#pragma once
#include <string>
#include <memory>

namespace ZL {

class Location;
class Inventory;

class ScriptEngine {
public:
    ScriptEngine();
    ~ScriptEngine();

    // Must be called once, after the Game's NPCs are ready.
    void init(Location* game, Inventory* inventory, const std::string& scriptPath);

    // Execute a Lua script file. Logs errors to stderr.
    void runScript(const std::string& path);

    void callItemPickupCallback(const std::string& objectName);
   
    void callActivateFunction(const std::string& functionName);
    
    void callNpcInteractCallback(int npcIndex);

    void callTriggerEnterCallback(const std::string& zoneId);
    void callTriggerExitCallback(const std::string& zoneId);

    void callCutsceneCompleteCallback(const std::string& cutsceneId);

private:
    struct Impl;
    std::unique_ptr<Impl> impl;
};

} // namespace ZL
