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@@ -159,7 +159,7 @@ namespace ZL
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std::cout << "Load resurces step 4" << std::endl;
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LocationSetup uniInteriorParams;
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uniInteriorParams.gameObjectsJsonPath = "resources/config2/gameobjects.json";
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uniInteriorParams.gameObjectsJsonPath = "resources/config2/gameobjects_uni_interior.json";
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uniInteriorParams.npcsJsonPath = "resources/config2/npcs_uni_interior.json";
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uniInteriorParams.dialoguesJsonPath = "resources/dialogue/uni_interior_dialogues.json";
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//uniInteriorParams.navigationJsonPaths = {"resources/config2/navigation.json"};
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@@ -806,6 +806,7 @@ namespace ZL
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return;
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}
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// Only the primary, non-UI-captured pointer can promote itself into a
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// camera-rotation drag once it crosses the movement threshold.
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if (hasPrimaryPointer && fingerId == primaryPointerId && it != activePointers.end()
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@@ -817,6 +818,7 @@ namespace ZL
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}
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}
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if (currentLocation) {
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// Forwarded for dialogue hover and (when cameraDragging) camera rotation.
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currentLocation->handleMotion(fingerId, eventX, eventY, mx, my);
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