -8.4481)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-39.6979, 72.0446, -8.4477)>
    Rotation: <Euler (x=0.0092, y=-1.2400, z=0.3554), order='XYZ'>
    Matrix:
      <Vector (0.3045, -0.3561, -0.8834, -39.6979)>
      <Vector (0.1130, 0.9345, -0.3377, 72.0446)>
      <Vector (0.9458, 0.0030, 0.3248, -8.4477)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-2.2105, 94.2120, -2.2088)>
    Rotation: <Euler (x=0.1942, y=-0.2795, z=-3.0242), order='XYZ'>
    Matrix:
      <Vector (-0.9546, 0.1678, 0.2463, -2.2105)>
      <Vector (-0.1126, -0.9682, 0.2234, 94.2120)>
      <Vector (0.2759, 0.1855, 0.9431, -2.2088)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (5.1323, 51.8412, 5.9097)>
    Rotation: <Euler (x=-0.1532, y=-0.1273, z=-3.0557), order='XYZ'>
    Matrix:
      <Vector (-0.9883, 0.0655, 0.1381, 5.1323)>
      <Vector (-0.0851, -0.9863, -0.1413, 51.8412)>
      <Vector (0.1270, -0.1514, 0.9803, 5.9097)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8420, 11.0175, -0.3571)>
    Rotation: <Euler (x=1.0023, y=-0.1799, z=3.1415), order='XYZ'>
    Matrix:
      <Vector (-0.9839, 0.1507, 0.0964, 7.8420)>
      <Vector (0.0001, -0.5384, 0.8427, 11.0175)>
      <Vector (0.1789, 0.8291, 0.5297, -0.3571)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6686, 0.9218, 15.1915)>
    Rotation: <Euler (x=-1.4750, y=-2.9078, z=-0.1397), order='XYZ'>
    Matrix:
      <Vector (-0.9633, 0.2417, 0.1167, 10.6686)>
      <Vector (0.1354, 0.0626, 0.9888, 0.9218)>
      <Vector (0.2317, 0.9684, -0.0930, 15.1915)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5576, 1.4111, 22.7603)>
    Rotation: <Euler (x=-1.4750, y=-2.9078, z=-0.1397), order='XYZ'>
    Matrix:
      <Vector (-0.9633, 0.2417, 0.1167, 12.5576)>
      <Vector (0.1354, 0.0626, 0.9888, 1.4111)>
      <Vector (0.2317, 0.9684, -0.0930, 22.7603)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-18.7835, 94.7476, 0.5005)>
    Rotation: <Euler (x=0.0860, y=0.1534, z=-3.1073), order='XYZ'>
    Matrix:
      <Vector (-0.9877, 0.0210, -0.1551, -18.7835)>
      <Vector (-0.0338, -0.9962, 0.0807, 94.7476)>
      <Vector (-0.1528, 0.0849, 0.9846, 0.5005)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-17.8661, 51.2082, 4.2121)>
    Rotation: <Euler (x=-0.0748, y=0.1618, z=-3.0719), order='XYZ'>
    Matrix:
      <Vector (-0.9845, 0.0815, -0.1551, -17.8661)>
      <Vector (-0.0687, -0.9939, -0.0858, 51.2082)>
      <Vector (-0.1611, -0.0738, 0.9842, 4.2121)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4916, 10.0391, 1.1552)>
    Rotation: <Euler (x=1.0843, y=0.2408, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9711, -0.2060, -0.1205, -14.4916)>
      <Vector (-0.0099, -0.4696, 0.8828, 10.0391)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1971, 1.5922, 16.5959)>
    Rotation: <Euler (x=-1.4599, y=2.8482, z=0.1364), order='XYZ'>
    Matrix:
      <Vector (-0.9484, -0.2998, -0.1034, -18.1971)>
      <Vector (-0.1302, 0.0706, 0.9890, 1.5922)>
      <Vector (-0.2892, 0.9514, -0.1060, 16.5959)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5013, 2.1348, 23.9080)>
    Rotation: <Euler (x=-1.4599, y=2.8482, z=0.1364), order='XYZ'>
    Matrix:
      <Vector (-0.9484, -0.2998, -0.1034, -20.5013)>
      <Vector (-0.1302, 0.0706, 0.9890, 2.1348)>
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Frame: 71
  Bone: mixamorig:Hips
    Location: <Vector (-10.0454, 100.0136, -1.6406)>
    Rotation: <Euler (x=-0.1196, y=0.1332, z=-0.0268), order='XYZ'>
    Matrix:
      <Vector (0.9908, 0.0107, 0.1350, -10.0454)>
      <Vector (-0.0265, 0.9929, 0.1157, 100.0136)>
      <Vector (-0.1328, -0.1182, 0.9841, -1.6406)>
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  Bone: mixamorig:Spine
    Location: <Vector (-10.1158, 109.7412, -4.1099)>
    Rotation: <Euler (x=-0.1228, y=0.0892, z=0.0809), order='XYZ'>
    Matrix:
      <Vector (0.9928, -0.0911, 0.0782, -10.1158)>
      <Vector (0.0805, 0.9883, 0.1293, 109.7412)>
      <Vector (-0.0891, -0.1221, 0.9885, -4.1099)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-11.1823, 121.3137, -5.5390)>
    Rotation: <Euler (x=-0.0381, y=0.0733, z=0.0666), order='XYZ'>
    Matrix:
      <Vector (0.9951, -0.0693, 0.0704, -11.1823)>
      <Vector (0.0664, 0.9969, 0.0429, 121.3137)>
      <Vector (-0.0732, -0.0380, 0.9966, -5.5390)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-12.1096, 134.6536, -6.0477)>
    Rotation: <Euler (x=-0.0121, y=0.0546, z=0.0517), order='XYZ'>
    Matrix:
      <Vector (0.9972, -0.0524, 0.0539, -12.1096)>
      <Vector (0.0516, 0.9986, 0.0149, 134.6536)>
      <Vector (-0.0546, -0.0121, 0.9984, -6.0477)>
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  Bone: mixamorig:Neck
    Location: <Vector (-12.8979, 149.6863, -6.2294)>
    Rotation: <Euler (x=0.0453, y=0.1040, z=0.1305), order='XYZ'>
    Matrix:
      <Vector (0.9861, -0.1254, 0.1087, -12.8979)>
      <Vector (0.1294, 0.9911, -0.0314, 149.6863)>
      <Vector (-0.1038, 0.0450, 0.9936, -6.2294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-13.6105, 156.9978, -3.8807)>
    Rotation: <Euler (x=0.1251, y=0.3079, z=0.1092), order='XYZ'>
    Matrix:
      <Vector (0.9473, -0.0706, 0.3125, -13.6105)>
      <Vector (0.1039, 0.9904, -0.0913, 156.9978)>
      <Vector (-0.3030, 0.1189, 0.9455, -3.8807)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-13.2626, 180.1713, 5.1532)>
    Rotation: <Euler (x=0.1251, y=0.3079, z=0.1092), order='XYZ'>
    Matrix:
      <Vector (0.9473, -0.0706, 0.3125, -13.2626)>
      <Vector (0.1039, 0.9904, -0.0913, 180.1713)>
      <Vector (-0.3030, 0.1189, 0.9455, 5.1532)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (-6.2295, 147.7427, -6.8641)>
    Rotation: <Euler (x=1.6204, y=1.6296, z=-0.2744), order='XYZ'>
    Matrix:
      <Vector (-0.0566, 0.9463, -0.3182, -6.2295)>
      <Vector (0.0159, -0.3178, -0.9480, 147.7427)>
      <Vector (-0.9983, -0.0587, 0.0029, -6.8641)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (7.0949, 143.2680, -7.6903)>
    Rotation: <Euler (x=-2.2710, y=1.3170, z=1.0664), order='XYZ'>
    Matrix:
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      <Vector (0.2198, -0.9595, -0.1764, 143.2680)>
      <Vector (-0.9680, -0.1920, -0.1618, -7.6903)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (12.2949, 119.0871, -12.5299)>
    Rotation: <Euler (x=2.6144, y=1.3908, z=-0.3922), order='XYZ'>
    Matrix:
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      <Vector (-0.0684, -0.9878, -0.1399, 119.0871)>
      <Vector (-0.9838, 0.0901, -0.1547, -12.5299)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (15.8402, 91.5277, -10.0166)>
    Rotation: <Euler (x=0.2136, y=1.3916, z=-2.7231), order='XYZ'>
    Matrix:
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      <Vector (-0.0724, -0.9777, -0.1971, 91.5277)>
      <Vector (-0.9840, 0.0378, 0.1742, -10.0166)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (15.6109, 86.9997, -6.1047)>
    Rotation: <Euler (x=1.9897, y=1.2585, z=-1.1206), order='XYZ'>
    Matrix:
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      <Vector (-0.2766, -0.9597, -0.0490, 86.9997)>
      <Vector (-0.9516, 0.2806, -0.1250, -6.1047)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.5933, 82.5886, -4.2362)>
    Rotation: <Euler (x=2.1877, y=1.3509, z=-0.9332), order='XYZ'>
    Matrix:
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      <Vector (-0.1753, -0.9840, -0.0318, 82.5886)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.6460, 78.5336, -3.6278)>
    Rotation: <Euler (x=1.6962, y=0.8514, z=-1.2100), order='XYZ'>
    Matrix:
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      <Vector (-0.6165, -0.7424, -0.2622, 78.5336)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.1983, 75.9794, -1.9440)>
    Rotation: <Euler (x=1.6962, y=0.8514, z=-1.2100), order='XYZ'>
    Matrix:
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      <Vector (-0.6165, -0.7424, -0.2622, 75.9794)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.0546, 79.1267, -5.6358)>
    Rotation: <Euler (x=0.5560, y=1.3996, z=-2.7549), order='XYZ'>
    Matrix:
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      <Vector (-0.0642, -0.9828, 0.1731, 79.1267)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.4831, 75.6210, -5.2882)>
    Rotation: <Euler (x=-2.3887, y=1.7231, z=0.2480), order='XYZ'>
    Matrix:
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      <Vector (-0.0372, -0.8733, 0.4858, 75.6210)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.8119, 72.5529, -4.9149)>
    Rotation: <Euler (x=-2.1436, y=1.7087, z=0.1584), order='XYZ'>
    Matrix:
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      <Vector (-0.0217, -0.6665, 0.7452, 72.5529)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (14.6560, 70.6056, -4.6134)>
    Rotation: <Euler (x=-2.1436, y=1.7087, z=0.1584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.1015, 78.0007, -8.4206)>
    Rotation: <Euler (x=0.5499, y=1.4039, z=-2.7536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.5246, 74.3082, -8.0752)>
    Rotation: <Euler (x=-2.1804, y=1.6924, z=0.0681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.8133, 72.1107, -7.7319)>
    Rotation: <Euler (x=-1.8481, y=1.6440, z=-0.1870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (12.9129, 71.8462, -7.5409)>
    Rotation: <Euler (x=-1.8481, y=1.6440, z=-0.1870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.0039, 76.5422, -10.8537)>
    Rotation: <Euler (x=-2.5091, y=1.7338, z=0.3327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.1512, 73.7176, -10.5639)>
    Rotation: <Euler (x=-2.1189, y=1.6716, z=-0.0700), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.6108, 72.3928, -10.3046)>
    Rotation: <Euler (x=-1.7054, y=1.6180, z=-0.3379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.3078, 72.8672, -10.2122)>
    Rotation: <Euler (x=-1.7054, y=1.6180, z=-0.3379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.2673, 76.1446, -13.0092)>
    Rotation: <Euler (x=-2.5293, y=1.7318, z=0.3395), order='XYZ'>
    Matrix:
      <Vector (-0.1512, -0.2624, -0.9531, 18.2673)>
      <Vector (-0.0534, -0.9606, 0.2729, 76.1446)>
      <Vector (-0.9871, 0.0921, 0.1312, -13.0092)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.6163, 73.7562, -12.7705)>
    Rotation: <Euler (x=-2.0967, y=1.6735, z=-0.0429), order='XYZ'>
    Matrix:
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      <Vector (0.0044, -0.4646, 0.8855, 73.7562)>
      <Vector (-0.9947, 0.0886, 0.0514, -12.7705)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.8582, 72.8290, -12.5912)>
    Rotation: <Euler (x=-1.6591, y=1.6177, z=-0.3065), order='XYZ'>
    Matrix:
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      <Vector (0.0141, 0.2161, 0.9763, 72.8290)>
      <Vector (-0.9989, 0.0467, 0.0041, -12.5912)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.5100, 73.1278, -12.5388)>
    Rotation: <Euler (x=-1.6591, y=1.6177, z=-0.3065), order='XYZ'>
    Matrix:
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      <Vector (0.0141, 0.2161, 0.9763, 73.1278)>
      <Vector (-0.9989, 0.0467, 0.0041, -12.5388)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-19.3599, 147.0624, -6.1415)>
    Rotation: <Euler (x=2.2279, y=-1.4629, z=-0.0597), order='XYZ'>
    Matrix:
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      <Vector (-0.0064, -0.5628, -0.8265, 147.0624)>
      <Vector (0.9942, 0.0853, -0.0658, -6.1415)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-30.9357, 139.1376, -4.9406)>
    Rotation: <Euler (x=-1.6891, y=-1.4301, z=-1.5498), order='XYZ'>
    Matrix:
      <Vector (0.0029, -0.0974, 0.9952, -30.9357)>
      <Vector (-0.1402, -0.9855, -0.0960, 139.1376)>
      <Vector (0.9901, -0.1393, -0.0166, -4.9406)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-33.3890, 114.3064, -8.4505)>
    Rotation: <Euler (x=1.7093, y=-1.4941, z=1.3641), order='XYZ'>
    Matrix:
      <Vector (0.0157, -0.0675, 0.9976, -33.3890)>
      <Vector (0.0750, -0.9948, -0.0685, 114.3064)>
      <Vector (0.9971, 0.0759, -0.0106, -8.4505)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-35.2710, 86.5524, -6.3337)>
    Rotation: <Euler (x=2.2139, y=-1.3842, z=0.4984), order='XYZ'>
    Matrix:
      <Vector (0.1629, -0.4040, 0.9001, -35.2710)>
      <Vector (0.0887, -0.9026, -0.4212, 86.5524)>
      <Vector (0.9826, 0.1484, -0.1112, -6.3337)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-34.7591, 82.0647, -2.6407)>
    Rotation: <Euler (x=2.6414, y=-0.9113, z=0.5886), order='XYZ'>
    Matrix:
      <Vector (0.5096, 0.1719, 0.8430, -34.7591)>
      <Vector (0.3402, -0.9403, -0.0139, 82.0647)>
      <Vector (0.7903, 0.2939, -0.5377, -2.6407)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-33.7169, 77.8619, -0.8982)>
    Rotation: <Euler (x=2.8222, y=-0.9664, z=0.3751), order='XYZ'>
    Matrix:
      <Vector (0.5287, 0.1075, 0.8420, -33.7169)>
      <Vector (0.2082, -0.9781, -0.0059, 77.8619)>
      <Vector (0.8229, 0.1784, -0.5395, -0.8982)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-33.3410, 73.5800, -0.2646)>
    Rotation: <Euler (x=2.6685, y=-0.9736, z=0.2452), order='XYZ'>
    Matrix:
      <Vector (0.5455, -0.1493, 0.8247, -33.3410)>
      <Vector (0.1365, -0.9550, -0.2633, 73.5800)>
      <Vector (0.8269, 0.2562, -0.5006, -0.2646)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-34.0447, 70.1094, 0.4013)>
    Rotation: <Euler (x=2.6685, y=-0.9736, z=0.2452), order='XYZ'>
    Matrix:
      <Vector (0.5455, -0.1493, 0.8247, -34.0447)>
      <Vector (0.1365, -0.9550, -0.2633, 70.1094)>
      <Vector (0.8269, 0.2562, -0.5006, 0.4013)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-39.7402, 75.2140, -0.6178)>
    Rotation: <Euler (x=-2.7133, y=-1.3711, z=0.2615), order='XYZ'>
    Matrix:
      <Vector (0.1916, 0.6285, 0.7539, -39.7402)>
      <Vector (0.0513, -0.7735, 0.6318, 75.2140)>
      <Vector (0.9801, -0.0824, -0.1805, -0.6178)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-37.4283, 72.3728, -0.9064)>
    Rotation: <Euler (x=-1.1880, y=-1.2853, z=0.1358), order='XYZ'>
    Matrix:
      <Vector (0.2790, 0.8313, -0.4807, -37.4283)>
      <Vector (0.0381, 0.4906, 0.8705, 72.3728)>
      <Vector (0.9595, -0.2612, 0.1052, -0.9064)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-34.5101, 74.0942, -1.8164)>
    Rotation: <Euler (x=-0.0003, y=-1.2347, z=0.3618), order='XYZ'>
    Matrix:
      <Vector (0.3085, -0.3537, -0.8830, -34.5101)>
      <Vector (0.1167, 0.9354, -0.3339, 74.0942)>
      <Vector (0.9440, -0.0001, 0.3298, -1.8164)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-35.5866, 76.9214, -1.8367)>
    Rotation: <Euler (x=-0.0003, y=-1.2347, z=0.3618), order='XYZ'>
    Matrix:
      <Vector (0.3085, -0.3537, -0.8830, -35.5866)>
      <Vector (0.1167, 0.9354, -0.3339, 76.9214)>
      <Vector (0.9440, -0.0001, 0.3298, -1.8367)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-40.8669, 74.2385, -3.0898)>
    Rotation: <Euler (x=-2.7364, y=-1.3699, z=0.2851), order='XYZ'>
    Matrix:
      <Vector (0.1915, 0.6292, 0.7533, -40.8669)>
      <Vector (0.0561, -0.7733, 0.6316, 74.2385)>
      <Vector (0.9799, -0.0787, -0.1834, -3.0898)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-38.4922, 71.3201, -3.3862)>
    Rotation: <Euler (x=-1.1935, y=-1.2895, z=0.1416), order='XYZ'>
    Matrix:
      <Vector (0.2748, 0.8322, -0.4816, -38.4922)>
      <Vector (0.0392, 0.4907, 0.8704, 71.3201)>
      <Vector (0.9607, -0.2581, 0.1023, -3.3862)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-35.5181, 73.0745, -4.3137)>
    Rotation: <Euler (x=-0.0246, y=-1.2374, z=0.3876), order='XYZ'>
    Matrix:
      <Vector (0.3030, -0.3563, -0.8839, -35.5181)>
      <Vector (0.1237, 0.9344, -0.3342, 73.0745)>
      <Vector (0.9449, -0.0081, 0.3272, -4.3137)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-36.6538, 76.0574, -4.3352)>
    Rotation: <Euler (x=-0.0246, y=-1.2374, z=0.3876), order='XYZ'>
    Matrix:
      <Vector (0.3030, -0.3563, -0.8839, -36.6538)>
      <Vector (0.1237, 0.9344, -0.3342, 76.0574)>
      <Vector (0.9449, -0.0081, 0.3272, -4.3352)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-41.7214, 73.0113, -5.4967)>
    Rotation: <Euler (x=-2.7292, y=-1.3702, z=0.2778), order='XYZ'>
    Matrix:
      <Vector (0.1917, 0.6289, 0.7535, -41.7214)>
      <Vector (0.0546, -0.7733, 0.6316, 73.0113)>
      <Vector (0.9799, -0.0799, -0.1826, -5.4967)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-39.8225, 70.6777, -5.7337)>
    Rotation: <Euler (x=-1.1985, y=-1.2839, z=0.1468), order='XYZ'>
    Matrix:
      <Vector (0.2799, 0.8306, -0.4814, -39.8225)>
      <Vector (0.0414, 0.4905, 0.8704, 70.6777)>
      <Vector (0.9591, -0.2636, 0.1029, -5.7337)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-37.3349, 72.1452, -6.5096)>
    Rotation: <Euler (x=-0.0005, y=-1.2370, z=0.3620), order='XYZ'>
    Matrix:
      <Vector (0.3064, -0.3537, -0.8837, -37.3349)>
      <Vector (0.1160, 0.9354, -0.3341, 72.1452)>
      <Vector (0.9448, -0.0002, 0.3276, -6.5096)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-38.2141, 74.4546, -6.5261)>
    Rotation: <Euler (x=-0.0005, y=-1.2370, z=0.3620), order='XYZ'>
    Matrix:
      <Vector (0.3064, -0.3537, -0.8837, -38.2141)>
      <Vector (0.1160, 0.9354, -0.3341, 74.4546)>
      <Vector (0.9448, -0.0002, 0.3276, -6.5261)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-42.0004, 71.9342, -7.6008)>
    Rotation: <Euler (x=-2.7205, y=-1.3693, z=0.2689), order='XYZ'>
    Matrix:
      <Vector (0.1930, 0.6286, 0.7534, -42.0004)>
      <Vector (0.0532, -0.7734, 0.6316, 71.9342)>
      <Vector (0.9798, -0.0818, -0.1827, -7.6008)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-40.4906, 70.0787, -7.7893)>
    Rotation: <Euler (x=-1.1898, y=-1.2902, z=0.1377), order='XYZ'>
    Matrix:
      <Vector (0.2743, 0.8325, -0.4814, -40.4906)>
      <Vector (0.0380, 0.4908, 0.8705, 70.0787)>
      <Vector (0.9609, -0.2571, 0.1030, -7.7893)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-38.8275, 71.0598, -8.3080)>
    Rotation: <Euler (x=-0.0122, y=-1.2367, z=0.3744), order='XYZ'>
    Matrix:
      <Vector (0.3052, -0.3549, -0.8837, -38.8275)>
      <Vector (0.1199, 0.9349, -0.3341, 71.0598)>
      <Vector (0.9447, -0.0040, 0.3279, -8.3080)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-39.2251, 72.1041, -8.3154)>
    Rotation: <Euler (x=-0.0122, y=-1.2367, z=0.3744), order='XYZ'>
    Matrix:
      <Vector (0.3052, -0.3549, -0.8837, -39.2251)>
      <Vector (0.1199, 0.9349, -0.3341, 72.1041)>
      <Vector (0.9447, -0.0040, 0.3279, -8.3154)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-1.7860, 94.2952, -2.1053)>
    Rotation: <Euler (x=0.1848, y=-0.2767, z=-3.0304), order='XYZ'>
    Matrix:
      <Vector (-0.9560, 0.1590, 0.2465, -1.7860)>
      <Vector (-0.1068, -0.9713, 0.2124, 94.2952)>
      <Vector (0.2732, 0.1768, 0.9456, -2.1053)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (5.1731, 51.7884, 5.6311)>
    Rotation: <Euler (x=-0.1475, y=-0.1251, z=-3.0572), order='XYZ'>
    Matrix:
      <Vector (-0.9886, 0.0651, 0.1354, 5.1731)>
      <Vector (-0.0836, -0.9872, -0.1361, 51.7884)>
      <Vector (0.1248, -0.1459, 0.9814, 5.6311)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8678, 10.9291, -0.4062)>
    Rotation: <Euler (x=1.0068, y=-0.1792, z=3.1384), order='XYZ'>
    Matrix:
      <Vector (-0.9840, 0.1490, 0.0980, 7.8678)>
      <Vector (0.0031, -0.5350, 0.8448, 10.9291)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6616, 0.8960, 15.1888)>
    Rotation: <Euler (x=-1.4788, y=-2.9079, z=-0.1419), order='XYZ'>
    Matrix:
      <Vector (-0.9630, 0.2413, 0.1198, 10.6616)>
      <Vector (0.1376, 0.0583, 0.9888, 0.8960)>
      <Vector (0.2316, 0.9687, -0.0893, 15.1888)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5474, 1.3515, 22.7604)>
    Rotation: <Euler (x=-1.4788, y=-2.9079, z=-0.1419), order='XYZ'>
    Matrix:
      <Vector (-0.9630, 0.2413, 0.1198, 12.5474)>
      <Vector (0.1376, 0.0583, 0.9888, 1.3515)>
      <Vector (0.2316, 0.9687, -0.0893, 22.7604)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-18.3541, 94.8013, 0.6395)>
    Rotation: <Euler (x=0.0818, y=0.1520, z=-3.1114), order='XYZ'>
    Matrix:
      <Vector (-0.9880, 0.0178, -0.1533, -18.3541)>
      <Vector (-0.0299, -0.9966, 0.0771, 94.8013)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-17.5780, 51.2441, 4.1698)>
    Rotation: <Euler (x=-0.0738, y=0.1616, z=-3.0788), order='XYZ'>
    Matrix:
      <Vector (-0.9850, 0.0745, -0.1555, -17.5780)>
      <Vector (-0.0620, -0.9946, -0.0837, 51.2441)>
      <Vector (-0.1609, -0.0728, 0.9843, 4.1698)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4941, 10.0491, 1.1550)>
    Rotation: <Euler (x=1.0843, y=0.2404, z=-3.1314), order='XYZ'>
    Matrix:
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      <Vector (-0.0099, -0.4696, 0.8828, 10.0491)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1934, 1.6022, 16.5972)>
    Rotation: <Euler (x=-1.4602, y=2.8486, z=0.1363), order='XYZ'>
    Matrix:
      <Vector (-0.9485, -0.2994, -0.1035, -18.1934)>
      <Vector (-0.1301, 0.0703, 0.9890, 1.6022)>
      <Vector (-0.2889, 0.9515, -0.1056, 16.5972)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4946, 2.1424, 23.9104)>
    Rotation: <Euler (x=-1.4602, y=2.8486, z=0.1363), order='XYZ'>
    Matrix:
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      <Vector (-0.1301, 0.0703, 0.9890, 2.1424)>
      <Vector (-0.2889, 0.9515, -0.1056, 23.9104)>
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Frame: 72
  Bone: mixamorig:Hips
    Location: <Vector (-9.6055, 100.1190, -1.5357)>
    Rotation: <Euler (x=-0.1223, y=0.1353, z=-0.0238), order='XYZ'>
    Matrix:
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      <Vector (-0.0236, 0.9926, 0.1188, 100.1190)>
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  Bone: mixamorig:Spine
    Location: <Vector (-9.7137, 109.8396, -4.0307)>
    Rotation: <Euler (x=-0.1301, y=0.0890, z=0.0774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-10.7456, 121.4046, -5.5438)>
    Rotation: <Euler (x=-0.0462, y=0.0721, z=0.0638), order='XYZ'>
    Matrix:
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      <Vector (0.0636, 0.9967, 0.0507, 121.4046)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-11.6419, 134.7421, -6.1600)>
    Rotation: <Euler (x=-0.0209, y=0.0526, z=0.0496), order='XYZ'>
    Matrix:
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      <Vector (0.0495, 0.9985, 0.0235, 134.7421)>
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  Bone: mixamorig:Neck
    Location: <Vector (-12.4042, 149.7739, -6.4748)>
    Rotation: <Euler (x=0.0389, y=0.1041, z=0.1283), order='XYZ'>
    Matrix:
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      <Vector (0.1272, 0.9916, -0.0253, 149.7739)>
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  Bone: mixamorig:Head
    Location: <Vector (-13.1066, 157.1013, -4.1731)>
    Rotation: <Euler (x=0.1237, y=0.3205, z=0.1064), order='XYZ'>
    Matrix:
      <Vector (0.9437, -0.0667, 0.3239, -13.1066)>
      <Vector (0.1008, 0.9909, -0.0895, 157.1013)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-12.5910, 180.2975, 4.7941)>
    Rotation: <Euler (x=0.1237, y=0.3205, z=0.1064), order='XYZ'>
    Matrix:
      <Vector (0.9437, -0.0667, 0.3239, -12.5910)>
      <Vector (0.1008, 0.9909, -0.0895, 180.2975)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-5.7375, 147.8136, -7.0762)>
    Rotation: <Euler (x=1.7228, y=1.6249, z=-0.1730), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (7.5854, 143.3216, -7.8285)>
    Rotation: <Euler (x=-2.2833, y=1.3158, z=1.0552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (12.8213, 119.1427, -12.6391)>
    Rotation: <Euler (x=2.5706, y=1.3819, z=-0.4375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (16.2903, 91.6045, -9.8073)>
    Rotation: <Euler (x=0.2523, y=1.3924, z=-2.6837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.0522, 87.0993, -5.8697)>
    Rotation: <Euler (x=1.9921, y=1.2517, z=-1.1171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.0333, 82.6992, -3.9753)>
    Rotation: <Euler (x=2.1853, y=1.3440, z=-0.9343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.0887, 78.6479, -3.3430)>
    Rotation: <Euler (x=1.6982, y=0.8446, z=-1.2072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.6380, 76.1043, -1.6422)>
    Rotation: <Euler (x=1.6982, y=0.8446, z=-1.2072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.5039, 79.2335, -5.3418)>
    Rotation: <Euler (x=0.5939, y=1.4004, z=-2.7116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.9521, 75.7264, -4.9764)>
    Rotation: <Euler (x=-2.3496, y=1.7218, z=0.2973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.3123, 72.6428, -4.5913)>
    Rotation: <Euler (x=-2.1038, y=1.7073, z=0.2131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.1857, 70.6644, -4.2849)>
    Rotation: <Euler (x=-2.1038, y=1.7073, z=0.2131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.5625, 78.0912, -8.1198)>
    Rotation: <Euler (x=0.5887, y=1.4046, z=-2.7094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.0063, 74.3973, -7.7555)>
    Rotation: <Euler (x=-2.1339, y=1.6901, z=0.1249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.3175, 72.1730, -7.4080)>
    Rotation: <Euler (x=-1.7827, y=1.6408, z=-0.1065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.4209, 71.8652, -7.2225)>
    Rotation: <Euler (x=-1.7827, y=1.6408, z=-0.1065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.4756, 76.6183, -10.5446)>
    Rotation: <Euler (x=-2.4696, y=1.7327, z=0.3776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.6387, 73.7903, -10.2417)>
    Rotation: <Euler (x=-2.0661, y=1.6686, z=-0.0068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.1117, 72.4401, -9.9823)>
    Rotation: <Euler (x=-1.6125, y=1.6143, z=-0.2297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.8015, 72.8797, -9.8978)>
    Rotation: <Euler (x=-1.6125, y=1.6143, z=-0.2297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.7474, 76.2071, -12.7004)>
    Rotation: <Euler (x=-2.4893, y=1.7308, z=0.3850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.1097, 73.8163, -12.4504)>
    Rotation: <Euler (x=-2.0440, y=1.6706, z=0.0201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.3611, 72.8714, -12.2710)>
    Rotation: <Euler (x=-1.5628, y=1.6140, z=-0.1950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.0084, 73.1498, -12.2234)>
    Rotation: <Euler (x=-1.5628, y=1.6140, z=-0.1950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-18.8708, 147.1618, -6.3799)>
    Rotation: <Euler (x=2.1681, y=-1.4676, z=-0.0013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-30.4612, 139.2581, -5.1802)>
    Rotation: <Euler (x=-1.6476, y=-1.4321, z=-1.5909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-32.8946, 114.4199, -8.6539)>
    Rotation: <Euler (x=1.6277, y=-1.4874, z=1.4463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-34.7669, 86.6814, -6.3342)>
    Rotation: <Euler (x=2.1735, y=-1.3811, z=0.5359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-34.2686, 82.2227, -2.6043)>
    Rotation: <Euler (x=2.6296, y=-0.9076, z=0.5957), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-33.2374, 78.0319, -0.8267)>
    Rotation: <Euler (x=2.8083, y=-0.9644, z=0.3844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-32.8716, 73.7546, -0.1580)>
    Rotation: <Euler (x=2.6541, y=-0.9725, z=0.2550), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-33.5837, 70.2910, 0.5354)>
    Rotation: <Euler (x=2.6541, y=-0.9725, z=0.2550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-39.2668, 75.3997, -0.5309)>
    Rotation: <Euler (x=-2.7539, y=-1.3698, z=0.2991), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-36.9610, 72.5512, -0.7940)>
    Rotation: <Euler (x=-1.2170, y=-1.2851, z=0.1615), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-34.0381, 74.2587, -1.7151)>
    Rotation: <Euler (x=-0.0243, y=-1.2327, z=0.3822), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-35.1083, 77.0880, -1.7594)>
    Rotation: <Euler (x=-0.0243, y=-1.2327, z=0.3822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-40.3933, 74.4067, -2.9960)>
    Rotation: <Euler (x=-2.7766, y=-1.3684, z=0.3223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-38.0248, 71.4807, -3.2663)>
    Rotation: <Euler (x=-1.2230, y=-1.2892, z=0.1677), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-35.0459, 73.2210, -4.2050)>
    Rotation: <Euler (x=-0.0486, y=-1.2351, z=0.4080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-36.1750, 76.2060, -4.2518)>
    Rotation: <Euler (x=-0.0486, y=-1.2351, z=0.4080), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-41.2481, 73.1618, -5.3936)>
    Rotation: <Euler (x=-2.7695, y=-1.3687, z=0.3151), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-39.3542, 70.8222, -5.6098)>
    Rotation: <Euler (x=-1.2274, y=-1.2836, z=0.1723), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-36.8625, 72.2778, -6.3951)>
    Rotation: <Euler (x=-0.0246, y=-1.2350, z=0.3826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-37.7366, 74.5889, -6.4312)>
    Rotation: <Euler (x=-0.0246, y=-1.2350, z=0.3826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-41.5274, 72.0683, -7.4892)>
    Rotation: <Euler (x=-2.7607, y=-1.3679, z=0.3061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-40.0216, 70.2080, -7.6611)>
    Rotation: <Euler (x=-1.2193, y=-1.2899, z=0.1639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-38.3557, 71.1812, -8.1861)>
    Rotation: <Euler (x=-0.0362, y=-1.2346, z=0.3949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-38.7510, 72.2262, -8.2024)>
    Rotation: <Euler (x=-0.0362, y=-1.2346, z=0.3949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-1.3282, 94.4268, -2.0035)>
    Rotation: <Euler (x=0.1736, y=-0.2731, z=-3.0357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.2559, 51.7798, 5.2760)>
    Rotation: <Euler (x=-0.1407, y=-0.1233, z=-3.0599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8870, 10.8764, -0.4842)>
    Rotation: <Euler (x=1.0146, y=-0.1792, z=3.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6603, 0.9577, 15.1874)>
    Rotation: <Euler (x=-1.4789, y=-2.9079, z=-0.1447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5471, 1.4075, 22.7591)>
    Rotation: <Euler (x=-1.4789, y=-2.9079, z=-0.1447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-17.8918, 94.8851, 0.7766)>
    Rotation: <Euler (x=0.0729, y=0.1508, z=-3.1155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-17.2319, 51.2966, 3.9229)>
    Rotation: <Euler (x=-0.0678, y=0.1611, z=-3.0862), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4951, 10.0598, 1.1548)>
    Rotation: <Euler (x=1.0843, y=0.2399, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1879, 1.6129, 16.5986)>
    Rotation: <Euler (x=-1.4608, y=2.8489, z=0.1363), order='XYZ'>
    Matrix:
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      <Vector (-0.1301, 0.0698, 0.9890, 1.6129)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4861, 2.1492, 23.9130)>
    Rotation: <Euler (x=-1.4608, y=2.8489, z=0.1363), order='XYZ'>
    Matrix:
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      <Vector (-0.1301, 0.0698, 0.9890, 2.1492)>
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Frame: 73
  Bone: mixamorig:Hips
    Location: <Vector (-9.1523, 100.2403, -1.4350)>
    Rotation: <Euler (x=-0.1251, y=0.1374, z=-0.0197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-9.3097, 109.9536, -3.9558)>
    Rotation: <Euler (x=-0.1369, y=0.0891, z=0.0729), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-10.2960, 121.5119, -5.5476)>
    Rotation: <Euler (x=-0.0537, y=0.0716, z=0.0598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-11.1453, 134.8475, -6.2640)>
    Rotation: <Euler (x=-0.0291, y=0.0515, z=0.0460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-11.8601, 149.8786, -6.7022)>
    Rotation: <Euler (x=0.0330, y=0.1050, z=0.1243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-12.5381, 157.2218, -4.4441)>
    Rotation: <Euler (x=0.1213, y=0.3315, z=0.1020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-11.8426, 180.4470, 4.4358)>
    Rotation: <Euler (x=0.1213, y=0.3315, z=0.1020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-5.1987, 147.8927, -7.2772)>
    Rotation: <Euler (x=1.8367, y=1.6223, z=-0.0623), order='XYZ'>
    Matrix:
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      <Vector (0.0032, -0.3223, -0.9466, 147.8927)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (8.1116, 143.3548, -7.9760)>
    Rotation: <Euler (x=-2.2891, y=1.3151, z=1.0502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (13.3679, 119.1779, -12.7747)>
    Rotation: <Euler (x=2.5270, y=1.3741, z=-0.4831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (16.7523, 91.6631, -9.6301)>
    Rotation: <Euler (x=0.2916, y=1.3908, z=-2.6451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.5073, 87.1855, -5.6615)>
    Rotation: <Euler (x=1.9873, y=1.2446, z=-1.1216), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.4850, 82.7988, -3.7365)>
    Rotation: <Euler (x=2.1734, y=1.3373, z=-0.9460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.5393, 78.7521, -3.0758)>
    Rotation: <Euler (x=1.6969, y=0.8375, z=-1.2082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.0856, 76.2204, -1.3564)>
    Rotation: <Euler (x=1.6969, y=0.8375, z=-1.2082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.9579, 79.3237, -5.0727)>
    Rotation: <Euler (x=0.6314, y=1.3984, z=-2.6677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.4301, 75.8153, -4.6846)>
    Rotation: <Euler (x=-2.3098, y=1.7235, z=0.3506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.8336, 72.7115, -4.2808)>
    Rotation: <Euler (x=-2.0630, y=1.7090, z=0.2745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.7490, 70.6907, -3.9619)>
    Rotation: <Euler (x=-2.0630, y=1.7090, z=0.2745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.0212, 78.1619, -7.8426)>
    Rotation: <Euler (x=0.6272, y=1.4026, z=-2.6645), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.4904, 74.4668, -7.4544)>
    Rotation: <Euler (x=-2.0818, y=1.6908, z=0.1907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.8329, 72.2072, -7.0939)>
    Rotation: <Euler (x=-1.6988, y=1.6408, z=-0.0018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.9434, 71.8398, -6.9056)>
    Rotation: <Euler (x=-1.6988, y=1.6408, z=-0.0018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.9385, 76.6721, -10.2571)>
    Rotation: <Euler (x=-2.4295, y=1.7343, z=0.4241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.1210, 73.8404, -9.9363)>
    Rotation: <Euler (x=-2.0020, y=1.6685, z=0.0710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.6131, 72.4566, -9.6694)>
    Rotation: <Euler (x=-1.4768, y=1.6137, z=-0.0732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.2941, 72.8481, -9.5866)>
    Rotation: <Euler (x=-1.4768, y=1.6137, z=-0.0732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.2139, 76.2458, -12.4112)>
    Rotation: <Euler (x=-2.4488, y=1.7325, z=0.4319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.5927, 73.8523, -12.1461)>
    Rotation: <Euler (x=-1.9812, y=1.6706, z=0.0966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.8574, 72.8842, -11.9614)>
    Rotation: <Euler (x=-1.4264, y=1.6136, z=-0.0377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.4992, 73.1345, -11.9149)>
    Rotation: <Euler (x=-1.4264, y=1.6136, z=-0.0377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-18.3350, 147.2875, -6.5961)>
    Rotation: <Euler (x=2.1068, y=-1.4709, z=0.0566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-29.9541, 139.4273, -5.3884)>
    Rotation: <Euler (x=-1.6181, y=-1.4352, z=-1.6207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-32.3878, 114.5793, -8.7910)>
    Rotation: <Euler (x=1.5779, y=-1.4832, z=1.4956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-34.2794, 86.8525, -6.3498)>
    Rotation: <Euler (x=2.1323, y=-1.3787, z=0.5740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-33.7994, 82.4223, -2.5838)>
    Rotation: <Euler (x=2.6171, y=-0.9048, z=0.6032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-32.7820, 78.2433, -0.7709)>
    Rotation: <Euler (x=2.7941, y=-0.9633, z=0.3937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-32.4278, 73.9705, -0.0677)>
    Rotation: <Euler (x=2.6396, y=-0.9725, z=0.2646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-33.1495, 70.5143, 0.6515)>
    Rotation: <Euler (x=2.6396, y=-0.9725, z=0.2646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-38.8183, 75.6278, -0.4670)>
    Rotation: <Euler (x=-2.7947, y=-1.3693, z=0.3368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-36.5186, 72.7718, -0.7028)>
    Rotation: <Euler (x=-1.2460, y=-1.2858, z=0.1869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-33.5898, 74.4650, -1.6312)>
    Rotation: <Euler (x=-0.0486, y=-1.2316, z=0.4028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-34.6531, 77.2964, -1.7001)>
    Rotation: <Euler (x=-0.0486, y=-1.2316, z=0.4028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-39.9420, 74.6180, -2.9266)>
    Rotation: <Euler (x=-2.8171, y=-1.3678, z=0.3596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-37.5799, 71.6843, -3.1688)>
    Rotation: <Euler (x=-1.2523, y=-1.2899, z=0.1935), order='XYZ'>
    Matrix:
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      <Vector (0.0533, 0.4827, 0.8741, 71.6843)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-34.5948, 73.4101, -4.1150)>
    Rotation: <Euler (x=-0.0731, y=-1.2338, z=0.4287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-35.7167, 76.3973, -4.1877)>
    Rotation: <Euler (x=-0.0731, y=-1.2338, z=0.4287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-40.7947, 73.3562, -5.3161)>
    Rotation: <Euler (x=-2.8101, y=-1.3681, z=0.3524), order='XYZ'>
    Matrix:
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      <Vector (0.0695, -0.7774, 0.6252, 73.3562)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-38.9059, 71.0105, -5.5098)>
    Rotation: <Euler (x=-1.2562, y=-1.2842, z=0.1976), order='XYZ'>
    Matrix:
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      <Vector (0.0555, 0.4824, 0.8742, 71.0105)>
      <Vector (0.9592, -0.2688, 0.0875, -5.5098)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-36.4091, 72.4539, -6.3013)>
    Rotation: <Euler (x=-0.0492, y=-1.2339, z=0.4034), order='XYZ'>
    Matrix:
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      <Vector (0.1298, 0.9368, -0.3248, 72.4539)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-37.2777, 74.7667, -6.3576)>
    Rotation: <Euler (x=-0.0492, y=-1.2339, z=0.4034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-41.0723, 72.2468, -7.4036)>
    Rotation: <Euler (x=-2.8012, y=-1.3674, z=0.3433), order='XYZ'>
    Matrix:
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      <Vector (0.0680, -0.7775, 0.6252, 72.2468)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-39.5705, 70.3816, -7.5576)>
    Rotation: <Euler (x=-1.2488, y=-1.2906, z=0.1898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-37.9012, 71.3467, -8.0868)>
    Rotation: <Euler (x=-0.0607, y=-1.2334, z=0.4156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-38.2940, 72.3926, -8.1122)>
    Rotation: <Euler (x=-0.0607, y=-1.2334, z=0.4156), order='XYZ'>
    Matrix:
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      <Vector (0.1337, 0.9363, -0.3248, 72.3926)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-0.8505, 94.5841, -1.9056)>
    Rotation: <Euler (x=0.1623, y=-0.2715, z=-3.0410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.3726, 51.8056, 4.9051)>
    Rotation: <Euler (x=-0.1327, y=-0.1242, z=-3.0635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8958, 10.8508, -0.5289)>
    Rotation: <Euler (x=1.0194, y=-0.1805, z=3.1320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6696, 1.0005, 15.1857)>
    Rotation: <Euler (x=-1.4784, y=-2.9067, z=-0.1473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5676, 1.4479, 22.7548)>
    Rotation: <Euler (x=-1.4784, y=-2.9067, z=-0.1473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-17.4099, 94.9755, 0.9094)>
    Rotation: <Euler (x=0.0617, y=0.1507, z=-3.1200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-16.8704, 51.3531, 3.5719)>
    Rotation: <Euler (x=-0.0592, y=0.1604, z=-3.0936), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4976, 10.0718, 1.1534)>
    Rotation: <Euler (x=1.0843, y=0.2395, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1833, 1.6248, 16.5989)>
    Rotation: <Euler (x=-1.4614, y=2.8493, z=0.1362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4781, 2.1570, 23.9146)>
    Rotation: <Euler (x=-1.4614, y=2.8493, z=0.1362), order='XYZ'>
    Matrix:
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Frame: 74
  Bone: mixamorig:Hips
    Location: <Vector (-8.6879, 100.3509, -1.3393)>
    Rotation: <Euler (x=-0.1269, y=0.1395, z=-0.0162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-8.8865, 110.0591, -3.8771)>
    Rotation: <Euler (x=-0.1432, y=0.0899, z=0.0678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-9.8207, 121.6116, -5.5408)>
    Rotation: <Euler (x=-0.0607, y=0.0720, z=0.0553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-10.6169, 134.9451, -6.3509)>
    Rotation: <Euler (x=-0.0370, y=0.0516, z=0.0421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-11.2794, 149.9747, -6.9066)>
    Rotation: <Euler (x=0.0273, y=0.1070, z=0.1197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-11.9250, 157.3337, -4.6906)>
    Rotation: <Euler (x=0.1174, y=0.3428, z=0.0961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-11.0259, 180.5972, 4.0696)>
    Rotation: <Euler (x=0.1174, y=0.3428, z=0.0961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-4.6248, 147.9613, -7.4643)>
    Rotation: <Euler (x=1.9607, y=1.6219, z=0.0578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (8.6688, 143.3698, -8.1300)>
    Rotation: <Euler (x=-2.2875, y=1.3163, z=1.0519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (13.9260, 119.1901, -12.9136)>
    Rotation: <Euler (x=2.4845, y=1.3688, z=-0.5272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.2397, 91.6994, -9.4953)>
    Rotation: <Euler (x=0.3245, y=1.3865, z=-2.6142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.9913, 87.2511, -5.4941)>
    Rotation: <Euler (x=1.9756, y=1.2384, z=-1.1341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
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    Rotation: <Euler (x=2.1529, y=1.3319, z=-0.9674), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.0133, 78.8365, -2.8473)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.5573, 76.3166, -1.1101)>
    Rotation: <Euler (x=1.6921, y=0.8310, z=-1.2132), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.4311, 79.3887, -4.8509)>
    Rotation: <Euler (x=0.6610, y=1.3937, z=-2.6309), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.9308, 75.8791, -4.4381)>
    Rotation: <Euler (x=-2.2784, y=1.7283, z=0.3983), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.3872, 72.7518, -4.0106)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.3565, 70.6799, -3.6723)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.4906, 78.2068, -7.6123)>
    Rotation: <Euler (x=0.6574, y=1.3979, z=-2.6271), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.9887, 74.5105, -7.1982)>
    Rotation: <Euler (x=-2.0361, y=1.6947, z=0.2526), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.3701, 72.2093, -6.8164)>
    Rotation: <Euler (x=-1.6206, y=1.6446, z=0.1019), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.4918, 71.7688, -6.6155)>
    Rotation: <Euler (x=-1.6206, y=1.6446, z=0.1019), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.4039, 76.6996, -10.0159)>
    Rotation: <Euler (x=-2.3970, y=1.7388, z=0.4639), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.6086, 73.8640, -9.6745)>
    Rotation: <Euler (x=-1.9419, y=1.6718, z=0.1475), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.1248, 72.4404, -9.3921)>
    Rotation: <Euler (x=-1.3470, y=1.6173, z=0.0822), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.7968, 72.7726, -9.3032)>
    Rotation: <Euler (x=-1.3470, y=1.6173, z=0.0822), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.6771, 76.2588, -12.1663)>
    Rotation: <Euler (x=-2.4161, y=1.7370, z=0.4718), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.0746, 73.8625, -11.8839)>
    Rotation: <Euler (x=-1.9231, y=1.6740, z=0.1710), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.3561, 72.8668, -11.6884)>
    Rotation: <Euler (x=-1.2995, y=1.6174, z=0.1148), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.9921, 73.0823, -11.6385)>
    Rotation: <Euler (x=-1.2995, y=1.6174, z=0.1148), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-17.7632, 147.4070, -6.7821)>
    Rotation: <Euler (x=2.0422, y=-1.4722, z=0.1167), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-29.4169, 139.6024, -5.5475)>
    Rotation: <Euler (x=-1.6004, y=-1.4350, z=-1.6398), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-31.8814, 114.7584, -8.9576)>
    Rotation: <Euler (x=1.5525, y=-1.4778, z=1.5201), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-33.8011, 87.0471, -6.3671)>
    Rotation: <Euler (x=2.0963, y=-1.3767, z=0.6076), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-33.3373, 82.6420, -2.5698)>
    Rotation: <Euler (x=2.6059, y=-0.9027, z=0.6102), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-32.3312, 78.4737, -0.7261)>
    Rotation: <Euler (x=2.7815, y=-0.9627, z=0.4022), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-31.9860, 74.2052, 0.0072)>
    Rotation: <Euler (x=2.6268, y=-0.9728, z=0.2734), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-32.7154, 70.7553, 0.7485)>
    Rotation: <Euler (x=2.6268, y=-0.9728, z=0.2734), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-38.3727, 75.8709, -0.4176)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-36.0776, 73.0093, -0.6287)>
    Rotation: <Euler (x=-1.2714, y=-1.2866, z=0.2096), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-33.1437, 74.6911, -1.5622)>
    Rotation: <Euler (x=-0.0701, y=-1.2309, z=0.4213), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-34.2019, 77.5238, -1.6529)>
    Rotation: <Euler (x=-0.0701, y=-1.2309, z=0.4213), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-39.4928, 74.8462, -2.8726)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-37.1353, 71.9069, -3.0895)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-34.1452, 73.6209, -4.0409)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-35.2617, 76.6095, -4.1366)>
    Rotation: <Euler (x=-0.0947, y=-1.2329, z=0.4473), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-40.3425, 73.5696, -5.2553)>
    Rotation: <Euler (x=-2.8457, y=-1.3677, z=0.3856), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-38.4575, 71.2193, -5.4288)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-35.9564, 72.6529, -6.2246)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-36.8208, 74.9668, -6.2987)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-40.6175, 72.4464, -7.3357)>
    Rotation: <Euler (x=-2.8367, y=-1.3670, z=0.3764), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-39.1187, 70.5776, -7.4736)>
    Rotation: <Euler (x=-1.2747, y=-1.2914, z=0.2129), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-37.4466, 71.5361, -8.0057)>
    Rotation: <Euler (x=-0.0823, y=-1.2326, z=0.4342), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-37.8374, 72.5825, -8.0392)>
    Rotation: <Euler (x=-0.0823, y=-1.2326, z=0.4342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (-0.3662, 94.7247, -1.8171)>
    Rotation: <Euler (x=0.1519, y=-0.2720, z=-3.0458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.5421, 51.8353, 4.5630)>
    Rotation: <Euler (x=-0.1253, y=-0.1279, z=-3.0683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8910, 10.8311, -0.5683)>
    Rotation: <Euler (x=1.0240, y=-0.1826, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6855, 1.0468, 15.1839)>
    Rotation: <Euler (x=-1.4771, y=-2.9046, z=-0.1494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6007, 1.4977, 22.7484)>
    Rotation: <Euler (x=-1.4771, y=-2.9046, z=-0.1494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-16.9211, 95.0598, 1.0314)>
    Rotation: <Euler (x=0.0492, y=0.1505, z=-3.1248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-16.5106, 51.4065, 3.1554)>
    Rotation: <Euler (x=-0.0490, y=0.1597, z=-3.1008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5000, 10.0837, 1.1529)>
    Rotation: <Euler (x=1.0843, y=0.2390, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1784, 1.6368, 16.6001)>
    Rotation: <Euler (x=-1.4622, y=2.8497, z=0.1361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4699, 2.1638, 23.9173)>
    Rotation: <Euler (x=-1.4622, y=2.8497, z=0.1361), order='XYZ'>
    Matrix:
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      <Vector (-0.1299, 0.0686, 0.9892, 2.1638)>
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Frame: 75
  Bone: mixamorig:Hips
    Location: <Vector (-8.2205, 100.4371, -1.2638)>
    Rotation: <Euler (x=-0.1282, y=0.1416, z=-0.0134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-8.4540, 110.1414, -3.8133)>
    Rotation: <Euler (x=-0.1483, y=0.0914, z=0.0619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-9.3281, 121.6900, -5.5361)>
    Rotation: <Euler (x=-0.0666, y=0.0733, z=0.0501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-10.0622, 135.0221, -6.4241)>
    Rotation: <Euler (x=-0.0435, y=0.0527, z=0.0377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-10.6636, 150.0503, -7.0784)>
    Rotation: <Euler (x=0.0224, y=0.1099, z=0.1146), order='XYZ'>
    Matrix:
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      <Vector (0.1136, 0.9935, -0.0097, 150.0503)>
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  Bone: mixamorig:Head
    Location: <Vector (-11.2699, 157.4236, -4.8990)>
    Rotation: <Euler (x=0.1125, y=0.3546, z=0.0900), order='XYZ'>
    Matrix:
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      <Vector (0.0842, 0.9932, -0.0808, 157.4236)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-10.1686, 180.7319, 3.7180)>
    Rotation: <Euler (x=0.1125, y=0.3546, z=0.0900), order='XYZ'>
    Matrix:
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      <Vector (0.0842, 0.9932, -0.0808, 180.7319)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-4.0178, 148.0060, -7.6287)>
    Rotation: <Euler (x=2.0646, y=1.6241, z=0.1575), order='XYZ'>
    Matrix:
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      <Vector (-0.0084, -0.3303, -0.9439, 148.0060)>
      <Vector (-0.9986, -0.0469, 0.0252, -7.6287)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (9.2557, 143.3560, -8.2889)>
    Rotation: <Euler (x=-2.2797, y=1.3186, z=1.0593), order='XYZ'>
    Matrix:
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      <Vector (0.2176, -0.9597, -0.1782, 143.3560)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (14.4944, 119.1702, -13.0616)>
    Rotation: <Euler (x=2.4436, y=1.3657, z=-0.5697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.7458, 91.7020, -9.4101)>
    Rotation: <Euler (x=0.3443, y=1.3815, z=-2.5981), order='XYZ'>
    Matrix:
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      <Vector (-0.0973, -0.9771, -0.1892, 91.7020)>
      <Vector (-0.9821, 0.0635, 0.1771, -9.4101)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.4924, 87.2776, -5.3828)>
    Rotation: <Euler (x=1.9615, y=1.2342, z=-1.1508), order='XYZ'>
    Matrix:
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      <Vector (-0.3016, -0.9522, -0.0488, 87.2776)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.4555, 82.9164, -3.4009)>
    Rotation: <Euler (x=2.1309, y=1.3285, z=-0.9921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.4927, 78.8783, -2.6879)>
    Rotation: <Euler (x=1.6857, y=0.8265, z=-1.2213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0326, 76.3666, -0.9376)>
    Rotation: <Euler (x=1.6857, y=0.8265, z=-1.2213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.9073, 79.4075, -4.7029)>
    Rotation: <Euler (x=0.6757, y=1.3880, z=-2.6090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.4345, 75.8965, -4.2703)>
    Rotation: <Euler (x=-2.2647, y=1.7346, z=0.4300), order='XYZ'>
    Matrix:
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      <Vector (-0.0680, -0.8975, 0.4358, 75.8965)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.9502, 72.7436, -3.8211)>
    Rotation: <Euler (x=-2.0205, y=1.7213, z=0.3712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.9824, 70.6153, -3.4624)>
    Rotation: <Euler (x=-2.0205, y=1.7213, z=0.3712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.9560, 78.2096, -7.4576)>
    Rotation: <Euler (x=0.6723, y=1.3921, z=-2.6051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.4830, 74.5118, -7.0227)>
    Rotation: <Euler (x=-2.0119, y=1.7006, z=0.2949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.9086, 72.1652, -6.6178)>
    Rotation: <Euler (x=-1.5804, y=1.6511, z=0.1710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.0455, 71.6424, -6.3977)>
    Rotation: <Euler (x=-1.5804, y=1.6511, z=0.1710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.8584, 76.6889, -9.8523)>
    Rotation: <Euler (x=-2.3800, y=1.7444, z=0.4880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.0853, 73.8493, -9.4934)>
    Rotation: <Euler (x=-1.9067, y=1.6773, z=0.2007), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.6292, 72.3821, -9.1925)>
    Rotation: <Euler (x=-1.2835, y=1.6238, z=0.1746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.2932, 72.6472, -9.0907)>
    Rotation: <Euler (x=-1.2834, y=1.6238, z=0.1746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.1247, 76.2382, -11.9983)>
    Rotation: <Euler (x=-2.3992, y=1.7426, z=0.4958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.5410, 73.8390, -11.7014)>
    Rotation: <Euler (x=-1.8899, y=1.6797, z=0.2223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.8419, 72.8132, -11.4931)>
    Rotation: <Euler (x=-1.2400, y=1.6240, z=0.2031), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.4725, 72.9893, -11.4357)>
    Rotation: <Euler (x=-1.2400, y=1.6240, z=0.2031), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-17.1578, 147.5101, -6.9311)>
    Rotation: <Euler (x=1.9874, y=-1.4721, z=0.1664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-28.8499, 139.7687, -5.6625)>
    Rotation: <Euler (x=-1.5877, y=-1.4320, z=-1.6547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-31.3639, 114.9401, -9.1475)>
    Rotation: <Euler (x=1.5368, y=-1.4720, z=1.5345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-33.3186, 87.2468, -6.3965)>
    Rotation: <Euler (x=2.0684, y=-1.3752, z=0.6340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-32.8666, 82.8612, -2.5751)>
    Rotation: <Euler (x=2.5972, y=-0.9013, z=0.6160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-31.8682, 78.7017, -0.7076)>
    Rotation: <Euler (x=2.7717, y=-0.9624, z=0.4093), order='XYZ'>
    Matrix:
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      <Vector (0.2274, -0.9734, -0.0272, 78.7017)>
      <Vector (0.8205, 0.2066, -0.5329, -0.7076)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-31.5288, 74.4368, 0.0488)>
    Rotation: <Euler (x=2.6169, y=-0.9732, z=0.2806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-32.2631, 70.9915, 0.8068)>
    Rotation: <Euler (x=2.6169, y=-0.9732, z=0.2806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-37.9130, 76.1066, -0.3971)>
    Rotation: <Euler (x=-2.8586, y=-1.3688, z=0.3966), order='XYZ'>
    Matrix:
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      <Vector (0.0775, -0.7800, 0.6209, 76.1066)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-35.6204, 73.2417, -0.5888)>
    Rotation: <Euler (x=-1.2913, y=-1.2873, z=0.2276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-32.6830, 74.9155, -1.5254)>
    Rotation: <Euler (x=-0.0869, y=-1.2304, z=0.4361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-33.7382, 77.7487, -1.6330)>
    Rotation: <Euler (x=-0.0869, y=-1.2304, z=0.4361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-39.0293, 75.0701, -2.8489)>
    Rotation: <Euler (x=-2.8803, y=-1.3670, z=0.4188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-36.6744, 72.1273, -3.0458)>
    Rotation: <Euler (x=-1.2983, y=-1.2913, z=0.2349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-33.6808, 73.8333, -4.0004)>
    Rotation: <Euler (x=-0.1115, y=-1.2323, z=0.4622), order='XYZ'>
    Matrix:
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      <Vector (0.1480, 0.9363, -0.3184, 73.8333)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-34.7940, 76.8225, -4.1140)>
    Rotation: <Euler (x=-0.1115, y=-1.2323, z=0.4622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-39.8757, 73.7819, -5.2265)>
    Rotation: <Euler (x=-2.8735, y=-1.3674, z=0.4117), order='XYZ'>
    Matrix:
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      <Vector (0.0808, -0.7798, 0.6207, 73.7819)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-37.9927, 71.4288, -5.3840)>
    Rotation: <Euler (x=-1.3013, y=-1.2856, z=0.2381), order='XYZ'>
    Matrix:
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      <Vector (0.0663, 0.4769, 0.8765, 71.4288)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-35.4887, 72.8557, -6.1825)>
    Rotation: <Euler (x=-0.0877, y=-1.2327, z=0.4370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-36.3506, 75.1700, -6.2704)>
    Rotation: <Euler (x=-0.0877, y=-1.2327, z=0.4370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-40.1478, 72.6480, -7.3015)>
    Rotation: <Euler (x=-2.8644, y=-1.3668, z=0.4025), order='XYZ'>
    Matrix:
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      <Vector (0.0793, -0.7800, 0.6207, 72.6480)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-38.6506, 70.7770, -7.4267)>
    Rotation: <Euler (x=-1.2948, y=-1.2921, z=0.2313), order='XYZ'>
    Matrix:
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      <Vector (0.0631, 0.4773, 0.8765, 70.7770)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-36.9765, 71.7310, -7.9606)>
    Rotation: <Euler (x=-0.0991, y=-1.2321, z=0.4490), order='XYZ'>
    Matrix:
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      <Vector (0.1443, 0.9369, -0.3183, 71.7310)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-37.3663, 72.7776, -8.0003)>
    Rotation: <Euler (x=-0.0991, y=-1.2321, z=0.4490), order='XYZ'>
    Matrix:
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      <Vector (0.1443, 0.9369, -0.3183, 72.7776)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (0.1171, 94.8354, -1.7527)>
    Rotation: <Euler (x=0.1453, y=-0.2711, z=-3.0518), order='XYZ'>
    Matrix:
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      <Vector (-0.0864, -0.9820, 0.1680, 94.8354)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.6912, 51.8615, 4.3528)>
    Rotation: <Euler (x=-0.1207, y=-0.1314, z=-3.0727), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8669, 10.8245, -0.5894)>
    Rotation: <Euler (x=1.0273, y=-0.1872, z=3.1278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7203, 1.0860, 15.1807)>
    Rotation: <Euler (x=-1.4750, y=-2.9003, z=-0.1515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6709, 1.5449, 22.7356)>
    Rotation: <Euler (x=-1.4750, y=-2.9003, z=-0.1515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-16.4326, 95.1242, 1.1316)>
    Rotation: <Euler (x=0.0383, y=0.1503, z=-3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-16.1761, 51.4495, 2.7884)>
    Rotation: <Euler (x=-0.0400, y=0.1592, z=-3.1075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5009, 10.0956, 1.1524)>
    Rotation: <Euler (x=1.0843, y=0.2387, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1741, 1.6486, 16.6009)>
    Rotation: <Euler (x=-1.4631, y=2.8499, z=0.1359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4632, 2.1694, 23.9192)>
    Rotation: <Euler (x=-1.4631, y=2.8499, z=0.1359), order='XYZ'>
    Matrix:
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Frame: 76
  Bone: mixamorig:Hips
    Location: <Vector (-7.7630, 100.4993, -1.2115)>
    Rotation: <Euler (x=-0.1286, y=0.1435, z=-0.0105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-8.0295, 110.2019, -3.7643)>
    Rotation: <Euler (x=-0.1522, y=0.0930, z=0.0552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-8.8325, 121.7489, -5.5314)>
    Rotation: <Euler (x=-0.0711, y=0.0750, z=0.0440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-9.4905, 135.0809, -6.4794)>
    Rotation: <Euler (x=-0.0487, y=0.0544, z=0.0322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-10.0143, 150.1084, -7.2111)>
    Rotation: <Euler (x=0.0183, y=0.1132, z=0.1084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-10.5722, 157.4944, -5.0623)>
    Rotation: <Euler (x=0.1070, y=0.3654, z=0.0831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-9.2690, 180.8487, 3.4008)>
    Rotation: <Euler (x=0.1070, y=0.3654, z=0.0831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-3.3801, 148.0265, -7.7606)>
    Rotation: <Euler (x=2.1317, y=1.6271, z=0.2191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (9.8666, 143.3022, -8.4315)>
    Rotation: <Euler (x=-2.2714, y=1.3216, z=1.0659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (15.0568, 119.1017, -13.1827)>
    Rotation: <Euler (x=2.4124, y=1.3645, z=-0.6030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.2445, 91.6472, -9.3754)>
    Rotation: <Euler (x=0.3491, y=1.3778, z=-2.5993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.9759, 87.2352, -5.3356)>
    Rotation: <Euler (x=1.9508, y=1.2328, z=-1.1669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.9186, 82.8796, -3.3418)>
    Rotation: <Euler (x=2.1154, y=1.3277, z=-1.0130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.9339, 78.8433, -2.6180)>
    Rotation: <Euler (x=1.6806, y=0.8249, z=-1.2309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.4637, 76.3331, -0.8624)>
    Rotation: <Euler (x=1.6806, y=0.8249, z=-1.2309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.3461, 79.3469, -4.6436)>
    Rotation: <Euler (x=0.6735, y=1.3834, z=-2.6049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.8972, 75.8338, -4.2022)>
    Rotation: <Euler (x=-2.2720, y=1.7401, z=0.4413), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.4739, 72.6547, -3.7409)>
    Rotation: <Euler (x=-2.0342, y=1.7280, z=0.3884), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.5749, 70.4672, -3.3676)>
    Rotation: <Euler (x=-2.0342, y=1.7280, z=0.3884), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.3802, 78.1413, -7.3952)>
    Rotation: <Euler (x=0.6699, y=1.3876, z=-2.6011), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.9323, 74.4415, -6.9511)>
    Rotation: <Euler (x=-2.0152, y=1.7062, z=0.3101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.4040, 72.0482, -6.5292)>
    Rotation: <Euler (x=-1.5889, y=1.6580, z=0.1933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.5598, 71.4379, -6.2893)>
    Rotation: <Euler (x=-1.5889, y=1.6580, z=0.1933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.2671, 76.6148, -9.7855)>
    Rotation: <Euler (x=-2.3812, y=1.7490, z=0.4931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.5134, 73.7712, -9.4179)>
    Rotation: <Euler (x=-1.9059, y=1.6830, z=0.2200), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.0865, 72.2592, -9.1016)>
    Rotation: <Euler (x=-1.2960, y=1.6306, z=0.1928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.7442, 72.4525, -8.9839)>
    Rotation: <Euler (x=-1.2960, y=1.6306, z=0.1928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.5250, 76.1627, -11.9283)>
    Rotation: <Euler (x=-2.4006, y=1.7472, z=0.5007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.9576, 73.7605, -11.6243)>
    Rotation: <Euler (x=-1.8901, y=1.6853, z=0.2405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.2790, 72.7037, -11.4054)>
    Rotation: <Euler (x=-1.2557, y=1.6308, z=0.2182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.9052, 72.8377, -11.3387)>
    Rotation: <Euler (x=-1.2557, y=1.6308, z=0.2182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-16.5214, 147.6030, -7.0409)>
    Rotation: <Euler (x=1.9485, y=-1.4714, z=0.1992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-28.2599, 139.9372, -5.7420)>
    Rotation: <Euler (x=-1.5694, y=-1.4300, z=-1.6749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-30.8165, 115.1201, -9.2778)>
    Rotation: <Euler (x=1.5127, y=-1.4691, z=1.5569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.8195, 87.4379, -6.4512)>
    Rotation: <Euler (x=2.0473, y=-1.3747, z=0.6540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-32.3786, 83.0656, -2.6134)>
    Rotation: <Euler (x=2.5906, y=-0.9009, z=0.6205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-31.3870, 78.9121, -0.7290)>
    Rotation: <Euler (x=2.7645, y=-0.9629, z=0.4145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-31.0522, 74.6497, 0.0433)>
    Rotation: <Euler (x=2.6098, y=-0.9742, z=0.2858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-31.7905, 71.2076, 0.8120)>
    Rotation: <Euler (x=2.6098, y=-0.9742, z=0.2858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-37.4342, 76.3223, -0.4220)>
    Rotation: <Euler (x=-2.8790, y=-1.3694, z=0.4159), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-35.1432, 73.4551, -0.5986)>
    Rotation: <Euler (x=-1.3054, y=-1.2886, z=0.2405), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-32.2027, 75.1236, -1.5350)>
    Rotation: <Euler (x=-0.0992, y=-1.2308, z=0.4470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-33.2557, 77.9571, -1.6549)>
    Rotation: <Euler (x=-0.0992, y=-1.2308, z=0.4470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-38.5461, 75.2778, -2.8724)>
    Rotation: <Euler (x=-2.9006, y=-1.3674, z=0.4380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-36.1929, 72.3327, -3.0539)>
    Rotation: <Euler (x=-1.3127, y=-1.2925, z=0.2481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-33.1960, 74.0332, -4.0082)>
    Rotation: <Euler (x=-0.1239, y=-1.2326, z=0.4732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-34.3069, 77.0228, -4.1348)>
    Rotation: <Euler (x=-0.1239, y=-1.2326, z=0.4732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-39.3884, 73.9817, -5.2472)>
    Rotation: <Euler (x=-2.8938, y=-1.3679, z=0.4310), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-37.5067, 71.6268, -5.3923)>
    Rotation: <Euler (x=-1.3154, y=-1.2868, z=0.2509), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-35.0000, 73.0491, -6.1907)>
    Rotation: <Euler (x=-0.1001, y=-1.2331, z=0.4480), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-35.8601, 75.3637, -6.2886)>
    Rotation: <Euler (x=-0.1001, y=-1.2331, z=0.4480), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-39.6569, 72.8406, -7.3187)>
    Rotation: <Euler (x=-2.8846, y=-1.3673, z=0.4216), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-38.1608, 70.9682, -7.4341)>
    Rotation: <Euler (x=-1.3092, y=-1.2933, z=0.2445), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-36.4849, 71.9191, -7.9679)>
    Rotation: <Euler (x=-0.1115, y=-1.2324, z=0.4601), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-36.8738, 72.9658, -8.0121)>
    Rotation: <Euler (x=-0.1115, y=-1.2324, z=0.4601), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (0.5900, 94.9218, -1.7135)>
    Rotation: <Euler (x=0.1415, y=-0.2684, z=-3.0582), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (5.8308, 51.8840, 4.2354)>
    Rotation: <Euler (x=-0.1181, y=-0.1294, z=-3.0767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8674, 10.8272, -0.6005)>
    Rotation: <Euler (x=1.0284, y=-0.1873, z=3.1274), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7209, 1.1064, 15.1804)>
    Rotation: <Euler (x=-1.4746, y=-2.9002, z=-0.1519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6728, 1.5673, 22.7349)>
    Rotation: <Euler (x=-1.4746, y=-2.9002, z=-0.1519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-15.9550, 95.1633, 1.2012)>
    Rotation: <Euler (x=0.0326, y=0.1502, z=-3.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.8834, 51.4792, 2.6089)>
    Rotation: <Euler (x=-0.0356, y=0.1588, z=-3.1138), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5005, 10.1078, 1.1520)>
    Rotation: <Euler (x=1.0843, y=0.2383, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1684, 1.6608, 16.6017)>
    Rotation: <Euler (x=-1.4636, y=2.8502, z=0.1358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4551, 2.1779, 23.9211)>
    Rotation: <Euler (x=-1.4636, y=2.8502, z=0.1358), order='XYZ'>
    Matrix:
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Frame: 77
  Bone: mixamorig:Hips
    Location: <Vector (-7.3335, 100.5267, -1.1859)>
    Rotation: <Euler (x=-0.1272, y=0.1435, z=-0.0084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-7.6187, 110.2322, -3.7256)>
    Rotation: <Euler (x=-0.1549, y=0.0939, z=0.0474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-8.3355, 121.7801, -5.5238)>
    Rotation: <Euler (x=-0.0746, y=0.0763, z=0.0368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-8.9021, 135.1128, -6.5183)>
    Rotation: <Euler (x=-0.0530, y=0.0562, z=0.0256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-9.3323, 150.1401, -7.3144)>
    Rotation: <Euler (x=0.0151, y=0.1163, z=0.1013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-9.8347, 157.5372, -5.1904)>
    Rotation: <Euler (x=0.1024, y=0.3759, z=0.0747), order='XYZ'>
    Matrix:
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      <Vector (0.0694, 0.9948, -0.0747, 157.5372)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-8.2879, 180.9245, 3.1394)>
    Rotation: <Euler (x=0.1024, y=0.3759, z=0.0747), order='XYZ'>
    Matrix:
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      <Vector (0.0694, 0.9948, -0.0747, 180.9245)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-2.7123, 148.0139, -7.8657)>
    Rotation: <Euler (x=2.1798, y=1.6299, z=0.2604), order='XYZ'>
    Matrix:
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      <Vector (-0.0152, -0.3420, -0.9396, 148.0139)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (10.5009, 143.1983, -8.5475)>
    Rotation: <Euler (x=-2.2659, y=1.3255, z=1.0682), order='XYZ'>
    Matrix:
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      <Vector (0.2128, -0.9614, -0.1745, 143.1983)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (15.6016, 118.9690, -13.2488)>
    Rotation: <Euler (x=2.3948, y=1.3658, z=-0.6232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.7203, 91.5137, -9.3911)>
    Rotation: <Euler (x=0.3400, y=1.3767, z=-2.6166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.4222, 87.1003, -5.3548)>
    Rotation: <Euler (x=1.9467, y=1.2344, z=-1.1791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.3322, 82.7434, -3.3650)>
    Rotation: <Euler (x=2.1109, y=1.3294, z=-1.0258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.3151, 78.7065, -2.6450)>
    Rotation: <Euler (x=1.6785, y=0.8264, z=-1.2408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.8271, 76.1902, -0.8928)>
    Rotation: <Euler (x=1.6785, y=0.8264, z=-1.2408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.7276, 79.1834, -4.6764)>
    Rotation: <Euler (x=0.6561, y=1.3813, z=-2.6170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.2976, 75.6674, -4.2397)>
    Rotation: <Euler (x=-2.2982, y=1.7435, z=0.4338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.9350, 72.4616, -3.7798)>
    Rotation: <Euler (x=-2.0696, y=1.7328, z=0.3850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.1085, 70.2139, -3.4018)>
    Rotation: <Euler (x=-2.0696, y=1.7328, z=0.3850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.7466, 77.9802, -7.4291)>
    Rotation: <Euler (x=0.6522, y=1.3855, z=-2.6136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.3185, 74.2774, -6.9901)>
    Rotation: <Euler (x=-2.0439, y=1.7101, z=0.2999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8365, 71.8372, -6.5621)>
    Rotation: <Euler (x=-1.6391, y=1.6636, z=0.1748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0146, 71.1365, -6.3063)>
    Rotation: <Euler (x=-1.6391, y=1.6636, z=0.1748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.6162, 76.4569, -9.8206)>
    Rotation: <Euler (x=-2.3989, y=1.7512, z=0.4807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.8779, 73.6089, -9.4555)>
    Rotation: <Euler (x=-1.9371, y=1.6872, z=0.2073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.4807, 72.0520, -9.1314)>
    Rotation: <Euler (x=-1.3670, y=1.6363, z=0.1536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.1343, 72.1707, -8.9981)>
    Rotation: <Euler (x=-1.3670, y=1.6363, z=0.1536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.8665, 76.0130, -11.9625)>
    Rotation: <Euler (x=-2.4186, y=1.7493, z=0.4880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.3120, 73.6075, -11.6608)>
    Rotation: <Euler (x=-1.9214, y=1.6895, z=0.2277), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.6541, 72.5196, -11.4365)>
    Rotation: <Euler (x=-1.3286, y=1.6364, z=0.1770), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.2772, 72.6099, -11.3606)>
    Rotation: <Euler (x=-1.3286, y=1.6364, z=0.1770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-15.8549, 147.6766, -7.1229)>
    Rotation: <Euler (x=1.9180, y=-1.4703, z=0.2224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-27.6467, 140.0981, -5.7947)>
    Rotation: <Euler (x=-1.5501, y=-1.4292, z=-1.6958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-30.2383, 115.2874, -9.3491)>
    Rotation: <Euler (x=1.4860, y=-1.4688, z=1.5818), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.2966, 87.6094, -6.5198)>
    Rotation: <Euler (x=2.0297, y=-1.3754, z=0.6705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.8688, 83.2456, -2.6708)>
    Rotation: <Euler (x=2.5851, y=-0.9017, z=0.6241), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.8853, 79.0957, -0.7743)>
    Rotation: <Euler (x=2.7590, y=-0.9643, z=0.4183), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-30.5555, 74.8348, 0.0085)>
    Rotation: <Euler (x=2.6046, y=-0.9761, z=0.2894), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-31.2983, 71.3951, 0.7831)>
    Rotation: <Euler (x=2.6046, y=-0.9761, z=0.2894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.9351, 76.5109, -0.4773)>
    Rotation: <Euler (x=-2.8949, y=-1.3708, z=0.4307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-34.6457, 73.6417, -0.6414)>
    Rotation: <Euler (x=-1.3157, y=-1.2905, z=0.2497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.7016, 75.3060, -1.5739)>
    Rotation: <Euler (x=-0.1088, y=-1.2322, z=0.4554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.7521, 78.1400, -1.7030)>
    Rotation: <Euler (x=-0.1088, y=-1.2322, z=0.4554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-38.0413, 75.4617, -2.9282)>
    Rotation: <Euler (x=0.2251, y=-1.7728, z=-2.6888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-35.6897, 72.5145, -3.0968)>
    Rotation: <Euler (x=-1.3232, y=-1.2945, z=0.2574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-32.6891, 74.2107, -4.0472)>
    Rotation: <Euler (x=-0.1336, y=-1.2339, z=0.4817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.7976, 77.2007, -4.1835)>
    Rotation: <Euler (x=-0.1336, y=-1.2339, z=0.4817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.8783, 74.1608, -5.3023)>
    Rotation: <Euler (x=0.2319, y=-1.7723, z=-2.6958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.9979, 71.8042, -5.4371)>
    Rotation: <Euler (x=-1.3257, y=-1.2888, z=0.2601), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-34.4882, 73.2229, -6.2321)>
    Rotation: <Euler (x=-0.1098, y=-1.2344, z=0.4564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-35.3463, 75.5379, -6.3375)>
    Rotation: <Euler (x=-0.1098, y=-1.2344, z=0.4564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-39.1422, 73.0152, -7.3719)>
    Rotation: <Euler (x=-2.9004, y=-1.3688, z=0.4363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-37.6471, 71.1414, -7.4791)>
    Rotation: <Euler (x=-1.3197, y=-1.2953, z=0.2538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.9692, 72.0899, -8.0106)>
    Rotation: <Euler (x=-0.1212, y=-1.2337, z=0.4685), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-36.3572, 73.1367, -8.0583)>
    Rotation: <Euler (x=-0.1212, y=-1.2337, z=0.4685), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (1.0302, 94.9660, -1.6956)>
    Rotation: <Euler (x=0.1406, y=-0.2654, z=-3.0634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.0182, 51.8941, 4.2238)>
    Rotation: <Euler (x=-0.1181, y=-0.1258, z=-3.0815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8744, 10.8290, -0.6141)>
    Rotation: <Euler (x=1.0295, y=-0.1861, z=3.1274), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7101, 1.1258, 15.1808)>
    Rotation: <Euler (x=-1.4748, y=-2.9015, z=-0.1517), order='XYZ'>
    Matrix:
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      <Vector (0.1468, 0.0590, 0.9874, 1.1258)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6523, 1.5870, 22.7378)>
    Rotation: <Euler (x=-1.4748, y=-2.9015, z=-0.1517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-15.5152, 95.1717, 1.2196)>
    Rotation: <Euler (x=0.0348, y=0.1508, z=-3.1397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.6624, 51.4908, 2.7209)>
    Rotation: <Euler (x=-0.0384, y=0.1587, z=-3.1195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4983, 10.1169, 1.1501)>
    Rotation: <Euler (x=1.0843, y=0.2381, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1630, 1.6699, 16.6005)>
    Rotation: <Euler (x=-1.4640, y=2.8503, z=0.1358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4481, 2.1846, 23.9206)>
    Rotation: <Euler (x=-1.4640, y=2.8503, z=0.1358), order='XYZ'>
    Matrix:
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Frame: 78
  Bone: mixamorig:Hips
    Location: <Vector (-6.9359, 100.5488, -1.2037)>
    Rotation: <Euler (x=-0.1254, y=0.1432, z=-0.0066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-7.2357, 110.2585, -3.7257)>
    Rotation: <Euler (x=-0.1563, y=0.0944, z=0.0384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-7.8514, 121.8097, -5.5399)>
    Rotation: <Euler (x=-0.0766, y=0.0773, z=0.0284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-8.3092, 135.1446, -6.5614)>
    Rotation: <Euler (x=-0.0557, y=0.0576, z=0.0179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-8.6258, 150.1725, -7.3980)>
    Rotation: <Euler (x=0.0133, y=0.1193, z=0.0931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-9.0633, 157.5777, -5.2877)>
    Rotation: <Euler (x=0.1007, y=0.3877, z=0.0660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-7.2326, 180.9716, 2.9655)>
    Rotation: <Euler (x=0.1007, y=0.3877, z=0.0660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-2.0230, 147.9943, -7.9525)>
    Rotation: <Euler (x=2.2155, y=1.6318, z=0.2879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (11.1499, 143.0700, -8.6382)>
    Rotation: <Euler (x=-2.2653, y=1.3290, z=1.0637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (16.1186, 118.8009, -13.2752)>
    Rotation: <Euler (x=2.3919, y=1.3685, z=-0.6299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.1396, 91.3295, -9.4546)>
    Rotation: <Euler (x=0.3198, y=1.3781, z=-2.6467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.7988, 86.9029, -5.4362)>
    Rotation: <Euler (x=1.9495, y=1.2384, z=-1.1867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.6653, 82.5391, -3.4642)>
    Rotation: <Euler (x=2.1174, y=1.3333, z=-1.0297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.6072, 78.4996, -2.7607)>
    Rotation: <Euler (x=1.6795, y=0.8305, z=-1.2504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.0945, 75.9711, -1.0191)>
    Rotation: <Euler (x=1.6795, y=0.8305, z=-1.2504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.0231, 78.9498, -4.7924)>
    Rotation: <Euler (x=0.6270, y=1.3818, z=-2.6417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.6078, 75.4300, -4.3723)>
    Rotation: <Euler (x=-2.3387, y=1.7447, z=0.4119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.3050, 72.1974, -3.9262)>
    Rotation: <Euler (x=-2.1211, y=1.7354, z=0.3664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.5540, 69.8896, -3.5540)>
    Rotation: <Euler (x=-2.1211, y=1.7354, z=0.3664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0279, 77.7577, -7.5500)>
    Rotation: <Euler (x=0.6224, y=1.3860, z=-2.6390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.6153, 74.0511, -7.1285)>
    Rotation: <Euler (x=-2.0921, y=1.7121, z=0.2702), order='XYZ'>
    Matrix:
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      <Vector (-0.0376, -0.7091, 0.7041, 74.0511)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.1793, 71.5640, -6.7057)>
    Rotation: <Euler (x=-1.7187, y=1.6679, z=0.1279), order='XYZ'>
    Matrix:
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      <Vector (-0.0124, -0.2716, 0.9623, 71.5640)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.3830, 70.7710, -6.4399)>
    Rotation: <Euler (x=-1.7187, y=1.6679, z=0.1279), order='XYZ'>
    Matrix:
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      <Vector (-0.0124, -0.2716, 0.9623, 70.7710)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.8804, 76.2457, -9.9476)>
    Rotation: <Euler (x=-2.4295, y=1.7510, z=0.4544), order='XYZ'>
    Matrix:
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      <Vector (-0.0787, -0.9623, 0.2602, 76.2457)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.1540, 73.3930, -9.5951)>
    Rotation: <Euler (x=-1.9925, y=1.6899, z=0.1703), order='XYZ'>
    Matrix:
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      <Vector (-0.0201, -0.5569, 0.8303, 73.3930)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.7865, 71.7911, -9.2711)>
    Rotation: <Euler (x=-1.4758, y=1.6409, z=0.0773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4382, 71.8333, -9.1246)>
    Rotation: <Euler (x=-1.4758, y=1.6409, z=0.0773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.1247, 75.8182, -12.0908)>
    Rotation: <Euler (x=-2.4495, y=1.7491, z=0.4615), order='XYZ'>
    Matrix:
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      <Vector (-0.0790, -0.9690, 0.2340, 75.8182)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.5803, 73.4091, -11.7998)>
    Rotation: <Euler (x=-1.9763, y=1.6920, z=0.1913), order='XYZ'>
    Matrix:
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      <Vector (-0.0230, -0.5607, 0.8277, 73.4091)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.9431, 72.2901, -11.5757)>
    Rotation: <Euler (x=-1.4389, y=1.6408, z=0.0992), order='XYZ'>
    Matrix:
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      <Vector (-0.0069, 0.0329, 0.9994, 72.2901)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.5646, 72.3355, -11.4920)>
    Rotation: <Euler (x=-1.4389, y=1.6408, z=0.0992), order='XYZ'>
    Matrix:
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      <Vector (-0.0069, 0.0329, 0.9994, 72.3355)>
      <Vector (-0.9976, 0.0693, -0.0092, -11.4920)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-15.1667, 147.7594, -7.1907)>
    Rotation: <Euler (x=1.8948, y=-1.4692, z=0.2372), order='XYZ'>
    Matrix:
      <Vector (0.0986, -0.8419, 0.5306, -15.1667)>
      <Vector (0.0238, -0.5311, -0.8470, 147.7594)>
      <Vector (0.9948, 0.0962, -0.0323, -7.1907)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-27.0200, 140.2822, -5.8367)>
    Rotation: <Euler (x=-1.5333, y=-1.4292, z=-1.7144), order='XYZ'>
    Matrix:
      <Vector (-0.0202, -0.1045, 0.9943, -27.0200)>
      <Vector (-0.1397, -0.9845, -0.1063, 140.2822)>
      <Vector (0.9900, -0.1410, 0.0053, -5.8367)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-29.6521, 115.4754, -9.3898)>
    Rotation: <Euler (x=1.4611, y=-1.4701, z=1.6044), order='XYZ'>
    Matrix:
      <Vector (-0.0034, -0.0762, 0.9971, -29.6521)>
      <Vector (0.1005, -0.9921, -0.0754, 115.4754)>
      <Vector (0.9949, 0.0999, 0.0110, -9.3898)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.7772, 87.7984, -6.6016)>
    Rotation: <Euler (x=2.0122, y=-1.3772, z=0.6873), order='XYZ'>
    Matrix:
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      <Vector (0.1221, -0.8931, -0.4330, 87.7984)>
      <Vector (0.9813, 0.1740, -0.0822, -6.6016)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.3648, 83.4403, -2.7444)>
    Rotation: <Euler (x=2.5798, y=-0.9037, z=0.6278), order='XYZ'>
    Matrix:
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      <Vector (0.3634, -0.9307, -0.0406, 83.4403)>
      <Vector (0.7856, 0.3296, -0.5236, -2.7444)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.3897, 79.2929, -0.8381)>
    Rotation: <Euler (x=2.7540, y=-0.9669, z=0.4219), order='XYZ'>
    Matrix:
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      <Vector (0.2325, -0.9720, -0.0327, 79.2929)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-30.0646, 75.0331, -0.0476)>
    Rotation: <Euler (x=2.6001, y=-0.9790, z=0.2926), order='XYZ'>
    Matrix:
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      <Vector (0.1609, -0.9439, -0.2883, 75.0331)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.8116, 71.5949, 0.7297)>
    Rotation: <Euler (x=2.6001, y=-0.9790, z=0.2926), order='XYZ'>
    Matrix:
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      <Vector (0.1609, -0.9439, -0.2883, 71.5949)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.4417, 76.7113, -0.5583)>
    Rotation: <Euler (x=0.2321, y=-1.7683, z=-2.6970), order='XYZ'>
    Matrix:
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      <Vector (0.0844, -0.7816, 0.6181, 76.7113)>
      <Vector (0.9806, -0.0451, -0.1909, -0.5583)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-34.1530, 73.8408, -0.7099)>
    Rotation: <Euler (x=-1.3243, y=-1.2935, z=0.2575), order='XYZ'>
    Matrix:
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      <Vector (0.0697, 0.4735, 0.8780, 73.8408)>
      <Vector (0.9618, -0.2654, 0.0668, -0.7099)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.2049, 75.5023, -1.6347)>
    Rotation: <Euler (x=-0.1177, y=-1.2346, z=0.4633), order='XYZ'>
    Matrix:
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      <Vector (0.1474, 0.9379, -0.3139, 75.5023)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.2538, 78.3366, -1.7718)>
    Rotation: <Euler (x=-0.1177, y=-1.2346, z=0.4633), order='XYZ'>
    Matrix:
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      <Vector (0.1474, 0.9379, -0.3139, 78.3366)>
      <Vector (0.9440, -0.0387, 0.3276, -1.7718)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.5399, 75.6587, -3.0114)>
    Rotation: <Euler (x=0.2104, y=-1.7703, z=-2.6748), order='XYZ'>
    Matrix:
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      <Vector (0.0892, -0.7812, 0.6178, 75.6587)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-35.1890, 72.7103, -3.1672)>
    Rotation: <Euler (x=-1.3320, y=-1.2975, z=0.2655), order='XYZ'>
    Matrix:
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      <Vector (0.0708, 0.4737, 0.8778, 72.7103)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-32.1844, 74.4036, -4.1097)>
    Rotation: <Euler (x=-0.1427, y=-1.2363, z=0.4898), order='XYZ'>
    Matrix:
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      <Vector (0.1545, 0.9367, -0.3143, 74.4036)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.2910, 77.3940, -4.2545)>
    Rotation: <Euler (x=-0.1427, y=-1.2363, z=0.4898), order='XYZ'>
    Matrix:
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      <Vector (0.1545, 0.9367, -0.3143, 77.3940)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.3691, 74.3545, -5.3864)>
    Rotation: <Euler (x=0.2173, y=-1.7698, z=-2.6819), order='XYZ'>
    Matrix:
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      <Vector (0.0877, -0.7813, 0.6179, 74.3545)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.4894, 71.9969, -5.5110)>
    Rotation: <Euler (x=-1.3344, y=-1.2917, z=0.2680), order='XYZ'>
    Matrix:
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      <Vector (0.0729, 0.4733, 0.8779, 71.9969)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.9762, 73.4133, -6.2994)>
    Rotation: <Euler (x=-0.1187, y=-1.2369, z=0.4644), order='XYZ'>
    Matrix:
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      <Vector (0.1468, 0.9379, -0.3143, 73.4133)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.8329, 75.7285, -6.4114)>
    Rotation: <Euler (x=-0.1187, y=-1.2369, z=0.4644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.6263, 73.2059, -7.4551)>
    Rotation: <Euler (x=0.2267, y=-1.7703, z=-2.6915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-37.1317, 71.3312, -7.5542)>
    Rotation: <Euler (x=-1.3285, y=-1.2983, z=0.2619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.4515, 72.2782, -8.0813)>
    Rotation: <Euler (x=-0.1302, y=-1.2361, z=0.4765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.8389, 73.3251, -8.1319)>
    Rotation: <Euler (x=-0.1302, y=-1.2361, z=0.4765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (1.4367, 95.0022, -1.7213)>
    Rotation: <Euler (x=0.1409, y=-0.2637, z=-3.0679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.2231, 51.9093, 4.2111)>
    Rotation: <Euler (x=-0.1179, y=-0.1234, z=-3.0867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8783, 10.8350, -0.6218)>
    Rotation: <Euler (x=1.0301, y=-0.1852, z=3.1275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.7023, 1.1415, 15.1812)>
    Rotation: <Euler (x=-1.4749, y=-2.9024, z=-0.1515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.6378, 1.6029, 22.7399)>
    Rotation: <Euler (x=-1.4749, y=-2.9024, z=-0.1515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-15.1098, 95.1765, 1.1898)>
    Rotation: <Euler (x=0.0374, y=0.1515, z=3.1389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.4734, 51.5011, 2.8074)>
    Rotation: <Euler (x=-0.0405, y=0.1585, z=-3.1245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5014, 10.1256, 1.1501)>
    Rotation: <Euler (x=1.0843, y=0.2381, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1652, 1.6786, 16.6007)>
    Rotation: <Euler (x=-1.4646, y=2.8503, z=0.1357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4499, 2.1886, 23.9212)>
    Rotation: <Euler (x=-1.4646, y=2.8503, z=0.1357), order='XYZ'>
    Matrix:
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Frame: 79
  Bone: mixamorig:Hips
    Location: <Vector (-6.5509, 100.5598, -1.2727)>
    Rotation: <Euler (x=-0.1241, y=0.1432, z=-0.0047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-6.8669, 110.2721, -3.7826)>
    Rotation: <Euler (x=-0.1561, y=0.0949, z=0.0291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-7.3755, 121.8290, -5.5942)>
    Rotation: <Euler (x=-0.0767, y=0.0782, z=0.0196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-7.7171, 135.1673, -6.6160)>
    Rotation: <Euler (x=-0.0560, y=0.0590, z=0.0096), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-7.9114, 150.1970, -7.4567)>
    Rotation: <Euler (x=0.0137, y=0.1223, z=0.0844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-8.2781, 157.6055, -5.3445)>
    Rotation: <Euler (x=0.1011, y=0.4016, z=0.0576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-6.1309, 180.9859, 2.8707)>
    Rotation: <Euler (x=0.1011, y=0.4016, z=0.0576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-1.3275, 147.9646, -8.0199)>
    Rotation: <Euler (x=2.2193, y=1.6328, z=0.2825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (11.7995, 142.9206, -8.7148)>
    Rotation: <Euler (x=-2.2676, y=1.3318, z=1.0539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (16.5820, 118.6024, -13.2898)>
    Rotation: <Euler (x=2.4002, y=1.3718, z=-0.6276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.4511, 91.1014, -9.5658)>
    Rotation: <Euler (x=0.2907, y=1.3808, z=-2.6866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.0606, 86.6543, -5.5746)>
    Rotation: <Euler (x=1.9563, y=1.2442, z=-1.1916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.8778, 82.2803, -3.6294)>
    Rotation: <Euler (x=2.1306, y=1.3386, z=-1.0282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.7740, 78.2374, -2.9508)>
    Rotation: <Euler (x=1.6822, y=0.8363, z=-1.2597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.2328, 75.6929, -1.2249)>
    Rotation: <Euler (x=1.6822, y=0.8363, z=-1.2597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.1945, 78.6614, -4.9802)>
    Rotation: <Euler (x=0.5890, y=1.3836, z=-2.6757), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.7917, 75.1373, -4.5845)>
    Rotation: <Euler (x=-2.3893, y=1.7446, z=0.3801), order='XYZ'>
    Matrix:
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      <Vector (-0.0642, -0.9277, 0.3677, 75.1373)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.5490, 71.8783, -4.1605)>
    Rotation: <Euler (x=-2.1831, y=1.7368, z=0.3380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.8763, 69.5111, -3.8011)>
    Rotation: <Euler (x=-2.1831, y=1.7368, z=0.3380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.1856, 77.4863, -7.7451)>
    Rotation: <Euler (x=0.5836, y=1.3878, z=-2.6738), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.7861, 73.7755, -7.3493)>
    Rotation: <Euler (x=-2.1532, y=1.7133, z=0.2279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.3968, 71.2414, -6.9390)>
    Rotation: <Euler (x=-1.8144, y=1.6718, z=0.0654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.6293, 70.3548, -6.6677)>
    Rotation: <Euler (x=-1.8144, y=1.6718, z=0.0654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.0207, 75.9908, -10.1520)>
    Rotation: <Euler (x=-2.4697, y=1.7495, z=0.4182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.3045, 73.1333, -9.8185)>
    Rotation: <Euler (x=-2.0631, y=1.6919, z=0.1182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.9674, 71.4863, -9.5000)>
    Rotation: <Euler (x=-1.6027, y=1.6454, z=-0.0166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.6197, 71.4502, -9.3423)>
    Rotation: <Euler (x=-1.6027, y=1.6454, z=-0.0166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.2600, 75.5852, -12.2976)>
    Rotation: <Euler (x=-2.4901, y=1.7476, z=0.4249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.7242, 73.1722, -12.0229)>
    Rotation: <Euler (x=-2.0461, y=1.6938, z=0.1401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.1082, 72.0221, -11.8027)>
    Rotation: <Euler (x=-1.5675, y=1.6450, z=0.0037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.7293, 72.0215, -11.7122)>
    Rotation: <Euler (x=-1.5675, y=1.6450, z=0.0037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-14.4716, 147.8378, -7.2395)>
    Rotation: <Euler (x=1.8908, y=-1.4681, z=0.2315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-26.3951, 140.4759, -5.8694)>
    Rotation: <Euler (x=-1.5232, y=-1.4280, z=-1.7270), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-29.0868, 115.6797, -9.4511)>
    Rotation: <Euler (x=1.4445, y=-1.4712, z=1.6183), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.2901, 88.0050, -6.7003)>
    Rotation: <Euler (x=1.9946, y=-1.3797, z=0.7050), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.8913, 83.6508, -2.8375)>
    Rotation: <Euler (x=2.5747, y=-0.9064, z=0.6324), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.9219, 79.5056, -0.9233)>
    Rotation: <Euler (x=2.7496, y=-0.9703, z=0.4261), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.5978, 75.2467, -0.1275)>
    Rotation: <Euler (x=2.5964, y=-0.9827, z=0.2963), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.3463, 71.8088, 0.6500)>
    Rotation: <Euler (x=2.5964, y=-0.9827, z=0.2963), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.9736, 76.9211, -0.6659)>
    Rotation: <Euler (x=0.2186, y=-1.7650, z=-2.6832), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.6829, 74.0516, -0.8055)>
    Rotation: <Euler (x=-1.3315, y=-1.2973, z=0.2649), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.7319, 75.7138, -1.7197)>
    Rotation: <Euler (x=-0.1258, y=-1.2379, z=0.4715), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.7816, 78.5474, -1.8638)>
    Rotation: <Euler (x=-0.1258, y=-1.2379, z=0.4715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.0611, 75.8657, -3.1226)>
    Rotation: <Euler (x=0.1966, y=-1.7671, z=-2.6608), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.7081, 72.9183, -3.2660)>
    Rotation: <Euler (x=-1.3394, y=-1.3012, z=0.2731), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.7005, 74.6124, -4.1977)>
    Rotation: <Euler (x=-0.1512, y=-1.2394, z=0.4984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.8081, 77.6020, -4.3498)>
    Rotation: <Euler (x=-0.1512, y=-1.2394, z=0.4984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.8800, 74.5588, -5.4997)>
    Rotation: <Euler (x=0.2036, y=-1.7666, z=-2.6680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.9985, 72.2020, -5.6144)>
    Rotation: <Euler (x=-1.3417, y=-1.2954, z=0.2755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.4828, 73.6190, -6.3938)>
    Rotation: <Euler (x=-0.1269, y=-1.2401, z=0.4727), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.3403, 75.9337, -6.5115)>
    Rotation: <Euler (x=-0.1269, y=-1.2401, z=0.4727), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.1280, 73.4081, -7.5685)>
    Rotation: <Euler (x=0.2132, y=-1.7671, z=-2.6778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.6320, 71.5342, -7.6597)>
    Rotation: <Euler (x=-1.3359, y=-1.3020, z=0.2695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.9501, 72.4815, -8.1807)>
    Rotation: <Euler (x=-0.1385, y=-1.2393, z=0.4849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.3379, 73.5282, -8.2339)>
    Rotation: <Euler (x=-0.1385, y=-1.2393, z=0.4849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (1.8310, 95.0279, -1.7971)>
    Rotation: <Euler (x=0.1412, y=-0.2618, z=-3.0723), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.4208, 51.9157, 4.1507)>
    Rotation: <Euler (x=-0.1169, y=-0.1159, z=-3.0915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9193, 10.8310, -0.6452)>
    Rotation: <Euler (x=1.0307, y=-0.1777, z=3.1293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6437, 1.1531, 15.1847)>
    Rotation: <Euler (x=-1.4774, y=-2.9095, z=-0.1493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5219, 1.6074, 22.7583)>
    Rotation: <Euler (x=-1.4774, y=-2.9095, z=-0.1493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.7158, 95.1708, 1.1138)>
    Rotation: <Euler (x=0.0426, y=0.1519, z=3.1346), order='XYZ'>
    Matrix:
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      <Vector (0.0069, -0.9990, 0.0436, 95.1708)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.3007, 51.5065, 2.9523)>
    Rotation: <Euler (x=-0.0441, y=0.1581, z=-3.1293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5033, 10.1333, 1.1510)>
    Rotation: <Euler (x=1.0843, y=0.2378, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1635, 1.6863, 16.6026)>
    Rotation: <Euler (x=-1.4652, y=2.8505, z=0.1356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4466, 2.1922, 23.9239)>
    Rotation: <Euler (x=-1.4652, y=2.8505, z=0.1356), order='XYZ'>
    Matrix:
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Frame: 80
  Bone: mixamorig:Hips
    Location: <Vector (-6.1771, 100.5638, -1.3978)>
    Rotation: <Euler (x=-0.1224, y=0.1421, z=-0.0034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-6.5011, 110.2800, -3.8914)>
    Rotation: <Euler (x=-0.1540, y=0.0950, z=0.0197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-6.8990, 121.8448, -5.6799)>
    Rotation: <Euler (x=-0.0747, y=0.0790, z=0.0109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-7.1230, 135.1876, -6.6756)>
    Rotation: <Euler (x=-0.0541, y=0.0606, z=0.0016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-7.1966, 150.2200, -7.4879)>
    Rotation: <Euler (x=0.0163, y=0.1255, z=0.0754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-7.4867, 157.6266, -5.3573)>
    Rotation: <Euler (x=0.1027, y=0.4164, z=0.0474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-4.9649, 180.9766, 2.8379)>
    Rotation: <Euler (x=0.1027, y=0.4164, z=0.0474), order='XYZ'>
    Matrix:
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      <Vector (0.0433, 0.9956, -0.0833, 180.9766)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (-0.6320, 147.9352, -8.0658)>
    Rotation: <Euler (x=2.1918, y=1.6339, z=0.2447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (12.4408, 142.7560, -8.7883)>
    Rotation: <Euler (x=-2.2718, y=1.3357, z=1.0414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (17.0138, 118.3809, -13.2739)>
    Rotation: <Euler (x=2.4190, y=1.3776, z=-0.6146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.7408, 90.8416, -9.7307)>
    Rotation: <Euler (x=0.2576, y=1.3830, z=-2.7308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.3009, 86.3731, -5.7686)>
    Rotation: <Euler (x=1.9621, y=1.2506, z=-1.1977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.0685, 81.9888, -3.8521)>
    Rotation: <Euler (x=2.1433, y=1.3446, z=-1.0274), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.9181, 77.9430, -3.2001)>
    Rotation: <Euler (x=1.6843, y=0.8428, z=-1.2698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.3483, 75.3820, -1.4913)>
    Rotation: <Euler (x=1.6843, y=0.8428, z=-1.2698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.3422, 78.3406, -5.2288)>
    Rotation: <Euler (x=0.5472, y=1.3850, z=-2.7135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.9519, 74.8123, -4.8591)>
    Rotation: <Euler (x=-2.4431, y=1.7449, z=0.3453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.7704, 71.5276, -4.4588)>
    Rotation: <Euler (x=-2.2477, y=1.7387, z=0.3075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.1790, 69.1029, -4.1140)>
    Rotation: <Euler (x=-2.2477, y=1.7387, z=0.3075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.3180, 77.1839, -8.0014)>
    Rotation: <Euler (x=0.5408, y=1.3892, z=-2.7126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.9316, 73.4689, -7.6330)>
    Rotation: <Euler (x=-2.2171, y=1.7150, z=0.1828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.5905, 70.8882, -7.2363)>
    Rotation: <Euler (x=-1.9091, y=1.6764, z=0.0043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.8553, 69.9076, -6.9602)>
    Rotation: <Euler (x=-1.9091, y=1.6764, z=0.0043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1345, 75.7064, -10.4179)>
    Rotation: <Euler (x=-2.5138, y=1.7485, z=0.3781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.4284, 72.8440, -10.1047)>
    Rotation: <Euler (x=-2.1358, y=1.6947, z=0.0644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.1229, 71.1520, -9.7923)>
    Rotation: <Euler (x=-1.7225, y=1.6510, z=-0.1029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.7786, 71.0364, -9.6236)>
    Rotation: <Euler (x=-1.7225, y=1.6510, z=-0.1029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.3679, 75.3237, -12.5657)>
    Rotation: <Euler (x=-2.5347, y=1.7465, z=0.3843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.8407, 72.9070, -12.3082)>
    Rotation: <Euler (x=-2.1181, y=1.6964, z=0.0869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2467, 71.7257, -12.0923)>
    Rotation: <Euler (x=-1.6895, y=1.6504, z=-0.0847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8691, 71.6784, -11.9953)>
    Rotation: <Euler (x=-1.6895, y=1.6504, z=-0.0847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-13.7754, 147.9137, -7.2646)>
    Rotation: <Euler (x=1.9076, y=-1.4669, z=0.2039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-25.7768, 140.6809, -5.8868)>
    Rotation: <Euler (x=-1.5287, y=-1.4264, z=-1.7249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-28.5538, 115.8999, -9.5084)>
    Rotation: <Euler (x=1.4490, y=-1.4731, z=1.6104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.8491, 88.2279, -6.8068)>
    Rotation: <Euler (x=1.9788, y=-1.3826, z=0.7223), order='XYZ'>
    Matrix:
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      <Vector (0.1237, -0.8938, -0.4310, 88.2279)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.4585, 83.8757, -2.9408)>
    Rotation: <Euler (x=2.5702, y=-0.9096, z=0.6377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.4895, 79.7330, -1.0211)>
    Rotation: <Euler (x=2.7459, y=-0.9739, z=0.4309), order='XYZ'>
    Matrix:
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      <Vector (0.2348, -0.9715, -0.0314, 79.7330)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.1610, 75.4750, -0.2224)>
    Rotation: <Euler (x=2.5936, y=-0.9865, z=0.3004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.9064, 72.0360, 0.5532)>
    Rotation: <Euler (x=2.5936, y=-0.9865, z=0.3004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.5375, 77.1376, -0.7878)>
    Rotation: <Euler (x=0.2072, y=-1.7614, z=-2.6702), order='XYZ'>
    Matrix:
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      <Vector (0.0860, -0.7802, 0.6196, 77.1376)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.2410, 74.2723, -0.9169)>
    Rotation: <Euler (x=-1.3369, y=-1.3012, z=0.2719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.2893, 75.9395, -1.8194)>
    Rotation: <Euler (x=-0.1327, y=-1.2414, z=0.4798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.3435, 78.7711, -1.9689)>
    Rotation: <Euler (x=-0.1327, y=-1.2414, z=0.4798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.6129, 76.0794, -3.2486)>
    Rotation: <Euler (x=0.1850, y=-1.7636, z=-2.6476), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.2540, 73.1362, -3.3812)>
    Rotation: <Euler (x=-1.3450, y=-1.3051, z=0.2803), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.2457, 74.8354, -4.3011)>
    Rotation: <Euler (x=-0.1583, y=-1.2429, z=0.5069), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.3580, 77.8229, -4.4588)>
    Rotation: <Euler (x=-0.1583, y=-1.2429, z=0.5069), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.4195, 74.7702, -5.6286)>
    Rotation: <Euler (x=0.1920, y=-1.7630, z=-2.6548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.5333, 72.4168, -5.7347)>
    Rotation: <Euler (x=-1.3472, y=-1.2993, z=0.2826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.0170, 73.8381, -6.5041)>
    Rotation: <Euler (x=-0.1338, y=-1.2437, z=0.4810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.8782, 76.1511, -6.6262)>
    Rotation: <Euler (x=-0.1338, y=-1.2437, z=0.4810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.6570, 73.6183, -7.6979)>
    Rotation: <Euler (x=0.2019, y=-1.7635, z=-2.6648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.1572, 71.7470, -7.7822)>
    Rotation: <Euler (x=-1.3415, y=-1.3059, z=0.2767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.4749, 72.6972, -8.2967)>
    Rotation: <Euler (x=-0.1455, y=-1.2428, z=0.4934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.8643, 73.7432, -8.3519)>
    Rotation: <Euler (x=-0.1455, y=-1.2428, z=0.4934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.2116, 95.0421, -1.9220)>
    Rotation: <Euler (x=0.1448, y=-0.2591, z=-3.0766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.6389, 51.9346, 4.1811)>
    Rotation: <Euler (x=-0.1176, y=-0.1157, z=-3.0964), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9368, 10.8463, -0.6417)>
    Rotation: <Euler (x=1.0295, y=-0.1745, z=3.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6185, 1.1531, 15.1863)>
    Rotation: <Euler (x=-1.4786, y=-2.9126, z=-0.1481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4719, 1.6041, 22.7662)>
    Rotation: <Euler (x=-1.4786, y=-2.9126, z=-0.1481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.3387, 95.1618, 0.9704)>
    Rotation: <Euler (x=0.0485, y=0.1525, z=3.1307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1365, 51.5123, 3.0627)>
    Rotation: <Euler (x=-0.0468, y=0.1578, z=-3.1337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5041, 10.1411, 1.1508)>
    Rotation: <Euler (x=1.0843, y=0.2376, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1608, 1.6942, 16.6032)>
    Rotation: <Euler (x=-1.4659, y=2.8506, z=0.1355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4423, 2.1954, 23.9253)>
    Rotation: <Euler (x=-1.4659, y=2.8506, z=0.1355), order='XYZ'>
    Matrix:
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Frame: 81
  Bone: mixamorig:Hips
    Location: <Vector (-5.8289, 100.5612, -1.5556)>
    Rotation: <Euler (x=-0.1202, y=0.1395, z=-0.0024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-6.1527, 110.2825, -4.0292)>
    Rotation: <Euler (x=-0.1510, y=0.0945, z=0.0097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-6.4318, 121.8561, -5.7832)>
    Rotation: <Euler (x=-0.0717, y=0.0795, z=0.0017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-6.5305, 135.2034, -6.7383)>
    Rotation: <Euler (x=-0.0510, y=0.0620, z=-0.0068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-6.4762, 150.2382, -7.5048)>
    Rotation: <Euler (x=0.0201, y=0.1282, z=0.0660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.1064, y=0.4278, z=0.0355), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.7580, 180.9288, 2.8859)>
    Rotation: <Euler (x=0.1064, y=0.4278, z=0.0355), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.0678, 147.8990, -8.0990)>
    Rotation: <Euler (x=2.1466, y=1.6360, z=0.1878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (13.0762, 142.5668, -8.8685)>
    Rotation: <Euler (x=-2.2669, y=1.3399, z=1.0373), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (17.4159, 118.1380, -13.2936)>
    Rotation: <Euler (x=2.4326, y=1.3847, z=-0.6076), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.9815, 90.5605, -9.9319)>
    Rotation: <Euler (x=0.2260, y=1.3835, z=-2.7731), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.4978, 86.0750, -5.9942)>
    Rotation: <Euler (x=1.9633, y=1.2565, z=-1.2079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.2191, 81.6828, -4.1020)>
    Rotation: <Euler (x=2.1495, y=1.3503, z=-1.0327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.0240, 77.6354, -3.4725)>
    Rotation: <Euler (x=1.6842, y=0.8487, z=-1.2812), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.4280, 75.0600, -1.7789)>
    Rotation: <Euler (x=1.6842, y=0.8487, z=-1.2812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.4487, 78.0056, -5.5051)>
    Rotation: <Euler (x=0.5072, y=1.3847, z=-2.7492), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.0720, 74.4736, -5.1577)>
    Rotation: <Euler (x=-2.4935, y=1.7468, z=0.3141), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.9529, 71.1647, -4.7776)>
    Rotation: <Euler (x=-2.3076, y=1.7418, z=0.2816), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.4450, 68.6855, -4.4450)>
    Rotation: <Euler (x=-2.3076, y=1.7418, z=0.2816), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.4066, 76.8650, -8.2841)>
    Rotation: <Euler (x=0.4999, y=1.3890, z=-2.7492), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.0345, 73.1462, -7.9393)>
    Rotation: <Euler (x=-2.2745, y=1.7182, z=0.1444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.7430, 70.5199, -7.5522)>
    Rotation: <Euler (x=-1.9887, y=1.6824, z=-0.0415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.0435, 69.4465, -7.2693)>
    Rotation: <Euler (x=-1.9887, y=1.6824, z=-0.0415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.2021, 75.4032, -10.7085)>
    Rotation: <Euler (x=-2.5554, y=1.7491, z=0.3407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5071, 72.5364, -10.4122)>
    Rotation: <Euler (x=-2.1985, y=1.6989, z=0.0206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.2345, 70.7999, -10.1027)>
    Rotation: <Euler (x=-1.8167, y=1.6579, z=-0.1634), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.8964, 70.6049, -9.9217)>
    Rotation: <Euler (x=-1.8167, y=1.6579, z=-0.1634), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.4275, 75.0414, -12.8570)>
    Rotation: <Euler (x=-2.5767, y=1.7471, z=0.3464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9096, 72.6212, -12.6140)>
    Rotation: <Euler (x=-2.1808, y=1.7004, z=0.0431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.3386, 71.4091, -12.4003)>
    Rotation: <Euler (x=-1.7858, y=1.6572, z=-0.1475), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.9639, 71.3152, -12.2958)>
    Rotation: <Euler (x=-1.7858, y=1.6572, z=-0.1475), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-13.0742, 147.9878, -7.2791)>
    Rotation: <Euler (x=1.9349, y=-1.4650, z=0.1648), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-25.1581, 140.8960, -5.8899)>
    Rotation: <Euler (x=-1.5545, y=-1.4251, z=-1.7036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-28.0518, 116.1335, -9.5465)>
    Rotation: <Euler (x=1.4840, y=-1.4758, z=1.5713), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.4568, 88.4646, -6.9089)>
    Rotation: <Euler (x=1.9663, y=-1.3853, z=0.7374), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.0681, 84.1133, -3.0416)>
    Rotation: <Euler (x=2.5668, y=-0.9124, z=0.6431), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.0949, 79.9731, -1.1187)>
    Rotation: <Euler (x=2.7433, y=-0.9771, z=0.4358), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.7578, 75.7160, -0.3190)>
    Rotation: <Euler (x=2.5917, y=-0.9899, z=0.3046), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.4967, 72.2749, 0.4538)>
    Rotation: <Euler (x=2.5917, y=-0.9899, z=0.3046), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.1367, 77.3615, -0.9070)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.8321, 74.5023, -1.0280)>
    Rotation: <Euler (x=-1.3404, y=-1.3046, z=0.2780), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.8816, 76.1775, -1.9200)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.9429, 79.0063, -2.0731)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.2005, 76.3005, -3.3716)>
    Rotation: <Euler (x=0.1762, y=-1.7605, z=-2.6363), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.8333, 73.3637, -3.4959)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.8262, 75.0710, -4.4051)>
    Rotation: <Euler (x=-0.1636, y=-1.2460, z=0.5146), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.9460, 78.0555, -4.5667)>
    Rotation: <Euler (x=-0.1636, y=-1.2460, z=0.5146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.9952, 74.9893, -5.7545)>
    Rotation: <Euler (x=0.1834, y=-1.7599, z=-2.6436), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.1023, 72.6409, -5.8540)>
    Rotation: <Euler (x=-1.3508, y=-1.3027, z=0.2888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.5871, 74.0690, -6.6144)>
    Rotation: <Euler (x=-0.1388, y=-1.2468, z=0.4885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.4540, 76.3797, -6.7395)>
    Rotation: <Euler (x=-0.1388, y=-1.2468, z=0.4885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.2222, 73.8368, -7.8247)>
    Rotation: <Euler (x=0.1934, y=-1.7604, z=-2.6538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.7171, 71.9696, -7.9038)>
    Rotation: <Euler (x=-1.3451, y=-1.3093, z=0.2828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.0356, 72.9244, -8.4122)>
    Rotation: <Euler (x=-0.1507, y=-1.2460, z=0.5009), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.4276, 73.9693, -8.4687)>
    Rotation: <Euler (x=-0.1507, y=-1.2460, z=0.5009), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.5646, 95.0459, -2.0701)>
    Rotation: <Euler (x=0.1509, y=-0.2559, z=-3.0804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.8749, 51.9646, 4.2956)>
    Rotation: <Euler (x=-0.1197, y=-0.1167, z=-3.1017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9400, 10.8798, -0.6139)>
    Rotation: <Euler (x=1.0264, y=-0.1733, z=3.1317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6097, 1.1406, 15.1878)>
    Rotation: <Euler (x=-1.4790, y=-2.9138, z=-0.1469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4531, 1.5921, 22.7701)>
    Rotation: <Euler (x=-1.4790, y=-2.9138, z=-0.1469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.9931, 95.1488, 0.7800)>
    Rotation: <Euler (x=0.0549, y=0.1535, z=3.1273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9839, 51.5176, 3.1511)>
    Rotation: <Euler (x=-0.0489, y=0.1575, z=-3.1377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5054, 10.1486, 1.1501)>
    Rotation: <Euler (x=1.0843, y=0.2376, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1612, 1.7016, 16.6026)>
    Rotation: <Euler (x=-1.4664, y=2.8506, z=0.1354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4424, 2.1987, 23.9252)>
    Rotation: <Euler (x=-1.4664, y=2.8506, z=0.1354), order='XYZ'>
    Matrix:
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Frame: 82
  Bone: mixamorig:Hips
    Location: <Vector (-5.4932, 100.5589, -1.7111)>
    Rotation: <Euler (x=-0.1187, y=0.1358, z=-0.0010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.8193, 110.2835, -4.1715)>
    Rotation: <Euler (x=-0.1482, y=0.0935, z=-0.0004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.9758, 121.8643, -5.8924)>
    Rotation: <Euler (x=-0.0687, y=0.0795, z=-0.0078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-5.9448, 135.2147, -6.8086)>
    Rotation: <Euler (x=-0.0481, y=0.0633, z=-0.0156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-5.7567, 150.2506, -7.5307)>
    Rotation: <Euler (x=0.0241, y=0.1303, z=0.0559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-5.8838, 157.6456, -5.3443)>
    Rotation: <Euler (x=0.1133, y=0.4371, z=0.0220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.4959, 180.8335, 2.9974)>
    Rotation: <Euler (x=0.1133, y=0.4371, z=0.0220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (0.7653, 147.8546, -8.1398)>
    Rotation: <Euler (x=2.1075, y=1.6388, z=0.1367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (13.7063, 142.3683, -8.9621)>
    Rotation: <Euler (x=-2.2605, y=1.3465, z=1.0331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (17.7719, 117.8745, -13.2866)>
    Rotation: <Euler (x=2.4490, y=1.3941, z=-0.5984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.1679, 90.2546, -10.1560)>
    Rotation: <Euler (x=0.2022, y=1.3820, z=-2.8071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.6479, 85.7600, -6.2334)>
    Rotation: <Euler (x=1.9587, y=1.2609, z=-1.2229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.3279, 81.3640, -4.3566)>
    Rotation: <Euler (x=2.1467, y=1.3550, z=-1.0461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.0917, 77.3166, -3.7414)>
    Rotation: <Euler (x=1.6816, y=0.8531, z=-1.2937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.4733, 74.7308, -2.0585)>
    Rotation: <Euler (x=1.6816, y=0.8531, z=-1.2937), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.5143, 77.6580, -5.7825)>
    Rotation: <Euler (x=0.4753, y=1.3826, z=-2.7767), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.1527, 74.1229, -5.4503)>
    Rotation: <Euler (x=-2.5341, y=1.7502, z=0.2926), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.0966, 70.7919, -5.0835)>
    Rotation: <Euler (x=-2.3565, y=1.7464, z=0.2664), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.6732, 68.2623, -4.7583)>
    Rotation: <Euler (x=-2.3565, y=1.7464, z=0.2664), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.4522, 76.5281, -8.5655)>
    Rotation: <Euler (x=0.4672, y=1.3869, z=-2.7775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.0958, 72.8064, -8.2368)>
    Rotation: <Euler (x=-2.3178, y=1.7227, z=0.1200), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.8551, 70.1362, -7.8529)>
    Rotation: <Euler (x=-2.0452, y=1.6893, z=-0.0648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.1943, 68.9728, -7.5600)>
    Rotation: <Euler (x=-2.0452, y=1.6893, z=-0.0648), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.2252, 75.0776, -10.9947)>
    Rotation: <Euler (x=-2.5880, y=1.7516, z=0.3125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5425, 72.2067, -10.7091)>
    Rotation: <Euler (x=-2.2432, y=1.7042, z=-0.0054), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.3039, 70.4270, -10.3976)>
    Rotation: <Euler (x=-1.8779, y=1.6656, z=-0.1915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.9747, 70.1540, -10.2028)>
    Rotation: <Euler (x=-1.8779, y=1.6656, z=-0.1915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.4407, 74.7320, -13.1422)>
    Rotation: <Euler (x=-2.6098, y=1.7495, z=0.3178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9331, 72.3086, -12.9086)>
    Rotation: <Euler (x=-2.2259, y=1.7055, z=0.0168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.3859, 71.0667, -12.6936)>
    Rotation: <Euler (x=-1.8488, y=1.6648, z=-0.1774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.0157, 70.9269, -12.5809)>
    Rotation: <Euler (x=-1.8489, y=1.6648, z=-0.1774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-12.3744, 148.0587, -7.3037)>
    Rotation: <Euler (x=1.9591, y=-1.4621, z=0.1286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-24.5382, 141.1099, -5.8896)>
    Rotation: <Euler (x=-1.5834, y=-1.4250, z=-1.6798), order='XYZ'>
    Matrix:
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      <Vector (-0.1444, -0.9821, -0.1212, 141.1099)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.5659, 116.3640, -9.5497)>
    Rotation: <Euler (x=1.5262, y=-1.4793, z=1.5241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.1042, 88.6985, -7.0029)>
    Rotation: <Euler (x=1.9562, y=-1.3873, z=0.7503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.7127, 84.3483, -3.1347)>
    Rotation: <Euler (x=2.5641, y=-0.9147, z=0.6483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.7318, 80.2111, -1.2093)>
    Rotation: <Euler (x=2.7413, y=-0.9796, z=0.4406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.3837, 75.9549, -0.4088)>
    Rotation: <Euler (x=2.5903, y=-0.9926, z=0.3090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1140, 72.5116, 0.3618)>
    Rotation: <Euler (x=2.5903, y=-0.9926, z=0.3090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7661, 77.5806, -1.0143)>
    Rotation: <Euler (x=0.1920, y=-1.7558, z=-2.6495), order='XYZ'>
    Matrix:
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      <Vector (0.0869, -0.7765, 0.6241, 77.5806)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.4522, 74.7286, -1.1291)>
    Rotation: <Euler (x=-1.3431, y=-1.3073, z=0.2838), order='XYZ'>
    Matrix:
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      <Vector (0.0729, 0.4800, 0.8742, 74.7286)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.5046, 76.4130, -2.0129)>
    Rotation: <Euler (x=-0.1416, y=-1.2470, z=0.4941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.5743, 79.2385, -2.1688)>
    Rotation: <Euler (x=-0.1416, y=-1.2470, z=0.4941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.8198, 76.5164, -3.4819)>
    Rotation: <Euler (x=0.1692, y=-1.7580, z=-2.6263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.4431, 73.5870, -3.5998)>
    Rotation: <Euler (x=-1.3515, y=-1.3112, z=0.2924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.4389, 75.3037, -4.5006)>
    Rotation: <Euler (x=-0.1678, y=-1.2484, z=0.5217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.5675, 78.2847, -4.6652)>
    Rotation: <Euler (x=-0.1678, y=-1.2484, z=0.5217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.6038, 75.2028, -5.8671)>
    Rotation: <Euler (x=0.1765, y=-1.7575, z=-2.6337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.7033, 72.8604, -5.9614)>
    Rotation: <Euler (x=-1.3537, y=-1.3054, z=0.2947), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.1905, 74.2963, -6.7149)>
    Rotation: <Euler (x=-0.1428, y=-1.2493, z=0.4954), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.0643, 76.6043, -6.8422)>
    Rotation: <Euler (x=-0.1428, y=-1.2493, z=0.4954), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.8215, 74.0498, -7.9379)>
    Rotation: <Euler (x=0.1867, y=-1.7579, z=-2.6441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.3104, 72.1872, -8.0129)>
    Rotation: <Euler (x=-1.3479, y=-1.3120, z=0.2887), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.6304, 73.1473, -8.5167)>
    Rotation: <Euler (x=-0.1548, y=-1.2484, z=0.5079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.0255, 74.1909, -8.5742)>
    Rotation: <Euler (x=-0.1548, y=-1.2484, z=0.5079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.9086, 95.0542, -2.2029)>
    Rotation: <Euler (x=0.1548, y=-0.2515, z=-3.0841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.0711, 51.9835, 4.3314)>
    Rotation: <Euler (x=-0.1204, y=-0.1177, z=-3.1063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9360, 10.8974, -0.6058)>
    Rotation: <Euler (x=1.0254, y=-0.1728, z=3.1325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6042, 1.1448, 15.1879)>
    Rotation: <Euler (x=-1.4791, y=-2.9143, z=-0.1462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4438, 1.5975, 22.7710)>
    Rotation: <Euler (x=-1.4791, y=-2.9143, z=-0.1462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.6597, 95.1336, 0.5863)>
    Rotation: <Euler (x=0.0612, y=0.1561, z=3.1239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.8491, 51.5228, 3.2284)>
    Rotation: <Euler (x=-0.0508, y=0.1571, z=-3.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5074, 10.1563, 1.1505)>
    Rotation: <Euler (x=1.0843, y=0.2375, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1625, 1.7093, 16.6033)>
    Rotation: <Euler (x=-1.4668, y=2.8506, z=0.1354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4433, 2.2041, 23.9261)>
    Rotation: <Euler (x=-1.4668, y=2.8506, z=0.1354), order='XYZ'>
    Matrix:
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Frame: 83
  Bone: mixamorig:Hips
    Location: <Vector (-5.1643, 100.5568, -1.8574)>
    Rotation: <Euler (x=-0.1169, y=0.1318, z=0.0004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.4926, 110.2853, -4.3021)>
    Rotation: <Euler (x=-0.1457, y=0.0926, z=-0.0106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.5267, 121.8714, -5.9947)>
    Rotation: <Euler (x=-0.0662, y=0.0799, z=-0.0173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-5.3662, 135.2230, -6.8777)>
    Rotation: <Euler (x=-0.0456, y=0.0649, z=-0.0243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-5.0448, 150.2585, -7.5620)>
    Rotation: <Euler (x=0.0280, y=0.1329, z=0.0457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-5.0862, 157.6461, -5.3478)>
    Rotation: <Euler (x=0.1225, y=0.4465, z=0.0078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.1969, 180.6986, 3.1492)>
    Rotation: <Euler (x=0.1225, y=0.4465, z=0.0078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (1.4546, 147.8059, -8.1875)>
    Rotation: <Euler (x=2.0813, y=1.6423, z=0.0985), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (14.3256, 142.1655, -9.0646)>
    Rotation: <Euler (x=-2.2552, y=1.3540, z=1.0269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.9336, 69.7511, -8.1406)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.3135, 68.5017, -7.8353)>
    Rotation: <Euler (x=-2.0827, y=1.6966, z=-0.0701), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5436, 71.8688, -10.9967)>
    Rotation: <Euler (x=-2.2720, y=1.7101, z=-0.0158), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.3395, 70.0475, -10.6794)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.0217, 69.6992, -10.4699)>
    Rotation: <Euler (x=-1.9144, y=1.6735, z=-0.1958), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.4169, 74.4093, -13.4225)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9211, 71.9831, -13.1936)>
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  Bone: mixamorig:LeftHandPinky3
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  Bone: mixamorig:LeftHandPinky4
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.0300, 76.1987, -0.5039)>
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  Bone: mixamorig:RightHandThumb4
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.0923, 74.9568, -1.2327)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.1493, 76.6525, -2.1104)>
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  Bone: mixamorig:RightHandIndex4
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.2138, 78.5162, -4.7670)>
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  Bone: mixamorig:RightHandRing1
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.3262, 73.0799, -6.0695)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.8173, 74.5253, -6.8178)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.6997, 76.8300, -6.9471)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.4448, 74.2611, -8.0505)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.9264, 72.4043, -8.1223)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.2491, 73.3707, -8.6226)>
    Rotation: <Euler (x=-0.1581, y=-1.2502, z=0.5149), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.6481, 74.4129, -8.6810)>
    Rotation: <Euler (x=-0.1581, y=-1.2502, z=0.5149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.2464, 95.0636, -2.3245)>
    Rotation: <Euler (x=0.1569, y=-0.2466, z=-3.0876), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.2452, 51.9924, 4.3079)>
    Rotation: <Euler (x=-0.1201, y=-0.1183, z=-3.1106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9325, 10.9012, -0.6149)>
    Rotation: <Euler (x=1.0262, y=-0.1725, z=3.1328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6003, 1.1627, 15.1875)>
    Rotation: <Euler (x=-1.4791, y=-2.9146, z=-0.1458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4376, 1.6162, 22.7712)>
    Rotation: <Euler (x=-1.4791, y=-2.9146, z=-0.1458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.3332, 95.1173, 0.3972)>
    Rotation: <Euler (x=0.0670, y=0.1595, z=3.1202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.7300, 51.5284, 3.2866)>
    Rotation: <Euler (x=-0.0522, y=0.1569, z=3.1388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5092, 10.1640, 1.1509)>
    Rotation: <Euler (x=1.0843, y=0.2377, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1668, 1.7170, 16.6030)>
    Rotation: <Euler (x=-1.4672, y=2.8504, z=0.1353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4487, 2.2082, 23.9257)>
    Rotation: <Euler (x=-1.4672, y=2.8504, z=0.1353), order='XYZ'>
    Matrix:
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Frame: 84
  Bone: mixamorig:Hips
    Location: <Vector (-4.8423, 100.5556, -1.9955)>
    Rotation: <Euler (x=-0.1151, y=0.1285, z=0.0016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.1720, 110.2883, -4.4231)>
    Rotation: <Euler (x=-0.1436, y=0.0920, z=-0.0210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.0824, 121.8774, -6.0922)>
    Rotation: <Euler (x=-0.0642, y=0.0803, z=-0.0270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.7907, 135.2286, -6.9482)>
    Rotation: <Euler (x=-0.0436, y=0.0664, z=-0.0333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-4.3339, 150.2619, -7.6023)>
    Rotation: <Euler (x=0.0312, y=0.1355, z=0.0353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-4.2894, 157.6428, -5.3656)>
    Rotation: <Euler (x=0.1336, y=0.4576, z=-0.0056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.1138, 180.5347, 3.3129)>
    Rotation: <Euler (x=0.1336, y=0.4576, z=-0.0056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.1421, 147.7518, -8.2421)>
    Rotation: <Euler (x=2.0670, y=1.6454, z=0.0716), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (14.9372, 141.9485, -9.1655)>
    Rotation: <Euler (x=-2.2494, y=1.3612, z=1.0206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.3874, 117.3190, -13.2472)>
    Rotation: <Euler (x=2.4991, y=1.4150, z=-0.5644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.3927, 89.6125, -10.6531)>
    Rotation: <Euler (x=0.1795, y=1.3754, z=-2.8465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.8256, 85.1190, -6.7356)>
    Rotation: <Euler (x=1.9371, y=1.2654, z=-1.2606), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.4448, 80.7251, -4.8653)>
    Rotation: <Euler (x=2.1199, y=1.3605, z=-1.0894), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.1440, 76.6810, -4.2565)>
    Rotation: <Euler (x=1.6712, y=0.8571, z=-1.3187), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.4940, 74.0855, -2.5818)>
    Rotation: <Euler (x=1.6712, y=0.8571, z=-1.3187), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.5563, 76.9682, -6.3229)>
    Rotation: <Euler (x=0.4369, y=1.3748, z=-2.8049), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.2315, 73.4285, -6.0022)>
    Rotation: <Euler (x=-2.5857, y=1.7601, z=0.2779), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.3007, 70.0594, -5.6446)>
    Rotation: <Euler (x=-2.4225, y=1.7581, z=0.2642), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.0435, 67.4429, -5.3218)>
    Rotation: <Euler (x=-2.4225, y=1.7581, z=0.2642), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.4536, 75.8455, -9.1076)>
    Rotation: <Euler (x=0.4280, y=1.3790, z=-2.8065), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.1358, 72.1192, -8.7913)>
    Rotation: <Euler (x=-2.3664, y=1.7339, z=0.1081), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.9977, 69.3675, -8.3982)>
    Rotation: <Euler (x=-2.1050, y=1.7039, z=-0.0614), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.4195, 68.0371, -8.0789)>
    Rotation: <Euler (x=-2.1050, y=1.7039, z=-0.0614), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1834, 74.4044, -11.5380)>
    Rotation: <Euler (x=-2.6257, y=1.7598, z=0.2850), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5308, 71.5259, -11.2578)>
    Rotation: <Euler (x=-2.2876, y=1.7163, z=-0.0133), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.3618, 69.6646, -10.9313)>
    Rotation: <Euler (x=-1.9326, y=1.6811, z=-0.1832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.0573, 69.2444, -10.7067)>
    Rotation: <Euler (x=-1.9326, y=1.6811, z=-0.1832), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.3767, 74.0768, -13.6801)>
    Rotation: <Euler (x=-2.6481, y=1.7577, z=0.2896), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.8945, 71.6478, -13.4518)>
    Rotation: <Euler (x=-2.2718, y=1.7174, z=0.0075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.3958, 70.3494, -13.2265)>
    Rotation: <Euler (x=-1.9061, y=1.6801, z=-0.1715), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.0388, 70.1230, -13.0962)>
    Rotation: <Euler (x=-1.9061, y=1.6801, z=-0.1715), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.9892, 148.1885, -7.3651)>
    Rotation: <Euler (x=1.9862, y=-1.4582, z=0.0781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-23.3077, 141.5249, -5.9173)>
    Rotation: <Euler (x=-1.6094, y=-1.4244, z=-1.6658), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.6368, 116.8197, -9.5911)>
    Rotation: <Euler (x=1.5665, y=-1.4855, z=1.4716), order='XYZ'>
    Matrix:
      <Vector (0.0084, -0.1029, 0.9947, -26.6368)>
      <Vector (0.0848, -0.9910, -0.1033, 116.8197)>
      <Vector (0.9964, 0.0852, 0.0004, -9.5911)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-29.5087, 89.1718, -7.2133)>
    Rotation: <Euler (x=1.9377, y=-1.3899, z=0.7777), order='XYZ'>
    Matrix:
      <Vector (0.1282, -0.4025, 0.9064, -29.5087)>
      <Vector (0.1262, -0.8999, -0.4175, 89.1718)>
      <Vector (0.9837, 0.1679, -0.0646, -7.2133)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.0932, 84.8278, -3.3406)>
    Rotation: <Euler (x=2.5591, y=-0.9175, z=0.6615), order='XYZ'>
    Matrix:
      <Vector (0.4796, 0.1683, 0.8612, -29.0932)>
      <Vector (0.3734, -0.9273, -0.0267, 84.8278)>
      <Vector (0.7941, 0.3343, -0.5076, -3.3406)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.0822, 80.7011, -1.4083)>
    Rotation: <Euler (x=2.7370, y=-0.9831, z=0.4534), order='XYZ'>
    Matrix:
      <Vector (0.4984, 0.1081, 0.8602, -28.0822)>
      <Vector (0.2428, -0.9699, -0.0188, 80.7011)>
      <Vector (0.8322, 0.2183, -0.5097, -1.4083)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.6982, 76.4489, -0.6035)>
    Rotation: <Euler (x=2.5867, y=-0.9963, z=0.3211), order='XYZ'>
    Matrix:
      <Vector (0.5156, -0.1514, 0.8433, -27.6982)>
      <Vector (0.1715, -0.9461, -0.2747, 76.4489)>
      <Vector (0.8395, 0.2863, -0.4619, -0.6035)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.4000, 72.9994, 0.1665)>
    Rotation: <Euler (x=2.5867, y=-0.9963, z=0.3211), order='XYZ'>
    Matrix:
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      <Vector (0.1715, -0.9461, -0.2747, 72.9994)>
      <Vector (0.8395, 0.2863, -0.4619, 0.1665)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.0928, 78.0152, -1.2366)>
    Rotation: <Euler (x=0.1778, y=-1.7525, z=-2.6263), order='XYZ'>
    Matrix:
      <Vector (0.1572, 0.6364, 0.7552, -34.0928)>
      <Vector (0.0890, -0.7707, 0.6309, 78.0152)>
      <Vector (0.9835, -0.0320, -0.1778, -1.2366)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.7522, 75.1847, -1.3398)>
    Rotation: <Euler (x=-1.3502, y=-1.3110, z=0.2998), order='XYZ'>
    Matrix:
      <Vector (0.2454, 0.8363, -0.4902, -31.7522)>
      <Vector (0.0759, 0.4876, 0.8698, 75.1847)>
      <Vector (0.9665, -0.2506, 0.0562, -1.3398)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.8166, 76.8956, -2.2125)>
    Rotation: <Euler (x=-0.1498, y=-1.2503, z=0.5110), order='XYZ'>
    Matrix:
      <Vector (0.2748, -0.3601, -0.8915, -28.8166)>
      <Vector (0.1541, 0.9317, -0.3288, 76.8956)>
      <Vector (0.9491, -0.0470, 0.3115, -2.2125)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.9116, 79.7110, -2.3748)>
    Rotation: <Euler (x=-0.1498, y=-1.2503, z=0.5110), order='XYZ'>
    Matrix:
      <Vector (0.2748, -0.3601, -0.8915, -29.9116)>
      <Vector (0.1541, 0.9317, -0.3288, 79.7110)>
      <Vector (0.9491, -0.0470, 0.3115, -2.3748)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.1264, 76.9398, -3.7078)>
    Rotation: <Euler (x=0.1548, y=-1.7548, z=-2.6029), order='XYZ'>
    Matrix:
      <Vector (0.1570, 0.6370, 0.7547, -35.1264)>
      <Vector (0.0939, -0.7704, 0.6306, 76.9398)>
      <Vector (0.9831, -0.0282, -0.1808, -3.7078)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.7223, 74.0323, -3.8138)>
    Rotation: <Euler (x=-1.3588, y=-1.3149, z=0.3087), order='XYZ'>
    Matrix:
      <Vector (0.2411, 0.8371, -0.4910, -32.7223)>
      <Vector (0.0769, 0.4878, 0.8696, 74.0323)>
      <Vector (0.9674, -0.2474, 0.0532, -3.8138)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.7303, 75.7761, -4.7033)>
    Rotation: <Euler (x=-0.1763, y=-1.2517, z=0.5390), order='XYZ'>
    Matrix:
      <Vector (0.2693, -0.3624, -0.8923, -29.7303)>
      <Vector (0.1610, 0.9304, -0.3293, 75.7761)>
      <Vector (0.9495, -0.0550, 0.3089, -4.7033)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.8857, 78.7465, -4.8746)>
    Rotation: <Euler (x=-0.1763, y=-1.2517, z=0.5390), order='XYZ'>
    Matrix:
      <Vector (0.2693, -0.3624, -0.8923, -30.8857)>
      <Vector (0.1610, 0.9304, -0.3293, 78.7465)>
      <Vector (0.9495, -0.0550, 0.3089, -4.8746)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.8883, 75.6175, -6.0953)>
    Rotation: <Euler (x=0.1621, y=-1.7542, z=-2.6104), order='XYZ'>
    Matrix:
      <Vector (0.1572, 0.6368, 0.7548, -35.8883)>
      <Vector (0.0924, -0.7705, 0.6307, 75.6175)>
      <Vector (0.9832, -0.0294, -0.1800, -6.0953)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.9659, 73.2926, -6.1801)>
    Rotation: <Euler (x=-1.3608, y=-1.3092, z=0.3108), order='XYZ'>
    Matrix:
      <Vector (0.2463, 0.8357, -0.4908, -33.9659)>
      <Vector (0.0791, 0.4874, 0.8696, 73.2926)>
      <Vector (0.9660, -0.2530, 0.0539, -6.1801)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.4634, 74.7512, -6.9241)>
    Rotation: <Euler (x=-0.1511, y=-1.2526, z=0.5124), order='XYZ'>
    Matrix:
      <Vector (0.2727, -0.3601, -0.8922, -31.4634)>
      <Vector (0.1534, 0.9317, -0.3292, 74.7512)>
      <Vector (0.9498, -0.0471, 0.3093, -6.9241)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.3578, 77.0509, -7.0567)>
    Rotation: <Euler (x=-0.1511, y=-1.2526, z=0.5124), order='XYZ'>
    Matrix:
      <Vector (0.2727, -0.3601, -0.8922, -32.3578)>
      <Vector (0.1534, 0.9317, -0.3292, 77.0509)>
      <Vector (0.9498, -0.0471, 0.3093, -7.0567)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.0868, 74.4611, -8.1662)>
    Rotation: <Euler (x=0.1725, y=-1.7546, z=-2.6210), order='XYZ'>
    Matrix:
      <Vector (0.1586, 0.6365, 0.7548, -36.0868)>
      <Vector (0.0909, -0.7707, 0.6307, 74.4611)>
      <Vector (0.9832, -0.0314, -0.1801, -8.1662)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.5583, 72.6126, -8.2337)>
    Rotation: <Euler (x=-1.3552, y=-1.3157, z=0.3050), order='XYZ'>
    Matrix:
      <Vector (0.2407, 0.8374, -0.4908, -34.5583)>
      <Vector (0.0758, 0.4879, 0.8696, 72.6126)>
      <Vector (0.9676, -0.2465, 0.0540, -8.2337)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.8851, 73.5877, -8.7311)>
    Rotation: <Euler (x=-0.1631, y=-1.2517, z=0.5250), order='XYZ'>
    Matrix:
      <Vector (0.2715, -0.3612, -0.8921, -32.8851)>
      <Vector (0.1573, 0.9311, -0.3291, 73.5877)>
      <Vector (0.9495, -0.0509, 0.3096, -8.7311)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.2896, 74.6277, -8.7910)>
    Rotation: <Euler (x=-0.1631, y=-1.2517, z=0.5250), order='XYZ'>
    Matrix:
      <Vector (0.2715, -0.3612, -0.8921, -33.2896)>
      <Vector (0.1573, 0.9311, -0.3291, 74.6277)>
      <Vector (0.9495, -0.0509, 0.3096, -8.7910)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.5751, 95.0712, -2.4456)>
    Rotation: <Euler (x=0.1579, y=-0.2427, z=-3.0907), order='XYZ'>
    Matrix:
      <Vector (-0.9694, 0.0880, 0.2290, 3.5751)>
      <Vector (-0.0493, -0.9844, 0.1691, 95.0712)>
      <Vector (0.2403, 0.1527, 0.9586, -2.4456)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.4239, 51.9939, 4.2361)>
    Rotation: <Euler (x=-0.1189, y=-0.1182, z=-3.1152), order='XYZ'>
    Matrix:
      <Vector (-0.9927, 0.0122, 0.1202, 7.4239)>
      <Vector (-0.0262, -0.9930, -0.1155, 51.9939)>
      <Vector (0.1179, -0.1178, 0.9860, 4.2361)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9307, 10.8943, -0.6380)>
    Rotation: <Euler (x=1.0285, y=-0.1721, z=3.1328), order='XYZ'>
    Matrix:
      <Vector (-0.9852, 0.1422, 0.0960, 7.9307)>
      <Vector (0.0087, -0.5174, 0.8557, 10.8943)>
      <Vector (0.1713, 0.8439, 0.5085, -0.6380)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5967, 1.1921, 15.1871)>
    Rotation: <Euler (x=-1.4791, y=-2.9150, z=-0.1456), order='XYZ'>
    Matrix:
      <Vector (-0.9641, 0.2347, 0.1242, 10.5967)>
      <Vector (0.1414, 0.0581, 0.9882, 1.1921)>
      <Vector (0.2247, 0.9704, -0.0892, 15.1871)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4310, 1.6464, 22.7714)>
    Rotation: <Euler (x=-1.4791, y=-2.9150, z=-0.1456), order='XYZ'>
    Matrix:
      <Vector (-0.9641, 0.2347, 0.1242, 12.4310)>
      <Vector (0.1414, 0.0581, 0.9882, 1.6464)>
      <Vector (0.2247, 0.9704, -0.0892, 22.7714)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.0133, 95.1041, 0.2224)>
    Rotation: <Euler (x=0.0715, y=0.1624, z=3.1164), order='XYZ'>
    Matrix:
      <Vector (-0.9865, -0.0367, -0.1594, -13.0133)>
      <Vector (0.0249, -0.9968, 0.0755, 95.1041)>
      <Vector (-0.1617, 0.0705, 0.9843, 0.2224)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.6170, 51.5355, 3.3041)>
    Rotation: <Euler (x=-0.0527, y=0.1563, z=3.1359), order='XYZ'>
    Matrix:
      <Vector (-0.9878, 0.0025, -0.1558, -14.6170)>
      <Vector (0.0056, -0.9986, -0.0518, 51.5355)>
      <Vector (-0.1557, -0.0520, 0.9865, 3.3041)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5127, 10.1716, 1.1498)>
    Rotation: <Euler (x=1.0843, y=0.2375, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9719, -0.2033, -0.1190, -14.5127)>
      <Vector (-0.0099, -0.4696, 0.8828, 10.1716)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1684, 1.7246, 16.6024)>
    Rotation: <Euler (x=-1.4677, y=2.8504, z=0.1353), order='XYZ'>
    Matrix:
      <Vector (-0.9492, -0.2968, -0.1049, -18.1684)>
      <Vector (-0.1292, 0.0635, 0.9896, 1.7246)>
      <Vector (-0.2871, 0.9528, -0.0986, 16.6024)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4495, 2.2124, 23.9255)>
    Rotation: <Euler (x=-1.4677, y=2.8504, z=0.1353), order='XYZ'>
    Matrix:
      <Vector (-0.9492, -0.2968, -0.1049, -20.4495)>
      <Vector (-0.1292, 0.0635, 0.9896, 2.2124)>
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Frame: 85
  Bone: mixamorig:Hips
    Location: <Vector (-4.5160, 100.5510, -2.1330)>
    Rotation: <Euler (x=-0.1139, y=0.1261, z=0.0031), order='XYZ'>
    Matrix:
      <Vector (0.9921, -0.0174, 0.1246, -4.5160)>
      <Vector (0.0031, 0.9935, 0.1140, 100.5510)>
      <Vector (-0.1258, -0.1127, 0.9856, -2.1330)>
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  Bone: mixamorig:Spine
    Location: <Vector (-4.8528, 110.2863, -4.5495)>
    Rotation: <Euler (x=-0.1418, y=0.0915, z=-0.0311), order='XYZ'>
    Matrix:
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      <Vector (-0.0310, 0.9899, 0.1385, 110.2863)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.6435, 121.8768, -6.1979)>
    Rotation: <Euler (x=-0.0625, y=0.0806, z=-0.0364), order='XYZ'>
    Matrix:
      <Vector (0.9961, 0.0313, 0.0826, -4.6435)>
      <Vector (-0.0363, 0.9976, 0.0595, 121.8768)>
      <Vector (-0.0806, -0.0623, 0.9948, -6.1979)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.2243, 135.2260, -7.0313)>
    Rotation: <Euler (x=-0.0420, y=0.0676, z=-0.0420), order='XYZ'>
    Matrix:
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      <Vector (-0.0419, 0.9984, 0.0391, 135.2260)>
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  Bone: mixamorig:Neck
    Location: <Vector (-3.6356, 150.2558, -7.6613)>
    Rotation: <Euler (x=0.0341, y=0.1379, z=0.0250), order='XYZ'>
    Matrix:
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      <Vector (0.0247, 0.9992, -0.0306, 150.2558)>
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  Bone: mixamorig:Head
    Location: <Vector (-3.5063, 157.6294, -5.4043)>
    Rotation: <Euler (x=0.1421, y=0.4690, z=-0.0201), order='XYZ'>
    Matrix:
      <Vector (0.8919, 0.0838, 0.4445, -3.5063)>
      <Vector (-0.0179, 0.9884, -0.1505, 157.6294)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (1.4110, 180.3687, 3.3985)>
    Rotation: <Euler (x=0.1421, y=0.4690, z=-0.0201), order='XYZ'>
    Matrix:
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      <Vector (-0.0179, 0.9884, -0.1505, 180.3687)>
      <Vector (-0.4520, 0.1263, 0.8831, 3.3985)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.8173, 147.6897, -8.3126)>
    Rotation: <Euler (x=2.0602, y=1.6481, z=0.0525), order='XYZ'>
    Matrix:
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      <Vector (-0.0041, -0.4233, -0.9060, 147.6897)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.5371, 141.7291, -9.2726)>
    Rotation: <Euler (x=-2.2446, y=1.3695, z=1.0131), order='XYZ'>
    Matrix:
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      <Vector (0.1696, -0.9799, -0.1052, 141.7291)>
      <Vector (-0.9798, -0.1562, -0.1248, -9.2726)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.6682, 117.0336, -13.2102)>
    Rotation: <Euler (x=2.5310, y=1.4258, z=-0.5408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.4706, 89.2881, -10.8984)>
    Rotation: <Euler (x=0.1769, y=1.3709, z=-2.8547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.8956, 84.8011, -6.9748)>
    Rotation: <Euler (x=1.9221, y=1.2659, z=-1.2806), order='XYZ'>
    Matrix:
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      <Vector (-0.2876, -0.9566, 0.0458, 84.8011)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.4981, 80.4110, -5.0992)>
    Rotation: <Euler (x=2.0989, y=1.3618, z=-1.1155), order='XYZ'>
    Matrix:
      <Vector (0.0912, -0.0811, -0.9925, 19.4981)>
      <Vector (-0.1864, -0.9805, 0.0630, 80.4110)>
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  Bone: mixamorig:LeftHandThumb3
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    Rotation: <Euler (x=1.6643, y=0.8574, z=-1.3296), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
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    Rotation: <Euler (x=1.6643, y=0.8574, z=-1.3296), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.0784, 68.9939, -8.6303)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.5421, 67.5888, -8.2955)>
    Rotation: <Euler (x=-2.1181, y=1.7113, z=-0.0455), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1709, 74.0694, -11.7787)>
    Rotation: <Euler (x=-2.6346, y=1.7649, z=0.2821), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5367, 71.1871, -11.4956)>
    Rotation: <Euler (x=-2.2952, y=1.7226, z=-0.0034), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.4024, 69.2880, -11.1577)>
    Rotation: <Euler (x=-1.9404, y=1.6886, z=-0.1620), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.1127, 68.8010, -10.9174)>
    Rotation: <Euler (x=-1.9404, y=1.6886, z=-0.1620), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.3528, 73.7447, -13.9170)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.8861, 71.3129, -13.6865)>
    Rotation: <Euler (x=-2.2801, y=1.7238, z=0.0166), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.4115, 69.9884, -13.4534)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.0627, 69.7226, -13.3138)>
    Rotation: <Euler (x=-1.9147, y=1.6876, z=-0.1512), order='XYZ'>
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  Bone: mixamorig:RightShoulder
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    Rotation: <Euler (x=1.9906, y=-1.4560, z=0.0613), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.7056, 141.7296, -5.9477)>
    Rotation: <Euler (x=-1.6219, y=-1.4262, z=-1.6598), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2009, 117.0402, -9.5730)>
    Rotation: <Euler (x=1.5877, y=-1.4909, z=1.4430), order='XYZ'>
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  Bone: mixamorig:RightHand
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    Rotation: <Euler (x=1.9234, y=-1.3909, z=0.7992), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
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    Rotation: <Euler (x=2.5551, y=-0.9189, z=0.6721), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.8006, 80.9478, -1.5281)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.3873, 76.6994, -0.7176)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.0656, 73.2457, 0.0544)>
    Rotation: <Euler (x=2.5833, y=-0.9984, z=0.3314), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.4300, 75.4046, -1.4628)>
    Rotation: <Euler (x=-1.3573, y=-1.3131, z=0.3140), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.5048, 77.1362, -2.3300)>
    Rotation: <Euler (x=-0.1568, y=-1.2520, z=0.5250), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.6202, 79.9432, -2.4981)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.8110, 77.1322, -3.8412)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.3852, 74.2424, -3.9380)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.4039, 76.0072, -4.8218)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.5807, 78.9688, -4.9993)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.5570, 75.8017, -6.2292)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.6174, 73.4910, -6.3066)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.1237, 74.9672, -7.0459)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.0348, 77.2601, -7.1832)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.7417, 74.6417, -8.2994)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.1995, 72.8044, -8.3609)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.5323, 73.7913, -8.8552)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.9443, 74.8282, -8.9173)>
    Rotation: <Euler (x=-0.1702, y=-1.2533, z=0.5392), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.9098, 95.0785, -2.5692)>
    Rotation: <Euler (x=0.1583, y=-0.2396, z=-3.0948), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5647, 51.9873, 4.1315)>
    Rotation: <Euler (x=-0.1171, y=-0.1174, z=-3.1190), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9284, 10.8779, -0.6720)>
    Rotation: <Euler (x=1.0319, y=-0.1719, z=3.1325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5949, 1.2302, 15.1863)>
    Rotation: <Euler (x=-1.4791, y=-2.9152, z=-0.1456), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4277, 1.6850, 22.7710)>
    Rotation: <Euler (x=-1.4791, y=-2.9152, z=-0.1456), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.6850, 95.0859, 0.0584)>
    Rotation: <Euler (x=0.0761, y=0.1664, z=3.1116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.5402, 51.5416, 3.3369)>
    Rotation: <Euler (x=-0.0535, y=0.1557, z=3.1339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5166, 10.1794, 1.1477)>
    Rotation: <Euler (x=1.0843, y=0.2375, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1711, 1.7325, 16.6006)>
    Rotation: <Euler (x=-1.4679, y=2.8505, z=0.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4517, 2.2185, 23.9240)>
    Rotation: <Euler (x=-1.4679, y=2.8505, z=0.1352), order='XYZ'>
    Matrix:
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Frame: 86
  Bone: mixamorig:Hips
    Location: <Vector (-4.1868, 100.5446, -2.2801)>
    Rotation: <Euler (x=-0.1122, y=0.1238, z=0.0042), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.5267, 110.2835, -4.6811)>
    Rotation: <Euler (x=-0.1397, y=0.0910, z=-0.0407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.2029, 121.8750, -6.3044)>
    Rotation: <Euler (x=-0.0604, y=0.0809, z=-0.0452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.6643, 135.2216, -7.1099)>
    Rotation: <Euler (x=-0.0399, y=0.0686, z=-0.0500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.9544, 150.2474, -7.7097)>
    Rotation: <Euler (x=0.0372, y=0.1403, z=0.0151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.7437, 157.6124, -5.4308)>
    Rotation: <Euler (x=0.1481, y=0.4800, z=-0.0356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (2.6846, 180.2069, 3.4441)>
    Rotation: <Euler (x=0.1481, y=0.4800, z=-0.0356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.4769, 147.6304, -8.3721)>
    Rotation: <Euler (x=2.0482, y=1.6509, z=0.0286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.1224, 141.5202, -9.3729)>
    Rotation: <Euler (x=-2.2452, y=1.3784, z=1.0007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.9426, 116.7601, -13.1361)>
    Rotation: <Euler (x=2.5781, y=1.4367, z=-0.5012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.5605, 88.9785, -11.1436)>
    Rotation: <Euler (x=0.1744, y=1.3661, z=-2.8615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.9852, 84.4974, -7.2133)>
    Rotation: <Euler (x=1.9058, y=1.2664, z=-1.3004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.5780, 80.1105, -5.3319)>
    Rotation: <Euler (x=2.0761, y=1.3630, z=-1.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.2426, 76.0707, -4.7133)>
    Rotation: <Euler (x=1.6568, y=0.8577, z=-1.3395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.5824, 73.4745, -3.0374)>
    Rotation: <Euler (x=1.6568, y=0.8577, z=-1.3395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.6382, 76.3204, -6.8117)>
    Rotation: <Euler (x=0.4177, y=1.3644, z=-2.8123), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.3577, 72.7771, -6.4885)>
    Rotation: <Euler (x=-2.6147, y=1.7719, z=0.2824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.5430, 69.3785, -6.1268)>
    Rotation: <Euler (x=-2.4632, y=1.7711, z=0.2786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.4347, 66.6963, -5.7975)>
    Rotation: <Euler (x=-2.4632, y=1.7711, z=0.2786), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.4985, 75.1942, -9.5934)>
    Rotation: <Euler (x=0.4085, y=1.3686, z=-2.8142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.2270, 71.4645, -9.2746)>
    Rotation: <Euler (x=-2.3876, y=1.7463, z=0.1202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.1859, 68.6430, -8.8609)>
    Rotation: <Euler (x=-2.1291, y=1.7185, z=-0.0308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.6887, 67.1731, -8.5106)>
    Rotation: <Euler (x=-2.1291, y=1.7185, z=-0.0308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1913, 73.7518, -12.0186)>
    Rotation: <Euler (x=-2.6428, y=1.7703, z=0.2797), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5750, 70.8660, -11.7321)>
    Rotation: <Euler (x=-2.3013, y=1.7291, z=0.0061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.4728, 68.9336, -11.3824)>
    Rotation: <Euler (x=-1.9464, y=1.6960, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.1981, 68.3878, -11.1265)>
    Rotation: <Euler (x=-1.9464, y=1.6960, z=-0.1424), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.3615, 73.4288, -14.1527)>
    Rotation: <Euler (x=0.4760, y=1.3734, z=-2.8577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9098, 70.9943, -13.9197)>
    Rotation: <Euler (x=-2.2870, y=1.7302, z=0.0253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.4576, 69.6469, -13.6784)>
    Rotation: <Euler (x=-1.9214, y=1.6950, z=-0.1323), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.1171, 69.3465, -13.5296)>
    Rotation: <Euler (x=-1.9214, y=1.6950, z=-0.1323), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.6434, 148.2860, -7.4664)>
    Rotation: <Euler (x=2.0001, y=-1.4541, z=0.0409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.1086, 141.9111, -5.9758)>
    Rotation: <Euler (x=1.5149, y=-1.7153, z=1.4795), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.7809, 117.2469, -9.5981)>
    Rotation: <Euler (x=1.5974, y=-1.4959, z=1.4257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.0688, 89.6219, -7.5107)>
    Rotation: <Euler (x=1.9067, y=-1.3923, z=0.8242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.6061, 85.2932, -3.6264)>
    Rotation: <Euler (x=2.5506, y=-0.9207, z=0.6842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.5404, 81.1871, -1.6795)>
    Rotation: <Euler (x=2.7290, y=-0.9872, z=0.4760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.0933, 76.9432, -0.8633)>
    Rotation: <Euler (x=2.5796, y=-1.0010, z=0.3431), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.7443, 73.4846, -0.0899)>
    Rotation: <Euler (x=2.5796, y=-1.0010, z=0.3431), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.5082, 78.4061, -1.5359)>
    Rotation: <Euler (x=0.1515, y=-1.7487, z=-2.5845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.1223, 75.6130, -1.6198)>
    Rotation: <Euler (x=-1.3650, y=-1.3158, z=0.3301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.2094, 77.3688, -2.4796)>
    Rotation: <Euler (x=-0.1647, y=-1.2542, z=0.5411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.3483, 80.1660, -2.6542)>
    Rotation: <Euler (x=-0.1647, y=-1.2542, z=0.5411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.5105, 77.3091, -4.0106)>
    Rotation: <Euler (x=0.1283, y=-1.7511, z=-2.5609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.0598, 74.4402, -4.0968)>
    Rotation: <Euler (x=-1.3740, y=-1.3196, z=0.3394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.0910, 76.2296, -4.9731)>
    Rotation: <Euler (x=-0.1916, y=-1.2554, z=0.5695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.2926, 79.1809, -5.1573)>
    Rotation: <Euler (x=-0.1916, y=-1.2554, z=0.5695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.2377, 75.9699, -6.3994)>
    Rotation: <Euler (x=0.1357, y=-1.7505, z=-2.5685), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.2781, 73.6759, -6.4684)>
    Rotation: <Euler (x=-1.3757, y=-1.3138, z=0.3411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.7949, 75.1726, -7.2014)>
    Rotation: <Euler (x=-0.1661, y=-1.2564, z=0.5426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.7251, 77.4575, -7.3440)>
    Rotation: <Euler (x=-0.1661, y=-1.2564, z=0.5426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.4059, 74.8063, -8.4690)>
    Rotation: <Euler (x=0.1464, y=-1.7509, z=-2.5793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.8478, 72.9822, -8.5238)>
    Rotation: <Euler (x=-1.3704, y=-1.3205, z=0.3356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.1876, 73.9829, -9.0139)>
    Rotation: <Euler (x=-0.1782, y=-1.2554, z=0.5554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.6083, 75.0161, -9.0783)>
    Rotation: <Euler (x=-0.1782, y=-1.2554, z=0.5554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.2448, 95.0802, -2.7064)>
    Rotation: <Euler (x=0.1586, y=-0.2370, z=-3.0994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6888, 51.9743, 4.0114)>
    Rotation: <Euler (x=-0.1152, y=-0.1164, z=-3.1224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9253, 10.8549, -0.7144)>
    Rotation: <Euler (x=1.0362, y=-0.1718, z=3.1321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5930, 1.2750, 15.1848)>
    Rotation: <Euler (x=-1.4790, y=-2.9153, z=-0.1456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4247, 1.7302, 22.7697)>
    Rotation: <Euler (x=-1.4790, y=-2.9153, z=-0.1456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.3559, 95.0685, -0.1163)>
    Rotation: <Euler (x=0.0804, y=0.1687, z=3.1076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.4274, 51.5482, 3.3454)>
    Rotation: <Euler (x=-0.0537, y=0.1552, z=3.1310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5199, 10.1866, 1.1481)>
    Rotation: <Euler (x=1.0843, y=0.2374, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1728, 1.7395, 16.6013)>
    Rotation: <Euler (x=-1.4682, y=2.8505, z=0.1352), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4527, 2.2235, 23.9251)>
    Rotation: <Euler (x=-1.4682, y=2.8505, z=0.1352), order='XYZ'>
    Matrix:
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Frame: 87
  Bone: mixamorig:Hips
    Location: <Vector (-3.8435, 100.5362, -2.4335)>
    Rotation: <Euler (x=-0.1094, y=0.1212, z=0.0054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.1850, 110.2815, -4.8085)>
    Rotation: <Euler (x=-0.1369, y=0.0902, z=-0.0500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.7491, 121.8736, -6.4005)>
    Rotation: <Euler (x=-0.0577, y=0.0808, z=-0.0537), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.0939, 135.2172, -7.1699)>
    Rotation: <Euler (x=-0.0372, y=0.0693, z=-0.0576), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.2662, 150.2384, -7.7291)>
    Rotation: <Euler (x=0.0402, y=0.1423, z=0.0057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.9788, 157.5942, -5.4286)>
    Rotation: <Euler (x=0.1521, y=0.4909, z=-0.0506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (3.9248, 180.0575, 3.4759)>
    Rotation: <Euler (x=0.1521, y=0.4909, z=-0.0506), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.1439, 147.5728, -8.4026)>
    Rotation: <Euler (x=2.0242, y=1.6535, z=-0.0065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.7172, 141.3226, -9.4478)>
    Rotation: <Euler (x=-2.2503, y=1.3861, z=0.9843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.2419, 116.5064, -13.0477)>
    Rotation: <Euler (x=2.6403, y=1.4461, z=-0.4465), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.6771, 88.6934, -11.3800)>
    Rotation: <Euler (x=0.1697, y=1.3617, z=-2.8703), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.1006, 84.2157, -7.4459)>
    Rotation: <Euler (x=1.8912, y=1.2673, z=-1.3186), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.6834, 79.8311, -5.5615)>
    Rotation: <Euler (x=2.0557, y=1.3646, z=-1.1663), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.3339, 75.7928, -4.9403)>
    Rotation: <Euler (x=1.6500, y=0.8584, z=-1.3488), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.6703, 73.1957, -3.2653)>
    Rotation: <Euler (x=1.6500, y=0.8584, z=-1.3488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.7211, 76.0278, -7.0540)>
    Rotation: <Euler (x=0.4074, y=1.3597, z=-2.8185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.4558, 72.4833, -6.7311)>
    Rotation: <Euler (x=-2.6288, y=1.7771, z=0.2804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.6837, 69.0748, -6.3693)>
    Rotation: <Euler (x=-2.4819, y=1.7768, z=0.2802), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.6312, 66.3704, -6.0385)>
    Rotation: <Euler (x=-2.4819, y=1.7768, z=0.2802), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.5642, 74.9015, -9.8347)>
    Rotation: <Euler (x=0.3980, y=1.3639, z=-2.8206), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.3087, 71.1706, -9.5165)>
    Rotation: <Euler (x=-2.3988, y=1.7519, z=0.1211), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.3037, 68.3246, -9.0947)>
    Rotation: <Euler (x=-2.1417, y=1.7250, z=-0.0233), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.8386, 66.8044, -8.7316)>
    Rotation: <Euler (x=-2.1417, y=1.7250, z=-0.0233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.2402, 73.4598, -12.2581)>
    Rotation: <Euler (x=-2.6523, y=1.7751, z=0.2742), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.6364, 70.5715, -11.9699)>
    Rotation: <Euler (x=-2.3096, y=1.7348, z=0.0098), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.5594, 68.6138, -11.6106)>
    Rotation: <Euler (x=-1.9554, y=1.7027, z=-0.1315), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.2977, 68.0223, -11.3414)>
    Rotation: <Euler (x=-1.9554, y=1.7027, z=-0.1315), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.3995, 73.1397, -14.3883)>
    Rotation: <Euler (x=0.4663, y=1.3686, z=-2.8633), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9584, 70.7034, -14.1543)>
    Rotation: <Euler (x=-2.2960, y=1.7359, z=0.0284), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.5237, 69.3384, -13.9064)>
    Rotation: <Euler (x=-1.9311, y=1.7016, z=-0.1220), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.1904, 69.0111, -13.7498)>
    Rotation: <Euler (x=-1.9311, y=1.7016, z=-0.1220), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.9703, 148.3291, -7.4871)>
    Rotation: <Euler (x=2.0195, y=-1.4519, z=0.0116), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.4952, 142.0755, -5.9827)>
    Rotation: <Euler (x=1.5127, y=-1.7161, z=1.4741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.3531, 117.4428, -9.6258)>
    Rotation: <Euler (x=1.6038, y=-1.5019, z=1.4111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.8680, 89.8336, -7.7062)>
    Rotation: <Euler (x=1.8874, y=-1.3941, z=0.8516), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.3835, 85.5127, -3.8158)>
    Rotation: <Euler (x=2.5454, y=-0.9229, z=0.6967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.2909, 81.4175, -1.8608)>
    Rotation: <Euler (x=2.7243, y=-0.9900, z=0.4883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.8112, 77.1783, -1.0387)>
    Rotation: <Euler (x=2.5756, y=-1.0041, z=0.3549), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.4362, 73.7152, -0.2643)>
    Rotation: <Euler (x=2.5756, y=-1.0041, z=0.3549), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.2357, 78.5868, -1.7366)>
    Rotation: <Euler (x=0.1353, y=-1.7461, z=-2.5602), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.8262, 75.8137, -1.8089)>
    Rotation: <Euler (x=-1.3736, y=-1.3189, z=0.3468), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.9249, 77.5929, -2.6596)>
    Rotation: <Euler (x=-0.1737, y=-1.2568, z=0.5580), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.0865, 80.3803, -2.8412)>
    Rotation: <Euler (x=-0.1737, y=-1.2568, z=0.5580), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.2195, 77.4791, -4.2139)>
    Rotation: <Euler (x=0.1121, y=-1.7486, z=-2.5366), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.7446, 74.6306, -4.2881)>
    Rotation: <Euler (x=-1.3829, y=-1.3228, z=0.3564), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.7876, 76.4440, -5.1552)>
    Rotation: <Euler (x=-0.2009, y=-1.2580, z=0.5866), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.0132, 79.3849, -5.3468)>
    Rotation: <Euler (x=-0.2009, y=-1.2580, z=0.5866), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.9266, 76.1315, -6.6041)>
    Rotation: <Euler (x=0.1195, y=-1.7479, z=-2.5441), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.9476, 73.8539, -6.6635)>
    Rotation: <Euler (x=-1.3844, y=-1.3170, z=0.3579), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.4743, 75.3706, -7.3888)>
    Rotation: <Euler (x=-0.1751, y=-1.2591, z=0.5596), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.4231, 77.6475, -7.5371)>
    Rotation: <Euler (x=-0.1751, y=-1.2591, z=0.5596), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.0774, 74.9645, -8.6731)>
    Rotation: <Euler (x=0.1304, y=-1.7483, z=-2.5552), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.5038, 73.1535, -8.7203)>
    Rotation: <Euler (x=-1.3792, y=-1.3236, z=0.3526), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.8503, 74.1675, -9.2052)>
    Rotation: <Euler (x=-0.1874, y=-1.2581, z=0.5724), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.2794, 75.1972, -9.2723)>
    Rotation: <Euler (x=-0.1874, y=-1.2581, z=0.5724), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.5935, 95.0796, -2.8530)>
    Rotation: <Euler (x=0.1584, y=-0.2331, z=-3.1034), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.8382, 51.9582, 3.8640)>
    Rotation: <Euler (x=-0.1128, y=-0.1151, z=-3.1265), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9235, 10.8270, -0.7632)>
    Rotation: <Euler (x=1.0411, y=-0.1715, z=3.1316), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5911, 1.3254, 15.1829)>
    Rotation: <Euler (x=-1.4790, y=-2.9155, z=-0.1457), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4212, 1.7809, 22.7682)>
    Rotation: <Euler (x=-1.4790, y=-2.9155, z=-0.1457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0138, 95.0478, -0.3060)>
    Rotation: <Euler (x=0.0852, y=0.1696, z=3.1042), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.2686, 51.5533, 3.3596)>
    Rotation: <Euler (x=-0.0541, y=0.1546, z=3.1272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5204, 10.1931, 1.1468)>
    Rotation: <Euler (x=1.0843, y=0.2371, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9720, -0.2029, -0.1188, -14.5204)>
      <Vector (-0.0099, -0.4696, 0.8828, 10.1931)>
      <Vector (-0.2349, 0.8592, 0.4545, 1.1468)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1692, 1.7461, 16.6009)>
    Rotation: <Euler (x=-1.4685, y=2.8508, z=0.1352), order='XYZ'>
    Matrix:
      <Vector (-0.9493, -0.2964, -0.1050, -18.1692)>
      <Vector (-0.1291, 0.0627, 0.9896, 1.7461)>
      <Vector (-0.2867, 0.9530, -0.0978, 16.6009)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4471, 2.2282, 23.9255)>
    Rotation: <Euler (x=-1.4685, y=2.8508, z=0.1352), order='XYZ'>
    Matrix:
      <Vector (-0.9493, -0.2964, -0.1050, -20.4471)>
      <Vector (-0.1291, 0.0627, 0.9896, 2.2282)>
      <Vector (-0.2867, 0.9530, -0.0978, 23.9255)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 88
  Bone: mixamorig:Hips
    Location: <Vector (-3.5098, 100.5205, -2.5926)>
    Rotation: <Euler (x=-0.1077, y=0.1202, z=0.0065), order='XYZ'>
    Matrix:
      <Vector (0.9928, -0.0194, 0.1185, -3.5098)>
      <Vector (0.0065, 0.9941, 0.1083, 100.5205)>
      <Vector (-0.1199, -0.1068, 0.9870, -2.5926)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-3.8581, 110.2693, -4.9518)>
    Rotation: <Euler (x=-0.1339, y=0.0906, z=-0.0594), order='XYZ'>
    Matrix:
      <Vector (0.9941, 0.0468, 0.0974, -3.8581)>
      <Vector (-0.0591, 0.9900, 0.1280, 110.2693)>
      <Vector (-0.0905, -0.1330, 0.9870, -4.9518)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-3.3105, 121.8615, -6.5090)>
    Rotation: <Euler (x=-0.0546, y=0.0818, z=-0.0623), order='XYZ'>
    Matrix:
      <Vector (0.9947, 0.0578, 0.0848, -3.3105)>
      <Vector (-0.0621, 0.9968, 0.0494, 121.8615)>
      <Vector (-0.0817, -0.0544, 0.9952, -6.5090)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-2.5375, 135.2010, -7.2367)>
    Rotation: <Euler (x=-0.0340, y=0.0709, z=-0.0654), order='XYZ'>
    Matrix:
      <Vector (0.9954, 0.0629, 0.0729, -2.5375)>
      <Vector (-0.0652, 0.9974, 0.0293, 135.2010)>
      <Vector (-0.0709, -0.0339, 0.9969, -7.2367)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-1.5899, 150.2170, -7.7472)>
    Rotation: <Euler (x=0.0434, y=0.1450, z=-0.0035), order='XYZ'>
    Matrix:
      <Vector (0.9895, 0.0098, 0.1442, -1.5899)>
      <Vector (-0.0035, 0.9990, -0.0439, 150.2170)>
      <Vector (-0.1445, 0.0429, 0.9886, -7.7472)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-1.2248, 157.5623, -5.4246)>
    Rotation: <Euler (x=0.1528, y=0.5014, z=-0.0656), order='XYZ'>
    Matrix:
      <Vector (0.8750, 0.1378, 0.4641, -1.2248)>
      <Vector (-0.0575, 0.9814, -0.1830, 157.5623)>
      <Vector (-0.4807, 0.1335, 0.8667, -5.4246)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (5.1158, 179.9208, 3.4431)>
    Rotation: <Euler (x=0.1528, y=0.5014, z=-0.0656), order='XYZ'>
    Matrix:
      <Vector (0.8750, 0.1378, 0.4641, 5.1158)>
      <Vector (-0.0575, 0.9814, -0.1830, 179.9208)>
      <Vector (-0.4807, 0.1335, 0.8667, 3.4431)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.7976, 147.5022, -8.4387)>
    Rotation: <Euler (x=1.9890, y=1.6553, z=-0.0521), order='XYZ'>
    Matrix:
      <Vector (-0.0842, 0.8882, -0.4517, 4.7976)>
      <Vector (0.0044, -0.4530, -0.8915, 147.5022)>
      <Vector (-0.9964, -0.0771, 0.0343, -8.4387)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (17.3030, 141.1241, -9.5241)>
    Rotation: <Euler (x=-2.2604, y=1.3896, z=0.9642), order='XYZ'>
    Matrix:
      <Vector (0.1027, 0.0902, -0.9906, 17.3030)>
      <Vector (0.1481, -0.9862, -0.0744, 141.1241)>
      <Vector (-0.9836, -0.1390, -0.1147, -9.5241)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.5752, 116.2698, -13.0281)>
    Rotation: <Euler (x=2.6973, y=1.4505, z=-0.3971), order='XYZ'>
    Matrix:
      <Vector (0.1107, 0.0444, -0.9929, 19.5752)>
      <Vector (-0.0464, -0.9977, -0.0497, 116.2698)>
      <Vector (-0.9928, 0.0516, -0.1084, -13.0281)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (20.8128, 88.4346, -11.5889)>
    Rotation: <Euler (x=0.1646, y=1.3588, z=-2.8805), order='XYZ'>
    Matrix:
      <Vector (-0.2033, 0.0999, -0.9740, 20.8128)>
      <Vector (-0.0543, -0.9944, -0.0906, 88.4346)>
      <Vector (-0.9776, 0.0345, 0.2075, -11.5889)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.2247, 83.9589, -7.6543)>
    Rotation: <Euler (x=1.8815, y=1.2683, z=-1.3330), order='XYZ'>
    Matrix:
      <Vector (0.0702, -0.0831, -0.9941, 20.2247)>
      <Vector (-0.2895, -0.9553, 0.0594, 83.9589)>
      <Vector (-0.9546, 0.2836, -0.0911, -7.6543)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.7902, 79.5760, -5.7698)>
    Rotation: <Euler (x=2.0425, y=1.3660, z=-1.1845), order='XYZ'>
    Matrix:
      <Vector (0.0766, -0.0923, -0.9928, 19.7902)>
      <Vector (-0.1883, -0.9791, 0.0765, 79.5760)>
      <Vector (-0.9791, 0.1811, -0.0924, -5.7698)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.4214, 75.5395, -5.1487)>
    Rotation: <Euler (x=1.6456, y=0.8594, z=-1.3575), order='XYZ'>
    Matrix:
      <Vector (0.1382, 0.0869, -0.9866, 19.4214)>
      <Vector (-0.6381, -0.7540, -0.1558, 75.5395)>
      <Vector (-0.7574, 0.6511, -0.0488, -5.1487)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.7491, 72.9401, -3.4754)>
    Rotation: <Euler (x=1.6456, y=0.8594, z=-1.3575), order='XYZ'>
    Matrix:
      <Vector (0.1382, 0.0869, -0.9866, 19.7491)>
      <Vector (-0.6381, -0.7540, -0.1558, 72.9401)>
      <Vector (-0.7574, 0.6511, -0.0488, -3.4754)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.8032, 75.7572, -7.2725)>
    Rotation: <Euler (x=0.3982, y=1.3566, z=-2.8268), order='XYZ'>
    Matrix:
      <Vector (-0.2021, -0.0750, -0.9765, 22.8032)>
      <Vector (-0.0658, -0.9938, 0.0899, 75.7572)>
      <Vector (-0.9771, 0.0824, 0.1959, -7.2725)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.5412, 72.2123, -6.9518)>
    Rotation: <Euler (x=-2.6409, y=1.7805, z=0.2750), order='XYZ'>
    Matrix:
      <Vector (-0.2004, -0.2136, -0.9562, 22.5412)>
      <Vector (-0.0565, -0.9718, 0.2289, 72.2123)>
      <Vector (-0.9781, 0.0999, 0.1827, -6.9518)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.7925, 68.7983, -6.5919)>
    Rotation: <Euler (x=-2.4975, y=1.7806, z=0.2773), order='XYZ'>
    Matrix:
      <Vector (-0.2003, -0.3460, -0.9166, 21.7925)>
      <Vector (-0.0570, -0.9299, 0.3635, 68.7983)>
      <Vector (-0.9781, 0.1250, 0.1665, -6.5919)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.7747, 66.0806, -6.2620)>
    Rotation: <Euler (x=-2.4975, y=1.7806, z=0.2773), order='XYZ'>
    Matrix:
      <Vector (-0.2003, -0.3460, -0.9166, 20.7747)>
      <Vector (-0.0570, -0.9299, 0.3635, 66.0806)>
      <Vector (-0.9781, 0.1250, 0.1665, -6.2620)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.6320, 74.6326, -10.0531)>
    Rotation: <Euler (x=0.3888, y=1.3608, z=-2.8291), order='XYZ'>
    Matrix:
      <Vector (-0.1983, -0.0682, -0.9778, 22.6320)>
      <Vector (-0.0641, -0.9945, 0.0824, 74.6326)>
      <Vector (-0.9780, 0.0790, 0.1929, -10.0531)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.3798, 70.9012, -9.7372)>
    Rotation: <Euler (x=-2.4093, y=1.7557, z=0.1172), order='XYZ'>
    Matrix:
      <Vector (-0.1826, -0.5657, -0.8041, 22.3798)>
      <Vector (-0.0215, -0.8154, 0.5786, 70.9012)>
      <Vector (-0.9830, 0.1229, 0.1367, -9.7372)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.3948, 68.0417, -9.3116)>
    Rotation: <Euler (x=-2.1541, y=1.7295, z=-0.0233), order='XYZ'>
    Matrix:
      <Vector (-0.1580, -0.8368, -0.5243, 20.3948)>
      <Vector (0.0037, -0.5314, 0.8471, 68.0417)>
      <Vector (-0.9874, 0.1319, 0.0870, -9.3116)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.9502, 66.4907, -8.9407)>
    Rotation: <Euler (x=-2.1541, y=1.7295, z=-0.0233), order='XYZ'>
    Matrix:
      <Vector (-0.1580, -0.8368, -0.5243, 17.9502)>
      <Vector (0.0037, -0.5314, 0.8471, 66.4907)>
      <Vector (-0.9874, 0.1319, 0.0870, -8.9407)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.2930, 73.1932, -12.4759)>
    Rotation: <Euler (x=-2.6610, y=1.7783, z=0.2663), order='XYZ'>
    Matrix:
      <Vector (-0.1988, -0.2031, -0.9588, 22.2930)>
      <Vector (-0.0542, -0.9745, 0.2177, 73.1932)>
      <Vector (-0.9785, 0.0953, 0.1827, -12.4759)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.6919, 70.3044, -12.1881)>
    Rotation: <Euler (x=-2.3186, y=1.7388, z=0.0074), order='XYZ'>
    Matrix:
      <Vector (-0.1672, -0.7178, -0.6759, 21.6919)>
      <Vector (-0.0012, -0.6854, 0.7282, 70.3044)>
      <Vector (-0.9859, 0.1226, 0.1137, -12.1881)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.6290, 68.3328, -11.8234)>
    Rotation: <Euler (x=-1.9662, y=1.7073, z=-0.1299), order='XYZ'>
    Matrix:
      <Vector (-0.1350, -0.9564, -0.2589, 19.6290)>
      <Vector (0.0176, -0.2635, 0.9645, 68.3328)>
      <Vector (-0.9907, 0.1256, 0.0524, -11.8234)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.3760, 67.7130, -11.5454)>
    Rotation: <Euler (x=-1.9662, y=1.7073, z=-0.1299), order='XYZ'>
    Matrix:
      <Vector (-0.1350, -0.9564, -0.2588, 17.3760)>
      <Vector (0.0176, -0.2635, 0.9645, 67.7130)>
      <Vector (-0.9907, 0.1256, 0.0524, -11.5454)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.4442, 72.8782, -14.6036)>
    Rotation: <Euler (x=0.4575, y=1.3654, z=-2.8714), order='XYZ'>
    Matrix:
      <Vector (-0.1966, -0.1773, -0.9643, 21.4442)>
      <Vector (-0.0544, -0.9800, 0.1912, 72.8782)>
      <Vector (-0.9790, 0.0901, 0.1830, -14.6036)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.0053, 70.4415, -14.3701)>
    Rotation: <Euler (x=-2.3053, y=1.7398, z=0.0256), order='XYZ'>
    Matrix:
      <Vector (-0.1682, -0.7142, -0.6795, 21.0053)>
      <Vector (-0.0043, -0.6888, 0.7250, 70.4415)>
      <Vector (-0.9857, 0.1249, 0.1128, -14.3701)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.5805, 69.0669, -14.1186)>
    Rotation: <Euler (x=-1.9422, y=1.7062, z=-0.1208), order='XYZ'>
    Matrix:
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      <Vector (0.0163, -0.2491, 0.9683, 69.0669)>
      <Vector (-0.9908, 0.1258, 0.0490, -14.1186)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.2520, 68.7229, -13.9567)>
    Rotation: <Euler (x=-1.9422, y=1.7062, z=-0.1208), order='XYZ'>
    Matrix:
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      <Vector (0.0163, -0.2491, 0.9683, 68.7229)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.3088, 148.3607, -7.5020)>
    Rotation: <Euler (x=2.0461, y=-1.4501, z=-0.0251), order='XYZ'>
    Matrix:
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      <Vector (-0.0030, -0.4353, -0.9003, 148.3607)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.8949, 142.2318, -5.9948)>
    Rotation: <Euler (x=1.5137, y=-1.7161, z=1.4656), order='XYZ'>
    Matrix:
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      <Vector (-0.1440, -0.9764, -0.1610, 142.2318)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.9386, 117.6288, -9.6370)>
    Rotation: <Euler (x=1.6044, y=-1.5093, z=1.4020), order='XYZ'>
    Matrix:
      <Vector (0.0103, -0.1345, 0.9909, -24.9386)>
      <Vector (0.0606, -0.9890, -0.1349, 117.6288)>
      <Vector (0.9981, 0.0614, -0.0021, -9.6370)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.6919, 90.0374, -7.9232)>
    Rotation: <Euler (x=1.8657, y=-1.3960, z=0.8797), order='XYZ'>
    Matrix:
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      <Vector (0.1340, -0.9113, -0.3893, 90.0374)>
      <Vector (0.9848, 0.1664, -0.0505, -7.9232)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.1944, 85.7236, -4.0266)>
    Rotation: <Euler (x=2.5397, y=-0.9254, z=0.7080), order='XYZ'>
    Matrix:
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      <Vector (0.3912, -0.9203, -0.0019, 85.7236)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.0822, 81.6378, -2.0631)>
    Rotation: <Euler (x=2.7191, y=-0.9932, z=0.4994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.5774, 77.4027, -1.2349)>
    Rotation: <Euler (x=2.5711, y=-1.0077, z=0.3654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.1822, 73.9362, -0.4596)>
    Rotation: <Euler (x=2.5711, y=-1.0077, z=0.3654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.0083, 78.7671, -1.9608)>
    Rotation: <Euler (x=0.1173, y=-1.7432, z=-2.5356), order='XYZ'>
    Matrix:
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      <Vector (0.0977, -0.7507, 0.6534, 78.7671)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.5798, 76.0102, -2.0203)>
    Rotation: <Euler (x=-1.3831, y=-1.3225, z=0.3628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.6871, 77.8082, -2.8608)>
    Rotation: <Euler (x=-0.1836, y=-1.2598, z=0.5742), order='XYZ'>
    Matrix:
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      <Vector (0.1662, 0.9199, -0.3552, 77.8082)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.8667, 80.5876, -3.0499)>
    Rotation: <Euler (x=-0.1836, y=-1.2598, z=0.5742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.9743, 77.6504, -4.4410)>
    Rotation: <Euler (x=0.0938, y=-1.7458, z=-2.5119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.4799, 74.8187, -4.5022)>
    Rotation: <Euler (x=-1.3927, y=-1.3263, z=0.3726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.5317, 76.6512, -5.3588)>
    Rotation: <Euler (x=-0.2111, y=-1.2608, z=0.6031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.7763, 79.5835, -5.5584)>
    Rotation: <Euler (x=-0.2111, y=-1.2608, z=0.6031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.6623, 76.2958, -6.8328)>
    Rotation: <Euler (x=0.1014, y=-1.7451, z=-2.5195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.6678, 74.0315, -6.8818)>
    Rotation: <Euler (x=-1.3940, y=-1.3205, z=0.3740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.2018, 75.5643, -7.5983)>
    Rotation: <Euler (x=-0.1851, y=-1.2620, z=0.5759), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.1653, 77.8346, -7.7528)>
    Rotation: <Euler (x=-0.1851, y=-1.2620, z=0.5759), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.7966, 75.1258, -8.9013)>
    Rotation: <Euler (x=0.1124, y=-1.7454, z=-2.5308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.2107, 73.3254, -8.9402)>
    Rotation: <Euler (x=-1.3890, y=-1.3272, z=0.3688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.5620, 74.3502, -9.4192)>
    Rotation: <Euler (x=-0.1975, y=-1.2610, z=0.5888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.9977, 75.3768, -9.4891)>
    Rotation: <Euler (x=-0.1975, y=-1.2610, z=0.5888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.9328, 95.0726, -3.0124)>
    Rotation: <Euler (x=0.1585, y=-0.2311, z=-3.1076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.9817, 51.9379, 3.7112)>
    Rotation: <Euler (x=-0.1103, y=-0.1136, z=-3.1306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9175, 10.7955, -0.8153)>
    Rotation: <Euler (x=1.0464, y=-0.1712, z=3.1310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5845, 1.3784, 15.1809)>
    Rotation: <Euler (x=-1.4790, y=-2.9158, z=-0.1459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4129, 1.8342, 22.7665)>
    Rotation: <Euler (x=-1.4790, y=-2.9158, z=-0.1459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.6771, 95.0208, -0.4827)>
    Rotation: <Euler (x=0.0904, y=0.1696, z=3.1008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.1168, 51.5558, 3.4076)>
    Rotation: <Euler (x=-0.0553, y=0.1542, z=3.1234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5197, 10.1993, 1.1474)>
    Rotation: <Euler (x=1.0843, y=0.2370, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1676, 1.7523, 16.6018)>
    Rotation: <Euler (x=-1.4687, y=2.8508, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4451, 2.2328, 23.9265)>
    Rotation: <Euler (x=-1.4687, y=2.8508, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 89
  Bone: mixamorig:Hips
    Location: <Vector (-3.1858, 100.5014, -2.7417)>
    Rotation: <Euler (x=-0.1071, y=0.1202, z=0.0078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.5457, 110.2514, -5.0945)>
    Rotation: <Euler (x=-0.1311, y=0.0918, z=-0.0687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.8890, 121.8422, -6.6192)>
    Rotation: <Euler (x=-0.0515, y=0.0836, z=-0.0708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.0011, 135.1768, -7.3056)>
    Rotation: <Euler (x=-0.0306, y=0.0734, z=-0.0730), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.9371, 150.1866, -7.7652)>
    Rotation: <Euler (x=0.0465, y=0.1486, z=-0.0127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.4929, 157.5208, -5.4212)>
    Rotation: <Euler (x=0.1540, y=0.5124, z=-0.0805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.2899, 179.7609, 3.4169)>
    Rotation: <Euler (x=0.1540, y=0.5124, z=-0.0805), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.4275, 147.4244, -8.4803)>
    Rotation: <Euler (x=1.9494, y=1.6569, z=-0.1021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.8633, 140.9186, -9.6059)>
    Rotation: <Euler (x=-2.2632, y=1.3893, z=0.9535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.9374, 116.0466, -13.1075)>
    Rotation: <Euler (x=2.7217, y=1.4512, z=-0.3801), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.9709, 88.1989, -11.7510)>
    Rotation: <Euler (x=0.1620, y=1.3578, z=-2.8896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.3581, 83.7261, -7.8169)>
    Rotation: <Euler (x=1.8780, y=1.2688, z=-1.3429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.8972, 79.3456, -5.9331)>
    Rotation: <Euler (x=2.0378, y=1.3667, z=-1.1957), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.5027, 75.3113, -5.3126)>
    Rotation: <Euler (x=1.6440, y=0.8599, z=-1.3652), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.8154, 72.7095, -3.6404)>
    Rotation: <Euler (x=1.6440, y=0.8599, z=-1.3652), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.8835, 75.5076, -7.4402)>
    Rotation: <Euler (x=0.3935, y=1.3554, z=-2.8347), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.6107, 71.9634, -7.1213)>
    Rotation: <Euler (x=-2.6475, y=1.7819, z=0.2687), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.8632, 68.5489, -6.7634)>
    Rotation: <Euler (x=-2.5060, y=1.7821, z=0.2724), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.8556, 65.8272, -6.4351)>
    Rotation: <Euler (x=-2.5060, y=1.7821, z=0.2724), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.7018, 74.3848, -10.2209)>
    Rotation: <Euler (x=0.3839, y=1.3597, z=-2.8370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.4382, 70.6541, -9.9069)>
    Rotation: <Euler (x=-2.4155, y=1.7573, z=0.1112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.4544, 67.7939, -9.4808)>
    Rotation: <Euler (x=-2.1621, y=1.7314, z=-0.0276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.0160, 66.2337, -9.1072)>
    Rotation: <Euler (x=-2.1621, y=1.7314, z=-0.0276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.3506, 72.9484, -12.6437)>
    Rotation: <Euler (x=-2.6656, y=1.7795, z=0.2586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.7408, 70.0613, -12.3568)>
    Rotation: <Euler (x=-2.3244, y=1.7405, z=0.0019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.6788, 68.0890, -11.9905)>
    Rotation: <Euler (x=-1.9738, y=1.7094, z=-0.1339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.4285, 67.4609, -11.7090)>
    Rotation: <Euler (x=-1.9738, y=1.7094, z=-0.1339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.4974, 72.6395, -14.7705)>
    Rotation: <Euler (x=0.4527, y=1.3642, z=-2.8792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.0511, 70.2040, -14.5379)>
    Rotation: <Euler (x=-2.3112, y=1.7415, z=0.0200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.6269, 68.8290, -14.2853)>
    Rotation: <Euler (x=-1.9500, y=1.7083, z=-0.1249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.2999, 68.4801, -14.1213)>
    Rotation: <Euler (x=-1.9500, y=1.7083, z=-0.1249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.6698, 148.3820, -7.5117)>
    Rotation: <Euler (x=2.0746, y=-1.4483, z=-0.0640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.3177, 142.3816, -6.0052)>
    Rotation: <Euler (x=1.5233, y=-1.7146, z=1.4487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.5389, 117.8033, -9.6125)>
    Rotation: <Euler (x=1.5817, y=-1.5182, z=1.4158), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.5383, 90.2322, -8.1462)>
    Rotation: <Euler (x=1.8439, y=-1.3981, z=0.9060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.0366, 85.9236, -4.2444)>
    Rotation: <Euler (x=2.5342, y=-0.9282, z=0.7173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.9132, 81.8447, -2.2732)>
    Rotation: <Euler (x=2.7142, y=-0.9966, z=0.5083), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.3915, 77.6126, -1.4397)>
    Rotation: <Euler (x=2.5670, y=-1.0114, z=0.3737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.9828, 74.1438, -0.6644)>
    Rotation: <Euler (x=2.5670, y=-1.0114, z=0.3737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.8257, 78.9454, -2.1939)>
    Rotation: <Euler (x=0.0993, y=-1.7401, z=-2.5131), order='XYZ'>
    Matrix:
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      <Vector (0.0991, -0.7475, 0.6568, 78.9454)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.3837, 76.2003, -2.2411)>
    Rotation: <Euler (x=-1.3922, y=-1.3262, z=0.3764), order='XYZ'>
    Matrix:
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      <Vector (0.0890, 0.5161, 0.8519, 76.2003)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.4962, 78.0116, -3.0706)>
    Rotation: <Euler (x=-0.1932, y=-1.2630, z=0.5882), order='XYZ'>
    Matrix:
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      <Vector (0.1681, 0.9180, -0.3592, 78.0116)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.6883, 80.7851, -3.2668)>
    Rotation: <Euler (x=-0.1932, y=-1.2630, z=0.5882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.7757, 77.8223, -4.6774)>
    Rotation: <Euler (x=0.0757, y=-1.7428, z=-2.4892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.2675, 75.0026, -4.7259)>
    Rotation: <Euler (x=-1.4020, y=-1.3300, z=0.3865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.3245, 76.8487, -5.5713)>
    Rotation: <Euler (x=-0.2211, y=-1.2639, z=0.6174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.5823, 79.7749, -5.7784)>
    Rotation: <Euler (x=-0.2211, y=-1.2639, z=0.6174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.4470, 76.4627, -7.0712)>
    Rotation: <Euler (x=0.0833, y=-1.7421, z=-2.4969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.4414, 74.2081, -7.1099)>
    Rotation: <Euler (x=-1.4032, y=-1.3242, z=0.3877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.9798, 75.7522, -7.8171)>
    Rotation: <Euler (x=-0.1949, y=-1.2652, z=0.5900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.9536, 78.0177, -7.9774)>
    Rotation: <Euler (x=-0.1949, y=-1.2652, z=0.5900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.5669, 75.2906, -9.1393)>
    Rotation: <Euler (x=0.0946, y=-1.7424, z=-2.5084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.9721, 73.4979, -9.1701)>
    Rotation: <Euler (x=-1.3983, y=-1.3309, z=0.3827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.3264, 74.5302, -9.6429)>
    Rotation: <Euler (x=-0.2073, y=-1.2641, z=0.6030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.7668, 75.5547, -9.7154)>
    Rotation: <Euler (x=-0.2073, y=-1.2641, z=0.6030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.2634, 95.0639, -3.1651)>
    Rotation: <Euler (x=0.1583, y=-0.2306, z=-3.1119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.1224, 51.9148, 3.5493)>
    Rotation: <Euler (x=-0.1077, y=-0.1118, z=-3.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9177, 10.7612, -0.8709)>
    Rotation: <Euler (x=1.0520, y=-0.1710, z=3.1305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5852, 1.4334, 15.1775)>
    Rotation: <Euler (x=-1.4789, y=-2.9160, z=-0.1460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4118, 1.8896, 22.7636)>
    Rotation: <Euler (x=-1.4789, y=-2.9160, z=-0.1460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.3465, 94.9906, -0.6355)>
    Rotation: <Euler (x=0.0955, y=0.1694, z=3.0973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.9734, 51.5566, 3.4730)>
    Rotation: <Euler (x=-0.0568, y=0.1537, z=3.1196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5211, 10.2055, 1.1473)>
    Rotation: <Euler (x=1.0843, y=0.2369, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1662, 1.7584, 16.6024)>
    Rotation: <Euler (x=-1.4691, y=2.8509, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4424, 2.2365, 23.9277)>
    Rotation: <Euler (x=-1.4691, y=2.8509, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 90
  Bone: mixamorig:Hips
    Location: <Vector (-2.8599, 100.4843, -2.8577)>
    Rotation: <Euler (x=-0.1071, y=0.1202, z=0.0093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.2351, 110.2336, -5.2111)>
    Rotation: <Euler (x=-0.1296, y=0.0928, z=-0.0775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.4755, 121.8205, -6.7175)>
    Rotation: <Euler (x=-0.0498, y=0.0851, z=-0.0788), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.4797, 135.1487, -7.3808)>
    Rotation: <Euler (x=-0.0287, y=0.0753, z=-0.0802), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.3070, 150.1512, -7.8119)>
    Rotation: <Euler (x=0.0487, y=0.1517, z=-0.0213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.2097, 157.4758, -5.4527)>
    Rotation: <Euler (x=0.1561, y=0.5222, z=-0.0945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.4089, 179.5878, 3.3773)>
    Rotation: <Euler (x=0.1561, y=0.5222, z=-0.0945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.0360, 147.3441, -8.5441)>
    Rotation: <Euler (x=1.9289, y=1.6586, z=-0.1326), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.4042, 140.7160, -9.7009)>
    Rotation: <Euler (x=-2.2585, y=1.3883, z=0.9520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.3256, 115.8364, -13.2353)>
    Rotation: <Euler (x=2.7144, y=1.4509, z=-0.3941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.1734, 87.9837, -11.8526)>
    Rotation: <Euler (x=0.1648, y=1.3576, z=-2.8937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.5307, 83.5175, -7.9157)>
    Rotation: <Euler (x=1.8772, y=1.2682, z=-1.3504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.0403, 79.1414, -6.0292)>
    Rotation: <Euler (x=2.0362, y=1.3662, z=-1.2039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.6187, 75.1103, -5.4061)>
    Rotation: <Euler (x=1.6436, y=0.8593, z=-1.3722), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.9139, 72.5075, -3.7323)>
    Rotation: <Euler (x=1.6436, y=0.8593, z=-1.3722), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.0005, 75.2824, -7.5342)>
    Rotation: <Euler (x=0.3957, y=1.3551, z=-2.8385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.7064, 71.7401, -7.2133)>
    Rotation: <Euler (x=-2.6457, y=1.7822, z=0.2653), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.9410, 68.3297, -6.8536)>
    Rotation: <Euler (x=-2.5046, y=1.7825, z=0.2693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.9212, 65.6127, -6.5240)>
    Rotation: <Euler (x=-2.5046, y=1.7825, z=0.2693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.8109, 74.1592, -10.3141)>
    Rotation: <Euler (x=0.3862, y=1.3594, z=-2.8408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.5249, 70.4303, -9.9981)>
    Rotation: <Euler (x=-2.4131, y=1.7575, z=0.1083), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.5262, 67.5807, -9.5702)>
    Rotation: <Euler (x=-2.1596, y=1.7317, z=-0.0297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.0809, 66.0318, -9.1954)>
    Rotation: <Euler (x=-2.1596, y=1.7317, z=-0.0297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.4498, 72.7237, -12.7360)>
    Rotation: <Euler (x=-2.6633, y=1.7798, z=0.2549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.8227, 69.8404, -12.4474)>
    Rotation: <Euler (x=-2.3216, y=1.7407, z=-0.0007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.7505, 67.8792, -12.0798)>
    Rotation: <Euler (x=-1.9707, y=1.7096, z=-0.1354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.4974, 67.2614, -11.7974)>
    Rotation: <Euler (x=-1.9707, y=1.7096, z=-0.1354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.5944, 72.4192, -14.8625)>
    Rotation: <Euler (x=0.4551, y=1.3639, z=-2.8829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.1334, 69.9866, -14.6286)>
    Rotation: <Euler (x=-2.3085, y=1.7417, z=0.0174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.7021, 68.6192, -14.3750)>
    Rotation: <Euler (x=-1.9470, y=1.7085, z=-0.1264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.3736, 68.2764, -14.2105)>
    Rotation: <Euler (x=-1.9470, y=1.7085, z=-0.1264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.0521, 148.3954, -7.5499)>
    Rotation: <Euler (x=2.0900, y=-1.4463, z=-0.0886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.7523, 142.5093, -6.0316)>
    Rotation: <Euler (x=1.5319, y=-1.7136, z=1.4328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.1518, 117.9589, -9.6160)>
    Rotation: <Euler (x=1.5551, y=-1.5248, z=1.4340), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.3860, 90.4138, -8.3335)>
    Rotation: <Euler (x=1.8242, y=-1.4001, z=0.9288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.8851, 86.1087, -4.4277)>
    Rotation: <Euler (x=2.5293, y=-0.9308, z=0.7245), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.7556, 82.0344, -2.4502)>
    Rotation: <Euler (x=2.7099, y=-0.9998, z=0.5153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.2230, 77.8046, -1.6126)>
    Rotation: <Euler (x=2.5635, y=-1.0148, z=0.3800), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.8057, 74.3341, -0.8381)>
    Rotation: <Euler (x=2.5635, y=-1.0148, z=0.3800), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.6586, 79.1154, -2.3925)>
    Rotation: <Euler (x=0.0832, y=-1.7373, z=-2.4939), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.2074, 76.3785, -2.4289)>
    Rotation: <Euler (x=-1.4000, y=-1.3296, z=0.3873), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.3227, 78.1991, -3.2480)>
    Rotation: <Euler (x=-0.2017, y=-1.2659, z=0.5997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.5233, 80.9685, -3.4501)>
    Rotation: <Euler (x=-0.2017, y=-1.2659, z=0.5997), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.5953, 77.9880, -4.8791)>
    Rotation: <Euler (x=0.0595, y=-1.7400, z=-2.4699), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.0775, 75.1767, -4.9165)>
    Rotation: <Euler (x=-1.4101, y=-1.3334, z=0.3977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.1374, 77.0323, -5.7514)>
    Rotation: <Euler (x=-0.2299, y=-1.2668, z=0.6292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.4042, 79.9541, -5.9647)>
    Rotation: <Euler (x=-0.2299, y=-1.2668, z=0.6292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.2527, 76.6251, -7.2748)>
    Rotation: <Euler (x=0.0672, y=-1.7393, z=-2.4776), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.2394, 74.3771, -7.3047)>
    Rotation: <Euler (x=-1.4111, y=-1.3276, z=0.3987), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.7803, 75.9292, -8.0031)>
    Rotation: <Euler (x=-0.2034, y=-1.2681, z=0.6015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.7610, 78.1913, -8.1682)>
    Rotation: <Euler (x=-0.2034, y=-1.2681, z=0.6015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.3607, 75.4516, -9.3428)>
    Rotation: <Euler (x=0.0787, y=-1.7395, z=-2.4893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.7598, 73.6642, -9.3666)>
    Rotation: <Euler (x=-1.4064, y=-1.3343, z=0.3938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.1157, 74.7019, -9.8335)>
    Rotation: <Euler (x=-0.2160, y=-1.2670, z=0.6146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.5592, 75.7248, -9.9082)>
    Rotation: <Euler (x=-0.2160, y=-1.2670, z=0.6146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.5977, 95.0600, -3.2814)>
    Rotation: <Euler (x=0.1569, y=-0.2302, z=-3.1161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.2578, 51.8896, 3.3782)>
    Rotation: <Euler (x=-0.1048, y=-0.1101, z=-3.1383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9157, 10.7248, -0.9272)>
    Rotation: <Euler (x=1.0578, y=-0.1707, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5842, 1.4897, 15.1745)>
    Rotation: <Euler (x=-1.4789, y=-2.9162, z=-0.1461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4093, 1.9463, 22.7610)>
    Rotation: <Euler (x=-1.4789, y=-2.9162, z=-0.1461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.0119, 94.9610, -0.7505)>
    Rotation: <Euler (x=0.0998, y=0.1693, z=3.0939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.8186, 51.5562, 3.5435)>
    Rotation: <Euler (x=-0.0586, y=0.1534, z=3.1156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5214, 10.2115, 1.1463)>
    Rotation: <Euler (x=1.0843, y=0.2368, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1653, 1.7645, 16.6016)>
    Rotation: <Euler (x=-1.4693, y=2.8510, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4409, 2.2414, 23.9272)>
    Rotation: <Euler (x=-1.4693, y=2.8510, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 91
  Bone: mixamorig:Hips
    Location: <Vector (-2.5319, 100.4718, -2.9361)>
    Rotation: <Euler (x=-0.1076, y=0.1213, z=0.0101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.9172, 110.2197, -5.2933)>
    Rotation: <Euler (x=-0.1298, y=0.0944, z=-0.0858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.0644, 121.7998, -6.8022)>
    Rotation: <Euler (x=-0.0501, y=0.0870, z=-0.0861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.9736, 135.1203, -7.4692)>
    Rotation: <Euler (x=-0.0291, y=0.0776, z=-0.0864), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (0.2914, 150.1152, -7.9054)>
    Rotation: <Euler (x=0.0495, y=0.1548, z=-0.0289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.8720, 157.4337, -5.5420)>
    Rotation: <Euler (x=0.1599, y=0.5308, z=-0.1063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (8.4459, 179.4083, 3.3176)>
    Rotation: <Euler (x=0.1599, y=0.5308, z=-0.1063), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.6151, 147.2687, -8.6516)>
    Rotation: <Euler (x=1.9330, y=1.6609, z=-0.1373), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.9216, 140.5315, -9.8365)>
    Rotation: <Euler (x=-2.2542, y=1.3888, z=0.9517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.7284, 115.6437, -13.3733)>
    Rotation: <Euler (x=2.6907, y=1.4506, z=-0.4228), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.4341, 87.7909, -11.9148)>
    Rotation: <Euler (x=0.1723, y=1.3563, z=-2.8920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.7692, 83.3358, -7.9691)>
    Rotation: <Euler (x=1.8732, y=1.2666, z=-1.3599), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.2556, 78.9661, -6.0740)>
    Rotation: <Euler (x=2.0292, y=1.3647, z=-1.2164), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.8115, 74.9386, -5.4431)>
    Rotation: <Euler (x=1.6419, y=0.8576, z=-1.3792), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.0934, 72.3372, -3.7647)>
    Rotation: <Euler (x=1.6419, y=0.8576, z=-1.3792), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.1925, 75.0875, -7.5742)>
    Rotation: <Euler (x=0.4028, y=1.3538, z=-2.8373), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.8786, 71.5475, -7.2465)>
    Rotation: <Euler (x=-2.6382, y=1.7835, z=0.2669), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.0942, 68.1422, -6.8799)>
    Rotation: <Euler (x=-2.4972, y=1.7838, z=0.2709), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.0594, 65.4316, -6.5444)>
    Rotation: <Euler (x=-2.4972, y=1.7838, z=0.2709), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.9942, 73.9602, -10.3519)>
    Rotation: <Euler (x=0.3934, y=1.3580, z=-2.8394), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.6874, 70.2336, -10.0287)>
    Rotation: <Euler (x=-2.4037, y=1.7585, z=0.1119), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.6729, 67.3962, -9.5939)>
    Rotation: <Euler (x=-2.1479, y=1.7325, z=-0.0238), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.2192, 65.8618, -9.2142)>
    Rotation: <Euler (x=-2.1479, y=1.7325, z=-0.0238), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.6230, 72.5223, -12.7708)>
    Rotation: <Euler (x=-2.6556, y=1.7811, z=0.2567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.9798, 69.6432, -12.4764)>
    Rotation: <Euler (x=-2.3107, y=1.7415, z=0.0045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.8968, 67.6944, -12.1034)>
    Rotation: <Euler (x=-1.9567, y=1.7102, z=-0.1271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.6405, 67.0898, -11.8180)>
    Rotation: <Euler (x=-1.9567, y=1.7102, z=-0.1271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.7640, 72.2187, -14.8961)>
    Rotation: <Euler (x=0.4628, y=1.3626, z=-2.8811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.2895, 69.7892, -14.6572)>
    Rotation: <Euler (x=-2.2977, y=1.7426, z=0.0224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.8507, 68.4304, -14.3999)>
    Rotation: <Euler (x=-1.9328, y=1.7091, z=-0.1181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.5204, 68.0954, -14.2337)>
    Rotation: <Euler (x=-1.9328, y=1.7091, z=-0.1181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.4639, 148.4014, -7.6277)>
    Rotation: <Euler (x=2.0897, y=-1.4440, z=-0.0963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.2072, 142.6166, -6.0820)>
    Rotation: <Euler (x=1.5331, y=-1.7140, z=1.4244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.7818, 118.0997, -9.6765)>
    Rotation: <Euler (x=1.5498, y=-1.5278, z=1.4318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.2236, 90.5834, -8.4783)>
    Rotation: <Euler (x=1.8088, y=-1.4023, z=0.9461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.7270, 86.2784, -4.5718)>
    Rotation: <Euler (x=2.5258, y=-0.9335, z=0.7294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.5958, 82.2060, -2.5914)>
    Rotation: <Euler (x=2.7072, y=-1.0029, z=0.5197), order='XYZ'>
    Matrix:
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      <Vector (0.2671, -0.9636, 0.0144, 82.2060)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.0572, 77.9771, -1.7531)>
    Rotation: <Euler (x=2.5615, y=-1.0181, z=0.3838), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.6354, 74.5052, -0.9814)>
    Rotation: <Euler (x=2.5615, y=-1.0181, z=0.3838), order='XYZ'>
    Matrix:
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      <Vector (0.1966, -0.9502, -0.2417, 74.5052)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.4929, 79.2747, -2.5547)>
    Rotation: <Euler (x=0.0718, y=-1.7344, z=-2.4806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.0358, 76.5429, -2.5833)>
    Rotation: <Euler (x=-1.4045, y=-1.3329, z=0.3938), order='XYZ'>
    Matrix:
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      <Vector (0.0904, 0.5206, 0.8490, 76.5429)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.1522, 78.3697, -3.3922)>
    Rotation: <Euler (x=-0.2075, y=-1.2689, z=0.6073), order='XYZ'>
    Matrix:
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      <Vector (0.1697, 0.9158, -0.3640, 78.3697)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.3579, 81.1367, -3.5977)>
    Rotation: <Euler (x=-0.2075, y=-1.2689, z=0.6073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.4187, 78.1460, -5.0447)>
    Rotation: <Euler (x=0.0478, y=-1.7372, z=-2.4563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.8949, 75.3400, -5.0742)>
    Rotation: <Euler (x=-1.4149, y=-1.3366, z=0.4044), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.9559, 77.2018, -5.8986)>
    Rotation: <Euler (x=-0.2360, y=-1.2697, z=0.6371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.2281, 80.1211, -6.1155)>
    Rotation: <Euler (x=-0.2360, y=-1.2697, z=0.6371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.0651, 76.7823, -7.4430)>
    Rotation: <Euler (x=0.0556, y=-1.7365, z=-2.4641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.0471, 74.5385, -7.4666)>
    Rotation: <Euler (x=-1.4157, y=-1.3309, z=0.4053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.5888, 76.0958, -8.1561)>
    Rotation: <Euler (x=-0.2093, y=-1.2711, z=0.6092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.5737, 78.3560, -8.3240)>
    Rotation: <Euler (x=-0.2093, y=-1.2711, z=0.6092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.1635, 75.6091, -9.5116)>
    Rotation: <Euler (x=0.0673, y=-1.7367, z=-2.4760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.5589, 73.8251, -9.5304)>
    Rotation: <Euler (x=-1.4111, y=-1.3375, z=0.4005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.9154, 74.8662, -9.9914)>
    Rotation: <Euler (x=-0.2219, y=-1.2700, z=0.6224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.3608, 75.8883, -10.0673)>
    Rotation: <Euler (x=-0.2219, y=-1.2700, z=0.6224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.9294, 95.0538, -3.3662)>
    Rotation: <Euler (x=0.1555, y=-0.2309, z=-3.1206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.3874, 51.8618, 3.2308)>
    Rotation: <Euler (x=-0.1026, y=-0.1084, z=3.1412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9111, 10.6889, -0.9831)>
    Rotation: <Euler (x=1.0636, y=-0.1705, z=3.1295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5823, 1.5467, 15.1711)>
    Rotation: <Euler (x=-1.4787, y=-2.9164, z=-0.1461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4060, 2.0046, 22.7578)>
    Rotation: <Euler (x=-1.4787, y=-2.9164, z=-0.1461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.6774, 94.9430, -0.8181)>
    Rotation: <Euler (x=0.1020, y=0.1683, z=3.0904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.6462, 51.5584, 3.5694)>
    Rotation: <Euler (x=-0.0589, y=0.1528, z=3.1115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5209, 10.2177, 1.1584)>
    Rotation: <Euler (x=1.0843, y=0.2364, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1590, 1.7716, 16.6156)>
    Rotation: <Euler (x=-1.4696, y=2.8513, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4319, 2.2461, 23.9421)>
    Rotation: <Euler (x=-1.4696, y=2.8513, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 92
  Bone: mixamorig:Hips
    Location: <Vector (-2.2066, 100.4600, -2.9719)>
    Rotation: <Euler (x=-0.1080, y=0.1231, z=0.0106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.6019, 110.2066, -5.3330)>
    Rotation: <Euler (x=-0.1312, y=0.0971, z=-0.0937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.6637, 121.7780, -6.8576)>
    Rotation: <Euler (x=-0.0516, y=0.0901, z=-0.0929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.4864, 135.0902, -7.5446)>
    Rotation: <Euler (x=-0.0307, y=0.0811, z=-0.0921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.8603, 150.0772, -8.0051)>
    Rotation: <Euler (x=0.0489, y=0.1593, z=-0.0359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (1.5023, 157.3925, -5.6478)>
    Rotation: <Euler (x=0.1639, y=0.5401, z=-0.1162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=0.1639, y=0.5401, z=-0.1162), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.1653, 147.1946, -8.7708)>
    Rotation: <Euler (x=1.9490, y=1.6646, z=-0.1295), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.2416, y=1.3890, z=0.9617), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=2.6412, y=1.4496, z=-0.4759), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=0.1835, y=1.3526, z=-2.8850), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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    Rotation: <Euler (x=1.8614, y=1.2640, z=-1.3751), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.5541, 78.8209, -6.0739)>
    Rotation: <Euler (x=2.0104, y=1.3627, z=-1.2389), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.3727, 72.2002, -3.7425)>
    Rotation: <Euler (x=1.6365, y=0.8550, z=-1.3872), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.4712, 74.9259, -7.5701)>
    Rotation: <Euler (x=0.4129, y=1.3500, z=-2.8313), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.1444, 71.3882, -7.2300)>
    Rotation: <Euler (x=-2.6272, y=1.7872, z=0.2738), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.3479, 67.9872, -6.8500)>
    Rotation: <Euler (x=-2.4863, y=1.7875, z=0.2777), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.3036, 65.2817, -6.5026)>
    Rotation: <Euler (x=-2.4863, y=1.7875, z=0.2777), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.2603, 73.7904, -10.3435)>
    Rotation: <Euler (x=0.4038, y=1.3542, z=-2.8332), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.9398, 70.0660, -10.0073)>
    Rotation: <Euler (x=-2.3884, y=1.7619, z=0.1230), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.9156, 67.2379, -9.5573)>
    Rotation: <Euler (x=-2.1277, y=1.7354, z=-0.0077), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.4571, 65.7143, -9.1654)>
    Rotation: <Euler (x=-2.1277, y=1.7354, z=-0.0077), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.8762, 72.3461, -12.7566)>
    Rotation: <Euler (x=-2.6443, y=1.7848, z=0.2638), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.2226, 69.4705, -12.4509)>
    Rotation: <Euler (x=-2.2920, y=1.7445, z=0.0190), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.1332, 67.5310, -12.0655)>
    Rotation: <Euler (x=-1.9313, y=1.7128, z=-0.1058), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.8754, 66.9362, -11.7715)>
    Rotation: <Euler (x=-1.9313, y=1.7128, z=-0.1058), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.0098, 72.0390, -14.8784)>
    Rotation: <Euler (x=0.4741, y=1.3589, z=-2.8739), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.5265, 69.6122, -14.6302)>
    Rotation: <Euler (x=-2.2794, y=1.7456, z=0.0365), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.0831, 68.2598, -14.3642)>
    Rotation: <Euler (x=-1.9074, y=1.7117, z=-0.0968), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.7520, 67.9305, -14.1930)>
    Rotation: <Euler (x=-1.9074, y=1.7117, z=-0.0968), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.9034, 148.4013, -7.7004)>
    Rotation: <Euler (x=2.0808, y=-1.4415, z=-0.0948), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.6851, 142.7125, -6.1163)>
    Rotation: <Euler (x=1.5388, y=-1.7158, z=1.4121), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.4203, 118.2326, -9.7550)>
    Rotation: <Euler (x=1.5303, y=-1.5288, z=1.4446), order='XYZ'>
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  Bone: mixamorig:RightHand
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    Rotation: <Euler (x=1.7976, y=-1.4050, z=0.9576), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.5583, 86.4362, -4.6824)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.4308, 82.3622, -2.7032)>
    Rotation: <Euler (x=2.7062, y=-1.0061, z=0.5211), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.8924, 78.1326, -1.8680)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.4710, 74.6595, -1.1020)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.3263, 79.4275, -2.6879)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.8676, 76.6971, -2.7121)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.9825, 78.5265, -3.5100)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.1892, 81.2930, -3.7161)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.2439, 78.3011, -5.1821)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.7184, 75.4965, -5.2070)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.7779, 77.3610, -6.0202)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.0510, 80.2798, -6.2377)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.8821, 76.9397, -7.5838)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.8627, 74.6971, -7.6038)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.4032, 76.2566, -8.2840)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.3888, 78.5164, -8.4524)>
    Rotation: <Euler (x=-0.2122, y=-1.2743, z=0.6125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.9735, 75.7688, -9.6541)>
    Rotation: <Euler (x=0.0611, y=-1.7336, z=-2.4693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.3678, 73.9857, -9.6699)>
    Rotation: <Euler (x=-1.4118, y=-1.3408, z=0.4018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.7235, 75.0283, -10.1247)>
    Rotation: <Euler (x=-0.2249, y=-1.2731, z=0.6258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.1692, 76.0502, -10.2009)>
    Rotation: <Euler (x=-0.2249, y=-1.2731, z=0.6258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.2571, 95.0467, -3.4148)>
    Rotation: <Euler (x=0.1539, y=-0.2315, z=-3.1254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.4984, 51.8328, 3.1150)>
    Rotation: <Euler (x=-0.1010, y=-0.1068, z=3.1380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9060, 10.6549, -1.0349)>
    Rotation: <Euler (x=1.0690, y=-0.1703, z=3.1292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5809, 1.6004, 15.1680)>
    Rotation: <Euler (x=-1.4786, y=-2.9166, z=-0.1460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4038, 2.0594, 22.7548)>
    Rotation: <Euler (x=-1.4786, y=-2.9166, z=-0.1460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.3451, 94.9274, -0.8366)>
    Rotation: <Euler (x=0.1030, y=0.1668, z=3.0868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.4716, 51.5583, 3.5946)>
    Rotation: <Euler (x=-0.0596, y=0.1524, z=3.1072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5199, 10.2233, 1.1566)>
    Rotation: <Euler (x=1.0843, y=0.2362, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1540, 1.7767, 16.6145)>
    Rotation: <Euler (x=-1.4701, y=2.8515, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4251, 2.2481, 23.9418)>
    Rotation: <Euler (x=-1.4701, y=2.8515, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 93
  Bone: mixamorig:Hips
    Location: <Vector (-1.8885, 100.4531, -2.9780)>
    Rotation: <Euler (x=-0.1085, y=0.1251, z=0.0106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.2895, 110.1985, -5.3433)>
    Rotation: <Euler (x=-0.1329, y=0.0993, z=-0.1010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.2728, 121.7607, -6.8876)>
    Rotation: <Euler (x=-0.0534, y=0.0926, z=-0.0991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.0171, 135.0644, -7.5991)>
    Rotation: <Euler (x=-0.0327, y=0.0839, z=-0.0972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.4025, 150.0438, -8.0892)>
    Rotation: <Euler (x=0.0477, y=0.1631, z=-0.0420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (2.0965, 157.3575, -5.7420)>
    Rotation: <Euler (x=0.1591, y=0.5493, z=-0.1255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (10.2452, 179.1712, 3.0045)>
    Rotation: <Euler (x=0.1591, y=0.5493, z=-0.1255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.6908, 147.1286, -8.8689)>
    Rotation: <Euler (x=1.9688, y=1.6686, z=-0.1160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.8897, 140.2133, -10.1369)>
    Rotation: <Euler (x=-2.2329, y=1.3924, z=0.9683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.5689, 115.3153, -13.6644)>
    Rotation: <Euler (x=2.6105, y=1.4512, z=-0.5085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.1095, 87.4716, -11.9792)>
    Rotation: <Euler (x=0.1948, y=1.3470, z=-2.8767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.4456, 83.0490, -7.9969)>
    Rotation: <Euler (x=1.8436, y=1.2611, z=-1.3948), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.9177, 78.6963, -6.0670)>
    Rotation: <Euler (x=1.9828, y=1.3605, z=-1.2685), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.4518, 74.6764, -5.4041)>
    Rotation: <Euler (x=1.6283, y=0.8520, z=-1.3961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.7293, 72.0851, -3.7094)>
    Rotation: <Euler (x=1.6283, y=0.8520, z=-1.3961), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.8170, 74.7876, -7.5621)>
    Rotation: <Euler (x=0.4227, y=1.3443, z=-2.8245), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.4822, 71.2522, -7.2068)>
    Rotation: <Euler (x=-2.6163, y=1.7929, z=0.2817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.6784, 67.8548, -6.8101)>
    Rotation: <Euler (x=-2.4755, y=1.7931, z=0.2855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.6286, 65.1535, -6.4474)>
    Rotation: <Euler (x=-2.4755, y=1.7931, z=0.2855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.5897, 73.6421, -10.3301)>
    Rotation: <Euler (x=0.4138, y=1.3485, z=-2.8261), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.2608, 69.9200, -9.9781)>
    Rotation: <Euler (x=-2.3719, y=1.7671, z=0.1365), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.2311, 67.0991, -9.5077)>
    Rotation: <Euler (x=-2.1047, y=1.7402, z=0.0122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.7705, 65.5835, -9.0982)>
    Rotation: <Euler (x=-2.1047, y=1.7402, z=0.0122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.1902, 72.1897, -12.7358)>
    Rotation: <Euler (x=-2.6331, y=1.7904, z=0.2721), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.5303, 69.3170, -12.4160)>
    Rotation: <Euler (x=-2.2709, y=1.7494, z=0.0370), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.4375, 67.3847, -12.0132)>
    Rotation: <Euler (x=-1.9017, y=1.7172, z=-0.0793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.1796, 66.7971, -11.7061)>
    Rotation: <Euler (x=-1.9017, y=1.7172, z=-0.0793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.3129, 71.8769, -14.8522)>
    Rotation: <Euler (x=0.4854, y=1.3533, z=-2.8656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.8242, 69.4523, -14.5924)>
    Rotation: <Euler (x=-2.2590, y=1.7506, z=0.0539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.3785, 68.1049, -14.3144)>
    Rotation: <Euler (x=-1.8779, y=1.7162, z=-0.0703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.0473, 67.7799, -14.1356)>
    Rotation: <Euler (x=-1.8779, y=1.7162, z=-0.0703), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.3685, 148.4019, -7.7614)>
    Rotation: <Euler (x=2.0678, y=-1.4385, z=-0.0891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.1850, 142.8058, -6.1288)>
    Rotation: <Euler (x=1.5459, y=-1.7165, z=1.3992), order='XYZ'>
    Matrix:
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      <Vector (-0.1431, -0.9703, -0.1950, 142.8058)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.0585, 118.3560, -9.7867)>
    Rotation: <Euler (x=1.5024, y=-1.5308, z=1.4665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.8498, 90.8948, -8.6751)>
    Rotation: <Euler (x=1.7907, y=-1.4085, z=0.9631), order='XYZ'>
    Matrix:
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      <Vector (0.1326, -0.9152, -0.3806, 90.8948)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.3803, 86.5763, -4.7801)>
    Rotation: <Euler (x=2.5232, y=-0.9402, z=0.7307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.2644, 82.4964, -2.8066)>
    Rotation: <Euler (x=2.7070, y=-1.0097, z=0.5189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.7344, 78.2642, -1.9792)>
    Rotation: <Euler (x=2.5631, y=-1.0249, z=0.3816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.3201, 74.7903, -1.2225)>
    Rotation: <Euler (x=2.5631, y=-1.0249, z=0.3816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.1641, 79.5700, -2.8150)>
    Rotation: <Euler (x=0.0650, y=-1.7277, z=-2.4747), order='XYZ'>
    Matrix:
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      <Vector (0.0966, -0.7444, 0.6607, 79.5700)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.7091, 76.8362, -2.8381)>
    Rotation: <Euler (x=-1.4011, y=-1.3397, z=0.3896), order='XYZ'>
    Matrix:
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      <Vector (0.0870, 0.5206, 0.8493, 76.8362)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.8191, 78.6633, -3.6234)>
    Rotation: <Euler (x=-0.2099, y=-1.2757, z=0.6087), order='XYZ'>
    Matrix:
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      <Vector (0.1663, 0.9164, -0.3642, 78.6633)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.0213, 81.4319, -3.8270)>
    Rotation: <Euler (x=-0.2099, y=-1.2757, z=0.6087), order='XYZ'>
    Matrix:
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      <Vector (0.1663, 0.9164, -0.3642, 81.4319)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.0758, 78.4504, -5.3144)>
    Rotation: <Euler (x=0.0402, y=-1.7304, z=-2.4496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.5542, 75.6423, -5.3381)>
    Rotation: <Euler (x=-1.4117, y=-1.3435, z=0.4005), order='XYZ'>
    Matrix:
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      <Vector (0.0879, 0.5209, 0.8491, 75.6423)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.6088, 77.5044, -6.1385)>
    Rotation: <Euler (x=-0.2390, y=-1.2765, z=0.6392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.8772, 80.4255, -6.3534)>
    Rotation: <Euler (x=-0.2390, y=-1.2765, z=0.6392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.7089, 77.0952, -7.7210)>
    Rotation: <Euler (x=0.0482, y=-1.7297, z=-2.4577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.6926, 74.8499, -7.7400)>
    Rotation: <Euler (x=-1.4127, y=-1.3377, z=0.4015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.2289, 76.4074, -8.4095)>
    Rotation: <Euler (x=-0.2117, y=-1.2779, z=0.6107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.2109, 78.6689, -8.5758)>
    Rotation: <Euler (x=-0.2117, y=-1.2779, z=0.6107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.7959, 75.9291, -9.7941)>
    Rotation: <Euler (x=0.0605, y=-1.7299, z=-2.4701), order='XYZ'>
    Matrix:
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      <Vector (0.0986, -0.7444, 0.6605, 75.9291)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.1926, 74.1437, -9.8092)>
    Rotation: <Euler (x=-1.4078, y=-1.3443, z=0.3965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.5455, 75.1850, -10.2569)>
    Rotation: <Euler (x=-0.2247, y=-1.2768, z=0.6242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.9896, 76.2077, -10.3320)>
    Rotation: <Euler (x=-0.2247, y=-1.2768, z=0.6242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.5748, 95.0406, -3.4348)>
    Rotation: <Euler (x=0.1521, y=-0.2338, z=-3.1295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.6348, 51.8058, 3.0162)>
    Rotation: <Euler (x=-0.0997, y=-0.1055, z=3.1343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8991, 10.6249, -1.0809)>
    Rotation: <Euler (x=1.0738, y=-0.1701, z=3.1289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5767, 1.6498, 15.1657)>
    Rotation: <Euler (x=-1.4786, y=-2.9167, z=-0.1459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3983, 2.1098, 22.7527)>
    Rotation: <Euler (x=-1.4786, y=-2.9167, z=-0.1459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.0222, 94.9209, -0.8239)>
    Rotation: <Euler (x=0.1021, y=0.1652, z=3.0830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.3005, 51.5592, 3.5701)>
    Rotation: <Euler (x=-0.0596, y=0.1520, z=3.1028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5302, 10.2291, 1.1332)>
    Rotation: <Euler (x=1.0842, y=0.2358, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1598, 1.7822, 16.5920)>
    Rotation: <Euler (x=-1.4707, y=2.8518, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4287, 2.2496, 23.9203)>
    Rotation: <Euler (x=-1.4707, y=2.8518, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 94
  Bone: mixamorig:Hips
    Location: <Vector (-1.5819, 100.4464, -2.9911)>
    Rotation: <Euler (x=-0.1090, y=0.1264, z=0.0107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.9876, 110.1906, -5.3606)>
    Rotation: <Euler (x=-0.1338, y=0.1006, z=-0.1077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.8957, 121.7446, -6.9148)>
    Rotation: <Euler (x=-0.0544, y=0.0940, z=-0.1049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.4351, 135.0403, -7.6385)>
    Rotation: <Euler (x=-0.0336, y=0.0855, z=-0.1021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.9250, 150.0124, -8.1421)>
    Rotation: <Euler (x=0.0461, y=0.1659, z=-0.0472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (2.6614, 157.3260, -5.8074)>
    Rotation: <Euler (x=0.1420, y=0.5585, z=-0.1327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (10.8662, 179.2669, 2.5605)>
    Rotation: <Euler (x=0.1420, y=0.5585, z=-0.1327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.1980, 147.0668, -8.9303)>
    Rotation: <Euler (x=1.9754, y=1.6720, z=-0.1143), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.3585, 140.0913, -10.2381)>
    Rotation: <Euler (x=-2.2213, y=1.3957, z=0.9778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.9780, 115.1845, -13.7318)>
    Rotation: <Euler (x=2.5887, y=1.4539, z=-0.5319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.4765, 87.3415, -12.0230)>
    Rotation: <Euler (x=0.2021, y=1.3421, z=-2.8722), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
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  Bone: mixamorig:LeftHandMiddle4
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  Bone: mixamorig:LeftHandRing1
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  Bone: mixamorig:LeftHandRing2
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  Bone: mixamorig:LeftHandRing3
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.4934, 66.6781, -11.6729)>
    Rotation: <Euler (x=-1.8802, y=1.7213, z=-0.0606), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
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  Bone: mixamorig:LeftHandPinky2
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  Bone: mixamorig:LeftHandPinky3
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  Bone: mixamorig:LeftHandPinky4
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.1887, 74.8962, -1.3545)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.6681, 78.7786, -3.7442)>
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  Bone: mixamorig:RightHandIndex4
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
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  Bone: mixamorig:RightHandRing1
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  Bone: mixamorig:RightHandRing2
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  Bone: mixamorig:RightHandRing3
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.0460, 78.8116, -8.7060)>
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  Bone: mixamorig:RightHandPinky1
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.0394, 74.2971, -9.9595)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.3875, 75.3343, -10.3992)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.8279, 76.3587, -10.4723)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.8817, 95.0350, -3.4565)>
    Rotation: <Euler (x=0.1508, y=-0.2365, z=-3.1329), order='XYZ'>
    Matrix:
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      <Vector (-0.0084, -0.9883, 0.1522, 95.0350)>
      <Vector (0.2343, 0.1460, 0.9611, -3.4565)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (8.7978, 51.7847, 2.9341)>
    Rotation: <Euler (x=-0.0986, y=-0.1046, z=3.1301), order='XYZ'>
    Matrix:
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      <Vector (0.1044, -0.0979, 0.9897, 2.9341)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8974, 10.6026, -1.1187)>
    Rotation: <Euler (x=1.0777, y=-0.1699, z=3.1288), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5775, 1.6917, 15.1628)>
    Rotation: <Euler (x=-1.4785, y=-2.9169, z=-0.1457), order='XYZ'>
    Matrix:
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      <Vector (0.1415, 0.0589, 0.9882, 1.6917)>
      <Vector (0.2228, 0.9707, -0.0898, 15.1628)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3978, 2.1524, 22.7501)>
    Rotation: <Euler (x=-1.4785, y=-2.9169, z=-0.1457), order='XYZ'>
    Matrix:
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      <Vector (0.1415, 0.0589, 0.9882, 2.1524)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.7118, 94.9139, -0.8234)>
    Rotation: <Euler (x=0.1016, y=0.1639, z=3.0796), order='XYZ'>
    Matrix:
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      <Vector (0.0612, -0.9919, 0.1113, 94.9139)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1292, 51.5609, 3.5506)>
    Rotation: <Euler (x=-0.0587, y=0.1517, z=3.0990), order='XYZ'>
    Matrix:
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      <Vector (0.0421, -0.9977, -0.0522, 51.5609)>
      <Vector (-0.1511, -0.0580, 0.9868, 3.5506)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5226, 10.2340, 1.1469)>
    Rotation: <Euler (x=1.0842, y=0.2357, z=-3.1314), order='XYZ'>
    Matrix:
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      <Vector (-0.0099, -0.4697, 0.8828, 10.2340)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1493, 1.7870, 16.6062)>
    Rotation: <Euler (x=-1.4711, y=2.8519, z=0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9496, -0.2951, -0.1055, -18.1493)>
      <Vector (-0.1288, 0.0604, 0.9898, 1.7870)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4170, 2.2512, 23.9351)>
    Rotation: <Euler (x=-1.4711, y=2.8519, z=0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9496, -0.2951, -0.1055, -20.4170)>
      <Vector (-0.1288, 0.0604, 0.9898, 2.2512)>
      <Vector (-0.2857, 0.9536, -0.0954, 23.9351)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 95
  Bone: mixamorig:Hips
    Location: <Vector (-1.2921, 100.4337, -3.0288)>
    Rotation: <Euler (x=-0.1094, y=0.1267, z=0.0120), order='XYZ'>
    Matrix:
      <Vector (0.9919, -0.0257, 0.1243, -1.2921)>
      <Vector (0.0119, 0.9938, 0.1107, 100.4337)>
      <Vector (-0.1264, -0.1083, 0.9860, -3.0288)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-1.7110, 110.1763, -5.4022)>
    Rotation: <Euler (x=-0.1327, y=0.1016, z=-0.1144), order='XYZ'>
    Matrix:
      <Vector (0.9883, 0.0998, 0.1150, -1.7110)>
      <Vector (-0.1135, 0.9863, 0.1200, 110.1763)>
      <Vector (-0.1014, -0.1316, 0.9861, -5.4022)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-0.5429, 121.7246, -6.9436)>
    Rotation: <Euler (x=-0.0531, y=0.0952, z=-0.1106), order='XYZ'>
    Matrix:
      <Vector (0.9894, 0.1052, 0.1002, -0.5429)>
      <Vector (-0.1099, 0.9930, 0.0423, 121.7246)>
      <Vector (-0.0951, -0.0528, 0.9941, -6.9436)>
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  Bone: mixamorig:Spine2
    Location: <Vector (0.8650, 135.0133, -7.6505)>
    Rotation: <Euler (x=-0.0322, y=0.0869, z=-0.1069), order='XYZ'>
    Matrix:
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      <Vector (-0.1063, 0.9941, 0.0228, 135.0133)>
      <Vector (-0.0868, -0.0321, 0.9957, -7.6505)>
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  Bone: mixamorig:Neck
    Location: <Vector (2.4290, 149.9785, -8.1333)>
    Rotation: <Euler (x=0.0448, y=0.1686, z=-0.0521), order='XYZ'>
    Matrix:
      <Vector (0.9845, 0.0595, 0.1651, 2.4290)>
      <Vector (-0.0513, 0.9973, -0.0534, 149.9785)>
      <Vector (-0.1678, 0.0441, 0.9848, -8.1333)>
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  Bone: mixamorig:Head
    Location: <Vector (3.2066, 157.2913, -5.8093)>
    Rotation: <Euler (x=0.1207, y=0.5688, z=-0.1409), order='XYZ'>
    Matrix:
      <Vector (0.8342, 0.2036, 0.5125, 3.2066)>
      <Vector (-0.1183, 0.9738, -0.1943, 157.2913)>
      <Vector (-0.5386, 0.1015, 0.8364, -5.8093)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (11.4425, 179.3924, 2.0933)>
    Rotation: <Euler (x=0.1207, y=0.5688, z=-0.1409), order='XYZ'>
    Matrix:
      <Vector (0.8342, 0.2036, 0.5125, 11.4425)>
      <Vector (-0.1183, 0.9738, -0.1943, 179.3924)>
      <Vector (-0.5386, 0.1015, 0.8364, 2.0933)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.6863, 147.0028, -8.9336)>
    Rotation: <Euler (x=1.9641, y=1.6729, z=-0.1309), order='XYZ'>
    Matrix:
      <Vector (-0.1010, 0.8610, -0.4985, 8.6863)>
      <Vector (0.0133, -0.4998, -0.8660, 147.0028)>
      <Vector (-0.9948, -0.0941, 0.0391, -8.9336)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (20.8089, 139.9651, -10.2591)>
    Rotation: <Euler (x=-2.2123, y=1.3929, z=0.9851), order='XYZ'>
    Matrix:
      <Vector (0.0978, 0.0628, -0.9932, 20.8089)>
      <Vector (0.1474, -0.9879, -0.0480, 139.9651)>
      <Vector (-0.9842, -0.1418, -0.1059, -10.2591)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.3924, 115.0672, -13.8316)>
    Rotation: <Euler (x=2.5733, y=1.4523, z=-0.5500), order='XYZ'>
    Matrix:
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      <Vector (-0.0618, -0.9979, -0.0214, 115.0672)>
      <Vector (-0.9930, 0.0636, -0.0996, -13.8316)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (22.8129, 87.2269, -12.0569)>
    Rotation: <Euler (x=0.2049, y=1.3405, z=-2.8728), order='XYZ'>
    Matrix:
      <Vector (-0.2201, 0.0689, -0.9730, 22.8129)>
      <Vector (-0.0606, -0.9965, -0.0569, 87.2269)>
      <Vector (-0.9736, 0.0465, 0.2235, -12.0569)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.1452, 82.8241, -8.0534)>
    Rotation: <Euler (x=1.8231, y=1.2582, z=-1.4204), order='XYZ'>
    Matrix:
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      <Vector (-0.3041, -0.9484, 0.0897, 82.8241)>
      <Vector (-0.9515, 0.2978, -0.0768, -8.0534)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.6021, 78.4823, -6.1032)>
    Rotation: <Euler (x=1.9514, y=1.3583, z=-1.3053), order='XYZ'>
    Matrix:
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      <Vector (-0.2035, -0.9732, 0.1068, 78.4823)>
      <Vector (-0.9775, 0.1958, -0.0783, -6.1032)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.1158, 74.4680, -5.4217)>
    Rotation: <Euler (x=1.6188, y=0.8491, z=-1.4093), order='XYZ'>
    Matrix:
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      <Vector (-0.6521, -0.7478, -0.1250, 74.4680)>
      <Vector (-0.7507, 0.6599, -0.0317, -5.4217)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.3875, 71.8817, -3.7184)>
    Rotation: <Euler (x=1.6188, y=0.8491, z=-1.4093), order='XYZ'>
    Matrix:
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      <Vector (-0.6521, -0.7478, -0.1250, 71.8817)>
      <Vector (-0.7507, 0.6599, -0.0317, -3.7184)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.4692, 74.5504, -7.5994)>
    Rotation: <Euler (x=0.4312, y=1.3376, z=-2.8222), order='XYZ'>
    Matrix:
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      <Vector (-0.0726, -0.9902, 0.1193, 74.5504)>
      <Vector (-0.9729, 0.0966, 0.2099, -7.5994)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.1152, 71.0184, -7.2283)>
    Rotation: <Euler (x=-2.6066, y=1.7995, z=0.2852), order='XYZ'>
    Matrix:
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      <Vector (-0.0638, -0.9652, 0.2535, 71.0184)>
      <Vector (-0.9740, 0.1156, 0.1950, -7.2283)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.2934, 67.6275, -6.8135)>
    Rotation: <Euler (x=-2.4659, y=1.7997, z=0.2889), order='XYZ'>
    Matrix:
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      <Vector (-0.0647, -0.9215, 0.3830, 67.6275)>
      <Vector (-0.9739, 0.1419, 0.1771, -6.8135)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.2297, 64.9339, -6.4341)>
    Rotation: <Euler (x=-2.4659, y=1.7997, z=0.2889), order='XYZ'>
    Matrix:
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      <Vector (-0.0647, -0.9215, 0.3830, 64.9339)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.2192, 73.3954, -10.3615)>
    Rotation: <Euler (x=0.4225, y=1.3418, z=-2.8236), order='XYZ'>
    Matrix:
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      <Vector (-0.0710, -0.9912, 0.1118, 73.3954)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.8699, 69.6767, -9.9929)>
    Rotation: <Euler (x=-2.3564, y=1.7733, z=0.1458), order='XYZ'>
    Matrix:
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      <Vector (-0.0292, -0.8003, 0.5988, 69.6767)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.8262, 66.8699, -9.4998)>
    Rotation: <Euler (x=-2.0825, y=1.7460, z=0.0282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.3590, 65.3706, -9.0702)>
    Rotation: <Euler (x=-2.0825, y=1.7460, z=0.0282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.7971, 71.9359, -12.7591)>
    Rotation: <Euler (x=-2.6229, y=1.7969, z=0.2760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.1218, 69.0686, -12.4242)>
    Rotation: <Euler (x=-2.2505, y=1.7553, z=0.0511), order='XYZ'>
    Matrix:
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      <Vector (-0.0094, -0.6668, 0.7452, 69.0686)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.0199, 67.1505, -12.0018)>
    Rotation: <Euler (x=-1.8727, y=1.7226, z=-0.0565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.7603, 66.5775, -11.6795)>
    Rotation: <Euler (x=-1.8727, y=1.7226, z=-0.0565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.9057, 71.6202, -14.8692)>
    Rotation: <Euler (x=0.4955, y=1.3467, z=-2.8617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.4040, 69.1996, -14.5971)>
    Rotation: <Euler (x=-2.2393, y=1.7565, z=0.0673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.9519, 67.8620, -14.3055)>
    Rotation: <Euler (x=-1.8491, y=1.7216, z=-0.0477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.6200, 67.5456, -14.1178)>
    Rotation: <Euler (x=-1.8491, y=1.7216, z=-0.0477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-4.3566, 148.4025, -7.7870)>
    Rotation: <Euler (x=2.0744, y=-1.4337, z=-0.1077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.2323, 142.9602, -6.1013)>
    Rotation: <Euler (x=1.5536, y=-1.7161, z=1.3816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.3470, 118.5582, -9.7496)>
    Rotation: <Euler (x=1.4544, y=-1.5373, z=1.5035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.4404, 91.1446, -8.8222)>
    Rotation: <Euler (x=1.7864, y=-1.4171, z=0.9589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.0287, 86.7966, -4.9536)>
    Rotation: <Euler (x=2.5255, y=-0.9487, z=0.7204), order='XYZ'>
    Matrix:
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      <Vector (0.3844, -0.9232, 0.0032, 86.7966)>
      <Vector (0.8127, 0.3367, -0.4756, -4.9536)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.9579, 82.6945, -3.0013)>
    Rotation: <Euler (x=2.7129, y=-1.0178, z=0.5055), order='XYZ'>
    Matrix:
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      <Vector (0.8509, 0.2183, -0.4777, -3.0013)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.4681, 78.4526, -2.1992)>
    Rotation: <Euler (x=2.5712, y=-1.0324, z=0.3662), order='XYZ'>
    Matrix:
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      <Vector (0.8585, 0.2769, -0.4316, -2.1992)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.0870, 74.9788, -1.4689)>
    Rotation: <Euler (x=2.5712, y=-1.0324, z=0.3662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.8818, 79.8181, -3.0613)>
    Rotation: <Euler (x=0.0777, y=-1.7193, z=-2.4957), order='XYZ'>
    Matrix:
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      <Vector (0.0890, -0.7499, 0.6555, 79.8181)>
      <Vector (0.9890, -0.0115, -0.1475, -3.0613)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.4499, 77.0639, -3.0892)>
    Rotation: <Euler (x=-1.3827, y=-1.3472, z=0.3632), order='XYZ'>
    Matrix:
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      <Vector (0.9751, -0.2178, 0.0415, -3.0892)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.5404, 78.8716, -3.8466)>
    Rotation: <Euler (x=-0.2016, y=-1.2840, z=0.5923), order='XYZ'>
    Matrix:
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      <Vector (0.1579, 0.9201, -0.3585, 78.8716)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.7181, 81.6516, -4.0383)>
    Rotation: <Euler (x=-0.2016, y=-1.2840, z=0.5923), order='XYZ'>
    Matrix:
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      <Vector (0.1579, 0.9201, -0.3585, 81.6516)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.7892, 78.7227, -5.5730)>
    Rotation: <Euler (x=0.0512, y=-1.7220, z=-2.4689), order='XYZ'>
    Matrix:
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      <Vector (0.0939, -0.7496, 0.6552, 78.7227)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.2912, 75.8937, -5.6017)>
    Rotation: <Euler (x=-1.3933, y=-1.3510, z=0.3741), order='XYZ'>
    Matrix:
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      <Vector (0.0797, 0.5154, 0.8532, 75.8937)>
      <Vector (0.9760, -0.2146, 0.0385, -5.6017)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.3259, 77.7361, -6.3737)>
    Rotation: <Euler (x=-0.2316, y=-1.2848, z=0.6236), order='XYZ'>
    Matrix:
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      <Vector (0.1647, 0.9187, -0.3590, 77.7361)>
      <Vector (0.9594, -0.0647, 0.2745, -6.3737)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.5685, 80.6692, -6.5759)>
    Rotation: <Euler (x=-0.2316, y=-1.2848, z=0.6236), order='XYZ'>
    Matrix:
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      <Vector (0.1647, 0.9187, -0.3590, 80.6692)>
      <Vector (0.9594, -0.0647, 0.2745, -6.5759)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.4205, 77.3889, -7.9920)>
    Rotation: <Euler (x=0.0597, y=-1.7213, z=-2.4775), order='XYZ'>
    Matrix:
      <Vector (0.1180, 0.6617, 0.7404, -33.4205)>
      <Vector (0.0924, -0.7497, 0.6553, 77.3889)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.4230, 75.1268, -8.0149)>
    Rotation: <Euler (x=-1.3948, y=-1.3453, z=0.3756), order='XYZ'>
    Matrix:
      <Vector (0.2080, 0.8285, -0.5200, -31.4230)>
      <Vector (0.0820, 0.5149, 0.8533, 75.1268)>
      <Vector (0.9747, -0.2202, 0.0392, -8.0149)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.9427, 76.6678, -8.6607)>
    Rotation: <Euler (x=-0.2034, y=-1.2862, z=0.5943), order='XYZ'>
    Matrix:
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      <Vector (0.1572, 0.9200, -0.3589, 76.6678)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.9047, 78.9387, -8.8172)>
    Rotation: <Euler (x=-0.2034, y=-1.2862, z=0.5943), order='XYZ'>
    Matrix:
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      <Vector (0.1572, 0.9200, -0.3589, 78.9387)>
      <Vector (0.9598, -0.0567, 0.2750, -8.8172)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.5058, 76.2373, -10.0733)>
    Rotation: <Euler (x=0.0727, y=-1.7215, z=-2.4906), order='XYZ'>
    Matrix:
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      <Vector (0.0910, -0.7499, 0.6553, 76.2373)>
      <Vector (0.9887, -0.0109, -0.1497, -10.0733)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.9176, 74.4386, -10.0915)>
    Rotation: <Euler (x=-1.3892, y=-1.3519, z=0.3699), order='XYZ'>
    Matrix:
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      <Vector (0.0785, 0.5155, 0.8533, 74.4386)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.2594, 75.4689, -10.5233)>
    Rotation: <Euler (x=-0.2168, y=-1.2851, z=0.6082), order='XYZ'>
    Matrix:
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      <Vector (0.1610, 0.9194, -0.3589, 75.4689)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.6944, 76.4958, -10.5940)>
    Rotation: <Euler (x=-0.2168, y=-1.2851, z=0.6082), order='XYZ'>
    Matrix:
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      <Vector (0.1610, 0.9194, -0.3589, 76.4958)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.1784, 95.0330, -3.4946)>
    Rotation: <Euler (x=0.1499, y=-0.2369, z=-3.1364), order='XYZ'>
    Matrix:
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      <Vector (-0.0050, -0.9886, 0.1505, 95.0330)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.9363, 51.7703, 2.8583)>
    Rotation: <Euler (x=-0.0974, y=-0.1042, z=3.1265), order='XYZ'>
    Matrix:
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      <Vector (0.0151, -0.9950, -0.0988, 51.7703)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8942, 10.5870, -1.1470)>
    Rotation: <Euler (x=1.0806, y=-0.1698, z=3.1288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5772, 1.7237, 15.1600)>
    Rotation: <Euler (x=-1.4786, y=-2.9170, z=-0.1454), order='XYZ'>
    Matrix:
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      <Vector (0.1413, 0.0590, 0.9882, 1.7237)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3967, 2.1847, 22.7475)>
    Rotation: <Euler (x=-1.4786, y=-2.9170, z=-0.1454), order='XYZ'>
    Matrix:
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      <Vector (0.1413, 0.0590, 0.9882, 2.1847)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.4141, 94.8916, -0.8561)>
    Rotation: <Euler (x=0.1034, y=0.1643, z=3.0762), order='XYZ'>
    Matrix:
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      <Vector (0.0645, -0.9914, 0.1136, 94.8916)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9929, 51.5594, 3.5942)>
    Rotation: <Euler (x=-0.0596, y=0.1512, z=3.0958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5156, 10.2392, 1.1550)>
    Rotation: <Euler (x=1.0842, y=0.2354, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1376, 1.7922, 16.6154)>
    Rotation: <Euler (x=-1.4717, y=2.8521, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4031, 2.2528, 23.9452)>
    Rotation: <Euler (x=-1.4717, y=2.8521, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 96
  Bone: mixamorig:Hips
    Location: <Vector (-1.0252, 100.4196, -3.0720)>
    Rotation: <Euler (x=-0.1100, y=0.1268, z=0.0135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.4599, 110.1601, -5.4511)>
    Rotation: <Euler (x=-0.1314, y=0.1016, z=-0.1201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.2242, 121.7033, -6.9774)>
    Rotation: <Euler (x=-0.0517, y=0.0954, z=-0.1154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (1.2496, 134.9859, -7.6654)>
    Rotation: <Euler (x=-0.0307, y=0.0872, z=-0.1108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (2.8735, 149.9454, -8.1254)>
    Rotation: <Euler (x=0.0434, y=0.1705, z=-0.0562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (3.6838, 157.2580, -5.8122)>
    Rotation: <Euler (x=0.1038, y=0.5798, z=-0.1493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (12.0035, 179.4612, 1.7075)>
    Rotation: <Euler (x=0.1038, y=0.5798, z=-0.1493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.1187, 146.9460, -8.9311)>
    Rotation: <Euler (x=1.9549, y=1.6713, z=-0.1435), order='XYZ'>
    Matrix:
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      <Vector (0.0144, -0.5029, -0.8642, 146.9460)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (21.2182, 139.8657, -10.2406)>
    Rotation: <Euler (x=-2.2175, y=1.3900, z=0.9785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.7714, 114.9722, -13.8573)>
    Rotation: <Euler (x=2.5861, y=1.4504, z=-0.5393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.1334, 87.1307, -12.0900)>
    Rotation: <Euler (x=0.2020, y=1.3435, z=-2.8796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.4377, 82.7248, -8.0947)>
    Rotation: <Euler (x=1.8326, y=1.2592, z=-1.4152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.8724, 78.3823, -6.1523)>
    Rotation: <Euler (x=1.9658, y=1.3590, z=-1.2951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.3687, 74.3689, -5.4780)>
    Rotation: <Euler (x=1.6232, y=0.8501, z=-1.4099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.6256, 71.7791, -3.7776)>
    Rotation: <Euler (x=1.6232, y=0.8501, z=-1.4099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.7282, 74.4414, -7.6463)>
    Rotation: <Euler (x=0.4290, y=1.3407, z=-2.8282), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.3597, 70.9103, -7.2813)>
    Rotation: <Euler (x=-2.6094, y=1.7964, z=0.2787), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.5237, 67.5220, -6.8736)>
    Rotation: <Euler (x=-2.4687, y=1.7967, z=0.2824), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.4486, 64.8320, -6.5011)>
    Rotation: <Euler (x=-2.4687, y=1.7967, z=0.2824), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.4814, 73.2914, -10.4108)>
    Rotation: <Euler (x=0.4202, y=1.3449, z=-2.8297), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.1167, 69.5735, -10.0485)>
    Rotation: <Euler (x=-2.3616, y=1.7704, z=0.1368), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.0609, 66.7739, -9.5650)>
    Rotation: <Euler (x=-2.0905, y=1.7432, z=0.0164), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.5868, 65.2835, -9.1444)>
    Rotation: <Euler (x=-2.0905, y=1.7432, z=0.0164), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.0602, 71.8370, -12.8116)>
    Rotation: <Euler (x=-2.6258, y=1.7939, z=0.2693), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.3729, 68.9719, -12.4827)>
    Rotation: <Euler (x=-2.2578, y=1.7525, z=0.0401), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.2625, 67.0612, -12.0689)>
    Rotation: <Euler (x=-1.8835, y=1.7200, z=-0.0710), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.9999, 66.4964, -11.7536)>
    Rotation: <Euler (x=-1.8835, y=1.7200, z=-0.0710), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.1735, 71.5278, -14.9246)>
    Rotation: <Euler (x=0.4926, y=1.3498, z=-2.8684), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.6616, 69.1088, -14.6574)>
    Rotation: <Euler (x=-2.2462, y=1.7537, z=0.0566), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.2036, 67.7764, -14.3717)>
    Rotation: <Euler (x=-1.8598, y=1.7190, z=-0.0621), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.8699, 67.4648, -14.1881)>
    Rotation: <Euler (x=-1.8598, y=1.7190, z=-0.0621), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.9184, 148.3960, -7.7806)>
    Rotation: <Euler (x=2.0811, y=-1.4324, z=-0.1182), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.8135, 143.0028, -6.0853)>
    Rotation: <Euler (x=1.5668, y=-1.7155, z=1.3644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.0215, 118.6182, -9.7180)>
    Rotation: <Euler (x=1.3851, y=-1.5394, z=1.5684), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.2396, 91.2259, -8.8566)>
    Rotation: <Euler (x=1.7848, y=-1.4214, z=0.9543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.8650, 86.8627, -5.0015)>
    Rotation: <Euler (x=2.5269, y=-0.9529, z=0.7131), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.8248, 82.7475, -3.0601)>
    Rotation: <Euler (x=2.7161, y=-1.0217, z=0.4967), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.3633, 78.5000, -2.2709)>
    Rotation: <Euler (x=2.5755, y=-1.0361, z=0.3563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.0056, 75.0277, -1.5539)>
    Rotation: <Euler (x=2.5755, y=-1.0361, z=0.3563), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.7662, 79.9080, -3.1453)>
    Rotation: <Euler (x=0.0852, y=-1.7152, z=-2.5093), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.3512, 77.1389, -3.1760)>
    Rotation: <Euler (x=-1.3726, y=-1.3509, z=0.3472), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.4286, 78.9312, -3.9197)>
    Rotation: <Euler (x=-0.1969, y=-1.2880, z=0.5816), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.5886, 81.7190, -4.1052)>
    Rotation: <Euler (x=-0.1969, y=-1.2880, z=0.5816), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.6737, 78.8267, -5.6630)>
    Rotation: <Euler (x=0.0578, y=-1.7179, z=-2.4816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.1931, 75.9824, -5.6946)>
    Rotation: <Euler (x=-1.3833, y=-1.3547, z=0.3581), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.2144, 77.8090, -6.4526)>
    Rotation: <Euler (x=-0.2274, y=-1.2889, z=0.6134), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.4383, 80.7503, -6.6483)>
    Rotation: <Euler (x=-0.2274, y=-1.2889, z=0.6134), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.3067, 77.5049, -8.0881)>
    Rotation: <Euler (x=0.0666, y=-1.7171, z=-2.4905), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.3232, 75.2305, -8.1134)>
    Rotation: <Euler (x=-1.3850, y=-1.3489, z=0.3600), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.8317, 76.7583, -8.7475)>
    Rotation: <Euler (x=-0.1987, y=-1.2903, z=0.5836), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.7793, 79.0356, -8.8989)>
    Rotation: <Euler (x=-0.1987, y=-1.2903, z=0.5836), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.3936, 76.3607, -10.1735)>
    Rotation: <Euler (x=0.0799, y=-1.7174, z=-2.5040), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.8165, 74.5523, -10.1936)>
    Rotation: <Euler (x=-1.3790, y=-1.3556, z=0.3538), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.1508, 75.5738, -10.6175)>
    Rotation: <Euler (x=-0.2123, y=-1.2892, z=0.5977), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.5793, 76.6036, -10.6860)>
    Rotation: <Euler (x=-0.2123, y=-1.2892, z=0.5977), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.4539, 95.0322, -3.5353)>
    Rotation: <Euler (x=0.1490, y=-0.2361, z=-3.1397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.0571, 51.7584, 2.7826)>
    Rotation: <Euler (x=-0.0962, y=-0.1040, z=3.1233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8900, 10.5735, -1.1716)>
    Rotation: <Euler (x=1.0832, y=-0.1697, z=3.1289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5752, 1.7527, 15.1581)>
    Rotation: <Euler (x=-1.4786, y=-2.9171, z=-0.1451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3935, 2.2139, 22.7459)>
    Rotation: <Euler (x=-1.4786, y=-2.9171, z=-0.1451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.1382, 94.8657, -0.8955)>
    Rotation: <Euler (x=0.1057, y=0.1650, z=3.0729), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.8776, 51.5571, 3.6510)>
    Rotation: <Euler (x=-0.0609, y=0.1508, z=3.0929), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5117, 10.2443, 1.1589)>
    Rotation: <Euler (x=1.0842, y=0.2352, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1306, 1.7972, 16.6201)>
    Rotation: <Euler (x=-1.4722, y=2.8522, z=0.1346), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3946, 2.2538, 23.9505)>
    Rotation: <Euler (x=-1.4722, y=2.8522, z=0.1346), order='XYZ'>
    Matrix:
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Frame: 97
  Bone: mixamorig:Hips
    Location: <Vector (-0.7690, 100.4049, -3.1074)>
    Rotation: <Euler (x=-0.1104, y=0.1267, z=0.0152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.2210, 110.1437, -5.4906)>
    Rotation: <Euler (x=-0.1311, y=0.1009, z=-0.1243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.0653, 121.6818, -7.0133)>
    Rotation: <Euler (x=-0.0513, y=0.0947, z=-0.1187), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (1.5836, 134.9596, -7.6959)>
    Rotation: <Euler (x=-0.0302, y=0.0867, z=-0.1130), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (3.2412, 149.9157, -8.1484)>
    Rotation: <Euler (x=0.0421, y=0.1712, z=-0.0590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.0723, 157.2290, -5.8447)>
    Rotation: <Euler (x=0.0964, y=0.5875, z=-0.1573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (12.5417, 179.4364, 1.4930)>
    Rotation: <Euler (x=0.0964, y=0.5875, z=-0.1573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.4802, 146.9026, -8.9515)>
    Rotation: <Euler (x=1.9560, y=1.6694, z=-0.1447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (21.5666, 139.7954, -10.2355)>
    Rotation: <Euler (x=-2.2252, y=1.3889, z=0.9702), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.1074, 114.9013, -13.8526)>
    Rotation: <Euler (x=2.6041, y=1.4497, z=-0.5218), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.4545, 87.0570, -12.1265)>
    Rotation: <Euler (x=0.1935, y=1.3497, z=-2.8914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.7217, 82.6400, -8.1501)>
    Rotation: <Euler (x=1.8521, y=1.2616, z=-1.4001), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.1309, 78.2929, -6.2256)>
    Rotation: <Euler (x=1.9954, y=1.3607, z=-1.2695), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.6097, 74.2791, -5.5676)>
    Rotation: <Euler (x=1.6323, y=0.8525, z=-1.4065), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.8485, 71.6827, -3.8747)>
    Rotation: <Euler (x=1.6323, y=0.8525, z=-1.4065), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.9813, 74.3473, -7.7173)>
    Rotation: <Euler (x=0.4220, y=1.3469, z=-2.8385), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.5987, 70.8162, -7.3663)>
    Rotation: <Euler (x=-2.6175, y=1.7902, z=0.2673), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.7490, 67.4295, -6.9748)>
    Rotation: <Euler (x=-2.4767, y=1.7905, z=0.2712), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.6628, 64.7419, -6.6173)>
    Rotation: <Euler (x=-2.4767, y=1.7905, z=0.2712), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.7457, 73.2075, -10.4870)>
    Rotation: <Euler (x=0.4131, y=1.3511, z=-2.8401), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.3664, 69.4897, -10.1394)>
    Rotation: <Euler (x=-2.3752, y=1.7645, z=0.1200), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.2984, 66.6955, -9.6767)>
    Rotation: <Euler (x=-2.1105, y=1.7377, z=-0.0066), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.8170, 65.2121, -9.2747)>
    Rotation: <Euler (x=-2.1105, y=1.7377, z=-0.0066), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.3327, 71.7627, -12.8950)>
    Rotation: <Euler (x=-2.6343, y=1.7877, z=0.2576), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.6339, 68.8988, -12.5796)>
    Rotation: <Euler (x=-2.2760, y=1.7469, z=0.0188), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.5147, 66.9940, -12.1839)>
    Rotation: <Euler (x=-1.9099, y=1.7148, z=-0.1005), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.2485, 66.4358, -11.8829)>
    Rotation: <Euler (x=-1.9099, y=1.7148, z=-0.1005), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.4565, 71.4637, -15.0139)>
    Rotation: <Euler (x=-2.6574, y=1.7856, z=0.2615), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.9350, 69.0456, -14.7577)>
    Rotation: <Euler (x=-2.2638, y=1.7481, z=0.0360), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.4709, 67.7172, -14.4845)>
    Rotation: <Euler (x=-1.8860, y=1.7138, z=-0.0915), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.1352, 67.4095, -14.3093)>
    Rotation: <Euler (x=-1.8860, y=1.7138, z=-0.0915), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.5544, 148.3813, -7.8084)>
    Rotation: <Euler (x=2.0793, y=-1.4318, z=-0.1191), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.4622, 143.0213, -6.1046)>
    Rotation: <Euler (x=1.5823, y=-1.7143, z=1.3461), order='XYZ'>
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  Bone: mixamorig:RightForeArm
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    Rotation: <Euler (x=1.3113, y=-1.5396, z=1.6388), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.0456, 91.2713, -8.8677)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.7104, 86.8942, -5.0247)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.7028, 82.7664, -3.0928)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.2716, 78.5136, -2.3151)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.9390, 75.0435, -1.6102)>
    Rotation: <Euler (x=2.5792, y=-1.0396, z=0.3465), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.6627, 79.9668, -3.2025)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.2661, 77.1818, -3.2350)>
    Rotation: <Euler (x=-1.3638, y=-1.3544, z=0.3319), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.3296, 78.9568, -3.9655)>
    Rotation: <Euler (x=-0.1932, y=-1.2919, z=0.5714), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.4706, 81.7528, -4.1457)>
    Rotation: <Euler (x=-0.1932, y=-1.2919, z=0.5714), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.5705, 78.8990, -5.7259)>
    Rotation: <Euler (x=0.0629, y=-1.7139, z=-2.4932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.1088, 76.0384, -5.7593)>
    Rotation: <Euler (x=-1.3745, y=-1.3583, z=0.3429), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.1160, 77.8474, -6.5038)>
    Rotation: <Euler (x=-0.2241, y=-1.2929, z=0.6036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.3198, 80.7973, -6.6940)>
    Rotation: <Euler (x=-0.2241, y=-1.2929, z=0.6036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.2057, 77.5886, -8.1566)>
    Rotation: <Euler (x=0.0719, y=-1.7132, z=-2.5024), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.2373, 75.3012, -8.1833)>
    Rotation: <Euler (x=-1.3765, y=-1.3525, z=0.3450), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.7340, 76.8143, -8.8061)>
    Rotation: <Euler (x=-0.1950, y=-1.2941, z=0.5734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.6660, 79.0983, -8.9533)>
    Rotation: <Euler (x=-0.1950, y=-1.2941, z=0.5734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.2946, 76.4513, -10.2456)>
    Rotation: <Euler (x=0.0856, y=-1.7134, z=-2.5162), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.7295, 74.6325, -10.2668)>
    Rotation: <Euler (x=-1.3701, y=-1.3591, z=0.3384), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.0559, 75.6441, -10.6832)>
    Rotation: <Euler (x=-0.2088, y=-1.2931, z=0.5877), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.4773, 76.6769, -10.7498)>
    Rotation: <Euler (x=-0.2088, y=-1.2931, z=0.5877), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.7197, 95.0324, -3.5677)>
    Rotation: <Euler (x=0.1479, y=-0.2351, z=3.1406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.1803, 51.7468, 2.7035)>
    Rotation: <Euler (x=-0.0948, y=-0.1040, z=3.1200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8853, 10.5604, -1.1947)>
    Rotation: <Euler (x=1.0856, y=-0.1696, z=3.1289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5747, 1.7806, 15.1564)>
    Rotation: <Euler (x=-1.4787, y=-2.9171, z=-0.1449), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3928, 2.2421, 22.7442)>
    Rotation: <Euler (x=-1.4787, y=-2.9171, z=-0.1449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.8723, 94.8374, -0.9294)>
    Rotation: <Euler (x=0.1081, y=0.1660, z=3.0699), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.7638, 51.5531, 3.7197)>
    Rotation: <Euler (x=-0.0625, y=0.1501, z=3.0899), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5114, 10.2491, 1.1606)>
    Rotation: <Euler (x=1.0842, y=0.2349, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1256, 1.8020, 16.6229)>
    Rotation: <Euler (x=-1.4726, y=2.8525, z=0.1345), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3874, 2.2561, 23.9542)>
    Rotation: <Euler (x=-1.4726, y=2.8525, z=0.1345), order='XYZ'>
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Frame: 98
  Bone: mixamorig:Hips
    Location: <Vector (-0.5250, 100.3902, -3.1368)>
    Rotation: <Euler (x=-0.1109, y=0.1258, z=0.0168), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.9904, 110.1271, -5.5251)>
    Rotation: <Euler (x=-0.1318, y=0.0997, z=-0.1273), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (0.3316, 121.6600, -7.0566)>
    Rotation: <Euler (x=-0.0519, y=0.0936, z=-0.1206), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (1.8747, 134.9345, -7.7482)>
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  Bone: mixamorig:Neck
    Location: <Vector (3.5433, 149.8891, -8.2099)>
    Rotation: <Euler (x=0.0411, y=0.1706, z=-0.0608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.3851, 157.2033, -5.9130)>
    Rotation: <Euler (x=0.0981, y=0.5891, z=-0.1646), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (13.0474, 179.3282, 1.4488)>
    Rotation: <Euler (x=0.0981, y=0.5891, z=-0.1646), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.7809, 146.8710, -9.0052)>
    Rotation: <Euler (x=1.9645, y=1.6682, z=-0.1377), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.2259, y=1.3893, z=0.9703), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=2.6028, y=1.4497, z=-0.5222), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=0.1825, y=1.3559, z=-2.9041), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.0305, 82.5756, -8.1920)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.4208, 78.2224, -6.2874)>
    Rotation: <Euler (x=2.0262, y=1.3626, z=-1.2414), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.8882, 74.2071, -5.6477)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.1127, 71.6038, -3.9634)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.2717, 74.2769, -7.7786)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.8803, 70.7453, -7.4432)>
    Rotation: <Euler (x=-2.6281, y=1.7840, z=0.2550), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.0221, 67.3587, -7.0693)>
    Rotation: <Euler (x=-2.4872, y=1.7842, z=0.2591), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.9289, 64.6718, -6.7281)>
    Rotation: <Euler (x=-2.4872, y=1.7842, z=0.2591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.0489, 73.1481, -10.5539)>
    Rotation: <Euler (x=0.4035, y=1.3575, z=-2.8514), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.6606, 69.4298, -10.2225)>
    Rotation: <Euler (x=-2.3921, y=1.7587, z=0.1016), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.5849, 66.6378, -9.7819)>
    Rotation: <Euler (x=-2.1345, y=1.7323, z=-0.0322), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.0986, 65.1576, -9.3991)>
    Rotation: <Euler (x=-2.1345, y=1.7323, z=-0.0322), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.6464, 71.7133, -12.9696)>
    Rotation: <Euler (x=-2.6453, y=1.7815, z=0.2449), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.9403, 68.8496, -12.6690)>
    Rotation: <Euler (x=-2.2979, y=1.7414, z=-0.0047), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.8154, 66.9474, -12.2921)>
    Rotation: <Euler (x=-1.9414, y=1.7098, z=-0.1335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.5466, 66.3924, -12.0057)>
    Rotation: <Euler (x=-1.9414, y=1.7098, z=-0.1335), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.7812, 71.4241, -15.0944)>
    Rotation: <Euler (x=-2.6684, y=1.7794, z=0.2488), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.2536, 69.0061, -14.8503)>
    Rotation: <Euler (x=-2.2850, y=1.7425, z=0.0132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.7856, 67.6794, -14.5902)>
    Rotation: <Euler (x=-1.9174, y=1.7088, z=-0.1244), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.4483, 67.3736, -14.4235)>
    Rotation: <Euler (x=-1.9174, y=1.7088, z=-0.1244), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.2536, 148.3598, -7.8750)>
    Rotation: <Euler (x=2.0730, y=-1.4323, z=-0.1143), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.1702, 143.0208, -6.1718)>
    Rotation: <Euler (x=1.6025, y=-1.7111, z=1.3241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.4848, 118.6429, -9.6928)>
    Rotation: <Euler (x=1.2242, y=-1.5392, z=1.7235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.8621, 91.2804, -8.8637)>
    Rotation: <Euler (x=1.7726, y=-1.4285, z=0.9533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.5659, 86.8943, -5.0278)>
    Rotation: <Euler (x=2.5269, y=-0.9603, z=0.7000), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.5903, 82.7566, -3.1007)>
    Rotation: <Euler (x=2.7192, y=-1.0289, z=0.4809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.1885, 78.4997, -2.3296)>
    Rotation: <Euler (x=2.5807, y=-1.0430, z=0.3389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.8800, 75.0327, -1.6330)>
    Rotation: <Euler (x=2.5807, y=-1.0430, z=0.3389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.5676, 79.9953, -3.2327)>
    Rotation: <Euler (x=0.0899, y=-1.7078, z=-2.5269), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.1887, 77.1952, -3.2634)>
    Rotation: <Euler (x=-1.3600, y=-1.3577, z=0.3218), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.2389, 78.9527, -3.9822)>
    Rotation: <Euler (x=-0.1932, y=-1.2953, z=0.5651), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.3615, 81.7562, -4.1606)>
    Rotation: <Euler (x=-0.1932, y=-1.2953, z=0.5651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.4749, 78.9379, -5.7607)>
    Rotation: <Euler (x=0.0609, y=-1.7105, z=-2.4977), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.0314, 76.0617, -5.7922)>
    Rotation: <Euler (x=-1.3708, y=-1.3616, z=0.3329), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.0250, 77.8529, -6.5248)>
    Rotation: <Euler (x=-0.2245, y=-1.2963, z=0.5976), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.2094, 80.8109, -6.7131)>
    Rotation: <Euler (x=-0.2245, y=-1.2963, z=0.5976), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.1114, 77.6361, -8.1956)>
    Rotation: <Euler (x=0.0702, y=-1.7098, z=-2.5071), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.1576, 75.3362, -8.2209)>
    Rotation: <Euler (x=-1.3729, y=-1.3558, z=0.3351), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.6429, 76.8344, -8.8337)>
    Rotation: <Euler (x=-0.1951, y=-1.2976, z=0.5670), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.5599, 79.1245, -8.9794)>
    Rotation: <Euler (x=-0.1951, y=-1.2976, z=0.5670), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.2015, 76.5031, -10.2870)>
    Rotation: <Euler (x=0.0842, y=-1.7100, z=-2.5212), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.6480, 74.6745, -10.3070)>
    Rotation: <Euler (x=-1.3663, y=-1.3624, z=0.3284), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.9668, 75.6761, -10.7168)>
    Rotation: <Euler (x=-0.2090, y=-1.2965, z=0.5815), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.3814, 76.7117, -10.7826)>
    Rotation: <Euler (x=-0.2090, y=-1.2965, z=0.5815), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.9728, 95.0312, -3.5864)>
    Rotation: <Euler (x=0.1467, y=-0.2345, z=3.1380), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3023, 51.7341, 2.6348)>
    Rotation: <Euler (x=-0.0937, y=-0.1039, z=3.1169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8814, 10.5476, -1.2180)>
    Rotation: <Euler (x=1.0881, y=-0.1695, z=3.1290), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5732, 1.8083, 15.1543)>
    Rotation: <Euler (x=-1.4787, y=-2.9172, z=-0.1446), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3904, 2.2700, 22.7423)>
    Rotation: <Euler (x=-1.4787, y=-2.9172, z=-0.1446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.6214, 94.8107, -0.9639)>
    Rotation: <Euler (x=0.1104, y=0.1679, z=3.0676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.6348, 51.5481, 3.7822)>
    Rotation: <Euler (x=-0.0640, y=0.1495, z=3.0868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5066, 10.2532, 1.1640)>
    Rotation: <Euler (x=1.0842, y=0.2346, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1163, 1.8060, 16.6273)>
    Rotation: <Euler (x=-1.4728, y=2.8528, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3760, 2.2591, 23.9593)>
    Rotation: <Euler (x=-1.4728, y=2.8528, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 99
  Bone: mixamorig:Hips
    Location: <Vector (-0.3052, 100.3765, -3.1543)>
    Rotation: <Euler (x=-0.1123, y=0.1249, z=0.0184), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.7854, 110.1094, -5.5560)>
    Rotation: <Euler (x=-0.1333, y=0.0986, z=-0.1294), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (0.5605, 121.6373, -7.1043)>
    Rotation: <Euler (x=-0.0534, y=0.0926, z=-0.1214), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.1137, 134.9096, -7.8157)>
    Rotation: <Euler (x=-0.0323, y=0.0848, z=-0.1135), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (3.7772, 149.8640, -8.2997)>
    Rotation: <Euler (x=0.0404, y=0.1696, z=-0.0617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.6220, 157.1793, -6.0074)>
    Rotation: <Euler (x=0.1045, y=0.5864, z=-0.1697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (13.4497, 179.1919, 1.4932)>
    Rotation: <Euler (x=0.1045, y=0.5864, z=-0.1697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.0165, 146.8469, -9.0858)>
    Rotation: <Euler (x=1.9754, y=1.6677, z=-0.1276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.0886, 139.7099, -10.3385)>
    Rotation: <Euler (x=-2.2206, y=1.3904, z=0.9781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.7084, 114.8182, -13.9380)>
    Rotation: <Euler (x=2.5842, y=1.4500, z=-0.5384), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.1456, 86.9785, -12.1600)>
    Rotation: <Euler (x=0.1687, y=1.3599, z=-2.9176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.3693, 82.5332, -8.2236)>
    Rotation: <Euler (x=1.8849, y=1.2675, z=-1.3708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.7529, 78.1730, -6.3372)>
    Rotation: <Euler (x=2.0468, y=1.3650, z=-1.2213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.2178, 74.1554, -5.7141)>
    Rotation: <Euler (x=1.6472, y=0.8585, z=-1.3973), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.4365, 71.5459, -4.0389)>
    Rotation: <Euler (x=1.6472, y=0.8585, z=-1.3973), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.6080, 74.2326, -7.8341)>
    Rotation: <Euler (x=0.4001, y=1.3574, z=-2.8619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.2152, 70.6999, -7.5131)>
    Rotation: <Euler (x=-2.6417, y=1.7800, z=0.2417), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.3554, 67.3120, -7.1546)>
    Rotation: <Euler (x=-2.5007, y=1.7802, z=0.2458), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.2610, 64.6239, -6.8269)>
    Rotation: <Euler (x=-2.5007, y=1.7802, z=0.2458), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.3940, 73.1143, -10.6142)>
    Rotation: <Euler (x=0.3906, y=1.3616, z=-2.8641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.0041, 69.3948, -10.2980)>
    Rotation: <Euler (x=-2.4106, y=1.7551, z=0.0833), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.9267, 66.6014, -9.8744)>
    Rotation: <Euler (x=-2.1588, y=1.7293, z=-0.0563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.4391, 65.1200, -9.5051)>
    Rotation: <Euler (x=-2.1588, y=1.7293, z=-0.0563), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.9990, 71.6886, -13.0366)>
    Rotation: <Euler (x=-2.6592, y=1.7775, z=0.2312), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2916, 68.8239, -12.7489)>
    Rotation: <Euler (x=-2.3204, y=1.7383, z=-0.0270), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.1653, 66.9205, -12.3859)>
    Rotation: <Euler (x=-1.9717, y=1.7072, z=-0.1637), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.8955, 66.3646, -12.1087)>
    Rotation: <Euler (x=-1.9717, y=1.7072, z=-0.1637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.1405, 71.4074, -15.1652)>
    Rotation: <Euler (x=-2.6824, y=1.7754, z=0.2350), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.6119, 68.9885, -14.9317)>
    Rotation: <Euler (x=-2.3070, y=1.7393, z=-0.0087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.1428, 67.6611, -14.6813)>
    Rotation: <Euler (x=-1.9478, y=1.7061, z=-0.1546), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.8051, 67.3548, -14.5200)>
    Rotation: <Euler (x=-1.9478, y=1.7061, z=-0.1546), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.0194, 148.3328, -7.9673)>
    Rotation: <Euler (x=2.0664, y=-1.4337, z=-0.1078), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.9383, 142.9962, -6.2740)>
    Rotation: <Euler (x=1.6233, y=-1.7066, z=1.3025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.2734, 118.6067, -9.6817)>
    Rotation: <Euler (x=1.1531, y=-1.5380, z=1.7930), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.6960, 91.2534, -8.8443)>
    Rotation: <Euler (x=1.7602, y=-1.4303, z=0.9601), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.4336, 86.8640, -5.0096)>
    Rotation: <Euler (x=2.5247, y=-0.9624, z=0.6963), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.4857, 82.7202, -3.0819)>
    Rotation: <Euler (x=2.7178, y=-1.0313, z=0.4766), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.1095, 78.4608, -2.3117)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.8220, 74.9974, -1.6183)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.4779, 79.9922, -3.2298)>
    Rotation: <Euler (x=0.0820, y=-1.7056, z=-2.5247), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.1146, 77.1789, -3.2559)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.1532, 78.9203, -3.9667)>
    Rotation: <Euler (x=-0.1967, y=-1.2976, z=0.5629), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.2598, 81.7301, -4.1465)>
    Rotation: <Euler (x=-0.1967, y=-1.2976, z=0.5629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.3849, 78.9410, -5.7604)>
    Rotation: <Euler (x=0.0528, y=-1.7083, z=-2.4952), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.9573, 76.0512, -5.7873)>
    Rotation: <Euler (x=-1.3726, y=-1.3641, z=0.3292), order='XYZ'>
    Matrix:
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      <Vector (0.0664, 0.4965, 0.8655, 76.0512)>
      <Vector (0.9787, -0.2012, 0.0404, -5.7873)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.9392, 77.8260, -6.5117)>
    Rotation: <Euler (x=-0.2283, y=-1.2985, z=0.5957), order='XYZ'>
    Matrix:
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      <Vector (0.1509, 0.9286, -0.3391, 77.8260)>
      <Vector (0.9632, -0.0609, 0.2619, -6.5117)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.1067, 80.7906, -6.7015)>
    Rotation: <Euler (x=-0.2283, y=-1.2985, z=0.5957), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.0226, 77.6437, -8.1975)>
    Rotation: <Euler (x=0.0622, y=-1.7075, z=-2.5047), order='XYZ'>
    Matrix:
      <Vector (0.1096, 0.6430, 0.7579, -33.0226)>
      <Vector (0.0811, -0.7658, 0.6380, 77.6437)>
      <Vector (0.9907, -0.0085, -0.1361, -8.1975)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.0816, 75.3330, -8.2190)>
    Rotation: <Euler (x=-1.3748, y=-1.3583, z=0.3313), order='XYZ'>
    Matrix:
      <Vector (0.1994, 0.8433, -0.4991, -31.0816)>
      <Vector (0.0686, 0.4961, 0.8656, 75.3330)>
      <Vector (0.9775, -0.2069, 0.0411, -8.2190)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.5571, 76.8175, -8.8250)>
    Rotation: <Euler (x=-0.1986, y=-1.2999, z=0.5649), order='XYZ'>
    Matrix:
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      <Vector (0.1433, 0.9298, -0.3390, 76.8175)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.4610, 79.1127, -8.9719)>
    Rotation: <Euler (x=-0.1986, y=-1.2999, z=0.5649), order='XYZ'>
    Matrix:
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      <Vector (0.1433, 0.9298, -0.3390, 79.1127)>
      <Vector (0.9635, -0.0528, 0.2624, -8.9719)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.1139, 76.5122, -10.2895)>
    Rotation: <Euler (x=0.0764, y=-1.7078, z=-2.5191), order='XYZ'>
    Matrix:
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      <Vector (0.0796, -0.7659, 0.6380, 76.5122)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.5705, 74.6749, -10.3066)>
    Rotation: <Euler (x=-1.3682, y=-1.3649, z=0.3246), order='XYZ'>
    Matrix:
      <Vector (0.1938, 0.8446, -0.4991, -31.5705)>
      <Vector (0.0652, 0.4965, 0.8656, 74.6749)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.8827, 75.6674, -10.7118)>
    Rotation: <Euler (x=-0.2127, y=-1.2988, z=0.5795), order='XYZ'>
    Matrix:
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      <Vector (0.1471, 0.9292, -0.3390, 75.6674)>
      <Vector (0.9632, -0.0567, 0.2626, -10.7118)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.2915, 76.7053, -10.7782)>
    Rotation: <Euler (x=-0.2127, y=-1.2988, z=0.5795), order='XYZ'>
    Matrix:
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      <Vector (0.1471, 0.9292, -0.3390, 76.7053)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2023, 95.0317, -3.5888)>
    Rotation: <Euler (x=0.1451, y=-0.2349, z=3.1356), order='XYZ'>
    Matrix:
      <Vector (-0.9725, 0.0277, 0.2312, 8.2023)>
      <Vector (0.0058, -0.9897, 0.1432, 95.0317)>
      <Vector (0.2327, 0.1406, 0.9623, -3.5888)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (9.4151, 51.7215, 2.5644)>
    Rotation: <Euler (x=-0.0926, y=-0.1036, z=3.1139), order='XYZ'>
    Matrix:
      <Vector (-0.9943, -0.0372, 0.1004, 9.4151)>
      <Vector (0.0276, -0.9951, -0.0952, 51.7215)>
      <Vector (0.1034, -0.0919, 0.9904, 2.5644)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8771, 10.5348, -1.2406)>
    Rotation: <Euler (x=1.0905, y=-0.1695, z=3.1290), order='XYZ'>
    Matrix:
      <Vector (-0.9856, 0.1438, 0.0891, 7.8771)>
      <Vector (0.0124, -0.4639, 0.8858, 10.5348)>
      <Vector (0.1687, 0.8742, 0.4554, -1.2406)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5733, 1.8356, 15.1523)>
    Rotation: <Euler (x=-1.4787, y=-2.9172, z=-0.1443), order='XYZ'>
    Matrix:
      <Vector (-0.9648, 0.2325, 0.1230, 10.5733)>
      <Vector (0.1402, 0.0591, 0.9884, 1.8356)>
      <Vector (0.2225, 0.9708, -0.0896, 15.1523)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3903, 2.2976, 22.7403)>
    Rotation: <Euler (x=-1.4787, y=-2.9172, z=-0.1443), order='XYZ'>
    Matrix:
      <Vector (-0.9648, 0.2325, 0.1230, 12.3903)>
      <Vector (0.1402, 0.0591, 0.9884, 2.2976)>
      <Vector (0.2225, 0.9708, -0.0896, 22.7403)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3939, 94.7858, -0.9815)>
    Rotation: <Euler (x=0.1123, y=0.1698, z=3.0658), order='XYZ'>
    Matrix:
      <Vector (-0.9828, -0.0941, -0.1589, -8.3939)>
      <Vector (0.0746, -0.9894, 0.1245, 94.7858)>
      <Vector (-0.1689, 0.1105, 0.9794, -0.9815)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-12.5071, 51.5417, 3.8482)>
    Rotation: <Euler (x=-0.0656, y=0.1491, z=3.0835), order='XYZ'>
    Matrix:
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      <Vector (0.0574, -0.9967, -0.0568, 51.5417)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5037, 10.2570, 1.1628)>
    Rotation: <Euler (x=1.0842, y=0.2346, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9726, -0.2007, -0.1177, -14.5037)>
      <Vector (-0.0099, -0.4697, 0.8828, 10.2570)>
      <Vector (-0.2324, 0.8597, 0.4548, 1.1628)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1135, 1.8098, 16.6260)>
    Rotation: <Euler (x=-1.4728, y=2.8528, z=0.1345), order='XYZ'>
    Matrix:
      <Vector (-0.9499, -0.2940, -0.1059, -18.1135)>
      <Vector (-0.1286, 0.0590, 0.9899, 1.8098)>
      <Vector (-0.2848, 0.9540, -0.0938, 16.6260)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3733, 2.2629, 23.9580)>
    Rotation: <Euler (x=-1.4728, y=2.8528, z=0.1345), order='XYZ'>
    Matrix:
      <Vector (-0.9499, -0.2940, -0.1059, -20.3733)>
      <Vector (-0.1286, 0.0590, 0.9899, 2.2629)>
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Frame: 100
  Bone: mixamorig:Hips
    Location: <Vector (-0.1278, 100.3637, -3.1670)>
    Rotation: <Euler (x=-0.1140, y=0.1244, z=0.0203), order='XYZ'>
    Matrix:
      <Vector (0.9921, -0.0343, 0.1210, -0.1278)>
      <Vector (0.0202, 0.9930, 0.1163, 100.3637)>
      <Vector (-0.1241, -0.1129, 0.9858, -3.1670)>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.6280, 110.0914, -5.5859)>
    Rotation: <Euler (x=-0.1348, y=0.0980, z=-0.1311), order='XYZ'>
    Matrix:
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      <Vector (-0.1301, 0.9841, 0.1206, 110.0914)>
      <Vector (-0.0979, -0.1338, 0.9862, -5.5859)>
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  Bone: mixamorig:Spine1
    Location: <Vector (0.7359, 121.6148, -7.1520)>
    Rotation: <Euler (x=-0.0550, y=0.0921, z=-0.1220), order='XYZ'>
    Matrix:
      <Vector (0.9884, 0.1165, 0.0979, 0.7359)>
      <Vector (-0.1212, 0.9917, 0.0434, 121.6148)>
      <Vector (-0.0920, -0.0548, 0.9943, -7.1520)>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.2947, 134.8853, -7.8847)>
    Rotation: <Euler (x=-0.0339, y=0.0843, z=-0.1130), order='XYZ'>
    Matrix:
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      <Vector (-0.1123, 0.9934, 0.0242, 134.8853)>
      <Vector (-0.0842, -0.0338, 0.9959, -7.8847)>
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  Bone: mixamorig:Neck
    Location: <Vector (3.9477, 149.8400, -8.3936)>
    Rotation: <Euler (x=0.0401, y=0.1685, z=-0.0618), order='XYZ'>
    Matrix:
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      <Vector (-0.0609, 0.9969, -0.0504, 149.8400)>
      <Vector (-0.1678, 0.0396, 0.9850, -8.3936)>
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  Bone: mixamorig:Head
    Location: <Vector (4.7908, 157.1561, -6.1032)>
    Rotation: <Euler (x=0.1107, y=0.5811, z=-0.1714), order='XYZ'>
    Matrix:
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      <Vector (-0.1425, 0.9690, -0.2019, 157.1561)>
      <Vector (-0.5490, 0.0924, 0.8307, -6.1032)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (13.6838, 179.0922, 1.5431)>
    Rotation: <Euler (x=0.1107, y=0.5811, z=-0.1714), order='XYZ'>
    Matrix:
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      <Vector (-0.1425, 0.9690, -0.2019, 179.0922)>
      <Vector (-0.5490, 0.0924, 0.8307, 1.5431)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.1893, 146.8260, -9.1730)>
    Rotation: <Euler (x=1.9846, y=1.6676, z=-0.1181), order='XYZ'>
    Matrix:
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      <Vector (0.0114, -0.5067, -0.8621, 146.8260)>
      <Vector (-0.9953, -0.0885, 0.0389, -9.1730)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.2640, 139.6921, -10.4193)>
    Rotation: <Euler (x=-2.2305, y=1.3877, z=0.9720), order='XYZ'>
    Matrix:
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      <Vector (0.1504, -0.9872, -0.0524, 139.6921)>
      <Vector (-0.9833, -0.1439, -0.1116, -10.4193)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.9848, 114.8110, -14.0454)>
    Rotation: <Euler (x=2.5748, y=1.4456, z=-0.5452), order='XYZ'>
    Matrix:
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      <Vector (-0.0647, -0.9976, -0.0250, 114.8110)>
      <Vector (-0.9922, 0.0670, -0.1053, -14.0454)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.4870, 86.9784, -12.1751)>
    Rotation: <Euler (x=0.1506, y=1.3619, z=-2.9345), order='XYZ'>
    Matrix:
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      <Vector (-0.9783, 0.0311, 0.2050, -12.1751)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.7100, 82.5162, -8.2580)>
    Rotation: <Euler (x=1.8917, y=1.2713, z=-1.3635), order='XYZ'>
    Matrix:
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      <Vector (-0.2887, -0.9522, 0.0996, 82.5162)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.0954, 78.1477, -6.3904)>
    Rotation: <Euler (x=2.0594, y=1.3685, z=-1.2081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.5631, 74.1270, -5.7846)>
    Rotation: <Euler (x=1.6501, y=0.8624, z=-1.3942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.7823, 71.5108, -4.1198)>
    Rotation: <Euler (x=1.6501, y=0.8624, z=-1.3942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.9558, 74.2161, -7.9001)>
    Rotation: <Euler (x=0.3827, y=1.3596, z=-2.8780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.5658, 70.6817, -7.5942)>
    Rotation: <Euler (x=-2.6598, y=1.7779, z=0.2249), order='XYZ'>
    Matrix:
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      <Vector (-0.0458, -0.9650, 0.2583, 70.6817)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.7088, 67.2915, -7.2508)>
    Rotation: <Euler (x=-2.5188, y=1.7781, z=0.2291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.6166, 64.6011, -6.9355)>
    Rotation: <Euler (x=-2.5188, y=1.7781, z=0.2291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.7461, 73.1090, -10.6851)>
    Rotation: <Euler (x=0.3729, y=1.3638, z=-2.8806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.3593, 69.3879, -10.3848)>
    Rotation: <Euler (x=-2.4327, y=1.7537, z=0.0625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.2840, 66.5909, -9.9752)>
    Rotation: <Euler (x=-2.1856, y=1.7284, z=-0.0818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.7974, 65.1056, -9.6150)>
    Rotation: <Euler (x=-2.1856, y=1.7284, z=-0.0818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.3552, 71.6930, -13.1138)>
    Rotation: <Euler (x=-2.6777, y=1.7754, z=0.2140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.6502, 68.8265, -12.8389)>
    Rotation: <Euler (x=-2.3456, y=1.7372, z=-0.0508), order='XYZ'>
    Matrix:
      <Vector (-0.1655, -0.7394, -0.6527, 24.6502)>
      <Vector (0.0084, -0.6628, 0.7487, 68.8265)>
      <Vector (-0.9862, 0.1184, 0.1159, -12.8389)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.5252, 66.9196, -12.4862)>
    Rotation: <Euler (x=-2.0033, y=1.7068, z=-0.1940), order='XYZ'>
    Matrix:
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      <Vector (0.0261, -0.2378, 0.9710, 66.9196)>
      <Vector (-0.9908, 0.1231, 0.0568, -12.4862)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.2557, 66.3604, -12.2141)>
    Rotation: <Euler (x=-2.0033, y=1.7068, z=-0.1940), order='XYZ'>
    Matrix:
      <Vector (-0.1330, -0.9635, -0.2324, 20.2557)>
      <Vector (0.0261, -0.2378, 0.9710, 66.3604)>
      <Vector (-0.9908, 0.1231, 0.0568, -12.2141)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.4996, 71.4199, -15.2446)>
    Rotation: <Euler (x=-2.7010, y=1.7733, z=0.2177), order='XYZ'>
    Matrix:
      <Vector (-0.1964, -0.2125, -0.9572, 24.4996)>
      <Vector (-0.0434, -0.9734, 0.2250, 71.4199)>
      <Vector (-0.9796, 0.0858, 0.1819, -15.2446)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.9729, 68.9996, -15.0218)>
    Rotation: <Euler (x=-2.3319, y=1.7382, z=-0.0323), order='XYZ'>
    Matrix:
      <Vector (-0.1665, -0.7358, -0.6564, 23.9729)>
      <Vector (0.0054, -0.6663, 0.7456, 68.9996)>
      <Vector (-0.9860, 0.1206, 0.1149, -15.0218)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.5048, 67.6698, -14.7786)>
    Rotation: <Euler (x=-1.9796, y=1.7057, z=-0.1852), order='XYZ'>
    Matrix:
      <Vector (-0.1322, -0.9669, -0.2182, 22.5048)>
      <Vector (0.0248, -0.2233, 0.9744, 67.6698)>
      <Vector (-0.9909, 0.1234, 0.0534, -14.7786)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.1672, 67.3615, -14.6201)>
    Rotation: <Euler (x=-1.9796, y=1.7057, z=-0.1852), order='XYZ'>
    Matrix:
      <Vector (-0.1322, -0.9669, -0.2182, 21.1672)>
      <Vector (0.0248, -0.2233, 0.9744, 67.3615)>
      <Vector (-0.9909, 0.1234, 0.0534, -14.6201)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.8479, 148.3045, -8.0603)>
    Rotation: <Euler (x=2.0613, y=-1.4347, z=-0.1021), order='XYZ'>
    Matrix:
      <Vector (0.1350, -0.9174, 0.3744, -2.8479)>
      <Vector (-0.0138, -0.3796, -0.9251, 148.3045)>
      <Vector (0.9907, 0.1197, -0.0639, -8.0603)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-15.7646, 142.9602, -6.3749)>
    Rotation: <Euler (x=1.6417, y=-1.7007, z=1.2840), order='XYZ'>
    Matrix:
      <Vector (-0.0366, -0.2118, 0.9766, -15.7646)>
      <Vector (-0.1243, -0.9687, -0.2147, 142.9602)>
      <Vector (0.9916, -0.1292, 0.0092, -6.3749)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.1012, 118.5504, -9.6316)>
    Rotation: <Euler (x=1.0853, y=-1.5380, z=1.8598), order='XYZ'>
    Matrix:
      <Vector (-0.0093, -0.1954, 0.9807, -21.1012)>
      <Vector (0.0314, -0.9803, -0.1950, 118.5504)>
      <Vector (0.9995, 0.0290, 0.0153, -9.6316)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-26.5528, 91.2020, -8.8226)>
    Rotation: <Euler (x=1.7469, y=-1.4308, z=0.9686), order='XYZ'>
    Matrix:
      <Vector (0.0790, -0.4079, 0.9096, -26.5528)>
      <Vector (0.1150, -0.9026, -0.4147, 91.2020)>
      <Vector (0.9902, 0.1374, -0.0244, -8.8226)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.3177, 86.8139, -4.9847)>
    Rotation: <Euler (x=2.5218, y=-0.9634, z=0.6940), order='XYZ'>
    Matrix:
      <Vector (0.4387, 0.1541, 0.8853, -26.3177)>
      <Vector (0.3651, -0.9308, -0.0189, 86.8139)>
      <Vector (0.8211, 0.3315, -0.4646, -4.9847)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.3924, 82.6670, -3.0526)>
    Rotation: <Euler (x=2.7150, y=-1.0326, z=0.4744), order='XYZ'>
    Matrix:
      <Vector (0.4560, 0.0998, 0.8844, -25.3924)>
      <Vector (0.2341, -0.9721, -0.0110, 82.6670)>
      <Vector (0.8586, 0.2121, -0.4667, -3.0526)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.0372, 78.4065, -2.2790)>
    Rotation: <Euler (x=2.5775, y=-1.0469, z=0.3314), order='XYZ'>
    Matrix:
      <Vector (0.4730, -0.1628, 0.8659, -25.0372)>
      <Vector (0.1628, -0.9497, -0.2674, 78.4065)>
      <Vector (0.8659, 0.2674, -0.4227, -2.2790)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.7669, 74.9468, -1.5848)>
    Rotation: <Euler (x=2.5775, y=-1.0469, z=0.3314), order='XYZ'>
    Matrix:
      <Vector (0.4730, -0.1628, 0.8659, -25.7669)>
      <Vector (0.1628, -0.9497, -0.2674, 74.9468)>
      <Vector (0.8659, 0.2674, -0.4227, -1.5848)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.3968, 79.9666, -3.2097)>
    Rotation: <Euler (x=0.0702, y=-1.7044, z=-2.5176), order='XYZ'>
    Matrix:
      <Vector (0.1081, 0.6393, 0.7614, -31.3968)>
      <Vector (0.0779, -0.7689, 0.6346, 79.9666)>
      <Vector (0.9911, -0.0094, -0.1329, -3.2097)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.0464, 77.1424, -3.2298)>
    Rotation: <Euler (x=-1.3673, y=-1.3617, z=0.3189), order='XYZ'>
    Matrix:
      <Vector (0.1971, 0.8464, -0.4947, -29.0464)>
      <Vector (0.0651, 0.4922, 0.8680, 77.1424)>
      <Vector (0.9782, -0.2033, 0.0419, -3.2298)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.0758, 78.8697, -3.9362)>
    Rotation: <Euler (x=-0.2023, y=-1.2988, z=0.5637), order='XYZ'>
    Matrix:
      <Vector (0.2271, -0.3598, -0.9050, -26.0758)>
      <Vector (0.1435, 0.9315, -0.3343, 78.8697)>
      <Vector (0.9632, -0.0540, 0.2631, -3.9362)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.1691, 81.6844, -4.1199)>
    Rotation: <Euler (x=-0.2023, y=-1.2988, z=0.5637), order='XYZ'>
    Matrix:
      <Vector (0.2271, -0.3598, -0.9050, -27.1691)>
      <Vector (0.1435, 0.9315, -0.3343, 81.6844)>
      <Vector (0.9632, -0.0540, 0.2631, -4.1199)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.3040, 78.9179, -5.7413)>
    Rotation: <Euler (x=0.0410, y=-1.7072, z=-2.4881), order='XYZ'>
    Matrix:
      <Vector (0.1080, 0.6397, 0.7610, -32.3040)>
      <Vector (0.0827, -0.7686, 0.6343, 78.9179)>
      <Vector (0.9907, -0.0056, -0.1359, -5.7413)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.8898, 76.0170, -5.7619)>
    Rotation: <Euler (x=-1.3785, y=-1.3656, z=0.3303), order='XYZ'>
    Matrix:
      <Vector (0.1928, 0.8470, -0.4953, -29.8898)>
      <Vector (0.0661, 0.4925, 0.8678, 76.0170)>
      <Vector (0.9790, -0.2000, 0.0390, -5.7619)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.8622, 77.7774, -6.4820)>
    Rotation: <Euler (x=-0.2341, y=-1.2997, z=0.5966), order='XYZ'>
    Matrix:
      <Vector (0.2215, -0.3617, -0.9056, -26.8622)>
      <Vector (0.1505, 0.9302, -0.3347, 77.7774)>
      <Vector (0.9635, -0.0621, 0.2605, -6.4820)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.0156, 80.7471, -6.6758)>
    Rotation: <Euler (x=-0.2341, y=-1.2997, z=0.5966), order='XYZ'>
    Matrix:
      <Vector (0.2215, -0.3617, -0.9056, -28.0156)>
      <Vector (0.1505, 0.9302, -0.3347, 80.7471)>
      <Vector (0.9635, -0.0621, 0.2605, -6.6758)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.9433, 77.6220, -8.1787)>
    Rotation: <Euler (x=0.0504, y=-1.7065, z=-2.4976), order='XYZ'>
    Matrix:
      <Vector (0.1082, 0.6395, 0.7611, -32.9433)>
      <Vector (0.0812, -0.7687, 0.6344, 77.6220)>
      <Vector (0.9908, -0.0068, -0.1351, -8.1787)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.0128, 75.3024, -8.1953)>
    Rotation: <Euler (x=-1.3804, y=-1.3598, z=0.3323), order='XYZ'>
    Matrix:
      <Vector (0.1980, 0.8459, -0.4952, -31.0128)>
      <Vector (0.0683, 0.4921, 0.8679, 75.3024)>
      <Vector (0.9778, -0.2056, 0.0396, -8.1953)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.4805, 76.7749, -8.7976)>
    Rotation: <Euler (x=-0.2042, y=-1.3011, z=0.5657), order='XYZ'>
    Matrix:
      <Vector (0.2250, -0.3598, -0.9055, -28.4805)>
      <Vector (0.1428, 0.9314, -0.3347, 76.7749)>
      <Vector (0.9638, -0.0541, 0.2609, -8.7976)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.3735, 79.0742, -8.9476)>
    Rotation: <Euler (x=-0.2042, y=-1.3011, z=0.5657), order='XYZ'>
    Matrix:
      <Vector (0.2250, -0.3598, -0.9055, -29.3735)>
      <Vector (0.1428, 0.9314, -0.3347, 79.0742)>
      <Vector (0.9638, -0.0541, 0.2609, -8.9476)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.0360, 76.4896, -10.2702)>
    Rotation: <Euler (x=0.0648, y=-1.7067, z=-2.5121), order='XYZ'>
    Matrix:
      <Vector (0.1095, 0.6393, 0.7611, -33.0360)>
      <Vector (0.0797, -0.7689, 0.6344, 76.4896)>
      <Vector (0.9908, -0.0088, -0.1352, -10.2702)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.5010, 74.6452, -10.2834)>
    Rotation: <Euler (x=-1.3740, y=-1.3664, z=0.3257), order='XYZ'>
    Matrix:
      <Vector (0.1923, 0.8472, -0.4952, -31.5010)>
      <Vector (0.0649, 0.4925, 0.8679, 74.6452)>
      <Vector (0.9792, -0.1990, 0.0397, -10.2834)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.8080, 75.6297, -10.6861)>
    Rotation: <Euler (x=-0.2184, y=-1.2999, z=0.5804), order='XYZ'>
    Matrix:
      <Vector (0.2237, -0.3607, -0.9054, -29.8080)>
      <Vector (0.1467, 0.9309, -0.3346, 75.6297)>
      <Vector (0.9635, -0.0580, 0.2612, -10.6861)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.2118, 76.6694, -10.7539)>
    Rotation: <Euler (x=-0.2184, y=-1.2999, z=0.5804), order='XYZ'>
    Matrix:
      <Vector (0.2237, -0.3607, -0.9054, -30.2118)>
      <Vector (0.1467, 0.9309, -0.3346, 76.6694)>
      <Vector (0.9635, -0.0580, 0.2612, -10.7539)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3916, 95.0368, -3.5884)>
    Rotation: <Euler (x=0.1429, y=-0.2360, z=3.1338), order='XYZ'>
    Matrix:
      <Vector (-0.9722, 0.0255, 0.2326, 8.3916)>
      <Vector (0.0076, -0.9900, 0.1406, 95.0368)>
      <Vector (0.2338, 0.1385, 0.9624, -3.5884)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (9.5095, 51.7110, 2.4718)>
    Rotation: <Euler (x=-0.0908, y=-0.1032, z=3.1113), order='XYZ'>
    Matrix:
      <Vector (-0.9942, -0.0395, 0.0998, 9.5095)>
      <Vector (0.0302, -0.9951, -0.0938, 51.7110)>
      <Vector (0.1030, -0.0902, 0.9906, 2.4718)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8725, 10.5216, -1.2633)>
    Rotation: <Euler (x=1.0929, y=-0.1694, z=3.1292), order='XYZ'>
    Matrix:
      <Vector (-0.9856, 0.1440, 0.0886, 7.8725)>
      <Vector (0.0123, -0.4618, 0.8869, 10.5216)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5728, 1.8626, 15.1502)>
    Rotation: <Euler (x=-1.4787, y=-2.9173, z=-0.1440), order='XYZ'>
    Matrix:
      <Vector (-0.9648, 0.2324, 0.1227, 10.5728)>
      <Vector (0.1399, 0.0592, 0.9884, 1.8626)>
      <Vector (0.2225, 0.9708, -0.0896, 15.1502)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3895, 2.3253, 22.7383)>
    Rotation: <Euler (x=-1.4787, y=-2.9173, z=-0.1440), order='XYZ'>
    Matrix:
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      <Vector (0.1399, 0.0592, 0.9884, 2.3253)>
      <Vector (0.2225, 0.9708, -0.0896, 22.7383)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.2052, 94.7592, -0.9882)>
    Rotation: <Euler (x=0.1147, y=0.1711, z=3.0645), order='XYZ'>
    Matrix:
      <Vector (-0.9825, -0.0960, -0.1598, -8.2052)>
      <Vector (0.0759, -0.9890, 0.1271, 94.7592)>
      <Vector (-0.1703, 0.1128, 0.9789, -0.9882)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.4004, 51.5343, 3.9412)>
    Rotation: <Euler (x=-0.0678, y=0.1486, z=3.0806), order='XYZ'>
    Matrix:
      <Vector (-0.9871, -0.0508, -0.1516, -12.4004)>
      <Vector (0.0602, -0.9965, -0.0586, 51.5343)>
      <Vector (-0.1481, -0.0670, 0.9867, 3.9412)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5025, 10.2608, 1.1661)>
    Rotation: <Euler (x=1.0842, y=0.2345, z=-3.1314), order='XYZ'>
    Matrix:
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      <Vector (-0.0099, -0.4697, 0.8828, 10.2608)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1114, 1.8137, 16.6296)>
    Rotation: <Euler (x=-1.4727, y=2.8528, z=0.1345), order='XYZ'>
    Matrix:
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      <Vector (-0.1286, 0.0590, 0.9899, 1.8137)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3707, 2.2674, 23.9617)>
    Rotation: <Euler (x=-1.4727, y=2.8528, z=0.1345), order='XYZ'>
    Matrix:
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      <Vector (-0.1286, 0.0590, 0.9899, 2.2674)>
      <Vector (-0.2848, 0.9540, -0.0939, 23.9617)>
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Frame: 101
  Bone: mixamorig:Hips
    Location: <Vector (0.0030, 100.3530, -3.1755)>
    Rotation: <Euler (x=-0.1157, y=0.1237, z=0.0224), order='XYZ'>
    Matrix:
      <Vector (0.9921, -0.0365, 0.1200, 0.0030)>
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      <Vector (-0.1234, -0.1146, 0.9857, -3.1755)>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.5175, 110.0754, -5.6111)>
    Rotation: <Euler (x=-0.1362, y=0.0972, z=-0.1323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.8602, 121.5950, -7.1931)>
    Rotation: <Euler (x=-0.0564, y=0.0913, z=-0.1222), order='XYZ'>
    Matrix:
      <Vector (0.9884, 0.1166, 0.0973, 0.8602)>
      <Vector (-0.1214, 0.9916, 0.0449, 121.5950)>
      <Vector (-0.0912, -0.0562, 0.9942, -7.1931)>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.4200, 134.8643, -7.9449)>
    Rotation: <Euler (x=-0.0354, y=0.0836, z=-0.1121), order='XYZ'>
    Matrix:
      <Vector (0.9903, 0.1088, 0.0869, 2.4200)>
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  Bone: mixamorig:Neck
    Location: <Vector (4.0585, 149.8199, -8.4763)>
    Rotation: <Euler (x=0.0394, y=0.1668, z=-0.0611), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.1166, y=0.5725, z=-0.1703), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (13.7591, 179.0296, 1.6132)>
    Rotation: <Euler (x=0.1166, y=0.5725, z=-0.1703), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.3035, 146.8108, -9.2474)>
    Rotation: <Euler (x=1.9932, y=1.6669, z=-0.1085), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.3863, 139.6881, -10.4792)>
    Rotation: <Euler (x=-2.2368, y=1.3832, z=0.9700), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.2249, 114.8257, -14.1753)>
    Rotation: <Euler (x=2.5599, y=1.4400, z=-0.5576), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.7859, 87.0032, -12.1764)>
    Rotation: <Euler (x=0.1287, y=1.3644, z=-2.9552), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.0053, 82.5214, -8.2825)>
    Rotation: <Euler (x=1.9005, y=1.2757, z=-1.3545), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.3902, 78.1434, -6.4373)>
    Rotation: <Euler (x=2.0758, y=1.3725, z=-1.1914), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.8594, 74.1195, -5.8520)>
    Rotation: <Euler (x=1.6539, y=0.8669, z=-1.3908), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.0774, 71.4953, -4.1998)>
    Rotation: <Euler (x=1.6539, y=0.8669, z=-1.3908), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.2553, 74.2210, -7.9617)>
    Rotation: <Euler (x=0.3618, y=1.3624, z=-2.8978), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.8671, 70.6848, -7.6738)>
    Rotation: <Euler (x=-2.6816, y=1.7752, z=0.2041), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.0117, 67.2925, -7.3484)>
    Rotation: <Euler (x=-2.5405, y=1.7755, z=0.2084), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.9207, 64.5999, -7.0481)>
    Rotation: <Euler (x=-2.5405, y=1.7755, z=0.2084), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.0508, 73.1274, -10.7524)>
    Rotation: <Euler (x=0.3515, y=1.3666, z=-2.9008), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.6658, 69.4047, -10.4710)>
    Rotation: <Euler (x=-2.4594, y=1.7518, z=0.0369), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.5916, 66.6044, -10.0785)>
    Rotation: <Euler (x=-2.2179, y=1.7273, z=-0.1130), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.1054, 65.1157, -9.7296)>
    Rotation: <Euler (x=-2.2179, y=1.7273, z=-0.1130), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.6647, 71.7232, -13.1887)>
    Rotation: <Euler (x=-2.6999, y=1.7729, z=0.1929), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.9609, 68.8549, -12.9289)>
    Rotation: <Euler (x=-2.3759, y=1.7360, z=-0.0801), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.8366, 66.9450, -12.5891)>
    Rotation: <Euler (x=-2.0412, y=1.7063, z=-0.2310), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.5670, 66.3830, -12.3234)>
    Rotation: <Euler (x=-2.0412, y=1.7063, z=-0.2310), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.8126, 71.4600, -15.3222)>
    Rotation: <Euler (x=-2.7234, y=1.7707, z=0.1964), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.2870, 69.0383, -15.1121)>
    Rotation: <Euler (x=-2.3619, y=1.7368, z=-0.0612), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.8194, 67.7064, -14.8778)>
    Rotation: <Euler (x=-2.0179, y=1.7051, z=-0.2224), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.4817, 67.3965, -14.7230)>
    Rotation: <Euler (x=-2.0179, y=1.7051, z=-0.2224), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.7357, 148.2782, -8.1444)>
    Rotation: <Euler (x=2.0561, y=-1.4358, z=-0.0957), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.6479, 142.9200, -6.4678)>
    Rotation: <Euler (x=1.6633, y=-1.6946, z=1.2634), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.9634, 118.4851, -9.5669)>
    Rotation: <Euler (x=0.9980, y=-1.5386, z=1.9468), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.4223, 91.1365, -8.8129)>
    Rotation: <Euler (x=1.7321, y=-1.4307, z=0.9795), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.2099, 86.7522, -4.9693)>
    Rotation: <Euler (x=2.5184, y=-0.9639, z=0.6932), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.3033, 82.6042, -3.0308)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.9653, 78.3433, -2.2515)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.7090, 74.8872, -1.5544)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.3174, 79.9260, -3.1947)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.9775, 77.0930, -3.2074)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.9993, 78.8084, -3.9110)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.0818, 81.6270, -4.0999)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.2243, 78.8776, -5.7266)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.8208, 75.9677, -5.7397)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.7855, 77.7160, -6.4568)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.9276, 80.6898, -6.6561)>
    Rotation: <Euler (x=-0.2413, y=-1.3004, z=0.5999), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.8643, 77.5813, -8.1635)>
    Rotation: <Euler (x=0.0358, y=-1.7059, z=-2.4869), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.9425, 75.2545, -8.1740)>
    Rotation: <Euler (x=-1.3885, y=-1.3610, z=0.3364), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.4037, 76.7168, -8.7739)>
    Rotation: <Euler (x=-0.2114, y=-1.3018, z=0.5689), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.2879, 79.0191, -8.9281)>
    Rotation: <Euler (x=-0.2114, y=-1.3018, z=0.5689), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.9577, 76.4467, -10.2538)>
    Rotation: <Euler (x=0.0503, y=-1.7060, z=-2.5015), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.4297, 74.5966, -10.2622)>
    Rotation: <Euler (x=-1.3822, y=-1.3676, z=0.3300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.7323, 75.5742, -10.6632)>
    Rotation: <Euler (x=-0.2255, y=-1.3007, z=0.5836), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.1321, 76.6154, -10.7329)>
    Rotation: <Euler (x=-0.2255, y=-1.3007, z=0.5836), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.5348, 95.0448, -3.5816)>
    Rotation: <Euler (x=0.1404, y=-0.2367, z=3.1324), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.5716, 51.7023, 2.3731)>
    Rotation: <Euler (x=-0.0890, y=-0.1028, z=3.1094), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8682, 10.5087, -1.2852)>
    Rotation: <Euler (x=1.0952, y=-0.1694, z=3.1293), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5724, 1.8885, 15.1481)>
    Rotation: <Euler (x=-1.4787, y=-2.9173, z=-0.1437), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3888, 2.3518, 22.7362)>
    Rotation: <Euler (x=-1.4787, y=-2.9173, z=-0.1437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.0633, 94.7338, -0.9933)>
    Rotation: <Euler (x=0.1171, y=0.1724, z=3.0636), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.3180, 51.5266, 4.0395)>
    Rotation: <Euler (x=-0.0702, y=0.1481, z=3.0783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5016, 10.2641, 1.1649)>
    Rotation: <Euler (x=1.0842, y=0.2343, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1076, 1.8171, 16.6291)>
    Rotation: <Euler (x=-1.4727, y=2.8530, z=0.1345), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3656, 2.2709, 23.9616)>
    Rotation: <Euler (x=-1.4727, y=2.8530, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 102
  Bone: mixamorig:Hips
    Location: <Vector (0.0863, 100.3575, -3.1738)>
    Rotation: <Euler (x=-0.1169, y=0.1220, z=0.0251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.4583, 110.0756, -5.6212)>
    Rotation: <Euler (x=-0.1371, y=0.0954, z=-0.1331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.9299, 121.5924, -7.2139)>
    Rotation: <Euler (x=-0.0575, y=0.0896, z=-0.1221), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.4882, 134.8611, -7.9796)>
    Rotation: <Euler (x=-0.0366, y=0.0818, z=-0.1111), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (4.1109, 149.8178, -8.5282)>
    Rotation: <Euler (x=0.0381, y=0.1633, z=-0.0600), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.9265, 157.1408, -6.2502)>
    Rotation: <Euler (x=0.1228, y=0.5570, z=-0.1685), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (13.6996, 178.9980, 1.7522)>
    Rotation: <Euler (x=0.1228, y=0.5570, z=-0.1685), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.3605, 146.8147, -9.2853)>
    Rotation: <Euler (x=1.9986, y=1.6650, z=-0.1018), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.4551, 139.7075, -10.4898)>
    Rotation: <Euler (x=-2.2328, y=1.3777, z=0.9781), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.4081, 114.8718, -14.3043)>
    Rotation: <Euler (x=2.5393, y=1.4349, z=-0.5762), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.0124, 87.0607, -12.1629)>
    Rotation: <Euler (x=0.1042, y=1.3688, z=-2.9797), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.2167, 82.5572, -8.2972)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.5936, 78.1690, -6.4790)>
    Rotation: <Euler (x=2.1034, y=1.3764, z=-1.1648), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.0594, 74.1421, -5.9184)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.2707, 71.5085, -4.2803)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.4626, 74.2542, -8.0157)>
    Rotation: <Euler (x=0.3387, y=1.3671, z=-2.9207), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.0722, 70.7167, -7.7492)>
    Rotation: <Euler (x=-2.7061, y=1.7707, z=0.1799), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.2145, 67.3228, -7.4460)>
    Rotation: <Euler (x=-2.5648, y=1.7709, z=0.1843), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.1217, 64.6289, -7.1648)>
    Rotation: <Euler (x=-2.5648, y=1.7709, z=0.1843), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.2674, 73.1766, -10.8133)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.8802, 69.4525, -10.5543)>
    Rotation: <Euler (x=-2.4908, y=1.7482, z=0.0056), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.8038, 66.6507, -10.1849)>
    Rotation: <Euler (x=-2.2573, y=1.7246, z=-0.1523), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.3158, 65.1609, -9.8531)>
    Rotation: <Euler (x=-2.2573, y=1.7246, z=-0.1523), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.8893, 71.7863, -13.2588)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.1836, 68.9169, -13.0178)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.0576, 67.0058, -12.6962)>
    Rotation: <Euler (x=-2.0888, y=1.7043, z=-0.2784), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.7869, 66.4431, -12.4415)>
    Rotation: <Euler (x=-2.0888, y=1.7043, z=-0.2784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.0445, 71.5356, -15.3966)>
    Rotation: <Euler (x=-2.7485, y=1.7663, z=0.1714), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.5174, 69.1129, -15.2022)>
    Rotation: <Euler (x=-2.3982, y=1.7338, z=-0.0973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.0486, 67.7802, -14.9806)>
    Rotation: <Euler (x=-2.0657, y=1.7031, z=-0.2702), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.7102, 67.4699, -14.8321)>
    Rotation: <Euler (x=-2.0657, y=1.7031, z=-0.2702), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.6822, 148.2689, -8.2053)>
    Rotation: <Euler (x=2.0537, y=-1.4378, z=-0.0913), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.5866, 142.8850, -6.5516)>
    Rotation: <Euler (x=1.6860, y=-1.6907, z=1.2424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.8618, 118.4282, -9.5456)>
    Rotation: <Euler (x=0.9308, y=-1.5378, z=2.0149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.2968, 91.0745, -8.8072)>
    Rotation: <Euler (x=1.7170, y=-1.4306, z=0.9917), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.1032, 86.6946, -4.9576)>
    Rotation: <Euler (x=2.5147, y=-0.9644, z=0.6933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.2116, 82.5466, -3.0121)>
    Rotation: <Euler (x=2.7077, y=-1.0344, z=0.4741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.8868, 78.2858, -2.2268)>
    Rotation: <Euler (x=2.5706, y=-1.0493, z=0.3309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.6414, 74.8327, -1.5264)>
    Rotation: <Euler (x=2.5706, y=-1.0493, z=0.3309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.2329, 79.8851, -3.1827)>
    Rotation: <Euler (x=0.0401, y=-1.7032, z=-2.4943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.9010, 77.0455, -3.1878)>
    Rotation: <Euler (x=-1.3840, y=-1.3641, z=0.3286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.9168, 78.7516, -3.8886)>
    Rotation: <Euler (x=-0.2169, y=-1.3003, z=0.5712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.9910, 81.5730, -4.0829)>
    Rotation: <Euler (x=-0.2169, y=-1.3003, z=0.5712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.1385, 78.8360, -5.7147)>
    Rotation: <Euler (x=0.0112, y=-1.7061, z=-2.4652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.7432, 75.9193, -5.7200)>
    Rotation: <Euler (x=-1.3955, y=-1.3679, z=0.3405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.7018, 77.6581, -6.4342)>
    Rotation: <Euler (x=-0.2489, y=-1.3010, z=0.6044), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.8352, 80.6348, -6.6393)>
    Rotation: <Euler (x=-0.2489, y=-1.3010, z=0.6044), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.7781, 77.5382, -8.1510)>
    Rotation: <Euler (x=0.0205, y=-1.7053, z=-2.4746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.8628, 75.2060, -8.1553)>
    Rotation: <Euler (x=-1.3971, y=-1.3621, z=0.3420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.3189, 76.6604, -8.7527)>
    Rotation: <Euler (x=-0.2190, y=-1.3025, z=0.5734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.1963, 78.9650, -8.9115)>
    Rotation: <Euler (x=-0.2190, y=-1.3025, z=0.5734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.8712, 76.4012, -10.2400)>
    Rotation: <Euler (x=0.0351, y=-1.7055, z=-2.4892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.3483, 74.5468, -10.2434)>
    Rotation: <Euler (x=-1.3911, y=-1.3688, z=0.3359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.6475, 75.5191, -10.6428)>
    Rotation: <Euler (x=-0.2331, y=-1.3014, z=0.5880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.0443, 76.5613, -10.7146)>
    Rotation: <Euler (x=-0.2331, y=-1.3014, z=0.5880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.6342, 95.0737, -3.5589)>
    Rotation: <Euler (x=0.1357, y=-0.2357, z=3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.5793, 51.7022, 2.1964)>
    Rotation: <Euler (x=-0.0852, y=-0.1025, z=3.1087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8631, 10.4956, -1.3060)>
    Rotation: <Euler (x=1.0974, y=-0.1694, z=3.1293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5725, 1.9128, 15.1460)>
    Rotation: <Euler (x=-1.4787, y=-2.9172, z=-0.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3892, 2.3767, 22.7340)>
    Rotation: <Euler (x=-1.4787, y=-2.9172, z=-0.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.9674, 94.7172, -0.9993)>
    Rotation: <Euler (x=0.1190, y=0.1749, z=3.0634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.2555, 51.5222, 4.1096)>
    Rotation: <Euler (x=-0.0719, y=0.1476, z=3.0766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5013, 10.2680, 1.1651)>
    Rotation: <Euler (x=1.0842, y=0.2342, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1050, 1.8210, 16.6299)>
    Rotation: <Euler (x=-1.4730, y=2.8531, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3619, 2.2731, 23.9628)>
    Rotation: <Euler (x=-1.4730, y=2.8531, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 103
  Bone: mixamorig:Hips
    Location: <Vector (0.1224, 100.3600, -3.1550)>
    Rotation: <Euler (x=-0.1175, y=0.1198, z=0.0285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.4497, 110.0749, -5.6088)>
    Rotation: <Euler (x=-0.1379, y=0.0928, z=-0.1331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.9422, 121.5899, -7.2117)>
    Rotation: <Euler (x=-0.0585, y=0.0870, z=-0.1213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.4917, 134.8588, -7.9914)>
    Rotation: <Euler (x=-0.0378, y=0.0792, z=-0.1095), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (4.0914, 149.8173, -8.5585)>
    Rotation: <Euler (x=0.0361, y=0.1579, z=-0.0586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.8828, 157.1469, -6.2932)>
    Rotation: <Euler (x=0.1288, y=0.5315, z=-0.1679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (13.4990, 178.9767, 1.9510)>
    Rotation: <Euler (x=0.1288, y=0.5315, z=-0.1679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.3477, 146.8233, -9.2956)>
    Rotation: <Euler (x=2.0060, y=1.6621, z=-0.0922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.4617, 139.7422, -10.4592)>
    Rotation: <Euler (x=-2.2355, y=1.3721, z=0.9790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=2.5350, y=1.4299, z=-0.5789), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=0.0774, y=1.3752, z=-3.0068), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.3363, 82.6009, -8.3072)>
    Rotation: <Euler (x=1.9405, y=1.2852, z=-1.3173), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.6997, 78.2022, -6.5194)>
    Rotation: <Euler (x=2.1427, y=1.3798, z=-1.1271), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.1590, 74.1724, -5.9866)>
    Rotation: <Euler (x=1.6709, y=0.8769, z=-1.3789), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.3592, 71.5285, -4.3636)>
    Rotation: <Euler (x=1.6709, y=0.8769, z=-1.3789), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.5738, 74.2944, -8.0645)>
    Rotation: <Euler (x=0.3142, y=1.3737, z=-2.9457), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.1790, 70.7556, -7.8220)>
    Rotation: <Euler (x=-2.7325, y=1.7643, z=0.1531), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.3169, 67.3607, -7.5444)>
    Rotation: <Euler (x=-2.5911, y=1.7645, z=0.1577), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.2204, 64.6660, -7.2858)>
    Rotation: <Euler (x=-2.5911, y=1.7645, z=0.1577), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.3930, 73.2342, -10.8697)>
    Rotation: <Euler (x=0.3027, y=1.3779, z=-2.9499), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.0013, 69.5089, -10.6358)>
    Rotation: <Euler (x=-2.5266, y=1.7428, z=-0.0305), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.9206, 66.7066, -10.2950)>
    Rotation: <Euler (x=-2.3038, y=1.7203, z=-0.1990), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.4297, 65.2168, -9.9860)>
    Rotation: <Euler (x=-2.3038, y=1.7203, z=-0.1990), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.0271, 71.8593, -13.3258)>
    Rotation: <Euler (x=-2.7520, y=1.7621, z=0.1406), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.3178, 68.9891, -13.1063)>
    Rotation: <Euler (x=-2.4557, y=1.7285, z=-0.1600), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.1884, 67.0778, -12.8081)>
    Rotation: <Euler (x=-2.1460, y=1.7010, z=-0.3360), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.9159, 66.5154, -12.5693)>
    Rotation: <Euler (x=-2.1460, y=1.7010, z=-0.3360), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.1938, 71.6225, -15.4697)>
    Rotation: <Euler (x=-2.7759, y=1.7599, z=0.1437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.6637, 69.1991, -15.2931)>
    Rotation: <Euler (x=-2.4405, y=1.7291, z=-0.1399), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.1926, 67.8663, -15.0877)>
    Rotation: <Euler (x=-2.1233, y=1.6997, z=-0.3281), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.8532, 67.5561, -14.9485)>
    Rotation: <Euler (x=-2.1233, y=1.6997, z=-0.3281), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.6999, 148.2578, -8.2499)>
    Rotation: <Euler (x=2.0503, y=-1.4407, z=-0.0849), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.5927, 142.8365, -6.6289)>
    Rotation: <Euler (x=1.7096, y=-1.6888, z=1.2213), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.8038, 118.3591, -9.5667)>
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  Bone: mixamorig:RightHand
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    Rotation: <Euler (x=1.7012, y=-1.4307, z=1.0057), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.9999, 86.6186, -4.9461)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.1182, 82.4715, -2.9943)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.8015, 78.2110, -2.2036)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.5626, 74.7599, -1.5008)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.1433, 79.8189, -3.1733)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.8157, 76.9758, -3.1709)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.8276, 78.6765, -3.8679)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.8971, 81.4993, -4.0674)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.0457, 78.7684, -5.7059)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.6548, 75.8480, -5.7034)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.6094, 77.5814, -6.4138)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.7379, 80.5596, -6.6244)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.6826, 77.4688, -8.1420)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.7709, 75.1337, -8.1400)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.2236, 76.5835, -8.7343)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.0973, 78.8894, -8.8972)>
    Rotation: <Euler (x=-0.2264, y=-1.3035, z=0.5790), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.7735, 76.3296, -10.2299)>
    Rotation: <Euler (x=0.0198, y=-1.7047, z=-2.4756), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.2534, 74.4729, -10.2283)>
    Rotation: <Euler (x=-1.3995, y=-1.3702, z=0.3426), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.5504, 75.4422, -10.6256)>
    Rotation: <Euler (x=-0.2406, y=-1.3023, z=0.5937), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.9455, 76.4849, -10.6993)>
    Rotation: <Euler (x=-0.2406, y=-1.3023, z=0.5937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.6889, 95.1049, -3.5185)>
    Rotation: <Euler (x=0.1302, y=-0.2343, z=3.1313), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.5603, 51.7023, 2.0096)>
    Rotation: <Euler (x=-0.0811, y=-0.1023, z=3.1086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8585, 10.4813, -1.3254)>
    Rotation: <Euler (x=1.0995, y=-0.1695, z=3.1294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5733, 1.9339, 15.1441)>
    Rotation: <Euler (x=-1.4787, y=-2.9171, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3907, 2.3984, 22.7319)>
    Rotation: <Euler (x=-1.4787, y=-2.9171, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.9170, 94.6937, -0.9952)>
    Rotation: <Euler (x=0.1216, y=0.1781, z=3.0638), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.2269, 51.5141, 4.2238)>
    Rotation: <Euler (x=-0.0747, y=0.1471, z=3.0755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5037, 10.2698, 1.1659)>
    Rotation: <Euler (x=1.0842, y=0.2339, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1022, 1.8228, 16.6318)>
    Rotation: <Euler (x=-1.4734, y=2.8534, z=0.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3566, 2.2720, 23.9657)>
    Rotation: <Euler (x=-1.4734, y=2.8534, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 104
  Bone: mixamorig:Hips
    Location: <Vector (0.1151, 100.3777, -3.1290)>
    Rotation: <Euler (x=-0.1171, y=0.1174, z=0.0312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.4772, 110.0921, -5.5800)>
    Rotation: <Euler (x=-0.1385, y=0.0898, z=-0.1324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.9104, 121.6066, -7.1902)>
    Rotation: <Euler (x=-0.0594, y=0.0840, z=-0.1198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.4411, 134.8769, -7.9823)>
    Rotation: <Euler (x=-0.0390, y=0.0761, z=-0.1073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.0071, 149.8383, -8.5682)>
    Rotation: <Euler (x=0.0335, y=0.1510, z=-0.0567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.7664, 157.1763, -6.3192)>
    Rotation: <Euler (x=0.1344, y=0.4970, z=-0.1697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (13.1916, 178.9745, 2.2012)>
    Rotation: <Euler (x=0.1344, y=0.4970, z=-0.1697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.2727, 146.8580, -9.2820)>
    Rotation: <Euler (x=2.0137, y=1.6577, z=-0.0814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.4134, 139.8132, -10.3860)>
    Rotation: <Euler (x=-2.2425, y=1.3678, z=0.9748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.5472, 115.0181, -14.3643)>
    Rotation: <Euler (x=2.5459, y=1.4264, z=-0.5663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.2297, 87.2176, -12.1125)>
    Rotation: <Euler (x=0.0498, y=1.3825, z=-3.0341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.3824, 82.6679, -8.3124)>
    Rotation: <Euler (x=1.9691, y=1.2893, z=-1.2902), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.7329, 78.2586, -6.5558)>
    Rotation: <Euler (x=2.1886, y=1.3822, z=-1.0823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.1877, 74.2258, -6.0512)>
    Rotation: <Euler (x=1.6830, y=0.8816, z=-1.3699), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.3764, 71.5720, -4.4431)>
    Rotation: <Euler (x=1.6830, y=0.8816, z=-1.3699), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.6161, 74.3595, -8.1057)>
    Rotation: <Euler (x=0.2891, y=1.3814, z=-2.9705), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.2189, 70.8194, -7.8874)>
    Rotation: <Euler (x=-2.7598, y=1.7569, z=0.1261), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.3542, 67.4231, -7.6364)>
    Rotation: <Euler (x=-2.6181, y=1.7571, z=0.1309), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.2555, 64.7271, -7.4015)>
    Rotation: <Euler (x=-2.6181, y=1.7571, z=0.1309), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.4536, 73.3165, -10.9184)>
    Rotation: <Euler (x=0.2769, y=1.3855, z=-2.9755), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.0595, 69.5899, -10.7099)>
    Rotation: <Euler (x=-2.5650, y=1.7365, z=-0.0685), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.9760, 66.7862, -10.4001)>
    Rotation: <Euler (x=-2.3546, y=1.7152, z=-0.2496), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.4828, 65.2952, -10.1168)>
    Rotation: <Euler (x=-2.3546, y=1.7152, z=-0.2496), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.1037, 71.9568, -13.3852)>
    Rotation: <Euler (x=-2.7801, y=1.7547, z=0.1127), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.3923, 69.0854, -13.1880)>
    Rotation: <Euler (x=-2.5025, y=1.7231, z=-0.2065), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.2606, 67.1730, -12.9157)>
    Rotation: <Euler (x=-2.2094, y=1.6970, z=-0.3990), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.9864, 66.6097, -12.6954)>
    Rotation: <Euler (x=-2.2093, y=1.6970, z=-0.3990), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.2846, 71.7333, -15.5361)>
    Rotation: <Euler (x=-2.8041, y=1.7525, z=0.1157), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.7528, 69.3091, -15.3778)>
    Rotation: <Euler (x=-2.4864, y=1.7235, z=-0.1855), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.2800, 67.9754, -15.1903)>
    Rotation: <Euler (x=-2.1870, y=1.6956, z=-0.3915), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.9397, 67.6647, -15.0619)>
    Rotation: <Euler (x=-2.1870, y=1.6956, z=-0.3915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.7814, 148.2632, -8.2774)>
    Rotation: <Euler (x=2.0463, y=-1.4442, z=-0.0774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.6600, 142.7963, -6.6970)>
    Rotation: <Euler (x=1.7387, y=-1.6860, z=1.1957), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.7843, 118.2909, -9.5522)>
    Rotation: <Euler (x=0.8159, y=-1.5342, z=2.1348), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.0844, 90.9109, -8.8084)>
    Rotation: <Euler (x=1.6833, y=-1.4311, z=1.0237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.9132, 86.5387, -4.9489)>
    Rotation: <Euler (x=2.5071, y=-0.9663, z=0.6982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.0355, 82.3935, -2.9912)>
    Rotation: <Euler (x=2.7003, y=-1.0373, z=0.4792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.7199, 78.1339, -2.1957)>
    Rotation: <Euler (x=2.5638, y=-1.0526, z=0.3354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.4822, 74.6833, -1.4914)>
    Rotation: <Euler (x=2.5638, y=-1.0526, z=0.3354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.0597, 79.7398, -3.1819)>
    Rotation: <Euler (x=0.0077, y=-1.7011, z=-2.4635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.7317, 76.8971, -3.1712)>
    Rotation: <Euler (x=-1.4004, y=-1.3675, z=0.3434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.7422, 78.5976, -3.8628)>
    Rotation: <Euler (x=-0.2321, y=-1.3028, z=0.5845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.8117, 81.4201, -4.0675)>
    Rotation: <Euler (x=-0.2321, y=-1.3028, z=0.5845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.9559, 78.6867, -5.7156)>
    Rotation: <Euler (x=-0.0209, y=-1.7041, z=-2.4347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.5647, 75.7668, -5.7047)>
    Rotation: <Euler (x=-1.4125, y=-1.3712, z=0.3557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.5178, 77.5000, -6.4095)>
    Rotation: <Euler (x=-0.2644, y=-1.3034, z=0.6180), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.6463, 80.4778, -6.6256)>
    Rotation: <Euler (x=-0.2644, y=-1.3034, z=0.6180), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.5870, 77.3848, -8.1519)>
    Rotation: <Euler (x=-0.0117, y=-1.7033, z=-2.4440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.6749, 75.0500, -8.1432)>
    Rotation: <Euler (x=-1.4136, y=-1.3654, z=0.3568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.1264, 76.4997, -8.7328)>
    Rotation: <Euler (x=-0.2343, y=-1.3050, z=0.5868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.0000, 78.8052, -8.9001)>
    Rotation: <Euler (x=-0.2343, y=-1.3050, z=0.5868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.6727, 76.2435, -10.2389)>
    Rotation: <Euler (x=0.0031, y=-1.7034, z=-2.4590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.1523, 74.3871, -10.2320)>
    Rotation: <Euler (x=-1.4080, y=-1.3721, z=0.3512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.4485, 75.3563, -10.6262)>
    Rotation: <Euler (x=-0.2486, y=-1.3037, z=0.6016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.8436, 76.3989, -10.7018)>
    Rotation: <Euler (x=-0.2486, y=-1.3037, z=0.6016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.6966, 95.1458, -3.4745)>
    Rotation: <Euler (x=0.1238, y=-0.2327, z=3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.5038, 51.7083, 1.7819)>
    Rotation: <Euler (x=-0.0760, y=-0.1019, z=3.1094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8554, 10.4687, -1.3440)>
    Rotation: <Euler (x=1.1015, y=-0.1696, z=3.1295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5756, 1.9543, 15.1418)>
    Rotation: <Euler (x=-1.4786, y=-2.9170, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3937, 2.4193, 22.7294)>
    Rotation: <Euler (x=-1.4786, y=-2.9170, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.9141, 94.6889, -0.9908)>
    Rotation: <Euler (x=0.1225, y=0.1808, z=3.0644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.2177, 51.5129, 4.2634)>
    Rotation: <Euler (x=-0.0757, y=0.1469, z=3.0750), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5082, 10.2725, 1.1645)>
    Rotation: <Euler (x=1.0842, y=0.2337, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1045, 1.8254, 16.6310)>
    Rotation: <Euler (x=-1.4731, y=2.8536, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3579, 2.2769, 23.9650)>
    Rotation: <Euler (x=-1.4731, y=2.8536, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 105
  Bone: mixamorig:Hips
    Location: <Vector (0.0655, 100.4087, -3.0987)>
    Rotation: <Euler (x=-0.1165, y=0.1146, z=0.0336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.5433, 110.1234, -5.5447)>
    Rotation: <Euler (x=-0.1386, y=0.0862, z=-0.1310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.8338, 121.6390, -7.1558)>
    Rotation: <Euler (x=-0.0597, y=0.0802, z=-0.1176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.3381, 134.9121, -7.9520)>
    Rotation: <Euler (x=-0.0396, y=0.0722, z=-0.1044), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (3.8622, 149.8774, -8.5461)>
    Rotation: <Euler (x=0.0314, y=0.1429, z=-0.0542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.5830, 157.2234, -6.3104)>
    Rotation: <Euler (x=0.1383, y=0.4583, z=-0.1721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (12.7640, 179.0150, 2.4613)>
    Rotation: <Euler (x=0.1383, y=0.4583, z=-0.1721), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.1392, 146.9149, -9.2335)>
    Rotation: <Euler (x=2.0147, y=1.6527, z=-0.0762), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.3144, 139.9202, -10.2733)>
    Rotation: <Euler (x=-2.2550, y=1.3647, z=0.9644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.5096, 115.1335, -14.2701)>
    Rotation: <Euler (x=2.5746, y=1.4246, z=-0.5357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.2460, 87.3289, -12.0866)>
    Rotation: <Euler (x=0.0221, y=1.3899, z=-3.0602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.3779, 82.7564, -8.3186)>
    Rotation: <Euler (x=1.9990, y=1.2928, z=-1.2603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.7214, 78.3363, -6.5920)>
    Rotation: <Euler (x=2.2358, y=1.3839, z=-1.0348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
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    Rotation: <Euler (x=1.6954, y=0.8858, z=-1.3592), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
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  Bone: mixamorig:LeftHandMiddle4
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  Bone: mixamorig:LeftHandRing1
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    Rotation: <Euler (x=-2.8082, y=1.7473, z=0.0862), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
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    Rotation: <Euler (x=-2.5506, y=1.7177, z=-0.2530), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
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    Rotation: <Euler (x=-2.2747, y=1.6931, z=-0.4627), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.0307, 66.7198, -12.8173)>
    Rotation: <Euler (x=-2.2747, y=1.6931, z=-0.4627), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.8122, 69.4389, -15.4581)>
    Rotation: <Euler (x=-2.5336, y=1.7180, z=-0.2310), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
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  Bone: mixamorig:LeftHandPinky4
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  Bone: mixamorig:RightShoulder
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    Rotation: <Euler (x=2.0467, y=-1.4487, z=-0.0737), order='XYZ'>
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  Bone: mixamorig:RightArm
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    Rotation: <Euler (x=1.7894, y=-1.6797, z=1.1493), order='XYZ'>
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.6604, 78.0491, -2.2205)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.4176, 74.5975, -1.5155)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.0005, 79.6413, -3.2259)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.6668, 76.8033, -3.2063)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.6788, 78.5094, -3.8908)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.7535, 81.3295, -4.1009)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.8875, 78.5844, -5.7613)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.4903, 75.6693, -5.7412)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.4450, 77.4081, -6.4389)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.5789, 80.3834, -6.6605)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.5089, 77.2792, -8.1983)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.5922, 74.9482, -8.1823)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.0450, 76.4026, -8.7659)>
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  Bone: mixamorig:RightHandRing4
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  Bone: mixamorig:RightHandPinky1
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.0624, 74.2827, -10.2718)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.3594, 75.2550, -10.6620)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.7564, 76.2967, -10.7396)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.6604, 95.1976, -3.4239)>
    Rotation: <Euler (x=0.1158, y=-0.2306, z=3.1321), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.4048, 51.7199, 1.4994)>
    Rotation: <Euler (x=-0.0695, y=-0.1014, z=3.1110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8494, 10.4574, -1.3597)>
    Rotation: <Euler (x=1.1032, y=-0.1697, z=3.1296), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5744, 1.9720, 15.1402)>
    Rotation: <Euler (x=-1.4786, y=-2.9169, z=-0.1428), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3933, 2.4375, 22.7276)>
    Rotation: <Euler (x=-1.4786, y=-2.9169, z=-0.1428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.9560, 94.6992, -0.9868)>
    Rotation: <Euler (x=0.1220, y=0.1837, z=3.0654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.2285, 51.5172, 4.2432)>
    Rotation: <Euler (x=-0.0752, y=0.1469, z=3.0753), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5116, 10.2749, 1.1630)>
    Rotation: <Euler (x=1.0842, y=0.2337, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1074, 1.8279, 16.6296)>
    Rotation: <Euler (x=-1.4729, y=2.8537, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3605, 2.2812, 23.9636)>
    Rotation: <Euler (x=-1.4729, y=2.8537, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 106
  Bone: mixamorig:Hips
    Location: <Vector (-0.0091, 100.4367, -3.0571)>
    Rotation: <Euler (x=-0.1166, y=0.1109, z=0.0367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.6386, 110.1497, -5.5044)>
    Rotation: <Euler (x=-0.1381, y=0.0818, z=-0.1284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.7161, 121.6687, -7.1108)>
    Rotation: <Euler (x=-0.0594, y=0.0758, z=-0.1143), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.1801, 134.9466, -7.9023)>
    Rotation: <Euler (x=-0.0393, y=0.0676, z=-0.1003), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (3.6468, 149.9178, -8.4922)>
    Rotation: <Euler (x=0.0295, y=0.1339, z=-0.0514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.3255, 157.2712, -6.2675)>
    Rotation: <Euler (x=0.1403, y=0.4164, z=-0.1744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (12.2055, 179.0852, 2.7212)>
    Rotation: <Euler (x=0.1403, y=0.4164, z=-0.1744), order='XYZ'>
    Matrix:
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      <Vector (-0.4045, 0.1279, 0.9056, 2.7212)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.9388, 146.9805, -9.1497)>
    Rotation: <Euler (x=2.0064, y=1.6477, z=-0.0793), order='XYZ'>
    Matrix:
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      <Vector (0.0061, -0.4922, -0.8704, 146.9805)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.1554, 140.0498, -10.1309)>
    Rotation: <Euler (x=-2.2738, y=1.3625, z=0.9476), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.4089, 115.2648, -14.1065)>
    Rotation: <Euler (x=2.6199, y=1.4235, z=-0.4877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.2237, 87.4515, -12.0664)>
    Rotation: <Euler (x=-0.0060, y=1.3970, z=-3.0853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.3424, 82.8564, -8.3292)>
    Rotation: <Euler (x=2.0286, y=1.2958, z=-1.2292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.6860, 78.4253, -6.6310)>
    Rotation: <Euler (x=2.2820, y=1.3849, z=-0.9868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.1494, 74.3850, -6.1788)>
    Rotation: <Euler (x=1.7076, y=0.8896, z=-1.3471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.3265, 71.7142, -4.5980)>
    Rotation: <Euler (x=1.7076, y=0.8896, z=-1.3471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.6048, 74.5544, -8.1850)>
    Rotation: <Euler (x=0.2390, y=1.3965, z=-3.0160), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.2183, 71.0106, -8.0118)>
    Rotation: <Euler (x=-2.8147, y=1.7423, z=0.0758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.3634, 67.6085, -7.8105)>
    Rotation: <Euler (x=-2.6727, y=1.7424, z=0.0811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.2721, 64.9060, -7.6207)>
    Rotation: <Euler (x=-2.6727, y=1.7424, z=0.0811), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.4845, 73.5425, -11.0112)>
    Rotation: <Euler (x=0.2251, y=1.4006, z=-3.0227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.1019, 69.8123, -10.8497)>
    Rotation: <Euler (x=-2.6441, y=1.7242, z=-0.1429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.0252, 66.9976, -10.5996)>
    Rotation: <Euler (x=-2.4605, y=1.7055, z=-0.3506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.5343, 65.4942, -10.3669)>
    Rotation: <Euler (x=-2.4605, y=1.7055, z=-0.3506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.1733, 72.2093, -13.4976)>
    Rotation: <Euler (x=-2.8369, y=1.7402, z=0.0606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.4703, 69.3333, -13.3422)>
    Rotation: <Euler (x=-2.5997, y=1.7127, z=-0.2989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.3425, 67.4100, -13.1202)>
    Rotation: <Euler (x=-2.3410, y=1.6898, z=-0.5258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.0677, 66.8358, -12.9373)>
    Rotation: <Euler (x=-2.3410, y=1.6898, z=-0.5258), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.3843, 72.0069, -15.6617)>
    Rotation: <Euler (x=-2.8614, y=1.7380, z=0.0630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.8596, 69.5791, -15.5378)>
    Rotation: <Euler (x=-2.5818, y=1.7129, z=-0.2761), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.3897, 68.2380, -15.3853)>
    Rotation: <Euler (x=-2.3198, y=1.6883, z=-0.5195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.0489, 67.9209, -15.2786)>
    Rotation: <Euler (x=-2.3198, y=1.6883, z=-0.5195), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.1327, 148.2958, -8.2569)>
    Rotation: <Euler (x=2.0536, y=-1.4536, z=-0.0753), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.9739, 142.7082, -6.7984)>
    Rotation: <Euler (x=1.8420, y=-1.6749, z=1.1014), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.8772, 118.1212, -9.3213)>
    Rotation: <Euler (x=0.4160, y=-1.5341, z=2.5402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.0243, 90.7051, -8.9076)>
    Rotation: <Euler (x=1.6425, y=-1.4328, z=1.0695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.8515, 86.3391, -5.0413)>
    Rotation: <Euler (x=2.4988, y=-0.9698, z=0.7105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.9625, 82.2013, -3.0729)>
    Rotation: <Euler (x=2.6926, y=-1.0417, z=0.4912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.6284, 77.9445, -2.2698)>
    Rotation: <Euler (x=2.5574, y=-1.0576, z=0.3464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.3759, 74.4908, -1.5652)>
    Rotation: <Euler (x=2.5574, y=-1.0576, z=0.3464), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.9710, 79.5146, -3.2946)>
    Rotation: <Euler (x=-0.0292, y=-1.6976, z=-2.4215), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.6277, 76.6846, -3.2667)>
    Rotation: <Euler (x=-1.4167, y=-1.3724, z=0.3648), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.6436, 78.4005, -3.9434)>
    Rotation: <Euler (x=-0.2486, y=-1.3068, z=0.6058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.7272, 81.2168, -4.1581)>
    Rotation: <Euler (x=-0.2486, y=-1.3068, z=0.6058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.8469, 78.4533, -5.8319)>
    Rotation: <Euler (x=-0.0577, y=-1.7008, z=-2.3928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.4399, 75.5465, -5.8033)>
    Rotation: <Euler (x=-1.4294, y=-1.3761, z=0.3777), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.3986, 77.2952, -6.4930)>
    Rotation: <Euler (x=-0.2814, y=-1.3072, z=0.6399), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.5419, 80.2666, -6.7196)>
    Rotation: <Euler (x=-0.2814, y=-1.3072, z=0.6399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.4569, 77.1447, -8.2701)>
    Rotation: <Euler (x=-0.0484, y=-1.6999, z=-2.4021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.5322, 74.8204, -8.2472)>
    Rotation: <Euler (x=-1.4301, y=-1.3703, z=0.3784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.9883, 76.2831, -8.8242)>
    Rotation: <Euler (x=-0.2510, y=-1.3090, z=0.6084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.8735, 78.5836, -8.9995)>
    Rotation: <Euler (x=-0.2510, y=-1.3090, z=0.6084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5244, 76.0003, -10.3560)>
    Rotation: <Euler (x=-0.0332, y=-1.6999, z=-2.4175), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.9940, 74.1521, -10.3378)>
    Rotation: <Euler (x=-1.4249, y=-1.3770, z=0.3731), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.2933, 75.1301, -10.7236)>
    Rotation: <Euler (x=-0.2653, y=-1.3077, z=0.6232), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.6936, 76.1703, -10.8028)>
    Rotation: <Euler (x=-0.2653, y=-1.3077, z=0.6232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.6029, 95.2521, -3.3510)>
    Rotation: <Euler (x=0.1068, y=-0.2273, z=3.1330), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.2805, 51.7323, 1.1960)>
    Rotation: <Euler (x=-0.0624, y=-0.1009, z=3.1131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8434, 10.4464, -1.3732)>
    Rotation: <Euler (x=1.1048, y=-0.1698, z=3.1296), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5729, 1.9867, 15.1392)>
    Rotation: <Euler (x=-1.4786, y=-2.9168, z=-0.1427), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3927, 2.4526, 22.7263)>
    Rotation: <Euler (x=-1.4786, y=-2.9168, z=-0.1427), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.0208, 94.7024, -0.9754)>
    Rotation: <Euler (x=0.1224, y=0.1881, z=3.0668), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.2567, 51.5185, 4.2680)>
    Rotation: <Euler (x=-0.0759, y=0.1469, z=3.0757), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5172, 10.2768, 1.1624)>
    Rotation: <Euler (x=1.0842, y=0.2335, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1100, 1.8299, 16.6297)>
    Rotation: <Euler (x=-1.4733, y=2.8538, z=0.1344), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3617, 2.2806, 23.9644)>
    Rotation: <Euler (x=-1.4733, y=2.8538, z=0.1344), order='XYZ'>
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Frame: 107
  Bone: mixamorig:Hips
    Location: <Vector (-0.1149, 100.4541, -3.0146)>
    Rotation: <Euler (x=-0.1169, y=0.1058, z=0.0397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.7616, 110.1648, -5.4666)>
    Rotation: <Euler (x=-0.1372, y=0.0766, z=-0.1251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.5641, 121.6884, -7.0633)>
    Rotation: <Euler (x=-0.0585, y=0.0705, z=-0.1103), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (1.9792, 134.9723, -7.8437)>
    Rotation: <Euler (x=-0.0385, y=0.0622, z=-0.0955), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (3.3778, 149.9505, -8.4219)>
    Rotation: <Euler (x=0.0277, y=0.1241, z=-0.0485), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.1420, y=0.3703, z=-0.1768), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (11.5428, 179.1613, 2.9897)>
    Rotation: <Euler (x=0.1420, y=0.3703, z=-0.1768), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.6871, 147.0433, -9.0461)>
    Rotation: <Euler (x=1.9898, y=1.6423, z=-0.0906), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.2939, y=1.3593, z=0.9300), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.2685, 115.3976, -13.9311)>
    Rotation: <Euler (x=2.6682, y=1.4215, z=-0.4366), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=-0.0345, y=1.4038, z=-3.1098), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.2781, 82.9592, -8.3313)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.6262, 78.5171, -6.6602)>
    Rotation: <Euler (x=2.3274, y=1.3853, z=-0.9385), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.1011, 74.4727, -6.2322)>
    Rotation: <Euler (x=1.7198, y=0.8931, z=-1.3341), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.2771, 71.7944, -4.6639)>
    Rotation: <Euler (x=1.7198, y=0.8931, z=-1.3341), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.5691, 74.6646, -8.2144)>
    Rotation: <Euler (x=0.2135, y=1.4037, z=-3.0376), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.1940, 71.1186, -8.0619)>
    Rotation: <Euler (x=-2.8428, y=1.7353, z=0.0517), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.3500, 67.7125, -7.8837)>
    Rotation: <Euler (x=-2.7005, y=1.7354, z=0.0572), order='XYZ'>
    Matrix:
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      <Vector (-0.0094, -0.9269, 0.3752, 67.7125)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.2670, 65.0052, -7.7151)>
    Rotation: <Euler (x=-2.7005, y=1.7354, z=0.0572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.4712, 73.6668, -11.0465)>
    Rotation: <Euler (x=0.1987, y=1.4077, z=-3.0452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.1008, 69.9345, -10.9067)>
    Rotation: <Euler (x=-2.6850, y=1.7184, z=-0.1798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.0325, 67.1112, -10.6849)>
    Rotation: <Euler (x=-2.5151, y=1.7012, z=-0.4012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.5454, 65.5979, -10.4765)>
    Rotation: <Euler (x=-2.5151, y=1.7012, z=-0.4012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.1812, 72.3453, -13.5417)>
    Rotation: <Euler (x=-2.8659, y=1.7333, z=0.0355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.4875, 69.4660, -13.4057)>
    Rotation: <Euler (x=-2.6498, y=1.7080, z=-0.3450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.3651, 67.5341, -13.2078)>
    Rotation: <Euler (x=-2.4082, y=1.6869, z=-0.5890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.0913, 66.9509, -13.0430)>
    Rotation: <Euler (x=-2.4082, y=1.6869, z=-0.5890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.4074, 72.1512, -15.7121)>
    Rotation: <Euler (x=-2.8908, y=1.7311, z=0.0376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.8906, 69.7210, -15.6040)>
    Rotation: <Euler (x=-2.6311, y=1.7080, z=-0.3214), order='XYZ'>
    Matrix:
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      <Vector (0.0432, -0.6749, 0.7366, 69.7210)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.4244, 68.3739, -15.4682)>
    Rotation: <Euler (x=-2.3877, y=1.6854, z=-0.5834), order='XYZ'>
    Matrix:
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      <Vector (0.0630, -0.2338, 0.9702, 68.3739)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.0841, 68.0516, -15.3721)>
    Rotation: <Euler (x=-2.3877, y=1.6854, z=-0.5834), order='XYZ'>
    Matrix:
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      <Vector (0.0630, -0.2338, 0.9702, 68.0516)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.3952, 148.2961, -8.2237)>
    Rotation: <Euler (x=2.0653, y=-1.4589, z=-0.0809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.2103, 142.6302, -6.8401)>
    Rotation: <Euler (x=1.8871, y=-1.6718, z=1.0607), order='XYZ'>
    Matrix:
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      <Vector (-0.0880, -0.9771, -0.1939, 142.6302)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.0029, 118.0106, -9.2545)>
    Rotation: <Euler (x=0.2616, y=-1.5324, z=2.6979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.0596, 90.5759, -8.9779)>
    Rotation: <Euler (x=1.6241, y=-1.4342, z=1.0914), order='XYZ'>
    Matrix:
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      <Vector (0.9907, 0.1360, -0.0073, -8.9779)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.8821, 86.2104, -5.1113)>
    Rotation: <Euler (x=2.4955, y=-0.9720, z=0.7169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.9839, 82.0758, -3.1404)>
    Rotation: <Euler (x=2.6900, y=-1.0443, z=0.4971), order='XYZ'>
    Matrix:
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      <Vector (0.2396, -0.9708, -0.0126, 82.0758)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.6366, 77.8202, -2.3365)>
    Rotation: <Euler (x=2.5554, y=-1.0603, z=0.3517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.3737, 74.3637, -1.6342)>
    Rotation: <Euler (x=2.5554, y=-1.0603, z=0.3517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.9819, 79.3673, -3.3795)>
    Rotation: <Euler (x=-0.0442, y=-1.6954, z=-2.4030), order='XYZ'>
    Matrix:
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      <Vector (0.0837, -0.7682, 0.6347, 79.3673)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.6285, 76.5459, -3.3449)>
    Rotation: <Euler (x=-1.4218, y=-1.3751, z=0.3734), order='XYZ'>
    Matrix:
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      <Vector (0.0709, 0.4921, 0.8677, 76.5459)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.6486, 78.2725, -4.0130)>
    Rotation: <Euler (x=-0.2548, y=-1.3091, z=0.6155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.7419, 81.0849, -4.2307)>
    Rotation: <Euler (x=-0.2548, y=-1.3091, z=0.6155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.8467, 78.3030, -5.9193)>
    Rotation: <Euler (x=-0.0728, y=-1.6986, z=-2.3742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.4293, 75.4049, -5.8839)>
    Rotation: <Euler (x=-1.4348, y=-1.3788, z=0.3867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.3923, 77.1647, -6.5649)>
    Rotation: <Euler (x=-0.2880, y=-1.3095, z=0.6498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.5458, 80.1319, -6.7946)>
    Rotation: <Euler (x=-0.2880, y=-1.3095, z=0.6498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.4449, 76.9923, -8.3593)>
    Rotation: <Euler (x=-0.0635, y=-1.6978, z=-2.3836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.5119, 74.6749, -8.3310)>
    Rotation: <Euler (x=-1.4353, y=-1.3730, z=0.3872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.9717, 76.1469, -8.9006)>
    Rotation: <Euler (x=-0.2573, y=-1.3113, z=0.6181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.8647, 78.4442, -9.0784)>
    Rotation: <Euler (x=-0.2573, y=-1.3113, z=0.6181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5023, 75.8477, -10.4454)>
    Rotation: <Euler (x=-0.0480, y=-1.6977, z=-2.3992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.9654, 74.0051, -10.4229)>
    Rotation: <Euler (x=-1.4303, y=-1.3797, z=0.3820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.2671, 74.9892, -10.8037)>
    Rotation: <Euler (x=-0.2717, y=-1.3100, z=0.6330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.6709, 76.0280, -10.8841)>
    Rotation: <Euler (x=-0.2717, y=-1.3100, z=0.6330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.5143, 95.2958, -3.2637)>
    Rotation: <Euler (x=0.0987, y=-0.2233, z=3.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.1625, 51.7413, 0.9422)>
    Rotation: <Euler (x=-0.0566, y=-0.1005, z=3.1153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8398, 10.4373, -1.3858)>
    Rotation: <Euler (x=1.1061, y=-0.1699, z=3.1296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5735, 2.0007, 15.1377)>
    Rotation: <Euler (x=-1.4785, y=-2.9167, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3940, 2.4670, 22.7246)>
    Rotation: <Euler (x=-1.4785, y=-2.9167, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.1195, 94.6956, -0.9729)>
    Rotation: <Euler (x=0.1243, y=0.1939, z=3.0689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.3111, 51.5163, 4.3442)>
    Rotation: <Euler (x=-0.0778, y=0.1470, z=3.0766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
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    Rotation: <Euler (x=1.0842, y=0.2334, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1156, 1.8311, 16.6273)>
    Rotation: <Euler (x=-1.4733, y=2.8539, z=0.1344), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3669, 2.2812, 23.9621)>
    Rotation: <Euler (x=-1.4733, y=2.8539, z=0.1344), order='XYZ'>
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Frame: 108
  Bone: mixamorig:Hips
    Location: <Vector (-0.2479, 100.4602, -2.9704)>
    Rotation: <Euler (x=-0.1177, y=0.1002, z=0.0426), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.9091, 110.1676, -5.4318)>
    Rotation: <Euler (x=-0.1363, y=0.0710, z=-0.1218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.3882, 121.6958, -7.0187)>
    Rotation: <Euler (x=-0.0576, y=0.0648, z=-0.1062), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (1.7548, 134.9854, -7.7878)>
    Rotation: <Euler (x=-0.0376, y=0.0565, z=-0.0908), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (3.0864, 149.9702, -8.3532)>
    Rotation: <Euler (x=0.0259, y=0.1135, z=-0.0454), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.1436, y=0.3213, z=-0.1777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (10.7847, 179.2437, 3.2472)>
    Rotation: <Euler (x=0.1436, y=0.3213, z=-0.1777), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.4128, 147.0929, -8.9417)>
    Rotation: <Euler (x=1.9702, y=1.6364, z=-0.1050), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (21.7113, 140.2907, -9.7921)>
    Rotation: <Euler (x=-2.3127, y=1.3550, z=0.9135), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.1063, 115.5193, -13.7694)>
    Rotation: <Euler (x=2.7113, y=1.4183, z=-0.3910), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.0783, 87.6925, -12.0011)>
    Rotation: <Euler (x=-0.0638, y=1.4107, z=-3.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.1801, 83.0538, -8.3221)>
    Rotation: <Euler (x=2.0887, y=1.3002, z=-1.1642), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.5329, 78.6013, -6.6772)>
    Rotation: <Euler (x=2.3727, y=1.3851, z=-0.8904), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.0195, 74.5530, -6.2726)>
    Rotation: <Euler (x=1.7322, y=0.8962, z=-1.3208), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.1947, 71.8677, -4.7162)>
    Rotation: <Euler (x=1.7322, y=0.8962, z=-1.3208), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.5002, 74.7670, -8.2303)>
    Rotation: <Euler (x=0.1874, y=1.4109, z=-3.0598), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.1369, 71.2190, -8.0976)>
    Rotation: <Euler (x=-2.8717, y=1.7283, z=0.0268), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.3040, 67.8091, -7.9418)>
    Rotation: <Euler (x=-2.7291, y=1.7284, z=0.0325), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.2297, 65.0971, -7.7938)>
    Rotation: <Euler (x=-2.7291, y=1.7284, z=0.0325), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.4251, 73.7828, -11.0678)>
    Rotation: <Euler (x=0.1716, y=1.4149, z=-3.0684), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.0673, 70.0486, -10.9487)>
    Rotation: <Euler (x=-2.7276, y=1.7127, z=-0.2183), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.0078, 67.2168, -10.7547)>
    Rotation: <Euler (x=0.5697, y=1.4446, z=2.6876), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.5248, 65.6936, -10.5707)>
    Rotation: <Euler (x=0.5697, y=1.4446, z=2.6876), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.1568, 72.4725, -13.5713)>
    Rotation: <Euler (x=-2.8959, y=1.7264, z=0.0095), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.4726, 69.5902, -13.4541)>
    Rotation: <Euler (x=0.4396, y=1.4381, z=2.7485), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.3559, 67.6497, -13.2801)>
    Rotation: <Euler (x=0.6641, y=1.4574, z=2.4873), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.0831, 67.0576, -13.1335)>
    Rotation: <Euler (x=0.6641, y=1.4574, z=2.4873), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.3985, 72.2864, -15.7478)>
    Rotation: <Euler (x=-2.9211, y=1.7242, z=0.0113), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.8897, 69.8538, -15.6552)>
    Rotation: <Euler (x=0.4591, y=1.4383, z=2.7729), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.4275, 68.5008, -15.5359)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.0878, 68.1732, -15.4505)>
    Rotation: <Euler (x=0.6838, y=1.4589, z=2.4921), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.6797, 148.2841, -8.1947)>
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.1365, 90.4394, -9.0511)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.9600, 86.0710, -5.1877)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.0574, 81.9371, -3.2175)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.7019, 77.6817, -2.4161)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.4323, 74.2228, -1.7189)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.0478, 79.2136, -3.4776)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.6872, 76.3981, -3.4381)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.7097, 78.1329, -4.0953)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.8094, 80.9427, -4.3141)>
    Rotation: <Euler (x=-0.2592, y=-1.3122, z=0.6223), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.9019, 78.1492, -6.0211)>
    Rotation: <Euler (x=-0.0855, y=-1.6958, z=-2.3590), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.4772, 75.2572, -5.9805)>
    Rotation: <Euler (x=-1.4370, y=-1.3820, z=0.3914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.4426, 77.0253, -6.6504)>
    Rotation: <Euler (x=-0.2928, y=-1.3125, z=0.6570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.6028, 79.9898, -6.8813)>
    Rotation: <Euler (x=-0.2928, y=-1.3125, z=0.6570), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.4890, 76.8391, -8.4640)>
    Rotation: <Euler (x=-0.0761, y=-1.6949, z=-2.3686), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.5502, 74.5266, -8.4316)>
    Rotation: <Euler (x=-1.4374, y=-1.3762, z=0.3918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.0120, 76.0055, -8.9920)>
    Rotation: <Euler (x=-0.2618, y=-1.3144, z=0.6249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.9103, 78.3007, -9.1707)>
    Rotation: <Euler (x=-0.2618, y=-1.3144, z=0.6249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5370, 75.6961, -10.5513)>
    Rotation: <Euler (x=-0.0602, y=-1.6949, z=-2.3845), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.9954, 73.8574, -10.5255)>
    Rotation: <Euler (x=-1.4324, y=-1.3829, z=0.3866), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.2984, 74.8461, -10.9001)>
    Rotation: <Euler (x=-0.2764, y=-1.3130, z=0.6400), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.7046, 75.8840, -10.9809)>
    Rotation: <Euler (x=-0.2764, y=-1.3130, z=0.6400), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3976, 95.3270, -3.1678)>
    Rotation: <Euler (x=0.0921, y=-0.2190, z=3.1364), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.0457, 51.7468, 0.7622)>
    Rotation: <Euler (x=-0.0525, y=-0.1001, z=3.1177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8396, 10.4300, -1.3973)>
    Rotation: <Euler (x=1.1073, y=-0.1700, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5775, 2.0139, 15.1360)>
    Rotation: <Euler (x=-1.4785, y=-2.9166, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3986, 2.4806, 22.7228)>
    Rotation: <Euler (x=-1.4785, y=-2.9166, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.2471, 94.6796, -0.9705)>
    Rotation: <Euler (x=0.1273, y=0.2001, z=3.0713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.3912, 51.5109, 4.4683)>
    Rotation: <Euler (x=-0.0809, y=0.1470, z=3.0779), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5318, 10.2787, 1.1587)>
    Rotation: <Euler (x=1.0842, y=0.2333, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1210, 1.8318, 16.6268)>
    Rotation: <Euler (x=-1.4734, y=2.8540, z=0.1344), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3710, 2.2819, 23.9620)>
    Rotation: <Euler (x=-1.4734, y=2.8540, z=0.1344), order='XYZ'>
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Frame: 109
  Bone: mixamorig:Hips
    Location: <Vector (-0.3978, 100.4577, -2.9199)>
    Rotation: <Euler (x=-0.1195, y=0.0938, z=0.0454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.0719, 110.1595, -5.3999)>
    Rotation: <Euler (x=-0.1358, y=0.0645, z=-0.1184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.1970, 121.6916, -6.9818)>
    Rotation: <Euler (x=-0.0571, y=0.0582, z=-0.1022), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (1.5159, 134.9864, -7.7439)>
    Rotation: <Euler (x=-0.0371, y=0.0498, z=-0.0861), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (2.7826, 149.9771, -8.3010)>
    Rotation: <Euler (x=0.0243, y=0.1020, z=-0.0422), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (3.3187, 157.3512, -6.1062)>
    Rotation: <Euler (x=0.1462, y=0.2718, z=-0.1749), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (9.9184, 179.3305, 3.4905)>
    Rotation: <Euler (x=0.1462, y=0.2718, z=-0.1749), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.1259, 147.1288, -8.8471)>
    Rotation: <Euler (x=1.9526, y=1.6294, z=-0.1172), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (21.4664, 140.3930, -9.6126)>
    Rotation: <Euler (x=-2.3388, y=1.3503, z=0.8896), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.9259, 115.6260, -13.5777)>
    Rotation: <Euler (x=2.7566, y=1.4133, z=-0.3435), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.9608, 87.7937, -11.9347)>
    Rotation: <Euler (x=-0.0912, y=1.4180, z=3.1240), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.0498, 83.1368, -8.2821)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.4043, 78.6754, -6.6607)>
    Rotation: <Euler (x=2.4176, y=1.3835, z=-0.8433), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.9003, 74.6239, -6.2769)>
    Rotation: <Euler (x=1.7453, y=0.8984, z=-1.3075), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.0722, 71.9326, -4.7306)>
    Rotation: <Euler (x=1.7453, y=0.8984, z=-1.3075), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.3945, 74.8567, -8.2082)>
    Rotation: <Euler (x=0.1636, y=1.4185, z=-3.0802), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.0410, 71.3071, -8.0932)>
    Rotation: <Euler (x=-2.8986, y=1.7209, z=0.0032), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.2174, 67.8941, -7.9579)>
    Rotation: <Euler (x=-2.7558, y=1.7209, z=0.0092), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.1503, 65.1783, -7.8292)>
    Rotation: <Euler (x=-2.7558, y=1.7209, z=0.0092), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.3432, 73.8843, -11.0503)>
    Rotation: <Euler (x=0.1467, y=1.4225, z=-3.0899), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.9959, 70.1486, -10.9496)>
    Rotation: <Euler (x=0.3718, y=1.4350, z=2.8845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.9436, 67.3098, -10.7827)>
    Rotation: <Euler (x=0.5119, y=1.4491, z=2.6333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.4640, 65.7784, -10.6233)>
    Rotation: <Euler (x=0.5119, y=1.4491, z=2.6333), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.0973, 72.5839, -13.5612)>
    Rotation: <Euler (x=-2.9240, y=1.7191, z=-0.0153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.4210, 69.6990, -13.4612)>
    Rotation: <Euler (x=0.3869, y=1.4431, z=2.6992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.3090, 67.7515, -13.3109)>
    Rotation: <Euler (x=0.5931, y=1.4604, z=2.4198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.0370, 67.1519, -13.1836)>
    Rotation: <Euler (x=0.5931, y=1.4604, z=2.4198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.3554, 72.4047, -15.7440)>
    Rotation: <Euler (x=-2.9495, y=1.7168, z=-0.0138), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.8534, 69.9702, -15.6654)>
    Rotation: <Euler (x=0.4072, y=1.4435, z=2.7245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.3946, 68.6124, -15.5626)>
    Rotation: <Euler (x=0.6119, y=1.4620, z=2.4237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.0552, 68.2803, -15.4884)>
    Rotation: <Euler (x=0.6119, y=1.4620, z=2.4237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.9767, 148.2600, -8.1877)>
    Rotation: <Euler (x=2.0920, y=-1.4712, z=-0.0945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.7337, 142.4265, -6.9737)>
    Rotation: <Euler (x=1.9631, y=-1.6715, z=0.9916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.3512, 117.7664, -9.3149)>
    Rotation: <Euler (x=0.1569, y=-1.5261, z=2.8084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.2463, 90.3017, -9.1203)>
    Rotation: <Euler (x=1.5851, y=-1.4393, z=1.1332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.0813, 85.9279, -5.2624)>
    Rotation: <Euler (x=2.4904, y=-0.9787, z=0.7244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.1832, 81.7918, -3.2947)>
    Rotation: <Euler (x=2.6873, y=-1.0514, z=0.5026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.8277, 77.5356, -2.4981)>
    Rotation: <Euler (x=2.5549, y=-1.0676, z=0.3555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.5583, 74.0751, -1.8087)>
    Rotation: <Euler (x=2.5549, y=-1.0676, z=0.3555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.1706, 79.0645, -3.5814)>
    Rotation: <Euler (x=-0.0696, y=-1.6888, z=-2.3745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.8082, 76.2506, -3.5370)>
    Rotation: <Euler (x=-1.4241, y=-1.3823, z=0.3789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.8295, 77.9885, -4.1805)>
    Rotation: <Euler (x=-0.2634, y=-1.3161, z=0.6270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.9304, 80.7978, -4.3994)>
    Rotation: <Euler (x=-0.2634, y=-1.3161, z=0.6270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.0143, 78.0031, -6.1296)>
    Rotation: <Euler (x=-0.0992, y=-1.6921, z=-2.3448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.5878, 75.1128, -6.0840)>
    Rotation: <Euler (x=-1.4377, y=-1.3860, z=0.3927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.5519, 76.8840, -6.7399)>
    Rotation: <Euler (x=-0.2975, y=-1.3164, z=0.6623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.7134, 79.8480, -6.9710)>
    Rotation: <Euler (x=-0.2975, y=-1.3164, z=0.6623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.5913, 76.6961, -8.5766)>
    Rotation: <Euler (x=-0.0895, y=-1.6912, z=-2.3545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.6510, 74.3849, -8.5402)>
    Rotation: <Euler (x=-1.4381, y=-1.3803, z=0.3931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.1117, 75.8664, -9.0888)>
    Rotation: <Euler (x=-0.2660, y=-1.3183, z=0.6297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.0110, 78.1612, -9.2676)>
    Rotation: <Euler (x=-0.2660, y=-1.3183, z=0.6297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.6306, 75.5560, -10.6657)>
    Rotation: <Euler (x=-0.0732, y=-1.6912, z=-2.3710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.0878, 73.7184, -10.6367)>
    Rotation: <Euler (x=-1.4329, y=-1.3869, z=0.3879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.3901, 74.7089, -11.0035)>
    Rotation: <Euler (x=-0.2808, y=-1.3169, z=0.6450), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.7967, 75.7466, -11.0844)>
    Rotation: <Euler (x=-0.2808, y=-1.3169, z=0.6450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2641, 95.3502, -3.0532)>
    Rotation: <Euler (x=0.0866, y=-0.2143, z=3.1385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.9334, 51.7500, 0.6456)>
    Rotation: <Euler (x=-0.0499, y=-0.0998, z=3.1200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8366, 10.4248, -1.4072)>
    Rotation: <Euler (x=1.1084, y=-0.1700, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5776, 2.0259, 15.1342)>
    Rotation: <Euler (x=-1.4785, y=-2.9165, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3993, 2.4928, 22.7209)>
    Rotation: <Euler (x=-1.4785, y=-2.9165, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3926, 94.6561, -0.9636)>
    Rotation: <Euler (x=0.1312, y=0.2073, z=3.0742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.4824, 51.5022, 4.6318)>
    Rotation: <Euler (x=-0.0849, y=0.1472, z=3.0794), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5347, 10.2792, 1.1566)>
    Rotation: <Euler (x=1.0842, y=0.2332, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1228, 1.8321, 16.6250)>
    Rotation: <Euler (x=-1.4733, y=2.8541, z=0.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3723, 2.2827, 23.9603)>
    Rotation: <Euler (x=-1.4733, y=2.8541, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 110
  Bone: mixamorig:Hips
    Location: <Vector (-0.5769, 100.4482, -2.8401)>
    Rotation: <Euler (x=-0.1230, y=0.0865, z=0.0483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.2638, 110.1398, -5.3558)>
    Rotation: <Euler (x=-0.1362, y=0.0569, z=-0.1155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.0162, 121.6734, -6.9436)>
    Rotation: <Euler (x=-0.0574, y=0.0505, z=-0.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (1.2642, 134.9717, -7.7099)>
    Rotation: <Euler (x=-0.0372, y=0.0420, z=-0.0825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (2.4803, 149.9666, -8.2690)>
    Rotation: <Euler (x=0.0227, y=0.0895, z=-0.0394), order='XYZ'>
    Matrix:
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      <Vector (-0.0894, 0.0226, 0.9957, -8.2690)>
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  Bone: mixamorig:Head
    Location: <Vector (2.9673, 157.3467, -6.0831)>
    Rotation: <Euler (x=0.1501, y=0.2230, z=-0.1692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (8.9910, 179.4006, 3.7191)>
    Rotation: <Euler (x=0.1501, y=0.2230, z=-0.1692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.8380, 147.1411, -8.7636)>
    Rotation: <Euler (x=1.9397, y=1.6208, z=-0.1254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (21.2161, 140.4630, -9.4194)>
    Rotation: <Euler (x=-2.3592, y=1.3431, z=0.8714), order='XYZ'>
    Matrix:
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      <Vector (0.1727, -0.9821, -0.0749, 140.4630)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.7520, 115.7109, -13.4293)>
    Rotation: <Euler (x=2.7808, y=1.4061, z=-0.3183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.8126, 87.8780, -11.8138)>
    Rotation: <Euler (x=-0.1132, y=1.4258, z=3.1046), order='XYZ'>
    Matrix:
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      <Vector (0.0053, -0.9970, -0.0766, 87.8780)>
      <Vector (-0.9895, -0.0163, 0.1436, -11.8138)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.8842, 83.2077, -8.1827)>
    Rotation: <Euler (x=2.1516, y=1.3004, z=-1.0981), order='XYZ'>
    Matrix:
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      <Vector (-0.2379, -0.9671, 0.0902, 83.2077)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.2368, 78.7399, -6.5800)>
    Rotation: <Euler (x=2.4592, y=1.3804, z=-0.8000), order='XYZ'>
    Matrix:
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      <Vector (-0.1357, -0.9849, 0.1073, 78.7399)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.7396, 74.6861, -6.2124)>
    Rotation: <Euler (x=1.7587, y=0.8993, z=-1.2946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.9060, 71.9904, -4.6730)>
    Rotation: <Euler (x=1.7587, y=0.8993, z=-1.2946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.2483, 74.9332, -8.1155)>
    Rotation: <Euler (x=0.1458, y=1.4265, z=-3.0954), order='XYZ'>
    Matrix:
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      <Vector (-0.0066, -0.9950, 0.1000, 74.9332)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.9025, 71.3824, -8.0141)>
    Rotation: <Euler (x=-2.9199, y=1.7131, z=-0.0154), order='XYZ'>
    Matrix:
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      <Vector (0.0022, -0.9720, 0.2348, 71.3824)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.0860, 67.9670, -7.8956)>
    Rotation: <Euler (x=-2.7767, y=1.7131, z=-0.0091), order='XYZ'>
    Matrix:
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      <Vector (0.0013, -0.9309, 0.3653, 67.9670)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.0244, 65.2483, -7.7836)>
    Rotation: <Euler (x=-2.7767, y=1.7131, z=-0.0091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.2216, 73.9693, -10.9609)>
    Rotation: <Euler (x=0.1279, y=1.4305, z=-3.1062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.8826, 70.2325, -10.8743)>
    Rotation: <Euler (x=0.3334, y=1.4417, z=2.8488), order='XYZ'>
    Matrix:
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      <Vector (0.0371, -0.8111, 0.5838, 70.2325)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.8359, 67.3884, -10.7322)>
    Rotation: <Euler (x=0.4561, y=1.4543, z=2.5803), order='XYZ'>
    Matrix:
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      <Vector (0.0619, -0.5272, 0.8475, 67.3884)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.3588, 65.8506, -10.5969)>
    Rotation: <Euler (x=0.4561, y=1.4543, z=2.5803), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.9986, 72.6760, -13.4776)>
    Rotation: <Euler (x=-2.9466, y=1.7113, z=-0.0352), order='XYZ'>
    Matrix:
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      <Vector (0.0049, -0.9737, 0.2279, 72.6760)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.3285, 69.7892, -13.3917)>
    Rotation: <Euler (x=0.3367, y=1.4488, z=2.6518), order='XYZ'>
    Matrix:
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      <Vector (0.0573, -0.6786, 0.7322, 69.7892)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.2201, 67.8363, -13.2639)>
    Rotation: <Euler (x=0.5230, y=1.4640, z=2.3525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.9486, 67.2309, -13.1562)>
    Rotation: <Euler (x=0.5230, y=1.4640, z=2.3525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.2743, 72.5017, -15.6667)>
    Rotation: <Euler (x=0.1692, y=1.4325, z=3.1075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.7776, 70.0658, -15.5994)>
    Rotation: <Euler (x=0.3581, y=1.4493, z=2.6781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.3212, 68.7042, -15.5122)>
    Rotation: <Euler (x=0.5409, y=1.4656, z=2.3554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.9821, 68.3688, -15.4495)>
    Rotation: <Euler (x=0.5409, y=1.4656, z=2.3554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-4.2733, 148.2248, -8.2068)>
    Rotation: <Euler (x=2.0988, y=-1.4785, z=-0.0953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.0041, 142.3158, -7.0863)>
    Rotation: <Euler (x=2.0056, y=-1.6724, z=0.9516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.5554, 117.6412, -9.4043)>
    Rotation: <Euler (x=0.1541, y=-1.5218, z=2.8135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.3892, 90.1657, -9.1947)>
    Rotation: <Euler (x=1.5574, y=-1.4426, z=1.1598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.2461, 85.7860, -5.3428)>
    Rotation: <Euler (x=2.4869, y=-0.9832, z=0.7263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.3611, 81.6460, -3.3772)>
    Rotation: <Euler (x=2.6855, y=-1.0562, z=0.5033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.0132, 77.3882, -2.5854)>
    Rotation: <Euler (x=2.5545, y=-1.0725, z=0.3549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.7503, 73.9274, -1.9046)>
    Rotation: <Euler (x=2.5545, y=-1.0725, z=0.3549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.3497, 78.9248, -3.6958)>
    Rotation: <Euler (x=-0.0883, y=-1.6845, z=-2.3569), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.9902, 76.1086, -3.6447)>
    Rotation: <Euler (x=-1.4258, y=-1.3872, z=0.3796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.0069, 77.8446, -4.2717)>
    Rotation: <Euler (x=-0.2694, y=-1.3207, z=0.6319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.1041, 80.6553, -4.4915)>
    Rotation: <Euler (x=-0.2694, y=-1.3207, z=0.6319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.1826, 77.8681, -6.2495)>
    Rotation: <Euler (x=-0.1184, y=-1.6878, z=-2.3266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.7590, 74.9754, -6.1970)>
    Rotation: <Euler (x=-1.4397, y=-1.3909, z=0.3938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.7184, 76.7447, -6.8362)>
    Rotation: <Euler (x=-0.3042, y=-1.3210, z=0.6678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.8760, 79.7101, -7.0681)>
    Rotation: <Euler (x=-0.3042, y=-1.3210, z=0.6678), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.7494, 76.5653, -8.7011)>
    Rotation: <Euler (x=-0.1086, y=-1.6869, z=-2.3365), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.8115, 74.2523, -8.6592)>
    Rotation: <Euler (x=-1.4401, y=-1.3851, z=0.3942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.2683, 75.7322, -9.1938)>
    Rotation: <Euler (x=-0.2721, y=-1.3229, z=0.6347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.1645, 78.0281, -9.3733)>
    Rotation: <Euler (x=-0.2721, y=-1.3229, z=0.6347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.7801, 75.4285, -10.7920)>
    Rotation: <Euler (x=-0.0916, y=-1.6868, z=-2.3536), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.2392, 73.5893, -10.7587)>
    Rotation: <Euler (x=-1.4349, y=-1.3918, z=0.3889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.5389, 74.5788, -11.1161)>
    Rotation: <Euler (x=-0.2872, y=-1.3215, z=0.6503), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.9442, 75.6170, -11.1973)>
    Rotation: <Euler (x=-0.2872, y=-1.3215, z=0.6503), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1021, 95.3683, -2.8927)>
    Rotation: <Euler (x=0.0816, y=-0.2100, z=3.1412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.8286, 51.7516, 0.5941)>
    Rotation: <Euler (x=-0.0488, y=-0.0995, z=3.1224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8341, 10.4216, -1.4143)>
    Rotation: <Euler (x=1.1092, y=-0.1701, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5778, 2.0363, 15.1336)>
    Rotation: <Euler (x=-1.4785, y=-2.9164, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3999, 2.5034, 22.7201)>
    Rotation: <Euler (x=-1.4785, y=-2.9164, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5673, 94.6268, -0.9248)>
    Rotation: <Euler (x=0.1354, y=0.2155, z=3.0777), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.5907, 51.4890, 4.8400)>
    Rotation: <Euler (x=-0.0901, y=0.1475, z=3.0811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5373, 10.2793, 1.1531)>
    Rotation: <Euler (x=1.0842, y=0.2332, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1256, 1.8321, 16.6214)>
    Rotation: <Euler (x=-1.4732, y=2.8541, z=0.1344), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3752, 2.2839, 23.9566)>
    Rotation: <Euler (x=-1.4732, y=2.8541, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 111
  Bone: mixamorig:Hips
    Location: <Vector (-0.7657, 100.4332, -2.7400)>
    Rotation: <Euler (x=-0.1265, y=0.0799, z=0.0517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.4714, 110.1143, -5.2905)>
    Rotation: <Euler (x=-0.1375, y=0.0486, z=-0.1132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.2390, 121.6475, -6.8930)>
    Rotation: <Euler (x=-0.0586, y=0.0420, z=-0.0962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (1.0113, 134.9477, -7.6762)>
    Rotation: <Euler (x=-0.0384, y=0.0332, z=-0.0795), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (2.1870, 149.9451, -8.2544)>
    Rotation: <Euler (x=0.0206, y=0.0764, z=-0.0364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (2.6226, 157.3323, -6.0816)>
    Rotation: <Euler (x=0.1547, y=0.1773, z=-0.1600), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (8.0088, 179.4634, 3.9158)>
    Rotation: <Euler (x=0.1547, y=0.1773, z=-0.1600), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.5574, 147.1379, -8.6879)>
    Rotation: <Euler (x=1.9505, y=1.6110, z=-0.1097), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.9736, 140.5195, -9.2134)>
    Rotation: <Euler (x=-2.3752, y=1.3348, z=0.8579), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.5935, 115.7886, -13.2996)>
    Rotation: <Euler (x=2.7832, y=1.3972, z=-0.3157), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.6450, 87.9598, -11.6092)>
    Rotation: <Euler (x=-0.1262, y=1.4343, z=3.0939), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.6953, 83.2824, -7.9929)>
    Rotation: <Euler (x=2.1822, y=1.2976, z=-1.0666), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.0435, 78.8108, -6.4022)>
    Rotation: <Euler (x=2.4959, y=1.3754, z=-0.7620), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.5515, 74.7555, -6.0447)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.7103, 72.0580, -4.5078)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.0757, 75.0125, -7.9175)>
    Rotation: <Euler (x=0.1381, y=1.4351, z=-3.1010), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.7364, 71.4609, -7.8242)>
    Rotation: <Euler (x=-2.9317, y=1.7046, z=-0.0251), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.9258, 68.0437, -7.7176)>
    Rotation: <Euler (x=-2.7881, y=1.7046, z=-0.0184), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.8688, 65.3228, -7.6186)>
    Rotation: <Euler (x=-2.7881, y=1.7046, z=-0.0184), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.0754, 74.0528, -10.7644)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.7432, 70.3152, -10.6861)>
    Rotation: <Euler (x=0.3016, y=1.4494, z=2.8193), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.7012, 67.4668, -10.5656)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.2261, 65.9238, -10.4537)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.8765, 72.7627, -13.2848)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.2116, 69.8745, -13.2088)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.1062, 67.9171, -13.1019)>
    Rotation: <Euler (x=0.4534, y=1.4687, z=2.2853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.8351, 67.3071, -13.0145)>
    Rotation: <Euler (x=0.4534, y=1.4687, z=2.2853), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.1714, 72.5901, -15.4802)>
    Rotation: <Euler (x=0.1558, y=1.4410, z=3.0963), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.6791, 70.1532, -15.4207)>
    Rotation: <Euler (x=0.3133, y=1.4562, z=2.6357), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.2247, 68.7885, -15.3479)>
    Rotation: <Euler (x=0.4703, y=1.4704, z=2.2872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.8859, 68.4503, -15.2972)>
    Rotation: <Euler (x=0.4703, y=1.4704, z=2.2872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-4.5616, 148.1829, -8.2477)>
    Rotation: <Euler (x=2.0916, y=-1.4861, z=-0.0822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.2649, 142.1995, -7.2150)>
    Rotation: <Euler (x=2.0425, y=-1.6771, z=0.9162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.7690, 117.5222, -9.5972)>
    Rotation: <Euler (x=0.2132, y=-1.5156, z=2.7564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.5521, 90.0391, -9.2717)>
    Rotation: <Euler (x=1.5253, y=-1.4460, z=1.1897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.4368, 85.6531, -5.4259)>
    Rotation: <Euler (x=2.4830, y=-0.9880, z=0.7277), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.5694, 81.5085, -3.4624)>
    Rotation: <Euler (x=2.6833, y=-1.0614, z=0.5033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.2336, 77.2488, -2.6755)>
    Rotation: <Euler (x=2.5539, y=-1.0777, z=0.3535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.9806, 73.7884, -2.0038)>
    Rotation: <Euler (x=2.5539, y=-1.0777, z=0.3535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.5614, 78.7991, -3.8153)>
    Rotation: <Euler (x=-0.1109, y=-1.6798, z=-2.3364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.2075, 75.9784, -3.7567)>
    Rotation: <Euler (x=-1.4281, y=-1.3925, z=0.3800), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.2179, 77.7097, -4.3661)>
    Rotation: <Euler (x=-0.2764, y=-1.3257, z=0.6368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.3086, 80.5228, -4.5870)>
    Rotation: <Euler (x=-0.2764, y=-1.3257, z=0.6368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.3835, 77.7479, -6.3748)>
    Rotation: <Euler (x=-0.1415, y=-1.6833, z=-2.3055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.9656, 74.8506, -6.3147)>
    Rotation: <Euler (x=-1.4426, y=-1.3961, z=0.3947), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.9186, 76.6151, -6.9358)>
    Rotation: <Euler (x=-0.3120, y=-1.3259, z=0.6735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.0694, 79.5831, -7.1689)>
    Rotation: <Euler (x=-0.3120, y=-1.3259, z=0.6735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.9405, 76.4500, -8.8313)>
    Rotation: <Euler (x=-0.1315, y=-1.6823, z=-2.3157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.0071, 74.1332, -8.7832)>
    Rotation: <Euler (x=-1.4429, y=-1.3904, z=0.3950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.4585, 75.6092, -9.3027)>
    Rotation: <Euler (x=-0.2793, y=-1.3279, z=0.6398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.3495, 77.9070, -9.4832)>
    Rotation: <Euler (x=-0.2793, y=-1.3279, z=0.6398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.9627, 75.3165, -10.9241)>
    Rotation: <Euler (x=-0.1138, y=-1.6822, z=-2.3334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.4255, 73.4743, -10.8859)>
    Rotation: <Euler (x=-1.4376, y=-1.3970, z=0.3896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.7216, 74.4611, -11.2332)>
    Rotation: <Euler (x=-0.2946, y=-1.3265, z=0.6556), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.1245, 75.5002, -11.3148)>
    Rotation: <Euler (x=-0.2946, y=-1.3265, z=0.6556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.9321, 95.3854, -2.7187)>
    Rotation: <Euler (x=0.0766, y=-0.2061, z=-3.1392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.7205, 51.7536, 0.5601)>
    Rotation: <Euler (x=-0.0481, y=-0.0992, z=3.1249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8325, 10.4198, -1.4195)>
    Rotation: <Euler (x=1.1097, y=-0.1701, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5783, 2.0441, 15.1329)>
    Rotation: <Euler (x=-1.4785, y=-2.9164, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4008, 2.5115, 22.7192)>
    Rotation: <Euler (x=-1.4785, y=-2.9164, z=-0.1420), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.7473, 94.5881, -0.8603)>
    Rotation: <Euler (x=0.1401, y=0.2235, z=3.0808), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.7246, 51.4712, 5.0895)>
    Rotation: <Euler (x=-0.0963, y=0.1479, z=3.0833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5424, 10.2789, 1.1502)>
    Rotation: <Euler (x=1.0842, y=0.2333, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1317, 1.8317, 16.6183)>
    Rotation: <Euler (x=-1.4726, y=2.8541, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3817, 2.2875, 23.9531)>
    Rotation: <Euler (x=-1.4726, y=2.8541, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 112
  Bone: mixamorig:Hips
    Location: <Vector (-0.9543, 100.4267, -2.6329)>
    Rotation: <Euler (x=-0.1288, y=0.0740, z=0.0546), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.6744, 110.1005, -5.2071)>
    Rotation: <Euler (x=-0.1391, y=0.0397, z=-0.1105), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.4596, 121.6328, -6.8297)>
    Rotation: <Euler (x=-0.0606, y=0.0324, z=-0.0932), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (0.7578, 134.9344, -7.6400)>
    Rotation: <Euler (x=-0.0408, y=0.0230, z=-0.0763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.8900, 149.9337, -8.2537)>
    Rotation: <Euler (x=0.0180, y=0.0626, z=-0.0327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (2.2673, 157.3291, -6.0981)>
    Rotation: <Euler (x=0.1584, y=0.1365, z=-0.1475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.9776, 179.5472, 4.0464)>
    Rotation: <Euler (x=0.1584, y=0.1365, z=-0.1475), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.2735, 147.1463, -8.6147)>
    Rotation: <Euler (x=2.0168, y=1.6004, z=-0.0380), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.7303, 140.5941, -8.9908)>
    Rotation: <Euler (x=-2.3998, y=1.3275, z=0.8356), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.4276, 115.8742, -13.0931)>
    Rotation: <Euler (x=2.7860, y=1.3874, z=-0.3126), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.4716, 88.0502, -11.3219)>
    Rotation: <Euler (x=-0.1286, y=1.4436, z=3.0933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.4966, 83.3714, -7.7139)>
    Rotation: <Euler (x=2.2118, y=1.2929, z=-1.0362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.8381, 78.8989, -6.1288)>
    Rotation: <Euler (x=2.5275, y=1.3684, z=-0.7292), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.3503, 74.8427, -5.7753)>
    Rotation: <Euler (x=1.7868, y=0.8954, z=-1.2687), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.4996, 72.1457, -4.2365)>
    Rotation: <Euler (x=1.7868, y=0.8954, z=-1.2687), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.8913, 75.1060, -7.6151)>
    Rotation: <Euler (x=0.1422, y=1.4445, z=-3.0951), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.5575, 71.5537, -7.5244)>
    Rotation: <Euler (x=-2.9324, y=1.6952, z=-0.0241), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.7521, 68.1351, -7.4250)>
    Rotation: <Euler (x=-2.7883, y=1.6952, z=-0.0169), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.6990, 65.4123, -7.3355)>
    Rotation: <Euler (x=-2.7883, y=1.6952, z=-0.0169), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.9194, 74.1459, -10.4617)>
    Rotation: <Euler (x=0.1226, y=1.4484, z=-3.1076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.5933, 70.4077, -10.3860)>
    Rotation: <Euler (x=0.2764, y=1.4583, z=2.7960), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.5553, 67.5556, -10.2842)>
    Rotation: <Euler (x=0.3522, y=1.4682, z=2.4807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.0820, 66.0083, -10.1953)>
    Rotation: <Euler (x=0.3522, y=1.4682, z=2.4807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.7465, 72.8551, -12.9837)>
    Rotation: <Euler (x=-2.9622, y=1.6935, z=-0.0469), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.0861, 69.9657, -12.9135)>
    Rotation: <Euler (x=0.2472, y=1.4636, z=2.5668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.9833, 68.0046, -12.8260)>
    Rotation: <Euler (x=0.3806, y=1.4747, z=2.2145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.7125, 67.3906, -12.7598)>
    Rotation: <Euler (x=0.3806, y=1.4747, z=2.2145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.0623, 72.6810, -15.1856)>
    Rotation: <Euler (x=0.1535, y=1.4504, z=3.0957), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.5738, 70.2431, -15.1304)>
    Rotation: <Euler (x=0.2718, y=1.4643, z=2.5962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.1213, 68.8759, -15.0710)>
    Rotation: <Euler (x=0.3963, y=1.4764, z=2.2153), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.7826, 68.5354, -15.0328)>
    Rotation: <Euler (x=0.3963, y=1.4764, z=2.2153), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-4.8525, 148.1492, -8.3089)>
    Rotation: <Euler (x=2.0670, y=-1.4956, z=-0.0510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.5251, 142.0843, -7.3788)>
    Rotation: <Euler (x=2.0774, y=-1.6860, z=0.8826), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.9822, 117.4135, -9.9118)>
    Rotation: <Euler (x=0.3140, y=-1.5061, z=2.6579), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.7106, 89.9246, -9.3546)>
    Rotation: <Euler (x=1.4925, y=-1.4493, z=1.2203), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.6231, 85.5320, -5.5157)>
    Rotation: <Euler (x=2.4792, y=-0.9928, z=0.7288), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.7737, 81.3823, -3.5549)>
    Rotation: <Euler (x=2.6814, y=-1.0665, z=0.5029), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.4503, 77.1207, -2.7735)>
    Rotation: <Euler (x=2.5536, y=-1.0830, z=0.3518), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.2076, 73.6606, -2.1114)>
    Rotation: <Euler (x=2.5536, y=-1.0830, z=0.3518), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.7693, 78.6855, -3.9421)>
    Rotation: <Euler (x=-0.1340, y=-1.6752, z=-2.3154), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.4214, 75.8600, -3.8766)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.4253, 77.5863, -4.4682)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.5093, 80.4020, -4.6897)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.5807, 77.6403, -6.5074)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.1690, 74.7380, -6.4402)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.1154, 76.4975, -7.0431)>
    Rotation: <Euler (x=-0.3194, y=-1.3308, z=0.6787), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.2591, 79.4681, -7.2770)>
    Rotation: <Euler (x=-0.3194, y=-1.3308, z=0.6787), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.1281, 76.3476, -8.9688)>
    Rotation: <Euler (x=-0.1549, y=-1.6777, z=-2.2943), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.1996, 74.0269, -8.9151)>
    Rotation: <Euler (x=-1.4449, y=-1.3956, z=0.3950), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.6455, 75.4986, -9.4195)>
    Rotation: <Euler (x=-0.2861, y=-1.3329, z=0.6444), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.5310, 77.7986, -9.6004)>
    Rotation: <Euler (x=-0.2861, y=-1.3329, z=0.6444), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.1422, 75.2177, -11.0637)>
    Rotation: <Euler (x=-0.1366, y=-1.6775, z=-2.3128), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.6089, 73.3724, -11.0209)>
    Rotation: <Euler (x=-1.4395, y=-1.4023, z=0.3895), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.9013, 74.3563, -11.3581)>
    Rotation: <Euler (x=-0.3018, y=-1.3314, z=0.6605), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.3017, 75.3964, -11.4399)>
    Rotation: <Euler (x=-0.3018, y=-1.3314, z=0.6605), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.7588, 95.4059, -2.5487)>
    Rotation: <Euler (x=0.0713, y=-0.2028, z=-3.1364), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.6115, 51.7591, 0.5057)>
    Rotation: <Euler (x=-0.0468, y=-0.0990, z=3.1274), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8315, 10.4207, -1.4227)>
    Rotation: <Euler (x=1.1101, y=-0.1702, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5789, 2.0505, 15.1322)>
    Rotation: <Euler (x=-1.4784, y=-2.9163, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4018, 2.5183, 22.7185)>
    Rotation: <Euler (x=-1.4784, y=-2.9163, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.9290, 94.5607, -0.7898)>
    Rotation: <Euler (x=0.1433, y=0.2303, z=3.0837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.8558, 51.4568, 5.2873)>
    Rotation: <Euler (x=-0.1012, y=0.1481, z=3.0856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5467, 10.2787, 1.1490)>
    Rotation: <Euler (x=1.0842, y=0.2332, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1355, 1.8315, 16.6172)>
    Rotation: <Euler (x=-1.4722, y=2.8542, z=0.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3852, 2.2904, 23.9519)>
    Rotation: <Euler (x=-1.4722, y=2.8542, z=0.1346), order='XYZ'>
    Matrix:
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Frame: 113
  Bone: mixamorig:Hips
    Location: <Vector (-1.1443, 100.4263, -2.5165)>
    Rotation: <Euler (x=-0.1305, y=0.0683, z=0.0572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.8755, 110.0946, -5.1082)>
    Rotation: <Euler (x=-0.1413, y=0.0316, z=-0.1079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.6784, 121.6251, -6.7559)>
    Rotation: <Euler (x=-0.0632, y=0.0238, z=-0.0904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.5072, 134.9274, -7.6015)>
    Rotation: <Euler (x=-0.0439, y=0.0138, z=-0.0732), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (1.5981, 149.9278, -8.2624)>
    Rotation: <Euler (x=0.0148, y=0.0504, z=-0.0290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (1.9209, 157.3322, -6.1288)>
    Rotation: <Euler (x=0.1605, y=0.1013, z=-0.1343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (5.9846, 179.6361, 4.1067)>
    Rotation: <Euler (x=0.1605, y=0.1013, z=-0.1343), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.9933, 147.1592, -8.5560)>
    Rotation: <Euler (x=2.1554, y=1.5903, z=0.1053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.4841, 140.6654, -8.7844)>
    Rotation: <Euler (x=-2.4261, y=1.3194, z=0.8124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.2810, 115.9582, -12.8968)>
    Rotation: <Euler (x=2.7756, y=1.3756, z=-0.3227), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.3073, 88.1446, -10.9600)>
    Rotation: <Euler (x=-0.1189, y=1.4539, z=3.1048), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.3042, 83.4698, -7.3546)>
    Rotation: <Euler (x=2.2402, y=1.2861, z=-1.0071), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.6378, 78.9986, -5.7689)>
    Rotation: <Euler (x=2.5541, y=1.3596, z=-0.7012), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.1539, 74.9421, -5.4139)>
    Rotation: <Euler (x=1.8016, y=0.8908, z=-1.2554), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.2925, 72.2479, -3.8692)>
    Rotation: <Euler (x=1.8016, y=0.8908, z=-1.2554), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.7131, 75.2090, -7.2178)>
    Rotation: <Euler (x=0.1603, y=1.4546, z=-3.0753), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.3848, 71.6563, -7.1248)>
    Rotation: <Euler (x=-2.9203, y=1.6849, z=-0.0103), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.5843, 68.2365, -7.0281)>
    Rotation: <Euler (x=-2.7755, y=1.6849, z=-0.0025), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.5348, 65.5121, -6.9449)>
    Rotation: <Euler (x=-2.7755, y=1.6849, z=-0.0025), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.7721, 74.2444, -10.0624)>
    Rotation: <Euler (x=0.1402, y=1.4586, z=-3.0883), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.4519, 70.5058, -9.9840)>
    Rotation: <Euler (x=0.2574, y=1.4685, z=2.7789), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.4179, 67.6503, -9.8984)>
    Rotation: <Euler (x=0.2987, y=1.4772, z=2.4292), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.9464, 66.0991, -9.8323)>
    Rotation: <Euler (x=0.2987, y=1.4772, z=2.4292), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.6274, 72.9493, -12.5840)>
    Rotation: <Euler (x=-2.9520, y=1.6832, z=-0.0349), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.9715, 70.0588, -12.5158)>
    Rotation: <Euler (x=0.2042, y=1.4729, z=2.5257), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.8713, 68.0941, -12.4467)>
    Rotation: <Euler (x=0.2993, y=1.4819, z=2.1352), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.6010, 67.4764, -12.4027)>
    Rotation: <Euler (x=0.2993, y=1.4819, z=2.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.9661, 72.7703, -14.7925)>
    Rotation: <Euler (x=-2.9776, y=1.6809, z=-0.0336), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.4815, 70.3317, -14.7383)>
    Rotation: <Euler (x=0.2313, y=1.4738, z=2.5576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.0308, 68.9620, -14.6915)>
    Rotation: <Euler (x=0.3135, y=1.4835, z=2.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.6923, 68.6193, -14.6664)>
    Rotation: <Euler (x=0.3135, y=1.4835, z=2.1346), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.1381, 148.1219, -8.3706)>
    Rotation: <Euler (x=2.0283, y=-1.5049, z=-0.0076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.7897, 141.9991, -7.5391)>
    Rotation: <Euler (x=2.1394, y=-1.6899, z=0.8228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.1817, 117.3157, -10.0626)>
    Rotation: <Euler (x=0.2940, y=-1.4979, z=2.6797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.8634, 89.8195, -9.4738)>
    Rotation: <Euler (x=1.4558, y=-1.4528, z=1.2550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.8038, 85.4197, -5.6425)>
    Rotation: <Euler (x=2.4753, y=-0.9980, z=0.7304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.9721, 81.2650, -3.6848)>
    Rotation: <Euler (x=2.6795, y=-1.0720, z=0.5029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.6602, 77.0014, -2.9095)>
    Rotation: <Euler (x=2.5534, y=-1.0885, z=0.3502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.4270, 73.5415, -2.2577)>
    Rotation: <Euler (x=2.5534, y=-1.0885, z=0.3502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.9703, 78.5795, -4.1085)>
    Rotation: <Euler (x=-0.1605, y=-1.6703, z=-2.2907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.6276, 75.7497, -4.0358)>
    Rotation: <Euler (x=-1.4312, y=-1.4033, z=0.3793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.6254, 77.4719, -4.6085)>
    Rotation: <Euler (x=-0.2904, y=-1.3360, z=0.6467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.7033, 80.2898, -4.8306)>
    Rotation: <Euler (x=-0.2904, y=-1.3360, z=0.6467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.7699, 77.5403, -6.6800)>
    Rotation: <Euler (x=-0.1923, y=-1.6739, z=-2.2588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.3637, 74.6337, -6.6053)>
    Rotation: <Euler (x=-1.4467, y=-1.4069, z=0.3951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.3039, 76.3889, -7.1890)>
    Rotation: <Euler (x=-0.3276, y=-1.3360, z=0.6849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.4412, 79.3620, -7.4234)>
    Rotation: <Euler (x=-0.3276, y=-1.3360, z=0.6849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.3066, 76.2531, -9.1466)>
    Rotation: <Euler (x=-0.1818, y=-1.6729, z=-2.2694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.3825, 73.9289, -9.0869)>
    Rotation: <Euler (x=-1.4469, y=-1.4011, z=0.3952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.8232, 75.3970, -9.5751)>
    Rotation: <Euler (x=-0.2935, y=-1.3381, z=0.6499), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.7037, 77.6988, -9.7566)>
    Rotation: <Euler (x=-0.2935, y=-1.3381, z=0.6499), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.3117, 75.1269, -11.2435)>
    Rotation: <Euler (x=-0.1626, y=-1.6727, z=-2.2886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.7818, 73.2789, -11.1960)>
    Rotation: <Euler (x=-1.4414, y=-1.4078, z=0.3897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.0707, 74.2604, -11.5225)>
    Rotation: <Euler (x=-0.3095, y=-1.3367, z=0.6663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.4689, 75.3013, -11.6045)>
    Rotation: <Euler (x=-0.3095, y=-1.3367, z=0.6663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.5816, 95.4292, -2.3748)>
    Rotation: <Euler (x=0.0656, y=-0.1997, z=-3.1337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.4970, 51.7675, 0.4388)>
    Rotation: <Euler (x=-0.0452, y=-0.0988, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8311, 10.4240, -1.4231)>
    Rotation: <Euler (x=1.1101, y=-0.1703, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5795, 2.0546, 15.1321)>
    Rotation: <Euler (x=-1.4784, y=-2.9163, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4029, 2.5223, 22.7183)>
    Rotation: <Euler (x=-1.4784, y=-2.9163, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.1138, 94.5413, -0.7116)>
    Rotation: <Euler (x=0.1455, y=0.2361, z=3.0864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9815, 51.4443, 5.4516)>
    Rotation: <Euler (x=-0.1053, y=0.1484, z=3.0879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5508, 10.2783, 1.1476)>
    Rotation: <Euler (x=1.0842, y=0.2333, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1401, 1.8312, 16.6157)>
    Rotation: <Euler (x=-1.4718, y=2.8542, z=0.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3900, 2.2930, 23.9501)>
    Rotation: <Euler (x=-1.4718, y=2.8542, z=0.1346), order='XYZ'>
    Matrix:
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Frame: 114
  Bone: mixamorig:Hips
    Location: <Vector (-1.3372, 100.4186, -2.4047)>
    Rotation: <Euler (x=-0.1317, y=0.0631, z=0.0593), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.0761, 110.0829, -5.0089)>
    Rotation: <Euler (x=-0.1432, y=0.0240, z=-0.1055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.8958, 121.6120, -6.6789)>
    Rotation: <Euler (x=-0.0657, y=0.0157, z=-0.0877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.2597, 134.9149, -7.5570)>
    Rotation: <Euler (x=-0.0469, y=0.0052, z=-0.0702), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.3112, 149.9160, -8.2625)>
    Rotation: <Euler (x=0.0117, y=0.0394, z=-0.0253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (1.5821, 157.3288, -6.1509)>
    Rotation: <Euler (x=0.1620, y=0.0719, z=-0.1210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (5.0502, 179.7054, 4.1449)>
    Rotation: <Euler (x=0.1620, y=0.0719, z=-0.1210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.7169, 147.1657, -8.4927)>
    Rotation: <Euler (x=2.5284, y=1.5816, z=0.4833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.2415, 140.7339, -8.5800)>
    Rotation: <Euler (x=-2.4517, y=1.3115, z=0.7905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.1494, 116.0396, -12.6927)>
    Rotation: <Euler (x=2.7592, y=1.3632, z=-0.3387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.1563, 88.2405, -10.5472)>
    Rotation: <Euler (x=-0.0974, y=1.4648, z=3.1281), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.3241, 70.6067, -9.5117)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.2943, 67.7479, -9.4406)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.8248, 66.1925, -9.3971)>
    Rotation: <Euler (x=0.2381, y=1.4870, z=2.3706), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.5233, 73.0436, -12.1162)>
    Rotation: <Euler (x=-2.9294, y=1.6723, z=-0.0105), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.8721, 70.1521, -12.0474)>
    Rotation: <Euler (x=0.1576, y=1.4832, z=2.4810), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.7747, 68.1839, -11.9958)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.5051, 67.5624, -11.9748)>
    Rotation: <Euler (x=0.2038, y=1.4896, z=2.0418), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.8863, 72.8575, -14.3312)>
    Rotation: <Euler (x=-2.9543, y=1.6700, z=-0.0086), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.4057, 70.4181, -14.2758)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.9570, 69.0459, -14.2411)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.6189, 68.7010, -14.2296)>
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  Bone: mixamorig:RightShoulder
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    Rotation: <Euler (x=1.9774, y=-1.5138, z=0.0474), order='XYZ'>
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  Bone: mixamorig:RightArm
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    Rotation: <Euler (x=2.1934, y=-1.6955, z=0.7712), order='XYZ'>
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.9727, 85.3095, -5.7941)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.1572, 81.1495, -3.8408)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.8554, 76.8839, -3.0728)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.6304, 73.4236, -2.4325)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.1567, 78.4732, -4.3025)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.8184, 75.6400, -4.2231)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.8107, 77.3593, -4.7759)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.8836, 80.1791, -4.9979)>
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.5421, 74.5305, -6.7989)>
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.6087, 79.2578, -7.5966)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.4690, 76.1593, -9.3526)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.5484, 73.8323, -9.2875)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.9845, 75.2979, -9.7588)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.8609, 77.6013, -9.9401)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.4643, 75.0376, -11.4519)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.9372, 73.1873, -11.4001)>
    Rotation: <Euler (x=-1.4420, y=-1.4136, z=0.3889), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.2230, 74.1672, -11.7152)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.6193, 75.2088, -11.7972)>
    Rotation: <Euler (x=-0.3169, y=-1.3422, z=0.6721), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.3989, 95.4410, -2.2125)>
    Rotation: <Euler (x=0.0626, y=-0.1971, z=-3.1309), order='XYZ'>
    Matrix:
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      <Vector (-0.0104, -0.9979, 0.0646, 95.4410)>
      <Vector (0.1958, 0.0613, 0.9787, -2.2125)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (8.3998, 51.7729, 0.4706)>
    Rotation: <Euler (x=-0.0460, y=-0.0986, z=3.1324), order='XYZ'>
    Matrix:
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      <Vector (0.0984, -0.0457, 0.9941, 0.4706)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8307, 10.4294, -1.4227)>
    Rotation: <Euler (x=1.1101, y=-0.1703, z=3.1299), order='XYZ'>
    Matrix:
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      <Vector (0.0115, -0.4464, 0.8948, 10.4294)>
      <Vector (0.1695, 0.8828, 0.4382, -1.4227)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5799, 2.0592, 15.1319)>
    Rotation: <Euler (x=-1.4785, y=-2.9162, z=-0.1420), order='XYZ'>
    Matrix:
      <Vector (-0.9649, 0.2333, 0.1205, 10.5799)>
      <Vector (0.1379, 0.0598, 0.9886, 2.0592)>
      <Vector (0.2235, 0.9706, -0.0898, 15.1319)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4037, 2.5262, 22.7180)>
    Rotation: <Euler (x=-1.4785, y=-2.9162, z=-0.1420), order='XYZ'>
    Matrix:
      <Vector (-0.9649, 0.2333, 0.1205, 12.4037)>
      <Vector (0.1379, 0.0598, 0.9886, 2.5262)>
      <Vector (0.2235, 0.9706, -0.0898, 22.7180)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.3030, 94.5176, -0.6364)>
    Rotation: <Euler (x=0.1480, y=0.2409, z=3.0889), order='XYZ'>
    Matrix:
      <Vector (-0.9698, -0.0873, -0.2279, -9.3030)>
      <Vector (0.0512, -0.9858, 0.1597, 94.5176)>
      <Vector (-0.2386, 0.1432, 0.9605, -0.6364)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1176, 51.4298, 5.6233)>
    Rotation: <Euler (x=-0.1095, y=0.1489, z=3.0904), order='XYZ'>
    Matrix:
      <Vector (-0.9876, -0.0347, -0.1528, -13.1176)>
      <Vector (0.0506, -0.9935, -0.1016, 51.4298)>
      <Vector (-0.1483, -0.1080, 0.9830, 5.6233)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5544, 10.2772, 1.1486)>
    Rotation: <Euler (x=1.0842, y=0.2335, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9728, -0.1998, -0.1172, -14.5544)>
      <Vector (-0.0099, -0.4697, 0.8828, 10.2772)>
      <Vector (-0.2314, 0.8600, 0.4549, 1.1486)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1472, 1.8300, 16.6158)>
    Rotation: <Euler (x=-1.4716, y=2.8540, z=0.1347), order='XYZ'>
    Matrix:
      <Vector (-0.9503, -0.2930, -0.1058, -18.1472)>
      <Vector (-0.1287, 0.0603, 0.9898, 1.8300)>
      <Vector (-0.2836, 0.9542, -0.0950, 16.6158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3989, 2.2934, 23.9497)>
    Rotation: <Euler (x=-1.4716, y=2.8540, z=0.1347), order='XYZ'>
    Matrix:
      <Vector (-0.9503, -0.2930, -0.1058, -20.3989)>
      <Vector (-0.1287, 0.0603, 0.9898, 2.2934)>
      <Vector (-0.2836, 0.9542, -0.0950, 23.9497)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 115
  Bone: mixamorig:Hips
    Location: <Vector (-1.5309, 100.4055, -2.3050)>
    Rotation: <Euler (x=-0.1331, y=0.0589, z=0.0606), order='XYZ'>
    Matrix:
      <Vector (0.9964, -0.0679, 0.0502, -1.5309)>
      <Vector (0.0605, 0.9889, 0.1360, 100.4055)>
      <Vector (-0.0589, -0.1324, 0.9894, -2.3050)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-2.2720, 110.0659, -4.9230)>
    Rotation: <Euler (x=-0.1443, y=0.0170, z=-0.1030), order='XYZ'>
    Matrix:
      <Vector (0.9946, 0.0993, 0.0315, -2.2720)>
      <Vector (-0.1028, 0.9846, 0.1413, 110.0659)>
      <Vector (-0.0170, -0.1438, 0.9895, -4.9230)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-1.1087, 121.5948, -6.6064)>
    Rotation: <Euler (x=-0.0672, y=0.0079, z=-0.0850), order='XYZ'>
    Matrix:
      <Vector (0.9964, 0.0842, 0.0136, -1.1087)>
      <Vector (-0.0849, 0.9942, 0.0662, 121.5948)>
      <Vector (-0.0079, -0.0671, 0.9977, -6.6064)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (0.0177, 134.8988, -7.5045)>
    Rotation: <Euler (x=-0.0487, y=-0.0032, z=-0.0673), order='XYZ'>
    Matrix:
      <Vector (0.9977, 0.0673, 0.0001, 0.0177)>
      <Vector (-0.0672, 0.9965, 0.0488, 134.8988)>
      <Vector (0.0032, -0.0487, 0.9988, -7.5045)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (1.0312, 149.9012, -8.2376)>
    Rotation: <Euler (x=0.0093, y=0.0291, z=-0.0215), order='XYZ'>
    Matrix:
      <Vector (0.9993, 0.0217, 0.0289, 1.0312)>
      <Vector (-0.0214, 0.9997, -0.0099, 149.9012)>
      <Vector (-0.0291, 0.0093, 0.9995, -8.2376)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (1.2515, 157.3205, -6.1429)>
    Rotation: <Euler (x=0.1619, y=0.0472, z=-0.1089), order='XYZ'>
    Matrix:
      <Vector (0.9930, 0.1149, 0.0287, 1.2515)>
      <Vector (-0.1086, 0.9802, -0.1653, 157.3205)>
      <Vector (-0.0471, 0.1610, 0.9858, -6.1429)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (4.1958, 179.7667, 4.1644)>
    Rotation: <Euler (x=0.1619, y=0.0472, z=-0.1089), order='XYZ'>
    Matrix:
      <Vector (0.9930, 0.1149, 0.0287, 4.1958)>
      <Vector (-0.1086, 0.9802, -0.1653, 179.7667)>
      <Vector (-0.0471, 0.1610, 0.9858, 4.1644)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.4465, 147.1693, -8.4083)>
    Rotation: <Euler (x=0.5003, y=1.5636, z=-1.5398), order='XYZ'>
    Matrix:
      <Vector (0.0002, 0.8919, -0.4523, 7.4465)>
      <Vector (-0.0072, -0.4523, -0.8918, 147.1693)>
      <Vector (-1.0000, 0.0034, 0.0063, -8.4083)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (20.0038, 140.8009, -8.3598)>
    Rotation: <Euler (x=-2.4838, y=1.3034, z=0.7618), order='XYZ'>
    Matrix:
      <Vector (0.1912, 0.1195, -0.9743, 20.0038)>
      <Vector (0.1824, -0.9796, -0.0844, 140.8009)>
      <Vector (-0.9645, -0.1615, -0.2091, -8.3598)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.0151, 116.1122, -12.4312)>
    Rotation: <Euler (x=2.7519, y=1.3499, z=-0.3455), order='XYZ'>
    Matrix:
      <Vector (0.2061, 0.0355, -0.9779, 23.0151)>
      <Vector (-0.0742, -0.9959, -0.0518, 116.1122)>
      <Vector (-0.9757, 0.0832, -0.2027, -12.4312)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (24.0045, 88.3267, -10.1091)>
    Rotation: <Euler (x=-0.0658, y=1.4758, z=-3.1214), order='XYZ'>
    Matrix:
      <Vector (-0.0949, 0.0856, -0.9918, 24.0045)>
      <Vector (-0.0019, -0.9963, -0.0858, 88.3267)>
      <Vector (-0.9955, -0.0062, 0.0947, -10.1091)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.9420, 83.6686, -6.4992)>
    Rotation: <Euler (x=2.2916, y=1.2692, z=-0.9537), order='XYZ'>
    Matrix:
      <Vector (0.1719, -0.1232, -0.9774, 22.9420)>
      <Vector (-0.2423, -0.9670, 0.0793, 83.6686)>
      <Vector (-0.9549, 0.2232, -0.1961, -6.4992)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.2594, 79.2038, -4.9023)>
    Rotation: <Euler (x=2.5958, y=1.3390, z=-0.6564), order='XYZ'>
    Matrix:
      <Vector (0.1820, -0.1214, -0.9758, 22.2594)>
      <Vector (-0.1402, -0.9854, 0.0964, 79.2038)>
      <Vector (-0.9733, 0.1192, -0.1963, -4.9023)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.7845, 75.1474, -4.5340)>
    Rotation: <Euler (x=1.8311, y=0.8782, z=-1.2284), order='XYZ'>
    Matrix:
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      <Vector (-0.6015, -0.7869, -0.1378, 75.1474)>
      <Vector (-0.7696, 0.6170, -0.1644, -4.5340)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.9003, 72.4628, -2.9709)>
    Rotation: <Euler (x=1.8311, y=0.8782, z=-1.2284), order='XYZ'>
    Matrix:
      <Vector (0.2144, 0.0072, -0.9767, 21.9003)>
      <Vector (-0.6015, -0.7869, -0.1378, 72.4628)>
      <Vector (-0.7696, 0.6170, -0.1644, -2.9709)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.3810, 75.4189, -6.2617)>
    Rotation: <Euler (x=0.2369, y=1.4757, z=-2.9953), order='XYZ'>
    Matrix:
      <Vector (-0.0940, -0.0895, -0.9915, 25.3810)>
      <Vector (-0.0138, -0.9957, 0.0912, 75.4189)>
      <Vector (-0.9955, 0.0223, 0.0923, -6.2617)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.0640, 71.8656, -6.1551)>
    Rotation: <Euler (x=-2.8595, y=1.6632, z=0.0537), order='XYZ'>
    Matrix:
      <Vector (-0.0922, -0.2253, -0.9699, 25.0640)>
      <Vector (-0.0050, -0.9740, 0.2267, 71.8656)>
      <Vector (-0.9957, 0.0257, 0.0887, -6.1551)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.2734, 68.4435, -6.0559)>
    Rotation: <Euler (x=-2.7129, y=1.6633, z=0.0629), order='XYZ'>
    Matrix:
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      <Vector (-0.0058, -0.9338, 0.3579, 68.4435)>
      <Vector (-0.9957, 0.0384, 0.0840, -6.0559)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.2308, 65.7162, -5.9798)>
    Rotation: <Euler (x=-2.7129, y=1.6633, z=0.0629), order='XYZ'>
    Matrix:
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      <Vector (-0.0058, -0.9338, 0.3579, 65.7162)>
      <Vector (-0.9957, 0.0384, 0.0840, -5.9798)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.5059, 74.4382, -9.0987)>
    Rotation: <Euler (x=0.2172, y=1.4798, z=-3.0079), order='XYZ'>
    Matrix:
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      <Vector (-0.0121, -0.9964, 0.0839, 74.4382)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.1982, 70.6989, -9.0054)>
    Rotation: <Euler (x=0.2289, y=1.4909, z=2.7540), order='XYZ'>
    Matrix:
      <Vector (-0.0739, -0.5775, -0.8130, 25.1982)>
      <Vector (0.0302, -0.8162, 0.5770, 70.6989)>
      <Vector (-0.9968, 0.0181, 0.0777, -9.0054)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.1726, 67.8368, -8.9476)>
    Rotation: <Euler (x=0.1651, y=1.4969, z=2.2992), order='XYZ'>
    Matrix:
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      <Vector (0.0551, -0.5344, 0.8435, 67.8368)>
      <Vector (-0.9973, 0.0121, 0.0729, -8.9476)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.7050, 66.2779, -8.9263)>
    Rotation: <Euler (x=0.1651, y=1.4969, z=2.2992), order='XYZ'>
    Matrix:
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      <Vector (0.0551, -0.5344, 0.8435, 66.2779)>
      <Vector (-0.9973, 0.0121, 0.0729, -8.9263)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.4216, 73.1280, -11.6152)>
    Rotation: <Euler (x=-2.8958, y=1.6613, z=0.0248), order='XYZ'>
    Matrix:
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      <Vector (-0.0022, -0.9757, 0.2193, 73.1280)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.7752, 70.2354, -11.5445)>
    Rotation: <Euler (x=0.1024, y=1.4937, z=2.4278), order='XYZ'>
    Matrix:
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      <Vector (0.0504, -0.6852, 0.7266, 70.2354)>
      <Vector (-0.9970, 0.0079, 0.0766, -11.5445)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.6807, 68.2637, -11.5097)>
    Rotation: <Euler (x=0.0905, y=1.4969, z=1.9303), order='XYZ'>
    Matrix:
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      <Vector (0.0691, -0.2660, 0.9615, 68.2637)>
      <Vector (-0.9973, 0.0067, 0.0735, -11.5097)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.4119, 67.6389, -11.5116)>
    Rotation: <Euler (x=0.0905, y=1.4969, z=1.9303), order='XYZ'>
    Matrix:
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      <Vector (0.0691, -0.2660, 0.9615, 67.6389)>
      <Vector (-0.9973, 0.0067, 0.0735, -11.5116)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.8093, 72.9336, -13.8365)>
    Rotation: <Euler (x=-2.9197, y=1.6591, z=0.0278), order='XYZ'>
    Matrix:
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      <Vector (-0.0025, -0.9812, 0.1929, 72.9336)>
      <Vector (-0.9961, 0.0194, 0.0860, -13.8365)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.3327, 70.4934, -13.7786)>
    Rotation: <Euler (x=0.1369, y=1.4949, z=2.4670), order='XYZ'>
    Matrix:
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      <Vector (0.0473, -0.6887, 0.7235, 70.4934)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.8861, 69.1188, -13.7555)>
    Rotation: <Euler (x=0.0999, y=1.4985, z=1.9248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.5485, 68.7720, -13.7576)>
    Rotation: <Euler (x=0.0999, y=1.4985, z=1.9248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.6915, 148.0544, -8.4468)>
    Rotation: <Euler (x=1.9237, y=-1.5223, z=0.1055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.3019, 141.8247, -7.8058)>
    Rotation: <Euler (x=2.2265, y=-1.7038, z=0.7398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.5642, 117.1317, -10.4543)>
    Rotation: <Euler (x=0.2727, y=-1.4807, z=2.7047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.1505, 89.6214, -9.7786)>
    Rotation: <Euler (x=1.3718, y=-1.4601, z=1.3359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.1453, 85.2044, -5.9667)>
    Rotation: <Euler (x=2.4675, y=-1.0093, z=0.7343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.3464, 81.0388, -4.0185)>
    Rotation: <Euler (x=2.6764, y=-1.0840, z=0.5031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.0543, 76.7710, -3.2589)>
    Rotation: <Euler (x=2.5542, y=-1.1006, z=0.3469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.8373, 73.3102, -2.6314)>
    Rotation: <Euler (x=2.5542, y=-1.1006, z=0.3469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.3464, 78.3710, -4.5216)>
    Rotation: <Euler (x=-0.2221, y=-1.6597, z=-2.2320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.0120, 75.5348, -4.4353)>
    Rotation: <Euler (x=-1.4311, y=-1.4153, z=0.3765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.9991, 77.2516, -4.9665)>
    Rotation: <Euler (x=-0.3047, y=-1.3476, z=0.6580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.0672, 80.0733, -5.1880)>
    Rotation: <Euler (x=-0.3047, y=-1.3476, z=0.6580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.1198, 77.3455, -7.1065)>
    Rotation: <Euler (x=-0.2551, y=-1.6635, z=-2.1989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.7221, 74.4322, -7.0179)>
    Rotation: <Euler (x=-1.4478, y=-1.4190, z=0.3935), order='XYZ'>
    Matrix:
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      <Vector (0.0580, 0.4895, 0.8701, 74.4322)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.6514, 76.1819, -7.5593)>
    Rotation: <Euler (x=-0.3439, y=-1.3476, z=0.6981), order='XYZ'>
    Matrix:
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      <Vector (0.1423, 0.9325, -0.3319, 76.1819)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.7783, 79.1590, -7.7931)>
    Rotation: <Euler (x=-0.3439, y=-1.3476, z=0.6981), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.6321, 76.0707, -9.5847)>
    Rotation: <Euler (x=-0.2441, y=-1.6624, z=-2.2100), order='XYZ'>
    Matrix:
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      <Vector (0.0734, -0.7720, 0.6314, 76.0707)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.7148, 73.7412, -9.5139)>
    Rotation: <Euler (x=-1.4480, y=-1.4132, z=0.3937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.1464, 75.2048, -9.9668)>
    Rotation: <Euler (x=-0.3081, y=-1.3498, z=0.6615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.0188, 77.5097, -10.1477)>
    Rotation: <Euler (x=-0.3081, y=-1.3498, z=0.6615), order='XYZ'>
    Matrix:
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      <Vector (0.1347, 0.9337, -0.3318, 77.5097)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.6165, 74.9540, -11.6866)>
    Rotation: <Euler (x=-0.2229, y=-1.6621, z=-2.2313), order='XYZ'>
    Matrix:
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      <Vector (0.0720, -0.7721, 0.6314, 74.9540)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.0920, 73.1018, -11.6303)>
    Rotation: <Euler (x=-1.4421, y=-1.4199, z=0.3877), order='XYZ'>
    Matrix:
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      <Vector (0.0568, 0.4895, 0.8701, 73.1018)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.3749, 74.0802, -11.9331)>
    Rotation: <Euler (x=-0.3249, y=-1.3483, z=0.6786), order='XYZ'>
    Matrix:
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      <Vector (0.1385, 0.9331, -0.3318, 74.0802)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.7694, 75.1225, -12.0149)>
    Rotation: <Euler (x=-0.3249, y=-1.3483, z=0.6786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.2111, 95.4401, -2.0704)>
    Rotation: <Euler (x=0.0625, y=-0.1963, z=-3.1281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.3354, 51.7750, 0.6122)>
    Rotation: <Euler (x=-0.0494, y=-0.0984, z=3.1342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8304, 10.4374, -1.4225)>
    Rotation: <Euler (x=1.1100, y=-0.1703, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5803, 2.0664, 15.1317)>
    Rotation: <Euler (x=-1.4785, y=-2.9162, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4044, 2.5331, 22.7177)>
    Rotation: <Euler (x=-1.4785, y=-2.9162, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.4961, 94.4955, -0.5641)>
    Rotation: <Euler (x=0.1502, y=0.2446, z=3.0910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.2649, 51.4162, 5.7815)>
    Rotation: <Euler (x=-0.1133, y=0.1492, z=3.0933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5544, 10.2761, 1.1495)>
    Rotation: <Euler (x=1.0842, y=0.2336, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1489, 1.8290, 16.6163)>
    Rotation: <Euler (x=-1.4714, y=2.8539, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4014, 2.2936, 23.9498)>
    Rotation: <Euler (x=-1.4714, y=2.8539, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 116
  Bone: mixamorig:Hips
    Location: <Vector (-1.7282, 100.3841, -2.2137)>
    Rotation: <Euler (x=-0.1337, y=0.0554, z=0.0611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.4653, 110.0432, -4.8381)>
    Rotation: <Euler (x=-0.1446, y=0.0105, z=-0.1009), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.3156, 121.5729, -6.5251)>
    Rotation: <Euler (x=-0.0678, y=0.0006, z=-0.0827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.2134, 134.8783, -7.4318)>
    Rotation: <Euler (x=-0.0497, y=-0.0113, z=-0.0647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.7675, 149.8822, -8.1796)>
    Rotation: <Euler (x=0.0073, y=0.0193, z=-0.0179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.9406, 157.3068, -6.0994)>
    Rotation: <Euler (x=0.1591, y=0.0254, z=-0.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (3.4309, 179.8333, 4.1523)>
    Rotation: <Euler (x=0.1591, y=0.0254, z=-0.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.1910, 147.1665, -8.2944)>
    Rotation: <Euler (x=1.3102, y=1.5582, z=-0.7253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.7768, 140.8568, -8.1233)>
    Rotation: <Euler (x=-2.5146, y=1.2941, z=0.7344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.8963, 116.1763, -12.1632)>
    Rotation: <Euler (x=2.7446, y=1.3356, z=-0.3527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.8528, 88.4064, -9.6490)>
    Rotation: <Euler (x=-0.0263, y=1.4861, z=-3.0790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.7667, 83.7562, -6.0358)>
    Rotation: <Euler (x=2.3137, y=1.2605, z=-0.9296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.0811, 79.2944, -4.4321)>
    Rotation: <Euler (x=2.6120, y=1.3288, z=-0.6375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.6147, 75.2377, -4.0561)>
    Rotation: <Euler (x=1.8448, y=0.8716, z=-1.2148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.7223, 72.5583, -2.4834)>
    Rotation: <Euler (x=1.8448, y=0.8716, z=-1.2148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.2283, 75.5149, -5.7470)>
    Rotation: <Euler (x=-2.8505, y=1.6561, z=0.2022), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.9173, 71.9613, -5.6326)>
    Rotation: <Euler (x=-2.8149, y=1.6529, z=0.0990), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.1288, 68.5388, -5.5312)>
    Rotation: <Euler (x=-2.6674, y=1.6530, z=0.1081), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.0850, 65.8119, -5.4577)>
    Rotation: <Euler (x=-2.6674, y=1.6530, z=0.1081), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.3860, 74.5258, -8.5794)>
    Rotation: <Euler (x=-2.8690, y=1.6519, z=0.1909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.0847, 70.7861, -8.4777)>
    Rotation: <Euler (x=0.2125, y=1.5019, z=2.7386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.0612, 67.9223, -8.4324)>
    Rotation: <Euler (x=0.0747, y=1.5059, z=2.2089), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.5934, 66.3638, -8.4324)>
    Rotation: <Euler (x=0.0747, y=1.5059, z=2.2089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.3321, 73.2076, -11.0925)>
    Rotation: <Euler (x=-2.8537, y=1.6510, z=0.0687), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.6907, 70.3139, -11.0196)>
    Rotation: <Euler (x=0.0343, y=1.5036, z=2.3608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.5978, 68.3404, -11.0008)>
    Rotation: <Euler (x=-0.0400, y=1.5029, z=1.8000), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.3290, 67.7159, -11.0248)>
    Rotation: <Euler (x=-0.0400, y=1.5029, z=1.8000), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7437, 73.0044, -13.3195)>
    Rotation: <Euler (x=-2.8760, y=1.6487, z=0.0734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.2714, 70.5634, -13.2590)>
    Rotation: <Euler (x=0.0734, y=1.5050, z=2.4046), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.8259, 69.1876, -13.2470)>
    Rotation: <Euler (x=-0.0341, y=1.5044, z=1.7909), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.4883, 68.8409, -13.2622)>
    Rotation: <Euler (x=-0.0341, y=1.5044, z=1.7909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.9485, 148.0178, -8.4401)>
    Rotation: <Euler (x=1.8692, y=-1.5304, z=0.1640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.5393, 141.7392, -7.8970)>
    Rotation: <Euler (x=2.2502, y=-1.7129, z=0.7175), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.7504, 117.0514, -10.6728)>
    Rotation: <Euler (x=0.2649, y=-1.4724, z=2.7139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.3050, 89.5369, -9.9556)>
    Rotation: <Euler (x=1.3176, y=-1.4639, z=1.3886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.3292, 85.1106, -6.1546)>
    Rotation: <Euler (x=2.4626, y=-1.0158, z=0.7374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.5474, 80.9394, -4.2114)>
    Rotation: <Euler (x=2.6742, y=-1.0909, z=0.5039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.2647, 76.6694, -3.4604)>
    Rotation: <Euler (x=2.5544, y=-1.1076, z=0.3456), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.0554, 73.2080, -2.8464)>
    Rotation: <Euler (x=2.5544, y=-1.1076, z=0.3456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.5467, 78.2793, -4.7601)>
    Rotation: <Euler (x=-0.2661, y=-1.6539, z=-2.1893), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.2160, 75.4403, -4.6656)>
    Rotation: <Euler (x=-1.4319, y=-1.4223, z=0.3763), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.1979, 77.1552, -5.1729)>
    Rotation: <Euler (x=-0.3143, y=-1.3543, z=0.6662), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.2615, 79.9786, -5.3945)>
    Rotation: <Euler (x=-0.3143, y=-1.3543, z=0.6662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.3044, 77.2609, -7.3525)>
    Rotation: <Euler (x=-0.2993, y=-1.6578, z=-2.1560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.9103, 74.3448, -7.2554)>
    Rotation: <Euler (x=-1.4495, y=-1.4260, z=0.3941), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.8343, 76.0926, -7.7725)>
    Rotation: <Euler (x=-0.3547, y=-1.3541, z=0.7076), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.9565, 79.0714, -8.0064)>
    Rotation: <Euler (x=-0.3547, y=-1.3541, z=0.7076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.8018, 75.9927, -9.8371)>
    Rotation: <Euler (x=-0.2881, y=-1.6567, z=-2.1672), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.8875, 73.6610, -9.7595)>
    Rotation: <Euler (x=-1.4496, y=-1.4202, z=0.3942), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.3146, 75.1229, -10.1921)>
    Rotation: <Euler (x=-0.3179, y=-1.3564, z=0.6700), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.1834, 77.4292, -10.3731)>
    Rotation: <Euler (x=-0.3179, y=-1.3564, z=0.6700), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.7737, 74.8811, -11.9416)>
    Rotation: <Euler (x=-0.2657, y=-1.6562, z=-2.1897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.2515, 73.0271, -11.8799)>
    Rotation: <Euler (x=-1.4435, y=-1.4269, z=0.3880), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.5314, 74.0044, -12.1691)>
    Rotation: <Euler (x=-0.3351, y=-1.3549, z=0.6876), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.9243, 75.0474, -12.2509)>
    Rotation: <Euler (x=-0.3351, y=-1.3549, z=0.6876), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.0156, 95.4235, -1.9465)>
    Rotation: <Euler (x=0.0659, y=-0.1963, z=-3.1252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.2947, 51.7716, 0.8784)>
    Rotation: <Euler (x=-0.0559, y=-0.0983, z=3.1358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8298, 10.4475, -1.4226)>
    Rotation: <Euler (x=1.1100, y=-0.1704, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5800, 2.0763, 15.1313)>
    Rotation: <Euler (x=-1.4786, y=-2.9161, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4042, 2.5428, 22.7174)>
    Rotation: <Euler (x=-1.4786, y=-2.9161, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.6963, 94.4705, -0.4985)>
    Rotation: <Euler (x=0.1525, y=0.2470, z=3.0928), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.4234, 51.4011, 5.9384)>
    Rotation: <Euler (x=-0.1172, y=0.1494, z=3.0966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5528, 10.2744, 1.1490)>
    Rotation: <Euler (x=1.0842, y=0.2336, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1476, 1.8272, 16.6158)>
    Rotation: <Euler (x=-1.4711, y=2.8540, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4001, 2.2940, 23.9491)>
    Rotation: <Euler (x=-1.4711, y=2.8540, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 117
  Bone: mixamorig:Hips
    Location: <Vector (-1.9347, 100.3651, -2.1243)>
    Rotation: <Euler (x=-0.1333, y=0.0516, z=0.0609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.6591, 110.0259, -4.7460)>
    Rotation: <Euler (x=-0.1443, y=0.0041, z=-0.0993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.5175, 121.5568, -6.4301)>
    Rotation: <Euler (x=-0.0678, y=-0.0066, z=-0.0809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.4328, 134.8637, -7.3369)>
    Rotation: <Euler (x=-0.0500, y=-0.0194, z=-0.0627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.5237, 149.8689, -8.0888)>
    Rotation: <Euler (x=0.0056, y=0.0100, z=-0.0146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.6527, 157.2977, -6.0205)>
    Rotation: <Euler (x=0.1554, y=0.0074, z=-0.0892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (2.7508, 179.9004, 4.1511)>
    Rotation: <Euler (x=0.1554, y=0.0074, z=-0.0892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.9533, 147.1661, -8.1500)>
    Rotation: <Euler (x=1.5592, y=1.5506, z=-0.4717), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.5664, 140.9153, -7.8656)>
    Rotation: <Euler (x=-2.5455, y=1.2853, z=0.7063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.7728, 116.2371, -11.8513)>
    Rotation: <Euler (x=2.7437, y=1.3221, z=-0.3536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.6959, 88.4797, -9.1906)>
    Rotation: <Euler (x=0.0138, y=1.4954, z=-3.0353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.5929, 83.8341, -5.5766)>
    Rotation: <Euler (x=2.3334, y=1.2528, z=-0.9072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.9088, 79.3736, -3.9687)>
    Rotation: <Euler (x=2.6269, y=1.3196, z=-0.6194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.4540, 75.3161, -3.5872)>
    Rotation: <Euler (x=1.8572, y=0.8660, z=-1.2016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.5566, 72.6410, -2.0069)>
    Rotation: <Euler (x=1.8572, y=0.8660, z=-1.2016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.0825, 75.6029, -5.2444)>
    Rotation: <Euler (x=-2.7948, y=1.6473, z=0.2594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.7765, 72.0490, -5.1246)>
    Rotation: <Euler (x=-2.7701, y=1.6436, z=0.1434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.9861, 68.6270, -5.0229)>
    Rotation: <Euler (x=-2.6221, y=1.6436, z=0.1511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.9354, 65.9026, -4.9534)>
    Rotation: <Euler (x=-2.6221, y=1.6436, z=0.1511), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.2708, 74.6077, -8.0728)>
    Rotation: <Euler (x=-2.8116, y=1.6431, z=0.2499), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.9750, 70.8677, -7.9651)>
    Rotation: <Euler (x=0.1846, y=1.5116, z=2.7105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.9504, 68.0045, -7.9327)>
    Rotation: <Euler (x=-0.0376, y=1.5132, z=2.0945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.4791, 66.4516, -7.9532)>
    Rotation: <Euler (x=-0.0376, y=1.5132, z=2.0945), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.2458, 73.2832, -10.5831)>
    Rotation: <Euler (x=-2.8110, y=1.6416, z=0.1131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.6088, 70.3886, -10.5094)>
    Rotation: <Euler (x=-0.0531, y=1.5118, z=2.2733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.5152, 68.4156, -10.5063)>
    Rotation: <Euler (x=-0.1801, y=1.5067, z=1.6579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.2454, 67.7962, -10.5510)>
    Rotation: <Euler (x=-0.1801, y=1.5067, z=1.6579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.6794, 73.0724, -12.8151)>
    Rotation: <Euler (x=-2.8312, y=1.6394, z=0.1198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.2108, 70.6308, -12.7533)>
    Rotation: <Euler (x=-0.0100, y=1.5135, z=2.3212), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.7648, 69.2554, -12.7520)>
    Rotation: <Euler (x=-0.1780, y=1.5081, z=1.6451), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.4267, 68.9117, -12.7794)>
    Rotation: <Euler (x=-0.1780, y=1.5081, z=1.6451), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.1863, 147.9907, -8.4015)>
    Rotation: <Euler (x=1.8027, y=-1.5382, z=0.2338), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.7599, 141.6702, -7.9547)>
    Rotation: <Euler (x=2.2664, y=-1.7221, z=0.7021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.9298, 116.9914, -10.8694)>
    Rotation: <Euler (x=0.2462, y=-1.4650, z=2.7334), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.4662, 89.4739, -10.1512)>
    Rotation: <Euler (x=1.2544, y=-1.4678, z=1.4507), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.5211, 85.0369, -6.3630)>
    Rotation: <Euler (x=2.4575, y=-1.0230, z=0.7410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.7564, 80.8596, -4.4262)>
    Rotation: <Euler (x=2.6721, y=-1.0985, z=0.5050), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.4825, 76.5873, -3.6853)>
    Rotation: <Euler (x=2.5550, y=-1.1153, z=0.3443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.2803, 73.1248, -3.0868)>
    Rotation: <Euler (x=2.5550, y=-1.1153, z=0.3443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.7538, 78.2059, -5.0252)>
    Rotation: <Euler (x=-0.3205, y=-1.6475, z=-2.1359), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.4260, 75.3648, -4.9221)>
    Rotation: <Euler (x=-1.4318, y=-1.4300, z=0.3754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.4030, 77.0787, -5.4030)>
    Rotation: <Euler (x=-0.3248, y=-1.3616, z=0.6757), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.4628, 79.9035, -5.6242)>
    Rotation: <Euler (x=-0.3248, y=-1.3616, z=0.6757), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.4937, 77.1954, -7.6258)>
    Rotation: <Euler (x=-0.3536, y=-1.6516, z=-2.1027), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.1027, 74.2772, -7.5199)>
    Rotation: <Euler (x=-1.4504, y=-1.4337, z=0.3942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.0217, 76.0239, -8.0101)>
    Rotation: <Euler (x=-0.3666, y=-1.3614, z=0.7185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.1399, 79.0043, -8.2435)>
    Rotation: <Euler (x=-0.3666, y=-1.3614, z=0.7185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.9744, 75.9347, -10.1175)>
    Rotation: <Euler (x=-0.3423, y=-1.6504, z=-2.1140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.0625, 73.6012, -10.0329)>
    Rotation: <Euler (x=-1.4504, y=-1.4279, z=0.3943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.4854, 75.0622, -10.4429)>
    Rotation: <Euler (x=-0.3286, y=-1.3638, z=0.6797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.3512, 77.3697, -10.6235)>
    Rotation: <Euler (x=-0.3286, y=-1.3638, z=0.6797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.9321, 74.8290, -12.2249)>
    Rotation: <Euler (x=-0.3184, y=-1.6499, z=-2.1379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.4119, 72.9736, -12.1576)>
    Rotation: <Euler (x=-1.4441, y=-1.4346, z=0.3878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.6890, 73.9504, -12.4317)>
    Rotation: <Euler (x=-0.3464, y=-1.3622, z=0.6978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.0805, 74.9938, -12.5134)>
    Rotation: <Euler (x=-0.3464, y=-1.3622, z=0.6978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.8067, 95.4020, -1.8265)>
    Rotation: <Euler (x=0.0697, y=-0.1963, z=-3.1220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.2575, 51.7665, 1.1642)>
    Rotation: <Euler (x=-0.0628, y=-0.0982, z=3.1374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8284, 10.4589, -1.4229)>
    Rotation: <Euler (x=1.1100, y=-0.1704, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5789, 2.0874, 15.1308)>
    Rotation: <Euler (x=-1.4786, y=-2.9161, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4033, 2.5539, 22.7168)>
    Rotation: <Euler (x=-1.4786, y=-2.9161, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.9109, 94.4527, -0.4429)>
    Rotation: <Euler (x=0.1542, y=0.2484, z=3.0948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.5778, 51.3885, 6.0623)>
    Rotation: <Euler (x=-0.1202, y=0.1496, z=3.0999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5511, 10.2723, 1.1493)>
    Rotation: <Euler (x=1.0842, y=0.2336, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1451, 1.8251, 16.6163)>
    Rotation: <Euler (x=-1.4709, y=2.8540, z=0.1348), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3972, 2.2934, 23.9497)>
    Rotation: <Euler (x=-1.4709, y=2.8540, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 118
  Bone: mixamorig:Hips
    Location: <Vector (-2.1379, 100.3570, -2.0287)>
    Rotation: <Euler (x=-0.1341, y=0.0469, z=0.0620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.8611, 110.0155, -4.6587)>
    Rotation: <Euler (x=-0.1434, y=-0.0021, z=-0.0977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.7267, 121.5488, -6.3315)>
    Rotation: <Euler (x=-0.0669, y=-0.0133, z=-0.0792), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.6580, 134.8579, -7.2254)>
    Rotation: <Euler (x=-0.0490, y=-0.0265, z=-0.0609), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (0.2770, 149.8652, -7.9631)>
    Rotation: <Euler (x=0.0045, y=0.0021, z=-0.0118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.3687, 157.2968, -5.9028)>
    Rotation: <Euler (x=0.1510, y=-0.0057, z=-0.0807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (2.1452, 179.9719, 4.1680)>
    Rotation: <Euler (x=0.1510, y=-0.0057, z=-0.0807), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.7118, 147.1739, -7.9795)>
    Rotation: <Euler (x=1.7027, y=1.5438, z=-0.3250), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.3424, 140.9635, -7.6021)>
    Rotation: <Euler (x=-2.5771, y=1.2788, z=0.6768), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.6116, 116.2770, -11.4840)>
    Rotation: <Euler (x=2.7466, y=1.3109, z=-0.3501), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.5246, 88.5289, -8.7251)>
    Rotation: <Euler (x=0.0639, y=1.5035, z=-2.9816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.4083, 83.8881, -5.1090)>
    Rotation: <Euler (x=2.3493, y=1.2456, z=-0.8883), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.7272, 79.4291, -3.4957)>
    Rotation: <Euler (x=2.6380, y=1.3113, z=-0.6049), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.2843, 75.3709, -3.1079)>
    Rotation: <Euler (x=1.8679, y=0.8606, z=-1.1898), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.3835, 72.7001, -1.5201)>
    Rotation: <Euler (x=1.8679, y=0.8606, z=-1.1898), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.9256, 75.6670, -4.7353)>
    Rotation: <Euler (x=-2.7295, y=1.6398, z=0.3254), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.6219, 72.1132, -4.6097)>
    Rotation: <Euler (x=-2.7159, y=1.6355, z=0.1956), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.8241, 68.6929, -4.5070)>
    Rotation: <Euler (x=-2.5682, y=1.6354, z=0.2002), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.7601, 65.9736, -4.4407)>
    Rotation: <Euler (x=-2.5682, y=1.6354, z=0.2002), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.1415, 74.6656, -7.5595)>
    Rotation: <Euler (x=-2.7431, y=1.6356, z=0.3191), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.8482, 70.9256, -7.4455)>
    Rotation: <Euler (x=0.1541, y=1.5204, z=2.6782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.8180, 68.0663, -7.4240)>
    Rotation: <Euler (x=-0.1629, y=1.5190, z=1.9647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.3397, 66.5249, -7.4627)>
    Rotation: <Euler (x=-0.1629, y=1.5190, z=1.9647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.1425, 73.3349, -10.0667)>
    Rotation: <Euler (x=-2.7577, y=1.6335, z=0.1672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.5076, 70.4399, -9.9916)>
    Rotation: <Euler (x=-0.1519, y=1.5189, z=2.1728), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.4103, 68.4708, -10.0020)>
    Rotation: <Euler (x=-0.3184, y=1.5090, z=1.5152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.1381, 67.8619, -10.0651)>
    Rotation: <Euler (x=-0.3184, y=1.5090, z=1.5152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.5958, 73.1165, -12.3028)>
    Rotation: <Euler (x=-2.7752, y=1.6313, z=0.1767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.1290, 70.6747, -12.2393)>
    Rotation: <Euler (x=-0.1053, y=1.5208, z=2.2241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.6804, 69.3019, -12.2473)>
    Rotation: <Euler (x=-0.3199, y=1.5103, z=1.4988), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.3410, 68.9644, -12.2857)>
    Rotation: <Euler (x=-0.3199, y=1.5103, z=1.4988), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.4272, 147.9751, -8.3250)>
    Rotation: <Euler (x=1.7297, y=-1.5462, z=0.3097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.9853, 141.6174, -7.9835)>
    Rotation: <Euler (x=2.2913, y=-1.7297, z=0.6783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.1116, 116.9411, -10.9800)>
    Rotation: <Euler (x=0.2041, y=-1.4579, z=2.7760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.6323, 89.4190, -10.3428)>
    Rotation: <Euler (x=1.1848, y=-1.4709, z=1.5196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.7164, 84.9724, -6.5664)>
    Rotation: <Euler (x=2.4516, y=-1.0301, z=0.7457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.9674, 80.7899, -4.6347)>
    Rotation: <Euler (x=2.6692, y=-1.1061, z=0.5072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.7004, 76.5156, -3.9027)>
    Rotation: <Euler (x=2.5548, y=-1.1230, z=0.3441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.5037, 73.0518, -3.3189)>
    Rotation: <Euler (x=2.5548, y=-1.1230, z=0.3441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.9611, 78.1399, -5.2842)>
    Rotation: <Euler (x=-0.3883, y=-1.6416, z=-2.0686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.6352, 75.2977, -5.1713)>
    Rotation: <Euler (x=-1.4341, y=-1.4377, z=0.3773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.6082, 77.0117, -5.6258)>
    Rotation: <Euler (x=-0.3376, y=-1.3689, z=0.6879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.6653, 79.8375, -5.8475)>
    Rotation: <Euler (x=-0.3376, y=-1.3689, z=0.6879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.6824, 77.1364, -7.8927)>
    Rotation: <Euler (x=-0.4202, y=-1.6459, z=-2.0366), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.2933, 74.2170, -7.7768)>
    Rotation: <Euler (x=-1.4539, y=-1.4414, z=0.3973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.2082, 75.9638, -8.2401)>
    Rotation: <Euler (x=-0.3809, y=-1.3685, z=0.7321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.3236, 78.9452, -8.4740)>
    Rotation: <Euler (x=-0.3809, y=-1.3685, z=0.7321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.1454, 75.8822, -10.3911)>
    Rotation: <Euler (x=-0.4092, y=-1.6446, z=-2.0477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.2350, 73.5478, -10.2984)>
    Rotation: <Euler (x=-1.4538, y=-1.4356, z=0.3972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.6545, 75.0089, -10.6859)>
    Rotation: <Euler (x=-0.3418, y=-1.3710, z=0.6922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.5180, 77.3171, -10.8670)>
    Rotation: <Euler (x=-0.3418, y=-1.3710, z=0.6922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.0881, 74.7818, -12.5009)>
    Rotation: <Euler (x=-0.3839, y=-1.6440, z=-2.0730), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.5691, 72.9257, -12.4272)>
    Rotation: <Euler (x=-1.4472, y=-1.4423, z=0.3905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.8439, 73.9025, -12.6863)>
    Rotation: <Euler (x=-0.3600, y=-1.3694, z=0.7108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.2344, 74.9464, -12.7681)>
    Rotation: <Euler (x=-0.3600, y=-1.3694, z=0.7108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.6078, 95.4042, -1.6870)>
    Rotation: <Euler (x=0.0686, y=-0.1949, z=-3.1189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.1791, 51.7695, 1.2545)>
    Rotation: <Euler (x=-0.0650, y=-0.0980, z=3.1395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8278, 10.4669, -1.4223)>
    Rotation: <Euler (x=1.1099, y=-0.1704, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5789, 2.0946, 15.1309)>
    Rotation: <Euler (x=-1.4786, y=-2.9161, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4036, 2.5609, 22.7169)>
    Rotation: <Euler (x=-1.4786, y=-2.9161, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.1150, 94.4361, -0.3817)>
    Rotation: <Euler (x=0.1556, y=0.2522, z=3.0970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.7295, 51.3759, 6.1790)>
    Rotation: <Euler (x=-0.1231, y=0.1500, z=3.1032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5477, 10.2705, 1.1490)>
    Rotation: <Euler (x=1.0842, y=0.2338, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1451, 1.8233, 16.6151)>
    Rotation: <Euler (x=-1.4706, y=2.8539, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3989, 2.2934, 23.9479)>
    Rotation: <Euler (x=-1.4706, y=2.8539, z=0.1348), order='XYZ'>
    Matrix:
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      <Vector (-0.1289, 0.0612, 0.9898, 2.2934)>
      <Vector (-0.2838, 0.9541, -0.0959, 23.9479)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 119
  Bone: mixamorig:Hips
    Location: <Vector (-2.3379, 100.3570, -1.9380)>
    Rotation: <Euler (x=-0.1339, y=0.0416, z=0.0633), order='XYZ'>
    Matrix:
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      <Vector (0.0632, 0.9887, 0.1358, 100.3570)>
      <Vector (-0.0416, -0.1333, 0.9902, -1.9380)>
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  Bone: mixamorig:Spine
    Location: <Vector (-3.0599, 110.0162, -4.5658)>
    Rotation: <Euler (x=-0.1415, y=-0.0078, z=-0.0963), order='XYZ'>
    Matrix:
      <Vector (0.9953, 0.0963, 0.0059, -3.0599)>
      <Vector (-0.0961, 0.9853, 0.1411, 110.0162)>
      <Vector (0.0078, -0.1410, 0.9900, -4.5658)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.9325, 121.5533, -6.2171)>
    Rotation: <Euler (x=-0.0651, y=-0.0192, z=-0.0777), order='XYZ'>
    Matrix:
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      <Vector (-0.0776, 0.9948, 0.0663, 121.5533)>
      <Vector (0.0192, -0.0650, 0.9977, -6.2171)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-0.8791, 134.8652, -7.0870)>
    Rotation: <Euler (x=-0.0473, y=-0.0327, z=-0.0594), order='XYZ'>
    Matrix:
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      <Vector (-0.0593, 0.9970, 0.0491, 134.8652)>
      <Vector (0.0327, -0.0473, 0.9983, -7.0870)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (0.0367, 149.8749, -7.7986)>
    Rotation: <Euler (x=0.0037, y=-0.0046, z=-0.0097), order='XYZ'>
    Matrix:
      <Vector (0.9999, 0.0097, -0.0046, 0.0367)>
      <Vector (-0.0097, 0.9999, -0.0037, 149.8749)>
      <Vector (0.0046, 0.0037, 1.0000, -7.7986)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (0.0992, 157.3085, -5.7447)>
    Rotation: <Euler (x=0.1458, y=-0.0161, z=-0.0748), order='XYZ'>
    Matrix:
      <Vector (0.9971, 0.0716, -0.0267, 0.0992)>
      <Vector (-0.0747, 0.9868, -0.1437, 157.3085)>
      <Vector (0.0161, 0.1452, 0.9893, -5.7447)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (1.6433, 180.0533, 4.2068)>
    Rotation: <Euler (x=0.1458, y=-0.0161, z=-0.0748), order='XYZ'>
    Matrix:
      <Vector (0.9971, 0.0716, -0.0267, 1.6433)>
      <Vector (-0.0747, 0.9868, -0.1437, 180.0533)>
      <Vector (0.0161, 0.1452, 0.9893, 4.2068)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.4757, 147.1939, -7.7783)>
    Rotation: <Euler (x=1.8026, y=1.5373, z=-0.2238), order='XYZ'>
    Matrix:
      <Vector (0.0327, 0.8975, -0.4398, 6.4757)>
      <Vector (-0.0074, -0.4398, -0.8981, 147.1939)>
      <Vector (-0.9994, 0.0326, -0.0077, -7.7783)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (19.1124, 141.0015, -7.3191)>
    Rotation: <Euler (x=-2.6039, y=1.2723, z=0.6518), order='XYZ'>
    Matrix:
      <Vector (0.2338, 0.1319, -0.9633, 19.1124)>
      <Vector (0.1784, -0.9798, -0.0908, 141.0015)>
      <Vector (-0.9558, -0.1506, -0.2526, -7.3191)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.4360, 116.3088, -11.1144)>
    Rotation: <Euler (x=2.7522, y=1.3009, z=-0.3440), order='XYZ'>
    Matrix:
      <Vector (0.2510, 0.0325, -0.9674, 22.4360)>
      <Vector (-0.0899, -0.9943, -0.0567, 116.3088)>
      <Vector (-0.9638, 0.1012, -0.2466, -11.1144)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (23.3416, 88.5670, -8.2902)>
    Rotation: <Euler (x=0.1112, y=1.5113, z=-2.9314), order='XYZ'>
    Matrix:
      <Vector (-0.0582, 0.0990, -0.9934, 23.3416)>
      <Vector (-0.0124, -0.9951, -0.0985, 88.5670)>
      <Vector (-0.9982, 0.0066, 0.0591, -8.2902)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.2095, 83.9283, -4.6764)>
    Rotation: <Euler (x=2.3660, y=1.2392, z=-0.8695), order='XYZ'>
    Matrix:
      <Vector (0.2101, -0.1184, -0.9705, 22.2095)>
      <Vector (-0.2488, -0.9664, 0.0641, 83.9283)>
      <Vector (-0.9455, 0.2280, -0.2325, -4.6764)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.5285, 79.4697, -3.0620)>
    Rotation: <Euler (x=2.6509, y=1.3036, z=-0.5894), order='XYZ'>
    Matrix:
      <Vector (0.2195, -0.1125, -0.9691, 21.5285)>
      <Vector (-0.1468, -0.9858, 0.0812, 79.4697)>
      <Vector (-0.9645, 0.1244, -0.2329, -3.0620)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.0945, 75.4107, -2.6715)>
    Rotation: <Euler (x=1.8787, y=0.8560, z=-1.1786), order='XYZ'>
    Matrix:
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      <Vector (-0.6057, -0.7809, -0.1527, 75.4107)>
      <Vector (-0.7552, 0.6246, -0.1986, -2.6715)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.1887, 72.7427, -1.0787)>
    Rotation: <Euler (x=1.8787, y=0.8560, z=-1.1786), order='XYZ'>
    Matrix:
      <Vector (0.2505, -0.0049, -0.9681, 21.1887)>
      <Vector (-0.6057, -0.7809, -0.1527, 72.7427)>
      <Vector (-0.7552, 0.6246, -0.1986, -1.0787)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.7482, 75.7154, -4.2695)>
    Rotation: <Euler (x=-2.6649, y=1.6324, z=0.3894), order='XYZ'>
    Matrix:
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      <Vector (-0.0234, -0.9959, 0.0878, 75.7154)>
      <Vector (-0.9981, 0.0282, 0.0547, -4.2695)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.4417, 72.1619, -4.1416)>
    Rotation: <Euler (x=-2.6657, y=1.6274, z=0.2418), order='XYZ'>
    Matrix:
      <Vector (-0.0550, -0.2313, -0.9713, 24.4417)>
      <Vector (-0.0136, -0.9725, 0.2323, 72.1619)>
      <Vector (-0.9984, 0.0259, 0.0503, -4.1416)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.6296, 68.7449, -4.0415)>
    Rotation: <Euler (x=-2.5192, y=1.6272, z=0.2415), order='XYZ'>
    Matrix:
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      <Vector (-0.0135, -0.9281, 0.3720, 68.7449)>
      <Vector (-0.9984, 0.0329, 0.0458, -4.0415)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.5447, 66.0337, -3.9816)>
    Rotation: <Euler (x=-2.5192, y=1.6272, z=0.2415), order='XYZ'>
    Matrix:
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      <Vector (-0.0135, -0.9281, 0.3720, 66.0337)>
      <Vector (-0.9984, 0.0329, 0.0458, -3.9816)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.9905, 74.7104, -7.0903)>
    Rotation: <Euler (x=-2.6746, y=1.6282, z=0.3871), order='XYZ'>
    Matrix:
      <Vector (-0.0531, -0.0792, -0.9954, 24.9905)>
      <Vector (-0.0216, -0.9965, 0.0804, 74.7104)>
      <Vector (-0.9984, 0.0258, 0.0512, -7.0903)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.6944, 70.9707, -6.9736)>
    Rotation: <Euler (x=0.0898, y=1.5285, z=2.6099), order='XYZ'>
    Matrix:
      <Vector (-0.0365, -0.5821, -0.8123, 24.6944)>
      <Vector (0.0215, -0.8131, 0.5818, 70.9707)>
      <Vector (-0.9991, 0.0038, 0.0422, -6.9736)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.6527, 68.1195, -6.9659)>
    Rotation: <Euler (x=-0.3209, y=1.5227, z=1.7995), order='XYZ'>
    Matrix:
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      <Vector (0.0468, -0.5220, 0.8517, 68.1195)>
      <Vector (-0.9988, -0.0152, 0.0456, -6.9659)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.1634, 66.5966, -7.0244)>
    Rotation: <Euler (x=-0.3209, y=1.5227, z=1.7995), order='XYZ'>
    Matrix:
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      <Vector (0.0468, -0.5220, 0.8517, 66.5966)>
      <Vector (-0.9988, -0.0152, 0.0456, -7.0244)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.0162, 73.3759, -9.5953)>
    Rotation: <Euler (x=-2.7076, y=1.6255, z=0.2167), order='XYZ'>
    Matrix:
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      <Vector (-0.0118, -0.9764, 0.2159, 73.3759)>
      <Vector (-0.9985, 0.0230, 0.0496, -9.5953)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.3792, 70.4814, -9.5216)>
    Rotation: <Euler (x=-0.2884, y=1.5243, z=2.0324), order='XYZ'>
    Matrix:
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      <Vector (0.0416, -0.6814, 0.7307, 70.4814)>
      <Vector (-0.9989, -0.0132, 0.0446, -9.5216)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.2743, 68.5206, -9.5475)>
    Rotation: <Euler (x=-0.4594, y=1.5090, z=1.3670), order='XYZ'>
    Matrix:
      <Vector (0.0125, -0.9673, -0.2532, 22.2743)>
      <Vector (0.0605, -0.2520, 0.9658, 68.5206)>
      <Vector (-0.9981, -0.0274, 0.0554, -9.5475)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.9982, 67.9286, -9.6296)>
    Rotation: <Euler (x=-0.4594, y=1.5090, z=1.3670), order='XYZ'>
    Matrix:
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      <Vector (0.0605, -0.2520, 0.9658, 67.9286)>
      <Vector (-0.9981, -0.0274, 0.0554, -9.6296)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.4886, 73.1526, -11.8355)>
    Rotation: <Euler (x=-2.7215, y=1.6234, z=0.2298), order='XYZ'>
    Matrix:
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      <Vector (-0.0120, -0.9818, 0.1895, 73.1526)>
      <Vector (-0.9986, 0.0214, 0.0480, -11.8355)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.0200, 70.7111, -11.7726)>
    Rotation: <Euler (x=-0.2418, y=1.5265, z=2.0838), order='XYZ'>
    Matrix:
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      <Vector (0.0386, -0.6849, 0.7276, 70.7111)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.5662, 69.3440, -11.7913)>
    Rotation: <Euler (x=-0.4635, y=1.5101, z=1.3479), order='XYZ'>
    Matrix:
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      <Vector (0.0591, -0.2376, 0.9696, 69.3440)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.2246, 69.0165, -11.8408)>
    Rotation: <Euler (x=-0.4635, y=1.5101, z=1.3479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.6621, 147.9747, -8.2050)>
    Rotation: <Euler (x=1.6239, y=-1.5546, z=0.4175), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.2097, 141.5911, -7.9773)>
    Rotation: <Euler (x=2.3223, y=-1.7370, z=0.6484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.2913, 116.9134, -11.0225)>
    Rotation: <Euler (x=0.1463, y=-1.4503, z=2.8340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.7986, 89.3860, -10.5335)>
    Rotation: <Euler (x=1.1118, y=-1.4735, z=1.5923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.9092, 84.9300, -6.7690)>
    Rotation: <Euler (x=2.4455, y=-1.0370, z=0.7510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.1736, 80.7428, -4.8424)>
    Rotation: <Euler (x=2.6662, y=-1.1137, z=0.5100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.9112, 76.4667, -4.1192)>
    Rotation: <Euler (x=2.5546, y=-1.1306, z=0.3444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.7183, 73.0014, -3.5498)>
    Rotation: <Euler (x=2.5546, y=-1.1306, z=0.3444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.1621, 78.0937, -5.5417)>
    Rotation: <Euler (x=-0.4670, y=-1.6362, z=-1.9899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.8366, 75.2515, -5.4192)>
    Rotation: <Euler (x=-1.4367, y=-1.4453, z=0.3801), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.8066, 76.9670, -5.8476)>
    Rotation: <Euler (x=-0.3513, y=-1.3760, z=0.7015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.8626, 79.7932, -6.0698)>
    Rotation: <Euler (x=-0.3513, y=-1.3760, z=0.7015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.8644, 77.0966, -8.1579)>
    Rotation: <Euler (x=-0.4966, y=-1.6406, z=-1.9603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.4757, 74.1772, -8.0320)>
    Rotation: <Euler (x=-1.4578, y=-1.4490, z=0.4014), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.3876, 75.9256, -8.4687)>
    Rotation: <Euler (x=-0.3962, y=-1.3755, z=0.7472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.5018, 78.9074, -8.7032)>
    Rotation: <Euler (x=-0.3962, y=-1.3755, z=0.7472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.3091, 75.8485, -10.6626)>
    Rotation: <Euler (x=-0.4861, y=-1.6393, z=-1.9708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.3991, 73.5142, -10.5620)>
    Rotation: <Euler (x=-1.4576, y=-1.4432, z=0.4011), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.8161, 74.9766, -10.9273)>
    Rotation: <Euler (x=-0.3557, y=-1.3782, z=0.7060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.6787, 77.2852, -11.1088)>
    Rotation: <Euler (x=-0.3557, y=-1.3782, z=0.7060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.2365, 74.7535, -12.7747)>
    Rotation: <Euler (x=-0.4596, y=-1.6385, z=-1.9974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.7178, 72.8974, -12.6947)>
    Rotation: <Euler (x=-1.4508, y=-1.4499, z=0.3942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.9909, 73.8751, -12.9389)>
    Rotation: <Euler (x=-0.3746, y=-1.3764, z=0.7252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.3810, 74.9190, -13.0210)>
    Rotation: <Euler (x=-0.3746, y=-1.3764, z=0.7252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.4123, 95.4153, -1.5538)>
    Rotation: <Euler (x=0.0658, y=-0.1920, z=-3.1162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.0719, 51.7761, 1.2700)>
    Rotation: <Euler (x=-0.0654, y=-0.0979, z=-3.1411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8273, 10.4737, -1.4216)>
    Rotation: <Euler (x=1.1099, y=-0.1705, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5793, 2.1003, 15.1309)>
    Rotation: <Euler (x=-1.4786, y=-2.9160, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4045, 2.5664, 22.7167)>
    Rotation: <Euler (x=-1.4786, y=-2.9160, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.3158, 94.4249, -0.3363)>
    Rotation: <Euler (x=0.1567, y=0.2564, z=3.0991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.8788, 51.3663, 6.2633)>
    Rotation: <Euler (x=-0.1252, y=0.1502, z=3.1066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5446, 10.2685, 1.1491)>
    Rotation: <Euler (x=1.0842, y=0.2339, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1436, 1.8213, 16.6148)>
    Rotation: <Euler (x=-1.4704, y=2.8538, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3981, 2.2930, 23.9473)>
    Rotation: <Euler (x=-1.4704, y=2.8538, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 120
  Bone: mixamorig:Hips
    Location: <Vector (-2.5376, 100.3559, -1.8603)>
    Rotation: <Euler (x=-0.1328, y=0.0365, z=0.0640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.2531, 110.0183, -4.4782)>
    Rotation: <Euler (x=-0.1390, y=-0.0139, z=-0.0949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.1322, 121.5602, -6.1002)>
    Rotation: <Euler (x=-0.0626, y=-0.0257, z=-0.0763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.0927, 134.8752, -6.9376)>
    Rotation: <Euler (x=-0.0450, y=-0.0395, z=-0.0580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.1946, 149.8876, -7.6141)>
    Rotation: <Euler (x=0.0036, y=-0.0119, z=-0.0075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.1635, 157.3218, -5.5613)>
    Rotation: <Euler (x=0.1384, y=-0.0264, z=-0.0699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (1.1760, 180.1534, 4.2195)>
    Rotation: <Euler (x=0.1384, y=-0.0264, z=-0.0699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.2482, 147.2162, -7.5542)>
    Rotation: <Euler (x=1.8660, y=1.5296, z=-0.1572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.9004, 141.0633, -6.9996)>
    Rotation: <Euler (x=-2.6375, y=1.2674, z=0.6184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.2277, 116.3474, -10.6367)>
    Rotation: <Euler (x=2.7741, y=1.2931, z=-0.3210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.1615, 88.5989, -7.8887)>
    Rotation: <Euler (x=0.1523, y=1.5200, z=-2.8883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.0064, 83.9586, -4.2842)>
    Rotation: <Euler (x=2.3862, y=1.2331, z=-0.8484), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.3200, 79.4989, -2.6749)>
    Rotation: <Euler (x=2.6685, y=1.2960, z=-0.5705), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.8908, 75.4392, -2.2873)>
    Rotation: <Euler (x=1.8911, y=0.8523, z=-1.1672), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.9761, 72.7718, -0.6931)>
    Rotation: <Euler (x=1.8911, y=0.8523, z=-1.1672), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.5581, 75.7510, -3.8527)>
    Rotation: <Euler (x=-2.5997, y=1.6241, z=0.4525), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.2433, 72.1980, -3.7276)>
    Rotation: <Euler (x=-2.6233, y=1.6184, z=0.2781), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.4095, 68.7860, -3.6358)>
    Rotation: <Euler (x=-2.4801, y=1.6179, z=0.2705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.2969, 66.0859, -3.5873)>
    Rotation: <Euler (x=-2.4801, y=1.6179, z=0.2705), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.8276, 74.7459, -6.6710)>
    Rotation: <Euler (x=-2.6041, y=1.6198, z=0.4554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.5230, 71.0068, -6.5571)>
    Rotation: <Euler (x=-0.0510, y=1.5360, z=2.4632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.4641, 68.1680, -6.5689)>
    Rotation: <Euler (x=-0.5181, y=1.5235, z=1.5925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.9602, 66.6704, -6.6514)>
    Rotation: <Euler (x=-0.5181, y=1.5235, z=1.5925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.8785, 73.4109, -9.1754)>
    Rotation: <Euler (x=-2.6647, y=1.6167, z=0.2576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2351, 70.5177, -9.1075)>
    Rotation: <Euler (x=-0.4831, y=1.5274, z=1.8319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.1186, 68.5697, -9.1533)>
    Rotation: <Euler (x=-0.6009, y=1.5060, z=1.2157), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.8376, 68.0008, -9.2571)>
    Rotation: <Euler (x=-0.6009, y=1.5060, z=1.2157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.3715, 73.1861, -11.4203)>
    Rotation: <Euler (x=-2.6739, y=1.6145, z=0.2753), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.8974, 70.7455, -11.3616)>
    Rotation: <Euler (x=-0.4438, y=1.5300, z=1.8759), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.4356, 69.3873, -11.3941)>
    Rotation: <Euler (x=-0.6063, y=1.5070, z=1.1953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.0913, 69.0734, -11.4563)>
    Rotation: <Euler (x=-0.6063, y=1.5070, z=1.1953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.8875, 147.9783, -8.0706)>
    Rotation: <Euler (x=1.3823, y=-1.5615, z=0.6608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.4253, 141.5728, -7.9417)>
    Rotation: <Euler (x=-0.8086, y=-1.3952, z=-2.5031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.4650, 116.9057, -11.1263)>
    Rotation: <Euler (x=0.1148, y=-1.4429, z=2.8660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.9588, 89.3749, -10.7188)>
    Rotation: <Euler (x=1.0417, y=-1.4761, z=1.6627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.0919, 84.9076, -6.9683)>
    Rotation: <Euler (x=2.4410, y=-1.0439, z=0.7555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.3666, 80.7151, -5.0494)>
    Rotation: <Euler (x=2.6648, y=-1.1208, z=0.5118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.1068, 76.4370, -4.3371)>
    Rotation: <Euler (x=2.5560, y=-1.1378, z=0.3437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.9158, 72.9696, -3.7834)>
    Rotation: <Euler (x=2.5560, y=-1.1378, z=0.3437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.3491, 78.0650, -5.7959)>
    Rotation: <Euler (x=-0.5467, y=-1.6310, z=-1.9099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.0230, 75.2237, -5.6665)>
    Rotation: <Euler (x=-1.4340, y=-1.4525, z=0.3779), order='XYZ'>
    Matrix:
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      <Vector (0.0435, 0.4897, 0.8708, 75.2237)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.9911, 76.9419, -6.0699)>
    Rotation: <Euler (x=-0.3618, y=-1.3830, z=0.7123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.0471, 79.7683, -6.2907)>
    Rotation: <Euler (x=-0.3618, y=-1.3830, z=0.7123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.0337, 77.0754, -8.4195)>
    Rotation: <Euler (x=-0.5731, y=-1.6356, z=-1.8834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.6444, 74.1568, -8.2867)>
    Rotation: <Euler (x=-1.4564, y=-1.4562, z=0.4004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.5544, 75.9081, -8.6978)>
    Rotation: <Euler (x=-0.4084, y=-1.3823, z=0.7597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.6685, 78.8900, -8.9308)>
    Rotation: <Euler (x=-0.4084, y=-1.3823, z=0.7597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.4613, 75.8346, -10.9308)>
    Rotation: <Euler (x=-0.5634, y=-1.6342, z=-1.8932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.5508, 73.5009, -10.8246)>
    Rotation: <Euler (x=-1.4562, y=-1.4504, z=0.4002), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.9662, 74.9657, -11.1685)>
    Rotation: <Euler (x=-0.3666, y=-1.3851, z=0.7172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.8287, 77.2743, -11.3489)>
    Rotation: <Euler (x=-0.3666, y=-1.3851, z=0.7172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.3742, 74.7458, -13.0456)>
    Rotation: <Euler (x=-0.5358, y=-1.6333, z=-1.9208), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.8551, 72.8903, -12.9612)>
    Rotation: <Euler (x=-1.4488, y=-1.4571, z=0.3928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.1272, 73.8696, -13.1911)>
    Rotation: <Euler (x=-0.3860, y=-1.3833, z=0.7370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.5172, 74.9136, -13.2727)>
    Rotation: <Euler (x=-0.3860, y=-1.3833, z=0.7370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.2139, 95.4196, -1.4391)>
    Rotation: <Euler (x=0.0644, y=-0.1893, z=-3.1134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.9742, 51.7807, 1.3271)>
    Rotation: <Euler (x=-0.0668, y=-0.0978, z=-3.1387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8258, 10.4816, -1.4212)>
    Rotation: <Euler (x=1.1098, y=-0.1705, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5786, 2.1075, 15.1309)>
    Rotation: <Euler (x=-1.4786, y=-2.9160, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4042, 2.5736, 22.7166)>
    Rotation: <Euler (x=-1.4786, y=-2.9160, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.5194, 94.4161, -0.3071)>
    Rotation: <Euler (x=0.1577, y=0.2599, z=3.1011), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.0302, 51.3583, 6.3258)>
    Rotation: <Euler (x=-0.1267, y=0.1503, z=3.1101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5422, 10.2661, 1.1493)>
    Rotation: <Euler (x=1.0842, y=0.2339, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1408, 1.8189, 16.6152)>
    Rotation: <Euler (x=-1.4703, y=2.8538, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3950, 2.2911, 23.9477)>
    Rotation: <Euler (x=-1.4703, y=2.8538, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 121
  Bone: mixamorig:Hips
    Location: <Vector (-2.7360, 100.3518, -1.7907)>
    Rotation: <Euler (x=-0.1321, y=0.0315, z=0.0647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.4451, 110.0164, -4.4023)>
    Rotation: <Euler (x=-0.1357, y=-0.0197, z=-0.0937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.3287, 121.5640, -5.9860)>
    Rotation: <Euler (x=-0.0592, y=-0.0319, z=-0.0751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.3006, 134.8828, -6.7775)>
    Rotation: <Euler (x=-0.0414, y=-0.0461, z=-0.0569), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-0.4171, 149.8984, -7.4002)>
    Rotation: <Euler (x=0.0045, y=-0.0191, z=-0.0058), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (-0.4135, 157.3308, -5.3409)>
    Rotation: <Euler (x=0.1281, y=-0.0369, z=-0.0655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.7389, 180.2739, 4.2000)>
    Rotation: <Euler (x=0.1281, y=-0.0369, z=-0.0655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.0285, 147.2348, -7.3049)>
    Rotation: <Euler (x=1.9329, y=1.5216, z=-0.0871), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.6957, 141.1220, -6.6577)>
    Rotation: <Euler (x=-2.6720, y=1.2617, z=0.5834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.0071, 116.3798, -10.1272)>
    Rotation: <Euler (x=2.8043, y=1.2856, z=-0.2895), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.9833, 88.6183, -7.5295)>
    Rotation: <Euler (x=0.1840, y=1.5301, z=-2.8553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.7981, 83.9718, -3.9428)>
    Rotation: <Euler (x=2.4112, y=1.2273, z=-0.8235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.1015, 79.5092, -2.3462)>
    Rotation: <Euler (x=2.6919, y=1.2881, z=-0.5467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.6738, 75.4484, -1.9681)>
    Rotation: <Euler (x=1.9059, y=0.8494, z=-1.1548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.7465, 72.7791, -0.3763)>
    Rotation: <Euler (x=1.9059, y=0.8494, z=-1.1548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.3563, 75.7670, -3.4961)>
    Rotation: <Euler (x=-2.5287, y=1.6143, z=0.5203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.0291, 72.2150, -3.3798)>
    Rotation: <Euler (x=-2.5940, y=1.6079, z=0.2997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.1684, 68.8093, -3.3030)>
    Rotation: <Euler (x=-2.4588, y=1.6071, z=0.2796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.0226, 66.1228, -3.2721)>
    Rotation: <Euler (x=-2.4588, y=1.6071, z=0.2796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.6557, 74.7660, -6.3128)>
    Rotation: <Euler (x=-2.5247, y=1.6100, z=0.5316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.3381, 71.0277, -6.2078)>
    Rotation: <Euler (x=-0.3304, y=1.5418, z=2.1763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.2579, 68.2048, -6.2464)>
    Rotation: <Euler (x=-0.7308, y=1.5205, z=1.3679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.7370, 66.7378, -6.3586)>
    Rotation: <Euler (x=-0.7308, y=1.5205, z=1.3679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.7337, 73.4344, -8.8183)>
    Rotation: <Euler (x=-2.6337, y=1.6063, z=0.2854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.0805, 70.5430, -8.7615)>
    Rotation: <Euler (x=-0.7266, y=1.5270, z=1.5810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.9498, 68.6114, -8.8330)>
    Rotation: <Euler (x=-0.7305, y=1.4997, z=1.0743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.6633, 68.0704, -8.9622)>
    Rotation: <Euler (x=-0.7305, y=1.4997, z=1.0743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.2497, 73.2118, -11.0684)>
    Rotation: <Euler (x=-2.6354, y=1.6043, z=0.3106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.7674, 70.7726, -11.0184)>
    Rotation: <Euler (x=-0.7045, y=1.5300, z=1.6078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.2956, 69.4257, -11.0687)>
    Rotation: <Euler (x=-0.7356, y=1.5005, z=1.0542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.9483, 69.1282, -11.1458)>
    Rotation: <Euler (x=-0.7356, y=1.5005, z=1.0542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.1043, 147.9821, -7.9084)>
    Rotation: <Euler (x=0.6692, y=-1.5671, z=1.3751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.6348, 141.5611, -7.8763)>
    Rotation: <Euler (x=-0.8026, y=-1.3867, z=-2.5083), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.6356, 116.9052, -11.1938)>
    Rotation: <Euler (x=0.0814, y=-1.4366, z=2.8997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.1155, 89.3707, -10.8904)>
    Rotation: <Euler (x=0.9745, y=-1.4785, z=1.7303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.2676, 84.8916, -7.1547)>
    Rotation: <Euler (x=2.4374, y=-1.0503, z=0.7593), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.5507, 80.6936, -5.2447)>
    Rotation: <Euler (x=2.6644, y=-1.1275, z=0.5129), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.2920, 76.4135, -4.5443)>
    Rotation: <Euler (x=2.5583, y=-1.1444, z=0.3423), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.1017, 72.9438, -4.0062)>
    Rotation: <Euler (x=2.5583, y=-1.1444, z=0.3423), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.5267, 78.0417, -6.0349)>
    Rotation: <Euler (x=-0.6288, y=-1.6263, z=-1.8272), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.1993, 75.2016, -5.9007)>
    Rotation: <Euler (x=-1.4275, y=-1.4592, z=0.3721), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.1664, 76.9232, -6.2807)>
    Rotation: <Euler (x=-0.3702, y=-1.3895, z=0.7212), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.2231, 79.7495, -6.4989)>
    Rotation: <Euler (x=-0.3702, y=-1.3895, z=0.7212), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.1950, 77.0598, -8.6657)>
    Rotation: <Euler (x=-0.6509, y=-1.6309, z=-1.8050), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.8044, 74.1425, -8.5278)>
    Rotation: <Euler (x=-1.4510, y=-1.4629, z=0.3958), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.7133, 75.8972, -8.9151)>
    Rotation: <Euler (x=-0.4184, y=-1.3888, z=0.7703), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.8282, 78.8791, -9.1454)>
    Rotation: <Euler (x=-0.4184, y=-1.3888, z=0.7703), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.6068, 75.8265, -11.1833)>
    Rotation: <Euler (x=-0.6423, y=-1.6295, z=-1.8137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.6953, 73.4939, -11.0731)>
    Rotation: <Euler (x=-1.4511, y=-1.4571, z=0.3959), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.1098, 74.9616, -11.3971)>
    Rotation: <Euler (x=-0.3752, y=-1.3916, z=0.7263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.9729, 77.2702, -11.5753)>
    Rotation: <Euler (x=-0.3752, y=-1.3916, z=0.7263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.5065, 74.7445, -13.3010)>
    Rotation: <Euler (x=-0.6138, y=-1.6285, z=-1.8422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.9865, 72.8898, -13.2134)>
    Rotation: <Euler (x=-1.4430, y=-1.4638, z=0.3877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.2580, 73.8710, -13.4300)>
    Rotation: <Euler (x=-0.3953, y=-1.3898, z=0.7468), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.6483, 74.9150, -13.5106)>
    Rotation: <Euler (x=-0.3953, y=-1.3898, z=0.7468), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.0167, 95.4211, -1.3309)>
    Rotation: <Euler (x=0.0635, y=-0.1863, z=-3.1108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.8742, 51.7840, 1.3996)>
    Rotation: <Euler (x=-0.0685, y=-0.0978, z=-3.1361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8238, 10.4895, -1.4207)>
    Rotation: <Euler (x=1.1098, y=-0.1706, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5773, 2.1142, 15.1306)>
    Rotation: <Euler (x=-1.4786, y=-2.9159, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4033, 2.5802, 22.7163)>
    Rotation: <Euler (x=-1.4786, y=-2.9159, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.7214, 94.4049, -0.2833)>
    Rotation: <Euler (x=0.1587, y=0.2638, z=3.1029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.1909, 51.3496, 6.3869)>
    Rotation: <Euler (x=-0.1282, y=0.1505, z=3.1137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5413, 10.2634, 1.1494)>
    Rotation: <Euler (x=1.0842, y=0.2340, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1414, 1.8162, 16.6149)>
    Rotation: <Euler (x=-1.4703, y=2.8537, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3964, 2.2887, 23.9471)>
    Rotation: <Euler (x=-1.4703, y=2.8537, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 122
  Bone: mixamorig:Hips
    Location: <Vector (-2.9291, 100.3524, -1.7256)>
    Rotation: <Euler (x=-0.1313, y=0.0263, z=0.0656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.6326, 110.0194, -4.3300)>
    Rotation: <Euler (x=-0.1322, y=-0.0253, z=-0.0927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.5190, 121.5728, -5.8725)>
    Rotation: <Euler (x=-0.0555, y=-0.0376, z=-0.0742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.5002, 134.8951, -6.6142)>
    Rotation: <Euler (x=-0.0375, y=-0.0519, z=-0.0560), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.6289, 149.9138, -7.1780)>
    Rotation: <Euler (x=0.0060, y=-0.0257, z=-0.0042), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.6510, 157.3431, -5.1076)>
    Rotation: <Euler (x=0.1190, y=-0.0483, z=-0.0609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.3013, 180.3825, 4.2210)>
    Rotation: <Euler (x=0.1190, y=-0.0483, z=-0.0609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.8188, 147.2566, -7.0535)>
    Rotation: <Euler (x=1.9887, y=1.5141, z=-0.0287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.4973, 141.1766, -6.3240)>
    Rotation: <Euler (x=-2.7036, y=1.2558, z=0.5509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.7862, 116.4098, -9.6359)>
    Rotation: <Euler (x=2.8343, y=1.2782, z=-0.2583), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.8080, 88.6351, -7.2017)>
    Rotation: <Euler (x=0.2074, y=1.5412, z=-2.8309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.5886, 83.9786, -3.6396)>
    Rotation: <Euler (x=2.4393, y=1.2216, z=-0.7961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.8791, 79.5114, -2.0615)>
    Rotation: <Euler (x=2.7188, y=1.2800, z=-0.5199), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.4513, 75.4493, -1.6980)>
    Rotation: <Euler (x=1.9224, y=0.8472, z=-1.1414), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.5094, 72.7762, -0.1121)>
    Rotation: <Euler (x=1.9224, y=0.8472, z=-1.1414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.1499, 75.7752, -3.1854)>
    Rotation: <Euler (x=-2.4357, y=1.6034, z=0.6094), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.8079, 72.2241, -3.0827)>
    Rotation: <Euler (x=-2.5837, y=1.5962, z=0.3013), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.9171, 68.8258, -3.0265)>
    Rotation: <Euler (x=-2.4699, y=1.5952, z=0.2551), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.7351, 66.1549, -3.0181)>
    Rotation: <Euler (x=-2.4699, y=1.5952, z=0.2551), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.4808, 74.7814, -6.0011)>
    Rotation: <Euler (x=-2.4137, y=1.5993, z=0.6387), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.1479, 71.0441, -5.9102)>
    Rotation: <Euler (x=-0.7416, y=1.5433, z=1.7566), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.0439, 68.2394, -5.9811)>
    Rotation: <Euler (x=-0.9137, y=1.5137, z=1.1718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.5050, 66.8069, -6.1270)>
    Rotation: <Euler (x=-0.9137, y=1.5137, z=1.1718), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.5873, 73.4561, -8.5089)>
    Rotation: <Euler (x=-2.6175, y=1.5950, z=0.2977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.9225, 70.5672, -8.4675)>
    Rotation: <Euler (x=-0.9614, y=1.5226, z=1.3378), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.7762, 68.6543, -8.5690)>
    Rotation: <Euler (x=-0.8340, y=1.4908, z=0.9576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.4843, 68.1446, -8.7260)>
    Rotation: <Euler (x=-0.8340, y=1.4908, z=0.9576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.1280, 73.2386, -10.7647)>
    Rotation: <Euler (x=-2.6048, y=1.5929, z=0.3374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.6358, 70.8012, -10.7269)>
    Rotation: <Euler (x=-0.9581, y=1.5258, z=1.3458), order='XYZ'>
    Matrix:
      <Vector (0.0100, -0.7429, -0.6693, 23.6358)>
      <Vector (0.0438, -0.6684, 0.7425, 70.8012)>
      <Vector (-0.9990, -0.0368, 0.0259, -10.7269)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.1532, 69.4672, -10.7979)>
    Rotation: <Euler (x=-0.8377, y=1.4914, z=0.9390), order='XYZ'>
    Matrix:
      <Vector (0.0468, -0.9775, -0.2056, 22.1532)>
      <Vector (0.0640, -0.2025, 0.9772, 69.4672)>
      <Vector (-0.9969, -0.0589, 0.0531, -10.7979)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.8030, 69.1882, -10.8914)>
    Rotation: <Euler (x=-0.8377, y=1.4914, z=0.9390), order='XYZ'>
    Matrix:
      <Vector (0.0468, -0.9775, -0.2056, 20.8030)>
      <Vector (0.0640, -0.2025, 0.9772, 69.1882)>
      <Vector (-0.9969, -0.0589, 0.0531, -10.8914)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.3109, 147.9924, -7.7332)>
    Rotation: <Euler (x=2.2495, y=-1.5757, z=-0.2041), order='XYZ'>
    Matrix:
      <Vector (-0.0048, -0.8895, 0.4569, -7.3109)>
      <Vector (0.0010, -0.4569, -0.8895, 147.9924)>
      <Vector (1.0000, -0.0038, 0.0031, -7.7332)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-19.8347, 141.5586, -7.7872)>
    Rotation: <Euler (x=-0.7957, y=-1.3805, z=-2.5146), order='XYZ'>
    Matrix:
      <Vector (-0.1532, -0.1574, 0.9756, -19.8347)>
      <Vector (-0.1110, -0.9782, -0.1753, 141.5586)>
      <Vector (0.9819, -0.1351, 0.1324, -7.7872)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.8013, 116.9091, -11.1921)>
    Rotation: <Euler (x=0.0413, y=-1.4316, z=2.9400), order='XYZ'>
    Matrix:
      <Vector (-0.1359, -0.1600, 0.9777, -23.8013)>
      <Vector (0.0278, -0.9871, -0.1577, 116.9091)>
      <Vector (0.9903, 0.0057, 0.1386, -11.1921)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-28.2658, 89.3709, -11.0322)>
    Rotation: <Euler (x=0.9096, y=-1.4806, z=1.7956), order='XYZ'>
    Matrix:
      <Vector (-0.0201, -0.4233, 0.9057, -28.2658)>
      <Vector (0.0878, -0.9032, -0.4202, 89.3709)>
      <Vector (0.9959, 0.0711, 0.0553, -11.0322)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.4346, 84.8797, -7.3119)>
    Rotation: <Euler (x=2.4346, y=-1.0565, z=0.7625), order='XYZ'>
    Matrix:
      <Vector (0.3557, 0.1162, 0.9273, -28.4346)>
      <Vector (0.3398, -0.9404, -0.0125, 84.8797)>
      <Vector (0.8706, 0.3196, -0.3740, -7.3119)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.7248, 80.6760, -5.4116)>
    Rotation: <Euler (x=2.6648, y=-1.1338, z=0.5133), order='XYZ'>
    Matrix:
      <Vector (0.3687, 0.0740, 0.9266, -27.7248)>
      <Vector (0.2078, -0.9782, -0.0045, 80.6760)>
      <Vector (0.9060, 0.1942, -0.3760, -5.4116)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.4666, 76.3938, -4.7237)>
    Rotation: <Euler (x=2.5613, y=-1.1506, z=0.3403), order='XYZ'>
    Matrix:
      <Vector (0.3845, -0.1927, 0.9028, -27.4666)>
      <Vector (0.1362, -0.9554, -0.2619, 76.3938)>
      <Vector (0.9130, 0.2236, -0.3412, -4.7237)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.2765, 72.9218, -4.2012)>
    Rotation: <Euler (x=2.5613, y=-1.1506, z=0.3403), order='XYZ'>
    Matrix:
      <Vector (0.3845, -0.1927, 0.9028, -28.2765)>
      <Vector (0.1362, -0.9554, -0.2619, 72.9218)>
      <Vector (0.9130, 0.2236, -0.3412, -4.2012)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.6944, 78.0222, -6.2426)>
    Rotation: <Euler (x=-0.7149, y=-1.6220, z=-1.7405), order='XYZ'>
    Matrix:
      <Vector (0.0086, 0.6338, 0.7735, -33.6944)>
      <Vector (0.0504, -0.7728, 0.6327, 78.0222)>
      <Vector (0.9987, 0.0335, -0.0386, -6.2426)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.3656, 75.1834, -6.1050)>
    Rotation: <Euler (x=-1.4176, y=-1.4654, z=0.3630), order='XYZ'>
    Matrix:
      <Vector (0.0984, 0.8645, -0.4928, -31.3656)>
      <Vector (0.0374, 0.4917, 0.8700, 75.1834)>
      <Vector (0.9944, -0.1040, 0.0161, -6.1050)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.3320, 76.9086, -6.4631)>
    Rotation: <Euler (x=-0.3767, y=-1.3957, z=0.7284), order='XYZ'>
    Matrix:
      <Vector (0.1300, -0.3487, -0.9282, -28.3320)>
      <Vector (0.1160, 0.9350, -0.3350, 76.9086)>
      <Vector (0.9847, -0.0641, 0.1620, -6.4631)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.3897, 79.7347, -6.6778)>
    Rotation: <Euler (x=-0.3767, y=-1.3957, z=0.7284), order='XYZ'>
    Matrix:
      <Vector (0.1300, -0.3487, -0.9282, -29.3897)>
      <Vector (0.1160, 0.9350, -0.3350, 79.7347)>
      <Vector (0.9847, -0.0641, 0.1620, -6.6778)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.3478, 77.0483, -8.8801)>
    Rotation: <Euler (x=-0.7314, y=-1.6267, z=-1.7239), order='XYZ'>
    Matrix:
      <Vector (0.0085, 0.6338, 0.7735, -34.3478)>
      <Vector (0.0552, -0.7726, 0.6325, 77.0483)>
      <Vector (0.9984, 0.0373, -0.0416, -8.8801)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.9557, 74.1324, -8.7388)>
    Rotation: <Euler (x=-1.4422, y=-1.4691, z=0.3878), order='XYZ'>
    Matrix:
      <Vector (0.0940, 0.8649, -0.4931, -31.9557)>
      <Vector (0.0384, 0.4918, 0.8699, 74.1324)>
      <Vector (0.9948, -0.1007, 0.0130, -8.7388)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.8639, 75.8906, -9.1038)>
    Rotation: <Euler (x=-0.4266, y=-1.3949, z=0.7791), order='XYZ'>
    Matrix:
      <Vector (0.1245, -0.3498, -0.9285, -28.8639)>
      <Vector (0.1230, 0.9340, -0.3354, 75.8906)>
      <Vector (0.9846, -0.0724, 0.1593, -9.1038)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.9798, 78.8724, -9.3304)>
    Rotation: <Euler (x=-0.4266, y=-1.3949, z=0.7791), order='XYZ'>
    Matrix:
      <Vector (0.1245, -0.3498, -0.9285, -29.9798)>
      <Vector (0.1230, 0.9340, -0.3354, 78.8724)>
      <Vector (0.9846, -0.0724, 0.1593, -9.3304)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.7451, 75.8229, -11.4039)>
    Rotation: <Euler (x=-0.7242, y=-1.6253, z=-1.7312), order='XYZ'>
    Matrix:
      <Vector (0.0087, 0.6338, 0.7735, -34.7451)>
      <Vector (0.0538, -0.7727, 0.6325, 75.8229)>
      <Vector (0.9985, 0.0361, -0.0408, -11.4039)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.8324, 73.4913, -11.2909)>
    Rotation: <Euler (x=-1.4427, y=-1.4633, z=0.3883), order='XYZ'>
    Matrix:
      <Vector (0.0993, 0.8643, -0.4931, -32.8324)>
      <Vector (0.0406, 0.4916, 0.8699, 73.4913)>
      <Vector (0.9942, -0.1064, 0.0137, -11.2909)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.2463, 74.9620, -11.5963)>
    Rotation: <Euler (x=-0.3820, y=-1.3978, z=0.7338), order='XYZ'>
    Matrix:
      <Vector (0.1279, -0.3487, -0.9285, -30.2463)>
      <Vector (0.1153, 0.9350, -0.3353, 74.9620)>
      <Vector (0.9851, -0.0642, 0.1598, -11.5963)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.1102, 77.2705, -11.7716)>
    Rotation: <Euler (x=-0.3820, y=-1.3978, z=0.7338), order='XYZ'>
    Matrix:
      <Vector (0.1279, -0.3487, -0.9285, -31.1102)>
      <Vector (0.1153, 0.9350, -0.3353, 77.2705)>
      <Vector (0.9851, -0.0642, 0.1598, -11.7716)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.6325, 74.7478, -13.5245)>
    Rotation: <Euler (x=-0.6951, y=-1.6241, z=-1.7602), order='XYZ'>
    Matrix:
      <Vector (0.0100, 0.6338, 0.7735, -34.6325)>
      <Vector (0.0523, -0.7728, 0.6325, 74.7478)>
      <Vector (0.9986, 0.0341, -0.0409, -13.5245)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.1117, 72.8939, -13.4346)>
    Rotation: <Euler (x=-1.4335, y=-1.4700, z=0.3791), order='XYZ'>
    Matrix:
      <Vector (0.0935, 0.8650, -0.4931, -33.1117)>
      <Vector (0.0372, 0.4918, 0.8699, 72.8939)>
      <Vector (0.9949, -0.0997, 0.0138, -13.4346)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.3827, 73.8771, -13.6388)>
    Rotation: <Euler (x=-0.4027, y=-1.3960, z=0.7548), order='XYZ'>
    Matrix:
      <Vector (0.1267, -0.3492, -0.9284, -31.3827)>
      <Vector (0.1192, 0.9345, -0.3353, 73.8771)>
      <Vector (0.9848, -0.0682, 0.1600, -13.6388)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.7734, 74.9211, -13.7181)>
    Rotation: <Euler (x=-0.4027, y=-1.3960, z=0.7548), order='XYZ'>
    Matrix:
      <Vector (0.1267, -0.3492, -0.9284, -31.7734)>
      <Vector (0.1192, 0.9345, -0.3353, 74.9211)>
      <Vector (0.9848, -0.0682, 0.1600, -13.7181)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.8251, 95.4283, -1.2260)>
    Rotation: <Euler (x=0.0616, y=-0.1826, z=-3.1085), order='XYZ'>
    Matrix:
      <Vector (-0.9828, 0.0442, 0.1791, 5.8251)>
      <Vector (-0.0325, -0.9972, 0.0675, 95.4283)>
      <Vector (0.1816, 0.0605, 0.9815, -1.2260)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.7593, 51.7895, 1.4228)>
    Rotation: <Euler (x=-0.0691, y=-0.0978, z=-3.1333), order='XYZ'>
    Matrix:
      <Vector (-0.9952, 0.0015, 0.0980, 7.7593)>
      <Vector (-0.0082, -0.9976, -0.0682, 51.7895)>
      <Vector (0.0976, -0.0687, 0.9929, 1.4228)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8226, 10.4966, -1.4204)>
    Rotation: <Euler (x=1.1097, y=-0.1706, z=3.1299), order='XYZ'>
    Matrix:
      <Vector (-0.9854, 0.1469, 0.0860, 7.8226)>
      <Vector (0.0115, -0.4467, 0.8946, 10.4966)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5771, 2.1204, 15.1303)>
    Rotation: <Euler (x=-1.4786, y=-2.9158, z=-0.1419), order='XYZ'>
    Matrix:
      <Vector (-0.9648, 0.2337, 0.1205, 10.5771)>
      <Vector (0.1379, 0.0596, 0.9887, 2.1204)>
      <Vector (0.2238, 0.9705, -0.0897, 15.1303)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4035, 2.5863, 22.7159)>
    Rotation: <Euler (x=-1.4786, y=-2.9158, z=-0.1419), order='XYZ'>
    Matrix:
      <Vector (-0.9648, 0.2337, 0.1205, 12.4035)>
      <Vector (0.1379, 0.0596, 0.9887, 2.5863)>
      <Vector (0.2238, 0.9705, -0.0897, 22.7159)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.9173, 94.3974, -0.2662)>
    Rotation: <Euler (x=0.1595, y=0.2680, z=3.1047), order='XYZ'>
    Matrix:
      <Vector (-0.9637, -0.0784, -0.2554, -10.9173)>
      <Vector (0.0356, -0.9851, 0.1684, 94.3974)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.3457, 51.3425, 6.4287)>
    Rotation: <Euler (x=-0.1293, y=0.1507, z=3.1174), order='XYZ'>
    Matrix:
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      <Vector (0.0239, -0.9918, -0.1253, 51.3425)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5374, 10.2606, 1.1498)>
    Rotation: <Euler (x=1.0842, y=0.2340, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9727, -0.2002, -0.1174, -14.5374)>
      <Vector (-0.0099, -0.4697, 0.8828, 10.2606)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1387, 1.8135, 16.6150)>
    Rotation: <Euler (x=-1.4703, y=2.8536, z=0.1349), order='XYZ'>
    Matrix:
      <Vector (-0.9501, -0.2935, -0.1055, -18.1387)>
      <Vector (-0.1289, 0.0615, 0.9897, 1.8135)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3943, 2.2858, 23.9471)>
    Rotation: <Euler (x=-1.4703, y=2.8536, z=0.1349), order='XYZ'>
    Matrix:
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      <Vector (-0.1289, 0.0615, 0.9897, 2.2858)>
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Frame: 123
  Bone: mixamorig:Hips
    Location: <Vector (-3.1114, 100.3638, -1.6505)>
    Rotation: <Euler (x=-0.1305, y=0.0203, z=0.0665), order='XYZ'>
    Matrix:
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      <Vector (0.0664, 0.9891, 0.1312, 100.3638)>
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  Bone: mixamorig:Spine
    Location: <Vector (-3.8079, 110.0333, -4.2473)>
    Rotation: <Euler (x=-0.1294, y=-0.0307, z=-0.0917), order='XYZ'>
    Matrix:
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      <Vector (-0.0916, 0.9871, 0.1312, 110.0333)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.6980, 121.5915, -5.7571)>
    Rotation: <Euler (x=-0.0527, y=-0.0430, z=-0.0733), order='XYZ'>
    Matrix:
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      <Vector (-0.0732, 0.9958, 0.0556, 121.5915)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.6893, 134.9166, -6.4608)>
    Rotation: <Euler (x=-0.0346, y=-0.0573, z=-0.0551), order='XYZ'>
    Matrix:
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      <Vector (-0.0550, 0.9978, 0.0377, 134.9166)>
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  Bone: mixamorig:Neck
    Location: <Vector (-0.8307, 149.9375, -6.9814)>
    Rotation: <Euler (x=0.0075, y=-0.0320, z=-0.0026), order='XYZ'>
    Matrix:
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      <Vector (-0.0026, 1.0000, -0.0074, 149.9375)>
      <Vector (0.0320, 0.0075, 0.9995, -6.9814)>
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  Bone: mixamorig:Head
    Location: <Vector (-0.8782, 157.3637, -4.9001)>
    Rotation: <Euler (x=0.1138, y=-0.0599, z=-0.0558), order='XYZ'>
    Matrix:
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      <Vector (-0.0556, 0.9924, -0.1101, 157.3637)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.1417, 180.4613, 4.3031)>
    Rotation: <Euler (x=0.1138, y=-0.0599, z=-0.0558), order='XYZ'>
    Matrix:
      <Vector (0.9967, 0.0486, -0.0657, -0.1417)>
      <Vector (-0.0556, 0.9924, -0.1101, 180.4613)>
      <Vector (0.0598, 0.1134, 0.9917, 4.3031)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.6190, 147.2868, -6.8277)>
    Rotation: <Euler (x=2.0145, y=1.5068, z=-0.0004), order='XYZ'>
    Matrix:
      <Vector (0.0640, 0.9011, -0.4288, 5.6190)>
      <Vector (-0.0000, -0.4297, -0.9030, 147.2868)>
      <Vector (-0.9980, 0.0578, -0.0275, -6.8277)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.3070, 141.2372, -6.0145)>
    Rotation: <Euler (x=-2.7343, y=1.2506, z=0.5192), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.5611, 116.4438, -9.1571)>
    Rotation: <Euler (x=2.8615, y=1.2715, z=-0.2298), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.6321, 88.6574, -6.8824)>
    Rotation: <Euler (x=0.2478, y=1.5522, z=-2.7899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.3778, 83.9906, -3.3459)>
    Rotation: <Euler (x=2.4667, y=1.2159, z=-0.7697), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.6546, 79.5188, -1.7874)>
    Rotation: <Euler (x=2.7446, y=1.2719, z=-0.4945), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.2258, 75.4554, -1.4391)>
    Rotation: <Euler (x=1.9387, y=0.8450, z=-1.1285), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.2687, 72.7783, 0.1404)>
    Rotation: <Euler (x=1.9387, y=0.8450, z=-1.1285), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.9399, 75.7878, -2.8861)>
    Rotation: <Euler (x=-2.2682, y=1.5930, z=0.7726), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.5816, 72.2379, -2.7981)>
    Rotation: <Euler (x=-2.5888, y=1.5846, z=0.2870), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.6587, 68.8478, -2.7636)>
    Rotation: <Euler (x=-2.5476, y=1.5834, z=0.1632), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.4387, 66.1941, -2.7791)>
    Rotation: <Euler (x=-2.5476, y=1.5834, z=0.1632), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.3017, 74.8017, -5.7008)>
    Rotation: <Euler (x=-2.1927, y=1.5891, z=0.8553), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.9518, 71.0656, -5.6250)>
    Rotation: <Euler (x=-1.1195, y=1.5397, z=1.3695), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.8228, 68.2809, -5.7289)>
    Rotation: <Euler (x=-1.0477, y=1.5052, z=1.0237), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.2655, 66.8855, -5.9088)>
    Rotation: <Euler (x=-1.0477, y=1.5052, z=1.0237), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.4361, 73.4832, -8.2107)>
    Rotation: <Euler (x=-2.5981, y=1.5836, z=0.3128), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.7584, 70.5970, -8.1855)>
    Rotation: <Euler (x=-1.1427, y=1.5157, z=1.1475), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.5957, 68.7046, -8.3174)>
    Rotation: <Euler (x=-0.9105, y=1.4809, z=0.8671), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.2986, 68.2283, -8.5020)>
    Rotation: <Euler (x=-0.9105, y=1.4809, z=0.8671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.0011, 73.2714, -10.4719)>
    Rotation: <Euler (x=-2.5403, y=1.5816, z=0.3976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.4981, 70.8360, -10.4470)>
    Rotation: <Euler (x=-1.1516, y=1.5189, z=1.1432), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.0040, 69.5162, -10.5390)>
    Rotation: <Euler (x=-0.9126, y=1.4814, z=0.8500), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.6511, 69.2568, -10.6487)>
    Rotation: <Euler (x=-0.9126, y=1.4814, z=0.8500), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.5074, 148.0106, -7.5787)>
    Rotation: <Euler (x=1.9793, y=-1.5803, z=0.0671), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.0241, 141.5638, -7.7014)>
    Rotation: <Euler (x=-0.7868, y=-1.3760, z=-2.5227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.9598, 116.9162, -11.1555)>
    Rotation: <Euler (x=0.0093, y=-1.4274, z=2.9723), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.4074, 89.3748, -11.1185)>
    Rotation: <Euler (x=0.8469, y=-1.4822, z=1.8588), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.5918, 84.8726, -7.4123)>
    Rotation: <Euler (x=2.4318, y=-1.0621, z=0.7656), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.8887, 80.6638, -5.5207)>
    Rotation: <Euler (x=2.6650, y=-1.1396, z=0.5138), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.6311, 76.3798, -4.8440)>
    Rotation: <Euler (x=2.5640, y=-1.1563, z=0.3385), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.4413, 72.9058, -4.3357)>
    Rotation: <Euler (x=2.5640, y=-1.1563, z=0.3385), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.8523, 78.0085, -6.3894)>
    Rotation: <Euler (x=-0.8086, y=-1.6184, z=-1.6463), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.5223, 75.1709, -6.2484)>
    Rotation: <Euler (x=-1.4080, y=-1.4711, z=0.3542), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.4881, 76.8991, -6.5862)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.5466, 79.7252, -6.7980)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.4918, 77.0419, -9.0330)>
    Rotation: <Euler (x=-0.8177, y=-1.6233, z=-1.6371), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.0985, 74.1272, -8.8882)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.0061, 75.8885, -9.2325)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.1229, 78.8702, -9.4560)>
    Rotation: <Euler (x=-0.4351, y=-1.4005, z=0.7882), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.8756, 75.8237, -11.5623)>
    Rotation: <Euler (x=-0.8123, y=-1.6218, z=-1.6425), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.9619, 73.4930, -11.4466)>
    Rotation: <Euler (x=-1.4348, y=-1.4691, z=0.3811), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.3753, 74.9663, -11.7346)>
    Rotation: <Euler (x=-0.3891, y=-1.4034, z=0.7415), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.2399, 77.2748, -11.9076)>
    Rotation: <Euler (x=-0.3891, y=-1.4034, z=0.7415), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.7517, 74.7549, -13.6854)>
    Rotation: <Euler (x=-0.7835, y=-1.6205, z=-1.6713), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.2300, 72.9017, -13.5934)>
    Rotation: <Euler (x=-1.4245, y=-1.4757, z=0.3707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.5007, 73.8867, -13.7860)>
    Rotation: <Euler (x=-0.4105, y=-1.4016, z=0.7632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.8917, 74.9306, -13.8642)>
    Rotation: <Euler (x=-0.4105, y=-1.4016, z=0.7632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.6441, 95.4467, -1.1051)>
    Rotation: <Euler (x=0.0572, y=-0.1781, z=-3.1063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6271, 51.7992, 1.3569)>
    Rotation: <Euler (x=-0.0675, y=-0.0978, z=-3.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8214, 10.5022, -1.4200)>
    Rotation: <Euler (x=1.1096, y=-0.1707, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5767, 2.1245, 15.1299)>
    Rotation: <Euler (x=-1.4786, y=-2.9158, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4035, 2.5903, 22.7154)>
    Rotation: <Euler (x=-1.4786, y=-2.9158, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.1028, 94.4001, -0.2455)>
    Rotation: <Euler (x=0.1594, y=0.2729, z=3.1064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.4887, 51.3394, 6.4335)>
    Rotation: <Euler (x=-0.1294, y=0.1506, z=3.1209), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5350, 10.2578, 1.1495)>
    Rotation: <Euler (x=1.0842, y=0.2340, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1352, 1.8106, 16.6149)>
    Rotation: <Euler (x=-1.4704, y=2.8537, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3904, 2.2821, 23.9472)>
    Rotation: <Euler (x=-1.4704, y=2.8537, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 124
  Bone: mixamorig:Hips
    Location: <Vector (-3.2809, 100.3840, -1.5564)>
    Rotation: <Euler (x=-0.1294, y=0.0142, z=0.0673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.9696, 110.0568, -4.1431)>
    Rotation: <Euler (x=-0.1279, y=-0.0359, z=-0.0906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.8660, 121.6178, -5.6354)>
    Rotation: <Euler (x=-0.0514, y=-0.0482, z=-0.0722), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.8696, 134.9448, -6.3217)>
    Rotation: <Euler (x=-0.0336, y=-0.0625, z=-0.0541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-1.0248, 149.9671, -6.8257)>
    Rotation: <Euler (x=0.0085, y=-0.0379, z=-0.0009), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.0975, 157.3911, -4.7378)>
    Rotation: <Euler (x=0.1141, y=-0.0700, z=-0.0506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.5727, 180.4944, 4.4658)>
    Rotation: <Euler (x=0.1141, y=-0.0700, z=-0.0506), order='XYZ'>
    Matrix:
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      <Vector (-0.0505, 0.9926, -0.1102, 180.4944)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.4270, 147.3232, -6.6407)>
    Rotation: <Euler (x=2.0081, y=1.5003, z=-0.0038), order='XYZ'>
    Matrix:
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      <Vector (-0.0003, -0.4269, -0.9043, 147.3232)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.1275, 141.3121, -5.7424)>
    Rotation: <Euler (x=-2.7651, y=1.2466, z=0.4870), order='XYZ'>
    Matrix:
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      <Vector (0.1491, -0.9849, -0.0876, 141.3121)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.3338, 116.4890, -8.6937)>
    Rotation: <Euler (x=2.8840, y=1.2655, z=-0.2058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.4559, 88.6937, -6.5573)>
    Rotation: <Euler (x=0.4332, y=1.5614, z=-2.6039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.1710, 84.0204, -3.0405)>
    Rotation: <Euler (x=2.4886, y=1.2101, z=-0.7486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.4357, 79.5456, -1.4961)>
    Rotation: <Euler (x=2.7642, y=1.2643, z=-0.4752), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.0060, 75.4814, -1.1585)>
    Rotation: <Euler (x=1.9526, y=0.8424, z=-1.1176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.0354, 72.8018, 0.4171)>
    Rotation: <Euler (x=1.9526, y=0.8424, z=-1.1176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.7334, 75.8183, -2.5698)>
    Rotation: <Euler (x=-1.9096, y=1.5856, z=1.1266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.3583, 72.2698, -2.4928)>
    Rotation: <Euler (x=-2.5152, y=1.5745, z=0.3510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.4027, 68.8887, -2.4762)>
    Rotation: <Euler (x=0.0440, y=1.5681, z=2.7402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.1442, 66.2532, -2.5120)>
    Rotation: <Euler (x=0.0440, y=1.5681, z=2.7402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.1224, 74.8370, -5.3826)>
    Rotation: <Euler (x=-1.6798, y=1.5828, z=1.3637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.7550, 71.1024, -5.3181)>
    Rotation: <Euler (x=-1.3679, y=1.5340, z=1.1117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.6005, 68.3385, -5.4500)>
    Rotation: <Euler (x=-1.1406, y=1.4971, z=0.9164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.0250, 66.9813, -5.6595)>
    Rotation: <Euler (x=-1.1406, y=1.4971, z=0.9164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.2812, 73.5226, -7.8933)>
    Rotation: <Euler (x=-2.2969, y=1.5740, z=0.6095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.5904, 70.6395, -7.8807)>
    Rotation: <Euler (x=-1.2694, y=1.5088, z=1.0114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.4111, 68.7683, -8.0386)>
    Rotation: <Euler (x=-0.9667, y=1.4719, z=0.7965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.1093, 68.3263, -8.2474)>
    Rotation: <Euler (x=-0.9667, y=1.4719, z=0.7965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.8678, 73.3143, -10.1588)>
    Rotation: <Euler (x=-1.5382, y=1.5729, z=1.3951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.3537, 70.8811, -10.1440)>
    Rotation: <Euler (x=-1.2847, y=1.5120, z=1.0008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.8480, 69.5760, -10.2540)>
    Rotation: <Euler (x=-0.9674, y=1.4724, z=0.7808), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.4926, 69.3368, -10.3778)>
    Rotation: <Euler (x=-0.9674, y=1.4724, z=0.7808), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.6962, 148.0333, -7.4593)>
    Rotation: <Euler (x=2.0150, y=-1.5848, z=0.0324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.2058, 141.5739, -7.6374)>
    Rotation: <Euler (x=-0.7790, y=-1.3721, z=-2.5298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.1150, 116.9278, -11.1321)>
    Rotation: <Euler (x=0.0004, y=-1.4235, z=2.9816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.5491, 89.3842, -11.1304)>
    Rotation: <Euler (x=0.7892, y=-1.4828, z=1.9168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.7482, 84.8740, -7.4347)>
    Rotation: <Euler (x=2.4283, y=-1.0669, z=0.7692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.0516, 80.6617, -5.5488)>
    Rotation: <Euler (x=2.6639, y=-1.1447, z=0.5153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.7947, 76.3764, -4.8800)>
    Rotation: <Euler (x=2.5652, y=-1.1614, z=0.3380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.6053, 72.9008, -4.3828)>
    Rotation: <Euler (x=2.5652, y=-1.1614, z=0.3380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.0095, 78.0049, -6.4509)>
    Rotation: <Euler (x=-0.9076, y=-1.6162, z=-1.5468), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.6786, 75.1683, -6.3050)>
    Rotation: <Euler (x=-1.4041, y=-1.4762, z=0.3508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.6439, 76.8989, -6.6250)>
    Rotation: <Euler (x=-0.3931, y=-1.4062, z=0.7458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.7029, 79.7248, -6.8358)>
    Rotation: <Euler (x=-0.3931, y=-1.4062, z=0.7458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.6362, 77.0436, -9.0995)>
    Rotation: <Euler (x=-0.9076, y=-1.6210, z=-1.5468), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.2419, 74.1299, -8.9497)>
    Rotation: <Euler (x=-1.4311, y=-1.4800, z=0.3780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.1489, 75.8937, -9.2758)>
    Rotation: <Euler (x=-0.4461, y=-1.4053, z=0.7996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.2663, 78.8752, -9.4982)>
    Rotation: <Euler (x=-0.4461, y=-1.4053, z=0.7996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.0075, 75.8305, -11.6331)>
    Rotation: <Euler (x=-0.9047, y=-1.6196, z=-1.5496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.0930, 73.5007, -11.5134)>
    Rotation: <Euler (x=-1.4323, y=-1.4742, z=0.3792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.5059, 74.9759, -11.7863)>
    Rotation: <Euler (x=-0.3989, y=-1.4083, z=0.7517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.3710, 77.2843, -11.9584)>
    Rotation: <Euler (x=-0.3989, y=-1.4083, z=0.7517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.8730, 74.7662, -13.7579)>
    Rotation: <Euler (x=-0.8772, y=-1.6181, z=-1.5772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.3508, 72.9137, -13.6627)>
    Rotation: <Euler (x=-1.4213, y=-1.4808, z=0.3681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.6212, 73.9001, -13.8451)>
    Rotation: <Euler (x=-0.4208, y=-1.4064, z=0.7739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.0124, 74.9439, -13.9229)>
    Rotation: <Euler (x=-0.4208, y=-1.4064, z=0.7739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.4751, 95.4731, -0.9656)>
    Rotation: <Euler (x=0.0507, y=-0.1731, z=-3.1045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.4796, 51.8118, 1.2207)>
    Rotation: <Euler (x=-0.0641, y=-0.0978, z=-3.1271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8209, 10.5068, -1.4190)>
    Rotation: <Euler (x=1.1095, y=-0.1708, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5770, 2.1276, 15.1300)>
    Rotation: <Euler (x=-1.4786, y=-2.9157, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4044, 2.5933, 22.7153)>
    Rotation: <Euler (x=-1.4786, y=-2.9157, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.2758, 94.4118, -0.2085)>
    Rotation: <Euler (x=0.1583, y=0.2777, z=3.1080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.6133, 51.3389, 6.4160)>
    Rotation: <Euler (x=-0.1289, y=0.1505, z=3.1242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5315, 10.2549, 1.1511)>
    Rotation: <Euler (x=1.0842, y=0.2338, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1285, 1.8077, 16.6173)>
    Rotation: <Euler (x=-1.4708, y=2.8539, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3821, 2.2761, 23.9503)>
    Rotation: <Euler (x=-1.4708, y=2.8539, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 125
  Bone: mixamorig:Hips
    Location: <Vector (-3.4333, 100.4092, -1.4467)>
    Rotation: <Euler (x=-0.1275, y=0.0087, z=0.0675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.1104, 110.0877, -4.0151)>
    Rotation: <Euler (x=-0.1279, y=-0.0407, z=-0.0893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.0146, 121.6495, -5.5069)>
    Rotation: <Euler (x=-0.0519, y=-0.0529, z=-0.0709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.0318, 134.9771, -6.2007)>
    Rotation: <Euler (x=-0.0347, y=-0.0671, z=-0.0529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-1.2019, 149.9996, -6.7224)>
    Rotation: <Euler (x=0.0084, y=-0.0431, z=0.0010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.2990, 157.4238, -4.6357)>
    Rotation: <Euler (x=0.1208, y=-0.0778, z=-0.0459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.9695, 180.4705, 4.7174)>
    Rotation: <Euler (x=0.1208, y=-0.0778, z=-0.0459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.2520, 147.3635, -6.5040)>
    Rotation: <Euler (x=1.9688, y=1.4948, z=-0.0399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.9658, 141.3942, -5.5188)>
    Rotation: <Euler (x=-2.7909, y=1.2434, z=0.4604), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.1371, 116.5474, -8.3035)>
    Rotation: <Euler (x=2.8938, y=1.2599, z=-0.1951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.2835, 88.7497, -6.2105)>
    Rotation: <Euler (x=1.4114, y=1.5658, z=-1.6250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.9747, 84.0763, -2.7026)>
    Rotation: <Euler (x=2.5028, y=1.2043, z=-0.7346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.2307, 79.6014, -1.1628)>
    Rotation: <Euler (x=2.7749, y=1.2573, z=-0.4643), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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    Rotation: <Euler (x=1.9628, y=0.8387, z=-1.1093), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.1484, 72.3294, -2.1370)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.1613, 68.9574, -2.1307)>
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.3879, 68.4180, -5.1103)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.7950, 67.0981, -5.3426)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.1301, 73.5797, -7.5286)>
    Rotation: <Euler (x=-0.0508, y=1.5763, z=2.8513), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.4269, 70.6996, -7.5222)>
    Rotation: <Euler (x=-1.3648, y=1.5036, z=0.9068), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.2316, 68.8489, -7.6991)>
    Rotation: <Euler (x=-1.0134, y=1.4652, z=0.7357), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.9254, 68.4402, -7.9273)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.7344, 73.3706, -9.7972)>
    Rotation: <Euler (x=-0.0265, y=1.5786, z=2.9026), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.2098, 70.9396, -9.7870)>
    Rotation: <Euler (x=-1.3838, y=1.5067, z=0.8924), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.6929, 69.6486, -9.9102)>
    Rotation: <Euler (x=-1.0132, y=1.4656, z=0.7209), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.3353, 69.4291, -10.0454)>
    Rotation: <Euler (x=-1.0132, y=1.4656, z=0.7209), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.8681, 148.0573, -7.3837)>
    Rotation: <Euler (x=2.1690, y=-1.5893, z=-0.1211), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.3734, 141.5909, -7.5995)>
    Rotation: <Euler (x=-0.7665, y=-1.3685, z=-2.5418), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.2601, 116.9435, -11.1105)>
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.8996, 84.8850, -7.3862)>
    Rotation: <Euler (x=2.4230, y=-1.0709, z=0.7746), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.2085, 80.6714, -5.5010)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.9516, 76.3857, -4.8350)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.7619, 72.9091, -4.3448)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.1603, 78.0111, -6.4330)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.8280, 75.1761, -6.2790)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.7931, 76.9092, -6.5834)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.8533, 79.7346, -6.7965)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.7740, 77.0518, -9.0853)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.3784, 74.1397, -8.9272)>
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.4038, 78.8870, -9.4623)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.1328, 75.8408, -11.6218)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.2172, 73.5122, -11.4954)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.6300, 74.9897, -11.7550)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.4960, 77.2976, -11.9289)>
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  Bone: mixamorig:RightHandPinky1
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.4646, 72.9271, -13.6464)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.7349, 73.9149, -13.8199)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.1265, 74.9585, -13.8986)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.3205, 95.4987, -0.8207)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.3389, 51.8242, 1.0667)>
    Rotation: <Euler (x=-0.0604, y=-0.0979, z=-3.1242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8153, 10.5109, -1.4181)>
    Rotation: <Euler (x=1.1094, y=-0.1709, z=3.1298), order='XYZ'>
    Matrix:
      <Vector (-0.9854, 0.1470, 0.0862, 7.8153)>
      <Vector (0.0116, -0.4469, 0.8945, 10.5109)>
      <Vector (0.1700, 0.8824, 0.4387, -1.4181)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5723, 2.1301, 15.1299)>
    Rotation: <Euler (x=-1.4786, y=-2.9156, z=-0.1421), order='XYZ'>
    Matrix:
      <Vector (-0.9648, 0.2339, 0.1206, 10.5723)>
      <Vector (0.1380, 0.0596, 0.9886, 2.1301)>
      <Vector (0.2240, 0.9705, -0.0897, 15.1299)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4004, 2.5956, 22.7150)>
    Rotation: <Euler (x=-1.4786, y=-2.9156, z=-0.1421), order='XYZ'>
    Matrix:
      <Vector (-0.9648, 0.2339, 0.1206, 12.4004)>
      <Vector (0.1380, 0.0596, 0.9886, 2.5956)>
      <Vector (0.2240, 0.9705, -0.0897, 22.7150)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.4340, 94.4323, -0.1546)>
    Rotation: <Euler (x=0.1561, y=0.2815, z=3.1091), order='XYZ'>
    Matrix:
      <Vector (-0.9601, -0.0753, -0.2692, -11.4340)>
      <Vector (0.0313, -0.9859, 0.1643, 94.4323)>
      <Vector (-0.2778, 0.1494, 0.9490, -0.1546)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-14.7258, 51.3413, 6.3737)>
    Rotation: <Euler (x=-0.1279, y=0.1502, z=3.1271), order='XYZ'>
    Matrix:
      <Vector (-0.9886, 0.0047, -0.1503, -14.7258)>
      <Vector (0.0144, -0.9920, -0.1254, 51.3413)>
      <Vector (-0.1497, -0.1261, 0.9807, 6.3737)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5321, 10.2523, 1.1506)>
    Rotation: <Euler (x=1.0842, y=0.2336, z=-3.1315), order='XYZ'>
    Matrix:
      <Vector (-0.9728, -0.1998, -0.1172, -14.5321)>
      <Vector (-0.0098, -0.4696, 0.8828, 10.2523)>
      <Vector (-0.2314, 0.8600, 0.4549, 1.1506)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1264, 1.8053, 16.6176)>
    Rotation: <Euler (x=-1.4709, y=2.8540, z=0.1347), order='XYZ'>
    Matrix:
      <Vector (-0.9503, -0.2930, -0.1056, -18.1264)>
      <Vector (-0.1288, 0.0609, 0.9898, 1.8053)>
      <Vector (-0.2836, 0.9542, -0.0956, 16.6176)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3784, 2.2732, 23.9510)>
    Rotation: <Euler (x=-1.4709, y=2.8540, z=0.1347), order='XYZ'>
    Matrix:
      <Vector (-0.9503, -0.2930, -0.1056, -20.3784)>
      <Vector (-0.1288, 0.0609, 0.9898, 2.2732)>
      <Vector (-0.2836, 0.9542, -0.0956, 23.9510)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 126
  Bone: mixamorig:Hips
    Location: <Vector (-3.5708, 100.4370, -1.3348)>
    Rotation: <Euler (x=-0.1256, y=0.0041, z=0.0674), order='XYZ'>
    Matrix:
      <Vector (0.9977, -0.0673, -0.0044, -3.5708)>
      <Vector (0.0673, 0.9898, 0.1253, 100.4370)>
      <Vector (-0.0041, -0.1253, 0.9921, -1.3348)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-4.2349, 110.1211, -3.8852)>
    Rotation: <Euler (x=-0.1285, y=-0.0449, z=-0.0876), order='XYZ'>
    Matrix:
      <Vector (0.9952, 0.0925, -0.0331, -4.2349)>
      <Vector (-0.0874, 0.9874, 0.1316, 110.1211)>
      <Vector (0.0449, -0.1281, 0.9908, -3.8852)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-3.1524, 121.6832, -5.3845)>
    Rotation: <Euler (x=-0.0533, y=-0.0570, z=-0.0692), order='XYZ'>
    Matrix:
      <Vector (0.9960, 0.0720, -0.0530, -3.1524)>
      <Vector (-0.0690, 0.9960, 0.0571, 121.6832)>
      <Vector (0.0569, -0.0532, 0.9970, -5.3845)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-2.1885, 135.0113, -6.0962)>
    Rotation: <Euler (x=-0.0368, y=-0.0711, z=-0.0512), order='XYZ'>
    Matrix:
      <Vector (0.9962, 0.0537, -0.0690, -2.1885)>
      <Vector (-0.0510, 0.9979, 0.0403, 135.0113)>
      <Vector (0.0710, -0.0366, 0.9968, -6.0962)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-1.3798, 150.0339, -6.6480)>
    Rotation: <Euler (x=0.0080, y=-0.0473, z=0.0030), order='XYZ'>
    Matrix:
      <Vector (0.9989, -0.0034, -0.0473, -1.3798)>
      <Vector (0.0030, 1.0000, -0.0081, 150.0339)>
      <Vector (0.0473, 0.0079, 0.9988, -6.6480)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-1.5009, 157.4586, -4.5648)>
    Rotation: <Euler (x=0.1308, y=-0.0835, z=-0.0418), order='XYZ'>
    Matrix:
      <Vector (0.9956, 0.0306, -0.0881, -1.5009)>
      <Vector (-0.0416, 0.9910, -0.1269, 157.4586)>
      <Vector (0.0834, 0.1300, 0.9880, -4.5648)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.3433, 180.4151, 5.0122)>
    Rotation: <Euler (x=0.1308, y=-0.0835, z=-0.0418), order='XYZ'>
    Matrix:
      <Vector (0.9956, 0.0306, -0.0881, -1.3433)>
      <Vector (-0.0416, 0.9910, -0.1269, 180.4151)>
      <Vector (0.0834, 0.1300, 0.9880, 5.0122)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.0772, 147.4083, -6.3990)>
    Rotation: <Euler (x=1.9234, y=1.4906, z=-0.0822), order='XYZ'>
    Matrix:
      <Vector (0.0798, 0.9040, -0.4201, 5.0772)>
      <Vector (-0.0066, -0.4210, -0.9070, 147.4083)>
      <Vector (-0.9968, 0.0752, -0.0277, -6.3990)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (17.8048, 141.4810, -5.3405)>
    Rotation: <Euler (x=-2.8143, y=1.2411, z=0.4368), order='XYZ'>
    Matrix:
      <Vector (0.2934, 0.1249, -0.9478, 17.8048)>
      <Vector (0.1370, -0.9867, -0.0877, 141.4810)>
      <Vector (-0.9461, -0.1041, -0.3066, -5.3405)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.9531, 116.6137, -7.9639)>
    Rotation: <Euler (x=2.8964, y=1.2551, z=-0.1915), order='XYZ'>
    Matrix:
      <Vector (0.3048, 0.0418, -0.9515, 20.9531)>
      <Vector (-0.0591, -0.9963, -0.0627, 116.6137)>
      <Vector (-0.9506, 0.0754, -0.3012, -7.9639)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (22.1206, 88.8176, -5.8613)>
    Rotation: <Euler (x=2.1737, y=1.5616, z=-0.8616), order='XYZ'>
    Matrix:
      <Vector (0.0060, 0.1060, -0.9943, 22.1206)>
      <Vector (-0.0070, -0.9943, -0.1061, 88.8176)>
      <Vector (-1.0000, 0.0076, -0.0052, -5.8613)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.7950, 84.1496, -2.3526)>
    Rotation: <Euler (x=2.5103, y=1.1983, z=-0.7265), order='XYZ'>
    Matrix:
      <Vector (0.2720, -0.1253, -0.9541, 20.7950)>
      <Vector (-0.2417, -0.9686, 0.0583, 84.1496)>
      <Vector (-0.9314, 0.2148, -0.2938, -2.3526)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.0463, 79.6768, -0.8088)>
    Rotation: <Euler (x=2.7782, y=1.2508, z=-0.4601), order='XYZ'>
    Matrix:
      <Vector (0.2818, -0.1127, -0.9528, 20.0463)>
      <Vector (-0.1397, -0.9873, 0.0755, 79.6768)>
      <Vector (-0.9492, 0.1118, -0.2940, -0.8088)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.6192, 75.6127, -0.4680)>
    Rotation: <Euler (x=1.9698, y=0.8341, z=-1.1030), order='XYZ'>
    Matrix:
      <Vector (0.3029, -0.0390, -0.9522, 19.6192)>
      <Vector (-0.5996, -0.7844, -0.1586, 75.6127)>
      <Vector (-0.7407, 0.6190, -0.2610, -0.4680)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.6314, 72.9366, 1.1139)>
    Rotation: <Euler (x=1.9698, y=0.8341, z=-1.1030), order='XYZ'>
    Matrix:
      <Vector (0.3029, -0.0390, -0.9522, 19.6314)>
      <Vector (-0.5996, -0.7844, -0.1586, 72.9366)>
      <Vector (-0.7407, 0.6190, -0.2610, 1.1139)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.3654, 75.9532, -1.8283)>
    Rotation: <Euler (x=-0.9630, y=1.5873, z=2.0650), order='XYZ'>
    Matrix:
      <Vector (0.0078, -0.1134, -0.9935, 23.3654)>
      <Vector (-0.0145, -0.9935, 0.1133, 75.9532)>
      <Vector (-0.9999, 0.0136, -0.0094, -1.8283)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.9606, 72.4080, -1.7527)>
    Rotation: <Euler (x=-2.9824, y=1.5596, z=-0.1342), order='XYZ'>
    Matrix:
      <Vector (0.0111, -0.2892, -0.9572, 22.9606)>
      <Vector (-0.0015, -0.9573, 0.2892, 72.4080)>
      <Vector (-0.9999, -0.0018, -0.0111, -1.7527)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.9443, 69.0446, -1.7500)>
    Rotation: <Euler (x=-2.5262, y=1.5582, z=0.1421), order='XYZ'>
    Matrix:
      <Vector (0.0125, -0.4558, -0.8900, 21.9443)>
      <Vector (0.0018, -0.8901, 0.4558, 69.0446)>
      <Vector (-0.9999, -0.0073, -0.0103, -1.7500)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.6136, 66.4452, -1.8074)>
    Rotation: <Euler (x=-2.5262, y=1.5582, z=0.1421), order='XYZ'>
    Matrix:
      <Vector (0.0125, -0.4558, -0.8900, 20.6136)>
      <Vector (0.0018, -0.8901, 0.4558, 66.4452)>
      <Vector (-0.9999, -0.0073, -0.0103, -1.8074)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.7955, 74.9666, -4.6332)>
    Rotation: <Euler (x=-0.7260, y=1.5883, z=2.3094), order='XYZ'>
    Matrix:
      <Vector (0.0118, -0.1061, -0.9943, 23.7955)>
      <Vector (-0.0129, -0.9943, 0.1059, 74.9666)>
      <Vector (-0.9998, 0.0116, -0.0131, -4.6332)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.3971, 71.2352, -4.5698)>
    Rotation: <Euler (x=-1.6620, y=1.5256, z=0.8000), order='XYZ'>
    Matrix:
      <Vector (0.0314, -0.6278, -0.7777, 23.3971)>
      <Vector (0.0324, -0.7770, 0.6286, 71.2352)>
      <Vector (-0.9990, -0.0450, -0.0041, -4.5698)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.1955, 68.5104, -4.7331)>
    Rotation: <Euler (x=-1.2730, y=1.4865, z=0.7565), order='XYZ'>
    Matrix:
      <Vector (0.0613, -0.8941, -0.4436, 21.1955)>
      <Vector (0.0578, -0.4405, 0.8959, 68.5104)>
      <Vector (-0.9964, -0.0805, 0.0247, -4.7331)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.5866, 67.2256, -4.9823)>
    Rotation: <Euler (x=-1.2730, y=1.4865, z=0.7565), order='XYZ'>
    Matrix:
      <Vector (0.0613, -0.8941, -0.4436, 18.5866)>
      <Vector (0.0578, -0.4405, 0.8959, 67.2256)>
      <Vector (-0.9964, -0.0805, 0.0247, -4.9823)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.9918, 73.6471, -7.1385)>
    Rotation: <Euler (x=-0.0100, y=1.5829, z=2.8883), order='XYZ'>
    Matrix:
      <Vector (0.0117, -0.2409, -0.9705, 23.9918)>
      <Vector (-0.0030, -0.9706, 0.2408, 73.6471)>
      <Vector (-0.9999, 0.0001, -0.0121, -7.1385)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.2777, 70.7697, -7.1327)>
    Rotation: <Euler (x=-1.4453, y=1.5000, z=0.8179), order='XYZ'>
    Matrix:
      <Vector (0.0484, -0.7680, -0.6386, 23.2777)>
      <Vector (0.0516, -0.6366, 0.7695, 70.7697)>
      <Vector (-0.9975, -0.0702, 0.0089, -7.1327)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.0677, 68.9378, -7.3223)>
    Rotation: <Euler (x=-1.0563, y=1.4603, z=0.6796), order='XYZ'>
    Matrix:
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      <Vector (0.0693, -0.1610, 0.9845, 68.9378)>
      <Vector (-0.9939, -0.0960, 0.0543, -7.3223)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.7577, 68.5603, -7.5658)>
    Rotation: <Euler (x=-1.0563, y=1.4603, z=0.6796), order='XYZ'>
    Matrix:
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      <Vector (0.0693, -0.1610, 0.9845, 68.5603)>
      <Vector (-0.9939, -0.0960, 0.0543, -7.5658)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.6105, 73.4332, -9.4092)>
    Rotation: <Euler (x=-0.0156, y=1.5851, z=2.9097), order='XYZ'>
    Matrix:
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      <Vector (-0.0033, -0.9767, 0.2146, 73.4332)>
      <Vector (-0.9999, 0.0002, -0.0143, -9.4092)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.0766, 71.0042, -9.3990)>
    Rotation: <Euler (x=-1.4671, y=1.5030, z=0.8007), order='XYZ'>
    Matrix:
      <Vector (0.0471, -0.7652, -0.6421, 23.0766)>
      <Vector (0.0486, -0.6403, 0.7666, 71.0042)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.5495, 69.7263, -9.5309)>
    Rotation: <Euler (x=-1.0555, y=1.4607, z=0.6653), order='XYZ'>
    Matrix:
      <Vector (0.0865, -0.9846, -0.1518, 21.5495)>
      <Vector (0.0678, -0.1462, 0.9869, 69.7263)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.1900, 69.5251, -9.6751)>
    Rotation: <Euler (x=-1.0555, y=1.4607, z=0.6653), order='XYZ'>
    Matrix:
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      <Vector (0.0678, -0.1462, 0.9869, 69.5251)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.0405, 148.0797, -7.3306)>
    Rotation: <Euler (x=2.3003, y=-1.5941, z=-0.2521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.5430, 141.6090, -7.5751)>
    Rotation: <Euler (x=-0.7480, y=-1.3655, z=-2.5596), order='XYZ'>
    Matrix:
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      <Vector (-0.1120, -0.9784, -0.1737, 141.6090)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.4065, 116.9555, -11.0682)>
    Rotation: <Euler (x=0.0185, y=-1.4145, z=2.9642), order='XYZ'>
    Matrix:
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      <Vector (0.0275, -0.9874, -0.1560, 116.9555)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.8260, 89.4097, -10.9878)>
    Rotation: <Euler (x=0.6915, y=-1.4799, z=2.0162), order='XYZ'>
    Matrix:
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      <Vector (0.0819, -0.9049, -0.4176, 89.4097)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.0498, 84.8965, -7.2971)>
    Rotation: <Euler (x=2.4159, y=-1.0740, z=0.7821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.3619, 80.6842, -5.4078)>
    Rotation: <Euler (x=2.6542, y=-1.1530, z=0.5262), order='XYZ'>
    Matrix:
      <Vector (0.3508, 0.0736, 0.9335, -28.3619)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.1024, 76.3990, -4.7396)>
    Rotation: <Euler (x=2.5590, y=-1.1703, z=0.3457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.9105, 72.9215, -4.2523)>
    Rotation: <Euler (x=2.5590, y=-1.1703, z=0.3457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.3059, 78.0160, -6.3663)>
    Rotation: <Euler (x=-1.1092, y=-1.6167, z=-1.3433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.9707, 75.1840, -6.2011)>
    Rotation: <Euler (x=-1.4333, y=-1.4850, z=0.3820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.9366, 76.9210, -6.4920)>
    Rotation: <Euler (x=-0.4295, y=-1.4133, z=0.7838), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.9995, 79.7449, -6.7105)>
    Rotation: <Euler (x=-0.4295, y=-1.4133, z=0.7838), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.9063, 77.0553, -9.0212)>
    Rotation: <Euler (x=-1.0901, y=-1.6214, z=-1.3624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.5076, 74.1463, -8.8515)>
    Rotation: <Euler (x=-1.4645, y=-1.4887, z=0.4133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.4153, 75.9166, -9.1480)>
    Rotation: <Euler (x=-0.4847, y=-1.4121, z=0.8397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.5367, 78.8961, -9.3786)>
    Rotation: <Euler (x=-0.4847, y=-1.4121, z=0.8397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.2519, 75.8432, -11.5590)>
    Rotation: <Euler (x=-1.0928, y=-1.6199, z=-1.3598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.3339, 73.5172, -11.4233)>
    Rotation: <Euler (x=-1.4637, y=-1.4829, z=0.4125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.7474, 74.9979, -11.6714)>
    Rotation: <Euler (x=-0.4361, y=-1.4154, z=0.7905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.6156, 77.3047, -11.8499)>
    Rotation: <Euler (x=-0.4361, y=-1.4154, z=0.7905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.0958, 74.7807, -13.6832)>
    Rotation: <Euler (x=-1.0717, y=-1.6182, z=-1.3809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.5707, 72.9313, -13.5753)>
    Rotation: <Euler (x=-1.4541, y=-1.4896, z=0.4028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.8415, 73.9212, -13.7412)>
    Rotation: <Euler (x=-0.4586, y=-1.4134, z=0.8132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.2341, 74.9644, -13.8219)>
    Rotation: <Euler (x=-0.4586, y=-1.4134, z=0.8132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.1793, 95.5239, -0.6800)>
    Rotation: <Euler (x=0.0366, y=-0.1653, z=-3.1011), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.2132, 51.8379, 0.9015)>
    Rotation: <Euler (x=-0.0563, y=-0.0980, z=-3.1215), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8173, 10.5166, -1.4171)>
    Rotation: <Euler (x=1.1094, y=-0.1710, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5763, 2.1344, 15.1298)>
    Rotation: <Euler (x=-1.4786, y=-2.9155, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4054, 2.5998, 22.7147)>
    Rotation: <Euler (x=-1.4786, y=-2.9155, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.5781, 94.4586, -0.0918)>
    Rotation: <Euler (x=0.1532, y=0.2846, z=3.1098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.8211, 51.3450, 6.3110)>
    Rotation: <Euler (x=-0.1264, y=0.1500, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5250, 10.2488, 1.1498)>
    Rotation: <Euler (x=1.0842, y=0.2334, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1162, 1.8016, 16.6174)>
    Rotation: <Euler (x=-1.4710, y=2.8542, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3670, 2.2696, 23.9513)>
    Rotation: <Euler (x=-1.4710, y=2.8542, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 127
  Bone: mixamorig:Hips
    Location: <Vector (-3.6990, 100.4548, -1.2485)>
    Rotation: <Euler (x=-0.1247, y=0.0004, z=0.0676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.3558, 110.1418, -3.7899)>
    Rotation: <Euler (x=-0.1284, y=-0.0481, z=-0.0856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.2906, 121.7057, -5.2873)>
    Rotation: <Euler (x=-0.0534, y=-0.0602, z=-0.0673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.3497, 135.0353, -6.0009)>
    Rotation: <Euler (x=-0.0372, y=-0.0742, z=-0.0493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-1.5673, 150.0591, -6.5593)>
    Rotation: <Euler (x=0.0085, y=-0.0506, z=0.0050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.7102, 157.4824, -4.4722)>
    Rotation: <Euler (x=0.1400, y=-0.0877, z=-0.0385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.6904, 180.3527, 5.3100)>
    Rotation: <Euler (x=0.1400, y=-0.0877, z=-0.0385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.8938, 147.4456, -6.2886)>
    Rotation: <Euler (x=1.9015, y=1.4871, z=-0.1011), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.6348, 141.5574, -5.1752)>
    Rotation: <Euler (x=-2.8364, y=1.2384, z=0.4147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.7690, 116.6728, -7.6467)>
    Rotation: <Euler (x=2.8995, y=1.2501, z=-0.1871), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.9657, 88.8784, -5.5388)>
    Rotation: <Euler (x=2.3351, y=1.5561, z=-0.6989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.6275, 84.2174, -2.0254)>
    Rotation: <Euler (x=2.5147, y=1.1927, z=-0.7212), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.8763, 79.7477, -0.4742)>
    Rotation: <Euler (x=2.7784, y=1.2450, z=-0.4587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.4525, 75.6839, -0.1254)>
    Rotation: <Euler (x=1.9751, y=0.8295, z=-1.0979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.4597, 73.0118, 1.4634)>
    Rotation: <Euler (x=1.9751, y=0.8295, z=-1.0979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.2055, 76.0257, -1.4668)>
    Rotation: <Euler (x=-0.7807, y=1.5920, z=2.2440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.7885, 72.4820, -1.3864)>
    Rotation: <Euler (x=0.1175, y=1.5878, z=2.9578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.7457, 69.1267, -1.3845)>
    Rotation: <Euler (x=-2.6223, y=1.5525, z=0.0335), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.3831, 66.5441, -1.4471)>
    Rotation: <Euler (x=-2.6223, y=1.5525, z=0.0335), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.6516, 75.0326, -4.2669)>
    Rotation: <Euler (x=-0.6079, y=1.5936, z=2.4241), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.2405, 71.3026, -4.1983)>
    Rotation: <Euler (x=-1.7664, y=1.5225, z=0.6878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.0184, 68.5950, -4.3699)>
    Rotation: <Euler (x=-1.3255, y=1.4828, z=0.6917), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.3952, 67.3425, -4.6328)>
    Rotation: <Euler (x=-1.3255, y=1.4828, z=0.6917), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.8628, 73.7071, -6.7679)>
    Rotation: <Euler (x=-0.0419, y=1.5886, z=2.8532), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.1391, 70.8320, -6.7602)>
    Rotation: <Euler (x=-1.5143, y=1.4971, z=0.7412), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.9158, 69.0174, -6.9595)>
    Rotation: <Euler (x=-1.0942, y=1.4564, z=0.6294), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.6028, 68.6684, -7.2158)>
    Rotation: <Euler (x=-1.0942, y=1.4564, z=0.6294), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.4938, 73.4869, -9.0400)>
    Rotation: <Euler (x=-0.0500, y=1.5909, z=2.8720), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.9518, 71.0598, -9.0278)>
    Rotation: <Euler (x=-1.5382, y=1.5000, z=0.7219), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.4154, 69.7937, -9.1664)>
    Rotation: <Euler (x=-1.0930, y=1.4567, z=0.6156), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.0543, 69.6093, -9.3182)>
    Rotation: <Euler (x=-1.0930, y=1.4567, z=0.6156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.2222, 148.0921, -7.2615)>
    Rotation: <Euler (x=2.3416, y=-1.5977, z=-0.2928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.7201, 141.6136, -7.5332)>
    Rotation: <Euler (x=-0.7363, y=-1.3628, z=-2.5704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.5543, 116.9555, -11.0266)>
    Rotation: <Euler (x=0.0310, y=-1.4108, z=2.9525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.9571, 89.4073, -10.8889)>
    Rotation: <Euler (x=0.6568, y=-1.4772, z=2.0529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.1860, 84.8972, -7.1947)>
    Rotation: <Euler (x=2.4084, y=-1.0761, z=0.7909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.4966, 80.6883, -5.2984)>
    Rotation: <Euler (x=2.6470, y=-1.1560, z=0.5349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.2305, 76.4044, -4.6249)>
    Rotation: <Euler (x=2.5531, y=-1.1738, z=0.3534), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.0330, 72.9255, -4.1375)>
    Rotation: <Euler (x=2.5531, y=-1.1738, z=0.3534), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.4309, 78.0062, -6.2784)>
    Rotation: <Euler (x=-1.1873, y=-1.6187, z=-1.2632), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.0902, 75.1795, -6.1009)>
    Rotation: <Euler (x=-1.4629, y=-1.4884, z=0.4136), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.0588, 76.9228, -6.3813)>
    Rotation: <Euler (x=-0.4526, y=-1.4155, z=0.8088), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.1269, 79.7442, -6.6069)>
    Rotation: <Euler (x=-0.4526, y=-1.4155, z=0.8088), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.0183, 77.0415, -8.9348)>
    Rotation: <Euler (x=-1.1619, y=-1.6234, z=-1.2886), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.6140, 74.1380, -8.7524)>
    Rotation: <Euler (x=-1.4968, y=-1.4920, z=0.4476), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.5245, 75.9148, -9.0382)>
    Rotation: <Euler (x=-0.5083, y=-1.4140, z=0.8652), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.6514, 78.8915, -9.2763)>
    Rotation: <Euler (x=-0.5083, y=-1.4140, z=0.8652), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.3510, 75.8262, -11.4728)>
    Rotation: <Euler (x=-1.1665, y=-1.6219, z=-1.2839), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.4285, 73.5046, -11.3270)>
    Rotation: <Euler (x=-1.4937, y=-1.4862, z=0.4446), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.8443, 74.9907, -11.5661)>
    Rotation: <Euler (x=-0.4596, y=-1.4175, z=0.8158), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.7167, 77.2953, -11.7503)>
    Rotation: <Euler (x=-0.4596, y=-1.4175, z=0.8158), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.1840, 74.7620, -13.5952)>
    Rotation: <Euler (x=-1.1489, y=-1.6201, z=-1.3016), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.6553, 72.9160, -13.4793)>
    Rotation: <Euler (x=-1.4862, y=-1.4929, z=0.4370), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.9276, 73.9096, -13.6392)>
    Rotation: <Euler (x=-0.4820, y=-1.4154, z=0.8386), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.3221, 74.9518, -13.7225)>
    Rotation: <Euler (x=-0.4820, y=-1.4154, z=0.8386), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.0498, 95.5427, -0.5675)>
    Rotation: <Euler (x=0.0310, y=-0.1618, z=-3.1000), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.0863, 51.8487, 0.7700)>
    Rotation: <Euler (x=-0.0531, y=-0.0981, z=-3.1187), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8157, 10.5221, -1.4156)>
    Rotation: <Euler (x=1.1093, y=-0.1711, z=3.1298), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5754, 2.1386, 15.1305)>
    Rotation: <Euler (x=-1.4786, y=-2.9154, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4050, 2.6038, 22.7154)>
    Rotation: <Euler (x=-1.4786, y=-2.9154, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.7095, 94.4733, -0.0418)>
    Rotation: <Euler (x=0.1513, y=0.2870, z=3.1106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9134, 51.3446, 6.2784)>
    Rotation: <Euler (x=-0.1255, y=0.1498, z=3.1323), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5197, 10.2449, 1.1510)>
    Rotation: <Euler (x=1.0842, y=0.2333, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1099, 1.7975, 16.6187)>
    Rotation: <Euler (x=-1.4709, y=2.8543, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3602, 2.2658, 23.9527)>
    Rotation: <Euler (x=-1.4709, y=2.8543, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 128
  Bone: mixamorig:Hips
    Location: <Vector (-3.8224, 100.4628, -1.1943)>
    Rotation: <Euler (x=-0.1239, y=-0.0020, z=0.0678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.4753, 110.1520, -3.7281)>
    Rotation: <Euler (x=-0.1270, y=-0.0505, z=-0.0837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.4293, 121.7197, -5.2096)>
    Rotation: <Euler (x=-0.0522, y=-0.0626, z=-0.0654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.5125, 135.0519, -5.9058)>
    Rotation: <Euler (x=-0.0360, y=-0.0767, z=-0.0475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-1.7572, 150.0777, -6.4457)>
    Rotation: <Euler (x=0.0100, y=-0.0532, z=0.0068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.9197, 157.4976, -4.3479)>
    Rotation: <Euler (x=0.1449, y=-0.0909, z=-0.0365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9886, 180.3205, 5.5441)>
    Rotation: <Euler (x=0.1449, y=-0.0909, z=-0.0365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.7082, 147.4762, -6.1614)>
    Rotation: <Euler (x=1.8992, y=1.4835, z=-0.1006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.4621, 141.6253, -5.0001)>
    Rotation: <Euler (x=-2.8573, y=1.2347, z=0.3939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.5845, 116.7256, -7.3309)>
    Rotation: <Euler (x=2.9064, y=1.2449, z=-0.1788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.8209, 88.9309, -5.2496)>
    Rotation: <Euler (x=2.4384, y=1.5510, z=-0.5946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.4702, 84.2742, -1.7355)>
    Rotation: <Euler (x=2.5204, y=1.1878, z=-0.7148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.7161, 79.8061, -0.1808)>
    Rotation: <Euler (x=2.7807, y=1.2397, z=-0.4553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.2951, 75.7424, 0.1726)>
    Rotation: <Euler (x=1.9806, y=0.8257, z=-1.0926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.2972, 73.0730, 1.7658)>
    Rotation: <Euler (x=1.9806, y=0.8257, z=-1.0926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.0545, 76.0863, -1.1505)>
    Rotation: <Euler (x=-0.6472, y=1.5964, z=2.3744), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.6264, 72.5440, -1.0683)>
    Rotation: <Euler (x=0.1343, y=1.5932, z=2.9674), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.5594, 69.1963, -1.0699)>
    Rotation: <Euler (x=-2.6352, y=1.5470, z=0.0092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.1678, 66.6294, -1.1398)>
    Rotation: <Euler (x=-2.6352, y=1.5470, z=0.0092), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.5161, 75.0892, -3.9467)>
    Rotation: <Euler (x=-0.5132, y=1.5984, z=2.5157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.0932, 71.3606, -3.8761)>
    Rotation: <Euler (x=-1.8412, y=1.5186, z=0.6058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.8526, 68.6690, -4.0579)>
    Rotation: <Euler (x=-1.3648, y=1.4786, z=0.6413), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.2168, 67.4464, -4.3351)>
    Rotation: <Euler (x=-1.3648, y=1.4786, z=0.6413), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.7415, 73.7599, -6.4444)>
    Rotation: <Euler (x=-0.0239, y=1.5940, z=2.8681), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.0090, 70.8871, -6.4373)>
    Rotation: <Euler (x=-1.5673, y=1.4934, z=0.6811), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.7738, 69.0883, -6.6474)>
    Rotation: <Euler (x=-1.1224, y=1.4519, z=0.5900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.4584, 68.7657, -6.9165)>
    Rotation: <Euler (x=-1.1224, y=1.4519, z=0.5900), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.3843, 73.5356, -8.7180)>
    Rotation: <Euler (x=-0.0376, y=1.5962, z=2.8813), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.8349, 71.1102, -8.7059)>
    Rotation: <Euler (x=-1.5923, y=1.4963, z=0.6608), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.2901, 69.8551, -8.8520)>
    Rotation: <Euler (x=-1.1207, y=1.4522, z=0.5767), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.9279, 69.6862, -9.0113)>
    Rotation: <Euler (x=-1.1207, y=1.4522, z=0.5767), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.4065, 148.0990, -7.1670)>
    Rotation: <Euler (x=2.3364, y=-1.5996, z=-0.2865), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.8967, 141.6064, -7.4593)>
    Rotation: <Euler (x=-0.7369, y=-1.3606, z=-2.5685), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.6927, 116.9481, -10.9921)>
    Rotation: <Euler (x=0.0456, y=-1.4091, z=2.9393), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.0633, 89.3951, -10.7875)>
    Rotation: <Euler (x=0.6335, y=-1.4746, z=2.0791), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.2901, 84.8887, -7.0886)>
    Rotation: <Euler (x=2.4019, y=-1.0775, z=0.7996), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.5938, 80.6842, -5.1852)>
    Rotation: <Euler (x=2.6405, y=-1.1581, z=0.5440), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.3167, 76.4019, -4.5058)>
    Rotation: <Euler (x=2.5473, y=-1.1763, z=0.3617), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1100, 72.9212, -4.0168)>
    Rotation: <Euler (x=2.5473, y=-1.1763, z=0.3617), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.5167, 77.9827, -6.1807)>
    Rotation: <Euler (x=-1.2401, y=-1.6208, z=-1.2073), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.1679, 75.1634, -5.9925)>
    Rotation: <Euler (x=-1.4923, y=-1.4908, z=0.4460), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.1410, 76.9157, -6.2654)>
    Rotation: <Euler (x=-0.4728, y=-1.4167, z=0.8318), order='XYZ'>
    Matrix:
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      <Vector (0.1134, 0.9323, -0.3435, 76.9157)>
      <Vector (0.9882, -0.0699, 0.1366, -6.2654)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.2170, 79.7335, -6.4977)>
    Rotation: <Euler (x=-0.4728, y=-1.4167, z=0.8318), order='XYZ'>
    Matrix:
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      <Vector (0.1134, 0.9323, -0.3435, 79.7335)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.0928, 77.0132, -8.8378)>
    Rotation: <Euler (x=-1.2112, y=-1.6254, z=-1.2363), order='XYZ'>
    Matrix:
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      <Vector (0.0516, -0.7673, 0.6392, 77.0132)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.6802, 74.1173, -8.6444)>
    Rotation: <Euler (x=-1.5286, y=-1.4942, z=0.4824), order='XYZ'>
    Matrix:
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      <Vector (0.0355, 0.4995, 0.8656, 74.1173)>
      <Vector (0.9971, -0.0764, 0.0032, -8.6444)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.5952, 75.9031, -8.9225)>
    Rotation: <Euler (x=-0.5287, y=-1.4151, z=0.8884), order='XYZ'>
    Matrix:
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      <Vector (0.1203, 0.9313, -0.3439, 75.9031)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.7305, 78.8761, -9.1677)>
    Rotation: <Euler (x=-0.5287, y=-1.4151, z=0.8884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.4138, 75.7939, -11.3753)>
    Rotation: <Euler (x=-1.2170, y=-1.6240, z=-1.2304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.4846, 73.4783, -11.2207)>
    Rotation: <Euler (x=-1.5232, y=-1.4885, z=0.4771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.9042, 74.9720, -11.4534)>
    Rotation: <Euler (x=-0.4801, y=-1.4187, z=0.8392), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.7832, 77.2738, -11.6432)>
    Rotation: <Euler (x=-0.4801, y=-1.4187, z=0.8392), order='XYZ'>
    Matrix:
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      <Vector (0.1127, 0.9322, -0.3438, 77.2738)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.2368, 74.7277, -13.4960)>
    Rotation: <Euler (x=-1.2018, y=-1.6222, z=-1.2456), order='XYZ'>
    Matrix:
      <Vector (-0.0164, 0.6393, 0.7688, -35.2368)>
      <Vector (0.0487, -0.7675, 0.6392, 74.7277)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.7028, 72.8865, -13.3731)>
    Rotation: <Euler (x=-1.5181, y=-1.4952, z=0.4719), order='XYZ'>
    Matrix:
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      <Vector (0.0343, 0.4996, 0.8656, 72.8865)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.9777, 73.8852, -13.5287)>
    Rotation: <Euler (x=-0.5024, y=-1.4166, z=0.8618), order='XYZ'>
    Matrix:
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      <Vector (0.1166, 0.9318, -0.3438, 73.8852)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.3751, 74.9260, -13.6145)>
    Rotation: <Euler (x=-0.5024, y=-1.4166, z=0.8618), order='XYZ'>
    Matrix:
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      <Vector (0.1166, 0.9318, -0.3438, 74.9260)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.9258, 95.5517, -0.4978)>
    Rotation: <Euler (x=0.0283, y=-0.1598, z=-3.0988), order='XYZ'>
    Matrix:
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      <Vector (-0.0422, -0.9985, 0.0351, 95.5517)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.9945, 51.8558, 0.7236)>
    Rotation: <Euler (x=-0.0520, y=-0.0983, z=-3.1166), order='XYZ'>
    Matrix:
      <Vector (-0.9949, 0.0199, 0.0993, 6.9945)>
      <Vector (-0.0249, -0.9985, -0.0495, 51.8558)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8182, 10.5286, -1.4161)>
    Rotation: <Euler (x=1.1092, y=-0.1711, z=3.1298), order='XYZ'>
    Matrix:
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      <Vector (0.0116, -0.4471, 0.8944, 10.5286)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5791, 2.1442, 15.1294)>
    Rotation: <Euler (x=-1.4786, y=-2.9154, z=-0.1421), order='XYZ'>
    Matrix:
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      <Vector (0.1380, 0.0595, 0.9886, 2.1442)>
      <Vector (0.2243, 0.9704, -0.0897, 15.1294)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4091, 2.6091, 22.7141)>
    Rotation: <Euler (x=-1.4786, y=-2.9154, z=-0.1421), order='XYZ'>
    Matrix:
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      <Vector (0.1380, 0.0595, 0.9886, 2.6091)>
      <Vector (0.2243, 0.9704, -0.0897, 22.7141)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.8344, 94.4785, -0.0114)>
    Rotation: <Euler (x=0.1504, y=0.2884, z=3.1112), order='XYZ'>
    Matrix:
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      <Vector (0.0291, -0.9870, 0.1583, 94.4785)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0091, 51.3414, 6.2657)>
    Rotation: <Euler (x=-0.1252, y=0.1497, z=3.1348), order='XYZ'>
    Matrix:
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      <Vector (0.0067, -0.9923, -0.1239, 51.3414)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5171, 10.2411, 1.1515)>
    Rotation: <Euler (x=1.0842, y=0.2333, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1065, 1.7932, 16.6191)>
    Rotation: <Euler (x=-1.4707, y=2.8544, z=0.1348), order='XYZ'>
    Matrix:
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      <Vector (-0.1289, 0.0612, 0.9898, 1.7932)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3565, 2.2632, 23.9530)>
    Rotation: <Euler (x=-1.4707, y=2.8544, z=0.1348), order='XYZ'>
    Matrix:
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      <Vector (-0.1289, 0.0612, 0.9898, 2.2632)>
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Frame: 129
  Bone: mixamorig:Hips
    Location: <Vector (-3.9389, 100.4679, -1.1573)>
    Rotation: <Euler (x=-0.1225, y=-0.0026, z=0.0676), order='XYZ'>
    Matrix:
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      <Vector (0.0676, 0.9903, 0.1217, 100.4679)>
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  Bone: mixamorig:Spine
    Location: <Vector (-4.5888, 110.1610, -3.6774)>
    Rotation: <Euler (x=-0.1251, y=-0.0518, z=-0.0819), order='XYZ'>
    Matrix:
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      <Vector (-0.0817, 0.9883, 0.1285, 110.1610)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.5624, 121.7334, -5.1361)>
    Rotation: <Euler (x=-0.0502, y=-0.0642, z=-0.0637), order='XYZ'>
    Matrix:
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      <Vector (-0.0635, 0.9965, 0.0542, 121.7334)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.6689, 135.0685, -5.8063)>
    Rotation: <Euler (x=-0.0340, y=-0.0787, z=-0.0459), order='XYZ'>
    Matrix:
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      <Vector (-0.0457, 0.9982, 0.0376, 135.0685)>
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  Bone: mixamorig:Neck
    Location: <Vector (-1.9388, 150.0965, -6.3171)>
    Rotation: <Euler (x=0.0116, y=-0.0554, z=0.0084), order='XYZ'>
    Matrix:
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      <Vector (0.0084, 0.9999, -0.0121, 150.0965)>
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  Bone: mixamorig:Head
    Location: <Vector (-2.1181, 157.5127, -4.2077)>
    Rotation: <Euler (x=0.1451, y=-0.0935, z=-0.0350), order='XYZ'>
    Matrix:
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      <Vector (-0.0349, 0.9894, -0.1412, 157.5127)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.2462, 180.3349, 5.6855)>
    Rotation: <Euler (x=0.1451, y=-0.0935, z=-0.0350), order='XYZ'>
    Matrix:
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      <Vector (-0.0349, 0.9894, -0.1412, 180.3349)>
      <Vector (0.0934, 0.1439, 0.9852, 5.6855)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.5304, 147.5059, -6.0239)>
    Rotation: <Euler (x=1.9039, y=1.4799, z=-0.0928), order='XYZ'>
    Matrix:
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      <Vector (-0.0084, -0.4129, -0.9108, 147.5059)>
      <Vector (-0.9959, 0.0857, -0.0297, -6.0239)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.2974, 141.6928, -4.8167)>
    Rotation: <Euler (x=-2.8791, y=1.2305, z=0.3719), order='XYZ'>
    Matrix:
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      <Vector (0.1213, -0.9886, -0.0891, 141.6928)>
      <Vector (-0.9426, -0.0866, -0.3224, -4.8167)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.3987, 116.7771, -7.0001)>
    Rotation: <Euler (x=2.9180, y=1.2394, z=-0.1654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.6881, 88.9798, -4.9880)>
    Rotation: <Euler (x=2.5718, y=1.5466, z=-0.4606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.3216, 84.3212, -1.4825)>
    Rotation: <Euler (x=2.5301, y=1.1839, z=-0.7051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.5621, 79.8522, 0.0669)>
    Rotation: <Euler (x=2.7885, y=1.2350, z=-0.4474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.1417, 75.7881, 0.4170)>
    Rotation: <Euler (x=1.9877, y=0.8234, z=-1.0868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.1370, 73.1184, 2.0097)>
    Rotation: <Euler (x=1.9877, y=0.8234, z=-1.0868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.9079, 76.1347, -0.8862)>
    Rotation: <Euler (x=-0.4992, y=1.6001, z=2.5194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.4686, 72.5937, -0.8090)>
    Rotation: <Euler (x=-2.9297, y=1.5430, z=-0.1033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.3794, 69.2532, -0.8205)>
    Rotation: <Euler (x=-2.5808, y=1.5412, z=0.0533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.9619, 66.7008, -0.9026)>
    Rotation: <Euler (x=-2.5808, y=1.5412, z=0.0533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.3849, 75.1387, -3.6801)>
    Rotation: <Euler (x=-0.3934, y=1.6026, z=2.6325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.9504, 71.4114, -3.6146)>
    Rotation: <Euler (x=-1.8791, y=1.5133, z=0.5613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.6931, 68.7350, -3.8121)>
    Rotation: <Euler (x=-1.3859, y=1.4730, z=0.6099), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.0464, 67.5401, -4.1063)>
    Rotation: <Euler (x=-1.3859, y=1.4730, z=0.6099), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.6245, 73.8103, -6.1770)>
    Rotation: <Euler (x=0.0536, y=1.5991, z=2.9425), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.8833, 70.9397, -6.1760)>
    Rotation: <Euler (x=-1.5984, y=1.4883, z=0.6434), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.6374, 69.1562, -6.4008)>
    Rotation: <Euler (x=-1.1367, y=1.4463, z=0.5656), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.3203, 68.8578, -6.6835)>
    Rotation: <Euler (x=-1.1367, y=1.4463, z=0.5656), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.2795, 73.5865, -8.4525)>
    Rotation: <Euler (x=0.0320, y=1.6014, z=2.9479), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.7227, 71.1627, -8.4453)>
    Rotation: <Euler (x=-1.6232, y=1.4911, z=0.6233), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.1705, 69.9181, -8.6015)>
    Rotation: <Euler (x=-1.1343, y=1.4465, z=0.5529), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.8075, 69.7635, -8.7687)>
    Rotation: <Euler (x=-1.1343, y=1.4465, z=0.5529), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.5831, 148.1074, -7.0561)>
    Rotation: <Euler (x=2.3191, y=-1.6004, z=-0.2682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.0668, 141.6030, -7.3617)>
    Rotation: <Euler (x=-0.7429, y=-1.3593, z=-2.5613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.8277, 116.9457, -10.9393)>
    Rotation: <Euler (x=0.0591, y=-1.4089, z=2.9272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.1641, 89.3878, -10.6736)>
    Rotation: <Euler (x=0.6226, y=-1.4728, z=2.0931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.3835, 84.8846, -6.9705)>
    Rotation: <Euler (x=2.3977, y=-1.0780, z=0.8065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.6776, 80.6843, -5.0614)>
    Rotation: <Euler (x=2.6359, y=-1.1591, z=0.5513), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.3884, 76.4035, -4.3770)>
    Rotation: <Euler (x=2.5431, y=-1.1776, z=0.3688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1717, 72.9209, -3.8857)>
    Rotation: <Euler (x=2.5431, y=-1.1776, z=0.3688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.5902, 77.9633, -6.0648)>
    Rotation: <Euler (x=-1.2655, y=-1.6225, z=-1.1788), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.2330, 75.1516, -5.8693)>
    Rotation: <Euler (x=-1.5142, y=-1.4919, z=0.4710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.2111, 76.9130, -6.1386)>
    Rotation: <Euler (x=-0.4861, y=-1.4172, z=0.8481), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.2954, 79.7272, -6.3758)>
    Rotation: <Euler (x=-0.4861, y=-1.4172, z=0.8481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.1585, 76.9892, -8.7218)>
    Rotation: <Euler (x=-1.2354, y=-1.6270, z=-1.2090), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.7373, 74.1010, -8.5211)>
    Rotation: <Euler (x=-1.5521, y=-1.4953, z=0.5089), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.6574, 75.8962, -8.7955)>
    Rotation: <Euler (x=-0.5420, y=-1.4154, z=0.9047), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.8014, 78.8654, -9.0459)>
    Rotation: <Euler (x=-0.5420, y=-1.4154, z=0.9047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.4711, 75.7662, -11.2587)>
    Rotation: <Euler (x=-1.2417, y=-1.6256, z=-1.2027), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.5350, 73.4568, -11.0982)>
    Rotation: <Euler (x=-1.5450, y=-1.4896, z=0.5018), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.9589, 74.9584, -11.3278)>
    Rotation: <Euler (x=-0.4936, y=-1.4191, z=0.8557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.8446, 77.2572, -11.5215)>
    Rotation: <Euler (x=-0.4936, y=-1.4191, z=0.8557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.2869, 74.6984, -13.3779)>
    Rotation: <Euler (x=-1.2278, y=-1.6238, z=-1.2166), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.7475, 72.8621, -13.2503)>
    Rotation: <Euler (x=-1.5417, y=-1.4963, z=0.4986), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.0252, 73.8660, -13.4038)>
    Rotation: <Euler (x=-0.5158, y=-1.4169, z=0.8781), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.4257, 74.9055, -13.4914)>
    Rotation: <Euler (x=-0.5158, y=-1.4169, z=0.8781), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.8080, 95.5545, -0.4629)>
    Rotation: <Euler (x=0.0284, y=-0.1596, z=-3.0974), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.9376, 51.8616, 0.7626)>
    Rotation: <Euler (x=-0.0529, y=-0.0985, z=-3.1151), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8174, 10.5376, -1.4157)>
    Rotation: <Euler (x=1.1092, y=-0.1712, z=3.1298), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5789, 2.1523, 15.1293)>
    Rotation: <Euler (x=-1.4786, y=-2.9153, z=-0.1421), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4092, 2.6171, 22.7139)>
    Rotation: <Euler (x=-1.4786, y=-2.9153, z=-0.1421), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.9527, 94.4833, 0.0121)>
    Rotation: <Euler (x=0.1494, y=0.2880, z=3.1117), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0935, 51.3381, 6.2509)>
    Rotation: <Euler (x=-0.1248, y=0.1495, z=3.1370), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5145, 10.2372, 1.1518)>
    Rotation: <Euler (x=1.0842, y=0.2332, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1036, 1.7904, 16.6200)>
    Rotation: <Euler (x=-1.4706, y=2.8544, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3535, 2.2613, 23.9540)>
    Rotation: <Euler (x=-1.4706, y=2.8544, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 130
  Bone: mixamorig:Hips
    Location: <Vector (-4.0380, 100.4735, -1.1225)>
    Rotation: <Euler (x=-0.1207, y=-0.0028, z=0.0675), order='XYZ'>
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=-0.1232, y=-0.0524, z=-0.0802), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.6805, 121.7480, -5.0623)>
    Rotation: <Euler (x=-0.0484, y=-0.0651, z=-0.0620), order='XYZ'>
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=-0.0322, y=-0.0799, z=-0.0443), order='XYZ'>
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=0.0128, y=-0.0566, z=0.0098), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.1436, y=-0.0955, z=-0.0339), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=0.1436, y=-0.0955, z=-0.0339), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.3683, 147.5358, -5.8945)>
    Rotation: <Euler (x=1.9041, y=1.4772, z=-0.0901), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.1466, 141.7553, -4.6510)>
    Rotation: <Euler (x=-2.8967, y=1.2264, z=0.3544), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.2375, 116.8280, -6.7139)>
    Rotation: <Euler (x=2.9261, y=1.2343, z=-0.1558), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.5711, 89.0297, -4.7448)>
    Rotation: <Euler (x=2.7154, y=1.5426, z=-0.3168), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.1874, 84.3640, -1.2556)>
    Rotation: <Euler (x=2.5428, y=1.1813, z=-0.6932), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.4206, 79.8918, 0.2813)>
    Rotation: <Euler (x=2.8004, y=1.2312, z=-0.4360), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.9991, 75.8271, 0.6213)>
    Rotation: <Euler (x=1.9957, y=0.8227, z=-1.0808), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.9866, 73.1543, 2.2088)>
    Rotation: <Euler (x=1.9957, y=0.8227, z=-1.0808), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.7720, 76.1768, -0.6621)>
    Rotation: <Euler (x=-0.3460, y=1.6034, z=2.6696), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.3222, 72.6368, -0.5955)>
    Rotation: <Euler (x=-2.8298, y=1.5378, z=-0.0094), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.2135, 69.3028, -0.6221)>
    Rotation: <Euler (x=-2.5000, y=1.5355, z=0.1252), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.7738, 66.7634, -0.7199)>
    Rotation: <Euler (x=-2.5000, y=1.5355, z=0.1252), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.2634, 75.1864, -3.4555)>
    Rotation: <Euler (x=-0.2631, y=1.6063, z=2.7599), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.8180, 71.4601, -3.4010)>
    Rotation: <Euler (x=-1.8871, y=1.5074, z=0.5475), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.5461, 68.7975, -3.6180)>
    Rotation: <Euler (x=-1.3909, y=1.4668, z=0.5961), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.8905, 67.6272, -3.9302)>
    Rotation: <Euler (x=-1.3909, y=1.4668, z=0.5961), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.5160, 73.8629, -5.9537)>
    Rotation: <Euler (x=-2.9869, y=1.5376, z=-0.1009), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.7667, 70.9944, -5.9633)>
    Rotation: <Euler (x=-1.6097, y=1.4824, z=0.6264), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.5116, 69.2247, -6.2050)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.1935, 68.9478, -6.5012)>
    Rotation: <Euler (x=-1.1385, y=1.4400, z=0.5548), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.1828, 73.6435, -8.2314)>
    Rotation: <Euler (x=-3.0157, y=1.5354, z=-0.1027), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.6190, 71.2213, -8.2328)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.0604, 69.9863, -8.4007)>
    Rotation: <Euler (x=-1.1356, y=1.4402, z=0.5428), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.6970, 69.8443, -8.5758)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.7449, 148.1169, -6.9419)>
    Rotation: <Euler (x=2.3236, y=-1.6003, z=-0.2722), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.2258, 141.6069, -7.2453)>
    Rotation: <Euler (x=-0.7490, y=-1.3586, z=-2.5538), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.9508, 116.9495, -10.8595)>
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.4570, 84.8860, -6.8267)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.7391, 80.6896, -4.9135)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4373, 76.4103, -4.2250)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.2103, 72.9258, -3.7308)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.6432, 77.9499, -5.9165)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.2775, 75.1454, -5.7176)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.2608, 76.9157, -5.9873)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.3536, 79.7264, -6.2276)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.2075, 76.9716, -8.5729)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.7776, 74.0909, -8.3685)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.7031, 75.8951, -8.6435)>
    Rotation: <Euler (x=-0.5477, y=-1.4149, z=0.9132), order='XYZ'>
    Matrix:
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      <Vector (0.1229, 0.9289, -0.3493, 75.8951)>
      <Vector (0.9879, -0.0808, 0.1325, -8.6435)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.8560, 78.8606, -8.8970)>
    Rotation: <Euler (x=-0.5477, y=-1.4149, z=0.9132), order='XYZ'>
    Matrix:
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      <Vector (0.1229, 0.9289, -0.3493, 78.8606)>
      <Vector (0.9879, -0.0808, 0.1325, -8.8970)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.5154, 75.7454, -11.1087)>
    Rotation: <Euler (x=-1.2420, y=-1.6266, z=-1.1993), order='XYZ'>
    Matrix:
      <Vector (-0.0202, 0.6438, 0.7649, -35.5154)>
      <Vector (0.0520, -0.7633, 0.6439, 75.7454)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.5725, 73.4419, -10.9454)>
    Rotation: <Euler (x=-1.5572, y=-1.4895, z=0.5170), order='XYZ'>
    Matrix:
      <Vector (0.0706, 0.8596, -0.5060, -33.5725)>
      <Vector (0.0402, 0.5044, 0.8625, 73.4419)>
      <Vector (0.9967, -0.0812, 0.0011, -10.9454)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.0008, 74.9510, -11.1754)>
    Rotation: <Euler (x=-0.4995, y=-1.4187, z=0.8645), order='XYZ'>
    Matrix:
      <Vector (0.0983, -0.3605, -0.9275, -31.0008)>
      <Vector (0.1153, 0.9299, -0.3492, 74.9510)>
      <Vector (0.9885, -0.0726, 0.1330, -11.1754)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.8934, 77.2470, -11.3716)>
    Rotation: <Euler (x=-0.4995, y=-1.4187, z=0.8645), order='XYZ'>
    Matrix:
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      <Vector (0.1153, 0.9299, -0.3492, 77.2470)>
      <Vector (0.9885, -0.0726, 0.1330, -11.3716)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.3272, 74.6761, -13.2269)>
    Rotation: <Euler (x=-1.2284, y=-1.6248, z=-1.2130), order='XYZ'>
    Matrix:
      <Vector (-0.0189, 0.6439, 0.7649, -35.3272)>
      <Vector (0.0505, -0.7634, 0.6439, 74.6761)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.7824, 72.8446, -13.0970)>
    Rotation: <Euler (x=-1.5551, y=-1.4962, z=0.5149), order='XYZ'>
    Matrix:
      <Vector (0.0649, 0.8601, -0.5060, -33.7824)>
      <Vector (0.0367, 0.5047, 0.8625, 72.8446)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.0630, 73.8535, -13.2508)>
    Rotation: <Euler (x=-0.5216, y=-1.4165, z=0.8868), order='XYZ'>
    Matrix:
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      <Vector (0.1191, 0.9294, -0.3492, 73.8535)>
      <Vector (0.9881, -0.0766, 0.1333, -13.2508)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.4666, 74.8918, -13.3395)>
    Rotation: <Euler (x=-0.5216, y=-1.4165, z=0.8868), order='XYZ'>
    Matrix:
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      <Vector (0.1191, 0.9294, -0.3492, 74.8918)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.7082, 95.5575, -0.4369)>
    Rotation: <Euler (x=0.0287, y=-0.1597, z=-3.0962), order='XYZ'>
    Matrix:
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      <Vector (-0.0448, -0.9984, 0.0359, 95.5575)>
      <Vector (0.1591, 0.0283, 0.9869, -0.4369)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (6.8928, 51.8677, 0.8027)>
    Rotation: <Euler (x=-0.0539, y=-0.0984, z=-3.1140), order='XYZ'>
    Matrix:
      <Vector (-0.9948, 0.0223, 0.0996, 6.8928)>
      <Vector (-0.0275, -0.9983, -0.0511, 51.8677)>
      <Vector (0.0983, -0.0536, 0.9937, 0.8027)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8163, 10.5467, -1.4145)>
    Rotation: <Euler (x=1.1091, y=-0.1711, z=3.1298), order='XYZ'>
    Matrix:
      <Vector (-0.9853, 0.1472, 0.0864, 7.8163)>
      <Vector (0.0116, -0.4472, 0.8944, 10.5467)>
      <Vector (0.1702, 0.8823, 0.4389, -1.4145)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5758, 2.1606, 15.1304)>
    Rotation: <Euler (x=-1.4787, y=-2.9154, z=-0.1421), order='XYZ'>
    Matrix:
      <Vector (-0.9647, 0.2341, 0.1206, 10.5758)>
      <Vector (0.1380, 0.0594, 0.9886, 2.1606)>
      <Vector (0.2242, 0.9704, -0.0896, 15.1304)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4054, 2.6252, 22.7152)>
    Rotation: <Euler (x=-1.4787, y=-2.9154, z=-0.1421), order='XYZ'>
    Matrix:
      <Vector (-0.9647, 0.2341, 0.1206, 12.4054)>
      <Vector (0.1380, 0.0594, 0.9886, 2.6252)>
      <Vector (0.2242, 0.9704, -0.0896, 22.7152)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0526, 94.4879, 0.0363)>
    Rotation: <Euler (x=0.1484, y=0.2872, z=3.1120), order='XYZ'>
    Matrix:
      <Vector (-0.9586, -0.0712, -0.2756, -12.0526)>
      <Vector (0.0284, -0.9873, 0.1561, 94.4879)>
      <Vector (-0.2832, 0.1418, 0.9485, 0.0363)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1630, 51.3346, 6.2335)>
    Rotation: <Euler (x=-0.1244, y=0.1493, z=3.1389), order='XYZ'>
    Matrix:
      <Vector (-0.9889, 0.0157, -0.1480, -15.1630)>
      <Vector (0.0027, -0.9923, -0.1237, 51.3346)>
      <Vector (-0.1488, -0.1227, 0.9812, 6.2335)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5108, 10.2327, 1.1503)>
    Rotation: <Euler (x=1.0842, y=0.2332, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9729, -0.1995, -0.1170, -14.5108)>
      <Vector (-0.0099, -0.4697, 0.8828, 10.2327)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0986, 1.7855, 16.6186)>
    Rotation: <Euler (x=-1.4706, y=2.8545, z=0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9504, -0.2927, -0.1056, -18.0986)>
      <Vector (-0.1289, 0.0613, 0.9898, 1.7855)>
      <Vector (-0.2832, 0.9543, -0.0959, 16.6186)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3478, 2.2563, 23.9528)>
    Rotation: <Euler (x=-1.4706, y=2.8545, z=0.1348), order='XYZ'>
    Matrix:
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      <Vector (-0.1289, 0.0613, 0.9898, 2.2563)>
      <Vector (-0.2832, 0.9543, -0.0959, 23.9528)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 131
  Bone: mixamorig:Hips
    Location: <Vector (-4.1197, 100.4845, -1.0837)>
    Rotation: <Euler (x=-0.1186, y=-0.0028, z=0.0671), order='XYZ'>
    Matrix:
      <Vector (0.9977, -0.0663, -0.0107, -4.1197)>
      <Vector (0.0671, 0.9908, 0.1178, 100.4845)>
      <Vector (0.0028, -0.1183, 0.9930, -1.0837)>
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7648, 110.1878, -3.5655)>
    Rotation: <Euler (x=-0.1218, y=-0.0526, z=-0.0785), order='XYZ'>
    Matrix:
      <Vector (0.9955, 0.0842, -0.0425, -4.7648)>
      <Vector (-0.0783, 0.9890, 0.1252, 110.1878)>
      <Vector (0.0526, -0.1213, 0.9912, -3.5655)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.7789, 121.7684, -4.9862)>
    Rotation: <Euler (x=-0.0471, y=-0.0654, z=-0.0604), order='XYZ'>
    Matrix:
      <Vector (0.9960, 0.0634, -0.0623, -3.7789)>
      <Vector (-0.0603, 0.9969, 0.0510, 121.7684)>
      <Vector (0.0654, -0.0470, 0.9968, -4.9862)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.9304, 135.1084, -5.6151)>
    Rotation: <Euler (x=-0.0311, y=-0.0802, z=-0.0429), order='XYZ'>
    Matrix:
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      <Vector (-0.0427, 0.9985, 0.0345, 135.1084)>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.2480, 150.1402, -6.0822)>
    Rotation: <Euler (x=0.0131, y=-0.0570, z=0.0110), order='XYZ'>
    Matrix:
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      <Vector (0.0110, 0.9998, -0.0138, 150.1402)>
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  Bone: mixamorig:Head
    Location: <Vector (-2.4508, 157.5526, -3.9615)>
    Rotation: <Euler (x=0.1422, y=-0.0964, z=-0.0333), order='XYZ'>
    Matrix:
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      <Vector (-0.0332, 0.9898, -0.1385, 157.5526)>
      <Vector (0.0962, 0.1411, 0.9853, -3.9615)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.6394, 180.4037, 5.8637)>
    Rotation: <Euler (x=0.1422, y=-0.0964, z=-0.0333), order='XYZ'>
    Matrix:
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      <Vector (-0.0332, 0.9898, -0.1385, 180.4037)>
      <Vector (0.0962, 0.1411, 0.9853, 5.8637)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.2291, 147.5696, -5.7856)>
    Rotation: <Euler (x=1.8927, y=1.4758, z=-0.0995), order='XYZ'>
    Matrix:
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      <Vector (-0.0094, -0.4086, -0.9127, 147.5696)>
      <Vector (-0.9955, 0.0900, -0.0300, -5.7856)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.0175, 141.8167, -4.5185)>
    Rotation: <Euler (x=-2.9075, y=1.2247, z=0.3441), order='XYZ'>
    Matrix:
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      <Vector (0.1144, -0.9893, -0.0903, 141.8167)>
      <Vector (-0.9407, -0.0787, -0.3299, -4.5185)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.1111, 116.8833, -6.5015)>
    Rotation: <Euler (x=2.9258, y=1.2317, z=-0.1551), order='XYZ'>
    Matrix:
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      <Vector (-0.0514, -0.9963, -0.0693, 116.8833)>
      <Vector (-0.9431, 0.0712, -0.3249, -6.5015)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.4686, 89.0874, -4.5143)>
    Rotation: <Euler (x=2.8381, y=1.5391, z=-0.1943), order='XYZ'>
    Matrix:
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      <Vector (-0.0061, -0.9940, -0.1091, 89.0874)>
      <Vector (-0.9995, 0.0095, -0.0302, -4.5143)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.0697, 84.4124, -1.0435)>
    Rotation: <Euler (x=2.5553, y=1.1797, z=-0.6817), order='XYZ'>
    Matrix:
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      <Vector (-0.2402, -0.9691, 0.0556, 84.4124)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.2961, 79.9363, 0.4781)>
    Rotation: <Euler (x=2.8129, y=1.2284, z=-0.4243), order='XYZ'>
    Matrix:
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      <Vector (-0.1382, -0.9877, 0.0728, 79.9363)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.8729, 75.8707, 0.8056)>
    Rotation: <Euler (x=2.0031, y=0.8230, z=-1.0755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.8534, 73.1937, 2.3860)>
    Rotation: <Euler (x=2.0031, y=0.8230, z=-1.0755), order='XYZ'>
    Matrix:
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      <Vector (-0.5983, -0.7849, -0.1613, 73.1937)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.6513, 76.2235, -0.4609)>
    Rotation: <Euler (x=-0.2149, y=1.6062, z=2.7984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.1931, 72.6844, -0.4069)>
    Rotation: <Euler (x=-2.7411, y=1.5333, z=0.0748), order='XYZ'>
    Matrix:
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      <Vector (0.0028, -0.9474, 0.3200, 72.6844)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.0694, 69.3556, -0.4493)>
    Rotation: <Euler (x=-2.4257, y=1.5305, z=0.1927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.6131, 66.8263, -0.5627)>
    Rotation: <Euler (x=-2.4257, y=1.5305, z=0.1927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.1546, 75.2405, -3.2549)>
    Rotation: <Euler (x=-0.1495, y=1.6095, z=2.8711), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.7004, 71.5151, -3.2135)>
    Rotation: <Euler (x=-1.8796, y=1.5019, z=0.5504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.4174, 68.8636, -3.4491)>
    Rotation: <Euler (x=-1.3867, y=1.4611, z=0.5935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.7554, 67.7124, -3.7775)>
    Rotation: <Euler (x=-1.3867, y=1.4611, z=0.5935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.4178, 73.9237, -5.7556)>
    Rotation: <Euler (x=-2.8956, y=1.5335, z=-0.0119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.6619, 71.0570, -5.7770)>
    Rotation: <Euler (x=-1.6088, y=1.4769, z=0.6227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.3999, 69.2984, -6.0344)>
    Rotation: <Euler (x=-1.1334, y=1.4343, z=0.5531), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.0814, 69.0383, -6.3420)>
    Rotation: <Euler (x=-1.1334, y=1.4343, z=0.5531), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.0942, 73.7104, -8.0352)>
    Rotation: <Euler (x=-2.9294, y=1.5312, z=-0.0188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.5249, 71.2896, -8.0463)>
    Rotation: <Euler (x=-1.6313, y=1.4797, z=0.6048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.9615, 70.0622, -8.2251)>
    Rotation: <Euler (x=-1.1299, y=1.4346, z=0.5416), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.5980, 69.9301, -8.4068)>
    Rotation: <Euler (x=-1.1299, y=1.4346, z=0.5416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.8846, 148.1317, -6.8377)>
    Rotation: <Euler (x=2.3663, y=-1.5999, z=-0.3150), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.3660, 141.6222, -7.1250)>
    Rotation: <Euler (x=-0.7550, y=-1.3590, z=-2.5465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.0587, 116.9623, -10.7554)>
    Rotation: <Euler (x=0.0903, y=-1.4100, z=2.8991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.3192, 89.3943, -10.3527)>
    Rotation: <Euler (x=0.6374, y=-1.4712, z=2.0843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.5102, 84.8976, -6.6400)>
    Rotation: <Euler (x=2.3954, y=-1.0761, z=0.8145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.7785, 80.7055, -4.7225)>
    Rotation: <Euler (x=2.6321, y=-1.1576, z=0.5607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4637, 76.4280, -4.0293)>
    Rotation: <Euler (x=2.5385, y=-1.1764, z=0.3789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.2262, 72.9418, -3.5303)>
    Rotation: <Euler (x=2.5385, y=-1.1764, z=0.3789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.6754, 77.9476, -5.7173)>
    Rotation: <Euler (x=-1.2420, y=-1.6242, z=-1.1964), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3015, 75.1502, -5.5171)>
    Rotation: <Euler (x=-1.5347, y=-1.4905, z=0.4973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.2902, 76.9289, -5.7915)>
    Rotation: <Euler (x=-0.4927, y=-1.4153, z=0.8605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.3913, 79.7361, -6.0341)>
    Rotation: <Euler (x=-0.4927, y=-1.4153, z=0.8605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.2392, 76.9645, -8.3720)>
    Rotation: <Euler (x=-1.2147, y=-1.6288, z=-1.2238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.8008, 74.0912, -8.1663)>
    Rotation: <Euler (x=-1.5727, y=-1.4939, z=0.5355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.7317, 75.9039, -8.4461)>
    Rotation: <Euler (x=-0.5478, y=-1.4135, z=0.9163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.8935, 78.8658, -8.7021)>
    Rotation: <Euler (x=-0.5478, y=-1.4135, z=0.9163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.5458, 75.7344, -10.9061)>
    Rotation: <Euler (x=-1.2202, y=-1.6274, z=-1.2182), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.5960, 73.4368, -10.7417)>
    Rotation: <Euler (x=-1.5643, y=-1.4881, z=0.5270), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.0289, 74.9531, -10.9758)>
    Rotation: <Euler (x=-0.5002, y=-1.4172, z=0.8681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.9283, 77.2462, -11.1739)>
    Rotation: <Euler (x=-0.5002, y=-1.4172, z=0.8681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.3563, 74.6632, -13.0232)>
    Rotation: <Euler (x=-1.2061, y=-1.6256, z=-1.2324), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.8060, 72.8364, -12.8925)>
    Rotation: <Euler (x=-1.5629, y=-1.4949, z=0.5256), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.0897, 73.8501, -13.0490)>
    Rotation: <Euler (x=-0.5220, y=-1.4150, z=0.8902), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.4965, 74.8871, -13.1385)>
    Rotation: <Euler (x=-0.5220, y=-1.4150, z=0.8902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.6247, 95.5639, -0.4093)>
    Rotation: <Euler (x=0.0281, y=-0.1595, z=-3.0953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.8441, 51.8752, 0.8057)>
    Rotation: <Euler (x=-0.0538, y=-0.0985, z=-3.1128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8161, 10.5553, -1.4109)>
    Rotation: <Euler (x=1.1091, y=-0.1711, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5759, 2.1688, 15.1337)>
    Rotation: <Euler (x=-1.4787, y=-2.9154, z=-0.1421), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4056, 2.6334, 22.7185)>
    Rotation: <Euler (x=-1.4787, y=-2.9154, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.1364, 94.4994, 0.0628)>
    Rotation: <Euler (x=0.1467, y=0.2864, z=3.1121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.2175, 51.3342, 6.1918)>
    Rotation: <Euler (x=-0.1234, y=0.1491, z=3.1404), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5083, 10.2284, 1.1490)>
    Rotation: <Euler (x=1.0842, y=0.2331, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0944, 1.7812, 16.6178)>
    Rotation: <Euler (x=-1.4706, y=2.8546, z=0.1348), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3428, 2.2520, 23.9521)>
    Rotation: <Euler (x=-1.4706, y=2.8546, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 132
  Bone: mixamorig:Hips
    Location: <Vector (-4.1861, 100.4997, -1.0392)>
    Rotation: <Euler (x=-0.1162, y=-0.0029, z=0.0665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.8253, 110.2090, -3.4984)>
    Rotation: <Euler (x=-0.1210, y=-0.0526, z=-0.0769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.8578, 121.7924, -4.9094)>
    Rotation: <Euler (x=-0.0466, y=-0.0655, z=-0.0590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.0294, 135.1340, -5.5310)>
    Rotation: <Euler (x=-0.0309, y=-0.0804, z=-0.0415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.3675, 150.1668, -5.9942)>
    Rotation: <Euler (x=0.0129, y=-0.0570, z=0.0121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.1407, y=-0.0967, z=-0.0333), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.7673, 180.4448, 5.9169)>
    Rotation: <Euler (x=0.1407, y=-0.0967, z=-0.0333), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.1131, 147.6050, -5.6975)>
    Rotation: <Euler (x=1.8713, y=1.4751, z=-0.1190), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.9114, 141.8781, -4.4130)>
    Rotation: <Euler (x=-2.9115, y=1.2244, z=0.3410), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.0227, 116.9444, -6.3643)>
    Rotation: <Euler (x=2.9176, y=1.2304, z=-0.1630), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.3728, 89.1541, -4.2954)>
    Rotation: <Euler (x=2.9244, y=1.5364, z=-0.1081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.9627, 84.4709, -0.8403)>
    Rotation: <Euler (x=2.5653, y=1.1787, z=-0.6726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.1840, 79.9912, 0.6682)>
    Rotation: <Euler (x=2.8231, y=1.2266, z=-0.4148), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.7593, 75.9249, 0.9848)>
    Rotation: <Euler (x=2.0087, y=0.8236, z=-1.0715), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.7347, 73.2442, 2.5588)>
    Rotation: <Euler (x=2.0087, y=0.8236, z=-1.0715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.5417, 76.2804, -0.2694)>
    Rotation: <Euler (x=-0.1215, y=1.6085, z=2.8902), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.0782, 72.7419, -0.2260)>
    Rotation: <Euler (x=-2.6791, y=1.5298, z=0.1339), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.9454, 69.4164, -0.2812)>
    Rotation: <Euler (x=-2.3735, y=1.5267, z=0.2406), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.4788, 66.8936, -0.4069)>
    Rotation: <Euler (x=-2.3735, y=1.5267, z=0.2406), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.0537, 75.3041, -3.0641)>
    Rotation: <Euler (x=-0.0681, y=1.6120, z=2.9510), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.5940, 71.5793, -3.0338)>
    Rotation: <Euler (x=-1.8700, y=1.4977, z=0.5572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.3043, 68.9350, -3.2841)>
    Rotation: <Euler (x=-1.3808, y=1.4567, z=0.5951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.6385, 67.7959, -3.6245)>
    Rotation: <Euler (x=-1.3808, y=1.4567, z=0.5951), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.3246, 73.9933, -5.5671)>
    Rotation: <Euler (x=-2.8306, y=1.5302, z=0.0516), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.5646, 71.1278, -5.5984)>
    Rotation: <Euler (x=-1.6047, y=1.4727, z=0.6239), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.2985, 69.3763, -5.8679)>
    Rotation: <Euler (x=-1.1274, y=1.4300, z=0.5549), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.9799, 69.1269, -6.1837)>
    Rotation: <Euler (x=-1.1274, y=1.4300, z=0.5549), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.0081, 73.7856, -7.8482)>
    Rotation: <Euler (x=-2.8672, y=1.5280, z=0.0419), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.4354, 71.3656, -7.8674)>
    Rotation: <Euler (x=-1.6263, y=1.4755, z=0.6069), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.8690, 70.1432, -8.0546)>
    Rotation: <Euler (x=-1.1235, y=1.4303, z=0.5437), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.5056, 70.0173, -8.2411)>
    Rotation: <Euler (x=-1.1235, y=1.4303, z=0.5437), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.0013, 148.1495, -6.7510)>
    Rotation: <Euler (x=2.4383, y=-1.5999, z=-0.3875), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.4862, 141.6456, -7.0162)>
    Rotation: <Euler (x=-0.7586, y=-1.3593, z=-2.5418), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.1512, 116.9828, -10.6549)>
    Rotation: <Euler (x=0.1182, y=-1.4103, z=2.8727), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.3812, 89.4122, -10.1292)>
    Rotation: <Euler (x=0.6620, y=-1.4707, z=2.0626), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.5527, 84.9213, -6.4086)>
    Rotation: <Euler (x=2.3958, y=-1.0736, z=0.8169), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8058, 80.7345, -4.4854)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4777, 76.4591, -3.7855)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.2296, 72.9716, -3.2793)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.6968, 77.9585, -5.4644)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3148, 75.1681, -5.2640)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3089, 76.9547, -5.5470)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.4183, 79.7584, -5.7923)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.2629, 76.9694, -8.1164)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.8161, 74.1032, -7.9105)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.7526, 75.9240, -8.1991)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.9231, 78.8821, -8.4579)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.5707, 75.7342, -10.6479)>
    Rotation: <Euler (x=-1.1795, y=-1.6284, z=-1.2561), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.6142, 73.4423, -10.4833)>
    Rotation: <Euler (x=-1.5703, y=-1.4857, z=0.5358), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.0518, 74.9653, -10.7247)>
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    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.9580, 77.2556, -10.9250)>
    Rotation: <Euler (x=-0.4980, y=-1.4147, z=0.8687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.3822, 74.6599, -12.7635)>
    Rotation: <Euler (x=-1.1643, y=-1.6266, z=-1.2713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.8266, 72.8376, -12.6326)>
    Rotation: <Euler (x=-1.5695, y=-1.4924, z=0.5349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.1135, 73.8559, -12.7941)>
    Rotation: <Euler (x=-0.5195, y=-1.4125, z=0.8905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.5232, 74.8915, -12.8846)>
    Rotation: <Euler (x=-0.5195, y=-1.4125, z=0.8905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.5554, 95.5720, -0.3770)>
    Rotation: <Euler (x=0.0273, y=-0.1590, z=-3.0947), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.7938, 51.8833, 0.8011)>
    Rotation: <Euler (x=-0.0538, y=-0.0987, z=-3.1116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8146, 10.5644, -1.4130)>
    Rotation: <Euler (x=1.1090, y=-0.1712, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5755, 2.1765, 15.1307)>
    Rotation: <Euler (x=-1.4787, y=-2.9153, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4060, 2.6404, 22.7154)>
    Rotation: <Euler (x=-1.4787, y=-2.9153, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.2064, 94.5169, 0.0940)>
    Rotation: <Euler (x=0.1445, y=0.2853, z=3.1121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.2505, 51.3362, 6.1319)>
    Rotation: <Euler (x=-0.1220, y=0.1489, z=3.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5050, 10.2239, 1.1470)>
    Rotation: <Euler (x=1.0842, y=0.2330, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0899, 1.7767, 16.6160)>
    Rotation: <Euler (x=-1.4706, y=2.8547, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3378, 2.2476, 23.9506)>
    Rotation: <Euler (x=-1.4706, y=2.8547, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 133
  Bone: mixamorig:Hips
    Location: <Vector (-4.2371, 100.5169, -0.9901)>
    Rotation: <Euler (x=-0.1145, y=-0.0029, z=0.0658), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.8699, 110.2310, -3.4322)>
    Rotation: <Euler (x=-0.1208, y=-0.0523, z=-0.0754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.9207, 121.8161, -4.8415)>
    Rotation: <Euler (x=-0.0467, y=-0.0652, z=-0.0575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.1116, 135.1588, -5.4648)>
    Rotation: <Euler (x=-0.0313, y=-0.0801, z=-0.0402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.4696, 150.1923, -5.9341)>
    Rotation: <Euler (x=0.0124, y=-0.0567, z=0.0129), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.6857, 157.6059, -3.8192)>
    Rotation: <Euler (x=0.1400, y=-0.0966, z=-0.0335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.8665, 180.4781, 5.9568)>
    Rotation: <Euler (x=0.1400, y=-0.0966, z=-0.0335), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.0144, 147.6391, -5.6384)>
    Rotation: <Euler (x=1.8428, y=1.4748, z=-0.1459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.8212, 141.9345, -4.3386)>
    Rotation: <Euler (x=-2.9092, y=1.2241, z=0.3448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.9717, 117.0074, -6.3109)>
    Rotation: <Euler (x=2.9015, y=1.2289, z=-0.1798), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.2749, 89.2269, -4.0861)>
    Rotation: <Euler (x=2.9791, y=1.5341, z=-0.0535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.8559, 84.5378, -0.6426)>
    Rotation: <Euler (x=2.5728, y=1.1779, z=-0.6658), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.0729, 80.0556, 0.8562)>
    Rotation: <Euler (x=2.8306, y=1.2250, z=-0.4078), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.6469, 75.9888, 1.1647)>
    Rotation: <Euler (x=2.0131, y=0.8239, z=-1.0684), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.6181, 73.3054, 2.7341)>
    Rotation: <Euler (x=2.0131, y=0.8239, z=-1.0684), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.4325, 76.3459, -0.0799)>
    Rotation: <Euler (x=-0.0619, y=1.6104, z=2.9493), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.9670, 72.8076, -0.0440)>
    Rotation: <Euler (x=-2.6442, y=1.5271, z=0.1679), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.8311, 69.4833, -0.1083)>
    Rotation: <Euler (x=-2.3462, y=1.5238, z=0.2666), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.3615, 66.9627, -0.2423)>
    Rotation: <Euler (x=-2.3462, y=1.5238, z=0.2666), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.9511, 75.3745, -2.8750)>
    Rotation: <Euler (x=-0.0162, y=1.6141, z=3.0023), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.4893, 71.6499, -2.8526)>
    Rotation: <Euler (x=-1.8661, y=1.4946, z=0.5601), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.1977, 69.0082, -3.1135)>
    Rotation: <Euler (x=-1.3789, y=1.4536, z=0.5956), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.5313, 67.8734, -3.4625)>
    Rotation: <Euler (x=-1.3789, y=1.4536, z=0.5956), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.2278, 74.0681, -5.3797)>
    Rotation: <Euler (x=-2.7915, y=1.5277, z=0.0901), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.4664, 71.2030, -5.4180)>
    Rotation: <Euler (x=-1.6038, y=1.4696, z=0.6239), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.1993, 69.4541, -5.6963)>
    Rotation: <Euler (x=-1.1250, y=1.4269, z=0.5559), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.8812, 69.2085, -6.0183)>
    Rotation: <Euler (x=-1.1250, y=1.4269, z=0.5559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.9169, 73.8644, -7.6619)>
    Rotation: <Euler (x=-2.8295, y=1.5255, z=0.0790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.3429, 71.4447, -7.6869)>
    Rotation: <Euler (x=-1.6248, y=1.4724, z=0.6075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.7759, 70.2241, -7.8802)>
    Rotation: <Euler (x=-1.1209, y=1.4272, z=0.5450), order='XYZ'>
    Matrix:
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      <Vector (0.0742, -0.0901, 0.9932, 70.2241)>
      <Vector (-0.9897, -0.1289, 0.0622, -7.8802)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.4127, 70.1005, -8.0703)>
    Rotation: <Euler (x=-1.1209, y=1.4272, z=0.5450), order='XYZ'>
    Matrix:
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      <Vector (0.0742, -0.0901, 0.9932, 70.1005)>
      <Vector (-0.9897, -0.1289, 0.0622, -8.0703)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.1009, 148.1659, -6.6883)>
    Rotation: <Euler (x=2.5364, y=-1.6001, z=-0.4865), order='XYZ'>
    Matrix:
      <Vector (-0.0259, -0.8872, 0.4607, -9.1009)>
      <Vector (0.0137, -0.4611, -0.8872, 148.1659)>
      <Vector (0.9996, -0.0167, 0.0241, -6.6883)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-21.5921, 141.6730, -6.9230)>
    Rotation: <Euler (x=-0.7610, y=-1.3596, z=-2.5384), order='XYZ'>
    Matrix:
      <Vector (-0.1726, -0.1445, 0.9743, -21.5921)>
      <Vector (-0.1189, -0.9789, -0.1663, 141.6730)>
      <Vector (0.9778, -0.1445, 0.1518, -6.9230)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.2336, 117.0072, -10.5650)>
    Rotation: <Euler (x=0.1564, y=-1.4100, z=2.8358), order='XYZ'>
    Matrix:
      <Vector (-0.1526, -0.1507, 0.9767, -25.2336)>
      <Vector (0.0482, -0.9883, -0.1450, 117.0072)>
      <Vector (0.9871, 0.0249, 0.1581, -10.5650)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-29.4391, 89.4366, -9.8694)>
    Rotation: <Euler (x=0.6972, y=-1.4698, z=2.0301), order='XYZ'>
    Matrix:
      <Vector (-0.0447, -0.4040, 0.9137, -29.4391)>
      <Vector (0.0904, -0.9125, -0.3991, 89.4366)>
      <Vector (0.9949, 0.0647, 0.0773, -9.8694)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.5891, 84.9542, -6.1376)>
    Rotation: <Euler (x=2.3966, y=-1.0700, z=0.8187), order='XYZ'>
    Matrix:
      <Vector (0.3280, 0.1305, 0.9356, -29.5891)>
      <Vector (0.3506, -0.9365, 0.0077, 84.9542)>
      <Vector (0.8772, 0.3255, -0.3529, -6.1376)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8264, 80.7739, -4.2065)>
    Rotation: <Euler (x=2.6297, y=-1.1515, z=0.5682), order='XYZ'>
    Matrix:
      <Vector (0.3431, 0.0920, 0.9348, -28.8264)>
      <Vector (0.2191, -0.9756, 0.0156, 80.7739)>
      <Vector (0.9134, 0.1994, -0.3549, -4.2065)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4857, 76.5009, -3.4974)>
    Rotation: <Euler (x=2.5332, y=-1.1706, z=0.3891), order='XYZ'>
    Matrix:
      <Vector (0.3605, -0.1757, 0.9161, -28.4857)>
      <Vector (0.1478, -0.9589, -0.2421, 76.5009)>
      <Vector (0.9210, 0.2227, -0.3197, -3.4974)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.2274, 73.0129, -2.9808)>
    Rotation: <Euler (x=2.5332, y=-1.1706, z=0.3891), order='XYZ'>
    Matrix:
      <Vector (0.3605, -0.1757, 0.9161, -29.2274)>
      <Vector (0.1478, -0.9589, -0.2421, 73.0129)>
      <Vector (0.9210, 0.2227, -0.3197, -2.9808)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7132, 77.9808, -5.1628)>
    Rotation: <Euler (x=-1.1380, y=-1.6266, z=-1.2949), order='XYZ'>
    Matrix:
      <Vector (-0.0152, 0.6504, 0.7594, -34.7132)>
      <Vector (0.0537, -0.7579, 0.6502, 77.9808)>
      <Vector (0.9984, 0.0507, -0.0234, -5.1628)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3236, 75.1968, -4.9622)>
    Rotation: <Euler (x=-1.5504, y=-1.4845, z=0.5183), order='XYZ'>
    Matrix:
      <Vector (0.0749, 0.8552, -0.5129, -32.3236)>
      <Vector (0.0427, 0.5111, 0.8584, 75.1968)>
      <Vector (0.9963, -0.0862, 0.0018, -4.9622)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3230, 76.9902, -5.2578)>
    Rotation: <Euler (x=-0.4873, y=-1.4092, z=0.8604), order='XYZ'>
    Matrix:
      <Vector (0.1049, -0.3685, -0.9237, -29.3230)>
      <Vector (0.1220, 0.9266, -0.3558, 76.9902)>
      <Vector (0.9870, -0.0754, 0.1422, -5.2578)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.4401, 79.7906, -5.5067)>
    Rotation: <Euler (x=-0.4873, y=-1.4092, z=0.8604), order='XYZ'>
    Matrix:
      <Vector (0.1049, -0.3685, -0.9237, -30.4401)>
      <Vector (0.1220, 0.9266, -0.3558, 79.7906)>
      <Vector (0.9870, -0.0754, 0.1422, -5.5067)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.2840, 76.9839, -7.8108)>
    Rotation: <Euler (x=-1.1198, y=-1.6313, z=-1.3132), order='XYZ'>
    Matrix:
      <Vector (-0.0154, 0.6503, 0.7595, -35.2840)>
      <Vector (0.0585, -0.7577, 0.6500, 76.9839)>
      <Vector (0.9982, 0.0545, -0.0264, -7.8108)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.8295, 74.1243, -7.6049)>
    Rotation: <Euler (x=-1.5863, y=-1.4878, z=0.5543), order='XYZ'>
    Matrix:
      <Vector (0.0705, 0.8554, -0.5131, -32.8295)>
      <Vector (0.0436, 0.5113, 0.8583, 74.1243)>
      <Vector (0.9966, -0.0829, -0.0013, -7.6049)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.7713, 75.9521, -7.9062)>
    Rotation: <Euler (x=-0.5404, y=-1.4074, z=0.9143), order='XYZ'>
    Matrix:
      <Vector (0.0993, -0.3694, -0.9240, -29.7713)>
      <Vector (0.1288, 0.9255, -0.3562, 75.9521)>
      <Vector (0.9867, -0.0837, 0.1395, -7.9062)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.9499, 78.9067, -8.1688)>
    Rotation: <Euler (x=-0.5404, y=-1.4074, z=0.9143), order='XYZ'>
    Matrix:
      <Vector (0.0993, -0.3694, -0.9240, -30.9499)>
      <Vector (0.1288, 0.9255, -0.3562, 78.9067)>
      <Vector (0.9867, -0.0837, 0.1395, -8.1688)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.5956, 75.7419, -10.3385)>
    Rotation: <Euler (x=-1.1228, y=-1.6299, z=-1.3102), order='XYZ'>
    Matrix:
      <Vector (-0.0152, 0.6504, 0.7595, -35.5956)>
      <Vector (0.0570, -0.7578, 0.6500, 75.7419)>
      <Vector (0.9983, 0.0532, -0.0256, -10.3385)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.6330, 73.4553, -10.1739)>
    Rotation: <Euler (x=-1.5776, y=-1.4821, z=0.5456), order='XYZ'>
    Matrix:
      <Vector (0.0757, 0.8550, -0.5131, -33.6330)>
      <Vector (0.0460, 0.5110, 0.8583, 73.4553)>
      <Vector (0.9961, -0.0886, -0.0006, -10.1739)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.0751, 74.9842, -10.4259)>
    Rotation: <Euler (x=-0.4944, y=-1.4111, z=0.8677), order='XYZ'>
    Matrix:
      <Vector (0.1028, -0.3686, -0.9239, -31.0751)>
      <Vector (0.1213, 0.9265, -0.3561, 74.9842)>
      <Vector (0.9873, -0.0754, 0.1399, -10.4259)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.9875, 77.2717, -10.6292)>
    Rotation: <Euler (x=-0.4944, y=-1.4111, z=0.8677), order='XYZ'>
    Matrix:
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      <Vector (0.1213, 0.9265, -0.3561, 77.2717)>
      <Vector (0.9873, -0.0754, 0.1399, -10.6292)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.4103, 74.6631, -12.4521)>
    Rotation: <Euler (x=-1.1063, y=-1.6281, z=-1.3268), order='XYZ'>
    Matrix:
      <Vector (-0.0138, 0.6504, 0.7595, -35.4103)>
      <Vector (0.0556, -0.7579, 0.6500, 74.6631)>
      <Vector (0.9984, 0.0512, -0.0257, -12.4521)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.8497, 72.8450, -12.3212)>
    Rotation: <Euler (x=-1.5774, y=-1.4888, z=0.5453), order='XYZ'>
    Matrix:
      <Vector (0.0700, 0.8555, -0.5131, -33.8497)>
      <Vector (0.0425, 0.5113, 0.8583, 72.8450)>
      <Vector (0.9966, -0.0819, -0.0005, -12.3212)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.1396, 73.8671, -12.4897)>
    Rotation: <Euler (x=-0.5155, y=-1.4089, z=0.8890), order='XYZ'>
    Matrix:
      <Vector (0.1015, -0.3690, -0.9239, -32.1396)>
      <Vector (0.1251, 0.9260, -0.3561, 73.8671)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.5522, 74.9016, -12.5816)>
    Rotation: <Euler (x=-0.5155, y=-1.4089, z=0.8890), order='XYZ'>
    Matrix:
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      <Vector (0.1251, 0.9260, -0.3561, 74.9016)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.5010, 95.5820, -0.3377)>
    Rotation: <Euler (x=0.0258, y=-0.1588, z=-3.0941), order='XYZ'>
    Matrix:
      <Vector (-0.9863, 0.0515, 0.1567, 4.5010)>
      <Vector (-0.0469, -0.9983, 0.0332, 95.5820)>
      <Vector (0.1581, 0.0254, 0.9871, -0.3377)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.7554, 51.8924, 0.7753)>
    Rotation: <Euler (x=-0.0532, y=-0.0989, z=-3.1107), order='XYZ'>
    Matrix:
      <Vector (-0.9946, 0.0256, 0.1002, 6.7554)>
      <Vector (-0.0307, -0.9983, -0.0501, 51.8924)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8142, 10.5731, -1.4133)>
    Rotation: <Euler (x=1.1090, y=-0.1713, z=3.1297), order='XYZ'>
    Matrix:
      <Vector (-0.9853, 0.1473, 0.0865, 7.8142)>
      <Vector (0.0117, -0.4473, 0.8943, 10.5731)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5767, 2.1842, 15.1297)>
    Rotation: <Euler (x=-1.4788, y=-2.9152, z=-0.1422), order='XYZ'>
    Matrix:
      <Vector (-0.9647, 0.2343, 0.1207, 10.5767)>
      <Vector (0.1381, 0.0593, 0.9886, 2.1842)>
      <Vector (0.2245, 0.9704, -0.0896, 15.1297)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4079, 2.6478, 22.7142)>
    Rotation: <Euler (x=-1.4788, y=-2.9152, z=-0.1422), order='XYZ'>
    Matrix:
      <Vector (-0.9647, 0.2343, 0.1207, 12.4079)>
      <Vector (0.1381, 0.0593, 0.9886, 2.6478)>
      <Vector (0.2245, 0.9704, -0.0896, 22.7142)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.2614, 94.5377, 0.1337)>
    Rotation: <Euler (x=0.1419, y=0.2843, z=3.1122), order='XYZ'>
    Matrix:
      <Vector (-0.9594, -0.0687, -0.2734, -12.2614)>
      <Vector (0.0282, -0.9884, 0.1495, 94.5377)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.2647, 51.3399, 6.0682)>
    Rotation: <Euler (x=-0.1203, y=0.1485, z=-3.1409), order='XYZ'>
    Matrix:
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      <Vector (-0.0007, -0.9928, -0.1201, 51.3399)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5004, 10.2195, 1.1533)>
    Rotation: <Euler (x=1.0843, y=0.2327, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0812, 1.7736, 16.6240)>
    Rotation: <Euler (x=-1.4706, y=2.8549, z=0.1348), order='XYZ'>
    Matrix:
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      <Vector (-0.1289, 0.0614, 0.9898, 1.7736)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3271, 2.2452, 23.9591)>
    Rotation: <Euler (x=-1.4706, y=2.8549, z=0.1348), order='XYZ'>
    Matrix:
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      <Vector (-0.1289, 0.0614, 0.9898, 2.2452)>
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Frame: 134
  Bone: mixamorig:Hips
    Location: <Vector (-4.2710, 100.5330, -0.9419)>
    Rotation: <Euler (x=-0.1133, y=-0.0028, z=0.0652), order='XYZ'>
    Matrix:
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      <Vector (0.0652, 0.9915, 0.1126, 100.5330)>
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  Bone: mixamorig:Spine
    Location: <Vector (-4.8989, 110.2504, -3.3723)>
    Rotation: <Euler (x=-0.1211, y=-0.0520, z=-0.0739), order='XYZ'>
    Matrix:
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      <Vector (-0.0738, 0.9895, 0.1243, 110.2504)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.9671, 121.8364, -4.7855)>
    Rotation: <Euler (x=-0.0473, y=-0.0648, z=-0.0562), order='XYZ'>
    Matrix:
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      <Vector (-0.0560, 0.9971, 0.0508, 121.8364)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.1758, 135.1799, -5.4165)>
    Rotation: <Euler (x=-0.0321, y=-0.0797, z=-0.0389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.5514, 150.2137, -5.8986)>
    Rotation: <Euler (x=0.0118, y=-0.0563, z=0.0137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.7717, 157.6284, -3.7881)>
    Rotation: <Euler (x=0.1401, y=-0.0962, z=-0.0340), order='XYZ'>
    Matrix:
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      <Vector (-0.0339, 0.9901, -0.1363, 157.6284)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.9373, 180.4999, 5.9900)>
    Rotation: <Euler (x=0.1401, y=-0.0962, z=-0.0340), order='XYZ'>
    Matrix:
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      <Vector (-0.0339, 0.9901, -0.1363, 180.4999)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.9357, 147.6682, -5.6034)>
    Rotation: <Euler (x=1.8105, y=1.4743, z=-0.1767), order='XYZ'>
    Matrix:
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      <Vector (-0.0169, -0.4037, -0.9147, 147.6682)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.7498, 141.9846, -4.2851)>
    Rotation: <Euler (x=-2.9008, y=1.2233, z=0.3550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=2.8783, y=1.2265, z=-0.2048), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=3.0187, y=1.5317, z=-0.0145), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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    Rotation: <Euler (x=2.5797, y=1.1768, z=-0.6599), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.8368, 75.4503, -2.6859)>
    Rotation: <Euler (x=0.0223, y=1.6164, z=3.0402), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.3728, 71.7260, -2.6700)>
    Rotation: <Euler (x=-1.8676, y=1.4918, z=0.5580), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.0802, 69.0861, -2.9404)>
    Rotation: <Euler (x=-1.3807, y=1.4507, z=0.5931), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.4139, 67.9537, -3.2977)>
    Rotation: <Euler (x=-1.3807, y=1.4507, z=0.5931), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.1191, 74.1473, -5.1917)>
    Rotation: <Euler (x=-2.7654, y=1.5250, z=0.1156), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.3562, 71.2827, -5.2360)>
    Rotation: <Euler (x=-1.6067, y=1.4667, z=0.6204), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.0887, 69.5357, -5.5225)>
    Rotation: <Euler (x=-1.1257, y=1.4240, z=0.5545), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.7712, 69.2921, -5.8507)>
    Rotation: <Euler (x=-1.1257, y=1.4240, z=0.5545), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.8138, 73.9470, -7.4750)>
    Rotation: <Euler (x=-2.8040, y=1.5229, z=0.1039), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.2385, 71.5277, -7.5048)>
    Rotation: <Euler (x=-1.6274, y=1.4695, z=0.6043), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.6712, 70.3084, -7.7039)>
    Rotation: <Euler (x=-1.1213, y=1.4243, z=0.5438), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.3084, 70.1860, -7.8975)>
    Rotation: <Euler (x=-1.1213, y=1.4243, z=0.5438), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.1807, 148.1790, -6.6483)>
    Rotation: <Euler (x=-0.4946, y=-1.5409, z=2.5432), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.6814, 141.7032, -6.8481)>
    Rotation: <Euler (x=-0.7612, y=-1.3611, z=-2.5373), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.3064, 117.0315, -10.4667)>
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  Bone: mixamorig:RightHand
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    Rotation: <Euler (x=0.7419, y=-1.4686, z=1.9877), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.6184, 84.9917, -5.8384)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8400, 80.8189, -3.8974)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4878, 76.5488, -3.1767)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.2203, 73.0608, -2.6469)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7242, 78.0106, -4.8241)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3281, 75.2323, -4.6237)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3324, 77.0310, -4.9355)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.4562, 79.8283, -5.1888)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.3024, 77.0045, -7.4671)>
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.7880, 75.9840, -7.5791)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.9738, 78.9353, -7.8463)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.6206, 75.7542, -9.9899)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.6525, 73.4723, -9.8254)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.0987, 75.0057, -10.0912)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.0168, 77.2907, -10.2981)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.4405, 74.6694, -12.1008)>
    Rotation: <Euler (x=-1.0354, y=-1.6304, z=-1.3954), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.8757, 72.8550, -11.9700)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.1683, 73.8802, -12.1478)>
    Rotation: <Euler (x=-0.5102, y=-1.4043, z=0.8859), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.5834, 74.9135, -12.2413)>
    Rotation: <Euler (x=-0.5102, y=-1.4043, z=0.8859), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.4645, 95.5925, -0.2972)>
    Rotation: <Euler (x=0.0242, y=-0.1587, z=-3.0938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.7223, 51.9014, 0.7479)>
    Rotation: <Euler (x=-0.0525, y=-0.0991, z=-3.1100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8136, 10.5815, -1.4133)>
    Rotation: <Euler (x=1.1089, y=-0.1714, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5777, 2.1917, 15.1289)>
    Rotation: <Euler (x=-1.4788, y=-2.9151, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4098, 2.6548, 22.7132)>
    Rotation: <Euler (x=-1.4788, y=-2.9151, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.2984, 94.5570, 0.1765)>
    Rotation: <Euler (x=0.1394, y=0.2836, z=3.1122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.2693, 51.3427, 6.0068)>
    Rotation: <Euler (x=-0.1188, y=0.1482, z=-3.1406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5022, 10.2153, 1.1516)>
    Rotation: <Euler (x=1.0844, y=0.2325, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0804, 1.7709, 16.6237)>
    Rotation: <Euler (x=-1.4705, y=2.8551, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3250, 2.2431, 23.9592)>
    Rotation: <Euler (x=-1.4705, y=2.8551, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 135
  Bone: mixamorig:Hips
    Location: <Vector (-4.2913, 100.5455, -0.8997)>
    Rotation: <Euler (x=-0.1125, y=-0.0024, z=0.0645), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.9128, 110.2652, -3.3224)>
    Rotation: <Euler (x=-0.1217, y=-0.0516, z=-0.0726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.9970, 121.8517, -4.7425)>
    Rotation: <Euler (x=-0.0481, y=-0.0645, z=-0.0550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2214, 135.1955, -5.3847)>
    Rotation: <Euler (x=-0.0332, y=-0.0793, z=-0.0379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6122, 150.2294, -5.8828)>
    Rotation: <Euler (x=0.0112, y=-0.0559, z=0.0142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.8356, 157.6453, -3.7765)>
    Rotation: <Euler (x=0.1411, y=-0.0961, z=-0.0347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.9867, 180.5072, 6.0242)>
    Rotation: <Euler (x=0.1411, y=-0.0961, z=-0.0347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.8776, 147.6907, -5.5875)>
    Rotation: <Euler (x=1.7746, y=1.4734, z=-0.2109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.7001, 142.0313, -4.2463)>
    Rotation: <Euler (x=-2.8901, y=1.2217, z=0.3677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.9748, 117.1345, -6.3916)>
    Rotation: <Euler (x=2.8520, y=1.2232, z=-0.2336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.0719, 89.3886, -3.6776)>
    Rotation: <Euler (x=3.0518, y=1.5285, z=0.0175), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.6260, 84.6923, -0.2551)>
    Rotation: <Euler (x=2.5874, y=1.1752, z=-0.6539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.8276, 80.2073, 1.2270)>
    Rotation: <Euler (x=2.8444, y=1.2209, z=-0.3965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.3933, 76.1404, 1.5222)>
    Rotation: <Euler (x=2.0222, y=0.8235, z=-1.0633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.3514, 73.4529, 3.0841)>
    Rotation: <Euler (x=2.0222, y=0.8235, z=-1.0633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.1865, 76.4949, 0.2994)>
    Rotation: <Euler (x=0.0233, y=1.6156, z=3.0327), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.7149, 72.9572, 0.3228)>
    Rotation: <Euler (x=-2.6076, y=1.5211, z=0.2026), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.5735, 69.6351, 0.2429)>
    Rotation: <Euler (x=-2.3231, y=1.5176, z=0.2878), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.0999, 67.1178, 0.0934)>
    Rotation: <Euler (x=-2.3231, y=1.5176, z=0.2878), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.7193, 75.5303, -2.4955)>
    Rotation: <Euler (x=-3.0849, y=1.5222, z=-0.0682), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.2511, 71.8064, -2.4860)>
    Rotation: <Euler (x=-1.8736, y=1.4884, z=0.5508), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.9564, 69.1696, -2.7672)>
    Rotation: <Euler (x=-1.3857, y=1.4474, z=0.5870), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.2899, 68.0408, -3.1344)>
    Rotation: <Euler (x=-1.3857, y=1.4474, z=0.5870), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.0081, 74.2303, -5.0021)>
    Rotation: <Euler (x=-2.7452, y=1.5218, z=0.1346), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.2421, 71.3667, -5.0527)>
    Rotation: <Euler (x=-1.6133, y=1.4634, z=0.6126), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.9735, 69.6227, -5.3487)>
    Rotation: <Euler (x=-1.1289, y=1.4206, z=0.5502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.6568, 69.3823, -5.6844)>
    Rotation: <Euler (x=-1.1289, y=1.4206, z=0.5502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.7097, 74.0334, -7.2866)>
    Rotation: <Euler (x=-2.7840, y=1.5196, z=0.1228), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.1318, 71.6148, -7.3215)>
    Rotation: <Euler (x=-1.6336, y=1.4662, z=0.5969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.5637, 70.3976, -7.5271)>
    Rotation: <Euler (x=-1.1243, y=1.4209, z=0.5397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.2014, 70.2771, -7.7252)>
    Rotation: <Euler (x=-1.1243, y=1.4209, z=0.5397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.2397, 148.1874, -6.6277)>
    Rotation: <Euler (x=-0.3805, y=-1.5396, z=2.4275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.7509, 141.7309, -6.7908)>
    Rotation: <Euler (x=-0.7611, y=-1.3627, z=-2.5368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.3665, 117.0536, -10.3806)>
    Rotation: <Euler (x=0.2480, y=-1.4094, z=2.7465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.5378, 89.4910, -9.2801)>
    Rotation: <Euler (x=0.7958, y=-1.4671, z=1.9356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.6411, 85.0325, -5.5182)>
    Rotation: <Euler (x=2.3997, y=-1.0597, z=0.8196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8475, 80.8677, -3.5662)>
    Rotation: <Euler (x=2.6271, y=-1.1412, z=0.5742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4854, 76.6007, -2.8322)>
    Rotation: <Euler (x=2.5259, y=-1.1606, z=0.3995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.2101, 73.1134, -2.2869)>
    Rotation: <Euler (x=2.5259, y=-1.1606, z=0.3995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7315, 78.0472, -4.4563)>
    Rotation: <Euler (x=-0.9786, y=-1.6314, z=-1.4504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3302, 75.2732, -4.2572)>
    Rotation: <Euler (x=-1.5671, y=-1.4742, z=0.5385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3388, 77.0755, -4.5889)>
    Rotation: <Euler (x=-0.4759, y=-1.3989, z=0.8528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.4680, 79.8701, -4.8468)>
    Rotation: <Euler (x=-0.4759, y=-1.3989, z=0.8528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.3202, 77.0310, -7.0931)>
    Rotation: <Euler (x=-0.9734, y=-1.6363, z=-1.4557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.8537, 74.1817, -6.8885)>
    Rotation: <Euler (x=-1.5995, y=-1.4774, z=0.5711), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.8048, 76.0185, -7.2266)>
    Rotation: <Euler (x=-0.5260, y=-1.3973, z=0.9037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.9963, 78.9671, -7.4988)>
    Rotation: <Euler (x=-0.5260, y=-1.3973, z=0.9037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.6479, 75.7714, -9.6100)>
    Rotation: <Euler (x=-0.9728, y=-1.6348, z=-1.4563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.6756, 73.4931, -9.4465)>
    Rotation: <Euler (x=-1.5910, y=-1.4717, z=0.5625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.1255, 75.0294, -9.7294)>
    Rotation: <Euler (x=-0.4825, y=-1.4009, z=0.8595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.0479, 77.3123, -9.9400)>
    Rotation: <Euler (x=-0.4825, y=-1.4009, z=0.8595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.4758, 74.6796, -11.7180)>
    Rotation: <Euler (x=-0.9536, y=-1.6332, z=-1.4755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.9076, 72.8680, -11.5880)>
    Rotation: <Euler (x=-1.5917, y=-1.4785, z=0.5632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.2026, 73.8951, -11.7771)>
    Rotation: <Euler (x=-0.5024, y=-1.3987, z=0.8798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.6198, 74.9274, -11.8723)>
    Rotation: <Euler (x=-0.5024, y=-1.3987, z=0.8798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.4407, 95.5979, -0.2623)>
    Rotation: <Euler (x=0.0246, y=-0.1590, z=-3.0938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.7007, 51.9073, 0.7996)>
    Rotation: <Euler (x=-0.0537, y=-0.0993, z=-3.1094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8127, 10.5907, -1.4128)>
    Rotation: <Euler (x=1.1089, y=-0.1715, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5784, 2.2002, 15.1288)>
    Rotation: <Euler (x=-1.4788, y=-2.9150, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4114, 2.6631, 22.7130)>
    Rotation: <Euler (x=-1.4788, y=-2.9150, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.3228, 94.5747, 0.2172)>
    Rotation: <Euler (x=0.1369, y=0.2827, z=3.1121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.2626, 51.3449, 5.9471)>
    Rotation: <Euler (x=-0.1173, y=0.1478, z=-3.1404), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4986, 10.2104, 1.1512)>
    Rotation: <Euler (x=1.0844, y=0.2323, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0736, 1.7658, 16.6239)>
    Rotation: <Euler (x=-1.4705, y=2.8553, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3167, 2.2380, 23.9599)>
    Rotation: <Euler (x=-1.4705, y=2.8553, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 136
  Bone: mixamorig:Hips
    Location: <Vector (-4.2985, 100.5557, -0.8593)>
    Rotation: <Euler (x=-0.1122, y=-0.0016, z=0.0635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.9128, 110.2765, -3.2795)>
    Rotation: <Euler (x=-0.1227, y=-0.0509, z=-0.0712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.0135, 121.8630, -4.7103)>
    Rotation: <Euler (x=-0.0492, y=-0.0637, z=-0.0537), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2539, 135.2070, -5.3671)>
    Rotation: <Euler (x=-0.0345, y=-0.0786, z=-0.0368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6598, 150.2409, -5.8841)>
    Rotation: <Euler (x=0.0106, y=-0.0550, z=0.0147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.8847, 157.6579, -3.7819)>
    Rotation: <Euler (x=0.1425, y=-0.0956, z=-0.0354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.0202, 180.5057, 6.0518)>
    Rotation: <Euler (x=0.1425, y=-0.0956, z=-0.0354), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.8327, 147.7089, -5.5911)>
    Rotation: <Euler (x=1.7365, y=1.4727, z=-0.2470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6653, 142.0770, -4.2311)>
    Rotation: <Euler (x=-2.8812, y=1.2201, z=0.3787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.0063, 117.1964, -6.4604)>
    Rotation: <Euler (x=2.8259, y=1.2193, z=-0.2621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.9900, 89.4739, -3.4773)>
    Rotation: <Euler (x=3.0745, y=1.5249, z=0.0386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.5248, 84.7761, -0.0652)>
    Rotation: <Euler (x=2.5952, y=1.1730, z=-0.6483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.7141, 80.2907, 1.4092)>
    Rotation: <Euler (x=2.8512, y=1.2181, z=-0.3917), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.2725, 76.2241, 1.6984)>
    Rotation: <Euler (x=2.0275, y=0.8227, z=-1.0610), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.2208, 73.5351, 3.2574)>
    Rotation: <Euler (x=2.0275, y=0.8227, z=-1.0610), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.0706, 76.5741, 0.4894)>
    Rotation: <Euler (x=-3.0874, y=1.5226, z=-0.0796), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.5934, 73.0371, 0.5072)>
    Rotation: <Euler (x=-2.6007, y=1.5173, z=0.2080), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.4471, 69.7169, 0.4195)>
    Rotation: <Euler (x=-2.3221, y=1.5139, z=0.2872), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.9700, 67.2021, 0.2620)>
    Rotation: <Euler (x=-2.3221, y=1.5139, z=0.2872), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.6119, 75.6118, -2.3047)>
    Rotation: <Euler (x=-3.0590, y=1.5187, z=-0.0439), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.1379, 71.8886, -2.3010)>
    Rotation: <Euler (x=-1.8843, y=1.4848, z=0.5386), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.8400, 69.2557, -2.5933)>
    Rotation: <Euler (x=-1.3940, y=1.4438, z=0.5772), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.1730, 68.1316, -2.9713)>
    Rotation: <Euler (x=-1.3940, y=1.4438, z=0.5772), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.9076, 74.3141, -4.8117)>
    Rotation: <Euler (x=-2.7335, y=1.5181, z=0.1448), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.1374, 71.4517, -4.8681)>
    Rotation: <Euler (x=-1.6236, y=1.4598, z=0.6008), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.8671, 69.7116, -5.1742)>
    Rotation: <Euler (x=-1.1349, y=1.4170, z=0.5426), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.5512, 69.4753, -5.5184)>
    Rotation: <Euler (x=-1.1349, y=1.4170, z=0.5426), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.6171, 74.1202, -7.0975)>
    Rotation: <Euler (x=-2.7719, y=1.5159, z=0.1333), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.0355, 71.7025, -7.1371)>
    Rotation: <Euler (x=-1.6437, y=1.4626, z=0.5853), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.4663, 70.4880, -7.3496)>
    Rotation: <Euler (x=-1.1301, y=1.4173, z=0.5324), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.1045, 70.3699, -7.5527)>
    Rotation: <Euler (x=-1.1301, y=1.4173, z=0.5324), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.2859, 148.1915, -6.6211)>
    Rotation: <Euler (x=-0.2669, y=-1.5380, z=2.3126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.8063, 141.7517, -6.7427)>
    Rotation: <Euler (x=-0.7613, y=-1.3645, z=-2.5362), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.4173, 117.0696, -10.3036)>
    Rotation: <Euler (x=0.3005, y=-1.4084, z=2.6949), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.5795, 89.5160, -8.9682)>
    Rotation: <Euler (x=0.8564, y=-1.4653, z=1.8765), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.6578, 85.0718, -5.1888)>
    Rotation: <Euler (x=2.4023, y=-1.0533, z=0.8184), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8492, 80.9153, -3.2253)>
    Rotation: <Euler (x=2.6264, y=-1.1346, z=0.5759), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4785, 76.6516, -2.4770)>
    Rotation: <Euler (x=2.5224, y=-1.1541, z=0.4038), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1965, 73.1656, -1.9145)>
    Rotation: <Euler (x=2.5224, y=-1.1541, z=0.4038), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7349, 78.0852, -4.0730)>
    Rotation: <Euler (x=-0.8881, y=-1.6348, z=-1.5397), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3295, 75.3146, -3.8762)>
    Rotation: <Euler (x=-1.5721, y=-1.4676, z=0.5446), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3418, 77.1187, -4.2308)>
    Rotation: <Euler (x=-0.4673, y=-1.3925, z=0.8454), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.4755, 79.9112, -4.4933)>
    Rotation: <Euler (x=-0.4673, y=-1.3925, z=0.8454), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.3366, 77.0584, -6.7027)>
    Rotation: <Euler (x=-0.8895, y=-1.6397, z=-1.5383), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.8659, 74.2125, -6.5006)>
    Rotation: <Euler (x=-1.6026, y=-1.4709, z=0.5752), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.8209, 76.0512, -6.8620)>
    Rotation: <Euler (x=-0.5156, y=-1.3909, z=0.8945), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.0170, 78.9974, -7.1390)>
    Rotation: <Euler (x=-0.5156, y=-1.3909, z=0.8945), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.6764, 75.7888, -9.2130)>
    Rotation: <Euler (x=-0.8870, y=-1.6382, z=-1.5408), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.7008, 73.5132, -9.0514)>
    Rotation: <Euler (x=-1.5944, y=-1.4651, z=0.5670), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.1538, 75.0512, -9.3538)>
    Rotation: <Euler (x=-0.4735, y=-1.3945, z=0.8517), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.0799, 77.3322, -9.5682)>
    Rotation: <Euler (x=-0.4735, y=-1.3945, z=0.8517), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.5144, 74.6891, -11.3177)>
    Rotation: <Euler (x=-0.8669, y=-1.6367, z=-1.5610), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.9435, 72.8797, -11.1892)>
    Rotation: <Euler (x=-1.5953, y=-1.4719, z=0.5679), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.2407, 73.9079, -11.3914)>
    Rotation: <Euler (x=-0.4928, y=-1.3924, z=0.8714), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.6595, 74.9394, -11.4883)>
    Rotation: <Euler (x=-0.4928, y=-1.3924, z=0.8714), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.4294, 95.5997, -0.2305)>
    Rotation: <Euler (x=0.0263, y=-0.1599, z=-3.0939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.6967, 51.9113, 0.9051)>
    Rotation: <Euler (x=-0.0563, y=-0.0995, z=-3.1090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8125, 10.6006, -1.4121)>
    Rotation: <Euler (x=1.1089, y=-0.1716, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5802, 2.2097, 15.1290)>
    Rotation: <Euler (x=-1.4788, y=-2.9148, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4140, 2.6723, 22.7129)>
    Rotation: <Euler (x=-1.4788, y=-2.9148, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.3347, 94.5924, 0.2633)>
    Rotation: <Euler (x=0.1343, y=0.2814, z=3.1119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.2452, 51.3466, 5.8870)>
    Rotation: <Euler (x=-0.1159, y=0.1474, z=-3.1403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4897, 10.2052, 1.1503)>
    Rotation: <Euler (x=1.0843, y=0.2321, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0607, 1.7595, 16.6234)>
    Rotation: <Euler (x=-1.4706, y=2.8556, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3019, 2.2313, 23.9599)>
    Rotation: <Euler (x=-1.4706, y=2.8556, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 137
  Bone: mixamorig:Hips
    Location: <Vector (-4.2912, 100.5667, -0.8181)>
    Rotation: <Euler (x=-0.1123, y=-0.0004, z=0.0624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.8982, 110.2878, -3.2385)>
    Rotation: <Euler (x=-0.1238, y=-0.0497, z=-0.0698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.0158, 121.8739, -4.6829)>
    Rotation: <Euler (x=-0.0505, y=-0.0625, z=-0.0525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2719, 135.2180, -5.3567)>
    Rotation: <Euler (x=-0.0359, y=-0.0773, z=-0.0358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6921, 150.2517, -5.8947)>
    Rotation: <Euler (x=0.0100, y=-0.0537, z=0.0152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.9179, 157.6699, -3.7971)>
    Rotation: <Euler (x=0.1441, y=-0.0947, z=-0.0363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.0266, 180.5021, 6.0732)>
    Rotation: <Euler (x=0.1441, y=-0.0947, z=-0.0363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.8030, 147.7260, -5.6067)>
    Rotation: <Euler (x=1.6995, y=1.4723, z=-0.2823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6453, 142.1195, -4.2335)>
    Rotation: <Euler (x=-2.8711, y=1.2184, z=0.3911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.0607, 117.2576, -6.5577)>
    Rotation: <Euler (x=2.7984, y=1.2150, z=-0.2920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.9253, 89.5636, -3.2875)>
    Rotation: <Euler (x=3.0763, y=1.5217, z=0.0385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.4405, 84.8678, 0.1190)>
    Rotation: <Euler (x=2.6005, y=1.1706, z=-0.6452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.6168, 80.3837, 1.5899)>
    Rotation: <Euler (x=2.8551, y=1.2152, z=-0.3898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1667, 76.3179, 1.8770)>
    Rotation: <Euler (x=2.0317, y=0.8213, z=-1.0598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1050, 73.6287, 3.4354)>
    Rotation: <Euler (x=2.0317, y=0.8213, z=-1.0598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.9694, 76.6610, 0.6800)>
    Rotation: <Euler (x=-3.0784, y=1.5194, z=-0.0725), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.4855, 73.1249, 0.6955)>
    Rotation: <Euler (x=-2.6086, y=1.5142, z=0.1981), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.3332, 69.8069, 0.6034)>
    Rotation: <Euler (x=-2.3337, y=1.5107, z=0.2737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.8520, 67.2949, 0.4407)>
    Rotation: <Euler (x=-2.3337, y=1.5107, z=0.2737), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.5178, 75.6982, -2.1125)>
    Rotation: <Euler (x=-3.0526, y=1.5155, z=-0.0394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.0368, 71.9760, -2.1111)>
    Rotation: <Euler (x=-1.9007, y=1.4819, z=0.5204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.7350, 69.3474, -2.4113)>
    Rotation: <Euler (x=-1.4061, y=1.4410, z=0.5634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.0671, 68.2284, -2.7981)>
    Rotation: <Euler (x=-1.4061, y=1.4410, z=0.5634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.8191, 74.4005, -4.6189)>
    Rotation: <Euler (x=-2.7380, y=1.5149, z=0.1385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.0437, 71.5396, -4.6784)>
    Rotation: <Euler (x=-1.6380, y=1.4571, z=0.5847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.7711, 69.8038, -4.9921)>
    Rotation: <Euler (x=-1.1443, y=1.4142, z=0.5315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.4559, 69.5720, -5.3437)>
    Rotation: <Euler (x=-1.1443, y=1.4142, z=0.5315), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.5354, 74.2076, -6.9056)>
    Rotation: <Euler (x=-2.7756, y=1.5127, z=0.1278), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.9495, 71.7911, -6.9476)>
    Rotation: <Euler (x=-1.6580, y=1.4598, z=0.5692), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.3787, 70.5795, -7.1654)>
    Rotation: <Euler (x=-1.1393, y=1.4144, z=0.5214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.0174, 70.4640, -7.3729)>
    Rotation: <Euler (x=-1.1393, y=1.4144, z=0.5214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3174, 148.1953, -6.6203)>
    Rotation: <Euler (x=-0.1535, y=-1.5366, z=2.1981), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.8454, 141.7698, -6.6940)>
    Rotation: <Euler (x=-0.7575, y=-1.3667, z=-2.5399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.4601, 117.0809, -10.2035)>
    Rotation: <Euler (x=0.3461, y=-1.4071, z=2.6498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.6214, 89.5380, -8.6607)>
    Rotation: <Euler (x=0.9214, y=-1.4631, z=1.8126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.6732, 85.1089, -4.8633)>
    Rotation: <Euler (x=2.4058, y=-1.0462, z=0.8162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8492, 80.9609, -2.8882)>
    Rotation: <Euler (x=2.6264, y=-1.1273, z=0.5767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4705, 76.7005, -2.1252)>
    Rotation: <Euler (x=2.5193, y=-1.1470, z=0.4074), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1822, 73.2162, -1.5445)>
    Rotation: <Euler (x=2.5193, y=-1.1470, z=0.4074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7376, 78.1227, -3.6889)>
    Rotation: <Euler (x=-0.7970, y=-1.6389, z=-1.6298), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3288, 75.3548, -3.4956)>
    Rotation: <Euler (x=-1.5745, y=-1.4604, z=0.5477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3448, 77.1599, -3.8756)>
    Rotation: <Euler (x=-0.4569, y=-1.3855, z=0.8361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.4823, 79.9504, -4.1423)>
    Rotation: <Euler (x=-0.4569, y=-1.3855, z=0.8361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.3544, 77.0849, -6.3108)>
    Rotation: <Euler (x=-0.8043, y=-1.6437, z=-1.6225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.8802, 74.2418, -6.1123)>
    Rotation: <Euler (x=-1.6030, y=-1.4636, z=0.5764), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.8389, 76.0815, -6.4995)>
    Rotation: <Euler (x=-0.5035, y=-1.3840, z=0.8835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.0391, 79.0257, -6.7810)>
    Rotation: <Euler (x=-0.5035, y=-1.3840, z=0.8835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.7084, 75.8051, -8.8139)>
    Rotation: <Euler (x=-0.8002, y=-1.6423, z=-1.6266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.7300, 73.5317, -8.6552)>
    Rotation: <Euler (x=-1.5953, y=-1.4579, z=0.5687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.1862, 75.0705, -8.9792)>
    Rotation: <Euler (x=-0.4628, y=-1.3875, z=0.8420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.1154, 77.3499, -9.1971)>
    Rotation: <Euler (x=-0.4628, y=-1.3875, z=0.8420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.5583, 74.6971, -10.9151)>
    Rotation: <Euler (x=-0.7796, y=-1.6409, z=-1.6473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.9852, 72.8895, -10.7890)>
    Rotation: <Euler (x=-1.5962, y=-1.4646, z=0.5696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.2845, 73.9183, -11.0056)>
    Rotation: <Euler (x=-0.4815, y=-1.3854, z=0.8611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.7047, 74.9490, -11.1041)>
    Rotation: <Euler (x=-0.4815, y=-1.3854, z=0.8611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.4321, 95.6015, -0.1991)>
    Rotation: <Euler (x=0.0280, y=-0.1611, z=-3.0941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.7072, 51.9155, 1.0107)>
    Rotation: <Euler (x=-0.0589, y=-0.0997, z=-3.1090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8121, 10.6105, -1.4120)>
    Rotation: <Euler (x=1.1088, y=-0.1716, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5795, 2.2191, 15.1288)>
    Rotation: <Euler (x=-1.4789, y=-2.9148, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4133, 2.6814, 22.7128)>
    Rotation: <Euler (x=-1.4789, y=-2.9148, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.3324, 94.6119, 0.3149)>
    Rotation: <Euler (x=0.1314, y=0.2798, z=3.1113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.2243, 51.3495, 5.8187)>
    Rotation: <Euler (x=-0.1142, y=0.1474, z=-3.1407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4932, 10.1999, 1.1494)>
    Rotation: <Euler (x=1.0842, y=0.2321, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0651, 1.7533, 16.6218)>
    Rotation: <Euler (x=-1.4706, y=2.8555, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3067, 2.2249, 23.9582)>
    Rotation: <Euler (x=-1.4706, y=2.8555, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 138
  Bone: mixamorig:Hips
    Location: <Vector (-4.2715, 100.5784, -0.7829)>
    Rotation: <Euler (x=-0.1124, y=0.0009, z=0.0614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.8711, 110.2997, -3.2048)>
    Rotation: <Euler (x=-0.1248, y=-0.0481, z=-0.0683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.0079, 121.8858, -4.6608)>
    Rotation: <Euler (x=-0.0515, y=-0.0608, z=-0.0512), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2826, 135.2302, -5.3483)>
    Rotation: <Euler (x=-0.0369, y=-0.0756, z=-0.0345), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7211, 150.2640, -5.9023)>
    Rotation: <Euler (x=0.0093, y=-0.0519, z=0.0160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.9485, 157.6835, -3.8092)>
    Rotation: <Euler (x=0.1451, y=-0.0937, z=-0.0370), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.0333, 180.5052, 6.0853)>
    Rotation: <Euler (x=0.1451, y=-0.0937, z=-0.0370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7774, 147.7461, -5.6232)>
    Rotation: <Euler (x=1.6682, y=1.4728, z=-0.3120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6297, 142.1621, -4.2515)>
    Rotation: <Euler (x=-2.8609, y=1.2176, z=0.4040), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.1264, 117.3202, -6.6664)>
    Rotation: <Euler (x=2.7715, y=1.2114, z=-0.3207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.8919, 89.6576, -3.1173)>
    Rotation: <Euler (x=3.0519, y=1.5195, z=0.0126), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.3917, 84.9682, 0.2912)>
    Rotation: <Euler (x=2.6015, y=1.1681, z=-0.6459), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5573, 80.4872, 1.7656)>
    Rotation: <Euler (x=2.8544, y=1.2126, z=-0.3922), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0998, 76.4225, 2.0566)>
    Rotation: <Euler (x=2.0337, y=0.8191, z=-1.0600), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0301, 73.7354, 3.6181)>
    Rotation: <Euler (x=2.0337, y=0.8191, z=-1.0600), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.9057, 76.7579, 0.8675)>
    Rotation: <Euler (x=-3.0969, y=1.5171, z=-0.0927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.4160, 73.2227, 0.8860)>
    Rotation: <Euler (x=-2.6356, y=1.5122, z=0.1695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.2584, 69.9065, 0.7952)>
    Rotation: <Euler (x=-2.3616, y=1.5089, z=0.2442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.7733, 67.3968, 0.6320)>
    Rotation: <Euler (x=-2.3616, y=1.5089, z=0.2442), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.4588, 75.7910, -1.9227)>
    Rotation: <Euler (x=-3.0713, y=1.5132, z=-0.0597), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.9717, 72.0696, -1.9181)>
    Rotation: <Euler (x=-1.9243, y=1.4805, z=0.4952), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.6661, 69.4445, -2.2204)>
    Rotation: <Euler (x=-1.4228, y=1.4397, z=0.5451), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.9973, 68.3295, -2.6119)>
    Rotation: <Euler (x=-1.4228, y=1.4397, z=0.5451), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.7636, 74.4899, -4.4268)>
    Rotation: <Euler (x=-2.7632, y=1.5128, z=0.1116), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.9836, 71.6302, -4.4848)>
    Rotation: <Euler (x=-1.6573, y=1.4558, z=0.5639), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.7089, 69.8978, -4.8015)>
    Rotation: <Euler (x=-1.1579, y=1.4128, z=0.5164), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.3941, 69.6694, -5.1582)>
    Rotation: <Euler (x=-1.1579, y=1.4128, z=0.5164), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.4848, 74.2948, -6.7140)>
    Rotation: <Euler (x=-2.7995, y=1.5106, z=0.1022), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.8950, 71.8792, -6.7545)>
    Rotation: <Euler (x=-1.6776, y=1.4585, z=0.5481), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.3226, 70.6700, -6.9744)>
    Rotation: <Euler (x=-1.1528, y=1.4130, z=0.5064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.9616, 70.5565, -7.1848)>
    Rotation: <Euler (x=-1.1528, y=1.4130, z=0.5064), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3453, 148.1992, -6.6143)>
    Rotation: <Euler (x=-0.0515, y=-1.5355, z=2.0952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.8795, 141.7854, -6.6399)>
    Rotation: <Euler (x=-0.7547, y=-1.3698, z=-2.5428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.5046, 117.0891, -10.0866)>
    Rotation: <Euler (x=0.3868, y=-1.4065, z=2.6094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.6668, 89.5569, -8.3654)>
    Rotation: <Euler (x=0.9899, y=-1.4605, z=1.7452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.6897, 85.1431, -4.5499)>
    Rotation: <Euler (x=2.4100, y=-1.0386, z=0.8132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8493, 81.0037, -2.5638)>
    Rotation: <Euler (x=2.6271, y=-1.1194, z=0.5768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4624, 76.7467, -1.7861)>
    Rotation: <Euler (x=2.5168, y=-1.1392, z=0.4103), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1676, 73.2643, -1.1866)>
    Rotation: <Euler (x=2.5168, y=-1.1392, z=0.4103), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7409, 78.1582, -3.3131)>
    Rotation: <Euler (x=-0.7073, y=-1.6436, z=-1.7186), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3289, 75.3928, -3.1250)>
    Rotation: <Euler (x=-1.5737, y=-1.4525, z=0.5477), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3488, 77.1985, -3.5324)>
    Rotation: <Euler (x=-0.4448, y=-1.3779, z=0.8249), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.4902, 79.9870, -3.8027)>
    Rotation: <Euler (x=-0.4448, y=-1.3779, z=0.8249), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.3747, 77.1094, -5.9266)>
    Rotation: <Euler (x=-0.7197, y=-1.6484, z=-1.7062), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.8971, 74.2689, -5.7334)>
    Rotation: <Euler (x=-1.6002, y=-1.4557, z=0.5744), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.8599, 76.1092, -6.1486)>
    Rotation: <Euler (x=-0.4897, y=-1.3766, z=0.8706), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.0641, 79.0513, -6.4338)>
    Rotation: <Euler (x=-0.4897, y=-1.3766, z=0.8706), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.7447, 75.8192, -8.4221)>
    Rotation: <Euler (x=-0.7143, y=-1.6469, z=-1.7116), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.7636, 73.5479, -8.2677)>
    Rotation: <Euler (x=-1.5932, y=-1.4500, z=0.5673), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.2231, 75.0872, -8.6150)>
    Rotation: <Euler (x=-0.4503, y=-1.3800, z=0.8305), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.1555, 77.3651, -8.8358)>
    Rotation: <Euler (x=-0.4503, y=-1.3800, z=0.8305), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.6080, 74.7029, -10.5198)>
    Rotation: <Euler (x=-0.6935, y=-1.6457, z=-1.7324), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.0327, 72.8969, -10.3970)>
    Rotation: <Euler (x=-1.5939, y=-1.4568, z=0.5680), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.3343, 73.9260, -10.6293)>
    Rotation: <Euler (x=-0.4684, y=-1.3779, z=0.8489), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.7559, 74.9561, -10.7291)>
    Rotation: <Euler (x=-0.4684, y=-1.3779, z=0.8489), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.4474, 95.6041, -0.1734)>
    Rotation: <Euler (x=0.0296, y=-0.1624, z=-3.0943), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.7264, 51.9203, 1.1051)>
    Rotation: <Euler (x=-0.0612, y=-0.0999, z=-3.1092), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8126, 10.6205, -1.4121)>
    Rotation: <Euler (x=1.1088, y=-0.1716, z=3.1297), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5791, 2.2290, 15.1289)>
    Rotation: <Euler (x=-1.4789, y=-2.9149, z=-0.1422), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4124, 2.6913, 22.7130)>
    Rotation: <Euler (x=-1.4789, y=-2.9149, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.3175, 94.6325, 0.3612)>
    Rotation: <Euler (x=0.1284, y=0.2783, z=3.1108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1900, 51.3534, 5.7431)>
    Rotation: <Euler (x=-0.1124, y=0.1470, z=-3.1411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4909, 10.1948, 1.1491)>
    Rotation: <Euler (x=1.0842, y=0.2319, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0587, 1.7475, 16.6220)>
    Rotation: <Euler (x=-1.4707, y=2.8558, z=0.1348), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2985, 2.2188, 23.9590)>
    Rotation: <Euler (x=-1.4707, y=2.8558, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 139
  Bone: mixamorig:Hips
    Location: <Vector (-4.2353, 100.5907, -0.7563)>
    Rotation: <Euler (x=-0.1128, y=0.0021, z=0.0605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.8290, 110.3114, -3.1820)>
    Rotation: <Euler (x=-0.1256, y=-0.0463, z=-0.0666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.9879, 121.8979, -4.6471)>
    Rotation: <Euler (x=-0.0523, y=-0.0589, z=-0.0496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2847, 135.2430, -5.3451)>
    Rotation: <Euler (x=-0.0377, y=-0.0737, z=-0.0331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7455, 150.2772, -5.9109)>
    Rotation: <Euler (x=0.0087, y=-0.0499, z=0.0168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.9744, 157.6978, -3.8221)>
    Rotation: <Euler (x=0.1446, y=-0.0925, z=-0.0379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.0260, 180.5240, 6.0624)>
    Rotation: <Euler (x=0.1446, y=-0.0925, z=-0.0379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7571, 147.7686, -5.6423)>
    Rotation: <Euler (x=1.6411, y=1.4735, z=-0.3376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6190, 142.2050, -4.2776)>
    Rotation: <Euler (x=-2.8506, y=1.2177, z=0.4173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.2017, 117.3839, -6.7782)>
    Rotation: <Euler (x=2.7466, y=1.2087, z=-0.3466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.8961, 89.7532, -2.9751)>
    Rotation: <Euler (x=3.0058, y=1.5187, z=-0.0346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.3881, 85.0735, 0.4434)>
    Rotation: <Euler (x=2.5979, y=1.1659, z=-0.6503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5478, 80.5970, 1.9279)>
    Rotation: <Euler (x=2.8489, y=1.2110, z=-0.3984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0858, 76.5335, 2.2284)>
    Rotation: <Euler (x=2.0330, y=0.8166, z=-1.0616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0119, 73.8503, 3.7964)>
    Rotation: <Euler (x=2.0330, y=0.8166, z=-1.0616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8931, 76.8620, 1.0414)>
    Rotation: <Euler (x=0.0026, y=1.6256, z=3.0059), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.3997, 73.3273, 1.0680)>
    Rotation: <Euler (x=-2.6780, y=1.5117, z=0.1262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.2387, 70.0121, 0.9841)>
    Rotation: <Euler (x=-2.4022, y=1.5086, z=0.2026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.7512, 67.5036, 0.8258)>
    Rotation: <Euler (x=-2.4022, y=1.5086, z=0.2026), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.4475, 75.8878, -1.7460)>
    Rotation: <Euler (x=0.0303, y=1.6294, z=3.0410), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.9565, 72.1669, -1.7328)>
    Rotation: <Euler (x=-1.9522, y=1.4809, z=0.4664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.6485, 69.5435, -2.0308)>
    Rotation: <Euler (x=-1.4418, y=1.4402, z=0.5252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.9788, 68.4303, -2.4218)>
    Rotation: <Euler (x=-1.4418, y=1.4402, z=0.5252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.7531, 74.5804, -4.2467)>
    Rotation: <Euler (x=-2.8054, y=1.5122, z=0.0684), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.9701, 71.7214, -4.2985)>
    Rotation: <Euler (x=-1.6789, y=1.4563, z=0.5413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.6939, 69.9906, -4.6130)>
    Rotation: <Euler (x=-1.1738, y=1.4132, z=0.4996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.3791, 69.7637, -4.9710)>
    Rotation: <Euler (x=-1.1738, y=1.4132, z=0.4996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.4759, 74.3801, -6.5337)>
    Rotation: <Euler (x=-2.8401, y=1.5100, z=0.0607), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.8836, 71.9650, -6.5689)>
    Rotation: <Euler (x=-1.6998, y=1.4590, z=0.5250), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.3102, 70.7569, -6.7872)>
    Rotation: <Euler (x=-1.1688, y=1.4134, z=0.4896), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.9493, 70.6443, -6.9985)>
    Rotation: <Euler (x=-1.1688, y=1.4134, z=0.4896), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3681, 148.2025, -6.6087)>
    Rotation: <Euler (x=0.0461, y=-1.5348, z=1.9969), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.9069, 141.7977, -6.5853)>
    Rotation: <Euler (x=-0.7526, y=-1.3734, z=-2.5452), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.5489, 117.0944, -9.9632)>
    Rotation: <Euler (x=0.4239, y=-1.4065, z=2.5725), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.7154, 89.5730, -8.0868)>
    Rotation: <Euler (x=1.0639, y=-1.4578, z=1.6723), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.7057, 85.1737, -4.2546)>
    Rotation: <Euler (x=2.4160, y=-1.0305, z=0.8087), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8473, 81.0423, -2.2594)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4517, 76.7885, -1.4687)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1501, 73.3080, -0.8505)>
    Rotation: <Euler (x=2.5160, y=-1.1305, z=0.4117), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7428, 78.1905, -2.9520)>
    Rotation: <Euler (x=-0.6155, y=-1.6488, z=-1.8095), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3277, 75.4273, -2.7723)>
    Rotation: <Euler (x=-1.5673, y=-1.4439, z=0.5419), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3520, 77.2331, -3.2097)>
    Rotation: <Euler (x=-0.4291, y=-1.3699, z=0.8100), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.4972, 80.0200, -3.4816)>
    Rotation: <Euler (x=-0.4291, y=-1.3699, z=0.8100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.3963, 77.1314, -5.5565)>
    Rotation: <Euler (x=-0.6323, y=-1.6535, z=-1.7926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.9155, 74.2931, -5.3718)>
    Rotation: <Euler (x=-1.5917, y=-1.4471, z=0.5666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.8827, 76.1336, -5.8177)>
    Rotation: <Euler (x=-0.4722, y=-1.3687, z=0.8540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.0910, 79.0739, -6.1046)>
    Rotation: <Euler (x=-0.4722, y=-1.3687, z=0.8540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.7849, 75.8316, -8.0441)>
    Rotation: <Euler (x=-0.6257, y=-1.6521, z=-1.7992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.8012, 73.5620, -7.8965)>
    Rotation: <Euler (x=-1.5855, y=-1.4414, z=0.5603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.2645, 75.1015, -8.2695)>
    Rotation: <Euler (x=-0.4342, y=-1.3719, z=0.8153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.2000, 77.3779, -8.4916)>
    Rotation: <Euler (x=-0.4342, y=-1.3719, z=0.8153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.6638, 74.7073, -10.1386)>
    Rotation: <Euler (x=-0.6051, y=-1.6510, z=-1.8200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.0865, 72.9028, -10.0212)>
    Rotation: <Euler (x=-1.5858, y=-1.4482, z=0.5606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.3906, 73.9320, -10.2706)>
    Rotation: <Euler (x=-0.4517, y=-1.3699, z=0.8331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.8136, 74.9614, -10.3710)>
    Rotation: <Euler (x=-0.4517, y=-1.3699, z=0.8331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.4797, 95.6087, -0.1553)>
    Rotation: <Euler (x=0.0308, y=-0.1636, z=-3.0946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.7534, 51.9261, 1.1743)>
    Rotation: <Euler (x=-0.0628, y=-0.0999, z=-3.1096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8175, 10.6300, -1.4122)>
    Rotation: <Euler (x=1.1088, y=-0.1715, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5838, 2.2383, 15.1287)>
    Rotation: <Euler (x=-1.4789, y=-2.9149, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4168, 2.7004, 22.7129)>
    Rotation: <Euler (x=-1.4789, y=-2.9149, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.2854, 94.6526, 0.4004)>
    Rotation: <Euler (x=0.1255, y=0.2770, z=3.1102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1419, 51.3579, 5.6634)>
    Rotation: <Euler (x=-0.1104, y=0.1469, z=3.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4865, 10.1896, 1.1504)>
    Rotation: <Euler (x=1.0842, y=0.2318, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0535, 1.7427, 16.6238)>
    Rotation: <Euler (x=-1.4707, y=2.8558, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2927, 2.2144, 23.9609)>
    Rotation: <Euler (x=-1.4707, y=2.8558, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 140
  Bone: mixamorig:Hips
    Location: <Vector (-4.1885, 100.6002, -0.7420)>
    Rotation: <Euler (x=-0.1136, y=0.0037, z=0.0600), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7815, 110.3190, -3.1754)>
    Rotation: <Euler (x=-0.1261, y=-0.0444, z=-0.0649), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.9627, 121.9063, -4.6470)>
    Rotation: <Euler (x=-0.0528, y=-0.0571, z=-0.0481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2801, 135.2521, -5.3521)>
    Rotation: <Euler (x=-0.0382, y=-0.0718, z=-0.0319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7592, 150.2866, -5.9255)>
    Rotation: <Euler (x=0.0082, y=-0.0479, z=0.0175), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.9890, 157.7082, -3.8402)>
    Rotation: <Euler (x=0.1433, y=-0.0912, z=-0.0387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-3.0067, 180.5473, 6.0145)>
    Rotation: <Euler (x=0.1433, y=-0.0912, z=-0.0387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7468, 147.7856, -5.6684)>
    Rotation: <Euler (x=1.6148, y=1.4742, z=-0.3623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6188, 142.2433, -4.3124)>
    Rotation: <Euler (x=-2.8392, y=1.2181, z=0.4320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.2939, 117.4451, -6.9049)>
    Rotation: <Euler (x=2.7238, y=1.2066, z=-0.3698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.9394, 89.8456, -2.8733)>
    Rotation: <Euler (x=2.9551, y=1.5191, z=-0.0852), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.4331, 85.1750, 0.5582)>
    Rotation: <Euler (x=2.5917, y=1.1649, z=-0.6561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5933, 80.7024, 2.0550)>
    Rotation: <Euler (x=2.8413, y=1.2105, z=-0.4056), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1310, 76.6398, 2.3664)>
    Rotation: <Euler (x=2.0303, y=0.8146, z=-1.0637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0578, 73.9607, 3.9416)>
    Rotation: <Euler (x=2.0303, y=0.8146, z=-1.0637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.9377, 76.9648, 1.1759)>
    Rotation: <Euler (x=-0.0461, y=1.6254, z=2.9572), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.4439, 73.4303, 1.2120)>
    Rotation: <Euler (x=-2.7209, y=1.5126, z=0.0833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.2826, 70.1149, 1.1375)>
    Rotation: <Euler (x=-2.4418, y=1.5097, z=0.1630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.7948, 67.6061, 0.9866)>
    Rotation: <Euler (x=-2.4418, y=1.5097, z=0.1630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.4902, 75.9833, -1.6092)>
    Rotation: <Euler (x=-0.0151, y=1.6291, z=2.9956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.9989, 72.2625, -1.5861)>
    Rotation: <Euler (x=-1.9752, y=1.4826, z=0.4434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.6904, 69.6385, -1.8758)>
    Rotation: <Euler (x=-1.4568, y=1.4420, z=0.5103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.0204, 68.5246, -2.2623)>
    Rotation: <Euler (x=-1.4568, y=1.4420, z=0.5103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.7940, 74.6694, -4.1068)>
    Rotation: <Euler (x=-2.8495, y=1.5130, z=0.0244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.0108, 71.8103, -4.1506)>
    Rotation: <Euler (x=-1.6958, y=1.4582, z=0.5245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.7342, 70.0790, -4.4592)>
    Rotation: <Euler (x=-1.1865, y=1.4150, z=0.4870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.4192, 69.8513, -4.8152)>
    Rotation: <Euler (x=-1.1865, y=1.4150, z=0.4870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.5154, 74.4632, -6.3930)>
    Rotation: <Euler (x=-2.8826, y=1.5107, z=0.0182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.9229, 72.0481, -6.4216)>
    Rotation: <Euler (x=-1.7173, y=1.4609, z=0.5075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.3492, 70.8396, -6.6358)>
    Rotation: <Euler (x=-1.1816, y=1.4152, z=0.4768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.9881, 70.7265, -6.8459)>
    Rotation: <Euler (x=-1.1816, y=1.4152, z=0.4768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3807, 148.2041, -6.6096)>
    Rotation: <Euler (x=0.1331, y=-1.5337, z=1.9096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.9223, 141.8050, -6.5404)>
    Rotation: <Euler (x=-0.7504, y=-1.3772, z=-2.5478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.5872, 117.0954, -9.8463)>
    Rotation: <Euler (x=0.4588, y=-1.4066, z=2.5375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.7631, 89.5855, -7.8272)>
    Rotation: <Euler (x=1.1447, y=-1.4551, z=1.5924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.7172, 85.1991, -3.9805)>
    Rotation: <Euler (x=2.4241, y=-1.0218, z=0.8022), order='XYZ'>
    Matrix:
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      <Vector (0.3751, -0.9270, 0.0050, 85.1991)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8392, 81.0747, -1.9793)>
    Rotation: <Euler (x=2.6342, y=-1.1015, z=0.5714), order='XYZ'>
    Matrix:
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      <Vector (0.2446, -0.9695, 0.0128, 81.0747)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4349, 76.8237, -1.1780)>
    Rotation: <Euler (x=2.5172, y=-1.1209, z=0.4109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1263, 73.3450, -0.5419)>
    Rotation: <Euler (x=2.5172, y=-1.1209, z=0.4109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7397, 78.2185, -2.6092)>
    Rotation: <Euler (x=-0.5199, y=-1.6546, z=-1.9044), order='XYZ'>
    Matrix:
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      <Vector (0.0791, -0.7520, 0.6545, 78.2185)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3219, 75.4567, -2.4420)>
    Rotation: <Euler (x=-1.5540, y=-1.4344, z=0.5292), order='XYZ'>
    Matrix:
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      <Vector (0.0686, 0.5145, 0.8547, 75.4567)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3510, 77.2622, -2.9123)>
    Rotation: <Euler (x=-0.4087, y=-1.3612, z=0.7904), order='XYZ'>
    Matrix:
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      <Vector (0.1479, 0.9218, -0.3583, 77.2622)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.4997, 80.0477, -3.1832)>
    Rotation: <Euler (x=-0.4087, y=-1.3612, z=0.7904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.4162, 77.1505, -5.2041)>
    Rotation: <Euler (x=-0.5406, y=-1.6591, z=-1.8837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.9328, 74.3137, -5.0324)>
    Rotation: <Euler (x=-1.5764, y=-1.4377, z=0.5518), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.9049, 76.1538, -5.5117)>
    Rotation: <Euler (x=-0.4501, y=-1.3602, z=0.8328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.1168, 79.0927, -5.7976)>
    Rotation: <Euler (x=-0.4501, y=-1.3602, z=0.8328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.8268, 75.8422, -7.6837)>
    Rotation: <Euler (x=-0.5330, y=-1.6578, z=-1.8913), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.8410, 73.5739, -7.5465)>
    Rotation: <Euler (x=-1.5713, y=-1.4320, z=0.5466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.3084, 75.1130, -7.9475)>
    Rotation: <Euler (x=-0.4134, y=-1.3632, z=0.7953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.2466, 77.3883, -8.1687)>
    Rotation: <Euler (x=-0.4134, y=-1.3632, z=0.7953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.7242, 74.7110, -9.7755)>
    Rotation: <Euler (x=-0.5127, y=-1.6569, z=-1.9117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.1453, 72.9074, -9.6663)>
    Rotation: <Euler (x=-1.5708, y=-1.4387, z=0.5461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.4520, 73.9364, -9.9344)>
    Rotation: <Euler (x=-0.4303, y=-1.3613, z=0.8126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.8763, 74.9653, -10.0345)>
    Rotation: <Euler (x=-0.4303, y=-1.3613, z=0.8126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.5252, 95.6148, -0.1497)>
    Rotation: <Euler (x=0.0318, y=-0.1646, z=-3.0952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.7808, 51.9327, 1.2228)>
    Rotation: <Euler (x=-0.0640, y=-0.1000, z=-3.1102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8124, 10.6387, -1.4117)>
    Rotation: <Euler (x=1.1088, y=-0.1715, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5779, 2.2464, 15.1290)>
    Rotation: <Euler (x=-1.4790, y=-2.9149, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4109, 2.7081, 22.7132)>
    Rotation: <Euler (x=-1.4790, y=-2.9149, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.2395, 94.6667, 0.4320)>
    Rotation: <Euler (x=0.1231, y=0.2758, z=3.1095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0905, 51.3599, 5.5975)>
    Rotation: <Euler (x=-0.1088, y=0.1468, z=3.1404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4807, 10.1841, 1.1470)>
    Rotation: <Euler (x=1.0842, y=0.2318, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0474, 1.7368, 16.6202)>
    Rotation: <Euler (x=-1.4706, y=2.8558, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2867, 2.2086, 23.9572)>
    Rotation: <Euler (x=-1.4706, y=2.8558, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 141
  Bone: mixamorig:Hips
    Location: <Vector (-4.1483, 100.6091, -0.7298)>
    Rotation: <Euler (x=-0.1134, y=0.0055, z=0.0591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7368, 110.3287, -3.1610)>
    Rotation: <Euler (x=-0.1265, y=-0.0423, z=-0.0634), order='XYZ'>
    Matrix:
      <Vector (0.9971, 0.0682, -0.0339, -4.7368)>
      <Vector (-0.0633, 0.9897, 0.1286, 110.3287)>
      <Vector (0.0423, -0.1261, 0.9911, -3.1610)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-3.9381, 121.9168, -4.6374)>
    Rotation: <Euler (x=-0.0532, y=-0.0549, z=-0.0469), order='XYZ'>
    Matrix:
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      <Vector (-0.0468, 0.9974, 0.0557, 121.9168)>
      <Vector (0.0549, -0.0531, 0.9971, -4.6374)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-3.2729, 135.2632, -5.3476)>
    Rotation: <Euler (x=-0.0385, y=-0.0696, z=-0.0310), order='XYZ'>
    Matrix:
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      <Vector (-0.0310, 0.9987, 0.0407, 135.2632)>
      <Vector (0.0695, -0.0384, 0.9968, -5.3476)>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7658, 150.2980, -5.9262)>
    Rotation: <Euler (x=0.0076, y=-0.0456, z=0.0180), order='XYZ'>
    Matrix:
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      <Vector (0.0180, 0.9998, -0.0085, 150.2980)>
      <Vector (0.0456, 0.0076, 0.9989, -5.9262)>
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  Bone: mixamorig:Head
    Location: <Vector (-2.9947, 157.7208, -3.8451)>
    Rotation: <Euler (x=0.1414, y=-0.0895, z=-0.0387), order='XYZ'>
    Matrix:
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      <Vector (-0.0385, 0.9898, -0.1374, 157.7208)>
      <Vector (0.0894, 0.1404, 0.9861, -3.8451)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.9916, 180.5774, 5.9691)>
    Rotation: <Euler (x=0.1414, y=-0.0895, z=-0.0387), order='XYZ'>
    Matrix:
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      <Vector (-0.0385, 0.9898, -0.1374, 180.5774)>
      <Vector (0.0894, 0.1404, 0.9861, 5.9691)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7428, 147.8025, -5.6829)>
    Rotation: <Euler (x=1.5934, y=1.4754, z=-0.3823), order='XYZ'>
    Matrix:
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      <Vector (-0.0355, -0.3923, -0.9192, 147.8025)>
      <Vector (-0.9955, 0.0952, -0.0022, -5.6829)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6248, 142.2796, -4.3426)>
    Rotation: <Euler (x=-2.8258, y=1.2183, z=0.4487), order='XYZ'>
    Matrix:
      <Vector (0.3111, 0.1497, -0.9385, 16.6248)>
      <Vector (0.1498, -0.9829, -0.1072, 142.2796)>
      <Vector (-0.9385, -0.1072, -0.3282, -4.3426)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.3985, 117.5080, -7.0453)>
    Rotation: <Euler (x=2.7036, y=1.2048, z=-0.3902), order='XYZ'>
    Matrix:
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      <Vector (-0.1361, -0.9882, -0.0706, 117.5080)>
      <Vector (-0.9338, 0.1518, -0.3241, -7.0453)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.0061, 89.9380, -2.8108)>
    Rotation: <Euler (x=2.9174, y=1.5206, z=-0.1219), order='XYZ'>
    Matrix:
      <Vector (0.0498, 0.1018, -0.9936, 21.0061)>
      <Vector (-0.0061, -0.9947, -0.1023, 89.9380)>
      <Vector (-0.9987, 0.0112, -0.0489, -2.8108)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.5101, 85.2720, 0.6314)>
    Rotation: <Euler (x=2.5856, y=1.1651, z=-0.6607), order='XYZ'>
    Matrix:
      <Vector (0.3116, -0.1384, -0.9401, 19.5101)>
      <Vector (-0.2422, -0.9682, 0.0622, 85.2720)>
      <Vector (-0.9188, 0.2083, -0.3352, 0.6314)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.6773, 80.8012, 2.1375)>
    Rotation: <Euler (x=2.8348, y=1.2113, z=-0.4107), order='XYZ'>
    Matrix:
      <Vector (0.3225, -0.1214, -0.9387, 18.6773)>
      <Vector (-0.1405, -0.9869, 0.0794, 80.8012)>
      <Vector (-0.9361, 0.1062, -0.3354, 2.1375)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.2196, 76.7387, 2.4570)>
    Rotation: <Euler (x=2.0270, y=0.8138, z=-1.0651), order='XYZ'>
    Matrix:
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      <Vector (-0.6008, -0.7843, -0.1547, 76.7387)>
      <Vector (-0.7269, 0.6165, -0.3025, 2.4570)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1516, 74.0624, 4.0372)>
    Rotation: <Euler (x=2.0270, y=0.8138, z=-1.0651), order='XYZ'>
    Matrix:
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      <Vector (-0.6008, -0.7843, -0.1547, 74.0624)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.0240, 77.0654, 1.2595)>
    Rotation: <Euler (x=-0.0842, y=1.6242, z=2.9202), order='XYZ'>
    Matrix:
      <Vector (0.0521, -0.1369, -0.9892, 22.0240)>
      <Vector (-0.0117, -0.9906, 0.1365, 77.0654)>
      <Vector (-0.9986, 0.0045, -0.0532, 1.2595)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.5339, 73.5304, 1.3026)>
    Rotation: <Euler (x=-2.7496, y=1.5143, z=0.0556), order='XYZ'>
    Matrix:
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      <Vector (0.0031, -0.9439, 0.3301, 73.5304)>
      <Vector (-0.9984, -0.0216, -0.0521, 1.3026)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.3759, 70.2138, 1.2358)>
    Rotation: <Euler (x=-2.4667, y=1.5116, z=0.1392), order='XYZ'>
    Matrix:
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      <Vector (0.0082, -0.8598, 0.5106, 70.2138)>
      <Vector (-0.9982, -0.0370, -0.0462, 1.2358)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.8904, 67.7032, 1.0918)>
    Rotation: <Euler (x=-2.4667, y=1.5116, z=0.1392), order='XYZ'>
    Matrix:
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      <Vector (0.0082, -0.8598, 0.5106, 67.7032)>
      <Vector (-0.9982, -0.0370, -0.0462, 1.0918)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.5730, 76.0796, -1.5249)>
    Rotation: <Euler (x=-0.0499, y=1.6277, z=2.9618), order='XYZ'>
    Matrix:
      <Vector (0.0560, -0.1296, -0.9900, 22.5730)>
      <Vector (-0.0102, -0.9916, 0.1292, 76.0796)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.0855, 72.3583, -1.4944)>
    Rotation: <Euler (x=-1.9856, y=1.4848, z=0.4340), order='XYZ'>
    Matrix:
      <Vector (0.0779, -0.6578, -0.7492, 22.0855)>
      <Vector (0.0361, -0.7491, 0.6615, 72.3583)>
      <Vector (-0.9963, -0.0786, -0.0346, -1.4944)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.7792, 69.7315, -1.7757)>
    Rotation: <Euler (x=-1.4627, y=1.4443, z=0.5054), order='XYZ'>
    Matrix:
      <Vector (0.1104, -0.9151, -0.3877, 19.7792)>
      <Vector (0.0611, -0.3831, 0.9217, 69.7315)>
      <Vector (-0.9920, -0.1254, 0.0136, -1.7757)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.1097, 68.6141, -2.1558)>
    Rotation: <Euler (x=-1.4627, y=1.4443, z=0.5054), order='XYZ'>
    Matrix:
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      <Vector (0.0611, -0.3831, 0.9217, 68.6141)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.8740, 74.7616, -4.0206)>
    Rotation: <Euler (x=-2.8801, y=1.5146, z=-0.0052), order='XYZ'>
    Matrix:
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      <Vector (-0.0003, -0.9647, 0.2635, 74.7616)>
      <Vector (-0.9984, -0.0145, -0.0543, -4.0206)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.0937, 71.9017, -4.0581)>
    Rotation: <Euler (x=-1.7022, y=1.4605, z=0.5191), order='XYZ'>
    Matrix:
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      <Vector (0.0546, -0.6026, 0.7962, 71.9017)>
      <Vector (-0.9939, -0.1091, -0.0144, -4.0581)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.8183, 70.1674, -4.3599)>
    Rotation: <Euler (x=-1.1917, y=1.4173, z=0.4829), order='XYZ'>
    Matrix:
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      <Vector (0.0710, -0.0985, 0.9926, 70.1674)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.5030, 69.9368, -4.7117)>
    Rotation: <Euler (x=-1.1917, y=1.4173, z=0.4829), order='XYZ'>
    Matrix:
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      <Vector (0.0710, -0.0985, 0.9926, 69.9368)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.5919, 74.5511, -6.3060)>
    Rotation: <Euler (x=-2.9123, y=1.5124, z=-0.0105), order='XYZ'>
    Matrix:
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      <Vector (-0.0006, -0.9714, 0.2374, 74.5511)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.0018, 72.1353, -6.3294)>
    Rotation: <Euler (x=-1.7243, y=1.4631, z=0.5016), order='XYZ'>
    Matrix:
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      <Vector (0.0517, -0.6065, 0.7934, 72.1353)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.4290, 70.9248, -6.5389)>
    Rotation: <Euler (x=-1.1870, y=1.4174, z=0.4726), order='XYZ'>
    Matrix:
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      <Vector (0.0695, -0.0837, 0.9941, 70.9248)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.0677, 70.8100, -6.7465)>
    Rotation: <Euler (x=-1.1870, y=1.4174, z=0.4726), order='XYZ'>
    Matrix:
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      <Vector (0.0695, -0.0837, 0.9941, 70.8100)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3871, 148.2098, -6.5950)>
    Rotation: <Euler (x=0.2116, y=-1.5331, z=1.8310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.9288, 141.8117, -6.4836)>
    Rotation: <Euler (x=-0.7486, y=-1.3810, z=-2.5504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.6234, 117.0972, -9.7198)>
    Rotation: <Euler (x=0.4860, y=-1.4072, z=2.5098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.8155, 89.5975, -7.5979)>
    Rotation: <Euler (x=1.2268, y=-1.4520, z=1.5110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.7318, 85.2220, -3.7394)>
    Rotation: <Euler (x=2.4335, y=-1.0131, z=0.7943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8340, 81.1035, -1.7350)>
    Rotation: <Euler (x=2.6403, y=-1.0918, z=0.5661), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4213, 76.8548, -0.9256)>
    Rotation: <Euler (x=2.5201, y=-1.1109, z=0.4085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1060, 73.3779, -0.2729)>
    Rotation: <Euler (x=2.5201, y=-1.1109, z=0.4085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7398, 78.2448, -2.2997)>
    Rotation: <Euler (x=-0.4286, y=-1.6608, z=-1.9952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3202, 75.4838, -2.1481)>
    Rotation: <Euler (x=-1.5374, y=-1.4246, z=0.5128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3542, 77.2882, -2.6522)>
    Rotation: <Euler (x=-0.3862, y=-1.3523, z=0.7686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.5058, 80.0729, -2.9199)>
    Rotation: <Euler (x=-0.3862, y=-1.3523, z=0.7686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.4412, 77.1693, -4.8849)>
    Rotation: <Euler (x=-0.4522, y=-1.6651, z=-1.9716), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.9559, 74.3333, -4.7291)>
    Rotation: <Euler (x=-1.5579, y=-1.4280, z=0.5335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.9330, 76.1724, -5.2430)>
    Rotation: <Euler (x=-0.4260, y=-1.3515, z=0.8094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.1480, 79.1103, -5.5255)>
    Rotation: <Euler (x=-0.4260, y=-1.3515, z=0.8094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.8755, 75.8540, -7.3568)>
    Rotation: <Euler (x=-0.4439, y=-1.6639, z=-1.9799), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.8882, 73.5863, -7.2323)>
    Rotation: <Euler (x=-1.5538, y=-1.4222, z=0.5294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.3598, 75.1245, -7.6621)>
    Rotation: <Euler (x=-0.3905, y=-1.3544, z=0.7730), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.3005, 77.3991, -7.8807)>
    Rotation: <Euler (x=-0.3905, y=-1.3544, z=0.7730), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.7930, 74.7168, -9.4462)>
    Rotation: <Euler (x=-0.4241, y=-1.6631, z=-1.9998), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.2128, 72.9137, -9.3471)>
    Rotation: <Euler (x=-1.5525, y=-1.4290, z=0.5281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.5224, 73.9421, -9.6345)>
    Rotation: <Euler (x=-0.4070, y=-1.3526, z=0.7899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.9478, 74.9707, -9.7334)>
    Rotation: <Euler (x=-0.4070, y=-1.3526, z=0.7899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.5619, 95.6157, -0.1537)>
    Rotation: <Euler (x=0.0343, y=-0.1659, z=-3.0956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.8224, 51.9373, 1.3269)>
    Rotation: <Euler (x=-0.0665, y=-0.1000, z=-3.1110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8112, 10.6491, -1.4115)>
    Rotation: <Euler (x=1.1088, y=-0.1715, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5755, 2.2563, 15.1292)>
    Rotation: <Euler (x=-1.4790, y=-2.9150, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4080, 2.7177, 22.7136)>
    Rotation: <Euler (x=-1.4790, y=-2.9150, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.2026, 94.6829, 0.4581)>
    Rotation: <Euler (x=0.1207, y=0.2738, z=3.1091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0369, 51.3635, 5.5264)>
    Rotation: <Euler (x=-0.1069, y=0.1465, z=3.1396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4739, 10.1787, 1.1532)>
    Rotation: <Euler (x=1.0842, y=0.2316, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0364, 1.7313, 16.6273)>
    Rotation: <Euler (x=-1.4706, y=2.8560, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2743, 2.2036, 23.9648)>
    Rotation: <Euler (x=-1.4706, y=2.8560, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 142
  Bone: mixamorig:Hips
    Location: <Vector (-4.1052, 100.6102, -0.7242)>
    Rotation: <Euler (x=-0.1129, y=0.0070, z=0.0580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.6871, 110.3314, -3.1504)>
    Rotation: <Euler (x=-0.1267, y=-0.0402, z=-0.0619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.9089, 121.9207, -4.6291)>
    Rotation: <Euler (x=-0.0533, y=-0.0526, z=-0.0457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2610, 135.2677, -5.3415)>
    Rotation: <Euler (x=-0.0387, y=-0.0673, z=-0.0302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7671, 150.3029, -5.9221)>
    Rotation: <Euler (x=0.0069, y=-0.0432, z=0.0185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.9941, 157.7273, -3.8463)>
    Rotation: <Euler (x=0.1379, y=-0.0879, z=-0.0385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.9716, 180.6173, 5.8897)>
    Rotation: <Euler (x=0.1379, y=-0.0879, z=-0.0385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7441, 147.8126, -5.6936)>
    Rotation: <Euler (x=1.5784, y=1.4769, z=-0.3959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6360, 142.3078, -4.3742)>
    Rotation: <Euler (x=-2.8129, y=1.2184, z=0.4654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.5169, 117.5645, -7.1822)>
    Rotation: <Euler (x=2.6876, y=1.2036, z=-0.4054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.1228, 90.0193, -2.7897)>
    Rotation: <Euler (x=2.8940, y=1.5229, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.6457, 85.3528, 0.6600)>
    Rotation: <Euler (x=2.5801, y=1.1665, z=-0.6636), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.8265, 80.8814, 2.1719)>
    Rotation: <Euler (x=2.8297, y=1.2132, z=-0.4132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.3786, 76.8182, 2.4961)>
    Rotation: <Euler (x=2.0232, y=0.8142, z=-1.0656), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.3205, 74.1432, 4.0788)>
    Rotation: <Euler (x=2.0232, y=0.8142, z=-1.0656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.1795, 77.1523, 1.2888)>
    Rotation: <Euler (x=-0.1104, y=1.6220, z=2.8962), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.6974, 73.6163, 1.3360)>
    Rotation: <Euler (x=-2.7625, y=1.5168, z=0.0450), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.5467, 70.2971, 1.2748)>
    Rotation: <Euler (x=-2.4753, y=1.5141, z=0.1329), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.0665, 67.7830, 1.1364)>
    Rotation: <Euler (x=-2.4753, y=1.5141, z=0.1329), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.7239, 76.1655, -1.4961)>
    Rotation: <Euler (x=-0.0727, y=1.6255, z=2.9412), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.2448, 72.4432, -1.4613)>
    Rotation: <Euler (x=-1.9824, y=1.4873, z=0.4395), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.9438, 69.8109, -1.7348)>
    Rotation: <Euler (x=-1.4591, y=1.4468, z=0.5113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.2759, 68.6872, -2.1076)>
    Rotation: <Euler (x=-1.4591, y=1.4468, z=0.5113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.0219, 74.8461, -3.9914)>
    Rotation: <Euler (x=-2.8958, y=1.5170, z=-0.0186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.2478, 71.9843, -4.0247)>
    Rotation: <Euler (x=-1.6977, y=1.4630, z=0.5258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.9757, 70.2448, -4.3195)>
    Rotation: <Euler (x=-1.1891, y=1.4198, z=0.4877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.6600, 70.0086, -4.6655)>
    Rotation: <Euler (x=-1.1891, y=1.4198, z=0.4877), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.7347, 74.6330, -6.2759)>
    Rotation: <Euler (x=-2.9276, y=1.5148, z=-0.0234), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.1499, 72.2159, -6.2959)>
    Rotation: <Euler (x=-1.7201, y=1.4657, z=0.5080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.5794, 71.0017, -6.5006)>
    Rotation: <Euler (x=-1.1846, y=1.4200, z=0.4772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.2178, 70.8837, -6.7048)>
    Rotation: <Euler (x=-1.1846, y=1.4200, z=0.4772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3882, 148.2094, -6.5756)>
    Rotation: <Euler (x=0.2932, y=-1.5331, z=1.7497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.9286, 141.8096, -6.4224)>
    Rotation: <Euler (x=-0.7556, y=-1.3835, z=-2.5440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.6432, 117.0956, -9.6393)>
    Rotation: <Euler (x=0.5177, y=-1.4076, z=2.4781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.8412, 89.6064, -7.3964)>
    Rotation: <Euler (x=1.3047, y=-1.4487, z=1.4336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.7202, 85.2403, -3.5283)>
    Rotation: <Euler (x=2.4431, y=-1.0046, z=0.7861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8030, 81.1266, -1.5227)>
    Rotation: <Euler (x=2.6470, y=-1.0823, z=0.5602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.3824, 76.8799, -0.7070)>
    Rotation: <Euler (x=2.5236, y=-1.1011, z=0.4054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.0608, 73.4046, -0.0394)>
    Rotation: <Euler (x=2.5236, y=-1.1011, z=0.4054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7139, 78.2666, -2.0235)>
    Rotation: <Euler (x=-0.3477, y=-1.6673, z=-2.0758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.2929, 75.5060, -1.8885)>
    Rotation: <Euler (x=-1.5205, y=-1.4150, z=0.4962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3320, 77.3092, -2.4256)>
    Rotation: <Euler (x=-0.3642, y=-1.3436, z=0.7472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.4862, 80.0931, -2.6889)>
    Rotation: <Euler (x=-0.3642, y=-1.3436, z=0.7472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.4402, 77.1849, -4.5992)>
    Rotation: <Euler (x=-0.3732, y=-1.6714, z=-2.0502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.9534, 74.3493, -4.4605)>
    Rotation: <Euler (x=-1.5393, y=-1.4184, z=0.5151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.9357, 76.1870, -5.0080)>
    Rotation: <Euler (x=-0.4025, y=-1.3430, z=0.7865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.1535, 79.1243, -5.2858)>
    Rotation: <Euler (x=-0.4025, y=-1.3430, z=0.7865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.8983, 75.8635, -7.0636)>
    Rotation: <Euler (x=-0.3644, y=-1.6702, z=-2.0590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.9099, 73.5961, -6.9527)>
    Rotation: <Euler (x=-1.5361, y=-1.4126, z=0.5119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.3857, 75.1333, -7.4107)>
    Rotation: <Euler (x=-0.3681, y=-1.3457, z=0.7512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.3285, 77.4074, -7.6257)>
    Rotation: <Euler (x=-0.3681, y=-1.3457, z=0.7512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.8359, 74.7213, -9.1509)>
    Rotation: <Euler (x=-0.3454, y=-1.6697, z=-2.0781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.2549, 72.9185, -9.0628)>
    Rotation: <Euler (x=-1.5342, y=-1.4194, z=0.5099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.5673, 73.9462, -9.3689)>
    Rotation: <Euler (x=-0.3841, y=-1.3440, z=0.7676), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.9936, 74.9745, -9.4662)>
    Rotation: <Euler (x=-0.3841, y=-1.3440, z=0.7676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.6004, 95.6071, -0.1641)>
    Rotation: <Euler (x=0.0390, y=-0.1667, z=-3.0959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.8787, 51.9369, 1.5165)>
    Rotation: <Euler (x=-0.0712, y=-0.0999, z=-3.1119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8100, 10.6603, -1.4115)>
    Rotation: <Euler (x=1.1088, y=-0.1714, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5728, 2.2675, 15.1294)>
    Rotation: <Euler (x=-1.4791, y=-2.9151, z=-0.1422), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4046, 2.7285, 22.7139)>
    Rotation: <Euler (x=-1.4791, y=-2.9151, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.1641, 94.6922, 0.4739)>
    Rotation: <Euler (x=0.1190, y=0.2718, z=3.1085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9916, 51.3641, 5.4714)>
    Rotation: <Euler (x=-0.1056, y=0.1462, z=3.1388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4722, 10.1730, 1.1526)>
    Rotation: <Euler (x=1.0842, y=0.2313, z=-3.1312), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0300, 1.7256, 16.6278)>
    Rotation: <Euler (x=-1.4705, y=2.8563, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2659, 2.1987, 23.9658)>
    Rotation: <Euler (x=-1.4705, y=2.8563, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 143
  Bone: mixamorig:Hips
    Location: <Vector (-4.0658, 100.5994, -0.7346)>
    Rotation: <Euler (x=-0.1117, y=0.0084, z=0.0572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.6425, 110.3237, -3.1499)>
    Rotation: <Euler (x=-0.1264, y=-0.0380, z=-0.0607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.8823, 121.9145, -4.6252)>
    Rotation: <Euler (x=-0.0530, y=-0.0504, z=-0.0448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2484, 135.2625, -5.3335)>
    Rotation: <Euler (x=-0.0383, y=-0.0650, z=-0.0297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7636, 150.2981, -5.9092)>
    Rotation: <Euler (x=0.0064, y=-0.0408, z=0.0185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.9858, 157.7237, -3.8373)>
    Rotation: <Euler (x=0.1333, y=-0.0860, z=-0.0388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=0.1333, y=-0.0860, z=-0.0388), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7494, 147.8111, -5.6964)>
    Rotation: <Euler (x=1.5718, y=1.4792, z=-0.4017), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6483, 142.3153, -4.4084)>
    Rotation: <Euler (x=-2.7953, y=1.2184, z=0.4868), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.6413, 117.6067, -7.3605)>
    Rotation: <Euler (x=2.6714, y=1.2029, z=-0.4211), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.2397, 90.0861, -2.8146)>
    Rotation: <Euler (x=2.8855, y=1.5263, z=-0.1488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.7872, 85.4152, 0.6396)>
    Rotation: <Euler (x=2.5749, y=1.1692, z=-0.6656), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.9854, 80.9416, 2.1539)>
    Rotation: <Euler (x=2.8260, y=1.2164, z=-0.4140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.5498, 76.8771, 2.4793)>
    Rotation: <Euler (x=2.0189, y=0.8159, z=-1.0660), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.5044, 74.2019, 4.0621)>
    Rotation: <Euler (x=2.0189, y=0.8159, z=-1.0660), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.3456, 77.2217, 1.2589)>
    Rotation: <Euler (x=-0.1256, y=1.6187, z=2.8838), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.8734, 73.6844, 1.3074)>
    Rotation: <Euler (x=-2.7574, y=1.5202, z=0.0529), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.7316, 70.3620, 1.2498)>
    Rotation: <Euler (x=-2.4649, y=1.5174, z=0.1460), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.2579, 67.8438, 1.1162)>
    Rotation: <Euler (x=-2.4649, y=1.5174, z=0.1460), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.8832, 76.2366, -1.5279)>
    Rotation: <Euler (x=-0.0840, y=1.6222, z=2.9328), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.4145, 72.5130, -1.4920)>
    Rotation: <Euler (x=-1.9632, y=1.4904, z=0.4614), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.1198, 69.8745, -1.7579)>
    Rotation: <Euler (x=-1.4445, y=1.4497, z=0.5285), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.4538, 68.7435, -2.1216)>
    Rotation: <Euler (x=-1.4445, y=1.4497, z=0.5285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.1763, 74.9183, -4.0244)>
    Rotation: <Euler (x=-2.8950, y=1.5204, z=-0.0150), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.4100, 72.0545, -4.0553)>
    Rotation: <Euler (x=-1.6805, y=1.4659, z=0.5457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.1416, 70.3086, -4.3426)>
    Rotation: <Euler (x=-1.1776, y=1.4228, z=0.5018), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.8255, 70.0662, -4.6807)>
    Rotation: <Euler (x=-1.1776, y=1.4228, z=0.5018), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.8819, 74.7047, -6.3080)>
    Rotation: <Euler (x=-2.9271, y=1.5182, z=-0.0202), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.3037, 72.2859, -6.3262)>
    Rotation: <Euler (x=-1.7030, y=1.4686, z=0.5278), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.7358, 71.0675, -6.5256)>
    Rotation: <Euler (x=-1.1733, y=1.4230, z=0.4911), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.3739, 70.9457, -6.7252)>
    Rotation: <Euler (x=-1.1733, y=1.4230, z=0.4911), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3851, 148.2015, -6.5487)>
    Rotation: <Euler (x=0.3671, y=-1.5339, z=1.6762), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.9231, 141.7979, -6.3622)>
    Rotation: <Euler (x=-0.7658, y=-1.3853, z=-2.5348), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.6689, 117.0892, -9.5836)>
    Rotation: <Euler (x=0.5470, y=-1.4078, z=2.4482), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.8865, 89.6124, -7.2292)>
    Rotation: <Euler (x=1.3708, y=-1.4451, z=1.3682), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.7313, 85.2545, -3.3530)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.7962, 81.1452, -1.3467)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.3680, 76.9003, -0.5256)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.0400, 73.4263, 0.1552)>
    Rotation: <Euler (x=2.5268, y=-1.0923, z=0.4027), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7108, 78.2834, -1.7903)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.2883, 75.5233, -1.6703)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3324, 77.3258, -2.2368)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.4893, 80.1090, -2.4961)>
    Rotation: <Euler (x=-0.3456, y=-1.3358, z=0.7292), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.4593, 77.1961, -4.3572)>
    Rotation: <Euler (x=-0.3102, y=-1.6775, z=-2.1127), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.9709, 74.3611, -4.2341)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.9583, 76.1981, -4.8115)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.1789, 79.1346, -5.0851)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.9385, 75.8694, -6.8148)>
    Rotation: <Euler (x=-0.3013, y=-1.6764, z=-2.1217), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.9487, 73.6025, -6.7163)>
    Rotation: <Euler (x=-1.5218, y=-1.4040, z=0.4979), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.4289, 75.1390, -7.1993)>
    Rotation: <Euler (x=-0.3492, y=-1.3379, z=0.7330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.3739, 77.4125, -7.4111)>
    Rotation: <Euler (x=-0.3492, y=-1.3379, z=0.7330), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.8939, 74.7228, -8.9001)>
    Rotation: <Euler (x=-0.2831, y=-1.6759, z=-2.1399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.3119, 72.9203, -8.8218)>
    Rotation: <Euler (x=-1.5193, y=-1.4108, z=0.4954), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.6272, 73.9476, -9.1448)>
    Rotation: <Euler (x=-0.3648, y=-1.3362, z=0.7490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.0545, 74.9757, -9.2405)>
    Rotation: <Euler (x=-0.3648, y=-1.3362, z=0.7490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.6362, 95.5880, -0.1922)>
    Rotation: <Euler (x=0.0455, y=-0.1672, z=-3.0962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (6.9510, 51.9315, 1.7718)>
    Rotation: <Euler (x=-0.0774, y=-0.1000, z=-3.1131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8079, 10.6723, -1.4119)>
    Rotation: <Euler (x=1.1088, y=-0.1713, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5697, 2.2798, 15.1294)>
    Rotation: <Euler (x=-1.4791, y=-2.9151, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4009, 2.7404, 22.7141)>
    Rotation: <Euler (x=-1.4791, y=-2.9151, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.1282, 94.6873, 0.4690)>
    Rotation: <Euler (x=0.1189, y=0.2702, z=3.1081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9623, 51.3593, 5.4635)>
    Rotation: <Euler (x=-0.1054, y=0.1463, z=3.1383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4645, 10.1672, 1.1518)>
    Rotation: <Euler (x=1.0843, y=0.2315, z=-3.1312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0241, 1.7204, 16.6268)>
    Rotation: <Euler (x=-1.4703, y=2.8562, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2609, 2.1943, 23.9646)>
    Rotation: <Euler (x=-1.4703, y=2.8562, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 144
  Bone: mixamorig:Hips
    Location: <Vector (-4.0225, 100.5832, -0.7419)>
    Rotation: <Euler (x=-0.1105, y=0.0101, z=0.0568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.5996, 110.3105, -3.1451)>
    Rotation: <Euler (x=-0.1262, y=-0.0358, z=-0.0592), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.8593, 121.9030, -4.6174)>
    Rotation: <Euler (x=-0.0527, y=-0.0481, z=-0.0437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2411, 135.2519, -5.3220)>
    Rotation: <Euler (x=-0.0381, y=-0.0627, z=-0.0291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7670, 150.2880, -5.8938)>
    Rotation: <Euler (x=0.0057, y=-0.0383, z=0.0187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.9852, 157.7150, -3.8267)>
    Rotation: <Euler (x=0.1287, y=-0.0838, z=-0.0394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.8798, 180.6924, 5.7008)>
    Rotation: <Euler (x=0.1287, y=-0.0838, z=-0.0394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7480, 147.8049, -5.6972)>
    Rotation: <Euler (x=1.5686, y=1.4820, z=-0.4045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6523, 142.3128, -4.4486)>
    Rotation: <Euler (x=-2.7780, y=1.2195, z=0.5073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.7396, 117.6357, -7.5334)>
    Rotation: <Euler (x=2.6587, y=1.2040, z=-0.4328), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.3544, 90.1324, -2.8866)>
    Rotation: <Euler (x=2.8827, y=1.5308, z=-0.1489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.9299, 85.4558, 0.5715)>
    Rotation: <Euler (x=2.5687, y=1.1731, z=-0.6686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.1468, 80.9792, 2.0870)>
    Rotation: <Euler (x=2.8220, y=1.2207, z=-0.4151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.7233, 76.9134, 2.4122)>
    Rotation: <Euler (x=2.0134, y=0.8186, z=-1.0674), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.6921, 74.2373, 3.9938)>
    Rotation: <Euler (x=2.0134, y=0.8186, z=-1.0674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.5127, 77.2687, 1.1745)>
    Rotation: <Euler (x=-0.1396, y=1.6142, z=2.8725), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.0501, 73.7301, 1.2232)>
    Rotation: <Euler (x=-2.7399, y=1.5247, z=0.0730), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.9169, 70.4047, 1.1688)>
    Rotation: <Euler (x=-2.4400, y=1.5218, z=0.1736), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.4494, 67.8827, 1.0405)>
    Rotation: <Euler (x=-2.4400, y=1.5218, z=0.1736), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.0403, 76.2866, -1.6153)>
    Rotation: <Euler (x=-0.0922, y=1.6176, z=2.9272), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.5816, 72.5617, -1.5793)>
    Rotation: <Euler (x=-1.9302, y=1.4941, z=0.4970), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.2928, 69.9172, -1.8363)>
    Rotation: <Euler (x=-1.4208, y=1.4533, z=0.5547), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.6281, 68.7793, -2.1885)>
    Rotation: <Euler (x=-1.4208, y=1.4533, z=0.5547), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.3255, 74.9704, -4.1138)>
    Rotation: <Euler (x=-2.8841, y=1.5250, z=-0.0015), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.5666, 72.1046, -4.1429)>
    Rotation: <Euler (x=-1.6524, y=1.4695, z=0.5763), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.3017, 70.3529, -4.4208)>
    Rotation: <Euler (x=-1.1590, y=1.4265, z=0.5229), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.9847, 70.1044, -4.7485)>
    Rotation: <Euler (x=-1.1590, y=1.4265, z=0.5229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.0213, 74.7573, -6.3961)>
    Rotation: <Euler (x=-2.9172, y=1.5227, z=-0.0077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.4494, 72.3371, -6.4131)>
    Rotation: <Euler (x=-1.6748, y=1.4722, z=0.5585), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.8839, 71.1145, -6.6061)>
    Rotation: <Euler (x=-1.1549, y=1.4267, z=0.5120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.5214, 70.9892, -6.7996)>
    Rotation: <Euler (x=-1.1549, y=1.4267, z=0.5120), order='XYZ'>
    Matrix:
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      <Vector (0.0704, -0.0913, 0.9933, 70.9892)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3887, 148.1875, -6.5184)>
    Rotation: <Euler (x=0.4393, y=-1.5348, z=1.6050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.9197, 141.7711, -6.3031)>
    Rotation: <Euler (x=-0.7798, y=-1.3850, z=-2.5223), order='XYZ'>
    Matrix:
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      <Vector (-0.1072, -0.9801, -0.1669, 141.7711)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.6975, 117.0741, -9.5755)>
    Rotation: <Euler (x=0.5767, y=-1.4067, z=2.4177), order='XYZ'>
    Matrix:
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      <Vector (0.1082, -0.9843, -0.1392, 117.0741)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.9420, 89.6129, -7.0904)>
    Rotation: <Euler (x=1.4251, y=-1.4416, z=1.3145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.7569, 85.2622, -3.2074)>
    Rotation: <Euler (x=2.4589, y=-0.9903, z=0.7732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8059, 81.1568, -1.2006)>
    Rotation: <Euler (x=2.6578, y=-1.0665, z=0.5510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.3706, 76.9135, -0.3749)>
    Rotation: <Euler (x=2.5294, y=-1.0846, z=0.4005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.0368, 73.4407, 0.3175)>
    Rotation: <Euler (x=2.5294, y=-1.0846, z=0.4005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7231, 78.2931, -1.5943)>
    Rotation: <Euler (x=-0.2345, y=-1.6793, z=-2.1881), order='XYZ'>
    Matrix:
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      <Vector (0.0883, -0.7513, 0.6540, 78.2931)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.2992, 75.5337, -1.4875)>
    Rotation: <Euler (x=-1.4960, y=-1.3988, z=0.4723), order='XYZ'>
    Matrix:
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      <Vector (0.0779, 0.5135, 0.8546, 75.5337)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3480, 77.3356, -2.0796)>
    Rotation: <Euler (x=-0.3305, y=-1.3289, z=0.7147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.5073, 80.1182, -2.3353)>
    Rotation: <Euler (x=-0.3305, y=-1.3289, z=0.7147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.4906, 77.2009, -4.1536)>
    Rotation: <Euler (x=-0.2613, y=-1.6831, z=-2.1611), order='XYZ'>
    Matrix:
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      <Vector (0.0931, -0.7510, 0.6537, 77.2009)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.0008, 74.3666, -4.0439)>
    Rotation: <Euler (x=-1.5124, y=-1.4023, z=0.4889), order='XYZ'>
    Matrix:
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      <Vector (0.0788, 0.5138, 0.8543, 74.3666)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.9930, 76.2031, -4.6473)>
    Rotation: <Euler (x=-0.3665, y=-1.3286, z=0.7518), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.2161, 79.1388, -4.9172)>
    Rotation: <Euler (x=-0.3665, y=-1.3286, z=0.7518), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.9880, 75.8695, -6.6049)>
    Rotation: <Euler (x=-0.2523, y=-1.6820, z=-2.1702), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.9971, 73.6032, -6.5173)>
    Rotation: <Euler (x=-1.5104, y=-1.3965, z=0.4869), order='XYZ'>
    Matrix:
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      <Vector (0.9849, -0.1731, 0.0105, -6.5173)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.4813, 75.1393, -7.0220)>
    Rotation: <Euler (x=-0.3339, y=-1.3311, z=0.7182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.4283, 77.4122, -7.2309)>
    Rotation: <Euler (x=-0.3339, y=-1.3311, z=0.7182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.9589, 74.7191, -8.6884)>
    Rotation: <Euler (x=-0.2349, y=-1.6817, z=-2.1877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.3759, 72.9171, -8.6187)>
    Rotation: <Euler (x=-1.5076, y=-1.4033, z=0.4841), order='XYZ'>
    Matrix:
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      <Vector (0.0776, 0.5138, 0.8544, 72.9171)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.6939, 73.9440, -8.9562)>
    Rotation: <Euler (x=-0.3491, y=-1.3294, z=0.7339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.1222, 74.9719, -9.0506)>
    Rotation: <Euler (x=-0.3491, y=-1.3294, z=0.7339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.6784, 95.5678, -0.2207)>
    Rotation: <Euler (x=0.0516, y=-0.1678, z=-3.0964), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.0283, 51.9258, 2.0062)>
    Rotation: <Euler (x=-0.0831, y=-0.1001, z=-3.1144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8065, 10.6838, -1.4118)>
    Rotation: <Euler (x=1.1088, y=-0.1713, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5694, 2.2915, 15.1294)>
    Rotation: <Euler (x=-1.4792, y=-2.9151, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4010, 2.7518, 22.7141)>
    Rotation: <Euler (x=-1.4792, y=-2.9151, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0851, 94.6730, 0.4694)>
    Rotation: <Euler (x=0.1195, y=0.2690, z=3.1075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9499, 51.3502, 5.4921)>
    Rotation: <Euler (x=-0.1062, y=0.1461, z=3.1376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4745, 10.1612, 1.1492)>
    Rotation: <Euler (x=1.0842, y=0.2313, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0329, 1.7142, 16.6245)>
    Rotation: <Euler (x=-1.4704, y=2.8564, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2683, 2.1886, 23.9626)>
    Rotation: <Euler (x=-1.4704, y=2.8564, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 145
  Bone: mixamorig:Hips
    Location: <Vector (-3.9862, 100.5594, -0.7428)>
    Rotation: <Euler (x=-0.1089, y=0.0116, z=0.0559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.5590, 110.2906, -3.1307)>
    Rotation: <Euler (x=-0.1261, y=-0.0336, z=-0.0582), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.8336, 121.8842, -4.6022)>
    Rotation: <Euler (x=-0.0527, y=-0.0459, z=-0.0431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2250, 135.2336, -5.3063)>
    Rotation: <Euler (x=-0.0381, y=-0.0604, z=-0.0290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7541, 150.2698, -5.8780)>
    Rotation: <Euler (x=0.0049, y=-0.0359, z=0.0186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.9659, 157.6986, -3.8164)>
    Rotation: <Euler (x=0.1242, y=-0.0818, z=-0.0398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.8232, 180.7172, 5.6105)>
    Rotation: <Euler (x=0.1242, y=-0.0818, z=-0.0398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7616, 147.7876, -5.6966)>
    Rotation: <Euler (x=1.5674, y=1.4851, z=-0.4062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6669, 142.2880, -4.4918)>
    Rotation: <Euler (x=-2.7580, y=1.2206, z=0.5298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.8329, 117.6435, -7.7276)>
    Rotation: <Euler (x=2.6465, y=1.2058, z=-0.4445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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    Rotation: <Euler (x=-1.8836, y=1.4987, z=0.5455), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.4396, 69.9364, -1.9557)>
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  Bone: mixamorig:LeftHandMiddle4
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    Rotation: <Euler (x=-1.3888, y=1.4577, z=0.5886), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.6958, 72.1301, -4.2736)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.4329, 70.3740, -4.5400)>
    Rotation: <Euler (x=-1.1341, y=1.4310, z=0.5497), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.1146, 70.1209, -4.8547)>
    Rotation: <Euler (x=-1.1341, y=1.4310, z=0.5497), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.1323, 74.7855, -6.5274)>
    Rotation: <Euler (x=-2.9006, y=1.5284, z=0.0109), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.5653, 72.3641, -6.5429)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.0012, 71.1384, -6.7279)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.6379, 71.0104, -6.9138)>
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.3880, 76.9200, -0.2509)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.0504, 73.4485, 0.4519)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7480, 78.2989, -1.4311)>
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  Bone: mixamorig:RightHandIndex2
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3764, 77.3394, -1.9499)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.5367, 80.1217, -2.2028)>
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.2627, 79.1380, -4.7783)>
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  Bone: mixamorig:RightHandRing1
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.0554, 73.6003, -6.3504)>
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  Bone: mixamorig:RightHandRing3
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.4904, 77.4077, -7.0810)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.0311, 74.7128, -8.5107)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.4482, 72.9105, -8.4482)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.7682, 73.9365, -8.7985)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.1968, 74.9643, -8.8919)>
    Rotation: <Euler (x=-0.3365, y=-1.3234, z=0.7214), order='XYZ'>
    Matrix:
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      <Vector (0.1617, 0.9202, -0.3565, 74.9643)>
      <Vector (0.9695, -0.0809, 0.2312, -8.8919)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.7114, 95.5359, -0.2430)>
    Rotation: <Euler (x=0.0590, y=-0.1684, z=-3.0966), order='XYZ'>
    Matrix:
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      <Vector (-0.0444, -0.9968, 0.0664, 95.5359)>
      <Vector (0.1676, 0.0581, 0.9842, -0.2430)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.1090, 51.9138, 2.3011)>
    Rotation: <Euler (x=-0.0903, y=-0.1002, z=-3.1157), order='XYZ'>
    Matrix:
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      <Vector (-0.0258, -0.9958, -0.0875, 51.9138)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8050, 10.6958, -1.4116)>
    Rotation: <Euler (x=1.1088, y=-0.1713, z=3.1298), order='XYZ'>
    Matrix:
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      <Vector (0.0116, -0.4475, 0.8942, 10.6958)>
      <Vector (0.1705, 0.8821, 0.4392, -1.4116)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5680, 2.3042, 15.1299)>
    Rotation: <Euler (x=-1.4792, y=-2.9151, z=-0.1421), order='XYZ'>
    Matrix:
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      <Vector (0.1380, 0.0588, 0.9887, 2.3042)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3994, 2.7641, 22.7146)>
    Rotation: <Euler (x=-1.4792, y=-2.9151, z=-0.1421), order='XYZ'>
    Matrix:
      <Vector (-0.9646, 0.2343, 0.1207, 12.3994)>
      <Vector (0.1380, 0.0588, 0.9887, 2.7641)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0517, 94.6541, 0.4727)>
    Rotation: <Euler (x=0.1206, y=0.2675, z=3.1070), order='XYZ'>
    Matrix:
      <Vector (-0.9639, -0.0661, -0.2581, -12.0517)>
      <Vector (0.0334, -0.9910, 0.1293, 94.6541)>
      <Vector (-0.2643, 0.1160, 0.9575, 0.4727)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9418, 51.3385, 5.5427)>
    Rotation: <Euler (x=-0.1074, y=0.1461, z=3.1372), order='XYZ'>
    Matrix:
      <Vector (-0.9893, 0.0112, -0.1452, -14.9418)>
      <Vector (0.0044, -0.9943, -0.1066, 51.3385)>
      <Vector (-0.1456, -0.1061, 0.9837, 5.5427)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4775, 10.1547, 1.1491)>
    Rotation: <Euler (x=1.0842, y=0.2313, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9733, -0.1979, -0.1162, -14.4775)>
      <Vector (-0.0099, -0.4697, 0.8828, 10.1547)>
      <Vector (-0.2292, 0.8604, 0.4552, 1.1491)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0360, 1.7075, 16.6242)>
    Rotation: <Euler (x=-1.4703, y=2.8564, z=0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9509, -0.2908, -0.1058, -18.0360)>
      <Vector (-0.1290, 0.0618, 0.9897, 1.7075)>
      <Vector (-0.2813, 0.9548, -0.0963, 16.6242)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2713, 2.1822, 23.9623)>
    Rotation: <Euler (x=-1.4703, y=2.8564, z=0.1348), order='XYZ'>
    Matrix:
      <Vector (-0.9509, -0.2908, -0.1058, -20.2713)>
      <Vector (-0.1290, 0.0618, 0.9897, 2.1822)>
      <Vector (-0.2813, 0.9548, -0.0963, 23.9623)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 146
  Bone: mixamorig:Hips
    Location: <Vector (-3.9655, 100.5323, -0.7536)>
    Rotation: <Euler (x=-0.1073, y=0.0134, z=0.0550), order='XYZ'>
    Matrix:
      <Vector (0.9984, -0.0561, 0.0074, -3.9655)>
      <Vector (0.0550, 0.9927, 0.1076, 100.5323)>
      <Vector (-0.0134, -0.1070, 0.9942, -0.7536)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-4.5336, 110.2679, -3.1251)>
    Rotation: <Euler (x=-0.1259, y=-0.0316, z=-0.0577), order='XYZ'>
    Matrix:
      <Vector (0.9978, 0.0612, -0.0240, -4.5336)>
      <Vector (-0.0576, 0.9902, 0.1272, 110.2679)>
      <Vector (0.0316, -0.1255, 0.9916, -3.1251)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-3.8176, 121.8623, -4.5946)>
    Rotation: <Euler (x=-0.0526, y=-0.0437, z=-0.0431), order='XYZ'>
    Matrix:
      <Vector (0.9981, 0.0453, -0.0413, -3.8176)>
      <Vector (-0.0430, 0.9976, 0.0544, 121.8623)>
      <Vector (0.0437, -0.0525, 0.9977, -4.5946)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-3.2115, 135.2119, -5.2971)>
    Rotation: <Euler (x=-0.0380, y=-0.0582, z=-0.0294), order='XYZ'>
    Matrix:
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      <Vector (-0.0294, 0.9988, 0.0397, 135.2119)>
      <Vector (0.0581, -0.0379, 0.9976, -5.2971)>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7358, 150.2480, -5.8678)>
    Rotation: <Euler (x=0.0041, y=-0.0335, z=0.0179), order='XYZ'>
    Matrix:
      <Vector (0.9993, -0.0181, -0.0334, -2.7358)>
      <Vector (0.0179, 0.9998, -0.0047, 150.2480)>
      <Vector (0.0335, 0.0041, 0.9994, -5.8678)>
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  Bone: mixamorig:Head
    Location: <Vector (-2.9380, 157.6786, -3.8119)>
    Rotation: <Euler (x=0.1195, y=-0.0796, z=-0.0393), order='XYZ'>
    Matrix:
      <Vector (0.9961, 0.0295, -0.0836, -2.9380)>
      <Vector (-0.0392, 0.9925, -0.1161, 157.6786)>
      <Vector (0.0795, 0.1189, 0.9897, -3.8119)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.7750, 180.7399, 5.5098)>
    Rotation: <Euler (x=0.1195, y=-0.0796, z=-0.0393), order='XYZ'>
    Matrix:
      <Vector (0.9961, 0.0295, -0.0836, -2.7750)>
      <Vector (-0.0392, 0.9925, -0.1161, 180.7399)>
      <Vector (0.0795, 0.1189, 0.9897, 5.5098)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7793, 147.7631, -5.7010)>
    Rotation: <Euler (x=1.5638, y=1.4893, z=-0.4112), order='XYZ'>
    Matrix:
      <Vector (0.0747, 0.9164, -0.3933, 3.7793)>
      <Vector (-0.0326, -0.3919, -0.9194, 147.7631)>
      <Vector (-0.9967, 0.0814, 0.0006, -5.7010)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6819, 142.2449, -4.5542)>
    Rotation: <Euler (x=-2.7377, y=1.2226, z=0.5517), order='XYZ'>
    Matrix:
      <Vector (0.2905, 0.1673, -0.9421, 16.6819)>
      <Vector (0.1788, -0.9767, -0.1183, 142.2449)>
      <Vector (-0.9400, -0.1341, -0.3137, -4.5542)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.8987, 117.6283, -7.9336)>
    Rotation: <Euler (x=2.6353, y=1.2090, z=-0.4557), order='XYZ'>
    Matrix:
      <Vector (0.3179, 0.0224, -0.9479, 20.8987)>
      <Vector (-0.1558, -0.9849, -0.0755, 117.6283)>
      <Vector (-0.9352, 0.1717, -0.3096, -7.9336)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (21.5231, 90.1497, -3.1441)>
    Rotation: <Euler (x=2.8761, y=1.5432, z=-0.1524), order='XYZ'>
    Matrix:
      <Vector (0.0273, 0.1128, -0.9932, 21.5231)>
      <Vector (-0.0042, -0.9936, -0.1129, 90.1497)>
      <Vector (-0.9996, 0.0072, -0.0266, -3.1441)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.1557, 85.4631, 0.3235)>
    Rotation: <Euler (x=2.5520, y=1.1837, z=-0.6810), order='XYZ'>
    Matrix:
      <Vector (0.2933, -0.1232, -0.9480, 20.1557)>
      <Vector (-0.2377, -0.9699, 0.0525, 85.4631)>
      <Vector (-0.9260, 0.2099, -0.3138, 0.3235)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.4051, 80.9817, 1.8412)>
    Rotation: <Euler (x=2.8115, y=1.2326, z=-0.4219), order='XYZ'>
    Matrix:
      <Vector (0.3027, -0.1084, -0.9469, 19.4051)>
      <Vector (-0.1359, -0.9883, 0.0697, 80.9817)>
      <Vector (-0.9433, 0.1076, -0.3139, 1.8412)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.9983, 76.9141, 2.1652)>
    Rotation: <Euler (x=1.9987, y=0.8258, z=-1.0751), order='XYZ'>
    Matrix:
      <Vector (0.3225, -0.0469, -0.9454, 18.9983)>
      <Vector (-0.5964, -0.7857, -0.1645, 76.9141)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.9947, 74.2355, 3.7430)>
    Rotation: <Euler (x=1.9987, y=0.8258, z=-1.0751), order='XYZ'>
    Matrix:
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      <Vector (-0.5964, -0.7857, -0.1645, 74.2355)>
      <Vector (-0.7351, 0.6169, -0.2814, 3.7430)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.7712, 77.2832, 0.8814)>
    Rotation: <Euler (x=-0.1932, y=1.6020, z=2.8221), order='XYZ'>
    Matrix:
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      <Vector (-0.0098, -0.9920, 0.1258, 77.2832)>
      <Vector (-0.9995, 0.0060, -0.0306, 0.8814)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.3205, 73.7431, 0.9298)>
    Rotation: <Euler (x=-2.6658, y=1.5367, z=0.1503), order='XYZ'>
    Matrix:
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      <Vector (0.0051, -0.9474, 0.3199, 73.7431)>
      <Vector (-0.9994, -0.0156, -0.0303, 0.9298)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.1975, 70.4141, 0.8839)>
    Rotation: <Euler (x=-2.3403, y=1.5334, z=0.2764), order='XYZ'>
    Matrix:
      <Vector (0.0359, -0.5006, -0.8649, 21.1975)>
      <Vector (0.0102, -0.8653, 0.5012, 70.4141)>
      <Vector (-0.9993, -0.0268, -0.0260, 0.8839)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.7367, 67.8875, 0.7695)>
    Rotation: <Euler (x=-2.3403, y=1.5334, z=0.2764), order='XYZ'>
    Matrix:
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      <Vector (0.0102, -0.8653, 0.5012, 67.8875)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.2677, 76.3073, -1.9163)>
    Rotation: <Euler (x=-0.1211, y=1.6053, z=2.9016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.8213, 72.5809, -1.8808)>
    Rotation: <Euler (x=-1.8215, y=1.5037, z=0.6087), order='XYZ'>
    Matrix:
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      <Vector (0.0383, -0.7562, 0.6533, 72.5809)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.5381, 69.9294, -2.1141)>
    Rotation: <Euler (x=-1.3482, y=1.4626, z=0.6301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.8731, 68.7832, -2.4356)>
    Rotation: <Euler (x=-1.3482, y=1.4626, z=0.6301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.5264, 74.9960, -4.4203)>
    Rotation: <Euler (x=-2.8357, y=1.5372, z=0.0500), order='XYZ'>
    Matrix:
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      <Vector (0.0017, -0.9674, 0.2531, 74.9960)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.7764, 72.1278, -4.4448)>
    Rotation: <Euler (x=-1.5651, y=1.4785, z=0.6664), order='XYZ'>
    Matrix:
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      <Vector (0.0570, -0.6111, 0.7895, 72.1278)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.5139, 70.3692, -4.6979)>
    Rotation: <Euler (x=-1.1030, y=1.4360, z=0.5817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.1938, 70.1136, -4.9976)>
    Rotation: <Euler (x=-1.1030, y=1.4360, z=0.5817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.1950, 74.7856, -6.6991)>
    Rotation: <Euler (x=-2.8739, y=1.5349, z=0.0387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.6307, 72.3636, -6.7130)>
    Rotation: <Euler (x=-1.5866, y=1.4813, z=0.6496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.0669, 71.1363, -6.8889)>
    Rotation: <Euler (x=-1.0996, y=1.4363, z=0.5701), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.7025, 71.0068, -7.0659)>
    Rotation: <Euler (x=-1.0996, y=1.4363, z=0.5701), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3608, 148.1494, -6.4630)>
    Rotation: <Euler (x=0.5436, y=-1.5369, z=1.5042), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.8684, 141.6885, -6.2165)>
    Rotation: <Euler (x=-0.8042, y=-1.3827, z=-2.5015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.7268, 117.0201, -9.6093)>
    Rotation: <Euler (x=0.6256, y=-1.4031, z=2.3663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.0527, 89.5945, -6.8833)>
    Rotation: <Euler (x=1.5103, y=-1.4346, z=1.2287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.8237, 85.2566, -2.9884)>
    Rotation: <Euler (x=2.4706, y=-0.9787, z=0.7621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8526, 81.1566, -0.9801)>
    Rotation: <Euler (x=2.6656, y=-1.0538, z=0.5429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4126, 76.9155, -0.1458)>
    Rotation: <Euler (x=2.5334, y=-1.0715, z=0.3956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.0746, 73.4459, 0.5667)>
    Rotation: <Euler (x=2.5334, y=-1.0715, z=0.3956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7783, 78.2999, -1.2883)>
    Rotation: <Euler (x=-0.1628, y=-1.6898, z=-2.2607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3570, 75.5375, -1.2033)>
    Rotation: <Euler (x=-1.4806, y=-1.3858, z=0.4557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.4111, 77.3333, -1.8392)>
    Rotation: <Euler (x=-0.3072, y=-1.3170, z=0.6907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.5699, 80.1166, -2.0894)>
    Rotation: <Euler (x=-0.3072, y=-1.3170, z=0.6907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.5800, 77.2002, -3.8339)>
    Rotation: <Euler (x=-0.1894, y=-1.6934, z=-2.2339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.0929, 74.3628, -3.7466)>
    Rotation: <Euler (x=-1.4955, y=-1.3894, z=0.4709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.0906, 76.1930, -4.3947)>
    Rotation: <Euler (x=-0.3414, y=-1.3169, z=0.7261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.3131, 79.1295, -4.6587)>
    Rotation: <Euler (x=-0.3414, y=-1.3169, z=0.7261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.1106, 75.8614, -6.2742)>
    Rotation: <Euler (x=-0.1806, y=-1.6924, z=-2.2428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.1219, 73.5925, -6.2044)>
    Rotation: <Euler (x=-1.4942, y=-1.3836, z=0.4696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.6107, 75.1234, -6.7466)>
    Rotation: <Euler (x=-0.3102, y=-1.3191, z=0.6938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.5571, 77.3969, -6.9509)>
    Rotation: <Euler (x=-0.3102, y=-1.3191, z=0.6938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.1099, 74.7039, -8.3540)>
    Rotation: <Euler (x=-0.1645, y=-1.6921, z=-2.2590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.5286, 72.8999, -8.2985)>
    Rotation: <Euler (x=-1.4910, y=-1.3903, z=0.4663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.8497, 73.9234, -8.6610)>
    Rotation: <Euler (x=-0.3248, y=-1.3176, z=0.7089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.2777, 74.9515, -8.7534)>
    Rotation: <Euler (x=-0.3248, y=-1.3176, z=0.7089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.7284, 95.5001, -0.2775)>
    Rotation: <Euler (x=0.0664, y=-0.1690, z=-3.0966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.1781, 51.9005, 2.5830)>
    Rotation: <Euler (x=-0.0972, y=-0.1001, z=-3.1167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8027, 10.7078, -1.4124)>
    Rotation: <Euler (x=1.1088, y=-0.1711, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5626, 2.3168, 15.1299)>
    Rotation: <Euler (x=-1.4793, y=-2.9153, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3925, 2.7762, 22.7150)>
    Rotation: <Euler (x=-1.4793, y=-2.9153, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0342, 94.6325, 0.4672)>
    Rotation: <Euler (x=0.1221, y=0.2653, z=3.1068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9358, 51.3255, 5.6030)>
    Rotation: <Euler (x=-0.1089, y=0.1463, z=3.1368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4781, 10.1482, 1.1479)>
    Rotation: <Euler (x=1.0842, y=0.2314, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0389, 1.7015, 16.6228)>
    Rotation: <Euler (x=-1.4703, y=2.8563, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2753, 2.1766, 23.9605)>
    Rotation: <Euler (x=-1.4703, y=2.8563, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 147
  Bone: mixamorig:Hips
    Location: <Vector (-3.9549, 100.5015, -0.7608)>
    Rotation: <Euler (x=-0.1055, y=0.0154, z=0.0541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.5190, 110.2415, -3.1149)>
    Rotation: <Euler (x=-0.1261, y=-0.0295, z=-0.0576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.8068, 121.8359, -4.5864)>
    Rotation: <Euler (x=-0.0528, y=-0.0416, z=-0.0436), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.1948, 135.1850, -5.2925)>
    Rotation: <Euler (x=-0.0384, y=-0.0560, z=-0.0304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7049, 150.2205, -5.8692)>
    Rotation: <Euler (x=0.0030, y=-0.0312, z=0.0169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.8947, 157.6538, -3.8218)>
    Rotation: <Euler (x=0.1152, y=-0.0765, z=-0.0391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.6988, 180.7539, 5.4026)>
    Rotation: <Euler (x=0.1152, y=-0.0765, z=-0.0391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.8079, 147.7289, -5.7158)>
    Rotation: <Euler (x=1.5529, y=1.4939, z=-0.4241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.7040, 142.1823, -4.6343)>
    Rotation: <Euler (x=-2.7156, y=1.2260, z=0.5739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.9329, 117.5874, -8.1539)>
    Rotation: <Euler (x=2.6229, y=1.2137, z=-0.4688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.5456, 90.1164, -3.3196)>
    Rotation: <Euler (x=2.8886, y=1.5501, z=-0.1399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.2015, 85.4253, 0.1511)>
    Rotation: <Euler (x=2.5431, y=1.1898, z=-0.6892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.4611, 80.9420, 1.6681)>
    Rotation: <Euler (x=2.8065, y=1.2393, z=-0.4267), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.0563, 76.8740, 1.9898)>
    Rotation: <Euler (x=1.9907, y=0.8301, z=-1.0810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
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    Rotation: <Euler (x=1.9907, y=0.8301, z=-1.0810), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.2468, 70.3755, 0.6848)>
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
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  Bone: mixamorig:LeftHandMiddle4
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  Bone: mixamorig:LeftHandRing1
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.7893, 72.0961, -4.6523)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.5251, 70.3378, -4.8923)>
    Rotation: <Euler (x=-1.0658, y=1.4409, z=0.6186), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.2031, 70.0824, -5.1765)>
    Rotation: <Euler (x=-1.0658, y=1.4409, z=0.6186), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.1926, 74.7569, -6.9059)>
    Rotation: <Euler (x=-2.8202, y=1.5416, z=0.0924), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.6281, 72.3349, -6.9191)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.0632, 71.1077, -7.0859)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.6977, 70.9784, -7.2539)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3334, 148.1285, -6.4493)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.8188, 141.6249, -6.2045)>
    Rotation: <Euler (x=-0.8131, y=-1.3788, z=-2.4944), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.7114, 116.9758, -9.6972)>
    Rotation: <Euler (x=0.6476, y=-1.3985, z=2.3429), order='XYZ'>
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  Bone: mixamorig:RightHand
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    Rotation: <Euler (x=1.5497, y=-1.4315, z=1.1874), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.0987, 73.4311, 0.6480)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3873, 75.5282, -1.1038)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.4415, 77.3168, -1.7597)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.5955, 80.1024, -2.0056)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.6228, 77.1955, -3.7161)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.1415, 74.3526, -3.6413)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.1392, 76.1755, -4.3098)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.3568, 79.1145, -4.5692)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.1715, 75.8554, -6.1517)>
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  Bone: mixamorig:RightHandRing2
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.6762, 75.1069, -6.6511)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.6188, 77.3824, -6.8519)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.1861, 74.6959, -8.2303)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.6086, 72.8884, -8.1828)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.9296, 73.9078, -8.5567)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.3559, 74.9367, -8.6474)>
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  Bone: mixamorig:LeftUpLeg
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.2428, 51.8855, 2.8585)>
    Rotation: <Euler (x=-0.1039, y=-0.1000, z=-3.1176), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8003, 10.7195, -1.4129)>
    Rotation: <Euler (x=1.1089, y=-0.1710, z=3.1299), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5586, 2.3289, 15.1300)>
    Rotation: <Euler (x=-1.4794, y=-2.9154, z=-0.1419), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3874, 2.7879, 22.7153)>
    Rotation: <Euler (x=-1.4794, y=-2.9154, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0266, 94.6072, 0.4672)>
    Rotation: <Euler (x=0.1239, y=0.2631, z=3.1068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9376, 51.3103, 5.6821)>
    Rotation: <Euler (x=-0.1109, y=0.1462, z=3.1368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4670, 10.1418, 1.1478)>
    Rotation: <Euler (x=1.0843, y=0.2313, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0266, 1.6957, 16.6233)>
    Rotation: <Euler (x=-1.4702, y=2.8564, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2624, 2.1711, 23.9612)>
    Rotation: <Euler (x=-1.4702, y=2.8564, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 148
  Bone: mixamorig:Hips
    Location: <Vector (-3.9493, 100.4639, -0.7625)>
    Rotation: <Euler (x=-0.1040, y=0.0171, z=0.0528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.5046, 110.2079, -3.1020)>
    Rotation: <Euler (x=-0.1265, y=-0.0278, z=-0.0576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.7947, 121.8018, -4.5789)>
    Rotation: <Euler (x=-0.0534, y=-0.0398, z=-0.0442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.1759, 135.1502, -5.2926)>
    Rotation: <Euler (x=-0.0390, y=-0.0541, z=-0.0315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6705, 150.1847, -5.8794)>
    Rotation: <Euler (x=0.0017, y=-0.0291, z=0.0160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.8489, 157.6207, -3.8410)>
    Rotation: <Euler (x=0.1109, y=-0.0730, z=-0.0391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.6112, 180.7591, 5.2861)>
    Rotation: <Euler (x=0.1109, y=-0.0730, z=-0.0391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.8399, 147.6861, -5.7368)>
    Rotation: <Euler (x=1.5444, y=1.4977, z=-0.4347), order='XYZ'>
    Matrix:
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      <Vector (-0.0307, -0.3960, -0.9178, 147.6861)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.7281, 142.1110, -4.7092)>
    Rotation: <Euler (x=-2.6956, y=1.2295, z=0.5925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.9297, 117.5287, -8.3474)>
    Rotation: <Euler (x=2.6145, y=1.2192, z=-0.4786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.5197, 90.0570, -3.5139)>
    Rotation: <Euler (x=2.9619, y=1.5564, z=-0.0679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.1909, 85.3609, -0.0442)>
    Rotation: <Euler (x=2.5366, y=1.1957, z=-0.6966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.4541, 80.8756, 1.4688)>
    Rotation: <Euler (x=2.8039, y=1.2456, z=-0.4303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.0461, 76.8076, 1.7852)>
    Rotation: <Euler (x=1.9840, y=0.8346, z=-1.0873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.0592, 74.1241, 3.3545)>
    Rotation: <Euler (x=1.9840, y=0.8346, z=-1.0873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.8027, 77.1759, 0.4535)>
    Rotation: <Euler (x=-0.2483, y=1.5887, z=2.7657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.3482, 73.6362, 0.4964)>
    Rotation: <Euler (x=-2.4356, y=1.5484, z=0.3792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.2207, 70.3087, 0.4542)>
    Rotation: <Euler (x=-2.0899, y=1.5441, z=0.5256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.7558, 67.7841, 0.3505)>
    Rotation: <Euler (x=-2.0899, y=1.5441, z=0.5256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.2618, 76.2085, -2.3535)>
    Rotation: <Euler (x=-0.1179, y=1.5920, z=2.9034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.8112, 72.4825, -2.3243)>
    Rotation: <Euler (x=-1.6513, y=1.5116, z=0.7773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.5220, 69.8344, -2.5366)>
    Rotation: <Euler (x=-1.2461, y=1.4706, z=0.7306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.8518, 68.6922, -2.8274)>
    Rotation: <Euler (x=-1.2461, y=1.4706, z=0.7306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.4865, 74.9050, -4.8649)>
    Rotation: <Euler (x=-2.6529, y=1.5495, z=0.2315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.7326, 72.0378, -4.8889)>
    Rotation: <Euler (x=-1.4408, y=1.4860, z=0.7890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.4649, 70.2827, -5.1185)>
    Rotation: <Euler (x=-1.0253, y=1.4447, z=0.6576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.1409, 70.0305, -5.3891)>
    Rotation: <Euler (x=-1.0253, y=1.4447, z=0.6576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.1255, 74.7024, -7.1398)>
    Rotation: <Euler (x=-2.7141, y=1.5474, z=0.1972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.5580, 72.2812, -7.1543)>
    Rotation: <Euler (x=-1.4594, y=1.4890, z=0.7751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.9905, 71.0562, -7.3139)>
    Rotation: <Euler (x=-1.0224, y=1.4451, z=0.6454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.6239, 70.9288, -7.4737)>
    Rotation: <Euler (x=-1.0224, y=1.4451, z=0.6454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3023, 148.0997, -6.4457)>
    Rotation: <Euler (x=0.5650, y=-1.5386, z=1.4890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.7697, 141.5613, -6.2032)>
    Rotation: <Euler (x=-0.8235, y=-1.3745, z=-2.4857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.6910, 116.9330, -9.8078)>
    Rotation: <Euler (x=0.6665, y=-1.3941, z=2.3226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.1112, 89.5545, -6.7762)>
    Rotation: <Euler (x=1.5876, y=-1.4290, z=1.1470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.8573, 85.2200, -2.8790)>
    Rotation: <Euler (x=2.4837, y=-0.9691, z=0.7462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8830, 81.1175, -0.8775)>
    Rotation: <Euler (x=2.6758, y=-1.0428, z=0.5289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4544, 76.8752, -0.0434)>
    Rotation: <Euler (x=2.5406, y=-1.0599, z=0.3843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1254, 73.4099, 0.6813)>
    Rotation: <Euler (x=2.5406, y=-1.0599, z=0.3843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.8263, 78.2906, -1.1109)>
    Rotation: <Euler (x=-0.0961, y=-1.6987, z=-2.3320), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.4182, 75.5160, -1.0516)>
    Rotation: <Euler (x=-1.4591, y=-1.3744, z=0.4295), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.4712, 77.2961, -1.7252)>
    Rotation: <Euler (x=-0.2814, y=-1.3068, z=0.6607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.6187, 80.0850, -1.9648)>
    Rotation: <Euler (x=-0.2814, y=-1.3068, z=0.6607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.6642, 77.1920, -3.6453)>
    Rotation: <Euler (x=-0.1227, y=-1.7020, z=-2.3052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.1906, 74.3421, -3.5844)>
    Rotation: <Euler (x=-1.4727, y=-1.3781, z=0.4434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.1871, 76.1563, -4.2709)>
    Rotation: <Euler (x=-0.3143, y=-1.3070, z=0.6948), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.3978, 79.0987, -4.5237)>
    Rotation: <Euler (x=-0.3143, y=-1.3070, z=0.6948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.2309, 75.8531, -6.0773)>
    Rotation: <Euler (x=-0.1139, y=-1.7011, z=-2.3140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.2530, 73.5743, -6.0287)>
    Rotation: <Euler (x=-1.4721, y=-1.3723, z=0.4428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.7408, 75.0917, -6.6029)>
    Rotation: <Euler (x=-0.2841, y=-1.3090, z=0.6635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.6781, 77.3698, -6.7987)>
    Rotation: <Euler (x=-0.2841, y=-1.3090, z=0.6635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.2611, 74.6932, -8.1556)>
    Rotation: <Euler (x=-0.0989, y=-1.7010, z=-2.3292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.6884, 72.8812, -8.1169)>
    Rotation: <Euler (x=-1.4684, y=-1.3790, z=0.4390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.0088, 73.8958, -8.5008)>
    Rotation: <Euler (x=-0.2982, y=-1.3076, z=0.6782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.4327, 74.9259, -8.5893)>
    Rotation: <Euler (x=-0.2982, y=-1.3076, z=0.6782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.7349, 95.4106, -0.3356)>
    Rotation: <Euler (x=0.0813, y=-0.1713, z=-3.0965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.3052, 51.8648, 3.1657)>
    Rotation: <Euler (x=-0.1114, y=-0.1001, z=-3.1184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7982, 10.7310, -1.4131)>
    Rotation: <Euler (x=1.1089, y=-0.1710, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5566, 2.3413, 15.1302)>
    Rotation: <Euler (x=-1.4795, y=-2.9154, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3853, 2.7999, 22.7156)>
    Rotation: <Euler (x=-1.4795, y=-2.9154, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0266, 94.5786, 0.4718)>
    Rotation: <Euler (x=0.1259, y=0.2612, z=3.1068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9528, 51.2931, 5.7725)>
    Rotation: <Euler (x=-0.1131, y=0.1463, z=3.1369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4630, 10.1350, 1.1476)>
    Rotation: <Euler (x=1.0843, y=0.2314, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0233, 1.6891, 16.6230)>
    Rotation: <Euler (x=-1.4702, y=2.8563, z=0.1348), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2594, 2.1648, 23.9608)>
    Rotation: <Euler (x=-1.4702, y=2.8563, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 149
  Bone: mixamorig:Hips
    Location: <Vector (-3.9485, 100.4240, -0.7706)>
    Rotation: <Euler (x=-0.1037, y=0.0183, z=0.0517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.4959, 110.1691, -3.1076)>
    Rotation: <Euler (x=-0.1267, y=-0.0260, z=-0.0577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.7877, 121.7629, -4.5862)>
    Rotation: <Euler (x=-0.0534, y=-0.0380, z=-0.0448), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.1615, 135.1109, -5.3004)>
    Rotation: <Euler (x=-0.0390, y=-0.0523, z=-0.0327), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6398, 150.1449, -5.8863)>
    Rotation: <Euler (x=0.0011, y=-0.0270, z=0.0153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.8084, 157.5824, -3.8524)>
    Rotation: <Euler (x=0.1068, y=-0.0700, z=-0.0386), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.5476, 180.7570, 5.1817)>
    Rotation: <Euler (x=0.1068, y=-0.0700, z=-0.0386), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.8680, 147.6387, -5.7561)>
    Rotation: <Euler (x=1.5460, y=1.5013, z=-0.4355), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.7461, 142.0314, -4.7783)>
    Rotation: <Euler (x=-2.6804, y=1.2314, z=0.6053), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.8916, 117.4540, -8.5124)>
    Rotation: <Euler (x=2.6132, y=1.2238, z=-0.4821), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.4400, 89.9727, -3.7291)>
    Rotation: <Euler (x=0.0498, y=1.5804, z=-2.9825), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.1170, 85.2710, -0.2647)>
    Rotation: <Euler (x=2.5331, y=1.2011, z=-0.7022), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.3768, 80.7837, 1.2407)>
    Rotation: <Euler (x=2.8046, y=1.2512, z=-0.4321), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.9605, 76.7158, 1.5490)>
    Rotation: <Euler (x=1.9792, y=0.8390, z=-1.0933), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.9749, 74.0284, 3.1116)>
    Rotation: <Euler (x=1.9792, y=0.8390, z=-1.0933), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.7115, 77.0786, 0.1995)>
    Rotation: <Euler (x=-0.2053, y=1.5832, z=2.8064), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.2488, 73.5398, 0.2357)>
    Rotation: <Euler (x=-2.2174, y=1.5516, z=0.5951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.1133, 70.2151, 0.1907)>
    Rotation: <Euler (x=-1.8960, y=1.5467, z=0.7171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.6420, 67.6941, 0.0879)>
    Rotation: <Euler (x=-1.8960, y=1.5467, z=0.7171), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.1544, 76.1171, -2.6122)>
    Rotation: <Euler (x=-0.0369, y=1.5867, z=2.9821), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.6952, 72.3922, -2.5901)>
    Rotation: <Euler (x=-1.5601, y=1.5131, z=0.8660), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.3987, 69.7500, -2.7979)>
    Rotation: <Euler (x=-1.1935, y=1.4725, z=0.7806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.7245, 68.6146, -3.0783)>
    Rotation: <Euler (x=-1.1935, y=1.4725, z=0.7806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.3637, 74.8195, -5.1279)>
    Rotation: <Euler (x=-2.4456, y=1.5534, z=0.4364), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.6029, 71.9541, -5.1555)>
    Rotation: <Euler (x=-1.3775, y=1.4875, z=0.8499), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.3299, 70.2049, -5.3782)>
    Rotation: <Euler (x=-0.9848, y=1.4469, z=0.6955), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.0041, 69.9588, -5.6380)>
    Rotation: <Euler (x=-0.9848, y=1.4469, z=0.6955), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.9909, 74.6235, -7.4016)>
    Rotation: <Euler (x=-2.5356, y=1.5514, z=0.3733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.4176, 72.2037, -7.4193)>
    Rotation: <Euler (x=-1.3939, y=1.4906, z=0.8381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.8466, 70.9828, -7.5743)>
    Rotation: <Euler (x=-0.9820, y=1.4474, z=0.6832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.4789, 70.8589, -7.7277)>
    Rotation: <Euler (x=-0.9820, y=1.4474, z=0.6832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.2751, 148.0677, -6.4404)>
    Rotation: <Euler (x=0.5866, y=-1.5400, z=1.4688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.7335, 141.5122, -6.2001)>
    Rotation: <Euler (x=-0.8328, y=-1.3711, z=-2.4778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.6817, 116.9019, -9.8976)>
    Rotation: <Euler (x=0.6747, y=-1.3918, z=2.3132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.1411, 89.5378, -6.7946)>
    Rotation: <Euler (x=1.6231, y=-1.4274, z=1.1093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.8782, 85.1998, -2.9019)>
    Rotation: <Euler (x=2.4909, y=-0.9657, z=0.7376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.9042, 81.0933, -0.9085)>
    Rotation: <Euler (x=2.6823, y=-1.0387, z=0.5207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4824, 76.8492, -0.0797)>
    Rotation: <Euler (x=2.5459, y=-1.0554, z=0.3770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1587, 73.3852, 0.6460)>
    Rotation: <Euler (x=2.5459, y=-1.0554, z=0.3770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.8561, 78.2822, -1.1129)>
    Rotation: <Euler (x=-0.0632, y=-1.7018, z=-2.3672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.4550, 75.5013, -1.0682)>
    Rotation: <Euler (x=-1.4448, y=-1.3700, z=0.4129), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.5069, 77.2740, -1.7559)>
    Rotation: <Euler (x=-0.2671, y=-1.3031, z=0.6443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.6483, 80.0661, -1.9875)>
    Rotation: <Euler (x=-0.2671, y=-1.3031, z=0.6443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.7101, 77.1877, -3.6436)>
    Rotation: <Euler (x=-0.0900, y=-1.7051, z=-2.3402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.2438, 74.3312, -3.5977)>
    Rotation: <Euler (x=-1.4579, y=-1.3736, z=0.4263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.2391, 76.1380, -4.2986)>
    Rotation: <Euler (x=-0.2995, y=-1.3034, z=0.6779), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.4434, 79.0838, -4.5430)>
    Rotation: <Euler (x=-0.2995, y=-1.3034, z=0.6779), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.2931, 75.8521, -6.0736)>
    Rotation: <Euler (x=-0.0813, y=-1.7042, z=-2.3490), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.3210, 73.5680, -6.0370)>
    Rotation: <Euler (x=-1.4577, y=-1.3678, z=0.4261), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.8078, 75.0792, -6.6233)>
    Rotation: <Euler (x=-0.2696, y=-1.3053, z=0.6469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.7401, 77.3599, -6.8124)>
    Rotation: <Euler (x=-0.2696, y=-1.3053, z=0.6469), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.3372, 74.6938, -8.1525)>
    Rotation: <Euler (x=-0.0665, y=-1.7041, z=-2.3639), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.7691, 72.8777, -8.1234)>
    Rotation: <Euler (x=-1.4536, y=-1.3745, z=0.4218), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.0889, 73.8880, -8.5154)>
    Rotation: <Euler (x=-0.2836, y=-1.3039, z=0.6615), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.5105, 74.9194, -8.6009)>
    Rotation: <Euler (x=-0.2836, y=-1.3039, z=0.6615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.7306, 95.3610, -0.3557)>
    Rotation: <Euler (x=0.0883, y=-0.1721, z=-3.0965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.3563, 51.8437, 3.4473)>
    Rotation: <Euler (x=-0.1183, y=-0.1002, z=-3.1190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7983, 10.7418, -1.4135)>
    Rotation: <Euler (x=1.1089, y=-0.1709, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5561, 2.3528, 15.1302)>
    Rotation: <Euler (x=-1.4796, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3842, 2.8110, 22.7157)>
    Rotation: <Euler (x=-1.4796, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0308, 94.5476, 0.4728)>
    Rotation: <Euler (x=0.1280, y=0.2598, z=3.1066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9807, 51.2751, 5.8661)>
    Rotation: <Euler (x=-0.1154, y=0.1461, z=3.1373), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4610, 10.1281, 1.1462)>
    Rotation: <Euler (x=1.0843, y=0.2312, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0188, 1.6820, 16.6221)>
    Rotation: <Euler (x=-1.4702, y=2.8565, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2538, 2.1577, 23.9603)>
    Rotation: <Euler (x=-1.4702, y=2.8565, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 150
  Bone: mixamorig:Hips
    Location: <Vector (-3.9533, 100.3860, -0.7891)>
    Rotation: <Euler (x=-0.1043, y=0.0192, z=0.0511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.4966, 110.1299, -3.1320)>
    Rotation: <Euler (x=-0.1262, y=-0.0245, z=-0.0578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.7897, 121.7243, -4.6058)>
    Rotation: <Euler (x=-0.0527, y=-0.0364, z=-0.0457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.1543, 135.0724, -5.3097)>
    Rotation: <Euler (x=-0.0378, y=-0.0506, z=-0.0341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6131, 150.1064, -5.8785)>
    Rotation: <Euler (x=0.0013, y=-0.0253, z=0.0145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.7727, 157.5437, -3.8433)>
    Rotation: <Euler (x=0.1030, y=-0.0679, z=-0.0372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.5171, 180.7513, 5.1059)>
    Rotation: <Euler (x=0.1030, y=-0.0679, z=-0.0372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.8915, 147.5912, -5.7619)>
    Rotation: <Euler (x=1.5604, y=1.5047, z=-0.4234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.7594, 141.9525, -4.8314)>
    Rotation: <Euler (x=-2.6677, y=1.2327, z=0.6148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.8307, 117.3752, -8.6466)>
    Rotation: <Euler (x=2.6165, y=1.2284, z=-0.4813), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.3325, 89.8779, -3.9505)>
    Rotation: <Euler (x=0.5271, y=1.5779, z=-2.5079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.0095, 85.1705, -0.4938)>
    Rotation: <Euler (x=2.5320, y=1.2057, z=-0.7061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.2626, 80.6813, 1.0024)>
    Rotation: <Euler (x=2.8072, y=1.2557, z=-0.4324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.8361, 76.6138, 1.3015)>
    Rotation: <Euler (x=1.9759, y=0.8431, z=-1.0985), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.8489, 73.9223, 2.8570)>
    Rotation: <Euler (x=1.9759, y=0.8431, z=-1.0985), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.5830, 76.9698, -0.0615)>
    Rotation: <Euler (x=-0.0451, y=1.5789, z=2.9638), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.1107, 73.4322, -0.0330)>
    Rotation: <Euler (x=-1.9754, y=1.5527, z=0.8343), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.9660, 70.1107, -0.0826)>
    Rotation: <Euler (x=-1.7027, y=1.5473, z=0.9077), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.4875, 67.5940, -0.1866)>
    Rotation: <Euler (x=-1.7027, y=1.5473, z=0.9077), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.0127, 76.0147, -2.8773)>
    Rotation: <Euler (x=-3.0056, y=1.5589, z=0.0106), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.5432, 72.2910, -2.8636)>
    Rotation: <Euler (x=-1.4795, y=1.5133, z=0.9437), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.2388, 69.6556, -3.0697)>
    Rotation: <Euler (x=-1.1466, y=1.4732, z=0.8246), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.5605, 68.5282, -3.3431)>
    Rotation: <Euler (x=-1.1466, y=1.4732, z=0.8246), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.2088, 74.7233, -5.3973)>
    Rotation: <Euler (x=-2.1850, y=1.5551, z=0.6943), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.4400, 71.8601, -5.4297)>
    Rotation: <Euler (x=-1.3218, y=1.4878, z=0.9026), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.1615, 70.1176, -5.6486)>
    Rotation: <Euler (x=-0.9481, y=1.4481, z=0.7292), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.8340, 69.8785, -5.9002)>
    Rotation: <Euler (x=-0.9481, y=1.4481, z=0.7292), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.8269, 74.5345, -7.6701)>
    Rotation: <Euler (x=-2.3088, y=1.5535, z=0.5974), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.2469, 72.1162, -7.6922)>
    Rotation: <Euler (x=-1.3360, y=1.4910, z=0.8930), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.6719, 70.9001, -7.8445)>
    Rotation: <Euler (x=-0.9453, y=1.4486, z=0.7169), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.3033, 70.7803, -7.9930)>
    Rotation: <Euler (x=-0.9453, y=1.4486, z=0.7169), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.2521, 148.0388, -6.4244)>
    Rotation: <Euler (x=0.6392, y=-1.5420, z=1.4169), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.7055, 141.4739, -6.1825)>
    Rotation: <Euler (x=-0.8459, y=-1.3681, z=-2.4664), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.6849, 116.8839, -9.9802)>
    Rotation: <Euler (x=0.6762, y=-1.3914, z=2.3103), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.1838, 89.5277, -6.8648)>
    Rotation: <Euler (x=1.6557, y=-1.4266, z=1.0753), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.9107, 85.1836, -2.9797)>
    Rotation: <Euler (x=2.4981, y=-0.9634, z=0.7300), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.9347, 81.0725, -0.9968)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.5164, 76.8265, -0.1760)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1953, 73.3625, 0.5477)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.8923, 78.2717, -1.1783)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.4957, 75.4867, -1.1486)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.5477, 77.2555, -1.8469)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.6854, 80.0498, -2.0693)>
    Rotation: <Euler (x=-0.2526, y=-1.3004, z=0.6286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.7595, 77.1824, -3.7068)>
    Rotation: <Euler (x=-0.0588, y=-1.7072, z=-2.3728), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.2978, 74.3217, -3.6762)>
    Rotation: <Euler (x=-1.4419, y=-1.3701, z=0.4089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.2933, 76.1244, -4.3880)>
    Rotation: <Euler (x=-0.2846, y=-1.3008, z=0.6619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.4937, 79.0726, -4.6227)>
    Rotation: <Euler (x=-0.2846, y=-1.3008, z=0.6619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.3557, 75.8513, -6.1361)>
    Rotation: <Euler (x=-0.0499, y=-1.7064, z=-2.3817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.3873, 73.5638, -6.1117)>
    Rotation: <Euler (x=-1.4422, y=-1.3643, z=0.4092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.8742, 75.0717, -6.7071)>
    Rotation: <Euler (x=-0.2550, y=-1.3026, z=0.6311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.8035, 77.3542, -6.8887)>
    Rotation: <Euler (x=-0.2550, y=-1.3026, z=0.6311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.4111, 74.6961, -8.2165)>
    Rotation: <Euler (x=-0.0354, y=-1.7064, z=-2.3964), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.8460, 72.8773, -8.1971)>
    Rotation: <Euler (x=-1.4376, y=-1.3710, z=0.4045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.1658, 73.8854, -8.5952)>
    Rotation: <Euler (x=-0.2689, y=-1.3012, z=0.6456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.5861, 74.9176, -8.6773)>
    Rotation: <Euler (x=-0.2689, y=-1.3012, z=0.6456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.7230, 95.3178, -0.3781)>
    Rotation: <Euler (x=0.0942, y=-0.1725, z=-3.0965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.3946, 51.8260, 3.6759)>
    Rotation: <Euler (x=-0.1239, y=-0.1003, z=-3.1193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7975, 10.7514, -1.4141)>
    Rotation: <Euler (x=1.1090, y=-0.1709, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5553, 2.3630, 15.1299)>
    Rotation: <Euler (x=-1.4796, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3832, 2.8209, 22.7156)>
    Rotation: <Euler (x=-1.4796, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0382, 94.5153, 0.4648)>
    Rotation: <Euler (x=0.1304, y=0.2589, z=3.1065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0129, 51.2572, 5.9582)>
    Rotation: <Euler (x=-0.1177, y=0.1461, z=3.1379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4586, 10.1212, 1.1466)>
    Rotation: <Euler (x=1.0842, y=0.2312, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0153, 1.6745, 16.6224)>
    Rotation: <Euler (x=-1.4702, y=2.8565, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2500, 2.1503, 23.9607)>
    Rotation: <Euler (x=-1.4702, y=2.8565, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 151
  Bone: mixamorig:Hips
    Location: <Vector (-3.9624, 100.3494, -0.8147)>
    Rotation: <Euler (x=-0.1047, y=0.0202, z=0.0504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.5016, 110.0927, -3.1613)>
    Rotation: <Euler (x=-0.1254, y=-0.0231, z=-0.0577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.7983, 121.6886, -4.6249)>
    Rotation: <Euler (x=-0.0514, y=-0.0349, z=-0.0462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.1566, 135.0373, -5.3117)>
    Rotation: <Euler (x=-0.0362, y=-0.0491, z=-0.0353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.5994, 150.0717, -5.8555)>
    Rotation: <Euler (x=0.0018, y=-0.0238, z=0.0138), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.7503, 157.5080, -3.8160)>
    Rotation: <Euler (x=0.0987, y=-0.0662, z=-0.0360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.4995, 180.7541, 5.0326)>
    Rotation: <Euler (x=0.0987, y=-0.0662, z=-0.0360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.9025, 147.5490, -5.7525)>
    Rotation: <Euler (x=1.5889, y=1.5079, z=-0.3971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.7607, 141.8808, -4.8684)>
    Rotation: <Euler (x=-2.6555, y=1.2335, z=0.6236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.7554, 117.3036, -8.7646)>
    Rotation: <Euler (x=2.6220, y=1.2328, z=-0.4784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.2087, 89.7884, -4.1703)>
    Rotation: <Euler (x=1.0962, y=1.5779, z=-1.9414), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.8847, 85.0759, -0.7209)>
    Rotation: <Euler (x=2.5314, y=1.2097, z=-0.7091), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.1310, 80.5850, 0.7668)>
    Rotation: <Euler (x=2.8100, y=1.2596, z=-0.4323), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.6950, 76.5179, 1.0575)>
    Rotation: <Euler (x=1.9733, y=0.8467, z=-1.1030), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.7058, 73.8226, 2.6065)>
    Rotation: <Euler (x=1.9733, y=0.8467, z=-1.1030), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.4385, 76.8676, -0.3167)>
    Rotation: <Euler (x=-2.8023, y=1.5659, z=0.2041), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.9574, 73.3312, -0.2954)>
    Rotation: <Euler (x=-1.7561, y=1.5525, z=1.0510), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.8042, 70.0127, -0.3495)>
    Rotation: <Euler (x=-1.5345, y=1.5470, z=1.0733), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.3191, 67.4999, -0.4550)>
    Rotation: <Euler (x=-1.5345, y=1.5470, z=1.0733), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.8569, 75.9183, -3.1362)>
    Rotation: <Euler (x=-2.7313, y=1.5617, z=0.2824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.3781, 72.1958, -3.1301)>
    Rotation: <Euler (x=-1.4105, y=1.5131, z=1.0101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.0665, 69.5667, -3.3354)>
    Rotation: <Euler (x=-1.1058, y=1.4734, z=0.8627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.3845, 68.4467, -3.6031)>
    Rotation: <Euler (x=-1.1058, y=1.4734, z=0.8627), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.0418, 74.6326, -5.6600)>
    Rotation: <Euler (x=-1.9278, y=1.5555, z=0.9489), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.2657, 71.7715, -5.6969)>
    Rotation: <Euler (x=-1.2737, y=1.4878, z=0.9480), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.9821, 70.0352, -5.9129)>
    Rotation: <Euler (x=-0.9160, y=1.4487, z=0.7586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.6533, 69.8025, -6.1577)>
    Rotation: <Euler (x=-0.9160, y=1.4487, z=0.7586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.6524, 74.4503, -7.9320)>
    Rotation: <Euler (x=-2.0766, y=1.5543, z=0.8270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.0661, 72.0336, -7.9581)>
    Rotation: <Euler (x=-1.2861, y=1.4910, z=0.9403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.4877, 70.8218, -8.1084)>
    Rotation: <Euler (x=-0.9131, y=1.4493, z=0.7464), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.1183, 70.7058, -8.2530)>
    Rotation: <Euler (x=-0.9131, y=1.4493, z=0.7464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.2415, 148.0124, -6.3953)>
    Rotation: <Euler (x=0.7101, y=-1.5446, z=1.3463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.6928, 141.4434, -6.1546)>
    Rotation: <Euler (x=-0.8654, y=-1.3655, z=-2.4487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.7075, 116.8770, -10.0662)>
    Rotation: <Euler (x=0.6792, y=-1.3925, z=2.3059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.2410, 89.5257, -6.9585)>
    Rotation: <Euler (x=1.6878, y=-1.4263, z=1.0430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.9542, 85.1738, -3.0830)>
    Rotation: <Euler (x=2.5055, y=-0.9615, z=0.7233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.9723, 81.0583, -1.1122)>
    Rotation: <Euler (x=2.6965, y=-1.0328, z=0.5062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.5530, 76.8105, -0.3015)>
    Rotation: <Euler (x=2.5587, y=-1.0485, z=0.3637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.2309, 73.3455, 0.4182)>
    Rotation: <Euler (x=2.5587, y=-1.0485, z=0.3637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.9321, 78.2613, -1.2743)>
    Rotation: <Euler (x=0.0000, y=-1.7059, z=-2.4321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.5371, 75.4748, -1.2600)>
    Rotation: <Euler (x=-1.4128, y=-1.3633, z=0.3793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.5910, 77.2433, -1.9672)>
    Rotation: <Euler (x=-0.2376, y=-1.2981, z=0.6136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.7280, 80.0387, -2.1794)>
    Rotation: <Euler (x=-0.2376, y=-1.2981, z=0.6136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.8106, 77.1774, -3.8012)>
    Rotation: <Euler (x=-0.0274, y=-1.7090, z=-2.4045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.3505, 74.3153, -3.7865)>
    Rotation: <Euler (x=-1.4248, y=-1.3670, z=0.3916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.3479, 76.1177, -4.5074)>
    Rotation: <Euler (x=-0.2693, y=-1.2986, z=0.6465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.5475, 79.0670, -4.7312)>
    Rotation: <Euler (x=-0.2693, y=-1.2986, z=0.6465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.4178, 75.8514, -6.2306)>
    Rotation: <Euler (x=-0.0185, y=-1.7081, z=-2.4134), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.4506, 73.5628, -6.2189)>
    Rotation: <Euler (x=-1.4256, y=-1.3612, z=0.3923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.9391, 75.0704, -6.8219)>
    Rotation: <Euler (x=-0.2398, y=-1.3003, z=0.6159), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.8679, 77.3538, -6.9952)>
    Rotation: <Euler (x=-0.2398, y=-1.3003, z=0.6159), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.4825, 74.7003, -8.3130)>
    Rotation: <Euler (x=-0.0042, y=-1.7082, z=-2.4279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.9184, 72.8806, -8.3037)>
    Rotation: <Euler (x=-1.4205, y=-1.3679, z=0.3872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.2394, 73.8885, -8.7068)>
    Rotation: <Euler (x=-0.2537, y=-1.2990, z=0.6304), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.6593, 74.9211, -8.7851)>
    Rotation: <Euler (x=-0.2537, y=-1.2990, z=0.6304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.7109, 95.2757, -0.4103)>
    Rotation: <Euler (x=0.0997, y=-0.1731, z=-3.0963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.4303, 51.8096, 3.8806)>
    Rotation: <Euler (x=-0.1289, y=-0.1008, z=-3.1197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7951, 10.7605, -1.4141)>
    Rotation: <Euler (x=1.1090, y=-0.1709, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5528, 2.3725, 15.1301)>
    Rotation: <Euler (x=-1.4797, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3808, 2.8299, 22.7158)>
    Rotation: <Euler (x=-1.4797, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0500, 94.4847, 0.4499)>
    Rotation: <Euler (x=0.1327, y=0.2580, z=3.1064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0482, 51.2406, 6.0398)>
    Rotation: <Euler (x=-0.1196, y=0.1462, z=3.1383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4621, 10.1143, 1.1494)>
    Rotation: <Euler (x=1.0842, y=0.2313, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0201, 1.6672, 16.6247)>
    Rotation: <Euler (x=-1.4700, y=2.8565, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2553, 2.1441, 23.9627)>
    Rotation: <Euler (x=-1.4700, y=2.8565, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 152
  Bone: mixamorig:Hips
    Location: <Vector (-3.9765, 100.3166, -0.8417)>
    Rotation: <Euler (x=-0.1045, y=0.0218, z=0.0497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.5127, 110.0606, -3.1858)>
    Rotation: <Euler (x=-0.1246, y=-0.0215, z=-0.0573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.8165, 121.6580, -4.6408)>
    Rotation: <Euler (x=-0.0504, y=-0.0333, z=-0.0465), order='XYZ'>
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=-0.0349, y=-0.0475, z=-0.0362), order='XYZ'>
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=0.0023, y=-0.0222, z=0.0129), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.0946, y=-0.0641, z=-0.0357), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.4752, 180.7589, 4.9588)>
    Rotation: <Euler (x=0.0946, y=-0.0641, z=-0.0357), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.8964, 147.5136, -5.7495)>
    Rotation: <Euler (x=1.6165, y=1.5106, z=-0.3713), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.7461, 141.8203, -4.9040)>
    Rotation: <Euler (x=-2.6445, y=1.2338, z=0.6318), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.6755, 117.2450, -8.8778)>
    Rotation: <Euler (x=2.6268, y=1.2363, z=-0.4760), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=1.4625, y=1.5794, z=-1.5770), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.7564, 84.9983, -0.9249)>
    Rotation: <Euler (x=2.5308, y=1.2128, z=-0.7116), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.9978, 80.5060, 0.5560)>
    Rotation: <Euler (x=2.8122, y=1.2627, z=-0.4322), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.5547, 76.4392, 0.8401)>
    Rotation: <Euler (x=1.9712, y=0.8495, z=-1.1065), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.5642, 73.7410, 2.3840)>
    Rotation: <Euler (x=1.9712, y=0.8495, z=-1.1065), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.2954, 76.7843, -0.5432)>
    Rotation: <Euler (x=-2.0954, y=1.5671, z=0.9090), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.8075, 73.2489, -0.5275)>
    Rotation: <Euler (x=-1.5881, y=1.5519, z=1.2171), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.6479, 69.9326, -0.5851)>
    Rotation: <Euler (x=-1.4052, y=1.5463, z=1.2007), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.1577, 67.4229, -0.6917)>
    Rotation: <Euler (x=-1.4052, y=1.5463, z=1.2007), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.7048, 75.8397, -3.3656)>
    Rotation: <Euler (x=-2.3899, y=1.5631, z=0.6218), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.2189, 72.1181, -3.3654)>
    Rotation: <Euler (x=-1.3557, y=1.5127, z=1.0630), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.9017, 69.4939, -3.5700)>
    Rotation: <Euler (x=-1.0730, y=1.4736, z=0.8935), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.2169, 68.3795, -3.8330)>
    Rotation: <Euler (x=-1.0730, y=1.4736, z=0.8935), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.8808, 74.5586, -5.8923)>
    Rotation: <Euler (x=-1.7232, y=1.5551, z=1.1515), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.0991, 71.6990, -5.9328)>
    Rotation: <Euler (x=-1.2353, y=1.4876, z=0.9844), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.8117, 69.9676, -6.1463)>
    Rotation: <Euler (x=-0.8900, y=1.4492, z=0.7825), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.4818, 69.7398, -6.3857)>
    Rotation: <Euler (x=-0.8900, y=1.4492, z=0.7825), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.4853, 74.3815, -8.1636)>
    Rotation: <Euler (x=-1.8823, y=1.5543, z=1.0193), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.8943, 71.9660, -8.1930)>
    Rotation: <Euler (x=-1.2461, y=1.4908, z=0.9783), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.3132, 70.7575, -8.3416)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.9432, 70.6443, -8.4829)>
    Rotation: <Euler (x=-0.8870, y=1.4498, z=0.7704), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.2482, 147.9891, -6.3709)>
    Rotation: <Euler (x=0.7974, y=-1.5465, z=1.2591), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.6992, 141.4198, -6.1260)>
    Rotation: <Euler (x=-0.8848, y=-1.3624, z=-2.4308), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.7430, 116.8778, -10.1593)>
    Rotation: <Euler (x=0.6816, y=-1.3936, z=2.3024), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.3054, 89.5302, -7.0606)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.0042, 85.1691, -3.1966)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.0151, 81.0489, -1.2394)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.5931, 76.7991, -0.4404)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.2685, 73.3324, 0.2737)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.5809, 75.4660, -1.3869)>
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  Bone: mixamorig:RightHandIndex3
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.7750, 80.0320, -2.3023)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.8639, 77.1748, -3.9116)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.4040, 74.3125, -3.9131)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.4040, 76.1164, -4.6410)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6042, 79.0663, -4.8534)>
    Rotation: <Euler (x=-0.2538, y=-1.2970, z=0.6316), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.4804, 75.8547, -6.3419)>
    Rotation: <Euler (x=0.0126, y=-1.7094, z=-2.4444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.5134, 73.5659, -6.3431)>
    Rotation: <Euler (x=-1.4082, y=-1.3586, z=0.3753), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.0041, 75.0748, -6.9520)>
    Rotation: <Euler (x=-0.2244, y=-1.2985, z=0.6010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.9333, 77.3587, -7.1163)>
    Rotation: <Euler (x=-0.2244, y=-1.2985, z=0.6010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.5531, 74.7086, -8.4267)>
    Rotation: <Euler (x=0.0268, y=-1.7096, z=-2.4586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.9891, 72.8887, -8.4277)>
    Rotation: <Euler (x=-1.4027, y=-1.3652, z=0.3696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.3115, 73.8975, -8.8348)>
    Rotation: <Euler (x=-0.2383, y=-1.2973, z=0.6154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.7317, 74.9303, -8.9091)>
    Rotation: <Euler (x=-0.2383, y=-1.2973, z=0.6154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.6939, 95.2367, -0.4521)>
    Rotation: <Euler (x=0.1047, y=-0.1742, z=-3.0959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.4746, 51.7962, 4.0535)>
    Rotation: <Euler (x=-0.1332, y=-0.1061, z=-3.1196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7927, 10.7694, -1.4142)>
    Rotation: <Euler (x=1.1090, y=-0.1708, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5499, 2.3815, 15.1302)>
    Rotation: <Euler (x=-1.4797, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3776, 2.8385, 22.7159)>
    Rotation: <Euler (x=-1.4797, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0662, 94.4573, 0.4350)>
    Rotation: <Euler (x=0.1346, y=0.2565, z=3.1063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0807, 51.2251, 6.1082)>
    Rotation: <Euler (x=-0.1213, y=0.1461, z=3.1388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4664, 10.1076, 1.1489)>
    Rotation: <Euler (x=1.0842, y=0.2312, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0232, 1.6603, 16.6244)>
    Rotation: <Euler (x=-1.4698, y=2.8566, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2577, 2.1389, 23.9625)>
    Rotation: <Euler (x=-1.4698, y=2.8566, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 153
  Bone: mixamorig:Hips
    Location: <Vector (-3.9950, 100.2924, -0.8744)>
    Rotation: <Euler (x=-0.1037, y=0.0234, z=0.0489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.5265, 110.0385, -3.2110)>
    Rotation: <Euler (x=-0.1241, y=-0.0201, z=-0.0567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.8389, 121.6372, -4.6596)>
    Rotation: <Euler (x=-0.0497, y=-0.0319, z=-0.0466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.1952, 134.9870, -5.3242)>
    Rotation: <Euler (x=-0.0341, y=-0.0460, z=-0.0369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6162, 150.0216, -5.8371)>
    Rotation: <Euler (x=0.0025, y=-0.0207, z=0.0121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.7486, 157.4568, -3.7925)>
    Rotation: <Euler (x=0.0916, y=-0.0620, z=-0.0369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.4285, 180.7629, 4.8947)>
    Rotation: <Euler (x=0.0916, y=-0.0620, z=-0.0369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.8820, 147.4886, -5.7591)>
    Rotation: <Euler (x=1.6348, y=1.5127, z=-0.3545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.7247, 141.7751, -4.9427)>
    Rotation: <Euler (x=-2.6358, y=1.2338, z=0.6381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.6011, 117.2018, -8.9804)>
    Rotation: <Euler (x=2.6304, y=1.2388, z=-0.4745), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.9606, 89.6611, -4.5322)>
    Rotation: <Euler (x=1.6653, y=1.5806, z=-1.3754), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.6374, 84.9424, -1.0911)>
    Rotation: <Euler (x=2.5294, y=1.2150, z=-0.7141), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.8764, 80.4494, 0.3866)>
    Rotation: <Euler (x=2.8125, y=1.2649, z=-0.4330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.4291, 76.3828, 0.6674)>
    Rotation: <Euler (x=1.9692, y=0.8513, z=-1.1092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.4385, 73.6830, 2.2085)>
    Rotation: <Euler (x=1.9692, y=0.8513, z=-1.1092), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.1676, 76.7250, -0.7232)>
    Rotation: <Euler (x=-1.5112, y=1.5668, z=1.4920), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.6756, 73.1901, -0.7103)>
    Rotation: <Euler (x=-1.4732, y=1.5514, z=1.3308), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.5119, 69.8753, -0.7692)>
    Rotation: <Euler (x=-1.3155, y=1.5459, z=1.2892), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.0186, 67.3674, -0.8755)>
    Rotation: <Euler (x=-1.3155, y=1.5459, z=1.2892), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.5703, 75.7830, -3.5474)>
    Rotation: <Euler (x=-2.0969, y=1.5638, z=0.9137), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.0800, 72.0619, -3.5502)>
    Rotation: <Euler (x=-1.3170, y=1.5127, z=1.1004), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.7593, 69.4406, -3.7530)>
    Rotation: <Euler (x=-1.0501, y=1.4739, z=0.9151), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.0727, 68.3296, -4.0120)>
    Rotation: <Euler (x=-1.0501, y=1.4739, z=0.9151), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.7398, 74.5043, -6.0758)>
    Rotation: <Euler (x=-1.5833, y=1.5547, z=1.2903), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.9547, 71.6457, -6.1178)>
    Rotation: <Euler (x=-1.2083, y=1.4878, z=1.0101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.6648, 69.9172, -6.3287)>
    Rotation: <Euler (x=-0.8722, y=1.4498, z=0.7990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.3342, 69.6924, -6.5637)>
    Rotation: <Euler (x=-0.8722, y=1.4498, z=0.7990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.3396, 74.3302, -8.3465)>
    Rotation: <Euler (x=-1.7461, y=1.5543, z=1.1543), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.7458, 71.9154, -8.3773)>
    Rotation: <Euler (x=-1.2180, y=1.4910, z=1.0050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.1629, 70.7088, -8.5241)>
    Rotation: <Euler (x=-0.8692, y=1.4505, z=0.7870), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.7925, 70.5975, -8.6629)>
    Rotation: <Euler (x=-0.8692, y=1.4505, z=0.7870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.2631, 147.9738, -6.3615)>
    Rotation: <Euler (x=0.8782, y=-1.5475, z=1.1783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.7136, 141.4039, -6.1089)>
    Rotation: <Euler (x=-0.8970, y=-1.3591, z=-2.4198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.7773, 116.8826, -10.2459)>
    Rotation: <Euler (x=0.6792, y=-1.3937, z=2.3038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.3672, 89.5382, -7.1594)>
    Rotation: <Euler (x=1.7508, y=-1.4267, z=0.9803), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.0534, 85.1662, -3.3087)>
    Rotation: <Euler (x=2.5209, y=-0.9593, z=0.7104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.0586, 81.0401, -1.3666)>
    Rotation: <Euler (x=2.7122, y=-1.0287, z=0.4923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.6352, 76.7880, -0.5810)>
    Rotation: <Euler (x=2.5736, y=-1.0433, z=0.3504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.3091, 73.3196, 0.1258)>
    Rotation: <Euler (x=2.5736, y=-1.0433, z=0.3504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.0207, 78.2463, -1.4988)>
    Rotation: <Euler (x=0.0640, y=-1.7085, z=-2.4959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.6268, 75.4589, -1.5168)>
    Rotation: <Euler (x=-1.3769, y=-1.3581, z=0.3438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.6853, 77.2299, -2.2367)>
    Rotation: <Euler (x=-0.2063, y=-1.2949, z=0.5831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.8227, 80.0268, -2.4260)>
    Rotation: <Euler (x=-0.2063, y=-1.2949, z=0.5831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.9184, 77.1759, -4.0247)>
    Rotation: <Euler (x=0.0357, y=-1.7113, z=-2.4674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.4595, 74.3127, -4.0431)>
    Rotation: <Euler (x=-1.3880, y=-1.3620, z=0.3552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.4616, 76.1177, -4.7770)>
    Rotation: <Euler (x=-0.2376, y=-1.2957, z=0.6156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6616, 79.0686, -4.9766)>
    Rotation: <Euler (x=-0.2376, y=-1.2957, z=0.6156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.5442, 75.8627, -6.4564)>
    Rotation: <Euler (x=0.0448, y=-1.7105, z=-2.4766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.5780, 73.5733, -6.4712)>
    Rotation: <Euler (x=-1.3897, y=-1.3562, z=0.3569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.0704, 75.0830, -7.0850)>
    Rotation: <Euler (x=-0.2083, y=-1.2971, z=0.5851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.9995, 77.3677, -7.2395)>
    Rotation: <Euler (x=-0.2083, y=-1.2971, z=0.5851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.6249, 74.7225, -8.5441)>
    Rotation: <Euler (x=0.0588, y=-1.7107, z=-2.4907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.0616, 72.9021, -8.5559)>
    Rotation: <Euler (x=-1.3837, y=-1.3628, z=0.3507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.3851, 73.9115, -8.9663)>
    Rotation: <Euler (x=-0.2222, y=-1.2959, z=0.5995), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.8052, 74.9446, -9.0361)>
    Rotation: <Euler (x=-0.2222, y=-1.2959, z=0.5995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.6717, 95.2049, -0.5018)>
    Rotation: <Euler (x=0.1090, y=-0.1753, z=-3.0956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5026, 51.7869, 4.1851)>
    Rotation: <Euler (x=-0.1365, y=-0.1093, z=-3.1195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7928, 10.7776, -1.4142)>
    Rotation: <Euler (x=1.1090, y=-0.1708, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5495, 2.3898, 15.1303)>
    Rotation: <Euler (x=-1.4798, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3771, 2.8466, 22.7161)>
    Rotation: <Euler (x=-1.4798, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0875, 94.4391, 0.4109)>
    Rotation: <Euler (x=0.1357, y=0.2550, z=3.1060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1207, 51.2148, 6.1339)>
    Rotation: <Euler (x=-0.1220, y=0.1463, z=3.1389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4980, 10.1009, 1.1455)>
    Rotation: <Euler (x=1.0842, y=0.2314, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0580, 1.6537, 16.6203)>
    Rotation: <Euler (x=-1.4697, y=2.8564, z=0.1349), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2941, 2.1327, 23.9579)>
    Rotation: <Euler (x=-1.4697, y=2.8564, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 154
  Bone: mixamorig:Hips
    Location: <Vector (-4.0160, 100.2709, -0.9165)>
    Rotation: <Euler (x=-0.1034, y=0.0245, z=0.0484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.5458, 110.0178, -3.2500)>
    Rotation: <Euler (x=-0.1232, y=-0.0189, z=-0.0561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.8674, 121.6183, -4.6883)>
    Rotation: <Euler (x=-0.0486, y=-0.0307, z=-0.0466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2243, 134.9688, -5.3379)>
    Rotation: <Euler (x=-0.0328, y=-0.0447, z=-0.0377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6356, 150.0037, -5.8305)>
    Rotation: <Euler (x=0.0032, y=-0.0193, z=0.0114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.7599, 157.4378, -3.7808)>
    Rotation: <Euler (x=0.0890, y=-0.0601, z=-0.0386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.3789, 180.7650, 4.8469)>
    Rotation: <Euler (x=0.0890, y=-0.0601, z=-0.0386), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=1.6604, y=1.5146, z=-0.3301), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.6287, y=1.2334, z=0.6432), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=2.6341, y=1.2406, z=-0.4727), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=1.8347, y=1.5812, z=-1.2066), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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    Rotation: <Euler (x=-1.0834, y=1.5665, z=1.9193), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.5597, 73.1443, -0.8538)>
    Rotation: <Euler (x=-1.3811, y=1.5517, z=1.4222), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.3939, 69.8302, -0.9108)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.8989, 67.3232, -1.0146)>
    Rotation: <Euler (x=-1.2444, y=1.5463, z=1.3596), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.4509, 75.7368, -3.6923)>
    Rotation: <Euler (x=-1.8569, y=1.5647, z=1.1531), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.9584, 72.0160, -3.6945)>
    Rotation: <Euler (x=-1.2887, y=1.5134, z=1.1281), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.6357, 69.3961, -3.8933)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.9480, 68.2869, -4.1475)>
    Rotation: <Euler (x=-1.0349, y=1.4750, z=0.9296), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.6152, 74.4582, -6.2211)>
    Rotation: <Euler (x=-1.4723, y=1.5551, z=1.4007), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.8283, 71.6001, -6.2619)>
    Rotation: <Euler (x=-1.1894, y=1.4887, z=1.0284), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.5369, 69.8729, -6.4688)>
    Rotation: <Euler (x=-0.8611, y=1.4510, z=0.8094), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.2057, 69.6496, -6.6997)>
    Rotation: <Euler (x=-0.8611, y=1.4510, z=0.8094), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.2107, 74.2844, -8.4912)>
    Rotation: <Euler (x=-1.6415, y=1.5549, z=1.2583), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.6154, 71.8699, -8.5210)>
    Rotation: <Euler (x=-1.1984, y=1.4919, z=1.0240), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.0315, 70.6644, -8.6651)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.6609, 70.5539, -8.8013)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.2846, 147.9613, -6.3496)>
    Rotation: <Euler (x=0.9680, y=-1.5487, z=1.0884), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.7356, 141.3925, -6.0939)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.8155, 116.8867, -10.3066)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.4291, 89.5424, -7.2545)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.1052, 85.1585, -3.4183)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.1072, 81.0256, -1.4924)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.6852, 76.7708, -0.7213)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.3600, 73.3009, -0.0223)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.6817, 75.4486, -1.6456)>
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  Bone: mixamorig:RightHandIndex3
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.8764, 80.0173, -2.5480)>
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.5253, 74.3109, -4.1722)>
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.7260, 79.0676, -5.0983)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.6176, 75.8713, -6.5689)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.6539, 73.5799, -6.5982)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.1471, 75.0889, -7.2171)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.0744, 77.3749, -7.3612)>
    Rotation: <Euler (x=-0.1913, y=-1.2955, z=0.5677), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.7076, 74.7374, -8.6598)>
    Rotation: <Euler (x=0.0923, y=-1.7120, z=-2.5249), order='XYZ'>
    Matrix:
      <Vector (0.1148, 0.6503, 0.7509, -36.7076)>
      <Vector (0.0814, -0.7595, 0.6453, 74.7374)>
      <Vector (0.9900, -0.0130, -0.1402, -8.6598)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.1461, 72.9155, -8.6830)>
    Rotation: <Euler (x=-1.3639, y=-1.3602, z=0.3303), order='XYZ'>
    Matrix:
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      <Vector (0.0678, 0.5047, 0.8606, 72.9155)>
      <Vector (0.9779, -0.2046, 0.0430, -8.6830)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.4702, 73.9244, -9.0968)>
    Rotation: <Euler (x=-0.2051, y=-1.2944, z=0.5821), order='XYZ'>
    Matrix:
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      <Vector (0.1500, 0.9255, -0.3477, 73.9244)>
      <Vector (0.9621, -0.0556, 0.2671, -9.0968)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.8895, 74.9581, -9.1620)>
    Rotation: <Euler (x=-0.2051, y=-1.2944, z=0.5821), order='XYZ'>
    Matrix:
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      <Vector (0.1500, 0.9255, -0.3477, 74.9581)>
      <Vector (0.9621, -0.0556, 0.2671, -9.1620)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.6488, 95.1793, -0.5555)>
    Rotation: <Euler (x=0.1126, y=-0.1757, z=-3.0952), order='XYZ'>
    Matrix:
      <Vector (-0.9836, 0.0657, 0.1683, 4.6488)>
      <Vector (-0.0456, -0.9917, 0.1202, 95.1793)>
      <Vector (0.1748, 0.1106, 0.9784, -0.5555)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5225, 51.7808, 4.2840)>
    Rotation: <Euler (x=-0.1390, y=-0.1122, z=-3.1193), order='XYZ'>
    Matrix:
      <Vector (-0.9935, 0.0066, 0.1140, 7.5225)>
      <Vector (-0.0222, -0.9905, -0.1360, 51.7808)>
      <Vector (0.1120, -0.1377, 0.9841, 4.2840)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7948, 10.7852, -1.4149)>
    Rotation: <Euler (x=1.1090, y=-0.1708, z=3.1300), order='XYZ'>
    Matrix:
      <Vector (-0.9854, 0.1470, 0.0861, 7.7948)>
      <Vector (0.0114, -0.4473, 0.8943, 10.7852)>
      <Vector (0.1700, 0.8823, 0.4391, -1.4149)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5515, 2.3974, 15.1296)>
    Rotation: <Euler (x=-1.4798, y=-2.9155, z=-0.1417), order='XYZ'>
    Matrix:
      <Vector (-0.9648, 0.2338, 0.1205, 10.5515)>
      <Vector (0.1377, 0.0584, 0.9888, 2.3974)>
      <Vector (0.2241, 0.9706, -0.0885, 15.1296)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3790, 2.8540, 22.7154)>
    Rotation: <Euler (x=-1.4798, y=-2.9155, z=-0.1417), order='XYZ'>
    Matrix:
      <Vector (-0.9648, 0.2338, 0.1205, 12.3790)>
      <Vector (0.1377, 0.0584, 0.9888, 2.8540)>
      <Vector (0.2241, 0.9706, -0.0885, 22.7154)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.1097, 94.4210, 0.3770)>
    Rotation: <Euler (x=0.1371, y=0.2539, z=3.1062), order='XYZ'>
    Matrix:
      <Vector (-0.9673, -0.0694, -0.2438, -12.1097)>
      <Vector (0.0343, -0.9888, 0.1454, 94.4210)>
      <Vector (-0.2512, 0.1323, 0.9589, 0.3770)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1428, 51.2045, 6.1590)>
    Rotation: <Euler (x=-0.1227, y=0.1464, z=3.1395), order='XYZ'>
    Matrix:
      <Vector (-0.9893, 0.0158, -0.1451, -15.1428)>
      <Vector (0.0021, -0.9925, -0.1221, 51.2045)>
      <Vector (-0.1459, -0.1211, 0.9819, 6.1590)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4902, 10.0942, 1.1444)>
    Rotation: <Euler (x=1.0842, y=0.2315, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9733, -0.1981, -0.1163, -14.4902)>
      <Vector (-0.0099, -0.4697, 0.8828, 10.0942)>
      <Vector (-0.2295, 0.8604, 0.4551, 1.1444)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0524, 1.6470, 16.6187)>
    Rotation: <Euler (x=-1.4697, y=2.8563, z=0.1349), order='XYZ'>
    Matrix:
      <Vector (-0.9508, -0.2911, -0.1057, -18.0524)>
      <Vector (-0.1291, 0.0623, 0.9897, 1.6470)>
      <Vector (-0.2815, 0.9547, -0.0968, 16.6187)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2894, 2.1259, 23.9560)>
    Rotation: <Euler (x=-1.4697, y=2.8563, z=0.1349), order='XYZ'>
    Matrix:
      <Vector (-0.9508, -0.2911, -0.1057, -20.2894)>
      <Vector (-0.1291, 0.0623, 0.9897, 2.1259)>
      <Vector (-0.2815, 0.9547, -0.0968, 23.9560)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 155
  Bone: mixamorig:Hips
    Location: <Vector (-4.0397, 100.2508, -0.9720)>
    Rotation: <Euler (x=-0.1032, y=0.0256, z=0.0479), order='XYZ'>
    Matrix:
      <Vector (0.9985, -0.0503, 0.0205, -4.0397)>
      <Vector (0.0479, 0.9934, 0.1041, 100.2508)>
      <Vector (-0.0256, -0.1030, 0.9944, -0.9720)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-4.5670, 109.9983, -3.3033)>
    Rotation: <Euler (x=-0.1219, y=-0.0177, z=-0.0554), order='XYZ'>
    Matrix:
      <Vector (0.9983, 0.0571, -0.0108, -4.5670)>
      <Vector (-0.0554, 0.9909, 0.1224, 109.9983)>
      <Vector (0.0177, -0.1216, 0.9924, -3.3033)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-3.8982, 121.6013, -4.7266)>
    Rotation: <Euler (x=-0.0470, y=-0.0295, z=-0.0467), order='XYZ'>
    Matrix:
      <Vector (0.9985, 0.0480, -0.0272, -3.8982)>
      <Vector (-0.0466, 0.9977, 0.0483, 121.6013)>
      <Vector (0.0295, -0.0469, 0.9985, -4.7266)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-3.2563, 134.9529, -5.3547)>
    Rotation: <Euler (x=-0.0308, y=-0.0435, z=-0.0384), order='XYZ'>
    Matrix:
      <Vector (0.9983, 0.0397, -0.0422, -3.2563)>
      <Vector (-0.0383, 0.9987, 0.0325, 134.9529)>
      <Vector (0.0435, -0.0308, 0.9986, -5.3547)>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6591, 149.9884, -5.8183)>
    Rotation: <Euler (x=0.0044, y=-0.0180, z=0.0107), order='XYZ'>
    Matrix:
      <Vector (0.9998, -0.0108, -0.0180, -2.6591)>
      <Vector (0.0107, 0.9999, -0.0046, 149.9884)>
      <Vector (0.0180, 0.0044, 0.9998, -5.8183)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-2.7758, 157.4200, -3.7594)>
    Rotation: <Euler (x=0.0865, y=-0.0582, z=-0.0401), order='XYZ'>
    Matrix:
      <Vector (0.9975, 0.0349, -0.0613, -2.7758)>
      <Vector (-0.0400, 0.9957, -0.0840, 157.4200)>
      <Vector (0.0582, 0.0862, 0.9946, -3.7594)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.3392, 180.7678, 4.8098)>
    Rotation: <Euler (x=0.0865, y=-0.0582, z=-0.0401), order='XYZ'>
    Matrix:
      <Vector (0.9975, 0.0349, -0.0613, -2.3392)>
      <Vector (-0.0400, 0.9957, -0.0840, 180.7678)>
      <Vector (0.0582, 0.0862, 0.9946, 4.8098)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.8360, 147.4468, -5.7645)>
    Rotation: <Euler (x=1.6975, y=1.5165, z=-0.2938), order='XYZ'>
    Matrix:
      <Vector (0.0520, 0.9115, -0.4081, 3.8360)>
      <Vector (-0.0157, -0.4078, -0.9129, 147.4468)>
      <Vector (-0.9985, 0.0538, -0.0069, -5.7645)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (16.6695, 141.7048, -5.0064)>
    Rotation: <Euler (x=-2.6236, y=1.2330, z=0.6466), order='XYZ'>
    Matrix:
      <Vector (0.2645, 0.1506, -0.9525, 16.6695)>
      <Vector (0.1997, -0.9749, -0.0987, 141.7048)>
      <Vector (-0.9435, -0.1641, -0.2880, -5.0064)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.4655, 117.1352, -9.1421)>
    Rotation: <Euler (x=2.6377, y=1.2420, z=-0.4707), order='XYZ'>
    Matrix:
      <Vector (0.2878, 0.0101, -0.9576, 20.4655)>
      <Vector (-0.1465, -0.9877, -0.0545, 117.1352)>
      <Vector (-0.9464, 0.1559, -0.2828, -9.1421)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (20.7482, 89.5780, -4.7918)>
    Rotation: <Euler (x=2.0546, y=1.5810, z=-0.9868), order='XYZ'>
    Matrix:
      <Vector (-0.0056, 0.1001, -0.9950, 20.7482)>
      <Vector (0.0085, -0.9949, -0.1001, 89.5780)>
      <Vector (-0.9999, -0.0090, 0.0047, -4.7918)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.4349, 84.8641, -1.3402)>
    Rotation: <Euler (x=2.5197, y=1.2170, z=-0.7238), order='XYZ'>
    Matrix:
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      <Vector (-0.2294, -0.9709, 0.0684, 84.8641)>
      <Vector (-0.9381, 0.2018, -0.2816, -1.3402)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.6767, 80.3734, 0.1456)>
    Rotation: <Euler (x=2.8035, y=1.2678, z=-0.4423), order='XYZ'>
    Matrix:
      <Vector (0.2697, -0.1176, -0.9557, 18.6767)>
      <Vector (-0.1277, -0.9881, 0.0856, 80.3734)>
      <Vector (-0.9544, 0.0990, -0.2815, 0.1456)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.2279, 76.3075, 0.4331)>
    Rotation: <Euler (x=1.9632, y=0.8518, z=-1.1143), order='XYZ'>
    Matrix:
      <Vector (0.2903, -0.0368, -0.9562, 18.2279)>
      <Vector (-0.5912, -0.7927, -0.1489, 76.3075)>
      <Vector (-0.7525, 0.6086, -0.2519, 0.4331)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.2412, 73.6097, 1.9777)>
    Rotation: <Euler (x=1.9632, y=0.8518, z=-1.1143), order='XYZ'>
    Matrix:
      <Vector (0.2903, -0.0368, -0.9562, 18.2412)>
      <Vector (-0.5912, -0.7927, -0.1489, 73.6097)>
      <Vector (-0.7525, 0.6086, -0.2519, 1.9777)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.9614, 76.6456, -0.9721)>
    Rotation: <Euler (x=-0.5604, y=1.5664, z=2.4423), order='XYZ'>
    Matrix:
      <Vector (-0.0034, -0.1385, -0.9904, 21.9614)>
      <Vector (0.0028, -0.9904, 0.1385, 76.6456)>
      <Vector (-1.0000, -0.0024, 0.0037, -0.9721)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.4672, 73.1111, -0.9534)>
    Rotation: <Euler (x=-1.2845, y=1.5531, z=1.5188), order='XYZ'>
    Matrix:
      <Vector (0.0009, -0.3319, -0.9433, 21.4672)>
      <Vector (0.0177, -0.9432, 0.3319, 73.1111)>
      <Vector (-0.9998, -0.0170, 0.0050, -0.9534)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.3010, 69.7970, -1.0041)>
    Rotation: <Euler (x=-1.1741, y=1.5478, z=1.4298), order='XYZ'>
    Matrix:
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      <Vector (0.0227, -0.8586, 0.5121, 69.7970)>
      <Vector (-0.9997, -0.0212, 0.0089, -1.0041)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.8054, 67.2901, -1.1020)>
    Rotation: <Euler (x=-1.1741, y=1.5478, z=1.4298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.3531, 75.7001, -3.7967)>
    Rotation: <Euler (x=-1.5695, y=1.5664, z=1.4404), order='XYZ'>
    Matrix:
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      <Vector (0.0044, -0.9913, 0.1313, 75.7001)>
      <Vector (-1.0000, -0.0044, 0.0000, -3.7967)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.8604, 71.9794, -3.7935)>
    Rotation: <Euler (x=-1.2669, y=1.5153, z=1.1497), order='XYZ'>
    Matrix:
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      <Vector (0.0506, -0.7472, 0.6627, 71.9794)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.5371, 69.3594, -3.9846)>
    Rotation: <Euler (x=-1.0262, y=1.4771, z=0.9381), order='XYZ'>
    Matrix:
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      <Vector (0.0755, -0.3804, 0.9217, 69.3594)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.8487, 68.2502, -4.2324)>
    Rotation: <Euler (x=-1.0262, y=1.4771, z=0.9381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.5125, 74.4184, -6.3242)>
    Rotation: <Euler (x=-1.3547, y=1.5565, z=1.5182), order='XYZ'>
    Matrix:
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      <Vector (0.0143, -0.9640, 0.2655, 74.4184)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.7253, 71.5603, -6.3601)>
    Rotation: <Euler (x=-1.1768, y=1.4907, z=1.0408), order='XYZ'>
    Matrix:
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      <Vector (0.0690, -0.6001, 0.7969, 71.5603)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.4335, 69.8331, -6.5605)>
    Rotation: <Euler (x=-0.8564, y=1.4532, z=0.8139), order='XYZ'>
    Matrix:
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      <Vector (0.0853, -0.0956, 0.9918, 69.8331)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.1018, 69.6098, -6.7866)>
    Rotation: <Euler (x=-0.8564, y=1.4532, z=0.8139), order='XYZ'>
    Matrix:
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      <Vector (0.0853, -0.0955, 0.9918, 69.6098)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.1037, 74.2418, -8.5933)>
    Rotation: <Euler (x=-1.5401, y=1.5565, z=1.3596), order='XYZ'>
    Matrix:
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      <Vector (0.0139, -0.9708, 0.2395, 74.2418)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.5082, 71.8274, -8.6191)>
    Rotation: <Euler (x=-1.1854, y=1.4939, z=1.0369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.9240, 70.6218, -8.7587)>
    Rotation: <Euler (x=-0.8537, y=1.4539, z=0.8016), order='XYZ'>
    Matrix:
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      <Vector (0.0838, -0.0807, 0.9932, 70.6218)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.5530, 70.5113, -8.8922)>
    Rotation: <Euler (x=-0.8537, y=1.4539, z=0.8016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3099, 147.9510, -6.3335)>
    Rotation: <Euler (x=1.0838, y=-1.5502, z=0.9721), order='XYZ'>
    Matrix:
      <Vector (0.0116, -0.8845, 0.4664, -9.3099)>
      <Vector (0.0170, -0.4662, -0.8845, 147.9510)>
      <Vector (0.9998, 0.0182, 0.0096, -6.3335)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-21.7635, 141.3869, -6.0774)>
    Rotation: <Euler (x=-0.9110, y=-1.3553, z=-2.4078), order='XYZ'>
    Matrix:
      <Vector (-0.1588, -0.1627, 0.9738, -21.7635)>
      <Vector (-0.1432, -0.9721, -0.1857, 141.3869)>
      <Vector (0.9769, -0.1690, 0.1311, -6.0774)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.8623, 116.8921, -10.3352)>
    Rotation: <Euler (x=0.6639, y=-1.3957, z=2.3172), order='XYZ'>
    Matrix:
      <Vector (-0.1183, -0.1662, 0.9790, -25.8623)>
      <Vector (0.1279, -0.9802, -0.1509, 116.8921)>
      <Vector (0.9847, 0.1074, 0.1372, -10.3352)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-30.4981, 89.5453, -7.3403)>
    Rotation: <Euler (x=1.8215, y=-1.4267, z=0.9076), order='XYZ'>
    Matrix:
      <Vector (0.0884, -0.3948, 0.9145, -30.4981)>
      <Vector (0.1131, -0.9082, -0.4030, 89.5453)>
      <Vector (0.9896, 0.1391, -0.0356, -7.3403)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.1649, 85.1495, -3.5185)>
    Rotation: <Euler (x=2.5380, y=-0.9569, z=0.6936), order='XYZ'>
    Matrix:
      <Vector (0.4430, 0.1696, 0.8804, -30.1649)>
      <Vector (0.3683, -0.9297, -0.0062, 85.1495)>
      <Vector (0.8174, 0.3270, -0.4743, -3.5185)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.1657, 81.0092, -1.6092)>
    Rotation: <Euler (x=2.7298, y=-1.0242, z=0.4745), order='XYZ'>
    Matrix:
      <Vector (0.4623, 0.1145, 0.8793, -29.1657)>
      <Vector (0.2375, -0.9714, 0.0017, 81.0092)>
      <Vector (0.8543, 0.2080, -0.4763, -1.6092)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.7477, 76.7513, -0.8524)>
    Rotation: <Euler (x=2.5901, y=-1.0376, z=0.3333), order='XYZ'>
    Matrix:
      <Vector (0.4803, -0.1477, 0.8646, -28.7477)>
      <Vector (0.1663, -0.9525, -0.2551, 76.7513)>
      <Vector (0.8612, 0.2663, -0.4329, -0.8524)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.4255, 73.2806, -0.1608)>
    Rotation: <Euler (x=2.5901, y=-1.0376, z=0.3333), order='XYZ'>
    Matrix:
      <Vector (0.4803, -0.1477, 0.8646, -29.4255)>
      <Vector (0.1663, -0.9525, -0.2551, 73.2806)>
      <Vector (0.8612, 0.2663, -0.4329, -0.1608)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.1365, 78.2326, -1.7090)>
    Rotation: <Euler (x=0.1331, y=-1.7118, z=-2.5671), order='XYZ'>
    Matrix:
      <Vector (0.1180, 0.6489, 0.7517, -35.1365)>
      <Vector (0.0764, -0.7607, 0.6446, 78.2326)>
      <Vector (0.9901, -0.0186, -0.1393, -1.7090)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.7506, 75.4388, -1.7632)>
    Rotation: <Euler (x=-1.3383, y=-1.3522, z=0.3033), order='XYZ'>
    Matrix:
      <Vector (0.2069, 0.8378, -0.5053, -32.7506)>
      <Vector (0.0648, 0.5036, 0.8615, 75.4388)>
      <Vector (0.9762, -0.2110, 0.0500, -1.7632)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.8102, 77.2060, -2.4968)>
    Rotation: <Euler (x=-0.1719, y=-1.2911, z=0.5472), order='XYZ'>
    Matrix:
      <Vector (0.2357, -0.3722, -0.8977, -29.8102)>
      <Vector (0.1436, 0.9269, -0.3466, 77.2060)>
      <Vector (0.9611, -0.0472, 0.2720, -2.4968)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.9413, 80.0070, -2.6600)>
    Rotation: <Euler (x=-0.1719, y=-1.2911, z=0.5472), order='XYZ'>
    Matrix:
      <Vector (0.2357, -0.3722, -0.8977, -30.9413)>
      <Vector (0.1436, 0.9269, -0.3466, 80.0070)>
      <Vector (0.9611, -0.0472, 0.2720, -2.6600)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.0579, 77.1797, -4.2337)>
    Rotation: <Euler (x=0.1042, y=-1.7143, z=-2.5379), order='XYZ'>
    Matrix:
      <Vector (0.1177, 0.6493, 0.7513, -36.0579)>
      <Vector (0.0812, -0.7604, 0.6444, 77.1797)>
      <Vector (0.9897, -0.0149, -0.1422, -4.2337)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.6072, 74.3100, -4.2894)>
    Rotation: <Euler (x=-1.3484, y=-1.3562, z=0.3137), order='XYZ'>
    Matrix:
      <Vector (0.2026, 0.8384, -0.5059, -33.6072)>
      <Vector (0.0657, 0.5038, 0.8613, 74.3100)>
      <Vector (0.9771, -0.2078, 0.0470, -4.2894)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.6104, 76.1111, -5.0371)>
    Rotation: <Euler (x=-0.2027, y=-1.2922, z=0.5792), order='XYZ'>
    Matrix:
      <Vector (0.2301, -0.3742, -0.8983, -30.6104)>
      <Vector (0.1505, 0.9257, -0.3471, 76.1111)>
      <Vector (0.9615, -0.0553, 0.2693, -5.0371)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.8037, 79.0664, -5.2094)>
    Rotation: <Euler (x=-0.2027, y=-1.2922, z=0.5792), order='XYZ'>
    Matrix:
      <Vector (0.2301, -0.3742, -0.8983, -31.8037)>
      <Vector (0.1505, 0.9257, -0.3471, 79.0664)>
      <Vector (0.9615, -0.0553, 0.2693, -5.2094)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.7072, 75.8828, -6.6679)>
    Rotation: <Euler (x=0.1134, y=-1.7136, z=-2.5473), order='XYZ'>
    Matrix:
      <Vector (0.1179, 0.6492, 0.7514, -36.7072)>
      <Vector (0.0797, -0.7605, 0.6445, 75.8828)>
      <Vector (0.9898, -0.0161, -0.1414, -6.6679)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.7476, 73.5882, -6.7125)>
    Rotation: <Euler (x=-1.3511, y=-1.3504, z=0.3164), order='XYZ'>
    Matrix:
      <Vector (0.2078, 0.8373, -0.5058, -34.7476)>
      <Vector (0.0680, 0.5034, 0.8613, 73.5882)>
      <Vector (0.9758, -0.2134, 0.0476, -6.7125)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.2410, 75.0947, -7.3379)>
    Rotation: <Euler (x=-0.1736, y=-1.2934, z=0.5490), order='XYZ'>
    Matrix:
      <Vector (0.2337, -0.3723, -0.8982, -32.2410)>
      <Vector (0.1429, 0.9269, -0.3470, 75.0947)>
      <Vector (0.9618, -0.0473, 0.2698, -7.3379)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.1649, 77.3827, -7.4712)>
    Rotation: <Euler (x=-0.1736, y=-1.2934, z=0.5490), order='XYZ'>
    Matrix:
      <Vector (0.2337, -0.3723, -0.8982, -33.1649)>
      <Vector (0.1429, 0.9269, -0.3470, 77.3827)>
      <Vector (0.9618, -0.0473, 0.2698, -7.4712)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.8083, 74.7553, -8.7617)>
    Rotation: <Euler (x=0.1270, y=-1.7140, z=-2.5609), order='XYZ'>
    Matrix:
      <Vector (0.1193, 0.6489, 0.7514, -36.8083)>
      <Vector (0.0783, -0.7606, 0.6445, 74.7553)>
      <Vector (0.9898, -0.0181, -0.1415, -8.7617)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.2501, 72.9308, -8.7971)>
    Rotation: <Euler (x=-1.3440, y=-1.3570, z=0.3092), order='XYZ'>
    Matrix:
      <Vector (0.2021, 0.8387, -0.5058, -35.2501)>
      <Vector (0.0646, 0.5039, 0.8613, 72.9308)>
      <Vector (0.9772, -0.2068, 0.0477, -8.7971)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.5743, 73.9380, -9.2153)>
    Rotation: <Euler (x=-0.1874, y=-1.2924, z=0.5633), order='XYZ'>
    Matrix:
      <Vector (0.2324, -0.3732, -0.8982, -33.5743)>
      <Vector (0.1468, 0.9263, -0.3469, 73.9380)>
      <Vector (0.9615, -0.0512, 0.2700, -9.2153)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.9921, 74.9727, -9.2755)>
    Rotation: <Euler (x=-0.1874, y=-1.2924, z=0.5633), order='XYZ'>
    Matrix:
      <Vector (0.2324, -0.3732, -0.8982, -33.9921)>
      <Vector (0.1468, 0.9263, -0.3469, 74.9727)>
      <Vector (0.9615, -0.0512, 0.2700, -9.2755)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.6228, 95.1547, -0.6209)>
    Rotation: <Euler (x=0.1161, y=-0.1759, z=-3.0949), order='XYZ'>
    Matrix:
      <Vector (-0.9835, 0.0667, 0.1682, 4.6228)>
      <Vector (-0.0460, -0.9912, 0.1238, 95.1547)>
      <Vector (0.1750, 0.1140, 0.9780, -0.6209)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5397, 51.7761, 4.3693)>
    Rotation: <Euler (x=-0.1412, y=-0.1167, z=-3.1189), order='XYZ'>
    Matrix:
      <Vector (-0.9929, 0.0061, 0.1185, 7.5397)>
      <Vector (-0.0225, -0.9902, -0.1380, 51.7761)>
      <Vector (0.1165, -0.1397, 0.9833, 4.3693)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7904, 10.7922, -1.4142)>
    Rotation: <Euler (x=1.1090, y=-0.1708, z=3.1300), order='XYZ'>
    Matrix:
      <Vector (-0.9854, 0.1470, 0.0861, 7.7904)>
      <Vector (0.0114, -0.4473, 0.8943, 10.7922)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5465, 2.4041, 15.1302)>
    Rotation: <Euler (x=-1.4799, y=-2.9156, z=-0.1418), order='XYZ'>
    Matrix:
      <Vector (-0.9648, 0.2338, 0.1206, 10.5465)>
      <Vector (0.1377, 0.0584, 0.9888, 2.4041)>
      <Vector (0.2241, 0.9706, -0.0885, 15.1302)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3738, 2.8603, 22.7161)>
    Rotation: <Euler (x=-1.4799, y=-2.9156, z=-0.1418), order='XYZ'>
    Matrix:
      <Vector (-0.9648, 0.2338, 0.1206, 12.3738)>
      <Vector (0.1377, 0.0584, 0.9888, 2.8603)>
      <Vector (0.2241, 0.9706, -0.0885, 22.7161)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.1351, 94.4048, 0.3289)>
    Rotation: <Euler (x=0.1386, y=0.2529, z=3.1065), order='XYZ'>
    Matrix:
      <Vector (-0.9676, -0.0692, -0.2428, -12.1351)>
      <Vector (0.0339, -0.9886, 0.1467, 94.4048)>
      <Vector (-0.2502, 0.1337, 0.9589, 0.3289)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1618, 51.1963, 6.1733)>
    Rotation: <Euler (x=-0.1229, y=0.1467, z=3.1402), order='XYZ'>
    Matrix:
      <Vector (-0.9893, 0.0166, -0.1453, -15.1618)>
      <Vector (0.0014, -0.9925, -0.1223, 51.1963)>
      <Vector (-0.1462, -0.1212, 0.9818, 6.1733)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4762, 10.0874, 1.1521)>
    Rotation: <Euler (x=1.0842, y=0.2318, z=-3.1314), order='XYZ'>
    Matrix:
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      <Vector (-0.0099, -0.4697, 0.8828, 10.0874)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0431, 1.6400, 16.6252)>
    Rotation: <Euler (x=-1.4697, y=2.8559, z=0.1349), order='XYZ'>
    Matrix:
      <Vector (-0.9508, -0.2914, -0.1057, -18.0431)>
      <Vector (-0.1291, 0.0623, 0.9897, 1.6400)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2825, 2.1188, 23.9618)>
    Rotation: <Euler (x=-1.4697, y=2.8559, z=0.1349), order='XYZ'>
    Matrix:
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      <Vector (-0.1291, 0.0623, 0.9897, 2.1188)>
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Frame: 156
  Bone: mixamorig:Hips
    Location: <Vector (-4.0674, 100.2374, -1.0298)>
    Rotation: <Euler (x=-0.1029, y=0.0269, z=0.0472), order='XYZ'>
    Matrix:
      <Vector (0.9985, -0.0497, 0.0218, -4.0674)>
      <Vector (0.0472, 0.9935, 0.1039, 100.2374)>
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  Bone: mixamorig:Spine
    Location: <Vector (-4.5907, 109.9859, -3.3580)>
    Rotation: <Euler (x=-0.1206, y=-0.0162, z=-0.0548), order='XYZ'>
    Matrix:
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      <Vector (-0.0547, 0.9911, 0.1210, 109.9859)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.9317, 121.5912, -4.7670)>
    Rotation: <Euler (x=-0.0454, y=-0.0280, z=-0.0467), order='XYZ'>
    Matrix:
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      <Vector (-0.0466, 0.9978, 0.0467, 121.5912)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.2913, 134.9438, -5.3745)>
    Rotation: <Euler (x=-0.0290, y=-0.0419, z=-0.0390), order='XYZ'>
    Matrix:
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      <Vector (-0.0390, 0.9988, 0.0306, 134.9438)>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6861, 149.9798, -5.8106)>
    Rotation: <Euler (x=0.0057, y=-0.0164, z=0.0101), order='XYZ'>
    Matrix:
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      <Vector (0.0101, 0.9999, -0.0059, 149.9798)>
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  Bone: mixamorig:Head
    Location: <Vector (-2.7948, 157.4088, -3.7419)>
    Rotation: <Euler (x=0.0844, y=-0.0559, z=-0.0410), order='XYZ'>
    Matrix:
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      <Vector (-0.0409, 0.9958, -0.0819, 157.4088)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.3142, 180.7731, 4.7800)>
    Rotation: <Euler (x=0.0844, y=-0.0559, z=-0.0410), order='XYZ'>
    Matrix:
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      <Vector (-0.0409, 0.9958, -0.0819, 180.7731)>
      <Vector (0.0559, 0.0841, 0.9949, 4.7800)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.8077, 147.4344, -5.7712)>
    Rotation: <Euler (x=1.7358, y=1.5186, z=-0.2565), order='XYZ'>
    Matrix:
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      <Vector (-0.0132, -0.4088, -0.9125, 147.4344)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6369, 141.6785, -5.0472)>
    Rotation: <Euler (x=-2.6195, y=1.2329, z=0.6495), order='XYZ'>
    Matrix:
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      <Vector (0.2005, -0.9748, -0.0974, 141.6785)>
      <Vector (-0.9434, -0.1653, -0.2874, -5.0472)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.4058, 117.1099, -9.2136)>
    Rotation: <Euler (x=2.6400, y=1.2432, z=-0.4694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.6660, 89.5472, -4.8972)>
    Rotation: <Euler (x=2.3498, y=1.5811, z=-0.6910), order='XYZ'>
    Matrix:
      <Vector (-0.0080, 0.1006, -0.9949, 20.6660)>
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
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  Bone: mixamorig:LeftHandRing4
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  Bone: mixamorig:LeftHandPinky1
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  Bone: mixamorig:LeftHandPinky2
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  Bone: mixamorig:LeftHandPinky3
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  Bone: mixamorig:LeftHandPinky4
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb3
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  Bone: mixamorig:RightHandThumb4
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
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  Bone: mixamorig:RightHandIndex3
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  Bone: mixamorig:RightHandIndex4
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
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  Bone: mixamorig:RightHandRing1
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  Bone: mixamorig:RightHandRing2
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  Bone: mixamorig:RightHandRing3
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  Bone: mixamorig:RightHandRing4
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  Bone: mixamorig:RightHandPinky1
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  Bone: mixamorig:RightHandPinky2
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.6946, 73.9527, -9.3075)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.1106, 74.9884, -9.3630)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.5920, 95.1350, -0.6913)>
    Rotation: <Euler (x=0.1191, y=-0.1766, z=-3.0944), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5541, 51.7747, 4.4289)>
    Rotation: <Euler (x=-0.1427, y=-0.1206, z=-3.1186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7894, 10.7992, -1.4141)>
    Rotation: <Euler (x=1.1090, y=-0.1708, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5452, 2.4109, 15.1303)>
    Rotation: <Euler (x=-1.4799, y=-2.9156, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3725, 2.8668, 22.7162)>
    Rotation: <Euler (x=-1.4799, y=-2.9156, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.1652, 94.3969, 0.2803)>
    Rotation: <Euler (x=0.1393, y=0.2515, z=3.1068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1798, 51.1919, 6.1567)>
    Rotation: <Euler (x=-0.1224, y=0.1468, z=3.1408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4739, 10.0809, 1.1554)>
    Rotation: <Euler (x=1.0842, y=0.2319, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0416, 1.6334, 16.6283)>
    Rotation: <Euler (x=-1.4697, y=2.8559, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2815, 2.1120, 23.9648)>
    Rotation: <Euler (x=-1.4697, y=2.8559, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 157
  Bone: mixamorig:Hips
    Location: <Vector (-4.0965, 100.2321, -1.0786)>
    Rotation: <Euler (x=-0.1026, y=0.0280, z=0.0465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.6151, 109.9816, -3.4038)>
    Rotation: <Euler (x=-0.1197, y=-0.0148, z=-0.0542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.9649, 121.5887, -4.8017)>
    Rotation: <Euler (x=-0.0442, y=-0.0266, z=-0.0467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.3253, 134.9420, -5.3932)>
    Rotation: <Euler (x=-0.0276, y=-0.0405, z=-0.0397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7119, 149.9783, -5.8077)>
    Rotation: <Euler (x=0.0069, y=-0.0149, z=0.0095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.8131, 157.4050, -3.7302)>
    Rotation: <Euler (x=0.0831, y=-0.0534, z=-0.0417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.2915, 180.7785, 4.7638)>
    Rotation: <Euler (x=0.0831, y=-0.0534, z=-0.0417), order='XYZ'>
    Matrix:
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      <Vector (-0.0417, 0.9959, -0.0807, 180.7785)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7804, 147.4291, -5.7812)>
    Rotation: <Euler (x=1.7704, y=1.5206, z=-0.2231), order='XYZ'>
    Matrix:
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      <Vector (-0.0111, -0.4100, -0.9120, 147.4291)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.6040, 141.6568, -5.0893)>
    Rotation: <Euler (x=-2.6156, y=1.2331, z=0.6526), order='XYZ'>
    Matrix:
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      <Vector (0.2012, -0.9748, -0.0966, 141.6568)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.3544, 117.0897, -9.2809)>
    Rotation: <Euler (x=2.6412, y=1.2445, z=-0.4689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.6030, 89.5229, -4.9898)>
    Rotation: <Euler (x=2.6568, y=1.5825, z=-0.3830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.3149, 84.8212, -1.5122)>
    Rotation: <Euler (x=2.5007, y=1.2182, z=-0.7401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5712, 80.3356, -0.0038)>
    Rotation: <Euler (x=2.7831, y=1.2707, z=-0.4603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1300, 76.2702, 0.3031)>
    Rotation: <Euler (x=1.9533, y=0.8503, z=-1.1203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1554, 73.5790, 1.8589)>
    Rotation: <Euler (x=1.9533, y=0.8503, z=-1.1203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8558, 76.6081, -1.1236)>
    Rotation: <Euler (x=-2.8638, y=1.5795, z=0.1398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.3650, 73.0732, -1.0879)>
    Rotation: <Euler (x=-0.9293, y=1.5565, z=1.8743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.1999, 69.7585, -1.1193)>
    Rotation: <Euler (x=-0.9291, y=1.5519, z=1.6745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.7034, 67.2515, -1.1996)>
    Rotation: <Euler (x=-0.9291, y=1.5519, z=1.6745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.2342, 75.6515, -3.9463)>
    Rotation: <Euler (x=0.0604, y=1.5661, z=3.0713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.7450, 71.9304, -3.9254)>
    Rotation: <Euler (x=-1.2043, y=1.5210, z=1.2126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.4218, 69.3089, -4.0940)>
    Rotation: <Euler (x=-1.0050, y=1.4833, z=0.9590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.7320, 68.1991, -4.3234)>
    Rotation: <Euler (x=-1.0050, y=1.4833, z=0.9590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.3823, 74.3597, -6.4693)>
    Rotation: <Euler (x=-0.8903, y=1.5596, z=1.9835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5977, 71.5007, -6.4895)>
    Rotation: <Euler (x=-1.1434, y=1.4967, z=1.0745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.3055, 69.7719, -6.6710)>
    Rotation: <Euler (x=-0.8468, y=1.4596, z=0.8233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.9727, 69.5481, -6.8842)>
    Rotation: <Euler (x=-0.8468, y=1.4596, z=0.8233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.9619, 74.1732, -8.7355)>
    Rotation: <Euler (x=-1.1078, y=1.5607, z=1.7929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.3686, 71.7581, -8.7484)>
    Rotation: <Euler (x=-1.1508, y=1.5000, z=1.0717), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.7841, 70.5514, -8.8749)>
    Rotation: <Euler (x=-0.8447, y=1.4603, z=0.8103), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.4125, 70.4407, -9.0008)>
    Rotation: <Euler (x=-0.8447, y=1.4603, z=0.8103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3665, 147.9504, -6.3107)>
    Rotation: <Euler (x=1.3775, y=-1.5509, z=0.6778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.8239, 141.3945, -6.0359)>
    Rotation: <Euler (x=-0.9178, y=-1.3570, z=-2.4032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.9819, 116.9076, -10.2822)>
    Rotation: <Euler (x=0.6455, y=-1.4009, z=2.3334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.6682, 89.5527, -7.4436)>
    Rotation: <Euler (x=1.8975, y=-1.4235, z=0.8282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.3130, 85.1377, -3.6460)>
    Rotation: <Euler (x=2.5557, y=-0.9517, z=0.6750), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.3107, 80.9845, -1.7666)>
    Rotation: <Euler (x=2.7468, y=-1.0169, z=0.4559), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.9022, 76.7215, -1.0342)>
    Rotation: <Euler (x=2.6053, y=-1.0291, z=0.3162), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.5869, 73.2503, -0.3516)>
    Rotation: <Euler (x=2.6053, y=-1.0291, z=0.3162), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.2935, 78.2325, -1.8166)>
    Rotation: <Euler (x=0.1986, y=-1.7184, z=-2.6360), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.9198, 75.4294, -1.9089)>
    Rotation: <Euler (x=-1.3046, y=-1.3435, z=0.2664), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.9800, 77.1881, -2.6651)>
    Rotation: <Euler (x=-0.1385, y=-1.2844, z=0.5110), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.1013, 79.9945, -2.8034)>
    Rotation: <Euler (x=-0.1385, y=-1.2844, z=0.5110), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.2456, 77.1953, -4.3364)>
    Rotation: <Euler (x=0.1699, y=-1.7206, z=-2.6070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.8074, 74.3160, -4.4312)>
    Rotation: <Euler (x=-1.3138, y=-1.3475, z=0.2758), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.8113, 76.1084, -5.2020)>
    Rotation: <Euler (x=-0.1683, y=-1.2858, z=0.5422), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.9943, 79.0693, -5.3479)>
    Rotation: <Euler (x=-0.1683, y=-1.2858, z=0.5422), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.9258, 75.9125, -6.7697)>
    Rotation: <Euler (x=0.1790, y=-1.7201, z=-2.6162), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.9762, 73.6101, -6.8455)>
    Rotation: <Euler (x=-1.3172, y=-1.3417, z=0.2793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.4701, 75.1094, -7.4902)>
    Rotation: <Euler (x=-0.1398, y=-1.2867, z=0.5125), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.3860, 77.4018, -7.6032)>
    Rotation: <Euler (x=-0.1398, y=-1.2867, z=0.5125), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.0534, 74.7952, -8.8675)>
    Rotation: <Euler (x=0.1918, y=-1.7205, z=-2.6291), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.5032, 72.9646, -8.9278)>
    Rotation: <Euler (x=-1.3094, y=-1.3482, z=0.2713), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.8278, 73.9670, -9.3588)>
    Rotation: <Euler (x=-0.1534, y=-1.2858, z=0.5266), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.2419, 75.0036, -9.4099)>
    Rotation: <Euler (x=-0.1534, y=-1.2858, z=0.5266), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.5593, 95.1230, -0.7514)>
    Rotation: <Euler (x=0.1213, y=-0.1774, z=-3.0939), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5643, 51.7766, 4.4609)>
    Rotation: <Euler (x=-0.1435, y=-0.1250, z=-3.1181), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7880, 10.8055, -1.4139)>
    Rotation: <Euler (x=1.1090, y=-0.1708, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5436, 2.4168, 15.1303)>
    Rotation: <Euler (x=-1.4799, y=-2.9155, z=-0.1418), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3709, 2.8725, 22.7163)>
    Rotation: <Euler (x=-1.4799, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.1973, 94.3974, 0.2395)>
    Rotation: <Euler (x=0.1389, y=0.2502, z=3.1069), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1964, 51.1896, 6.1031)>
    Rotation: <Euler (x=-0.1215, y=0.1466, z=3.1411), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4823, 10.0745, 1.1372)>
    Rotation: <Euler (x=1.0842, y=0.2317, z=-3.1315), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0482, 1.6270, 16.6104)>
    Rotation: <Euler (x=-1.4698, y=2.8560, z=0.1348), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2868, 2.1054, 23.9473)>
    Rotation: <Euler (x=-1.4698, y=2.8560, z=0.1348), order='XYZ'>
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Frame: 158
  Bone: mixamorig:Hips
    Location: <Vector (-4.1219, 100.2358, -1.1234)>
    Rotation: <Euler (x=-0.1023, y=0.0289, z=0.0454), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-4.6322, 109.9864, -3.4459)>
    Rotation: <Euler (x=-0.1193, y=-0.0135, z=-0.0535), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.9916, 121.5945, -4.8397)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.3543, 134.9483, -5.4248)>
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  Bone: mixamorig:Neck
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  Bone: mixamorig:Head
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.2616, 180.7890, 4.7283)>
    Rotation: <Euler (x=0.0823, y=-0.0507, z=-0.0427), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7564, 147.4324, -5.8135)>
    Rotation: <Euler (x=1.7890, y=1.5223, z=-0.2055), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.5757, 141.6475, -5.1471)>
    Rotation: <Euler (x=-2.6134, y=1.2345, z=0.6542), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.3059, 117.0774, -9.3391)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.5589, 89.5069, -5.0722)>
    Rotation: <Euler (x=2.8903, y=1.5850, z=-0.1485), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.2869, 84.8117, -1.5799)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5527, 80.3287, -0.0589)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1167, 76.2637, 0.2587)>
    Rotation: <Euler (x=1.9474, y=0.8496, z=-1.1237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1499, 73.5761, 1.8206)>
    Rotation: <Euler (x=1.9474, y=0.8496, z=-1.1237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8376, 76.6022, -1.1809)>
    Rotation: <Euler (x=-2.7240, y=1.5830, z=0.2797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.3473, 73.0673, -1.1360)>
    Rotation: <Euler (x=-0.6633, y=1.5570, z=2.1394), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.1792, 69.7536, -1.1569)>
    Rotation: <Euler (x=-0.7395, y=1.5533, z=1.8623), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.6779, 67.2492, -1.2275)>
    Rotation: <Euler (x=-0.7395, y=1.5533, z=1.8623), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.2080, 75.6396, -4.0026)>
    Rotation: <Euler (x=-2.7792, y=1.5788, z=0.2317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.7193, 71.9185, -3.9721)>
    Rotation: <Euler (x=-1.1569, y=1.5240, z=1.2591), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.3933, 69.2987, -4.1279)>
    Rotation: <Euler (x=-0.9882, y=1.4867, z=0.9740), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.7007, 68.1935, -4.3467)>
    Rotation: <Euler (x=-0.9882, y=1.4867, z=0.9740), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.3495, 74.3423, -6.5232)>
    Rotation: <Euler (x=-0.5435, y=1.5597, z=2.3303), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5651, 71.4832, -6.5347)>
    Rotation: <Euler (x=-1.1183, y=1.5000, z=1.0987), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.2708, 69.7561, -6.7054)>
    Rotation: <Euler (x=-0.8381, y=1.4632, z=0.8301), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.9369, 69.5362, -6.9109)>
    Rotation: <Euler (x=-0.8381, y=1.4632, z=0.8301), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.9221, 74.1503, -8.7876)>
    Rotation: <Euler (x=-0.7199, y=1.5614, z=2.1809), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.3290, 71.7351, -8.7934)>
    Rotation: <Euler (x=-1.1246, y=1.5033, z=1.0970), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.7431, 70.5295, -8.9124)>
    Rotation: <Euler (x=-0.8364, y=1.4639, z=0.8168), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.3709, 70.4210, -9.0338)>
    Rotation: <Euler (x=-0.8364, y=1.4639, z=0.8168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3909, 147.9599, -6.3255)>
    Rotation: <Euler (x=1.4760, y=-1.5502, z=0.5791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.8494, 141.4064, -6.0373)>
    Rotation: <Euler (x=-0.9134, y=-1.3597, z=-2.4087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.0438, 116.9143, -10.2168)>
    Rotation: <Euler (x=0.6368, y=-1.4031, z=2.3407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.7624, 89.5579, -7.4475)>
    Rotation: <Euler (x=1.9318, y=-1.4206, z=0.7924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.3942, 85.1368, -3.6582)>
    Rotation: <Euler (x=2.5637, y=-0.9482, z=0.6666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.3893, 80.9789, -1.7905)>
    Rotation: <Euler (x=2.7539, y=-1.0125, z=0.4480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.9849, 76.7141, -1.0664)>
    Rotation: <Euler (x=2.6113, y=-1.0242, z=0.3092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.6724, 73.2432, -0.3849)>
    Rotation: <Euler (x=2.6113, y=-1.0242, z=0.3092), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.3776, 78.2385, -1.8105)>
    Rotation: <Euler (x=0.2249, y=-1.7227, z=-2.6640), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.0098, 75.4310, -1.9202)>
    Rotation: <Euler (x=-1.2922, y=-1.3384, z=0.2524), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.0710, 77.1851, -2.6906)>
    Rotation: <Euler (x=-0.1245, y=-1.2801, z=0.4957), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.1876, 79.9938, -2.8185)>
    Rotation: <Euler (x=-0.1245, y=-1.2801, z=0.4957), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.3460, 77.2067, -4.3263)>
    Rotation: <Euler (x=0.1967, y=-1.7248, z=-2.6354), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.9139, 74.3229, -4.4391)>
    Rotation: <Euler (x=-1.3009, y=-1.3424, z=0.2613), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.9187, 76.1107, -5.2242)>
    Rotation: <Euler (x=-0.1538, y=-1.2817, z=0.5263), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.0968, 79.0740, -5.3592)>
    Rotation: <Euler (x=-0.1538, y=-1.2817, z=0.5263), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.0423, 75.9287, -6.7576)>
    Rotation: <Euler (x=0.2056, y=-1.7243, z=-2.6445), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.0976, 73.6228, -6.8477)>
    Rotation: <Euler (x=-1.3045, y=-1.3367, z=0.2651), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.5923, 75.1181, -7.5045)>
    Rotation: <Euler (x=-0.1257, y=-1.2824, z=0.4970), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.5044, 77.4124, -7.6089)>
    Rotation: <Euler (x=-0.1257, y=-1.2824, z=0.4970), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.1840, 74.8147, -8.8562)>
    Rotation: <Euler (x=0.2180, y=-1.7248, z=-2.6569), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.6377, 72.9812, -8.9279)>
    Rotation: <Euler (x=-1.2966, y=-1.3431, z=0.2569), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.9628, 73.9810, -9.3670)>
    Rotation: <Euler (x=-0.1391, y=-1.2816, z=0.5110), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.3752, 75.0185, -9.4142)>
    Rotation: <Euler (x=-0.1391, y=-1.2816, z=0.5110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.5288, 95.1174, -0.8053)>
    Rotation: <Euler (x=0.1228, y=-0.1780, z=-3.0933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5714, 51.7814, 4.4711)>
    Rotation: <Euler (x=-0.1439, y=-0.1294, z=-3.1176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7867, 10.8117, -1.4135)>
    Rotation: <Euler (x=1.1089, y=-0.1708, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5422, 2.4225, 15.1304)>
    Rotation: <Euler (x=-1.4799, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3697, 2.8779, 22.7164)>
    Rotation: <Euler (x=-1.4799, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.2277, 94.4095, 0.2006)>
    Rotation: <Euler (x=0.1379, y=0.2489, z=3.1072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1963, 51.1940, 6.0229)>
    Rotation: <Euler (x=-0.1192, y=0.1464, z=3.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4803, 10.0679, 1.1490)>
    Rotation: <Euler (x=1.0842, y=0.2315, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0431, 1.6204, 16.6230)>
    Rotation: <Euler (x=-1.4699, y=2.8562, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2804, 2.0984, 23.9604)>
    Rotation: <Euler (x=-1.4699, y=2.8562, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 159
  Bone: mixamorig:Hips
    Location: <Vector (-4.1500, 100.2506, -1.1596)>
    Rotation: <Euler (x=-0.1020, y=0.0297, z=0.0442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.6502, 110.0023, -3.4793)>
    Rotation: <Euler (x=-0.1189, y=-0.0123, z=-0.0529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.0186, 121.6116, -4.8680)>
    Rotation: <Euler (x=-0.0432, y=-0.0241, z=-0.0465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.3833, 134.9658, -5.4461)>
    Rotation: <Euler (x=-0.0263, y=-0.0379, z=-0.0406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7576, 150.0020, -5.8419)>
    Rotation: <Euler (x=0.0081, y=-0.0120, z=0.0087), order='XYZ'>
    Matrix:
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      <Vector (0.0120, 0.0081, 0.9999, -5.8419)>
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  Bone: mixamorig:Head
    Location: <Vector (-2.8472, 157.4263, -3.7554)>
    Rotation: <Euler (x=0.0817, y=-0.0480, z=-0.0439), order='XYZ'>
    Matrix:
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      <Vector (0.0479, 0.0816, 0.9955, -3.7554)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.2276, 180.8084, 4.7084)>
    Rotation: <Euler (x=0.0817, y=-0.0480, z=-0.0439), order='XYZ'>
    Matrix:
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      <Vector (-0.0438, 0.9959, -0.0795, 180.8084)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7325, 147.4471, -5.8350)>
    Rotation: <Euler (x=1.8077, y=1.5240, z=-0.1874), order='XYZ'>
    Matrix:
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      <Vector (-0.0087, -0.4115, -0.9114, 147.4471)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.5490, 141.6532, -5.1943)>
    Rotation: <Euler (x=-2.6139, y=1.2362, z=0.6528), order='XYZ'>
    Matrix:
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      <Vector (0.1995, -0.9752, -0.0957, 141.6532)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.2524, 117.0748, -9.3618)>
    Rotation: <Euler (x=2.6455, y=1.2487, z=-0.4642), order='XYZ'>
    Matrix:
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      <Vector (-0.9486, 0.1507, -0.2784, -9.3618)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.5295, 89.4949, -5.1579)>
    Rotation: <Euler (x=3.0310, y=1.5880, z=-0.0068), order='XYZ'>
    Matrix:
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      <Vector (0.0001, -0.9946, -0.1036, 89.4949)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.2734, 84.8053, -1.6524)>
    Rotation: <Euler (x=2.4790, y=1.2199, z=-0.7584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5488, 80.3246, -0.1201)>
    Rotation: <Euler (x=2.7602, y=1.2744, z=-0.4801), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1179, 76.2597, 0.2070)>
    Rotation: <Euler (x=1.9417, y=0.8491, z=-1.1270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1589, 73.5753, 1.7742)>
    Rotation: <Euler (x=1.9417, y=0.8491, z=-1.1270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8339, 76.5992, -1.2454)>
    Rotation: <Euler (x=-2.6670, y=1.5866, z=0.3362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.3423, 73.0646, -1.1925)>
    Rotation: <Euler (x=-0.4149, y=1.5564, z=2.3859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.1681, 69.7530, -1.2040)>
    Rotation: <Euler (x=-0.5406, y=1.5536, z=2.0579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.6584, 67.2534, -1.2660)>
    Rotation: <Euler (x=-0.5406, y=1.5536, z=2.0579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.1963, 75.6314, -4.0664)>
    Rotation: <Euler (x=-2.6867, y=1.5824, z=0.3239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.7062, 71.9106, -4.0275)>
    Rotation: <Euler (x=-1.1016, y=1.5265, z=1.3124), order='XYZ'>
    Matrix:
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      <Vector (0.0428, -0.7460, 0.6646, 71.9106)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.3749, 69.2948, -4.1716)>
    Rotation: <Euler (x=-0.9676, y=1.4898, z=0.9912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.6781, 68.1980, -4.3802)>
    Rotation: <Euler (x=-0.9676, y=1.4898, z=0.9912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.3311, 74.3293, -6.5849)>
    Rotation: <Euler (x=-0.2539, y=1.5584, z=2.6195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5455, 71.4705, -6.5886)>
    Rotation: <Euler (x=-1.0888, y=1.5030, z=1.1263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.2476, 69.7473, -6.7492)>
    Rotation: <Euler (x=-0.8265, y=1.4665, z=0.8384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.9123, 69.5347, -6.9471)>
    Rotation: <Euler (x=-0.8265, y=1.4665, z=0.8384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.8967, 74.1323, -8.8475)>
    Rotation: <Euler (x=-0.3617, y=1.5604, z=2.5387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.3026, 71.7174, -8.8470)>
    Rotation: <Euler (x=-1.0937, y=1.5062, z=1.1260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.7141, 70.5145, -8.9589)>
    Rotation: <Euler (x=-0.8251, y=1.4672, z=0.8247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.3411, 70.4104, -9.0760)>
    Rotation: <Euler (x=-0.8251, y=1.4672, z=0.8247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.4152, 147.9806, -6.3310)>
    Rotation: <Euler (x=1.5586, y=-1.5497, z=0.4965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.8730, 141.4264, -6.0334)>
    Rotation: <Euler (x=-0.9021, y=-1.3638, z=-2.4210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.1024, 116.9206, -10.0960)>
    Rotation: <Euler (x=0.6225, y=-1.4057, z=2.3537), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.8517, 89.5599, -7.4226)>
    Rotation: <Euler (x=1.9614, y=-1.4173, z=0.7617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.4690, 85.1351, -3.6391)>
    Rotation: <Euler (x=2.5707, y=-0.9443, z=0.6595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.4600, 80.9742, -1.7804)>
    Rotation: <Euler (x=2.7598, y=-1.0078, z=0.4415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.0579, 76.7082, -1.0621)>
    Rotation: <Euler (x=2.6160, y=-1.0191, z=0.3037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.7468, 73.2378, -0.3797)>
    Rotation: <Euler (x=2.6160, y=-1.0191, z=0.3037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.4524, 78.2427, -1.7695)>
    Rotation: <Euler (x=0.2460, y=-1.7273, z=-2.6862), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.0894, 75.4317, -1.8947)>
    Rotation: <Euler (x=-1.2829, y=-1.3332, z=0.2419), order='XYZ'>
    Matrix:
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      <Vector (0.0564, 0.4989, 0.8648, 75.4317)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.1523, 77.1822, -2.6798)>
    Rotation: <Euler (x=-0.1129, y=-1.2756, z=0.4832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.2654, 79.9926, -2.7992)>
    Rotation: <Euler (x=-0.1129, y=-1.2756, z=0.4832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.4362, 77.2144, -4.2808)>
    Rotation: <Euler (x=0.2183, y=-1.7293, z=-2.6582), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.0090, 74.3271, -4.4094)>
    Rotation: <Euler (x=-1.2913, y=-1.3372, z=0.2504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.0156, 76.1111, -5.2096)>
    Rotation: <Euler (x=-0.1417, y=-1.2773, z=0.5132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.1900, 79.0763, -5.3357)>
    Rotation: <Euler (x=-0.1417, y=-1.2773, z=0.5132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.1479, 75.9395, -6.7092)>
    Rotation: <Euler (x=0.2270, y=-1.7288, z=-2.6671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.2071, 73.6307, -6.8120)>
    Rotation: <Euler (x=-1.2951, y=-1.3315, z=0.2544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.7033, 75.1229, -7.4814)>
    Rotation: <Euler (x=-0.1140, y=-1.2779, z=0.4844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.6126, 77.4187, -7.5789)>
    Rotation: <Euler (x=-0.1140, y=-1.2779, z=0.4844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.3028, 74.8275, -8.8079)>
    Rotation: <Euler (x=0.2389, y=-1.7294, z=-2.6791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.7597, 72.9917, -8.8897)>
    Rotation: <Euler (x=-1.2870, y=-1.3380, z=0.2461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.0857, 73.9894, -9.3373)>
    Rotation: <Euler (x=-0.1273, y=-1.2771, z=0.4982), order='XYZ'>
    Matrix:
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      <Vector (0.1383, 0.9294, -0.3422, 73.9894)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.4969, 75.0275, -9.3813)>
    Rotation: <Euler (x=-0.1273, y=-1.2771, z=0.4982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.4946, 95.1216, -0.8493)>
    Rotation: <Euler (x=0.1233, y=-0.1785, z=-3.0927), order='XYZ'>
    Matrix:
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      <Vector (-0.0481, -0.9902, 0.1314, 95.1216)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5700, 51.7904, 4.4474)>
    Rotation: <Euler (x=-0.1434, y=-0.1338, z=-3.1171), order='XYZ'>
    Matrix:
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      <Vector (-0.0243, -0.9899, -0.1396, 51.7904)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7860, 10.8172, -1.4132)>
    Rotation: <Euler (x=1.1089, y=-0.1708, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5417, 2.4273, 15.1304)>
    Rotation: <Euler (x=-1.4800, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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      <Vector (0.1378, 0.0582, 0.9888, 2.4273)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3693, 2.8823, 22.7163)>
    Rotation: <Euler (x=-1.4800, y=-2.9155, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.2619, 94.4338, 0.1692)>
    Rotation: <Euler (x=0.1355, y=0.2475, z=3.1075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1851, 51.2019, 5.8914)>
    Rotation: <Euler (x=-0.1163, y=0.1463, z=-3.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4742, 10.0615, 1.1380)>
    Rotation: <Euler (x=1.0842, y=0.2315, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0359, 1.6143, 16.6124)>
    Rotation: <Euler (x=-1.4699, y=2.8563, z=0.1348), order='XYZ'>
    Matrix:
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      <Vector (-0.1290, 0.0622, 0.9897, 1.6143)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2725, 2.0922, 23.9499)>
    Rotation: <Euler (x=-1.4699, y=2.8563, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 160
  Bone: mixamorig:Hips
    Location: <Vector (-4.1833, 100.2711, -1.1918)>
    Rotation: <Euler (x=-0.1017, y=0.0304, z=0.0429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.6726, 110.0241, -3.5087)>
    Rotation: <Euler (x=-0.1187, y=-0.0111, z=-0.0524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.0488, 121.6340, -4.8953)>
    Rotation: <Euler (x=-0.0430, y=-0.0229, z=-0.0465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.4140, 134.9883, -5.4702)>
    Rotation: <Euler (x=-0.0260, y=-0.0367, z=-0.0411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.7807, 150.0244, -5.8613)>
    Rotation: <Euler (x=0.0084, y=-0.0106, z=0.0082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.8638, 157.4481, -3.7726)>
    Rotation: <Euler (x=0.0807, y=-0.0449, z=-0.0450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.1905, 180.8374, 4.6670)>
    Rotation: <Euler (x=0.0807, y=-0.0449, z=-0.0450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7080, 147.4659, -5.8635)>
    Rotation: <Euler (x=1.8226, y=1.5254, z=-0.1730), order='XYZ'>
    Matrix:
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      <Vector (-0.0078, -0.4119, -0.9112, 147.4659)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.5228, 141.6657, -5.2451)>
    Rotation: <Euler (x=-2.6167, y=1.2379, z=0.6491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.1985, 117.0763, -9.3716)>
    Rotation: <Euler (x=2.6521, y=1.2510, z=-0.4570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.5096, 89.4846, -5.2477)>
    Rotation: <Euler (x=-0.0420, y=1.5508, z=-3.0788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.2677, 84.7986, -1.7324)>
    Rotation: <Euler (x=2.4706, y=1.2210, z=-0.7654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5517, 80.3193, -0.1920)>
    Rotation: <Euler (x=2.7516, y=1.2762, z=-0.4874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1257, 76.2545, 0.1419)>
    Rotation: <Euler (x=1.9370, y=0.8491, z=-1.1295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1735, 73.5723, 1.7129)>
    Rotation: <Euler (x=1.9370, y=0.8491, z=-1.1295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8374, 76.5955, -1.3214)>
    Rotation: <Euler (x=-2.6539, y=1.5895, z=0.3485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.3430, 73.0614, -1.2629)>
    Rotation: <Euler (x=-0.2515, y=1.5549, z=2.5466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.1599, 69.7530, -1.2678)>
    Rotation: <Euler (x=-0.3880, y=1.5529, z=2.2060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.6390, 67.2601, -1.3236)>
    Rotation: <Euler (x=-0.3880, y=1.5529, z=2.2060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.1930, 75.6243, -4.1420)>
    Rotation: <Euler (x=-2.6673, y=1.5853, z=0.3424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.6998, 71.9039, -4.0973)>
    Rotation: <Euler (x=-1.0477, y=1.5282, z=1.3637), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.3613, 69.2942, -4.2325)>
    Rotation: <Euler (x=-0.9461, y=1.4919, z=1.0081), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.6591, 68.2093, -4.4331)>
    Rotation: <Euler (x=-0.9461, y=1.4919, z=1.0081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.3221, 74.3189, -6.6591)>
    Rotation: <Euler (x=-0.0872, y=1.5564, z=2.7854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5341, 71.4608, -6.6573)>
    Rotation: <Euler (x=-1.0592, y=1.5050, z=1.1531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.2312, 69.7435, -6.8100)>
    Rotation: <Euler (x=-0.8133, y=1.4689, z=0.8470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.8945, 69.5411, -7.0016)>
    Rotation: <Euler (x=-0.8133, y=1.4689, z=0.8470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.8817, 74.1185, -8.9202)>
    Rotation: <Euler (x=-0.1534, y=1.5586, z=2.7461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.2856, 71.7041, -8.9152)>
    Rotation: <Euler (x=-1.0626, y=1.5083, z=1.1544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.6936, 70.5053, -9.0217)>
    Rotation: <Euler (x=-0.8121, y=1.4696, z=0.8332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.3199, 70.4071, -9.1351)>
    Rotation: <Euler (x=-0.8121, y=1.4696, z=0.8332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.4400, 148.0067, -6.3429)>
    Rotation: <Euler (x=1.6261, y=-1.5487, z=0.4291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.8970, 141.4514, -6.0325)>
    Rotation: <Euler (x=-0.8867, y=-1.3690, z=-2.4369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.1564, 116.9267, -9.9465)>
    Rotation: <Euler (x=0.6063, y=-1.4086, z=2.3688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.9294, 89.5600, -7.3792)>
    Rotation: <Euler (x=1.9870, y=-1.4139, z=0.7356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.5305, 85.1326, -3.6004)>
    Rotation: <Euler (x=2.5768, y=-0.9406, z=0.6538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.5150, 80.9699, -1.7494)>
    Rotation: <Euler (x=2.7649, y=-1.0034, z=0.4364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.1123, 76.7031, -1.0357)>
    Rotation: <Euler (x=2.6200, y=-1.0144, z=0.2995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.8002, 73.2328, -0.3518)>
    Rotation: <Euler (x=2.6200, y=-1.0144, z=0.2995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.5092, 78.2427, -1.7092)>
    Rotation: <Euler (x=0.2635, y=-1.7317, z=-2.7043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.1490, 75.4301, -1.8483)>
    Rotation: <Euler (x=-1.2753, y=-1.3283, z=0.2338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.2147, 77.1789, -2.6475)>
    Rotation: <Euler (x=-0.1030, y=-1.2713, z=0.4729), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.3263, 79.9902, -2.7595)>
    Rotation: <Euler (x=-0.1030, y=-1.2713, z=0.4729), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.5067, 77.2167, -4.2160)>
    Rotation: <Euler (x=0.2364, y=-1.7336, z=-2.6768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.0824, 74.3276, -4.3588)>
    Rotation: <Euler (x=-1.2834, y=-1.3324, z=0.2420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.0918, 76.1100, -5.1735)>
    Rotation: <Euler (x=-0.1313, y=-1.2731, z=0.5025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.2647, 79.0761, -5.2916)>
    Rotation: <Euler (x=-0.1313, y=-1.2731, z=0.5025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.2319, 75.9437, -6.6414)>
    Rotation: <Euler (x=0.2450, y=-1.7332, z=-2.6855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.2934, 73.6336, -6.7557)>
    Rotation: <Euler (x=-1.2873, y=-1.3267, z=0.2461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.7919, 75.1244, -7.4371)>
    Rotation: <Euler (x=-0.1040, y=-1.2736, z=0.4740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.7000, 77.4209, -7.5285)>
    Rotation: <Euler (x=-0.1040, y=-1.2736, z=0.4740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.3985, 74.8331, -8.7400)>
    Rotation: <Euler (x=0.2565, y=-1.7337, z=-2.6972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.8571, 72.9963, -8.8308)>
    Rotation: <Euler (x=-1.2792, y=-1.3331, z=0.2378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.1848, 73.9930, -9.2864)>
    Rotation: <Euler (x=-0.1171, y=-1.2729, z=0.4877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.5954, 75.0315, -9.3278)>
    Rotation: <Euler (x=-0.1171, y=-1.2729, z=0.4877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.4550, 95.1309, -0.8893)>
    Rotation: <Euler (x=0.1233, y=-0.1790, z=-3.0921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5620, 51.8017, 4.4059)>
    Rotation: <Euler (x=-0.1424, y=-0.1381, z=-3.1164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7847, 10.8226, -1.4125)>
    Rotation: <Euler (x=1.1088, y=-0.1708, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5405, 2.4319, 15.1306)>
    Rotation: <Euler (x=-1.4800, y=-2.9155, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3684, 2.8865, 22.7165)>
    Rotation: <Euler (x=-1.4800, y=-2.9155, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.3016, 94.4644, 0.1415)>
    Rotation: <Euler (x=0.1327, y=0.2460, z=3.1080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1647, 51.2136, 5.7503)>
    Rotation: <Euler (x=-0.1124, y=0.1463, z=-3.1409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4570, 10.0555, 1.1523)>
    Rotation: <Euler (x=1.0842, y=0.2315, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0188, 1.6084, 16.6267)>
    Rotation: <Euler (x=-1.4698, y=2.8563, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2554, 2.0867, 23.9642)>
    Rotation: <Euler (x=-1.4698, y=2.8563, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 161
  Bone: mixamorig:Hips
    Location: <Vector (-4.2156, 100.2893, -1.2224)>
    Rotation: <Euler (x=-0.1014, y=0.0312, z=0.0417), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-4.6944, 110.0436, -3.5359)>
    Rotation: <Euler (x=-0.1184, y=-0.0099, z=-0.0519), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.0777, 121.6543, -4.9192)>
    Rotation: <Euler (x=-0.0426, y=-0.0216, z=-0.0466), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.4428, 135.0088, -5.4894)>
    Rotation: <Euler (x=-0.0256, y=-0.0354, z=-0.0417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.8014, 150.0447, -5.8744)>
    Rotation: <Euler (x=0.0086, y=-0.0091, z=0.0077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.8777, 157.4680, -3.7839)>
    Rotation: <Euler (x=0.0795, y=-0.0422, z=-0.0458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.1617, 180.8657, 4.6291)>
    Rotation: <Euler (x=0.0795, y=-0.0422, z=-0.0458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.6858, 147.4825, -5.8860)>
    Rotation: <Euler (x=1.8421, y=1.5268, z=-0.1538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.4999, 141.6783, -5.2897)>
    Rotation: <Euler (x=-2.6202, y=1.2394, z=0.6447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.1457, 117.0774, -9.3739)>
    Rotation: <Euler (x=2.6611, y=1.2534, z=-0.4472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.4936, 89.4715, -5.3491)>
    Rotation: <Euler (x=-0.0344, y=1.5486, z=-3.0703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.2637, 84.7854, -1.8296)>
    Rotation: <Euler (x=2.4655, y=1.2223, z=-0.7692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5550, 80.3060, -0.2863)>
    Rotation: <Euler (x=2.7470, y=1.2780, z=-0.4909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1334, 76.2409, 0.0500)>
    Rotation: <Euler (x=1.9338, y=0.8496, z=-1.1311), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1871, 73.5594, 1.6218)>
    Rotation: <Euler (x=1.9338, y=0.8496, z=-1.1311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8417, 76.5849, -1.4217)>
    Rotation: <Euler (x=-2.6826, y=1.5916, z=0.3185), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.3430, 73.0514, -1.3617)>
    Rotation: <Euler (x=-0.1887, y=1.5532, z=2.6061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.1486, 69.7470, -1.3643)>
    Rotation: <Euler (x=-0.3120, y=1.5515, z=2.2764), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.6136, 67.2627, -1.4177)>
    Rotation: <Euler (x=-0.3120, y=1.5515, z=2.2764), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.1921, 75.6131, -4.2428)>
    Rotation: <Euler (x=-2.7026, y=1.5873, z=0.3059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.6944, 71.8934, -4.1966)>
    Rotation: <Euler (x=-1.0000, y=1.5285, z=1.4079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.3466, 69.2916, -4.3270)>
    Rotation: <Euler (x=-0.9229, y=1.4928, z=1.0257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.6380, 68.2220, -4.5225)>
    Rotation: <Euler (x=-0.9229, y=1.4928, z=1.0257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.3170, 74.3070, -6.7598)>
    Rotation: <Euler (x=-0.0348, y=1.5545, z=2.8365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5254, 71.4499, -6.7559)>
    Rotation: <Euler (x=-1.0301, y=1.5058, z=1.1788), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.2163, 69.7405, -6.9040)>
    Rotation: <Euler (x=-0.7969, y=1.4700, z=0.8577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.8782, 69.5513, -7.0909)>
    Rotation: <Euler (x=-0.7969, y=1.4700, z=0.8577), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.8719, 74.1055, -9.0199)>
    Rotation: <Euler (x=-0.0874, y=1.5567, z=2.8108), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.2727, 71.6918, -9.0133)>
    Rotation: <Euler (x=-1.0318, y=1.5090, z=1.1817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.6764, 70.4985, -9.1166)>
    Rotation: <Euler (x=-0.7958, y=1.4708, z=0.8438), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.3020, 70.4081, -9.2272)>
    Rotation: <Euler (x=-0.7958, y=1.4708, z=0.8438), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.4625, 148.0311, -6.3483)>
    Rotation: <Euler (x=1.6967, y=-1.5477, z=0.3586), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.9187, 141.4750, -6.0259)>
    Rotation: <Euler (x=-0.8696, y=-1.3738, z=-2.4543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.1999, 116.9312, -9.7942)>
    Rotation: <Euler (x=0.5890, y=-1.4111, z=2.3852), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.9903, 89.5582, -7.3294)>
    Rotation: <Euler (x=2.0105, y=-1.4110, z=0.7129), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.5722, 85.1277, -3.5563)>
    Rotation: <Euler (x=2.5827, y=-0.9375, z=0.6494), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.5465, 80.9638, -1.7136)>
    Rotation: <Euler (x=2.7700, y=-0.9996, z=0.4326), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.1388, 76.6965, -1.0055)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.8221, 73.2254, -0.3215)>
    Rotation: <Euler (x=2.6241, y=-1.0103, z=0.2964), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.5394, 78.2341, -1.6482)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.1787, 75.4226, -1.8006)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.2488, 77.1733, -2.6118)>
    Rotation: <Euler (x=-0.0934, y=-1.2676, z=0.4642), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.3621, 79.9842, -2.7162)>
    Rotation: <Euler (x=-0.0934, y=-1.2676, z=0.4642), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.5480, 77.2098, -4.1513)>
    Rotation: <Euler (x=0.2535, y=-1.7374, z=-2.6933), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.1231, 74.3219, -4.3078)>
    Rotation: <Euler (x=-1.2753, y=-1.3281, z=0.2346), order='XYZ'>
    Matrix:
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      <Vector (0.0559, 0.4991, 0.8647, 74.3219)>
      <Vector (0.9707, -0.2299, 0.0700, -4.3078)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.1371, 76.1062, -5.1346)>
    Rotation: <Euler (x=-0.1212, y=-1.2695, z=0.4934), order='XYZ'>
    Matrix:
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      <Vector (0.1406, 0.9290, -0.3424, 76.1062)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.3117, 79.0719, -5.2448)>
    Rotation: <Euler (x=-0.1212, y=-1.2695, z=0.4934), order='XYZ'>
    Matrix:
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      <Vector (0.1406, 0.9290, -0.3424, 79.0719)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.2838, 75.9387, -6.5745)>
    Rotation: <Euler (x=0.2619, y=-1.7369, z=-2.7018), order='XYZ'>
    Matrix:
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      <Vector (0.0704, -0.7653, 0.6398, 75.9387)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.3449, 73.6295, -6.6996)>
    Rotation: <Euler (x=-1.2793, y=-1.3224, z=0.2387), order='XYZ'>
    Matrix:
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      <Vector (0.0581, 0.4988, 0.8648, 73.6295)>
      <Vector (0.9693, -0.2355, 0.0707, -6.6996)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.8472, 75.1219, -7.3913)>
    Rotation: <Euler (x=-0.0943, y=-1.2699, z=0.4652), order='XYZ'>
    Matrix:
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      <Vector (0.1329, 0.9301, -0.3423, 75.1219)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.7566, 77.4181, -7.4765)>
    Rotation: <Euler (x=-0.0943, y=-1.2699, z=0.4652), order='XYZ'>
    Matrix:
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      <Vector (0.1329, 0.9301, -0.3423, 77.4181)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.4596, 74.8298, -8.6732)>
    Rotation: <Euler (x=-2.8685, y=-1.4041, z=0.4284), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.9179, 72.9937, -8.7728)>
    Rotation: <Euler (x=-1.2712, y=-1.3288, z=0.2304), order='XYZ'>
    Matrix:
      <Vector (0.2333, 0.8357, -0.4971, -35.9179)>
      <Vector (0.0547, 0.4992, 0.8648, 72.9937)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.2481, 73.9915, -9.2352)>
    Rotation: <Euler (x=-0.1072, y=-1.2692, z=0.4787), order='XYZ'>
    Matrix:
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      <Vector (0.1368, 0.9296, -0.3423, 73.9915)>
      <Vector (0.9549, -0.0318, 0.2953, -9.2352)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.6593, 75.0298, -9.2737)>
    Rotation: <Euler (x=-0.1072, y=-1.2692, z=0.4787), order='XYZ'>
    Matrix:
      <Vector (0.2636, -0.3673, -0.8920, -34.6593)>
      <Vector (0.1368, 0.9296, -0.3423, 75.0298)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.4163, 95.1380, -0.9285)>
    Rotation: <Euler (x=0.1234, y=-0.1796, z=-3.0914), order='XYZ'>
    Matrix:
      <Vector (-0.9827, 0.0717, 0.1709, 4.4163)>
      <Vector (-0.0493, -0.9900, 0.1318, 95.1380)>
      <Vector (0.1787, 0.1211, 0.9765, -0.9285)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5551, 51.8116, 4.3710)>
    Rotation: <Euler (x=-0.1416, y=-0.1423, z=-3.1158), order='XYZ'>
    Matrix:
      <Vector (-0.9896, 0.0055, 0.1440, 7.5551)>
      <Vector (-0.0255, -0.9902, -0.1375, 51.8116)>
      <Vector (0.1418, -0.1397, 0.9800, 4.3710)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7826, 10.8275, -1.4119)>
    Rotation: <Euler (x=1.1088, y=-0.1709, z=3.1298), order='XYZ'>
    Matrix:
      <Vector (-0.9854, 0.1470, 0.0863, 7.7826)>
      <Vector (0.0116, -0.4475, 0.8942, 10.8275)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5385, 2.4362, 15.1310)>
    Rotation: <Euler (x=-1.4800, y=-2.9154, z=-0.1419), order='XYZ'>
    Matrix:
      <Vector (-0.9647, 0.2339, 0.1208, 10.5385)>
      <Vector (0.1379, 0.0581, 0.9887, 2.4362)>
      <Vector (0.2242, 0.9705, -0.0883, 15.1310)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3666, 2.8905, 22.7168)>
    Rotation: <Euler (x=-1.4800, y=-2.9154, z=-0.1419), order='XYZ'>
    Matrix:
      <Vector (-0.9647, 0.2339, 0.1208, 12.3666)>
      <Vector (0.1379, 0.0581, 0.9887, 2.8905)>
      <Vector (0.2242, 0.9705, -0.0883, 22.7168)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.3403, 94.4927, 0.1161)>
    Rotation: <Euler (x=0.1302, y=0.2447, z=3.1085), order='XYZ'>
    Matrix:
      <Vector (-0.9697, -0.0643, -0.2358, -12.3403)>
      <Vector (0.0321, -0.9900, 0.1377, 94.4927)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1492, 51.2249, 5.6206)>
    Rotation: <Euler (x=-0.1087, y=0.1465, z=-3.1404), order='XYZ'>
    Matrix:
      <Vector (-0.9893, 0.0170, -0.1450, -15.1492)>
      <Vector (-0.0011, -0.9941, -0.1087, 51.2249)>
      <Vector (-0.1460, -0.1073, 0.9835, 5.6206)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4454, 10.0500, 1.1752)>
    Rotation: <Euler (x=1.0844, y=0.2315, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9733, -0.1980, -0.1162, -14.4454)>
      <Vector (-0.0099, -0.4695, 0.8829, 10.0500)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0074, 1.6056, 16.6511)>
    Rotation: <Euler (x=-1.4695, y=2.8563, z=0.1349), order='XYZ'>
    Matrix:
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      <Vector (-0.1290, 0.0626, 0.9897, 1.6056)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2440, 2.0864, 23.9884)>
    Rotation: <Euler (x=-1.4695, y=2.8563, z=0.1349), order='XYZ'>
    Matrix:
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      <Vector (-0.1290, 0.0626, 0.9897, 2.0864)>
      <Vector (-0.2814, 0.9547, -0.0970, 23.9884)>
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Frame: 162
  Bone: mixamorig:Hips
    Location: <Vector (-4.2441, 100.3063, -1.2496)>
    Rotation: <Euler (x=-0.1010, y=0.0322, z=0.0405), order='XYZ'>
    Matrix:
      <Vector (0.9987, -0.0435, 0.0279, -4.2441)>
      <Vector (0.0405, 0.9940, 0.1021, 100.3063)>
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7138, 110.0619, -3.5593)>
    Rotation: <Euler (x=-0.1174, y=-0.0086, z=-0.0514), order='XYZ'>
    Matrix:
      <Vector (0.9986, 0.0521, -0.0025, -4.7138)>
      <Vector (-0.0514, 0.9917, 0.1174, 110.0619)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.1040, 121.6743, -4.9309)>
    Rotation: <Euler (x=-0.0416, y=-0.0203, z=-0.0466), order='XYZ'>
    Matrix:
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      <Vector (-0.0466, 0.9980, 0.0425, 121.6743)>
      <Vector (0.0203, -0.0415, 0.9989, -4.9309)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.4693, 135.0295, -5.4868)>
    Rotation: <Euler (x=-0.0245, y=-0.0341, z=-0.0423), order='XYZ'>
    Matrix:
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      <Vector (-0.0423, 0.9988, 0.0259, 135.0295)>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.8203, 150.0655, -5.8551)>
    Rotation: <Euler (x=0.0094, y=-0.0077, z=0.0072), order='XYZ'>
    Matrix:
      <Vector (0.9999, -0.0073, -0.0077, -2.8203)>
      <Vector (0.0072, 0.9999, -0.0095, 150.0655)>
      <Vector (0.0077, 0.0094, 0.9999, -5.8551)>
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  Bone: mixamorig:Head
    Location: <Vector (-2.8902, 157.4872, -3.7586)>
    Rotation: <Euler (x=0.0784, y=-0.0399, z=-0.0464), order='XYZ'>
    Matrix:
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      <Vector (-0.0464, 0.9960, -0.0764, 157.4872)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.1379, 180.8926, 4.6296)>
    Rotation: <Euler (x=0.0784, y=-0.0399, z=-0.0464), order='XYZ'>
    Matrix:
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      <Vector (-0.0464, 0.9960, -0.0764, 180.8926)>
      <Vector (0.0399, 0.0782, 0.9961, 4.6296)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.6655, 147.4998, -5.8779)>
    Rotation: <Euler (x=1.8809, y=1.5283, z=-0.1154), order='XYZ'>
    Matrix:
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      <Vector (-0.0049, -0.4127, -0.9109, 147.4998)>
      <Vector (-0.9991, 0.0405, -0.0130, -5.8779)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.4781, 141.6897, -5.3078)>
    Rotation: <Euler (x=-2.6224, y=1.2406, z=0.6414), order='XYZ'>
    Matrix:
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      <Vector (0.1940, -0.9765, -0.0938, 141.6897)>
      <Vector (-0.9460, -0.1609, -0.2815, -5.3078)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.0908, 117.0790, -9.3626)>
    Rotation: <Euler (x=2.6733, y=1.2563, z=-0.4342), order='XYZ'>
    Matrix:
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      <Vector (-0.1301, -0.9901, -0.0524, 117.0790)>
      <Vector (-0.9509, 0.1396, -0.2761, -9.3626)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.4795, 89.4551, -5.4673)>
    Rotation: <Euler (x=3.0699, y=1.5948, z=0.0350), order='XYZ'>
    Matrix:
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      <Vector (-0.0008, -0.9943, -0.1064, 89.4551)>
      <Vector (-0.9997, -0.0017, 0.0240, -5.4673)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.2606, 84.7652, -1.9492)>
    Rotation: <Euler (x=2.4632, y=1.2242, z=-0.7704), order='XYZ'>
    Matrix:
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      <Vector (-0.2366, -0.9698, 0.0597, 84.7652)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5590, 80.2839, -0.4078)>
    Rotation: <Euler (x=2.7461, y=1.2800, z=-0.4908), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1419, 76.2182, -0.0737)>
    Rotation: <Euler (x=1.9317, y=0.8511, z=-1.1317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.2010, 73.5356, 1.4961)>
    Rotation: <Euler (x=1.9317, y=0.8511, z=-1.1317), order='XYZ'>
    Matrix:
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      <Vector (-0.5966, -0.7869, -0.1574, 73.5356)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8471, 76.5667, -1.5523)>
    Rotation: <Euler (x=-2.7490, y=1.5930, z=0.2507), order='XYZ'>
    Matrix:
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      <Vector (-0.0055, -0.9899, 0.1415, 76.5667)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.3431, 73.0339, -1.4948)>
    Rotation: <Euler (x=-0.1940, y=1.5511, z=2.5967), order='XYZ'>
    Matrix:
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      <Vector (0.0102, -0.9391, 0.3436, 73.0339)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.1356, 69.7344, -1.4992)>
    Rotation: <Euler (x=-0.2935, y=1.5494, z=2.2885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.5845, 67.2601, -1.5534)>
    Rotation: <Euler (x=-0.2935, y=1.5494, z=2.2885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.1931, 75.5975, -4.3748)>
    Rotation: <Euler (x=-2.7835, y=1.5888, z=0.2235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.6898, 71.8784, -4.3313)>
    Rotation: <Euler (x=-0.9557, y=1.5276, z=1.4482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.3315, 69.2862, -4.4606)>
    Rotation: <Euler (x=-0.8954, y=1.4925, z=1.0467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.6157, 68.2343, -4.6530)>
    Rotation: <Euler (x=-0.8954, y=1.4925, z=1.0467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.3145, 74.2934, -6.8930)>
    Rotation: <Euler (x=-0.0551, y=1.5525, z=2.8147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5186, 71.4375, -6.8905)>
    Rotation: <Euler (x=-0.9986, y=1.5054, z=1.2062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.2025, 69.7375, -7.0365)>
    Rotation: <Euler (x=-0.7754, y=1.4701, z=0.8726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.8629, 69.5636, -7.2198)>
    Rotation: <Euler (x=-0.7754, y=1.4701, z=0.8726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.8654, 74.0932, -9.1524)>
    Rotation: <Euler (x=-0.1073, y=1.5547, z=2.7894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.2626, 71.6804, -9.1471)>
    Rotation: <Euler (x=-0.9988, y=1.5086, z=1.2107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.6613, 70.4936, -9.2490)>
    Rotation: <Euler (x=-0.7741, y=1.4709, z=0.8590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.2862, 70.4122, -9.3574)>
    Rotation: <Euler (x=-0.7741, y=1.4709, z=0.8590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.4830, 148.0560, -6.3230)>
    Rotation: <Euler (x=1.7909, y=-1.5469, z=0.2645), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.9378, 141.4973, -5.9952)>
    Rotation: <Euler (x=-0.8536, y=-1.3781, z=-2.4704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2333, 116.9364, -9.6328)>
    Rotation: <Euler (x=0.5694, y=-1.4136, z=2.4042), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.0341, 89.5554, -7.2788)>
    Rotation: <Euler (x=2.0333, y=-1.4088, z=0.6919), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.5936, 85.1205, -3.5134)>
    Rotation: <Euler (x=2.5887, y=-0.9351, z=0.6462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.5538, 80.9557, -1.6806)>
    Rotation: <Euler (x=2.7754, y=-0.9965, z=0.4297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.1364, 76.6882, -0.9800)>
    Rotation: <Euler (x=2.6288, y=-1.0068, z=0.2941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.8114, 73.2150, -0.2979)>
    Rotation: <Euler (x=2.6288, y=-1.0068, z=0.2941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.5419, 78.2164, -1.5945)>
    Rotation: <Euler (x=-2.8441, y=-1.4029, z=0.4057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.1774, 75.4089, -1.7603)>
    Rotation: <Euler (x=-1.2585, y=-1.3204, z=0.2194), order='XYZ'>
    Matrix:
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      <Vector (0.0539, 0.5006, 0.8640, 75.4089)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.2536, 77.1653, -2.5811)>
    Rotation: <Euler (x=-0.0833, y=-1.2646, z=0.4562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.3719, 79.9746, -2.6771)>
    Rotation: <Euler (x=-0.0833, y=-1.2646, z=0.4562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.5591, 77.1939, -4.0949)>
    Rotation: <Euler (x=-2.8705, y=-1.4011, z=0.4325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.1303, 74.3101, -4.2651)>
    Rotation: <Euler (x=-1.2660, y=-1.3245, z=0.2272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.1505, 76.1002, -5.1017)>
    Rotation: <Euler (x=-0.1108, y=-1.2665, z=0.4850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.3303, 79.0642, -5.2031)>
    Rotation: <Euler (x=-0.1108, y=-1.2665, z=0.4850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.3027, 75.9248, -6.5167)>
    Rotation: <Euler (x=-2.8621, y=-1.4015, z=0.4241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.3607, 73.6189, -6.6529)>
    Rotation: <Euler (x=-1.2702, y=-1.3188, z=0.2315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.8682, 75.1162, -7.3527)>
    Rotation: <Euler (x=-0.0842, y=-1.2669, z=0.4571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.7816, 77.4110, -7.4311)>
    Rotation: <Euler (x=-0.0842, y=-1.2669, z=0.4571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.4853, 74.8185, -8.6163)>
    Rotation: <Euler (x=-2.8512, y=-1.4009, z=0.4130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.9411, 72.9850, -8.7246)>
    Rotation: <Euler (x=-1.2619, y=-1.3252, z=0.2230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.2748, 73.9861, -9.1924)>
    Rotation: <Euler (x=-0.0970, y=-1.2662, z=0.4705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.6878, 75.0238, -9.2279)>
    Rotation: <Euler (x=-0.0970, y=-1.2662, z=0.4705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.3820, 95.1447, -0.9662)>
    Rotation: <Euler (x=0.1235, y=-0.1804, z=-3.0909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5478, 51.8209, 4.3382)>
    Rotation: <Euler (x=-0.1409, y=-0.1454, z=-3.1152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7881, 10.8323, -1.4125)>
    Rotation: <Euler (x=1.1088, y=-0.1709, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5449, 2.4406, 15.1300)>
    Rotation: <Euler (x=-1.4801, y=-2.9154, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3734, 2.8948, 22.7158)>
    Rotation: <Euler (x=-1.4801, y=-2.9154, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.3743, 94.5187, 0.0951)>
    Rotation: <Euler (x=0.1271, y=0.2435, z=3.1085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1433, 51.2320, 5.4698)>
    Rotation: <Euler (x=-0.1055, y=0.1462, z=-3.1404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4578, 10.0431, 1.1537)>
    Rotation: <Euler (x=1.0842, y=0.2311, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0148, 1.5962, 16.6293)>
    Rotation: <Euler (x=-1.4696, y=2.8567, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2488, 2.0766, 23.9674)>
    Rotation: <Euler (x=-1.4696, y=2.8567, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 163
  Bone: mixamorig:Hips
    Location: <Vector (-4.2727, 100.3263, -1.2659)>
    Rotation: <Euler (x=-0.1005, y=0.0333, z=0.0394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7344, 110.0835, -3.5706)>
    Rotation: <Euler (x=-0.1168, y=-0.0073, z=-0.0509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.1332, 121.6973, -4.9352)>
    Rotation: <Euler (x=-0.0409, y=-0.0190, z=-0.0466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.5003, 135.0528, -5.4824)>
    Rotation: <Euler (x=-0.0238, y=-0.0327, z=-0.0427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.8458, 150.0888, -5.8402)>
    Rotation: <Euler (x=0.0099, y=-0.0063, z=0.0069), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (-2.9104, 157.5095, -3.7399)>
    Rotation: <Euler (x=0.0775, y=-0.0379, z=-0.0470), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.1264, 180.9213, 4.6275)>
    Rotation: <Euler (x=0.0775, y=-0.0379, z=-0.0470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.6389, 147.5206, -5.8736)>
    Rotation: <Euler (x=1.9104, y=1.5297, z=-0.0862), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.4501, 141.7051, -5.3286)>
    Rotation: <Euler (x=-2.6249, y=1.2423, z=0.6378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.0291, 117.0833, -9.3454)>
    Rotation: <Euler (x=2.6865, y=1.2596, z=-0.4200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.4697, 89.4407, -5.5910)>
    Rotation: <Euler (x=3.0032, y=1.5964, z=-0.0308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.2608, 84.7438, -2.0787)>
    Rotation: <Euler (x=2.4633, y=1.2265, z=-0.7694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5659, 80.2594, -0.5435)>
    Rotation: <Euler (x=2.7484, y=1.2822, z=-0.4877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1530, 76.1928, -0.2152)>
    Rotation: <Euler (x=1.9305, y=0.8532, z=-1.1317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.2170, 73.5078, 1.3502)>
    Rotation: <Euler (x=1.9305, y=0.8532, z=-1.1317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8555, 76.5471, -1.6995)>
    Rotation: <Euler (x=-2.8428, y=1.5942, z=0.1550), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.3453, 73.0151, -1.6478)>
    Rotation: <Euler (x=-0.2394, y=1.5487, z=2.5468), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.1228, 69.7210, -1.6573)>
    Rotation: <Euler (x=-0.3114, y=1.5468, z=2.2633), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.5537, 67.2582, -1.7149)>
    Rotation: <Euler (x=-0.3114, y=1.5468, z=2.2633), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.1978, 75.5828, -4.5242)>
    Rotation: <Euler (x=-2.8960, y=1.5901, z=0.1092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.6879, 71.8646, -4.4868)>
    Rotation: <Euler (x=-0.9170, y=1.5257, z=1.4823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.3177, 69.2834, -4.6180)>
    Rotation: <Euler (x=-0.8652, y=1.4912, z=1.0695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.5940, 68.2516, -4.8088)>
    Rotation: <Euler (x=-0.8652, y=1.4912, z=1.0695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.3163, 74.2830, -7.0447)>
    Rotation: <Euler (x=-0.1169, y=1.5503, z=2.7511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5153, 71.4286, -7.0463)>
    Rotation: <Euler (x=-0.9666, y=1.5039, z=1.2336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.1912, 69.7394, -7.1923)>
    Rotation: <Euler (x=-0.7500, y=1.4692, z=0.8907), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.8502, 69.5829, -7.3726)>
    Rotation: <Euler (x=-0.7500, y=1.4692, z=0.8907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.8637, 74.0861, -9.3038)>
    Rotation: <Euler (x=-0.1736, y=1.5525, z=2.7213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.2565, 71.6745, -9.3020)>
    Rotation: <Euler (x=-0.9651, y=1.5071, z=1.2397), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.6498, 70.4951, -9.4039)>
    Rotation: <Euler (x=-0.7483, y=1.4700, z=0.8774), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.2739, 70.4239, -9.5105)>
    Rotation: <Euler (x=-0.7483, y=1.4700, z=0.8774), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.5100, 148.0824, -6.3007)>
    Rotation: <Euler (x=1.8575, y=-1.5458, z=0.1980), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.9639, 141.5225, -5.9638)>
    Rotation: <Euler (x=-0.8381, y=-1.3818, z=-2.4855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2619, 116.9447, -9.4832)>
    Rotation: <Euler (x=0.5516, y=-1.4157, z=2.4219), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.0613, 89.5554, -7.2255)>
    Rotation: <Euler (x=2.0556, y=-1.4072, z=0.6727), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.5956, 85.1149, -3.4698)>
    Rotation: <Euler (x=2.5947, y=-0.9334, z=0.6441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.5381, 80.9496, -1.6481)>
    Rotation: <Euler (x=2.7811, y=-0.9940, z=0.4276), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.1068, 76.6820, -0.9567)>
    Rotation: <Euler (x=2.6339, y=-1.0039, z=0.2925), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.7700, 73.2058, -0.2786)>
    Rotation: <Euler (x=2.6339, y=-1.0039, z=0.2925), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.5185, 78.1939, -1.5462)>
    Rotation: <Euler (x=-2.8261, y=-1.4004, z=0.3907), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.1470, 75.3931, -1.7253)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.2309, 77.1590, -2.5531)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.3570, 79.9654, -2.6401)>
    Rotation: <Euler (x=-0.0729, y=-1.2622, z=0.4489), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.5416, 77.1732, -4.0448)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.1057, 74.2963, -4.2288)>
    Rotation: <Euler (x=-1.2556, y=-1.3215, z=0.2198), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.1336, 76.0960, -5.0725)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.3218, 79.0570, -5.1644)>
    Rotation: <Euler (x=-0.1001, y=-1.2642, z=0.4775), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.2903, 75.9065, -6.4664)>
    Rotation: <Euler (x=-2.8440, y=-1.3991, z=0.4089), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.3425, 73.6061, -6.6136)>
    Rotation: <Euler (x=-1.2600, y=-1.3158, z=0.2243), order='XYZ'>
    Matrix:
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      <Vector (0.0561, 0.5031, 0.8624, 73.6061)>
      <Vector (0.9677, -0.2402, 0.0772, -6.6136)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.8566, 75.1115, -7.3193)>
    Rotation: <Euler (x=-0.0737, y=-1.2645, z=0.4498), order='XYZ'>
    Matrix:
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      <Vector (0.1311, 0.9286, -0.3471, 75.1115)>
      <Vector (0.9535, -0.0222, 0.3007, -7.3193)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.7764, 77.4039, -7.3903)>
    Rotation: <Euler (x=-0.0737, y=-1.2645, z=0.4498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.4772, 74.8035, -8.5673)>
    Rotation: <Euler (x=-2.8333, y=-1.3984, z=0.3981), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.9285, 72.9744, -8.6843)>
    Rotation: <Euler (x=-1.2516, y=-1.3222, z=0.2157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.2665, 73.9809, -9.1561)>
    Rotation: <Euler (x=-0.0864, y=-1.2639, z=0.4631), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.6824, 75.0175, -9.1883)>
    Rotation: <Euler (x=-0.0864, y=-1.2639, z=0.4631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.3482, 95.1554, -0.9943)>
    Rotation: <Euler (x=0.1231, y=-0.1812, z=-3.0902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5446, 51.8316, 4.2919)>
    Rotation: <Euler (x=-0.1399, y=-0.1483, z=-3.1145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8040, 10.8371, -1.4152)>
    Rotation: <Euler (x=1.1087, y=-0.1710, z=3.1300), order='XYZ'>
    Matrix:
      <Vector (-0.9854, 0.1471, 0.0862, 7.8040)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5632, 2.4449, 15.1267)>
    Rotation: <Euler (x=-1.4801, y=-2.9153, z=-0.1417), order='XYZ'>
    Matrix:
      <Vector (-0.9647, 0.2340, 0.1206, 10.5632)>
      <Vector (0.1377, 0.0581, 0.9888, 2.4449)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3920, 2.8991, 22.7124)>
    Rotation: <Euler (x=-1.4801, y=-2.9153, z=-0.1417), order='XYZ'>
    Matrix:
      <Vector (-0.9647, 0.2340, 0.1206, 12.3920)>
      <Vector (0.1377, 0.0581, 0.9888, 2.8991)>
      <Vector (0.2244, 0.9705, -0.0883, 22.7124)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.4076, 94.5468, 0.0848)>
    Rotation: <Euler (x=0.1238, y=0.2423, z=3.1087), order='XYZ'>
    Matrix:
      <Vector (-0.9703, -0.0623, -0.2339, -12.4076)>
      <Vector (0.0319, -0.9908, 0.1312, 94.5468)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1284, 51.2405, 5.3238)>
    Rotation: <Euler (x=-0.1021, y=0.1458, z=-3.1402), order='XYZ'>
    Matrix:
      <Vector (-0.9894, 0.0162, -0.1444, -15.1284)>
      <Vector (-0.0014, -0.9948, -0.1022, 51.2405)>
      <Vector (-0.1453, -0.1009, 0.9842, 5.3238)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4564, 10.0371, 1.1458)>
    Rotation: <Euler (x=1.0842, y=0.2309, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9734, -0.1975, -0.1160, -14.4564)>
      <Vector (-0.0099, -0.4696, 0.8828, 10.0371)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0088, 1.5901, 16.6225)>
    Rotation: <Euler (x=-1.4696, y=2.8569, z=0.1349), order='XYZ'>
    Matrix:
      <Vector (-0.9510, -0.2904, -0.1057, -18.0088)>
      <Vector (-0.1291, 0.0625, 0.9897, 1.5901)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2410, 2.0707, 23.9611)>
    Rotation: <Euler (x=-1.4696, y=2.8569, z=0.1349), order='XYZ'>
    Matrix:
      <Vector (-0.9510, -0.2904, -0.1057, -20.2410)>
      <Vector (-0.1291, 0.0625, 0.9897, 2.0707)>
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Frame: 164
  Bone: mixamorig:Hips
    Location: <Vector (-4.2983, 100.3475, -1.2656)>
    Rotation: <Euler (x=-0.0997, y=0.0344, z=0.0383), order='XYZ'>
    Matrix:
      <Vector (0.9987, -0.0415, 0.0304, -4.2983)>
      <Vector (0.0383, 0.9942, 0.1008, 100.3475)>
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7515, 110.1069, -3.5624)>
    Rotation: <Euler (x=-0.1167, y=-0.0059, z=-0.0503), order='XYZ'>
    Matrix:
      <Vector (0.9987, 0.0506, 0.0001, -4.7515)>
      <Vector (-0.0503, 0.9919, 0.1166, 110.1069)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.1588, 121.7212, -4.9261)>
    Rotation: <Euler (x=-0.0408, y=-0.0175, z=-0.0465), order='XYZ'>
    Matrix:
      <Vector (0.9988, 0.0472, -0.0156, -4.1588)>
      <Vector (-0.0465, 0.9981, 0.0415, 121.7212)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.5277, 135.0769, -5.4717)>
    Rotation: <Euler (x=-0.0236, y=-0.0313, z=-0.0431), order='XYZ'>
    Matrix:
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      <Vector (-0.0431, 0.9988, 0.0250, 135.0769)>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.8679, 150.1127, -5.8272)>
    Rotation: <Euler (x=0.0103, y=-0.0048, z=0.0066), order='XYZ'>
    Matrix:
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      <Vector (0.0066, 0.9999, -0.0103, 150.1127)>
      <Vector (0.0048, 0.0103, 0.9999, -5.8272)>
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  Bone: mixamorig:Head
    Location: <Vector (-2.9270, 157.5327, -3.7243)>
    Rotation: <Euler (x=0.0774, y=-0.0354, z=-0.0478), order='XYZ'>
    Matrix:
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      <Vector (-0.0477, 0.9960, -0.0755, 157.5327)>
      <Vector (0.0354, 0.0773, 0.9964, -3.7243)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.1040, 180.9436, 4.6420)>
    Rotation: <Euler (x=0.0774, y=-0.0354, z=-0.0478), order='XYZ'>
    Matrix:
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      <Vector (-0.0477, 0.9960, -0.0755, 180.9436)>
      <Vector (0.0354, 0.0773, 0.9964, 4.6420)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.6159, 147.5420, -5.8706)>
    Rotation: <Euler (x=1.9251, y=1.5314, z=-0.0720), order='XYZ'>
    Matrix:
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      <Vector (-0.0028, -0.4134, -0.9105, 147.5420)>
      <Vector (-0.9992, 0.0370, -0.0137, -5.8706)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.4255, 141.7208, -5.3499)>
    Rotation: <Euler (x=-2.6272, y=1.2444, z=0.6340), order='XYZ'>
    Matrix:
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      <Vector (0.1899, -0.9775, -0.0921, 141.7208)>
      <Vector (-0.9472, -0.1577, -0.2791, -5.3499)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.9604, 117.0859, -9.3250)>
    Rotation: <Euler (x=2.6998, y=1.2634, z=-0.4059), order='XYZ'>
    Matrix:
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      <Vector (-0.9531, 0.1294, -0.2735, -9.3250)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.4486, 89.4248, -5.7154)>
    Rotation: <Euler (x=2.9332, y=1.5984, z=-0.1004), order='XYZ'>
    Matrix:
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      <Vector (0.0028, -0.9942, -0.1078, 89.4248)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.2480, 84.7204, -2.2102)>
    Rotation: <Euler (x=2.4637, y=1.2292, z=-0.7686), order='XYZ'>
    Matrix:
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      <Vector (-0.2329, -0.9707, 0.0594, 84.7204)>
      <Vector (-0.9422, 0.2101, -0.2610, -2.2102)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5577, 80.2327, -0.6826)>
    Rotation: <Euler (x=2.7514, y=1.2847, z=-0.4844), order='XYZ'>
    Matrix:
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      <Vector (-0.1314, -0.9884, 0.0766, 80.2327)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1470, 76.1653, -0.3615)>
    Rotation: <Euler (x=1.9292, y=0.8557, z=-1.1323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.2150, 73.4773, 1.1987)>
    Rotation: <Euler (x=1.9292, y=0.8557, z=-1.1323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8467, 76.5240, -1.8521)>
    Rotation: <Euler (x=-2.9415, y=1.5957, z=0.0539), order='XYZ'>
    Matrix:
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      <Vector (-0.0013, -0.9893, 0.1457, 76.5240)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.3277, 72.9933, -1.8073)>
    Rotation: <Euler (x=-0.2822, y=1.5460, z=2.4986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.0874, 69.7059, -1.8227)>
    Rotation: <Euler (x=-0.3277, y=1.5437, z=2.2387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.4977, 67.2564, -1.8842)>
    Rotation: <Euler (x=-0.3277, y=1.5437, z=2.2387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.1843, 75.5655, -4.6793)>
    Rotation: <Euler (x=-3.0104, y=1.5917, z=-0.0077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.6651, 71.8485, -4.6492)>
    Rotation: <Euler (x=-0.8766, y=1.5234, z=1.5173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.2806, 69.2805, -4.7826)>
    Rotation: <Euler (x=-0.8316, y=1.4896, z=1.0947), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.5482, 68.2720, -4.9717)>
    Rotation: <Euler (x=-0.8316, y=1.4896, z=1.0947), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.2986, 74.2708, -7.2026)>
    Rotation: <Euler (x=-0.1767, y=1.5478, z=2.6888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.4904, 71.4184, -7.2091)>
    Rotation: <Euler (x=-0.9314, y=1.5021, z=1.2633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.1570, 69.7421, -7.3553)>
    Rotation: <Euler (x=-0.7212, y=1.4681, z=0.9110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.8144, 69.6056, -7.5321)>
    Rotation: <Euler (x=-0.7212, y=1.4681, z=0.9110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.8419, 74.0782, -9.4612)>
    Rotation: <Euler (x=-0.2360, y=1.5500, z=2.6565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.2287, 71.6681, -9.4637)>
    Rotation: <Euler (x=-0.9283, y=1.5054, z=1.2710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.6155, 70.4977, -9.5657)>
    Rotation: <Euler (x=-0.7190, y=1.4690, z=0.8982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.2389, 70.4383, -9.6703)>
    Rotation: <Euler (x=-0.7190, y=1.4690, z=0.8982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.5335, 148.1090, -6.2786)>
    Rotation: <Euler (x=1.8934, y=-1.5445, z=0.1619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.9883, 141.5517, -5.9270)>
    Rotation: <Euler (x=-0.8221, y=-1.3849, z=-2.5010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2832, 116.9582, -9.3391)>
    Rotation: <Euler (x=0.5345, y=-1.4172, z=2.4390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.0777, 89.5612, -7.1649)>
    Rotation: <Euler (x=2.0775, y=-1.4057, z=0.6543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.5850, 85.1152, -3.4192)>
    Rotation: <Euler (x=2.6006, y=-0.9318, z=0.6426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.5079, 80.9500, -1.6090)>
    Rotation: <Euler (x=2.7868, y=-0.9917, z=0.4260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.0605, 76.6825, -0.9271)>
    Rotation: <Euler (x=2.6391, y=-1.0012, z=0.2913), order='XYZ'>
    Matrix:
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      <Vector (0.1549, -0.9559, -0.2494, 76.6825)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.7103, 73.2029, -0.2533)>
    Rotation: <Euler (x=2.6391, y=-1.0012, z=0.2913), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.4791, 78.1749, -1.4919)>
    Rotation: <Euler (x=-2.8084, y=-1.3979, z=0.3765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.0992, 75.3821, -1.6844)>
    Rotation: <Euler (x=-1.2383, y=-1.3144, z=0.2058), order='XYZ'>
    Matrix:
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      <Vector (0.0518, 0.5064, 0.8608, 75.3821)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.1916, 77.1588, -2.5187)>
    Rotation: <Euler (x=-0.0625, y=-1.2600, z=0.4422), order='XYZ'>
    Matrix:
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      <Vector (0.1309, 0.9275, -0.3502, 77.1588)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.3270, 79.9618, -2.5966)>
    Rotation: <Euler (x=-0.0625, y=-1.2600, z=0.4422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.5074, 77.1556, -3.9889)>
    Rotation: <Euler (x=-2.8344, y=-1.3963, z=0.4029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.0629, 74.2869, -4.1867)>
    Rotation: <Euler (x=-1.2453, y=-1.3185, z=0.2130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.0995, 76.0977, -5.0370)>
    Rotation: <Euler (x=-0.0894, y=-1.2621, z=0.4705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.2975, 79.0551, -5.1193)>
    Rotation: <Euler (x=-0.0894, y=-1.2621, z=0.4705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.2603, 75.8911, -6.4103)>
    Rotation: <Euler (x=-2.8262, y=-1.3967, z=0.3946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.3056, 73.5972, -6.5685)>
    Rotation: <Euler (x=-1.2498, y=-1.3129, z=0.2177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.8269, 75.1119, -7.2798)>
    Rotation: <Euler (x=-0.0632, y=-1.2622, z=0.4430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.7544, 77.4015, -7.3434)>
    Rotation: <Euler (x=-0.0632, y=-1.2622, z=0.4430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.4508, 74.7914, -8.5127)>
    Rotation: <Euler (x=-2.8157, y=-1.3960, z=0.3840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.8966, 72.9675, -8.6384)>
    Rotation: <Euler (x=-1.2413, y=-1.3192, z=0.2089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.2395, 73.9802, -9.1140)>
    Rotation: <Euler (x=-0.0758, y=-1.2617, z=0.4562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.6589, 75.0155, -9.1427)>
    Rotation: <Euler (x=-0.0758, y=-1.2617, z=0.4562), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.3171, 95.1665, -1.0078)>
    Rotation: <Euler (x=0.1224, y=-0.1818, z=-3.0894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5487, 51.8414, 4.2461)>
    Rotation: <Euler (x=-0.1388, y=-0.1543, z=-3.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7913, 10.8401, -1.4128)>
    Rotation: <Euler (x=1.1087, y=-0.1710, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5492, 2.4473, 15.1290)>
    Rotation: <Euler (x=-1.4801, y=-2.9153, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3784, 2.9011, 22.7146)>
    Rotation: <Euler (x=-1.4801, y=-2.9153, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.4382, 94.5763, 0.0901)>
    Rotation: <Euler (x=0.1202, y=0.2409, z=3.1088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1118, 51.2493, 5.1812)>
    Rotation: <Euler (x=-0.0987, y=0.1457, z=-3.1401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4593, 10.0315, 1.1446)>
    Rotation: <Euler (x=1.0842, y=0.2309, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0125, 1.5845, 16.6211)>
    Rotation: <Euler (x=-1.4696, y=2.8569, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2448, 2.0653, 23.9597)>
    Rotation: <Euler (x=-1.4696, y=2.8569, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 165
  Bone: mixamorig:Hips
    Location: <Vector (-4.3219, 100.3673, -1.2630)>
    Rotation: <Euler (x=-0.0986, y=0.0352, z=0.0370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7634, 110.1299, -3.5488)>
    Rotation: <Euler (x=-0.1167, y=-0.0044, z=-0.0496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.1809, 121.7447, -4.9123)>
    Rotation: <Euler (x=-0.0407, y=-0.0161, z=-0.0463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.5538, 135.1006, -5.4572)>
    Rotation: <Euler (x=-0.0236, y=-0.0298, z=-0.0434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.8909, 150.1363, -5.8116)>
    Rotation: <Euler (x=0.0107, y=-0.0032, z=0.0065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.9459, 157.5555, -3.7058)>
    Rotation: <Euler (x=0.0786, y=-0.0330, z=-0.0488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0808, 180.9542, 4.6903)>
    Rotation: <Euler (x=0.0786, y=-0.0330, z=-0.0488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.5921, 147.5641, -5.8646)>
    Rotation: <Euler (x=1.9374, y=1.5332, z=-0.0601), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.4005, 141.7378, -5.3705)>
    Rotation: <Euler (x=-2.6274, y=1.2469, z=0.6324), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.8944, 117.0920, -9.3149)>
    Rotation: <Euler (x=2.7109, y=1.2674, z=-0.3940), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.4276, 89.4151, -5.8353)>
    Rotation: <Euler (x=2.8810, y=1.6008, z=-0.1525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.2351, 84.7044, -2.3359)>
    Rotation: <Euler (x=2.4630, y=1.2320, z=-0.7693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5484, 80.2140, -0.8147)>
    Rotation: <Euler (x=2.7533, y=1.2875, z=-0.4825), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1387, 76.1460, -0.4999)>
    Rotation: <Euler (x=1.9273, y=0.8582, z=-1.1337), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.2103, 73.4553, 1.0555)>
    Rotation: <Euler (x=1.9273, y=0.8582, z=-1.1337), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8352, 76.5076, -1.9982)>
    Rotation: <Euler (x=-3.0205, y=1.5978, z=-0.0281), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.3057, 72.9783, -1.9594)>
    Rotation: <Euler (x=-0.3025, y=1.5430, z=2.4723), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.0454, 69.6986, -1.9796)>
    Rotation: <Euler (x=-0.3266, y=1.5405, z=2.2306), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.4333, 67.2638, -2.0441)>
    Rotation: <Euler (x=-0.3266, y=1.5405, z=2.2306), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.1666, 75.5542, -4.8279)>
    Rotation: <Euler (x=0.0444, y=1.5477, z=3.0441), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.6363, 71.8387, -4.8042)>
    Rotation: <Euler (x=-0.8325, y=1.5212, z=1.5552), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.2361, 69.2855, -4.9384)>
    Rotation: <Euler (x=-0.7961, y=1.4883, z=1.1210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.4942, 68.3024, -5.1244)>
    Rotation: <Euler (x=-0.7961, y=1.4883, z=1.1210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.2756, 74.2640, -7.3537)>
    Rotation: <Euler (x=-0.2112, y=1.5450, z=2.6514), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.4588, 71.4140, -7.3642)>
    Rotation: <Euler (x=-0.8936, y=1.5006, z=1.2949), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.1150, 69.7523, -7.5094)>
    Rotation: <Euler (x=-0.6911, y=1.4674, z=0.9319), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.7709, 69.6376, -7.6818)>
    Rotation: <Euler (x=-0.6911, y=1.4674, z=0.9319), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.8139, 74.0754, -9.6117)>
    Rotation: <Euler (x=-0.2697, y=1.5471, z=2.6197), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.1935, 71.6671, -9.6177)>
    Rotation: <Euler (x=-0.8889, y=1.5038, z=1.3043), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.5730, 70.5068, -9.7190)>
    Rotation: <Euler (x=-0.6885, y=1.4683, z=0.9194), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.1957, 70.4602, -9.8209)>
    Rotation: <Euler (x=-0.6885, y=1.4683, z=0.9194), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.5576, 148.1342, -6.2536)>
    Rotation: <Euler (x=1.9203, y=-1.5431, z=0.1349), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.0130, 141.5788, -5.8867)>
    Rotation: <Euler (x=-0.8103, y=-1.3878, z=-2.5121), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2965, 116.9711, -9.2092)>
    Rotation: <Euler (x=0.5226, y=-1.4187, z=2.4514), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.0739, 89.5660, -7.0998)>
    Rotation: <Euler (x=2.0981, y=-1.4036, z=0.6373), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.5523, 85.1163, -3.3625)>
    Rotation: <Euler (x=2.6063, y=-0.9296, z=0.6414), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.4544, 80.9521, -1.5624)>
    Rotation: <Euler (x=2.7920, y=-0.9889, z=0.4250), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.9900, 76.6852, -0.8884)>
    Rotation: <Euler (x=2.6436, y=-0.9980, z=0.2909), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.6255, 73.2025, -0.2172)>
    Rotation: <Euler (x=2.6436, y=-0.9980, z=0.2909), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.4157, 78.1568, -1.4270)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.0271, 75.3723, -1.6324)>
    Rotation: <Euler (x=-1.2298, y=-1.3110, z=0.2009), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.1287, 77.1600, -2.4751)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.2738, 79.9593, -2.5447)>
    Rotation: <Euler (x=-0.0530, y=-1.2572, z=0.4366), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.4499, 77.1376, -3.9217)>
    Rotation: <Euler (x=-2.8185, y=-1.3934, z=0.3906), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.9965, 74.2774, -4.1327)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.0424, 76.0995, -4.9915)>
    Rotation: <Euler (x=-0.0797, y=-1.2594, z=0.4646), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.2507, 79.0528, -5.0650)>
    Rotation: <Euler (x=-0.0797, y=-1.2594, z=0.4646), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.2076, 75.8740, -6.3421)>
    Rotation: <Euler (x=-2.8104, y=-1.3938, z=0.3824), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.2458, 73.5870, -6.5109)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.7749, 75.1110, -7.2292)>
    Rotation: <Euler (x=-0.0537, y=-1.2595, z=0.4373), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.7103, 77.3976, -7.2861)>
    Rotation: <Euler (x=-0.0537, y=-1.2595, z=0.4373), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.4022, 74.7767, -8.4453)>
    Rotation: <Euler (x=-2.8002, y=-1.3930, z=0.3721), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.8424, 72.9583, -8.5795)>
    Rotation: <Euler (x=-1.2325, y=-1.3159, z=0.2038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.1904, 73.9772, -9.0598)>
    Rotation: <Euler (x=-0.0662, y=-1.2590, z=0.4505), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.6134, 75.0112, -9.0855)>
    Rotation: <Euler (x=-0.0662, y=-1.2590, z=0.4505), order='XYZ'>
    Matrix:
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      <Vector (0.1336, 0.9257, -0.3539, 75.0112)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.2864, 95.1739, -1.0181)>
    Rotation: <Euler (x=0.1221, y=-0.1821, z=-3.0890), order='XYZ'>
    Matrix:
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      <Vector (0.1811, 0.1198, 0.9762, -1.0181)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5342, 51.8486, 4.2238)>
    Rotation: <Euler (x=-0.1382, y=-0.1562, z=-3.1140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7783, 10.8438, -1.4100)>
    Rotation: <Euler (x=1.1087, y=-0.1710, z=3.1296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5348, 2.4506, 15.1318)>
    Rotation: <Euler (x=-1.4801, y=-2.9153, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3642, 2.9042, 22.7174)>
    Rotation: <Euler (x=-1.4801, y=-2.9153, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.4687, 94.6060, 0.0934)>
    Rotation: <Euler (x=0.1165, y=0.2397, z=3.1090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0897, 51.2579, 5.0295)>
    Rotation: <Euler (x=-0.0950, y=0.1455, z=-3.1400), order='XYZ'>
    Matrix:
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      <Vector (-0.0016, -0.9955, -0.0950, 51.2579)>
      <Vector (-0.1450, -0.0938, 0.9850, 5.0295)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4529, 10.0254, 1.1438)>
    Rotation: <Euler (x=1.0842, y=0.2308, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9734, -0.1974, -0.1159, -14.4529)>
      <Vector (-0.0099, -0.4696, 0.8828, 10.0254)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0040, 1.5787, 16.6209)>
    Rotation: <Euler (x=-1.4696, y=2.8570, z=0.1349), order='XYZ'>
    Matrix:
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      <Vector (-0.1291, 0.0626, 0.9897, 1.5787)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2355, 2.0596, 23.9598)>
    Rotation: <Euler (x=-1.4696, y=2.8570, z=0.1349), order='XYZ'>
    Matrix:
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      <Vector (-0.1291, 0.0626, 0.9897, 2.0596)>
      <Vector (-0.2807, 0.9549, -0.0970, 23.9598)>
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Frame: 166
  Bone: mixamorig:Hips
    Location: <Vector (-4.3450, 100.3861, -1.2515)>
    Rotation: <Euler (x=-0.0977, y=0.0362, z=0.0358), order='XYZ'>
    Matrix:
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      <Vector (0.0357, 0.9945, 0.0988, 100.3861)>
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7770, 110.1511, -3.5286)>
    Rotation: <Euler (x=-0.1168, y=-0.0029, z=-0.0488), order='XYZ'>
    Matrix:
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      <Vector (-0.0488, 0.9920, 0.1165, 110.1511)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.2057, 121.7664, -4.8931)>
    Rotation: <Euler (x=-0.0408, y=-0.0146, z=-0.0459), order='XYZ'>
    Matrix:
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      <Vector (-0.0459, 0.9981, 0.0414, 121.7664)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.5838, 135.1225, -5.4388)>
    Rotation: <Euler (x=-0.0236, y=-0.0283, z=-0.0435), order='XYZ'>
    Matrix:
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      <Vector (-0.0434, 0.9987, 0.0248, 135.1225)>
      <Vector (0.0283, -0.0236, 0.9993, -5.4388)>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.9195, 150.1581, -5.7941)>
    Rotation: <Euler (x=0.0110, y=-0.0017, z=0.0065), order='XYZ'>
    Matrix:
      <Vector (1.0000, -0.0065, -0.0016, -2.9195)>
      <Vector (0.0065, 0.9999, -0.0110, 150.1581)>
      <Vector (0.0017, 0.0110, 0.9999, -5.7941)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-2.9711, 157.5767, -3.6861)>
    Rotation: <Euler (x=0.0792, y=-0.0306, z=-0.0494), order='XYZ'>
    Matrix:
      <Vector (0.9983, 0.0468, -0.0344, -2.9711)>
      <Vector (-0.0494, 0.9958, -0.0775, 157.5767)>
      <Vector (0.0306, 0.0791, 0.9964, -3.6861)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0725, 180.9693, 4.7236)>
    Rotation: <Euler (x=0.0792, y=-0.0306, z=-0.0494), order='XYZ'>
    Matrix:
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      <Vector (-0.0494, 0.9958, -0.0775, 180.9693)>
      <Vector (0.0306, 0.0791, 0.9964, 4.7236)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.5631, 147.5851, -5.8567)>
    Rotation: <Euler (x=1.9521, y=1.5351, z=-0.0457), order='XYZ'>
    Matrix:
      <Vector (0.0356, 0.9096, -0.4139, 3.5631)>
      <Vector (-0.0016, -0.4141, -0.9102, 147.5851)>
      <Vector (-0.9994, 0.0331, -0.0133, -5.8567)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.3704, 141.7541, -5.3904)>
    Rotation: <Euler (x=-2.6276, y=1.2494, z=0.6309), order='XYZ'>
    Matrix:
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      <Vector (0.1863, -0.9783, -0.0904, 141.7541)>
      <Vector (-0.9488, -0.1553, -0.2750, -5.3904)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.8224, 117.0976, -9.3041)>
    Rotation: <Euler (x=2.7212, y=1.2713, z=-0.3830), order='XYZ'>
    Matrix:
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      <Vector (-0.1103, -0.9925, -0.0525, 117.0976)>
      <Vector (-0.9555, 0.1204, -0.2694, -9.3041)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.3944, 89.4066, -5.9446)>
    Rotation: <Euler (x=2.8496, y=1.6034, z=-0.1843), order='XYZ'>
    Matrix:
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      <Vector (0.0060, -0.9942, -0.1077, 89.4066)>
      <Vector (-0.9995, -0.0094, 0.0312, -5.9446)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.2085, 84.6914, -2.4490)>
    Rotation: <Euler (x=2.4610, y=1.2346, z=-0.7715), order='XYZ'>
    Matrix:
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      <Vector (-0.2300, -0.9713, 0.0605, 84.6914)>
      <Vector (-0.9440, 0.2076, -0.2564, -2.4490)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5238, 80.1992, -0.9324)>
    Rotation: <Euler (x=2.7537, y=1.2902, z=-0.4825), order='XYZ'>
    Matrix:
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      <Vector (-0.1285, -0.9887, 0.0777, 80.1992)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1133, 76.1309, -0.6220)>
    Rotation: <Euler (x=1.9249, y=0.8605, z=-1.1359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1876, 73.4381, 0.9295)>
    Rotation: <Euler (x=1.9249, y=0.8605, z=-1.1359), order='XYZ'>
    Matrix:
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      <Vector (-0.5914, -0.7910, -0.1568, 73.4381)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8065, 76.4933, -2.1289)>
    Rotation: <Euler (x=0.0681, y=1.5414, z=3.0570), order='XYZ'>
    Matrix:
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      <Vector (0.0025, -0.9884, 0.1520, 76.4933)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.2646, 72.9658, -2.0946)>
    Rotation: <Euler (x=-0.3046, y=1.5401, z=2.4635), order='XYZ'>
    Matrix:
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      <Vector (0.0193, -0.9310, 0.3646, 72.9658)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.9824, 69.6946, -2.1180)>
    Rotation: <Euler (x=-0.3133, y=1.5375, z=2.2340), order='XYZ'>
    Matrix:
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      <Vector (0.0262, -0.8285, 0.5594, 69.6946)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.3463, 67.2760, -2.1840)>
    Rotation: <Euler (x=-0.3133, y=1.5375, z=2.2340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.1309, 75.5437, -4.9606)>
    Rotation: <Euler (x=-0.0099, y=1.5452, z=2.9863), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.5876, 71.8301, -4.9417)>
    Rotation: <Euler (x=-0.7883, y=1.5193, z=1.5927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.1701, 69.2932, -5.0753)>
    Rotation: <Euler (x=-0.7615, y=1.4873, z=1.1456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.4182, 68.3375, -5.2573)>
    Rotation: <Euler (x=-0.7615, y=1.4873, z=1.1456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.2334, 74.2570, -7.4885)>
    Rotation: <Euler (x=-0.2234, y=1.5422, z=2.6356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.4066, 71.4099, -7.5018)>
    Rotation: <Euler (x=-0.8563, y=1.4994, z=1.3255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.0515, 69.7642, -7.6447)>
    Rotation: <Euler (x=-0.6621, y=1.4670, z=0.9508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.7060, 69.6729, -7.8123)>
    Rotation: <Euler (x=-0.6621, y=1.4670, z=0.9508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.7664, 74.0717, -9.7456)>
    Rotation: <Euler (x=-0.2796, y=1.5444, z=2.6063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.1375, 71.6657, -9.7541)>
    Rotation: <Euler (x=-0.8500, y=1.5025, z=1.3365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.5090, 70.5164, -9.8540)>
    Rotation: <Euler (x=-0.6592, y=1.4679, z=0.9387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.1311, 70.4835, -9.9529)>
    Rotation: <Euler (x=-0.6592, y=1.4679, z=0.9387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.5872, 148.1568, -6.2263)>
    Rotation: <Euler (x=1.9458, y=-1.5416, z=0.1093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.0426, 141.6024, -5.8436)>
    Rotation: <Euler (x=-0.8018, y=-1.3907, z=-2.5194), order='XYZ'>
    Matrix:
      <Vector (-0.1455, -0.1692, 0.9748, -22.0426)>
      <Vector (-0.1044, -0.9771, -0.1852, 141.6024)>
      <Vector (0.9838, -0.1287, 0.1245, -5.8436)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.3054, 116.9805, -9.0866)>
    Rotation: <Euler (x=0.5138, y=-1.4206, z=2.4611), order='XYZ'>
    Matrix:
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      <Vector (0.0941, -0.9827, -0.1597, 116.9805)>
      <Vector (0.9887, 0.0735, 0.1303, -9.0866)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-31.0530, 89.5660, -7.0348)>
    Rotation: <Euler (x=2.1171, y=-1.4008, z=0.6217), order='XYZ'>
    Matrix:
      <Vector (0.1376, -0.3820, 0.9139, -31.0530)>
      <Vector (0.0986, -0.9128, -0.3964, 89.5660)>
      <Vector (0.9856, 0.1446, -0.0879, -7.0348)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.5020, 85.1145, -3.3037)>
    Rotation: <Euler (x=2.6117, y=-0.9268, z=0.6401), order='XYZ'>
    Matrix:
      <Vector (0.4815, 0.1912, 0.8553, -30.5020)>
      <Vector (0.3586, -0.9335, 0.0068, 85.1145)>
      <Vector (0.7997, 0.3035, -0.5180, -3.3037)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.3838, 80.9521, -1.5120)>
    Rotation: <Euler (x=2.7967, y=-0.9855, z=0.4242), order='XYZ'>
    Matrix:
      <Vector (0.5035, 0.1305, 0.8541, -29.3838)>
      <Vector (0.2274, -0.9737, 0.0147, 80.9521)>
      <Vector (0.8335, 0.1868, -0.5199, -1.5120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.9035, 76.6860, -0.8439)>
    Rotation: <Euler (x=2.6474, y=-0.9943, z=0.2908), order='XYZ'>
    Matrix:
      <Vector (0.5222, -0.1286, 0.8431, -28.9035)>
      <Vector (0.1563, -0.9574, -0.2428, 76.6860)>
      <Vector (0.8384, 0.2585, -0.4799, -0.8439)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.5254, 73.2007, -0.1733)>
    Rotation: <Euler (x=2.6474, y=-0.9943, z=0.2908), order='XYZ'>
    Matrix:
      <Vector (0.5222, -0.1286, 0.8431, -29.5254)>
      <Vector (0.1563, -0.9574, -0.2428, 73.2007)>
      <Vector (0.8384, 0.2585, -0.4799, -0.1733)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.3358, 78.1382, -1.3543)>
    Rotation: <Euler (x=-2.7797, y=-1.3914, z=0.3547), order='XYZ'>
    Matrix:
      <Vector (0.1673, 0.6515, 0.7400, -35.3358)>
      <Vector (0.0620, -0.7560, 0.6516, 78.1382)>
      <Vector (0.9839, -0.0632, -0.1669, -1.3543)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.9396, 75.3613, -1.5723)>
    Rotation: <Euler (x=-1.2231, y=-1.3071, z=0.1976), order='XYZ'>
    Matrix:
      <Vector (0.2555, 0.8231, -0.5071, -32.9396)>
      <Vector (0.0512, 0.5123, 0.8573, 75.3613)>
      <Vector (0.9654, -0.2450, 0.0888, -1.5723)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.0502, 77.1587, -2.4254)>
    Rotation: <Euler (x=-0.0447, y=-1.2538, z=0.4318), order='XYZ'>
    Matrix:
      <Vector (0.2831, -0.3795, -0.8808, -30.0502)>
      <Vector (0.1305, 0.9251, -0.3567, 77.1587)>
      <Vector (0.9502, -0.0139, 0.3114, -2.4254)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.2043, 79.9545, -2.4876)>
    Rotation: <Euler (x=-0.0447, y=-1.2538, z=0.4318), order='XYZ'>
    Matrix:
      <Vector (0.2831, -0.3795, -0.8808, -31.2043)>
      <Vector (0.1305, 0.9251, -0.3567, 79.9545)>
      <Vector (0.9502, -0.0139, 0.3114, -2.4876)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.3773, 77.1180, -3.8456)>
    Rotation: <Euler (x=-2.8049, y=-1.3899, z=0.3804), order='XYZ'>
    Matrix:
      <Vector (0.1671, 0.6521, 0.7395, -36.3773)>
      <Vector (0.0668, -0.7558, 0.6514, 77.1180)>
      <Vector (0.9837, -0.0594, -0.1698, -3.8456)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.9160, 74.2657, -4.0695)>
    Rotation: <Euler (x=-1.2297, y=-1.3113, z=0.2044), order='XYZ'>
    Matrix:
      <Vector (0.2513, 0.8240, -0.5079, -33.9160)>
      <Vector (0.0521, 0.5124, 0.8571, 74.2657)>
      <Vector (0.9665, -0.2418, 0.0858, -4.0695)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.9712, 76.0976, -4.9390)>
    Rotation: <Euler (x=-0.0710, y=-1.2561, z=0.4594), order='XYZ'>
    Matrix:
      <Vector (0.2775, -0.3819, -0.8816, -30.9712)>
      <Vector (0.1373, 0.9240, -0.3570, 76.0976)>
      <Vector (0.9509, -0.0220, 0.3088, -4.9390)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.1888, 79.0473, -5.0047)>
    Rotation: <Euler (x=-0.0710, y=-1.2561, z=0.4594), order='XYZ'>
    Matrix:
      <Vector (0.2775, -0.3819, -0.8816, -32.1888)>
      <Vector (0.1373, 0.9240, -0.3570, 79.0473)>
      <Vector (0.9509, -0.0220, 0.3088, -5.0047)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.1412, 75.8543, -6.2640)>
    Rotation: <Euler (x=-2.7970, y=-1.3902, z=0.3723), order='XYZ'>
    Matrix:
      <Vector (0.1673, 0.6519, 0.7396, -37.1412)>
      <Vector (0.0653, -0.7559, 0.6515, 75.8543)>
      <Vector (0.9837, -0.0607, -0.1690, -6.2640)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.1730, 73.5736, -6.4431)>
    Rotation: <Euler (x=-1.2344, y=-1.3056, z=0.2093), order='XYZ'>
    Matrix:
      <Vector (0.2563, 0.8225, -0.5077, -35.1730)>
      <Vector (0.0544, 0.5121, 0.8572, 73.5736)>
      <Vector (0.9651, -0.2474, 0.0865, -6.4431)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.7099, 75.1059, -7.1703)>
    Rotation: <Euler (x=-0.0453, y=-1.2561, z=0.4324), order='XYZ'>
    Matrix:
      <Vector (0.2811, -0.3795, -0.8814, -32.7099)>
      <Vector (0.1297, 0.9251, -0.3570, 75.1059)>
      <Vector (0.9509, -0.0140, 0.3092, -7.1703)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.6526, 77.3896, -7.2212)>
    Rotation: <Euler (x=-0.0453, y=-1.2561, z=0.4324), order='XYZ'>
    Matrix:
      <Vector (0.2811, -0.3795, -0.8814, -33.6526)>
      <Vector (0.1297, 0.9251, -0.3570, 77.3896)>
      <Vector (0.9509, -0.0140, 0.3092, -7.2212)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.3412, 74.7584, -8.3674)>
    Rotation: <Euler (x=-2.7871, y=-1.3895, z=0.3622), order='XYZ'>
    Matrix:
      <Vector (0.1686, 0.6516, 0.7396, -37.3412)>
      <Vector (0.0639, -0.7560, 0.6515, 74.7584)>
      <Vector (0.9836, -0.0626, -0.1691, -8.3674)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.7763, 72.9449, -8.5097)>
    Rotation: <Euler (x=-1.2257, y=-1.3120, z=0.2003), order='XYZ'>
    Matrix:
      <Vector (0.2508, 0.8242, -0.5077, -35.7763)>
      <Vector (0.0509, 0.5125, 0.8572, 72.9449)>
      <Vector (0.9667, -0.2409, 0.0866, -8.5097)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.1296, 73.9693, -8.9960)>
    Rotation: <Euler (x=-0.0577, y=-1.2556, z=0.4454), order='XYZ'>
    Matrix:
      <Vector (0.2798, -0.3807, -0.8814, -34.1296)>
      <Vector (0.1336, 0.9245, -0.3569, 73.9693)>
      <Vector (0.9507, -0.0179, 0.3095, -8.9960)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.5559, 75.0020, -9.0190)>
    Rotation: <Euler (x=-0.0577, y=-1.2556, z=0.4454), order='XYZ'>
    Matrix:
      <Vector (0.2798, -0.3807, -0.8814, -34.5559)>
      <Vector (0.1336, 0.9245, -0.3569, 75.0020)>
      <Vector (0.9507, -0.0179, 0.3095, -9.0190)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.2571, 95.1820, -1.0202)>
    Rotation: <Euler (x=0.1216, y=-0.1828, z=-3.0885), order='XYZ'>
    Matrix:
      <Vector (-0.9820, 0.0747, 0.1737, 4.2571)>
      <Vector (-0.0522, -0.9900, 0.1307, 95.1820)>
      <Vector (0.1817, 0.1193, 0.9761, -1.0202)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5246, 51.8557, 4.2012)>
    Rotation: <Euler (x=-0.1377, y=-0.1588, z=-3.1134), order='XYZ'>
    Matrix:
      <Vector (-0.9870, 0.0062, 0.1604, 7.5246)>
      <Vector (-0.0278, -0.9908, -0.1328, 51.8557)>
      <Vector (0.1581, -0.1356, 0.9781, 4.2012)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7806, 10.8478, -1.4095)>
    Rotation: <Euler (x=1.1087, y=-0.1711, z=3.1296), order='XYZ'>
    Matrix:
      <Vector (-0.9853, 0.1470, 0.0866, 7.7806)>
      <Vector (0.0118, -0.4476, 0.8942, 10.8478)>
      <Vector (0.1702, 0.8821, 0.4393, -1.4095)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5377, 2.4541, 15.1319)>
    Rotation: <Euler (x=-1.4801, y=-2.9152, z=-0.1421), order='XYZ'>
    Matrix:
      <Vector (-0.9647, 0.2341, 0.1209, 10.5377)>
      <Vector (0.1380, 0.0580, 0.9887, 2.4541)>
      <Vector (0.2244, 0.9705, -0.0883, 15.1319)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3674, 2.9076, 22.7174)>
    Rotation: <Euler (x=-1.4801, y=-2.9152, z=-0.1421), order='XYZ'>
    Matrix:
      <Vector (-0.9647, 0.2341, 0.1209, 12.3674)>
      <Vector (0.1380, 0.0580, 0.9887, 2.9076)>
      <Vector (0.2244, 0.9705, -0.0883, 22.7174)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.4975, 94.6337, 0.1089)>
    Rotation: <Euler (x=0.1129, y=0.2384, z=3.1092), order='XYZ'>
    Matrix:
      <Vector (-0.9712, -0.0588, -0.2309, -12.4975)>
      <Vector (0.0315, -0.9923, 0.1202, 94.6337)>
      <Vector (-0.2362, 0.1094, 0.9655, 0.1089)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0662, 51.2652, 4.8916)>
    Rotation: <Euler (x=-0.0915, y=0.1454, z=-3.1398), order='XYZ'>
    Matrix:
      <Vector (-0.9894, 0.0150, -0.1441, -15.0662)>
      <Vector (-0.0018, -0.9958, -0.0916, 51.2652)>
      <Vector (-0.1449, -0.0904, 0.9853, 4.8916)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4430, 10.0193, 1.1489)>
    Rotation: <Euler (x=1.0843, y=0.2308, z=-3.1313), order='XYZ'>
    Matrix:
      <Vector (-0.9734, -0.1974, -0.1160, -14.4430)>
      <Vector (-0.0100, -0.4696, 0.8828, 10.0193)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9932, 1.5732, 16.6265)>
    Rotation: <Euler (x=-1.4695, y=2.8570, z=0.1350), order='XYZ'>
    Matrix:
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      <Vector (-0.1292, 0.0626, 0.9896, 1.5732)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2249, 2.0542, 23.9653)>
    Rotation: <Euler (x=-1.4695, y=2.8570, z=0.1350), order='XYZ'>
    Matrix:
      <Vector (-0.9511, -0.2904, -0.1058, -20.2249)>
      <Vector (-0.1292, 0.0626, 0.9896, 2.0542)>
      <Vector (-0.2807, 0.9549, -0.0970, 23.9653)>
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Frame: 167
  Bone: mixamorig:Hips
    Location: <Vector (-4.3631, 100.4025, -1.2322)>
    Rotation: <Euler (x=-0.0970, y=0.0376, z=0.0346), order='XYZ'>
    Matrix:
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      <Vector (0.0346, 0.9946, 0.0981, 100.4025)>
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7868, 110.1696, -3.5020)>
    Rotation: <Euler (x=-0.1170, y=-0.0014, z=-0.0479), order='XYZ'>
    Matrix:
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      <Vector (-0.0479, 0.9920, 0.1167, 110.1696)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.2281, 121.7851, -4.8692)>
    Rotation: <Euler (x=-0.0410, y=-0.0131, z=-0.0455), order='XYZ'>
    Matrix:
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      <Vector (-0.0454, 0.9981, 0.0416, 121.7851)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.6132, 135.1415, -5.4178)>
    Rotation: <Euler (x=-0.0238, y=-0.0268, z=-0.0435), order='XYZ'>
    Matrix:
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      <Vector (-0.0434, 0.9987, 0.0250, 135.1415)>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.9497, 150.1771, -5.7766)>
    Rotation: <Euler (x=0.0113, y=-0.0001, z=0.0066), order='XYZ'>
    Matrix:
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      <Vector (0.0001, 0.0113, 0.9999, -5.7766)>
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  Bone: mixamorig:Head
    Location: <Vector (-2.9987, 157.5950, -3.6664)>
    Rotation: <Euler (x=0.0796, y=-0.0280, z=-0.0497), order='XYZ'>
    Matrix:
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      <Vector (-0.0496, 0.9957, -0.0780, 157.5950)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0721, 180.9827, 4.7539)>
    Rotation: <Euler (x=0.0796, y=-0.0280, z=-0.0497), order='XYZ'>
    Matrix:
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      <Vector (-0.0496, 0.9957, -0.0780, 180.9827)>
      <Vector (0.0280, 0.0795, 0.9964, 4.7539)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.5328, 147.6041, -5.8487)>
    Rotation: <Euler (x=1.9631, y=1.5368, z=-0.0347), order='XYZ'>
    Matrix:
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      <Vector (-0.0012, -0.4141, -0.9102, 147.6041)>
      <Vector (-0.9994, 0.0314, -0.0130, -5.8487)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.3414, 141.7740, -5.4065)>
    Rotation: <Euler (x=-2.6312, y=1.2512, z=0.6259), order='XYZ'>
    Matrix:
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      <Vector (0.1841, -0.9788, -0.0894, 141.7740)>
      <Vector (-0.9494, -0.1535, -0.2742, -5.4065)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.7527, 117.1047, -9.2749)>
    Rotation: <Euler (x=2.7332, y=1.2739, z=-0.3704), order='XYZ'>
    Matrix:
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      <Vector (-0.9563, 0.1162, -0.2685, -9.2749)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.3591, 89.4003, -6.0340)>
    Rotation: <Euler (x=2.8326, y=1.6056, z=-0.2017), order='XYZ'>
    Matrix:
      <Vector (-0.0341, 0.1069, -0.9937, 20.3591)>
      <Vector (0.0070, -0.9942, -0.1072, 89.4003)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.1782, 84.6822, -2.5406)>
    Rotation: <Euler (x=2.4586, y=1.2368, z=-0.7742), order='XYZ'>
    Matrix:
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      <Vector (-0.2292, -0.9715, 0.0612, 84.6822)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4946, 80.1888, -1.0269)>
    Rotation: <Euler (x=2.7532, y=1.2925, z=-0.4835), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0828, 76.1204, -0.7196)>
    Rotation: <Euler (x=1.9225, y=0.8622, z=-1.1382), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1590, 73.4261, 0.8293)>
    Rotation: <Euler (x=1.9225, y=0.8622, z=-1.1382), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.7729, 76.4825, -2.2341)>
    Rotation: <Euler (x=0.0352, y=1.5393, z=3.0204), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.2181, 72.9570, -2.2030)>
    Rotation: <Euler (x=-0.3008, y=1.5376, z=2.4604), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.9133, 69.6947, -2.2286)>
    Rotation: <Euler (x=-0.2995, y=1.5350, z=2.2377), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.2526, 67.2930, -2.2955)>
    Rotation: <Euler (x=-0.2995, y=1.5350, z=2.2377), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0909, 75.5355, -5.0675)>
    Rotation: <Euler (x=-0.0417, y=1.5430, z=2.9508), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.5339, 71.8239, -5.0520)>
    Rotation: <Euler (x=-0.7511, y=1.5178, z=1.6229), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.0987, 69.3040, -5.1844)>
    Rotation: <Euler (x=-0.7322, y=1.4866, z=1.1647), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.3369, 68.3766, -5.3626)>
    Rotation: <Euler (x=-0.7322, y=1.4866, z=1.1647), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1875, 74.2513, -7.5969)>
    Rotation: <Euler (x=-0.2257, y=1.5399, z=2.6296), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.3502, 71.4073, -7.6119)>
    Rotation: <Euler (x=-0.8247, y=1.4984, z=1.3501), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.9834, 69.7781, -7.7525)>
    Rotation: <Euler (x=-0.6375, y=1.4667, z=0.9651), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.6368, 69.7109, -7.9156)>
    Rotation: <Euler (x=-0.6375, y=1.4667, z=0.9651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.7156, 74.0685, -9.8532)>
    Rotation: <Euler (x=-0.2797, y=1.5420, z=2.6026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.0778, 71.6648, -9.8633)>
    Rotation: <Euler (x=-0.8170, y=1.5015, z=1.3624), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.4413, 70.5270, -9.9616)>
    Rotation: <Euler (x=-0.6343, y=1.4677, z=0.9533), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.0629, 70.5082, -10.0579)>
    Rotation: <Euler (x=-0.6343, y=1.4677, z=0.9533), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.6180, 148.1756, -6.1982)>
    Rotation: <Euler (x=1.9641, y=-1.5400, z=0.0910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.0725, 141.6205, -5.7979)>
    Rotation: <Euler (x=2.3467, y=-1.7487, z=0.6167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.3059, 116.9857, -8.9803)>
    Rotation: <Euler (x=0.5070, y=-1.4219, z=2.4692), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.0161, 89.5615, -6.9713)>
    Rotation: <Euler (x=2.1350, y=-1.3974, z=0.6066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.4366, 85.1093, -3.2453)>
    Rotation: <Euler (x=2.6169, y=-0.9236, z=0.6386), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.2995, 80.9489, -1.4611)>
    Rotation: <Euler (x=2.8009, y=-0.9816, z=0.4233), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.8050, 76.6836, -0.7977)>
    Rotation: <Euler (x=2.6508, y=-0.9902, z=0.2906), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.4147, 73.1963, -0.1263)>
    Rotation: <Euler (x=2.6508, y=-0.9902, z=0.2906), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.2433, 78.1192, -1.2784)>
    Rotation: <Euler (x=-2.7681, y=-1.3874, z=0.3459), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.8408, 75.3487, -1.5088)>
    Rotation: <Euler (x=-1.2176, y=-1.3029, z=0.1949), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.9600, 77.1543, -2.3737)>
    Rotation: <Euler (x=-0.0371, y=-1.2500, z=0.4272), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.1217, 79.9470, -2.4291)>
    Rotation: <Euler (x=-0.0371, y=-1.2500, z=0.4272), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.2933, 77.0978, -3.7656)>
    Rotation: <Euler (x=-2.7929, y=-1.3859, z=0.3712), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.8255, 74.2520, -4.0022)>
    Rotation: <Euler (x=-1.2240, y=-1.3070, z=0.2015), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.8895, 76.0922, -4.8838)>
    Rotation: <Euler (x=-0.0630, y=-1.2523, z=0.4544), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.1151, 79.0387, -4.9423)>
    Rotation: <Euler (x=-0.0630, y=-1.2523, z=0.4544), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.0646, 75.8335, -6.1813)>
    Rotation: <Euler (x=-2.7851, y=-1.3863, z=0.3633), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.0914, 73.5580, -6.3705)>
    Rotation: <Euler (x=-1.2287, y=-1.3014, z=0.2064), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.6356, 75.0972, -7.1079)>
    Rotation: <Euler (x=-0.0376, y=-1.2523, z=0.4277), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.5845, 77.3784, -7.1532)>
    Rotation: <Euler (x=-0.0376, y=-1.2523, z=0.4277), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.2713, 74.7382, -8.2844)>
    Rotation: <Euler (x=-2.7755, y=-1.3855, z=0.3534), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.7023, 72.9289, -8.4348)>
    Rotation: <Euler (x=-1.2201, y=-1.3077, z=0.1975), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.0604, 73.9579, -8.9279)>
    Rotation: <Euler (x=-0.0498, y=-1.2518, z=0.4406), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.4895, 74.9895, -8.9483)>
    Rotation: <Euler (x=-0.0498, y=-1.2518, z=0.4406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.2333, 95.1882, -1.0162)>
    Rotation: <Euler (x=0.1212, y=-0.1836, z=-3.0878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5319, 51.8619, 4.1852)>
    Rotation: <Euler (x=-0.1374, y=-0.1646, z=-3.1129), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7781, 10.8516, -1.4082)>
    Rotation: <Euler (x=1.1087, y=-0.1711, z=3.1296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5354, 2.4570, 15.1327)>
    Rotation: <Euler (x=-1.4801, y=-2.9152, z=-0.1422), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3654, 2.9100, 22.7181)>
    Rotation: <Euler (x=-1.4801, y=-2.9152, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.5204, 94.6586, 0.1353)>
    Rotation: <Euler (x=0.1092, y=0.2371, z=3.1092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0442, 51.2708, 4.7634)>
    Rotation: <Euler (x=-0.0884, y=0.1454, z=-3.1397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4380, 10.0133, 1.1472)>
    Rotation: <Euler (x=1.0843, y=0.2309, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9900, 1.5670, 16.6243)>
    Rotation: <Euler (x=-1.4695, y=2.8569, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2224, 2.0481, 23.9629)>
    Rotation: <Euler (x=-1.4695, y=2.8569, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 168
  Bone: mixamorig:Hips
    Location: <Vector (-4.3777, 100.4173, -1.2068)>
    Rotation: <Euler (x=-0.0964, y=0.0389, z=0.0333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7916, 110.1862, -3.4707)>
    Rotation: <Euler (x=-0.1175, y=0.0001, z=-0.0471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.2441, 121.8017, -4.8429)>
    Rotation: <Euler (x=-0.0414, y=-0.0117, z=-0.0451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.6346, 135.1581, -5.3973)>
    Rotation: <Euler (x=-0.0243, y=-0.0254, z=-0.0435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.9702, 150.1934, -5.7632)>
    Rotation: <Euler (x=0.0113, y=0.0014, z=0.0066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.0162, 157.6114, -3.6529)>
    Rotation: <Euler (x=0.0807, y=-0.0257, z=-0.0502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0602, 180.9882, 4.7941)>
    Rotation: <Euler (x=0.0807, y=-0.0257, z=-0.0502), order='XYZ'>
    Matrix:
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      <Vector (-0.0501, 0.9956, -0.0792, 180.9882)>
      <Vector (0.0257, 0.0806, 0.9964, 4.7941)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.5120, 147.6198, -5.8437)>
    Rotation: <Euler (x=1.9631, y=1.5383, z=-0.0346), order='XYZ'>
    Matrix:
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      <Vector (-0.0011, -0.4140, -0.9103, 147.6198)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.3215, 141.7905, -5.4210)>
    Rotation: <Euler (x=-2.6336, y=1.2529, z=0.6222), order='XYZ'>
    Matrix:
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      <Vector (-0.9499, -0.1520, -0.2731, -5.4210)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.6941, 117.1100, -9.2522)>
    Rotation: <Euler (x=2.7412, y=1.2763, z=-0.3623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.3201, 89.3964, -6.0950)>
    Rotation: <Euler (x=2.8241, y=1.6074, z=-0.2107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.1429, 84.6766, -2.6027)>
    Rotation: <Euler (x=2.4565, y=1.2385, z=-0.7767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4597, 80.1825, -1.0908)>
    Rotation: <Euler (x=2.7524, y=1.2943, z=-0.4847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0465, 76.1141, -0.7853)>
    Rotation: <Euler (x=1.9206, y=0.8634, z=-1.1401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1240, 73.4188, 0.7618)>
    Rotation: <Euler (x=1.9206, y=0.8634, z=-1.1401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.7344, 76.4755, -2.3059)>
    Rotation: <Euler (x=0.0149, y=1.5376, z=2.9965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.1666, 72.9520, -2.2770)>
    Rotation: <Euler (x=-0.2974, y=1.5357, z=2.4569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.8393, 69.6989, -2.3041)>
    Rotation: <Euler (x=-0.2902, y=1.5331, z=2.2369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.1543, 67.3141, -2.3717)>
    Rotation: <Euler (x=-0.2902, y=1.5331, z=2.2369), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0472, 75.5303, -5.1404)>
    Rotation: <Euler (x=-0.0604, y=1.5412, z=2.9284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.4766, 71.8207, -5.1273)>
    Rotation: <Euler (x=-0.7236, y=1.5166, z=1.6435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.0238, 69.3178, -5.2586)>
    Rotation: <Euler (x=-0.7097, y=1.4860, z=1.1769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.2526, 68.4186, -5.4340)>
    Rotation: <Euler (x=-0.7097, y=1.4860, z=1.1769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1390, 74.2477, -7.6708)>
    Rotation: <Euler (x=-0.2251, y=1.5380, z=2.6265), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.2912, 71.4068, -7.6870)>
    Rotation: <Euler (x=-0.8007, y=1.4977, z=1.3671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.9131, 69.7941, -7.8257)>
    Rotation: <Euler (x=-0.6185, y=1.4665, z=0.9739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.5657, 69.7508, -7.9854)>
    Rotation: <Euler (x=-0.6185, y=1.4665, z=0.9739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.6634, 74.0666, -9.9265)>
    Rotation: <Euler (x=-0.2774, y=1.5402, z=2.6011), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.0167, 71.6652, -9.9377)>
    Rotation: <Euler (x=-0.7922, y=1.5008, z=1.3804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.3722, 70.5387, -10.0346)>
    Rotation: <Euler (x=-0.6150, y=1.4675, z=0.9624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.9936, 70.5341, -10.1289)>
    Rotation: <Euler (x=-0.6150, y=1.4675, z=0.9624), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.6393, 148.1924, -6.1743)>
    Rotation: <Euler (x=1.9685, y=-1.5385, z=0.0866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.0935, 141.6380, -5.7554)>
    Rotation: <Euler (x=2.3571, y=-1.7459, z=0.6078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2980, 116.9878, -8.8564)>
    Rotation: <Euler (x=0.4968, y=-1.4235, z=2.4806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.9712, 89.5531, -6.9054)>
    Rotation: <Euler (x=2.1516, y=-1.3940, z=0.5927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.3646, 85.1006, -3.1841)>
    Rotation: <Euler (x=2.6219, y=-0.9203, z=0.6370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.2095, 80.9420, -1.4070)>
    Rotation: <Euler (x=2.8050, y=-0.9778, z=0.4224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.7018, 76.6777, -0.7478)>
    Rotation: <Euler (x=2.6539, y=-0.9861, z=0.2904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.3002, 73.1886, -0.0754)>
    Rotation: <Euler (x=2.6539, y=-0.9861, z=0.2904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.1457, 78.0980, -1.1994)>
    Rotation: <Euler (x=-2.7576, y=-1.3834, z=0.3381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.7375, 75.3334, -1.4416)>
    Rotation: <Euler (x=-1.2127, y=-1.2986, z=0.1926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.8649, 77.1463, -2.3185)>
    Rotation: <Euler (x=-0.0299, y=-1.2461, z=0.4228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.0336, 79.9363, -2.3674)>
    Rotation: <Euler (x=-0.0299, y=-1.2461, z=0.4228), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.2042, 77.0752, -3.6823)>
    Rotation: <Euler (x=-2.7820, y=-1.3820, z=0.3628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.7306, 74.2355, -3.9312)>
    Rotation: <Euler (x=-1.2189, y=-1.3028, z=0.1990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.8029, 76.0832, -4.8249)>
    Rotation: <Euler (x=-0.0555, y=-1.2485, z=0.4497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.0359, 79.0268, -4.8766)>
    Rotation: <Euler (x=-0.0555, y=-1.2485, z=0.4497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.9832, 75.8101, -6.0952)>
    Rotation: <Euler (x=-2.7744, y=-1.3823, z=0.3551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.0053, 73.5395, -6.2942)>
    Rotation: <Euler (x=-1.2236, y=-1.2971, z=0.2039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.5565, 75.0849, -7.0418)>
    Rotation: <Euler (x=-0.0304, y=-1.2484, z=0.4233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.5111, 77.3639, -7.0817)>
    Rotation: <Euler (x=-0.0304, y=-1.2484, z=0.4233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.1965, 74.7154, -8.1979)>
    Rotation: <Euler (x=-2.7649, y=-1.3815, z=0.3455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.6238, 72.9099, -8.3561)>
    Rotation: <Euler (x=-1.2150, y=-1.3034, z=0.1950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.9866, 73.9432, -8.8559)>
    Rotation: <Euler (x=-0.0425, y=-1.2480, z=0.4361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.4183, 74.9737, -8.8740)>
    Rotation: <Euler (x=-0.0425, y=-1.2480, z=0.4361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.2121, 95.1916, -1.0054)>
    Rotation: <Euler (x=0.1209, y=-0.1845, z=-3.0871), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5458, 51.8662, 4.1812)>
    Rotation: <Euler (x=-0.1374, y=-0.1684, z=-3.1125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7891, 10.8552, -1.4075)>
    Rotation: <Euler (x=1.1086, y=-0.1711, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5478, 2.4596, 15.1327)>
    Rotation: <Euler (x=-1.4802, y=-2.9151, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3781, 2.9124, 22.7181)>
    Rotation: <Euler (x=-1.4802, y=-2.9151, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.5407, 94.6835, 0.1688)>
    Rotation: <Euler (x=0.1053, y=0.2358, z=3.1091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0250, 51.2763, 4.6338)>
    Rotation: <Euler (x=-0.0852, y=0.1455, z=-3.1399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4427, 10.0072, 1.1483)>
    Rotation: <Euler (x=1.0842, y=0.2311, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9986, 1.5599, 16.6240)>
    Rotation: <Euler (x=-1.4695, y=2.8567, z=0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2322, 2.0409, 23.9622)>
    Rotation: <Euler (x=-1.4695, y=2.8567, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 169
  Bone: mixamorig:Hips
    Location: <Vector (-4.3873, 100.4283, -1.1744)>
    Rotation: <Euler (x=-0.0962, y=0.0401, z=0.0323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7937, 110.1980, -3.4360)>
    Rotation: <Euler (x=-0.1179, y=0.0014, z=-0.0460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.2608, 121.8136, -4.8132)>
    Rotation: <Euler (x=-0.0419, y=-0.0103, z=-0.0444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.6610, 135.1702, -5.3736)>
    Rotation: <Euler (x=-0.0248, y=-0.0241, z=-0.0433), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-3.0008, 150.2055, -5.7466)>
    Rotation: <Euler (x=0.0114, y=0.0028, z=0.0069), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.0464, 157.6232, -3.6354)>
    Rotation: <Euler (x=0.0816, y=-0.0241, z=-0.0506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0663, 180.9917, 4.8320)>
    Rotation: <Euler (x=0.0816, y=-0.0241, z=-0.0506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.4819, 147.6334, -5.8346)>
    Rotation: <Euler (x=1.9627, y=1.5396, z=-0.0345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.2947, 141.8099, -5.4292)>
    Rotation: <Euler (x=-2.6374, y=1.2549, z=0.6175), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.6342, 117.1174, -9.2115)>
    Rotation: <Euler (x=2.7486, y=1.2784, z=-0.3543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.2885, 89.3956, -6.1324)>
    Rotation: <Euler (x=2.8253, y=1.6086, z=-0.2096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.1150, 84.6752, -2.6397)>
    Rotation: <Euler (x=2.4542, y=1.2395, z=-0.7790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4330, 80.1809, -1.1278)>
    Rotation: <Euler (x=2.7508, y=1.2955, z=-0.4864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0196, 76.1125, -0.8225)>
    Rotation: <Euler (x=1.9190, y=0.8641, z=-1.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0986, 73.4170, 0.7240)>
    Rotation: <Euler (x=1.9190, y=0.8641, z=-1.1415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.7056, 76.4736, -2.3479)>
    Rotation: <Euler (x=0.0076, y=1.5363, z=2.9859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.1263, 72.9521, -2.3198)>
    Rotation: <Euler (x=-0.2913, y=1.5345, z=2.4565), order='XYZ'>
    Matrix:
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      <Vector (0.0230, -0.9233, 0.3833, 72.9521)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.7779, 69.7076, -2.3475)>
    Rotation: <Euler (x=-0.2820, y=1.5318, z=2.2354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.0699, 67.3393, -2.4153)>
    Rotation: <Euler (x=-0.2820, y=1.5318, z=2.2354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0148, 75.5290, -5.1830)>
    Rotation: <Euler (x=-0.0658, y=1.5400, z=2.9197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.4320, 71.8214, -5.1708)>
    Rotation: <Euler (x=-0.7037, y=1.5159, z=1.6569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.9629, 69.3345, -5.3010)>
    Rotation: <Euler (x=-0.6940, y=1.4856, z=1.1830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.1829, 68.4622, -5.4740)>
    Rotation: <Euler (x=-0.6940, y=1.4856, z=1.1830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1034, 74.2469, -7.7138)>
    Rotation: <Euler (x=-0.2189, y=1.5368, z=2.6294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.2461, 71.4089, -7.7302)>
    Rotation: <Euler (x=-0.7838, y=1.4973, z=1.3775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.8574, 69.8117, -7.8673)>
    Rotation: <Euler (x=-0.6052, y=1.4664, z=0.9775), order='XYZ'>
    Matrix:
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      <Vector (0.0864, -0.0094, 0.9962, 69.8117)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.5095, 69.7912, -8.0244)>
    Rotation: <Euler (x=-0.6052, y=1.4664, z=0.9775), order='XYZ'>
    Matrix:
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      <Vector (0.0864, -0.0093, 0.9962, 69.7912)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.6248, 74.0664, -9.9689)>
    Rotation: <Euler (x=-0.2698, y=1.5389, z=2.6055), order='XYZ'>
    Matrix:
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      <Vector (0.0163, -0.9647, 0.2630, 74.0664)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9702, 71.6672, -9.9804)>
    Rotation: <Euler (x=-0.7745, y=1.5004, z=1.3915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.3183, 70.5515, -10.0762)>
    Rotation: <Euler (x=-0.6015, y=1.4674, z=0.9662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.9396, 70.5602, -10.1689)>
    Rotation: <Euler (x=-0.6015, y=1.4674, z=0.9662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.6699, 148.2027, -6.1480)>
    Rotation: <Euler (x=1.9727, y=-1.5372, z=0.0828), order='XYZ'>
    Matrix:
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      <Vector (0.0028, -0.4659, -0.8848, 148.2027)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.1209, 141.6433, -5.7126)>
    Rotation: <Euler (x=2.3603, y=-1.7440, z=0.6061), order='XYZ'>
    Matrix:
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      <Vector (-0.0982, -0.9787, -0.1803, 141.6433)>
      <Vector (0.9850, -0.1214, 0.1224, -5.7126)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2928, 116.9823, -8.7709)>
    Rotation: <Euler (x=0.4964, y=-1.4246, z=2.4825), order='XYZ'>
    Matrix:
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      <Vector (0.0892, -0.9837, -0.1562, 116.9823)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.9241, 89.5394, -6.8356)>
    Rotation: <Euler (x=2.1666, y=-1.3909, z=0.5803), order='XYZ'>
    Matrix:
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      <Vector (0.0981, -0.9158, -0.3895, 89.5394)>
      <Vector (0.9839, 0.1481, -0.1004, -6.8356)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.2919, 85.0864, -3.1191)>
    Rotation: <Euler (x=2.6266, y=-0.9173, z=0.6357), order='XYZ'>
    Matrix:
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      <Vector (0.3610, -0.9325, 0.0139, 85.0864)>
      <Vector (0.7940, 0.2995, -0.5291, -3.1191)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.1199, 80.9297, -1.3488)>
    Rotation: <Euler (x=2.8088, y=-0.9743, z=0.4216), order='XYZ'>
    Matrix:
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      <Vector (0.2299, -0.9730, 0.0218, 80.9297)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.5995, 76.6663, -0.6938)>
    Rotation: <Euler (x=2.6569, y=-0.9823, z=0.2902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1870, 73.1755, -0.0208)>
    Rotation: <Euler (x=2.6569, y=-0.9823, z=0.2902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.0485, 78.0717, -1.1184)>
    Rotation: <Euler (x=-2.7480, y=-1.3797, z=0.3310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.6349, 75.3129, -1.3719)>
    Rotation: <Euler (x=-1.2080, y=-1.2947, z=0.1904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.7701, 77.1329, -2.2595)>
    Rotation: <Euler (x=-0.0233, y=-1.2426, z=0.4189), order='XYZ'>
    Matrix:
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      <Vector (0.1311, 0.9223, -0.3636, 77.1329)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.9455, 79.9202, -2.3023)>
    Rotation: <Euler (x=-0.0233, y=-1.2426, z=0.4189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.1147, 77.0476, -3.5976)>
    Rotation: <Euler (x=-2.7720, y=-1.3783, z=0.3554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.6355, 74.2139, -3.8580)>
    Rotation: <Euler (x=-1.2140, y=-1.2989, z=0.1967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.7158, 76.0689, -4.7626)>
    Rotation: <Euler (x=-0.0485, y=-1.2451, z=0.4455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.9559, 79.0096, -4.8078)>
    Rotation: <Euler (x=-0.0485, y=-1.2451, z=0.4455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.9005, 75.7820, -6.0079)>
    Rotation: <Euler (x=-2.7645, y=-1.3786, z=0.3477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.9182, 73.5161, -6.2161)>
    Rotation: <Euler (x=-1.2188, y=-1.2932, z=0.2016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.4760, 75.0676, -6.9729)>
    Rotation: <Euler (x=-0.0237, y=-1.2449, z=0.4193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.4361, 77.3444, -7.0078)>
    Rotation: <Euler (x=-0.0237, y=-1.2449, z=0.4193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.1198, 74.6877, -8.1103)>
    Rotation: <Euler (x=-2.7553, y=-1.3778, z=0.3383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.5436, 72.8861, -8.2758)>
    Rotation: <Euler (x=-1.2102, y=-1.2995, z=0.1927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.9109, 73.9234, -8.7818)>
    Rotation: <Euler (x=-0.0357, y=-1.2445, z=0.4320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.3450, 74.9530, -8.7975)>
    Rotation: <Euler (x=-0.0357, y=-1.2445, z=0.4320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.1973, 95.1936, -0.9846)>
    Rotation: <Euler (x=0.1206, y=-0.1854, z=-3.0864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5613, 51.8691, 4.1906)>
    Rotation: <Euler (x=-0.1377, y=-0.1720, z=-3.1122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7951, 10.8590, -1.4052)>
    Rotation: <Euler (x=1.1085, y=-0.1712, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5547, 2.4623, 15.1343)>
    Rotation: <Euler (x=-1.4802, y=-2.9151, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3853, 2.9148, 22.7197)>
    Rotation: <Euler (x=-1.4802, y=-2.9151, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.5546, 94.7027, 0.2099)>
    Rotation: <Euler (x=0.1019, y=0.2349, z=3.1091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0001, 51.2791, 4.5346)>
    Rotation: <Euler (x=-0.0828, y=0.1456, z=-3.1397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4268, 10.0020, 1.1443)>
    Rotation: <Euler (x=1.0843, y=0.2312, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9841, 1.5562, 16.6206)>
    Rotation: <Euler (x=-1.4693, y=2.8566, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2186, 2.0387, 23.9584)>
    Rotation: <Euler (x=-1.4693, y=2.8566, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 170
  Bone: mixamorig:Hips
    Location: <Vector (-4.3969, 100.4365, -1.1465)>
    Rotation: <Euler (x=-0.0960, y=0.0414, z=0.0310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7938, 110.2070, -3.4065)>
    Rotation: <Euler (x=-0.1185, y=0.0027, z=-0.0450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.2742, 121.8223, -4.7904)>
    Rotation: <Euler (x=-0.0425, y=-0.0091, z=-0.0439), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.6828, 135.1790, -5.3590)>
    Rotation: <Euler (x=-0.0254, y=-0.0228, z=-0.0431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.0253, 150.2142, -5.7412)>
    Rotation: <Euler (x=0.0112, y=0.0040, z=0.0072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.0701, 157.6323, -3.6312)>
    Rotation: <Euler (x=0.0821, y=-0.0220, z=-0.0509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0672, 180.9954, 4.8483)>
    Rotation: <Euler (x=0.0821, y=-0.0220, z=-0.0509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.4577, 147.6430, -5.8359)>
    Rotation: <Euler (x=1.9568, y=1.5409, z=-0.0401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.2732, 141.8244, -5.4458)>
    Rotation: <Euler (x=-2.6401, y=1.2563, z=0.6141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.5919, 117.1238, -9.1932)>
    Rotation: <Euler (x=2.7521, y=1.2797, z=-0.3505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.2618, 89.3982, -6.1527)>
    Rotation: <Euler (x=2.8291, y=1.6096, z=-0.2058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.0919, 84.6775, -2.6591)>
    Rotation: <Euler (x=2.4521, y=1.2402, z=-0.7810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4115, 80.1832, -1.1468)>
    Rotation: <Euler (x=2.7491, y=1.2964, z=-0.4880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.9983, 76.1148, -0.8412)>
    Rotation: <Euler (x=1.9175, y=0.8645, z=-1.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0789, 73.4192, 0.7053)>
    Rotation: <Euler (x=1.9175, y=0.8645, z=-1.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.6829, 76.4760, -2.3706)>
    Rotation: <Euler (x=0.0044, y=1.5353, z=2.9797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.0928, 72.9562, -2.3429)>
    Rotation: <Euler (x=-0.2856, y=1.5335, z=2.4561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.7245, 69.7201, -2.3708)>
    Rotation: <Euler (x=-0.2756, y=1.5307, z=2.2327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.9948, 67.3676, -2.4387)>
    Rotation: <Euler (x=-0.2756, y=1.5307, z=2.2327), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.9892, 75.5315, -5.2060)>
    Rotation: <Euler (x=-0.0673, y=1.5390, z=2.9152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.3951, 71.8257, -5.1942)>
    Rotation: <Euler (x=-0.6879, y=1.5153, z=1.6666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.9106, 69.3540, -5.3233)>
    Rotation: <Euler (x=-0.6815, y=1.4853, z=1.1862), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.1226, 68.5075, -5.4944)>
    Rotation: <Euler (x=-0.6815, y=1.4853, z=1.1862), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.0752, 74.2496, -7.7370)>
    Rotation: <Euler (x=-0.2120, y=1.5358, z=2.6332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.2093, 71.4142, -7.7533)>
    Rotation: <Euler (x=-0.7703, y=1.4970, z=1.3848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.8106, 69.8318, -7.8889)>
    Rotation: <Euler (x=-0.5946, y=1.4663, z=0.9788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4625, 69.8330, -8.0440)>
    Rotation: <Euler (x=-0.5946, y=1.4663, z=0.9788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.5944, 74.0693, -9.9916)>
    Rotation: <Euler (x=-0.2618, y=1.5380, z=2.6104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9324, 71.6721, -10.0031)>
    Rotation: <Euler (x=-0.7605, y=1.5000, z=1.3994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2736, 70.5666, -10.0979)>
    Rotation: <Euler (x=-0.5908, y=1.4673, z=0.9676), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8950, 70.5880, -10.1894)>
    Rotation: <Euler (x=-0.5908, y=1.4673, z=0.9676), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.6946, 148.2102, -6.1331)>
    Rotation: <Euler (x=1.9729, y=-1.5359, z=0.0831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.1416, 141.6443, -5.6812)>
    Rotation: <Euler (x=2.3656, y=-1.7426, z=0.6023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2830, 116.9730, -8.6982)>
    Rotation: <Euler (x=0.4963, y=-1.4251, z=2.4839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.8774, 89.5234, -6.7693)>
    Rotation: <Euler (x=2.1802, y=-1.3882, z=0.5692), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.2217, 85.0698, -3.0578)>
    Rotation: <Euler (x=2.6308, y=-0.9148, z=0.6346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.0338, 80.9148, -1.2942)>
    Rotation: <Euler (x=2.8123, y=-0.9713, z=0.4209), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.5014, 76.6521, -0.6436)>
    Rotation: <Euler (x=2.6598, y=-0.9791, z=0.2901), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.0784, 73.1596, 0.0295)>
    Rotation: <Euler (x=2.6598, y=-0.9791, z=0.2901), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.9550, 78.0430, -1.0442)>
    Rotation: <Euler (x=-2.7391, y=-1.3765, z=0.3245), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.5360, 75.2899, -1.3080)>
    Rotation: <Euler (x=-1.2034, y=-1.2913, z=0.1883), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.6786, 77.1170, -2.2048)>
    Rotation: <Euler (x=-0.0172, y=-1.2396, z=0.4154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.8605, 79.9016, -2.2417)>
    Rotation: <Euler (x=-0.0172, y=-1.2396, z=0.4154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.0277, 77.0180, -3.5202)>
    Rotation: <Euler (x=-2.7627, y=-1.3752, z=0.3485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.5431, 74.1901, -3.7911)>
    Rotation: <Euler (x=-1.2093, y=-1.2955, z=0.1944), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.6309, 76.0523, -4.7051)>
    Rotation: <Euler (x=-0.0421, y=-1.2421, z=0.4417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.8778, 78.9902, -4.7441)>
    Rotation: <Euler (x=-0.0421, y=-1.2421, z=0.4417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.8193, 75.7520, -5.9284)>
    Rotation: <Euler (x=-2.7553, y=-1.3754, z=0.3410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.8326, 73.4907, -6.1451)>
    Rotation: <Euler (x=-1.2141, y=-1.2898, z=0.1994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.3967, 75.0483, -6.9096)>
    Rotation: <Euler (x=-0.0175, y=-1.2419, z=0.4157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.3621, 77.3229, -6.9398)>
    Rotation: <Euler (x=-0.0175, y=-1.2419, z=0.4157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.0437, 74.6585, -8.0306)>
    Rotation: <Euler (x=-2.7463, y=-1.3746, z=0.3318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.4639, 72.8605, -8.2029)>
    Rotation: <Euler (x=-1.2055, y=-1.2961, z=0.1905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.8354, 73.9018, -8.7140)>
    Rotation: <Euler (x=-0.0294, y=-1.2415, z=0.4283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.2720, 74.9304, -8.7277)>
    Rotation: <Euler (x=-0.0294, y=-1.2415, z=0.4283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.1812, 95.1908, -0.9681)>
    Rotation: <Euler (x=0.1207, y=-0.1863, z=-3.0859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5752, 51.8692, 4.2114)>
    Rotation: <Euler (x=-0.1383, y=-0.1757, z=-3.1120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7917, 10.8621, -1.4074)>
    Rotation: <Euler (x=1.1085, y=-0.1712, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5514, 2.4643, 15.1315)>
    Rotation: <Euler (x=-1.4802, y=-2.9151, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3821, 2.9166, 22.7168)>
    Rotation: <Euler (x=-1.4802, y=-2.9151, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.5698, 94.7212, 0.2476)>
    Rotation: <Euler (x=0.0989, y=0.2338, z=3.1091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9820, 51.2832, 4.4445)>
    Rotation: <Euler (x=-0.0800, y=0.1457, z=-3.1398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4255, 9.9966, 1.1688)>
    Rotation: <Euler (x=1.0844, y=0.2313, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9847, 1.5525, 16.6455)>
    Rotation: <Euler (x=-1.4689, y=2.8566, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2202, 2.0378, 23.9829)>
    Rotation: <Euler (x=-1.4689, y=2.8566, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 171
  Bone: mixamorig:Hips
    Location: <Vector (-4.4001, 100.4450, -1.1131)>
    Rotation: <Euler (x=-0.0958, y=0.0428, z=0.0301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7907, 110.2163, -3.3708)>
    Rotation: <Euler (x=-0.1186, y=0.0038, z=-0.0439), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.2858, 121.8322, -4.7562)>
    Rotation: <Euler (x=-0.0427, y=-0.0080, z=-0.0431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.7047, 135.1891, -5.3271)>
    Rotation: <Euler (x=-0.0256, y=-0.0218, z=-0.0428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.0523, 150.2245, -5.7122)>
    Rotation: <Euler (x=0.0114, y=0.0051, z=0.0076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.0979, 157.6422, -3.6011)>
    Rotation: <Euler (x=0.0828, y=-0.0196, z=-0.0506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0831, 180.9985, 4.8959)>
    Rotation: <Euler (x=0.0828, y=-0.0196, z=-0.0506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.4314, 147.6554, -5.8135)>
    Rotation: <Euler (x=1.9640, y=1.5419, z=-0.0322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.2505, 141.8440, -5.4380)>
    Rotation: <Euler (x=-2.6438, y=1.2575, z=0.6098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.5485, 117.1348, -9.1466)>
    Rotation: <Euler (x=2.7579, y=1.2810, z=-0.3442), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.2404, 89.4036, -6.1617)>
    Rotation: <Euler (x=2.8344, y=1.6104, z=-0.2005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.0736, 84.6830, -2.6670)>
    Rotation: <Euler (x=2.4502, y=1.2408, z=-0.7828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.3947, 80.1887, -1.1537)>
    Rotation: <Euler (x=2.7474, y=1.2971, z=-0.4896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.9820, 76.1204, -0.8475)>
    Rotation: <Euler (x=1.9163, y=0.8648, z=-1.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0639, 73.4250, 0.6992)>
    Rotation: <Euler (x=1.9163, y=0.8648, z=-1.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.6653, 76.4816, -2.3801)>
    Rotation: <Euler (x=0.0039, y=1.5346, z=2.9763), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.0652, 72.9635, -2.3524)>
    Rotation: <Euler (x=-0.2806, y=1.5327, z=2.4552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6782, 69.7354, -2.3805)>
    Rotation: <Euler (x=-0.2708, y=1.5299, z=2.2287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.9280, 67.3981, -2.4485)>
    Rotation: <Euler (x=-0.2708, y=1.5299, z=2.2287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.9694, 75.5371, -5.2158)>
    Rotation: <Euler (x=-0.0663, y=1.5382, z=2.9133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.3646, 71.8330, -5.2041)>
    Rotation: <Euler (x=-0.6757, y=1.5149, z=1.6729), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8659, 69.3758, -5.3321)>
    Rotation: <Euler (x=-0.6719, y=1.4851, z=1.1871), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0704, 68.5536, -5.5019)>
    Rotation: <Euler (x=-0.6719, y=1.4851, z=1.1871), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.0534, 74.2551, -7.7468)>
    Rotation: <Euler (x=-0.2052, y=1.5351, z=2.6372), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.1793, 71.4222, -7.7628)>
    Rotation: <Euler (x=-0.7601, y=1.4968, z=1.3892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.7715, 69.8537, -7.8972)>
    Rotation: <Euler (x=-0.5865, y=1.4662, z=0.9782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4234, 69.8754, -8.0508)>
    Rotation: <Euler (x=-0.5865, y=1.4662, z=0.9782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.5708, 74.0746, -10.0010)>
    Rotation: <Euler (x=-0.2540, y=1.5372, z=2.6153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9019, 71.6793, -10.0123)>
    Rotation: <Euler (x=-0.7498, y=1.4998, z=1.4043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2367, 70.5834, -10.1063)>
    Rotation: <Euler (x=-0.5826, y=1.4673, z=0.9672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8582, 70.6169, -10.1968)>
    Rotation: <Euler (x=-0.5826, y=1.4673, z=0.9672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.7214, 148.2183, -6.0968)>
    Rotation: <Euler (x=1.9815, y=-1.5349, z=0.0751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.1642, 141.6452, -5.6334)>
    Rotation: <Euler (x=2.3717, y=-1.7414, z=0.5975), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2747, 116.9640, -8.6115)>
    Rotation: <Euler (x=0.4912, y=-1.4256, z=2.4902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.8339, 89.5068, -6.7078)>
    Rotation: <Euler (x=2.1927, y=-1.3859, z=0.5589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.1574, 85.0519, -3.0014)>
    Rotation: <Euler (x=2.6348, y=-0.9126, z=0.6334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.9555, 80.8981, -1.2445)>
    Rotation: <Euler (x=2.8157, y=-0.9686, z=0.4201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4124, 76.6361, -0.5985)>
    Rotation: <Euler (x=2.6626, y=-0.9762, z=0.2898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.9803, 73.1419, 0.0740)>
    Rotation: <Euler (x=2.6626, y=-0.9762, z=0.2898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.8701, 78.0142, -0.9777)>
    Rotation: <Euler (x=-2.7305, y=-1.3737, z=0.3181), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.4464, 75.2661, -1.2511)>
    Rotation: <Euler (x=-1.1988, y=-1.2883, z=0.1859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.5956, 77.0997, -2.1557)>
    Rotation: <Euler (x=-0.0113, y=-1.2369, z=0.4119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.7832, 79.8819, -2.1869)>
    Rotation: <Euler (x=-0.0113, y=-1.2369, z=0.4119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.9486, 76.9887, -3.4509)>
    Rotation: <Euler (x=-2.7539, y=-1.3724, z=0.3419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.4591, 74.1660, -3.7317)>
    Rotation: <Euler (x=-1.2046, y=-1.2925, z=0.1919), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.5536, 76.0347, -4.6537)>
    Rotation: <Euler (x=-0.0360, y=-1.2395, z=0.4379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.8066, 78.9701, -4.6867)>
    Rotation: <Euler (x=-0.0360, y=-1.2395, z=0.4379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.7453, 75.7227, -5.8575)>
    Rotation: <Euler (x=-2.7466, y=-1.3727, z=0.3345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.7547, 73.4656, -6.0821)>
    Rotation: <Euler (x=-1.2095, y=-1.2869, z=0.1969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.3244, 75.0287, -6.8533)>
    Rotation: <Euler (x=-0.0117, y=-1.2392, z=0.4122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.2945, 77.3013, -6.8788)>
    Rotation: <Euler (x=-0.0117, y=-1.2392, z=0.4122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.9741, 74.6302, -7.9597)>
    Rotation: <Euler (x=-2.7377, y=-1.3718, z=0.3254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.3913, 72.8355, -8.1383)>
    Rotation: <Euler (x=-1.2009, y=-1.2931, z=0.1880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.7666, 73.8805, -8.6539)>
    Rotation: <Euler (x=-0.0234, y=-1.2389, z=0.4246), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.2052, 74.9082, -8.6654)>
    Rotation: <Euler (x=-0.0234, y=-1.2389, z=0.4246), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.1733, 95.1912, -0.9473)>
    Rotation: <Euler (x=0.1205, y=-0.1871, z=-3.0855), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5862, 51.8700, 4.2236)>
    Rotation: <Euler (x=-0.1387, y=-0.1788, z=-3.1120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7820, 10.8646, -1.4075)>
    Rotation: <Euler (x=1.1085, y=-0.1713, z=3.1295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5414, 2.4664, 15.1313)>
    Rotation: <Euler (x=-1.4802, y=-2.9150, z=-0.1422), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3727, 2.9187, 22.7165)>
    Rotation: <Euler (x=-1.4802, y=-2.9150, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.5765, 94.7373, 0.2910)>
    Rotation: <Euler (x=0.0954, y=0.2331, z=3.1087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9681, 51.2841, 4.3398)>
    Rotation: <Euler (x=-0.0779, y=0.1459, z=-3.1400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4347, 9.9903, 1.1517)>
    Rotation: <Euler (x=1.0842, y=0.2316, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9984, 1.5436, 16.6259)>
    Rotation: <Euler (x=-1.4689, y=2.8563, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2361, 2.0283, 23.9627)>
    Rotation: <Euler (x=-1.4689, y=2.8563, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 172
  Bone: mixamorig:Hips
    Location: <Vector (-4.4039, 100.4527, -1.0768)>
    Rotation: <Euler (x=-0.0952, y=0.0438, z=0.0289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7854, 110.2257, -3.3286)>
    Rotation: <Euler (x=-0.1189, y=0.0046, z=-0.0428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.2945, 121.8417, -4.7179)>
    Rotation: <Euler (x=-0.0431, y=-0.0072, z=-0.0424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.7234, 135.1988, -5.2947)>
    Rotation: <Euler (x=-0.0261, y=-0.0210, z=-0.0425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.0760, 150.2343, -5.6876)>
    Rotation: <Euler (x=0.0113, y=0.0058, z=0.0080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1230, 157.6521, -3.5770)>
    Rotation: <Euler (x=0.0834, y=-0.0175, z=-0.0501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.1010, 181.0031, 4.9336)>
    Rotation: <Euler (x=0.0834, y=-0.0175, z=-0.0501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.4084, 147.6671, -5.7926)>
    Rotation: <Euler (x=1.9598, y=1.5427, z=-0.0359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.2313, 141.8633, -5.4262)>
    Rotation: <Euler (x=-2.6464, y=1.2583, z=0.6071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.5208, 117.1490, -9.1084)>
    Rotation: <Euler (x=2.7612, y=1.2816, z=-0.3404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.2304, 89.4150, -6.1545)>
    Rotation: <Euler (x=2.8398, y=1.6111, z=-0.1947), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.0674, 84.6943, -2.6586)>
    Rotation: <Euler (x=2.4485, y=1.2412, z=-0.7840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.3910, 80.2000, -1.1444)>
    Rotation: <Euler (x=2.7458, y=1.2976, z=-0.4908), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.9799, 76.1315, -0.8374)>
    Rotation: <Euler (x=1.9153, y=0.8649, z=-1.1440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0637, 73.4364, 0.7097)>
    Rotation: <Euler (x=1.9153, y=0.8649, z=-1.1440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.6621, 76.4938, -2.3727)>
    Rotation: <Euler (x=0.0044, y=1.5340, z=2.9744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.0536, 72.9772, -2.3450)>
    Rotation: <Euler (x=-0.2766, y=1.5321, z=2.4542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6501, 69.7562, -2.3731)>
    Rotation: <Euler (x=-0.2674, y=1.5293, z=2.2243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.8816, 67.4327, -2.4412)>
    Rotation: <Euler (x=-0.2674, y=1.5293, z=2.2243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.9647, 75.5491, -5.2085)>
    Rotation: <Euler (x=-0.0646, y=1.5376, z=2.9126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.3511, 71.8465, -5.1967)>
    Rotation: <Euler (x=-0.6660, y=1.5146, z=1.6775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8397, 69.4021, -5.3240)>
    Rotation: <Euler (x=-0.6642, y=1.4849, z=1.1869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0378, 68.6020, -5.4926)>
    Rotation: <Euler (x=-0.6642, y=1.4849, z=1.1869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.0474, 74.2669, -7.7394)>
    Rotation: <Euler (x=-0.1991, y=1.5345, z=2.6409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.1666, 71.4361, -7.7552)>
    Rotation: <Euler (x=-0.7518, y=1.4966, z=1.3923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.7507, 69.8800, -7.8886)>
    Rotation: <Euler (x=-0.5799, y=1.4662, z=0.9769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4027, 69.9202, -8.0409)>
    Rotation: <Euler (x=-0.5799, y=1.4662, z=0.9769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.5633, 74.0861, -9.9933)>
    Rotation: <Euler (x=-0.2471, y=1.5367, z=2.6198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.8888, 71.6924, -10.0044)>
    Rotation: <Euler (x=-0.7412, y=1.4997, z=1.4077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2179, 70.6051, -10.0977)>
    Rotation: <Euler (x=-0.5759, y=1.4672, z=0.9660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8397, 70.6494, -10.1875)>
    Rotation: <Euler (x=-0.5759, y=1.4672, z=0.9660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.7448, 148.2258, -6.0660)>
    Rotation: <Euler (x=1.9787, y=-1.5341, z=0.0784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.1839, 141.6466, -5.5923)>
    Rotation: <Euler (x=2.3766, y=-1.7405, z=0.5939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2664, 116.9570, -8.5390)>
    Rotation: <Euler (x=0.4892, y=-1.4259, z=2.4934), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.7933, 89.4937, -6.6462)>
    Rotation: <Euler (x=2.2047, y=-1.3840, z=0.5488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.0990, 85.0368, -2.9456)>
    Rotation: <Euler (x=2.6387, y=-0.9109, z=0.6321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8852, 80.8834, -1.1957)>
    Rotation: <Euler (x=2.8192, y=-0.9664, z=0.4190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.3332, 76.6217, -0.5550)>
    Rotation: <Euler (x=2.6655, y=-0.9738, z=0.2891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.8933, 73.1261, 0.1160)>
    Rotation: <Euler (x=2.6655, y=-0.9738, z=0.2891), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7941, 77.9894, -0.9148)>
    Rotation: <Euler (x=-2.7219, y=-1.3713, z=0.3113), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3666, 75.2456, -1.1974)>
    Rotation: <Euler (x=-1.1939, y=-1.2857, z=0.1829), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.5215, 77.0847, -2.1084)>
    Rotation: <Euler (x=-0.0055, y=-1.2347, z=0.4080), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.7138, 79.8650, -2.1339)>
    Rotation: <Euler (x=-0.0055, y=-1.2347, z=0.4080), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.8779, 76.9643, -3.3859)>
    Rotation: <Euler (x=-2.7450, y=-1.3701, z=0.3349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.3845, 74.1460, -3.6762)>
    Rotation: <Euler (x=-1.1996, y=-1.2899, z=0.1887), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.4847, 76.0203, -4.6047)>
    Rotation: <Euler (x=-0.0299, y=-1.2373, z=0.4339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.7427, 78.9536, -4.6316)>
    Rotation: <Euler (x=-0.0299, y=-1.2373, z=0.4339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.6793, 75.6990, -5.7914)>
    Rotation: <Euler (x=-2.7378, y=-1.3703, z=0.3275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.6855, 73.4455, -6.0235)>
    Rotation: <Euler (x=-1.2045, y=-1.2843, z=0.1938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.2600, 75.0132, -6.8001)>
    Rotation: <Euler (x=-0.0058, y=-1.2370, z=0.4083), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.2340, 77.2843, -6.8209)>
    Rotation: <Euler (x=-0.0058, y=-1.2370, z=0.4083), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.9121, 74.6080, -7.8939)>
    Rotation: <Euler (x=-2.7291, y=-1.3694, z=0.3187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.3268, 72.8161, -8.0785)>
    Rotation: <Euler (x=-1.1959, y=-1.2905, z=0.1849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.7053, 73.8643, -8.5977)>
    Rotation: <Euler (x=-0.0175, y=-1.2367, z=0.4207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.1457, 74.8913, -8.6071)>
    Rotation: <Euler (x=-0.0175, y=-1.2367, z=0.4207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.1634, 95.1886, -0.9231)>
    Rotation: <Euler (x=0.1206, y=-0.1876, z=-3.0850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5995, 51.8693, 4.2478)>
    Rotation: <Euler (x=-0.1393, y=-0.1801, z=-3.1120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7827, 10.8672, -1.4077)>
    Rotation: <Euler (x=1.1085, y=-0.1714, z=3.1294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5426, 2.4690, 15.1310)>
    Rotation: <Euler (x=-1.4801, y=-2.9149, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3746, 2.9214, 22.7160)>
    Rotation: <Euler (x=-1.4801, y=-2.9149, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.5855, 94.7539, 0.3330)>
    Rotation: <Euler (x=0.0920, y=0.2318, z=3.1088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9363, 51.2857, 4.2420)>
    Rotation: <Euler (x=-0.0756, y=0.1462, z=-3.1404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4313, 9.9844, 1.1472)>
    Rotation: <Euler (x=1.0842, y=0.2315, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9928, 1.5374, 16.6218)>
    Rotation: <Euler (x=-1.4689, y=2.8564, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2295, 2.0224, 23.9588)>
    Rotation: <Euler (x=-1.4689, y=2.8564, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 173
  Bone: mixamorig:Hips
    Location: <Vector (-4.4084, 100.4615, -1.0386)>
    Rotation: <Euler (x=-0.0941, y=0.0448, z=0.0276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7786, 110.2373, -3.2798)>
    Rotation: <Euler (x=-0.1193, y=0.0053, z=-0.0418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.3005, 121.8533, -4.6739)>
    Rotation: <Euler (x=-0.0437, y=-0.0065, z=-0.0418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.7383, 135.2104, -5.2589)>
    Rotation: <Euler (x=-0.0269, y=-0.0203, z=-0.0422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.0949, 150.2457, -5.6636)>
    Rotation: <Euler (x=0.0109, y=0.0065, z=0.0083), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1429, 157.6644, -3.5561)>
    Rotation: <Euler (x=0.0840, y=-0.0163, z=-0.0498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.1173, 181.0097, 4.9697)>
    Rotation: <Euler (x=0.0840, y=-0.0163, z=-0.0498), order='XYZ'>
    Matrix:
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      <Vector (-0.0498, 0.9953, -0.0830, 181.0097)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3901, 147.6800, -5.7713)>
    Rotation: <Euler (x=1.9437, y=1.5433, z=-0.0514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.2164, 141.8834, -5.4113)>
    Rotation: <Euler (x=-2.6480, y=1.2590, z=0.6056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.5069, 117.1664, -9.0749)>
    Rotation: <Euler (x=2.7619, y=1.2821, z=-0.3392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.2328, 89.4318, -6.1304)>
    Rotation: <Euler (x=2.8456, y=1.6116, z=-0.1882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.0750, 84.7108, -2.6332)>
    Rotation: <Euler (x=2.4470, y=1.2415, z=-0.7848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4025, 80.2162, -1.1180)>
    Rotation: <Euler (x=2.7443, y=1.2981, z=-0.4916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.9942, 76.1475, -0.8100)>
    Rotation: <Euler (x=1.9144, y=0.8650, z=-1.1440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0807, 73.4528, 0.7375)>
    Rotation: <Euler (x=1.9144, y=0.8650, z=-1.1440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.6755, 76.5121, -2.3477)>
    Rotation: <Euler (x=0.0060, y=1.5335, z=2.9742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.0607, 72.9966, -2.3197)>
    Rotation: <Euler (x=-0.2726, y=1.5317, z=2.4539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6435, 69.7816, -2.3478)>
    Rotation: <Euler (x=-0.2643, y=1.5288, z=2.2207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.8594, 67.4700, -2.4160)>
    Rotation: <Euler (x=-0.2643, y=1.5288, z=2.2207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.9770, 75.5673, -5.1835)>
    Rotation: <Euler (x=-0.0619, y=1.5371, z=2.9135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.3568, 71.8657, -5.1715)>
    Rotation: <Euler (x=-0.6579, y=1.5144, z=1.6813), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8351, 69.4321, -5.2981)>
    Rotation: <Euler (x=-0.6579, y=1.4847, z=1.1864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0278, 68.6508, -5.4657)>
    Rotation: <Euler (x=-0.6579, y=1.4847, z=1.1864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.0592, 74.2848, -7.7143)>
    Rotation: <Euler (x=-0.1930, y=1.5341, z=2.6452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.1734, 71.4556, -7.7297)>
    Rotation: <Euler (x=-0.7451, y=1.4965, z=1.3948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.7508, 69.9097, -7.8623)>
    Rotation: <Euler (x=-0.5746, y=1.4661, z=0.9755), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4031, 69.9658, -8.0135)>
    Rotation: <Euler (x=-0.5746, y=1.4661, z=0.9755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.5741, 74.1033, -9.9679)>
    Rotation: <Euler (x=-0.2404, y=1.5362, z=2.6247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.8952, 71.7108, -9.9787)>
    Rotation: <Euler (x=-0.7341, y=1.4996, z=1.4105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2197, 70.6307, -10.0715)>
    Rotation: <Euler (x=-0.5704, y=1.4672, z=0.9646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8418, 70.6843, -10.1606)>
    Rotation: <Euler (x=-0.5704, y=1.4672, z=0.9646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.7634, 148.2353, -6.0357)>
    Rotation: <Euler (x=1.9681, y=-1.5335, z=0.0896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.1980, 141.6483, -5.5518)>
    Rotation: <Euler (x=2.3761, y=-1.7393, z=0.5953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2603, 116.9531, -8.4789)>
    Rotation: <Euler (x=0.4933, y=-1.4267, z=2.4903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.7596, 89.4855, -6.5813)>
    Rotation: <Euler (x=2.2167, y=-1.3825, z=0.5384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.0503, 85.0254, -2.8876)>
    Rotation: <Euler (x=2.6425, y=-0.9096, z=0.6304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8267, 80.8717, -1.1453)>
    Rotation: <Euler (x=2.8227, y=-0.9647, z=0.4174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.2674, 76.6100, -0.5108)>
    Rotation: <Euler (x=2.6687, y=-0.9717, z=0.2878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.8213, 73.1129, 0.1576)>
    Rotation: <Euler (x=2.6687, y=-0.9717, z=0.2878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7311, 77.9695, -0.8533)>
    Rotation: <Euler (x=-2.7128, y=-1.3693, z=0.3037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3006, 75.2293, -1.1449)>
    Rotation: <Euler (x=-1.1884, y=-1.2835, z=0.1789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.4601, 77.0732, -2.0607)>
    Rotation: <Euler (x=0.0006, y=-1.2329, z=0.4036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.6562, 79.8518, -2.0802)>
    Rotation: <Euler (x=0.0006, y=-1.2329, z=0.4036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.8195, 76.9456, -3.3229)>
    Rotation: <Euler (x=-2.7357, y=-1.3681, z=0.3271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.3231, 74.1310, -3.6224)>
    Rotation: <Euler (x=-1.1939, y=-1.2877, z=0.1847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.4281, 76.0103, -4.5559)>
    Rotation: <Euler (x=-0.0237, y=-1.2356, z=0.4293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6900, 78.9420, -4.5764)>
    Rotation: <Euler (x=-0.0237, y=-1.2356, z=0.4293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.6250, 75.6821, -5.7278)>
    Rotation: <Euler (x=-2.7286, y=-1.3684, z=0.3198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.6288, 73.4314, -5.9673)>
    Rotation: <Euler (x=-1.1989, y=-1.2821, z=0.1898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.2074, 75.0033, -6.7481)>
    Rotation: <Euler (x=0.0003, y=-1.2352, z=0.4039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.1844, 77.2731, -6.7640)>
    Rotation: <Euler (x=0.0003, y=-1.2352, z=0.4039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.8616, 74.5931, -7.8310)>
    Rotation: <Euler (x=-2.7200, y=-1.3675, z=0.3111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.2744, 72.8036, -8.0215)>
    Rotation: <Euler (x=-1.1903, y=-1.2884, z=0.1808), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.6555, 73.8545, -8.5435)>
    Rotation: <Euler (x=-0.0113, y=-1.2349, z=0.4162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.0973, 74.8809, -8.5506)>
    Rotation: <Euler (x=-0.0113, y=-1.2349, z=0.4162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.1517, 95.1854, -0.8988)>
    Rotation: <Euler (x=0.1205, y=-0.1883, z=-3.0842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6275, 51.8689, 4.2694)>
    Rotation: <Euler (x=-0.1400, y=-0.1853, z=-3.1120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7753, 10.8694, -1.4062)>
    Rotation: <Euler (x=1.1085, y=-0.1714, z=3.1293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5350, 2.4704, 15.1321)>
    Rotation: <Euler (x=-1.4801, y=-2.9149, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3674, 2.9226, 22.7171)>
    Rotation: <Euler (x=-1.4801, y=-2.9149, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.5965, 94.7725, 0.3733)>
    Rotation: <Euler (x=0.0884, y=0.2310, z=3.1086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9133, 51.2888, 4.1282)>
    Rotation: <Euler (x=-0.0728, y=0.1464, z=-3.1405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4271, 9.9790, 1.1468)>
    Rotation: <Euler (x=1.0842, y=0.2315, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9884, 1.5321, 16.6215)>
    Rotation: <Euler (x=-1.4689, y=2.8564, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2250, 2.0173, 23.9585)>
    Rotation: <Euler (x=-1.4689, y=2.8564, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 174
  Bone: mixamorig:Hips
    Location: <Vector (-4.4095, 100.4683, -0.9953)>
    Rotation: <Euler (x=-0.0937, y=0.0454, z=0.0268), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7734, 110.2453, -3.2324)>
    Rotation: <Euler (x=-0.1197, y=0.0058, z=-0.0408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.3072, 121.8613, -4.6304)>
    Rotation: <Euler (x=-0.0441, y=-0.0061, z=-0.0412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.7530, 135.2186, -5.2207)>
    Rotation: <Euler (x=-0.0274, y=-0.0199, z=-0.0420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1130, 150.2538, -5.6329)>
    Rotation: <Euler (x=0.0108, y=0.0070, z=0.0086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.0840, y=-0.0159, z=-0.0496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.1391, 181.0187, 4.9979)>
    Rotation: <Euler (x=0.0840, y=-0.0159, z=-0.0496), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3725, 147.6894, -5.7422)>
    Rotation: <Euler (x=1.9351, y=1.5437, z=-0.0594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.2026, 141.9010, -5.3860)>
    Rotation: <Euler (x=-2.6502, y=1.2594, z=0.6036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.4959, 117.1813, -9.0288)>
    Rotation: <Euler (x=2.7634, y=1.2823, z=-0.3370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.2413, 89.4458, -6.0985)>
    Rotation: <Euler (x=2.8506, y=1.6120, z=-0.1824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.0891, 84.7242, -2.6001)>
    Rotation: <Euler (x=2.4457, y=1.2417, z=-0.7852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4210, 80.2293, -1.0840)>
    Rotation: <Euler (x=2.7430, y=1.2984, z=-0.4921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0163, 76.1603, -0.7752)>
    Rotation: <Euler (x=1.9136, y=0.8650, z=-1.1437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1057, 73.4659, 0.7728)>
    Rotation: <Euler (x=1.9136, y=0.8650, z=-1.1437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.6966, 76.5278, -2.3148)>
    Rotation: <Euler (x=0.0076, y=1.5331, z=2.9744), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.0771, 73.0131, -2.2866)>
    Rotation: <Euler (x=-0.2696, y=1.5313, z=2.4534), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6486, 69.8031, -2.3146)>
    Rotation: <Euler (x=-0.2623, y=1.5283, z=2.2170), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.8514, 67.5017, -2.3829)>
    Rotation: <Euler (x=-0.2623, y=1.5283, z=2.2170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.9977, 75.5828, -5.1506)>
    Rotation: <Euler (x=-0.0595, y=1.5367, z=2.9146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.3725, 71.8821, -5.1384)>
    Rotation: <Euler (x=-0.6516, y=1.5142, z=1.6841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8422, 69.4573, -5.2644)>
    Rotation: <Euler (x=-0.6530, y=1.4846, z=1.1857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0304, 68.6921, -5.4312)>
    Rotation: <Euler (x=-0.6530, y=1.4846, z=1.1857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.0798, 74.3001, -7.6813)>
    Rotation: <Euler (x=-0.1880, y=1.5337, z=2.6488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.1901, 71.4720, -7.6964)>
    Rotation: <Euler (x=-0.7398, y=1.4964, z=1.3966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.7621, 69.9348, -7.8283)>
    Rotation: <Euler (x=-0.5704, y=1.4661, z=0.9740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4148, 70.0042, -7.9787)>
    Rotation: <Euler (x=-0.5704, y=1.4661, z=0.9740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.5938, 74.1179, -9.9346)>
    Rotation: <Euler (x=-0.2349, y=1.5359, z=2.6289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9118, 71.7263, -9.9452)>
    Rotation: <Euler (x=-0.7286, y=1.4995, z=1.4125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2324, 70.6521, -10.0375)>
    Rotation: <Euler (x=-0.5661, y=1.4672, z=0.9633), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8548, 70.7136, -10.1262)>
    Rotation: <Euler (x=-0.5661, y=1.4672, z=0.9633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.7812, 148.2418, -6.0011)>
    Rotation: <Euler (x=1.9623, y=-1.5332, z=0.0958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2126, 141.6489, -5.5124)>
    Rotation: <Euler (x=2.3771, y=-1.7383, z=0.5951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2585, 116.9487, -8.4203)>
    Rotation: <Euler (x=0.4942, y=-1.4272, z=2.4902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.7364, 89.4773, -6.5272)>
    Rotation: <Euler (x=2.2292, y=-1.3816, z=0.5272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.0147, 85.0122, -2.8418)>
    Rotation: <Euler (x=2.6465, y=-0.9089, z=0.6284), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.7830, 80.8572, -1.1085)>
    Rotation: <Euler (x=2.8266, y=-0.9635, z=0.4153), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.2176, 76.5952, -0.4817)>
    Rotation: <Euler (x=2.6723, y=-0.9703, z=0.2859), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.7662, 73.0964, 0.1823)>
    Rotation: <Euler (x=2.6723, y=-0.9703, z=0.2859), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.6835, 77.9478, -0.8093)>
    Rotation: <Euler (x=-2.7025, y=-1.3679, z=0.2947), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.2505, 75.2109, -1.1100)>
    Rotation: <Euler (x=-1.1818, y=-1.2818, z=0.1737), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.4140, 77.0594, -2.0286)>
    Rotation: <Euler (x=0.0072, y=-1.2317, z=0.3985), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.6132, 79.8368, -2.0413)>
    Rotation: <Euler (x=0.0072, y=-1.2317, z=0.3985), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.7757, 76.9267, -3.2783)>
    Rotation: <Euler (x=-2.7253, y=-1.3667, z=0.3180), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.2766, 74.1153, -3.5872)>
    Rotation: <Euler (x=-1.1872, y=-1.2860, z=0.1793), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.3857, 75.9994, -4.5235)>
    Rotation: <Euler (x=-0.0169, y=-1.2344, z=0.4240), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6510, 78.9296, -4.5369)>
    Rotation: <Euler (x=-0.0169, y=-1.2344, z=0.4240), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.5846, 75.6659, -5.6836)>
    Rotation: <Euler (x=-2.7182, y=-1.3669, z=0.3108), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.5863, 73.4179, -5.9306)>
    Rotation: <Euler (x=-1.1922, y=-1.2804, z=0.1846), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.1682, 74.9938, -6.7138)>
    Rotation: <Euler (x=0.0070, y=-1.2340, z=0.3987), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.1478, 77.2625, -6.7241)>
    Rotation: <Euler (x=0.0070, y=-1.2340, z=0.3987), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.8241, 74.5799, -7.7880)>
    Rotation: <Euler (x=-2.7097, y=-1.3660, z=0.3021), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.2352, 72.7925, -7.9844)>
    Rotation: <Euler (x=-1.1835, y=-1.2867, z=0.1755), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.6185, 73.8461, -8.5080)>
    Rotation: <Euler (x=-0.0046, y=-1.2337, z=0.4110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.0615, 74.8720, -8.5127)>
    Rotation: <Euler (x=-0.0046, y=-1.2337, z=0.4110), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.1465, 95.1853, -0.8634)>
    Rotation: <Euler (x=0.1201, y=-0.1883, z=-3.0837), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6423, 51.8683, 4.2868)>
    Rotation: <Euler (x=-0.1404, y=-0.1873, z=-3.1120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7756, 10.8711, -1.4057)>
    Rotation: <Euler (x=1.1084, y=-0.1715, z=3.1293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5359, 2.4711, 15.1320)>
    Rotation: <Euler (x=-1.4801, y=-2.9148, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3688, 2.9233, 22.7169)>
    Rotation: <Euler (x=-1.4801, y=-2.9148, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.6012, 94.7852, 0.4197)>
    Rotation: <Euler (x=0.0852, y=0.2316, z=3.1081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9126, 51.2900, 4.0414)>
    Rotation: <Euler (x=-0.0707, y=0.1464, z=-3.1401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4229, 9.9741, 1.1459)>
    Rotation: <Euler (x=1.0843, y=0.2315, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9842, 1.5283, 16.6211)>
    Rotation: <Euler (x=-1.4688, y=2.8564, z=0.1350), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2208, 2.0141, 23.9582)>
    Rotation: <Euler (x=-1.4688, y=2.8564, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 175
  Bone: mixamorig:Hips
    Location: <Vector (-4.4170, 100.4733, -0.9457)>
    Rotation: <Euler (x=-0.0939, y=0.0456, z=0.0264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7775, 110.2501, -3.1841)>
    Rotation: <Euler (x=-0.1199, y=0.0059, z=-0.0401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.3197, 121.8661, -4.5851)>
    Rotation: <Euler (x=-0.0444, y=-0.0060, z=-0.0408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.7703, 135.2233, -5.1791)>
    Rotation: <Euler (x=-0.0277, y=-0.0198, z=-0.0420), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1302, 150.2584, -5.5956)>
    Rotation: <Euler (x=0.0109, y=0.0070, z=0.0087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1802, 157.6771, -3.4880)>
    Rotation: <Euler (x=0.0828, y=-0.0161, z=-0.0498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.1523, 181.0324, 5.0101)>
    Rotation: <Euler (x=0.0828, y=-0.0161, z=-0.0498), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3553, 147.6940, -5.7048)>
    Rotation: <Euler (x=1.9310, y=1.5438, z=-0.0629), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.1883, 141.9121, -5.3487)>
    Rotation: <Euler (x=-2.6522, y=1.2595, z=0.6020), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.4883, 117.1913, -8.9777)>
    Rotation: <Euler (x=2.7654, y=1.2823, z=-0.3345), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.2513, 89.4548, -6.0612)>
    Rotation: <Euler (x=2.8543, y=1.6123, z=-0.1779), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.1039, 84.7327, -2.5620)>
    Rotation: <Euler (x=2.4446, y=1.2419, z=-0.7854), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4399, 80.2374, -1.0451)>
    Rotation: <Euler (x=2.7419, y=1.2986, z=-0.4923), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0384, 76.1681, -0.7356)>
    Rotation: <Euler (x=1.9130, y=0.8650, z=-1.1434), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1304, 73.4740, 0.8127)>
    Rotation: <Euler (x=1.9130, y=0.8650, z=-1.1434), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.7178, 76.5383, -2.2768)>
    Rotation: <Euler (x=0.0084, y=1.5327, z=2.9742), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.0947, 73.0242, -2.2486)>
    Rotation: <Euler (x=-0.2675, y=1.5310, z=2.4526), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6570, 69.8183, -2.2766)>
    Rotation: <Euler (x=-0.2609, y=1.5280, z=2.2137), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.8490, 67.5254, -2.3449)>
    Rotation: <Euler (x=-0.2609, y=1.5280, z=2.2137), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0186, 75.5933, -5.1127)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.3896, 71.8932, -5.1004)>
    Rotation: <Euler (x=-0.6466, y=1.5140, z=1.6863), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8523, 69.4757, -5.2259)>
    Rotation: <Euler (x=-0.6488, y=1.4845, z=1.1851), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0369, 68.7237, -5.3922)>
    Rotation: <Euler (x=-0.6488, y=1.4845, z=1.1851), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1008, 74.3104, -7.6433)>
    Rotation: <Euler (x=-0.1844, y=1.5334, z=2.6514), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.2082, 71.4833, -7.6581)>
    Rotation: <Euler (x=-0.7354, y=1.4963, z=1.3981), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.7758, 69.9530, -7.7895)>
    Rotation: <Euler (x=-0.5668, y=1.4660, z=0.9729), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4287, 70.0335, -7.9393)>
    Rotation: <Euler (x=-0.5668, y=1.4660, z=0.9729), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.6141, 74.1276, -9.8965)>
    Rotation: <Euler (x=-0.2309, y=1.5356, z=2.6318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9296, 71.7368, -9.9069)>
    Rotation: <Euler (x=-0.7241, y=1.4994, z=1.4142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2472, 70.6673, -9.9988)>
    Rotation: <Euler (x=-0.5625, y=1.4671, z=0.9622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8698, 70.7353, -10.0871)>
    Rotation: <Euler (x=-0.5625, y=1.4671, z=0.9622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.7985, 148.2464, -5.9626)>
    Rotation: <Euler (x=1.9589, y=-1.5332, z=0.0996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2277, 141.6497, -5.4723)>
    Rotation: <Euler (x=2.3793, y=-1.7379, z=0.5934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2622, 116.9460, -8.3665)>
    Rotation: <Euler (x=0.4907, y=-1.4276, z=2.4940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.7271, 89.4714, -6.4896)>
    Rotation: <Euler (x=2.2431, y=-1.3813, z=0.5145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.9957, 84.9991, -2.8149)>
    Rotation: <Euler (x=2.6508, y=-0.9089, z=0.6259), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.7576, 80.8415, -1.0923)>
    Rotation: <Euler (x=2.8311, y=-0.9629, z=0.4125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.1874, 76.5787, -0.4755)>
    Rotation: <Euler (x=2.6767, y=-0.9694, z=0.2832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.7318, 73.0780, 0.1820)>
    Rotation: <Euler (x=2.6767, y=-0.9694, z=0.2832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.6550, 77.9262, -0.7902)>
    Rotation: <Euler (x=-2.6902, y=-1.3670, z=0.2836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.2200, 75.1921, -1.1005)>
    Rotation: <Euler (x=-1.1736, y=-1.2807, z=0.1667), order='XYZ'>
    Matrix:
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      <Vector (0.0475, 0.5281, 0.8478, 75.1921)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3866, 77.0452, -2.0195)>
    Rotation: <Euler (x=0.0149, y=-1.2311, z=0.3921), order='XYZ'>
    Matrix:
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      <Vector (0.1273, 0.9186, -0.3741, 77.0452)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.5883, 79.8214, -2.0245)>
    Rotation: <Euler (x=0.0149, y=-1.2311, z=0.3921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.7501, 76.9093, -3.2597)>
    Rotation: <Euler (x=-2.7130, y=-1.3659, z=0.3069), order='XYZ'>
    Matrix:
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      <Vector (0.0615, -0.7441, 0.6652, 76.9093)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.2490, 74.1009, -3.5784)>
    Rotation: <Euler (x=-1.1788, y=-1.2849, z=0.1721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.3612, 75.9895, -4.5151)>
    Rotation: <Euler (x=-0.0091, y=-1.2339, z=0.4176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6291, 78.9187, -4.5204)>
    Rotation: <Euler (x=-0.0091, y=-1.2339, z=0.4176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.5615, 75.6530, -5.6664)>
    Rotation: <Euler (x=-2.7059, y=-1.3661, z=0.2996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.5616, 73.4073, -5.9213)>
    Rotation: <Euler (x=-1.1840, y=-1.2793, z=0.1776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.1461, 74.9870, -6.7048)>
    Rotation: <Euler (x=0.0148, y=-1.2334, z=0.3923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.1278, 77.2548, -6.7088)>
    Rotation: <Euler (x=0.0148, y=-1.2334, z=0.3923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.8033, 74.5713, -7.7728)>
    Rotation: <Euler (x=-2.6975, y=-1.3652, z=0.2911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.2131, 72.7857, -7.9754)>
    Rotation: <Euler (x=-1.1751, y=-1.2855, z=0.1683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.5982, 73.8418, -8.4993)>
    Rotation: <Euler (x=0.0032, y=-1.2331, z=0.4045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.0421, 74.8673, -8.5011)>
    Rotation: <Euler (x=0.0032, y=-1.2331, z=0.4045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.1369, 95.1869, -0.8147)>
    Rotation: <Euler (x=0.1193, y=-0.1878, z=-3.0831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6483, 51.8675, 4.3042)>
    Rotation: <Euler (x=-0.1409, y=-0.1886, z=-3.1119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7750, 10.8725, -1.4048)>
    Rotation: <Euler (x=1.1083, y=-0.1715, z=3.1292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5359, 2.4714, 15.1322)>
    Rotation: <Euler (x=-1.4801, y=-2.9148, z=-0.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3693, 2.9233, 22.7169)>
    Rotation: <Euler (x=-1.4801, y=-2.9148, z=-0.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.6107, 94.7937, 0.4719)>
    Rotation: <Euler (x=0.0826, y=0.2323, z=3.1078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9129, 51.2889, 3.9827)>
    Rotation: <Euler (x=-0.0693, y=0.1463, z=-3.1399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4252, 9.9689, 1.1459)>
    Rotation: <Euler (x=1.0843, y=0.2314, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9852, 1.5229, 16.6213)>
    Rotation: <Euler (x=-1.4689, y=2.8565, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2212, 2.0084, 23.9585)>
    Rotation: <Euler (x=-1.4689, y=2.8565, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 176
  Bone: mixamorig:Hips
    Location: <Vector (-4.4244, 100.4772, -0.9027)>
    Rotation: <Euler (x=-0.0932, y=0.0461, z=0.0253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7752, 110.2558, -3.1350)>
    Rotation: <Euler (x=-0.1201, y=0.0063, z=-0.0394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.3259, 121.8719, -4.5377)>
    Rotation: <Euler (x=-0.0446, y=-0.0056, z=-0.0405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.7812, 135.2292, -5.1338)>
    Rotation: <Euler (x=-0.0278, y=-0.0195, z=-0.0420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1410, 150.2643, -5.5525)>
    Rotation: <Euler (x=0.0111, y=0.0074, z=0.0088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1910, 157.6826, -3.4437)>
    Rotation: <Euler (x=0.0820, y=-0.0161, z=-0.0502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.1539, 181.0449, 5.0340)>
    Rotation: <Euler (x=0.0820, y=-0.0161, z=-0.0502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3444, 147.6997, -5.6636)>
    Rotation: <Euler (x=1.9315, y=1.5441, z=-0.0620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.1803, 141.9241, -5.3117)>
    Rotation: <Euler (x=-2.6545, y=1.2599, z=0.6001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.4882, 117.2013, -8.9198)>
    Rotation: <Euler (x=2.7673, y=1.2825, z=-0.3318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.2767, 89.4638, -6.0197)>
    Rotation: <Euler (x=2.8570, y=1.6125, z=-0.1744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.1338, 84.7410, -2.5200)>
    Rotation: <Euler (x=2.4439, y=1.2420, z=-0.7853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4735, 80.2454, -1.0025)>
    Rotation: <Euler (x=2.7411, y=1.2988, z=-0.4923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0752, 76.1759, -0.6925)>
    Rotation: <Euler (x=1.9126, y=0.8650, z=-1.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1696, 73.4820, 0.8562)>
    Rotation: <Euler (x=1.9126, y=0.8650, z=-1.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.7541, 76.5487, -2.2348)>
    Rotation: <Euler (x=0.0089, y=1.5325, z=2.9740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.1287, 73.0350, -2.2064)>
    Rotation: <Euler (x=-0.2670, y=1.5308, z=2.4510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6842, 69.8321, -2.2345)>
    Rotation: <Euler (x=-0.2612, y=1.5278, z=2.2099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.8681, 67.5457, -2.3031)>
    Rotation: <Euler (x=-0.2612, y=1.5278, z=2.2099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0550, 75.6037, -5.0706)>
    Rotation: <Euler (x=-0.0572, y=1.5362, z=2.9152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.4236, 71.9040, -5.0582)>
    Rotation: <Euler (x=-0.6439, y=1.5139, z=1.6868), order='XYZ'>
    Matrix:
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      <Vector (0.0565, -0.6879, 0.7236, 71.9040)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8812, 69.4919, -5.1836)>
    Rotation: <Euler (x=-0.6465, y=1.4843, z=1.1839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0632, 68.7499, -5.3496)>
    Rotation: <Euler (x=-0.6465, y=1.4843, z=1.1839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1377, 74.3207, -7.6012)>
    Rotation: <Euler (x=-0.1824, y=1.5332, z=2.6528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.2432, 71.4941, -7.6158)>
    Rotation: <Euler (x=-0.7331, y=1.4963, z=1.3983), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.8076, 69.9689, -7.7470)>
    Rotation: <Euler (x=-0.5647, y=1.4659, z=0.9715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4608, 70.0578, -7.8964)>
    Rotation: <Euler (x=-0.5647, y=1.4659, z=0.9715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.6507, 74.1374, -9.8542)>
    Rotation: <Euler (x=-0.2287, y=1.5354, z=2.6334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9646, 71.7470, -9.8645)>
    Rotation: <Euler (x=-0.7216, y=1.4993, z=1.4145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2799, 70.6810, -9.9562)>
    Rotation: <Euler (x=-0.5603, y=1.4670, z=0.9608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.9028, 70.7539, -10.0443)>
    Rotation: <Euler (x=-0.5603, y=1.4670, z=0.9608), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8094, 148.2523, -5.9169)>
    Rotation: <Euler (x=1.9595, y=-1.5328, z=0.0993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2367, 141.6522, -5.4220)>
    Rotation: <Euler (x=2.3755, y=-1.7377, z=0.5975), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2636, 116.9482, -8.3244)>
    Rotation: <Euler (x=0.4891, y=-1.4283, z=2.4961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.7175, 89.4708, -6.4635)>
    Rotation: <Euler (x=2.2580, y=-1.3815, z=0.5006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.9781, 84.9897, -2.8011)>
    Rotation: <Euler (x=2.6553, y=-0.9094, z=0.6231), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.7346, 80.8287, -1.0906)>
    Rotation: <Euler (x=2.8361, y=-0.9628, z=0.4093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.1603, 76.5649, -0.4854)>
    Rotation: <Euler (x=2.6816, y=-0.9690, z=0.2800), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.7011, 73.0620, 0.1638)>
    Rotation: <Euler (x=2.6816, y=-0.9690, z=0.2800), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.6293, 77.9079, -0.7889)>
    Rotation: <Euler (x=-2.6764, y=-1.3665, z=0.2710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.1925, 75.1766, -1.1091)>
    Rotation: <Euler (x=-1.1641, y=-1.2799, z=0.1584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3616, 77.0342, -2.0268)>
    Rotation: <Euler (x=0.0234, y=-1.2310, z=0.3850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.5656, 79.8095, -2.0232)>
    Rotation: <Euler (x=0.0234, y=-1.2310, z=0.3850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.7265, 76.8964, -3.2597)>
    Rotation: <Euler (x=-2.6992, y=-1.3655, z=0.2942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.2236, 74.0909, -3.5886)>
    Rotation: <Euler (x=-1.1691, y=-1.2841, z=0.1637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.3384, 75.9842, -4.5239)>
    Rotation: <Euler (x=-0.0005, y=-1.2338, z=0.4103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6087, 78.9123, -4.5202)>
    Rotation: <Euler (x=-0.0005, y=-1.2338, z=0.4103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.5398, 75.6456, -5.6687)>
    Rotation: <Euler (x=-2.6921, y=-1.3657, z=0.2870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.5384, 73.4022, -5.9317)>
    Rotation: <Euler (x=-1.1745, y=-1.2786, z=0.1693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.1251, 74.9859, -6.7140)>
    Rotation: <Euler (x=0.0233, y=-1.2333, z=0.3851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.1086, 77.2529, -6.7111)>
    Rotation: <Euler (x=0.0233, y=-1.2333, z=0.3851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.7832, 74.5691, -7.7775)>
    Rotation: <Euler (x=-2.6838, y=-1.3648, z=0.2785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.1919, 72.7853, -7.9866)>
    Rotation: <Euler (x=-1.1655, y=-1.2848, z=0.1599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.5785, 73.8441, -8.5097)>
    Rotation: <Euler (x=0.0117, y=-1.2330, z=0.3973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.0232, 74.8692, -8.5083)>
    Rotation: <Euler (x=0.0117, y=-1.2330, z=0.3973), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.1238, 95.1813, -0.7788)>
    Rotation: <Euler (x=0.1193, y=-0.1878, z=-3.0823), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6688, 51.8643, 4.3370)>
    Rotation: <Euler (x=-0.1418, y=-0.1932, z=-3.1116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7739, 10.8738, -1.4045)>
    Rotation: <Euler (x=1.1083, y=-0.1716, z=3.1291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5353, 2.4718, 15.1320)>
    Rotation: <Euler (x=-1.4801, y=-2.9147, z=-0.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3692, 2.9236, 22.7166)>
    Rotation: <Euler (x=-1.4801, y=-2.9147, z=-0.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.6237, 94.8057, 0.5151)>
    Rotation: <Euler (x=0.0795, y=0.2323, z=3.1077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9002, 51.2889, 3.8916)>
    Rotation: <Euler (x=-0.0673, y=0.1459, z=-3.1398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4218, 9.9634, 1.1361)>
    Rotation: <Euler (x=1.0842, y=0.2311, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9763, 1.5161, 16.6121)>
    Rotation: <Euler (x=-1.4690, y=2.8568, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2100, 2.0009, 23.9501)>
    Rotation: <Euler (x=-1.4690, y=2.8568, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 177
  Bone: mixamorig:Hips
    Location: <Vector (-4.4331, 100.4799, -0.8643)>
    Rotation: <Euler (x=-0.0926, y=0.0461, z=0.0241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7715, 110.2604, -3.0902)>
    Rotation: <Euler (x=-0.1201, y=0.0064, z=-0.0389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.3287, 121.8767, -4.4928)>
    Rotation: <Euler (x=-0.0446, y=-0.0056, z=-0.0403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.7869, 135.2342, -5.0893)>
    Rotation: <Euler (x=-0.0279, y=-0.0195, z=-0.0421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1449, 150.2691, -5.5088)>
    Rotation: <Euler (x=0.0112, y=0.0074, z=0.0089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1954, 157.6873, -3.3994)>
    Rotation: <Euler (x=0.0811, y=-0.0163, z=-0.0506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.1493, 181.0566, 5.0580)>
    Rotation: <Euler (x=0.0811, y=-0.0163, z=-0.0506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3402, 147.7038, -5.6200)>
    Rotation: <Euler (x=1.9353, y=1.5441, z=-0.0579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.1780, 141.9322, -5.2684)>
    Rotation: <Euler (x=-2.6576, y=1.2603, z=0.5973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.4916, 117.2066, -8.8522)>
    Rotation: <Euler (x=2.7696, y=1.2826, z=-0.3287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.3035, 89.4679, -5.9698)>
    Rotation: <Euler (x=2.8610, y=1.6125, z=-0.1699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.1631, 84.7452, -2.4692)>
    Rotation: <Euler (x=2.4435, y=1.2418, z=-0.7852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5052, 80.2495, -0.9509)>
    Rotation: <Euler (x=2.7404, y=1.2987, z=-0.4924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.1090, 76.1798, -0.6400)>
    Rotation: <Euler (x=1.9125, y=0.8648, z=-1.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.2048, 73.4864, 0.9092)>
    Rotation: <Euler (x=1.9125, y=0.8648, z=-1.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.7877, 76.5543, -2.1826)>
    Rotation: <Euler (x=0.0116, y=1.5326, z=2.9763), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.1607, 73.0409, -2.1539)>
    Rotation: <Euler (x=-0.2667, y=1.5308, z=2.4499), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.7118, 69.8401, -2.1819)>
    Rotation: <Euler (x=-0.2625, y=1.5278, z=2.2062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.8902, 67.5579, -2.2506)>
    Rotation: <Euler (x=-0.2625, y=1.5278, z=2.2062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0892, 75.6090, -5.0183)>
    Rotation: <Euler (x=-0.0542, y=1.5363, z=2.9177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.4561, 71.9096, -5.0055)>
    Rotation: <Euler (x=-0.6445, y=1.5140, z=1.6848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.9102, 69.5011, -5.1308)>
    Rotation: <Euler (x=-0.6470, y=1.4843, z=1.1810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0905, 68.7658, -5.2970)>
    Rotation: <Euler (x=-0.6470, y=1.4843, z=1.1810), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1725, 74.3256, -7.5486)>
    Rotation: <Euler (x=-0.1801, y=1.5333, z=2.6546), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.2768, 71.4994, -7.5630)>
    Rotation: <Euler (x=-0.7337, y=1.4963, z=1.3963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.8390, 69.9777, -7.6942)>
    Rotation: <Euler (x=-0.5650, y=1.4659, z=0.9687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4924, 70.0721, -7.8437)>
    Rotation: <Euler (x=-0.5650, y=1.4659, z=0.9687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.6856, 74.1416, -9.8016)>
    Rotation: <Euler (x=-0.2263, y=1.5355, z=2.6353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9984, 71.7515, -9.8117)>
    Rotation: <Euler (x=-0.7222, y=1.4994, z=1.4125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.3122, 70.6880, -9.9034)>
    Rotation: <Euler (x=-0.5606, y=1.4670, z=0.9581), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.9353, 70.7641, -9.9915)>
    Rotation: <Euler (x=-0.5606, y=1.4670, z=0.9581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8136, 148.2579, -5.8729)>
    Rotation: <Euler (x=1.9612, y=-1.5328, z=0.0976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2409, 141.6578, -5.3782)>
    Rotation: <Euler (x=2.3726, y=-1.7373, z=0.6005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2667, 116.9539, -8.2828)>
    Rotation: <Euler (x=0.4848, y=-1.4293, z=2.5004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.7170, 89.4741, -6.4497)>
    Rotation: <Euler (x=2.2728, y=-1.3821, z=0.4866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.9727, 84.9834, -2.8001)>
    Rotation: <Euler (x=2.6596, y=-0.9104, z=0.6202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.7259, 80.8183, -1.1020)>
    Rotation: <Euler (x=2.8410, y=-0.9632, z=0.4057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.1491, 76.5531, -0.5088)>
    Rotation: <Euler (x=2.6866, y=-0.9690, z=0.2763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.6877, 73.0482, 0.1312)>
    Rotation: <Euler (x=2.6866, y=-0.9690, z=0.2763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.6190, 77.8939, -0.8037)>
    Rotation: <Euler (x=-2.6625, y=-1.3665, z=0.2577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.1812, 75.1646, -1.1332)>
    Rotation: <Euler (x=-1.1543, y=-1.2795, z=0.1495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3518, 77.0261, -2.0480)>
    Rotation: <Euler (x=0.0318, y=-1.2312, z=0.3775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.5572, 79.8008, -2.0359)>
    Rotation: <Euler (x=0.0318, y=-1.2312, z=0.3775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.7176, 76.8886, -3.2764)>
    Rotation: <Euler (x=-2.6853, y=-1.3656, z=0.2811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.2136, 74.0852, -3.6149)>
    Rotation: <Euler (x=-1.1592, y=-1.2838, z=0.1546), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.3300, 75.9824, -4.5472)>
    Rotation: <Euler (x=0.0080, y=-1.2342, z=0.4028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6017, 78.9099, -4.5345)>
    Rotation: <Euler (x=0.0080, y=-1.2342, z=0.4028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.5322, 75.6440, -5.6881)>
    Rotation: <Euler (x=-2.6782, y=-1.3657, z=0.2738), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.5300, 73.4023, -5.9587)>
    Rotation: <Euler (x=-1.1647, y=-1.2783, z=0.1604), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.1180, 74.9892, -6.7387)>
    Rotation: <Euler (x=0.0318, y=-1.2335, z=0.3775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.1026, 77.2557, -6.7288)>
    Rotation: <Euler (x=0.0318, y=-1.2335, z=0.3775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.7768, 74.5731, -7.7996)>
    Rotation: <Euler (x=-2.6700, y=-1.3647, z=0.2654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.1847, 72.7907, -8.0149)>
    Rotation: <Euler (x=-1.1555, y=-1.2844, z=0.1508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.5722, 73.8516, -8.5363)>
    Rotation: <Euler (x=0.0202, y=-1.2334, z=0.3898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.0174, 74.8766, -8.5318)>
    Rotation: <Euler (x=0.0202, y=-1.2334, z=0.3898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.1084, 95.1730, -0.7447)>
    Rotation: <Euler (x=0.1195, y=-0.1876, z=-3.0818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6776, 51.8592, 4.3821)>
    Rotation: <Euler (x=-0.1430, y=-0.1939, z=-3.1115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7744, 10.8751, -1.4043)>
    Rotation: <Euler (x=1.1083, y=-0.1716, z=3.1291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5361, 2.4722, 15.1317)>
    Rotation: <Euler (x=-1.4801, y=-2.9147, z=-0.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3704, 2.9239, 22.7162)>
    Rotation: <Euler (x=-1.4801, y=-2.9147, z=-0.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.6394, 94.8180, 0.5506)>
    Rotation: <Euler (x=0.0764, y=0.2325, z=3.1076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.8900, 51.2899, 3.7959)>
    Rotation: <Euler (x=-0.0651, y=0.1461, z=-3.1398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4227, 9.9583, 1.1305)>
    Rotation: <Euler (x=1.0842, y=0.2313, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9814, 1.5110, 16.6055)>
    Rotation: <Euler (x=-1.4689, y=2.8565, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2172, 1.9957, 23.9428)>
    Rotation: <Euler (x=-1.4689, y=2.8565, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 178
  Bone: mixamorig:Hips
    Location: <Vector (-4.4486, 100.4818, -0.8215)>
    Rotation: <Euler (x=-0.0919, y=0.0460, z=0.0226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7719, 110.2644, -3.0410)>
    Rotation: <Euler (x=-0.1202, y=0.0063, z=-0.0387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.3310, 121.8806, -4.4450)>
    Rotation: <Euler (x=-0.0448, y=-0.0057, z=-0.0404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.7873, 135.2378, -5.0444)>
    Rotation: <Euler (x=-0.0282, y=-0.0197, z=-0.0426), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1384, 150.2723, -5.4688)>
    Rotation: <Euler (x=0.0110, y=0.0072, z=0.0086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1874, 157.6909, -3.3606)>
    Rotation: <Euler (x=0.0799, y=-0.0168, z=-0.0514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.1258, 181.0696, 5.0686)>
    Rotation: <Euler (x=0.0799, y=-0.0168, z=-0.0514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3455, 147.7041, -5.5779)>
    Rotation: <Euler (x=1.9289, y=1.5438, z=-0.0643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.1827, 141.9315, -5.2225)>
    Rotation: <Euler (x=-2.6594, y=1.2602, z=0.5954), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.4910, 117.2035, -8.7940)>
    Rotation: <Euler (x=2.7690, y=1.2822, z=-0.3294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.2969, 89.4654, -5.9040)>
    Rotation: <Euler (x=2.8671, y=1.6123, z=-0.1640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.1550, 84.7439, -2.4023)>
    Rotation: <Euler (x=2.4433, y=1.2415, z=-0.7856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4961, 80.2487, -0.8827)>
    Rotation: <Euler (x=2.7397, y=1.2984, z=-0.4933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0992, 76.1792, -0.5706)>
    Rotation: <Euler (x=1.9125, y=0.8644, z=-1.1427), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
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    Rotation: <Euler (x=1.9125, y=0.8644, z=-1.1427), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.7783, 76.5526, -2.1128)>
    Rotation: <Euler (x=0.0174, y=1.5328, z=2.9815), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.1490, 73.0396, -2.0833)>
    Rotation: <Euler (x=-0.2657, y=1.5312, z=2.4498), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6965, 69.8404, -2.1110)>
    Rotation: <Euler (x=-0.2639, y=1.5281, z=2.2032), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.8712, 67.5613, -2.1796)>
    Rotation: <Euler (x=-0.2639, y=1.5281, z=2.2032), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0802, 75.6065, -4.9482)>
    Rotation: <Euler (x=-0.0482, y=1.5365, z=2.9231), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.4447, 71.9075, -4.9346)>
    Rotation: <Euler (x=-0.6477, y=1.5142, z=1.6805), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8961, 69.5018, -5.0599)>
    Rotation: <Euler (x=-0.6501, y=1.4844, z=1.1763), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0752, 68.7711, -5.2265)>
    Rotation: <Euler (x=-0.6501, y=1.4844, z=1.1763), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1638, 74.3223, -7.4781)>
    Rotation: <Euler (x=-0.1765, y=1.5336, z=2.6576), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.2662, 71.4967, -7.4920)>
    Rotation: <Euler (x=-0.7370, y=1.4965, z=1.3919), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.8267, 69.9777, -7.6233)>
    Rotation: <Euler (x=-0.5678, y=1.4659, z=0.9644), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4803, 70.0759, -7.7734)>
    Rotation: <Euler (x=-0.5678, y=1.4659, z=0.9644), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.6773, 74.1378, -9.7312)>
    Rotation: <Euler (x=-0.2226, y=1.5358, z=2.6383), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9886, 71.7481, -9.7408)>
    Rotation: <Euler (x=-0.7256, y=1.4995, z=1.4080), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.3012, 70.6865, -9.8326)>
    Rotation: <Euler (x=-0.5634, y=1.4670, z=0.9537), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.9244, 70.7648, -9.9211)>
    Rotation: <Euler (x=-0.5634, y=1.4670, z=0.9537), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8080, 148.2641, -5.8336)>
    Rotation: <Euler (x=1.9572, y=-1.5330, z=0.1012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2378, 141.6685, -5.3409)>
    Rotation: <Euler (x=2.3734, y=-1.7366, z=0.5995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2716, 116.9641, -8.2301)>
    Rotation: <Euler (x=0.4755, y=-1.4305, z=2.5093), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.7289, 89.4822, -6.4446)>
    Rotation: <Euler (x=2.2862, y=-1.3830, z=0.4734), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.9831, 84.9819, -2.8072)>
    Rotation: <Euler (x=2.6635, y=-0.9117, z=0.6172), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.7355, 80.8124, -1.1206)>
    Rotation: <Euler (x=2.8455, y=-0.9640, z=0.4020), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.1582, 76.5456, -0.5390)>
    Rotation: <Euler (x=2.6913, y=-0.9694, z=0.2725), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.6964, 73.0390, 0.0918)>
    Rotation: <Euler (x=2.6913, y=-0.9694, z=0.2725), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.6283, 77.8868, -0.8282)>
    Rotation: <Euler (x=-2.6493, y=-1.3669, z=0.2449), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.1904, 75.1585, -1.1658)>
    Rotation: <Euler (x=-1.1449, y=-1.2796, z=0.1406), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3615, 77.0226, -2.0765)>
    Rotation: <Euler (x=0.0397, y=-1.2319, z=0.3701), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.5670, 79.7972, -2.0566)>
    Rotation: <Euler (x=0.0397, y=-1.2319, z=0.3701), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.7277, 76.8881, -3.3032)>
    Rotation: <Euler (x=-2.6723, y=-1.3660, z=0.2684), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.2236, 74.0857, -3.6500)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.3404, 75.9856, -4.5782)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6123, 78.9129, -4.5573)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.5430, 75.6498, -5.7180)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.5406, 73.4090, -5.9953)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.1291, 74.9981, -6.7717)>
    Rotation: <Euler (x=0.0397, y=-1.2342, z=0.3701), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.1138, 77.2645, -6.7555)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.7881, 74.5845, -7.8323)>
    Rotation: <Euler (x=-2.6569, y=-1.3651, z=0.2527), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.1960, 72.8028, -8.0528)>
    Rotation: <Euler (x=-1.1460, y=-1.2845, z=0.1417), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.5838, 73.8652, -8.5719)>
    Rotation: <Euler (x=0.0281, y=-1.2341, z=0.3824), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.0290, 74.8901, -8.5646)>
    Rotation: <Euler (x=0.0281, y=-1.2341, z=0.3824), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.0847, 95.1619, -0.7044)>
    Rotation: <Euler (x=0.1199, y=-0.1873, z=-3.0810), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6872, 51.8526, 4.4369)>
    Rotation: <Euler (x=-0.1443, y=-0.1949, z=-3.1113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7750, 10.8761, -1.4038)>
    Rotation: <Euler (x=1.1082, y=-0.1717, z=3.1291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5370, 2.4724, 15.1318)>
    Rotation: <Euler (x=-1.4801, y=-2.9146, z=-0.1427), order='XYZ'>
    Matrix:
      <Vector (-0.9644, 0.2347, 0.1215, 10.5370)>
      <Vector (0.1386, 0.0578, 0.9887, 2.4724)>
      <Vector (0.2250, 0.9704, -0.0883, 15.1318)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3715, 2.9240, 22.7162)>
    Rotation: <Euler (x=-1.4801, y=-2.9146, z=-0.1427), order='XYZ'>
    Matrix:
      <Vector (-0.9644, 0.2347, 0.1215, 12.3715)>
      <Vector (0.1386, 0.0578, 0.9887, 2.9240)>
      <Vector (0.2250, 0.9704, -0.0883, 22.7162)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.6638, 94.8315, 0.5885)>
    Rotation: <Euler (x=0.0732, y=0.2327, z=3.1076), order='XYZ'>
    Matrix:
      <Vector (-0.9725, -0.0508, -0.2274, -12.6638)>
      <Vector (0.0331, -0.9962, 0.0809, 94.8315)>
      <Vector (-0.2306, 0.0711, 0.9705, 0.5885)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-14.8835, 51.2919, 3.6976)>
    Rotation: <Euler (x=-0.0624, y=0.1463, z=-3.1397), order='XYZ'>
    Matrix:
      <Vector (-0.9893, 0.0110, -0.1454, -14.8835)>
      <Vector (-0.0018, -0.9980, -0.0626, 51.2919)>
      <Vector (-0.1458, -0.0617, 0.9874, 3.6976)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4298, 9.9532, 1.1419)>
    Rotation: <Euler (x=1.0842, y=0.2316, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9733, -0.1981, -0.1163, -14.4298)>
      <Vector (-0.0099, -0.4697, 0.8828, 9.9532)>
      <Vector (-0.2295, 0.8603, 0.4552, 1.1419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9930, 1.5057, 16.6158)>
    Rotation: <Euler (x=-1.4690, y=2.8563, z=0.1350), order='XYZ'>
    Matrix:
      <Vector (-0.9508, -0.2911, -0.1056, -17.9930)>
      <Vector (-0.1292, 0.0630, 0.9896, 1.5057)>
      <Vector (-0.2815, 0.9546, -0.0976, 16.6158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2305, 1.9903, 23.9526)>
    Rotation: <Euler (x=-1.4690, y=2.8563, z=0.1350), order='XYZ'>
    Matrix:
      <Vector (-0.9508, -0.2911, -0.1056, -20.2305)>
      <Vector (-0.1292, 0.0630, 0.9896, 1.9903)>
      <Vector (-0.2815, 0.9546, -0.0976, 23.9526)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 179
  Bone: mixamorig:Hips
    Location: <Vector (-4.4706, 100.4829, -0.7799)>
    Rotation: <Euler (x=-0.0906, y=0.0457, z=0.0207), order='XYZ'>
    Matrix:
      <Vector (0.9987, -0.0248, 0.0436, -4.4706)>
      <Vector (0.0207, 0.9956, 0.0914, 100.4829)>
      <Vector (-0.0456, -0.0904, 0.9949, -0.7799)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-4.7745, 110.2689, -2.9869)>
    Rotation: <Euler (x=-0.1204, y=0.0059, z=-0.0386), order='XYZ'>
    Matrix:
      <Vector (0.9992, 0.0376, 0.0105, -4.7745)>
      <Vector (-0.0386, 0.9920, 0.1198, 110.2689)>
      <Vector (-0.0059, -0.1201, 0.9927, -2.9869)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-4.3338, 121.8848, -4.3935)>
    Rotation: <Euler (x=-0.0452, y=-0.0061, z=-0.0407), order='XYZ'>
    Matrix:
      <Vector (0.9992, 0.0409, -0.0043, -4.3338)>
      <Vector (-0.0406, 0.9981, 0.0454, 121.8848)>
      <Vector (0.0061, -0.0452, 0.9990, -4.3935)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-3.7868, 135.2417, -4.9987)>
    Rotation: <Euler (x=-0.0289, y=-0.0201, z=-0.0431), order='XYZ'>
    Matrix:
      <Vector (0.9989, 0.0437, -0.0188, -3.7868)>
      <Vector (-0.0431, 0.9986, 0.0297, 135.2417)>
      <Vector (0.0201, -0.0289, 0.9994, -4.9987)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-3.1296, 150.2755, -5.4330)>
    Rotation: <Euler (x=0.0106, y=0.0068, z=0.0083), order='XYZ'>
    Matrix:
      <Vector (0.9999, -0.0082, 0.0068, -3.1296)>
      <Vector (0.0083, 0.9999, -0.0106, 150.2755)>
      <Vector (-0.0068, 0.0106, 0.9999, -5.4330)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-3.1766, 157.6949, -3.3277)>
    Rotation: <Euler (x=0.0788, y=-0.0178, z=-0.0525), order='XYZ'>
    Matrix:
      <Vector (0.9985, 0.0509, -0.0219, -3.1766)>
      <Vector (-0.0524, 0.9956, -0.0777, 157.6949)>
      <Vector (0.0178, 0.0787, 0.9967, -3.3277)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0987, 181.0822, 5.0755)>
    Rotation: <Euler (x=0.0788, y=-0.0178, z=-0.0525), order='XYZ'>
    Matrix:
      <Vector (0.9985, 0.0509, -0.0219, -2.0987)>
      <Vector (-0.0524, 0.9956, -0.0777, 181.0822)>
      <Vector (0.0178, 0.0787, 0.9967, 5.0755)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3530, 147.7036, -5.5377)>
    Rotation: <Euler (x=1.9110, y=1.5434, z=-0.0825), order='XYZ'>
    Matrix:
      <Vector (0.0273, 0.9116, -0.4101, 3.3530)>
      <Vector (-0.0023, -0.4102, -0.9120, 147.7036)>
      <Vector (-0.9996, 0.0258, -0.0091, -5.5377)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (16.1884, 141.9276, -5.1739)>
    Rotation: <Euler (x=-2.6618, y=1.2601, z=0.5925), order='XYZ'>
    Matrix:
      <Vector (0.2536, 0.1309, -0.9584, 16.1884)>
      <Vector (0.1707, -0.9813, -0.0888, 141.9276)>
      <Vector (-0.9521, -0.1411, -0.2712, -5.1739)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.4872, 117.1961, -8.7298)>
    Rotation: <Euler (x=2.7674, y=1.2815, z=-0.3315), order='XYZ'>
    Matrix:
      <Vector (0.2697, 0.0283, -0.9625, 19.4872)>
      <Vector (-0.0928, -0.9941, -0.0553, 117.1961)>
      <Vector (-0.9585, 0.1043, -0.2655, -8.7298)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (20.2777, 89.4595, -5.8210)>
    Rotation: <Euler (x=2.8832, y=1.6117, z=-0.1482), order='XYZ'>
    Matrix:
      <Vector (-0.0405, 0.1098, -0.9931, 20.2777)>
      <Vector (0.0060, -0.9939, -0.1101, 89.4595)>
      <Vector (-0.9992, -0.0105, 0.0396, -5.8210)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.1331, 84.7408, -2.3163)>
    Rotation: <Euler (x=2.4425, y=1.2406, z=-0.7865), order='XYZ'>
    Matrix:
      <Vector (0.2290, -0.1119, -0.9670, 19.1331)>
      <Vector (-0.2295, -0.9716, 0.0581, 84.7408)>
      <Vector (-0.9460, 0.2086, -0.2482, -2.3163)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4723, 80.2470, -0.7936)>
    Rotation: <Euler (x=2.7379, y=1.2976, z=-0.4953), order='XYZ'>
    Matrix:
      <Vector (0.2374, -0.1043, -0.9658, 18.4723)>
      <Vector (-0.1282, -0.9889, 0.0753, 80.2470)>
      <Vector (-0.9629, 0.1060, -0.2481, -0.7936)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0740, 76.1779, -0.4785)>
    Rotation: <Euler (x=1.9126, y=0.8635, z=-1.1429), order='XYZ'>
    Matrix:
      <Vector (0.2696, -0.0078, -0.9629, 18.0740)>
      <Vector (-0.5912, -0.7907, -0.1591, 76.1779)>
      <Vector (-0.7601, 0.6122, -0.2178, -0.4785)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1676, 73.4862, 1.0738)>
    Rotation: <Euler (x=1.9126, y=0.8635, z=-1.1429), order='XYZ'>
    Matrix:
      <Vector (0.2696, -0.0078, -0.9629, 18.1676)>
      <Vector (-0.5912, -0.7907, -0.1591, 73.4862)>
      <Vector (-0.7601, 0.6122, -0.2178, 1.0738)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.7540, 76.5491, -2.0197)>
    Rotation: <Euler (x=0.0350, y=1.5334, z=2.9987), order='XYZ'>
    Matrix:
      <Vector (-0.0370, -0.1770, -0.9835, 21.7540)>
      <Vector (0.0053, -0.9842, 0.1769, 76.5491)>
      <Vector (-0.9993, 0.0013, 0.0374, -2.0197)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.1235, 73.0363, -1.9878)>
    Rotation: <Euler (x=-0.2583, y=1.5319, z=2.4568), order='XYZ'>
    Matrix:
      <Vector (-0.0301, -0.4139, -0.9098, 21.1235)>
      <Vector (0.0246, -0.9103, 0.4133, 73.0363)>
      <Vector (-0.9992, -0.0099, 0.0376, -1.9878)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6695, 69.8378, -2.0138)>
    Rotation: <Euler (x=-0.2620, y=1.5289, z=2.2046), order='XYZ'>
    Matrix:
      <Vector (-0.0248, -0.6250, -0.7802, 19.6695)>
      <Vector (0.0337, -0.7805, 0.6242, 69.8378)>
      <Vector (-0.9991, -0.0108, 0.0404, -2.0138)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.8432, 67.5594, -2.0815)>
    Rotation: <Euler (x=-0.2620, y=1.5289, z=2.2046), order='XYZ'>
    Matrix:
      <Vector (-0.0248, -0.6250, -0.7802, 17.8432)>
      <Vector (0.0337, -0.7805, 0.6242, 67.5594)>
      <Vector (-0.9991, -0.0108, 0.0404, -2.0815)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0568, 75.6007, -4.8542)>
    Rotation: <Euler (x=-0.0297, y=1.5371, z=2.9413), order='XYZ'>
    Matrix:
      <Vector (-0.0330, -0.1698, -0.9849, 22.0568)>
      <Vector (0.0067, -0.9855, 0.1697, 75.6007)>
      <Vector (-0.9994, -0.0010, 0.0337, -4.8542)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.4200, 71.9020, -4.8382)>
    Rotation: <Euler (x=-0.6539, y=1.5150, z=1.6739), order='XYZ'>
    Matrix:
      <Vector (-0.0057, -0.7270, -0.6866, 21.4200)>
      <Vector (0.0555, -0.6858, 0.7257, 71.9020)>
      <Vector (-0.9984, -0.0339, 0.0443, -4.8382)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8705, 69.4973, -4.9628)>
    Rotation: <Euler (x=-0.6581, y=1.4849, z=1.1679), order='XYZ'>
    Matrix:
      <Vector (0.0336, -0.9667, -0.2535, 18.8705)>
      <Vector (0.0789, -0.2503, 0.9649, 69.4973)>
      <Vector (-0.9963, -0.0525, 0.0679, -4.9628)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0493, 68.7679, -5.1301)>
    Rotation: <Euler (x=-0.6581, y=1.4849, z=1.1679), order='XYZ'>
    Matrix:
      <Vector (0.0336, -0.9667, -0.2535, 16.0493)>
      <Vector (0.0789, -0.2503, 0.9649, 68.7679)>
      <Vector (-0.9963, -0.0525, 0.0679, -5.1301)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1412, 74.3147, -7.3831)>
    Rotation: <Euler (x=-0.1641, y=1.5343, z=2.6696), order='XYZ'>
    Matrix:
      <Vector (-0.0325, -0.3031, -0.9524, 22.1412)>
      <Vector (0.0166, -0.9529, 0.3028, 74.3147)>
      <Vector (-0.9993, -0.0060, 0.0360, -7.3831)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.2426, 71.4894, -7.3953)>
    Rotation: <Euler (x=-0.7445, y=1.4971, z=1.3839), order='XYZ'>
    Matrix:
      <Vector (0.0137, -0.8482, -0.5296, 21.2426)>
      <Vector (0.0723, -0.5274, 0.8465, 71.4894)>
      <Vector (-0.9973, -0.0499, 0.0541, -7.3953)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.8025, 69.9714, -7.5266)>
    Rotation: <Euler (x=-0.5751, y=1.4663, z=0.9565), order='XYZ'>
    Matrix:
      <Vector (0.0601, -0.9975, 0.0365, 18.8025)>
      <Vector (0.0852, 0.0415, 0.9955, 69.9714)>
      <Vector (-0.9945, -0.0567, 0.0875, -7.5266)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4562, 70.0706, -7.6777)>
    Rotation: <Euler (x=-0.5751, y=1.4663, z=0.9565), order='XYZ'>
    Matrix:
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      <Vector (0.0852, 0.0415, 0.9955, 70.0706)>
      <Vector (-0.9945, -0.0567, 0.0875, -7.6777)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.6556, 74.1286, -9.6362)>
    Rotation: <Euler (x=-0.2099, y=1.5365, z=2.6507), order='XYZ'>
    Matrix:
      <Vector (-0.0303, -0.2774, -0.9603, 21.6556)>
      <Vector (0.0162, -0.9607, 0.2770, 74.1286)>
      <Vector (-0.9994, -0.0071, 0.0335, -9.6362)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9660, 71.7392, -9.6444)>
    Rotation: <Euler (x=-0.7333, y=1.5002, z=1.3999), order='XYZ'>
    Matrix:
      <Vector (0.0120, -0.8457, -0.5335, 20.9660)>
      <Vector (0.0695, -0.5316, 0.8442, 71.7392)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2782, 70.6782, -9.7362)>
    Rotation: <Euler (x=-0.5709, y=1.4674, z=0.9458), order='XYZ'>
    Matrix:
      <Vector (0.0604, -0.9968, 0.0515, 19.2782)>
      <Vector (0.0837, 0.0564, 0.9949, 70.6782)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.9015, 70.7572, -9.8253)>
    Rotation: <Euler (x=-0.5709, y=1.4674, z=0.9458), order='XYZ'>
    Matrix:
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      <Vector (0.0837, 0.0564, 0.9949, 70.7572)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8001, 148.2706, -5.7991)>
    Rotation: <Euler (x=1.9418, y=-1.5336, z=0.1161), order='XYZ'>
    Matrix:
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      <Vector (0.0043, -0.4680, -0.8837, 148.2706)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2334, 141.6814, -5.3108)>
    Rotation: <Euler (x=2.3734, y=-1.7362, z=0.5991), order='XYZ'>
    Matrix:
      <Vector (-0.1360, -0.1605, 0.9776, -22.2334)>
      <Vector (-0.0929, -0.9804, -0.1739, 141.6814)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2778, 116.9780, -8.1940)>
    Rotation: <Euler (x=0.4695, y=-1.4312, z=2.5149), order='XYZ'>
    Matrix:
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      <Vector (0.0816, -0.9851, -0.1515, 116.9780)>
      <Vector (0.9903, 0.0629, 0.1241, -8.1940)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.7461, 89.4960, -6.4380)>
    Rotation: <Euler (x=2.2978, y=-1.3842, z=0.4618), order='XYZ'>
    Matrix:
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      <Vector (0.0827, -0.9222, -0.3779, 89.4960)>
      <Vector (0.9826, 0.1386, -0.1233, -6.4380)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.0015, 84.9866, -2.8116)>
    Rotation: <Euler (x=2.6667, y=-0.9131, z=0.6144), order='XYZ'>
    Matrix:
      <Vector (0.4995, 0.2170, 0.8387, -30.0015)>
      <Vector (0.3524, -0.9353, 0.0321, 84.9866)>
      <Vector (0.7914, 0.2795, -0.5436, -2.8116)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.7549, 80.8128, -1.1351)>
    Rotation: <Euler (x=2.8494, y=-0.9650, z=0.3986), order='XYZ'>
    Matrix:
      <Vector (0.5248, 0.1535, 0.8373, -28.7549)>
      <Vector (0.2210, -0.9744, 0.0401, 80.8128)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.1786, 76.5444, -0.5639)>
    Rotation: <Euler (x=2.6954, y=-0.9701, z=0.2689), order='XYZ'>
    Matrix:
      <Vector (0.5449, -0.1035, 0.8321, -28.1786)>
      <Vector (0.1502, -0.9643, -0.2183, 76.5444)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.7177, 73.0365, 0.0584)>
    Rotation: <Euler (x=2.6954, y=-0.9701, z=0.2689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.6484, 77.8878, -0.8501)>
    Rotation: <Euler (x=-2.6376, y=-1.3675, z=0.2333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.2111, 75.1598, -1.1942)>
    Rotation: <Euler (x=-1.1365, y=-1.2800, z=0.1323), order='XYZ'>
    Matrix:
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      <Vector (0.0378, 0.5317, 0.8461, 75.1598)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.3817, 77.0255, -2.1003)>
    Rotation: <Euler (x=0.0465, y=-1.2328, z=0.3635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.5866, 79.8003, -2.0737)>
    Rotation: <Euler (x=0.0465, y=-1.2328, z=0.3635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.7479, 76.8954, -3.3276)>
    Rotation: <Euler (x=-2.6607, y=-1.3667, z=0.2568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.2444, 74.0933, -3.6811)>
    Rotation: <Euler (x=-1.1412, y=-1.2843, z=0.1372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.3607, 75.9948, -4.6046)>
    Rotation: <Euler (x=0.0226, y=-1.2359, z=0.3888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6320, 78.9224, -4.5765)>
    Rotation: <Euler (x=0.0226, y=-1.2359, z=0.3888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.5633, 75.6632, -5.7454)>
    Rotation: <Euler (x=-2.6536, y=-1.3668, z=0.2495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.5615, 73.4226, -6.0281)>
    Rotation: <Euler (x=-1.1471, y=-1.2788, z=0.1433), order='XYZ'>
    Matrix:
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      <Vector (0.0411, 0.5316, 0.8460, 73.4226)>
      <Vector (0.9577, -0.2624, 0.1184, -6.0281)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.1495, 75.0131, -6.8005)>
    Rotation: <Euler (x=0.0465, y=-1.2351, z=0.3634), order='XYZ'>
    Matrix:
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      <Vector (0.1171, 0.9181, -0.3788, 75.0131)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.1337, 77.2797, -6.7788)>
    Rotation: <Euler (x=0.0465, y=-1.2351, z=0.3634), order='XYZ'>
    Matrix:
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      <Vector (0.1171, 0.9181, -0.3788, 77.2797)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.8086, 74.6031, -7.8624)>
    Rotation: <Euler (x=-2.6454, y=-1.3658, z=0.2412), order='XYZ'>
    Matrix:
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      <Vector (0.0486, -0.7426, 0.6680, 74.6031)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.2169, 72.8216, -8.0871)>
    Rotation: <Euler (x=-1.1374, y=-1.2849, z=0.1333), order='XYZ'>
    Matrix:
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      <Vector (0.0375, 0.5319, 0.8460, 72.8216)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.6044, 73.8849, -8.6036)>
    Rotation: <Euler (x=0.0349, y=-1.2350, z=0.3758), order='XYZ'>
    Matrix:
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      <Vector (0.1209, 0.9176, -0.3787, 73.8849)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.0494, 74.9099, -8.5937)>
    Rotation: <Euler (x=0.0349, y=-1.2350, z=0.3758), order='XYZ'>
    Matrix:
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      <Vector (0.1209, 0.9176, -0.3787, 74.9099)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.0526, 95.1466, -0.6669)>
    Rotation: <Euler (x=0.1204, y=-0.1868, z=-3.0799), order='XYZ'>
    Matrix:
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      <Vector (-0.0606, -0.9895, 0.1313, 95.1466)>
      <Vector (0.1857, 0.1181, 0.9755, -0.6669)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.7063, 51.8446, 4.4993)>
    Rotation: <Euler (x=-0.1460, y=-0.1987, z=-3.1109), order='XYZ'>
    Matrix:
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      <Vector (-0.0301, -0.9898, -0.1394, 51.8446)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7742, 10.8770, -1.4039)>
    Rotation: <Euler (x=1.1082, y=-0.1717, z=3.1291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5372, 2.4727, 15.1312)>
    Rotation: <Euler (x=-1.4801, y=-2.9146, z=-0.1427), order='XYZ'>
    Matrix:
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      <Vector (0.1386, 0.0578, 0.9887, 2.4727)>
      <Vector (0.2251, 0.9704, -0.0883, 15.1312)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3722, 2.9242, 22.7155)>
    Rotation: <Euler (x=-1.4801, y=-2.9146, z=-0.1427), order='XYZ'>
    Matrix:
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      <Vector (0.1386, 0.0578, 0.9887, 2.9242)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.6969, 94.8464, 0.6203)>
    Rotation: <Euler (x=0.0697, y=0.2325, z=3.1078), order='XYZ'>
    Matrix:
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      <Vector (0.0328, -0.9965, 0.0773, 94.8464)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.8684, 51.2940, 3.5807)>
    Rotation: <Euler (x=-0.0595, y=0.1461, z=-3.1394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4186, 9.9482, 1.1428)>
    Rotation: <Euler (x=1.0842, y=0.2315, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9804, 1.5012, 16.6174)>
    Rotation: <Euler (x=-1.4689, y=2.8564, z=0.1350), order='XYZ'>
    Matrix:
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      <Vector (-0.1292, 0.0631, 0.9896, 1.5012)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2172, 1.9860, 23.9544)>
    Rotation: <Euler (x=-1.4689, y=2.8564, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 180
  Bone: mixamorig:Hips
    Location: <Vector (-4.4868, 100.4830, -0.7393)>
    Rotation: <Euler (x=-0.0904, y=0.0453, z=0.0196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7787, 110.2699, -2.9438)>
    Rotation: <Euler (x=-0.1207, y=0.0054, z=-0.0384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.3400, 121.8855, -4.3536)>
    Rotation: <Euler (x=-0.0456, y=-0.0066, z=-0.0407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.7918, 135.2421, -4.9639)>
    Rotation: <Euler (x=-0.0293, y=-0.0206, z=-0.0435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1290, 150.2755, -5.4053)>
    Rotation: <Euler (x=0.0103, y=0.0062, z=0.0081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1757, 157.6954, -3.3020)>
    Rotation: <Euler (x=0.0778, y=-0.0190, z=-0.0534), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0860, 181.0907, 5.0774)>
    Rotation: <Euler (x=0.0778, y=-0.0190, z=-0.0534), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3527, 147.7012, -5.5055)>
    Rotation: <Euler (x=1.8999, y=1.5428, z=-0.0938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.1871, 141.9235, -5.1330)>
    Rotation: <Euler (x=-2.6675, y=1.2604, z=0.5863), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.4682, 117.1836, -8.6476)>
    Rotation: <Euler (x=2.7686, y=1.2809, z=-0.3305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.2537, 89.4466, -5.7417)>
    Rotation: <Euler (x=2.8991, y=1.6110, z=-0.1324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.1062, 84.7307, -2.2342)>
    Rotation: <Euler (x=2.4422, y=1.2397, z=-0.7870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4437, 80.2382, -0.7085)>
    Rotation: <Euler (x=2.7364, y=1.2967, z=-0.4969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0446, 76.1694, -0.3904)>
    Rotation: <Euler (x=1.9129, y=0.8625, z=-1.1429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.1368, 73.4789, 1.1641)>
    Rotation: <Euler (x=1.9129, y=0.8625, z=-1.1429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.7256, 76.5388, -1.9299)>
    Rotation: <Euler (x=0.0525, y=1.5340, z=3.0159), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.0943, 73.0262, -1.8959)>
    Rotation: <Euler (x=-0.2533, y=1.5329, z=2.4615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6396, 69.8280, -1.9203)>
    Rotation: <Euler (x=-0.2632, y=1.5299, z=2.2031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.8126, 67.5501, -1.9875)>
    Rotation: <Euler (x=-0.2632, y=1.5299, z=2.2031), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0299, 75.5883, -4.7636)>
    Rotation: <Euler (x=-0.0115, y=1.5378, z=2.9592), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.3923, 71.8897, -4.7452)>
    Rotation: <Euler (x=-0.6633, y=1.5158, z=1.6642), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8423, 69.4856, -4.8696)>
    Rotation: <Euler (x=-0.6678, y=1.4853, z=1.1579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0209, 68.7568, -5.0380)>
    Rotation: <Euler (x=-0.6678, y=1.4853, z=1.1579), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.1156, 74.3004, -7.2915)>
    Rotation: <Euler (x=-0.1534, y=1.5352, z=2.6801), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.2164, 71.4753, -7.3021)>
    Rotation: <Euler (x=-0.7544, y=1.4977, z=1.3738), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.7760, 69.9577, -7.4338)>
    Rotation: <Euler (x=-0.5838, y=1.4665, z=0.9476), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.4299, 70.0576, -7.5864)>
    Rotation: <Euler (x=-0.5838, y=1.4665, z=0.9476), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.6312, 74.1127, -9.5448)>
    Rotation: <Euler (x=-0.1990, y=1.5374, z=2.6615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9412, 71.7234, -9.5516)>
    Rotation: <Euler (x=-0.7435, y=1.5008, z=1.3895), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2532, 70.6628, -9.6436)>
    Rotation: <Euler (x=-0.5797, y=1.4676, z=0.9367), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8766, 70.7421, -9.7336)>
    Rotation: <Euler (x=-0.5797, y=1.4676, z=0.9367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8000, 148.2728, -5.7738)>
    Rotation: <Euler (x=1.9281, y=-1.5342, z=0.1295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2358, 141.6879, -5.2912)>
    Rotation: <Euler (x=2.3689, y=-1.7360, z=0.6032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.2889, 116.9871, -8.1841)>
    Rotation: <Euler (x=0.4704, y=-1.4319, z=2.5137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.7638, 89.5058, -6.4336)>
    Rotation: <Euler (x=2.3080, y=-1.3855, z=0.4516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.0216, 84.9880, -2.8170)>
    Rotation: <Euler (x=2.6694, y=-0.9147, z=0.6120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.7768, 80.8100, -1.1495)>
    Rotation: <Euler (x=2.8528, y=-0.9661, z=0.3955), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.2018, 76.5403, -0.5878)>
    Rotation: <Euler (x=2.6991, y=-0.9710, z=0.2656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.7420, 73.0311, 0.0264)>
    Rotation: <Euler (x=2.6991, y=-0.9710, z=0.2656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.6711, 77.8861, -0.8732)>
    Rotation: <Euler (x=-2.6271, y=-1.3683, z=0.2227), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.2345, 75.1582, -1.2226)>
    Rotation: <Euler (x=-1.1289, y=-1.2806, z=0.1247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.4043, 77.0251, -2.1235)>
    Rotation: <Euler (x=0.0525, y=-1.2340, z=0.3576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.6084, 79.8002, -2.0910)>
    Rotation: <Euler (x=0.0525, y=-1.2340, z=0.3576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.7701, 76.8995, -3.3533)>
    Rotation: <Euler (x=-2.6504, y=-1.3675, z=0.2464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.2672, 74.0975, -3.7122)>
    Rotation: <Euler (x=-1.1334, y=-1.2849, z=0.1295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.3827, 76.0003, -4.6304)>
    Rotation: <Euler (x=0.0286, y=-1.2371, z=0.3829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6532, 78.9282, -4.5962)>
    Rotation: <Euler (x=0.0286, y=-1.2371, z=0.3829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.5850, 75.6730, -5.7741)>
    Rotation: <Euler (x=-2.6432, y=-1.3677, z=0.2391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.5837, 73.4325, -6.0612)>
    Rotation: <Euler (x=-1.1395, y=-1.2794, z=0.1358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.1710, 75.0240, -6.8292)>
    Rotation: <Euler (x=0.0526, y=-1.2363, z=0.3575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.1546, 77.2909, -6.8027)>
    Rotation: <Euler (x=0.0526, y=-1.2363, z=0.3575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.8299, 74.6178, -7.8935)>
    Rotation: <Euler (x=-2.6350, y=-1.3666, z=0.2308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.2386, 72.8363, -8.1218)>
    Rotation: <Euler (x=-1.1297, y=-1.2855, z=0.1256), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.6256, 73.9004, -8.6353)>
    Rotation: <Euler (x=0.0409, y=-1.2362, z=0.3698), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.0704, 74.9255, -8.6233)>
    Rotation: <Euler (x=0.0409, y=-1.2362, z=0.3698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.0303, 95.1371, -0.6242)>
    Rotation: <Euler (x=0.1205, y=-0.1861, z=-3.0792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.7128, 51.8380, 4.5469)>
    Rotation: <Euler (x=-0.1472, y=-0.1998, z=-3.1106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7767, 10.8772, -1.4032)>
    Rotation: <Euler (x=1.1081, y=-0.1718, z=3.1290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5404, 2.4721, 15.1313)>
    Rotation: <Euler (x=-1.4801, y=-2.9145, z=-0.1428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3760, 2.9235, 22.7155)>
    Rotation: <Euler (x=-1.4801, y=-2.9145, z=-0.1428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.7200, 94.8555, 0.6562)>
    Rotation: <Euler (x=0.0670, y=0.2333, z=3.1079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.8662, 51.2942, 3.5027)>
    Rotation: <Euler (x=-0.0575, y=0.1461, z=-3.1392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4194, 9.9435, 1.1474)>
    Rotation: <Euler (x=1.0842, y=0.2316, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9821, 1.4967, 16.6218)>
    Rotation: <Euler (x=-1.4689, y=2.8563, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2193, 1.9816, 23.9586)>
    Rotation: <Euler (x=-1.4689, y=2.8563, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 181
  Bone: mixamorig:Hips
    Location: <Vector (-4.5061, 100.4818, -0.6983)>
    Rotation: <Euler (x=-0.0905, y=0.0448, z=0.0188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7888, 110.2685, -2.9044)>
    Rotation: <Euler (x=-0.1210, y=0.0049, z=-0.0383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.3510, 121.8837, -4.3180)>
    Rotation: <Euler (x=-0.0460, y=-0.0072, z=-0.0408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.8009, 135.2400, -4.9335)>
    Rotation: <Euler (x=-0.0298, y=-0.0213, z=-0.0438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1320, 150.2729, -5.3813)>
    Rotation: <Euler (x=0.0100, y=0.0056, z=0.0078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1781, 157.6935, -3.2803)>
    Rotation: <Euler (x=0.0765, y=-0.0202, z=-0.0544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0727, 181.0984, 5.0701)>
    Rotation: <Euler (x=0.0765, y=-0.0202, z=-0.0544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3488, 147.6961, -5.4764)>
    Rotation: <Euler (x=1.8904, y=1.5422, z=-0.1035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.1817, 141.9155, -5.0939)>
    Rotation: <Euler (x=-2.6737, y=1.2605, z=0.5795), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.4422, 117.1669, -8.5653)>
    Rotation: <Euler (x=2.7705, y=1.2803, z=-0.3288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.2210, 89.4289, -5.6670)>
    Rotation: <Euler (x=2.9106, y=1.6103, z=-0.1211), order='XYZ'>
    Matrix:
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      <Vector (0.0048, -0.9939, -0.1098, 89.4289)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.0704, 84.7151, -2.1578)>
    Rotation: <Euler (x=2.4424, y=1.2388, z=-0.7870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.4062, 80.2235, -0.6299)>
    Rotation: <Euler (x=2.7357, y=1.2959, z=-0.4978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0062, 76.1550, -0.3098)>
    Rotation: <Euler (x=1.9135, y=0.8617, z=-1.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0969, 73.4654, 1.2464)>
    Rotation: <Euler (x=1.9135, y=0.8617, z=-1.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.6883, 76.5229, -1.8472)>
    Rotation: <Euler (x=0.0651, y=1.5348, z=3.0284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.0564, 73.0105, -1.8117)>
    Rotation: <Euler (x=-0.2536, y=1.5337, z=2.4610), order='XYZ'>
    Matrix:
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      <Vector (0.0233, -0.9101, 0.4137, 73.0105)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.6010, 69.8126, -1.8354)>
    Rotation: <Euler (x=-0.2691, y=1.5307, z=2.1970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.7735, 67.5351, -1.9026)>
    Rotation: <Euler (x=-0.2691, y=1.5307, z=2.1970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.9945, 75.5708, -4.6801)>
    Rotation: <Euler (x=0.0013, y=1.5386, z=2.9718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.3562, 71.8724, -4.6602)>
    Rotation: <Euler (x=-0.6750, y=1.5164, z=1.6524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.8057, 69.4687, -4.7850)>
    Rotation: <Euler (x=-0.6778, y=1.4855, z=1.1477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.9843, 68.7406, -4.9550)>
    Rotation: <Euler (x=-0.6778, y=1.4855, z=1.1477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.0817, 74.2815, -7.2073)>
    Rotation: <Euler (x=-0.1481, y=1.5360, z=2.6852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.1820, 71.4566, -7.2170)>
    Rotation: <Euler (x=-0.7652, y=1.4981, z=1.3629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.7414, 69.9395, -7.3495)>
    Rotation: <Euler (x=-0.5923, y=1.4666, z=0.9390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.3954, 70.0399, -7.5038)>
    Rotation: <Euler (x=-0.5923, y=1.4666, z=0.9390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.5989, 74.0927, -9.4608)>
    Rotation: <Euler (x=-0.1938, y=1.5382, z=2.6664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9084, 71.7036, -9.4668)>
    Rotation: <Euler (x=-0.7546, y=1.5012, z=1.3781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.2202, 70.6432, -9.5594)>
    Rotation: <Euler (x=-0.5882, y=1.4676, z=0.9280), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8437, 70.7229, -9.6503)>
    Rotation: <Euler (x=-0.5882, y=1.4676, z=0.9280), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8035, 148.2727, -5.7529)>
    Rotation: <Euler (x=1.9144, y=-1.5349, z=0.1428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2422, 141.6925, -5.2774)>
    Rotation: <Euler (x=2.3623, y=-1.7358, z=0.6093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.3084, 116.9958, -8.1869)>
    Rotation: <Euler (x=0.4741, y=-1.4326, z=2.5095), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.7937, 89.5165, -6.4325)>
    Rotation: <Euler (x=2.3176, y=-1.3869, z=0.4416), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.0555, 84.9904, -2.8256)>
    Rotation: <Euler (x=2.6719, y=-0.9164, z=0.6096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8134, 80.8082, -1.1668)>
    Rotation: <Euler (x=2.8561, y=-0.9675, z=0.3924), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.2406, 76.5369, -0.6142)>
    Rotation: <Euler (x=2.7027, y=-0.9721, z=0.2622), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.7827, 73.0265, -0.0082)>
    Rotation: <Euler (x=2.7027, y=-0.9721, z=0.2622), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7092, 77.8861, -0.9002)>
    Rotation: <Euler (x=-2.6169, y=-1.3693, z=0.2122), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.2735, 75.1580, -1.2544)>
    Rotation: <Euler (x=-1.1213, y=-1.2814, z=0.1171), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.4420, 77.0257, -2.1495)>
    Rotation: <Euler (x=0.0582, y=-1.2352, z=0.3517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.6449, 79.8012, -2.1115)>
    Rotation: <Euler (x=0.0582, y=-1.2352, z=0.3517), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.8072, 76.9056, -3.3830)>
    Rotation: <Euler (x=-2.6402, y=-1.3686, z=0.2361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.3053, 74.1033, -3.7469)>
    Rotation: <Euler (x=-1.1258, y=-1.2857, z=0.1217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.4195, 76.0069, -4.6592)>
    Rotation: <Euler (x=0.0343, y=-1.2384, z=0.3770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6887, 78.9353, -4.6192)>
    Rotation: <Euler (x=0.0343, y=-1.2384, z=0.3770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.6213, 75.6848, -5.8071)>
    Rotation: <Euler (x=-2.6330, y=-1.3687, z=0.2287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.6208, 73.4441, -6.0980)>
    Rotation: <Euler (x=-1.1320, y=-1.2802, z=0.1282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.2071, 75.0363, -6.8612)>
    Rotation: <Euler (x=0.0584, y=-1.2375, z=0.3515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.1897, 77.3035, -6.8302)>
    Rotation: <Euler (x=0.0584, y=-1.2375, z=0.3515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.8655, 74.6345, -7.9290)>
    Rotation: <Euler (x=-2.6249, y=-1.3676, z=0.2204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.2749, 72.8528, -8.1603)>
    Rotation: <Euler (x=-1.1220, y=-1.2863, z=0.1178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.6611, 73.9173, -8.6706)>
    Rotation: <Euler (x=0.0466, y=-1.2375, z=0.3640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.1054, 74.9426, -8.6565)>
    Rotation: <Euler (x=0.0466, y=-1.2375, z=0.3640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.0063, 95.1285, -0.5787)>
    Rotation: <Euler (x=0.1205, y=-0.1854, z=-3.0784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.7162, 51.8315, 4.5898)>
    Rotation: <Euler (x=-0.1483, y=-0.2012, z=-3.1102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7776, 10.8771, -1.4036)>
    Rotation: <Euler (x=1.1081, y=-0.1719, z=3.1290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5423, 2.4709, 15.1303)>
    Rotation: <Euler (x=-1.4801, y=-2.9144, z=-0.1428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3786, 2.9220, 22.7143)>
    Rotation: <Euler (x=-1.4801, y=-2.9144, z=-0.1428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.7448, 94.8615, 0.6944)>
    Rotation: <Euler (x=0.0648, y=0.2345, z=3.1079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.8715, 51.2931, 3.4460)>
    Rotation: <Euler (x=-0.0559, y=0.1461, z=-3.1388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4208, 9.9389, 1.1545)>
    Rotation: <Euler (x=1.0842, y=0.2316, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9847, 1.4917, 16.6284)>
    Rotation: <Euler (x=-1.4689, y=2.8562, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2226, 1.9768, 23.9650)>
    Rotation: <Euler (x=-1.4689, y=2.8562, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 182
  Bone: mixamorig:Hips
    Location: <Vector (-4.5358, 100.4789, -0.6629)>
    Rotation: <Euler (x=-0.0904, y=0.0444, z=0.0175), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.8049, 110.2665, -2.8673)>
    Rotation: <Euler (x=-0.1210, y=0.0043, z=-0.0384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.3643, 121.8816, -4.2804)>
    Rotation: <Euler (x=-0.0460, y=-0.0078, z=-0.0413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.8082, 135.2376, -4.8957)>
    Rotation: <Euler (x=-0.0298, y=-0.0219, z=-0.0445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1286, 150.2701, -5.3436)>
    Rotation: <Euler (x=0.0101, y=0.0049, z=0.0072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1720, 157.6905, -3.2419)>
    Rotation: <Euler (x=0.0756, y=-0.0212, z=-0.0555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0493, 181.1025, 5.0864)>
    Rotation: <Euler (x=0.0756, y=-0.0212, z=-0.0555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3504, 147.6888, -5.4345)>
    Rotation: <Euler (x=1.8955, y=1.5415, z=-0.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.1798, 141.9012, -5.0440)>
    Rotation: <Euler (x=-2.6777, y=1.2601, z=0.5745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.4147, 117.1458, -8.4915)>
    Rotation: <Euler (x=2.7719, y=1.2795, z=-0.3282), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.1700, 89.4068, -5.5961)>
    Rotation: <Euler (x=2.9153, y=1.6095, z=-0.1167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.0150, 84.6945, -2.0864)>
    Rotation: <Euler (x=2.4434, y=1.2381, z=-0.7864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.3480, 80.2036, -0.5577)>
    Rotation: <Euler (x=2.7360, y=1.2951, z=-0.4979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.9462, 76.1353, -0.2366)>
    Rotation: <Euler (x=1.9143, y=0.8611, z=-1.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0347, 73.4462, 1.3205)>
    Rotation: <Euler (x=1.9143, y=0.8611, z=-1.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.6297, 76.5014, -1.7716)>
    Rotation: <Euler (x=0.0705, y=1.5356, z=3.0333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.9963, 72.9892, -1.7356)>
    Rotation: <Euler (x=-0.2607, y=1.5345, z=2.4534), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.5396, 69.7919, -1.7595)>
    Rotation: <Euler (x=-0.2804, y=1.5314, z=2.1852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.7112, 67.5153, -1.8275)>
    Rotation: <Euler (x=-0.2804, y=1.5314, z=2.1852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.9376, 75.5484, -4.6040)>
    Rotation: <Euler (x=0.0059, y=1.5394, z=2.9761), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.2979, 71.8502, -4.5835)>
    Rotation: <Euler (x=-0.6884, y=1.5167, z=1.6386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.7465, 69.4476, -4.7096)>
    Rotation: <Euler (x=-0.6871, y=1.4855, z=1.1379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.9249, 68.7207, -4.8815)>
    Rotation: <Euler (x=-0.6871, y=1.4855, z=1.1379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.0262, 74.2584, -7.1308)>
    Rotation: <Euler (x=-0.1506, y=1.5368, z=2.6823), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.1255, 71.4338, -7.1404)>
    Rotation: <Euler (x=-0.7761, y=1.4982, z=1.3516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.6843, 69.9177, -7.2743)>
    Rotation: <Euler (x=-0.5996, y=1.4663, z=0.9312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.3384, 70.0190, -7.4303)>
    Rotation: <Euler (x=-0.5996, y=1.4663, z=0.9312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.5450, 74.0691, -9.3846)>
    Rotation: <Euler (x=-0.1969, y=1.5390, z=2.6629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.8536, 71.6802, -9.3904)>
    Rotation: <Euler (x=-0.7660, y=1.5013, z=1.3664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.1651, 70.6206, -9.4840)>
    Rotation: <Euler (x=-0.5956, y=1.4674, z=0.9202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.7886, 70.7008, -9.5760)>
    Rotation: <Euler (x=-0.5956, y=1.4674, z=0.9202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8013, 148.2744, -5.7194)>
    Rotation: <Euler (x=1.9119, y=-1.5357, z=0.1446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2447, 141.7025, -5.2539)>
    Rotation: <Euler (x=2.3579, y=-1.7351, z=0.6130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.3289, 117.0088, -8.1632)>
    Rotation: <Euler (x=0.4703, y=-1.4341, z=2.5128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.8298, 89.5300, -6.4401)>
    Rotation: <Euler (x=2.3270, y=-1.3886, z=0.4319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.0969, 84.9954, -2.8429)>
    Rotation: <Euler (x=2.6742, y=-0.9184, z=0.6073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.8583, 80.8087, -1.1925)>
    Rotation: <Euler (x=2.8592, y=-0.9691, z=0.3893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.2883, 76.5359, -0.6491)>
    Rotation: <Euler (x=2.7062, y=-0.9734, z=0.2587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.8328, 73.0245, -0.0514)>
    Rotation: <Euler (x=2.7062, y=-0.9734, z=0.2587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.7559, 77.8893, -0.9371)>
    Rotation: <Euler (x=-2.6066, y=-1.3706, z=0.2016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3215, 75.1606, -1.2955)>
    Rotation: <Euler (x=-1.1138, y=-1.2825, z=0.1093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.4883, 77.0289, -2.1843)>
    Rotation: <Euler (x=0.0639, y=-1.2368, z=0.3458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.6897, 79.8049, -2.1410)>
    Rotation: <Euler (x=0.0639, y=-1.2368, z=0.3458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.8525, 76.9150, -3.4230)>
    Rotation: <Euler (x=-2.6302, y=-1.3699, z=0.2257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.3519, 74.1122, -3.7912)>
    Rotation: <Euler (x=-1.1182, y=-1.2868, z=0.1139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.4644, 76.0163, -4.6970)>
    Rotation: <Euler (x=0.0398, y=-1.2399, z=0.3712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.7320, 78.9452, -4.6514)>
    Rotation: <Euler (x=0.0398, y=-1.2399, z=0.3712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.6654, 75.7001, -5.8505)>
    Rotation: <Euler (x=-2.6229, y=-1.3700, z=0.2182), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.6659, 73.4590, -6.1449)>
    Rotation: <Euler (x=-1.1245, y=-1.2813, z=0.1205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.2507, 75.0516, -6.9026)>
    Rotation: <Euler (x=0.0640, y=-1.2390, z=0.3456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.2321, 77.3192, -6.8672)>
    Rotation: <Euler (x=0.0640, y=-1.2390, z=0.3456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.9085, 74.6547, -7.9749)>
    Rotation: <Euler (x=-2.6148, y=-1.3689, z=0.2099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.3186, 72.8727, -8.2090)>
    Rotation: <Euler (x=-1.1143, y=-1.2873, z=0.1099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.7039, 73.9375, -8.7156)>
    Rotation: <Euler (x=0.0522, y=-1.2390, z=0.3581), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.1477, 74.9629, -8.6996)>
    Rotation: <Euler (x=0.0522, y=-1.2390, z=0.3581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.9697, 95.1147, -0.5405)>
    Rotation: <Euler (x=0.1209, y=-0.1847, z=-3.0776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.7135, 51.8228, 4.6456)>
    Rotation: <Euler (x=-0.1497, y=-0.2029, z=-3.1098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7717, 10.8763, -1.4025)>
    Rotation: <Euler (x=1.1081, y=-0.1719, z=3.1289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5363, 2.4695, 15.1311)>
    Rotation: <Euler (x=-1.4801, y=-2.9144, z=-0.1429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3728, 2.9205, 22.7150)>
    Rotation: <Euler (x=-1.4801, y=-2.9144, z=-0.1429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.7824, 94.8689, 0.7250)>
    Rotation: <Euler (x=0.0624, y=0.2351, z=3.1081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.8782, 51.2928, 3.3742)>
    Rotation: <Euler (x=-0.0542, y=0.1460, z=-3.1383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4175, 9.9347, 1.1554)>
    Rotation: <Euler (x=1.0843, y=0.2316, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9809, 1.4890, 16.6302)>
    Rotation: <Euler (x=-1.4688, y=2.8563, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2184, 1.9748, 23.9669)>
    Rotation: <Euler (x=-1.4688, y=2.8563, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 183
  Bone: mixamorig:Hips
    Location: <Vector (-4.5688, 100.4764, -0.6258)>
    Rotation: <Euler (x=-0.0902, y=0.0439, z=0.0164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.8257, 110.2647, -2.8285)>
    Rotation: <Euler (x=-0.1209, y=0.0036, z=-0.0386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.3825, 121.8798, -4.2407)>
    Rotation: <Euler (x=-0.0459, y=-0.0085, z=-0.0416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.8210, 135.2357, -4.8551)>
    Rotation: <Euler (x=-0.0297, y=-0.0226, z=-0.0451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1319, 150.2677, -5.3020)>
    Rotation: <Euler (x=0.0103, y=0.0042, z=0.0067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1730, 157.6879, -3.1994)>
    Rotation: <Euler (x=0.0747, y=-0.0222, z=-0.0563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0382, 181.1065, 5.1085)>
    Rotation: <Euler (x=0.0747, y=-0.0222, z=-0.0563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3456, 147.6824, -5.3882)>
    Rotation: <Euler (x=1.9029, y=1.5408, z=-0.0921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.1717, 141.8879, -4.9889)>
    Rotation: <Euler (x=-2.6833, y=1.2599, z=0.5676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.3721, 117.1231, -8.4003)>
    Rotation: <Euler (x=2.7767, y=1.2789, z=-0.3241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.1106, 89.3805, -5.5356)>
    Rotation: <Euler (x=2.9080, y=1.6087, z=-0.1246), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.9506, 84.6680, -2.0277)>
    Rotation: <Euler (x=2.4455, y=1.2376, z=-0.7849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.2802, 80.1772, -0.5004)>
    Rotation: <Euler (x=2.7379, y=1.2945, z=-0.4966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.8761, 76.1090, -0.1802)>
    Rotation: <Euler (x=1.9155, y=0.8609, z=-1.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.9621, 73.4196, 1.3766)>
    Rotation: <Euler (x=1.9155, y=0.8609, z=-1.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.5610, 76.4736, -1.7124)>
    Rotation: <Euler (x=0.0625, y=1.5363, z=3.0249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.9259, 72.9617, -1.6776)>
    Rotation: <Euler (x=-0.2788, y=1.5350, z=2.4348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.4676, 69.7652, -1.7033)>
    Rotation: <Euler (x=-0.2997, y=1.5316, z=2.1654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.6380, 67.4895, -1.7731)>
    Rotation: <Euler (x=-0.2997, y=1.5316, z=2.1654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.8707, 75.5210, -4.5448)>
    Rotation: <Euler (x=-0.0044, y=1.5401, z=2.9652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.2291, 71.8231, -4.5255)>
    Rotation: <Euler (x=-0.7031, y=1.5165, z=1.6234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.6766, 69.4219, -4.6541)>
    Rotation: <Euler (x=-0.6945, y=1.4850, z=1.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.8548, 68.6965, -4.8284)>
    Rotation: <Euler (x=-0.6945, y=1.4850, z=1.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.9607, 74.2314, -7.0717)>
    Rotation: <Euler (x=-0.1662, y=1.5375, z=2.6662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.0585, 71.4073, -7.0826)>
    Rotation: <Euler (x=-0.7860, y=1.4979, z=1.3411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.6167, 69.8925, -7.2187)>
    Rotation: <Euler (x=-0.6045, y=1.4657, z=0.9258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.2710, 69.9951, -7.3766)>
    Rotation: <Euler (x=-0.6045, y=1.4657, z=0.9258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.4812, 74.0428, -9.3259)>
    Rotation: <Euler (x=-0.2140, y=1.5396, z=2.6454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.7886, 71.6543, -9.3328)>
    Rotation: <Euler (x=-0.7765, y=1.5010, z=1.3554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.0996, 70.5955, -9.4279)>
    Rotation: <Euler (x=-0.6005, y=1.4668, z=0.9148), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.7232, 70.6765, -9.5210)>
    Rotation: <Euler (x=-0.6005, y=1.4668, z=0.9148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8055, 148.2761, -5.6827)>
    Rotation: <Euler (x=1.9108, y=-1.5366, z=0.1450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2534, 141.7119, -5.2293)>
    Rotation: <Euler (x=2.3496, y=-1.7346, z=0.6207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.3532, 117.0226, -8.1544)>
    Rotation: <Euler (x=0.4698, y=-1.4355, z=2.5127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.8657, 89.5445, -6.4510)>
    Rotation: <Euler (x=2.3370, y=-1.3904, z=0.4216), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.1380, 85.0010, -2.8640)>
    Rotation: <Euler (x=2.6765, y=-0.9205, z=0.6049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.9028, 80.8099, -1.2224)>
    Rotation: <Euler (x=2.8625, y=-0.9708, z=0.3861), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.3352, 76.5355, -0.6887)>
    Rotation: <Euler (x=2.7099, y=-0.9749, z=0.2552), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.8818, 73.0229, -0.0999)>
    Rotation: <Euler (x=2.7099, y=-0.9749, z=0.2552), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.8019, 77.8925, -0.9793)>
    Rotation: <Euler (x=-2.5957, y=-1.3719, z=0.1905), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.3684, 75.1636, -1.3420)>
    Rotation: <Euler (x=-1.1058, y=-1.2836, z=0.1012), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.5335, 77.0326, -2.2238)>
    Rotation: <Euler (x=0.0698, y=-1.2384, z=0.3398), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.7338, 79.8092, -2.1749)>
    Rotation: <Euler (x=0.0698, y=-1.2384, z=0.3398), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.8967, 76.9246, -3.4686)>
    Rotation: <Euler (x=-2.6195, y=-1.3713, z=0.2147), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.3970, 74.1215, -3.8412)>
    Rotation: <Euler (x=-1.1101, y=-1.2879, z=0.1056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.5078, 76.0264, -4.7398)>
    Rotation: <Euler (x=0.0457, y=-1.2416, z=0.3652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.7741, 78.9558, -4.6884)>
    Rotation: <Euler (x=0.0457, y=-1.2416, z=0.3652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.7080, 75.7159, -5.8996)>
    Rotation: <Euler (x=-2.6121, y=-1.3714, z=0.2072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.7092, 73.4745, -6.1976)>
    Rotation: <Euler (x=-1.1166, y=-1.2825, z=0.1125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.2926, 75.0679, -6.9493)>
    Rotation: <Euler (x=0.0700, y=-1.2407, z=0.3395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.2730, 77.3358, -6.9094)>
    Rotation: <Euler (x=0.0700, y=-1.2407, z=0.3395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.9496, 74.6756, -8.0268)>
    Rotation: <Euler (x=-2.6040, y=-1.3703, z=0.1990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.3603, 72.8934, -8.2637)>
    Rotation: <Euler (x=-1.1062, y=-1.2885, z=0.1016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.7446, 73.9587, -8.7663)>
    Rotation: <Euler (x=0.0581, y=-1.2407, z=0.3521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.1880, 74.9843, -8.7482)>
    Rotation: <Euler (x=0.0581, y=-1.2407, z=0.3521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.9305, 95.1024, -0.5005)>
    Rotation: <Euler (x=0.1211, y=-0.1841, z=-3.0769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.7040, 51.8143, 4.6958)>
    Rotation: <Euler (x=-0.1510, y=-0.2041, z=-3.1094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7620, 10.8750, -1.4004)>
    Rotation: <Euler (x=1.1080, y=-0.1720, z=3.1288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5265, 2.4676, 15.1328)>
    Rotation: <Euler (x=-1.4801, y=-2.9143, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3633, 2.9186, 22.7168)>
    Rotation: <Euler (x=-1.4801, y=-2.9143, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.8224, 94.8756, 0.7572)>
    Rotation: <Euler (x=0.0598, y=0.2360, z=3.1081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.8925, 51.2918, 3.2988)>
    Rotation: <Euler (x=-0.0525, y=0.1460, z=-3.1378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4178, 9.9304, 1.1470)>
    Rotation: <Euler (x=1.0843, y=0.2317, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9824, 1.4842, 16.6213)>
    Rotation: <Euler (x=-1.4688, y=2.8562, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2205, 1.9699, 23.9579)>
    Rotation: <Euler (x=-1.4688, y=2.8562, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 184
  Bone: mixamorig:Hips
    Location: <Vector (-4.6065, 100.4742, -0.5895)>
    Rotation: <Euler (x=-0.0899, y=0.0433, z=0.0154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.8526, 110.2633, -2.7899)>
    Rotation: <Euler (x=-0.1207, y=0.0028, z=-0.0387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.4064, 121.8785, -4.2003)>
    Rotation: <Euler (x=-0.0458, y=-0.0093, z=-0.0420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.8394, 135.2343, -4.8126)>
    Rotation: <Euler (x=-0.0295, y=-0.0234, z=-0.0457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1410, 150.2659, -5.2570)>
    Rotation: <Euler (x=0.0105, y=0.0033, z=0.0062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1801, 157.6855, -3.1523)>
    Rotation: <Euler (x=0.0743, y=-0.0233, z=-0.0576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0226, 181.1071, 5.1444)>
    Rotation: <Euler (x=0.0743, y=-0.0233, z=-0.0576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3350, 147.6768, -5.3383)>
    Rotation: <Euler (x=1.9135, y=1.5400, z=-0.0820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.1576, 141.8754, -4.9297)>
    Rotation: <Euler (x=-2.6905, y=1.2597, z=0.5588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.3125, 117.0982, -8.2936)>
    Rotation: <Euler (x=2.7848, y=1.2786, z=-0.3168), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.0370, 89.3494, -5.4860)>
    Rotation: <Euler (x=2.8912, y=1.6081, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.8707, 84.6359, -1.9815)>
    Rotation: <Euler (x=2.4483, y=1.2375, z=-0.7831), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.1957, 80.1448, -0.4570)>
    Rotation: <Euler (x=2.7408, y=1.2940, z=-0.4945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.7883, 76.0768, -0.1392)>
    Rotation: <Euler (x=1.9169, y=0.8610, z=-1.1417), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.8710, 73.3866, 1.4164)>
    Rotation: <Euler (x=1.9169, y=0.8610, z=-1.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.4747, 76.4393, -1.6686)>
    Rotation: <Euler (x=0.0441, y=1.5370, z=3.0057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.8368, 72.9279, -1.6362)>
    Rotation: <Euler (x=-0.3043, y=1.5352, z=2.4086), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.3760, 69.7325, -1.6647)>
    Rotation: <Euler (x=-0.3236, y=1.5316, z=2.1407), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.5447, 67.4583, -1.7371)>
    Rotation: <Euler (x=-0.3236, y=1.5316, z=2.1407), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.7858, 75.4880, -4.5013)>
    Rotation: <Euler (x=-0.0265, y=1.5408, z=2.9424), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.1414, 71.7906, -4.4845)>
    Rotation: <Euler (x=-0.7176, y=1.5160, z=1.6081), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.5871, 69.3914, -4.6163)>
    Rotation: <Euler (x=-0.6999, y=1.4842, z=1.1239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.7648, 68.6683, -4.7931)>
    Rotation: <Euler (x=-0.6999, y=1.4842, z=1.1239), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.8767, 74.1997, -7.0288)>
    Rotation: <Euler (x=-0.1913, y=1.5379, z=2.6403), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.9724, 71.3763, -7.0419)>
    Rotation: <Euler (x=-0.7945, y=1.4972, z=1.3319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.5295, 69.8634, -7.1807)>
    Rotation: <Euler (x=-0.6073, y=1.4648, z=0.9223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.1840, 69.9679, -7.3403)>
    Rotation: <Euler (x=-0.6073, y=1.4648, z=0.9223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.3988, 74.0127, -9.2835)>
    Rotation: <Euler (x=-0.2412, y=1.5400, z=2.6174), order='XYZ'>
    Matrix:
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      <Vector (0.0154, -0.9602, 0.2790, 74.0127)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.7044, 71.6247, -9.2921)>
    Rotation: <Euler (x=-0.7855, y=1.5003, z=1.3456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.0146, 70.5673, -9.3891)>
    Rotation: <Euler (x=-0.6032, y=1.4659, z=0.9113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.6384, 70.6494, -9.4832)>
    Rotation: <Euler (x=-0.6032, y=1.4659, z=0.9113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8155, 148.2784, -5.6434)>
    Rotation: <Euler (x=1.9131, y=-1.5376, z=0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2678, 141.7217, -5.2032)>
    Rotation: <Euler (x=2.3398, y=-1.7348, z=0.6300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.3814, 117.0384, -8.1592)>
    Rotation: <Euler (x=0.4704, y=-1.4366, z=2.5117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.9046, 89.5614, -6.4681)>
    Rotation: <Euler (x=2.3478, y=-1.3923, z=0.4106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.1822, 85.0084, -2.8919)>
    Rotation: <Euler (x=2.6791, y=-0.9227, z=0.6025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.9501, 80.8127, -1.2598)>
    Rotation: <Euler (x=2.8661, y=-0.9727, z=0.3828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.3846, 76.5368, -0.7364)>
    Rotation: <Euler (x=2.7139, y=-0.9765, z=0.2516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.9331, 73.0229, -0.1570)>
    Rotation: <Euler (x=2.7139, y=-0.9765, z=0.2516), order='XYZ'>
    Matrix:
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      <Vector (0.1394, -0.9668, -0.2141, 73.0229)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.8506, 77.8969, -1.0299)>
    Rotation: <Euler (x=-2.5839, y=-1.3733, z=0.1786), order='XYZ'>
    Matrix:
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      <Vector (0.0348, -0.7428, 0.6686, 77.8969)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.4176, 75.1681, -1.3972)>
    Rotation: <Euler (x=-1.0972, y=-1.2848, z=0.0925), order='XYZ'>
    Matrix:
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      <Vector (0.0261, 0.5331, 0.8457, 75.1681)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.5813, 77.0383, -2.2713)>
    Rotation: <Euler (x=0.0762, y=-1.2402, z=0.3334), order='XYZ'>
    Matrix:
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      <Vector (0.1062, 0.9187, -0.3805, 77.0383)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.7805, 79.8151, -2.2167)>
    Rotation: <Euler (x=0.0762, y=-1.2402, z=0.3334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.9432, 76.9358, -3.5227)>
    Rotation: <Euler (x=-2.6079, y=-1.3728, z=0.2030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.4443, 74.1327, -3.8999)>
    Rotation: <Euler (x=-1.1013, y=-1.2892, z=0.0969), order='XYZ'>
    Matrix:
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      <Vector (0.0269, 0.5332, 0.8456, 74.1327)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.5535, 76.0389, -4.7909)>
    Rotation: <Euler (x=0.0520, y=-1.2435, z=0.3589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.8188, 78.9686, -4.7333)>
    Rotation: <Euler (x=0.0520, y=-1.2435, z=0.3589), order='XYZ'>
    Matrix:
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      <Vector (0.1129, 0.9177, -0.3808, 78.9686)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.7526, 75.7335, -5.9575)>
    Rotation: <Euler (x=-2.6005, y=-1.3728, z=0.1955), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.7543, 73.4922, -6.2593)>
    Rotation: <Euler (x=-1.1081, y=-1.2837, z=0.1039), order='XYZ'>
    Matrix:
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      <Vector (0.0294, 0.5330, 0.8456, 73.4922)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.3364, 75.0865, -7.0045)>
    Rotation: <Euler (x=0.0764, y=-1.2425, z=0.3331), order='XYZ'>
    Matrix:
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      <Vector (0.1054, 0.9186, -0.3808, 75.0865)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.3160, 77.3548, -6.9598)>
    Rotation: <Euler (x=0.0764, y=-1.2425, z=0.3331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.9925, 74.6988, -8.0876)>
    Rotation: <Euler (x=-2.5924, y=-1.3717, z=0.1872), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.4037, 72.9166, -8.3275)>
    Rotation: <Euler (x=-1.0974, y=-1.2897, z=0.0928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.7871, 73.9826, -8.8258)>
    Rotation: <Euler (x=0.0645, y=-1.2425, z=0.3457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.2301, 75.0083, -8.8055)>
    Rotation: <Euler (x=0.0645, y=-1.2425, z=0.3457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.8876, 95.0920, -0.4609)>
    Rotation: <Euler (x=0.1211, y=-0.1834, z=-3.0761), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6938, 51.8067, 4.7358)>
    Rotation: <Euler (x=-0.1520, y=-0.2049, z=-3.1088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7612, 10.8733, -1.4000)>
    Rotation: <Euler (x=1.1080, y=-0.1720, z=3.1288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5261, 2.4651, 15.1327)>
    Rotation: <Euler (x=-1.4801, y=-2.9143, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3633, 2.9159, 22.7166)>
    Rotation: <Euler (x=-1.4801, y=-2.9143, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.8662, 94.8811, 0.7876)>
    Rotation: <Euler (x=0.0576, y=0.2372, z=3.1083), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9105, 51.2906, 3.2325)>
    Rotation: <Euler (x=-0.0511, y=0.1461, z=-3.1371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4155, 9.9263, 1.1413)>
    Rotation: <Euler (x=1.0843, y=0.2318, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9823, 1.4803, 16.6152)>
    Rotation: <Euler (x=-1.4688, y=2.8561, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2214, 1.9660, 23.9514)>
    Rotation: <Euler (x=-1.4688, y=2.8561, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 185
  Bone: mixamorig:Hips
    Location: <Vector (-4.6506, 100.4722, -0.5561)>
    Rotation: <Euler (x=-0.0895, y=0.0429, z=0.0145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.8867, 110.2625, -2.7523)>
    Rotation: <Euler (x=-0.1204, y=0.0022, z=-0.0391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.4354, 121.8780, -4.1588)>
    Rotation: <Euler (x=-0.0454, y=-0.0100, z=-0.0426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.8604, 135.2336, -4.7664)>
    Rotation: <Euler (x=-0.0292, y=-0.0241, z=-0.0465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1501, 150.2649, -5.2053)>
    Rotation: <Euler (x=0.0111, y=0.0026, z=0.0055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1857, 157.6833, -3.0964)>
    Rotation: <Euler (x=0.0742, y=-0.0242, z=-0.0590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-2.0023, 181.1046, 5.1972)>
    Rotation: <Euler (x=0.0742, y=-0.0242, z=-0.0590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3240, 147.6708, -5.2832)>
    Rotation: <Euler (x=1.9306, y=1.5393, z=-0.0657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.1419, 141.8592, -4.8687)>
    Rotation: <Euler (x=-2.6965, y=1.2596, z=0.5509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.2466, 117.0701, -8.1913)>
    Rotation: <Euler (x=2.7928, y=1.2785, z=-0.3096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.9533, 89.3148, -5.4439)>
    Rotation: <Euler (x=2.8712, y=1.6076, z=-0.1631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.7803, 84.6002, -1.9432)>
    Rotation: <Euler (x=2.4509, y=1.2375, z=-0.7815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.1000, 80.1088, -0.4220)>
    Rotation: <Euler (x=2.7439, y=1.2938, z=-0.4926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.6884, 76.0410, -0.1069)>
    Rotation: <Euler (x=1.9181, y=0.8613, z=-1.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.7676, 73.3497, 1.4471)>
    Rotation: <Euler (x=1.9181, y=0.8613, z=-1.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.3762, 76.4009, -1.6341)>
    Rotation: <Euler (x=0.0221, y=1.5375, z=2.9828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.7349, 72.8901, -1.6044)>
    Rotation: <Euler (x=-0.3292, y=1.5352, z=2.3827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.2710, 69.6961, -1.6358)>
    Rotation: <Euler (x=-0.3454, y=1.5314, z=2.1180), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.4375, 67.4238, -1.7109)>
    Rotation: <Euler (x=-0.3454, y=1.5314, z=2.1180), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.6880, 75.4512, -4.4672)>
    Rotation: <Euler (x=-0.0522, y=1.5412, z=2.9157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.0400, 71.7544, -4.4532)>
    Rotation: <Euler (x=-0.7289, y=1.5154, z=1.5959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.4835, 69.3577, -4.5881)>
    Rotation: <Euler (x=-0.7028, y=1.4833, z=1.1200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.6606, 68.6375, -4.7671)>
    Rotation: <Euler (x=-0.7028, y=1.4833, z=1.1200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.7793, 74.1644, -6.9955)>
    Rotation: <Euler (x=-0.2177, y=1.5381, z=2.6130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.8722, 71.3419, -7.0110)>
    Rotation: <Euler (x=-0.8003, y=1.4964, z=1.3252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.4279, 69.8315, -7.1522)>
    Rotation: <Euler (x=-0.6080, y=1.4639, z=0.9206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.0826, 69.9384, -7.3132)>
    Rotation: <Euler (x=-0.6080, y=1.4639, z=0.9205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.3025, 73.9793, -9.2506)>
    Rotation: <Euler (x=-0.2695, y=1.5402, z=2.5881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.6058, 71.5920, -9.2612)>
    Rotation: <Euler (x=-0.7916, y=1.4995, z=1.3386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.9150, 70.5363, -9.3599)>
    Rotation: <Euler (x=-0.6039, y=1.4650, z=0.9097), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.5390, 70.6198, -9.4548)>
    Rotation: <Euler (x=-0.6039, y=1.4650, z=0.9097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8259, 148.2826, -5.5968)>
    Rotation: <Euler (x=1.9248, y=-1.5385, z=0.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.2840, 141.7360, -5.1705)>
    Rotation: <Euler (x=2.3312, y=-1.7347, z=0.6378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.4163, 117.0585, -8.1488)>
    Rotation: <Euler (x=0.4668, y=-1.4381, z=2.5146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.9559, 89.5823, -6.4876)>
    Rotation: <Euler (x=2.3585, y=-1.3943, z=0.3996), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.2393, 85.0201, -2.9221)>
    Rotation: <Euler (x=2.6815, y=-0.9250, z=0.6001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.0109, 80.8197, -1.2992)>
    Rotation: <Euler (x=2.8695, y=-0.9746, z=0.3795), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.4479, 76.5423, -0.7860)>
    Rotation: <Euler (x=2.7177, y=-0.9781, z=0.2479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.9986, 73.0272, -0.2159)>
    Rotation: <Euler (x=2.7177, y=-0.9781, z=0.2479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.9129, 77.9061, -1.0827)>
    Rotation: <Euler (x=-2.5722, y=-1.3748, z=0.1666), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.4809, 75.1770, -1.4543)>
    Rotation: <Euler (x=-1.0886, y=-1.2861, z=0.0839), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.6427, 77.0481, -2.3209)>
    Rotation: <Euler (x=0.0824, y=-1.2420, z=0.3270), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.8407, 79.8254, -2.2605)>
    Rotation: <Euler (x=0.0824, y=-1.2420, z=0.3270), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.0034, 76.9517, -3.5791)>
    Rotation: <Euler (x=-2.5964, y=-1.3743, z=0.1913), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.5054, 74.1485, -3.9608)>
    Rotation: <Euler (x=-1.0927, y=-1.2904, z=0.0881), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.6127, 76.0555, -4.8440)>
    Rotation: <Euler (x=0.0582, y=-1.2453, z=0.3526), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.8767, 78.9856, -4.7803)>
    Rotation: <Euler (x=0.0582, y=-1.2453, z=0.3526), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.8108, 75.7560, -6.0178)>
    Rotation: <Euler (x=-2.5890, y=-1.3743, z=0.1837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.8133, 73.5145, -6.3230)>
    Rotation: <Euler (x=-1.0996, y=-1.2850, z=0.0953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.3938, 75.1095, -7.0618)>
    Rotation: <Euler (x=0.0828, y=-1.2443, z=0.3266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.3724, 77.3781, -7.0124)>
    Rotation: <Euler (x=0.0828, y=-1.2443, z=0.3266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.0490, 74.7266, -8.1507)>
    Rotation: <Euler (x=-2.5808, y=-1.3732, z=0.1754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.4607, 72.9444, -8.3934)>
    Rotation: <Euler (x=-1.0888, y=-1.2910, z=0.0840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.8432, 74.0108, -8.8873)>
    Rotation: <Euler (x=0.0707, y=-1.2443, z=0.3393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.2857, 75.0367, -8.8649)>
    Rotation: <Euler (x=0.0707, y=-1.2443, z=0.3393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.8383, 95.0820, -0.4265)>
    Rotation: <Euler (x=0.1210, y=-0.1828, z=-3.0751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6842, 51.7999, 4.7675)>
    Rotation: <Euler (x=-0.1528, y=-0.2062, z=-3.1081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7655, 10.8714, -1.4005)>
    Rotation: <Euler (x=1.1079, y=-0.1721, z=3.1288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5312, 2.4621, 15.1316)>
    Rotation: <Euler (x=-1.4801, y=-2.9142, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3688, 2.9128, 22.7154)>
    Rotation: <Euler (x=-1.4801, y=-2.9142, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.9162, 94.8863, 0.8154)>
    Rotation: <Euler (x=0.0555, y=0.2380, z=3.1087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9247, 51.2892, 3.1729)>
    Rotation: <Euler (x=-0.0496, y=0.1460, z=-3.1364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4090, 9.9223, 1.1395)>
    Rotation: <Euler (x=1.0843, y=0.2318, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9750, 1.4762, 16.6135)>
    Rotation: <Euler (x=-1.4688, y=2.8561, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2140, 1.9618, 23.9498)>
    Rotation: <Euler (x=-1.4688, y=2.8561, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 186
  Bone: mixamorig:Hips
    Location: <Vector (-4.7002, 100.4710, -0.5245)>
    Rotation: <Euler (x=-0.0891, y=0.0426, z=0.0135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.9261, 110.2624, -2.7168)>
    Rotation: <Euler (x=-0.1201, y=0.0017, z=-0.0396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.4688, 121.8781, -4.1198)>
    Rotation: <Euler (x=-0.0451, y=-0.0105, z=-0.0432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.8851, 135.2335, -4.7230)>
    Rotation: <Euler (x=-0.0288, y=-0.0246, z=-0.0473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1622, 150.2644, -5.1567)>
    Rotation: <Euler (x=0.0117, y=0.0021, z=0.0048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.1934, 157.6815, -3.0430)>
    Rotation: <Euler (x=0.0741, y=-0.0251, z=-0.0606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9815, 181.1022, 5.2481)>
    Rotation: <Euler (x=0.0741, y=-0.0251, z=-0.0606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.3098, 147.6650, -5.2321)>
    Rotation: <Euler (x=1.9472, y=1.5389, z=-0.0502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.1217, 141.8406, -4.8139)>
    Rotation: <Euler (x=-2.7019, y=1.2597, z=0.5437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.1787, 117.0404, -8.0973)>
    Rotation: <Euler (x=2.8002, y=1.2786, z=-0.3031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.8700, 89.2791, -5.4068)>
    Rotation: <Euler (x=2.8554, y=1.6073, z=-0.1798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.6914, 84.5637, -1.9089)>
    Rotation: <Euler (x=2.4527, y=1.2376, z=-0.7808), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.0063, 80.0722, -0.3902)>
    Rotation: <Euler (x=2.7460, y=1.2938, z=-0.4914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.5907, 76.0046, -0.0774)>
    Rotation: <Euler (x=1.9189, y=0.8616, z=-1.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.6667, 73.3126, 1.4754)>
    Rotation: <Euler (x=1.9189, y=0.8616, z=-1.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.2793, 76.3618, -1.6033)>
    Rotation: <Euler (x=0.0047, y=1.5378, z=2.9644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.6347, 72.8516, -1.5756)>
    Rotation: <Euler (x=-0.3464, y=1.5351, z=2.3646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.1678, 69.6590, -1.6093)>
    Rotation: <Euler (x=-0.3595, y=1.5311, z=2.1029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.3323, 67.3885, -1.6861)>
    Rotation: <Euler (x=-0.3595, y=1.5311, z=2.1029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.5913, 75.4133, -4.4368)>
    Rotation: <Euler (x=-0.0723, y=1.5414, z=2.8947), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.9397, 71.7171, -4.4250)>
    Rotation: <Euler (x=-0.7351, y=1.5149, z=1.5888), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.3810, 69.3229, -4.5620)>
    Rotation: <Euler (x=-0.7036, y=1.4827, z=1.1183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.5575, 68.6054, -4.7423)>
    Rotation: <Euler (x=-0.7036, y=1.4827, z=1.1183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.6821, 74.1278, -6.9658)>
    Rotation: <Euler (x=-0.2368, y=1.5381, z=2.5929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.7724, 71.3061, -6.9830)>
    Rotation: <Euler (x=-0.8029, y=1.4958, z=1.3217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.3267, 69.7981, -7.1259)>
    Rotation: <Euler (x=-0.6075, y=1.4633, z=0.9201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.9816, 69.9073, -7.2876)>
    Rotation: <Euler (x=-0.6075, y=1.4633, z=0.9201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.2059, 73.9444, -9.2211)>
    Rotation: <Euler (x=-0.2900, y=1.5402, z=2.5667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.5069, 71.5577, -9.2332)>
    Rotation: <Euler (x=-0.7944, y=1.4989, z=1.3348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.8153, 70.5037, -9.3330)>
    Rotation: <Euler (x=-0.6033, y=1.4644, z=0.9094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.4393, 70.5885, -9.4284)>
    Rotation: <Euler (x=-0.6033, y=1.4644, z=0.9094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8395, 148.2877, -5.5523)>
    Rotation: <Euler (x=1.9381, y=-1.5391, z=0.1154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.3044, 141.7535, -5.1365)>
    Rotation: <Euler (x=2.3184, y=-1.7335, z=0.6497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.4615, 117.0819, -8.1296)>
    Rotation: <Euler (x=0.4659, y=-1.4407, z=2.5147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.0183, 89.6064, -6.5040)>
    Rotation: <Euler (x=2.3685, y=-1.3961, z=0.3894), order='XYZ'>
    Matrix:
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      <Vector (0.0660, -0.9233, -0.3785, 89.6064)>
      <Vector (0.9848, 0.1214, -0.1244, -6.5040)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.3069, 85.0358, -2.9483)>
    Rotation: <Euler (x=2.6838, y=-0.9271, z=0.5979), order='XYZ'>
    Matrix:
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      <Vector (0.3379, -0.9404, 0.0386, 85.0358)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.0817, 80.8312, -1.3339)>
    Rotation: <Euler (x=2.8727, y=-0.9764, z=0.3765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.5208, 76.5524, -0.8299)>
    Rotation: <Euler (x=2.7213, y=-0.9797, z=0.2446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.0733, 73.0362, -0.2686)>
    Rotation: <Euler (x=2.7213, y=-0.9797, z=0.2446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.9850, 77.9193, -1.1300)>
    Rotation: <Euler (x=-2.5613, y=-1.3761, z=0.1556), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.5536, 75.1902, -1.5055)>
    Rotation: <Euler (x=-1.0807, y=-1.2873, z=0.0759), order='XYZ'>
    Matrix:
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      <Vector (0.0212, 0.5336, 0.8455, 75.1902)>
      <Vector (0.9601, -0.2468, 0.1317, -1.5055)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.7139, 77.0622, -2.3649)>
    Rotation: <Euler (x=0.0882, y=-1.2436, z=0.3211), order='XYZ'>
    Matrix:
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      <Vector (0.1014, 0.9189, -0.3813, 77.0622)>
      <Vector (0.9470, 0.0283, 0.3201, -2.3649)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.9109, 79.8398, -2.2993)>
    Rotation: <Euler (x=0.0882, y=-1.2436, z=0.3211), order='XYZ'>
    Matrix:
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      <Vector (0.1014, 0.9189, -0.3813, 79.8398)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.0734, 76.9710, -3.6296)>
    Rotation: <Euler (x=-2.5857, y=-1.3757, z=0.1804), order='XYZ'>
    Matrix:
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      <Vector (0.0348, -0.7428, 0.6687, 76.9710)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.5759, 74.1678, -4.0153)>
    Rotation: <Euler (x=-1.0847, y=-1.2916, z=0.0800), order='XYZ'>
    Matrix:
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      <Vector (0.0220, 0.5337, 0.8454, 74.1678)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.6818, 76.0757, -4.8912)>
    Rotation: <Euler (x=0.0639, y=-1.2470, z=0.3468), order='XYZ'>
    Matrix:
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      <Vector (0.1081, 0.9180, -0.3816, 76.0757)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.9448, 79.0062, -4.8220)>
    Rotation: <Euler (x=0.0639, y=-1.2470, z=0.3468), order='XYZ'>
    Matrix:
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      <Vector (0.1081, 0.9180, -0.3816, 79.0062)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.8787, 75.7812, -6.0719)>
    Rotation: <Euler (x=-2.5782, y=-1.3757, z=0.1728), order='XYZ'>
    Matrix:
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      <Vector (0.0333, -0.7428, 0.6687, 75.7812)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.8818, 73.5397, -6.3803)>
    Rotation: <Euler (x=-1.0918, y=-1.2862, z=0.0874), order='XYZ'>
    Matrix:
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      <Vector (0.0245, 0.5335, 0.8454, 73.5397)>
      <Vector (0.9598, -0.2492, 0.1294, -6.3803)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.4610, 75.1356, -7.1130)>
    Rotation: <Euler (x=0.0886, y=-1.2459, z=0.3207), order='XYZ'>
    Matrix:
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      <Vector (0.1006, 0.9188, -0.3816, 75.1356)>
      <Vector (0.9477, 0.0282, 0.3179, -7.1130)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.4388, 77.4044, -7.0594)>
    Rotation: <Euler (x=0.0886, y=-1.2459, z=0.3207), order='XYZ'>
    Matrix:
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      <Vector (0.1006, 0.9188, -0.3816, 77.4044)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.1152, 74.7569, -8.2073)>
    Rotation: <Euler (x=-2.5701, y=-1.3746, z=0.1645), order='XYZ'>
    Matrix:
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      <Vector (0.0319, -0.7429, 0.6687, 74.7569)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.5273, 72.9746, -8.4526)>
    Rotation: <Euler (x=-1.0807, y=-1.2921, z=0.0759), order='XYZ'>
    Matrix:
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      <Vector (0.0209, 0.5337, 0.8454, 72.9746)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.9089, 74.0416, -8.9424)>
    Rotation: <Euler (x=0.0765, y=-1.2460, z=0.3335), order='XYZ'>
    Matrix:
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      <Vector (0.1045, 0.9184, -0.3815, 74.0416)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.3511, 75.0675, -8.9182)>
    Rotation: <Euler (x=0.0765, y=-1.2460, z=0.3335), order='XYZ'>
    Matrix:
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      <Vector (0.1045, 0.9184, -0.3815, 75.0675)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.7835, 95.0726, -0.3938)>
    Rotation: <Euler (x=0.1208, y=-0.1822, z=-3.0740), order='XYZ'>
    Matrix:
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      <Vector (-0.0664, -0.9890, 0.1324, 95.0726)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6703, 51.7934, 4.7933)>
    Rotation: <Euler (x=-0.1535, y=-0.2066, z=-3.1073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7737, 10.8690, -1.4018)>
    Rotation: <Euler (x=1.1079, y=-0.1721, z=3.1288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5402, 2.4588, 15.1297)>
    Rotation: <Euler (x=-1.4801, y=-2.9142, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3783, 2.9093, 22.7133)>
    Rotation: <Euler (x=-1.4801, y=-2.9142, z=-0.1430), order='XYZ'>
    Matrix:
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      <Vector (0.1389, 0.0576, 0.9886, 2.9093)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.9716, 94.8924, 0.8414)>
    Rotation: <Euler (x=0.0532, y=0.2386, z=3.1090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9414, 51.2885, 3.1010)>
    Rotation: <Euler (x=-0.0479, y=0.1459, z=-3.1357), order='XYZ'>
    Matrix:
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      <Vector (-0.0058, -0.9988, -0.0487, 51.2885)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4108, 9.9182, 1.1389)>
    Rotation: <Euler (x=1.0843, y=0.2318, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9766, 1.4718, 16.6128)>
    Rotation: <Euler (x=-1.4688, y=2.8561, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2154, 1.9571, 23.9492)>
    Rotation: <Euler (x=-1.4688, y=2.8561, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 187
  Bone: mixamorig:Hips
    Location: <Vector (-4.7554, 100.4698, -0.4941)>
    Rotation: <Euler (x=-0.0888, y=0.0421, z=0.0126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.9712, 110.2622, -2.6831)>
    Rotation: <Euler (x=-0.1199, y=0.0012, z=-0.0400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.5081, 121.8779, -4.0834)>
    Rotation: <Euler (x=-0.0448, y=-0.0109, z=-0.0438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.9160, 135.2332, -4.6831)>
    Rotation: <Euler (x=-0.0285, y=-0.0251, z=-0.0481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.1812, 150.2635, -5.1126)>
    Rotation: <Euler (x=0.0122, y=0.0016, z=0.0041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.2081, 157.6796, -2.9952)>
    Rotation: <Euler (x=0.0743, y=-0.0256, z=-0.0619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9705, 181.0967, 5.3022)>
    Rotation: <Euler (x=0.0743, y=-0.0256, z=-0.0619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.2888, 147.6592, -5.1855)>
    Rotation: <Euler (x=1.9604, y=1.5384, z=-0.0380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.0939, 141.8201, -4.7639)>
    Rotation: <Euler (x=-2.7066, y=1.2599, z=0.5374), order='XYZ'>
    Matrix:
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      <Vector (-0.9520, -0.1289, -0.2775, -4.7639)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.1101, 117.0104, -8.0130)>
    Rotation: <Euler (x=2.8069, y=1.2788, z=-0.2970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.7902, 89.2438, -5.3747)>
    Rotation: <Euler (x=2.8462, y=1.6074, z=-0.1898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.6078, 84.5282, -1.8784)>
    Rotation: <Euler (x=2.4535, y=1.2378, z=-0.7809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
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    Rotation: <Euler (x=2.7470, y=1.2939, z=-0.4913), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.5003, 75.9694, -0.0496)>
    Rotation: <Euler (x=1.9191, y=0.8619, z=-1.1428), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.5741, 73.2768, 1.5024)>
    Rotation: <Euler (x=1.9191, y=0.8619, z=-1.1428), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.1893, 76.3242, -1.5756)>
    Rotation: <Euler (x=-0.0055, y=1.5377, z=2.9535), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.5419, 72.8144, -1.5491)>
    Rotation: <Euler (x=-0.3534, y=1.5348, z=2.3569), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.0725, 69.6230, -1.5838)>
    Rotation: <Euler (x=-0.3641, y=1.5308, z=2.0976), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.2352, 67.3539, -1.6615)>
    Rotation: <Euler (x=-0.3641, y=1.5308, z=2.0976), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.5005, 75.3763, -4.4094)>
    Rotation: <Euler (x=-0.0836, y=1.5413, z=2.8826), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.8460, 71.6806, -4.3988)>
    Rotation: <Euler (x=-0.7354, y=1.5145, z=1.5876), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.2854, 69.2885, -4.5367)>
    Rotation: <Euler (x=-0.7021, y=1.4824, z=1.1191), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.4614, 68.5732, -4.7173)>
    Rotation: <Euler (x=-0.7021, y=1.4824, z=1.1191), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.5903, 74.0916, -6.9388)>
    Rotation: <Euler (x=-0.2459, y=1.5379, z=2.5831), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.6784, 71.2707, -6.9570)>
    Rotation: <Euler (x=-0.8019, y=1.4955, z=1.3218), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.2316, 69.7646, -7.1004)>
    Rotation: <Euler (x=-0.6057, y=1.4630, z=0.9211), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.8865, 69.8756, -7.2621)>
    Rotation: <Euler (x=-0.6057, y=1.4630, z=0.9211), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.1140, 73.9093, -9.1942)>
    Rotation: <Euler (x=-0.2995, y=1.5400, z=2.5565), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.4132, 71.5232, -9.2071)>
    Rotation: <Euler (x=-0.7935, y=1.4986, z=1.3349), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.7207, 70.4705, -9.3073)>
    Rotation: <Euler (x=-0.6014, y=1.4641, z=0.9104), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.3448, 70.5564, -9.4026)>
    Rotation: <Euler (x=-0.6014, y=1.4641, z=0.9104), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8598, 148.2922, -5.5119)>
    Rotation: <Euler (x=1.9497, y=-1.5397, z=0.1027), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.3319, 141.7711, -5.1048)>
    Rotation: <Euler (x=2.3018, y=-1.7315, z=0.6653), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.5177, 117.1055, -8.1075)>
    Rotation: <Euler (x=0.4726, y=-1.4440, z=2.5073), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.0909, 89.6317, -6.5014)>
    Rotation: <Euler (x=2.3769, y=-1.3975, z=0.3808), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.3836, 85.0541, -2.9538)>
    Rotation: <Euler (x=2.6856, y=-0.9288, z=0.5962), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.1609, 80.8461, -1.3464)>
    Rotation: <Euler (x=2.8753, y=-0.9778, z=0.3740), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.6016, 76.5662, -0.8501)>
    Rotation: <Euler (x=2.7243, y=-0.9809, z=0.2418), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.1555, 73.0491, -0.2958)>
    Rotation: <Euler (x=2.7243, y=-0.9809, z=0.2418), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.0651, 77.9355, -1.1527)>
    Rotation: <Euler (x=-2.5522, y=-1.3772, z=0.1464), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.6342, 75.2064, -1.5314)>
    Rotation: <Euler (x=-1.0741, y=-1.2882, z=0.0693), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.7933, 77.0793, -2.3850)>
    Rotation: <Euler (x=0.0931, y=-1.2450, z=0.3162), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.9896, 79.8570, -2.3151)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.1518, 76.9923, -3.6549)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.6549, 74.1890, -4.0439)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.7594, 76.0978, -4.9139)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.0217, 79.0285, -4.8402)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.9556, 75.8073, -6.1001)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.9590, 73.5658, -6.4112)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.5372, 75.1624, -7.1389)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.5144, 77.4314, -7.0818)>
    Rotation: <Euler (x=0.0935, y=-1.2473, z=0.3158), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.1906, 74.7871, -8.2377)>
    Rotation: <Euler (x=-2.5611, y=-1.3756, z=0.1554), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.6031, 73.0048, -8.4850)>
    Rotation: <Euler (x=-1.0740, y=-1.2931, z=0.0692), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.9839, 74.0723, -8.9716)>
    Rotation: <Euler (x=0.0813, y=-1.2474, z=0.3286), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.4258, 75.0983, -8.9457)>
    Rotation: <Euler (x=0.0813, y=-1.2474, z=0.3286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.7233, 95.0636, -0.3612)>
    Rotation: <Euler (x=0.1206, y=-0.1815, z=-3.0729), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6522, 51.7870, 4.8162)>
    Rotation: <Euler (x=-0.1541, y=-0.2075, z=-3.1066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7742, 10.8661, -1.4016)>
    Rotation: <Euler (x=1.1078, y=-0.1722, z=3.1288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5414, 2.4551, 15.1293)>
    Rotation: <Euler (x=-1.4801, y=-2.9141, z=-0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3800, 2.9054, 22.7129)>
    Rotation: <Euler (x=-1.4801, y=-2.9141, z=-0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.0326, 94.8983, 0.8659)>
    Rotation: <Euler (x=0.0510, y=0.2393, z=3.1095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9622, 51.2878, 3.0315)>
    Rotation: <Euler (x=-0.0462, y=0.1460, z=-3.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4151, 9.9145, 1.1393)>
    Rotation: <Euler (x=1.0842, y=0.2319, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9828, 1.4678, 16.6126)>
    Rotation: <Euler (x=-1.4688, y=2.8560, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2225, 1.9529, 23.9487)>
    Rotation: <Euler (x=-1.4688, y=2.8560, z=0.1350), order='XYZ'>
    Matrix:
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      <Vector (-0.1292, 0.0631, 0.9896, 1.9529)>
      <Vector (-0.2817, 0.9545, -0.0977, 23.9487)>
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Frame: 188
  Bone: mixamorig:Hips
    Location: <Vector (-4.8171, 100.4677, -0.4629)>
    Rotation: <Euler (x=-0.0883, y=0.0418, z=0.0119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.0252, 110.2612, -2.6477)>
    Rotation: <Euler (x=-0.1196, y=0.0010, z=-0.0406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.5550, 121.8770, -4.0452)>
    Rotation: <Euler (x=-0.0446, y=-0.0112, z=-0.0445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.9532, 135.2319, -4.6412)>
    Rotation: <Euler (x=-0.0283, y=-0.0253, z=-0.0490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.2051, 150.2618, -5.0663)>
    Rotation: <Euler (x=0.0127, y=0.0013, z=0.0033), order='XYZ'>
    Matrix:
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      <Vector (-0.0013, 0.0127, 0.9999, -5.0663)>
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  Bone: mixamorig:Head
    Location: <Vector (-3.2265, 157.6770, -2.9458)>
    Rotation: <Euler (x=0.0751, y=-0.0255, z=-0.0630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9633, 181.0865, 5.3693)>
    Rotation: <Euler (x=0.0751, y=-0.0255, z=-0.0630), order='XYZ'>
    Matrix:
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      <Vector (-0.0629, 0.9953, -0.0733, 181.0865)>
      <Vector (0.0255, 0.0750, 0.9969, 5.3693)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.2626, 147.6518, -5.1383)>
    Rotation: <Euler (x=1.9758, y=1.5382, z=-0.0237), order='XYZ'>
    Matrix:
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      <Vector (-0.0008, -0.4157, -0.9095, 147.6518)>
      <Vector (-0.9995, 0.0299, -0.0128, -5.1383)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.0611, 141.7983, -4.7167)>
    Rotation: <Euler (x=-2.7097, y=1.2599, z=0.5331), order='XYZ'>
    Matrix:
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      <Vector (0.1554, -0.9847, -0.0789, 141.7983)>
      <Vector (-0.9521, -0.1280, -0.2778, -4.7167)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.0435, 116.9815, -7.9434)>
    Rotation: <Euler (x=2.8122, y=1.2790, z=-0.2923), order='XYZ'>
    Matrix:
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      <Vector (-0.0829, -0.9954, -0.0486, 116.9815)>
      <Vector (-0.9577, 0.0931, -0.2722, -7.9434)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.7121, 89.2107, -5.3473)>
    Rotation: <Euler (x=2.8419, y=1.6076, z=-0.1947), order='XYZ'>
    Matrix:
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      <Vector (0.0071, -0.9945, -0.1049, 89.2107)>
      <Vector (-0.9993, -0.0109, 0.0352, -5.3473)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.5277, 84.4951, -1.8518)>
    Rotation: <Euler (x=2.4533, y=1.2381, z=-0.7816), order='XYZ'>
    Matrix:
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      <Vector (-0.2300, -0.9711, 0.0634, 84.4951)>
      <Vector (-0.9452, 0.2074, -0.2522, -1.8518)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.8367, 80.0038, -0.3352)>
    Rotation: <Euler (x=2.7472, y=1.2942, z=-0.4917), order='XYZ'>
    Matrix:
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      <Vector (-0.1289, -0.9884, 0.0806, 80.0038)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.4155, 75.9366, -0.0242)>
    Rotation: <Euler (x=1.9188, y=0.8621, z=-1.1436), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.4881, 73.2438, 1.5273)>
    Rotation: <Euler (x=1.9188, y=0.8621, z=-1.1436), order='XYZ'>
    Matrix:
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      <Vector (-0.5923, -0.7909, -0.1538, 73.2438)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.1043, 76.2894, -1.5513)>
    Rotation: <Euler (x=-0.0101, y=1.5374, z=2.9482), order='XYZ'>
    Matrix:
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      <Vector (0.0064, -0.9833, 0.1821, 76.2894)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.4550, 72.7801, -1.5253)>
    Rotation: <Euler (x=-0.3526, y=1.5345, z=2.3570), order='XYZ'>
    Matrix:
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      <Vector (0.0256, -0.9080, 0.4182, 72.7801)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.9838, 69.5895, -1.5604)>
    Rotation: <Euler (x=-0.3614, y=1.5305, z=2.0997), order='XYZ'>
    Matrix:
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      <Vector (0.0348, -0.7770, 0.6285, 69.5895)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.1452, 67.3214, -1.6380)>
    Rotation: <Euler (x=-0.3614, y=1.5305, z=2.0997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.4143, 75.3420, -4.3853)>
    Rotation: <Euler (x=-0.0882, y=1.5410, z=2.8775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.7577, 71.6467, -4.3754)>
    Rotation: <Euler (x=-0.7312, y=1.5143, z=1.5913), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.1957, 69.2560, -4.5131)>
    Rotation: <Euler (x=-0.6986, y=1.4823, z=1.1220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.3713, 68.5424, -4.6932)>
    Rotation: <Euler (x=-0.6986, y=1.4823, z=1.1220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.5028, 74.0578, -6.9150)>
    Rotation: <Euler (x=-0.2472, y=1.5376, z=2.5812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.5892, 71.2374, -6.9336)>
    Rotation: <Euler (x=-0.7981, y=1.4953, z=1.3250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.1415, 69.7327, -7.0767)>
    Rotation: <Euler (x=-0.6028, y=1.4630, z=0.9235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.7965, 69.8451, -7.2378)>
    Rotation: <Euler (x=-0.6028, y=1.4630, z=0.9235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.0259, 73.8762, -9.1704)>
    Rotation: <Euler (x=-0.3007, y=1.5397, z=2.5547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.3236, 71.4905, -9.1836)>
    Rotation: <Euler (x=-0.7896, y=1.4985, z=1.3383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.6305, 70.4388, -9.2836)>
    Rotation: <Euler (x=-0.5985, y=1.4641, z=0.9128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.2546, 70.5255, -9.3785)>
    Rotation: <Euler (x=-0.5985, y=1.4641, z=0.9128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8853, 148.2964, -5.4678)>
    Rotation: <Euler (x=1.9626, y=-1.5400, z=0.0888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.3641, 141.7878, -5.0668)>
    Rotation: <Euler (x=2.2822, y=-1.7292, z=0.6838), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.5806, 117.1284, -8.0771)>
    Rotation: <Euler (x=0.4855, y=-1.4475, z=2.4938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.1692, 89.6567, -6.4765)>
    Rotation: <Euler (x=2.3824, y=-1.3984, z=0.3752), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.4647, 85.0747, -2.9342)>
    Rotation: <Euler (x=2.6869, y=-0.9299, z=0.5950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.2436, 80.8645, -1.3312)>
    Rotation: <Euler (x=2.8770, y=-0.9787, z=0.3724), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.6855, 76.5839, -0.8399)>
    Rotation: <Euler (x=2.7262, y=-0.9817, z=0.2400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.2404, 73.0663, -0.2902)>
    Rotation: <Euler (x=2.7262, y=-0.9817, z=0.2400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.1486, 77.9549, -1.1440)>
    Rotation: <Euler (x=-2.5463, y=-1.3779, z=0.1404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.7180, 75.2258, -1.5248)>
    Rotation: <Euler (x=-1.0699, y=-1.2888, z=0.0650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.8763, 77.0991, -2.3748)>
    Rotation: <Euler (x=0.0962, y=-1.2458, z=0.3131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.0721, 79.8770, -2.3021)>
    Rotation: <Euler (x=0.0962, y=-1.2458, z=0.3131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.2342, 77.0150, -3.6479)>
    Rotation: <Euler (x=-2.5710, y=-1.3775, z=0.1655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.7377, 74.2117, -4.0391)>
    Rotation: <Euler (x=-1.0737, y=-1.2931, z=0.0690), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.8414, 76.1209, -4.9054)>
    Rotation: <Euler (x=0.0718, y=-1.2493, z=0.3388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.1031, 79.0518, -4.8287)>
    Rotation: <Euler (x=0.0718, y=-1.2493, z=0.3388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.0370, 75.8332, -6.0949)>
    Rotation: <Euler (x=-2.5634, y=-1.3775, z=0.1578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.0408, 73.5916, -6.4078)>
    Rotation: <Euler (x=-1.0811, y=-1.2877, z=0.0767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.6182, 75.1886, -7.1324)>
    Rotation: <Euler (x=0.0966, y=-1.2481, z=0.3126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.5950, 77.4577, -7.0730)>
    Rotation: <Euler (x=0.0966, y=-1.2481, z=0.3126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.2712, 74.8156, -8.2339)>
    Rotation: <Euler (x=-2.5553, y=-1.3763, z=0.1495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.6839, 73.0333, -8.4826)>
    Rotation: <Euler (x=-1.0697, y=-1.2937, z=0.0649), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.0643, 74.1010, -8.9671)>
    Rotation: <Euler (x=0.0845, y=-1.2482, z=0.3255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.5060, 75.1271, -8.9402)>
    Rotation: <Euler (x=0.0845, y=-1.2482, z=0.3255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.6576, 95.0553, -0.3297)>
    Rotation: <Euler (x=0.1201, y=-0.1810, z=-3.0715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6418, 51.7816, 4.8297)>
    Rotation: <Euler (x=-0.1546, y=-0.2106, z=-3.1058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7726, 10.8627, -1.4010)>
    Rotation: <Euler (x=1.1078, y=-0.1723, z=3.1287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5407, 2.4509, 15.1294)>
    Rotation: <Euler (x=-1.4801, y=-2.9140, z=-0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3799, 2.9010, 22.7128)>
    Rotation: <Euler (x=-1.4801, y=-2.9140, z=-0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.0987, 94.9017, 0.8922)>
    Rotation: <Euler (x=0.0495, y=0.2397, z=3.1102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9835, 51.2860, 2.9925)>
    Rotation: <Euler (x=-0.0452, y=0.1459, z=-3.1342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4042, 9.9113, 1.1409)>
    Rotation: <Euler (x=1.0843, y=0.2319, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9719, 1.4653, 16.6145)>
    Rotation: <Euler (x=-1.4688, y=2.8560, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2116, 1.9507, 23.9506)>
    Rotation: <Euler (x=-1.4688, y=2.8560, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 189
  Bone: mixamorig:Hips
    Location: <Vector (-4.8859, 100.4663, -0.4336)>
    Rotation: <Euler (x=-0.0880, y=0.0414, z=0.0113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.0865, 110.2607, -2.6150)>
    Rotation: <Euler (x=-0.1195, y=0.0008, z=-0.0412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.6085, 121.8764, -4.0108)>
    Rotation: <Euler (x=-0.0444, y=-0.0114, z=-0.0453), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.9962, 135.2310, -4.6046)>
    Rotation: <Euler (x=-0.0281, y=-0.0255, z=-0.0499), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-3.2343, 150.2602, -5.0271)>
    Rotation: <Euler (x=0.0130, y=0.0011, z=0.0024), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (-3.2499, 157.6748, -2.9043)>
    Rotation: <Euler (x=0.0762, y=-0.0253, z=-0.0642), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9580, 181.0730, 5.4380)>
    Rotation: <Euler (x=0.0762, y=-0.0253, z=-0.0642), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.2310, 147.6443, -5.0978)>
    Rotation: <Euler (x=1.9863, y=1.5380, z=-0.0142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.0238, 141.7783, -4.6751)>
    Rotation: <Euler (x=-2.7129, y=1.2601, z=0.5287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.9732, 116.9545, -7.8780)>
    Rotation: <Euler (x=2.8174, y=1.2792, z=-0.2877), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.6320, 89.1797, -5.3234)>
    Rotation: <Euler (x=2.8412, y=1.6080, z=-0.1959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.4465, 84.4643, -1.8279)>
    Rotation: <Euler (x=2.4527, y=1.2385, z=-0.7827), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.7538, 79.9732, -0.3115)>
    Rotation: <Euler (x=2.7468, y=1.2945, z=-0.4927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.3306, 75.9062, -0.0006)>
    Rotation: <Euler (x=1.9184, y=0.8623, z=-1.1444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.4023, 73.2132, 1.5507)>
    Rotation: <Euler (x=1.9184, y=0.8623, z=-1.1444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.0191, 76.2573, -1.5291)>
    Rotation: <Euler (x=-0.0109, y=1.5371, z=2.9469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.3680, 72.7483, -1.5033)>
    Rotation: <Euler (x=-0.3475, y=1.5342, z=2.3616), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.8953, 69.5584, -1.5382)>
    Rotation: <Euler (x=-0.3549, y=1.5303, z=2.1058), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.0556, 67.2911, -1.6154)>
    Rotation: <Euler (x=-0.3549, y=1.5303, z=2.1058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.3275, 75.3100, -4.3634)>
    Rotation: <Euler (x=-0.0882, y=1.5407, z=2.8770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.6691, 71.6150, -4.3536)>
    Rotation: <Euler (x=-0.7248, y=1.5142, z=1.5971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.1060, 69.2256, -4.4906)>
    Rotation: <Euler (x=-0.6944, y=1.4824, z=1.1256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.2811, 68.5132, -4.6697)>
    Rotation: <Euler (x=-0.6944, y=1.4824, z=1.1256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.4144, 74.0259, -6.8933)>
    Rotation: <Euler (x=-0.2440, y=1.5373, z=2.5839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.4995, 71.2060, -6.9118)>
    Rotation: <Euler (x=-0.7932, y=1.4953, z=1.3295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.0510, 69.7025, -7.0542)>
    Rotation: <Euler (x=-0.5996, y=1.4632, z=0.9263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.7060, 69.8160, -7.2144)>
    Rotation: <Euler (x=-0.5996, y=1.4632, z=0.9263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.9366, 73.8449, -9.1485)>
    Rotation: <Euler (x=-0.2969, y=1.5394, z=2.5579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.2332, 71.4595, -9.1617)>
    Rotation: <Euler (x=-0.7844, y=1.4984, z=1.3430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.5395, 70.4086, -9.2612)>
    Rotation: <Euler (x=-0.5952, y=1.4642, z=0.9156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.1637, 70.4960, -9.3556)>
    Rotation: <Euler (x=-0.5952, y=1.4642, z=0.9156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.9162, 148.3010, -5.4306)>
    Rotation: <Euler (x=1.9718, y=-1.5403, z=0.0787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.4014, 141.8041, -5.0354)>
    Rotation: <Euler (x=2.2659, y=-1.7271, z=0.6992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.6473, 117.1500, -8.0478)>
    Rotation: <Euler (x=0.4973, y=-1.4505, z=2.4812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.2526, 89.6810, -6.4506)>
    Rotation: <Euler (x=2.3887, y=-1.3991, z=0.3686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.5508, 85.0942, -2.9138)>
    Rotation: <Euler (x=2.6884, y=-0.9308, z=0.5934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.3317, 80.8816, -1.3159)>
    Rotation: <Euler (x=2.8790, y=-0.9794, z=0.3704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.7753, 76.6001, -0.8298)>
    Rotation: <Euler (x=2.7283, y=-0.9822, z=0.2379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.3317, 73.0820, -0.2847)>
    Rotation: <Euler (x=2.7283, y=-0.9822, z=0.2379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.2378, 77.9740, -1.1339)>
    Rotation: <Euler (x=-2.5400, y=-1.3783, z=0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.8082, 75.2444, -1.5176)>
    Rotation: <Euler (x=-1.0654, y=-1.2891, z=0.0604), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.9655, 77.1177, -2.3643)>
    Rotation: <Euler (x=0.0997, y=-1.2465, z=0.3094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.1603, 79.8959, -2.2884)>
    Rotation: <Euler (x=0.0997, y=-1.2465, z=0.3094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.3231, 77.0376, -3.6393)>
    Rotation: <Euler (x=-2.5647, y=-1.3780, z=0.1590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.8275, 74.2338, -4.0334)>
    Rotation: <Euler (x=-1.0692, y=-1.2935, z=0.0643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.9303, 76.1431, -4.8965)>
    Rotation: <Euler (x=0.0753, y=-1.2500, z=0.3351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.1909, 79.0743, -4.8164)>
    Rotation: <Euler (x=0.0753, y=-1.2500, z=0.3351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.1257, 75.8592, -6.0881)>
    Rotation: <Euler (x=-2.5571, y=-1.3779, z=0.1512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.1302, 73.6172, -6.4032)>
    Rotation: <Euler (x=-1.0766, y=-1.2881, z=0.0720), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.7069, 75.2142, -7.1251)>
    Rotation: <Euler (x=0.1002, y=-1.2488, z=0.3089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.6828, 77.4836, -7.0631)>
    Rotation: <Euler (x=0.1002, y=-1.2488, z=0.3089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.3597, 74.8444, -8.2283)>
    Rotation: <Euler (x=-2.5490, y=-1.3768, z=0.1430), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.7730, 73.0618, -8.4789)>
    Rotation: <Euler (x=-1.0652, y=-1.2940, z=0.0601), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.1529, 74.1295, -8.9616)>
    Rotation: <Euler (x=0.0880, y=-1.2489, z=0.3218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.5942, 75.1557, -8.9335)>
    Rotation: <Euler (x=0.0880, y=-1.2489, z=0.3218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.5852, 95.0482, -0.2992)>
    Rotation: <Euler (x=0.1196, y=-0.1805, z=-3.0702), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6187, 51.7762, 4.8361)>
    Rotation: <Euler (x=-0.1549, y=-0.2116, z=-3.1049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7800, 10.8592, -1.4066)>
    Rotation: <Euler (x=1.1077, y=-0.1723, z=3.1288), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5496, 2.4457, 15.1227)>
    Rotation: <Euler (x=-1.4802, y=-2.9139, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3892, 2.8950, 22.7060)>
    Rotation: <Euler (x=-1.4802, y=-2.9139, z=-0.1430), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.1717, 94.9053, 0.9164)>
    Rotation: <Euler (x=0.0478, y=0.2403, z=3.1109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0099, 51.2843, 2.9462)>
    Rotation: <Euler (x=-0.0441, y=0.1460, z=-3.1333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3997, 9.9082, 1.1384)>
    Rotation: <Euler (x=1.0843, y=0.2320, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9684, 1.4622, 16.6118)>
    Rotation: <Euler (x=-1.4688, y=2.8559, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2089, 1.9475, 23.9477)>
    Rotation: <Euler (x=-1.4688, y=2.8559, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 190
  Bone: mixamorig:Hips
    Location: <Vector (-4.9586, 100.4661, -0.3989)>
    Rotation: <Euler (x=-0.0878, y=0.0412, z=0.0106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.1524, 110.2611, -2.5781)>
    Rotation: <Euler (x=-0.1196, y=0.0007, z=-0.0419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.6660, 121.8763, -3.9754)>
    Rotation: <Euler (x=-0.0445, y=-0.0114, z=-0.0461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.0428, 135.2303, -4.5707)>
    Rotation: <Euler (x=-0.0282, y=-0.0256, z=-0.0509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.2667, 150.2588, -4.9949)>
    Rotation: <Euler (x=0.0132, y=0.0010, z=0.0015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.2757, 157.6727, -2.8701)>
    Rotation: <Euler (x=0.0771, y=-0.0250, z=-0.0656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9493, 181.0616, 5.4932)>
    Rotation: <Euler (x=0.0771, y=-0.0250, z=-0.0656), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.1962, 147.6368, -5.0652)>
    Rotation: <Euler (x=1.9889, y=1.5380, z=-0.0126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.9832, 141.7583, -4.6430)>
    Rotation: <Euler (x=-2.7160, y=1.2605, z=0.5244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.8982, 116.9271, -7.8200)>
    Rotation: <Euler (x=2.8217, y=1.2797, z=-0.2840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.5461, 89.1487, -5.3015)>
    Rotation: <Euler (x=2.8422, y=1.6085, z=-0.1955), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.3596, 84.4337, -1.8057)>
    Rotation: <Euler (x=2.4518, y=1.2388, z=-0.7841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.6651, 79.9430, -0.2891)>
    Rotation: <Euler (x=2.7460, y=1.2950, z=-0.4939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.2398, 75.8763, 0.0219)>
    Rotation: <Euler (x=1.9177, y=0.8625, z=-1.1455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.3107, 73.1832, 1.5732)>
    Rotation: <Euler (x=1.9177, y=0.8625, z=-1.1455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.9278, 76.2253, -1.5085)>
    Rotation: <Euler (x=-0.0098, y=1.5366, z=2.9475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.2749, 72.7166, -1.4826)>
    Rotation: <Euler (x=-0.3400, y=1.5339, z=2.3687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.8005, 69.5275, -1.5169)>
    Rotation: <Euler (x=-0.3461, y=1.5300, z=2.1141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.9597, 67.2612, -1.5934)>
    Rotation: <Euler (x=-0.3461, y=1.5300, z=2.1141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.2345, 75.2780, -4.3430)>
    Rotation: <Euler (x=-0.0859, y=1.5402, z=2.8787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.5742, 71.5834, -4.3330)>
    Rotation: <Euler (x=-0.7170, y=1.5142, z=1.6045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.0097, 69.1953, -4.4690)>
    Rotation: <Euler (x=-0.6897, y=1.4825, z=1.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.1844, 68.4843, -4.6469)>
    Rotation: <Euler (x=-0.6897, y=1.4825, z=1.1299), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.3196, 73.9940, -6.8729)>
    Rotation: <Euler (x=-0.2383, y=1.5369, z=2.5891), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.4031, 71.1746, -6.8912)>
    Rotation: <Euler (x=-0.7873, y=1.4954, z=1.3348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.9538, 69.6723, -7.0325)>
    Rotation: <Euler (x=-0.5960, y=1.4634, z=0.9293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.6088, 69.7870, -7.1917)>
    Rotation: <Euler (x=-0.5960, y=1.4634, z=0.9293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.8407, 73.8133, -9.1279)>
    Rotation: <Euler (x=-0.2905, y=1.5390, z=2.5638), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.1360, 71.4284, -9.1409)>
    Rotation: <Euler (x=-0.7783, y=1.4985, z=1.3486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.4417, 70.3783, -9.2397)>
    Rotation: <Euler (x=-0.5916, y=1.4645, z=0.9187), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.0659, 70.4664, -9.3335)>
    Rotation: <Euler (x=-0.5916, y=1.4645, z=0.9187), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.9504, 148.3058, -5.3985)>
    Rotation: <Euler (x=1.9754, y=-1.5404, z=0.0741), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.4418, 141.8207, -5.0051)>
    Rotation: <Euler (x=2.2467, y=-1.7246, z=0.7173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.7196, 117.1720, -8.0161)>
    Rotation: <Euler (x=0.5107, y=-1.4541, z=2.4671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.3419, 89.7052, -6.4281)>
    Rotation: <Euler (x=2.3959, y=-1.3996, z=0.3612), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.6417, 85.1135, -2.8973)>
    Rotation: <Euler (x=2.6902, y=-0.9316, z=0.5916), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.4241, 80.8984, -1.3049)>
    Rotation: <Euler (x=2.8811, y=-0.9799, z=0.3683), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.8692, 76.6161, -0.8245)>
    Rotation: <Euler (x=2.7306, y=-0.9826, z=0.2357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.4269, 73.0975, -0.2840)>
    Rotation: <Euler (x=2.7306, y=-0.9826, z=0.2357), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.3313, 77.9926, -1.1269)>
    Rotation: <Euler (x=-2.5332, y=-1.3785, z=0.1267), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.9026, 75.2627, -1.5141)>
    Rotation: <Euler (x=-1.0607, y=-1.2892, z=0.0555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.0593, 77.1361, -2.3583)>
    Rotation: <Euler (x=0.1037, y=-1.2469, z=0.3053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.2531, 79.9147, -2.2788)>
    Rotation: <Euler (x=0.1037, y=-1.2469, z=0.3053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.4169, 77.0599, -3.6336)>
    Rotation: <Euler (x=-2.5580, y=-1.3782, z=0.1520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.9222, 74.2558, -4.0313)>
    Rotation: <Euler (x=-1.0644, y=-1.2936, z=0.0593), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.0244, 76.1652, -4.8918)>
    Rotation: <Euler (x=0.0792, y=-1.2504, z=0.3311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.2839, 79.0968, -4.8079)>
    Rotation: <Euler (x=0.0792, y=-1.2504, z=0.3311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.2198, 75.8850, -6.0839)>
    Rotation: <Euler (x=-2.5503, y=-1.3782, z=0.1442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.2251, 73.6428, -6.4019)>
    Rotation: <Euler (x=-1.0719, y=-1.2882, z=0.0672), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.8012, 75.2399, -7.1217)>
    Rotation: <Euler (x=0.1041, y=-1.2492, z=0.3048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.7763, 77.5095, -7.0567)>
    Rotation: <Euler (x=0.1041, y=-1.2492, z=0.3048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.4541, 74.8731, -8.2255)>
    Rotation: <Euler (x=-2.5423, y=-1.3770, z=0.1360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.8681, 73.0903, -8.4784)>
    Rotation: <Euler (x=-1.0604, y=-1.2941, z=0.0551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.2476, 74.1581, -8.9596)>
    Rotation: <Euler (x=0.0919, y=-1.2493, z=0.3177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.6885, 75.1844, -8.9302)>
    Rotation: <Euler (x=0.0919, y=-1.2493, z=0.3177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.5088, 95.0423, -0.2646)>
    Rotation: <Euler (x=0.1189, y=-0.1801, z=-3.0690), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5873, 51.7712, 4.8433)>
    Rotation: <Euler (x=-0.1550, y=-0.2127, z=-3.1039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7795, 10.8548, -1.4020)>
    Rotation: <Euler (x=1.1077, y=-0.1724, z=3.1287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5496, 2.4406, 15.1268)>
    Rotation: <Euler (x=-1.4802, y=-2.9139, z=-0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3897, 2.8897, 22.7101)>
    Rotation: <Euler (x=-1.4802, y=-2.9139, z=-0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.2484, 94.9104, 0.9486)>
    Rotation: <Euler (x=0.0457, y=0.2406, z=3.1115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0368, 51.2831, 2.8863)>
    Rotation: <Euler (x=-0.0427, y=0.1459, z=-3.1325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4037, 9.9047, 1.1382)>
    Rotation: <Euler (x=1.0843, y=0.2320, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9732, 1.4586, 16.6114)>
    Rotation: <Euler (x=-1.4688, y=2.8559, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2137, 1.9442, 23.9472)>
    Rotation: <Euler (x=-1.4688, y=2.8559, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 191
  Bone: mixamorig:Hips
    Location: <Vector (-5.0369, 100.4648, -0.3618)>
    Rotation: <Euler (x=-0.0873, y=0.0412, z=0.0102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.2262, 110.2609, -2.5362)>
    Rotation: <Euler (x=-0.1199, y=0.0010, z=-0.0427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.7316, 121.8754, -3.9368)>
    Rotation: <Euler (x=-0.0448, y=-0.0112, z=-0.0470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.0972, 135.2287, -4.5360)>
    Rotation: <Euler (x=-0.0285, y=-0.0253, z=-0.0518), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.3070, 150.2563, -4.9648)>
    Rotation: <Euler (x=0.0135, y=0.0013, z=0.0006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.3084, 157.6698, -2.8385)>
    Rotation: <Euler (x=0.0785, y=-0.0244, z=-0.0667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9523, 181.0455, 5.5567)>
    Rotation: <Euler (x=0.0785, y=-0.0244, z=-0.0667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.1534, 147.6282, -5.0362)>
    Rotation: <Euler (x=1.9883, y=1.5383, z=-0.0142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.9348, 141.7372, -4.6183)>
    Rotation: <Euler (x=-2.7170, y=1.2611, z=0.5224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.8239, 116.9014, -7.7827)>
    Rotation: <Euler (x=2.8233, y=1.2802, z=-0.2830), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.4583, 89.1212, -5.2807)>
    Rotation: <Euler (x=2.8441, y=1.6090, z=-0.1941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.2715, 84.4067, -1.7844)>
    Rotation: <Euler (x=2.4506, y=1.2392, z=-0.7857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.5757, 79.9162, -0.2675)>
    Rotation: <Euler (x=2.7450, y=1.2955, z=-0.4953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.1485, 75.8497, 0.0437)>
    Rotation: <Euler (x=1.9169, y=0.8628, z=-1.1466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.2190, 73.1567, 1.5950)>
    Rotation: <Euler (x=1.9169, y=0.8628, z=-1.1466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.8359, 76.1970, -1.4890)>
    Rotation: <Euler (x=-0.0077, y=1.5360, z=2.9491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.1813, 72.6886, -1.4628)>
    Rotation: <Euler (x=-0.3299, y=1.5334, z=2.3784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.7055, 69.5002, -1.4964)>
    Rotation: <Euler (x=-0.3345, y=1.5296, z=2.1253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.8637, 67.2346, -1.5719)>
    Rotation: <Euler (x=-0.3345, y=1.5296, z=2.1253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.1405, 75.2497, -4.3237)>
    Rotation: <Euler (x=-0.0823, y=1.5397, z=2.8818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.4784, 71.5553, -4.3135)>
    Rotation: <Euler (x=-0.7068, y=1.5141, z=1.6142), order='XYZ'>
    Matrix:
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      <Vector (0.0566, -0.6807, 0.7303, 71.5553)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.9128, 69.1684, -4.4481)>
    Rotation: <Euler (x=-0.6835, y=1.4827, z=1.1356), order='XYZ'>
    Matrix:
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      <Vector (0.0798, -0.2436, 0.9666, 69.1684)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.0871, 68.4587, -4.6244)>
    Rotation: <Euler (x=-0.6835, y=1.4827, z=1.1356), order='XYZ'>
    Matrix:
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      <Vector (0.0798, -0.2436, 0.9666, 68.4587)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.2235, 73.9658, -6.8537)>
    Rotation: <Euler (x=-0.2304, y=1.5363, z=2.5965), order='XYZ'>
    Matrix:
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      <Vector (0.0179, -0.9508, 0.3092, 73.9658)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.3057, 71.1467, -6.8715)>
    Rotation: <Euler (x=-0.7797, y=1.4955, z=1.3420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.8556, 69.6456, -7.0116)>
    Rotation: <Euler (x=-0.5914, y=1.4637, z=0.9334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.5105, 69.7613, -7.1694)>
    Rotation: <Euler (x=-0.5914, y=1.4637, z=0.9334), order='XYZ'>
    Matrix:
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      <Vector (0.0859, 0.0485, 0.9951, 69.7613)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.7432, 73.7854, -9.1084)>
    Rotation: <Euler (x=-0.2817, y=1.5384, z=2.5721), order='XYZ'>
    Matrix:
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      <Vector (0.0174, -0.9588, 0.2835, 73.7854)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.0373, 71.4008, -9.1211)>
    Rotation: <Euler (x=-0.7703, y=1.4986, z=1.3561), order='XYZ'>
    Matrix:
      <Vector (0.0154, -0.8492, -0.5278, 20.0373)>
      <Vector (0.0705, -0.5257, 0.8478, 71.4008)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.3426, 70.3515, -9.2190)>
    Rotation: <Euler (x=-0.5870, y=1.4648, z=0.9228), order='XYZ'>
    Matrix:
      <Vector (0.0639, -0.9963, 0.0581, 18.3426)>
      <Vector (0.0844, 0.0634, 0.9944, 70.3515)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.9667, 70.4401, -9.3120)>
    Rotation: <Euler (x=-0.5870, y=1.4648, z=0.9228), order='XYZ'>
    Matrix:
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      <Vector (0.0844, 0.0634, 0.9944, 70.4401)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.9927, 148.3095, -5.3659)>
    Rotation: <Euler (x=1.9762, y=-1.5402, z=0.0723), order='XYZ'>
    Matrix:
      <Vector (0.0305, -0.8876, 0.4596, -9.9927)>
      <Vector (0.0022, -0.4598, -0.8880, 148.3095)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.4900, 141.8362, -4.9700)>
    Rotation: <Euler (x=2.2206, y=-1.7214, z=0.7423), order='XYZ'>
    Matrix:
      <Vector (-0.1106, -0.1711, 0.9790, -22.4900)>
      <Vector (-0.1014, -0.9780, -0.1824, 141.8362)>
      <Vector (0.9887, -0.1195, 0.0908, -4.9700)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.8015, 117.1932, -7.9803)>
    Rotation: <Euler (x=0.5324, y=-1.4585, z=2.4448), order='XYZ'>
    Matrix:
      <Vector (-0.0859, -0.1661, 0.9823, -26.8015)>
      <Vector (0.0719, -0.9845, -0.1602, 117.1932)>
      <Vector (0.9937, 0.0569, 0.0966, -7.9803)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.4367, 89.7286, -6.3935)>
    Rotation: <Euler (x=2.4036, y=-1.3999, z=0.3535), order='XYZ'>
    Matrix:
      <Vector (0.1595, -0.3659, 0.9169, -31.4367)>
      <Vector (0.0589, -0.9236, -0.3788, 89.7286)>
      <Vector (0.9854, 0.1144, -0.1258, -6.3935)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.7365, 85.1321, -2.8690)>
    Rotation: <Euler (x=2.6922, y=-0.9322, z=0.5898), order='XYZ'>
    Matrix:
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      <Vector (0.3316, -0.9425, 0.0412, 85.1321)>
      <Vector (0.8029, 0.2590, -0.5369, -2.8690)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.5192, 80.9147, -1.2824)>
    Rotation: <Euler (x=2.8835, y=-0.9802, z=0.3662), order='XYZ'>
    Matrix:
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      <Vector (0.1994, -0.9787, 0.0492, 80.9147)>
      <Vector (0.8306, 0.1421, -0.5384, -1.2824)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.9648, 76.6317, -0.8077)>
    Rotation: <Euler (x=2.7330, y=-0.9827, z=0.2335), order='XYZ'>
    Matrix:
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      <Vector (0.1284, -0.9693, -0.2099, 76.6317)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.5228, 73.1124, -0.2718)>
    Rotation: <Euler (x=2.7330, y=-0.9827, z=0.2335), order='XYZ'>
    Matrix:
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      <Vector (0.1284, -0.9693, -0.2099, 73.1124)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.4267, 78.0094, -1.1072)>
    Rotation: <Euler (x=-2.5262, y=-1.3785, z=0.1197), order='XYZ'>
    Matrix:
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      <Vector (0.0228, -0.7430, 0.6689, 78.0094)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.9984, 75.2797, -1.4984)>
    Rotation: <Euler (x=-1.0559, y=-1.2891, z=0.0507), order='XYZ'>
    Matrix:
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      <Vector (0.0141, 0.5342, 0.8452, 75.2797)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.1550, 77.1539, -2.3407)>
    Rotation: <Euler (x=0.1078, y=-1.2471, z=0.3012), order='XYZ'>
    Matrix:
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      <Vector (0.0944, 0.9192, -0.3824, 77.1539)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.3484, 79.9325, -2.2573)>
    Rotation: <Euler (x=0.1078, y=-1.2471, z=0.3012), order='XYZ'>
    Matrix:
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      <Vector (0.0944, 0.9192, -0.3824, 79.9325)>
      <Vector (0.9481, 0.0342, 0.3162, -2.2573)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.5128, 77.0802, -3.6149)>
    Rotation: <Euler (x=-2.5510, y=-1.3782, z=0.1450), order='XYZ'>
    Matrix:
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      <Vector (0.0276, -0.7429, 0.6688, 77.0802)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.0186, 74.2763, -4.0168)>
    Rotation: <Euler (x=-1.0595, y=-1.2935, z=0.0545), order='XYZ'>
    Matrix:
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      <Vector (0.0149, 0.5343, 0.8452, 74.2763)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.1207, 76.1865, -4.8752)>
    Rotation: <Euler (x=0.0834, y=-1.2507, z=0.3270), order='XYZ'>
    Matrix:
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      <Vector (0.1011, 0.9183, -0.3827, 76.1865)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.3798, 79.1181, -4.7872)>
    Rotation: <Euler (x=0.0834, y=-1.2507, z=0.3270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.3164, 75.9087, -6.0666)>
    Rotation: <Euler (x=-2.5433, y=-1.3782, z=0.1372), order='XYZ'>
    Matrix:
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      <Vector (0.0262, -0.7430, 0.6688, 75.9087)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.3220, 73.6666, -6.3880)>
    Rotation: <Euler (x=-1.0671, y=-1.2881, z=0.0624), order='XYZ'>
    Matrix:
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      <Vector (0.0174, 0.5342, 0.8452, 73.6666)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.8980, 75.2643, -7.1061)>
    Rotation: <Euler (x=0.1083, y=-1.2494, z=0.3007), order='XYZ'>
    Matrix:
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      <Vector (0.0936, 0.9192, -0.3826, 75.2643)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.8728, 77.5341, -7.0379)>
    Rotation: <Euler (x=0.1083, y=-1.2494, z=0.3007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.5512, 74.8997, -8.2095)>
    Rotation: <Euler (x=-2.5353, y=-1.3770, z=0.1290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.9654, 73.1170, -8.4650)>
    Rotation: <Euler (x=-1.0555, y=-1.2940, z=0.0503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.3448, 74.1852, -8.9451)>
    Rotation: <Euler (x=0.0961, y=-1.2496, z=0.3136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.7857, 75.2115, -8.9143)>
    Rotation: <Euler (x=0.0961, y=-1.2496, z=0.3136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.4281, 95.0371, -0.2295)>
    Rotation: <Euler (x=0.1181, y=-0.1799, z=-3.0678), order='XYZ'>
    Matrix:
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      <Vector (-0.0726, -0.9888, 0.1306, 95.0371)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5542, 51.7666, 4.8439)>
    Rotation: <Euler (x=-0.1551, y=-0.2145, z=-3.1028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7791, 10.8504, -1.4015)>
    Rotation: <Euler (x=1.1076, y=-0.1725, z=3.1287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5499, 2.4356, 15.1269)>
    Rotation: <Euler (x=-1.4802, y=-2.9138, z=-0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3906, 2.8844, 22.7100)>
    Rotation: <Euler (x=-1.4802, y=-2.9138, z=-0.1431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.3293, 94.9121, 0.9824)>
    Rotation: <Euler (x=0.0444, y=0.2409, z=3.1124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0653, 51.2803, 2.8659)>
    Rotation: <Euler (x=-0.0421, y=0.1457, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3911, 9.9016, 1.1406)>
    Rotation: <Euler (x=1.0843, y=0.2318, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9583, 1.4552, 16.6141)>
    Rotation: <Euler (x=-1.4688, y=2.8560, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.1978, 1.9408, 23.9502)>
    Rotation: <Euler (x=-1.4688, y=2.8560, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 192
  Bone: mixamorig:Hips
    Location: <Vector (-5.1166, 100.4641, -0.3171)>
    Rotation: <Euler (x=-0.0870, y=0.0411, z=0.0099), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-5.3031, 110.2609, -2.4890)>
    Rotation: <Euler (x=-0.1203, y=0.0013, z=-0.0435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.7999, 121.8745, -3.8938)>
    Rotation: <Euler (x=-0.0452, y=-0.0109, z=-0.0478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.1542, 135.2270, -4.4984)>
    Rotation: <Euler (x=-0.0289, y=-0.0251, z=-0.0527), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-3.3501, 150.2536, -4.9337)>
    Rotation: <Euler (x=0.0135, y=0.0016, z=-0.0004), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (-3.3438, 157.6671, -2.8074)>
    Rotation: <Euler (x=0.0805, y=-0.0235, z=-0.0674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9662, 181.0246, 5.6349)>
    Rotation: <Euler (x=0.0805, y=-0.0235, z=-0.0674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.1078, 147.6194, -5.0057)>
    Rotation: <Euler (x=1.9839, y=1.5387, z=-0.0196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.8838, 141.7161, -4.5923)>
    Rotation: <Euler (x=-2.7166, y=1.2615, z=0.5220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.7520, 116.8776, -7.7550)>
    Rotation: <Euler (x=2.8238, y=1.2807, z=-0.2831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.3710, 89.0963, -5.2615)>
    Rotation: <Euler (x=2.8404, y=1.6098, z=-0.1981), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.1847, 84.3813, -1.7657)>
    Rotation: <Euler (x=2.4496, y=1.2400, z=-0.7871), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.4881, 79.8907, -0.2496)>
    Rotation: <Euler (x=2.7446, y=1.2963, z=-0.4963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.0593, 75.8243, 0.0609)>
    Rotation: <Euler (x=1.9160, y=0.8633, z=-1.1477), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.1297, 73.1309, 1.6115)>
    Rotation: <Euler (x=1.9160, y=0.8633, z=-1.1477), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.7457, 76.1704, -1.4746)>
    Rotation: <Euler (x=-0.0117, y=1.5352, z=2.9447), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.0897, 72.6623, -1.4490)>
    Rotation: <Euler (x=-0.3218, y=1.5327, z=2.3860), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.6125, 69.4744, -1.4824)>
    Rotation: <Euler (x=-0.3229, y=1.5290, z=2.1364), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.7697, 67.2096, -1.5572)>
    Rotation: <Euler (x=-0.3229, y=1.5290, z=2.1364), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.0478, 75.2237, -4.3098)>
    Rotation: <Euler (x=-0.0851, y=1.5389, z=2.8786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.3841, 71.5297, -4.3002)>
    Rotation: <Euler (x=-0.6939, y=1.5138, z=1.6266), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.8174, 69.1438, -4.4336)>
    Rotation: <Euler (x=-0.6744, y=1.4828, z=1.1443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.9914, 68.4353, -4.6079)>
    Rotation: <Euler (x=-0.6744, y=1.4828, z=1.1443), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.1283, 73.9405, -6.8403)>
    Rotation: <Euler (x=-0.2265, y=1.5356, z=2.6000), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.2093, 71.1219, -6.8583)>
    Rotation: <Euler (x=-0.7692, y=1.4954, z=1.3521), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.7585, 69.6218, -6.9969)>
    Rotation: <Euler (x=-0.5842, y=1.4639, z=0.9402), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.4134, 69.7384, -7.1529)>
    Rotation: <Euler (x=-0.5842, y=1.4639, z=0.9402), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.6462, 73.7610, -9.0947)>
    Rotation: <Euler (x=-0.2769, y=1.5377, z=2.5765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.9394, 71.3767, -9.1076)>
    Rotation: <Euler (x=-0.7594, y=1.4985, z=1.3666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.2441, 70.3282, -9.2045)>
    Rotation: <Euler (x=-0.5798, y=1.4650, z=0.9296), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.8682, 70.4174, -9.2964)>
    Rotation: <Euler (x=-0.5798, y=1.4650, z=0.9296), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.0377, 148.3130, -5.3323)>
    Rotation: <Euler (x=1.9731, y=-1.5401, z=0.0745), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.5410, 141.8514, -4.9349)>
    Rotation: <Euler (x=2.1962, y=-1.7182, z=0.7657), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.8854, 117.2130, -7.9355)>
    Rotation: <Euler (x=0.5582, y=-1.4624, z=2.4183), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.5334, 89.7513, -6.3369)>
    Rotation: <Euler (x=2.4081, y=-1.3998, z=0.3489), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.8325, 85.1523, -2.8158)>
    Rotation: <Euler (x=2.6935, y=-0.9323, z=0.5886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.6153, 80.9335, -1.2326)>
    Rotation: <Euler (x=2.8849, y=-0.9801, z=0.3649), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.0613, 76.6501, -0.7611)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.6197, 73.1306, -0.2274)>
    Rotation: <Euler (x=2.7343, y=-0.9825, z=0.2322), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.5231, 78.0291, -1.0572)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.0954, 75.2992, -1.4512)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.2520, 77.1736, -2.2932)>
    Rotation: <Euler (x=0.1102, y=-1.2470, z=0.2988), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.4450, 79.9523, -2.2075)>
    Rotation: <Euler (x=0.1102, y=-1.2470, z=0.2988), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.6104, 77.1017, -3.5652)>
    Rotation: <Euler (x=-2.5471, y=-1.3779, z=0.1410), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.1167, 74.2978, -3.9699)>
    Rotation: <Euler (x=-1.0569, y=-1.2932, z=0.0519), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.2188, 76.2080, -4.8281)>
    Rotation: <Euler (x=0.0858, y=-1.2506, z=0.3245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.4774, 79.1398, -4.7376)>
    Rotation: <Euler (x=0.0858, y=-1.2506, z=0.3245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.4150, 75.9320, -6.0174)>
    Rotation: <Euler (x=-2.5395, y=-1.3779, z=0.1333), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.4210, 73.6899, -6.3410)>
    Rotation: <Euler (x=-1.0646, y=-1.2878, z=0.0598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.9971, 75.2877, -7.0589)>
    Rotation: <Euler (x=0.1107, y=-1.2493, z=0.2983), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.9716, 77.5575, -6.9888)>
    Rotation: <Euler (x=0.1107, y=-1.2493, z=0.2983), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.6507, 74.9245, -8.1609)>
    Rotation: <Euler (x=-2.5315, y=-1.3767, z=0.1252), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.0653, 73.1418, -8.4182)>
    Rotation: <Euler (x=-1.0529, y=-1.2937, z=0.0477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.4447, 74.2100, -8.8982)>
    Rotation: <Euler (x=0.0985, y=-1.2494, z=0.3111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.8854, 75.2365, -8.8665)>
    Rotation: <Euler (x=0.0985, y=-1.2494, z=0.3111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.3468, 95.0340, -0.1860)>
    Rotation: <Euler (x=0.1168, y=-0.1797, z=-3.0665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5171, 51.7612, 4.8317)>
    Rotation: <Euler (x=-0.1552, y=-0.2162, z=-3.1017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7761, 10.8454, -1.4157)>
    Rotation: <Euler (x=1.1075, y=-0.1725, z=3.1286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5472, 2.4278, 15.1112)>
    Rotation: <Euler (x=-1.4804, y=-2.9137, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3884, 2.8752, 22.6943)>
    Rotation: <Euler (x=-1.4804, y=-2.9137, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.4106, 94.9134, 1.0254)>
    Rotation: <Euler (x=0.0428, y=0.2414, z=3.1131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1001, 51.2769, 2.8407)>
    Rotation: <Euler (x=-0.0420, y=0.1458, z=-3.1305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3892, 9.8987, 1.1185)>
    Rotation: <Euler (x=1.0842, y=0.2320, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9585, 1.4512, 16.5910)>
    Rotation: <Euler (x=-1.4688, y=2.8559, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.1989, 1.9368, 23.9269)>
    Rotation: <Euler (x=-1.4688, y=2.8559, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 193
  Bone: mixamorig:Hips
    Location: <Vector (-5.1956, 100.4630, -0.2650)>
    Rotation: <Euler (x=-0.0869, y=0.0411, z=0.0098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.3805, 110.2599, -2.4360)>
    Rotation: <Euler (x=-0.1208, y=0.0013, z=-0.0442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.8693, 121.8723, -3.8474)>
    Rotation: <Euler (x=-0.0459, y=-0.0108, z=-0.0486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.2131, 135.2239, -4.4609)>
    Rotation: <Euler (x=-0.0297, y=-0.0250, z=-0.0536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.3960, 150.2496, -4.9079)>
    Rotation: <Euler (x=0.0133, y=0.0017, z=-0.0013), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (-3.3826, 157.6633, -2.7823)>
    Rotation: <Euler (x=0.0825, y=-0.0227, z=-0.0686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9715, 181.0016, 5.7074)>
    Rotation: <Euler (x=0.0825, y=-0.0227, z=-0.0686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.0596, 147.6097, -4.9786)>
    Rotation: <Euler (x=1.9634, y=1.5391, z=-0.0409), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.8304, 141.6952, -4.5665)>
    Rotation: <Euler (x=-2.7144, y=1.2620, z=0.5237), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.6867, 116.8568, -7.7398)>
    Rotation: <Euler (x=2.8225, y=1.2813, z=-0.2849), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.2906, 89.0755, -5.2420)>
    Rotation: <Euler (x=2.8342, y=1.6108, z=-0.2047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.1059, 84.3594, -1.7472)>
    Rotation: <Euler (x=2.4486, y=1.2409, z=-0.7884), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.4092, 79.8684, -0.2323)>
    Rotation: <Euler (x=2.7443, y=1.2972, z=-0.4968), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.9794, 75.8020, 0.0770)>
    Rotation: <Euler (x=1.9150, y=0.8640, z=-1.1488), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.0503, 73.1079, 1.6264)>
    Rotation: <Euler (x=1.9150, y=0.8640, z=-1.1488), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.6646, 76.1476, -1.4618)>
    Rotation: <Euler (x=-0.0186, y=1.5343, z=2.9376), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.0075, 72.6396, -1.4371)>
    Rotation: <Euler (x=-0.3144, y=1.5317, z=2.3931), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.5295, 69.4522, -1.4706)>
    Rotation: <Euler (x=-0.3109, y=1.5282, z=2.1481), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.6860, 67.1879, -1.5448)>
    Rotation: <Euler (x=-0.3109, y=1.5282, z=2.1481), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.9639, 75.2020, -4.2977)>
    Rotation: <Euler (x=-0.0908, y=1.5379, z=2.8726), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.2992, 71.5082, -4.2891)>
    Rotation: <Euler (x=-0.6791, y=1.5133, z=1.6411), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.7317, 69.1231, -4.4213)>
    Rotation: <Euler (x=-0.6633, y=1.4827, z=1.1550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.9053, 68.4153, -4.5934)>
    Rotation: <Euler (x=-0.6633, y=1.4827, z=1.1550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.0418, 73.9199, -6.8288)>
    Rotation: <Euler (x=-0.2242, y=1.5346, z=2.6020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.1219, 71.1015, -6.8472)>
    Rotation: <Euler (x=-0.7566, y=1.4951, z=1.3643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.6706, 69.6022, -6.9843)>
    Rotation: <Euler (x=-0.5752, y=1.4641, z=0.9489), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.3253, 69.7195, -7.1382)>
    Rotation: <Euler (x=-0.5752, y=1.4641, z=0.9489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.5577, 73.7415, -9.0829)>
    Rotation: <Euler (x=-0.2739, y=1.5367, z=2.5792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.8501, 71.3574, -9.0961)>
    Rotation: <Euler (x=-0.7464, y=1.4982, z=1.3793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.1545, 70.3094, -9.1920)>
    Rotation: <Euler (x=-0.5707, y=1.4652, z=0.9384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.7785, 70.3989, -9.2827)>
    Rotation: <Euler (x=-0.5707, y=1.4652, z=0.9384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.0853, 148.3144, -5.3041)>
    Rotation: <Euler (x=1.9535, y=-1.5401, z=0.0932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.5944, 141.8640, -4.9036)>
    Rotation: <Euler (x=2.1720, y=-1.7152, z=0.7890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.9684, 117.2297, -7.8945)>
    Rotation: <Euler (x=0.5894, y=-1.4657, z=2.3868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.6259, 89.7711, -6.2683)>
    Rotation: <Euler (x=2.4114, y=-1.3996, z=0.3455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.9239, 85.1705, -2.7496)>
    Rotation: <Euler (x=2.6945, y=-0.9322, z=0.5878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.7062, 80.9510, -1.1688)>
    Rotation: <Euler (x=2.8859, y=-0.9799, z=0.3640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.1523, 76.6673, -0.6994)>
    Rotation: <Euler (x=2.7353, y=-0.9822, z=0.2314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.7107, 73.1476, -0.1671)>
    Rotation: <Euler (x=2.7353, y=-0.9822, z=0.2314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.6142, 78.0468, -0.9922)>
    Rotation: <Euler (x=-2.5198, y=-1.3778, z=0.1132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.1868, 75.3170, -1.3885)>
    Rotation: <Euler (x=-1.0517, y=-1.2884, z=0.0465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.3437, 77.1915, -2.2309)>
    Rotation: <Euler (x=0.1119, y=-1.2467, z=0.2971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.5364, 79.9703, -2.1433)>
    Rotation: <Euler (x=0.1119, y=-1.2467, z=0.2971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.7025, 77.1207, -3.5001)>
    Rotation: <Euler (x=-2.5445, y=-1.3776, z=0.1384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.2092, 74.3167, -3.9072)>
    Rotation: <Euler (x=-1.0552, y=-1.2928, z=0.0501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.3115, 76.2272, -4.7657)>
    Rotation: <Euler (x=0.0876, y=-1.2503, z=0.3227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.5700, 79.1590, -4.6734)>
    Rotation: <Euler (x=0.0876, y=-1.2503, z=0.3227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.5082, 75.9521, -5.9525)>
    Rotation: <Euler (x=-2.5369, y=-1.3775, z=0.1307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.5146, 73.7100, -6.2780)>
    Rotation: <Euler (x=-1.0629, y=-1.2874, z=0.0581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.0908, 75.3080, -6.9962)>
    Rotation: <Euler (x=0.1125, y=-1.2490, z=0.2965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.0651, 77.5778, -6.9247)>
    Rotation: <Euler (x=0.1125, y=-1.2490, z=0.2965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.7450, 74.9456, -8.0964)>
    Rotation: <Euler (x=-2.5289, y=-1.3763, z=0.1226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.1598, 73.1629, -8.3552)>
    Rotation: <Euler (x=-1.0512, y=-1.2933, z=0.0460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.5394, 74.2312, -8.8354)>
    Rotation: <Euler (x=0.1003, y=-1.2492, z=0.3094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.9799, 75.2577, -8.8030)>
    Rotation: <Euler (x=0.1003, y=-1.2492, z=0.3094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.2669, 95.0314, -0.1344)>
    Rotation: <Euler (x=0.1152, y=-0.1795, z=-3.0652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.4804, 51.7547, 4.8135)>
    Rotation: <Euler (x=-0.1554, y=-0.2181, z=-3.1006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7718, 10.8402, -1.4404)>
    Rotation: <Euler (x=1.1071, y=-0.1726, z=3.1286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5430, 2.4169, 15.0836)>
    Rotation: <Euler (x=-1.4807, y=-2.9136, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3846, 2.8617, 22.6667)>
    Rotation: <Euler (x=-1.4807, y=-2.9136, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.4905, 94.9135, 1.0772)>
    Rotation: <Euler (x=0.0415, y=0.2420, z=3.1136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1461, 51.2734, 2.8358)>
    Rotation: <Euler (x=-0.0425, y=0.1460, z=-3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4024, 9.8966, 1.0929)>
    Rotation: <Euler (x=1.0841, y=0.2322, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9752, 1.4480, 16.5639)>
    Rotation: <Euler (x=-1.4687, y=2.8557, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2175, 1.9338, 23.8992)>
    Rotation: <Euler (x=-1.4687, y=2.8557, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 194
  Bone: mixamorig:Hips
    Location: <Vector (-5.2760, 100.4603, -0.2097)>
    Rotation: <Euler (x=-0.0869, y=0.0413, z=0.0097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.4606, 110.2574, -2.3802)>
    Rotation: <Euler (x=-0.1219, y=0.0016, z=-0.0448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.9424, 121.8680, -3.8037)>
    Rotation: <Euler (x=-0.0471, y=-0.0106, z=-0.0493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.2771, 135.2184, -4.4332)>
    Rotation: <Euler (x=-0.0310, y=-0.0248, z=-0.0543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.4486, 150.2428, -4.9003)>
    Rotation: <Euler (x=0.0128, y=0.0022, z=-0.0023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.4272, 157.6576, -2.7786)>
    Rotation: <Euler (x=0.0846, y=-0.0210, z=-0.0706), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9570, 180.9747, 5.7591)>
    Rotation: <Euler (x=0.0846, y=-0.0210, z=-0.0706), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.0050, 147.5978, -4.9694)>
    Rotation: <Euler (x=1.9225, y=1.5395, z=-0.0827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.7711, 141.6734, -4.5554)>
    Rotation: <Euler (x=-2.7106, y=1.2626, z=0.5276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.6295, 116.8379, -7.7495)>
    Rotation: <Euler (x=2.8163, y=1.2818, z=-0.2916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.2147, 89.0601, -5.2084)>
    Rotation: <Euler (x=2.8382, y=1.6116, z=-0.2008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.0325, 84.3441, -1.7127)>
    Rotation: <Euler (x=2.4467, y=1.2415, z=-0.7903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.3365, 79.8532, -0.1971)>
    Rotation: <Euler (x=2.7428, y=1.2980, z=-0.4984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.9066, 75.7868, 0.1125)>
    Rotation: <Euler (x=1.9138, y=0.8643, z=-1.1498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.9785, 73.0928, 1.6620)>
    Rotation: <Euler (x=1.9138, y=0.8643, z=-1.1498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.5906, 76.1320, -1.4295)>
    Rotation: <Euler (x=-0.0142, y=1.5335, z=2.9419), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.9332, 72.6241, -1.4043)>
    Rotation: <Euler (x=-0.3002, y=1.5311, z=2.4073), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.4549, 69.4368, -1.4366)>
    Rotation: <Euler (x=-0.2947, y=1.5277, z=2.1643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.6113, 67.1726, -1.5092)>
    Rotation: <Euler (x=-0.2947, y=1.5277, z=2.1643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.8874, 75.1865, -4.2657)>
    Rotation: <Euler (x=-0.0844, y=1.5371, z=2.8790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.2224, 71.4927, -4.2565)>
    Rotation: <Euler (x=-0.6646, y=1.5132, z=1.6555), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.6546, 69.1077, -4.3865)>
    Rotation: <Euler (x=-0.6546, y=1.4831, z=1.1637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.8280, 68.4001, -4.5564)>
    Rotation: <Euler (x=-0.6546, y=1.4831, z=1.1637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.9631, 73.9043, -6.7968)>
    Rotation: <Euler (x=-0.2127, y=1.5339, z=2.6134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.0430, 71.0860, -6.8144)>
    Rotation: <Euler (x=-0.7458, y=1.4953, z=1.3751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.5914, 69.5869, -6.9495)>
    Rotation: <Euler (x=-0.5688, y=1.4646, z=0.9553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.2460, 69.7043, -7.1015)>
    Rotation: <Euler (x=-0.5688, y=1.4646, z=0.9553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.4770, 73.7260, -9.0505)>
    Rotation: <Euler (x=-0.2612, y=1.5360, z=2.5918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.7693, 71.3420, -9.0632)>
    Rotation: <Euler (x=-0.7350, y=1.4984, z=1.3905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.0735, 70.2941, -9.1576)>
    Rotation: <Euler (x=-0.5642, y=1.4657, z=0.9448), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.6974, 70.3837, -9.2472)>
    Rotation: <Euler (x=-0.5642, y=1.4657, z=0.9448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.1395, 148.3122, -5.2920)>
    Rotation: <Euler (x=1.9129, y=-1.5399, z=0.1330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.6538, 141.8726, -4.8829)>
    Rotation: <Euler (x=2.1451, y=-1.7125, z=0.8151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.0537, 117.2426, -7.8707)>
    Rotation: <Euler (x=0.6334, y=-1.4683, z=2.3426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.7133, 89.7882, -6.1813)>
    Rotation: <Euler (x=2.4133, y=-1.3992, z=0.3438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.0089, 85.1871, -2.6637)>
    Rotation: <Euler (x=2.6952, y=-0.9318, z=0.5874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.7898, 80.9675, -1.0842)>
    Rotation: <Euler (x=2.8865, y=-0.9795, z=0.3636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.2351, 76.6839, -0.6158)>
    Rotation: <Euler (x=2.7358, y=-0.9817, z=0.2311), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.7926, 73.1640, -0.0837)>
    Rotation: <Euler (x=2.7358, y=-0.9817, z=0.2311), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.6973, 78.0625, -0.9051)>
    Rotation: <Euler (x=-2.5187, y=-1.3774, z=0.1123), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.2697, 75.3331, -1.3030)>
    Rotation: <Euler (x=-1.0510, y=-1.2879, z=0.0460), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.4272, 77.2082, -2.1465)>
    Rotation: <Euler (x=0.1129, y=-1.2463, z=0.2963), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.6204, 79.9868, -2.0579)>
    Rotation: <Euler (x=0.1129, y=-1.2463, z=0.2963), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.7867, 77.1366, -3.4126)>
    Rotation: <Euler (x=-2.5433, y=-1.3771, z=0.1374), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.2932, 74.3330, -3.8214)>
    Rotation: <Euler (x=-1.0545, y=-1.2923, z=0.0496), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.3962, 76.2441, -4.6811)>
    Rotation: <Euler (x=0.0886, y=-1.2499, z=0.3220), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.6551, 79.1757, -4.5877)>
    Rotation: <Euler (x=0.0886, y=-1.2499, z=0.3220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.5935, 75.9682, -5.8648)>
    Rotation: <Euler (x=-2.5357, y=-1.3771, z=0.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.5997, 73.7265, -6.1917)>
    Rotation: <Euler (x=-1.0622, y=-1.2869, z=0.0576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.1765, 75.3250, -6.9108)>
    Rotation: <Euler (x=0.1134, y=-1.2486, z=0.2958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.1511, 77.5947, -6.8384)>
    Rotation: <Euler (x=0.1134, y=-1.2486, z=0.2958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.8311, 74.9621, -8.0087)>
    Rotation: <Euler (x=-2.5278, y=-1.3759, z=0.1216), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.2458, 73.1796, -8.2686)>
    Rotation: <Euler (x=-1.0505, y=-1.2928, z=0.0455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.6258, 74.2483, -8.7494)>
    Rotation: <Euler (x=0.1012, y=-1.2487, z=0.3086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.0665, 75.2747, -8.7167)>
    Rotation: <Euler (x=0.1012, y=-1.2487, z=0.3086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.1862, 95.0281, -0.0812)>
    Rotation: <Euler (x=0.1137, y=-0.1796, z=-3.0639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.4470, 51.7489, 4.8032)>
    Rotation: <Euler (x=-0.1553, y=-0.2198, z=-3.0995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7740, 10.8339, -1.4457)>
    Rotation: <Euler (x=1.1070, y=-0.1727, z=3.1286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5466, 2.4087, 15.0771)>
    Rotation: <Euler (x=-1.4808, y=-2.9135, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3890, 2.8526, 22.6601)>
    Rotation: <Euler (x=-1.4808, y=-2.9135, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.5709, 94.9113, 1.1339)>
    Rotation: <Euler (x=0.0408, y=0.2423, z=3.1142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.1921, 51.2687, 2.8632)>
    Rotation: <Euler (x=-0.0433, y=0.1459, z=-3.1290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4094, 9.8940, 1.0906)>
    Rotation: <Euler (x=1.0841, y=0.2321, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9808, 1.4450, 16.5618)>
    Rotation: <Euler (x=-1.4684, y=2.8558, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2223, 1.9329, 23.8972)>
    Rotation: <Euler (x=-1.4684, y=2.8558, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 195
  Bone: mixamorig:Hips
    Location: <Vector (-5.3610, 100.4572, -0.1527)>
    Rotation: <Euler (x=-0.0868, y=0.0415, z=0.0097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.5459, 110.2543, -2.3230)>
    Rotation: <Euler (x=-0.1230, y=0.0017, z=-0.0454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.0204, 121.8631, -3.7593)>
    Rotation: <Euler (x=-0.0483, y=-0.0105, z=-0.0500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.3457, 135.2122, -4.4059)>
    Rotation: <Euler (x=-0.0325, y=-0.0246, z=-0.0551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.5054, 150.2352, -4.8949)>
    Rotation: <Euler (x=0.0124, y=0.0027, z=-0.0035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.4739, 157.6510, -2.7766)>
    Rotation: <Euler (x=0.0871, y=-0.0180, z=-0.0740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.9036, 180.9394, 5.8214)>
    Rotation: <Euler (x=0.0871, y=-0.0180, z=-0.0740), order='XYZ'>
    Matrix:
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      <Vector (-0.0739, 0.9936, -0.0854, 180.9394)>
      <Vector (0.0180, 0.0870, 0.9960, 5.8214)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.9461, 147.5851, -4.9616)>
    Rotation: <Euler (x=1.8760, y=1.5397, z=-0.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.7071, 141.6500, -4.5438)>
    Rotation: <Euler (x=-2.7038, y=1.2630, z=0.5350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.5851, 116.8222, -7.7805)>
    Rotation: <Euler (x=2.8045, y=1.2819, z=-0.3040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.1441, 89.0520, -5.1519)>
    Rotation: <Euler (x=2.8553, y=1.6123, z=-0.1837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.9646, 84.3380, -1.6526)>
    Rotation: <Euler (x=2.4437, y=1.2416, z=-0.7932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.2697, 79.8480, -0.1339)>
    Rotation: <Euler (x=2.7394, y=1.2984, z=-0.5017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.8399, 75.7818, 0.1785)>
    Rotation: <Euler (x=1.9123, y=0.8641, z=-1.1510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.9129, 73.0887, 1.7295)>
    Rotation: <Euler (x=1.9123, y=0.8641, z=-1.1510), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.5227, 76.1260, -1.3669)>
    Rotation: <Euler (x=0.0045, y=1.5328, z=2.9605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.8653, 72.6182, -1.3392)>
    Rotation: <Euler (x=-0.2762, y=1.5309, z=2.4313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.3870, 69.4308, -1.3685)>
    Rotation: <Euler (x=-0.2719, y=1.5277, z=2.1871), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.5433, 67.1666, -1.4383)>
    Rotation: <Euler (x=-0.2719, y=1.5277, z=2.1871), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.8172, 75.1789, -4.2027)>
    Rotation: <Euler (x=-0.0625, y=1.5365, z=2.9008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.1521, 71.4851, -4.1910)>
    Rotation: <Euler (x=-0.6497, y=1.5137, z=1.6705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.5843, 69.1001, -4.3176)>
    Rotation: <Euler (x=-0.6486, y=1.4839, z=1.1697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.7575, 68.3924, -4.4848)>
    Rotation: <Euler (x=-0.6486, y=1.4839, z=1.1697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.8908, 73.8953, -6.7333)>
    Rotation: <Euler (x=-0.1888, y=1.5334, z=2.6372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.9706, 71.0770, -6.7486)>
    Rotation: <Euler (x=-0.7366, y=1.4960, z=1.3842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.5190, 69.5778, -6.8808)>
    Rotation: <Euler (x=-0.5656, y=1.4655, z=0.9584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.1735, 69.6951, -7.0309)>
    Rotation: <Euler (x=-0.5656, y=1.4655, z=0.9584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.4029, 73.7158, -8.9864)>
    Rotation: <Euler (x=-0.2356, y=1.5356, z=2.6174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.6951, 71.3317, -8.9972)>
    Rotation: <Euler (x=-0.7253, y=1.4990, z=1.4002), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.9992, 70.2837, -9.0897)>
    Rotation: <Euler (x=-0.5611, y=1.4666, z=0.9479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.6231, 70.3733, -9.1782)>
    Rotation: <Euler (x=-0.5611, y=1.4666, z=0.9479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.1979, 148.3094, -5.2823)>
    Rotation: <Euler (x=1.8677, y=-1.5398, z=0.1773), order='XYZ'>
    Matrix:
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      <Vector (0.0055, -0.4565, -0.8897, 148.3094)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.7180, 141.8816, -4.8655)>
    Rotation: <Euler (x=2.1198, y=-1.7092, z=0.8399), order='XYZ'>
    Matrix:
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      <Vector (-0.1027, -0.9774, -0.1846, 141.8816)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.1389, 117.2526, -7.8317)>
    Rotation: <Euler (x=0.6794, y=-1.4707, z=2.2966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.7953, 89.8016, -6.0801)>
    Rotation: <Euler (x=2.4128, y=-1.3985, z=0.3448), order='XYZ'>
    Matrix:
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      <Vector (0.0580, -0.9238, -0.3784, 89.8016)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.0865, 85.2020, -2.5614)>
    Rotation: <Euler (x=2.6953, y=-0.9311, z=0.5877), order='XYZ'>
    Matrix:
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      <Vector (0.3310, -0.9427, 0.0421, 85.2020)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.8645, 80.9835, -0.9813)>
    Rotation: <Euler (x=2.8863, y=-0.9788, z=0.3642), order='XYZ'>
    Matrix:
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      <Vector (0.1988, -0.9788, 0.0501, 80.9835)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.3075, 76.7003, -0.5118)>
    Rotation: <Euler (x=2.7355, y=-0.9811, z=0.2318), order='XYZ'>
    Matrix:
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      <Vector (0.1278, -0.9695, -0.2091, 76.7003)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.8631, 73.1803, 0.0217)>
    Rotation: <Euler (x=2.7355, y=-0.9811, z=0.2318), order='XYZ'>
    Matrix:
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      <Vector (0.1278, -0.9695, -0.2091, 73.1803)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.7705, 78.0758, -0.7976)>
    Rotation: <Euler (x=-2.5200, y=-1.3767, z=0.1140), order='XYZ'>
    Matrix:
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      <Vector (0.0219, -0.7426, 0.6693, 78.0758)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.3419, 75.3474, -1.1961)>
    Rotation: <Euler (x=-1.0521, y=-1.2872, z=0.0475), order='XYZ'>
    Matrix:
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      <Vector (0.0133, 0.5348, 0.8449, 75.3474)>
      <Vector (0.9601, -0.2430, 0.1387, -1.1961)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.5008, 77.2235, -2.0420)>
    Rotation: <Euler (x=0.1125, y=-1.2456, z=0.2972), order='XYZ'>
    Matrix:
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      <Vector (0.0936, 0.9190, -0.3830, 77.2235)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.6952, 80.0016, -1.9536)>
    Rotation: <Euler (x=0.1125, y=-1.2456, z=0.2972), order='XYZ'>
    Matrix:
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      <Vector (0.0936, 0.9190, -0.3830, 80.0016)>
      <Vector (0.9476, 0.0359, 0.3175, -1.9536)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.8611, 77.1485, -3.3041)>
    Rotation: <Euler (x=-2.5446, y=-1.3765, z=0.1391), order='XYZ'>
    Matrix:
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      <Vector (0.0268, -0.7426, 0.6693, 77.1485)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.3665, 74.3460, -3.7135)>
    Rotation: <Euler (x=-1.0556, y=-1.2916, z=0.0511), order='XYZ'>
    Matrix:
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      <Vector (0.0141, 0.5348, 0.8449, 74.3460)>
      <Vector (0.9613, -0.2398, 0.1358, -3.7135)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.4710, 76.2582, -4.5756)>
    Rotation: <Euler (x=0.0882, y=-1.2492, z=0.3228), order='XYZ'>
    Matrix:
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      <Vector (0.1003, 0.9182, -0.3833, 76.2582)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.7311, 79.1892, -4.4824)>
    Rotation: <Euler (x=0.0882, y=-1.2492, z=0.3228), order='XYZ'>
    Matrix:
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      <Vector (0.1003, 0.9182, -0.3833, 79.1892)>
      <Vector (0.9487, 0.0279, 0.3149, -4.4824)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.6688, 75.9790, -5.7554)>
    Rotation: <Euler (x=-2.5370, y=-1.3764, z=0.1314), order='XYZ'>
    Matrix:
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      <Vector (0.0253, -0.7426, 0.6693, 75.9790)>
      <Vector (0.9812, -0.1098, -0.1589, -5.7554)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.6742, 73.7381, -6.0828)>
    Rotation: <Euler (x=-1.0633, y=-1.2863, z=0.0591), order='XYZ'>
    Matrix:
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      <Vector (0.0166, 0.5347, 0.8449, 73.7381)>
      <Vector (0.9598, -0.2453, 0.1364, -6.0828)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.2522, 75.3375, -6.8039)>
    Rotation: <Euler (x=0.1130, y=-1.2479, z=0.2966), order='XYZ'>
    Matrix:
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      <Vector (0.0928, 0.9190, -0.3833, 75.3375)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.2278, 77.6068, -6.7317)>
    Rotation: <Euler (x=0.1130, y=-1.2479, z=0.2966), order='XYZ'>
    Matrix:
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      <Vector (0.0928, 0.9190, -0.3833, 77.6068)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.9074, 74.9720, -7.8989)>
    Rotation: <Euler (x=-2.5291, y=-1.3752, z=0.1233), order='XYZ'>
    Matrix:
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      <Vector (0.0239, -0.7426, 0.6693, 74.9720)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.3214, 73.1902, -8.1591)>
    Rotation: <Euler (x=-1.0516, y=-1.2921, z=0.0470), order='XYZ'>
    Matrix:
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      <Vector (0.0129, 0.5348, 0.8449, 73.1902)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.7021, 74.2595, -8.6413)>
    Rotation: <Euler (x=0.1009, y=-1.2480, z=0.3094), order='XYZ'>
    Matrix:
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      <Vector (0.0966, 0.9186, -0.3832, 74.2595)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.1433, 75.2857, -8.6086)>
    Rotation: <Euler (x=0.1009, y=-1.2480, z=0.3094), order='XYZ'>
    Matrix:
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      <Vector (0.0966, 0.9186, -0.3832, 75.2857)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.1012, 95.0250, -0.0259)>
    Rotation: <Euler (x=0.1121, y=-0.1801, z=-3.0623), order='XYZ'>
    Matrix:
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      <Vector (-0.0780, -0.9890, 0.1256, 95.0250)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.4212, 51.7438, 4.7893)>
    Rotation: <Euler (x=-0.1549, y=-0.2220, z=-3.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7732, 10.8259, -1.4393)>
    Rotation: <Euler (x=1.1071, y=-0.1728, z=3.1285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5464, 2.4011, 15.0836)>
    Rotation: <Euler (x=-1.4808, y=-2.9134, z=-0.1433), order='XYZ'>
    Matrix:
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      <Vector (0.1391, 0.0568, 0.9886, 2.4011)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3894, 2.8452, 22.6664)>
    Rotation: <Euler (x=-1.4808, y=-2.9134, z=-0.1433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.6557, 94.9082, 1.1922)>
    Rotation: <Euler (x=0.0404, y=0.2427, z=3.1150), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.2428, 51.2638, 2.9050)>
    Rotation: <Euler (x=-0.0446, y=0.1458, z=-3.1281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4149, 9.8922, 1.0786)>
    Rotation: <Euler (x=1.0840, y=0.2321, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9863, 1.4420, 16.5491)>
    Rotation: <Euler (x=-1.4683, y=2.8558, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2279, 1.9310, 23.8843)>
    Rotation: <Euler (x=-1.4683, y=2.8558, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 196
  Bone: mixamorig:Hips
    Location: <Vector (-5.4476, 100.4533, -0.1035)>
    Rotation: <Euler (x=-0.0868, y=0.0415, z=0.0098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.6340, 110.2504, -2.2738)>
    Rotation: <Euler (x=-0.1245, y=0.0015, z=-0.0460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.1020, 121.8567, -3.7275)>
    Rotation: <Euler (x=-0.0501, y=-0.0107, z=-0.0506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.4192, 135.2042, -4.3974)>
    Rotation: <Euler (x=-0.0345, y=-0.0248, z=-0.0557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.5688, 150.2257, -4.9165)>
    Rotation: <Euler (x=0.0118, y=0.0031, z=-0.0051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.5246, 157.6427, -2.8027)>
    Rotation: <Euler (x=0.0900, y=-0.0149, z=-0.0809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.7689, 180.8924, 5.8640)>
    Rotation: <Euler (x=0.0900, y=-0.0149, z=-0.0809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.8809, 147.5711, -4.9774)>
    Rotation: <Euler (x=1.8119, y=1.5394, z=-0.1949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.6370, 141.6262, -4.5485)>
    Rotation: <Euler (x=-2.6972, y=1.2631, z=0.5427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=2.7879, y=1.2812, z=-0.3212), order='XYZ'>
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  Bone: mixamorig:LeftHand
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.7434, 75.1777, -4.1050)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.0783, 71.4840, -4.0879)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.5103, 69.0988, -4.2093)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.6835, 68.3909, -4.3731)>
    Rotation: <Euler (x=-0.6452, y=1.4854, z=1.1730), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.8148, 73.8910, -6.6339)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.8946, 71.0727, -6.6448)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.4428, 69.5733, -6.7730)>
    Rotation: <Euler (x=-0.5659, y=1.4670, z=0.9581), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.0972, 69.6904, -6.9213)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.3250, 73.7085, -8.8864)>
    Rotation: <Euler (x=-0.1922, y=1.5354, z=2.6607), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.6172, 71.3245, -8.8936)>
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  Bone: mixamorig:LeftHandPinky3
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.5450, 70.3659, -9.0707)>
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.8655, 89.8095, -5.9692)>
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.9218, 80.9969, -0.8655)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.3604, 76.7146, -0.3934)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.9122, 73.1945, 0.1432)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.3942, 75.3574, -1.0731)>
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  Bone: mixamorig:RightHandIndex3
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  Bone: mixamorig:RightHandIndex4
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.7899, 79.1974, -4.3628)>
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  Bone: mixamorig:RightHandRing1
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  Bone: mixamorig:RightHandRing2
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.3095, 75.3435, -6.6810)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.2871, 77.6119, -6.6096)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.9652, 74.9728, -7.7715)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.3778, 73.1923, -8.0319)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.7600, 74.2628, -8.5163)>
    Rotation: <Euler (x=0.0995, y=-1.2470, z=0.3117), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.2021, 75.2886, -8.4840)>
    Rotation: <Euler (x=0.0995, y=-1.2470, z=0.3117), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.0154, 95.0225, 0.0239)>
    Rotation: <Euler (x=0.1105, y=-0.1803, z=-3.0606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.3959, 51.7400, 4.7721)>
    Rotation: <Euler (x=-0.1542, y=-0.2239, z=-3.0979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7724, 10.8175, -1.4248)>
    Rotation: <Euler (x=1.1072, y=-0.1728, z=3.1284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5465, 2.3946, 15.0990)>
    Rotation: <Euler (x=-1.4806, y=-2.9134, z=-0.1434), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3902, 2.8393, 22.6816)>
    Rotation: <Euler (x=-1.4806, y=-2.9134, z=-0.1434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.7416, 94.9031, 1.2410)>
    Rotation: <Euler (x=0.0408, y=0.2429, z=3.1161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.2852, 51.2577, 2.9707)>
    Rotation: <Euler (x=-0.0455, y=0.1457, z=-3.1271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4140, 9.8887, 1.1086)>
    Rotation: <Euler (x=1.0842, y=0.2321, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9844, 1.4414, 16.5809)>
    Rotation: <Euler (x=-1.4681, y=2.8559, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2253, 1.9315, 23.9163)>
    Rotation: <Euler (x=-1.4681, y=2.8559, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 197
  Bone: mixamorig:Hips
    Location: <Vector (-5.5194, 100.4483, -0.0455)>
    Rotation: <Euler (x=-0.0869, y=0.0417, z=0.0105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.7130, 110.2452, -2.2158)>
    Rotation: <Euler (x=-0.1260, y=0.0013, z=-0.0461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.1792, 121.8492, -3.6869)>
    Rotation: <Euler (x=-0.0518, y=-0.0109, z=-0.0508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.4936, 135.1954, -4.3800)>
    Rotation: <Euler (x=-0.0365, y=-0.0250, z=-0.0559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.6392, 150.2156, -4.9288)>
    Rotation: <Euler (x=0.0115, y=0.0035, z=-0.0072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.5788, 157.6331, -2.8169)>
    Rotation: <Euler (x=0.0947, y=-0.0129, z=-0.0924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.5444, 180.8188, 5.9593)>
    Rotation: <Euler (x=0.0947, y=-0.0129, z=-0.0924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.8098, 147.5592, -4.9839)>
    Rotation: <Euler (x=1.7487, y=1.5392, z=-0.2587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.5620, 141.6064, -4.5467)>
    Rotation: <Euler (x=-2.6929, y=1.2633, z=0.5479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.4966, 116.7949, -7.8563)>
    Rotation: <Euler (x=2.7718, y=1.2801, z=-0.3380), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.9858, 89.0495, -4.9657)>
    Rotation: <Euler (x=2.9369, y=1.6136, z=-0.1025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.8110, 84.3471, -1.4491)>
    Rotation: <Euler (x=2.4328, y=1.2405, z=-0.8038), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.1174, 79.8623, 0.0854)>
    Rotation: <Euler (x=2.7256, y=1.2983, z=-0.5154), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.6868, 75.7973, 0.4118)>
    Rotation: <Euler (x=1.9078, y=0.8618, z=-1.1548), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.7617, 73.1093, 1.9716)>
    Rotation: <Euler (x=1.9078, y=0.8618, z=-1.1548), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.3670, 76.1353, -1.1415)>
    Rotation: <Euler (x=0.0932, y=1.5315, z=3.0489), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.7087, 72.6277, -1.1013)>
    Rotation: <Euler (x=-0.1848, y=1.5315, z=2.5223), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.2294, 69.4407, -1.1178)>
    Rotation: <Euler (x=-0.1925, y=1.5292, z=2.2661), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.3850, 67.1768, -1.1771)>
    Rotation: <Euler (x=-0.1925, y=1.5292, z=2.2661), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.6562, 75.1789, -3.9748)>
    Rotation: <Euler (x=0.0377, y=1.5353, z=3.0006), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.9901, 71.4854, -3.9500)>
    Rotation: <Euler (x=-0.6114, y=1.5167, z=1.7084), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.4214, 69.1007, -4.0644)>
    Rotation: <Euler (x=-0.6442, y=1.4876, z=1.1738), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.5942, 68.3932, -4.2243)>
    Rotation: <Euler (x=-0.6442, y=1.4876, z=1.1738), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.7250, 73.8872, -6.5013)>
    Rotation: <Euler (x=-0.0909, y=1.5333, z=2.7348), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.8040, 71.0692, -6.5059)>
    Rotation: <Euler (x=-0.7207, y=1.4995, z=1.3997), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.3517, 69.5702, -6.6290)>
    Rotation: <Euler (x=-0.5696, y=1.4691, z=0.9542), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.0059, 69.6877, -6.7754)>
    Rotation: <Euler (x=-0.5696, y=1.4691, z=0.9542), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.2331, 73.7006, -8.7530)>
    Rotation: <Euler (x=-0.1316, y=1.5355, z=2.7210), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.5246, 71.3167, -8.7549)>
    Rotation: <Euler (x=-0.7079, y=1.5025, z=1.4173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.8283, 70.2689, -8.8410)>
    Rotation: <Euler (x=-0.5656, y=1.4702, z=0.9432), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.4520, 70.3586, -8.9274)>
    Rotation: <Euler (x=-0.5656, y=1.4702, z=0.9432), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.3334, 148.2945, -5.3096)>
    Rotation: <Euler (x=1.7381, y=-1.5394, z=0.3051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.8647, 141.8896, -4.8745)>
    Rotation: <Euler (x=2.0415, y=-1.7006, z=0.9178), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.3176, 117.2593, -7.7811)>
    Rotation: <Euler (x=0.8242, y=-1.4759, z=2.1531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.9314, 89.8138, -5.8418)>
    Rotation: <Euler (x=2.4055, y=-1.3957, z=0.3542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.2049, 85.2232, -2.3149)>
    Rotation: <Euler (x=2.6944, y=-0.9282, z=0.5907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.9702, 81.0107, -0.7285)>
    Rotation: <Euler (x=2.8842, y=-0.9760, z=0.3682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.4027, 76.7297, -0.2512)>
    Rotation: <Euler (x=2.7327, y=-0.9785, z=0.2364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.9494, 73.2097, 0.2910)>
    Rotation: <Euler (x=2.7327, y=-0.9785, z=0.2364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.8693, 78.0904, -0.5259)>
    Rotation: <Euler (x=-2.5295, y=-1.3743, z=0.1256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.4356, 75.3665, -0.9239)>
    Rotation: <Euler (x=-1.0592, y=-1.2850, z=0.0565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.6005, 77.2471, -1.7799)>
    Rotation: <Euler (x=0.1082, y=-1.2429, z=0.3035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.8008, 80.0227, -1.6948)>
    Rotation: <Euler (x=0.1082, y=-1.2429, z=0.3035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.9633, 77.1554, -3.0281)>
    Rotation: <Euler (x=-2.5537, y=-1.3740, z=0.1503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.4634, 74.3576, -3.4369)>
    Rotation: <Euler (x=-1.0628, y=-1.2894, z=0.0603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.5739, 76.2742, -4.3094)>
    Rotation: <Euler (x=0.0841, y=-1.2465, z=0.3289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.8403, 79.2027, -4.2196)>
    Rotation: <Euler (x=0.0841, y=-1.2465, z=0.3289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.7737, 75.9790, -5.4752)>
    Rotation: <Euler (x=-2.5463, y=-1.3740, z=0.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.7748, 73.7418, -5.8021)>
    Rotation: <Euler (x=-1.0703, y=-1.2840, z=0.0680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.3580, 75.3449, -6.5319)>
    Rotation: <Euler (x=0.1087, y=-1.2452, z=0.3030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.3384, 77.6122, -6.4623)>
    Rotation: <Euler (x=0.1087, y=-1.2452, z=0.3030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.0146, 74.9669, -7.6160)>
    Rotation: <Euler (x=-2.5384, y=-1.3728, z=0.1347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.4253, 73.1881, -7.8759)>
    Rotation: <Euler (x=-1.0589, y=-1.2899, z=0.0561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.8095, 74.2599, -8.3638)>
    Rotation: <Euler (x=0.0966, y=-1.2453, z=0.3157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.2528, 75.2852, -8.3324)>
    Rotation: <Euler (x=0.0966, y=-1.2453, z=0.3157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.9473, 95.0232, 0.0801)>
    Rotation: <Euler (x=0.1088, y=-0.1794, z=-3.0597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.3491, 51.7350, 4.7558)>
    Rotation: <Euler (x=-0.1534, y=-0.2240, z=-3.0969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7716, 10.8083, -1.4106)>
    Rotation: <Euler (x=1.1073, y=-0.1729, z=3.1283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5466, 2.3871, 15.1139)>
    Rotation: <Euler (x=-1.4805, y=-2.9133, z=-0.1435), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3910, 2.8325, 22.6963)>
    Rotation: <Euler (x=-1.4805, y=-2.9133, z=-0.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.8093, 94.8924, 1.3010)>
    Rotation: <Euler (x=0.0422, y=0.2433, z=3.1167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.3378, 51.2488, 3.0892)>
    Rotation: <Euler (x=-0.0483, y=0.1455, z=-3.1263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4131, 9.8864, 1.1103)>
    Rotation: <Euler (x=1.0842, y=0.2319, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9812, 1.4391, 16.5832)>
    Rotation: <Euler (x=-1.4682, y=2.8561, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2210, 1.9287, 23.9190)>
    Rotation: <Euler (x=-1.4682, y=2.8561, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 198
  Bone: mixamorig:Hips
    Location: <Vector (-5.5819, 100.4417, 0.0179)>
    Rotation: <Euler (x=-0.0869, y=0.0419, z=0.0111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.7813, 110.2385, -2.1530)>
    Rotation: <Euler (x=-0.1278, y=0.0012, z=-0.0463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.2452, 121.8397, -3.6449)>
    Rotation: <Euler (x=-0.0539, y=-0.0109, z=-0.0510), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.5565, 135.1843, -4.3659)>
    Rotation: <Euler (x=-0.0388, y=-0.0251, z=-0.0561), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-3.6979, 150.2029, -4.9503)>
    Rotation: <Euler (x=0.0110, y=0.0037, z=-0.0097), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (-3.6179, 157.6210, -2.8418)>
    Rotation: <Euler (x=0.1012, y=-0.0129, z=-0.1058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-1.2795, 180.7205, 6.0852)>
    Rotation: <Euler (x=0.1012, y=-0.0129, z=-0.1058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.7504, 147.5445, -4.9995)>
    Rotation: <Euler (x=1.6722, y=1.5392, z=-0.3365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.4955, 141.5772, -4.5569)>
    Rotation: <Euler (x=-2.6869, y=1.2636, z=0.5545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.4487, 116.7729, -7.9042)>
    Rotation: <Euler (x=2.7516, y=1.2788, z=-0.3594), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.8803, 89.0440, -4.8508)>
    Rotation: <Euler (x=2.9939, y=1.6145, z=-0.0464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.7051, 84.3511, -1.3217)>
    Rotation: <Euler (x=2.4252, y=1.2396, z=-0.8119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.0091, 79.8706, 0.2243)>
    Rotation: <Euler (x=2.7157, y=1.2981, z=-0.5258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.5751, 75.8068, 0.5611)>
    Rotation: <Euler (x=1.9047, y=0.8600, z=-1.1581), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
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  Bone: mixamorig:LeftHandMiddle4
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.6039, 73.8765, -6.3522)>
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  Bone: mixamorig:LeftHandRing2
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    Rotation: <Euler (x=-0.7105, y=1.5021, z=1.4099), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.2289, 69.5599, -6.4656)>
    Rotation: <Euler (x=-0.5746, y=1.4718, z=0.9495), order='XYZ'>
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    Location: <Vector (14.8829, 69.6763, -6.6096)>
    Rotation: <Euler (x=-0.5746, y=1.4718, z=0.9495), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.1093, 73.6849, -8.6029)>
    Rotation: <Euler (x=-0.0565, y=1.5353, z=2.7956), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.3996, 71.3014, -8.5982)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.7031, 70.2536, -8.6798)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.3267, 70.3426, -8.7649)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.3927, 148.2828, -5.3262)>
    Rotation: <Euler (x=1.6625, y=-1.5391, z=0.3794), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.9327, 141.8957, -4.8820)>
    Rotation: <Euler (x=2.0110, y=-1.6971, z=0.9481), order='XYZ'>
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  Bone: mixamorig:RightForeArm
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    Rotation: <Euler (x=0.8862, y=-1.4770, z=2.0915), order='XYZ'>
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.0160, 81.0293, -0.6048)>
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  Bone: mixamorig:RightHandThumb3
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  Bone: mixamorig:RightHandThumb4
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.4735, 75.3797, -0.7865)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.6425, 77.2631, -1.6497)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.8467, 80.0371, -1.5668)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.0070, 77.1604, -2.8878)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.5038, 74.3656, -3.2964)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.6185, 76.2851, -4.1762)>
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  Bone: mixamorig:RightHandMiddle4
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  Bone: mixamorig:RightHandRing1
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.8179, 73.7443, -5.6586)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.4046, 75.3499, -6.3945)>
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  Bone: mixamorig:RightHandRing4
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  Bone: mixamorig:RightHandPinky1
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.4708, 73.1866, -7.7306)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.8573, 74.2600, -8.2226)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.3021, 75.2847, -8.1920)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.8878, 95.0213, 0.1421)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.3095, 51.7277, 4.7485)>
    Rotation: <Euler (x=-0.1529, y=-0.2231, z=-3.0961), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7760, 10.7990, -1.4009)>
    Rotation: <Euler (x=1.1074, y=-0.1730, z=3.1283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5520, 2.3786, 15.1238)>
    Rotation: <Euler (x=-1.4805, y=-2.9132, z=-0.1435), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3969, 2.8244, 22.7061)>
    Rotation: <Euler (x=-1.4805, y=-2.9132, z=-0.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.8685, 94.8814, 1.3662)>
    Rotation: <Euler (x=0.0435, y=0.2441, z=3.1172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.3922, 51.2399, 3.2094)>
    Rotation: <Euler (x=-0.0511, y=0.1455, z=-3.1254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4162, 9.8844, 1.1145)>
    Rotation: <Euler (x=1.0842, y=0.2319, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9843, 1.4363, 16.5870)>
    Rotation: <Euler (x=-1.4684, y=2.8560, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2242, 1.9246, 23.9228)>
    Rotation: <Euler (x=-1.4684, y=2.8560, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 199
  Bone: mixamorig:Hips
    Location: <Vector (-5.6548, 100.4326, 0.0740)>
    Rotation: <Euler (x=-0.0871, y=0.0415, z=0.0113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.8555, 110.2288, -2.0988)>
    Rotation: <Euler (x=-0.1294, y=0.0009, z=-0.0471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.3103, 121.8272, -3.6093)>
    Rotation: <Euler (x=-0.0557, y=-0.0112, z=-0.0518), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.6107, 135.1699, -4.3546)>
    Rotation: <Euler (x=-0.0409, y=-0.0253, z=-0.0569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.7392, 150.1865, -4.9700)>
    Rotation: <Euler (x=0.0111, y=0.0034, z=-0.0130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.6358, 157.6044, -2.8612)>
    Rotation: <Euler (x=0.1091, y=-0.0171, z=-0.1211), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.9934, 180.5995, 6.2483)>
    Rotation: <Euler (x=0.1091, y=-0.0171, z=-0.1211), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.7068, 147.5226, -5.0131)>
    Rotation: <Euler (x=1.6050, y=1.5392, z=-0.4056), order='XYZ'>
    Matrix:
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      <Vector (-0.9995, 0.0316, -0.0011, -5.0131)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.4400, 141.5299, -4.5683)>
    Rotation: <Euler (x=-2.6802, y=1.2640, z=0.5612), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.3939, 116.7314, -7.9575)>
    Rotation: <Euler (x=2.7293, y=1.2773, z=-0.3840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.7403, 89.0218, -4.7229)>
    Rotation: <Euler (x=3.0613, y=1.6157, z=0.0189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.5601, 84.3418, -1.1784)>
    Rotation: <Euler (x=2.4161, y=1.2382, z=-0.8225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.8571, 79.8673, 0.3818)>
    Rotation: <Euler (x=2.7037, y=1.2977, z=-0.5393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.4154, 75.8055, 0.7314)>
    Rotation: <Euler (x=1.9011, y=0.8578, z=-1.1628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.4861, 73.1258, 2.3056)>
    Rotation: <Euler (x=1.9011, y=0.8578, z=-1.1628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.0930, 76.1243, -0.8329)>
    Rotation: <Euler (x=-2.9088, y=1.6124, z=0.0478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.4384, 72.6164, -0.7714)>
    Rotation: <Euler (x=-0.0223, y=1.5323, z=2.6897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.9752, 69.4220, -0.7655)>
    Rotation: <Euler (x=-0.0402, y=1.5317, z=2.4273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.1511, 67.1412, -0.8062)>
    Rotation: <Euler (x=-0.0402, y=1.5317, z=2.4273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.3727, 75.1520, -3.6616)>
    Rotation: <Euler (x=-2.9468, y=1.6084, z=0.0171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.7105, 71.4579, -3.6145)>
    Rotation: <Euler (x=-0.5430, y=1.5220, z=1.7817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.1535, 69.0598, -3.7085)>
    Rotation: <Euler (x=-0.6429, y=1.4942, z=1.1841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.3324, 68.3260, -3.8566)>
    Rotation: <Euler (x=-0.6429, y=1.4942, z=1.1841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.4317, 73.8466, -6.1814)>
    Rotation: <Euler (x=0.0702, y=1.5327, z=2.8968), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.5137, 71.0276, -6.1679)>
    Rotation: <Euler (x=-0.6972, y=1.5056, z=1.4282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.0686, 69.5157, -6.2760)>
    Rotation: <Euler (x=-0.5836, y=1.4756, z=0.9492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.7216, 69.6112, -6.4169)>
    Rotation: <Euler (x=-0.5836, y=1.4756, z=0.9492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.9340, 73.6493, -8.4309)>
    Rotation: <Euler (x=0.0397, y=1.5350, z=2.8933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.2280, 71.2647, -8.4177)>
    Rotation: <Euler (x=-0.6816, y=1.5086, z=1.4486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.5367, 70.2080, -8.4933)>
    Rotation: <Euler (x=-0.5806, y=1.4767, z=0.9372), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.1595, 70.2848, -8.5766)>
    Rotation: <Euler (x=-0.5806, y=1.4767, z=0.9372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.4356, 148.2714, -5.3425)>
    Rotation: <Euler (x=1.5968, y=-1.5383, z=0.4427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.9905, 141.9145, -4.8846)>
    Rotation: <Euler (x=1.9986, y=-1.6934, z=0.9602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.4715, 117.2774, -7.6884)>
    Rotation: <Euler (x=0.9188, y=-1.4779, z=2.0587), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.0716, 89.8381, -5.6319)>
    Rotation: <Euler (x=2.3952, y=-1.3915, z=0.3673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.3203, 85.2609, -2.0928)>
    Rotation: <Euler (x=2.6930, y=-0.9237, z=0.5947), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.0682, 81.0571, -0.4971)>
    Rotation: <Euler (x=2.8810, y=-0.9718, z=0.3737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.4867, 76.7793, -0.0080)>
    Rotation: <Euler (x=2.7285, y=-0.9745, z=0.2427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.0214, 73.2594, 0.5471)>
    Rotation: <Euler (x=2.7285, y=-0.9745, z=0.2427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.9581, 78.1204, -0.2659)>
    Rotation: <Euler (x=-2.5433, y=-1.3707, z=0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.5178, 75.4023, -0.6632)>
    Rotation: <Euler (x=-1.0697, y=-1.2815, z=0.0695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.6910, 77.2883, -1.5344)>
    Rotation: <Euler (x=0.1019, y=-1.2388, z=0.3123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.8991, 80.0607, -1.4542)>
    Rotation: <Euler (x=0.1019, y=-1.2388, z=0.3123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.0575, 77.1743, -2.7615)>
    Rotation: <Euler (x=-2.5671, y=-1.3703, z=0.1662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.5510, 74.3824, -3.1696)>
    Rotation: <Euler (x=-1.0734, y=-1.2859, z=0.0733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.6699, 76.3046, -4.0576)>
    Rotation: <Euler (x=0.0780, y=-1.2423, z=0.3375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.9445, 79.2296, -3.9730)>
    Rotation: <Euler (x=0.0780, y=-1.2423, z=0.3375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.8726, 75.9877, -5.2021)>
    Rotation: <Euler (x=-2.5597, y=-1.3703, z=0.1588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.8683, 73.7553, -5.5285)>
    Rotation: <Euler (x=-1.0806, y=-1.2805, z=0.0808), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.4585, 75.3631, -6.2713)>
    Rotation: <Euler (x=0.1023, y=-1.2411, z=0.3119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.4453, 77.6277, -6.2057)>
    Rotation: <Euler (x=0.1023, y=-1.2411, z=0.3119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.1175, 74.9681, -7.3389)>
    Rotation: <Euler (x=-2.5519, y=-1.3691, z=0.1508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.5239, 73.1931, -7.5984)>
    Rotation: <Euler (x=-1.0695, y=-1.2864, z=0.0693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.9128, 74.2680, -8.0950)>
    Rotation: <Euler (x=0.0904, y=-1.2412, z=0.3244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.3590, 75.2921, -8.0654)>
    Rotation: <Euler (x=0.0904, y=-1.2412, z=0.3244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.8162, 95.0142, 0.2029)>
    Rotation: <Euler (x=0.1057, y=-0.1778, z=-3.0578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.2741, 51.7178, 4.7482)>
    Rotation: <Euler (x=-0.1529, y=-0.2229, z=-3.0953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7773, 10.7893, -1.3995)>
    Rotation: <Euler (x=1.1074, y=-0.1730, z=3.1283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5536, 2.3688, 15.1251)>
    Rotation: <Euler (x=-1.4805, y=-2.9132, z=-0.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3988, 2.8144, 22.7073)>
    Rotation: <Euler (x=-1.4805, y=-2.9132, z=-0.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.9406, 94.8705, 1.4198)>
    Rotation: <Euler (x=0.0449, y=0.2454, z=3.1179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.4506, 51.2311, 3.3228)>
    Rotation: <Euler (x=-0.0536, y=0.1455, z=-3.1243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4117, 9.8824, 1.1254)>
    Rotation: <Euler (x=1.0842, y=0.2320, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9806, 1.4354, 16.5983)>
    Rotation: <Euler (x=-1.4685, y=2.8559, z=0.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2210, 1.9231, 23.9340)>
    Rotation: <Euler (x=-1.4685, y=2.8559, z=0.1352), order='XYZ'>
    Matrix:
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Frame: 200
  Bone: mixamorig:Hips
    Location: <Vector (-5.7385, 100.4210, 0.1317)>
    Rotation: <Euler (x=-0.0875, y=0.0412, z=0.0114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.9394, 110.2164, -2.0450)>
    Rotation: <Euler (x=-0.1308, y=0.0008, z=-0.0485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.3781, 121.8119, -3.5717)>
    Rotation: <Euler (x=-0.0573, y=-0.0112, z=-0.0532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.6597, 135.1524, -4.3379)>
    Rotation: <Euler (x=-0.0426, y=-0.0253, z=-0.0583), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-3.7664, 150.1667, -4.9791)>
    Rotation: <Euler (x=0.0112, y=0.0029, z=-0.0172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.6328, 157.5837, -2.8693)>
    Rotation: <Euler (x=0.1178, y=-0.0240, z=-0.1369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.7070, 180.4641, 6.4402)>
    Rotation: <Euler (x=0.1178, y=-0.0240, z=-0.1369), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.6756, 147.4933, -5.0179)>
    Rotation: <Euler (x=1.5492, y=1.5391, z=-0.4640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.3936, 141.4685, -4.5711)>
    Rotation: <Euler (x=-2.6772, y=1.2646, z=0.5628), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.3160, 116.6681, -7.9733)>
    Rotation: <Euler (x=2.7099, y=1.2756, z=-0.4063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.5602, 88.9768, -4.5770)>
    Rotation: <Euler (x=-0.0026, y=1.5245, z=-3.0484), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.3690, 84.3134, -1.0143)>
    Rotation: <Euler (x=2.4060, y=1.2364, z=-0.8353), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.6533, 79.8469, 0.5630)>
    Rotation: <Euler (x=2.6899, y=1.2968, z=-0.5558), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.1987, 75.7879, 0.9279)>
    Rotation: <Euler (x=1.8973, y=0.8549, z=-1.1690), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.2626, 73.1138, 2.5118)>
    Rotation: <Euler (x=1.8973, y=0.8549, z=-1.1690), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.8756, 76.0890, -0.6420)>
    Rotation: <Euler (x=-2.8185, y=1.6142, z=0.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.2327, 72.5792, -0.5658)>
    Rotation: <Euler (x=0.0981, y=1.5324, z=2.8198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.8010, 69.3706, -0.5436)>
    Rotation: <Euler (x=0.0860, y=1.5331, z=2.5698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.0145, 67.0601, -0.5702)>
    Rotation: <Euler (x=0.0860, y=1.5331, z=2.5698), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.1488, 75.1056, -3.4676)>
    Rotation: <Euler (x=-2.8457, y=1.6100, z=0.1214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.4989, 71.4096, -3.4049)>
    Rotation: <Euler (x=-0.4888, y=1.5259, z=1.8457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.9655, 68.9860, -3.4845)>
    Rotation: <Euler (x=-0.6453, y=1.4992, z=1.1981), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.1565, 68.2054, -3.6242)>
    Rotation: <Euler (x=-0.6453, y=1.4992, z=1.1981), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.2006, 73.7909, -5.9827)>
    Rotation: <Euler (x=-2.9627, y=1.6095, z=-0.1328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.2919, 70.9690, -5.9568)>
    Rotation: <Euler (x=-0.6819, y=1.5102, z=1.4533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.8617, 69.4326, -6.0544)>
    Rotation: <Euler (x=-0.5985, y=1.4805, z=0.9508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.5131, 69.4889, -6.1917)>
    Rotation: <Euler (x=-0.5985, y=1.4805, z=0.9508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.6996, 73.5871, -8.2309)>
    Rotation: <Euler (x=0.1553, y=1.5344, z=3.0121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.0014, 71.2003, -8.2072)>
    Rotation: <Euler (x=-0.6640, y=1.5131, z=1.4760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.3206, 70.1267, -8.2756)>
    Rotation: <Euler (x=-0.5964, y=1.4815, z=0.9379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.9421, 70.1805, -8.3569)>
    Rotation: <Euler (x=-0.5964, y=1.4815, z=0.9379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.4657, 148.2606, -5.3481)>
    Rotation: <Euler (x=1.5488, y=-1.5374, z=0.4879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-23.0379, 141.9390, -4.8780)>
    Rotation: <Euler (x=1.9856, y=-1.6899, z=0.9726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.5398, 117.2986, -7.6181)>
    Rotation: <Euler (x=0.9474, y=-1.4792, z=2.0297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.1512, 89.8622, -5.5469)>
    Rotation: <Euler (x=2.3888, y=-1.3892, z=0.3747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.3880, 85.2928, -2.0004)>
    Rotation: <Euler (x=2.6921, y=-0.9211, z=0.5966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.1280, 81.0936, -0.3988)>
    Rotation: <Euler (x=2.8790, y=-0.9694, z=0.3766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.5406, 76.8175, 0.0975)>
    Rotation: <Euler (x=2.7260, y=-0.9723, z=0.2460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.0701, 73.2980, 0.6604)>
    Rotation: <Euler (x=2.7260, y=-0.9723, z=0.2460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.0141, 78.1503, -0.1513)>
    Rotation: <Euler (x=-2.5515, y=-1.3686, z=0.1513), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.5713, 75.4344, -0.5478)>
    Rotation: <Euler (x=-1.0760, y=-1.2796, z=0.0767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.7483, 77.3221, -1.4278)>
    Rotation: <Euler (x=0.0980, y=-1.2365, z=0.3172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.9595, 80.0932, -1.3507)>
    Rotation: <Euler (x=0.0980, y=-1.2365, z=0.3172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.1168, 77.1981, -2.6431)>
    Rotation: <Euler (x=-2.5750, y=-1.3682, z=0.1752), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.6077, 74.4084, -3.0503)>
    Rotation: <Euler (x=-1.0797, y=-1.2839, z=0.0806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.7305, 76.3323, -3.9473)>
    Rotation: <Euler (x=0.0743, y=-1.2400, z=0.3423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.0084, 79.2560, -3.8660)>
    Rotation: <Euler (x=0.0743, y=-1.2400, z=0.3423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.9349, 76.0058, -5.0800)>
    Rotation: <Euler (x=-2.5678, y=-1.3682, z=0.1679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.9285, 73.7752, -5.4056)>
    Rotation: <Euler (x=-1.0867, y=-1.2785, z=0.0879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.5220, 75.3844, -6.1559)>
    Rotation: <Euler (x=0.0984, y=-1.2388, z=0.3168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.5113, 77.6479, -6.0929)>
    Rotation: <Euler (x=0.0984, y=-1.2388, z=0.3168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.1825, 74.9818, -7.2143)>
    Rotation: <Euler (x=-2.5600, y=-1.3670, z=0.1599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.5872, 73.2082, -7.4733)>
    Rotation: <Euler (x=-1.0759, y=-1.2845, z=0.0766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.9782, 74.2840, -7.9749)>
    Rotation: <Euler (x=0.0866, y=-1.2389, z=0.3293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.4256, 75.3076, -7.9464)>
    Rotation: <Euler (x=0.0866, y=-1.2389, z=0.3293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.7330, 95.0034, 0.2653)>
    Rotation: <Euler (x=0.1044, y=-0.1774, z=-3.0563), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.2432, 51.7065, 4.7533)>
    Rotation: <Euler (x=-0.1531, y=-0.2240, z=-3.0943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7774, 10.7791, -1.3996)>
    Rotation: <Euler (x=1.1073, y=-0.1730, z=3.1283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5540, 2.3583, 15.1247)>
    Rotation: <Euler (x=-1.4805, y=-2.9132, z=-0.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.3993, 2.8036, 22.7069)>
    Rotation: <Euler (x=-1.4805, y=-2.9132, z=-0.1435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.0242, 94.8587, 1.4772)>
    Rotation: <Euler (x=0.0462, y=0.2466, z=3.1187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.5159, 51.2212, 3.4351)>
    Rotation: <Euler (x=-0.0564, y=0.1454, z=-3.1230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4092, 9.8803, 1.1265)>
    Rotation: <Euler (x=1.0842, y=0.2320, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9786, 1.4336, 16.5993)>
    Rotation: <Euler (x=-1.4686, y=2.8559, z=0.1351), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2192, 1.9199, 23.9351)>
    Rotation: <Euler (x=-1.4686, y=2.8559, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 201
  Bone: mixamorig:Hips
    Location: <Vector (-5.8185, 100.4075, 0.1905)>
    Rotation: <Euler (x=-0.0878, y=0.0403, z=0.0111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-6.0146, 110.2023, -1.9890)>
    Rotation: <Euler (x=-0.1320, y=0.0004, z=-0.0503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.4318, 121.7949, -3.5302)>
    Rotation: <Euler (x=-0.0587, y=-0.0116, z=-0.0550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.6885, 135.1329, -4.3151)>
    Rotation: <Euler (x=-0.0442, y=-0.0256, z=-0.0602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.7668, 150.1444, -4.9798)>
    Rotation: <Euler (x=0.0113, y=0.0016, z=-0.0220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.6002, 157.5606, -2.8693)>
    Rotation: <Euler (x=0.1273, y=-0.0364, z=-0.1523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.4576, 180.3242, 6.6536)>
    Rotation: <Euler (x=0.1273, y=-0.0364, z=-0.1523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.6703, 147.4588, -5.0134)>
    Rotation: <Euler (x=1.5019, y=1.5386, z=-0.5144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.3691, 141.3942, -4.5614)>
    Rotation: <Euler (x=-2.6775, y=1.2653, z=0.5599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.2228, 116.5845, -7.9549)>
    Rotation: <Euler (x=2.6966, y=1.2742, z=-0.4233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.3506, 88.9066, -4.4449)>
    Rotation: <Euler (x=0.0671, y=1.5233, z=-2.9832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.1416, 84.2607, -0.8654)>
    Rotation: <Euler (x=2.3972, y=1.2343, z=-0.8481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.4072, 79.8029, 0.7278)>
    Rotation: <Euler (x=2.6776, y=1.2956, z=-0.5722), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.9348, 75.7472, 1.1070)>
    Rotation: <Euler (x=1.8941, y=0.8520, z=-1.1759), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.9880, 73.0783, 2.7002)>
    Rotation: <Euler (x=1.8941, y=0.8520, z=-1.1759), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.6117, 76.0266, -0.4671)>
    Rotation: <Euler (x=-2.7366, y=1.6160, z=0.2276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.9846, 72.5142, -0.3765)>
    Rotation: <Euler (x=0.2181, y=1.5322, z=2.9531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.5960, 69.2869, -0.3382)>
    Rotation: <Euler (x=0.2236, y=1.5339, z=2.7296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.8615, 66.9370, -0.3504)>
    Rotation: <Euler (x=0.2236, y=1.5339, z=2.7296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.8782, 75.0323, -3.2896)>
    Rotation: <Euler (x=-2.7546, y=1.6118, z=0.2169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.2449, 71.3337, -3.2117)>
    Rotation: <Euler (x=-0.4268, y=1.5296, z=1.9210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.7441, 68.8762, -3.2771)>
    Rotation: <Euler (x=-0.6484, y=1.5044, z=1.2173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.9530, 68.0323, -3.4083)>
    Rotation: <Euler (x=-0.6484, y=1.5044, z=1.2173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.9221, 73.7089, -5.8002)>
    Rotation: <Euler (x=-2.8609, y=1.6103, z=-0.0266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.0260, 70.8831, -5.7623)>
    Rotation: <Euler (x=-0.6661, y=1.5147, z=1.4825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.6164, 69.3139, -5.8498)>
    Rotation: <Euler (x=-0.6156, y=1.4854, z=0.9561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.2670, 69.3171, -5.9833)>
    Rotation: <Euler (x=-0.6156, y=1.4854, z=0.9561), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.4183, 73.4997, -8.0473)>
    Rotation: <Euler (x=-2.8785, y=1.6080, z=-0.0173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.7308, 71.1099, -8.0135)>
    Rotation: <Euler (x=-0.6455, y=1.5176, z=1.5078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.0644, 70.0136, -8.0749)>
    Rotation: <Euler (x=-0.6146, y=1.4865, z=0.9420), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.6850, 70.0362, -8.1541)>
    Rotation: <Euler (x=-0.6146, y=1.4865, z=0.9420), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.4695, 148.2504, -5.3468)>
    Rotation: <Euler (x=1.5022, y=-1.5372, z=0.5315), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-23.0611, 141.9677, -4.8749)>
    Rotation: <Euler (x=1.9777, y=-1.6873, z=0.9795), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.5945, 117.3274, -7.5643)>
    Rotation: <Euler (x=0.9720, y=-1.4794, z=2.0041), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.2314, 89.8978, -5.4610)>
    Rotation: <Euler (x=2.3814, y=-1.3865, z=0.3827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.4581, 85.3368, -1.9058)>
    Rotation: <Euler (x=2.6908, y=-0.9183, z=0.5983), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.1920, 81.1421, -0.2974)>
    Rotation: <Euler (x=2.8766, y=-0.9668, z=0.3792), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.6006, 76.8674, 0.2072)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.1265, 73.3489, 0.7789)>
    Rotation: <Euler (x=2.7230, y=-0.9699, z=0.2492), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.0755, 78.1951, -0.0321)>
    Rotation: <Euler (x=-2.5609, y=-1.3663, z=0.1611), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.6315, 75.4800, -0.4272)>
    Rotation: <Euler (x=-1.0831, y=-1.2775, z=0.0842), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.8115, 77.3678, -1.3168)>
    Rotation: <Euler (x=0.0934, y=-1.2340, z=0.3222), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.0246, 80.1382, -1.2435)>
    Rotation: <Euler (x=0.0934, y=-1.2340, z=0.3222), order='XYZ'>
    Matrix:
      <Vector (0.3135, -0.3988, -0.8618, -32.0246)>
      <Vector (0.1047, 0.9165, -0.3861, 80.1382)>
      <Vector (0.9438, 0.0308, 0.3290, -1.2435)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.1823, 77.2366, -2.5196)>
    Rotation: <Euler (x=-2.5841, y=-1.3659, z=0.1848), order='XYZ'>
    Matrix:
      <Vector (0.2000, 0.6651, 0.7194, -37.1823)>
      <Vector (0.0374, -0.7389, 0.6727, 77.2366)>
      <Vector (0.9791, -0.1077, -0.1727, -2.5196)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.6719, 74.4478, -2.9255)>
    Rotation: <Euler (x=-1.0869, y=-1.2818, z=0.0882), order='XYZ'>
    Matrix:
      <Vector (0.2839, 0.8042, -0.5222, -34.6719)>
      <Vector (0.0251, 0.5381, 0.8425, 74.4478)>
      <Vector (0.9585, -0.2523, 0.1326, -2.9255)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.7979, 76.3718, -3.8322)>
    Rotation: <Euler (x=0.0699, y=-1.2374, z=0.3471), order='XYZ'>
    Matrix:
      <Vector (0.3077, -0.4014, -0.8627, -31.7979)>
      <Vector (0.1113, 0.9156, -0.3864, 76.3718)>
      <Vector (0.9449, 0.0228, 0.3264, -3.8322)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.0778, 79.2947, -3.7550)>
    Rotation: <Euler (x=0.0699, y=-1.2374, z=0.3471), order='XYZ'>
    Matrix:
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      <Vector (0.1113, 0.9156, -0.3864, 79.2947)>
      <Vector (0.9449, 0.0228, 0.3264, -3.7550)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.0042, 76.0383, -4.9523)>
    Rotation: <Euler (x=-2.5769, y=-1.3659, z=0.1775), order='XYZ'>
    Matrix:
      <Vector (0.2003, 0.6649, 0.7196, -38.0042)>
      <Vector (0.0359, -0.7390, 0.6728, 76.0383)>
      <Vector (0.9791, -0.1089, -0.1719, -4.9523)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.9968, 73.8084, -5.2768)>
    Rotation: <Euler (x=-1.0938, y=-1.2764, z=0.0953), order='XYZ'>
    Matrix:
      <Vector (0.2888, 0.8026, -0.5220, -35.9968)>
      <Vector (0.0276, 0.5380, 0.8425, 73.8084)>
      <Vector (0.9570, -0.2578, 0.1332, -5.2768)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.5929, 75.4176, -6.0353)>
    Rotation: <Euler (x=0.0938, y=-1.2363, z=0.3218), order='XYZ'>
    Matrix:
      <Vector (0.3115, -0.3988, -0.8625, -33.5929)>
      <Vector (0.1039, 0.9165, -0.3863, 75.4176)>
      <Vector (0.9446, 0.0307, 0.3269, -6.0353)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.5838, 77.6806, -5.9754)>
    Rotation: <Euler (x=0.0938, y=-1.2363, z=0.3218), order='XYZ'>
    Matrix:
      <Vector (0.3115, -0.3988, -0.8625, -34.5838)>
      <Vector (0.1039, 0.9165, -0.3863, 77.6806)>
      <Vector (0.9446, 0.0307, 0.3269, -5.9754)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.2551, 75.0095, -7.0839)>
    Rotation: <Euler (x=-2.5692, y=-1.3647, z=0.1696), order='XYZ'>
    Matrix:
      <Vector (0.2017, 0.6645, 0.7196, -38.2551)>
      <Vector (0.0345, -0.7390, 0.6728, 75.0095)>
      <Vector (0.9788, -0.1108, -0.1720, -7.0839)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.6591, 73.2364, -7.3419)>
    Rotation: <Euler (x=-1.0831, y=-1.2824, z=0.0842), order='XYZ'>
    Matrix:
      <Vector (0.2834, 0.8045, -0.5219, -36.6591)>
      <Vector (0.0239, 0.5382, 0.8425, 73.2364)>
      <Vector (0.9587, -0.2513, 0.1333, -7.3419)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.0519, 74.3123, -7.8490)>
    Rotation: <Euler (x=0.0821, y=-1.2364, z=0.3342), order='XYZ'>
    Matrix:
      <Vector (0.3101, -0.4001, -0.8624, -35.0519)>
      <Vector (0.1077, 0.9161, -0.3863, 74.3123)>
      <Vector (0.9446, 0.0269, 0.3271, -7.8490)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.5000, 75.3356, -7.8219)>
    Rotation: <Euler (x=0.0821, y=-1.2364, z=0.3342), order='XYZ'>
    Matrix:
      <Vector (0.3101, -0.4001, -0.8624, -35.5000)>
      <Vector (0.1077, 0.9161, -0.3863, 75.3356)>
      <Vector (0.9446, 0.0269, 0.3271, -7.8219)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.6512, 94.9874, 0.3328)>
    Rotation: <Euler (x=0.1035, y=-0.1765, z=-3.0551), order='XYZ'>
    Matrix:
      <Vector (-0.9808, 0.1040, 0.1650, 2.6512)>
      <Vector (-0.0850, -0.9894, 0.1180, 94.9874)>
      <Vector (0.1755, 0.1017, 0.9792, 0.3328)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.2003, 51.6908, 4.7846)>
    Rotation: <Euler (x=-0.1538, y=-0.2214, z=-3.0934), order='XYZ'>
    Matrix:
      <Vector (-0.9745, 0.0140, 0.2241, 7.2003)>
      <Vector (-0.0470, -0.9887, -0.1425, 51.6908)>
      <Vector (0.2196, -0.1494, 0.9641, 4.7846)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7793, 10.7688, -1.4003)>
    Rotation: <Euler (x=1.1073, y=-0.1730, z=3.1283), order='XYZ'>
    Matrix:
      <Vector (-0.9850, 0.1480, 0.0888, 7.7793)>
      <Vector (0.0131, -0.4491, 0.8934, 10.7688)>
      <Vector (0.1721, 0.8812, 0.4404, -1.4003)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5555, 2.3480, 15.1241)>
    Rotation: <Euler (x=-1.4805, y=-2.9132, z=-0.1435), order='XYZ'>
    Matrix:
      <Vector (-0.9640, 0.2361, 0.1222, 10.5555)>
      <Vector (0.1393, 0.0570, 0.9886, 2.3480)>
      <Vector (0.2264, 0.9701, -0.0878, 15.1241)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4005, 2.7932, 22.7064)>
    Rotation: <Euler (x=-1.4805, y=-2.9132, z=-0.1435), order='XYZ'>
    Matrix:
      <Vector (-0.9640, 0.2361, 0.1222, 12.4005)>
      <Vector (0.1393, 0.0570, 0.9886, 2.7932)>
      <Vector (0.2264, 0.9701, -0.0878, 22.7064)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.1070, 94.8480, 1.5304)>
    Rotation: <Euler (x=0.0473, y=0.2483, z=3.1194), order='XYZ'>
    Matrix:
      <Vector (-0.9691, -0.0337, -0.2443, -14.1070)>
      <Vector (0.0215, -0.9984, 0.0527, 94.8480)>
      <Vector (-0.2457, 0.0458, 0.9683, 1.5304)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-15.5814, 51.2118, 3.5315)>
    Rotation: <Euler (x=-0.0588, y=0.1453, z=-3.1218), order='XYZ'>
    Matrix:
      <Vector (-0.9893, 0.0282, -0.1433, -15.5814)>
      <Vector (-0.0196, -0.9979, -0.0616, 51.2118)>
      <Vector (-0.1447, -0.0581, 0.9878, 3.5315)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4123, 9.8783, 1.1245)>
    Rotation: <Euler (x=1.0842, y=0.2319, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9732, -0.1984, -0.1165, -14.4123)>
      <Vector (-0.0099, -0.4696, 0.8828, 9.8783)>
      <Vector (-0.2298, 0.8603, 0.4551, 1.1245)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9801, 1.4312, 16.5976)>
    Rotation: <Euler (x=-1.4691, y=2.8560, z=0.1350), order='XYZ'>
    Matrix:
      <Vector (-0.9508, -0.2914, -0.1056, -17.9801)>
      <Vector (-0.1291, 0.0629, 0.9896, 1.4312)>
      <Vector (-0.2818, 0.9545, -0.0974, 16.5976)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2198, 1.9143, 23.9338)>
    Rotation: <Euler (x=-1.4691, y=2.8560, z=0.1350), order='XYZ'>
    Matrix:
      <Vector (-0.9508, -0.2914, -0.1056, -20.2198)>
      <Vector (-0.1291, 0.0629, 0.9896, 1.9143)>
      <Vector (-0.2818, 0.9545, -0.0974, 23.9338)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 202
  Bone: mixamorig:Hips
    Location: <Vector (-5.8908, 100.3915, 0.2533)>
    Rotation: <Euler (x=-0.0880, y=0.0390, z=0.0104), order='XYZ'>
    Matrix:
      <Vector (0.9992, -0.0138, 0.0379, -5.8908)>
      <Vector (0.0104, 0.9960, 0.0883, 100.3915)>
      <Vector (-0.0390, -0.0878, 0.9954, 0.2533)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-6.0778, 110.1861, -1.9285)>
    Rotation: <Euler (x=-0.1333, y=-0.0006, z=-0.0527), order='XYZ'>
    Matrix:
      <Vector (0.9986, 0.0523, 0.0064, -6.0778)>
      <Vector (-0.0527, 0.9898, 0.1327, 110.1861)>
      <Vector (0.0006, -0.1329, 0.9911, -1.9285)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.4654, 121.7751, -3.4843)>
    Rotation: <Euler (x=-0.0601, y=-0.0124, z=-0.0575), order='XYZ'>
    Matrix:
      <Vector (0.9983, 0.0581, -0.0089, -5.4654)>
      <Vector (-0.0574, 0.9965, 0.0607, 121.7751)>
      <Vector (0.0124, -0.0601, 0.9981, -3.4843)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.6883, 135.1101, -4.2883)>
    Rotation: <Euler (x=-0.0458, y=-0.0263, z=-0.0627), order='XYZ'>
    Matrix:
      <Vector (0.9977, 0.0638, -0.0234, -4.6883)>
      <Vector (-0.0626, 0.9969, 0.0473, 135.1101)>
      <Vector (0.0263, -0.0457, 0.9986, -4.2883)>
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  Bone: mixamorig:Neck
    Location: <Vector (-3.7280, 150.1181, -4.9769)>
    Rotation: <Euler (x=0.0115, y=-0.0011, z=-0.0273), order='XYZ'>
    Matrix:
      <Vector (0.9996, 0.0273, -0.0014, -3.7280)>
      <Vector (-0.0273, 0.9996, -0.0115, 150.1181)>
      <Vector (0.0011, 0.0115, 0.9999, -4.9769)>
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  Bone: mixamorig:Head
    Location: <Vector (-3.5280, 157.5330, -2.8649)>
    Rotation: <Euler (x=0.1360, y=-0.0565, z=-0.1678), order='XYZ'>
    Matrix:
      <Vector (0.9844, 0.1580, -0.0778, -3.5280)>
      <Vector (-0.1668, 0.9781, -0.1243, 157.5330)>
      <Vector (0.0565, 0.1353, 0.9892, -2.8649)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.2457, 180.1963, 6.8483)>
    Rotation: <Euler (x=0.1360, y=-0.0565, z=-0.1678), order='XYZ'>
    Matrix:
      <Vector (0.9844, 0.1580, -0.0778, -0.2457)>
      <Vector (-0.1668, 0.9781, -0.1243, 180.1963)>
      <Vector (0.0565, 0.1353, 0.9892, 6.8483)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.7022, 147.4161, -5.0019)>
    Rotation: <Euler (x=1.4620, y=1.5377, z=-0.5580), order='XYZ'>
    Matrix:
      <Vector (0.0281, 0.9003, -0.4343, 2.7022)>
      <Vector (-0.0175, -0.4340, -0.9008, 147.4161)>
      <Vector (-0.9995, 0.0329, 0.0036, -5.0019)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.3787, 141.3057, -4.5385)>
    Rotation: <Euler (x=-2.6788, y=1.2665, z=0.5546), order='XYZ'>
    Matrix:
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      <Vector (0.1578, -0.9850, -0.0700, 141.3057)>
      <Vector (-0.9541, -0.1338, -0.2681, -4.5385)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.1278, 116.4812, -7.9095)>
    Rotation: <Euler (x=2.6877, y=1.2739, z=-0.4365), order='XYZ'>
    Matrix:
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      <Vector (-0.1237, -0.9917, -0.0340, 116.4812)>
      <Vector (-0.9562, 0.1283, -0.2629, -7.9095)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.1280, 88.8118, -4.3308)>
    Rotation: <Euler (x=0.1218, y=1.5225, z=-2.9339), order='XYZ'>
    Matrix:
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      <Vector (-0.0100, -0.9963, -0.0855, 88.8118)>
      <Vector (-0.9988, 0.0059, 0.0479, -4.3308)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.8952, 84.1822, -0.7383)>
    Rotation: <Euler (x=2.3911, y=1.2325, z=-0.8592), order='XYZ'>
    Matrix:
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      <Vector (-0.2514, -0.9648, 0.0771, 84.1822)>
      <Vector (-0.9433, 0.2264, -0.2427, -0.7383)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.1375, 79.7328, 0.8673)>
    Rotation: <Euler (x=2.6685, y=1.2944, z=-0.5863), order='XYZ'>
    Matrix:
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      <Vector (-0.1510, -0.9840, 0.0943, 79.7328)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.6436, 75.6807, 1.2579)>
    Rotation: <Euler (x=1.8920, y=0.8495, z=-1.1827), order='XYZ'>
    Matrix:
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      <Vector (-0.6112, -0.7791, -0.1395, 75.6807)>
      <Vector (-0.7510, 0.6266, -0.2085, 1.2579)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.6830, 73.0160, 2.8585)>
    Rotation: <Euler (x=1.8920, y=0.8495, z=-1.1827), order='XYZ'>
    Matrix:
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      <Vector (-0.6112, -0.7791, -0.1395, 73.0160)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.3215, 75.9361, -0.3184)>
    Rotation: <Euler (x=-2.6712, y=1.6175, z=0.2980), order='XYZ'>
    Matrix:
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      <Vector (-0.0137, -0.9850, 0.1718, 75.9361)>
      <Vector (-0.9989, 0.0212, 0.0416, -0.3184)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.7124, 72.4209, -0.2157)>
    Rotation: <Euler (x=-2.8213, y=1.6100, z=-0.0708), order='XYZ'>
    Matrix:
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      <Vector (0.0028, -0.9245, 0.3811, 72.4209)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.3743, 69.1725, -0.1635)>
    Rotation: <Euler (x=-2.7911, y=1.6076, z=-0.2592), order='XYZ'>
    Matrix:
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      <Vector (0.0094, -0.8199, 0.5724, 69.1725)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.7014, 66.7783, -0.1626)>
    Rotation: <Euler (x=-2.7911, y=1.6076, z=-0.2592), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.5819, 74.9328, -3.1382)>
    Rotation: <Euler (x=-2.6823, y=1.6133, z=0.2943), order='XYZ'>
    Matrix:
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      <Vector (-0.0123, -0.9863, 0.1645, 74.9328)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.9675, 71.2313, -3.0478)>
    Rotation: <Euler (x=-0.3660, y=1.5328, z=1.9974), order='XYZ'>
    Matrix:
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      <Vector (0.0345, -0.7119, 0.7014, 71.2313)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.5052, 68.7349, -3.1010)>
    Rotation: <Euler (x=-0.6519, y=1.5090, z=1.2398), order='XYZ'>
    Matrix:
      <Vector (0.0201, -0.9486, -0.3159, 16.5052)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.7369, 67.8182, -3.2245)>
    Rotation: <Euler (x=-0.6519, y=1.5090, z=1.2398), order='XYZ'>
    Matrix:
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      <Vector (0.0584, -0.3144, 0.9475, 67.8182)>
      <Vector (-0.9981, -0.0375, 0.0491, -3.2245)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.6179, 73.6023, -5.6452)>
    Rotation: <Euler (x=-2.7785, y=1.6110, z=0.0608), order='XYZ'>
    Matrix:
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      <Vector (-0.0024, -0.9546, 0.2978, 73.6023)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.7363, 70.7721, -5.5974)>
    Rotation: <Euler (x=-0.6525, y=1.5186, z=1.5116), order='XYZ'>
    Matrix:
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      <Vector (0.0520, -0.5583, 0.8280, 70.7721)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.3514, 69.1653, -5.6763)>
    Rotation: <Euler (x=-0.6330, y=1.4899, z=0.9647), order='XYZ'>
    Matrix:
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      <Vector (0.0664, -0.0253, 0.9975, 69.1653)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.0025, 69.1069, -5.8064)>
    Rotation: <Euler (x=-0.6330, y=1.4899, z=0.9647), order='XYZ'>
    Matrix:
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      <Vector (0.0664, -0.0253, 0.9975, 69.1069)>
      <Vector (-0.9967, -0.0478, 0.0652, -5.8064)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.1124, 73.3897, -7.8916)>
    Rotation: <Euler (x=-2.7915, y=1.6088, z=0.0747), order='XYZ'>
    Matrix:
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      <Vector (-0.0028, -0.9623, 0.2719, 73.3897)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.4372, 70.9966, -7.8495)>
    Rotation: <Euler (x=-0.6293, y=1.5216, z=1.5395), order='XYZ'>
    Matrix:
      <Vector (0.0015, -0.8264, -0.5631, 18.4372)>
      <Vector (0.0492, -0.5623, 0.8254, 70.9966)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.7879, 69.8742, -7.9049)>
    Rotation: <Euler (x=-0.6333, y=1.4909, z=0.9495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.4083, 69.8606, -7.9822)>
    Rotation: <Euler (x=-0.6333, y=1.4909, z=0.9495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.4353, 148.2405, -5.3452)>
    Rotation: <Euler (x=1.4514, y=-1.5371, z=0.5785), order='XYZ'>
    Matrix:
      <Vector (0.0282, -0.8960, 0.4431, -10.4353)>
      <Vector (0.0184, -0.4428, -0.8964, 148.2405)>
      <Vector (0.9994, 0.0335, 0.0040, -5.3452)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-23.0511, 142.0064, -4.8742)>
    Rotation: <Euler (x=1.9762, y=-1.6843, z=0.9793), order='XYZ'>
    Matrix:
      <Vector (-0.0631, -0.1817, 0.9813, -23.0511)>
      <Vector (-0.0940, -0.9778, -0.1871, 142.0064)>
      <Vector (0.9936, -0.1040, 0.0447, -4.8742)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.6296, 117.3672, -7.4956)>
    Rotation: <Euler (x=0.9885, y=-1.4796, z=1.9859), order='XYZ'>
    Matrix:
      <Vector (-0.0367, -0.1679, 0.9851, -27.6296)>
      <Vector (0.0833, -0.9829, -0.1644, 117.3672)>
      <Vector (0.9958, 0.0760, 0.0501, -7.4956)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.3128, 89.9468, -5.3745)>
    Rotation: <Euler (x=2.3728, y=-1.3839, z=0.3912), order='XYZ'>
    Matrix:
      <Vector (0.1718, -0.3574, 0.9180, -32.3128)>
      <Vector (0.0709, -0.9250, -0.3734, 89.9468)>
      <Vector (0.9826, 0.1292, -0.1336, -5.3745)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.5324, 85.3946, -1.8095)>
    Rotation: <Euler (x=2.6892, y=-0.9153, z=0.5997), order='XYZ'>
    Matrix:
      <Vector (0.5032, 0.2216, 0.8353, -31.5324)>
      <Vector (0.3440, -0.9380, 0.0416, 85.3946)>
      <Vector (0.7928, 0.2664, -0.5482, -1.8095)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.2629, 81.2040, -0.1931)>
    Rotation: <Euler (x=2.8738, y=-0.9641, z=0.3816), order='XYZ'>
    Matrix:
      <Vector (0.5291, 0.1574, 0.8338, -30.2629)>
      <Vector (0.2123, -0.9759, 0.0495, 81.2040)>
      <Vector (0.8216, 0.1508, -0.5498, -0.1931)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.6701, 76.9307, 0.3209)>
    Rotation: <Euler (x=2.7196, y=-0.9675, z=0.2521), order='XYZ'>
    Matrix:
      <Vector (0.5495, -0.0991, 0.8296, -29.6701)>
      <Vector (0.1415, -0.9676, -0.2093, 76.9307)>
      <Vector (0.8235, 0.2324, -0.5176, 0.3209)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.1946, 73.4135, 0.9023)>
    Rotation: <Euler (x=2.7196, y=-0.9675, z=0.2521), order='XYZ'>
    Matrix:
      <Vector (0.5495, -0.0991, 0.8296, -30.1946)>
      <Vector (0.1415, -0.9676, -0.2093, 73.4135)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.1456, 78.2572, 0.0906)>
    Rotation: <Euler (x=-2.5713, y=-1.3641, z=0.1714), order='XYZ'>
    Matrix:
      <Vector (0.2022, 0.6642, 0.7197, -36.1456)>
      <Vector (0.0350, -0.7393, 0.6725, 78.2572)>
      <Vector (0.9787, -0.1108, -0.1728, 0.0906)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.7021, 75.5414, -0.3025)>
    Rotation: <Euler (x=-1.0910, y=-1.2754, z=0.0919), order='XYZ'>
    Matrix:
      <Vector (0.2899, 0.8027, -0.5211, -33.7021)>
      <Vector (0.0267, 0.5375, 0.8428, 75.5414)>
      <Vector (0.9567, -0.2583, 0.1344, -0.3025)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.8840, 77.4272, -1.2020)>
    Rotation: <Euler (x=0.0882, y=-1.2314, z=0.3273), order='XYZ'>
    Matrix:
      <Vector (0.3152, -0.3988, -0.8611, -30.8840)>
      <Vector (0.1070, 0.9166, -0.3853, 77.4272)>
      <Vector (0.9430, 0.0293, 0.3316, -1.2020)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.0971, 80.1977, -1.1333)>
    Rotation: <Euler (x=0.0882, y=-1.2314, z=0.3273), order='XYZ'>
    Matrix:
      <Vector (0.3152, -0.3988, -0.8611, -32.0971)>
      <Vector (0.1070, 0.9166, -0.3853, 80.1977)>
      <Vector (0.9430, 0.0293, 0.3316, -1.1333)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.2570, 77.2925, -2.3925)>
    Rotation: <Euler (x=-2.5942, y=-1.3636, z=0.1948), order='XYZ'>
    Matrix:
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      <Vector (0.0398, -0.7391, 0.6724, 77.2925)>
      <Vector (0.9786, -0.1071, -0.1757, -2.3925)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.7472, 74.5029, -2.7962)>
    Rotation: <Euler (x=-1.0949, y=-1.2797, z=0.0960), order='XYZ'>
    Matrix:
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      <Vector (0.0275, 0.5376, 0.8428, 74.5029)>
      <Vector (0.9579, -0.2551, 0.1315, -2.7962)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.8750, 76.4249, -3.7131)>
    Rotation: <Euler (x=0.0648, y=-1.2348, z=0.3520), order='XYZ'>
    Matrix:
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      <Vector (0.1137, 0.9156, -0.3856, 76.4249)>
      <Vector (0.9441, 0.0213, 0.3290, -3.7131)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.1550, 79.3479, -3.6407)>
    Rotation: <Euler (x=0.0648, y=-1.2348, z=0.3520), order='XYZ'>
    Matrix:
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      <Vector (0.1137, 0.9156, -0.3856, 79.3479)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.0833, 76.0882, -4.8206)>
    Rotation: <Euler (x=-2.5871, y=-1.3636, z=0.1876), order='XYZ'>
    Matrix:
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      <Vector (0.0384, -0.7392, 0.6724, 76.0882)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.0764, 73.8576, -5.1435)>
    Rotation: <Euler (x=-1.1016, y=-1.2743, z=0.1029), order='XYZ'>
    Matrix:
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      <Vector (0.0300, 0.5374, 0.8428, 73.8576)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.6741, 75.4652, -5.9104)>
    Rotation: <Euler (x=0.0885, y=-1.2337, z=0.3269), order='XYZ'>
    Matrix:
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      <Vector (0.1062, 0.9165, -0.3856, 75.4652)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.6650, 77.7282, -5.8543)>
    Rotation: <Euler (x=0.0885, y=-1.2337, z=0.3269), order='XYZ'>
    Matrix:
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      <Vector (0.1062, 0.9165, -0.3856, 77.7282)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.3382, 75.0540, -6.9492)>
    Rotation: <Euler (x=-2.5794, y=-1.3625, z=0.1797), order='XYZ'>
    Matrix:
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      <Vector (0.0370, -0.7393, 0.6724, 75.0540)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.7425, 73.2804, -7.2059)>
    Rotation: <Euler (x=-1.0912, y=-1.2803, z=0.0920), order='XYZ'>
    Matrix:
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      <Vector (0.0263, 0.5376, 0.8428, 73.2804)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.1364, 74.3552, -7.7187)>
    Rotation: <Euler (x=0.0769, y=-1.2338, z=0.3392), order='XYZ'>
    Matrix:
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      <Vector (0.1100, 0.9161, -0.3855, 74.3552)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.5845, 75.3786, -7.6933)>
    Rotation: <Euler (x=0.0769, y=-1.2338, z=0.3392), order='XYZ'>
    Matrix:
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      <Vector (0.1100, 0.9161, -0.3855, 75.3786)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.5752, 94.9661, 0.4080)>
    Rotation: <Euler (x=0.1030, y=-0.1750, z=-3.0541), order='XYZ'>
    Matrix:
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      <Vector (-0.0861, -0.9893, 0.1176, 94.9661)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.1610, 51.6712, 4.8390)>
    Rotation: <Euler (x=-0.1551, y=-0.2189, z=-3.0925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7811, 10.7582, -1.4009)>
    Rotation: <Euler (x=1.1073, y=-0.1729, z=3.1284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5566, 2.3376, 15.1238)>
    Rotation: <Euler (x=-1.4805, y=-2.9133, z=-0.1434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4009, 2.7830, 22.7062)>
    Rotation: <Euler (x=-1.4805, y=-2.9133, z=-0.1434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.1847, 94.8376, 1.5833)>
    Rotation: <Euler (x=0.0483, y=0.2501, z=3.1203), order='XYZ'>
    Matrix:
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      <Vector (0.0206, -0.9984, 0.0535, 94.8376)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.6357, 51.2026, 3.6262)>
    Rotation: <Euler (x=-0.0611, y=0.1452, z=-3.1208), order='XYZ'>
    Matrix:
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      <Vector (-0.0206, -0.9977, -0.0640, 51.2026)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4110, 9.8762, 1.1251)>
    Rotation: <Euler (x=1.0842, y=0.2319, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9786, 1.4292, 16.5983)>
    Rotation: <Euler (x=-1.4698, y=2.8559, z=0.1349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2183, 1.9073, 23.9348)>
    Rotation: <Euler (x=-1.4698, y=2.8559, z=0.1349), order='XYZ'>
    Matrix:
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      <Vector (-0.1291, 0.0622, 0.9897, 1.9073)>
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Frame: 203
  Bone: mixamorig:Hips
    Location: <Vector (-5.9521, 100.3746, 0.3123)>
    Rotation: <Euler (x=-0.0881, y=0.0369, z=0.0096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-6.1266, 110.1691, -1.8708)>
    Rotation: <Euler (x=-0.1343, y=-0.0021, z=-0.0558), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.4765, 121.7546, -3.4381)>
    Rotation: <Euler (x=-0.0612, y=-0.0138, z=-0.0606), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.6567, 135.0861, -4.2568)>
    Rotation: <Euler (x=-0.0470, y=-0.0275, z=-0.0659), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.6476, 150.0901, -4.9637)>
    Rotation: <Euler (x=0.0114, y=-0.0046, z=-0.0330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.4127, 157.5042, -2.8523)>
    Rotation: <Euler (x=0.1439, y=-0.0805, z=-0.1812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.0846, 180.0899, 7.0246)>
    Rotation: <Euler (x=0.1439, y=-0.0805, z=-0.1812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.7739, 147.3675, -4.9781)>
    Rotation: <Euler (x=1.4410, y=1.5365, z=-0.5832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.4243, 141.2044, -4.4997)>
    Rotation: <Euler (x=-2.6805, y=1.2682, z=0.5477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.0412, 116.3615, -7.8406)>
    Rotation: <Euler (x=2.6846, y=1.2748, z=-0.4442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.9134, 88.6939, -4.2501)>
    Rotation: <Euler (x=0.1527, y=1.5227, z=-2.9088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.6520, 84.0766, -0.6519)>
    Rotation: <Euler (x=2.3896, y=1.2310, z=-0.8664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.8679, 79.6339, 0.9596)>
    Rotation: <Euler (x=2.6652, y=1.2931, z=-0.5953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.3503, 75.5853, 1.3558)>
    Rotation: <Euler (x=1.8920, y=0.8480, z=-1.1886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.3734, 72.9228, 2.9604)>
    Rotation: <Euler (x=1.8920, y=0.8480, z=-1.1886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.0306, 75.8172, -0.2191)>
    Rotation: <Euler (x=-2.6297, y=1.6180, z=0.3450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.4408, 72.2989, -0.1094)>
    Rotation: <Euler (x=-2.7539, y=1.6102, z=0.0134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.1574, 69.0287, -0.0481)>
    Rotation: <Euler (x=-2.7002, y=1.6078, z=-0.1403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.5523, 66.5885, -0.0380)>
    Rotation: <Euler (x=-2.7002, y=1.6078, z=-0.1403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.2867, 74.8084, -3.0374)>
    Rotation: <Euler (x=-2.6367, y=1.6138, z=0.3454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.6927, 71.1038, -2.9395)>
    Rotation: <Euler (x=-0.3274, y=1.5351, z=2.0527), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.2726, 68.5663, -2.9853)>
    Rotation: <Euler (x=-0.6585, y=1.5124, z=1.2613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.5310, 67.5720, -3.1038)>
    Rotation: <Euler (x=-0.6585, y=1.5124, z=1.2613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.3164, 73.4743, -5.5425)>
    Rotation: <Euler (x=-2.7283, y=1.6111, z=0.1165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.4504, 70.6393, -5.4890)>
    Rotation: <Euler (x=-0.6493, y=1.5213, z=1.5316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.0928, 68.9926, -5.5629)>
    Rotation: <Euler (x=-0.6493, y=1.4930, z=0.9766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.7464, 68.8679, -5.6911)>
    Rotation: <Euler (x=-0.6493, y=1.4930, z=0.9766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.8109, 73.2615, -7.7888)>
    Rotation: <Euler (x=-2.7384, y=1.6089, z=0.1333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.1489, 70.8647, -7.7420)>
    Rotation: <Euler (x=-0.6246, y=1.5242, z=1.5611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.5187, 69.7147, -7.7939)>
    Rotation: <Euler (x=-0.6506, y=1.4939, z=0.9602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.1400, 69.6622, -7.8702)>
    Rotation: <Euler (x=-0.6506, y=1.4939, z=0.9602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.3605, 148.2335, -5.3369)>
    Rotation: <Euler (x=1.3927, y=-1.5380, z=0.6330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-23.0024, 142.0512, -4.8820)>
    Rotation: <Euler (x=1.9813, y=-1.6817, z=0.9719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.6415, 117.4164, -7.4382)>
    Rotation: <Euler (x=0.9996, y=-1.4791, z=1.9723), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.3913, 90.0097, -5.2886)>
    Rotation: <Euler (x=2.3621, y=-1.3812, z=0.4011), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.6079, 85.4674, -1.7118)>
    Rotation: <Euler (x=2.6869, y=-0.9123, z=0.6008), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.3385, 81.2806, -0.0854)>
    Rotation: <Euler (x=2.8702, y=-0.9615, z=0.3839), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.7478, 77.0083, 0.4400)>
    Rotation: <Euler (x=2.7154, y=-0.9651, z=0.2548), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.2737, 73.4932, 1.0324)>
    Rotation: <Euler (x=2.7154, y=-0.9651, z=0.2548), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.2227, 78.3387, 0.2169)>
    Rotation: <Euler (x=-2.5836, y=-1.3619, z=0.1828), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.7818, 75.6201, -0.1725)>
    Rotation: <Euler (x=-1.1003, y=-1.2734, z=0.1001), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.9639, 77.5013, -1.0823)>
    Rotation: <Euler (x=0.0816, y=-1.2288, z=0.3327), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.1751, 80.2728, -1.0196)>
    Rotation: <Euler (x=0.0816, y=-1.2288, z=0.3327), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.3391, 77.3676, -2.2615)>
    Rotation: <Euler (x=-2.6063, y=-1.3613, z=0.2059), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.8319, 74.5751, -2.6614)>
    Rotation: <Euler (x=-1.1044, y=-1.2777, z=0.1043), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.9600, 76.4924, -3.5888)>
    Rotation: <Euler (x=0.0584, y=-1.2322, z=0.3574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.2378, 79.4165, -3.5226)>
    Rotation: <Euler (x=0.0584, y=-1.2322, z=0.3574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.1704, 76.1568, -4.6847)>
    Rotation: <Euler (x=-2.5993, y=-1.3614, z=0.1988), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.1656, 73.9239, -5.0045)>
    Rotation: <Euler (x=-1.1108, y=-1.2723, z=0.1110), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.7635, 75.5276, -5.7802)>
    Rotation: <Euler (x=0.0819, y=-1.2311, z=0.3324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.7528, 77.7915, -5.7289)>
    Rotation: <Euler (x=0.0819, y=-1.2311, z=0.3324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.4297, 75.1166, -6.8098)>
    Rotation: <Euler (x=-2.5916, y=-1.3602, z=0.1909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.8356, 73.3412, -7.0641)>
    Rotation: <Euler (x=-1.1006, y=-1.2783, z=0.1004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.2297, 74.4134, -7.5827)>
    Rotation: <Euler (x=0.0704, y=-1.2312, z=0.3446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.6770, 75.4371, -7.5595)>
    Rotation: <Euler (x=0.0704, y=-1.2312, z=0.3446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.5091, 94.9423, 0.4852)>
    Rotation: <Euler (x=0.1027, y=-0.1727, z=-3.0531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.1244, 51.6494, 4.9046)>
    Rotation: <Euler (x=-0.1567, y=-0.2164, z=-3.0915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7847, 10.7473, -1.4022)>
    Rotation: <Euler (x=1.1073, y=-0.1728, z=3.1285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5596, 2.3271, 15.1227)>
    Rotation: <Euler (x=-1.4806, y=-2.9134, z=-0.1433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4031, 2.7726, 22.7053)>
    Rotation: <Euler (x=-1.4806, y=-2.9134, z=-0.1433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.2533, 94.8277, 1.6255)>
    Rotation: <Euler (x=0.0495, y=0.2523, z=3.1213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.6781, 51.1943, 3.7213)>
    Rotation: <Euler (x=-0.0632, y=0.1452, z=-3.1201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4101, 9.8746, 1.1339)>
    Rotation: <Euler (x=1.0843, y=0.2319, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9781, 1.4285, 16.6074)>
    Rotation: <Euler (x=-1.4704, y=2.8558, z=0.1348), order='XYZ'>
    Matrix:
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      <Vector (-0.1290, 0.0616, 0.9897, 1.4285)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2180, 1.9019, 23.9443)>
    Rotation: <Euler (x=-1.4704, y=2.8558, z=0.1348), order='XYZ'>
    Matrix:
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Frame: 204
  Bone: mixamorig:Hips
    Location: <Vector (-5.9906, 100.3565, 0.3687)>
    Rotation: <Euler (x=-0.0882, y=0.0344, z=0.0088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-6.1520, 110.1510, -1.8153)>
    Rotation: <Euler (x=-0.1346, y=-0.0042, z=-0.0589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.4624, 121.7337, -3.3866)>
    Rotation: <Euler (x=-0.0616, y=-0.0158, z=-0.0638), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.5976, 135.0620, -4.2105)>
    Rotation: <Euler (x=-0.0474, y=-0.0293, z=-0.0692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.5365, 150.0621, -4.9240)>
    Rotation: <Euler (x=0.0116, y=-0.0091, z=-0.0383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.2715, 157.4747, -2.8112)>
    Rotation: <Euler (x=0.1504, y=-0.1063, z=-0.1918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.0187, 180.0114, 7.1896)>
    Rotation: <Euler (x=0.1504, y=-0.1063, z=-0.1918), order='XYZ'>
    Matrix:
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      <Vector (0.1061, 0.1490, 0.9831, 7.1896)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (2.8759, 147.3178, -4.9254)>
    Rotation: <Euler (x=1.4487, y=1.5354, z=-0.5805), order='XYZ'>
    Matrix:
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      <Vector (-0.0194, -0.4422, -0.8967, 147.3178)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.4948, 141.0918, -4.4314)>
    Rotation: <Euler (x=-2.6827, y=1.2690, z=0.5402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (17.9743, 116.2318, -7.7494)>
    Rotation: <Euler (x=2.6890, y=1.2759, z=-0.4445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.7258, 88.5593, -4.2034)>
    Rotation: <Euler (x=0.1574, y=1.5243, z=-2.9097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.4327, 83.9487, -0.6077)>
    Rotation: <Euler (x=2.3933, y=1.2301, z=-0.8685), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.6210, 79.5103, 1.0021)>
    Rotation: <Euler (x=2.6686, y=1.2919, z=-0.5977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.0798, 75.4647, 1.3972)>
    Rotation: <Euler (x=1.8942, y=0.8474, z=-1.1926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.0854, 72.8020, 3.0016)>
    Rotation: <Euler (x=1.8942, y=0.8474, z=-1.1926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.7639, 75.6759, -0.1724)>
    Rotation: <Euler (x=-2.6116, y=1.6172, z=0.3688), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.1940, 72.1544, -0.0616)>
    Rotation: <Euler (x=-2.7244, y=1.6096, z=0.0598), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.9661, 68.8630, 0.0027)>
    Rotation: <Euler (x=-2.6530, y=1.6074, z=-0.0648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.4307, 66.3784, 0.0168)>
    Rotation: <Euler (x=-2.6530, y=1.6074, z=-0.0648), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.0187, 74.6661, -2.9904)>
    Rotation: <Euler (x=-2.6167, y=1.6130, z=0.3710), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.4456, 70.9582, -2.8913)>
    Rotation: <Euler (x=-0.3295, y=1.5364, z=2.0676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.0689, 68.3800, -2.9359)>
    Rotation: <Euler (x=-0.6725, y=1.5140, z=1.2756), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.3566, 67.3082, -3.0533)>
    Rotation: <Euler (x=-0.6725, y=1.5140, z=1.2756), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.0448, 73.3321, -5.4956)>
    Rotation: <Euler (x=-2.7124, y=1.6101, z=0.1380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.1948, 70.4924, -5.4417)>
    Rotation: <Euler (x=-0.6642, y=1.5224, z=1.5337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.8655, 68.8057, -5.5152)>
    Rotation: <Euler (x=-0.6651, y=1.4943, z=0.9890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.5236, 68.6145, -5.6438)>
    Rotation: <Euler (x=-0.6651, y=1.4943, z=0.9890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.5415, 73.1225, -7.7428)>
    Rotation: <Euler (x=-2.7211, y=1.6079, z=0.1562), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.8931, 70.7221, -7.6955)>
    Rotation: <Euler (x=-0.6399, y=1.5254, z=1.5628), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.2827, 69.5445, -7.7471)>
    Rotation: <Euler (x=-0.6672, y=1.4953, z=0.9720), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.9060, 69.4528, -7.8237)>
    Rotation: <Euler (x=-0.6672, y=1.4953, z=0.9720), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.2549, 148.2280, -5.3082)>
    Rotation: <Euler (x=1.3300, y=-1.5399, z=0.6916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.9233, 142.0979, -4.8858)>
    Rotation: <Euler (x=1.9863, y=-1.6804, z=0.9640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.6338, 117.4732, -7.4079)>
    Rotation: <Euler (x=1.0099, y=-1.4776, z=1.9592), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.4608, 90.0838, -5.2100)>
    Rotation: <Euler (x=2.3477, y=-1.3785, z=0.4137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.6794, 85.5530, -1.6181)>
    Rotation: <Euler (x=2.6834, y=-0.9091, z=0.6021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.4142, 81.3700, 0.0214)>
    Rotation: <Euler (x=2.8654, y=-0.9589, z=0.3864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.8292, 77.0988, 0.5612)>
    Rotation: <Euler (x=2.7100, y=-0.9629, z=0.2577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.3596, 73.5866, 1.1669)>
    Rotation: <Euler (x=2.7100, y=-0.9629, z=0.2577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.3024, 78.4382, 0.3421)>
    Rotation: <Euler (x=-2.5991, y=-1.3599, z=0.1965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.8661, 75.7145, -0.0409)>
    Rotation: <Euler (x=-1.1118, y=-1.2717, z=0.1096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.0466, 77.5882, -0.9612)>
    Rotation: <Euler (x=0.0730, y=-1.2264, z=0.3394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.2535, 80.3617, -0.9067)>
    Rotation: <Euler (x=0.0730, y=-1.2264, z=0.3394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.4236, 77.4600, -2.1313)>
    Rotation: <Euler (x=-2.6215, y=-1.3592, z=0.2193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.9211, 74.6623, -2.5247)>
    Rotation: <Euler (x=-1.1160, y=-1.2760, z=0.1140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-32.0476, 76.5719, -3.4627)>
    Rotation: <Euler (x=0.0498, y=-1.2297, z=0.3639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.3209, 79.4982, -3.4052)>
    Rotation: <Euler (x=0.0498, y=-1.2297, z=0.3639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.2600, 76.2418, -4.5491)>
    Rotation: <Euler (x=-2.6146, y=-1.3593, z=0.2123), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.2590, 74.0048, -4.8637)>
    Rotation: <Euler (x=-1.1222, y=-1.2705, z=0.1204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.8555, 75.6021, -5.6483)>
    Rotation: <Euler (x=0.0732, y=-1.2287, z=0.3391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.8413, 77.8676, -5.6037)>
    Rotation: <Euler (x=0.0732, y=-1.2287, z=0.3391), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.5237, 75.1945, -6.6702)>
    Rotation: <Euler (x=-2.6069, y=-1.3582, z=0.2044), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.9327, 73.4158, -6.9203)>
    Rotation: <Euler (x=-1.1124, y=-1.2766, z=0.1101), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.3258, 74.4837, -7.4449)>
    Rotation: <Euler (x=0.0618, y=-1.2287, z=0.3512), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.7715, 75.5082, -7.4247)>
    Rotation: <Euler (x=0.0618, y=-1.2287, z=0.3512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.4660, 94.9177, 0.5630)>
    Rotation: <Euler (x=0.1025, y=-0.1698, z=-3.0525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.0929, 51.6256, 4.9785)>
    Rotation: <Euler (x=-0.1584, y=-0.2118, z=-3.0910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7877, 10.7357, -1.4033)>
    Rotation: <Euler (x=1.1073, y=-0.1727, z=3.1286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5616, 2.3159, 15.1220)>
    Rotation: <Euler (x=-1.4806, y=-2.9135, z=-0.1432), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4042, 2.7616, 22.7049)>
    Rotation: <Euler (x=-1.4806, y=-2.9135, z=-0.1432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.2993, 94.8160, 1.6614)>
    Rotation: <Euler (x=0.0508, y=0.2549, z=3.1221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.7115, 51.1847, 3.8087)>
    Rotation: <Euler (x=-0.0656, y=0.1451, z=-3.1196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4087, 9.8724, 1.1223)>
    Rotation: <Euler (x=1.0842, y=0.2319, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9764, 1.4254, 16.5955)>
    Rotation: <Euler (x=-1.4712, y=2.8557, z=0.1347), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2162, 1.8932, 23.9327)>
    Rotation: <Euler (x=-1.4712, y=2.8557, z=0.1347), order='XYZ'>
    Matrix:
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Frame: 205
  Bone: mixamorig:Hips
    Location: <Vector (-6.0135, 100.3366, 0.4175)>
    Rotation: <Euler (x=-0.0881, y=0.0316, z=0.0072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-6.1535, 110.1316, -1.7655)>
    Rotation: <Euler (x=-0.1348, y=-0.0071, z=-0.0627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.4152, 121.7110, -3.3388)>
    Rotation: <Euler (x=-0.0618, y=-0.0186, z=-0.0677), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.4963, 135.0356, -4.1654)>
    Rotation: <Euler (x=-0.0477, y=-0.0321, z=-0.0732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-3.3734, 150.0310, -4.8823)>
    Rotation: <Euler (x=0.0119, y=-0.0143, z=-0.0437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-3.0798, 157.4419, -2.7673)>
    Rotation: <Euler (x=0.1549, y=-0.1315, z=-0.1997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.1183, 179.9595, 7.3060)>
    Rotation: <Euler (x=0.1549, y=-0.1315, z=-0.1997), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=1.4784, y=1.5336, z=-0.5558), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.6853, y=1.2687, z=0.5318), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=2.6983, y=1.2767, z=-0.4400), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=0.1363, y=1.5270, z=-2.9361), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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    Rotation: <Euler (x=2.4018, y=1.2297, z=-0.8658), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
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    Rotation: <Euler (x=2.6779, y=1.2907, z=-0.5940), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
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    Rotation: <Euler (x=1.8984, y=0.8479, z=-1.1947), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.8347, 72.6631, 2.9967)>
    Rotation: <Euler (x=1.8984, y=0.8479, z=-1.1947), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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    Rotation: <Euler (x=-2.6142, y=1.6150, z=0.3715), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.9848, 71.9975, -0.0581)>
    Rotation: <Euler (x=-2.7295, y=1.6080, z=0.0705), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.8094, 68.6869, 0.0033)>
    Rotation: <Euler (x=-2.6459, y=1.6062, z=-0.0313), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.3403, 66.1626, 0.0163)>
    Rotation: <Euler (x=-2.6459, y=1.6062, z=-0.0313), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.7926, 74.5152, -2.9834)>
    Rotation: <Euler (x=-2.6194, y=1.6107, z=0.3736), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.2391, 70.8043, -2.8889)>
    Rotation: <Euler (x=-0.3766, y=1.5369, z=2.0364), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.9038, 68.1885, -2.9382)>
    Rotation: <Euler (x=-0.6959, y=1.5139, z=1.2788), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.2209, 67.0453, -3.0587)>
    Rotation: <Euler (x=-0.6959, y=1.5139, z=1.2788), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.8179, 73.1849, -5.4907)>
    Rotation: <Euler (x=-2.7290, y=1.6079, z=0.1267), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.9829, 70.3406, -5.4410)>
    Rotation: <Euler (x=-0.6979, y=1.5221, z=1.5160), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.6808, 68.6172, -5.5189)>
    Rotation: <Euler (x=-0.6814, y=1.4939, z=0.9993), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.3449, 68.3639, -5.6504)>
    Rotation: <Euler (x=-0.6814, y=1.4939, z=0.9993), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.3190, 72.9814, -7.7394)>
    Rotation: <Euler (x=-2.7377, y=1.6058, z=0.1450), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.6832, 70.5775, -7.6955)>
    Rotation: <Euler (x=-0.6762, y=1.5251, z=1.5424), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.0919, 69.3744, -7.7502)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.7182, 69.2463, -7.8285)>
    Rotation: <Euler (x=-0.6838, y=1.4948, z=0.9819), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-10.0980, 148.2236, -5.2839)>
    Rotation: <Euler (x=1.2570, y=-1.5419, z=0.7596), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.7982, 142.1572, -4.8965)>
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  Bone: mixamorig:RightForeArm
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    Rotation: <Euler (x=1.0069, y=-1.4771, z=1.9586), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.5212, 90.1710, -5.1429)>
    Rotation: <Euler (x=2.3269, y=-1.3761, z=0.4316), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.7489, 85.6550, -1.5304)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.4931, 81.4766, 0.1278)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.9183, 77.2066, 0.6871)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.4570, 73.6985, 1.3094)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.9589, 75.8294, 0.0938)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.1354, 77.6919, -0.8369)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.3354, 80.4686, -0.7945)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.5133, 77.5739, -2.0027)>
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-32.1403, 76.6664, -3.3331)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.4064, 79.5960, -3.2884)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.3542, 76.3466, -4.4143)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.3588, 74.1032, -4.7197)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.9519, 75.6909, -5.5131)>
    Rotation: <Euler (x=0.0608, y=-1.2266, z=0.3484), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.9320, 77.9591, -5.4785)>
    Rotation: <Euler (x=0.0608, y=-1.2266, z=0.3484), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.6217, 75.2901, -6.5304)>
    Rotation: <Euler (x=-2.6278, y=-1.3567, z=0.2224), order='XYZ'>
    Matrix:
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      <Vector (0.0469, -0.7435, 0.6670, 75.2901)>
      <Vector (0.9772, -0.1044, -0.1851, -6.5304)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-37.0352, 73.5063, -6.7731)>
    Rotation: <Euler (x=-1.1280, y=-1.2755, z=0.1226), order='XYZ'>
    Matrix:
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      <Vector (0.0356, 0.5310, 0.8466, 73.5063)>
      <Vector (0.9567, -0.2630, 0.1247, -6.7731)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.4259, 74.5678, -7.3036)>
    Rotation: <Euler (x=0.0494, y=-1.2265, z=0.3604), order='XYZ'>
    Matrix:
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      <Vector (0.1190, 0.9182, -0.3778, 74.5678)>
      <Vector (0.9413, 0.0167, 0.3371, -7.3036)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.8692, 75.5935, -7.2879)>
    Rotation: <Euler (x=0.0494, y=-1.2265, z=0.3604), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.4340, 94.8845, 0.6347)>
    Rotation: <Euler (x=0.1033, y=-0.1669, z=-3.0521), order='XYZ'>
    Matrix:
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      <Vector (0.1661, 0.1016, 0.9809, 0.6347)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.0710, 51.5968, 5.0830)>
    Rotation: <Euler (x=-0.1609, y=-0.2073, z=-3.0906), order='XYZ'>
    Matrix:
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      <Vector (0.2058, -0.1567, 0.9660, 5.0830)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7905, 10.7240, -1.4048)>
    Rotation: <Euler (x=1.1074, y=-0.1726, z=3.1288), order='XYZ'>
    Matrix:
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      <Vector (0.1717, 0.8813, 0.4404, -1.4048)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5630, 2.3051, 15.1213)>
    Rotation: <Euler (x=-1.4806, y=-2.9137, z=-0.1430), order='XYZ'>
    Matrix:
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      <Vector (0.1389, 0.0571, 0.9887, 2.3051)>
      <Vector (0.2260, 0.9702, -0.0877, 15.1213)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4043, 2.7512, 22.7044)>
    Rotation: <Euler (x=-1.4806, y=-2.9137, z=-0.1430), order='XYZ'>
    Matrix:
      <Vector (-0.9642, 0.2356, 0.1218, 12.4043)>
      <Vector (0.1389, 0.0571, 0.9887, 2.7512)>
      <Vector (0.2260, 0.9702, -0.0877, 22.7044)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.3345, 94.8089, 1.6863)>
    Rotation: <Euler (x=0.0516, y=0.2578, z=3.1228), order='XYZ'>
    Matrix:
      <Vector (-0.9668, -0.0319, -0.2536, -14.3345)>
      <Vector (0.0182, -0.9982, 0.0563, 94.8089)>
      <Vector (-0.2550, 0.0498, 0.9657, 1.6863)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-15.7299, 51.1786, 3.8643)>
    Rotation: <Euler (x=-0.0669, y=0.1451, z=-3.1193), order='XYZ'>
    Matrix:
      <Vector (-0.9892, 0.0319, -0.1428, -15.7299)>
      <Vector (-0.0220, -0.9973, -0.0701, 51.1786)>
      <Vector (-0.1446, -0.0662, 0.9873, 3.8643)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4095, 9.8704, 1.1240)>
    Rotation: <Euler (x=1.0842, y=0.2320, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9732, -0.1984, -0.1165, -14.4095)>
      <Vector (-0.0099, -0.4696, 0.8828, 9.8704)>
      <Vector (-0.2299, 0.8603, 0.4551, 1.1240)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9785, 1.4236, 16.5969)>
    Rotation: <Euler (x=-1.4717, y=2.8556, z=0.1347), order='XYZ'>
    Matrix:
      <Vector (-0.9507, -0.2915, -0.1059, -17.9785)>
      <Vector (-0.1288, 0.0604, 0.9898, 1.4236)>
      <Vector (-0.2822, 0.9547, -0.0950, 16.5969)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2190, 1.8877, 23.9341)>
    Rotation: <Euler (x=-1.4717, y=2.8556, z=0.1347), order='XYZ'>
    Matrix:
      <Vector (-0.9507, -0.2915, -0.1059, -20.2190)>
      <Vector (-0.1288, 0.0604, 0.9898, 1.8877)>
      <Vector (-0.2822, 0.9547, -0.0950, 23.9341)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 206
  Bone: mixamorig:Hips
    Location: <Vector (-6.0092, 100.3161, 0.4614)>
    Rotation: <Euler (x=-0.0884, y=0.0278, z=0.0057), order='XYZ'>
    Matrix:
      <Vector (0.9996, -0.0081, 0.0272, -6.0092)>
      <Vector (0.0057, 0.9961, 0.0885, 100.3161)>
      <Vector (-0.0278, -0.0883, 0.9957, 0.4614)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-6.1259, 110.1106, -1.7254)>
    Rotation: <Euler (x=-0.1345, y=-0.0111, z=-0.0668), order='XYZ'>
    Matrix:
      <Vector (0.9977, 0.0677, -0.0021, -6.1259)>
      <Vector (-0.0668, 0.9887, 0.1346, 110.1106)>
      <Vector (0.0111, -0.1341, 0.9909, -1.7254)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-5.3336, 121.6868, -3.2959)>
    Rotation: <Euler (x=-0.0616, y=-0.0226, z=-0.0720), order='XYZ'>
    Matrix:
      <Vector (0.9972, 0.0732, -0.0180, -5.3336)>
      <Vector (-0.0719, 0.9954, 0.0630, 121.6868)>
      <Vector (0.0226, -0.0615, 0.9978, -3.2959)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (-4.3545, 135.0072, -4.1194)>
    Rotation: <Euler (x=-0.0474, y=-0.0360, z=-0.0776), order='XYZ'>
    Matrix:
      <Vector (0.9963, 0.0791, -0.0321, -4.3545)>
      <Vector (-0.0775, 0.9957, 0.0501, 135.0072)>
      <Vector (0.0360, -0.0474, 0.9982, -4.1194)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (-3.1630, 149.9975, -4.8329)>
    Rotation: <Euler (x=0.0123, y=-0.0201, z=-0.0485), order='XYZ'>
    Matrix:
      <Vector (0.9986, 0.0482, -0.0207, -3.1630)>
      <Vector (-0.0485, 0.9988, -0.0113, 149.9975)>
      <Vector (0.0201, 0.0123, 0.9997, -4.8329)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (-2.8459, 157.4069, -2.7158)>
    Rotation: <Euler (x=0.1587, y=-0.1523, z=-0.2036), order='XYZ'>
    Matrix:
      <Vector (0.9680, 0.1762, -0.1786, -2.8459)>
      <Vector (-0.1998, 0.9719, -0.1244, 157.4069)>
      <Vector (0.1517, 0.1562, 0.9760, -2.7158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.2142, 179.9196, 7.4112)>
    Rotation: <Euler (x=0.1587, y=-0.1523, z=-0.2036), order='XYZ'>
    Matrix:
      <Vector (0.9680, 0.1762, -0.1786, 0.2142)>
      <Vector (-0.1998, 0.9719, -0.1244, 179.9196)>
      <Vector (0.1517, 0.1562, 0.9760, 7.4112)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.2259, 147.1996, -4.7906)>
    Rotation: <Euler (x=1.5151, y=1.5309, z=-0.5230), order='XYZ'>
    Matrix:
      <Vector (0.0345, 0.8921, -0.4505, 3.2259)>
      <Vector (-0.0199, -0.4500, -0.8928, 147.1996)>
      <Vector (-0.9992, 0.0398, 0.0022, -4.7906)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (15.7869, 140.8631, -4.2304)>
    Rotation: <Euler (x=-2.6889, y=1.2679, z=0.5224), order='XYZ'>
    Matrix:
      <Vector (0.2585, 0.0869, -0.9621, 15.7869)>
      <Vector (0.1489, -0.9876, -0.0492, 140.8631)>
      <Vector (-0.9545, -0.1305, -0.2683, -4.2304)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (17.9780, 115.9721, -7.5189)>
    Rotation: <Euler (x=2.7122, y=1.2773, z=-0.4309), order='XYZ'>
    Matrix:
      <Vector (0.2629, -0.0177, -0.9647, 17.9780)>
      <Vector (-0.1208, -0.9926, -0.0147, 115.9721)>
      <Vector (-0.9572, 0.1204, -0.2630, -7.5189)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (17.4846, 88.2797, -4.1585)>
    Rotation: <Euler (x=0.0944, y=1.5305, z=-2.9827), order='XYZ'>
    Matrix:
      <Vector (-0.0397, 0.0645, -0.9971, 17.4846)>
      <Vector (-0.0064, -0.9979, -0.0643, 88.2797)>
      <Vector (-0.9992, 0.0038, 0.0401, -4.1585)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.1254, 83.6684, -0.5882)>
    Rotation: <Euler (x=2.4135, y=1.2294, z=-0.8595), order='XYZ'>
    Matrix:
      <Vector (0.2186, -0.1561, -0.9633, 16.1254)>
      <Vector (-0.2536, -0.9623, 0.0984, 83.6684)>
      <Vector (-0.9423, 0.2228, -0.2499, -0.5882)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.2601, 79.2323, 0.9999)>
    Rotation: <Euler (x=2.6912, y=1.2893, z=-0.5860), order='XYZ'>
    Matrix:
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      <Vector (-0.1536, -0.9813, 0.1156, 79.2323)>
      <Vector (-0.9607, 0.1209, -0.2501, 0.9999)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.6763, 75.1909, 1.3765)>
    Rotation: <Euler (x=1.9041, y=0.8488, z=-1.1952), order='XYZ'>
    Matrix:
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      <Vector (-0.6148, -0.7798, -0.1182, 75.1909)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.6460, 72.5224, 2.9710)>
    Rotation: <Euler (x=1.9041, y=0.8488, z=-1.1952), order='XYZ'>
    Matrix:
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      <Vector (-0.6148, -0.7798, -0.1182, 72.5224)>
      <Vector (-0.7505, 0.6245, -0.2162, 2.9710)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.3712, 75.3710, -0.1723)>
    Rotation: <Euler (x=-2.6305, y=1.6117, z=0.3596), order='XYZ'>
    Matrix:
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      <Vector (-0.0144, -0.9884, 0.1511, 75.3710)>
      <Vector (-0.9992, 0.0200, 0.0357, -0.1723)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.8351, 71.8439, -0.0738)>
    Rotation: <Euler (x=-2.7605, y=1.6055, z=0.0532), order='XYZ'>
    Matrix:
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      <Vector (-0.0018, -0.9467, 0.3221, 71.8439)>
      <Vector (-0.9994, 0.0129, 0.0322, -0.0738)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.7046, 68.5176, -0.0195)>
    Rotation: <Euler (x=-2.6686, y=1.6041, z=-0.0312), order='XYZ'>
    Matrix:
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      <Vector (0.0010, -0.8756, 0.4831, 68.5176)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.2933, 65.9604, -0.0113)>
    Rotation: <Euler (x=-2.6686, y=1.6041, z=-0.0312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.6317, 74.3696, -2.9928)>
    Rotation: <Euler (x=-2.6375, y=1.6075, z=0.3600), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.0944, 70.6561, -2.9066)>
    Rotation: <Euler (x=-0.4593, y=1.5368, z=1.9673), order='XYZ'>
    Matrix:
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      <Vector (0.0313, -0.7549, 0.6551, 70.6561)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.7950, 68.0089, -2.9649)>
    Rotation: <Euler (x=-0.7289, y=1.5126, z=1.2686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.1391, 66.8051, -3.0922)>
    Rotation: <Euler (x=-0.7289, y=1.5126, z=1.2686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.6586, 73.0452, -5.5031)>
    Rotation: <Euler (x=-2.7713, y=1.6049, z=0.0889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.8361, 70.1971, -5.4610)>
    Rotation: <Euler (x=-0.7465, y=1.5206, z=1.4810), order='XYZ'>
    Matrix:
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      <Vector (0.0499, -0.6097, 0.7911, 70.1971)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.5579, 68.4427, -5.5468)>
    Rotation: <Euler (x=-0.7003, y=1.4922, z=1.0032), order='XYZ'>
    Matrix:
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      <Vector (0.0662, -0.1306, 0.9892, 68.4427)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.2287, 68.1364, -5.6835)>
    Rotation: <Euler (x=-0.7003, y=1.4922, z=1.0032), order='XYZ'>
    Matrix:
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      <Vector (0.0662, -0.1306, 0.9892, 68.1364)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.1660, 72.8493, -7.7539)>
    Rotation: <Euler (x=-2.7811, y=1.6028, z=0.1060), order='XYZ'>
    Matrix:
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      <Vector (-0.0034, -0.9678, 0.2518, 72.8493)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.5407, 70.4425, -7.7162)>
    Rotation: <Euler (x=-0.7288, y=1.5237, z=1.5034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.9660, 69.2181, -7.7763)>
    Rotation: <Euler (x=-0.7027, y=1.4930, z=0.9858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.5957, 69.0588, -7.8578)>
    Rotation: <Euler (x=-0.7027, y=1.4930, z=0.9858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.8939, 148.2196, -5.2607)>
    Rotation: <Euler (x=1.1614, y=-1.5443, z=0.8505), order='XYZ'>
    Matrix:
      <Vector (0.0175, -0.9041, 0.4270, -9.8939)>
      <Vector (0.0199, -0.4267, -0.9042, 148.2196)>
      <Vector (0.9996, 0.0243, 0.0105, -5.2607)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-22.6231, 142.2117, -4.9185)>
    Rotation: <Euler (x=2.0247, y=-1.6766, z=0.9187), order='XYZ'>
    Matrix:
      <Vector (-0.0641, -0.1939, 0.9789, -22.6231)>
      <Vector (-0.0840, -0.9764, -0.1989, 142.2117)>
      <Vector (0.9944, -0.0950, 0.0463, -4.9185)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.5077, 117.6080, -7.3111)>
    Rotation: <Euler (x=0.9879, y=-1.4769, z=1.9734), order='XYZ'>
    Matrix:
      <Vector (-0.0367, -0.1807, 0.9829, -27.5077)>
      <Vector (0.0862, -0.9804, -0.1770, 117.6080)>
      <Vector (0.9956, 0.0783, 0.0516, -7.3111)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-32.5486, 90.2560, -5.1277)>
    Rotation: <Euler (x=2.3021, y=-1.3742, z=0.4529), order='XYZ'>
    Matrix:
      <Vector (0.1756, -0.3642, 0.9146, -32.5486)>
      <Vector (0.0855, -0.9199, -0.3827, 90.2560)>
      <Vector (0.9807, 0.1454, -0.1304, -5.1277)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.7916, 85.7564, -1.4916)>
    Rotation: <Euler (x=2.6704, y=-0.9034, z=0.6067), order='XYZ'>
    Matrix:
      <Vector (0.5085, 0.2152, 0.8338, -31.7916)>
      <Vector (0.3529, -0.9353, 0.0262, 85.7564)>
      <Vector (0.7854, 0.2809, -0.5515, -1.4916)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.5491, 81.5828, 0.1887)>
    Rotation: <Euler (x=2.8498, y=-0.9550, z=0.3936), order='XYZ'>
    Matrix:
      <Vector (0.5335, 0.1504, 0.8323, -30.5491)>
      <Vector (0.2215, -0.9746, 0.0341, 81.5828)>
      <Vector (0.8163, 0.1662, -0.5532, 0.1887)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.9877, 77.3139, 0.7703)>
    Rotation: <Euler (x=2.6935, y=-0.9601, z=0.2657), order='XYZ'>
    Matrix:
      <Vector (0.5533, -0.1058, 0.8262, -29.9877)>
      <Vector (0.1506, -0.9629, -0.2241, 77.3139)>
      <Vector (0.8193, 0.2484, -0.5168, 0.7703)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.5374, 73.8109, 1.4105)>
    Rotation: <Euler (x=2.6935, y=-0.9601, z=0.2657), order='XYZ'>
    Matrix:
      <Vector (0.5533, -0.1058, 0.8262, -30.5374)>
      <Vector (0.1506, -0.9629, -0.2241, 73.8109)>
      <Vector (0.8193, 0.2484, -0.5168, 1.4105)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.4534, 78.6870, 0.5392)>
    Rotation: <Euler (x=-2.6445, y=-1.3576, z=0.2353), order='XYZ'>
    Matrix:
      <Vector (0.2058, 0.6581, 0.7242, -36.4534)>
      <Vector (0.0493, -0.7461, 0.6640, 78.6870)>
      <Vector (0.9774, -0.1009, -0.1860, 0.5392)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-34.0323, 75.9462, 0.1826)>
    Rotation: <Euler (x=-1.1448, y=-1.2703, z=0.1355), order='XYZ'>
    Matrix:
      <Vector (0.2933, 0.8060, -0.5141, -34.0323)>
      <Vector (0.0400, 0.5270, 0.8489, 75.9462)>
      <Vector (0.9552, -0.2696, 0.1223, 0.1826)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.2028, 77.7951, -0.7566)>
    Rotation: <Euler (x=0.0460, y=-1.2228, z=0.3592), order='XYZ'>
    Matrix:
      <Vector (0.3192, -0.3916, -0.8630, -31.2028)>
      <Vector (0.1199, 0.9200, -0.3732, 77.7951)>
      <Vector (0.9401, 0.0157, 0.3406, -0.7566)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.3942, 80.5757, -0.7291)>
    Rotation: <Euler (x=0.0460, y=-1.2228, z=0.3592), order='XYZ'>
    Matrix:
      <Vector (0.3192, -0.3916, -0.8630, -32.3942)>
      <Vector (0.1199, 0.9200, -0.3732, 80.5757)>
      <Vector (0.9401, 0.0157, 0.3406, -0.7291)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.5806, 77.6907, -1.9243)>
    Rotation: <Euler (x=-2.6665, y=-1.3567, z=0.2577), order='XYZ'>
    Matrix:
      <Vector (0.2054, 0.6589, 0.7236, -37.5806)>
      <Vector (0.0542, -0.7459, 0.6638, 77.6907)>
      <Vector (0.9772, -0.0972, -0.1889, -1.9243)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-35.0938, 74.8755, -2.2906)>
    Rotation: <Euler (x=-1.1494, y=-1.2745, z=0.1403), order='XYZ'>
    Matrix:
      <Vector (0.2891, 0.8070, -0.5150, -35.0938)>
      <Vector (0.0408, 0.5271, 0.8488, 74.8755)>
      <Vector (0.9564, -0.2664, 0.1194, -2.2906)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-32.2099, 76.7599, -3.2479)>
    Rotation: <Euler (x=0.0229, y=-1.2259, z=0.3838), order='XYZ'>
    Matrix:
      <Vector (0.3135, -0.3943, -0.8639, -32.2099)>
      <Vector (0.1266, 0.9190, -0.3735, 76.7599)>
      <Vector (0.9411, 0.0077, 0.3380, -3.2479)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.4670, 79.6935, -3.2189)>
    Rotation: <Euler (x=0.0229, y=-1.2259, z=0.3838), order='XYZ'>
    Matrix:
      <Vector (0.3135, -0.3943, -0.8639, -33.4670)>
      <Vector (0.1266, 0.9190, -0.3735, 79.6935)>
      <Vector (0.9411, 0.0077, 0.3380, -3.2189)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.4243, 76.4536, -4.3298)>
    Rotation: <Euler (x=-2.6597, y=-1.3569, z=0.2508), order='XYZ'>
    Matrix:
      <Vector (0.2057, 0.6586, 0.7238, -38.4243)>
      <Vector (0.0527, -0.7460, 0.6639, 76.4536)>
      <Vector (0.9772, -0.0984, -0.1881, -4.3298)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.4358, 74.2024, -4.6228)>
    Rotation: <Euler (x=-1.1549, y=-1.2690, z=0.1461), order='XYZ'>
    Matrix:
      <Vector (0.2940, 0.8053, -0.5148, -36.4358)>
      <Vector (0.0433, 0.5269, 0.8489, 74.2024)>
      <Vector (0.9548, -0.2719, 0.1201, -4.6228)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-34.0237, 75.7786, -5.4235)>
    Rotation: <Euler (x=0.0461, y=-1.2251, z=0.3591), order='XYZ'>
    Matrix:
      <Vector (0.3172, -0.3917, -0.8637, -34.0237)>
      <Vector (0.1191, 0.9200, -0.3734, 75.7786)>
      <Vector (0.9409, 0.0156, 0.3385, -5.4235)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.9969, 78.0499, -5.4010)>
    Rotation: <Euler (x=0.0461, y=-1.2251, z=0.3591), order='XYZ'>
    Matrix:
      <Vector (0.3172, -0.3917, -0.8637, -34.9969)>
      <Vector (0.1191, 0.9200, -0.3734, 78.0499)>
      <Vector (0.9409, 0.0156, 0.3385, -5.4010)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.6943, 75.3870, -6.4404)>
    Rotation: <Euler (x=-2.6519, y=-1.3558, z=0.2428), order='XYZ'>
    Matrix:
      <Vector (0.2070, 0.6582, 0.7238, -38.6943)>
      <Vector (0.0513, -0.7461, 0.6639, 75.3870)>
      <Vector (0.9770, -0.1003, -0.1882, -6.4404)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-37.1132, 73.5970, -6.6734)>
    Rotation: <Euler (x=-1.1458, y=-1.2752, z=0.1366), order='XYZ'>
    Matrix:
      <Vector (0.2886, 0.8073, -0.5148, -37.1132)>
      <Vector (0.0397, 0.5271, 0.8489, 73.5970)>
      <Vector (0.9566, -0.2654, 0.1201, -6.6734)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.5006, 74.6508, -7.2087)>
    Rotation: <Euler (x=0.0348, y=-1.2250, z=0.3711), order='XYZ'>
    Matrix:
      <Vector (0.3158, -0.3929, -0.8636, -35.5006)>
      <Vector (0.1229, 0.9195, -0.3734, 74.6508)>
      <Vector (0.9408, 0.0118, 0.3387, -7.2087)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.9407, 75.6779, -7.1985)>
    Rotation: <Euler (x=0.0348, y=-1.2250, z=0.3711), order='XYZ'>
    Matrix:
      <Vector (0.3158, -0.3929, -0.8636, -35.9407)>
      <Vector (0.1229, 0.9195, -0.3734, 75.6779)>
      <Vector (0.9408, 0.0118, 0.3387, -7.1985)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.4291, 94.8511, 0.7120)>
    Rotation: <Euler (x=0.1040, y=-0.1628, z=-3.0521), order='XYZ'>
    Matrix:
      <Vector (-0.9828, 0.1057, 0.1513, 2.4291)>
      <Vector (-0.0882, -0.9891, 0.1179, 94.8511)>
      <Vector (0.1621, 0.1025, 0.9815, 0.7120)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.0546, 51.5660, 5.1969)>
    Rotation: <Euler (x=-0.1635, y=-0.2010, z=-3.0906), order='XYZ'>
    Matrix:
      <Vector (-0.9786, 0.0178, 0.2051, 7.0546)>
      <Vector (-0.0500, -0.9870, -0.1526, 51.5660)>
      <Vector (0.1997, -0.1595, 0.9668, 5.1969)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7927, 10.7120, -1.4061)>
    Rotation: <Euler (x=1.1074, y=-0.1724, z=3.1289), order='XYZ'>
    Matrix:
      <Vector (-0.9851, 0.1478, 0.0881, 7.7927)>
      <Vector (0.0125, -0.4489, 0.8935, 10.7120)>
      <Vector (0.1715, 0.8813, 0.4404, -1.4061)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5638, 2.2939, 15.1206)>
    Rotation: <Euler (x=-1.4806, y=-2.9138, z=-0.1429), order='XYZ'>
    Matrix:
      <Vector (-0.9642, 0.2354, 0.1217, 10.5638)>
      <Vector (0.1388, 0.0571, 0.9887, 2.2939)>
      <Vector (0.2258, 0.9702, -0.0878, 15.1206)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4039, 2.7405, 22.7040)>
    Rotation: <Euler (x=-1.4806, y=-2.9138, z=-0.1429), order='XYZ'>
    Matrix:
      <Vector (-0.9642, 0.2354, 0.1217, 12.4039)>
      <Vector (0.1388, 0.0571, 0.9887, 2.7405)>
      <Vector (0.2258, 0.9702, -0.0878, 22.7040)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.3433, 94.8016, 1.7007)>
    Rotation: <Euler (x=0.0524, y=0.2621, z=3.1231), order='XYZ'>
    Matrix:
      <Vector (-0.9657, -0.0321, -0.2578, -14.3433)>
      <Vector (0.0179, -0.9982, 0.0572, 94.8016)>
      <Vector (-0.2591, 0.0506, 0.9645, 1.7007)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-15.7454, 51.1732, 3.9116)>
    Rotation: <Euler (x=-0.0681, y=0.1450, z=-3.1191), order='XYZ'>
    Matrix:
      <Vector (-0.9893, 0.0323, -0.1426, -15.7454)>
      <Vector (-0.0222, -0.9972, -0.0713, 51.1732)>
      <Vector (-0.1445, -0.0673, 0.9872, 3.9116)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4093, 9.8687, 1.1224)>
    Rotation: <Euler (x=1.0842, y=0.2319, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9732, -0.1984, -0.1165, -14.4093)>
      <Vector (-0.0099, -0.4696, 0.8828, 9.8687)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9770, 1.4220, 16.5956)>
    Rotation: <Euler (x=-1.4720, y=2.8556, z=0.1346), order='XYZ'>
    Matrix:
      <Vector (-0.9507, -0.2914, -0.1060, -17.9770)>
      <Vector (-0.1288, 0.0601, 0.9899, 1.4220)>
      <Vector (-0.2821, 0.9547, -0.0947, 16.5956)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2169, 1.8839, 23.9332)>
    Rotation: <Euler (x=-1.4720, y=2.8556, z=0.1346), order='XYZ'>
    Matrix:
      <Vector (-0.9507, -0.2914, -0.1060, -20.2169)>
      <Vector (-0.1288, 0.0601, 0.9899, 1.8839)>
      <Vector (-0.2821, 0.9547, -0.0947, 23.9332)>
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Frame: 207
  Bone: mixamorig:Hips
    Location: <Vector (-5.9661, 100.2943, 0.5006)>
    Rotation: <Euler (x=-0.0893, y=0.0227, z=0.0044), order='XYZ'>
    Matrix:
      <Vector (0.9997, -0.0064, 0.0222, -5.9661)>
      <Vector (0.0044, 0.9960, 0.0893, 100.2943)>
      <Vector (-0.0227, -0.0891, 0.9958, 0.5006)>
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  Bone: mixamorig:Spine
    Location: <Vector (-6.0587, 110.0871, -1.6948)>
    Rotation: <Euler (x=-0.1339, y=-0.0161, z=-0.0707), order='XYZ'>
    Matrix:
      <Vector (0.9974, 0.0722, -0.0065, -6.0587)>
      <Vector (-0.0707, 0.9884, 0.1343, 110.0871)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.2136, 121.6606, -3.2576)>
    Rotation: <Euler (x=-0.0609, y=-0.0275, z=-0.0760), order='XYZ'>
    Matrix:
      <Vector (0.9967, 0.0774, -0.0227, -5.2136)>
      <Vector (-0.0759, 0.9951, 0.0628, 121.6606)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-4.1776, 134.9773, -4.0720)>
    Rotation: <Euler (x=-0.0468, y=-0.0408, z=-0.0816), order='XYZ'>
    Matrix:
      <Vector (0.9958, 0.0833, -0.0368, -4.1776)>
      <Vector (-0.0815, 0.9954, 0.0499, 134.9773)>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.9229, 149.9629, -4.7753)>
    Rotation: <Euler (x=0.0128, y=-0.0266, z=-0.0525), order='XYZ'>
    Matrix:
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      <Vector (-0.0525, 0.9986, -0.0114, 149.9629)>
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  Bone: mixamorig:Head
    Location: <Vector (-2.5900, 157.3704, -2.6541)>
    Rotation: <Euler (x=0.1617, y=-0.1707, z=-0.2049), order='XYZ'>
    Matrix:
      <Vector (0.9649, 0.1740, -0.1969, -2.5900)>
      <Vector (-0.2005, 0.9719, -0.1236, 157.3704)>
      <Vector (0.1699, 0.1587, 0.9726, -2.6541)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.2988, 179.8885, 7.5112)>
    Rotation: <Euler (x=0.1617, y=-0.1707, z=-0.2049), order='XYZ'>
    Matrix:
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      <Vector (-0.2005, 0.9719, -0.1236, 179.8885)>
      <Vector (0.1699, 0.1587, 0.9726, 7.5112)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.4546, 147.1395, -4.7026)>
    Rotation: <Euler (x=1.5684, y=1.5271, z=-0.4735), order='XYZ'>
    Matrix:
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      <Vector (-0.0199, -0.4534, -0.8911, 147.1395)>
      <Vector (-0.9990, 0.0437, 0.0001, -4.7026)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (15.9890, 140.7556, -4.0874)>
    Rotation: <Euler (x=-2.6910, y=1.2649, z=0.5154), order='XYZ'>
    Matrix:
      <Vector (0.2620, 0.0824, -0.9615, 15.9890)>
      <Vector (0.1484, -0.9879, -0.0442, 140.7556)>
      <Vector (-0.9536, -0.1311, -0.2711, -4.0874)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.0656, 115.8569, -7.3921)>
    Rotation: <Euler (x=2.7265, y=1.2761, z=-0.4212), order='XYZ'>
    Matrix:
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      <Vector (-0.1188, -0.9929, -0.0100, 115.8569)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.4529, 88.1559, -4.1241)>
    Rotation: <Euler (x=0.0341, y=1.5345, z=-3.0473), order='XYZ'>
    Matrix:
      <Vector (-0.0361, 0.0602, -0.9975, 17.4529)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.0607, 83.5405, -0.5717)>
    Rotation: <Euler (x=2.4271, y=1.2291, z=-0.8510), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.1706, 79.1039, 1.0010)>
    Rotation: <Euler (x=2.7064, y=1.2878, z=-0.5757), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.5679, 75.0640, 1.3646)>
    Rotation: <Euler (x=1.9107, y=0.8499, z=-1.1946), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.5202, 72.3915, 2.9519)>
    Rotation: <Euler (x=1.9107, y=0.8499, z=-1.1946), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.2693, 75.2325, -0.1709)>
    Rotation: <Euler (x=-2.6577, y=1.6077, z=0.3350), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.7420, 71.7037, -0.0825)>
    Rotation: <Euler (x=-2.8153, y=1.6023, z=0.0079), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.6429, 68.3667, -0.0380)>
    Rotation: <Euler (x=-2.7191, y=1.6013, z=-0.0653), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.2736, 65.7868, -0.0376)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.5357, 74.2378, -2.9932)>
    Rotation: <Euler (x=-2.6682, y=1.6035, z=0.3318), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.0077, 70.5227, -2.9175)>
    Rotation: <Euler (x=-0.5651, y=1.5361, z=1.8711), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.7337, 67.8540, -2.9881)>
    Rotation: <Euler (x=-0.7686, y=1.5103, z=1.2453), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.0982, 66.6070, -3.1250)>
    Rotation: <Euler (x=-0.7686, y=1.5103, z=1.2453), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.5660, 72.9202, -5.5071)>
    Rotation: <Euler (x=-2.8378, y=1.6014, z=0.0250), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.7507, 70.0700, -5.4744)>
    Rotation: <Euler (x=-0.8035, y=1.5184, z=1.4336), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.4895, 68.2941, -5.5707)>
    Rotation: <Euler (x=-0.7215, y=1.4893, z=0.9985), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.1661, 67.9500, -5.7148)>
    Rotation: <Euler (x=-0.7215, y=1.4893, z=0.9985), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.0807, 72.7327, -7.7601)>
    Rotation: <Euler (x=-2.8507, y=1.5992, z=0.0390), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.4615, 70.3243, -7.7302)>
    Rotation: <Euler (x=-0.7906, y=1.5215, z=1.4512), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.8987, 69.0850, -7.7977)>
    Rotation: <Euler (x=-0.7236, y=1.4902, z=0.9813), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.5315, 68.9035, -7.8834)>
    Rotation: <Euler (x=-0.7236, y=1.4902, z=0.9813), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.6587, 148.2120, -5.2365)>
    Rotation: <Euler (x=1.0169, y=-1.5474, z=0.9912), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.4118, 142.2518, -4.9565)>
    Rotation: <Euler (x=2.0544, y=-1.6772, z=0.8853), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.3830, 117.6632, -7.3258)>
    Rotation: <Euler (x=0.9592, y=-1.4755, z=1.9981), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.5370, 90.3316, -5.1514)>
    Rotation: <Euler (x=2.2729, y=-1.3729, z=0.4780), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.8008, 85.8502, -1.4887)>
    Rotation: <Euler (x=2.6616, y=-0.9012, z=0.6101), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.5754, 81.6820, 0.2171)>
    Rotation: <Euler (x=2.8397, y=-0.9540, z=0.3982), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-30.0298, 77.4145, 0.8239)>
    Rotation: <Euler (x=2.6833, y=-0.9599, z=0.2706), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.5928, 73.9171, 1.4833)>
    Rotation: <Euler (x=2.6833, y=-0.9599, z=0.2706), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.4904, 78.8090, 0.5761)>
    Rotation: <Euler (x=-2.6723, y=-1.3575, z=0.2588), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-34.0785, 76.0577, 0.2384)>
    Rotation: <Euler (x=-1.1645, y=-1.2708, z=0.1508), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.2412, 77.8912, -0.7074)>
    Rotation: <Euler (x=0.0289, y=-1.2221, z=0.3717), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.4228, 80.6761, -0.6974)>
    Rotation: <Euler (x=0.0289, y=-1.2221, z=0.3717), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.6178, 77.8027, -1.8831)>
    Rotation: <Euler (x=-2.6941, y=-1.3565, z=0.2812), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-35.1404, 74.9766, -2.2300)>
    Rotation: <Euler (x=-1.1694, y=-1.2750, z=0.1560), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-32.2486, 76.8453, -3.1941)>
    Rotation: <Euler (x=0.0057, y=-1.2250, z=0.3964), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.4953, 79.7835, -3.1836)>
    Rotation: <Euler (x=0.0057, y=-1.2250, z=0.3964), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.4626, 76.5548, -4.2827)>
    Rotation: <Euler (x=-2.6873, y=-1.3567, z=0.2742), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.4817, 74.2950, -4.5601)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-34.0629, 75.8581, -5.3665)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-35.0281, 78.1329, -5.3583)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.7336, 75.4771, -6.3876)>
    Rotation: <Euler (x=-2.6794, y=-1.3557, z=0.2661), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-37.1585, 73.6803, -6.6082)>
    Rotation: <Euler (x=-1.1659, y=-1.2757, z=0.1522), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.5414, 74.7253, -7.1473)>
    Rotation: <Euler (x=0.0176, y=-1.2242, z=0.3837), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.9778, 75.7540, -7.1436)>
    Rotation: <Euler (x=0.0176, y=-1.2242, z=0.3837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.4635, 94.8184, 0.7995)>
    Rotation: <Euler (x=0.1048, y=-0.1570, z=-3.0526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.0451, 51.5326, 5.3225)>
    Rotation: <Euler (x=-0.1664, y=-0.1925, z=-3.0911), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7968, 10.6995, -1.4066)>
    Rotation: <Euler (x=1.1074, y=-0.1722, z=3.1290), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5667, 2.2822, 15.1207)>
    Rotation: <Euler (x=-1.4806, y=-2.9140, z=-0.1428), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4056, 2.7291, 22.7044)>
    Rotation: <Euler (x=-1.4806, y=-2.9140, z=-0.1428), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.3138, 94.7917, 1.7012)>
    Rotation: <Euler (x=0.0538, y=0.2688, z=3.1227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.7639, 51.1676, 3.9654)>
    Rotation: <Euler (x=-0.0694, y=0.1447, z=-3.1188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4081, 9.8674, 1.1226)>
    Rotation: <Euler (x=1.0842, y=0.2317, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9730, 1.4208, 16.5966)>
    Rotation: <Euler (x=-1.4723, y=2.8557, z=0.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2116, 1.8801, 23.9347)>
    Rotation: <Euler (x=-1.4723, y=2.8557, z=0.1346), order='XYZ'>
    Matrix:
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Frame: 208
  Bone: mixamorig:Hips
    Location: <Vector (-5.8792, 100.2757, 0.4946)>
    Rotation: <Euler (x=-0.0875, y=0.0169, z=0.0004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.9199, 110.0727, -1.6837)>
    Rotation: <Euler (x=-0.1326, y=-0.0213, z=-0.0742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-5.0270, 121.6446, -3.2318)>
    Rotation: <Euler (x=-0.0597, y=-0.0326, z=-0.0789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.9476, 134.9589, -4.0295)>
    Rotation: <Euler (x=-0.0455, y=-0.0460, z=-0.0842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.6515, 149.9418, -4.7139)>
    Rotation: <Euler (x=0.0142, y=-0.0333, z=-0.0550), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.3150, 157.3464, -2.5831)>
    Rotation: <Euler (x=0.1656, y=-0.1884, z=-0.2052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.3826, 179.8638, 7.6362)>
    Rotation: <Euler (x=0.1656, y=-0.1884, z=-0.2052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (3.7184, 147.1023, -4.6101)>
    Rotation: <Euler (x=1.6317, y=1.5227, z=-0.4133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.2298, 140.6795, -3.9348)>
    Rotation: <Euler (x=-2.6981, y=1.2612, z=0.5041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.2081, 115.7715, -7.2290)>
    Rotation: <Euler (x=2.7426, y=1.2736, z=-0.4089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.4960, 88.0619, -4.0548)>
    Rotation: <Euler (x=-0.0403, y=1.5393, z=-3.1257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.0688, 83.4423, -0.5218)>
    Rotation: <Euler (x=2.4429, y=1.2280, z=-0.8402), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.1536, 79.0050, 1.0345)>
    Rotation: <Euler (x=2.7235, y=1.2853, z=-0.5634), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.5329, 74.9667, 1.3844)>
    Rotation: <Euler (x=1.9187, y=0.8507, z=-1.1926), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.4670, 72.2902, 2.9643)>
    Rotation: <Euler (x=1.9187, y=0.8507, z=-1.1926), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.2422, 75.1244, -0.1339)>
    Rotation: <Euler (x=-2.6855, y=1.6026, z=0.3072), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.7145, 71.5954, -0.0568)>
    Rotation: <Euler (x=-2.8964, y=1.5980, z=-0.0692), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.6284, 68.2540, -0.0246)>
    Rotation: <Euler (x=-2.8036, y=1.5973, z=-0.1418), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.2797, 65.6633, -0.0351)>
    Rotation: <Euler (x=-2.8036, y=1.5973, z=-0.1418), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.5179, 74.1365, -2.9577)>
    Rotation: <Euler (x=-2.7008, y=1.5984, z=0.2992), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (17.9894, 70.4212, -2.8937)>
    Rotation: <Euler (x=-0.7020, y=1.5350, z=1.7383), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.7264, 67.7437, -2.9804)>
    Rotation: <Euler (x=-0.8229, y=1.5070, z=1.1990), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.1015, 66.4761, -3.1311)>
    Rotation: <Euler (x=-0.8229, y=1.5070, z=1.1990), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.5547, 72.8258, -5.4751)>
    Rotation: <Euler (x=-2.9298, y=1.5969, z=-0.0669), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.7392, 69.9755, -5.4533)>
    Rotation: <Euler (x=-0.8772, y=1.5154, z=1.3639), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.4855, 68.1910, -5.5636)>
    Rotation: <Euler (x=-0.7516, y=1.4853, z=0.9764), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.1655, 67.8287, -5.7183)>
    Rotation: <Euler (x=-0.7516, y=1.4853, z=0.9764), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.0791, 72.6465, -7.7309)>
    Rotation: <Euler (x=-2.9486, y=1.5947, z=-0.0588), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.4598, 70.2380, -7.7099)>
    Rotation: <Euler (x=-0.8698, y=1.5186, z=1.3760), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.9022, 68.9927, -7.7870)>
    Rotation: <Euler (x=-0.7533, y=1.4861, z=0.9597), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.5368, 68.8005, -7.8790)>
    Rotation: <Euler (x=-0.7533, y=1.4861, z=0.9597), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.3891, 148.2082, -5.2118)>
    Rotation: <Euler (x=0.8189, y=-1.5507, z=1.1863), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-22.1605, 142.2841, -5.0051)>
    Rotation: <Euler (x=2.0842, y=-1.6796, z=0.8521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-27.2133, 117.7135, -7.3877)>
    Rotation: <Euler (x=0.9307, y=-1.4726, z=2.0229), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.4743, 90.4039, -5.1933)>
    Rotation: <Euler (x=2.2382, y=-1.3721, z=0.5082), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.7644, 85.9432, -1.5002)>
    Rotation: <Euler (x=2.6509, y=-0.8997, z=0.6148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.5591, 81.7813, 0.2352)>
    Rotation: <Euler (x=2.8279, y=-0.9539, z=0.4042), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-30.0312, 77.5158, 0.8705)>
    Rotation: <Euler (x=2.6714, y=-0.9607, z=0.2766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.6091, 74.0248, 1.5508)>
    Rotation: <Euler (x=2.6714, y=-0.9607, z=0.2766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.4858, 78.9329, 0.5972)>
    Rotation: <Euler (x=-2.7046, y=-1.3583, z=0.2867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-34.0835, 76.1705, 0.2833)>
    Rotation: <Euler (x=-1.1873, y=-1.2723, z=0.1688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.2368, 77.9873, -0.6669)>
    Rotation: <Euler (x=0.0088, y=-1.2221, z=0.3868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.4079, 80.7766, -0.6777)>
    Rotation: <Euler (x=0.0088, y=-1.2221, z=0.3868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.6106, 77.9152, -1.8585)>
    Rotation: <Euler (x=-2.7263, y=-1.3571, z=0.3089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-35.1431, 75.0777, -2.1810)>
    Rotation: <Euler (x=-1.1925, y=-1.2765, z=0.1743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-32.2418, 76.9293, -3.1494)>
    Rotation: <Euler (x=-0.0145, y=-1.2248, z=0.4117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.4775, 79.8722, -3.1609)>
    Rotation: <Euler (x=-0.0145, y=-1.2248, z=0.4117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.4540, 76.6552, -4.2523)>
    Rotation: <Euler (x=-2.7195, y=-1.3573, z=0.3020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.4810, 74.3863, -4.5102)>
    Rotation: <Euler (x=-1.1973, y=-1.2709, z=0.1793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-34.0542, 75.9351, -5.3203)>
    Rotation: <Euler (x=0.0087, y=-1.2244, z=0.3870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-35.0109, 78.2135, -5.3290)>
    Rotation: <Euler (x=0.0087, y=-1.2244, z=0.3870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.7236, 75.5651, -6.3510)>
    Rotation: <Euler (x=-2.7115, y=-1.3564, z=0.2937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-37.1548, 73.7611, -6.5560)>
    Rotation: <Euler (x=-1.1890, y=-1.2772, z=0.1706), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.5324, 74.7965, -7.0976)>
    Rotation: <Euler (x=-0.0026, y=-1.2241, z=0.3990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.9650, 75.8269, -7.1016)>
    Rotation: <Euler (x=-0.0026, y=-1.2241, z=0.3990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.5266, 94.7656, 0.8323)>
    Rotation: <Euler (x=0.1082, y=-0.1512, z=-3.0537), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.0541, 51.4900, 5.5048)>
    Rotation: <Euler (x=-0.1708, y=-0.1836, z=-3.0918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8013, 10.6878, -1.4102)>
    Rotation: <Euler (x=1.1075, y=-0.1720, z=3.1292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5691, 2.2723, 15.1183)>
    Rotation: <Euler (x=-1.4806, y=-2.9142, z=-0.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4062, 2.7201, 22.7024)>
    Rotation: <Euler (x=-1.4806, y=-2.9142, z=-0.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.2556, 94.8045, 1.6371)>
    Rotation: <Euler (x=0.0519, y=0.2744, z=3.1221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.7229, 51.1769, 3.8213)>
    Rotation: <Euler (x=-0.0659, y=0.1444, z=-3.1193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4081, 9.8658, 1.1212)>
    Rotation: <Euler (x=1.0842, y=0.2316, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9712, 1.4191, 16.5955)>
    Rotation: <Euler (x=-1.4732, y=2.8557, z=0.1344), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2090, 1.8721, 23.9343)>
    Rotation: <Euler (x=-1.4732, y=2.8557, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 209
  Bone: mixamorig:Hips
    Location: <Vector (-5.7543, 100.2548, 0.4881)>
    Rotation: <Euler (x=-0.0863, y=0.0104, z=-0.0029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.7481, 110.0544, -1.6785)>
    Rotation: <Euler (x=-0.1314, y=-0.0277, z=-0.0775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.8075, 121.6244, -3.2124)>
    Rotation: <Euler (x=-0.0585, y=-0.0391, z=-0.0819), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.6848, 134.9361, -3.9938)>
    Rotation: <Euler (x=-0.0443, y=-0.0524, z=-0.0868), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-2.3466, 149.9162, -4.6598)>
    Rotation: <Euler (x=0.0157, y=-0.0413, z=-0.0573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-2.0110, 157.3178, -2.5186)>
    Rotation: <Euler (x=0.1718, y=-0.2064, z=-0.2056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.4737, 179.8147, 7.7993)>
    Rotation: <Euler (x=0.1718, y=-0.2064, z=-0.2056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.0153, 147.0606, -4.5163)>
    Rotation: <Euler (x=1.6841, y=1.5176, z=-0.3632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.5085, 140.6101, -3.7719)>
    Rotation: <Euler (x=-2.7031, y=1.2570, z=0.4962), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.4213, 115.6981, -7.0748)>
    Rotation: <Euler (x=2.7520, y=1.2699, z=-0.4029), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.6106, 87.9873, -3.9345)>
    Rotation: <Euler (x=3.0180, y=1.5969, z=-0.0707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.1486, 83.3647, -0.4199)>
    Rotation: <Euler (x=2.4593, y=1.2260, z=-0.8281), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.2098, 78.9271, 1.1216)>
    Rotation: <Euler (x=2.7401, y=1.2818, z=-0.5508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.5735, 74.8902, 1.4594)>
    Rotation: <Euler (x=1.9276, y=0.8506, z=-1.1894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.4899, 72.2107, 3.0333)>
    Rotation: <Euler (x=1.9276, y=0.8506, z=-1.1894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.2918, 75.0387, -0.0389)>
    Rotation: <Euler (x=-2.7040, y=1.5967, z=0.2855), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.7524, 71.5113, 0.0275)>
    Rotation: <Euler (x=0.1268, y=1.5488, z=2.9510), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.6563, 68.1731, 0.0463)>
    Rotation: <Euler (x=0.2003, y=1.5492, z=2.8593), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.3003, 65.5862, 0.0227)>
    Rotation: <Euler (x=0.2003, y=1.5492, z=2.8593), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.5797, 74.0561, -2.8633)>
    Rotation: <Euler (x=-2.7252, y=1.5925, z=0.2717), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.0390, 70.3425, -2.8105)>
    Rotation: <Euler (x=-0.8561, y=1.5332, z=1.5813), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.7685, 67.6720, -2.9156)>
    Rotation: <Euler (x=-0.8860, y=1.5028, z=1.1332), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.1409, 66.4121, -3.0834)>
    Rotation: <Euler (x=-0.8860, y=1.5028, z=1.1332), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.6259, 72.7510, -5.3834)>
    Rotation: <Euler (x=0.0876, y=1.5498, z=2.9473), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.8012, 69.9032, -5.3724)>
    Rotation: <Euler (x=-0.9605, y=1.5119, z=1.2778), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.5428, 68.1258, -5.4990)>
    Rotation: <Euler (x=-0.7880, y=1.4804, z=0.9373), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.2226, 67.7704, -5.6673)>
    Rotation: <Euler (x=-0.7880, y=1.4804, z=0.9373), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.1621, 72.5783, -7.6422)>
    Rotation: <Euler (x=0.0561, y=1.5521, z=2.9427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.5350, 70.1718, -7.6299)>
    Rotation: <Euler (x=-0.9586, y=1.5151, z=1.2844), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (15.9741, 68.9314, -7.7183)>
    Rotation: <Euler (x=-0.7890, y=1.4811, z=0.9213), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.6088, 68.7432, -7.8182)>
    Rotation: <Euler (x=-0.7890, y=1.4811, z=0.9213), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-9.0852, 148.1999, -5.2027)>
    Rotation: <Euler (x=0.4686, y=-1.5529, z=1.5340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.8727, 142.3082, -5.0889)>
    Rotation: <Euler (x=2.1305, y=-1.6819, z=0.8025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.9991, 117.7513, -7.4563)>
    Rotation: <Euler (x=0.8834, y=-1.4696, z=2.0664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.3704, 90.4620, -5.2772)>
    Rotation: <Euler (x=2.2000, y=-1.3721, z=0.5419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.6915, 86.0229, -1.5524)>
    Rotation: <Euler (x=2.6388, y=-0.8989, z=0.6204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.5087, 81.8679, 0.2149)>
    Rotation: <Euler (x=2.8149, y=-0.9547, z=0.4109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.9996, 77.6047, 0.8800)>
    Rotation: <Euler (x=2.6586, y=-0.9625, z=0.2832), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.5935, 74.1205, 1.5810)>
    Rotation: <Euler (x=2.6586, y=-0.9625, z=0.2832), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.4476, 79.0447, 0.5731)>
    Rotation: <Euler (x=-2.7397, y=-1.3599, z=0.3171), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-34.0548, 76.2711, 0.2863)>
    Rotation: <Euler (x=-1.2116, y=-1.2749, z=0.1882), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.1976, 78.0707, -0.6650)>
    Rotation: <Euler (x=-0.0131, y=-1.2230, z=0.4036), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.3580, 80.8643, -0.6984)>
    Rotation: <Euler (x=-0.0131, y=-1.2230, z=0.4036), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.5672, 78.0152, -1.8801)>
    Rotation: <Euler (x=-2.7614, y=-1.3586, z=0.3393), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-35.1094, 75.1662, -2.1747)>
    Rotation: <Euler (x=-1.2172, y=-1.2790, z=0.1941), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-32.1974, 77.0003, -3.1443)>
    Rotation: <Euler (x=-0.0367, y=-1.2256, z=0.4287), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.4216, 79.9478, -3.1796)>
    Rotation: <Euler (x=-0.0367, y=-1.2256, z=0.4287), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.4065, 76.7427, -4.2687)>
    Rotation: <Euler (x=-2.7546, y=-1.3589, z=0.3324), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.4412, 74.4647, -4.5043)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-34.0055, 75.9988, -5.3154)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.9533, 78.2808, -5.3427)>
    Rotation: <Euler (x=-0.0134, y=-1.2253, z=0.4040), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.6724, 75.6400, -6.3612)>
    Rotation: <Euler (x=-2.7463, y=-1.3580, z=0.3239), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-37.1097, 73.8286, -6.5486)>
    Rotation: <Euler (x=-1.2137, y=-1.2797, z=0.1904), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.4813, 74.8543, -7.0908)>
    Rotation: <Euler (x=-0.0247, y=-1.2250, z=0.4159), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.9100, 75.8862, -7.1031)>
    Rotation: <Euler (x=-0.0247, y=-1.2250, z=0.4159), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.6307, 94.7161, 0.8736)>
    Rotation: <Euler (x=0.1113, y=-0.1441, z=-3.0554), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.0682, 51.4464, 5.6852)>
    Rotation: <Euler (x=-0.1750, y=-0.1729, z=-3.0931), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8052, 10.6754, -1.4123)>
    Rotation: <Euler (x=1.1076, y=-0.1718, z=3.1294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5714, 2.2614, 15.1174)>
    Rotation: <Euler (x=-1.4805, y=-2.9144, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4070, 2.7100, 22.7017)>
    Rotation: <Euler (x=-1.4805, y=-2.9144, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.1562, 94.8104, 1.5696)>
    Rotation: <Euler (x=0.0513, y=0.2813, z=3.1210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.6779, 51.1831, 3.7234)>
    Rotation: <Euler (x=-0.0635, y=0.1441, z=-3.1200), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4075, 9.8643, 1.1216)>
    Rotation: <Euler (x=1.0842, y=0.2313, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9660, 1.4175, 16.5969)>
    Rotation: <Euler (x=-1.4742, y=2.8559, z=0.1343), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2017, 1.8632, 23.9368)>
    Rotation: <Euler (x=-1.4742, y=2.8559, z=0.1343), order='XYZ'>
    Matrix:
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Frame: 210
  Bone: mixamorig:Hips
    Location: <Vector (-5.5963, 100.2301, 0.4804)>
    Rotation: <Euler (x=-0.0858, y=0.0031, z=-0.0052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.5515, 110.0307, -1.6815)>
    Rotation: <Euler (x=-0.1304, y=-0.0354, z=-0.0809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.5597, 121.5980, -3.2036)>
    Rotation: <Euler (x=-0.0575, y=-0.0468, z=-0.0850), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.3891, 134.9063, -3.9713)>
    Rotation: <Euler (x=-0.0433, y=-0.0602, z=-0.0897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-2.0028, 149.8827, -4.6217)>
    Rotation: <Euler (x=0.0176, y=-0.0505, z=-0.0595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.6714, 157.2808, -2.4676)>
    Rotation: <Euler (x=0.1829, y=-0.2235, z=-0.2057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.5648, 179.7081, 8.0566)>
    Rotation: <Euler (x=0.1829, y=-0.2235, z=-0.2057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.3496, 147.0088, -4.4293)>
    Rotation: <Euler (x=1.7321, y=1.5108, z=-0.3175), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (16.8224, 140.5297, -3.5964)>
    Rotation: <Euler (x=-2.7039, y=1.2505, z=0.4940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (18.7181, 115.6244, -6.9594)>
    Rotation: <Euler (x=2.7522, y=1.2636, z=-0.4065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (17.7845, 87.9247, -3.7562)>
    Rotation: <Euler (x=2.9291, y=1.5904, z=-0.1619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.2884, 83.3011, -0.2573)>
    Rotation: <Euler (x=2.4760, y=1.2223, z=-0.8147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.3290, 78.8639, 1.2726)>
    Rotation: <Euler (x=2.7555, y=1.2767, z=-0.5384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.6810, 74.8281, 1.6014)>
    Rotation: <Euler (x=1.9376, y=0.8491, z=-1.1843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.5805, 72.1470, 3.1717)>
    Rotation: <Euler (x=1.9376, y=0.8491, z=-1.1843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.4097, 74.9695, 0.1274)>
    Rotation: <Euler (x=-2.6863, y=1.5898, z=0.2965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.8461, 71.4458, 0.1843)>
    Rotation: <Euler (x=-0.0791, y=1.5548, z=2.7340), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.7128, 68.1200, 0.1888)>
    Rotation: <Euler (x=-0.0655, y=1.5547, z=2.5780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.3171, 65.5546, 0.1497)>
    Rotation: <Euler (x=-0.0655, y=1.5547, z=2.5780), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.7140, 73.9899, -2.6964)>
    Rotation: <Euler (x=-2.7088, y=1.5856, z=0.2813), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.1480, 70.2799, -2.6533)>
    Rotation: <Euler (x=-1.0290, y=1.5307, z=1.3974), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.8487, 67.6350, -2.7793)>
    Rotation: <Euler (x=-0.9586, y=1.4975, z=1.0452), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.2032, 66.4166, -2.9684)>
    Rotation: <Euler (x=-0.9586, y=1.4975, z=1.0452), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (18.7739, 72.6878, -5.2178)>
    Rotation: <Euler (x=-0.1082, y=1.5558, z=2.7447), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (17.9300, 69.8457, -5.2170)>
    Rotation: <Euler (x=-1.0559, y=1.5077, z=1.1714), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.6529, 68.0937, -5.3627)>
    Rotation: <Euler (x=-0.8318, y=1.4742, z=0.8782), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.3288, 67.7748, -5.5480)>
    Rotation: <Euler (x=-0.8318, y=1.4742, z=0.8782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.3247, 72.5191, -7.4798)>
    Rotation: <Euler (x=-0.1762, y=1.5580, z=2.7037), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.6814, 70.1168, -7.4757)>
    Rotation: <Euler (x=-1.0595, y=1.5110, z=1.1725), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.1074, 68.8941, -7.5773)>
    Rotation: <Euler (x=-0.8321, y=1.4749, z=0.8629), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.7401, 68.7274, -7.6872)>
    Rotation: <Euler (x=-0.8321, y=1.4749, z=0.8629), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.7418, 148.1859, -5.2181)>
    Rotation: <Euler (x=0.0076, y=-1.5517, z=1.9923), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.5451, 142.3277, -5.2161)>
    Rotation: <Euler (x=2.1951, y=-1.6848, z=0.7348), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.7403, 117.7813, -7.5419)>
    Rotation: <Euler (x=0.8173, y=-1.4657, z=2.1284), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.2292, 90.5118, -5.4080)>
    Rotation: <Euler (x=2.1570, y=-1.3728, z=0.5802), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.5864, 86.0956, -1.6497)>
    Rotation: <Euler (x=2.6251, y=-0.8991, z=0.6272), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.4287, 81.9483, 0.1517)>
    Rotation: <Euler (x=2.8005, y=-0.9566, z=0.4188), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.9395, 77.6878, 0.8484)>
    Rotation: <Euler (x=2.6446, y=-0.9654, z=0.2909), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.5504, 74.2107, 1.5700)>
    Rotation: <Euler (x=2.6446, y=-0.9654, z=0.2909), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.3802, 79.1504, 0.4989)>
    Rotation: <Euler (x=-2.7786, y=-1.3625, z=0.3513), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.9968, 76.3657, 0.2431)>
    Rotation: <Euler (x=-1.2380, y=-1.2785, z=0.2097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.1278, 78.1478, -0.7058)>
    Rotation: <Euler (x=-0.0375, y=-1.2250, z=0.4227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.2772, 80.9456, -0.7642)>
    Rotation: <Euler (x=-0.0375, y=-1.2250, z=0.4227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.4913, 78.1085, -1.9530)>
    Rotation: <Euler (x=-2.8003, y=-1.3610, z=0.3735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-35.0431, 75.2481, -2.2157)>
    Rotation: <Euler (x=-1.2441, y=-1.2826, z=0.2160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-32.1192, 77.0644, -3.1829)>
    Rotation: <Euler (x=-0.0614, y=-1.2273, z=0.4480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.3318, 80.0163, -3.2445)>
    Rotation: <Euler (x=-0.0614, y=-1.2273, z=0.4480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.3234, 76.8230, -4.3372)>
    Rotation: <Euler (x=-2.7935, y=-1.3613, z=0.3666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.3658, 74.5359, -4.5473)>
    Rotation: <Euler (x=-1.2481, y=-1.2770, z=0.2202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.9201, 76.0551, -5.3563)>
    Rotation: <Euler (x=-0.0379, y=-1.2273, z=0.4232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.8589, 78.3404, -5.4039)>
    Rotation: <Euler (x=-0.0379, y=-1.2273, z=0.4232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.5830, 75.7071, -6.4235)>
    Rotation: <Euler (x=-2.7849, y=-1.3605, z=0.3578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-37.0265, 73.8885, -6.5905)>
    Rotation: <Euler (x=-1.2406, y=-1.2833, z=0.2124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.3914, 74.9042, -7.1314)>
    Rotation: <Euler (x=-0.0492, y=-1.2268, z=0.4352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.8159, 75.9376, -7.1529)>
    Rotation: <Euler (x=-0.0492, y=-1.2268, z=0.4352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.7727, 94.6718, 0.9249)>
    Rotation: <Euler (x=0.1139, y=-0.1356, z=-3.0575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.0957, 51.4036, 5.8532)>
    Rotation: <Euler (x=-0.1788, y=-0.1610, z=-3.0951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8094, 10.6621, -1.4139)>
    Rotation: <Euler (x=1.1076, y=-0.1717, z=3.1295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5741, 2.2494, 15.1166)>
    Rotation: <Euler (x=-1.4805, y=-2.9146, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4085, 2.6986, 22.7012)>
    Rotation: <Euler (x=-1.4805, y=-2.9146, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-14.0186, 94.8048, 1.4977)>
    Rotation: <Euler (x=0.0528, y=0.2896, z=3.1196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.6382, 51.1839, 3.7087)>
    Rotation: <Euler (x=-0.0631, y=0.1439, z=-3.1209), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4085, 9.8629, 1.1219)>
    Rotation: <Euler (x=1.0842, y=0.2311, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9647, 1.4161, 16.5978)>
    Rotation: <Euler (x=-1.4752, y=2.8559, z=0.1342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.1993, 1.8547, 23.9384)>
    Rotation: <Euler (x=-1.4752, y=2.8559, z=0.1342), order='XYZ'>
    Matrix:
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Frame: 211
  Bone: mixamorig:Hips
    Location: <Vector (-5.4021, 100.2056, 0.4664)>
    Rotation: <Euler (x=-0.0852, y=-0.0049, z=-0.0078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-5.3154, 110.0072, -1.6894)>
    Rotation: <Euler (x=-0.1296, y=-0.0442, z=-0.0842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-4.2722, 121.5713, -3.2014)>
    Rotation: <Euler (x=-0.0566, y=-0.0558, z=-0.0881), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-3.0541, 134.8761, -3.9574)>
    Rotation: <Euler (x=-0.0424, y=-0.0694, z=-0.0925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-1.6202, 149.8486, -4.5943)>
    Rotation: <Euler (x=0.0207, y=-0.0603, z=-0.0611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-1.2994, 157.2407, -2.4181)>
    Rotation: <Euler (x=0.2007, y=-0.2358, z=-0.2048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.6596, 179.5234, 8.4624)>
    Rotation: <Euler (x=0.2007, y=-0.2358, z=-0.2048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (4.7221, 146.9570, -4.3433)>
    Rotation: <Euler (x=1.7801, y=1.5021, z=-0.2725), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.1683, 140.4423, -3.3986)>
    Rotation: <Euler (x=-2.7044, y=1.2411, z=0.4935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.0940, 115.5519, -6.8536)>
    Rotation: <Euler (x=2.7472, y=1.2535, z=-0.4156), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.0138, 87.8743, -3.5089)>
    Rotation: <Euler (x=2.8306, y=1.5823, z=-0.2613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.4845, 83.2528, -0.0214)>
    Rotation: <Euler (x=2.4928, y=1.2165, z=-0.7999), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.5084, 78.8169, 1.5016)>
    Rotation: <Euler (x=2.7688, y=1.2695, z=-0.5267), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (14.8538, 74.7819, 1.8264)>
    Rotation: <Euler (x=1.9489, y=0.8456, z=-1.1768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.7377, 72.1015, 3.3969)>
    Rotation: <Euler (x=1.9489, y=0.8456, z=-1.1768), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.5949, 74.9194, 0.3824)>
    Rotation: <Euler (x=-2.5108, y=1.5816, z=0.4619), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (17.9953, 71.4015, 0.4323)>
    Rotation: <Euler (x=-0.5949, y=1.5610, z=2.1990), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.7980, 68.0982, 0.4221)>
    Rotation: <Euler (x=-0.6763, y=1.5590, z=1.9388), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.3302, 65.5737, 0.3644)>
    Rotation: <Euler (x=-0.6763, y=1.5590, z=1.9388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (18.9216, 73.9389, -2.4385)>
    Rotation: <Euler (x=-2.4399, y=1.5774, z=0.5401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.3178, 70.2348, -2.4026)>
    Rotation: <Euler (x=-1.2206, y=1.5270, z=1.1866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (15.9690, 67.6350, -2.5526)>
    Rotation: <Euler (x=-1.0409, y=1.4908, z=0.9347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.2917, 66.4928, -2.7681)>
    Rotation: <Euler (x=-1.0409, y=1.4908, z=0.9347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.0010, 72.6362, -4.9591)>
    Rotation: <Euler (x=-0.5928, y=1.5625, z=2.2501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.1285, 69.8028, -4.9673)>
    Rotation: <Euler (x=-1.1658, y=1.5026, z=1.0425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (15.8194, 68.0953, -5.1354)>
    Rotation: <Euler (x=-0.8838, y=1.4666, z=0.7979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.4889, 67.8431, -5.3422)>
    Rotation: <Euler (x=-0.8838, y=1.4666, z=0.7979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.5704, 72.4674, -7.2247)>
    Rotation: <Euler (x=-0.8413, y=1.5640, z=2.0285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (17.9028, 70.0718, -7.2276)>
    Rotation: <Euler (x=-1.1748, y=1.5058, z=1.0381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.3065, 68.8798, -7.3448)>
    Rotation: <Euler (x=-0.8832, y=1.4672, z=0.7836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (14.9360, 68.7523, -7.4672)>
    Rotation: <Euler (x=-0.8832, y=1.4672, z=0.7836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-8.3581, 148.1705, -5.2530)>
    Rotation: <Euler (x=-0.3595, y=-1.5464, z=2.3565), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-21.1770, 142.3476, -5.3738)>
    Rotation: <Euler (x=2.2576, y=-1.6897, z=0.6692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.4409, 117.8145, -7.6860)>
    Rotation: <Euler (x=0.7512, y=-1.4604, z=2.1905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-32.0495, 90.5665, -5.5890)>
    Rotation: <Euler (x=2.1078, y=-1.3742, z=0.6246), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.4485, 86.1750, -1.7951)>
    Rotation: <Euler (x=2.6096, y=-0.9002, z=0.6356), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.3186, 82.0363, 0.0435)>
    Rotation: <Euler (x=2.7845, y=-0.9598, z=0.4281), order='XYZ'>
    Matrix:
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      <Vector (0.2382, -0.9712, 0.0005, 82.0363)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.8503, 77.7790, 0.7738)>
    Rotation: <Euler (x=2.6291, y=-0.9697, z=0.2998), order='XYZ'>
    Matrix:
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      <Vector (0.1670, -0.9521, -0.2562, 77.7790)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.4793, 74.3095, 1.5160)>
    Rotation: <Euler (x=2.6291, y=-0.9697, z=0.2998), order='XYZ'>
    Matrix:
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      <Vector (0.1670, -0.9521, -0.2562, 74.3095)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.2830, 79.2634, 0.3709)>
    Rotation: <Euler (x=-2.8228, y=-1.3661, z=0.3908), order='XYZ'>
    Matrix:
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      <Vector (0.0774, -0.7611, 0.6440, 79.2634)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.9085, 76.4680, 0.1510)>
    Rotation: <Euler (x=-1.2675, y=-1.2834, z=0.2341), order='XYZ'>
    Matrix:
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      <Vector (0.0658, 0.5028, 0.8619, 76.4680)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-31.0266, 78.2324, -0.7916)>
    Rotation: <Euler (x=-0.0649, y=-1.2280, z=0.4447), order='XYZ'>
    Matrix:
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      <Vector (0.1446, 0.9271, -0.3457, 78.2324)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.1648, 81.0340, -0.8775)>
    Rotation: <Euler (x=-0.0649, y=-1.2280, z=0.4447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.3818, 78.2081, -2.0808)>
    Rotation: <Euler (x=-2.8445, y=-1.3644, z=0.4130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.9428, 75.3368, -2.3068)>
    Rotation: <Euler (x=-1.2741, y=-1.2875, z=0.2410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-32.0056, 77.1351, -3.2674)>
    Rotation: <Euler (x=-0.0892, y=-1.2301, z=0.4705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.2065, 80.0909, -3.3581)>
    Rotation: <Euler (x=-0.0892, y=-1.2301, z=0.4705), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.2029, 76.9088, -4.4612)>
    Rotation: <Euler (x=-2.8377, y=-1.3648, z=0.4060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.2527, 74.6128, -4.6420)>
    Rotation: <Euler (x=-1.2776, y=-1.2818, z=0.2446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.7959, 76.1170, -5.4455)>
    Rotation: <Euler (x=-0.0656, y=-1.2303, z=0.4454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.7257, 78.4055, -5.5157)>
    Rotation: <Euler (x=-0.0656, y=-1.2303, z=0.4454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.4529, 75.7789, -6.5412)>
    Rotation: <Euler (x=-2.8288, y=-1.3641, z=0.3970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.9023, 73.9534, -6.6849)>
    Rotation: <Euler (x=-1.2707, y=-1.2882, z=0.2374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.2597, 74.9590, -7.2221)>
    Rotation: <Euler (x=-0.0770, y=-1.2297, z=0.4575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.6802, 75.9939, -7.2538)>
    Rotation: <Euler (x=-0.0770, y=-1.2297, z=0.4575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (2.9491, 94.6259, 0.9741)>
    Rotation: <Euler (x=0.1166, y=-0.1264, z=-3.0596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.1467, 51.3595, 6.0250)>
    Rotation: <Euler (x=-0.1829, y=-0.1520, z=-3.0973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8100, 10.6484, -1.4152)>
    Rotation: <Euler (x=1.1076, y=-0.1715, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5737, 2.2368, 15.1161)>
    Rotation: <Euler (x=-1.4805, y=-2.9147, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4069, 2.6868, 22.7010)>
    Rotation: <Euler (x=-1.4805, y=-2.9147, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.8458, 94.8009, 1.4135)>
    Rotation: <Euler (x=0.0542, y=0.2984, z=3.1180), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.5729, 51.1869, 3.6765)>
    Rotation: <Euler (x=-0.0623, y=0.1438, z=-3.1224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4113, 9.8618, 1.1240)>
    Rotation: <Euler (x=1.0843, y=0.2311, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9671, 1.4160, 16.6005)>
    Rotation: <Euler (x=-1.4762, y=2.8558, z=0.1340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2017, 1.8473, 23.9416)>
    Rotation: <Euler (x=-1.4762, y=2.8558, z=0.1340), order='XYZ'>
    Matrix:
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Frame: 212
  Bone: mixamorig:Hips
    Location: <Vector (-5.1734, 100.1812, 0.4446)>
    Rotation: <Euler (x=-0.0849, y=-0.0128, z=-0.0099), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-5.0483, 109.9831, -1.7084)>
    Rotation: <Euler (x=-0.1288, y=-0.0532, z=-0.0873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.9565, 121.5441, -3.2099)>
    Rotation: <Euler (x=-0.0557, y=-0.0650, z=-0.0910), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.6943, 134.8454, -3.9538)>
    Rotation: <Euler (x=-0.0415, y=-0.0789, z=-0.0951), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (-1.2165, 149.8142, -4.5767)>
    Rotation: <Euler (x=0.0253, y=-0.0695, z=-0.0619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (-0.9126, 157.1973, -2.3678)>
    Rotation: <Euler (x=0.2253, y=-0.2415, z=-0.2023), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.7469, 179.2476, 9.0241)>
    Rotation: <Euler (x=0.2253, y=-0.2415, z=-0.2023), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.1158, 146.9066, -4.2653)>
    Rotation: <Euler (x=1.8217, y=1.4922, z=-0.2336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.5343, 140.3587, -3.1939)>
    Rotation: <Euler (x=-2.7093, y=1.2298, z=0.4899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.5201, 115.4836, -6.7250)>
    Rotation: <Euler (x=2.7410, y=1.2408, z=-0.4254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.2913, 87.8347, -3.1996)>
    Rotation: <Euler (x=2.2544, y=1.5726, z=-0.8371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (16.7293, 83.2183, 0.2800)>
    Rotation: <Euler (x=2.5095, y=1.2083, z=-0.7839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (15.7396, 78.7846, 1.8007)>
    Rotation: <Euler (x=2.7802, y=1.2601, z=-0.5155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.0829, 74.7499, 2.1260)>
    Rotation: <Euler (x=1.9615, y=0.8402, z=-1.1671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (14.9521, 72.0724, 3.7000)>
    Rotation: <Euler (x=1.9615, y=0.8402, z=-1.1671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (18.8383, 74.8862, 0.7180)>
    Rotation: <Euler (x=-1.2924, y=1.5760, z=1.6679), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.1945, 71.3761, 0.7629)>
    Rotation: <Euler (x=-1.7277, y=1.5607, z=1.0410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (16.9145, 68.1040, 0.7368)>
    Rotation: <Euler (x=-1.5155, y=1.5559, z=1.0616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.3527, 65.6372, 0.6573)>
    Rotation: <Euler (x=-1.5155, y=1.5559, z=1.0616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.1931, 73.9013, -2.0980)>
    Rotation: <Euler (x=-0.5240, y=1.5767, z=2.4435), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.5430, 70.2050, -2.0671)>
    Rotation: <Euler (x=-1.4121, y=1.5212, z=0.9701), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.1312, 67.6654, -2.2443)>
    Rotation: <Euler (x=-1.1245, y=1.4822, z=0.8134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.4149, 66.6260, -2.4915)>
    Rotation: <Euler (x=-1.1245, y=1.4822, z=0.8134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.2979, 72.5946, -4.6155)>
    Rotation: <Euler (x=-1.9598, y=1.5629, z=0.8706), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.3903, 69.7722, -4.6318)>
    Rotation: <Euler (x=-1.2815, y=1.4959, z=0.9018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.0408, 68.1236, -4.8260)>
    Rotation: <Euler (x=-0.9385, y=1.4572, z=0.7056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.7048, 67.9605, -5.0587)>
    Rotation: <Euler (x=-0.9385, y=1.4572, z=0.7056), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (18.8897, 72.4221, -6.8850)>
    Rotation: <Euler (x=-2.2006, y=1.5615, z=0.6568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.1924, 70.0349, -6.8940)>
    Rotation: <Euler (x=-1.2952, y=1.4991, z=0.8928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.5679, 68.8836, -7.0292)>
    Rotation: <Euler (x=-0.9368, y=1.4578, z=0.6923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.1950, 68.8085, -7.1668)>
    Rotation: <Euler (x=-0.9368, y=1.4578, z=0.6923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.9520, 148.1532, -5.2997)>
    Rotation: <Euler (x=2.5459, y=-1.6032, z=-0.5508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.7802, 142.3553, -5.5560)>
    Rotation: <Euler (x=2.2899, y=-1.7003, z=0.6334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-26.1104, 117.8497, -8.0036)>
    Rotation: <Euler (x=0.7150, y=-1.4509, z=2.2231), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.8299, 90.6319, -5.8159)>
    Rotation: <Euler (x=2.0526, y=-1.3763, z=0.6752), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.2751, 86.2661, -1.9855)>
    Rotation: <Euler (x=2.5923, y=-0.9024, z=0.6457), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-30.1748, 82.1370, -0.1078)>
    Rotation: <Euler (x=2.7669, y=-0.9641, z=0.4390), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.7275, 77.8836, 0.6572)>
    Rotation: <Euler (x=2.6125, y=-0.9753, z=0.3101), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.3746, 74.4218, 1.4195)>
    Rotation: <Euler (x=2.6125, y=-0.9753, z=0.3101), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-36.1513, 79.3872, 0.1912)>
    Rotation: <Euler (x=-2.8722, y=-1.3706, z=0.4357), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.7850, 76.5821, 0.0109)>
    Rotation: <Euler (x=-1.2998, y=-1.2895, z=0.2616), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.8893, 78.3296, -0.9209)>
    Rotation: <Euler (x=-0.0952, y=-1.2321, z=0.4698), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-32.0170, 81.1345, -1.0365)>
    Rotation: <Euler (x=-0.0952, y=-1.2321, z=0.4698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.2339, 78.3180, -2.2616)>
    Rotation: <Euler (x=0.2476, y=-1.7729, z=-2.6836), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.8033, 75.4366, -2.4469)>
    Rotation: <Euler (x=-1.3070, y=-1.2935, z=0.2691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.8521, 77.2177, -3.3966)>
    Rotation: <Euler (x=-0.1200, y=-1.2339, z=0.4960), order='XYZ'>
    Matrix:
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      <Vector (0.1573, 0.9269, -0.3407, 77.2177)>
      <Vector (0.9438, -0.0396, 0.3282, -3.3966)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-33.0418, 80.1770, -3.5186)>
    Rotation: <Euler (x=-0.1200, y=-1.2339, z=0.4960), order='XYZ'>
    Matrix:
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      <Vector (0.1573, 0.9269, -0.3407, 80.1770)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-38.0403, 77.0042, -4.6392)>
    Rotation: <Euler (x=-2.8871, y=-1.3692, z=0.4509), order='XYZ'>
    Matrix:
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      <Vector (0.0873, -0.7636, 0.6398, 77.0042)>
      <Vector (0.9797, -0.0504, -0.1938, -4.6392)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-36.0967, 74.7002, -4.7874)>
    Rotation: <Euler (x=-1.3099, y=-1.2878, z=0.2721), order='XYZ'>
    Matrix:
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      <Vector (0.0751, 0.4978, 0.8640, 74.7002)>
      <Vector (0.9602, -0.2698, 0.0720, -4.7874)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.6282, 76.1900, -5.5818)>
    Rotation: <Euler (x=-0.0961, y=-1.2344, z=0.4707), order='XYZ'>
    Matrix:
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      <Vector (0.9439, -0.0317, 0.3286, -5.5818)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.5493, 78.4811, -5.6761)>
    Rotation: <Euler (x=-0.0961, y=-1.2344, z=0.4707), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.2774, 75.8601, -6.7129)>
    Rotation: <Euler (x=-2.8779, y=-1.3686, z=0.4415), order='XYZ'>
    Matrix:
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      <Vector (0.0858, -0.7637, 0.6398, 75.8601)>
      <Vector (0.9796, -0.0524, -0.1939, -6.7129)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.7320, 74.0281, -6.8307)>
    Rotation: <Euler (x=-1.3035, y=-1.2943, z=0.2655), order='XYZ'>
    Matrix:
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      <Vector (0.0716, 0.4983, 0.8640, 74.0281)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-35.0817, 75.0241, -7.3618)>
    Rotation: <Euler (x=-0.1075, y=-1.2337, z=0.4828), order='XYZ'>
    Matrix:
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      <Vector (0.1536, 0.9276, -0.3406, 75.0241)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.4982, 76.0602, -7.4045)>
    Rotation: <Euler (x=-0.1075, y=-1.2337, z=0.4828), order='XYZ'>
    Matrix:
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      <Vector (0.1536, 0.9276, -0.3406, 76.0602)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.1614, 94.5834, 1.0175)>
    Rotation: <Euler (x=0.1191, y=-0.1162, z=-3.0619), order='XYZ'>
    Matrix:
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      <Vector (-0.0791, -0.9887, 0.1276, 94.5834)>
      <Vector (0.1160, 0.1180, 0.9862, 1.0175)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.2225, 51.3174, 6.1816)>
    Rotation: <Euler (x=-0.1867, y=-0.1489, z=-3.0992), order='XYZ'>
    Matrix:
      <Vector (-0.9880, 0.0142, 0.1536, 7.2225)>
      <Vector (-0.0420, -0.9829, -0.1793, 51.3174)>
      <Vector (0.1484, -0.1836, 0.9718, 6.1816)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8090, 10.6341, -1.4157)>
    Rotation: <Euler (x=1.1077, y=-0.1715, z=3.1298), order='XYZ'>
    Matrix:
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      <Vector (0.0116, -0.4485, 0.8937, 10.6341)>
      <Vector (0.1706, 0.8816, 0.4402, -1.4157)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5726, 2.2232, 15.1160)>
    Rotation: <Euler (x=-1.4805, y=-2.9148, z=-0.1420), order='XYZ'>
    Matrix:
      <Vector (-0.9646, 0.2345, 0.1208, 10.5726)>
      <Vector (0.1379, 0.0576, 0.9888, 2.2232)>
      <Vector (0.2249, 0.9704, -0.0879, 15.1160)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4051, 2.6736, 22.7010)>
    Rotation: <Euler (x=-1.4805, y=-2.9148, z=-0.1420), order='XYZ'>
    Matrix:
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      <Vector (0.1379, 0.0576, 0.9888, 2.6736)>
      <Vector (0.2249, 0.9704, -0.0879, 22.7010)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.6360, 94.7948, 1.3236)>
    Rotation: <Euler (x=0.0559, y=0.3077, z=3.1160), order='XYZ'>
    Matrix:
      <Vector (-0.9527, -0.0424, -0.3009, -13.6360)>
      <Vector (0.0244, -0.9977, 0.0636, 94.7948)>
      <Vector (-0.3029, 0.0532, 0.9516, 1.3236)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.4907, 51.1893, 3.6501)>
    Rotation: <Euler (x=-0.0617, y=0.1441, z=-3.1244), order='XYZ'>
    Matrix:
      <Vector (-0.9895, 0.0260, -0.1422, -15.4907)>
      <Vector (-0.0170, -0.9978, -0.0641, 51.1893)>
      <Vector (-0.1436, -0.0610, 0.9878, 3.6501)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4147, 9.8603, 1.1244)>
    Rotation: <Euler (x=1.0842, y=0.2312, z=-3.1314), order='XYZ'>
    Matrix:
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      <Vector (-0.0099, -0.4696, 0.8828, 9.8603)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9719, 1.4133, 16.5999)>
    Rotation: <Euler (x=-1.4771, y=2.8556, z=0.1339), order='XYZ'>
    Matrix:
      <Vector (-0.9508, -0.2908, -0.1068, -17.9719)>
      <Vector (-0.1281, 0.0552, 0.9902, 1.4133)>
      <Vector (-0.2821, 0.9552, -0.0898, 16.5999)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2071, 1.8378, 23.9412)>
    Rotation: <Euler (x=-1.4771, y=2.8556, z=0.1339), order='XYZ'>
    Matrix:
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      <Vector (-0.1281, 0.0552, 0.9902, 1.8378)>
      <Vector (-0.2821, 0.9552, -0.0898, 23.9412)>
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Frame: 213
  Bone: mixamorig:Hips
    Location: <Vector (-4.9250, 100.1610, 0.3964)>
    Rotation: <Euler (x=-0.0837, y=-0.0215, z=-0.0122), order='XYZ'>
    Matrix:
      <Vector (0.9997, 0.0140, -0.0204, -4.9250)>
      <Vector (-0.0122, 0.9964, 0.0839, 100.1610)>
      <Vector (0.0215, -0.0836, 0.9963, 0.3964)>
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  Bone: mixamorig:Spine
    Location: <Vector (-4.7592, 109.9649, -1.7445)>
    Rotation: <Euler (x=-0.1268, y=-0.0623, z=-0.0904), order='XYZ'>
    Matrix:
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      <Vector (-0.0901, 0.9872, 0.1316, 109.9649)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.6183, 121.5241, -3.2230)>
    Rotation: <Euler (x=-0.0538, y=-0.0744, z=-0.0939), order='XYZ'>
    Matrix:
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      <Vector (-0.0935, 0.9938, 0.0605, 121.5241)>
      <Vector (0.0743, -0.0536, 0.9958, -3.2230)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-2.3120, 134.8226, -3.9405)>
    Rotation: <Euler (x=-0.0395, y=-0.0884, z=-0.0978), order='XYZ'>
    Matrix:
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      <Vector (-0.0973, 0.9941, 0.0480, 134.8226)>
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  Bone: mixamorig:Neck
    Location: <Vector (-0.7903, 149.7883, -4.5331)>
    Rotation: <Euler (x=0.0323, y=-0.0778, z=-0.0623), order='XYZ'>
    Matrix:
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      <Vector (-0.0621, 0.9977, -0.0274, 149.7883)>
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  Bone: mixamorig:Head
    Location: <Vector (-0.5069, 157.1570, -2.2740)>
    Rotation: <Euler (x=0.2581, y=-0.2394, z=-0.1998), order='XYZ'>
    Matrix:
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      <Vector (-0.1928, 0.9597, -0.2046, 157.1570)>
      <Vector (0.2371, 0.2479, 0.9393, -2.2740)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.8746, 178.8522, 9.8153)>
    Rotation: <Euler (x=0.2581, y=-0.2394, z=-0.1998), order='XYZ'>
    Matrix:
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      <Vector (-0.1928, 0.9597, -0.2046, 178.8522)>
      <Vector (0.2371, 0.2479, 0.9393, 9.8153)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.5313, 146.8642, -4.1637)>
    Rotation: <Euler (x=1.8628, y=1.4820, z=-0.1949), order='XYZ'>
    Matrix:
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      <Vector (-0.0172, -0.4672, -0.8840, 146.8642)>
      <Vector (-0.9961, 0.0850, -0.0255, -4.1637)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (17.9227, 140.2865, -2.9674)>
    Rotation: <Euler (x=-2.7160, y=1.2182, z=0.4851), order='XYZ'>
    Matrix:
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      <Vector (0.1610, -0.9864, -0.0334, 140.2865)>
      <Vector (-0.9385, -0.1426, -0.3145, -2.9674)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (19.9894, 115.4269, -6.5603)>
    Rotation: <Euler (x=2.7339, y=1.2271, z=-0.4358), order='XYZ'>
    Matrix:
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      <Vector (-0.1422, -0.9898, 0.0054, 115.4269)>
      <Vector (-0.9415, 0.1336, -0.3094, -6.5603)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.6184, 87.8111, -2.8328)>
    Rotation: <Euler (x=2.9628, y=1.5607, z=-0.1277), order='XYZ'>
    Matrix:
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      <Vector (-0.0013, -0.9987, -0.0511, 87.8111)>
      <Vector (-0.9999, 0.0018, -0.0099, -2.8328)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.0224, 83.2022, 0.6413)>
    Rotation: <Euler (x=2.5260, y=1.1984, z=-0.7674), order='XYZ'>
    Matrix:
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      <Vector (-0.2526, -0.9610, 0.1124, 83.2022)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.0205, 78.7716, 2.1629)>
    Rotation: <Euler (x=2.7900, y=1.2489, z=-0.5051), order='XYZ'>
    Matrix:
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      <Vector (-0.1531, -0.9797, 0.1296, 78.7716)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.3645, 74.7371, 2.4920)>
    Rotation: <Euler (x=1.9752, y=0.8331, z=-1.1559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.2187, 72.0639, 4.0721)>
    Rotation: <Euler (x=1.9752, y=0.8331, z=-1.1559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.1355, 74.8737, 1.1251)>
    Rotation: <Euler (x=-0.2809, y=1.5845, z=2.6650), order='XYZ'>
    Matrix:
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      <Vector (-0.0063, -0.9809, 0.1944, 74.8737)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.4411, 71.3732, 1.1658)>
    Rotation: <Euler (x=-2.2659, y=1.5510, z=0.4732), order='XYZ'>
    Matrix:
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      <Vector (0.0090, -0.9200, 0.3918, 71.3732)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.0649, 68.1406, 1.1214)>
    Rotation: <Euler (x=-1.9154, y=1.5456, z=0.6167), order='XYZ'>
    Matrix:
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      <Vector (0.0146, -0.8198, 0.5725, 68.1406)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.3947, 65.7468, 1.0159)>
    Rotation: <Euler (x=-1.9154, y=1.5456, z=0.6167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.5230, 73.8818, -1.6841)>
    Rotation: <Euler (x=-0.1092, y=1.5877, z=2.8440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (18.8197, 70.1952, -1.6574)>
    Rotation: <Euler (x=-1.5779, y=1.5129, z=0.7748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.3359, 67.7283, -1.8659)>
    Rotation: <Euler (x=-1.1985, y=1.4714, z=0.6946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.5789, 66.8131, -2.1497)>
    Rotation: <Euler (x=-1.1985, y=1.4714, z=0.6946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (19.6574, 72.5686, -4.1968)>
    Rotation: <Euler (x=-2.5344, y=1.5532, z=0.2818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (18.7098, 69.7594, -4.2211)>
    Rotation: <Euler (x=-1.3898, y=1.4872, z=0.7642), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.3150, 68.1814, -4.4452)>
    Rotation: <Euler (x=-0.9881, y=1.4459, z=0.6113), order='XYZ'>
    Matrix:
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      <Vector (0.0715, -0.0248, 0.9971, 68.1814)>
      <Vector (-0.9922, -0.1040, 0.0686, -4.4452)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (13.9771, 68.1243, -4.7076)>
    Rotation: <Euler (x=-0.9881, y=1.4459, z=0.6113), order='XYZ'>
    Matrix:
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      <Vector (0.0715, -0.0248, 0.9971, 68.1243)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.2749, 72.3895, -6.4703)>
    Rotation: <Euler (x=-2.6146, y=1.5512, z=0.2285), order='XYZ'>
    Matrix:
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      <Vector (0.0044, -0.9558, 0.2941, 72.3895)>
      <Vector (-0.9998, -0.0099, -0.0170, -6.4703)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.5437, 70.0126, -6.4852)>
    Rotation: <Euler (x=-1.4065, y=1.4903, z=0.7521), order='XYZ'>
    Matrix:
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      <Vector (0.0549, -0.5524, 0.8318, 70.0126)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (16.8875, 68.9101, -6.6410)>
    Rotation: <Euler (x=-0.9851, y=1.4463, z=0.5992), order='XYZ'>
    Matrix:
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      <Vector (0.0700, -0.0099, 0.9975, 68.9101)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.5144, 68.8973, -6.7960)>
    Rotation: <Euler (x=-0.9851, y=1.4463, z=0.5992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.5227, 148.1452, -5.3230)>
    Rotation: <Euler (x=2.3887, y=-1.6121, z=-0.3960), order='XYZ'>
    Matrix:
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      <Vector (0.0159, -0.4098, -0.9120, 148.1452)>
      <Vector (0.9991, -0.0282, 0.0301, -5.3230)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-20.3599, 142.3754, -5.7205)>
    Rotation: <Euler (x=2.3092, y=-1.7144, z=0.6107), order='XYZ'>
    Matrix:
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      <Vector (-0.0821, -0.9712, -0.2238, 142.3754)>
      <Vector (0.9897, -0.1058, 0.0963, -5.7205)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.7429, 117.9042, -8.3868)>
    Rotation: <Euler (x=0.6780, y=-1.4399, z=2.2566), order='XYZ'>
    Matrix:
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      <Vector (0.1010, -0.9745, -0.2003, 117.9042)>
      <Vector (0.9914, 0.0819, 0.1017, -8.3868)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-31.5700, 90.7171, -6.1027)>
    Rotation: <Euler (x=1.9920, y=-1.3791, z=0.7318), order='XYZ'>
    Matrix:
      <Vector (0.1418, -0.3933, 0.9084, -31.5700)>
      <Vector (0.1273, -0.9028, -0.4108, 90.7171)>
      <Vector (0.9817, 0.1739, -0.0779, -6.1027)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-31.0654, 86.3769, -2.2364)>
    Rotation: <Euler (x=2.5738, y=-0.9058, z=0.6573), order='XYZ'>
    Matrix:
      <Vector (0.4885, 0.1800, 0.8538, -31.0654)>
      <Vector (0.3770, -0.9260, -0.0204, 86.3769)>
      <Vector (0.7869, 0.3318, -0.5202, -2.2364)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.9957, 82.2580, -0.3190)>
    Rotation: <Euler (x=2.7484, y=-0.9698, z=0.4513), order='XYZ'>
    Matrix:
      <Vector (0.5089, 0.1185, 0.8526, -29.9957)>
      <Vector (0.2466, -0.9690, -0.0125, 82.2580)>
      <Vector (0.8248, 0.2167, -0.5223, -0.3190)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.5685, 78.0088, 0.4802)>
    Rotation: <Euler (x=2.5951, y=-0.9823, z=0.3215), order='XYZ'>
    Matrix:
      <Vector (0.5267, -0.1401, 0.8384, -29.5685)>
      <Vector (0.1754, -0.9472, -0.2685, 78.0088)>
      <Vector (0.8318, 0.2885, -0.4743, 0.4802)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.2334, 74.5545, 1.2606)>
    Rotation: <Euler (x=2.5951, y=-0.9823, z=0.3215), order='XYZ'>
    Matrix:
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      <Vector (0.1754, -0.9472, -0.2685, 74.5545)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.9830, 79.5280, -0.0584)>
    Rotation: <Euler (x=0.2153, y=-1.7655, z=-2.6558), order='XYZ'>
    Matrix:
      <Vector (0.1711, 0.6415, 0.7478, -35.9830)>
      <Vector (0.0903, -0.7660, 0.6364, 79.5280)>
      <Vector (0.9811, -0.0413, -0.1890, -0.0584)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.6235, 76.7147, -0.1961)>
    Rotation: <Euler (x=-1.3342, y=-1.2969, z=0.2918), order='XYZ'>
    Matrix:
      <Vector (0.2591, 0.8289, -0.4957, -33.6235)>
      <Vector (0.0778, 0.4937, 0.8662, 76.7147)>
      <Vector (0.9627, -0.2630, 0.0634, -0.1961)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.7138, 78.4471, -1.1122)>
    Rotation: <Euler (x=-0.1278, y=-1.2373, z=0.4976), order='XYZ'>
    Matrix:
      <Vector (0.2876, -0.3676, -0.8844, -30.7138)>
      <Vector (0.1562, 0.9291, -0.3353, 78.4471)>
      <Vector (0.9449, -0.0417, 0.3246, -1.1122)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.8318, 81.2544, -1.2584)>
    Rotation: <Euler (x=-0.1278, y=-1.2373, z=0.4976), order='XYZ'>
    Matrix:
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      <Vector (0.1562, 0.9291, -0.3353, 81.2544)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-37.0451, 78.4446, -2.5140)>
    Rotation: <Euler (x=0.1934, y=-1.7676, z=-2.6335), order='XYZ'>
    Matrix:
      <Vector (0.1709, 0.6421, 0.7473, -37.0451)>
      <Vector (0.0952, -0.7657, 0.6362, 78.4446)>
      <Vector (0.9807, -0.0376, -0.1919, -2.5140)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.6215, 75.5549, -2.6555)>
    Rotation: <Euler (x=-1.3421, y=-1.3008, z=0.3000), order='XYZ'>
    Matrix:
      <Vector (0.2548, 0.8298, -0.4965, -34.6215)>
      <Vector (0.0788, 0.4939, 0.8659, 75.5549)>
      <Vector (0.9638, -0.2598, 0.0605, -2.6555)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.6559, 77.3205, -3.5891)>
    Rotation: <Euler (x=-0.1531, y=-1.2389, z=0.5244), order='XYZ'>
    Matrix:
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      <Vector (0.1631, 0.9277, -0.3358, 77.3205)>
      <Vector (0.9454, -0.0497, 0.3220, -3.5891)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.8355, 80.2823, -3.7434)>
    Rotation: <Euler (x=-0.1531, y=-1.2389, z=0.5244), order='XYZ'>
    Matrix:
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      <Vector (0.1631, 0.9277, -0.3358, 80.2823)>
      <Vector (0.9454, -0.0497, 0.3220, -3.7434)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.8324, 77.1164, -4.8900)>
    Rotation: <Euler (x=0.2003, y=-1.7671, z=-2.6406), order='XYZ'>
    Matrix:
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      <Vector (0.0937, -0.7658, 0.6362, 77.1164)>
      <Vector (0.9808, -0.0388, -0.1911, -4.8900)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.8945, 74.8057, -5.0031)>
    Rotation: <Euler (x=-1.3444, y=-1.2951, z=0.3023), order='XYZ'>
    Matrix:
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      <Vector (0.0811, 0.4935, 0.8660, 74.8057)>
      <Vector (0.9622, -0.2653, 0.0611, -5.0031)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.4140, 76.2826, -5.7841)>
    Rotation: <Euler (x=-0.1289, y=-1.2396, z=0.4987), order='XYZ'>
    Matrix:
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      <Vector (0.1555, 0.9290, -0.3357, 76.2826)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.3272, 78.5757, -5.9035)>
    Rotation: <Euler (x=-0.1289, y=-1.2396, z=0.4987), order='XYZ'>
    Matrix:
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      <Vector (0.1555, 0.9290, -0.3357, 78.5757)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-38.0529, 75.9583, -6.9577)>
    Rotation: <Euler (x=0.2100, y=-1.7676, z=-2.6503), order='XYZ'>
    Matrix:
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      <Vector (0.0922, -0.7660, 0.6362, 75.9583)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.5120, 74.1211, -7.0477)>
    Rotation: <Euler (x=-1.3387, y=-1.3016, z=0.2964), order='XYZ'>
    Matrix:
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      <Vector (0.0777, 0.4940, 0.8660, 74.1211)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.8537, 75.1084, -7.5698)>
    Rotation: <Euler (x=-0.1405, y=-1.2388, z=0.5110), order='XYZ'>
    Matrix:
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      <Vector (0.1594, 0.9284, -0.3356, 75.1084)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-35.2666, 76.1454, -7.6238)>
    Rotation: <Euler (x=-0.1405, y=-1.2388, z=0.5110), order='XYZ'>
    Matrix:
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      <Vector (0.1594, 0.9284, -0.3356, 76.1454)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.3919, 94.5437, 1.0355)>
    Rotation: <Euler (x=0.1219, y=-0.1054, z=-3.0651), order='XYZ'>
    Matrix:
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      <Vector (-0.0760, -0.9887, 0.1292, 94.5437)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.2696, 51.2764, 6.3277)>
    Rotation: <Euler (x=-0.1900, y=-0.1383, z=-3.1019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8060, 10.6200, -1.4160)>
    Rotation: <Euler (x=1.1077, y=-0.1714, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5694, 2.2093, 15.1158)>
    Rotation: <Euler (x=-1.4805, y=-2.9149, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4014, 2.6598, 22.7009)>
    Rotation: <Euler (x=-1.4805, y=-2.9149, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.4071, 94.7927, 1.1957)>
    Rotation: <Euler (x=0.0575, y=0.3171, z=3.1141), order='XYZ'>
    Matrix:
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      <Vector (0.0261, -0.9975, 0.0660, 94.7927)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.3890, 51.1960, 3.5811)>
    Rotation: <Euler (x=-0.0597, y=0.1519, z=-3.1271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4165, 9.8594, 1.1382)>
    Rotation: <Euler (x=1.0843, y=0.2313, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9758, 1.4137, 16.6139)>
    Rotation: <Euler (x=-1.4776, y=2.8554, z=0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2120, 1.8339, 23.9551)>
    Rotation: <Euler (x=-1.4776, y=2.8554, z=0.1338), order='XYZ'>
    Matrix:
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Frame: 214
  Bone: mixamorig:Hips
    Location: <Vector (-4.6533, 100.1355, 0.3310)>
    Rotation: <Euler (x=-0.0820, y=-0.0295, z=-0.0142), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.4519, 109.9425, -1.7926)>
    Rotation: <Euler (x=-0.1241, y=-0.0714, z=-0.0934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-3.2648, 121.5011, -3.2386)>
    Rotation: <Euler (x=-0.0510, y=-0.0837, z=-0.0967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.9174, 134.7975, -3.9189)>
    Rotation: <Euler (x=-0.0368, y=-0.0980, z=-0.1004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (-0.3558, 149.7607, -4.4694)>
    Rotation: <Euler (x=0.0407, y=-0.0852, z=-0.0620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.2965, y=-0.2294, z=-0.1984), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (1.0947, 178.3368, 10.7652)>
    Rotation: <Euler (x=0.2965, y=-0.2294, z=-0.1984), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (5.9552, 146.8214, -4.0432)>
    Rotation: <Euler (x=1.9002, y=1.4715, z=-0.1599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.3180, 140.2138, -2.7229)>
    Rotation: <Euler (x=-2.7244, y=1.2060, z=0.4793), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.4782, 115.3695, -6.3661)>
    Rotation: <Euler (x=2.7263, y=1.2122, z=-0.4466), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (18.9576, 87.7926, -2.4156)>
    Rotation: <Euler (x=2.8972, y=1.5484, z=-0.1928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.3222, 83.1934, 1.0530)>
    Rotation: <Euler (x=2.5423, y=1.1876, z=-0.7519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.3039, 78.7670, 2.5762)>
    Rotation: <Euler (x=2.7993, y=1.2369, z=-0.4960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.6456, 74.7333, 2.9101)>
    Rotation: <Euler (x=1.9894, y=0.8253, z=-1.1450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.4818, 72.0652, 4.4969)>
    Rotation: <Euler (x=1.9894, y=0.8253, z=-1.1450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.4329, 74.8674, 1.5872)>
    Rotation: <Euler (x=-0.0874, y=1.5965, z=2.8420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.6806, 71.3788, 1.6223)>
    Rotation: <Euler (x=-2.4192, y=1.5384, z=0.2867), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.1983, 68.1938, 1.5561)>
    Rotation: <Euler (x=-2.0512, y=1.5321, z=0.4309), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.4118, 65.8872, 1.4199)>
    Rotation: <Euler (x=-2.0512, y=1.5321, z=0.4309), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (19.8544, 73.8672, -1.2142)>
    Rotation: <Euler (x=-0.0135, y=1.6001, z=2.9232), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.0904, 70.1927, -1.1929)>
    Rotation: <Euler (x=-1.6991, y=1.5022, z=0.6206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.5288, 67.8101, -1.4368)>
    Rotation: <Euler (x=-1.2531, y=1.4588, z=0.5902), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.7335, 67.0350, -1.7608)>
    Rotation: <Euler (x=-1.2531, y=1.4588, z=0.5902), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.0195, 72.5465, -3.7212)>
    Rotation: <Euler (x=-2.6823, y=1.5410, z=0.1175), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.0263, 69.7533, -3.7547)>
    Rotation: <Euler (x=-1.4769, y=1.4766, z=0.6442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.5833, 68.2560, -4.0120)>
    Rotation: <Euler (x=-1.0247, y=1.4328, z=0.5248), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.2494, 68.3170, -4.3062)>
    Rotation: <Euler (x=-1.0247, y=1.4328, z=0.5248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (19.6643, 72.3604, -5.9985)>
    Rotation: <Euler (x=-2.7324, y=1.5389, z=0.0943), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (18.8944, 69.9958, -6.0204)>
    Rotation: <Euler (x=-1.4950, y=1.4796, z=0.6307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.2046, 68.9492, -6.1991)>
    Rotation: <Euler (x=-1.0206, y=1.4332, z=0.5139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (15.8349, 69.0057, -6.3726)>
    Rotation: <Euler (x=-1.0206, y=1.4332, z=0.5139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-7.0838, 148.1345, -5.3282)>
    Rotation: <Euler (x=2.2802, y=-1.6213, z=-0.2898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.9293, 142.3946, -5.8680)>
    Rotation: <Euler (x=2.3020, y=-1.7317, z=0.6146), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-25.3534, 117.9717, -8.8728)>
    Rotation: <Euler (x=0.6610, y=-1.4278, z=2.2706), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-31.2792, 90.8196, -6.4327)>
    Rotation: <Euler (x=1.9292, y=-1.3823, z=0.7910), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.8262, 86.5028, -2.5339)>
    Rotation: <Euler (x=2.5551, y=-0.9102, z=0.6695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.7870, 82.3936, -0.5794)>
    Rotation: <Euler (x=2.7300, y=-0.9764, z=0.4640), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.3789, 78.1486, 0.2512)>
    Rotation: <Euler (x=2.5781, y=-0.9902, z=0.3333), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-30.0606, 74.7008, 1.0463)>
    Rotation: <Euler (x=2.5781, y=-0.9902, z=0.3333), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.7836, 79.6798, -0.3648)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.4298, 76.8600, -0.4597)>
    Rotation: <Euler (x=-1.3688, y=-1.3050, z=0.3227), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.5062, 78.5795, -1.3559)>
    Rotation: <Euler (x=-0.1608, y=-1.2434, z=0.5263), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.6156, 81.3884, -1.5317)>
    Rotation: <Euler (x=-0.1608, y=-1.2434, z=0.5263), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.8224, 78.5834, -2.8245)>
    Rotation: <Euler (x=0.1372, y=-1.7618, z=-2.5808), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.4046, 75.6870, -2.9221)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.4250, 77.4395, -3.8355)>
    Rotation: <Euler (x=-0.1867, y=-1.2447, z=0.5537), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.5955, 80.4031, -4.0210)>
    Rotation: <Euler (x=-0.1867, y=-1.2447, z=0.5537), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.5879, 77.2421, -5.2002)>
    Rotation: <Euler (x=0.1442, y=-1.7612, z=-2.5879), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.6547, 74.9261, -5.2782)>
    Rotation: <Euler (x=-1.3791, y=-1.3031, z=0.3333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-33.1624, 76.3919, -6.0423)>
    Rotation: <Euler (x=-0.1621, y=-1.2457, z=0.5277), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-34.0686, 78.6864, -6.1859)>
    Rotation: <Euler (x=-0.1621, y=-1.2457, z=0.5277), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.7895, 76.0714, -7.2628)>
    Rotation: <Euler (x=0.1543, y=-1.7616, z=-2.5981), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-36.2523, 74.2299, -7.3248)>
    Rotation: <Euler (x=-1.3740, y=-1.3097, z=0.3280), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.5861, 75.2099, -7.8357)>
    Rotation: <Euler (x=-0.1738, y=-1.2447, z=0.5401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.9959, 76.2475, -7.9006)>
    Rotation: <Euler (x=-0.1738, y=-1.2447, z=0.5401), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.6476, 94.5014, 1.0275)>
    Rotation: <Euler (x=0.1253, y=-0.0948, z=-3.0688), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.3213, 51.2350, 6.4708)>
    Rotation: <Euler (x=-0.1933, y=-0.1278, z=-3.1047), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8066, 10.6056, -1.4167)>
    Rotation: <Euler (x=1.1076, y=-0.1714, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5705, 2.1948, 15.1149)>
    Rotation: <Euler (x=-1.4805, y=-2.9149, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4022, 2.6455, 22.7001)>
    Rotation: <Euler (x=-1.4805, y=-2.9149, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-13.1516, 94.7820, 1.0536)>
    Rotation: <Euler (x=0.0602, y=0.3264, z=3.1118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.2949, 51.1989, 3.5457)>
    Rotation: <Euler (x=-0.0589, y=0.1613, z=-3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4178, 9.8581, 1.1383)>
    Rotation: <Euler (x=1.0843, y=0.2317, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9820, 1.4121, 16.6128)>
    Rotation: <Euler (x=-1.4784, y=2.8550, z=0.1337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2206, 1.8263, 23.9536)>
    Rotation: <Euler (x=-1.4784, y=2.8550, z=0.1337), order='XYZ'>
    Matrix:
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Frame: 215
  Bone: mixamorig:Hips
    Location: <Vector (-4.3681, 100.1052, 0.2474)>
    Rotation: <Euler (x=-0.0795, y=-0.0360, z=-0.0162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-4.1333, 109.9169, -1.8512)>
    Rotation: <Euler (x=-0.1207, y=-0.0794, z=-0.0967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.8996, 121.4757, -3.2562)>
    Rotation: <Euler (x=-0.0476, y=-0.0921, z=-0.0998), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.5098, 134.7700, -3.8897)>
    Rotation: <Euler (x=-0.0332, y=-0.1066, z=-0.1032), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (0.0931, 149.7306, -4.3873)>
    Rotation: <Euler (x=0.0504, y=-0.0906, z=-0.0616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.3276, 157.0600, -1.9982)>
    Rotation: <Euler (x=0.3376, y=-0.2102, z=-0.1974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (1.4556, 177.7203, 11.8083)>
    Rotation: <Euler (x=0.3376, y=-0.2102, z=-0.1974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.3929, 146.7748, -3.9126)>
    Rotation: <Euler (x=1.9346, y=1.4616, z=-0.1285), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (18.7225, 140.1290, -2.4784)>
    Rotation: <Euler (x=-2.7316, y=1.1932, z=0.4751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (20.9915, 115.3033, -6.1817)>
    Rotation: <Euler (x=2.7153, y=1.1960, z=-0.4614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.2937, 87.7771, -1.9588)>
    Rotation: <Euler (x=2.8719, y=1.5361, z=-0.2192), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (17.6117, 83.1910, 1.5048)>
    Rotation: <Euler (x=2.5573, y=1.1766, z=-0.7392), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (16.5701, 78.7708, 3.0302)>
    Rotation: <Euler (x=2.8073, y=1.2248, z=-0.4896), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (15.9029, 74.7391, 3.3698)>
    Rotation: <Euler (x=2.0033, y=0.8172, z=-1.1361), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (15.7170, 72.0766, 4.9638)>
    Rotation: <Euler (x=2.0033, y=0.8172, z=-1.1361), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (19.7062, 74.8644, 2.0909)>
    Rotation: <Euler (x=-0.0116, y=1.6089, z=2.8993), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (18.8892, 71.3903, 2.1197)>
    Rotation: <Euler (x=-2.4697, y=1.5252, z=0.2003), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.2950, 68.2605, 2.0290)>
    Rotation: <Euler (x=-2.0938, y=1.5179, z=0.3352), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.3907, 66.0524, 1.8592)>
    Rotation: <Euler (x=-2.0938, y=1.5179, z=0.3352), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.1599, 73.8547, -0.7020)>
    Rotation: <Euler (x=0.0315, y=1.6127, z=2.9497), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.3280, 70.1948, -0.6871)>
    Rotation: <Euler (x=-1.7790, y=1.4904, z=0.5051), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.6863, 67.9057, -0.9683)>
    Rotation: <Euler (x=-1.2878, y=1.4452, z=0.5026), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.8586, 67.2812, -1.3335)>
    Rotation: <Euler (x=-1.2878, y=1.4452, z=0.5026), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.3534, 72.5256, -3.2025)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.3092, 69.7512, -3.2462)>
    Rotation: <Euler (x=-1.5402, y=1.4650, z=0.5454), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (16.8179, 68.3426, -3.5378)>
    Rotation: <Euler (x=-1.0475, y=1.4189, z=0.4491), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.4948, 68.5283, -3.8637)>
    Rotation: <Euler (x=-1.0475, y=1.4189, z=0.4491), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.0252, 72.3326, -5.4833)>
    Rotation: <Euler (x=-2.7786, y=1.5264, z=0.0297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.2121, 69.9826, -5.5128)>
    Rotation: <Euler (x=-1.5584, y=1.4679, z=0.5317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.4884, 68.9973, -5.7154)>
    Rotation: <Euler (x=-1.0423, y=1.4194, z=0.4393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.1261, 69.1270, -5.9073)>
    Rotation: <Euler (x=-1.0423, y=1.4194, z=0.4393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-6.6310, 148.1233, -5.3102)>
    Rotation: <Euler (x=2.1997, y=-1.6302, z=-0.2120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-19.4856, 142.4183, -5.9861)>
    Rotation: <Euler (x=2.2909, y=-1.7496, z=0.6226), order='XYZ'>
    Matrix:
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      <Vector (-0.1037, -0.9671, -0.2322, 142.4183)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.9375, 118.0493, -9.3558)>
    Rotation: <Euler (x=0.6390, y=-1.4170, z=2.2897), order='XYZ'>
    Matrix:
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      <Vector (0.1153, -0.9721, -0.2041, 118.0493)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.9601, 90.9284, -6.8067)>
    Rotation: <Euler (x=1.8664, y=-1.3861, z=0.8509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-30.5581, 86.6312, -2.8808)>
    Rotation: <Euler (x=2.5371, y=-0.9156, z=0.6820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.5482, 82.5304, -0.8935)>
    Rotation: <Euler (x=2.7127, y=-0.9840, z=0.4766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-29.1570, 78.2890, -0.0365)>
    Rotation: <Euler (x=2.5623, y=-0.9989, z=0.3447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.8538, 74.8467, 0.7689)>
    Rotation: <Euler (x=2.5623, y=-0.9989, z=0.3447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-35.5517, 79.8284, -0.7313)>
    Rotation: <Euler (x=0.1031, y=-1.7528, z=-2.5498), order='XYZ'>
    Matrix:
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      <Vector (0.1010, -0.7691, 0.6311, 79.8284)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-33.2021, 77.0040, -0.7856)>
    Rotation: <Euler (x=-1.4020, y=-1.3137, z=0.3529), order='XYZ'>
    Matrix:
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      <Vector (0.0879, 0.4872, 0.8689, 77.0040)>
      <Vector (0.9671, -0.2506, 0.0427, -0.7856)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-30.2657, 78.7136, -1.6582)>
    Rotation: <Euler (x=-0.1927, y=-1.2503, z=0.5547), order='XYZ'>
    Matrix:
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      <Vector (0.1660, 0.9300, -0.3279, 78.7136)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.3680, 81.5235, -1.8608)>
    Rotation: <Euler (x=-0.1927, y=-1.2503, z=0.5547), order='XYZ'>
    Matrix:
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      <Vector (0.1660, 0.9300, -0.3279, 81.5235)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-36.5652, 78.7210, -3.1967)>
    Rotation: <Euler (x=0.0812, y=-1.7554, z=-2.5275), order='XYZ'>
    Matrix:
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      <Vector (0.1058, -0.7687, 0.6308, 78.7210)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-34.1518, 75.8199, -3.2525)>
    Rotation: <Euler (x=-1.4115, y=-1.3175, z=0.3627), order='XYZ'>
    Matrix:
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      <Vector (0.9681, -0.2474, 0.0398, -3.2525)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-31.1590, 77.5623, -4.1419)>
    Rotation: <Euler (x=-0.2193, y=-1.2512, z=0.5828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-32.3220, 80.5270, -4.3557)>
    Rotation: <Euler (x=-0.2193, y=-1.2512, z=0.5828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-37.3069, 77.3687, -5.5737)>
    Rotation: <Euler (x=0.0882, y=-1.7547, z=-2.5347), order='XYZ'>
    Matrix:
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      <Vector (0.9831, -0.0161, -0.1822, -5.5737)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-35.3771, 75.0489, -5.6184)>
    Rotation: <Euler (x=-1.4124, y=-1.3117, z=0.3636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.8738, 76.5063, -6.3624)>
    Rotation: <Euler (x=-0.1942, y=-1.2525, z=0.5564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.7742, 78.8016, -6.5278)>
    Rotation: <Euler (x=-0.1942, y=-1.2525, z=0.5564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.4877, 76.1877, -7.6323)>
    Rotation: <Euler (x=0.0987, y=-1.7550, z=-2.5454), order='XYZ'>
    Matrix:
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      <Vector (0.1029, -0.7690, 0.6309, 76.1877)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.9533, 74.3432, -7.6678)>
    Rotation: <Euler (x=-1.4080, y=-1.3184, z=0.3591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-34.2798, 75.3175, -8.1652)>
    Rotation: <Euler (x=-0.2061, y=-1.2514, z=0.5689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.6869, 76.3555, -8.2400)>
    Rotation: <Euler (x=-0.2061, y=-1.2514, z=0.5689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (3.9169, 94.4528, 0.9841)>
    Rotation: <Euler (x=0.1294, y=-0.0865, z=-3.0723), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.4102, 51.1946, 6.6085)>
    Rotation: <Euler (x=-0.1966, y=-0.1201, z=-3.1080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8066, 10.5912, -1.4165)>
    Rotation: <Euler (x=1.1076, y=-0.1714, z=3.1301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5712, 2.1801, 15.1149)>
    Rotation: <Euler (x=-1.4805, y=-2.9149, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4030, 2.6309, 22.7000)>
    Rotation: <Euler (x=-1.4805, y=-2.9149, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.8816, 94.7671, 0.9019)>
    Rotation: <Euler (x=0.0634, y=0.3342, z=3.1092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.2011, 51.2003, 3.5195)>
    Rotation: <Euler (x=-0.0585, y=0.1694, z=-3.1324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4130, 9.8567, 1.1312)>
    Rotation: <Euler (x=1.0842, y=0.2320, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9825, 1.4098, 16.6040)>
    Rotation: <Euler (x=-1.4791, y=2.8546, z=0.1336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2237, 1.8183, 23.9443)>
    Rotation: <Euler (x=-1.4791, y=2.8546, z=0.1336), order='XYZ'>
    Matrix:
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Frame: 216
  Bone: mixamorig:Hips
    Location: <Vector (-4.0834, 100.0708, 0.1330)>
    Rotation: <Euler (x=-0.0757, y=-0.0424, z=-0.0192), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-3.8079, 109.8893, -1.9283)>
    Rotation: <Euler (x=-0.1165, y=-0.0863, z=-0.1004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.5261, 121.4488, -3.2838)>
    Rotation: <Euler (x=-0.0433, y=-0.0991, z=-0.1032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (-1.0915, 134.7410, -3.8606)>
    Rotation: <Euler (x=-0.0290, y=-0.1137, z=-0.1064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.5562, 149.6987, -4.2942)>
    Rotation: <Euler (x=0.0622, y=-0.0939, z=-0.0612), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.7700, 157.0005, -1.8203)>
    Rotation: <Euler (x=0.3792, y=-0.1833, z=-0.1956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (1.9583, 177.0280, 12.8845)>
    Rotation: <Euler (x=0.3792, y=-0.1833, z=-0.1956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (6.8441, 146.7238, -3.7825)>
    Rotation: <Euler (x=1.9663, y=1.4540, z=-0.1000), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.1425, 140.0380, -2.2680)>
    Rotation: <Euler (x=-2.7370, y=1.1815, z=0.4732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (21.5311, 115.2329, -6.0332)>
    Rotation: <Euler (x=2.6995, y=1.1800, z=-0.4813), order='XYZ'>
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    Rotation: <Euler (x=2.8360, y=1.5249, z=-0.2578), order='XYZ'>
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    Rotation: <Euler (x=2.5676, y=1.1660, z=-0.7325), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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    Rotation: <Euler (x=-2.4960, y=1.5134, z=0.1380), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.3686, 66.2423, 2.3316)>
    Rotation: <Euler (x=-2.1084, y=1.5050, z=0.2678), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.4546, 73.8515, -0.1638)>
    Rotation: <Euler (x=0.0426, y=1.6240, z=2.9414), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.5514, 70.2086, -0.1525)>
    Rotation: <Euler (x=-1.8332, y=1.4795, z=0.4150), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
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    Rotation: <Euler (x=-1.3096, y=1.4327, z=0.4282), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (13.9803, 67.5434, -0.8693)>
    Rotation: <Euler (x=-1.3096, y=1.4327, z=0.4282), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.6706, 72.5118, -2.6568)>
    Rotation: <Euler (x=-2.7765, y=1.5174, z=-0.0145), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.5732, 69.7581, -2.7078)>
    Rotation: <Euler (x=-1.5863, y=1.4542, z=0.4634), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.0362, 68.4407, -3.0302)>
    Rotation: <Euler (x=-1.0617, y=1.4063, z=0.3823), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.7304, 68.7498, -3.3842)>
    Rotation: <Euler (x=-1.0617, y=1.4063, z=0.3823), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.3658, 72.3105, -4.9401)>
    Rotation: <Euler (x=-2.8130, y=1.5152, z=-0.0241), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.5075, 69.9766, -4.9751)>
    Rotation: <Euler (x=-1.6044, y=1.4571, z=0.4499), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.7519, 69.0544, -5.1989)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.4009, 69.2564, -5.4073)>
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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    Rotation: <Euler (x=2.2845, y=-1.7657, z=0.6268), order='XYZ'>
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-29.2622, 82.6514, -1.2681)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.8840, 78.4129, -0.3909)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.5925, 74.9741, 0.4195)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.9215, 77.1281, -1.1805)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.9741, 78.8322, -2.0265)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-31.0718, 81.6422, -2.2520)>
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.9986, 80.6370, -4.7537)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.9720, 77.4780, -6.0158)>
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  Bone: mixamorig:RightHandRing2
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.5310, 76.6093, -6.7513)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.4277, 78.9047, -6.9355)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-37.1307, 76.2894, -8.0718)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.5974, 74.4436, -8.0832)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.9176, 75.4149, -8.5654)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-34.3231, 76.4529, -8.6487)>
    Rotation: <Euler (x=-0.2361, y=-1.2587, z=0.5966), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.1810, 94.3928, 0.9029)>
    Rotation: <Euler (x=0.1346, y=-0.0785, z=-3.0758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.4907, 51.1509, 6.7589)>
    Rotation: <Euler (x=-0.2001, y=-0.1119, z=-3.1112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8065, 10.5770, -1.4174)>
    Rotation: <Euler (x=1.1076, y=-0.1714, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5722, 2.1655, 15.1136)>
    Rotation: <Euler (x=-1.4805, y=-2.9149, z=-0.1416), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4040, 2.6163, 22.6987)>
    Rotation: <Euler (x=-1.4805, y=-2.9149, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.6156, 94.7541, 0.7131)>
    Rotation: <Euler (x=0.0668, y=0.3404, z=3.1073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-15.0861, 51.2038, 3.4634)>
    Rotation: <Euler (x=-0.0572, y=0.1759, z=-3.1353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4131, 9.8548, 1.1329)>
    Rotation: <Euler (x=1.0842, y=0.2322, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9859, 1.4080, 16.6049)>
    Rotation: <Euler (x=-1.4796, y=2.8543, z=0.1336), order='XYZ'>
    Matrix:
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      <Vector (-0.1277, 0.0527, 0.9904, 1.4080)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2287, 1.8126, 23.9450)>
    Rotation: <Euler (x=-1.4796, y=2.8543, z=0.1336), order='XYZ'>
    Matrix:
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      <Vector (-0.1277, 0.0527, 0.9904, 1.8126)>
      <Vector (-0.2834, 0.9550, -0.0873, 23.9450)>
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Frame: 217
  Bone: mixamorig:Hips
    Location: <Vector (-3.7921, 100.0319, 0.0073)>
    Rotation: <Euler (x=-0.0721, y=-0.0484, z=-0.0218), order='XYZ'>
    Matrix:
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      <Vector (-0.0218, 0.9971, 0.0731, 100.0319)>
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  Bone: mixamorig:Spine
    Location: <Vector (-3.4795, 109.8569, -2.0179)>
    Rotation: <Euler (x=-0.1117, y=-0.0919, z=-0.1041), order='XYZ'>
    Matrix:
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      <Vector (-0.1035, 0.9873, 0.1203, 109.8569)>
      <Vector (0.0917, -0.1110, 0.9896, -2.0179)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-2.1514, 121.4176, -3.3173)>
    Rotation: <Euler (x=-0.0385, y=-0.1046, z=-0.1068), order='XYZ'>
    Matrix:
      <Vector (0.9889, 0.1105, -0.0997, -2.1514)>
      <Vector (-0.1060, 0.9931, 0.0494, 121.4176)>
      <Vector (0.1045, -0.0383, 0.9938, -3.3173)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.6730, 134.7075, -3.8296)>
    Rotation: <Euler (x=-0.0241, y=-0.1192, z=-0.1098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.0188, 149.6623, -4.1900)>
    Rotation: <Euler (x=0.0756, y=-0.0954, z=-0.0605), order='XYZ'>
    Matrix:
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      <Vector (-0.0602, 0.9958, -0.0696, 149.6623)>
      <Vector (0.0952, 0.0752, 0.9926, -4.1900)>
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  Bone: mixamorig:Head
    Location: <Vector (1.2129, 156.9310, -1.6190)>
    Rotation: <Euler (x=0.4205, y=-0.1522, z=-0.1939), order='XYZ'>
    Matrix:
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      <Vector (-0.1904, 0.9077, -0.3740, 156.9310)>
      <Vector (0.1516, 0.4035, 0.9023, -1.6190)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (2.5742, 176.2720, 13.9636)>
    Rotation: <Euler (x=0.4205, y=-0.1522, z=-0.1939), order='XYZ'>
    Matrix:
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      <Vector (-0.1904, 0.9077, -0.3740, 176.2720)>
      <Vector (0.1516, 0.4035, 0.9023, 13.9636)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.2952, 146.6677, -3.6531)>
    Rotation: <Euler (x=1.9976, y=1.4483, z=-0.0715), order='XYZ'>
    Matrix:
      <Vector (0.1219, 0.8716, -0.4749, 7.2952)>
      <Vector (-0.0087, -0.4775, -0.8786, 146.6677)>
      <Vector (-0.9925, 0.1113, -0.0506, -3.6531)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.5668, 139.9449, -2.0864)>
    Rotation: <Euler (x=-2.7414, y=1.1719, z=0.4719), order='XYZ'>
    Matrix:
      <Vector (0.3460, 0.0989, -0.9330, 19.5668)>
      <Vector (0.1766, -0.9835, -0.0387, 139.9449)>
      <Vector (-0.9215, -0.1513, -0.3577, -2.0864)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.0584, 115.1574, -5.9008)>
    Rotation: <Euler (x=2.6840, y=1.1659, z=-0.5007), order='XYZ'>
    Matrix:
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      <Vector (-0.1891, -0.9819, 0.0082, 115.1574)>
      <Vector (-0.9191, 0.1740, -0.3534, -5.9008)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (19.9832, 87.7618, -1.0448)>
    Rotation: <Euler (x=2.7760, y=1.5159, z=-0.3220), order='XYZ'>
    Matrix:
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      <Vector (-0.0174, -0.9989, -0.0441, 87.7618)>
      <Vector (-0.9985, 0.0196, -0.0512, -1.0448)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.2063, 83.2207, 2.4307)>
    Rotation: <Euler (x=2.5703, y=1.1566, z=-0.7342), order='XYZ'>
    Matrix:
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      <Vector (-0.2696, -0.9561, 0.1145, 83.2207)>
      <Vector (-0.9154, 0.2176, -0.3385, 2.4307)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.1060, 78.8228, 3.9792)>
    Rotation: <Euler (x=2.8072, y=1.2041, z=-0.4966), order='XYZ'>
    Matrix:
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      <Vector (-0.1708, -0.9765, 0.1317, 78.8228)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.4041, 74.7993, 4.3458)>
    Rotation: <Euler (x=2.0211, y=0.8004, z=-1.1303), order='XYZ'>
    Matrix:
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      <Vector (-0.6299, -0.7700, -0.1014, 74.7993)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.1701, 72.1543, 5.9623)>
    Rotation: <Euler (x=2.0211, y=0.8004, z=-1.1303), order='XYZ'>
    Matrix:
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      <Vector (-0.6299, -0.7700, -0.1014, 72.1543)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.2314, 74.8860, 3.1337)>
    Rotation: <Euler (x=-0.0058, y=1.6292, z=2.8665), order='XYZ'>
    Matrix:
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      <Vector (-0.0159, -0.9640, 0.2656, 74.8860)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.2804, 71.4461, 3.1620)>
    Rotation: <Euler (x=-2.5269, y=1.5044, z=0.0730), order='XYZ'>
    Matrix:
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      <Vector (0.0048, -0.8567, 0.5157, 71.4461)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.4726, 68.4359, 3.0364)>
    Rotation: <Euler (x=-2.1232, y=1.4951, z=0.2039), order='XYZ'>
    Matrix:
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      <Vector (0.0153, -0.6857, 0.7277, 68.4359)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.3579, 66.4337, 2.8123)>
    Rotation: <Euler (x=-2.1231, y=1.4951, z=0.2039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.7288, 73.8465, 0.3592)>
    Rotation: <Euler (x=0.0204, y=1.6330, z=2.9001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.7560, 70.2216, 0.3742)>
    Rotation: <Euler (x=-1.8773, y=1.4714, z=0.3369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (16.9665, 68.1233, 0.0367)>
    Rotation: <Euler (x=-1.3272, y=1.4232, z=0.3617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.0988, 67.7912, -0.3939)>
    Rotation: <Euler (x=-1.3272, y=1.4232, z=0.3617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (20.9585, 72.4923, -2.1247)>
    Rotation: <Euler (x=-2.8249, y=1.5088, z=-0.0820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (19.8090, 69.7599, -2.1764)>
    Rotation: <Euler (x=-1.6247, y=1.4463, z=0.3911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.2316, 68.5294, -2.5209)>
    Rotation: <Euler (x=-1.0741, y=1.3966, z=0.3210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (14.9473, 68.9518, -2.8968)>
    Rotation: <Euler (x=-1.0741, y=1.3966, z=0.3210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.6705, 72.2797, -4.4092)>
    Rotation: <Euler (x=-2.8585, y=1.5066, z=-0.0887), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.7679, 69.9625, -4.4442)>
    Rotation: <Euler (x=-1.6427, y=1.4492, z=0.3777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (17.9840, 69.1005, -4.6832)>
    Rotation: <Euler (x=-1.0675, y=1.3971, z=0.3125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.6466, 69.3689, -4.9043)>
    Rotation: <Euler (x=-1.0675, y=1.3971, z=0.3125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.7009, 148.0997, -5.2160)>
    Rotation: <Euler (x=2.0742, y=-1.6422, z=-0.0939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.5858, 142.4916, -6.0957)>
    Rotation: <Euler (x=2.2756, y=-1.7791, z=0.6340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-24.0436, 118.2144, -10.0650)>
    Rotation: <Euler (x=0.5456, y=-1.4061, z=2.3784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-30.2087, 91.1096, -7.6916)>
    Rotation: <Euler (x=1.7472, y=-1.3952, z=0.9679), order='XYZ'>
    Matrix:
      <Vector (0.0991, -0.4051, 0.9089, -30.2087)>
      <Vector (0.1439, -0.8979, -0.4159, 91.1096)>
      <Vector (0.9846, 0.1720, -0.0306, -7.6916)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.8965, 86.8357, -3.7322)>
    Rotation: <Euler (x=2.5058, y=-0.9291, z=0.7066), order='XYZ'>
    Matrix:
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      <Vector (0.3886, -0.9208, -0.0331, 86.8357)>
      <Vector (0.8011, 0.3554, -0.4816, -3.7322)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.9329, 82.7466, -1.6986)>
    Rotation: <Euler (x=2.6838, y=-1.0010, z=0.5005), order='XYZ'>
    Matrix:
      <Vector (0.4733, 0.1040, 0.8747, -28.9329)>
      <Vector (0.2589, -0.9656, -0.0253, 82.7466)>
      <Vector (0.8420, 0.2384, -0.4839, -1.6986)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.5626, 78.5102, -0.8078)>
    Rotation: <Euler (x=2.5372, y=-1.0179, z=0.3656), order='XYZ'>
    Matrix:
      <Vector (0.4904, -0.1574, 0.8571, -28.5626)>
      <Vector (0.1877, -0.9414, -0.2803, 78.5102)>
      <Vector (0.8510, 0.2984, -0.4321, -0.8078)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-29.2784, 75.0729, 0.0021)>
    Rotation: <Euler (x=2.5372, y=-1.0179, z=0.3656), order='XYZ'>
    Matrix:
      <Vector (0.4904, -0.1574, 0.8571, -29.2784)>
      <Vector (0.1877, -0.9414, -0.2803, 75.0729)>
      <Vector (0.8510, 0.2984, -0.4321, 0.0021)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.9395, 80.0469, -1.6551)>
    Rotation: <Euler (x=-0.0016, y=-1.7384, z=-2.4470), order='XYZ'>
    Matrix:
      <Vector (0.1282, 0.6389, 0.7586, -34.9395)>
      <Vector (0.1068, -0.7693, 0.6299, 80.0469)>
      <Vector (0.9860, 0.0003, -0.1668, -1.6551)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.5903, 77.2217, -1.6399)>
    Rotation: <Euler (x=-1.4585, y=-1.3324, z=0.4073), order='XYZ'>
    Matrix:
      <Vector (0.2168, 0.8422, -0.4937, -32.5903)>
      <Vector (0.0936, 0.4855, 0.8692, 77.2217)>
      <Vector (0.9717, -0.2347, 0.0265, -1.6399)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.6344, 78.9254, -2.4565)>
    Rotation: <Euler (x=-0.2488, y=-1.2658, z=0.6079), order='XYZ'>
    Matrix:
      <Vector (0.2465, -0.3607, -0.8995, -29.6344)>
      <Vector (0.1715, 0.9297, -0.3258, 78.9254)>
      <Vector (0.9538, -0.0740, 0.2911, -2.4565)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.7308, 81.7344, -2.7005)>
    Rotation: <Euler (x=-0.2488, y=-1.2658, z=0.6079), order='XYZ'>
    Matrix:
      <Vector (0.2465, -0.3607, -0.8995, -30.7308)>
      <Vector (0.1715, 0.9297, -0.3258, 81.7344)>
      <Vector (0.9538, -0.0740, 0.2911, -2.7005)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.8978, 78.9252, -4.1361)>
    Rotation: <Euler (x=-0.0238, y=-1.7414, z=-2.4245), order='XYZ'>
    Matrix:
      <Vector (0.1280, 0.6393, 0.7582, -35.8978)>
      <Vector (0.1116, -0.7689, 0.6295, 78.9252)>
      <Vector (0.9855, 0.0040, -0.1698, -4.1361)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.4848, 76.0232, -4.1204)>
    Rotation: <Euler (x=-1.4696, y=-1.3360, z=0.4188), order='XYZ'>
    Matrix:
      <Vector (0.2125, 0.8429, -0.4944, -33.4848)>
      <Vector (0.0946, 0.4858, 0.8689, 76.0232)>
      <Vector (0.9726, -0.2314, 0.0235, -4.1204)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.4722, 77.7596, -4.9528)>
    Rotation: <Euler (x=-0.2771, y=-1.2662, z=0.6375), order='XYZ'>
    Matrix:
      <Vector (0.2410, -0.3628, -0.9002, -30.4722)>
      <Vector (0.1785, 0.9283, -0.3263, 77.7596)>
      <Vector (0.9540, -0.0820, 0.2884, -4.9528)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.6290, 80.7232, -5.2102)>
    Rotation: <Euler (x=-0.2771, y=-1.2662, z=0.6375), order='XYZ'>
    Matrix:
      <Vector (0.2410, -0.3628, -0.9002, -31.6290)>
      <Vector (0.1785, 0.9283, -0.3263, 80.7232)>
      <Vector (0.9540, -0.0820, 0.2884, -5.2102)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.5864, 77.5589, -6.5210)>
    Rotation: <Euler (x=-0.0166, y=-1.7406, z=-2.4318), order='XYZ'>
    Matrix:
      <Vector (0.1282, 0.6392, 0.7583, -36.5864)>
      <Vector (0.1101, -0.7691, 0.6296, 77.5589)>
      <Vector (0.9856, 0.0028, -0.1690, -6.5210)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.6569, 75.2384, -6.5086)>
    Rotation: <Euler (x=-1.4692, y=-1.3302, z=0.4184), order='XYZ'>
    Matrix:
      <Vector (0.2177, 0.8416, -0.4942, -34.6569)>
      <Vector (0.0968, 0.4852, 0.8690, 75.2384)>
      <Vector (0.9712, -0.2370, 0.0242, -6.5086)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-32.1371, 76.6908, -7.2048)>
    Rotation: <Euler (x=-0.2509, y=-1.2680, z=0.6101), order='XYZ'>
    Matrix:
      <Vector (0.2444, -0.3608, -0.9001, -32.1371)>
      <Vector (0.1709, 0.9297, -0.3262, 76.6908)>
      <Vector (0.9545, -0.0740, 0.2889, -7.2048)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-33.0327, 78.9853, -7.4041)>
    Rotation: <Euler (x=-0.2509, y=-1.2680, z=0.6101), order='XYZ'>
    Matrix:
      <Vector (0.2444, -0.3608, -0.9001, -33.0327)>
      <Vector (0.1709, 0.9297, -0.3262, 78.9853)>
      <Vector (0.9545, -0.0740, 0.2889, -7.4041)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.7215, 76.3657, -8.5761)>
    Rotation: <Euler (x=-0.0050, y=-1.7407, z=-2.4435), order='XYZ'>
    Matrix:
      <Vector (0.1295, 0.6389, 0.7583, -36.7215)>
      <Vector (0.1087, -0.7693, 0.6296, 76.3657)>
      <Vector (0.9856, 0.0009, -0.1691, -8.5761)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-35.1873, 74.5207, -8.5662)>
    Rotation: <Euler (x=-1.4660, y=-1.3369, z=0.4151), order='XYZ'>
    Matrix:
      <Vector (0.2121, 0.8431, -0.4942, -35.1873)>
      <Vector (0.0935, 0.4859, 0.8690, 74.5207)>
      <Vector (0.9728, -0.2305, 0.0242, -8.5662)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.5026, 75.4917, -9.0317)>
    Rotation: <Euler (x=-0.2632, y=-1.2667, z=0.6230), order='XYZ'>
    Matrix:
      <Vector (0.2432, -0.3617, -0.9000, -33.5026)>
      <Vector (0.1747, 0.9290, -0.3262, 75.4917)>
      <Vector (0.9541, -0.0779, 0.2891, -9.0317)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.9076, 76.5293, -9.1218)>
    Rotation: <Euler (x=-0.2632, y=-1.2667, z=0.6230), order='XYZ'>
    Matrix:
      <Vector (0.2432, -0.3617, -0.9000, -33.9076)>
      <Vector (0.1747, 0.9290, -0.3262, 76.5293)>
      <Vector (0.9541, -0.0779, 0.2891, -9.1218)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.4532, 94.3304, 0.8079)>
    Rotation: <Euler (x=0.1402, y=-0.0696, z=-3.0801), order='XYZ'>
    Matrix:
      <Vector (-0.9957, 0.0705, 0.0602, 4.4532)>
      <Vector (-0.0613, -0.9877, 0.1437, 94.3304)>
      <Vector (0.0696, 0.1394, 0.9878, 0.8079)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.5389, 51.1059, 6.9090)>
    Rotation: <Euler (x=-0.2036, y=-0.1031, z=-3.1137), order='XYZ'>
    Matrix:
      <Vector (-0.9943, 0.0065, 0.1064, 7.5389)>
      <Vector (-0.0277, -0.9795, -0.1994, 51.1059)>
      <Vector (0.1029, -0.2012, 0.9742, 6.9090)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8061, 10.5621, -1.4173)>
    Rotation: <Euler (x=1.1075, y=-0.1715, z=3.1303), order='XYZ'>
    Matrix:
      <Vector (-0.9853, 0.1476, 0.0863, 7.8061)>
      <Vector (0.0111, -0.4486, 0.8937, 10.5621)>
      <Vector (0.1706, 0.8815, 0.4403, -1.4173)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5738, 2.1501, 15.1131)>
    Rotation: <Euler (x=-1.4805, y=-2.9148, z=-0.1415), order='XYZ'>
    Matrix:
      <Vector (-0.9647, 0.2344, 0.1204, 10.5738)>
      <Vector (0.1374, 0.0577, 0.9888, 2.1501)>
      <Vector (0.2249, 0.9704, -0.0879, 15.1131)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4061, 2.6009, 22.6981)>
    Rotation: <Euler (x=-1.4805, y=-2.9148, z=-0.1415), order='XYZ'>
    Matrix:
      <Vector (-0.9647, 0.2344, 0.1204, 12.4061)>
      <Vector (0.1374, 0.0577, 0.9888, 2.6009)>
      <Vector (0.2249, 0.9704, -0.0879, 22.6981)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.3409, 94.7347, 0.5163)>
    Rotation: <Euler (x=0.0711, y=0.3464, z=3.1054), order='XYZ'>
    Matrix:
      <Vector (-0.9400, -0.0603, -0.3358, -12.3409)>
      <Vector (0.0341, -0.9959, 0.0833, 94.7347)>
      <Vector (-0.3395, 0.0669, 0.9383, 0.5163)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.9743, 51.2052, 3.4388)>
    Rotation: <Euler (x=-0.0566, y=0.1821, z=-3.1383), order='XYZ'>
    Matrix:
      <Vector (-0.9835, 0.0136, -0.1806, -14.9743)>
      <Vector (-0.0033, -0.9984, -0.0572, 51.2052)>
      <Vector (-0.1811, -0.0557, 0.9819, 3.4388)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4128, 9.8531, 1.1336)>
    Rotation: <Euler (x=1.0842, y=0.2324, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9731, -0.1988, -0.1167, -14.4128)>
      <Vector (-0.0099, -0.4696, 0.8828, 9.8531)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9890, 1.4062, 16.6048)>
    Rotation: <Euler (x=-1.4799, y=2.8540, z=0.1335), order='XYZ'>
    Matrix:
      <Vector (-0.9504, -0.2920, -0.1071, -17.9890)>
      <Vector (-0.1277, 0.0523, 0.9904, 1.4062)>
      <Vector (-0.2836, 0.9550, -0.0870, 16.6048)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2334, 1.8084, 23.9445)>
    Rotation: <Euler (x=-1.4799, y=2.8540, z=0.1335), order='XYZ'>
    Matrix:
      <Vector (-0.9504, -0.2920, -0.1071, -20.2334)>
      <Vector (-0.1277, 0.0523, 0.9904, 1.8084)>
      <Vector (-0.2836, 0.9550, -0.0870, 23.9445)>
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Frame: 218
  Bone: mixamorig:Hips
    Location: <Vector (-3.4902, 99.9953, -0.1266)>
    Rotation: <Euler (x=-0.0679, y=-0.0535, z=-0.0241), order='XYZ'>
    Matrix:
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      <Vector (-0.0240, 0.9973, 0.0691, 99.9953)>
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  Bone: mixamorig:Spine
    Location: <Vector (-3.1472, 109.8277, -2.1100)>
    Rotation: <Euler (x=-0.1063, y=-0.0960, z=-0.1078), order='XYZ'>
    Matrix:
      <Vector (0.9896, 0.1171, -0.0833, -3.1472)>
      <Vector (-0.1071, 0.9875, 0.1158, 109.8277)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.7763, 121.3903, -3.3469)>
    Rotation: <Euler (x=-0.0331, y=-0.1086, z=-0.1103), order='XYZ'>
    Matrix:
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      <Vector (-0.1094, 0.9930, 0.0448, 121.3903)>
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  Bone: mixamorig:Spine2
    Location: <Vector (-0.2567, 134.6782, -3.7871)>
    Rotation: <Euler (x=-0.0187, y=-0.1232, z=-0.1131), order='XYZ'>
    Matrix:
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      <Vector (-0.1120, 0.9932, 0.0324, 134.6782)>
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  Bone: mixamorig:Neck
    Location: <Vector (1.4763, 149.6300, -4.0659)>
    Rotation: <Euler (x=0.0905, y=-0.0954, z=-0.0599), order='XYZ'>
    Matrix:
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      <Vector (-0.0596, 0.9946, -0.0845, 149.6300)>
      <Vector (0.0952, 0.0900, 0.9914, -4.0659)>
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  Bone: mixamorig:Head
    Location: <Vector (1.6530, 156.8603, -1.3875)>
    Rotation: <Euler (x=0.4623, y=-0.1203, z=-0.1919), order='XYZ'>
    Matrix:
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      <Vector (-0.1893, 0.8888, -0.4174, 156.8603)>
      <Vector (0.1200, 0.4428, 0.8886, -1.3875)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (3.2437, 175.4643, 15.0473)>
    Rotation: <Euler (x=0.4623, y=-0.1203, z=-0.1919), order='XYZ'>
    Matrix:
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      <Vector (-0.1893, 0.8888, -0.4174, 175.4643)>
      <Vector (0.1200, 0.4428, 0.8886, 15.0473)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.7422, 146.6160, -3.5155)>
    Rotation: <Euler (x=2.0320, y=1.4438, z=-0.0401), order='XYZ'>
    Matrix:
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      <Vector (-0.0051, -0.4803, -0.8771, 146.6160)>
      <Vector (-0.9919, 0.1134, -0.0564, -3.5155)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.9881, 139.8534, -1.9185)>
    Rotation: <Euler (x=-2.7435, y=1.1653, z=0.4714), order='XYZ'>
    Matrix:
      <Vector (0.3515, 0.1013, -0.9307, 19.9881)>
      <Vector (0.1792, -0.9830, -0.0393, 139.8534)>
      <Vector (-0.9189, -0.1529, -0.3637, -1.9185)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.5410, 115.0783, -5.7726)>
    Rotation: <Euler (x=2.6717, y=1.1557, z=-0.5165), order='XYZ'>
    Matrix:
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      <Vector (-0.1992, -0.9799, 0.0093, 115.0783)>
      <Vector (-0.9151, 0.1826, -0.3596, -5.7726)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.3067, 87.7385, -0.6785)>
    Rotation: <Euler (x=2.6920, y=1.5096, z=-0.4106), order='XYZ'>
    Matrix:
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      <Vector (-0.0244, -0.9989, -0.0397, 87.7385)>
      <Vector (-0.9981, 0.0266, -0.0551, -0.6785)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.4938, 83.2297, 2.8204)>
    Rotation: <Euler (x=2.5647, y=1.1488, z=-0.7441), order='XYZ'>
    Matrix:
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      <Vector (-0.2774, -0.9537, 0.1166, 83.2297)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.3660, 78.8479, 4.3945)>
    Rotation: <Euler (x=2.7959, y=1.1971, z=-0.5120), order='XYZ'>
    Matrix:
      <Vector (0.3183, -0.1859, -0.9296, 17.3660)>
      <Vector (-0.1789, -0.9747, 0.1337, 78.8479)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.6433, 74.8305, 4.7862)>
    Rotation: <Euler (x=2.0222, y=0.7922, z=-1.1343), order='XYZ'>
    Matrix:
      <Vector (0.2969, -0.1245, -0.9467, 16.6433)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.3897, 72.1981, 6.4203)>
    Rotation: <Euler (x=2.0222, y=0.7922, z=-1.1343), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.4763, 74.8905, 3.5887)>
    Rotation: <Euler (x=-0.0578, y=1.6354, z=2.7976), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.4667, 71.4675, 3.6291)>
    Rotation: <Euler (x=-2.5729, y=1.4989, z=-0.0022), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.5722, 68.5112, 3.5021)>
    Rotation: <Euler (x=-2.1498, y=1.4891, z=0.1357), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.3774, 66.5984, 3.2667)>
    Rotation: <Euler (x=-2.1498, y=1.4891, z=0.1357), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (20.9804, 73.8297, 0.8235)>
    Rotation: <Euler (x=-0.0317, y=1.6390, z=2.8310), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (19.9459, 70.2220, 0.8514)>
    Rotation: <Euler (x=-1.9212, y=1.4670, z=0.2639), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.0979, 68.2054, 0.5045)>
    Rotation: <Euler (x=-1.3469, y=1.4178, z=0.3006), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.2216, 67.9923, 0.0567)>
    Rotation: <Euler (x=-1.3469, y=1.4178, z=0.3006), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.2139, 72.4575, -1.6502)>
    Rotation: <Euler (x=-2.8909, y=1.5033, z=-0.1649), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.0183, 69.7449, -1.6943)>
    Rotation: <Euler (x=-1.6619, y=1.4423, z=0.3249), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.4078, 68.5894, -2.0494)>
    Rotation: <Euler (x=-1.0896, y=1.3911, z=0.2640), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.1454, 69.1060, -2.4397)>
    Rotation: <Euler (x=-1.0896, y=1.3911, z=0.2640), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (20.9345, 72.2306, -3.9343)>
    Rotation: <Euler (x=-2.9219, y=1.5011, z=-0.1689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (19.9928, 69.9291, -3.9625)>
    Rotation: <Euler (x=-1.6803, y=1.4450, z=0.3111), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.1856, 69.1190, -4.2089)>
    Rotation: <Euler (x=-1.0827, y=1.3916, z=0.2558), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (16.8619, 69.4425, -4.4384)>
    Rotation: <Euler (x=-1.0827, y=1.3916, z=0.2558), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.2428, 148.0905, -5.1300)>
    Rotation: <Euler (x=2.0112, y=-1.6459, z=-0.0346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.1433, 142.5309, -6.0858)>
    Rotation: <Euler (x=2.2650, y=-1.7912, z=0.6437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.5833, 118.2944, -10.3190)>
    Rotation: <Euler (x=0.4812, y=-1.4050, z=2.4412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.7853, 91.1779, -8.1876)>
    Rotation: <Euler (x=1.6878, y=-1.4006, z=1.0282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.5109, 86.9085, -4.2207)>
    Rotation: <Euler (x=2.4919, y=-0.9371, z=0.7196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.5632, 82.8231, -2.1720)>
    Rotation: <Euler (x=2.6718, y=-1.0106, z=0.5125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-28.1954, 78.5883, -1.2728)>
    Rotation: <Euler (x=2.5275, y=-1.0283, z=0.3758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.9142, 75.1505, -0.4678)>
    Rotation: <Euler (x=2.5275, y=-1.0283, z=0.3758), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.5649, 80.1124, -2.1950)>
    Rotation: <Euler (x=-0.0528, y=-1.7304, z=-2.3946), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-32.2109, 77.2915, -2.1499)>
    Rotation: <Euler (x=-1.4827, y=-1.3425, z=0.4327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-29.2489, 78.9999, -2.9342)>
    Rotation: <Euler (x=-0.2742, y=-1.2746, z=0.6339), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-30.3477, 81.8066, -3.1935)>
    Rotation: <Euler (x=-0.2742, y=-1.2746, z=0.6339), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.4926, 78.9864, -4.6856)>
    Rotation: <Euler (x=-0.0751, y=-1.7336, z=-2.3721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-33.0746, 76.0889, -4.6394)>
    Rotation: <Euler (x=-1.4947, y=-1.3461, z=0.4451), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-30.0558, 77.8301, -5.4387)>
    Rotation: <Euler (x=-0.3033, y=-1.2748, z=0.6644), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-31.2150, 80.7913, -5.7124)>
    Rotation: <Euler (x=-0.3033, y=-1.2748, z=0.6644), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-36.1512, 77.6166, -7.0770)>
    Rotation: <Euler (x=-0.0678, y=-1.7327, z=-2.3795), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-34.2178, 75.2997, -7.0401)>
    Rotation: <Euler (x=-1.4936, y=-1.3403, z=0.4440), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.6927, 76.7561, -7.7087)>
    Rotation: <Euler (x=-0.2765, y=-1.2767, z=0.6364), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.5902, 79.0487, -7.9205)>
    Rotation: <Euler (x=-0.2765, y=-1.2767, z=0.6364), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-36.2604, 76.4211, -9.1324)>
    Rotation: <Euler (x=-0.0557, y=-1.7327, z=-2.3918), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.7231, 74.5789, -9.1030)>
    Rotation: <Euler (x=-1.4910, y=-1.3470, z=0.4413), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-33.0349, 75.5526, -9.5500)>
    Rotation: <Euler (x=-0.2891, y=-1.2753, z=0.6495), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-33.4408, 76.5894, -9.6458)>
    Rotation: <Euler (x=-0.2891, y=-1.2753, z=0.6495), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (4.7394, 94.2738, 0.6936)>
    Rotation: <Euler (x=0.1454, y=-0.0620, z=-3.0842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.6167, 51.0678, 7.0237)>
    Rotation: <Euler (x=-0.2063, y=-0.0956, z=-3.1170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8056, 10.5473, -1.4172)>
    Rotation: <Euler (x=1.1074, y=-0.1715, z=3.1304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5745, 2.1342, 15.1124)>
    Rotation: <Euler (x=-1.4806, y=-2.9147, z=-0.1414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4071, 2.5848, 22.6974)>
    Rotation: <Euler (x=-1.4806, y=-2.9147, z=-0.1414), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-12.0522, 94.7134, 0.3164)>
    Rotation: <Euler (x=0.0756, y=0.3515, z=3.1034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.8521, 51.2066, 3.4158)>
    Rotation: <Euler (x=-0.0561, y=0.1875, z=-3.1414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4121, 9.8516, 1.1353)>
    Rotation: <Euler (x=1.0842, y=0.2326, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9910, 1.4047, 16.6059)>
    Rotation: <Euler (x=-1.4800, y=2.8538, z=0.1335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2367, 1.8058, 23.9452)>
    Rotation: <Euler (x=-1.4800, y=2.8538, z=0.1335), order='XYZ'>
    Matrix:
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Frame: 219
  Bone: mixamorig:Hips
    Location: <Vector (-3.1771, 99.9545, -0.2711)>
    Rotation: <Euler (x=-0.0628, y=-0.0576, z=-0.0259), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.8105, 109.7962, -2.2036)>
    Rotation: <Euler (x=-0.1002, y=-0.0988, z=-0.1113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.4020, 121.3616, -3.3695)>
    Rotation: <Euler (x=-0.0269, y=-0.1112, z=-0.1136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.1535, 134.6479, -3.7273)>
    Rotation: <Euler (x=-0.0124, y=-0.1257, z=-0.1162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.9222, 149.5970, -3.9123)>
    Rotation: <Euler (x=0.1064, y=-0.0943, z=-0.0589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (2.0814, 156.7841, -1.1192)>
    Rotation: <Euler (x=0.5039, y=-0.0897, z=-0.1885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (3.9050, 174.6194, 16.1237)>
    Rotation: <Euler (x=0.5039, y=-0.0897, z=-0.1885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.1793, 146.5651, -3.3593)>
    Rotation: <Euler (x=2.0747, y=1.4413, z=-0.0003), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.4036, 139.7625, -1.7669)>
    Rotation: <Euler (x=-2.7412, y=1.1628, z=0.4737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (22.9681, 114.9954, -5.6641)>
    Rotation: <Euler (x=2.6624, y=1.1513, z=-0.5289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (20.6199, 87.6926, -0.4249)>
    Rotation: <Euler (x=2.5991, y=1.5056, z=-0.5076), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (18.7843, 83.2162, 3.1037)>
    Rotation: <Euler (x=2.5537, y=1.1433, z=-0.7584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.6360, 78.8507, 4.7077)>
    Rotation: <Euler (x=2.7803, y=1.1927, z=-0.5309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (16.8953, 74.8393, 5.1274)>
    Rotation: <Euler (x=2.0191, y=0.7853, z=-1.1409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.6286, 72.2200, 6.7803)>
    Rotation: <Euler (x=2.0191, y=0.7853, z=-1.1409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.7300, 74.8742, 3.9321)>
    Rotation: <Euler (x=-0.1286, y=1.6388, z=2.7141), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.6767, 71.4646, 3.9903)>
    Rotation: <Euler (x=-2.6309, y=1.4968, z=-0.0813), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.7200, 68.5486, 3.8723)>
    Rotation: <Euler (x=-2.1887, y=1.4869, z=0.0673), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.4700, 66.7011, 3.6369)>
    Rotation: <Euler (x=-2.1887, y=1.4869, z=0.0673), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.2320, 73.7919, 1.1749)>
    Rotation: <Euler (x=-0.1007, y=1.6423, z=2.7495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.1514, 70.1979, 1.2216)>
    Rotation: <Euler (x=-1.9657, y=1.4661, z=0.1984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.2619, 68.2407, 0.8778)>
    Rotation: <Euler (x=-1.3697, y=1.4162, z=0.2483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.3816, 68.1117, 0.4235)>
    Rotation: <Euler (x=-1.3697, y=1.4162, z=0.2483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.4618, 72.4014, -1.2889)>
    Rotation: <Euler (x=0.1745, y=1.6408, z=2.8879), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.2317, 69.7040, -1.3194)>
    Rotation: <Euler (x=-1.6983, y=1.4416, z=0.2675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.5979, 68.6027, -1.6748)>
    Rotation: <Euler (x=-1.1087, y=1.3894, z=0.2155), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.3528, 69.1850, -2.0722)>
    Rotation: <Euler (x=-1.1087, y=1.3894, z=0.2155), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.1835, 72.1597, -3.5717)>
    Rotation: <Euler (x=0.1461, y=1.6431, z=2.8864), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.2124, 69.8703, -3.5882)>
    Rotation: <Euler (x=-1.7174, y=1.4444, z=0.2531), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.3890, 69.0977, -3.8347)>
    Rotation: <Euler (x=-1.1018, y=1.3899, z=0.2074), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.0760, 69.4596, -4.0684)>
    Rotation: <Euler (x=-1.1018, y=1.3899, z=0.2074), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-4.7970, 148.0795, -5.0073)>
    Rotation: <Euler (x=1.9356, y=-1.6481, z=0.0370), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.7160, 142.5740, -6.0235)>
    Rotation: <Euler (x=2.2543, y=-1.8034, z=0.6543), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-23.1171, 118.3776, -10.5280)>
    Rotation: <Euler (x=0.4036, y=-1.4043, z=2.5178), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-29.3326, 91.2413, -8.7122)>
    Rotation: <Euler (x=1.6222, y=-1.4066, z=1.0960), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-29.0941, 86.9729, -4.7418)>
    Rotation: <Euler (x=2.4777, y=-0.9464, z=0.7342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-28.1591, 82.8906, -2.6811)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.7891, 78.6571, -1.7770)>
    Rotation: <Euler (x=2.5183, y=-1.0398, z=0.3868), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.5071, 75.2170, -0.9807)>
    Rotation: <Euler (x=2.5183, y=-1.0398, z=0.3868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-34.1515, 80.1610, -2.7786)>
    Rotation: <Euler (x=-0.1096, y=-1.7216, z=-2.3354), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.7893, 77.3476, -2.7039)>
    Rotation: <Euler (x=-1.5073, y=-1.3537, z=0.4599), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.8232, 79.0653, -3.4514)>
    Rotation: <Euler (x=-0.3005, y=-1.2845, z=0.6623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.9275, 81.8685, -3.7247)>
    Rotation: <Euler (x=-0.3005, y=-1.2845, z=0.6623), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-35.0445, 79.0320, -5.2805)>
    Rotation: <Euler (x=-0.1319, y=-1.7250, z=-2.3128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.6181, 76.1422, -5.2039)>
    Rotation: <Euler (x=-1.5203, y=-1.3572, z=0.4733), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.5951, 77.8928, -5.9657)>
    Rotation: <Euler (x=-0.3307, y=-1.2845, z=0.6938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.7602, 80.8504, -6.2541)>
    Rotation: <Euler (x=-0.3307, y=-1.2845, z=0.6938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.6689, 77.6600, -7.6798)>
    Rotation: <Euler (x=-0.1246, y=-1.7240, z=-2.3202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.7288, 75.3492, -7.6186)>
    Rotation: <Euler (x=-1.5186, y=-1.3514, z=0.4715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-31.2002, 76.8135, -8.2558)>
    Rotation: <Euler (x=-0.3031, y=-1.2866, z=0.6651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-32.1022, 79.1033, -8.4790)>
    Rotation: <Euler (x=-0.3031, y=-1.2866, z=0.6651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.7487, 76.4641, -9.7363)>
    Rotation: <Euler (x=-0.1118, y=-1.7239, z=-2.3332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-34.2061, 74.6268, -9.6875)>
    Rotation: <Euler (x=-1.5166, y=-1.3582, z=0.4695), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-32.5156, 75.6058, -10.1136)>
    Rotation: <Euler (x=-0.3160, y=-1.2851, z=0.6785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.9235, 76.6412, -10.2145)>
    Rotation: <Euler (x=-0.3160, y=-1.2851, z=0.6785), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.0401, 94.2161, 0.5552)>
    Rotation: <Euler (x=0.1509, y=-0.0550, z=-3.0884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.7017, 51.0319, 7.1242)>
    Rotation: <Euler (x=-0.2087, y=-0.0883, z=-3.1203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8056, 10.5321, -1.4167)>
    Rotation: <Euler (x=1.1074, y=-0.1718, z=3.1305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5797, 2.1179, 15.1115)>
    Rotation: <Euler (x=-1.4806, y=-2.9145, z=-0.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4143, 2.5682, 22.6960)>
    Rotation: <Euler (x=-1.4806, y=-2.9145, z=-0.1413), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.7490, 94.6839, 0.1092)>
    Rotation: <Euler (x=0.0811, y=0.3554, z=3.1015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.7279, 51.2053, 3.4300)>
    Rotation: <Euler (x=-0.0565, y=0.1919, z=3.1385), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4102, 9.8500, 1.1353)>
    Rotation: <Euler (x=1.0842, y=0.2326, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9883, 1.4031, 16.6061)>
    Rotation: <Euler (x=-1.4802, y=2.8539, z=0.1335), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2337, 1.8030, 23.9456)>
    Rotation: <Euler (x=-1.4802, y=2.8539, z=0.1335), order='XYZ'>
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Frame: 220
  Bone: mixamorig:Hips
    Location: <Vector (-2.8693, 99.9100, -0.4193)>
    Rotation: <Euler (x=-0.0577, y=-0.0598, z=-0.0278), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-2.4830, 109.7606, -2.3020)>
    Rotation: <Euler (x=-0.0932, y=-0.1000, z=-0.1150), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (-1.0370, 121.3293, -3.3868)>
    Rotation: <Euler (x=-0.0197, y=-0.1123, z=-0.1171), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (0.5555, 134.6134, -3.6482)>
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  Bone: mixamorig:Neck
    Location: <Vector (2.3608, 149.5591, -3.7209)>
    Rotation: <Euler (x=0.1233, y=-0.0920, z=-0.0581), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.5430, y=-0.0608, z=-0.1833), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (4.5609, 173.7819, 17.1563)>
    Rotation: <Euler (x=0.5430, y=-0.0608, z=-0.1833), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.6095, 146.5079, -3.1787)>
    Rotation: <Euler (x=2.1302, y=1.4401, z=0.0518), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.7344, y=1.1619, z=0.4792), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=2.6589, y=1.1509, z=-0.5352), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=2.5211, y=1.5040, z=-0.5891), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.0761, 83.1626, 3.2411)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (17.9137, 78.8099, 4.8698)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.1585, 74.8037, 5.3121)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (16.8840, 72.1945, 6.9796)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (20.9921, 74.8178, 4.1107)>
    Rotation: <Euler (x=-0.1960, y=1.6400, z=2.6395), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (19.9136, 71.4165, 4.1859)>
    Rotation: <Euler (x=-2.6867, y=1.4971, z=-0.1482), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (17.9244, 68.5221, 4.0811)>
    Rotation: <Euler (x=-2.2300, y=1.4876, z=0.0113), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.6471, 66.7075, 3.8532)>
    Rotation: <Euler (x=-2.2300, y=1.4876, z=0.0113), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.4865, 73.7192, 1.3586)>
    Rotation: <Euler (x=-0.1654, y=1.6433, z=2.6775), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.3793, 70.1337, 1.4231)>
    Rotation: <Euler (x=-2.0029, y=1.4676, z=0.1503), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.4678, 68.2075, 1.0894)>
    Rotation: <Euler (x=-1.3908, y=1.4176, z=0.2126), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.5856, 68.1200, 0.6371)>
    Rotation: <Euler (x=-1.3908, y=1.4176, z=0.2126), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.7080, 72.3150, -1.0982)>
    Rotation: <Euler (x=0.1069, y=1.6412, z=2.8130), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.4578, 69.6268, -1.1149)>
    Rotation: <Euler (x=-1.7275, y=1.4434, z=0.2274), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (17.8116, 68.5536, -1.4638)>
    Rotation: <Euler (x=-1.1269, y=1.3906, z=0.1827), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.5752, 69.1680, -1.8620)>
    Rotation: <Euler (x=-1.1269, y=1.3906, z=0.1827), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.4258, 72.0625, -3.3793)>
    Rotation: <Euler (x=0.0805, y=1.6435, z=2.8136), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.4377, 69.7803, -3.3842)>
    Rotation: <Euler (x=-1.7473, y=1.4461, z=0.2121), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.6055, 69.0271, -3.6262)>
    Rotation: <Euler (x=-1.1201, y=1.3911, z=0.1745), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.2980, 69.4078, -3.8604)>
    Rotation: <Euler (x=-1.1201, y=1.3911, z=0.1745), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-4.3600, 148.0660, -4.8392)>
    Rotation: <Euler (x=1.8438, y=-1.6509, z=0.1242), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.3005, 142.6244, -5.9237)>
    Rotation: <Euler (x=-0.8944, y=-1.3255, z=-2.4800), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.6490, 118.4676, -10.6953)>
    Rotation: <Euler (x=0.3129, y=-1.4027, z=2.6078), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.8660, 91.3089, -9.2586)>
    Rotation: <Euler (x=1.5451, y=-1.4130, z=1.1760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.6663, 87.0392, -5.2875)>
    Rotation: <Euler (x=2.4623, y=-0.9570, z=0.7507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.7443, 82.9593, -3.2162)>
    Rotation: <Euler (x=2.6472, y=-1.0336, z=0.5405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-27.3708, 78.7267, -2.3094)>
    Rotation: <Euler (x=2.5087, y=-1.0529, z=0.3990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-28.0865, 75.2834, -1.5249)>
    Rotation: <Euler (x=2.5087, y=-1.0529, z=0.3990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.7243, 80.2068, -3.3984)>
    Rotation: <Euler (x=-0.1783, y=-1.7119, z=-2.2635), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-31.3527, 77.4024, -3.2924)>
    Rotation: <Euler (x=-1.5353, y=-1.3663, z=0.4911), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-28.3830, 79.1319, -3.9977)>
    Rotation: <Euler (x=-0.3304, y=-1.2956, z=0.6949), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.4941, 81.9310, -4.2848)>
    Rotation: <Euler (x=-0.3304, y=-1.2956, z=0.6949), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.5782, 79.0759, -5.9131)>
    Rotation: <Euler (x=-0.2005, y=-1.7155, z=-2.2412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-32.1421, 76.1953, -5.8043)>
    Rotation: <Euler (x=-1.5497, y=-1.3697, z=0.5058), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-29.1155, 77.9579, -6.5231)>
    Rotation: <Euler (x=-0.3619, y=-1.2953, z=0.7276), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-30.2878, 80.9112, -6.8261)>
    Rotation: <Euler (x=-0.3619, y=-1.2953, z=0.7276), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-35.1640, 77.7029, -8.3215)>
    Rotation: <Euler (x=-0.1931, y=-1.7145, z=-2.2486), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-33.2160, 75.3995, -8.2346)>
    Rotation: <Euler (x=-1.5470, y=-1.3640, z=0.5031), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.6845, 76.8738, -8.8359)>
    Rotation: <Euler (x=-0.3334, y=-1.2978, z=0.6980), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.5921, 79.1603, -9.0704)>
    Rotation: <Euler (x=-0.3334, y=-1.2978, z=0.6980), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-35.2106, 76.5079, -10.3795)>
    Rotation: <Euler (x=-0.1795, y=-1.7142, z=-2.2623), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.6618, 74.6765, -10.3104)>
    Rotation: <Euler (x=-1.5459, y=-1.3707, z=0.5019), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.9693, 75.6622, -10.7124)>
    Rotation: <Euler (x=-0.3467, y=-1.2961, z=0.7118), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-32.3797, 76.6961, -10.8184)>
    Rotation: <Euler (x=-0.3467, y=-1.2961, z=0.7118), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.3370, 94.1547, 0.3973)>
    Rotation: <Euler (x=0.1566, y=-0.0502, z=-3.0924), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (7.8060, 50.9976, 7.2146)>
    Rotation: <Euler (x=-0.2108, y=-0.0833, z=-3.1238), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8049, 10.5167, -1.4160)>
    Rotation: <Euler (x=1.1073, y=-0.1719, z=3.1305), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5811, 2.1009, 15.1111)>
    Rotation: <Euler (x=-1.4806, y=-2.9144, z=-0.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4165, 2.5509, 22.6954)>
    Rotation: <Euler (x=-1.4806, y=-2.9144, z=-0.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.4503, 94.6510, -0.0850)>
    Rotation: <Euler (x=0.0867, y=0.3575, z=3.0995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.6046, 51.2026, 3.4614)>
    Rotation: <Euler (x=-0.0573, y=0.1945, z=3.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4103, 9.8483, 1.1347)>
    Rotation: <Euler (x=1.0842, y=0.2325, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9878, 1.4014, 16.6056)>
    Rotation: <Euler (x=-1.4805, y=2.8539, z=0.1334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2329, 1.7991, 23.9453)>
    Rotation: <Euler (x=-1.4805, y=2.8539, z=0.1334), order='XYZ'>
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Frame: 221
  Bone: mixamorig:Hips
    Location: <Vector (-2.5584, 99.8656, -0.5814)>
    Rotation: <Euler (x=-0.0521, y=-0.0598, z=-0.0299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-2.1540, 109.7259, -2.4084)>
    Rotation: <Euler (x=-0.0850, y=-0.0993, z=-0.1186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.6753, 121.2990, -3.3979)>
    Rotation: <Euler (x=-0.0110, y=-0.1116, z=-0.1205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.9498, 134.5809, -3.5444)>
    Rotation: <Euler (x=0.0042, y=-0.1259, z=-0.1229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (2.7869, 149.5228, -3.4816)>
    Rotation: <Euler (x=0.1413, y=-0.0883, z=-0.0569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (2.9210, 156.6084, -0.4391)>
    Rotation: <Euler (x=0.5759, y=-0.0337, z=-0.1766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (5.2157, 173.0302, 18.1028)>
    Rotation: <Euler (x=0.5759, y=-0.0337, z=-0.1766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.0288, 146.4536, -2.9649)>
    Rotation: <Euler (x=2.1997, y=1.4403, z=0.1184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (21.2169, 139.5616, -1.4832)>
    Rotation: <Euler (x=-2.7256, y=1.1623, z=0.4850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.6968, 114.8096, -5.5285)>
    Rotation: <Euler (x=2.6654, y=1.1548, z=-0.5307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.2348, 87.5033, -0.3605)>
    Rotation: <Euler (x=2.4739, y=1.5048, z=-0.6397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.3806, 83.0661, 3.2077)>
    Rotation: <Euler (x=2.5345, y=1.1408, z=-0.7831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.2071, 78.7211, 4.8487)>
    Rotation: <Euler (x=2.7573, y=1.1919, z=-0.5595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.4390, 74.7185, 5.3020)>
    Rotation: <Euler (x=2.0098, y=0.7797, z=-1.1548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.1594, 72.1142, 6.9763)>
    Rotation: <Euler (x=2.0098, y=0.7797, z=-1.1548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.2700, 74.7166, 4.0902)>
    Rotation: <Euler (x=-0.2413, y=1.6389, z=2.5912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.1811, 71.3188, 4.1754)>
    Rotation: <Euler (x=-2.7225, y=1.4992, z=-0.1866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.1838, 68.4296, 4.0820)>
    Rotation: <Euler (x=-2.2578, y=1.4901, z=-0.0188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (15.9016, 66.6200, 3.8640)>
    Rotation: <Euler (x=-2.2578, y=1.4901, z=-0.0188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (21.7538, 73.6106, 1.3391)>
    Rotation: <Euler (x=-0.2074, y=1.6421, z=2.6322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.6346, 70.0289, 1.4140)>
    Rotation: <Euler (x=-2.0201, y=1.4703, z=0.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (17.7161, 68.1117, 1.0916)>
    Rotation: <Euler (x=-1.3999, y=1.4203, z=0.1989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (14.8324, 68.0368, 0.6462)>
    Rotation: <Euler (x=-1.3999, y=1.4203, z=0.1989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (21.9644, 72.2005, -1.1152)>
    Rotation: <Euler (x=0.0671, y=1.6396, z=2.7696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.7041, 69.5170, -1.1234)>
    Rotation: <Euler (x=-1.7393, y=1.4462, z=0.2121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.0532, 68.4527, -1.4636)>
    Rotation: <Euler (x=-1.1344, y=1.3932, z=0.1698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (15.8194, 69.0790, -1.8577)>
    Rotation: <Euler (x=-1.1344, y=1.3932, z=0.1698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.6757, 71.9442, -3.3951)>
    Rotation: <Euler (x=0.0419, y=1.6419, z=2.7714), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.6793, 69.6656, -3.3928)>
    Rotation: <Euler (x=-1.7595, y=1.4488, z=0.1962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (18.8436, 68.9191, -3.6289)>
    Rotation: <Euler (x=-1.1288, y=1.3938, z=0.1617), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.5371, 69.3048, -3.8607)>
    Rotation: <Euler (x=-1.1288, y=1.3938, z=0.1617), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.9367, 148.0542, -4.6155)>
    Rotation: <Euler (x=1.7373, y=-1.6534, z=0.2266), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.8966, 142.6716, -5.7617)>
    Rotation: <Euler (x=-0.9064, y=-1.3112, z=-2.4676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.1801, 118.5662, -10.8547)>
    Rotation: <Euler (x=0.2227, y=-1.3999, z=2.6975), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.3873, 91.3875, -9.8072)>
    Rotation: <Euler (x=1.4556, y=-1.4193, z=1.2680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.2324, 87.1135, -5.8386)>
    Rotation: <Euler (x=2.4456, y=-0.9688, z=0.7679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.3274, 83.0344, -3.7584)>
    Rotation: <Euler (x=2.6337, y=-1.0471, z=0.5557), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.9525, 78.8020, -2.8510)>
    Rotation: <Euler (x=2.4988, y=-1.0672, z=0.4112), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.6678, 75.3553, -2.0815)>
    Rotation: <Euler (x=2.4988, y=-1.0672, z=0.4112), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.2941, 80.2609, -4.0341)>
    Rotation: <Euler (x=-0.2617, y=-1.7018, z=-2.1774), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.9143, 77.4648, -3.8957)>
    Rotation: <Euler (x=-1.5674, y=-1.3801, z=0.5262), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.9406, 79.2057, -4.5540)>
    Rotation: <Euler (x=-0.3642, y=-1.3078, z=0.7310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.0572, 82.0012, -4.8545)>
    Rotation: <Euler (x=-0.3642, y=-1.3078, z=0.7310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-34.1058, 79.1301, -6.5628)>
    Rotation: <Euler (x=-0.2832, y=-1.7057, z=-2.1557), order='XYZ'>
    Matrix:
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      <Vector (0.1121, -0.7610, 0.6390, 79.1301)>
      <Vector (0.9909, 0.0376, -0.1291, -6.5628)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.6614, 76.2580, -6.4206)>
    Rotation: <Euler (x=-1.5834, y=-1.3834, z=0.5425), order='XYZ'>
    Matrix:
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      <Vector (0.0962, 0.4964, 0.8628, 76.2580)>
      <Vector (0.9825, -0.1863, -0.0024, -6.4206)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.6306, 78.0323, -7.0915)>
    Rotation: <Euler (x=-0.3971, y=-1.3073, z=0.7651), order='XYZ'>
    Matrix:
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      <Vector (0.1804, 0.9238, -0.3377, 78.0323)>
      <Vector (0.9655, -0.1007, 0.2402, -7.0915)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.8087, 80.9817, -7.4087)>
    Rotation: <Euler (x=-0.3971, y=-1.3073, z=0.7651), order='XYZ'>
    Matrix:
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      <Vector (0.1804, 0.9238, -0.3377, 80.9817)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.6502, 77.7580, -8.9815)>
    Rotation: <Euler (x=-0.2759, y=-1.7046, z=-2.1631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.6956, 75.4614, -8.8678)>
    Rotation: <Euler (x=-1.5796, y=-1.3777, z=0.5385), order='XYZ'>
    Matrix:
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      <Vector (0.0984, 0.4958, 0.8628, 75.4614)>
      <Vector (0.9814, -0.1919, -0.0017, -8.8678)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-30.1606, 76.9455, -9.4290)>
    Rotation: <Euler (x=-0.3675, y=-1.3099, z=0.7345), order='XYZ'>
    Matrix:
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      <Vector (0.1728, 0.9253, -0.3376, 76.9455)>
      <Vector (0.9662, -0.0927, 0.2407, -9.4290)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-31.0727, 79.2290, -9.6745)>
    Rotation: <Euler (x=-0.3675, y=-1.3099, z=0.7345), order='XYZ'>
    Matrix:
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      <Vector (0.9662, -0.0927, 0.2407, -9.6745)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.6616, 76.5654, -11.0413)>
    Rotation: <Euler (x=-0.2615, y=-1.7041, z=-2.1776), order='XYZ'>
    Matrix:
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      <Vector (0.1092, -0.7614, 0.6391, 76.5654)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-33.1074, 74.7394, -10.9509)>
    Rotation: <Euler (x=-1.5795, y=-1.3844, z=0.5385), order='XYZ'>
    Matrix:
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      <Vector (0.0950, 0.4965, 0.8628, 74.7394)>
      <Vector (0.9827, -0.1853, -0.0016, -10.9509)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.4126, 75.7316, -11.3262)>
    Rotation: <Euler (x=-0.3813, y=-1.3082, z=0.7487), order='XYZ'>
    Matrix:
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      <Vector (0.1767, 0.9246, -0.3375, 75.7316)>
      <Vector (0.9657, -0.0966, 0.2409, -11.3262)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.8250, 76.7642, -11.4371)>
    Rotation: <Euler (x=-0.3813, y=-1.3082, z=0.7487), order='XYZ'>
    Matrix:
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      <Vector (0.1767, 0.9246, -0.3375, 76.7642)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.6373, 94.0909, 0.2040)>
    Rotation: <Euler (x=0.1627, y=-0.0481, z=-3.0961), order='XYZ'>
    Matrix:
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      <Vector (-0.0454, -0.9854, 0.1640, 94.0909)>
      <Vector (0.0481, 0.1618, 0.9857, 0.2040)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (7.9412, 50.9670, 7.2844)>
    Rotation: <Euler (x=-0.2125, y=-0.0811, z=-3.1275), order='XYZ'>
    Matrix:
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      <Vector (-0.0141, -0.9777, -0.2097, 50.9670)>
      <Vector (0.0810, -0.2102, 0.9743, 7.2844)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8047, 10.5012, -1.4157)>
    Rotation: <Euler (x=1.1071, y=-0.1718, z=3.1306), order='XYZ'>
    Matrix:
      <Vector (-0.9852, 0.1480, 0.0863, 7.8047)>
      <Vector (0.0108, -0.4489, 0.8935, 10.5012)>
      <Vector (0.1710, 0.8813, 0.4407, -1.4157)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5801, 2.0835, 15.1105)>
    Rotation: <Euler (x=-1.4807, y=-2.9144, z=-0.1412), order='XYZ'>
    Matrix:
      <Vector (-0.9646, 0.2347, 0.1201, 10.5801)>
      <Vector (0.1371, 0.0575, 0.9889, 2.0835)>
      <Vector (0.2252, 0.9704, -0.0877, 15.1105)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4149, 2.5331, 22.6950)>
    Rotation: <Euler (x=-1.4807, y=-2.9144, z=-0.1412), order='XYZ'>
    Matrix:
      <Vector (-0.9646, 0.2347, 0.1201, 12.4149)>
      <Vector (0.1371, 0.0575, 0.9889, 2.5331)>
      <Vector (0.2252, 0.9704, -0.0877, 22.6950)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-11.1490, 94.6203, -0.2782)>
    Rotation: <Euler (x=0.0917, y=0.3573, z=3.0976), order='XYZ'>
    Matrix:
      <Vector (-0.9359, -0.0758, -0.3440, -11.1490)>
      <Vector (0.0412, -0.9934, 0.1068, 94.6203)>
      <Vector (-0.3498, 0.0857, 0.9329, -0.2782)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-14.4623, 51.2006, 3.4697)>
    Rotation: <Euler (x=-0.0575, y=0.1949, z=3.1317), order='XYZ'>
    Matrix:
      <Vector (-0.9810, 0.0013, -0.1939, -14.4623)>
      <Vector (0.0097, -0.9984, -0.0556, 51.2006)>
      <Vector (-0.1936, -0.0564, 0.9795, 3.4697)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4091, 9.8465, 1.1336)>
    Rotation: <Euler (x=1.0842, y=0.2324, z=-3.1314), order='XYZ'>
    Matrix:
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      <Vector (-0.0099, -0.4696, 0.8828, 9.8465)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9842, 1.3995, 16.6050)>
    Rotation: <Euler (x=-1.4807, y=2.8540, z=0.1334), order='XYZ'>
    Matrix:
      <Vector (-0.9504, -0.2920, -0.1072, -17.9842)>
      <Vector (-0.1276, 0.0516, 0.9905, 1.3995)>
      <Vector (-0.2837, 0.9550, -0.0863, 16.6050)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2282, 1.7961, 23.9451)>
    Rotation: <Euler (x=-1.4807, y=2.8540, z=0.1334), order='XYZ'>
    Matrix:
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      <Vector (-0.1276, 0.0516, 0.9905, 1.7961)>
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Frame: 222
  Bone: mixamorig:Hips
    Location: <Vector (-2.2447, 99.8261, -0.7494)>
    Rotation: <Euler (x=-0.0462, y=-0.0582, z=-0.0321), order='XYZ'>
    Matrix:
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      <Vector (-0.0321, 0.9983, 0.0480, 99.8261)>
      <Vector (0.0582, -0.0461, 0.9972, -0.7494)>
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  Bone: mixamorig:Spine
    Location: <Vector (-1.8245, 109.6963, -2.5188)>
    Rotation: <Euler (x=-0.0761, y=-0.0972, z=-0.1225), order='XYZ'>
    Matrix:
      <Vector (0.9878, 0.1291, -0.0868, -1.8245)>
      <Vector (-0.1216, 0.9887, 0.0873, 109.6963)>
      <Vector (0.0971, -0.0757, 0.9924, -2.5188)>
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.3125, 121.2735, -3.4049)>
    Rotation: <Euler (x=-0.0015, y=-0.1095, z=-0.1242), order='XYZ'>
    Matrix:
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      <Vector (-0.1231, 0.9923, 0.0151, 121.2735)>
      <Vector (0.1093, -0.0015, 0.9940, -3.4049)>
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  Bone: mixamorig:Spine2
    Location: <Vector (1.3469, 134.5520, -3.4252)>
    Rotation: <Euler (x=0.0143, y=-0.1237, z=-0.1263), order='XYZ'>
    Matrix:
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      <Vector (-0.1251, 0.9921, 0.0014, 134.5520)>
      <Vector (0.1234, 0.0142, 0.9923, -3.4252)>
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  Bone: mixamorig:Neck
    Location: <Vector (3.2175, 149.4882, -3.2121)>
    Rotation: <Euler (x=0.1597, y=-0.0838, z=-0.0557), order='XYZ'>
    Matrix:
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      <Vector (-0.0555, 0.9865, -0.1541, 149.4882)>
      <Vector (0.0837, 0.1584, 0.9838, -3.2121)>
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  Bone: mixamorig:Head
    Location: <Vector (3.3425, 156.5168, -0.0396)>
    Rotation: <Euler (x=0.6032, y=-0.0091, z=-0.1709), order='XYZ'>
    Matrix:
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      <Vector (-0.1701, 0.8124, -0.5577, 156.5168)>
      <Vector (0.0091, 0.5672, 0.8235, -0.0396)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (5.9027, 172.3701, 18.9568)>
    Rotation: <Euler (x=0.6032, y=-0.0091, z=-0.1709), order='XYZ'>
    Matrix:
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      <Vector (-0.1701, 0.8124, -0.5577, 172.3701)>
      <Vector (0.0091, 0.5672, 0.8235, 18.9568)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.4531, 146.4001, -2.7330)>
    Rotation: <Euler (x=2.2815, y=1.4415, z=0.1974), order='XYZ'>
    Matrix:
      <Vector (0.1264, 0.8649, -0.4858, 9.4531)>
      <Vector (0.0253, -0.4923, -0.8700, 146.4001)>
      <Vector (-0.9917, 0.0977, -0.0841, -2.7330)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (21.6309, 139.4679, -1.3576)>
    Rotation: <Euler (x=-2.7136, y=1.1647, z=0.4928), order='XYZ'>
    Matrix:
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      <Vector (0.1869, -0.9819, -0.0298, 139.4679)>
      <Vector (-0.9187, -0.1640, -0.3594, -1.3576)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.0132, 114.7206, -5.4900)>
    Rotation: <Euler (x=2.6795, y=1.1631, z=-0.5179), order='XYZ'>
    Matrix:
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      <Vector (-0.1963, -0.9804, 0.0194, 114.7206)>
      <Vector (-0.9180, 0.1768, -0.3549, -5.4900)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (21.5721, 87.3689, -0.5579)>
    Rotation: <Euler (x=2.4628, y=1.5079, z=-0.6542), order='XYZ'>
    Matrix:
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      <Vector (-0.0382, -0.9989, -0.0255, 87.3689)>
      <Vector (-0.9980, 0.0395, -0.0489, -0.5579)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (19.7130, 82.9335, 3.0100)>
    Rotation: <Euler (x=2.5316, y=1.1437, z=-0.7892), order='XYZ'>
    Matrix:
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      <Vector (-0.2940, -0.9475, 0.1260, 82.9335)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.5291, 78.5905, 4.6491)>
    Rotation: <Euler (x=2.7557, y=1.1950, z=-0.5646), order='XYZ'>
    Matrix:
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      <Vector (-0.1964, -0.9700, 0.1431, 78.5905)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (17.7482, 74.5902, 5.1001)>
    Rotation: <Euler (x=2.0067, y=0.7818, z=-1.1605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.4642, 71.9852, 6.7726)>
    Rotation: <Euler (x=2.0067, y=0.7818, z=-1.1605), order='XYZ'>
    Matrix:
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      <Vector (-0.6508, -0.7541, -0.0888, 71.9852)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.5760, 74.5764, 3.8761)>
    Rotation: <Euler (x=-0.2554, y=1.6358, z=2.5766), order='XYZ'>
    Matrix:
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      <Vector (-0.0348, -0.9522, 0.3035, 74.5764)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.4858, 71.1790, 3.9618)>
    Rotation: <Euler (x=-2.7260, y=1.5025, z=-0.1875), order='XYZ'>
    Matrix:
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      <Vector (-0.0127, -0.8237, 0.5668, 71.1790)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.4954, 68.2849, 3.8740)>
    Rotation: <Euler (x=-2.2594, y=1.4937, z=-0.0149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.2223, 66.4628, 3.6643)>
    Rotation: <Euler (x=-2.2594, y=1.4937, z=-0.0149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.0480, 73.4723, 1.1223)>
    Rotation: <Euler (x=-0.2172, y=1.6389, z=2.6212), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (20.9248, 69.8919, 1.1971)>
    Rotation: <Euler (x=-2.0096, y=1.4734, z=0.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.0072, 67.9717, 0.8830)>
    Rotation: <Euler (x=-1.3902, y=1.4232, z=0.2081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.1221, 67.8982, 0.4466)>
    Rotation: <Euler (x=-1.3902, y=1.4232, z=0.2081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.2466, 72.0647, -1.3345)>
    Rotation: <Euler (x=0.0660, y=1.6364, z=2.7664), order='XYZ'>
    Matrix:
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      <Vector (-0.0240, -0.9043, 0.4262, 72.0647)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (20.9806, 69.3838, -1.3418)>
    Rotation: <Euler (x=-1.7278, y=1.4492, z=0.2236), order='XYZ'>
    Matrix:
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      <Vector (0.0269, -0.3699, 0.9287, 69.3838)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.3288, 68.3195, -1.6745)>
    Rotation: <Euler (x=-1.1248, y=1.3959, z=0.1765), order='XYZ'>
    Matrix:
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      <Vector (0.0305, 0.2687, 0.9627, 68.3195)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.0955, 68.9523, -2.0612)>
    Rotation: <Euler (x=-1.1248, y=1.3959, z=0.1765), order='XYZ'>
    Matrix:
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      <Vector (0.0305, 0.2687, 0.9627, 68.9523)>
      <Vector (-0.9848, -0.1570, 0.0750, -2.0612)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (21.9505, 71.8123, -3.6139)>
    Rotation: <Euler (x=0.0405, y=1.6387, z=2.7680), order='XYZ'>
    Matrix:
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      <Vector (-0.0248, -0.9155, 0.4015, 71.8123)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (20.9496, 69.5357, -3.6111)>
    Rotation: <Euler (x=-1.7474, y=1.4517, z=0.2077), order='XYZ'>
    Matrix:
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      <Vector (0.0245, -0.3735, 0.9273, 69.5357)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.1128, 68.7903, -3.8420)>
    Rotation: <Euler (x=-1.1224, y=1.3968, z=0.1691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (17.8051, 69.1747, -4.0694)>
    Rotation: <Euler (x=-1.1224, y=1.3968, z=0.1691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.5104, 148.0463, -4.3540)>
    Rotation: <Euler (x=1.6257, y=-1.6571, z=0.3333), order='XYZ'>
    Matrix:
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      <Vector (-0.0282, -0.3773, -0.9257, 148.0463)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.4931, 142.7337, -5.5664)>
    Rotation: <Euler (x=-0.9124, y=-1.2988, z=-2.4615), order='XYZ'>
    Matrix:
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      <Vector (-0.1689, -0.9549, -0.2443, 142.7337)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.7231, 118.6731, -10.9198)>
    Rotation: <Euler (x=0.1176, y=-1.3965, z=2.8016), order='XYZ'>
    Matrix:
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      <Vector (0.0578, -0.9748, -0.2155, 118.6731)>
      <Vector (0.9848, 0.0204, 0.1722, -10.9198)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.9216, 91.4781, -10.3520)>
    Rotation: <Euler (x=1.3564, y=-1.4251, z=1.3683), order='XYZ'>
    Matrix:
      <Vector (0.0292, -0.4029, 0.9148, -27.9216)>
      <Vector (0.1422, -0.9042, -0.4028, 91.4781)>
      <Vector (0.9894, 0.1419, 0.0309, -10.3520)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.8197, 87.1968, -6.3897)>
    Rotation: <Euler (x=2.4285, y=-0.9813, z=0.7842), order='XYZ'>
    Matrix:
      <Vector (0.3936, 0.1492, 0.9071, -27.8197)>
      <Vector (0.3926, -0.9195, -0.0191, 87.1968)>
      <Vector (0.8312, 0.3637, -0.4205, -6.3897)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.9385, 83.1155, -4.3034)>
    Rotation: <Euler (x=2.6201, y=-1.0614, z=0.5696), order='XYZ'>
    Matrix:
      <Vector (0.4106, 0.1014, 0.9061, -26.9385)>
      <Vector (0.2630, -0.9647, -0.0113, 83.1155)>
      <Vector (0.8730, 0.2429, -0.4228, -4.3034)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.5688, 78.8822, -3.3984)>
    Rotation: <Euler (x=2.4892, y=-1.0823, z=0.4217), order='XYZ'>
    Matrix:
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      <Vector (0.1921, -0.9445, -0.2667, 78.8822)>
      <Vector (0.8831, 0.2849, -0.3729, -3.3984)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.2886, 75.4324, -2.6468)>
    Rotation: <Euler (x=2.4892, y=-1.0823, z=0.4217), order='XYZ'>
    Matrix:
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      <Vector (0.1921, -0.9445, -0.2667, 75.4324)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.8942, 80.3300, -4.6780)>
    Rotation: <Euler (x=-0.3594, y=-1.6918, z=-2.0783), order='XYZ'>
    Matrix:
      <Vector (0.0587, 0.6484, 0.7590, -32.8942)>
      <Vector (0.1055, -0.7601, 0.6412, 80.3300)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.5109, 77.5387, -4.5076)>
    Rotation: <Euler (x=-1.6028, y=-1.3945, z=0.5631), order='XYZ'>
    Matrix:
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      <Vector (0.0936, 0.4982, 0.8620, 77.5387)>
      <Vector (0.9845, -0.1753, -0.0056, -4.5076)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.5309, 79.2871, -5.1159)>
    Rotation: <Euler (x=-0.4007, y=-1.3206, z=0.7684), order='XYZ'>
    Matrix:
      <Vector (0.1780, -0.3682, -0.9125, -27.5309)>
      <Vector (0.1721, 0.9247, -0.3396, 79.2871)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.6487, 82.0808, -5.4285)>
    Rotation: <Euler (x=-0.4007, y=-1.3206, z=0.7684), order='XYZ'>
    Matrix:
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      <Vector (0.1721, 0.9247, -0.3396, 82.0808)>
      <Vector (0.9689, -0.0966, 0.2280, -5.4285)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.6638, 79.2024, -7.2212)>
    Rotation: <Euler (x=-0.3794, y=-1.6960, z=-2.0581), order='XYZ'>
    Matrix:
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      <Vector (0.1103, -0.7597, 0.6409, 79.2024)>
      <Vector (0.9922, 0.0463, -0.1160, -7.2212)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.2157, 76.3352, -7.0462)>
    Rotation: <Euler (x=-1.6209, y=-1.3977, z=0.5814), order='XYZ'>
    Matrix:
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      <Vector (0.0946, 0.4985, 0.8617, 76.3352)>
      <Vector (0.9851, -0.1720, -0.0086, -7.0462)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.1786, 78.1172, -7.6662)>
    Rotation: <Euler (x=-0.4352, y=-1.3197, z=0.8041), order='XYZ'>
    Matrix:
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      <Vector (0.1789, 0.9232, -0.3401, 78.1172)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.3579, 81.0647, -7.9961)>
    Rotation: <Euler (x=-0.4352, y=-1.3197, z=0.8041), order='XYZ'>
    Matrix:
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      <Vector (0.1789, 0.9232, -0.3401, 81.0647)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.1673, 77.8338, -9.6507)>
    Rotation: <Euler (x=-0.3725, y=-1.6948, z=-2.0651), order='XYZ'>
    Matrix:
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      <Vector (0.1089, -0.7598, 0.6409, 77.8338)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.2098, 75.5412, -9.5108)>
    Rotation: <Euler (x=-1.6155, y=-1.3920, z=0.5760), order='XYZ'>
    Matrix:
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      <Vector (0.0969, 0.4980, 0.8618, 75.5412)>
      <Vector (0.9841, -0.1777, -0.0079, -9.5108)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.6695, 77.0317, -10.0294)>
    Rotation: <Euler (x=-0.4045, y=-1.3227, z=0.7724), order='XYZ'>
    Matrix:
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      <Vector (0.1714, 0.9247, -0.3400, 77.0317)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.5825, 79.3138, -10.2848)>
    Rotation: <Euler (x=-0.4045, y=-1.3227, z=0.7724), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.1438, 76.6453, -11.7128)>
    Rotation: <Euler (x=-0.3574, y=-1.6942, z=-2.0804), order='XYZ'>
    Matrix:
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      <Vector (0.1074, -0.7600, 0.6409, 76.6453)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.5873, 74.8223, -11.6015)>
    Rotation: <Euler (x=-1.6168, y=-1.3987, z=0.5773), order='XYZ'>
    Matrix:
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      <Vector (0.0935, 0.4986, 0.8618, 74.8223)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.8890, 75.8189, -11.9483)>
    Rotation: <Euler (x=-0.4187, y=-1.3208, z=0.7870), order='XYZ'>
    Matrix:
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      <Vector (0.1752, 0.9240, -0.3399, 75.8189)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.3019, 76.8508, -12.0637)>
    Rotation: <Euler (x=-0.4187, y=-1.3208, z=0.7870), order='XYZ'>
    Matrix:
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      <Vector (0.1752, 0.9240, -0.3399, 76.8508)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (5.9413, 94.0317, -0.0099)>
    Rotation: <Euler (x=0.1686, y=-0.0478, z=-3.0998), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.0946, 50.9423, 7.3233)>
    Rotation: <Euler (x=-0.2134, y=-0.0802, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8090, 10.4856, -1.4153)>
    Rotation: <Euler (x=1.1070, y=-0.1719, z=3.1307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5872, 2.0660, 15.1095)>
    Rotation: <Euler (x=-1.4807, y=-2.9143, z=-0.1411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4229, 2.5155, 22.6938)>
    Rotation: <Euler (x=-1.4807, y=-2.9143, z=-0.1411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.8447, 94.5951, -0.4648)>
    Rotation: <Euler (x=0.0956, y=0.3556, z=3.0957), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.2921, 51.2002, 3.4452)>
    Rotation: <Euler (x=-0.0568, y=0.1936, z=3.1280), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4019, 9.8447, 1.1358)>
    Rotation: <Euler (x=1.0842, y=0.2323, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9766, 1.3978, 16.6074)>
    Rotation: <Euler (x=-1.4808, y=2.8540, z=0.1334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2204, 1.7933, 23.9476)>
    Rotation: <Euler (x=-1.4808, y=2.8540, z=0.1334), order='XYZ'>
    Matrix:
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Frame: 223
  Bone: mixamorig:Hips
    Location: <Vector (-1.9395, 99.7908, -0.9141)>
    Rotation: <Euler (x=-0.0399, y=-0.0556, z=-0.0342), order='XYZ'>
    Matrix:
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      <Vector (-0.0341, 0.9985, 0.0418, 99.7908)>
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  Bone: mixamorig:Spine
    Location: <Vector (-1.5066, 109.6713, -2.6214)>
    Rotation: <Euler (x=-0.0666, y=-0.0935, z=-0.1262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.0366, 121.2523, -3.3977)>
    Rotation: <Euler (x=0.0085, y=-0.1057, z=-0.1277), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=0.0249, y=-0.1197, z=-0.1298), order='XYZ'>
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=0.1779, y=-0.0783, z=-0.0543), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.6256, y=0.0117, z=-0.1655), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.5490, 171.8012, 19.7408)>
    Rotation: <Euler (x=0.6256, y=0.0117, z=-0.1655), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.8625, 146.3488, -2.4824)>
    Rotation: <Euler (x=2.3742, y=1.4426, z=0.2877), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.6994, y=1.1673, z=0.5014), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.2837, 114.6391, -5.4673)>
    Rotation: <Euler (x=2.7036, y=1.1741, z=-0.4949), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=2.4907, y=1.5131, z=-0.6296), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.0259, 82.7755, 2.6581)>
    Rotation: <Euler (x=2.5336, y=1.1490, z=-0.7905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (18.8330, 78.4293, 4.2820)>
    Rotation: <Euler (x=2.7610, y=1.1999, z=-0.5629), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.0404, 74.4297, 4.7184)>
    Rotation: <Euler (x=2.0049, y=0.7869, z=-1.1651), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (17.7530, 71.8186, 6.3808)>
    Rotation: <Euler (x=2.0049, y=0.7869, z=-1.1651), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (21.8646, 74.4087, 3.4813)>
    Rotation: <Euler (x=-0.2356, y=1.6309, z=2.5986), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (20.7820, 71.0087, 3.5585)>
    Rotation: <Euler (x=-2.6935, y=1.5069, z=-0.1476), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (18.8131, 68.0999, 3.4702)>
    Rotation: <Euler (x=-2.2320, y=1.4980, z=0.0253), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.5628, 66.2490, 3.2664)>
    Rotation: <Euler (x=-2.2320, y=1.4980, z=0.0253), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.3244, 73.3153, 0.7211)>
    Rotation: <Euler (x=-0.1921, y=1.6341, z=2.6473), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.2053, 69.7335, 0.7862)>
    Rotation: <Euler (x=-1.9708, y=1.4766, z=0.1854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.2968, 67.7987, 0.4768)>
    Rotation: <Euler (x=-1.3624, y=1.4260, z=0.2398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.4105, 67.7145, 0.0507)>
    Rotation: <Euler (x=-1.3624, y=1.4260, z=0.2398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.5108, 71.9180, -1.7425)>
    Rotation: <Euler (x=0.1070, y=1.6319, z=2.8070), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.2439, 69.2376, -1.7563)>
    Rotation: <Euler (x=-1.6934, y=1.4519, z=0.2618), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.5951, 68.1639, -2.0830)>
    Rotation: <Euler (x=-1.0991, y=1.3986, z=0.2024), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.3601, 68.7967, -2.4597)>
    Rotation: <Euler (x=-1.0991, y=1.3986, z=0.2024), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.2067, 71.6767, -4.0220)>
    Rotation: <Euler (x=0.0795, y=1.6341, z=2.8069), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.2056, 69.4002, -4.0249)>
    Rotation: <Euler (x=-1.7116, y=1.4544, z=0.2463), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.3703, 68.6499, -4.2519)>
    Rotation: <Euler (x=-1.1011, y=1.4000, z=0.1963), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.0594, 69.0270, -4.4732)>
    Rotation: <Euler (x=-1.1011, y=1.4000, z=0.1963), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.1016, 148.0400, -4.0519)>
    Rotation: <Euler (x=1.5026, y=-1.6605, z=0.4519), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.1066, 142.7930, -5.3103)>
    Rotation: <Euler (x=-0.9205, y=-1.2888, z=-2.4535), order='XYZ'>
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.4813, 91.5715, -10.8808)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.4378, 87.2780, -6.9306)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.5873, 83.1905, -4.8439)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.2304, 78.9544, -3.9465)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.9608, 75.5023, -3.2164)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.1553, 77.6138, -5.1186)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.1669, 79.3645, -5.6769)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.2803, 82.1590, -5.9976)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.2676, 79.2855, -7.8738)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.8219, 76.4181, -7.6711)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.7762, 78.2024, -8.2402)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.9509, 81.1508, -8.5786)>
    Rotation: <Euler (x=-0.4716, y=-1.3321, z=0.8396), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.7346, 77.9244, -10.3148)>
    Rotation: <Euler (x=-0.4746, y=-1.6856, z=-1.9636), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.7790, 75.6316, -10.1527)>
    Rotation: <Euler (x=-1.6493, y=-1.4061, z=0.6095), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.2314, 77.1240, -10.6288)>
    Rotation: <Euler (x=-0.4397, y=-1.3354, z=0.8067), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.1409, 79.4067, -10.8907)>
    Rotation: <Euler (x=-0.4397, y=-1.3354, z=0.8067), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.6801, 76.7422, -12.3799)>
    Rotation: <Euler (x=-0.4589, y=-1.6848, z=-1.9794), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.1252, 74.9192, -12.2510)>
    Rotation: <Euler (x=-1.6522, y=-1.4128, z=0.6124), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.4220, 75.9169, -12.5693)>
    Rotation: <Euler (x=-0.4544, y=-1.3334, z=0.8218), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.8332, 76.9492, -12.6877)>
    Rotation: <Euler (x=-0.4544, y=-1.3334, z=0.8218), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.2383, 93.9778, -0.2317)>
    Rotation: <Euler (x=0.1741, y=-0.0481, z=-3.1034), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.2470, 50.9224, 7.3388)>
    Rotation: <Euler (x=-0.2138, y=-0.0801, z=-3.1351), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8060, 10.4701, -1.4137)>
    Rotation: <Euler (x=1.1069, y=-0.1722, z=3.1306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5865, 2.0477, 15.1092)>
    Rotation: <Euler (x=-1.4807, y=-2.9141, z=-0.1412), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4240, 2.4968, 22.6931)>
    Rotation: <Euler (x=-1.4807, y=-2.9141, z=-0.1412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.5477, 94.5727, -0.6419)>
    Rotation: <Euler (x=0.0989, y=0.3527, z=3.0938), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-14.1141, 51.2001, 3.4065)>
    Rotation: <Euler (x=-0.0558, y=0.1912, z=3.1241), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3992, 9.8431, 1.1385)>
    Rotation: <Euler (x=1.0842, y=0.2322, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9715, 1.3962, 16.6106)>
    Rotation: <Euler (x=-1.4810, y=2.8541, z=0.1334), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2142, 1.7911, 23.9513)>
    Rotation: <Euler (x=-1.4810, y=2.8541, z=0.1334), order='XYZ'>
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Frame: 224
  Bone: mixamorig:Hips
    Location: <Vector (-1.6477, 99.7484, -1.0758)>
    Rotation: <Euler (x=-0.0332, y=-0.0516, z=-0.0362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.2044, 109.6398, -2.7167)>
    Rotation: <Euler (x=-0.0572, y=-0.0879, z=-0.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.3687, 121.2235, -3.3837)>
    Rotation: <Euler (x=0.0185, y=-0.0999, z=-0.1312), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.0942, 134.4913, -3.1378)>
    Rotation: <Euler (x=0.0354, y=-0.1137, z=-0.1330), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (4.0297, 149.4114, -2.6089)>
    Rotation: <Euler (x=0.1959, y=-0.0714, z=-0.0528), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (4.1493, 156.3194, 0.8186)>
    Rotation: <Euler (x=0.6433, y=0.0277, z=-0.1600), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.1194, 171.3211, 20.4367)>
    Rotation: <Euler (x=0.6433, y=0.0277, z=-0.1600), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.2554, 146.2880, -2.2434)>
    Rotation: <Euler (x=2.4706, y=1.4436, z=0.3816), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.4211, 139.2876, -1.1326)>
    Rotation: <Euler (x=-2.6811, y=1.1697, z=0.5136), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.5320, 114.5570, -5.5050)>
    Rotation: <Euler (x=2.7326, y=1.1861, z=-0.4674), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.1800, 87.0701, -1.3410)>
    Rotation: <Euler (x=2.5550, y=1.5200, z=-0.5676), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.3210, 82.6051, 2.1899)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.1243, 78.2508, 3.7892)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.3242, 74.2502, 4.2022)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.0368, 71.6290, 5.8487)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.1440, 74.2288, 2.9497)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.0794, 70.8228, 3.0121)>
    Rotation: <Euler (x=-2.6275, y=1.5121, z=-0.0690), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.1470, 67.8898, 2.9196)>
    Rotation: <Euler (x=-2.1777, y=1.5029, z=0.0996), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (16.9334, 65.9948, 2.7209)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.5912, 73.1531, 0.1805)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.4860, 69.5667, 0.2291)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.5956, 67.6046, -0.0769)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (15.7083, 67.4960, -0.4906)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (22.7653, 71.7721, -2.2932)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.5040, 69.0891, -2.3184)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (18.8626, 67.9954, -2.6390)>
    Rotation: <Euler (x=-1.0608, y=1.4014, z=0.2450), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.6231, 68.6197, -3.0028)>
    Rotation: <Euler (x=-1.0608, y=1.4014, z=0.2450), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.4521, 71.5469, -4.5731)>
    Rotation: <Euler (x=0.1563, y=1.6285, z=2.8860), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.4565, 69.2680, -4.5858)>
    Rotation: <Euler (x=-1.6561, y=1.4571, z=0.3085), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.6256, 68.5060, -4.8090)>
    Rotation: <Euler (x=-1.0679, y=1.4035, z=0.2408), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.3094, 68.8687, -5.0225)>
    Rotation: <Euler (x=-1.0679, y=1.4035, z=0.2408), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.7124, 148.0226, -3.7334)>
    Rotation: <Euler (x=1.3736, y=-1.6632, z=0.5769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.7397, 142.8350, -5.0069)>
    Rotation: <Euler (x=-0.9317, y=-1.2820, z=-2.4431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.9204, 118.8580, -10.7677)>
    Rotation: <Euler (x=-0.1218, y=-1.3903, z=3.0383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.0920, 91.6578, -11.3764)>
    Rotation: <Euler (x=1.1632, y=-1.4357, z=1.5585), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.1051, 87.3464, -7.4455)>
    Rotation: <Euler (x=2.4017, y=-1.0063, z=0.8056), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.2867, 83.2484, -5.3665)>
    Rotation: <Euler (x=2.6014, y=-1.0890, z=0.5850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.9465, 79.0079, -4.4838)>
    Rotation: <Euler (x=2.4790, y=-1.1110, z=0.4297), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.6904, 75.5534, -3.7789)>
    Rotation: <Euler (x=2.4790, y=-1.1110, z=0.4297), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.2323, 80.4729, -5.9286)>
    Rotation: <Euler (x=-0.5627, y=-1.6737, z=-1.8774), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.8573, 77.6775, -5.7129)>
    Rotation: <Euler (x=-1.6601, y=-1.4220, z=0.6186), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.8598, 79.4270, -6.2243)>
    Rotation: <Euler (x=-0.4632, y=-1.3456, z=0.8281), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.9657, 82.2243, -6.5468)>
    Rotation: <Euler (x=-0.4632, y=-1.3456, z=0.8281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.9315, 79.3655, -8.5009)>
    Rotation: <Euler (x=-0.5779, y=-1.6783, z=-1.8621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.4921, 76.4942, -8.2793)>
    Rotation: <Euler (x=-1.6828, y=-1.4250, z=0.6415), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.4371, 78.2772, -8.8006)>
    Rotation: <Euler (x=-0.5013, y=-1.3441, z=0.8673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.6038, 81.2285, -9.1409)>
    Rotation: <Euler (x=-0.5013, y=-1.3441, z=0.8673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.3682, 78.0160, -10.9539)>
    Rotation: <Euler (x=-0.5721, y=-1.6769, z=-1.8679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.4176, 75.7201, -10.7768)>
    Rotation: <Euler (x=-1.6741, y=-1.4193, z=0.6328), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.8623, 77.2114, -11.2128)>
    Rotation: <Euler (x=-0.4681, y=-1.3476, z=0.8331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.7656, 79.4964, -11.4762)>
    Rotation: <Euler (x=-0.4681, y=-1.3476, z=0.8331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.2882, 76.8431, -13.0235)>
    Rotation: <Euler (x=-0.5558, y=-1.6759, z=-1.8843), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.7372, 75.0175, -12.8826)>
    Rotation: <Euler (x=-1.6785, y=-1.4260, z=0.6371), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.0289, 76.0146, -13.1742)>
    Rotation: <Euler (x=-0.4833, y=-1.3455, z=0.8488), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.4373, 77.0479, -13.2933)>
    Rotation: <Euler (x=-0.4833, y=-1.3455, z=0.8488), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.5228, 93.9174, -0.4634)>
    Rotation: <Euler (x=0.1800, y=-0.0502, z=-3.1067), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.4193, 50.9021, 7.3596)>
    Rotation: <Euler (x=-0.2142, y=-0.0824, z=-3.1388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8063, 10.4558, -1.4106)>
    Rotation: <Euler (x=1.1065, y=-0.1724, z=3.1306), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5896, 2.0271, 15.1087)>
    Rotation: <Euler (x=-1.4807, y=-2.9139, z=-0.1412), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4285, 2.4761, 22.6922)>
    Rotation: <Euler (x=-1.4807, y=-2.9139, z=-0.1412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-10.2636, 94.5429, -0.8076)>
    Rotation: <Euler (x=0.1028, y=0.3484, z=3.0919), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.9522, 51.1965, 3.4088)>
    Rotation: <Euler (x=-0.0558, y=0.1874, z=3.1203), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4031, 9.8412, 1.1375)>
    Rotation: <Euler (x=1.0842, y=0.2320, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9732, 1.3942, 16.6101)>
    Rotation: <Euler (x=-1.4810, y=2.8543, z=0.1334), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2149, 1.7888, 23.9510)>
    Rotation: <Euler (x=-1.4810, y=2.8543, z=0.1334), order='XYZ'>
    Matrix:
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Frame: 225
  Bone: mixamorig:Hips
    Location: <Vector (-1.3539, 99.7018, -1.2231)>
    Rotation: <Euler (x=-0.0268, y=-0.0466, z=-0.0378), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.9054, 109.6031, -2.8015)>
    Rotation: <Euler (x=-0.0487, y=-0.0808, z=-0.1332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.6931, 121.1886, -3.3697)>
    Rotation: <Euler (x=0.0274, y=-0.0924, z=-0.1341), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.4476, 134.4498, -3.0048)>
    Rotation: <Euler (x=0.0447, y=-0.1059, z=-0.1356), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (4.4107, 149.3608, -2.3357)>
    Rotation: <Euler (x=0.2133, y=-0.0633, z=-0.0511), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.5357, 156.2070, 1.2133)>
    Rotation: <Euler (x=0.6594, y=0.0402, z=-0.1559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.6480, 170.8666, 21.0666)>
    Rotation: <Euler (x=0.6594, y=0.0402, z=-0.1559), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.6335, 146.2240, -2.0426)>
    Rotation: <Euler (x=2.5698, y=1.4451, z=0.4774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.6563, y=1.1735, z=0.5326), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=2.7593, y=1.1999, z=-0.4420), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=2.6524, y=1.5285, z=-0.4710), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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    Rotation: <Euler (x=2.7827, y=1.2151, z=-0.5457), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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    Rotation: <Euler (x=-0.1101, y=1.6164, z=2.7376), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
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    Rotation: <Euler (x=-2.5291, y=1.5183, z=0.0470), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.5222, 67.6661, 2.2704)>
    Rotation: <Euler (x=-2.0973, y=1.5090, z=0.2069), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.3593, 65.7127, 2.0784)>
    Rotation: <Euler (x=-2.0973, y=1.5090, z=0.2069), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (22.8700, 72.9944, -0.4578)>
    Rotation: <Euler (x=-0.0521, y=1.6199, z=2.7980), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (21.7902, 69.4000, -0.4284)>
    Rotation: <Euler (x=-1.8231, y=1.4838, z=0.3571), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (18.9270, 67.3975, -0.7289)>
    Rotation: <Euler (x=-1.2656, y=1.4327, z=0.3595), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.0392, 67.2491, -1.1261)>
    Rotation: <Euler (x=-1.2656, y=1.4327, z=0.3595), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.0304, 71.6335, -2.9435)>
    Rotation: <Euler (x=-2.8351, y=1.5221, z=-0.1283), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (21.7824, 68.9445, -2.9815)>
    Rotation: <Euler (x=-1.5706, y=1.4579, z=0.4046), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.1533, 67.8192, -3.2936)>
    Rotation: <Euler (x=-1.0129, y=1.4051, z=0.3017), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (16.9058, 68.4244, -3.6404)>
    Rotation: <Euler (x=-1.0129, y=1.4051, z=0.3017), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.7054, 71.4271, -5.2236)>
    Rotation: <Euler (x=-2.8732, y=1.5199, z=-0.1384), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (21.7219, 69.1431, -5.2475)>
    Rotation: <Euler (x=-1.5844, y=1.4604, z=0.3913), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (19.8985, 68.3616, -5.4649)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.5749, 68.7023, -5.6684)>
    Rotation: <Euler (x=-1.0253, y=1.4079, z=0.3002), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.3408, 147.9940, -3.4306)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.3906, 142.8566, -4.6771)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.6085, 118.9122, -10.5392)>
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.8485, 87.4017, -7.9176)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.0557, 83.2898, -5.8561)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.7288, 79.0435, -4.9966)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.4832, 75.5854, -4.3214)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.9976, 80.5237, -6.4982)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.6277, 77.7247, -6.2752)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.6234, 79.4744, -6.7440)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.7232, 82.2748, -7.0604)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.6707, 79.4332, -9.0846)>
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.1745, 78.3415, -9.3334)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.3349, 81.2961, -9.6673)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.0829, 78.0997, -11.5505)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.1363, 75.8008, -11.3674)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.5752, 77.2924, -11.7671)>
    Rotation: <Euler (x=-0.4849, y=-1.3593, z=0.8486), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.4736, 79.5799, -12.0256)>
    Rotation: <Euler (x=-0.4849, y=-1.3593, z=0.8486), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.9822, 76.9397, -13.6265)>
    Rotation: <Euler (x=-0.6398, y=-1.6670, z=-1.8017), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.4344, 75.1118, -13.4809)>
    Rotation: <Euler (x=-1.6874, y=-1.4382, z=0.6450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.7222, 76.1091, -13.7482)>
    Rotation: <Euler (x=-0.5009, y=-1.3572, z=0.8649), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.1284, 77.1435, -13.8650)>
    Rotation: <Euler (x=-0.5009, y=-1.3572, z=0.8649), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (6.8117, 93.8563, -0.6877)>
    Rotation: <Euler (x=0.1856, y=-0.0536, z=-3.1098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.6133, 50.8815, 7.3765)>
    Rotation: <Euler (x=-0.2146, y=-0.0860, z=3.1403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8040, 10.4416, -1.4072)>
    Rotation: <Euler (x=1.1061, y=-0.1725, z=3.1306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5896, 2.0062, 15.1082)>
    Rotation: <Euler (x=-1.4807, y=-2.9137, z=-0.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4299, 2.4550, 22.6914)>
    Rotation: <Euler (x=-1.4807, y=-2.9137, z=-0.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.9752, 94.5057, -0.9481)>
    Rotation: <Euler (x=0.1074, y=0.3435, z=3.0898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.7994, 51.1904, 3.4629)>
    Rotation: <Euler (x=-0.0571, y=0.1830, z=3.1166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4043, 9.8401, 1.1373)>
    Rotation: <Euler (x=1.0842, y=0.2319, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9719, 1.3931, 16.6105)>
    Rotation: <Euler (x=-1.4809, y=2.8544, z=0.1334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2124, 1.7889, 23.9517)>
    Rotation: <Euler (x=-1.4809, y=2.8544, z=0.1334), order='XYZ'>
    Matrix:
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Frame: 226
  Bone: mixamorig:Hips
    Location: <Vector (-1.0521, 99.6462, -1.3528)>
    Rotation: <Euler (x=-0.0214, y=-0.0409, z=-0.0382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.6107, 109.5560, -2.8785)>
    Rotation: <Euler (x=-0.0415, y=-0.0726, z=-0.1354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.0034, 121.1432, -3.3630)>
    Rotation: <Euler (x=0.0350, y=-0.0837, z=-0.1359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.7763, 134.3988, -2.8960)>
    Rotation: <Euler (x=0.0528, y=-0.0967, z=-0.1371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.7551, 149.3017, -2.1059)>
    Rotation: <Euler (x=0.2299, y=-0.0544, z=-0.0485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.8845, 156.0873, 1.5575)>
    Rotation: <Euler (x=0.6757, y=0.0503, z=-0.1532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (8.1183, 170.4007, 21.6426)>
    Rotation: <Euler (x=0.6757, y=0.0503, z=-0.1532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.9779, 146.1585, -1.8916)>
    Rotation: <Euler (x=2.6754, y=1.4480, z=0.5803), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.1265, 139.0836, -1.1164)>
    Rotation: <Euler (x=-2.6302, y=1.1799, z=0.5531), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.9676, 114.3914, -5.8159)>
    Rotation: <Euler (x=2.7860, y=1.2157, z=-0.4157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (22.7371, 86.7866, -2.4389)>
    Rotation: <Euler (x=2.7778, y=1.5387, z=-0.3450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (20.9223, 82.2640, 1.0412)>
    Rotation: <Euler (x=2.5454, y=1.1768, z=-0.7821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (19.7451, 77.8842, 2.5843)>
    Rotation: <Euler (x=2.7917, y=1.2258, z=-0.5365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (18.9493, 73.8774, 2.9429)>
    Rotation: <Euler (x=1.9959, y=0.8139, z=-1.1741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (18.6819, 71.2304, 4.5509)>
    Rotation: <Euler (x=1.9959, y=0.8139, z=-1.1741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (22.7537, 73.8765, 1.6398)>
    Rotation: <Euler (x=-0.0199, y=1.6064, z=2.8393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (21.7581, 70.4493, 1.6695)>
    Rotation: <Euler (x=-2.3959, y=1.5262, z=0.2022), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (19.9432, 67.4422, 1.5722)>
    Rotation: <Euler (x=-1.9879, y=1.5167, z=0.3491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (17.8442, 65.4192, 1.3918)>
    Rotation: <Euler (x=-1.9879, y=1.5167, z=0.3491), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.1656, 72.8466, -1.1522)>
    Rotation: <Euler (x=0.0506, y=1.6102, z=2.9104), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.1214, 69.2416, -1.1399)>
    Rotation: <Euler (x=-1.7190, y=1.4891, z=0.4797), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (19.2942, 67.1869, -1.4284)>
    Rotation: <Euler (x=-1.2019, y=1.4383, z=0.4423), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (16.4066, 66.9836, -1.8022)>
    Rotation: <Euler (x=-1.2019, y=1.4383, z=0.4423), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.3083, 71.5065, -3.6503)>
    Rotation: <Euler (x=-2.6777, y=1.5303, z=0.0367), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.0807, 68.8083, -3.6985)>
    Rotation: <Euler (x=-1.4876, y=1.4626, z=0.5039), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.4684, 67.6407, -3.9958)>
    Rotation: <Euler (x=-0.9586, y=1.4107, z=0.3697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.2097, 68.2156, -4.3204)>
    Rotation: <Euler (x=-0.9586, y=1.4107, z=0.3697), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (22.9663, 71.3189, -5.9295)>
    Rotation: <Euler (x=-2.7267, y=1.5282, z=0.0160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.0011, 69.0271, -5.9625)>
    Rotation: <Euler (x=-1.4987, y=1.4651, z=0.4918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.1883, 68.2189, -6.1700)>
    Rotation: <Euler (x=-0.9760, y=1.4143, z=0.3717), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (18.8555, 68.5303, -6.3604)>
    Rotation: <Euler (x=-0.9760, y=1.4143, z=0.3717), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.0059, 147.9492, -3.1591)>
    Rotation: <Euler (x=1.1136, y=-1.6662, z=0.8311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.0741, 142.8487, -4.3632)>
    Rotation: <Euler (x=-0.9610, y=-1.2780, z=-2.4191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.3699, 118.9459, -10.3246)>
    Rotation: <Euler (x=2.7742, y=-1.7579, z=0.1358), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.6020, 91.8167, -12.1886)>
    Rotation: <Euler (x=1.0126, y=-1.4488, z=1.7081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.6856, 87.4496, -8.3205)>
    Rotation: <Euler (x=2.3951, y=-1.0294, z=0.8116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.9038, 83.3224, -6.2855)>
    Rotation: <Euler (x=2.6053, y=-1.1122, z=0.5819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.5781, 79.0698, -5.4573)>
    Rotation: <Euler (x=2.4916, y=-1.1336, z=0.4187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.3333, 75.6055, -4.8156)>
    Rotation: <Euler (x=2.4916, y=-1.1336, z=0.4187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.8368, 80.5541, -6.9967)>
    Rotation: <Euler (x=-0.7200, y=-1.6556, z=-1.7205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.4650, 77.7564, -6.7772)>
    Rotation: <Euler (x=-1.6525, y=-1.4453, z=0.6114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.4594, 79.5135, -7.2082)>
    Rotation: <Euler (x=-0.4827, y=-1.3685, z=0.8475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.5603, 82.3150, -7.5111)>
    Rotation: <Euler (x=-0.4827, y=-1.3685, z=0.8475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.4880, 79.4835, -9.5970)>
    Rotation: <Euler (x=-0.7300, y=-1.6603, z=-1.7104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.0518, 76.6097, -9.3715)>
    Rotation: <Euler (x=-1.6794, y=-1.4483, z=0.6385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.9885, 78.4006, -9.8109)>
    Rotation: <Euler (x=-0.5251, y=-1.3669, z=0.8908), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.1501, 81.3563, -10.1304)>
    Rotation: <Euler (x=-0.5251, y=-1.3669, z=0.8908), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.8788, 78.1691, -12.0766)>
    Rotation: <Euler (x=-0.7255, y=-1.6589, z=-1.7149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.9308, 75.8712, -11.8964)>
    Rotation: <Euler (x=-1.6693, y=-1.4426, z=0.6283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.3686, 77.3691, -12.2639)>
    Rotation: <Euler (x=-0.4883, y=-1.3705, z=0.8533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.2679, 79.6575, -12.5112)>
    Rotation: <Euler (x=-0.4883, y=-1.3705, z=0.8533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.7602, 77.0259, -14.1609)>
    Rotation: <Euler (x=-0.7078, y=-1.6577, z=-1.7327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.2112, 75.1988, -14.0176)>
    Rotation: <Euler (x=-1.6742, y=-1.4494, z=0.6332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.4982, 76.2002, -14.2633)>
    Rotation: <Euler (x=-0.5052, y=-1.3684, z=0.8704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.9049, 77.2350, -14.3752)>
    Rotation: <Euler (x=-0.5052, y=-1.3684, z=0.8704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.1154, 93.7968, -0.8949)>
    Rotation: <Euler (x=0.1908, y=-0.0571, z=-3.1131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (8.8130, 50.8598, 7.3906)>
    Rotation: <Euler (x=-0.2150, y=-0.0896, z=3.1362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8035, 10.4266, -1.4033)>
    Rotation: <Euler (x=1.1057, y=-0.1728, z=3.1306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5929, 1.9847, 15.1082)>
    Rotation: <Euler (x=-1.4806, y=-2.9134, z=-0.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4352, 2.4333, 22.6909)>
    Rotation: <Euler (x=-1.4806, y=-2.9134, z=-0.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.6726, 94.4498, -1.0590)>
    Rotation: <Euler (x=0.1139, y=0.3382, z=3.0875), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.6652, 51.1785, 3.6261)>
    Rotation: <Euler (x=-0.0611, y=0.1783, z=3.1128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4074, 9.8399, 1.1369)>
    Rotation: <Euler (x=1.0842, y=0.2318, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9740, 1.3928, 16.6102)>
    Rotation: <Euler (x=-1.4804, y=2.8546, z=0.1335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2139, 1.7919, 23.9514)>
    Rotation: <Euler (x=-1.4804, y=2.8546, z=0.1335), order='XYZ'>
    Matrix:
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Frame: 227
  Bone: mixamorig:Hips
    Location: <Vector (-0.7564, 99.5845, -1.4739)>
    Rotation: <Euler (x=-0.0169, y=-0.0333, z=-0.0384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.3262, 109.5016, -2.9552)>
    Rotation: <Euler (x=-0.0354, y=-0.0627, z=-0.1371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.2986, 121.0900, -3.3692)>
    Rotation: <Euler (x=0.0415, y=-0.0734, z=-0.1371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.0854, 134.3403, -2.8155)>
    Rotation: <Euler (x=0.0596, y=-0.0860, z=-0.1378), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (5.0741, 149.2361, -1.9219)>
    Rotation: <Euler (x=0.2457, y=-0.0444, z=-0.0452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.2110, 155.9618, 1.8502)>
    Rotation: <Euler (x=0.6934, y=0.0590, z=-0.1512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (8.5493, 169.8989, 22.1813)>
    Rotation: <Euler (x=0.6934, y=0.0590, z=-0.1512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.2982, 146.0908, -1.7935)>
    Rotation: <Euler (x=-0.3453, y=1.6902, z=-2.4425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.4457, 138.9943, -1.2261)>
    Rotation: <Euler (x=-2.6009, y=1.1879, z=0.5774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.1582, 114.3213, -6.0723)>
    Rotation: <Euler (x=2.8085, y=1.2326, z=-0.3931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.0080, 86.6695, -3.0456)>
    Rotation: <Euler (x=2.9359, y=1.5510, z=-0.1849), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.2400, 82.1182, 0.4212)>
    Rotation: <Euler (x=2.5385, y=1.1894, z=-0.7865), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
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    Rotation: <Euler (x=2.7933, y=1.2386, z=-0.5331), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.4789, 69.1038, -1.8612)>
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  Bone: mixamorig:LeftHandMiddle3
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    Rotation: <Euler (x=-1.1291, y=1.4466, z=0.5392), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
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  Bone: mixamorig:LeftHandRing1
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    Rotation: <Euler (x=-2.4582, y=1.5405, z=0.2663), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.3963, 68.6892, -4.4241)>
    Rotation: <Euler (x=-1.3895, y=1.4698, z=0.6222), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (19.8053, 67.4695, -4.6972)>
    Rotation: <Euler (x=-0.8997, y=1.4192, z=0.4471), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.5324, 68.0023, -4.9930)>
    Rotation: <Euler (x=-0.8997, y=1.4192, z=0.4471), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.2305, 71.2276, -6.6495)>
    Rotation: <Euler (x=-2.5285, y=1.5386, z=0.2248), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.2894, 68.9260, -6.6859)>
    Rotation: <Euler (x=-1.3979, y=1.4723, z=0.6114), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.4901, 68.0840, -6.8768)>
    Rotation: <Euler (x=-0.9211, y=1.4235, z=0.4538), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.1470, 68.3589, -7.0502)>
    Rotation: <Euler (x=-0.9211, y=1.4235, z=0.4538), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.6969, 147.8929, -2.9208)>
    Rotation: <Euler (x=0.9772, y=-1.6680, z=0.9651), order='XYZ'>
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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    Rotation: <Euler (x=2.6751, y=-1.7604, z=0.2293), order='XYZ'>
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.8387, 83.3651, -6.6374)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.4978, 79.1067, -5.8461)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.2404, 75.6332, -5.2399)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.7550, 80.5763, -7.4054)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.3715, 77.7876, -7.1986)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.3718, 79.5622, -7.5976)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.4841, 82.3613, -7.8809)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.3875, 79.5264, -10.0187)>
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
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  Bone: mixamorig:RightHandRing1
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  Bone: mixamorig:RightHandRing2
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  Bone: mixamorig:RightHandRing3
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.1528, 79.7416, -12.9140)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.6241, 77.1091, -14.6061)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.0676, 75.2879, -14.4711)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.3579, 76.2994, -14.6986)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.7688, 77.3333, -14.8032)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.4142, 93.7331, -1.1052)>
    Rotation: <Euler (x=0.1960, y=-0.0628, z=-3.1163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.0341, 50.8366, 7.4024)>
    Rotation: <Euler (x=-0.2153, y=-0.0950, z=3.1319), order='XYZ'>
    Matrix:
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      <Vector (0.0097, -0.9767, -0.2145, 50.8366)>
      <Vector (0.0948, -0.2127, 0.9725, 7.4024)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8031, 10.4113, -1.3996)>
    Rotation: <Euler (x=1.1053, y=-0.1731, z=3.1306), order='XYZ'>
    Matrix:
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      <Vector (0.0109, -0.4505, 0.8927, 10.4113)>
      <Vector (0.1722, 0.8803, 0.4422, -1.3996)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5965, 1.9628, 15.1078)>
    Rotation: <Euler (x=-1.4806, y=-2.9131, z=-0.1414), order='XYZ'>
    Matrix:
      <Vector (-0.9643, 0.2360, 0.1202, 10.5965)>
      <Vector (0.1373, 0.0574, 0.9889, 1.9628)>
      <Vector (0.2265, 0.9701, -0.0877, 15.1078)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4411, 2.4112, 22.6900)>
    Rotation: <Euler (x=-1.4806, y=-2.9131, z=-0.1414), order='XYZ'>
    Matrix:
      <Vector (-0.9643, 0.2360, 0.1202, 12.4411)>
      <Vector (0.1373, 0.0574, 0.9889, 2.4112)>
      <Vector (0.2265, 0.9701, -0.0877, 22.6900)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.3746, 94.3866, -1.1408)>
    Rotation: <Euler (x=0.1207, y=0.3310, z=3.0855), order='XYZ'>
    Matrix:
      <Vector (-0.9442, -0.0948, -0.3154, -9.3746)>
      <Vector (0.0531, -0.9890, 0.1384, 94.3866)>
      <Vector (-0.3250, 0.1139, 0.9388, -1.1408)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-13.5173, 51.1623, 3.8382)>
    Rotation: <Euler (x=-0.0663, y=0.1717, z=3.1088), order='XYZ'>
    Matrix:
      <Vector (-0.9848, -0.0214, -0.1726, -13.5173)>
      <Vector (0.0323, -0.9976, -0.0606, 51.1623)>
      <Vector (-0.1709, -0.0652, 0.9831, 3.8382)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4053, 9.8400, 1.1358)>
    Rotation: <Euler (x=1.0842, y=0.2321, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9731, -0.1985, -0.1166, -14.4053)>
      <Vector (-0.0099, -0.4696, 0.8828, 9.8400)>
      <Vector (-0.2300, 0.8603, 0.4551, 1.1358)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9758, 1.3930, 16.6083)>
    Rotation: <Euler (x=-1.4798, y=2.8544, z=0.1336), order='XYZ'>
    Matrix:
      <Vector (-0.9505, -0.2917, -0.1071, -17.9758)>
      <Vector (-0.1277, 0.0525, 0.9904, 1.3930)>
      <Vector (-0.2833, 0.9551, -0.0872, 16.6083)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2175, 1.7969, 23.9487)>
    Rotation: <Euler (x=-1.4798, y=2.8544, z=0.1336), order='XYZ'>
    Matrix:
      <Vector (-0.9505, -0.2917, -0.1071, -20.2175)>
      <Vector (-0.1277, 0.0525, 0.9904, 1.7969)>
      <Vector (-0.2833, 0.9551, -0.0872, 23.9487)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 228
  Bone: mixamorig:Hips
    Location: <Vector (-0.4714, 99.5352, -1.5876)>
    Rotation: <Euler (x=-0.0131, y=-0.0243, z=-0.0392), order='XYZ'>
    Matrix:
      <Vector (0.9989, 0.0395, -0.0237, -0.4714)>
      <Vector (-0.0392, 0.9991, 0.0141, 99.5352)>
      <Vector (0.0243, -0.0131, 0.9996, -1.5876)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-0.0471, 109.4581, -3.0318)>
    Rotation: <Euler (x=-0.0303, y=-0.0511, z=-0.1383), order='XYZ'>
    Matrix:
      <Vector (0.9892, 0.1393, -0.0463, -0.0471)>
      <Vector (-0.1377, 0.9898, 0.0371, 109.4581)>
      <Vector (0.0510, -0.0303, 0.9982, -3.0318)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (1.5843, 121.0475, -3.3864)>
    Rotation: <Euler (x=0.0470, y=-0.0612, z=-0.1376), order='XYZ'>
    Matrix:
      <Vector (0.9887, 0.1342, -0.0670, 1.5843)>
      <Vector (-0.1370, 0.9898, -0.0382, 121.0475)>
      <Vector (0.0612, 0.0469, 0.9970, -3.3864)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (3.3803, 134.2933, -2.7588)>
    Rotation: <Euler (x=0.0655, y=-0.0733, z=-0.1377), order='XYZ'>
    Matrix:
      <Vector (0.9879, 0.1322, -0.0813, 3.3803)>
      <Vector (-0.1369, 0.9891, -0.0548, 134.2933)>
      <Vector (0.0732, 0.0653, 0.9952, -2.7588)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (5.3712, 149.1832, -1.7759)>
    Rotation: <Euler (x=0.2610, y=-0.0331, z=-0.0411), order='XYZ'>
    Matrix:
      <Vector (0.9986, 0.0312, -0.0426, 5.3712)>
      <Vector (-0.0411, 0.9657, -0.2565, 149.1832)>
      <Vector (0.0331, 0.2579, 0.9656, -1.7759)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (5.5170, 155.8494, 2.1000)>
    Rotation: <Euler (x=0.7124, y=0.0653, z=-0.1495), order='XYZ'>
    Matrix:
      <Vector (0.9867, 0.1549, -0.0486, 5.5170)>
      <Vector (-0.1487, 0.7420, -0.6537, 155.8494)>
      <Vector (-0.0652, 0.6523, 0.7552, 2.1000)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (8.9171, 169.3847, 22.6906)>
    Rotation: <Euler (x=0.7124, y=0.0653, z=-0.1495), order='XYZ'>
    Matrix:
      <Vector (0.9867, 0.1549, -0.0486, 8.9171)>
      <Vector (-0.1487, 0.7420, -0.6537, 169.3847)>
      <Vector (-0.0652, 0.6523, 0.7552, 22.6906)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.5981, 146.0409, -1.7447)>
    Rotation: <Euler (x=-0.2103, y=1.6873, z=-2.3094), order='XYZ'>
    Matrix:
      <Vector (0.0783, 0.8627, -0.4996, 11.5981)>
      <Vector (0.0860, -0.5051, -0.8588, 146.0409)>
      <Vector (-0.9932, 0.0243, -0.1137, -1.7447)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (23.7450, 138.9290, -1.4029)>
    Rotation: <Euler (x=-2.5706, y=1.1962, z=0.6035), order='XYZ'>
    Matrix:
      <Vector (0.3013, 0.0634, -0.9514, 23.7450)>
      <Vector (0.2077, -0.9782, 0.0006, 138.9290)>
      <Vector (-0.9306, -0.1978, -0.3079, -1.4029)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.3433, 114.2757, -6.3870)>
    Rotation: <Euler (x=2.8281, y=1.2490, z=-0.3731), order='XYZ'>
    Matrix:
      <Vector (0.2945, -0.0743, -0.9528, 25.3433)>
      <Vector (-0.1153, -0.9925, 0.0418, 114.2757)>
      <Vector (-0.9487, 0.0975, -0.3008, -6.3870)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (23.2702, 86.5863, -3.6663)>
    Rotation: <Euler (x=0.2146, y=1.5763, z=-2.9038), order='XYZ'>
    Matrix:
      <Vector (0.0053, 0.0233, -0.9997, 23.2702)>
      <Vector (0.0013, -0.9997, -0.0233, 86.5863)>
      <Vector (-1.0000, -0.0012, -0.0054, -3.6663)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.5626, 82.0137, -0.1973)>
    Rotation: <Euler (x=2.5203, y=1.2027, z=-0.8009), order='XYZ'>
    Matrix:
      <Vector (0.2505, -0.2058, -0.9460, 21.5626)>
      <Vector (-0.2583, -0.9559, 0.1395, 82.0137)>
      <Vector (-0.9330, 0.2095, -0.2926, -0.1973)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.4433, 77.6105, 1.3221)>
    Rotation: <Euler (x=2.7834, y=1.2532, z=-0.5400), order='XYZ'>
    Matrix:
      <Vector (0.2679, -0.1958, -0.9433, 20.4433)>
      <Vector (-0.1606, -0.9745, 0.1567, 77.6105)>
      <Vector (-0.9500, 0.1095, -0.2925, 1.3221)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.6739, 73.5963, 1.6533)>
    Rotation: <Euler (x=1.9684, y=0.8340, z=-1.1899), order='XYZ'>
    Matrix:
      <Vector (0.2498, -0.1056, -0.9625, 19.6739)>
      <Vector (-0.6238, -0.7778, -0.0765, 73.5963)>
      <Vector (-0.7406, 0.6195, -0.2602, 1.6533)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.4578, 70.9298, 3.2367)>
    Rotation: <Euler (x=1.9684, y=0.8340, z=-1.1899), order='XYZ'>
    Matrix:
      <Vector (0.2498, -0.1056, -0.9625, 19.4578)>
      <Vector (-0.6238, -0.7778, -0.0765, 70.9298)>
      <Vector (-0.7406, 0.6195, -0.2602, 3.2367)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.4452, 73.6283, 0.2538)>
    Rotation: <Euler (x=-2.9930, y=1.5625, z=-0.1043), order='XYZ'>
    Matrix:
      <Vector (0.0083, -0.2502, -0.9682, 23.4452)>
      <Vector (-0.0009, -0.9682, 0.2502, 73.6283)>
      <Vector (-1.0000, -0.0012, -0.0082, 0.2538)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.5520, 70.1730, 0.2766)>
    Rotation: <Euler (x=-1.8465, y=1.5476, z=0.8059), order='XYZ'>
    Matrix:
      <Vector (0.0161, -0.4697, -0.8827, 22.5520)>
      <Vector (0.0167, -0.8825, 0.4699, 70.1730)>
      <Vector (-0.9997, -0.0223, -0.0063, 0.2766)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (20.9015, 67.0719, 0.2072)>
    Rotation: <Euler (x=-1.5577, y=1.5384, z=0.8584), order='XYZ'>
    Matrix:
      <Vector (0.0212, -0.6631, -0.7482, 20.9015)>
      <Vector (0.0245, -0.7478, 0.6635, 67.0719)>
      <Vector (-0.9995, -0.0324, 0.0004, 0.2072)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (18.9656, 64.8888, 0.0764)>
    Rotation: <Euler (x=-1.5577, y=1.5384, z=0.8584), order='XYZ'>
    Matrix:
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      <Vector (0.0245, -0.7478, 0.6635, 64.8888)>
      <Vector (-0.9995, -0.0324, 0.0004, 0.0764)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.7920, 72.6340, -2.5598)>
    Rotation: <Euler (x=-2.7971, y=1.5580, z=0.0889), order='XYZ'>
    Matrix:
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      <Vector (0.0011, -0.9675, 0.2528, 72.6340)>
      <Vector (-0.9999, -0.0043, -0.0120, -2.5598)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (22.8431, 69.0028, -2.5562)>
    Rotation: <Euler (x=-1.4226, y=1.5062, z=0.8233), order='XYZ'>
    Matrix:
      <Vector (0.0439, -0.7792, -0.6253, 22.8431)>
      <Vector (0.0473, -0.6235, 0.7804, 69.0028)>
      <Vector (-0.9979, -0.0638, 0.0095, -2.5562)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.1108, 66.8164, -2.7856)>
    Rotation: <Euler (x=-1.0445, y=1.4579, z=0.6518), order='XYZ'>
    Matrix:
      <Vector (0.0896, -0.9878, -0.1277, 20.1108)>
      <Vector (0.0684, -0.1219, 0.9902, 66.8164)>
      <Vector (-0.9936, -0.0974, 0.0566, -2.7856)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.2291, 66.4617, -3.0841)>
    Rotation: <Euler (x=-1.0445, y=1.4579, z=0.6518), order='XYZ'>
    Matrix:
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      <Vector (0.0684, -0.1219, 0.9902, 66.4617)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (23.8783, 71.3247, -5.0767)>
    Rotation: <Euler (x=-2.0484, y=1.5518, z=0.6878), order='XYZ'>
    Matrix:
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      <Vector (0.0121, -0.9189, 0.3944, 71.3247)>
      <Vector (-0.9998, -0.0169, -0.0088, -5.0767)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (22.7094, 68.6005, -5.1214)>
    Rotation: <Euler (x=-1.2704, y=1.4796, z=0.7639), order='XYZ'>
    Matrix:
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      <Vector (0.0630, -0.4443, 0.8936, 68.6005)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.1436, 67.3215, -5.3595)>
    Rotation: <Euler (x=-0.8363, y=1.4311, z=0.5332), order='XYZ'>
    Matrix:
      <Vector (0.1199, -0.9736, 0.1943, 20.1436)>
      <Vector (0.0708, 0.2036, 0.9765, 67.3215)>
      <Vector (-0.9903, -0.1033, 0.0933, -5.3595)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (17.8548, 67.8019, -5.6202)>
    Rotation: <Euler (x=-0.8363, y=1.4311, z=0.5332), order='XYZ'>
    Matrix:
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      <Vector (0.0708, 0.2036, 0.9765, 67.8019)>
      <Vector (-0.9903, -0.1033, 0.0933, -5.6202)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.4805, 71.1629, -7.3489)>
    Rotation: <Euler (x=-2.1742, y=1.5506, z=0.5912), order='XYZ'>
    Matrix:
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      <Vector (0.0113, -0.9300, 0.3675, 71.1629)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.5670, 68.8500, -7.3806)>
    Rotation: <Euler (x=-1.2759, y=1.4820, z=0.7548), order='XYZ'>
    Matrix:
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      <Vector (0.0607, -0.4412, 0.8953, 68.8500)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (20.7839, 67.9693, -7.5474)>
    Rotation: <Euler (x=-0.8599, y=1.4360, z=0.5460), order='XYZ'>
    Matrix:
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      <Vector (0.0698, 0.1677, 0.9834, 67.9693)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.4304, 68.2020, -7.7001)>
    Rotation: <Euler (x=-0.8599, y=1.4360, z=0.5460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.4104, 147.8432, -2.7051)>
    Rotation: <Euler (x=0.8248, y=-1.6702, z=1.1163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.5138, 142.7944, -3.7316)>
    Rotation: <Euler (x=-1.0219, y=-1.2766, z=-2.3705), order='XYZ'>
    Matrix:
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      <Vector (-0.2021, -0.9432, -0.2638, 142.7944)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.1046, 119.0286, -9.9651)>
    Rotation: <Euler (x=2.6029, y=-1.7579, z=0.2951), order='XYZ'>
    Matrix:
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      <Vector (-0.0541, -0.9679, -0.2455, 119.0286)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.5938, 92.0265, -12.6270)>
    Rotation: <Euler (x=0.9179, y=-1.4652, z=1.8141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.6538, 87.5891, -8.8393)>
    Rotation: <Euler (x=2.4090, y=-1.0477, z=0.8114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.8378, 83.4351, -6.8735)>
    Rotation: <Euler (x=2.6309, y=-1.1284, z=0.5707), order='XYZ'>
    Matrix:
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      <Vector (0.2313, -0.9728, 0.0145, 83.4351)>
      <Vector (0.9037, 0.2093, -0.3735, -6.8735)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.4676, 79.1723, -6.1199)>
    Rotation: <Euler (x=2.5243, y=-1.1477, z=0.4008), order='XYZ'>
    Matrix:
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      <Vector (0.1602, -0.9567, -0.2429, 79.1723)>
      <Vector (0.9118, 0.2376, -0.3348, -6.1199)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.1862, 75.6882, -5.5468)>
    Rotation: <Euler (x=2.5243, y=-1.1477, z=0.4008), order='XYZ'>
    Matrix:
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      <Vector (0.1602, -0.9567, -0.2429, 75.6882)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.7320, 80.6105, -7.6795)>
    Rotation: <Euler (x=-0.7926, y=-1.6367, z=-1.6362), order='XYZ'>
    Matrix:
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      <Vector (0.0657, -0.7550, 0.6524, 80.6105)>
      <Vector (0.9978, 0.0469, -0.0462, -7.6795)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.3288, 77.8374, -7.4927)>
    Rotation: <Euler (x=-1.5565, y=-1.4614, z=0.5279), order='XYZ'>
    Matrix:
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      <Vector (0.0550, 0.5130, 0.8566, 77.8374)>
      <Vector (0.9940, -0.1092, 0.0016, -7.4927)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.3412, 79.6374, -7.8691)>
    Rotation: <Euler (x=-0.4482, y=-1.3870, z=0.8255), order='XYZ'>
    Matrix:
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      <Vector (0.1343, 0.9243, -0.3572, 79.6374)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.4732, 82.4307, -8.1296)>
    Rotation: <Euler (x=-0.4482, y=-1.3870, z=0.8255), order='XYZ'>
    Matrix:
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      <Vector (0.1343, 0.9243, -0.3572, 82.4307)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.3513, 79.5797, -10.3036)>
    Rotation: <Euler (x=-0.8005, y=-1.6415, z=-1.6283), order='XYZ'>
    Matrix:
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      <Vector (0.0705, -0.7547, 0.6522, 79.5797)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.8828, 76.7313, -10.1117)>
    Rotation: <Euler (x=-1.5847, y=-1.4647, z=0.5562), order='XYZ'>
    Matrix:
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      <Vector (0.0559, 0.5132, 0.8565, 76.7313)>
      <Vector (0.9944, -0.1059, -0.0015, -10.1117)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.8379, 78.5658, -10.4954)>
    Rotation: <Euler (x=-0.4953, y=-1.3856, z=0.8734), order='XYZ'>
    Matrix:
      <Vector (0.1182, -0.3744, -0.9197, -26.8379)>
      <Vector (0.1411, 0.9231, -0.3576, 78.5658)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.0323, 81.5129, -10.7702)>
    Rotation: <Euler (x=-0.4953, y=-1.3856, z=0.8734), order='XYZ'>
    Matrix:
      <Vector (0.1182, -0.3744, -0.9197, -28.0323)>
      <Vector (0.1411, 0.9231, -0.3576, 81.5129)>
      <Vector (0.9829, -0.0875, 0.1620, -10.7702)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.7083, 78.3062, -12.8095)>
    Rotation: <Euler (x=-0.7962, y=-1.6401, z=-1.6326), order='XYZ'>
    Matrix:
      <Vector (0.0043, 0.6541, 0.7564, -32.7083)>
      <Vector (0.0691, -0.7548, 0.6523, 78.3062)>
      <Vector (0.9976, 0.0495, -0.0484, -12.8095)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.7344, 76.0285, -12.6561)>
    Rotation: <Euler (x=-1.5779, y=-1.4589, z=0.5494), order='XYZ'>
    Matrix:
      <Vector (0.0952, 0.8512, -0.5161, -30.7344)>
      <Vector (0.0583, 0.5128, 0.8565, 76.0285)>
      <Vector (0.9937, -0.1116, -0.0008, -12.6561)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.1875, 77.5629, -12.9771)>
    Rotation: <Euler (x=-0.4540, y=-1.3890, z=0.8314), order='XYZ'>
    Matrix:
      <Vector (0.1218, -0.3734, -0.9197, -28.1875)>
      <Vector (0.1336, 0.9243, -0.3576, 77.5629)>
      <Vector (0.9835, -0.0793, 0.1625, -12.9771)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.1122, 79.8446, -13.1898)>
    Rotation: <Euler (x=-0.4540, y=-1.3890, z=0.8314), order='XYZ'>
    Matrix:
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      <Vector (0.1336, 0.9243, -0.3576, 79.8446)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5607, 77.2025, -14.9131)>
    Rotation: <Euler (x=-0.7748, y=-1.6387, z=-1.6541), order='XYZ'>
    Matrix:
      <Vector (0.0056, 0.6541, 0.7564, -32.5607)>
      <Vector (0.0677, -0.7550, 0.6523, 77.2025)>
      <Vector (0.9977, 0.0475, -0.0485, -14.9131)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.9912, 75.3914, -14.7912)>
    Rotation: <Euler (x=-1.5777, y=-1.4657, z=0.5492), order='XYZ'>
    Matrix:
      <Vector (0.0895, 0.8518, -0.5161, -30.9912)>
      <Vector (0.0548, 0.5132, 0.8565, 75.3914)>
      <Vector (0.9945, -0.1049, -0.0007, -14.7912)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.2885, 76.4173, -15.0058)>
    Rotation: <Euler (x=-0.4730, y=-1.3870, z=0.8507), order='XYZ'>
    Matrix:
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      <Vector (0.1374, 0.9237, -0.3575, 76.4173)>
      <Vector (0.9832, -0.0833, 0.1627, -15.0058)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.7066, 77.4491, -15.1020)>
    Rotation: <Euler (x=-0.4730, y=-1.3870, z=0.8507), order='XYZ'>
    Matrix:
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      <Vector (0.1374, 0.9237, -0.3575, 77.4491)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.6979, 93.6767, -1.3152)>
    Rotation: <Euler (x=0.2007, y=-0.0704, z=-3.1193), order='XYZ'>
    Matrix:
      <Vector (-0.9973, 0.0359, 0.0645, 7.6979)>
      <Vector (-0.0222, -0.9794, 0.2008, 93.6767)>
      <Vector (0.0704, 0.1989, 0.9775, -1.3152)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.2681, 50.8174, 7.3872)>
    Rotation: <Euler (x=-0.2150, y=-0.1026, z=3.1277), order='XYZ'>
    Matrix:
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      <Vector (0.0138, -0.9766, -0.2147, 50.8174)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8030, 10.3959, -1.3961)>
    Rotation: <Euler (x=1.1049, y=-0.1734, z=3.1305), order='XYZ'>
    Matrix:
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      <Vector (0.0109, -0.4509, 0.8925, 10.3959)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.5999, 1.9409, 15.1075)>
    Rotation: <Euler (x=-1.4806, y=-2.9129, z=-0.1415), order='XYZ'>
    Matrix:
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      <Vector (0.1373, 0.0573, 0.9889, 1.9409)>
      <Vector (0.2267, 0.9700, -0.0877, 15.1075)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4465, 2.3891, 22.6892)>
    Rotation: <Euler (x=-1.4806, y=-2.9129, z=-0.1415), order='XYZ'>
    Matrix:
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      <Vector (0.1373, 0.0573, 0.9889, 2.3891)>
      <Vector (0.2267, 0.9700, -0.0877, 22.6892)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-9.0901, 94.3420, -1.1998)>
    Rotation: <Euler (x=0.1250, y=0.3224, z=3.0835), order='XYZ'>
    Matrix:
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      <Vector (0.0550, -0.9882, 0.1427, 94.3420)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.3304, 51.1491, 3.9668)>
    Rotation: <Euler (x=-0.0693, y=0.1634, z=3.1044), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3990, 9.8397, 1.1359)>
    Rotation: <Euler (x=1.0842, y=0.2319, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9674, 1.3928, 16.6089)>
    Rotation: <Euler (x=-1.4793, y=2.8546, z=0.1336), order='XYZ'>
    Matrix:
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      <Vector (-0.1278, 0.0530, 0.9904, 1.3928)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2081, 1.8000, 23.9494)>
    Rotation: <Euler (x=-1.4793, y=2.8546, z=0.1336), order='XYZ'>
    Matrix:
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      <Vector (-0.1278, 0.0530, 0.9904, 1.8000)>
      <Vector (-0.2831, 0.9551, -0.0876, 23.9494)>
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Frame: 229
  Bone: mixamorig:Hips
    Location: <Vector (-0.2069, 99.5070, -1.6776)>
    Rotation: <Euler (x=-0.0094, y=-0.0143, z=-0.0396), order='XYZ'>
    Matrix:
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      <Vector (-0.0396, 0.9992, 0.0100, 99.5070)>
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  Bone: mixamorig:Spine
    Location: <Vector (0.2071, 109.4355, -3.0850)>
    Rotation: <Euler (x=-0.0268, y=-0.0380, z=-0.1396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.8477, 121.0248, -3.3980)>
    Rotation: <Euler (x=0.0507, y=-0.0475, z=-0.1384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.6590, 134.2661, -2.7202)>
    Rotation: <Euler (x=0.0694, y=-0.0589, z=-0.1378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.6612, 149.1504, -1.6780)>
    Rotation: <Euler (x=0.2747, y=-0.0211, z=-0.0372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.8233, 155.7617, 2.2901)>
    Rotation: <Euler (x=0.7317, y=0.0660, z=-0.1496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (9.1982, 168.8965, 23.1427)>
    Rotation: <Euler (x=0.7317, y=0.0660, z=-0.1496), order='XYZ'>
    Matrix:
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      <Vector (-0.1488, 0.7292, -0.6680, 168.8965)>
      <Vector (-0.0660, 0.6667, 0.7424, 23.1427)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.8884, 146.0094, -1.7503)>
    Rotation: <Euler (x=-0.0626, y=1.6837, z=-2.1632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.0348, 138.8891, -1.6510)>
    Rotation: <Euler (x=-2.5368, y=1.2049, z=0.6341), order='XYZ'>
    Matrix:
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      <Vector (-0.9338, -0.2035, -0.2943, -1.6510)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.5370, 114.2593, -6.7789)>
    Rotation: <Euler (x=2.8387, y=1.2654, z=-0.3622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.5234, 86.5449, -4.2763)>
    Rotation: <Euler (x=2.8536, y=1.5827, z=-0.2624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.8849, 81.9622, -0.7874)>
    Rotation: <Euler (x=2.4889, y=1.2156, z=-0.8280), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.8012, 77.5539, 0.7431)>
    Rotation: <Euler (x=2.7590, y=1.2684, z=-0.5610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.0463, 73.5375, 1.0806)>
    Rotation: <Euler (x=1.9458, y=0.8416, z=-1.2045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.8628, 70.8681, 2.6633)>
    Rotation: <Euler (x=1.9458, y=0.8416, z=-1.2045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.7937, 73.5803, -0.3834)>
    Rotation: <Euler (x=-2.8614, y=1.5798, z=0.0432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.9561, 70.1112, -0.3473)>
    Rotation: <Euler (x=-0.9747, y=1.5546, z=1.7072), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.3970, 66.9627, -0.3856)>
    Rotation: <Euler (x=-0.9733, y=1.5478, z=1.4858), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (19.5551, 64.6977, -0.4771)>
    Rotation: <Euler (x=-0.9733, y=1.5478, z=1.4858), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.0952, 72.5919, -3.2044)>
    Rotation: <Euler (x=-0.1375, y=1.5659, z=2.7630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.1990, 68.9473, -3.1871)>
    Rotation: <Euler (x=-1.1845, y=1.5170, z=1.0877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.5224, 66.6887, -3.3675)>
    Rotation: <Euler (x=-0.9414, y=1.4720, z=0.7859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (17.6484, 66.2429, -3.6145)>
    Rotation: <Euler (x=-0.9414, y=1.4720, z=0.7859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.1419, 71.2873, -5.7248)>
    Rotation: <Euler (x=-0.9751, y=1.5576, z=1.7736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.0068, 68.5486, -5.7517)>
    Rotation: <Euler (x=-1.1180, y=1.4915, z=0.9405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.4697, 67.2062, -5.9444)>
    Rotation: <Euler (x=-0.7666, y=1.4462, z=0.6291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.1646, 67.6249, -6.1649)>
    Rotation: <Euler (x=-0.7666, y=1.4462, z=0.6291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.7061, 71.1286, -7.9901)>
    Rotation: <Euler (x=-1.1580, y=1.5586, z=1.6202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.8222, 68.8042, -8.0082)>
    Rotation: <Euler (x=-1.1196, y=1.4939, z=0.9341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.0577, 67.8816, -8.1436)>
    Rotation: <Euler (x=-0.7894, y=1.4515, z=0.6501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.6945, 68.0675, -8.2724)>
    Rotation: <Euler (x=-0.7894, y=1.4515, z=0.6501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.1323, 147.8145, -2.5221)>
    Rotation: <Euler (x=0.6742, y=-1.6723, z=1.2661), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.2484, 142.7730, -3.4131)>
    Rotation: <Euler (x=-1.0754, y=-1.2740, z=-2.3255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.0464, 119.1240, -9.8966)>
    Rotation: <Euler (x=2.5542, y=-1.7491, z=0.3366), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.7385, 92.1796, -12.6394)>
    Rotation: <Euler (x=0.9185, y=-1.4729, z=1.8214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.7560, 87.7138, -8.8847)>
    Rotation: <Euler (x=2.4221, y=-1.0517, z=0.8079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.9034, 83.5519, -6.9515)>
    Rotation: <Euler (x=2.6480, y=-1.1307, z=0.5631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.4980, 79.2867, -6.2303)>
    Rotation: <Euler (x=2.5429, y=-1.1488, z=0.3917), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.1879, 75.7928, -5.6818)>
    Rotation: <Euler (x=2.5429, y=-1.1488, z=0.3917), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.7767, 80.6868, -7.7672)>
    Rotation: <Euler (x=-0.7518, y=-1.6295, z=-1.6690), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.3512, 77.9315, -7.6057)>
    Rotation: <Euler (x=-1.4876, y=-1.4632, z=0.4673), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.3787, 79.7578, -7.9744)>
    Rotation: <Euler (x=-0.4121, y=-1.3911, z=0.7979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.5333, 82.5440, -8.2119)>
    Rotation: <Euler (x=-0.4121, y=-1.3911, z=0.7979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.3930, 79.6707, -10.3977)>
    Rotation: <Euler (x=-0.7636, y=-1.6342, z=-1.6572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.9016, 76.8405, -10.2318)>
    Rotation: <Euler (x=-1.5141, y=-1.4667, z=0.4939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.8721, 78.7019, -10.6076)>
    Rotation: <Euler (x=-0.4605, y=-1.3900, z=0.8471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.0902, 81.6414, -10.8582)>
    Rotation: <Euler (x=-0.4605, y=-1.3900, z=0.8471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.7448, 78.4130, -12.9123)>
    Rotation: <Euler (x=-0.7580, y=-1.6328, z=-1.6628), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.7527, 76.1499, -12.7797)>
    Rotation: <Euler (x=-1.5108, y=-1.4609, z=0.4906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.2187, 77.7068, -13.0941)>
    Rotation: <Euler (x=-0.4177, y=-1.3931, z=0.8035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.1618, 79.9827, -13.2880)>
    Rotation: <Euler (x=-0.4177, y=-1.3931, z=0.8035), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5926, 77.3262, -15.0244)>
    Rotation: <Euler (x=-0.7332, y=-1.6315, z=-1.6876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.0086, 75.5268, -14.9190)>
    Rotation: <Euler (x=-1.5063, y=-1.4677, z=0.4860), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.3145, 76.5677, -15.1292)>
    Rotation: <Euler (x=-0.4375, y=-1.3912, z=0.8237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.7410, 77.5968, -15.2169)>
    Rotation: <Euler (x=-0.4375, y=-1.3912, z=0.8237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (7.9623, 93.6444, -1.5094)>
    Rotation: <Euler (x=0.2037, y=-0.0790, z=-3.1220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.5000, 50.8088, 7.3141)>
    Rotation: <Euler (x=-0.2133, y=-0.1116, z=3.1237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8025, 10.3798, -1.3928)>
    Rotation: <Euler (x=1.1046, y=-0.1737, z=3.1305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6030, 1.9188, 15.1070)>
    Rotation: <Euler (x=-1.4806, y=-2.9126, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4517, 2.3667, 22.6882)>
    Rotation: <Euler (x=-1.4806, y=-2.9126, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.8235, 94.3152, -1.2266)>
    Rotation: <Euler (x=0.1266, y=0.3136, z=3.0812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1404, 51.1400, 4.0235)>
    Rotation: <Euler (x=-0.0706, y=0.1549, z=3.1003), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3940, 9.8396, 1.1380)>
    Rotation: <Euler (x=1.0842, y=0.2318, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9602, 1.3925, 16.6114)>
    Rotation: <Euler (x=-1.4786, y=2.8548, z=0.1337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.1999, 1.8050, 23.9520)>
    Rotation: <Euler (x=-1.4786, y=2.8548, z=0.1337), order='XYZ'>
    Matrix:
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Frame: 230
  Bone: mixamorig:Hips
    Location: <Vector (0.0361, 99.4879, -1.7425)>
    Rotation: <Euler (x=-0.0057, y=-0.0046, z=-0.0398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.4381, 109.4221, -3.1131)>
    Rotation: <Euler (x=-0.0249, y=-0.0249, z=-0.1412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.0931, 121.0099, -3.4049)>
    Rotation: <Euler (x=0.0525, y=-0.0336, z=-0.1394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.9265, 134.2469, -2.7031)>
    Rotation: <Euler (x=0.0711, y=-0.0443, z=-0.1382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.9484, 149.1267, -1.6354)>
    Rotation: <Euler (x=0.2865, y=-0.0094, z=-0.0335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.1306, 155.6898, 2.4113)>
    Rotation: <Euler (x=0.7508, y=0.0626, z=-0.1516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (9.4152, 168.4289, 23.5221)>
    Rotation: <Euler (x=0.7508, y=0.0626, z=-0.1516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.1729, 145.9842, -1.8081)>
    Rotation: <Euler (x=0.0913, y=1.6803, z=-2.0113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.3117, 138.8517, -1.9483)>
    Rotation: <Euler (x=-2.4965, y=1.2149, z=0.6718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.7269, 114.2490, -7.2285)>
    Rotation: <Euler (x=2.8382, y=1.2831, z=-0.3623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.7645, 86.5189, -4.8632)>
    Rotation: <Euler (x=-0.0854, y=1.5407, z=3.0833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.1983, 81.9382, -1.3385)>
    Rotation: <Euler (x=2.4456, y=1.2268, z=-0.8671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.1502, 77.5305, 0.2179)>
    Rotation: <Euler (x=2.7198, y=1.2831, z=-0.5970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.4078, 73.5134, 0.5753)>
    Rotation: <Euler (x=1.9188, y=0.8465, z=-1.2232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.2577, 70.8464, 2.1653)>
    Rotation: <Euler (x=1.9188, y=0.8465, z=-1.2232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.1277, 73.5599, -0.9592)>
    Rotation: <Euler (x=-2.8097, y=1.5990, z=0.1105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.3452, 70.0783, -0.8992)>
    Rotation: <Euler (x=-0.0740, y=1.5456, z=2.6374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.8797, 66.8849, -0.8968)>
    Rotation: <Euler (x=-0.1190, y=1.5448, z=2.3836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.1370, 64.5414, -0.9419)>
    Rotation: <Euler (x=-0.1190, y=1.5448, z=2.3836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.3784, 72.5682, -3.7839)>
    Rotation: <Euler (x=-2.8844, y=1.5943, z=0.0304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.5352, 68.9112, -3.7416)>
    Rotation: <Euler (x=-0.8275, y=1.5259, z=1.4715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.9181, 66.5801, -3.8632)>
    Rotation: <Euler (x=-0.8050, y=1.4875, z=0.9557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.0567, 66.0362, -4.0523)>
    Rotation: <Euler (x=-0.8050, y=1.4875, z=0.9557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.3804, 71.2603, -6.3031)>
    Rotation: <Euler (x=-0.0739, y=1.5466, z=2.6875), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.2803, 68.5073, -6.3028)>
    Rotation: <Euler (x=-0.9096, y=1.5039, z=1.1740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.7753, 67.0997, -6.4425)>
    Rotation: <Euler (x=-0.6847, y=1.4635, z=0.7404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.4548, 67.4485, -6.6195)>
    Rotation: <Euler (x=-0.6847, y=1.4635, z=0.7404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.9030, 71.0980, -8.5598)>
    Rotation: <Euler (x=-0.1113, y=1.5488, z=2.6799), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.0494, 68.7621, -8.5562)>
    Rotation: <Euler (x=-0.9047, y=1.5063, z=1.1731), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.3060, 67.7960, -8.6549)>
    Rotation: <Euler (x=-0.7019, y=1.4690, z=0.7733), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.9346, 67.9320, -8.7576)>
    Rotation: <Euler (x=-0.7019, y=1.4690, z=0.7733), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.8569, 147.7959, -2.3872)>
    Rotation: <Euler (x=0.5233, y=-1.6742, z=1.4150), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.9905, 142.7734, -3.1139)>
    Rotation: <Euler (x=-1.1269, y=-1.2750, z=-2.2834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.0339, 119.2278, -9.7475)>
    Rotation: <Euler (x=2.5052, y=-1.7382, z=0.3777), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.9555, 92.3435, -12.5108)>
    Rotation: <Euler (x=0.9728, y=-1.4786, z=1.7732), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.9234, 87.8615, -8.7758)>
    Rotation: <Euler (x=2.4374, y=-1.0505, z=0.8005), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.0344, 83.6962, -6.8662)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.5998, 79.4303, -6.1663)>
    Rotation: <Euler (x=2.5585, y=-1.1446, z=0.3833), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.2659, 75.9302, -5.6288)>
    Rotation: <Euler (x=2.5585, y=-1.1446, z=0.3833), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.8960, 80.8005, -7.6576)>
    Rotation: <Euler (x=-0.6306, y=-1.6261, z=-1.7842), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.4537, 78.0587, -7.5234)>
    Rotation: <Euler (x=-1.4269, y=-1.4594, z=0.4128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.4942, 79.9039, -7.9027)>
    Rotation: <Euler (x=-0.3701, y=-1.3897, z=0.7624), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.6664, 82.6842, -8.1207)>
    Rotation: <Euler (x=-0.3701, y=-1.3897, z=0.7624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.5230, 79.7923, -10.2885)>
    Rotation: <Euler (x=-0.6527, y=-1.6308, z=-1.7621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.0143, 76.9760, -10.1507)>
    Rotation: <Euler (x=-1.4504, y=-1.4630, z=0.4364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.9980, 78.8565, -10.5374)>
    Rotation: <Euler (x=-0.4184, y=-1.3890, z=0.8115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.2348, 81.7900, -10.7674)>
    Rotation: <Euler (x=-0.4184, y=-1.3890, z=0.8115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.8834, 78.5435, -12.8064)>
    Rotation: <Euler (x=-0.6440, y=-1.6294, z=-1.7708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.8774, 76.2915, -12.6962)>
    Rotation: <Euler (x=-1.4505, y=-1.4573, z=0.4365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.3545, 77.8645, -13.0197)>
    Rotation: <Euler (x=-0.3752, y=-1.3918, z=0.7675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.3119, 80.1356, -13.1977)>
    Rotation: <Euler (x=-0.3752, y=-1.3918, z=0.7675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.7382, 77.4668, -14.9242)>
    Rotation: <Euler (x=-0.6155, y=-1.6283, z=-1.7993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.1432, 75.6762, -14.8366)>
    Rotation: <Euler (x=-1.4424, y=-1.4639, z=0.4283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.4565, 76.7278, -15.0529)>
    Rotation: <Euler (x=-0.3953, y=-1.3900, z=0.7880), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.8895, 77.7548, -15.1333)>
    Rotation: <Euler (x=-0.3953, y=-1.3900, z=0.7880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2057, 93.6238, -1.6769)>
    Rotation: <Euler (x=0.2056, y=-0.0873, z=-3.1244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.7191, 50.8027, 7.2214)>
    Rotation: <Euler (x=-0.2111, y=-0.1204, z=3.1199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8014, 10.3630, -1.3892)>
    Rotation: <Euler (x=1.1043, y=-0.1740, z=3.1304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6066, 1.8965, 15.1071)>
    Rotation: <Euler (x=-1.4805, y=-2.9123, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4580, 2.3442, 22.6876)>
    Rotation: <Euler (x=-1.4805, y=-2.9123, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5765, 94.2954, -1.2302)>
    Rotation: <Euler (x=0.1272, y=0.3056, z=3.0787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9683, 51.1323, 4.0578)>
    Rotation: <Euler (x=-0.0712, y=0.1475, z=3.0967), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3908, 9.8395, 1.1420)>
    Rotation: <Euler (x=1.0842, y=0.2320, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9607, 1.3923, 16.6145)>
    Rotation: <Euler (x=-1.4782, y=2.8546, z=0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2021, 1.8077, 23.9544)>
    Rotation: <Euler (x=-1.4782, y=2.8546, z=0.1338), order='XYZ'>
    Matrix:
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Frame: 231
  Bone: mixamorig:Hips
    Location: <Vector (0.2641, 99.4834, -1.7989)>
    Rotation: <Euler (x=-0.0024, y=0.0043, z=-0.0402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.6581, 109.4224, -3.1364)>
    Rotation: <Euler (x=-0.0241, y=-0.0125, z=-0.1429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.3287, 121.0082, -3.4188)>
    Rotation: <Euler (x=0.0531, y=-0.0204, z=-0.1404), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.1840, 134.2417, -2.7083)>
    Rotation: <Euler (x=0.0715, y=-0.0303, z=-0.1385), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (6.2243, 149.1185, -1.6337)>
    Rotation: <Euler (x=0.2967, y=0.0014, z=-0.0296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.4233, 155.6392, 2.4801)>
    Rotation: <Euler (x=0.7686, y=0.0573, z=-0.1543), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (9.5858, 168.0108, 23.8268)>
    Rotation: <Euler (x=0.7686, y=0.0573, z=-0.1543), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.4450, 145.9750, -1.8995)>
    Rotation: <Euler (x=0.2498, y=1.6786, z=-1.8551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.5695, 138.8266, -2.2739)>
    Rotation: <Euler (x=-2.4529, y=1.2263, z=0.7131), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.8954, 114.2471, -7.6839)>
    Rotation: <Euler (x=2.8333, y=1.3021, z=-0.3661), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.9992, 86.5026, -5.4363)>
    Rotation: <Euler (x=0.0133, y=1.5218, z=-3.1004), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.5041, 81.9338, -1.8657)>
    Rotation: <Euler (x=2.3943, y=1.2357, z=-0.9146), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.4895, 77.5312, -0.2729)>
    Rotation: <Euler (x=2.6686, y=1.2962, z=-0.6453), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.7576, 73.5150, 0.1142)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.6398, 70.8542, 1.7176)>
    Rotation: <Euler (x=1.8899, y=0.8490, z=-1.2441), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.4480, 73.5587, -1.4915)>
    Rotation: <Euler (x=-2.7620, y=1.6188, z=0.1731), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.7193, 70.0660, -1.4009)>
    Rotation: <Euler (x=-2.8767, y=1.6134, z=-0.1364), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.3479, 66.8315, -1.3528)>
    Rotation: <Euler (x=-2.7978, y=1.6119, z=-0.2523), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.7077, 64.4148, -1.3484)>
    Rotation: <Euler (x=-2.7978, y=1.6119, z=-0.2523), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.6463, 72.5566, -4.3168)>
    Rotation: <Euler (x=-2.7959, y=1.6140, z=0.1329), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.8560, 68.8883, -4.2420)>
    Rotation: <Euler (x=-0.3583, y=1.5283, z=1.9676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.3018, 66.4860, -4.2999)>
    Rotation: <Euler (x=-0.6104, y=1.5024, z=1.1858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.4587, 65.8382, -4.4284)>
    Rotation: <Euler (x=-0.6104, y=1.5024, z=1.1858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.6019, 71.2393, -6.8306)>
    Rotation: <Euler (x=-2.9125, y=1.6123, z=-0.1382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.5380, 68.4722, -6.7971)>
    Rotation: <Euler (x=-0.6196, y=1.5138, z=1.4897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.0686, 66.9989, -6.8801)>
    Rotation: <Euler (x=-0.5780, y=1.4814, z=0.8798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.7347, 67.2695, -7.0125)>
    Rotation: <Euler (x=-0.5780, y=1.4814, z=0.8798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.0822, 71.0681, -9.0773)>
    Rotation: <Euler (x=-2.9292, y=1.6102, z=-0.1250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.2598, 68.7212, -9.0470)>
    Rotation: <Euler (x=-0.6029, y=1.5161, z=1.4998), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.5400, 67.7106, -9.1064)>
    Rotation: <Euler (x=-0.5821, y=1.4868, z=0.9304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.1627, 67.7941, -9.1823)>
    Rotation: <Euler (x=-0.5821, y=1.4868, z=0.9304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.5911, 147.7909, -2.2949)>
    Rotation: <Euler (x=0.3772, y=-1.6773, z=1.5589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.7416, 142.7907, -2.8461)>
    Rotation: <Euler (x=-1.1758, y=-1.2807, z=-2.2439), order='XYZ'>
    Matrix:
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      <Vector (-0.2237, -0.9314, -0.2871, 142.7907)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.0535, 119.3212, -9.4995)>
    Rotation: <Euler (x=2.4507, y=-1.7258, z=0.4242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.2125, 92.4972, -12.2440)>
    Rotation: <Euler (x=1.0878, y=-1.4804, z=1.6601), order='XYZ'>
    Matrix:
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      <Vector (0.0899, -0.9199, -0.3817, 92.4972)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.1339, 88.0141, -8.5108)>
    Rotation: <Euler (x=2.4530, y=-1.0433, z=0.7885), order='XYZ'>
    Matrix:
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      <Vector (0.3571, -0.9337, 0.0253, 88.0141)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.2184, 83.8497, -6.6121)>
    Rotation: <Euler (x=2.6779, y=-1.1188, z=0.5434), order='XYZ'>
    Matrix:
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      <Vector (0.2258, -0.9736, 0.0332, 83.8497)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.7698, 79.5843, -5.9182)>
    Rotation: <Euler (x=2.5686, y=-1.1348, z=0.3757), order='XYZ'>
    Matrix:
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      <Vector (0.1549, -0.9620, -0.2249, 79.5843)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.4249, 76.0830, -5.3746)>
    Rotation: <Euler (x=2.5686, y=-1.1348, z=0.3757), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.0837, 80.9454, -7.3419)>
    Rotation: <Euler (x=-0.4499, y=-1.6290, z=-1.9631), order='XYZ'>
    Matrix:
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      <Vector (0.0538, -0.7454, 0.6644, 80.9454)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.6358, 78.2072, -7.2346)>
    Rotation: <Euler (x=-1.3893, y=-1.4497, z=0.3769), order='XYZ'>
    Matrix:
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      <Vector (0.0445, 0.5272, 0.8486, 78.2072)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.6834, 80.0570, -7.6448)>
    Rotation: <Euler (x=-0.3298, y=-1.3820, z=0.7243), order='XYZ'>
    Matrix:
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      <Vector (0.1243, 0.9194, -0.3732, 80.0570)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.8620, 82.8356, -7.8495)>
    Rotation: <Euler (x=-0.3298, y=-1.3820, z=0.7243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.7370, 79.9369, -9.9664)>
    Rotation: <Euler (x=-0.4840, y=-1.6334, z=-1.9289), order='XYZ'>
    Matrix:
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      <Vector (0.0586, -0.7452, 0.6642, 79.9369)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.2227, 77.1244, -9.8561)>
    Rotation: <Euler (x=-1.4097, y=-1.4534, z=0.3974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.2136, 79.0096, -10.2743)>
    Rotation: <Euler (x=-0.3762, y=-1.3817, z=0.7716), order='XYZ'>
    Matrix:
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      <Vector (0.1311, 0.9183, -0.3735, 79.0096)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.4572, 81.9413, -10.4903)>
    Rotation: <Euler (x=-0.3762, y=-1.3817, z=0.7716), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.1223, 78.6883, -12.4807)>
    Rotation: <Euler (x=-0.4720, y=-1.6321, z=-1.9409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.1118, 76.4393, -12.3925)>
    Rotation: <Euler (x=-1.4116, y=-1.4477, z=0.3994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.5949, 78.0162, -12.7424)>
    Rotation: <Euler (x=-0.3342, y=-1.3842, z=0.7287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.5576, 80.2860, -12.9095)>
    Rotation: <Euler (x=-0.3342, y=-1.3842, z=0.7287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.9980, 77.6124, -14.6002)>
    Rotation: <Euler (x=-0.4422, y=-1.6313, z=-1.9708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.3995, 75.8242, -14.5301)>
    Rotation: <Euler (x=-1.4019, y=-1.4543, z=0.3897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.7167, 76.8785, -14.7640)>
    Rotation: <Euler (x=-0.3538, y=-1.3826, z=0.7487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.1521, 77.9049, -14.8396)>
    Rotation: <Euler (x=-0.3538, y=-1.3826, z=0.7487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.4316, 93.6161, -1.8265)>
    Rotation: <Euler (x=0.2065, y=-0.0946, z=-3.1268), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.9128, 50.8010, 7.1060)>
    Rotation: <Euler (x=-0.2084, y=-0.1283, z=3.1165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8009, 10.3459, -1.3862)>
    Rotation: <Euler (x=1.1040, y=-0.1743, z=3.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6101, 1.8746, 15.1068)>
    Rotation: <Euler (x=-1.4805, y=-2.9120, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4639, 2.3220, 22.6868)>
    Rotation: <Euler (x=-1.4805, y=-2.9120, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3458, 94.2922, -1.2302)>
    Rotation: <Euler (x=0.1258, y=0.2986, z=3.0760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.7979, 51.1295, 4.0099)>
    Rotation: <Euler (x=-0.0700, y=0.1456, z=3.0929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3888, 9.8392, 1.1455)>
    Rotation: <Euler (x=1.0842, y=0.2321, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9594, 1.3920, 16.6179)>
    Rotation: <Euler (x=-1.4781, y=2.8546, z=0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2011, 1.8083, 23.9576)>
    Rotation: <Euler (x=-1.4781, y=2.8546, z=0.1338), order='XYZ'>
    Matrix:
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Frame: 232
  Bone: mixamorig:Hips
    Location: <Vector (0.4645, 99.4839, -1.8567)>
    Rotation: <Euler (x=0.0005, y=0.0128, z=-0.0412), order='XYZ'>
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=-0.0241, y=-0.0012, z=-0.1445), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (2.5441, 121.0103, -3.4475)>
    Rotation: <Euler (x=0.0529, y=-0.0084, z=-0.1412), order='XYZ'>
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=0.0710, y=-0.0176, z=-0.1385), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (6.4730, 149.1166, -1.6719)>
    Rotation: <Euler (x=0.3055, y=0.0110, z=-0.0258), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.7841, y=0.0508, z=-0.1573), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=0.7841, y=0.0508, z=-0.1573), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.6897, 145.9733, -2.0200)>
    Rotation: <Euler (x=0.3922, y=1.6790, z=-1.7143), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.8015, 138.8172, -2.6011)>
    Rotation: <Euler (x=-2.4137, y=1.2376, z=0.7500), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.0334, 114.2492, -8.0849)>
    Rotation: <Euler (x=2.8351, y=1.3204, z=-0.3625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.2261, 86.4862, -5.9986)>
    Rotation: <Euler (x=0.0736, y=1.5039, z=-3.0399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.7951, 81.9342, -2.3804)>
    Rotation: <Euler (x=2.3420, y=1.2421, z=-0.9639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.8097, 77.5392, -0.7487)>
    Rotation: <Euler (x=2.6129, y=1.3069, z=-0.6989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.0855, 73.5249, -0.3289)>
    Rotation: <Euler (x=1.8622, y=0.8497, z=-1.2647), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.9964, 70.8723, 1.2897)>
    Rotation: <Euler (x=1.8622, y=0.8497, z=-1.2647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.7474, 73.5612, -2.0007)>
    Rotation: <Euler (x=-2.7319, y=1.6377, z=0.2173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.0698, 70.0592, -1.8786)>
    Rotation: <Euler (x=-2.7420, y=1.6318, z=0.0260), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.7907, 66.7880, -1.7864)>
    Rotation: <Euler (x=-2.6152, y=1.6301, z=-0.0280), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.2537, 64.3050, -1.7355)>
    Rotation: <Euler (x=-2.6152, y=1.6301, z=-0.0280), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.8961, 72.5457, -4.8242)>
    Rotation: <Euler (x=-2.7514, y=1.6328, z=0.1910), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.1575, 68.8675, -4.7160)>
    Rotation: <Euler (x=0.0531, y=1.5223, z=2.4056), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.6687, 66.3969, -4.7126)>
    Rotation: <Euler (x=-0.3402, y=1.5131, z=1.4935), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.8504, 65.6407, -4.7830)>
    Rotation: <Euler (x=-0.3402, y=1.5131, z=1.4935), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.8078, 71.2164, -7.3306)>
    Rotation: <Euler (x=-2.7832, y=1.6301, z=0.0039), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.7809, 68.4360, -7.2635)>
    Rotation: <Euler (x=-0.2708, y=1.5178, z=1.8644), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.3502, 66.8977, -7.2921)>
    Rotation: <Euler (x=-0.4297, y=1.4973, z=1.0641), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.0059, 67.0821, -7.3817)>
    Rotation: <Euler (x=-0.4297, y=1.4973, z=1.0641), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.2486, 71.0344, -9.5669)>
    Rotation: <Euler (x=-2.7992, y=1.6280, z=0.0180), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.4579, 68.6773, -9.5095)>
    Rotation: <Euler (x=-0.2395, y=1.5197, z=1.8888), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.7642, 67.6219, -9.5313)>
    Rotation: <Euler (x=-0.4112, y=1.5020, z=1.1397), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.3836, 67.6513, -9.5813)>
    Rotation: <Euler (x=-0.4112, y=1.5020, z=1.1397), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.3502, 147.7899, -2.2489)>
    Rotation: <Euler (x=0.2649, y=-1.6813, z=1.6694), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.5120, 142.8053, -2.6553)>
    Rotation: <Euler (x=1.9200, y=-1.8510, z=0.9346), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.0957, 119.3807, -9.2026)>
    Rotation: <Euler (x=2.4015, y=-1.7113, z=0.4658), order='XYZ'>
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  Bone: mixamorig:RightHand
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    Rotation: <Euler (x=1.2397, y=-1.4770, z=1.5059), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
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    Rotation: <Euler (x=2.4672, y=-1.0309, z=0.7733), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.4398, 83.9783, -6.1890)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.9942, 79.7140, -5.4861)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.6521, 76.2167, -4.9209)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.3232, 81.0891, -6.8268)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.8823, 78.3439, -6.7436)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.9303, 80.1833, -7.2016)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.1034, 82.9648, -7.3998)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.0160, 80.0733, -9.4383)>
    Rotation: <Euler (x=-0.3194, y=-1.6426, z=-2.0962), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.5088, 77.2536, -9.3529)>
    Rotation: <Euler (x=-1.3940, y=-1.4392, z=0.3789), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.5002, 79.1282, -9.8196)>
    Rotation: <Euler (x=-0.3407, y=-1.3691, z=0.7337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.7379, 82.0628, -10.0288)>
    Rotation: <Euler (x=-0.3407, y=-1.3691, z=0.7337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.4399, 78.8169, -11.9425)>
    Rotation: <Euler (x=-0.3061, y=-1.6415, z=-2.1094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.4351, 76.5622, -11.8742)>
    Rotation: <Euler (x=-1.3964, y=-1.4334, z=0.3813), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.9186, 78.1302, -12.2646)>
    Rotation: <Euler (x=-0.3010, y=-1.3713, z=0.6932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.8768, 80.4023, -12.4265)>
    Rotation: <Euler (x=-0.3010, y=-1.3713, z=0.6932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.3484, 77.7331, -14.0596)>
    Rotation: <Euler (x=-0.2789, y=-1.6410, z=-2.1367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.7543, 75.9403, -14.0053)>
    Rotation: <Euler (x=-1.3870, y=-1.4401, z=0.3718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.0718, 76.9887, -14.2664)>
    Rotation: <Euler (x=-0.3196, y=-1.3698, z=0.7122), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.5052, 78.0161, -14.3396)>
    Rotation: <Euler (x=-0.3196, y=-1.3698, z=0.7122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.6252, 93.6082, -1.9711)>
    Rotation: <Euler (x=0.2073, y=-0.1020, z=-3.1286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.0976, 50.7986, 6.9888)>
    Rotation: <Euler (x=-0.2056, y=-0.1364, z=3.1133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8016, 10.3285, -1.3836)>
    Rotation: <Euler (x=1.1037, y=-0.1746, z=3.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6141, 1.8527, 15.1067)>
    Rotation: <Euler (x=-1.4805, y=-2.9117, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4697, 2.3000, 22.6862)>
    Rotation: <Euler (x=-1.4805, y=-2.9117, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.1459, 94.2998, -1.2334)>
    Rotation: <Euler (x=0.1232, y=0.2918, z=3.0736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.6360, 51.1295, 3.9108)>
    Rotation: <Euler (x=-0.0674, y=0.1460, z=3.0894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3870, 9.8386, 1.1508)>
    Rotation: <Euler (x=1.0842, y=0.2323, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9611, 1.3915, 16.6224)>
    Rotation: <Euler (x=-1.4780, y=2.8544, z=0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2044, 1.8082, 23.9616)>
    Rotation: <Euler (x=-1.4780, y=2.8544, z=0.1338), order='XYZ'>
    Matrix:
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Frame: 233
  Bone: mixamorig:Hips
    Location: <Vector (0.6278, 99.4810, -1.9363)>
    Rotation: <Euler (x=0.0022, y=0.0193, z=-0.0416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.0166, 109.4262, -3.2285)>
    Rotation: <Euler (x=-0.0243, y=0.0080, z=-0.1457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.7142, 121.0081, -3.5127)>
    Rotation: <Euler (x=0.0527, y=0.0014, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (4.6024, 134.2372, -2.8081)>
    Rotation: <Euler (x=0.0707, y=-0.0073, z=-0.1382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.6640, 149.1119, -1.7451)>
    Rotation: <Euler (x=0.3133, y=0.0184, z=-0.0219), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.8833, 155.5633, 2.4756)>
    Rotation: <Euler (x=0.7958, y=0.0442, z=-0.1609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (9.7725, 167.3773, 24.1741)>
    Rotation: <Euler (x=0.7958, y=0.0442, z=-0.1609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.8775, 145.9706, -2.1607)>
    Rotation: <Euler (x=0.4974, y=1.6809, z=-1.6097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.9820, 138.8166, -2.8990)>
    Rotation: <Euler (x=-2.3819, y=1.2467, z=0.7804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.1458, 114.2552, -8.4272)>
    Rotation: <Euler (x=2.8464, y=1.3357, z=-0.3487), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.4443, 86.4715, -6.5367)>
    Rotation: <Euler (x=0.1107, y=1.4889, z=-3.0038), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.0625, 81.9371, -2.8777)>
    Rotation: <Euler (x=2.2964, y=1.2463, z=-1.0079), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.0974, 77.5505, -1.2116)>
    Rotation: <Euler (x=2.5618, y=1.3146, z=-0.7491), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.3761, 73.5388, -0.7624)>
    Rotation: <Euler (x=1.8391, y=0.8493, z=-1.2830), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.3083, 70.8940, 0.8700)>
    Rotation: <Euler (x=1.8391, y=0.8493, z=-1.2830), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.0137, 73.5643, -2.4884)>
    Rotation: <Euler (x=-2.7149, y=1.6535, z=0.2469), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.3823, 70.0547, -2.3394)>
    Rotation: <Euler (x=-2.6820, y=1.6478, z=0.1118), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.1903, 66.7520, -2.2106)>
    Rotation: <Euler (x=-2.5396, y=1.6465, z=0.0867), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.7532, 64.2108, -2.1215)>
    Rotation: <Euler (x=-2.5396, y=1.6465, z=0.0867), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.1206, 72.5359, -5.3092)>
    Rotation: <Euler (x=-2.7280, y=1.6485, z=0.2270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.4303, 68.8493, -5.1723)>
    Rotation: <Euler (x=0.2993, y=1.5123, z=2.6775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.0071, 66.3149, -5.1174)>
    Rotation: <Euler (x=-0.0412, y=1.5172, z=1.8317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.2203, 65.4474, -5.1380)>
    Rotation: <Euler (x=-0.0412, y=1.5172, z=1.8317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.9950, 71.1954, -7.8080)>
    Rotation: <Euler (x=-2.7198, y=1.6454, z=0.0798), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.0046, 68.4026, -7.7121)>
    Rotation: <Euler (x=0.0321, y=1.5155, z=2.1929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.6147, 66.8014, -7.6948)>
    Rotation: <Euler (x=-0.2407, y=1.5088, z=1.2924), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.2638, 66.8922, -7.7472)>
    Rotation: <Euler (x=-0.2407, y=1.5088, z=1.2924), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.4033, 71.0038, -10.0351)>
    Rotation: <Euler (x=-2.7370, y=1.6434, z=0.0927), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.6435, 68.6371, -9.9545)>
    Rotation: <Euler (x=0.0717, y=1.5170, z=2.2256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.9778, 67.5379, -9.9444)>
    Rotation: <Euler (x=-0.1953, y=1.5123, z=1.3947), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.5965, 67.5125, -9.9721)>
    Rotation: <Euler (x=-0.1953, y=1.5123, z=1.3947), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.1645, 147.7842, -2.2532)>
    Rotation: <Euler (x=0.1879, y=-1.6853, z=1.7454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.3325, 142.8086, -2.5537)>
    Rotation: <Euler (x=1.8810, y=-1.8381, z=0.9660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.1644, 119.3976, -8.8921)>
    Rotation: <Euler (x=2.3734, y=-1.6953, z=0.4875), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.7611, 92.6617, -11.2988)>
    Rotation: <Euler (x=1.3890, y=-1.4685, z=1.3518), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.6095, 88.2150, -7.5246)>
    Rotation: <Euler (x=2.4792, y=-1.0152, z=0.7575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.6731, 84.0617, -5.6118)>
    Rotation: <Euler (x=2.6922, y=-1.0883, z=0.5221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.2399, 79.7996, -4.8884)>
    Rotation: <Euler (x=2.5718, y=-1.1037, z=0.3643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.9080, 76.3096, -4.2905)>
    Rotation: <Euler (x=2.5718, y=-1.1037, z=0.3643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.5816, 81.2013, -6.1388)>
    Rotation: <Euler (x=-0.1606, y=-1.6530, z=-2.2602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.1547, 78.4432, -6.0762)>
    Rotation: <Euler (x=-1.3794, y=-1.4185, z=0.3586), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.2002, 80.2632, -6.5920)>
    Rotation: <Euler (x=-0.2742, y=-1.3529, z=0.6613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.3611, 83.0498, -6.7898)>
    Rotation: <Euler (x=-0.2742, y=-1.3529, z=0.6613), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.3208, 80.1728, -8.7326)>
    Rotation: <Euler (x=-0.1989, y=-1.6566, z=-2.2218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.8280, 77.3398, -8.6682)>
    Rotation: <Euler (x=-1.3953, y=-1.4223, z=0.3746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.8169, 79.1947, -9.1940)>
    Rotation: <Euler (x=-0.3144, y=-1.3531, z=0.7024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.0417, 82.1347, -9.4027)>
    Rotation: <Euler (x=-0.3144, y=-1.3531, z=0.7024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.7907, 78.9029, -11.2216)>
    Rotation: <Euler (x=-0.1863, y=-1.6556, z=-2.2345), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.7974, 76.6376, -11.1702)>
    Rotation: <Euler (x=-1.3974, y=-1.4165, z=0.3768), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.2789, 78.1891, -11.6101)>
    Rotation: <Euler (x=-0.2774, y=-1.3551, z=0.6646), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.2271, 80.4653, -11.7716)>
    Rotation: <Euler (x=-0.2774, y=-1.3551, z=0.6646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.7383, 77.8052, -13.3330)>
    Rotation: <Euler (x=-0.1632, y=-1.6554, z=-2.2577), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.1534, 76.0040, -13.2921)>
    Rotation: <Euler (x=-1.3891, y=-1.4231, z=0.3684), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.4696, 77.0413, -13.5862)>
    Rotation: <Euler (x=-0.2948, y=-1.3537, z=0.6824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.8984, 78.0706, -13.6592)>
    Rotation: <Euler (x=-0.2948, y=-1.3537, z=0.6824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.7854, 93.6026, -2.1145)>
    Rotation: <Euler (x=0.2080, y=-0.1078, z=-3.1302), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.2444, 50.7973, 6.8682)>
    Rotation: <Euler (x=-0.2027, y=-0.1425, z=3.1105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8001, 10.3106, -1.3810)>
    Rotation: <Euler (x=1.1035, y=-0.1748, z=3.1302), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6156, 1.8307, 15.1066)>
    Rotation: <Euler (x=-1.4804, y=-2.9115, z=-0.1419), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4730, 2.2777, 22.6857)>
    Rotation: <Euler (x=-1.4804, y=-2.9115, z=-0.1419), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.9803, 94.2989, -1.2672)>
    Rotation: <Euler (x=0.1221, y=0.2871, z=3.0715), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.5205, 51.1293, 3.8389)>
    Rotation: <Euler (x=-0.0656, y=0.1462, z=3.0868), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3876, 9.8385, 1.1532)>
    Rotation: <Euler (x=1.0842, y=0.2325, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9642, 1.3914, 16.6242)>
    Rotation: <Euler (x=-1.4779, y=2.8542, z=0.1338), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2088, 1.8082, 23.9631)>
    Rotation: <Euler (x=-1.4779, y=2.8542, z=0.1338), order='XYZ'>
    Matrix:
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Frame: 234
  Bone: mixamorig:Hips
    Location: <Vector (0.7651, 99.4721, -2.0458)>
    Rotation: <Euler (x=0.0018, y=0.0229, z=-0.0405), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (1.1381, 109.4174, -3.3420)>
    Rotation: <Euler (x=-0.0241, y=0.0144, z=-0.1462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.8391, 120.9988, -3.6243)>
    Rotation: <Euler (x=0.0532, y=0.0085, z=-0.1415), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.7298, 134.2272, -2.9134)>
    Rotation: <Euler (x=0.0715, y=0.0004, z=-0.1374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.7865, 149.1018, -1.8386)>
    Rotation: <Euler (x=0.3206, y=0.0237, z=-0.0180), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.8037, y=0.0385, z=-0.1645), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=0.8037, y=0.0385, z=-0.1645), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.9994, 145.9666, -2.3068)>
    Rotation: <Euler (x=0.5742, y=1.6840, z=-1.5332), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.3588, y=1.2532, z=0.8033), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.2343, 114.2601, -8.7219)>
    Rotation: <Euler (x=2.8641, y=1.3472, z=-0.3278), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=0.1389, y=1.4784, z=-2.9778), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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    Rotation: <Euler (x=2.2628, y=1.2480, z=-1.0419), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
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    Rotation: <Euler (x=2.5221, y=1.3189, z=-0.7897), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.6136, 73.5541, -1.1692)>
    Rotation: <Euler (x=1.8227, y=0.8480, z=-1.2974), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.5564, 70.9165, 0.4752)>
    Rotation: <Euler (x=1.8227, y=0.8480, z=-1.2974), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.2340, 73.5647, -2.9328)>
    Rotation: <Euler (x=-2.6999, y=1.6648, z=0.2722), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.6411, 70.0494, -2.7626)>
    Rotation: <Euler (x=-2.6488, y=1.6595, z=0.1680), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.5270, 66.7207, -2.6064)>
    Rotation: <Euler (x=-2.5023, y=1.6588, z=0.1596), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.1826, 64.1304, -2.4892)>
    Rotation: <Euler (x=-2.5023, y=1.6588, z=0.1596), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.3106, 72.5248, -5.7503)>
    Rotation: <Euler (x=-2.7097, y=1.6599, z=0.2563), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.6627, 68.8314, -5.5908)>
    Rotation: <Euler (x=-2.7103, y=1.6381, z=-0.3081), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.3025, 66.2393, -5.4979)>
    Rotation: <Euler (x=0.1969, y=1.5168, z=2.1100), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.5531, 65.2595, -5.4813)>
    Rotation: <Euler (x=0.1969, y=1.5168, z=2.1100), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.1571, 71.1746, -8.2423)>
    Rotation: <Euler (x=-2.6816, y=1.6564, z=0.1298), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2010, 68.3708, -8.1243)>
    Rotation: <Euler (x=0.2296, y=1.5113, z=2.4151), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.8524, 66.7103, -8.0731)>
    Rotation: <Euler (x=-0.0513, y=1.5154, z=1.5240), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.4993, 66.7009, -8.0975)>
    Rotation: <Euler (x=-0.0513, y=1.5154, z=1.5240), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.5428, 70.9754, -10.4626)>
    Rotation: <Euler (x=-2.6996, y=1.6544, z=0.1418), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.8117, 68.6004, -10.3641)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.1749, 67.4591, -10.3305)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.7954, 67.3791, -10.3416)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.0445, 147.7691, -2.2976)>
    Rotation: <Euler (x=0.1348, y=-1.6897, z=1.7983), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.2134, 142.7917, -2.5220)>
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  Bone: mixamorig:RightForeArm
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    Rotation: <Euler (x=2.3765, y=-1.6774, z=0.4796), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.0163, 92.6526, -10.6431)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.8250, 88.2357, -6.8359)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.8775, 84.0934, -4.9047)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.4528, 79.8351, -4.1538)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.1276, 76.3533, -3.5170)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.8071, 81.2574, -5.3137)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.3925, 78.4882, -5.2676)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.4382, 80.2897, -5.8455)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.5890, 83.0802, -6.0472)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.5928, 80.2117, -7.8868)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.1126, 77.3673, -7.8394)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.1016, 79.2033, -8.4285)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.3158, 82.1475, -8.6414)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.1086, 78.9242, -10.3576)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.1255, 76.6497, -10.3198)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.6070, 78.1854, -10.8126)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.5470, 80.4648, -10.9773)>
    Rotation: <Euler (x=-0.2622, y=-1.3374, z=0.6450), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.0954, 77.8093, -12.4605)>
    Rotation: <Euler (x=-0.0913, y=-1.6721, z=-2.3340), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.5185, 76.0008, -12.4304)>
    Rotation: <Euler (x=-1.4000, y=-1.4052, z=0.3744), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.8348, 77.0275, -12.7599)>
    Rotation: <Euler (x=-0.2783, y=-1.3361, z=0.6616), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.2598, 78.0583, -12.8344)>
    Rotation: <Euler (x=-0.2783, y=-1.3361, z=0.6616), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
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    Rotation: <Euler (x=0.2083, y=-0.1103, z=-3.1319), order='XYZ'>
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  Bone: mixamorig:LeftLeg
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    Rotation: <Euler (x=-0.1996, y=-0.1448, z=3.1082), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8000, 10.2919, -1.3791)>
    Rotation: <Euler (x=1.1033, y=-0.1751, z=3.1302), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
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    Rotation: <Euler (x=-1.4804, y=-2.9112, z=-0.1420), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4791, 2.2550, 22.6844)>
    Rotation: <Euler (x=-1.4804, y=-2.9112, z=-0.1420), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.8348, 94.2806, -1.3439)>
    Rotation: <Euler (x=0.1237, y=0.2862, z=3.0699), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.4622, 51.1284, 3.8299)>
    Rotation: <Euler (x=-0.0654, y=0.1462, z=3.0855), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3866, 9.8397, 1.1531)>
    Rotation: <Euler (x=1.0842, y=0.2324, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9630, 1.3925, 16.6241)>
    Rotation: <Euler (x=-1.4780, y=2.8542, z=0.1338), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2074, 1.8090, 23.9630)>
    Rotation: <Euler (x=-1.4780, y=2.8542, z=0.1338), order='XYZ'>
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Frame: 235
  Bone: mixamorig:Hips
    Location: <Vector (0.8507, 99.4639, -2.1698)>
    Rotation: <Euler (x=0.0017, y=0.0246, z=-0.0399), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (1.2161, 109.4093, -3.4670)>
    Rotation: <Euler (x=-0.0246, y=0.0183, z=-0.1466), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (2.9210, 120.9900, -3.7549)>
    Rotation: <Euler (x=0.0527, y=0.0129, z=-0.1413), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.8123, 134.2187, -3.0499)>
    Rotation: <Euler (x=0.0710, y=0.0054, z=-0.1365), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (6.8616, 149.0947, -1.9814)>
    Rotation: <Euler (x=0.3254, y=0.0271, z=-0.0143), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.8076, y=0.0341, z=-0.1666), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (9.7717, 167.0757, 24.1640)>
    Rotation: <Euler (x=0.8076, y=0.0341, z=-0.1666), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=0.6181, y=1.6853, z=-1.4885), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.3483, y=1.2574, z=0.8148), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.3190, 114.2693, -8.9504)>
    Rotation: <Euler (x=2.8823, y=1.3538, z=-0.3062), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=0.1785, y=1.4726, z=-2.9420), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.4984, 81.9564, -3.6911)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.5337, 77.5905, -1.9713)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.7964, 73.5873, -1.4746)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.7380, 70.9583, 0.1834)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.4080, 73.5762, -3.2576)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.8439, 70.0572, -3.0671)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.7956, 66.7084, -2.8878)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.5325, 64.0786, -2.7487)>
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.8537, 68.8243, -5.8895)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.5517, 66.1816, -5.7689)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.8452, 65.0895, -5.7273)>
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  Bone: mixamorig:LeftHandRing1
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  Bone: mixamorig:LeftHandRing2
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.0625, 66.6327, -8.3436)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.7122, 66.5163, -8.3501)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.6695, 70.9537, -10.7714)>
    Rotation: <Euler (x=-2.6557, y=1.6610, z=0.1960), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.9641, 68.5716, -10.6572)>
    Rotation: <Euler (x=0.4016, y=1.5099, z=2.6053), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.3563, 67.3905, -10.6073)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.9809, 67.2570, -10.6081)>
    Rotation: <Euler (x=0.1664, y=1.5214, z=1.8341), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (0.0296, 147.7562, -2.4067)>
    Rotation: <Euler (x=0.0840, y=-1.6925, z=1.8497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.1354, 142.7656, -2.5502)>
    Rotation: <Euler (x=1.8019, y=-1.8080, z=1.0346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.3531, 119.3219, -8.3141)>
    Rotation: <Euler (x=2.4138, y=-1.6540, z=0.4397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.2207, 92.6006, -9.8569)>
    Rotation: <Euler (x=1.6038, y=-1.4411, z=1.1317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.9754, 88.2202, -6.0108)>
    Rotation: <Euler (x=2.4956, y=-0.9794, z=0.7371), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.0040, 84.0949, -4.0554)>
    Rotation: <Euler (x=2.6934, y=-1.0514, z=0.5144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.5747, 79.8433, -3.2704)>
    Rotation: <Euler (x=2.5611, y=-1.0672, z=0.3671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.2452, 76.3691, -2.5891)>
    Rotation: <Euler (x=2.5611, y=-1.0672, z=0.3671), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.9444, 81.2665, -4.3406)>
    Rotation: <Euler (x=-0.0449, y=-1.6881, z=-2.3820), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.5343, 78.4933, -4.3070)>
    Rotation: <Euler (x=-1.4082, y=-1.3820, z=0.3803), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.5866, 80.2834, -4.9502)>
    Rotation: <Euler (x=-0.2515, y=-1.3164, z=0.6326), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.7356, 83.0741, -5.1602)>
    Rotation: <Euler (x=-0.2515, y=-1.3164, z=0.6326), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.7736, 80.1976, -6.8904)>
    Rotation: <Euler (x=-0.0753, y=-1.6913, z=-2.3514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.2981, 77.3490, -6.8559)>
    Rotation: <Euler (x=-1.4214, y=-1.3857, z=0.3938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.2938, 79.1735, -7.5115)>
    Rotation: <Euler (x=-0.2857, y=-1.3169, z=0.6679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.5061, 82.1178, -7.7331)>
    Rotation: <Euler (x=-0.2857, y=-1.3169, z=0.6679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.3319, 78.8873, -9.3400)>
    Rotation: <Euler (x=-0.0654, y=-1.6904, z=-2.3614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.3524, 76.6095, -9.3125)>
    Rotation: <Euler (x=-1.4223, y=-1.3799, z=0.3947), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.8396, 78.1356, -9.8609)>
    Rotation: <Euler (x=-0.2541, y=-1.3186, z=0.6352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.7781, 80.4151, -10.0323)>
    Rotation: <Euler (x=-0.2541, y=-1.3186, z=0.6352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.3548, 77.7522, -11.4320)>
    Rotation: <Euler (x=-0.0489, y=-1.6904, z=-2.3780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.7808, 75.9411, -11.4101)>
    Rotation: <Euler (x=-1.4166, y=-1.3866, z=0.3889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.1008, 76.9614, -11.7768)>
    Rotation: <Euler (x=-0.2690, y=-1.3173, z=0.6506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.5252, 77.9922, -11.8543)>
    Rotation: <Euler (x=-0.2690, y=-1.3173, z=0.6506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.0170, 93.5989, -2.3900)>
    Rotation: <Euler (x=0.2090, y=-0.1114, z=-3.1331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3887, 50.7990, 6.6322)>
    Rotation: <Euler (x=-0.1968, y=-0.1454, z=3.1067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8020, 10.2731, -1.3774)>
    Rotation: <Euler (x=1.1031, y=-0.1752, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6240, 1.7859, 15.1053)>
    Rotation: <Euler (x=-1.4804, y=-2.9110, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4847, 2.2326, 22.6836)>
    Rotation: <Euler (x=-1.4804, y=-2.9110, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.7451, 94.2677, -1.4531)>
    Rotation: <Euler (x=0.1254, y=0.2860, z=3.0690), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.4280, 51.1299, 3.7911)>
    Rotation: <Euler (x=-0.0644, y=0.1462, z=3.0847), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3922, 9.8406, 1.1526)>
    Rotation: <Euler (x=1.0842, y=0.2325, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9688, 1.3934, 16.6235)>
    Rotation: <Euler (x=-1.4781, y=2.8542, z=0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2134, 1.8094, 23.9624)>
    Rotation: <Euler (x=-1.4781, y=2.8542, z=0.1338), order='XYZ'>
    Matrix:
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Frame: 236
  Bone: mixamorig:Hips
    Location: <Vector (0.8893, 99.4573, -2.3076)>
    Rotation: <Euler (x=0.0016, y=0.0253, z=-0.0396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.2501, 109.4028, -3.6056)>
    Rotation: <Euler (x=-0.0259, y=0.0210, z=-0.1469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.9569, 120.9828, -3.9084)>
    Rotation: <Euler (x=0.0512, y=0.0160, z=-0.1410), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.8457, 134.2129, -3.2231)>
    Rotation: <Euler (x=0.0693, y=0.0090, z=-0.1356), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (6.8847, 149.0921, -2.1801)>
    Rotation: <Euler (x=0.3277, y=0.0296, z=-0.0105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (7.0796, 155.4836, 2.1319)>
    Rotation: <Euler (x=0.8077, y=0.0306, z=-0.1652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (9.6911, 167.0765, 23.9843)>
    Rotation: <Euler (x=0.8077, y=0.0306, z=-0.1652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.0990, 145.9678, -2.7001)>
    Rotation: <Euler (x=0.6451, y=1.6841, z=-1.4591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.2173, 138.8634, -3.6575)>
    Rotation: <Euler (x=-2.3536, y=1.2608, z=0.8114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.3945, 114.2852, -9.1077)>
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
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  Bone: mixamorig:LeftHandMiddle4
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  Bone: mixamorig:LeftHandRing1
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  Bone: mixamorig:LeftHandRing2
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.2603, 66.5677, -8.4255)>
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  Bone: mixamorig:LeftHandRing4
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7933, 70.9340, -10.8950)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.1127, 68.5458, -10.7606)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.5344, 67.3260, -10.6967)>
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  Bone: mixamorig:LeftHandPinky4
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
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  Bone: mixamorig:RightHandThumb4
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
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  Bone: mixamorig:RightHandIndex3
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  Bone: mixamorig:RightHandIndex4
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
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  Bone: mixamorig:RightHandRing1
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  Bone: mixamorig:RightHandRing2
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  Bone: mixamorig:RightHandRing3
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.8863, 80.3418, -8.9454)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.4842, 77.6603, -10.2521)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.9084, 75.8507, -10.2366)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.2360, 76.8680, -10.6441)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.6627, 77.8975, -10.7261)>
    Rotation: <Euler (x=-0.2641, y=-1.2966, z=0.6467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.0575, 93.5953, -2.5332)>
    Rotation: <Euler (x=0.2097, y=-0.1119, z=-3.1337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.4134, 50.8009, 6.5175)>
    Rotation: <Euler (x=-0.1940, y=-0.1459, z=3.1058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7999, 10.2540, -1.3765)>
    Rotation: <Euler (x=1.1029, y=-0.1754, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6240, 1.7639, 15.1044)>
    Rotation: <Euler (x=-1.4804, y=-2.9109, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4860, 2.2104, 22.6825)>
    Rotation: <Euler (x=-1.4804, y=-2.9109, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.7042, 94.2580, -1.5845)>
    Rotation: <Euler (x=0.1273, y=0.2858, z=3.0689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.4130, 51.1329, 3.7396)>
    Rotation: <Euler (x=-0.0632, y=0.1463, z=3.0844), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.3966, 9.8414, 1.1508)>
    Rotation: <Euler (x=1.0842, y=0.2326, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9751, 1.3945, 16.6215)>
    Rotation: <Euler (x=-1.4783, y=2.8541, z=0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2205, 1.8089, 23.9601)>
    Rotation: <Euler (x=-1.4783, y=2.8541, z=0.1338), order='XYZ'>
    Matrix:
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Frame: 237
  Bone: mixamorig:Hips
    Location: <Vector (0.8945, 99.4525, -2.4442)>
    Rotation: <Euler (x=-0.0000, y=0.0265, z=-0.0383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.2405, 109.3965, -3.7580)>
    Rotation: <Euler (x=-0.0279, y=0.0239, z=-0.1467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.9439, 120.9763, -4.0849)>
    Rotation: <Euler (x=0.0491, y=0.0194, z=-0.1402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (4.8249, 134.2090, -3.4281)>
    Rotation: <Euler (x=0.0672, y=0.0129, z=-0.1342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.8474, 149.0927, -2.4178)>
    Rotation: <Euler (x=0.3285, y=0.0329, z=-0.0067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (7.0324, 155.4813, 1.8989)>
    Rotation: <Euler (x=0.8049, y=0.0285, z=-0.1616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (9.5657, 167.1514, 23.7193)>
    Rotation: <Euler (x=0.8049, y=0.0285, z=-0.1616), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.0638, 145.9762, -2.9583)>
    Rotation: <Euler (x=0.6698, y=1.6828, z=-1.4328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.1913, 138.8900, -3.9350)>
    Rotation: <Euler (x=-2.3684, y=1.2615, z=0.8008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.4678, 114.2966, -9.2933)>
    Rotation: <Euler (x=2.8823, y=1.3519, z=-0.2987), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.2044, 86.4686, -7.7401)>
    Rotation: <Euler (x=0.3766, y=1.4666, z=-2.7529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.8162, 82.0638, -3.9283)>
    Rotation: <Euler (x=2.2118, y=1.2276, z=-1.1018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.8162, 77.7429, -2.1173)>
    Rotation: <Euler (x=2.4395, y=1.3028, z=-0.8813), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.0464, 73.7573, -1.5359)>
    Rotation: <Euler (x=1.8055, y=0.8237, z=-1.3220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.9664, 71.1650, 0.1779)>
    Rotation: <Euler (x=1.8055, y=0.8237, z=-1.3220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.6583, 73.6794, -3.3199)>
    Rotation: <Euler (x=-2.4903, y=1.6809, z=0.4990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.1311, 70.1595, -3.0552)>
    Rotation: <Euler (x=-2.4194, y=1.6757, z=0.4446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.1804, 66.7863, -2.8031)>
    Rotation: <Euler (x=-2.2784, y=1.6770, z=0.4605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.0438, 64.1032, -2.6039)>
    Rotation: <Euler (x=-2.2784, y=1.6770, z=0.4605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.7085, 72.5670, -6.1102)>
    Rotation: <Euler (x=-2.4896, y=1.6762, z=0.4999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.1527, 68.8643, -5.8510)>
    Rotation: <Euler (x=-2.3297, y=1.6452, z=0.1323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.9553, 66.1374, -5.6675)>
    Rotation: <Euler (x=-2.3658, y=1.6181, z=-0.3252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.3544, 64.8154, -5.5850)>
    Rotation: <Euler (x=-2.3658, y=1.6181, z=-0.3252), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.5267, 71.1555, -8.5661)>
    Rotation: <Euler (x=-2.4342, y=1.6708, z=0.4086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.6634, 68.3262, -8.3682)>
    Rotation: <Euler (x=-2.4299, y=1.6277, z=-0.1764), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.4349, 66.5107, -8.2491)>
    Rotation: <Euler (x=0.4295, y=1.5379, z=2.1530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.1092, 66.1528, -8.2346)>
    Rotation: <Euler (x=0.4295, y=1.5379, z=2.1530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.8988, 70.9068, -10.7776)>
    Rotation: <Euler (x=-2.4490, y=1.6691, z=0.4224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.2429, 68.5137, -10.6122)>
    Rotation: <Euler (x=-2.3812, y=1.6280, z=-0.1289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.6953, 67.2562, -10.5310)>
    Rotation: <Euler (x=0.5188, y=1.5381, z=2.2641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.3345, 67.0163, -10.5207)>
    Rotation: <Euler (x=0.5188, y=1.5381, z=2.2641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (0.0154, 147.7371, -2.7852)>
    Rotation: <Euler (x=-0.0208, y=-1.6951, z=1.9569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.1348, 142.7057, -2.7488)>
    Rotation: <Euler (x=1.6599, y=-1.7888, z=1.1730), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.5590, 119.2462, -8.1766)>
    Rotation: <Euler (x=0.2594, y=-1.5425, z=2.5994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.3445, 92.4571, -7.9743)>
    Rotation: <Euler (x=1.7387, y=-1.4009, z=1.0007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.9449, 88.1763, -4.0304)>
    Rotation: <Euler (x=2.5060, y=-0.9350, z=0.7310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.8902, 84.1038, -2.0084)>
    Rotation: <Euler (x=2.6863, y=-1.0067, z=0.5229), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.4201, 79.8743, -1.1326)>
    Rotation: <Euler (x=2.5412, y=-1.0235, z=0.3867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.0551, 76.4172, -0.3393)>
    Rotation: <Euler (x=2.5412, y=-1.0235, z=0.3867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.8290, 81.2578, -2.0021)>
    Rotation: <Euler (x=-0.0006, y=-1.7325, z=-2.4235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.4114, 78.4909, -1.9875)>
    Rotation: <Euler (x=-1.4505, y=-1.3380, z=0.4241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.4946, 80.2697, -2.7844)>
    Rotation: <Euler (x=-0.2465, y=-1.2716, z=0.6302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.6585, 83.0519, -3.0223)>
    Rotation: <Euler (x=-0.2465, y=-1.2716, z=0.6302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.7488, 80.1229, -4.4916)>
    Rotation: <Euler (x=-0.0235, y=-1.7355, z=-2.4003), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.2656, 77.2808, -4.4767)>
    Rotation: <Euler (x=-1.4618, y=-1.3416, z=0.4357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.2928, 79.0938, -5.2889)>
    Rotation: <Euler (x=-0.2753, y=-1.2721, z=0.6603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.5207, 82.0292, -5.5399)>
    Rotation: <Euler (x=-0.2753, y=-1.2721, z=0.6603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.3934, 78.7498, -6.8850)>
    Rotation: <Euler (x=-0.0161, y=-1.7347, z=-2.4079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.4078, 76.4772, -6.8730)>
    Rotation: <Euler (x=-1.4616, y=-1.3359, z=0.4354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.9213, 77.9936, -7.5524)>
    Rotation: <Euler (x=-0.2486, y=-1.2738, z=0.6324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.8719, 80.2663, -7.7467)>
    Rotation: <Euler (x=-0.2486, y=-1.2738, z=0.6324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.4903, 77.5619, -8.9453)>
    Rotation: <Euler (x=-0.0041, y=-1.7348, z=-2.4200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.9115, 75.7549, -8.9358)>
    Rotation: <Euler (x=-1.4581, y=-1.3425, z=0.4319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.2491, 76.7688, -9.3900)>
    Rotation: <Euler (x=-0.2612, y=-1.2726, z=0.6455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.6790, 77.7965, -9.4779)>
    Rotation: <Euler (x=-0.2612, y=-1.2726, z=0.6455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.0703, 93.6011, -2.6709)>
    Rotation: <Euler (x=0.2097, y=-0.1128, z=-3.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.4275, 50.8068, 6.3804)>
    Rotation: <Euler (x=-0.1906, y=-0.1464, z=3.1051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8006, 10.2342, -1.3755)>
    Rotation: <Euler (x=1.1028, y=-0.1755, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6260, 1.7419, 15.1040)>
    Rotation: <Euler (x=-1.4804, y=-2.9108, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4889, 2.1882, 22.6818)>
    Rotation: <Euler (x=-1.4804, y=-2.9108, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.6911, 94.2429, -1.7026)>
    Rotation: <Euler (x=0.1301, y=0.2861, z=3.0690), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.4314, 51.1354, 3.7352)>
    Rotation: <Euler (x=-0.0631, y=0.1462, z=3.0847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4013, 9.8430, 1.1496)>
    Rotation: <Euler (x=1.0842, y=0.2324, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9774, 1.3960, 16.6208)>
    Rotation: <Euler (x=-1.4789, y=2.8542, z=0.1337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2217, 1.8058, 23.9601)>
    Rotation: <Euler (x=-1.4789, y=2.8542, z=0.1337), order='XYZ'>
    Matrix:
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Frame: 238
  Bone: mixamorig:Hips
    Location: <Vector (0.8679, 99.4475, -2.5861)>
    Rotation: <Euler (x=-0.0024, y=0.0276, z=-0.0369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.1983, 109.3888, -3.9235)>
    Rotation: <Euler (x=-0.0309, y=0.0264, z=-0.1462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.8936, 120.9688, -4.2857)>
    Rotation: <Euler (x=0.0461, y=0.0224, z=-0.1390), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.7598, 134.2055, -3.6697)>
    Rotation: <Euler (x=0.0641, y=0.0162, z=-0.1323), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (6.7570, 149.0958, -2.7060)>
    Rotation: <Euler (x=0.3278, y=0.0362, z=-0.0029), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.9314, 155.4882, 1.6054)>
    Rotation: <Euler (x=0.8000, y=0.0265, z=-0.1566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (9.3778, 167.2843, 23.3680)>
    Rotation: <Euler (x=0.8000, y=0.0265, z=-0.1566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.9774, 145.9899, -3.2612)>
    Rotation: <Euler (x=0.6948, y=1.6802, z=-1.4058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.1178, 138.9268, -4.2455)>
    Rotation: <Euler (x=-2.3899, y=1.2606, z=0.7855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.5486, 114.3192, -9.4984)>
    Rotation: <Euler (x=2.8428, y=1.3437, z=-0.3346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.3506, 86.5064, -7.6489)>
    Rotation: <Euler (x=0.5461, y=1.4611, z=-2.5889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.9298, 82.1796, -3.7606)>
    Rotation: <Euler (x=2.1964, y=1.2094, z=-1.1208), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.9040, 77.8979, -1.8726)>
    Rotation: <Euler (x=2.4062, y=1.2861, z=-0.9179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.1139, 73.9275, -1.2191)>
    Rotation: <Euler (x=1.8035, y=0.8046, z=-1.3281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
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  Bone: mixamorig:LeftHandMiddle4
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  Bone: mixamorig:LeftHandRing1
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    Rotation: <Euler (x=-2.2661, y=1.6780, z=0.5863), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
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  Bone: mixamorig:LeftHandRing3
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.2799, 65.9948, -7.7625)>
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  Bone: mixamorig:LeftHandPinky1
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    Rotation: <Euler (x=-2.2789, y=1.6764, z=0.6014), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.8333, 67.2040, -10.0853)>
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  Bone: mixamorig:LeftHandPinky4
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  Bone: mixamorig:RightShoulder
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  Bone: mixamorig:RightArm
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.1283, 79.9176, 0.0452)>
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  Bone: mixamorig:RightHandThumb4
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.1373, 78.5195, -0.6952)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.2410, 80.2866, -1.5873)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.4120, 83.0643, -1.8421)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.5329, 80.1106, -3.1470)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.0479, 77.2700, -3.1446)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.0960, 79.0709, -4.0538)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.3315, 82.0016, -4.3226)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.2316, 78.6997, -5.5028)>
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  Bone: mixamorig:RightHandRing2
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.7756, 77.9346, -6.2615)>
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  Bone: mixamorig:RightHandRing4
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  Bone: mixamorig:RightHandPinky1
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  Bone: mixamorig:RightHandPinky2
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.1446, 76.6804, -8.0483)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.5772, 77.7065, -8.1424)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.0516, 93.6070, -2.8090)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.4127, 50.8134, 6.2448)>
    Rotation: <Euler (x=-0.1872, y=-0.1464, z=3.1049), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.7984, 10.2141, -1.3746)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6245, 1.7201, 15.1040)>
    Rotation: <Euler (x=-1.4804, y=-2.9107, z=-0.1421), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4879, 2.1661, 22.6817)>
    Rotation: <Euler (x=-1.4804, y=-2.9107, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.7095, 94.2276, -1.8218)>
    Rotation: <Euler (x=0.1331, y=0.2863, z=3.0694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.4668, 51.1379, 3.7408)>
    Rotation: <Euler (x=-0.0633, y=0.1462, z=3.0854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4068, 9.8447, 1.1470)>
    Rotation: <Euler (x=1.0842, y=0.2324, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9829, 1.3974, 16.6181)>
    Rotation: <Euler (x=-1.4788, y=2.8542, z=0.1337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2272, 1.8078, 23.9573)>
    Rotation: <Euler (x=-1.4788, y=2.8542, z=0.1337), order='XYZ'>
    Matrix:
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Frame: 239
  Bone: mixamorig:Hips
    Location: <Vector (0.8121, 99.4420, -2.7484)>
    Rotation: <Euler (x=-0.0054, y=0.0283, z=-0.0355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.1258, 109.3798, -4.1158)>
    Rotation: <Euler (x=-0.0346, y=0.0289, z=-0.1451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.8063, 120.9606, -4.5211)>
    Rotation: <Euler (x=0.0423, y=0.0254, z=-0.1372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (4.6488, 134.2028, -3.9554)>
    Rotation: <Euler (x=0.0602, y=0.0198, z=-0.1296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.6088, 149.1016, -3.0493)>
    Rotation: <Euler (x=0.3261, y=0.0400, z=0.0010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.7744, 155.5021, 1.2505)>
    Rotation: <Euler (x=0.7934, y=0.0250, z=-0.1509), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (9.1410, 167.4579, 22.9345)>
    Rotation: <Euler (x=0.7934, y=0.0250, z=-0.1509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.8355, 146.0109, -3.6195)>
    Rotation: <Euler (x=0.7268, y=1.6763, z=-1.3704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.9987, 138.9874, -4.6046)>
    Rotation: <Euler (x=-2.4189, y=1.2589, z=0.7647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.6358, 114.3635, -9.7194)>
    Rotation: <Euler (x=2.7822, y=1.3306, z=-0.3914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.4838, 86.5854, -7.3849)>
    Rotation: <Euler (x=0.7412, y=1.4521, z=-2.4002), order='XYZ'>
    Matrix:
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      <Vector (-0.9930, 0.0800, 0.0874, -7.3849)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.0168, 82.3569, -3.4066)>
    Rotation: <Euler (x=2.1845, y=1.1857, z=-1.1370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.9573, 78.1255, -1.4262)>
    Rotation: <Euler (x=2.3758, y=1.2636, z=-0.9521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.1425, 74.1754, -0.6853)>
    Rotation: <Euler (x=1.8041, y=0.7804, z=-1.3328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.0207, 71.6588, 1.1356)>
    Rotation: <Euler (x=1.8041, y=0.7804, z=-1.3328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.7704, 73.9881, -2.4316)>
    Rotation: <Euler (x=-2.1687, y=1.7000, z=0.8194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.2437, 70.4817, -2.0245)>
    Rotation: <Euler (x=-2.0804, y=1.6942, z=0.7930), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.3299, 67.1111, -1.6380)>
    Rotation: <Euler (x=-1.9524, y=1.6969, z=0.8067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.2515, 64.4139, -1.3329)>
    Rotation: <Euler (x=-1.9524, y=1.6969, z=0.8067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.8355, 72.7598, -5.1725)>
    Rotation: <Euler (x=-2.1619, y=1.6964, z=0.8352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.3130, 69.0658, -4.7624)>
    Rotation: <Euler (x=-1.8126, y=1.6567, z=0.6769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.1943, 66.2862, -4.4759)>
    Rotation: <Euler (x=-1.5113, y=1.6250, z=0.6212), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.7268, 64.7336, -4.3322)>
    Rotation: <Euler (x=-1.5113, y=1.6250, z=0.6212), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.6627, 71.2488, -7.5690)>
    Rotation: <Euler (x=-2.0801, y=1.6892, z=0.7816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.8570, 68.4127, -7.2577)>
    Rotation: <Euler (x=-1.6992, y=1.6321, z=0.5934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.7028, 66.5152, -7.0708)>
    Rotation: <Euler (x=-1.1519, y=1.5987, z=0.6928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.4375, 65.8791, -7.0287)>
    Rotation: <Euler (x=-1.1519, y=1.5987, z=0.6928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.0529, 70.9139, -9.7743)>
    Rotation: <Euler (x=-2.0913, y=1.6879, z=0.7971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.4410, 68.5177, -9.5126)>
    Rotation: <Euler (x=-1.6750, y=1.6348, z=0.6238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.9546, 67.1924, -9.3832)>
    Rotation: <Euler (x=-1.0560, y=1.5980, z=0.7652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.6159, 66.8500, -9.3625)>
    Rotation: <Euler (x=-1.0560, y=1.5980, z=0.7652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.2193, 147.7119, -3.3556)>
    Rotation: <Euler (x=-0.1285, y=-1.6942, z=2.0689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.3423, 142.6147, -3.1334)>
    Rotation: <Euler (x=1.4653, y=-1.7875, z=1.3716), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.7859, 119.1522, -8.5216)>
    Rotation: <Euler (x=1.7322, y=-1.4762, z=1.1472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.9652, 92.3194, -5.9206)>
    Rotation: <Euler (x=1.8479, y=-1.3450, z=0.8938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.3647, 88.1697, -1.8636)>
    Rotation: <Euler (x=2.5200, y=-0.8758, z=0.7201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.2062, 84.1650, 0.2353)>
    Rotation: <Euler (x=2.6804, y=-0.9471, z=0.5279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.6887, 79.9661, 1.2246)>
    Rotation: <Euler (x=2.5211, y=-0.9647, z=0.4038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.2798, 76.5373, 2.1614)>
    Rotation: <Euler (x=2.5211, y=-0.9647, z=0.4038), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.1344, 81.3245, 0.6316)>
    Rotation: <Euler (x=0.0369, y=-1.7919, z=-2.4602), order='XYZ'>
    Matrix:
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      <Vector (0.1381, -0.7535, 0.6428, 81.3245)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.7164, 78.5580, 0.6160)>
    Rotation: <Euler (x=-1.4827, y=-1.2788, z=0.4554), order='XYZ'>
    Matrix:
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      <Vector (0.1266, 0.4986, 0.8576, 78.5580)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.8448, 80.3079, -0.3835)>
    Rotation: <Euler (x=-0.2380, y=-1.2119, z=0.6223), order='XYZ'>
    Matrix:
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      <Vector (0.2047, 0.9183, -0.3388, 80.3079)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.0219, 83.0816, -0.6538)>
    Rotation: <Euler (x=-0.2380, y=-1.2119, z=0.6223), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.1764, 80.1093, -1.7703)>
    Rotation: <Euler (x=0.0197, y=-1.7947, z=-2.4426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.6926, 77.2676, -1.7865)>
    Rotation: <Euler (x=-1.4920, y=-1.2824, z=0.4651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.7660, 79.0511, -2.8051)>
    Rotation: <Euler (x=-0.2616, y=-1.2125, z=0.6475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.0079, 81.9775, -3.0904)>
    Rotation: <Euler (x=-0.2616, y=-1.2125, z=0.6475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.9384, 78.6589, -4.0822)>
    Rotation: <Euler (x=0.0253, y=-1.7940, z=-2.4483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.9524, 76.3867, -4.0951)>
    Rotation: <Euler (x=-1.4912, y=-1.2766, z=0.4643), order='XYZ'>
    Matrix:
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      <Vector (0.9570, -0.2891, 0.0231, -4.0951)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.5044, 77.8785, -4.9473)>
    Rotation: <Euler (x=-0.2397, y=-1.2141, z=0.6241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.4659, 80.1442, -5.1680)>
    Rotation: <Euler (x=-0.2397, y=-1.2141, z=0.6241), order='XYZ'>
    Matrix:
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      <Vector (0.2040, 0.9183, -0.3393, 80.1442)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.1369, 77.4043, -6.0951)>
    Rotation: <Euler (x=0.0340, y=-1.7941, z=-2.4572), order='XYZ'>
    Matrix:
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      <Vector (0.1400, -0.7534, 0.6425, 77.4043)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.5578, 75.5976, -6.1054)>
    Rotation: <Euler (x=-1.4892, y=-1.2833, z=0.4621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.9212, 76.5949, -6.6751)>
    Rotation: <Euler (x=-0.2500, y=-1.2129, z=0.6351), order='XYZ'>
    Matrix:
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      <Vector (0.2078, 0.9175, -0.3392, 76.5949)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.3560, 77.6195, -6.7749)>
    Rotation: <Euler (x=-0.2500, y=-1.2129, z=0.6351), order='XYZ'>
    Matrix:
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      <Vector (0.2078, 0.9175, -0.3392, 77.6195)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.0047, 93.6136, -2.9605)>
    Rotation: <Euler (x=0.2099, y=-0.1142, z=-3.1337), order='XYZ'>
    Matrix:
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      <Vector (-0.0079, -0.9778, 0.2092, 93.6136)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3831, 50.8219, 6.0994)>
    Rotation: <Euler (x=-0.1835, y=-0.1460, z=3.1052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8039, 10.1934, -1.3747)>
    Rotation: <Euler (x=1.1026, y=-0.1755, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6298, 1.6984, 15.1034)>
    Rotation: <Euler (x=-1.4804, y=-2.9107, z=-0.1421), order='XYZ'>
    Matrix:
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      <Vector (0.1379, 0.0571, 0.9888, 1.6984)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4929, 2.1444, 22.6812)>
    Rotation: <Euler (x=-1.4804, y=-2.9107, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.7565, 94.2111, -1.9614)>
    Rotation: <Euler (x=0.1366, y=0.2865, z=3.0703), order='XYZ'>
    Matrix:
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      <Vector (0.0683, -0.9854, 0.1558, 94.2111)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.5174, 51.1410, 3.7479)>
    Rotation: <Euler (x=-0.0636, y=0.1463, z=3.0864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4129, 9.8464, 1.1426)>
    Rotation: <Euler (x=1.0842, y=0.2326, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9919, 1.3987, 16.6128)>
    Rotation: <Euler (x=-1.4780, y=2.8541, z=0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2377, 1.8146, 23.9513)>
    Rotation: <Euler (x=-1.4780, y=2.8541, z=0.1338), order='XYZ'>
    Matrix:
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Frame: 240
  Bone: mixamorig:Hips
    Location: <Vector (0.7432, 99.4373, -2.9280)>
    Rotation: <Euler (x=-0.0091, y=0.0298, z=-0.0340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.0395, 109.3705, -4.3315)>
    Rotation: <Euler (x=-0.0390, y=0.0319, z=-0.1433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.6959, 120.9528, -4.7884)>
    Rotation: <Euler (x=0.0378, y=0.0290, z=-0.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (4.5021, 134.2025, -4.2831)>
    Rotation: <Euler (x=0.0556, y=0.0238, z=-0.1258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.4079, 149.1124, -3.4466)>
    Rotation: <Euler (x=0.3234, y=0.0446, z=0.0053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.5650, 155.5249, 0.8357)>
    Rotation: <Euler (x=0.7865, y=0.0248, z=-0.1451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (8.8772, 167.6440, 22.4348)>
    Rotation: <Euler (x=0.7865, y=0.0248, z=-0.1451), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.6440, 146.0437, -4.0327)>
    Rotation: <Euler (x=0.7549, y=1.6707, z=-1.3376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.8392, 139.0728, -4.9948)>
    Rotation: <Euler (x=-2.4554, y=1.2555, z=0.7382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.7320, 114.4339, -9.9466)>
    Rotation: <Euler (x=2.7120, y=1.3116, z=-0.4577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.5987, 86.7165, -6.9687)>
    Rotation: <Euler (x=0.9412, y=1.4395, z=-2.2072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.0680, 82.6009, -2.8972)>
    Rotation: <Euler (x=2.1803, y=1.1578, z=-1.1464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.9647, 78.4283, -0.8182)>
    Rotation: <Euler (x=2.3549, y=1.2364, z=-0.9775), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.1201, 74.5035, 0.0173)>
    Rotation: <Euler (x=1.8092, y=0.7525, z=-1.3349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.9657, 72.0363, 1.9022)>
    Rotation: <Euler (x=1.8092, y=0.7525, z=-1.3349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.7644, 74.2510, -1.6875)>
    Rotation: <Euler (x=-1.9939, y=1.7145, z=0.9898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.2238, 70.7577, -1.1945)>
    Rotation: <Euler (x=-1.8973, y=1.7085, z=0.9746), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.3060, 67.3982, -0.7290)>
    Rotation: <Euler (x=-1.7765, y=1.7117, z=0.9838), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.2320, 64.7068, -0.3632)>
    Rotation: <Euler (x=-1.7765, y=1.7117, z=0.9838), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.8502, 72.9515, -4.3949)>
    Rotation: <Euler (x=-1.9898, y=1.7119, z=1.0098), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.3384, 69.2674, -3.8930)>
    Rotation: <Euler (x=-1.5565, y=1.6706, z=0.9454), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.2549, 66.4676, -3.5492)>
    Rotation: <Euler (x=-1.1977, y=1.6438, z=0.9963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.8881, 64.7693, -3.3651)>
    Rotation: <Euler (x=-1.1977, y=1.6438, z=0.9963), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.6929, 71.3796, -6.7530)>
    Rotation: <Euler (x=-1.9000, y=1.7047, z=0.9742), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.9242, 68.5416, -6.3730)>
    Rotation: <Euler (x=-1.3559, y=1.6463, z=0.9594), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.8136, 66.5996, -6.1489)>
    Rotation: <Euler (x=-0.7679, y=1.6222, z=1.1639), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.6126, 65.7696, -6.0825)>
    Rotation: <Euler (x=-0.7679, y=1.6222, z=1.1639), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.1034, 70.9908, -8.9549)>
    Rotation: <Euler (x=-1.9100, y=1.7035, z=0.9891), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.5185, 68.5949, -8.6350)>
    Rotation: <Euler (x=-1.3584, y=1.6501, z=0.9694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.0715, 67.2295, -8.4780)>
    Rotation: <Euler (x=-0.6044, y=1.6197, z=1.2642), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.7506, 66.8244, -8.4517)>
    Rotation: <Euler (x=-0.6044, y=1.6197, z=1.2642), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.4161, 147.6949, -3.7159)>
    Rotation: <Euler (x=-0.2076, y=-1.6939, z=2.1517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.5139, 142.5407, -3.3596)>
    Rotation: <Euler (x=1.3561, y=-1.7892, z=1.4856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.9092, 119.0508, -8.6945)>
    Rotation: <Euler (x=1.8546, y=-1.4297, z=1.0395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.6081, 92.2322, -4.9269)>
    Rotation: <Euler (x=1.8963, y=-1.3127, z=0.8472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.8848, 88.1532, -0.8185)>
    Rotation: <Euler (x=2.5299, y=-0.8421, z=0.7130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.6619, 84.1853, 1.3138)>
    Rotation: <Euler (x=2.6805, y=-0.9127, z=0.5283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.1126, 80.0042, 2.3594)>
    Rotation: <Euler (x=2.5141, y=-0.9306, z=0.4099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.6734, 76.5920, 3.3723)>
    Rotation: <Euler (x=2.5141, y=-0.9306, z=0.4099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.5740, 81.3512, 1.9347)>
    Rotation: <Euler (x=0.0580, y=-1.8258, z=-2.4803), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.1556, 78.5852, 1.8949)>
    Rotation: <Euler (x=-1.4903, y=-1.2446, z=0.4630), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.3161, 80.3181, 0.7807)>
    Rotation: <Euler (x=-0.2294, y=-1.1778, z=0.6147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.5025, 83.0865, 0.4977)>
    Rotation: <Euler (x=-0.2294, y=-1.1778, z=0.6147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.6859, 80.0947, -0.4140)>
    Rotation: <Euler (x=0.0429, y=-1.8286, z=-2.4647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.2019, 77.2535, -0.4549)>
    Rotation: <Euler (x=-1.4986, y=-1.2481, z=0.4718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.3079, 79.0196, -1.5905)>
    Rotation: <Euler (x=-0.2508, y=-1.1784, z=0.6378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.5596, 81.9405, -1.8892)>
    Rotation: <Euler (x=-0.2508, y=-1.1784, z=0.6378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.5152, 78.6046, -2.6770)>
    Rotation: <Euler (x=0.0478, y=-1.8278, z=-2.4697), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.5290, 76.3327, -2.7097)>
    Rotation: <Euler (x=-1.4978, y=-1.2423, z=0.4709), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.1083, 77.8099, -3.6596)>
    Rotation: <Euler (x=-0.2308, y=-1.1800, z=0.6163), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.0774, 80.0714, -3.8908)>
    Rotation: <Euler (x=-0.2308, y=-1.1800, z=0.6163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.7725, 77.3154, -4.6612)>
    Rotation: <Euler (x=0.0553, y=-1.8281, z=-2.4774), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.1932, 75.5090, -4.6872)>
    Rotation: <Euler (x=-1.4961, y=-1.2490, z=0.4692), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.5749, 76.4966, -5.3223)>
    Rotation: <Euler (x=-0.2403, y=-1.1788, z=0.6264), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.0131, 77.5192, -5.4268)>
    Rotation: <Euler (x=-0.2403, y=-1.1788, z=0.6264), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.9444, 93.6208, -3.1320)>
    Rotation: <Euler (x=0.2102, y=-0.1156, z=-3.1333), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3508, 50.8322, 5.9385)>
    Rotation: <Euler (x=-0.1796, y=-0.1465, z=3.1055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8038, 10.1725, -1.3755)>
    Rotation: <Euler (x=1.1026, y=-0.1756, z=3.1301), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6305, 1.6767, 15.1020)>
    Rotation: <Euler (x=-1.4804, y=-2.9107, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4942, 2.1225, 22.6797)>
    Rotation: <Euler (x=-1.4804, y=-2.9107, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.8161, 94.1960, -2.1089)>
    Rotation: <Euler (x=0.1401, y=0.2861, z=3.0713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.5740, 51.1452, 3.7464)>
    Rotation: <Euler (x=-0.0637, y=0.1460, z=3.0877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4188, 9.8484, 1.1392)>
    Rotation: <Euler (x=1.0842, y=0.2323, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9935, 1.4012, 16.6106)>
    Rotation: <Euler (x=-1.4781, y=2.8543, z=0.1338), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2372, 1.8172, 23.9498)>
    Rotation: <Euler (x=-1.4781, y=2.8543, z=0.1338), order='XYZ'>
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Frame: 241
  Bone: mixamorig:Hips
    Location: <Vector (0.6709, 99.4310, -3.1104)>
    Rotation: <Euler (x=-0.0128, y=0.0315, z=-0.0325), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (0.9481, 109.3596, -4.5507)>
    Rotation: <Euler (x=-0.0437, y=0.0350, z=-0.1406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.5695, 120.9445, -5.0621)>
    Rotation: <Euler (x=0.0329, y=0.0325, z=-0.1306), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.3248, 134.2033, -4.6216)>
    Rotation: <Euler (x=0.0506, y=0.0277, z=-0.1208), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (6.1581, 149.1264, -3.8605)>
    Rotation: <Euler (x=0.3202, y=0.0493, z=0.0104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.3014, 155.5538, 0.3998)>
    Rotation: <Euler (x=0.7791, y=0.0265, z=-0.1384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (8.5886, 167.8416, 21.9061)>
    Rotation: <Euler (x=0.7791, y=0.0265, z=-0.1384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.4071, 146.0869, -4.4607)>
    Rotation: <Euler (x=0.7802, y=1.6643, z=-1.3068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.6413, 139.1794, -5.3853)>
    Rotation: <Euler (x=-2.4954, y=1.2501, z=0.7101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.8371, 114.5324, -10.1686)>
    Rotation: <Euler (x=2.6418, y=1.2875, z=-0.5241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.6967, 86.9075, -6.4309)>
    Rotation: <Euler (x=1.1291, y=1.4226, z=-2.0269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.0866, 82.9158, -2.2676)>
    Rotation: <Euler (x=2.1826, y=1.1267, z=-1.1501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.9303, 78.8094, -0.0882)>
    Rotation: <Euler (x=2.3428, y=1.2054, z=-0.9947), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.0510, 74.9144, 0.8454)>
    Rotation: <Euler (x=1.8182, y=0.7219, z=-1.3346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.8562, 72.5022, 2.7967)>
    Rotation: <Euler (x=1.8182, y=0.7219, z=-1.3346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.7167, 74.5936, -0.8027)>
    Rotation: <Euler (x=-1.8285, y=1.7327, z=1.1492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.1548, 71.1177, -0.2197)>
    Rotation: <Euler (x=-1.7252, y=1.7265, z=1.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.2224, 67.7745, 0.3276)>
    Rotation: <Euler (x=-1.6106, y=1.7301, z=1.1472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.1416, 65.0950, 0.7549)>
    Rotation: <Euler (x=-1.6106, y=1.7301, z=1.1472), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.8314, 73.2185, -3.4714)>
    Rotation: <Euler (x=1.3096, y=1.4102, z=-1.9715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.3290, 69.5477, -2.8719)>
    Rotation: <Euler (x=-1.3452, y=1.6904, z=1.1699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.2822, 66.7287, -2.4697)>
    Rotation: <Euler (x=-1.0354, y=1.6707, z=1.2353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.0535, 64.8589, -2.2334)>
    Rotation: <Euler (x=-1.0354, y=1.6707, z=1.2353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.6967, 71.5823, -5.7868)>
    Rotation: <Euler (x=-1.7426, y=1.7249, z=1.1477), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.9742, 68.7429, -5.3330)>
    Rotation: <Euler (x=-1.1161, y=1.6682, z=1.2262), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.9165, 66.7499, -5.0695)>
    Rotation: <Euler (x=-0.6902, y=1.6534, z=1.3531), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.8219, 65.6826, -4.9635)>
    Rotation: <Euler (x=-0.6902, y=1.6534, z=1.3531), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.1348, 71.1354, -7.9848)>
    Rotation: <Euler (x=-1.7514, y=1.7238, z=1.1616), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.5831, 68.7408, -7.6025)>
    Rotation: <Euler (x=-1.1423, y=1.6729, z=1.2213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.1858, 67.3283, -7.4150)>
    Rotation: <Euler (x=-0.4517, y=1.6481, z=1.4743), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.8904, 66.8485, -7.3804)>
    Rotation: <Euler (x=-0.4517, y=1.6481, z=1.4743), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.6597, 147.6729, -4.0929)>
    Rotation: <Euler (x=-0.2935, y=-1.6944, z=2.2424), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.7256, 142.4503, -3.5908)>
    Rotation: <Euler (x=1.2414, y=-1.7919, z=1.6062), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.0471, 118.9137, -8.8202)>
    Rotation: <Euler (x=1.9294, y=-1.3843, z=0.9811), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.1840, 92.1335, -3.9757)>
    Rotation: <Euler (x=1.9375, y=-1.2795, z=0.8100), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.3239, 88.1264, 0.1769)>
    Rotation: <Euler (x=2.5405, y=-0.8078, z=0.7077), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.0254, 84.1981, 2.3375)>
    Rotation: <Euler (x=2.6819, y=-0.8777, z=0.5296), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.4330, 80.0366, 3.4363)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9532, 76.6408, 4.5235)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.9080, 81.3621, 3.1875)>
    Rotation: <Euler (x=0.0773, y=-1.8605, z=-2.4964), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.4845, 78.6011, 3.1203)>
    Rotation: <Euler (x=-1.4943, y=-1.2095, z=0.4692), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.6852, 80.3209, 1.8902)>
    Rotation: <Euler (x=-0.2200, y=-1.1429, z=0.6085), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.8872, 83.0816, 1.5970)>
    Rotation: <Euler (x=-0.2200, y=-1.1429, z=0.6085), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.0880, 80.0633, 0.8957)>
    Rotation: <Euler (x=0.0639, y=-1.8632, z=-2.4824), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.5987, 77.2273, 0.8266)>
    Rotation: <Euler (x=-1.5017, y=-1.2130, z=0.4772), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.7457, 78.9802, -0.4271)>
    Rotation: <Euler (x=-0.2394, y=-1.1436, z=0.6299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.0139, 81.8928, -0.7365)>
    Rotation: <Euler (x=-0.2394, y=-1.1436, z=0.6299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.9823, 78.5332, -1.3152)>
    Rotation: <Euler (x=0.0682, y=-1.8625, z=-2.4869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.9918, 76.2655, -1.3704)>
    Rotation: <Euler (x=-1.5010, y=-1.2073, z=0.4764), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.6055, 77.7316, -2.4191)>
    Rotation: <Euler (x=-0.2213, y=-1.1451, z=0.6099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.5874, 79.9866, -2.6586)>
    Rotation: <Euler (x=-0.2213, y=-1.1451, z=0.6099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.2969, 77.2099, -3.2684)>
    Rotation: <Euler (x=0.0748, y=-1.8627, z=-2.4938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.7143, 75.4068, -3.3124)>
    Rotation: <Euler (x=-1.4996, y=-1.2140, z=0.4749), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.1188, 76.3870, -4.0135)>
    Rotation: <Euler (x=-0.2299, y=-1.1439, z=0.6193), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.5628, 77.4067, -4.1218)>
    Rotation: <Euler (x=-0.2299, y=-1.1439, z=0.6193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.8814, 93.6274, -3.3081)>
    Rotation: <Euler (x=0.2105, y=-0.1174, z=-3.1328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3306, 50.8422, 5.7718)>
    Rotation: <Euler (x=-0.1755, y=-0.1474, z=3.1056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8054, 10.1516, -1.3757)>
    Rotation: <Euler (x=1.1026, y=-0.1756, z=3.1301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6319, 1.6553, 15.1015)>
    Rotation: <Euler (x=-1.4804, y=-2.9106, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4957, 2.1009, 22.6792)>
    Rotation: <Euler (x=-1.4804, y=-2.9106, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.8782, 94.1786, -2.2568)>
    Rotation: <Euler (x=0.1438, y=0.2855, z=3.0722), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.6377, 51.1492, 3.7533)>
    Rotation: <Euler (x=-0.0638, y=0.1459, z=3.0890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4264, 9.8504, 1.1389)>
    Rotation: <Euler (x=1.0843, y=0.2322, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-17.9987, 1.4039, 16.6112)>
    Rotation: <Euler (x=-1.4782, y=2.8545, z=0.1338), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2412, 1.8191, 23.9508)>
    Rotation: <Euler (x=-1.4782, y=2.8545, z=0.1338), order='XYZ'>
    Matrix:
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Frame: 242
  Bone: mixamorig:Hips
    Location: <Vector (0.5997, 99.4212, -3.2957)>
    Rotation: <Euler (x=-0.0168, y=0.0339, z=-0.0309), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (0.8557, 109.3444, -4.7761)>
    Rotation: <Euler (x=-0.0485, y=0.0383, z=-0.1372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.4333, 120.9329, -5.3435)>
    Rotation: <Euler (x=0.0280, y=0.0361, z=-0.1260), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.1271, 134.2017, -4.9686)>
    Rotation: <Euler (x=0.0456, y=0.0315, z=-0.1150), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (5.8747, 149.1387, -4.2831)>
    Rotation: <Euler (x=0.3165, y=0.0540, z=0.0162), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.9992, 155.5828, -0.0476)>
    Rotation: <Euler (x=0.7719, y=0.0299, z=-0.1301), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (8.2744, 168.0333, 21.3662)>
    Rotation: <Euler (x=0.7719, y=0.0299, z=-0.1301), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.1390, 146.1337, -4.8969)>
    Rotation: <Euler (x=0.8118, y=1.6578, z=-1.2692), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.4145, 139.2948, -5.7845)>
    Rotation: <Euler (x=-2.5342, y=1.2440, z=0.6841), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.9367, 114.6473, -10.4018)>
    Rotation: <Euler (x=2.5767, y=1.2602, z=-0.5857), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.7626, 87.1484, -5.8371)>
    Rotation: <Euler (x=1.2825, y=1.4012, z=-1.8813), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.0685, 83.2880, -1.5844)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.8561, 79.2531, 0.6958)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.9396, 75.3920, 1.7291)>
    Rotation: <Euler (x=1.8278, y=0.6902, z=-1.3343), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.7020, 73.0389, 3.7466)>
    Rotation: <Euler (x=1.8278, y=0.6902, z=-1.3343), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.6270, 75.0026, 0.1435)>
    Rotation: <Euler (x=1.4500, y=1.3868, z=-1.8626), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.0383, 71.5478, 0.8185)>
    Rotation: <Euler (x=-1.5834, y=1.7486, z=1.2779), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.0830, 68.2258, 1.4488)>
    Rotation: <Euler (x=-1.4729, y=1.7524, z=1.2792), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.9860, 65.5635, 1.9381)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.7718, 73.5503, -2.4824)>
    Rotation: <Euler (x=1.4352, y=1.3866, z=-1.8433), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.2773, 69.8963, -1.7819)>
    Rotation: <Euler (x=-1.1969, y=1.7153, z=1.3315), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.2672, 67.0605, -1.3173)>
    Rotation: <Euler (x=-0.9816, y=1.7029, z=1.3751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.2082, 65.0145, -1.0117)>
    Rotation: <Euler (x=-0.9816, y=1.7029, z=1.3751), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.6606, 71.8485, -4.7514)>
    Rotation: <Euler (x=-1.6252, y=1.7496, z=1.2835), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.9902, 69.0100, -4.2194)>
    Rotation: <Euler (x=-0.9779, y=1.6956, z=1.3938), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.9913, 66.9643, -3.9102)>
    Rotation: <Euler (x=-0.7283, y=1.6890, z=1.4414), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.0488, 65.6467, -3.7431)>
    Rotation: <Euler (x=-0.7283, y=1.6890, z=1.4414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.1277, 71.3414, -6.9436)>
    Rotation: <Euler (x=-1.6325, y=1.7485, z=1.2962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.6132, 68.9500, -6.4953)>
    Rotation: <Euler (x=-1.0223, y=1.7011, z=1.3809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.2727, 67.4885, -6.2716)>
    Rotation: <Euler (x=-0.4174, y=1.6798, z=1.5720), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.0102, 66.9288, -6.2227)>
    Rotation: <Euler (x=-0.4174, y=1.6798, z=1.5720), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.9353, 147.6437, -4.4791)>
    Rotation: <Euler (x=-0.3790, y=-1.6954, z=2.3333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.9644, 142.3460, -3.8316)>
    Rotation: <Euler (x=1.1238, y=-1.7963, z=1.7304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.1985, 118.7497, -8.9118)>
    Rotation: <Euler (x=1.9839, y=-1.3399, z=0.9441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.7128, 92.0344, -3.0644)>
    Rotation: <Euler (x=1.9692, y=-1.2472, z=0.7845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.7113, 88.1000, 1.1258)>
    Rotation: <Euler (x=2.5500, y=-0.7748, z=0.7057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.3305, 84.2135, 3.3109)>
    Rotation: <Euler (x=2.6831, y=-0.8441, z=0.5335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-23.6853, 80.0732, 4.4594)>
    Rotation: <Euler (x=2.5042, y=-0.8622, z=0.4247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.1565, 76.6935, 5.6165)>
    Rotation: <Euler (x=2.5042, y=-0.8622, z=0.4247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.1714, 81.3653, 4.3796)>
    Rotation: <Euler (x=0.0921, y=-1.8938, z=-2.5058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-27.7372, 78.6145, 4.2861)>
    Rotation: <Euler (x=-1.4974, y=-1.1759, z=0.4769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-24.9838, 80.3266, 2.9463)>
    Rotation: <Euler (x=-0.2122, y=-1.1094, z=0.6062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.2076, 83.0766, 2.6437)>
    Rotation: <Euler (x=-0.2122, y=-1.1094, z=0.6062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.4117, 80.0238, 2.1450)>
    Rotation: <Euler (x=0.0800, y=-1.8965, z=-2.4930), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.9114, 77.1983, 2.0488)>
    Rotation: <Euler (x=-1.5042, y=-1.1794, z=0.4842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.1052, 78.9432, 0.6834)>
    Rotation: <Euler (x=-0.2300, y=-1.1103, z=0.6261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.3964, 81.8446, 0.3640)>
    Rotation: <Euler (x=-0.2300, y=-1.1103, z=0.6261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.3628, 78.4536, -0.0134)>
    Rotation: <Euler (x=0.0839, y=-1.8958, z=-2.4971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.3636, 76.1943, -0.0903)>
    Rotation: <Euler (x=-1.5035, y=-1.1736, z=0.4835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.0164, 77.6537, -1.2325)>
    Rotation: <Euler (x=-0.2134, y=-1.1116, z=0.6075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.0160, 79.9001, -1.4797)>
    Rotation: <Euler (x=-0.2134, y=-1.1116, z=0.6075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.7280, 77.0971, -1.9348)>
    Rotation: <Euler (x=0.0897, y=-1.8961, z=-2.5033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.1384, 75.3006, -1.9960)>
    Rotation: <Euler (x=-1.5022, y=-1.1804, z=0.4821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.5691, 76.2764, -2.7596)>
    Rotation: <Euler (x=-0.2212, y=-1.1105, z=0.6163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.0212, 77.2922, -2.8714)>
    Rotation: <Euler (x=-0.2212, y=-1.1105, z=0.6163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.8199, 93.6312, -3.4915)>
    Rotation: <Euler (x=0.2108, y=-0.1205, z=-3.1319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3358, 50.8508, 5.5996)>
    Rotation: <Euler (x=-0.1713, y=-0.1497, z=3.1054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8069, 10.1306, -1.3762)>
    Rotation: <Euler (x=1.1025, y=-0.1756, z=3.1301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6331, 1.6335, 15.1007)>
    Rotation: <Euler (x=-1.4805, y=-2.9106, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4969, 2.0789, 22.6784)>
    Rotation: <Euler (x=-1.4805, y=-2.9106, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.9379, 94.1573, -2.3990)>
    Rotation: <Euler (x=0.1477, y=0.2842, z=3.0730), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.6992, 51.1512, 3.7739)>
    Rotation: <Euler (x=-0.0646, y=0.1457, z=3.0902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4341, 9.8520, 1.1295)>
    Rotation: <Euler (x=1.0842, y=0.2320, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0036, 1.4051, 16.6023)>
    Rotation: <Euler (x=-1.4780, y=2.8547, z=0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2447, 1.8219, 23.9421)>
    Rotation: <Euler (x=-1.4780, y=2.8547, z=0.1338), order='XYZ'>
    Matrix:
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Frame: 243
  Bone: mixamorig:Hips
    Location: <Vector (0.5339, 99.4121, -3.4680)>
    Rotation: <Euler (x=-0.0214, y=0.0376, z=-0.0291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.7653, 109.3292, -4.9932)>
    Rotation: <Euler (x=-0.0538, y=0.0417, z=-0.1335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.2950, 120.9208, -5.6226)>
    Rotation: <Euler (x=0.0226, y=0.0396, z=-0.1211), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.9233, 134.1997, -5.3199)>
    Rotation: <Euler (x=0.0401, y=0.0352, z=-0.1091), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (5.5818, 149.1504, -4.7169)>
    Rotation: <Euler (x=0.3122, y=0.0588, z=0.0220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.6872, 155.6136, -0.5100)>
    Rotation: <Euler (x=0.7660, y=0.0339, z=-0.1217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.9558, 168.1967, 20.8268)>
    Rotation: <Euler (x=0.7660, y=0.0339, z=-0.1217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.8619, 146.1808, -5.3426)>
    Rotation: <Euler (x=0.8538, y=1.6511, z=-1.2214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.1762, 139.4077, -6.1945)>
    Rotation: <Euler (x=-2.5688, y=1.2395, z=0.6619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.0037, 114.7615, -10.6382)>
    Rotation: <Euler (x=2.5190, y=1.2335, z=-0.6401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.7805, 87.4134, -5.2542)>
    Rotation: <Euler (x=1.3877, y=1.3767, z=-1.7835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.0132, 83.6855, -0.9139)>
    Rotation: <Euler (x=2.1848, y=1.0632, z=-1.1597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.7498, 79.7245, 1.4660)>
    Rotation: <Euler (x=2.3215, y=1.1424, z=-1.0260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.7983, 75.8999, 2.5985)>
    Rotation: <Euler (x=1.8342, y=0.6593, z=-1.3361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.5226, 73.6073, 4.6799)>
    Rotation: <Euler (x=1.8342, y=0.6593, z=-1.3361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.5023, 75.4445, 1.0685)>
    Rotation: <Euler (x=1.5459, y=1.3620, z=-1.7744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.8848, 72.0138, 1.8345)>
    Rotation: <Euler (x=-1.4844, y=1.7734, z=1.3692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.9015, 68.7168, 2.5477)>
    Rotation: <Euler (x=-1.3756, y=1.7771, z=1.3686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.7819, 66.0761, 3.0992)>
    Rotation: <Euler (x=-1.3756, y=1.7771, z=1.3686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.6699, 73.9169, -1.5130)>
    Rotation: <Euler (x=1.5182, y=1.3605, z=-1.7578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.1831, 70.2828, -0.7113)>
    Rotation: <Euler (x=-1.1128, y=1.7430, z=1.4286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.2089, 67.4339, -0.1780)>
    Rotation: <Euler (x=-1.0006, y=1.7375, z=1.4457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.3431, 65.2241, 0.2157)>
    Rotation: <Euler (x=-1.0006, y=1.7375, z=1.4457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.5759, 72.1516, -3.7336)>
    Rotation: <Euler (x=-1.5559, y=1.7773, z=1.3724), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.9609, 69.3169, -3.1206)>
    Rotation: <Euler (x=-0.9194, y=1.7254, z=1.4823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.0241, 67.2212, -2.7563)>
    Rotation: <Euler (x=-0.8264, y=1.7267, z=1.4760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.2749, 65.6673, -2.5050)>
    Rotation: <Euler (x=-0.8264, y=1.7267, z=1.4760), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.0663, 71.5849, -5.9168)>
    Rotation: <Euler (x=1.5802, y=1.3656, z=-1.7577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.5912, 69.1990, -5.4006)>
    Rotation: <Euler (x=-0.9782, y=1.7316, z=1.4660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.3118, 67.6909, -5.1331)>
    Rotation: <Euler (x=-0.4477, y=1.7121, z=1.6070), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.0885, 67.0522, -5.0608)>
    Rotation: <Euler (x=-0.4477, y=1.7121, z=1.6070), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.2196, 147.6127, -4.8760)>
    Rotation: <Euler (x=-0.4611, y=-1.6965, z=2.4215), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.2075, 142.2330, -4.0906)>
    Rotation: <Euler (x=1.0177, y=-1.8007, z=1.8431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.3419, 118.5654, -8.9767)>
    Rotation: <Euler (x=2.0168, y=-1.2980, z=0.9285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.2258, 91.9486, -2.1943)>
    Rotation: <Euler (x=1.9920, y=-1.2182, z=0.7686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.0929, 88.0831, 2.0264)>
    Rotation: <Euler (x=2.5576, y=-0.7453, z=0.7061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-23.6331, 84.2374, 4.2323)>
    Rotation: <Euler (x=2.6838, y=-0.8140, z=0.5386), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-22.9341, 80.1185, 5.4250)>
    Rotation: <Euler (x=2.5001, y=-0.8323, z=0.4335), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-23.3553, 76.7540, 6.6442)>
    Rotation: <Euler (x=2.5001, y=-0.8323, z=0.4335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-29.4275, 81.3738, 5.4951)>
    Rotation: <Euler (x=0.1022, y=-1.9237, z=-2.5097), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-26.9805, 78.6353, 5.3791)>
    Rotation: <Euler (x=-1.5005, y=-1.1459, z=0.4853), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-24.2729, 80.3420, 3.9427)>
    Rotation: <Euler (x=-0.2066, y=-1.0795, z=0.6069), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.5202, 83.0804, 3.6313)>
    Rotation: <Euler (x=-0.2066, y=-1.0795, z=0.6069), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.7175, 79.9922, 3.3137)>
    Rotation: <Euler (x=0.0912, y=-1.9263, z=-2.4979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.2041, 77.1792, 3.1945)>
    Rotation: <Euler (x=-1.5067, y=-1.1494, z=0.4922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.4446, 78.9187, 1.7306)>
    Rotation: <Euler (x=-0.2232, y=-1.0804, z=0.6257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.7606, 81.8079, 1.4019)>
    Rotation: <Euler (x=-0.2232, y=-1.0804, z=0.6257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.7153, 78.3846, 1.2044)>
    Rotation: <Euler (x=0.0947, y=-1.9256, z=-2.5017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.7055, 76.1353, 1.1091)>
    Rotation: <Euler (x=-1.5060, y=-1.1436, z=0.4914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.3973, 77.5902, -0.1154)>
    Rotation: <Euler (x=-0.2077, y=-1.0817, z=0.6081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.4162, 79.8271, -0.3699)>
    Rotation: <Euler (x=-0.2077, y=-1.0817, z=0.6081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.1223, 76.9974, -0.6864)>
    Rotation: <Euler (x=0.1000, y=-1.9259, z=-2.5074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.5243, 75.2089, -0.7622)>
    Rotation: <Euler (x=-1.5049, y=-1.1504, z=0.4902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.9812, 76.1816, -1.5809)>
    Rotation: <Euler (x=-0.2150, y=-1.0806, z=0.6164), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.4419, 77.1932, -1.6959)>
    Rotation: <Euler (x=-0.2150, y=-1.0806, z=0.6164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.7644, 93.6370, -3.6701)>
    Rotation: <Euler (x=0.2109, y=-0.1246, z=-3.1311), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3535, 50.8589, 5.4198)>
    Rotation: <Euler (x=-0.1669, y=-0.1533, z=3.1049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8082, 10.1094, -1.3767)>
    Rotation: <Euler (x=1.1025, y=-0.1756, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6344, 1.6116, 15.0998)>
    Rotation: <Euler (x=-1.4805, y=-2.9106, z=-0.1422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4984, 2.0568, 22.6775)>
    Rotation: <Euler (x=-1.4805, y=-2.9106, z=-0.1422), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.9900, 94.1361, -2.5151)>
    Rotation: <Euler (x=0.1512, y=0.2820, z=3.0737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.7498, 51.1519, 3.8097)>
    Rotation: <Euler (x=-0.0656, y=0.1455, z=3.0910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4446, 9.8538, 1.1229)>
    Rotation: <Euler (x=1.0842, y=0.2318, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0118, 1.4070, 16.5963)>
    Rotation: <Euler (x=-1.4776, y=2.8549, z=0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2517, 1.8272, 23.9363)>
    Rotation: <Euler (x=-1.4776, y=2.8549, z=0.1338), order='XYZ'>
    Matrix:
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Frame: 244
  Bone: mixamorig:Hips
    Location: <Vector (0.4798, 99.4091, -3.6083)>
    Rotation: <Euler (x=-0.0261, y=0.0399, z=-0.0267), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.6812, 109.3195, -5.1806)>
    Rotation: <Euler (x=-0.0599, y=0.0440, z=-0.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.1633, 120.9133, -5.8804)>
    Rotation: <Euler (x=0.0164, y=0.0420, z=-0.1164), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (3.7267, 134.2016, -5.6609)>
    Rotation: <Euler (x=0.0337, y=0.0378, z=-0.1033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.2978, 149.1653, -5.1544)>
    Rotation: <Euler (x=0.3070, y=0.0623, z=0.0275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.3798, 155.6510, -0.9817)>
    Rotation: <Euler (x=0.7624, y=0.0379, z=-0.1141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.6430, 168.3182, 20.3059)>
    Rotation: <Euler (x=0.7624, y=0.0379, z=-0.1141), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.5934, 146.2294, -5.7828)>
    Rotation: <Euler (x=0.9028, y=1.6441, z=-1.1668), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.9461, 139.5213, -6.5927)>
    Rotation: <Euler (x=-2.5985, y=1.2384, z=0.6425), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.0202, 114.8703, -10.8422)>
    Rotation: <Euler (x=2.4720, y=1.2114, z=-0.6836), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.7713, 87.6718, -4.7524)>
    Rotation: <Euler (x=1.4481, y=1.3524, z=-1.7294), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.9521, 84.0673, -0.3301)>
    Rotation: <Euler (x=2.1782, y=1.0361, z=-1.1704), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.6504, 80.1763, 2.1427)>
    Rotation: <Euler (x=2.3056, y=1.1159, z=-1.0454), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.6707, 76.3875, 3.3678)>
    Rotation: <Euler (x=1.8359, y=0.6319, z=-1.3401), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.3673, 74.1520, 5.5066)>
    Rotation: <Euler (x=1.8359, y=0.6319, z=-1.3401), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.3842, 75.8737, 1.8780)>
    Rotation: <Euler (x=1.6026, y=1.3378, z=-1.7250), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.7400, 72.4678, 2.7281)>
    Rotation: <Euler (x=-1.4254, y=1.7976, z=1.4200), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.7281, 69.1972, 3.5185)>
    Rotation: <Euler (x=-1.3165, y=1.8012, z=1.4185), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.5831, 66.5804, 4.1287)>
    Rotation: <Euler (x=-1.3165, y=1.8012, z=1.4185), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.5637, 74.2784, -0.6614)>
    Rotation: <Euler (x=1.5622, y=1.3351, z=-1.7109), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.0866, 70.6650, 0.2344)>
    Rotation: <Euler (x=-1.0777, y=1.7696, z=1.4760), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.1475, 67.8063, 0.8390)>
    Rotation: <Euler (x=-1.0611, y=1.7708, z=1.4732), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.4864, 65.4573, 1.3313)>
    Rotation: <Euler (x=-1.0611, y=1.7708, z=1.4732), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.4776, 72.4561, -2.8359)>
    Rotation: <Euler (x=1.6139, y=1.3373, z=-1.7212), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.9196, 69.6275, -2.1452)>
    Rotation: <Euler (x=-0.9125, y=1.7536, z=1.5186), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.0455, 67.4869, -1.7194)>
    Rotation: <Euler (x=-0.9519, y=1.7635, z=1.4814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.5176, 65.7317, -1.3698)>
    Rotation: <Euler (x=-0.9519, y=1.7635, z=1.4814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.9817, 71.8352, -5.0074)>
    Rotation: <Euler (x=1.6103, y=1.3388, z=-1.7108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.5473, 69.4563, -4.4266)>
    Rotation: <Euler (x=-0.9832, y=1.7608, z=1.5013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.3304, 67.9065, -4.1106)>
    Rotation: <Euler (x=-0.5117, y=1.7422, z=1.6066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.1503, 67.1950, -4.0071)>
    Rotation: <Euler (x=-0.5117, y=1.7422, z=1.6066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.4948, 147.5862, -5.2817)>
    Rotation: <Euler (x=2.6063, y=-1.4450, z=-0.6395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.4392, 142.1206, -4.3803)>
    Rotation: <Euler (x=0.9214, y=-1.8039, z=1.9457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.4678, 118.3712, -9.0161)>
    Rotation: <Euler (x=2.0360, y=-1.2591, z=0.9253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.7476, 91.8851, -1.3691)>
    Rotation: <Euler (x=2.0087, y=-1.1938, z=0.7577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-24.5047, 88.0783, 2.8740)>
    Rotation: <Euler (x=2.5637, y=-0.7206, z=0.7067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-22.9788, 84.2675, 5.0955)>
    Rotation: <Euler (x=2.6844, y=-0.7889, z=0.5428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-22.2343, 80.1671, 6.3242)>
    Rotation: <Euler (x=2.4969, y=-0.8073, z=0.4405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-22.6127, 76.8164, 7.5943)>
    Rotation: <Euler (x=2.4969, y=-0.8073, z=0.4405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-28.7306, 81.3938, 6.5201)>
    Rotation: <Euler (x=0.1097, y=-1.9486, z=-2.5120), order='XYZ'>
    Matrix:
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      <Vector (0.2172, -0.7435, 0.6325, 81.3938)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-26.2736, 78.6651, 6.3850)>
    Rotation: <Euler (x=-1.5025, y=-1.1208, z=0.4919), order='XYZ'>
    Matrix:
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      <Vector (0.2054, 0.4844, 0.8504, 78.6651)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-23.6061, 80.3658, 4.8688)>
    Rotation: <Euler (x=-0.2023, y=-1.0545, z=0.6078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-24.8730, 83.0944, 4.5503)>
    Rotation: <Euler (x=-0.2023, y=-1.0545, z=0.6078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.0611, 79.9789, 4.3847)>
    Rotation: <Euler (x=0.0994, y=-1.9512, z=-2.5010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-27.5374, 77.1761, 4.2460)>
    Rotation: <Euler (x=-1.5084, y=-1.1243, z=0.4984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-24.8187, 78.9094, 2.7007)>
    Rotation: <Euler (x=-0.2179, y=-1.0554, z=0.6257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.1554, 81.7882, 2.3646)>
    Rotation: <Euler (x=-0.2179, y=-1.0554, z=0.6257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.0966, 78.3403, 2.3180)>
    Rotation: <Euler (x=0.1028, y=-1.9505, z=-2.5045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.0787, 76.0991, 2.2070)>
    Rotation: <Euler (x=-1.5078, y=-1.1185, z=0.4977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8047, 77.5489, 0.9144)>
    Rotation: <Euler (x=-0.2033, y=-1.0567, z=0.6089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.8395, 79.7778, 0.6543)>
    Rotation: <Euler (x=-0.2033, y=-1.0567, z=0.6089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.5380, 76.9275, 0.4540)>
    Rotation: <Euler (x=0.1076, y=-1.9508, z=-2.5098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.9335, 75.1455, 0.3658)>
    Rotation: <Euler (x=-1.5067, y=-1.1253, z=0.4965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.4132, 76.1147, -0.4985)>
    Rotation: <Euler (x=-0.2102, y=-1.0556, z=0.6168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.8811, 77.1227, -0.6161)>
    Rotation: <Euler (x=-0.2102, y=-1.0556, z=0.6168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.7249, 93.6548, -3.8031)>
    Rotation: <Euler (x=0.2098, y=-0.1269, z=-3.1306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3513, 50.8677, 5.2376)>
    Rotation: <Euler (x=-0.1625, y=-0.1549, z=3.1046), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8095, 10.0880, -1.3767)>
    Rotation: <Euler (x=1.1025, y=-0.1757, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6367, 1.5898, 15.0994)>
    Rotation: <Euler (x=-1.4805, y=-2.9105, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5013, 2.0348, 22.6769)>
    Rotation: <Euler (x=-1.4805, y=-2.9105, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.0279, 94.1151, -2.6103)>
    Rotation: <Euler (x=0.1546, y=0.2814, z=3.0744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.7940, 51.1526, 3.8548)>
    Rotation: <Euler (x=-0.0668, y=0.1455, z=3.0918), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4496, 9.8560, 1.1201)>
    Rotation: <Euler (x=1.0842, y=0.2319, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0174, 1.4090, 16.5932)>
    Rotation: <Euler (x=-1.4773, y=2.8549, z=0.1338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2574, 1.8316, 23.9331)>
    Rotation: <Euler (x=-1.4773, y=2.8549, z=0.1338), order='XYZ'>
    Matrix:
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Frame: 245
  Bone: mixamorig:Hips
    Location: <Vector (0.4151, 99.4065, -3.7237)>
    Rotation: <Euler (x=-0.0316, y=0.0423, z=-0.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.5893, 109.3086, -5.3499)>
    Rotation: <Euler (x=-0.0663, y=0.0460, z=-0.1269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.0325, 120.9026, -6.1246)>
    Rotation: <Euler (x=0.0099, y=0.0442, z=-0.1126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.5420, 134.1983, -5.9924)>
    Rotation: <Euler (x=0.0271, y=0.0401, z=-0.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.0399, 149.1725, -5.5854)>
    Rotation: <Euler (x=0.3015, y=0.0653, z=0.0320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.1020, 155.6819, -1.4494)>
    Rotation: <Euler (x=0.7604, y=0.0415, z=-0.1074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.3608, 168.3993, 19.8086)>
    Rotation: <Euler (x=0.7604, y=0.0415, z=-0.1074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.3482, 146.2640, -6.2137)>
    Rotation: <Euler (x=0.9659, y=1.6375, z=-1.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.7351, 139.6147, -6.9857)>
    Rotation: <Euler (x=-2.6199, y=1.2398, z=0.6295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.9984, 114.9597, -11.0671)>
    Rotation: <Euler (x=2.4316, y=1.1940, z=-0.7210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.7322, 87.9038, -4.3755)>
    Rotation: <Euler (x=1.4777, y=1.3317, z=-1.7040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.8842, 84.4016, 0.1166)>
    Rotation: <Euler (x=2.1687, y=1.0148, z=-1.1821), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.5598, 80.5695, 2.6681)>
    Rotation: <Euler (x=2.2888, y=1.0952, z=-1.0640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.5621, 76.8116, 3.9714)>
    Rotation: <Euler (x=1.8342, y=0.6099, z=-1.3447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.2429, 74.6243, 6.1573)>
    Rotation: <Euler (x=1.8342, y=0.6099, z=-1.3447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.2794, 76.2525, 2.5058)>
    Rotation: <Euler (x=1.6320, y=1.3172, z=-1.7016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.6142, 72.8689, 3.4259)>
    Rotation: <Euler (x=-1.3937, y=1.8180, z=1.4441), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.5764, 69.6228, 4.2811)>
    Rotation: <Euler (x=-1.2833, y=1.8215, z=1.4423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.4063, 67.0293, 4.9408)>
    Rotation: <Euler (x=-1.2833, y=1.8215, z=1.4423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.4624, 74.6023, 0.0020)>
    Rotation: <Euler (x=1.5801, y=1.3134, z=-1.6894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.9987, 71.0076, 0.9765)>
    Rotation: <Euler (x=-1.0708, y=1.7921, z=1.4945), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.0936, 68.1406, 1.6466)>
    Rotation: <Euler (x=-1.1361, y=1.7996, z=1.4791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.6332, 65.6825, 2.2333)>
    Rotation: <Euler (x=-1.1361, y=1.7996, z=1.4791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.3777, 72.7340, -2.1331)>
    Rotation: <Euler (x=1.6164, y=1.3141, z=-1.6994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.8763, 69.9118, -1.3758)>
    Rotation: <Euler (x=-0.9307, y=1.7774, z=1.5277), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.0625, 67.7322, -0.8905)>
    Rotation: <Euler (x=-1.0787, y=1.7959, z=1.4754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.7629, 65.8217, -0.4449)>
    Rotation: <Euler (x=-1.0787, y=1.7959, z=1.4754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.8874, 72.0681, -4.2925)>
    Rotation: <Euler (x=1.6148, y=1.3158, z=-1.6897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.4938, 69.6963, -3.6566)>
    Rotation: <Euler (x=-1.0115, y=1.7854, z=1.5104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.3372, 68.1109, -3.2939)>
    Rotation: <Euler (x=-0.5851, y=1.7675, z=1.5915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.2010, 67.3364, -3.1566)>
    Rotation: <Euler (x=-0.5851, y=1.7675, z=1.5915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.7451, 147.5588, -5.6827)>
    Rotation: <Euler (x=2.5363, y=-1.4450, z=-0.5633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.6477, 142.0132, -4.6775)>
    Rotation: <Euler (x=0.8299, y=-1.8070, z=2.0423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.5890, 118.1844, -9.0290)>
    Rotation: <Euler (x=2.0512, y=-1.2235, z=0.9241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.3164, 91.8497, -0.6091)>
    Rotation: <Euler (x=2.0233, y=-1.1746, z=0.7467), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-23.9887, 88.0847, 3.6457)>
    Rotation: <Euler (x=2.5698, y=-0.7012, z=0.7052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-22.4139, 84.2980, 5.8742)>
    Rotation: <Euler (x=2.6863, y=-0.7690, z=0.5439), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-21.6372, 80.2108, 7.1267)>
    Rotation: <Euler (x=2.4960, y=-0.7873, z=0.4436), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-21.9845, 76.8709, 8.4337)>
    Rotation: <Euler (x=2.4960, y=-0.7873, z=0.4436), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-28.1321, 81.4237, 7.4268)>
    Rotation: <Euler (x=0.1178, y=-1.9684, z=-2.5170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-25.6709, 78.6998, 7.2730)>
    Rotation: <Euler (x=-1.5017, y=-1.1009, z=0.4936), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-23.0351, 80.3929, 5.6941)>
    Rotation: <Euler (x=-0.1970, y=-1.0347, z=0.6057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-24.3144, 83.1155, 5.3734)>
    Rotation: <Euler (x=-0.1970, y=-1.0347, z=0.6057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-29.4967, 79.9862, 5.3284)>
    Rotation: <Euler (x=0.1080, y=-1.9709, z=-2.5064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-26.9687, 77.1883, 5.1704)>
    Rotation: <Euler (x=-1.5073, y=-1.1044, z=0.4999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-24.2823, 78.9139, 3.5612)>
    Rotation: <Euler (x=-0.2119, y=-1.0357, z=0.6230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-25.6321, 81.7864, 3.2228)>
    Rotation: <Euler (x=-0.2119, y=-1.0357, z=0.6230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.5646, 78.3263, 3.2954)>
    Rotation: <Euler (x=0.1112, y=-1.9702, z=-2.5098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.5432, 76.0891, 3.1689)>
    Rotation: <Euler (x=-1.5067, y=-1.0986, z=0.4991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.2962, 77.5324, 1.8230)>
    Rotation: <Euler (x=-0.1979, y=-1.0369, z=0.6067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.3412, 79.7564, 1.5610)>
    Rotation: <Euler (x=-0.1979, y=-1.0369, z=0.6067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.0354, 76.8955, 1.4524)>
    Rotation: <Euler (x=0.1158, y=-1.9706, z=-2.5148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.4281, 75.1166, 1.3519)>
    Rotation: <Euler (x=-1.5057, y=-1.1053, z=0.4980), order='XYZ'>
    Matrix:
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      <Vector (0.2144, 0.4831, 0.8489, 75.1166)>
      <Vector (0.8936, -0.4479, 0.0292, 1.3519)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.9258, 76.0816, 0.4520)>
    Rotation: <Euler (x=-0.2046, y=-1.0358, z=0.6144), order='XYZ'>
    Matrix:
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      <Vector (0.8603, -0.1036, 0.4992, 0.4520)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.3984, 77.0873, 0.3336)>
    Rotation: <Euler (x=-0.2046, y=-1.0358, z=0.6144), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.6732, 93.6704, -3.9084)>
    Rotation: <Euler (x=0.2085, y=-0.1301, z=-3.1298), order='XYZ'>
    Matrix:
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      <Vector (0.1297, 0.2052, 0.9701, -3.9084)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3541, 50.8728, 5.0723)>
    Rotation: <Euler (x=-0.1584, y=-0.1572, z=3.1044), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8109, 10.0668, -1.3768)>
    Rotation: <Euler (x=1.1024, y=-0.1758, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6383, 1.5680, 15.0990)>
    Rotation: <Euler (x=-1.4805, y=-2.9105, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5033, 2.0129, 22.6764)>
    Rotation: <Euler (x=-1.4805, y=-2.9105, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.0776, 94.0981, -2.6754)>
    Rotation: <Euler (x=0.1574, y=0.2806, z=3.0752), order='XYZ'>
    Matrix:
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      <Vector (0.0638, -0.9826, 0.1745, 94.0981)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.8359, 51.1526, 3.9075)>
    Rotation: <Euler (x=-0.0681, y=0.1454, z=3.0927), order='XYZ'>
    Matrix:
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      <Vector (0.0483, -0.9970, -0.0609, 51.1526)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4461, 9.8578, 1.1186)>
    Rotation: <Euler (x=1.0842, y=0.2318, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0122, 1.4111, 16.5923)>
    Rotation: <Euler (x=-1.4769, y=2.8551, z=0.1339), order='XYZ'>
    Matrix:
      <Vector (-0.9506, -0.2914, -0.1067, -18.0122)>
      <Vector (-0.1281, 0.0553, 0.9902, 1.4111)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2515, 1.8363, 23.9322)>
    Rotation: <Euler (x=-1.4769, y=2.8551, z=0.1339), order='XYZ'>
    Matrix:
      <Vector (-0.9506, -0.2914, -0.1067, -20.2515)>
      <Vector (-0.1281, 0.0553, 0.9902, 1.8363)>
      <Vector (-0.2826, 0.9550, -0.0899, 23.9322)>
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Frame: 246
  Bone: mixamorig:Hips
    Location: <Vector (0.3335, 99.4021, -3.8269)>
    Rotation: <Euler (x=-0.0370, y=0.0455, z=-0.0225), order='XYZ'>
    Matrix:
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      <Vector (-0.0225, 0.9991, 0.0360, 99.4021)>
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  Bone: mixamorig:Spine
    Location: <Vector (0.4796, 109.2957, -5.5069)>
    Rotation: <Euler (x=-0.0725, y=0.0489, z=-0.1249), order='XYZ'>
    Matrix:
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      <Vector (-0.1244, 0.9900, 0.0658, 109.2957)>
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  Bone: mixamorig:Spine1
    Location: <Vector (1.8933, 120.8883, -6.3536)>
    Rotation: <Euler (x=0.0037, y=0.0472, z=-0.1099), order='XYZ'>
    Matrix:
      <Vector (0.9929, 0.1098, 0.0465, 1.8933)>
      <Vector (-0.1095, 0.9939, -0.0088, 120.8883)>
      <Vector (-0.0472, 0.0037, 0.9989, -6.3536)>
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  Bone: mixamorig:Spine2
    Location: <Vector (3.3628, 134.1890, -6.3044)>
    Rotation: <Euler (x=0.0208, y=0.0433, z=-0.0951), order='XYZ'>
    Matrix:
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      <Vector (-0.0433, 0.0208, 0.9988, -6.3044)>
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  Bone: mixamorig:Neck
    Location: <Vector (4.8058, 149.1709, -5.9912)>
    Rotation: <Euler (x=0.2959, y=0.0693, z=0.0353), order='XYZ'>
    Matrix:
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      <Vector (0.0352, 0.9567, -0.2891, 149.1709)>
      <Vector (-0.0692, 0.2909, 0.9542, -5.9912)>
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  Bone: mixamorig:Head
    Location: <Vector (4.8595, 155.7039, -1.8926)>
    Rotation: <Euler (x=0.7582, y=0.0447, z=-0.1022), order='XYZ'>
    Matrix:
      <Vector (0.9938, 0.1046, -0.0378, 4.8595)>
      <Vector (-0.1019, 0.7192, -0.6873, 155.7039)>
      <Vector (-0.0447, 0.6869, 0.7254, -1.8926)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.1239, 168.4725, 19.3343)>
    Rotation: <Euler (x=0.7582, y=0.0447, z=-0.1022), order='XYZ'>
    Matrix:
      <Vector (0.9938, 0.1046, -0.0378, 7.1239)>
      <Vector (-0.1019, 0.7192, -0.6873, 168.4725)>
      <Vector (-0.0447, 0.6869, 0.7254, 19.3343)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.1226, 146.2824, -6.6264)>
    Rotation: <Euler (x=1.0493, y=1.6322, z=-1.0109), order='XYZ'>
    Matrix:
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      <Vector (0.0520, -0.4687, -0.8818, 146.2824)>
      <Vector (-0.9981, -0.0532, -0.0306, -6.6264)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.5376, 139.6831, -7.3760)>
    Rotation: <Euler (x=-2.6333, y=1.2418, z=0.6226), order='XYZ'>
    Matrix:
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      <Vector (0.1884, -0.9782, -0.0868, 139.6831)>
      <Vector (-0.9464, -0.1572, -0.2822, -7.3760)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.9474, 115.0285, -11.3388)>
    Rotation: <Euler (x=2.3987, y=1.1804, z=-0.7516), order='XYZ'>
    Matrix:
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      <Vector (-0.2598, -0.9652, -0.0291, 115.0285)>
      <Vector (-0.9248, 0.2574, -0.2803, -11.3388)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.6664, 88.0993, -4.1571)>
    Rotation: <Euler (x=1.4905, y=1.3167, z=-1.6927), order='XYZ'>
    Matrix:
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      <Vector (-0.2495, -0.9674, 0.0441, 88.0993)>
      <Vector (-0.9679, 0.2505, 0.0202, -4.1571)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.8094, 84.6678, 0.3856)>
    Rotation: <Euler (x=2.1600, y=1.0002, z=-1.1905), order='XYZ'>
    Matrix:
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      <Vector (-0.5016, -0.8559, 0.1256, 84.6678)>
      <Vector (-0.8416, 0.4491, -0.3002, 0.3856)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.4778, 80.8766, 2.9938)>
    Rotation: <Euler (x=2.2751, y=1.0812, z=-1.0772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.4743, 77.1403, 4.3535)>
    Rotation: <Euler (x=1.8314, y=0.5946, z=-1.3474), order='XYZ'>
    Matrix:
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      <Vector (-0.8078, -0.5849, -0.0733, 77.1403)>
      <Vector (-0.5601, 0.8004, -0.2135, 4.3535)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.1500, 74.9874, 6.5725)>
    Rotation: <Euler (x=1.8314, y=0.5946, z=-1.3474), order='XYZ'>
    Matrix:
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      <Vector (-0.8078, -0.5849, -0.0733, 74.9874)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.1930, 76.5546, 2.9002)>
    Rotation: <Euler (x=1.6464, y=1.3024, z=-1.6910), order='XYZ'>
    Matrix:
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      <Vector (-0.2632, -0.9455, 0.1919, 76.5546)>
      <Vector (-0.9642, 0.2644, -0.0200, 2.9002)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.5148, 73.1875, 3.8699)>
    Rotation: <Euler (x=-1.3766, y=1.8325, z=1.4550), order='XYZ'>
    Matrix:
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      <Vector (-0.2570, -0.9191, 0.2985, 73.1875)>
      <Vector (-0.9659, 0.2539, -0.0499, 3.8699)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.4567, 69.9603, 4.7707)>
    Rotation: <Euler (x=-1.2638, y=1.8357, z=1.4533), order='XYZ'>
    Matrix:
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      <Vector (-0.2600, -0.8782, 0.4013, 69.9603)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.2643, 67.3860, 5.4647)>
    Rotation: <Euler (x=-1.2638, y=1.8357, z=1.4533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.3771, 74.8663, 0.4220)>
    Rotation: <Euler (x=1.5849, y=1.2978, z=-1.6800), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.9312, 71.2850, 1.4528)>
    Rotation: <Euler (x=-1.0754, y=1.8083, z=1.5007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.0582, 68.4092, 2.1732)>
    Rotation: <Euler (x=-1.2057, y=1.8212, z=1.4784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.7766, 65.8717, 2.8351)>
    Rotation: <Euler (x=-1.2057, y=1.8212, z=1.4784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.2929, 72.9657, -1.6845)>
    Rotation: <Euler (x=1.6080, y=1.2972, z=-1.6900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.8445, 70.1481, -0.8786)>
    Rotation: <Euler (x=-0.9553, y=1.7946, z=1.5271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.0853, 67.9352, -0.3454)>
    Rotation: <Euler (x=-1.1879, y=1.8208, z=1.4689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.9952, 65.9163, 0.1775)>
    Rotation: <Euler (x=-1.1879, y=1.8208, z=1.4689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.8045, 72.2676, -3.8341)>
    Rotation: <Euler (x=1.6081, y=1.2992, z=-1.6808), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.4497, 69.9008, -3.1581)>
    Rotation: <Euler (x=-1.0444, y=1.8034, z=1.5101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.3471, 68.2862, -2.7578)>
    Rotation: <Euler (x=-0.6504, y=1.7860, z=1.5758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.2515, 67.4607, -2.5910)>
    Rotation: <Euler (x=-0.6504, y=1.7860, z=1.5758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.9733, 147.5312, -6.0532)>
    Rotation: <Euler (x=2.4717, y=-1.4442, z=-0.4929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.8364, 141.9127, -4.9497)>
    Rotation: <Euler (x=0.7491, y=-1.8106, z=2.1266), order='XYZ'>
    Matrix:
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      <Vector (-0.2018, -0.9483, -0.2449, 141.9127)>
      <Vector (0.9714, -0.1617, -0.1739, -4.9497)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.7155, 118.0172, -9.0253)>
    Rotation: <Euler (x=2.0633, y=-1.1926, z=0.9235), order='XYZ'>
    Matrix:
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      <Vector (0.2946, -0.9384, -0.1808, 118.0172)>
      <Vector (0.9293, 0.3254, -0.1746, -9.0253)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-24.9686, 91.8385, 0.0520)>
    Rotation: <Euler (x=2.0383, y=-1.1605, z=0.7331), order='XYZ'>
    Matrix:
      <Vector (0.2964, -0.3068, 0.9045, -24.9686)>
      <Vector (0.2669, -0.8827, -0.3868, 91.8385)>
      <Vector (0.9170, 0.3561, -0.1798, 0.0520)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-23.5789, 88.0957, 4.3065)>
    Rotation: <Euler (x=2.5768, y=-0.6869, z=0.7009), order='XYZ'>
    Matrix:
      <Vector (0.5909, 0.2853, 0.7546, -23.5789)>
      <Vector (0.4987, -0.8645, -0.0636, 88.0957)>
      <Vector (0.6341, 0.4139, -0.6531, 4.3065)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-21.9712, 84.3207, 6.5316)>
    Rotation: <Euler (x=2.6905, y=-0.7540, z=0.5413), order='XYZ'>
    Matrix:
      <Vector (0.6247, 0.2079, 0.7526, -21.9712)>
      <Vector (0.3756, -0.9251, -0.0562, 84.3207)>
      <Vector (0.6846, 0.3178, -0.6560, 6.5316)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-21.1756, 80.2402, 7.7937)>
    Rotation: <Euler (x=2.4981, y=-0.7721, z=0.4423), order='XYZ'>
    Matrix:
      <Vector (0.6475, -0.0359, 0.7612, -21.1756)>
      <Vector (0.3067, -0.9022, -0.3033, 80.2402)>
      <Vector (0.6977, 0.4299, -0.5731, 7.7937)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-21.5032, 76.9070, 9.1227)>
    Rotation: <Euler (x=2.4981, y=-0.7721, z=0.4423), order='XYZ'>
    Matrix:
      <Vector (0.6475, -0.0359, 0.7612, -21.5032)>
      <Vector (0.3067, -0.9022, -0.3033, 76.9070)>
      <Vector (0.6977, 0.4299, -0.5731, 9.1227)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-27.6658, 81.4535, 8.1810)>
    Rotation: <Euler (x=0.1284, y=-1.9831, z=-2.5266), order='XYZ'>
    Matrix:
      <Vector (0.3273, 0.6681, 0.6683, -27.6658)>
      <Vector (0.2312, -0.7423, 0.6289, 81.4535)>
      <Vector (0.9162, -0.0513, -0.3974, 8.1810)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-25.2064, 78.7292, 8.0057)>
    Rotation: <Euler (x=-1.4968, y=-1.0857, z=0.4894), order='XYZ'>
    Matrix:
      <Vector (0.4115, 0.7439, -0.5266, -25.2064)>
      <Vector (0.2192, 0.4800, 0.8494, 78.7292)>
      <Vector (0.8847, -0.4650, 0.0345, 8.0057)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-22.5940, 80.4147, 6.3805)>
    Rotation: <Euler (x=-0.1895, y=-1.0199, z=0.5994), order='XYZ'>
    Matrix:
      <Vector (0.4322, -0.4216, -0.7972, -22.5940)>
      <Vector (0.2953, 0.9014, -0.3166, 80.4147)>
      <Vector (0.8521, -0.0986, 0.5141, 6.3805)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-23.8785, 83.1353, 6.0642)>
    Rotation: <Euler (x=-0.1895, y=-1.0199, z=0.5994), order='XYZ'>
    Matrix:
      <Vector (0.4322, -0.4216, -0.7972, -23.8785)>
      <Vector (0.2953, 0.9014, -0.3166, 83.1353)>
      <Vector (0.8521, -0.0986, 0.5141, 6.0642)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-29.0601, 80.0050, 6.1099)>
    Rotation: <Euler (x=0.1189, y=-1.9855, z=-2.5162), order='XYZ'>
    Matrix:
      <Vector (0.3267, 0.6693, 0.6673, -29.0601)>
      <Vector (0.2359, -0.7415, 0.6282, 80.0050)>
      <Vector (0.9152, -0.0478, -0.4001, 6.1099)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-26.5339, 77.2067, 5.9298)>
    Rotation: <Euler (x=-1.5021, y=-1.0893, z=0.4955), order='XYZ'>
    Matrix:
      <Vector (0.4074, 0.7452, -0.5278, -26.5339)>
      <Vector (0.2202, 0.4808, 0.8488, 77.2067)>
      <Vector (0.8863, -0.4620, 0.0318, 5.9298)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-23.8713, 78.9245, 4.2734)>
    Rotation: <Euler (x=-0.2038, y=-1.0210, z=0.6163), order='XYZ'>
    Matrix:
      <Vector (0.4264, -0.4252, -0.7984, -23.8713)>
      <Vector (0.3020, 0.8989, -0.3174, 78.9245)>
      <Vector (0.8526, -0.1058, 0.5117, 4.2734)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-25.2266, 81.7950, 3.9397)>
    Rotation: <Euler (x=-0.2038, y=-1.0210, z=0.6163), order='XYZ'>
    Matrix:
      <Vector (0.4264, -0.4252, -0.7984, -25.2266)>
      <Vector (0.3020, 0.8989, -0.3174, 81.7950)>
      <Vector (0.8526, -0.1058, 0.5117, 3.9397)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.1567, 78.3344, 4.1009)>
    Rotation: <Euler (x=0.1220, y=-1.9849, z=-2.5196), order='XYZ'>
    Matrix:
      <Vector (0.3270, 0.6689, 0.6676, -30.1567)>
      <Vector (0.2345, -0.7417, 0.6284, 78.3344)>
      <Vector (0.9155, -0.0490, -0.3994, 4.1009)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.1367, 76.0969, 3.9569)>
    Rotation: <Euler (x=-1.5016, y=-1.0835, z=0.4949), order='XYZ'>
    Matrix:
      <Vector (0.4121, 0.7429, -0.5276, -28.1367)>
      <Vector (0.2224, 0.4795, 0.8489, 76.0969)>
      <Vector (0.8836, -0.4671, 0.0324, 3.9569)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-25.9097, 77.5337, 2.5714)>
    Rotation: <Euler (x=-0.1903, y=-1.0222, z=0.6004), order='XYZ'>
    Matrix:
      <Vector (0.4303, -0.4216, -0.7982, -25.9097)>
      <Vector (0.2947, 0.9014, -0.3173, 77.5337)>
      <Vector (0.8532, -0.0986, 0.5121, 2.5714)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.9589, 79.7561, 2.3131)>
    Rotation: <Euler (x=-0.1903, y=-1.0222, z=0.6004), order='XYZ'>
    Matrix:
      <Vector (0.4303, -0.4216, -0.7982, -26.9589)>
      <Vector (0.2947, 0.9014, -0.3173, 79.7561)>
      <Vector (0.8532, -0.0986, 0.5121, 2.3131)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.6535, 76.8941, 2.2723)>
    Rotation: <Euler (x=0.1264, y=-1.9852, z=-2.5244), order='XYZ'>
    Matrix:
      <Vector (0.3284, 0.6682, 0.6675, -30.6535)>
      <Vector (0.2331, -0.7422, 0.6283, 76.8941)>
      <Vector (0.9153, -0.0508, -0.3995, 2.2723)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.0474, 75.1150, 2.1578)>
    Rotation: <Euler (x=-1.5006, y=-1.0902, z=0.4937), order='XYZ'>
    Matrix:
      <Vector (0.4071, 0.7457, -0.5275, -29.0474)>
      <Vector (0.2191, 0.4810, 0.8489, 75.1150)>
      <Vector (0.8867, -0.4612, 0.0324, 2.1578)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.5585, 76.0756, 1.2315)>
    Rotation: <Euler (x=-0.1967, y=-1.0211, z=0.6079), order='XYZ'>
    Matrix:
      <Vector (0.4288, -0.4234, -0.7980, -27.5585)>
      <Vector (0.2984, 0.9002, -0.3172, 76.0756)>
      <Vector (0.8527, -0.1021, 0.5123, 1.2315)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.0330, 77.0806, 1.1147)>
    Rotation: <Euler (x=-0.1967, y=-1.0211, z=0.6079), order='XYZ'>
    Matrix:
      <Vector (0.4288, -0.4234, -0.7980, -28.0330)>
      <Vector (0.2984, 0.9002, -0.3172, 77.0806)>
      <Vector (0.8527, -0.1021, 0.5123, 1.1147)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.6041, 93.6839, -4.0084)>
    Rotation: <Euler (x=0.2072, y=-0.1341, z=-3.1288), order='XYZ'>
    Matrix:
      <Vector (-0.9909, 0.0400, 0.1282, 8.6041)>
      <Vector (-0.0127, -0.9782, 0.2073, 93.6839)>
      <Vector (0.1337, 0.2038, 0.9699, -4.0084)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3556, 50.8764, 4.9114)>
    Rotation: <Euler (x=-0.1545, y=-0.1605, z=3.1043), order='XYZ'>
    Matrix:
      <Vector (-0.9865, -0.0615, 0.1521, 10.3556)>
      <Vector (0.0368, -0.9865, -0.1597, 50.8764)>
      <Vector (0.1598, -0.1519, 0.9754, 4.9114)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8117, 10.0453, -1.3771)>
    Rotation: <Euler (x=1.1024, y=-0.1758, z=3.1299), order='XYZ'>
    Matrix:
      <Vector (-0.9845, 0.1508, 0.0894, 7.8117)>
      <Vector (0.0115, -0.4532, 0.8913, 10.0453)>
      <Vector (0.1749, 0.8786, 0.4445, -1.3771)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6394, 1.5461, 15.0985)>
    Rotation: <Euler (x=-1.4805, y=-2.9105, z=-0.1424), order='XYZ'>
    Matrix:
      <Vector (-0.9636, 0.2386, 0.1208, 10.6394)>
      <Vector (0.1381, 0.0569, 0.9888, 1.5461)>
      <Vector (0.2291, 0.9695, -0.0878, 15.0985)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5046, 1.9908, 22.6758)>
    Rotation: <Euler (x=-1.4805, y=-2.9105, z=-0.1424), order='XYZ'>
    Matrix:
      <Vector (-0.9636, 0.2386, 0.1208, 12.5046)>
      <Vector (0.1381, 0.0569, 0.9888, 1.9908)>
      <Vector (0.2291, 0.9695, -0.0878, 22.6758)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.1434, 94.0801, -2.7218)>
    Rotation: <Euler (x=0.1602, y=0.2790, z=3.0761), order='XYZ'>
    Matrix:
      <Vector (-0.9593, -0.1085, -0.2608, -8.1434)>
      <Vector (0.0629, -0.9822, 0.1770, 94.0801)>
      <Vector (-0.2754, 0.1533, 0.9490, -2.7218)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-12.8838, 51.1511, 3.9806)>
    Rotation: <Euler (x=-0.0699, y=0.1452, z=3.0938), order='XYZ'>
    Matrix:
      <Vector (-0.9884, -0.0375, -0.1475, -12.8838)>
      <Vector (0.0472, -0.9969, -0.0629, 51.1511)>
      <Vector (-0.1447, -0.0691, 0.9871, 3.9806)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4386, 9.8593, 1.1174)>
    Rotation: <Euler (x=1.0842, y=0.2315, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9733, -0.1980, -0.1163, -14.4386)>
      <Vector (-0.0099, -0.4696, 0.8828, 9.8593)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0003, 1.4125, 16.5920)>
    Rotation: <Euler (x=-1.4766, y=2.8554, z=0.1340), order='XYZ'>
    Matrix:
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      <Vector (-0.1282, 0.0557, 0.9902, 1.4125)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2377, 1.8406, 23.9324)>
    Rotation: <Euler (x=-1.4766, y=2.8554, z=0.1340), order='XYZ'>
    Matrix:
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      <Vector (-0.1282, 0.0557, 0.9902, 1.8406)>
      <Vector (-0.2823, 0.9551, -0.0903, 23.9324)>
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Frame: 247
  Bone: mixamorig:Hips
    Location: <Vector (0.2585, 99.4001, -3.9175)>
    Rotation: <Euler (x=-0.0419, y=0.0486, z=-0.0202), order='XYZ'>
    Matrix:
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      <Vector (-0.0202, 0.9990, 0.0409, 99.4001)>
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  Bone: mixamorig:Spine
    Location: <Vector (0.3743, 109.2859, -5.6456)>
    Rotation: <Euler (x=-0.0783, y=0.0524, z=-0.1232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.7615, 120.8764, -6.5608)>
    Rotation: <Euler (x=-0.0022, y=0.0510, z=-0.1075), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.1964, 134.1810, -6.5903)>
    Rotation: <Euler (x=0.0149, y=0.0472, z=-0.0921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.5913, 149.1690, -6.3660)>
    Rotation: <Euler (x=0.2904, y=0.0737, z=0.0379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.6425, 155.7254, -2.3048)>
    Rotation: <Euler (x=0.7560, y=0.0481, z=-0.0982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.9305, 168.5420, 18.8905)>
    Rotation: <Euler (x=0.7560, y=0.0481, z=-0.0982), order='XYZ'>
    Matrix:
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      <Vector (-0.0979, 0.7209, -0.6861, 168.5420)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.9147, 146.2978, -7.0132)>
    Rotation: <Euler (x=1.1553, y=1.6287, z=-0.9011), order='XYZ'>
    Matrix:
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      <Vector (0.0454, -0.4655, -0.8839, 146.2978)>
      <Vector (-0.9983, -0.0530, -0.0234, -7.0132)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.3539, 139.7439, -7.7591)>
    Rotation: <Euler (x=-2.6407, y=1.2450, z=0.6196), order='XYZ'>
    Matrix:
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      <Vector (0.1858, -0.9783, -0.0916, 139.7439)>
      <Vector (-0.9474, -0.1537, -0.2807, -7.7591)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.8569, 115.0882, -11.6323)>
    Rotation: <Euler (x=2.3745, y=1.1724, z=-0.7737), order='XYZ'>
    Matrix:
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      <Vector (-0.9217, 0.2693, -0.2793, -11.6323)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.5879, 88.2488, -4.1194)>
    Rotation: <Euler (x=1.4922, y=1.3090, z=-1.6892), order='XYZ'>
    Matrix:
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      <Vector (-0.2570, -0.9655, 0.0424, 88.2488)>
      <Vector (-0.9659, 0.2580, 0.0203, -4.1194)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.7395, 84.8490, 0.4504)>
    Rotation: <Euler (x=2.1539, y=0.9931, z=-1.1938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.4160, 81.0757, 3.0886)>
    Rotation: <Euler (x=2.2664, y=1.0745, z=-1.0830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.4199, 77.3484, 4.4781)>
    Rotation: <Euler (x=1.8288, y=0.5870, z=-1.3471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.1006, 75.2125, 6.7142)>
    Rotation: <Euler (x=1.8288, y=0.5870, z=-1.3471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.1393, 76.7579, 3.0266)>
    Rotation: <Euler (x=1.6511, y=1.2951, z=-1.6874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.4576, 73.3988, 4.0213)>
    Rotation: <Euler (x=-1.3688, y=1.8396, z=1.4588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.3864, 70.1822, 4.9442)>
    Rotation: <Euler (x=-1.2529, y=1.8425, z=1.4573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.1757, 67.6207, 5.6540)>
    Rotation: <Euler (x=-1.2529, y=1.8425, z=1.4573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.3254, 75.0509, 0.5614)>
    Rotation: <Euler (x=1.5822, y=1.2898, z=-1.6771), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.9007, 71.4756, 1.6213)>
    Rotation: <Euler (x=-1.0842, y=1.8167, z=1.5012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.0558, 68.5889, 2.3703)>
    Rotation: <Euler (x=-1.2598, y=1.8336, z=1.4756), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.9110, 65.9990, 3.0785)>
    Rotation: <Euler (x=-1.2598, y=1.8336, z=1.4756), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.2437, 73.1341, -1.5304)>
    Rotation: <Euler (x=1.5955, y=1.2881, z=-1.6871), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.8406, 70.3172, -0.6984)>
    Rotation: <Euler (x=-0.9780, y=1.8037, z=1.5234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.1254, 68.0772, -0.1359)>
    Rotation: <Euler (x=-1.2688, y=1.8358, z=1.4639), order='XYZ'>
    Matrix:
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      <Vector (-0.2604, -0.8844, 0.3873, 68.0772)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.1977, 65.9914, 0.4355)>
    Rotation: <Euler (x=-1.2688, y=1.8358, z=1.4639), order='XYZ'>
    Matrix:
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      <Vector (-0.2604, -0.8844, 0.3873, 65.9914)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7556, 72.4186, -3.6744)>
    Rotation: <Euler (x=1.5971, y=1.2903, z=-1.6783), order='XYZ'>
    Matrix:
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      <Vector (-0.2752, -0.9522, 0.1324, 72.4186)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.4345, 70.0531, -2.9769)>
    Rotation: <Euler (x=-1.0732, y=1.8132, z=1.5066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.3748, 68.4159, -2.5536)>
    Rotation: <Euler (x=-0.6996, y=1.7961, z=1.5636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.3113, 67.5536, -2.3667)>
    Rotation: <Euler (x=-0.6996, y=1.7961, z=1.5636), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.1826, 147.5069, -6.3890)>
    Rotation: <Euler (x=2.4117, y=-1.4424, z=-0.4279), order='XYZ'>
    Matrix:
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      <Vector (-0.0531, -0.4037, -0.9134, 147.5069)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.0083, 141.8235, -5.1869)>
    Rotation: <Euler (x=0.6813, y=-1.8140, z=2.1966), order='XYZ'>
    Matrix:
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      <Vector (-0.1952, -0.9504, -0.2421, 141.8235)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.8492, 117.8751, -9.0086)>
    Rotation: <Euler (x=2.0730, y=-1.1676, z=0.9224), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.7285, 91.8378, 0.5871)>
    Rotation: <Euler (x=2.0541, y=-1.1513, z=0.7173), order='XYZ'>
    Matrix:
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      <Vector (0.2678, -0.8818, -0.3883, 91.8378)>
      <Vector (0.9133, 0.3607, -0.1893, 0.5871)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-23.2963, 88.0990, 4.8310)>
    Rotation: <Euler (x=2.5846, y=-0.6775, z=0.6946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-21.6690, 84.3250, 7.0433)>
    Rotation: <Euler (x=2.6967, y=-0.7438, z=0.5357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-20.8647, 80.2451, 8.3021)>
    Rotation: <Euler (x=2.5030, y=-0.7615, z=0.4376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-21.1818, 76.9142, 9.6392)>
    Rotation: <Euler (x=2.5030, y=-0.7615, z=0.4376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-27.3485, 81.4675, 8.7600)>
    Rotation: <Euler (x=0.1413, y=-1.9930, z=-2.5397), order='XYZ'>
    Matrix:
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      <Vector (0.2320, -0.7433, 0.6274, 81.4675)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-24.8948, 78.7398, 8.5611)>
    Rotation: <Euler (x=-1.4883, y=-1.0753, z=0.4807), order='XYZ'>
    Matrix:
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      <Vector (0.2199, 0.4784, 0.8502, 78.7398)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-22.2985, 80.4196, 6.9045)>
    Rotation: <Euler (x=-0.1798, y=-1.0099, z=0.5899), order='XYZ'>
    Matrix:
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      <Vector (0.2959, 0.9018, -0.3149, 80.4196)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-23.5829, 83.1415, 6.5988)>
    Rotation: <Euler (x=-0.1798, y=-1.0099, z=0.5899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-28.7677, 80.0180, 6.7065)>
    Rotation: <Euler (x=0.1320, y=-1.9954, z=-2.5295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-26.2473, 77.2162, 6.5022)>
    Rotation: <Euler (x=-1.4935, y=-1.0788, z=0.4865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-23.6012, 78.9282, 4.8138)>
    Rotation: <Euler (x=-0.1938, y=-1.0111, z=0.6065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-24.9563, 81.8000, 4.4913)>
    Rotation: <Euler (x=-0.1938, y=-1.0111, z=0.6065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-29.8888, 78.3463, 4.7122)>
    Rotation: <Euler (x=0.1350, y=-1.9948, z=-2.5328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-27.8735, 76.1058, 4.5488)>
    Rotation: <Euler (x=-1.4930, y=-1.0730, z=0.4860), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-25.6602, 77.5378, 3.1365)>
    Rotation: <Euler (x=-0.1806, y=-1.0122, z=0.5908), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.7093, 79.7612, 2.8869)>
    Rotation: <Euler (x=-0.1806, y=-1.0122, z=0.5908), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.4079, 76.9041, 2.8912)>
    Rotation: <Euler (x=0.1393, y=-1.9952, z=-2.5375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.8055, 75.1227, 2.7613)>
    Rotation: <Euler (x=-1.4919, y=-1.0797, z=0.4848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.3258, 76.0800, 1.8171)>
    Rotation: <Euler (x=-0.1869, y=-1.0112, z=0.5983), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.8002, 77.0855, 1.7042)>
    Rotation: <Euler (x=-0.1869, y=-1.0112, z=0.5983), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.5429, 93.7018, -4.0980)>
    Rotation: <Euler (x=0.2055, y=-0.1375, z=-3.1281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3443, 50.8807, 4.7461)>
    Rotation: <Euler (x=-0.1505, y=-0.1630, z=3.1043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8128, 10.0238, -1.3774)>
    Rotation: <Euler (x=1.1024, y=-0.1759, z=3.1299), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6414, 1.5243, 15.0978)>
    Rotation: <Euler (x=-1.4805, y=-2.9104, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5072, 1.9688, 22.6751)>
    Rotation: <Euler (x=-1.4805, y=-2.9104, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.2014, 94.0624, -2.7594)>
    Rotation: <Euler (x=0.1627, y=0.2776, z=3.0767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9330, 51.1493, 4.0503)>
    Rotation: <Euler (x=-0.0717, y=0.1452, z=3.0946), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4430, 9.8609, 1.1159)>
    Rotation: <Euler (x=1.0842, y=0.2315, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0051, 1.4140, 16.5905)>
    Rotation: <Euler (x=-1.4762, y=2.8554, z=0.1341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2429, 1.8447, 23.9306)>
    Rotation: <Euler (x=-1.4762, y=2.8554, z=0.1341), order='XYZ'>
    Matrix:
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Frame: 248
  Bone: mixamorig:Hips
    Location: <Vector (0.1922, 99.4008, -3.9960)>
    Rotation: <Euler (x=-0.0461, y=0.0516, z=-0.0184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.2825, 109.2797, -5.7647)>
    Rotation: <Euler (x=-0.0840, y=0.0558, z=-0.1217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.6442, 120.8679, -6.7453)>
    Rotation: <Euler (x=-0.0079, y=0.0547, z=-0.1053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.0449, 134.1757, -6.8514)>
    Rotation: <Euler (x=0.0091, y=0.0510, z=-0.0891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.3916, 149.1692, -6.7149)>
    Rotation: <Euler (x=0.2848, y=0.0781, z=0.0401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.4426, 155.7491, -2.6919)>
    Rotation: <Euler (x=0.7542, y=0.0522, z=-0.0952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.7813, 168.6030, 18.4753)>
    Rotation: <Euler (x=0.7542, y=0.0522, z=-0.0952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.7216, 146.3150, -7.3743)>
    Rotation: <Euler (x=1.2882, y=1.6269, z=-0.7646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.1817, 139.8026, -8.1330)>
    Rotation: <Euler (x=-2.6390, y=1.2505, z=0.6234), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.7201, 115.1441, -11.9560)>
    Rotation: <Euler (x=2.3554, y=1.1714, z=-0.7905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.5064, 88.3489, -4.2781)>
    Rotation: <Euler (x=1.4803, y=1.3095, z=-1.6961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.6871, 84.9371, 0.2945)>
    Rotation: <Euler (x=2.1493, y=0.9949, z=-1.1931), order='XYZ'>
    Matrix:
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      <Vector (-0.5062, -0.8544, 0.1175, 84.9371)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.3885, 81.1559, 2.9338)>
    Rotation: <Euler (x=2.2615, y=1.0765, z=-1.0829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.4133, 77.4232, 4.3237)>
    Rotation: <Euler (x=1.8254, y=0.5882, z=-1.3445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.1102, 75.2847, 6.5595)>
    Rotation: <Euler (x=1.8254, y=0.5882, z=-1.3445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.1312, 76.8503, 2.8599)>
    Rotation: <Euler (x=1.6434, y=1.2958, z=-1.6936), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.4557, 73.4893, 3.8524)>
    Rotation: <Euler (x=-1.3730, y=1.8385, z=1.4528), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.3790, 70.2738, 4.7723)>
    Rotation: <Euler (x=-1.2534, y=1.8410, z=1.4515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.1548, 67.7176, 5.4782)>
    Rotation: <Euler (x=-1.2534, y=1.8410, z=1.4515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.3177, 75.1462, 0.3928)>
    Rotation: <Euler (x=1.5702, y=1.2902, z=-1.6832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.9160, 71.5678, 1.4513)>
    Rotation: <Euler (x=-1.0990, y=1.8162, z=1.4933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.0923, 68.6688, 2.2049)>
    Rotation: <Euler (x=-1.2961, y=1.8353, z=1.4667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.0227, 66.0505, 2.9257)>
    Rotation: <Euler (x=-1.2961, y=1.8353, z=1.4667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.2384, 73.2307, -1.7004)>
    Rotation: <Euler (x=1.5784, y=1.2879, z=-1.6933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.8682, 70.4095, -0.8676)>
    Rotation: <Euler (x=-0.9999, y=1.8036, z=1.5133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.1811, 68.1502, -0.2973)>
    Rotation: <Euler (x=-1.3175, y=1.8388, z=1.4544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.3397, 66.0322, 0.2887)>
    Rotation: <Euler (x=-1.3175, y=1.8388, z=1.4544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7471, 72.5147, -3.8435)>
    Rotation: <Euler (x=1.5807, y=1.2903, z=-1.6846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.4515, 70.1460, -3.1457)>
    Rotation: <Euler (x=-1.0981, y=1.8135, z=1.4968), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.4178, 68.4937, -2.7164)>
    Rotation: <Euler (x=-0.7330, y=1.7964, z=1.5502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.3726, 67.6112, -2.5213)>
    Rotation: <Euler (x=-0.7330, y=1.7964, z=1.5502), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.3768, 147.4850, -6.6990)>
    Rotation: <Euler (x=2.3534, y=-1.4402, z=-0.3654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.1692, 141.7482, -5.3992)>
    Rotation: <Euler (x=0.6298, y=-1.8158, z=2.2492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.9890, 117.7594, -8.9984)>
    Rotation: <Euler (x=2.0778, y=-1.1490, z=0.9231), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.6117, 91.8414, 0.9857)>
    Rotation: <Euler (x=2.0696, y=-1.1465, z=0.7010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-23.1545, 88.0923, 5.2120)>
    Rotation: <Euler (x=2.5927, y=-0.6726, z=0.6875), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-21.5180, 84.3110, 7.4051)>
    Rotation: <Euler (x=2.7041, y=-0.7380, z=0.5287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-20.7126, 80.2273, 8.6507)>
    Rotation: <Euler (x=2.5096, y=-0.7552, z=0.4310), order='XYZ'>
    Matrix:
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      <Vector (0.6854, 0.4302, -0.5875, 8.6507)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-21.0264, 76.8947, 9.9845)>
    Rotation: <Euler (x=2.5096, y=-0.7552, z=0.4310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-27.1901, 81.4625, 9.1609)>
    Rotation: <Euler (x=0.1553, y=-1.9984, z=-2.5545), order='XYZ'>
    Matrix:
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      <Vector (0.2297, -0.7446, 0.6268, 81.4625)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-24.7438, 78.7299, 8.9383)>
    Rotation: <Euler (x=-1.4777, y=-1.0691, z=0.4693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-22.1568, 80.4072, 7.2646)>
    Rotation: <Euler (x=-0.1691, y=-1.0044, z=0.5788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-23.4378, 83.1323, 6.9735)>
    Rotation: <Euler (x=-0.1691, y=-1.0044, z=0.5788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-28.6282, 80.0195, 7.1160)>
    Rotation: <Euler (x=0.1461, y=-2.0008, z=-2.5444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-26.1154, 77.2127, 6.8874)>
    Rotation: <Euler (x=-1.4827, y=-1.0727, z=0.4750), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-23.4788, 78.9221, 5.1815)>
    Rotation: <Euler (x=-0.1830, y=-1.0056, z=0.5952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-24.8303, 81.7973, 4.8743)>
    Rotation: <Euler (x=-0.1830, y=-1.0056, z=0.5952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-29.7683, 78.3535, 5.1276)>
    Rotation: <Euler (x=0.1490, y=-2.0002, z=-2.5476), order='XYZ'>
    Matrix:
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      <Vector (0.2330, -0.7440, 0.6262, 78.3535)>
      <Vector (0.9092, -0.0618, -0.4117, 5.1276)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-27.7590, 76.1092, 4.9448)>
    Rotation: <Euler (x=-1.4824, y=-1.0669, z=0.4746), order='XYZ'>
    Matrix:
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      <Vector (0.2206, 0.4771, 0.8507, 76.1092)>
      <Vector (0.8757, -0.4809, 0.0426, 4.9448)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-25.5537, 77.5390, 3.5179)>
    Rotation: <Euler (x=-0.1698, y=-1.0067, z=0.5796), order='XYZ'>
    Matrix:
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      <Vector (0.2929, 0.9029, -0.3148, 77.5390)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.6000, 79.7650, 3.2801)>
    Rotation: <Euler (x=-0.1698, y=-1.0067, z=0.5796), order='XYZ'>
    Matrix:
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      <Vector (0.2929, 0.9028, -0.3148, 79.7650)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.3045, 76.9156, 3.3082)>
    Rotation: <Euler (x=0.1533, y=-2.0006, z=-2.5523), order='XYZ'>
    Matrix:
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      <Vector (0.2316, -0.7445, 0.6262, 76.9156)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.7069, 75.1310, 3.1629)>
    Rotation: <Euler (x=-1.4812, y=-1.0736, z=0.4732), order='XYZ'>
    Matrix:
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      <Vector (0.2174, 0.4786, 0.8507, 75.1310)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.2325, 76.0869, 2.2089)>
    Rotation: <Euler (x=-0.1761, y=-1.0057, z=0.5870), order='XYZ'>
    Matrix:
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      <Vector (0.2966, 0.9017, -0.3147, 76.0869)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.7056, 77.0936, 2.1014)>
    Rotation: <Euler (x=-0.1761, y=-1.0057, z=0.5870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.4876, 93.7188, -4.1783)>
    Rotation: <Euler (x=0.2037, y=-0.1406, z=-3.1275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3319, 50.8836, 4.5882)>
    Rotation: <Euler (x=-0.1467, y=-0.1652, z=3.1045), order='XYZ'>
    Matrix:
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      <Vector (0.0366, -0.9877, -0.1521, 50.8836)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8206, 10.0022, -1.3785)>
    Rotation: <Euler (x=1.1024, y=-0.1759, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6507, 1.5026, 15.0964)>
    Rotation: <Euler (x=-1.4805, y=-2.9103, z=-0.1423), order='XYZ'>
    Matrix:
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      <Vector (0.1380, 0.0569, 0.9888, 1.5026)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5167, 1.9471, 22.6735)>
    Rotation: <Euler (x=-1.4805, y=-2.9103, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.2532, 94.0506, -2.7908)>
    Rotation: <Euler (x=0.1645, y=0.2762, z=3.0773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9726, 51.1484, 4.0959)>
    Rotation: <Euler (x=-0.0728, y=0.1452, z=3.0953), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4496, 9.8622, 1.1141)>
    Rotation: <Euler (x=1.0842, y=0.2315, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0115, 1.4154, 16.5887)>
    Rotation: <Euler (x=-1.4760, y=2.8554, z=0.1341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2490, 1.8478, 23.9288)>
    Rotation: <Euler (x=-1.4760, y=2.8554, z=0.1341), order='XYZ'>
    Matrix:
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Frame: 249
  Bone: mixamorig:Hips
    Location: <Vector (0.1304, 99.4039, -4.0763)>
    Rotation: <Euler (x=-0.0495, y=0.0548, z=-0.0169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.1980, 109.2769, -5.8787)>
    Rotation: <Euler (x=-0.0889, y=0.0593, z=-0.1203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.5369, 120.8627, -6.9165)>
    Rotation: <Euler (x=-0.0130, y=0.0584, z=-0.1033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.9066, 134.1731, -7.0897)>
    Rotation: <Euler (x=0.0040, y=0.0550, z=-0.0864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.2094, 149.1710, -7.0298)>
    Rotation: <Euler (x=0.2793, y=0.0826, z=0.0419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.2627, 155.7734, -3.0440)>
    Rotation: <Euler (x=0.7530, y=0.0578, z=-0.0925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.6861, 168.6463, 18.1021)>
    Rotation: <Euler (x=0.7530, y=0.0578, z=-0.0925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.5448, 146.3324, -7.7036)>
    Rotation: <Euler (x=1.4296, y=1.6273, z=-0.6204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.0212, 139.8543, -8.4903)>
    Rotation: <Euler (x=-2.6216, y=1.2594, z=0.6404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.5296, 115.1938, -12.3279)>
    Rotation: <Euler (x=2.3374, y=1.1793, z=-0.8060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.4266, 88.3910, -4.6599)>
    Rotation: <Euler (x=1.4470, y=1.3186, z=-1.7217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.6628, 84.9209, -0.1096)>
    Rotation: <Euler (x=2.1439, y=1.0069, z=-1.1910), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.4082, 81.1047, 2.5005)>
    Rotation: <Euler (x=2.2581, y=1.0887, z=-1.0792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.4675, 77.3519, 3.8597)>
    Rotation: <Euler (x=1.8198, y=0.5995, z=-1.3410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.1945, 75.1893, 6.0761)>
    Rotation: <Euler (x=1.8198, y=0.5995, z=-1.3410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.1789, 76.8184, 2.3630)>
    Rotation: <Euler (x=1.6158, y=1.3054, z=-1.7171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.5194, 73.4452, 3.3245)>
    Rotation: <Euler (x=-1.3970, y=1.8286, z=1.4289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.4449, 70.2207, 4.2154)>
    Rotation: <Euler (x=-1.2732, y=1.8307, z=1.4281), order='XYZ'>
    Matrix:
      <Vector (-0.0366, -0.4216, -0.9060, 23.4449)>
      <Vector (-0.2544, -0.8729, 0.4164, 70.2207)>
      <Vector (-0.9664, 0.2457, -0.0754, 4.2154)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.2123, 67.6623, 4.8981)>
    Rotation: <Euler (x=-1.2732, y=1.8307, z=1.4281), order='XYZ'>
    Matrix:
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      <Vector (-0.2544, -0.8729, 0.4164, 67.6623)>
      <Vector (-0.9664, 0.2457, -0.0754, 4.8981)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.3589, 75.1406, -0.1227)>
    Rotation: <Euler (x=1.5416, y=1.2996, z=-1.7060), order='XYZ'>
    Matrix:
      <Vector (-0.0361, -0.1008, -0.9942, 25.3589)>
      <Vector (-0.2655, -0.9582, 0.1068, 75.1406)>
      <Vector (-0.9634, 0.2678, 0.0078, -0.1227)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.9811, 71.5497, 0.9015)>
    Rotation: <Euler (x=-1.1280, y=1.8064, z=1.4680), order='XYZ'>
    Matrix:
      <Vector (-0.0240, -0.5164, -0.8560, 24.9811)>
      <Vector (-0.2322, -0.8300, 0.5072, 71.5497)>
      <Vector (-0.9724, 0.2109, -0.1000, 0.9015)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.1702, 68.6378, 1.6358)>
    Rotation: <Euler (x=-1.3251, y=1.8257, z=1.4425), order='XYZ'>
    Matrix:
      <Vector (-0.0323, -0.3613, -0.9319, 23.1702)>
      <Vector (-0.2501, -0.8998, 0.3575, 68.6378)>
      <Vector (-0.9677, 0.2446, -0.0613, 1.6358)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.1151, 66.0080, 2.3360)>
    Rotation: <Euler (x=-1.3251, y=1.8257, z=1.4425), order='XYZ'>
    Matrix:
      <Vector (-0.0323, -0.3613, -0.9319, 22.1151)>
      <Vector (-0.2501, -0.8998, 0.3575, 66.0080)>
      <Vector (-0.9677, 0.2446, -0.0613, 2.3360)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.2773, 73.2460, -2.2346)>
    Rotation: <Euler (x=1.5490, y=1.2972, z=-1.7162), order='XYZ'>
    Matrix:
      <Vector (-0.0391, -0.1178, -0.9923, 25.2773)>
      <Vector (-0.2674, -0.9556, 0.1240, 73.2460)>
      <Vector (-0.9628, 0.2701, 0.0059, -2.2346)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.9282, 70.4144, -1.4284)>
    Rotation: <Euler (x=-1.0306, y=1.7937, z=1.4870), order='XYZ'>
    Matrix:
      <Vector (-0.0185, -0.5825, -0.8126, 24.9282)>
      <Vector (-0.2203, -0.7904, 0.5716, 70.4144)>
      <Vector (-0.9753, 0.1896, -0.1137, -1.4284)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.2527, 68.1433, -0.8711)>
    Rotation: <Euler (x=-1.3463, y=1.8293, z=1.4302), order='XYZ'>
    Matrix:
      <Vector (-0.0358, -0.3525, -0.9351, 23.2527)>
      <Vector (-0.2531, -0.9020, 0.3497, 68.1433)>
      <Vector (-0.9668, 0.2492, -0.0569, -0.8711)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.4225, 66.0162, -0.3019)>
    Rotation: <Euler (x=-1.3463, y=1.8293, z=1.4302), order='XYZ'>
    Matrix:
      <Vector (-0.0358, -0.3525, -0.9351, 22.4225)>
      <Vector (-0.2531, -0.9020, 0.3497, 66.0162)>
      <Vector (-0.9668, 0.2492, -0.0569, -0.3019)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7755, 72.5485, -4.3813)>
    Rotation: <Euler (x=1.5515, y=1.2996, z=-1.7074), order='XYZ'>
    Matrix:
      <Vector (-0.0365, -0.1120, -0.9930, 24.7755)>
      <Vector (-0.2654, -0.9569, 0.1177, 72.5485)>
      <Vector (-0.9635, 0.2678, 0.0052, -4.3813)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.4972, 70.1712, -3.7059)>
    Rotation: <Euler (x=-1.1288, y=1.8037, z=1.4710), order='XYZ'>
    Matrix:
      <Vector (-0.0230, -0.5133, -0.8579, 24.4972)>
      <Vector (-0.2297, -0.8325, 0.5042, 70.1712)>
      <Vector (-0.9730, 0.2086, -0.0987, -3.7059)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.4730, 68.5104, -3.2872)>
    Rotation: <Euler (x=-0.7619, y=1.7862, z=1.5249), order='XYZ'>
    Matrix:
      <Vector (-0.0098, -0.7538, -0.6571, 23.4730)>
      <Vector (-0.2135, -0.6404, 0.7378, 68.5104)>
      <Vector (-0.9769, 0.1475, -0.1546, -3.2872)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.4313, 67.6229, -3.0952)>
    Rotation: <Euler (x=-0.7619, y=1.7862, z=1.5249), order='XYZ'>
    Matrix:
      <Vector (-0.0098, -0.7538, -0.6571, 22.4313)>
      <Vector (-0.2135, -0.6404, 0.7378, 67.6229)>
      <Vector (-0.9769, 0.1475, -0.1546, -3.0952)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.5539, 147.4668, -6.9762)>
    Rotation: <Euler (x=2.3017, y=-1.4380, z=-0.3102), order='XYZ'>
    Matrix:
      <Vector (0.1261, -0.9066, 0.4028, -2.5539)>
      <Vector (-0.0404, -0.4104, -0.9110, 147.4668)>
      <Vector (0.9912, 0.0986, -0.0884, -6.9762)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-15.3181, 141.6882, -5.5880)>
    Rotation: <Euler (x=0.5890, y=-1.8167, z=2.2897), order='XYZ'>
    Matrix:
      <Vector (0.1603, -0.2709, 0.9492, -15.3181)>
      <Vector (-0.1832, -0.9531, -0.2411, 141.6882)>
      <Vector (0.9699, -0.1352, -0.2024, -5.5880)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.1437, 117.6731, -8.9955)>
    Rotation: <Euler (x=2.0818, y=-1.1364, z=0.9216), order='XYZ'>
    Matrix:
      <Vector (0.2544, -0.0888, 0.9630, -22.1437)>
      <Vector (0.3353, -0.9259, -0.1739, 117.6731)>
      <Vector (0.9071, 0.3671, -0.2058, -8.9955)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-24.6205, 91.8414, 1.2464)>
    Rotation: <Euler (x=2.0836, y=-1.1457, z=0.6858), order='XYZ'>
    Matrix:
      <Vector (0.3192, -0.3037, 0.8977, -24.6205)>
      <Vector (0.2612, -0.8824, -0.3913, 91.8414)>
      <Vector (0.9110, 0.3594, -0.2023, 1.2464)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-23.1547, 88.0721, 5.4516)>
    Rotation: <Euler (x=2.6000, y=-0.6717, z=0.6804), order='XYZ'>
    Matrix:
      <Vector (0.6084, 0.2897, 0.7388, -23.1547)>
      <Vector (0.4924, -0.8679, -0.0652, 88.0721)>
      <Vector (0.6223, 0.4035, -0.6707, 5.4516)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-21.5184, 84.2781, 7.6229)>
    Rotation: <Euler (x=2.7115, y=-0.7362, z=0.5211), order='XYZ'>
    Matrix:
      <Vector (0.6427, 0.2097, 0.7369, -21.5184)>
      <Vector (0.3689, -0.9277, -0.0577, 84.2781)>
      <Vector (0.6715, 0.3089, -0.6736, 7.6229)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-20.7181, 80.1876, 8.8491)>
    Rotation: <Euler (x=2.5169, y=-0.7528, z=0.4234), order='XYZ'>
    Matrix:
      <Vector (0.6653, -0.0312, 0.7459, -20.7181)>
      <Vector (0.2998, -0.9038, -0.3053, 80.1876)>
      <Vector (0.6837, 0.4268, -0.5919, 8.8491)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-21.0346, 76.8506, 10.1712)>
    Rotation: <Euler (x=2.5169, y=-0.7528, z=0.4234), order='XYZ'>
    Matrix:
      <Vector (0.6653, -0.0312, 0.7459, -21.0346)>
      <Vector (0.2998, -0.9038, -0.3053, 76.8506)>
      <Vector (0.6837, 0.4268, -0.5919, 10.1712)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-27.1902, 81.4371, 9.3920)>
    Rotation: <Euler (x=-2.9727, y=-1.1417, z=0.5722), order='XYZ'>
    Matrix:
      <Vector (0.3498, 0.6623, 0.6626, -27.1902)>
      <Vector (0.2253, -0.7460, 0.6267, 81.4371)>
      <Vector (0.9093, -0.0699, -0.4101, 9.3920)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-24.7518, 78.6993, 9.1482)>
    Rotation: <Euler (x=-1.4665, y=-1.0670, z=0.4568), order='XYZ'>
    Matrix:
      <Vector (0.4332, 0.7358, -0.5206, -24.7518)>
      <Vector (0.2129, 0.4777, 0.8523, 78.6993)>
      <Vector (0.8758, -0.4801, 0.0503, 9.1482)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-22.1678, 80.3765, 7.4699)>
    Rotation: <Euler (x=-0.1586, y=-1.0029, z=0.5674), order='XYZ'>
    Matrix:
      <Vector (0.4536, -0.4184, -0.7869, -22.1678)>
      <Vector (0.2891, 0.9043, -0.3142, 80.3765)>
      <Vector (0.8430, -0.0850, 0.5311, 7.4699)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-23.4430, 83.1060, 7.1950)>
    Rotation: <Euler (x=-0.1586, y=-1.0029, z=0.5674), order='XYZ'>
    Matrix:
      <Vector (0.4536, -0.4184, -0.7869, -23.4430)>
      <Vector (0.2891, 0.9043, -0.3142, 83.1060)>
      <Vector (0.8430, -0.0850, 0.5311, 7.1950)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-28.6407, 80.0058, 7.3477)>
    Rotation: <Euler (x=-2.9820, y=-1.1394, z=0.5824), order='XYZ'>
    Matrix:
      <Vector (0.3492, 0.6636, 0.6616, -28.6407)>
      <Vector (0.2300, -0.7451, 0.6260, 80.0058)>
      <Vector (0.9084, -0.0665, -0.4129, 7.3477)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-26.1361, 77.1936, 7.0973)>
    Rotation: <Euler (x=-1.4714, y=-1.0706, z=0.4625), order='XYZ'>
    Matrix:
      <Vector (0.4292, 0.7372, -0.5219, -26.1361)>
      <Vector (0.2140, 0.4784, 0.8517, 77.1936)>
      <Vector (0.8775, -0.4772, 0.0476, 7.0973)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-23.5025, 78.9030, 5.3867)>
    Rotation: <Euler (x=-0.1724, y=-1.0042, z=0.5838), order='XYZ'>
    Matrix:
      <Vector (0.4478, -0.4222, -0.7882, -23.5025)>
      <Vector (0.2958, 0.9018, -0.3150, 78.9030)>
      <Vector (0.8438, -0.0921, 0.5288, 5.3867)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-24.8480, 81.7828, 5.0967)>
    Rotation: <Euler (x=-0.1724, y=-1.0042, z=0.5838), order='XYZ'>
    Matrix:
      <Vector (0.4478, -0.4222, -0.7882, -24.8480)>
      <Vector (0.2958, 0.9018, -0.3150, 81.7828)>
      <Vector (0.8438, -0.0921, 0.5288, 5.0967)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-29.7935, 78.3505, 5.3578)>
    Rotation: <Euler (x=-2.9790, y=-1.1400, z=0.5791), order='XYZ'>
    Matrix:
      <Vector (0.3495, 0.6631, 0.6619, -29.7935)>
      <Vector (0.2286, -0.7454, 0.6262, 78.3505)>
      <Vector (0.9086, -0.0676, -0.4121, 5.3578)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-27.7908, 76.1018, 5.1575)>
    Rotation: <Euler (x=-1.4712, y=-1.0649, z=0.4622), order='XYZ'>
    Matrix:
      <Vector (0.4338, 0.7347, -0.5216, -27.7908)>
      <Vector (0.2161, 0.4772, 0.8518, 76.1018)>
      <Vector (0.8747, -0.4822, 0.0482, 5.1575)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-25.5880, 77.5316, 3.7267)>
    Rotation: <Euler (x=-0.1593, y=-1.0052, z=0.5682), order='XYZ'>
    Matrix:
      <Vector (0.4517, -0.4184, -0.7879, -25.5880)>
      <Vector (0.2884, 0.9043, -0.3148, 77.5316)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.6297, 79.7612, 3.5022)>
    Rotation: <Euler (x=-0.1593, y=-1.0052, z=0.5682), order='XYZ'>
    Matrix:
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      <Vector (0.2884, 0.9043, -0.3148, 79.7612)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.3412, 76.9211, 3.5352)>
    Rotation: <Euler (x=-2.9748, y=-1.1395, z=0.5745), order='XYZ'>
    Matrix:
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      <Vector (0.2272, -0.7459, 0.6261, 76.9211)>
      <Vector (0.9084, -0.0694, -0.4122, 3.5352)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.7489, 75.1331, 3.3759)>
    Rotation: <Euler (x=-1.4698, y=-1.0716, z=0.4607), order='XYZ'>
    Matrix:
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      <Vector (0.2128, 0.4786, 0.8518, 75.1331)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.2761, 76.0890, 2.4193)>
    Rotation: <Euler (x=-0.1656, y=-1.0042, z=0.5756), order='XYZ'>
    Matrix:
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      <Vector (0.2922, 0.9031, -0.3148, 76.0890)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.7472, 77.0972, 2.3178)>
    Rotation: <Euler (x=-0.1656, y=-1.0042, z=0.5756), order='XYZ'>
    Matrix:
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      <Vector (0.2922, 0.9031, -0.3148, 77.0972)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.4349, 93.7354, -4.2664)>
    Rotation: <Euler (x=0.2021, y=-0.1443, z=-3.1271), order='XYZ'>
    Matrix:
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      <Vector (-0.0143, -0.9791, 0.2027, 93.7354)>
      <Vector (0.1438, 0.1986, 0.9695, -4.2664)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3177, 50.8865, 4.4247)>
    Rotation: <Euler (x=-0.1427, y=-0.1676, z=3.1045), order='XYZ'>
    Matrix:
      <Vector (-0.9853, -0.0604, 0.1598, 10.3177)>
      <Vector (0.0366, -0.9883, -0.1482, 50.8865)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8173, 9.9809, -1.3784)>
    Rotation: <Euler (x=1.1024, y=-0.1759, z=3.1299), order='XYZ'>
    Matrix:
      <Vector (-0.9845, 0.1509, 0.0894, 7.8173)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6471, 1.4810, 15.0965)>
    Rotation: <Euler (x=-1.4805, y=-2.9103, z=-0.1423), order='XYZ'>
    Matrix:
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      <Vector (0.1381, 0.0569, 0.9888, 1.4810)>
      <Vector (0.2292, 0.9694, -0.0878, 15.0965)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5133, 1.9255, 22.6736)>
    Rotation: <Euler (x=-1.4805, y=-2.9103, z=-0.1423), order='XYZ'>
    Matrix:
      <Vector (-0.9635, 0.2388, 0.1208, 12.5133)>
      <Vector (0.1381, 0.0569, 0.9888, 1.9255)>
      <Vector (0.2292, 0.9694, -0.0878, 22.6736)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3019, 94.0435, -2.8252)>
    Rotation: <Euler (x=0.1658, y=0.2742, z=3.0776), order='XYZ'>
    Matrix:
      <Vector (-0.9607, -0.1076, -0.2560, -8.3019)>
      <Vector (0.0615, -0.9814, 0.1818, 94.0435)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.0064, 51.1489, 4.1189)>
    Rotation: <Euler (x=-0.0734, y=0.1451, z=3.0959), order='XYZ'>
    Matrix:
      <Vector (-0.9885, -0.0350, -0.1474, -13.0064)>
      <Vector (0.0452, -0.9968, -0.0667, 51.1489)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4545, 9.8634, 1.1132)>
    Rotation: <Euler (x=1.0842, y=0.2314, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0145, 1.4168, 16.5883)>
    Rotation: <Euler (x=-1.4760, y=2.8556, z=0.1341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2511, 1.8491, 23.9286)>
    Rotation: <Euler (x=-1.4760, y=2.8556, z=0.1341), order='XYZ'>
    Matrix:
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Frame: 250
  Bone: mixamorig:Hips
    Location: <Vector (0.0756, 99.4059, -4.1591)>
    Rotation: <Euler (x=-0.0521, y=0.0578, z=-0.0151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.1192, 109.2745, -5.9861)>
    Rotation: <Euler (x=-0.0932, y=0.0628, z=-0.1194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.4400, 120.8579, -7.0734)>
    Rotation: <Euler (x=-0.0174, y=0.0623, z=-0.1019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.7866, 134.1697, -7.3053)>
    Rotation: <Euler (x=-0.0005, y=0.0591, z=-0.0846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.0576, 149.1704, -7.3133)>
    Rotation: <Euler (x=0.2741, y=0.0874, z=0.0429), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.1200, 155.7944, -3.3636)>
    Rotation: <Euler (x=0.7514, y=0.0644, z=-0.0899), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.6492, 168.6964, 17.7524)>
    Rotation: <Euler (x=0.7514, y=0.0644, z=-0.0899), order='XYZ'>
    Matrix:
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      <Vector (-0.0896, 0.7239, -0.6841, 168.6964)>
      <Vector (-0.0643, 0.6812, 0.7292, 17.7524)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.3960, 146.3425, -8.0038)>
    Rotation: <Euler (x=1.5568, y=1.6296, z=-0.4916), order='XYZ'>
    Matrix:
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      <Vector (0.0278, -0.4589, -0.8881, 146.3425)>
      <Vector (-0.9983, -0.0588, -0.0008, -8.0038)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.8784, 139.8814, -8.8319)>
    Rotation: <Euler (x=-2.5809, y=1.2711, z=0.6784), order='XYZ'>
    Matrix:
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      <Vector (0.1853, -0.9782, -0.0937, 139.8814)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.3027, 115.2279, -12.7887)>
    Rotation: <Euler (x=2.3161, y=1.1958, z=-0.8249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.3528, 88.3747, -5.2782)>
    Rotation: <Euler (x=1.3835, y=1.3361, z=-1.7749), order='XYZ'>
    Matrix:
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      <Vector (-0.2277, -0.9735, 0.0218, 88.3747)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.6726, 84.7997, -0.7776)>
    Rotation: <Euler (x=2.1369, y=1.0299, z=-1.1886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.4811, 80.9220, 1.7706)>
    Rotation: <Euler (x=2.2557, y=1.1118, z=-1.0731), order='XYZ'>
    Matrix:
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      <Vector (-0.3893, -0.9121, 0.1285, 80.9220)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.5878, 77.1353, 3.0660)>
    Rotation: <Euler (x=1.8111, y=0.6215, z=-1.3377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.3592, 74.9271, 5.2422)>
    Rotation: <Euler (x=1.8111, y=0.6215, z=-1.3377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.2854, 76.6628, 1.5142)>
    Rotation: <Euler (x=1.5602, y=1.3234, z=-1.7665), order='XYZ'>
    Matrix:
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      <Vector (-0.2402, -0.9530, 0.1844, 76.6628)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.6508, 73.2680, 2.4144)>
    Rotation: <Euler (x=-1.4496, y=1.8100, z=1.3783), order='XYZ'>
    Matrix:
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      <Vector (-0.2326, -0.9234, 0.3052, 73.2680)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.5859, 70.0255, 3.2496)>
    Rotation: <Euler (x=-1.3211, y=1.8118, z=1.3781), order='XYZ'>
    Matrix:
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      <Vector (-0.2342, -0.8763, 0.4211, 70.0255)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.3497, 67.4579, 3.8899)>
    Rotation: <Euler (x=-1.3211, y=1.8118, z=1.3781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.4493, 75.0365, -1.0065)>
    Rotation: <Euler (x=1.4885, y=1.3178, z=-1.7533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.0964, 71.4241, -0.0511)>
    Rotation: <Euler (x=-1.1816, y=1.7873, z=1.4153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.2908, 68.4984, 0.6404)>
    Rotation: <Euler (x=-1.3621, y=1.8056, z=1.3931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.2042, 65.8687, 1.2910)>
    Rotation: <Euler (x=-1.3621, y=1.8056, z=1.3931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.3580, 73.1836, -3.1547)>
    Rotation: <Euler (x=1.4979, y=1.3155, z=-1.7637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.0218, 70.3356, -2.4028)>
    Rotation: <Euler (x=-1.0828, y=1.7742, z=1.4333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.3451, 68.0577, -1.8776)>
    Rotation: <Euler (x=-1.3810, y=1.8090, z=1.3806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.4839, 65.9324, -1.3496)>
    Rotation: <Euler (x=-1.3810, y=1.8090, z=1.3806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.8361, 72.5247, -5.3089)>
    Rotation: <Euler (x=1.5001, y=1.3180, z=-1.7548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.5697, 70.1336, -4.6792)>
    Rotation: <Euler (x=-1.1783, y=1.7842, z=1.4186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.5421, 68.4686, -4.2862)>
    Rotation: <Euler (x=-0.8019, y=1.7656, z=1.4753), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.4926, 67.5879, -4.1058)>
    Rotation: <Euler (x=-0.8019, y=1.7656, z=1.4753), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.7017, 147.4522, -7.2222)>
    Rotation: <Euler (x=2.2579, y=-1.4352, z=-0.2639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.4429, 141.6436, -5.7503)>
    Rotation: <Euler (x=0.5562, y=-1.8179, z=2.3206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.3115, 117.6194, -9.0039)>
    Rotation: <Euler (x=2.0879, y=-1.1287, z=0.9152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.7402, 91.8368, 1.3722)>
    Rotation: <Euler (x=2.0956, y=-1.1484, z=0.6721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-23.2810, 88.0401, 5.5551)>
    Rotation: <Euler (x=2.6063, y=-0.6744, z=0.6737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-21.6533, 84.2296, 7.7037)>
    Rotation: <Euler (x=2.7187, y=-0.7381, z=0.5135), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-20.8632, 80.1301, 8.9064)>
    Rotation: <Euler (x=2.5244, y=-0.7542, z=0.4155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-21.1878, 76.7867, 10.2103)>
    Rotation: <Euler (x=2.5244, y=-0.7542, z=0.4155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-27.3312, 81.3947, 9.4626)>
    Rotation: <Euler (x=-2.9602, y=-1.1438, z=0.5580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-24.9008, 78.6515, 9.2012)>
    Rotation: <Euler (x=-1.4552, y=-1.0686, z=0.4442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-22.3137, 80.3307, 7.5297)>
    Rotation: <Euler (x=-0.1489, y=-1.0050, z=0.5564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-23.5816, 83.0653, 7.2712)>
    Rotation: <Euler (x=-0.1489, y=-1.0050, z=0.5564), order='XYZ'>
    Matrix:
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      <Vector (0.2831, 0.9059, -0.3149, 83.0653)>
      <Vector (0.8442, -0.0795, 0.5301, 7.2712)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-28.7877, 79.9789, 7.4118)>
    Rotation: <Euler (x=-2.9696, y=-1.1416, z=0.5683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-26.2913, 77.1611, 7.1433)>
    Rotation: <Euler (x=-1.4601, y=-1.0722, z=0.4498), order='XYZ'>
    Matrix:
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      <Vector (0.8783, -0.4753, 0.0528, 7.1433)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-23.6545, 78.8725, 5.4397)>
    Rotation: <Euler (x=-0.1628, y=-1.0065, z=0.5728), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-24.9923, 81.7576, 5.1669)>
    Rotation: <Euler (x=-0.1628, y=-1.0065, z=0.5728), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-29.9471, 78.3378, 5.4138)>
    Rotation: <Euler (x=-2.9666, y=-1.1421, z=0.5650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-27.9509, 76.0847, 5.1991)>
    Rotation: <Euler (x=-1.4600, y=-1.0664, z=0.4497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-25.7455, 77.5162, 3.7741)>
    Rotation: <Euler (x=-0.1496, y=-1.0073, z=0.5572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.7812, 79.7499, 3.5630)>
    Rotation: <Euler (x=-0.1496, y=-1.0073, z=0.5572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.5006, 76.9200, 3.5838)>
    Rotation: <Euler (x=-2.9624, y=-1.1417, z=0.5604), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.9134, 75.1285, 3.4131)>
    Rotation: <Euler (x=-1.4585, y=-1.0731, z=0.4480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.4389, 76.0856, 2.4604)>
    Rotation: <Euler (x=-0.1559, y=-1.0064, z=0.5646), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.9072, 77.0957, 2.3649)>
    Rotation: <Euler (x=-0.1559, y=-1.0064, z=0.5646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3901, 93.7524, -4.3609)>
    Rotation: <Euler (x=0.2004, y=-0.1474, z=-3.1268), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3037, 50.8896, 4.2550)>
    Rotation: <Euler (x=-0.1385, y=-0.1696, z=3.1044), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8167, 9.9596, -1.3785)>
    Rotation: <Euler (x=1.1024, y=-0.1760, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6470, 1.4595, 15.0961)>
    Rotation: <Euler (x=-1.4805, y=-2.9103, z=-0.1424), order='XYZ'>
    Matrix:
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      <Vector (0.1382, 0.0569, 0.9888, 1.4595)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5138, 1.9039, 22.6731)>
    Rotation: <Euler (x=-1.4805, y=-2.9103, z=-0.1424), order='XYZ'>
    Matrix:
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      <Vector (0.1382, 0.0569, 0.9888, 1.9039)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3428, 94.0329, -2.8689)>
    Rotation: <Euler (x=0.1674, y=0.2724, z=3.0779), order='XYZ'>
    Matrix:
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      <Vector (0.0613, -0.9812, 0.1832, 94.0329)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.0418, 51.1492, 4.1455)>
    Rotation: <Euler (x=-0.0740, y=0.1451, z=3.0966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4575, 9.8645, 1.1136)>
    Rotation: <Euler (x=1.0843, y=0.2315, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0185, 1.4180, 16.5886)>
    Rotation: <Euler (x=-1.4761, y=2.8555, z=0.1341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2555, 1.8496, 23.9289)>
    Rotation: <Euler (x=-1.4761, y=2.8555, z=0.1341), order='XYZ'>
    Matrix:
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Frame: 251
  Bone: mixamorig:Hips
    Location: <Vector (0.0211, 99.4071, -4.2427)>
    Rotation: <Euler (x=-0.0540, y=0.0604, z=-0.0133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.0411, 109.2723, -6.0884)>
    Rotation: <Euler (x=-0.0968, y=0.0660, z=-0.1190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.3512, 120.8529, -7.2174)>
    Rotation: <Euler (x=-0.0211, y=0.0657, z=-0.1011), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.6836, 134.1652, -7.4988)>
    Rotation: <Euler (x=-0.0044, y=0.0628, z=-0.0834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (3.9340, 149.1675, -7.5643)>
    Rotation: <Euler (x=0.2691, y=0.0915, z=0.0428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.0089, 155.8119, -3.6491)>
    Rotation: <Euler (x=0.7477, y=0.0696, z=-0.0884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.6333, 168.7843, 17.4121)>
    Rotation: <Euler (x=0.7477, y=0.0696, z=-0.0884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.2734, 146.3458, -8.2701)>
    Rotation: <Euler (x=1.6539, y=1.6331, z=-0.3941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.7553, 139.8895, -9.1439)>
    Rotation: <Euler (x=-2.5247, y=1.2819, z=0.7305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.0616, 115.2524, -13.2979)>
    Rotation: <Euler (x=2.3009, y=1.2185, z=-0.8378), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.2885, 88.3014, -6.1250)>
    Rotation: <Euler (x=1.2821, y=1.3606, z=-1.8641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.7138, 84.5801, -1.7056)>
    Rotation: <Euler (x=2.1298, y=1.0628, z=-1.1851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.5995, 80.6182, 0.7462)>
    Rotation: <Euler (x=2.2564, y=1.1449, z=-1.0627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.7627, 76.7867, 1.9441)>
    Rotation: <Euler (x=1.8006, y=0.6534, z=-1.3342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.5894, 74.5142, 4.0583)>
    Rotation: <Euler (x=1.8006, y=0.6534, z=-1.3342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.4400, 76.3963, 0.3213)>
    Rotation: <Euler (x=1.4697, y=1.3487, z=-1.8491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.8365, 72.9729, 1.1301)>
    Rotation: <Euler (x=-1.5387, y=1.7843, z=1.2927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.7863, 69.7056, 1.8829)>
    Rotation: <Euler (x=-1.4049, y=1.7856, z=1.2934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.5497, 67.1236, 2.4616)>
    Rotation: <Euler (x=-1.4049, y=1.7856, z=1.2934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.5796, 74.8459, -2.2482)>
    Rotation: <Euler (x=1.4040, y=1.3436, z=-1.8323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.2507, 71.2057, -1.3953)>
    Rotation: <Euler (x=-1.2707, y=1.7605, z=1.3245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.4429, 68.2667, -0.7693)>
    Rotation: <Euler (x=-1.4192, y=1.7766, z=1.3087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.2844, 65.6502, -0.1937)>
    Rotation: <Euler (x=-1.4192, y=1.7766, z=1.3087), order='XYZ'>
    Matrix:
      <Vector (-0.0529, -0.3967, -0.9164, 22.2844)>
      <Vector (-0.1973, -0.8955, 0.3990, 65.6502)>
      <Vector (-0.9789, 0.2020, -0.0309, -0.1937)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.4720, 73.0557, -4.4482)>
    Rotation: <Euler (x=1.4177, y=1.3416, z=-1.8431), order='XYZ'>
    Matrix:
      <Vector (-0.0611, -0.1120, -0.9918, 25.4720)>
      <Vector (-0.2188, -0.9680, 0.1228, 73.0557)>
      <Vector (-0.9739, 0.2245, 0.0346, -4.4482)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.1403, 70.1870, -3.7772)>
    Rotation: <Euler (x=-1.1696, y=1.7466, z=1.3399), order='XYZ'>
    Matrix:
      <Vector (-0.0400, -0.5876, -0.8081, 25.1403)>
      <Vector (-0.1702, -0.7930, 0.5850, 70.1870)>
      <Vector (-0.9846, 0.1610, -0.0683, -3.7772)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.4503, 67.9079, -3.3021)>
    Rotation: <Euler (x=-1.4259, y=1.7788, z=1.2960), order='XYZ'>
    Matrix:
      <Vector (-0.0560, -0.4017, -0.9141, 23.4503)>
      <Vector (-0.1988, -0.8927, 0.4045, 67.9079)>
      <Vector (-0.9784, 0.2044, -0.0298, -3.3021)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.5041, 65.8038, -2.8385)>
    Rotation: <Euler (x=-1.4259, y=1.7788, z=1.2960), order='XYZ'>
    Matrix:
      <Vector (-0.0560, -0.4017, -0.9141, 22.5041)>
      <Vector (-0.1988, -0.8927, 0.4045, 65.8038)>
      <Vector (-0.9784, 0.2044, -0.0298, -2.8385)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.9225, 72.4547, -6.6124)>
    Rotation: <Euler (x=1.4193, y=1.3442, z=-1.8341), order='XYZ'>
    Matrix:
      <Vector (-0.0585, -0.1050, -0.9928, 24.9225)>
      <Vector (-0.2169, -0.9694, 0.1153, 72.4547)>
      <Vector (-0.9744, 0.2221, 0.0339, -6.6124)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.6619, 70.0461, -6.0507)>
    Rotation: <Euler (x=-1.2589, y=1.7566, z=1.3283), order='XYZ'>
    Matrix:
      <Vector (-0.0444, -0.5225, -0.8515, 24.6619)>
      <Vector (-0.1793, -0.8343, 0.5213, 70.0461)>
      <Vector (-0.9828, 0.1758, -0.0567, -6.0507)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.6193, 68.3815, -5.6974)>
    Rotation: <Euler (x=-0.8675, y=1.7362, z=1.3890), order='XYZ'>
    Matrix:
      <Vector (-0.0298, -0.7721, -0.6348, 23.6193)>
      <Vector (-0.1620, -0.6229, 0.7653, 68.3815)>
      <Vector (-0.9863, 0.1256, -0.1065, -5.6974)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.5520, 67.5187, -5.5358)>
    Rotation: <Euler (x=-0.8675, y=1.7362, z=1.3890), order='XYZ'>
    Matrix:
      <Vector (-0.0298, -0.7721, -0.6348, 22.5520)>
      <Vector (-0.1620, -0.6229, 0.7653, 67.5187)>
      <Vector (-0.9863, 0.1256, -0.1065, -5.5358)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.8226, 147.4405, -7.4403)>
    Rotation: <Euler (x=2.2242, y=-1.4324, z=-0.2285), order='XYZ'>
    Matrix:
      <Vector (0.1343, -0.9037, 0.4066, -2.8226)>
      <Vector (-0.0312, -0.4139, -0.9098, 147.4405)>
      <Vector (0.9904, 0.1095, -0.0838, -7.4403)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightArm
    Location: <Vector (-15.5465, 141.6123, -5.8983)>
    Rotation: <Euler (x=0.5331, y=-1.8183, z=2.3408), order='XYZ'>
    Matrix:
      <Vector (0.1705, -0.2753, 0.9461, -15.5465)>
      <Vector (-0.1759, -0.9533, -0.2456, 141.6123)>
      <Vector (0.9695, -0.1245, -0.2110, -5.8983)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.4824, 117.5919, -9.0353)>
    Rotation: <Euler (x=2.0937, y=-1.1258, z=0.9068), order='XYZ'>
    Matrix:
      <Vector (0.2653, -0.0887, 0.9601, -22.4824)>
      <Vector (0.3390, -0.9236, -0.1790, 117.5919)>
      <Vector (0.9026, 0.3729, -0.2149, -9.0353)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-24.9568, 91.8246, 1.3681)>
    Rotation: <Euler (x=2.1062, y=-1.1548, z=0.6597), order='XYZ'>
    Matrix:
      <Vector (0.3193, -0.3090, 0.8959, -24.9568)>
      <Vector (0.2477, -0.8853, -0.3936, 91.8246)>
      <Vector (0.9147, 0.3476, -0.2062, 1.3681)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-23.5176, 87.9935, 5.5264)>
    Rotation: <Euler (x=2.6118, y=-0.6808, z=0.6676), order='XYZ'>
    Matrix:
      <Vector (0.6102, 0.2844, 0.7394, -23.5176)>
      <Vector (0.4810, -0.8746, -0.0606, 87.9935)>
      <Vector (0.6294, 0.3927, -0.6705, 5.5264)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-21.9052, 84.1630, 7.6509)>
    Rotation: <Euler (x=2.7258, y=-0.7437, z=0.5060), order='XYZ'>
    Matrix:
      <Vector (0.6437, 0.2042, 0.7375, -21.9052)>
      <Vector (0.3567, -0.9327, -0.0531, 84.1630)>
      <Vector (0.6770, 0.2973, -0.6732, 7.6509)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-21.1289, 80.0526, 8.8253)>
    Rotation: <Euler (x=2.5324, y=-0.7593, z=0.4074), order='XYZ'>
    Matrix:
      <Vector (0.6660, -0.0368, 0.7451, -21.1289)>
      <Vector (0.2874, -0.9091, -0.3017, 80.0526)>
      <Vector (0.6884, 0.4150, -0.5948, 8.8253)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-21.4656, 76.7007, 10.1039)>
    Rotation: <Euler (x=2.5324, y=-0.7593, z=0.4074), order='XYZ'>
    Matrix:
      <Vector (0.6660, -0.0368, 0.7451, -21.4656)>
      <Vector (0.2874, -0.9091, -0.3017, 76.7007)>
      <Vector (0.6884, 0.4150, -0.5948, 10.1039)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-27.5948, 81.3306, 9.3756)>
    Rotation: <Euler (x=-2.9480, y=-1.1497, z=0.5442), order='XYZ'>
    Matrix:
      <Vector (0.3497, 0.6583, 0.6666, -27.5948)>
      <Vector (0.2116, -0.7487, 0.6283, 81.3306)>
      <Vector (0.9126, -0.0786, -0.4011, 9.3756)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-25.1711, 78.5828, 9.0999)>
    Rotation: <Euler (x=-1.4435, y=-1.0738, z=0.4312), order='XYZ'>
    Matrix:
      <Vector (0.4331, 0.7390, -0.5160, -25.1711)>
      <Vector (0.1993, 0.4798, 0.8545, 78.5828)>
      <Vector (0.8790, -0.4729, 0.0605, 9.0999)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-22.5756, 80.2673, 7.4467)>
    Rotation: <Euler (x=-0.1395, y=-1.0109, z=0.5458), order='XYZ'>
    Matrix:
      <Vector (0.4540, -0.4133, -0.7894, -22.5756)>
      <Vector (0.2757, 0.9076, -0.3167, 80.2673)>
      <Vector (0.8473, -0.0739, 0.5259, 7.4467)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-23.8355, 83.0070, 7.2053)>
    Rotation: <Euler (x=-0.1395, y=-1.0109, z=0.5458), order='XYZ'>
    Matrix:
      <Vector (0.4540, -0.4133, -0.7894, -23.8355)>
      <Vector (0.2757, 0.9076, -0.3167, 83.0070)>
      <Vector (0.8473, -0.0739, 0.5259, 7.2053)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-29.0503, 79.9337, 7.3111)>
    Rotation: <Euler (x=-2.9576, y=-1.1475, z=0.5547), order='XYZ'>
    Matrix:
      <Vector (0.3492, 0.6596, 0.6656, -29.0503)>
      <Vector (0.2164, -0.7479, 0.6276, 79.9337)>
      <Vector (0.9117, -0.0752, -0.4039, 7.3111)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-26.5607, 77.1113, 7.0278)>
    Rotation: <Euler (x=-1.4483, y=-1.0775, z=0.4367), order='XYZ'>
    Matrix:
      <Vector (0.4291, 0.7405, -0.5173, -26.5607)>
      <Vector (0.2003, 0.4804, 0.8539, 77.1113)>
      <Vector (0.8808, -0.4700, 0.0579, 7.0278)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-23.9154, 78.8280, 5.3430)>
    Rotation: <Euler (x=-0.1535, y=-1.0124, z=0.5623), order='XYZ'>
    Matrix:
      <Vector (0.4483, -0.4171, -0.7906, -23.9154)>
      <Vector (0.2825, 0.9052, -0.3174, 78.8280)>
      <Vector (0.8481, -0.0810, 0.5236, 5.3430)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-25.2447, 81.7186, 5.0882)>
    Rotation: <Euler (x=-0.1535, y=-1.0124, z=0.5623), order='XYZ'>
    Matrix:
      <Vector (0.4483, -0.4171, -0.7906, -25.2447)>
      <Vector (0.2825, 0.9052, -0.3174, 81.7186)>
      <Vector (0.8481, -0.0810, 0.5236, 5.0882)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.2093, 78.3105, 5.2985)>
    Rotation: <Euler (x=-2.9545, y=-1.1480, z=0.5513), order='XYZ'>
    Matrix:
      <Vector (0.3495, 0.6592, 0.6659, -30.2093)>
      <Vector (0.2149, -0.7481, 0.6278, 78.3105)>
      <Vector (0.9120, -0.0763, -0.4031, 5.2985)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.2187, 76.0536, 5.0719)>
    Rotation: <Euler (x=-1.4483, y=-1.0717, z=0.4367), order='XYZ'>
    Matrix:
      <Vector (0.4337, 0.7380, -0.5170, -28.2187)>
      <Vector (0.2025, 0.4793, 0.8540, 76.0536)>
      <Vector (0.8780, -0.4751, 0.0585, 5.0719)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.0061, 77.4896, 3.6626)>
    Rotation: <Euler (x=-0.1402, y=-1.0131, z=0.5465), order='XYZ'>
    Matrix:
      <Vector (0.4521, -0.4134, -0.7904, -26.0061)>
      <Vector (0.2750, 0.9076, -0.3173, 77.4896)>
      <Vector (0.8485, -0.0739, 0.5240, 3.6626)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.0352, 79.7276, 3.4654)>
    Rotation: <Euler (x=-0.1402, y=-1.0131, z=0.5465), order='XYZ'>
    Matrix:
      <Vector (0.4521, -0.4134, -0.7904, -27.0352)>
      <Vector (0.2750, 0.9076, -0.3173, 79.7276)>
      <Vector (0.8485, -0.0739, 0.5240, 3.4654)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.7623, 76.9077, 3.4568)>
    Rotation: <Euler (x=-2.9503, y=-1.1475, z=0.5467), order='XYZ'>
    Matrix:
      <Vector (0.3509, 0.6585, 0.6658, -30.7623)>
      <Vector (0.2135, -0.7486, 0.6278, 76.9077)>
      <Vector (0.9118, -0.0781, -0.4032, 3.4568)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.1795, 75.1132, 3.2767)>
    Rotation: <Euler (x=-1.4467, y=-1.0784, z=0.4349), order='XYZ'>
    Matrix:
      <Vector (0.4288, 0.7409, -0.5170, -29.1795)>
      <Vector (0.1992, 0.4806, 0.8540, 75.1132)>
      <Vector (0.8812, -0.4691, 0.0585, 3.2767)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.7002, 76.0732, 2.3345)>
    Rotation: <Euler (x=-0.1466, y=-1.0123, z=0.5541), order='XYZ'>
    Matrix:
      <Vector (0.4506, -0.4152, -0.7903, -27.7002)>
      <Vector (0.2788, 0.9064, -0.3172, 76.0732)>
      <Vector (0.8481, -0.0774, 0.5242, 2.3345)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.1656, 77.0852, 2.2453)>
    Rotation: <Euler (x=-0.1466, y=-1.0123, z=0.5541), order='XYZ'>
    Matrix:
      <Vector (0.4506, -0.4152, -0.7903, -28.1656)>
      <Vector (0.2788, 0.9064, -0.3172, 77.0852)>
      <Vector (0.8481, -0.0774, 0.5242, 2.2453)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3458, 93.7691, -4.4554)>
    Rotation: <Euler (x=0.1987, y=-0.1499, z=-3.1265), order='XYZ'>
    Matrix:
      <Vector (-0.9887, 0.0443, 0.1434, 8.3458)>
      <Vector (-0.0149, -0.9798, 0.1996, 93.7691)>
      <Vector (0.1493, 0.1952, 0.9694, -4.4554)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (10.2831, 50.8925, 4.0861)>
    Rotation: <Euler (x=-0.1344, y=-0.1706, z=3.1044), order='XYZ'>
    Matrix:
      <Vector (-0.9848, -0.0596, 0.1632, 10.2831)>
      <Vector (0.0366, -0.9895, -0.1401, 50.8925)>
      <Vector (0.1698, -0.1320, 0.9766, 4.0861)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8169, 9.9383, -1.3788)>
    Rotation: <Euler (x=1.1024, y=-0.1761, z=3.1298), order='XYZ'>
    Matrix:
      <Vector (-0.9845, 0.1510, 0.0896, 7.8169)>
      <Vector (0.0116, -0.4533, 0.8913, 9.9383)>
      <Vector (0.1752, 0.8785, 0.4445, -1.3788)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6477, 1.4380, 15.0956)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1425), order='XYZ'>
    Matrix:
      <Vector (-0.9635, 0.2389, 0.1210, 10.6477)>
      <Vector (0.1382, 0.0569, 0.9888, 1.4380)>
      <Vector (0.2293, 0.9694, -0.0878, 15.0956)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5150, 1.8823, 22.6724)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1425), order='XYZ'>
    Matrix:
      <Vector (-0.9635, 0.2389, 0.1210, 12.5150)>
      <Vector (0.1382, 0.0569, 0.9888, 1.8823)>
      <Vector (0.2293, 0.9694, -0.0878, 22.6724)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3836, 94.0205, -2.9205)>
    Rotation: <Euler (x=0.1692, y=0.2707, z=3.0782), order='XYZ'>
    Matrix:
      <Vector (-0.9617, -0.1074, -0.2524, -8.3836)>
      <Vector (0.0610, -0.9809, 0.1848, 94.0205)>
      <Vector (-0.2674, 0.1623, 0.9498, -2.9205)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.0769, 51.1492, 4.1728)>
    Rotation: <Euler (x=-0.0747, y=0.1452, z=3.0973), order='XYZ'>
    Matrix:
      <Vector (-0.9885, -0.0334, -0.1475, -13.0769)>
      <Vector (0.0438, -0.9967, -0.0682, 51.1492)>
      <Vector (-0.1447, -0.0738, 0.9867, 4.1728)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4602, 9.8653, 1.1142)>
    Rotation: <Euler (x=1.0843, y=0.2316, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9733, -0.1981, -0.1163, -14.4602)>
      <Vector (-0.0099, -0.4696, 0.8828, 9.8653)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0233, 1.4188, 16.5886)>
    Rotation: <Euler (x=-1.4762, y=2.8553, z=0.1340), order='XYZ'>
    Matrix:
      <Vector (-0.9507, -0.2912, -0.1066, -18.0233)>
      <Vector (-0.1282, 0.0560, 0.9902, 1.4188)>
      <Vector (-0.2824, 0.9550, -0.0906, 16.5886)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2614, 1.8494, 23.9286)>
    Rotation: <Euler (x=-1.4762, y=2.8553, z=0.1340), order='XYZ'>
    Matrix:
      <Vector (-0.9507, -0.2912, -0.1066, -20.2614)>
      <Vector (-0.1282, 0.0560, 0.9902, 1.8494)>
      <Vector (-0.2824, 0.9550, -0.0906, 23.9286)>
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Frame: 252
  Bone: mixamorig:Hips
    Location: <Vector (-0.0342, 99.4081, -4.3306)>
    Rotation: <Euler (x=-0.0557, y=0.0626, z=-0.0118), order='XYZ'>
    Matrix:
      <Vector (0.9980, 0.0083, 0.0631, -0.0342)>
      <Vector (-0.0118, 0.9984, 0.0549, 99.4081)>
      <Vector (-0.0625, -0.0555, 0.9965, -4.3306)>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.0344, 109.2702, -6.1927)>
    Rotation: <Euler (x=-0.0996, y=0.0685, z=-0.1193), order='XYZ'>
    Matrix:
      <Vector (0.9906, 0.1116, 0.0795, -0.0344)>
      <Vector (-0.1187, 0.9888, 0.0906, 109.2702)>
      <Vector (-0.0684, -0.0992, 0.9927, -6.1927)>
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  Bone: mixamorig:Spine1
    Location: <Vector (1.2728, 120.8479, -7.3545)>
    Rotation: <Euler (x=-0.0239, y=0.0685, z=-0.1010), order='XYZ'>
    Matrix:
      <Vector (0.9926, 0.0992, 0.0705, 1.2728)>
      <Vector (-0.1006, 0.9948, 0.0169, 120.8479)>
      <Vector (-0.0684, -0.0239, 0.9974, -7.3545)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (2.6000, 134.1599, -7.6741)>
    Rotation: <Euler (x=-0.0073, y=0.0658, z=-0.0830), order='XYZ'>
    Matrix:
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      <Vector (-0.0827, 0.9966, 0.0018, 134.1599)>
      <Vector (-0.0657, -0.0072, 0.9978, -7.6741)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (3.8404, 149.1628, -7.7830)>
    Rotation: <Euler (x=0.2646, y=0.0948, z=0.0421), order='XYZ'>
    Matrix:
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      <Vector (0.0419, 0.9654, -0.2574, 149.1628)>
      <Vector (-0.0946, 0.2603, 0.9609, -7.7830)>
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  Bone: mixamorig:Head
    Location: <Vector (3.9293, 155.8251, -3.8987)>
    Rotation: <Euler (x=0.7445, y=0.0730, z=-0.0884), order='XYZ'>
    Matrix:
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      <Vector (-0.0881, 0.7282, -0.6797, 155.8251)>
      <Vector (-0.0729, 0.6758, 0.7335, -3.8987)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.6268, 168.8600, 17.1145)>
    Rotation: <Euler (x=0.7445, y=0.0730, z=-0.0884), order='XYZ'>
    Matrix:
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      <Vector (-0.0881, 0.7282, -0.6797, 168.8600)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.1794, 146.3433, -8.5019)>
    Rotation: <Euler (x=1.7186, y=1.6364, z=-0.3297), order='XYZ'>
    Matrix:
      <Vector (-0.0620, 0.8862, -0.4592, 10.1794)>
      <Vector (0.0212, -0.4588, -0.8883, 146.3433)>
      <Vector (-0.9978, -0.0648, 0.0097, -8.5019)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.6565, 139.8834, -9.4147)>
    Rotation: <Euler (x=-2.4606, y=1.2907, z=0.7895), order='XYZ'>
    Matrix:
      <Vector (0.1947, 0.1256, -0.9728, 22.6565)>
      <Vector (0.1963, -0.9767, -0.0868, 139.8834)>
      <Vector (-0.9610, -0.1741, -0.2148, -9.4147)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.8211, 115.2680, -13.8015)>
    Rotation: <Euler (x=2.2959, y=1.2460, z=-0.8405), order='XYZ'>
    Matrix:
      <Vector (0.2129, -0.0209, -0.9769, 25.8211)>
      <Vector (-0.2377, -0.9708, -0.0310, 115.2680)>
      <Vector (-0.9477, 0.2388, -0.2116, -13.8015)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.2373, 88.1817, -7.1383)>
    Rotation: <Euler (x=1.1368, y=1.3885, z=-1.9964), order='XYZ'>
    Matrix:
      <Vector (-0.0749, 0.0146, -0.9971, 25.2373)>
      <Vector (-0.1652, -0.9863, -0.0021, 88.1817)>
      <Vector (-0.9834, 0.1645, 0.0763, -7.1383)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.7746, 84.2880, -2.8304)>
    Rotation: <Euler (x=2.1258, y=1.1023, z=-1.1784), order='XYZ'>
    Matrix:
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      <Vector (-0.4172, -0.9022, 0.1094, 84.2880)>
      <Vector (-0.8923, 0.3837, -0.2379, -2.8304)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.7412, 80.2294, -0.5046)>
    Rotation: <Euler (x=2.2645, y=1.1843, z=-1.0451), order='XYZ'>
    Matrix:
      <Vector (0.1891, -0.1956, -0.9623, 22.7412)>
      <Vector (-0.3260, -0.9369, 0.1264, 80.2294)>
      <Vector (-0.9262, 0.2898, -0.2410, -0.5046)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.9627, 76.3489, 0.5686)>
    Rotation: <Euler (x=1.7906, y=0.6921, z=-1.3303), order='XYZ'>
    Matrix:
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      <Vector (-0.7477, -0.6568, -0.0973, 76.3489)>
      <Vector (-0.6382, 0.7514, -0.1679, 0.5686)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.8476, 74.0008, 2.6025)>
    Rotation: <Euler (x=1.7906, y=0.6921, z=-1.3303), order='XYZ'>
    Matrix:
      <Vector (0.1834, -0.0634, -0.9810, 21.8476)>
      <Vector (-0.7477, -0.6568, -0.0973, 74.0008)>
      <Vector (-0.6382, 0.7514, -0.1679, 2.6025)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.6159, 76.0554, -1.1285)>
    Rotation: <Euler (x=1.3394, y=1.3775, z=-1.9709), order='XYZ'>
    Matrix:
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      <Vector (-0.1769, -0.9691, 0.1718, 76.0554)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.0441, 72.6015, -0.4346)>
    Rotation: <Euler (x=-1.6705, y=1.7550, z=1.1647), order='XYZ'>
    Matrix:
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      <Vector (-0.1683, -0.9380, 0.3032, 72.6015)>
      <Vector (-0.9831, 0.1823, 0.0182, -0.4346)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.0083, 69.3074, 0.2147)>
    Rotation: <Euler (x=-1.5315, y=1.7558, z=1.1661), order='XYZ'>
    Matrix:
      <Vector (-0.0724, -0.4228, -0.9033, 24.0083)>
      <Vector (-0.1691, -0.8874, 0.4289, 69.3074)>
      <Vector (-0.9829, 0.1838, -0.0072, 0.2147)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.7708, 66.7098, 0.7161)>
    Rotation: <Euler (x=-1.5315, y=1.7558, z=1.1661), order='XYZ'>
    Matrix:
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      <Vector (-0.1691, -0.8874, 0.4289, 66.7098)>
      <Vector (-0.9829, 0.1838, -0.0072, 0.7161)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.7274, 74.5997, -3.7541)>
    Rotation: <Euler (x=1.2830, y=1.3734, z=-1.9488), order='XYZ'>
    Matrix:
      <Vector (-0.0724, -0.0832, -0.9939, 25.7274)>
      <Vector (-0.1823, -0.9786, 0.0952, 74.5997)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.4165, 70.9304, -3.0289)>
    Rotation: <Euler (x=-1.4075, y=1.7297, z=1.1829), order='XYZ'>
    Matrix:
      <Vector (-0.0599, -0.5189, -0.8527, 25.4165)>
      <Vector (-0.1465, -0.8404, 0.5217, 70.9304)>
      <Vector (-0.9874, 0.1562, -0.0257, -3.0289)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.5964, 67.9823, -2.4868)>
    Rotation: <Euler (x=-1.5098, y=1.7425, z=1.1770), order='XYZ'>
    Matrix:
      <Vector (-0.0656, -0.4336, -0.8987, 23.5964)>
      <Vector (-0.1578, -0.8848, 0.4384, 67.9823)>
      <Vector (-0.9853, 0.1706, -0.0104, -2.4868)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.3299, 65.3975, -2.0030)>
    Rotation: <Euler (x=-1.5098, y=1.7425, z=1.1770), order='XYZ'>
    Matrix:
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      <Vector (-0.1578, -0.8848, 0.4384, 65.3975)>
      <Vector (-0.9853, 0.1706, -0.0104, -2.0030)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.6004, 72.8885, -6.0151)>
    Rotation: <Euler (x=1.3027, y=1.3718, z=-1.9607), order='XYZ'>
    Matrix:
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      <Vector (-0.1828, -0.9750, 0.1264, 72.8885)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.2620, 69.9989, -5.4446)>
    Rotation: <Euler (x=-1.3075, y=1.7149, z=1.1900), order='XYZ'>
    Matrix:
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      <Vector (-0.1333, -0.7903, 0.5980, 69.9989)>
      <Vector (-0.9896, 0.1387, -0.0374, -5.4446)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.5459, 67.7269, -5.0336)>
    Rotation: <Euler (x=-1.4996, y=1.7432, z=1.1633), order='XYZ'>
    Matrix:
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      <Vector (-0.1575, -0.8741, 0.4596, 67.7269)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.4747, 65.6673, -4.6485)>
    Rotation: <Euler (x=-1.4996, y=1.7432, z=1.1633), order='XYZ'>
    Matrix:
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      <Vector (-0.1575, -0.8741, 0.4596, 65.6673)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.0203, 72.3597, -8.1902)>
    Rotation: <Euler (x=1.3030, y=1.3745, z=-1.9518), order='XYZ'>
    Matrix:
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      <Vector (-0.1811, -0.9764, 0.1177, 72.3597)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.7571, 69.9332, -7.7129)>
    Rotation: <Euler (x=-1.3852, y=1.7246, z=1.1856), order='XYZ'>
    Matrix:
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      <Vector (-0.1420, -0.8307, 0.5383, 69.9332)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.6877, 68.2757, -7.4099)>
    Rotation: <Euler (x=-0.9790, y=1.7019, z=1.2462), order='XYZ'>
    Matrix:
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      <Vector (-0.1239, -0.6020, 0.7889, 68.2757)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.5940, 67.4424, -7.2721)>
    Rotation: <Euler (x=-0.9790, y=1.7019, z=1.2462), order='XYZ'>
    Matrix:
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      <Vector (-0.1239, -0.6020, 0.7889, 67.4424)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.9146, 147.4317, -7.6328)>
    Rotation: <Euler (x=2.2015, y=-1.4304, z=-0.2048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.6269, 141.5914, -6.0413)>
    Rotation: <Euler (x=0.5217, y=-1.8168, z=2.3488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.6408, 117.5834, -9.0991)>
    Rotation: <Euler (x=2.0965, y=-1.1280, z=0.8991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.2500, 91.8038, 1.2407)>
    Rotation: <Euler (x=2.1164, y=-1.1653, z=0.6485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-23.8423, 87.9301, 5.3702)>
    Rotation: <Euler (x=2.6169, y=-0.6914, z=0.6625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-22.2493, 84.0763, 7.4670)>
    Rotation: <Euler (x=2.7335, y=-0.7535, z=0.4990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-21.4873, 79.9534, 8.6062)>
    Rotation: <Euler (x=2.5415, y=-0.7685, z=0.3992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-21.8375, 76.5899, 9.8504)>
    Rotation: <Euler (x=2.5415, y=-0.7685, z=0.3992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-27.9541, 81.2380, 9.1308)>
    Rotation: <Euler (x=-2.9350, y=-1.1597, z=0.5304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-25.5337, 78.4885, 8.8428)>
    Rotation: <Euler (x=-1.4300, y=-1.0832, z=0.4175), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-22.9255, 80.1840, 7.2213)>
    Rotation: <Euler (x=-0.1296, y=-1.0209, z=0.5355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-24.1790, 82.9283, 6.9990)>
    Rotation: <Euler (x=-0.1296, y=-1.0209, z=0.5355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-29.3998, 79.8637, 7.0444)>
    Rotation: <Euler (x=-2.9449, y=-1.1575, z=0.5412), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-26.9137, 77.0396, 6.7485)>
    Rotation: <Euler (x=-1.4348, y=-1.0869, z=0.4230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-24.2554, 78.7676, 5.0959)>
    Rotation: <Euler (x=-0.1439, y=-1.0225, z=0.5523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-25.5781, 81.6630, 4.8613)>
    Rotation: <Euler (x=-0.1439, y=-1.0225, z=0.5523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.5499, 78.2622, 5.0094)>
    Rotation: <Euler (x=-2.9417, y=-1.1581, z=0.5378), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.5620, 76.0039, 4.7727)>
    Rotation: <Euler (x=-1.4350, y=-1.0811, z=0.4232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.3385, 77.4493, 3.3904)>
    Rotation: <Euler (x=-0.1302, y=-1.0232, z=0.5362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.3625, 79.6910, 3.2088)>
    Rotation: <Euler (x=-0.1302, y=-1.0232, z=0.5362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.0945, 76.8782, 3.1510)>
    Rotation: <Euler (x=-2.9373, y=-1.1576, z=0.5330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.5138, 75.0826, 2.9629)>
    Rotation: <Euler (x=-1.4332, y=-1.0877, z=0.4211), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.0273, 76.0490, 2.0387)>
    Rotation: <Euler (x=-0.1367, y=-1.0224, z=0.5439), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.4904, 77.0627, 1.9566)>
    Rotation: <Euler (x=-0.1367, y=-1.0224, z=0.5439), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2993, 93.7834, -4.5526)>
    Rotation: <Euler (x=0.1972, y=-0.1521, z=-3.1262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.2583, 50.8946, 3.9223)>
    Rotation: <Euler (x=-0.1304, y=-0.1712, z=3.1045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8192, 9.9173, -1.3796)>
    Rotation: <Euler (x=1.1024, y=-0.1761, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6499, 1.4168, 15.0947)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1425), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5172, 1.8611, 22.6716)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4271, 94.0100, -2.9806)>
    Rotation: <Euler (x=0.1710, y=0.2687, z=3.0788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.0989, 51.1495, 4.1920)>
    Rotation: <Euler (x=-0.0751, y=0.1455, z=3.0978), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4591, 9.8660, 1.1181)>
    Rotation: <Euler (x=1.0843, y=0.2318, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0261, 1.4195, 16.5917)>
    Rotation: <Euler (x=-1.4762, y=2.8551, z=0.1341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2659, 1.8499, 23.9312)>
    Rotation: <Euler (x=-1.4762, y=2.8551, z=0.1340), order='XYZ'>
    Matrix:
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Frame: 253
  Bone: mixamorig:Hips
    Location: <Vector (-0.0860, 99.4059, -4.4087)>
    Rotation: <Euler (x=-0.0571, y=0.0641, z=-0.0106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.1022, 109.2652, -6.2850)>
    Rotation: <Euler (x=-0.1020, y=0.0703, z=-0.1200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.2092, 120.8396, -7.4745)>
    Rotation: <Euler (x=-0.0264, y=0.0705, z=-0.1014), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.5391, 134.1505, -7.8266)>
    Rotation: <Euler (x=-0.0097, y=0.0680, z=-0.0831), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (3.7786, 149.1532, -7.9725)>
    Rotation: <Euler (x=0.2603, y=0.0969, z=0.0408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (3.8808, 155.8322, -4.1174)>
    Rotation: <Euler (x=0.7427, y=0.0747, z=-0.0894), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.6276, 168.8990, 16.8697)>
    Rotation: <Euler (x=0.7427, y=0.0747, z=-0.0894), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.1160, 146.3323, -8.7003)>
    Rotation: <Euler (x=1.7630, y=1.6395, z=-0.2858), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.5865, 139.8648, -9.6490)>
    Rotation: <Euler (x=-2.3938, y=1.2976, z=0.8512), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.6072, 115.2747, -14.2731)>
    Rotation: <Euler (x=2.2978, y=1.2750, z=-0.8362), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.2115, 88.0474, -8.1969)>
    Rotation: <Euler (x=0.9490, y=1.4139, z=-2.1693), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.8623, 83.9770, -4.0171)>
    Rotation: <Euler (x=2.1270, y=1.1428, z=-1.1650), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.9136, 79.8216, -1.8303)>
    Rotation: <Euler (x=2.2818, y=1.2243, z=-1.0167), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.1981, 75.8944, -0.8920)>
    Rotation: <Euler (x=1.7831, y=0.7321, z=-1.3230), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.1424, 73.4707, 1.0540)>
    Rotation: <Euler (x=1.7831, y=0.7321, z=-1.3230), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.8282, 75.7103, -2.6540)>
    Rotation: <Euler (x=1.1709, y=1.4044, z=-2.1289), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.2921, 72.2283, -2.0827)>
    Rotation: <Euler (x=-1.8455, y=1.7280, z=0.9953), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.2746, 68.9087, -1.5443)>
    Rotation: <Euler (x=-1.7015, y=1.7283, z=0.9971), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.0389, 66.2954, -1.1258)>
    Rotation: <Euler (x=-1.7015, y=1.7283, z=0.9971), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.9166, 74.3554, -5.3340)>
    Rotation: <Euler (x=1.1262, y=1.4016, z=-2.1008), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.6229, 70.6606, -4.7438)>
    Rotation: <Euler (x=-1.6018, y=1.7015, z=0.9830), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.7856, 67.7078, -4.2925)>
    Rotation: <Euler (x=-1.6476, y=1.7098, z=0.9887), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.3871, 65.1756, -3.9032)>
    Rotation: <Euler (x=-1.6476, y=1.7098, z=0.9887), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.7753, 72.7286, -7.6556)>
    Rotation: <Euler (x=1.1525, y=1.4005, z=-2.1148), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.4241, 69.8216, -7.1910)>
    Rotation: <Euler (x=-1.5148, y=1.6859, z=0.9679), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.6744, 67.5639, -6.8491)>
    Rotation: <Euler (x=-1.6190, y=1.7085, z=0.9709), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.4521, 65.5763, -6.5440)>
    Rotation: <Euler (x=-1.6190, y=1.7085, z=0.9709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.1680, 72.2744, -9.8401)>
    Rotation: <Euler (x=1.1506, y=1.4032, z=-2.1067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.8980, 69.8329, -9.4519)>
    Rotation: <Euler (x=-1.5718, y=1.6950, z=0.9786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.7944, 68.1889, -9.2023)>
    Rotation: <Euler (x=-1.1681, y=1.6693, z=1.0189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.6694, 67.3946, -9.0893)>
    Rotation: <Euler (x=-1.1681, y=1.6693, z=1.0189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.9759, 147.4222, -7.8019)>
    Rotation: <Euler (x=2.1855, y=-1.4290, z=-0.1885), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.6831, 141.5803, -6.1758)>
    Rotation: <Euler (x=0.5210, y=-1.8138, z=2.3458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.7799, 117.5917, -9.1938)>
    Rotation: <Euler (x=2.0971, y=-1.1344, z=0.8922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.5924, 91.7764, 1.0028)>
    Rotation: <Euler (x=2.1259, y=-1.1803, z=0.6394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-24.2258, 87.8531, 5.0992)>
    Rotation: <Euler (x=2.6214, y=-0.7065, z=0.6593), order='XYZ'>
    Matrix:
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      <Vector (0.4660, -0.8835, -0.0478, 87.8531)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-22.6541, 83.9740, 7.1652)>
    Rotation: <Euler (x=2.7416, y=-0.7678, z=0.4931), order='XYZ'>
    Matrix:
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      <Vector (0.3406, -0.9394, -0.0402, 83.9740)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-21.9042, 79.8375, 8.2624)>
    Rotation: <Euler (x=2.5516, y=-0.7821, z=0.3919), order='XYZ'>
    Matrix:
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      <Vector (0.2709, -0.9177, -0.2905, 79.8375)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-22.2672, 76.4595, 9.4628)>
    Rotation: <Euler (x=2.5516, y=-0.7821, z=0.3919), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-28.3755, 81.1178, 8.7392)>
    Rotation: <Euler (x=-2.9210, y=-1.1741, z=0.5174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-25.9530, 78.3712, 8.4419)>
    Rotation: <Euler (x=-1.4147, y=-1.0969, z=0.4037), order='XYZ'>
    Matrix:
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      <Vector (0.1793, 0.4882, 0.8541, 78.3712)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-23.3287, 80.0852, 6.8664)>
    Rotation: <Euler (x=-0.1192, y=-1.0354, z=0.5263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-24.5795, 82.8323, 6.6646)>
    Rotation: <Euler (x=-0.1192, y=-1.0354, z=0.5263), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-29.8011, 79.7691, 6.6225)>
    Rotation: <Euler (x=-2.9314, y=-1.1720, z=0.5286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-27.3128, 76.9479, 6.3171)>
    Rotation: <Euler (x=-1.4196, y=-1.1006, z=0.4092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-24.6381, 78.6947, 4.7113)>
    Rotation: <Euler (x=-0.1339, y=-1.0370, z=0.5435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-25.9578, 81.5931, 4.4984)>
    Rotation: <Euler (x=-0.1339, y=-1.0370, z=0.5435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.9316, 78.1924, 4.5573)>
    Rotation: <Euler (x=-2.9281, y=-1.1725, z=0.5250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.9419, 75.9365, 4.3131)>
    Rotation: <Euler (x=-1.4200, y=-1.0948, z=0.4096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.7047, 77.3976, 2.9699)>
    Rotation: <Euler (x=-0.1198, y=-1.0376, z=0.5270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.7264, 79.6416, 2.8052)>
    Rotation: <Euler (x=-0.1198, y=-1.0376, z=0.5270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.4583, 76.8309, 2.6773)>
    Rotation: <Euler (x=-2.9236, y=-1.1720, z=0.5201), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.8762, 75.0372, 2.4832)>
    Rotation: <Euler (x=-1.4179, y=-1.1015, z=0.4072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.3806, 76.0140, 1.5852)>
    Rotation: <Euler (x=-0.1265, y=-1.0369, z=0.5349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.8426, 77.0288, 1.5107)>
    Rotation: <Euler (x=-0.1265, y=-1.0369, z=0.5349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2545, 93.7918, -4.6356)>
    Rotation: <Euler (x=0.1960, y=-0.1540, z=-3.1261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.2263, 50.8930, 3.7855)>
    Rotation: <Euler (x=-0.1270, y=-0.1709, z=3.1047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8213, 9.8964, -1.3803)>
    Rotation: <Euler (x=1.1023, y=-0.1761, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6520, 1.3954, 15.0938)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5193, 1.8398, 22.6707)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4696, 93.9986, -3.0378)>
    Rotation: <Euler (x=0.1728, y=0.2670, z=3.0794), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1232, 51.1491, 4.2121)>
    Rotation: <Euler (x=-0.0756, y=0.1455, z=3.0982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4634, 9.8664, 1.1179)>
    Rotation: <Euler (x=1.0843, y=0.2319, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0315, 1.4203, 16.5914)>
    Rotation: <Euler (x=-1.4755, y=2.8551, z=0.1342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2719, 1.8559, 23.9304)>
    Rotation: <Euler (x=-1.4755, y=2.8551, z=0.1342), order='XYZ'>
    Matrix:
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Frame: 254
  Bone: mixamorig:Hips
    Location: <Vector (-0.1335, 99.4032, -4.4661)>
    Rotation: <Euler (x=-0.0579, y=0.0652, z=-0.0094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.1638, 109.2611, -6.3500)>
    Rotation: <Euler (x=-0.1043, y=0.0717, z=-0.1213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.1582, 120.8315, -7.5663)>
    Rotation: <Euler (x=-0.0288, y=0.0721, z=-0.1024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.4985, 134.1405, -7.9507)>
    Rotation: <Euler (x=-0.0123, y=0.0698, z=-0.0838), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (3.7461, 149.1420, -8.1348)>
    Rotation: <Euler (x=0.2560, y=0.0984, z=0.0388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (3.8637, 155.8374, -4.3085)>
    Rotation: <Euler (x=0.7428, y=0.0744, z=-0.0911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.6265, 168.8988, 16.6798)>
    Rotation: <Euler (x=0.7428, y=0.0744, z=-0.0911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.0804, 146.3159, -8.8686)>
    Rotation: <Euler (x=1.7961, y=1.6429, z=-0.2542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.5381, 139.8297, -9.8577)>
    Rotation: <Euler (x=-2.3259, y=1.3040, z=0.9148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.4286, 115.2653, -14.6967)>
    Rotation: <Euler (x=2.2970, y=1.3029, z=-0.8343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.2159, 87.9183, -9.1743)>
    Rotation: <Euler (x=0.7404, y=1.4315, z=-2.3642), order='XYZ'>
    Matrix:
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      <Vector (-0.0974, -0.9947, -0.0320, 87.9183)>
      <Vector (-0.9903, 0.0937, 0.1025, -9.1743)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.9647, 83.6965, -5.1160)>
    Rotation: <Euler (x=2.1321, y=1.1781, z=-1.1490), order='XYZ'>
    Matrix:
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      <Vector (-0.3492, -0.9315, 0.1021, 83.6965)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.0899, 79.4604, -3.0568)>
    Rotation: <Euler (x=2.3050, y=1.2588, z=-0.9834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.4301, 75.4963, -2.2406)>
    Rotation: <Euler (x=1.7780, y=0.7672, z=-1.3151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.4257, 73.0094, -0.3754)>
    Rotation: <Euler (x=1.7780, y=0.7672, z=-1.3151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.0399, 75.4125, -4.0522)>
    Rotation: <Euler (x=-2.1589, y=1.7177, z=0.8335), order='XYZ'>
    Matrix:
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      <Vector (-0.1083, -0.9822, 0.1531, 75.4125)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.5334, 71.9099, -3.5908)>
    Rotation: <Euler (x=-2.0450, y=1.7088, z=0.8001), order='XYZ'>
    Matrix:
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      <Vector (-0.0987, -0.9503, 0.2953, 71.9099)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.5282, 68.5719, -3.1519)>
    Rotation: <Euler (x=-1.8972, y=1.7086, z=0.8010), order='XYZ'>
    Matrix:
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      <Vector (-0.0986, -0.8968, 0.4313, 68.5719)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.2899, 65.9491, -2.8077)>
    Rotation: <Euler (x=-1.8972, y=1.7086, z=0.8010), order='XYZ'>
    Matrix:
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      <Vector (-0.0986, -0.8968, 0.4313, 65.9491)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.1099, 74.1482, -6.7766)>
    Rotation: <Euler (x=0.9491, y=1.4226, z=-2.2754), order='XYZ'>
    Matrix:
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      <Vector (-0.1125, -0.9898, 0.0877, 74.1482)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.8227, 70.4356, -6.3064)>
    Rotation: <Euler (x=-1.8395, y=1.6821, z=0.7360), order='XYZ'>
    Matrix:
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      <Vector (-0.0745, -0.8400, 0.5374, 70.4356)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.9569, 67.4894, -5.9365)>
    Rotation: <Euler (x=-1.8308, y=1.6852, z=0.7449), order='XYZ'>
    Matrix:
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      <Vector (-0.0774, -0.8398, 0.5373, 67.4894)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.4043, 65.0371, -5.6287)>
    Rotation: <Euler (x=-1.8308, y=1.6852, z=0.7449), order='XYZ'>
    Matrix:
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      <Vector (-0.0774, -0.8398, 0.5373, 65.0371)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.9576, 72.5975, -9.1491)>
    Rotation: <Euler (x=0.9818, y=1.4220, z=-2.2934), order='XYZ'>
    Matrix:
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      <Vector (-0.1112, -0.9842, 0.1378, 72.5975)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.5813, 69.6802, -8.7781)>
    Rotation: <Euler (x=-1.7843, y=1.6663, z=0.6788), order='XYZ'>
    Matrix:
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      <Vector (-0.0599, -0.7757, 0.6282, 69.6802)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.7867, 67.4495, -8.4978)>
    Rotation: <Euler (x=-1.7882, y=1.6817, z=0.7149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.3934, 65.5679, -8.2610)>
    Rotation: <Euler (x=-1.7882, y=1.6817, z=0.7149), order='XYZ'>
    Matrix:
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      <Vector (-0.0726, -0.7991, 0.5969, 65.5679)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.3281, 72.2088, -11.3399)>
    Rotation: <Euler (x=0.9765, y=1.4248, z=-2.2868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.0415, 69.7579, -11.0305)>
    Rotation: <Euler (x=-1.8114, y=1.6742, z=0.7128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.8942, 68.1376, -10.8280)>
    Rotation: <Euler (x=-1.4569, y=1.6463, z=0.6839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.7332, 67.3938, -10.7365)>
    Rotation: <Euler (x=-1.4569, y=1.6463, z=0.6839), order='XYZ'>
    Matrix:
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      <Vector (-0.0477, -0.5379, 0.8417, 67.3938)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.0091, 147.4153, -7.9466)>
    Rotation: <Euler (x=2.1744, y=-1.4283, z=-0.1778), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.7157, 141.5779, -6.3005)>
    Rotation: <Euler (x=0.5299, y=-1.8096, z=2.3333), order='XYZ'>
    Matrix:
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      <Vector (-0.1710, -0.9511, -0.2571, 141.5779)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.8899, 117.6116, -9.3131)>
    Rotation: <Euler (x=2.0963, y=-1.1449, z=0.8858), order='XYZ'>
    Matrix:
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      <Vector (0.3200, -0.9275, -0.1936, 117.6116)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.9573, 91.7374, 0.6581)>
    Rotation: <Euler (x=2.1333, y=-1.1991, z=0.6337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-24.6414, 87.7610, 4.7197)>
    Rotation: <Euler (x=2.6245, y=-0.7253, z=0.6584), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-23.0931, 83.8562, 6.7546)>
    Rotation: <Euler (x=2.7492, y=-0.7860, z=0.4889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-22.3530, 79.7061, 7.8064)>
    Rotation: <Euler (x=2.5620, y=-0.7997, z=0.3856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-22.7281, 76.3120, 8.9565)>
    Rotation: <Euler (x=2.5620, y=-0.7997, z=0.3856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-28.8317, 80.9733, 8.2129)>
    Rotation: <Euler (x=-2.9076, y=-1.1924, z=0.5061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-26.4021, 78.2334, 7.9116)>
    Rotation: <Euler (x=-1.3988, y=-1.1145, z=0.3906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-23.7589, 79.9710, 6.3947)>
    Rotation: <Euler (x=-0.1095, y=-1.0537, z=0.5191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.0101, 82.7193, 6.2129)>
    Rotation: <Euler (x=-0.1095, y=-1.0537, z=0.5191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.2270, 79.6516, 6.0593)>
    Rotation: <Euler (x=-2.9186, y=-1.1904, z=0.5179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-27.7315, 76.8373, 5.7498)>
    Rotation: <Euler (x=-1.4038, y=-1.1183, z=0.3961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.0375, 78.6082, 4.2038)>
    Rotation: <Euler (x=-0.1248, y=-1.0555, z=0.5367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.3576, 81.5078, 4.0119)>
    Rotation: <Euler (x=-0.1248, y=-1.0555, z=0.5367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.3277, 78.1015, 3.9581)>
    Rotation: <Euler (x=-2.9151, y=-1.1909, z=0.5141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.3322, 75.8511, 3.7107)>
    Rotation: <Euler (x=-1.4044, y=-1.1125, z=0.3968), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.0789, 77.3324, 2.4174)>
    Rotation: <Euler (x=-0.1101, y=-1.0560, z=0.5197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.1010, 79.5774, 2.2689)>
    Rotation: <Euler (x=-0.1101, y=-1.0560, z=0.5197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.8274, 76.7648, 2.0532)>
    Rotation: <Euler (x=-2.9104, y=-1.1903, z=0.5090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.2407, 74.9755, 1.8564)>
    Rotation: <Euler (x=-1.4019, y=-1.1191, z=0.3941), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.7342, 75.9658, 0.9918)>
    Rotation: <Euler (x=-0.1172, y=-1.0553, z=0.5279), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.1964, 76.9810, 0.9247)>
    Rotation: <Euler (x=-0.1172, y=-1.0553, z=0.5279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2135, 93.7991, -4.6980)>
    Rotation: <Euler (x=0.1947, y=-0.1548, z=-3.1261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.1828, 50.8895, 3.6688)>
    Rotation: <Euler (x=-0.1241, y=-0.1698, z=3.1052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8241, 9.8757, -1.3808)>
    Rotation: <Euler (x=1.1023, y=-0.1759, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6523, 1.3744, 15.0935)>
    Rotation: <Euler (x=-1.4805, y=-2.9104, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5184, 1.8188, 22.6707)>
    Rotation: <Euler (x=-1.4805, y=-2.9104, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5091, 93.9869, -3.0816)>
    Rotation: <Euler (x=0.1743, y=0.2658, z=3.0796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1619, 51.1483, 4.2327)>
    Rotation: <Euler (x=-0.0761, y=0.1456, z=3.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4800, 9.8667, 1.1151)>
    Rotation: <Euler (x=1.0843, y=0.2320, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0501, 1.4205, 16.5881)>
    Rotation: <Euler (x=-1.4744, y=2.8551, z=0.1343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.2913, 1.8638, 23.9264)>
    Rotation: <Euler (x=-1.4744, y=2.8551, z=0.1343), order='XYZ'>
    Matrix:
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Frame: 255
  Bone: mixamorig:Hips
    Location: <Vector (-0.1627, 99.4023, -4.5130)>
    Rotation: <Euler (x=-0.0579, y=0.0659, z=-0.0080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.2084, 109.2601, -6.3969)>
    Rotation: <Euler (x=-0.1063, y=0.0727, z=-0.1226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.1260, 120.8267, -7.6355)>
    Rotation: <Euler (x=-0.0308, y=0.0732, z=-0.1037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.4804, 134.1334, -8.0467)>
    Rotation: <Euler (x=-0.0143, y=0.0712, z=-0.0849), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (3.7410, 149.1335, -8.2620)>
    Rotation: <Euler (x=0.2524, y=0.0992, z=0.0364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (3.8756, 155.8426, -4.4605)>
    Rotation: <Euler (x=0.7450, y=0.0724, z=-0.0935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.6271, 168.8549, 16.5598)>
    Rotation: <Euler (x=0.7450, y=0.0724, z=-0.0935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.0716, 146.3003, -8.9999)>
    Rotation: <Euler (x=1.8175, y=1.6466, z=-0.2349), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.5119, 139.7878, -10.0342)>
    Rotation: <Euler (x=-2.2563, y=1.3115, z=0.9810), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.2816, 115.2421, -15.0358)>
    Rotation: <Euler (x=2.2863, y=1.3296, z=-0.8416), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.2573, 87.7994, -10.0055)>
    Rotation: <Euler (x=0.5493, y=1.4397, z=-2.5478), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.0710, 83.4700, -6.0422)>
    Rotation: <Euler (x=2.1355, y=1.2050, z=-1.1401), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.2410, 79.1787, -4.0812)>
    Rotation: <Euler (x=2.3250, y=1.2851, z=-0.9585), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.6118, 75.1916, -3.3580)>
    Rotation: <Euler (x=1.7734, y=0.7939, z=-1.3126), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.6401, 72.6590, -1.5556)>
    Rotation: <Euler (x=1.7734, y=0.7939, z=-1.3126), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.2038, 75.1745, -5.2073)>
    Rotation: <Euler (x=-2.3345, y=1.7075, z=0.6608), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.7056, 71.6607, -4.8290)>
    Rotation: <Euler (x=-2.2321, y=1.6993, z=0.6113), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.6928, 68.3160, -4.4648)>
    Rotation: <Euler (x=-2.0822, y=1.6987, z=0.6096), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.4363, 65.6952, -4.1759)>
    Rotation: <Euler (x=-2.0822, y=1.6987, z=0.6096), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.2536, 73.9791, -7.9631)>
    Rotation: <Euler (x=0.7812, y=1.4341, z=-2.4477), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.9474, 70.2578, -7.5834)>
    Rotation: <Euler (x=-2.0704, y=1.6735, z=0.4885), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.0314, 67.3370, -7.2732)>
    Rotation: <Euler (x=-2.0250, y=1.6715, z=0.4780), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.3021, 64.9990, -7.0236)>
    Rotation: <Euler (x=-2.0250, y=1.6715, z=0.4780), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.0863, 72.4875, -10.3721)>
    Rotation: <Euler (x=-2.3224, y=1.7076, z=0.6701), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.6621, 69.5687, -10.0712)>
    Rotation: <Euler (x=-2.0526, y=1.6587, z=0.3825), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.8046, 67.3847, -9.8353)>
    Rotation: <Euler (x=-1.9777, y=1.6662, z=0.4241), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.2257, 65.6500, -9.6471)>
    Rotation: <Euler (x=-1.9777, y=1.6662, z=0.4241), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.4370, 72.1501, -12.5657)>
    Rotation: <Euler (x=-2.3315, y=1.7049, z=0.6747), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.1150, 69.6968, -12.3153)>
    Rotation: <Euler (x=-2.0524, y=1.6648, z=0.4365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.9103, 68.1146, -12.1468)>
    Rotation: <Euler (x=-1.7867, y=1.6368, z=0.2974), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.7087, 67.4367, -12.0699)>
    Rotation: <Euler (x=-1.7867, y=1.6368, z=0.2974), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.0154, 147.4131, -8.0601)>
    Rotation: <Euler (x=2.1698, y=-1.4286, z=-0.1733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.7232, 141.5787, -6.4123)>
    Rotation: <Euler (x=0.5503, y=-1.8041, z=2.3100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.9591, 117.6352, -9.4583)>
    Rotation: <Euler (x=2.0935, y=-1.1594, z=0.8809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.3183, 91.6817, 0.2082)>
    Rotation: <Euler (x=2.1366, y=-1.2204, z=0.6321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.0630, 87.6526, 4.2370)>
    Rotation: <Euler (x=2.6253, y=-0.7466, z=0.6593), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-23.5421, 83.7227, 6.2442)>
    Rotation: <Euler (x=2.7553, y=-0.8069, z=0.4860), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-22.8129, 79.5599, 7.2519)>
    Rotation: <Euler (x=2.5712, y=-0.8200, z=0.3804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-23.2015, 76.1500, 8.3498)>
    Rotation: <Euler (x=2.5712, y=-0.8200, z=0.3804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-29.2994, 80.8127, 7.5690)>
    Rotation: <Euler (x=-2.8967, y=-1.2133, z=0.4973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-26.8609, 78.0804, 7.2708)>
    Rotation: <Euler (x=-1.3841, y=-1.1348, z=0.3788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-24.1958, 79.8419, 5.8210)>
    Rotation: <Euler (x=-0.1020, y=-1.0747, z=0.5140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.4482, 82.5907, 5.6558)>
    Rotation: <Euler (x=-0.1020, y=-1.0747, z=0.5140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.6571, 79.5183, 5.3751)>
    Rotation: <Euler (x=-2.9085, y=-1.2113, z=0.5099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.1523, 76.7118, 5.0687)>
    Rotation: <Euler (x=-1.3893, y=-1.1386, z=0.3845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.4362, 78.5071, 3.5912)>
    Rotation: <Euler (x=-0.1181, y=-1.0765, z=0.5323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.7575, 81.4073, 3.4168)>
    Rotation: <Euler (x=-0.1181, y=-1.0765, z=0.5323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.7207, 77.9953, 3.2354)>
    Rotation: <Euler (x=-2.9047, y=-1.2118, z=0.5059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.7178, 75.7511, 2.9904)>
    Rotation: <Euler (x=-1.3900, y=-1.1328, z=0.3853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.4459, 77.2527, 1.7545)>
    Rotation: <Euler (x=-0.1026, y=-1.0770, z=0.5147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.4690, 79.4981, 1.6195)>
    Rotation: <Euler (x=-0.1026, y=-1.0770, z=0.5147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.1869, 76.6837, 1.3046)>
    Rotation: <Euler (x=-2.8997, y=-1.2113, z=0.5005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.5944, 74.8994, 1.1099)>
    Rotation: <Euler (x=-1.3873, y=-1.1394, z=0.3822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.0755, 75.9033, 0.2836)>
    Rotation: <Euler (x=-0.1100, y=-1.0763, z=0.5231), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.5381, 76.9187, 0.2225)>
    Rotation: <Euler (x=-0.1100, y=-1.0763, z=0.5231), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1923, 93.8101, -4.7505)>
    Rotation: <Euler (x=0.1931, y=-0.1548, z=-3.1265), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.1341, 50.8861, 3.5482)>
    Rotation: <Euler (x=-0.1211, y=-0.1679, z=3.1057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8227, 9.8550, -1.3811)>
    Rotation: <Euler (x=1.1023, y=-0.1761, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6535, 1.3533, 15.0926)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5208, 1.7976, 22.6695)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5295, 93.9739, -3.1229)>
    Rotation: <Euler (x=0.1759, y=0.2650, z=3.0797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1891, 51.1475, 4.2585)>
    Rotation: <Euler (x=-0.0767, y=0.1458, z=3.0990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.4867, 9.8671, 1.1171)>
    Rotation: <Euler (x=1.0843, y=0.2323, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0604, 1.4206, 16.5891)>
    Rotation: <Euler (x=-1.4741, y=2.8549, z=0.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3033, 1.8663, 23.9268)>
    Rotation: <Euler (x=-1.4741, y=2.8549, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 256
  Bone: mixamorig:Hips
    Location: <Vector (-0.1862, 99.4024, -4.5434)>
    Rotation: <Euler (x=-0.0589, y=0.0664, z=-0.0068), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.2448, 109.2584, -6.4367)>
    Rotation: <Euler (x=-0.1078, y=0.0732, z=-0.1241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.1047, 120.8214, -7.6928)>
    Rotation: <Euler (x=-0.0324, y=0.0739, z=-0.1051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.4758, 134.1257, -8.1246)>
    Rotation: <Euler (x=-0.0159, y=0.0720, z=-0.0861), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (3.7535, 149.1240, -8.3636)>
    Rotation: <Euler (x=0.2490, y=0.0996, z=0.0335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (3.9064, 155.8453, -4.5843)>
    Rotation: <Euler (x=0.7478, y=0.0704, z=-0.0960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.6457, 168.7956, 16.4757)>
    Rotation: <Euler (x=0.7478, y=0.0704, z=-0.0960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.0802, 146.2823, -9.1032)>
    Rotation: <Euler (x=1.8348, y=1.6504, z=-0.2193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.5052, 139.7482, -10.1837)>
    Rotation: <Euler (x=-2.1932, y=1.3207, z=1.0422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.1865, 115.2065, -15.2524)>
    Rotation: <Euler (x=2.2750, y=1.3556, z=-0.8476), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.3916, 87.6792, -10.7123)>
    Rotation: <Euler (x=0.3980, y=1.4404, z=-2.6968), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.2453, 83.2800, -6.8146)>
    Rotation: <Euler (x=2.1325, y=1.2247, z=-1.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
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    Rotation: <Euler (x=2.3348, y=1.3045, z=-0.9482), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.8176, 74.9547, -4.2620)>
    Rotation: <Euler (x=1.7671, y=0.8130, z=-1.3162), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.8645, 72.3911, -2.5042)>
    Rotation: <Euler (x=1.7671, y=0.8130, z=-1.3162), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.3929, 74.9734, -6.1443)>
    Rotation: <Euler (x=-2.4776, y=1.7051, z=0.5155), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.8854, 71.4553, -5.8229)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.8489, 68.1128, -5.5083)>
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  Bone: mixamorig:LeftHandIndex4
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    Rotation: <Euler (x=-2.2316, y=1.6967, z=0.4490), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.4185, 73.8264, -8.9209)>
    Rotation: <Euler (x=0.6419, y=1.4377, z=-2.5970), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.0730, 70.1027, -8.6030)>
    Rotation: <Euler (x=-2.2509, y=1.6733, z=0.2854), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.0907, 67.2228, -8.3295)>
    Rotation: <Euler (x=-2.1871, y=1.6671, z=0.2347), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.1761, 65.0303, -8.1147)>
    Rotation: <Euler (x=-2.1871, y=1.6671, z=0.2347), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.2305, 72.3769, -11.3540)>
    Rotation: <Euler (x=-2.4567, y=1.7037, z=0.5139), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.7411, 69.4639, -11.1001)>
    Rotation: <Euler (x=-2.2559, y=1.6597, z=0.1447), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.8089, 67.3429, -10.8901)>
    Rotation: <Euler (x=-2.1411, y=1.6601, z=0.1495), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.0458, 65.7925, -10.7310)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.5615, 72.0772, -13.5471)>
    Rotation: <Euler (x=-2.4695, y=1.7010, z=0.5169), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.1897, 69.6273, -13.3365)>
    Rotation: <Euler (x=-2.2414, y=1.6642, z=0.2055), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.9190, 68.0955, -13.1883)>
    Rotation: <Euler (x=-2.0431, y=1.6374, z=-0.0233), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.6761, 67.4956, -13.1184)>
    Rotation: <Euler (x=-2.0431, y=1.6374, z=-0.0233), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.0047, 147.4117, -8.1527)>
    Rotation: <Euler (x=2.1670, y=-1.4304, z=-0.1710), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.7180, 141.5846, -6.5219)>
    Rotation: <Euler (x=0.5752, y=-1.7977, z=2.2832), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.9883, 117.6564, -9.6057)>
    Rotation: <Euler (x=2.0913, y=-1.1775, z=0.8755), order='XYZ'>
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  Bone: mixamorig:RightHand
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    Rotation: <Euler (x=2.1347, y=-1.2427, z=0.6349), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.4706, 87.5235, 3.6697)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-23.9824, 83.5698, 5.6545)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-23.2672, 79.3951, 6.6227)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-23.6721, 75.9712, 7.6700)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-29.7598, 80.6381, 6.8364)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-27.3132, 77.9119, 6.5484)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-24.6239, 79.6940, 5.1703)>
    Rotation: <Euler (x=-0.0976, y=-1.0969, z=0.5111), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.8762, 82.4436, 5.0169)>
    Rotation: <Euler (x=-0.0976, y=-1.0969, z=0.5111), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0755, 79.3705, 4.6017)>
    Rotation: <Euler (x=-2.9021, y=-1.2335, z=0.5049), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.5625, 76.5703, 4.3059)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.8216, 78.3865, 2.9013)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.1428, 81.2875, 2.7394)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.0980, 77.8738, 2.4237)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.0885, 75.6347, 2.1872)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.7960, 77.1539, 1.0123)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.8188, 79.3999, 0.8870)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5272, 76.5864, 0.4683)>
    Rotation: <Euler (x=-2.8927, y=-1.2334, z=0.4949), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.9294, 74.8061, 0.2802)>
    Rotation: <Euler (x=-1.3749, y=-1.1612, z=0.3720), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.3967, 75.8217, -0.5053)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.8593, 76.8374, -0.5620)>
    Rotation: <Euler (x=-0.1061, y=-1.0985, z=0.5206), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1754, 93.8202, -4.7799)>
    Rotation: <Euler (x=0.1912, y=-0.1556, z=-3.1266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.1067, 50.8802, 3.4378)>
    Rotation: <Euler (x=-0.1183, y=-0.1665, z=3.1057), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8230, 9.8344, -1.3813)>
    Rotation: <Euler (x=1.1023, y=-0.1761, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6543, 1.3323, 15.0921)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1425), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5219, 1.7765, 22.6690)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5457, 93.9652, -3.1438)>
    Rotation: <Euler (x=0.1769, y=0.2643, z=3.0797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.2111, 51.1468, 4.2801)>
    Rotation: <Euler (x=-0.0773, y=0.1462, z=3.0990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5040, 9.8679, 1.1170)>
    Rotation: <Euler (x=1.0842, y=0.2326, z=-3.1315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0837, 1.4214, 16.5876)>
    Rotation: <Euler (x=-1.4740, y=2.8546, z=0.1343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3291, 1.8674, 23.9244)>
    Rotation: <Euler (x=-1.4740, y=2.8546, z=0.1343), order='XYZ'>
    Matrix:
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Frame: 257
  Bone: mixamorig:Hips
    Location: <Vector (-0.1989, 99.4044, -4.5656)>
    Rotation: <Euler (x=-0.0592, y=0.0667, z=-0.0058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.2682, 109.2598, -6.4617)>
    Rotation: <Euler (x=-0.1087, y=0.0734, z=-0.1257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.0989, 120.8195, -7.7287)>
    Rotation: <Euler (x=-0.0334, y=0.0742, z=-0.1066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.4891, 134.1214, -8.1737)>
    Rotation: <Euler (x=-0.0169, y=0.0724, z=-0.0875), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (3.7867, 149.1177, -8.4281)>
    Rotation: <Euler (x=0.2461, y=0.0997, z=0.0302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (3.9595, 155.8497, -4.6688)>
    Rotation: <Euler (x=0.7499, y=0.0692, z=-0.0991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.7113, 168.7479, 16.4216)>
    Rotation: <Euler (x=0.7499, y=0.0692, z=-0.0991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.1092, 146.2668, -9.1684)>
    Rotation: <Euler (x=1.8466, y=1.6539, z=-0.2095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.5178, 139.7088, -10.2927)>
    Rotation: <Euler (x=-2.1389, y=1.3294, z=1.0941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.1015, 115.1588, -15.3721)>
    Rotation: <Euler (x=2.2723, y=1.3803, z=-0.8458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.5009, 87.5550, -11.3376)>
    Rotation: <Euler (x=0.2816, y=1.4369, z=-2.8143), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.3805, 83.1082, -7.4867)>
    Rotation: <Euler (x=2.1237, y=1.2401, z=-1.1523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.5798, 78.7602, -5.6420)>
    Rotation: <Euler (x=2.3354, y=1.3202, z=-0.9496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.9580, 74.7536, -5.0285)>
    Rotation: <Euler (x=1.7589, y=0.8276, z=-1.3243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.0151, 72.1676, -3.3042)>
    Rotation: <Euler (x=1.7589, y=0.8276, z=-1.3243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.5164, 74.7893, -6.9428)>
    Rotation: <Euler (x=-2.5911, y=1.7072, z=0.3968), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.9894, 71.2706, -6.6620)>
    Rotation: <Euler (x=-2.4995, y=1.7004, z=0.3276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.9204, 67.9354, -6.3811)>
    Rotation: <Euler (x=-2.3475, y=1.6993, z=0.3194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.5974, 65.3417, -6.1499)>
    Rotation: <Euler (x=-2.3475, y=1.6993, z=0.3194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.5146, 73.6782, -9.7341)>
    Rotation: <Euler (x=0.5300, y=1.4365, z=-2.7221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.1184, 69.9560, -9.4603)>
    Rotation: <Euler (x=-2.3808, y=1.6777, z=0.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.0624, 67.1264, -9.2079)>
    Rotation: <Euler (x=-2.3049, y=1.6681, z=0.0321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.9681, 65.1028, -9.0115)>
    Rotation: <Euler (x=-2.3049, y=1.6681, z=0.0321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.3016, 72.2606, -12.1839)>
    Rotation: <Euler (x=-2.5635, y=1.7046, z=0.3819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.7379, 69.3584, -11.9623)>
    Rotation: <Euler (x=-2.3922, y=1.6651, z=-0.0294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.7270, 67.3106, -11.7656)>
    Rotation: <Euler (x=-2.2593, y=1.6598, z=-0.0839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.7967, 65.9724, -11.6217)>
    Rotation: <Euler (x=-2.2593, y=1.6598, z=-0.0839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.6123, 71.9905, -14.3745)>
    Rotation: <Euler (x=-2.5794, y=1.7021, z=0.3839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.1830, 69.5478, -14.1915)>
    Rotation: <Euler (x=-2.3730, y=1.6682, z=0.0284), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.8439, 68.0744, -14.0541)>
    Rotation: <Euler (x=-2.2007, y=1.6428, z=-0.2485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.5633, 67.5597, -13.9858)>
    Rotation: <Euler (x=-2.2007, y=1.6428, z=-0.2485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.9736, 147.4147, -8.2119)>
    Rotation: <Euler (x=2.1679, y=-1.4330, z=-0.1722), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.6925, 141.5910, -6.6128)>
    Rotation: <Euler (x=0.6139, y=-1.7895, z=2.2438), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.9659, 117.6722, -9.7612)>
    Rotation: <Euler (x=2.0844, y=-1.1995, z=0.8749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.9617, 91.5071, -0.9446)>
    Rotation: <Euler (x=2.1273, y=-1.2659, z=0.6422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.8550, 87.3807, 3.0288)>
    Rotation: <Euler (x=2.6196, y=-0.7921, z=0.6646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.4055, 83.4036, 4.9955)>
    Rotation: <Euler (x=2.7611, y=-0.8524, z=0.4830), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-23.7083, 79.2177, 5.9275)>
    Rotation: <Euler (x=2.5846, y=-0.8648, z=0.3717), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.1328, 75.7814, 6.9252)>
    Rotation: <Euler (x=2.5846, y=-0.8648, z=0.3717), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.2043, 80.4571, 6.0258)>
    Rotation: <Euler (x=-2.8858, y=-1.2589, z=0.4883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-27.7514, 77.7349, 5.7542)>
    Rotation: <Euler (x=-1.3613, y=-1.1795, z=0.3591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.0357, 79.5338, 4.4519)>
    Rotation: <Euler (x=-0.0961, y=-1.1203, z=0.5100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.2857, 82.2849, 4.3064)>
    Rotation: <Euler (x=-0.0961, y=-1.1203, z=0.5100), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.4745, 79.2163, 3.7501)>
    Rotation: <Euler (x=-2.8995, y=-1.2569, z=0.5027), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.9550, 76.4202, 3.4711)>
    Rotation: <Euler (x=-1.3669, y=-1.1834, z=0.3652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.1872, 78.2536, 2.1438)>
    Rotation: <Euler (x=-0.1141, y=-1.1222, z=0.5300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.5059, 81.1561, 1.9903)>
    Rotation: <Euler (x=-0.1141, y=-1.1222, z=0.5300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.4525, 77.7457, 1.5342)>
    Rotation: <Euler (x=-2.8952, y=-1.2574, z=0.4981), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.4378, 75.5099, 1.3111)>
    Rotation: <Euler (x=-1.3681, y=-1.1776, z=0.3665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.1227, 77.0434, 0.2009)>
    Rotation: <Euler (x=-0.0967, y=-1.1226, z=0.5107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.1437, 79.2906, 0.0821)>
    Rotation: <Euler (x=-0.0967, y=-1.1226, z=0.5107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.8419, 76.4819, -0.4448)>
    Rotation: <Euler (x=-2.8893, y=-1.2568, z=0.4920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.2400, 74.7042, -0.6222)>
    Rotation: <Euler (x=-1.3646, y=-1.1842, z=0.3627), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.6922, 75.7294, -1.3645)>
    Rotation: <Euler (x=-0.1051, y=-1.1219, z=0.5199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.1539, 76.7457, -1.4182)>
    Rotation: <Euler (x=-0.1051, y=-1.1219, z=0.5199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1683, 93.8307, -4.8030)>
    Rotation: <Euler (x=0.1892, y=-0.1563, z=-3.1266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.0937, 50.8738, 3.3275)>
    Rotation: <Euler (x=-0.1156, y=-0.1653, z=3.1056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8311, 9.8142, -1.3827)>
    Rotation: <Euler (x=1.1022, y=-0.1761, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6634, 1.3117, 15.0904)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5307, 1.7560, 22.6673)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5524, 93.9590, -3.1620)>
    Rotation: <Euler (x=0.1776, y=0.2636, z=3.0796), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.2273, 51.1472, 4.2936)>
    Rotation: <Euler (x=-0.0776, y=0.1462, z=3.0989), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5235, 9.8695, 1.1154)>
    Rotation: <Euler (x=1.0842, y=0.2327, z=-3.1316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1058, 1.4232, 16.5856)>
    Rotation: <Euler (x=-1.4740, y=2.8545, z=0.1341), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3517, 1.8694, 23.9222)>
    Rotation: <Euler (x=-1.4740, y=2.8545, z=0.1341), order='XYZ'>
    Matrix:
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Frame: 258
  Bone: mixamorig:Hips
    Location: <Vector (-0.1879, 99.4062, -4.5848)>
    Rotation: <Euler (x=-0.0579, y=0.0668, z=-0.0049), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.2656, 109.2640, -6.4677)>
    Rotation: <Euler (x=-0.1090, y=0.0735, z=-0.1272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.1184, 120.8214, -7.7377)>
    Rotation: <Euler (x=-0.0337, y=0.0743, z=-0.1080), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.5266, 134.1213, -8.1875)>
    Rotation: <Euler (x=-0.0174, y=0.0726, z=-0.0888), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (3.8425, 149.1158, -8.4490)>
    Rotation: <Euler (x=0.2433, y=0.0995, z=0.0270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.7510, y=0.0679, z=-0.1024), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.8004, 168.7270, 16.3978)>
    Rotation: <Euler (x=0.7510, y=0.0679, z=-0.1024), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.1613, 146.2569, -9.1896)>
    Rotation: <Euler (x=1.8527, y=1.6567, z=-0.2052), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.5549, 139.6770, -10.3499)>
    Rotation: <Euler (x=-2.0980, y=1.3370, z=1.1310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.0063, 115.1066, -15.3964)>
    Rotation: <Euler (x=2.2902, y=1.4034, z=-0.8257), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.5257, 87.4316, -11.8997)>
    Rotation: <Euler (x=0.1901, y=1.4317, z=-2.9084), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.4218, 82.9484, -8.0864)>
    Rotation: <Euler (x=2.1126, y=1.2531, z=-1.1664), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.6209, 78.5841, -6.2806)>
    Rotation: <Euler (x=2.3321, y=1.3336, z=-0.9564), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.9898, 74.5735, -5.7039)>
    Rotation: <Euler (x=1.7505, y=0.8398, z=-1.3341), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.0521, 71.9694, -4.0073)>
    Rotation: <Euler (x=1.7505, y=0.8398, z=-1.3341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.5324, 74.6169, -7.6480)>
    Rotation: <Euler (x=-2.6821, y=1.7114, z=0.2992), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.9815, 71.0994, -7.3994)>
    Rotation: <Euler (x=-2.5910, y=1.7052, z=0.2256), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.8768, 67.7737, -7.1441)>
    Rotation: <Euler (x=-2.4380, y=1.7040, z=0.2144), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.5161, 65.1983, -6.9290)>
    Rotation: <Euler (x=-2.4380, y=1.7040, z=0.2144), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.5032, 73.5352, -10.4507)>
    Rotation: <Euler (x=0.4400, y=1.4330, z=-2.8267), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.0520, 69.8169, -10.2115)>
    Rotation: <Euler (x=-2.4743, y=1.6838, z=0.0097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.9218, 67.0415, -9.9723)>
    Rotation: <Euler (x=-2.3853, y=1.6715, z=-0.1323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.6649, 65.2002, -9.7849)>
    Rotation: <Euler (x=-2.3853, y=1.6715, z=-0.1323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.2645, 72.1443, -12.9133)>
    Rotation: <Euler (x=-2.6485, y=1.7079, z=0.2709), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.6244, 69.2562, -12.7160)>
    Rotation: <Euler (x=-2.4830, y=1.6720, z=-0.1585), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.5370, 67.2858, -12.5261)>
    Rotation: <Euler (x=-2.3366, y=1.6621, z=-0.2749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.4670, 66.1749, -12.3891)>
    Rotation: <Euler (x=-2.3366, y=1.6621, z=-0.2749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.5559, 71.8997, -15.1008)>
    Rotation: <Euler (x=-2.6667, y=1.7054, z=0.2725), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.0672, 69.4666, -14.9386)>
    Rotation: <Euler (x=-2.4631, y=1.6741, z=-0.1074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.6622, 68.0554, -14.8070)>
    Rotation: <Euler (x=-2.2916, y=1.6495, z=-0.4067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.3501, 67.6277, -14.7374)>
    Rotation: <Euler (x=-2.2916, y=1.6495, z=-0.4067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.9199, 147.4212, -8.2303)>
    Rotation: <Euler (x=2.1721, y=-1.4356, z=-0.1761), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.6419, 141.5952, -6.6649)>
    Rotation: <Euler (x=0.6671, y=-1.7811, z=2.1904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.9031, 117.6868, -9.9194)>
    Rotation: <Euler (x=2.0746, y=-1.2241, z=0.8774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.2296, 91.4060, -1.6186)>
    Rotation: <Euler (x=2.1133, y=-1.2901, z=0.6552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.2101, 87.2340, 2.3306)>
    Rotation: <Euler (x=2.6132, y=-0.8162, z=0.6689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.8043, 83.2341, 4.2827)>
    Rotation: <Euler (x=2.7612, y=-0.8769, z=0.4826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.1282, 79.0375, 5.1818)>
    Rotation: <Euler (x=2.5889, y=-0.8892, z=0.3680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.5749, 75.5903, 6.1308)>
    Rotation: <Euler (x=2.5889, y=-0.8892, z=0.3680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.6247, 80.2785, 5.1532)>
    Rotation: <Euler (x=-2.8861, y=-1.2834, z=0.4883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.1669, 77.5585, 4.9039)>
    Rotation: <Euler (x=-1.3527, y=-1.2039, z=0.3509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.4233, 79.3711, 3.6814)>
    Rotation: <Euler (x=-0.0976, y=-1.1448, z=0.5111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.6693, 82.1242, 3.5403)>
    Rotation: <Euler (x=-0.0976, y=-1.1448, z=0.5111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.8453, 79.0643, 2.8364)>
    Rotation: <Euler (x=-2.9011, y=-1.2814, z=0.5039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.3208, 76.2704, 2.5803)>
    Rotation: <Euler (x=-1.3587, y=-1.2078, z=0.3573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.5245, 78.1177, 1.3344)>
    Rotation: <Euler (x=-0.1168, y=-1.1467, z=0.5322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.8392, 81.0224, 1.1854)>
    Rotation: <Euler (x=-0.1168, y=-1.1467, z=0.5322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.7752, 77.6195, 0.5832)>
    Rotation: <Euler (x=-2.8963, y=-1.2819, z=0.4990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.7566, 75.3855, 0.3784)>
    Rotation: <Euler (x=-1.3601, y=-1.2020, z=0.3588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.4177, 76.9306, -0.6638)>
    Rotation: <Euler (x=-0.0983, y=-1.1471, z=0.5118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.4355, 79.1795, -0.7791)>
    Rotation: <Euler (x=-0.0983, y=-1.1471, z=0.5118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.1218, 76.3785, -1.4181)>
    Rotation: <Euler (x=-2.8900, y=-1.2813, z=0.4923), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.5167, 74.6022, -1.5810)>
    Rotation: <Euler (x=-1.3562, y=-1.2086, z=0.3546), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.9531, 75.6353, -2.2777)>
    Rotation: <Euler (x=-0.1072, y=-1.1464, z=0.5216), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.4133, 76.6522, -2.3298)>
    Rotation: <Euler (x=-0.1072, y=-1.1464, z=0.5216), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1840, 93.8398, -4.8302)>
    Rotation: <Euler (x=0.1873, y=-0.1564, z=-3.1269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.0840, 50.8664, 3.2188)>
    Rotation: <Euler (x=-0.1129, y=-0.1637, z=3.1052), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8281, 9.7941, -1.3826)>
    Rotation: <Euler (x=1.1022, y=-0.1761, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6597, 1.2912, 15.0903)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5269, 1.7353, 22.6672)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5367, 93.9520, -3.1878)>
    Rotation: <Euler (x=0.1783, y=0.2628, z=3.0794), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.2219, 51.1466, 4.2986)>
    Rotation: <Euler (x=-0.0776, y=0.1462, z=3.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5160, 9.8689, 1.1200)>
    Rotation: <Euler (x=1.0842, y=0.2327, z=-3.1315), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0976, 1.4226, 16.5903)>
    Rotation: <Euler (x=-1.4741, y=2.8545, z=0.1342), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3437, 1.8683, 23.9269)>
    Rotation: <Euler (x=-1.4741, y=2.8545, z=0.1342), order='XYZ'>
    Matrix:
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Frame: 259
  Bone: mixamorig:Hips
    Location: <Vector (-0.1634, 99.4079, -4.5863)>
    Rotation: <Euler (x=-0.0564, y=0.0669, z=-0.0040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.2489, 109.2684, -6.4548)>
    Rotation: <Euler (x=-0.1089, y=0.0736, z=-0.1286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.1511, 120.8240, -7.7237)>
    Rotation: <Euler (x=-0.0338, y=0.0745, z=-0.1093), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.5761, 134.1220, -8.1744)>
    Rotation: <Euler (x=-0.0176, y=0.0729, z=-0.0900), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (3.9090, 149.1151, -8.4391)>
    Rotation: <Euler (x=0.2404, y=0.0992, z=0.0239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.1185, 155.8668, -4.7174)>
    Rotation: <Euler (x=0.7513, y=0.0654, z=-0.1059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.8756, 168.7249, 16.3968)>
    Rotation: <Euler (x=0.7513, y=0.0654, z=-0.1059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.2243, 146.2488, -9.1809)>
    Rotation: <Euler (x=1.8558, y=1.6589, z=-0.2037), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.6051, 139.6498, -10.3697)>
    Rotation: <Euler (x=-2.0776, y=1.3436, z=1.1463), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.9084, 115.0484, -15.3338)>
    Rotation: <Euler (x=2.3397, y=1.4231, z=-0.7757), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.4834, 87.3110, -12.3828)>
    Rotation: <Euler (x=0.1228, y=1.4262, z=-2.9794), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.3875, 82.8013, -8.5986)>
    Rotation: <Euler (x=2.1011, y=1.2635, z=-1.1817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.5805, 78.4257, -6.8229)>
    Rotation: <Euler (x=2.3267, y=1.3445, z=-0.9661), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.9359, 74.4133, -6.2745)>
    Rotation: <Euler (x=1.7427, y=0.8495, z=-1.3443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.9989, 71.7951, -4.5997)>
    Rotation: <Euler (x=1.7427, y=0.8495, z=-1.3443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.4648, 74.4573, -8.2441)>
    Rotation: <Euler (x=-2.7499, y=1.7161, z=0.2243), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.8879, 70.9424, -8.0200)>
    Rotation: <Euler (x=-2.6577, y=1.7104, z=0.1482), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.7472, 67.6275, -7.7836)>
    Rotation: <Euler (x=-2.5036, y=1.7091, z=0.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.3497, 65.0709, -7.5795)>
    Rotation: <Euler (x=-2.5036, y=1.7091, z=0.1346), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.4105, 73.3990, -11.0553)>
    Rotation: <Euler (x=0.3732, y=1.4288, z=-2.9081), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.9040, 69.6863, -10.8421)>
    Rotation: <Euler (x=-2.5365, y=1.6901, z=-0.0783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.7030, 66.9660, -10.6103)>
    Rotation: <Euler (x=-2.4312, y=1.6755, z=-0.2581), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.3065, 65.3101, -10.4255)>
    Rotation: <Euler (x=-2.4312, y=1.6755, z=-0.2581), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.1480, 72.0295, -13.5275)>
    Rotation: <Euler (x=-2.7101, y=1.7120, z=0.1836), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.4335, 69.1577, -13.3476)>
    Rotation: <Euler (x=-2.5384, y=1.6786, z=-0.2507), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.2753, 67.2649, -13.1599)>
    Rotation: <Euler (x=-2.3762, y=1.6648, z=-0.4222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.0979, 66.3828, -13.0245)>
    Rotation: <Euler (x=-2.3762, y=1.6648, z=-0.4222), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.4224, 71.8060, -15.7117)>
    Rotation: <Euler (x=-2.7303, y=1.7096, z=0.1853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.8757, 69.3844, -15.5646)>
    Rotation: <Euler (x=-2.5186, y=1.6800, z=-0.2068), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.4103, 68.0359, -15.4352)>
    Rotation: <Euler (x=-2.3366, y=1.6555, z=-0.5158), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.0737, 67.6927, -15.3629)>
    Rotation: <Euler (x=-2.3366, y=1.6555, z=-0.5158), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.8552, 147.4282, -8.2183)>
    Rotation: <Euler (x=2.1755, y=-1.4374, z=-0.1793), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.5790, 141.5992, -6.6779)>
    Rotation: <Euler (x=0.7253, y=-1.7743, z=2.1322), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.8233, 117.7028, -10.0557)>
    Rotation: <Euler (x=2.0677, y=-1.2501, z=0.8775), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.4671, 91.3026, -2.3246)>
    Rotation: <Euler (x=2.0901, y=-1.3138, z=0.6768), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.5390, 87.0914, 1.6054)>
    Rotation: <Euler (x=2.6038, y=-0.8398, z=0.6750), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.1800, 83.0714, 3.5494)>
    Rotation: <Euler (x=2.7584, y=-0.9013, z=0.4840), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.5269, 78.8657, 4.4223)>
    Rotation: <Euler (x=2.5907, y=-0.9136, z=0.3659), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9970, 75.4097, 5.3273)>
    Rotation: <Euler (x=2.5907, y=-0.9136, z=0.3659), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.0203, 80.1125, 4.2603)>
    Rotation: <Euler (x=-2.8934, y=-1.3078, z=0.4945), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.5593, 77.3930, 4.0395)>
    Rotation: <Euler (x=-1.3483, y=-1.2283, z=0.3460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.7878, 79.2150, 2.8966)>
    Rotation: <Euler (x=-0.1038, y=-1.1691, z=0.5160), order='XYZ'>
    Matrix:
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      <Vector (0.1929, 0.9122, -0.3615, 79.2150)>
      <Vector (0.9204, -0.0405, 0.3888, 2.8966)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.0285, 81.9704, 2.7546)>
    Rotation: <Euler (x=-0.1038, y=-1.1691, z=0.5160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.1895, 78.9220, 1.9050)>
    Rotation: <Euler (x=0.2319, y=-1.8358, z=-2.6302), order='XYZ'>
    Matrix:
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      <Vector (0.9651, -0.0602, -0.2549, 1.9050)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.6617, 76.1286, 1.6782)>
    Rotation: <Euler (x=-1.3547, y=-1.2322, z=0.3528), order='XYZ'>
    Matrix:
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      <Vector (0.9432, -0.3245, 0.0712, 1.6782)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.8370, 77.9855, 0.5134)>
    Rotation: <Euler (x=-0.1244, y=-1.1709, z=0.5383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.1461, 80.8927, 0.3634)>
    Rotation: <Euler (x=-0.1244, y=-1.1709, z=0.5383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.0696, 77.5001, -0.3825)>
    Rotation: <Euler (x=0.2371, y=-1.8353, z=-2.6355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.0484, 75.2665, -0.5639)>
    Rotation: <Euler (x=-1.3563, y=-1.2264, z=0.3544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.6857, 76.8197, -1.5382)>
    Rotation: <Euler (x=-0.1046, y=-1.1714, z=0.5168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.6992, 79.0704, -1.6542)>
    Rotation: <Euler (x=-0.1046, y=-1.1714, z=0.5168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.3721, 76.2791, -2.4031)>
    Rotation: <Euler (x=-2.8975, y=-1.3057, z=0.4988), order='XYZ'>
    Matrix:
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      <Vector (0.1253, -0.7406, 0.6602, 76.2791)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.7650, 74.5030, -2.5473)>
    Rotation: <Euler (x=-1.3520, y=-1.2330, z=0.3499), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.1854, 75.5415, -3.1987)>
    Rotation: <Euler (x=-0.1141, y=-1.1707, z=0.5271), order='XYZ'>
    Matrix:
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      <Vector (0.1959, 0.9114, -0.3619, 75.5415)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.6437, 76.5593, -3.2512)>
    Rotation: <Euler (x=-0.1141, y=-1.1707, z=0.5271), order='XYZ'>
    Matrix:
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      <Vector (0.1959, 0.9114, -0.3619, 76.5593)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2128, 93.8485, -4.8402)>
    Rotation: <Euler (x=0.1852, y=-0.1568, z=-3.1274), order='XYZ'>
    Matrix:
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      <Vector (-0.0140, -0.9824, 0.1863, 93.8485)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.0811, 50.8571, 3.1201)>
    Rotation: <Euler (x=-0.1104, y=-0.1619, z=3.1046), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8228, 9.7740, -1.3819)>
    Rotation: <Euler (x=1.1022, y=-0.1761, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6534, 1.2705, 15.0909)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1425), order='XYZ'>
    Matrix:
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      <Vector (0.1382, 0.0568, 0.9888, 1.2705)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5207, 1.7145, 22.6678)>
    Rotation: <Euler (x=-1.4805, y=-2.9102, z=-0.1425), order='XYZ'>
    Matrix:
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      <Vector (0.1382, 0.0568, 0.9888, 1.7145)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5079, 93.9451, -3.1969)>
    Rotation: <Euler (x=0.1787, y=0.2621, z=3.0790), order='XYZ'>
    Matrix:
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      <Vector (0.0604, -0.9793, 0.1933, 93.9451)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.2061, 51.1439, 4.3048)>
    Rotation: <Euler (x=-0.0777, y=0.1466, z=3.0988), order='XYZ'>
    Matrix:
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      <Vector (0.0423, -0.9966, -0.0714, 51.1439)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5022, 9.8665, 1.1221)>
    Rotation: <Euler (x=1.0841, y=0.2331, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0885, 1.4177, 16.5900)>
    Rotation: <Euler (x=-1.4742, y=2.8541, z=0.1344), order='XYZ'>
    Matrix:
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      <Vector (-0.1285, 0.0578, 0.9900, 1.4177)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3376, 1.8619, 23.9258)>
    Rotation: <Euler (x=-1.4742, y=2.8541, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 260
  Bone: mixamorig:Hips
    Location: <Vector (-0.1293, 99.4121, -4.5760)>
    Rotation: <Euler (x=-0.0548, y=0.0669, z=-0.0032), order='XYZ'>
    Matrix:
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      <Vector (-0.0032, 0.9985, 0.0545, 99.4121)>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.2222, 109.2755, -6.4287)>
    Rotation: <Euler (x=-0.1085, y=0.0741, z=-0.1301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.1949, 120.8295, -7.6937)>
    Rotation: <Euler (x=-0.0336, y=0.0750, z=-0.1106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.6380, 134.1257, -8.1415)>
    Rotation: <Euler (x=-0.0175, y=0.0734, z=-0.0912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (3.9896, 149.1171, -8.4047)>
    Rotation: <Euler (x=0.2377, y=0.0989, z=0.0205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.2184, 155.8783, -4.7013)>
    Rotation: <Euler (x=0.7518, y=0.0614, z=-0.1098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.9419, 168.7242, 16.4246)>
    Rotation: <Euler (x=0.7518, y=0.0614, z=-0.1098), order='XYZ'>
    Matrix:
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      <Vector (-0.1094, 0.7214, -0.6838, 168.7242)>
      <Vector (-0.0614, 0.6817, 0.7291, 16.4246)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.3010, 146.2430, -9.1499)>
    Rotation: <Euler (x=1.8558, y=1.6611, z=-0.2051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.6696, 139.6265, -10.3685)>
    Rotation: <Euler (x=-2.0705, y=1.3500, z=1.1477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.8192, 114.9876, -15.2142)>
    Rotation: <Euler (x=2.4025, y=1.4380, z=-0.7139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.3984, 87.2050, -12.7256)>
    Rotation: <Euler (x=0.0853, y=1.4215, z=-3.0213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.3017, 82.6824, -8.9570)>
    Rotation: <Euler (x=2.0901, y=1.2699, z=-1.1970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.4834, 78.3023, -7.1978)>
    Rotation: <Euler (x=2.3183, y=1.3515, z=-0.9791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.8225, 74.2905, -6.6648)>
    Rotation: <Euler (x=1.7362, y=0.8553, z=-1.3540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.8821, 71.6641, -5.0028)>
    Rotation: <Euler (x=1.7362, y=0.8553, z=-1.3540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.3411, 74.3271, -8.6537)>
    Rotation: <Euler (x=-2.7881, y=1.7203, z=0.1787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.7380, 70.8157, -8.4428)>
    Rotation: <Euler (x=-2.6938, y=1.7150, z=0.1016), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.5627, 67.5123, -8.2154)>
    Rotation: <Euler (x=-2.5385, y=1.7136, z=0.0861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.1310, 64.9744, -8.0155)>
    Rotation: <Euler (x=-2.5385, y=1.7136, z=0.0861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.2665, 73.2826, -11.4696)>
    Rotation: <Euler (x=-2.8052, y=1.7167, z=0.1826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.7072, 69.5767, -11.2698)>
    Rotation: <Euler (x=-2.5647, y=1.6949, z=-0.1306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.4419, 66.9096, -11.0387)>
    Rotation: <Euler (x=-2.4416, y=1.6780, z=-0.3409), order='XYZ'>
    Matrix:
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      <Vector (0.0358, -0.5067, 0.8614, 66.9096)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.9322, 65.4312, -10.8517)>
    Rotation: <Euler (x=-2.4416, y=1.6780, z=-0.3409), order='XYZ'>
    Matrix:
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      <Vector (0.0358, -0.5067, 0.8614, 65.4312)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.9840, 71.9261, -13.9469)>
    Rotation: <Euler (x=-2.7420, y=1.7157, z=0.1278), order='XYZ'>
    Matrix:
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      <Vector (-0.0184, -0.9628, 0.2697, 71.9261)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.2007, 69.0719, -13.7748)>
    Rotation: <Euler (x=-2.5591, y=1.6833, z=-0.3053), order='XYZ'>
    Matrix:
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      <Vector (0.0337, -0.6322, 0.7741, 69.0719)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.9801, 67.2529, -13.5851)>
    Rotation: <Euler (x=-2.3793, y=1.6658, z=-0.5227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.7273, 66.5866, -13.4486)>
    Rotation: <Euler (x=-2.3793, y=1.6658, z=-0.5227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.2455, 71.7166, -16.1281)>
    Rotation: <Euler (x=-2.7633, y=1.7134, z=0.1300), order='XYZ'>
    Matrix:
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      <Vector (-0.0184, -0.9688, 0.2470, 71.7166)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.6449, 69.3074, -15.9880)>
    Rotation: <Euler (x=-2.5390, y=1.6843, z=-0.2675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.1267, 68.0187, -15.8574)>
    Rotation: <Euler (x=-2.3441, y=1.6591, z=-0.5815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.7726, 67.7537, -15.7822)>
    Rotation: <Euler (x=-2.3441, y=1.6591, z=-0.5815), order='XYZ'>
    Matrix:
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      <Vector (0.0485, -0.1922, 0.9802, 67.7537)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.7766, 147.4386, -8.1809)>
    Rotation: <Euler (x=2.1800, y=-1.4386, z=-0.1835), order='XYZ'>
    Matrix:
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      <Vector (-0.0240, -0.4143, -0.9098, 147.4386)>
      <Vector (0.9913, 0.1081, -0.0754, -8.1809)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.5008, 141.6057, -6.6592)>
    Rotation: <Euler (x=0.7877, y=-1.7684, z=2.0700), order='XYZ'>
    Matrix:
      <Vector (0.0940, -0.2867, 0.9534, -15.5008)>
      <Vector (-0.1724, -0.9479, -0.2680, 141.6057)>
      <Vector (0.9805, -0.1392, -0.1385, -6.6592)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.7239, 117.7215, -10.1655)>
    Rotation: <Euler (x=2.0637, y=-1.2779, z=0.8747), order='XYZ'>
    Matrix:
      <Vector (0.1851, -0.1777, 0.9665, -22.7239)>
      <Vector (0.2216, -0.9506, -0.2172, 117.7215)>
      <Vector (0.9574, 0.2544, -0.1366, -10.1655)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-27.6816, 91.2003, -3.0692)>
    Rotation: <Euler (x=2.0533, y=-1.3351, z=0.7114), order='XYZ'>
    Matrix:
      <Vector (0.1769, -0.3495, 0.9201, -27.6816)>
      <Vector (0.1525, -0.9138, -0.3764, 91.2003)>
      <Vector (0.9724, 0.2069, -0.1084, -3.0692)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.8452, 86.9617, 0.8519)>
    Rotation: <Euler (x=2.5907, y=-0.8613, z=0.6838), order='XYZ'>
    Matrix:
      <Vector (0.5050, 0.2304, 0.8318, -26.8452)>
      <Vector (0.4115, -0.9114, 0.0026, 86.9617)>
      <Vector (0.7587, 0.3410, -0.5551, 0.8519)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.5338, 82.9271, 2.7982)>
    Rotation: <Euler (x=2.7512, y=-0.9240, z=0.4886), order='XYZ'>
    Matrix:
      <Vector (0.5321, 0.1659, 0.8302, -25.5338)>
      <Vector (0.2829, -0.9591, 0.0104, 82.9271)>
      <Vector (0.7980, 0.2293, -0.5573, 2.7982)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.9047, 78.7148, 3.6571)>
    Rotation: <Euler (x=2.5879, y=-0.9366, z=0.3670), order='XYZ'>
    Matrix:
      <Vector (0.5531, -0.0902, 0.8282, -24.9047)>
      <Vector (0.2126, -0.9459, -0.2450, 78.7148)>
      <Vector (0.8056, 0.3115, -0.5040, 3.6571)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.3984, 75.2534, 4.5281)>
    Rotation: <Euler (x=2.5879, y=-0.9366, z=0.3670), order='XYZ'>
    Matrix:
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      <Vector (0.2126, -0.9459, -0.2450, 75.2534)>
      <Vector (0.8056, 0.3115, -0.5040, 4.5281)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.3915, 79.9707, 3.3600)>
    Rotation: <Euler (x=0.2291, y=-1.8112, z=-2.6297), order='XYZ'>
    Matrix:
      <Vector (0.2076, 0.6693, 0.7134, -31.3915)>
      <Vector (0.1166, -0.7410, 0.6613, 79.9707)>
      <Vector (0.9712, -0.0541, -0.2319, 3.3600)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.9292, 77.2497, 3.1753)>
    Rotation: <Euler (x=-1.3520, y=-1.2513, z=0.3483), order='XYZ'>
    Matrix:
      <Vector (0.2952, 0.7970, -0.5269, -28.9292)>
      <Vector (0.1072, 0.5204, 0.8472, 77.2497)>
      <Vector (0.9494, -0.3066, 0.0682, 3.1753)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.1311, 79.0759, 2.1063)>
    Rotation: <Euler (x=-0.1175, y=-1.1917, z=0.5275), order='XYZ'>
    Matrix:
      <Vector (0.3198, -0.4058, -0.8562, -26.1311)>
      <Vector (0.1863, 0.9129, -0.3631, 79.0759)>
      <Vector (0.9290, -0.0434, 0.3676, 2.1063)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.3655, 81.8337, 1.9554)>
    Rotation: <Euler (x=-0.1175, y=-1.1917, z=0.5275), order='XYZ'>
    Matrix:
      <Vector (0.3198, -0.4058, -0.8562, -27.3655)>
      <Vector (0.1863, 0.9129, -0.3631, 81.8337)>
      <Vector (0.9290, -0.0434, 0.3676, 1.9554)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.5097, 78.7974, 0.9715)>
    Rotation: <Euler (x=0.2113, y=-1.8133, z=-2.6114), order='XYZ'>
    Matrix:
      <Vector (0.2072, 0.6701, 0.7128, -32.5097)>
      <Vector (0.1214, -0.7405, 0.6609, 78.7974)>
      <Vector (0.9707, -0.0504, -0.2348, 0.9715)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.9805, 76.0025, 0.7818)>
    Rotation: <Euler (x=-1.3589, y=-1.2552, z=0.3556), order='XYZ'>
    Matrix:
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      <Vector (0.1081, 0.5207, 0.8469, 76.0025)>
      <Vector (0.9506, -0.3034, 0.0653, 0.7818)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.1287, 77.8638, -0.3078)>
    Rotation: <Euler (x=-0.1394, y=-1.1933, z=0.5511), order='XYZ'>
    Matrix:
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      <Vector (0.1930, 0.9113, -0.3636, 77.8638)>
      <Vector (0.9296, -0.0512, 0.3650, -0.3078)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.4310, 80.7734, -0.4671)>
    Rotation: <Euler (x=-0.1394, y=-1.1933, z=0.5511), order='XYZ'>
    Matrix:
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      <Vector (0.1930, 0.9113, -0.3636, 80.7734)>
      <Vector (0.9296, -0.0512, 0.3650, -0.4671)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.3405, 77.3920, -1.3445)>
    Rotation: <Euler (x=0.2170, y=-1.8128, z=-2.6172), order='XYZ'>
    Matrix:
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      <Vector (0.1200, -0.7407, 0.6610, 77.3920)>
      <Vector (0.9709, -0.0516, -0.2340, -1.3445)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.3181, 75.1572, -1.4962)>
    Rotation: <Euler (x=-1.3606, y=-1.2495, z=0.3573), order='XYZ'>
    Matrix:
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      <Vector (0.1105, 0.5201, 0.8469, 75.1572)>
      <Vector (0.9488, -0.3089, 0.0659, -1.4962)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.9328, 76.7139, -2.4076)>
    Rotation: <Euler (x=-0.1184, y=-1.1939, z=0.5284), order='XYZ'>
    Matrix:
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      <Vector (0.1855, 0.9129, -0.3635, 76.7139)>
      <Vector (0.9298, -0.0435, 0.3654, -2.4076)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.9411, 78.9667, -2.5308)>
    Rotation: <Euler (x=-0.1184, y=-1.1939, z=0.5284), order='XYZ'>
    Matrix:
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      <Vector (0.1855, 0.9129, -0.3635, 78.9667)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.5995, 76.1849, -3.3794)>
    Rotation: <Euler (x=0.2247, y=-1.8133, z=-2.6251), order='XYZ'>
    Matrix:
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      <Vector (0.1186, -0.7409, 0.6610, 76.1849)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.9915, 74.4079, -3.5001)>
    Rotation: <Euler (x=-1.3560, y=-1.2560, z=0.3526), order='XYZ'>
    Matrix:
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      <Vector (0.1069, 0.5208, 0.8469, 74.4079)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.3968, 75.4487, -4.1094)>
    Rotation: <Euler (x=-0.1284, y=-1.1932, z=0.5393), order='XYZ'>
    Matrix:
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      <Vector (0.1893, 0.9122, -0.3635, 75.4487)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.8527, 76.4674, -4.1651)>
    Rotation: <Euler (x=-0.1284, y=-1.1932, z=0.5393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2511, 93.8594, -4.8391)>
    Rotation: <Euler (x=0.1828, y=-0.1569, z=-3.1279), order='XYZ'>
    Matrix:
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      <Vector (-0.0135, -0.9829, 0.1839, 93.8594)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.0838, 50.8476, 3.0183)>
    Rotation: <Euler (x=-0.1079, y=-0.1598, z=3.1039), order='XYZ'>
    Matrix:
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      <Vector (0.0372, -0.9928, -0.1136, 50.8476)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8238, 9.7538, -1.3843)>
    Rotation: <Euler (x=1.1021, y=-0.1761, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6561, 1.2498, 15.0879)>
    Rotation: <Euler (x=-1.4805, y=-2.9101, z=-0.1424), order='XYZ'>
    Matrix:
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      <Vector (0.1382, 0.0568, 0.9888, 1.2498)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5240, 1.6938, 22.6647)>
    Rotation: <Euler (x=-1.4805, y=-2.9101, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4696, 93.9409, -3.1951)>
    Rotation: <Euler (x=0.1787, y=0.2613, z=3.0784), order='XYZ'>
    Matrix:
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      <Vector (0.0610, -0.9792, 0.1935, 93.9409)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1892, 51.1428, 4.3112)>
    Rotation: <Euler (x=-0.0777, y=0.1464, z=3.0984), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5043, 9.8661, 1.1286)>
    Rotation: <Euler (x=1.0842, y=0.2329, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0874, 1.4178, 16.5974)>
    Rotation: <Euler (x=-1.4742, y=2.8543, z=0.1344), order='XYZ'>
    Matrix:
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      <Vector (-0.1285, 0.0578, 0.9900, 1.4178)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3352, 1.8621, 23.9337)>
    Rotation: <Euler (x=-1.4742, y=2.8543, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 261
  Bone: mixamorig:Hips
    Location: <Vector (-0.0714, 99.4183, -4.5478)>
    Rotation: <Euler (x=-0.0535, y=0.0669, z=-0.0023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=-0.1082, y=0.0739, z=-0.1315), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (1.2614, 120.8363, -7.6492)>
    Rotation: <Euler (x=-0.0333, y=0.0746, z=-0.1119), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.7217, 134.1308, -8.0939)>
    Rotation: <Euler (x=-0.0174, y=0.0729, z=-0.0924), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (4.0911, 149.1205, -8.3552)>
    Rotation: <Euler (x=0.2348, y=0.0976, z=0.0171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.7535, y=0.0559, z=-0.1143), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.9984, 168.7038, 16.4836)>
    Rotation: <Euler (x=0.7535, y=0.0559, z=-0.1143), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.3995, 146.2391, -9.0976)>
    Rotation: <Euler (x=1.8543, y=1.6624, z=-0.2079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.7582, 139.6075, -10.3336)>
    Rotation: <Euler (x=-2.0732, y=1.3556, z=1.1395), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.7609, 114.9313, -15.0511)>
    Rotation: <Euler (x=2.4548, y=1.4467, z=-0.6639), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.2928, 87.1226, -12.8610)>
    Rotation: <Euler (x=0.0788, y=1.4189, z=-3.0324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.1846, 82.6029, -9.0924)>
    Rotation: <Euler (x=2.0822, y=1.2715, z=-1.2094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.3498, 78.2257, -7.3336)>
    Rotation: <Euler (x=2.3092, y=1.3536, z=-0.9928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.6709, 74.2168, -6.8011)>
    Rotation: <Euler (x=1.7322, y=0.8565, z=-1.3618), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.7224, 71.5891, -5.1409)>
    Rotation: <Euler (x=1.7322, y=0.8565, z=-1.3618), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.1846, 74.2377, -8.8001)>
    Rotation: <Euler (x=-2.7946, y=1.7228, z=0.1650), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.5564, 70.7307, -8.5894)>
    Rotation: <Euler (x=-2.6982, y=1.7174, z=0.0874), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.3495, 67.4388, -8.3604)>
    Rotation: <Euler (x=-2.5418, y=1.7159, z=0.0706), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.8873, 64.9186, -8.1578)>
    Rotation: <Euler (x=-2.5418, y=1.7159, z=0.0706), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.0972, 73.1954, -11.6164)>
    Rotation: <Euler (x=-2.8096, y=1.7189, z=0.1652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.4903, 69.4970, -11.4162)>
    Rotation: <Euler (x=-2.5614, y=1.6968, z=-0.1485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.1695, 66.8785, -11.1802)>
    Rotation: <Euler (x=-2.4229, y=1.6773, z=-0.3841), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.5733, 65.5583, -10.9901)>
    Rotation: <Euler (x=-2.4229, y=1.6773, z=-0.3841), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.8014, 71.8419, -14.0937)>
    Rotation: <Euler (x=-2.7424, y=1.7176, z=0.1061), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.9581, 69.0050, -13.9197)>
    Rotation: <Euler (x=-2.5504, y=1.6845, z=-0.3261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.6853, 67.2522, -13.7256)>
    Rotation: <Euler (x=-2.3567, y=1.6633, z=-0.5831), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.3849, 66.7751, -13.5897)>
    Rotation: <Euler (x=-2.3567, y=1.6633, z=-0.5831), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.0560, 71.6374, -16.2731)>
    Rotation: <Euler (x=-2.7644, y=1.7154, z=0.1091), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.4082, 69.2405, -16.1315)>
    Rotation: <Euler (x=-2.5292, y=1.6853, z=-0.2925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.8462, 68.0055, -15.9980)>
    Rotation: <Euler (x=-2.3262, y=1.6588, z=-0.6134), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.4807, 67.8083, -15.9217)>
    Rotation: <Euler (x=-2.3262, y=1.6588, z=-0.6134), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.6772, 147.4501, -8.1348)>
    Rotation: <Euler (x=2.1858, y=-1.4411, z=-0.1892), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.4054, 141.6168, -6.6479)>
    Rotation: <Euler (x=0.8590, y=-1.7612, z=1.9991), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.5977, 117.7389, -10.2590)>
    Rotation: <Euler (x=2.0542, y=-1.3078, z=0.8771), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.8804, 91.1089, -3.8364)>
    Rotation: <Euler (x=1.9973, y=-1.3524, z=0.7648), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.1329, 86.8603, 0.0917)>
    Rotation: <Euler (x=2.5724, y=-0.8792, z=0.6965), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.8681, 82.8196, 2.0562)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.2626, 78.6045, 2.9184)>
    Rotation: <Euler (x=2.5784, y=-0.9573, z=0.3734), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.7789, 75.1418, 3.7707)>
    Rotation: <Euler (x=2.5784, y=-0.9573, z=0.3734), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.7401, 79.8692, 2.4862)>
    Rotation: <Euler (x=0.1907, y=-1.7917, z=-2.5936), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.2777, 77.1456, 2.3477)>
    Rotation: <Euler (x=-1.3693, y=-1.2721, z=0.3636), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.4553, 78.9707, 1.3427)>
    Rotation: <Euler (x=-0.1422, y=-1.2111, z=0.5493), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.6828, 81.7304, 1.1720)>
    Rotation: <Euler (x=-0.1422, y=-1.2111, z=0.5493), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.8085, 78.7029, 0.0717)>
    Rotation: <Euler (x=0.1717, y=-1.7939, z=-2.5741), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.2792, 75.9053, -0.0706)>
    Rotation: <Euler (x=-1.3769, y=-1.2760, z=0.3716), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.4027, 77.7654, -1.0949)>
    Rotation: <Euler (x=-0.1656, y=-1.2126, z=0.5743), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.6978, 80.6771, -1.2751)>
    Rotation: <Euler (x=-0.1656, y=-1.2126, z=0.5743), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.5915, 77.3038, -2.2647)>
    Rotation: <Euler (x=0.1778, y=-1.7933, z=-2.5803), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.5691, 75.0668, -2.3785)>
    Rotation: <Euler (x=-1.3783, y=-1.2702, z=0.3730), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.1631, 76.6227, -3.2353)>
    Rotation: <Euler (x=-0.1433, y=-1.2134, z=0.5505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.1657, 78.8770, -3.3747)>
    Rotation: <Euler (x=-0.1433, y=-1.2134, z=0.5505), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.8087, 76.1017, -4.3075)>
    Rotation: <Euler (x=0.1863, y=-1.7938, z=-2.5890), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.2006, 74.3230, -4.3980)>
    Rotation: <Euler (x=-1.3739, y=-1.2768, z=0.3684), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.5920, 75.3632, -4.9708)>
    Rotation: <Euler (x=-0.1539, y=-1.2125, z=0.5618), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.0454, 76.3826, -5.0339)>
    Rotation: <Euler (x=-0.1539, y=-1.2125, z=0.5618), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3133, 93.8723, -4.8183)>
    Rotation: <Euler (x=0.1801, y=-0.1566, z=-3.1287), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.0914, 50.8374, 2.9240)>
    Rotation: <Euler (x=-0.1056, y=-0.1574, z=3.1029), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8160, 9.7343, -1.3834)>
    Rotation: <Euler (x=1.1021, y=-0.1763, z=3.1297), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6494, 1.2298, 15.0884)>
    Rotation: <Euler (x=-1.4805, y=-2.9100, z=-0.1426), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5183, 1.6736, 22.6649)>
    Rotation: <Euler (x=-1.4805, y=-2.9100, z=-0.1426), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4074, 93.9389, -3.1735)>
    Rotation: <Euler (x=0.1785, y=0.2613, z=3.0772), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1764, 51.1443, 4.3218)>
    Rotation: <Euler (x=-0.0776, y=0.1464, z=3.0976), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5234, 9.8681, 1.1457)>
    Rotation: <Euler (x=1.0846, y=0.2330, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1085, 1.4266, 16.6178)>
    Rotation: <Euler (x=-1.4737, y=2.8543, z=0.1344), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3565, 1.8746, 23.9537)>
    Rotation: <Euler (x=-1.4737, y=2.8543, z=0.1344), order='XYZ'>
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Frame: 262
  Bone: mixamorig:Hips
    Location: <Vector (0.0037, 99.4231, -4.5080)>
    Rotation: <Euler (x=-0.0519, y=0.0670, z=-0.0014), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.1046, 109.2916, -6.3324)>
    Rotation: <Euler (x=-0.1081, y=0.0724, z=-0.1325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.3433, 120.8424, -7.5919)>
    Rotation: <Euler (x=-0.0334, y=0.0727, z=-0.1129), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.8177, 134.1352, -8.0376)>
    Rotation: <Euler (x=-0.0177, y=0.0706, z=-0.0933), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (4.2019, 149.1236, -8.3033)>
    Rotation: <Euler (x=0.2317, y=0.0945, z=0.0138), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.4557, 155.9052, -4.6389)>
    Rotation: <Euler (x=0.7565, y=0.0491, z=-0.1189), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.0277, 168.6572, 16.5628)>
    Rotation: <Euler (x=0.7565, y=0.0491, z=-0.1189), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.5092, 146.2358, -9.0298)>
    Rotation: <Euler (x=1.8549, y=1.6614, z=-0.2083), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.8624, 139.5916, -10.2531)>
    Rotation: <Euler (x=-2.0867, y=1.3574, z=1.1220), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.7673, 114.8937, -14.8962)>
    Rotation: <Euler (x=2.4735, y=1.4463, z=-0.6486), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.2045, 87.0798, -12.7509)>
    Rotation: <Euler (x=0.1016, y=1.4190, z=-3.0140), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.0763, 82.5774, -8.9675)>
    Rotation: <Euler (x=2.0798, y=1.2681, z=-1.2158), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.2229, 78.2098, -7.1941)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.5275, 74.2055, -6.6480)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.5675, 71.5835, -4.9785)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.0426, 74.2053, -8.6457)>
    Rotation: <Euler (x=-2.7711, y=1.7228, z=0.1824), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.3939, 70.7028, -8.4232)>
    Rotation: <Euler (x=-2.6733, y=1.7170, z=0.1044), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.1616, 67.4211, -8.1833)>
    Rotation: <Euler (x=-2.5159, y=1.7154, z=0.0867), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.6754, 64.9156, -7.9726)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.9526, 73.1538, -11.4585)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.3079, 69.4625, -11.2451)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.9442, 66.8834, -11.0014)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.2880, 65.6886, -10.8112)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.6527, 71.7931, -13.9314)>
    Rotation: <Euler (x=-2.7141, y=1.7169, z=0.1177), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.7625, 68.9712, -13.7469)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.4502, 67.2713, -13.5488)>
    Rotation: <Euler (x=-2.3196, y=1.6568, z=-0.6095), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.1239, 66.9417, -13.4183)>
    Rotation: <Euler (x=-2.3196, y=1.6568, z=-0.6095), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.9076, 71.5842, -16.1104)>
    Rotation: <Euler (x=-2.7360, y=1.7147, z=0.1218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.2228, 69.1981, -15.9601)>
    Rotation: <Euler (x=-2.4948, y=1.6824, z=-0.2852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.6282, 68.0060, -15.8237)>
    Rotation: <Euler (x=-2.2924, y=1.6540, z=-0.6179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.2559, 67.8614, -15.7495)>
    Rotation: <Euler (x=-2.2924, y=1.6540, z=-0.6179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.5685, 147.4596, -8.0974)>
    Rotation: <Euler (x=2.1902, y=-1.4462, z=-0.1939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.3059, 141.6311, -6.6722)>
    Rotation: <Euler (x=0.9409, y=-1.7526, z=1.9174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.4622, 117.7533, -10.3548)>
    Rotation: <Euler (x=2.0318, y=-1.3372, z=0.8921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.0598, 91.0412, -4.5721)>
    Rotation: <Euler (x=1.9216, y=-1.3644, z=0.8382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.3930, 86.8018, -0.6195)>
    Rotation: <Euler (x=2.5492, y=-0.8926, z=0.7139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.1700, 82.7653, 1.3796)>
    Rotation: <Euler (x=2.7174, y=-0.9599, z=0.5141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.5844, 78.5520, 2.2641)>
    Rotation: <Euler (x=2.5615, y=-0.9748, z=0.3868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.1198, 75.0917, 3.1145)>
    Rotation: <Euler (x=2.5615, y=-0.9748, z=0.3868), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.0513, 79.8195, 1.7005)>
    Rotation: <Euler (x=0.1298, y=-1.7764, z=-2.5347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.5884, 77.0940, 1.6175)>
    Rotation: <Euler (x=-1.4030, y=-1.2896, z=0.3952), order='XYZ'>
    Matrix:
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      <Vector (0.1068, 0.5188, 0.8482, 77.0940)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.7454, 78.9150, 0.6642)>
    Rotation: <Euler (x=-0.1791, y=-1.2265, z=0.5833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.9675, 81.6750, 0.4623)>
    Rotation: <Euler (x=-0.1791, y=-1.2265, z=0.5833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.0724, 78.6478, -0.7318)>
    Rotation: <Euler (x=0.1101, y=-1.7789, z=-2.5145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.5427, 75.8483, -0.8170)>
    Rotation: <Euler (x=-1.4116, y=-1.2934, z=0.4042), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.6452, 77.7042, -1.7887)>
    Rotation: <Euler (x=-0.2037, y=-1.2276, z=0.6095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.9346, 80.6162, -2.0017)>
    Rotation: <Euler (x=-0.2037, y=-1.2276, z=0.6095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.8100, 77.2435, -3.0797)>
    Rotation: <Euler (x=0.1164, y=-1.7783, z=-2.5210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.7871, 75.0049, -3.1479)>
    Rotation: <Euler (x=-1.4124, y=-1.2876, z=0.4050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.3636, 76.5572, -3.9607)>
    Rotation: <Euler (x=-0.1805, y=-1.2288, z=0.5848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.3618, 78.8118, -4.1256)>
    Rotation: <Euler (x=-0.1805, y=-1.2288, z=0.5848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.9873, 76.0364, -5.1235)>
    Rotation: <Euler (x=0.1256, y=-1.7786, z=-2.5304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.3789, 74.2565, -5.1777)>
    Rotation: <Euler (x=-1.4084, y=-1.2942, z=0.4009), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.7586, 75.2943, -5.7212)>
    Rotation: <Euler (x=-0.1915, y=-1.2277, z=0.5965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.2100, 76.3139, -5.7957)>
    Rotation: <Euler (x=-0.1915, y=-1.2277, z=0.5965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3925, 93.8840, -4.7882)>
    Rotation: <Euler (x=0.1774, y=-0.1565, z=-3.1296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.1130, 50.8263, 2.8401)>
    Rotation: <Euler (x=-0.1034, y=-0.1546, z=3.1018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8158, 9.7157, -1.3822)>
    Rotation: <Euler (x=1.1021, y=-0.1762, z=3.1297), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6482, 1.2108, 15.0896)>
    Rotation: <Euler (x=-1.4805, y=-2.9100, z=-0.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5169, 1.6544, 22.6662)>
    Rotation: <Euler (x=-1.4805, y=-2.9100, z=-0.1426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3281, 93.9352, -3.1417)>
    Rotation: <Euler (x=0.1777, y=0.2612, z=3.0757), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1525, 51.1410, 4.3204)>
    Rotation: <Euler (x=-0.0783, y=0.1465, z=3.0966), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5371, 9.8685, 1.1134)>
    Rotation: <Euler (x=1.0843, y=0.2331, z=-3.1316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1251, 1.4227, 16.5825)>
    Rotation: <Euler (x=-1.4738, y=2.8542, z=0.1342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3738, 1.8703, 23.9182)>
    Rotation: <Euler (x=-1.4738, y=2.8542, z=0.1342), order='XYZ'>
    Matrix:
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Frame: 263
  Bone: mixamorig:Hips
    Location: <Vector (0.0859, 99.4260, -4.4612)>
    Rotation: <Euler (x=-0.0504, y=0.0668, z=-0.0005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.0299, 109.2971, -6.2711)>
    Rotation: <Euler (x=-0.1080, y=0.0698, z=-0.1332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.4290, 120.8466, -7.5296)>
    Rotation: <Euler (x=-0.0336, y=0.0695, z=-0.1135), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.9130, 134.1382, -7.9779)>
    Rotation: <Euler (x=-0.0182, y=0.0667, z=-0.0940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.3070, 149.1255, -8.2512)>
    Rotation: <Euler (x=0.2282, y=0.0897, z=0.0108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.5610, 155.9188, -4.6085)>
    Rotation: <Euler (x=0.7605, y=0.0408, z=-0.1230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.0027, 168.5978, 16.6524)>
    Rotation: <Euler (x=0.7605, y=0.0408, z=-0.1230), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.6154, 146.2335, -8.9510)>
    Rotation: <Euler (x=1.8553, y=1.6581, z=-0.2084), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.9690, 139.5818, -10.1288)>
    Rotation: <Euler (x=-2.1153, y=1.3550, z=1.0914), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.8388, 114.8762, -14.7453)>
    Rotation: <Euler (x=2.4697, y=1.4375, z=-0.6562), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.1541, 87.0736, -12.4382)>
    Rotation: <Euler (x=0.1480, y=1.4216, z=-2.9708), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.9999, 82.5989, -8.6298)>
    Rotation: <Euler (x=2.0835, y=1.2607, z=-1.2150), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.1281, 78.2454, -6.8309)>
    Rotation: <Euler (x=2.3000, y=1.3429, z=-1.0086), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.4196, 74.2468, -6.2610)>
    Rotation: <Euler (x=1.7351, y=0.8457, z=-1.3665), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.4463, 71.6358, -4.5739)>
    Rotation: <Euler (x=1.7351, y=0.8457, z=-1.3665), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.9425, 74.2239, -8.2465)>
    Rotation: <Euler (x=-2.7235, y=1.7205, z=0.2257), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.2795, 70.7254, -8.0036)>
    Rotation: <Euler (x=-2.6246, y=1.7141, z=0.1477), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.0301, 67.4515, -7.7467)>
    Rotation: <Euler (x=-2.4666, y=1.7123, z=0.1295), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.5278, 64.9565, -7.5251)>
    Rotation: <Euler (x=-2.4666, y=1.7123, z=0.1295), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.8598, 73.1543, -11.0528)>
    Rotation: <Euler (x=-2.7337, y=1.7163, z=0.2235), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.1900, 69.4689, -10.8173)>
    Rotation: <Euler (x=-2.4785, y=1.6903, z=-0.0931), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.7986, 66.9163, -10.5656)>
    Rotation: <Euler (x=-2.3284, y=1.6651, z=-0.3672), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.1071, 65.8026, -10.3800)>
    Rotation: <Euler (x=-2.3284, y=1.6651, z=-0.3672), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.5652, 71.7785, -13.5179)>
    Rotation: <Euler (x=-2.6629, y=1.7138, z=0.1578), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.6447, 68.9674, -13.3178)>
    Rotation: <Euler (x=-2.4670, y=1.6756, z=-0.2802), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.3074, 67.3022, -13.1177)>
    Rotation: <Euler (x=-2.2759, y=1.6475, z=-0.6057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.9690, 67.0667, -12.9981)>
    Rotation: <Euler (x=-2.2759, y=1.6475, z=-0.6057), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.8275, 71.5574, -15.6982)>
    Rotation: <Euler (x=-2.6842, y=1.7117, z=0.1632), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.1187, 69.1792, -15.5344)>
    Rotation: <Euler (x=-2.4417, y=1.6763, z=-0.2493), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.5035, 68.0152, -15.3967)>
    Rotation: <Euler (x=-2.2491, y=1.6458, z=-0.5988), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.1278, 67.9042, -15.3282)>
    Rotation: <Euler (x=-2.2491, y=1.6458, z=-0.5988), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.4651, 147.4657, -8.0699)>
    Rotation: <Euler (x=2.1934, y=-1.4529, z=-0.1975), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.2137, 141.6430, -6.7241)>
    Rotation: <Euler (x=1.0312, y=-1.7448, z=1.8271), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.3387, 117.7649, -10.4656)>
    Rotation: <Euler (x=1.9959, y=-1.3638, z=0.9214), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.2163, 90.9978, -5.2421)>
    Rotation: <Euler (x=1.8342, y=-1.3714, z=0.9240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.6197, 86.7819, -1.2534)>
    Rotation: <Euler (x=2.5230, y=-0.9022, z=0.7346), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.4319, 82.7575, 0.7910)>
    Rotation: <Euler (x=2.6926, y=-0.9726, z=0.5348), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.8613, 78.5497, 1.7104)>
    Rotation: <Euler (x=2.5393, y=-0.9891, z=0.4055), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.4111, 75.0942, 2.5714)>
    Rotation: <Euler (x=2.5393, y=-0.9891, z=0.4055), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.3173, 79.8117, 1.0233)>
    Rotation: <Euler (x=0.0519, y=-1.7656, z=-2.4580), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.8526, 77.0866, 1.0006)>
    Rotation: <Euler (x=-1.4497, y=-1.3037, z=0.4405), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.9934, 78.9029, 0.0878)>
    Rotation: <Euler (x=-0.2244, y=-1.2380, z=0.6263), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.2123, 81.6613, -0.1521)>
    Rotation: <Euler (x=-0.2244, y=-1.2380, z=0.6263), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.2943, 78.6255, -1.4201)>
    Rotation: <Euler (x=0.0321, y=-1.7684, z=-2.4378), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.7627, 75.8264, -1.4435)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.8487, 77.6775, -2.3738)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.1347, 80.5877, -2.6269)>
    Rotation: <Euler (x=-0.2500, y=-1.2387, z=0.6534), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.9891, 77.2071, -3.7727)>
    Rotation: <Euler (x=0.0385, y=-1.7676, z=-2.4444), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.9648, 74.9689, -3.7914)>
    Rotation: <Euler (x=-1.4593, y=-1.3015, z=0.4504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.5274, 76.5173, -4.5695)>
    Rotation: <Euler (x=-0.2261, y=-1.2402, z=0.6281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.5231, 78.7705, -4.7655)>
    Rotation: <Euler (x=-0.2261, y=-1.2402, z=0.6281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.1294, 75.9881, -5.8122)>
    Rotation: <Euler (x=0.0484, y=-1.7678, z=-2.4544), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.5199, 74.2085, -5.8271)>
    Rotation: <Euler (x=-1.4562, y=-1.3082, z=0.4473), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.8903, 75.2436, -6.3473)>
    Rotation: <Euler (x=-0.2374, y=-1.2390, z=0.6401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.3406, 76.2626, -6.4359)>
    Rotation: <Euler (x=-0.2374, y=-1.2390, z=0.6401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.4793, 93.8940, -4.7476)>
    Rotation: <Euler (x=0.1748, y=-0.1564, z=-3.1304), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.1487, 50.8147, 2.7688)>
    Rotation: <Euler (x=-0.1017, y=-0.1519, z=3.1006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8279, 9.6982, -1.3834)>
    Rotation: <Euler (x=1.1021, y=-0.1763, z=3.1298), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6627, 1.1927, 15.0877)>
    Rotation: <Euler (x=-1.4805, y=-2.9099, z=-0.1425), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5318, 1.6362, 22.6641)>
    Rotation: <Euler (x=-1.4805, y=-2.9099, z=-0.1425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.2418, 93.9294, -3.1049)>
    Rotation: <Euler (x=0.1771, y=0.2609, z=3.0747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1007, 51.1350, 4.3337)>
    Rotation: <Euler (x=-0.0785, y=0.1463, z=3.0958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5178, 9.8642, 1.1196)>
    Rotation: <Euler (x=1.0843, y=0.2329, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1008, 1.4176, 16.5895)>
    Rotation: <Euler (x=-1.4735, y=2.8544, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3482, 1.8670, 23.9255)>
    Rotation: <Euler (x=-1.4735, y=2.8544, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 264
  Bone: mixamorig:Hips
    Location: <Vector (0.1809, 99.4266, -4.4113)>
    Rotation: <Euler (x=-0.0494, y=0.0654, z=0.0005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.0578, 109.2994, -6.2114)>
    Rotation: <Euler (x=-0.1076, y=0.0659, z=-0.1340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.5306, 120.8475, -7.4659)>
    Rotation: <Euler (x=-0.0334, y=0.0649, z=-0.1143), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (3.0268, 134.1379, -7.9123)>
    Rotation: <Euler (x=-0.0183, y=0.0615, z=-0.0948), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (4.4341, 149.1239, -8.1869)>
    Rotation: <Euler (x=0.2251, y=0.0835, z=0.0077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.6851, 155.9275, -4.5634)>
    Rotation: <Euler (x=0.7652, y=0.0308, z=-0.1268), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.9529, 168.5243, 16.7654)>
    Rotation: <Euler (x=0.7652, y=0.0308, z=-0.1268), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.7436, 146.2265, -8.8524)>
    Rotation: <Euler (x=1.8488, y=1.6529, z=-0.2154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.0993, 139.5671, -9.9628)>
    Rotation: <Euler (x=-2.1521, y=1.3487, z=1.0545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.9932, 114.8675, -14.6018)>
    Rotation: <Euler (x=2.4485, y=1.4219, z=-0.6815), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.1646, 87.0937, -11.9574)>
    Rotation: <Euler (x=0.2176, y=1.4261, z=-2.9031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.9806, 82.6550, -8.1162)>
    Rotation: <Euler (x=2.0925, y=1.2498, z=-1.2077), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.0917, 78.3192, -6.2831)>
    Rotation: <Euler (x=2.3019, y=1.3316, z=-1.0081), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.3744, 74.3270, -5.6805)>
    Rotation: <Euler (x=1.7416, y=0.8352, z=-1.3630), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.3869, 71.7319, -3.9690)>
    Rotation: <Euler (x=1.7416, y=0.8352, z=-1.3630), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.9106, 74.2816, -7.6444)>
    Rotation: <Euler (x=-2.6525, y=1.7165, z=0.2944), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.2408, 70.7864, -7.3741)>
    Rotation: <Euler (x=-2.5526, y=1.7093, z=0.2172), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.9838, 67.5172, -7.0956)>
    Rotation: <Euler (x=-2.3941, y=1.7073, z=0.1992), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.4747, 65.0275, -6.8612)>
    Rotation: <Euler (x=-2.3941, y=1.7073, z=0.1992), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.8448, 73.1868, -10.4414)>
    Rotation: <Euler (x=-2.6604, y=1.7123, z=0.2938), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.1648, 69.5052, -10.1768)>
    Rotation: <Euler (x=-2.4027, y=1.6831, z=-0.0212), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.7628, 66.9633, -9.9176)>
    Rotation: <Euler (x=-2.2545, y=1.6555, z=-0.3031), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.0595, 65.8769, -9.7404)>
    Rotation: <Euler (x=-2.2545, y=1.6555, z=-0.3031), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.5645, 71.7889, -12.8958)>
    Rotation: <Euler (x=-2.5897, y=1.7090, z=0.2268), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.6326, 68.9831, -12.6761)>
    Rotation: <Euler (x=-2.3941, y=1.6668, z=-0.2124), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.2861, 67.3308, -12.4764)>
    Rotation: <Euler (x=-2.2194, y=1.6362, z=-0.5620), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.9442, 67.1258, -12.3714)>
    Rotation: <Euler (x=-2.2194, y=1.6362, z=-0.5620), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.8407, 71.5489, -15.0787)>
    Rotation: <Euler (x=-2.6098, y=1.7070, z=0.2337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.1228, 69.1747, -14.8979)>
    Rotation: <Euler (x=-2.3665, y=1.6677, z=-0.1800), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.5002, 68.0209, -14.7604)>
    Rotation: <Euler (x=-2.1898, y=1.6349, z=-0.5473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.1233, 67.9211, -14.7003)>
    Rotation: <Euler (x=-2.1898, y=1.6349, z=-0.5473), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.3402, 147.4695, -8.0398)>
    Rotation: <Euler (x=2.2010, y=-1.4606, z=-0.2057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.1029, 141.6565, -6.7886)>
    Rotation: <Euler (x=1.1264, y=-1.7369, z=1.7317), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.2024, 117.7740, -10.5502)>
    Rotation: <Euler (x=1.9468, y=-1.3888, z=0.9638), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.3446, 90.9686, -5.8542)>
    Rotation: <Euler (x=1.7414, y=-1.3753, z=1.0160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.8128, 86.7816, -1.8260)>
    Rotation: <Euler (x=2.4957, y=-0.9101, z=0.7571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.6566, 82.7730, 0.2670)>
    Rotation: <Euler (x=2.6658, y=-0.9836, z=0.5580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.0980, 78.5724, 1.2259)>
    Rotation: <Euler (x=2.5145, y=-1.0020, z=0.4272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.6592, 75.1225, 2.1018)>
    Rotation: <Euler (x=2.5145, y=-1.0020, z=0.4272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.5423, 79.8227, 0.4188)>
    Rotation: <Euler (x=-0.0364, y=-1.7574, z=-2.3703), order='XYZ'>
    Matrix:
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      <Vector (0.1293, -0.7415, 0.6584, 79.8227)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.0751, 77.1001, 0.4578)>
    Rotation: <Euler (x=-1.5043, y=-1.3159, z=0.4942), order='XYZ'>
    Matrix:
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      <Vector (0.1196, 0.5165, 0.8479, 77.1001)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.2023, 78.9129, -0.4184)>
    Rotation: <Euler (x=-0.2742, y=-1.2474, z=0.6745), order='XYZ'>
    Matrix:
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      <Vector (0.1985, 0.9122, -0.3585, 78.9129)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.4195, 81.6683, -0.6988)>
    Rotation: <Euler (x=-0.2742, y=-1.2474, z=0.6745), order='XYZ'>
    Matrix:
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      <Vector (0.1985, 0.9122, -0.3585, 81.6683)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.4760, 78.6182, -2.0326)>
    Rotation: <Euler (x=-0.0557, y=-1.7606, z=-2.3506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.9418, 75.8217, -1.9925)>
    Rotation: <Euler (x=-1.5153, y=-1.3193, z=0.5056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.0139, 77.6692, -2.8856)>
    Rotation: <Euler (x=-0.3007, y=-1.2477, z=0.7025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.2981, 80.5763, -3.1815)>
    Rotation: <Euler (x=-0.3007, y=-1.2477, z=0.7025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.1289, 77.1825, -4.3866)>
    Rotation: <Euler (x=-0.0494, y=-1.7597, z=-2.3571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.1025, 74.9464, -4.3546)>
    Rotation: <Euler (x=-1.5139, y=-1.3136, z=0.5041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.6535, 76.4917, -5.1017)>
    Rotation: <Euler (x=-0.2763, y=-1.2496, z=0.6767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.6477, 78.7424, -5.3307)>
    Rotation: <Euler (x=-0.2763, y=-1.2496, z=0.6767), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.2329, 75.9489, -6.4196)>
    Rotation: <Euler (x=-0.0391, y=-1.7597, z=-2.3676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.6217, 74.1709, -6.3941)>
    Rotation: <Euler (x=-1.5121, y=-1.3203, z=0.5023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.9844, 75.2041, -6.8936)>
    Rotation: <Euler (x=-0.2878, y=-1.2482, z=0.6888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.4340, 76.2219, -6.9971)>
    Rotation: <Euler (x=-0.2878, y=-1.2482, z=0.6888), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.5802, 93.9033, -4.6911)>
    Rotation: <Euler (x=0.1720, y=-0.1550, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.1781, 50.8008, 2.7071)>
    Rotation: <Euler (x=-0.1001, y=-0.1480, z=3.0994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8299, 9.6797, -1.3837)>
    Rotation: <Euler (x=1.1020, y=-0.1764, z=3.1298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6659, 1.1735, 15.0868)>
    Rotation: <Euler (x=-1.4806, y=-2.9099, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5356, 1.6167, 22.6631)>
    Rotation: <Euler (x=-1.4806, y=-2.9099, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.1432, 93.9202, -3.0726)>
    Rotation: <Euler (x=0.1769, y=0.2622, z=3.0734), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.0630, 51.1310, 4.3554)>
    Rotation: <Euler (x=-0.0790, y=0.1463, z=3.0948), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5183, 9.8630, 1.1206)>
    Rotation: <Euler (x=1.0843, y=0.2328, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1004, 1.4167, 16.5907)>
    Rotation: <Euler (x=-1.4734, y=2.8544, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3475, 1.8665, 23.9268)>
    Rotation: <Euler (x=-1.4734, y=2.8544, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 265
  Bone: mixamorig:Hips
    Location: <Vector (0.2786, 99.4264, -4.3555)>
    Rotation: <Euler (x=-0.0492, y=0.0627, z=0.0015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.1509, 109.2995, -6.1541)>
    Rotation: <Euler (x=-0.1070, y=0.0608, z=-0.1348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.6399, 120.8462, -7.4024)>
    Rotation: <Euler (x=-0.0330, y=0.0591, z=-0.1151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.1499, 134.1351, -7.8438)>
    Rotation: <Euler (x=-0.0181, y=0.0551, z=-0.0956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.5721, 149.1198, -8.1155)>
    Rotation: <Euler (x=0.2222, y=0.0762, z=0.0045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.8172, 155.9330, -4.5097)>
    Rotation: <Euler (x=0.7698, y=0.0202, z=-0.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.8940, 168.4549, 16.8826)>
    Rotation: <Euler (x=0.7698, y=0.0202, z=-0.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.8833, 146.2166, -8.7395)>
    Rotation: <Euler (x=1.8359, y=1.6465, z=-0.2289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.2420, 139.5493, -9.7665)>
    Rotation: <Euler (x=-2.1901, y=1.3408, z=1.0183), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.2069, 114.8629, -14.4459)>
    Rotation: <Euler (x=2.4202, y=1.4026, z=-0.7134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.2344, 87.1341, -11.3610)>
    Rotation: <Euler (x=0.3079, y=1.4310, z=-2.8134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.0195, 82.7373, -7.4814)>
    Rotation: <Euler (x=2.1035, y=1.2362, z=-1.1972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.1159, 78.4225, -5.6063)>
    Rotation: <Euler (x=2.3039, y=1.3172, z=-1.0061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.3934, 74.4377, -4.9622)>
    Rotation: <Euler (x=1.7496, y=0.8214, z=-1.3572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.3916, 71.8640, -3.2186)>
    Rotation: <Euler (x=1.7496, y=0.8214, z=-1.3572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.9473, 74.3700, -6.9023)>
    Rotation: <Euler (x=-2.5615, y=1.7124, z=0.3852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.2778, 70.8775, -6.5993)>
    Rotation: <Euler (x=-2.4592, y=1.7043, z=0.3109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.0224, 67.6099, -6.2956)>
    Rotation: <Euler (x=-2.3001, y=1.7021, z=0.2940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.5157, 65.1203, -6.0463)>
    Rotation: <Euler (x=-2.3001, y=1.7021, z=0.2940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.9049, 73.2447, -9.6875)>
    Rotation: <Euler (x=-2.5666, y=1.7082, z=0.3874), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.2253, 69.5657, -9.3884)>
    Rotation: <Euler (x=-2.2997, y=1.6753, z=0.0824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.8242, 67.0237, -9.1212)>
    Rotation: <Euler (x=-2.1468, y=1.6449, z=-0.1940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.1215, 65.9345, -8.9542)>
    Rotation: <Euler (x=-2.1468, y=1.6449, z=-0.1940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.6452, 71.8201, -12.1287)>
    Rotation: <Euler (x=-2.4956, y=1.7041, z=0.3207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.7135, 69.0160, -11.8861)>
    Rotation: <Euler (x=-2.2902, y=1.6570, z=-0.1077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.3674, 67.3631, -11.6877)>
    Rotation: <Euler (x=-2.1273, y=1.6238, z=-0.4683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.0250, 67.1550, -11.5996)>
    Rotation: <Euler (x=-2.1273, y=1.6238, z=-0.4683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.9394, 71.5560, -14.3148)>
    Rotation: <Euler (x=-2.5140, y=1.7021, z=0.3293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.2217, 69.1833, -14.1141)>
    Rotation: <Euler (x=-2.2602, y=1.6582, z=-0.0729), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.5995, 68.0290, -13.9772)>
    Rotation: <Euler (x=-2.0920, y=1.6226, z=-0.4479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.2223, 67.9275, -13.9273)>
    Rotation: <Euler (x=-2.0920, y=1.6226, z=-0.4479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.2044, 147.4715, -8.0111)>
    Rotation: <Euler (x=2.2127, y=-1.4695, z=-0.2182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.9828, 141.6701, -6.8706)>
    Rotation: <Euler (x=1.2274, y=-1.7295, z=1.6303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.0590, 117.7787, -10.6197)>
    Rotation: <Euler (x=1.8810, y=-1.4123, z=1.0232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.4456, 90.9471, -6.4268)>
    Rotation: <Euler (x=1.6445, y=-1.3784, z=1.1118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.9831, 86.7860, -2.3633)>
    Rotation: <Euler (x=2.4679, y=-0.9185, z=0.7799), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.8619, 82.7916, -0.2247)>
    Rotation: <Euler (x=2.6386, y=-0.9952, z=0.5815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.3178, 78.5976, 0.7707)>
    Rotation: <Euler (x=2.4896, y=-1.0155, z=0.4491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.8924, 75.1529, 1.6581)>
    Rotation: <Euler (x=2.4896, y=-1.0155, z=0.4491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.7475, 79.8378, -0.1593)>
    Rotation: <Euler (x=-0.1320, y=-1.7498, z=-2.2757), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.2797, 77.1174, -0.0590)>
    Rotation: <Euler (x=-1.5627, y=-1.3282, z=0.5516), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.3928, 78.9269, -0.8952)>
    Rotation: <Euler (x=-0.3264, y=-1.2570, z=0.7247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.6066, 81.6795, -1.2148)>
    Rotation: <Euler (x=-0.3264, y=-1.2570, z=0.7247), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.6365, 78.6172, -2.6192)>
    Rotation: <Euler (x=-0.1503, y=-1.7533, z=-2.2570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.1016, 75.8229, -2.5162)>
    Rotation: <Euler (x=-1.5751, y=-1.3315, z=0.5643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.1594, 77.6670, -3.3686)>
    Rotation: <Euler (x=-0.3538, y=-1.2568, z=0.7535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.4400, 80.5711, -3.7058)>
    Rotation: <Euler (x=-0.3538, y=-1.2568, z=0.7535), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.2463, 77.1662, -4.9754)>
    Rotation: <Euler (x=-0.1442, y=-1.7523, z=-2.2632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.2194, 74.9318, -4.8931)>
    Rotation: <Euler (x=-1.5723, y=-1.3257, z=0.5614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.7584, 76.4743, -5.6061)>
    Rotation: <Euler (x=-0.3289, y=-1.2591, z=0.7274), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.7499, 78.7227, -5.8671)>
    Rotation: <Euler (x=-0.3289, y=-1.2591, z=0.7274), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.3132, 75.9197, -7.0021)>
    Rotation: <Euler (x=-0.1335, y=-1.7521, z=-2.2741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.7016, 74.1431, -6.9366)>
    Rotation: <Euler (x=-1.5720, y=-1.3325, z=0.5612), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.0563, 75.1744, -7.4133)>
    Rotation: <Euler (x=-0.3405, y=-1.2576, z=0.7396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.5046, 76.1911, -7.5313)>
    Rotation: <Euler (x=-0.3405, y=-1.2576, z=0.7396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.6838, 93.9112, -4.6140)>
    Rotation: <Euler (x=0.1691, y=-0.1529, z=-3.1323), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.2058, 50.7856, 2.6645)>
    Rotation: <Euler (x=-0.0990, y=-0.1431, z=3.0981), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8316, 9.6617, -1.3831)>
    Rotation: <Euler (x=1.1020, y=-0.1764, z=3.1299), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6686, 1.1548, 15.0868)>
    Rotation: <Euler (x=-1.4806, y=-2.9098, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5386, 1.5977, 22.6631)>
    Rotation: <Euler (x=-1.4806, y=-2.9098, z=-0.1424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.0439, 93.9119, -3.0400)>
    Rotation: <Euler (x=0.1766, y=0.2646, z=3.0722), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.0292, 51.1274, 4.3714)>
    Rotation: <Euler (x=-0.0795, y=0.1464, z=3.0938), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5212, 9.8623, 1.1170)>
    Rotation: <Euler (x=1.0843, y=0.2329, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1049, 1.4163, 16.5870)>
    Rotation: <Euler (x=-1.4735, y=2.8543, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3526, 1.8659, 23.9229)>
    Rotation: <Euler (x=-1.4735, y=2.8543, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 266
  Bone: mixamorig:Hips
    Location: <Vector (0.3796, 99.4283, -4.2827)>
    Rotation: <Euler (x=-0.0493, y=0.0596, z=0.0023), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.2491, 109.3011, -6.0823)>
    Rotation: <Euler (x=-0.1068, y=0.0546, z=-0.1354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.7532, 120.8460, -7.3289)>
    Rotation: <Euler (x=-0.0331, y=0.0520, z=-0.1157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.2747, 134.1337, -7.7706)>
    Rotation: <Euler (x=-0.0183, y=0.0471, z=-0.0963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.7094, 149.1171, -8.0456)>
    Rotation: <Euler (x=0.2188, y=0.0678, z=0.0013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.9440, 155.9415, -4.4602)>
    Rotation: <Euler (x=0.7740, y=0.0102, z=-0.1329), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.8303, 168.3957, 16.9892)>
    Rotation: <Euler (x=0.7740, y=0.0102, z=-0.1329), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.0233, 146.2089, -8.6167)>
    Rotation: <Euler (x=1.8235, y=1.6383, z=-0.2415), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.3883, 139.5378, -9.5367)>
    Rotation: <Euler (x=-2.2296, y=1.3317, z=0.9819), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.4654, 114.8682, -14.2564)>
    Rotation: <Euler (x=2.3961, y=1.3810, z=-0.7404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.3579, 87.1979, -10.6864)>
    Rotation: <Euler (x=0.4114, y=1.4354, z=-2.7095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.1127, 82.8445, -6.7677)>
    Rotation: <Euler (x=2.1148, y=1.2210, z=-1.1855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.1960, 78.5530, -4.8461)>
    Rotation: <Euler (x=2.3044, y=1.3006, z=-1.0048), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.4706, 74.5770, -4.1530)>
    Rotation: <Euler (x=1.7579, y=0.8046, z=-1.3506), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.4540, 72.0300, -2.3707)>
    Rotation: <Euler (x=1.7579, y=0.8046, z=-1.3506), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.0459, 74.4872, -6.0740)>
    Rotation: <Euler (x=-2.4586, y=1.7090, z=0.4897), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.3825, 70.9967, -5.7369)>
    Rotation: <Euler (x=-2.3523, y=1.6999, z=0.4207), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.1368, 67.7279, -5.4069)>
    Rotation: <Euler (x=-2.1925, y=1.6975, z=0.4059), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.6404, 65.2335, -5.1427)>
    Rotation: <Euler (x=-2.1925, y=1.6975, z=0.4059), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.0309, 73.3297, -8.8463)>
    Rotation: <Euler (x=-2.4604, y=1.7048, z=0.4952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.3579, 69.6526, -8.5109)>
    Rotation: <Euler (x=-2.1734, y=1.6679, z=0.2119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.9642, 67.1045, -8.2363)>
    Rotation: <Euler (x=-1.9965, y=1.6346, z=-0.0390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.2655, 66.0034, -8.0811)>
    Rotation: <Euler (x=-1.9965, y=1.6346, z=-0.0390), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.7958, 71.8766, -11.2731)>
    Rotation: <Euler (x=-2.3877, y=1.6997, z=0.4303), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.8690, 69.0731, -11.0067)>
    Rotation: <Euler (x=-2.1531, y=1.6474, z=0.0328), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.5275, 67.4134, -10.8106)>
    Rotation: <Euler (x=-1.9727, y=1.6111, z=-0.3088), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.1855, 67.1943, -10.7411)>
    Rotation: <Euler (x=-1.9727, y=1.6111, z=-0.3088), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.1108, 71.5863, -13.4625)>
    Rotation: <Euler (x=-2.4042, y=1.6979, z=0.4408), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.3973, 69.2142, -13.2410)>
    Rotation: <Euler (x=-2.1213, y=1.6490, z=0.0693), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.7783, 68.0553, -13.1056)>
    Rotation: <Euler (x=-1.9265, y=1.6100, z=-0.2775), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.4012, 67.9472, -13.0669)>
    Rotation: <Euler (x=-1.9265, y=1.6100, z=-0.2775), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.0689, 147.4735, -7.9932)>
    Rotation: <Euler (x=2.2226, y=-1.4798, z=-0.2288), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.8629, 141.6837, -6.9766)>
    Rotation: <Euler (x=1.3515, y=-1.7226, z=1.5063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.9006, 117.7761, -10.6946)>
    Rotation: <Euler (x=1.7751, y=-1.4345, z=1.1233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.5095, 90.9273, -6.9827)>
    Rotation: <Euler (x=1.5396, y=-1.3822, z=1.2145), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.1288, 86.7839, -2.8928)>
    Rotation: <Euler (x=2.4395, y=-0.9293, z=0.8022), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.0515, 82.7985, -0.7151)>
    Rotation: <Euler (x=2.6114, y=-1.0092, z=0.6041), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.5287, 78.6087, 0.3090)>
    Rotation: <Euler (x=2.4653, y=-1.0313, z=0.4695), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.1219, 75.1680, 1.1999)>
    Rotation: <Euler (x=2.4653, y=-1.0313, z=0.4695), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.9383, 79.8467, -0.7531)>
    Rotation: <Euler (x=-0.2374, y=-1.7413, z=-2.1722), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.4739, 77.1261, -0.5922)>
    Rotation: <Euler (x=-1.6248, y=-1.3423, z=0.6116), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.5705, 78.9310, -1.3792)>
    Rotation: <Euler (x=-0.3813, y=-1.2685, z=0.7767), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.7767, 81.6825, -1.7346)>
    Rotation: <Euler (x=-0.3813, y=-1.2685, z=0.7767), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.7790, 78.6156, -3.2248)>
    Rotation: <Euler (x=-0.2545, y=-1.7451, z=-2.1548), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.2477, 75.8211, -3.0596)>
    Rotation: <Euler (x=-1.6388, y=-1.3454, z=0.6260), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.2885, 77.6606, -3.8617)>
    Rotation: <Euler (x=-0.4097, y=-1.2678, z=0.8064), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.5612, 80.5636, -4.2367)>
    Rotation: <Euler (x=-0.4097, y=-1.2678, z=0.8064), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.3428, 77.1545, -5.5862)>
    Rotation: <Euler (x=-0.2487, y=-1.7440, z=-2.1607), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.3187, 74.9200, -5.4542)>
    Rotation: <Euler (x=-1.6342, y=-1.3397, z=0.6213), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.8436, 76.4586, -6.1252)>
    Rotation: <Euler (x=-0.3843, y=-1.2706, z=0.7799), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.8288, 78.7062, -6.4154)>
    Rotation: <Euler (x=-0.3843, y=-1.2706, z=0.7799), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.3701, 75.8993, -7.6083)>
    Rotation: <Euler (x=-0.2376, y=-1.7436, z=-2.1720), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.7607, 74.1225, -7.5034)>
    Rotation: <Euler (x=-1.6358, y=-1.3464, z=0.6229), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.1060, 75.1512, -7.9520)>
    Rotation: <Euler (x=-0.3960, y=-1.2688, z=0.7922), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.5515, 76.1676, -8.0832)>
    Rotation: <Euler (x=-0.3960, y=-1.2688, z=0.7922), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.7902, 93.9201, -4.5152)>
    Rotation: <Euler (x=0.1660, y=-0.1508, z=-3.1331), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.2416, 50.7702, 2.6324)>
    Rotation: <Euler (x=-0.0981, y=-0.1377, z=3.0968), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8424, 9.6447, -1.3837)>
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  Bone: mixamorig:LeftToeBase
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    Rotation: <Euler (x=-1.4807, y=-2.9098, z=-0.1422), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5510, 1.5801, 22.6621)>
    Rotation: <Euler (x=-1.4807, y=-2.9098, z=-0.1422), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.9422, 93.9068, -2.9923)>
    Rotation: <Euler (x=0.1760, y=0.2674, z=3.0712), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9867, 51.1236, 4.3865)>
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  Bone: mixamorig:RightFoot
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  Bone: mixamorig:RightToeBase
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3368, 1.8626, 23.9246)>
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Frame: 267
  Bone: mixamorig:Hips
    Location: <Vector (0.4885, 99.4316, -4.1998)>
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  Bone: mixamorig:Spine
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  Bone: mixamorig:Spine1
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  Bone: mixamorig:Spine2
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  Bone: mixamorig:Neck
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  Bone: mixamorig:Head
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  Bone: mixamorig:HeadTop_End
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  Bone: mixamorig:LeftShoulder
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  Bone: mixamorig:LeftArm
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  Bone: mixamorig:LeftForeArm
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  Bone: mixamorig:LeftHand
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.3199, 78.7017, -4.0531)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.5910, 74.7352, -3.3105)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.5580, 72.2172, -1.4878)>
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    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.1913, 74.6245, -5.2173)>
    Rotation: <Euler (x=-2.3552, y=1.7060, z=0.5959), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.5375, 71.1352, -4.8500)>
    Rotation: <Euler (x=-2.2440, y=1.6961, z=0.5339), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.3070, 67.8630, -4.4977)>
    Rotation: <Euler (x=-2.0834, y=1.6938, z=0.5217), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.8270, 65.3602, -4.2214)>
    Rotation: <Euler (x=-2.0834, y=1.6938, z=0.5217), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.2062, 73.4378, -7.9773)>
    Rotation: <Euler (x=-2.3537, y=1.7019, z=0.6048), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.5435, 69.7619, -7.6098)>
    Rotation: <Euler (x=-2.0373, y=1.6616, z=0.3531), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.1616, 67.2032, -7.3315)>
    Rotation: <Euler (x=-1.8110, y=1.6257, z=0.1538), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.4699, 66.0833, -7.1902)>
    Rotation: <Euler (x=-1.8110, y=1.6257, z=0.1538), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.9980, 71.9588, -10.3909)>
    Rotation: <Euler (x=-2.2780, y=1.6960, z=0.5429), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.0790, 69.1547, -10.1041)>
    Rotation: <Euler (x=-1.9936, y=1.6390, z=0.1975), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.7451, 67.4838, -9.9130)>
    Rotation: <Euler (x=-1.7241, y=1.5998, z=-0.0528), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.4042, 67.2477, -9.8633)>
    Rotation: <Euler (x=-1.7241, y=1.5998, z=-0.0528), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.3355, 71.6441, -12.5838)>
    Rotation: <Euler (x=-2.2927, y=1.6943, z=0.5552), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.6286, 69.2718, -12.3443)>
    Rotation: <Euler (x=-1.9617, y=1.6411, z=0.2342), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.0149, 68.1051, -12.2123)>
    Rotation: <Euler (x=-1.6580, y=1.5991, z=-0.0017), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.6384, 67.9869, -12.1854)>
    Rotation: <Euler (x=-1.6580, y=1.5991, z=-0.0017), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.9281, 147.4751, -7.9941)>
    Rotation: <Euler (x=2.2265, y=-1.4910, z=-0.2332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.7352, 141.6931, -7.1046)>
    Rotation: <Euler (x=1.4983, y=-1.7184, z=1.3600), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.7203, 117.7666, -10.8001)>
    Rotation: <Euler (x=1.6140, y=-1.4532, z=1.2794), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.5181, 90.9076, -7.5305)>
    Rotation: <Euler (x=1.4246, y=-1.3863, z=1.3261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.2315, 86.7735, -3.4235)>
    Rotation: <Euler (x=2.4103, y=-0.9424, z=0.8243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.2070, 82.7920, -1.2135)>
    Rotation: <Euler (x=2.5840, y=-1.0254, z=0.6260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.7123, 78.6040, -0.1683)>
    Rotation: <Euler (x=2.4414, y=-1.0493, z=0.4887), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.3294, 75.1663, 0.7178)>
    Rotation: <Euler (x=2.4414, y=-1.0493, z=0.4887), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.0958, 79.8481, -1.3713)>
    Rotation: <Euler (x=-0.3568, y=-1.7322, z=-2.0558), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.6392, 77.1245, -1.1509)>
    Rotation: <Euler (x=-1.6928, y=-1.3581, z=0.6765), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.7170, 78.9237, -1.8794)>
    Rotation: <Euler (x=-0.4403, y=-1.2817, z=0.8318), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.9114, 81.6759, -2.2673)>
    Rotation: <Euler (x=-0.4403, y=-1.2817, z=0.8318), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.8847, 78.6121, -3.8577)>
    Rotation: <Euler (x=-0.3720, y=-1.7363, z=-2.0404), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.3614, 75.8146, -3.6312)>
    Rotation: <Euler (x=-1.7089, y=-1.3610, z=0.6930), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.3831, 77.6482, -4.3738)>
    Rotation: <Euler (x=-0.4699, y=-1.2805, z=0.8626), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.6433, 80.5520, -4.7831)>
    Rotation: <Euler (x=-0.4699, y=-1.2805, z=0.8626), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.3994, 77.1461, -6.2272)>
    Rotation: <Euler (x=-0.3667, y=-1.7351, z=-2.0457), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.3818, 74.9091, -6.0462)>
    Rotation: <Euler (x=-1.7021, y=-1.3554, z=0.6861), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.8906, 76.4428, -6.6673)>
    Rotation: <Euler (x=-0.4439, y=-1.2837, z=0.8356), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.8663, 78.6910, -6.9842)>
    Rotation: <Euler (x=-0.4439, y=-1.2837, z=0.8356), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.3849, 75.8860, -8.2464)>
    Rotation: <Euler (x=-0.3553, y=-1.7345, z=-2.0573), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.7807, 74.1073, -8.1025)>
    Rotation: <Euler (x=-1.7060, y=-1.3621, z=0.6901), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.1152, 75.1327, -8.5178)>
    Rotation: <Euler (x=-0.4559, y=-1.2817, z=0.8480), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.5564, 76.1494, -8.6610)>
    Rotation: <Euler (x=-0.4559, y=-1.2817, z=0.8480), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.9045, 93.9303, -4.4013)>
    Rotation: <Euler (x=0.1625, y=-0.1478, z=-3.1342), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.2662, 50.7540, 2.6034)>
    Rotation: <Euler (x=-0.0974, y=-0.1312, z=3.0957), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8486, 9.6270, -1.3858)>
    Rotation: <Euler (x=1.1019, y=-0.1764, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6879, 1.1193, 15.0834)>
    Rotation: <Euler (x=-1.4807, y=-2.9098, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5577, 1.5619, 22.6597)>
    Rotation: <Euler (x=-1.4807, y=-2.9098, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.8332, 93.9035, -2.9379)>
    Rotation: <Euler (x=0.1750, y=0.2709, z=3.0698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9518, 51.1208, 4.3924)>
    Rotation: <Euler (x=-0.0799, y=0.1467, z=3.0923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5041, 9.8590, 1.1239)>
    Rotation: <Euler (x=1.0842, y=0.2334, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.0945, 1.4112, 16.5914)>
    Rotation: <Euler (x=-1.4739, y=2.8539, z=0.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3454, 1.8572, 23.9265)>
    Rotation: <Euler (x=-1.4739, y=2.8539, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 268
  Bone: mixamorig:Hips
    Location: <Vector (0.6026, 99.4352, -4.1204)>
    Rotation: <Euler (x=-0.0501, y=0.0521, z=0.0039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.4698, 109.3064, -5.9285)>
    Rotation: <Euler (x=-0.1079, y=0.0408, z=-0.1363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.0008, 120.8464, -7.1881)>
    Rotation: <Euler (x=-0.0346, y=0.0366, z=-0.1166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.5403, 134.1313, -7.6510)>
    Rotation: <Euler (x=-0.0204, y=0.0302, z=-0.0973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.9936, 149.1123, -7.9576)>
    Rotation: <Euler (x=0.2101, y=0.0505, z=-0.0050), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.2064, 155.9665, -4.4283)>
    Rotation: <Euler (x=0.7786, y=-0.0069, z=-0.1365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.7612, 168.3662, 17.0793)>
    Rotation: <Euler (x=0.7786, y=-0.0069, z=-0.1365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.3134, 146.1964, -8.4127)>
    Rotation: <Euler (x=1.8274, y=1.6198, z=-0.2368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.6981, 139.5316, -9.0793)>
    Rotation: <Euler (x=-2.3100, y=1.3117, z=0.9114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.0876, 114.9003, -13.8508)>
    Rotation: <Euler (x=2.3610, y=1.3337, z=-0.7797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.7221, 87.3867, -9.2388)>
    Rotation: <Euler (x=0.6166, y=1.4433, z=-2.5024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.4122, 83.1035, -5.2642)>
    Rotation: <Euler (x=2.1415, y=1.1918, z=-1.1580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.4667, 78.8553, -3.2623)>
    Rotation: <Euler (x=2.3104, y=1.2670, z=-0.9977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.7324, 74.8985, -2.4746)>
    Rotation: <Euler (x=1.7755, y=0.7692, z=-1.3376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.6806, 72.4093, -0.6131)>
    Rotation: <Euler (x=1.7755, y=0.7692, z=-1.3376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.3607, 74.7687, -4.3718)>
    Rotation: <Euler (x=-2.2581, y=1.7029, z=0.6965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.7185, 71.2797, -3.9816)>
    Rotation: <Euler (x=-2.1420, y=1.6925, z=0.6420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.5069, 68.0022, -3.6139)>
    Rotation: <Euler (x=-1.9811, y=1.6902, z=0.6326), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.0476, 65.4880, -3.3308)>
    Rotation: <Euler (x=-1.9811, y=1.6902, z=0.6326), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.4069, 73.5587, -7.1213)>
    Rotation: <Euler (x=-2.2534, y=1.6989, z=0.7087), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.7566, 69.8831, -6.7295)>
    Rotation: <Euler (x=-1.9028, y=1.6559, z=0.4940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.3895, 67.3104, -6.4532)>
    Rotation: <Euler (x=-1.6023, y=1.6184, z=0.3715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.7072, 66.1665, -6.3287)>
    Rotation: <Euler (x=-1.6023, y=1.6184, z=0.3715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.2270, 72.0589, -9.5243)>
    Rotation: <Euler (x=-2.1742, y=1.6922, z=0.6503), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.3174, 69.2533, -9.2232)>
    Rotation: <Euler (x=-1.8244, y=1.6318, z=0.3732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.9931, 67.5679, -9.0412)>
    Rotation: <Euler (x=-1.3250, y=1.5912, z=0.3556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.6542, 67.3102, -9.0123)>
    Rotation: <Euler (x=-1.3250, y=1.5912, z=0.3556), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.5882, 71.7244, -11.7213)>
    Rotation: <Euler (x=-2.1872, y=1.6907, z=0.6644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.8893, 69.3510, -11.4690)>
    Rotation: <Euler (x=-1.7943, y=1.6342, z=0.4081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.2823, 68.1743, -11.3432)>
    Rotation: <Euler (x=-1.2311, y=1.5912, z=0.4346), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.9068, 68.0434, -11.3287)>
    Rotation: <Euler (x=-1.2311, y=1.5912, z=0.4346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.7861, 147.4749, -8.0120)>
    Rotation: <Euler (x=2.2236, y=-1.5020, z=-0.2303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.6024, 141.6961, -7.2432)>
    Rotation: <Euler (x=1.6432, y=-1.7196, z=1.2158), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.5313, 117.7577, -10.9678)>
    Rotation: <Euler (x=1.4140, y=-1.4649, z=1.4758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.4687, 90.8934, -8.0547)>
    Rotation: <Euler (x=1.3039, y=-1.3894, z=1.4427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.2817, 86.7632, -3.9381)>
    Rotation: <Euler (x=2.3809, y=-0.9564, z=0.8461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.3146, 82.7820, -1.7019)>
    Rotation: <Euler (x=2.5566, y=-1.0426, z=0.6475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.8519, 78.5940, -0.6417)>
    Rotation: <Euler (x=2.4179, y=-1.0682, z=0.5071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.4956, 75.1586, 0.2342)>
    Rotation: <Euler (x=2.4179, y=-1.0682, z=0.5071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.2046, 79.8500, -1.9869)>
    Rotation: <Euler (x=-0.4886, y=-1.7241, z=-1.9276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.7592, 77.1216, -1.7094)>
    Rotation: <Euler (x=-1.7679, y=-1.3742, z=0.7480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.8178, 78.9139, -2.3749)>
    Rotation: <Euler (x=-0.5031, y=-1.2953, z=0.8900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.9976, 81.6682, -2.7920)>
    Rotation: <Euler (x=-0.5031, y=-1.2953, z=0.8900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.9409, 78.6129, -4.4888)>
    Rotation: <Euler (x=-0.5010, y=-1.7285, z=-1.9151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.4291, 75.8105, -4.2037)>
    Rotation: <Euler (x=-1.7864, y=-1.3768, z=0.7669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.4312, 77.6372, -4.8820)>
    Rotation: <Euler (x=-0.5338, y=-1.2935, z=0.9219), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.6760, 80.5431, -5.3222)>
    Rotation: <Euler (x=-0.5338, y=-1.2935, z=0.9219), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.4061, 77.1454, -6.8677)>
    Rotation: <Euler (x=-0.4965, y=-1.7272, z=-1.9197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.3976, 74.9045, -6.6397)>
    Rotation: <Euler (x=-1.7770, y=-1.3713, z=0.7574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.8901, 76.4324, -7.2071)>
    Rotation: <Euler (x=-0.5073, y=-1.2973, z=0.8944), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.8538, 78.6823, -7.5478)>
    Rotation: <Euler (x=-0.5073, y=-1.2973, z=0.8944), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.3496, 75.8831, -8.8848)>
    Rotation: <Euler (x=-0.4851, y=-1.7264, z=-1.9312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.7526, 74.1013, -8.7035)>
    Rotation: <Euler (x=-1.7838, y=-1.3779, z=0.7642), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-31.0762, 75.1228, -9.0829)>
    Rotation: <Euler (x=-0.5194, y=-1.2951, z=0.9070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.5120, 76.1402, -9.2369)>
    Rotation: <Euler (x=-0.5194, y=-1.2951, z=0.9070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.0237, 93.9405, -4.2850)>
    Rotation: <Euler (x=0.1589, y=-0.1446, z=-3.1353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.2946, 50.7373, 2.5690)>
    Rotation: <Euler (x=-0.0965, y=-0.1245, z=3.0942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8479, 9.6087, -1.3867)>
    Rotation: <Euler (x=1.1019, y=-0.1764, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6864, 1.1013, 15.0828)>
    Rotation: <Euler (x=-1.4807, y=-2.9099, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5558, 1.5439, 22.6592)>
    Rotation: <Euler (x=-1.4807, y=-2.9099, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.7197, 93.9013, -2.8887)>
    Rotation: <Euler (x=0.1739, y=0.2747, z=3.0684), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9109, 51.1182, 4.3886)>
    Rotation: <Euler (x=-0.0797, y=0.1471, z=3.0912), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5061, 9.8576, 1.1258)>
    Rotation: <Euler (x=1.0842, y=0.2338, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1030, 1.4097, 16.5917)>
    Rotation: <Euler (x=-1.4742, y=2.8534, z=0.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3571, 1.8528, 23.9261)>
    Rotation: <Euler (x=-1.4742, y=2.8534, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 269
  Bone: mixamorig:Hips
    Location: <Vector (0.7243, 99.4388, -4.0407)>
    Rotation: <Euler (x=-0.0508, y=0.0483, z=0.0046), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.5910, 109.3087, -5.8559)>
    Rotation: <Euler (x=-0.1090, y=0.0341, z=-0.1367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.1340, 120.8455, -7.1293)>
    Rotation: <Euler (x=-0.0362, y=0.0291, z=-0.1169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.6798, 134.1289, -7.6127)>
    Rotation: <Euler (x=-0.0223, y=0.0219, z=-0.0976), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.1390, 149.1088, -7.9481)>
    Rotation: <Euler (x=0.2046, y=0.0423, z=-0.0080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.3418, 155.9820, -4.4553)>
    Rotation: <Euler (x=0.7783, y=-0.0146, z=-0.1381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.7527, 168.4082, 17.0468)>
    Rotation: <Euler (x=0.7783, y=-0.0146, z=-0.1381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.4615, 146.1903, -8.3447)>
    Rotation: <Euler (x=1.8551, y=1.6104, z=-0.2088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.8535, 139.5273, -8.8800)>
    Rotation: <Euler (x=-2.3442, y=1.3026, z=0.8829), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.4146, 114.9147, -13.6591)>
    Rotation: <Euler (x=2.3440, y=1.3103, z=-0.7982), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.9258, 87.4974, -8.5159)>
    Rotation: <Euler (x=0.7081, y=1.4479, z=-2.4094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.5825, 83.2352, -4.5300)>
    Rotation: <Euler (x=2.1574, y=1.1795, z=-1.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.6211, 79.0034, -2.5007)>
    Rotation: <Euler (x=2.3173, y=1.2517, z=-0.9906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.8805, 75.0557, -1.6745)>
    Rotation: <Euler (x=1.7849, y=0.7526, z=-1.3312), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.8086, 72.5938, 0.2224)>
    Rotation: <Euler (x=1.7849, y=0.7526, z=-1.3312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.5391, 74.9101, -3.5668)>
    Rotation: <Euler (x=-2.1700, y=1.6993, z=0.7890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.9106, 71.4202, -3.1623)>
    Rotation: <Euler (x=-2.0495, y=1.6886, z=0.7418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.7218, 68.1352, -2.7869)>
    Rotation: <Euler (x=-1.8890, y=1.6865, z=0.7351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.2876, 65.6068, -2.5026)>
    Rotation: <Euler (x=-1.8890, y=1.6865, z=0.7351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.6174, 73.6839, -6.3083)>
    Rotation: <Euler (x=-2.1622, y=1.6955, z=0.8042), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.9818, 70.0074, -5.9011)>
    Rotation: <Euler (x=-1.7759, y=1.6506, z=0.6285), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.6328, 67.4172, -5.6331)>
    Rotation: <Euler (x=-1.3806, y=1.6126, z=0.6041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.9621, 66.2444, -5.5276)>
    Rotation: <Euler (x=-1.3806, y=1.6126, z=0.6041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.4664, 72.1693, -8.7041)>
    Rotation: <Euler (x=-2.0795, y=1.6881, z=0.7495), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.5681, 69.3609, -8.3955)>
    Rotation: <Euler (x=-1.6534, y=1.6254, z=0.5520), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.2557, 67.6578, -8.2267)>
    Rotation: <Euler (x=-0.7319, y=1.5870, z=0.9596), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.9196, 67.3744, -8.2189)>
    Rotation: <Euler (x=-0.7319, y=1.5870, z=0.9596), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.8520, 71.8202, -10.9058)>
    Rotation: <Euler (x=-2.0908, y=1.6868, z=0.7652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.1626, 69.4449, -10.6464)>
    Rotation: <Euler (x=-1.6273, y=1.6282, z=0.5829), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.5640, 68.2559, -10.5296)>
    Rotation: <Euler (x=-0.6355, y=1.5879, z=1.0411), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.1899, 68.1099, -10.5277)>
    Rotation: <Euler (x=-0.6355, y=1.5879, z=1.0411), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.6405, 147.4727, -8.0524)>
    Rotation: <Euler (x=2.1990, y=-1.5115, z=-0.2066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.4676, 141.7060, -7.3779)>
    Rotation: <Euler (x=1.7640, y=-1.7240, z=1.0959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.3403, 117.7591, -11.1513)>
    Rotation: <Euler (x=1.2113, y=-1.4704, z=1.6758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.3755, 90.8897, -8.5344)>
    Rotation: <Euler (x=1.1858, y=-1.3907, z=1.5568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.2846, 86.7601, -4.4139)>
    Rotation: <Euler (x=2.3525, y=-0.9702, z=0.8674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.3736, 82.7774, -2.1569)>
    Rotation: <Euler (x=2.5301, y=-1.0593, z=0.6684), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.9422, 78.5888, -1.0863)>
    Rotation: <Euler (x=2.3954, y=-1.0866, z=0.5249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.6116, 75.1549, -0.2236)>
    Rotation: <Euler (x=2.3954, y=-1.0866, z=0.5249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.2623, 79.8576, -2.5665)>
    Rotation: <Euler (x=-0.6251, y=-1.7182, z=-1.7948), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.8290, 77.1243, -2.2365)>
    Rotation: <Euler (x=-1.8487, y=-1.3890, z=0.8254), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.8704, 78.9103, -2.8397)>
    Rotation: <Euler (x=-0.5672, y=-1.3080, z=0.9498), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.0353, 81.6669, -3.2823)>
    Rotation: <Euler (x=-0.5672, y=-1.3080, z=0.9498), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.9478, 78.6215, -5.0832)>
    Rotation: <Euler (x=-0.6339, y=-1.7228, z=-1.7859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.4485, 75.8139, -4.7442)>
    Rotation: <Euler (x=-1.8699, y=-1.3913, z=0.8469), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.4331, 77.6342, -5.3590)>
    Rotation: <Euler (x=-0.5989, y=-1.3057, z=0.9826), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.6621, 80.5426, -5.8261)>
    Rotation: <Euler (x=-0.5989, y=-1.3057, z=0.9826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.3654, 77.1544, -7.4711)>
    Rotation: <Euler (x=-0.6304, y=-1.7214, z=-1.7894), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.3669, 74.9094, -7.2001)>
    Rotation: <Euler (x=-1.8574, y=-1.3860, z=0.8341), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.8448, 76.4319, -7.7144)>
    Rotation: <Euler (x=-0.5721, y=-1.3099, z=0.9548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.7963, 78.6837, -8.0759)>
    Rotation: <Euler (x=-0.5721, y=-1.3099, z=0.9548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.2687, 75.8915, -9.4863)>
    Rotation: <Euler (x=-0.6194, y=-1.7204, z=-1.8005), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.6796, 74.1064, -9.2708)>
    Rotation: <Euler (x=-1.8676, y=-1.3925, z=0.8445), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.9934, 75.1243, -9.6147)>
    Rotation: <Euler (x=-0.5842, y=-1.3075, z=0.9674), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.4237, 76.1426, -9.7781)>
    Rotation: <Euler (x=-0.5842, y=-1.3075, z=0.9674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.1500, 93.9502, -4.1698)>
    Rotation: <Euler (x=0.1553, y=-0.1415, z=-3.1364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3293, 50.7201, 2.5296)>
    Rotation: <Euler (x=-0.0954, y=-0.1180, z=3.0925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8434, 9.5902, -1.3876)>
    Rotation: <Euler (x=1.1019, y=-0.1763, z=3.1302), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6803, 1.0834, 15.0824)>
    Rotation: <Euler (x=-1.4807, y=-2.9099, z=-0.1421), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5490, 1.5261, 22.6591)>
    Rotation: <Euler (x=-1.4807, y=-2.9099, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.5985, 93.8995, -2.8366)>
    Rotation: <Euler (x=0.1725, y=0.2782, z=3.0668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.8714, 51.1154, 4.3760)>
    Rotation: <Euler (x=-0.0794, y=0.1472, z=3.0899), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5235, 9.8561, 1.1255)>
    Rotation: <Euler (x=1.0842, y=0.2340, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1242, 1.4086, 16.5907)>
    Rotation: <Euler (x=-1.4745, y=2.8531, z=0.1343), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3801, 1.8496, 23.9246)>
    Rotation: <Euler (x=-1.4745, y=2.8531, z=0.1343), order='XYZ'>
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Frame: 270
  Bone: mixamorig:Hips
    Location: <Vector (0.8555, 99.4415, -3.9610)>
    Rotation: <Euler (x=-0.0519, y=0.0449, z=0.0053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.7215, 109.3092, -5.7881)>
    Rotation: <Euler (x=-0.1106, y=0.0276, z=-0.1368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.2734, 120.8428, -7.0803)>
    Rotation: <Euler (x=-0.0381, y=0.0219, z=-0.1169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.8222, 134.1249, -7.5895)>
    Rotation: <Euler (x=-0.0245, y=0.0140, z=-0.0975), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.2823, 149.1039, -7.9587)>
    Rotation: <Euler (x=0.1983, y=0.0345, z=-0.0107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.4748, 155.9986, -4.5081)>
    Rotation: <Euler (x=0.7766, y=-0.0219, z=-0.1395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.7520, 168.4808, 16.9700)>
    Rotation: <Euler (x=0.7766, y=-0.0219, z=-0.1395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.6080, 146.1851, -8.2982)>
    Rotation: <Euler (x=1.9154, y=1.6017, z=-0.1483), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.0057, 139.5237, -8.7074)>
    Rotation: <Euler (x=-2.3767, y=1.2948, z=0.8558), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.7248, 114.9236, -13.4631)>
    Rotation: <Euler (x=2.3322, y=1.2890, z=-0.8112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.1241, 87.6012, -7.8476)>
    Rotation: <Euler (x=0.7898, y=1.4528, z=-2.3256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.7507, 83.3498, -3.8604)>
    Rotation: <Euler (x=2.1738, y=1.1690, z=-1.1254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.7753, 79.1304, -1.8123)>
    Rotation: <Euler (x=2.3254, y=1.2380, z=-0.9823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.0291, 75.1906, -0.9538)>
    Rotation: <Euler (x=1.7940, y=0.7373, z=-1.3251), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.9376, 72.7542, 0.9748)>
    Rotation: <Euler (x=1.7940, y=0.7373, z=-1.3251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.7191, 75.0335, -2.8469)>
    Rotation: <Euler (x=-2.0922, y=1.6952, z=0.8722), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.1076, 71.5414, -2.4359)>
    Rotation: <Euler (x=-1.9683, y=1.6844, z=0.8319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.9460, 68.2468, -2.0596)>
    Rotation: <Euler (x=-1.8087, y=1.6826, z=0.8276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.5415, 65.7013, -1.7789)>
    Rotation: <Euler (x=-1.8087, y=1.6826, z=0.8276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.8290, 73.7976, -5.5830)>
    Rotation: <Euler (x=-2.0815, y=1.6916, z=0.8903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.2114, 70.1189, -5.1687)>
    Rotation: <Euler (x=-1.6598, y=1.6455, z=0.7536), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.8844, 67.5078, -4.9135)>
    Rotation: <Euler (x=-1.1552, y=1.6081, z=0.8421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.2279, 66.3015, -4.8280)>
    Rotation: <Euler (x=-1.1552, y=1.6081, z=0.8421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.7070, 72.2741, -7.9748)>
    Rotation: <Euler (x=-1.9954, y=1.6837, z=0.8390), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.8224, 69.4614, -7.6648)>
    Rotation: <Euler (x=-1.4858, y=1.6200, z=0.7288), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.5245, 67.7374, -7.5118)>
    Rotation: <Euler (x=-0.1295, y=1.5879, z=1.5747), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.1923, 67.4243, -7.5243)>
    Rotation: <Euler (x=-0.1295, y=1.5879, z=1.5747), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.1163, 71.9155, -10.1815)>
    Rotation: <Euler (x=-2.0051, y=1.6826, z=0.8563), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.4386, 69.5370, -9.9202)>
    Rotation: <Euler (x=-1.4656, y=1.6229, z=0.7537), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.8501, 68.3335, -9.8144)>
    Rotation: <Euler (x=-0.0775, y=1.5894, z=1.6117), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.4780, 68.1701, -9.8245)>
    Rotation: <Euler (x=-0.0775, y=1.5894, z=1.6117), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.4960, 147.4666, -8.1099)>
    Rotation: <Euler (x=2.1553, y=-1.5208, z=-0.1636), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.3328, 141.7119, -7.5227)>
    Rotation: <Euler (x=1.8649, y=-1.7311, z=0.9958), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.1497, 117.7612, -11.3724)>
    Rotation: <Euler (x=1.0276, y=-1.4693, z=1.8579), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.2524, 90.8910, -8.9527)>
    Rotation: <Euler (x=1.0784, y=-1.3903, z=1.6608), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.2478, 86.7598, -4.8328)>
    Rotation: <Euler (x=2.3265, y=-0.9828, z=0.8872), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.3870, 82.7747, -2.5603)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.9833, 78.5850, -1.4833)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.6749, 75.1519, -0.6350)>
    Rotation: <Euler (x=2.3748, y=-1.1034, z=0.5416), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.2716, 79.8650, -3.0843)>
    Rotation: <Euler (x=-0.7557, y=-1.7147, z=-1.6672), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.8497, 77.1274, -2.7087)>
    Rotation: <Euler (x=-1.9313, y=-1.4018, z=0.9050), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.8770, 78.9087, -3.2541)>
    Rotation: <Euler (x=-0.6292, y=-1.3191, z=1.0080), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-29.0286, 81.6675, -3.7179)>
    Rotation: <Euler (x=-0.6292, y=-1.3191, z=1.0080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.9106, 78.6310, -5.6143)>
    Rotation: <Euler (x=-0.7606, y=-1.7195, z=-1.6623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.4229, 75.8190, -5.2284)>
    Rotation: <Euler (x=-1.9552, y=-1.4038, z=0.9292), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.3932, 77.6345, -5.7843)>
    Rotation: <Euler (x=-0.6617, y=-1.3162, z=1.0416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.6082, 80.5451, -6.2738)>
    Rotation: <Euler (x=-0.6617, y=-1.3162, z=1.0416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.2846, 77.1654, -8.0104)>
    Rotation: <Euler (x=-0.7582, y=-1.7181, z=-1.6647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.2954, 74.9170, -7.7019)>
    Rotation: <Euler (x=-1.9391, y=-1.3987, z=0.9129), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.7613, 76.4355, -8.1669)>
    Rotation: <Euler (x=-0.6347, y=-1.3209, z=1.0137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.7019, 78.6890, -8.5458)>
    Rotation: <Euler (x=-0.6347, y=-1.3209, z=1.0137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.1512, 75.9031, -10.0239)>
    Rotation: <Euler (x=-0.7480, y=-1.7168, z=-1.6750), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.5695, 74.1153, -9.7786)>
    Rotation: <Euler (x=-1.9533, y=-1.4050, z=0.9273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.8753, 75.1305, -10.0895)>
    Rotation: <Euler (x=-0.6468, y=-1.3183, z=1.0262), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.3007, 76.1496, -10.2608)>
    Rotation: <Euler (x=-0.6468, y=-1.3183, z=1.0262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.2854, 93.9586, -4.0552)>
    Rotation: <Euler (x=0.1516, y=-0.1387, z=-3.1377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3697, 50.7025, 2.4902)>
    Rotation: <Euler (x=-0.0944, y=-0.1116, z=3.0907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8374, 9.5718, -1.3886)>
    Rotation: <Euler (x=1.1020, y=-0.1761, z=3.1301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6719, 1.0659, 15.0823)>
    Rotation: <Euler (x=-1.4808, y=-2.9101, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5396, 1.5085, 22.6591)>
    Rotation: <Euler (x=-1.4808, y=-2.9101, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.4675, 93.8978, -2.7789)>
    Rotation: <Euler (x=0.1710, y=0.2814, z=3.0650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.8217, 51.1128, 4.3675)>
    Rotation: <Euler (x=-0.0792, y=0.1473, z=3.0884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5375, 9.8553, 1.1273)>
    Rotation: <Euler (x=1.0843, y=0.2342, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1413, 1.4093, 16.5926)>
    Rotation: <Euler (x=-1.4745, y=2.8529, z=0.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3987, 1.8500, 23.9261)>
    Rotation: <Euler (x=-1.4745, y=2.8529, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 271
  Bone: mixamorig:Hips
    Location: <Vector (0.9928, 99.4398, -3.8890)>
    Rotation: <Euler (x=-0.0541, y=0.0419, z=0.0058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.8583, 109.3035, -5.7377)>
    Rotation: <Euler (x=-0.1123, y=0.0218, z=-0.1366), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.4146, 120.8343, -7.0496)>
    Rotation: <Euler (x=-0.0399, y=0.0154, z=-0.1166), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.9618, 134.1156, -7.5839)>
    Rotation: <Euler (x=-0.0266, y=0.0069, z=-0.0970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.4173, 149.0942, -7.9839)>
    Rotation: <Euler (x=0.1915, y=0.0273, z=-0.0130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.6000, 156.0122, -4.5796)>
    Rotation: <Euler (x=0.7716, y=-0.0289, z=-0.1404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.7578, 168.6212, 16.8310)>
    Rotation: <Euler (x=0.7716, y=-0.0289, z=-0.1404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.7466, 146.1776, -8.2715)>
    Rotation: <Euler (x=2.0282, y=1.5936, z=-0.0351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.1494, 139.5195, -8.5593)>
    Rotation: <Euler (x=-2.4066, y=1.2880, z=0.8305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.0042, 114.9272, -13.2755)>
    Rotation: <Euler (x=2.3268, y=1.2708, z=-0.8177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.3033, 87.6888, -7.2768)>
    Rotation: <Euler (x=0.8613, y=1.4579, z=-2.2515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.9050, 83.4392, -3.2963)>
    Rotation: <Euler (x=2.1895, y=1.1604, z=-1.1091), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.9186, 79.2283, -1.2360)>
    Rotation: <Euler (x=2.3333, y=1.2259, z=-0.9740), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.1680, 75.2954, -0.3505)>
    Rotation: <Euler (x=1.8022, y=0.7232, z=-1.3195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.0584, 72.8825, 1.6065)>
    Rotation: <Euler (x=1.8022, y=0.7232, z=-1.3195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.8896, 75.1308, -2.2509)>
    Rotation: <Euler (x=-2.0249, y=1.6909, z=0.9458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.2979, 71.6352, -1.8396)>
    Rotation: <Euler (x=-1.8985, y=1.6802, z=0.9117), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.1676, 68.3293, -1.4675)>
    Rotation: <Euler (x=-1.7406, y=1.6787, z=0.9094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.7969, 65.7647, -1.1935)>
    Rotation: <Euler (x=-1.7406, y=1.6787, z=0.9094), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.0295, 73.8910, -4.9839)>
    Rotation: <Euler (x=-2.0115, y=1.6875, z=0.9666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.4331, 70.2088, -4.5691)>
    Rotation: <Euler (x=-1.5560, y=1.6408, z=0.8676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.1313, 67.5740, -4.3294)>
    Rotation: <Euler (x=-0.9356, y=1.6049, z=1.0756), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.4915, 66.3304, -4.2636)>
    Rotation: <Euler (x=-0.9356, y=1.6049, z=1.0756), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.9351, 72.3634, -7.3743)>
    Rotation: <Euler (x=-1.9222, y=1.6792, z=0.9185), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.0668, 69.5453, -7.0677)>
    Rotation: <Euler (x=-1.3249, y=1.6152, z=0.9000), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.7858, 67.7976, -6.9315)>
    Rotation: <Euler (x=0.2791, y=1.5915, z=1.9973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.4584, 67.4515, -6.9627)>
    Rotation: <Euler (x=0.2791, y=1.5915, z=1.9973), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.3666, 71.9996, -9.5860)>
    Rotation: <Euler (x=-1.9305, y=1.6782, z=0.9373), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.7027, 69.6169, -9.3269)>
    Rotation: <Euler (x=-1.3126, y=1.6184, z=0.9170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.1261, 68.3971, -9.2327)>
    Rotation: <Euler (x=0.2965, y=1.5932, z=1.9997), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.7565, 68.2142, -9.2538)>
    Rotation: <Euler (x=0.2965, y=1.5932, z=1.9997), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.3590, 147.4531, -8.1777)>
    Rotation: <Euler (x=2.0935, y=-1.5298, z=-0.1021), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.2012, 141.7022, -7.6771)>
    Rotation: <Euler (x=1.9457, y=-1.7406, z=0.9157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.9621, 117.7541, -11.6401)>
    Rotation: <Euler (x=0.8878, y=-1.4627, z=1.9967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-28.1091, 90.8882, -9.3051)>
    Rotation: <Euler (x=0.9852, y=-1.3890, z=1.7514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.1785, 86.7530, -5.1898)>
    Rotation: <Euler (x=2.3037, y=-0.9941, z=0.9051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.3607, 82.7648, -2.9071)>
    Rotation: <Euler (x=2.4843, y=-1.0880, z=0.7058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.9801, 78.5735, -1.8275)>
    Rotation: <Euler (x=2.3569, y=-1.1182, z=0.5564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.6899, 75.1404, -0.9944)>
    Rotation: <Euler (x=2.3569, y=-1.1182, z=0.5564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.2391, 79.8625, -3.5328)>
    Rotation: <Euler (x=-0.8733, y=-1.7131, z=-1.5520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.8271, 77.1217, -3.1192)>
    Rotation: <Euler (x=-2.0114, y=-1.4125, z=0.9828), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.8436, 78.9000, -3.6128)>
    Rotation: <Euler (x=-0.6863, y=-1.3285, z=1.0622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.9840, 81.6605, -4.0932)>
    Rotation: <Euler (x=-0.6863, y=-1.3285, z=1.0622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.8369, 78.6317, -6.0744)>
    Rotation: <Euler (x=-0.8744, y=-1.7179, z=-1.5509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.3594, 75.8164, -5.6495)>
    Rotation: <Euler (x=-2.0378, y=-1.4141, z=1.0096), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.3187, 77.6288, -6.1526)>
    Rotation: <Euler (x=-0.7193, y=-1.3252, z=1.0963), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.5218, 80.5414, -6.6596)>
    Rotation: <Euler (x=-0.7193, y=-1.3252, z=1.0963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.1723, 77.1689, -8.4779)>
    Rotation: <Euler (x=-0.8731, y=-1.7164, z=-1.5522), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.1912, 74.9178, -8.1382)>
    Rotation: <Euler (x=-2.0181, y=-1.4093, z=0.9897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.6479, 76.4337, -8.5590)>
    Rotation: <Euler (x=-0.6924, y=-1.3302, z=1.0686), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.5794, 78.6887, -8.9515)>
    Rotation: <Euler (x=-0.6924, y=-1.3302, z=1.0686), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-34.0065, 75.9083, -10.4901)>
    Rotation: <Euler (x=-0.8638, y=-1.7150, z=-1.5615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.4313, 74.1184, -10.2200)>
    Rotation: <Euler (x=-2.0364, y=-1.4153, z=1.0081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.7309, 75.1319, -10.5014)>
    Rotation: <Euler (x=-0.7043, y=-1.3274, z=1.0808), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-31.1522, 76.1516, -10.6788)>
    Rotation: <Euler (x=-0.7043, y=-1.3274, z=1.0808), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.4264, 93.9621, -3.9457)>
    Rotation: <Euler (x=0.1484, y=-0.1366, z=-3.1388), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.4306, 50.6839, 2.4649)>
    Rotation: <Euler (x=-0.0938, y=-0.1057, z=3.0886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8405, 9.5544, -1.3895)>
    Rotation: <Euler (x=1.1021, y=-0.1760, z=3.1302), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6726, 1.0499, 15.0825)>
    Rotation: <Euler (x=-1.4808, y=-2.9103, z=-0.1421), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5390, 1.4926, 22.6597)>
    Rotation: <Euler (x=-1.4808, y=-2.9103, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.3303, 93.8934, -2.7204)>
    Rotation: <Euler (x=0.1699, y=0.2839, z=3.0636), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.7528, 51.1086, 4.3756)>
    Rotation: <Euler (x=-0.0791, y=0.1474, z=3.0869), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5278, 9.8535, 1.1367)>
    Rotation: <Euler (x=1.0844, y=0.2345, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1358, 1.4089, 16.6018)>
    Rotation: <Euler (x=-1.4745, y=2.8526, z=0.1344), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3951, 1.8494, 23.9347)>
    Rotation: <Euler (x=-1.4745, y=2.8526, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 272
  Bone: mixamorig:Hips
    Location: <Vector (1.1330, 99.4350, -3.8213)>
    Rotation: <Euler (x=-0.0567, y=0.0398, z=0.0062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.9977, 109.2939, -5.6954)>
    Rotation: <Euler (x=-0.1140, y=0.0165, z=-0.1363), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.5567, 120.8220, -7.0270)>
    Rotation: <Euler (x=-0.0417, y=0.0094, z=-0.1161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (4.1007, 134.1027, -7.5853)>
    Rotation: <Euler (x=-0.0285, y=0.0001, z=-0.0965), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (5.5501, 149.0811, -8.0143)>
    Rotation: <Euler (x=0.1840, y=0.0206, z=-0.0151), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.7617, y=-0.0360, z=-0.1413), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.7757, 168.8623, 16.6184)>
    Rotation: <Euler (x=0.7617, y=-0.0360, z=-0.1413), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.8828, 146.1675, -8.2529)>
    Rotation: <Euler (x=2.2478, y=1.5858, z=0.1846), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.2888, 139.5110, -8.4171)>
    Rotation: <Euler (x=-2.4338, y=1.2810, z=0.8065), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.2455, 114.9241, -13.0987)>
    Rotation: <Euler (x=2.3300, y=1.2560, z=-0.8160), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.4417, 87.7490, -6.8316)>
    Rotation: <Euler (x=0.9217, y=1.4636, z=-2.1886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (25.0208, 83.4932, -2.8658)>
    Rotation: <Euler (x=2.2048, y=1.1538, z=-1.0934), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (24.0231, 79.2873, -0.8008)>
    Rotation: <Euler (x=2.3414, y=1.2157, z=-0.9660), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.2668, 75.3602, 0.1056)>
    Rotation: <Euler (x=1.8098, y=0.7107, z=-1.3151), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.1391, 72.9683, 2.0872)>
    Rotation: <Euler (x=1.8098, y=0.7107, z=-1.3151), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (27.0197, 75.1898, -1.8076)>
    Rotation: <Euler (x=-1.9685, y=1.6859, z=1.0086), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.4482, 71.6902, -1.4026)>
    Rotation: <Euler (x=-1.8409, y=1.6754, z=0.9796), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.3502, 68.3723, -1.0402)>
    Rotation: <Euler (x=-1.6852, y=1.6742, z=0.9790), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.0149, 65.7881, -0.7765)>
    Rotation: <Euler (x=-1.6852, y=1.6742, z=0.9790), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.1870, 73.9520, -4.5400)>
    Rotation: <Euler (x=-1.9524, y=1.6826, z=1.0320), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.6120, 70.2657, -4.1315)>
    Rotation: <Euler (x=-1.4666, y=1.6358, z=0.9674), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.3365, 67.6065, -3.9105)>
    Rotation: <Euler (x=-0.7277, y=1.6019, z=1.2980), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.7147, 66.3247, -3.8642)>
    Rotation: <Euler (x=-0.7277, y=1.6019, z=1.2980), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.1178, 72.4255, -6.9319)>
    Rotation: <Euler (x=-1.8607, y=1.6740, z=0.9864), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.2661, 69.6015, -6.6337)>
    Rotation: <Euler (x=-1.1745, y=1.6106, z=1.0609), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.0028, 67.8296, -6.5158)>
    Rotation: <Euler (x=0.5559, y=1.5954, z=2.2886), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.6809, 67.4498, -6.5641)>
    Rotation: <Euler (x=0.5559, y=1.5954, z=2.2886), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.5698, 72.0613, -9.1487)>
    Rotation: <Euler (x=-1.8675, y=1.6731, z=1.0066), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.9199, 69.6742, -8.8961)>
    Rotation: <Euler (x=-1.1715, y=1.6139, z=1.0686), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.3556, 68.4376, -8.8145)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.9890, 68.2349, -8.8457)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.2238, 147.4355, -8.2483)>
    Rotation: <Euler (x=2.0029, y=-1.5373, z=-0.0115), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.0693, 141.6862, -7.8205)>
    Rotation: <Euler (x=2.0121, y=-1.7496, z=0.8503), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.7735, 117.7372, -11.8735)>
    Rotation: <Euler (x=0.7799, y=-1.4548, z=2.1039), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.9540, 90.8747, -9.6033)>
    Rotation: <Euler (x=0.9035, y=-1.3877, z=1.8308), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-28.0876, 86.7318, -5.4974)>
    Rotation: <Euler (x=2.2843, y=-1.0046, z=0.9206), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.3070, 82.7385, -3.2103)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.9459, 78.5449, -2.1332)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.6708, 75.1109, -1.3172)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.1779, 79.8426, -3.9282)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.7746, 77.0989, -3.4842)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.7827, 78.8755, -3.9304)>
    Rotation: <Euler (x=-0.7379, y=-1.3371, z=1.1115), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.9135, 81.6380, -4.4224)>
    Rotation: <Euler (x=-0.7379, y=-1.3371, z=1.1115), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.7393, 78.6171, -6.4806)>
    Rotation: <Euler (x=-0.9760, y=-1.7171, z=-1.4512), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.2707, 75.7989, -6.0246)>
    Rotation: <Euler (x=-2.1159, y=-1.4231, z=1.0859), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.2213, 77.6095, -6.4794)>
    Rotation: <Euler (x=-0.7714, y=-1.3333, z=1.1460), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.4144, 80.5241, -6.9985)>
    Rotation: <Euler (x=-0.7714, y=-1.3333, z=1.1460), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-34.0404, 77.1591, -8.8916)>
    Rotation: <Euler (x=-0.9758, y=-1.7156, z=-1.4515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-32.0665, 74.9056, -8.5270)>
    Rotation: <Euler (x=-2.0926, y=-1.4185, z=1.0624), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.5159, 76.4201, -8.9074)>
    Rotation: <Euler (x=-0.7447, y=-1.3387, z=1.1185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.4396, 78.6767, -9.3092)>
    Rotation: <Euler (x=-0.7447, y=-1.3387, z=1.1185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.8461, 75.9022, -10.9035)>
    Rotation: <Euler (x=-0.9675, y=-1.7140, z=-1.4598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.2766, 74.1104, -10.6136)>
    Rotation: <Euler (x=-2.1150, y=-1.4244, z=1.0850), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.5713, 75.1230, -10.8679)>
    Rotation: <Euler (x=-0.7564, y=-1.3357, z=1.1305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.9890, 76.1434, -11.0496)>
    Rotation: <Euler (x=-0.7564, y=-1.3357, z=1.1305), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.5693, 93.9612, -3.8464)>
    Rotation: <Euler (x=0.1456, y=-0.1357, z=-3.1397), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.5094, 50.6637, 2.4426)>
    Rotation: <Euler (x=-0.0933, y=-0.1013, z=3.0865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8520, 9.5368, -1.3931)>
    Rotation: <Euler (x=1.1021, y=-0.1758, z=3.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6822, 1.0336, 15.0799)>
    Rotation: <Euler (x=-1.4809, y=-2.9104, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5471, 1.4763, 22.6575)>
    Rotation: <Euler (x=-1.4808, y=-2.9104, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.1899, 93.8876, -2.6559)>
    Rotation: <Euler (x=0.1688, y=0.2854, z=3.0620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.6774, 51.1027, 4.3891)>
    Rotation: <Euler (x=-0.0795, y=0.1476, z=3.0854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5144, 9.8514, 1.1362)>
    Rotation: <Euler (x=1.0843, y=0.2348, z=-3.1312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1265, 1.4052, 16.5995)>
    Rotation: <Euler (x=-1.4746, y=2.8523, z=0.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3881, 1.8444, 23.9318)>
    Rotation: <Euler (x=-1.4746, y=2.8523, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 273
  Bone: mixamorig:Hips
    Location: <Vector (1.2843, 99.4314, -3.7599)>
    Rotation: <Euler (x=-0.0589, y=0.0374, z=0.0067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.1472, 109.2859, -5.6565)>
    Rotation: <Euler (x=-0.1154, y=0.0116, z=-0.1357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.7056, 120.8121, -7.0052)>
    Rotation: <Euler (x=-0.0433, y=0.0039, z=-0.1154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (4.2429, 134.0927, -7.5839)>
    Rotation: <Euler (x=-0.0301, y=-0.0060, z=-0.0956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.6821, 149.0714, -8.0365)>
    Rotation: <Euler (x=0.1759, y=0.0146, z=-0.0171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.8490, 156.0416, -4.7394)>
    Rotation: <Euler (x=0.7454, y=-0.0423, z=-0.1423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.8394, 169.2385, 16.3225)>
    Rotation: <Euler (x=0.7454, y=-0.0423, z=-0.1423), order='XYZ'>
    Matrix:
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      <Vector (-0.1417, 0.7315, -0.6670, 169.2385)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.0186, 146.1628, -8.2316)>
    Rotation: <Euler (x=-0.3077, y=1.5618, z=-2.3705), order='XYZ'>
    Matrix:
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      <Vector (-0.0063, -0.4724, -0.8814, 146.1628)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.4283, 139.5113, -8.2699)>
    Rotation: <Euler (x=-2.4594, y=1.2748, z=0.7824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.4394, 114.9222, -12.9052)>
    Rotation: <Euler (x=2.3421, y=1.2456, z=-0.8056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.5426, 87.7789, -6.5142)>
    Rotation: <Euler (x=0.9724, y=1.4705, z=-2.1365), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (25.0966, 83.5096, -2.5720)>
    Rotation: <Euler (x=2.2210, y=1.1491, z=-1.0783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (24.0841, 79.3055, -0.5107)>
    Rotation: <Euler (x=2.3509, y=1.2074, z=-0.9579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.3175, 75.3835, 0.4092)>
    Rotation: <Euler (x=1.8171, y=0.7002, z=-1.3122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.1694, 73.0094, 2.4106)>
    Rotation: <Euler (x=1.8171, y=0.7002, z=-1.3122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (27.1014, 75.2068, -1.5206)>
    Rotation: <Euler (x=-1.9211, y=1.6798, z=1.0614), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.5471, 71.7029, -1.1290)>
    Rotation: <Euler (x=-1.7935, y=1.6695, z=1.0366), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.4792, 68.3735, -0.7825)>
    Rotation: <Euler (x=-1.6406, y=1.6687, z=1.0373), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.1781, 65.7704, -0.5336)>
    Rotation: <Euler (x=-1.6406, y=1.6687, z=1.0373), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.2933, 73.9769, -4.2549)>
    Rotation: <Euler (x=-1.9023, y=1.6766, z=1.0877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.7365, 70.2863, -3.8604)>
    Rotation: <Euler (x=-1.3884, y=1.6299, z=1.0552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.4858, 67.6043, -3.6623)>
    Rotation: <Euler (x=-0.5124, y=1.5986, z=1.5270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.8817, 66.2862, -3.6366)>
    Rotation: <Euler (x=-0.5124, y=1.5986, z=1.5270), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.2464, 72.4570, -6.6515)>
    Rotation: <Euler (x=-1.8090, y=1.6678, z=1.0437), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.4087, 69.6273, -6.3671)>
    Rotation: <Euler (x=-1.0248, y=1.6054, z=1.2203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.1622, 67.8330, -6.2699)>
    Rotation: <Euler (x=-2.3509, y=1.5426, z=-0.6045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.8462, 67.4212, -6.3348)>
    Rotation: <Euler (x=-2.3509, y=1.5426, z=-0.6045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.7172, 72.0980, -8.8737)>
    Rotation: <Euler (x=-1.8140, y=1.6670, z=1.0657), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.0792, 69.7065, -8.6323)>
    Rotation: <Euler (x=-1.0334, y=1.6086, z=1.2164), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.5266, 68.4544, -8.5650)>
    Rotation: <Euler (x=-2.3609, y=1.5411, z=-0.6294), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.1632, 68.2329, -8.6060)>
    Rotation: <Euler (x=-2.3609, y=1.5411, z=-0.6294), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.0889, 147.4195, -8.3068)>
    Rotation: <Euler (x=1.8751, y=-1.5432, z=0.1169), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.9330, 141.6632, -7.9358)>
    Rotation: <Euler (x=2.0659, y=-1.7578, z=0.7978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.5760, 117.7091, -12.0588)>
    Rotation: <Euler (x=0.6946, y=-1.4472, z=2.1890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.7744, 90.8456, -9.8575)>
    Rotation: <Euler (x=0.8279, y=-1.3865, z=1.9043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.9669, 86.6906, -5.7662)>
    Rotation: <Euler (x=2.2673, y=-1.0151, z=0.9341), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-27.2205, 82.6899, -3.4807)>
    Rotation: <Euler (x=2.4513, y=-1.1125, z=0.7335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.8773, 78.4928, -2.4114)>
    Rotation: <Euler (x=2.3308, y=-1.1447, z=0.5783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.6160, 75.0570, -1.6155)>
    Rotation: <Euler (x=2.3308, y=-1.1447, z=0.5783), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-33.0835, 79.8010, -4.2867)>
    Rotation: <Euler (x=-1.0768, y=-1.7116, z=-1.3522), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.6886, 77.0540, -3.8184)>
    Rotation: <Euler (x=0.9806, y=-1.7109, z=-2.0125), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.6895, 78.8295, -4.2187)>
    Rotation: <Euler (x=-0.7863, y=-1.3455, z=1.1578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.8113, 81.5943, -4.7177)>
    Rotation: <Euler (x=-0.7863, y=-1.3455, z=1.1578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.6112, 78.5836, -6.8501)>
    Rotation: <Euler (x=-1.0713, y=-1.7164, z=-1.3578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-31.1512, 75.7620, -6.3691)>
    Rotation: <Euler (x=0.9494, y=-1.7099, z=-1.9809), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-28.0946, 77.5715, -6.7772)>
    Rotation: <Euler (x=-0.8202, y=-1.3413, z=1.1927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.2782, 80.4886, -7.3037)>
    Rotation: <Euler (x=-0.8202, y=-1.3413, z=1.1927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.8808, 77.1331, -9.2692)>
    Rotation: <Euler (x=-1.0720, y=-1.7149, z=-1.3571), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.9138, 74.8769, -8.8847)>
    Rotation: <Euler (x=0.9764, y=-1.7142, z=-2.0082), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.3571, 76.3904, -9.2261)>
    Rotation: <Euler (x=-0.7937, y=-1.3470, z=1.1654), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.2735, 78.6489, -9.6336)>
    Rotation: <Euler (x=-0.7937, y=-1.3470, z=1.1654), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.6603, 75.8820, -11.2821)>
    Rotation: <Euler (x=-1.0647, y=-1.7132, z=-1.3644), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-32.0962, 74.0881, -10.9763)>
    Rotation: <Euler (x=0.9496, y=-1.7087, z=-1.9812), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.3869, 75.1000, -11.2046)>
    Rotation: <Euler (x=-0.8052, y=-1.3439, z=1.1772), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.8013, 76.1213, -11.3888)>
    Rotation: <Euler (x=-0.8052, y=-1.3439, z=1.1772), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.7240, 93.9629, -3.7525)>
    Rotation: <Euler (x=0.1426, y=-0.1341, z=-3.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.5704, 50.6454, 2.4112)>
    Rotation: <Euler (x=-0.0926, y=-0.1003, z=3.0851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8612, 9.5193, -1.3961)>
    Rotation: <Euler (x=1.1022, y=-0.1756, z=3.1304), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6889, 1.0180, 15.0784)>
    Rotation: <Euler (x=-1.4809, y=-2.9107, z=-0.1418), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5520, 1.4608, 22.6564)>
    Rotation: <Euler (x=-1.4809, y=-2.9107, z=-0.1418), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.0379, 93.8813, -2.6020)>
    Rotation: <Euler (x=0.1676, y=0.2873, z=3.0602), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.6003, 51.0973, 4.3895)>
    Rotation: <Euler (x=-0.0795, y=0.1478, z=3.0835), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5129, 9.8494, 1.1371)>
    Rotation: <Euler (x=1.0843, y=0.2350, z=-3.1312), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1286, 1.4031, 16.5995)>
    Rotation: <Euler (x=-1.4746, y=2.8521, z=0.1344), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.3920, 1.8418, 23.9313)>
    Rotation: <Euler (x=-1.4746, y=2.8521, z=0.1344), order='XYZ'>
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Frame: 274
  Bone: mixamorig:Hips
    Location: <Vector (1.4448, 99.4284, -3.6950)>
    Rotation: <Euler (x=-0.0614, y=0.0344, z=0.0077), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (1.3031, 109.2780, -5.6164)>
    Rotation: <Euler (x=-0.1165, y=0.0069, z=-0.1348), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (2.8568, 120.8035, -6.9772)>
    Rotation: <Euler (x=-0.0443, y=-0.0012, z=-0.1143), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.3825, 134.0848, -7.5696)>
    Rotation: <Euler (x=-0.0311, y=-0.0115, z=-0.0944), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (5.8060, 149.0645, -8.0376)>
    Rotation: <Euler (x=0.1673, y=0.0090, z=-0.0186), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.9651, 156.0630, -4.8006)>
    Rotation: <Euler (x=0.7202, y=-0.0481, z=-0.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.9305, 169.7953, 15.9173)>
    Rotation: <Euler (x=0.7202, y=-0.0481, z=-0.1427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=0.5891, y=1.5610, z=-1.4725), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.4837, y=1.2702, z=0.7575), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=1.0127, y=1.4792, z=-2.0963), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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    Rotation: <Euler (x=1.8246, y=0.6921, z=-1.3110), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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    Rotation: <Euler (x=-1.8826, y=1.6717, z=1.1038), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.5854, 71.6696, -1.0177)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.5425, 68.3299, -0.6951)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.2719, 65.7099, -0.4667)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.3413, 73.9627, -4.1264)>
    Rotation: <Euler (x=-1.8605, y=1.6687, z=1.1334), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.7969, 70.2678, -3.7551)>
    Rotation: <Euler (x=-1.3196, y=1.6223, z=1.1322), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.5669, 67.5665, -3.5857)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.9791, 66.2164, -3.5831)>
    Rotation: <Euler (x=-0.2465, y=1.5945, z=1.8051), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.3131, 72.4557, -6.5315)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.4850, 69.6212, -6.2679)>
    Rotation: <Euler (x=-0.8540, y=1.5988, z=1.3992), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.2527, 67.8081, -6.1950)>
    Rotation: <Euler (x=-2.1111, y=1.5391, z=-0.3524), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.9424, 67.3682, -6.2767)>
    Rotation: <Euler (x=-2.1111, y=1.5391, z=-0.3525), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.8013, 72.1087, -8.7597)>
    Rotation: <Euler (x=-1.7696, y=1.6590, z=1.1140), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.1713, 69.7134, -8.5353)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.6286, 68.4484, -8.4849)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.2684, 68.2103, -8.5357)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.9615, 147.4039, -8.3417)>
    Rotation: <Euler (x=1.7070, y=-1.5475, z=0.2856), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.8040, 141.6411, -8.0173)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.3768, 117.6756, -12.1861)>
    Rotation: <Euler (x=0.6248, y=-1.4408, z=2.2592), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.5701, 90.8039, -10.0708)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.8206, 86.6321, -5.9997)>
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.7831, 78.4194, -2.6649)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.5353, 74.9810, -1.8932)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.5709, 78.7643, -4.4815)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.6835, 81.5323, -4.9837)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.4575, 78.5352, -7.1920)>
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-29.1171, 80.4378, -7.5802)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.6964, 77.0950, -9.6205)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.7368, 74.8353, -9.2193)>
    Rotation: <Euler (x=0.9000, y=-1.7053, z=-1.9336), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-29.1744, 76.3477, -9.5205)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-30.0832, 78.6087, -9.9308)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.4504, 75.8521, -11.6354)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.8922, 74.0554, -11.3165)>
    Rotation: <Euler (x=0.8682, y=-1.7000, z=-1.9014), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-30.1791, 75.0665, -11.5178)>
    Rotation: <Euler (x=-0.8543, y=-1.3526, z=1.2242), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.5900, 76.0890, -11.7033)>
    Rotation: <Euler (x=-0.8543, y=-1.3526, z=1.2242), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.8901, 93.9687, -3.6486)>
    Rotation: <Euler (x=0.1392, y=-0.1315, z=3.1400), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.6160, 50.6286, 2.3694)>
    Rotation: <Euler (x=-0.0916, y=-0.1003, z=3.0840), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8638, 9.5017, -1.3980)>
    Rotation: <Euler (x=1.1023, y=-0.1753, z=3.1305), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6883, 1.0025, 15.0781)>
    Rotation: <Euler (x=-1.4810, y=-2.9109, z=-0.1417), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5496, 1.4453, 22.6565)>
    Rotation: <Euler (x=-1.4810, y=-2.9109, z=-0.1417), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.8751, 93.8725, -2.5482)>
    Rotation: <Euler (x=0.1664, y=0.2903, z=3.0583), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.5262, 51.0913, 4.3894)>
    Rotation: <Euler (x=-0.0794, y=0.1478, z=3.0816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5204, 9.8471, 1.1394)>
    Rotation: <Euler (x=1.0843, y=0.2352, z=-3.1312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1388, 1.4008, 16.6012)>
    Rotation: <Euler (x=-1.4746, y=2.8519, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4035, 1.8392, 23.9325)>
    Rotation: <Euler (x=-1.4746, y=2.8519, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 275
  Bone: mixamorig:Hips
    Location: <Vector (1.6155, 99.4254, -3.6400)>
    Rotation: <Euler (x=-0.0634, y=0.0315, z=0.0091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.4646, 109.2712, -5.5806)>
    Rotation: <Euler (x=-0.1164, y=0.0022, z=-0.1335), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (3.0101, 120.7979, -6.9407)>
    Rotation: <Euler (x=-0.0441, y=-0.0064, z=-0.1129), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (4.5205, 134.0810, -7.5307)>
    Rotation: <Euler (x=-0.0308, y=-0.0171, z=-0.0929), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (5.9241, 149.0628, -7.9942)>
    Rotation: <Euler (x=0.1582, y=0.0034, z=-0.0197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.0734, 156.0904, -4.8207)>
    Rotation: <Euler (x=0.6874, y=-0.0558, z=-0.1420), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.9935, 170.5079, 15.4286)>
    Rotation: <Euler (x=0.6874, y=-0.0558, z=-0.1420), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.2702, 146.1711, -8.1146)>
    Rotation: <Euler (x=1.0548, y=1.5571, z=-1.0058), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.6937, 139.5475, -7.9467)>
    Rotation: <Euler (x=-2.5026, y=1.2672, z=0.7362), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.6497, 114.9254, -12.4400)>
    Rotation: <Euler (x=2.3851, y=1.2400, z=-0.7661), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.6330, 87.7469, -6.2191)>
    Rotation: <Euler (x=1.0420, y=1.4898, z=-2.0688), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (25.1204, 83.4276, -2.3572)>
    Rotation: <Euler (x=2.2592, y=1.1470, z=-1.0481), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (24.0584, 79.2164, -0.3354)>
    Rotation: <Euler (x=2.3788, y=1.1978, z=-0.9391), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.2511, 75.3019, 0.5813)>
    Rotation: <Euler (x=1.8325, y=0.6868, z=-1.3115), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.0514, 72.9492, 2.6035)>
    Rotation: <Euler (x=1.8325, y=0.6868, z=-1.3115), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (27.0956, 75.1078, -1.3872)>
    Rotation: <Euler (x=-1.8526, y=1.6617, z=1.1360), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.5588, 71.5956, -1.0491)>
    Rotation: <Euler (x=-1.7287, y=1.6521, z=1.1157), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.5354, 68.2469, -0.7586)>
    Rotation: <Euler (x=-1.5819, y=1.6522, z=1.1185), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.2911, 65.6121, -0.5572)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.3272, 73.9144, -4.1346)>
    Rotation: <Euler (x=-1.8260, y=1.6587, z=1.1700), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.7890, 70.2155, -3.7961)>
    Rotation: <Euler (x=-1.2541, y=1.6128, z=1.2040), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.5755, 67.4988, -3.6618)>
    Rotation: <Euler (x=0.1580, y=1.5904, z=2.2200), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.0021, 66.1217, -3.6850)>
    Rotation: <Euler (x=0.1580, y=1.5904, z=2.2200), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.3144, 72.4269, -6.5520)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.4913, 69.5885, -6.3163)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.2703, 67.7607, -6.2718)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.9653, 67.2972, -6.3710)>
    Rotation: <Euler (x=-1.8596, y=1.5347, z=-0.0906), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.8186, 72.0988, -8.7866)>
    Rotation: <Euler (x=-1.7334, y=1.6489, z=1.1524), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.1928, 69.7003, -8.5854)>
    Rotation: <Euler (x=-0.6619, y=1.5938, z=1.6024), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.6580, 68.4251, -8.5547)>
    Rotation: <Euler (x=-1.8807, y=1.5337, z=-0.1267), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.3007, 68.1732, -8.6156)>
    Rotation: <Euler (x=-1.8807, y=1.5337, z=-0.1267), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.8391, 147.3920, -8.3357)>
    Rotation: <Euler (x=1.5463, y=-1.5514, z=0.4469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.6791, 141.6211, -8.0626)>
    Rotation: <Euler (x=2.1420, y=-1.7705, z=0.7258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.1769, 117.6415, -12.2676)>
    Rotation: <Euler (x=0.5662, y=-1.4356, z=2.3189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-27.3473, 90.7561, -10.2508)>
    Rotation: <Euler (x=0.6734, y=-1.3846, z=2.0542), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.6573, 86.5630, -6.2058)>
    Rotation: <Euler (x=2.2359, y=-1.0385, z=0.9590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.9800, 82.5392, -3.9394)>
    Rotation: <Euler (x=2.4252, y=-1.1387, z=0.7551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.6734, 78.3315, -2.9012)>
    Rotation: <Euler (x=2.3135, y=-1.1723, z=0.5922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.4395, 74.8899, -2.1582)>
    Rotation: <Euler (x=2.3135, y=-1.1723, z=0.5922), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.8245, 79.6705, -4.9298)>
    Rotation: <Euler (x=-1.2805, y=-1.7110, z=-1.1525), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.4481, 76.9141, -4.4236)>
    Rotation: <Euler (x=0.8135, y=-1.6925, z=-1.8488), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.4361, 78.6869, -4.7264)>
    Rotation: <Euler (x=-0.8876, y=-1.3640, z=1.2548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.5390, 81.4587, -5.2290)>
    Rotation: <Euler (x=-0.8876, y=-1.3640, z=1.2548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.2854, 78.4785, -7.5180)>
    Rotation: <Euler (x=-1.2684, y=-1.7155, z=-1.1647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.8445, 75.6473, -6.9980)>
    Rotation: <Euler (x=0.7767, y=-1.6923, z=-1.8117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.7746, 77.4541, -7.3067)>
    Rotation: <Euler (x=-0.9224, y=-1.3590, z=1.2903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.9383, 80.3785, -7.8369)>
    Rotation: <Euler (x=-0.9224, y=-1.3590, z=1.2903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.4927, 77.0515, -9.9572)>
    Rotation: <Euler (x=-1.2711, y=-1.7141, z=-1.1619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.5409, 74.7876, -9.5415)>
    Rotation: <Euler (x=0.8131, y=-1.6959, z=-1.8484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.9732, 76.2989, -9.7997)>
    Rotation: <Euler (x=-0.8964, y=-1.3653, z=1.2638), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.8741, 78.5630, -10.2101)>
    Rotation: <Euler (x=-0.8964, y=-1.3653, z=1.2638), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-33.2204, 75.8191, -11.9752)>
    Rotation: <Euler (x=-1.2663, y=-1.7122, z=-1.1668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.6685, 74.0190, -11.6447)>
    Rotation: <Euler (x=0.7752, y=-1.6910, z=-1.8102), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.9518, 75.0294, -11.8173)>
    Rotation: <Euler (x=-0.9073, y=-1.3620, z=1.2750), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.3592, 76.0533, -12.0029)>
    Rotation: <Euler (x=-0.9073, y=-1.3620, z=1.2750), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.0691, 93.9789, -3.5581)>
    Rotation: <Euler (x=0.1354, y=-0.1281, z=3.1376), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.6488, 50.6147, 2.3001)>
    Rotation: <Euler (x=-0.0899, y=-0.1004, z=3.0827), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8511, 9.4846, -1.3987)>
    Rotation: <Euler (x=1.1025, y=-0.1753, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6726, 0.9874, 15.0789)>
    Rotation: <Euler (x=-1.4810, y=-2.9109, z=-0.1420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5336, 1.4298, 22.6575)>
    Rotation: <Euler (x=-1.4810, y=-2.9109, z=-0.1420), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.6992, 93.8590, -2.5077)>
    Rotation: <Euler (x=0.1655, y=0.2936, z=3.0561), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.4548, 51.0847, 4.3866)>
    Rotation: <Euler (x=-0.0794, y=0.1479, z=3.0794), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5392, 9.8447, 1.1389)>
    Rotation: <Euler (x=1.0843, y=0.2354, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1611, 1.3985, 16.5998)>
    Rotation: <Euler (x=-1.4747, y=2.8517, z=0.1344), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4273, 1.8365, 23.9307)>
    Rotation: <Euler (x=-1.4747, y=2.8517, z=0.1344), order='XYZ'>
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Frame: 276
  Bone: mixamorig:Hips
    Location: <Vector (1.7848, 99.4229, -3.6013)>
    Rotation: <Euler (x=-0.0644, y=0.0291, z=0.0104), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (1.6255, 109.2664, -5.5523)>
    Rotation: <Euler (x=-0.1152, y=-0.0015, z=-0.1325), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (3.1647, 120.7955, -6.8987)>
    Rotation: <Euler (x=-0.0427, y=-0.0105, z=-0.1118), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.6626, 134.0809, -7.4702)>
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  Bone: mixamorig:Neck
    Location: <Vector (6.0500, 149.0649, -7.9099)>
    Rotation: <Euler (x=0.1492, y=-0.0013, z=-0.0210), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (6.1944, 156.1210, -4.7999)>
    Rotation: <Euler (x=0.6496, y=-0.0641, z=-0.1411), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.0760, 171.3074, 14.8811)>
    Rotation: <Euler (x=0.6496, y=-0.0641, z=-0.1411), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.4001, 146.1810, -8.0039)>
    Rotation: <Euler (x=1.3269, y=1.5531, z=-0.7342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.8199, 139.5528, -7.7621)>
    Rotation: <Euler (x=-2.5165, y=1.2642, z=0.7187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.6926, 114.9132, -12.2138)>
    Rotation: <Euler (x=2.4112, y=1.2416, z=-0.7425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.6188, 87.6913, -6.1958)>
    Rotation: <Euler (x=1.0600, y=1.5023, z=-2.0540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
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  Bone: mixamorig:LeftHandMiddle3
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  Bone: mixamorig:LeftHandMiddle4
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.2547, 72.3735, -6.6825)>
    Rotation: <Euler (x=-1.7093, y=1.6376, z=1.1502), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.4324, 69.5322, -6.4810)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.2199, 67.6936, -6.4684)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.9196, 67.2111, -6.5856)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.7736, 72.0701, -8.9238)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.1485, 69.6692, -8.7510)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.6197, 68.3865, -8.7425)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.2650, 68.1234, -8.8138)>
    Rotation: <Euler (x=-1.6411, y=1.5278, z=0.1214), order='XYZ'>
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  Bone: mixamorig:RightShoulder
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    Rotation: <Euler (x=1.4297, y=-1.5546, z=0.5648), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.5429, 141.5988, -8.0594)>
    Rotation: <Euler (x=2.1635, y=-1.7770, z=0.7063), order='XYZ'>
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
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  Bone: mixamorig:RightHandThumb2
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.5550, 78.2410, -3.1191)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.3351, 74.7954, -2.4098)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.3096, 76.8382, -4.7034)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.2917, 78.6095, -4.9524)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.3845, 81.3858, -5.4518)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-33.1018, 78.4265, -7.8265)>
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.2766, 77.0160, -10.2778)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.3332, 74.7471, -9.8501)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.7605, 76.2570, -10.0624)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.6532, 78.5249, -10.4703)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.9776, 75.7967, -12.3000)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.4324, 73.9926, -11.9599)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.7124, 75.0021, -12.1018)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-30.1160, 76.0277, -12.2863)>
    Rotation: <Euler (x=-0.9650, y=-1.3721, z=1.3303), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.2453, 93.9875, -3.4937)>
    Rotation: <Euler (x=0.1319, y=-0.1251, z=3.1353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.6887, 50.6021, 2.2168)>
    Rotation: <Euler (x=-0.0879, y=-0.1005, z=3.0814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8447, 9.4679, -1.4003)>
    Rotation: <Euler (x=1.1027, y=-0.1752, z=3.1300), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6641, 0.9730, 15.0789)>
    Rotation: <Euler (x=-1.4810, y=-2.9110, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5248, 1.4151, 22.6575)>
    Rotation: <Euler (x=-1.4810, y=-2.9110, z=-0.1421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.5253, 93.8466, -2.4829)>
    Rotation: <Euler (x=0.1647, y=0.2958, z=3.0541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.3737, 51.0787, 4.3725)>
    Rotation: <Euler (x=-0.0790, y=0.1477, z=3.0772), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5485, 9.8424, 1.1378)>
    Rotation: <Euler (x=1.0843, y=0.2354, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1698, 1.3961, 16.5989)>
    Rotation: <Euler (x=-1.4747, y=2.8517, z=0.1343), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4354, 1.8338, 23.9300)>
    Rotation: <Euler (x=-1.4747, y=2.8517, z=0.1343), order='XYZ'>
    Matrix:
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Frame: 277
  Bone: mixamorig:Hips
    Location: <Vector (1.9377, 99.4209, -3.5642)>
    Rotation: <Euler (x=-0.0657, y=0.0273, z=0.0114), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.7717, 109.2618, -5.5284)>
    Rotation: <Euler (x=-0.1134, y=-0.0047, z=-0.1320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (3.3096, 120.7935, -6.8533)>
    Rotation: <Euler (x=-0.0405, y=-0.0141, z=-0.1113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (4.8020, 134.0808, -7.3947)>
    Rotation: <Euler (x=-0.0266, y=-0.0256, z=-0.0911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.1817, 149.0666, -7.7947)>
    Rotation: <Euler (x=0.1407, y=-0.0055, z=-0.0227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.3257, 156.1488, -4.7445)>
    Rotation: <Euler (x=0.6105, y=-0.0722, z=-0.1379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.1473, 172.1053, 14.3201)>
    Rotation: <Euler (x=0.6105, y=-0.0722, z=-0.1379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.5340, 146.1870, -7.8685)>
    Rotation: <Euler (x=1.5156, y=1.5496, z=-0.5457), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.9511, 139.5561, -7.5700)>
    Rotation: <Euler (x=-2.5309, y=1.2620, z=0.6993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.7042, 114.8923, -11.9625)>
    Rotation: <Euler (x=2.4433, y=1.2455, z=-0.7130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.5828, 87.6108, -6.2294)>
    Rotation: <Euler (x=1.0680, y=1.5158, z=-2.0502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.9862, 83.2190, -2.4849)>
    Rotation: <Euler (x=2.3055, y=1.1530, z=-1.0160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.8553, 78.9894, -0.5403)>
    Rotation: <Euler (x=2.4179, y=1.1966, z=-0.9153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.9877, 75.0787, 0.3366)>
    Rotation: <Euler (x=1.8489, y=0.6836, z=-1.3157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.7271, 72.7290, 2.3553)>
    Rotation: <Euler (x=1.8489, y=0.6836, z=-1.3157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.8884, 74.8653, -1.6722)>
    Rotation: <Euler (x=-1.8113, y=1.6367, z=1.1776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.3491, 71.3466, -1.4168)>
    Rotation: <Euler (x=-1.6957, y=1.6278, z=1.1568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.3499, 67.9844, -1.2091)>
    Rotation: <Euler (x=-1.5540, y=1.6287, z=1.1621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.1455, 65.3269, -1.0760)>
    Rotation: <Euler (x=-1.5540, y=1.6287, z=1.1621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.1493, 73.7310, -4.4419)>
    Rotation: <Euler (x=-1.7694, y=1.6339, z=1.2269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.6088, 70.0255, -4.1900)>
    Rotation: <Euler (x=-1.0326, y=1.5892, z=1.4336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.4163, 67.2890, -4.1401)>
    Rotation: <Euler (x=-1.8622, y=1.5467, z=0.2155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.8656, 65.8725, -4.2216)>
    Rotation: <Euler (x=-1.8622, y=1.5467, z=0.2155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.1593, 72.2972, -6.8915)>
    Rotation: <Euler (x=-1.6887, y=1.6246, z=1.1704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.3347, 69.4541, -6.7277)>
    Rotation: <Euler (x=-2.1957, y=1.5565, z=0.0719), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.1285, 67.6081, -6.7489)>
    Rotation: <Euler (x=-1.4251, y=1.5201, z=0.3593), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.8324, 67.1107, -6.8846)>
    Rotation: <Euler (x=-1.4251, y=1.5201, z=0.3593), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.6920, 72.0220, -9.1393)>
    Rotation: <Euler (x=-1.6745, y=1.6241, z=1.2116), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.0650, 69.6196, -8.9979)>
    Rotation: <Euler (x=-2.4221, y=1.5575, z=-0.1500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.5405, 68.3318, -9.0130)>
    Rotation: <Euler (x=-1.4419, y=1.5198, z=0.3275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.1881, 68.0599, -9.0949)>
    Rotation: <Euler (x=-1.4419, y=1.5198, z=0.3275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.5751, 147.3845, -8.2020)>
    Rotation: <Euler (x=1.3661, y=-1.5576, z=0.6294), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.4032, 141.5836, -8.0195)>
    Rotation: <Euler (x=2.1781, y=-1.7827, z=0.6936), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-19.7661, 117.5940, -12.3714)>
    Rotation: <Euler (x=0.4864, y=-1.4270, z=2.4011), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.8796, 90.6828, -10.5028)>
    Rotation: <Euler (x=0.5058, y=-1.3822, z=2.2168), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.3096, 86.4317, -6.5300)>
    Rotation: <Euler (x=2.2066, y=-1.0662, z=0.9823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.7031, 82.3737, -4.3051)>
    Rotation: <Euler (x=2.4042, y=-1.1688, z=0.7722), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.4336, 78.1505, -3.3207)>
    Rotation: <Euler (x=2.3045, y=-1.2035, z=0.5984), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.2267, 74.7002, -2.6498)>
    Rotation: <Euler (x=2.3045, y=-1.2035, z=0.5984), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.5236, 79.5335, -5.4987)>
    Rotation: <Euler (x=-1.5038, y=-1.7122, z=-0.9335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.1676, 76.7644, -4.9675)>
    Rotation: <Euler (x=0.5913, y=-1.6733, z=-1.6301), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-27.1448, 78.5344, -5.1609)>
    Rotation: <Euler (x=-1.0055, y=-1.3853, z=1.3683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.2280, 81.3158, -5.6530)>
    Rotation: <Euler (x=-1.0055, y=-1.3853, z=1.3683), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.9151, 78.3806, -8.1158)>
    Rotation: <Euler (x=-1.4852, y=-1.7163, z=-0.9523), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.4950, 75.5363, -7.5702)>
    Rotation: <Euler (x=0.5484, y=-1.6741, z=-1.5870), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.4143, 77.3402, -7.7674)>
    Rotation: <Euler (x=-1.0409, y=-1.3795, z=1.4043), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.5571, 80.2748, -8.2866)>
    Rotation: <Euler (x=-1.0409, y=-1.3795, z=1.4043), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-33.0576, 76.9899, -10.5805)>
    Rotation: <Euler (x=-1.4900, y=-1.7150, z=-0.9475), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-31.1225, 74.7156, -10.1443)>
    Rotation: <Euler (x=0.5980, y=-1.6766, z=-1.6368), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.5456, 76.2244, -10.3092)>
    Rotation: <Euler (x=-1.0161, y=-1.3864, z=1.3791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.4304, 78.4964, -10.7111)>
    Rotation: <Euler (x=-1.0161, y=-1.3864, z=1.3791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.7320, 75.7865, -12.6081)>
    Rotation: <Euler (x=-1.4882, y=-1.7130, z=-0.9493), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.1934, 73.9781, -12.2613)>
    Rotation: <Euler (x=0.5439, y=-1.6729, z=-1.5825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.4706, 74.9869, -12.3715)>
    Rotation: <Euler (x=-1.0261, y=-1.3828, z=1.3893), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.8707, 76.0143, -12.5533)>
    Rotation: <Euler (x=-1.0261, y=-1.3828, z=1.3893), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.4036, 93.9946, -3.4342)>
    Rotation: <Euler (x=0.1285, y=-0.1228, z=3.1334), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.7369, 50.5893, 2.1309)>
    Rotation: <Euler (x=-0.0859, y=-0.1003, z=3.0802), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8534, 9.4507, -1.4039)>
    Rotation: <Euler (x=1.1028, y=-0.1748, z=3.1301), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6670, 0.9588, 15.0779)>
    Rotation: <Euler (x=-1.4810, y=-2.9114, z=-0.1420), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5245, 1.4010, 22.6573)>
    Rotation: <Euler (x=-1.4810, y=-2.9114, z=-0.1420), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.3686, 93.8375, -2.4536)>
    Rotation: <Euler (x=0.1637, y=0.2972, z=3.0522), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.2946, 51.0729, 4.3558)>
    Rotation: <Euler (x=-0.0786, y=0.1477, z=3.0753), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5539, 9.8398, 1.1374)>
    Rotation: <Euler (x=1.0843, y=0.2354, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1765, 1.3937, 16.5982)>
    Rotation: <Euler (x=-1.4748, y=2.8517, z=0.1343), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4425, 1.8310, 23.9293)>
    Rotation: <Euler (x=-1.4748, y=2.8517, z=0.1343), order='XYZ'>
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Frame: 278
  Bone: mixamorig:Hips
    Location: <Vector (2.0825, 99.4225, -3.5188)>
    Rotation: <Euler (x=-0.0664, y=0.0262, z=0.0121), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (1.9116, 109.2619, -5.4895)>
    Rotation: <Euler (x=-0.1116, y=-0.0067, z=-0.1321), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (3.4529, 120.7956, -6.7936)>
    Rotation: <Euler (x=-0.0384, y=-0.0164, z=-0.1113), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.9470, 134.0838, -7.3069)>
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  Bone: mixamorig:Neck
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.5705, y=-0.0807, z=-0.1332), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.2166, 172.8984, 13.7205)>
    Rotation: <Euler (x=0.5705, y=-0.0807, z=-0.1332), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.6802, 146.1910, -7.7327)>
    Rotation: <Euler (x=1.6582, y=1.5464, z=-0.4041), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.0892, 139.5469, -7.3909)>
    Rotation: <Euler (x=-2.5461, y=1.2594, z=0.6787), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.7143, 114.8583, -11.7221)>
    Rotation: <Euler (x=2.4788, y=1.2491, z=-0.6802), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.5424, 87.5165, -6.2949)>
    Rotation: <Euler (x=1.0670, y=1.5292, z=-2.0556), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.9030, 83.0875, -2.6131)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.7363, 78.8478, -0.7123)>
    Rotation: <Euler (x=2.4389, y=1.1976, z=-0.9028), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.8369, 74.9384, 0.1383)>
    Rotation: <Euler (x=1.8569, y=0.6843, z=-1.3185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.5461, 72.5867, 2.1505)>
    Rotation: <Euler (x=1.8569, y=0.6843, z=-1.3185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.7630, 74.7163, -1.8887)>
    Rotation: <Euler (x=-1.7925, y=1.6237, z=1.1954), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.2187, 71.1953, -1.6776)>
    Rotation: <Euler (x=-1.6820, y=1.6151, z=1.1729), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.2266, 67.8286, -1.5139)>
    Rotation: <Euler (x=-1.5419, y=1.6164, z=1.1801), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.0374, 65.1627, -1.4169)>
    Rotation: <Euler (x=-1.5419, y=1.6164, z=1.1801), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.0361, 73.6139, -4.6701)>
    Rotation: <Euler (x=-1.7367, y=1.6209, z=1.2585), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.4905, 69.9063, -4.4647)>
    Rotation: <Euler (x=-0.4640, y=1.5784, z=2.0046), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.3045, 67.1641, -4.4585)>
    Rotation: <Euler (x=-1.5660, y=1.5376, z=0.5174), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.7627, 65.7336, -4.5696)>
    Rotation: <Euler (x=-1.5660, y=1.5376, z=0.5174), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.0549, 72.2094, -7.1365)>
    Rotation: <Euler (x=-1.6666, y=1.6115, z=1.1915), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.2266, 69.3655, -7.0108)>
    Rotation: <Euler (x=-1.7111, y=1.5473, z=0.5588), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.0251, 67.5145, -7.0657)>
    Rotation: <Euler (x=-1.2838, y=1.5105, z=0.5063), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.7328, 67.0051, -7.2194)>
    Rotation: <Euler (x=-1.2838, y=1.5105, z=0.5063), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.6005, 71.9632, -9.3904)>
    Rotation: <Euler (x=-1.6388, y=1.6111, z=1.2462), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.9703, 69.5600, -9.2808)>
    Rotation: <Euler (x=-1.8083, y=1.5498, z=0.4662), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.4491, 68.2687, -9.3191)>
    Rotation: <Euler (x=-1.2962, y=1.5104, z=0.4789), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.0988, 67.9898, -9.4115)>
    Rotation: <Euler (x=-1.2962, y=1.5104, z=0.4789), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.4278, 147.3893, -8.1002)>
    Rotation: <Euler (x=1.3711, y=-1.5596, z=0.6242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.2576, 141.5912, -7.9454)>
    Rotation: <Euler (x=2.1896, y=-1.7858, z=0.6839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-19.5655, 117.5922, -12.3254)>
    Rotation: <Euler (x=0.4472, y=-1.4255, z=2.4414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.6457, 90.6640, -10.5790)>
    Rotation: <Euler (x=0.4223, y=-1.3812, z=2.2981), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.1287, 86.3768, -6.6513)>
    Rotation: <Euler (x=2.1949, y=-1.0809, z=0.9920), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.5528, 82.2980, -4.4563)>
    Rotation: <Euler (x=2.3981, y=-1.1843, z=0.7772), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.2983, 78.0658, -3.5075)>
    Rotation: <Euler (x=2.3058, y=-1.2192, z=0.5966), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-27.1018, 74.6100, -2.8785)>
    Rotation: <Euler (x=2.3058, y=-1.2192, z=0.5966), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.3592, 79.4729, -5.7500)>
    Rotation: <Euler (x=-1.6147, y=-1.7133, z=-0.8244), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-30.0117, 76.6975, -5.2144)>
    Rotation: <Euler (x=0.4604, y=-1.6641, z=-1.5004), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.9857, 78.4671, -5.3530)>
    Rotation: <Euler (x=-1.0668, y=-1.3965, z=1.4280), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-28.0610, 81.2537, -5.8332)>
    Rotation: <Euler (x=-1.0668, y=-1.3965, z=1.4280), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.7180, 78.3444, -8.3824)>
    Rotation: <Euler (x=-1.5933, y=-1.7170, z=-0.8459), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.3067, 75.4936, -7.8323)>
    Rotation: <Euler (x=0.4149, y=-1.6655, z=-1.4547), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.2226, 77.2971, -7.9735)>
    Rotation: <Euler (x=-1.1024, y=-1.3903, z=1.4642), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.3571, 80.2372, -8.4802)>
    Rotation: <Euler (x=-1.1024, y=-1.3903, z=1.4642), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.8298, 76.9766, -10.8614)>
    Rotation: <Euler (x=-1.5990, y=-1.7158, z=-0.8402), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.9017, 74.6970, -10.4216)>
    Rotation: <Euler (x=0.4721, y=-1.6673, z=-1.5122), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.3221, 76.2055, -10.5398)>
    Rotation: <Euler (x=-1.0785, y=-1.3975, z=1.4399), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.2004, 78.4818, -10.9320)>
    Rotation: <Euler (x=-1.0785, y=-1.3975, z=1.4399), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.4791, 75.7917, -12.8957)>
    Rotation: <Euler (x=-1.5987, y=-1.7138, z=-0.8405), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.9460, 73.9791, -12.5460)>
    Rotation: <Euler (x=0.4083, y=-1.6644, z=-1.4482), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.2214, 74.9877, -12.6250)>
    Rotation: <Euler (x=-1.0879, y=-1.3938, z=1.4494), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.6186, 76.0170, -12.8023)>
    Rotation: <Euler (x=-1.0879, y=-1.3938, z=1.4494), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.5522, 94.0024, -3.3755)>
    Rotation: <Euler (x=0.1249, y=-0.1214, z=3.1318), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.7874, 50.5772, 2.0379)>
    Rotation: <Euler (x=-0.0838, y=-0.1000, z=3.0789), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8588, 9.4342, -1.4076)>
    Rotation: <Euler (x=1.1030, y=-0.1744, z=3.1302), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6657, 0.9456, 15.0770)>
    Rotation: <Euler (x=-1.4811, y=-2.9118, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5198, 1.3877, 22.6572)>
    Rotation: <Euler (x=-1.4811, y=-2.9118, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.2210, 93.8337, -2.4143)>
    Rotation: <Euler (x=0.1621, y=0.2976, z=3.0504), order='XYZ'>
    Matrix:
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      <Vector (0.0871, -0.9785, 0.1871, 93.8337)>
      <Vector (-0.2932, 0.1543, 0.9435, -2.4143)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-12.2097, 51.0674, 4.3294)>
    Rotation: <Euler (x=-0.0780, y=0.1478, z=3.0733), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5535, 9.8370, 1.1389)>
    Rotation: <Euler (x=1.0843, y=0.2356, z=-3.1313), order='XYZ'>
    Matrix:
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      <Vector (-0.0100, -0.4696, 0.8828, 9.8370)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1782, 1.3905, 16.5991)>
    Rotation: <Euler (x=-1.4748, y=2.8515, z=0.1344), order='XYZ'>
    Matrix:
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      <Vector (-0.1284, 0.0568, 0.9901, 1.3905)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4455, 1.8274, 23.9298)>
    Rotation: <Euler (x=-1.4748, y=2.8515, z=0.1344), order='XYZ'>
    Matrix:
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      <Vector (-0.1284, 0.0568, 0.9901, 1.8274)>
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Frame: 279
  Bone: mixamorig:Hips
    Location: <Vector (2.2233, 99.4252, -3.4568)>
    Rotation: <Euler (x=-0.0669, y=0.0256, z=0.0128), order='XYZ'>
    Matrix:
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      <Vector (0.0128, 0.9977, 0.0672, 99.4252)>
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  Bone: mixamorig:Spine
    Location: <Vector (2.0469, 109.2636, -5.4325)>
    Rotation: <Euler (x=-0.1103, y=-0.0080, z=-0.1323), order='XYZ'>
    Matrix:
      <Vector (0.9912, 0.1320, 0.0067, 2.0469)>
      <Vector (-0.1319, 0.9851, 0.1102, 109.2636)>
      <Vector (0.0080, -0.1101, 0.9939, -5.4325)>
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  Bone: mixamorig:Spine1
    Location: <Vector (3.5925, 120.7984, -6.7217)>
    Rotation: <Euler (x=-0.0369, y=-0.0179, z=-0.1116), order='XYZ'>
    Matrix:
      <Vector (0.9936, 0.1119, -0.0137, 3.5925)>
      <Vector (-0.1113, 0.9930, 0.0386, 120.7984)>
      <Vector (0.0179, -0.0368, 0.9992, -6.7217)>
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  Bone: mixamorig:Spine2
    Location: <Vector (5.0904, 134.0869, -7.2147)>
    Rotation: <Euler (x=-0.0224, y=-0.0300, z=-0.0915), order='XYZ'>
    Matrix:
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      <Vector (-0.0913, 0.9955, 0.0251, 134.0869)>
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  Bone: mixamorig:Neck
    Location: <Vector (6.4752, 149.0738, -7.5518)>
    Rotation: <Euler (x=0.1233, y=-0.0108, z=-0.0263), order='XYZ'>
    Matrix:
      <Vector (0.9996, 0.0248, -0.0139, 6.4752)>
      <Vector (-0.0263, 0.9921, -0.1227, 149.0738)>
      <Vector (0.0108, 0.1230, 0.9924, -7.5518)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (6.6316, 156.2079, -4.6257)>
    Rotation: <Euler (x=0.5305, y=-0.0897, z=-0.1272), order='XYZ'>
    Matrix:
      <Vector (0.9879, 0.0645, -0.1408, 6.6316)>
      <Vector (-0.1263, 0.8613, -0.4921, 156.2079)>
      <Vector (0.0896, 0.5040, 0.8591, -4.6257)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.2585, 173.6637, 13.0842)>
    Rotation: <Euler (x=0.5305, y=-0.0897, z=-0.1272), order='XYZ'>
    Matrix:
      <Vector (0.9879, 0.0645, -0.1408, 7.2585)>
      <Vector (-0.1263, 0.8613, -0.4921, 173.6637)>
      <Vector (0.0896, 0.5040, 0.8591, 13.0842)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.8272, 146.1930, -7.6062)>
    Rotation: <Euler (x=1.7232, y=1.5440, z=-0.3398), order='XYZ'>
    Matrix:
      <Vector (0.0252, 0.8809, -0.4725, 12.8272)>
      <Vector (-0.0089, -0.4725, -0.8813, 146.1930)>
      <Vector (-0.9996, 0.0264, -0.0041, -7.6062)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.2308, 139.5405, -7.2340)>
    Rotation: <Euler (x=-2.5593, y=1.2583, z=0.6604), order='XYZ'>
    Matrix:
      <Vector (0.2428, 0.0991, -0.9650, 25.2308)>
      <Vector (0.1886, -0.9806, -0.0532, 139.5405)>
      <Vector (-0.9516, -0.1691, -0.2568, -7.2340)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.7284, 114.8266, -11.4955)>
    Rotation: <Euler (x=2.5120, y=1.2535, z=-0.6491), order='XYZ'>
    Matrix:
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      <Vector (-0.1886, -0.9820, -0.0049, 114.8266)>
      <Vector (-0.9501, 0.1837, -0.2522, -11.4955)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (26.5303, 87.4277, -6.3704)>
    Rotation: <Euler (x=1.0483, y=1.5416, z=-2.0783), order='XYZ'>
    Matrix:
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      <Vector (-0.0255, -0.9996, -0.0148, 87.4277)>
      <Vector (-0.9996, 0.0253, 0.0146, -6.3704)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.8537, 82.9645, -2.7472)>
    Rotation: <Euler (x=2.3512, y=1.1615, z=-0.9851), order='XYZ'>
    Matrix:
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      <Vector (-0.3316, -0.9322, 0.1451, 82.9645)>
      <Vector (-0.9174, 0.2828, -0.2800, -2.7472)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.6556, 78.7152, -0.8877)>
    Rotation: <Euler (x=2.4580, y=1.1990, z=-0.8912), order='XYZ'>
    Matrix:
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      <Vector (-0.2826, -0.9450, 0.1649, 78.7152)>
      <Vector (-0.9317, 0.2295, -0.2817, -0.8877)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.7280, 74.8070, -0.0624)>
    Rotation: <Euler (x=1.8638, y=0.6854, z=-1.3212), order='XYZ'>
    Matrix:
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      <Vector (-0.7502, -0.6586, -0.0593, 74.8070)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.4107, 72.4524, 1.9424)>
    Rotation: <Euler (x=1.8638, y=0.6854, z=-1.3212), order='XYZ'>
    Matrix:
      <Vector (0.1912, -0.1302, -0.9729, 22.4107)>
      <Vector (-0.7502, -0.6586, -0.0593, 72.4524)>
      <Vector (-0.6330, 0.7412, -0.2236, 1.9424)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.6765, 74.5782, -2.1068)>
    Rotation: <Euler (x=-1.7745, y=1.6116, z=1.2124), order='XYZ'>
    Matrix:
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      <Vector (-0.0382, -0.9873, 0.1542, 74.5782)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.1280, 71.0556, -1.9370)>
    Rotation: <Euler (x=-1.6701, y=1.6034, z=1.1870), order='XYZ'>
    Matrix:
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      <Vector (-0.0302, -0.9593, 0.2807, 71.0556)>
      <Vector (-0.9995, 0.0324, 0.0032, -1.9370)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.1426, 67.6853, -1.8141)>
    Rotation: <Euler (x=-1.5303, y=1.6050, z=1.1970), order='XYZ'>
    Matrix:
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      <Vector (-0.0318, -0.9148, 0.4026, 67.6853)>
      <Vector (-0.9994, 0.0341, -0.0014, -1.8141)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.9670, 65.0123, -1.7505)>
    Rotation: <Euler (x=-1.5303, y=1.6050, z=1.1970), order='XYZ'>
    Matrix:
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      <Vector (-0.0318, -0.9148, 0.4026, 65.0123)>
      <Vector (-0.9994, 0.0341, -0.0014, -1.7505)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.9601, 73.5059, -4.8988)>
    Rotation: <Euler (x=-1.6977, y=1.6090, z=1.2966), order='XYZ'>
    Matrix:
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      <Vector (-0.0368, -0.9885, 0.1469, 73.5059)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.4101, 69.7968, -4.7369)>
    Rotation: <Euler (x=-2.0300, y=1.5618, z=0.4407), order='XYZ'>
    Matrix:
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      <Vector (0.0038, -0.7833, 0.6217, 69.7968)>
      <Vector (-1.0000, -0.0080, -0.0040, -4.7369)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.2301, 67.0500, -4.7706)>
    Rotation: <Euler (x=-1.4097, y=1.5278, z=0.6789), order='XYZ'>
    Matrix:
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      <Vector (0.0270, -0.4944, 0.8688, 67.0500)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.6965, 65.6074, -4.9087)>
    Rotation: <Euler (x=-1.4097, y=1.5278, z=0.6789), order='XYZ'>
    Matrix:
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      <Vector (0.0270, -0.4944, 0.8688, 65.6074)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.9864, 72.1290, -7.3808)>
    Rotation: <Euler (x=-1.6428, y=1.5995, z=1.2144), order='XYZ'>
    Matrix:
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      <Vector (-0.0269, -0.9594, 0.2806, 72.1290)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.1550, 69.2847, -7.2904)>
    Rotation: <Euler (x=-1.5204, y=1.5368, z=0.7516), order='XYZ'>
    Matrix:
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      <Vector (0.0232, -0.6447, 0.7640, 69.2847)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.9579, 67.4297, -7.3758)>
    Rotation: <Euler (x=-1.1862, y=1.5010, z=0.6089), order='XYZ'>
    Matrix:
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      <Vector (0.0399, -0.2212, 0.9744, 67.4297)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.6691, 66.9099, -7.5457)>
    Rotation: <Euler (x=-1.1862, y=1.5010, z=0.6089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.5430, 71.9099, -9.6396)>
    Rotation: <Euler (x=-1.5914, y=1.5991, z=1.2927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.9101, 69.5062, -9.5595)>
    Rotation: <Euler (x=-1.5708, y=1.5397, z=0.7058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.3920, 68.2122, -9.6191)>
    Rotation: <Euler (x=-1.1950, y=1.5010, z=0.5852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.0437, 67.9272, -9.7208)>
    Rotation: <Euler (x=-1.1950, y=1.5010, z=0.5852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.2799, 147.3948, -7.9977)>
    Rotation: <Euler (x=1.3825, y=-1.5606, z=0.6130), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.1087, 141.5943, -7.8570)>
    Rotation: <Euler (x=2.1939, y=-1.7896, z=0.6817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-19.3546, 117.5903, -12.2978)>
    Rotation: <Euler (x=0.4224, y=-1.4240, z=2.4679), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.3882, 90.6452, -10.6245)>
    Rotation: <Euler (x=0.3443, y=-1.3809, z=2.3748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.9134, 86.3192, -6.7451)>
    Rotation: <Euler (x=2.1870, y=-1.0951, z=0.9991), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.3609, 82.2189, -4.5845)>
    Rotation: <Euler (x=2.3967, y=-1.1990, z=0.7785), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.1163, 77.9774, -3.6752)>
    Rotation: <Euler (x=2.3122, y=-1.2337, z=0.5906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.9262, 74.5155, -3.0893)>
    Rotation: <Euler (x=2.3122, y=-1.2337, z=0.5906), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.1527, 79.4068, -5.9692)>
    Rotation: <Euler (x=-1.7179, y=-1.7141, z=-0.7222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.8108, 76.6262, -5.4358)>
    Rotation: <Euler (x=0.3242, y=-1.6558, z=-1.3647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.7837, 78.3970, -5.5239)>
    Rotation: <Euler (x=-1.1242, y=-1.4076, z=1.4847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.8540, 81.1883, -5.9880)>
    Rotation: <Euler (x=-1.1242, y=-1.4076, z=1.4847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.4827, 78.3045, -8.6165)>
    Rotation: <Euler (x=-1.6942, y=-1.7175, z=-0.7462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.0772, 75.4483, -8.0686)>
    Rotation: <Euler (x=0.2770, y=-1.6577, z=-1.3174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.9920, 77.2531, -8.1584)>
    Rotation: <Euler (x=-1.1601, y=-1.4011, z=1.5210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.1212, 80.1981, -8.6481)>
    Rotation: <Euler (x=-1.1601, y=-1.4011, z=1.5210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.5676, 76.9614, -11.1100)>
    Rotation: <Euler (x=-1.7006, y=-1.7163, z=-0.7396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.6441, 74.6776, -10.6719)>
    Rotation: <Euler (x=0.3418, y=-1.6588, z=-1.3825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.0635, 76.1871, -10.7471)>
    Rotation: <Euler (x=-1.1371, y=-1.4085, z=1.4977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.9378, 78.4672, -11.1262)>
    Rotation: <Euler (x=-1.1371, y=-1.4085, z=1.4977), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.1947, 75.7967, -13.1520)>
    Rotation: <Euler (x=-1.7017, y=-1.7144, z=-0.7385), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.6653, 73.9808, -12.8037)>
    Rotation: <Euler (x=0.2682, y=-1.6567, z=-1.3086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.9400, 74.9901, -12.8540)>
    Rotation: <Euler (x=-1.1458, y=-1.4047, z=1.5065), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.3353, 76.0211, -13.0254)>
    Rotation: <Euler (x=-1.1458, y=-1.4047, z=1.5065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.6964, 94.0108, -3.3064)>
    Rotation: <Euler (x=0.1211, y=-0.1208, z=3.1303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.8439, 50.5650, 1.9428)>
    Rotation: <Euler (x=-0.0815, y=-0.0997, z=3.0774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8637, 9.4182, -1.4108)>
    Rotation: <Euler (x=1.1032, y=-0.1740, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6645, 0.9330, 15.0765)>
    Rotation: <Euler (x=-1.4812, y=-2.9122, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5156, 1.3751, 22.6575)>
    Rotation: <Euler (x=-1.4812, y=-2.9122, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.0772, 93.8316, -2.3537)>
    Rotation: <Euler (x=0.1601, y=0.2976, z=3.0484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.1282, 51.0611, 4.3070)>
    Rotation: <Euler (x=-0.0774, y=0.1478, z=3.0714), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5548, 9.8335, 1.1406)>
    Rotation: <Euler (x=1.0843, y=0.2357, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1802, 1.3870, 16.6006)>
    Rotation: <Euler (x=-1.4748, y=2.8514, z=0.1344), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4480, 1.8236, 23.9311)>
    Rotation: <Euler (x=-1.4748, y=2.8514, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 280
  Bone: mixamorig:Hips
    Location: <Vector (2.3600, 99.4274, -3.3819)>
    Rotation: <Euler (x=-0.0680, y=0.0256, z=0.0136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.1754, 109.2635, -5.3681)>
    Rotation: <Euler (x=-0.1095, y=-0.0087, z=-0.1325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (3.7245, 120.7988, -6.6479)>
    Rotation: <Euler (x=-0.0358, y=-0.0188, z=-0.1118), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (5.2261, 134.0875, -7.1262)>
    Rotation: <Euler (x=-0.0210, y=-0.0310, z=-0.0917), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.6148, 149.0744, -7.4424)>
    Rotation: <Euler (x=0.1147, y=-0.0124, z=-0.0276), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.7770, 156.2333, -4.5777)>
    Rotation: <Euler (x=0.4921, y=-0.0981, z=-0.1196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.2699, 174.3683, 12.4406)>
    Rotation: <Euler (x=0.4921, y=-0.0981, z=-0.1196), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.9661, 146.1922, -7.4931)>
    Rotation: <Euler (x=1.7600, y=1.5428, z=-0.3032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.3684, 139.5381, -7.1067)>
    Rotation: <Euler (x=-2.5687, y=1.2580, z=0.6472), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.7699, 114.8047, -11.3105)>
    Rotation: <Euler (x=2.5394, y=1.2578, z=-0.6226), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.5750, 87.3585, -6.4441)>
    Rotation: <Euler (x=0.9755, y=1.5519, z=-2.1538), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.8723, 82.8648, -2.8711)>
    Rotation: <Euler (x=2.3691, y=1.1656, z=-0.9724), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.6517, 78.6066, -1.0471)>
    Rotation: <Euler (x=2.4733, y=1.2007, z=-0.8815), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.7034, 74.6987, -0.2440)>
    Rotation: <Euler (x=1.8689, y=0.6868, z=-1.3234), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.3667, 72.3412, 1.7542)>
    Rotation: <Euler (x=1.8689, y=0.6868, z=-1.3234), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.6699, 74.4678, -2.3056)>
    Rotation: <Euler (x=-1.7698, y=1.6014, z=1.2170), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.1206, 70.9438, -2.1714)>
    Rotation: <Euler (x=-1.6769, y=1.5934, z=1.1828), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.1434, 67.5700, -2.0834)>
    Rotation: <Euler (x=-1.5342, y=1.5953, z=1.1982), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.9815, 64.8905, -2.0480)>
    Rotation: <Euler (x=-1.5342, y=1.5953, z=1.1982), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.9615, 73.4220, -5.1069)>
    Rotation: <Euler (x=-1.6618, y=1.5988, z=1.3324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.4107, 69.7115, -4.9823)>
    Rotation: <Euler (x=-1.6285, y=1.5532, z=0.8448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.2379, 66.9597, -5.0494)>
    Rotation: <Euler (x=-1.3154, y=1.5192, z=0.7783), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.7123, 65.5054, -5.2094)>
    Rotation: <Euler (x=-1.3154, y=1.5192, z=0.7783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.9938, 72.0693, -7.6020)>
    Rotation: <Euler (x=-1.6337, y=1.5893, z=1.2233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.1618, 69.2243, -7.5419)>
    Rotation: <Euler (x=-1.4199, y=1.5276, z=0.8545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.9698, 67.3646, -7.6524)>
    Rotation: <Euler (x=-1.1164, y=1.4928, z=0.6837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.6843, 66.8346, -7.8349)>
    Rotation: <Euler (x=-1.1164, y=1.4928, z=0.6837), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.5586, 71.8734, -9.8645)>
    Rotation: <Euler (x=-1.5383, y=1.5890, z=1.3458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.9252, 69.4691, -9.8097)>
    Rotation: <Euler (x=-1.4527, y=1.5306, z=0.8265), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.4106, 68.1719, -9.8868)>
    Rotation: <Euler (x=-1.1226, y=1.4929, z=0.6625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.0642, 67.8809, -9.9958)>
    Rotation: <Euler (x=-1.1226, y=1.4929, z=0.6625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.1402, 147.3977, -7.8983)>
    Rotation: <Euler (x=1.4415, y=-1.5609, z=0.5540), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.9687, 141.5964, -7.7599)>
    Rotation: <Euler (x=2.1996, y=-1.7927, z=0.6788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-19.1350, 117.5799, -12.2443)>
    Rotation: <Euler (x=0.3952, y=-1.4226, z=2.4975), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.1010, 90.6120, -10.6581)>
    Rotation: <Euler (x=0.2752, y=-1.3810, z=2.4431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.6571, 86.2479, -6.8259)>
    Rotation: <Euler (x=2.1826, y=-1.1080, z=1.0034), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.1211, 82.1269, -4.7010)>
    Rotation: <Euler (x=2.3993, y=-1.2121, z=0.7766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.8819, 77.8768, -3.8312)>
    Rotation: <Euler (x=2.3227, y=-1.2463, z=0.5811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.6949, 74.4090, -3.2863)>
    Rotation: <Euler (x=2.3227, y=-1.2463, z=0.5811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.8992, 79.3258, -6.1630)>
    Rotation: <Euler (x=-1.8089, y=-1.7147, z=-0.6315), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.5604, 76.5412, -5.6367)>
    Rotation: <Euler (x=0.1897, y=-1.6486, z=-1.2302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.5336, 78.3142, -5.6814)>
    Rotation: <Euler (x=-1.1750, y=-1.4179, z=1.5353), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.6014, 81.1094, -6.1274)>
    Rotation: <Euler (x=-1.1750, y=-1.4179, z=1.5353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.2058, 78.2494, -8.8236)>
    Rotation: <Euler (x=-1.7833, y=-1.7177, z=-0.6575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.8035, 75.3891, -8.2831)>
    Rotation: <Euler (x=0.1422, y=-1.6511, z=-1.1825), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.7187, 77.1961, -8.3287)>
    Rotation: <Euler (x=-1.2111, y=-1.4111, z=1.5718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.8452, 80.1452, -8.7992)>
    Rotation: <Euler (x=-1.2111, y=-1.4111, z=1.5718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.2684, 76.9307, -11.3309)>
    Rotation: <Euler (x=-1.7904, y=-1.7167, z=-0.6502), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.3476, 74.6436, -10.8987)>
    Rotation: <Euler (x=0.2138, y=-1.6514, z=-1.2544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.7673, 76.1550, -10.9368)>
    Rotation: <Euler (x=-1.1890, y=-1.4187, z=1.5495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.6395, 78.4383, -11.3011)>
    Rotation: <Euler (x=-1.1890, y=-1.4187, z=1.5495), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.8774, 75.7863, -13.3809)>
    Rotation: <Euler (x=-1.7927, y=-1.7147, z=-0.6480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.3501, 73.9678, -13.0373)>
    Rotation: <Euler (x=0.1310, y=-1.6502, z=-1.1713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.6250, 74.9783, -13.0628)>
    Rotation: <Euler (x=-1.1971, y=-1.4149, z=1.5576), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.0194, 76.0108, -13.2275)>
    Rotation: <Euler (x=-1.1971, y=-1.4149, z=1.5576), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.8378, 94.0203, -3.2250)>
    Rotation: <Euler (x=0.1169, y=-0.1207, z=3.1290), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.9046, 50.5528, 1.8423)>
    Rotation: <Euler (x=-0.0791, y=-0.0995, z=3.0758), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8667, 9.4023, -1.4133)>
    Rotation: <Euler (x=1.1034, y=-0.1736, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6617, 0.9205, 15.0768)>
    Rotation: <Euler (x=-1.4813, y=-2.9126, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5101, 1.3625, 22.6584)>
    Rotation: <Euler (x=-1.4813, y=-2.9126, z=-0.1419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.9357, 93.8278, -2.2735)>
    Rotation: <Euler (x=0.1580, y=0.2976, z=3.0462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.0532, 51.0535, 4.3016)>
    Rotation: <Euler (x=-0.0773, y=0.1478, z=3.0696), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5561, 9.8302, 1.1395)>
    Rotation: <Euler (x=1.0843, y=0.2358, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1832, 1.3834, 16.5990)>
    Rotation: <Euler (x=-1.4748, y=2.8513, z=0.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4518, 1.8198, 23.9292)>
    Rotation: <Euler (x=-1.4748, y=2.8513, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 281
  Bone: mixamorig:Hips
    Location: <Vector (2.4874, 99.4306, -3.2972)>
    Rotation: <Euler (x=-0.0695, y=0.0255, z=0.0143), order='XYZ'>
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=-0.1093, y=-0.0090, z=-0.1327), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (3.8469, 120.7989, -6.5757)>
    Rotation: <Euler (x=-0.0353, y=-0.0192, z=-0.1120), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (5.3504, 134.0876, -7.0477)>
    Rotation: <Euler (x=-0.0203, y=-0.0315, z=-0.0919), order='XYZ'>
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=0.1061, y=-0.0134, z=-0.0286), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.4558, y=-0.1044, z=-0.1109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=0.4558, y=-0.1044, z=-0.1109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.0921, 146.1917, -7.4018)>
    Rotation: <Euler (x=1.7798, y=1.5421, z=-0.2834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.4943, 139.5378, -7.0067)>
    Rotation: <Euler (x=-2.5748, y=1.2576, z=0.6391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.8436, 114.7935, -11.1758)>
    Rotation: <Euler (x=2.5605, y=1.2609, z=-0.6015), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.6719, 87.3124, -6.5050)>
    Rotation: <Euler (x=0.7300, y=1.5596, z=-2.4006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.9555, 82.7920, -2.9724)>
    Rotation: <Euler (x=2.3821, y=1.1697, z=-0.9625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.7222, 78.5251, -1.1774)>
    Rotation: <Euler (x=2.4843, y=1.2030, z=-0.8742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.7615, 74.6165, -0.3925)>
    Rotation: <Euler (x=1.8718, y=0.6886, z=-1.3249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.4130, 72.2556, 1.5997)>
    Rotation: <Euler (x=1.8718, y=0.6886, z=-1.3249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.7406, 74.3881, -2.4717)>
    Rotation: <Euler (x=-1.8079, y=1.5932, z=1.1797), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.1937, 70.8628, -2.3667)>
    Rotation: <Euler (x=-1.7548, y=1.5855, z=1.1077), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.2258, 67.4857, -2.3069)>
    Rotation: <Euler (x=-1.5963, y=1.5876, z=1.1411), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.0771, 64.8003, -2.2940)>
    Rotation: <Euler (x=-1.5963, y=1.5876, z=1.1411), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.0368, 73.3649, -5.2808)>
    Rotation: <Euler (x=-1.6570, y=1.5906, z=1.3379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.4885, 69.6531, -5.1869)>
    Rotation: <Euler (x=-1.4794, y=1.5458, z=0.9966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.3236, 66.8958, -5.2797)>
    Rotation: <Euler (x=-1.2453, y=1.5124, z=0.8532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.8055, 65.4303, -5.4554)>
    Rotation: <Euler (x=-1.2453, y=1.5124, z=0.8532), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.0726, 72.0325, -7.7868)>
    Rotation: <Euler (x=-1.7117, y=1.5811, z=1.1462), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.2426, 69.1866, -7.7511)>
    Rotation: <Euler (x=-1.3478, y=1.5203, z=0.9295), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.0561, 67.3216, -7.8804)>
    Rotation: <Euler (x=-1.0606, y=1.4864, z=0.7442), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.7735, 66.7818, -8.0711)>
    Rotation: <Euler (x=-1.0606, y=1.4864, z=0.7442), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.6419, 71.8557, -10.0518)>
    Rotation: <Euler (x=-1.5177, y=1.5807, z=1.3671), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.0103, 69.4506, -10.0174)>
    Rotation: <Euler (x=-1.3716, y=1.5234, z=0.9103), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.4995, 68.1497, -10.1076)>
    Rotation: <Euler (x=-1.0651, y=1.4866, z=0.7247), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.1547, 67.8529, -10.2213)>
    Rotation: <Euler (x=-1.0651, y=1.4866, z=0.7247), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.0138, 147.3990, -7.8135)>
    Rotation: <Euler (x=1.5045, y=-1.5602, z=0.4913), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.8403, 141.5936, -7.6654)>
    Rotation: <Euler (x=2.2054, y=-1.7953, z=0.6764), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.9161, 117.5602, -12.1823)>
    Rotation: <Euler (x=0.3704, y=-1.4212, z=2.5253), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.7994, 90.5664, -10.6776)>
    Rotation: <Euler (x=0.2171, y=-1.3815, z=2.5005), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.3787, 86.1682, -6.8880)>
    Rotation: <Euler (x=2.1813, y=-1.1190, z=1.0049), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.8550, 82.0285, -4.7965)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.6202, 77.7709, -3.9631)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.4357, 74.2982, -3.4543)>
    Rotation: <Euler (x=2.3355, y=-1.2565, z=0.5693), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.6229, 79.2392, -6.3202)>
    Rotation: <Euler (x=-1.8853, y=-1.7150, z=-0.5557), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.2867, 76.4505, -5.8039)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.2602, 78.2246, -5.8135)>
    Rotation: <Euler (x=-1.2173, y=-1.4269, z=1.5774), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.3259, 81.0234, -6.2413)>
    Rotation: <Euler (x=-1.2173, y=-1.4269, z=1.5774), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.9122, 78.1865, -8.9922)>
    Rotation: <Euler (x=-1.8582, y=-1.7177, z=-0.5831), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.5126, 75.3220, -8.4619)>
    Rotation: <Euler (x=0.0181, y=-1.6458, z=-1.0585), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.4281, 77.1301, -8.4717)>
    Rotation: <Euler (x=-1.2536, y=-1.4199, z=1.6141), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.5524, 80.0830, -8.9231)>
    Rotation: <Euler (x=-1.2536, y=-1.4199, z=1.6141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.9585, 76.8902, -11.5115)>
    Rotation: <Euler (x=-1.8658, y=-1.7168, z=-0.5754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.0397, 74.5997, -11.0874)>
    Rotation: <Euler (x=0.0951, y=-1.6455, z=-1.1357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.4597, 76.1121, -11.0957)>
    Rotation: <Euler (x=-1.2324, y=-1.4276, z=1.5927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.3302, 78.3983, -11.4451)>
    Rotation: <Euler (x=-1.2324, y=-1.4276, z=1.5927), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.5540, 75.7642, -13.5691)>
    Rotation: <Euler (x=-1.8691, y=-1.7149, z=-0.5721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.0284, 73.9430, -13.2319)>
    Rotation: <Euler (x=0.0048, y=-1.6451, z=-1.0452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.3035, 74.9541, -13.2375)>
    Rotation: <Euler (x=-1.2398, y=-1.4237, z=1.6001), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.6971, 75.9879, -13.3955)>
    Rotation: <Euler (x=-1.2398, y=-1.4237, z=1.6001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.9692, 94.0302, -3.1315)>
    Rotation: <Euler (x=0.1124, y=-0.1210, z=3.1279), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.9670, 50.5405, 1.7425)>
    Rotation: <Euler (x=-0.0768, y=-0.0994, z=3.0741), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8702, 9.3869, -1.4170)>
    Rotation: <Euler (x=1.1036, y=-0.1733, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6605, 0.9086, 15.0757)>
    Rotation: <Euler (x=-1.4813, y=-2.9129, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5065, 1.3505, 22.6579)>
    Rotation: <Euler (x=-1.4813, y=-2.9129, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.8042, 93.8265, -2.1811)>
    Rotation: <Euler (x=0.1557, y=0.2975, z=3.0443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.9780, 51.0459, 4.2991)>
    Rotation: <Euler (x=-0.0771, y=0.1479, z=3.0677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5571, 9.8269, 1.1418)>
    Rotation: <Euler (x=1.0843, y=0.2359, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1859, 1.3801, 16.6008)>
    Rotation: <Euler (x=-1.4748, y=2.8512, z=0.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4554, 1.8169, 23.9308)>
    Rotation: <Euler (x=-1.4748, y=2.8512, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 282
  Bone: mixamorig:Hips
    Location: <Vector (2.6102, 99.4354, -3.1990)>
    Rotation: <Euler (x=-0.0712, y=0.0254, z=0.0148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.4136, 109.2647, -5.2172)>
    Rotation: <Euler (x=-0.1101, y=-0.0095, z=-0.1324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (3.9617, 120.7994, -6.5041)>
    Rotation: <Euler (x=-0.0360, y=-0.0198, z=-0.1116), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (5.4601, 134.0884, -6.9851)>
    Rotation: <Euler (x=-0.0208, y=-0.0322, z=-0.0915), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (6.8449, 149.0757, -7.2983)>
    Rotation: <Euler (x=0.0969, y=-0.0143, z=-0.0291), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (7.0156, 156.2842, -4.5614)>
    Rotation: <Euler (x=0.4228, y=-0.1078, z=-0.1022), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.2828, 175.5628, 11.1551)>
    Rotation: <Euler (x=0.4228, y=-0.1078, z=-0.1022), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.1971, 146.1953, -7.3420)>
    Rotation: <Euler (x=1.7594, y=1.5409, z=-0.3026), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.6061, 139.5553, -6.9281)>
    Rotation: <Euler (x=-2.5782, y=1.2573, z=0.6359), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.9602, 114.8085, -11.0788)>
    Rotation: <Euler (x=2.5733, y=1.2626, z=-0.5873), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.8400, 87.3057, -6.5237)>
    Rotation: <Euler (x=0.1112, y=1.5637, z=-3.0188), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (25.1220, 82.7608, -3.0236)>
    Rotation: <Euler (x=2.3923, y=1.1734, z=-0.9531), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.8873, 78.4842, -1.2527)>
    Rotation: <Euler (x=2.4932, y=1.2056, z=-0.8662), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.9245, 74.5729, -0.4843)>
    Rotation: <Euler (x=1.8738, y=0.6909, z=-1.3245), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.5723, 72.2071, 1.5014)>
    Rotation: <Euler (x=1.8738, y=0.6909, z=-1.3245), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.9116, 74.3548, -2.5769)>
    Rotation: <Euler (x=-1.8968, y=1.5868, z=1.0928), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.3717, 70.8278, -2.4957)>
    Rotation: <Euler (x=-1.9720, y=1.5795, z=0.8940), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.4156, 67.4470, -2.4586)>
    Rotation: <Euler (x=-1.7514, y=1.5815, z=0.9910), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.2801, 64.7560, -2.4639)>
    Rotation: <Euler (x=-1.7514, y=1.5815, z=0.9910), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.2118, 73.3506, -5.3924)>
    Rotation: <Euler (x=-1.6857, y=1.5840, z=1.3112), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.6709, 69.6372, -5.3236)>
    Rotation: <Euler (x=-1.3973, y=1.5397, z=1.0822), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.5158, 66.8730, -5.4365)>
    Rotation: <Euler (x=-1.1933, y=1.5068, z=0.9101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.0052, 65.3962, -5.6241)>
    Rotation: <Euler (x=-1.1933, y=1.5068, z=0.9101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.2514, 72.0351, -7.9073)>
    Rotation: <Euler (x=-2.1144, y=1.5750, z=0.7455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.4272, 69.1872, -7.8911)>
    Rotation: <Euler (x=-1.2954, y=1.5145, z=0.9852), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.2474, 67.3155, -8.0349)>
    Rotation: <Euler (x=-1.0170, y=1.4813, z=0.7926), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.9677, 66.7657, -8.2315)>
    Rotation: <Euler (x=-1.0170, y=1.4813, z=0.7926), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.8236, 71.8732, -10.1739)>
    Rotation: <Euler (x=-1.5735, y=1.5741, z=1.3134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.1969, 69.4666, -10.1561)>
    Rotation: <Euler (x=-1.3141, y=1.5176, z=0.9712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.6907, 68.1611, -10.2563)>
    Rotation: <Euler (x=-1.0203, y=1.4816, z=0.7743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.3475, 67.8584, -10.3733)>
    Rotation: <Euler (x=-1.0203, y=1.4816, z=0.7743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (0.0909, 147.3971, -7.7620)>
    Rotation: <Euler (x=1.4518, y=-1.5594, z=0.5447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.7312, 141.5823, -7.6021)>
    Rotation: <Euler (x=2.2143, y=-1.7969, z=0.6714), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.7073, 117.5241, -12.1204)>
    Rotation: <Euler (x=0.3526, y=-1.4195, z=2.5466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.4951, 90.5033, -10.6688)>
    Rotation: <Euler (x=0.1703, y=-1.3823, z=2.5464), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.0912, 86.0764, -6.9154)>
    Rotation: <Euler (x=2.1820, y=-1.1278, z=1.0042), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.5768, 81.9208, -4.8532)>
    Rotation: <Euler (x=2.4119, y=-1.2313, z=0.7650), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.3457, 77.6570, -4.0512)>
    Rotation: <Euler (x=2.3488, y=-1.2643, z=0.5566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.1635, 74.1805, -3.5725)>
    Rotation: <Euler (x=2.3488, y=-1.2643, z=0.5566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.3378, 79.1434, -6.4238)>
    Rotation: <Euler (x=-1.9467, y=-1.7150, z=-0.4950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.0040, 76.3508, -5.9183)>
    Rotation: <Euler (x=-0.0449, y=-1.6385, z=-0.9959), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.9775, 78.1248, -5.9009)>
    Rotation: <Euler (x=-1.2504, y=-1.4345, z=1.6102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.0413, 80.9268, -6.3121)>
    Rotation: <Euler (x=-1.2504, y=-1.4345, z=1.6102), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.6153, 78.1111, -9.1050)>
    Rotation: <Euler (x=-1.9185, y=-1.7175, z=-0.5235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.2181, 75.2426, -8.5858)>
    Rotation: <Euler (x=-0.0895, y=-1.6418, z=-0.9513), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.1335, 77.0506, -8.5681)>
    Rotation: <Euler (x=-1.2870, y=-1.4272, z=1.6471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.2559, 80.0069, -9.0020)>
    Rotation: <Euler (x=-1.2870, y=-1.4272, z=1.6471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.6503, 76.8340, -11.6342)>
    Rotation: <Euler (x=-1.9265, y=-1.7166, z=-0.5154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.7335, 74.5403, -11.2191)>
    Rotation: <Euler (x=-0.0087, y=-1.6408, z=-1.0323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.1534, 76.0526, -11.2043)>
    Rotation: <Euler (x=-1.2666, y=-1.4351, z=1.6265), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.0224, 78.3414, -11.5402)>
    Rotation: <Euler (x=-1.2666, y=-1.4351, z=1.6265), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.2367, 75.7237, -13.6986)>
    Rotation: <Euler (x=-1.9306, y=-1.7147, z=-0.5113), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.7126, 73.8999, -13.3685)>
    Rotation: <Euler (x=-0.1046, y=-1.6411, z=-0.9361), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.9877, 74.9110, -13.3586)>
    Rotation: <Euler (x=-1.2734, y=-1.4311, z=1.6334), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.3806, 75.9460, -13.5105)>
    Rotation: <Euler (x=-1.2734, y=-1.4311, z=1.6334), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.0948, 94.0396, -3.0230)>
    Rotation: <Euler (x=0.1077, y=-0.1218, z=3.1270), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.0322, 50.5277, 1.6477)>
    Rotation: <Euler (x=-0.0746, y=-0.0992, z=3.0724), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8734, 9.3719, -1.4211)>
    Rotation: <Euler (x=1.1039, y=-0.1730, z=3.1303), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6594, 0.8982, 15.0746)>
    Rotation: <Euler (x=-1.4813, y=-2.9132, z=-0.1417), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.5030, 1.3406, 22.6574)>
    Rotation: <Euler (x=-1.4813, y=-2.9132, z=-0.1417), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.6786, 93.8290, -2.0739)>
    Rotation: <Euler (x=0.1529, y=0.2973, z=3.0423), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.8992, 51.0378, 4.2912)>
    Rotation: <Euler (x=-0.0769, y=0.1479, z=3.0658), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5571, 9.8230, 1.1440)>
    Rotation: <Euler (x=1.0843, y=0.2360, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1876, 1.3762, 16.6026)>
    Rotation: <Euler (x=-1.4747, y=2.8511, z=0.1344), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4579, 1.8137, 23.9323)>
    Rotation: <Euler (x=-1.4747, y=2.8511, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 283
  Bone: mixamorig:Hips
    Location: <Vector (2.7230, 99.4412, -3.0860)>
    Rotation: <Euler (x=-0.0727, y=0.0252, z=0.0148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.5266, 109.2675, -5.1190)>
    Rotation: <Euler (x=-0.1120, y=-0.0104, z=-0.1316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (4.0665, 120.8008, -6.4276)>
    Rotation: <Euler (x=-0.0379, y=-0.0208, z=-0.1106), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (5.5534, 134.0901, -6.9349)>
    Rotation: <Euler (x=-0.0229, y=-0.0333, z=-0.0905), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.9247, 149.0780, -7.2792)>
    Rotation: <Euler (x=0.0870, y=-0.0153, z=-0.0293), order='XYZ'>
    Matrix:
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      <Vector (0.0153, 0.0869, 0.9961, -7.2792)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (7.0959, 156.3134, -4.6142)>
    Rotation: <Euler (x=0.3931, y=-0.1091, z=-0.0945), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.3003, 176.0487, 10.5257)>
    Rotation: <Euler (x=0.3931, y=-0.1091, z=-0.0945), order='XYZ'>
    Matrix:
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      <Vector (-0.0938, 0.9235, -0.3718, 176.0487)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.2796, 146.2034, -7.3110)>
    Rotation: <Euler (x=1.6987, y=1.5389, z=-0.3614), order='XYZ'>
    Matrix:
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      <Vector (-0.0113, -0.4699, -0.8827, 146.2034)>
      <Vector (-0.9995, 0.0316, -0.0041, -7.3110)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.7005, 139.5878, -6.8655)>
    Rotation: <Euler (x=-2.5779, y=1.2564, z=0.6389), order='XYZ'>
    Matrix:
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      <Vector (0.1844, -0.9816, -0.0504, 139.5878)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.1242, 114.8500, -11.0298)>
    Rotation: <Euler (x=2.5749, y=1.2621, z=-0.5833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (27.0696, 87.3440, -6.4787)>
    Rotation: <Euler (x=2.4796, y=1.5784, z=-0.6478), order='XYZ'>
    Matrix:
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      <Vector (0.0046, -0.9999, -0.0143, 87.3440)>
      <Vector (-1.0000, -0.0047, 0.0060, -6.4787)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (25.3604, 82.7754, -3.0053)>
    Rotation: <Euler (x=2.4015, y=1.1768, z=-0.9422), order='XYZ'>
    Matrix:
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      <Vector (-0.3105, -0.9379, 0.1549, 82.7754)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (24.1345, 78.4873, -1.2561)>
    Rotation: <Euler (x=2.5026, y=1.2081, z=-0.8552), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.1796, 74.5708, -0.5047)>
    Rotation: <Euler (x=1.8761, y=0.6940, z=-1.3210), order='XYZ'>
    Matrix:
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      <Vector (-0.7448, -0.6654, -0.0495, 74.5708)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.8304, 72.1975, 1.4725)>
    Rotation: <Euler (x=1.8761, y=0.6940, z=-1.3210), order='XYZ'>
    Matrix:
      <Vector (0.1900, -0.1404, -0.9717, 22.8304)>
      <Vector (-0.7448, -0.6654, -0.0495, 72.1975)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (27.1719, 74.3719, -2.6029)>
    Rotation: <Euler (x=-2.0476, y=1.5817, z=0.9455), order='XYZ'>
    Matrix:
      <Vector (-0.0064, -0.1480, -0.9890, 27.1719)>
      <Vector (-0.0088, -0.9889, 0.1480, 74.3719)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.6440, 70.8427, -2.5412)>
    Rotation: <Euler (x=-2.5561, y=1.5755, z=0.3141), order='XYZ'>
    Matrix:
      <Vector (-0.0045, -0.2681, -0.9634, 26.6440)>
      <Vector (-0.0015, -0.9634, 0.2681, 70.8427)>
      <Vector (-1.0000, 0.0026, 0.0039, -2.5412)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.7020, 67.4578, -2.5231)>
    Rotation: <Euler (x=-2.1002, y=1.5770, z=0.6471), order='XYZ'>
    Matrix:
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      <Vector (-0.0037, -0.9232, 0.3842, 67.4578)>
      <Vector (-1.0000, 0.0054, 0.0031, -2.5231)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.5796, 64.7613, -2.5435)>
    Rotation: <Euler (x=-2.1002, y=1.5770, z=0.6471), order='XYZ'>
    Matrix:
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      <Vector (-0.0037, -0.9232, 0.3842, 64.7613)>
      <Vector (-1.0000, 0.0054, 0.0031, -2.5435)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.4775, 73.3839, -5.4235)>
    Rotation: <Euler (x=-1.7453, y=1.5785, z=1.2551), order='XYZ'>
    Matrix:
      <Vector (-0.0024, -0.1407, -0.9900, 27.4775)>
      <Vector (-0.0073, -0.9900, 0.1408, 73.3839)>
      <Vector (-1.0000, 0.0076, 0.0013, -5.4235)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.9493, 69.6684, -5.3752)>
    Rotation: <Euler (x=-1.3511, y=1.5345, z=1.1325), order='XYZ'>
    Matrix:
      <Vector (0.0154, -0.6113, -0.7913, 26.9493)>
      <Vector (0.0328, -0.7906, 0.6114, 69.6684)>
      <Vector (-0.9993, -0.0354, 0.0079, -5.3752)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.8058, 66.8959, -5.5049)>
    Rotation: <Euler (x=-1.1568, y=1.5021, z=0.9513), order='XYZ'>
    Matrix:
      <Vector (0.0399, -0.8578, -0.5124, 24.8058)>
      <Vector (0.0559, -0.5101, 0.8583, 66.8959)>
      <Vector (-0.9976, -0.0629, 0.0276, -5.5049)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.3026, 65.4079, -5.7026)>
    Rotation: <Euler (x=-1.1568, y=1.5021, z=0.9513), order='XYZ'>
    Matrix:
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      <Vector (0.0559, -0.5101, 0.8583, 65.4079)>
      <Vector (-0.9976, -0.0629, 0.0276, -5.7026)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.5232, 72.0823, -7.9455)>
    Rotation: <Euler (x=-0.6013, y=1.5675, z=2.2620), order='XYZ'>
    Matrix:
      <Vector (-0.0021, -0.2747, -0.9615, 27.5232)>
      <Vector (0.0026, -0.9615, 0.2747, 72.0823)>
      <Vector (-1.0000, -0.0019, 0.0027, -7.9455)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.7087, 69.2316, -7.9455)>
    Rotation: <Euler (x=-1.2601, y=1.5095, z=1.0246), order='XYZ'>
    Matrix:
      <Vector (0.0318, -0.7549, -0.6551, 26.7087)>
      <Vector (0.0524, -0.6533, 0.7553, 69.2316)>
      <Vector (-0.9981, -0.0584, 0.0187, -7.9455)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.5367, 67.3517, -8.1013)>
    Rotation: <Euler (x=-0.9846, y=1.4768, z=0.8298), order='XYZ'>
    Matrix:
      <Vector (0.0634, -0.9680, -0.2428, 24.5367)>
      <Vector (0.0692, -0.2385, 0.9687, 67.3517)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.2600, 66.7917, -8.3029)>
    Rotation: <Euler (x=-0.9846, y=1.4768, z=0.8298), order='XYZ'>
    Matrix:
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      <Vector (0.0692, -0.2385, 0.9687, 66.7917)>
      <Vector (-0.9956, -0.0782, 0.0519, -8.3029)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (27.0980, 71.9317, -10.2134)>
    Rotation: <Euler (x=-1.3710, y=1.5686, z=1.5192), order='XYZ'>
    Matrix:
      <Vector (0.0001, -0.2487, -0.9686, 27.0980)>
      <Vector (0.0022, -0.9686, 0.2487, 71.9317)>
      <Vector (-1.0000, -0.0022, 0.0004, -10.2134)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.4794, 69.5229, -10.2092)>
    Rotation: <Euler (x=-1.2757, y=1.5126, z=1.0137), order='XYZ'>
    Matrix:
      <Vector (0.0307, -0.7519, -0.6586, 26.4794)>
      <Vector (0.0494, -0.6569, 0.7523, 69.5229)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.9788, 68.2117, -10.3178)>
    Rotation: <Euler (x=-0.9869, y=1.4772, z=0.8125), order='XYZ'>
    Matrix:
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      <Vector (0.0679, -0.2240, 0.9722, 68.2117)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.6372, 67.9031, -10.4376)>
    Rotation: <Euler (x=-0.9869, y=1.4772, z=0.8125), order='XYZ'>
    Matrix:
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      <Vector (0.0679, -0.2240, 0.9722, 67.9031)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (0.1727, 147.3922, -7.7454)>
    Rotation: <Euler (x=1.2925, y=-1.5580, z=0.7049), order='XYZ'>
    Matrix:
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      <Vector (0.0083, -0.4138, -0.9103, 147.3922)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.6442, 141.5663, -7.5721)>
    Rotation: <Euler (x=2.2273, y=-1.7970, z=0.6626), order='XYZ'>
    Matrix:
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      <Vector (-0.1380, -0.9561, -0.2586, 141.5663)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.5182, 117.4751, -12.0483)>
    Rotation: <Euler (x=0.3418, y=-1.4176, z=2.5611), order='XYZ'>
    Matrix:
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      <Vector (0.0837, -0.9695, -0.2303, 117.4751)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.2036, 90.4274, -10.6212)>
    Rotation: <Euler (x=0.1324, y=-1.3832, z=2.5835), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.8119, 85.9767, -6.8982)>
    Rotation: <Euler (x=2.1839, y=-1.1349, z=1.0024), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.3044, 81.8080, -4.8610)>
    Rotation: <Euler (x=2.4194, y=-1.2380, z=0.7578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.0762, 77.5391, -4.0855)>
    Rotation: <Euler (x=2.3615, y=-1.2704, z=0.5444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.8958, 74.0597, -3.6316)>
    Rotation: <Euler (x=2.3615, y=-1.2704, z=0.5444), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.0607, 79.0413, -6.4674)>
    Rotation: <Euler (x=-1.9963, y=-1.7149, z=-0.4460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.7287, 76.2453, -5.9724)>
    Rotation: <Euler (x=-0.1402, y=-1.6352, z=-0.9010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.7021, 78.0188, -5.9341)>
    Rotation: <Euler (x=-1.2766, y=-1.4407, z=1.6361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.7644, 80.8235, -6.3308)>
    Rotation: <Euler (x=-1.2766, y=-1.4407, z=1.6361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.3298, 78.0262, -9.1560)>
    Rotation: <Euler (x=-1.9672, y=-1.7172, z=-0.4754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.9345, 75.1542, -8.6476)>
    Rotation: <Euler (x=-0.1821, y=-1.6387, z=-0.8590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.8498, 76.9617, -8.6086)>
    Rotation: <Euler (x=-1.3135, y=-1.4333, z=1.6732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.9706, 79.9208, -9.0272)>
    Rotation: <Euler (x=-1.3135, y=-1.4333, z=1.6732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.3570, 76.7653, -11.6934)>
    Rotation: <Euler (x=-1.9756, y=-1.7164, z=-0.4669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.4417, 74.4688, -11.2869)>
    Rotation: <Euler (x=-0.0989, y=-1.6372, z=-0.9423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8615, 75.9807, -11.2544)>
    Rotation: <Euler (x=-1.2937, y=-1.4412, z=1.6532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.7292, 78.2717, -11.5784)>
    Rotation: <Euler (x=-1.2937, y=-1.4412, z=1.6532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.9370, 75.6682, -13.7635)>
    Rotation: <Euler (x=-1.9803, y=-1.7145, z=-0.4622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.4141, 73.8422, -13.4403)>
    Rotation: <Euler (x=-0.1987, y=-1.6382, z=-0.8423), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.6891, 74.8530, -13.4186)>
    Rotation: <Euler (x=-1.3000, y=-1.4373, z=1.6596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.0815, 75.8890, -13.5650)>
    Rotation: <Euler (x=-1.3000, y=-1.4373, z=1.6596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.2076, 94.0459, -2.8998)>
    Rotation: <Euler (x=0.1035, y=-0.1233, z=3.1266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.1119, 50.5146, 1.5858)>
    Rotation: <Euler (x=-0.0732, y=-0.0989, z=3.0703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8720, 9.3611, -1.4282)>
    Rotation: <Euler (x=1.1045, y=-0.1726, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6523, 0.8982, 15.0741)>
    Rotation: <Euler (x=-1.4810, y=-2.9137, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4928, 1.3438, 22.6574)>
    Rotation: <Euler (x=-1.4810, y=-2.9137, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.5660, 93.8362, -1.9548)>
    Rotation: <Euler (x=0.1497, y=0.2967, z=3.0406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.8213, 51.0306, 4.2781)>
    Rotation: <Euler (x=-0.0765, y=0.1480, z=3.0639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5609, 9.8200, 1.1473)>
    Rotation: <Euler (x=1.0843, y=0.2362, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1952, 1.3734, 16.6051)>
    Rotation: <Euler (x=-1.4744, y=2.8509, z=0.1344), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4670, 1.8127, 23.9342)>
    Rotation: <Euler (x=-1.4744, y=2.8509, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 284
  Bone: mixamorig:Hips
    Location: <Vector (2.8085, 99.4494, -2.9678)>
    Rotation: <Euler (x=-0.0739, y=0.0247, z=0.0147), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.6133, 109.2733, -5.0125)>
    Rotation: <Euler (x=-0.1149, y=-0.0117, z=-0.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (4.1391, 120.8047, -6.3545)>
    Rotation: <Euler (x=-0.0411, y=-0.0221, z=-0.1091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (5.6074, 134.0943, -6.9048)>
    Rotation: <Euler (x=-0.0265, y=-0.0346, z=-0.0889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.9566, 149.0829, -7.3028)>
    Rotation: <Euler (x=0.0765, y=-0.0166, z=-0.0289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (7.1239, 156.3458, -4.7137)>
    Rotation: <Euler (x=0.3659, y=-0.1095, z=-0.0878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.2847, 176.4819, 9.8896)>
    Rotation: <Euler (x=0.3659, y=-0.1095, z=-0.0878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.3158, 146.2177, -7.3175)>
    Rotation: <Euler (x=1.6110, y=1.5357, z=-0.4462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.7547, 139.6395, -6.8233)>
    Rotation: <Euler (x=-2.5777, y=1.2549, z=0.6442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.3107, 114.9184, -11.0082)>
    Rotation: <Euler (x=2.5676, y=1.2590, z=-0.5869), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (27.3414, 87.4252, -6.3615)>
    Rotation: <Euler (x=2.0346, y=1.5807, z=-1.0879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (25.6490, 82.8339, -2.9098)>
    Rotation: <Euler (x=2.4111, y=1.1792, z=-0.9285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (24.4412, 78.5328, -1.1803)>
    Rotation: <Euler (x=2.5135, y=1.2102, z=-0.8402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.5040, 74.6087, -0.4464)>
    Rotation: <Euler (x=1.8793, y=0.6976, z=-1.3141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.1632, 72.2257, 1.5207)>
    Rotation: <Euler (x=1.8793, y=0.6976, z=-1.3141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (27.5005, 74.4377, -2.5397)>
    Rotation: <Euler (x=-2.2294, y=1.5775, z=0.7686), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.9898, 70.9057, -2.4936)>
    Rotation: <Euler (x=-0.4660, y=1.5668, z=2.4091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (26.0643, 67.5161, -2.4911)>
    Rotation: <Euler (x=-2.8712, y=1.5743, z=-0.1189), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.9554, 64.8143, -2.5245)>
    Rotation: <Euler (x=-2.8712, y=1.5743, z=-0.1189), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.8151, 73.4630, -5.3640)>
    Rotation: <Euler (x=-1.7000, y=1.5741, z=1.3053), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (27.3050, 69.7447, -5.3321)>
    Rotation: <Euler (x=-1.3414, y=1.5301, z=1.1471), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (25.1753, 66.9623, -5.4766)>
    Rotation: <Euler (x=-1.1406, y=1.4978, z=0.9725), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.6798, 65.4628, -5.6843)>
    Rotation: <Euler (x=-1.1406, y=1.4978, z=0.9725), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.8708, 72.1722, -7.8913)>
    Rotation: <Euler (x=-1.2038, y=1.5640, z=1.6644), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (27.0702, 69.3176, -7.9045)>
    Rotation: <Euler (x=-1.2469, y=1.5051, z=1.0427), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.9078, 67.4277, -8.0714)>
    Rotation: <Euler (x=-0.9673, y=1.4727, z=0.8519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.6342, 66.8573, -8.2788)>
    Rotation: <Euler (x=-0.9673, y=1.4727, z=0.8519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (27.4498, 72.0290, -10.1605)>
    Rotation: <Euler (x=-1.5696, y=1.5642, z=1.3254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.8430, 69.6173, -10.1673)>
    Rotation: <Euler (x=-1.2610, y=1.5083, z=1.0333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (25.3490, 68.2992, -10.2836)>
    Rotation: <Euler (x=-0.9688, y=1.4731, z=0.8354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (24.0091, 67.9844, -10.4067)>
    Rotation: <Euler (x=-0.9688, y=1.4731, z=0.8354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (0.2076, 147.3852, -7.7698)>
    Rotation: <Euler (x=1.0242, y=-1.5562, z=0.9752), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.5979, 141.5344, -7.5942)>
    Rotation: <Euler (x=2.2450, y=-1.7978, z=0.6494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.3591, 117.4076, -12.0250)>
    Rotation: <Euler (x=0.3492, y=-1.4133, z=2.5580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.9381, 90.3376, -10.5281)>
    Rotation: <Euler (x=0.1018, y=-1.3840, z=2.6138), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.5541, 85.8670, -6.8302)>
    Rotation: <Euler (x=2.1862, y=-1.1406, z=1.0005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.0505, 81.6876, -4.8140)>
    Rotation: <Euler (x=2.4266, y=-1.2433, z=0.7512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.8233, 77.4147, -4.0607)>
    Rotation: <Euler (x=2.3731, y=-1.2750, z=0.5334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.6434, 73.9329, -3.6272)>
    Rotation: <Euler (x=2.3731, y=-1.2750, z=0.5334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.8027, 78.9287, -6.4480)>
    Rotation: <Euler (x=-2.0364, y=-1.7148, z=-0.4061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.4714, 76.1304, -5.9626)>
    Rotation: <Euler (x=-0.2221, y=-1.6326, z=-0.8191), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.4452, 77.9042, -5.9082)>
    Rotation: <Euler (x=-1.2973, y=-1.4458, z=1.6567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.5070, 80.7108, -6.2923)>
    Rotation: <Euler (x=-1.2973, y=-1.4458, z=1.6567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0657, 77.9278, -9.1426)>
    Rotation: <Euler (x=-2.0067, y=-1.7169, z=-0.4362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.6711, 75.0535, -8.6441)>
    Rotation: <Euler (x=-0.2610, y=-1.6363, z=-0.7801), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.5868, 76.8612, -8.5886)>
    Rotation: <Euler (x=-1.3344, y=-1.4383, z=1.6941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.7070, 79.8224, -8.9939)>
    Rotation: <Euler (x=-1.3344, y=-1.4383, z=1.6941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.0870, 76.6805, -11.6867)>
    Rotation: <Euler (x=-2.0153, y=-1.7161, z=-0.4275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.1722, 74.3821, -11.2881)>
    Rotation: <Euler (x=-0.1766, y=-1.6344, z=-0.8647), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.5924, 75.8942, -11.2418)>
    Rotation: <Euler (x=-1.3151, y=-1.4463, z=1.6747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.4597, 78.1868, -11.5555)>
    Rotation: <Euler (x=-1.3151, y=-1.4463, z=1.6747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.6622, 75.5944, -13.7616)>
    Rotation: <Euler (x=-2.0205, y=-1.7143, z=-0.4222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.1397, 73.7670, -13.4447)>
    Rotation: <Euler (x=-0.2789, y=-1.6359, z=-0.7622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.4149, 74.7779, -13.4138)>
    Rotation: <Euler (x=-1.3211, y=-1.4423, z=1.6807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.8071, 75.8146, -13.5556)>
    Rotation: <Euler (x=-1.3211, y=-1.4423, z=1.6807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.2930, 94.0543, -2.7705)>
    Rotation: <Euler (x=0.0992, y=-0.1245, z=3.1266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.1800, 50.5042, 1.5280)>
    Rotation: <Euler (x=-0.0720, y=-0.0986, z=3.0687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8809, 9.3517, -1.4351)>
    Rotation: <Euler (x=1.1051, y=-0.1721, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6548, 0.8981, 15.0730)>
    Rotation: <Euler (x=-1.4807, y=-2.9141, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4921, 1.3463, 22.6569)>
    Rotation: <Euler (x=-1.4807, y=-2.9141, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.4811, 93.8458, -1.8344)>
    Rotation: <Euler (x=0.1464, y=0.2957, z=3.0393), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.7427, 51.0218, 4.2641)>
    Rotation: <Euler (x=-0.0761, y=0.1481, z=3.0622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5561, 9.8149, 1.1493)>
    Rotation: <Euler (x=1.0843, y=0.2365, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1940, 1.3682, 16.6062)>
    Rotation: <Euler (x=-1.4742, y=2.8507, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4678, 1.8083, 23.9347)>
    Rotation: <Euler (x=-1.4742, y=2.8507, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 285
  Bone: mixamorig:Hips
    Location: <Vector (2.8764, 99.4546, -2.8456)>
    Rotation: <Euler (x=-0.0761, y=0.0238, z=0.0155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.6751, 109.2740, -4.9115)>
    Rotation: <Euler (x=-0.1184, y=-0.0137, z=-0.1283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (4.1821, 120.8030, -6.2940)>
    Rotation: <Euler (x=-0.0450, y=-0.0243, z=-0.1071), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (5.6260, 134.0931, -6.8954)>
    Rotation: <Euler (x=-0.0306, y=-0.0370, z=-0.0867), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (6.9462, 149.0825, -7.3558)>
    Rotation: <Euler (x=0.0663, y=-0.0185, z=-0.0282), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (7.1052, 156.3718, -4.8414)>
    Rotation: <Euler (x=0.3418, y=-0.1087, z=-0.0823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.2474, 176.8505, 9.2776)>
    Rotation: <Euler (x=0.3418, y=-0.1087, z=-0.0823), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.3111, 146.2300, -7.3455)>
    Rotation: <Euler (x=1.5345, y=1.5313, z=-0.5195), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.7699, 139.6944, -6.7893)>
    Rotation: <Euler (x=-2.5772, y=1.2528, z=0.6515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.5012, 114.9973, -11.0046)>
    Rotation: <Euler (x=2.5534, y=1.2538, z=-0.5969), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (27.6203, 87.5320, -6.1792)>
    Rotation: <Euler (x=1.7690, y=1.5825, z=-1.3472), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (25.9497, 82.9209, -2.7433)>
    Rotation: <Euler (x=2.4204, y=1.1805, z=-0.9135), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (24.7659, 78.6068, -1.0297)>
    Rotation: <Euler (x=2.5247, y=1.2114, z=-0.8232), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.8531, 74.6740, -0.3117)>
    Rotation: <Euler (x=1.8833, y=0.7009, z=-1.3049), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.5242, 72.2808, 1.6451)>
    Rotation: <Euler (x=1.8833, y=0.7009, z=-1.3049), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (27.8530, 74.5354, -2.3919)>
    Rotation: <Euler (x=-2.3823, y=1.5742, z=0.6215), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (27.3626, 71.0005, -2.3565)>
    Rotation: <Euler (x=-1.1396, y=1.5653, z=1.7408), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (26.4550, 67.6061, -2.3652)>
    Rotation: <Euler (x=-0.7892, y=1.5673, z=1.9677), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (25.3592, 64.8991, -2.4085)>
    Rotation: <Euler (x=-0.7892, y=1.5673, z=1.9677), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (28.1795, 73.5703, -5.2181)>
    Rotation: <Euler (x=-0.2006, y=1.5721, z=2.8103), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (27.6908, 69.8492, -5.1973)>
    Rotation: <Euler (x=-1.3587, y=1.5267, z=1.1351), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (25.5762, 67.0560, -5.3540)>
    Rotation: <Euler (x=-1.1425, y=1.4943, z=0.9754), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (23.0883, 65.5451, -5.5712)>
    Rotation: <Euler (x=-1.1425, y=1.4943, z=0.9754), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (28.2485, 72.2867, -7.7487)>
    Rotation: <Euler (x=-1.4490, y=1.5612, z=1.4250), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (27.4644, 69.4276, -7.7714)>
    Rotation: <Euler (x=-1.2528, y=1.5016, z=1.0421), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (25.3123, 67.5268, -7.9480)>
    Rotation: <Euler (x=-0.9646, y=1.4692, z=0.8595), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (23.0419, 66.9461, -8.1618)>
    Rotation: <Euler (x=-0.9646, y=1.4692, z=0.8595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (27.8330, 72.1470, -10.0192)>
    Rotation: <Euler (x=-1.7077, y=1.5610, z=1.1932), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (27.2401, 69.7318, -10.0337)>
    Rotation: <Euler (x=-1.2667, y=1.5048, z=1.0329), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (25.7534, 68.4062, -10.1568)>
    Rotation: <Euler (x=-0.9655, y=1.4696, z=0.8435), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (24.4153, 68.0853, -10.2837)>
    Rotation: <Euler (x=-0.9655, y=1.4696, z=0.8435), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (0.2016, 147.3693, -7.8287)>
    Rotation: <Euler (x=0.7913, y=-1.5531, z=1.2106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.5896, 141.4872, -7.6516)>
    Rotation: <Euler (x=2.2571, y=-1.7991, z=0.6419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.2386, 117.3303, -12.0624)>
    Rotation: <Euler (x=0.3771, y=-1.4086, z=2.5345), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.7094, 90.2436, -10.4036)>
    Rotation: <Euler (x=0.0772, y=-1.3848, z=2.6381), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.3300, 85.7569, -6.7261)>
    Rotation: <Euler (x=2.1888, y=-1.1451, z=0.9983), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.8285, 81.5688, -4.7274)>
    Rotation: <Euler (x=2.4334, y=-1.2474, z=0.7450), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.6016, 77.2927, -3.9924)>
    Rotation: <Euler (x=2.3835, y=-1.2785, z=0.5237), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.4215, 73.8088, -3.5753)>
    Rotation: <Euler (x=2.3835, y=-1.2785, z=0.5237), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.5777, 78.8158, -6.3821)>
    Rotation: <Euler (x=-2.0686, y=-1.7145, z=-0.3740), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.2465, 76.0160, -5.9055)>
    Rotation: <Euler (x=-0.2906, y=-1.6306, z=-0.7505), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.2208, 77.7900, -5.8387)>
    Rotation: <Euler (x=-1.3130, y=-1.4500, z=1.6725), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.2826, 80.5981, -6.2122)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.8363, 77.8266, -9.0814)>
    Rotation: <Euler (x=-2.0384, y=-1.7165, z=-0.4046), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.4419, 74.9507, -8.5918)>
    Rotation: <Euler (x=-0.3266, y=-1.6345, z=-0.7145), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.3580, 76.7588, -8.5238)>
    Rotation: <Euler (x=-1.3504, y=-1.4425, z=1.7102), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.4783, 79.7215, -8.9179)>
    Rotation: <Euler (x=-1.3504, y=-1.4425, z=1.7102), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.8535, 76.5904, -11.6310)>
    Rotation: <Euler (x=-2.0471, y=-1.7158, z=-0.3958), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.9389, 74.2907, -11.2396)>
    Rotation: <Euler (x=-0.2416, y=-1.6322, z=-0.7996), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.3594, 75.8031, -11.1827)>
    Rotation: <Euler (x=-1.3315, y=-1.4505, z=1.6911), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.2268, 78.0969, -11.4878)>
    Rotation: <Euler (x=-1.3315, y=-1.4505, z=1.6911), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.4253, 75.5135, -13.7100)>
    Rotation: <Euler (x=-2.0528, y=-1.7140, z=-0.3901), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.9030, 73.6850, -13.3988)>
    Rotation: <Euler (x=-0.3453, y=-1.6341, z=-0.6957), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.1784, 74.6961, -13.3608)>
    Rotation: <Euler (x=-1.3371, y=-1.4465, z=1.6968), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.5707, 75.7334, -13.4987)>
    Rotation: <Euler (x=-1.3371, y=-1.4465, z=1.6968), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.3651, 94.0668, -2.6295)>
    Rotation: <Euler (x=0.0949, y=-0.1241, z=3.1260), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.1995, 50.4989, 1.4841)>
    Rotation: <Euler (x=-0.0711, y=-0.0985, z=3.0682), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8843, 9.3449, -1.4401)>
    Rotation: <Euler (x=1.1055, y=-0.1718, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6527, 0.8980, 15.0724)>
    Rotation: <Euler (x=-1.4806, y=-2.9145, z=-0.1418), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4873, 1.3476, 22.6569)>
    Rotation: <Euler (x=-1.4806, y=-2.9145, z=-0.1418), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.4097, 93.8468, -1.7073)>
    Rotation: <Euler (x=0.1440, y=0.2960, z=3.0381), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.6966, 51.0124, 4.2916)>
    Rotation: <Euler (x=-0.0768, y=0.1480, z=3.0610), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5561, 9.8107, 1.1502)>
    Rotation: <Euler (x=1.0843, y=0.2365, z=-3.1312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.1945, 1.3640, 16.6070)>
    Rotation: <Euler (x=-1.4742, y=2.8506, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4687, 1.8043, 23.9354)>
    Rotation: <Euler (x=-1.4742, y=2.8506, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 286
  Bone: mixamorig:Hips
    Location: <Vector (2.9203, 99.4551, -2.7236)>
    Rotation: <Euler (x=-0.0785, y=0.0227, z=0.0167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.7086, 109.2692, -4.8132)>
    Rotation: <Euler (x=-0.1222, y=-0.0165, z=-0.1261), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (4.1940, 120.7956, -6.2408)>
    Rotation: <Euler (x=-0.0493, y=-0.0272, z=-0.1048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (5.6100, 134.0859, -6.8994)>
    Rotation: <Euler (x=-0.0353, y=-0.0401, z=-0.0842), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (6.8969, 149.0759, -7.4302)>
    Rotation: <Euler (x=0.0560, y=-0.0211, z=-0.0273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (7.0451, 156.3908, -4.9907)>
    Rotation: <Euler (x=0.3203, y=-0.1076, z=-0.0780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.1863, 177.1654, 8.6891)>
    Rotation: <Euler (x=0.3203, y=-0.1076, z=-0.0780), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.2683, 146.2382, -7.3885)>
    Rotation: <Euler (x=1.4723, y=1.5257, z=-0.5782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.7474, 139.7483, -6.7571)>
    Rotation: <Euler (x=-2.5744, y=1.2506, z=0.6621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.6782, 115.0820, -11.0187)>
    Rotation: <Euler (x=2.5318, y=1.2471, z=-0.6142), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (27.8768, 87.6605, -5.9370)>
    Rotation: <Euler (x=1.5642, y=1.5829, z=-1.5450), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (26.2303, 83.0353, -2.5084)>
    Rotation: <Euler (x=2.4282, y=1.1802, z=-0.8989), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (25.0739, 78.7098, -0.8049)>
    Rotation: <Euler (x=2.5352, y=1.2115, z=-0.8057), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (24.1893, 74.7683, -0.0994)>
    Rotation: <Euler (x=1.8877, y=0.7037, z=-1.2941), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.8745, 72.3656, 1.8479)>
    Rotation: <Euler (x=1.8877, y=0.7037, z=-1.2941), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (28.1914, 74.6631, -2.1586)>
    Rotation: <Euler (x=-1.7317, y=1.5720, z=1.2781), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (27.7220, 71.1252, -2.1273)>
    Rotation: <Euler (x=-1.5360, y=1.5642, z=1.3493), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (26.8314, 67.7264, -2.1414)>
    Rotation: <Euler (x=-1.4352, y=1.5664, z=1.3257), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (25.7465, 65.0150, -2.1902)>
    Rotation: <Euler (x=-1.4352, y=1.5664, z=1.3257), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (28.5313, 73.7024, -4.9848)>
    Rotation: <Euler (x=-2.8969, y=1.5672, z=0.1200), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (28.0648, 69.9784, -4.9683)>
    Rotation: <Euler (x=-1.3976, y=1.5248, z=1.1012), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (25.9645, 67.1748, -5.1326)>
    Rotation: <Euler (x=-1.1606, y=1.4920, z=0.9613), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (23.4832, 65.6543, -5.3574)>
    Rotation: <Euler (x=-1.1606, y=1.4920, z=0.9613), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (28.6152, 72.4212, -7.5162)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (27.8483, 69.5575, -7.5431)>
    Rotation: <Euler (x=-1.2753, y=1.4996, z=1.0246), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (25.7062, 67.6461, -7.7267)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (23.4386, 67.0566, -7.9466)>
    Rotation: <Euler (x=-0.9758, y=1.4668, z=0.8523), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (28.2060, 72.2803, -9.7877)>
    Rotation: <Euler (x=-1.8725, y=1.5591, z=1.0343), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (27.6277, 69.8616, -9.8057)>
    Rotation: <Euler (x=-1.2900, y=1.5028, z=1.0146), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (26.1479, 68.5287, -9.9336)>
    Rotation: <Euler (x=-0.9763, y=1.4672, z=0.8367), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (24.8114, 68.2027, -10.0640)>
    Rotation: <Euler (x=-0.9763, y=1.4672, z=0.8367), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (0.1575, 147.3448, -7.9131)>
    Rotation: <Euler (x=0.6184, y=-1.5488, z=1.3861), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.6186, 141.4301, -7.7336)>
    Rotation: <Euler (x=2.2634, y=-1.8010, z=0.6398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.1569, 117.2501, -12.1586)>
    Rotation: <Euler (x=0.4215, y=-1.4030, z=2.4946), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.5216, 90.1547, -10.2521)>
    Rotation: <Euler (x=0.0607, y=-1.3856, z=2.6545), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.1444, 85.6566, -6.5888)>
    Rotation: <Euler (x=2.1912, y=-1.1480, z=0.9963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.6439, 81.4626, -4.6025)>
    Rotation: <Euler (x=2.4388, y=-1.2500, z=0.7400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.4169, 77.1843, -3.8804)>
    Rotation: <Euler (x=2.3913, y=-1.2807, z=0.5163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.2367, 73.6990, -3.4746)>
    Rotation: <Euler (x=2.3913, y=-1.2807, z=0.5163), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.3914, 78.7138, -6.2701)>
    Rotation: <Euler (x=-2.0905, y=-1.7142, z=-0.3523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.0602, 75.9128, -5.8002)>
    Rotation: <Euler (x=-0.3380, y=-1.6291, z=-0.7031), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.0347, 77.6871, -5.7256)>
    Rotation: <Euler (x=-1.3222, y=-1.4530, z=1.6818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.0967, 80.4961, -6.0914)>
    Rotation: <Euler (x=-1.3222, y=-1.4530, z=1.6818), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.6477, 77.7328, -8.9726)>
    Rotation: <Euler (x=-2.0598, y=-1.7161, z=-0.3832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.2532, 74.8557, -8.4900)>
    Rotation: <Euler (x=-0.3717, y=-1.6331, z=-0.6692), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.1697, 76.6641, -8.4140)>
    Rotation: <Euler (x=-1.3599, y=-1.4454, z=1.7198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.2901, 79.6277, -8.7999)>
    Rotation: <Euler (x=-1.3599, y=-1.4454, z=1.7198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.6628, 76.5043, -11.5260)>
    Rotation: <Euler (x=-2.0688, y=-1.7153, z=-0.3742), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.7481, 74.2038, -11.1401)>
    Rotation: <Euler (x=-0.2865, y=-1.6306, z=-0.7547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.1689, 75.7164, -11.0766)>
    Rotation: <Euler (x=-1.3413, y=-1.4534, z=1.7010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.0364, 78.0109, -11.3753)>
    Rotation: <Euler (x=-1.3413, y=-1.4534, z=1.7010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.2328, 75.4338, -13.6080)>
    Rotation: <Euler (x=-2.0747, y=-1.7136, z=-0.3682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.7104, 73.6046, -13.3011)>
    Rotation: <Euler (x=-0.3912, y=-1.6328, z=-0.6497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-26.9861, 74.6159, -13.2586)>
    Rotation: <Euler (x=-1.3467, y=-1.4494, z=1.7064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.3783, 75.6535, -13.3937)>
    Rotation: <Euler (x=-1.3467, y=-1.4494, z=1.7064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.4157, 94.0788, -2.4847)>
    Rotation: <Euler (x=0.0917, y=-0.1229, z=3.1255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.2039, 50.4984, 1.4908)>
    Rotation: <Euler (x=-0.0712, y=-0.0984, z=3.0682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8882, 9.3450, -1.4413)>
    Rotation: <Euler (x=1.1055, y=-0.1714, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6507, 0.8981, 15.0721)>
    Rotation: <Euler (x=-1.4808, y=-2.9148, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4828, 1.3460, 22.6573)>
    Rotation: <Euler (x=-1.4808, y=-2.9148, z=-0.1418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.3599, 93.8392, -1.5817)>
    Rotation: <Euler (x=0.1426, y=0.2970, z=3.0370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.6824, 51.0017, 4.3574)>
    Rotation: <Euler (x=-0.0784, y=0.1479, z=3.0603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5610, 9.8065, 1.1490)>
    Rotation: <Euler (x=1.0843, y=0.2366, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2007, 1.3598, 16.6055)>
    Rotation: <Euler (x=-1.4742, y=2.8506, z=0.1345), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4754, 1.8002, 23.9337)>
    Rotation: <Euler (x=-1.4742, y=2.8506, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 287
  Bone: mixamorig:Hips
    Location: <Vector (2.9469, 99.4541, -2.6081)>
    Rotation: <Euler (x=-0.0813, y=0.0214, z=0.0182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.7226, 109.2621, -4.7249)>
    Rotation: <Euler (x=-0.1263, y=-0.0196, z=-0.1236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (4.1834, 120.7857, -6.1995)>
    Rotation: <Euler (x=-0.0537, y=-0.0306, z=-0.1022), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (5.5680, 134.0763, -6.9169)>
    Rotation: <Euler (x=-0.0401, y=-0.0437, z=-0.0814), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (6.8178, 149.0667, -7.5194)>
    Rotation: <Euler (x=0.0466, y=-0.0241, z=-0.0259), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (6.9511, 156.4046, -5.1490)>
    Rotation: <Euler (x=0.3007, y=-0.1066, z=-0.0745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (7.0953, 177.4394, 8.1274)>
    Rotation: <Euler (x=0.3007, y=-0.1066, z=-0.0745), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.1964, 146.2459, -7.4431)>
    Rotation: <Euler (x=1.4258, y=1.5198, z=-0.6211), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.6960, 139.8039, -6.7329)>
    Rotation: <Euler (x=-2.5745, y=1.2488, z=0.6695), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.8179, 115.1650, -11.0175)>
    Rotation: <Euler (x=2.5100, y=1.2396, z=-0.6320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (28.0841, 87.7941, -5.6605)>
    Rotation: <Euler (x=1.3666, y=1.5819, z=-1.7359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (26.4611, 83.1619, -2.2301)>
    Rotation: <Euler (x=2.4333, y=1.1789, z=-0.8870), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (25.3322, 78.8278, -0.5300)>
    Rotation: <Euler (x=2.5434, y=1.2108, z=-0.7903), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (24.4764, 74.8785, 0.1673)>
    Rotation: <Euler (x=1.8918, y=0.7058, z=-1.2833), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
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    Rotation: <Euler (x=1.8918, y=0.7058, z=-1.2833), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (28.4775, 74.8035, -1.8661)>
    Rotation: <Euler (x=-0.7151, y=1.5737, z=2.2998), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (28.0268, 71.2632, -1.8322)>
    Rotation: <Euler (x=-1.9083, y=1.5641, z=0.9809), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (27.1493, 67.8609, -1.8453)>
    Rotation: <Euler (x=-1.9550, y=1.5659, z=0.8083), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (26.0710, 65.1470, -1.8947)>
    Rotation: <Euler (x=-1.9550, y=1.5659, z=0.8083), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (28.8302, 73.8418, -4.6904)>
    Rotation: <Euler (x=0.0226, y=1.5767, z=3.0449), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (28.3833, 70.1153, -4.6711)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (26.2942, 67.3036, -4.8377)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (23.8171, 65.7770, -5.0671)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (28.9283, 72.5582, -7.2201)>
    Rotation: <Euler (x=-1.8800, y=1.5598, z=1.0052), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (28.1766, 69.6905, -7.2458)>
    Rotation: <Euler (x=-1.3089, y=1.4991, z=0.9949), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (26.0422, 67.7707, -7.4325)>
    Rotation: <Euler (x=-0.9969, y=1.4658, z=0.8337), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (23.7766, 67.1756, -7.6572)>
    Rotation: <Euler (x=-0.9969, y=1.4658, z=0.8337), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (28.5252, 72.4119, -9.4923)>
    Rotation: <Euler (x=-2.0763, y=1.5586, z=0.8359), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (27.9596, 69.9902, -9.5091)>
    Rotation: <Euler (x=-1.3250, y=1.5023, z=0.9835), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (26.4852, 68.6515, -9.6393)>
    Rotation: <Euler (x=-0.9974, y=1.4662, z=0.8182), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (25.1498, 68.3222, -9.7725)>
    Rotation: <Euler (x=-0.9974, y=1.4662, z=0.8182), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (0.0845, 147.3156, -8.0148)>
    Rotation: <Euler (x=0.4784, y=-1.5440, z=1.5289), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.6747, 141.3646, -7.8414)>
    Rotation: <Euler (x=2.2700, y=-1.8034, z=0.6373), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.1066, 117.1641, -12.2860)>
    Rotation: <Euler (x=0.4688, y=-1.3962, z=2.4517), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.3738, 90.0672, -10.0968)>
    Rotation: <Euler (x=0.0524, y=-1.3863, z=2.6627), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-24.9969, 85.5630, -6.4411)>
    Rotation: <Euler (x=2.1933, y=-1.1495, z=0.9944), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.4966, 81.3657, -4.4618)>
    Rotation: <Euler (x=2.4425, y=-1.2512, z=0.7364), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.2696, 77.0862, -3.7468)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.0894, 73.6002, -3.3469)>
    Rotation: <Euler (x=2.3963, y=-1.2816, z=0.5115), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.2439, 78.6197, -6.1345)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-27.9127, 75.8180, -5.6690)>
    Rotation: <Euler (x=-0.3613, y=-1.6281, z=-0.6798), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-24.8873, 77.5921, -5.5913)>
    Rotation: <Euler (x=-1.3245, y=-1.4546, z=1.6841), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.9492, 80.4018, -5.9524)>
    Rotation: <Euler (x=-1.3245, y=-1.4546, z=1.6841), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.5000, 77.6433, -8.8387)>
    Rotation: <Euler (x=-2.0709, y=-1.7155, z=-0.3723), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.1056, 74.7654, -8.3606)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.0221, 76.5736, -8.2814)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.1425, 79.5379, -8.6624)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.5149, 76.4191, -11.3941)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.6002, 74.1179, -11.0119)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.0211, 75.6303, -10.9456)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.8885, 77.9254, -11.2406)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.0847, 75.3521, -13.4778)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.5623, 73.5224, -13.1739)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-26.8380, 74.5335, -13.1296)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.2303, 75.5714, -13.2630)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.4505, 94.0920, -2.3428)>
    Rotation: <Euler (x=0.0884, y=-0.1215, z=3.1250), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.1954, 50.4991, 1.4913)>
    Rotation: <Euler (x=-0.0713, y=-0.0984, z=3.0685), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8910, 9.3449, -1.4426)>
    Rotation: <Euler (x=1.1054, y=-0.1711, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6486, 0.8980, 15.0716)>
    Rotation: <Euler (x=-1.4811, y=-2.9151, z=-0.1417), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4783, 1.3444, 22.6575)>
    Rotation: <Euler (x=-1.4811, y=-2.9151, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.3259, 93.8283, -1.4619)>
    Rotation: <Euler (x=0.1417, y=0.2984, z=3.0361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.6872, 50.9911, 4.4371)>
    Rotation: <Euler (x=-0.0804, y=0.1478, z=3.0600), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5652, 9.8023, 1.1472)>
    Rotation: <Euler (x=1.0843, y=0.2367, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2059, 1.3555, 16.6035)>
    Rotation: <Euler (x=-1.4742, y=2.8505, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4811, 1.7958, 23.9315)>
    Rotation: <Euler (x=-1.4742, y=2.8505, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 288
  Bone: mixamorig:Hips
    Location: <Vector (2.9537, 99.4540, -2.4964)>
    Rotation: <Euler (x=-0.0844, y=0.0201, z=0.0198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.7168, 109.2550, -4.6438)>
    Rotation: <Euler (x=-0.1305, y=-0.0227, z=-0.1211), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (4.1536, 120.7754, -6.1667)>
    Rotation: <Euler (x=-0.0582, y=-0.0340, z=-0.0995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (5.5076, 134.0658, -6.9440)>
    Rotation: <Euler (x=-0.0449, y=-0.0474, z=-0.0787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.7213, 149.0561, -7.6189)>
    Rotation: <Euler (x=0.0380, y=-0.0272, z=-0.0244), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.8384, 156.4145, -5.3122)>
    Rotation: <Euler (x=0.2844, y=-0.1054, z=-0.0715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.9886, 177.6607, 7.6231)>
    Rotation: <Euler (x=0.2844, y=-0.1054, z=-0.0715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.1068, 146.2520, -7.5071)>
    Rotation: <Euler (x=1.3892, y=1.5140, z=-0.6541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.6260, 139.8571, -6.7212)>
    Rotation: <Euler (x=-2.5804, y=1.2465, z=0.6701), order='XYZ'>
    Matrix:
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      <Vector (0.1979, -0.9768, -0.0813, 139.8571)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.9136, 115.2379, -10.9949)>
    Rotation: <Euler (x=2.4920, y=1.2307, z=-0.6469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (28.2158, 87.9207, -5.3660)>
    Rotation: <Euler (x=1.1220, y=1.5797, z=-1.9750), order='XYZ'>
    Matrix:
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      <Vector (0.0082, -0.9990, -0.0446, 87.9207)>
      <Vector (-1.0000, -0.0080, -0.0039, -5.3660)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (26.6125, 83.2892, -1.9255)>
    Rotation: <Euler (x=2.4353, y=1.1768, z=-0.8788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (25.5075, 78.9499, -0.2228)>
    Rotation: <Euler (x=2.5490, y=1.2097, z=-0.7781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (24.6775, 74.9943, 0.4702)>
    Rotation: <Euler (x=1.8951, y=0.7075, z=-1.2736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (24.3920, 72.5767, 2.4035)>
    Rotation: <Euler (x=1.8951, y=0.7075, z=-1.2736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (28.6744, 74.9430, -1.5347)>
    Rotation: <Euler (x=-0.7833, y=1.5768, z=2.2354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (28.2366, 71.4012, -1.4924)>
    Rotation: <Euler (x=-2.3739, y=1.5645, z=0.5171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (27.3653, 67.9973, -1.4989)>
    Rotation: <Euler (x=-2.5164, y=1.5654, z=0.2469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (26.2870, 65.2833, -1.5443)>
    Rotation: <Euler (x=-2.5164, y=1.5654, z=0.2469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (29.0373, 73.9755, -4.3557)>
    Rotation: <Euler (x=-0.2740, y=1.5791, z=2.7520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (28.6040, 70.2475, -4.3275)>
    Rotation: <Euler (x=-1.5113, y=1.5256, z=0.9933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (26.5203, 67.4315, -4.4911)>
    Rotation: <Euler (x=-1.2251, y=1.4919, z=0.8993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (24.0436, 65.9044, -4.7217)>
    Rotation: <Euler (x=-1.2251, y=1.4919, z=0.8993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (29.1469, 72.6854, -6.8816)>
    Rotation: <Euler (x=-2.1667, y=1.5606, z=0.7222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (28.4058, 69.8149, -6.9011)>
    Rotation: <Euler (x=-1.3489, y=1.5001, z=0.9569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (26.2752, 67.8908, -7.0871)>
    Rotation: <Euler (x=-1.0242, y=1.4662, z=0.8065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (24.0100, 67.2953, -7.3147)>
    Rotation: <Euler (x=-1.0242, y=1.4662, z=0.8065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (28.7485, 72.5306, -9.1541)>
    Rotation: <Euler (x=-2.3376, y=1.5590, z=0.5782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (28.1919, 70.1067, -9.1656)>
    Rotation: <Euler (x=-1.3670, y=1.5032, z=0.9434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (26.7202, 68.7651, -9.2952)>
    Rotation: <Euler (x=-1.0248, y=1.4665, z=0.7909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (25.3850, 68.4355, -9.4301)>
    Rotation: <Euler (x=-1.0248, y=1.4665, z=0.7909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.0058, 147.2853, -8.1277)>
    Rotation: <Euler (x=0.3783, y=-1.5390, z=1.6319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.7481, 141.2978, -7.9624)>
    Rotation: <Euler (x=-0.8628, y=-1.3368, z=-2.5095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.0878, 117.0755, -12.4005)>
    Rotation: <Euler (x=0.5085, y=-1.3897, z=2.4158), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.2707, 89.9812, -9.9547)>
    Rotation: <Euler (x=0.0511, y=-1.3870, z=2.6638), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-24.8925, 85.4752, -6.3010)>
    Rotation: <Euler (x=2.1950, y=-1.1497, z=0.9928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.3916, 81.2768, -4.3241)>
    Rotation: <Euler (x=2.4448, y=-1.2512, z=0.7342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.1647, 76.9969, -3.6115)>
    Rotation: <Euler (x=2.3987, y=-1.2815, z=0.5092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9846, 73.5108, -3.2130)>
    Rotation: <Euler (x=2.3987, y=-1.2815, z=0.5092), order='XYZ'>
    Matrix:
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      <Vector (0.1391, -0.9591, -0.2465, 73.5108)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.1400, 78.5323, -5.9955)>
    Rotation: <Euler (x=-2.1040, y=-1.7130, z=-0.3389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-27.8089, 75.7300, -5.5326)>
    Rotation: <Euler (x=-0.3630, y=-1.6274, z=-0.6782), order='XYZ'>
    Matrix:
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      <Vector (0.0355, 0.5056, 0.8621, 75.7300)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-24.7832, 77.5039, -5.4553)>
    Rotation: <Euler (x=-1.3209, y=-1.4552, z=1.6804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.8450, 80.3138, -5.8145)>
    Rotation: <Euler (x=-1.3209, y=-1.4552, z=1.6804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.3975, 77.5572, -8.7000)>
    Rotation: <Euler (x=-2.0730, y=-1.7149, z=-0.3703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.0031, 74.6789, -8.2246)>
    Rotation: <Euler (x=-0.3960, y=-1.6315, z=-0.6451), order='XYZ'>
    Matrix:
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      <Vector (0.0365, 0.5057, 0.8619, 74.6789)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-24.9194, 76.4867, -8.1459)>
    Rotation: <Euler (x=-1.3594, y=-1.4476, z=1.7192), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.0397, 79.4513, -8.5249)>
    Rotation: <Euler (x=-1.3594, y=-1.4476, z=1.7192), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.4137, 76.3344, -11.2561)>
    Rotation: <Euler (x=-2.0820, y=-1.7142, z=-0.3612), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.4990, 74.0328, -10.8760)>
    Rotation: <Euler (x=-0.3093, y=-1.6289, z=-0.7319), order='XYZ'>
    Matrix:
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      <Vector (0.0388, 0.5055, 0.8620, 74.0328)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-25.9197, 75.5450, -10.8102)>
    Rotation: <Euler (x=-1.3403, y=-1.4556, z=1.6999), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.7871, 77.8402, -11.1035)>
    Rotation: <Euler (x=-1.3403, y=-1.4556, z=1.6999), order='XYZ'>
    Matrix:
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      <Vector (0.1139, 0.9296, -0.3504, 77.8402)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-29.9846, 75.2684, -13.3405)>
    Rotation: <Euler (x=-2.0882, y=-1.7124, z=-0.3550), order='XYZ'>
    Matrix:
      <Vector (-0.1323, 0.6349, 0.7612, -29.9846)>
      <Vector (0.0491, -0.7628, 0.6448, 75.2684)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.4623, 73.4383, -13.0383)>
    Rotation: <Euler (x=-0.4161, y=-1.6312, z=-0.6249), order='XYZ'>
    Matrix:
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      <Vector (0.0353, 0.5057, 0.8620, 73.4383)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-26.7378, 74.4493, -12.9943)>
    Rotation: <Euler (x=-1.3459, y=-1.4516, z=1.7055), order='XYZ'>
    Matrix:
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      <Vector (0.1178, 0.9292, -0.3504, 74.4493)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.1300, 75.4873, -13.1270)>
    Rotation: <Euler (x=-1.3459, y=-1.4516, z=1.7055), order='XYZ'>
    Matrix:
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      <Vector (0.1178, 0.9292, -0.3504, 75.4873)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.4653, 94.1061, -2.2032)>
    Rotation: <Euler (x=0.0851, y=-0.1203, z=3.1247), order='XYZ'>
    Matrix:
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      <Vector (0.0167, -0.9964, 0.0829, 94.1061)>
      <Vector (0.1200, 0.0843, 0.9892, -2.2032)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.1764, 50.5011, 1.4880)>
    Rotation: <Euler (x=-0.0712, y=-0.0985, z=3.0690), order='XYZ'>
    Matrix:
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      <Vector (0.0722, -0.9943, -0.0781, 50.5011)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8942, 9.3450, -1.4436)>
    Rotation: <Euler (x=1.1054, y=-0.1708, z=3.1302), order='XYZ'>
    Matrix:
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      <Vector (0.0113, -0.4504, 0.8927, 9.3450)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6469, 0.8981, 15.0714)>
    Rotation: <Euler (x=-1.4813, y=-2.9153, z=-0.1417), order='XYZ'>
    Matrix:
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      <Vector (0.1376, 0.0569, 0.9889, 0.8981)>
      <Vector (0.2243, 0.9706, -0.0871, 15.0714)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4745, 1.3429, 22.6580)>
    Rotation: <Euler (x=-1.4813, y=-2.9153, z=-0.1417), order='XYZ'>
    Matrix:
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      <Vector (0.1376, 0.0569, 0.9889, 1.3429)>
      <Vector (0.2243, 0.9706, -0.0871, 22.6580)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.3118, 93.8187, -1.3440)>
    Rotation: <Euler (x=0.1409, y=0.2995, z=3.0355), order='XYZ'>
    Matrix:
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      <Vector (0.1012, -0.9801, 0.1706, 93.8187)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.6934, 50.9798, 4.5207)>
    Rotation: <Euler (x=-0.0825, y=0.1477, z=3.0597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5687, 9.7977, 1.1455)>
    Rotation: <Euler (x=1.0843, y=0.2367, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2103, 1.3509, 16.6016)>
    Rotation: <Euler (x=-1.4742, y=2.8504, z=0.1345), order='XYZ'>
    Matrix:
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      <Vector (-0.1284, 0.0573, 0.9901, 1.3509)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4858, 1.7911, 23.9295)>
    Rotation: <Euler (x=-1.4742, y=2.8504, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 289
  Bone: mixamorig:Hips
    Location: <Vector (2.9360, 99.4543, -2.3918)>
    Rotation: <Euler (x=-0.0877, y=0.0195, z=0.0208), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.6896, 109.2478, -4.5722)>
    Rotation: <Euler (x=-0.1345, y=-0.0252, z=-0.1187), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (4.1032, 120.7648, -6.1419)>
    Rotation: <Euler (x=-0.0624, y=-0.0368, z=-0.0971), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (5.4283, 134.0546, -6.9763)>
    Rotation: <Euler (x=-0.0494, y=-0.0505, z=-0.0761), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.6087, 149.0444, -7.7188)>
    Rotation: <Euler (x=0.0301, y=-0.0298, z=-0.0230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.7111, 156.4210, -5.4700)>
    Rotation: <Euler (x=0.2696, y=-0.1039, z=-0.0680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.8511, 177.8542, 7.1529)>
    Rotation: <Euler (x=0.2696, y=-0.1039, z=-0.0680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (13.0003, 146.2559, -7.5764)>
    Rotation: <Euler (x=1.3692, y=1.5085, z=-0.6713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.5348, 139.9002, -6.7181)>
    Rotation: <Euler (x=-2.5908, y=1.2428, z=0.6651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.9621, 115.2959, -10.9679)>
    Rotation: <Euler (x=2.4796, y=1.2205, z=-0.6577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (28.2571, 88.0330, -5.0825)>
    Rotation: <Euler (x=0.7366, y=1.5775, z=-2.3567), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (26.6665, 83.4076, -1.6278)>
    Rotation: <Euler (x=2.4358, y=1.1748, z=-0.8739), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (25.5788, 79.0658, 0.0797)>
    Rotation: <Euler (x=2.5536, y=1.2089, z=-0.7685), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (24.7687, 75.1054, 0.7688)>
    Rotation: <Euler (x=1.8980, y=0.7097, z=-1.2658), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (24.4948, 72.6810, 2.6952)>
    Rotation: <Euler (x=1.8980, y=0.7097, z=-1.2658), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (28.7586, 75.0705, -1.2054)>
    Rotation: <Euler (x=-0.8868, y=1.5802, z=2.1333), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (28.3260, 71.5282, -1.1522)>
    Rotation: <Euler (x=-2.8738, y=1.5639, z=0.0165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (27.4523, 68.1250, -1.1496)>
    Rotation: <Euler (x=0.1621, y=1.5776, z=2.9225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (26.3661, 65.4140, -1.1889)>
    Rotation: <Euler (x=0.1621, y=1.5776, z=2.9225), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (29.1286, 74.0945, -4.0225)>
    Rotation: <Euler (x=-0.5042, y=1.5818, z=2.5232), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (28.7008, 70.3659, -3.9828)>
    Rotation: <Euler (x=-1.5754, y=1.5273, z=0.9285), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (26.6153, 67.5510, -4.1408)>
    Rotation: <Euler (x=-1.2616, y=1.4932, z=0.8600), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (24.1345, 66.0305, -4.3706)>
    Rotation: <Euler (x=-1.2616, y=1.4932, z=0.8600), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (29.2461, 72.7961, -6.5438)>
    Rotation: <Euler (x=-2.5170, y=1.5612, z=0.3734), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (28.5093, 69.9244, -6.5550)>
    Rotation: <Euler (x=-1.3902, y=1.5017, z=0.9149), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (26.3776, 68.0013, -6.7381)>
    Rotation: <Euler (x=-1.0527, y=1.4672, z=0.7753), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (24.1110, 67.4117, -6.9672)>
    Rotation: <Euler (x=-1.0527, y=1.4672, z=0.7753), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (28.8512, 72.6318, -8.8162)>
    Rotation: <Euler (x=-2.6367, y=1.5591, z=0.2806), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (28.2981, 70.2072, -8.8206)>
    Rotation: <Euler (x=-1.4106, y=1.5048, z=0.8993), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (26.8256, 68.8662, -8.9481)>
    Rotation: <Euler (x=-1.0535, y=1.4675, z=0.7595), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (25.4897, 68.5401, -9.0841)>
    Rotation: <Euler (x=-1.0535, y=1.4675, z=0.7595), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.1129, 147.2553, -8.2374)>
    Rotation: <Euler (x=0.3178, y=-1.5345, z=1.6953), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.8383, 141.2318, -8.0777)>
    Rotation: <Euler (x=-0.8541, y=-1.3362, z=-2.5151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.1031, 116.9893, -12.4947)>
    Rotation: <Euler (x=0.5414, y=-1.3841, z=2.3859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.2165, 89.9004, -9.8254)>
    Rotation: <Euler (x=0.0542, y=-1.3875, z=2.6607), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-24.8359, 85.3954, -6.1701)>
    Rotation: <Euler (x=2.1962, y=-1.1490, z=0.9916), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.3338, 81.1974, -4.1925)>
    Rotation: <Euler (x=2.4458, y=-1.2505, z=0.7331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.1067, 76.9177, -3.4790)>
    Rotation: <Euler (x=2.3992, y=-1.2807, z=0.5086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9265, 73.4318, -3.0790)>
    Rotation: <Euler (x=2.3992, y=-1.2807, z=0.5086), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.0836, 78.4529, -5.8588)>
    Rotation: <Euler (x=-2.1005, y=-1.7124, z=-0.3425), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-27.7524, 75.6506, -5.3970)>
    Rotation: <Euler (x=-0.3510, y=-1.6270, z=-0.6902), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-24.7265, 77.4242, -5.3225)>
    Rotation: <Euler (x=-1.3141, y=-1.4550, z=1.6736), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.7884, 80.2341, -5.6816)>
    Rotation: <Euler (x=-1.3141, y=-1.4550, z=1.6736), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.3433, 77.4771, -8.5629)>
    Rotation: <Euler (x=-2.0694, y=-1.7143, z=-0.3739), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-27.9487, 74.5987, -8.0886)>
    Rotation: <Euler (x=-0.3851, y=-1.6310, z=-0.6561), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-24.8648, 76.4064, -8.0127)>
    Rotation: <Euler (x=-1.3530, y=-1.4474, z=1.7127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-25.9852, 79.3710, -8.3916)>
    Rotation: <Euler (x=-1.3530, y=-1.4474, z=1.7127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.3615, 76.2536, -11.1186)>
    Rotation: <Euler (x=-2.0785, y=-1.7136, z=-0.3648), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.4467, 73.9520, -10.7394)>
    Rotation: <Euler (x=-0.2972, y=-1.6285, z=-0.7441), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-25.8673, 75.4640, -10.6760)>
    Rotation: <Euler (x=-1.3335, y=-1.4555, z=1.6931), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.7347, 77.7593, -10.9692)>
    Rotation: <Euler (x=-1.3335, y=-1.4555, z=1.6931), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-29.9341, 75.1871, -13.2032)>
    Rotation: <Euler (x=-2.0846, y=-1.7118, z=-0.3586), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.4117, 73.3570, -12.9016)>
    Rotation: <Euler (x=-0.4053, y=-1.6307, z=-0.6358), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-26.6871, 74.3679, -12.8592)>
    Rotation: <Euler (x=-1.3392, y=-1.4515, z=1.6989), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.0793, 75.4058, -12.9918)>
    Rotation: <Euler (x=-1.3392, y=-1.4515, z=1.6989), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.4534, 94.1171, -2.0749)>
    Rotation: <Euler (x=0.0822, y=-0.1205, z=3.1251), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.1645, 50.5018, 1.4928)>
    Rotation: <Euler (x=-0.0714, y=-0.0984, z=3.0694), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8958, 9.3450, -1.4449)>
    Rotation: <Euler (x=1.1054, y=-0.1706, z=3.1302), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6440, 0.8981, 15.0710)>
    Rotation: <Euler (x=-1.4815, y=-2.9156, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4695, 1.3418, 22.6580)>
    Rotation: <Euler (x=-1.4815, y=-2.9156, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.3239, 93.8136, -1.2261)>
    Rotation: <Euler (x=0.1399, y=0.2994, z=3.0354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.7008, 50.9686, 4.5990)>
    Rotation: <Euler (x=-0.0844, y=0.1477, z=3.0595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5722, 9.7928, 1.1447)>
    Rotation: <Euler (x=1.0843, y=0.2369, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2169, 1.3460, 16.6000)>
    Rotation: <Euler (x=-1.4742, y=2.8502, z=0.1345), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.4939, 1.7859, 23.9274)>
    Rotation: <Euler (x=-1.4742, y=2.8502, z=0.1345), order='XYZ'>
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Frame: 290
  Bone: mixamorig:Hips
    Location: <Vector (2.9027, 99.4569, -2.2936)>
    Rotation: <Euler (x=-0.0910, y=0.0191, z=0.0214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.6508, 109.2433, -4.5056)>
    Rotation: <Euler (x=-0.1381, y=-0.0273, z=-0.1164), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (4.0420, 120.7571, -6.1173)>
    Rotation: <Euler (x=-0.0662, y=-0.0392, z=-0.0946), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (5.3384, 134.0465, -7.0020)>
    Rotation: <Euler (x=-0.0533, y=-0.0532, z=-0.0736), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.4862, 149.0358, -7.8034)>
    Rotation: <Euler (x=0.0233, y=-0.0321, z=-0.0213), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.5727, 156.4279, -5.6055)>
    Rotation: <Euler (x=0.2548, y=-0.1029, z=-0.0637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.6780, 178.0437, 6.7026)>
    Rotation: <Euler (x=0.2548, y=-0.1029, z=-0.0637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.8839, 146.2626, -7.6343)>
    Rotation: <Euler (x=1.3512, y=1.5036, z=-0.6867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.4317, 139.9424, -6.7121)>
    Rotation: <Euler (x=-2.6023, y=1.2399, z=0.6571), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.9489, 115.3431, -10.9172)>
    Rotation: <Euler (x=2.4709, y=1.2118, z=-0.6658), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (28.2162, 88.1263, -4.8254)>
    Rotation: <Euler (x=0.1579, y=1.5767, z=-2.9340), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (26.6284, 83.5108, -1.3563)>
    Rotation: <Euler (x=2.4363, y=1.1730, z=-0.8709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (25.5490, 79.1684, 0.3551)>
    Rotation: <Euler (x=2.5591, y=1.2085, z=-0.7601), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (24.7508, 75.2046, 1.0384)>
    Rotation: <Euler (x=1.9010, y=0.7127, z=-1.2598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (24.4843, 72.7723, 2.9559)>
    Rotation: <Euler (x=1.9010, y=0.7127, z=-1.2598), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (28.7318, 75.1782, -0.9023)>
    Rotation: <Euler (x=-0.9452, y=1.5836, z=2.0738), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (28.2952, 71.6366, -0.8381)>
    Rotation: <Euler (x=-0.0874, y=1.5794, z=2.7993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (27.4092, 68.2365, -0.8265)>
    Rotation: <Euler (x=-0.1022, y=1.5798, z=2.6521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (26.3065, 65.5321, -0.8599)>
    Rotation: <Euler (x=-0.1022, y=1.5798, z=2.6521), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (29.1062, 74.1928, -3.7156)>
    Rotation: <Euler (x=-0.6458, y=1.5848, z=2.3806), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (28.6743, 70.4649, -3.6642)>
    Rotation: <Euler (x=-1.6414, y=1.5289, z=0.8590), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (26.5788, 67.6571, -3.8164)>
    Rotation: <Euler (x=-1.2975, y=1.4943, z=0.8181), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (24.0890, 66.1512, -4.0453)>
    Rotation: <Euler (x=-1.2975, y=1.4943, z=0.8181), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (29.2283, 72.8857, -6.2321)>
    Rotation: <Euler (x=-2.8640, y=1.5607, z=0.0254), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (28.4883, 70.0148, -6.2348)>
    Rotation: <Euler (x=-1.4315, y=1.5033, z=0.8701), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (26.3499, 68.0989, -6.4149)>
    Rotation: <Euler (x=-1.0803, y=1.4681, z=0.7417), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (24.0800, 67.5226, -6.6453)>
    Rotation: <Euler (x=-1.0803, y=1.4681, z=0.7417), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (28.8361, 72.7130, -8.5044)>
    Rotation: <Euler (x=-2.9185, y=1.5584, z=-0.0023), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (28.2804, 70.2889, -8.5016)>
    Rotation: <Euler (x=-1.4541, y=1.5063, z=0.8522), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (26.8032, 68.9529, -8.6269)>
    Rotation: <Euler (x=-1.0813, y=1.4683, z=0.7257), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (25.4655, 68.6346, -8.7637)>
    Rotation: <Euler (x=-1.0813, y=1.4683, z=0.7257), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.2299, 147.2292, -8.3307)>
    Rotation: <Euler (x=0.2734, y=-1.5301, z=1.7426), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-12.9378, 141.1686, -8.1762)>
    Rotation: <Euler (x=-0.8453, y=-1.3357, z=-2.5215), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.1434, 116.9087, -12.5675)>
    Rotation: <Euler (x=0.5678, y=-1.3788, z=2.3620), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.2042, 89.8276, -9.7053)>
    Rotation: <Euler (x=0.0587, y=-1.3880, z=2.6564), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-24.8201, 85.3243, -6.0473)>
    Rotation: <Euler (x=2.1972, y=-1.1482, z=0.9908), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.3160, 81.1274, -4.0681)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.0879, 76.8480, -3.3526)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9072, 73.3622, -2.9502)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.0670, 78.3815, -5.7283)>
    Rotation: <Euler (x=-2.0953, y=-1.7118, z=-0.3475), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-27.7351, 75.5796, -5.2670)>
    Rotation: <Euler (x=-0.3350, y=-1.6267, z=-0.7061), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-24.7094, 77.3536, -5.1959)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.7718, 80.1632, -5.5554)>
    Rotation: <Euler (x=-1.3067, y=-1.4546, z=1.6663), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.3287, 77.4044, -8.4317)>
    Rotation: <Euler (x=-2.0641, y=-1.7137, z=-0.3791), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-27.9335, 74.5265, -7.9579)>
    Rotation: <Euler (x=-0.3703, y=-1.6307, z=-0.6707), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-24.8497, 76.3345, -7.8854)>
    Rotation: <Euler (x=-1.3459, y=-1.4471, z=1.7058), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-25.9707, 79.2988, -8.2649)>
    Rotation: <Euler (x=-1.3459, y=-1.4471, z=1.7058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.3489, 76.1796, -10.9868)>
    Rotation: <Euler (x=-2.0732, y=-1.7130, z=-0.3699), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.4336, 73.8784, -10.6080)>
    Rotation: <Euler (x=-0.2814, y=-1.6282, z=-0.7598), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-25.8542, 75.3907, -10.5474)>
    Rotation: <Euler (x=-1.3260, y=-1.4551, z=1.6857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.7221, 77.6857, -10.8411)>
    Rotation: <Euler (x=-1.3260, y=-1.4551, z=1.6857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-29.9231, 75.1121, -13.0712)>
    Rotation: <Euler (x=-2.0793, y=-1.7112, z=-0.3637), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.4002, 73.2823, -12.7700)>
    Rotation: <Euler (x=-0.3906, y=-1.6304, z=-0.6504), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-26.6757, 74.2934, -12.7295)>
    Rotation: <Euler (x=-1.3320, y=-1.4511, z=1.6917), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.0682, 75.3312, -12.8623)>
    Rotation: <Euler (x=-1.3320, y=-1.4511, z=1.6917), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.4235, 94.1264, -1.9552)>
    Rotation: <Euler (x=0.0797, y=-0.1212, z=3.1257), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.1537, 50.5023, 1.5042)>
    Rotation: <Euler (x=-0.0717, y=-0.0984, z=3.0698), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9037, 9.3450, -1.4463)>
    Rotation: <Euler (x=1.1054, y=-0.1703, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6482, 0.8981, 15.0701)>
    Rotation: <Euler (x=-1.4816, y=-2.9158, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4720, 1.3413, 22.6576)>
    Rotation: <Euler (x=-1.4816, y=-2.9158, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.3541, 93.8145, -1.1140)>
    Rotation: <Euler (x=0.1385, y=0.2993, z=3.0352), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.7194, 50.9599, 4.6533)>
    Rotation: <Euler (x=-0.0858, y=0.1479, z=3.0597), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5746, 9.7876, 1.1440)>
    Rotation: <Euler (x=1.0843, y=0.2372, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2242, 1.3411, 16.5983)>
    Rotation: <Euler (x=-1.4742, y=2.8499, z=0.1345), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5034, 1.7808, 23.9251)>
    Rotation: <Euler (x=-1.4742, y=2.8499, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 291
  Bone: mixamorig:Hips
    Location: <Vector (2.8577, 99.4600, -2.2015)>
    Rotation: <Euler (x=-0.0928, y=0.0182, z=0.0217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.6052, 109.2421, -4.4315)>
    Rotation: <Euler (x=-0.1413, y=-0.0293, z=-0.1143), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (3.9749, 120.7533, -6.0801)>
    Rotation: <Euler (x=-0.0697, y=-0.0414, z=-0.0924), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (5.2445, 134.0421, -7.0116)>
    Rotation: <Euler (x=-0.0572, y=-0.0556, z=-0.0713), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (6.3624, 149.0305, -7.8704)>
    Rotation: <Euler (x=0.0168, y=-0.0342, z=-0.0195), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (6.4331, 156.4370, -5.7208)>
    Rotation: <Euler (x=0.2405, y=-0.1026, z=-0.0591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.4839, 178.2253, 6.2795)>
    Rotation: <Euler (x=0.2405, y=-0.1026, z=-0.0591), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.7656, 146.2716, -7.6766)>
    Rotation: <Euler (x=1.3274, y=1.4994, z=-0.7081), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.3261, 139.9845, -6.7017)>
    Rotation: <Euler (x=-2.6137, y=1.2382, z=0.6472), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.8813, 115.3805, -10.8465)>
    Rotation: <Euler (x=2.4654, y=1.2053, z=-0.6716), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (28.1077, 88.1983, -4.6065)>
    Rotation: <Euler (x=2.8550, y=1.5634, z=-0.2377), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (26.5111, 83.5945, -1.1259)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (25.4300, 79.2526, 0.5855)>
    Rotation: <Euler (x=2.5673, y=1.2086, z=-0.7512), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (24.6354, 75.2864, 1.2587)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (24.3709, 72.8444, 3.1641)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (28.6067, 75.2615, -0.6443)>
    Rotation: <Euler (x=-0.9448, y=1.5867, z=2.0706), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (28.1572, 71.7217, -0.5713)>
    Rotation: <Euler (x=-0.2422, y=1.5818, z=2.6381), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (27.2494, 68.3274, -0.5531)>
    Rotation: <Euler (x=-0.1927, y=1.5823, z=2.5525), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (26.1220, 65.6332, -0.5828)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (28.9841, 74.2675, -3.4541)>
    Rotation: <Euler (x=-0.6998, y=1.5877, z=2.3229), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (28.5386, 70.5413, -3.3935)>
    Rotation: <Euler (x=-1.7074, y=1.5296, z=0.7867), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (26.4254, 67.7466, -3.5423)>
    Rotation: <Euler (x=-1.3317, y=1.4947, z=0.7749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (23.9223, 66.2631, -3.7722)>
    Rotation: <Euler (x=-1.3317, y=1.4947, z=0.7749), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (29.1085, 72.9529, -5.9667)>
    Rotation: <Euler (x=0.0478, y=1.5826, z=2.9335), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (28.3581, 70.0846, -5.9628)>
    Rotation: <Euler (x=-1.4721, y=1.5040, z=0.8232), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (26.2078, 68.1820, -6.1417)>
    Rotation: <Euler (x=-1.1059, y=1.4682, z=0.7071), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (23.9331, 67.6261, -6.3746)>
    Rotation: <Euler (x=-1.1059, y=1.4682, z=0.7071), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (28.7193, 72.7737, -8.2390)>
    Rotation: <Euler (x=0.0334, y=1.5849, z=2.9461), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (28.1548, 70.3517, -8.2305)>
    Rotation: <Euler (x=-1.4968, y=1.5070, z=0.8032), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (26.6693, 69.0248, -8.3549)>
    Rotation: <Euler (x=-1.1069, y=1.4684, z=0.6910), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (25.3289, 68.7185, -8.4932)>
    Rotation: <Euler (x=-1.1069, y=1.4684, z=0.6910), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.3488, 147.2076, -8.4047)>
    Rotation: <Euler (x=0.2426, y=-1.5258, z=1.7760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.0412, 141.1148, -8.2526)>
    Rotation: <Euler (x=-0.8373, y=-1.3353, z=-2.5277), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.2004, 116.8406, -12.6202)>
    Rotation: <Euler (x=0.5899, y=-1.3741, z=2.3418), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.2218, 89.7694, -9.5875)>
    Rotation: <Euler (x=0.0629, y=-1.3886, z=2.6525), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-24.8336, 85.2674, -5.9272)>
    Rotation: <Euler (x=2.1984, y=-1.1474, z=0.9899), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.3269, 81.0713, -3.9467)>
    Rotation: <Euler (x=2.4472, y=-1.2486, z=0.7321), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.0973, 76.7923, -3.2297)>
    Rotation: <Euler (x=2.3994, y=-1.2788, z=0.5088), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9154, 73.3065, -2.8253)>
    Rotation: <Euler (x=2.3994, y=-1.2788, z=0.5088), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.0787, 78.3235, -5.6009)>
    Rotation: <Euler (x=-2.0906, y=-1.7111, z=-0.3520), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-27.7458, 75.5224, -5.1405)>
    Rotation: <Euler (x=-0.3195, y=-1.6263, z=-0.7214), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-24.7204, 77.2970, -5.0727)>
    Rotation: <Euler (x=-1.2991, y=-1.4543, z=1.6589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.7837, 80.1063, -5.4325)>
    Rotation: <Euler (x=-1.2991, y=-1.4543, z=1.6589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.3426, 77.3453, -8.3038)>
    Rotation: <Euler (x=-2.0593, y=-1.7130, z=-0.3836), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-27.9463, 74.4681, -7.8309)>
    Rotation: <Euler (x=-0.3561, y=-1.6303, z=-0.6847), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-24.8628, 76.2768, -7.7617)>
    Rotation: <Euler (x=-1.3386, y=-1.4468, z=1.6988), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-25.9847, 79.2407, -8.1414)>
    Rotation: <Euler (x=-1.3386, y=-1.4468, z=1.6988), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.3646, 76.1195, -10.8584)>
    Rotation: <Euler (x=-2.0684, y=-1.7123, z=-0.3745), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.4485, 73.8189, -10.4803)>
    Rotation: <Euler (x=-0.2660, y=-1.6279, z=-0.7750), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-25.8694, 75.3317, -10.4225)>
    Rotation: <Euler (x=-1.3182, y=-1.4548, z=1.6782), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.7380, 77.6264, -10.7163)>
    Rotation: <Euler (x=-1.3182, y=-1.4548, z=1.6782), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-29.9404, 75.0513, -12.9426)>
    Rotation: <Euler (x=-2.0744, y=-1.7105, z=-0.3683), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.4169, 73.2220, -12.6420)>
    Rotation: <Euler (x=-0.3764, y=-1.6299, z=-0.6643), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-26.6926, 74.2334, -12.6034)>
    Rotation: <Euler (x=-1.3244, y=-1.4508, z=1.6845), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.0853, 75.2711, -12.7363)>
    Rotation: <Euler (x=-1.3244, y=-1.4508, z=1.6845), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.3796, 94.1323, -1.8457)>
    Rotation: <Euler (x=0.0780, y=-0.1213, z=3.1262), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.1198, 50.5022, 1.5387)>
    Rotation: <Euler (x=-0.0725, y=-0.0985, z=3.0707), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8998, 9.3451, -1.4468)>
    Rotation: <Euler (x=1.1054, y=-0.1701, z=3.1302), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6403, 0.8982, 15.0703)>
    Rotation: <Euler (x=-1.4817, y=-2.9160, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4623, 1.3411, 22.6582)>
    Rotation: <Euler (x=-1.4817, y=-2.9160, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.3987, 93.8175, -1.0189)>
    Rotation: <Euler (x=0.1372, y=0.2992, z=3.0352), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.7466, 50.9527, 4.6914)>
    Rotation: <Euler (x=-0.0867, y=0.1481, z=3.0601), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5771, 9.7820, 1.1439)>
    Rotation: <Euler (x=1.0843, y=0.2374, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2298, 1.3355, 16.5975)>
    Rotation: <Euler (x=-1.4742, y=2.8497, z=0.1345), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5104, 1.7750, 23.9239)>
    Rotation: <Euler (x=-1.4742, y=2.8497, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 292
  Bone: mixamorig:Hips
    Location: <Vector (2.7819, 99.4601, -2.1089)>
    Rotation: <Euler (x=-0.0946, y=0.0177, z=0.0225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.5217, 109.2381, -4.3561)>
    Rotation: <Euler (x=-0.1438, y=-0.0310, z=-0.1126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (3.8752, 120.7472, -6.0330)>
    Rotation: <Euler (x=-0.0723, y=-0.0432, z=-0.0908), order='XYZ'>
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  Bone: mixamorig:Spine2
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    Rotation: <Euler (x=-0.0599, y=-0.0576, z=-0.0698), order='XYZ'>
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=0.0112, y=-0.0361, z=-0.0181), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.2267, y=-0.1031, z=-0.0538), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
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    Rotation: <Euler (x=0.2267, y=-0.1031, z=-0.0538), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=1.3125, y=1.4963, z=-0.7215), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.6234, y=1.2365, z=0.6377), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=2.7035, y=1.5610, z=-0.3920), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (26.3202, 83.6435, -0.9482)>
    Rotation: <Euler (x=2.4442, y=1.1709, z=-0.8651), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (25.2285, 79.3021, 0.7576)>
    Rotation: <Euler (x=2.5794, y=1.2092, z=-0.7404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (24.4300, 75.3339, 1.4147)>
    Rotation: <Euler (x=1.9103, y=0.7221, z=-1.2513), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (24.1623, 72.8797, 3.3039)>
    Rotation: <Euler (x=1.9103, y=0.7221, z=-1.2513), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (28.3914, 75.3056, -0.4463)>
    Rotation: <Euler (x=-0.8930, y=1.5891, z=2.1166), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (27.9212, 71.7686, -0.3684)>
    Rotation: <Euler (x=-0.2530, y=1.5843, z=2.6185), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (26.9836, 68.3824, -0.3476)>
    Rotation: <Euler (x=-0.1639, y=1.5847, z=2.5695), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (25.8247, 65.7016, -0.3771)>
    Rotation: <Euler (x=-0.1639, y=1.5847, z=2.5695), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (28.7712, 74.3049, -3.2535)>
    Rotation: <Euler (x=-0.6834, y=1.5902, z=2.3336), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (28.3040, 70.5815, -3.1876)>
    Rotation: <Euler (x=-1.7645, y=1.5290, z=0.7208), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (26.1667, 67.8053, -3.3371)>
    Rotation: <Euler (x=-1.3604, y=1.4938, z=0.7345), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (23.6468, 66.3511, -3.5709)>
    Rotation: <Euler (x=-1.3604, y=1.4938, z=0.7345), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (28.8966, 72.9850, -5.7632)>
    Rotation: <Euler (x=-0.0369, y=1.5850, z=2.8430), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (28.1296, 70.1212, -5.7561)>
    Rotation: <Euler (x=-1.5080, y=1.5035, z=0.7787), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (25.9630, 68.2373, -5.9369)>
    Rotation: <Euler (x=-1.1266, y=1.4672, z=0.6747), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (23.6824, 67.7079, -6.1742)>
    Rotation: <Euler (x=-1.1266, y=1.4672, z=0.6747), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (28.5111, 72.8024, -8.0358)>
    Rotation: <Euler (x=-0.0415, y=1.5872, z=2.8653), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (27.9325, 70.3838, -8.0245)>
    Rotation: <Euler (x=-1.5341, y=1.5064, z=0.7572), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (26.4357, 69.0698, -8.1503)>
    Rotation: <Euler (x=-1.1275, y=1.4674, z=0.6588), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (25.0921, 68.7792, -8.2912)>
    Rotation: <Euler (x=-1.1275, y=1.4674, z=0.6588), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.4812, 147.1893, -8.4389)>
    Rotation: <Euler (x=0.2180, y=-1.5226, z=1.8026), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.1614, 141.0711, -8.2921)>
    Rotation: <Euler (x=-0.8307, y=-1.3356, z=-2.5327), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.2830, 116.7834, -12.6285)>
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-24.8755, 85.2156, -5.8193)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.3658, 81.0200, -3.8386)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.1343, 76.7412, -3.1212)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9510, 73.2552, -2.7154)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-27.7842, 75.4699, -5.0284)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-24.7592, 77.2455, -4.9636)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.8237, 80.0544, -5.3229)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.3845, 77.2917, -8.1895)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-27.9869, 74.4152, -7.7184)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-24.9039, 76.2247, -7.6524)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.0270, 79.1883, -8.0315)>
    Rotation: <Euler (x=-1.3309, y=-1.4468, z=1.6914), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.4086, 76.0655, -10.7439)>
    Rotation: <Euler (x=-2.0649, y=-1.7115, z=-0.3776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.4915, 73.7654, -10.3672)>
    Rotation: <Euler (x=-0.2524, y=-1.6273, z=-0.7883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-25.9127, 75.2790, -10.3121)>
    Rotation: <Euler (x=-1.3100, y=-1.4547, z=1.6704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.7823, 77.5734, -10.6055)>
    Rotation: <Euler (x=-1.3100, y=-1.4547, z=1.6704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-29.9860, 74.9970, -12.8284)>
    Rotation: <Euler (x=-2.0710, y=-1.7097, z=-0.3715), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.4617, 73.1682, -12.5289)>
    Rotation: <Euler (x=-0.3645, y=-1.6293, z=-0.6760), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-26.7376, 74.1801, -12.4920)>
    Rotation: <Euler (x=-1.3165, y=-1.4507, z=1.6769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.1308, 75.2177, -12.6247)>
    Rotation: <Euler (x=-1.3165, y=-1.4507, z=1.6769), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.3085, 94.1410, -1.7389)>
    Rotation: <Euler (x=0.0760, y=-0.1215, z=3.1271), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.0798, 50.5041, 1.5585)>
    Rotation: <Euler (x=-0.0731, y=-0.0986, z=3.0718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9025, 9.3451, -1.4479)>
    Rotation: <Euler (x=1.1054, y=-0.1700, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6409, 0.8982, 15.0695)>
    Rotation: <Euler (x=-1.4817, y=-2.9162, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4619, 1.3411, 22.6578)>
    Rotation: <Euler (x=-1.4817, y=-2.9162, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.4699, 93.8121, -0.9215)>
    Rotation: <Euler (x=0.1369, y=0.2990, z=3.0355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.8006, 50.9431, 4.7769)>
    Rotation: <Euler (x=-0.0888, y=0.1481, z=3.0611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5798, 9.7762, 1.1455)>
    Rotation: <Euler (x=1.0843, y=0.2375, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2332, 1.3293, 16.5987)>
    Rotation: <Euler (x=-1.4743, y=2.8497, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5143, 1.7678, 23.9250)>
    Rotation: <Euler (x=-1.4743, y=2.8497, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 293
  Bone: mixamorig:Hips
    Location: <Vector (2.6987, 99.4559, -2.0159)>
    Rotation: <Euler (x=-0.0968, y=0.0175, z=0.0237), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.4275, 109.2285, -4.2853)>
    Rotation: <Euler (x=-0.1454, y=-0.0323, z=-0.1115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (3.7708, 120.7360, -5.9808)>
    Rotation: <Euler (x=-0.0739, y=-0.0448, z=-0.0900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (5.0149, 134.0232, -6.9680)>
    Rotation: <Euler (x=-0.0615, y=-0.0594, z=-0.0694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (6.1117, 149.0093, -7.8909)>
    Rotation: <Euler (x=0.0067, y=-0.0379, z=-0.0173), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.1615, 156.4373, -5.8162)>
    Rotation: <Euler (x=0.2127, y=-0.1043, z=-0.0482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (6.0334, 178.5489, 5.5768)>
    Rotation: <Euler (x=0.2127, y=-0.1043, z=-0.0482), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.5185, 146.2617, -7.6624)>
    Rotation: <Euler (x=1.3084, y=1.4939, z=-0.7248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (25.0900, 140.0076, -6.6184)>
    Rotation: <Euler (x=-2.6337, y=1.2348, z=0.6264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.6248, 115.3834, -10.6596)>
    Rotation: <Euler (x=2.4664, y=1.1971, z=-0.6732), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (27.7373, 88.2341, -4.2932)>
    Rotation: <Euler (x=2.7031, y=1.5585, z=-0.3966), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (26.0940, 83.6519, -0.8058)>
    Rotation: <Euler (x=2.4523, y=1.1708, z=-0.8605), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (24.9852, 79.3104, 0.8888)>
    Rotation: <Euler (x=2.5952, y=1.2103, z=-0.7274), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (24.1776, 75.3406, 1.5243)>
    Rotation: <Euler (x=1.9168, y=0.7288, z=-1.2478), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.9030, 72.8718, 3.3934)>
    Rotation: <Euler (x=1.9168, y=0.7288, z=-1.2478), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (28.1288, 75.3059, -0.2912)>
    Rotation: <Euler (x=-0.8060, y=1.5909, z=2.1963), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (27.6324, 71.7724, -0.2123)>
    Rotation: <Euler (x=-0.1865, y=1.5866, z=2.6745), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (26.6593, 68.3963, -0.1931)>
    Rotation: <Euler (x=-0.0691, y=1.5869, z=2.6507), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (25.4640, 65.7315, -0.2259)>
    Rotation: <Euler (x=-0.0691, y=1.5869, z=2.6507), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (28.5108, 74.3009, -3.0966)>
    Rotation: <Euler (x=-0.6218, y=1.5924, z=2.3877), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (28.0161, 70.5811, -3.0296)>
    Rotation: <Euler (x=-1.8066, y=1.5272, z=0.6682), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (25.8501, 67.8274, -3.1838)>
    Rotation: <Euler (x=-1.3814, y=1.4917, z=0.6999), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (23.3112, 66.4077, -3.4243)>
    Rotation: <Euler (x=-1.3814, y=1.4917, z=0.6999), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (28.6364, 72.9780, -5.6047)>
    Rotation: <Euler (x=-0.0287, y=1.5874, z=2.8439), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (27.8483, 70.1199, -5.5978)>
    Rotation: <Euler (x=-1.5360, y=1.5019, z=0.7402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (25.6626, 68.2588, -5.7835)>
    Rotation: <Euler (x=-1.1412, y=1.4651, z=0.6465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (23.3756, 67.7606, -6.0269)>
    Rotation: <Euler (x=-1.1412, y=1.4651, z=0.6465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (28.2553, 72.7949, -7.8781)>
    Rotation: <Euler (x=-0.0372, y=1.5897, z=2.8623), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (27.6590, 70.3806, -7.8667)>
    Rotation: <Euler (x=-1.5628, y=1.5048, z=0.7181), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (26.1488, 69.0824, -7.9959)>
    Rotation: <Euler (x=-1.1417, y=1.4652, z=0.6310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (24.8017, 68.8101, -8.1403)>
    Rotation: <Euler (x=-1.1417, y=1.4652, z=0.6310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.5947, 147.1731, -8.4402)>
    Rotation: <Euler (x=0.1921, y=-1.5204, z=1.8301), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.2650, 141.0340, -8.3047)>
    Rotation: <Euler (x=-0.8219, y=-1.3365, z=-2.5406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.3699, 116.7337, -12.5898)>
    Rotation: <Euler (x=0.6087, y=-1.3694, z=2.3253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.3398, 89.6692, -9.3990)>
    Rotation: <Euler (x=0.0679, y=-1.3904, z=2.6480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-24.9427, 85.1669, -5.7377)>
    Rotation: <Euler (x=2.2026, y=-1.1463, z=0.9864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.4305, 80.9709, -3.7585)>
    Rotation: <Euler (x=2.4516, y=-1.2472, z=0.7283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.1979, 76.6919, -3.0422)>
    Rotation: <Euler (x=2.4029, y=-1.2770, z=0.5057), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.0139, 73.2058, -2.6362)>
    Rotation: <Euler (x=2.4029, y=-1.2770, z=0.5057), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.1845, 78.2211, -5.4013)>
    Rotation: <Euler (x=-2.0859, y=-1.7092, z=-0.3563), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-27.8497, 75.4207, -4.9457)>
    Rotation: <Euler (x=-0.2956, y=-1.6248, z=-0.7448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-24.8248, 77.1965, -4.8838)>
    Rotation: <Euler (x=-1.2818, y=-1.4545, z=1.6422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-25.8899, 80.0054, -5.2413)>
    Rotation: <Euler (x=-1.2818, y=-1.4545, z=1.6422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.4535, 77.2429, -8.1036)>
    Rotation: <Euler (x=-2.0542, y=-1.7112, z=-0.3883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.0553, 74.3665, -7.6357)>
    Rotation: <Euler (x=-0.3349, y=-1.6287, z=-0.7055), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-24.9723, 76.1763, -7.5727)>
    Rotation: <Euler (x=-1.3225, y=-1.4471, z=1.6832), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.0961, 79.1398, -7.9499)>
    Rotation: <Euler (x=-1.3225, y=-1.4471, z=1.6832), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.4803, 76.0173, -10.6582)>
    Rotation: <Euler (x=-2.0634, y=-1.7104, z=-0.3790), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.5626, 73.7172, -10.2841)>
    Rotation: <Euler (x=-0.2413, y=-1.6264, z=-0.7992), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-25.9839, 75.2310, -10.2314)>
    Rotation: <Euler (x=-1.3010, y=-1.4550, z=1.6615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.8539, 77.5255, -10.5234)>
    Rotation: <Euler (x=-1.3010, y=-1.4550, z=1.6615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.0598, 74.9493, -12.7434)>
    Rotation: <Euler (x=-2.0695, y=-1.7086, z=-0.3728), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.5350, 73.1205, -12.4459)>
    Rotation: <Euler (x=-0.3556, y=-1.6283, z=-0.6848), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-26.8110, 74.1326, -12.4107)>
    Rotation: <Euler (x=-1.3078, y=-1.4511, z=1.6683), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.2045, 75.1701, -12.5428)>
    Rotation: <Euler (x=-1.3078, y=-1.4511, z=1.6683), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.2315, 94.1476, -1.6324)>
    Rotation: <Euler (x=0.0741, y=-0.1225, z=3.1283), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.0491, 50.5045, 1.5847)>
    Rotation: <Euler (x=-0.0737, y=-0.0987, z=3.0726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9044, 9.3450, -1.4484)>
    Rotation: <Euler (x=1.1054, y=-0.1698, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6403, 0.8981, 15.0694)>
    Rotation: <Euler (x=-1.4817, y=-2.9163, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4601, 1.3409, 22.6579)>
    Rotation: <Euler (x=-1.4817, y=-2.9163, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.5467, 93.8009, -0.8170)>
    Rotation: <Euler (x=0.1370, y=0.2986, z=3.0359), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.8612, 50.9307, 4.8899)>
    Rotation: <Euler (x=-0.0915, y=0.1481, z=3.0621), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5806, 9.7700, 1.1450)>
    Rotation: <Euler (x=1.0843, y=0.2375, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2345, 1.3229, 16.5980)>
    Rotation: <Euler (x=-1.4746, y=2.8496, z=0.1345), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5158, 1.7596, 23.9244)>
    Rotation: <Euler (x=-1.4746, y=2.8496, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 294
  Bone: mixamorig:Hips
    Location: <Vector (2.6027, 99.4521, -1.9351)>
    Rotation: <Euler (x=-0.0979, y=0.0172, z=0.0239), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (2.3300, 109.2224, -4.2146)>
    Rotation: <Euler (x=-0.1462, y=-0.0336, z=-0.1103), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (3.6619, 120.7299, -5.9192)>
    Rotation: <Euler (x=-0.0746, y=-0.0464, z=-0.0891), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.8949, 134.0174, -6.9159)>
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  Bone: mixamorig:Neck
    Location: <Vector (5.9826, 149.0035, -7.8484)>
    Rotation: <Euler (x=0.0032, y=-0.0396, z=-0.0161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (6.0212, 156.4388, -5.7998)>
    Rotation: <Euler (x=0.1998, y=-0.1061, z=-0.0428), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (5.7906, 178.6947, 5.3072)>
    Rotation: <Euler (x=0.1998, y=-0.1061, z=-0.0428), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
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    Rotation: <Euler (x=1.3159, y=1.4921, z=-0.7164), order='XYZ'>
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  Bone: mixamorig:LeftArm
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  Bone: mixamorig:LeftForeArm
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=2.8422, y=1.5562, z=-0.2623), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (27.3049, 71.7456, -0.1481)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (26.2936, 68.3807, -0.1378)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (25.0597, 65.7337, -0.1801)>
    Rotation: <Euler (x=0.1184, y=1.5890, z=2.8235), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (28.2150, 74.2711, -3.0259)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (27.6902, 70.5553, -2.9655)>
    Rotation: <Euler (x=-1.8168, y=1.5237, z=0.6467), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (25.4937, 67.8265, -3.1312)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.9352, 66.4445, -3.3827)>
    Rotation: <Euler (x=-1.3858, y=1.4880, z=0.6809), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (28.3413, 72.9502, -5.5350)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (27.5302, 70.0985, -5.5343)>
    Rotation: <Euler (x=-1.5461, y=1.4985, z=0.7188), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (25.3242, 68.2626, -5.7300)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (23.0310, 67.7983, -5.9816)>
    Rotation: <Euler (x=-1.1427, y=1.4613, z=0.6305), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (27.9657, 72.7712, -7.8096)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (27.3499, 70.3617, -7.8033)>
    Rotation: <Euler (x=-1.5721, y=1.5013, z=0.6974), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (25.8255, 69.0809, -7.9394)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (24.4751, 68.8286, -8.0886)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.7215, 147.1621, -8.4078)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.3825, 141.0033, -8.2908)>
    Rotation: <Euler (x=-0.8164, y=-1.3368, z=-2.5454), order='XYZ'>
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  Bone: mixamorig:RightForeArm
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  Bone: mixamorig:RightHand
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.0315, 85.1288, -5.6660)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.5181, 80.9322, -3.6884)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.2858, 76.6530, -2.9734)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.1024, 73.1670, -2.5672)>
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  Bone: mixamorig:RightHandIndex1
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  Bone: mixamorig:RightHandIndex2
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  Bone: mixamorig:RightHandIndex3
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  Bone: mixamorig:RightHandIndex4
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  Bone: mixamorig:RightHandMiddle1
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  Bone: mixamorig:RightHandMiddle2
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  Bone: mixamorig:RightHandMiddle3
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  Bone: mixamorig:RightHandMiddle4
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.5781, 75.9820, -10.5816)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.6606, 73.6813, -10.2105)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.0814, 75.1944, -10.1607)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-26.9511, 77.4891, -10.4510)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.1606, 74.9144, -12.6676)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.6360, 73.0851, -12.3725)>
    Rotation: <Euler (x=-0.3446, y=-1.6272, z=-0.6960), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-26.9116, 74.0966, -12.3392)>
    Rotation: <Euler (x=-1.2974, y=-1.4514, z=1.6577), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.3049, 75.1343, -12.4705)>
    Rotation: <Euler (x=-1.2974, y=-1.4514, z=1.6577), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.1366, 94.1462, -1.5434)>
    Rotation: <Euler (x=0.0738, y=-0.1236, z=3.1296), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (11.0107, 50.5019, 1.6596)>
    Rotation: <Euler (x=-0.0755, y=-0.0989, z=3.0738), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9056, 9.3450, -1.4492)>
    Rotation: <Euler (x=1.1054, y=-0.1697, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6399, 0.8981, 15.0689)>
    Rotation: <Euler (x=-1.4817, y=-2.9164, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4590, 1.3411, 22.6576)>
    Rotation: <Euler (x=-1.4817, y=-2.9164, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.6418, 93.7965, -0.7332)>
    Rotation: <Euler (x=0.1369, y=0.2975, z=3.0364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-11.9246, 50.9208, 4.9676)>
    Rotation: <Euler (x=-0.0935, y=0.1481, z=3.0633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5819, 9.7633, 1.1441)>
    Rotation: <Euler (x=1.0843, y=0.2375, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2364, 1.3163, 16.5970)>
    Rotation: <Euler (x=-1.4746, y=2.8495, z=0.1344), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5180, 1.7524, 23.9232)>
    Rotation: <Euler (x=-1.4746, y=2.8495, z=0.1344), order='XYZ'>
    Matrix:
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Frame: 295
  Bone: mixamorig:Hips
    Location: <Vector (2.4902, 99.4486, -1.8548)>
    Rotation: <Euler (x=-0.0982, y=0.0164, z=0.0240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.2179, 109.2180, -4.1379)>
    Rotation: <Euler (x=-0.1458, y=-0.0345, z=-0.1092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (3.5389, 120.7274, -5.8383)>
    Rotation: <Euler (x=-0.0741, y=-0.0474, z=-0.0882), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.7614, 134.0164, -6.8279)>
    Rotation: <Euler (x=-0.0614, y=-0.0623, z=-0.0680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.8404, 149.0038, -7.7502)>
    Rotation: <Euler (x=0.0005, y=-0.0407, z=-0.0154), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.8724, 156.4447, -5.7219)>
    Rotation: <Euler (x=0.1870, y=-0.1079, z=-0.0395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (5.5846, 178.8403, 5.0993)>
    Rotation: <Euler (x=0.1870, y=-0.1079, z=-0.0395), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.2503, 146.2651, -7.5025)>
    Rotation: <Euler (x=1.3402, y=1.4921, z=-0.6936), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.8153, 140.0039, -6.4250)>
    Rotation: <Euler (x=-2.6515, y=1.2318, z=0.6040), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.2361, 115.3480, -10.3701)>
    Rotation: <Euler (x=2.4873, y=1.1963, z=-0.6555), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (27.2673, 88.1656, -4.1585)>
    Rotation: <Euler (x=3.0169, y=1.5540, z=-0.0921), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (25.5627, 83.5873, -0.6956)>
    Rotation: <Euler (x=2.4799, y=1.1738, z=-0.8417), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (24.4154, 79.2376, 0.9515)>
    Rotation: <Euler (x=2.6417, y=1.2151, z=-0.6881), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.5870, 75.2618, 1.5197)>
    Rotation: <Euler (x=1.9341, y=0.7475, z=-1.2383), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.2958, 72.7535, 3.3329)>
    Rotation: <Euler (x=1.9341, y=0.7475, z=-1.2383), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (27.5176, 75.2212, -0.1979)>
    Rotation: <Euler (x=-0.4699, y=1.5921, z=2.5165), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.9649, 71.6957, -0.1364)>
    Rotation: <Euler (x=-2.9710, y=1.5507, z=-0.1325), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.9162, 68.3423, -0.1394)>
    Rotation: <Euler (x=-2.8128, y=1.5504, z=-0.1221), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.6443, 65.7136, -0.1948)>
    Rotation: <Euler (x=-2.8128, y=1.5504, z=-0.1221), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.9056, 74.2220, -3.0044)>
    Rotation: <Euler (x=-0.3293, y=1.5947, z=2.6643), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (27.3517, 70.5102, -2.9556)>
    Rotation: <Euler (x=-1.8022, y=1.5196, z=0.6502), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (25.1255, 67.8066, -3.1361)>
    Rotation: <Euler (x=-1.3760, y=1.4835, z=0.6762), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.5480, 66.4626, -3.4000)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (28.0327, 72.9063, -5.5163)>
    Rotation: <Euler (x=-2.9075, y=1.5492, z=-0.0508), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (27.1995, 70.0611, -5.5256)>
    Rotation: <Euler (x=-1.5403, y=1.4943, z=0.7135), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.9737, 68.2504, -5.7333)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.6748, 67.8202, -5.9933)>
    Rotation: <Euler (x=-1.1332, y=1.4568, z=0.6254), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (27.6624, 72.7342, -7.7923)>
    Rotation: <Euler (x=-2.9446, y=1.5470, z=-0.0610), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (27.0279, 70.3296, -7.7942)>
    Rotation: <Euler (x=-1.5648, y=1.4971, z=0.6936), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (25.4897, 69.0663, -7.9387)>
    Rotation: <Euler (x=-1.1325, y=1.4570, z=0.6111), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (24.1362, 68.8340, -8.0928)>
    Rotation: <Euler (x=-1.1325, y=1.4570, z=0.6111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-0.8619, 147.1583, -8.3188)>
    Rotation: <Euler (x=0.1035, y=-1.5192, z=1.9212), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.5166, 140.9860, -8.2437)>
    Rotation: <Euler (x=-0.8064, y=-1.3378, z=-2.5549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.5972, 116.6658, -12.4438)>
    Rotation: <Euler (x=0.6018, y=-1.3683, z=2.3331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.5466, 89.5951, -9.2676)>
    Rotation: <Euler (x=0.0738, y=-1.3927, z=2.6411), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.1449, 85.0926, -5.6056)>
    Rotation: <Euler (x=2.2080, y=-1.1451, z=0.9804), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.6321, 80.8957, -3.6285)>
    Rotation: <Euler (x=2.4573, y=-1.2454, z=0.7218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.4023, 76.6164, -2.9136)>
    Rotation: <Euler (x=2.4077, y=-1.2749, z=0.5001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.2210, 73.1310, -2.5063)>
    Rotation: <Euler (x=2.4077, y=-1.2749, z=0.5001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.3933, 78.1524, -5.2571)>
    Rotation: <Euler (x=-2.0806, y=-1.7068, z=-0.3626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.0603, 75.3495, -4.8081)>
    Rotation: <Euler (x=-0.2649, y=-1.6228, z=-0.7765), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.0334, 77.1220, -4.7536)>
    Rotation: <Euler (x=-1.2599, y=-1.4548, z=1.6194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.0964, 79.9321, -5.1078)>
    Rotation: <Euler (x=-1.2599, y=-1.4548, z=1.6194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.6702, 77.1750, -7.9590)>
    Rotation: <Euler (x=-2.0485, y=-1.7087, z=-0.3951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.2739, 74.2960, -7.4977)>
    Rotation: <Euler (x=-0.3077, y=-1.6267, z=-0.7337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.1889, 76.1025, -7.4422)>
    Rotation: <Euler (x=-1.3020, y=-1.4475, z=1.6618), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.3104, 79.0673, -7.8160)>
    Rotation: <Euler (x=-1.3020, y=-1.4475, z=1.6618), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.7048, 75.9499, -10.5137)>
    Rotation: <Euler (x=-2.0578, y=-1.7080, z=-0.3856), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.7887, 73.6478, -10.1449)>
    Rotation: <Euler (x=-0.2096, y=-1.6245, z=-0.8319), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.2082, 75.1588, -10.0986)>
    Rotation: <Euler (x=-1.2790, y=-1.4554, z=1.6386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.0765, 77.4542, -10.3879)>
    Rotation: <Euler (x=-1.2790, y=-1.4554, z=1.6386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.2909, 74.8819, -12.6002)>
    Rotation: <Euler (x=-2.0639, y=-1.7062, z=-0.3795), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.7673, 73.0514, -12.3069)>
    Rotation: <Euler (x=-0.3290, y=-1.6263, z=-0.7124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.0421, 74.0616, -12.2760)>
    Rotation: <Euler (x=-1.2866, y=-1.4515, z=1.6462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.4348, 75.0996, -12.4068)>
    Rotation: <Euler (x=-1.2866, y=-1.4515, z=1.6462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (11.0245, 94.1441, -1.4539)>
    Rotation: <Euler (x=0.0738, y=-0.1238, z=3.1307), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.9497, 50.4996, 1.7474)>
    Rotation: <Euler (x=-0.0777, y=-0.0992, z=3.0754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9033, 9.3451, -1.4497)>
    Rotation: <Euler (x=1.1054, y=-0.1696, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6364, 0.8982, 15.0687)>
    Rotation: <Euler (x=-1.4817, y=-2.9165, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4549, 1.3412, 22.6574)>
    Rotation: <Euler (x=-1.4817, y=-2.9165, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.7545, 93.7921, -0.6580)>
    Rotation: <Euler (x=0.1368, y=0.2969, z=3.0372), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.0027, 50.9115, 5.0434)>
    Rotation: <Euler (x=-0.0954, y=0.1483, z=3.0648), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5863, 9.7568, 1.1397)>
    Rotation: <Euler (x=1.0842, y=0.2378, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2445, 1.3087, 16.5911)>
    Rotation: <Euler (x=-1.4743, y=2.8494, z=0.1345), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5278, 1.7467, 23.9168)>
    Rotation: <Euler (x=-1.4743, y=2.8494, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 296
  Bone: mixamorig:Hips
    Location: <Vector (2.3571, 99.4439, -1.7761)>
    Rotation: <Euler (x=-0.0982, y=0.0155, z=0.0243), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (2.0841, 109.2134, -4.0589)>
    Rotation: <Euler (x=-0.1450, y=-0.0354, z=-0.1081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (3.3935, 120.7254, -5.7502)>
    Rotation: <Euler (x=-0.0731, y=-0.0483, z=-0.0873), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.6048, 134.0164, -6.7267)>
    Rotation: <Euler (x=-0.0603, y=-0.0633, z=-0.0674), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (5.6742, 149.0056, -7.6318)>
    Rotation: <Euler (x=-0.0017, y=-0.0416, z=-0.0148), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.7002, 156.4509, -5.6198)>
    Rotation: <Euler (x=0.1736, y=-0.1090, z=-0.0370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (5.3814, 178.9887, 4.9011)>
    Rotation: <Euler (x=0.1736, y=-0.1090, z=-0.0370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (12.0858, 146.2711, -7.3798)>
    Rotation: <Euler (x=1.3695, y=1.4924, z=-0.6657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.6413, 139.9914, -6.2991)>
    Rotation: <Euler (x=-2.6544, y=1.2302, z=0.5993), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (28.0216, 115.3292, -10.2399)>
    Rotation: <Euler (x=2.4980, y=1.1973, z=-0.6459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (27.0348, 88.1243, -4.1306)>
    Rotation: <Euler (x=0.0598, y=1.5903, z=-3.0526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (25.3054, 83.5403, -0.6876)>
    Rotation: <Euler (x=2.4969, y=1.1766, z=-0.8280), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (24.1446, 79.1823, 0.9280)>
    Rotation: <Euler (x=2.6694, y=1.2183, z=-0.6628), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.3113, 75.2020, 1.4553)>
    Rotation: <Euler (x=1.9439, y=0.7585, z=-1.2314), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (23.0152, 72.6707, 3.2356)>
    Rotation: <Euler (x=1.9439, y=0.7585, z=-1.2314), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (27.2309, 75.1660, -0.2127)>
    Rotation: <Euler (x=-0.2537, y=1.5927, z=2.7259), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.6544, 71.6441, -0.1660)>
    Rotation: <Euler (x=-2.7731, y=1.5479, z=0.0553), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.5721, 68.3014, -0.1860)>
    Rotation: <Euler (x=-2.6015, y=1.5474, z=0.0757), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (24.2652, 65.6903, -0.2572)>
    Rotation: <Euler (x=-2.6015, y=1.5474, z=0.0757), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.6232, 74.1749, -3.0215)>
    Rotation: <Euler (x=-0.1440, y=1.5959, z=2.8429), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (27.0443, 70.4667, -2.9882)>
    Rotation: <Euler (x=-1.7745, y=1.5147, z=0.6678), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.7916, 67.7864, -3.1863)>
    Rotation: <Euler (x=-1.3577, y=1.4782, z=0.6810), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (22.1971, 66.4784, -3.4641)>
    Rotation: <Euler (x=-1.3577, y=1.4782, z=0.6810), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.7527, 72.8671, -5.5374)>
    Rotation: <Euler (x=-2.7481, y=1.5463, z=0.1018), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.9005, 70.0276, -5.5597)>
    Rotation: <Euler (x=-1.5250, y=1.4893, z=0.7187), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.6572, 68.2403, -5.7815)>
    Rotation: <Euler (x=-1.1168, y=1.4517, z=0.6283), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.3535, 67.8422, -6.0503)>
    Rotation: <Euler (x=-1.1168, y=1.4517, z=0.6283), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (27.3880, 72.7039, -7.8149)>
    Rotation: <Euler (x=-2.7974, y=1.5441, z=0.0794), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.7374, 70.3036, -7.8277)>
    Rotation: <Euler (x=-1.5477, y=1.4922, z=0.7006), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (25.1870, 69.0564, -7.9819)>
    Rotation: <Euler (x=-1.1154, y=1.4519, z=0.6147), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.8310, 68.8431, -8.1411)>
    Rotation: <Euler (x=-1.1154, y=1.4519, z=0.6147), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.0260, 147.1560, -8.2100)>
    Rotation: <Euler (x=0.0364, y=-1.5194, z=1.9897), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.6715, 140.9644, -8.1837)>
    Rotation: <Euler (x=-0.7986, y=-1.3383, z=-2.5618), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.7352, 116.6337, -12.3429)>
    Rotation: <Euler (x=0.5928, y=-1.3684, z=2.3426), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.6687, 89.5543, -9.2106)>
    Rotation: <Euler (x=0.0790, y=-1.3938, z=2.6348), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.2668, 85.0536, -5.5465)>
    Rotation: <Euler (x=2.2104, y=-1.1440, z=0.9772), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.7557, 80.8568, -3.5688)>
    Rotation: <Euler (x=2.4595, y=-1.2441, z=0.7187), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.5294, 76.5774, -2.8530)>
    Rotation: <Euler (x=2.4091, y=-1.2735, z=0.4977), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.3513, 73.0930, -2.4434)>
    Rotation: <Euler (x=2.4091, y=-1.2735, z=0.4977), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.5221, 78.1191, -5.1886)>
    Rotation: <Euler (x=-2.0749, y=-1.7056, z=-0.3694), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.1915, 75.3138, -4.7419)>
    Rotation: <Euler (x=-0.2417, y=-1.6220, z=-0.8008), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.1626, 77.0831, -4.6922)>
    Rotation: <Euler (x=-1.2478, y=-1.4546, z=1.6063), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.2231, 79.8942, -5.0458)>
    Rotation: <Euler (x=-1.2478, y=-1.4546, z=1.6063), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.8038, 77.1412, -7.8897)>
    Rotation: <Euler (x=-2.0425, y=-1.7076, z=-0.4020), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.4099, 74.2598, -7.4310)>
    Rotation: <Euler (x=-0.2868, y=-1.6258, z=-0.7557), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.3229, 76.0630, -7.3803)>
    Rotation: <Euler (x=-1.2905, y=-1.4474, z=1.6493), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.4418, 79.0289, -7.7534)>
    Rotation: <Euler (x=-1.2905, y=-1.4474, z=1.6493), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.8433, 75.9154, -10.4441)>
    Rotation: <Euler (x=-2.0519, y=-1.7068, z=-0.3926), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-28.9290, 73.6113, -10.0773)>
    Rotation: <Euler (x=-0.1864, y=-1.6238, z=-0.8562), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.3469, 75.1196, -10.0349)>
    Rotation: <Euler (x=-1.2668, y=-1.4552, z=1.6254), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.2132, 77.4158, -10.3238)>
    Rotation: <Euler (x=-1.2668, y=-1.4552, z=1.6254), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.4333, 74.8463, -12.5308)>
    Rotation: <Euler (x=-2.0580, y=-1.7050, z=-0.3864), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-28.9113, 73.0143, -12.2391)>
    Rotation: <Euler (x=-0.3082, y=-1.6254, z=-0.7342), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.1850, 74.0226, -12.2108)>
    Rotation: <Euler (x=-1.2747, y=-1.4513, z=1.6334), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.5767, 75.0610, -12.3414)>
    Rotation: <Euler (x=-1.2747, y=-1.4513, z=1.6334), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.8926, 94.1419, -1.3677)>
    Rotation: <Euler (x=0.0739, y=-0.1240, z=3.1322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.8826, 50.4975, 1.8370)>
    Rotation: <Euler (x=-0.0799, y=-0.0995, z=3.0773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9061, 9.3449, -1.4499)>
    Rotation: <Euler (x=1.1054, y=-0.1697, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6398, 0.8980, 15.0683)>
    Rotation: <Euler (x=-1.4817, y=-2.9164, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4586, 1.3412, 22.6570)>
    Rotation: <Euler (x=-1.4817, y=-2.9164, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-5.8870, 93.7850, -0.5871)>
    Rotation: <Euler (x=0.1373, y=0.2961, z=3.0382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.0903, 50.9007, 5.1354)>
    Rotation: <Euler (x=-0.0976, y=0.1483, z=3.0666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5860, 9.7489, 1.1444)>
    Rotation: <Euler (x=1.0843, y=0.2378, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2449, 1.3019, 16.5962)>
    Rotation: <Euler (x=-1.4745, y=2.8493, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5287, 1.7384, 23.9217)>
    Rotation: <Euler (x=-1.4745, y=2.8493, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 297
  Bone: mixamorig:Hips
    Location: <Vector (2.2054, 99.4387, -1.7029)>
    Rotation: <Euler (x=-0.0979, y=0.0144, z=0.0251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.9272, 109.2086, -3.9831)>
    Rotation: <Euler (x=-0.1442, y=-0.0368, z=-0.1067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (3.2230, 120.7236, -5.6650)>
    Rotation: <Euler (x=-0.0722, y=-0.0499, z=-0.0862), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (4.4202, 134.0167, -6.6298)>
    Rotation: <Euler (x=-0.0593, y=-0.0650, z=-0.0665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (5.4774, 149.0076, -7.5203)>
    Rotation: <Euler (x=-0.0035, y=-0.0430, z=-0.0138), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (5.4942, 156.4565, -5.5216)>
    Rotation: <Euler (x=0.1608, y=-0.1086, z=-0.0346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (5.1628, 179.1257, 4.7127)>
    Rotation: <Euler (x=0.1608, y=-0.1086, z=-0.0346), order='XYZ'>
    Matrix:
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      <Vector (-0.0344, 0.9871, -0.1563, 179.1257)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.8910, 146.2788, -7.2594)>
    Rotation: <Euler (x=1.3940, y=1.4916, z=-0.6407), order='XYZ'>
    Matrix:
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      <Vector (-0.0473, -0.4456, -0.8940, 146.2788)>
      <Vector (-0.9969, 0.0779, 0.0139, -7.2594)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (24.4477, 140.0042, -6.1627)>
    Rotation: <Euler (x=-2.6580, y=1.2290, z=0.5946), order='XYZ'>
    Matrix:
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      <Vector (0.1878, -0.9788, -0.0821, 140.0042)>
      <Vector (-0.9421, -0.1559, -0.2968, -6.1627)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.8020, 115.3365, -10.0909)>
    Rotation: <Euler (x=2.5116, y=1.1992, z=-0.6322), order='XYZ'>
    Matrix:
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      <Vector (-0.9318, 0.2139, -0.2934, -10.0909)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.8375, 88.0995, -4.1227)>
    Rotation: <Euler (x=0.2148, y=1.5936, z=-2.8995), order='XYZ'>
    Matrix:
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      <Vector (-0.9997, -0.0049, -0.0223, -4.1227)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (25.0905, 83.5057, -0.7016)>
    Rotation: <Euler (x=2.5147, y=1.1795, z=-0.8120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.9227, 79.1375, 0.8809)>
    Rotation: <Euler (x=2.6985, y=1.2216, z=-0.6348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (23.0905, 75.1515, 1.3658)>
    Rotation: <Euler (x=1.9540, y=0.7697, z=-1.2226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.7937, 72.5967, 3.1119)>
    Rotation: <Euler (x=1.9540, y=0.7697, z=-1.2226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.9991, 75.1261, -0.2531)>
    Rotation: <Euler (x=-0.0396, y=1.5940, z=2.9347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.4042, 71.6071, -0.2227)>
    Rotation: <Euler (x=-2.6047, y=1.5444, z=0.2152), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.2935, 68.2739, -0.2611)>
    Rotation: <Euler (x=-2.4247, y=1.5437, z=0.2405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.9560, 65.6789, -0.3492)>
    Rotation: <Euler (x=-2.4247, y=1.5437, z=0.2405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.3971, 74.1448, -3.0646)>
    Rotation: <Euler (x=0.0353, y=1.5977, z=3.0169), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.7988, 70.4397, -3.0483)>
    Rotation: <Euler (x=-1.7442, y=1.5096, z=0.6896), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.5239, 67.7796, -3.2651)>
    Rotation: <Euler (x=-1.3367, y=1.4728, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.9149, 66.5039, -3.5570)>
    Rotation: <Euler (x=-1.3367, y=1.4728, z=0.6901), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.5308, 72.8463, -5.5850)>
    Rotation: <Euler (x=-2.6090, y=1.5428, z=0.2357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.6639, 70.0114, -5.6216)>
    Rotation: <Euler (x=-1.5065, y=1.4842, z=0.7285), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.4061, 68.2444, -5.8578)>
    Rotation: <Euler (x=-1.0979, y=1.4464, z=0.6352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (22.0987, 67.8750, -6.1354)>
    Rotation: <Euler (x=-1.0979, y=1.4464, z=0.6352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (27.1718, 72.6924, -7.8641)>
    Rotation: <Euler (x=-2.6657, y=1.5408, z=0.2059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.5088, 70.2956, -7.8887)>
    Rotation: <Euler (x=-1.5275, y=1.4871, z=0.7122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.9483, 69.0624, -8.0530)>
    Rotation: <Euler (x=-1.0959, y=1.4466, z=0.6222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.5904, 68.8660, -8.2172)>
    Rotation: <Euler (x=-1.0959, y=1.4466, z=0.6222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.2202, 147.1523, -8.1117)>
    Rotation: <Euler (x=-0.0135, y=-1.5192, z=2.0416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-13.8531, 140.9351, -8.1216)>
    Rotation: <Euler (x=-0.7950, y=-1.3380, z=-2.5641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-18.8833, 116.5958, -12.2710)>
    Rotation: <Euler (x=0.5882, y=-1.3681, z=2.3484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.7847, 89.5076, -9.1545)>
    Rotation: <Euler (x=0.0850, y=-1.3950, z=2.6279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.3816, 85.0087, -5.4879)>
    Rotation: <Euler (x=2.2130, y=-1.1429, z=0.9737), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.8717, 80.8120, -3.5097)>
    Rotation: <Euler (x=2.4619, y=-1.2427, z=0.7153), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.6487, 76.5326, -2.7928)>
    Rotation: <Euler (x=2.4106, y=-1.2720, z=0.4952), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.4735, 73.0492, -2.3808)>
    Rotation: <Euler (x=2.4106, y=-1.2720, z=0.4952), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.6434, 78.0797, -5.1195)>
    Rotation: <Euler (x=-2.0683, y=-1.7043, z=-0.3769), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.3150, 75.2722, -4.6756)>
    Rotation: <Euler (x=-0.2149, y=-1.6212, z=-0.8286), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.2842, 77.0384, -4.6311)>
    Rotation: <Euler (x=-1.2343, y=-1.4543, z=1.5918), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.3424, 79.8504, -4.9840)>
    Rotation: <Euler (x=-1.2343, y=-1.4543, z=1.5918), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-30.9303, 77.1012, -7.8199)>
    Rotation: <Euler (x=-2.0357, y=-1.7063, z=-0.4098), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.5386, 74.2174, -7.3639)>
    Rotation: <Euler (x=-0.2625, y=-1.6249, z=-0.7810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.4497, 76.0175, -7.3187)>
    Rotation: <Euler (x=-1.2777, y=-1.4471, z=1.6355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.5662, 78.9844, -7.6910)>
    Rotation: <Euler (x=-1.2777, y=-1.4471, z=1.6355), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-30.9751, 75.8745, -10.3738)>
    Rotation: <Euler (x=-2.0452, y=-1.7055, z=-0.4002), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.0626, 73.5686, -10.0092)>
    Rotation: <Euler (x=-0.1597, y=-1.6231, z=-0.8839), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.4789, 75.0743, -9.9714)>
    Rotation: <Euler (x=-1.2531, y=-1.4550, z=1.6108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.3433, 77.3713, -10.2596)>
    Rotation: <Euler (x=-1.2531, y=-1.4550, z=1.6108), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.5695, 74.8043, -12.4608)>
    Rotation: <Euler (x=-2.0512, y=-1.7037, z=-0.3941), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.0489, 72.9708, -12.1709)>
    Rotation: <Euler (x=-0.2841, y=-1.6245, z=-0.7593), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.3215, 73.9775, -12.1456)>
    Rotation: <Euler (x=-1.2615, y=-1.4510, z=1.6192), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.7124, 75.0162, -12.2759)>
    Rotation: <Euler (x=-1.2615, y=-1.4510, z=1.6192), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.7445, 94.1431, -1.2875)>
    Rotation: <Euler (x=0.0736, y=-0.1236, z=3.1336), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.7943, 50.4980, 1.9080)>
    Rotation: <Euler (x=-0.0816, y=-0.0998, z=3.0797), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9055, 9.3450, -1.4503)>
    Rotation: <Euler (x=1.1054, y=-0.1697, z=3.1302), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6392, 0.8981, 15.0679)>
    Rotation: <Euler (x=-1.4817, y=-2.9164, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4580, 1.3413, 22.6567)>
    Rotation: <Euler (x=-1.4817, y=-2.9164, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.0356, 93.7731, -0.5240)>
    Rotation: <Euler (x=0.1384, y=0.2955, z=3.0395), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.1954, 50.8885, 5.2433)>
    Rotation: <Euler (x=-0.1003, y=0.1484, z=3.0686), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5881, 9.7413, 1.1429)>
    Rotation: <Euler (x=1.0843, y=0.2379, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2488, 1.2943, 16.5943)>
    Rotation: <Euler (x=-1.4746, y=2.8491, z=0.1345), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5334, 1.7298, 23.9197)>
    Rotation: <Euler (x=-1.4746, y=2.8491, z=0.1345), order='XYZ'>
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Frame: 298
  Bone: mixamorig:Hips
    Location: <Vector (2.0376, 99.4340, -1.6366)>
    Rotation: <Euler (x=-0.0975, y=0.0133, z=0.0264), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (1.7495, 109.2045, -3.9128)>
    Rotation: <Euler (x=-0.1433, y=-0.0384, z=-0.1051), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (3.0286, 120.7230, -5.5835)>
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  Bone: mixamorig:Spine2
    Location: <Vector (4.2085, 134.0187, -6.5345)>
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=-0.0051, y=-0.0443, z=-0.0126), order='XYZ'>
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  Bone: mixamorig:Head
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (4.9347, 179.2514, 4.5462)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.6661, 146.2901, -7.1384)>
    Rotation: <Euler (x=1.4200, y=1.4907, z=-0.6139), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.6593, y=1.2275, z=0.5936), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.5910, 115.3614, -9.9598)>
    Rotation: <Euler (x=2.5241, y=1.2010, z=-0.6184), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=0.3161, y=1.5971, z=-2.7984), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.9195, 83.4894, -0.7209)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.7521, 79.1098, 0.8301)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.9277, 75.1175, 1.2746)>
    Rotation: <Euler (x=1.9642, y=0.7804, z=-1.2120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.6341, 72.5401, 2.9877)>
    Rotation: <Euler (x=1.9642, y=0.7804, z=-1.2120), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.8253, 75.1080, -0.2959)>
    Rotation: <Euler (x=-3.0116, y=1.5453, z=-0.0408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.2182, 71.5910, -0.2805)>
    Rotation: <Euler (x=-2.4882, y=1.5405, z=0.3249), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (25.0853, 68.2655, -0.3362)>
    Rotation: <Euler (x=-2.3028, y=1.5395, z=0.3525), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.7223, 65.6844, -0.4403)>
    Rotation: <Euler (x=-2.3028, y=1.5395, z=0.3525), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.2307, 74.1362, -3.1096)>
    Rotation: <Euler (x=-2.9657, y=1.5413, z=0.0124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.6195, 70.4331, -3.1091)>
    Rotation: <Euler (x=-1.7221, y=1.5047, z=0.7049), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.3275, 67.7893, -3.3437)>
    Rotation: <Euler (x=-1.3199, y=1.4676, z=0.6968), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.7068, 66.5410, -3.6490)>
    Rotation: <Euler (x=-1.3199, y=1.4676, z=0.6968), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.3710, 72.8463, -5.6341)>
    Rotation: <Euler (x=-2.5121, y=1.5391, z=0.3291), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.4943, 70.0145, -5.6838)>
    Rotation: <Euler (x=-1.4927, y=1.4792, z=0.7356), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.2255, 68.2637, -5.9340)>
    Rotation: <Euler (x=-1.0823, y=1.4413, z=0.6407), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.9153, 67.9186, -6.2200)>
    Rotation: <Euler (x=-1.0823, y=1.4413, z=0.6407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (27.0181, 72.7001, -7.9146)>
    Rotation: <Euler (x=-2.5714, y=1.5371, z=0.2967), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.3468, 70.3058, -7.9502)>
    Rotation: <Euler (x=-1.5123, y=1.4821, z=0.7207), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.7786, 69.0838, -8.1241)>
    Rotation: <Euler (x=-1.0797, y=1.4415, z=0.6283), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.4193, 68.9017, -8.2932)>
    Rotation: <Euler (x=-1.0797, y=1.4415, z=0.6283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.4445, 147.1491, -8.0143)>
    Rotation: <Euler (x=-0.0658, y=-1.5189, z=2.0960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.0639, 140.9047, -8.0624)>
    Rotation: <Euler (x=-0.7882, y=-1.3371, z=-2.5688), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-19.0404, 116.5524, -12.2007)>
    Rotation: <Euler (x=0.5795, y=-1.3671, z=2.3589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-24.8942, 89.4509, -9.1103)>
    Rotation: <Euler (x=0.0907, y=-1.3964, z=2.6218), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.4872, 84.9528, -5.4420)>
    Rotation: <Euler (x=2.2163, y=-1.1418, z=0.9702), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.9762, 80.7561, -3.4640)>
    Rotation: <Euler (x=2.4651, y=-1.2413, z=0.7117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.7543, 76.4767, -2.7469)>
    Rotation: <Euler (x=2.4130, y=-1.2704, z=0.4923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.5803, 72.9939, -2.3329)>
    Rotation: <Euler (x=2.4130, y=-1.2704, z=0.4923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.7523, 78.0268, -5.0634)>
    Rotation: <Euler (x=-2.0624, y=-1.7027, z=-0.3833), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.4246, 75.2181, -4.6231)>
    Rotation: <Euler (x=-0.1868, y=-1.6201, z=-0.8572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.3928, 76.9826, -4.5842)>
    Rotation: <Euler (x=-1.2192, y=-1.4542, z=1.5763), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.4500, 79.7952, -4.9357)>
    Rotation: <Euler (x=-1.2192, y=-1.4542, z=1.5763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0445, 77.0481, -7.7631)>
    Rotation: <Euler (x=-2.0295, y=-1.7047, z=-0.4165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.6536, 74.1631, -7.3109)>
    Rotation: <Euler (x=-0.2374, y=-1.6238, z=-0.8066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.5636, 75.9614, -7.2713)>
    Rotation: <Euler (x=-1.2635, y=-1.4471, z=1.6209), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.6790, 78.9289, -7.6422)>
    Rotation: <Euler (x=-1.2635, y=-1.4471, z=1.6209), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.0943, 75.8211, -10.3167)>
    Rotation: <Euler (x=-2.0390, y=-1.7039, z=-0.4069), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.1825, 73.5142, -9.9552)>
    Rotation: <Euler (x=-0.1316, y=-1.6221, z=-0.9125), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.5979, 75.0184, -9.9221)>
    Rotation: <Euler (x=-1.2380, y=-1.4549, z=1.5952), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.4615, 77.3159, -10.2092)>
    Rotation: <Euler (x=-1.2380, y=-1.4549, z=1.5952), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.6930, 74.7504, -12.4043)>
    Rotation: <Euler (x=-2.0451, y=-1.7021, z=-0.4008), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.1729, 72.9161, -12.1168)>
    Rotation: <Euler (x=-0.2593, y=-1.6233, z=-0.7847), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.4449, 73.9218, -12.0947)>
    Rotation: <Euler (x=-1.2469, y=-1.4510, z=1.6041), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.8354, 74.9607, -12.2245)>
    Rotation: <Euler (x=-1.2469, y=-1.4510, z=1.6041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.5830, 94.1490, -1.2141)>
    Rotation: <Euler (x=0.0729, y=-0.1229, z=3.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.6949, 50.5016, 1.9471)>
    Rotation: <Euler (x=-0.0826, y=-0.1000, z=3.0822), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9051, 9.3450, -1.4504)>
    Rotation: <Euler (x=1.1054, y=-0.1697, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6388, 0.8981, 15.0678)>
    Rotation: <Euler (x=-1.4817, y=-2.9164, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4577, 1.3414, 22.6565)>
    Rotation: <Euler (x=-1.4817, y=-2.9164, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.1974, 93.7574, -0.4691)>
    Rotation: <Euler (x=0.1399, y=0.2951, z=3.0409), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.3121, 50.8750, 5.3628)>
    Rotation: <Euler (x=-0.1032, y=0.1486, z=3.0710), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5898, 9.7335, 1.1425)>
    Rotation: <Euler (x=1.0843, y=0.2381, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2534, 1.2864, 16.5932)>
    Rotation: <Euler (x=-1.4747, y=2.8489, z=0.1345), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5393, 1.7215, 23.9181)>
    Rotation: <Euler (x=-1.4747, y=2.8489, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 299
  Bone: mixamorig:Hips
    Location: <Vector (1.8585, 99.4309, -1.5816)>
    Rotation: <Euler (x=-0.0967, y=0.0128, z=0.0277), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.5584, 109.2030, -3.8499)>
    Rotation: <Euler (x=-0.1421, y=-0.0395, z=-0.1032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.8179, 120.7255, -5.5071)>
    Rotation: <Euler (x=-0.0700, y=-0.0530, z=-0.0833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.9779, 134.0241, -6.4424)>
    Rotation: <Euler (x=-0.0570, y=-0.0683, z=-0.0642), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (5.0010, 149.0193, -7.2983)>
    Rotation: <Euler (x=-0.0064, y=-0.0453, z=-0.0113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.9955, 156.4741, -5.3215)>
    Rotation: <Euler (x=0.1384, y=-0.1042, z=-0.0311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (4.6896, 179.3636, 4.4109)>
    Rotation: <Euler (x=0.1384, y=-0.1042, z=-0.0311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.4205, 146.3058, -7.0212)>
    Rotation: <Euler (x=1.4448, y=1.4901, z=-0.5879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.9871, 140.0564, -5.8954)>
    Rotation: <Euler (x=-2.6577, y=1.2266, z=0.5964), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.3839, 115.3990, -9.8516)>
    Rotation: <Euler (x=2.5332, y=1.2031, z=-0.6073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.5393, 88.1075, -4.1188)>
    Rotation: <Euler (x=-2.7613, y=1.5411, z=0.4086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.7796, 83.4904, -0.7359)>
    Rotation: <Euler (x=2.5480, y=1.1842, z=-0.7774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.6191, 79.0989, 0.7865)>
    Rotation: <Euler (x=2.7536, y=1.2263, z=-0.5769), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.8081, 75.0998, 1.1937)>
    Rotation: <Euler (x=1.9739, y=0.7902, z=-1.2004), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.5220, 72.5012, 2.8757)>
    Rotation: <Euler (x=1.9739, y=0.7902, z=-1.2004), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.6948, 75.1101, -0.3305)>
    Rotation: <Euler (x=-2.8899, y=1.5427, z=0.0789), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (26.0810, 71.5942, -0.3283)>
    Rotation: <Euler (x=-2.4092, y=1.5367, z=0.3987), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.9315, 68.2747, -0.3994)>
    Rotation: <Euler (x=-2.2196, y=1.5355, z=0.4274), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.5477, 65.7053, -0.5177)>
    Rotation: <Euler (x=-2.2196, y=1.5355, z=0.4275), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.1083, 74.1470, -3.1460)>
    Rotation: <Euler (x=-2.8638, y=1.5385, z=0.1124), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.4902, 70.4451, -3.1594)>
    Rotation: <Euler (x=-1.7059, y=1.5003, z=0.7160), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.1855, 67.8138, -3.4097)>
    Rotation: <Euler (x=-1.3064, y=1.4629, z=0.7021), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.5555, 66.5883, -3.7272)>
    Rotation: <Euler (x=-1.3064, y=1.4629, z=0.7021), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.2565, 72.8646, -5.6739)>
    Rotation: <Euler (x=-2.4465, y=1.5355, z=0.3928), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.3746, 70.0347, -5.7353)>
    Rotation: <Euler (x=-1.4822, y=1.4748, z=0.7410), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.0976, 68.2963, -5.9979)>
    Rotation: <Euler (x=-1.0695, y=1.4366, z=0.6452), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.7855, 67.9713, -6.2914)>
    Rotation: <Euler (x=-1.0695, y=1.4366, z=0.6452), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.9094, 72.7247, -7.9557)>
    Rotation: <Euler (x=-2.5062, y=1.5336, z=0.3600), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.2337, 70.3317, -8.0009)>
    Rotation: <Euler (x=-1.5007, y=1.4777, z=0.7272), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.6598, 69.1184, -8.1835)>
    Rotation: <Euler (x=-1.0664, y=1.4369, z=0.6333), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.2995, 68.9481, -8.3569)>
    Rotation: <Euler (x=-1.0664, y=1.4369, z=0.6333), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.6899, 147.1488, -7.9163)>
    Rotation: <Euler (x=-0.1112, y=-1.5189, z=2.1435), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.2958, 140.8776, -7.9974)>
    Rotation: <Euler (x=-0.7812, y=-1.3369, z=-2.5733), order='XYZ'>
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  Bone: mixamorig:RightForeArm
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    Rotation: <Euler (x=0.5670, y=-1.3672, z=2.3735), order='XYZ'>
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  Bone: mixamorig:RightHand
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    Rotation: <Euler (x=0.0949, y=-1.3983, z=2.6177), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.5911, 84.8881, -5.4119)>
    Rotation: <Euler (x=2.2206, y=-1.1409, z=0.9663), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.0759, 80.6909, -3.4362)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.8523, 76.4113, -2.7208)>
    Rotation: <Euler (x=2.4170, y=-1.2688, z=0.4886), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.6772, 72.9282, -2.3063)>
    Rotation: <Euler (x=2.4170, y=-1.2688, z=0.4886), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.8549, 77.9616, -5.0250)>
    Rotation: <Euler (x=-2.0588, y=-1.7007, z=-0.3868), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.5262, 75.1529, -4.5901)>
    Rotation: <Euler (x=-0.1596, y=-1.6186, z=-0.8843), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.4944, 76.9176, -4.5567)>
    Rotation: <Euler (x=-1.2022, y=-1.4545, z=1.5594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.5525, 79.7303, -4.9053)>
    Rotation: <Euler (x=-1.2022, y=-1.4545, z=1.5594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.1524, 76.9837, -7.7244)>
    Rotation: <Euler (x=-2.0255, y=-1.7028, z=-0.4204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.7604, 74.0987, -7.2778)>
    Rotation: <Euler (x=-0.2136, y=-1.6223, z=-0.8302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.6704, 75.8973, -7.2438)>
    Rotation: <Euler (x=-1.2476, y=-1.4475, z=1.6051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.7868, 78.8648, -7.6115)>
    Rotation: <Euler (x=-1.2476, y=-1.4475, z=1.6051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.2072, 75.7574, -10.2783)>
    Rotation: <Euler (x=-2.0351, y=-1.7020, z=-0.4107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.2945, 73.4505, -9.9212)>
    Rotation: <Euler (x=-0.1038, y=-1.6207, z=-0.9402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.7100, 74.9549, -9.8928)>
    Rotation: <Euler (x=-1.2209, y=-1.4552, z=1.5783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.5743, 77.2524, -10.1775)>
    Rotation: <Euler (x=-1.2209, y=-1.4552, z=1.5783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.8099, 74.6873, -12.3670)>
    Rotation: <Euler (x=-2.0412, y=-1.7002, z=-0.4045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.2891, 72.8531, -12.0830)>
    Rotation: <Euler (x=-0.2360, y=-1.6217, z=-0.8079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.5612, 73.8589, -12.0640)>
    Rotation: <Euler (x=-1.2304, y=-1.4513, z=1.5878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-27.9520, 74.8978, -12.1927)>
    Rotation: <Euler (x=-1.2304, y=-1.4513, z=1.5878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.4108, 94.1571, -1.1593)>
    Rotation: <Euler (x=0.0717, y=-0.1233, z=3.1374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.6138, 50.5065, 1.9526)>
    Rotation: <Euler (x=-0.0827, y=-0.1001, z=3.0842), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9045, 9.3450, -1.4508)>
    Rotation: <Euler (x=1.1054, y=-0.1697, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6383, 0.8981, 15.0674)>
    Rotation: <Euler (x=-1.4817, y=-2.9164, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4571, 1.3413, 22.6561)>
    Rotation: <Euler (x=-1.4817, y=-2.9164, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.3695, 93.7423, -0.4227)>
    Rotation: <Euler (x=0.1415, y=0.2940, z=3.0425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.4260, 50.8609, 5.4762)>
    Rotation: <Euler (x=-0.1060, y=0.1487, z=3.0732), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5917, 9.7253, 1.1407)>
    Rotation: <Euler (x=1.0843, y=0.2383, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2574, 1.2783, 16.5909)>
    Rotation: <Euler (x=-1.4747, y=2.8488, z=0.1345), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5443, 1.7131, 23.9156)>
    Rotation: <Euler (x=-1.4747, y=2.8488, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 300
  Bone: mixamorig:Hips
    Location: <Vector (1.6689, 99.4276, -1.5410)>
    Rotation: <Euler (x=-0.0952, y=0.0131, z=0.0287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (1.3582, 109.2026, -3.7950)>
    Rotation: <Euler (x=-0.1407, y=-0.0397, z=-0.1012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.5941, 120.7301, -5.4356)>
    Rotation: <Euler (x=-0.0685, y=-0.0533, z=-0.0816), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.7306, 134.0321, -6.3508)>
    Rotation: <Euler (x=-0.0554, y=-0.0688, z=-0.0629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.7322, 149.0301, -7.1831)>
    Rotation: <Euler (x=-0.0070, y=-0.0454, z=-0.0097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.7152, 156.4861, -5.2108)>
    Rotation: <Euler (x=0.1295, y=-0.1018, z=-0.0296), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (4.4208, 179.4601, 4.3206)>
    Rotation: <Euler (x=0.1295, y=-0.1018, z=-0.0296), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (11.1554, 146.3256, -6.9065)>
    Rotation: <Euler (x=1.4693, y=1.4905, z=-0.5620), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.7302, 140.0922, -5.7832)>
    Rotation: <Euler (x=-2.6532, y=1.2260, z=0.6028), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (27.1813, 115.4488, -9.7798)>
    Rotation: <Euler (x=2.5377, y=1.2047, z=-0.6005), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.4087, 88.1425, -4.1079)>
    Rotation: <Euler (x=-2.7086, y=1.5385, z=0.4639), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.6553, 83.5121, -0.7399)>
    Rotation: <Euler (x=2.5618, y=1.1865, z=-0.7608), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.5087, 79.1082, 0.7570)>
    Rotation: <Euler (x=2.7776, y=1.2286, z=-0.5493), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.7166, 75.1020, 1.1299)>
    Rotation: <Euler (x=1.9824, y=0.7996, z=-1.1884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.4425, 72.4836, 2.7830)>
    Rotation: <Euler (x=1.9824, y=0.7996, z=-1.1884), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.5916, 75.1357, -0.3529)>
    Rotation: <Euler (x=-2.7964, y=1.5406, z=0.1721), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.9765, 71.6201, -0.3623)>
    Rotation: <Euler (x=-2.3447, y=1.5337, z=0.4599), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.8160, 68.3048, -0.4466)>
    Rotation: <Euler (x=-2.1513, y=1.5321, z=0.4893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.4162, 65.7446, -0.5771)>
    Rotation: <Euler (x=-2.1513, y=1.5321, z=0.4893), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (27.0123, 74.1811, -3.1702)>
    Rotation: <Euler (x=-2.7837, y=1.5364, z=0.1921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.3928, 70.4794, -3.1957)>
    Rotation: <Euler (x=-1.6875, y=1.4968, z=0.7311), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (24.0798, 67.8568, -3.4590)>
    Rotation: <Euler (x=-1.2913, y=1.4591, z=0.7108), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.4427, 66.6491, -3.7858)>
    Rotation: <Euler (x=-1.2913, y=1.4591, z=0.7108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.1681, 72.9056, -5.7011)>
    Rotation: <Euler (x=-2.3918, y=1.5327, z=0.4470), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.2853, 70.0762, -5.7725)>
    Rotation: <Euler (x=-1.4694, y=1.4712, z=0.7504), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (24.0029, 68.3464, -6.0450)>
    Rotation: <Euler (x=-1.0557, y=1.4329, z=0.6526), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.6894, 68.0371, -6.3440)>
    Rotation: <Euler (x=-1.0557, y=1.4329, z=0.6526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.8252, 72.7707, -7.9839)>
    Rotation: <Euler (x=-2.4518, y=1.5309, z=0.4139), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.1487, 70.3781, -8.0374)>
    Rotation: <Euler (x=-1.4870, y=1.4742, z=0.7375), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.5711, 69.1706, -8.2269)>
    Rotation: <Euler (x=-1.0522, y=1.4332, z=0.6410), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.2100, 69.0096, -8.4034)>
    Rotation: <Euler (x=-1.0522, y=1.4332, z=0.6410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-1.9556, 147.1507, -7.8079)>
    Rotation: <Euler (x=-0.1399, y=-1.5202, z=2.1745), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.5471, 140.8508, -7.9072)>
    Rotation: <Euler (x=-0.7820, y=-1.3373, z=-2.5699), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-19.4042, 116.4693, -12.0152)>
    Rotation: <Euler (x=0.5573, y=-1.3690, z=2.3857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.1262, 89.3248, -9.0575)>
    Rotation: <Euler (x=0.0972, y=-1.4007, z=2.6161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.7005, 84.8222, -5.3920)>
    Rotation: <Euler (x=2.2263, y=-1.1403, z=0.9619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.1782, 80.6235, -3.4211)>
    Rotation: <Euler (x=2.4763, y=-1.2389, z=0.7019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.9502, 76.3435, -2.7098)>
    Rotation: <Euler (x=2.4231, y=-1.2672, z=0.4834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.7720, 72.8596, -2.2964)>
    Rotation: <Euler (x=2.4231, y=-1.2672, z=0.4834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.9590, 77.8919, -4.9991)>
    Rotation: <Euler (x=-2.0584, y=-1.6983, z=-0.3866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.6275, 75.0844, -4.5719)>
    Rotation: <Euler (x=-0.1333, y=-1.6166, z=-0.9099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.5968, 76.8510, -4.5439)>
    Rotation: <Euler (x=-1.1825, y=-1.4553, z=1.5406), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.6575, 79.6633, -4.8876)>
    Rotation: <Euler (x=-1.1825, y=-1.4553, z=1.5406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.2619, 76.9161, -7.6987)>
    Rotation: <Euler (x=-2.0245, y=-1.7004, z=-0.4208), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.8671, 74.0323, -7.2600)>
    Rotation: <Euler (x=-0.1916, y=-1.6201, z=-0.8516), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.7782, 75.8328, -7.2314)>
    Rotation: <Euler (x=-1.2293, y=-1.4484, z=1.5877), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.8973, 78.7999, -7.5941)>
    Rotation: <Euler (x=-1.2293, y=-1.4484, z=1.5877), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.3217, 75.6920, -10.2535)>
    Rotation: <Euler (x=-2.0343, y=-1.6996, z=-0.4109), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.4068, 73.3861, -9.9027)>
    Rotation: <Euler (x=-0.0763, y=-1.6187, z=-0.9670), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8231, 74.8921, -9.8788)>
    Rotation: <Euler (x=-1.2012, y=-1.4561, z=1.5594), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.6896, 77.1893, -10.1596)>
    Rotation: <Euler (x=-1.2012, y=-1.4561, z=1.5594), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-30.9285, 74.6240, -12.3440)>
    Rotation: <Euler (x=-2.0404, y=-1.6978, z=-0.4047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.4059, 72.7905, -12.0650)>
    Rotation: <Euler (x=-0.2147, y=-1.6196, z=-0.8285), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.6786, 73.7974, -12.0491)>
    Rotation: <Euler (x=-1.2114, y=-1.4522, z=1.5696), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.0704, 74.8362, -12.1760)>
    Rotation: <Euler (x=-1.2114, y=-1.4522, z=1.5696), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.2266, 94.1618, -1.1293)>
    Rotation: <Euler (x=0.0714, y=-0.1245, z=3.1398), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.5351, 50.5106, 1.9666)>
    Rotation: <Euler (x=-0.0831, y=-0.1002, z=3.0861), order='XYZ'>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9050, 9.3451, -1.4509)>
    Rotation: <Euler (x=1.1054, y=-0.1696, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6381, 0.8982, 15.0674)>
    Rotation: <Euler (x=-1.4817, y=-2.9165, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4566, 1.3414, 22.6562)>
    Rotation: <Euler (x=-1.4817, y=-2.9165, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.5530, 93.7291, -0.3876)>
    Rotation: <Euler (x=0.1430, y=0.2917, z=3.0443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.5369, 50.8469, 5.5798)>
    Rotation: <Euler (x=-0.1086, y=0.1487, z=3.0755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5921, 9.7169, 1.1394)>
    Rotation: <Euler (x=1.0843, y=0.2383, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2583, 1.2699, 16.5895)>
    Rotation: <Euler (x=-1.4747, y=2.8488, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5455, 1.7047, 23.9141)>
    Rotation: <Euler (x=-1.4747, y=2.8488, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 301
  Bone: mixamorig:Hips
    Location: <Vector (1.4720, 99.4224, -1.5190)>
    Rotation: <Euler (x=-0.0943, y=0.0142, z=0.0299), order='XYZ'>
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=-0.1391, y=-0.0390, z=-0.0988), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (2.3542, 120.7323, -5.3862)>
    Rotation: <Euler (x=-0.0668, y=-0.0528, z=-0.0795), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (3.4618, 134.0383, -6.2777)>
    Rotation: <Euler (x=-0.0535, y=-0.0684, z=-0.0612), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (4.4360, 149.0398, -7.0805)>
    Rotation: <Euler (x=-0.0069, y=-0.0448, z=-0.0078), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.1222, y=-0.0991, z=-0.0277), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (4.1137, 179.5371, 4.2596)>
    Rotation: <Euler (x=0.1222, y=-0.0991, z=-0.0277), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.8642, 146.3463, -6.8111)>
    Rotation: <Euler (x=1.4905, y=1.4916, z=-0.5390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.4513, 140.1353, -5.7006)>
    Rotation: <Euler (x=-2.6501, y=1.2256, z=0.6082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.9631, 115.5051, -9.7256)>
    Rotation: <Euler (x=2.5408, y=1.2057, z=-0.5950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.2650, 88.1883, -4.0948)>
    Rotation: <Euler (x=0.4917, y=1.6048, z=-2.6155), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.5260, 83.5434, -0.7392)>
    Rotation: <Euler (x=2.5730, y=1.1893, z=-0.7458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.3988, 79.1268, 0.7347)>
    Rotation: <Euler (x=2.7989, y=1.2315, z=-0.5236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.6289, 75.1135, 1.0763)>
    Rotation: <Euler (x=1.9891, y=0.8087, z=-1.1770), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.3707, 72.4767, 2.7024)>
    Rotation: <Euler (x=1.9891, y=0.8087, z=-1.1770), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.4913, 75.1729, -0.3721)>
    Rotation: <Euler (x=-2.7099, y=1.5394, z=0.2592), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.8786, 71.6570, -0.3918)>
    Rotation: <Euler (x=-2.2781, y=1.5316, z=0.5244), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.7114, 68.3443, -0.4874)>
    Rotation: <Euler (x=-2.0819, y=1.5298, z=0.5538), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.2993, 65.7914, -0.6280)>
    Rotation: <Euler (x=-2.0819, y=1.5298, z=0.5538), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.9167, 74.2268, -3.1915)>
    Rotation: <Euler (x=-2.7081, y=1.5352, z=0.2683), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.2999, 70.5248, -3.2279)>
    Rotation: <Euler (x=-1.6614, y=1.4941, z=0.7549), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.9816, 67.9077, -3.5010)>
    Rotation: <Euler (x=-1.2712, y=1.4562, z=0.7259), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.3390, 66.7140, -3.8338)>
    Rotation: <Euler (x=-1.2712, y=1.4562, z=0.7259), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (27.0782, 72.9582, -5.7255)>
    Rotation: <Euler (x=-2.3335, y=1.5309, z=0.5060), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.1974, 70.1284, -5.8054)>
    Rotation: <Euler (x=-1.4504, y=1.4685, z=0.7673), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.9117, 68.4041, -6.0849)>
    Rotation: <Euler (x=-1.0382, y=1.4302, z=0.6651), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.5969, 68.1071, -6.3864)>
    Rotation: <Euler (x=-1.0382, y=1.4302, z=0.6651), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.7370, 72.8277, -8.0088)>
    Rotation: <Euler (x=-2.3946, y=1.5292, z=0.4718), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (26.0622, 70.4348, -8.0695)>
    Rotation: <Euler (x=-1.4670, y=1.4715, z=0.7553), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.4822, 69.2312, -8.2638)>
    Rotation: <Euler (x=-1.0344, y=1.4306, z=0.6539), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (23.1205, 69.0774, -8.4418)>
    Rotation: <Euler (x=-1.0344, y=1.4306, z=0.6539), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.2485, 147.1495, -7.7070)>
    Rotation: <Euler (x=-0.1485, y=-1.5223, z=2.1854), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-14.8248, 140.8193, -7.8081)>
    Rotation: <Euler (x=-0.7888, y=-1.3383, z=-2.5606), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-19.6215, 116.4277, -11.9272)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.2627, 89.2592, -9.0355)>
    Rotation: <Euler (x=0.0977, y=-1.4035, z=2.6164), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.8238, 84.7511, -5.3747)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.2929, 80.5503, -3.4108)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.0593, 76.2694, -2.7059)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.8770, 72.7843, -2.2951)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.0752, 77.8157, -4.9780)>
    Rotation: <Euler (x=-2.0609, y=-1.6955, z=-0.3832), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.7402, 75.0096, -4.5605)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.7109, 76.7789, -4.5376)>
    Rotation: <Euler (x=-1.1602, y=-1.4565, z=1.5192), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.7750, 79.5907, -4.8749)>
    Rotation: <Euler (x=-1.1602, y=-1.4565, z=1.5192), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.3840, 76.8433, -7.6782)>
    Rotation: <Euler (x=-2.0261, y=-1.6975, z=-0.4182), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.9856, 73.9610, -7.2493)>
    Rotation: <Euler (x=-0.1703, y=-1.6175, z=-0.8720), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.8982, 75.7642, -7.2260)>
    Rotation: <Euler (x=-1.2088, y=-1.4498, z=1.5681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.0209, 78.7308, -7.5819)>
    Rotation: <Euler (x=-1.2088, y=-1.4498, z=1.5681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.4492, 75.6226, -10.2345)>
    Rotation: <Euler (x=-2.0362, y=-1.6968, z=-0.4081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.5313, 73.3179, -9.8916)>
    Rotation: <Euler (x=-0.0478, y=-1.6161, z=-0.9947), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.9490, 74.8261, -9.8722)>
    Rotation: <Euler (x=-1.1789, y=-1.4574, z=1.5381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.8181, 77.1229, -10.1476)>
    Rotation: <Euler (x=-1.1789, y=-1.4574, z=1.5381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.0602, 74.5578, -12.3274)>
    Rotation: <Euler (x=-2.0425, y=-1.6950, z=-0.4017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.5353, 72.7252, -12.0547)>
    Rotation: <Euler (x=-0.1945, y=-1.6169, z=-0.8478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.8088, 73.7336, -12.0417)>
    Rotation: <Euler (x=-1.1900, y=-1.4535, z=1.5492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.2019, 74.7722, -12.1663)>
    Rotation: <Euler (x=-1.1900, y=-1.4535, z=1.5492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (10.0363, 94.1662, -1.1209)>
    Rotation: <Euler (x=0.0713, y=-0.1258, z=-3.1413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.4413, 50.5157, 1.9737)>
    Rotation: <Euler (x=-0.0833, y=-0.1003, z=3.0884), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9048, 9.3450, -1.4515)>
    Rotation: <Euler (x=1.1054, y=-0.1696, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6378, 0.8981, 15.0669)>
    Rotation: <Euler (x=-1.4817, y=-2.9165, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4563, 1.3413, 22.6557)>
    Rotation: <Euler (x=-1.4817, y=-2.9165, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.7420, 93.7133, -0.3621)>
    Rotation: <Euler (x=0.1448, y=0.2891, z=3.0461), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.6573, 50.8325, 5.6824)>
    Rotation: <Euler (x=-0.1112, y=0.1486, z=3.0780), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5937, 9.7081, 1.1369)>
    Rotation: <Euler (x=1.0843, y=0.2382, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2578, 1.2612, 16.5875)>
    Rotation: <Euler (x=-1.4746, y=2.8489, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5440, 1.6965, 23.9124)>
    Rotation: <Euler (x=-1.4746, y=2.8489, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 302
  Bone: mixamorig:Hips
    Location: <Vector (1.2714, 99.4161, -1.5132)>
    Rotation: <Euler (x=-0.0938, y=0.0153, z=0.0318), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.9262, 109.1933, -3.7529)>
    Rotation: <Euler (x=-0.1373, y=-0.0379, z=-0.0962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (2.1008, 120.7326, -5.3545)>
    Rotation: <Euler (x=-0.0647, y=-0.0518, z=-0.0773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (3.1770, 134.0431, -6.2180)>
    Rotation: <Euler (x=-0.0511, y=-0.0675, z=-0.0594), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (4.1214, 149.0483, -6.9847)>
    Rotation: <Euler (x=-0.0061, y=-0.0438, z=-0.0056), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (4.0764, 156.5024, -5.0055)>
    Rotation: <Euler (x=0.1170, y=-0.0962, z=-0.0256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (3.7750, 179.5911, 4.2444)>
    Rotation: <Euler (x=0.1170, y=-0.0962, z=-0.0256), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.5550, 146.3668, -6.7266)>
    Rotation: <Euler (x=1.5073, y=1.4933, z=-0.5197), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (23.1585, 140.1852, -5.6383)>
    Rotation: <Euler (x=-2.6485, y=1.2258, z=0.6117), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.7171, 115.5634, -9.6728)>
    Rotation: <Euler (x=2.5436, y=1.2071, z=-0.5898), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (26.0922, 88.2359, -4.0853)>
    Rotation: <Euler (x=0.5556, y=1.6050, z=-2.5481), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.3730, 83.5782, -0.7372)>
    Rotation: <Euler (x=2.5802, y=1.1927, z=-0.7345), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.2672, 79.1502, 0.7186)>
    Rotation: <Euler (x=2.8157, y=1.2350, z=-0.5022), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.5198, 75.1306, 1.0341)>
    Rotation: <Euler (x=1.9933, y=0.8172, z=-1.1676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.2795, 72.4777, 2.6367)>
    Rotation: <Euler (x=1.9933, y=0.8172, z=-1.1676), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.3685, 75.2141, -0.3885)>
    Rotation: <Euler (x=-2.6311, y=1.5396, z=0.3390), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.7596, 71.6975, -0.4158)>
    Rotation: <Euler (x=-2.2100, y=1.5310, z=0.5910), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.5875, 68.3868, -0.5191)>
    Rotation: <Euler (x=-2.0117, y=1.5288, z=0.6201), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (23.1653, 65.8399, -0.6660)>
    Rotation: <Euler (x=-2.0116, y=1.5288, z=0.6201), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.7946, 74.2750, -3.2102)>
    Rotation: <Euler (x=-2.6387, y=1.5353, z=0.3388), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.1817, 70.5725, -3.2545)>
    Rotation: <Euler (x=-1.6290, y=1.4929, z=0.7858), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.8594, 67.9595, -3.5324)>
    Rotation: <Euler (x=-1.2471, y=1.4549, z=0.7459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.2119, 66.7771, -3.8666)>
    Rotation: <Euler (x=-1.2471, y=1.4549, z=0.7459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.9582, 73.0120, -5.7469)>
    Rotation: <Euler (x=-2.2725, y=1.5305, z=0.5680), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (26.0804, 70.1815, -5.8325)>
    Rotation: <Euler (x=-1.4262, y=1.4673, z=0.7900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.7920, 68.4612, -6.1145)>
    Rotation: <Euler (x=-1.0180, y=1.4290, z=0.6812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.4757, 68.1742, -6.4149)>
    Rotation: <Euler (x=-1.0180, y=1.4290, z=0.6812), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.6153, 72.8849, -8.0301)>
    Rotation: <Euler (x=-2.3359, y=1.5288, z=0.5316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.9430, 70.4914, -8.0957)>
    Rotation: <Euler (x=-1.4419, y=1.4703, z=0.7789), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.3611, 69.2906, -8.2917)>
    Rotation: <Euler (x=-1.0140, y=1.4294, z=0.6701), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.9987, 69.1427, -8.4690)>
    Rotation: <Euler (x=-1.0140, y=1.4294, z=0.6701), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.5600, 147.1466, -7.6110)>
    Rotation: <Euler (x=-0.1493, y=-1.5249, z=2.1889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.1197, 140.7835, -7.7072)>
    Rotation: <Euler (x=-0.7963, y=-1.3394, z=-2.5505), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-19.8575, 116.3824, -11.8379)>
    Rotation: <Euler (x=0.5467, y=-1.3747, z=2.4017), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.4184, 89.1905, -9.0115)>
    Rotation: <Euler (x=0.0969, y=-1.4067, z=2.6180), order='XYZ'>
    Matrix:
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      <Vector (0.0817, -0.9097, -0.4072, 89.1905)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.9664, 84.6757, -5.3568)>
    Rotation: <Euler (x=2.2406, y=-1.1398, z=0.9504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.4270, 80.4719, -3.4016)>
    Rotation: <Euler (x=2.4937, y=-1.2368, z=0.6871), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.1884, 76.1901, -2.7047)>
    Rotation: <Euler (x=2.4401, y=-1.2640, z=0.4689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.0024, 72.7036, -2.2977)>
    Rotation: <Euler (x=2.4401, y=-1.2640, z=0.4689), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.2115, 77.7357, -4.9580)>
    Rotation: <Euler (x=-2.0657, y=-1.6924, z=-0.3777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.8733, 74.9307, -4.5515)>
    Rotation: <Euler (x=-0.0784, y=-1.6110, z=-0.9631), order='XYZ'>
    Matrix:
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      <Vector (0.0330, 0.5049, 0.8625, 74.9307)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.8453, 76.7022, -4.5338)>
    Rotation: <Euler (x=-1.1356, y=-1.4581, z=1.4956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.9124, 79.5137, -4.8633)>
    Rotation: <Euler (x=-1.1356, y=-1.4581, z=1.4956), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.5269, 76.7677, -7.6590)>
    Rotation: <Euler (x=-2.0300, y=-1.6944, z=-0.4136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.1251, 73.8864, -7.2415)>
    Rotation: <Euler (x=-0.1485, y=-1.6144, z=-0.8930), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.0391, 75.6919, -7.2234)>
    Rotation: <Euler (x=-1.1862, y=-1.4514, z=1.5465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.1648, 78.6583, -7.5712)>
    Rotation: <Euler (x=-1.1862, y=-1.4514, z=1.5465), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.5979, 75.5513, -10.2172)>
    Rotation: <Euler (x=-2.0403, y=-1.6936, z=-0.4032), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.6774, 73.2474, -9.8834)>
    Rotation: <Euler (x=-0.0169, y=-1.6133, z=-1.0248), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.0962, 74.7576, -9.8683)>
    Rotation: <Euler (x=-1.1545, y=-1.4590, z=1.5146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.9678, 77.0542, -10.1375)>
    Rotation: <Euler (x=-1.1545, y=-1.4590, z=1.5146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.2138, 74.4903, -12.3129)>
    Rotation: <Euler (x=-2.0469, y=-1.6918, z=-0.3966), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.6868, 72.6585, -12.0475)>
    Rotation: <Euler (x=-0.1741, y=-1.6138, z=-0.8674), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.9610, 73.6681, -12.0374)>
    Rotation: <Euler (x=-1.1665, y=-1.4551, z=1.5266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.3552, 74.7067, -12.1591)>
    Rotation: <Euler (x=-1.1665, y=-1.4551, z=1.5266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.8458, 94.1755, -1.1276)>
    Rotation: <Euler (x=0.0710, y=-0.1263, z=-3.1396), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.3248, 50.5247, 1.9507)>
    Rotation: <Euler (x=-0.0827, y=-0.1003, z=3.0912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9045, 9.3451, -1.4517)>
    Rotation: <Euler (x=1.1054, y=-0.1696, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6371, 0.8982, 15.0667)>
    Rotation: <Euler (x=-1.4817, y=-2.9165, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4555, 1.3413, 22.6555)>
    Rotation: <Euler (x=-1.4817, y=-2.9165, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-6.9307, 93.6912, -0.3498)>
    Rotation: <Euler (x=0.1472, y=0.2870, z=3.0479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.7834, 50.8162, 5.7968)>
    Rotation: <Euler (x=-0.1141, y=0.1484, z=3.0806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5950, 9.6993, 1.1341)>
    Rotation: <Euler (x=1.0843, y=0.2380, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2563, 1.2523, 16.5854)>
    Rotation: <Euler (x=-1.4745, y=2.8491, z=0.1345), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5412, 1.6890, 23.9106)>
    Rotation: <Euler (x=-1.4745, y=2.8491, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 303
  Bone: mixamorig:Hips
    Location: <Vector (1.0671, 99.4103, -1.5145)>
    Rotation: <Euler (x=-0.0926, y=0.0162, z=0.0339), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.6998, 109.1892, -3.7430)>
    Rotation: <Euler (x=-0.1356, y=-0.0367, z=-0.0937), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.8426, 120.7345, -5.3247)>
    Rotation: <Euler (x=-0.0627, y=-0.0507, z=-0.0753), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (2.8892, 134.0490, -6.1626)>
    Rotation: <Euler (x=-0.0490, y=-0.0665, z=-0.0577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
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    Rotation: <Euler (x=-0.0052, y=-0.0427, z=-0.0035), order='XYZ'>
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.1131, y=-0.0929, z=-0.0231), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (3.4275, 179.6331, 4.2506)>
    Rotation: <Euler (x=0.1131, y=-0.0929, z=-0.0231), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (10.2443, 146.3872, -6.6508)>
    Rotation: <Euler (x=1.5184, y=1.4953, z=-0.5063), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.8634, 140.2329, -5.5901)>
    Rotation: <Euler (x=-2.6463, y=1.2263, z=0.6153), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.4551, 115.6177, -9.6360)>
    Rotation: <Euler (x=2.5447, y=1.2084, z=-0.5869), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.8850, 88.2831, -4.0774)>
    Rotation: <Euler (x=0.6142, y=1.6039, z=-2.4867), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (24.1857, 83.6174, -0.7304)>
    Rotation: <Euler (x=2.5830, y=1.1961, z=-0.7282), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (23.0993, 79.1809, 0.7141)>
    Rotation: <Euler (x=2.8271, y=1.2387, z=-0.4869), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.3707, 75.1563, 1.0104)>
    Rotation: <Euler (x=1.9950, y=0.8244, z=-1.1610), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (22.1473, 72.4909, 2.5945)>
    Rotation: <Euler (x=1.9950, y=0.8244, z=-1.1610), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (26.2057, 75.2586, -0.3939)>
    Rotation: <Euler (x=-2.5689, y=1.5410, z=0.4018), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.5989, 71.7417, -0.4245)>
    Rotation: <Euler (x=-2.1493, y=1.5317, z=0.6501), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.4215, 68.4329, -0.5306)>
    Rotation: <Euler (x=-1.9489, y=1.5292, z=0.6791), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.9894, 65.8917, -0.6794)>
    Rotation: <Euler (x=-1.9489, y=1.5292, z=0.6791), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.6288, 74.3235, -3.2175)>
    Rotation: <Euler (x=-2.5843, y=1.5367, z=0.3938), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (26.0181, 70.6206, -3.2652)>
    Rotation: <Euler (x=-1.5970, y=1.4932, z=0.8162), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.6912, 68.0117, -3.5426)>
    Rotation: <Euler (x=-1.2240, y=1.4551, z=0.7651), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (21.0386, 66.8400, -3.8737)>
    Rotation: <Euler (x=-1.2240, y=1.4551, z=0.7651), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.7908, 73.0634, -5.7557)>
    Rotation: <Euler (x=-2.2182, y=1.5315, z=0.6229), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.9147, 70.2325, -5.8431)>
    Rotation: <Euler (x=-1.4020, y=1.4676, z=0.8124), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.6230, 68.5162, -6.1232)>
    Rotation: <Euler (x=-0.9992, y=1.4294, z=0.6960), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.3051, 68.2385, -6.4197)>
    Rotation: <Euler (x=-0.9992, y=1.4294, z=0.6960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.4437, 72.9375, -8.0383)>
    Rotation: <Euler (x=-2.2846, y=1.5299, z=0.5834), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.7728, 70.5438, -8.1056)>
    Rotation: <Euler (x=-1.4170, y=1.4706, z=0.8020), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (24.1886, 69.3457, -8.3004)>
    Rotation: <Euler (x=-0.9952, y=1.4298, z=0.6850), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.8253, 69.2032, -8.4753)>
    Rotation: <Euler (x=-0.9952, y=1.4298, z=0.6850), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-2.8728, 147.1449, -7.5224)>
    Rotation: <Euler (x=-0.1432, y=-1.5274, z=2.1851), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.4178, 140.7528, -7.6097)>
    Rotation: <Euler (x=-0.8038, y=-1.3416, z=-2.5408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.1056, 116.3403, -11.7307)>
    Rotation: <Euler (x=0.5422, y=-1.3784, z=2.4088), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.5886, 89.1250, -8.9787)>
    Rotation: <Euler (x=0.0959, y=-1.4100, z=2.6195), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.1240, 84.6033, -5.3307)>
    Rotation: <Euler (x=2.2486, y=-1.1397, z=0.9437), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.5770, 80.3963, -3.3845)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.3342, 76.1134, -2.6960)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.1453, 72.6257, -2.2930)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.3644, 77.6599, -4.9297)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.0236, 74.8553, -4.5348)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.9965, 76.6284, -4.5223)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.0659, 79.4400, -4.8439)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.6868, 76.6966, -7.6315)>
    Rotation: <Euler (x=-2.0344, y=-1.6911, z=-0.4088), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.2825, 73.8158, -7.2259)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.1973, 75.6229, -7.2132)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.3256, 78.5893, -7.5525)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.7644, 75.4848, -10.1917)>
    Rotation: <Euler (x=-2.0450, y=-1.6903, z=-0.3981), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.8419, 73.1813, -9.8674)>
    Rotation: <Euler (x=0.0201, y=-1.6103, z=-1.0612), order='XYZ'>
    Matrix:
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      <Vector (0.9992, -0.0008, -0.0395, -9.8674)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.2613, 74.6928, -9.8568)>
    Rotation: <Euler (x=-1.1281, y=-1.4606, z=1.4889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.1349, 76.9894, -10.1194)>
    Rotation: <Euler (x=-1.1281, y=-1.4606, z=1.4889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.3857, 74.4278, -12.2904)>
    Rotation: <Euler (x=-2.0518, y=-1.6885, z=-0.3912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.8570, 72.5962, -12.0326)>
    Rotation: <Euler (x=-0.1498, y=-1.6107, z=-0.8912), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.1317, 73.6068, -12.0255)>
    Rotation: <Euler (x=-1.1412, y=-1.4568, z=1.5020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.5267, 74.6453, -12.1442)>
    Rotation: <Euler (x=-1.1412, y=-1.4568, z=1.5020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.6527, 94.1870, -1.1428)>
    Rotation: <Euler (x=0.0704, y=-0.1261, z=-3.1380), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.1988, 50.5352, 1.9113)>
    Rotation: <Euler (x=-0.0817, y=-0.1004, z=3.0941), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9039, 9.3451, -1.4505)>
    Rotation: <Euler (x=1.1054, y=-0.1696, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6362, 0.8982, 15.0679)>
    Rotation: <Euler (x=-1.4817, y=-2.9165, z=-0.1416), order='XYZ'>
    Matrix:
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      <Vector (0.1376, 0.0567, 0.9889, 0.8982)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4544, 1.3414, 22.6568)>
    Rotation: <Euler (x=-1.4817, y=-2.9165, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.1220, 93.6673, -0.3495)>
    Rotation: <Euler (x=0.1497, y=0.2851, z=3.0498), order='XYZ'>
    Matrix:
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      <Vector (0.0880, -0.9808, 0.1740, 93.6673)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9106, 50.7996, 5.9073)>
    Rotation: <Euler (x=-0.1168, y=0.1482, z=3.0833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5964, 9.6903, 1.1315)>
    Rotation: <Euler (x=1.0843, y=0.2378, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2552, 1.2433, 16.5834)>
    Rotation: <Euler (x=-1.4744, y=2.8493, z=0.1345), order='XYZ'>
    Matrix:
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      <Vector (-0.1284, 0.0569, 0.9901, 1.2433)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5389, 1.6808, 23.9089)>
    Rotation: <Euler (x=-1.4744, y=2.8493, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 304
  Bone: mixamorig:Hips
    Location: <Vector (0.8613, 99.4048, -1.5272)>
    Rotation: <Euler (x=-0.0914, y=0.0175, z=0.0359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.4710, 109.1856, -3.7434)>
    Rotation: <Euler (x=-0.1337, y=-0.0351, z=-0.0909), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.5792, 120.7372, -5.3037)>
    Rotation: <Euler (x=-0.0607, y=-0.0491, z=-0.0731), order='XYZ'>
    Matrix:
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      <Vector (-0.0729, 0.9953, 0.0641, 120.7372)>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.5939, 134.0558, -6.1143)>
    Rotation: <Euler (x=-0.0467, y=-0.0650, z=-0.0559), order='XYZ'>
    Matrix:
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      <Vector (-0.0558, 0.9972, 0.0502, 134.0558)>
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  Bone: mixamorig:Neck
    Location: <Vector (3.4801, 149.0678, -6.8157)>
    Rotation: <Euler (x=-0.0038, y=-0.0410, z=-0.0012), order='XYZ'>
    Matrix:
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      <Vector (-0.0012, 1.0000, 0.0038, 149.0678)>
      <Vector (0.0410, -0.0038, 0.9992, -6.8157)>
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  Bone: mixamorig:Head
    Location: <Vector (3.4071, 156.5169, -4.8190)>
    Rotation: <Euler (x=0.1099, y=-0.0892, z=-0.0201), order='XYZ'>
    Matrix:
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      <Vector (-0.0200, 0.9940, -0.1079, 156.5169)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (3.0596, 179.6676, 4.2732)>
    Rotation: <Euler (x=0.1099, y=-0.0892, z=-0.0201), order='XYZ'>
    Matrix:
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      <Vector (-0.0200, 0.9940, -0.1079, 179.6676)>
      <Vector (0.0891, 0.1092, 0.9900, 4.2732)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.9243, 146.4094, -6.5838)>
    Rotation: <Euler (x=1.5327, y=1.4978, z=-0.4898), order='XYZ'>
    Matrix:
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      <Vector (-0.0343, -0.4353, -0.8996, 146.4094)>
      <Vector (-0.9973, 0.0729, 0.0028, -6.5838)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.5588, 140.2806, -5.5576)>
    Rotation: <Euler (x=-2.6450, y=1.2269, z=0.6175), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (26.1698, 115.6687, -9.6062)>
    Rotation: <Euler (x=2.5467, y=1.2099, z=-0.5836), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.6463, 88.3256, -4.0851)>
    Rotation: <Euler (x=0.6678, y=1.6018, z=-2.4316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.9638, 83.6571, -0.7336)>
    Rotation: <Euler (x=2.5818, y=1.1991, z=-0.7269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.8916, 79.2156, 0.7063)>
    Rotation: <Euler (x=2.8330, y=1.2423, z=-0.4782), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (22.1760, 75.1879, 0.9906)>
    Rotation: <Euler (x=1.9947, y=0.8301, z=-1.1575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.9663, 72.5135, 2.5616)>
    Rotation: <Euler (x=1.9947, y=0.8301, z=-1.1575), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.9983, 75.3016, -0.4026)>
    Rotation: <Euler (x=-2.5228, y=1.5434, z=0.4478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.3907, 71.7848, -0.4322)>
    Rotation: <Euler (x=-2.0960, y=1.5335, z=0.7013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (24.2062, 68.4786, -0.5367)>
    Rotation: <Euler (x=-1.8937, y=1.5308, z=0.7303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.7639, 65.9430, -0.6835)>
    Rotation: <Euler (x=-1.8937, y=1.5308, z=0.7303), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.4152, 74.3672, -3.2272)>
    Rotation: <Euler (x=-2.5448, y=1.5391, z=0.4330), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.8037, 70.6644, -3.2742)>
    Rotation: <Euler (x=-1.5671, y=1.4947, z=0.8440), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.4706, 68.0604, -3.5465)>
    Rotation: <Euler (x=-1.2034, y=1.4565, z=0.7817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.8126, 66.8992, -3.8713)>
    Rotation: <Euler (x=-1.2034, y=1.4565, z=0.7817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.5724, 73.1073, -5.7659)>
    Rotation: <Euler (x=-2.1709, y=1.5335, z=0.6700), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.6954, 70.2766, -5.8516)>
    Rotation: <Euler (x=-1.3797, y=1.4690, z=0.8325), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.3994, 68.5652, -6.1263)>
    Rotation: <Euler (x=-0.9831, y=1.4310, z=0.7081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (21.0797, 68.2967, -6.4168)>
    Rotation: <Euler (x=-0.9831, y=1.4310, z=0.7081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (26.2192, 72.9809, -8.0476)>
    Rotation: <Euler (x=-2.2414, y=1.5320, z=0.6264), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.5476, 70.5872, -8.1136)>
    Rotation: <Euler (x=-1.3942, y=1.4721, z=0.8227), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.9605, 69.3926, -8.3047)>
    Rotation: <Euler (x=-0.9791, y=1.4314, z=0.6970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.5962, 69.2555, -8.4760)>
    Rotation: <Euler (x=-0.9791, y=1.4314, z=0.6970), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.1954, 147.1436, -7.4359)>
    Rotation: <Euler (x=-0.1235, y=-1.5303, z=2.1678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-15.7257, 140.7225, -7.5061)>
    Rotation: <Euler (x=-0.8164, y=-1.3449, z=-2.5258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.3658, 116.2993, -11.6178)>
    Rotation: <Euler (x=0.5425, y=-1.3835, z=2.4113), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.7630, 89.0599, -8.9357)>
    Rotation: <Euler (x=0.0958, y=-1.4137, z=2.6202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.2846, 84.5313, -5.2943)>
    Rotation: <Euler (x=2.2572, y=-1.1393, z=0.9364), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.7293, 80.3211, -3.3575)>
    Rotation: <Euler (x=2.5136, y=-1.2345, z=0.6694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.4821, 76.0370, -2.6775)>
    Rotation: <Euler (x=2.4594, y=-1.2603, z=0.4515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.2900, 72.5482, -2.2783)>
    Rotation: <Euler (x=2.4594, y=-1.2603, z=0.4515), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.5200, 77.5844, -4.8895)>
    Rotation: <Euler (x=-2.0760, y=-1.6855, z=-0.3664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.1765, 74.7804, -4.5070)>
    Rotation: <Euler (x=0.0040, y=-1.6048, z=-1.0445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.1504, 76.5550, -4.5008)>
    Rotation: <Euler (x=-1.0791, y=-1.4611, z=1.4405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.2222, 79.3666, -4.8139)>
    Rotation: <Euler (x=-1.0791, y=-1.4611, z=1.4405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.8504, 76.6258, -7.5920)>
    Rotation: <Euler (x=-2.0380, y=-1.6875, z=-0.4046), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.4432, 73.7456, -7.1992)>
    Rotation: <Euler (x=-0.0854, y=-1.6080, z=-0.9551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.3590, 75.5543, -7.1929)>
    Rotation: <Euler (x=-1.1343, y=-1.4548, z=1.4960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.4899, 78.5207, -7.5232)>
    Rotation: <Euler (x=-1.1343, y=-1.4548, z=1.4960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.9354, 75.4186, -10.1542)>
    Rotation: <Euler (x=-2.0490, y=-1.6868, z=-0.3936), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.0106, 73.1156, -9.8401)>
    Rotation: <Euler (x=0.0707, y=-1.6072, z=-1.1112), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.4308, 74.6284, -9.8348)>
    Rotation: <Euler (x=-1.0980, y=-1.4621, z=1.4595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.3064, 76.9251, -10.0905)>
    Rotation: <Euler (x=-1.0980, y=-1.4621, z=1.4595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.5626, 74.3656, -12.2560)>
    Rotation: <Euler (x=-2.0561, y=-1.6850, z=-0.3864), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.0321, 72.5344, -12.0062)>
    Rotation: <Euler (x=-0.1144, y=-1.6073, z=-0.9260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.3074, 73.5459, -12.0027)>
    Rotation: <Euler (x=-1.1123, y=-1.4583, z=1.4738), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.7033, 74.5844, -12.1183)>
    Rotation: <Euler (x=-1.1122, y=-1.4583, z=1.4738), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.4579, 94.1985, -1.1735)>
    Rotation: <Euler (x=0.0698, y=-0.1266, z=-3.1360), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.0859, 50.5459, 1.8527)>
    Rotation: <Euler (x=-0.0803, y=-0.1004, z=3.0967), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9031, 9.3450, -1.4517)>
    Rotation: <Euler (x=1.1054, y=-0.1696, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6352, 0.8981, 15.0668)>
    Rotation: <Euler (x=-1.4817, y=-2.9165, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4533, 1.3414, 22.6557)>
    Rotation: <Euler (x=-1.4817, y=-2.9165, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.3146, 93.6436, -0.3583)>
    Rotation: <Euler (x=0.1523, y=0.2828, z=3.0517), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.0352, 50.7830, 6.0089)>
    Rotation: <Euler (x=-0.1194, y=0.1483, z=3.0858), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5993, 9.6810, 1.1303)>
    Rotation: <Euler (x=1.0843, y=0.2379, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2593, 1.2341, 16.5819)>
    Rotation: <Euler (x=-1.4741, y=2.8493, z=0.1345), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5435, 1.6735, 23.9071)>
    Rotation: <Euler (x=-1.4741, y=2.8493, z=0.1345), order='XYZ'>
    Matrix:
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Frame: 305
  Bone: mixamorig:Hips
    Location: <Vector (0.6570, 99.3991, -1.5681)>
    Rotation: <Euler (x=-0.0906, y=0.0190, z=0.0381), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.2418, 109.1806, -3.7764)>
    Rotation: <Euler (x=-0.1311, y=-0.0332, z=-0.0879), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.3116, 120.7399, -5.3063)>
    Rotation: <Euler (x=-0.0576, y=-0.0473, z=-0.0705), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (2.2898, 134.0637, -6.0763)>
    Rotation: <Euler (x=-0.0432, y=-0.0633, z=-0.0538), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (3.1404, 149.0800, -6.7256)>
    Rotation: <Euler (x=-0.0013, y=-0.0394, z=0.0013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (3.0517, 156.5240, -4.7102)>
    Rotation: <Euler (x=0.1076, y=-0.0863, z=-0.0170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (2.6645, 179.6940, 4.3311)>
    Rotation: <Euler (x=0.1076, y=-0.0863, z=-0.0170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.5911, 146.4357, -6.5129)>
    Rotation: <Euler (x=1.5643, y=1.5006, z=-0.4564), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (22.2390, 140.3284, -5.5253)>
    Rotation: <Euler (x=-2.6453, y=1.2273, z=0.6174), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.8543, 115.7161, -9.5677)>
    Rotation: <Euler (x=2.5527, y=1.2119, z=-0.5763), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.3779, 88.3566, -4.1240)>
    Rotation: <Euler (x=0.7270, y=1.5994, z=-2.3720), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.7067, 83.6886, -0.7661)>
    Rotation: <Euler (x=2.5788, y=1.2018, z=-0.7289), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.6419, 79.2448, 0.6722)>
    Rotation: <Euler (x=2.8359, y=1.2457, z=-0.4741), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.9323, 75.2154, 0.9488)>
    Rotation: <Euler (x=1.9932, y=0.8346, z=-1.1569), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.7318, 72.5348, 2.5103)>
    Rotation: <Euler (x=1.9932, y=0.8346, z=-1.1569), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.7447, 75.3338, -0.4385)>
    Rotation: <Euler (x=-2.4761, y=1.5460, z=0.4933), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (25.1331, 71.8177, -0.4660)>
    Rotation: <Euler (x=-2.0414, y=1.5356, z=0.7533), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.9396, 68.5146, -0.5672)>
    Rotation: <Euler (x=-1.8384, y=1.5328, z=0.7815), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.4866, 65.9849, -0.7103)>
    Rotation: <Euler (x=-1.8384, y=1.5328, z=0.7815), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (26.1536, 74.3986, -3.2641)>
    Rotation: <Euler (x=-2.5063, y=1.5418, z=0.4703), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.5377, 70.6966, -3.3088)>
    Rotation: <Euler (x=-1.5372, y=1.4965, z=0.8712), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (23.1971, 68.0987, -3.5744)>
    Rotation: <Euler (x=-1.1837, y=1.4584, z=0.7972), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.5334, 66.9483, -3.8918)>
    Rotation: <Euler (x=-1.1837, y=1.4584, z=0.7972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (26.3036, 73.1381, -5.8028)>
    Rotation: <Euler (x=-2.1216, y=1.5358, z=0.7181), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.4231, 70.3083, -5.8856)>
    Rotation: <Euler (x=-1.3577, y=1.4710, z=0.8519), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (23.1220, 68.6029, -6.1537)>
    Rotation: <Euler (x=-0.9680, y=1.4330, z=0.7190), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.8003, 68.3439, -6.4375)>
    Rotation: <Euler (x=-0.9680, y=1.4330, z=0.7190), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.9437, 73.0108, -8.0834)>
    Rotation: <Euler (x=-2.1969, y=1.5344, z=0.6697), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (25.2692, 70.6180, -8.1472)>
    Rotation: <Euler (x=-1.3716, y=1.4741, z=0.8426), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.6785, 69.4274, -8.3337)>
    Rotation: <Euler (x=-0.9642, y=1.4335, z=0.7077), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (22.3131, 69.2959, -8.5011)>
    Rotation: <Euler (x=-0.9642, y=1.4335, z=0.7077), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.5316, 147.1427, -7.3426)>
    Rotation: <Euler (x=-0.1085, y=-1.5345, z=2.1554), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.0449, 140.6884, -7.3980)>
    Rotation: <Euler (x=-0.8313, y=-1.3479, z=-2.5083), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.6305, 116.2556, -11.5135)>
    Rotation: <Euler (x=0.5429, y=-1.3886, z=2.4139), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.9348, 88.9911, -8.9022)>
    Rotation: <Euler (x=0.0960, y=-1.4176, z=2.6207), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.4403, 84.4551, -5.2678)>
    Rotation: <Euler (x=2.2666, y=-1.1388, z=0.9287), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.8750, 80.2415, -3.3411)>
    Rotation: <Euler (x=2.5246, y=-1.2330, z=0.6597), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.6222, 75.9563, -2.6703)>
    Rotation: <Euler (x=2.4700, y=-1.2580, z=0.4422), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.4260, 72.4661, -2.2751)>
    Rotation: <Euler (x=2.4700, y=-1.2580, z=0.4422), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.6689, 77.5033, -4.8584)>
    Rotation: <Euler (x=-2.0812, y=-1.6816, z=-0.3604), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.3219, 74.7003, -4.4895)>
    Rotation: <Euler (x=0.0698, y=-1.6014, z=-1.1095), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.2971, 76.4773, -4.4903)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.3723, 79.2887, -4.7941)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.0079, 76.5497, -7.5616)>
    Rotation: <Euler (x=-2.0418, y=-1.6836, z=-0.4001), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.5971, 73.6706, -7.1827)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.5143, 75.4817, -7.1836)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.6487, 78.4478, -7.5042)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.1008, 75.3474, -10.1258)>
    Rotation: <Euler (x=-2.0532, y=-1.6828, z=-0.3886), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.1731, 73.0452, -9.8229)>
    Rotation: <Euler (x=0.1380, y=-1.6040, z=-1.1778), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.5945, 74.5601, -9.8236)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.4728, 76.8566, -10.0718)>
    Rotation: <Euler (x=-1.0639, y=-1.4636, z=1.4264), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.7345, 74.2988, -12.2309)>
    Rotation: <Euler (x=-2.0607, y=-1.6810, z=-0.3811), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.2017, 72.4683, -11.9900)>
    Rotation: <Euler (x=-0.0660, y=-1.6037, z=-0.9736), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.4778, 73.4811, -11.9905)>
    Rotation: <Euler (x=-1.0795, y=-1.4599, z=1.4420), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.8749, 74.5195, -12.1028)>
    Rotation: <Euler (x=-1.0795, y=-1.4599, z=1.4420), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.2657, 94.2116, -1.2310)>
    Rotation: <Euler (x=0.0689, y=-0.1281, z=-3.1336), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (10.0007, 50.5579, 1.7556)>
    Rotation: <Euler (x=-0.0780, y=-0.1003, z=3.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9031, 9.3450, -1.4523)>
    Rotation: <Euler (x=1.1054, y=-0.1695, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6345, 0.8981, 15.0662)>
    Rotation: <Euler (x=-1.4817, y=-2.9166, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4523, 1.3416, 22.6552)>
    Rotation: <Euler (x=-1.4817, y=-2.9166, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.5044, 93.6190, -0.3914)>
    Rotation: <Euler (x=0.1551, y=0.2804, z=3.0538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1509, 50.7665, 6.0955)>
    Rotation: <Euler (x=-0.1217, y=0.1482, z=3.0883), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5997, 9.6715, 1.1229)>
    Rotation: <Euler (x=1.0843, y=0.2378, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2584, 1.2246, 16.5748)>
    Rotation: <Euler (x=-1.4736, y=2.8494, z=0.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5420, 1.6678, 23.9000)>
    Rotation: <Euler (x=-1.4736, y=2.8494, z=0.1346), order='XYZ'>
    Matrix:
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Frame: 306
  Bone: mixamorig:Hips
    Location: <Vector (0.4564, 99.3937, -1.6347)>
    Rotation: <Euler (x=-0.0901, y=0.0207, z=0.0403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (0.0161, 109.1753, -3.8380)>
    Rotation: <Euler (x=-0.1277, y=-0.0310, z=-0.0848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (1.0453, 120.7434, -5.3285)>
    Rotation: <Euler (x=-0.0536, y=-0.0452, z=-0.0678), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (1.9835, 134.0730, -6.0446)>
    Rotation: <Euler (x=-0.0386, y=-0.0613, z=-0.0516), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (2.7949, 149.0944, -6.6241)>
    Rotation: <Euler (x=0.0023, y=-0.0374, z=0.0039), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (2.6897, 156.5309, -4.5823)>
    Rotation: <Euler (x=0.1058, y=-0.0832, z=-0.0140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (2.2628, 179.7149, 4.4212)>
    Rotation: <Euler (x=0.1058, y=-0.0832, z=-0.0140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (9.2527, 146.4655, -6.4353)>
    Rotation: <Euler (x=1.6100, y=1.5038, z=-0.4088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (21.9141, 140.3792, -5.4936)>
    Rotation: <Euler (x=-2.6472, y=1.2278, z=0.6147), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.5081, 115.7603, -9.5152)>
    Rotation: <Euler (x=2.5638, y=1.2149, z=-0.5642), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (25.0819, 88.3737, -4.2053)>
    Rotation: <Euler (x=0.8032, y=1.5976, z=-2.2969), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.4155, 83.7070, -0.8432)>
    Rotation: <Euler (x=2.5760, y=1.2045, z=-0.7322), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.3514, 79.2624, 0.5932)>
    Rotation: <Euler (x=2.8378, y=1.2488, z=-0.4727), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.6411, 75.2328, 0.8638)>
    Rotation: <Euler (x=1.9913, y=0.8383, z=-1.1583), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.4446, 72.5477, 2.4180)>
    Rotation: <Euler (x=1.9913, y=0.8383, z=-1.1583), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.4459, 75.3501, -0.5224)>
    Rotation: <Euler (x=-2.4079, y=1.5483, z=0.5594), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.8271, 71.8353, -0.5489)>
    Rotation: <Euler (x=-1.9768, y=1.5373, z=0.8149), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.6235, 68.5357, -0.6480)>
    Rotation: <Euler (x=-1.7757, y=1.5343, z=0.8402), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (22.1600, 66.0120, -0.7883)>
    Rotation: <Euler (x=-1.7757, y=1.5343, z=0.8402), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.8459, 74.4149, -3.3492)>
    Rotation: <Euler (x=-2.4508, y=1.5442, z=0.5238), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (25.2224, 70.7141, -3.3931)>
    Rotation: <Euler (x=-1.5047, y=1.4980, z=0.9006), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.8733, 68.1233, -3.6531)>
    Rotation: <Euler (x=-1.1627, y=1.4599, z=0.8141), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (20.2042, 66.9837, -3.9636)>
    Rotation: <Euler (x=-1.1627, y=1.4599, z=0.8141), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.9875, 73.1545, -5.8885)>
    Rotation: <Euler (x=-2.0606, y=1.5377, z=0.7771), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (25.1011, 70.3265, -5.9695)>
    Rotation: <Euler (x=-1.3339, y=1.4725, z=0.8725), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.7941, 68.6281, -6.2318)>
    Rotation: <Euler (x=-0.9519, y=1.4348, z=0.7309), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.4707, 68.3784, -6.5093)>
    Rotation: <Euler (x=-0.9519, y=1.4348, z=0.7309), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.6211, 73.0278, -8.1681)>
    Rotation: <Euler (x=-2.1411, y=1.5364, z=0.7234), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.9416, 70.6363, -8.2305)>
    Rotation: <Euler (x=-1.3472, y=1.4756, z=0.8638), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (23.3468, 69.4506, -8.4130)>
    Rotation: <Euler (x=-0.9481, y=1.4353, z=0.7196), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.9804, 69.3247, -8.5766)>
    Rotation: <Euler (x=-0.9481, y=1.4353, z=0.7196), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-3.8732, 147.1431, -7.2385)>
    Rotation: <Euler (x=-0.0960, y=-1.5398, z=2.1458), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.3679, 140.6527, -7.2804)>
    Rotation: <Euler (x=-0.8517, y=-1.3512, z=-2.4852), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-20.8965, 116.2116, -11.4095)>
    Rotation: <Euler (x=0.5449, y=-1.3949, z=2.4153), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.0985, 88.9198, -8.8786)>
    Rotation: <Euler (x=0.0976, y=-1.4218, z=2.6203), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.5851, 84.3763, -5.2509)>
    Rotation: <Euler (x=2.2765, y=-1.1380, z=0.9209), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.0077, 80.1598, -3.3343)>
    Rotation: <Euler (x=2.5360, y=-1.2311, z=0.6501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.7474, 75.8736, -2.6725)>
    Rotation: <Euler (x=2.4807, y=-1.2554, z=0.4332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.5458, 72.3818, -2.2809)>
    Rotation: <Euler (x=2.4807, y=-1.2554, z=0.4332), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.8042, 77.4177, -4.8350)>
    Rotation: <Euler (x=-2.0854, y=-1.6774, z=-0.3551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.4526, 74.6168, -4.4802)>
    Rotation: <Euler (x=0.1621, y=-1.5982, z=-1.2006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.4299, 76.3973, -4.4890)>
    Rotation: <Euler (x=-1.0075, y=-1.4637, z=1.3712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.5094, 79.2080, -4.7835)>
    Rotation: <Euler (x=-1.0075, y=-1.4637, z=1.3712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.1522, 76.4688, -7.5387)>
    Rotation: <Euler (x=-2.0444, y=-1.6794, z=-0.3964), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.7367, 73.5919, -7.1743)>
    Rotation: <Euler (x=0.0370, y=-1.6009, z=-1.0754), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.6560, 75.4065, -7.1833)>
    Rotation: <Euler (x=-1.0679, y=-1.4578, z=1.4320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.7949, 78.3719, -7.4941)>
    Rotation: <Euler (x=-1.0679, y=-1.4578, z=1.4320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.2533, 75.2713, -10.1048)>
    Rotation: <Euler (x=-2.0562, y=-1.6786, z=-0.3845), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.3219, 72.9708, -9.8134)>
    Rotation: <Euler (x=0.2292, y=-1.6010, z=-1.2677), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.7451, 74.4886, -9.8210)>
    Rotation: <Euler (x=-1.0262, y=-1.4648, z=1.3900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.6269, 76.7845, -10.0616)>
    Rotation: <Euler (x=-1.0262, y=-1.4648, z=1.3900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.8937, 74.2271, -12.2133)>
    Rotation: <Euler (x=-2.0640, y=-1.6768, z=-0.3766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.3580, 72.3979, -11.9816)>
    Rotation: <Euler (x=0.0038, y=-1.6001, z=-1.0422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.6352, 73.4127, -11.9867)>
    Rotation: <Euler (x=-1.0432, y=-1.4612, z=1.4071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.0340, 74.4509, -12.0954)>
    Rotation: <Euler (x=-1.0432, y=-1.4612, z=1.4071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (9.0769, 94.2247, -1.3148)>
    Rotation: <Euler (x=0.0681, y=-0.1302, z=-3.1310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.9241, 50.5708, 1.6376)>
    Rotation: <Euler (x=-0.0751, y=-0.1002, z=3.1001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9019, 9.3451, -1.4520)>
    Rotation: <Euler (x=1.1054, y=-0.1695, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6320, 0.8982, 15.0668)>
    Rotation: <Euler (x=-1.4816, y=-2.9167, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4492, 1.3420, 22.6559)>
    Rotation: <Euler (x=-1.4816, y=-2.9167, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.6904, 93.5954, -0.4463)>
    Rotation: <Euler (x=0.1578, y=0.2779, z=3.0559), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.2625, 50.7513, 6.1594)>
    Rotation: <Euler (x=-0.1236, y=0.1480, z=3.0907), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.6005, 9.6619, 1.1102)>
    Rotation: <Euler (x=1.0843, y=0.2376, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2554, 1.2148, 16.5629)>
    Rotation: <Euler (x=-1.4735, y=2.8497, z=0.1346), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5371, 1.6593, 23.8886)>
    Rotation: <Euler (x=-1.4735, y=2.8497, z=0.1346), order='XYZ'>
    Matrix:
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Frame: 307
  Bone: mixamorig:Hips
    Location: <Vector (0.2674, 99.3891, -1.7159)>
    Rotation: <Euler (x=-0.0896, y=0.0226, z=0.0425), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.1988, 109.1705, -3.9146)>
    Rotation: <Euler (x=-0.1242, y=-0.0287, z=-0.0815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.7889, 120.7474, -5.3645)>
    Rotation: <Euler (x=-0.0495, y=-0.0430, z=-0.0650), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (1.6858, 134.0827, -6.0254)>
    Rotation: <Euler (x=-0.0338, y=-0.0591, z=-0.0493), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (2.4567, 149.1089, -6.5331)>
    Rotation: <Euler (x=0.0059, y=-0.0354, z=0.0067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (2.3336, 156.5375, -4.4639)>
    Rotation: <Euler (x=0.1037, y=-0.0799, z=-0.0106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (1.8620, 179.7390, 4.4921)>
    Rotation: <Euler (x=0.1037, y=-0.0799, z=-0.0106), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.9217, 146.4961, -6.3694)>
    Rotation: <Euler (x=1.6591, y=1.5072, z=-0.3578), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (21.5972, 140.4315, -5.4776)>
    Rotation: <Euler (x=-2.6494, y=1.2295, z=0.6107), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (25.1395, 115.7996, -9.4647)>
    Rotation: <Euler (x=2.5773, y=1.2196, z=-0.5498), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.7671, 88.3785, -4.3316)>
    Rotation: <Euler (x=0.8916, y=1.5968, z=-2.2104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (23.0998, 83.7121, -0.9695)>
    Rotation: <Euler (x=2.5744, y=1.2071, z=-0.7354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (22.0314, 79.2675, 0.4637)>
    Rotation: <Euler (x=2.8393, y=1.2517, z=-0.4728), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.3154, 75.2386, 0.7289)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (21.1188, 72.5503, 2.2777)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (25.1154, 75.3513, -0.6603)>
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  Bone: mixamorig:LeftHandIndex2
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (23.2750, 68.5419, -0.7880)>
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  Bone: mixamorig:LeftHandIndex4
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.5071, 74.4176, -3.4889)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.8748, 70.7184, -3.5346)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.5177, 68.1346, -3.7916)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.8440, 67.0044, -4.0971)>
    Rotation: <Euler (x=-1.1411, y=1.4608, z=0.8322), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.6405, 73.1591, -6.0295)>
    Rotation: <Euler (x=-1.9901, y=1.5387, z=0.8451), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.7472, 70.3333, -6.1110)>
    Rotation: <Euler (x=-1.3094, y=1.4732, z=0.8940), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.4348, 68.6417, -6.3696)>
    Rotation: <Euler (x=-0.9348, y=1.4358, z=0.7445), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (20.1099, 68.4003, -6.6419)>
    Rotation: <Euler (x=-0.9348, y=1.4358, z=0.7445), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (25.2686, 73.0350, -8.3084)>
    Rotation: <Euler (x=-2.0750, y=1.5374, z=0.7872), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.5833, 70.6452, -8.3713)>
    Rotation: <Euler (x=-1.3220, y=1.4764, z=0.8861), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.9846, 69.4643, -8.5513)>
    Rotation: <Euler (x=-0.9311, y=1.4363, z=0.7331), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.6175, 69.3431, -8.7119)>
    Rotation: <Euler (x=-0.9311, y=1.4363, z=0.7331), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-4.2074, 147.1430, -7.1443)>
    Rotation: <Euler (x=-0.0728, y=-1.5451, z=2.1256), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.6828, 140.6155, -7.1706)>
    Rotation: <Euler (x=-0.8764, y=-1.3547, z=-2.4578), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.1559, 116.1680, -11.3219)>
    Rotation: <Euler (x=0.5517, y=-1.4015, z=2.4118), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.2529, 88.8502, -8.8586)>
    Rotation: <Euler (x=0.1020, y=-1.4261, z=2.6173), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.7186, 84.3003, -5.2362)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.1278, 80.0815, -3.3286)>
    Rotation: <Euler (x=2.5471, y=-1.2289, z=0.6411), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.8590, 75.7947, -2.6748)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.6511, 72.3011, -2.2855)>
    Rotation: <Euler (x=2.4907, y=-1.2524, z=0.4250), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.9265, 77.3339, -4.8103)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.5698, 74.5357, -4.4695)>
    Rotation: <Euler (x=0.2920, y=-1.5954, z=-1.3291), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.5495, 76.3203, -4.4876)>
    Rotation: <Euler (x=-0.9673, y=-1.4643, z=1.3326), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.6340, 79.1300, -4.7733)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.2842, 76.3888, -7.5141)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.8634, 73.5146, -7.1640)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.7852, 75.3335, -7.1826)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.9294, 78.2978, -7.4841)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.3941, 75.1952, -10.0816)>
    Rotation: <Euler (x=-2.0558, y=-1.6743, z=-0.3835), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.4584, 72.8969, -9.8018)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.8837, 74.4183, -9.8173)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.7696, 76.7134, -10.0506)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.0416, 74.1548, -12.1932)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.5025, 72.3274, -11.9706)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.7811, 73.3445, -11.9810)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.1817, 74.3824, -12.0866)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.8999, 94.2391, -1.4148)>
    Rotation: <Euler (x=0.0673, y=-0.1317, z=-3.1289), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.8413, 50.5847, 1.5021)>
    Rotation: <Euler (x=-0.0718, y=-0.1001, z=3.1018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9033, 9.3451, -1.4529)>
    Rotation: <Euler (x=1.1054, y=-0.1694, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6332, 0.8981, 15.0659)>
    Rotation: <Euler (x=-1.4816, y=-2.9167, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4502, 1.3425, 22.6550)>
    Rotation: <Euler (x=-1.4816, y=-2.9167, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-7.8642, 93.5723, -0.5138)>
    Rotation: <Euler (x=0.1607, y=0.2752, z=3.0580), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.3615, 50.7381, 6.2169)>
    Rotation: <Euler (x=-0.1248, y=0.1479, z=3.0929), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.6016, 9.6519, 1.1167)>
    Rotation: <Euler (x=1.0843, y=0.2375, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2559, 1.2051, 16.5697)>
    Rotation: <Euler (x=-1.4730, y=2.8498, z=0.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5373, 1.6530, 23.8953)>
    Rotation: <Euler (x=-1.4730, y=2.8498, z=0.1346), order='XYZ'>
    Matrix:
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Frame: 308
  Bone: mixamorig:Hips
    Location: <Vector (0.0900, 99.3852, -1.7994)>
    Rotation: <Euler (x=-0.0890, y=0.0250, z=0.0443), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.3984, 109.1668, -3.9923)>
    Rotation: <Euler (x=-0.1206, y=-0.0262, z=-0.0786), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.5514, 120.7520, -5.4010)>
    Rotation: <Euler (x=-0.0452, y=-0.0406, z=-0.0626), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (1.4117, 134.0924, -6.0058)>
    Rotation: <Euler (x=-0.0289, y=-0.0568, z=-0.0473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (2.1473, 149.1226, -6.4407)>
    Rotation: <Euler (x=0.0098, y=-0.0332, z=0.0093), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (2.0088, 156.5429, -4.3427)>
    Rotation: <Euler (x=0.1015, y=-0.0768, z=-0.0074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (1.4951, 179.7618, 4.5658)>
    Rotation: <Euler (x=0.1015, y=-0.0768, z=-0.0074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.6185, 146.5238, -6.3038)>
    Rotation: <Euler (x=1.7145, y=1.5103, z=-0.3005), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (21.3078, 140.4810, -5.4613)>
    Rotation: <Euler (x=-2.6508, y=1.2314, z=0.6064), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.7726, 115.8328, -9.4162)>
    Rotation: <Euler (x=2.5945, y=1.2254, z=-0.5323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.4472, 88.3709, -4.5027)>
    Rotation: <Euler (x=0.9705, y=1.5971, z=-2.1336), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.7749, 83.7033, -1.1448)>
    Rotation: <Euler (x=2.5745, y=1.2092, z=-0.7374), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.6993, 79.2589, 0.2835)>
    Rotation: <Euler (x=2.8413, y=1.2537, z=-0.4731), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.9750, 75.2311, 0.5440)>
    Rotation: <Euler (x=1.9882, y=0.8433, z=-1.1641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.7751, 72.5409, 2.0890)>
    Rotation: <Euler (x=1.9882, y=0.8433, z=-1.1641), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.7731, 75.3377, -0.8508)>
    Rotation: <Euler (x=-2.2142, y=1.5499, z=0.7485), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.1382, 71.8257, -0.8831)>
    Rotation: <Euler (x=-1.8416, y=1.5379, z=0.9448), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.9173, 68.5327, -0.9855)>
    Rotation: <Euler (x=-1.6507, y=1.5348, z=0.9594), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.4389, 66.0176, -1.1264)>
    Rotation: <Euler (x=-1.6507, y=1.5348, z=0.9594), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.1586, 74.4073, -3.6812)>
    Rotation: <Euler (x=-2.2912, y=1.5460, z=0.6788), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.5180, 70.7095, -3.7313)>
    Rotation: <Euler (x=-1.4426, y=1.4984, z=0.9574), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.1547, 68.1314, -3.9885)>
    Rotation: <Euler (x=-1.1220, y=1.4607, z=0.8489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.4779, 67.0078, -4.2916)>
    Rotation: <Euler (x=-1.1220, y=1.4607, z=0.8489), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.2854, 73.1521, -6.2239)>
    Rotation: <Euler (x=-1.9253, y=1.5385, z=0.9077), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.3858, 70.3284, -6.3081)>
    Rotation: <Euler (x=-1.2880, y=1.4730, z=0.9130), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (22.0691, 68.6425, -6.5656)>
    Rotation: <Euler (x=-0.9192, y=1.4359, z=0.7576), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.7432, 68.4068, -6.8348)>
    Rotation: <Euler (x=-0.9192, y=1.4359, z=0.7576), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.9097, 73.0322, -8.5023)>
    Rotation: <Euler (x=-2.0123, y=1.5374, z=0.8476), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.2191, 70.6439, -8.5677)>
    Rotation: <Euler (x=-1.2999, y=1.4762, z=0.9058), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.6175, 69.4668, -8.7469)>
    Rotation: <Euler (x=-0.9155, y=1.4364, z=0.7463), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.2499, 69.3491, -8.9057)>
    Rotation: <Euler (x=-0.9155, y=1.4364, z=0.7463), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-4.5137, 147.1445, -7.0475)>
    Rotation: <Euler (x=-0.0489, y=-1.5504, z=2.1044), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-16.9721, 140.5846, -7.0615)>
    Rotation: <Euler (x=-0.8963, y=-1.3583, z=-2.4353), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.3943, 116.1276, -11.2121)>
    Rotation: <Euler (x=0.5505, y=-1.4081, z=2.4161), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.3964, 88.7835, -8.8488)>
    Rotation: <Euler (x=0.1099, y=-1.4304, z=2.6109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.8402, 84.2287, -5.2298)>
    Rotation: <Euler (x=2.2961, y=-1.1351, z=0.9058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.2352, 80.0085, -3.3298)>
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    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.9575, 75.7213, -2.6821)>
    Rotation: <Euler (x=2.4997, y=-1.2490, z=0.4179), order='XYZ'>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.7429, 72.2262, -2.2936)>
    Rotation: <Euler (x=2.4997, y=-1.2490, z=0.4179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.0363, 77.2544, -4.7899)>
    Rotation: <Euler (x=-2.0825, y=-1.6687, z=-0.3552), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.6741, 74.4591, -4.4625)>
    Rotation: <Euler (x=0.4624, y=-1.5936, z=-1.4980), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.6565, 76.2481, -4.4914)>
    Rotation: <Euler (x=-0.9255, y=-1.4644, z=1.2925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.7462, 79.0565, -4.7691)>
    Rotation: <Euler (x=-0.9255, y=-1.4644, z=1.2925), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.4042, 76.3120, -7.4933)>
    Rotation: <Euler (x=-2.0379, y=-1.6706, z=-0.4000), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.9778, 73.4408, -7.1570)>
    Rotation: <Euler (x=0.2847, y=-1.5952, z=-1.3202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.9023, 75.2641, -7.1865)>
    Rotation: <Euler (x=-0.9905, y=-1.4591, z=1.3579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.0520, 78.2271, -7.4796)>
    Rotation: <Euler (x=-0.9905, y=-1.4591, z=1.3579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.5233, 75.1212, -10.0617)>
    Rotation: <Euler (x=-2.0508, y=-1.6699, z=-0.3871), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.5832, 72.8254, -9.7928)>
    Rotation: <Euler (x=0.5056, y=-1.5968, z=-1.5412), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.0107, 74.3504, -9.8176)>
    Rotation: <Euler (x=-0.9434, y=-1.4657, z=1.3105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.9008, 76.6445, -10.0444)>
    Rotation: <Euler (x=-0.9434, y=-1.4657, z=1.3105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.1784, 74.0839, -12.1760)>
    Rotation: <Euler (x=-2.0592, y=-1.6681, z=-0.3787), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.6357, 72.2584, -11.9622)>
    Rotation: <Euler (x=0.2527, y=-1.5942, z=-1.2882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.9159, 73.2780, -11.9787)>
    Rotation: <Euler (x=-0.9632, y=-1.4622, z=1.3304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.3184, 74.3154, -12.0813)>
    Rotation: <Euler (x=-0.9632, y=-1.4622, z=1.3304), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.7321, 94.2500, -1.5219)>
    Rotation: <Euler (x=0.0669, y=-0.1341, z=-3.1268), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.7692, 50.5966, 1.3787)>
    Rotation: <Euler (x=-0.0688, y=-0.0999, z=3.1033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9041, 9.3450, -1.4533)>
    Rotation: <Euler (x=1.1054, y=-0.1694, z=3.1302), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6333, 0.8981, 15.0656)>
    Rotation: <Euler (x=-1.4815, y=-2.9168, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4501, 1.3434, 22.6547)>
    Rotation: <Euler (x=-1.4815, y=-2.9168, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.0286, 93.5539, -0.5801)>
    Rotation: <Euler (x=0.1631, y=0.2718, z=3.0600), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.4423, 50.7255, 6.2547)>
    Rotation: <Euler (x=-0.1258, y=0.1480, z=3.0948), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5999, 9.6416, 1.1164)>
    Rotation: <Euler (x=1.0843, y=0.2376, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2548, 1.1948, 16.5693)>
    Rotation: <Euler (x=-1.4722, y=2.8498, z=0.1348), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5365, 1.6489, 23.8944)>
    Rotation: <Euler (x=-1.4722, y=2.8498, z=0.1348), order='XYZ'>
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Frame: 309
  Bone: mixamorig:Hips
    Location: <Vector (-0.0705, 99.3814, -1.8772)>
    Rotation: <Euler (x=-0.0882, y=0.0271, z=0.0454), order='XYZ'>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.5742, 109.1641, -4.0619)>
    Rotation: <Euler (x=-0.1173, y=-0.0239, z=-0.0758), order='XYZ'>
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  Bone: mixamorig:Spine1
    Location: <Vector (0.3393, 120.7568, -5.4321)>
    Rotation: <Euler (x=-0.0414, y=-0.0382, z=-0.0602), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (1.1648, 134.1016, -5.9853)>
    Rotation: <Euler (x=-0.0245, y=-0.0545, z=-0.0454), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (1.8673, 149.1351, -6.3541)>
    Rotation: <Euler (x=0.0134, y=-0.0310, z=0.0118), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.0995, y=-0.0736, z=-0.0040), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (1.1543, 179.7824, 4.6346)>
    Rotation: <Euler (x=0.0995, y=-0.0736, z=-0.0040), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.3443, 146.5497, -6.2425)>
    Rotation: <Euler (x=1.7719, y=1.5131, z=-0.2413), order='XYZ'>
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  Bone: mixamorig:LeftArm
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    Rotation: <Euler (x=-2.6527, y=1.2328, z=0.6012), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.4243, 115.8632, -9.3720)>
    Rotation: <Euler (x=2.6165, y=1.2314, z=-0.5102), order='XYZ'>
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=1.0394, y=1.5979, z=-2.0666), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.4666, 83.6861, -1.3633)>
    Rotation: <Euler (x=2.5757, y=1.2111, z=-0.7382), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.3841, 79.2416, 0.0592)>
    Rotation: <Euler (x=2.8442, y=1.2555, z=-0.4723), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.6524, 75.2147, 0.3139)>
    Rotation: <Euler (x=1.9875, y=0.8453, z=-1.1666), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.4491, 72.5225, 1.8548)>
    Rotation: <Euler (x=1.9875, y=0.8453, z=-1.1666), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.4491, 75.3163, -1.0851)>
    Rotation: <Euler (x=-2.1199, y=1.5496, z=0.8409), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.8073, 71.8056, -1.1225)>
    Rotation: <Euler (x=-1.7846, y=1.5372, z=0.9998), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.5800, 68.5151, -1.2287)>
    Rotation: <Euler (x=-1.5990, y=1.5341, z=1.0092), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.0966, 66.0031, -1.3720)>
    Rotation: <Euler (x=-1.5990, y=1.5341, z=1.0092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.8293, 74.3897, -3.9176)>
    Rotation: <Euler (x=-2.2108, y=1.5458, z=0.7573), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.1816, 70.6933, -3.9729)>
    Rotation: <Euler (x=-1.4165, y=1.4977, z=0.9815), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.8131, 68.1201, -4.2315)>
    Rotation: <Euler (x=-1.1042, y=1.4602, z=0.8646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.1338, 67.0022, -4.5332)>
    Rotation: <Euler (x=-1.1042, y=1.4602, z=0.8646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.9508, 73.1385, -6.4624)>
    Rotation: <Euler (x=-1.8665, y=1.5379, z=0.9646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.0457, 70.3167, -6.5501)>
    Rotation: <Euler (x=-1.2684, y=1.4724, z=0.9307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.7254, 68.6356, -6.8076)>
    Rotation: <Euler (x=-0.9044, y=1.4356, z=0.7703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.3988, 68.4048, -7.0745)>
    Rotation: <Euler (x=-0.9044, y=1.4356, z=0.7703), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.5722, 73.0229, -8.7406)>
    Rotation: <Euler (x=-1.9543, y=1.5369, z=0.9036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.8769, 70.6362, -8.8090)>
    Rotation: <Euler (x=-1.2795, y=1.4756, z=0.9242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.2728, 69.4624, -8.9883)>
    Rotation: <Euler (x=-0.9006, y=1.4362, z=0.7591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.9048, 69.3476, -9.1456)>
    Rotation: <Euler (x=-0.9006, y=1.4362, z=0.7591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-4.7907, 147.1455, -6.9557)>
    Rotation: <Euler (x=0.0029, y=-1.5556, z=2.0551), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.2326, 140.5544, -6.9551)>
    Rotation: <Euler (x=-0.9146, y=-1.3615, z=-2.4146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.6057, 116.0883, -11.1040)>
    Rotation: <Euler (x=0.5473, y=-1.4142, z=2.4221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.5197, 88.7198, -8.8404)>
    Rotation: <Euler (x=0.1223, y=-1.4351, z=2.6002), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.9388, 84.1609, -5.2236)>
    Rotation: <Euler (x=2.3066, y=-1.1328, z=0.8978), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.3181, 79.9399, -3.3306)>
    Rotation: <Euler (x=2.5682, y=-1.2227, z=0.6241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.0308, 75.6525, -2.6884)>
    Rotation: <Euler (x=2.5086, y=-1.2448, z=0.4109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.8090, 72.1558, -2.2993)>
    Rotation: <Euler (x=2.5086, y=-1.2448, z=0.4109), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.1222, 77.1784, -4.7647)>
    Rotation: <Euler (x=-2.0736, y=-1.6637, z=-0.3625), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.7541, 74.3864, -4.4516)>
    Rotation: <Euler (x=0.6836, y=-1.5928, z=-1.7176), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.7394, 76.1799, -4.4937)>
    Rotation: <Euler (x=-0.8788, y=-1.4638, z=1.2475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.8347, 78.9870, -4.7634)>
    Rotation: <Euler (x=-0.8788, y=-1.4638, z=1.2475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.5019, 76.2380, -7.4672)>
    Rotation: <Euler (x=-2.0269, y=-1.6657, z=-0.4095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.0696, 73.3701, -7.1455)>
    Rotation: <Euler (x=0.4849, y=-1.5936, z=-1.5189), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.9970, 75.1981, -7.1885)>
    Rotation: <Euler (x=-0.9457, y=-1.4588, z=1.3149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.1526, 78.1597, -7.4731)>
    Rotation: <Euler (x=-0.9457, y=-1.4588, z=1.3149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.6319, 75.0494, -10.0361)>
    Rotation: <Euler (x=-2.0404, y=-1.6650, z=-0.3960), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.6870, 72.7563, -9.7790)>
    Rotation: <Euler (x=0.6991, y=-1.5962, z=-1.7331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.1170, 74.2852, -9.8149)>
    Rotation: <Euler (x=-0.8960, y=-1.4652, z=1.2648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.0117, 76.5782, -10.0352)>
    Rotation: <Euler (x=-0.8960, y=-1.4652, z=1.2648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.2958, 74.0146, -12.1531)>
    Rotation: <Euler (x=-2.0490, y=-1.6632, z=-0.3873), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.7493, 72.1912, -11.9486)>
    Rotation: <Euler (x=0.4602, y=-1.5924, z=-1.4942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.0311, 73.2134, -11.9726)>
    Rotation: <Euler (x=-0.9172, y=-1.4619, z=1.2862), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.4357, 74.2503, -12.0722)>
    Rotation: <Euler (x=-0.9172, y=-1.4619, z=1.2862), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.5777, 94.2554, -1.6215)>
    Rotation: <Euler (x=0.0672, y=-0.1364, z=-3.1249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.7077, 50.6052, 1.2917)>
    Rotation: <Euler (x=-0.0667, y=-0.0998, z=3.1046), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9039, 9.3450, -1.4534)>
    Rotation: <Euler (x=1.1054, y=-0.1694, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6323, 0.8981, 15.0657)>
    Rotation: <Euler (x=-1.4813, y=-2.9168, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4487, 1.3446, 22.6548)>
    Rotation: <Euler (x=-1.4813, y=-2.9168, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.1802, 93.5403, -0.6453)>
    Rotation: <Euler (x=0.1648, y=0.2690, z=3.0617), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
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    Rotation: <Euler (x=-0.1261, y=0.1480, z=3.0967), order='XYZ'>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5985, 9.6313, 1.1143)>
    Rotation: <Euler (x=1.0843, y=0.2376, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2542, 1.1846, 16.5670)>
    Rotation: <Euler (x=-1.4715, y=2.8499, z=0.1349), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5362, 1.6438, 23.8917)>
    Rotation: <Euler (x=-1.4715, y=2.8499, z=0.1349), order='XYZ'>
    Matrix:
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Frame: 310
  Bone: mixamorig:Hips
    Location: <Vector (-0.2098, 99.3773, -1.9438)>
    Rotation: <Euler (x=-0.0875, y=0.0281, z=0.0462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.7236, 109.1611, -4.1212)>
    Rotation: <Euler (x=-0.1145, y=-0.0217, z=-0.0731), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.1548, 120.7603, -5.4588)>
    Rotation: <Euler (x=-0.0381, y=-0.0359, z=-0.0579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.9470, 134.1089, -5.9685)>
    Rotation: <Euler (x=-0.0208, y=-0.0521, z=-0.0435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.6182, 149.1451, -6.2815)>
    Rotation: <Euler (x=0.0166, y=-0.0287, z=0.0141), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (1.4522, 156.5504, -4.1331)>
    Rotation: <Euler (x=0.0974, y=-0.0702, z=-0.0010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.8554, 179.8023, 4.6839)>
    Rotation: <Euler (x=0.0974, y=-0.0702, z=-0.0010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (8.1007, 146.5725, -6.1942)>
    Rotation: <Euler (x=1.8256, y=1.5160, z=-0.1863), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.8129, 140.5652, -5.4483)>
    Rotation: <Euler (x=-2.6516, y=1.2339, z=0.5994), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.1163, 115.8894, -9.3686)>
    Rotation: <Euler (x=2.6376, y=1.2372, z=-0.4889), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.8802, 88.3415, -4.9570)>
    Rotation: <Euler (x=1.1093, y=1.5986, z=-1.9980), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.2022, 83.6686, -1.6094)>
    Rotation: <Euler (x=2.5762, y=1.2132, z=-0.7390), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.1164, 79.2232, -0.1921)>
    Rotation: <Euler (x=2.8465, y=1.2574, z=-0.4713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.3803, 75.1968, 0.0576)>
    Rotation: <Euler (x=1.9865, y=0.8472, z=-1.1685), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.1760, 72.5025, 1.5947)>
    Rotation: <Euler (x=1.9865, y=0.8472, z=-1.1685), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.1751, 75.2960, -1.3466)>
    Rotation: <Euler (x=-2.0247, y=1.5493, z=0.9349), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.5292, 71.7862, -1.3883)>
    Rotation: <Euler (x=-1.7264, y=1.5367, z=1.0568), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.2979, 68.4972, -1.4978)>
    Rotation: <Euler (x=-1.5459, y=1.5335, z=1.0611), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.8114, 65.9872, -1.6428)>
    Rotation: <Euler (x=-1.5459, y=1.5335, z=1.0611), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.5504, 74.3733, -4.1809)>
    Rotation: <Euler (x=-2.1290, y=1.5457, z=0.8379), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.8983, 70.6776, -4.2409)>
    Rotation: <Euler (x=-1.3894, y=1.4972, z=1.0074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.5263, 68.1077, -4.5001)>
    Rotation: <Euler (x=-1.0858, y=1.4600, z=0.8817), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.8453, 66.9934, -4.7997)>
    Rotation: <Euler (x=-1.0858, y=1.4600, z=0.8817), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.6668, 73.1257, -6.7278)>
    Rotation: <Euler (x=-1.8065, y=1.5374, z=1.0234), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.7582, 70.3051, -6.8185)>
    Rotation: <Euler (x=-1.2480, y=1.4720, z=0.9498), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.4357, 68.6271, -7.0753)>
    Rotation: <Euler (x=-0.8893, y=1.4356, z=0.7842), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.1084, 68.3994, -7.3392)>
    Rotation: <Euler (x=-0.8893, y=1.4356, z=0.7842), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.2849, 73.0140, -9.0057)>
    Rotation: <Euler (x=-1.8952, y=1.5366, z=0.9616), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.5867, 70.6282, -9.0767)>
    Rotation: <Euler (x=-1.2584, y=1.4752, z=0.9440), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.9810, 69.4566, -9.2555)>
    Rotation: <Euler (x=-0.8853, y=1.4362, z=0.7731), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.6126, 69.3436, -9.4110)>
    Rotation: <Euler (x=-0.8853, y=1.4362, z=0.7731), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.0371, 147.1443, -6.8760)>
    Rotation: <Euler (x=0.1575, y=-1.5603, z=1.9028), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.4633, 140.5236, -6.8528)>
    Rotation: <Euler (x=-0.9348, y=-1.3652, z=-2.3920), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.7898, 116.0476, -10.9918)>
    Rotation: <Euler (x=0.5461, y=-1.4208, z=2.4261), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.6152, 88.6553, -8.8272)>
    Rotation: <Euler (x=0.1394, y=-1.4405, z=2.5849), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.0054, 84.0926, -5.2119)>
    Rotation: <Euler (x=2.3185, y=-1.1299, z=0.8888), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.3664, 79.8710, -3.3262)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.0678, 75.5836, -2.6894)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.8375, 72.0852, -2.2990)>
    Rotation: <Euler (x=2.5182, y=-1.2399, z=0.4037), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.1737, 77.1005, -4.7293)>
    Rotation: <Euler (x=-2.0594, y=-1.6580, z=-0.3749), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.7990, 74.3124, -4.4322)>
    Rotation: <Euler (x=0.9430, y=-1.5936, z=-1.9752), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.7878, 76.1113, -4.4901)>
    Rotation: <Euler (x=-0.8254, y=-1.4627, z=1.1962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.8895, 78.9167, -4.7511)>
    Rotation: <Euler (x=-0.8254, y=-1.4627, z=1.1962), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.5674, 76.1617, -7.4303)>
    Rotation: <Euler (x=-2.0101, y=-1.6601, z=-0.4245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.1282, 73.2979, -7.1252)>
    Rotation: <Euler (x=0.7441, y=-1.5931, z=-1.7763), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.0592, 75.1313, -7.1843)>
    Rotation: <Euler (x=-0.8940, y=-1.4581, z=1.2653), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.2216, 78.0911, -7.4596)>
    Rotation: <Euler (x=-0.8940, y=-1.4581, z=1.2653), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.7102, 74.9752, -9.9995)>
    Rotation: <Euler (x=-2.0242, y=-1.6593, z=-0.4103), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.7597, 72.6853, -9.7555)>
    Rotation: <Euler (x=0.9244, y=-1.5969, z=-1.9566), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.1927, 74.2188, -9.8050)>
    Rotation: <Euler (x=-0.8417, y=-1.4642, z=1.2126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.0927, 76.5103, -10.0181)>
    Rotation: <Euler (x=-0.8417, y=-1.4642, z=1.2126), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.3845, 73.9427, -12.1192)>
    Rotation: <Euler (x=-2.0331, y=-1.6575, z=-0.4013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.8336, 72.1219, -11.9252)>
    Rotation: <Euler (x=0.7334, y=-1.5919, z=-1.7655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.1174, 73.1472, -11.9583)>
    Rotation: <Euler (x=-0.8644, y=-1.4609, z=1.2354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.5244, 74.1834, -12.0547)>
    Rotation: <Euler (x=-0.8644, y=-1.4609, z=1.2354), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.4428, 94.2580, -1.7010)>
    Rotation: <Euler (x=0.0678, y=-0.1378, z=-3.1233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.6483, 50.6114, 1.2352)>
    Rotation: <Euler (x=-0.0653, y=-0.0997, z=3.1058), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9025, 9.3450, -1.4537)>
    Rotation: <Euler (x=1.1054, y=-0.1693, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6298, 0.8981, 15.0656)>
    Rotation: <Euler (x=-1.4812, y=-2.9169, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4456, 1.3457, 22.6548)>
    Rotation: <Euler (x=-1.4812, y=-2.9169, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3135, 93.5289, -0.7071)>
    Rotation: <Euler (x=0.1662, y=0.2672, z=3.0630), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.5989, 50.7068, 6.2664)>
    Rotation: <Euler (x=-0.1261, y=0.1480, z=3.0986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5966, 9.6208, 1.1123)>
    Rotation: <Euler (x=1.0843, y=0.2376, z=-3.1313), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2525, 1.1741, 16.5650)>
    Rotation: <Euler (x=-1.4708, y=2.8499, z=0.1350), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5346, 1.6381, 23.8894)>
    Rotation: <Euler (x=-1.4708, y=2.8499, z=0.1350), order='XYZ'>
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Frame: 311
  Bone: mixamorig:Hips
    Location: <Vector (-0.3302, 99.3739, -1.9948)>
    Rotation: <Euler (x=-0.0873, y=0.0290, z=0.0469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.8521, 109.1577, -4.1705)>
    Rotation: <Euler (x=-0.1120, y=-0.0195, z=-0.0704), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.0082, 120.7627, -5.4795)>
    Rotation: <Euler (x=-0.0350, y=-0.0334, z=-0.0557), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (0.7513, 134.1147, -5.9478)>
    Rotation: <Euler (x=-0.0171, y=-0.0493, z=-0.0418), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (1.3922, 149.1533, -6.2046)>
    Rotation: <Euler (x=0.0199, y=-0.0260, z=0.0163), order='XYZ'>
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  Bone: mixamorig:Head
    Location: <Vector (1.2154, 156.5511, -4.0313)>
    Rotation: <Euler (x=0.0964, y=-0.0661, z=0.0019), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.5896, 179.8096, 4.7661)>
    Rotation: <Euler (x=0.0964, y=-0.0661, z=0.0019), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.8800, 146.5931, -6.1440)>
    Rotation: <Euler (x=1.8863, y=1.5190, z=-0.1239), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.6046, 140.6059, -5.4509)>
    Rotation: <Euler (x=-2.6505, y=1.2362, z=0.5976), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.8308, 115.9170, -9.3530)>
    Rotation: <Euler (x=2.6617, y=1.2444, z=-0.4639), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.6679, 88.3249, -5.2234)>
    Rotation: <Euler (x=1.2070, y=1.5991, z=-1.9009), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.9951, 83.6480, -1.8787)>
    Rotation: <Euler (x=2.5747, y=1.2159, z=-0.7409), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.9101, 79.2011, -0.4653)>
    Rotation: <Euler (x=2.8472, y=1.2602, z=-0.4711), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.1723, 75.1748, -0.2198)>
    Rotation: <Euler (x=1.9840, y=0.8495, z=-1.1709), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.9702, 72.4783, 1.3139)>
    Rotation: <Euler (x=1.9840, y=0.8495, z=-1.1709), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.9639, 75.2739, -1.6328)>
    Rotation: <Euler (x=-1.8948, y=1.5494, z=1.0642), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.3159, 71.7645, -1.6781)>
    Rotation: <Euler (x=-1.6453, y=1.5365, z=1.1373), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.0824, 68.4764, -1.7895)>
    Rotation: <Euler (x=-1.4717, y=1.5333, z=1.1346), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.5941, 65.9674, -1.9346)>
    Rotation: <Euler (x=-1.4717, y=1.5333, z=1.1346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.3319, 74.3551, -4.4694)>
    Rotation: <Euler (x=-2.0179, y=1.5461, z=0.9484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.6775, 70.6599, -4.5332)>
    Rotation: <Euler (x=-1.3515, y=1.4972, z=1.0446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.3035, 68.0917, -4.7905)>
    Rotation: <Euler (x=-1.0608, y=1.4603, z=0.9060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.6212, 66.9793, -5.0855)>
    Rotation: <Euler (x=-1.0608, y=1.4603, z=0.9060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.4416, 73.1112, -7.0183)>
    Rotation: <Euler (x=-1.7233, y=1.5373, z=1.1060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.5312, 70.2912, -7.1110)>
    Rotation: <Euler (x=-1.2197, y=1.4722, z=0.9773), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.2071, 68.6149, -7.3648)>
    Rotation: <Euler (x=-0.8691, y=1.4362, z=0.8036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.8791, 68.3890, -7.6235)>
    Rotation: <Euler (x=-0.8691, y=1.4362, z=0.8036), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.0543, 73.0031, -9.2954)>
    Rotation: <Euler (x=-1.8138, y=1.5366, z=1.0424), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.3545, 70.6177, -9.3683)>
    Rotation: <Euler (x=-1.2292, y=1.4754, z=0.9725), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.7478, 69.4473, -9.5450)>
    Rotation: <Euler (x=-0.8651, y=1.4368, z=0.7926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.3789, 69.3353, -9.6975)>
    Rotation: <Euler (x=-0.8651, y=1.4368, z=0.7926), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.2606, 147.1416, -6.7894)>
    Rotation: <Euler (x=0.5848, y=-1.5645, z=1.4777), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.6723, 140.4939, -6.7405)>
    Rotation: <Euler (x=-0.9556, y=-1.3698, z=-2.3687), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.9519, 116.0044, -10.8479)>
    Rotation: <Euler (x=0.5416, y=-1.4284, z=2.4335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.6857, 88.5866, -8.8069)>
    Rotation: <Euler (x=0.1618, y=-1.4465, z=2.5646), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.0435, 84.0201, -5.1931)>
    Rotation: <Euler (x=2.3317, y=-1.1263, z=0.8788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.3842, 79.7981, -3.3153)>
    Rotation: <Euler (x=2.5930, y=-1.2136, z=0.6045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.0734, 75.5107, -2.6842)>
    Rotation: <Euler (x=2.5285, y=-1.2341, z=0.3958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.8341, 72.0106, -2.2917)>
    Rotation: <Euler (x=2.5285, y=-1.2341, z=0.3958), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.1955, 77.0180, -4.6823)>
    Rotation: <Euler (x=-2.0394, y=-1.6516, z=-0.3931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.8138, 74.2341, -4.4034)>
    Rotation: <Euler (x=-1.9430, y=-1.5454, z=0.9127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.8063, 76.0386, -4.4797)>
    Rotation: <Euler (x=-0.7664, y=-1.4609, z=1.1394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.9150, 78.8421, -4.7309)>
    Rotation: <Euler (x=-0.7664, y=-1.4609, z=1.1394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.6054, 76.0808, -7.3814)>
    Rotation: <Euler (x=-1.9866, y=-1.6537, z=-0.4460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.1589, 73.2213, -7.0950)>
    Rotation: <Euler (x=1.0277, y=-1.5946, z=-2.0579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.0937, 75.0604, -7.1728)>
    Rotation: <Euler (x=-0.8363, y=-1.4567, z=1.2097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.2635, 78.0183, -7.4379)>
    Rotation: <Euler (x=-0.8363, y=-1.4567, z=1.2097), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.7629, 74.8962, -9.9507)>
    Rotation: <Euler (x=-2.0017, y=-1.6529, z=-0.4309), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.8067, 72.6097, -9.7216)>
    Rotation: <Euler (x=-1.9892, y=-1.5422, z=0.9589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.2429, 74.1480, -9.7868)>
    Rotation: <Euler (x=-0.7816, y=-1.4624, z=1.1547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.1485, 76.4380, -9.9919)>
    Rotation: <Euler (x=-0.7816, y=-1.4624, z=1.1547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.4494, 73.8661, -12.0734)>
    Rotation: <Euler (x=-2.0108, y=-1.6511, z=-0.4217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.8939, 72.0481, -11.8913)>
    Rotation: <Euler (x=1.0333, y=-1.5933, z=-2.0636), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.1799, 73.0766, -11.9348)>
    Rotation: <Euler (x=-0.8056, y=-1.4594, z=1.1788), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.5894, 74.1121, -12.0276)>
    Rotation: <Euler (x=-0.8056, y=-1.4594, z=1.1788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3259, 94.2602, -1.7596)>
    Rotation: <Euler (x=0.0682, y=-0.1389, z=-3.1220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.5942, 50.6165, 1.1928)>
    Rotation: <Euler (x=-0.0643, y=-0.0996, z=3.1070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9031, 9.3450, -1.4537)>
    Rotation: <Euler (x=1.1054, y=-0.1693, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6299, 0.8981, 15.0657)>
    Rotation: <Euler (x=-1.4810, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4455, 1.3468, 22.6548)>
    Rotation: <Euler (x=-1.4810, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4290, 93.5201, -0.7522)>
    Rotation: <Euler (x=0.1671, y=0.2658, z=3.0643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.6610, 50.6983, 6.2633)>
    Rotation: <Euler (x=-0.1260, y=0.1480, z=3.1002), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5952, 9.6103, 1.1133)>
    Rotation: <Euler (x=1.0843, y=0.2377, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2524, 1.1634, 16.5656)>
    Rotation: <Euler (x=-1.4705, y=2.8499, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5351, 1.6296, 23.8897)>
    Rotation: <Euler (x=-1.4705, y=2.8499, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 312
  Bone: mixamorig:Hips
    Location: <Vector (-0.4289, 99.3715, -2.0233)>
    Rotation: <Euler (x=-0.0878, y=0.0290, z=0.0470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.9527, 109.1541, -4.2035)>
    Rotation: <Euler (x=-0.1101, y=-0.0177, z=-0.0681), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.1377, 120.7638, -5.4899)>
    Rotation: <Euler (x=-0.0323, y=-0.0313, z=-0.0538), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.5954, 134.1185, -5.9212)>
    Rotation: <Euler (x=-0.0135, y=-0.0468, z=-0.0403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.2120, 149.1590, -6.1242)>
    Rotation: <Euler (x=0.0233, y=-0.0237, z=0.0182), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (1.0253, 156.5489, -3.9253)>
    Rotation: <Euler (x=0.0966, y=-0.0619, z=0.0041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.3856, 179.8047, 4.8783)>
    Rotation: <Euler (x=0.0966, y=-0.0619, z=0.0041), order='XYZ'>
    Matrix:
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      <Vector (0.0618, 0.0963, 0.9934, 4.8783)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.7038, 146.6088, -6.0880)>
    Rotation: <Euler (x=1.9515, y=1.5218, z=-0.0569), order='XYZ'>
    Matrix:
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      <Vector (-0.0028, -0.4237, -0.9058, 146.6088)>
      <Vector (-0.9988, 0.0454, -0.0182, -6.0880)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.4413, 140.6429, -5.4481)>
    Rotation: <Euler (x=-2.6481, y=1.2396, z=0.5972), order='XYZ'>
    Matrix:
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      <Vector (-0.9456, -0.1541, -0.2864, -5.4481)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.5863, 115.9404, -9.3308)>
    Rotation: <Euler (x=2.6864, y=1.2525, z=-0.4381), order='XYZ'>
    Matrix:
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      <Vector (-0.9498, 0.1376, -0.2811, -9.3308)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.5054, 88.3060, -5.4921)>
    Rotation: <Euler (x=1.3319, y=1.5999, z=-1.7764), order='XYZ'>
    Matrix:
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      <Vector (-0.9996, -0.0283, -0.0069, -5.4921)>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.8419, 83.6239, -2.1501)>
    Rotation: <Euler (x=2.5721, y=1.2195, z=-0.7437), order='XYZ'>
    Matrix:
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      <Vector (-0.2330, -0.9626, 0.1385, 83.6239)>
      <Vector (-0.9389, 0.1856, -0.2898, -2.1501)>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.7600, 79.1749, -0.7409)>
    Rotation: <Euler (x=2.8475, y=1.2638, z=-0.4713), order='XYZ'>
    Matrix:
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      <Vector (-0.1372, -0.9782, 0.1559, 79.1749)>
      <Vector (-0.9533, 0.0876, -0.2892, -0.7409)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.0217, 75.1484, -0.4999)>
    Rotation: <Euler (x=1.9805, y=0.8523, z=-1.1739), order='XYZ'>
    Matrix:
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      <Vector (-0.6071, -0.7908, -0.0780, 75.1484)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.8235, 72.4494, 1.0298)>
    Rotation: <Euler (x=1.9805, y=0.8523, z=-1.1739), order='XYZ'>
    Matrix:
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      <Vector (-0.6071, -0.7908, -0.0780, 72.4494)>
      <Vector (-0.7528, 0.6038, -0.2622, 1.0298)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.8087, 75.2487, -1.9250)>
    Rotation: <Euler (x=-1.7244, y=1.5491, z=1.2342), order='XYZ'>
    Matrix:
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      <Vector (0.0204, -0.9831, 0.1820, 75.2487)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.1593, 71.7396, -1.9743)>
    Rotation: <Euler (x=-1.5396, y=1.5361, z=1.2427), order='XYZ'>
    Matrix:
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      <Vector (0.0329, -0.9356, 0.3516, 71.7396)>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.9244, 68.4521, -2.0873)>
    Rotation: <Euler (x=-1.3748, y=1.5329, z=1.2311), order='XYZ'>
    Matrix:
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      <Vector (0.0357, -0.8593, 0.5103, 68.4521)>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.4348, 65.9439, -2.2320)>
    Rotation: <Euler (x=-1.3748, y=1.5329, z=1.2311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.1672, 74.3347, -4.7644)>
    Rotation: <Euler (x=-1.8688, y=1.5463, z=1.0971), order='XYZ'>
    Matrix:
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      <Vector (0.0218, -0.9843, 0.1749, 74.3347)>
      <Vector (-0.9997, -0.0234, -0.0072, -4.7644)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.5113, 70.6399, -4.8324)>
    Rotation: <Euler (x=-1.3016, y=1.4972, z=1.0940), order='XYZ'>
    Matrix:
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      <Vector (0.0653, -0.7321, 0.6781, 70.6399)>
      <Vector (-0.9973, -0.0708, 0.0195, -4.8324)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.1356, 68.0729, -5.0865)>
    Rotation: <Euler (x=-1.0278, y=1.4609, z=0.9385), order='XYZ'>
    Matrix:
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      <Vector (0.0885, -0.3811, 0.9203, 68.0729)>
      <Vector (-0.9940, -0.0939, 0.0567, -5.0865)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.4520, 66.9619, -5.3747)>
    Rotation: <Euler (x=-1.0278, y=1.4609, z=0.9385), order='XYZ'>
    Matrix:
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      <Vector (0.0885, -0.3811, 0.9203, 66.9619)>
      <Vector (-0.9940, -0.0939, 0.0567, -5.3747)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.2682, 73.0952, -7.3158)>
    Rotation: <Euler (x=-1.6144, y=1.5370, z=1.2144), order='XYZ'>
    Matrix:
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      <Vector (0.0317, -0.9510, 0.3077, 73.0952)>
      <Vector (-0.9994, -0.0338, -0.0015, -7.3158)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.3565, 70.2757, -7.4104)>
    Rotation: <Euler (x=-1.1825, y=1.4725, z=1.0141), order='XYZ'>
    Matrix:
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      <Vector (0.0833, -0.5819, 0.8090, 70.2757)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.0310, 68.6006, -7.6595)>
    Rotation: <Euler (x=-0.8426, y=1.4371, z=0.8296), order='XYZ'>
    Matrix:
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      <Vector (0.0983, -0.0962, 0.9905, 68.6006)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.7021, 68.3759, -7.9111)>
    Rotation: <Euler (x=-0.8426, y=1.4371, z=0.8296), order='XYZ'>
    Matrix:
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      <Vector (0.0983, -0.0962, 0.9905, 68.3759)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.8734, 72.9911, -9.5918)>
    Rotation: <Euler (x=-1.7064, y=1.5365, z=1.1493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.1726, 70.6061, -9.6665)>
    Rotation: <Euler (x=-1.1908, y=1.4757, z=1.0105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.5649, 69.4366, -9.8400)>
    Rotation: <Euler (x=-0.8385, y=1.4378, z=0.8185), order='XYZ'>
    Matrix:
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      <Vector (0.0968, -0.0814, 0.9920, 69.4366)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.1955, 69.3253, -9.9883)>
    Rotation: <Euler (x=-0.8385, y=1.4378, z=0.8185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.4390, 147.1389, -6.7011)>
    Rotation: <Euler (x=1.4911, y=-1.5658, z=0.5731), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.8394, 140.4703, -6.6309)>
    Rotation: <Euler (x=-0.9716, y=-1.3747, z=-2.3504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.0789, 115.9649, -10.6854)>
    Rotation: <Euler (x=0.5307, y=-1.4355, z=2.4468), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.7352, 88.5240, -8.7813)>
    Rotation: <Euler (x=0.1903, y=-1.4527, z=2.5377), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.0613, 83.9551, -5.1676)>
    Rotation: <Euler (x=2.3450, y=-1.1223, z=0.8682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.3831, 79.7330, -3.2968)>
    Rotation: <Euler (x=2.6055, y=-1.2081, z=0.5942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.0620, 75.4457, -2.6702)>
    Rotation: <Euler (x=2.5380, y=-1.2279, z=0.3882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.8150, 71.9443, -2.2743)>
    Rotation: <Euler (x=2.5380, y=-1.2279, z=0.3882), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.2000, 76.9456, -4.6245)>
    Rotation: <Euler (x=-2.0100, y=-1.6449, z=-0.4210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.8125, 74.1648, -4.3638)>
    Rotation: <Euler (x=-1.7448, y=-1.5409, z=0.7160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.8081, 75.9736, -4.4602)>
    Rotation: <Euler (x=-0.7076, y=-1.4582, z=1.0824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.9224, 78.7757, -4.7021)>
    Rotation: <Euler (x=-0.7076, y=-1.4582, z=1.0824), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.6274, 76.0093, -7.3212)>
    Rotation: <Euler (x=-1.9536, y=-1.6472, z=-0.4776), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.1751, 73.1530, -7.0535)>
    Rotation: <Euler (x=-1.8760, y=-1.5434, z=0.8472), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.1131, 74.9964, -7.1518)>
    Rotation: <Euler (x=-0.7780, y=-1.4546, z=1.1533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.2887, 77.9528, -7.4070)>
    Rotation: <Euler (x=-0.7780, y=-1.4546, z=1.1533), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.8014, 74.8258, -9.8899)>
    Rotation: <Euler (x=-1.9696, y=-1.6464, z=-0.4615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.8404, 72.5419, -9.6759)>
    Rotation: <Euler (x=-1.8032, y=-1.5381, z=0.7744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.2793, 74.0838, -9.7581)>
    Rotation: <Euler (x=-0.7216, y=-1.4599, z=1.0965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.1895, 76.3727, -9.9557)>
    Rotation: <Euler (x=-0.7216, y=-1.4599, z=1.0965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5013, 73.7974, -12.0154)>
    Rotation: <Euler (x=-1.9787, y=-1.6445, z=-0.4524), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.9421, 71.9813, -11.8452)>
    Rotation: <Euler (x=-1.8600, y=-1.5446, z=0.8313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.2298, 73.0122, -11.9002)>
    Rotation: <Euler (x=-0.7467, y=-1.4570, z=1.1217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.6414, 74.0473, -11.9895)>
    Rotation: <Euler (x=-0.7467, y=-1.4570, z=1.1217), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2281, 94.2594, -1.7864)>
    Rotation: <Euler (x=0.0687, y=-0.1395, z=-3.1210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.5443, 50.6186, 1.1887)>
    Rotation: <Euler (x=-0.0642, y=-0.0995, z=3.1081), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8993, 9.3451, -1.4537)>
    Rotation: <Euler (x=1.1054, y=-0.1692, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6250, 0.8982, 15.0658)>
    Rotation: <Euler (x=-1.4810, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4401, 1.3473, 22.6551)>
    Rotation: <Euler (x=-1.4810, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5267, 93.5168, -0.7776)>
    Rotation: <Euler (x=0.1674, y=0.2648, z=3.0654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.7072, 50.6907, 6.2492)>
    Rotation: <Euler (x=-0.1257, y=0.1481, z=3.1012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5998, 9.6001, 1.1120)>
    Rotation: <Euler (x=1.0843, y=0.2377, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2582, 1.1536, 16.5643)>
    Rotation: <Euler (x=-1.4703, y=2.8499, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5410, 1.6217, 23.8882)>
    Rotation: <Euler (x=-1.4703, y=2.8499, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 313
  Bone: mixamorig:Hips
    Location: <Vector (-0.5077, 99.3706, -2.0272)>
    Rotation: <Euler (x=-0.0885, y=0.0290, z=0.0471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.0323, 109.1517, -4.2142)>
    Rotation: <Euler (x=-0.1088, y=-0.0160, z=-0.0662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.2426, 120.7647, -5.4851)>
    Rotation: <Euler (x=-0.0300, y=-0.0292, z=-0.0523), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.4682, 134.1216, -5.8864)>
    Rotation: <Euler (x=-0.0103, y=-0.0445, z=-0.0392), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.0658, 149.1634, -6.0414)>
    Rotation: <Euler (x=0.0266, y=-0.0214, z=0.0194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.8745, 156.5459, -3.8180)>
    Rotation: <Euler (x=0.0974, y=-0.0586, z=0.0048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.2448, 179.7942, 5.0060)>
    Rotation: <Euler (x=0.0974, y=-0.0586, z=0.0048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.5609, 146.6213, -6.0281)>
    Rotation: <Euler (x=2.0238, y=1.5243, z=0.0160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.3040, 140.6622, -5.4393)>
    Rotation: <Euler (x=-2.6416, y=1.2422, z=0.6018), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.3970, 115.9558, -9.3385)>
    Rotation: <Euler (x=2.7062, y=1.2595, z=-0.4172), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.3869, 88.2896, -5.7347)>
    Rotation: <Euler (x=1.4552, y=1.6015, z=-1.6532), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.7345, 83.6005, -2.3970)>
    Rotation: <Euler (x=2.5699, y=1.2234, z=-0.7459), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.6571, 79.1486, -0.9937)>
    Rotation: <Euler (x=2.8486, y=1.2678, z=-0.4702), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.9193, 75.1216, -0.7587)>
    Rotation: <Euler (x=1.9770, y=0.8556, z=-1.1766), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.7262, 72.4193, 0.7658)>
    Rotation: <Euler (x=1.9770, y=0.8556, z=-1.1766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.7014, 75.2247, -2.1966)>
    Rotation: <Euler (x=-1.5519, y=1.5479, z=1.4066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.0517, 71.7158, -2.2511)>
    Rotation: <Euler (x=-1.4300, y=1.5349, z=1.3521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.8161, 68.4286, -2.3670)>
    Rotation: <Euler (x=-1.2737, y=1.5318, z=1.3321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.3258, 65.9208, -2.5119)>
    Rotation: <Euler (x=-1.2737, y=1.5318, z=1.3321), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.0502, 74.3167, -5.0391)>
    Rotation: <Euler (x=-1.7086, y=1.5456, z=1.2572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.3938, 70.6221, -5.1128)>
    Rotation: <Euler (x=-1.2472, y=1.4968, z=1.1482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.0170, 68.0558, -5.3642)>
    Rotation: <Euler (x=-0.9911, y=1.4611, z=0.9749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.3323, 66.9457, -5.6456)>
    Rotation: <Euler (x=-0.9911, y=1.4611, z=0.9749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.1423, 73.0826, -7.5935)>
    Rotation: <Euler (x=-1.5008, y=1.5360, z=1.3279), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.2302, 70.2634, -7.6910)>
    Rotation: <Euler (x=-1.1415, y=1.4724, z=1.0548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.9037, 68.5890, -7.9357)>
    Rotation: <Euler (x=-0.8127, y=1.4378, z=0.8591), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.5739, 68.3650, -8.1798)>
    Rotation: <Euler (x=-0.8127, y=1.4378, z=0.8591), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.7398, 72.9835, -9.8683)>
    Rotation: <Euler (x=-1.5922, y=1.5358, z=1.2634), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.0386, 70.5987, -9.9458)>
    Rotation: <Euler (x=-1.1483, y=1.4757, z=1.0526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.4302, 69.4296, -10.1163)>
    Rotation: <Euler (x=-0.8086, y=1.4385, z=0.8482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.0603, 69.3187, -10.2601)>
    Rotation: <Euler (x=-0.8086, y=1.4385, z=0.8482), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.5840, 147.1370, -6.6099)>
    Rotation: <Euler (x=2.1555, y=-1.5637, z=-0.0902), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.9775, 140.4557, -6.5268)>
    Rotation: <Euler (x=-0.9777, y=-1.3801, z=-2.3419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.1763, 115.9281, -10.4876)>
    Rotation: <Euler (x=0.5086, y=-1.4418, z=2.4710), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.7649, 88.4653, -8.7402)>
    Rotation: <Euler (x=0.2269, y=-1.4579, z=2.5021), order='XYZ'>
    Matrix:
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      <Vector (0.0672, -0.9152, -0.3973, 88.4653)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.0631, 83.8975, -5.1228)>
    Rotation: <Euler (x=2.3561, y=-1.1176, z=0.8589), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.3689, 79.6767, -3.2550)>
    Rotation: <Euler (x=2.6151, y=-1.2023, z=0.5860), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.0403, 75.3898, -2.6290)>
    Rotation: <Euler (x=2.5445, y=-1.2215, z=0.3829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.7879, 71.8880, -2.2267)>
    Rotation: <Euler (x=2.5445, y=-1.2215, z=0.3829), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.1925, 76.8842, -4.5425)>
    Rotation: <Euler (x=-1.9647, y=-1.6390, z=-0.4654), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.8011, 74.1054, -4.2969)>
    Rotation: <Euler (x=-1.6277, y=-1.5354, z=0.5997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.7989, 75.9164, -4.4141)>
    Rotation: <Euler (x=-0.6579, y=-1.4546, z=1.0337), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.9170, 78.7176, -4.6496)>
    Rotation: <Euler (x=-0.6579, y=-1.4546, z=1.0337), order='XYZ'>
    Matrix:
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      <Vector (0.0996, 0.9266, -0.3625, 78.7176)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.6373, 75.9465, -7.2360)>
    Rotation: <Euler (x=-1.9052, y=-1.6415, z=-0.5250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.1810, 73.0922, -6.9837)>
    Rotation: <Euler (x=-1.7276, y=-1.5384, z=0.6997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.1211, 74.9381, -7.1032)>
    Rotation: <Euler (x=-0.7277, y=-1.4513, z=1.1041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.3008, 77.8934, -7.3517)>
    Rotation: <Euler (x=-0.7277, y=-1.4513, z=1.1041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.8276, 74.7620, -9.8030)>
    Rotation: <Euler (x=-1.9219, y=-1.6406, z=-0.5083), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.8634, 72.4797, -9.6013)>
    Rotation: <Euler (x=-1.6862, y=-1.5328, z=0.6583), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.3041, 74.0236, -9.7014)>
    Rotation: <Euler (x=-0.6707, y=-1.4564, z=1.0466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.2174, 76.3117, -9.8936)>
    Rotation: <Euler (x=-0.6707, y=-1.4564, z=1.0466), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5410, 73.7329, -11.9301)>
    Rotation: <Euler (x=-1.9304, y=-1.6387, z=-0.4997), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.9792, 71.9182, -11.7697)>
    Rotation: <Euler (x=-1.7088, y=-1.5395, z=0.6809), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.2682, 72.9504, -11.8366)>
    Rotation: <Euler (x=-0.6962, y=-1.4536, z=1.0724), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.6812, 73.9851, -11.9235)>
    Rotation: <Euler (x=-0.6962, y=-1.4536, z=1.0724), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1498, 94.2595, -1.7862)>
    Rotation: <Euler (x=0.0688, y=-0.1400, z=-3.1202), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.5013, 50.6200, 1.1922)>
    Rotation: <Euler (x=-0.0643, y=-0.0995, z=3.1092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9014, 9.3450, -1.4539)>
    Rotation: <Euler (x=1.1054, y=-0.1692, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6277, 0.8981, 15.0656)>
    Rotation: <Euler (x=-1.4809, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4431, 1.3476, 22.6547)>
    Rotation: <Euler (x=-1.4809, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.6050, 93.5160, -0.7780)>
    Rotation: <Euler (x=0.1670, y=0.2638, z=3.0664), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.7328, 50.6816, 6.2376)>
    Rotation: <Euler (x=-0.1254, y=0.1480, z=3.1020), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5961, 9.5888, 1.1136)>
    Rotation: <Euler (x=1.0843, y=0.2377, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2525, 1.1424, 16.5664)>
    Rotation: <Euler (x=-1.4700, y=2.8500, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5347, 1.6128, 23.8904)>
    Rotation: <Euler (x=-1.4700, y=2.8500, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 314
  Bone: mixamorig:Hips
    Location: <Vector (-0.5622, 99.3719, -2.0060)>
    Rotation: <Euler (x=-0.0896, y=0.0295, z=0.0475), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.0922, 109.1502, -4.2039)>
    Rotation: <Euler (x=-0.1080, y=-0.0142, z=-0.0643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.3268, 120.7658, -5.4665)>
    Rotation: <Euler (x=-0.0283, y=-0.0272, z=-0.0508), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.3632, 134.1244, -5.8452)>
    Rotation: <Euler (x=-0.0076, y=-0.0424, z=-0.0383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.9441, 149.1672, -5.9600)>
    Rotation: <Euler (x=0.0294, y=-0.0195, z=0.0200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.0986, y=-0.0562, z=0.0044), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.1528, 179.7820, 5.1357)>
    Rotation: <Euler (x=0.0986, y=-0.0562, z=0.0044), order='XYZ'>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.4420, 146.6322, -5.9662)>
    Rotation: <Euler (x=2.1028, y=1.5252, z=0.0946), order='XYZ'>
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.1836, 140.6665, -5.4136)>
    Rotation: <Euler (x=-2.6355, y=1.2430, z=0.6072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.2619, 115.9637, -9.3472)>
    Rotation: <Euler (x=2.7235, y=1.2641, z=-0.3987), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.3160, 88.2743, -5.9265)>
    Rotation: <Euler (x=1.5399, y=1.6039, z=-1.5682), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.6736, 83.5766, -2.5960)>
    Rotation: <Euler (x=2.5699, y=1.2270, z=-0.7455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.6012, 79.1210, -1.2007)>
    Rotation: <Euler (x=2.8520, y=1.2713, z=-0.4667), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.8651, 75.0932, -0.9736)>
    Rotation: <Euler (x=1.9747, y=0.8588, z=-1.1781), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.6768, 72.3872, 0.5449)>
    Rotation: <Euler (x=1.9747, y=0.8588, z=-1.1781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.6435, 75.2009, -2.4211)>
    Rotation: <Euler (x=-1.4330, y=1.5457, z=1.5257), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.9946, 71.6919, -2.4825)>
    Rotation: <Euler (x=-1.3486, y=1.5330, z=1.4337), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.7596, 68.4047, -2.6031)>
    Rotation: <Euler (x=-1.1975, y=1.5299, z=1.4085), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.2697, 65.8969, -2.7502)>
    Rotation: <Euler (x=-1.1975, y=1.5299, z=1.4085), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.9850, 74.3000, -5.2666)>
    Rotation: <Euler (x=-1.5880, y=1.5439, z=1.3780), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.3296, 70.6054, -5.3477)>
    Rotation: <Euler (x=-1.2023, y=1.4956, z=1.1933), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.9529, 68.0390, -5.5992)>
    Rotation: <Euler (x=-0.9590, y=1.4605, z=1.0070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.2678, 66.9287, -5.8762)>
    Rotation: <Euler (x=-0.9590, y=1.4605, z=1.0070), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.0709, 73.0722, -7.8243)>
    Rotation: <Euler (x=-1.4158, y=1.5341, z=1.4132), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.1593, 70.2529, -7.9263)>
    Rotation: <Euler (x=-1.1065, y=1.4715, z=1.0900), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.8327, 68.5784, -8.1690)>
    Rotation: <Euler (x=-0.7858, y=1.4376, z=0.8860), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.5024, 68.3543, -8.4076)>
    Rotation: <Euler (x=-0.7858, y=1.4376, z=0.8860), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.6625, 72.9784, -10.0983)>
    Rotation: <Euler (x=-1.5043, y=1.5341, z=1.3516), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.9618, 70.5936, -10.1798)>
    Rotation: <Euler (x=-1.1121, y=1.4748, z=1.0890), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.3533, 69.4245, -10.3489)>
    Rotation: <Euler (x=-0.7815, y=1.4384, z=0.8753), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.9831, 69.3136, -10.4894)>
    Rotation: <Euler (x=-0.7815, y=1.4384, z=0.8753), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.7046, 147.1351, -6.5214)>
    Rotation: <Euler (x=2.5117, y=-1.5618, z=-0.4457), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.0929, 140.4443, -6.4464)>
    Rotation: <Euler (x=-0.9740, y=-1.3849, z=-2.3434), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.2484, 115.8920, -10.2987)>
    Rotation: <Euler (x=0.4810, y=-1.4461, z=2.5004), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.7787, 88.4109, -8.6938)>
    Rotation: <Euler (x=0.2692, y=-1.4616, z=2.4602), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.0554, 83.8483, -5.0680)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.3499, 79.6303, -3.1981)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-26.0170, 75.3445, -2.5677)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.7618, 71.8431, -2.1560)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.1803, 76.8351, -4.4479)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.7872, 74.0570, -4.2120)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.7859, 75.8683, -4.3492)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.9058, 78.6690, -4.5823)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.6405, 75.8935, -7.1374)>
    Rotation: <Euler (x=-1.8427, y=-1.6374, z=-0.5873), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.1824, 73.0399, -6.8951)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.1235, 74.8860, -7.0350)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.3050, 77.8408, -7.2809)>
    Rotation: <Euler (x=-0.6913, y=-1.4474, z=1.0680), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.8454, 74.7052, -9.7016)>
    Rotation: <Euler (x=-1.8595, y=-1.6364, z=-0.5704), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.8798, 72.4234, -9.5078)>
    Rotation: <Euler (x=-1.6319, y=-1.5272, z=0.6041), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.3213, 73.9675, -9.6249)>
    Rotation: <Euler (x=-0.6347, y=-1.4521, z=1.0111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.2361, 76.2552, -9.8152)>
    Rotation: <Euler (x=-0.6347, y=-1.4521, z=1.0111), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5709, 73.6730, -11.8287)>
    Rotation: <Euler (x=-1.8668, y=-1.6345, z=-0.5631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.0080, 71.8588, -11.6747)>
    Rotation: <Euler (x=-1.6412, y=-1.5340, z=0.6135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.2975, 72.8911, -11.7529)>
    Rotation: <Euler (x=-0.6602, y=-1.4495, z=1.0367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.7112, 73.9256, -11.8390)>
    Rotation: <Euler (x=-0.6602, y=-1.4495, z=1.0367), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.0977, 94.2650, -1.7634)>
    Rotation: <Euler (x=0.0678, y=-0.1407, z=-3.1199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.4623, 50.6228, 1.1705)>
    Rotation: <Euler (x=-0.0638, y=-0.0994, z=3.1101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9003, 9.3449, -1.4539)>
    Rotation: <Euler (x=1.1054, y=-0.1693, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6273, 0.8980, 15.0654)>
    Rotation: <Euler (x=-1.4809, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4430, 1.3478, 22.6545)>
    Rotation: <Euler (x=-1.4809, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.6562, 93.5151, -0.7461)>
    Rotation: <Euler (x=0.1662, y=0.2631, z=3.0668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.7515, 50.6714, 6.2359)>
    Rotation: <Euler (x=-0.1254, y=0.1479, z=3.1025), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5963, 9.5779, 1.1131)>
    Rotation: <Euler (x=1.0843, y=0.2376, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2513, 1.1315, 16.5662)>
    Rotation: <Euler (x=-1.4698, y=2.8501, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5329, 1.6034, 23.8902)>
    Rotation: <Euler (x=-1.4698, y=2.8501, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 315
  Bone: mixamorig:Hips
    Location: <Vector (-0.5911, 99.3749, -1.9693)>
    Rotation: <Euler (x=-0.0907, y=0.0304, z=0.0477), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.1251, 109.1506, -4.1779)>
    Rotation: <Euler (x=-0.1077, y=-0.0132, z=-0.0623), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.3841, 120.7682, -5.4366)>
    Rotation: <Euler (x=-0.0271, y=-0.0262, z=-0.0493), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.2845, 134.1284, -5.7986)>
    Rotation: <Euler (x=-0.0055, y=-0.0415, z=-0.0372), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.8474, 149.1721, -5.8807)>
    Rotation: <Euler (x=0.0316, y=-0.0187, z=0.0210), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.6502, 156.5433, -3.6206)>
    Rotation: <Euler (x=0.0991, y=-0.0546, z=0.0045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.0625, 179.7774, 5.2435)>
    Rotation: <Euler (x=0.0991, y=-0.0546, z=0.0045), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.3482, 146.6448, -5.8981)>
    Rotation: <Euler (x=2.1664, y=1.5254, z=0.1588), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.0942, 140.6862, -5.3693)>
    Rotation: <Euler (x=-2.6350, y=1.2444, z=0.6071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.1534, 115.9791, -9.2904)>
    Rotation: <Euler (x=2.7437, y=1.2684, z=-0.3766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.2919, 88.2659, -6.0705)>
    Rotation: <Euler (x=-1.5503, y=1.5353, z=1.6253), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.6585, 83.5593, -2.7480)>
    Rotation: <Euler (x=2.5714, y=1.2299, z=-0.7435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.5914, 79.0998, -1.3612)>
    Rotation: <Euler (x=2.8564, y=1.2740, z=-0.4619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.8582, 75.0711, -1.1423)>
    Rotation: <Euler (x=1.9735, y=0.8617, z=-1.1783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.6744, 72.3614, 0.3701)>
    Rotation: <Euler (x=1.9735, y=0.8617, z=-1.1783), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.6339, 75.1846, -2.5964)>
    Rotation: <Euler (x=-1.3624, y=1.5434, z=1.5970), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (22.9870, 71.6753, -2.6649)>
    Rotation: <Euler (x=-1.2952, y=1.5308, z=1.4877), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.7539, 68.3876, -2.7910)>
    Rotation: <Euler (x=-1.1466, y=1.5279, z=1.4600), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.2653, 65.8792, -2.9413)>
    Rotation: <Euler (x=-1.1466, y=1.5279, z=1.4600), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (23.9708, 74.2905, -5.4447)>
    Rotation: <Euler (x=-1.5103, y=1.5419, z=1.4563), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.3175, 70.5957, -5.5333)>
    Rotation: <Euler (x=-1.1688, y=1.4940, z=1.2273), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.9419, 68.0284, -5.7865)>
    Rotation: <Euler (x=-0.9338, y=1.4595, z=1.0327), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.2570, 66.9172, -6.0612)>
    Rotation: <Euler (x=-0.9338, y=1.4595, z=1.0327), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.0528, 73.0688, -8.0054)>
    Rotation: <Euler (x=-1.3597, y=1.5320, z=1.4698), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.1427, 70.2492, -8.1124)>
    Rotation: <Euler (x=-1.0795, y=1.4702, z=1.1174), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.8167, 68.5738, -8.3548)>
    Rotation: <Euler (x=-0.7640, y=1.4369, z=0.9082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.4861, 68.3488, -8.5897)>
    Rotation: <Euler (x=-0.7640, y=1.4369, z=0.9082), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.6402, 72.9801, -10.2789)>
    Rotation: <Euler (x=-1.4449, y=1.5321, z=1.4116), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.9408, 70.5951, -10.3647)>
    Rotation: <Euler (x=-1.0842, y=1.4735, z=1.1174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.3327, 69.4254, -10.5337)>
    Rotation: <Euler (x=-0.7596, y=1.4377, z=0.8976), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (19.9623, 69.3139, -10.6719)>
    Rotation: <Euler (x=-0.7596, y=1.4377, z=0.8976), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.7993, 147.1333, -6.4408)>
    Rotation: <Euler (x=-0.4155, y=-1.5816, z=2.4826), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.1807, 140.4294, -6.3796)>
    Rotation: <Euler (x=-0.9728, y=-1.3877, z=-2.3426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.2970, 115.8612, -10.1723)>
    Rotation: <Euler (x=0.4694, y=-1.4485, z=2.5136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.7770, 88.3682, -8.6321)>
    Rotation: <Euler (x=0.3163, y=-1.4641, z=2.4132), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-27.0357, 83.8137, -4.9947)>
    Rotation: <Euler (x=2.3693, y=-1.1076, z=0.8470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.3213, 79.5998, -3.1191)>
    Rotation: <Euler (x=2.6232, y=-1.1911, z=0.5784), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.9859, 75.3152, -2.4809)>
    Rotation: <Euler (x=2.5464, y=-1.2099, z=0.3811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.7292, 71.8150, -2.0575)>
    Rotation: <Euler (x=2.5464, y=-1.2099, z=0.3811), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.1587, 76.8030, -4.3323)>
    Rotation: <Euler (x=-1.8285, y=-1.6314, z=-0.6013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.7649, 74.0249, -4.1026)>
    Rotation: <Euler (x=-1.5603, y=-1.5241, z=0.5323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.7641, 75.8353, -4.2595)>
    Rotation: <Euler (x=-0.5975, y=-1.4456, z=0.9737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.8845, 78.6357, -4.4930)>
    Rotation: <Euler (x=-0.5975, y=-1.4456, z=0.9737), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.6331, 75.8555, -7.0172)>
    Rotation: <Euler (x=-1.7680, y=-1.6345, z=-0.6619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.1743, 73.0019, -6.7814)>
    Rotation: <Euler (x=-1.6298, y=-1.5274, z=0.6019), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.1159, 74.8470, -6.9413)>
    Rotation: <Euler (x=-0.6639, y=-1.4429, z=1.0407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.2980, 77.8016, -7.1877)>
    Rotation: <Euler (x=-0.6639, y=-1.4429, z=1.0407), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.8516, 74.6615, -9.5776)>
    Rotation: <Euler (x=-1.7845, y=-1.6334, z=-0.6454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.8854, 72.3797, -9.3891)>
    Rotation: <Euler (x=-1.6090, y=-1.5217, z=0.5810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.3273, 73.9230, -9.5229)>
    Rotation: <Euler (x=-0.6085, y=-1.4474, z=0.9848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.2425, 76.2105, -9.7136)>
    Rotation: <Euler (x=-0.6085, y=-1.4474, z=0.9848), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5884, 73.6246, -11.7039)>
    Rotation: <Euler (x=-1.7897, y=-1.6314, z=-0.6402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.0250, 71.8103, -11.5539)>
    Rotation: <Euler (x=-1.6134, y=-1.5284, z=0.5855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.3148, 72.8421, -11.6434)>
    Rotation: <Euler (x=-0.6335, y=-1.4449, z=1.0101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.7286, 73.8765, -11.7296)>
    Rotation: <Euler (x=-0.6335, y=-1.4449, z=1.0101), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.0701, 94.2701, -1.7278)>
    Rotation: <Euler (x=0.0667, y=-0.1415, z=-3.1198), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.4328, 50.6248, 1.1585)>
    Rotation: <Euler (x=-0.0635, y=-0.0993, z=3.1108), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9003, 9.3450, -1.4538)>
    Rotation: <Euler (x=1.1054, y=-0.1693, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6275, 0.8981, 15.0655)>
    Rotation: <Euler (x=-1.4809, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4434, 1.3480, 22.6545)>
    Rotation: <Euler (x=-1.4809, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.6829, 93.5178, -0.6963)>
    Rotation: <Euler (x=0.1647, y=0.2625, z=3.0668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.7578, 50.6620, 6.2263)>
    Rotation: <Euler (x=-0.1251, y=0.1480, z=3.1027), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5952, 9.5671, 1.1139)>
    Rotation: <Euler (x=1.0843, y=0.2377, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2514, 1.1205, 16.5666)>
    Rotation: <Euler (x=-1.4696, y=2.8501, z=0.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5336, 1.5935, 23.8904)>
    Rotation: <Euler (x=-1.4696, y=2.8501, z=0.1352), order='XYZ'>
    Matrix:
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Frame: 316
  Bone: mixamorig:Hips
    Location: <Vector (-0.5978, 99.3782, -1.9309)>
    Rotation: <Euler (x=-0.0917, y=0.0313, z=0.0473), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.1301, 109.1518, -4.1493)>
    Rotation: <Euler (x=-0.1075, y=-0.0128, z=-0.0604), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.4113, 120.7710, -5.4060)>
    Rotation: <Euler (x=-0.0261, y=-0.0258, z=-0.0479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.2375, 134.1325, -5.7548)>
    Rotation: <Euler (x=-0.0036, y=-0.0411, z=-0.0362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.7845, 149.1770, -5.8095)>
    Rotation: <Euler (x=0.0333, y=-0.0184, z=0.0222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.5794, 156.5441, -3.5370)>
    Rotation: <Euler (x=0.0987, y=-0.0534, z=0.0048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.0067, 179.7808, 5.3204)>
    Rotation: <Euler (x=0.0987, y=-0.0534, z=0.0048), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.2880, 146.6566, -5.8336)>
    Rotation: <Euler (x=2.2129, y=1.5254, z=0.2061), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.0395, 140.7084, -5.3217)>
    Rotation: <Euler (x=-2.6334, y=1.2454, z=0.6091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
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    Rotation: <Euler (x=2.7566, y=1.2713, z=-0.3617), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.3235, 88.2749, -6.1501)>
    Rotation: <Euler (x=-1.5262, y=1.5335, z=1.6506), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.6991, 83.5607, -2.8341)>
    Rotation: <Euler (x=2.5732, y=1.2318, z=-0.7406), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.6386, 79.0975, -1.4539)>
    Rotation: <Euler (x=2.8601, y=1.2756, z=-0.4571), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (19.9105, 75.0676, -1.2411)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.7314, 72.3551, 0.2669)>
    Rotation: <Euler (x=1.9731, y=0.8637, z=-1.1775), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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    Rotation: <Euler (x=-1.3299, y=1.5417, z=1.6306), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.0419, 71.6782, -2.7726)>
    Rotation: <Euler (x=-1.2681, y=1.5292, z=1.5161), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.8126, 68.3892, -2.9031)>
    Rotation: <Euler (x=-1.1202, y=1.5263, z=1.4875), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.3268, 65.8793, -3.0563)>
    Rotation: <Euler (x=-1.1202, y=1.5263, z=1.4875), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.0198, 74.2993, -5.5490)>
    Rotation: <Euler (x=-1.4717, y=1.5403, z=1.4961), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.3707, 70.6039, -5.6432)>
    Rotation: <Euler (x=-1.1494, y=1.4927, z=1.2478), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (20.9980, 68.0342, -5.8984)>
    Rotation: <Euler (x=-0.9184, y=1.4585, z=1.0492), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.3142, 66.9202, -6.1724)>
    Rotation: <Euler (x=-0.9184, y=1.4585, z=1.0492), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.1006, 73.0820, -8.1118)>
    Rotation: <Euler (x=-1.3310, y=1.5304, z=1.4997), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.1939, 70.2616, -8.2227)>
    Rotation: <Euler (x=-1.0633, y=1.4691, z=1.1347), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.8696, 68.5839, -8.4657)>
    Rotation: <Euler (x=-0.7504, y=1.4362, z=0.9230), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.5390, 68.3565, -8.6986)>
    Rotation: <Euler (x=-0.7504, y=1.4362, z=0.9230), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.6859, 72.9968, -10.3850)>
    Rotation: <Euler (x=-1.4138, y=1.5306, z=1.4438), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (22.9893, 70.6111, -10.4742)>
    Rotation: <Euler (x=-1.0675, y=1.4724, z=1.1352), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.3825, 69.4397, -10.6435)>
    Rotation: <Euler (x=-0.7458, y=1.4370, z=0.9125), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.0121, 69.3268, -10.7806)>
    Rotation: <Euler (x=-0.7458, y=1.4370, z=0.9125), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.8603, 147.1322, -6.3713)>
    Rotation: <Euler (x=-0.3011, y=-1.5830, z=2.3690), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.2359, 140.4176, -6.3201)>
    Rotation: <Euler (x=-0.9734, y=-1.3898, z=-2.3403), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.3152, 115.8365, -10.0694)>
    Rotation: <Euler (x=0.4643, y=-1.4503, z=2.5205), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.7473, 88.3336, -8.5673)>
    Rotation: <Euler (x=0.3648, y=-1.4657, z=2.3649), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.9891, 83.7889, -4.9166)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.2661, 79.5799, -3.0331)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.9278, 75.2971, -2.3851)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.6692, 71.7980, -1.9489)>
    Rotation: <Euler (x=2.5443, y=-1.2046, z=0.3830), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.1091, 76.7801, -4.2118)>
    Rotation: <Euler (x=-1.7458, y=-1.6293, z=-0.6839), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.7143, 74.0026, -3.9858)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.7142, 75.8125, -4.1615)>
    Rotation: <Euler (x=-0.5794, y=-1.4408, z=0.9557), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.8357, 78.6122, -4.3972)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.5960, 75.8255, -6.8919)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.1362, 72.9725, -6.6599)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.0785, 74.8171, -6.8389)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.2618, 77.7710, -7.0877)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.8264, 74.6247, -9.4481)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.8595, 72.3434, -9.2626)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.3019, 73.8863, -9.4124)>
    Rotation: <Euler (x=-0.5897, y=-1.4426, z=0.9661), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.2180, 76.1732, -9.6049)>
    Rotation: <Euler (x=-0.5897, y=-1.4426, z=0.9661), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5731, 73.5821, -11.5728)>
    Rotation: <Euler (x=-1.7059, y=-1.6295, z=-0.7239), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-31.0092, 71.7682, -11.4252)>
    Rotation: <Euler (x=-1.6061, y=-1.5231, z=0.5782), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.2993, 72.7997, -11.5254)>
    Rotation: <Euler (x=-0.6142, y=-1.4401, z=0.9908), order='XYZ'>
    Matrix:
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      <Vector (0.1090, 0.9258, -0.3620, 72.7997)>
      <Vector (0.9915, -0.0751, 0.1065, -11.5254)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.7135, 73.8339, -11.6125)>
    Rotation: <Euler (x=-0.6142, y=-1.4401, z=0.9908), order='XYZ'>
    Matrix:
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      <Vector (0.1090, 0.9258, -0.3620, 73.8339)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.0618, 94.2707, -1.6910)>
    Rotation: <Euler (x=0.0663, y=-0.1425, z=-3.1199), order='XYZ'>
    Matrix:
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      <Vector (-0.0214, -0.9974, 0.0693, 94.2707)>
      <Vector (0.1420, 0.0656, 0.9877, -1.6910)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (9.4189, 50.6240, 1.1784)>
    Rotation: <Euler (x=-0.0640, y=-0.0991, z=3.1112), order='XYZ'>
    Matrix:
      <Vector (-0.9946, -0.0367, 0.0968, 9.4189)>
      <Vector (0.0303, -0.9973, -0.0669, 50.6240)>
      <Vector (0.0990, -0.0636, 0.9931, 1.1784)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9005, 9.3450, -1.4542)>
    Rotation: <Euler (x=1.1054, y=-0.1693, z=3.1302), order='XYZ'>
    Matrix:
      <Vector (-0.9856, 0.1454, 0.0858, 7.9005)>
      <Vector (0.0113, -0.4504, 0.8927, 9.3450)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6278, 0.8981, 15.0651)>
    Rotation: <Euler (x=-1.4809, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
      <Vector (-0.9651, 0.2323, 0.1209, 10.6278)>
      <Vector (0.1377, 0.0576, 0.9888, 0.8981)>
      <Vector (0.2228, 0.9710, -0.0875, 15.0651)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4437, 1.3481, 22.6541)>
    Rotation: <Euler (x=-1.4809, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
      <Vector (-0.9651, 0.2323, 0.1209, 12.4437)>
      <Vector (0.1377, 0.0576, 0.9888, 1.3481)>
      <Vector (0.2228, 0.9710, -0.0876, 22.6541)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.6906, 93.5253, -0.6452)>
    Rotation: <Euler (x=0.1628, y=0.2616, z=3.0667), order='XYZ'>
    Matrix:
      <Vector (-0.9633, -0.1156, -0.2424, -8.6906)>
      <Vector (0.0722, -0.9809, 0.1807, 93.5253)>
      <Vector (-0.2587, 0.1566, 0.9532, -0.6452)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-13.7429, 50.6541, 6.1980)>
    Rotation: <Euler (x=-0.1244, y=0.1481, z=3.1024), order='XYZ'>
    Matrix:
      <Vector (-0.9883, -0.0206, -0.1512, -13.7429)>
      <Vector (0.0387, -0.9922, -0.1183, 50.6541)>
      <Vector (-0.1476, -0.1228, 0.9814, 6.1980)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5950, 9.5561, 1.1135)>
    Rotation: <Euler (x=1.0843, y=0.2378, z=-3.1313), order='XYZ'>
    Matrix:
      <Vector (-0.9718, -0.2034, -0.1192, -14.5950)>
      <Vector (-0.0100, -0.4696, 0.8828, 9.5561)>
      <Vector (-0.2355, 0.8591, 0.4544, 1.1135)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2532, 1.1093, 16.5656)>
    Rotation: <Euler (x=-1.4696, y=2.8500, z=0.1352), order='XYZ'>
    Matrix:
      <Vector (-0.9490, -0.2971, -0.1053, -18.2532)>
      <Vector (-0.1291, 0.0616, 0.9897, 1.1093)>
      <Vector (-0.2875, 0.9529, -0.0968, 16.5656)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5363, 1.5825, 23.8891)>
    Rotation: <Euler (x=-1.4696, y=2.8500, z=0.1352), order='XYZ'>
    Matrix:
      <Vector (-0.9490, -0.2971, -0.1053, -20.5363)>
      <Vector (-0.1291, 0.0616, 0.9897, 1.5825)>
      <Vector (-0.2875, 0.9529, -0.0968, 23.8891)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 317
  Bone: mixamorig:Hips
    Location: <Vector (-0.5868, 99.3816, -1.8914)>
    Rotation: <Euler (x=-0.0929, y=0.0321, z=0.0467), order='XYZ'>
    Matrix:
      <Vector (0.9984, -0.0495, 0.0275, -0.5868)>
      <Vector (0.0467, 0.9945, 0.0941, 99.3816)>
      <Vector (-0.0320, -0.0927, 0.9952, -1.8914)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-1.1150, 109.1528, -4.1214)>
    Rotation: <Euler (x=-0.1075, y=-0.0123, z=-0.0588), order='XYZ'>
    Matrix:
      <Vector (0.9982, 0.0597, -0.0059, -1.1150)>
      <Vector (-0.0587, 0.9924, 0.1079, 109.1528)>
      <Vector (0.0123, -0.1073, 0.9941, -4.1214)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-0.4158, 120.7732, -5.3781)>
    Rotation: <Euler (x=-0.0252, y=-0.0255, z=-0.0467), order='XYZ'>
    Matrix:
      <Vector (0.9986, 0.0473, -0.0243, -0.4158)>
      <Vector (-0.0466, 0.9986, 0.0264, 120.7732)>
      <Vector (0.0255, -0.0252, 0.9994, -5.3781)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (0.2167, 134.1357, -5.7158)>
    Rotation: <Euler (x=-0.0020, y=-0.0408, z=-0.0355), order='XYZ'>
    Matrix:
      <Vector (0.9985, 0.0355, -0.0407, 0.2167)>
      <Vector (-0.0354, 0.9994, 0.0034, 134.1357)>
      <Vector (0.0408, -0.0020, 0.9992, -5.7158)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (0.7516, 149.1807, -5.7454)>
    Rotation: <Euler (x=0.0346, y=-0.0182, z=0.0230), order='XYZ'>
    Matrix:
      <Vector (0.9996, -0.0237, -0.0173, 0.7516)>
      <Vector (0.0230, 0.9991, -0.0350, 149.1807)>
      <Vector (0.0182, 0.0346, 0.9992, -5.7454)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (0.5404, 156.5447, -3.4634)>
    Rotation: <Euler (x=0.0978, y=-0.0526, z=0.0053), order='XYZ'>
    Matrix:
      <Vector (0.9986, -0.0104, -0.0518, 0.5404)>
      <Vector (0.0053, 0.9952, -0.0979, 156.5447)>
      <Vector (0.0526, 0.0975, 0.9938, -3.4634)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.0491, 179.7895, 5.3725)>
    Rotation: <Euler (x=0.0978, y=-0.0526, z=0.0053), order='XYZ'>
    Matrix:
      <Vector (0.9986, -0.0104, -0.0518, -0.0491)>
      <Vector (0.0053, 0.9952, -0.0979, 179.7895)>
      <Vector (0.0526, 0.0975, 0.9938, 5.3725)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.2571, 146.6656, -5.7752)>
    Rotation: <Euler (x=2.2533, y=1.5249, z=0.2472), order='XYZ'>
    Matrix:
      <Vector (0.0445, 0.9060, -0.4210, 7.2571)>
      <Vector (0.0112, -0.4219, -0.9066, 146.6656)>
      <Vector (-0.9989, 0.0356, -0.0289, -5.7752)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (20.0130, 140.7258, -5.2740)>
    Rotation: <Euler (x=-2.6297, y=1.2459, z=0.6143), order='XYZ'>
    Matrix:
      <Vector (0.2609, 0.1232, -0.9575, 20.0130)>
      <Vector (0.1840, -0.9800, -0.0760, 140.7258)>
      <Vector (-0.9477, -0.1564, -0.2783, -5.2740)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.1184, 116.0276, -9.2152)>
    Rotation: <Euler (x=2.7606, y=1.2729, z=-0.3558), order='XYZ'>
    Matrix:
      <Vector (0.2751, 0.0099, -0.9614, 23.1184)>
      <Vector (-0.1022, -0.9940, -0.0395, 116.0276)>
      <Vector (-0.9560, 0.1091, -0.2724, -9.2152)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (23.3947, 88.2957, -6.1701)>
    Rotation: <Euler (x=-1.5137, y=1.5328, z=1.6646), order='XYZ'>
    Matrix:
      <Vector (-0.0036, 0.0366, -0.9993, 23.3947)>
      <Vector (0.0378, -0.9986, -0.0367, 88.2957)>
      <Vector (-0.9993, -0.0379, 0.0022, -6.1701)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.7790, 83.5768, -2.8565)>
    Rotation: <Euler (x=2.5737, y=1.2327, z=-0.7387), order='XYZ'>
    Matrix:
      <Vector (0.2453, -0.1924, -0.9502, 21.7790)>
      <Vector (-0.2233, -0.9650, 0.1378, 83.5768)>
      <Vector (-0.9434, 0.1784, -0.2796, -2.8565)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.7260, 79.1110, -1.4789)>
    Rotation: <Euler (x=2.8615, y=1.2764, z=-0.4543), order='XYZ'>
    Matrix:
      <Vector (0.2607, -0.1840, -0.9477, 20.7260)>
      <Vector (-0.1273, -0.9796, 0.1552, 79.1110)>
      <Vector (-0.9570, 0.0802, -0.2789, -1.4789)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.0041, 75.0798, -1.2686)>
    Rotation: <Euler (x=1.9728, y=0.8645, z=-1.1762), order='XYZ'>
    Matrix:
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      <Vector (-0.5991, -0.7967, -0.0790, 75.0798)>
      <Vector (-0.7608, 0.5973, -0.2539, -1.2686)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.8299, 72.3660, 0.2375)>
    Rotation: <Euler (x=1.9728, y=0.8645, z=-1.1762), order='XYZ'>
    Matrix:
      <Vector (0.2495, -0.0920, -0.9640, 19.8299)>
      <Vector (-0.5991, -0.7967, -0.0790, 72.3660)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.7772, 75.2070, -2.7282)>
    Rotation: <Euler (x=-1.3135, y=1.5409, z=1.6485), order='XYZ'>
    Matrix:
      <Vector (-0.0023, -0.1786, -0.9839, 23.7772)>
      <Vector (0.0298, -0.9835, 0.1785, 75.2070)>
      <Vector (-0.9996, -0.0289, 0.0076, -2.7282)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.1397, 71.6962, -2.8042)>
    Rotation: <Euler (x=-1.2545, y=1.5285, z=1.5311), order='XYZ'>
    Matrix:
      <Vector (0.0017, -0.3485, -0.9373, 23.1397)>
      <Vector (0.0422, -0.9365, 0.3482, 71.6962)>
      <Vector (-0.9991, -0.0402, 0.0131, -2.8042)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (21.9153, 68.4055, -2.9364)>
    Rotation: <Euler (x=-1.1071, y=1.5256, z=1.5021), order='XYZ'>
    Matrix:
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      <Vector (0.0451, -0.8607, 0.5071, 68.4055)>
      <Vector (-0.9990, -0.0404, 0.0202, -2.9364)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.4332, 65.8934, -3.0905)>
    Rotation: <Euler (x=-1.1071, y=1.5256, z=1.5021), order='XYZ'>
    Matrix:
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      <Vector (0.0451, -0.8607, 0.5071, 65.8934)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.1122, 74.3207, -5.5792)>
    Rotation: <Euler (x=-1.4529, y=1.5396, z=1.5163), order='XYZ'>
    Matrix:
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      <Vector (0.0312, -0.9847, 0.1714, 74.3207)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.4686, 70.6244, -5.6757)>
    Rotation: <Euler (x=-1.1401, y=1.4922, z=1.2585), order='XYZ'>
    Matrix:
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      <Vector (0.0747, -0.7338, 0.6752, 70.6244)>
      <Vector (-0.9969, -0.0713, 0.0328, -5.6757)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.0997, 68.0514, -5.9314)>
    Rotation: <Euler (x=-0.9111, y=1.4581, z=1.0579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.4173, 66.9335, -6.2048)>
    Rotation: <Euler (x=-0.9111, y=1.4581, z=1.0579), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.1935, 73.1054, -8.1429)>
    Rotation: <Euler (x=-1.3169, y=1.5297, z=1.5153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.2909, 70.2836, -8.2553)>
    Rotation: <Euler (x=-1.0556, y=1.4687, z=1.1439), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (20.9690, 68.6026, -8.4983)>
    Rotation: <Euler (x=-0.7440, y=1.4359, z=0.9307), order='XYZ'>
    Matrix:
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      <Vector (0.1078, -0.0989, 0.9892, 68.6026)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.6387, 68.3719, -8.7301)>
    Rotation: <Euler (x=-0.7440, y=1.4359, z=0.9307), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.7777, 73.0211, -10.4160)>
    Rotation: <Euler (x=-1.3986, y=1.5299, z=1.4604), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.0846, 70.6344, -10.5065)>
    Rotation: <Euler (x=-1.0596, y=1.4720, z=1.1446), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.4794, 69.4608, -10.6758)>
    Rotation: <Euler (x=-0.7394, y=1.4367, z=0.9204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.1091, 69.3460, -10.8123)>
    Rotation: <Euler (x=-0.7394, y=1.4367, z=0.9204), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.8916, 147.1315, -6.3091)>
    Rotation: <Euler (x=-0.2020, y=-1.5844, z=2.2709), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.2609, 140.4052, -6.2708)>
    Rotation: <Euler (x=-0.9739, y=-1.3917, z=-2.3383), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.3078, 115.8132, -9.9829)>
    Rotation: <Euler (x=0.4621, y=-1.4517, z=2.5241), order='XYZ'>
    Matrix:
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      <Vector (0.0688, -0.9861, -0.1511, 115.8132)>
      <Vector (0.9929, 0.0530, 0.1064, -9.9829)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-26.6980, 88.3023, -8.5046)>
    Rotation: <Euler (x=0.4130, y=-1.4667, z=2.3170), order='XYZ'>
    Matrix:
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      <Vector (0.0763, -0.9149, -0.3964, 88.3023)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.9240, 83.7677, -4.8404)>
    Rotation: <Euler (x=2.3762, y=-1.0976, z=0.8409), order='XYZ'>
    Matrix:
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      <Vector (0.3396, -0.9404, 0.0164, 83.7677)>
      <Vector (0.8901, 0.3157, -0.3287, -4.8404)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.1927, 79.5639, -2.9484)>
    Rotation: <Euler (x=2.6241, y=-1.1806, z=0.5775), order='XYZ'>
    Matrix:
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      <Vector (0.2077, -0.9779, 0.0243, 79.5639)>
      <Vector (0.9248, 0.1882, -0.3306, -2.9484)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.8516, 75.2829, -2.2901)>
    Rotation: <Euler (x=2.5417, y=-1.1996, z=0.3854), order='XYZ'>
    Matrix:
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      <Vector (0.1364, -0.9626, -0.2340, 75.2829)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.5911, 71.7850, -1.8410)>
    Rotation: <Euler (x=2.5417, y=-1.1996, z=0.3854), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-32.0408, 76.7609, -4.0940)>
    Rotation: <Euler (x=-1.6602, y=-1.6279, z=-0.7694), order='XYZ'>
    Matrix:
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      <Vector (0.0397, -0.7559, 0.6535, 76.7609)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.6450, 73.9840, -3.8707)>
    Rotation: <Euler (x=-1.5623, y=-1.5136, z=0.5343), order='XYZ'>
    Matrix:
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      <Vector (0.0291, 0.5157, 0.8563, 73.9840)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.6457, 75.7933, -4.0644)>
    Rotation: <Euler (x=-0.5649, y=-1.4360, z=0.9414), order='XYZ'>
    Matrix:
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      <Vector (0.1086, 0.9260, -0.3615, 75.7933)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.7682, 78.5924, -4.3030)>
    Rotation: <Euler (x=-0.5649, y=-1.4360, z=0.9414), order='XYZ'>
    Matrix:
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      <Vector (0.1086, 0.9260, -0.3615, 78.5924)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.5393, 75.7988, -6.7693)>
    Rotation: <Euler (x=-1.6057, y=-1.6315, z=-0.8240), order='XYZ'>
    Matrix:
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      <Vector (0.0445, -0.7558, 0.6533, 75.7988)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.0784, 72.9465, -6.5401)>
    Rotation: <Euler (x=-1.6184, y=-1.5169, z=0.5905), order='XYZ'>
    Matrix:
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      <Vector (0.0300, 0.5158, 0.8562, 72.9465)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-27.0216, 74.7905, -6.7375)>
    Rotation: <Euler (x=-0.6273, y=-1.4335, z=1.0044), order='XYZ'>
    Matrix:
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      <Vector (0.1155, 0.9251, -0.3618, 74.7905)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.2059, 77.7438, -6.9893)>
    Rotation: <Euler (x=-0.6273, y=-1.4335, z=1.0044), order='XYZ'>
    Matrix:
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      <Vector (0.1155, 0.9251, -0.3618, 77.7438)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.7808, 74.5909, -9.3212)>
    Rotation: <Euler (x=-1.6199, y=-1.6303, z=-0.8097), order='XYZ'>
    Matrix:
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      <Vector (0.0431, -0.7558, 0.6534, 74.5909)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.8130, 72.3102, -9.1379)>
    Rotation: <Euler (x=-1.6023, y=-1.5112, z=0.5744), order='XYZ'>
    Matrix:
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      <Vector (0.0324, 0.5156, 0.8562, 72.3102)>
      <Vector (0.9982, -0.0596, -0.0019, -9.1379)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.2561, 73.8526, -9.3030)>
    Rotation: <Euler (x=-0.5746, y=-1.4379, z=0.9512), order='XYZ'>
    Matrix:
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      <Vector (0.1079, 0.9260, -0.3617, 73.8526)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.1731, 76.1390, -9.4979)>
    Rotation: <Euler (x=-0.5746, y=-1.4379, z=0.9512), order='XYZ'>
    Matrix:
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.5366, 73.5425, -11.4440)>
    Rotation: <Euler (x=-1.6198, y=-1.6283, z=-0.8099), order='XYZ'>
    Matrix:
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      <Vector (0.0416, -0.7559, 0.6534, 73.5425)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.9720, 71.7290, -11.2983)>
    Rotation: <Euler (x=-1.6051, y=-1.5179, z=0.5772), order='XYZ'>
    Matrix:
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      <Vector (0.0288, 0.5158, 0.8562, 71.7290)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.2626, 72.7602, -11.4087)>
    Rotation: <Euler (x=-0.5985, y=-1.4354, z=0.9753), order='XYZ'>
    Matrix:
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      <Vector (0.1117, 0.9256, -0.3617, 72.7602)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.6773, 73.7942, -11.4968)>
    Rotation: <Euler (x=-0.5985, y=-1.4354, z=0.9753), order='XYZ'>
    Matrix:
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      <Vector (0.1117, 0.9256, -0.3617, 73.7942)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.0700, 94.2693, -1.6517)>
    Rotation: <Euler (x=0.0662, y=-0.1435, z=-3.1202), order='XYZ'>
    Matrix:
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      <Vector (-0.0211, -0.9974, 0.0692, 94.2693)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.4157, 50.6220, 1.2125)>
    Rotation: <Euler (x=-0.0648, y=-0.0989, z=3.1113), order='XYZ'>
    Matrix:
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      <Vector (0.0301, -0.9973, -0.0677, 50.6220)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9021, 9.3450, -1.4546)>
    Rotation: <Euler (x=1.1054, y=-0.1692, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6285, 0.8981, 15.0648)>
    Rotation: <Euler (x=-1.4809, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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      <Vector (0.1377, 0.0576, 0.9888, 0.8981)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4439, 1.3480, 22.6540)>
    Rotation: <Euler (x=-1.4809, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.6820, 93.5350, -0.5926)>
    Rotation: <Euler (x=0.1606, y=0.2607, z=3.0665), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.7146, 50.6473, 6.1611)>
    Rotation: <Euler (x=-0.1235, y=0.1483, z=3.1018), order='XYZ'>
    Matrix:
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      <Vector (0.0393, -0.9923, -0.1173, 50.6473)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5956, 9.5451, 1.1151)>
    Rotation: <Euler (x=1.0843, y=0.2379, z=-3.1313), order='XYZ'>
    Matrix:
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      <Vector (-0.0100, -0.4696, 0.8828, 9.5451)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2556, 1.0986, 16.5669)>
    Rotation: <Euler (x=-1.4696, y=2.8498, z=0.1352), order='XYZ'>
    Matrix:
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      <Vector (-0.1291, 0.0616, 0.9897, 1.0986)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5395, 1.5720, 23.8901)>
    Rotation: <Euler (x=-1.4696, y=2.8498, z=0.1352), order='XYZ'>
    Matrix:
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Frame: 318
  Bone: mixamorig:Hips
    Location: <Vector (-0.5719, 99.3856, -1.8442)>
    Rotation: <Euler (x=-0.0942, y=0.0327, z=0.0460), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.0953, 109.1540, -4.0874)>
    Rotation: <Euler (x=-0.1077, y=-0.0122, z=-0.0572), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.4143, 120.7753, -5.3460)>
    Rotation: <Euler (x=-0.0246, y=-0.0255, z=-0.0455), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.2031, 134.1388, -5.6747)>
    Rotation: <Euler (x=-0.0005, y=-0.0409, z=-0.0348), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.7271, 149.1841, -5.6816)>
    Rotation: <Euler (x=0.0356, y=-0.0183, z=0.0238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.5099, 156.5457, -3.3921)>
    Rotation: <Euler (x=0.0960, y=-0.0524, z=0.0059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.0899, 179.8064, 5.4013)>
    Rotation: <Euler (x=0.0960, y=-0.0524, z=0.0059), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.2345, 146.6738, -5.7145)>
    Rotation: <Euler (x=2.2895, y=1.5240, z=0.2841), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.9946, 140.7426, -5.2185)>
    Rotation: <Euler (x=-2.6266, y=1.2455, z=0.6194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.1519, 116.0551, -9.1853)>
    Rotation: <Euler (x=2.7602, y=1.2731, z=-0.3544), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.4764, 88.3238, -6.1397)>
    Rotation: <Euler (x=1.6419, y=1.6084, z=-1.4615), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.8695, 83.6039, -2.8232)>
    Rotation: <Euler (x=2.5717, y=1.2327, z=-0.7391), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.8238, 79.1372, -1.4431)>
    Rotation: <Euler (x=2.8594, y=1.2766, z=-0.4548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.1080, 75.1051, -1.2307)>
    Rotation: <Euler (x=1.9718, y=0.8643, z=-1.1755), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (19.9385, 72.3916, 0.2768)>
    Rotation: <Euler (x=1.9718, y=0.8643, z=-1.1755), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.8801, 75.2372, -2.6921)>
    Rotation: <Euler (x=-1.2958, y=1.5413, z=1.6677), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.2479, 71.7254, -2.7662)>
    Rotation: <Euler (x=-1.2433, y=1.5290, z=1.5438), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.0283, 68.4328, -2.8963)>
    Rotation: <Euler (x=-1.0969, y=1.5261, z=1.5138), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.5499, 65.9185, -3.0486)>
    Rotation: <Euler (x=-1.0969, y=1.5261, z=1.5138), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.2151, 74.3502, -5.5429)>
    Rotation: <Euler (x=-1.4379, y=1.5401, z=1.5329), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.5770, 70.6528, -5.6374)>
    Rotation: <Euler (x=-1.1359, y=1.4928, z=1.2642), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.2117, 68.0761, -5.8908)>
    Rotation: <Euler (x=-0.9093, y=1.4588, z=1.0613), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.5309, 66.9542, -6.1624)>
    Rotation: <Euler (x=-0.9093, y=1.4588, z=1.0613), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.2970, 73.1338, -8.1061)>
    Rotation: <Euler (x=-1.3055, y=1.5302, z=1.5282), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.3985, 70.3106, -8.2168)>
    Rotation: <Euler (x=-1.0531, y=1.4693, z=1.1479), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.0791, 68.6261, -8.4579)>
    Rotation: <Euler (x=-0.7431, y=1.4366, z=0.9332), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.7489, 68.3917, -8.6885)>
    Rotation: <Euler (x=-0.7431, y=1.4366, z=0.9331), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.8802, 73.0479, -10.3790)>
    Rotation: <Euler (x=-1.3878, y=1.5304, z=1.4727), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.1906, 70.6601, -10.4680)>
    Rotation: <Euler (x=-1.0570, y=1.4726, z=1.1487), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.5871, 69.4840, -10.6360)>
    Rotation: <Euler (x=-0.7385, y=1.4374, z=0.9227), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.2169, 69.3671, -10.7718)>
    Rotation: <Euler (x=-0.7385, y=1.4374, z=0.9227), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.9145, 147.1310, -6.2490)>
    Rotation: <Euler (x=-0.1211, y=-1.5858, z=2.1913), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.2751, 140.3886, -6.2235)>
    Rotation: <Euler (x=-0.9785, y=-1.3933, z=-2.3321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.2869, 115.7877, -9.9149)>
    Rotation: <Euler (x=0.4666, y=-1.4531, z=2.5213), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.6293, 88.2689, -8.4416)>
    Rotation: <Euler (x=0.4608, y=-1.4675, z=2.2694), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.8399, 83.7441, -4.7643)>
    Rotation: <Euler (x=2.3792, y=-1.0928, z=0.8382), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-26.1007, 79.5454, -2.8642)>
    Rotation: <Euler (x=2.6243, y=-1.1756, z=0.5773), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.7569, 75.2662, -2.1959)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.4946, 71.7695, -1.7343)>
    Rotation: <Euler (x=2.5393, y=-1.1946, z=0.3876), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.9537, 76.7396, -3.9775)>
    Rotation: <Euler (x=-1.5732, y=-1.6269, z=-0.8563), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.5570, 73.9632, -3.7570)>
    Rotation: <Euler (x=-1.5647, y=-1.5086, z=0.5367), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.5585, 75.7719, -3.9682)>
    Rotation: <Euler (x=-0.5516, y=-1.4313, z=0.9282), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.6820, 78.5704, -4.2096)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.4635, 75.7703, -6.6481)>
    Rotation: <Euler (x=-1.5234, y=-1.6308, z=-0.9061), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-30.0018, 72.9185, -6.4217)>
    Rotation: <Euler (x=-1.6161, y=-1.5119, z=0.5882), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.9457, 74.7620, -6.6370)>
    Rotation: <Euler (x=-0.6122, y=-1.4290, z=0.9894), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.1311, 77.7145, -6.8917)>
    Rotation: <Euler (x=-0.6122, y=-1.4290, z=0.9894), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.7158, 74.5557, -9.1957)>
    Rotation: <Euler (x=-1.5360, y=-1.6295, z=-0.8935), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.7474, 72.2753, -9.0146)>
    Rotation: <Euler (x=-1.6015, y=-1.5062, z=0.5736), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.1912, 73.8172, -9.1947)>
    Rotation: <Euler (x=-0.5608, y=-1.4332, z=0.9375), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.1089, 76.1032, -9.3919)>
    Rotation: <Euler (x=-0.5608, y=-1.4332, z=0.9375), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.4807, 73.5015, -11.3167)>
    Rotation: <Euler (x=-1.5330, y=-1.6275, z=-0.8965), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.9156, 71.6884, -11.1728)>
    Rotation: <Euler (x=-1.6039, y=-1.5129, z=0.5760), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.2066, 72.7192, -11.2932)>
    Rotation: <Euler (x=-0.5842, y=-1.4308, z=0.9611), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.6216, 73.7530, -11.3823)>
    Rotation: <Euler (x=-0.5842, y=-1.4308, z=0.9611), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.0818, 94.2682, -1.6024)>
    Rotation: <Euler (x=0.0659, y=-0.1442, z=-3.1206), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.4106, 50.6197, 1.2508)>
    Rotation: <Euler (x=-0.0657, y=-0.0988, z=3.1115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9017, 9.3450, -1.4552)>
    Rotation: <Euler (x=1.1054, y=-0.1692, z=3.1302), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6272, 0.8981, 15.0643)>
    Rotation: <Euler (x=-1.4809, y=-2.9171, z=-0.1417), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4423, 1.3479, 22.6536)>
    Rotation: <Euler (x=-1.4809, y=-2.9171, z=-0.1417), order='XYZ'>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.6700, 93.5459, -0.5326)>
    Rotation: <Euler (x=0.1582, y=0.2601, z=3.0662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.6849, 50.6404, 6.1210)>
    Rotation: <Euler (x=-0.1225, y=0.1483, z=3.1012), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5967, 9.5340, 1.1153)>
    Rotation: <Euler (x=1.0843, y=0.2379, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2562, 1.0874, 16.5672)>
    Rotation: <Euler (x=-1.4695, y=2.8499, z=0.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5399, 1.5610, 23.8905)>
    Rotation: <Euler (x=-1.4695, y=2.8499, z=0.1352), order='XYZ'>
    Matrix:
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Frame: 319
  Bone: mixamorig:Hips
    Location: <Vector (-0.5578, 99.3908, -1.7863)>
    Rotation: <Euler (x=-0.0954, y=0.0329, z=0.0452), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.0737, 109.1569, -4.0413)>
    Rotation: <Euler (x=-0.1080, y=-0.0124, z=-0.0557), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.4096, 120.7787, -5.3038)>
    Rotation: <Euler (x=-0.0242, y=-0.0258, z=-0.0445), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.1939, 134.1429, -5.6275)>
    Rotation: <Euler (x=0.0006, y=-0.0412, z=-0.0342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.7084, 149.1886, -5.6181)>
    Rotation: <Euler (x=0.0362, y=-0.0186, z=0.0245), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.4850, 156.5487, -3.3244)>
    Rotation: <Euler (x=0.0938, y=-0.0521, z=0.0065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.1228, 179.8278, 5.4195)>
    Rotation: <Euler (x=0.0938, y=-0.0521, z=0.0065), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.2174, 146.6824, -5.6514)>
    Rotation: <Euler (x=2.3136, y=1.5231, z=0.3090), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.9819, 140.7607, -5.1568)>
    Rotation: <Euler (x=-2.6256, y=1.2446, z=0.6226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.1962, 116.0834, -9.1414)>
    Rotation: <Euler (x=2.7577, y=1.2722, z=-0.3553), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.5586, 88.3558, -6.0672)>
    Rotation: <Euler (x=1.6603, y=1.6070, z=-1.4416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (21.9607, 83.6384, -2.7429)>
    Rotation: <Euler (x=2.5673, y=1.2321, z=-0.7416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (20.9226, 79.1721, -1.3556)>
    Rotation: <Euler (x=2.8540, y=1.2764, z=-0.4585), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.2132, 75.1392, -1.1367)>
    Rotation: <Euler (x=1.9702, y=0.8631, z=-1.1751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.0487, 72.4277, 0.3749)>
    Rotation: <Euler (x=1.9702, y=0.8631, z=-1.1751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (23.9844, 75.2750, -2.6003)>
    Rotation: <Euler (x=-1.2728, y=1.5428, z=1.6923), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.3575, 71.7621, -2.6688)>
    Rotation: <Euler (x=-1.2318, y=1.5305, z=1.5568), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.1430, 68.4675, -2.7934)>
    Rotation: <Euler (x=-1.0873, y=1.5276, z=1.5250), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.6684, 65.9506, -2.9411)>
    Rotation: <Euler (x=-1.0873, y=1.5276, z=1.5250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.3193, 74.3842, -5.4499)>
    Rotation: <Euler (x=-1.4225, y=1.5416, z=1.5497), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.6869, 70.6857, -5.5385)>
    Rotation: <Euler (x=-1.1356, y=1.4944, z=1.2662), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.3255, 68.1050, -5.7869)>
    Rotation: <Euler (x=-0.9119, y=1.4603, z=1.0602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.6463, 66.9785, -6.0555)>
    Rotation: <Euler (x=-0.9119, y=1.4603, z=1.0602), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.4018, 73.1641, -8.0113)>
    Rotation: <Euler (x=-1.2942, y=1.5317, z=1.5410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.5076, 70.3394, -8.1173)>
    Rotation: <Euler (x=-1.0546, y=1.4709, z=1.1479), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.1907, 68.6509, -8.3547)>
    Rotation: <Euler (x=-0.7468, y=1.4381, z=0.9311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.8608, 68.4126, -8.5838)>
    Rotation: <Euler (x=-0.7468, y=1.4381, z=0.9311), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (23.9840, 73.0742, -10.2838)>
    Rotation: <Euler (x=-1.3787, y=1.5320, z=1.4834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.2981, 70.6852, -10.3690)>
    Rotation: <Euler (x=-1.0585, y=1.4741, z=1.1486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.6963, 69.5064, -10.5344)>
    Rotation: <Euler (x=-0.7423, y=1.4389, z=0.9205), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.3262, 69.3871, -10.6693)>
    Rotation: <Euler (x=-0.7423, y=1.4389, z=0.9205), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.9318, 147.1319, -6.1900)>
    Rotation: <Euler (x=-0.0721, y=-1.5868, z=2.1434), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.2848, 140.3757, -6.1738)>
    Rotation: <Euler (x=-0.9814, y=-1.3950, z=-2.3274), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.2567, 115.7640, -9.8364)>
    Rotation: <Euler (x=0.4683, y=-1.4546, z=2.5214), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.5473, 88.2364, -8.3767)>
    Rotation: <Euler (x=0.5073, y=-1.4679, z=2.2232), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.7432, 83.7214, -4.6866)>
    Rotation: <Euler (x=2.3818, y=-1.0881, z=0.8359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.9964, 79.5277, -2.7784)>
    Rotation: <Euler (x=2.6242, y=-1.1708, z=0.5774), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.6500, 75.2503, -2.1000)>
    Rotation: <Euler (x=2.5367, y=-1.1899, z=0.3900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.3857, 71.7549, -1.6262)>
    Rotation: <Euler (x=2.5367, y=-1.1899, z=0.3900), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.8537, 76.7189, -3.8608)>
    Rotation: <Euler (x=-1.4877, y=-1.6265, z=-0.9416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.4562, 73.9432, -3.6425)>
    Rotation: <Euler (x=-1.5682, y=-1.5038, z=0.5402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.4586, 75.7513, -3.8705)>
    Rotation: <Euler (x=-0.5404, y=-1.4268, z=0.9171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.5830, 78.5491, -4.1148)>
    Rotation: <Euler (x=-0.5404, y=-1.4268, z=0.9171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.3743, 75.7426, -6.5268)>
    Rotation: <Euler (x=-1.4434, y=-1.6306, z=-0.9860), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.9116, 72.8914, -6.3026)>
    Rotation: <Euler (x=-1.6160, y=-1.5071, z=0.5880), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.8565, 74.7343, -6.5350)>
    Rotation: <Euler (x=-0.5993, y=-1.4246, z=0.9766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-28.0428, 77.6862, -6.7928)>
    Rotation: <Euler (x=-0.5993, y=-1.4246, z=0.9766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.6367, 74.5212, -9.0701)>
    Rotation: <Euler (x=-1.4543, y=-1.6293, z=-0.9751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.6675, 72.2414, -8.8908)>
    Rotation: <Euler (x=-1.6024, y=-1.5014, z=0.5744), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.1121, 73.7828, -9.0852)>
    Rotation: <Euler (x=-0.5491, y=-1.4287, z=0.9260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-29.0306, 76.0682, -9.2848)>
    Rotation: <Euler (x=-0.5491, y=-1.4287, z=0.9260), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.4101, 73.4614, -11.1892)>
    Rotation: <Euler (x=-1.4484, y=-1.6273, z=-0.9810), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.8444, 71.6487, -11.0467)>
    Rotation: <Euler (x=-1.6047, y=-1.5081, z=0.5768), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.1359, 72.6792, -11.1767)>
    Rotation: <Euler (x=-0.5720, y=-1.4263, z=0.9490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.5513, 73.7127, -11.2669)>
    Rotation: <Euler (x=-0.5720, y=-1.4263, z=0.9490), order='XYZ'>
    Matrix:
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      <Vector (0.1170, 0.9252, -0.3610, 73.7127)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.0919, 94.2668, -1.5395)>
    Rotation: <Euler (x=0.0656, y=-0.1445, z=-3.1210), order='XYZ'>
    Matrix:
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      <Vector (-0.0203, -0.9974, 0.0685, 94.2668)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.4026, 50.6167, 1.2989)>
    Rotation: <Euler (x=-0.0669, y=-0.0986, z=3.1119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9026, 9.3449, -1.4558)>
    Rotation: <Euler (x=1.1054, y=-0.1691, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6265, 0.8980, 15.0640)>
    Rotation: <Euler (x=-1.4809, y=-2.9172, z=-0.1417), order='XYZ'>
    Matrix:
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      <Vector (0.1377, 0.0575, 0.9888, 0.8980)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4407, 1.3476, 22.6535)>
    Rotation: <Euler (x=-1.4809, y=-2.9172, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.6604, 93.5591, -0.4663)>
    Rotation: <Euler (x=0.1555, y=0.2598, z=3.0660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.6542, 50.6342, 6.0763)>
    Rotation: <Euler (x=-0.1214, y=0.1484, z=3.1008), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5917, 9.5229, 1.1155)>
    Rotation: <Euler (x=1.0843, y=0.2380, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2524, 1.0762, 16.5671)>
    Rotation: <Euler (x=-1.4692, y=2.8498, z=0.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5368, 1.5520, 23.8901)>
    Rotation: <Euler (x=-1.4692, y=2.8498, z=0.1352), order='XYZ'>
    Matrix:
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Frame: 320
  Bone: mixamorig:Hips
    Location: <Vector (-0.5380, 99.3974, -1.7216)>
    Rotation: <Euler (x=-0.0964, y=0.0329, z=0.0442), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.0443, 109.1618, -3.9863)>
    Rotation: <Euler (x=-0.1086, y=-0.0127, z=-0.0541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.3985, 120.7840, -5.2549)>
    Rotation: <Euler (x=-0.0240, y=-0.0261, z=-0.0433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.1895, 134.1490, -5.5765)>
    Rotation: <Euler (x=0.0014, y=-0.0415, z=-0.0335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.6927, 149.1950, -5.5552)>
    Rotation: <Euler (x=0.0366, y=-0.0190, z=0.0254), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.4623, 156.5540, -3.2585)>
    Rotation: <Euler (x=0.0924, y=-0.0520, z=0.0067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.1476, 179.8453, 5.4525)>
    Rotation: <Euler (x=0.0924, y=-0.0520, z=0.0067), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.2036, 146.6938, -5.5881)>
    Rotation: <Euler (x=2.3298, y=1.5224, z=0.3262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.9741, 140.7851, -5.0940)>
    Rotation: <Euler (x=-2.6307, y=1.2449, z=0.6191), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.2244, 116.1063, -9.0398)>
    Rotation: <Euler (x=2.7581, y=1.2715, z=-0.3530), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.6381, 88.3798, -5.9622)>
    Rotation: <Euler (x=1.6795, y=1.6047, z=-1.4208), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.0489, 83.6676, -2.6263)>
    Rotation: <Euler (x=2.5614, y=1.2308, z=-0.7456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.0185, 79.2030, -1.2282)>
    Rotation: <Euler (x=2.8462, y=1.2757, z=-0.4643), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.3156, 75.1694, -0.9996)>
    Rotation: <Euler (x=1.9683, y=0.8611, z=-1.1749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.1559, 72.4613, 0.5184)>
    Rotation: <Euler (x=1.9683, y=0.8611, z=-1.1749), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.0860, 75.3079, -2.4648)>
    Rotation: <Euler (x=-1.2481, y=1.5450, z=1.7185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.4648, 71.7938, -2.5249)>
    Rotation: <Euler (x=-1.2233, y=1.5328, z=1.5669), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.2555, 68.4969, -2.6413)>
    Rotation: <Euler (x=-1.0812, y=1.5299, z=1.5326), order='XYZ'>
    Matrix:
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      <Vector (0.0408, -0.8632, 0.5032, 68.4969)>
      <Vector (-0.9992, -0.0360, 0.0192, -2.6413)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.7849, 65.9774, -2.7827)>
    Rotation: <Euler (x=-1.0812, y=1.5299, z=1.5326), order='XYZ'>
    Matrix:
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      <Vector (0.0408, -0.8632, 0.5032, 65.9774)>
      <Vector (-0.9992, -0.0360, 0.0192, -2.7827)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.4213, 74.4110, -5.3125)>
    Rotation: <Euler (x=-1.4112, y=1.5439, z=1.5626), order='XYZ'>
    Matrix:
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      <Vector (0.0269, -0.9856, 0.1669, 74.4110)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.7949, 70.7113, -5.3922)>
    Rotation: <Euler (x=-1.1405, y=1.4967, z=1.2628), order='XYZ'>
    Matrix:
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      <Vector (0.0705, -0.7373, 0.6719, 70.7113)>
      <Vector (-0.9973, -0.0673, 0.0309, -5.3922)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.4375, 68.1262, -5.6337)>
    Rotation: <Euler (x=-0.9197, y=1.4625, z=1.0541), order='XYZ'>
    Matrix:
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      <Vector (-0.9941, -0.0859, 0.0655, -5.6337)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.7601, 66.9947, -5.8987)>
    Rotation: <Euler (x=-0.9197, y=1.4625, z=1.0541), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.5049, 73.1850, -7.8711)>
    Rotation: <Euler (x=-1.2865, y=1.5340, z=1.5503), order='XYZ'>
    Matrix:
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      <Vector (0.0367, -0.9533, 0.2999, 73.1850)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.6153, 70.3586, -7.9701)>
    Rotation: <Euler (x=-1.0612, y=1.4732, z=1.1430), order='XYZ'>
    Matrix:
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      <Vector (0.0887, -0.5881, 0.8039, 70.3586)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.3009, 68.6658, -8.2028)>
    Rotation: <Euler (x=-0.7553, y=1.4402, z=0.9242), order='XYZ'>
    Matrix:
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      <Vector (0.1040, -0.1039, 0.9891, 68.6658)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (18.9713, 68.4233, -8.4305)>
    Rotation: <Euler (x=-0.7553, y=1.4402, z=0.9242), order='XYZ'>
    Matrix:
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      <Vector (0.1040, -0.1039, 0.9891, 68.4233)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.0865, 73.0890, -10.1432)>
    Rotation: <Euler (x=-1.3746, y=1.5343, z=1.4891), order='XYZ'>
    Matrix:
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      <Vector (0.0363, -0.9610, 0.2742, 73.0890)>
      <Vector (-0.9993, -0.0358, 0.0071, -10.1432)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.4044, 70.6988, -10.2225)>
    Rotation: <Euler (x=-1.0653, y=1.4764, z=1.1435), order='XYZ'>
    Matrix:
      <Vector (0.0391, -0.8017, -0.5965, 23.4044)>
      <Vector (0.0858, -0.5921, 0.8013, 70.6988)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.8044, 69.5170, -10.3846)>
    Rotation: <Euler (x=-0.7511, y=1.4410, z=0.9134), order='XYZ'>
    Matrix:
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      <Vector (0.1025, -0.0890, 0.9907, 69.5170)>
      <Vector (-0.9916, -0.0884, 0.0946, -10.3846)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.4345, 69.3952, -10.5187)>
    Rotation: <Euler (x=-0.7511, y=1.4410, z=0.9134), order='XYZ'>
    Matrix:
      <Vector (0.0791, -0.9921, -0.0973, 20.4345)>
      <Vector (0.1025, -0.0890, 0.9907, 69.3952)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.9457, 147.1338, -6.1311)>
    Rotation: <Euler (x=-0.0132, y=-1.5874, z=2.0857), order='XYZ'>
    Matrix:
      <Vector (0.0082, -0.8768, 0.4809, -5.9457)>
      <Vector (-0.0144, -0.4809, -0.8766, 147.1338)>
      <Vector (0.9999, 0.0002, -0.0166, -6.1311)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.2905, 140.3624, -6.1280)>
    Rotation: <Euler (x=-0.9823, y=-1.3962, z=-2.3246), order='XYZ'>
    Matrix:
      <Vector (-0.1189, -0.1559, 0.9806, -18.2905)>
      <Vector (-0.1267, -0.9771, -0.1707, 140.3624)>
      <Vector (0.9848, -0.1445, 0.0964, -6.1280)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.2187, 115.7405, -9.7691)>
    Rotation: <Euler (x=0.4713, y=-1.4553, z=2.5203), order='XYZ'>
    Matrix:
      <Vector (-0.0937, -0.1519, 0.9839, -22.2187)>
      <Vector (0.0671, -0.9870, -0.1460, 115.7405)>
      <Vector (0.9933, 0.0523, 0.1027, -9.7691)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.4562, 88.2047, -8.3094)>
    Rotation: <Euler (x=0.5509, y=-1.4677, z=2.1800), order='XYZ'>
    Matrix:
      <Vector (-0.0589, -0.4009, 0.9142, -26.4562)>
      <Vector (0.0844, -0.9146, -0.3956, 88.2047)>
      <Vector (0.9947, 0.0538, 0.0877, -8.3094)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.6383, 83.7000, -4.6060)>
    Rotation: <Euler (x=2.3833, y=-1.0837, z=0.8347), order='XYZ'>
    Matrix:
      <Vector (0.3143, 0.1301, 0.9404, -26.6383)>
      <Vector (0.3469, -0.9378, 0.0138, 83.7000)>
      <Vector (0.8837, 0.3219, -0.3398, -4.6060)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.8840, 79.5118, -2.6887)>
    Rotation: <Euler (x=2.6231, y=-1.1663, z=0.5786), order='XYZ'>
    Matrix:
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      <Vector (0.2152, -0.9763, 0.0217, 79.5118)>
      <Vector (0.9193, 0.1950, -0.3418, -2.6887)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.5344, 75.2363, -1.9996)>
    Rotation: <Euler (x=2.5334, y=-1.1856, z=0.3933), order='XYZ'>
    Matrix:
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      <Vector (0.1440, -0.9609, -0.2363, 75.2363)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.2679, 71.7421, -1.5135)>
    Rotation: <Euler (x=2.5334, y=-1.1856, z=0.3933), order='XYZ'>
    Matrix:
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      <Vector (0.1440, -0.9609, -0.2363, 71.7421)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.7446, 76.6990, -3.7427)>
    Rotation: <Euler (x=-1.4077, y=-1.6269, z=-1.0213), order='XYZ'>
    Matrix:
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      <Vector (0.0478, -0.7554, 0.6536, 76.6990)>
      <Vector (0.9984, 0.0553, -0.0091, -3.7427)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.3458, 73.9242, -3.5250)>
    Rotation: <Euler (x=-1.5766, y=-1.4994, z=0.5487), order='XYZ'>
    Matrix:
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      <Vector (0.0372, 0.5153, 0.8562, 73.9242)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.3494, 75.7323, -3.7686)>
    Rotation: <Euler (x=-0.5331, y=-1.4224, z=0.9100), order='XYZ'>
    Matrix:
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      <Vector (0.1167, 0.9254, -0.3606, 75.7323)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.4752, 78.5292, -4.0168)>
    Rotation: <Euler (x=-0.5331, y=-1.4224, z=0.9100), order='XYZ'>
    Matrix:
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      <Vector (0.1167, 0.9254, -0.3606, 78.5292)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.2743, 75.7151, -6.4041)>
    Rotation: <Euler (x=-1.3693, y=-1.6312, z=-1.0598), order='XYZ'>
    Matrix:
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      <Vector (0.0526, -0.7552, 0.6534, 75.7151)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.8103, 72.8650, -6.1806)>
    Rotation: <Euler (x=-1.6216, y=-1.5026, z=0.5938), order='XYZ'>
    Matrix:
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      <Vector (0.0381, 0.5154, 0.8561, 72.8650)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.7564, 74.7077, -6.4288)>
    Rotation: <Euler (x=-0.5903, y=-1.4203, z=0.9679), order='XYZ'>
    Matrix:
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      <Vector (0.1235, 0.9244, -0.3610, 74.7077)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.9442, 77.6587, -6.6907)>
    Rotation: <Euler (x=-0.5903, y=-1.4203, z=0.9679), order='XYZ'>
    Matrix:
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      <Vector (0.1235, 0.9244, -0.3610, 77.6587)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.5455, 74.4865, -8.9430)>
    Rotation: <Euler (x=-1.3783, y=-1.6298, z=-1.0507), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.5752, 72.2075, -8.7643)>
    Rotation: <Euler (x=-1.6084, y=-1.4969, z=0.5806), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-28.0208, 73.7489, -8.9720)>
    Rotation: <Euler (x=-0.5415, y=-1.4244, z=0.9185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.9404, 76.0335, -9.1747)>
    Rotation: <Euler (x=-0.5415, y=-1.4244, z=0.9185), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.3261, 73.4209, -11.0600)>
    Rotation: <Euler (x=-1.3699, y=-1.6279, z=-1.0592), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.7595, 71.6088, -10.9179)>
    Rotation: <Euler (x=-1.6111, y=-1.5036, z=0.5834), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-29.0517, 72.6393, -11.0568)>
    Rotation: <Euler (x=-0.5637, y=-1.4220, z=0.9410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.4676, 73.6724, -11.1484)>
    Rotation: <Euler (x=-0.5637, y=-1.4220, z=0.9410), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1067, 94.2653, -1.4694)>
    Rotation: <Euler (x=0.0652, y=-0.1445, z=-3.1215), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3958, 50.6134, 1.3509)>
    Rotation: <Euler (x=-0.0682, y=-0.0985, z=3.1121), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.9010, 9.3451, -1.4572)>
    Rotation: <Euler (x=1.1054, y=-0.1692, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6270, 0.8982, 15.0623)>
    Rotation: <Euler (x=-1.4810, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4423, 1.3475, 22.6515)>
    Rotation: <Euler (x=-1.4810, y=-2.9170, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.6464, 93.5750, -0.3965)>
    Rotation: <Euler (x=0.1525, y=0.2597, z=3.0657), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.6207, 50.6289, 6.0213)>
    Rotation: <Euler (x=-0.1201, y=0.1486, z=3.1002), order='XYZ'>
    Matrix:
      <Vector (-0.9881, -0.0234, -0.1518, -13.6207)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5881, 9.5118, 1.1154)>
    Rotation: <Euler (x=1.0843, y=0.2381, z=-3.1312), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2510, 1.0651, 16.5664)>
    Rotation: <Euler (x=-1.4691, y=2.8497, z=0.1353), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5365, 1.5416, 23.8889)>
    Rotation: <Euler (x=-1.4691, y=2.8497, z=0.1353), order='XYZ'>
    Matrix:
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Frame: 321
  Bone: mixamorig:Hips
    Location: <Vector (-0.5141, 99.4052, -1.6525)>
    Rotation: <Euler (x=-0.0971, y=0.0329, z=0.0431), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-1.0099, 109.1685, -3.9239)>
    Rotation: <Euler (x=-0.1092, y=-0.0129, z=-0.0526), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.3815, 120.7909, -5.1998)>
    Rotation: <Euler (x=-0.0241, y=-0.0264, z=-0.0422), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.1918, 134.1565, -5.5223)>
    Rotation: <Euler (x=0.0019, y=-0.0419, z=-0.0328), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.6846, 149.2029, -5.4943)>
    Rotation: <Euler (x=0.0367, y=-0.0193, z=0.0262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.4475, 156.5612, -3.1965)>
    Rotation: <Euler (x=0.0913, y=-0.0519, z=0.0071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.1683, 179.8621, 5.4886)>
    Rotation: <Euler (x=0.0913, y=-0.0519, z=0.0071), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.1972, 146.7061, -5.5257)>
    Rotation: <Euler (x=2.3368, y=1.5219, z=0.3342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.9737, 140.8104, -5.0294)>
    Rotation: <Euler (x=-2.6391, y=1.2457, z=0.6119), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.2464, 116.1236, -8.9064)>
    Rotation: <Euler (x=2.7582, y=1.2707, z=-0.3512), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.7080, 88.3987, -5.8213)>
    Rotation: <Euler (x=1.6916, y=1.6018, z=-1.4072), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.1257, 83.6940, -2.4715)>
    Rotation: <Euler (x=2.5551, y=1.2287, z=-0.7500), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.1020, 79.2319, -1.0602)>
    Rotation: <Euler (x=2.8373, y=1.2743, z=-0.4713), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.4052, 75.1980, -0.8198)>
    Rotation: <Euler (x=1.9667, y=0.8583, z=-1.1747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.2496, 72.4941, 0.7062)>
    Rotation: <Euler (x=1.9667, y=0.8583, z=-1.1747), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.1756, 75.3378, -2.2852)>
    Rotation: <Euler (x=-1.2321, y=1.5480, z=1.7361), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.5597, 71.8227, -2.3349)>
    Rotation: <Euler (x=-1.2256, y=1.5358, z=1.5661), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.3554, 68.5236, -2.4417)>
    Rotation: <Euler (x=-1.0860, y=1.5329, z=1.5293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.8887, 66.0014, -2.5757)>
    Rotation: <Euler (x=-1.0860, y=1.5329, z=1.5293), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.5125, 74.4330, -5.1301)>
    Rotation: <Euler (x=-1.4151, y=1.5469, z=1.5603), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.8917, 70.7322, -5.1990)>
    Rotation: <Euler (x=-1.1540, y=1.4995, z=1.2509), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.5383, 68.1428, -5.4330)>
    Rotation: <Euler (x=-0.9341, y=1.4651, z=1.0413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.8625, 67.0065, -5.6948)>
    Rotation: <Euler (x=-0.9341, y=1.4651, z=1.0413), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.5981, 73.1996, -7.6851)>
    Rotation: <Euler (x=-1.2903, y=1.5370, z=1.5480), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.7128, 70.3716, -7.7759)>
    Rotation: <Euler (x=-1.0748, y=1.4758, z=1.1310), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.4010, 68.6746, -8.0037)>
    Rotation: <Euler (x=-0.7697, y=1.4425, z=0.9115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.0718, 68.4278, -8.2308)>
    Rotation: <Euler (x=-0.7697, y=1.4425, z=0.9115), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.1800, 73.0963, -9.9570)>
    Rotation: <Euler (x=-1.3839, y=1.5373, z=1.4814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.5015, 70.7048, -10.0292)>
    Rotation: <Euler (x=-1.0794, y=1.4791, z=1.1310), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.9034, 69.5201, -10.1880)>
    Rotation: <Euler (x=-0.7657, y=1.4432, z=0.9004), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.5337, 69.3958, -10.3218)>
    Rotation: <Euler (x=-0.7657, y=1.4432, z=0.9004), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.9522, 147.1373, -6.0737)>
    Rotation: <Euler (x=0.0397, y=-1.5876, z=2.0342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.2878, 140.3493, -6.0831)>
    Rotation: <Euler (x=-0.9831, y=-1.3970, z=-2.3220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.1734, 115.7185, -9.7098)>
    Rotation: <Euler (x=0.4763, y=-1.4557, z=2.5171), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.3599, 88.1754, -8.2402)>
    Rotation: <Euler (x=0.5908, y=-1.4668, z=2.1406), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.5295, 83.6820, -4.5226)>
    Rotation: <Euler (x=2.3836, y=-1.0795, z=0.8348), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.7681, 79.4999, -2.5948)>
    Rotation: <Euler (x=2.6207, y=-1.1622, z=0.5811), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.4150, 75.2266, -1.8938)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.1458, 71.7337, -1.3949)>
    Rotation: <Euler (x=2.5290, y=-1.1817, z=0.3977), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.6308, 76.6818, -3.6230)>
    Rotation: <Euler (x=-1.3361, y=-1.6281, z=-1.0924), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.2304, 73.9086, -3.4040)>
    Rotation: <Euler (x=-1.5906, y=-1.4953, z=0.5630), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.2353, 75.7169, -3.6619)>
    Rotation: <Euler (x=-0.5300, y=-1.4182, z=0.9074), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.3628, 78.5127, -3.9152)>
    Rotation: <Euler (x=-0.5300, y=-1.4182, z=0.9074), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.1679, 75.6897, -6.2799)>
    Rotation: <Euler (x=-1.3036, y=-1.6325, z=-1.1251), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.7023, 72.8411, -6.0549)>
    Rotation: <Euler (x=-1.6336, y=-1.4985, z=0.6062), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.6498, 74.6842, -6.3178)>
    Rotation: <Euler (x=-0.5858, y=-1.4161, z=0.9638), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.8394, 77.6339, -6.5851)>
    Rotation: <Euler (x=-0.5858, y=-1.4161, z=0.9638), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.4461, 74.4533, -8.8142)>
    Rotation: <Euler (x=-1.3109, y=-1.6311, z=-1.1177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.4746, 72.1756, -8.6344)>
    Rotation: <Euler (x=-1.6203, y=-1.4928, z=0.5928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.9213, 73.7171, -8.8543)>
    Rotation: <Euler (x=-0.5382, y=-1.4202, z=0.9156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.8423, 76.0009, -9.0612)>
    Rotation: <Euler (x=-0.5382, y=-1.4202, z=0.9156), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.2326, 73.3813, -10.9286)>
    Rotation: <Euler (x=-1.3005, y=-1.6292, z=-1.1281), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.6650, 71.5702, -10.7856)>
    Rotation: <Euler (x=-1.6240, y=-1.4995, z=0.5965), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.9579, 72.6009, -10.9326)>
    Rotation: <Euler (x=-0.5599, y=-1.4178, z=0.9376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.3744, 73.6336, -11.0262)>
    Rotation: <Euler (x=-0.5599, y=-1.4178, z=0.9376), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1251, 94.2640, -1.3963)>
    Rotation: <Euler (x=0.0647, y=-0.1444, z=-3.1220), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3892, 50.6099, 1.4018)>
    Rotation: <Euler (x=-0.0695, y=-0.0986, z=3.1124), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8993, 9.3450, -1.4581)>
    Rotation: <Euler (x=1.1054, y=-0.1694, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6286, 0.8981, 15.0608)>
    Rotation: <Euler (x=-1.4810, y=-2.9168, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4454, 1.3467, 22.6497)>
    Rotation: <Euler (x=-1.4810, y=-2.9168, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.6287, 93.5922, -0.3237)>
    Rotation: <Euler (x=0.1493, y=0.2597, z=3.0653), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.5891, 50.6247, 5.9595)>
    Rotation: <Euler (x=-0.1184, y=0.1484, z=3.0995), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5963, 9.5007, 1.1193)>
    Rotation: <Euler (x=1.0844, y=0.2379, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2571, 1.0551, 16.5714)>
    Rotation: <Euler (x=-1.4691, y=2.8499, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5408, 1.5323, 23.8944)>
    Rotation: <Euler (x=-1.4691, y=2.8499, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 322
  Bone: mixamorig:Hips
    Location: <Vector (-0.4881, 99.4135, -1.5808)>
    Rotation: <Euler (x=-0.0976, y=0.0331, z=0.0420), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.9739, 109.1763, -3.8570)>
    Rotation: <Euler (x=-0.1097, y=-0.0134, z=-0.0514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.3592, 120.7987, -5.1393)>
    Rotation: <Euler (x=-0.0242, y=-0.0270, z=-0.0414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.2038, 134.1647, -5.4637)>
    Rotation: <Euler (x=0.0021, y=-0.0425, z=-0.0325), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.6911, 149.2112, -5.4316)>
    Rotation: <Euler (x=0.0367, y=-0.0200, z=0.0266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.4491, 156.5696, -3.1342)>
    Rotation: <Euler (x=0.0905, y=-0.0516, z=0.0080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.1845, 179.8765, 5.5333)>
    Rotation: <Euler (x=0.0905, y=-0.0516, z=0.0080), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.2046, 146.7168, -5.4594)>
    Rotation: <Euler (x=2.3364, y=1.5211, z=0.3346), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.9854, 140.8311, -4.9553)>
    Rotation: <Euler (x=-2.6484, y=1.2457, z=0.6038), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.2830, 116.1373, -8.7656)>
    Rotation: <Euler (x=2.7569, y=1.2689, z=-0.3510), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.7788, 88.4160, -5.6529)>
    Rotation: <Euler (x=1.6832, y=1.5986, z=-1.4146), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.1985, 83.7201, -2.2899)>
    Rotation: <Euler (x=2.5499, y=1.2261, z=-0.7539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.1780, 79.2614, -0.8657)>
    Rotation: <Euler (x=2.8291, y=1.2722, z=-0.4781), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.4850, 75.2276, -0.6134)>
    Rotation: <Euler (x=1.9659, y=0.8552, z=-1.1743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.3308, 72.5282, 0.9207)>
    Rotation: <Euler (x=1.9659, y=0.8552, z=-1.1743), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.2563, 75.3665, -2.0764)>
    Rotation: <Euler (x=-1.2437, y=1.5511, z=1.7254), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.6438, 71.8507, -2.1158)>
    Rotation: <Euler (x=-1.2494, y=1.5388, z=1.5433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.4428, 68.5502, -2.2133)>
    Rotation: <Euler (x=-1.1110, y=1.5359, z=1.5054), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (20.9786, 66.0262, -2.3407)>
    Rotation: <Euler (x=-1.1110, y=1.5359, z=1.5054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.5962, 74.4533, -4.9183)>
    Rotation: <Euler (x=-1.4523, y=1.5499, z=1.5241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (23.9789, 70.7517, -4.9763)>
    Rotation: <Euler (x=-1.1784, y=1.5022, z=1.2275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.6282, 68.1593, -5.2041)>
    Rotation: <Euler (x=-0.9553, y=1.4673, z=1.0212), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (18.9538, 67.0197, -5.4644)>
    Rotation: <Euler (x=-0.9553, y=1.4673, z=1.0212), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.6849, 73.2122, -7.4694)>
    Rotation: <Euler (x=-1.3168, y=1.5400, z=1.5226), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.8023, 70.3831, -7.5522)>
    Rotation: <Euler (x=-1.0962, y=1.4783, z=1.1106), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.4924, 68.6832, -7.7765)>
    Rotation: <Euler (x=-0.7893, y=1.4444, z=0.8930), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.1636, 68.4335, -8.0046)>
    Rotation: <Euler (x=-0.7893, y=1.4444, z=0.8930), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.2686, 73.1015, -9.7413)>
    Rotation: <Euler (x=-1.4171, y=1.5402, z=1.4491), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.5924, 70.7092, -9.8067)>
    Rotation: <Euler (x=-1.1016, y=1.4815, z=1.1099), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (21.9956, 69.5224, -9.9630)>
    Rotation: <Euler (x=-0.7856, y=1.4452, z=0.8817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.6261, 69.3964, -10.0975)>
    Rotation: <Euler (x=-0.7856, y=1.4452, z=0.8817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.9445, 147.1434, -6.0158)>
    Rotation: <Euler (x=0.1035, y=-1.5875, z=1.9714), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.2734, 140.3432, -6.0401)>
    Rotation: <Euler (x=-0.9810, y=-1.3973, z=-2.3225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.1198, 115.7045, -9.6545)>
    Rotation: <Euler (x=0.4798, y=-1.4553, z=2.5153), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.2626, 88.1555, -8.1708)>
    Rotation: <Euler (x=0.6259, y=-1.4654, z=2.1060), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.4220, 83.6739, -4.4386)>
    Rotation: <Euler (x=2.3828, y=-1.0755, z=0.8359), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.6548, 79.4982, -2.4992)>
    Rotation: <Euler (x=2.6173, y=-1.1585, z=0.5846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.2986, 75.2273, -1.7853)>
    Rotation: <Euler (x=2.5236, y=-1.1783, z=0.4030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-26.0271, 71.7358, -1.2736)>
    Rotation: <Euler (x=2.5236, y=-1.1783, z=0.4030), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.5190, 76.6750, -3.5047)>
    Rotation: <Euler (x=-1.2761, y=-1.6299, z=-1.1520), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.1171, 73.9033, -3.2824)>
    Rotation: <Euler (x=-1.6090, y=-1.4916, z=0.5817), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.1232, 75.7117, -3.5531)>
    Rotation: <Euler (x=-0.5309, y=-1.4143, z=0.9085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.2523, 78.5063, -3.8127)>
    Rotation: <Euler (x=-0.5309, y=-1.4143, z=0.9085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-32.0620, 75.6743, -6.1571)>
    Rotation: <Euler (x=-1.2488, y=-1.6345, z=-1.1794), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.5949, 72.8272, -5.9289)>
    Rotation: <Euler (x=-1.6506, y=-1.4947, z=0.6235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.5436, 74.6703, -6.2047)>
    Rotation: <Euler (x=-0.5852, y=-1.4122, z=0.9635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.7348, 77.6188, -6.4787)>
    Rotation: <Euler (x=-0.5852, y=-1.4122, z=0.9635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.3457, 74.4297, -8.6869)>
    Rotation: <Euler (x=-1.2546, y=-1.6330, z=-1.1735), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.3730, 72.1532, -8.5044)>
    Rotation: <Euler (x=-1.6367, y=-1.4890, z=0.6095), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.8207, 73.6948, -8.7351)>
    Rotation: <Euler (x=-0.5388, y=-1.4162, z=0.9165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.7430, 75.9776, -8.9472)>
    Rotation: <Euler (x=-0.5388, y=-1.4162, z=0.9165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.1367, 73.3510, -10.7983)>
    Rotation: <Euler (x=-1.2429, y=-1.6312, z=-1.1853), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.5682, 71.5409, -10.6532)>
    Rotation: <Euler (x=-1.6417, y=-1.4958, z=0.6145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.8619, 72.5716, -10.8075)>
    Rotation: <Euler (x=-0.5599, y=-1.4139, z=0.9379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.2789, 73.6039, -10.9034)>
    Rotation: <Euler (x=-0.5599, y=-1.4139, z=0.9379), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1457, 94.2632, -1.3242)>
    Rotation: <Euler (x=0.0641, y=-0.1445, z=-3.1225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3831, 50.6068, 1.4503)>
    Rotation: <Euler (x=-0.0706, y=-0.0985, z=3.1125), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8972, 9.3450, -1.4552)>
    Rotation: <Euler (x=1.1054, y=-0.1695, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6287, 0.8981, 15.0633)>
    Rotation: <Euler (x=-1.4811, y=-2.9167, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4465, 1.3459, 22.6520)>
    Rotation: <Euler (x=-1.4811, y=-2.9167, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.6086, 93.6100, -0.2472)>
    Rotation: <Euler (x=0.1459, y=0.2596, z=3.0648), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.5510, 50.6200, 5.8949)>
    Rotation: <Euler (x=-0.1171, y=0.1482, z=3.0989), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5930, 9.4905, 1.1094)>
    Rotation: <Euler (x=1.0842, y=0.2377, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2508, 1.0426, 16.5610)>
    Rotation: <Euler (x=-1.4693, y=2.8501, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5333, 1.5183, 23.8845)>
    Rotation: <Euler (x=-1.4693, y=2.8501, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 323
  Bone: mixamorig:Hips
    Location: <Vector (-0.4616, 99.4228, -1.5005)>
    Rotation: <Euler (x=-0.0986, y=0.0342, z=0.0414), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
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    Rotation: <Euler (x=-0.1105, y=-0.0137, z=-0.0501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.3440, 120.8057, -5.0766)>
    Rotation: <Euler (x=-0.0246, y=-0.0277, z=-0.0406), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (0.2078, 134.1721, -5.4050)>
    Rotation: <Euler (x=0.0022, y=-0.0432, z=-0.0320), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (0.6885, 149.2189, -5.3712)>
    Rotation: <Euler (x=0.0366, y=-0.0207, z=0.0272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.0902, y=-0.0517, z=0.0089), order='XYZ'>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.2147, 179.8863, 5.5858)>
    Rotation: <Euler (x=0.0902, y=-0.0517, z=0.0089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.2032, 146.7273, -5.3946)>
    Rotation: <Euler (x=2.3304, y=1.5201, z=0.3295), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (19.9881, 140.8517, -4.8773)>
    Rotation: <Euler (x=-2.6600, y=1.2456, z=0.5935), order='XYZ'>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.3102, 116.1487, -8.6063)>
    Rotation: <Euler (x=2.7578, y=1.2669, z=-0.3483), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.8492, 88.4297, -5.4807)>
    Rotation: <Euler (x=1.6490, y=1.5955, z=-1.4484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.2662, 83.7433, -2.1058)>
    Rotation: <Euler (x=2.5462, y=1.2231, z=-0.7570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.2455, 79.2885, -0.6696)>
    Rotation: <Euler (x=2.8222, y=1.2697, z=-0.4843), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.5536, 75.2551, -0.4063)>
    Rotation: <Euler (x=1.9660, y=0.8519, z=-1.1738), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.3984, 72.5603, 1.1358)>
    Rotation: <Euler (x=1.9660, y=0.8519, z=-1.1738), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.3268, 75.3912, -1.8646)>
    Rotation: <Euler (x=-1.2949, y=1.5542, z=1.6746), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.7157, 71.8750, -1.8943)>
    Rotation: <Euler (x=-1.2978, y=1.5418, z=1.4953), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.5160, 68.5737, -1.9836)>
    Rotation: <Euler (x=-1.1584, y=1.5388, z=1.4584), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.0529, 66.0488, -2.1054)>
    Rotation: <Euler (x=-1.1584, y=1.5388, z=1.4584), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.6708, 74.4696, -4.7033)>
    Rotation: <Euler (x=-1.5336, y=1.5528, z=1.4432), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.0550, 70.7676, -4.7511)>
    Rotation: <Euler (x=-1.2124, y=1.5045, z=1.1940), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.7056, 68.1737, -4.9743)>
    Rotation: <Euler (x=-0.9818, y=1.4691, z=0.9952), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.0319, 67.0322, -5.2347)>
    Rotation: <Euler (x=-0.9818, y=1.4691, z=0.9952), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.7633, 73.2209, -7.2506)>
    Rotation: <Euler (x=-1.3694, y=1.5429, z=1.4703), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.8820, 70.3912, -7.3261)>
    Rotation: <Euler (x=-1.1240, y=1.4803, z=1.0833), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.5730, 68.6897, -7.5484)>
    Rotation: <Euler (x=-0.8126, y=1.4459, z=0.8703), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.2446, 68.4385, -7.7788)>
    Rotation: <Euler (x=-0.8126, y=1.4459, z=0.8703), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.3501, 73.1033, -9.5227)>
    Rotation: <Euler (x=-1.4775, y=1.5430, z=1.3892), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.6750, 70.7104, -9.5819)>
    Rotation: <Euler (x=-1.1304, y=1.4836, z=1.0815), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.0787, 69.5227, -9.7367)>
    Rotation: <Euler (x=-0.8092, y=1.4466, z=0.8586), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.7094, 69.3957, -9.8726)>
    Rotation: <Euler (x=-0.8092, y=1.4466, z=0.8586), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.9458, 147.1482, -5.9604)>
    Rotation: <Euler (x=0.1825, y=-1.5871, z=1.8933), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.2681, 140.3362, -6.0021)>
    Rotation: <Euler (x=-0.9803, y=-1.3968, z=-2.3215), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.0714, 115.6919, -9.6249)>
    Rotation: <Euler (x=0.4936, y=-1.4541, z=2.5033), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.1660, 88.1389, -8.0855)>
    Rotation: <Euler (x=0.6581, y=-1.4634, z=2.0742), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.3174, 83.6698, -4.3379)>
    Rotation: <Euler (x=2.3812, y=-1.0717, z=0.8374), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.5457, 79.5007, -2.3861)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.1875, 75.2323, -1.6586)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.9144, 71.7424, -1.1337)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.4114, 76.6734, -3.3703)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-29.0088, 73.9027, -3.1435)>
    Rotation: <Euler (x=-1.6295, y=-1.4881, z=0.6022), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-26.0157, 75.7106, -3.4263)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.1456, 78.5042, -3.6930)>
    Rotation: <Euler (x=-0.5338, y=-1.4104, z=0.9116), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.9597, 75.6637, -6.0182)>
    Rotation: <Euler (x=-1.2012, y=-1.6369, z=-1.2268), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.4917, 72.8177, -5.7854)>
    Rotation: <Euler (x=-1.6701, y=-1.4911, z=0.6430), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.4412, 74.6603, -6.0735)>
    Rotation: <Euler (x=-0.5867, y=-1.4082, z=0.9652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.6334, 77.6077, -6.3550)>
    Rotation: <Euler (x=-0.5867, y=-1.4082, z=0.9652), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.2483, 74.4106, -8.5432)>
    Rotation: <Euler (x=-1.2057, y=-1.6354, z=-1.2222), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.2749, 72.1349, -8.3570)>
    Rotation: <Euler (x=-1.6554, y=-1.4855, z=0.6283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.7233, 73.6761, -8.5981)>
    Rotation: <Euler (x=-0.5416, y=-1.4123, z=0.9194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.6463, 75.9581, -8.8160)>
    Rotation: <Euler (x=-0.5416, y=-1.4123, z=0.9194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-32.0434, 73.3249, -10.6514)>
    Rotation: <Euler (x=-1.1930, y=-1.6336, z=-1.2350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.4744, 71.5154, -10.5034)>
    Rotation: <Euler (x=-1.6618, y=-1.4922, z=0.6347), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.7685, 72.5459, -10.6646)>
    Rotation: <Euler (x=-0.5621, y=-1.4100, z=0.9403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.1859, 73.5778, -10.7631)>
    Rotation: <Euler (x=-0.5621, y=-1.4100, z=0.9403), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1696, 94.2680, -1.2472)>
    Rotation: <Euler (x=0.0625, y=-0.1451, z=-3.1230), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3760, 50.6065, 1.4590)>
    Rotation: <Euler (x=-0.0708, y=-0.0983, z=3.1127), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8951, 9.3450, -1.4548)>
    Rotation: <Euler (x=1.1054, y=-0.1697, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6287, 0.8981, 15.0635)>
    Rotation: <Euler (x=-1.4812, y=-2.9165, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4475, 1.3451, 22.6520)>
    Rotation: <Euler (x=-1.4812, y=-2.9165, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5839, 93.6250, -0.1531)>
    Rotation: <Euler (x=0.1426, y=0.2597, z=3.0644), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.5099, 50.6132, 5.8482)>
    Rotation: <Euler (x=-0.1158, y=0.1484, z=3.0982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5883, 9.4786, 1.1147)>
    Rotation: <Euler (x=1.0843, y=0.2378, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2472, 1.0319, 16.5667)>
    Rotation: <Euler (x=-1.4692, y=2.8499, z=0.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5307, 1.5078, 23.8899)>
    Rotation: <Euler (x=-1.4692, y=2.8499, z=0.1352), order='XYZ'>
    Matrix:
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Frame: 324
  Bone: mixamorig:Hips
    Location: <Vector (-0.4309, 99.4332, -1.4305)>
    Rotation: <Euler (x=-0.0984, y=0.0342, z=0.0400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.8994, 109.1949, -3.7147)>
    Rotation: <Euler (x=-0.1110, y=-0.0144, z=-0.0492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.3081, 120.8169, -5.0115)>
    Rotation: <Euler (x=-0.0249, y=-0.0286, z=-0.0402), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.2385, 134.1834, -5.3448)>
    Rotation: <Euler (x=0.0021, y=-0.0441, z=-0.0320), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.7194, 149.2301, -5.3139)>
    Rotation: <Euler (x=0.0363, y=-0.0215, z=0.0273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.4691, 156.5890, -3.0190)>
    Rotation: <Euler (x=0.0899, y=-0.0523, z=0.0092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.1981, 179.9006, 5.6335)>
    Rotation: <Euler (x=0.0899, y=-0.0523, z=0.0092), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.2340, 146.7385, -5.3314)>
    Rotation: <Euler (x=2.3195, y=1.5192, z=0.3188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.0197, 140.8659, -4.7997)>
    Rotation: <Euler (x=-2.6669, y=1.2451, z=0.5878), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.3664, 116.1599, -8.4860)>
    Rotation: <Euler (x=2.7535, y=1.2646, z=-0.3520), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (23.9142, 88.4475, -5.3033)>
    Rotation: <Euler (x=1.5892, y=1.5925, z=-1.5084), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.3246, 83.7711, -1.9175)>
    Rotation: <Euler (x=2.5434, y=1.2199, z=-0.7599), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.3005, 79.3207, -0.4703)>
    Rotation: <Euler (x=2.8163, y=1.2669, z=-0.4902), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.6073, 75.2883, -0.1964)>
    Rotation: <Euler (x=1.9666, y=0.8487, z=-1.1736), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.4490, 72.5979, 1.3531)>
    Rotation: <Euler (x=1.9666, y=0.8487, z=-1.1736), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.3830, 75.4193, -1.6489)>
    Rotation: <Euler (x=-1.3946, y=1.5572, z=1.5747), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.7711, 71.9032, -1.6695)>
    Rotation: <Euler (x=-1.3689, y=1.5444, z=1.4240), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.5709, 68.6019, -1.7513)>
    Rotation: <Euler (x=-1.2255, y=1.5414, z=1.3911), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.1074, 66.0770, -1.8682)>
    Rotation: <Euler (x=-1.2255, y=1.5414, z=1.3911), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.7314, 74.4895, -4.4844)>
    Rotation: <Euler (x=-1.6637, y=1.5553, z=1.3128), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.1150, 70.7875, -4.5225)>
    Rotation: <Euler (x=-1.2529, y=1.5065, z=1.1534), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.7653, 68.1934, -4.7421)>
    Rotation: <Euler (x=-1.0114, y=1.4706, z=0.9655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.0918, 67.0518, -5.0037)>
    Rotation: <Euler (x=-1.0114, y=1.4706, z=0.9655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.8280, 73.2334, -7.0279)>
    Rotation: <Euler (x=-1.4463, y=1.5455, z=1.3932), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.9461, 70.4037, -7.0967)>
    Rotation: <Euler (x=-1.1558, y=1.4820, z=1.0514), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.6371, 68.7021, -7.3179)>
    Rotation: <Euler (x=-0.8379, y=1.4470, z=0.8449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.3090, 68.4507, -7.5515)>
    Rotation: <Euler (x=-0.8379, y=1.4470, z=0.8449), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.4184, 73.1094, -9.3003)>
    Rotation: <Euler (x=-1.5624, y=1.5454, z=1.3040), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.7429, 70.7165, -9.3537)>
    Rotation: <Euler (x=-1.1634, y=1.4853, z=1.0484), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.1467, 69.5286, -9.5078)>
    Rotation: <Euler (x=-0.8347, y=1.4476, z=0.8331), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.7776, 69.4016, -9.6456)>
    Rotation: <Euler (x=-0.8347, y=1.4476, z=0.8331), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.9145, 147.1594, -5.9081)>
    Rotation: <Euler (x=0.2409, y=-1.5866, z=1.8357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.2318, 140.3384, -5.9611)>
    Rotation: <Euler (x=-0.9810, y=-1.3970, z=-2.3194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-22.0028, 115.6892, -9.5833)>
    Rotation: <Euler (x=0.5001, y=-1.4539, z=2.4982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-26.0597, 88.1317, -8.0224)>
    Rotation: <Euler (x=0.6828, y=-1.4619, z=2.0496), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.2050, 83.6725, -4.2627)>
    Rotation: <Euler (x=2.3800, y=-1.0686, z=0.8384), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.4303, 79.5087, -2.3011)>
    Rotation: <Euler (x=2.6099, y=-1.1521, z=0.5915), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-25.0710, 75.2422, -1.5629)>
    Rotation: <Euler (x=2.5130, y=-1.1726, z=0.4129), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.7972, 71.7537, -1.0275)>
    Rotation: <Euler (x=2.5130, y=-1.1726, z=0.4129), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.2977, 76.6790, -3.2684)>
    Rotation: <Euler (x=-1.1852, y=-1.6342, z=-1.2426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.8947, 73.9088, -3.0381)>
    Rotation: <Euler (x=-1.6444, y=-1.4852, z=0.6171), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.9021, 75.7159, -3.3305)>
    Rotation: <Euler (x=-0.5360, y=-1.4073, z=0.9137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-27.0324, 78.5088, -3.6028)>
    Rotation: <Euler (x=-0.5360, y=-1.4073, z=0.9137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.8502, 75.6622, -5.9127)>
    Rotation: <Euler (x=-1.1658, y=-1.6389, z=-1.2621), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.3820, 72.8168, -5.6763)>
    Rotation: <Euler (x=-1.6842, y=-1.4882, z=0.6570), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.3319, 74.6586, -5.9743)>
    Rotation: <Euler (x=-0.5879, y=-1.4051, z=0.9663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.5244, 77.6052, -6.2617)>
    Rotation: <Euler (x=-0.5879, y=-1.4051, z=0.9663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.1429, 74.4024, -8.4339)>
    Rotation: <Euler (x=-1.1694, y=-1.6374, z=-1.2585), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.1693, 72.1272, -8.2449)>
    Rotation: <Euler (x=-1.6691, y=-1.4826, z=0.6419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.6181, 73.6677, -8.4941)>
    Rotation: <Euler (x=-0.5436, y=-1.4092, z=0.9215), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.5414, 75.9491, -8.7166)>
    Rotation: <Euler (x=-0.5436, y=-1.4092, z=0.9215), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.9415, 73.3111, -10.5396)>
    Rotation: <Euler (x=-1.1561, y=-1.6357, z=-1.2718), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.3722, 71.5020, -10.3893)>
    Rotation: <Euler (x=-1.6764, y=-1.4893, z=0.6492), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.6666, 72.5320, -10.5559)>
    Rotation: <Euler (x=-0.5638, y=-1.4069, z=0.9419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-29.0841, 73.5636, -10.6565)>
    Rotation: <Euler (x=-0.5638, y=-1.4069, z=0.9419), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.1927, 94.2657, -1.1782)>
    Rotation: <Euler (x=0.0622, y=-0.1450, z=-3.1236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3726, 50.6026, 1.5142)>
    Rotation: <Euler (x=-0.0721, y=-0.0982, z=3.1128), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8936, 9.3450, -1.4547)>
    Rotation: <Euler (x=1.1054, y=-0.1697, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6283, 0.8981, 15.0633)>
    Rotation: <Euler (x=-1.4813, y=-2.9164, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4476, 1.3441, 22.6518)>
    Rotation: <Euler (x=-1.4813, y=-2.9164, z=-0.1417), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5617, 93.6472, -0.0835)>
    Rotation: <Euler (x=0.1389, y=0.2593, z=3.0642), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.4562, 50.6106, 5.7637)>
    Rotation: <Euler (x=-0.1137, y=0.1486, z=3.0972), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5872, 9.4677, 1.1153)>
    Rotation: <Euler (x=1.0844, y=0.2380, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2484, 1.0218, 16.5672)>
    Rotation: <Euler (x=-1.4692, y=2.8498, z=0.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5328, 1.4978, 23.8901)>
    Rotation: <Euler (x=-1.4692, y=2.8498, z=0.1352), order='XYZ'>
    Matrix:
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Frame: 325
  Bone: mixamorig:Hips
    Location: <Vector (-0.3974, 99.4413, -1.3641)>
    Rotation: <Euler (x=-0.0980, y=0.0337, z=0.0382), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.8471, 109.2050, -3.6437)>
    Rotation: <Euler (x=-0.1114, y=-0.0150, z=-0.0486), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.2627, 120.8268, -4.9457)>
    Rotation: <Euler (x=-0.0253, y=-0.0292, z=-0.0399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.2809, 134.1932, -5.2845)>
    Rotation: <Euler (x=0.0017, y=-0.0448, z=-0.0322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.7644, 149.2399, -5.2596)>
    Rotation: <Euler (x=0.0359, y=-0.0222, z=0.0272), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.5132, 156.5997, -2.9678)>
    Rotation: <Euler (x=0.0897, y=-0.0526, z=0.0093), order='XYZ'>
    Matrix:
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      <Vector (0.0093, 0.9959, -0.0901, 156.5997)>
      <Vector (0.0526, 0.0895, 0.9946, -2.9678)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.1584, 179.9129, 5.6799)>
    Rotation: <Euler (x=0.0897, y=-0.0526, z=0.0093), order='XYZ'>
    Matrix:
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      <Vector (0.0093, 0.9959, -0.0901, 179.9129)>
      <Vector (0.0526, 0.0895, 0.9946, 5.6799)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.2786, 146.7471, -5.2716)>
    Rotation: <Euler (x=2.3075, y=1.5187, z=0.3067), order='XYZ'>
    Matrix:
      <Vector (0.0496, 0.9080, -0.4160, 7.2786)>
      <Vector (0.0157, -0.4171, -0.9087, 146.7471)>
      <Vector (-0.9986, 0.0386, -0.0350, -5.2716)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (20.0635, 140.8737, -4.7285)>
    Rotation: <Euler (x=-2.6704, y=1.2441, z=0.5853), order='XYZ'>
    Matrix:
      <Vector (0.2675, 0.1338, -0.9542, 20.0635)>
      <Vector (0.1773, -0.9802, -0.0877, 140.8737)>
      <Vector (-0.9471, -0.1457, -0.2859, -4.7285)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.4350, 116.1688, -8.3998)>
    Rotation: <Euler (x=2.7459, y=1.2621, z=-0.3595), order='XYZ'>
    Matrix:
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      <Vector (-0.1069, -0.9929, -0.0515, 116.1688)>
      <Vector (-0.9527, 0.1171, -0.2804, -8.3998)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (23.9680, 88.4660, -5.1326)>
    Rotation: <Euler (x=1.5172, y=1.5899, z=-1.5808), order='XYZ'>
    Matrix:
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      <Vector (0.0191, -0.9989, -0.0435, 88.4660)>
      <Vector (-0.9998, -0.0191, -0.0010, -5.1326)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.3711, 83.7989, -1.7375)>
    Rotation: <Euler (x=2.5412, y=1.2170, z=-0.7624), order='XYZ'>
    Matrix:
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      <Vector (-0.2393, -0.9627, 0.1260, 83.7989)>
      <Vector (-0.9381, 0.1957, -0.2859, -1.7375)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.3429, 79.3526, -0.2806)>
    Rotation: <Euler (x=2.8113, y=1.2643, z=-0.4954), order='XYZ'>
    Matrix:
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      <Vector (-0.1434, -0.9792, 0.1434, 79.3526)>
      <Vector (-0.9534, 0.0978, -0.2854, -0.2806)>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.6474, 75.3212, 0.0023)>
    Rotation: <Euler (x=1.9673, y=0.8457, z=-1.1735), order='XYZ'>
    Matrix:
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      <Vector (-0.6115, -0.7860, -0.0903, 75.3212)>
      <Vector (-0.7485, 0.6117, -0.2561, 0.0023)>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.4855, 72.6348, 1.5584)>
    Rotation: <Euler (x=1.9673, y=0.8457, z=-1.1735), order='XYZ'>
    Matrix:
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      <Vector (-0.6115, -0.7860, -0.0903, 72.6348)>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.4253, 75.4468, -1.4447)>
    Rotation: <Euler (x=-1.5315, y=1.5596, z=1.4374), order='XYZ'>
    Matrix:
      <Vector (0.0015, -0.1719, -0.9851, 24.4253)>
      <Vector (0.0111, -0.9851, 0.1719, 75.4468)>
      <Vector (-0.9999, -0.0112, 0.0004, -1.4447)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.8119, 71.9309, -1.4574)>
    Rotation: <Euler (x=-1.4470, y=1.5466, z=1.3455), order='XYZ'>
    Matrix:
      <Vector (0.0054, -0.3420, -0.9397, 23.8119)>
      <Vector (0.0235, -0.9394, 0.3420, 71.9309)>
      <Vector (-0.9997, -0.0240, 0.0030, -1.4574)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.6103, 68.6300, -1.5327)>
    Rotation: <Euler (x=-1.2974, y=1.5435, z=1.3188), order='XYZ'>
    Matrix:
      <Vector (0.0068, -0.5015, -0.8651, 22.6103)>
      <Vector (0.0264, -0.8648, 0.5015, 68.6300)>
      <Vector (-0.9996, -0.0263, 0.0074, -1.5327)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.1459, 66.1055, -1.6455)>
    Rotation: <Euler (x=-1.2974, y=1.5435, z=1.3188), order='XYZ'>
    Matrix:
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      <Vector (0.0264, -0.8648, 0.5015, 66.1055)>
      <Vector (-0.9996, -0.0263, 0.0074, -1.6455)>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.7777, 74.5097, -4.2773)>
    Rotation: <Euler (x=-1.8204, y=1.5572, z=1.1558), order='XYZ'>
    Matrix:
      <Vector (0.0055, -0.1647, -0.9863, 24.7777)>
      <Vector (0.0125, -0.9863, 0.1647, 74.5097)>
      <Vector (-0.9999, -0.0132, -0.0034, -4.2773)>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.1596, 70.8079, -4.3070)>
    Rotation: <Euler (x=-1.2916, y=1.5081, z=1.1143), order='XYZ'>
    Matrix:
      <Vector (0.0276, -0.6703, -0.7416, 24.1596)>
      <Vector (0.0562, -0.7396, 0.6706, 70.8079)>
      <Vector (-0.9980, -0.0602, 0.0173, -4.3070)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.8092, 68.2144, -4.5237)>
    Rotation: <Euler (x=-1.0386, y=1.4718, z=0.9380), order='XYZ'>
    Matrix:
      <Vector (0.0585, -0.9163, -0.3962, 21.8092)>
      <Vector (0.0797, -0.3913, 0.9168, 68.2144)>
      <Vector (-0.9951, -0.0852, 0.0502, -4.5237)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.1356, 67.0733, -4.7865)>
    Rotation: <Euler (x=-1.0386, y=1.4718, z=0.9380), order='XYZ'>
    Matrix:
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      <Vector (0.0797, -0.3913, 0.9168, 67.0733)>
      <Vector (-0.9951, -0.0852, 0.0502, -4.7865)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.8776, 73.2472, -6.8175)>
    Rotation: <Euler (x=-1.5309, y=1.5477, z=1.3082), order='XYZ'>
    Matrix:
      <Vector (0.0060, -0.2978, -0.9546, 24.8776)>
      <Vector (0.0223, -0.9543, 0.2979, 73.2472)>
      <Vector (-0.9997, -0.0231, 0.0009, -6.8175)>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (23.9945, 70.4177, -6.8805)>
    Rotation: <Euler (x=-1.1853, y=1.4834, z=1.0215), order='XYZ'>
    Matrix:
      <Vector (0.0456, -0.8026, -0.5948, 23.9945)>
      <Vector (0.0744, -0.5910, 0.8032, 70.4177)>
      <Vector (-0.9962, -0.0809, 0.0328, -6.8805)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.6851, 68.7166, -7.1010)>
    Rotation: <Euler (x=-0.8609, y=1.4478, z=0.8217), order='XYZ'>
    Matrix:
      <Vector (0.0835, -0.9899, -0.1149, 21.6851)>
      <Vector (0.0898, -0.1073, 0.9902, 68.7166)>
      <Vector (-0.9924, -0.0930, 0.0800, -7.1010)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.3573, 68.4657, -7.3375)>
    Rotation: <Euler (x=-0.8609, y=1.4478, z=0.8217), order='XYZ'>
    Matrix:
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      <Vector (0.0898, -0.1073, 0.9902, 68.4657)>
      <Vector (-0.9924, -0.0930, 0.0800, -7.3375)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.4715, 73.1176, -9.0902)>
    Rotation: <Euler (x=-1.6540, y=1.5474, z=1.2120), order='XYZ'>
    Matrix:
      <Vector (0.0082, -0.2720, -0.9623, 24.4715)>
      <Vector (0.0219, -0.9620, 0.2721, 73.1176)>
      <Vector (-0.9997, -0.0234, -0.0019, -9.0902)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.7949, 70.7250, -9.1386)>
    Rotation: <Euler (x=-1.1942, y=1.4866, z=1.0173), order='XYZ'>
    Matrix:
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      <Vector (0.0715, -0.5950, 0.8006, 70.7250)>
      <Vector (-0.9965, -0.0782, 0.0309, -9.1386)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.1984, 69.5374, -9.2922)>
    Rotation: <Euler (x=-0.8579, y=1.4484, z=0.8096), order='XYZ'>
    Matrix:
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      <Vector (0.0884, -0.0925, 0.9918, 69.5374)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.8295, 69.4107, -9.4318)>
    Rotation: <Euler (x=-0.8579, y=1.4484, z=0.8096), order='XYZ'>
    Matrix:
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      <Vector (0.0884, -0.0925, 0.9918, 69.4107)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.8694, 147.1701, -5.8575)>
    Rotation: <Euler (x=0.2835, y=-1.5860, z=1.7935), order='XYZ'>
    Matrix:
      <Vector (0.0033, -0.8746, 0.4848, -5.8694)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.1838, 140.3441, -5.9172)>
    Rotation: <Euler (x=-0.9800, y=-1.3976, z=-2.3193), order='XYZ'>
    Matrix:
      <Vector (-0.1172, -0.1485, 0.9819, -18.1838)>
      <Vector (-0.1262, -0.9785, -0.1631, 140.3441)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.9263, 115.6880, -9.5224)>
    Rotation: <Euler (x=0.5045, y=-1.4538, z=2.4950), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.9496, 88.1263, -7.9490)>
    Rotation: <Euler (x=0.7043, y=-1.4603, z=2.0282), order='XYZ'>
    Matrix:
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      <Vector (0.0989, -0.9139, -0.3936, 88.1263)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-26.0900, 83.6763, -4.1783)>
    Rotation: <Euler (x=2.3788, y=-1.0659, z=0.8394), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.3127, 79.5172, -2.2076)>
    Rotation: <Euler (x=2.6069, y=-1.1496, z=0.5942), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.9526, 75.2525, -1.4596)>
    Rotation: <Euler (x=2.5088, y=-1.1704, z=0.4167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.6783, 71.7653, -0.9147)>
    Rotation: <Euler (x=2.5088, y=-1.1704, z=0.4167), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.1816, 76.6855, -3.1597)>
    Rotation: <Euler (x=-1.1528, y=-1.6361, z=-1.2751), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.7785, 73.9157, -2.9262)>
    Rotation: <Euler (x=-1.6576, y=-1.4827, z=0.6302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.7862, 75.7219, -3.2271)>
    Rotation: <Euler (x=-0.5382, y=-1.4045, z=0.9158), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.9167, 78.5142, -3.5047)>
    Rotation: <Euler (x=-0.5382, y=-1.4045, z=0.9158), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.7379, 75.6624, -5.8009)>
    Rotation: <Euler (x=-1.1360, y=-1.6408, z=-1.2919), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.2696, 72.8174, -5.5610)>
    Rotation: <Euler (x=-1.6966, y=-1.4856, z=0.6693), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.2198, 74.6582, -5.8677)>
    Rotation: <Euler (x=-0.5892, y=-1.4023, z=0.9675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.4125, 77.6042, -6.1606)>
    Rotation: <Euler (x=-0.5892, y=-1.4023, z=0.9675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-32.0343, 74.3965, -8.3186)>
    Rotation: <Euler (x=-1.1389, y=-1.6393, z=-1.2890), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-30.0605, 72.1216, -8.1268)>
    Rotation: <Euler (x=-1.6812, y=-1.4800, z=0.6539), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.5096, 73.6613, -8.3834)>
    Rotation: <Euler (x=-0.5457, y=-1.4065, z=0.9235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.4330, 75.9422, -8.6101)>
    Rotation: <Euler (x=-0.5457, y=-1.4065, z=0.9235), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.8359, 73.3000, -10.4218)>
    Rotation: <Euler (x=-1.1251, y=-1.6376, z=-1.3028), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.2665, 71.4912, -10.2694)>
    Rotation: <Euler (x=-1.6892, y=-1.4867, z=0.6619), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.5611, 72.5206, -10.4409)>
    Rotation: <Euler (x=-0.5655, y=-1.4041, z=0.9435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.9786, 73.5521, -10.5434)>
    Rotation: <Euler (x=-0.5655, y=-1.4041, z=0.9435), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2167, 94.2580, -1.1102)>
    Rotation: <Euler (x=0.0628, y=-0.1442, z=-3.1242), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3712, 50.5958, 1.6076)>
    Rotation: <Euler (x=-0.0744, y=-0.0980, z=3.1131), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8927, 9.3450, -1.4549)>
    Rotation: <Euler (x=1.1054, y=-0.1698, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6283, 0.8981, 15.0630)>
    Rotation: <Euler (x=-1.4814, y=-2.9164, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4480, 1.3432, 22.6514)>
    Rotation: <Euler (x=-1.4814, y=-2.9164, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5394, 93.6695, -0.0238)>
    Rotation: <Euler (x=0.1351, y=0.2590, z=3.0640), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.4003, 50.6084, 5.6687)>
    Rotation: <Euler (x=-0.1114, y=0.1486, z=3.0961), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5901, 9.4566, 1.1147)>
    Rotation: <Euler (x=1.0844, y=0.2379, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2509, 1.0110, 16.5668)>
    Rotation: <Euler (x=-1.4692, y=2.8498, z=0.1352), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5351, 1.4868, 23.8898)>
    Rotation: <Euler (x=-1.4692, y=2.8498, z=0.1352), order='XYZ'>
    Matrix:
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Frame: 326
  Bone: mixamorig:Hips
    Location: <Vector (-0.3625, 99.4486, -1.2917)>
    Rotation: <Euler (x=-0.0977, y=0.0335, z=0.0366), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.7966, 109.2134, -3.5692)>
    Rotation: <Euler (x=-0.1120, y=-0.0153, z=-0.0478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.2211, 120.8349, -4.8776)>
    Rotation: <Euler (x=-0.0259, y=-0.0295, z=-0.0395), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.3176, 134.2013, -5.2247)>
    Rotation: <Euler (x=0.0010, y=-0.0450, z=-0.0322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.8019, 149.2480, -5.2099)>
    Rotation: <Euler (x=0.0353, y=-0.0224, z=0.0273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.5497, 156.6092, -2.9227)>
    Rotation: <Euler (x=0.0895, y=-0.0524, z=0.0091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.1157, 179.9244, 5.7202)>
    Rotation: <Euler (x=0.0895, y=-0.0524, z=0.0091), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.3160, 146.7548, -5.2186)>
    Rotation: <Euler (x=2.2944, y=1.5187, z=0.2935), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.0999, 140.8799, -4.6695)>
    Rotation: <Euler (x=-2.6726, y=1.2438, z=0.5840), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.4948, 116.1764, -8.3286)>
    Rotation: <Euler (x=2.7385, y=1.2603, z=-0.3668), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.0192, 88.4827, -4.9843)>
    Rotation: <Euler (x=1.4746, y=1.5878, z=-1.6238), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.4184, 83.8233, -1.5804)>
    Rotation: <Euler (x=2.5382, y=1.2151, z=-0.7655), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.3877, 79.3804, -0.1148)>
    Rotation: <Euler (x=2.8063, y=1.2627, z=-0.5006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.6907, 75.3499, 0.1762)>
    Rotation: <Euler (x=1.9670, y=0.8435, z=-1.1740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.5268, 72.6669, 1.7378)>
    Rotation: <Euler (x=1.9670, y=0.8435, z=-1.1740), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.4697, 75.4712, -1.2684)>
    Rotation: <Euler (x=-1.6381, y=1.5616, z=1.3304), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.8552, 71.9555, -1.2741)>
    Rotation: <Euler (x=-1.4991, y=1.5485, z=1.2931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.6525, 68.6548, -1.3432)>
    Rotation: <Euler (x=-1.3450, y=1.5454, z=1.2708), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.1874, 66.1305, -1.4516)>
    Rotation: <Euler (x=-1.3450, y=1.5454, z=1.2708), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.8238, 74.5280, -4.0987)>
    Rotation: <Euler (x=-1.9452, y=1.5587, z=1.0306), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.2045, 70.8263, -4.1210)>
    Rotation: <Euler (x=-1.3173, y=1.5097, z=1.0883), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.8533, 68.2331, -4.3339)>
    Rotation: <Euler (x=-1.0573, y=1.4730, z=0.9190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.1795, 67.0923, -4.5962)>
    Rotation: <Euler (x=-1.0573, y=1.4730, z=0.9190), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.9250, 73.2601, -6.6362)>
    Rotation: <Euler (x=-1.5887, y=1.5495, z=1.2501), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.0411, 70.4307, -6.6938)>
    Rotation: <Euler (x=-1.2053, y=1.4849, z=1.0013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.7312, 68.7299, -6.9123)>
    Rotation: <Euler (x=-0.8770, y=1.4489, z=0.8054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.4035, 68.4792, -7.1499)>
    Rotation: <Euler (x=-0.8770, y=1.4489, z=0.8054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.5204, 73.1257, -8.9089)>
    Rotation: <Euler (x=-1.7187, y=1.5491, z=1.1470), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.8432, 70.7332, -8.9527)>
    Rotation: <Euler (x=-1.2149, y=1.4881, z=0.9963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.2464, 69.5459, -9.1049)>
    Rotation: <Euler (x=-0.8742, y=1.4495, z=0.7931), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.8775, 69.4193, -9.2451)>
    Rotation: <Euler (x=-0.8742, y=1.4495, z=0.7931), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.8318, 147.1781, -5.8080)>
    Rotation: <Euler (x=0.3055, y=-1.5852, z=1.7716), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.1455, 140.3508, -5.8691)>
    Rotation: <Euler (x=-0.9786, y=-1.3985, z=-2.3193), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.8587, 115.6872, -9.4532)>
    Rotation: <Euler (x=0.5087, y=-1.4539, z=2.4921), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.8473, 88.1211, -7.8688)>
    Rotation: <Euler (x=0.7221, y=-1.4590, z=2.0104), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.9835, 83.6788, -4.0888)>
    Rotation: <Euler (x=2.3778, y=-1.0636, z=0.8401), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.2043, 79.5237, -2.1106)>
    Rotation: <Euler (x=2.6044, y=-1.1475, z=0.5963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.8438, 75.2605, -1.3543)>
    Rotation: <Euler (x=2.5053, y=-1.1684, z=0.4199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.5691, 71.7745, -0.8014)>
    Rotation: <Euler (x=2.5053, y=-1.1684, z=0.4199), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-31.0747, 76.6906, -3.0498)>
    Rotation: <Euler (x=-1.1266, y=-1.6377, z=-1.3013), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.6716, 73.9211, -2.8135)>
    Rotation: <Euler (x=-1.6680, y=-1.4805, z=0.6405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.6794, 75.7263, -3.1218)>
    Rotation: <Euler (x=-0.5399, y=-1.4022, z=0.9174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.8099, 78.5182, -3.4037)>
    Rotation: <Euler (x=-0.5399, y=-1.4022, z=0.9174), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.6343, 75.6621, -5.6882)>
    Rotation: <Euler (x=-1.1119, y=-1.6425, z=-1.3160), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.1659, 72.8174, -5.4455)>
    Rotation: <Euler (x=-1.7064, y=-1.4834, z=0.6790), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.1163, 74.6573, -5.7597)>
    Rotation: <Euler (x=-0.5902, y=-1.4000, z=0.9684), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.3091, 77.6028, -6.0571)>
    Rotation: <Euler (x=-0.5902, y=-1.4000, z=0.9684), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.9338, 74.3912, -8.2029)>
    Rotation: <Euler (x=-1.1143, y=-1.6410, z=-1.3137), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.9600, 72.1165, -8.0089)>
    Rotation: <Euler (x=-1.6908, y=-1.4778, z=0.6633), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.4092, 73.6554, -8.2717)>
    Rotation: <Euler (x=-0.5474, y=-1.4041, z=0.9250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.3327, 75.9359, -8.5020)>
    Rotation: <Euler (x=-0.5474, y=-1.4041, z=0.9250), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.7380, 73.2904, -10.3042)>
    Rotation: <Euler (x=-1.1002, y=-1.6393, z=-1.3277), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.1687, 71.4817, -10.1499)>
    Rotation: <Euler (x=-1.6993, y=-1.4845, z=0.6719), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.4633, 72.5106, -10.3257)>
    Rotation: <Euler (x=-0.5668, y=-1.4017, z=0.9447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.8809, 73.5419, -10.4298)>
    Rotation: <Euler (x=-0.5668, y=-1.4017, z=0.9447), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2435, 94.2518, -1.0377)>
    Rotation: <Euler (x=0.0631, y=-0.1432, z=-3.1249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3665, 50.5897, 1.6948)>
    Rotation: <Euler (x=-0.0764, y=-0.0978, z=3.1133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8920, 9.3450, -1.4508)>
    Rotation: <Euler (x=1.1054, y=-0.1699, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6288, 0.8981, 15.0669)>
    Rotation: <Euler (x=-1.4816, y=-2.9163, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4490, 1.3417, 22.6552)>
    Rotation: <Euler (x=-1.4816, y=-2.9163, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.5136, 93.6891, 0.0462)>
    Rotation: <Euler (x=0.1314, y=0.2591, z=3.0635), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.3565, 50.6054, 5.5811)>
    Rotation: <Euler (x=-0.1093, y=0.1488, z=3.0951), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.6007, 9.4457, 1.1140)>
    Rotation: <Euler (x=1.0842, y=0.2380, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2635, 0.9979, 16.5644)>
    Rotation: <Euler (x=-1.4694, y=2.8497, z=0.1351), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5484, 1.4722, 23.8873)>
    Rotation: <Euler (x=-1.4694, y=2.8497, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 327
  Bone: mixamorig:Hips
    Location: <Vector (-0.3276, 99.4562, -1.2156)>
    Rotation: <Euler (x=-0.0975, y=0.0332, z=0.0351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.7462, 109.2224, -3.4904)>
    Rotation: <Euler (x=-0.1126, y=-0.0157, z=-0.0469), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.1804, 120.8436, -4.8059)>
    Rotation: <Euler (x=-0.0267, y=-0.0299, z=-0.0390), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (0.3522, 134.2100, -5.1634)>
    Rotation: <Euler (x=0.0000, y=-0.0455, z=-0.0321), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.8358, 149.2567, -5.1630)>
    Rotation: <Euler (x=0.0345, y=-0.0228, z=0.0275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.5813, 156.6197, -2.8821)>
    Rotation: <Euler (x=0.0891, y=-0.0522, z=0.0088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.0743, 179.9385, 5.7520)>
    Rotation: <Euler (x=0.0891, y=-0.0522, z=0.0088), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.3500, 146.7638, -5.1667)>
    Rotation: <Euler (x=2.2759, y=1.5188, z=0.2748), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.1325, 140.8867, -4.6095)>
    Rotation: <Euler (x=-2.6741, y=1.2433, z=0.5833), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.5490, 116.1853, -8.2628)>
    Rotation: <Euler (x=2.7330, y=1.2588, z=-0.3721), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
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    Rotation: <Euler (x=1.4828, y=1.5864, z=-1.6157), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
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    Rotation: <Euler (x=2.5349, y=1.2142, z=-0.7688), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
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  Bone: mixamorig:LeftHandThumb3
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.5747, 72.6928, 1.8854)>
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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    Rotation: <Euler (x=-1.5081, y=1.5499, z=1.2839), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.2335, 66.1519, -1.2951)>
    Rotation: <Euler (x=-1.3541, y=1.5468, z=1.2615), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.8708, 74.5450, -3.9547)>
    Rotation: <Euler (x=-1.9957, y=1.5600, z=0.9800), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.2509, 70.8434, -3.9717)>
    Rotation: <Euler (x=-1.3251, y=1.5110, z=1.0803), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.8992, 68.2503, -4.1804)>
    Rotation: <Euler (x=-1.0644, y=1.4743, z=0.9118), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.2252, 67.1096, -4.4406)>
    Rotation: <Euler (x=-1.0644, y=1.4743, z=0.9118), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (24.9713, 73.2736, -6.4903)>
    Rotation: <Euler (x=-1.6011, y=1.5509, z=1.2375), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.0869, 70.4443, -6.5438)>
    Rotation: <Euler (x=-1.2121, y=1.4861, z=0.9943), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.7767, 68.7436, -6.7595)>
    Rotation: <Euler (x=-0.8838, y=1.4500, z=0.7984), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.4489, 68.4929, -6.9963)>
    Rotation: <Euler (x=-0.8838, y=1.4500, z=0.7984), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.5663, 73.1361, -8.7628)>
    Rotation: <Euler (x=-1.7378, y=1.5504, z=1.1277), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.8886, 70.7437, -8.8031)>
    Rotation: <Euler (x=-1.2222, y=1.4893, z=0.9890), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.2915, 69.5564, -8.9533)>
    Rotation: <Euler (x=-0.8812, y=1.4506, z=0.7860), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.9226, 69.4298, -9.0931)>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.7977, 147.1859, -5.7618)>
    Rotation: <Euler (x=0.3282, y=-1.5842, z=1.7489), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.1111, 140.3580, -5.8226)>
    Rotation: <Euler (x=-0.9788, y=-1.3990, z=-2.3180), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.7973, 115.6891, -9.3979)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.7534, 88.1200, -7.7846)>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.8869, 83.6840, -3.9971)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.1066, 79.5320, -2.0128)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.7463, 75.2700, -1.2498)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.4719, 71.7851, -0.6904)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.9786, 76.6987, -2.9414)>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.5759, 73.9291, -2.7029)>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.5836, 75.7331, -3.0172)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.7138, 78.5247, -3.3026)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.5411, 75.6660, -5.5775)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-29.0731, 72.8211, -5.3326)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-26.0234, 74.6598, -5.6529)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.2159, 77.6051, -5.9540)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.8434, 74.3909, -8.0898)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.8700, 72.1161, -7.8940)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.3191, 73.6540, -8.1619)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.2423, 75.9343, -8.3950)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.6501, 73.2866, -10.1894)>
    Rotation: <Euler (x=-1.0805, y=-1.6406, z=-1.3477), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.0810, 71.4779, -10.0337)>
    Rotation: <Euler (x=-1.7070, y=-1.4827, z=0.6793), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.3755, 72.5061, -10.2129)>
    Rotation: <Euler (x=-0.5678, y=-1.3998, z=0.9454), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.7930, 73.5372, -10.3183)>
    Rotation: <Euler (x=-0.5678, y=-1.3998, z=0.9454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2704, 94.2464, -0.9602)>
    Rotation: <Euler (x=0.0633, y=-0.1426, z=-3.1255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3672, 50.5842, 1.7812)>
    Rotation: <Euler (x=-0.0782, y=-0.0975, z=3.1135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8933, 9.3450, -1.4360)>
    Rotation: <Euler (x=1.1054, y=-0.1699, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6312, 0.8981, 15.0815)>
    Rotation: <Euler (x=-1.4817, y=-2.9162, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4519, 1.3408, 22.6698)>
    Rotation: <Euler (x=-1.4817, y=-2.9162, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4879, 93.7087, 0.1178)>
    Rotation: <Euler (x=0.1277, y=0.2592, z=3.0632), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.3042, 50.6022, 5.4962)>
    Rotation: <Euler (x=-0.1073, y=0.1489, z=3.0943), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5930, 9.4353, 1.1089)>
    Rotation: <Euler (x=1.0839, y=0.2381, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2550, 0.9823, 16.5568)>
    Rotation: <Euler (x=-1.4698, y=2.8497, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5400, 1.4538, 23.8798)>
    Rotation: <Euler (x=-1.4698, y=2.8497, z=0.1351), order='XYZ'>
    Matrix:
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      <Vector (-0.1290, 0.0613, 0.9897, 1.4538)>
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Frame: 328
  Bone: mixamorig:Hips
    Location: <Vector (-0.2929, 99.4667, -1.1386)>
    Rotation: <Euler (x=-0.0970, y=0.0327, z=0.0335), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.6947, 109.2347, -3.4087)>
    Rotation: <Euler (x=-0.1132, y=-0.0161, z=-0.0462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.1365, 120.8554, -4.7314)>
    Rotation: <Euler (x=-0.0277, y=-0.0303, z=-0.0387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.3924, 134.2216, -5.1017)>
    Rotation: <Euler (x=-0.0013, y=-0.0459, z=-0.0322), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.8781, 149.2682, -5.1211)>
    Rotation: <Euler (x=0.0333, y=-0.0232, z=0.0275), order='XYZ'>
    Matrix:
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      <Vector (0.0275, 0.9990, -0.0339, 149.2682)>
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  Bone: mixamorig:Head
    Location: <Vector (0.6229, 156.6338, -2.8484)>
    Rotation: <Euler (x=0.0887, y=-0.0520, z=0.0085), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (-0.0240, 179.9565, 5.7757)>
    Rotation: <Euler (x=0.0887, y=-0.0520, z=0.0085), order='XYZ'>
    Matrix:
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      <Vector (0.0085, 0.9960, -0.0890, 179.9565)>
      <Vector (0.0520, 0.0884, 0.9947, 5.7757)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.3919, 146.7745, -5.1189)>
    Rotation: <Euler (x=2.2510, y=1.5190, z=0.2497), order='XYZ'>
    Matrix:
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      <Vector (0.0128, -0.4176, -0.9085, 146.7745)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.1726, 140.8944, -4.5521)>
    Rotation: <Euler (x=-2.6747, y=1.2430, z=0.5835), order='XYZ'>
    Matrix:
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      <Vector (0.1773, -0.9800, -0.0901, 140.8944)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.6069, 116.1953, -8.2042)>
    Rotation: <Euler (x=2.7273, y=1.2576, z=-0.3778), order='XYZ'>
    Matrix:
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      <Vector (-0.1137, -0.9921, -0.0530, 116.1953)>
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.1181, 88.5156, -4.7436)>
    Rotation: <Euler (x=1.5296, y=1.5860, z=-1.5691), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.5189, 83.8630, -1.3298)>
    Rotation: <Euler (x=2.5326, y=1.2145, z=-0.7712), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.4880, 79.4231, 0.1449)>
    Rotation: <Euler (x=2.7995, y=1.2626, z=-0.5073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.7899, 75.3934, 0.4439)>
    Rotation: <Euler (x=1.9647, y=0.8422, z=-1.1761), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.6265, 72.7133, 2.0106)>
    Rotation: <Euler (x=1.9647, y=0.8422, z=-1.1761), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.5676, 75.5108, -1.0045)>
    Rotation: <Euler (x=-1.5730, y=1.5636, z=1.3952), order='XYZ'>
    Matrix:
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      <Vector (0.0071, -0.9850, 0.1725, 75.5108)>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (23.9518, 71.9953, -1.0031)>
    Rotation: <Euler (x=-1.4796, y=1.5505, z=1.3122), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.7480, 68.6949, -1.0651)>
    Rotation: <Euler (x=-1.3300, y=1.5474, z=1.2855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.2819, 66.1709, -1.1676)>
    Rotation: <Euler (x=-1.3300, y=1.5474, z=1.2855), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.9187, 74.5623, -3.8334)>
    Rotation: <Euler (x=-1.9590, y=1.5608, z=1.0165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.2981, 70.8608, -3.8484)>
    Rotation: <Euler (x=-1.3176, y=1.5118, z=1.0876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.9459, 68.2680, -4.0543)>
    Rotation: <Euler (x=-1.0611, y=1.4751, z=0.9149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.2714, 67.1277, -4.3120)>
    Rotation: <Euler (x=-1.0611, y=1.4751, z=0.9149), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.0171, 73.2897, -6.3686)>
    Rotation: <Euler (x=-1.5727, y=1.5515, z=1.2658), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.1322, 70.4606, -6.4203)>
    Rotation: <Euler (x=-1.2076, y=1.4869, z=0.9986), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.8215, 68.7602, -6.6335)>
    Rotation: <Euler (x=-0.8819, y=1.4508, z=0.8001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.4935, 68.5098, -6.8685)>
    Rotation: <Euler (x=-0.8819, y=1.4508, z=0.8001), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.6104, 73.1514, -8.6407)>
    Rotation: <Euler (x=-1.7136, y=1.5511, z=1.1517), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.9322, 70.7590, -8.6795)>
    Rotation: <Euler (x=-1.2175, y=1.4901, z=0.9934), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.3349, 69.5719, -8.8280)>
    Rotation: <Euler (x=-0.8794, y=1.4514, z=0.7876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (20.9658, 69.4455, -8.9668)>
    Rotation: <Euler (x=-0.8794, y=1.4514, z=0.7876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.7554, 147.1976, -5.7196)>
    Rotation: <Euler (x=0.3428, y=-1.5828, z=1.7342), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.0696, 140.3709, -5.7765)>
    Rotation: <Euler (x=-0.9770, y=-1.3999, z=-2.3188), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.7341, 115.6954, -9.3280)>
    Rotation: <Euler (x=0.5242, y=-1.4536, z=2.4788), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.6637, 88.1236, -7.6950)>
    Rotation: <Euler (x=0.7472, y=-1.4570, z=1.9847), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.7966, 83.6929, -3.9013)>
    Rotation: <Euler (x=2.3763, y=-1.0602, z=0.8408), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-25.0169, 79.5433, -1.9119)>
    Rotation: <Euler (x=2.6007, y=-1.1443, z=0.5990), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.6580, 75.2821, -1.1432)>
    Rotation: <Euler (x=2.5000, y=-1.1656, z=0.4240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.3849, 71.7984, -0.5786)>
    Rotation: <Euler (x=2.5000, y=-1.1656, z=0.4240), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.8908, 76.7115, -2.8324)>
    Rotation: <Euler (x=-1.0910, y=-1.6402, z=-1.3375), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.4893, 73.9411, -2.5919)>
    Rotation: <Euler (x=-1.6831, y=-1.4773, z=0.6547), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.4964, 75.7432, -2.9107)>
    Rotation: <Euler (x=-0.5427, y=-1.3987, z=0.9194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.6254, 78.5350, -3.1991)>
    Rotation: <Euler (x=-0.5427, y=-1.3987, z=0.9194), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.4557, 75.6755, -5.4667)>
    Rotation: <Euler (x=-1.0791, y=-1.6450, z=-1.3494), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.9889, 72.8297, -5.2196)>
    Rotation: <Euler (x=-1.7205, y=-1.4801, z=0.6923), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.9386, 74.6665, -5.5446)>
    Rotation: <Euler (x=-0.5919, y=-1.3965, z=0.9694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.1298, 77.6120, -5.8489)>
    Rotation: <Euler (x=-0.5919, y=-1.3965, z=0.9694), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.7604, 74.3971, -7.9770)>
    Rotation: <Euler (x=-1.0807, y=-1.6435, z=-1.3478), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.7880, 72.1216, -7.7795)>
    Rotation: <Euler (x=-1.7046, y=-1.4746, z=0.6764), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.2365, 73.6579, -8.0514)>
    Rotation: <Euler (x=-0.5500, y=-1.4006, z=0.9269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.1588, 75.9384, -8.2869)>
    Rotation: <Euler (x=-0.5500, y=-1.4006, z=0.9269), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.5691, 73.2898, -10.0753)>
    Rotation: <Euler (x=-1.0664, y=-1.6418, z=-1.3622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-30.0007, 71.4805, -9.9182)>
    Rotation: <Euler (x=-1.7139, y=-1.4812, z=0.6857), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.2950, 72.5077, -10.1000)>
    Rotation: <Euler (x=-0.5691, y=-1.3982, z=0.9462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.7120, 73.5389, -10.2065)>
    Rotation: <Euler (x=-0.5691, y=-1.3982, z=0.9462), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.2966, 94.2429, -0.8820)>
    Rotation: <Euler (x=0.0627, y=-0.1422, z=-3.1258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3757, 50.5785, 1.8321)>
    Rotation: <Euler (x=-0.0799, y=-0.0974, z=3.1136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8981, 9.3450, -1.4553)>
    Rotation: <Euler (x=1.1054, y=-0.1701, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6381, 0.8981, 15.0618)>
    Rotation: <Euler (x=-1.4817, y=-2.9161, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4598, 1.3408, 22.6499)>
    Rotation: <Euler (x=-1.4817, y=-2.9161, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4630, 93.7317, 0.1884)>
    Rotation: <Euler (x=0.1235, y=0.2593, z=3.0629), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.2480, 50.6005, 5.3938)>
    Rotation: <Euler (x=-0.1048, y=0.1488, z=3.0936), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5844, 9.4243, 1.1090)>
    Rotation: <Euler (x=1.0839, y=0.2379, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2444, 0.9715, 16.5573)>
    Rotation: <Euler (x=-1.4699, y=2.8498, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5286, 1.4425, 23.8806)>
    Rotation: <Euler (x=-1.4699, y=2.8498, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 329
  Bone: mixamorig:Hips
    Location: <Vector (-0.2573, 99.4768, -1.0556)>
    Rotation: <Euler (x=-0.0960, y=0.0323, z=0.0316), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.6390, 109.2479, -3.3157)>
    Rotation: <Euler (x=-0.1140, y=-0.0164, z=-0.0456), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (-0.0864, 120.8679, -4.6472)>
    Rotation: <Euler (x=-0.0290, y=-0.0306, z=-0.0386), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.4412, 134.2336, -5.0352)>
    Rotation: <Euler (x=-0.0032, y=-0.0462, z=-0.0324), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (0.9315, 149.2801, -5.0829)>
    Rotation: <Euler (x=0.0318, y=-0.0234, z=0.0273), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.6773, 156.6492, -2.8217)>
    Rotation: <Euler (x=0.0883, y=-0.0519, z=0.0079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.0460, 179.9759, 5.7927)>
    Rotation: <Euler (x=0.0883, y=-0.0519, z=0.0079), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.4446, 146.7843, -5.0746)>
    Rotation: <Euler (x=2.2161, y=1.5195, z=0.2145), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.2235, 140.9013, -4.4975)>
    Rotation: <Euler (x=-2.6727, y=1.2436, z=0.5859), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.6681, 116.2048, -8.1577)>
    Rotation: <Euler (x=2.7187, y=1.2572, z=-0.3866), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.1623, 88.5338, -4.6257)>
    Rotation: <Euler (x=1.5826, y=1.5861, z=-1.5165), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.5643, 83.8813, -1.2110)>
    Rotation: <Euler (x=2.5312, y=1.2151, z=-0.7728), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.5331, 79.4417, 0.2640)>
    Rotation: <Euler (x=2.7986, y=1.2634, z=-0.5086), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.8339, 75.4121, 0.5631)>
    Rotation: <Euler (x=1.9636, y=0.8426, z=-1.1773), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
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    Rotation: <Euler (x=1.9636, y=0.8426, z=-1.1773), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
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  Bone: mixamorig:LeftHandIndex2
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    Rotation: <Euler (x=-1.4394, y=1.5506, z=1.3521), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.7885, 68.7132, -0.9483)>
    Rotation: <Euler (x=-1.2953, y=1.5475, z=1.3199), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.3214, 66.1897, -1.0499)>
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  Bone: mixamorig:LeftHandMiddle1
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.3371, 70.8788, -3.7325)>
    Rotation: <Euler (x=-1.3045, y=1.5120, z=1.1004), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (21.9838, 68.2869, -3.9368)>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.3088, 67.1475, -4.1925)>
    Rotation: <Euler (x=-1.0537, y=1.4755, z=0.9220), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.0549, 73.3078, -6.2531)>
    Rotation: <Euler (x=-1.5305, y=1.5516, z=1.3076), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.1689, 70.4790, -6.3043)>
    Rotation: <Euler (x=-1.1987, y=1.4872, z=1.0072), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.8576, 68.7794, -6.5159)>
    Rotation: <Euler (x=-0.8764, y=1.4513, z=0.8053), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.5293, 68.5298, -6.7490)>
    Rotation: <Euler (x=-0.8764, y=1.4513, z=0.8053), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.6463, 73.1699, -8.5249)>
    Rotation: <Euler (x=-1.6733, y=1.5513, z=1.1917), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.9673, 70.7777, -8.5634)>
    Rotation: <Euler (x=-1.2083, y=1.4904, z=1.0023), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.3694, 69.5912, -8.7107)>
    Rotation: <Euler (x=-0.8739, y=1.4519, z=0.7928), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.0002, 69.4653, -8.8484)>
    Rotation: <Euler (x=-0.8739, y=1.4519, z=0.7928), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.7025, 147.2103, -5.6789)>
    Rotation: <Euler (x=0.3493, y=-1.5809, z=1.7276), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-18.0173, 140.3848, -5.7276)>
    Rotation: <Euler (x=-0.9787, y=-1.3999, z=-2.3167), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.6696, 115.7080, -9.2833)>
    Rotation: <Euler (x=0.5383, y=-1.4529, z=2.4653), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.5825, 88.1369, -7.6002)>
    Rotation: <Euler (x=0.7548, y=-1.4563, z=1.9762), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.7177, 83.7100, -3.8022)>
    Rotation: <Euler (x=2.3758, y=-1.0591, z=0.8402), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.9411, 79.5615, -1.8092)>
    Rotation: <Euler (x=2.5995, y=-1.1434, z=0.5991), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.5861, 75.3007, -1.0366)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.3161, 71.8182, -0.4682)>
    Rotation: <Euler (x=2.4983, y=-1.1647, z=0.4245), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.8184, 76.7347, -2.7239)>
    Rotation: <Euler (x=-1.0806, y=-1.6411, z=-1.3489), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.4194, 73.9621, -2.4819)>
    Rotation: <Euler (x=-1.6878, y=-1.4763, z=0.6585), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.4249, 75.7610, -2.8041)>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.5514, 78.5536, -3.0946)>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.3856, 75.6966, -5.3569)>
    Rotation: <Euler (x=-1.0695, y=-1.6458, z=-1.3600), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.9215, 72.8487, -5.1083)>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.8696, 74.6821, -5.4367)>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-27.0580, 77.6285, -5.7433)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.6930, 74.4161, -7.8658)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.7226, 72.1389, -7.6671)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.1698, 73.6724, -7.9418)>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.0900, 75.9536, -8.1791)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.5038, 73.3067, -9.9631)>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.9372, 71.4960, -9.8051)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.2305, 72.5212, -9.9888)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.6466, 73.5528, -10.0961)>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3217, 94.2358, -0.8006)>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3863, 50.5713, 1.9159)>
    Rotation: <Euler (x=-0.0820, y=-0.0971, z=3.1135), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8979, 9.3450, -1.4565)>
    Rotation: <Euler (x=1.1054, y=-0.1701, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6384, 0.8981, 15.0606)>
    Rotation: <Euler (x=-1.4817, y=-2.9160, z=-0.1416), order='XYZ'>
    Matrix:
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      <Vector (0.1376, 0.0566, 0.9889, 0.8981)>
      <Vector (0.2237, 0.9708, -0.0867, 15.0606)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4604, 1.3408, 22.6486)>
    Rotation: <Euler (x=-1.4817, y=-2.9160, z=-0.1416), order='XYZ'>
    Matrix:
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      <Vector (0.1376, 0.0566, 0.9889, 1.3408)>
      <Vector (0.2237, 0.9708, -0.0867, 22.6486)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4394, 93.7565, 0.2618)>
    Rotation: <Euler (x=0.1190, y=0.2593, z=3.0626), order='XYZ'>
    Matrix:
      <Vector (-0.9636, -0.1087, -0.2444, -8.4394)>
      <Vector (0.0763, -0.9874, 0.1384, 93.7565)>
      <Vector (-0.2564, 0.1148, 0.9598, 0.2618)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1914, 50.5992, 5.2774)>
    Rotation: <Euler (x=-0.1019, y=0.1487, z=3.0926), order='XYZ'>
    Matrix:
      <Vector (-0.9878, -0.0337, -0.1522, -13.1914)>
      <Vector (0.0484, -0.9944, -0.0943, 50.5992)>
      <Vector (-0.1482, -0.1006, 0.9838, 5.2774)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5859, 9.4127, 1.1121)>
    Rotation: <Euler (x=1.0841, y=0.2378, z=-3.1313), order='XYZ'>
    Matrix:
      <Vector (-0.9718, -0.2034, -0.1193, -14.5859)>
      <Vector (-0.0100, -0.4698, 0.8827, 9.4127)>
      <Vector (-0.2356, 0.8590, 0.4545, 1.1121)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2441, 0.9631, 16.5627)>
    Rotation: <Euler (x=-1.4697, y=2.8499, z=0.1351), order='XYZ'>
    Matrix:
      <Vector (-0.9490, -0.2971, -0.1053, -18.2441)>
      <Vector (-0.1290, 0.0614, 0.9897, 0.9631)>
      <Vector (-0.2876, 0.9529, -0.0966, 16.5627)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5273, 1.4352, 23.8862)>
    Rotation: <Euler (x=-1.4697, y=2.8499, z=0.1351), order='XYZ'>
    Matrix:
      <Vector (-0.9490, -0.2971, -0.1053, -20.5273)>
      <Vector (-0.1290, 0.0614, 0.9897, 1.4352)>
      <Vector (-0.2876, 0.9529, -0.0966, 23.8862)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 330
  Bone: mixamorig:Hips
    Location: <Vector (-0.2233, 99.4868, -0.9665)>
    Rotation: <Euler (x=-0.0946, y=0.0317, z=0.0295), order='XYZ'>
    Matrix:
      <Vector (0.9991, -0.0324, 0.0288, -0.2233)>
      <Vector (0.0295, 0.9950, 0.0954, 99.4868)>
      <Vector (-0.0317, -0.0944, 0.9950, -0.9665)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine
    Location: <Vector (-0.5834, 109.2617, -3.2137)>
    Rotation: <Euler (x=-0.1149, y=-0.0166, z=-0.0453), order='XYZ'>
    Matrix:
      <Vector (0.9988, 0.0469, -0.0113, -0.5834)>
      <Vector (-0.0453, 0.9923, 0.1153, 109.2617)>
      <Vector (0.0166, -0.1147, 0.9933, -3.2137)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine1
    Location: <Vector (-0.0341, 120.8805, -4.5564)>
    Rotation: <Euler (x=-0.0307, y=-0.0308, z=-0.0386), order='XYZ'>
    Matrix:
      <Vector (0.9988, 0.0395, -0.0296, -0.0341)>
      <Vector (-0.0386, 0.9987, 0.0318, 120.8805)>
      <Vector (0.0308, -0.0306, 0.9991, -4.5564)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Spine2
    Location: <Vector (0.4950, 134.2456, -4.9664)>
    Rotation: <Euler (x=-0.0055, y=-0.0464, z=-0.0328), order='XYZ'>
    Matrix:
      <Vector (0.9984, 0.0331, -0.0462, 0.4950)>
      <Vector (-0.0328, 0.9994, 0.0070, 134.2456)>
      <Vector (0.0464, -0.0055, 0.9989, -4.9664)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Neck
    Location: <Vector (0.9932, 149.2916, -5.0492)>
    Rotation: <Euler (x=0.0298, y=-0.0235, z=0.0270), order='XYZ'>
    Matrix:
      <Vector (0.9994, -0.0276, -0.0226, 0.9932)>
      <Vector (0.0270, 0.9992, -0.0304, 149.2916)>
      <Vector (0.0235, 0.0298, 0.9993, -5.0492)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:Head
    Location: <Vector (0.7416, 156.6653, -2.8026)>
    Rotation: <Euler (x=0.0874, y=-0.0520, z=0.0071), order='XYZ'>
    Matrix:
      <Vector (0.9986, -0.0116, -0.0512, 0.7416)>
      <Vector (0.0071, 0.9961, -0.0877, 156.6653)>
      <Vector (0.0520, 0.0872, 0.9948, -2.8026)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.1275, 179.9999, 5.7916)>
    Rotation: <Euler (x=0.0874, y=-0.0520, z=0.0071), order='XYZ'>
    Matrix:
      <Vector (0.9986, -0.0116, -0.0512, 0.1275)>
      <Vector (0.0071, 0.9961, -0.0877, 179.9999)>
      <Vector (0.0520, 0.0872, 0.9948, 5.7916)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.5050, 146.7924, -5.0342)>
    Rotation: <Euler (x=2.1707, y=1.5198, z=0.1686), order='XYZ'>
    Matrix:
      <Vector (0.0503, 0.9074, -0.4173, 7.5050)>
      <Vector (0.0086, -0.4182, -0.9083, 146.7924)>
      <Vector (-0.9987, 0.0421, -0.0288, -5.0342)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftArm
    Location: <Vector (20.2809, 140.9046, -4.4416)>
    Rotation: <Euler (x=-2.6690, y=1.2437, z=0.5899), order='XYZ'>
    Matrix:
      <Vector (0.2670, 0.1371, -0.9539, 20.2809)>
      <Vector (0.1787, -0.9797, -0.0908, 140.9046)>
      <Vector (-0.9470, -0.1462, -0.2861, -4.4416)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.7374, 116.2136, -8.1273)>
    Rotation: <Euler (x=2.7093, y=1.2564, z=-0.3967), order='XYZ'>
    Matrix:
      <Vector (0.2852, 0.0166, -0.9583, 23.7374)>
      <Vector (-0.1195, -0.9914, -0.0528, 116.2136)>
      <Vector (-0.9510, 0.1295, -0.2808, -8.1273)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHand
    Location: <Vector (24.2015, 88.5527, -4.5131)>
    Rotation: <Euler (x=1.6198, y=1.5870, z=-1.4800), order='XYZ'>
    Matrix:
      <Vector (-0.0015, 0.0418, -0.9991, 24.2015)>
      <Vector (0.0161, -0.9990, -0.0418, 88.5527)>
      <Vector (-0.9999, -0.0162, 0.0008, -4.5131)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.6023, 83.8984, -1.1014)>
    Rotation: <Euler (x=2.5317, y=1.2162, z=-0.7731), order='XYZ'>
    Matrix:
      <Vector (0.2485, -0.1880, -0.9502, 22.6023)>
      <Vector (-0.2425, -0.9618, 0.1268, 83.8984)>
      <Vector (-0.9378, 0.1989, -0.2846, -1.1014)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.5688, 79.4583, 0.3704)>
    Rotation: <Euler (x=2.8000, y=1.2644, z=-0.5080), order='XYZ'>
    Matrix:
      <Vector (0.2636, -0.1792, -0.9478, 21.5688)>
      <Vector (-0.1467, -0.9786, 0.1442, 79.4583)>
      <Vector (-0.9534, 0.1010, -0.2842, 0.3704)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.8668, 75.4290, 0.6665)>
    Rotation: <Euler (x=1.9632, y=0.8436, z=-1.1783), order='XYZ'>
    Matrix:
      <Vector (0.2543, -0.0893, -0.9630, 20.8668)>
      <Vector (-0.6142, -0.7841, -0.0894, 75.4290)>
      <Vector (-0.7471, 0.6142, -0.2542, 0.6665)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.7029, 72.7475, 2.2308)>
    Rotation: <Euler (x=1.9632, y=0.8436, z=-1.1783), order='XYZ'>
    Matrix:
      <Vector (0.2543, -0.0893, -0.9630, 20.7029)>
      <Vector (-0.6142, -0.7841, -0.0894, 72.7475)>
      <Vector (-0.7471, 0.6142, -0.2542, 2.2308)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.6425, 75.5437, -0.7873)>
    Rotation: <Euler (x=-1.3729, y=1.5627, z=1.5942), order='XYZ'>
    Matrix:
      <Vector (-0.0002, -0.1736, -0.9848, 24.6425)>
      <Vector (0.0081, -0.9848, 0.1736, 75.5437)>
      <Vector (-1.0000, -0.0079, 0.0016, -0.7873)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.0230, 72.0289, -0.7885)>
    Rotation: <Euler (x=-1.4000, y=1.5499, z=1.3907), order='XYZ'>
    Matrix:
      <Vector (0.0037, -0.3436, -0.9391, 24.0230)>
      <Vector (0.0206, -0.9389, 0.3436, 72.0289)>
      <Vector (-0.9998, -0.0206, 0.0036, -0.7885)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.8155, 68.7299, -0.8519)>
    Rotation: <Euler (x=-1.2601, y=1.5468, z=1.3543), order='XYZ'>
    Matrix:
      <Vector (0.0052, -0.5031, -0.8642, 22.8155)>
      <Vector (0.0234, -0.8640, 0.5030, 68.7299)>
      <Vector (-0.9997, -0.0228, 0.0073, -0.8519)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.3465, 66.2075, -0.9547)>
    Rotation: <Euler (x=-1.2601, y=1.5468, z=1.3543), order='XYZ'>
    Matrix:
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      <Vector (0.0234, -0.8640, 0.5030, 66.2075)>
      <Vector (-0.9997, -0.0228, 0.0073, -0.9547)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (24.9885, 74.5976, -3.6176)>
    Rotation: <Euler (x=-1.7865, y=1.5606, z=1.1879), order='XYZ'>
    Matrix:
      <Vector (0.0038, -0.1664, -0.9861, 24.9885)>
      <Vector (0.0095, -0.9860, 0.1664, 74.5976)>
      <Vector (-0.9999, -0.0100, -0.0022, -3.6176)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.3639, 70.8968, -3.6353)>
    Rotation: <Euler (x=-1.2881, y=1.5115, z=1.1160), order='XYZ'>
    Matrix:
      <Vector (0.0260, -0.6717, -0.7404, 24.3639)>
      <Vector (0.0532, -0.7387, 0.6720, 70.8968)>
      <Vector (-0.9982, -0.0569, 0.0165, -3.6353)>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.0086, 68.3067, -3.8403)>
    Rotation: <Euler (x=-1.0428, y=1.4752, z=0.9321), order='XYZ'>
    Matrix:
      <Vector (0.0569, -0.9171, -0.3945, 22.0086)>
      <Vector (0.0767, -0.3900, 0.9176, 68.3067)>
      <Vector (-0.9954, -0.0825, 0.0481, -3.8403)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.3326, 67.1695, -4.0952)>
    Rotation: <Euler (x=-1.0428, y=1.4752, z=0.9321), order='XYZ'>
    Matrix:
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      <Vector (0.0767, -0.3900, 0.9176, 67.1695)>
      <Vector (-0.9954, -0.0825, 0.0481, -4.0952)>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.0818, 73.3274, -6.1542)>
    Rotation: <Euler (x=-1.4875, y=1.5510, z=1.3498), order='XYZ'>
    Matrix:
      <Vector (0.0043, -0.2995, -0.9541, 25.0818)>
      <Vector (0.0194, -0.9539, 0.2996, 73.3274)>
      <Vector (-0.9998, -0.0198, 0.0016, -6.1542)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.1938, 70.4993, -6.2073)>
    Rotation: <Euler (x=-1.1867, y=1.4868, z=1.0185), order='XYZ'>
    Matrix:
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      <Vector (0.0714, -0.5899, 0.8043, 70.4993)>
      <Vector (-0.9965, -0.0777, 0.0314, -6.2073)>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.8810, 68.8016, -6.4188)>
    Rotation: <Euler (x=-0.8675, y=1.4511, z=0.8134), order='XYZ'>
    Matrix:
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      <Vector (0.0867, -0.1059, 0.9906, 68.8016)>
      <Vector (-0.9928, -0.0910, 0.0772, -6.4188)>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.5524, 68.5539, -6.6507)>
    Rotation: <Euler (x=-0.8675, y=1.4511, z=0.8134), order='XYZ'>
    Matrix:
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      <Vector (0.0867, -0.1059, 0.9906, 68.5539)>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.6716, 73.1918, -8.4259)>
    Rotation: <Euler (x=-1.6272, y=1.5507, z=1.2370), order='XYZ'>
    Matrix:
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      <Vector (0.0190, -0.9616, 0.2738, 73.1918)>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (23.9909, 70.8002, -8.4660)>
    Rotation: <Euler (x=-1.1957, y=1.4901, z=1.0141), order='XYZ'>
    Matrix:
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      <Vector (0.0685, -0.5938, 0.8017, 70.8002)>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.3920, 69.6149, -8.6134)>
    Rotation: <Euler (x=-0.8649, y=1.4518, z=0.8010), order='XYZ'>
    Matrix:
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      <Vector (0.0853, -0.0910, 0.9922, 69.6149)>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.0226, 69.4902, -8.7502)>
    Rotation: <Euler (x=-0.8649, y=1.4518, z=0.8010), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.6418, 147.2239, -5.6413)>
    Rotation: <Euler (x=0.3531, y=-1.5786, z=1.7236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.9585, 140.4017, -5.6791)>
    Rotation: <Euler (x=-0.9810, y=-1.3997, z=-2.3141), order='XYZ'>
    Matrix:
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      <Vector (-0.1253, -0.9793, -0.1589, 140.4017)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.6054, 115.7255, -9.2441)>
    Rotation: <Euler (x=0.5556, y=-1.4519, z=2.4485), order='XYZ'>
    Matrix:
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      <Vector (0.0758, -0.9882, -0.1332, 115.7255)>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.5084, 88.1569, -7.4986)>
    Rotation: <Euler (x=0.7595, y=-1.4559, z=1.9700), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.6492, 83.7324, -3.6980)>
    Rotation: <Euler (x=2.3755, y=-1.0584, z=0.8389), order='XYZ'>
    Matrix:
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      <Vector (0.3647, -0.9311, 0.0039, 83.7324)>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.8782, 79.5839, -1.7027)>
    Rotation: <Euler (x=2.5987, y=-1.1428, z=0.5982), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.5294, 75.3231, -0.9278)>
    Rotation: <Euler (x=2.4973, y=-1.1642, z=0.4239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.2646, 71.8420, -0.3571)>
    Rotation: <Euler (x=2.4973, y=-1.1642, z=0.4239), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.7601, 76.7655, -2.6138)>
    Rotation: <Euler (x=-1.0741, y=-1.6416, z=-1.3569), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.3653, 73.9894, -2.3710)>
    Rotation: <Euler (x=-1.6905, y=-1.4756, z=0.6596), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.3681, 75.7835, -2.6952)>
    Rotation: <Euler (x=-0.5442, y=-1.3970, z=0.9184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.4904, 78.5777, -2.9870)>
    Rotation: <Euler (x=-0.5442, y=-1.3970, z=0.9184), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.3298, 75.7268, -5.2460)>
    Rotation: <Euler (x=-1.0635, y=-1.6463, z=-1.3675), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.8700, 72.8753, -4.9966)>
    Rotation: <Euler (x=-1.7276, y=-1.4785, z=0.6968), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.8153, 74.7038, -5.3271)>
    Rotation: <Euler (x=-0.5929, y=-1.3947, z=0.9678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.9994, 77.6518, -5.6349)>
    Rotation: <Euler (x=-0.5929, y=-1.3947, z=0.9678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.6400, 74.4453, -7.7541)>
    Rotation: <Euler (x=-1.0648, y=-1.6449, z=-1.3663), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.6730, 72.1652, -7.5547)>
    Rotation: <Euler (x=-1.7115, y=-1.4729, z=0.6807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.1180, 73.6946, -7.8312)>
    Rotation: <Euler (x=-0.5515, y=-1.3989, z=0.9258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-28.0347, 75.9771, -8.0695)>
    Rotation: <Euler (x=-0.5515, y=-1.3989, z=0.9258), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.4532, 73.3343, -9.8508)>
    Rotation: <Euler (x=-1.0503, y=-1.6432, z=-1.3807), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.8893, 71.5213, -9.6922)>
    Rotation: <Euler (x=-1.7211, y=-1.4796, z=0.6904), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.1811, 72.5439, -9.8771)>
    Rotation: <Euler (x=-0.5703, y=-1.3965, z=0.9449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.5956, 73.5760, -9.9848)>
    Rotation: <Euler (x=-0.5703, y=-1.3965, z=0.9449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3447, 94.2276, -0.7142)>
    Rotation: <Euler (x=0.0630, y=-0.1412, z=-3.1266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3878, 50.5632, 2.0121)>
    Rotation: <Euler (x=-0.0842, y=-0.0968, z=3.1134), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8869, 9.3451, -1.4531)>
    Rotation: <Euler (x=1.1054, y=-0.1702, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6291, 0.8982, 15.0637)>
    Rotation: <Euler (x=-1.4817, y=-2.9159, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4519, 1.3409, 22.6515)>
    Rotation: <Euler (x=-1.4817, y=-2.9159, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.4179, 93.7818, 0.3390)>
    Rotation: <Euler (x=0.1144, y=0.2589, z=3.0622), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.1327, 50.5983, 5.1602)>
    Rotation: <Euler (x=-0.0990, y=0.1486, z=3.0917), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5846, 9.4021, 1.1117)>
    Rotation: <Euler (x=1.0842, y=0.2376, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2398, 0.9542, 16.5639)>
    Rotation: <Euler (x=-1.4697, y=2.8501, z=0.1351), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5216, 1.4266, 23.8878)>
    Rotation: <Euler (x=-1.4697, y=2.8501, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 331
  Bone: mixamorig:Hips
    Location: <Vector (-0.1928, 99.4975, -0.8758)>
    Rotation: <Euler (x=-0.0934, y=0.0313, z=0.0278), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.5352, 109.2757, -3.1114)>
    Rotation: <Euler (x=-0.1159, y=-0.0168, z=-0.0450), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.0112, 120.8934, -4.4651)>
    Rotation: <Euler (x=-0.0324, y=-0.0309, z=-0.0387), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.5421, 134.2576, -4.8990)>
    Rotation: <Euler (x=-0.0081, y=-0.0465, z=-0.0333), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (1.0485, 149.3031, -5.0212)>
    Rotation: <Euler (x=0.0273, y=-0.0234, z=0.0266), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
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    Rotation: <Euler (x=0.0855, y=-0.0515, z=0.0066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.2042, 180.0340, 5.7563)>
    Rotation: <Euler (x=0.0855, y=-0.0515, z=0.0066), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.5589, 146.8004, -4.9997)>
    Rotation: <Euler (x=2.1195, y=1.5202, z=0.1170), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.3319, 140.9078, -4.3916)>
    Rotation: <Euler (x=-2.6660, y=1.2435, z=0.5933), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.8004, 116.2220, -8.1014)>
    Rotation: <Euler (x=2.7011, y=1.2554, z=-0.4056), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.2352, 88.5706, -4.4116)>
    Rotation: <Euler (x=1.6448, y=1.5882, z=-1.4557), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.6345, 83.9136, -1.0044)>
    Rotation: <Euler (x=2.5329, y=1.2174, z=-0.7726), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.5986, 79.4725, 0.4629)>
    Rotation: <Euler (x=2.8024, y=1.2654, z=-0.5063), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.8940, 75.4434, 0.7548)>
    Rotation: <Euler (x=1.9631, y=0.8449, z=-1.1791), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.7290, 72.7603, 2.3161)>
    Rotation: <Euler (x=1.9631, y=0.8449, z=-1.1791), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.6690, 75.5572, -0.7009)>
    Rotation: <Euler (x=-1.3174, y=1.5615, z=1.6490), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.0470, 72.0427, -0.7058)>
    Rotation: <Euler (x=-1.3664, y=1.5488, z=1.4236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.8372, 68.7447, -0.7723)>
    Rotation: <Euler (x=-1.2291, y=1.5458, z=1.3846), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.3663, 66.2235, -0.8772)>
    Rotation: <Euler (x=-1.2291, y=1.5458, z=1.3846), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.0127, 74.6140, -3.5325)>
    Rotation: <Euler (x=-1.7029, y=1.5597, z=1.2708), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.3856, 70.9137, -3.5541)>
    Rotation: <Euler (x=-1.2716, y=1.5107, z=1.1318), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.0283, 68.3255, -3.7608)>
    Rotation: <Euler (x=-1.0312, y=1.4746, z=0.9429), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.3513, 67.1905, -4.0155)>
    Rotation: <Euler (x=-1.0312, y=1.4746, z=0.9429), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.1038, 73.3466, -6.0706)>
    Rotation: <Euler (x=-1.4502, y=1.5499, z=1.3864), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2137, 70.5192, -6.1265)>
    Rotation: <Euler (x=-1.1741, y=1.4861, z=1.0302), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.8997, 68.8234, -6.3387)>
    Rotation: <Euler (x=-0.8576, y=1.4507, z=0.8225), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.5707, 68.5777, -6.5695)>
    Rotation: <Euler (x=-0.8576, y=1.4507, z=0.8225), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.6923, 73.2139, -8.3422)>
    Rotation: <Euler (x=-1.5850, y=1.5498, z=1.2785), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.0098, 70.8228, -8.3847)>
    Rotation: <Euler (x=-1.1827, y=1.4894, z=1.0264), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.4101, 69.6389, -8.5325)>
    Rotation: <Euler (x=-0.8549, y=1.4513, z=0.8101), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.0405, 69.5152, -8.6688)>
    Rotation: <Euler (x=-0.8549, y=1.4513, z=0.8101), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.5877, 147.2375, -5.6079)>
    Rotation: <Euler (x=0.3061, y=-1.5760, z=1.7703), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.9063, 140.4189, -5.6298)>
    Rotation: <Euler (x=-0.9860, y=-1.3995, z=-2.3089), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.5473, 115.7441, -9.2112)>
    Rotation: <Euler (x=0.5764, y=-1.4510, z=2.4283), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.4374, 88.1783, -7.3944)>
    Rotation: <Euler (x=0.7628, y=-1.4559, z=1.9649), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.5847, 83.7547, -3.5931)>
    Rotation: <Euler (x=2.3758, y=-1.0581, z=0.8369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.8203, 79.6050, -1.5975)>
    Rotation: <Euler (x=2.5989, y=-1.1424, z=0.5963), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.4789, 75.3437, -0.8220)>
    Rotation: <Euler (x=2.4974, y=-1.1638, z=0.4221), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.2200, 71.8641, -0.2506)>
    Rotation: <Euler (x=2.4974, y=-1.1638, z=0.4221), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.7075, 76.7970, -2.5061)>
    Rotation: <Euler (x=-1.0688, y=-1.6416, z=-1.3640), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.3176, 74.0167, -2.2637)>
    Rotation: <Euler (x=-1.6895, y=-1.4753, z=0.6568), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.3174, 75.8054, -2.5893)>
    Rotation: <Euler (x=-0.5431, y=-1.3966, z=0.9155), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.4348, 78.6015, -2.8810)>
    Rotation: <Euler (x=-0.5431, y=-1.3966, z=0.9155), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.2800, 75.7589, -5.1379)>
    Rotation: <Euler (x=-1.0585, y=-1.6464, z=-1.3743), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.8252, 72.9030, -4.8890)>
    Rotation: <Euler (x=-1.7263, y=-1.4781, z=0.6938), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.7674, 74.7261, -5.2208)>
    Rotation: <Euler (x=-0.5917, y=-1.3944, z=0.9649), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.9464, 77.6762, -5.5287)>
    Rotation: <Euler (x=-0.5917, y=-1.3944, z=0.9649), order='XYZ'>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.5933, 74.4776, -7.6457)>
    Rotation: <Euler (x=-1.0597, y=-1.6449, z=-1.3731), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.6304, 72.1940, -7.4467)>
    Rotation: <Euler (x=-1.7104, y=-1.4725, z=0.6778), order='XYZ'>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.0727, 73.7189, -7.7243)>
    Rotation: <Euler (x=-0.5503, y=-1.3985, z=0.9229), order='XYZ'>
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.9855, 76.0029, -7.9626)>
    Rotation: <Euler (x=-0.5503, y=-1.3985, z=0.9229), order='XYZ'>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.4093, 73.3660, -9.7423)>
    Rotation: <Euler (x=-1.0451, y=-1.6433, z=-1.3877), order='XYZ'>
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.8485, 71.5502, -9.5840)>
    Rotation: <Euler (x=-1.7199, y=-1.4792, z=0.6874), order='XYZ'>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.1386, 72.5697, -9.7696)>
    Rotation: <Euler (x=-0.5691, y=-1.3962, z=0.9420), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.5513, 73.6025, -9.8774)>
    Rotation: <Euler (x=-0.5691, y=-1.3962, z=0.9420), order='XYZ'>
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3660, 94.2231, -0.6269)>
    Rotation: <Euler (x=0.0626, y=-0.1403, z=-3.1271), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3819, 50.5570, 2.0823)>
    Rotation: <Euler (x=-0.0860, y=-0.0965, z=3.1136), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8847, 9.3450, -1.4568)>
    Rotation: <Euler (x=1.1054, y=-0.1703, z=3.1302), order='XYZ'>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6290, 0.8981, 15.0597)>
    Rotation: <Euler (x=-1.4817, y=-2.9158, z=-0.1416), order='XYZ'>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4528, 1.3408, 22.6473)>
    Rotation: <Euler (x=-1.4817, y=-2.9158, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3977, 93.8052, 0.4201)>
    Rotation: <Euler (x=0.1097, y=0.2588, z=3.0618), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.0797, 50.5966, 5.0452)>
    Rotation: <Euler (x=-0.0962, y=0.1488, z=3.0907), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5897, 9.3914, 1.1112)>
    Rotation: <Euler (x=1.0843, y=0.2377, z=-3.1313), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
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    Rotation: <Euler (x=-1.4698, y=2.8500, z=0.1351), order='XYZ'>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5291, 1.4159, 23.8870)>
    Rotation: <Euler (x=-1.4698, y=2.8500, z=0.1351), order='XYZ'>
    Matrix:
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Frame: 332
  Bone: mixamorig:Hips
    Location: <Vector (-0.1657, 99.5065, -0.7913)>
    Rotation: <Euler (x=-0.0922, y=0.0312, z=0.0262), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.4912, 109.2880, -3.0150)>
    Rotation: <Euler (x=-0.1166, y=-0.0166, z=-0.0449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.0529, 120.9048, -4.3769)>
    Rotation: <Euler (x=-0.0342, y=-0.0306, z=-0.0389), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.5866, 134.2681, -4.8347)>
    Rotation: <Euler (x=-0.0110, y=-0.0462, z=-0.0338), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.1025, 149.3128, -5.0001)>
    Rotation: <Euler (x=0.0244, y=-0.0229, z=0.0261), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.8589, 156.6987, -2.7932)>
    Rotation: <Euler (x=0.0824, y=-0.0509, z=0.0063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.2808, 180.0770, 5.6842)>
    Rotation: <Euler (x=0.0824, y=-0.0509, z=0.0063), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.6113, 146.8061, -4.9739)>
    Rotation: <Euler (x=2.0635, y=1.5208, z=0.0605), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.3810, 140.9074, -4.3537)>
    Rotation: <Euler (x=-2.6619, y=1.2430, z=0.5979), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.8648, 116.2291, -8.0983)>
    Rotation: <Euler (x=2.6918, y=1.2542, z=-0.4157), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.2638, 88.5889, -4.3219)>
    Rotation: <Euler (x=1.6686, y=1.5891, z=-1.4323), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.6632, 83.9296, -0.9179)>
    Rotation: <Euler (x=2.5336, y=1.2183, z=-0.7723), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.6265, 79.4876, 0.5462)>
    Rotation: <Euler (x=2.8041, y=1.2663, z=-0.5051), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.9205, 75.4584, 0.8350)>
    Rotation: <Euler (x=1.9629, y=0.8459, z=-1.1796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.7553, 72.7741, 2.3941)>
    Rotation: <Euler (x=1.9629, y=0.8459, z=-1.1796), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.6947, 75.5721, -0.6226)>
    Rotation: <Euler (x=-1.2714, y=1.5606, z=1.6946), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.0714, 72.0579, -0.6302)>
    Rotation: <Euler (x=-1.3376, y=1.5481, z=1.4521), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.8603, 68.7603, -0.6989)>
    Rotation: <Euler (x=-1.2025, y=1.5450, z=1.4108), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.3885, 66.2397, -0.8052)>
    Rotation: <Euler (x=-1.2025, y=1.5450, z=1.4108), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.0366, 74.6312, -3.4552)>
    Rotation: <Euler (x=-1.6380, y=1.5590, z=1.3353), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.4080, 70.9311, -3.4796)>
    Rotation: <Euler (x=-1.2576, y=1.5102, z=1.1454), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.0497, 68.3440, -3.6873)>
    Rotation: <Euler (x=-1.0214, y=1.4742, z=0.9522), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.3722, 67.2102, -3.9416)>
    Rotation: <Euler (x=-1.0214, y=1.4742, z=0.9522), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.1258, 73.3660, -5.9945)>
    Rotation: <Euler (x=-1.4185, y=1.5492, z=1.4177), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2347, 70.5389, -6.0523)>
    Rotation: <Euler (x=-1.1635, y=1.4857, z=1.0404), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.9199, 68.8441, -6.2647)>
    Rotation: <Euler (x=-0.8495, y=1.4504, z=0.8302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.5907, 68.5995, -6.4945)>
    Rotation: <Euler (x=-0.8495, y=1.4504, z=0.8302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7131, 73.2353, -8.2659)>
    Rotation: <Euler (x=-1.5499, y=1.5491, z=1.3133), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.0297, 70.8445, -8.3101)>
    Rotation: <Euler (x=-1.1716, y=1.4889, z=1.0370), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.4294, 69.6613, -8.4581)>
    Rotation: <Euler (x=-0.8468, y=1.4511, z=0.8179), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.0597, 69.5383, -8.5937)>
    Rotation: <Euler (x=-0.8468, y=1.4511, z=0.8179), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.5352, 147.2498, -5.5784)>
    Rotation: <Euler (x=-0.0138, y=-1.5733, z=2.0897), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.8565, 140.4359, -5.5779)>
    Rotation: <Euler (x=-0.9921, y=-1.3990, z=-2.3025), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.4900, 115.7636, -9.1838)>
    Rotation: <Euler (x=0.5973, y=-1.4501, z=2.4080), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.3653, 88.2006, -7.2946)>
    Rotation: <Euler (x=0.7648, y=-1.4564, z=1.9612), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.5186, 83.7757, -3.4950)>
    Rotation: <Euler (x=2.3770, y=-1.0581, z=0.8341), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.7607, 79.6239, -1.5014)>
    Rotation: <Euler (x=2.6003, y=-1.1423, z=0.5933), order='XYZ'>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.4262, 75.3617, -0.7278)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.1731, 71.8831, -0.1574)>
    Rotation: <Euler (x=2.4987, y=-1.1636, z=0.4192), order='XYZ'>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.6530, 76.8264, -2.4087)>
    Rotation: <Euler (x=-1.0643, y=-1.6412, z=-1.3702), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.2678, 74.0419, -2.1684)>
    Rotation: <Euler (x=-1.6835, y=-1.4752, z=0.6492), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.2646, 75.8256, -2.4945)>
    Rotation: <Euler (x=-0.5398, y=-1.3967, z=0.9106), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.3774, 78.6237, -2.7847)>
    Rotation: <Euler (x=-0.5398, y=-1.3967, z=0.9106), order='XYZ'>
    Matrix:
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      <Vector (0.1368, 0.9259, -0.3521, 78.6237)>
      <Vector (0.9849, -0.0890, 0.1486, -2.7847)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.2284, 75.7904, -5.0407)>
    Rotation: <Euler (x=-1.0542, y=-1.6459, z=-1.3803), order='XYZ'>
    Matrix:
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      <Vector (0.0737, -0.7578, 0.6483, 75.7904)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.7784, 72.9302, -4.7939)>
    Rotation: <Euler (x=-1.7202, y=-1.4781, z=0.6860), order='XYZ'>
    Matrix:
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      <Vector (0.0587, 0.5085, 0.8590, 72.9302)>
      <Vector (0.9957, -0.0916, -0.0138, -4.7939)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.7176, 74.7481, -5.1262)>
    Rotation: <Euler (x=-0.5885, y=-1.3945, z=0.9600), order='XYZ'>
    Matrix:
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      <Vector (0.1437, 0.9247, -0.3525, 74.7481)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.8916, 77.7003, -5.4325)>
    Rotation: <Euler (x=-0.5885, y=-1.3945, z=0.9600), order='XYZ'>
    Matrix:
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      <Vector (0.1437, 0.9247, -0.3525, 77.7003)>
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.5450, 74.5106, -7.5488)>
    Rotation: <Euler (x=-1.0553, y=-1.6445, z=-1.3792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.5859, 72.2235, -7.3516)>
    Rotation: <Euler (x=-1.7046, y=-1.4725, z=0.6704), order='XYZ'>
    Matrix:
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      <Vector (0.9952, -0.0973, -0.0131, -7.3516)>
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-27.0257, 73.7441, -7.6296)>
    Rotation: <Euler (x=-0.5470, y=-1.3986, z=0.9179), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.9347, 76.0298, -7.8666)>
    Rotation: <Euler (x=-0.5470, y=-1.3986, z=0.9179), order='XYZ'>
    Matrix:
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      <Vector (0.1361, 0.9259, -0.3524, 76.0298)>
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.3637, 73.3995, -9.6460)>
    Rotation: <Euler (x=-1.0405, y=-1.6428, z=-1.3940), order='XYZ'>
    Matrix:
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      <Vector (0.0708, -0.7581, 0.6483, 73.3995)>
      <Vector (0.9974, 0.0621, -0.0364, -9.6460)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.8060, 71.5810, -9.4891)>
    Rotation: <Euler (x=-1.7137, y=-1.4792, z=0.6795), order='XYZ'>
    Matrix:
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      <Vector (0.0575, 0.5086, 0.8591, 71.5810)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.0944, 72.5976, -9.6750)>
    Rotation: <Euler (x=-0.5659, y=-1.3962, z=0.9370), order='XYZ'>
    Matrix:
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      <Vector (0.1399, 0.9253, -0.3524, 72.5976)>
      <Vector (0.9848, -0.0931, 0.1466, -9.6750)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.5054, 73.6312, -9.7822)>
    Rotation: <Euler (x=-0.5659, y=-1.3962, z=0.9370), order='XYZ'>
    Matrix:
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      <Vector (0.1399, 0.9253, -0.3524, 73.6312)>
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      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3840, 94.2172, -0.5482)>
    Rotation: <Euler (x=0.0626, y=-0.1396, z=-3.1278), order='XYZ'>
    Matrix:
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      <Vector (-0.0137, -0.9978, 0.0645, 94.2172)>
      <Vector (0.1391, 0.0620, 0.9884, -0.5482)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3682, 50.5505, 2.1637)>
    Rotation: <Euler (x=-0.0879, y=-0.0962, z=3.1140), order='XYZ'>
    Matrix:
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      <Vector (0.0274, -0.9955, -0.0904, 50.5505)>
      <Vector (0.0961, -0.0874, 0.9916, 2.1637)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8821, 9.3450, -1.4549)>
    Rotation: <Euler (x=1.1054, y=-0.1704, z=3.1302), order='XYZ'>
    Matrix:
      <Vector (-0.9854, 0.1464, 0.0863, 7.8821)>
      <Vector (0.0113, -0.4504, 0.8927, 9.3450)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6281, 0.8981, 15.0613)>
    Rotation: <Euler (x=-1.4817, y=-2.9157, z=-0.1416), order='XYZ'>
    Matrix:
      <Vector (-0.9648, 0.2334, 0.1209, 10.6281)>
      <Vector (0.1376, 0.0566, 0.9889, 0.8981)>
      <Vector (0.2240, 0.9708, -0.0868, 15.0613)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4526, 1.3408, 22.6487)>
    Rotation: <Euler (x=-1.4817, y=-2.9157, z=-0.1416), order='XYZ'>
    Matrix:
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      <Vector (0.1376, 0.0566, 0.9889, 1.3408)>
      <Vector (0.2240, 0.9708, -0.0868, 22.6487)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3805, 93.8266, 0.4969)>
    Rotation: <Euler (x=0.1052, y=0.2585, z=3.0615), order='XYZ'>
    Matrix:
      <Vector (-0.9637, -0.1063, -0.2450, -8.3805)>
      <Vector (0.0774, -0.9891, 0.1250, 93.8266)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-13.0287, 50.5947, 4.9336)>
    Rotation: <Euler (x=-0.0934, y=0.1489, z=3.0897), order='XYZ'>
    Matrix:
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      <Vector (0.0513, -0.9950, -0.0855, 50.5947)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5959, 9.3809, 1.1138)>
    Rotation: <Euler (x=1.0843, y=0.2377, z=-3.1313), order='XYZ'>
    Matrix:
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      <Vector (-0.0100, -0.4696, 0.8828, 9.3809)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2532, 0.9339, 16.5660)>
    Rotation: <Euler (x=-1.4698, y=2.8500, z=0.1351), order='XYZ'>
    Matrix:
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      <Vector (-0.1290, 0.0613, 0.9897, 0.9339)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5359, 1.4052, 23.8897)>
    Rotation: <Euler (x=-1.4698, y=2.8500, z=0.1351), order='XYZ'>
    Matrix:
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      <Vector (-0.1290, 0.0613, 0.9897, 1.4052)>
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Frame: 333
  Bone: mixamorig:Hips
    Location: <Vector (-0.1458, 99.5131, -0.7147)>
    Rotation: <Euler (x=-0.0905, y=0.0310, z=0.0245), order='XYZ'>
    Matrix:
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      <Vector (0.0245, 0.9955, 0.0911, 99.5131)>
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  Bone: mixamorig:Spine
    Location: <Vector (-0.4538, 109.2988, -2.9220)>
    Rotation: <Euler (x=-0.1171, y=-0.0162, z=-0.0448), order='XYZ'>
    Matrix:
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      <Vector (-0.0448, 0.9921, 0.1174, 109.2988)>
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  Bone: mixamorig:Spine1
    Location: <Vector (0.0892, 120.9150, -4.2900)>
    Rotation: <Euler (x=-0.0361, y=-0.0301, z=-0.0392), order='XYZ'>
    Matrix:
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      <Vector (-0.0391, 0.9985, 0.0372, 120.9150)>
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  Bone: mixamorig:Spine2
    Location: <Vector (0.6272, 134.2773, -4.7724)>
    Rotation: <Euler (x=-0.0142, y=-0.0457, z=-0.0344), order='XYZ'>
    Matrix:
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      <Vector (-0.0343, 0.9993, 0.0157, 134.2773)>
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  Bone: mixamorig:Neck
    Location: <Vector (1.1543, 149.3210, -4.9857)>
    Rotation: <Euler (x=0.0213, y=-0.0223, z=0.0255), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.9168, 156.7140, -2.8020)>
    Rotation: <Euler (x=0.0787, y=-0.0502, z=0.0058), order='XYZ'>
    Matrix:
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      <Vector (0.0058, 0.9969, -0.0789, 156.7140)>
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.3597, 180.1239, 5.5888)>
    Rotation: <Euler (x=0.0787, y=-0.0502, z=0.0058), order='XYZ'>
    Matrix:
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      <Vector (0.0058, 0.9969, -0.0789, 180.1239)>
      <Vector (0.0502, 0.0785, 0.9957, 5.5888)>
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.6612, 146.8095, -4.9554)>
    Rotation: <Euler (x=2.0003, y=1.5215, z=-0.0035), order='XYZ'>
    Matrix:
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      <Vector (-0.0002, -0.4196, -0.9077, 146.8095)>
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.4264, 140.9022, -4.3240)>
    Rotation: <Euler (x=-2.6557, y=1.2421, z=0.6047), order='XYZ'>
    Matrix:
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      <Vector (0.1835, -0.9787, -0.0916, 140.9022)>
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.9324, 116.2353, -8.1230)>
    Rotation: <Euler (x=2.6811, y=1.2527, z=-0.4275), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.2867, 88.6086, -4.2445)>
    Rotation: <Euler (x=1.7070, y=1.5896, z=-1.3939), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.6886, 83.9481, -0.8409)>
    Rotation: <Euler (x=2.5328, y=1.2192, z=-0.7731), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.6530, 79.5056, 0.6224)>
    Rotation: <Euler (x=2.8039, y=1.2671, z=-0.5054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.9471, 75.4764, 0.9104)>
    Rotation: <Euler (x=1.9620, y=0.8465, z=-1.1803), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.7831, 72.7915, 2.4686)>
    Rotation: <Euler (x=1.9620, y=0.8465, z=-1.1803), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.7202, 75.5905, -0.5502)>
    Rotation: <Euler (x=-1.2029, y=1.5601, z=1.7631), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.0968, 72.0763, -0.5585)>
    Rotation: <Euler (x=-1.3021, y=1.5478, z=1.4876), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.8856, 68.7788, -0.6274)>
    Rotation: <Euler (x=-1.1707, y=1.5448, z=1.4426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.4136, 66.2583, -0.7335)>
    Rotation: <Euler (x=-1.1707, y=1.5448, z=1.4426), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.0599, 74.6507, -3.3834)>
    Rotation: <Euler (x=-1.5679, y=1.5588, z=1.4054), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.4312, 70.9506, -3.4086)>
    Rotation: <Euler (x=-1.2435, y=1.5102, z=1.1595), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.0726, 68.3636, -3.6154)>
    Rotation: <Euler (x=-1.0127, y=1.4743, z=0.9609), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.3949, 67.2299, -3.8679)>
    Rotation: <Euler (x=-1.0127, y=1.4743, z=0.9609), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.1471, 73.3863, -5.9231)>
    Rotation: <Euler (x=-1.3808, y=1.5489, z=1.4554), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2558, 70.5593, -5.9812)>
    Rotation: <Euler (x=-1.1535, y=1.4858, z=1.0504), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.9408, 68.8646, -6.1924)>
    Rotation: <Euler (x=-0.8427, y=1.4507, z=0.8369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.6115, 68.6201, -6.4205)>
    Rotation: <Euler (x=-0.8427, y=1.4507, z=0.8369), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7326, 73.2565, -8.1943)>
    Rotation: <Euler (x=-1.5112, y=1.5490, z=1.3519), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.0491, 70.8657, -8.2388)>
    Rotation: <Euler (x=-1.1612, y=1.4890, z=1.0474), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.4487, 69.6826, -8.3860)>
    Rotation: <Euler (x=-0.8399, y=1.4513, z=0.8246), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.0789, 69.5596, -8.5206)>
    Rotation: <Euler (x=-0.8399, y=1.4513, z=0.8246), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.4853, 147.2611, -5.5536)>
    Rotation: <Euler (x=1.6269, y=-1.5685, z=0.4485), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.8097, 140.4530, -5.5207)>
    Rotation: <Euler (x=-1.0014, y=-1.3981, z=-2.2928), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.4326, 115.7853, -9.1685)>
    Rotation: <Euler (x=0.6200, y=-1.4492, z=2.3861), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.2875, 88.2248, -7.2017)>
    Rotation: <Euler (x=0.7660, y=-1.4575, z=1.9585), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.4452, 83.7965, -3.4063)>
    Rotation: <Euler (x=2.3792, y=-1.0584, z=0.8308), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.6921, 79.6417, -1.4171)>
    Rotation: <Euler (x=2.6030, y=-1.1424, z=0.5895), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.3635, 75.3783, -0.6478)>
    Rotation: <Euler (x=2.5015, y=-1.1635, z=0.4151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.1151, 71.9002, -0.0804)>
    Rotation: <Euler (x=2.5015, y=-1.1635, z=0.4151), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.5891, 76.8537, -2.3239)>
    Rotation: <Euler (x=-1.0593, y=-1.6401, z=-1.3766), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.2078, 74.0654, -2.0877)>
    Rotation: <Euler (x=-1.6720, y=-1.4753, z=0.6362), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.2022, 75.8451, -2.4136)>
    Rotation: <Euler (x=-0.5339, y=-1.3971, z=0.9033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.3110, 78.6451, -2.7005)>
    Rotation: <Euler (x=-0.5339, y=-1.3971, z=0.9033), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.1674, 75.8210, -4.9566)>
    Rotation: <Euler (x=-1.0494, y=-1.6449, z=-1.3865), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.7214, 72.9570, -4.7139)>
    Rotation: <Euler (x=-1.7083, y=-1.4782, z=0.6727), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.6582, 74.7708, -5.0462)>
    Rotation: <Euler (x=-0.5827, y=-1.3950, z=0.9529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.8280, 77.7250, -5.3489)>
    Rotation: <Euler (x=-0.5827, y=-1.3950, z=0.9529), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.4872, 74.5441, -7.4658)>
    Rotation: <Euler (x=-1.0504, y=-1.6434, z=-1.3855), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.5313, 72.2541, -7.2718)>
    Rotation: <Euler (x=-1.6934, y=-1.4726, z=0.6577), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.9691, 73.7712, -7.5498)>
    Rotation: <Euler (x=-0.5410, y=-1.3990, z=0.9105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.8749, 76.0584, -7.7841)>
    Rotation: <Euler (x=-0.5410, y=-1.3990, z=0.9105), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.3087, 73.4348, -9.5641)>
    Rotation: <Euler (x=-1.0353, y=-1.6417, z=-1.4007), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.7536, 71.6139, -9.4099)>
    Rotation: <Euler (x=-1.7017, y=-1.4793, z=0.6660), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-28.0406, 72.6282, -9.5957)>
    Rotation: <Euler (x=-0.5600, y=-1.3967, z=0.9298), order='XYZ'>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.4501, 73.6625, -9.7017)>
    Rotation: <Euler (x=-0.5600, y=-1.3967, z=0.9298), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.3947, 94.2085, -0.4788)>
    Rotation: <Euler (x=0.0631, y=-0.1389, z=-3.1282), order='XYZ'>
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3604, 50.5427, 2.2531)>
    Rotation: <Euler (x=-0.0901, y=-0.0961, z=3.1143), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8789, 9.3450, -1.4546)>
    Rotation: <Euler (x=1.1054, y=-0.1706, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6271, 0.8980, 15.0612)>
    Rotation: <Euler (x=-1.4816, y=-2.9156, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4525, 1.3407, 22.6483)>
    Rotation: <Euler (x=-1.4816, y=-2.9156, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3706, 93.8453, 0.5624)>
    Rotation: <Euler (x=0.1012, y=0.2579, z=3.0614), order='XYZ'>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9771, 50.5920, 4.8318)>
    Rotation: <Euler (x=-0.0911, y=0.1489, z=3.0891), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5845, 9.3713, 1.1044)>
    Rotation: <Euler (x=1.0842, y=0.2377, z=-3.1314), order='XYZ'>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2420, 0.9229, 16.5558)>
    Rotation: <Euler (x=-1.4701, y=2.8500, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5244, 1.3927, 23.8797)>
    Rotation: <Euler (x=-1.4701, y=2.8500, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 334
  Bone: mixamorig:Hips
    Location: <Vector (-0.1324, 99.5187, -0.6278)>
    Rotation: <Euler (x=-0.0895, y=0.0304, z=0.0233), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.4278, 109.3072, -2.8246)>
    Rotation: <Euler (x=-0.1178, y=-0.0159, z=-0.0448), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.1146, 120.9225, -4.2002)>
    Rotation: <Euler (x=-0.0382, y=-0.0296, z=-0.0395), order='XYZ'>
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  Bone: mixamorig:Spine2
    Location: <Vector (0.6574, 134.2835, -4.7116)>
    Rotation: <Euler (x=-0.0179, y=-0.0451, z=-0.0350), order='XYZ'>
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  Bone: mixamorig:Neck
    Location: <Vector (1.1958, 149.3260, -4.9802)>
    Rotation: <Euler (x=0.0176, y=-0.0215, z=0.0249), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (0.9651, 156.7271, -2.8233)>
    Rotation: <Euler (x=0.0745, y=-0.0492, z=0.0053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.4326, 180.1721, 5.4706)>
    Rotation: <Euler (x=0.0745, y=-0.0492, z=0.0053), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.7009, 146.8096, -4.9454)>
    Rotation: <Euler (x=1.9254, y=1.5221, z=-0.0792), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.4610, 140.8927, -4.3020)>
    Rotation: <Euler (x=-2.6470, y=1.2419, z=0.6140), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (23.9883, 116.2390, -8.1654)>
    Rotation: <Euler (x=2.6691, y=1.2520, z=-0.4405), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.3033, 88.6261, -4.1860)>
    Rotation: <Euler (x=1.7781, y=1.5898, z=-1.3225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.7115, 83.9652, -0.7800)>
    Rotation: <Euler (x=2.5299, y=1.2201, z=-0.7755), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.6794, 79.5225, 0.6850)>
    Rotation: <Euler (x=2.8015, y=1.2683, z=-0.5073), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (20.9754, 75.4930, 0.9741)>
    Rotation: <Euler (x=1.9601, y=0.8470, z=-1.1814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.8145, 72.8081, 2.5328)>
    Rotation: <Euler (x=1.9601, y=0.8470, z=-1.1814), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.7464, 75.6083, -0.4915)>
    Rotation: <Euler (x=-1.0794, y=1.5599, z=1.8870), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.1243, 72.0939, -0.4988)>
    Rotation: <Euler (x=-1.2429, y=1.5479, z=1.5470), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.9142, 68.7960, -0.5659)>
    Rotation: <Euler (x=-1.1187, y=1.5450, z=1.4949), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.4430, 66.2750, -0.6698)>
    Rotation: <Euler (x=-1.1187, y=1.5450, z=1.4949), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.0826, 74.6685, -3.3252)>
    Rotation: <Euler (x=-1.4547, y=1.5590, z=1.5190), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.4552, 70.9681, -3.3493)>
    Rotation: <Euler (x=-1.2231, y=1.5108, z=1.1802), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.0973, 68.3803, -3.5527)>
    Rotation: <Euler (x=-1.0014, y=1.4752, z=0.9726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.4196, 67.2457, -3.8016)>
    Rotation: <Euler (x=-1.0014, y=1.4752, z=0.9726), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.1668, 73.4040, -5.8649)>
    Rotation: <Euler (x=-1.3187, y=1.5491, z=1.5179), order='XYZ'>
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2765, 70.5767, -5.9217)>
    Rotation: <Euler (x=-1.1398, y=1.4865, z=1.0644), order='XYZ'>
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.9618, 68.8811, -6.1296)>
    Rotation: <Euler (x=-0.8345, y=1.4516, z=0.8454), order='XYZ'>
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.6323, 68.6358, -6.3545)>
    Rotation: <Euler (x=-0.8345, y=1.4516, z=0.8454), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7493, 73.2739, -8.1355)>
    Rotation: <Euler (x=-1.4500, y=1.5493, z=1.4135), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.0666, 70.8829, -8.1790)>
    Rotation: <Euler (x=-1.1470, y=1.4897, z=1.0619), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.4664, 69.6992, -8.3239)>
    Rotation: <Euler (x=-0.8318, y=1.4523, z=0.8330), order='XYZ'>
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  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.0965, 69.5757, -8.4567)>
    Rotation: <Euler (x=-0.8318, y=1.4523, z=0.8330), order='XYZ'>
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  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.4457, 147.2692, -5.5358)>
    Rotation: <Euler (x=1.1405, y=-1.5648, z=0.9346), order='XYZ'>
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.7732, 140.4669, -5.4594)>
    Rotation: <Euler (x=-1.0163, y=-1.3966, z=-2.2773), order='XYZ'>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.3800, 115.8065, -9.1719)>
    Rotation: <Euler (x=0.6497, y=-1.4482, z=2.3577), order='XYZ'>
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  Bone: mixamorig:RightHand
    Location: <Vector (-25.2038, 88.2487, -7.1089)>
    Rotation: <Euler (x=0.7679, y=-1.4591, z=1.9555), order='XYZ'>
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  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.3637, 83.8151, -3.3197)>
    Rotation: <Euler (x=2.3824, y=-1.0590, z=0.8268), order='XYZ'>
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  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.6141, 79.6566, -1.3371)>
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  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.2899, 75.3917, -0.5742)>
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  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-25.0452, 71.9137, -0.0111)>
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  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.5151, 76.8769, -2.2431)>
    Rotation: <Euler (x=-1.0516, y=-1.6385, z=-1.3855), order='XYZ'>
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  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.1369, 74.0855, -2.0128)>
    Rotation: <Euler (x=-1.6548, y=-1.4755, z=0.6179), order='XYZ'>
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  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.1295, 75.8620, -2.3386)>
    Rotation: <Euler (x=-0.5250, y=-1.3977, z=0.8934), order='XYZ'>
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  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.2352, 78.6638, -2.6206)>
    Rotation: <Euler (x=-0.5250, y=-1.3977, z=0.8934), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0968, 75.8487, -4.8768)>
    Rotation: <Euler (x=-1.0421, y=-1.6433, z=-1.3951), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.6540, 72.9815, -4.6402)>
    Rotation: <Euler (x=-1.6907, y=-1.4785, z=0.6540), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.5888, 74.7921, -4.9724)>
    Rotation: <Euler (x=-0.5742, y=-1.3957, z=0.9433), order='XYZ'>
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  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.7554, 77.7481, -5.2699)>
    Rotation: <Euler (x=-0.5742, y=-1.3957, z=0.9433), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.4201, 74.5758, -7.3876)>
    Rotation: <Euler (x=-1.0429, y=-1.6418, z=-1.3942), order='XYZ'>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.4668, 72.2831, -7.1984)>
    Rotation: <Euler (x=-1.6768, y=-1.4729, z=0.6400), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.9030, 73.7976, -7.4763)>
    Rotation: <Euler (x=-0.5321, y=-1.3997, z=0.9006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.8062, 76.0862, -7.7066)>
    Rotation: <Euler (x=-0.5321, y=-1.3997, z=0.9006), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.2446, 73.4693, -9.4876)>
    Rotation: <Euler (x=-1.0273, y=-1.6402, z=-1.4098), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.6915, 71.6463, -9.3372)>
    Rotation: <Euler (x=-1.6838, y=-1.4796, z=0.6471), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.9775, 72.6588, -9.5230)>
    Rotation: <Euler (x=-0.5513, y=-1.3974, z=0.9200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.3859, 73.6937, -9.6271)>
    Rotation: <Euler (x=-0.5513, y=-1.3974, z=0.9200), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.4017, 94.2039, -0.3932)>
    Rotation: <Euler (x=0.0628, y=-0.1375, z=-3.1287), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3423, 50.5367, 2.3265)>
    Rotation: <Euler (x=-0.0919, y=-0.0958, z=3.1150), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8829, 9.3450, -1.4560)>
    Rotation: <Euler (x=1.1054, y=-0.1703, z=3.1302), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6269, 0.8981, 15.0605)>
    Rotation: <Euler (x=-1.4817, y=-2.9158, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4505, 1.3408, 22.6481)>
    Rotation: <Euler (x=-1.4817, y=-2.9158, z=-0.1416), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3646, 93.8593, 0.6389)>
    Rotation: <Euler (x=0.0974, y=0.2582, z=3.0611), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9443, 50.5879, 4.7503)>
    Rotation: <Euler (x=-0.0891, y=0.1492, z=3.0886), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5810, 9.3608, 1.1064)>
    Rotation: <Euler (x=1.0842, y=0.2379, z=-3.1314), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2420, 0.9128, 16.5572)>
    Rotation: <Euler (x=-1.4702, y=2.8497, z=0.1350), order='XYZ'>
    Matrix:
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5261, 1.3815, 23.8807)>
    Rotation: <Euler (x=-1.4702, y=2.8497, z=0.1350), order='XYZ'>
    Matrix:
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Frame: 335
  Bone: mixamorig:Hips
    Location: <Vector (-0.1243, 99.5294, -0.5281)>
    Rotation: <Euler (x=-0.0884, y=0.0300, z=0.0225), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine
    Location: <Vector (-0.4102, 109.3205, -2.7147)>
    Rotation: <Euler (x=-0.1188, y=-0.0154, z=-0.0449), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine1
    Location: <Vector (0.1328, 120.9344, -4.1020)>
    Rotation: <Euler (x=-0.0409, y=-0.0290, z=-0.0399), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Spine2
    Location: <Vector (0.6816, 134.2937, -4.6484)>
    Rotation: <Euler (x=-0.0221, y=-0.0444, z=-0.0357), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Neck
    Location: <Vector (1.2328, 149.3344, -4.9805)>
    Rotation: <Euler (x=0.0135, y=-0.0205, z=0.0241), order='XYZ'>
    Matrix:
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  Bone: mixamorig:Head
    Location: <Vector (1.0102, 156.7447, -2.8545)>
    Rotation: <Euler (x=0.0702, y=-0.0481, z=0.0047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:HeadTop_End
    Location: <Vector (0.5069, 180.2256, 5.3391)>
    Rotation: <Euler (x=0.0702, y=-0.0481, z=0.0047), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftShoulder
    Location: <Vector (7.7357, 146.8126, -4.9405)>
    Rotation: <Euler (x=1.8376, y=1.5224, z=-0.1678), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftArm
    Location: <Vector (20.4908, 140.8864, -4.2829)>
    Rotation: <Euler (x=-2.6380, y=1.2421, z=0.6236), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftForeArm
    Location: <Vector (24.0356, 116.2450, -8.2090)>
    Rotation: <Euler (x=2.6577, y=1.2519, z=-0.4527), order='XYZ'>
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  Bone: mixamorig:LeftHand
    Location: <Vector (24.3171, 88.6449, -4.1401)>
    Rotation: <Euler (x=1.8567, y=1.5901, z=-1.2433), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb1
    Location: <Vector (22.7334, 83.9836, -0.7309)>
    Rotation: <Euler (x=2.5265, y=1.2211, z=-0.7781), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb2
    Location: <Vector (21.7062, 79.5404, 0.7363)>
    Rotation: <Euler (x=2.7986, y=1.2696, z=-0.5095), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb3
    Location: <Vector (21.0050, 75.5105, 1.0270)>
    Rotation: <Euler (x=1.9578, y=0.8474, z=-1.1825), order='XYZ'>
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  Bone: mixamorig:LeftHandThumb4
    Location: <Vector (20.8481, 72.8258, 2.5863)>
    Rotation: <Euler (x=1.9578, y=0.8474, z=-1.1825), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex1
    Location: <Vector (24.7737, 75.6279, -0.4444)>
    Rotation: <Euler (x=-0.9473, y=1.5594, z=2.0197), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex2
    Location: <Vector (24.1537, 72.1132, -0.4502)>
    Rotation: <Euler (x=-1.1758, y=1.5481, z=1.6148), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex3
    Location: <Vector (22.9454, 68.8145, -0.5150)>
    Rotation: <Euler (x=-1.0594, y=1.5452, z=1.5548), order='XYZ'>
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  Bone: mixamorig:LeftHandIndex4
    Location: <Vector (21.4756, 66.2925, -0.6163)>
    Rotation: <Euler (x=-1.0594, y=1.5452, z=1.5548), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle1
    Location: <Vector (25.1061, 74.6878, -3.2784)>
    Rotation: <Euler (x=-1.3241, y=1.5591, z=1.6502), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle2
    Location: <Vector (24.4809, 70.9871, -3.3011)>
    Rotation: <Euler (x=-1.2001, y=1.5115, z=1.2037), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle3
    Location: <Vector (22.1242, 68.3979, -3.5005)>
    Rotation: <Euler (x=-0.9888, y=1.4761, z=0.9856), order='XYZ'>
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  Bone: mixamorig:LeftHandMiddle4
    Location: <Vector (19.4469, 67.2616, -3.7451)>
    Rotation: <Euler (x=-0.9889, y=1.4761, z=0.9856), order='XYZ'>
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  Bone: mixamorig:LeftHandRing1
    Location: <Vector (25.1872, 73.4231, -5.8182)>
    Rotation: <Euler (x=-1.2480, y=1.5493, z=1.5892), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing2
    Location: <Vector (24.2985, 70.5952, -5.8731)>
    Rotation: <Euler (x=-1.1246, y=1.4873, z=1.0802), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing3
    Location: <Vector (21.9845, 68.8982, -6.0773)>
    Rotation: <Euler (x=-0.8256, y=1.4527, z=0.8548), order='XYZ'>
    Matrix:
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  Bone: mixamorig:LeftHandRing4
    Location: <Vector (19.6547, 68.6515, -6.2986)>
    Rotation: <Euler (x=-0.8256, y=1.4527, z=0.8548), order='XYZ'>
    Matrix:
      <Vector (0.0773, -0.9906, -0.1125, 19.6547)>
      <Vector (0.0889, -0.1055, 0.9904, 68.6515)>
      <Vector (-0.9930, -0.0866, 0.0799, -6.2986)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky1
    Location: <Vector (24.7663, 73.2923, -8.0881)>
    Rotation: <Euler (x=-1.3797, y=1.5496, z=1.4844), order='XYZ'>
    Matrix:
      <Vector (0.0018, -0.2740, -0.9617, 24.7663)>
      <Vector (0.0211, -0.9615, 0.2739, 73.2923)>
      <Vector (-0.9998, -0.0208, 0.0040, -8.0881)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky2
    Location: <Vector (24.0849, 70.9009, -8.1302)>
    Rotation: <Euler (x=-1.1312, y=1.4906, z=1.0782), order='XYZ'>
    Matrix:
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      <Vector (0.0706, -0.5935, 0.8017, 70.9009)>
      <Vector (-0.9968, -0.0725, 0.0341, -8.1302)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky3
    Location: <Vector (22.4852, 69.7163, -8.2725)>
    Rotation: <Euler (x=-0.8230, y=1.4534, z=0.8424), order='XYZ'>
    Matrix:
      <Vector (0.0780, -0.9922, -0.0976, 22.4852)>
      <Vector (0.0874, -0.0907, 0.9920, 69.7163)>
      <Vector (-0.9931, -0.0859, 0.0796, -8.2725)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftHandPinky4
    Location: <Vector (21.1152, 69.5920, -8.4031)>
    Rotation: <Euler (x=-0.8230, y=1.4534, z=0.8424), order='XYZ'>
    Matrix:
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      <Vector (0.0874, -0.0907, 0.9920, 69.5920)>
      <Vector (-0.9931, -0.0859, 0.0796, -8.4031)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightShoulder
    Location: <Vector (-5.4109, 147.2811, -5.5220)>
    Rotation: <Euler (x=0.9913, y=-1.5605, z=1.0831), order='XYZ'>
    Matrix:
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      <Vector (0.0091, -0.4826, -0.8758, 147.2811)>
      <Vector (0.9999, 0.0086, 0.0056, -5.5220)>
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  Bone: mixamorig:RightArm
    Location: <Vector (-17.7422, 140.4863, -5.4009)>
    Rotation: <Euler (x=-1.0299, y=-1.3953, z=-2.2632), order='XYZ'>
    Matrix:
      <Vector (-0.1115, -0.1425, 0.9835, -17.7422)>
      <Vector (-0.1344, -0.9784, -0.1570, 140.4863)>
      <Vector (0.9846, -0.1497, 0.0899, -5.4009)>
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  Bone: mixamorig:RightForeArm
    Location: <Vector (-21.3320, 115.8325, -9.1728)>
    Rotation: <Euler (x=0.6793, y=-1.4470, z=2.3293), order='XYZ'>
    Matrix:
      <Vector (-0.0849, -0.1359, 0.9871, -21.3320)>
      <Vector (0.0896, -0.9877, -0.1283, 115.8325)>
      <Vector (0.9924, 0.0775, 0.0960, -9.1728)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHand
    Location: <Vector (-25.1236, 88.2780, -7.0095)>
    Rotation: <Euler (x=0.7688, y=-1.4609, z=1.9533), order='XYZ'>
    Matrix:
      <Vector (-0.0410, -0.4088, 0.9117, -25.1236)>
      <Vector (0.1018, -0.9094, -0.4032, 88.2780)>
      <Vector (0.9940, 0.0763, 0.0789, -7.0095)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb1
    Location: <Vector (-25.2863, 83.8387, -3.2271)>
    Rotation: <Euler (x=2.3856, y=-1.0596, z=0.8227), order='XYZ'>
    Matrix:
      <Vector (0.3328, 0.1263, 0.9345, -25.2863)>
      <Vector (0.3586, -0.9335, -0.0015, 83.8387)>
      <Vector (0.8722, 0.3356, -0.3560, -3.2271)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb2
    Location: <Vector (-24.5404, 79.6761, -1.2515)>
    Rotation: <Euler (x=2.6110, y=-1.1427, z=0.5797), order='XYZ'>
    Matrix:
      <Vector (0.3473, 0.0873, 0.9337, -24.5404)>
      <Vector (0.2274, -0.9738, 0.0064, 79.6761)>
      <Vector (0.9098, 0.2101, -0.3581, -1.2515)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb3
    Location: <Vector (-24.2211, 75.4096, -0.4955)>
    Rotation: <Euler (x=2.5100, y=-1.1633, z=0.4049), order='XYZ'>
    Matrix:
      <Vector (0.3643, -0.1803, 0.9137, -24.2211)>
      <Vector (0.1561, -0.9554, -0.2508, 75.4096)>
      <Vector (0.9181, 0.2340, -0.3199, -0.4955)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandThumb4
    Location: <Vector (-24.9804, 71.9317, 0.0627)>
    Rotation: <Euler (x=2.5100, y=-1.1633, z=0.4049), order='XYZ'>
    Matrix:
      <Vector (0.3643, -0.1803, 0.9137, -24.9804)>
      <Vector (0.1561, -0.9554, -0.2508, 71.9317)>
      <Vector (0.9181, 0.2340, -0.3199, 0.0627)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex1
    Location: <Vector (-30.4456, 76.9053, -2.1575)>
    Rotation: <Euler (x=-1.0450, y=-1.6369, z=-1.3933), order='XYZ'>
    Matrix:
      <Vector (-0.0117, 0.6464, 0.7629, -30.4456)>
      <Vector (0.0650, -0.7609, 0.6456, 76.9053)>
      <Vector (0.9978, 0.0571, -0.0331, -2.1575)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex2
    Location: <Vector (-28.0708, 74.1105, -1.9333)>
    Rotation: <Euler (x=-1.6369, y=-1.4758, z=0.5988), order='XYZ'>
    Matrix:
      <Vector (0.0783, 0.8577, -0.5081, -28.0708)>
      <Vector (0.0535, 0.5054, 0.8612, 74.1105)>
      <Vector (0.9955, -0.0946, -0.0063, -1.9333)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex3
    Location: <Vector (-25.0613, 75.8837, -2.2586)>
    Rotation: <Euler (x=-0.5160, y=-1.3985, z=0.8832), order='XYZ'>
    Matrix:
      <Vector (0.1088, -0.3636, -0.9252, -25.0613)>
      <Vector (0.1325, 0.9277, -0.3491, 75.8837)>
      <Vector (0.9852, -0.0846, 0.1491, -2.2586)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandIndex4
    Location: <Vector (-26.1637, 78.6873, -2.5354)>
    Rotation: <Euler (x=-0.5160, y=-1.3985, z=0.8832), order='XYZ'>
    Matrix:
      <Vector (0.1088, -0.3636, -0.9252, -26.1637)>
      <Vector (0.1325, 0.9277, -0.3491, 78.6873)>
      <Vector (0.9852, -0.0846, 0.1491, -2.5354)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle1
    Location: <Vector (-31.0305, 75.8819, -4.7923)>
    Rotation: <Euler (x=-1.0357, y=-1.6417, z=-1.4027), order='XYZ'>
    Matrix:
      <Vector (-0.0118, 0.6463, 0.7630, -31.0305)>
      <Vector (0.0698, -0.7606, 0.6454, 75.8819)>
      <Vector (0.9975, 0.0609, -0.0361, -4.7923)>
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  Bone: mixamorig:RightHandMiddle2
    Location: <Vector (-28.5912, 73.0112, -4.5620)>
    Rotation: <Euler (x=-1.6723, y=-1.4788, z=0.6344), order='XYZ'>
    Matrix:
      <Vector (0.0740, 0.8580, -0.5084, -28.5912)>
      <Vector (0.0544, 0.5055, 0.8611, 73.0112)>
      <Vector (0.9958, -0.0914, -0.0093, -4.5620)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle3
    Location: <Vector (-25.5240, 74.8185, -4.8936)>
    Rotation: <Euler (x=-0.5655, y=-1.3965, z=0.9334), order='XYZ'>
    Matrix:
      <Vector (0.1032, -0.3645, -0.9254, -25.5240)>
      <Vector (0.1394, 0.9265, -0.3494, 74.8185)>
      <Vector (0.9848, -0.0929, 0.1464, -4.8936)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandMiddle4
    Location: <Vector (-26.6871, 77.7764, -5.1857)>
    Rotation: <Euler (x=-0.5655, y=-1.3965, z=0.9334), order='XYZ'>
    Matrix:
      <Vector (0.1032, -0.3645, -0.9254, -26.6871)>
      <Vector (0.1394, 0.9265, -0.3494, 77.7764)>
      <Vector (0.9848, -0.0929, 0.1464, -5.1857)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing1
    Location: <Vector (-31.3573, 74.6134, -7.3049)>
    Rotation: <Euler (x=-1.0364, y=-1.6402, z=-1.4020), order='XYZ'>
    Matrix:
      <Vector (-0.0116, 0.6463, 0.7630, -31.3573)>
      <Vector (0.0683, -0.7607, 0.6455, 74.6134)>
      <Vector (0.9976, 0.0597, -0.0353, -7.3049)>
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  Bone: mixamorig:RightHandRing2
    Location: <Vector (-29.4068, 72.3179, -7.1208)>
    Rotation: <Euler (x=-1.6594, y=-1.4732, z=0.6214), order='XYZ'>
    Matrix:
      <Vector (0.0792, 0.8575, -0.5083, -29.4068)>
      <Vector (0.0567, 0.5052, 0.8611, 72.3179)>
      <Vector (0.9952, -0.0971, -0.0086, -7.1208)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing3
    Location: <Vector (-26.8413, 73.8296, -7.3982)>
    Rotation: <Euler (x=-0.5230, y=-1.4004, z=0.8903), order='XYZ'>
    Matrix:
      <Vector (0.1067, -0.3637, -0.9254, -26.8413)>
      <Vector (0.1318, 0.9277, -0.3494, 73.8296)>
      <Vector (0.9855, -0.0847, 0.1469, -7.3982)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandRing4
    Location: <Vector (-27.7418, 76.1197, -7.6242)>
    Rotation: <Euler (x=-0.5230, y=-1.4004, z=0.8903), order='XYZ'>
    Matrix:
      <Vector (0.1067, -0.3637, -0.9254, -27.7418)>
      <Vector (0.1318, 0.9277, -0.3494, 76.1197)>
      <Vector (0.9855, -0.0847, 0.1469, -7.6242)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky1
    Location: <Vector (-31.1848, 73.5099, -9.4068)>
    Rotation: <Euler (x=-1.0202, y=-1.6385, z=-1.4182), order='XYZ'>
    Matrix:
      <Vector (-0.0103, 0.6464, 0.7630, -31.1848)>
      <Vector (0.0669, -0.7608, 0.6455, 73.5099)>
      <Vector (0.9977, 0.0577, -0.0354, -9.4068)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:RightHandPinky2
    Location: <Vector (-29.6339, 71.6847, -9.2604)>
    Rotation: <Euler (x=-1.6652, y=-1.4799, z=0.6273), order='XYZ'>
    Matrix:
      <Vector (0.0735, 0.8580, -0.5083, -29.6339)>
      <Vector (0.0533, 0.5056, 0.8611, 71.6847)>
      <Vector (0.9959, -0.0904, -0.0086, -9.2604)>
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  Bone: mixamorig:RightHandPinky3
    Location: <Vector (-27.9187, 72.6953, -9.4458)>
    Rotation: <Euler (x=-0.5424, y=-1.3981, z=0.9100), order='XYZ'>
    Matrix:
      <Vector (0.1054, -0.3641, -0.9254, -27.9187)>
      <Vector (0.1356, 0.9271, -0.3493, 72.6953)>
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  Bone: mixamorig:RightHandPinky4
    Location: <Vector (-28.3259, 73.7309, -9.5480)>
    Rotation: <Euler (x=-0.5424, y=-1.3981, z=0.9100), order='XYZ'>
    Matrix:
      <Vector (0.1054, -0.3641, -0.9254, -28.3259)>
      <Vector (0.1356, 0.9271, -0.3493, 73.7309)>
      <Vector (0.9851, -0.0887, 0.1471, -9.5480)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftUpLeg
    Location: <Vector (8.4051, 94.2069, -0.2957)>
    Rotation: <Euler (x=0.0612, y=-0.1362, z=-3.1291), order='XYZ'>
    Matrix:
      <Vector (-0.9907, 0.0207, 0.1347, 8.4051)>
      <Vector (-0.0123, -0.9979, 0.0629, 94.2069)>
      <Vector (0.1358, 0.0606, 0.9889, -0.2957)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
  Bone: mixamorig:LeftLeg
    Location: <Vector (9.3129, 50.5349, 2.3567)>
    Rotation: <Euler (x=-0.0927, y=-0.0955, z=3.1158), order='XYZ'>
    Matrix:
      <Vector (-0.9951, -0.0345, 0.0925, 9.3129)>
      <Vector (0.0257, -0.9951, -0.0950, 50.5349)>
      <Vector (0.0954, -0.0921, 0.9912, 2.3567)>
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  Bone: mixamorig:LeftFoot
    Location: <Vector (7.8833, 9.3450, -1.4567)>
    Rotation: <Euler (x=1.1054, y=-0.1700, z=3.1302), order='XYZ'>
    Matrix:
      <Vector (-0.9855, 0.1461, 0.0861, 7.8833)>
      <Vector (0.0113, -0.4504, 0.8927, 9.3450)>
      <Vector (0.1692, 0.8808, 0.4423, -1.4567)>
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  Bone: mixamorig:LeftToeBase
    Location: <Vector (10.6225, 0.8980, 15.0607)>
    Rotation: <Euler (x=-1.4817, y=-2.9161, z=-0.1416), order='XYZ'>
    Matrix:
      <Vector (-0.9649, 0.2330, 0.1209, 10.6225)>
      <Vector (0.1376, 0.0566, 0.9889, 0.8980)>
      <Vector (0.2236, 0.9708, -0.0867, 15.0607)>
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  Bone: mixamorig:LeftToe_End
    Location: <Vector (12.4438, 1.3407, 22.6488)>
    Rotation: <Euler (x=-1.4817, y=-2.9161, z=-0.1416), order='XYZ'>
    Matrix:
      <Vector (-0.9649, 0.2330, 0.1209, 12.4438)>
      <Vector (0.1376, 0.0566, 0.9889, 1.3407)>
      <Vector (0.2236, 0.9708, -0.0867, 22.6488)>
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  Bone: mixamorig:RightUpLeg
    Location: <Vector (-8.3619, 93.8758, 0.7292)>
    Rotation: <Euler (x=0.0931, y=0.2587, z=3.0608), order='XYZ'>
    Matrix:
      <Vector (-0.9636, -0.1041, -0.2464, -8.3619)>
      <Vector (0.0781, -0.9905, 0.1133, 93.8758)>
      <Vector (-0.2558, 0.0899, 0.9625, 0.7292)>
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  Bone: mixamorig:RightLeg
    Location: <Vector (-12.9121, 50.5844, 4.6588)>
    Rotation: <Euler (x=-0.0867, y=0.1496, z=3.0882), order='XYZ'>
    Matrix:
      <Vector (-0.9874, -0.0403, -0.1529, -12.9121)>
      <Vector (0.0528, -0.9955, -0.0786, 50.5844)>
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  Bone: mixamorig:RightFoot
    Location: <Vector (-14.5812, 9.3503, 1.1109)>
    Rotation: <Euler (x=1.0843, y=0.2384, z=-3.1314), order='XYZ'>
    Matrix:
      <Vector (-0.9717, -0.2040, -0.1194, -14.5812)>
      <Vector (-0.0099, -0.4696, 0.8828, 9.3503)>
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  Bone: mixamorig:RightToeBase
    Location: <Vector (-18.2499, 0.9034, 16.5605)>
    Rotation: <Euler (x=-1.4704, y=2.8492, z=0.1349), order='XYZ'>
    Matrix:
      <Vector (-0.9489, -0.2976, -0.1052, -18.2499)>
      <Vector (-0.1288, 0.0607, 0.9898, 0.9034)>
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  Bone: mixamorig:RightToe_End
    Location: <Vector (-20.5374, 1.3701, 23.8830)>
    Rotation: <Euler (x=-1.4704, y=2.8492, z=0.1349), order='XYZ'>
    Matrix:
      <Vector (-0.9489, -0.2976, -0.1052, -20.5374)>
      <Vector (-0.1288, 0.0607, 0.9898, 1.3701)>
      <Vector (-0.2882, 0.9528, -0.0960, 23.8830)>
      <Vector (0.0000, 0.0000, 0.0000, 1.0000)>
